Paper Mario FAQ/Walkthrough For the Nintendo 64 System Written by peach freak or [email protected] Copyright 2007-2008 Tim Brastow. All Rights Reserved. Version 1.25 Welcome! This is a walkthrough for Paper Mario, a unique game on the Nintendo 64 which combines 2D and 3D. If you have any questions, comments, or if I make a mistake, email me at [email protected]. Once (good) questions are asked, I will put them up in an Asked Questions section. Also, this FAQ is protected by copyright. You cannot sell this, put this on your site without my permission, or any other violation of copyright law. You can, however, save this onto your computer or print it for offline and LEGAL use. Table of Contents 1. Version History 2. Controls 3. Characters and Partners 4. Walkthrough 5. Items 6. Enemies 7. Koopa Koot Favors 8. Badges 9. Star Pieces 10. Credits =================== 1. Version History =================== Version 1.00, July 10, 2007: Finished this FAQ and uploaded it onto GameFAQs. Version 1.15, July 13, 2007: Added in the Rowf's Badge shop listing, the Toad Town Playroom, and two hidden blocks by bell plants in chapter 5. All of these were added in the walkthrough section. Version 1.25, January 16, 2008: Added in another strategy for Huff N. Puff that I forgot to add a while back. ============ 2. Controls ============ Analog Stick: Move character A: Jump (hit A twice to do ground pound/spin jump with updated boots) B: Swing hammer Z: Switch turns (battle only), spin outside of battle go move faster C-Up: View status bar C-Left: Use item C-Right: Switch Partners C-Down: Use partner's special ability =========================== 3. Characters and Partners =========================== Mario: The main character of the series, as usual. Once again, he's on another adventure to go out and rescue Princess Peach from Bowser. He will be aided by several partners and will go out on a big adventure. Luigi: Mario's younger brother. Unfortunately, he doesn't play much of a role in this game, except the fact of his hidden diary and his little surprise in the end of the game. Someday, it will be Luigi's true time to shine. Princess Peach: The princess of the Mushroom Kingdom. She has always been captured in earlier Mario games, and this one's no exception. But you will control her several times throughout the game, where you can go out and do some pretty useful things for Mario. Bowser: The evil King Koopa. Once again, he captures Princess Peach and lifts her castle dangerously high in the sky. But this time, he's aided by the Star Rod, which can make him unstoppable. Kammy Koopa: Bowser's evil assistant. Kammy will do anything to go out and stop Mario, from setting traps to spying on him in parts of the game. You only fight her once in the entire game, and you don't do it as Mario either. Twink: A little star that has come to help Princess Peach. But Twink is not powerful enough to grant Peach's wishes, but Twink will do whatever he can to help out Peach. Mario meets up with Twink a few times in the game, and he'll give you a Lucky Star on your first meeting. Star Spirits: There are seven of these. All seven star spirits have been captured by Bowser, and Mario must rescue all seven of them before going out to stop Bowser and save Peach. Each star spirit aids Mario with a special ability and increases his magic meter for special attacks. --------- Partners --------- In nearly every chapter, Mario will have a new partner join the team. These partners can help him out by solving puzzles that Mario couldn't originally each. Mario will meet up with seven partners. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GOOMBARIO +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -A friendly Goomba, which becomes Mario's first place. And judging by it, he seems to be the smartest person in the game. He'll tell you about every last location in the game. If you walk up to a person and press C-Down, Goombario will even give you a bio on them...CREEPY! Personally, Goombario is my favorite, due to the fact he uses the least amount of Flower Points. ******** ATTACKS ******** Headbonk: Goombario will use his head to attack an enemy, but jumping on spiked enemies will knock him out for a turn. The action command for this attack is to hit A just before Goombario strikes the enemy. Tattle: Goombario will give you a description for the enemy, including attacks, defense, and HP. After, you'll see the enemy's HP and how much they have remaining. For example, if you uses Tattle on a Goomba, you'll be able to see the HP bar for all Goombas in the game. Charge: Requiring 1 FP, Goombario charges up by 2 attack points. Yes, this is cumulative too. Every time you charge, your attack will still increase! And when you've waited long enough, you can dish out the serious beatings. Multibonk: This is similar to Mario's Power Bounce. Goombario will keep on smashing an enemy until you fail an Action Command. Only needs 3FP like Power Bounce, and the action command for attacking is A. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ KOOPER +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A Koopa that will join Mario's team after you solve a Fuzzy situation behind his house. When you use Kooper, you can toss his shell to hit or collect distant things out of Mario's reach. You can even use it to do a sneak attack on an enemy first strike! ******** ATTACKS ******** Shell Toss: Kooper attacks the enemy using his shell, and it can only attack the front enemy. The action command for this attack is to hold left on the analog stick until the big light is brightened up, and then release to do extra damage. Power Shell: Kooper attacks all grounded enemies on the field, with the expense of 3 FP. Dizzy Shell: This is gained when upgrading Kooper to Super Rank. Kooper will use this attack to hit all enemies on the field and potentially make them dizzy and knock them out for a few turns using up 4 FP. The action command for this attack is to tap A as fast as you can and try to make it 100%. The higher you fill the bar up, the more likely you are to get more enemies dizzier for longer period of times. Fire Shell: This is gained when upgrading Kooper to Ultra Rank. Kooper will use this fiery attack to hit all enemies on the field, which is much more powerful than Power Shell. This attack uses 5 FP. It is also extremely useful for dealing with the Dry Bones in Bowser's Castle. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOMBETTE +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A bob-omb met in the Koopa Bros. Fortress. She can blow up walls, destroy rocks, and activate certain things. Like Kooper, you can use her as a bomb to get a powerful first strike as an enemy. ******** ATTACKS ******** Body Slam: Bombette will charge at the front enemy and ram herself into the enemy doing some damage. The action command for this attack is to hold A to increase the power meter and then to release the button when the big light is lightened up. Bomb: Bombette will walk up to the front enemy and explode in front of the enemy, doing a good bit of damage. This attack uses up 3 FP. The action command for this attack is to keep tapping A to increase the power meter and try to get it to 100%. The more the meter is filled up, the more damage will be done. Power Bomb: No, we're not talking about those WWE moves. You can use this attack after Bombette is upgraded to Super Rank. Bombette will do the same amount of damage as Bomb will do, but it will attack all ground enemies on the field at the cost of 6 FP. The action command is the same, try to keep tapping A to increase is to 100%. Mega Bomb: Rewarded when Bombette is upgraded to Ultra Rank. As Power Bomb does, it does the same damage as Bomb, but this time it'll attack ALL enemies on the field, regardless of being in the air or not. It'll use up 8 FP, but you'll have a wee bit more time to charge up power meter by tapping the A button. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PARAKARRY +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The flying Parakoopa who delivers the mail to everybody out there. You can have him fly you across small gaps that Mario can't jump over himself. Another special feature is that if you find letters, you can deliver them to the appropriate person with Parakarry and you'll get a Star Piece in return. ******** ATTACKS ******** Sky Dive: Parakarry will fly into the air and kick the enemy. He will get hurt if he kicks a spiked enemy. The action command for this attack is to press A just before Parakarry kicks the enemy. Kind of tricky to do for some people, since the timing can be very annoying. Shell Shot: Parakarry will shoot himself into an enemy causing a good amount of damage at the cost of 3 FP. It can hit any enemy on the field, even those who are on the ceiling. The action command is to hold left on the control stick as soon as you select the attack. Now as long as you are holding left, the cursor will move up and down. When the cursor aligns with the enemy, let go of the control stick and Parakarry should hit the enemy. Air Lift: Rewarded when Parakarry is upgraded to super rank. Parakarry will grab onto an enemy and lift him out of the field for 3 FP. If this does happen, you will not get credit for the Star Points coming out of that enemy. The action command for this attack is to keep tapping A while you are trying to grab onto the enemy. Air Raid: Rewarded when Parakarry is upgraded to ultra rank. Parakarry will scythe himself through the screen to damage all enemies while using up 6 FP. To use this attack, keep pressing left on the control stick to raise the damage meter. The higher the damage meter, the more damage you will do. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOW +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A ghost that will join your team on your mission to take out Tubba Blubba. She doesn't do much, except her special ability is that you can have her hide you and confuse the enemies attacking you. Other than that, she isn't worth too much. ******** ATTACKS ******** Smack: Bow will smack the enemy several times, but she only does 1 HP for each smack, so this is not recommended for enemies that have a defense better than one. This move's action command is to keep pressing left on the control stick to raise the damage meter. The higher the damage meter, the more times Bow will smack the enemy. Outta Sight: Bow will protect Mario for one turn and no attack can damage Mario. Using this will cost 2 FP. However, after you use this attack, Bow cannot attack for the next turn, so be sure to use it wisely. Spook: Rewarded whenever Bow is upgraded to super rank. Bow will try to scare the crap out of all the enemies and make them run away at the expense of 3 FP. If enemies do run away from using this attack, you will not be credited with the Star Points. The Action Command for using this attack is to keep pressing left on the control stick to raise the meter as high as you can. Fan Smack: Rewarded whenever Bow is upgraded to ultra Rank. This is like smack, except more powerful. Bow will do 2 HP for each smack instead of one. Just like her other attacks, the move's action command is to keep pressing left on the control stick to raise the damager meter. The higher the meter, the more times she will smack the enemy. This move requires 5 FP. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WATT +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A little watt that can be very useful when fighting any kind of enemy. You'll find Watt inside a dark area of Shy Guy's Toy Box. Watt's special ability is that he can light up darkened rooms and with the light, you can even see invisible blocks! In battle, Watt's standard attack will attack at full force, even if the enemy has a defense higher than 0. This is really useful as you progress later in the game. ******** ATTACKS ******** Electro Dash: This attack will always do maximum damage to any enemy, regardless of what their defense is. The action command for this attack is to hold H until the meter reaches the light and when the light brightens up, let go of A. If you fail this action command, then Watt will only do 1 HP of damage. Power Shock: At the cost of 2 FP, you can use this attack to shock and paralyze any enemy and knock them out for a few turns. The action command for this attack is to keep tapping A to raise the damage meter. The higher the meter, the more of a chance you have or paralyzing the enemy. Turbo Boost: This is rewarded to Watt upon upgrading her to super rank. You can use this attack to upgrade Mario's attack for up to 4 turns, using 3 FP in the process. The action command is to wait until each big light is lighted up. Each time a big light is brightened, quickly press A. You'll either get a circle or an X saying if you've got it right or wrong. Each time you get a circle, Mario's attack will be upgraded for at least 1 more turn. Mega Shock: This is rewarded whenever Watt is upgraded to Ultra Rank. This is like Power Shock, except Watt has the chance to shock all enemies on the field, using 5 FP in the process. The action command is to keep tapping A and B at the same time to raise the damage meter. The higher the meter, the better chance you have of paralyzing the enemies or paralyzing them for longer periods of time. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SUSHI +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A fish that can seem to control the baby Yoshis on Yoshi's Island. You can use Sushi to surf across water and when battling, his squirt attack will come useful against fire-type enemies inside LavaLava Island. ******** ATTACKS ******** Belly Flop: Sushi will Belly Flop himself onto an enemy, but he will be hurt if trying it against a spiked enemy (dead fish anybody)? To use this attack, hold left on the control stick until the big light is brightened up. Then let go of left and Sushi will then attack the enemy. Squirt: This is an interesting squirting attack that uses up 3 FP. Now, to use this attack, you must hold A to raise the meter, but if the meter gets 100% full, the meter goes down and you cannot control it. When the meter gets to the top, let go of A, but keep tapping A softly to make sure the meter doesn't go down and try to keep it as full as you can without making it go 100%. The higher the meter, the more damage Sushi will give out, and this is great against fire enemies. Water Block: Sushi gets this attack when he is upgraded to Super Rank. This is like Turbo Boost, except with this attack, using 3 FP, you can upgrade Mario's defense for up to 4 turns. The action command is still the same: hit A each time a big light brightens up. Each time you get an action command correctly, you get another turn with upgraded defense. Tidal Wave: A cool attack that uses 6 FP and Sushi will get this when he is upgraded to Ultra Rank. Sushi will attack all enemies on the screen with a huge tidal wave, and it does take some time to get used to the Action Command. In the top right, you will either see "A", "B" or "C-Down". Press the corresponding button and then you'll see another button randomly selected pop up again. Each time you get an action command right, you will do another HP of damage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LAKILESTER +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Nicknamed "Spike", he will join you, abandoning his girlfriend Lakilulu in Flower Fields. He can get you across lava pits and even spiked paths. He's not really worth much in battle, with the exception of Cloud Nine, which protects you against attacks. You need good accuracy in order to hit enemies with Lakilester. ******** ATTACKS ******** Spiny Flip: Kind of an annoying attack, because the action command can get a bit irritating. You can use this attack to toss a Spiny at the targeted enemy. Now, to use this attack, you need to aim the cursor at the enemy using your control stick and then press A (or do nothing and Lakilester will automatically throw it). If it hits, you do damage, if not, you miss. Spiny Surge: Attacks all enemies on the screen with a minimal amount of damages by throwing out a ton of Spinies. This attack uses up 4 FP. The action command for this attack is to keep pressing left on the control stick to raise up the meter to 100%. The higher the meter, the more damage you will do to all enemies. Cloud Nine: Rewarded when Lakilester is upgraded to super rank, this attack is similar to Water Block and Turbo Boost, but with this attack, you can protect Mario in a cloud. This means that sometimes (but not all the time) enemies will fail to attack Mario. The action command is the same, by pressing A each time a big light is brightened up. Each time you do this, Mario is protected for an additional turn. This attack uses up 4 FP. Hurricane: This is given to Lakilester upon upgrading him to ultra rank. Lakilester will try to create a hurricane to blow some, if not all enemies off the field, but if this is done, all enemies blown away will not give you credit for star points. You need 5 FP to use this attack. The action command for this attack is to keep tapping A and B to raise the meter. The higher the meter, the better chance you have of blowing the enemies away. =============== 4. Walkthrough =============== Before all of these events happen, Bowser will go into Star Haven, steal the Star Rod, and capture all of the Star Spirits. But nobody in the Mushroom Kingdom knows this yet, and now he's set out for his next target: Princess Peach. The game starts with a scene outside Mario's house, where a flying Koopa Troopa comes and delivers mail. Luigi comes outside and brings the mail outside. It is a letter, so he decides to read it to Mario. "I'm throwing a party at my castle today! Mario and Luigi, I would be honored if you both could attend. Many guests from distant towns are hoping to meet you. There will be tasty sweets and all kinds of entertainment! I hope to see you there soon! Sincerely, Peach" After reading the letter, the two brothers will head to Peach's castle. Don't worry, the game will automatically take you inside. Luigi will stay in the center room, but you on the other hand can go out and explore the rest of the first floor. But head upstairs and go through the door. On the second floor, you can take either staircase to get to the door on the top. What's really interesting on this floor is the guard guarding Peach's room. If you talk to him enough times, he'll let you in and you can go through Peach's stuff. Once you're done, head up the stairs and go through the door at the top. You'll find a lone Toad in this room who enjoys the peace and quiet here. Anyway, head right and go up the stairs. At the top, enter the door and you'll be in another straight hallway. Just head right and find Peach. She'll say how sweet it was of you to see her...Aw...that's blind love. Now, she'll invite you to hang out with her on her balcony. Holy crap, an earthquake! It switches to an outside view and Peach's castle is suddenly uplifted by another castle. Hm, those evil eyes, the clown smile, swinging ball 'n' chains, it's all good, but it's Bowser's castle! Once you're high in the sky, Peach will ask you if you're ok. Moments later, Bowser rudely smashes through the window with Kammy and Mario will act like a tough guy in front of him. BOSS: Bowser HP: ??? Attack: 10 Defense: 0 There's nothing much you can do in this battle. Just jump on him and he'll hit you back. After you two exchange hits again, jump on him and he'll start ranting and pull out his trusty Star Rod to become invincible. At this point it should say "you lose", but the game lets you continue until Bowser eventually knows you out. Your jumps won't do anything, and Bowser's powered up too. After two more jumps, he'll end his misery by launching a flamethrower at you. Then Bowser kicks you out the window with a zap from the Star Rod and then you fall miles and miles down. <><><><><><><><><><><><><><><><><> Prologue: A Plea from the Stars <><><><><><><><><><><><><><><><><> Mario has been beaten brutally and is pretty much near death, but can anyone have a final say in what happens? --------------- Goomba Village --------------- With Mario lying on the ground, the seven (weak) star spirits appear and try to resurrect Mario with the little power they have left. Then they disappear off. So, a female Goomba will come in and found out someone fell from the sky. She examines Mario and then freaks out when he doesn't get up. Mario will be in a bed and one of the Star Spirits comes in to try to encourage him to wake up and tell you to meet him at the Shooting Star Summit, and then disappear again. Now Mario will wake up in what seems like a rather uncomfortable bed (no blankets or pillows? Goombas must be on a cheap budget these days). You and Toad will have a little chat and you'll be free to get out here. Jump on the step and open the door. From here, head down until you find the path. Follow it and you'll find Goompapa next to the gate. Talk to him and he'll say he needs to fix the gate. Now open the door to get in the house. Goomba, the Goomba grandmother is here, but open the door in the other side of the room. Talk to Goompa (grandfather) and then go back in the house. Leave this house and go outside. Goombario will tell you that dad fixed the gate so you're free to get out of here. Talk to Goompapa and he'll try to let you through, but Kammy comes and destroys the gate by putting a yellow block on it. Now we need to find a different way out. Goompapa is now pissed and you'll need the hammer from Goompa. Go back inside the house and go to where Goompa was working on the balcony. Cool, Mario's floating in mid-air! Then he remembers what room he was in and then floats down to the ground. Now, hop off the ledge and head down south to find Goompa. Mario reminds him of the hammer, so we have to go look for it. Head left and take the path to the next room. This is where the hammer is. It is hidden behind a bush. To find it instantly, go to the Save Block. Head left from the Save Block to get to a light green bush. Examine it (press A) to find the hammer. If you want to, examine the rest of the bushes here for coins. The brick block next to the Save Block has coins you can get if you keep using the hammer on the block. Smash the tree to the right of the brick block and an item comes out, which looks like a doll of Princess Peach. We'll need this later. Leave this area by heading east and Goompa gets attacked by a "bully". It is Jr. Troopa and you will fight him as your first mini boss. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Jr. Troopa HP: 5 Defense: 0 Attack: 2 This is just a "hello world" fight. All you can really do is use hammer or jump. Both do 1 HP. Now, he'll jump on you and do 1 HP of damage each time. After you hit him 4 times, he'll do his power up attack, which does 2 HP. Just attack him one more time and you'll win. You'll earn your first 20 star points. Now, every 100 star points is a level up for you. You can increase your max HP or FP by 5, or BP by 3. HP (Hit Points) is the amount of damage you can take, FP (Flower Points) can be used to use special and powerful attacks, while BP (Badge Points) can let you increase the amount of Badges you wear. Try to upgrade all of these at a mixed up pace. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Jr. Troopa will still say he'll be back and that he means it. Continue east into the next area. Hit the "?" block with your hammer to get a coin. Smash the tree near the yellow block to get a Mushroom. Now hit the yellow block and then use the heart block to refill all your HP. Now jump up the ledges and bounce on the spring. Collect the Fire Flower at the top. Now head east into the next area. This area introduces Goombas, ParaGoombas, and Spiked Goombas, and all three of these are weak enemies. They'll give out 2, 3 and 3 star points respectively (at this point of the game when Mario's level is rather low). Jump on Goombas to try and get first strikes, but use hammers on the Spiked ones or else you'll hurt yourself jumping on them. If you jump on a ParaKoopa, simple you clip their wings and can no longer fly. In this area, keep jumping up the steps and you'll find another path leading up and to the left. Jump up these steps and head all the way left. Smash the tree for a coin and continue left until you find a Star Piece. Pick it up. These won't do anything now, but they'll be valuable for swapping badges. Now jump off the ledge and continue going all the way right, fighting the enemies until you get to the next area. You'll be back in Goomba Village. Goompa will open the gate and you'll be free to go. If you got the Princess Peach doll, Goombario will ask to give it to his sister, Goombaria. Give it to her and she'll give you a kiss and a Star Piece. Now Goompa will come out with a badge and give it to you. If you're new to this game, he'll teach you how to equip and de-equip badges (go to Start, badges tab, select the badge and press A to equip/de-equip it). Now, after some more talking, Goombario will join your team. Now two people can fight during battle! Hit the save block, rest in the Toad house, smash the tree for a Goomnut, smash the hammer, and be on your way. ------------ Goomba Road ------------ The first thing you'll notice here is the sign. Examine it to read about the Goombas, then the one on the sign peels itself off to attack you. Continue heading right, mowing down the Goombas as you go. Hit the "?" blocks you see for coins. At the end of the path, head right into the next area. In here, head a little to the right to find a red "?" block. Hit it to get the "Close Call" badge. It requires 1BP and if you put it on, enemies may miss you when you're in "danger" (5 HP or lower). So, I don't see why not to put this badge on. To the right of a block is a sign with a Mushroom, so examine it to get the Mushroom. Continue heading east, mowing down the Goombas as you go. Hit the heart block at the end of the path and then go into the next area. In this area, head a little right and at the spring, a red and a blue Goomba will stop you. Time for a mini boss fight. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Red and Blue Goomba Red Goomba: HP: 7, Attack: 1, Defense: 0 Blue Goomba: HP: 6, Attack 1, Defense: 0 This is a straightforward battle. Both can only do 1 HP of damage toward you. My suggestion is to aim for one of the Goombas first, so you don't have to deal with twoattacks coming at you every turn. After you finish off one Goomba, you may have to heal. Just keep attacking them with both Mario and Goombario and you'll win this fight easily. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight, both Goombas will whine and tattle-tale you on the king. Before bouncing on the spring, go save using the save block to the right. Now bounce up to the higher ledge and continue right into the next area. The sign has a mushroom on it, but examining it will turn the Mushroom into a Goomba if you want a fight. All you need to do here is follow the path into the next area. You'll see a cut-scene of Red and Blue Goomba crying to the Goomba King about you. In that little cardboard castle of his, King Goomba will come out and talk. Now you will have a boss fight. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: King Goomba, Red Goomba, Blue Goomba King Goomba: 10 HP, Attack: 1, Defense: 0 Red and Blue Goomba: 2 HP, Attack: 1, Defense: 0 Goombario suggests you take out the Goomba Bros. first. This is a good idea. But you can take both of them out immediately. See that tree? Attack it using your hammer and a nut will fall out of the tree, hitting the Goomba King, Red Goomba, and Blue Goomba for 3 HP each, thus knocking out the Goomba Bros. Now, if you have below 5 HP, it's highly recommended you heal, because the King can shake the ground and have a nut fall on you for 2 HP. Now, from here on out, just take down the Goomba King and you'll get his health down to 0. After this fight, you're likely to get a level-up (assuming you've fought enough Goombas previously). Choose HP as your first upgrade (recommended by me). !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After the fight, hit the tree with your hammer and a Star Piece will fall out, so collect it. Now go south from the castle and you'll fight two bushes. Examine the lighter one and a switch will come out. Jump on it and then the Goomba King will tell you not to hit a switch if you find one. Too late. His castle falls apart and he springs into outer space. Cross the bridge on the right side of the castle. Before going into the next area, head south and walk around the fence. Head left to find a brick block. Smash it with your hammer and a "?" block will appear. Hit it for a Super Shroom. Now, go back around the fence and head right into the area. It appears Kammy was spying on you. Save and Continue and then we'll get a cut- scene out of Peach's castle. PEACH'S CASTLE Kammy will tell Bowser you beat the Goomba King and he'll ramble about how pathetic the King was. Now the Koopa Bros. come in and after talking to Bowser, they'll show Bowser their secret move off-screen. After, Bowser asks the Koopa Bros. who's guarding the Star Spirit at their Fortress, and then they'll say no one is. Bowser flips out on them and they run off. BACK TO THE MAIN ADVENTURE You're in the next area now. Head right down the steps and hit the "?" block at the bottom for a sleepy sheep. Before stepping into Toad Town, smash the tree to make a spring come out. Bounce on the spring to get on the roof of the building. Open the chest at the end for the Hammer Throw Badge. Now jump off the roof and continue into Toad Town. ---------- Toad Town ---------- A Toad will greet you upon stepping into the area. If you want to backtrack to Goomba Village, you'll find Chuck Quizmo there. He is a person who loves quizzes and each time you answer one of his questions correctly, you win a Star Piece. He won't be at Goomba Village all the time. His locations are completely random, so don't hesitate to try his quiz whenever you come across him. In Toad Town, head right to find a building with a Fire Flower on it. These are shops. In the shops, you can buy items, as well as store items to conserve room and get them back anytime you want. Fright Jar (5 coins) Sleepy Sheep (10 coins) POW Block (5 coins) Fire Flower (10 coins) Honey Syrup (10 coins) Mushroom (5 coins) To the right of the shop is the fighting dojo, where you can practice battling (you don't get any star points for winning and dying will not cause a game over). But each time you defeat someone, you'll get a degree. You can't battle right now, as the Master is out. Just head right into the next area and you'll be at the center of the town. Smash the first tree you see for a Star Piece. You'll need to go into the house with the spinning roof, but you can't get in there right now. There is also a Toad Town newspaper here. The front side contains info about what's going on, while the back is just gossip written by other unknown people. To your right is the Post Office and the Toad House, but you can't do much in the Post Office, except read letters that are written to your partners. Leave here and head up north through the gate. You'll be in the area where Princess Peach's castle used to stand tall here. Head right into the next area. --------------------- Shooting Star Summit --------------------- When you step into this area, head right over the bridge and take the lower path. In this area, enter the house. On the bottom floor, you'll find Meluvlee, who is a fortune teller and can tell you locations of badges (20 coins), Star Pieces, (5 coins), and Super Blocks (30 coins). The chest next to her is a "transfer chest" from here to Peach's castle. Whenever Peach puts a badge inside the chest, is gets transferred here. If you go through the door and head upstairs, you'll find a man named Merlow. This is where your Star Pieces come in handy. You can trade them for badges here: Attack FX A (1 Star Piece) Pay-Off (1 Star Piece) Chill Out (3 Star Pieces) Pretty Lucky (5 Star Pieces) Feeling Fine (5 Star Pieces) Happy Heart (8 Star Pieces) Happy Flower (8 Star Pieces) Peekaboo (10 Star Pieces) Zap Tap (10 Star Pieces) Heart Finder (12 Star Pieces) Flower Finder (12 Star Pieces) HP Drain (15 Star Pieces) Money Money (20 Star Pieces) Flower Saver (25 Star Pieces) Flower Plus (25 Star Pieces) Merlow holds crucial badges, like Chill Out and Feeling Fine. The one you should absolutely get is Peekaboo. Save your Star Pieces and when you get at least 10, come back and get it (it lets you see enemy HP without Tattle, great for developing strategies). Now, leave this place once you're done. Go left into the previous area and this time, take the upper path. You'll see a set of steps, but before going on them, go up north and round the bend to find a Star Piece. Now go back and start jumping up the steps until you get to the top, where you'll meet seven extremely weak Star Spirits (which are illusions). After they finish chatting, the game asks if you want to save. PEACH'S CASTLE Inside the castle, Peach is worried of what is happening, and then Bowser and Kammy come in to just shove everything down her throat. Shortly, a star knocks on her window and Peach lets her in. The star is Twink. They'll start talking to each other and Peach will tell Twink to go find Mario, lending him a Lucky Star. Now Twink sets off to find you and the scene ends with Peach saying "Mario...Where are you..." BACK TO THE MAIN ADVENTURE You'll be at the base of the Shooting Star Summit. Head west and cross the bridge and Twink will bump into you. He'll lend you the Lucky Star, which allows you to do the Action Command in battle. Twink will also explain how it is used (for the Action Command to jump, hit A just before jumping on the enemy and for the hammer, hold left on the analog stick until the big star is lighted, and then release). You can also dodge with Action Command (hit A right before enemy strikes) to do one less HP. After the lecture, a Magikoopa comes to fight. Just consider this a little scrimmage battle. The Magikoopa has 11HP and jumping on him will cause him to lose his broom. Watch out for his magic blast, because it does 3 HP (the sound effect is awesome though). Just practice the Action Command here and he'll be gone in no time. Now head left from here to where Peach's castle was. Head south through the gate. As soon as you go through it, the Toad next to you will tell you Merlon was looking for you. Try to enter the house with the spinning roof and Merlon will tell you he's not available. Enter again and he'll come out to find you knocked out on the ground. He'll invite you in and after a long, long story, he'll tell you to go to the Koopa Bros. Fortress, which is east from here. Head east from the Toad House and you'll notice 4 oddly colored Toads blocking the way. Talk to tell and they'll tell you it's dangerous and they won't let you through. To solve this, go back to Merlon's house. Now, don't pay him coins to talk to him, what you have you do is WALK AROUND THE TABLE AND TALK TO HIM. Now follow him back to where the Toads were and he'll reveal who the four rather suspicious looking Toads are. They're the Koopa Bros! They'll quickly storm off. Save your game with the save block near you, and then follow them and a new chapter will begin. Oh yeah, the Toad Town Dojo is now open. I only recommend fighting the first two trainers at this part of the game. Here is an overview of the Toad Town Dojo. Skip this part if you don't want to go inside. ############################################################################### TOAD TOWN DOJO ############################################################################### These will review the 5 bosses of the Dojo. You must fight them in this order, no matter how strong or weak you are. Each time you beat one, you get a degree card, and it upgrades upon each battle. DOJO BATTLE #1: Chan HP: 15 Attack: 2 Defense: 2 Chain is just a Buzzy Beetle with little strength. Like Koopa Troopas, a jump attack will flip him over and put his defense on 0. He will get up the next turn, but won't attack. Just flip him over with Mario and use your partner (preferably Goombario) to drain his HP. Or you can do it the other away around. And if you do find a way for him to attack, all he does his shell toss Mario for 2 HP. As long as you don't make any really bad mistakes, he won't touch you. Beating him will give you the first degree card. DOJO BATTLE #2: Lee HP: 20 Attack: 5 Defense: 0 Lee is a Duplighost. His default attack is that he can ram you for 5 HP. He can also transform into your partner and obtain his abilities. If you're fighting him and you're at a low level, bring 2 or 3 healing items. With you and your partner, you can do up to 4 HP a turn, barring any badges you use (which would increase the amount of damage, I'd hope). After a few turns, he may turn back to his own self and then attack you. Defeating Lee will give you the second degree card. DOJO BATTLE #3: The Master I HP: 50 Attack: 6 Defense: 0 His only attack is that he'll punch you for 6 HP. I can beat him after the first chapter most of the time. If you use Shrink Stomp, you can cut his attack in half, which will help greatly. But he isn't that hard. Just attack him with your best attacks every turn and heal when needed. Beating him will give you your third degree card. Only use Shrink Stomp if you want to beat him by the time you finish Chapter 1. DOJO BATTLE #4: The Master II HP: 75 Attack: 8 Defense: 0 This time, the Dojo Master will punch you for 8 HP, and he'll also try to do a double attack on you. You can prevent the double attack by equipped the Zap Tap Badge. You'll probably need to heal more often here. Smooch and Star Storm also work good. Also, Goombario + Charge + Multibonk = automatic win. Now you get your fourth degree card. DOJO BATTLE #5: The Master III HP: 99 Attack: 10 Defense: 1 Now, if you want to win, you absolutely need Zap Tap here. He will do a triple attack for 19 HP, and he'll also punch you for 10 HP. When he tries to do the triple attack, the badge Zap Tap will hurt him for 1 HP and stop him from doing a triple attack. Just attack with your best attacks, use Smooch and Star Storm to help you out, and as always, Goombario + Charge + Multibonk = god. Beating him the 5th time around will give you the Diploma, proving you are stronger than the Master. ############################################################################### END TOAD TOWN DOJO ############################################################################### <><><><><><><><><><><><><><><><><><><><><> Chapter 1: Storming Koopa Bros. Fortress <><><><><><><><><><><><><><><><><><><><><> Free to leave Toad Town, we can defeat the Koopa Bros. and rescue the first Star Spirit. We'll also be joining up with two new partners. -------------- Pleasant Path -------------- You'll find Koopas on this path. To damage them, jump on them to flip their shell over and then their defense goes to 0. Same thing with ParaKoopas. Double jumping a ParaKoopa will flip it on its shell. Now, head right, fighting each enemy you pass. Hit the first "?" block for a coin and continue right. You'll get to a red "?" block. Hit it to get the Dizzy Attack Badge. It's not worth much, so I don't recommend putting it on. Head right and get the Fright Jar out of the last "?" block and then head right into the next area. Take out the Koopa and hit the "?" block for a POW Block. Then smash the tree to make a switch fall out. Hit the switch and a bridge will form. Cross the bridge and continue right until you come to a set of steps. Keep jumping up them (take out the Koopa), and at the top, head into the next area. Upon walking into this area, you'll see a set of steps in front of you. Before going down them, notice the three blue striped poles behind you. There's a Sleepy Sheep behind the one on the right (you'll want this later). Another trick is if you want unlimited hearts, run around the left pole (the one that's looking at you), and it'll keep spitting out hearts. Head down these steps. At the bottom of the steps, you'll come across 3 bricks in the form of a triangle. Hit them in this order: left, right, top. A red "?" block will appear. Hit it for the Attack FX B Badge. It requires no BP, so put it on to add additional sound effects when you attack enemies. Continue right into Koopa Village. -------------- Koopa Village -------------- Now, you've got the psycho ants-in-my-pants music playing when you walk in here. The front Koopa is explaining Fuzzies have stolen the Koopa shells, and it's up to us to save them. Then a Fuzzy bounces out of nowhere and strips him of his shell. Just whack the fuzzy with your hammer to give him his shell back. Notice the Fuzzies bouncing around here? If you somehow hit them, they go away and you get a coin in return. There are also two Koopa shells you can get in here. Jump on the brick block to get one for the Koopa and smash the tree to get the shell for the other one. Now head right into the next area, where there are more Fuzzies causing trouble. A Fuzzy's got a shell in the dirt patch, but he's not easy to catch. The trick to getting to him is to slowly sneak up on him. You can find the last shell on a checkerboard like grid. Push the blue block to the middle square so it is directly beneath the brick block that has the shell. Then jump on the block and jump to get the shell. Well, we've saved all of them, except... Wow, that's quite a racket in the house with a green shelled roof. When you try to open it, another Koopa, named Kooper, will try to come out and now a Fuzzy has robbed his shell. Go into his house and the Fuzzy will get away through the back door. Just keep following the shell until you get to an area with four trees. Now we play the guessing game. Four Fuzzies will be bouncing around in the trees; one has Kooper's shell. Now, hit the tree that has Kooper's shell. You must do this two more times, but it gets more difficult. After you hit the correct Fuzzy three times, you get the shell back. Afterwards, Kooper will get his shell back and he'll ask if he can join the party. Say yes of course. Now you've got a new friend. Try to leave this place and then the four Fuzzies will want a battle. All of them have 3 HP. The easiest way to win is just use a Fire Flower on them to burn them into oblivion. Otherwise, you'll need to take them out one by one, but watch out. If they attack you, they'll do 1 HP to you AND recover one HP. Once you deal with them, head left and cross the bridge. At the end of the bridge, head left and you'll see a few tree stumps, and one of them has a badge. Jump on the highest stump and use Kooper's shell toss (C-Down) to snatch it. It is a HP Plus Badge, which increases your HP by 5 when you wear it (taking it off loses the 5 HP). Go back into Kooper's House and then into Koopa Village. Remember that shell that was on a brick block above the checkerboard? It has been replaced by a Star Piece. Put the blue block under the middle one to get it. Before leaving Koopa Village, there's one more thing we should do. To the right of Kooper's House is Koopa Koot's house, an old Koopa who asks for favors. Let's do her first two favors right here. Her first favor is to grab the "Koopa Legends" book from Kolorado's wife. Her house is to the left of Kooper's. Ask her for it and she'll give it to you. Bring it back to Koopa Koot for 1 (!!!) coin. Of course, she has better prizes. Her next favor is for a Sleepy Sheep. You remembered to get the one on Pleasant Path, didn't you? If not, go back and get it. If so, just hand it to her right now and she'll give you 1 coin and a Silver Credit Card, which allows you to play games in the Toad Town playroom (I'll explain this later). Now, let's leave Koopa Village. One last thing - if you saw Chuck Quizmo in Goomba Village, there's a good chance you'll see him here on your way out. Also, at the shop, pick up a Fire Flower. If you don't have a POW Block, get one here too (DON'T USE EITHER OF THESE). Now, here's the item list here: Dizzy Dial (10 coins) POW Block (4 coins) Fire Flower (8 coins) Honey Syrup (8 coins) Volt Shroom (15 coins) Mushroom (4 coins) Save before leaving and head back onto Pleasant Path. -------------- Pleasant Path -------------- Back on the Pleasant Path, jump back up all the steps. At the top, continue right and cross the bridge into the next area. You'll see a few coins on the ground. If you try to go near them, a Koopa ambushes you from the bush, so take him out at your leisure. Before jumping down the steps, go right towards the end of the ledge. You'll see a Thunderbolt on the brick block. Use Kooper's shell toss to knock out the block and then you can pick up the item, but watch out for the Spiked Goomba. Once you have the Thunderbolt, continue right. Read that cheesy sign that says "No entry allowed, Mario! Yours truly, the Koopa Bros." Let's put an end to that. Use Kooper's shell toss to send him over the water to activate the switch across from you. This will form a bridge. You might want to switch to Goombario to fight the Parakoopas here. Now, after crossing the bridge, notice the gap in between the two brick blocks. Jump in the middle and a Fire Flower will come out of a hidden block. Now grab it and head right into the next area. Smash the first tree you see and a Star Piece will come out, so grab it. Fight all of the Koopas and Parakoopas here. If you've fought enough enemies, you should have a level up here. My recommendation is Flower Points, since you're probably sick of having to use FP recovering items every time you use a special move (like Power Jump or Power Shell). Once you've eliminated all the enemies, head all the way right until you get to a Heart Block. Hit it and then head right into the next area. You'll be greeted by a big picture of the Koopa Bros. Fortress. Save, and then head towards the doors. A Koopa Bro will come outside and notice you're right there, and then jump back inside to warn the others. Let's go follow him inside. --------------------- Koopa Bros. Fortress --------------------- As soon as you enter the fortress, walk around the bend to find a lone Koopa. This fight is mandatory, as he possess a key. Now, you'll also fight a Bob-omb. These are trick to handle. If you damage them, they will get angry and will explode on them the next turn. To prevent this from happening, use Kooper's shell toss or the hammer to destroy them before they explode (jumping on them while they're lighted up will damage you). After the fight is over, pick up the key and unlock the door. Now go through it. In this room, take out both Bob-ombs and open the door at the other side of this room. In here, you'll find a Koopa Bros. locking up a key, and then he'll bolt off once he sees you. Continue going right. Halfway across the room, you'll find a Koopa trapped in a room with a badge. Or is he? He'll come out from the right side. Defeat him. Now go where the Koopa came out of the wall from (go up until you bump into a wall). Hold left and you'll slip it. Pick up the Power Bounce badge. It allows you to keep jumping on an enemy until you miss an action command, which is pretty useful. Now, slip through the right wall again and continue right, where you'll find another key locked up. Take out the last Koopa and go through the door. In this room, head right and you'll find a Koopa. This is a mandatory battle, but watch out. There are also three Bob-ombs in this fight, so take out Kooper. After you win the battle, a blue "!" switch falls to this floor. Hit it and the staircase will lower to your right, so go down the stairs. At the bottom of the stairs, you'll find a door to your right. Don't go in it, because you really can't do much in that room. Heal with whatever items you have and head left. When you find an opening, go through it. In this room, both openings will bounce up, so there's no escape. To get out of this room, you must battle all Koopas in here. After you've defeated all three, both openings will lower to the ground. Take the one on the left. In this room, head all the way left to the other side of the room, jumping over the fires. At the end of the room, pick up the key. Now, here's a trick with the rotating fires. If you keep jumping over them, they'll go faster and faster, and then explode into coins. Now, leave this room and backtrack to the staircase. When you get back to the staircase, head up it and then go right. You'll find a locked door, so use the key to unlock it. After opening the door, you'll be greeted by the scene of one of the Koopa Bros. building a trap for you. Once you do enter this room, go up the rotating and steep slope. At the top, you'll find a door and the "?" block the Koopa Bros. was building. Hit the "?" block and the floor beneath you will open, making you fall into the prison. The Koopa Bros. who built the trap will come back in and mock you. Looks like you and a few bob-ombs are trapped in this prison, including Bombette. Hey look, a Heart Block! Now, talk to the pink Bob-Omb, Bombette. After talking, she'll ask if she can join the party. As always, say yes. Then she'll walk up to a cracked wall and tell you she can blow it up. Using C-Down, use her to block up the wall and escape out of prison. When you escape the prison, head right the bend and a Koopa will come in and see what the noise is all about. You'll need to fight him and two Bob-ombs. Don't worry, Bombette's Bomb attack will not hurt her or Mario when attacking a lighted Bob-omb,. After the fight, go left and use the door to get out of this room. You'll be next to the staircase again. Head up the staircase. At the top, go left and enter the door. In this room, use Bombette to blow up the cracked wall and then get the Fortress Key. Now go back through the door. In here, open the door at the other side of the room. Instead of going up the slope, head down and you'll find a set of double doors. Open them and you'll be outside. This is the most random Save Block you'll find in the game if you ask me. Now go back inside and head right, where you'll find a cracked wall. Use Bombette to blow it up and go through the opening and you'll be back outside. Open the chest to get the Refund badge. Whenever you use an item in battle, you'll earn a few coins. It's a pretty fun badge to use. Go back inside. Back in here, go all the way up to the steep slope until you get to the top. At the top, open the door to your left. In this room, head left and open the locked door at the other side of this room. Before doing anything in this room, switch to Kooper. Head down the stairs and use Kooper's shell toss to hit the switch. This will cause the platforms to slide out and the walls to cave you in. Cross both gray stoned platforms until you get to the next barrier. Use shell toss to hit the switch, closing the stone platforms and causing the barriers to retreat. Do the same exact thing for the next "!" switch and then you'll come across a staircase. Jump up the staircase and open the door. In here, go down and left and you'll find a blue "!" switch. Take out the Koopa and hit the switch. This will cause a staircase to lower. Go down the staircase and switch to Bombette. Use her to blow up the cracked wall. Go through the opening and get the key. Now leave this room, head back up the stairs, and then use the key to open the locked door. In this room, follow the path to a "!" switch and hit it. This will make the staircase in the water rise up to the level you are at, also waking up both of the Koopas. Defeat both of them and then jump up the stairs. At the top of the stairs, go up the steep and rotating slope. You'll come across a door, but ignore it for now. Just keep on heading up the slope. At the top, take out the Bob-omb and pick up the Smash Charge badge. It powers up Mario's hammer by two points each time it is used. Now go back down the slope and open the door, and you'll be back outside again. Head down the stairs and all four Koopa Bros. will come out and use the cannons to attack you. Before going at them, go down the first staircase you see. Head down the stairs and blow up the rock with Bombette. Now hit the "?" block for Maple Syrup. Go back up the stairs. Like this nice remix of the airship music from Super Mario Bros. 3? Head all the way right until you get to the cannons, dodging all of the Bullet Bills that are coming at you (don't try to fight them, they're pretty useless). Once you get to the cannons, don't fight them. GO down the stairs and use the Heart Block. Save while you're at it too. Before fighting the cannons, here's a neat little trick. Get in front of one of the cannons (make sure it doesn't fire and don't get close enough to start a fight). Light up Bombette and she'll get a first strike on one of the cannons, automatically knocking it out. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Bill Blasters HP: 4 Attack: 0 Defense: 1 Like I said, using Bombette for a first strike will take out one of the Bill Blasters. If you use her bomb attack at 100%, it knocks out a cannon. Also, its defense is one, so jumping on it (unless you have power jump) is useless. Use a hammer, along with Bombette or Kooper to do damage. Now, they can't directly attack you, but every other turn, they'll release a Bullet Bill. Just double jump on them to knock them out, but if you don't, they'll annoy you for 2 HP of damage. But if you want extra star points, feel free to take them out. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight, take all the coins and go save. Also, leave Bombette as your partner and open the double doors. Now, you'll be in an empty room with the Koopa Bros. They'll be trying to sort something out and will come after you with a mechanical Bowser. They try to tell you it's real, but don't even fall for it. You must knock this out before fighting the Koopa Bros. First off, this thing's a wimp. 10 HP, a defense and attack of 1. Just hammer and bomb every turn and it'll be gone in 2 turns at best (assuming both Bomb attacks are 100%). Now, to face the Teenage Mutant Ninja Turtles! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: Koopa Bros. HP: 5 each Defense: 1 Attack: 1 This is a great Super Mario Bros. 3 battle theme music remix. If your partner finished off Bowser last, they will strike first with their spinning attack. The amount of damage they do corresponds to how many Koopa Bros. are attacking (in this case, it's 4 HP). If you get rid of a Koopa Brother, then it's 3 HP, and so on. Since they're always stacked in a pile, you'll need to hit them twice to knock them over. If you hit them once while they're stacked up, they'll start shaking but they'll hold together, and they will balance themselves to attack you (unless you tip them over completely). Use a hammer and body slam to send them on their backs (jumping is useless). Now, they will remain on the ground for one turn, and then get back up, but they won't stack up on each other for another turn. Each one has 5 HP, so you can finish them one by one. And their defense goes to 0 when on their back. If they get back up, just jump on one of them to flip them over. Now, just take them out one bye one and you'll win easily. There's another trick if you want to finish them off quickly. This requires two Fire Flowers or a Fire Flower and POW Block. When it's Mario's turn (and all of them are on their back, use one of the two items (the POW Block damages all of them for 2 HP, and 3 HP of damage for the Fire Flower). Now, you can finish one of them off with your partner. If it's been over a turn, they'll get up (but won't pile on each other). After, you can use either a POW Block/Fire Flower (depending on what you used earlier) and you'll win with flying colors. After the fight, a card will come down with a Star Spirit. Run into it and he'll be rescued. Congratulations! You got your first Star Spirit! His name is Eldstar by the way. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! PRINCESS PEACH'S CASTLE Save and Continue and then we'll get a cut scene at Peach's castle. After Peach and Twink talk, you'll be in control of her. If you try to leave the room, the guard will throw you back in. There's gotta be another way out, right? Examine the picture to the right of the fireplace and a switch will appear. Tap it and the fire will die down, showing you a secret passage. Enter the passage and you'll be in a dark hall. Now head left and hit the switch on the ledge. The floor you're on will rotate into another room. The door in here is locked, so we can't get out. I know! Let's read that diary! Hm, this is awesome. Someone captured the star spirits, captured Peach, and ranting about how Mario defeated the Koopa Bros. It also states that rescuing the next Star Spirit at Dry Dry Ruins will be an impossible feat for Mario. Great diary, but it's Bowser's! Then he comes in and finds you. I love when the guards come in, when Bowser takes it out on them thinking they let her sneak out of her room Bowser: You're the worst guards ever! Take Princess Peach back to her room immediately! Guards: Yes sir! Twink will hide and the guards take her away. BACK TO THE MAIN ADVENTURE You will meet up with Eldstar outside the Koopa Bros. fortress. He will power you up by giving you star power, which allows you to use abilities from the star spirits. He'll teach you about how it works. Eldstar's ability, Refresh, gives you 5 HP and 5 FP, but uses up one full meter of star energy. But the star energy recovers little by little each turn. If you want to speed up the recovery, use Focus to boost up your star energy. Each time you rescue a Star Spirit, you earn another meter of star energy, meaning you can have 7 units of star energy. To use the Star Power, select "Star Spirits" when battling and pick which power you want to use. -------------- Pleasant Path -------------- After the lecture, it's time to head all the way back to Toad Town. Make sure Bombette is still out. From the Koopa Bros. Fortress, head left into the next area. After the Heart Block, you'll see a cracked wall. Blow it up with Bombette and you'll reveal a warp pipe. Enter the pipe (jump on it and press Down on the analog stick). You'll be taken to a higher ledge. Head right and open the chest for a FP Plus. Now go back to the pipe. It's too high for you to jump onto, but you'll see an area on the ledge not guarded by a fence. Fall through here and you'll be back on the ground near the pipe. Switch to Kooper and keep heading west on your way to Toad Town. When you get to the area with the three blue poles (one that had the unlimited Hearts), head left into the next area (this is to make sure you don't leave to Toad Town yet). Now back in this area, head down the steps. At the bottom, you'll see a set of steps leading to a different path. Take this path and you'll find a dead end. But across from you is a platform with a Star Piece. Use Kooper's shell toss to snatch it. Now get back on the main path and continue west until you get to Toad Town. You're just ready to go back in until Jr. Troopa comes out hiding from a bush, saying that he's back. He'll try to charge at you, but will end up falling in the water and climbing back up. He'll then ask you if you remember his name, and if you don't he gets a little pissed and then fights you (even if you say yes, you gotta fight him). +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Jr Troopa II HP: 15 Defense: 1 Attack: 2 Jr. Troopa will show off his new ability by being a wuss and hiding in his shell, increasing his defense by 1. His attack power has also increased since our last meeting, but don't let that bug you. If Bombette is your partner, this battle is a breeze. Use your hammer for 1 HP damage and use Bomb for 4 HP. This adds up to 5 HP, 1/3 of his health. If you repeat this twice, he'll be gone in no time. Otherwise, use non-jumping attacks until you finally take him town (body slam/shell toss/hammer). +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Now, after the fight, just head left back into Toad Town. ---------- Toad Town ---------- Upon stepping into Toad Town, you'll talk to Twink and he'll tell you the next Star Spirit is in Dry Dry Ruins. Now go rest at the Toad House. If you have 10 Star Pieces on you, go get Peekaboo from Merlow. From the Toad House, head south and you'll be interrupted by a little kid, who tells you his dad Rowf opened up a badge shop and will have you check it out. There are 4 badges up for sale, but you can only see three on display (it's random every time). Right now, there are two badges highly worth noting. I need you to get "D-Down Pound" for 75 coins. It's a badge that negates an enemy defense (let's say you use a hammer on an enemy with a defense of 1, so you'd do 1 HP. If you use D-Down Pound, it treats it if like the enemy has a defense of 0, so you'd do 2 HP. Also get Speedy Spin if you like so you can spin and move faster (50 coins). Also, here is a list of the badges that can be purchased at this shop: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --ROWF'S BADGE SHOP-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AFTER CHAPTER 1 IS COMPLETED: Speedy Spin (50 coins) D-Down Pound (75 coins) Multibounce (75 coins) First Attack (100 coins) AFTER CHAPTER 2 IS COMPLETED: Sleep Stomp (75 coins) Dodge Master (100 coins) Double Dip (100 coins) AFTER CHAPTER 3 IS COMPLETED: Jump Charge (50 coins) Spin Smash (75 coins) Group Focus (100 coins) AFTER CHAPTER 4 IS COMPLETED: All or Nothing (100 coins) HP Plus (150 coins) FP Plus (150 coins) AFTER CHAPTER 5 IS COMPLETED: S. Smash Chg. (100 coins) Damage Dodge (150 coins) Mega Quake (200 coins) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From the badge shop, head down south into the next area. The house to your left is Tayce T. She can make you recipes if you give her certain items. For example, giving her a Mushroom would give you a "Fried Shroom". But not all items work, and sometimes you'll have "Mistakes". For the recipes you can look at, check out the Recipes section. ******************************************************************************* SIDE QUEST This next part is completely optional. If you want to skip it, just meet me at "Toad Town" From Tayce T's house, head south and you'll find two paths to your left. Take the lower path and you'll come across a warp pipe. Enter it and you'll be in Toad Town Tunnels. ------------------ Toad Town Tunnels ------------------ These are like the sewers of the Mushroom Kingdom. With only normal boots and a normal hammer, there's nothing much you can do here. But go right across the pipes and save your game. Smash the yellow block and head into the next area. In this room, you'll find a blue Goomba called a "Gloomba". They just have more HP than a Goomba (seven) and an attack of two. At your level, they give out three or four star points each! Head right to the other side of the room. Notice the brick blocks in the back of the room. There is a gap between two of them. Jump in between this gap and you'll find a hidden block with a Super Shroom. Pick it up and go into the next room. BEFORE CROSSING THE PIPES, SWITCH TO GOOMBARIO Cross the pipes and a Blooper will appear. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Blooper HP: 30 Attack: 3 Defense: 0 This should be a straightforward battle. Blooper has two attacks. One is that he'll spin on your head for 3 HP. Another one is that he'll squirt ink at you for 3 HP. You'll need to heal often, since you probably don't have a lot of HP at this point of the game. Use your best attacks if you've got the badges on, otherwise, just keep having you and Goombario jump on him for 4 HP a turn, healing when needed. If you have Power Jump or Power Bounce on, go for it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight, go right and open the chest for a Shrink Stomp Badge. This badge has a chance of shrinking the enemy when you hit them, thus decreasing their attack. From here, backtrack all the way to the pipe you used to enter the Toad Town Tunnels and you'll be back in Toad Town. ******************************************************************************* ---------- Toad Town ---------- From Tayce T's house, head all the way down south until you find a path into the next area. Before taking the path, notice the flower on the grass to your right. Uproot it using A and a Bub-ulb will pop out. He'll give you a Flower Seed you can plant in the Toad Town garden. Planting four seeds will open the door to Flower Fields, but they're scattered all over the game. The Toad Town garden is to the east of Rowf's badge shop. Now head south into the next area. In this area, get on the grass to your left and smash the tree and a pipe will come out. This pipe leads to the Toad Town Playroom, where you can play 2 games and gamble your coins. ******************* TOAD TOWN PLAYROOM ******************* If you have either a silver or a gold credit from doing Koopa Koot favors, show the Toad behind the counter. He'll open up the Jump Attack game if you have the silver credit or the Smash Attack game if you have the gold credit. If you have the gold credit but never unlocked the Jump Attack Game, don't worry, it'll also open up the Jump Attack Game. +++++++++++++++++ JUMP ATTACK GAME +++++++++++++++++ You need the silver credit to get here and this is the warp pipe on the left. The point of the game is to smash 5, 7, or 9 brick blocks without finding Bowser in one of them. You can find these in the brick blocks that appear in the game. Coin - this gives you one coin 5 coins - this gives you five coins X5 coins - this multiplies your coin total by 5 Bowser - if you get this, game over. Any coins you have accumulated will be lost. It costs 10 coins to play here. Note that winning on 9 block smash doubles your coin total. ++++++++++++++++++ SMASH ATTACK GAME ++++++++++++++++++ You need the gold credit to get here and this is the warp pipe on the right. The point of this game is to smash the blocks with your hammer to find all ten Peach panels before you run out of time. You have 30 seconds to find all of them. Some boxes may not contain anything. Sometimes you'll find a Fuzzy in a box, and you'll need to tap A and get the meter to 100% to get rid of it. Other ones may contain bob-ombs, which will stun you for a few seconds. Also some boxes may not have anything. From time to time, the panels will jump out of the boxes, so you'll know which ones to hit and which ones not to. But not all panels jump out of their boxes, so you'll need to be lucky when smashing some others. If you find all ten Peach tiles within 30 seconds, the amount of coins you win is 10 times the amount of time on the clock left (so if you won the game with 4.3 seconds left, you'd win 43 coins). From the pipe, continue heading down south and you'll find a railroad. Unfortunately, there is a rock blocking the way. Have Bombette blow it up and then the railway will be in service. Take the train to Mt. Rugged, where the next chapter begins. <><><><><><><><><><><><><><><><><><><><><> Chapter 2: The Mystery of Dry Dry Ruins <><><><><><><><><><><><><><><><><><><><><> Now, we'll get another partner on the team and get even a hammer upgrade in this chapter, as we continue our mission to rescue the star spirits. ----------- Mt. Rugged ----------- Once you depart here, save your game with the save block on the right. Also, two the left of the save block are four bushes. Examine the top one for an Egg, which recovers 5 HP. Now head up north and jump up all the steps. You'll find a heart block at the top. Go right and you'll collide with Parakarry, who seems to be looking for three lost letters, and it's up to you to help him out. If you get all three letters, he'll join the party. Now head right into the next area. You'll find the most annoying enemies here called Clefts. They have 2 HP, but a defense of 2 as well. Like I said, this is why you need D-Down Pound. Bombette's Bomb is the only thing other than that which can damage him too. There are also Monty Moles that pop out of the ground, but they're not much of a problem. Now head right and jump up the steps you'll find. At the top, head right and you'll find two paths. One leads right and the other is a staircase going down. Go down the staircase first. Hit the "?" block for a Sleepy Sheep and smash the yellow block on the left. If you go left, you'll find Whacka, who will give you the excellent Whacka's Bump for giving you him a concussion (it restores 25HP AND 25FP). You can get as many as you want, but only once per visit. Now go back up the stairs and continue heading right. Save and then continue right. You'll come to an open area luring with Monty Moles. Battle them if you want, but continue right by going up the steps. At the top, continue right and jump up the ledges. You'll see a platform to your left that has a letter. Use Kooper's shell toss to snatch it (a letter to Merlon). Now jump up to the next platform and head right into the next area. This is where you'll start finding Clefts. I forgot to mention they disguise themselves as rocks. When you step into the area, head right and jump onto the higher ground. Now go up the slope to your right. At the top, head left and you'll go into a cave like structure. See the two "windows" in front of you? Fall through the left window and you'll land on a platform with a Star Piece. Pick up the Star Piece and then go back up the slopes and head into the cave again. From here, just head left until you get into the next area. There's nothing much on this path. Just head left and press A to open the gate. Go down the slide and you'll be taken to a completely different area. Battle the Cleft if you want and then head left into the next area. Head left down the stairs and you'll find a Cleft and a "?" block. Get the Mushroom from the "?" block and go up the next set of stairs. Continue all the way left until you get to a gap. The gap is too big for you to cross, but once you get Parakarry, come back here to have him fly you over the gap to get the Star Piece. Next to the gap is a spring, but don't bounce up it yet. Instead, go inside the little cave to the right. You can see a little opening to the left inside the cave. Go in it and go up the slope. Open the chest at the top for the Damage Dodge badge. Now go back down the slope and bounce on the spring. Smash the "?" block on the left for a coin if you want, and then head right. You'll find a gate, but if you want Honey Syrup, go down the path to the right and smash the "?" block for it. Now enter the gate and the slope will take you to another platform. Head right and you'll pick up your second letter (this one is for Kolorado, who you'll find shortly). Drop down to the ledge below you and head right. Take the gate and slide down the slope. You'll be back in the Monty Mole hellhole. Go all the way right into the next area. Jump up the slope again. Back up here, go right instead of left and head into the next area. The gap is too wide for you to jump, so fall to the pit below. Take out the cleft and grab the third and final letter (for Goompapa; this letter starts a long chain letter series). With the final letter, bounce up the spring and backtrack all the way to where you find Parakarry (just keep on heading left). Once you get back to Parakarry, deliver him the three letters and he'll join the party. Now, there are three things we can do now that we got Parakarry. QUAKE HAMMER BADGE - Go to where you found your first letter that you snatched with Kooper. To the left of the original platform with the letter has a badge on it. Have Parakarry fly you over both gaps to pick up the Quake Hammer Badge. MAGICAL SEED #2 - From the Quake Hammer Badge, head right into the next area. In here, jump up onto the higher ledge. Instead of going up the slope, take the path to the right. Have Parakarry fly you over the gap. Uproot the flower and you'll find a Bub-ulb. Talk to him for the Magical Seed. STAR PIECE - Like I said earlier, go back to where you used the spring to take you to the second letter. Have Parakarry fly you over the gap to pick up the scattered coins and the Star Piece. Once you have gotten all of those, go to where you found the third letter. Have Parakarry fly you over the gap. Once you cross the bridge, that bird in the background will halt you and ask you for your name. If you say "Mario" or "Princess Peach", you'll battle him. Saying "Luigi" skips the battle for good. But battle and sharpen up your skills. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Buzzar HP: 40 Attack: 3 Defense: 0 Buzzar has a few annoying attacks, but as long as you have a healing item or two, you should be fine. One of his attacks includes a wind attack, which attacks both you and your partner. The faster you tap A, the less damage you take (from 3 to 1 HP). The damage you take also resembles how many turns your partner will be knocked out for. Another attack is that he'll grab you with his claws. Tapping A will raise the meter and if the "Ok" tab falls in the lighted up part of the meter, you take no damage, otherwise you'll be damaged for 4 HP. Another attack includes biting you for 3 HP. He'll also throw needles at you for 2 HP. Now, just keep jumping on him with your best jumping attacks. You'll also need Goombario or Parakarry. Parakarry's Shell Shot will work wonders here, as it does 5 HP when you hit him. Eventually, you'll bring him down. Just heal whenever you need to and mow him down with your best attacks. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight (or if you choose not to fight, take the slope at the end of the path. Follow the path to the next area. In this area, head right down the steps and you'll find a Heart Block and a Save Block. Save and then head east into Dry Dry Desert. --------------- Dry Dry Desert --------------- The Dry Dry Desert is one of my favorite places in the games, because you can get a few badges, neat items, and even Star Pieces while getting plenty of Star Points. Dry Dry Desert is arranged in a 7 x 7 area. Upon entering this area, head right to the tent. Talk to Kolorado (with Parakarry out) and give the letter to him. He'll give you a Star Piece in return. Now head north into the next area. This area introduces Bandits. When they attack you, they steal 10 coins from you. Attacking them back gives you the coins back, but if you don't attack them for a turn, they run off (if they're holding money). If you dodge their attack, they won't steal money. In this area, you'll also see a "?" block that's already been hit. Smash this block and a "?" block will appear, containing a Mushroom. Smash this block 10 times for a "?" block with a Super Shroom, and 100 times for a block with an Ultra Shroom. After you get the three Mushrooms, head up north into the next area. This area seems to be empty, with the exception of a few rocks. But go towards the east exit. Jump on the rock next to the east exit. Now jump when you're on the rock and you'll find a hidden block with a Thunder Rage, an item that damages all enemies on screen for 5 HP. Now backtrack to where you met Kolorado. Back in this area, take the southern exit. In this area, head down and you'll find a brick block. Keep jumping at it for coins. Battle the Bandits if you want, and then take the southern exit. There's absolutely nothing here. Just take the southern exit. You'll be in the extreme SW corner of the desert. There are Pokeys here. They got 4 HP and jumping on them will hurt you, so you'll need anything but Goombario and jumpin. Take the east exit once you're done. There's nothing in here, but wait. What's with that rock in the middle of the area. If you jump on the rock and jump, a hidden block comes out, containing the Attack FX C Badge. It requires no BP, so equip it for more SX when battling. When you're done in this area, take the north exit. There is a Bandit and a Pokey here, but nothing else. Battle them if you want and then take the east. This area has 3 brick blocks, but the northernmost one has coins in it. Grab the coins and then take the east exit. You've got cacti and Pokeys here. Battle them if you want and take the east exit. This are has interesting blue cacti AND a whirlwind. If you walk into the whirlwind, you'll land next to a Spin Attack Badge. Pick it up and then jump off the rock. Take the north exit. You'll be back on the main path. Ignore/fight the Bandit and take the west exit. You'll find a Nomadimouse here. Remember where he is, as you'll have a letter for him later. Take the north exit. You'll see an interesting triangle of trees here. Jump in the middle of the trees and a block will appear with the Runaway Pay Badge. Take it and then use the south exit again. Back on the path, keep heading east until you get to an area with plenty of trees. Dry Dry Outpost is on the east exit, but we're not done in the desert. Smash the tree right next to the east exit for a Letter (not the one next to the sign). This is for Mort T. in Koopa Village (the Toad in the Toad House). Take the south exit. In the middle of this area is a "?" block. Smashing it gives you a coin, but if you jump on it and jump, you'll find a hidden Life Shroom, so grab it. Now, take the south exit. Look, an oasis! Smashing the tree on the right gives you a Lime, and the left tree gives you a Lemon. There's also a Super Block, which can upgrade one of your partners to "Super" rank. I recommend Bombette or Kooper with this one. Hit the Heart Block too. Now go up north two areas, and then east into Dry Dry Outpost. ---------------- Dry Dry Outpost ---------------- Save your game here and then head right to the Item Shop. A mouse will be running out of the Item Shop, so follow him by heading right into the next area. If you head right, you'll find the mouse bolting back to the item shop, so go back there. Here's the item list here: Thunder Bolt (5 coins) Dusty Hammer (2 coins) Honey Syrup (5 coins) Dried Shroom (2 coins) Dried Pasta (3 coins) Mushroom (3 coins) Now, by the items in this order: Dried Shroom, Dusty Hammer. Then the mouse will talk to you about a secret. Before leaving the item shop, by the items in this order: Dusty Hammer, Dried Pasta, Dusty Hammer, Dried Shroom Doing this will give you a Red Jar. What is this for? It's Koopa Koot's last favor on her list (after Chapter 6), but let's buy the Jar and get it over with now. Now leave the Item Shop. Back in here, head east into the next area. Go all the way right until you get to a blue house. Open the door and when you're inside, go right. Now jump up the stack of blocks to get on the roof. On the roof, head left and you'll find a Letter behind a vase. This is for a Nomadimouse, so we'll give it to him on our next destination. Jump over the gap to the left and open the door. Talk to the mouse inside named Moustafa. He'll give you a Pulse Stone. While out on the deserts, it'll blink faster and faster when you get closer to the ruins. Leave this place and then fall to the ground. Now go left into the first area, save your game, and head back into the Desert. --------------- Dry Dry Desert --------------- Ok, no fooling around this time. With Parakarry out, keep heading west until you find the Nomadimouse. Give him the letter for a Star Piece. After, take the north exit. Keep heading north until you get to an area with no north exit (your pulse should be beating faster and faster). When you finally get to this area, take the west exit. In this area, battle the Pokeys if you wish and take the west exit. In here, go to the center of the area and put the Pulse Stone on the rock. This will cause an earthquake and the Dry Dry Ruins temple will appear. Use the Heart Block to the left and enter it. -------------- Dry Dry Ruins -------------- Some voice will come in saying an event will befall you if you don't leave. The hell with him. Save your game and continue to the next area. In the next area, you'll find 3 coffins. Each one has a Pokey Mummy in it. But this time, they are poisonous if they hit you, so it's essential to dodge. Behind the middle coffin is the Spike Shield badge, which allows you to jump on enemies without taking damage. Once you defeat all 3 Pokey Mummies, go downstairs and through the opening. In this room, pick up the ruins key and go back through the opening to your left. Back in here, go up the stairs and open the locked door. Press the switch and all of the sand will drain into the room below, allowing you to access an opening. Go back to the room below you where you got the Ruins Key. Back in here, go through the opening on the right side of the room. That strange voice will tell you to go away again. Well screw him, we've got a Star Spirit to save. Jump up the stairs and take out Parakarry. Fight the Bony Beetle (they're like Koopas, but they'll get up immediately the next turn after being flipped). Have Parakarry fly you over the gap and then use Bombette to blow up the cracked wall. Jump on the switch in here and the sand will drain to the room below, allowing you to get the key in that room. Also, a Star Piece will be visible after draining the sand, so pick it up and then leave the room. Now drop down to the floor below you and go through the opening to your right. Pick up the Ruins Key in this room and then leave. Back in here, head left and go down the stairs. Fight the Bony Beetle at the bottom and then head left. Use the key to unlock the door and then go through the opening. Now, before doing anything, equip the Hammer Throw Badge, because you'll need it. Now go to the other end of the room. Hit the "?" block and the door will close, opening three coffins with Pokey Mummies. You need to defeat all 3 to escape from here. The Pokey Mummies that come from the middle and right coffins have will have Swoopers when they battle you. A Swooper is a bat that clings onto the ceiling, so you cannot hit them by jump/hammer. You can use an attacking item or Hammer Throw (Shell Shot works too). After you've defeated all 3, a key will appear. Use the key to unlock the door next to you and then go through the opening. In this room, let Parakarry fly you over the gap and when you're on the platform, go through the opening. Then that voice comes back saying "C'mon, don't go in that room!" Now, in this puzzle, the switches you hit will flip the stairs of their corresponding colors. SO go up the green stairs to your left and hit the green switch at the top. The green staircase to your right will flip the opposite way, allowing you to climb it. Head up the stairs and press the green switch at the top. The green staircases will flip again, so use the staircase next to you to get onto the platform to your left. On here, head down the pink staircase to your left and hit the pink switch at the bottom. After both pink staircases flip, go down the staircase to your right to get down to the ground. Jump up the green staircase and there will be a pink staircase to your left. Go up it. At the top, go down the staircase slowly. At the bottom of the staircase, hold up so you'll be facing the wall. Now hold left and you'll fall onto a small ledge beneath you. On here, hold left until you hit a wall. Now hold down until you bump into another wall. From here, go left and you'll go through a fake wall. Open the chest for the Slow Go badge. This makes Mario unable to run. It may sound pointless, but it'll be very useful come next chapter. Now leave the room and then fall into the pit below you. Down here, open the big chest and you'll get the Super Hammer! Yay! Now your Hammer will be powered up and you'll be able to destroy stone blocks like the one to your right. Smash it and then go through the opening. Back in here, go all the way right and go through the opening at the other side of the room. Back in here, have Parakarry fly you over the gap and then once you're on the other side, go through the opening to your right. Now, go up the pink stairs in this room and hit the pink switch at the top. The staircase will flip, so climb it. At the top, smash the stone block and pick up the Artifact. You'll do nothing with it now, but you'll need it if you want another Star Piece later. Now go back down the stairs and go back through the opening to your left again. This time, go down the stairs. At the bottom, take out the Bony Beetle and then have Bombette blow up the cracked wall on the left. Once it's blown up, go through the opening. In this room, fall down the gap to your left. Down here, use the Super Block to either upgrade Bombette or Kooper. Speaking of Bombette, let her blow up the wall on the left and then go through. In here, smash the stone blocks and you'll have to battle two Stone Chomps. They've got 4 HP but a defense of 1, so regular jumping is useless. Hammer/Bomb/Power Bomb will get rid of them quickly. Now, once they're finished, head up the stairs and pick up the Diamond Stone at the top. Once you have it, leave the room. Back in here, go through the opening to your right. Go all the way right in this hallway, battling the Bony Beetles and Swoopers. When you get to the opening on the right side of the room, go through it. In this room, smash the stone block and it will reveal a switch. Hit the switch and a staircase will be formed, giving you access to the ruins key. Pick it up and then leave this room. Now go through the opening on the left side of the room in this hallway. Back in here, use the spring to bounce to the platform above you. When you're back on the platform, go through the opening to your right. Back in here, go up the stairs to your right. At the top, go through the opening to your right. In this room, go through the opening across from you. Back in here, head up the stairs to your right. Now go right and head up the stairs. Go through the opening at the top. Smash the stone block and a Stone Chomp will come out of the wall. Ignore it for now, but go up the stairs and pick up the Pyramid Stone. Instead of directly fighting the Stone Chomp, take Bombette and light her up. Have her walk down to the lower form and she'll likely explode on the Chomp, automatically knocking out one when the battle starts. If not, just try again. Take out the other Stone Chomp and then leave the room. Go back through the opening to the left. In this room, go through the opening on the left side. Back in here, drop down to the floor below you. Down here, go through the opening on the right and the voice will come back saying your time is running out. In here, go to the other side of the room. Go up the stairs and unlock the door and then go through the opening. Press the switch in this room and the sand will drain onto the lower level. Leave this room. Back in here, head down the stairs and go through the opening below you. In here, go through the opening on the other side of the room. In this room, smash the stone block and pick up the Lunar Stone, and then a Stone Chomp will jump you. Defeat them both and leave the room. In here, go through the opening across from you. Back in this room, go up to the statues. This is where you place the three stones. 1. Place the Pyramid Stone on the leftmost statue 2. Place the Diamond Stone on the middle statue 3. Place the Lunar Stone on the right statue After that, a staircase will form. Go down the staircase and use the Heart Block. Continue going down the staircase and go through the opening at the bottom. You'll get one last speech out of that voice. Save your game and go through the opening to your right, where you'll fight your second boss. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: King Tutankoopa HP: 30 Attack: 3 Defense: 0 Before coming in, I suggest putting on the D-Down Pound badge to make your life 15x easier. Tutankoopa will release a Chain Chomp at you now and then. It has a defense of 3, so hammer does 1 HP. But if you got D-Down Pound, you can knock it out in 1 turn. Hey, I'll take the star points from it though. He has 3 Bony Beetle shells on him, and he'll throw them at you for 3 HP damage. His other attack is a weird curse attack which can either hit you for 2 HP (and knock out your partner for 2 turns) or he'll knock himself out. Just keep attacking him with your jump attacks, use Goombario/Parakarry, and his HP will be down in no time. Also, take out the Chain Chomps for free star points. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After, Chain Chomp will enter the room and go after Tutankoopa. He'll chase him out of the room. Collect the card and you'll rescue Mamar! Yay! PRINCESS PEACH'S CASTLE Bowser will come in and rub it in about how he kicked the crap out of Mario and tells him he can't defeat our next victim, Tubba Blubba. Then Kammy comes in saying the Star Spirit flew away from Tubba Blubba's castle. Now, you'll take control over Peach and have to find info about Tubba Blubba. Same deal as last time, examine the picture and press the switch. Enter the opening in the fireplace. Go down the hall and press the switch to enter the room where you found Bowser's diary. This time, the door's unlocked, so leave the room. You're in the main hall now, so watch out for the guards. When you're out here, follow the red carpet to the next door, and then enter it. You'll be in the library. Go on the other side of the bookshelf, but don't get caught by the guard. Wait until the guard faces right, and then head left into the pathway. For the next part, wait until the guard is on the other side of the table. Then head left into the next part. You'll be on the right side of three alcoves. Sneak past the guard and pick up the Power Rush badge from the left alcove. To get this to Mario, go back in the main hallway. From the library door, follow the red carpet to a locked door. From the locked door, go right and follow the carpet. Skip the first door you find and get to the second. Open it and you'll be in a closet. Pick up the Deep Focus Badge on the other side of the room. See that chest? Open it and drop the two badges in it (Mario can pick them up at Merluvee's House in the Shooting Star Summit). Now go back to the Library. Sneak past the guards until you get to the spot where you got Power Rush. Now go left and you'll find a Guard and a Hammer Bros. Walk left and listen to their conversation. After the conversation, they'll find you hear and bring you back to your room. BACK TO THE MAIN ADVENTURE Mamar will upgrade your Star Energy to 2 units (yellow and green) and give you a Star Power, Lullaby (uses 1 meter and can put enemies to sleep). When she goes away, keep taking the southern exits until you get the area with the main path. Now keep going west until you find Kolorado's Tent. Give Kolorado the Artifact and he'll give you a Star Piece. Now exit west and you'll be on Mt. Rugged. ----------- Mt. Rugged ----------- There's nothing much to do here. Just backtrack to the area where you found Parakarry and gave him the three letters (the area with the Heart Block). Go left and you'll find a stone block. Smash it and go left. Use the Super Block to upgrade Goombario or Parakarry. Now go down to the train and use it to get back to Toad Town. ---------- Toad Town ---------- From the station, go north from here. In this area, we can go east and start the next chapter, but why not some Side Quests? ******************************************************************************* POST CHAPTER 2 SIDE QUESTS From here, take the west exit. Now to go the exit at the other side of the room and you'll be at the Toad Town Port. Enter the Club 64 and talk to the Toad in the dark green mushroom hat. Now leave the place. Go back to the Tayce T. area and enter Toad Town Tunnels. Now that we got a Super Hammer, smash the block to the left and enter. You'll fight a Super Blooper. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Electro Blooper HP: 50 Attack: 4 Defense: 0 Like the last Blooper, just keep jumping on him and use Goombario/Parakarry. He'll do a headspin on you for 4 HP. Sometimes the blooper will charge himself. This will make him more powerful, but if you jump on him, you'll get hurt but discharge him. He'll squirt ink at you for 4 HP as well. If you upgraded Goombario to Super Rank, keep using Charge until you run out of FP. Once you do, just jump on him and Action Command to do a ton of damage. Otherwise, use your best attacks to mow him down. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight, a switch will appear. Hit it and three pipes will appear. The left one goes to Dry Dry Outpost, the middle one goes to Koopa Village, and the right one goes to Goomba Village. We'll do side quests for these cities shortly. For now, go left and smash the stone block. Now go through the opening. In here, hit the three "?" blocks for 2 coins and a Snowman Doll. Use the rising platforms to get onto the platform to your left. On here, enter the pipe to your left. In this room, go left and jump on the brick block for the spring to fall down. Use the spring to get on the platform. Open the chest for the Power Smash Badge. Now jump down and leave this room. Back in here, jump across the two balancing platforms and go through the opening. In this room, go up the rising platforms and you'll be on a higher floor. Up here, go all the way right and you'll find a hole, so fall down it. Down here, use the Super Block to upgrade the only partner you haven't upgraded yet (you have four partners, and three of them should be upgraded; use this to upgrade the last one). Now enter the pipe to leave this room. Back in here, use the rising platform to get to the platform above you. Have Parakarry fly you across the two gaps and get the Star Piece. Now go left and leave this room. Back in here, jump over the two platforms and enter the pipe. In this room, head right and go through the opening and you'll be back where you opened up three pipes. Take the left pipe to Dry Dry Outpost. DRY DRY OUTPOST SIDE QUESTS When you enter here, go in the house next to you. Talk to the guy (he writes melodies for lyrics). Now go back to where Toad Town Port and talk to the green mushroom toad again. He'll give you Lyrics. Bring the lyrics back to the Dry Dry Outpost house and give them to the guy. He'll give you the Melody. If you bring this back to the lyrics writer at Toad Town, the Pop Diva will sing a song and you get the Attack FX D Badge. Now, get back to Toad Town Tunnels. Take the middle pipe to Koopa Village. KOOPA VILLAGE SIDE QUESTS If you want, do Koopa Koot favors here. You can do 3 extra ones now that you've cleared Chapter 2. Take Parakarry and go to the Toad House. Give the letter to the Toad inside for a Star Piece. That's all we can do here. Go back to Toad Town Tunnels and take the right pipe to Goomba Village. GOOMBA VILLAGE SIDE QUESTS There's only one thing we can do here. Give the letter to Goompapa and he'll give you a letter to bring to Muss T. (he's the Toad hanging around where Peach's castle used to be). Go back to Toad Town Tunnels. Back in Toad Town Tunnels, go right and take the pipe to Toad Town. TOAD TOWN SIDE QUESTS We're not done with our Side Quests. Go to the center of Toad Town. Enter Merlon's House. Give him the letter with Parakarry for a Star Piece. Now go through the castle gates and give Muss T. the letter. He'll give you a letter for Koover, a Koopa in Koopa Village, but we'll deal with it later (he's the Koopa in front of the Toad House). Go to the Shooting Star Summit and enter Merluvee's House. See that chest in the corner? Open it and take out the Power Rush and Deep Focus Badges (Power Rush increases your attack by 2 when in danger, Deep Focus increases the amount of star energy recovered when using Focus). If you want to trade Star Pieces for Badges, go upstairs and do so with Merlow. That wraps up our Post-Chapter 2 Side Quests, Go to the Toad Town area where Tayce's house is. ******************************************************************************* From here, cross the bridge to the right and you'll find a ghost scared the crap out of the guard. He'll ask you if you've seen a ghost, then a ghost will disappear. From here, head right into the next area. Save your game and continue right into Forever Forest, where a Boo named Bootler will invite you in and allow you to go through the forest. <><><><><><><><><><><><><><><><><><><><><> Chapter 3: The "Invincible" Tubba Blubba <><><><><><><><><><><><><><><><><><><><><> We've got 2 star spirits saved, and reports are right that one escaped from the forest. --------------- Forever Forest --------------- Alright, this is like the Lost Woods from Zelda: OOT. You must take the correct path or else you'll be back at the start. Use the trees and bushes as clues to get you through. Go through the gate. Facing the sign, go right and follow the path to the next gate. This is the wrong gate. Head right and get in front of the next gate. The flowers should shake from side to side, meaning it's the right path. Enter the gate and go into the next area. In this area, the guard won't let you through. Talk to him again and he'll realize you're going to Boo's Mansion. Now enter the gate. Facing the flowers, go left and get to the next gate, battling the Forest Fuzzy. Walk up to the gate and eyes should shine deep inside the hole in the tree, meaning this is the right path. Enter the gate and go into the next area. Enter the gate. Facing the flowers, go left and get to the next gate. The flowers in front of you should be dark blue and red. Examine them and they'll shake, meaning this is the right exit. Go through the gate and into the next area. Enter the gate in this area. Go left and you'll see a path leading to the center of this area. Uproot the flower and the Bub-ulb will give you Flower Seed #3. Now go back to the circular path. Head left to the next gate. This is the wrong gate, so continue left to the next gate. The tree should smile when you walk in front of the gate, so enter the gate and continue to the next area. In this area, go right. Enter the first gate you see. This is not the right path, but it takes us to an alternate area. If you take the wrong path here, you go back to the beginning. See that beehive? Use that as a landmark like Goombario says. Go left until you see a path that leads to the middle of the area. Take this path and hit the red "?" block for an HP Plus Badge. Now go back to the tree that had a beehive. Take this gate and exit to get back to the previous area. Back in here, take either path to the opposite side of this area (meaning go past 1 gate and stop at the next). The gate you're in front of you have a lot of mushrooms growing on the bushes (if not, you're at the wrong one, as the others have 3 each). Examine them if you want, but take the gate and enter the next area. In this area, if you examine the flowers, they will shrink inside the bushes, meaning it's the wrong path. Go right until you get to the next gate. Examine the flowers. If they don't shrink, you have the right path. Enter the gate and into the next area. In this area, go right and you'll find a sign. This gate take's us to Boo's Mansion, but don't go here yet. Go right and you'll get to the next gate. Examine the rock and see if it laughs at you. If it does, take the path. In this area, head left until you find a red "?" block. Hit it to get the FP Plus Badge. Now go back on the main path. At each gate, examine the bushes until flowers appear out of them. This is the correct path. Enter the gate and go to the previous area. Now, go left to the gate that has a sign. Enter this gate to get at Boo's Mansion. Now, go through the gate and the Bootler will greet you here. Now use the Heart Block, save, and enter Boo's Mansion. -------------- Boo's Mansion -------------- Head up the stairs to your left. At the top of the stairs, skip the first door and enter the second. You'll notice three different cupboards on the left. Examine the middle one and the whole bunch of Boos will come out. Now, they will rotate clockwise, throwing an item called a Record to each other. Now, keep your eye on the Boo that has the Record, and when you can take back control of Mario, jump on the Boo that has the Record. If you guess it right, you get it. If not, you play the game again. Once you have the Record, leave the room. Now enter the door to your left where you'll be greeted by a Boo scaring the crap out of you. Put the Record in the record player and keep tapping A at a steady rate (make sure you keep the bar at the "OK" level. When the boo comes dancing close enough, cancel and spin dash to the chest he was guarding. Open it for a weight. Now leave this room. Back out here, head down the stairs to the first floor. Jump on the couch. Walk on the brown cushion and you'll be sprung to a chandelier. It will slide a bookcase to the left. Put the weight on it and it'll keep the bookcase from sliding back to the right, thus covering the door. Go inside the new door. In this room, open the chest if you want a little scare. Head down the stairs. At the bottom of the stairs, open the door in front of you. In this room, open the door to your right. Open the big chest in this room and a bunch of dancing Boos will come out with the Super Boos going clockwise. You must guess the correct Boo this time like you did with the Record, but they'll toss it around more. With the Super Boots, you can do more damage and if you press A while in the air, you can do a ground pound. This can destroy parts of the floor and open up secret Star Piece panels (as a matter of fact, there's a secret panel in this room). ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: Just after getting the Super Boots, do a Spin Jump in front of the Boo and the Star Piece should be right there. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| After you find your first hidden Star Piece, use your spin jump ability to fall through the wooden floor in this room. Down here, there is a shop, but you can't get anything from here until Lady Bow becomes your partner. Hit the switch and another switch will appear. Hit this switch and a much bigger switch appears. Jump on the chair to get on the table. Now spin jump on the big switch to make a staircase appear. Head up the staircase. At the top, go through the door across from you. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: Go in front of the clock and spin jump. Part of the floor should rise up. Walk closer to the floor and spin jump for a star piece to come out. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Back in this room, collect the hidden Star Piece and go up the stairs. At the top, go through the door to be back in the main hall. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: Go to the carpet near the couch. Spin jump and a hidden star piece should come out of the couch. HIDDEN STAR PIECE #2: Go back to the room where you got the record. Spin jump on the carpet and a Star Piece should come out. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Now get back in the main hall. Open the door on the right across from you. If you want to jump in the vase, do so and you'll become the original 8-bit Mario, but you can't do anything. Become Paper Mario and spin jump through the wooden floor. Have Parakarry fly you over the bookshelf to pick up Boo's Portrait. Now go back to the other bookshelf. Go down to the end of it. Below you and to your left is a stack of boxes. Try to jump on these. Spin jump through both boxes and you'll get a Star Piece. If you miss, go back upstairs and try again. Use Bombette to blow up that wall to your right. From here, work your way to the main hall. Now go up the stairs. Up here, go past both doors and examine the empty picture. Put the Boo's Portrait in side and use it to jump onto the top floor. At the top floor, enter the doors. You'll find Lady Bow and the Bootler. After a long speech of Tubba Blubba and the escaped Star Spirit who is trapped now, she'll automatically join your team to take out Tubba Blubba. Go back to the main hall (fall off the ledge) and exit the mansion. Save your game and head right into the next area. Go right until you get to a gate and Bow will let the Boos open it. ------------ Gusty Gulch ------------ ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: From the gate, spin jump to the right of the gate and you should easily find the Star Piece, so pick it up. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| After you get the Hidden Star Piece, head right into the next area. I recommend putting on the D-Down Pound Badge for the Gusty Gulch area. Watch out for Hyper Goombas in this area. If they charge up, they'll do a lot of damage to you (us Bow's Outta Sight will protect you against these, but using this attack prevents you from using her the next turn). From the windmill, head right into the next area. In the next area, you'll meet up with a few Boos. Lady Body will talk to them about Tubba Blubba. Continue heading east and save. Now head right and enter the next area. Use the Heart Block if needed and continue right. Another Boo will talk to you and Tubba Blubba will come. Use C-Down to have Bow hide you. Tubba Blubba will eat a Boo. After the cut-scene, head right and get into the next area. In this area, you'll find Hyper Clefts. These are like Hyper Goombas, where they can charge and then do a lot of HP the next turn. You'll need D-Down Pound if you want to defeat them, but they give out a heft amount of Star Points. Bash the "?" block for a coin and continue right. Jump on the ledge and hit the "?" blocks for a coin and Repel Gel. Continue right and pick up the Letter (it's for Fice T., the Toad guard near Forever Forest). Now head right into the next area. In this area, head right and take out the Hyper ParaGoomba. Now go right up the slope and use Parakarry to get over the gap. Now head right. Take out the Hyper Cleft near the rock. Go around the rock and pick of the Star Piece. Hit the 3 "?" blocks for a Super Shroom, a coin, and a coin. Now head right into the next area. In this area, head right until you get to a Save Block. Save your game and enter Tubba Blubbla's Castle. ---------------------- Tubba Blubba's Castle ---------------------- Now, you'll want Bow for this part, because if the guards catch you, they'll kick you out of the castle, so use Bow to hide from them. At the start of the castle, go left and enter the door, avoiding the guards. In this hallway, you'll meet Clubbas, which are other guards in this castle that can be annoying. Now go all the way left and you'll find a solo door and a double door. Enter the solo door first. Take out the Clubba if you want and then use the boxes and the chair to jump on the table and pick up the Star Piece. Now leave this room. Back in here, go through the double doors. In this room, take out the two Clubbas and go to the other side of the room. Enter the solo door. In here, go down the staircase. At the bottom, take out the Clubba and use the Spin Jump to go through the wooden floor. In this room, open the chest for a Castle Key. Now go down south and drop to the floor below you. Down here, use the Heart Block and open the door to your left. In this room, use the Super Block to upgrade Bow and Bow only, because you'll use her for the whole castle. Now go up the stairs. At the top, go through the double doors and you'll be in the Dining Room again. Get back to the main hall. Back in the main hall, use the key to unlock the door on the right. In this room, go all the way right until you get to a staircase. Climb the staircase and open the door at the top, avoiding the guard. There's nothing much to do in this room. Just walk across the hall and enter the next set of doors. See that Clubba sleeping? Battle him and look at the wall he was in front of sleeping. Let Bombette blow up the cracked wall and go inside. There are three panels you can spin jump to break. They will make holes leading to the floor below. They are shaped like this. 1 2 3 Spin Jump on panel #1 and fall through. You'll bounce on the spring. You can use this spring to get back up to the higher floor as a shortcut. Now bounce back up. Smash panel #2 and fall through. You'll land on a table. Let Parakarry fly you over the table so you can pick up the D-Down Jump badge. This is the same as D-Down Pound, except you can do more damage by jumping. Now use the spring to get back up. Back up here, leave the room and go left until you get to two doors, hiding from the guards. Enter the smaller door. In here, you'll notice spikes rising from the ground. If you touch them, you get sent back to the front of the room. You need to get across the pit without getting nailed by the spikes. When they're about to come up, use Bow to hide you and protect you from the spikes. Now get to the end and open the chest for a Castle Key and leave the room. Now go through the double doors. You'll be on the second floor of the dining room. See the fence in the middle of the room? Go on the left side of it and look for the opening. Fall through to land on the table below. Pick up the Star Piece. Now enter the door on the right. Back in this hall, go to the other side of the room. Go through the single door and use the spring to bounce yourself back up. Now get back to the 2nd floor of the dining room. See that clock on the left side of the room? Push it to the right and it will reveal an opening, so go through it. Examine the right side of the drawer to open a shelf. Use the open shelves and Parakarry to get on the bed. Collect the coins. From the bedpost, jump on the shelf. Now jump on the books and then the next shelf. Go down and you'll come across a blue book. Go in the secret room to your left. Head down the stairs and get the Mega Rush Badge (attack goes up by 4 when in Peril). Now get out of here and leave the room. Back in here, get rid of the Clubba and unlock the door. Get the Maple Syrup from the "?" block and head up the stairs. At the top, go right and you'll find Tubba Blubba. He'll come closer and closer to you. Keep going right until you see him, then hide with Bow and he'll walk away. Once he's gone, go all the way right and you'll find a door and a locked door. Gee, I wonder which one we should open. If you wake up the Clubbas in here, this area will be total rape. This is why you need the Slow Go badge from Dry Dry Ruins. Equip it (doesn't need BP) and walk across the area until you get the Castle Key. Now, walk back to the door again and de-equip the badge, but if you want to fight these Clubbas for a good amount of Star Points, go ahead. Leave this room. Open the locked door to your right. A Heart AND a Save Block! I haven't seen these in ages! Use both of them and go into the next room. Since there's nothing much to do here, enter the door at the other side of the room, and you'll find this is Tubba Blubba's bedroom. Go all the way to the other side of the room and Tubba Blubba will come in and take a nap. Open the chest and a key named Yakkey will come out. Talk to her and answer yes to the question. Then she'll yell out to Tubba Blubba there's a thief. He'll wake up, so bolt your ass out of this room. Now, walk to the left, and Tubba Blubba will come out and demolish this platform, causing you to fall to the floor below you. Mario will automatically walk to the door to the right. If you got Speedy Spin, now is a good time to equip it. Just run like hell. Don't even fight him, because you can't do anything on him yet. Run down the stairs and keep running to the door. You're in the main hall. Get out of the castle! Meanwhile, a gang of Boos will come in to take out Tubba Blubba. You'll come out of the castle, and they'll block the door for you. Save your game. Now that you're back in Gusty Gulch, get yourself to the windmill and unlock it. In the Windmill, smash the board with your spin jump and open the door at the bottom. Keep going through each hallway until you get to Tubba Blubba's heart. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: Tubba's Heart HP: 50 Attack: 6 Defense: 0 It sucks because you can't get any Star Points out of this boss. But the battle will end when you get the heart down to 5 HP or below. The heart will attack you directly for 6 HP, or most of the time, she'll charge up and release a devastating attack for 12 HP. This is where you use Bow's Outta Sight attack. Otherwise, just attack it and use Outta Sight when it charges up and you'll bring the heart down. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Now, switch to Parakarry and follow the heart. When it gets back to the front, use the spring to bounce up and leave the windmill. The heart will reunite with Tubba Blubba. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: Tubba Blubba HP: 10 Attack: 4 Defense: 0 This is the easiest boss in the whole game. Tubba Blubba is not "invincible." Now, if you really tried, you can knock him out in one turn. Use Mario to jump for 4 HP and let Parakarry do a Shell Shot for 6 HP (he must be at Super Rank for 6 HP, however). If not, Tubba Blubba can either squash you for 6 HP or do an attack for 4 HP. Then you can knock him out the next turn. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After defeating the easiest boss of video game history, he'll spit back up all the Boos he has ever eaten (wouldn't they be digested at this point?). Now, Bow will ask you if she can permanently join the team. Answer yes of course. She will call the Bootler to release the Star Spirit. Save your game and then we'll take over as Princess Peach. PRINCESS PEACH'S CASTLE You're not going to do much here. Do the usual. Activate hidden switch, go down secret hall, press switch at the end. Looks like Bowser and Kammy are already here. Bowser isn't 100% convinced Tubba Blubba is defeated and makes Kammy explain it slowly. Then Bowser notices you're here and blames it on the guards. But this time, before being thrown into your room, they'll ask you what Mario's weak points are. Answer with "Mushroom, Thunder Rage, and Super Soda" (you'll get these items later). And then Bowser orders Kammy to set the traps with these 3 items. Then you get captured and tossed in your room. BACK TO THE MAIN ADVENTURE Skolar, the third Star Spirit, will give you a light blue Star Energy Meter and the ability to use Star Storm (uses 2 star energy meters but damages all enemies for 7 HP on the field. From here, head left into the next area. Open the gate and go to the area outside Boo's Mansion. Save your game and head into Forever Forest. --------------- Forever Forest --------------- Enter the gate and you'll hear screaming that someone's lost in the forest. Take either path and you'll meet up with Jr. Troopa. Yep, time to fight him again. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Jr. Troopa III HP: 40 Attack: 5 Defense: 1 There's no real strategy for this fight, except Jr. Troopa is in the air (no hammer for you). He uses the same attack every turn for 5 HP, so you'll be in Danger pretty quickly. Now, he has a defense of one, so if you have regular Goombario, he's worthless. If you have any Parakarry, Sky Dive/Shell Shot will work. However, if you upgraded Goombario to super rank, you'll have the godly move called Charge. Use it every turn until you run low of Flower Points (if you start to run low on HP, heal). Use Star Storm with Mario (or your best jump attacks). After you've charged a lot of times, just let Goombario manhandle Jr. Troopa (I did 34 HP in one turn thanks to Charge!). I love you Goombario. ^_^ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ To get out of the forest, just take any incorrect path. You'll be back at the start. Take the path next to you to get back in Toad Town. It appears Jr. Troopa's so excited he got out of here. ---------- Toad Town ---------- As soon as you walk out of the Forever Forest vicinity, some odd holy crap I got ants in my pants psycho music starts playing. What's going on? Head left into the next area where the guard Fice T. is. Use Parakarry to deliver his letter for a Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: Use your spin jump in front of the guard house until you find the hidden panel containing the Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Now, cross the bridge and you'll hear screaming from Tayce T's house. A Shy Guy comes out with her favorite Frying Pan (come on, she has a bunch of them above her stove, what's wrong with them)? Looks like cooking is disabled until you get the Frying Pan back. How about we head north to the center of town? A Shy Guy runs off with Rowf's calculator, so we can't get buy any badges from him for the time being. If you want, take out the Shy Guys jumping around the garden. Hey, I say we rest in the Toad House. Looks like that Shy Guy on the bed is asking for a pillow fight. Hit him and go take your rest. If you try to go to the Post Office, another Shy Guy runs off with all of the letters. Hey, what's wrong with Merlon? Why does he look sad outside his house? I bet my money there's a Shy Guy messing around in his house. Talk to him and he'll mention something about running around a tree in Dry Dry Outpost and then he'll go back in his house. Follow him inside. Ah damnit, no Shy Guys here. Take my money. Want a free badge? Spin jump three times in here and some badge comes falling from the attic. It's the Quick Change badge, which allows you to switch your partner and not use up a turn. This is very useful later on in the Flower Fields. Want to see more Shy Guys causing trouble? Go to the area to the left of here. In this area, head to the item shop and a guy will come out of someone's house with his Dictionary (it's called dictionary.com). Hey, why is the shopkeeper outside his store? Go inside the shop and knock out the Shy Guy. Now you can buy from here once again. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: From the Fighting Dojo, go south onto the grass where the three female Toads are. Use your Spin Jump to the right of them and you should easily find a Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Want to find another hidden Star Piece in Toad Town? Go to the railroad station in Toad Town. Take out the Shy Guy in front of the train if you wish (why not just run over the bastard)? Now, to find the hidden Star Piece, get in front of the level crossing. Go all the way right until you bump to the end of the area. Spin jump and the panel should bump up. Keep trying until you get the Star Piece. ******************************************************************************* POST CHAPTER 3 SIDE QUESTS Now that we got the Super Boots, we can go back to old places and look for hidden Star Pieces. Also, we can open up a completely new area in Toad Town Tunnels. But MAKE SURE YOU HAVE THE FEELING FINE BADGE WHEN YOU DO THIS, OR THIS WILL BE DIFFICULT. When you enter Toad Town Tunnels, use Spin Jump on the floor next to you and you'll fall to the lower floor. Now, head left and you'll get yourself locked in an area to fight purple Dark Koopas. The difference with these is that they can make you dizzy, knocking you out for a few times. This is why you need Feeling Fine, to prevent this from happening. The procedure for knocking them out is the same as any Koopa, flip them over and attack. Sometimes they won't try to dizzy you and will do a spin attack instead for 3 HP. After defeating them, hit the switch to make a pipe appear. This will take you to outside of Boo's Mansion. There really are no side quests you can do here. If you go left from here, you'll get to an area where you can solve a puzzle for a Super Block, but you should have all 5 of your partners upgraded. To solve the puzzle, you'll need our next partner, Watt, to light the room and discover hidden blocks. Go east from the blue pipe into the previous area. Use the pipe to get back to the main room in Toad Town Tunnels. Go west from here into the room with three pipes. DRY DRY OUTPOST SIDE QUESTS In Dry Dry Outpost, we can discover three hidden Star Pieces, so take the left pipe. When you're in, head right to the next area. Now get to the top of the houses like you did way back in chapter two. When you're on the roof, head left and you'll get to the bridge connecting two buildings. Keep spin jumping to the right of the bridge (and on the higher ledge), and you'll find it. The second hidden Star Piece is in the Dry Dry Desert. Once you're in the Dry Dry Desert, head west and follow the path until you get to an area with a whirlwind and a gray cactus. Spin jump in front of the cactus and you'll find the hidden Star Piece. Now, go to the area in the Dry Dry Desert where you first met Kolorado. Since you completed Chapter 3, he should be out of this area. Remember how his tent was blocking a tree? Smash that tree for a letter. Before going back to Dry Dry Outpost, go to Mt. Rugged. Get into the area where you found a letter and the Quake Hammer Badge. Go to where the slide is. From the slide, spin jump in the right corner and you'll find a third hidden Star Piece in the area. Now go back to Dry Dry Outpost and enter Toad Town Tunnels. Take the middle pipe for Koopa Village. KOOPA VILLAGE SIDE QUESTS Remember that chain letter we were doing? It last ended with Muss T. and we should have a letter for Koover. He is the Koopa in front of the Toad House. Give him the letter and he'll give you a letter for Fishmael at Toad Town Port. He's the creature that's fishing. Go to Town Town Port and give it to him (while you're at the Town Town Port, Spin Jump near the save block for a hidden Star Piece). You'll get a letter for Koover again, so come back here and give the letter to Koover. Your next letter will be for Mr. E at Dry Dry Outpost. He's the person in front of the Toad House wearing a blue turban. Before giving the letter to him, go to Pleasant Path. Head up the steps. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: From the top of the steps in Pleasant Path, go to where the three blue striped poles are. Spin jump to the right of them and you'll easily find the Star Piece. HIDDEN STAR PIECE #2: While you're still on Pleasant Path, head right and cross the bridge into the next area. Remember the bush where the Koopa came out and ambushed you when you got the coins? Spin jump where the coins were and you'll find the Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Now go back to Koopa Village. Before entering the pipe to Toad Town Tunnels, go to where the three red bob-ombs are. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: Spin jump to the left of the three red bob-ombs and you'll find an easy Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| No go to the other side of Koopa Village and enter the pipe into Toad Town Tunnels. Go back to Dry Dry Outpost and give the letter to Mr. E (remember, blue turban in front of Toad House). The letter he wants to give to you is for Miss T. (one of the Toads hanging out in front of the Dojo). We'll deal with this later. For now, go back to Toad Town Tunnels and enter the right pipe. GOOMBA VILLAGE SIDE QUESTS If you got the letter from Dry Dry Desert, go in the house and give Goompa the letter for a Star Piece. Now go outside and go into the area where Goombaria found you dead at the beginning of the game. Spin Jump in the middle of the open area until you find a hidden Star Piece. Remember the area where you fell from the balcony? Go through the gate and get yourself to that area. See that stone block? Smash it. Now jump where the stone block used to be and you'll find a hidden Repel Gel. Now spin jump to the north and east of where the block used to be to find a hidden Star Piece. Now go back. In Toad Town Tunnels, there's nothing much else to do. Head right and use the pipe to get back to Toad Town. OTHER HIDDEN STAR PIECES WE CAN GET -If you go to Merluvee's House, spin jump near her house (in front of the Flower Part) and you'll find a hidden Star Piece. -In the Shooting Star Summit, take the northern path. Now, jump on the biggest step and spin jump for a Star Piece. -Go to the main entrance of Toad Town. Head left into the Goomba Road. In this area, head up the stairs and left into the next area. Go to the bridge and you'll see a tree next to the bridge. Spin jump to the right of the tree and you'll find the Star Piece. -Go to Peach's castle and then cross the bridge to Shooting Star Summit. Spin jump to the south and east of the right side of the bridge until you find the hidden panel containing the Star Piece. You can continue the chain mail if you want, but I'll do the next parts in the "POST CHAPTER 4 SIDE QUESTS". ******************************************************************************* From Tayce T's area, head left. Now, you'll meet up with Twink (unless you haven't done so doing my side quests), and he'll congratulate you for beating Tubba Blubba. But he doesn't know where to find Shy Guy's Toy Box, and then he'll leave. To be honest, it's right around the corner. Go all the way left to the other side of the area. You'll find a yellow house. Open the yellow house and go up to the wall to your right. Take out Bow and let her hide you until a Shy Guy comes in. He'll reveal the hidden door. Open it and then use the spring inside to start Chapter 4. <><><><><><><><><><><><><><><><><> Chapter 4: Trials in the Toy Box <><><><><><><><><><><><><><><><><> 3 star spirits are now rescued, but this time, Shy Guys are making hell break loose across Toad Town for no reason, and it's up to us to stop the madness and rescue our next star spirit. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: Spin jump in front of the blue station (or Blue Toad, to be more specific), and collect the Star Piece once you find it. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| When you start this area, save your game and take the left path into the next area. In this area, head left and you'll find a black Shy Guy guarding a chest. Say "fight" twice when you talk to him. This is a very tough fight, but I think you can handle it, as long as you got the right badges and healing items. Again, this fight is difficult and totally optional, so if you want to level up a few times before fighting him, don't feel bad for doing so. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Anti Guy HP: 50 Attack: 10 Defense: 0 Anti Guy has two attacks. One is that he charges at you for 10 HP and a dance aerobic for 12 HP. Now, it is suggested you have a Whacka's Bump or two. Also include plenty of Super Shrooms. Use your best attacks like Power Bounce, Power Smash, Star Storm, and your best items and you'll mow his HP down pretty quickly. This is where you want a super rank Goombario. If you got a Repel Gel or two, try it out here. Keep your health high and let Goombario CHARGE EVERY SINGLE TURN. Now, with Mario, keep attacking/healing every turn and try to get his HP to below 30. Now, once you start to run low of healing items and you've charged Goombario a lot of times, dish out your Headbonk (again, I was about to die, and then Goombario uses 32 HP of charged damage to knock out Anti Guy. If you don't got a super ranked Goombario, then use Bow with her Smack/Outta Sight to help you along the way Goombario = God +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Now, defeating Anti Guy will allow you to open the chest for a Power Plus Badge, which increases your jump and hammer by one. Head left from hear and take out the Groove Guys (Shy Guys that can make you dizzy if they dance in front of you). All Shy Guys have 7 HP and each different type of Shy Guy has its own special abilities. Now hit the "?" block for a coin and head left into the next area. You'll notice Shy Guys are holding onto items. Look for the one that has Rowf's Calculator. Fight this Shy Guy and take it from him at the end of the fight. Now head back to the spring, but don't exit Shy Guy Toy Box. This time, take the path to the right. Kammy Koopa will place a Mushroom next to the chest at the end of the room saying "Mario hates this thing, so he'll surely turn back." (you'll get the Mushroom if you selected it at Peach's castle. Now, when you enter the room, take out the Shy Guy and head right. You'll see a block star block next to the barrier. Spin jump on the block and it'll send you flying to the platform above you. Up here, spin jump on the block to send you over the gap. Now drop down to the ground to your right. Down here, take out the Sky Guy (Shy Guys that are in the air with slingshots; attacking their balloons makes them a Shy Guy). Now head all the way right and you'll see three houses. To the left of the three houses is a yellow-green cylinder. Walk behind the cylinder and pick up the Star Piece. Go in the middle one and jump up the stairs inside to get on the roof. On the top of the roof, let Parakarry fly you to the roof on your left. Pick up the Star Piece and then fly across to the middle room again. Jump on the roof to your right and then drop down to the floor below you. Down here, head right. Take the Mushroom and open the chest for a storeroom key. Head back left and use the blue block to bounce you over the barrier. From here, go back left to the main area, using the spring blocks to get you above the barriers. At the main area, use the spring to get into Toad Town. ~~~~~~~~~~~~~~~~~~ TOAD TOWN ERRANDS ~~~~~~~~~~~~~~~~~~ Two things to do here: -Return the calculator to Rowf. He'll reward you with an "I Spy" badge, which makes an alarm sound when you walk into an area with a hidden Star Piece. Buying from Rowf is now available again. -Go to the Toad Town Shop near the Shy Guy Toy Box secret house. Inside, give the storeroom key to the clerk and he'll unlock it. This means you can go inside the storeroom. There are 4 items here: Snowman Doll, Volt Shroom, Toy Train, Dizzy Dial. Take the Toy Train and the other 3 items if you like. Oh, here are the items you can buy here: Stone Cap (30 coins) Dizzy Dial (15 coins) Thunder Rage (20 coins) Tasty Tonic (5 coins) Volt Shroom (10 coins) Super SHroom (20 coins) With the Toy Train, to go Shy Guy's Toy Box. Before hopping on the spring, examine the box you jump into. Put the Toy Train in the box and it will land on the rails, making the train accessible. Go into Shy Guy Toy Box and save your game. ---------------- Shy Guy Toy Box ---------------- When you enter the Toy Box, press the pink arrow switch near the train so you can go to the Pink Station. Now talk to the Toad in front of the train and he'll bring you into the Pink Station. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: Upon entering the Pink Station, get in front of the pink Toad and start spin jumping until you find the Star Piece hidden near the station. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Now, when you enter this area, head to the right. Open the chest to find the Mailbag, which is to be returned to the post office. Now enter the next area to your right. Kammy Koopa will drop a Thunder Rage next to the chest. When you walk in the area, head right. Take out the Sky Guy (you'll start seeing Medi Guys, Shy Guys that can heal themselves and other opponents, but they only do 1 HP to you. Spin jump off the blue block onto the higher ledge. Up here, head left and open the chest for a Defend Plus Badge (increases defense by 1; this is highly important for the boss here). Now head all the way right until you get to a blue star block. Spin jump off of it to get to the floor below you. Down here, head all the way right until you bump into a fence. Now a Shy Guy should come. Follow the Shy Guy and you'll see it open a blue spinning door (you can't open it, you need a Shy Guy to do so). If you can't get it, go right and wait for another Shy Guy to open the door. Once you're inside, head right and hit the "?" block for a coin. Now open the first chest for an Ice Power Badge (increases attack against fire enemies by 2; essential for next chapter), collect the Thunder Rage, and open the next chest for Tayce T's Frying Pan! From here, work your way back to the pink station, fighting any Shy/Sky Guys around here. Once you get back to the station, take the train back to blue station and get back to Toad Town. ~~~~~~~~~~~~~~~~~~ TOAD TOWN ERRANDS ~~~~~~~~~~~~~~~~~~ -Bring the Mailbag back to the Post Office for a Star Piece -Give the Frying Pan to Tayce T. and she'll reward you with a Cake (you need it for the next part in Shy Guy Toy Box, if you eat it, you can get a Cake by getting Cake Mix from the Shy Guys that had the Calculator and having Tayce T. cook it). Once you got both of these accomplished, go back into Shy Guy Toy Box ---------------- Shy Guy Toy Box ---------------- Get to pink station and save your game. This time, take the left path. You'll find Spy Guys in this area, Shy Guys that can disable any of your commands (jump, item, hammer, etc). You'll also find Pyro Guys. Since they're lit on fire, jumping is out of the question. Upon entering this area, head left and hit the "?" block for a coin. Now take out the Spy Guy and head left into the next area. You'll come across an enormous Shy Guy called Gourmet Guy. He wants food, but he'll only accept a Cake. Give him the Cake and he'll go totally psycho and bounce out of the Toy Box, leaving an item behind. It is a Cookbook. Give this to Tayce T. when you're in Toad Town. Now go up across the level crossing. On the other side, head right and take out the Groove Guy. You'll get to two "?" blocks. Jump in the middle one for a hidden Dizzy Dial. Hit the other 2 blocks for coins and then head right into the next area. Head right and take out the Groove Guy. Now hit the two "?" blocks for coins, and keep hitting the brick block for multiple coins. Continue right and head into the next area. Activate the pink lever and it'll fix the track at the train station, allowing you to get to the green station. If you want a hidden Thunder Rage, keep jumping around the north and east of the lever and you'll find the hidden block. Now backtrack to the pink station. Save your game and hit the green switch to go to the next station. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: Just like the last two stations, the hidden Star Piece is in front of the Green Toad, so spin jump in front of him and you'll find an easy Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| To your right are four colored boxes. Hit them with your hammer in this order: yellow, green, red, blue. The colored walls in the back will fall to the ground and become a railroad track, enabling access to the Red Station. But we're not done here. Head right into the next area. Kammy Koopa will drop the scary as hell Super Soda next to the chest. This area is tricky and Bow is required for this part. To your right are three conveyor belts. Take the top one that has arrows pointing to the right. There is another conveyor belt leading to the next part pointing right, so get on it when you have the chance. Now run quickly to the middle conveyor belt which is pointing to the right, but you'll be blocked by a fence. Use Bow to make you invisible and you'll be on the other side. You'll see a Shy Guy with a piece of paper, but don't bother. It needs to be translated by a Toad in Toad Town, but I've already given you the answer for the yellow green red blue. Continue right and take out the Spy Guy. Head up the steps and you'll find rising platforms. Parakarry is required for this. Work your way to the yellow green rising platform in the top right corner (next to a blue and pink one). Get on it. When it lowers low enough, go through the opening to the right. Now pick up the coins and Star Piece in here and then get back on the yellow platform. Once the yellow and blue platforms are at roughly the same length, jump on the blue platform. When the blue platform rises to its highest, let Parakarry fly you over the yellow platform to get to the platform on your right. On here, pick up the Soda Pop and open the chest for a Dictionary, which we'll give to Russ T. after the chapter. From here, get Bow out, go through the conveyor belts, and get back at green station. With red station accessible, activate the red switch and take the train to the red station. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: God, should it be self explanatory now? Spin jump in front of the red Toad if you've forgotten to find the panel. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Once you get the hidden Star Piece, save the game and use the Heart Block if needed. Take the left path into the next area. In this area, you'll see a rising platform next to a block. Before getting on it, jump to the right of the block and you'll find a block with a hidden Volt Shroom. Now jump on the block to get to the rising platform. On here, get on one of the three spinning platforms and use it to get to the platform to your left. On here, drop down to the ground below you. Take out the Pyro Guy. See the two "?" blocks? Jump in the middle of them to reveal a hidden red block that has a Deep Focus Badge. Now hit the other two blocks for 2 coins. In front of you is a block. Use it to get on the rising platform. Once you get on it, get on the platform to your left. On here, drop down to the ground below you and head left into the next area. Using Bow is highly recommended. You're about to fight a mini boss. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Big Lantern Ghost HP: 40 Attack: 5 Defense: 0 The trick behind this is that you cannot attack him in the dark. This is where Bow comes in. Use her smack attack to smack the light 4-5 times. Each time you hit the light, the brightness increases, allowing you to attack the Ghost. His attacks range from blowing his light out to complete darkness. He'll also shine the light at you brightly, causing 2 HP and knocking out your partner for two turns. The Lantern Ghost will also body slam you for 5 HP. Just heal when needed, use Bow's smack to light up the room fast, and use your best attacks. You'll have him down in no time. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight, go smash the light to break it open, and you'll find someone named Watt who was captured. After a few words, he'll join the party. Is C-Down ability is lighting up dark rooms and you'll see invisible blocks. Once this is done, go right into the previous area. Test Watt out by lighting up the room, revealing an invisible block with a Snowman Doll. Now get on the rising platform and switch to Parakarry. Get on the rising platform to your right. When the platform reaches its highest point, let Parakarry fly you onto the platform to your right. On here, use the Super Block to upgrade your newest member, Watt. Now go back to Red Station. When stepping in, light up Watt to show an invisible block near the station sign. It has a Super Shroom. Save your game, use the Heart Block, and head into the next area. Now, I want you to free 6 BP to be able to equip the Defend Plus Badge, which can be very useful in the boss fight. In this area, head right and you'll notice a Shy Guy hop over the wall of blocks. Let Bombette blow up the wall and topple the blockade. This will make the Shy Guys scream like girls and evacuate. There's always that Shy Guy who keeps tripping and it's quite funny. Take out Watt and continue right into the next area where you'll find the girlish Shy Guys. Let Watt light up the room and they'll run like hell into the next room and tell General Guy on you. Yep, we've got to put up with him. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: General Guy HP: 30 Attack: 5 Defense: 2 This battle music is awesome. General Guy comes up in a few different parts. The first part is the Shy Squad, where you face 15 Shy Guys, all of which have 1 HP. The amount of damage they do corresponds to the amount of Shy Guys on the field. Each will do 1 HP, so the damage counter can add up quickly. This is where the Defend Plus Badge comes in, which guarantees you won't take any damage here. Just bring all 15 of them down. Part two are the Stilt Guys, where you fight two of them. Both have 7 HP, so a Star Storm will put them away. One hit should knock them off their stilts and turn them into regular Shy Guys. If not, the stilt damage is 4 HP. Next comes the Shy Stack, two stacks of 4 Shy Guys. Each has 10 HP. They'll attack you with slingshots for 4 HP. Once you take both of these out, you fight the General himself. Now you take out General Guy. He'll hide in his little cart. Jumping is out of the question because of the defense, but hammer does 2 HP. If you've got a super rank Watt out, his Electro Dash does 4 HP to General Guy, since Electro Dash works like D-Down Jump/Pound. General Guy also has an electric attack with his light bump, damaging you for 5 HP and knocking out your partner for 2 turns, but if you've got Watt out, the electric attack will not affect him in any way, shape, or form. He'll also throw bombs for 4 HP. I suggest using Watt to attack General Guy for 4 HP a turn. Use Mario to jump on the light bulb until it breaks, thus disabling his electric attack. I believe the light bulb itself has 10 HP. From here on out, heal if you need to, and use your best attacks. Goombario + Charge = win as well incase you don't want Watt, but Bombette does fine with Bomb attack here. Also, if you want to make attacking easier, use D-Down Jump/Pound to negate General Guy's tank's defense. You'll wear him down pretty fast. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After the fight, all the Shy Guys get out of the room screaming like girls, including General Guy. Again, the Shy Guy trips as he walks out. Now, the card with the star spirit Muskular appears. Walk into it to get your fourth star spirit! PRINCESS PEACH'S CASTLE From now on, the adventures in Peach's castle get more interesting and entertaining. Like always, activate the hidden switch and go inside the fireplace. Once you're in the Bowser diary room, head to the main hall. In the mail hall, follow the red carpet to the right half of the room (right of the locked door). On the right side of the locked door, open the first door you see and you'll be in the Dining Room. Holy crap, Gourmet Guy got so hyper the cake got him way up here. He's still hungry and it's up to us to bake him another cake. The kitchen's in the first floor; how do we get there! Somehow, Gourmet Guy has a key to the first floor. Go back out in the hall and unlock the door to get to the first floor main hall. Head down the stairs, but watch out for the guards. The door to the kitchen is directly to the right of the stairs, but we're not heading in that direction yet. Head up the staircase on the right side of the room and open the door. The cabinet in this room is shaking. Open it and a Toad comes out. Apparently, he's been hiding in here since the earthquake. Now open the chest for a Last Stand Badge, a badge that cuts the damage Mario takes in half when he's in Danger. Now bring this badge up to the storage room (room to the right of the dining room). Put this in the magical chest. Now get yourself to the kitchen (remember, right door next to first floor staircase). So, we're in. Twink gets a cookbook and we're ready to make the best cake ever. First, we must grab Sugar and Eggs and drop them both in the bowl. You get the food from the back, just hit A to grab it. Talk to Twink for the next step. The next step requires us to mix the eggs/sugar in the bowl. Do this by tapping A as fast as you can for ten seconds. Our next step requires us to put Flour and Butter in the bowl. After this, the next step lets us pour our bowl of ingredients into the pan. The next part puts the pan in the oven for 30 seconds. Count 30 tedious seconds once it's in the oven, BUT DO NOT HIT A BEFORE 30 SECONDS OR YOU'LL MESS UP. Once 30 seconds have passed, take it out of the oven. The last part lets us decorate it with cream and strawberries. Put cream on first, and then strawberries, BUT ONLY DO ONE OF THEM EACH. After, the cake should be ready. Leave the room and you'll instantly be in the Dining Room. Give Gourmet Guy the cake. If you did it right, he'll go psycho all over the dining room and let you in on a secret that the next star spirit is at Lavalava Island. If you did the cake incorrectly, he'll obnoxiously spit the whole cake out and tell you what the problem is. Gourmet Guy then leaves. Peach and Twink will talk and Twink will leave and tell Mario the news. Kammy on the other hand, hears rambling and enters the dining room to see what's going on. She'll catch you in here and the guards will throw you back in your room. BACK TO THE MAIN ADVENTURE Mario and Muskular will talk for a while. He'll upgrade your star energy to four meters (fourth one is dark blue) and you'll get a new star ability, Chill Out, an attack that can lower the attack of enemies, and then Twink enters the conversation, feeling honored he meets a Star Spirit (hey, at least it wasn't Eldstar). Twink will also let you in on the location of the next Star Spirit. Now that we're done with Shy Guy Toy Box, I want you to do two things. -Give the Cookbook you found to Tayce T. With this, you can use two items to create recipes. For example, a Super Shroom and a Maple Syrup will give you Maple Super, which recovers both 10 HP and FP. -Give the dictionary to Russ. T. His house is located next to the pipe near the Toad Town entrance that leads to your house. Giving him the dictionary gives you a star piece. We can start the next chapter by heading to the left, but let's do what little sidequests are available. ******************************************************************************* POST CHAPTER 4 SIDE QUESTS Since we didn't get a hammer/boots upgrade in chapter 4, there's nothing much we can unlock in Toad Town Tunnels. But Rowf does have a new set of badges up and you can always do some more Koopa Koot favors. But let's do the chain letter with Parakarry. We last left off with Mr. E, who was in Dry Dry Outpost. Our next target is Miss T., one of the three female toads in front of the dojo in Toad Town. She is the Toad with the orange dotted head. Give her the letter. She'll ramble about how she gets letters from people she doesn't know. Our next letter is for Little Mouser, the owner of the Dry Dry Outpost Shop. Take the Toad Town Tunnels and head left. Use the left pipe for Dry Dry Outpost. Go to the shop and give Little Mouser the letter. He'll give you a letter for a Boo called Franky. Go back to Toad Town Tunnels. Fall down the hole to your right at the main area and head left to use the pipe leading to Boo's Mansion. Franky will be the first Boo you see upon entering the mansion. Give him the letter and he'll give you a letter for Dane T., a Toad near the Toad Town Station. At Toad Town, go east from the train and you'll see two small Toads. Dane T. is the one with the red dotted head. Our next letter will be for the Red Yoshi Kid in Yoshi's Village. Ok, head back to Toad Town Tunnels and... Whoops, got carried away there. If you got the Last Stand Badge as Peach, go to Merluvee's house and pick it up out of the chest. Otherwise, there's nothing much else to do, except get more badges from Merlow if you want, or answer more Chuck Quizmo questions. ******************************************************************************* Go to the Toad Town Port with Watt as your partner. Make sure you have the Hammer Throw Badge equipped. At the port, go to the lower dock and walk on top of the whale. Spin jump and the whale will come out of the water. The funny part is Kolorado keeps calling him a tuna when it's actually a whale. The whale says he's got a stomachache and he wants us to fix it. Go inside his mouth. In here, head into the next area and you'll see a weird looking Fuzzy. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Fuzzipede HP: 20 Attack: 3 Defense: 0 Fuzzipede will do a 3 HP attack every turn. You must have Watt as your partner or else the area will be dark and you cannot attack him. On the first turn, he'll be on a crate, meaning you can jump on him. After that, he'll be on the ceiling. The only ways you can hit him are A) Star Storm, B) Electro Dash, and C) Hammer Throw. Keep using these attacks every turn and he'll be gone in no time. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After a little chat, ask the whale to take you to Lavalava Island. Kolorado will join you, and you'll ride across the ocean on a whale. <><><><><><><><><><><><><><><><><><><><><><><> Chapter 5: Hot Hot Times on Lavalava Island <><><><><><><><><><><><><><><><><><><><><><><> Twink has given us the location of the next Star Spirit, located here. We are now past halfway with the Star Spirits. I like the Yoshi's Island theme song remix here. Kolorado immediately bolts off and we must follow him. Enter the area to your right. Kolorado seems to be getting attacked here. Head right and you'll see a letter on a giant rock. Pick it up, as it's for Igor (the owner of Boo's shop). Help out by destroying the Jungle Fuzzies. The difference with these fuzzies is that you must keep tapping A to shake them off. Keep heading right and you'll see a blue flower with coins floating above. Smash the tree to the right of it for a Star Piece. Before leaving this joint, notice the purple bell plants near the trees. Go to the one on the left and use Watt to reveal an invisible block. Hit it to grab a Repel Gel. Now go to the bell plant on the right and use Watt to reveal the other invisible block to get a Mystery?. The bell plants will always have a hidden block next to them just so you know. Now we can go right into the next area. ---------------- Yoshi's Village ---------------- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: When you enter this area, head down and walk around the island. Take the ramp up to a platform. Now you'll see another platform with a statue on it. Get to this platform. Spin jump in front of the statue for a hidden Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| After you get the hidden star Piece, go down the ramp to your right and then head right into the next area. You'll be in the center of the area. See that Red Yoshi kid in the back of the area? If you've been doing my chain letters, talk to him and give him the letter. He'll give you another later for Dane T., but we're not doing that. Rest in the Toad House/Toad Shack if you need to, because Mario will need to get used to sleeping under leaves for this chapter. Also, there is a shop here. Snowman Doll (15 coins) Thunder Rage (15 coins) Fire Flower (5 coins) Tasty Tonic (2 coins) Honey Syrup (6 coins) Super Shroom (15 coins) Save if you need to, and head right into the next area. ------------ Jade Jungle ------------ Kolorado will be mugged by a Spear Guy here. Yeah, we got nature loving Shy Guys too. The trick to battling Spear Guys is jump when their spears are pointing at you, and hammer them when they're pointing up. After rescuing Kolorado once again, he'll take off. Head right until you see an enormous tree. If you walk around the right side of it, you'll find Jammin Jelly, an item that restores 50FP! Now head right and talk to Kolorado and you'll get a good look at Mt. Lavalava. We can't get into it now, so head back to Yoshi's Village. Kolorado will get attacked AGAIN. Nope, false alarm. Let's have somebody mug us and see how he likes it. Wow, what's with the psycho music? And why are all the Yoshis here acting psycho? Well, it seems the Yoshi kids have fled somewhere, and we've got to rescue them. Save and then head left into the next area. Head up and examine the bushes and they'll open. Continue through them and head right into the next area. You'll hear someone scream. Cross the vine and you'll see the fish, Sushi up in the tree. Smash it three times and you'll get Sushi out. After a little chat, he'll join the party. Head right over the next fine. Get to the dock and use C-Down to swim in the water. Use C-Down to swim underneath the water and get under the vine. Get on the platform with the Star Piece. Pick it up and smash the tree for a letter for Russ T. Now if you swim to the left, you'll see a Bub-ulb. Logically, we can get the 4th seed and go to Flower Fields, but he needs more time to bloom. Swim back to the dock and go to where we first met Sushi. Cross the vines, past the tree, and go back left to the previous area. Back in here, go to the dock and swim to the middle of the area. Get on the platform. Take out the Spear Guy and hit the red "?" block for a Power Quake Badge. Now get back swimming and swim into the next area. Continue to swim left and use the dock to get back on the platform. Cross the right fine and then head down for a Super Block, taking out the Spear Guy. Use the super block to upgrade Sushi. Now go back to the dock, and then head up north into the next area. In this area, examine the line of bushes and they'll open. Use the dock to your left. Swim left and get into the next area. Once you enter this area, swim onto the dock. Head left and smash the tree stump. It'll come out of the ground and it'll form a bridge. Cross the bridge and you'll find a light blue Yoshi crying. Talk to him and he'll return back home. It seems they were playing hide and seek and this Yoshi was it. As you cross the bridge, you'll notice a star piece under water. Get back swimming and go to where the Star Piece is. Hit C-Down to go underwater and collect the Star Piece. Now go back right into the previous area. Back in this area, jump on the dock. Go right and you'll find a flower. Jump on it and keep tapping Z. The flower will launch you up onto the higher platform. Take out the Spear Guy and examine the bushes twice to reveal a pipe. You'll enter a dark area. Have Watt light up the area and jump up the steps. Talk to Green Yoshi and he'll leave. You should leave too. Switch back to Sushi and drop back down to the ground below you. Get to the dock and swim to the dock to your right. Cross the vine and smash the tree stump to form a bridge. Cross the bridge. Continue right into the next area and you'll find Yellow Yoshi being attacked by two Parana Plants. Fight them and after you beat them, Yellow Yoshi will go back home. Now go back left into the previous area. Cross the vine and you'll see a dock. Swim to the dock in front of you. Now go down into the next area. You'll hear the sounds of someone sleeping. Smash the tree to the left and a purple Yoshi will fall out. He'll talk to you and leave. Go down and cross the vine. Hit the tree stump at the end to form a bridge. Cross the bridge and go right back into Yoshi Village. Heal and save if needed. There's still one more Yoshi we need to rescue. From here, backtrack to where the whale took you to get onto this island. In this area, go jump on top of the rock in the back. Now use the rock to get on the other side of the bush. Head up to the next area and you'll hear the sound of crying. Go up north and examine the bushes to open a path. Now go up and examine the second bush on the left and you'll be attacked by an M. Bush. You'll have to face four of them and they can poison you. After the fight, go through the opening and examine the bush in front of the tree. It will turn around and you'll find the Red Yoshi. Now you've saved all Yoshis! After you have all five Yoshis saved, go talk to the chief Yoshi (the fattest one). He is located near the statue where the hidden Star Piece was. Talk to him and he'll reward you with a Jade Raven. Now go back to the center of Yoshi's Village. Go left into the next area. Back in here, cross the stump and then work your way over the vine and up into the next area. Now swim into the water and go under the tree stump. Now swim onto the platform and put the Jade Raven in the statue. It will move to the left, revealing an exit, so go through it. In this area, jump up to the tree. Jump on the vine to the right of it and an Egg will fall out. Now take out the Spear Guy to the right and go to where the pink bulb is. Examine the bush to the right of it and it will reveal a path in front of you, so take it. I hate the puzzle here. Go right and you'll see a water sprout coming from the ground. Push the block to cover it and it will create another water sprout. Cover the sprout with another block and it'll create a third sprout. Cover this one and a sprout will form on the left side of the area. Cover this one and one will form to your right. Cover this one up and a water sprout will lift up a rock. REMEMBER, USE BLOCKS THAT AREN'T COVERING HOLES. Cover this water sprout with a rock to get into the next area. In this area, jumping on the vines will cause something to happen. Jump on the vine on the tree in front of you and a Fire Flower will drop down. Go right to the other side of the area. There are two trees here. The vine on the right tree makes a Mushroom fall out and the left vine opens the bushes for the next path, so go into this area. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: Upon entering this area, go to the right of the two heart plants. Spin jump around this area for a hidden Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Continue right from the Star Piece and you'll hear screaming. Continue right and you'll find Parana Plants waiting for you. Use Bombette to blow them up for a first strike. You'll notice a White Magikoopa with them too. I'd take this out first, since it can heal itself and the Pirana Plants. Use Power Bomb to dispose of them in 2-3 turns. Defeating them will cause a lot of coins to appear too. After, head right into the next area. You'll see a huge tree with an opening in front of you. Go through the opening. Save your game inside the tree and go up all the stairs. At the top, go through the opening. You'll be outside. Climb up the vine and pick up the Happy Heart Badge at the end (restores HP randomly during battle). Now go back to the opening you skipped. Jump up all the stairs and go through the opening at the top to get back outside. Go right and talk to Raphael the Raven. He'll order the little Ravens to make a structure to go to Mt. Lavalava. Follow them by jumping off the ledge without a fence. Talk to Raphael and he'll solve a vine problem by pounding the ground to make it go up. Follow him into the next area. Once again, go right and talk to him. The little Ravens will make a little basket to take you to Mt. Lavalava. Now Raphael will give you an Ultra Stone, which allows you to upgrade your party members a SECOND time. Jump on the basket and you'll be taken to the tree. At the top, go right and jump on the rope and you'll be taken to Mt. Lavalava. Use the Heart Block and enter. ------------- Mt. Lavalava ------------- Continue heading right and a Paranha Plant will detect you and report it to his boss. Now just head right into the next area. You'll meet up with Kolorado. He'll sink into the lava by standing on a platform too long. That's exactly what will happen to you if you stand on a platform too long. Jump across all of them until you reach a dead end. Wait for the sliding platform to come to you and then jump on it. Let it take you to the next area. Keep jumping across the platforms and then go through the opening at the end. Jump on the rope and it'll take you across the area. At the end, head right into the next area. Jump over the fire ropes (like the Koopa Bros. Fortress, if you want coins out of them, keep jumping over them until they die out. At the end of this room is a Super Block. Use it to upgrade Sushi and Sushi only to Ultra Rank. Now leave this room. Back in this area, head left and jump over the steps. Watch out for the Spike Tops. Continue left until you get to a spring. Don't jump on it. Go right down the stairs. At the bottom, save your game and then take the rope down to the ground below you. Down here, go through the opening to your left. Go down the slope and left into the next area. Jump onto the platform above you. On here, head left and let Parakarry fly you over the lava. Push all three blue blocks into the water and the lava will die down. Go back down to the lower level and have Parakarry fly you over the water. Now go left into the next area. Make sure both blue blocks are on the same row and then push both into the lava. Use them to fly over the lava. Take out the lava bubble on the other side. Now jump to the higher platform. Open the chest and you'll get the Ultra Hammer! Now you can knock out any block and you have an upgraded hammer. Test it out by smashing the block to your right and then leave this room. Fly over the lava. Instead of going up the stairs, take the stairs leading downwards. Fly over the lava with Parakarry. Take out the Putrid Paranha and jump up the stairs. Open the chest for the Dizzy Stomp Badge, which can make enemies dizzy if you jump on them (useful against a later boss). Fly back over the lava and leave this room. Go back up the stairs in this area. In this room, just go right up the slope into the next area. In this area, continue right until you get to a spring. Use the spring to bounce up onto the platform above you. Before smashing the block, go down the rope. Jump before halfway and you should land on a platform with a Fire Shield Badge, a badge that makes the damage Mario takes from fire attacks go down by 1. If not, try again until you land on it. Fire Shield and Ice Power are absolutely needed for the boss fight (and the Fire Bubbles around here). Get back to the platform above you. Save your game and smash the block. Now go through the new opening. Kolorado will come in and fall to the ground below. Ride on the rope. About halfway, you'll see a lighter wall that is brighter than the others. This is where you jump off. You should land on a platform with a Super Block. If not, go back up and try again. When you get it, use it to upgrade Goombario or Bombette. After, drop down to the ground to your right. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: From the right of the super block, use your Ultra Hammer to keep smashing the ground until you find the hidden panel. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| After finding the hidden Star Piece and getting the Super Block, exit the room to your left. Bounce back up to the platform above you and save your game. Jump on the rope again. This time, ride it to the other side. At the other side, head right into the next area and a spiked ball will go after you. If you have Speedy Spin on, you can out-spin the ball into the next area. If not, let Bow make you invisible and you're good. Use the moving platform to get over to the platform to your right. On here, head right and jump over the fire ropes. Fight the Lava Bubbles if you want. At the end of the platform, use the sliding platform to get to an opening and then go through it. In this area, take out the Spike Top and Putrid Piranha if you want. Now go all the way right and push the blue block so it's up against the platform to your left. Get Bow out and smash all the ultra stones. The spiked ball will come after you, so let Bow make you invisible. The ball takes out Kolorado and makes a new opening, so go through it. In this area, go all the way right and Kolorado will get back up, saying the treasure is near here. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: After Kolorado bolts off, smash the floor to your south and east near the Heart Block until you find the hidden Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| YES! A Heart Block! It's the miracle of life! I was about to die too. Refill all your energy and head into the opening to your right. Bash the "?" blocks for a Super Shroom and Maple Syrup and then leave the room. In here, head down the stairs. At the bottom, save your game and then head all the way right and the Piranha Plant will see you again. Head right into the next area. In this room, continue right and you'll see a Piranha Plant come out of the lava. This is your boss fight. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: Lava Piranha HP: 40 Attack: 5 Defense: 0 This is where you need Ice Power/Fire Shield. What you want to do is attack the Lava Piranha with Mario and use Sushi's Tidal Wave to knock out the lava buds for the round. The Lava Piranha can shoot fire at you for 5 HP, while the buds can do it for 4 HP each. Once the Lava Buds are gone, just go all out on Lava Piranha until you knock him out. You'll be victorious until... Come on! He comes out of the lava and the Lava Buds all refreshed. Heal if you need to right here, and then since they're on fire, a good Tidal Wave out of Sushi can put the Piranha Buds to rest. Using a water attack puts them out of fire. After the first turn, Kolorado tries to fight and then falls in the lava. At this point, all of them should be stunned, so attacked the Lava Piranha only (save your FP for the next turn). Now they'll set themselves on fire again. With Ice Power, Mario's jump can do 8 HP and stun the Lava Piranha. Then let Sushi Tidal Wave the Lava Buds. By this point, they should be weak and stunned, so finish them off with your best attacks. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After the fight, Kolorado will disappear in the next area to find the treasure. You on the other hand, will rescue the Star Spirit. Walk up to him and you'll be shy of two Star Spirits. You won't switch to Peach's castle yet. Misstar will tell you the lava is rising and we must escape. Follow her into the next room. Head up the stairs. Kolorado will go back down and look for the treasure only to be burned by lava. Use Bombette to blow up the hole to your right. In here, head up the stairs. At the top, Kolorado will find the treasure, but since you're about to be burned into oblivion any second, Misstar takes you out of the volcano. It will erupt and shoot the treasure somewhere. Save your game here. PRINCESS PEACH'S CASTLE Peach is in a mood to sneak out of the room again. You know what that means. Use the secret passage and get out of here. Out in the main hall, enter the door to the other main hall. Head down the stairs. At the bottom, avoid the guards and go up the staircase to your left and open the door at the top. A guard will spot Peach in this room, but it appears she came at the right time for a quiz show. You must hit A to buzz in after the question is asked to answered, or else someone else will answer it. Koopa Corps. Presents...The 64th Trivia Quiz-Off! Mr. Hammer is the host, and Peach is confused as hell. Here are the answers. 1. Lava Piranha 2. Flower Fields 3. Chomp 4. Pass Flower Gate 5. Princess Peach 6. Flower 7. Bowser 8. Boo 9. The Flower Garden 10. On Bowser's Castle If you answer the most questions correctly out of anyone, you earn a Jammin' Jelly (you can't put it in the chest yet, because you'll be captured shortly). You'll automatically earn a Sneaky Parasol for participating. You'll be using this after next chapter. Bowser comes in, wanting to join the quiz show, but it's already over. Bowser spots Peach and wants her back in her room, and the Hammer Bros. feels sorry for her. BACK TO THE MAIN ADVENTURE Kolorado is sobbing over the lost treasure, and Misstar scolds him to be thankful for getting out alive. She'll give you a 5th star energy meter (purple) and give you a new ability, Smooch, which uses 3 meters but increases HP by 30! After, go back to Yoshi's Village. From here, go to where you got Sushi as a partner (go left, through bushes, go right, over the vine). This is where the treasure is. Open the chest here for a Volcano Vase. Bring it back to Kolorado and he'll reward you with the 4th Magical Bean. Now follow him to the area with the whale. Before going on the whale, de-equip your Ice Power/Fire Shield Badges. Put on either Spike Shield or Hammer Throw, and make sure Sushi is your partner. Talk to the whale to go back to Toad Town. On your way to Toad Town, you'll see Jr. Troopa swim up to the island, but you'll take off the at last second. Then he notices you're Toad Town Bound and starts chasing you again. Back at Toad Town, Jr. Troopa will catch up to you and fight him. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Jr. Troopa IV HP: 20 Attack: 6 Defense: 1 At the beginning of the battle, Jr. Troopa's HP will be cut in half thanks to all that swimming. But this time he can fly AND have a spike on his head. This is where Spike Shield/Hammer Throw comes in. If not, use Star Storm when it's Mario's turn. Use Squirt when it's Sushi's and he'll be gone in no time. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ******************************************************************************* POST CHAPTER 5 SIDE QUESTS With a new partner, a new hammer, and many other items, we can do a lot more side quests now. More badges at Rowf's Shop and more Koopa Koot favors for you. Of course, letters to deliver. First, we'll start off with a new mini boss. At the center of Toad Town, you'll notice Kolorado is here, saying the path to Pleasant Path is blocked. Save your game and if you have the Sleep Stomp Badge, equip it. Heal at the Toad House if necessary. At Pleasant Path, head right to find a giant Koopa named Kent C. Koopa. We're not going to pay 100 coins just to pass, so select fight twice. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Kent C. Koopa HP: 70 Attack: 10 Defense: 6 Kent has a ridiculously high defense, but it can be negated with a D-Down Pound. Also, he packs a punk. He can squish you for 10 HP, or hit you for 3 HP and knock out your partner for 3 turns. If you defend right on this attack, your partner won't get hurt. But there is a glaring weakness in him: sleep. If you got Sleep Stomp on, attack him with it when he's standing upright. If not, Sleepy Sheep can knock him out. Otherwise, your last resort is Mamar's Lullaby. He'll be gone for 4 turns. When he is flipped over, you can attack him in two places. ATTACK HIM ON THE LEFT SIDE (side next to his tail) OR YOU WON'T DO ANY DAMAGE. While he's asleep, just keep attacking him on the left side and you can do up to 30-40 HP of damage while he's asleep. When he wakes up, he will still be on his back. You can either attack him or put him back to sleep. He'll get up the next turn and instantly attack you. From here, you can put him to sleep again and finish him off. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After you fight him, we can continue delivering letters. Go over to Russ T's house and give him the letter for a Star Piece. Also, go down to the Toad Town Station and give Dane T. the letter. He'll give you a letter for Frost T., a Toad up in Starborn Valley, but that's 2 chapters away. So we only progress one letter in the chain. Go to Toad Town Tunnels and get to Boo's Mansion. Go down to the shop and give Igor a letter for a Star Piece. With no more letters to deliver at the time, we can always look for more Super Blocks, since we can now upgrade our partners to ultra rank. -Our first super block will be in Toad Town Tunnels. Go to where you unlocked the pipe to Boo's Mansion. Head into the room to your left, with Watt as your partner. You'll see a long gap between a platform and another platform with a Super Block. Let Watt light the way to reveal the hidden blocks. But the blue block under each hidden block, and then jump to make it visible. Once you've revealed all 3, let Parakarry fly you over the gaps. Use it to upgrade anyone you want. -Our next super block is near the main Toad Town entrance. Go to the area with the pipe that leads to your house. You'll see a pipe in the middle of the water. Go to where the three female Toads are and you'll see a dock. Use the dock to swim across the water (don't go to the pipe yet). On the other side of the water, pick up the Star Piece. Now go to the pipe and enter it. Down here, head all the way right and jump onto the higher ledge. On here, head right and use the super block to upgrade somebody. Now, we can also unlock a pipe to Lavalava Island into Yoshi's Village. Go to Toad Town Tunnels and fall through the hole. Down here, swim to the right and land on the dock. The third blooper will come out of the water. I'd equip Quick Change for this fight if I were you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Super Blooper HP: 70 Attack: 5 Defense: 0 This should be a straightforward mini-boss. Super Blooper can squirt ink at you for 5 HP. Sometimes, it will squirt out Blooper Babies. Dispose of these with Star Storm, as they got 6 HP each. The thing that sucks is that you can't get star points off them. Super Blooper can also turn red, and that means on the next turn he'll do a double attack for 20HP! With Quick Change, this is the signal to switch to Bow and have her use Outta Sign. If you do get hit, use Smooch for 20 HP. His last attack is a head spin for 5 HP. Use your best attacks every turn. Goombario and Sushi are good partners for this fight. Keep mowing his HP, heal when needed, use Star Storm when you have the chance, and you'll eventually triumph. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Defeating the Super Blooper allows you to hit a switch to open a pipe leading to Lavalava Island. Now, go right into the next area. You can't do much here, but head right to the other side of the room, dodging the Dark Koopas (they shouldn't give Star Points at this point of the game due to your level). At the other side of the room, you'll see a "?" block that's too high in the air for you to jump on. Just go through the opening to your right. In this area, drop down to the floor below you. Down here, enter the pipe at the other side of the room. Now let Bombette blow up the wall to your right and go through the opening. You'll find a guy named Rip Cheato, who sells everything for 64 coins. You cannot buy the items individually and need to get them in a certain order. Here is the list below. For now, go up the pipe to your right. 1. Star Piece 2. Life Shroom 3. Bump Attack Badge 4. Repel Gel 5. Star Piece 6. Super Shroom 7. Mushroom 8. Dried Shroom 9. Dried Shroom 10. Star Piece After you buy 10 items from him, all future items will be just Dried Shrooms. You should notice a key behind a crate. Pick it up and use it to open the locked door. Now do you wonder what the house to the left of Tayce T's house was? This is a good shortcut for later on. That's all I have for the side quests for now. ******************************************************************************* Now that you're in Toad Town, go to the center of town. Give the girl the four magical seeds and a door will form. Open the door to start the next chapter. <><><><><><><><><><><><><><><><><><><><> Chapter 6: Dark Days in Flower Fields <><><><><><><><><><><><><><><><><><><><> Bowser's minions are causing trouble in this area, and it's up to us to stop the trouble. The clouds have been looming over Flower Fields, blocking the sunlight and making the area unhappy. You'll be greeted by that tree called Wise Wisterwood. He'll explain about everything that's going on. There are six exits you can take here. Take the east exit. In this area, you'll see three trees. Hit them in this order: middle, right, left. A Happy Flower Badge will fall out, so collect it. Continue east into the next area, taking out the Crazee Dayzees here. Wow, we got some badass music playing this area. Head to the middle and you'll find a pissed off flower. Talk to her and she'll tell you that the Monty Moles are running her garden. You need to defeat the four Monty Moles. The trick is to sneak up on them and whack them with your hammer, since they escape fast to a different location. If not, spin into them to start a fight. After all four are taken out, talk to Petunia and she'll give you a Magical Bean, which is used for the end of the chapter. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: After finishing off the Monty Moles, keep whacking your hammer to the left of Petunia and you'll find the Star Piece without a problem. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Before leaving this area, smash the tree and two Red Berries will fall out. Pick up both of them. Leave this area and go back to the center of Flower Fields. Save your game and then use the southwest exit. You'll see a red flower guarding a gate. Feed her a red berry and she'll open it for you (nothing else will work). What to do with the other red berry? If you ever need 5 HP to cure, use it. From here, head left until you get to a tree, taking out the Ruff Puffs and Bzzaps. Once you get to a tree, smash it for two Yellow Berries. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: Smash the ground in front of the tree and you should find this easy Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| After getting the Star Piece, head left into the next area. You'll find a flower and a crystal tree. The flower's name is Posie, and she'll give you Fertile Soil. Now, leave and go back to the center of the area. This time, take the southeast path. Give one of the yellow berries to the yellow flower and she'll open the gate for you. Now jump over the first few platforms and then let Parakarry fly you over the spikes. You could go up the stairs and get the super block, but please save that for our upcoming partner, Lakilester. Smash the tree to your right for two Blue Berries. Make sure you pick up both. Pick up the Star Piece hidden in the flowers to the right, and then head right into the next area. In this area, hit the "?" block for a Dizzy Dial and head down the stairs. At the bottom, go right up the next set of stairs. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: At the top of the stairs, go to the right exit but don't take it yet. Go up past the flowers and the use your hammer to smash the ground until you find the hidden Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| After finding the hidden star piece, head right into the next area. Fall into the pit to your right and talk to the flower named Lily. She will tell you to look for the water stone since her area of Flower Fields is all dried up. Head up the stairs. Follow the circular path in counter-clockwise form until you find a tree. Smash it for Jammin' Jelly. Leave this area and backtrack to the center of Flower Fields. Take the eastern path again and get to where you found Petunia. Back in this area, head into the area to your right. You'll be in an area with dead trees. Walk up to the well and press A. Throw a Blue Berry into the well and the person inside will throw a Flower Saver to you, so pick it up (uses 6 BP but all moves require one less BP). If you throw any other berry down there, the person inside will make you fight someone. Now go back to the middle of Flower Fields. This time, take the west exit. Give your other blue berry to the flower and she'll open the gate. Take out the Spiny to your left. Head left and you'll find a spring. Use Watt to reveal an invisible block and then hit it. Jump on the spring to get on the block. On here, jump over to the brick block and then jump to reveal a Shooting Star. Now continue left and take out the Spiny. Head left into the next area. In this area, go left and you'll see two Lakitus looking for a Water Stone they dropped somewhere, and then they'll spot you. You have to fight both of them. With Lakitus, they can throw Spinies at you and throw Spinies onto the field. Take them out first with a Star Storm, and then go after the Lakitus. Now we've got to go through an annoying maze. Head left until you bump into a bush. Head up north and follow the path until you run into a bush. Instead of going up to get to a pipe, go left and follow this path until you see another path to your south. Go through the bush and take this path. Now head down south until you see a path to your right. Take the right path and you'll see a pink pipe above you. To get to this pipe, go to the bushes to the right of the pipe. Walk through the bush and then get to the pipe and enter it. Head left and you'll find a flower called Rosie. She has a Water Stone, but she wants a trade for it. Now backtrack to the center of Flower Fields. Go to where you found Posie (flower that gave you Fertile Soil. Talk to her and she'll shake the tree, causing the Crystal Berry to fall out. Now bring it back to Rosie (use same maze path I mentioned above). Give the Crystal Berry to Rosie and she'll give you the Water Stone in return. Now go back to the middle of Flower Fields. Take the southeast path, head right, fly over the spikes, head right into the next area, and then down and up the stairs and into the next area. Fall into the pit and Lily will tell you to put the Water Stone in the hole. Walk up to it and do so. It will fill up all the dry pits with water, making this place look good as new again. She'll reward you with Miracle Water. Now, we've got the three items to go to Cloudy Climb, but we're missing the sunshine. Go back into the previous area. Since it has been filled up with water, go to the dock and let Sushi swim you to the platform with the lone tree on it. Smash the tree for a Bubble Berry. Now backtrack to the center of Flower Fields. Save your game and take the northwest path. Talk to the flower and give her a bubble berry. She'll create a bubble and you can jump in the bubble to sail across the pit of spikes. At the end, head up the stairs and walk through the log. Pick up the Star Piece at the end. Now go back down the steps and continue left. Walk through the log. Now head left into the next area. Avoid the Lakitu and then head up the stairs. At the top, use Bombette to blow up the rock. Walk to where the rock used to be and then fall through it. Pick up the Mega Smash Badge, which is the best hammer attack in the game. Now fall to the ground and continue left into the next area. Before going up the spiral stairs, walk around the area in clockwise form. Go through the opening and use Bombette to blow up the rock inside. It will cause a platform to lower on the spiral stairs. Head up the spiral stairs and you'll find a sun at the top (wouldn't your ass be burned with flying colors at this point?). After talking to the sun, go back down the stairs and go back into the area to your right. Continue right and a Lakitu named Lakilester will stop you. Because of Huff 'n' Puff, he'll have to fight you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Lakilester HP: 50 Attack: 4 Defense: 0 Wow, can't you believe you're fighting a soon to be partner of yours? Lakilester's only move he uses is that he throws Spinies at you for 4 HP. Because of that, this is pretty much a straightforward fight. Just keep jumping on him with you and your partner, heal when needed, and use Star Storm when you have the chance. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight, his girlfriend Lakilulu will try to break up the fight. Lakilester tries to convince everyone his name is Spike, but we don't buy it. Since he was under Huff 'n' Puff's orders, let's forgive them. Lakilester will ask you a question. Pick whatever one you want; it doesn't matter. After, he'll join your team. With Lakilester, we can surf across pits of spikes and lava. Head right to the next area. Let Lakilester take you over the spike pit. Now, we've got to leave Flower Fields for the time being, but before doing so, take the southeast exit. Go over the spike pit. At the end, head up the stairs. At the top, hack away through all the Crayzee Dayzees and hit the Super Block at the end. Use it to upgrade Lakilester. Go back to the center of Flower Fields and save your game. Talk to Wise Wisterwood so you can leave this place to go to Toad Town. ~~~~~~~~~~~~~~~~~~~~~~~~~~ TOAD TOWN TUNNELS ERRANDS ~~~~~~~~~~~~~~~~~~~~~~~~~~ Our progress in Flower Fields has been impeded because the next area requires boots we don't have yet. So we need to go down to Toad Town Tunnels and find them. Once you're in Toad Town Tunnels, fall through the hole in front of you. Down here, swim across the water to your right with Sushi. If you didn't follow my side quests, you'll face one of the three bloopers here. Now go through the opening to your right. Jump on the ledge in front of you. Now use Lakilester to surf across the pit of spikes. At the end, go down the pipe. Down here, follow the path to a stone block, taking out the Spinies as you go. Hit the "?" block for a coin and smash the stone block. Go through the opening to your left. In here, take out the Dark Koopas. You'll notice the "?" blocks are too high in the air for you to reach, so continue left and shatter the ultra stone at the end and then go through the opening. Bash the brick block to make a spring fall down, and then use the spring to get to the other side of the room. Open the big chest and you'll find the Ultra Boots! With these, your jumping power increases by 1 and you can do tornado jumps, which can make you jump higher than regular jumping. Test it out by hitting A twice on the brick block to your right to make the spring fall down, and then go back to the previous room. See the brick and "?" blocks? You'll notice a gap between two brick blocks. Tornado jump between these two blocks and you'll find a hidden block with a Life Shroom. Go back into the previous room. Use Watt to light up the area and two invisible blocks will be revealed. One has a Maple Syrup and the other has a Stop Watch. Now from here, go in the pipe and backtrack to Flower Fields. ~~~~~~~~~~~~~~~~~~~~~~ BACK IN FLOWER FIELDS ~~~~~~~~~~~~~~~~~~~~~~ With the new Ultra Boots, take the northeast path and you'll need to deal with an annoying puzzle in this area. Head right and you'll find a series of colored platforms. When you tornado jump on certain platforms, they'll cause some platforms to rise and some to drop. Get on the first red platform. Here are a set of instructions. 1. Do a tornado jump on the first red platform you see. 2. After, use Lakilester to travel across the spike pit and you'll see a green platform lower than any other platform. Tornado jump on it. 3. Tornado jump on the purple platform to the left of the green one that you just hit. 4. Go back to the left side of the spike pit. You'll see a red and a green platform. Tornado jump on the green platform. 5. Go back right across the spike pit to where the lowered green/purple platforms are. Tornado jump on the green one to make it rise. 6. After it rises, tornado jump on the purple platform on the left, to make it rise to the ground to your right. After you've done these six steps (if you mess up, leave and re-enter the area), head right. Take out the Ruff Puffs here. Before heading into the next area, look at the arches. Enter the right one and you'll see a spring to your left. Although the opening is not visible from our viewpoint, go left and bounce on the spring. Up here, go left and use the super block to upgrade Lakilester to Ultra Rank. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: From the Super Block, go all the way right to the other side of the platform and you should be above the arch on the right side. You can't get this with your hammer, so tornado jump above the arch and a Star Piece will fall to the ground. Pick it up. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| After getting the Star Piece, head right and go into the next area. In this area, cross the log in front of you. Before heading right, go to the orange flowers and get the letter (kind of easy to overlook). avoid the Lakitu and go all the way right until you're on the other side of this area, crossing through the logs and flowers. Head right into the next area. You'll find a yellow Magikoopa and three Lakitus who are working on the machine. Smash the machine twice and they'll notice you're Mario and then they'll jump you. Take out the yellow Magikoopa first, as he can give enemies an electric charge (if you jump on them, you get hurt). After that, take out the Lakitus and heal when needed. Once you defeat them, they bolt off. Smash the left side of the machine four times and it'll exploud. This is the cloud machine which made the Flower Fields cloudy. This area will get sunshine and you'll see scenes of all the Flower Fields flowers happy. Now the music changes to a more peaceful tune. From here, backtrack to the middle of Flower Fields. Wise Wisterwood says you can plant the soil, bean, and water right now, but don't do it yet. Instead, go to Toad Town and heal at the house, and then go back to Flower Fields. Back in here, go to the patch of soil in the middle of the area. Plant the items in this order: Fertile Soil, Magical Seed, Miracle Water, and then a huge beanstalk will form up into Cloudy Climb. Before climbing the beanstalk, save your game. Now jump on the big leaf and it'll take you up. ------------- Cloudy Climb ------------- On your way up, you'll see donuts, lollipops, cherries, and ice cream in the form of clouds. Once you're at the top, go to the cloud moving up and down. Use it to get onto a higher cloud, and then pick up the S. Jump Chg. Badge. Now, MAKE SURE YOU HAVE ENOUGH BP TO EQUIP QUICK CHANGE, BECAUSE YOU'LL WANT IT VERY SOON. I'd also equip badges like Pretty Lucky, Last Stand, Mega/Power Rush for this fight. Head right into the next area. In here, head right up the stairs and you'll see a weird lump. Walk up to it and Huff N. Puff will talk to you. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: Huff N. Puff HP: 60 Attack: 5 Defense: 0 I love the music here. The first thing you want to know is when you hit Huff N. Puff, he'll shrink and form Tuff Puffs. The more damage you give to him in a single form, the more Tuff Puffs appear. If you don't finish them up, he'll swallow them and restore HP. When you have a lot of Tuff Puffs on the screen, use Lakilester's Spiny Surge to get rid of them. Try to do 1-2 HP with Spiny Surge to reduce the amount of Tuff Puffs that come out of Huff N. Puff afterwards. The Tuff Puffs will start ramming you for 2 HP each time they ram you, and you need to tap A fast to get rid of them. Huff N. Puff will also blow wind at you, and to reduce the damage, keep taaping A. You'll take anywhere from 3-7HP. He'll also charge up an attack, and when he does this, use Quick Change to switch to Bow and use Outta Sight. If not, he'll use his devastating thunderbolt attack for 10HP! One other attack is that he'll sometimes squish you for 5HP. The attack strategy for Huff N. Puff is tricky. Use your most powerful attacks as Mario, and when it's Lakilester's turn, use Spiny Surge to dispose of all the Tuff Puffs formed, but try to do 1 HP, as stated. Switch to Bow and use Outta Sight when needed. For example, Star Storm/Spiny Surge works well here. You'll be using a lot of FP here, so bring a LOT FP healing items like Maple Syrup. If you need HP, Smooch is always a good way around. Another strategy I use is that when he charges up, use Focus with Mario and Outta Sight with Bow. Since you can't use your partner the next turn, make sure you use Focus again the next turn to waste a turn and to make sure Huff N. Puff doesn't heal himself by inhaling plenty of Tuff Puffs. One strategy I love to use when fighting Huff N. Puff is to use Lakilester's Cloud Nine ability. Using this ability will randomly protect Mario from Huff N. Puff's attacks for 1-4 turns. Again, the protection comes at random, so you will get hit sometimes and get lucky and completely miss the attack on other turns while Cloud Nine is still in effect. If you are going to use this attack, make sure A) it is on the very first turn of the battle or B) during any moment when there are a minimal amount of Tuff Puffs on the field. Keep mowing him down, reduce the amount of Tuff Puffs, he'll when needed, and you'll finally succeed. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Wow, that was a fun fight. After, your sixth Star Spirit appears. Run into the card. Save your game. PRINCESS PEACH'S CASTLE This is the last time you control Peach, and this is very fun too. You can use the Sneaky Parasol to transform into other people. Get out of here using the usual shortcut. Get out in the main hall. If you got a Jammin' Jelly from the last time, go to the closet and dump it in the chest so Mario can get it later. Speaking of the chest, this is your last chance to put any badges into the chest, like the Last Stand, because if Peach hasn't done so yet (and she's collected them), Mario will never see them. But if you don't collect the badges as Peach, Mario can pick them up in their appropriate locations when he visits Peach's castle. Anyhow, once you've got all that sorted out, sneak out into the hall. When a guard isn't looking at you, use B to use the sneaky parasol to transform into him. Note that this time, the guards are not searching and aren't on patrol in the main hallway, making it much easier to do so. Once you've transformed into a guard, go up either staircase on the main hall 2F. Talk to the guard blocking the door and he'll let you through. In this hallway, go right and up the stairs. At the top, talk to the guard blocking the door and he'll tell you his shift is over. He wants you to look for a Clubba that's supposed to be on duty. He'll give you a Castle Key. This will open up the locked door in the main hall 1F. Go back to the main hall 1F and head down the stairs. Use the key to unlock the door. Open it and you'll be outside. Out here, press B to transform back into Peach. There's the Clubba right next to you. If you talk to him as Peach, he won't notice you and go back to sleep (it's got the same personality from the Clubbas in Tubba Blubba's castle, what do you expect?). We can use that door next to us go to into Bowser's Castle, but it's locked sadly. Use the Sneaky Parasol to transform into him. Now go back to the 2F and talk to the guard who gave you the key. He'll flip out on you for being late and then let you go through the door. In this room, head right and you'll notice the broken window form the beginning of the game still isn't fixed. Open the door on the far right side of the room. Head up both staircases in this room and open the door at the top. Walk across this walkway and about halfway through, Kammy will come out here. She'll pass by you and say to keep up the good work. After that, she'll notice you smell too nice (come on, what's wrong with having some good hygiene?). Then she reveals your true self and transforms you back into Princess Peach. She goes in a little uproar and like the past 150 times, you get tossed back in your room. Go figure. BACK TO THE MAIN ADVENTURE Klevar will introduce himself and tell you there's one Star Spirit remaining. He'll give you your sixth meter of Star Energy (pink) and give you an ability called Time Out. It works like a Stop Watch and can paralyze enemies for a few turns and it uses 2 star energy meters. Now leave this place and go back into Toad town. Remember that letter you picked up in Flower Fields? It's for Minh T., the female Toad that runs this garden. Give it to her using Parakarry for another Star Piece. ******************************************************************************* POST CHAPTER 6 SIDE QUESTS I honestly don't know something worthy of doing. We've already exhausted everything out in our previous side quests. We've done all of the letters and have gotten past the chain mails as far as we possibly could. Aside from that Koopa Koot has 3 extra favors, and believe me, these are the last ones you'll get out of her. You can always buy from Rowf/trade with Merlow/find Chuck Quizmo, but...AHA! Found a side quest! Head to Toad Town Tunnels. This time, go left into the 3 pipes area. Instead of taking any pipe, go in the room to your left. In this room, enter the pipe. In this room, drop down to the floor below you and go down the pipe to your right. Down here, smash the two ultra stones to get to a super block. Use it to upgrade anyone you want. Also, go to Merluvee's and pick up the Jammin' Jelly inside the chest Peach left you. Apart from that, we've exhausted every possibility. ******************************************************************************* Go over to Merlon's house. It appears he has a guest. The guest comes from Starborn Valley and tells you to go over there. Go to Toad Town Tunnels, fall through the hall, swim to the right, go into next area, and go all the way right into next area. Use Watt in here to light up the area to see the invisible blocks. Torando jump to hit all of them. Now go on the higher platform and jump from block to block. Open the blue door at the end. Now go down the pipe in this room. In this cold room, go left and use the Super Block to upgrade a partner. Now go right and enter the pipe at the top of the stairs. <><><><><><><><><><><><><><><><><> Chapter 7: A Star Spirit on Ice <><><><><><><><><><><><><><><><><> There's one Star Spirit left and it's up to us to save it. ------------ Shiver City ------------ Now, in front of you are a shop and a Toad House if needed. Here's what's in the shop: Dizzy Dial (15 coins) Shooting Star (30 coins) Snowman Doll (8 coins) Maple Syrup (20 coins) Life Shroom (40 coins) Super Shroom (20 coins) Now, go left into the next area. In this area, open the first door you see. Jump on top of the drawer, then over the fireplace, over the bookshelf, the books, and you'll be on the top shelf. Open the lower window. Out here, jump over the small gap to your left onto another house. Open the window on the right. In this house, go down the stairs and open the chest for the Attack FX E Badge. Now go back upstairs and leave this room. Out here, drop down to the floor below you. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: After dropping down from the house, smash the ground to the left until you find the Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| From the hidden Star Piece, enter the house to your left. In this house, open the door in front of you and you'll find a guy knocked out on the ground. Talk to him and then his wife will come in and go psycho when he doesn't move. Then after a chat, they assume you killed him and then while you tell the truth, we have to go out and find the real "murderer". Leave this room and go to where the Shiver City entrance is. Now go to the right this time. Since no one's on the pond of ice, tornado jump on the ice three times to make it crack. Now take out Sushi and dive under the water to get the key. Use the key to unlock the door in front of you. In this room, head up the stairs. Bounce off the spring at the top to get on the roof. Slide off the rooftop onto another house. On this house, jump inside the chimney. Talk to the penguin inside here. His name is Herringway and we all think he's the killer now. He'll make a staircase to go down, so go down it and leave the house. Follow him to the Mayor's house and then enter the room where the mayor was killed. After a while, the mayor gets up. Apparently, he slipped on the floor and got knocked out. The "Herringway" on his hand was a tag for the present. Now he'll grant you permission go to Starborn Valley. Go to the center of town, save your game, and head right. Over here, go right to the other side of the room and into the next area. ----------------- Shiver Snowfield ----------------- Head all the way to the right and you'll run into Jr. Troopa, who thinks he can beat you this time around. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Jr. Troopa V HP: 50 Attack: 8 Defense: 1 Jr. Troopa thinks he can take you out with a wand. He does 8 HP each turn for his only attack (like the sound effect). Your hammer will do 5 HP each turn. Now, heal when needed, because your HP will be down fast. Also, Goombario + Charge + Multibonk = win. Otherwise, just attack him every other turn and he'll be gone. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight, head right into the next area. In this area, smash the big tree four times for a letter to come out. The letter is for the Mayor Penguin. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: In the southern part of this area, you'll find a tiny tree. Smash the ground to the left of the tree to find a Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| After all that is done, head right into the next area. Now, go right until you find a set of steps. Before climbing up them, pick up the letter behind the glacier to your left. Now go up the steps. At the top, head right and you'll find a ghost. Pick the option to fight him. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Monstar HP: 20 Attack: 1 Defense: 0 This guy is a sorry excuse for a boss and things he'll kick the crap out of you. Want to knock him in one turn? Bring Mario into battle with 1HP and equipped with Mega Rush. Since Mega Rush boosts your attack by 4 with 1 HP left, it brings up your jump to 7 HP damage. Now do an action command jump for 14HP, and a Goombario headbonk for 6 HP, knocking him out. His attack is so scary you better watch out. All those stars falling from the sky for over 1 HP. If you can't beat this boss, erase your Paper Mario file and drop the game into an incinerator. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight, go right into the next area. ---------------- Starborn Valley ---------------- A person named Merle will greet you. Merle will invite you to his house. Now, he'll give you the Scarf, one of the items needed to get to Crystal Palace. Before leaving this place, go to the bottom of the area and you'll find a Toad with a green head. Give him the letter (assuming you've been following my chain letter), and he'll give you a letter for Goompapa. Now leave this place and backtrack to Shiver City through the Shiver Snowfield. On your way back, you'll find a frozen Jr. Troopa in the middle of the area. ------------ Shiver City ------------ Go to the Mayor's House once your back here. Talk to him and he'll give you a Bucket. You also have a letter for him, so give it to him and you'll get a Star Piece out of him. Go back to Shiver Snowfield. ----------------- Shiver Snowfield ----------------- From the frozen Jr. Troopa, head right into the next area. You'll see a line of snowmen. Give the third snowman on the left a scarf and give the bucket to the snowman on the far right. They'll thank you and then open the path to Shiver Mountain, one of my favorite places. ---------------- Shiver Mountain ---------------- The music here is one of my favorite pieces of music in a game. Now head right up the stairs and fall in the pit at the top. Down here, tornado jump to break the ice and then tornado jump again to rise the platform. Now continue right, going up and down all the stairs until you find a brick block. Bash the brick block and then do a tornado jump where the block was and you'll find an Ultra Shroom. Now head right into the next area and walk up to the gap. Pull out Kooper and use him to activate the switch. The platform will rise, but what's this? We seem to have another Kooper with us. Both are trying to convince you they are real. Whack the one on the left and it'll turn into a Duplighost. Fight it in battle and then it'll walk away. Now go right and head up the stairs. At the top, take out the White Clubba and go up the stairs to your left. You'll find a super block, so use it to upgrade one of your partners. And if you've gotten all of the ones prior to this, all of your members should be at ultra rank! Now go back down the stairs and continue right into the next area. You'll see three items on the wall in front of you, but don't pick them up, as they'll block the way to the next area. But there is a trick. When taking them out, put ANY other item in the slot's place to open up the gate (so if you took the Thunder Rage and made the gate shut, replace it with one of your bad items and it'll open the gate). We'll get them at the end of the chapter. Go right into the next area for the time being. In this area, head up the stairs and you'll find a slot in the shape of a star. We don't have the item yet, so fall down the pit to your right. Down here, head right and use Bombette to blow up the wall and then go inside. In here, go right and walk through the fake wall, and you'll meet someone named Madam Merlar. She'll tell a long, long, boring story to put Mario asleep with the snoozing bubble. Pick up the Star Stone and then leave this cave. Back out here, go up the stairs and put the Star Stone in the slot. It will create a long, long, long staircase. Now, go up the first staircase. At the top, take out the White Clubba and go red. Hit the red "?" block for the Mega Jump badge, which is jump's best move. Go left and up the next staircase. Save your game with the save block at the top of this staircase. Before going up the next staircase, fall off the ledge next to you and you'll land on a ledge with a Star Piece, so pick it up. This means you need to go up all the stairs again. At the top, heal with the Heart Block and head right into the next area. You'll see a cool reflection of yourself. Head right and open the door into the Crystal Palace. --------------- Crystal Palace --------------- The reflection is still with you. Open the first door you see. In this room, save your game and go right, where you'll find a Red X and a door (remember where the X is). Open the door. In this room, take out the Swoopulas and open the door on the right side of the room. Open the chest in this room for the Blue Key. Now go back to the main hall of the Crystal Palace. Go right and you'll find a switch. Tornado jump it to change it from red to blue. Now unlock the door. In this room, take out Bombette and go to the other side of the room. Let her blow up the wall and then go through the opening. In this room, you'll notice your reflection is gone. Notice there is not a mirror between the two poles in the middle. On this side of the room, bash the brick block for multiple coins and then blow up the cracked wall on the left with Bombette. Go through the new opening on the left. In this room, you'll run into a copy of Mario and Bombette and they'll turn into Duplighosts (they did a good job with your reflection). After you fight them, go left and open the door. You'll be on the other side of the main Crystal Palace hall. Open the first door you see. In this room, hit the "?" block for a Super Shroom. Now go right. Use the tornado jump to break the wooden floor. Down here, open the door to your right. In this room, go right and open the door at the other side of the hall, taking out the Swoopulas. In here, open the chest for a P-Down, D-Up Badge (increases defense by 1, lowers attack by one). Now go back to the room with the swing and bounce on it. Back up here, open the door on your right. In this room, take out the Duplighost and open the door on the other side of the room. Pick up the Shooting Star and go back to the main hall. Back in here, go left and open the door and you'll be back outside. Out here, go left and into the cave. Pick up the Star Piece in this cave and go back inside the Crystal Palace. From here, work your way back to the other side of this hall, by using the same path you took to get here. Once you get to the other side of the main hall, open the door. Back in this room, go to where the Red X was. Since you smashed the floor on the other side, it got rid of the red X, so drop down to the floor below you. Down here, head right and blow up the cracked wall with Bombette. She'll come back down with four clones of herself. After they all fight over who is the real one, talk to the second on the right. She'll tell you that she'll never forgive you if you screw up. So smash away all the fake Bombettes and then she'll give you a kiss. Now you can head right into the next area. Open the chest for a Red Key. Now go back out to the main hall. Go to where the blue switch is. Use your tornado jump on the switch to make the switch and the door red. Unlock the red door and then enter it. In this room, open the door to your right. You'll see a White Clubba and a Clubba statue in the back. Defeating a Clubba makes the statue disappear. After this fight, take out the next two Clubbas. Then go left into the previous room. Back in here, go on the other side of the mirror and open the door to your right. Since the Clubba statues are gone on this side of the room, cross the bridge and open the door on the right side of this room. In here, go past the red switch and walk up to the wall. Use Bombette to blow up the wall on the right (there's no crack, but who cares). Take out the Duplighost to your right and open the chest for a Triple Dip Badge (uses 3 items in one turn). Now, go back to the previous room. Make Bombette go to the switch. Before she blows up, go to the middle mirror and the switch will cause the sliding mirror to revolve, moving you on the other side of the room. On this side, open the door to your right. In this room, take out the White Clubba and open the door to the right. In this room, take out Kooper and go to the other side of the room. Use Kooper to send him into hole and he'll come out with Luigi, Kolorado, Goompa, and Koopa Koot. This is really sad. All of them are trying to say they're the real Kooper. Of course, just smash anyone BUT Kooper and they'll go away. Now, the explosion will create an opening, so go through it. In this room, enter the door in front of you. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: Smash the ground beneath the "?" block and the hidden Star Piece will be yours. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Use a tornado jump to the his "?" block for a Maple Syrup and leave the room. Now open the door to your right. In this room, you'll see your reflection is back. Take out Kooper and use his Shell Toss to activate the blue switch on your reflected side, thus making a bridge. Cross the bridge and open the door on your right. Go on the other side of the glass and open the door on your left. Since you're on the reflected side of the room, cross the bridge and open the door. In this room, open the door in front of you. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| HIDDEN STAR PIECE: As soon as you enter the room, smash your hammer to the left and you'll find a hidden Star Piece. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Now, if you want a hidden Jammin' Jelly, use a tornado jump above where the Star Piece panel is. Go right and push the little rhino statue to the left and you'll fall down a hole. Down here, open the door to your right. Take out the White Clubba and open the door on the right side of this room. In here, open the chest for the P-Up, D-Down badge (power + 1, defense - 1). Now, backtrack to the room where you got the Maple Syrup. Head right and you'll notice the big rhino statue was formed, revealing a hole, so fall down it. Down here, open the door to your right. In here, open the chest for a Palace Key. Now go back to the spring and bounce up it. Leave this room. Back in this hall, go right and open the door. In here, open the door across from you. In this room, you'll need to solve a puzzle with real rhinos and rhino statues. When you talk to the rhinos, they direction they face in will also make the statues face that direction. You can only push statues in the direction the rhino heads are facing. Push the leftmost statue until it's in front of the orange tile. Now speak to the corresponding rhino so it faces the south side. Now push the left statue so it covers the left tile. Now talk to the middle rhino so it is facing your right side. Now push the middle rhino statue to the right so it's above the middle orange tile. Now talk to the middle rhino so that it is facing north. Now push the middle statue down so it covers the middle tile. For the right rhino, talk to the right rhino so he is facing south. Now push the right rhino statue up so it is against the ledge. Now talk to the rhino so he faces right. Push the statue to the right until it is directly above the tile. Now talk to the rhino so he faces north. Push the statue down to the tile and you'll have the puzzle solved! After the puzzle is solved, a staircase will rise to the door, so go up the stairs and open the door. Use the Heart Block and save your game. Now make sure Watt is your partner and you got the Dizzy Stomp Badge and Feeling Fine equipped. Now open the door to your right and you'll be outside. You'll meet the Crystal King, the boss of this area. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: Crystal King HP: 70 Attack: 6 Defense: 2 One of Crystal King's attacks is that he can inhale the Crystal Bits and shoot them at you for 4 HP each. Another attack is that he can shoot ice at you for 6 HP, and this can freeze you unless you have Feeling Fine. Also, he can clone himself. You can only do damage by attacking the real one. Use Star Storm to find out the real one. He can also heal himself for 20 HP. For attacking him, his defense is at 2, so jumping will only do 1 HP. This is where you want Watt, as he can override any defense. His electro dash can damage the King for 5 HP. For Mario, use Dizzy Stomp, as the Crystal King is vulnerable to getting dizzy for 2 turns. If not, Klevar's Time Out can help out. Since you'll have Watt as your partner, use Turbo Charge to boost Mario's attack up by 1 for a few turns. Just keep attacking him with a powered up hammer for 5 HP and Electro Dash for 5 HP, making 10 HP a turn. Try to make him Dizzy and his health will be down before you know it. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After the fight, he'll disappear to reveal the final Star Spirit! Congratulations! Now, save your game. PRINCESS PEACH'S CASTLE Peach is worried about if she is helping Mario or not. Twink will cheer her up by saying she is. When they go back inside their room, Bowser comes in and wants to have a little friendly conversation with Peach, but she won't buy it. Peach will tell him Mario is coming and he can't stop you. Kammy comes in informing Bowser that you saved all seven star spirits. Bowser plans to have his guards ambush Mario the second he enters his castle. Then she orders for Princess Peach to be tied up "If she gets out this time, heads will roll!". I wonder if they'll ever find out about the secret passage. Twink finally shows himself to Bowser and tries sticking up for himself and Peach. BACK TO THE MAIN ADVENTURE Kalmar will give you your seventh meter of Star Energy (red) and an ability called Up & Away, which can knock enemies out of battle by turning them into stars. Kalmar then tells you that we need to head to Shooting Star Summit so that they can give you a way up to Bowser's Castle. *Sigh* I'm going to miss this cool music here. From here, work your way back to the room that had the three items (Thunder Rage/Snowman Doll/Shooting Star). I say take the Thunder Rage and Shooting Star, as the Snowman Doll isn't much of use at this point of the game. From here, work your way back to Shiver City. On your way back, you'll notice the frozen Jr. Troopa is missing and the Gulpits have taken over the area. Perhaps he got swallowed? ------------ Shiver City ------------ Once you're back in Shiver City, go sleep in the Toad House. I don't care what your health is. When you wake up, you'll find an Iced Potato, 4 Mushrooms, and an Ultra Shrooms! I seriously wonder who did this for us. Now take the Ultra Shroom at the least and head into Toad Town Tunnels. ------------------ Toad Town Tunnels ------------------ In this area, go left and go down the pipe. Now, go left and open the door. Drop down to the floor in front of you and head down the pipe. Use Bombette to blow up the wall on the right if you haven't done so yet. Go through the opening, head up the pipe, and at the top, use the key in this room to unlock the door (if you didn't go through this area yet). Go outside and you'll find yourself in Toad Town. ******************************************************************************* POST CHAPTER 7 SIDE QUESTS Got any last minute errands before Bowser's castle? First off, go deliver that letter to Merlow for a Star Piece (why would he give you one if he's collecting them, plus you need every last Star Piece to buy all his badges). Also, get to Goomba Village via Toad Town Tunnels. Give the letter to Goompapa and this will finish the chain letters. Instead of giving you a letter, he'll reward you with a Lucky Day Badge for all your work (makes enemies sometimes miss you, works better then Pretty Lucky). That should finish off every last letter in the game. Other than that, finish off your Badge and Star Piece collection and finish up Chuck Quizmo. If you want, make some more Tayce T recipes to make good healing items for our upcoming trip. ******************************************************************************* The Star Spirits wants you to go to Shooting Star Summit. Once you're there, take the upper path and then at the top of all the steps, they'll create a path for you up to Star Way. --------- Star Way --------- Once you're up here, fight the blue flames and just follow the path into the next area, Star Haven. ----------- Star Haven ----------- One last town before we head over to Bowser's castle. If you head up the stairs, you'll find a shop. Stop Watch (15 coins) Shooting Star (15 coins) Super Soda (3 coins) Maple Syrup (10 coins) Life Shroom (25 coins) Super Shroom (10 coins) If you need to claim your best healing items from the clerk before we move on. Heal at the Toad House if needed (everyone here is a star). Now continue right into the next area. You'll see the building where the Star Rod was stolen, and now it's playing a remix of the Star Spirit theme. Head up the stairs and enter the building, where the seven star spirits are waiting for you. They'll all upgrade you with another star ability called Star Beam, which uses no star energy. Whenever Bowser is invincible, just use this attack to make him hittable again. In here, they'll also create you a Star Ship to go Bowser's castle. Jump in the ship when you're ready, and hit yes to take a nice ride across the sky. People from below thing it's a shooting star and start making wishes. <><><><><><><><><><><><><><><><><><> Chapter 8: A Star-Powered Showdown <><><><><><><><><><><><><><><><><><> ---------------- Bowser's Castle ---------------- Wow, can't we just ride this thing straight up to Peach's castle and make our lives 150x easier? Once you enter, you'd think it'd be logical to ride on one of Bowser's clown cups up to the castle. Open the door in this area. The door across from us is locked. Go across the bridge up to the locked door. From here, follow the right path to an opening and then go through it. In this area, head down the stairs and you'll find one of Bowser's guards. You can flip them over with jump, but you need the Spike Shield Badge because of the spike, but with Spike Shield, this area becomes a lot easier. Defeating this Koopatrol makes a castle key form. Take the Castle Key, leave this room, and then unlock the door and open it. In this room, head right and take out the Koopatrol. Now head right into the next area. In this hallway, take out the Koopatrol and the Hammer Bros. Now head right and open the door. In this room, the door will talk to you and tell you that you can go through. But he set up a trap so that when you stand in front of you, you fall into a prison. Down here, smash the block on the right to find a Life Shroom. Now use the Heart Block and let Bombette blow up the wall on the right. In this room, save your game and then go through the opening to your right. Now, like in Mt. Lavalava, you need to jump across all of the platforms here before they sink into the lava (using Parakarry is too slow). Once you've jumped across each and every Pokemon, go through the opening to your right. In this room, get to the bare edge of the step and let Kooper activate the switch. This will cause a sliding platform to appear. Use it to get to the platform across from you. On here, use Lakilester to float in the lava. Go right and you'll find a platform with a switch. Activate this switch to make another sliding platform form. Now go left and get on the platform. Use Parakarry to get you across all of these platforms and then you'll get to an opening, so go through it. Use Lakilester to get you across the lava onto a platform (use Kooper to get the items if you want). On this platform, take out Bow and let her make you invisible so you can cross the lava fall. Now get onto the platform and use Parakarry to get on the platform to your right. On here, get in the lava with Lakilester and go through the opening. In here, head right past the lava and then get on the ground. Head up the stairs and you'll find 3 Koopatrols and a Blue Magikoopa guarding the switch, and we have to fight them. Take out the Magikoopa first, because they can give any special ability to any koopa. Once you beat them, hit the switch and it'll cool down all the lava and harden it. Since it is hard now, we can walk on it. Before progressing, go all the way left until you're back at the second lava room (the one to the right of the room with the Save Block). You'll notice that there is a new opening where the lava was. Go through this opening. Head left and bash the "?" block for a Life Shroom. Continue left and head through the opening so you're outside. Out here, follow the melted lava to a bunch of ledges. Hit the red "?" block for the third and final Deep Focus Badge (if you've been following this guide, you should have all 80 badges now). Once you have it, go back inside the castle. In this room, head through the opening on the other side of the room. In here, go back through the opening to your right. In this room, go to the middle of the room. Thanks to the melted lava, we can go through the opening in here. Go through it and then open the chest for a Castle Key. Now from here, go all the way back to the opening where you hit the switch to cool down the lava. Standing in front of the opening, head right and unlock the door and then open it. This room is completely pitch black, so you'll need Watt to light it up. Now, follow the path until you get to a fork. Take the upper path and go up the slope. Get to the edge of the platform and use Parakarry to fly you over the gap (it'll be dark if you switch Watt, but you'll get it). Use Watt to light the room up again. Now go all the way left up a slope. At the top, use Parakarry to fly you over the gap and then continue left into the next area. You'll come into another dark room, so let Watt light it up. Head left and you'll come to two paths. Take the lower one and head left up the slope. At the top, use Parakarry to fly you over the gap. Switch to Watt so you can light up the room again. Head left and you'll come across three different paths. Take the highest path and go up the slope. At the top, drop down to the floor below you and you'll be next to a spring. Down here, head left, take out the Blue Magikoopa, and go into the area to your left. Back in this room, push the statue to your left and then go through the opening. The guy will now let you through, so hit A to open him. In here, head right and save your game. Now head right and go through the opening. Go down the stairs and head into the next room. Take out the Guard to get the key. Open the cell and talk to the Red Toad so you can sleep here and refresh yourself. Leave this room and go back to the Save Block. Head left and open the door, where you'll find a shop. A Spiked Goomba is running it and will sell you stuff. Super Shroom (30 coins) Mayple Syrup (30 coins) Thunder Rage (30 coins) POW Block (15 coins) Dizzy Dial (25 coins) Mystery (5 coins) Now leave this room. Back in here, open the door at the other side of the room. In this hallway, take out the Koopatrols and the Blue Magikoopa and then open the door on the right side of this room. I hate this puzzle. Go into the next room to your right. Head right until you find a spring. Hit the spring to get on the platform to your left. Go left and jump on the chain to make the water level rise. Now swim through the water with Sushi. Go left into the previous area. On here, swim onto the dock and hit the blue switch to make a spring appear. Bounce onto the platform to the right. Head right and use Bombette to blow up the wall and then go through the opening. Use a tornado jump to break the brick block and make the switch fall Hit the switch to make a hallway appear. Go down these hallways and pull the chain at the end, causing the water to rise again. Go back to the previous area. Go to the dock and swim left onto a platform to pick up a Castle Key. Now go right to the area we were just at. Pull the chain to make the water level drop. Now go back to the previous area. Drop down to the floor below you. Go to the dock and swim right into the next area. In here, get to the dock and pull the chain to make all the water go away. Drop down to the ground. Down here, head right and unlock and open the door. In this room, head up the stairs and dodge the Golden Bullet Bills. Take out the cannons at the end (same way you did in Koopa Bros. Fortress). Now head up the stairs and go left. Take out the next Bullet Bill Cannon and head up the stairs. Go right and take out the third set of cannons, and after that, go up the stairs and take out the final set of Bullet Bill cannons. After this, head up the stairs and open the door to your right. You'll find Dry Bones here. The only way to defeat them is with fire, so use attacks like Fire Flower or Kooper's Fire Shell. Take them out if you got the moves, otherwise avoid them. Also, notice the three statues. Push the one on the right to the left and then go through the opening. In this room, head right down the hall and then go through the opening. In here, save your game and then push the left statue to the left and then go through the opening. In this room, use that mush needed Heart Block and continue right into the next room. In here, push the middle statue over to the right to reveal an opening. Go through this opening. In this hall, head left into the next room. In here, pick up the Castle Key. Now go back to the room with the Save Block. Now open the locked door. In here, talk to the gate blocking your way. He'll let you through if you pass his quiz. Here the answers. 1. 3 Koopas 2. 3 Red Shy Guys 3. Red Shy Guys 4. 2 Goombas 5. 4 arms If you answer these right, he'll let you pass. If you miss 3 questions, I heard you have to fight a few Anti Guys, but I'm not 100% sure on this. Now open the gate and you'll be outside. Hit the "?" blocks for Maple Syrup and Super Shroom. Now head right and go up the stairs. At the top, drop down in front of the ledge for a Jammin' Jelly. Now go back up both staircases. At the top, head all the way left until you get to a door and then open it. Head left, save your game, and then go through the opening to your left. Now head down the stairs and go through the opening at the bottom. Take out the Koopatrol for a cell key. Open the cell and talk to the Toad so you can rest. Now leave the room, go back up the stairs, and then back to the save block. Head up the stairs. At the top, go left and enter the door. In here, head left and go up the blocky platforms. Jump onto the lower one and you'll see a switch below you. Use Bombette to blow the switch up below you. It'll cause the platform to rise and then fall, so quickly get on the platform to your left. Go through the opening and get the Ultra Shroom. Now go right into the room with the save block. From the top of the staircase, head right and open the door. In here, head up the stairs and take out the Koopatrol. At the top, go right and open the door. In this room, get on the small platform above the red switch. Use Bombette to blow up the switch on the floor. This will make the platform rise and fall, so quickly get on the floor to the right. On here, head right into the opening. Now pick up the Castle Key and leave this room. Back out here, leave the room to your left. In here, go down the stairs and head right. Open the locked door and go through it. This is a pretty annoying puzzle. You need to take the correct way or else you'll wind back at the start. 1. Start the puzzle by heading up the stairs and going through the opening. 2. Now head down the staircase in the next room and go through the opening to your right. 3. Don't go up any staircases, just head right and go through the opening at the other end of the room. 4. Head up the staircase and then go right through the opening into the next room. 5. Go right and head down the staircase on the right. Now, go through the opening to your right. 6. Head up the staircase. At the top, go right and head through the opening. If you did this right, you'll be in a hallway with Koopatrols. Battle them and head right across the bridge so you get to a door. Open the door and then use that Heart Block. Now go across the hall and you'll find Peach! Yay! Now we don't have to beat Bowser! Talk to her. She'll come up with some excuse that she ran away when Bowser wasn't looking. She says that you don't need to fight him (but he still has the star rod, dumbass). After, go left and she'll follow you for a while. When you notice she's gone, bolt to the right. Hit her three times with a hammer and she'll turn into a Duplighost. After the fight, go back left and heal. Now head right and open the door. You'll be greeted by another guard. Your last test is to defeat the Koopa Bros. again, but Jr. Troopa comes in and kicks them out. This is your final match. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINI BOSS: Jr. Troopa VI HP: 60 Attack: 8 Defense: 2 Now, he will combine all of his past forms into one. His first attack is jumping on you for 8 HP. About halfway into the battle, he'll transform into his flying spiked head form. This means no jumping without Spike Shield, and you'll need to use attacks like Star Storm. You'll want a partner like Sushi for this part. He'll also duck into his shell and charge at you for 8 HP. When you start draining him low on health, he'll lose the wings and bring out his wand. He can use the wand to make a thunder bolt at you for 9 HP or heal 10 HP for himself. He can also magic blast you for 8HP. Just heal when needed, use your best attacks, use Star Storm and Smooch when you got the chance. Sushi and Watt are good partners for the battle. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the fight, the gate wonders that if you're really stronger than the Koopa Bros. (You beat Jr. Troopa, Jr. Troopa beat them, do you beat the Koopa Bros?). Now open the gate and then enter. In this room, head up the stairs and open the door at the top! Yay! Fresh air! Save your game and then use Watt to light up the area. You'll find a hidden "?" block, so hit it for an Ultra Shroom. Enter Peach's castle. --------------- Peach's Castle --------------- Upon walking into the main hall, go on the right staircase and open the door. Open the cupboard and you'll find a Toad. He says you can sleep in your bed and restore your health. Now go back into the main hall. Head up the big staircase and open the door at the top. In the main hall 2F, open the first door to the left of this door and you'll be in the library. Get to the middle of the room where there are stacks of books. Use the book stacks to get on top of the shelves. Up here, head right and follow the path to a Life Shroom. Now go back to the main hall. Out here, head up either staircase and then open the door at the top. Head up the staircase in this room. Before opening the door, de-equip any Useless battle badges for the final fight (Chill Out, Speedy Spin, etc). Put on badges like Power Plus, Mega Smash/Mega Jump, and S. Jump/Smash Chg. Now open the door. Peach is screaming for your help since Bowser is hanging her from the ceiling. It's time for a rematch in front of that broken window that never got fixed. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOSS: Bowser HP: 50 Defense: 1 Fire Attack: 8 Stamp/Nail: 6 Bowser can launch a flamethrower at you for HP, or use a stamp/nail attack for 6 HP. When he goes invincible, use the Star Beam to remove his powers. Also, when you bring his health down, he'll start healing himself for 20 HP. Use attacks like Mega Smash to remove 10 HP for him. Don't use your own healing items; save them for the next fight. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After the fight, he'll say it was just a warm-up and then bolt away with the Princess. Before you go chasing him, go back down to the first floor and heal. Now come back to this room. Open the door on the right. Now head up both staircases and open the door at the top. You'll see Bowser in the background, running away with Peach. Go into the door to your left. Save your game and then go up that long spiral staircase. At the top, open the door, make any last minute adjustments with your badges, and then cross the bridge onto the battlefield. Kammy Koopa will activate the battlefield to make Bowser a lot stronger. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! FINAL BOSS: Bowser HP: 99 Defense: 2 Now, here's a good trick to remember. At the start of the fight, burn up as much FP for your best attacks as possible before he goes invincible. Once he goes invincible, try to use the Star Beam to remove his invincibility, and nothing will happen. Then the viewpoint switches over to Peach. She wonders how to help out, and then Twink comes in and knocks Kammy out. The next battle is Peach and Twink vs. Kammy. You cannot lose this fight. Just use Focus and Dash every time until you knock out Kammy. After the fight, Twink and the Star Spirits will upgrade the Star Beam to the Peach Beam and restore you to full HP, FP, and star energy! Also, Bowser's HP will not be healed either. Back to the fight. Use the Peach Beam to remove Bowser's powers. Bowser's attacks are the same as last battle, except powered up. Now, his flamethrower is 10HP, he can swipe you for 8 HP (and poison you, unless you have Feeling Fine). Also, he'll use a thunderbolt for 10 HP. Another attack is that he'll send a shock wave for 6 HP and knock your partner out for 3 turns. Be warned that this deactivates any charges you have on you and your partner. He can also heal himself for 30 HP when his health starts getting low. Just use Mega Smash every turn and when your FP gets low, use FP restoring items. Heal when needed, just your best attacks non-stop, use Peach Beam when he goes invincible, and you'll win the battle easily. As for partners, I say use Watt, since Electro Dash overrides any defense, doing 5 HP a turn (when at ultra rank). !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! After the fight is over, Mario takes back the Star Rod and the castle blows up. Now enjoy your ending! ========= 5. Items ========= This section will include the healing items and the key items found in the game. For the healing item, I will split it into two categories: items that can be found manually and ones that require a Tayce T. recipe. -------------- Healing Items -------------- These are the items you can find on your own and do not require a Tayce T. recipe to receive them. APPLE Description: Restores 5 HP. Location: Spin/tornado jump on the crates inside Boo's Mansion to find these items. BLUE BERRY Description: Restores 5 FP. Location: Take the southeast path in Flower Fields and smash the tree next to the spike pit on the right side. BUBBLE BERRY Description: Restores 5 HP. Location: In Flower Fields, take southeast path and get to the pond. Let Sushi surf you to the platform with tree, and then smash the tree. CAKE MIX Description: Restores 1 FP. Location: Shy Guys carry this item in the playground west of blue station in Shy Guy Toy Box COCONUT Description: Throw it at an enemy to do 3 HP damage during battle. Location: Pretty much any tree in Lavalava island bears a Coconut upon smashing it. DIZZY DIAL Description: Use it to make enemies dizzy during battle. Location: Various shops, Gusty Gulch, Tayce T. recipe. DRIED FRUIT Description: Restores 15 HP. Location: After defeating Pokeys in Dry Dry Desert, this item may appear on the screen. DRIED PASTA Description: Restores 3 HP and 2 FP. Location: Buy in shop at Dry Dry Outpost for 3 coins. DRIED SHROOM Description: Restores 1 HP. Location: Dry Dry Outpost Shop for 2 coins, Rip Cheato for 64 coins, etc DUSTY HAMMER Description: Use it in battle to do 1 HP damage on 1 enemy Location: Dry Dry Outpost Shop for 2 coins, Boo's Mansion for 4 coins. EGG Description: Restores 5 HP. Location: In a bush near the Mt. Rugged railroad. It can also be found by jumping and pulling a vine on one of the trees in Jade Jungle. FIRE FLOWER Description: Use it in battle to do 3 HP damage to all enemies on the field. Location: Various shops, "?" blocks, Tayce T. recipe. FRIGHT JAR Description: Using it will cause a ghost to come out and attempt to scare enemies off the field. Location: Shroom Grocery, various "?" blocks. HONEY SYRUP Description: Restores 5 FP Location: Various shops, "?" blocks, can be found after defeating certain enemies. ICED POTATOE Description: Restores 5 HP. Location: Found in Toad House after resting in Shiver Cities (can be done unlimited times). JAMMIN' JELLY Description: Restores 50 FP. Location: Found behind large tree (not Raphael the Raven's) in Jade Jungle, received if you win quiz contest in Peach's castle (played as Peach upon clearing chapter 5), smash tree near Lily to find this item, and one is in a hidden "?" block inside Crystal Palace near the rhino statues (in those small rooms where you push statues to reveal holes, requires tornado jump to get to the hidden blocks, so use Watt to help you out). Also found in Bowser's Castle. KOOPA LEAF Description: Restores 3 FP. Location: Found when examining certain bushes in Koopa Village. LEMON Description: Restores 1 HP and 2 FP. Location: Found by hitting the lemon tree in the desert oasis (Dry Dry Desert). LIFE SHROOM Description: Automatically revives 10 HP for Mario if his HP falls to 0, but it can be manually used to restore 10 HP. Location: Bought in Boo's Mansion, Shiver City, Star Haven, Tayce T. Recipe, also can be bought from Rip Cheato. LIME Description: Restores 3 FP. Location: Found by hitting the lime tree in the desert oasis (Dry Dry Desert). MAPLE SYRUP Description: Restores 10 FP. Location: Various shops, "?" blocks, can be found after defeating certain enemies. MELON Description: Restores 15 HP. Location: When you give the adult Yellow Yoshi in Lavalava Island a Tayce T. recipe, he will give you this item in return. You can do this an unlimited amount of times. MUSHROOM Description: Restores 5 HP. Location: Various shops, "?" blocks, and 4 can be found when you sleep in Shiver City Toad house after clearing chapter 7, also sold by Rip Cheato. MYSTERY? Description: During battle, use it and a random item from the following list will be used (Mushroom, Super Shroom, Stone Cap, Dizzy Dial, Fire Flower, Repel Gel, Thunder Rage, or a rock will fall down and do 1 HP damage on Mario). Location: Boo's Mansion, Bowser's Castle PEBBLE Description: Use it in battle to do 1 HP damage on 1 enemy. Location: Shiver Mountain. POW BLOCK Description: Use it in battle to do 2 HP damage on all enemies (also flips all Koopa Troopas over). Location: Various shops, can be found when defeating certain enemies, "?" blocks. RED BERRY Description: Restores 5 HP. Location: Take the east path in Flower Fields and hit the tree near Petunia. REPEL GEL Description: Use it during battle to make Mario transparent (can't be hurt) for a few turns. Location: Sold by Rip Cheato, Harry's Shop (30 coins), hidden "?" block at Jr. Troopa's Playground (where stone block is), Shiver Snowfield, 1 found in hidden block in Lavalava Island. SHOOTING STAR Description: Use it during battle to do 6 HP damage on all enemies. Location: Bought in Shiver City, Star Haven. SLEEPY SHEEP Description: Use it during battle for a sheep stampede and to make enemies fall asleep. Location: Shroom Grocery, Tayce T. recipe. SNOWMAN DOLL Description: Use it during battle to do 4 HP damage on all enemies. Location: Harry's Shop, Yoshi Village, Shiver City, "?" blocks. STINKY HERB Description: Restores 5 HP. Location: In the backgrounds of Flower Fields, you'll see flowers and vines on the walls. Walk near these and an herb may fall out. Don't worry, these are still pretty easy to find. STONE CAP Description: Use this to turn Mario into stone for a few turns during battle. He cannot be hurt by anything, but the catch is he can't attack, so it's up to your partner. Location: Harry's Shop, hidden "?" block in Jade Jungle. STOP WATCH Description: Use it during battle to paralyze enemies during battle. Similar to Klevar's Time Out ability. Location: Lavalava Island, Dry Dry Desert, bought at Boo's Mansion and Star Haven. STRANGE LEAF Description: Restores 5 FP. Location: Found by examining the bushes to the right of Boo's Mansion. SUPER SHROOM Description: Restores 10 HP. Location: Hidden "?" block in Goomba Road, at Dry Dry Desert (where Kolorado's tent is/was), go up north a few sections and you'll find a block on the ground. Hit it 10 times for a Super Shroom to appear. Also found in various shops. SUPER SODA Description: Restores 5 FP and cures poisoning/shrinking. Location: Bought at Star Haven, Tayce T. recipe. TASTY TONIC Description: Cures shrinking/poisoning. Location: Found behind a bush in Dry Dry Desert, bought at Harry's Shop, Yoshi's Village, also a Tayce T. recipe. THUNDER BOLT Description: Use it during battle to do 5 HP damage on 1 enemy. Location: Bought at Dry Dry Outpost for 5 coins, found on top of a brick block on Pleasant Path (use Kooper's shell toss to get it or tornado jump). THUNDER RAGE Description: Does 5 HP damage to all enemies on the field. Location: Hidden block in Dry Dry Desert, bought at Harry's Shop, Yoshi Village and Bowser's Castle, also a Tayce T. recipe. ULTRA SHROOM Description: Restores 50 HP. Location: In Dry Dry Desert (where Kolorado's tent is/was), go up north a few sections and you'll find a block on the ground. Smash it 100 times to get the "?" block with this item to appear. Also found in Shiver Mountain, break the brick block you see near the entrance and tornado jump where the block was to reveal a hidden block with this item, after clearing chapter 7, sleep at Shiver City Toad House and you'll find this item, hidden block outside Peach's castle, 1 in Bowser's Castle. VOLT SHROOM Description: Electrifies Mario for a short period of time, so any enemy that directly touches him will be hurt. Location: Bought at Harry's Shop and Koopa Village, Tayce T. recipe. WHACKA'S BUMP Description: Restores 25 HP and 25 FP. Location: Found by smashing Whacka at Mt. Rugged with your hammer. For another one, just lave and re-enter the area, and then hit him again. YELLOW BERRY Description: Restores 3 HP and 3 FP. Location: In Flower Fields, take the southwest path. Smash the tree here with your hammer to get this item. ----------------- Tayce T. Recipes ----------------- If an item wasn't listed in the above section, then your only way of getting it (for the majority of these items) is by giving Tayce T. an item or two. You can only give her two items after you give her the Cookbook dropped by Gourmet Guy in Shy Guy Toy Box. Also, if you give her an item or two that don't mix, you'll usually wind up with a mistake (item that restores 1 HP and 1 FP, hey, that's better than a Dried Shroom :D). Also, there are multiple recipes you can use to get an item, but that's totally up to you. I'll try to use the easiest and simplest ones. Some items here may already be listed in the above section, but this is a checklist for getting all of the recipes if you want to beat the game 100%. If a recipe requires two items, they will be separated by a /. If there are multiple ways to get the recipe, each method will be separated by a comma (,). APPLE PIE Description: Restores 5 HP and 15 FP. Items Required: Cake Mix/Apple BIG COOKIE Description: Restores 20 FP. Items Required: Cake Mix/Egg, Cake Mix/Goomnut/Cake Mix/Red, Yellow, or Blue Berry. BLAND MEAL Description: Restores 10 HP and 10 FP. Items Required: A LOT of combinations will work, but I'll give out simple ones: Koopa Leaf/Goomnut, Koopa Leaf/Red, Yellow, or Blue Berry. BOILED EGG Description: Restores 8 HP and 8 FP. Items Required: Egg/Strange Leaf, Egg/Stinky Herb. CAKE Description: Restores 15 FP Items Required: Cake Mix NOTE: When Tayce T. gives you a Cake for bringing her Frying Pan back, the Cake will not be added onto the amount of different recipe's you've cooked on the chalkboard at Mario's house. You'll need to manually give her the Cake Mix for it to count. COCO POP Description: Restores 3 HP and 15 FP. Items Required: Cake Mix/Coco Pop. DELUXE FEAST Description: Restores 40 HP and 40 FP. Items Required: Potato Salad/Shroom Steak, Whacka's Bump/Strange Leaf DIZZY DIAL Description: Use it in battle to make enemies dizzy on the field. Items Required: Strange Leaf, Strange Leaf/Volt Shroom, Strange Leaf/Stinky Herb. EGG MISSILE Description: Use it in battle to do 6 HP damage on 1 enemy. Items Required: Egg/Fire Flower. ELECTRO POP Description: Restores 15 FP AND electrifies Mario, so that enemies that directly attack him will be hurt. Items Required: Cake Mix/Volt Shroom. FIRE FLOWER Description: Use it in battle to do 3 HP damage on all enemies. Items Required: Dried Fruit/Strange Leaf. FIRE POP Description: Restores 20 FP, but does 1 HP damage to Mario. Items Required: Fire Flower/Cake Mix. FRIED EGG Description: Restores 10 HP. Items Required: Egg. FRIED SHROOM Description: Restores 6 HP and 2 FP. Items Required: Mushroom, Super Shroom, Dried Shroom. FROZEN FIRES Description: Restores 15 HP. Items Required: Iced Potatoe/Fire Flower HEALTHY JUICE Description: Restores 40 FP. Items Required: Special Shake/Strange Leaf, Special Shake/Stinky Herb HONEY CANDY Description: Restores 20 FP. Items Required: Honey Syrup/Cake Mix HONEY SHROOM Description: Restores 5 HP and 5 FP. Items Required: Mushroom/Honey Syrup. HONEY SUPER Description: Restores 10 HP and 5 FP. Items Required: Super Shroom/Honey Syrup. HONEY ULTRA Description: Restores 50 HP and 5 FP. Items Required: Ultra Shroom/Honey Syrup. HOT SHROOM Description: Restores 5 HP and 15 FP. Items Required: Volt Shroom, Mushroom/Super Shroom. JELLY POP Description: Restores 64 (!) FP. Items Required: Cake Mix/Jammin' Jelly. JELLY SHROOM Description: Restores 5 HP and 50 FP. Items Required: Jammin' Jelly/Mushroom. JELLY SUPER Description: Restores 10 HP and 50 FP. Items Required: Jammin' Jelly/Super Shroom. JELLY ULTRA Description: Restores 50 HP and 50 FP. Items Required: Jammin' Jelly/Ultra Shroom. KOOKIE COOKIE Description: Restores 15 FP and also makes Mario transparent, electrified, or puts him to sleep. Items Required: Cake Mix/Koopa Leaf. KOOPA TEA Description: Restores 7 FP. Items Required: Koopa Leaf. KOOPASTA Description: Restores 7 HP and 7 FP. Items Required: Dried Pasta/Koopa Leaf. LEMON CANDY Description: Restores 5 HP and 15 FP. Items Required: Lemon/Cake Mix. LIFE SHROOM Description: When Mario's HP reaches 0, this item will revive him 10 HP. He can also manually use the item to restore 10 HP. Items Required: Koopa Leaf/Super Shroom, Goomnut/Super Shroom. LIME CANDY Description: Restores 20 FP. Items Required: Lime/Cake Mix. MAPLE SHROOM Description: Restores 5 HP and 10 FP. Items Required: Mushroom/Maple Syrup. MAPLE SUPER Description: Restores 10 HP and 10 FP. Items Required: Super Shroom/Maple Syrup. MAPLE ULTRA Description: Restores 50 HP and 10 FP. Items Required: Ultra Shroom/Maple Syrup. NUTTY CAKE Description: Restores 10 FP. Items Required: Goomnut. POTATO SALAD Description: Restores 10 HP. Items Required: Potato Salad. SHROOM CAKE Description: Restores 10 HP and 10 FP. Items Required: Mushroom/Cake Mix, Super Shroom/Cake Mix. SHROOM STEAK Description: Restores 30 HP and 10 FP. Items Required: Life Shroom/Mushroom, Life Shroom/Super Shroom. SLEEPY SHEEP Description: Use this in battle to cause a sheep stampeded and attempt to put enemies to sleep. Items Required: Strange Leaf/Red, Yellow, or Blue Berry. SPECIAL SHAKE Description: Restores 20 FP. Items Required: Melon SPICY SOUP Description: Restores 4 HP and 4 FP. Items Required: Fire Flower STRANGE CAKE Description: Electrifies Mario and makes him transparent, but he may fall asleep too. Items Required: Strange Leaf/Cake Mix SUPER SODA Description: Restores 5 FP and cures Mario of poisoning/shrinking. Items Required: Apple, Honey Syrup, Maple Syrup, Blue/Red/Yellow Berry. SWEET SHROOM Description: Restores 30 HP and 20 FP. Items Required: Cake Mix/Life Shroom. TASTY TONIC Description: Cures Mario of poisoning/shrinking. Items Required: Lemon, Lime, Bubble Berry, Coconut. THUNDER RAGE Description: Use it in battle to do 5 HP damage to all enemies on the field. Items Required: Dried Shroom/Volt Shroom. YOSHI'S COOKIE Description: Restores 15 HP and 15 FP. Items Required: Cake Mix/Melon YUMMY MEAL Description: Restores 20 HP and 20 FP. Items Required: Whacka's Bump, Iced Potato/Strange Leaf, Dried Pasta/Dried Fruit. NOTE: If you use Whack'a Bump alone to get the above recipe, a Cookbook is required, even if you don't need two items. -------- Letters -------- All over the world you will find letters scattered about everywhere. The item description tells you which person to deliver the letter to. You need to have Parakarry as your partner to give them the letters. With the exception of the "chain mail", you will get a Star Piece as a reward for each letter you deliver. Letter #1 Location: Mt. Rugged Person to Deliver: Merlon (Toad Town) Letter #2 Location: Mt. Rugged Person to Deliver: Kolorado (Dry Dry Desert/Koopa Village/Lavalava Island) Letter #3 Location: Dry Dry Desert (hammer trees near Dry Dry Oupost entrance) Person to Deliver: Mort T. (Toad inside Koopa Village Toad House) Letter #4 Location: Behind the vase on the roofs in Dry Dry Outpost Person to Deliver: Nomadimouse (mouse resting by tree in Dry Dry Desert) Letter #5 Location: Gusty Gulch in front of bransh Person to Deliver: Fice T., the guard of Forever Forest (Toad Town) Letter #6 Location: After clearing Chapter 3, hit the hammer behind where Kolorado's tent was to get this letter. Person to Deliver: Goompa (Goomba Village) Letter #7 Location: On top of a big rock on the beaches of Lavalava Island. Person to Deliver: Igor, the owner of Boo's Shop. Letter #8 Location: After Sushi becomes your partner on Lavalava Island, swim to the northeast corner of the area and smash the tree for a letter to fall out. Person to Deliver: Russ T., he lives near the Toad Town entrance from Goomba Road (Toad Town). Letter #9 Location: Take NE path in Flower Fields, get through colored pillar puzzle, and in the next area you'll find it in a group of flowers after going over the first spike pit. Person to Deliver: Mihn T., the Toad outside Flower Fields entrance in garden (Toad Town). Letter #10 Location: In Shiver Snowfield, you'll find an open area with trees. Hit the biggest, leftmost tree 4 times for the letter to appear. Person to Deliver: Mayor Penguin (Shiver City) Letter #11 Location: On your way to Starborn Valley in Shiver Snowfield, you'll see a letter behind an icicle. Shouldn't be that hard to spot. Person to Deliver: Merlow (Shooting Star Summit) The letters below are part of the chain letter sequence. In Mt. Rugged, you'll find a letter for Goompapa. 1) Give letter to Goompapa and he'll give you a letter for Muss T. (near Peach's Castle). 2) Give Muss T. letter and he'll give you letter for Koover (Koopa near Toad House in Koopa Village). 3) Give Koover letter and he'll give you letter for Fishmael (big guy at Toad Town Harbor). 4) Give Fishmael letter and he'll give you another letter to Koover. 5) Give Koover letter and he'll give you one for Mr. E (person with blue turban in Dry Dry Outpost near Toad House). 6) Give Mr. E letter and he'll give you letter for Miss T. (one of female Toads in front of Toad Town dojo). 7) Give Miss T. letter and she'll give you letter for Little Mouser (owner of Dry Dry Outpost shop). 8) Give Little Mouser letter and he'll give you letter for Franky (Boo in main hall of Boo's Mansion). 9) Give Franky letter and he'll give you letter for Dane T. (small Toad in grass south of Toad Town railroad). 10) Give Dane T. letter and he'll give you letter for Red Yoshi Kid in Lavalava Island. 11) Give Red Yoshi Kid letter and he'll give you another letter for Dane T. 12) Give Dane T. letter and he'll give you letter for Frost T. (Toad in Starborn Valley that's outside). 13) Give Frost T. letter and he'll give you letter for Goompapa. 14) Give Goompapa letter and you'll finally receive this badge! =========== 6. Enemies =========== ************* AMAZY DAYZEE ************* HP: 20 Attack: 20 Defense: 1 Location: Located near the Blue Tree Flower in Flower Fields. However, the Amazy Dayzee does not appear there every single time. Beating Amazy Dayzee will give you a lot of Star Points, but it is difficult. My tip is this: equip Mario with P-Up, D-Down, and give him both Power Plus Badges with Mega Jump equipped. Set Bombette to blow up on the field until you get the first strike. Use the Mega Jump, and then a good Bomb, and you should have it down in no time. ******* BANDIT ******* HP: 5 Attack: 2 Defense: 0 Location: Dry Dry Desert Whenever a Bandit attacks you, they steal 10 coins from you. If you don't attack the Bandit who stole the coins from you on the next turn, they run away, and no Star Points from the Bandit are given. If you hit them on the next turn, you get your precious coins back. **************** B. BILL BLASTER **************** HP: 10 Attack: 0 Defense: 4 Location: Bowser's Castle All they do is shoot out the Bullet Bills, so they will do no direct harm to you. But their defense will make the battles irritating, so use your top attacks or Star Storm them. ******** BOB-OMB ******** HP: 3 Attack: 1 Defense: 0 Location: Koopa Bros. Fortress Bob-ombs will go red hot if you hit them, and if you jump on them on the next turn, they will explode, doing extra damage. Their main attack is jumping on you for 1 HP, which can be easily dodged. *************** BOMBSHELL BILL *************** HP: 3 Attack: 6 Defense: 0 Location: Bowser's Castle These Bombshell Bills only appear from being shot out of the cannons. One attack should be enough to knock them out, but try to finish them off before they ram you for 6 HP. But they do explode afterward, thus giving you the Star Points anyway. ************ BONY BEETLE ************ HP: 8 Attack: 3 Defense: 4 Location: Bowser's Castle Bony Beetles can toss its shell at Mario for 3 HP or jump on Mario for 5 HP if their spikes are out. The best way to get around these beetles are to D-Down Pound them or use Watt's Electro Dash to get their health down in no time. ************ BULLET BILL ************ HP: 2 Attack: 2 Defense: 0 Location: Koopa Bros. Fortress These only appear when they are shot out of the Bullet Bills. One action command jump can dispose of them, otherwise they will ram Mario for 2 HP and explode, and don't worry, you will get credit for the Star Points if that does happen. ************* BUZZY BEETLE ************* HP: 3 Attack: 2 Defense: 2 Location: Dry Dry Ruins, Toad Town Tunnels To get rid of their defense, all you need to do is jump on them to flip them on their back, and then you can use your partner to wear them down. On the next turn, they will flip over, but will not attack you. They can attack you with a shell toss attack for 2 HP and sometimes, if they are on the ceilings in Dry Dry Ruins, they will fall from the ceiling and hit Mario on the head, causing 3 HP in damage. ******* BZZAP! ******* HP: 3 Attack: 6 Defense: 0 Location: Forever Forest (inside beehive), Flower Fields They can be a little nuisance, but they are easy to dispose of. One jump should get rid of them. One of their attacks is that they will sting Mario for 6 HP, also adding in a chance of poisoning him as well. Sometimes they will call in the little bees, to sting Mario 1 by 1 (they do 1 HP each), and this attack will have a chance of shrinking Mario. Just defeat them quickly before they cause too much trouble. ****** CLEFT ****** HP: 2 Attack: 2 Defense: 2 Location: Mt. Rugged Unless you have D-Down Pound, there's no easy way to defeat these enemies. With their defense of two, nothing except a Bomb attack can damage them (at least in that part of the game). If you're going to be fighting these, get the D-Down Pound from Rowf and use it against the Cleft. Doing so will negate their defense and knock them out in one hit. Their only attack is that they will ram Mario for 2 HP. ******* CLUBBA ******* HP: 8 Attack: 3 Defense: 0 Location: Tubba Blubba's Castle Their only attack is that they clobber you for 3 HP, otherwise there's no real strategy to beat them. You and your partner can take one out each turn, but the only pain here is that dodging their attacks could be a little annoying, and the lack of immediate health around Tubba Blubba's castle makes it even worse. *************** CRAYZEE DAYZEE *************** HP: 8 Attack: 4 Defense: 0 Location: Flower Fields Their only attack is that they sing a song in front of Mario's face, and it's so strong it even costs you 4 HP and has a chance of putting Mario to sleep too, and dodging this attack is pretty hard (I've only done it once or twice before). But when their HP get low, they will run away most of the time, and you will not get credit for the Star Points either, but you and your partner should be able to take them out in one turn. *********** DARK KOOPA *********** HP: 8 Attack: 3 Defense: 2 Location: Toad Town Tunnels Dark Koopas are one of the most annoying enemies in the game if you don't have the Feeling Fine badge equipped. They'll either use a shell toss attack against you for 3 HP or make a tornado in front of Mario, causing him to get dizzy. But if you're wearing Feeling Fine, you don't need to worry about this at all. Like any other shelled enemy, jump on them to flip them on their back to negate their defense. And when they jump back up on the next turn, they won't attack. ********** DRY BONES ********** HP: 8 Attack: 4 Defense: 2 Location: Bowser's Castle I've never found a way to beat this enemy without any use of Fire. Even if you do wear them down, they will scramble their bones together and get back up. My favorite way of torching these enemies (no pun intended) is to use Kooper's Fire Shell attack which can do 15 HP and burn them into oblivion. Their only attack is that they throw bones at Mario for 4 HP. *********** DUPLIGHOST *********** HP: 15 Attack: 4 Defense: 0 Location: Shiver Mountain, Crystal Palace, Bowser's Castle Duplighosts like to make a carbon copy of your partner and use their attacks/abilities on you. The amount of damage done is the same damage your partner does to other enemies. If the Duplighost hasn't cloned itself yet, it can headbutt you for 4 HP. ****** EMBER ****** HP: 10 Attack: 4 Defense: 0 Location: Star Road Only water attacks and non-fiery items are effective against Embers. When attacked, they will split into another Ember, who has an equivalent amount of HP. They can attack you by jumping onto Mario for 4 HP or shooting out flames at your partner, and if not defended correctly, your partner will be knocked out for two turns. ************* FOREST FUZZY ************* HP: 6 Attack: 1 Defense: 0 Location: Forever Forest Fuzzies can suck 1 HP out of you and use it to recover 1 HP of their own. To defend yourself from this, hit A RIGHT AFTER the 2nd "suck" of the fuzzy. The timing for this can be a little tricky, however. Its other attack is that it can duplicate itself and put out another Forest Fuzzy onto the field (hey, more Star Points for you). ************** FROST PIRANHA ************** HP: 10 Attack: 4 Defense: 0 Location: Shiver Snowfield, Shiver Mountain Frost Piranhas can bite Mario for 4 HP or use their ice cold Winter-Fresh breath and freeze Mario. This can be avoided by using Feeling Fine or by dodging the attack as the breath is coming out. Ice attacks do not work against these Frost Piranhas and fire attacks are very effective, so use them if you can. ****** FUZZY ****** HP: 3 Attack: 1 Defense: 0 Location: Koopa Village Fuzzies can suck 1 HP out of Mario and use it to recover 1 HP of their own. To avoid this attack, press A about a half second right after the second suck, and you won't get hurt (and the Fuzzy won't heal itself either). ******** GLOOMBA ******** HP: 7 Attack: 2 Defense: 0 Location: Toad Town Tunnels Gloombas are just blue, stronger versions of Goombas. Their only attack is that they jump on Mario for 2 HP. So you can finish them off without a problem, unless you're low on health and are fighting several of them. At least they give out a good amount of Star Points when you're in the earlier levels. ******* GOOMBA ******* HP: 2 Attack: 1 Defense: 0 Location: Jr. Troopa's Playground, Goomba Road, Pleasant Path Their only attack is they jump on you for 1 HP. I don't think other explanations for this enemy are needed here, since they're the easiest things to destroy in the game. *************** GRAY MAGIKOOPA *************** HP: 11 Attack: 3 Defense: 0 Location: Crystal Palace Gray Magikoopas are probably the most annoying Magikoopas you can battle. As any other Magikoopa, they can shoot a magic blast shot at Mario for 3 HP or poke him with their wand for 3 HP if they are on the ground. Also, they have the annoying ability to go transparent and become invisible, so that nothing hits them. If you see one of these in your battle, use you and your partner's best attacks to finish these off first before them become real problematic. Also, if it's alone in battle, there's a good chance it will run away. If they're on a broom, you can use a double jump to knock them off their broom. **************** GREEN MAGIKOOPA **************** HP: 11 Attack: 3 Defense: 0 Location: Flower Fields, Crystal Palace Green Magikoopas aren't as annoying as the other Magikoopas. If they're flying on their broom, they can shoot a magic blast attack at you for 3 HP. If they're on the ground, they can poke Mario with their wand to do 3 HP damage. Also, their special ability is that they can increase the defense power of any enemy by 1, so as always, try to take out the Magikoopas first. If it is alone, there's a good chance it will run away. If they're on a broom, you can use a double jump to knock them off their brooms. *********** GROOVE GUY *********** HP: 7 Attack: 2 Defense: 0 Location: Shy Guy Toy Box Groove Guys can be annoying, unless you're equipped with the Feeling Fine badge. They can charge at Mario for 2 HP, and they can dance in front of Mario to make him dizzy, but this can be dodged easily. Also, they can dance away from Mario and summon another Groove Guy. Hey, more Star Points for you. ******* GULPIT ******* HP: 12 Attack: 2 Defense: 0 Location: Shiver Snowfield, Shiver Mountain Whenever you are involved in a battle with a Gulpit, you'll see a pile of rocks to the side, with big and small rocks. They can spit the big rocks at you for 7 HP, while the smaller rocks do 5 HP on you, and when they are out of rocks to spit at you, they can lick you for 2 HP. You can attack the pile of rocks if you want, but that'd be a waste of time. Try to take out these guys before you go for anything else. ************* HAMMER BROS. ************* HP: 12 Attack: 5 Defense: 1 Location: Bowser's Castle Hammer Bros. are pretty annoying enemy, and the worst part is, they can't be flipped over like the other Koopas. They can throw a hammer at Mario for 5 HP AND shrink him in the process. When their HP is below 4, they'll throw 5 hammers at once to Mario, each doing 2 HP, AND adding the risk of shrinking Mario. So, be sure you have Feeling Fine equipped for these kind of battles, otherwise it's going to be a long, long battle. *********** HURT PLANT *********** HP: 8 Attack: 2 Defense: 0 Location: Jade Jungle Hurt Plants disguise themselves as Heart Plants, so sometimes, when you examine a Heart Plant, it may turn out to be a Hurt Plant and a battle will start. Their only attack is that they can bite Mario for 2 HP, and it also has a chance of poisoning Mario, so make sure you have the Feeling Fine badge equipped when walking around the Jade Jungle. ************ HYPER CLEFT ************ HP: 4 Attack: 3 Defense: 3 Location: Gusty Gulch Out in the open field, Hyper Clefts disguise themselves as ordinary rocks, but when you come closer to them, they will charge at you and try to start a battle. With their high defense of 3, a super hammer attack will only do 1 HP. Try to have D-Down Pound equipped when battling them, and then you'll knock them out in 1 hit with a super hammer. They can charge at Mario for 3 HP or they can super charge themselves, then on the next turn, they can ram into Mario for 8 HP and then lose the super charge. Also, you can use items to help you out for these. ************* HYPER GOOMBA ************* HP: 7 Attack: 1 Defense: 0 Location: Gusty Gulch These are as weak as regular Goombas, with a few extra goodies. They can jump on Mario for 1 HP or they can super charge themselves, and then on the next attack, they will ram Mario for 8 HP. If this does happen, your best bet is to use Bow's Outta Sight when this happens. ***************** HYPER PARAGOOMBA ***************** HP: 7 Attack: 1 Defense: 0 Location: Gusty Gulch These are the same as Hyper Goombas, except with wings, so the only difference is that you can't attack them with your hammer and you can jump on them and they'll lose the wings. Just be sure you use Outta Sight whenever they do super charge themselves. ************* JUNGLE FUZZY ************* HP: 7 Attack: 2 Defense: 0 Location: Jade Jungle Jungle Fuzzies can suck 2 HP out of you and use it to recover 2 HP of their own. To get rid of them, you need to keep tapping A as fast as you can to fill up the meter to 100%. Or once they suck you 5 times, they'll jump off of you by themselves. Also, they can clone themselves and create another Jungle Fuzzy. ************* KOOPA TROOPA ************* HP: 4 Attack: 1 Defense: 1 Location: Pleasant Path, Koopa Bros. Fortress If you jump on them, it will flip them over, causing their defense to drop to 0. It takes 2 turns for them to get up, and they will not attack until the turn after they get up. Their only attack is that they use the shell toss attack on Mario for 1 HP. You can easily finish them off after you flip them on their back. ********** KOOPATROL ********** HP: 8 Attack: 4 Defense: 3 Location: Bowser's Castle Because of the spike on their head, they can't be jumped on, unless you have the Spike Shield badge equipped. Jumping on them with the Spike Shield can flip them over and put their defense on 0. Also, a quake hammer attack is effective on flipping them over. Otherwise, your Ultra Hammer will do 3 HP against them if not flipped over. They can shell toss attack Mario for 4 HP or they can charge their shell, and then attack Mario for 10 HP. Their other ability is that they can summon for another Koopatrol. When charged, try to use Star Storm to knock them out, before they do a lot of damage on Mario. ******* LAKITU ******* HP: 12 Attack: 3 Defense: 0 Location: Flower Fields Lakitus can throw spinies at Mario for 3 HP damage, and they can also summon spinies as well. There's no real strategy into fighting them here, just keep using your jump attacks on them until you knock them out. ************ LAVA BUBBLE ************ HP: 9 Attack: 4 Defense: 0 Location: Mt. Lavalava Since they are fiery enemies, jumping on them will hurt you and fire attacks against them are ineffective. Your best options are either using your hammer or jumping on them with the Ice Power Badge equipped. They can jump on Mario for 4 HP or they can shoot fire at your partner, which will knock them out for 2 turns, unless defended properly. ******** M. BUSH ******** HP: 8 Attack: 3 Defense: 0 Location: Jade Jungle These bushes try to disguise themselves as regular bushes in the Jade Jungle. Their only attack is that they will jump and hit Mario for 3 HP, which also has a chance of poisoning him, but as long as you have Feeling Fine equipped, you won't have to worry about being poisoned. ********** MAGIKOOPA ********** HP: 11 Attack: 6 Defense: 0 Location: Bowser's Castle These are Blue Magikoopas and are probably the most problematic enemy in the game. You know how each colored Magikoopa has a special ability of its own? This Magikoopa has ALL of those abilities (raise attack or defense by 1, electrically charge an enemy, go transparent, heal 5 HP to one enemy or 3 HP to all enemies). On top of that, it can magic blast Mario for 6 HP. Also, it can clone itself into a real and fake Magikoopa. You must hit the real one for the fake one to go away (so attacks like Star Storm work fine). Dispose of these as fast as you can. If they're on a broom, you can use a double jump to knock them off their broom. ********* MEDI GUY ********* HP: 7 Attack: 1 Defense: 0 Location: Shy Guy Toy Box Although they can heal other enemies, they seriously are no real threat. Their only real attack is that they ram you for 1 HP, and it can be dodged easily. Otherwise, they can heal 4 HP of their own or heal 4 HP of another enemy. ************* MONTY MOLE I ************* HP: 3 Attack: 2 Defense: 0 Location: Mt. Rugged These little suckers like to pop out of the ground when you're nearby and try to throw rocks at you to start a fight. Their only attack is that they throw rocks at Mario for 2 HP, otherwise these things shouldn't be any problems to you, unless you fight multiple of them, then they can really mow down your health in no time. ************** MONTY MOLE II ************** HP: 12 Attack: 3 Defense: 0 Location: Flower Fields All these Monty Moles are just upgraded versions of the first Monty Moles. Just get rid of them quickly before they get to you. The only time you will face these enemies is when you need to help Petunia in the early parts of Flower Fields. ************ PARAGLOOMBA ************ HP: 7 Attack: 2 Defense: 0 Location: Toad Town Tunnels These are pretty much the same thing as Gloombas, except they have swings and cannot be hit by a hammer. Just jump on them and they'll lose the wings, turning into a regular Gloomba. No real strategy in beating these enemies. *********** PARAGOOMBA *********** HP: 2 Attack: 1 Defense: 0 Location: Jr. Troopa's Playground, Goomba Road, Pleasant Path These are just Goombas with wings, so you can't use your hammer on them. Just jump on them and they'll lose the wings, turning into a regular Goomba. You should have absolutely no problems defeating this enemy. *********** PARATROOPA *********** HP: 4 Attack: 1 Defense: 1 Location: Pleasant Path, Koopa Bros. Fortress These are just Koopas with wings, so no hammer, and they are a little tougher to defeat. Jumping on them once will make them lose their wings and turn into a regular Koopa, and if you double jump on it while it's flying, it will lose the wings AND flip over, making its defense go down to 0, where you can finish it off from there. ************** PIRANHA PLANT ************** HP: 5 Attack: 3 Defense: 0 Location: Forever Forest Because of the open mouth and teeth pointing upward, jumping on it will damage you, so your only attack is by using the hammer. The Piranha Plant's only attack is that it can bite you for 3 HP, and these things can take you down quickly, so be sure to get rid of them as fast as you can. ****** POKEY ****** HP: 4 Attack: 2 Defense: 0 Location: Dry Dry Desert Since it's a walking cactus, jumping on it probably isn't the smart thing to do, right? It can hit you like a hammer for 2 HP, and it can throw a part of its body at you for 2 HP. If it throws all of its body parts at you (so it's down to its head), it'll just jump on you for 2 HP. Also, it has the ability to summon other Pokeys into the battle. Hey, more Star Points for you. ************ POKEY MUMMY ************ HP: 4 Attack: 2 Defense: 0 Location: Dry Dry Ruins The only difference from regular Pokeys are that these are blue and are poisonous. They will throw a part of its body at you for 2 HP and to poison you, which can be prevented if you defend yourself correctly. If it has thrown all of your body segments at you, it will use its head to jump on you for 2 HP and poison you. Since they do have spikes, remember, use your hammer on them. *************** PUTRID PIRANHA *************** HP: 12 Attack: 3 Defense: 0 Location: Jade Jungle, Mt. Lavalava Unlike the Piranha Plants, these are actually facing Mario instead of pointing upwards, so it is safe to jump on them and not get hurt. Their two attacks is that they can bite Mario for 3 HP or they can release some horrible breath on them for 2 HP and poison Mario, and the poison can be preventable if defended correctly. ********* PYRO GUY ********* HP: 7 Attack: 4 Defense: 0 Location: Shy Guy Toy Box Pyro Guys are just Shy Guys on fire, so jumping on them will hurt you, while fire attacks are ineffective on them. Their only attack is that they can charge at Mario for 4 HP. Also, water/ice attacks are twice as effective on these enemies, since they are fire-based. Of course, when you're fighting these in groups, a Star Storm will dispose of all of them. ************** RED MAGIKOOPA ************** HP: 11 Attack: 3 Defense: 0 Location: Mt. Lavalava It can shoot a magic blast at Mario for 3 HP or when it's on the ground, it can poke Mario with its wand for 3 HP. It can also raise the attack power of any enemy by 1. If it is alone, there is a good chance it will run away. If on a broom, a double jump will be good enough to knock it off its broom. ********** RUFF PUFF ********** HP: 10 Attack: 4 Defense: 0 Location: Flower Fields Their only attack is that they will ram into Mario for 4 HP. If you face these enemies in groups, try to finish them off as fast as you can, otherwise they can mow you down pretty quickly, so you may want a healing item or two against these enemies. ******** SHY GUY ******** HP: 7 Attack: 3 Defense: 0 Location: Shy Guy Toy Box They can charge onto Mario for two HP. Their other attack is that they jump on Mario's head for 3 HP. If successful, you'll hear an applause from some crowd. If you defend yourself from the attack, the Shy Guy becomes embarrassed. Either way, if they're giving you problems, a Star Storm will put them in their place. ******** SKY GUY ******** HP: 7 Attack: 3 Defense: 0 Location: Shy Guy Toy Box Their only attack is that they can use a slingshot to attack Mario for 3 HP. Another thing to take note of is that jumping on the balloons rather than the Sky Guy will cause the balloons to pop and the Sky Guy will fall to the ground, turning into a regular Shy Guy. ********** SPEAR GUY ********** HP: 7 Attack: 3 Defense: 0 Location: Jade Jungle One thing you should take note of is its spear. If it's pointing upward, jumping on it will hurt you. If the spear is pointing directly at Mario, using hammer attacks will not work. Now, for attacks, they can poke Mario with its spear for 3 HP. They also can throw their spear at Mario for 3 HP, but doing this will cause the Spear Guy to lose all of its makeup and become a regular Shy Guy. At last, they can also summon other Spear Guys into the battle. Hey, more Star Points for you. *************** SPIKED GLOOMBA *************** HP: 7 Attack: 3 Defense: 0 Location: Toad Town Tunnels Since it has a spike on its head, jumping on it will hurt you, so use hammer attacks. The only attack out of this enemy is that it will jump on Mario for 3 HP. ************** SPIKED GOOMBA ************** HP: 2 Attack: 2 Defense: 0 Location: Jr. Troopa's Playground, Goomba Road, Pleasant Path Since it has a spike on its head, jumping on it will hurt you, so use hammer attacks. The only attack out of this enemy is that it will jump on Mario for 2 HP. ********** SPIKE TOP ********** HP: 4 Attack: 3 Defense: 4 Location: Mt. Lavalava, Toad Town Tunnels This enemy is really annoying. Try to stay out of battle with it if you can. It can shoot its shell at you for 3 HP. And with a really high defense, a super hammer will do nothing on it and an ultra hammer will do 2 HP damage. Your best bet is to use a hammer attack with D-Down Pound equipped or use the easy way out and get rid of them by using Star Storm. ****** SPINY ****** HP: 5 Attack: 4 Defense: 3 Location: Flower Fields, Toad Town Tunnels Just like the Spike Top, these are a huge pain to defeat, so try to stay away from battle if you can. Their only attack is that they will roll into Mario for 4 HP. With a defense of 3, an Ultra Hammer will do 3 HP on it, so like the Spike Top, using D-Down Pound will make your life a lot easier with these enemies. Better yet, knock them all out by using Star Storm. ******** SPY GUY ******** HP: 7 Attack: 2 Defense: 0 Location: Shy Guy Toy Box Each time you attack a Spy Guy, it will switch weapons between a slingshot and a hammer. It can attack Mario with its slingshot for 2 HP, and if it attacks you with its hammer, it'll do 2 HP AND make Mario lose one of his commands for a short period of time (jump, hammer, items, etc). ************ STONE CHOMP ************ HP: 4 Attack: 3 Defense: 1 Location: Dry Dry Ruins You will only fight these enemies upon getting the Diamond, Lunar, and Pyramid Stones. Their only attack is that they can bite Mario for 3 HP. Your Super Hammer can do 3 HP on them, but a D-Down Pound out of your Super Hammer will knock them out in one hit. ******** SWOOPER ******** HP: 4 Attack: 2 Defense: 0 Location: Dry Dry Ruins If they are on the ceiling during battle, jumping or using your hammer attack will miss then. Attacks like Shell Shot, Hammer Throw, or Quake Hammer will damage them. Their only attack is that they can bite Mario for 2 HP. ********* SWOOPULA ********* HP: 8 Attack: 2 Defense: 0 Location: Crystal Palace Like Swoopers, sometimes they may be on the ceiling, in which case only attacks such as Hammer Throw, Shell Shot, and Quake Hammer will work on them. Their method of attacking is similar to the way a Jungle Fuzzy attacks Mario. They will suck on Mario for 2 HP and use it to recover 2 HP of their own, and you must keep tapping A to raise the meter to 100% before they leave you alone. If they suck on Mario 5 times (10 HP), it will stop on its own. ************* WHITE CLUBBA ************* HP: 12 Attack: 5 Defense: 0 Location Shiver Mountain, Crystal Palace If these are in groups, they can mow you down pretty quickly. One of their attacks is that they can club Mario for 5 HP or whack him 3 times for 2 HP each, doing as much as 6 HP, unless each attack is defended properly. **************** WHITE MAGIKOOPA **************** HP: 11 Attack: 3 Defense: 0 Location: Jade Jungle, Mt. Lavalava, Crystal Palace White Magikoopas can heal all of the enemies on the field for 3 HP each, or they can heal one enemy alone for 5 HP. Otherwise, they can use a magic blast attack at you for 3 HP or poke Mario with their wand for 3 HP. If on a broom, you can double jump on them to make them fall off their broom. When they're alone on the battlefield, there is a good chance they will run away. ***************** YELLOW MAGIKOOPA ***************** HP: 11 Attack: 3 Defense: 0 Location: Flower Fields, Crystal Palace The special ability for a Yellow Magikoopa is that they can give a static charge to another enemy on the battle field, so if you jumped on the charged enemy, a double jump wouldn't work and you'd lose 1 HP in the process. As any other Magikoopa, they can use a magic blast on Mario for 3 HP or poke Mario with their wand for 3 HP. If on a broom, you can use a double jump to make them fall off their broom. When they're alone on the battlefield, there is a good chance they will run away. ===================== 7. Koopa Koot Favors ===================== That old crabby Koopa in Koopa Village is always in need of favors. When you want to do favors during your side quests, you can always check out this section to see what is coming. The farther you get in the game, the more favors you'll be able to do for him. These favors may look impossible, but with the help of the Toad Town Tunnels warp pipe express, it'll make your life a lot easier. ---------------------------- After Kooper joins the team ---------------------------- 1. Koopa Koot's first favor is that he wants the "Koopa Legends" book from Kolorado's wife. Enter the house to the left of Kooper's and talk to her. She'll go to her back room and give you the book. Return it to Koopa Koot for 1 coin. 2. Koopa Koot wants a Sleepy Sheep (hey, I'm tired too). If you have one in your inventory, great, give it to her. If not, go to the Toad Town shop and get one. She'll reward you with a coin AND a silver credit to play the jump attack game in the Toad Town Playroom. ----------------------------- After Chapter 1 is Completed ----------------------------- 3. Koopa Koot wants you to go to Goomba Village and get a tape from Goompa. So go inside the house at Goomba Village and talk to Goompa. For a weird reason, the tape is hidden behind a tape. He won't tell us what's on the tape, but bring it back to Koopa Koot for 1 coin. 4. Koopa Koot will ask for some nice Koopa Tea. To get this, bring a Koopa Leaf to Tayce T. To find the Koopa Leaf, it is located in the bushes near the Save Block. When you bring the Koopa Tea back to Koopa Koot, you get three star pieces! 5. For once, Luigi will have a role in the game. Koopa Koot wants Luigi's autograph, so head down to your house and talk to Luigi. Bring the autograph to Koopa Koot for 1 coin. ----------------------------- After Chapter 2 is Completed ----------------------------- 6. Koopa Koot says on his way shopping, he dropped his wallet somewhere near the area. The wallet is located in the flowery bush in front of the blue Koopa house near the Save Block. Your reward for returning it is 1 coin. 7. Koopa Koot wants a Tasty Tonic this time. You can buy one in the Toad Town Shop near Shy Guy Toy Box if you don't have one on you. Bring one back to her for one coin. 8. Probably the most annoying favor, you'll need to get Merluvee's autograph. Go to Shooting Star summit and talk to Merluvee (remember to walk around table). She will if you promise her to get her a crystal ball from Merlee. Merlee is at Dry Dry Outpost. To get to her, go up the path to the right of the Toad House. Jump over the crates and you'll find her. Talk to her and she'll give you the crystal ball. Bring it back to Merluvee for her autograph. Bring the autograph to Koopa Koot for 3 star pieces (worth doing too). ----------------------------- After Chapter 3 is Completed ----------------------------- 9. Koopa Koot's been in his house so long that he's outdated on the news. Go to the newspaper at Toad Town and read both the front AND back side. Talk to him afterwards for 1 coin. 10. Koopa Koot thinks he's going to die shortly and wants a Life Shroom for insurance. If you got one, give it to him now, if not, you can get one at Boo's Shop in Boo's Mansion. Your reward is one coin AND a Cold Credit, which lets you play Smash Attack at the Toad Town playhouse. 11. Koopa Koot is requesting a recipe fresh from Tayce T., which is a Nutty Cake. Go to Goomba Village and smash the tree for a Goomnut. Bring it to Tayce T. to make a Nutty Cake. Bring the Nutty Cake to Koopa Koot for 1 coin. ----------------------------- After Chapter 4 is Completed ----------------------------- 12. Koopa Koot lives up to his name here. He wants you to go over to Koopa's house and see why that house is so noisy. Make sure Bombette is your partner. Talk to the Bob-omb inside (one on the right) and Bombette will flip out on them. After they quiet down, talk to Koopa Koot for 3 Star Pieces. 13. Koopa Koot says that a Boo in Boo's Mansion has a photo of his. Go to Boo's Mansion and talk to the Book in the main hall and he'll give you an Old Photo. Bring it back to Koopa Koot for 1 coin. 14. Koopa Koot is asking for Koopasta this time. This requires the Cookbook from Shy Guy Toy Box. Bring Tayce T Dried Pasta and a Koopa Leaf to make this recipe. Afterwards, give it to Koopa Koot for 1 coin. ----------------------------- After Chapter 5 is Completed ----------------------------- 15. Koopa Koot's glasses are missing, and just like his wallet, they're in the area somewhere. The glasses are in the middle bush in front of the Toad House. Bring them back to Koopa Koot for 1 coin. 16. Koopa Koot wants a lime this time, meaning we have to venture out into Dry Dry Desert. From the Dry Dry Outpost entrance, go into the desert. Now go down two spaces so you get into the oasis. Smash the tree on the right to find the Lime. Bring it back to Koopa Koot for 3 Star Pieces. 17. Koopa Koot wants a Kooky Cookie. You need a Koopa Leaf and a Cake Mix from Shy Guy Toy Box to this one. Bring these to Tayce T., and then bring the Kooky Cookie back to Koopa Koot for 1 coin. ----------------------------- After Chapter 6 is Completed ----------------------------- 18. One of the Boos out in Gusty Gulch has a package for Koopa Koot. The Boo that you need to talk to is the one in front of (and slightly to the left) of the Save Block. He will go look for it. What you need to do is leave and reenter the area. Talk to him for the package. Give Koopa Koot the package for 1 coin. 19. Koot's second to last favor is a Coconut. Practically any tree you hit in Lavalava Island will give you a Coconut. Just give it to him for 1 coin. 20. His last favor is a Red Jar from Dry Dry Outpost. To get it, you must buy the items at the shop in this order: Dusty Hammer, Dried Pasta, Dusty Hammer, Dried Shroom. By doing this, the clerk will give you the Red Jar. Bring it to Koopa Koot to get the last 3 Star Pieces from her. No more favors after this. ========== 8. Badges ========== In Paper Mario, there are several badges in the game - up to 80 different badges. Each badge requires a certain amount of Badge Points (BP) and when you level up, you can increase your maximum badge points by three each time if you select BP. Some badges can be found out in the middle of nowhere, some can be earned by doing certain tasks, and others can be purchased. Here is a list of all badges found in the game. ------------------- Jump Attack Badges ------------------- POWER JUMP Description: With Power Jump, you can jump on an enemy using more attack power than usual. Badge Points Needed: 1 Flower Points Needed: 2 Location: After working your way back to Goomba Village from getting the hammer, Goompa will go into his house and give you this. SHRINK STOMP Description: When this attack is used on an enemy, there is a chance the enemy shrinks, thus cutting its attack in half temporarily. Badge Points Needed: 1 Flower Points Needed: 2 Location: From the Toad Town Tunnels entrance pipe, continue right through a series of room. Cross the warp pipe bridge and you'll be stopped by a Blooper/Electro/Super Blooper. Defeat the Blooper and you can open the chest containing this badge. MULTIBOUNCE Description: You can attack all enemies on screen (except for ceiling and spiked enemies) by bouncing on them one-by-one, if you time all your action commands right. Badge Points Needed: 1 Flower Points Needed: 2 Location: After clearing Chapter 1, Rowf's Badge Shop in Toad Town will be opened. You can buy this badge for 75 coins. MEGA JUMP Description: This attack will let you jump on an enemy using a lot more attack power than usual. Badge Points Needed: 3 Flower Points Needed: 6 Location: Once you activate the staircase in Shiver Mountain (by using the Star Stone), head up the first staircase. Go right and bash the red "?" block for this badge. SLEEP STOMP Description: When this attack is used on an enemy, there is a chance the enemy is put to sleep, knocking it out for a few turns. Badge Points Needed: 1 Flower Points Needed: 2 Location: After Chapter 2 is completed, you can buy this at Rowf's Badge Shop for 75 coins. DIZZY STOMP Description: When this attack is used on an enemy, there is a chance the enemy becomes dizzy, knocking it out for a few turns. Badge Points Needed: 1 Flower Points Needed: 2 Location: After getting the Ultra Hammer from Mt. Lavalava, go right into the previous area. Get over the lava pit. Instead of going up the staircase, go down the other one. Smash the Ultra Stone, let Parakarry fly you over the lava, and you'll find the chest on a higher ledge. D-DOWN JUMP Description: It works like Watt's Electro Dash. It will do full damage no matter what the enemy's defense is. Badge Points Needed: 2 Flower Points Needed: 2 Location: On the second floor of Tubba Blubba's Castle, you'll find a Clubba sleeping in front of a cracked wall. Blow up the wall and you'll find three wooden floors you can break. Break the top left one to make access to the spring below and then bounce up the spring. Break the top right one so you land on a table. Let Parakarry fly you over to the other table to pick up this badge. POWER BOUNCE Description: Lets you continuously jump on an enemy until you miss an action command. Against bosses, you can only jump on an enemy five times I believe. Badge Points Needed: 2 Flower Points Needed: 3 Location: In the Koopa Bros. Fortress, you'll see the badge behind a cell. You can either A) slip into the cell via the right wall (notice how the Koopa does it) or B) come back later and let Bombette blow up the cracked wall. JUMP CHARGE Description: When used, Mario's jumping power goes up by 2. You can charge as many times as you want, but the power goes back to normal after you attack an enemy. Badge Points Needed: 1 Flower Points Needed: 1 Location: After you clear Chapter 3, you can buy this at Rowf's Badge Shop for 50 coins. Not a shabby deal. S. JUMP CHG Description: When used, Mario's jumping power goes up by 3. You can charge as many times as you want, but the power goes back to normal after you attack an enemy. Badge Points Needed: 2 Flower Points Needed: 4 Location: Once you have access to Cloudy Climb, you'll notice a cloud moving up and down. Hop on the cloud and use it to get onto the higher cloud to your left. You can then pick up the badge on this cloud. --------------------- Hammer Attack Badges --------------------- HAMMER THROW Description: When used, Mario can throw his hammer at any enemy on the screen. Badge Points Needed: 2 Flower Points Needed: 2 Location: Just before you get to the main gate leading to Toad Town on Goomba Road, you'll find a tree next to the gate. Smash it for a spring to come on. Bounce on the spring to get on the roof and then open the chest at the end fo get this badge. SMASH CHARGE Description: When used, Mario's hammer attack will go up by 2. You can charge as many times as you want, but once you attack, the power fades away. Badge Points Needed: 1 Flower Points Needed: 1 Location: In the Koopa Bros. Fortress, stand in front of the door that leads to the Bullet Bill area outside. Follow this spiral and you'll find the badge on a little ledge at the top. QUAKE HAMMER Description: Mario smashes the ground with his hammer, damaging all enemies on the screen. Badge Points Needed: 1 Flower Points Needed: 2 Location: In Mt. Rugged, go to where you found the letter that was on a platform (and needed Kooper to get). The badge is on the platform to the left of where the letter was. Simply have Parakarry fly you over to the badge. D-DOWN POUND Description: It works like Watt's Electro Dash. Does full damage no matter what the enemy's defense is. Badge Points Needed: 2 Flower Points Needed: 2 Location: After you clear Chapter 1, you can buy this at Rowf's Badge Shop for 75 coins. SPIN SMASH Description: If the action command is done right, it will damage the first enemy and then cause it to stumble and damage the enemy behind it. Badge Points Needed: 1 Flower Points Needed: 2 Location: After you clear Chapter 3, you can buy this at Rowf's Badge Shop for 75 coins. S. SMASH CHARGE Description: When used, Mario's hammer attack will go up by 3. You can charge as many times as you want, but when you attack, the charged power fadges away. Badge Points Needed: 2 Flower Points Needed: 4 Location: After you clear Chapter 5, you can buy it at Rowf's Badge Shop for 100 coins. POWER QUAKE Description: Mario smashes the ground with his hammer, damaging all enemies on the screen, more powerful than Quake Hammer. Badge Points Needed: 2 Flower Points Needed: 4 Location: After Sushi becomes your partner in the Jade Jungle, go back left into the previous area. Get to the dock and swim to the middle of the area and bash the red "?" block to get this badge. POWER SMASH Description: Mario attacks the enemy with his hammer using more power than normal. Badge Points Needed: 1 Flower Points Needed: 2 Location: Once you have the Super Hammer, go to Toad Town Tunnels. Smash the stone block to your left, go through the opening, head left through the next opening, go up the moving platform into the pipe, and then head into the next opening. Bash the brick block for a spring to fall down, and then use the spring to bounce on the platform. Open the chest and you'll get this badge. MEGA QUAKE Description: Mario smashes the ground with his hammer, heavily damaging all enemies on the screen, more powerful and Quake Hammer and Power Quake. Badge Points Needed: 3 Flower Points Needed: 7 Location: After you clear Chapter 5, you can buy this at Rowf's Badge Shop for 200 coins. MEGA SMASH Description: Mario attacks the enemy with his hammer using a lot more power than normal. Badge Points Needed: 3 Flower Points Needed: 6 Location: On your way to the sun's tower in Flower Fields, you'll find a set of steps. Go up these stairs and blow up the rock at the top using Bombette. Go to where the rock was and fall through to pick up this badge. ----------------------- Special Ability Badges ----------------------- CLOSE CALL Description: When Mario is in "danger" (5 HP or less), enemies will sometimes miss Mario. Badge Points Needed: 1 Location: On your way to the Goomba King's castle on Goomba Road, you'll find a red "?" block the path. I wonder what could be... POWER RUSH Description: When Mario is in "danger", his attack will be increased by 2. Badge Points Needed: 1 Location: It is in an alcove near the left side of the library in Peach's castle. Mario can pick it up when he gets there, or you can pick it up as Peach and drop it in the chest so Mario can pick it up at Merluvee's House. MEGA RUSH Description: When Mario is in "peril" (1 HP remaining) his attack will be increased by 4. Badge Points Needed: 1 Location: In Tubba Blubba's Castle, you'll notice a grandfather clock on the second floor of the dining room. Push it to the left, go through the opening, examine the drawer to open it, jump on the bed, get on the highest bookshelf, and then go through the secret opening to your left to find this badge. LAST STAND Description: When Mario is in "danger", he will only receive half the damage. Badge Points Needed: 1 Location: On the first floor of Peach's castle, head up the right staircase and open the door, where you find the Toad hiding behind a cupboard. Open the chest to find the badge. Peach can drop it in the chest so Mario can get it at Merluvee's or Mario can manually pick it up when he reaches Peach's Castle. DEEP FOCUS Description: Mario charges up more Star Energy than usual when he has this badge equipped and using Focus. Badge Points Needed: 1 Location: There are three Deep Focus Badges in the game. 1) You can find one in Peach's Castle next to the chest in the closet. You can just drop in the chest so Mario picks it up at Merluvee's house or Mario can pick it up manually when he gets to the castle. 2) When you get to the Red Station in Shy Guy Toy Box, head left into the next area. In the middle of the room, you'll find two yellow "?" blocks. Jump in between the two blocks to reveal a hidden block containing this badge. 3) After cooling down the lava in Bowser's castle, get on the dried lava and go all the way left through every opening until you're outside (make sure you're on the dried lava). Follow the river of dried lava onto a bunch of platforms. The red "?" block containing this badge should be at the top. GROUP FOCUS Description: Mario's partners can also use the Focus ability when this badge is equipped. Badge Points Needed: 2 Location: After clearing Chapter 3, you can buy this at Rowf's Badge Shop for 100 coins. HP PLUS Description: When equipped, Mario's maximum HP goes up by 5. Badge Points Needed: 3 Location: There are three HP Plus Badges in the game. 1) After Kooper becomes your partner, jump on the tree stump to the left. Use Kooper's Shell Toss to snatch this badge. 2) In Forever Forest, go to the area which has mushrooms growing on the bushes. Go to the bush which has the most mushrooms. Now go to the opposite end of this area and open the gate. You should be in an area with a beehive. Work your way to the center of the area and you'll find a red "?" block with this badge. 3) After clearing Chapter 4, you can buy this at Rowf's Badge Shop for 150 coins. FP PLUS Description: When equipped, Mario's maximum FP goes up by 5. Badge Points Needed: 3 Location: There are three FP Plus Badges in the game. 1) After clearing the Koopa Bros. Fortress, go left from the fortress and you'll find a shattered wall. Blow it up with Bombette to reveal a pipe. Go down the pipe, head right, and open the chest containing this badge. Now to get off this platform, just fall down the ledge not guarded by a fence. 2) In Forever Forest, facing the sign that says "Boo's Mansion", go right to the next gate. The rock should smile when you examine it, so take this path into another area. Hit the red "?" block to get this badge. 3) After clearing Chapter 4, you can buy this at Rowf's Badge Shop for 150 coins. ALL OR NOTHING Description: If Mario uses the action command correctly with this badge equipped, his attack goes up by 1. If not, it goes down to 0. Badge Points Needed: 4 Location: After clearing Chapter 4, you can buy this at Rowf's Badge Shop for 100 coins. DOUBLE DIP Description: Mario can use two items in one turn with this badge equipped. Badge Points Needed: 1 Flower Points Needed: 3 Location: After clearing Chapter 2, you can buy this at Rowf's Badge Shop for 100 coins. TRIPLE DIP Description: Mario can use three items in one turn with this badge equipped. Badge Points Needed: 3 Flower Points Needed: 6 Location: In the Crystal Palace, there is a room where you activate the "!" switch to make the sliding mirror revolve. On the right side of the room, you'll see a door on one half of the room and a blank wall on the other half. Have Bombette explode in front of the blank wall to make an opening. Go through it and open the chest to find this badge. QUICK CHANGE Description: Allows you (or partner) to switch partners and not lose a turn. Great for using combos such as Outta Sight. Badge Points Needed: 4 Location: After you get the Super Boots, spin jump three times in Merlon's House at Toad Toad to force this badge to fall down, and then you'll be able to pick it up. DODGE MASTER Description: When using any attack, the action command will work a lot better. Good for those who time their attacks too early/late when doing an action command. Badge Points Needed: 2 Location: After clearing Chapter 2, you can buy this at Rowf's Badge Shop for 100 coins. PEEKABOO Description: Allows you to see the enemy's HP without using Goombario's Tattle Attack. Great for developing attack strategies, so you'll know how much health the enemies have when using certain attacks. Badge Points Needed: 3 Location: You can buy this from Merlow for 10 Star Pieces. FEELING FINE Description: Mario will not be affected by any status conditions whatsoever (freeze, sleep, dizzy, poison, etc). Essential for defeating the Dark Koopas in Toad Town Tunnels. Badge Points Needed: 3 Location: You can buy this from Merlow for 5 Star Pieces. HEART FINDER Description: After defeating enemies, makes more hearts show up than usual. Badge Points Needed: 3 Location: You can buy this from Merlow for 12 Star Pieces. FLOWER FINDER Description: After defeating enemies, makes more flowers show up than usual. Badge Points Needed: 3 Location: You can buy this from Merlow for 12 Star Pieces HAPPY HEART Description: After attacking, Mario will randomly restore 1 HP. Badge Points Needed: 3 Locations: 1) While climbing to the top of the giant tree to see Raphael the Raven in Jade Jungle, you'll walk on a spiral vine on the perimeter of the tree. While walking on a vine, you'll see an opening. Skip the opening and follow the vine until you find this badge. 2) You can buy this from Merlow for 8 Star Pieces. HAPPY FLOWER Description: After attacking, Mario will randomly restore 1 FP. Badge Points Needed: 3 Locations: 1) From the center of Flower Fields, take the east path. You will find three trees in this area. Hit them in this order: middle, right, left. If done correctly, the badge will fall out of the tree. 2) You can buy this from Merlow for 8 Star Pieces. HP DRAIN Description: Mario's attack power goes down by 1, but restores 1 HP each turn. I believe he can restore up to 5 HP at maximum. Badge Points Needed: 3 Location: You can buy this from Merlow for 15 Star Pieces. FLOWER SAVER Description: Decreases the amount of FP Mario uses for any attack by 1. Badge Points Needed: 6 Locations: 1) In Flower Fields, go to where Petunia gave you the Magical Seed. Go right into the next area and you'll find a well in the middle of all the dead trees. Throw a Blue Berry down the well and the person inside will throw you this badge. 2) You can buy this from Merlow for 25 Star Pieces. POWER PLUS Description: Increases Mario's attack power by 1. Badge Points Needed: 6 Locations: 1) In the Shy Guy Toy Box west of Blue Station, you'll find Anti Guy guarding a chest. If you fight him and defeat him, you can open the chest to find this badge. Another method of luring Anti Guy away from the chest is to give him Lemon Candy (bring Lemon and Cake Mix to Tayce T.) and he'll run away to feast on the item, allowing you to open the chest. 2) You can buy this from Merlow for 25 Star Pieces. DEFEND PLUS Description: Increases Mario's defense by 1. Badge Points Needed: 6 Location: East of the Pink Station in Shy Guy Toy Box, you'll find this badge in a chest on a higher platform when you bounce up to it. Head west when you get on the higher platform to get to the chest. DAMAGE DODGE Description: If you use the action command to dodge correctly, you'll decrease the amount of damage you take by 1. Badge Points Needed: 3 Location: In Mt. Rugged, you'll come to a place where there is a Star Piece on a platform and a spring (the spring takes you to one of the letters). Near the Star Piece is a cave. Go into the cave and go up left. You'll head up a slope with a chest on top (the chest is visible when in the area). Open the chest to find this badge. P-Up, D-DOWN Description: Mario's attack power goes up by 1, but his defense will decrease by 1. Badge Points Needed: 2 Location: After going by the Red Door in the Crystal Palace, you'll eventually come across a small statue in one of the rooms. Push it from left to right and you'll find a hole. Go down it, open door, follow hall to another door, and you'll find room containing this badge. P-DOWN, D-UP Description: Mario's attack power goes down by 1, but his defense will increase by 1. Badge Points Needed: 2 Location: In the first area of the Crystal Palace, work your way until you're on the other side of the mirror in the first hallway and then open the door. Inside is a boarded up floor. Spin jump to break it and then go down the hole. Down here, open the door and follow the hallway until you get to another door. Open this door to find a room with the chest and then open the chest to find this badge. NOTE: If you wear the above to badges at the same time, the effects will cancel each other out, so don't bother wasting your badge points on them, so pick one or the other. PRETTY LUCKY Description: An upgrade over close call, because sometimes enemies will fail to miss Mario (this works no matter what your health is). Badge Points Needed: 3 Location: You can buy this from Merlow for 5 Star Pieces. LUCKY DAY Description: An upgrade over Close Call and Pretty Lucky, and enemies will have an even better chance of failing to attack Mario. Badge Points Needed: 7 Location: You need to complete a chain mail with Parakarry. In Mt. Rugged, you'll find a letter for Goompapa. 1) Give letter to Goompapa and he'll give you a letter for Muss T. (near Peach's Castle). 2) Give Muss T. letter and he'll give you letter for Koover (Koopa near Toad House in Koopa Village). 3) Give Koover letter and he'll give you letter for Fishmael (big guy at Toad Town Harbor). 4) Give Fishmael letter and he'll give you another letter to Koover. 5) Give Koover letter and he'll give you one for Mr. E (person with blue turban in Dry Dry Outpost near Toad House). 6) Give Mr. E letter and he'll give you letter for Miss T. (one of female Toads in front of Toad Town dojo). 7) Give Miss T. letter and she'll give you letter for Little Mouser (owner of Dry Dry Outpost shop). 8) Give Little Mouser letter and he'll give you letter for Franky (Boo in main hall of Boo's Mansion). 9) Give Franky letter and he'll give you letter for Dane T. (small Toad in grass south of Toad Town railroad). 10) Give Dane T. letter and he'll give you letter for Red Yoshi Kid in Lavalava Island. 11) Give Red Yoshi Kid letter and he'll give you another letter for Dane T. 12) Give Dane T. letter and he'll give you letter for Frost T. (Toad in Starborn Valley that's outside). 13) Give Frost T. letter and he'll give you letter for Goompapa. 14) Give Goompapa letter and you'll finally receive this badge! ICE POWER Description: Mario won't take any damage upon jumping on fire enemies and his power against fire enemies will increase by two. Badge Points Needed: 2 Location: In Shy Guy's Toy Box, you'll find this badge in an easy to reach chest east of the Pink Station. FIRE SHIELD Description: The amount of damage Mario takes goes down by 1 from fire enemies and Mario won't take any damage when jumping on fire enemies. Badge Points Needed: 2 Location: In Mt. Lavalava, when getting to the Save Block near the Ultra Stone, jump on the rope to the left. About a second after sliding down and to the left, you'll see a platform with this badge on it. Jump off to get on the platform and collect the badge. SPIKE SHIELD Description: Mario won't take any damage when jumping on spiked enemies. Badge Points Needed: 2 Location: In the Dry Dry Ruins, after releasing the first three Poke Mummies, you'll find this badge inside the middle coffin. RUNAWAY PAY Description: When Mario runs away from battle, he will earn the Star Points that he has accumulated in the battle. Badge Points Needed: 2 Location: In Dry Dry Desert, while following the path to Dry Dry Outpost, you'll find a tornado in an area with a gray cactus. Walk into the tornado and you'll be taken to an area with 3 trees. Jump in the middle of the three trees and you'll reveal a hidden block containing this badge FEELING FINE Description: Mario will not be affected from ANY status condition in the game. Badge Points Needed: 3 Location: You can buy this from Merlow for 5 Star Pieces. ZAP TAP Description: Whenever an enemy directly attacks Mario, they will get zapped and lose 1 HP. Badge Points Needed: 4 Location: You can buy this from Merlow for 10 Star Pieces. REFUND Description: Whenever Mario used an item in battle, he will earn a "refund" of coins. The more rare and valuable the item is, the more coins Mario will earn from the refund. Badge Points Needed: 1 Location: In the Koopa Bros. Fortress, go to the room where the yellow Koopa builds the "?" block trap. At the bottom of the spiral slope, you'll find a door. Blow up the cracked wall to the right of the door using Bombette and you'll reveal an opening. Go through the opening and open the chest outside to find this badge. MONEY MONEY Description: After a battle, Mario will earn more coins than usual. Badge Points Needed: 7 Location: You can buy this from Merlow for 20 Star Pieces. PAY-OFF Description: The more damage Mario takes during battle, the more coins he will earn at the end of the battle. Badge Points Needed: 2 Location: You can buy this from Merlow for 1 Star Piece. I SPY Description: Whenever you are in an area with a hidden Star Piece, a Star Piece icon will appear above your head and alert you with a ringing noise. Badge Points Needed: 2 Location: Rowf will give you this badge after you give him his Calculator, found in the Playground area west of Blue Station in the Shy Guy Toy Box. CHILL OUT Description: Mario will not take any damage from any first strike when being hit by an enemy. Badge Points Needed: 2 Location: You can buy this from Merlow for 3 Star Pieces. SPEEDY SPIN Description: With this badge equipped, Mario will be able to spin faster than usual. Badge Points Needed: 1 Location: You can buy this from Rowf's Badge Shop for 50 coins after clearing Chapter 1. DIZZY ATTACK Description: When Mario spins into an enemy, the battle will begin with the enemy paralyzed, making him unable to move. Badge Points Needed: 2 Location: Exiting Toad Town to the east onto Pleasant Path, all you need to do his head right until you find a red "?" block. Yep, that's the one. FIRST ATTACK Description: If Mario gets a first strike on an enemy that no longer gives out any Star Points, the enemy will be destroyed automatically. Badge Points Needed: 1 Location: You can buy this from Rowf's Badge Shop for 100 coins after clearing Chapter 1. SPIN ATTACK Description: If Mario spins into an enemy that no longer gives out Star Points on the field, they will automatically be destroyed and no battle will be required. Badge Points Needed: 3 Location: There is an area in the Dry Dry Desert with blue cacti that has a tornado in it. Walk into the tornado and you'll land on a platform with this badge on it. BUMP ATTACK Description: If you run into an enemy that no longer gives out Star Points on the field, they will automatically be destroyed and no battle will be required. Badge Points Needed: 5 Location: You'll get this item on the third purchase from Rip Cheato (64 coins). SLOW GO Description: Mario cannot run. This is useful for getting past the group of sleeping Clubbas on your way to the Castle Key. Badge Points Needed: 0 Location: In the Dry Dry Outpost, while you are solving the puzzle to get to the Super Hammer, use the stairs to get to the top left corner. On the highest platform, carefully fall down to the ledge above the chest. Now follow the wall until you go through a hidden wall and you'll be in a room with a chest. Open the chest to find this badge. ATTACK FX A Description: Adds additional sound effects for when Mario attacks enemies (jump/hammer). Badge Points Needed: 0 Location: You can buy this from Merlow for 1 Star Piece. ATTACK FX B Description: Adds additional sound effects for when Mario attacks enemies (jump/hammer). Badge Points Needed: 0 Location: Just before you enter Koopa Village, you'll find a triangle of three brick blocks. Smash them with your hammer in this order: left, right, top. Then a red "?" block will appear containing this badge. ATTACK FX C Description: Adds additional sound effects for when Mario attacks enemies (jump/hammer). Badge Points Needed: 0 Location: In Dry Dry Desert, head to the extreme southwest part of the desert (where you can't go down and left anymore). Head right into the next area. This area is empty, but you'll notice a lone rock in the dead middle. Jump on the rock and then jump again to reveal a hidden block with this badge. ATTACK FX D Description: Adds additional sound effects for when Mario attacks enemies (jump/hammer). Badge Points Needed: 0 Location: This always has me stumped. First, go to Club 64 in Toad Town and try talking to everyone there. Now go to Dry Dry Outpost and talk to melody composer (lives in house near Toad Town Tunnels pipe). Now go back to Club 64 and talk to lyrics writer so you can get the Lyrics. Bring them back to melody composer so he can add a Melody to the song. Now bring the Melody back and Pop Diva will start singing again, and you'll be rewarded with this badge. ATTACK FX E Description: Adds additional sound effects for when Mario attacks enemies (jump/hammer). Badge Points Needed: 0 Location: In Shiver City, enter the house to the right of the mayor's house. Jump up all the couches and bookshelves to get to a shelf with two windows. Open the south-most window and you'll be outside. Now jump left into the other house and open the window. You'll find a chest with this badge inside. =============== 9. Star Pieces =============== ------------------------ Jr. Troopa's Playground ------------------------ 1) After falling on the ground from the balcony, head right into the next area. While heading up the steps you'll find another set of steps leading up and to the left. Follow this path to get to the Star Piece. 2) *HIDDEN* When you get the Super Boots, come back to the playground to where you fell off. Spin jump/Ultra Hammer south and east of the heart block until you find the hidden panel with this Star Piece. --------------- Goomba Village --------------- 3) If you find the Peach Doll in Jr. Troopa's Playground and give it back to Goombaria, she'll reward you with a Star Piece. 4) *HIDDEN* In the area where Mario falls to the ground after being torched by Bowser, come back and spin jump/ultra hammer around the middle of the area until you find the hidden Star Piece. 5) When you find the letter for Goompa, return to this area and give it to him for a Star Piece. ------------ Goomba Road ------------ 6) Right before you fight the Goomba King, smash the tree near the castle and a Star Piece will come out of the tree. 7) *HIDDEN* After crossing the bridge formed from Goomba King's Castle, get in front of the path leading to the next area. Spin jump/hammer until you find the hidden panel containing the Star Piece. ---------- Toad Town ---------- 8) Smash the tree next to Merlon's house and a Star Piece will fall out. 9) *HIDDEN* Spin jump/hammer the ground in front of Fice T's guard house until you find a panel with a Star Piece. 10) *HIDDEN* Next to the trio of female Toads (in front of Dojo), spin jump/hammer to the right of the Toads and you'll find a panel with the Star Piece. 11) *HIDDEN* At the Toad Town port, spin jump/hammer around the Save Block and Club 64 area until you find a panel with a Star Piece. 12) When you get Sushi, go to where the trio of female Toads are in front of the dojo. Get to the dock and swim to the other side of the water to find an isolated part of Toad Town with a Star Piece on it. 13) After the Shy Guys steal the mailbag from the post office, you can get the mailbag from the Toy Box and bring it back to the post office and you will be rewarded with a Star Piece. 14) Giving Russ T. a letter will give you a Star Piece. 15) After the Shy Guys steal Russ T's Dictionary, you can get it at the Toy Box and return it to him to get a Star Piece. 16) *HIDDEN* At the Toad Town railroad, go south of the railroad and go right. Keep spin jumping/Ultra Hammering the ground until you find a hidden Star Piece. 17) Giving Minh T. (girl who watches garden) the letter from Flower Fields will give you a Star Piece. 18) Giving Merlon a letter will give you a Star Piece. 19) Giving Fice T. (guard of Forever Forest) a letter will give you a Star Piece. --------------------- Shooting Star Summit --------------------- 20) *HIDDEN* Just after crossing the bridge to the east of Peach's castle, spin jump/ultra hammer to the east of the bridge until you find a hidden Star Piece. 21) *HIDDEN* When you work your way up to where you originally met all seven illusion Star Spirits, you'll see all those steps leading up to the top. Spin jump/ultra hammer on the largest step and you'll find a hidden Star Piece. 22) Before climbing the steps to get to the illusion Star Spirits, go left around the perimeter of the area and you'll find a Star Piece. 23) *HIDDEN* In front of Merluvee's house, spin jump/ultra hammer the ground near the flower pots and you'll find that panel revealing the hidden Star Piece. 24) Giving Merlow a letter will force him to lose a Star Piece from his collection. -------------- Pleasant Path -------------- 25) After Kooper joins your team, go to the first areas of Pleasant Path and you'll find an alternate path leading to a dead end with a Star Piece on a platform. Use Kooper to snag the Star Piece on the isolated platform and to bring it back to you. 26) *HIDDEN* In the middle of those three blue striped poles, you can spin jump/ultra hammer in the middle of them to reveal a hidden Star Piece. 27) *HIDDEN* Just after the blue striped poles, you'll enter an area where there are coins on the ground and a Koopa will ambush you out of the bush. Spin jump/ultra hammer to the left or right of where the coins used to be and you'll make that hidden Star Piece pop out. 28) In the area just before the Koopa Bros. Fortress, you'll notice a big tree just sticking there. Hitting it with your hammer will cause a Star Piece to fall out. -------------- Koopa Village -------------- 29) By giving Mort T. a letter (Toad inside Toad House), you'll receive a Star Piece. 30) After Kooper joins the team, go to the checkerboard near Koopa Koot's house. Move the blue block onto the middle tile, jump on it, and then jump on the brick block and you can then collect the Star Piece. 31) *HIDDEN* In the left half of the village, spin jump/ultra hammer near the trio of Bob-Ombs until you find the hidden panel containing the Star Piece. ----------- Mt. Rugged ----------- 32) While you are progressing east, you'll come to a spot where you'll see a slope leading up and to the right. At the top of the slope, head left into the cave and you'll see two openings in front. Fall through either one and you'll land on the small ledge. Pick up the Star Piece to your left. 33) After you continue out west from #29, you'll find a spring leading you to a platform with one of the letters. Next to the spring is a gap. Have Parakarry fly you over the gap to get onto a platform with the Star Piece on it. 34) *HIDDEN* At the beginning of Mt. Rugged, you'll find a slide with 3 coins on it. To the right of the bottom of the slide, spin jump/hammer until you find the panel containing the Star Piece. --------------- Dry Dry Desert --------------- 35) *HIDDEN* As you follow the path to the east, you'll find yourself in an area with a gray cactus and a tornado. Spin jump/ultra hammer around the cactus until you find the hidden panel containing this badge. 36) Since one of the three letters you collect for Parkarry is for Kolorado, you can give the letter to Kolorado upon walking into the Desert for a Star Piece. 37) If you got the Artifact from the Dry Dry Ruins, then you can bring it back to Kolorado and he'll thank you for a Star Piece. 38) You can give traveling Nomadimouse his letter anytime here in the Desert for a Star Piece. NOTE: After Chapter 3 is finished, Kolorado and his gang's tent will no longer be in the desert. If you haven't given the above two items to Kolorado at that point, you can always give them to him at Koopa Village or Lavalava Island during chapter 5. ---------------- Dry Dry Outpost ---------------- 39) *HIDDEN* When you make your way to the roofs of the houses, spin jump/ultra hammer on the rightmost house until you find the hidden panel containing the Star Piece. -------------- Dry Dry Ruins -------------- 40) After draining out the second sand area by pressing the switch, you can easily spot a Star Piece in the corner of the room. Go pick it up. -------------- Boo's Mansion -------------- 41) *HIDDEN* In the main hall, spin jump/ultra hammer around the rug and couches until you find a hidden Star Piece panel. 42) *HIDDEN* In the room where you get the Record, spin jump/ultra hammer around the rug until you find a hidden Star Piece. 43) *HIDDEN* When making your way downstairs, you'll find a clock. Spin jump/ultra hammer in front of the clock until you find a hidden panel containing the Star Piece. 44) *HIDDEN* After you get the Super Boots, spin jump/ultra hammer on the left side of the room until you find the hidden panel containing the Star Piece. 45) When you're on top of the bookshelves trying to get the Portrait, try to land on the two crates stacked up on each other. Spin jump through both of them and a Star Piece will pop out of the bottom crate. 46) Giving Igor (owner of the shop) a letter will give you a Star Piece. ------------ Gusty Gulch ------------ 47) *HIDDEN* Upon entering this area, spin jump/ultra hammer around the gate entrances until you find a hidden panel containing a Star Piece. 48) While you are progressing your way to the castle, you'll find "?" blocks, trees, and a few rocks all bunched up together. Behind the rocks is a Star Piece, so go on and pick it up. ---------------------- Tubba Blubba's Castle ---------------------- 49) Upon entering the castle, open the door to your left. In this hallway, enter the second door down the hall. Jump on the chair and then onto the table and pick up that convenient Star Piece on the table. 50) On the second floor of the dining room, walk through the broken part of the fence and you'll fall back down to the first floor. Pick up the Star Piece on the table. ---------------- Shy Guy Toy Box ---------------- 51) *HIDDEN* Spin jump/ultra hammer the floor in front of Blue Station until you find a tile containing this Star Piece. 52) *HIDDEN* Spin jump/ultra hammer the floor in front of Pink Station until you find a tile containing this Star Piece. 53) *HIDDEN* Spin jump/ultra hammer the floor in front of Green Station until you find a tile containing this Star Piece. 54) *HIDDEN* Spin jump/ultra hammer the floor in front of Red Station until you find a tile containing this Star Piece. 55) After you get on from Blue Station, head into the right area and continue east until you see a yellow cylinder tipped on its side. Walk around the other side of the cylinder to find a Star Piece. 56) When you enter those buildings with the staircases inside and get to the rooftop, use Parakarry to fly you over to the roof of the building to the left. Pick up the Star Piece here. 57) When you get to the green station and head east from the slot machines, you'll come to that area where the platforms are bouncing up and down. Get to the platforms in the far right and you'll see an opening leading into a room beneath the roof. Get into the room and pick up the Star Piece inside. ---------------- Lavalava Island ---------------- 58) In the first area where Kolorado gets clobbered by the Jungle Fuzzies, hitting the rightmost tree near the pink flower with your hammer will cause a Star Piece to fall out. -------------- Yoshi Village -------------- 59) *HIDDEN* Spin jump/ultra hammer on the ground in front of the statue where you get the Jade Raven until a hidden Star Piece comes out of the panel. ------------ Jade Jungle ------------ 60) In the area where Sushi becomes your partner, get to a dock and swim to the platform that has a Star Piece on it, and then go pick it up. 61) In the area where you hit the tree stump to rescue the Blue Yoshi Kid, you'll notice a Star Piece underwater. Have Sushi dive you underwater and then pick up the Star Piece while you are under water 62) *HIDDEN* In the area where you fight the White Magikoopa, go to the Hurt Plants and spin jump/ultra hammer on the ground until you find the hidden tile containing the Star Piece. ------------- Mt. Lavalava ------------- 63) *HIDDEN* In the area with the rope slide and Super Block, fall down to the ground and go the rightmost part of the room. Spin jump/ultra hammer the area until you find a hidden panel containing a Star Piece. 64) *HIDDEN* Right before you take on the Lava Piranha, you'll be in a room with a Heart Block. Spin jump/Ultra Hammer the area around the Heart Block until you find the panel containing the hidden Star Piece. -------------- Flower Fields -------------- 65) *HIDDEN* In the area where you must save Petunia from the Monty Moles, spin jump/ultra hammer the ground in the southwest part of the area until you find the hidden panel containing the Star Piece. 66) *HIDDEN* After unlocking southwest path with Red Berry, continue west until you find the tree containing Yellow Berries. Spin jump/ultra hammer the ground in front of the tree and you should find the panel containing a Star Piece without a problem. 67) After unlocking the southeast path with a Yellow Berry, head east until you get to a tree. Pick up the Star Piece that is just barely visible in the batch of flowers to the right of the tree that contains Blue Berries. 68) *HIDDEN* From the Blue Berry tree, head right into the next area. Use the stairs to get to the other side of the area. Before taking the right exit into the next area, go up north and spin jump/ultra hammer the ground until you find the panel containing a hidden Star Piece. 69) After giving the bubble plant a Bubble Berry to cross the spike pit, head up the stairs and cross the path and then you can pick up the Star Piece at the end. 70) *HIDDEN* After completing the multi colored pole puzzle, head right and you'll see a spring. Use the spring to get onto the platform above you. Up here, use Parakarry to get you over that invisible hole covered with flowers. While you're standing above the right arch, tornado jump and then a Star Piece will fall down to the ground, so drop down and pick it up. ------------------ Toad Town Tunnels ------------------ 71) Once you have the Super Hammer, smash the stone block at the entrance. Now continue left and work your away around this area and you'll find a room with two pillars and rising platforms. Use the rising platforms to get you on the left pillar and then have Parakarry fly you over to the right pillar so you can go on and pick up the Star Piece. 72) The first purchase of Rip Cheato for 64 coins will give you a Star Piece. 73) The 5th purchase of Rip Cheato for 64 coins will give you a Star Piece. 74) The 10th purchase of Rip Cheato for 64 coins will give you a Star Piece. ------------ Shiver City ------------ 75) When you give the Mayor Penguin a letter you'll find later, he'll reward you with a Star Piece. 76) *HIDDEN* In a small area of snow to the right of the mayor's house (and to the left of another house), spin jump/ultra hammer the ground until you find a hidden panel containing a Star Piece. NOTE ABOUT ABOVE STAR PIECE: When Shiver City is under the impression Mayor Penguin is dead, 4 little penguins will be inconveniently standing on the hidden tile, making it inaccessible during that timeframe. ----------------- Shiver Snowfield ----------------- 77) *HIDDEN* In the area with the snowmen, spin jump/ultra hammer the ground in the southern half of the area until you find the hidden panel containing the Star Piece. ---------------- Shiver Mountain ---------------- 78) While you're climbing the long staircase, you can find an area with a Save Block. Fall of the ledge and you'll land on another ledge with a Star Piece, so pick it up. --------------- Crystal Palace --------------- 79) When you make your way to the "mirrored" area of the first room, use the door to go outside. Out here, head down the stairs and into the cave to pick up a Star Piece. 80) *HIDDEN* In the area with the large Rhino Statue, spin jump/ultra hammer the ground to the left of the door until you find the panel containing the Star Piece. 81) *HIDDEN* In the area with the small Rhino Statue, spin jump/ultra hammer the ground to the left of the door until you find the panel containing the Star Piece. ------------------------- Chuck Quizmo Star Pieces ------------------------- 64 of the Star Pieces found in the game will be given to you by Chuck Quizmo whenever you answer one of his questions right. He appears in random locations throughout the game, and here are some of the spots I have found him in: -Near Toad House in Goomba Village -Next to Merlon's house in Toad Town -In front of tree in area with Rip Cheato in Toad Town -In front of the Club 64 in Toad Town port -Near the save block in Koopa Village -Near the Toad Town Tunnels warp pipe in Koopa Village -At the Dry Dry Outpost entrance -Near Toad House in Dry Dry Outpost -In front of lone tree in the Yoshi Village area (near Raven statue) -Near Shiver City Ice Pond -On a patch of snow near Shiver City's Mayor House -In the Star Haven area One of the best methods of tracking him down is to use the three warp pipes in Toad Town Tunnels that lead to Koopa Village, Goomba Village, and Dry Dry Outpost. Now here are the questions and answers. The number on the left is the Star Piece number, while the number on the right is the order of the questions he will ask you. QUESTIONS ------------------------------------------------------------------------------- 82) 1. What is the name of Goombario's younger sister? -Goombaria 83) 2. What is the color of the block you can break with the first Hammer you got? -Yellow 84) 3. What ability does Goombario frequently use? -Tattle 85) 4. What color of pants was the Goomba King wearing? - Red and White 86) 5. Which of Mario's battle commands is on the far left? -Strategies 87) 6. How many windows does the Goomba House in Goomba Village have? -One 88) 7. What's the name of the leader of the Red and Blue Goomba Bros.? -Goomba King 89) 8. What color are Luigi's pants? -Blue 90) 9. How many members are there in Goombario's family? -Six 91) 10. What will you receive when you get the right answer in a quiz? -Star Piece 92) 11. What is the name of the smart Toad living in Toad Town? -Russ T. 93) 12. How many buildings are there in Koopa Village? -Six 94) 13. Of the following, who is NOT a member of the Koopa Bros.? -Blue Ninjakoopa 95) 14. How many coins are needed to buy a Mushroom at the shop in Koopa Village? -4 coins 96) 15. Where does Merluvlee, who tells fortunes about special things, live? - Shooting Star Summit 97) 16. What is the name of the character who joined you at the Koopa Bros. Fortress? -Bombette 98) 17. What color is Bowser's hair? -Red 99) 18. How many Star Spirits do you have to save? -Seven 100) 19. What's the name of the elderly Koopa Troopa who always asks for errands to be run? -Koopa Koot 101) 20. How many Bob-ombs besides Bombette were imprisoned in the jail at the Koopa Bros. Fortress? -Four 102) 21. Where is the house of the explorer, Kolorado? -Koopa Village 103) 22. What is the destination of the train which departs from Toad Town station? -Mt. Rugged 104) 23. What is the name of the fellow who sells Badges in Toad Town? -Rowf 105) 24. What treasure did Bowser steal from Star Haven? -Star Rod 106) 25. What is the color of the roof of the house in Koopa Village where you can listen to a radio? -Blue 107) 26. Who does Kooper idolize? -Kolorado 108) 27. What does Merlee of Dry Dry Outpost specialize in? -Casting Spells 109) 28. Who hides inside a coffin in Dry Dry Ruins? -Pokey Mummy 110) 29. What can you get when you take Star Pieces to Merlow at Shooting Star Summit? -Badges 111) 30. Who knew the location of Dry Dry Ruins in Dry Dry Desert? -Moustafa 112) 31. When you want Tayce T., who loves cooking, to make Lemon Candy, what do you have to give her besides a Lemon? -Cake Mix 113) 32. Who among the following lives in Forever Forest? -Oaklie 114) 33. What are Boos, exactly? -Ghosts 115) 34. What appears when you hit the Whacka living on Mt. Rugged? -Bump 116) 35. Other than Lemons, what fruit drops when you hit a tree in the desert oasis? -Lime 117) 36. What is the name of the strange person in Toad Town who can increase Mario's status? -Chet Rippo 118) 37. What ability does Bombette frequently use? -Bomb 119) 38. What does Gourmet Guy like? -Cake 120) 39. Who was the second companion to join your team? -Kooper 121) 40. Who tried to steal coins from you in the desert? -Bandit 122) 41. What is the name of the Star Spirit who can use Star Storm? -Skolar 123) 42. What are addressed to your companions and sent to the post office? - Letters 124) 43. Among the following, which building is NOT in Toad Town? -Mayor's House 125) 44. What kind of book did Gourmet Guy drop? -Cookbook 126) 45. Who am I? -Chuck Quizmo 127) 46. Where do I show up? -In towns and villages 128) 47. What is the name of the plant that grows in Jade Jungle and blows out stars? -Trumpet Plant 129) 48. What color was the leader of Yoshi's village? -Green 130) 49. What is the name of the elderly man who tells fortunes in Toad Town? - Merlon 131) 50. How many colors of Yoshis did you see in Yoshi's Village? -Six 132) 51. How would the Yoshi Kids in Yoshi's Village describe Sushie? -Bossy 133) 52. What building is across from the Toad Town post office? -Merlon's House 134) 53. What kind of card do you get when you defeat Lee at the Dojo in Toad Town? -Second-Degree 135) 54. What color is the brooch that Princess Peach wears? -Blue 136) 55. Who gave you Miracle Water in Flower Fields? -Lily 137) 56. What is the name of Lakilester's girlfriend? -Lakilulu 138) 57. How do you make the Pipe leading to the Toad Town Playroom come out? - Hit a tree 139) 58. Among the following, who is inside Club 64? -Pop Diva 140) 59. Which of the following do Shy Guys never do? -Sing 141) 60. What best describes the relationship between Mario and Luigi? - Brothers 142) 61. Among the following, who is found in Starborn Valley? -Ninji 143) 62. How many companions do you travel with? -Eight 144) 63. What is the name of the Star Kid who's always with Princess Peach? - Twink 145) 64. How many Star Spirits have you saved in total? -Seven ----------------------- Koopa Koot Star Pieces ----------------------- The remaining 15 Star Pieces can be achieved by doing favors for Koopa Koot. Starting on post-Chapter 1, he'll give you three Star Pieces one time every three favors, with the exception of post-Chapter 3 favors. These are the favors Koopa Koot will give you Star Pieces on: 146, 147, 148) -Giving him Koopa Tea (Chapter 1) 149, 150, 151) -Giving him Merluvee's Autograph (Chapter 2) 152, 153, 154) -Quieting neighbors in Kooper's house (Chapter 4) 155, 156, 157) -Giving him a Lime (Chapter 5) 158, 169, 160) -Giving him Red Jar (Chapter 6) ============ 10. Credits ============ Nintendo - For creating this game and the Nintendo 64 Square - Also helping out make this game Me - I wrote this guide You - You read this guide, and liked it (hopefully) Mom - Getting this game for me for my birthday CJayC - the administrator of the best site in the world (GameFAQs) posted this FAQ.