~ OCARINA OF TIME ~ AN IN-DEPTH WALKTHROUGH BY: DEVON APRILE � DevonAprile 2007-2010 TABLE OF CONTENTS----------------------------|-OPENING STUFF | .i Opening & More | .ii Story | .iii Controls (N64/GCN) | --------------------------------------|-MAIN WALKTHROUGH (YOUNG LINK) .i A Quest Begins | .ii Inside The Deku Tree | .iii Meeting Your Fate | .iv Saria's Song | .v A Village & Its Graveyard | .vi Death Mountain-Man | .vii Dodongo's Cavern | .viii Collecting Power-Ups | .ix Country Livin' | .x A Royal Entree | .xi Inside Jabu-Jabu's Belly | .xii Collecting Power-Ups | .xiii The Temple of Time | --------------------------------------|-MAIN WALKTHROUGH (ADULT LINK) .i Before The Forest Temple | .ii Forest Temple | .iii Before The Fire Temple | .iv Fire Temple | .v Before The Ice Cavern | .vi Mini Dungeon, Ice Cavern | .vii Before The Water Temple | .viii Water Temple | .ix Before The Well | .x Mini Dungeon, Bottom of the Well | .xi Before The Shadow Temple | .xii Shadow Temple | .xiii Gerudo Valley/Gerudo Fortress | .xiv Before The Spirit Temple | .xv Spirit Temple (Young Link) | .xvi Before The Spirit Temple (Adult Link) | .xvii Spirit Temple (Adult Link) | .xviii Before Ganon's Castle | .xix Ganon's Castle | .xx Ganon's Tower | --------------------------------------|-SUBWALKTHROUGHS .i Happy Mask Walkthrough | .ii Bean Bed Locations | .iii Biggoron's Sword Trade Route | .iv Big Poe Locations | .v Gerudo's Training Ground | --------------------------------------|-GLOSSARIES & MISC. .i Boss Strategy | .ii Enemies | .iii Gold Skulltula Glossary | .iv Piece of Heart Glossary | .v Items Glossary | .vi Ocarina Songs | .vii Shops | .viii Fishing! | .ix Glitches and Misc. | .x Legal Info. | .xi About Me/Closing | | --------------------------------------| i. OPENING & MORE! I'll just start by saying that this is in fact my first walkthrough. I know Ocarina of Time is ten years old now...which makes me feel...well, old. lol But to put it simply it has been my favorite game throughout the years and I have spent vast majorities of probably too many of my summer vacations playing this game among others. I figured that I'm probably getting a little too old for those binge-Zelda trips, so I decided to do something a little more professional instead. I am writing this walkthrough for my own enjoyment and as a way to pay tribute to what is, im my opinion, the greatest video game ever to grace the gaming world. But then again, I am a bit bias... If anyone wishes to use this walkthrough you have my undying appreciation. Some notes on this walkthrough: I wrote this walkthrough in such a way that someone who's completely new to OoT can understand and get a feel for the typical puzzles and overly simple tricks that one tends to encounter in every Zelda game. The beginning of this walkthrough is done in greater detail. (ex. explaining in great detail how to light a Deku Stick with a torch light another, unlit torch). The walkthrough in its entirety isn't so tedious, as one who follows my guide from the start will quickly get a grasp for the game and not need the explaining. All 100 Gold Skulltulas and 36 Pieces of Heart are built into the main walkthrough. There are also Gold Skulltula and Heart Piece glossaries, among others, as other sections of this walkthrough. If you follow this guide start to finish you will have every item, Gold Skulltula, Heart Piece, and upgrade this game has to offer. A note on "DDR:" No, this is not the "DDR" that some of you may be thinking of. This stands for "D ungeon D ifficulty R Rating". I kinda enjoy rating things... So, I rate, by my opinion, each dungeon/mini-dungeon's difficulty out of five. (five "X's" being the most difficult, one "x" being the least.) (UPPERCASE)X= 1 whole.(lowercase)x= 1/2 VERSION HISTORY -(or the amazing story of how this walkthrough came to be). v1. Sometime in 2006: Began writing walkthrough. v2. About 6 months later: Finished walkthrough. v3. Walkthrough rejected by Gamefaqs due to exceeded margins. ...lots of them. v4. Will broken. Left walkthrough for dead for about a year. v5. Sometime in late 2007: got bored, decided to start margining walkthrough. v6. About a month later: Walkthrough is finished. -Enjoy .ii STORY The Story As I've known it... Long ago, before life existed, three golden goddesses� descended from the heavens and created the land of Hyrule. Din, goddess of Power, with her strong, flaming arms formed and shaped the earth. Nayru, goddess of Wisdom, colored the blue sky and gave order to the land. And Farore, goddess of Courage, created all living things that would respect and uphold the law. And so it was to be that the Golden Power, the Triforce, was created at the Goddesses� departure. Each sacred triangle holding the power and essence of each Goddess. The Temple of Time was constructed by the ancient sages in order to protect the Triforce from those with tainted hearts. As the power of the Triforce was so omnipotent that he who simply discovered it would have limitless power and the world transformed into his heart�s desire. So the Triforce rested deep in the Temple of Time within the Sacred Realm away from the hearts of men only to pass into legend... Many years later, in the days of a great war there was a widowed and gravely injured Hylian mother. With no place else to turn, she traveled to the forbidden wood of the Kokiri Forest who�s lands were safeguarded by the guardian spirit, the Great Deku Tree. This ancient spirit saw something powerful and righteous in the baby and chose to take him under his wing and raise him as a Kokiri. The baby�s mother who he was never to know passed away shortly after. The baby grew into a young boy and found lasting friendship in the Kokiri girl, Saria. As time passed in the forest many of the Kokiri children (who never age past the age of seven years) began to see Link as the �Boy without a fairy.�As it is Kokiri custom to have a fairy come to you to be your guardian spirit. But because of the boy�s Hylian heritage, he grew up past his friends and a fairy never came to him, until one day... The air was cold and dank as rain pelted from the sky and thunder rolled high away in the distance. There was terror in the boy�s heart as bolts of lightning shown in his eyes. �Where am I?� He thought frantically as he tried with no avail to gather his wits. Suddenly his attention was brought before him as the piercing clanking of steel rings rose in shrill pitch above the thunder. A drawbridge was lowering before him and almost before it could rest upon the sodden ground a white horse bolted over the slippery bridge past him. He stood in awe as he tried to make out the figures that rode away into the darkness when suddenly an unexplainable and sudden fear gripped him like an icy wind upon the back of his neck. He turned round to see a massive black and armored steed standing frighteningly before him... .iii CONTROLS (N64) CONTROLS MOVEMENTS WALK : Slightly move analog stick. RUN : Tilt analog stick fully. ATTACK : Press the A button while running. STRAFE : Tilt the analog stick left or right. (While Z-Targeted.) SIDESTEP: Tilt the analog stick left or right and press A (While Z-Targeted.) BACKFLIP: Tilt the analog stick back then press A (While Z-Targeted.) SWORDPLAY SWORD SLASH : Press the B button. STAB : Tilt the analog stick forward and press the B button (While Z-Targeted)(Tap B three times while doing this to preform a vertical slash as a combo.) STAB WITH SHIELD : Press the R button to put up your shield then tap the B button. JUMP ATTACK : Press the A button when sword is out. (While Z-Targeted.) (Weak)SPIN ATTACK : Press and hold the B button until a blue aura appears around your sword, then release B. Or Rotate analog stick rapidly while pressing B. (Strong)SPIN ATTACK: Press and hold the B button until a orange aura appears around your sword, then release B. Z-TARGET : Press the Z Button while near an enemy or specific object. D-Fence KNEELING WITH SHIELD: Press and hold the R button. HOLD SHIELD UP : Press and hold the R button while Z-Targeting. USING C ITMES : Press C left, right, down. TALK TO NAVI : Press C up. (When the C up icon is flashing.) FIRST PERSON CAMERA: Press C up. (When Navi doesn't have something to say.) PLAY THE OCARINA : Use C up, down, left, right, (and A) to preform individual notes. OTHER THE ACTION ICON : The A button. A word will appear on the A button at the top of your screen, press the A button to preform that action. (ex. pushing/pulling blocks.) (A button is also used to advance text while talking to people.) PICKING UP/DROPPING ITEMS : Walk up to an object and press the A button. (Watch the Action Icon.) PUSH/PULL : Press the A button and push the analog stick either forward or back. SHOW/HIDE MAP : D-Pad. PAUSE GAME/VIEW SUBSCREENS : Start button. GCN CONTROLS ALL SAME AS N64 SAVE THE FOLLOWING: USING C ITEMS : C-stick, X button Y button or Z button. PLAY THE OCARNIA : C-stick X button Y button or Z button (and A) TALK TO NAVI : Up on the C-stick. FIRST PERSON CAMERA: Up on the C-stick (When Navi doesn't have something to say.) Z-TARGETING : Is now preformed with the L button. ("L-Targeting") THE WALKTHROUGH .i A Quest Begins New Stuff: Kokiri Sword, Deku Shield, Deku Stick Gold Skulltulas: 0 [000] Heart Pieces : 0 [00] Kokiri Forest After meeting your partner, Navi you will finally have control over Link. Congratulations! You�ve just began one of the best video games of all time. =) When you exit your treehouse you will be greeted by the Kokiri, Saria. Climb down, (or jump off) the ladder to meet her. (You don�t have to talk to Saria, though I think you�re supposed to...) So either talk to your friend, or not. We�ve got more important matters to attend anyway. As you may have guessed, and as my header so prominently points out We�re in the Kokiri Forest. Shortly Navi is going to start asking you what the heck you�re doing, but ignore her. (Something all seasoned Zelda gamers have acquired a taste for) Because we can�t do anything until we get a couple items first. From your treehouse, follow the dirt path straight, then hang a left. Keep running this way until you see a girl. Take another left here. Make your way up the small hill to a fenced-in area. Here you should notice a boy shadowboxing at the end of the fence maze thingy. He will teach you about strafing, back flips, etc...(For more information on this please consult the �Controls� section of my guide). Anyway, by this dude you should see a small hole in the stone wall. Its called �The Hole of I�. ...I really couldn�t tell ya what that�s about, but we�re going through nonetheless. Once through the hole you will be in a small maze. Watch out though, as there is a boulder patrolling this area looking to flatten you. With only 3 hearts...yeah, lets not take any chances. It really does tend to spoil the game when you die within the first five minutes. Anyway, take a left into the maze and you should see a patch of grass, run through the grass and take another left. Once you reach the end of this path, take a right. You should now only be feet away from a large chest resting on a tree stump. Approach the chest and press the A button. You got the [KOKIRI SWORD], congratulations. Once you have the new weapon,pause your game and equip it. (The equipment subscreen). I always forget to equip the sword, and youget royally nagged at if you�re not properly equipt. Okay, with the Kokiri Sword now in our possession we can exit back through the �Hole of I�. Our next focus is obtaining the Deku Shield.Unlike the sword, this wooden piece of crap costs money...40 rupees to be exact. With the sword we can now cut the tufts of grass scattered about the forest, and the rest of Hyrule for that matter. Don�t ask me why, but the grass is a great place to find money and other useful items. Now, the best way to go about obtaining these rupees is by...Why stealing them of course! Still at the fenced in area, run back down the hill and into the house that�s right in front of you. There are four chests in the house of Mido, the �boss� of the Kokiri. -He doesn�t like you too much anyway, so don�t feel bad about stealing his stuff.So after claiming the 11 rupees and recovery heart, exit and take a sharp left.You should now be heading towards a small pond with three blocks just sorta floating there. Skip across these blocks without falling into the water, and get 5 rupees. Sweet. After you skip merrily over the pond, you�ll be in front of another little tree stump house. Go inside and you�ll find and invisible 5 rupees concealed to the right of the counter, and also so the �skipping over blocks=5 rupees� thing resets when you leave. Yes, there it is! The Deku Shield. But hold the phone, we most likely don�t have the funds yet, right? ...If you do, awesome, just buy it now. Anyway, head back outside and skip over the blocks again. Keep skipping and loitering about the store until you�ve got at least 40 rupees to your name. Once you buy the [DEKU SHIELD], equip it and exit the store.From there head left though the water. And on the other side you�ll meet Mido. Charming, isn�t he? Since we�re properly equip, he�ll have no choice but to let you pass. Head down the corridor avoiding, (or killing) plant enemies called Deku Babas. If you kill one of these, you'll get a new item called the [DEKU STICK]. This is a short-range weapon like the sword; it has other uses that I'll get into shohrtly. Once finished, continue on and meet the Deku Tree. Once he�s through talking, he�ll open his wonderful tree mouth, and that�s your cue. Welcome to dungeon #1. .ii Inside The Deku Tree DDR: x//XXXXX New Stuff: Deku Nut, Fairy Slingshot, Heart Container, Kokiri Emerald Gold Skulltulas: 3 [003] Heart Pieces: 0 [00] Upon entering, you will find yourself in the main room of the Deku Tree Dungeon. In the middle of this tall room you should notice a hole in the floor covered in spider webs that is loosely surrounded by Deku Babas. These Deku Babas a slightly diffrent than the ones we saw before. These can lunge at you, its no big deal though,just keep your distance. Kill a Deku Baba while its sprawled out at you and you'll get some [DEKU NUTS]. Now look to the left part of this room by where you came in. You should see a ladder leading to the next level of this room. Climb it, then run around the spiral path, ascending the room as you do so. Once around the room you�ll run into a large chest and some annoying spider enemies called Skullwalltulas hanging out on a large patch of vines. There�s nothing we can do as far as climbing this wall at the moment, so open the chest sitting in front of you. Open it and grab the [DUNGEON MAP]. Now that we have the map, our only other option is to head right. Continuing on the ascending circular path and you�ll come to a gap, leap over it to a door, go through. Once though the door, it will lock behind you and you will be confronted by a new enemy: the Deku Scrub. The strategy against the Deku Scrub is simple: using your shield, reflect the Deku Nuts he fires at you (Press R while Z-Targeting). Once you give him a dose of its own medicine, he�ll leap from his flower. He�s defenseless. Chase him down and it�ll beg for its pathetic little life. It�ll tell you how you can absorb falls by pressing up on the joystick. Its actually quite useful, and easily taken for granted. Anyway, with the Scrub vanquished, the doors will unlock. Head through the unlocked door on the other side of this room. This room is quite interesting. There is a large chest resting on the ledge opposite you. There is also a large brown block suspended in mid air which can be used to leap across the room. But, it will collapse once you do so. So instead, jump to the ground and climb the vines leading to the chest. Open the chest to reveal the [FAIRY SLINGSHOT]. With the Slingshot in hand, we can now exit this room via the suspended block. (If you used the block to get across originally, don�t worry. There is a ladder that can be shot down with the slingshot above the doorway which we came in). Either way, head back out the only door in this room and make your way back to the main room. With the Slingshot we can kill those pesky Skullwalltulas by where we got the Map and climb the wall without being ambushed. Once you kill the three Skullwalltulas, climb the vines up toward the right side of the room. Once you�ve reached the top, continue heading right until you run out of vines. Jump off. We�re now on the highest floor of this dungeon.There is a large circular curtain of spider webs in front of you. Several gaps can be seen in the spider web which are guarded by similar spider enemies called Skulltulas. Ignore them for now though and head through the only door on this floor. Once again the door will lock behind you. And as with the Slingshot, you�ll see a chest staring at you from across a gap. To your right there is a golden switch. Step on it to activate three platforms in the center of the room. Carefully leap across these platforms to the chest. (If you fall off there are some vines you can climb to access the switch again. You are timed with the switch so wait for the platforms to reset before trying again). Now that you�ve obtained the [COMPASS], make your way back to the other end of the room and climb the vines to get back on the ledge. But before heading back to the main room you�ll notice an alcove on the left wall of this room. Hit the switch again to raise the platforms. Leap across the platforms again, and from the second one jump to the alcove. Once here you�ll be ambushed by a Skulltula. (Maybe something I should have mentioned earlier..?) =P Ignore it, or kill it by waiting for the creature to turn exposing its belly. In the alcove you�ll notice something new. There is a different kind of spider scratching about the wall here. This is a very special variation of the Skulltula species called the Gold Skulltula. (For more information please consult the �Gold Skulltula� section of my guide.) Hah, I love plugging my own walkthrough. lol Anyway! Kill the lil freak and collect its token for GOLD SKULLTULA [#001]. We�re done with this room now. Climb the vines...But wait! The door�s still locked! Take out a Deku Stick. (If you don�t have one handy there�s a willing donor in the form of a Deku Baba by the Compass chest on the other side of this room). With Deku Stick in hand, run by the torch burning in the corner of this room. This will set the Deku Stick aflame, use this to light the torch opposite the lit one to unlock the door. Exit the room. Back in the main room, find one of the breaks in the spider web �curtain� in the center of the room. A Skulltula will descend to meet you. Z-Target and shoot it twice with the Slingshot when it reveals its vulnerable underside. With the Skulltula gone, we�re now free to make a leap of faith. Jump off the ledge and onto the spider webbing covering the hole in the floor I mentioned earlier. This will collapse the webs, gaining you access to a new part of the dungeon. (If you miss you�ll have to climb this room again and maybe leap with a little more faith...) In this large room there are two Gold Skulltulas. Climb out of the deep water onto an underwater ledge. Look back at the direction in which you fell. (At the vines that ascend back up to the main room.) There is a Gold Skulltula scratching away a little ways up on the lefthand side of the vines. Shoot it twice with the Slingshot and climb the vines to collect GOLD SKULLTULA [#002]. Drop back down into the water and make your way to the underwater ledge. From there, leap up onto the ledge with the golden switch on your right. From here you can easily see a Gold Skulltula hanging out on the drainage vent to your right. Dispatch this one the same way as the last, then leap off the ledge toward the token to snag GOLD SKULLTULA [#003]. Now make your way back up onto the ledge and press the golden switch if you haven�t already. This will reveal a purdy golden torch. As we did to exit the room we got the Compass in, equip a Deku Stick and set it aflame with the torch. Now leap onto the underwater ledge. (Be careful not to fall in the deep water, as it will put your Deku Stick out). Then from here leap onto the only other assessable ledge in this room. Behind a wall of spider webs at the other end of this ledge is a door. -Run to the webs to burn them away and head through the door. Another Deku Scrub waits for you in this room. Use the same process as the first to quickly take care of it. Once again, it begs for you to spare it in exchange for something �cool�. This Scrub however, does possess some useful information. It tells you the order in which you need to defeat his �brothers� in order to gain access to the dungeon�s boss. This order is, incase you forget: 2, 3, 1. Once he runs away, look to the other door in this room. Its barred, but notice the metallic diamond-shaped eye thingy above the door. Like the golden ones, this is another kind of switch. Equip the slingshot and shoot the eye to open the door. Hmm...This looks like a painful room! =) The rotating spiked bar doesn�t look too inviting, I know. But there is a way around it. Go to the left side of the room and head down the ramp into the water. Swim forwards and you should see a golden switch under the water underneath the spike-bar. Swim over the switch, and as I�m sure Navi just told you, press and hold A to dive. Once the switch is pressed, the water level will lower allowing you to pass safely underneath the spikes. Hurry back out of the water and leap onto the moving platform. Ride it to the other side of the room. On the other side, kill the Skulltula hanging in front of you. Notice the block to your left. Drag it underneath the door and leap onto it to exit this room. The door locks behind you in this room. As you may have observed there is a lit torch, accompanied by two unlit ones. You know what to do, right? Once the torches are lit the doors will unlock. Head through the new door in this room. STOP. You�ll immediately notice a Skulltula hanging in front of you... backwards. Take out your slingshot and fire one into his belly. Like a...not very smart person, it�ll just spin around. Shoot him again. STOP...again. lol Look at the floor in the center of this room. Do not walk in the circle of dark soil, unless you want to be ambushed by ceiling dwelling Gohma Larva. ...And who wants that? If you do, by all means feel free to piss them off. (They will remain on the ceiling if you avoid this part of the room). Once you�re through, light a Deku Stick and burn down the two spider web barriers in this room. One path reveals a solid wall and a Deku Baba. There�s nothing we can do here for quite a wile, so ignore it. The other barrier reveals a tunnel. Crawl thought it. Sweet, we�re back in this room; but in a part that wasn�t accessible before. Do NOT jump off this ledge yet. First push the block off the ledge into the shallow water below. Now feel free to leap off. Jump off and pay a visit to the golden torch on the other side of this room. Light another Deku Stick and head back the way you just came over the block. Notice the hole in the floor covered in spider webs like the one in the main room? With your flaming Deku Stick press �A� wile running on the webbing to set it on fire and burn it away. You�ll find yourself plummeting down farther into the dungeon. You�re close to the boss now, real close. Swim out of this water and you�ll be confronted by three Deku Scrubs. These are the �brothers� the other scrub spoke of. Remembering the order, reflect their shots back at them and they will be stunned. Once you hit the third one, their stupid little code will be broken. He�ll leap from his flower; track him down and he�ll unlock the door to the boss chamber. ...And tell you how to beat her. What a loyal servant. **See the Boss section of my guide for strategy against Queen Gohma** Collect the [HEART CONTAINER] it leaves behind, and step into the blue light. After the Deku Tree gives you the [KOKIRI EMERALD] we�re finally good to get out of this forest. .iii Meeting Your Fate New Stuff: Fairy Ocarina, Weird Egg, Zelda�s Letter, Zelda�s Lullaby Gold Skulltulas: 2 [005] Heart Pieces: 0 [00] With the Deku Tree dead, and your quest evident, it is now time to leave the forest. After being confronted by Mido, head all the way across to the other side of the Kokiri Forest. You should see a boy standing beside a tree-like tunnel. Say goodbye to the Kokiri Forest. For a little while, anyway. Head on through. *Sniff* ...This part always gets to me......What are you looking at?! Hyrule Field After receiving the [FAIRY OCARINA] from Saria, you�ll be in Hyrule Field. This massive area is the heart of the game. You will make many, many returns to this field throughout your quest, and some corners of it you might never see. Basically, its quite large and important. Our first task here is to go to the massive castle in the northern distance. Hyrule Castle�s drawbridge raises at dusk, and it is difficult to reach the castle in the beginning of the game before then. If you don�t, you will have company in the form of the Stalchild. They are annoying little skeleton creatures that appear in unlimited numbers throughout Hyrule Field at night. They hate the light and disappear at the fist sign of it. They are quite easy to kill, two slashes with your sword will take care of the Stalchild. Either fight them until dawn, or if you really want to avoid them, hop into the castle�s moat and wait it out. Once morning comes, cross the drawbridge and enter Hyrule Castle Town. Market Upon entering you�ll be in a narrow passageway viewed from above. To (Link�s) right is a door, go inside. Inside is a small chamber which holds lots of pots, crates and a guard. Smash everything smash-able in this room for some extra rupees. In the crate to the right of the two beside the guard is GOLD SKULLTULA [#004]. (Smash open the crate by rolling into it.) Once you�ve snatched the token, head back outside. From here head the only other direction you can. Welcome to the bustling center of Hyrule Castle Town. For all its activity,there�s surprisingly little we can do here at the moment. Make your way around the well in the center of the Market until you run into a bouncy little red-headed girl. After Malon tells you her dad is still inside the castle, head down the brick path set behind her. Hyrule Castle The first thing to do here involves smashing yourself into a tree. ...For a Gold Skulltula, of course. =P Run toward the tree the owl was just perched on and roll into it revealing, GOLD SKULLTULA [#005]. After getting the token, head back into Market.*Whistles* *Nudge Nudge* (...Head back to Hyrule Castle) Oh my god! Its Malon again! =D Run up to her and she�ll ask you to find her narcoleptic father, and give you the [WEIRD EGG]. Sweet, I know. Once you�ve gotthe egg, climb the vines behind her and get ready for some sweet 007 action. Well, some non-PG13 007 action anyways. Okay, first things first. Once you�ve climbed the vines, run down the ledge to the edge of that white gate. Standing on top of the gate, you�ll see one guard right in front of you and another slightly to the right. Any guards from this point on WILL capture you and toss you out of the castle.Now leap off the gate. (On the otherwise inaccessible part, obviously). Now you�ll be on a path. Run up it a little ways until you see two more guards in the path (around the bend). Okay, see the sloping ground right in front of you? Slowly walk up it until you see the 2nd guard just above the edge. (The one slightly to the right while on the gate). You can get fairly close to the two on the path while on the slope,so don�t worry too much. Once you feel like you�re good, walk up the slope passing between the 2nd guard and the two on the path.If you did this right, you should be in the clear. For now. If not, try, try again! Once you do make it, head diagonally through this little field. (Still being careful of the guards standing about, of course). After a bit you should see a dirt ledge with a patch of stones ascending its face. Climb up the stones and head for the grey stone in front of you. (A Gossip Stone). Once you reach it, take a right and leap off. From here, jump directly into the moat. Swim alongside the right edge of the moat until you reach a turn. Instead of continuing with the water flow, get out on a little wedge of land visible in the very corner and climb the ledge out of the moat.Once you�re on land again, run alongside the moat until you reach a sleeping man and some crates. Yes, this is Malon�s father. Whip out your now hatched chicken and wake him up. (If your egg hasn�t hatched yet, wait until a day has passed.) Once Talon has stormed off, push one of his crates to just beyond where he was sleeping and it will drop onto a lower platform. Then push the other on top of it. Climb atop the crates, leap to the drainage hole and crawl through. (NOTE: You can only enter the castle during the day. At night two guards are keeping watch.) * Phase 1 * The 1st phase is simple: One guard patrolling around a square shrub. Simply run by when he�s on the opposite side of the shrub. * Phase 2 * The 2nd phase is the same as the 1st but with another guard and another obstacle. It may take a little while, but wait for both guards to meet in front of the water fountains. They will both eventually head up the fountains and allow you to pass. * Phase 3 * ...Phase 3 is practically the same as the 1st. Don�t let the steps or the rupees fool you. Just run by when the guard is walking along the backmost part of his path. * Phase 4 * Phase 4 his a bit tougher. Two guards around one obstacle. There really isn�t much strategy to be had here. Just remember that you can get fairly close to the guards without them seeing you, so long as you�re not facing them directly. Just wait for both guards to be behind the statue if you can. Remember to stay out of their line of sight, and don�t get TOO close, and you�ll be good. * Phase 5 * Okay. Two guards patrolling a long rectangle shaped shrub. The guards move faster here too, as it may seem.. And the camera angle sorta stinks. Basically, just wait for both guards to be somewhere at the far end of the shrub, then make your way onto the path. Wait for one of the guards to start heading back down the path toward you. When he does so head up the opposite way. (Be certain you�re out of the other guard�s sight too, before you make a break for it.) Run under the arch and into the courtyard. The first and most important thing to do here, in my opinion, is to take out your slingshot and shooting the windows on your left and right. The left window...Yeeaah who ever that was just threw a bomb at you. The one on the right�s really cool though. Notice the pictures of Mario, Luigi, Peach, Yoshi, and Bowser hanging on the walls. =) You also get 20 rupees for shooting this window. =D ...Anyway, back to that whole advancing the plot thing. Go talk to the princess on the other end of the courtyard. After talking to Zelda and getting [ZELDA�S LETTER], her servant Impa will teach you [ZELDA�S LULLABY] on your new Ocarina, then escort you out of the castle. Once Impa vanishes, we�re going to head back to the Kokiri Forest, just for a moment. So from in front of the castle, head back down the way originally came. (Look at your map in the lower right hand corner, or press start to access the map if you lose your way.) .iv Saria�s Song New Stuff: Saria's Song Gold Skulltulas: 1 [006] Heart Pieces: 0 [00] After entering the forest, run straight until you reach Mido�s house. (First one on the left). Then climb up onto the ledge behind his house. Head left until you see a higher ledge covered in vines. Climb the vines and head up the slope and go through the tree-tunnel and into the Lost Woods. Lost Woods Okay, first things first; you need your TV volume up for this. You�ll notice four tree-tunnels around you. As you pass by them the music will just sort of idle. Until you reach the one on the right. !! The music just got much louder by this tunnel, right? That is the correct way. Keep listening to the tunnels in each area for the loud(er) music until you leave the woods. Sacred Forest Meadow Once you�ve made it through the woods, you�ll be staring down a large gate. Walk forward and you�ll be confronted by a new enemy: The Wolfos. This is one of the toughest enemies you will face as Young Link. As you would pretty much any other foe, Z-Target it. It�ll block most of your attacks, so get close to it and wait for it to strike at you. Its guard is down now and its attacks are slow. Hit it before it hits you. Once the Wolfos has been vanquished, the gate will lower, gaining you access to a maze full of Mad Scrubs. They�re just like Deku Scrubs except these can fire multiple Deku Nuts. ...And I suppose they�re a bit madder than their cousins. =P Anyway, the maze is pretty straightforward. Just follow the left, right, left pattern, killing Mad Scrubs as you go. (For further reference look at the map in the corner of your screen.) Once out of the maze head up the two flights of stairs...Once you�ve talked to Saria and learned [SARIA�S SONG], head back the way you came through the maze and back into the Lost Woods. The music has now returned to normal. Sweetness. Anyway, head through the tunnel on your right after talking to the owl. If you are in the Kokiri Forest at nighttime GOLD SKULLTULA [#006] is behind the �Know-it-all Brother�s� house. (The one to the right of the fence in which we got the sword.) Besides that, there�s nothing else for us to do here for a bit, head out to Hyrule Field. .v A Village and its Graveyard New Stuff: Adult Wallet, Hylian Shield, Sun�s Song, Bottle Gold Skulltulas: 6 [012] Heart Pieces: 1 [01] Once in Hyrule Field go the same way you would from the exit of the forest as if you were going to the castle. You should see a small bridge not too far from the castle. Cross over it and head for the large staircase in the rock that Impa pointed out earlier. Make sure its night when you head up the stairs. (What we need to do requires that its done at night......) o_o Kakariko Village Kakariko is an interesting place that serves many purposes throughout the game. But for right now its mainly just the way gateway to Death Mountain; it also holds some treasures that we�ll be picking up along the way. The first of this treasure is a mini goldmine of Gold Skulltula. Head straight forward from the way you came in and roll into the tree with the scary moping guy underneath it for GOLD SKULLTULA [#007]. From here continue on straight until you see a small staircase to your right. Head up the stairs and head behind the house right next to you (This is the House of Skulltula for future reference.) On the side of this house is GOLD SKULLTULA [#008]. Go back along the house, (The way you came), and you�ll see an unfinished building. Go around the foundation and climb the stairs. In the construction site on some bricks lies GOLD SKULLTULA [#009]. Now look around until you see a tall lookout tower thingy. (Facing Death Mountain). Head toward that and climb the steps before it. GOLD SKULLTULA [#010] is crawling around way up on the ladder by the top of the tower. Shoot it twice with the slingshot and climb the ladder to claim its token. Just beyond the tower there are two houses up here just before Death Mountain; behind the one on the left is GOLD SKULLTULA [#011]. Okay, now that we�ve got 1/10th of Hyrule�s Gold Skulltula population under our belt, we�ve got to pay a visit to the House of Skulltula. (The house I just mentioned.) Inside the House of Skulltula is a bunch of spider-people... And one normal one...?! Yes, there is a reason behind killing all those stupid spiders. These people have been cursed and one of these little spider dudes gets turned back to normal every 10 Gold Skulltulas you kill. By my count we should have eleven. Of course we�re not doing this out of the goodness of our heart containers. -Talk to the one normal kid to get the [ADULT WALLET]. Now that we got our upgraded bling-bag, we�ve got some good ol� fashioned grave robbing to do. From this house, head back down the stairs and find the tree we knocked the Gold Skulltula from earlier. Once there head straight up towards a well. Then from there take a right. You should see a small sign, (Not the one in front of the well). Pointing to a narrow passageway. Head on down it. Graveyard Okay. Run forward into the graveyard to the fist row of tombstones. See the stone with the flowers in front of it? (The second one from the left). Go behind it, and as you would a block, pull it back. The grave has been opened, jump down. Here we have a small chest with a bombable wall behind it. Ignore the wall for now and open the chest for the [HYLIAN SHIELD]. Though the Hylian Shield is too heavy for Young Link to wield normally, it still serves as an adequate, fire-resistant defense. �Since we�re heading into an active volcano shortly, it�s a nice thing to have. =) With your new shield, exit the tomb via the mirror thingy on the ground behind you. From here, head farther into the graveyard until it begins to rain. At the furthest point is a large tombstone with two smaller ones on either side. The smaller graves belong to the Composer Brothers, Sharp and Flat. Reading their tombstones will cause their ghosts go appear. Rumble with the poes to hear their life stories. (When fighting poes do not Z-Target. When Z-Targeted they become invisible and quite impervious to your weapon systems 8D). Anyways, after you�re through with the ghosts, stand in front of the largest tombstone and play Zelda�s Lullaby. Boom. That was pretty cool, huh? �You guessed it; head down the hole. You�re now inside the Royal Family�s Tomb. Head down the ramp, before entering the room itself, stop. In this room there are a few bat enemies called Keese. They�re small and easy to kill, yet quite annoying. Anyway, you need to kill all of them in this room to unlock the door on the other end of this room. Still in the corridor in which you entered by, look to the upper right-hand corner at the end of the hallway for a Keese. (If you can�t see it, move closer; Navi will fly to it and turn yellow.) Two more are located on either side of the stairs that lead up to the barred door in front of you. The last Keese is perched in the middle of the right wall. (Facing the door). Its by the only full-bodied skeleton in this room. Once you kill the final Keese the door will unlock. Climb up the ridiculously huge stairs and go through the door. From the narrow passageway you�re standing in you can see some pools of creepy, steaming green liquid. ...Yeah, you�re gonna want to avoid those, though we wont be going anywhere near them. Be very careful in this room of more than just nasty green stuff, though. There are multiple zombie enemies in this room called Redeads.They are the toughest enemy you will face as Young Link. From the passage way you�re in, head left, staying as close to the wall as you can as you make your way across the room. Though the Redead is slow, it uses its screech, or gaze, or whatever to make you quite terrified, apparently. Its annoying, I know. But you should be far enough away when you�re by the wall to snap out of it before it gets to you. Anyway, once through that part of the room, you�ll head into a small chamber with a tombstone. Run up to it and read the poem inscribed upon it. Ooo, and look at that; some musical notes scribbled on the side there... After learning the [SUN�S SONG] head back out the way you came, avoiding the Redeads as you go. Yay! Its day now! Now what�s the next thing we do you ask? Why play the Sun�s Song and make it night again of course. Standing before the Royal Family�s Tomb, head down the small slope and pull back the fourth tombstone from the left and jump down the hole. Here�s a small room with one of them friendly Redeads just hanging out here. We have to fight it now, so just run up to it and start hacking away. It will freeze you, but it moves really, really slow. You can only kill the Redead with your sword. So just keep on swingin� until it drops. (If it does grab you, tap A quickly to escape.) Once the Redead falls, play the Sun�s Song to reveal a large chest with HEART PIECE [#01] inside. After claiming the heart piece, leave the grave. Once outside the grave try your new Sun�s Song again to make it day. -We�re done in the graveyard for now. Head on outta here. Kakariko in the daytime, sweetness. The first thing you should notice is a woman in distress. Have you no dignity?! Go over and see what�s up. Okay, so we�ve been demoted from saving Hyrule to rescuing chickens... Alright, follow this step by step, FROM exiting the graveyard to find all of the coccos scattered around the village. #1. Right in front of you. You should see one hopping about between the entrance to the graveyard and the pen. Quickly grab it and toss it back in its pen. #2. From the pen, head toward the well, then down the stairs. See the house right next to you on your right? There�s a crate by the very corner of this house. Roll into it to reveal a cocco. (Do not bring this one back to the pen yet. See #3.) #3. Still with cocco #2, head up onto the construction site. Up here you should see a cocco just sorta chilling there by a fence. With cocco in hand, glide across the gap to its friend. Toss the one you�re holding off the ledge and grab the other. Bring #3 back to the pen. #4. Now head back and grab #2 again. (It should be somewhere around where you tossed it, and the house in which we found it by.) Once you have it, head up by the well and up a flight of stairs behind it. Once you reach the edge of the platform you should see two fences just in front of you. With the cocco, leap from the edge toward the smaller dark brown fence slightly to the left. This may take you a few tries but once cross, toss our good friend cocco #2 back over the fence for safekeeping. Okay, now head down the stairs and turn the corner back towards the gate-like fence, being careful not to fall down the grotto as you do so. (The hole in the ground). There is cocco #4. Bring it up the stairs and toss it over the fence along with #2. #5. Okay, head back down the stairs. Going back the way we just came, notice the ladder here. (There are two; the one closest to the fence-gate thingy.) Climb the ladder and right in front of you next to the windmill is cocco #5. Grab it and float to your left back to where we tossed the others. (At this point take cocco #�s 2, 4, and 5 back to the pen.) #6. Now head up by that lookout tower thing. (By the house we got a Gold Skulltula at.) And cocco #6 is there in plain sight between the two houses. �Back to the pen he goes. #7. Okay. The final cocco is hanging out, plain as day by the entrance of the village. Grab it, bring it back to the pen and talk to the cocco lady to claim a [BOTTLE] for your prize.That was fun, huh? Now that our good deed for the day is completed head up behind the House of Skulltula. There is a small rock here, lift it up some bugs will crawl out. Take out your new bottle and catch some then head to the graveyard. (NOTE: Whenever we use these bugs I want you to re-catch some of them when they�re crawling about the ground in front of you so you�ll always have some. We�re going to be using them a lot throughout the game and they�re just handy to have on you.) There is a little square patch of light soil up in the left hand corner just beyond the first row of graves. Let the bugs go there atop the soil patch and GOLD SKULLTULA [#012] will pop out. Now go back to Kakariko and head up by where that guard is guarding the gate. (Beyond the lookout tower thing where we got a Gold Skulltula.) Show him the letter you got from Zelda and head on through. .vi Death Mountain-Man New Stuff: Goron�s Bracelet Gold Skulltulas: 1 [013] Heart Pieces: 0 [01] Death Mountain Trail Welcome to the foot of Death Mountain. This place isn�t nearly as scary as its name suggests. Okay, We�re going to follow this trail to its very end at Goron City. The trail is quite self-explanatory, just keep going up. Buut, I�ll loosely walk you through it anyway. Upon going a little ways forward, you�ll run into four super-annoying enemies called Tektites. Slash them twice with your sword, or ignore them if you wish and continue up the path. ..Ooh, look at that pretty boulder. I wonder how that got there..? Anyway, turn the corner and keep heading up. (Be careful of the Goron casually making its way down the slope). Once you reach the end of the trail head into Goron City. Goron City Okay, form where you are, drop all the way down to the bottommost floor. In front of one of the doors down here is a tan-colored carpet. Standing on it, play Zelda�s Lullaby and the door will open, head through the tunnel and you'll end up in Darunia�s chamber. Listen to him complain for a bit, then whip out your ocarina and play him a tune in the key of Saria�s Song. ...Oh. My. God. I never get tired of that. Go Darunia, you sexy beast! ...Anyway, once he gives you the [GORON�S BRACELET] leave his chamber. Make your way up the numerous staircases and leave via where we fist came in. Once outside Goron City, head over to that platform with the rock circle and take a slight right. You should see a cave-like area with a Goron and one of those Bomb Flowers Darunia was speaking of. With your new bracelet, pick up the Bomb Flower and hurl it over the edge where the fence is lower. (Your goal is to blow up that boulder below I mentioned earlier.) It may take you a few tries, but once you get it head back down the trail. Before you enter the cavern you�ll notice a patch of soft soil (its at the very mouth of the cave itself, before you enter the dungeon). Let some bugs go here and GOLD SKULLTULA [#013] will pop out. After you get its token, head on in. .vii Dodongo�s Cavern DDR: X//XXXXX New Stuff: Bomb Bag, Heart Container, Goron�s Ruby Gold Skulltulas: 3 [016] Heart Pieces: 0 [01] Okay, to enter the dungeon grab a Bomb Flower on the left or right and blow up the dark brown bombable wall in front of you. As with the tall room in the Deku Tree, this is the main room of the dungeon. Head down the slope to your right and to your right is a tiny strip of non lava-engulfed land. Run along it until the land widens out again. On the right wall there is a ladder, climb it. Grab the Bomb Flower up here and toss it at the rotating eye statue. That is a Beamos; if in close enough proximity it will fire a beam at you if it sees you. The only way to kill the Beamos is with bombs. If the bomb only causes its eye to close, use another bomb to finish it off. Anyway, wait for the Bomb Flower to grow back and bomb the two bombable walls on either side of this ledge. Behind door #1...A Gossip Stone, awesome. The other bombable wall reveals a corridor; go through the corridor behind the bombable wall on the right-hand side. There are several Baby Dodongos in this room. One sword slash will dispatch the creatures, but be careful of their corpses, as they will explode shortly after you kill them. Make your way down the hallway until you reach a ledge, two Armos statues and a blue switch. The only thing different about the blue switch is it is pressure-sensitive. Push one of the statues onto the switch and head through the door. Take out your slingshot and shoot the two Keese off the walls if you wish. Head through the door at the end of this hallway. Once you enter this room the door will lock behind you. You�re about to fight two decently strong enemies called Lizalfos. Ignore the multiple platforms here during the fight. �They�ll come to you. Simply hack away at them and block their distanced attacks with your shield. Once you�re finished with them leap across the platforms to the door on the other side of the room. Run down the corridor to meet what this place is named after. Only the Dodongo�s tail is vulnerable; when its about to breathe fire run around it and strike its tail. (Watch out for its spin attack after you hit it.) And as with their larval stage, their corpses explode, so watch that too. Now take out a Deku Stick and light the three torches that span the center of this room. (If you�re out of Deku Sticks, grab a Bomb Flower, blow up the bombable wall in the corridor in which we came in and prepare to do business with a Business Scrub...Kind of a ripoff, huh? We�re back in the main room now. Press the switch at the end of this hallway and leap off the edge. Head across the main room toward the door you just unlocked. But before you go though, notice the bombable wall and Bomb Flower close by. Blow up this wall to get the [DUNGEON MAP]. From here head through the door you unlocked close by. In this room grab the lone Bomb Flower by the bombable wall and blow that up. Head through the door. The Armos statue in front of the chest in this room will come alive and chase you. Swordplay is useless against the stone creature. Grab one of the Bomb Flowers on either side of the door and toss it at the Armos while its animated to destroy it. Grab the [COMPASS] from the chest and head back out. Back in this room. Grab the same Bomb Flower and place it on the gap in the chain of Bomb Flowers. ...Chain reactions like totally rock...Anyway, climb up the now lowered staircase. At the end of the pathway up here there are some vines that hold a Skullwalltula and GOLD SKULLTULA [#014]. Kill them both with the slingshot then climb the vines to collect the token. Head through the door behind you. Kill the Fire Keese here then check out the platform in the center of the room. Behind an Armos Statue is a ladder, push the statue out of the way and climb the ladder. Press the golden switch up here to open the door, go through the unbarred door. Back in the main room; run down the corridor, over the broken bridge and into the room on the other side. Avoiding the Blade Traps, head to the other end of this room. Leap onto the blue block here, then up onto the stone pillar behind it. Grab the Bomb Flower up here then face the bombable wall across from you. This part sorta stinks: Holding the Bomb Flower, wait until it starts flashing faster. Just before it explodes, throw it at the bombable wall. If timed correctly, it will explode, collapsing the wall giving you access to the next room. See the golden eye-switch above the doorway? Shoot it to lower the fire then leap across. Run down the corridor, killing Baby Dodongos as you go. Head to the next room. More Lizalfos. Yay. Once finished with them, go through the other door. This room is just like the other except there is a second switch. First, shoot the one across from you to lower the first flame. Now hop across then look to your left. In the wall is another switch, shoot it to lower the other flame, jump across. Head through the hall and jump the gap. There is a large chest to your right. Jump up there to claim the [BOMB BAG], the dungeon weapon of Dodongo�s Cavern. Back in the main room, press the switch in front of you. One of the rising pillars now goes up the 2nd floor. Sweet. Check out the epic little Haiku or what ever the hell that is there if you wish, then head to your right. Go onto the broken bridge and drop a bomb into the Dodongo Skull�s eyes through the gaps in the bridge to cause its mouth to lower. (NOTE: If your Deku Shield has since been fried, head to the other end of this bridge and blow up the bombable wall there for a new one.) =) Before we head into the unknown though, we need to get us a little Gold Skulltula action. Head over the pillar that rises to the second floor and back to the corridor where we first encountered the Baby Dodongos... A little ways down this corridor on the right wall is a bombable wall. �You know what to do, right? In this small room is GOLD SKULLTULA [#015] surrounded by its Keese hommies. ...Anyway, kill it, grab the token, head back to the main room and go through the Dodongo�s Mouth. Run down the corridor and kill the two Fire Keese in this room before they can do any damage, then jump up to the pathway to your right. Once again, kill the Fire Keese here. (They can become quite annoying if left unaccounted for.) Then leap down and to your left into a ravine. Climb the blocks in the right-hand corner then jump on top of the ravine wall. Once you reach the edge of the wall, leap off. But instead of going through the doorway, turn around and you�ll notice a block behind you. Push it off the edge and jump down. Push/pull the block underneath the bombable wall here and climb it to reach the ledge. Destroy the barrier with a bomb and head through the door. Kill the Armos here and lay claim to GOLD SKULLTULA [#016], head back out. Jump back on top of the blocks, run atop the wall again and head through the doorway. Go down another long hallway. Push the block you find off the ledge and into the hole in the middle of this room pressing down a blue switch. Head through the now opened door and to the boss. (Bomb the dark spot on the floor to reveal a hole, jump down.) **See the Boss section of my guide for strategy against King Dodongo** After claiming the [HEART CONTAINER] step into the blue light. After you�re warped back out to Death Mountain Trail Darunia will award you with the [GORON�S RUBY]. ...One more left. .viii Collecting Power-Ups New Stuff: Big Bomb Bag, Spin Attack, Biggest Bomb Bag, Bombchus, Deku Seed Bullet Bag Upgrade, Din�s Fire, Deku Seed Bullet Bag Upgrade (II), Deku Stick Upgrade, Deku Nut Upgrade, Stone of Agony Gold Skulltulas: 6 [022] Heart Pieces: 8 [09] With the Spiritual Stone of Fire in our possession, we�ve got literally tons of things to take care of before we can even think about getting our hands on the third stone. Get your pencil and checklist ready...First off, run down the slope back toward Kakariko, there�s a bombable wall on your left side by the Red Tektites. Blow it up and inside is GOLD SKULLTULA [#017]. Kill it with the slingshot and climb the wall to get the token. I know it doesn�t look like you can climb the wall, but you can. =) Now head back up to Goron City. Upon entering run along the path to your left and bomb the boulders blocking your way. (Make sure you have plenty of bombs.) Head down the corridor to your left and you�ll be in a room full of boulders, of which you can only blow up the light brown ones. Blow up the boulder at your right and go roughly: Left, left then right to find the end of this little maze. Roll into the crate in the corner for GOLD SKULLTULA [#018]. Now head out of this maze back to the main room. Once you're there, jump down a floor to the place where the giant Goron is rolling around. Wait for him to come at you then throw a bomb at him to stop his rolling. Talk to him and he�ll give you the [BIG BOMB BAG]. Now jump all the way down to the bottommost floor and head to Darunia�s chamber ...No, not to see him dance again. (Though you can if you�d like. =P) Take out a Deku Stick, light it then book it out of his chamber. Light the four torches about this room with the giant vase to make it spin around the room. Run up a floor and start tossing bombs into the vase. Once you sink a bomb it will explode and the vase will slowly come to a halt. When the vase stops and the smiling face is facing you, you�ll receive HEART PIECE [#02]. After claiming the Heart Piece, exit Goron City. Okay, backtrack down the trail until you see a big red flag on a wooden pole on your right. From there head up the slope. You should see three boulders on platforms here. Bomb the two that are blocking your way then leap across the gap. (You�ll have to time your throw to destroy the second boulder.) From here climb up the ledge and book it across the wide pathway. You�ll just have to bite the bullet through here; there�s nothing you can really do to avoid the chunks of falling rock. Once you reach the end of the path take out your slingshot and shoot down the three Skullwalltulas on the cliff. After you shoot the two that are visible climb up a little ways to the ledge on your left. From there you can see the last Skullwalltula up and to your left. Shoot it then continue up to the top of the cliff. Once you climb the length of the cliff, ignore our owl friend here and head through the open tunnel on the right. Death Mountain Crater I know, Navi just freaked out and a �you�re going to die in X amount of time� timer just popped up. But don�t worry, we�re only going to be in here for like 5 seconds. Right after entering you�ll see a crate on your left. Roll into it revealing GOLD SKULLTULA [#019]. Quickly run back out after grabbing the token. Now check out the bombable wall opposite where we just came from. Blow it up with a bomb then run inside. Make your way to the fountain, then standing on the golden Triforce crest play Zelda�s Lullaby. After getting the [SPIN ATTACK] head back out. Once outside talk to the owl this time. He�ll offer you a ride down to Kakariko. �Take it. He�ll drop you off on the top of a roof.----> DO NOT <---- jump off right away. Walk across the rooftop toward the entrance to the graveyard. Once at the edge, press C-Up and look down the side of the house. You should see a small wooden ledge there. Jump down to it and go through the hole in the wall. Ooo, a Piece of Heart, and a cow!! =D Grab HEART PIECE [#03] and head back out the hole in the wall. Now leave the village and come back between sunset and 11:00 PM. (The guard at the gate will tell you the time if needed.) Between these times go to the graveyard for Dampe�s Gravedigging Tour. (You�re most likely going to need quite a few rupees before you�re through here.) Once you enter the graveyard you�ll see its keeper pacing about the pathways in the boneyard. If you didn�t notice before, there are patches of dirt about these pathways. Once Dampe is standing before/on one of these dirt patches, talk to him and ask that he digs there. At 10 rupees a dig it may get expensive if you�re not lucky, but eventually he�ll dig up HEART PIECE [#04] for you. Now head out of the village and go to market. After entering Market, head through the door behind where the old guy in the blue robes is pacing, (on the left-hand side of Market facing Hyrule Castle) This is the Bombchu Bowling Ally. Talk to the woman behind the counter and choose to play. A prize will be selected at random, but what they are is no secret. Your prizes are: Bombs, 50 rupees, Bombchus, a bomb bag upgrade, and a piece of heart. After winning HEART PIECE [#05], the [BIGGEST BOMB BAG] and maybe even a few [BOMBCHUS], head on out. From here go to the Shooting Gallery. (The building with the big target over it.) As you did at the bowling ally, talk to the guy behind the counter to play. Get a perfect score and receive a [DEKU SEED BULLET BAG UPGRADE]. Exit once you�re done here. Back in Market there is a house with two big white eye thingys on top of it. That is the Happy Mask Shop. You don�t need to do this, but for the fun of it you can become a salesman for the owner. Sound like fun? Want a perfect file...? Then head inside his shop and check out the Happy Mask section of my guide. Anyway, after counting your winnings, play the Sun�s Song to make it night. Yes, a mass of dogs do run all over Market at night...Well, amongst all these stupid mutts is Richard. Little Richard in fact, though it may not be the one some of you are thinking of, its almost just as cool. =D I�m not sure if you noticed the fat lady in the blue dress in Market calling for her dog during the day, but we�re going to find it for her. Richard is behind the stand beside where you enter Market. (Entering from Hyrule Field.) Simply brush by the dog to get it to follow you. (Be careful as the rest of the dogs here will follow you too.) With Richard, from where you found him, head directly right and you�ll head into the Back Ally. You�ll see two doors here. Head through the one you�re facing directly, talk to the fat lady and you�ll get HEART PIECE [#06] as a reward for finding her dog. �Go to Hyrule Castle. Climb the vines as we did here before, run across and leap off the gate. But instead of sneaking by the guards, head straight down the path toward a sign and a boulder. ...Dead End...? LIES!! Blow up the boulder behind the sign and crawl through the hole. Another Great Fairy�s Fountain, sweet. Once you get [DIN�S FIRE] head back out. Make back to the gate and enter the door on the left side. Climb the ladder and run back to market. Definitely nothing more to do here for some time, head back out to the field. Our next place that�s out-of-the-way-from-where-we�re-supposed-to-be is the Kokiri Forest. There are more goodies to be had! On the right side of the store where you bought the Deku Shield there is a patch of soft soil. (As you did before, and you should every time, catch some of the bugs before they disappear.) Anyway, once you drop some bugs a Gold Skulltula will pop out as always. Once you�ve grabbed GOLD SKULLTULA [#020]�s token. Head to the Lost Woods. Okay the first thing we need to do here, (if you aren�t following my Happy Mask walkthrough) is get a Heart Piece. Head through the tunnel to your left after entering and you�ll see a Skull Kid atop a tall stump. Get on the smaller stump before him and play Saria�s Song. He�ll give you HEART PIECE [#07] as a token of his friendship. From here head back from where you came and through the tunnel across from you. Here you�ll see a ledge with a target hanging just beyond it. With the slingshot, shoot three bulls eyes in a row to get the [DEKU SEED BULLET BAG UPGRADE (II)]. It can now hold 50 seeds. That�s pretty freakin� sweet. After getting the upgrade climb down the ladder and look to your right. Get up on top of the lowest stump here and two Skull Kids will appear. Take out your ocarina and follow along with their song. (It takes up the whole measure by the end so just jot it down if you have trouble remembering it.) Keep agreeing to play until they give you HEART PIECE [#08]. With our second completed Heart Container head up the ladder and back through the tunnel which we came by. Head across to the area with the Skull Kid and through here, go through the only other tunnel in this room. (To the left.) You�ll come out by a ledge and right in front of you will be one o� them patches of soil. Empty your bugs on it and before long GOLD SKULLTULA [#021] will leap out. There�s another Gold Skulltula here we need to get, but its sorta weird to explain from where we are so exit the woods altogether then go right back in. Okay, from where you enter go: right, left, right, left, left. In this little meadow, amongst the retarded Business Scrubs is another patch of soil. Dump some bugs on it to claim GOLD SKULLTULA [#022]. Now leave the Lost Woods again and re-enter. Once you enter go left twice then jump down to the lower level of this area. There's a Business Scrub down here toward the other end of this area. Play his little game by reflecting the nuts back at him then talk to him and buy the [DEKU STICK UPGRADE]. Now exit..again, and yes, re-enter. We're now going to the Sacred Forest Meadow ...Or close to it anyway. If you forgot the way its: Right, Left, Right, Left, Straight, Left, Right. Once you get to the area before the Sacred Forest Meadow you'll see a brown boulder beside the tunnel that leads to the meadow. Blow it up with a bomb then fall down the grotto. Do the usual thing with the business Scrubs down here. One of them will offer you an upgrade to carry more Deku Nuts, of course, buy the [DEKU NUT UPGRADE] for 40 rupees. We're done here now, head out to Hyrule Field and go to Kakariko. We need to collect another prize from the Skulltula-People now. The [STONE OF AGONY] works with your Rumble Pak. Whenever you�re near an unseen secret you�ll feel a vibration. Pretty neat, huh? But since you�re using my guide it kinda loses some of its effect...But hey, its cool. =P Now leave the village and head all the way to the southernmost point in Hyrule Field. Its time to meet the only Business Scrub in this game who actually knows how to do business. Upon heading far to the south you�ll run into some stone pillars and square fencing (If you�re having trouble finding where I�m talking about, check your map. There is an exit to Hyrule Field way down south; that�s where you need to be.) ...Woo, there�s the owl dude, again. After he talks to you, jump over the lower, white fencing and lay a bomb on the ground right in the middle of this fenced-in spot. Once it explodes jump down the grotto that appears there. Down here is that Business Scrub I was just speaking of. Talk to it and buy HEART PIECE [#09] for 10 rupees. �That�s the best deal you�ll ever find in a Zelda game. lol .ix Country Livin' New Stuff: Epona�s Song, Bottle Gold Skulltulas: 2 [024] Heart Pieces: 1 [10] Next we�re going to that large circular stone structure in the center of Hyrule Field. I�m sure you�ve noticed it before, you'll pretty much run into it if you head south from the drawbridge of Hyrule Castle. If you're still having trouble, check your map. Well, okay. This is Lon Lon Ranch, and its where we need to be. ;) Lon Lon Ranch First thing we need to do is christen this wonderful ranch by of course slamming ourselves into a tree. (There are other, nicer ways I could put that, I know...But too bad.) Once passing through the narrow passage between the house and barn, look to your left. Run into the tree behind the house here to shake loose GOLD SKULLTULA [#023]. Now head out into that big, fenced-in area. (The corral.) Out there in the middle of the field is that chicken-giving girl, Malon. Anyway, talk to her, THEN the horse that�s chilling there will run away...Like it didn�t see you before or something. After Epona books it, talk to Malon until she mentions her mother�s song. After she does, whip out your ocarina to learn another tune. After learning [EPONA�S SONG], head back to where we came and into their house. (The door on the right.) Talon�s having a narcoleptic attack...again. Talk to him and he�ll ask you if you want to play a game. Agree to play, then start grabbing coccos like mad. There�s no secret to this, just luck. Once you�ve caught all three Super Coccos within 30 seconds Talon will ask you a rather interesting question which involves marrying his daughter. For some reason I�ve said �yes� all of the approximately 587 times I�ve beaten this game. ...I don�t know, so don�t ask. It doesn�t matter what you say, you�ll get your clear glass container of a prize either way! =D With your new [BOTTLE] full of milk, head on out of here. Once outside, play the Sun�s Song. With it now dark out, run all the way around the outside of the corral following the circular path. There is a small shed type thing way out at the other side of the fence (Its part of the fence.) Behind this shed lies GOLD SKULLTULA [#024]. From here look to the far corner of the ranch facing opposite the house and barn. See the stone tower out there? Head for it and go through the door. Inside is a small storage room. You�ll notice some crates just like those we used to get into the castle with. Push them around until you find a little hole in the wall. Crawl through into a little chamber. Resting in some hay is HEART PIECE [#10]. .x A Royal Entree New Stuff: Silver Scale, Bottle Gold Skulltulas: 4 [028] Heart Pieces: 1 [11] Allrighty. We�re done collecting stuff finally and its time to continue on with the main plot line of the game. After leaving Lon Lon Ranch head to the small bridge as if you were going to Kakariko Village. The river that this bridge crosses is called Zora�s River and we�re going to follow it to its source. Once you cross the small bridge follow the river along the shore. You�ll soon come to a point where the river meets the stone wall on your left. Run between the shoreline and the wall until the land widens out again. Staying on the left hand side of the river will take you into Zora�s River. Zora's River After you run into Mr. Owl, run into the tree to your left and GOLD SKULLTULA [#025] will fall out. Quarter of the game�s Gold Skulltulas. Liek totally 1337 yo. After grabbing the token, whip out a bomb and blow up some of those pesky boulders blocking your way then head on through. See the cocco hopping around about that circle of rocks? Grab it and head to your right following the river. See the guy munching on something there? He sells magic beans that can be planted in the spots of soft soil that we�ve been evicting Gold Skulltulas from. (For a complete listing of Hyrule�s bean beds, see the Bean Bed Locations section of my guide. I strongly recommend doing this if you�re following this walkthrough to a tee. We�ll be using the products of the magic beans some way down the road. You just might be sorry if you don�t plant them now...) Anyway, with cocco in hand, glide across the river from the river�s edge by where he sits. Now run until you reach a wall then leap the river again. Upon running up a slight hill, you�ll be at the edge of a ledge. Still with the cocco, leap off this ledge across the river again. We�re done with the cocco now. Keep following the river up a couple small ledges, over a bridge and to a waterfall. After crossing the bridge, as soon as the fence on your left ends, leap into the shallow water before the waterfall. There you should see a ladder. (Be careful not to land in the deeper water, as it will carry you some ways back.) Play the Suns Song if its not night already and there�ll be a Gold Skulltula scratching around on the ladder. Kill GOLD SKULLTULA [#026] and climb the ladder to claim the token. Continue up the ladder and follow the narrow pathway up to a stone inscription in the ground just before the waterfall. Standing here play Zelda�s Lullaby and the waterfall will part. Leap across. Zora�s Domain Head along the path here until it forks, then go up hill, (following the small sign.) At the top of the stairs is King Zora�s Chamber. Do not talk to him yet though. Instead go through the corridor located on the left wall of this room. Talk to the Zora at the end of the corridor to play a game. Dive off the waterfall and collect all the rupees he throws by diving after them. Once you do so, make your way back up and claim your prize. Once you�ve got the [SILVER SCALE] head back to King Zora�s chamber, take out a Deku Stick and light it on one of the two torches here. Book it down the stairs to the torch at the bottom of the staircase. (Like the ones in King Zora�s chamber it will not go out.) Once lit, put your Deku Stick away. Take it out again, light it on this torch and continue, quickly down the path. Once you reach the fork take the other option left, lighting the small torch outside a doorway as you go by. Now right in front of you, in some shallow water is another torch, light it, put the Deku Stick away and take it back out immediately. (If you�re stick is burning away before you reach this torch try rolling, you move faster.) After re-lighting your Deku Stick with the shallow water torch, make for a small opening behind the waterfall running as close to the wall as possible to avoid the deep water. If you light these two torches before the other two you lit go out, a large chest will appear between them. Open it to reveal HEART PIECE [#11]. Well that was fun, no? Now head out to the area of deeper water (Where you did the diving game.) Under the water, across from the waterfall is an exit from Zora�s Domain. With your shiny new silver scale, dive down extra deep and get the heck out of here. Lake Hylia The massive body of water you�re now floating in is Lake Hylia. We�ve got a couple quick things to do here before returning to Zora�s Domain. The first of which involves that sunken [BOTTLE] right in front of you. (Upon exiting Zora�s Domain.) Z-Target it, and dive down after it. Now get out of the water and run toward the house at the edge of that cliff. (The house closest to you.) There is a soil patch beside the house. Let some bugs loosethere and GOLD SKULLTULA [#027] will pop out. Now head out onto the bridgethat crosses over the water. (On the opposite side of the house as the soilpatch.) Run the length of the bridge, past the owl that seems to be everywhereat once, to an island with a dead tree. Beyond this island there is another,smaller island with two small pillars rising up from it. Swim over to it and play the Sun�s Song if it isn�t night already to reveal GOLD SKULLTULA [#028] which is hanging out on one of the pillars. After snatching the token, head back to Zora�s Domain from the way we came. Go back to the shallow water by where we did the whole torch lighting routine. By the torch in the shallow water there is a school of fish swimming about. Take out a bottle and scoop yourself up a fish. *Shakes finger* Don�t get rid of your bugs >:( Once you got yourself a fish head back up to King Zora�s Chamber. Okay, its finally time to talk to King Zora. ...I just know you�ve been dying to do so. =P Get up on the platform before him and show him the letter you found. After reading it, he�ll let you pass behind him. ...After about ten minutes.... *Yawn* Head up the sloping ground on the right side of this room and pass behind where King Zora was sitting and down the corridor. Zora�s Fountain Yes, that wonderful fish, dinosaur...thing is Lord Jabu-Jabu. Remember that fish you caught earlier? Standing before Jabu-Jabu's mouth, let it go......You gotta love it. .xi Inside Jabu-Jabu�s Belly DDR: Xx//XXXXX New Stuff: Boomerang, Heart Container, Zora�s Sapphire Gold Skulltulas: 4 [032] Heart Pieces: 0 [11] You�ll find yourself in a long room upon entering. There are two new, annoying bubble-enemies called Shabom bouncing about the room. Ignore them and look up to the ceiling across from you for a white appendage thingy. Shoot it with the slingshot to open the locked door on the other side of this room. Run for the door, ignoring Octoroks and bubbles as you go. Run along this pathway; do not strike the Biri here with your sword. They�re electrified. Totally not worth it. If you must kill them at this point, use a Deku Stick. Anyway, head through the door on the other side of the path. Run into this room and...oh my god, its Princess Ruto. After the eternally grateful Zora speaks with you, she�ll fall down one of the many vortexes in this room. ...Follow her down. Talk to her again down here and she�ll start to crack a bit. Bug her a third time and you�ll now have the privilege of carrying her around this place. Pick her up and head through the door behind you. ...Ruto can come in handy though. >:) Toss her at the Shabom in this corridor to help clear the way. The hallway will open up into a large room. With Ruto, leap into the ravine in front of you and toss her up to the other side of the room. Once she�s safely across, check out the ravine wall with the strip of vines and GOLD SKULLTULA [#029]. Shoot it with the slingshot then step on the switch to raise the water level. (Be careful of the Stingers swimming around here.) Swim to the vines and climb them to grab the token. Quickly jump back down into the water and swim to the ledge you tossed Ruto on before the water lowers. Pick her up and go down the corridor. Shoot the appendage switch on the ceiling above the barred door and go through. Take care of the Octorok here then with Ruto, hop onto the platform once it comes down to bring you up to the upper section of this room again. Head back to the room we originally found Ruto in. Don�t fall through any pits this time. Instead, make your way to the door on the other side of the room. Ignore the snake-like enemies called Tailparasaran in this room, and head for the far right corridor. You need to be carrying Ruto to press the white switch here. Unlock the door and go through. There are several stingers in this room. Kill them all with your slingshot and claim the [BOOMERANG]. That was quick, huh? Exit the room. Once you�re back in this multi-corridor room head across the main passage to the far left of the room. There you will see a locked door and a blue switch. This switch is pressure-sensitive. Leave Ruto sitting on top of it and go through the door. Yes, that is a giant tentacle. Z-Target its weak spot up by its base and hit it with your new boomerang until it dies. Don�t get too close to it though, it�ll bash you. =) After destroying the tentacle open the large chest for the [DUNGEON MAP] then exit the room. After getting nagged at by Ruto, pick her up and take a left instead of heading back toward the Tailparasaran. The tentacle that was here is gone now, go through the door. In this room you have 00:40 to destroy a mess of Shabom. Take �em out with the boomerang, grab the [COMPASS] and exit the room. Head back to the section of this room which you got the boomerang and head down the path with the blue walls. Kill the tentacle in here by the same means you did the first, then head back out. The passage that leads through the direct middle of this room is now cleared. Head down the center corridor and through the door. Before even touching the tentacle, pick off all the Biri in here with the boomerang from the doorway. Then kill the tentacle and head back out. We�re done in this corridor room now. Head back to the pit room where we first found Ruto. You may have noticed a tentacle-like pillar in this room before. Now that the green tentacle is gone, it is too. If you didn�t see where it was earlier, after leaving the corridor room go right along the wall of the pit room from the doorway until you reach the corner of this room. The pit you want to fall down is closest to this corner of the room. Down here kill GOLD SKULLTULA [#030] there on the wall with the boomerang. (Collect the token with it too.) Then look just to the right of where the Gold Skulltula was and also grab GOLD SKULLTULA [#031]. Heh, they must have been buddies. Now pick up Ruto and head through the door on this ledge. There it is, the final Spiritual Stone. So close, yet so far away. Toss Ruto up onto the platform and she�ll grab the stone; go to her and... **See the Boss section of my guide for strategy against the Bigocto** Once Bigocto has been vanquished the platform will lower. Ride it up. Head down the corridor and through the door. Run to the ledge in this room and a sponge-like thing will start waving about in front of you. Stun it with the boomerang and leap onto it using it as a platform. Do this to the other sponge, leap to it and head through the door. Run across this narrow path and jump to the ledge here; it will lower connecting a new path to the original. Did you notice the little boxes so conveniently placed on the pathway in this room before? Pick one up and drop it on the blue switch in front of the door we just gained access to. No Ruto this time but the crate works just as good; complains less too. =D mmm...That�s a cute noise, huh? Kill the Biri in here as they may give you problems. GOLD SKULLTULA [#032] is scratching around on some vines here. Kill it with the boomerang then climb up to get the token; continue climbing up the vines. Once you reach the top you�ll be staring at a clear glass wall and beyond it an appendage switch. Z-Target the switch, stand a little ways away from the glass then throw your boomerang. (You may need to run toward the glass as you�re throwing it.) Once you hit the switch the door will unlock. Jump down and head on through. **See the Boss section of my guide for strategy against Barinade** Once Barinade is dead, grab the [HEART CONTAINER] and step into the light. Get the [ZORA�S SAPPHIRE] from Ruto for the last and final Spiritual Stone. .xii Collecting Power-Ups New Stuff: Farore�s Wind, Giant�s Wallet Gold Skulltulas: 11 [043] Heart Pieces: 4 [15] All right, you�ve collected all the Spiritual Stones. Good job so far. If you have any thoughts of doing anything with these stones right now, I would dismiss them for a while. Okay, the first thing we need to do is swim to the little island behind Jabu-Jabu. Run into the single tree here to shake GOLD SKULLTULA [#033] loose. Then turn your attention to the brown boulder against the wall. Toss a bomb at it to reveal a massive cave. Go inside. Play Zelda�s Lullaby as you did before to claim your upgrade. After receiving [FARORE�S WIND], exit the fountain and play the Sun�s Song if it isn�t night already. Now swim to your left from the fountain to a log in the water. Make your way up onto the flat part of the log and you�ll see GOLD SKULLTULA [#034] crawling about on the wall. Walk forwards a little bit and use the boomerang to kill it and snare the token. Now jump from the log and exit Zora�s Fountain. Now head through Zora�s Domain and leave via the waterfall exit. Okay, remember the Heart Piece right here in front of the waterfall? Standing on the inscription before the waterfall head right until you reach the wall then drop down to a lower path. Here you�ll be in the �rang�s distance to the Heart Piece now. Hook it with the boomerang...It�ll probably fall in the water, but a wet Heart Piece is better than none at all, right? -Go claim HEART PIECE [#12]. Now continue down the river, cross the bridge and run down the hill. In front of you, you should see some fencing. Run to it and climb atop the lower wooden fence then from there leap onto the higher metal fence in front of it. Once atop the metal fence look to your right. Climb the stone pillar framing the fence. Now see the narrow spire in front of you rising up from the river? (The one like the one the Heart Piece is on.) Leap to it from the pillar; I know it may look like a far jump, but you can make it. From here you�ll be close enough to grab HEART PIECE [#13] from the higher spire with the boomerang. We�re going back to Zora�s Domain now to avoid a long trip through Hyrule Field. Once in Zora's Domain Jump into the deep water and dive down to the Lake Hylia exit of Zora�s Domain as you did before. Head toward the Lakeside Laboratory. There is a bridge that goes over the lake and it starts behind the laboratory. Go a little ways onto the bridge then turn around and look at the wall of the laboratory. At night GOLD SKULLTULA [#035] is right on the laboratory wall there. Use your boomerang to get the token. Now head off of the bridge and run by the laboratory until you find a little garden-like thing here with two scarecrows. Stand in front of the scarecrow on the upper level and take out your Ocarina. Using eight notes, create your own song for the scarecrow to remember. Now go down to the other scarecrow on the lower level and play him the same song. This is the �Scarecrow�s Song�. It is not recorded in your Quest Status Subscreen, but it will serve some purpose some way down the road. After making your song, continue going right toward a house upon a small island. -Swim over and go inside. This is one of my personal favorite places in OoT. The Fishing Pond is exactly what its name states. Talk to the guy behind the counter here and grab yourself a rod. Okay, the point here is to catch the biggest fish you can. There are two good spots primarily, where the big �uns are. Standing in front of the �rules� sign, (close to the counter) look to the far right hand section of the pond. Down there are some stocks sticking out of the water. Big fish like to hang out there. The other place is right in the middle. There is a log submerged in the center of the pond where some monsters loiter around. �Get fishing! (For more info on the Fishing Pond see the "Fishing!" section of my guide.) Once you catch a fish that blows away the owner�s record of 6 lbs. keep it, then talk to him and ask him to weigh your fish. He�ll freak out and as a prize give you HEART PIECE [#14]. We�re done fishing now, unless you�re enjoying yourself too much. Hyrule�s destiny can wait. =P Once you�re content leave Lake Hylia from the main path, it will lead you out to the fenced-in area where we bombed the ground to buy a heart piece from the Scrub. (Check your map in the corner of your screen.) Climb the ladder that leads up the left hand side of the stone structure to get around the tall fence. Now run northeast and into the Kokiri Forest and go back inside the Deku Tree... No, there�s not a weapon or something we forgot here. Remember that bombable wall? Well its time to get what�s behind it. From the main room jump down the hole. Get out of the water and make your way through the tunnel in the higher part of this room. You�re in the room now; kill the Deku Baba and blow up the wall to reveal a door, go through. Ignore the Skulltula here and look up to the upper left hand portion of the wall. There�s what we came back here for, GOLD SKULLTULA [#036]. Do the job with your boomerang. We�re done in the Deku Tree...Forever. Exit and scurry your little self out to Lon Lon Ranch. Play the Sun�s Song if it isn�t night, then run just beyond the door of their house. Hear that Gold Skulltula scratching around? Take out your boomerang and look up to the second story of the house. GOLD SKULLTULA [#037] is sitting thereon a window. After you grab its token head out into the field, take a right around the corral and run along the outmost stone walls of the ranch. The stone will turn to a tall fence then back to stone again. Right at this point is GOLD SKULLTULA [#038]. ...Boomerang to get to token; just saying it for my health. Now head out to Hyrule Field. Run toward Kakariko; there is a tree over the small bridge, between the castle wall and the steps to the village. Drop a bomb by the tree�s base to reveal a grotto. Jump down. GOLD SKULLTULA [#039] is hiding behind some cobwebs in the right hand side of this room. Use the �rang to get the token. Exit the grotto then head up the nearby steps up to Kakariko. Run up the flight of stairs behind the well. (Where we glided over the fence with the cocco.) There is a door up there, go inside. You�re inside the windmill now. Hop onto the rotating platform. HEART PIECE [#15] is atop a high ledge here. When you see it, take out your boomerang and toss it at the Heart Piece. It may take you a few tries, but the �rang�ll grab the Piece and drop it before you. Now before we leave Kakariko we need to take a quick pit stop in the Graveyard. Once again, if it isn�t nighttime...Play the Sun�s Song! =D GOLD SKULLTULA [#040] can be seen high up on the right wall, (facing the Royal Family�s Tomb) by the last row of graves. �Boomerang to get it as usual. Leave the Graveyard and head up Death Mountain Trail As we did with the Deku Tree we need to go back into Dodongo�s Cavern for a Gold Skulltula. Remember that giant stone staircase we had to lower using the chain reaction of Bomb Flowers? We need to go back to the top part of that room, WITHOUT lowering the stairs. From the main room take the pillar that goes higher than the rest up to the second floor, up to the second floor and into the room where you got the bombs. Leap off to your right into the maze. (Remember the Blade Traps here.) Climb the ladder and go through the door without the blue block underneath it. From this point simply backtrack until you reach the staircase room from the higher level. Once in the room run down the path and climb the vines on the side of the staircase. In a little indent in the wall is GOLD SKULLTULA [#041]. Grab the token with the �rang. There�s nothing more we can do here, so go back down the mountain to Kakariko. You may have noticed that we haven�t collected any rewards from those greedy Skulltula-People since our 20th. We�re twice overdue at this point with 41. Go to the House of Skulltula to claim the [GIANT�S WALLET] and some Bombchus. Alright, its time we went to a new area. Head out to Hyrule Field and toward Lon Lon Ranch. Pass it heading directly west. You�ll run into a land with red earth, follow the path up into Gerudo Valley. Gerudo Valley We don�t have any real business here yet, there�s just a couple things we need to get on the outskirts of this desert land before we continue on. Quickly after entering Gerudo Valley, you�ll come across a 2x4 bridge thingy. On the bridge look right at the little waterfall flowing out of the stone. At night GOLD SKULLTULA [#042] is taking a bath there. Claim the token with none other than the boomerang. Once you�ve got it continue forward, ignore the bridge here and walk to the edge of the chasm left of the bridge. Look down. See the flat ground in the cliff on the other side of the river down there? Grab the cocco hopping about behind you and glide down to a patch of soft soil, empty some critters on the soil to reveal GOLD SKULLTULA [#043]. Dive down into the water and let it take you to Lake Hylia. .xiii The Temple of Time New Stuff: Ocarina of Time, Song of Time, Master Sword Gold Skulltulas: 0 [43] Heart Pieces: 0 [15] Once you�ve emptied out into the lake, swim out of the water and head back out to Hyrule Field and go north all the way to the castle drawbridge. Okay, after the little cinema-scene at the castle gate, jump into the moat around where Zelda tossed the ocarina, dive down and fish out the [OCARINA OF TIME]. After Zelda teaches you the [SONG OF TIME] to open the Door of Time, you�re all set. Head into Market. Remember where the happy mask store is? Head up the steps to the Temple of Time just beyond and to the right of his store. You'll end up in a courtyard where the camera is zoomed out; the temple is right up there on your left, head on in. Temple of Time Once inside the Temple of Time, approach the altar and play the Song of Time that Zelda taught you. Once the Spiritual Stones are in their places and the door is opened approach the pedestal: pull that [MASTER SWORD], baby. .i Before the Forest Temple New Stuff: Epona, Hookshot, Song of Storms Gold Skulltulas: 4 [047] Heart Pieces: 2 [17] After talking to Raru, go back out to Market...Darn...It looks like Ganondorf had some fun with this place, huh? Ignore the Redeads here and head out to the field. Okay, we�re going to ignore what Sheik said about going to Kakariko, for the time being anyway, and go to Lon Lon for something good. =) You may notice some things have changed over seven years...Like the Market for example. Talon finally got fired for sleeping on the job and Malon�s life basically sucks now. Of course we need to save the damsel in distress. �Run up to the gate of the corral to where Ingo and his flamboyant eyebrows are standing and pay him 10 rupees to gain entrance to the corral. (NOTE: Make sure you have at least 70 rupees.) Once inside, play Epona�s Song to call the now slightly bigger horse. Ride around for a bit if you like, then talk to Ingo while on Epona and tell him you want to quit. Once you�re outside the corral tell him you want to ride again. Repeat the process; call Epona, talk to Ingo. But this time he�ll challenge you to a race, accept. Basically the only advice I have with racing Ingo is don�t bump into him, it slows you down big time. Also always accelerate and take the inside when taking corners.Once you beat him, he�ll freak out and toss out the 50 rupee bet he made with you originally and offer Epona in exchange for a second race. After you beat his pathetic manure-shoveling butt again he�ll lock the gates on you as a last resort. On Epona, back up around the side of the corral then charge the gate. Epona will leap it like an obstacle and you�ll be home free. Now we�ve got something really quick to take care of in Lake Hylia. With your new steed it�ll only take a second. =) Remember the scarecrows you taught your song to? Now there�s only one left. Play him your Scarecrow�s Song again and he�ll tell you that his friend will help you out if he hears that song. ...And we�re going to need him to hear it pretty soon. That�s all for Lake Hylia, now we�ll take that trip to Kakariko. What Sheik was talking about isn�t in Kakariko precisely. We need to take a little trip to the graveyard. First things first, once in the Graveyard, ride the magic plant where you planted the magic bean as a kid up to a high ledge. Smash into the crate up here to reveal HEART PIECE [#16]. Now what we want is in the row of graves parallel to the wall on the left side of the graveyard, (facing the Royal Family�s Tomb.) This is where the late Dampe rests. The first grave, also the only one with flowers before it in this row is Dampe�s. Pull it back and go down. ...It almost seems like he�s been waiting for you down here. ...Creepy. Anyway, talk to him and HE�LL challenge you to a race. God, all this racing... I promise, no more after this for a while. Follow him keeping close behind wile avoiding the fireballs he leaves behind until you reach the end of his course...I mean tomb. You don�t have to beat Dampe, just don�t get left too far behind and you�ll be good. Open the chest for the [HOOKSHOT] then head out through the doorway behind the chest. These blue blocks are special blocks that warp to another location when you play the Song of Time. -Play the Song of Time to move the blocks blocking your way. Head up the stairs and you�ll end up in the...Windmill? Hey, that works. Jump down and talk to that crazy-looking guy down there. ...Ocarina kid? We don�t know any ocarina kid, right? lol Show him your ocarina to refresh his memory. With the [SONG OF STORMS] learned head back out into the village. (NOTE: There is a �Trade Route� for a new weapon that begins in Kakariko Village. This item is NOT needed to beat the game and you can start the trade sequence whenever you wish. I highly recommend getting this item, totally worth it. If you wish to get it now, consult the �Trade Route� section of my guide.) Alright, anyway, right after leaving the windmill jump atop the wooden fence in front of you. See the gray roof there to your right? Take out the hookshot and latch yourself to the rooftop. Up here is a guy, talk to him and he�ll give you HEART PIECE [#17]. At this point if it isn�t nighttime play the Sun�s Song to make it so. Go to the big tree where the two laughy guys are during the day, by the village entrance. Facing the entrance of the village look left. Climb up that ledge then run up the stairs. Once up the stairs run toward the house there then turn around and face Death Mountain. Take out the hookshot and latch onto the red roof in front of you. From here turn around and make your way to the edge of the rooftop. Hookshot to the roof of the house you were just by. (You have to be on the very edge of the roof you�re on to reach the other roof.) On the stone wall against this roof is GOLD SKULLTULA [#044]. Use the hookshot to get the token. Once you�re done roof-jumping, make your way over to the Kokiri Forest. Head toward the Deku Tree�s Meadow. The last house before the entrance to the meadow, (the one parallel to the store) is the House of Twins and high up on it is GOLD SKULLTULA [#045]. Use the hookshot to kill it and grab the token. �Head to the Lost Woods. Alright first of all if you planted both magic beans in the Lost Woods we need to a slightly out-of-the-way Gold Skulltula. Remember that small meadow with the Business Scrubs? We�re going there: (right, left, right, left, left.) Ride the plant straight up to a ledge. GOLD SKULLTULA [#046] awaits you there at night. Now just leave the Lost Woods then enter again...We�re going to the Sacred Forest Meadow now. Remember the way? (Right, Left, Right, Left, Straight, Left, Right.) (You need to play Mido Saria�s Song to pass.) Remember this maze? You�re pretty much on your own though here, just follow your map. (Never a good thing when the walkthrough writer gets lazy). =P Pay attention to what Navi says about Z-Targeting around corners. Being impaled by a giant spear-wielding Moblin typically isn�t a good thing. =) When in the maze, wait for the Moblin to face away from you and nail it with the hookshot to kill it. Once you reach the end of the maze climb the ladder that goes up the maze wall behind you. Up on the left wall above the maze is GOLD SKULLTULA [#047]. Hookshot to kill it and get the token. Now run back, leap off the top of the maze and continue on. Run up the flight of stairs and run in a zig-zag pattern to avoid the Moblin�s club�s shockwaves. Kill the Moblin with your sword once you�re close enough. Continue up the second flight of stairs...After Sheik teaches you the Minuet of Forest, take out your hookshot and grapple to the dead tree overhanging the broken staircase giving you access to the first temple. .ii Forest Temple DDR: XXX//XXXXX New Stuff: Fairy Bow, Heart Container, Forest Medallion Gold Skulltulas: 5 [052] Heart Pieces: 0 [17] Walk forward a bit and two Wolfos will reveal themselves. Kill them both then look at the right wall. Climb the vines up to the top of a tree. Once atop the tree look up toward the corner of the wall on the vines for GOLD SKULLTULA [#048]. Use the hookshot to kill it and get the token. Now run out onto the limb of the tree and leap to the limb of the other tree here. On the trunk of this tree is a small chest. Open it for [SMALL KEY 1]. Jump down and go through the only door in this room. Run through the corridor killing the Skulltula with the hookshot as you go. Those were to four Poe Sisters. And this is the main room of the Forest Temple. There are several doorways in this room; run down the steps and look around until you find a doorway blocked by one of those blue blocks like the ones in Dampe�s Tomb. Play the Song of Time to remove theblock. Go through the door. In this courtyard area look to the right wall. Kill the two Skullwalltula you can reach with the hookshot and climb the vines toward a doorway in the wall. Be careful of the other Skullwalltula as you go. (Pass it while its not facing you.) Go through the door up here. Put up your shield and let the Blue Bubble bounce off extinguishing its flame. Once the skull starts flopping around on the ground finish it with your sword. Open the chest that appears for the [DUNGEON MAP]. Exit through the other door. On this balcony press C-Up and look slightly up and to the left. Above the archway there is a little black and white square. That is a hookshot point. You can grapple to it just as you did the rooftops in Kakariko. Grapple across and press the switch here. With the water level in that well lowered jump off the balcony, run over to the well and climb down. Run down the length of the well. At the end is a small chest, open it for [SMALL KEY 2]. Climb the vines up the other end of the well. Go back to the main room. Once you appear back in the main room from the courtyard room, go left and climb the ledge here. Go around the right side of the staircase, take out the hookshot and look up on the wall. Ooo, GOLD SKULLTULA [#049], very nice. With its token climb the staircase here and go through the door. Kill the Blue Bubble in this corridor and go on through. Alright, the two skeleton enemies in here are Stalfos. They may look intimidating but they only fight you one at a time which makes things a lot easier. The strategy against the Stalfos is the same as when fighting the Lizalfos, except the Stalfos are a bit better about defending themselves. Block their attacks with your shield and strike when their guard is down. (If you�re using the Biggoron�s Sword you may want to switch back to the Master Sword for the use of your shield.) Once the Stalfos are vanquished open the chest for [SMALL KEY 3]. Leave the room back the way you came and go back to the main room. Upon exiting the door run to the center of the main room then turn right. Climb the ledge, run up the stairs then unlock the chained door and go through. Kill the Skulltula and continue through the door. Get rid of the Blue Bubble here then climb the ladder in front of you. ...And the next one too. Now take a left, then another left into a long hallway. Navi will brilliantly point out that there are arrows on the floor. (This part can get sort of confusing here so just pay attention to this closely.) Walk part way down the hallway and look left. See the big block there? Grab it and pull it out so its in the center of the hall. Following the direction of the arrows push it down the hall until you can�t anymore. Now turn back and run down the hallway you first found the block in. Take a right at the ledge and right again through archway. Now you�re behind the block again! Push it forward a little ways until it settles in its spot. Once it drops climb the block and climb the ledge up to the next level. It�s the same deal here. Grab the brown block from the hallway on the left and pull it out as far as you can. Now leap back down to the blue block level. Standing in front of the blue block, turn right. See the arrow on the floor in the middle of this hallway? Standing on it turn right. Climb the ladder on your left; run forward and take a right. Take another right before the fence there and you�ll be behind the brown block. Push it forward that last little bit then go back down to the blue block level. Climb the blue block to get behind the brown one. Push the brown block into its place and climb the block and ledge as you did before then follow the corridor right then up the ladder. Kill the Blue Bubble here and go through the locked door. Hrmm...This is neat, huh? Run down the crooked hallway to the other end. (Beware of the Wallmaster on the ceiling.) Leap onto the pillar in the center of this room then look right and jump to the locked door. Unlock it and go through. Ignore the pictures in this room for the time being and go down the stairs. Go through the door by the golden torch. Kill the Stalfos here and the floor will lower and two more will challenge you. Once you kill one it is NOT gone for good yet. If you take too long in killing other it�ll reform. Kill both Stalfos before the other gets a chance to come back to reveal a large chest. With the [FAIRY BOW] head through the door with the red carpet underneath it. That�s Joelle in the picture and she�s one of the Poe Sisters we saw before. With your new bow shoot the picture she�s in. (Don�t get too close or she�ll move.) Keep shooting the pictures as she moves to them until there�s only one left. I like to get right up close to it and go: �Asta la vista, baby.� ...You know, because she can�t move now...Yeah, well, anyway once she�s out of pictures she�ll retreat down by where the torch is. Do battle with Joelle and defeat her to return the flame to the torch. (Arrows are the easiest way to defeat Poes.) Open the chest that appears too for [SMALL KEY 4]. Go back through the door. Now go through the doorway with the blue carpet. Same deal here; shoot the pictures, kill the Poe. Once Beth is vanquished the blue flame will be returned. Open the chest for the [COMPASS]. Go back into the room you got the bow in and backtrack back through the warped hallway. See the silver eye-switch above the door that leads to the warped hallway? Shoot it with the bow to straighten the hallway out. Go back through the door. Run down the now straight hallway. Jump down and open the big pretty chest down here for the [BOSS KEY] then jump down the hole in the floor. Kill the two Blue Bubble down here to unbar the door, go through. Alright, back in these courtyard rooms. Right after entering notice the two pillars on your left, (there�s two recovery hearts on them.) Carefully leap from the ledge to the pillars and walk to the end of the platform. Look up at the wall in front of you. There behind some vines GOLD SKULLTULA [#050] is hiding. Do the job with the hookshot then leap back to the ledge you were just on. Run down this ledge, in the second archway is a door. Go through. Kill the Floormaster waiting for you here. (Once it breaks up into little ones use the spin attack to get �em all quickly.) Open the small chest for [SMALL KEY 5]. Go back out through the door. Go through the door at the end of this ledge at your right. Okay, back in the block room. Go back up to the eye-switch, shoot it again to re-funkify the hallway. Run down said hallway, leap across the pillar and go through the door on your right. Backtrack down the stairs where the Poe used to be, through the room where you got the bow and up the stairs to a locked door. Open it and go through. Leap off the edge here and climb the ladder on your right. Run down this hallway ignoring the Green Bubble as you go. Go through the locked door at the end of the hallway. Jump off the right side of the ledge. Climb up the ladder that leads up to an eye-switch incased in ice. Stranding on this ledge use Din�s Fire to melt the ice, closing the eye-switch. Now from the ledge you�re on leap onto one of the rotating platforms, wait for it to bring you back around to the door, leap off and go back from which you came. Run down the now twisted hallway and fall through the hole in the floor. The ceiling falls down on you in this room. How cute. But instead of going this way, for the moment anyway take a right through an archway up some stairs and through the door. That route took you out to one of the courtyard rooms. Fall off the ledge you�re on. On this little island GOLD SKULLTULA [#051] is hanging out on the wall. Get it with the hookshot. How do we get back up there on the ledge you ask? If you�ve been following my guide to a tee you�ve got your Scarecrow�s Song to fall back on. Play the Scarecrow�s Song to make the scarecrow appear up on the ledge. Grapple to it with the hookshot. (If you were silly and didn�t make a Scarecrow�s Song, or you forgot it, just backtrack to the falling ceiling room. -Its not hard: main room, room with the big blocks, through the warped hallway, through the two Poe/staircase rooms then fall through the hole.) Yay. What we do for Gold Skulltulas, right? =P Alright back in the ceiling room. As you can probably see there are holes in the ceiling which you can take shelter under when it falls. Conveniently there�s stuff/enemies on the tiles that are safe. See the switch out there? Line yourself up with it and walk forward. The ceiling, and a Skulltula will drop down to meet you. Kill the Skulltula with the hookshot and move to the spot where it just was. Wait for the ceiling to fall again, once it raises make a break for the switch. The switch unlocks the door on the other side of this wonderful room. Now see the shadow of a Skulltula there in front of you and just to your left? Wait for the ceiling to fall and raise again then run to it. Kill it and take its place. Once the ceiling starts to rise again book it to the door and go through. Another Poe, sweet. This ones different though. It�s a bit harder than just shooting pictures, but its fun. =) Shoot the picture of Amy to lower a puzzle of blocks from the ceiling. The puzzle is of the picture on the wall. Push the blocks to their correct places to form the picture of Amy. You are timed, but don�t worry. If you don�t make it in the time limit try again and you�ll get 10 seconds added on to your time. (NOTE: the block with the dark blue, or all black if flipped over is useless, its there to throw you off.) Once you complete the puzzle kick Amy�s butt then go through the now unlocked door. Kill the Skulltula in this corridor and go through. Back in the main room again. All the flames have returned, except one. Climb the railing in front of you and jump down to greet Meg, the final Poe Sister. This fight is rather stupid. Meg�ll split into four and surround you but only one is real. You guessed it, the real one�s the one that spins after the others. (aka, the stupid one.) Z-Target her if you want and shoot the real one with the bow. Repeat until she dies. Now that all four flames are back the elevator in the center of the room is back up. Ride it down. This room is interesting. There are two stone tabs sticking out of the wall you can push to revolve the walls of this room. Lets push it clockwise, shall we? One turn reveals a Skulltula and a chest. Kill the Skulltula and look up on the right wall in this little room. Kill GOLD SKULLTULA [#052], use the hookshot to snag the token. Another clockwise push reveals a switch...but its blocked by a gate. Spin it again! (Clockwise) this turn reveals another switch, press it to rase the gate. Now we�re going to use our brains and push it counterclockwise to reveal that other switch we just saw. Press it too. Now push it counterclockwise twice more to reveal a third switch and a gate. Press the last switch to rase the gate and head on to the boss on the other side of the room... Climb the stairs and enter the arena. Notice the pictures about the walls here. Run to the middle of the arena then try to leave the way you came. !! OMG it�s the Evil King himself! can I have your auto-....Wait you�re just an evil spirit. >:( **See the Boss section of my guide for strategy against Phantom Ganon** Grab the [HEART CONTAINER] and step into the light. In the Sacred Realm you�ll meet Saria and be awarded the [FOREST MEDALLION]. .iii Before the Fire Temple New Stuff: Goron Tunic, Bolero of Fire Gold Skulltulas: 3 [055] Heart Pieces: 3 [20] After talking to the Deku Tree Sprout leave the forest and head out to Hyrule Field. (NOTE: with the bow you can now hunt down a series of �Big Poe� throughout Hyrule Field. For a list of their locations see the Big Poe Locations section of my guide.) Anyway, on with the main quest, head up to Kakariko. Well, we�ve got over half the Gold Skulltula at this point so lets pay the Skulltula House a visit. After getting HEART PIECE [#18] as a reward head up to Death Mountain Trail. (NOTE: Since all the kids are back to normal the �reward every 10 Gold Skulltulas killed� thing is no longer in effect. Apparently the father is extra cursed and it takes the remaining 50 Gold Skulltulas to cure him.) Once you�re done in Kakariko head up to Death Mountain. If you planted the magic bean outside Dodongo�s Cavern as a kid, ride it up to HEART PIECE [#19] atop the cavern�s entrance. Leap off and head into Dodongo�s Cavern. Yes, Dodongo�s Cavern. No, we�re not done with this place yet. lol From the main room go to the corridor with the exploding Baby Dodongos. About half way down the corridor Navi will fly up to a ledge above you to your left. Play your Scarecrow�s Song here and hookshot to him. GOLD SKULLTULA [#053] is right there on the wall. Exit Dodongo�s Cavern for the last time. Now continue up the trail to Goron City. Upon entering walk across either rope on the far left or right side. You should see GOLD SKULLTULA [#054] on the back of the altar thing there; use the hookshot to get the token. Now leap down to the level with the little Goron rolling about. Like we did as a kid with the giant Goron for the bomb bag upgrade we need to stop his rolling with a bomb. Talk to Darunia�s son about the Dragon AND the Gorons and he�ll give you the [GORON TUNIC]. With the doors now opened go down to Darunia�s chamber. See the Goron statue? (Darunia was standing in front of it before.) Grab it like a block and pull it back revealing a passageway. With the Goron Tunic equipt, go through. With the Goron Tunic you can stay here as long as you want! Head left and you will see a broken bridge. There is a wooden beam above the bridge you can hookshot to to get across the gap. Now walk forward a bit and Sheik will appear. After she teaches you the [BOLERO OF FIRE] we�ve got a quick thing to take care of before we start the Fire Temple. Play the Prelude of Light to warp to the Temple of Time. Once there drop the Master Sword. As Young Link play the Bolero of Fire to get back to Death Mountain Crater. Drop some bugs on the soft soil by the warp pad for GOLD SKULLTULA [#055]. (NOTE: You�ll also want to plant a magic bean here now as we wont be making any return trips. �See Bean Bead Locations.) Once you�re done play the Prelude of Light again, pull the Master Sword then Bolero yourself back to Death Mountain Crater. If you did plant a magic bean ride the plant around Death Mountain Crater. You�ll quickly fly around a Piece of Heart atop a smoldering volcano. Leap off the flying plant onto the volcano and grab HEART PIECE [#20] for another heart container by my count. Now from the volcano jump back down to where the warp pad is. Run over the stone arch and through the corridor behind the warp pad. Down the ladder we go... .iv Fire Temple DDR: XXXx//XXXXX New Stuff: Megaton Hammer, Heart Container, Fire Medallion Gold Skulltulas: 5 [060] Heart Pieces: 0 [20] Run up the stairs after entering and go through the door on the left side. After Darunia talks to you look to your left. You�ll see pillars rising up out of the lava leading to another platform. Leap across them to said platform. Press the golden switch here to open a cell door, talk to the Goron and he�ll leave. Now turn your attention to the small chest in the back of the cell, open it for [SMALL KEY 1]. Leave this room via the way you came. Head across this room avoiding the Fire Keese as you go; go through the locked door on the right side. This is the Fire Temple�s main room. On the left side of the room you should see a doorway with a blue Song of Time block atop it. Make your way to the two blocks that are in the lava in front of the doorway and leap to the doorway from them. (NOTE: Don�t fear the lava here too much; with the Goron Tunic you can walk through lava without injury for a brief time.) Head down this corridor, press the switch and free the Goron here. Don�t forget to grab [SMALL KEY 2] in the chest here too. Head back to the main room. Once you�re back in the main room run out of this small corridor and turn around. Standing before the blue block in front of and above you, play the Song of Time to bring the block down. Climb atop it and climb up to where the block was. Go through the door up here. As soon as you enter this room the tiles will come alive and start throwing themselves at you, simply put up your shield and block them until it passes. That ugly creature at the back of this room is a Like-Like, or Shield-Eater. If it grabs you it will eat your shield and/or tunic. Kill it with your sword to reclaim any lost items. On the wall behind the Like-Like is GOLD SKULLTULA [#056]. Once you grab the token go back to the main room. Now make your way across the lava to the other side of the room. Directly across the room from where you just came from is another ledge. Climb the strip of land to the left of this ledge to get to it. Hrrrm...This gold-colored wall up here looks just like a doorway. Drop a bomb to reveal a door. Go through. Free the Goron and grab [SMALL KEY 3] from the chest. �Back to the main room! Go through the locked door at the end of the broken bridge that crosses the center of the room. Slide down the plank of wood, turn around then climb the left side of this fence. The fence extends out to the back wall of this room in two narrow sections. Two Keese wait for you here on the left side, kill them both then leap down to a ledge with a big block. Push the block off the edge onto the pillar of fire. The block will now shoot up with the fire acting as an elevator. Hop on the block when the fire lowers and ride it up. Go through the locked door. There are enemies on the ledges on the left side of this room called Torch Slugs. Leap to the first platform on the left and kill the Torch Slug with your sword. Then climb the second ledge and do the same. See the crystal thingy on the ledge across from you? That is another kind of switch, simply strike it to activate it. But for the moment we�re just going to focus on the block next to it. Leap across the gap to the ledge with the block and push it off the edge of this ledge. Jump down with it and pull it back until its as far as it can go. Climb the block then leap to the ledge to your right. Climb the fence in front of you then drop down a ledge if you need to so you�re just above the crystal switch. These switches are timed, and as you may have guessed this switch lowers the fire around the fence up on the ledge above you. Get to the very edge, and I mean the VERY edge of the ledge and drop a bomb down onto the switch. It will explode, activating the switch and lower the fire. Leap up a ledge and climb the now accessible fence. Go through the door. You�re now in a maze patrolled by several boulders. The first thing we need to do here is free a Goron. Head right after entering following the outermost path and you�ll come across a golden switch. Press it, free the Goron and grab [SMALL KEY 4]. Now head back towards where you came in and pass the door you came in by, going the other way. (Once again following the outermost path.) You�ll come to a little inlet where the camera goes back down to normal. Bomb the wall here to reveal GOLD SKULLTULA [#057]. From here head right a little ways and you�ll find another inlet in the maze. There�s a door here, go through. Run down the corridor; hit the switch, free the Goron and all that good stuff. Don�t forget [SMALL KEY 5] too. -Head back to the maze room. From here, back in the maze room, go right then straight until you see a locked door. Unlock it and go through. Make your way carefully along the catwalk to the locked door on the other side. Run along the narrow pathway and leap onto the fence. A wall of fire will rase up behind you but don�t worry about that, its slow and shouldn�t be a problem. Leap across the fence-floor to the other side of this room then leap up to the ledge on your right. Standing on the ledge you�ll see two more higher ledges to your right. Climb them to reach a door, and to your right a tall, green fence. Leap atop the fence and jump down. Open the chest down here for the [DUNGEON MAP]. Head out the only door down here. Back on the catwalk. Go back to the room you were just in. Do the same thing as before here: jump across the fence-floor and onto the ledge. Instead of jumping the fence go through the door next to it. We�re back in the maze room now but on top! On the ledge you�re standing on now look up and to your right. See the small ledge above you there? (Navi should be floating green around it.) Play your Scarecrow�s Song to make the scarecrow appear. Hookshot to him then look the way he is facing. Hookshot to the grapple target on the platform and ride the elevator up. Go through the door. Climb the first fence in this room and you�ll see GOLD SKULLTULA [#058] in plain sight on the fence there. Kill it and grab its token, as always. Climb the fence and go through the door up here. GOLD SKULLTULA [#059] can be found on the wall to your left after entering this room. Use the Hookshot to get the token. Go back through the only door in this room. Go back to the elevator room ...No, the elevator isn�t waiting for you. Simply jump down the elevator shaft back to the maze room. (You�ll probably land on the elevator; either ride it up and down again or just jump off when its bringing you back up.) Okay, get back on the ledge where you summoned the scarecrow and leap across to the ledge in front of you then kill the Torch Slug here. Look around in front of you and slightly to the right. See the golden switch on the ledge there? Leap to the narrow ledge on your right then from there left to the big one. From here you can get to the switch. Pressing it opens a cell door in the wall way on the right side of this room. Leap your way over the ledges to the other side of the room and jump to the cell in the wall. Free the Goron and grab [SMALL KEY 6]. Now I�m sure you noticed the large fissure in the floor in the ledge in front of where we played the Scarecrow�s Song. (Navi freaks out when you walk over it.) Make your way back there and drop a bomb on the scar in the floor to reveal a new passage, go down. Climb down the ladder and run down the corridor and press the golden switch to open the cell doors. As usual free the Goron and grab [SMALL KEY 7]. Now go back the way you came, through the corridor and up the fence. After you climb the fence, leap to the ledge in front of you with the door that leads to the room where you got the map in. After entering the room you should see a locked door on a ledge across the room slightly to your left. (You may have noticed this before, too.) Leap onto the fence-floor and run to the fence-floor closest to the ledge. From here you can leap from the fence and grasp the ledge. Pull yourself up and go through the locked door. Run down the corridor and through the door. Alright. Standing on this ledge you�ll see a boulder making its way around the left side of this room. Slightly to the right is a labyrinth of pillars. In the middle of the room is a great pillar of stone, and on the right are more pillars. When you approach any of the small pillars in this room, a wall of flame will spring up to greet you acting as walls of the maze. Leap off of the ledge and go to the pillar-maze on the right side of the room. See those two boulders going back and forth by the wall? Make your way to the wall there; you�ll see a door, go through. Run down this short corridor and open the chest for the [COMPASS]. Leave the way you came. Back in this room make your way around the front ofthe room around the rotating flamethrower to the leftmost maze. There is a locked door in the left side of the big pillar in the center of this room. Make your way through the maze of fire to the door. Run down this corridor ignoring the captive Goron for now. Go through the door on the other side of the room. You�re farther into the right side of the fire-maze room now. There�s a golden switch by the wall in this maze. See that big wall of fire blocking your access to the ledge before you? Pressing the switch will lower it. Run behind the flamethrower and hit the switch. With the wall of fire lowered head left a little then straight for the ledge. Once on the ledge notice the door here. ...Its um, not a door. As in its evil and will try and smash you when you go to open it. Teach this stupid door a lesson by dropping a bomb and blowing it up. THIS door is real, go through. **See the Boss section of my guide for strategy against the Flare Dancer** Once the Flare Dancer is vanquished hop up onto the platform in the center of the room and ride it up. Go through the door. Okay, this room�s just like the other; remember with the block, the fire-surrounded fence and the crystal switch? Climb the fence and stand as close to the edge of this ledge over the switch as possible and drop a bomb. Wait for it to explode, triggering the switch and lowering the flame. Climb the fence and go through the door. This room sorta stinks, but you get something good in here. =) The first thing I would at least try to do is pick off the Fire Keese with your bow. (You don�t need them knocking you off into the abyss in the center of the room.) Next, look to your left, climb the ledge and you�ll see a golden switch. You�ll also see a flight of circular stairs leading up and around the abyss. Press the switch then run as quickly and accurately as you can up the stairs to the large chest before the fire raises up around it again. Once you�ve got the [MEGATON HAMMER] head back by the entrance to this room. Notice the square stone just sort of sitting awkwardly there raised from the ground? Take out the megaton hammer and give it a good swing. If you weren�t standing on it when you hit it, follow it down. In this small room bash the two blocks blocking the door with the hammer and go through. Kill the Fire Keese in this room if you want. See the stone pillar right at the front of this trench? Hit it with the hammer to lower the steps. With the steps lowered turn around and grab one of the wooden boxes in the corner and bring it down the steps with you. Drop the box on the blue, pressure-sensitive switch and go through the door. Smash this stone pillar with the hammer as you did before and follow it down. We�re back in the fire-maze room now. Standing on the pillar that you just fell down with turn around and climb the ledge next to you. That brown switch is rusted and wont budge for much. �You guessed it, like seemingly everything else in here, bash it with the megaton. Go through the now unbarred door. Leap across this ledge over the corridor to the other side. Play the Song of Time to move the blue block here. This will reveal a rusted switch, hit it with the hammer to open the cell door. Free the Goron and grab [SMALL KEY 8]. Now climb the blue block that�s now by the cell and hop back up onto the ledge. Go back through the door to the fire-maze room. Leap across this ledge to the huge spike directly in front of you. Standing on top of it, smash it with the hammer and drop down with it to the room where we saw Darunia ever so long ago. Leave this room via the only exit back to the first room of the dungeon. Run down the stairs and turn left. On this side of the staircase are three of them door-blocking blocks. Hit �em with the megaton hammer to gain access to the door. Unlock it and go through. Kill everything in this room to unbar the door. Once the door�s unlocked head through. Beware of the flying tiles here. Once their done flying at you, kill the Like-Like and GOLD SKULLTULA [#060] on the wall there, too. There is another Flare Dancer here. Kill it the same way as before and go through the other door in this room. Hit the rusted switch and free the Goron. Grabbing the [BOSS KEY] might be good too. =P Now go back to the room we talked to Darunia in. Leap across the spike in the lava then from there to the big locked door. �Step inside... **See the Boss section of my guide for strategy against Volvagia** Grab the [HEART CONTAINER] and step into the light. Get the [FIRE MEDALLION] from Darunia in the Sacred Realm for our second. .v Before The Ice Cavern New Stuff: None Gold Skulltulas: 6 [066] Heart Pieces: 2 [22] With the Fire Temple cleared there�s only a couple more things we need to do in this volcano before we can leave for good. From the warp pad head right. (Facing away from the entrance to the Fire Temple.) Run over the bridge and hookshot over the gap. Run by the entrance to Goron City and over another bridge. To your right are two boulders blocking the entrance to a cave. These boulders can only be destroyed with the hammer. So take out your megaton and hit them twice to lay waste to those blocking your way. Follow the usual Zelda�s Lullaby-Theme in the Great Fairy�s Fountain. Once you � your magic meter ...err, sorry flashback there. �After your magic meter�s been increased head back out. There�s one other boulder out here on this ledge on your right. Bash it too with the hammer then leap across to the ledge beyond it and climb the ladder on your left. Once on the other side of Death Mountain Crater run along the edge of the cliff until you�re alined with the warp pad on the down on the other side then walk forward. Instead off falling to your doom, you�ll find yourself climbing down the wall! Climb down until you see a hole in the middle of the wall. Grab HEART PIECE [#21] and climb back up the wall. We�re done in Death Mountain Crater now, climb the wall and head out through the Death Mountain Trail exit. Make your way down the wall with the Skullwalltulas, (or just jump down, it hurts you but its quicker.) At night on the path where the falling rock used to be is GOLD SKULLTULA [#061], behind the first boulder on your left side, (facing away from Death Mountain Crater.) Break the boulder with the hammer to get the little bugger. Now continue down the trail toward Goron City to where you tossed the Bomb Flower off the cliff to blow up the boulder that blocked Dodongo�s Cavern so long ago. Against the wall here is a boulder, break it with the hammer at night to reveal GOLD SKULLTULA [#062]. Head out to Hyrule Field and toward the entrance of Gerudo Valley in the west. Up on the plateau here looking out toward Lon Lon Ranch is a boulder surrounded by a ring of stones. Break it with the hammer. There�s nothing here...But wait! Hit the ground where the boulder was with the hammer to reveal a hole. Makes perfect sense to me! Fall through. With Din�s Fire, burn away the spider webs blocking you from the area with the cow. Up in the corner of this little area is GOLD SKULLTULA [#063]. �Hookshot to get the token. Our next stop is Zora�s River... First, if you planted the magic bean here ride it up to the platform with the Gossip Stone on it. From here cross the narrow, growth-covered beam to a ledge with a boulder surrounded by stones, then from there go right and jump across a narrow gap to another ledge. Right at the right edge of this ledge, up on the wall is GOLD SKULLTULA [#064]. Use the hookshot to get the token. (If you didn�t plant the magic bean then may I suggest doing so? If not there�s a ladder you can climb behind the ledge with the stone ring to get to the Gold Skulltula also. Now run along the path toward the waterfall. Right after crossing the wooden bridge look high up on the left wall. As night GOLD SKULLTULA [#065] can be seen scratching around way up there. You may need to climb atop the fence here in order to reach it, but you can reach it with the hookshot. Now continue forward, up the winding pathways to the waterfall. Play Zelda�s Lullaby and head into Zora�s Domain. Ooo, frozen. But that wont stop us, as there are more Gold Skulltula to be had. Run up to King Zora�s chamber (Yes, he�s frozen too) And down the corridor where you played the diving game before. Standing at the very edge of the frozen waterfall look left. There on the wall next to you is GOLD SKULLTULA [#066]. Hookshot my dear friend to snag the token. Now go past King Zora and to Zora�s Fountain. Jabu-Jabu is gone and he�s been replaced by a bunch of icebergs. Run up the stairs to where Jabu-Jabu used to be. Run up the iceberg and leap down to a smaller, round iceberg below. From there of course leap to the bigger one in front of you. Once here, stop and look slightly to your left. See that long, thin cave out there? That�s where we�re going next. But before we do, look now slightly to your right. There�s a Heart Piece just sorta sitting out there on an iceberg, just beckoning for you to save it from these nasty old icebergs. So hop from iceberg to iceberg and claim HEART PIECE [#22]. Now hop back over the two rotating icebergs back to where you just were and make your way left to the cave. (These icebergs spin quickly so take your time.) �Enter the cave. .vi Mini-Dungeon, Ice Cavern DDR: X//XXXXX New Stuff: Iron Boots, Serenade of Water Gold Skulltulas: 3 [069] Heart Pieces: 1 [23] Yes, this is what I like to call a �Mini-Dungeon�, not quite the real deal, but a pain nonetheless. Run down the winding corridor avoiding the falling stalactites as you go. Alright, the floor in this room is icy. Icy floor + Blade Traps = bad time. So watch out. Those three frosty lookin� mofos are called Freezzards. Take them out with your sword quick, for their breath is nasty. Kill the Freezzards and continue down the corridor on the other end of the room. An icy propeller...Okay, that works. See the strange silver rupees all about this room? They�re something that you�re quickly going to learn to hate. The deal with them is: you need to collect them all in a room in order to unbar a door. And this room is no exception; all three rupees are needed to open the barred way atop the ledge there. First grab the ones about the propeller, being careful to avoid it of course. Now climb the ledges leading up to the barred way. Leap off the ledge to grab the silver rupee suspended in mid air. The last one is behind some stalagmites by the wall on the opposite side of the room. Break them with your sword to get the rupee. Now look right above you on the wall for GOLD SKULLTULA [#067]. Hookshot, of course for its token. Now make your way around the propeller again, climb the ledges and go through the now open corridor. Avoid, or kill the Freezzard here as you pass through; watch the Blade Traps as always, too. Once you reach the end of this corridor, stop. Take out your bow and pick off those three blue things flying about in this cavernous room if you can. They are Ice Keese, and in my opinion, the most annoying enemy in this game. (Though I think the Like-Like took that title officially). Anyway Next climb the ledge before you and run up the narrow path. Kill the Freezzard here then jump to the pillar on your left, then from there to the Blue Fire. I�d fill all of your bottles with the stuff right now. (We�re all but done with the bugs at this point so you can toss them if you wish.) Once you�ve filled up on Blue Fire head left. Get rid of the Freezzard blocking your path then go right to a chest encased in red ice. Melt the ice with some of your Blue Fire and open the chest for the [DUNGEON MAP]. We�re done in this room now, head back by the way you came. Hop up the little ledges and continue back. Why not, kill the Freezzard in this corridor if it tickles your fancy as you continue on. Back in the propeller room you�ll notice two ice sheets on either side of this room. (They have a red hue at their base.) Let some Blue Fire go beside both of these. (Starting with the one on the left facing the entrance of the Ice Cavern.) Once you do, go through the corridor on the left side. Kill all the Keese in here and refill your supply of Blue Fire. On the right wall is another chest encased in red ice. Melt it away with some Blue Fire and open the chest to claim the [COMPASS]. Now look to the other side of the room. Yes, that is a Heart Piece just sitting there for you. Melt the ice around it and steal HEART PIECE [#23]. Now look up at the pillar of ice on your right. GOLD SKULLTULA [#068] is up there. Use the hookshot for the token. Before you leave this room re-refill your Blue Fire. Now head back out. Now take the other corridor you unfroze in the propeller room. Before you jump into this room if you have arrows left pick off the Ice Keese as you did before. Now hop off this ledge. To your left you�ll see a gap that you don�t want to fall down. But up on the wall above it is GOLD SKULLTULA [#069]. Of course you can reach it with the hookshot. Now turn your attention to that block in front of you. Push it forward so it stops at the pillar. Climb the block and then the pillar to get the fist silver rupee. Now slide the block right, against the wall. Climb up into the alcove and melt the red ice for another rupee. That�s the end of the road for this block; push it either way into the abyss. Once a new block takes its place slide it left to the pillar by the abyss. Climb the block and grab the rupee up here. Now slide the block forward to the pillar closest to the Blue Fire back there. Climb block and pillar to grab the rupee. Now to your right you�ll see the last rupee sitting there on a stubby pillar. No need for the block to get this one, just hop up and get it. (If you need more Blue Fire slide the block to the stubby pillar, then from there straight then left then straight again so its against the wall.) Whether or not you get more Blue Fire; once you're done with the block push it into an abyss and follow this from where the new one appears: straight, left, straight, left, back, right. The block should now be against the wall by the way that you unbarred. Climb the block and leap to grab the ledge. Kill the Freezzards here, melt the barrier of red ice and go through the door. Walk forward a bit and you�ll be confronted by a White Wolfos. �Same deal as the non-albino variety. Kill it and open the chest that appears for the [IRON BOOTS]. Once Sheik teaches you the [SERENADE OF WATER], exit via the water-filled hole behind the chest with the iron boots. Sink down and go through the door. Get out of the water and leap down to where the Blade Trap is hopelessly spinning. Leave via the main entrance. .vii Before The Water Temple New Stuff: Zora Tunic, Golden Scale Gold Skulltulas: 1 [070] Heart Pieces: 4 [27] Alright, now head back to Zora�s Domain and unfreeze King Zora if you haven�t yet. Talk to him to receive the [ZORA TUNIC] if you don�t have it already. Now go back out to Zora�s Fountain and swim to the center. With the Zora tunic and iron boots equipped, sink all the way down to the very bottom of Zora�s Fountain. There HEART PIECE [#24] sits, waterlogged waiting for you nab it up. Once you�ve got the Heart Piece, simply take off the iron boots to float back up to the surface. Now exit and head back down Zora�s River to Hyrule Field. Head as if you were going to Hyrule Castle. Follow the moat left (at a slight distance from the castle.) Run around the tall stone wall that reaches out from the castle and you�ll see a river surrounded by trees. There is a single tree with golden leaves far away from the others around the river. (Its pretty much in line with the stone wall.) Toss a bomb by its base to reveal a hole, jump down. Kill the Tektite then equip the iron boots and sink down to the bottom to claim HEART PIECE [#25]. Exit the grotto and play your new warp song, (The Serenade of Water) to warp to Lake Hylia. Hop off the island and run through the lake bed up to the lakeside laboratory. Ride the magic plant up to the laboratory�s roof and climb the ladder up to the lookout thingy where HEART PIECE #26 awaits you. Now head to the Fishing Pond. ...Hrmm with the water so low it seems you can�t get to it. But that�s why you have the Scarecrow�s Song! Play your tune by the Fishing Pond when Navi is floating green up on the ledge to summon the scarecrow. Hookshot to him and head to the Fishing Pond. Once again, fish around the log in the middle of the pond or the stalks by the stream and catch a fish there. As the owner to weigh your fish and if its big enough he�ll give you the [GOLDEN SCALE]. With the golden scale go to the lakeside laboratory. Inside you�ll see a pool behind where the professor stands. Jump into the pool, and with your new scale, dive all the way down until you touch the bottom. Once you�ve surfaced get out of the water and talk to the professor and he�ll give you HEART PIECE [#27] to commemorate your diving skill. Now hop back into the pool and equip the iron boots. At the bottom there is a crate. Smash it open by rolling into it to reveal GOLD SKULLTULA [#070]. Use the hookshot to kill it. Exit the laboratory and run through the lake bed toward the island with the warp pad. Get into the water surrounding this island where those two pillars are sticking out of the water and equip the iron boots. Once at the bottom you�ll see a gate, and above it a blue crystal-like thing. Shoot the blue thing with the hookshot to raise the gate. Go inside... .viii Water Temple DDR: XXXXX//XXXXX New Stuff: Longshot, Heart Container, Water Medallion Gold Skulltulas: 5 [075] Heart Pieces: 0 [27] Take off the iron boots and float to the surface. This is the water temple�s main room. Run forward and go to the right of the pillar into the water. Sink down to the very bottom of this room and go through the corridor with two (obviously) unlit torches on either side. Run down the corridor and you�ll meet Princess Ruto. After she talks to you take off your iron boots and follow her up the shaft. Once at the top look to the right wall. See the design on the wall with the Triforce in it? Playing Zelda�s Lullaby by these things lowers/raises the water level in this temple. Stand next to the inscription and play Zelda�s Lullaby to lower the water level to its lowest point. Now enter the door up here. Kill all the Spikes in here with your sword then open the chest for the [DUNGEON MAP]. Leave the room via the way you came. Drop all the way down the shaft. Down by where you met Ruto use Din�s Fire to light the two unlit torches on either side of the barred door, go through. First kill all the Shell Blade in here. Z-target the clam, take out your hookshot and wait for it to open its mouth, when it does, fire your hookshot into its mouth to kill it. Once you�ve killed them all open the small chest for [SMALL KEY 1]. Leave the way you came. Go back through the corridor to the main room. Kill the Spikes that�ll try and sneak up on you here. Run around the sandy floor here until you see a big brown block blocking a corridor. Hop up on the block before the block and push the block down the corridor until it drops down into the water. Block, block, block. lol (I hate this temple so just bear with me here.) Slap those iron boots on and drop down with the block. Run down the short corridor and float up to the surface. Hit the crystal switch to your right and leap onto the pillar of water that rises in the gap before you and jump to the other side. Go through the door. mmm...Vortexy. Leap into the water and equip the iron boots. There�s a crystal switch in the mouth of the dragon head down here under water. Now notice the corridor to the right of the dragon head. There�s a hookshot point on the left wall up there. Shoot the crystal switch with the hookshot to raise the gate then quickly hookshot yourself to the point I just mentioned. Run into the arms ...err, spikes of the Shell Blade waiting for you here before the gate closes on you. Quickly take off the iron boots and float up to the surface before the Shell Blade love you too much. =D Get out of the water and open the small chest for [SMALL KEY 2]. Hit the crystal switch here to raise the gate. Go back to the main room. At the bottom of the pillar in this main room is a locked door. Unlock it and go inside. Inside the pillar run forward a bit then turn around and take out the hookshot. See that hookshot point on the ledge to your right? Grapple to it. Play Zelda�s Lullaby at this inscription to raise the water to the halfway point. As the water raises you�ll see a passageway that block that�s now floating beside you was blocking. Put on the iron boots and sink down below the block to the passage. (Be careful of the spikes down here.) Run down this corridor until it opens up into a room with a crystal switch. Hit the crystal switch with the hookshot to open the gate releasing a little posse of Shell Blade and Spikes. Kill them all to open the gate on the right. Take off the iron boots and float up through the opening on the right side. Open the small chest up here for [SMALL KEY 3]. Head back to by where you raised the water level inside the big pillar in the main room. Go through the door here. Once you're back in the outer portion of the main room, equip the iron boots and sink down to the bottom. Head to where you met Ruto. Take off the iron boots here and float to the surface. Place a bomb by that lovely gash in the wall. Run through the hole in the wall and open the chest for [SMALL KEY 4]. Go back to the main room. With the water at its mid level you�ll see a large opening with two clay pots side by side before the entrance. Make your way down this corridor then hookshot over the spikes. Stand next to the chest engulfed in water then shoot the crystal switch with an arrow. Quickly open the chest for the [COMPASS]. Go back to the main room. Go through the only locked door at this level. Run toward the idling water jet and a Tektite will fall down to greet you. Kill it then stand on the water jet. From here take out your bow and shoot the crystal switch. Nifty, huh? Ride it up and go through the door. You�re back in the main room now. On this ledge play Zelda�s Lullaby to raise the water up to its highest point. Jump off and go through the only locked door at this level. Pick off the Keese on the walls here with your bow then jump off the ledge onto the platform below you. From there, jump down lower to the moving platform below. Wait for this platform to be at its lowest point then hookshot onto one of the platforms descending the waterfall. Hookshot your way up, platform by platform up the waterfall. Hookshot to the ledge and go through the locked door. Shoot that evil-looking red crystal switch to raise the statues. Hookshot to the first one. On this platform shoot the crystal switch again to lower the statues. With the statues lowered hookshot to the point on the wall by the next statue. Climb over the statue�s head then shoot the switch again, raising the statues. Grapple to the last statue then shoot the switch lowering the statues. With the final statue lowered, climb atop its head and from there shoot the switch one final time to raise yourself up to the ledge. Kill the Tektites up here then kill the Like-Like with your sword before you grapple over the spikes. Grapple over the spikes now by the hookshot point on the ceiling, go through the door. I love this freaking room. Its so...abstract. Run across the room to the barred door then turn around. Standing next to the dead tree in the center of the room is Dark Link. Approach him and do battle with yourself. (NOTE: If you want to do it the easy way just beat him with the megaton hammer. �He�s a deprived child and doesn�t have a copy of it so he can�t mirror your attacks against it.) Once you�ve killed yourself the room will ...vanish, trippy. Go through the door on the other side of this room. Open the chest for the [LONGSHOT]. This baby�s got a reach twice as far as the Hookshot. Enjoy your new upgrade. Play the Song of Time for the blue block behind the chest and drop down the hole. Ooo, look at all the vortexes. Jump in! Swim down the river dodging the vortexes as you go. On the left wall right above a vortex is GOLD SKULLTULA [#071]. Equip the iron boots and get it with the longshot. Now take off the iron boots and continue down the river until you see a golden eye-switch on the wall. Before the switch is a small ledge. Make your way around the vortexes and get out of the water and onto this platform. Take out your bow and shoot the eye-switch to open the gate to your left. Longshot to the chest there and open it for [SMALL KEY 5]. You�re back in the whirlpool room with the dragon head. Get yourself back to the main room. From Here, go once again back to where we saw Ruto. Float all the way up to the top and play Zelda�s Lullaby to drop the water level. Drop down and go back to the main room. Go through the corridor on the bottommost floor that�s alined with the doorway that leads inside the pillar. Drop a bomb on the broken floor here to reveal a passage. Put on the iron boots and sink down. Kill the Shell Blade there that waits for you down here then take off those boots and float up. Get up on the ledge here and press the golden switch to raise the water. Longshot to the statue and take care of the Tektites here. Notice the crystal switch behind the gate. Power up a spin attack standing beside the gate and let it go. The energy from your sword is enough to hit the switch. With the gate open, kill GOLD SKULLTULA [#072] on the wall there. �Go back to the main room. Head inside the center pillar of this room. Longshot up to the water level inscription. Now look high up on the wall behind you. OMG, its GOLD SKULLTULA [#073]! Longshot all the way, man! Now play Zelda�s Lullaby to raise the water level halfway. Exit the pillar via the door at the mid-level back to the outer portion of the main room. On the other side of the room from where you exited there is a golden eye-switch and a gate. Shoot the eye-switch with an arrow and longshot to the grapple point there once the gate raises. Run down this corridor until you see a block. Push the block as far back as it�ll go, now longshot up to the ledge behind you to get back to the main room. Shoot the eye-switch again and make your way back to where you just were. Now push the block as far forward as it will go, then go right into a little room with a little chest. (Check your map for the chest location if you get confused.) Open it for [SMALL KEY 6]. Now head a little ways down the corridor the other way and longshot up to the ledge. Once Back in the main room, put on the iron boots and drop down the bottommost floor. Go through the corridor in front of where the two Spikes like to hang out. (Where the sandy floor dips down.) Once you�ve reached the end of the corridor longshot out of the water via the point behind you, then grapple to the point over the door. Unlock the door and go through. Pick off all the Tektites in the water here if you have the arrows for it. Now swim through the current-filled water and to the other side. Go through the door. Jump down and kill all the Stingers in here. Now notice the discoloration of the bricks on the right wall and the gash in the left. Bomb both of these to make a new path. Go through the path on the right side and you�ll find a block. Push it as far as it�ll go left. Now head back out of this corridor and hop across to the left side. Now pull the block forward as far as you can. Then go back right and push it the rest of the way until it falls off the ledge and onto the golden switch under the water. With the water level raised climb up to the previously inaccessible ledge, up the big stairs and through the door. Step on the golden switch here to raise the bars on the door and raise three water jets from the gap before you. Hop across the jets and go through the door. Run down this passageway and stop at its end. Peer around the corner looking right. GOLD SKULLTULA [#074] is there on the wall behind the waterfall. Use the longshot to get it. Now equip the iron boots and sink down into a passageway just below where the gold skulltula was. Go down the corridor killing the Shell Blade as you do so. Now float up and go through the locked door. Open the chest for the [BOSS KEY], head back out and backtrack to the main room. With the water level still at half go through the only door on this level. As you�ve done before, lure the Tektite down, kill it, then ride the water jet up and go through the door. Play Zelda�s Lullaby here and raise the water level all the way up. Leap off the ledge and go to the room with the waterfall and the descending platforms. We just need to pop in here for a sec. Standing in the doorway, look to the right wall. See GOLD SKULLTULA [#075] there? We couldn�t get �em before because we only had the hookshot. ...And that wouldn�t reach. =( Poor hookshot. Once you kill it and grab the token go back to the main room. With the water level still high, longshot over to the ledge with the statue via the longshot point on the said statue. Go through the door here. (There are two fairies in the pots on either side of this door.) =) This. Stinks. Walk up the sloped ground avoiding all three Blade Traps to get to the boss� door. Once you�ve gotten up go through to the boss. **See the Boss section of my guide for strategy against Morpha** Once Morpha�s wet toast, hop down to the bottom of the arena, grab the [HEART CONTAINER] and step...hell, backflip into the blue light and out of this stupid place. Talk to Ruto in the Sacred Realm and receive the [WATER MEDALLION]. .ix Before The Well New Stuff: Fire Arrow, Nocturne of Shadow Gold Skulltulas: 1 [076] Heart Pieces: 2 [29] After you drop down and Sheik talks you to, play the Sun�s Song to make it night. Now notice the huge tree on this island. Take out your longshot and aim at the trunk of the tree directly above the single limb of the tree. This will put you directly atop the limb, walk out on the limb a bit then turn around. Kill GOLD SKULLTULA [#076] on the top of this tree with the longshot. Now fall back down and stay on this island. See that stone inscription on the ground on the left side of the tree? Read it and then wait for morning to come. With bow at the ready, shoot the sun as it rises over the ridge way out over the lake and a new item will descend onto a nearby island. Swim out to this island and collect the [FIRE ARROW]. Now take a quick trip to Kakariko... Oh..My..God, damn, that sucks. Once you and Sheik get utterly trashed by whatever just came out of the well and you learn the [NOCTURNE OF SHADOW], play the Prelude of Light and drop the Master Sword. Head out into Hyrule Field and down the river to Zora�s River. Make your way up the river. Once on the left side of the river before the wooden bridge you�ll notice several logs in the water by the water�s edge. Walk out onto the limb that�s partly on the shore and Navi�ll say that you�re being watched by some frogs. Take out your ocarina to make them appear. Play them the Song of Storms and they�ll give you HEART PIECE [#28]. Now take out your ocarina again and play them every non-warp song, save the Song of Storms, (which you just played them.) Doing this will make all the frogs grow up big and strong. Once they�re all big, they�ll ask you to help them catch bugs. Press the button that corresponds with the correct frog to make it eat the bug. You have do this quickly, so it may help if you write the order down on a piece of paper as you figure it out.) Once they�re all full they�ll reward you with HEART PIECE [#29]. ...Not a bad deal, huh? Head to Kakariko. Run up through the village and into the windmill. Inside the windmill play the Song of Storms to make the windmill spin faster. This drains the water out of the well; yes, giving you access to jump your butt down there. .x Mini-Dungeon, Bottom of the Well DDR: Xx//XXXXX New Stuff: Lens of Truth Gold Skulltulas: 3 [079] Heart Pieces: 0 [29] Run forward and crawl through the tunnel. Hop off the ledge and kill the Big Skulltula blocking your path. ...Hrmm, a dead end. Nah, that�d be too good to be true; the wall is fake, just pass right on through it. Alright, this room is the main room of the Well. It has a shallow channel running all around in a big square. There is a large Green Bubble patrolling this channel so just be wary of that. Run around this channel until you come by a big Triforce crest on the ground. Standing on the crest play Zelda�s Lullaby to drain the water in the pool before you. Now run around the water way until you find another empty pool just like the one you just drained. Once you find it jump down and crawl through the tunnel down here. Kill the Giant Skulltula, climb the fence, and go through the door. **See the Boss section of my guide for strategy against the Dead Hand** Open the chest that appears for the [LENS OF TRUTH] once you kill the Dead Hand. (If you wish you may now leave this forsaken place via the way you came in. The lens of truth is the only thing that you NEED from this place and you get it really early. But for those of us who are devotedly following this walkthrough ...On with the show!) =D Anyway, for those of us who have not left the building head out through the only door in this room. Kill the Giant Skulltula from behind and make your way back to the main room. Equip the lens of truth right after leaving the empty pool and looking forward you�ll see an otherwise invisible doorway in the wall. (There are two crossed wooden beams you can see through the doorway.) I�m going to call this the �inner� main room. �For reference. Anyway, head into the inner main room towards the crossed beams with the lens of truth still on. (Watch for the Wallmaster here too.) Once you reach the beams look around and you�ll notice two cells, one containing a large chest. With the lens of truth on you�ll see two fake spots: One a pit just before the chest and the other is a fake wall on the right side that gives you access to the chest. Head right through the fake wall by the locked door there to the outer main room. Once out in the outer main room take a left. A tiny ways down the hall is the fake wall leading to the chest. Pass through it and open the chest in the cell for the [COMPASS]. Now head back the way you came back into the inner main room. Approach the two crossed beams and fall through the pit beneath them. Collect the rupees here if you wish then jump off. There are several passages down here. On either side of one of these passages is a lit torch. Bomb the boulders blocking your way down that path and head down the passage. Kill the Redead waiting for you here then open the chest for the [DUNGEON MAP]. Head back down the passage. Now collect all the silver rupees about that stagnant green pool then climb the ladder with the blue torches on either side. Get the last silver rupees up here on the ladder and by the door to open the barred door at the top. The wall to your left is fake, pass through it back to the main room. Take out the lens of truth right after passing through that fake wall and look to the left wall. There�s a fake wall here, pass through it and open the small chest for [SMALL KEY 1]. Now make your way through one of the fake walls to the inner main room. There are two locked doors in this room. Go through the one that�s across from the cage in which we got the compass. In this chamber is a Deku Baba, and up on the wall is a Gold Skulltula. Kill and collect GOLD SKULLTULA [#077]'s token with the �rang. Leave the room. Right after leaving go turn right and go through the fake wall there. Run across the hall and leap off the ledge. Climb the vines on the wall and go through the door. Run to that mummy-looking thing and kill it. It�s a Gibdo; a close relative of the Redead. ...It just looks like a mummy opposed to a zombie. Once the Gibdo has been felled take out a deku stick and light the five torches around this room. Eachtime a torch is lit the lid of one of the coffins in here will slide off. Keep opening the coffins until you find [SMALL KEY 2]. Head back through the door you came by. Leap off the ledge and climb the vines, go back to the inner main room. Now open the other locked door in this room. Ignore the gap before you and take out the lens of truth. With it you�ll see an invisible path leading around by the wall. Kill the Keese in here then get GOLD SKULLTULA [#078] on the far wall by the face on the wall. Now head back to the inner main room. Head through the fake wall between the two cells, (the one with the small chest and the one that held the compass.) Go left after going through the wall then turn the corner. Once you turn the corner, equip the lens of Truth here to see a fake wall. Open the chest in here for [SMALL KEY 3]. Continue around the outer main room until you go by the Triforce crest on the ground. At the end of this stretch of the channel is a tunnel, go through. Unlock the door here and go through. Stop. Stay in the doorway and kill the Fire Keese with your slingshot. Now equip the lens of truth. Watch for the holes in the floor all over this room. Kill the Beamos in here then squeeze yourself by the hole by running along the left wall. Open the chest for 5 rupees if you want. Go through the door in the right hand corner of this room. Kill the Like-Like before it defiles you then kill GOLD SKULLTULA [#079] on the wall there. We�re done in the well now; exit Via the fake wall behind the pool that leads to where you fought the Dead Hand. ...Or the pool without the Triforce crest before it.) .xi Before The Shadow Temple New Stuff: Big Quiver Gold Skulltulas: 1 [080] Heart Pieces: 2 [31] Play the Prelude of Light and warp to the Temple of Time. Leave the temple and head out to Market. Once in Market, play the Sun�s Song if it isn�t night and go through the door closest to the back alley. Tell the guy behind the counter that you want to play and he�ll give you a key. Go through the door and take a look at the two chests here through the lens of truth to see which one holds the key you need to advance to the next room. Of course you want to open the chest with the key in it. =P Repeat the process until you reach the last room. Open the chest here for HEART PIECE [#30]. Now there�s one more pain-in-the-butt thing we need to do in Hyrule Castle before we leave. Climb the vines and sneak by the guards like you did ever so long ago. Jump into the moat and swim to the corner where you get out at. In that corner on land there is a single tree. Play the Song of Storms next to the tree to reveal a grotto. �Fall down it. Bomb the bombable walls down here until you find GOLD SKULLTULA [#080] on a wall next to a Skullwalltula. Use the Boomerang to get the token. Now play the Prelude of Light and pull the Master Sword. Once you�re Adult Link, play the Nocturne of Shadow. Do not venture into the Shadow Temple yet though. Jump atop the fence before you and leap down into the Graveyard. Pull back Dampe�s grave again; you miss him too, right? Lets race him again. The race is the same as before save one thing. Once you enter the big room with the pit and the winding pathway take out the longshot and look up at the doorway which leads to the end of the race. You can latch onto the torch on the right side of the doorway, bringing you straight to the finish. Complete Dampe�s race in under 1:00 to get HEART PIECE [#31]. Exit Dampe�s tomb and the windmill and go to the shooting gallery in Kakariko. (The building with the target on it.) Get a perfect score and get the [BIG QUIVER] as a reward. Now play the Nocturne of Shadow again. This time we�re going to the temple. .xii Shadow Temple DDR: XXXXx//XXXXX New Stuff: Hover Boots, Heart Container, Shadow Medallion Gold Skulltulas: 5 [085] Heart Pieces: 0 [31] Run down the stairs and stand on the small platform in the middle of all those torches. Use Din�s Fire to light all the torches and open the door, go inside. After entering head a bit down the corridor then longshot across the gap using the gapple point at the other edge of the abyss. The wall at the end of this corridor is fake; pass right on through it. Ignore everything in this room for the moment and equip the lens of truth. Looking around this room you�ll see several faces on the walls like the one you came through to get into this room. There is one other fake face here besides the one you entered by, pass through it and go through the door. Keep the lens of truth on in here. Pass through the fake wall and enter a maze. Right after passing through the wall go right. Here you�ll see a skull with flickering eyes. It will talk to you, after it does, pass through it and go through the door. Kill the Redead and two Keese in here to make a chest appear. Open it for the [DUNGEON MAP] and go back through the door. Right after passing back through the fake wall turn the lens on and head right. Go through the fake wall here. After the skull tells you you can�t see the way forward when you clearly can, go right once again. Go left down the corridor in this section of the maze. At its end is another fake wall, go through it and through the door. Kill the Dead Hand here the same way you did in the well then claim the [HOVER BOOTS]. Exit back the way you came and make your way back to the first room. Take out the lens of truth and look at the pillars surrounding the bird statue in the center of this room. You�ll notice that they all have skulls atop them, but only one of these skulls is real. Find the one real skull then push the spiked thing to rotate the statue until the bird is facing the real skull. Doing this will raise the bars blocking the pathway across the gap in this room. Now equip the hover boots and run across the gap to the stone tongue and head through the corridor. Kill the Beamos here then take out the lens of truth. With it you�ll see that the two skull-walls on the left and right sides of this room are fake. Head through the fake wall on the left side. Two giant rotating scythes, how cute. Collect all the silver rupees about this room that I�m sure you see. (2 next to the scythes, 1 in a small area on the left side of the room, 1 in another small area in the upper-right part of the room, and one in the very left-hand corner suspended in midair. To get this one longshot to the point above the black platform there. Leap off the platform to get the rupee. Head into the little room that you just opened and open the chest in here for [SMALL KEY 1]. Head back to the room with the Beamos and go through the invisible wall on the right side and go through the door. Kill the two Gibdos in here then open the chest for the [COMPASS]. Head back to the Beamos room. Okay, there are three skull-walls in this room. One isn�t fake. So what do we do to a real wall? Blow it up! Take out a bomb and destroy the non-fake skull-wall. Go through the locked door. Go down this corridor. (Be wary of Big Skulltulas hiding in the ceiling, look for their shadows on the ground.) After a bit you�ll come to two giant guillotines. Pass under them when their blades are rising. Once through the pathway you�ll end up in a huge room. �We�ll call this the Shadow Temple�s main room. Continue forward on the only path you can: leap over the small gap and make your way under the three guillotines. (Watch for the Red Bubble that pops out of the abyss at you when you pass under the last guillotine.) Pass under the last guillotine and leap to a platform. Here a Stalfos will challenge you. Kill it then look to your left and right. To one side you�ll see a huge block suspended by chains, rising and dropping into the abyss. Ignore that for a second and look the other way. Equip the lens of truth and hop across the invisible platforms to a door, go through. Slap on the lens to spy two invisible scythes. Kill the Like-Like in here and all the Keese perched on the walls to raise the bars blocking your way. Go into the small chamber and kill GOLD SKULLTULA [#081]. Grab its token with the longshot then head back to the main room. Make your way back to the platform with the Stalfos. Kill it again then turn your attention to the big block I mentioned earlier. Equip the hover boots then wait for the block to be at its lowest point. Float out a little ways and drop down on the block. Now ride it up until it stops rising and jump off onto the area in front of you with the Blade Traps and Beamos. Collect the 4 silver rupees around the Blade Traps and Beamos then blow up the Beamos to reveal the last silver rupee underneath it. Grab it then go through the unbarred doorway. Head down the hall and you�ll end up in a room with two spike-covered thingys that rise and fall on the pathway before you. (Great description, I know.) lol Anyway at the beginning of this path there is a face. Equip the lens of truth and look at the wall closest to the face on the ground (on the right facing the spike-thingys). And you�ll see a block. Pull the block out onto the face. Now, (Standing behind it so you don't get squashed), push it down the pathway until the block is stopping BOTH of the spike-thingys from hitting the floor. Now run by the block and go into the jail cell on the left side. Inside on the wall you�ll find GOLD SKULLTULA [#082]. Use the longshot to get the token. Now head back out and PULL the block further down the pathway until you reach the very end. Now climb up atop the block and jump to the ledge on your left. From here get on top of the spike-thingy that�s still hitting the block and use it like a bridge to cross to the other side of the room. Press the golden switch here to make a chest appear on the only ledge you have yet to be on. Now jump onto the other spike-thingy when it lowers and from there leap to the ledge with the chest that just fell. Open the chest for [SMALL KEY 2]. Go back the way you came to the main room. Make your way around the Beamos and head to the ledge by where the big block is rising and falling. Just to the left of this ledge there is a very narrow path leading to another part of this room. Cross it then head left toward the guillotine there. Equip the lens of truth and look into the abyss beyond the guillotine. ...Yep, invisible blocks alright. Run under the guillotine and leap to the block just beyond it. From here leap to the other block there once its close enough to you. From here jump to the locked door, go through. Equip the lens of truth to first see the invisible spikes on the floor of this room. Now kill the two Redeads here then collect all the silver rupees on the ground. Use the longshot to get the ones in the air by the walls about the room. (To get the one on the invisible ledge in the corner longshot up to the invisible point above the ledge with the locked door, then with the hover boots float across to the ledge with the rupee. �You may need to get a running/rolling start.) Once you�ve collected all the rupees go through the unbarred door. Climb the ledges on either the left or right side to get to the top of this room. Kill the two Keese on the walls and the Fire Keese too. This will unbar the door so you can leave in a second. Now toss a bomb, (or one of the Bomb Flowers behind you) into the flaming skull-pot. It will blow up revealing [SMALL KEY 3]. After grabbing the key look low on the wall behind where the skull-pot was for GOLD SKULLTULA [#083]. Leave the room via the way you came. Use the lens of truth to spot the invisible longshot point over the ledge with the locked door again. Longshot up there and go through the locked door. Equip the iron boots when going through these corridors. There are several fans that will push you all over the place if you don�t. Walk toward the first fan you see, being careful of the Blade Traps as you do so then take a left. Kill the Big Skulltula here then you�ll reach a gap. Don�t even think about the hover boots here, we�re too smart for that. Take out the longshot and grapple to the wooden beam on the ceiling on the other side of the gap to get across. Now walk forward a bit and drop off the ledge. Make your way down the long pathway, (with the iron boots still on.) Notice the silver eye-switch above the door on the other side of the room. It will open its eye and shoot fire at you. Once you�re close enough take out your bow and shoot its eye when it opens. (Reflect the flames it shoots with your shield.) Alright now notice how there�s two fans on the right side, but only one on the left. Where the second fan on the left would be there is a fake wall and behind it a door. Take out the lens of truth to spot the fake wall, put on the hover boots and run across. Go through the door. Kill the two Gibdo in here then look to the corner of the room at that bloody-looking pile in the corner, (By where you came in.) Blow it up with a bomb then take out the lens of truth to spot an invisible chest where that crap was. Open it for [SMALL KEY 4]. Go through the locked door in this room. Once in this huge room look to the right wall. That would be a ladder, that you can�t reach. So head to the other side of the room and tug the block that�s there onto the stone path and push it over and underneath the ladder. Climb block and ladder to a ledge. Don�t do anything like jumping onto the ship over there quite yet. After climbing the ladder look across to from you to some bars and a ledge and beyond it a Gold Skulltula. Play the Scarecrow�s Song to make the scarecrow appear. Longshot to him and kill GOLD SKULLTULA [#084]. Use the longshot to get the token. Now hop off and climb the ladder again. Now you can get on the ship. Leap off onto the ship and play Zelda�s Lullaby standing on the Triforce Crest here to make the ship shove off. Shortly two Stalfos will challenge you while the ship�s going downstream. Kill them both if you wish. After a while you�ll see some land appear on your left. As soon as you do, jump off of the boat to it. Now go through the door at the end of the stretch of land you�re on. This is a maze. The fake walls in here are quite the opposite of those you are used to because those pose as real but are fake and these are fake but they�re really real. ...Which makes them invisible I guess... Equip the lens of truth; run forward then turn left. Turn left again killing the Wallmasters as you go. At this point you should be heading toward a blue flame. Head toward it and go through the door here in the corner. Turn on the lens and kill the invisible Wallmaster here. Open the chest for [SMALL KEY 5]. Head back out into the maze. After leaving that last room take the lens of truth out, of course, and head straight toward the wall. Then go right, then forward a bit and bear left. You should now see another door, go through it. This room is the same as the other with the flaming skull-pot ...except there are three of them and they�re rotating. Time your throws and sink a bomb in all the skull-pots. That was fun, huh? Nothing major from that. We�re not done here though. Behind where the pots were on the wall is GOLD SKULLTULA [#085]. Longshot to get the token. Head back to the maze room. Now go through the only door here in this maze you haven�t been through yet. (It�s in the corner directly to the left of the door you just left.) This is probably my favorite room in this game, next to the Dark Link room in the Water Temple. (They should have made the door lock behind you though because if you freak out and don�t know what to do you can just leave.) >=( Anyway, use Din�s Fire on the wooden spikes that are closing in on you to burn them away. Kill the Redead by the big chest then open it for the [BOSS KEY]. Go back to the maze room. Now head back to the big room where the ship sunk. See the huge bird statue-pillar thing surrounded by Bomb Flowers on the other side of this chasm? Shoot one of the Bomb Flowers around its base with a fire arrow to start a chain reaction collapsing the pillar. Run across the fallen pillar to the other side and go through the locked door. Equip the lens of truth here to make some narrow platforms appear. Leap to the �T� shaped one then put on the hover boots and hover across the gap to the platform on the left. From there float over to the ledge with the big locked door. Drop down the hole... **See the Boss section of my guide for strategy against Bongo Bongo** Once Bongo Bongo�s thwarted grab the [HEART CONTAINER] and step into the light. Talk to Impa in the Sacred Realm then receive the [SHADOW MEDALLION]. .xiii Gerudo Valley/Gerudo Fortress New Stuff: Gerudo Membership Card, Biggest Quiver Gold Skulltulas: 4 [089] Heart Pieces: 4 [35] Okay, after clearing the Shadow Temple our next destination is Gerudo Valley waay out west. Once you get there, don�t jump the bridge with Epona just yet. Standing before the broken bridge, walk along the edge of the cliff going left. Press C-Up and look down over the edge at the cliff wall. You should see a grey boulder at the end of a long ledge. Carefully drop down onto the ledge. Across from the boulder on the other side of the cliff there is a crate on a ledge. Longshot across to the crate and break it open for HEART PIECE [#32]. Now leap off the edge and let the water take you to Lake Hylia. Once here, just make your way back to the broken bridge. Now jump off the edge on the left of the bridge again down to the ledge where you planted the magic bean as a kid. Hitch a ride with the magic plant and it will bring you up a waterfall, up the river, then up a second waterfall. As its bringing you up the second waterfall you should see a ladder. Hop off the plant once it brings you to the ladder�s end and HEART PIECE [#33]. (If you mistimed the jump just swim to the ladder then climb it to get the Heart Piece. Now let the current bring you out into Lake Hylia again and quickly make your way back to Gerudo Valley. Once you�re back jump the broken bridge with Epona. Now notice the stone pillar across from the carpenter�s tent. At night GOLD SKULLTULA [#086] can be found high up upon the pillar. Use the longshot to get the token. Now head behind the carpenter�s tent. On the wall there is GOLD SKULLTULA [#087]. Once you get the token head on past the carpenter�s tent and into Gerudo�s Fortress. Gerudo�s Fortress Okay, first things first. To put it bluntly, you�re not wanted here and you will be captured by the guards if one sees you. (NOTE: If you�re caught, you�ll be thrown in a jail cell. On the upper right hand wall of this cell there is an open window. Longshot to the wooden thingy over the window to get out.) Get off Epona if you�re on her then make your way up the path hugging the stone wall on your right as you go. Ignore the staircase here, turn the corner and follow the stone wall to its very end and you should see a doorway leading into their fortress right in front of you. Before you make a break for it though, Z-Target around the corner looking to your right. There�s a guard nearby, make sure she�s facing away from you before you run for it. (You can also shoot the guards here with your bow which is something you�re going to have to do shortly anyway.) (NOTE: If you shoot a guard she will come back to life...or wake up, when you leave the area you shot her in.) Once inside run down the corridor and into a room. One of the imprisoned carpenters will call out to you from his cell in this room. Talk to him from between the bars and he�ll start to trail off as he sees a guard sneaking up behind you. Take out the Gerudo Thief with your sword. Z-Target her and keep your distance. Strafe around the room continuously, this will make her jump-attack quite useless. (If her jump-attack hits you it automatically sends you to the jail cell I mentioned before.) Once she�s defeated, grab the key she leaves behind and open the cell door. Talk to the carpenter to free him. Now head out of the fortress via the other exit. (Closest to the cell.) You�ll come out behind a crate. Go into the other door here to your left. Make your way up the slope but don�t just rush into this hall. There is a guard patrolling way down the hall to your right. We�re not going down that way so just make sure she�s somewhere down the hall before you start down the hall. Now make your way a little down the hallway then turn right and go up a slope and through the doorway. Be careful here. Walk forward a little until you get to the edge of the wall. Now peak left around the corner. Get an arrow ready when the guard�s facing away from you and shoot her in the back like a real man. =D Now hop up the ledge where the felled guard is lying and go through the door here. Run into this room and talk to the carpenter as you did before. Once again, take out the Gerudo Thief and grab the key. Free the carpenter then head out the other exit in this room. Once outside go through the door next to you. Equip the hover boots and hover across the gap to the ledge in front of you, then from there to the doorway, go through. Okay, this is hard to explain, but hard to miss if its nighttime...so I guess it doesn�t need any explaining. At night GOLD SKULLTULA [#088] is on the wall behind you there. Use the longshot to get its token. Now look to your left, (Facing away from the fortress). Climb the ledge here then turn around. Navi should now be off at a distant ledge floating green. Play the Scarecrow�s Song to make the scarecrow appear. Longshot to him then run forward a bit to a chest, open it for HEART PIECE [#34]. Now this next part is sort of hard to explain but of course I�ll try anyway. Stand directly to the left of the chest then fall off the ledge. Once you�re down a ledge get as close to the wall on your left as you can then jump down a ledge and go through the door there. Once inside stop and fit an arrow in your string and wait for the guard to pass by the doorway. As soon as she appears shoot her then run down the corridor from which she came. Talk to the carpenter; you know, the usual routine. Once you free him there�s only one more left before we�re like the almighty carpenter savior. Anyway, still in the room you freed the last carpenter in, exit by the way you came. Now leap off the ledge before you and go through the door down here on your right. Run down the corridor and free the last carpenter. After you free him a Gerudo will talk to you and give you the [GERUDO MEMBERSHIP CARD]. Though it isn�t really a card it still works. You can now roam around Gerudo�s Fortress without being so rudely harassed. First thing to do here now is get on Epona and ride up to the horseback archery track up behind the fortress. (It�s the big, long dumbbell-shaped thing on the map. To get there head up the hill on the right side of the fortress.) Talk to the Gerudo here and agree to play for 20 rupees. Ride around the track shooting the targets, (or the pots on the crates before the targets) and rack up 1000 points to receive HEART PIECE [#35]. Now agree to play again and score at least 1500 points to be awarded the [BIGGEST QUIVER]. At night at this horseback archery track there is a Gold Skulltula on the target on the pole farthest from the entrance. Kill GOLD SKULLTULA [#089] with the longshot, also use it to get the token. At the opposite end of the fortress of where you came in by originally there is a large gate. Climb the ladder to the right of the gate and talk to the Gerudo up at the top and she�ll raise the gate for you giving you access to the Haunted Wasteland. .xiv Before The Spirit Temple New Stuff: Nayru�s Love, Requiem of Spirit Gold Skulltulas: 3 [092] Heart Pieces: 0 [35] The first thing in here you�ll notice aside from all the sand, are the red flags all over this place. They are very important when it comes to finding the correct path through this place. Pass through the two flags then hop up on top of that crate there. That wonderful pit in front of you is the �River of Sand� that the Gerudo mentioned earlier. Now jump off the crate so you�re standing between the crate and the quicksand in front of you. Now contrary to popular belief, you don�t need the hover boots to get across this quicksand. Simply take out your longshot from where you�re standing between the crate and the quicksand and latch onto one of the crates on the other side of the quicksand over there to get across. Once across you�re going to have to follow those red flags for a bit. (NOTE: sometimes the sandstorms can make the next flag hard to see. If you're having problems seeing the flags, play the Song of Storms. The lightning flashes will make the flags easier to see). Anyway, Pass between the two on the on the other side of the quicksand then go to the one flag just beyond them. From here you�ll see another single flag in front of the one you�re at, go to it. Ignore the sign here unless you want to go to a shop. ...I wouldn�t recommend it. If you do, follow the sign left. Anyway there�s another flag in front of this one too, go to it. Now look to your right for a flag, run to it. Once again there is a flag to your right. From this flag go straight to the flag in front of you. Now look straight forward and just a little to your right for the next flag. The next flag is to your left. Once at this one, head straight forward to the two flags in front of you there. Alright, now that we�ve made it to this stone structure we no longer need to find our own way around this place. Run through the doorway and into the structure. Fall down to the bottom and kill GOLD SKULLTULA [#090] in plain sight on the wall there. Use the longshot to get the token. Once you�re done down here climb the ladder back up and out of the structure. Once outside climb the winding path up to the top of the structure and equip the lens of truth. That Poe there is going to guide you through the other half of the Haunted Wasteland; chase it all over the place with the lens on until it guides you to the Desert Colossus. Desert Colossus The Leevers in this place absolutely suck. Don�t bother fighting them, just avoid them as best you can as you run. On the right wall (coming in) are two palm trees and in between them, a crack in the wall. Bomb the crack to reveal a cave, go through. Play Zelda�s Lullaby on the Triforce Crest; a Great Fairy will appear and give you [NAYRU�S LOVE]. Right after leaving the Fairy�s Fountain head across the colossus to a little dried up fountain with a palm tree on either side of it. On the right palm tree at night is GOLD SKULLTULA [#091]. Stand in the dried fountain bed, (To avoid the Leever-onslaught while you�re trying to kill the Gold Skulltula.) Get the Skulltula with the longshot. It may be tricky not to latch onto the tree itself from this angle, so aim for the legs of the spider that are sticking out from the trunk of the tree. Now head to the huge stone structure at the other end of the colossus, (the Spirit Temple), and go inside. ...No temple for you! I changed my mind, head out the way you came. =P Once Sheik confronts you and teaches you the [REQUIEM OF SPIRIT], play the Prelude of Light and drop the Master Sword. Now play the Requiem of Spirit as Young Link to warp to the Desert Colossus. Run toward the entrance of the temple. On the doorstep of the Spirit Temple there is a patch of soft soil. Drop some bugs there and GOLD SKULLTULA [#092] will pop out to greet you. Once you get its token head inside the temple. .xv Spirit Temple (Young Link) DDR: Xx//XXXXX New Stuff: Silver Gauntlets Gold Skulltulas: 3 [095] Heart Pieces: 0 [35] Run up the staircase before you, avoiding the flying pots as you go. Ignore the Armos up here and look left. That Gerudo is Nabooro, the one that the other Gerudos were talking about. Run over to her and talk to her. Tell her that you�ve got nothing to do and that you hate Ganondorf. (Even if you really don�t.) And she�ll let you get the Silver Gauntlets for her. ...Right, for her. lol Anyway, crawl through the hole. Equip your Hylian shield in this room for there are two Fire Keese in here that�ll burn that lil Deku Shield right right off ya. Kill said Fire Keese then run by the Blade Trap and kill the Armos in the center of the room. Now look at the brown rune-covered wall in front of you. Kill the two Keese perched there. Now go through the unbarred door on your left. Kill the Stalfos here then check out the crystal switch on the other side of that gate. Stand just to the left of the gate then throw the boomerang at it. It may take you a few tries to position yourself correctly but the boomerang will hook around the fence and hit the switch. Cross the fallen gate and go through the door on the other side. The Anubus in here is only vulnerable to fire. So kill it with Din�s Fire. Or alternatively, trigger the switch here to raise some fire. If you�re out of magic, or just really bored, you can lure the Anubus into the fire to kill it. Once its dead go through the door to the next room. Collect all the silver rupees in here. (Climb the fence for the ones up there.) Once the fence drops cross to the other side. Kill the Fire Keese over here then use Din�s Fire on the two unlit torches here to make a chest drop down on the other side of the room. But before we rush over to the chest look to the lower right corner of the fence. On the fence is GOLD SKULLTULA [#093]. Use the boomerang to get it. Now cross back over and open the chest for [SMALL KEY 1]. After getting the key go through the door on the side of the room that held the Gold Skulltula. You�re back in this room now. Instead of taking one of the doors here crawl through the tunnel between the two torches that I�m sure you noticed before. Once on the other side unlock the door and go through. Kill the Skullwalltulas on the bricks then climb up the bricks to a higher part of the room. When you climb to the top turn around look back down the shaft for GOLD SKULLTULA [#094]. Use the boomerang to get it. Kill any enemies that may drop down to meet you then turn your attention to the stone wall with the Skullwalltulas crawling on it. Kill those buggers then check out the big crack thing in the wall. Z-Target it and make sure you�re lined up with the crack, then take out a Bombchu. Let it go; it will crawl up the wall and blow up the crack letting the sun shine it on the sun thingy there on the floor. Go through the unbarred door. (NOTE: If you don�t have any Bombchus there�s a crystal switch up on a ledge to your left. Hit it and you�ll get 10.) =) This is the main room of the Spirit Temple. Right after you enter you�ll see an Armos statue to your left. Push it off the edge onto a blue pressure-sensitive switch below to unbar a door. But before we go up there jump down to where you pushed the statue. There is an altar with a torch on either side of it in front of the giant statue in here. Standing on the altar use Din�s Fire to light the torches. Open the chest that appears for the [DUNGEON MAP]. Now head back to where you pushed the Armos statue off the edge. Climb the bricks there and run up the staircases to the door you unbarred, go through. ...Head up these stairs and go through the door. Alright, first kill all the Beamos in here. Then find the spot on the other side of the room where the light�s shining on the floor. Next to this spot there are several gray blocks, one of which has one of those sun thingys on it. Push the other blocks aside to get to the sun-block. Now pull the sun-block into the light to unbar the door. Hold your horses though, we�re not going through just yet. We can�t just leave all these wonderful silver rupees lying around. All around this room there are several ledges, that for lack of a better term I will refer to as �catwalks�. Okay, Right beside the patch of light there is a low ledge that you can climb up. Climb up the ledge then hop up onto the catwalk here. There are 2 silver rupees up here; one to your left and one way by where we came in on the right. After you get those two leap off the catwalk. Grab one of the grey blocks here that�s not the sun-block and push it against the catwalk in the center of this room. Now climb up the block and onto the catwalk and get the rupee up here. Now turn your attention to the rupee floating in mid air by where all the blocks are. Push one of the blocks underneath where the rupee is floating. Climb the block to get it. There�s one more rupee on the other side of the room. Climb the lower ledge to get up to the catwalk that has the rupee on it; get the last rupee to light the golden torch in here. We need to light the three unlit torches about this room (One on either side of the room and one by the door.) Okay, standing in front of the golden torch the first unlit torch is to the right by the Blade Trap there. Light the torch then turn around and run back by the golden torch and light the torch by the door. From here keep running this way and light the final torch by the Blade Trap over on this side of the room. If you lit all the torches in time a chest will drop down on one of the catwalks. Climb up the ledge and onto the catwalk, open the chest for [SMALL KEY 2]. Now head through the door you unbarred with the sun-block. Stop. Turn around and look above the door you just came through. GOLD SKULLTULA [#095] is doing its thing in plain sight above the doorway. Use the boomerang to get �em. Now continue on up the stairs and through the locked door. Alright. That armored thing sitting on the stone throne at the end of this room is NOT your friend. That is an Iron Knuckle; hands down the strongest, toughest, meanest non-boss enemy in OoT. ....And you�ve got to fight it as Young Link. The Iron Knuckle wont stir until you strike it somehow. Hitting it with any weapon will wake it and start the fight. Z-Target the Iron Knuckle and attack it with your sword when it drops its guard. After striking it back flip out of the way as quickly as you can. You need to avoid its axe at all costs, it huts a whole hell of a lot. (NOTE: It you�re afraid to get close to it or if you�re low on hearts you can toss bombs at it to do damage from a safe distance. Also if you�re low on heath position the pillars in this room between you and the Iron Knuckle. It�ll demolish the pillars if they�re in its way giving you several hearts.) Nayru's Love is also a good option if you wish. =) After a bit it�ll lose its armor, which isn�t really a good thing, because it just makes it faster. Just keep clear of that axe and fight it the same way you were before. After the Iron Knuckle has been slain go through the door behind its throne. Go up the passageway. Open the chest for the [SILVER GAUNTLETS]. The cut scene with Nabooro marks the end of Young Link�s Spirit Temple. Play the Prelude of Light, warp to the Temple of Time, and pull the Master Sword. .xvi Before The Spirit Temple (Adult Link) New Stuff: None Gold Skulltulas: 1 [096] Heart Pieces: 1 [36]* As Adult Link play the Requiem of Spirt and warp to the Spirit Temple. Before we start the next phase of the temple though, there are some things outside here in the colossus we need to pick up. First take a ride on the magic plant outside the temple entrance. There are two things we need to get using the flying plant. First ride it around the colossus and just before it goes back to its resting place it will bring you over that stone arch before the temple. Leap off of the plant and onto the top of the arch. Grab HEART PIECE [#36] up here for the last and final heart piece in OoT. Congrats! =) Now hop onto the plant again. Over the course of the plant�s path it�ll bring you by two very large sand-covered boulders. Ignore the first one and when it brings you by the second jump off onto the top of the boulder. At night GOLD SKULLTULA [#096] is crawling around up here. Once you grab its token head into the Spirit Temple. .xvii Spirit Temple (Adult Link) DDR: XXXx//XXXXX New Stuff: Mirror Shield, Heart Container, Spirit Medallion Gold Skulltulas: 2 [098] Heart Pieces: ** Run up the steps and turn right. With the silver gauntlets you can now move this big grey stone blocking your way on the right side of the room. So grab it and push it down the hall until it drops down into a hole. Kill the Beamos here then look to the ceiling above where the Beamos was. Hit the crystal switch up there with the longshot then go through the unbarred door. Kill the Wolfos in here then run up to the Triforce Crest on the ground there. Standing on it play Zelda�s Lullaby to make a chest drop down, Longshot to the chest and open it for the [COMPASS]. Now go back to the room with the Beamos. Once there go through the door on your right. Stand in front of this ravine and look down and to your left. See the silver rupee in the indent in the wall there? There are several on the walls down here. Hop down, (taking care to avoid the boulders) and get the rupee in the indent. From this indent you�ll see another directly across from you. Make your way over there and get the rupee. To the right of this indent there is another, get the silver rupee in there too. Across from you there is one more indent, run to it and get the rupee. Alright, now play the Song of Time next to the blue block down here to move it. Kill GOLD SKULLTULA [#097] on the wall where the block was. Now how do we get that last rupee floating up there in the air you ask? Climb back up to the ledge and equip the hover boots. Run off the ledge and you�ll float just far enough out to snag the rupee before you fall. Go through the unbarred door. Kill the Like Like that drops down then open the chest that appears for [SMALL KEY 1]. Now go back to the Beamos room and go through the locked door in that room. Run forward, kill the Like-Like and climb the bricks on the wall. Once you reach the top equip the lens of truth to spot an invisible Floormaster. Kill it then turn your attention to the cobra-mirror here. You have to grab it and push it until its light reflects onto the sun thingys on the walls here. The second to last one unbars the door. Don�t bother with any of the chests here, just go through the door. You�re in the main room now! Run up the two flights of stairs. Up here is a locked door and a ledge. Put on the hover boots and float across this gap to a ledge with a switch, a rusted switch at that. Take out your hammer and pound it into submission to unbar a door. Still at the ledge with the rusted switch look down at the statue�s hand down there. Jump down from the ledge onto the statue�s hand and play Zelda�s Lullaby on the Triforce Crest here and a chest will drop down on her other hand. Take out your longshot and grapple over to the chest. Open it for [SMALL KEY 2]. Now look up and behind you. Longshot to the torch on the ledge there. Once up here turn around and look at the ledge across from you. Navi should be floating green over there indicating the Scarecrow�s Song. There�s a Gold Skulltula on the left wall of that ledge over there. But who the hell needs the Scarecrow�s Song when you can see the Gold Skulltula from where you are and its within reach of the longshot? ...Not me, I�ll tell you that much. Take out your longshot and get GOLD SKULLTULA [#098] on the wall on the ledge in front of you. Now remember the door you unbarred by hitting the rusty switch? Jump down to the bottom part of this room. The door is right in line with the empty chest that contained the dungeon map, go through. Push the big grey stone like you did before. Once it falls into its hole push another down the next corridor. Once this one reaches its end run up the stairs and hit the rusty switch with your hammer to make a platform lower. Once you�ve done this head back to the main room. Once you exit the door bringing you back to the main room go right. On the ceiling above the ledge there there is a longshot point. Grapple to it, run up the stairs and go through the locked door. Kill, or ignore the Beamos in here and go through the door. Kill the Anubus in here with a few fire arrows and take out the Beamos, go through the unbarred door. (If you�re out of magic you can hit the switch and lure the Anubus into the fire like I mentioned before.) Alright, this is simple to explain, but it sucks. There are four Armos around the blue, pressure-sensitive switch and a barred door to your right. You need to make one of the Armos chase you so it steps on the switch for you in turn letting you go through the door. Now what I do is disturb only the Armos in the lower left-hand corner then immediately book it toward the door. It should chase you and hop right on the blue switch, go through the door. Go up the stairs and through the door. Another Iron Knuckle, yay! Fight it the same way as before. The fight should be a bit easier as Adult Link. After defeating the Iron Knuckle go through the door behind its throne. On the other hand! Open the chest for the [MIRROR SHIELD]. Head back into the temple and backtrack to the room with the tricky Armos switch. On the other side of this room you�ll notice some light shining through onto the floor. The mirror shield can reflect this light when you press the �R� button. Reflect the light at the sun thingy on the wall to unbar the door, go through. Open the chest for [SMALL KEY 3]; head back the way you came back into the Armos-switch room and go through the other door in here that�s not barred. Unlock the locked door here and go through. Kill the Beamos in here then take a look at the moving wall before you. Kill the Skullwalltulas on the wall then climb up the first, non-moving patch of bricks. You need to time your climb so the patch of bricks above you is at least somewhat matched up with the one your currently on. (If the patch of bricks above you is rotating from left to right (vise versa if its rotating right to left) try to stay on the very rightmost edge of the patch that you�re on and climb the one above you as soon as they meet to assure you�ll have as much time as possible to reach the next patch before hitting the spiked walls. At the midpoint of this wall you get a break with another patch that doesn�t move. Make your way up the second half of this wall as you did the first. Once at the top ignore the Beamos here and go through the door. Play Zelda�s Lullaby on the Triforce Crest and go through the unbarred door. Kill the Torch Slugs in here then blow up the fake door to the left of the flaming chest to reveal a golden eye-switch. Shoot it to make a second floating platform appear above you. There is a longshot point on the ceiling above the platform. Longshot up there then jump to the platform with the golden switch in front of you. Press the switch to lower the fire around the chest. Open the chest for the [BOSS KEY]. Exit the way you came. After exiting turn right and go through the door there. To your left you�ll see a crystal switch behind some bars. Swing your sword to hit the switch through the bars. Go through the unbarred door. Kill the Lizalfo then head left to the mirror there. Take care of those annoying White Bubbles then stand before the mirror as if you were looking at yourself in it. Now look to the left. There�s a part of the wall that�s clearly jutting out a bit. Bomb that section of the wall to reveal a hole that connects the two rooms. Now push the mirror so the light�s going through the hole you made to the next mirror. Run through the hole and kill another Lizalfo. Now push this mirror so its light is going through the bars. Now go back the way you came and through the door. Now leap down to where that big mirror is and use the mirror shield to reflect the light to the sun thingy on the wall down here. This will bring you down into the main room before the statue. Sine the light with your shield at the statue�s face to corrode it away. Now take out your longshot and grapple to the grating there. It will lift up giving you access to the boss. **See the Boss section of my guide for strategy against Brainwashed Nabooro** After your skirmish with Nabooro go through the door behind the throne. Head down this little hall and go through the door. Climb up one of the edges of the arena then run to its center. **See the Boss section of my guide for strategy against Twin Rova** Grab the final [HEART CONTAINER] and step into the light. Meet Nabooro in the Sacred Realm and receive the [SPIRIT MEDALLION]. .xviii Before Ganon�s Castle New Stuff: Light Arrow Gold Skulltulas: 2 [100]* Heart Pieces: ** After clearing the Spirit Temple there�s a little oddball thing we need to do in Zora�s Fountain (as Adult Link) before we really get started with things. Once in Zora�s Fountain swim all the way back to the spot where we got Farore�s Wind. (NOTE: Make sure that its night when you�re here. Time doesn�t pass in Zora�s Fountain and if you play the Sun�s Song you�ll end up in the doorway where you enter. You don�t want to end up back there once you�ve reached the end of the path you�re about to head up.) Anyway, on this little area there is a grey boulder. Pick it up with the silver gauntlets to reveal a hole in the ground. Jump down the hole and equip the lens of truth to reveal four Skulltulas. Pick them all off with the bow then run forward and climb the ladder. Kill the visible Skulltula up here then look to the left wall. At night GOLD SKULLTULA [#099] is there on the wall. Now play the Prelude of Light and warp to the Temple of Time. After receiving the [LIGHT ARROW] head out of the temple and go to where Hyrule Castle...used to be. Head up the path and run to the ledge before the lava pit underneath Ganondorf�s abode. The sages will create a bridge so you can cross the lava pit and enter the castle. But before you do keep heading right down the path. You�ll see a ruined white gate there. Walk underneath it and turn around and look at the gate. On the gate scratching around is the last Gold Skulltula in Hyrule. Get GOLD SKULLTULA [#100] with the longshot. I�ll save my congratulations until after what�s living in that castle over there is in another realm somewhere. �Head into Ganon�s Castle. .xix Ganon�s Castle DDR: XXXx//XXXXX New Stuff: Golden Gauntlets Gold Skulltulas: *** Heart Pieces: ** Ganon�s Castle. Yes, it�s the final stage and yes it only gets three and a half out of five. It really isn�t that hard. After entering run down the stairs and by the Beamos, go through the door. That pretty-looking glowing pillar is the start of Ganon�s Tower. Unfortunately, you cannot enter it yet. All about this room, as you can see, energy is being fed to the tower creating a force field around it, barring your entrance. Each Adult Link temple that we cleared throughout the game has a chamber in this room. We must clear the puzzles and obstacles in each temple-chamber in order to get to, and destroy what�s powering this force field. Okay, right after entering this room, go right. Go through the door with the Forest Medallion over it. Forest Barrier Run forward to the center of this room. Kill the Wolfos that appear then use Din�s Fire to light all the torches here. Right after you use Din�s Fire get a fire arrow ready and shoot the torch above the barred door in front of you. This will unbar the door. Right after entering this room walk to the ledge. Navi will start floating green below you. Play the Song of Time to make a blue block appear. Equip the iron boots so the fan here doesn�t blow you off and get the silver rupee there. Now watch the fan; when it stops put on the hover boots and run to the platform in front of you. From here run to the platform that�s in front of you now. Step on the golden switch here to raise a longshot pillar on the ledge behind you. Longshot to the pillar and climb it to get the rupee there. Stay atop the pillar and Z-Target the Beamos below you. Take out a bomb and throw it at the Beamos to kill it. Now still on top of the pillar hover off of it to the platform the Beamos was on. From here hover to the platform just behind you and to your right, get the rupee there and hover back to the platform that held the Beamos. Look straight ahead. Hover to the rupee right in front of you and climb to the ledge with the barred door on it. There�s only one more rupee left now and its right next to you on that narrow pillar by the door. Watch the fan very closely and when it stops run out to the narrow platform with the hover boots and get the rupee. The door will unbar and even if you fall it this point the door will remain unbarred. =) Float back over to the ledge with the door and go through. Shoot the orb with a light arrow to dispel the Forest Barrier. Once outside the Forest Barrier door jump down to the bottom part of this room. The Water Barrier door is down here, head on in. Water Barrier Kill the Freezzards in here to unbar the door; also make sure to get some blue fire before you go through the door. Okay, there are two blocks and a hole in the floor. This is the same deal as the room in the Ice Cavern. In here you have 2:00 to arrange these two blocks here so you can get to the higher ledge on the left wall. Leap down off the ledge and push the block farthest from you right, so it stops against the small rock there. Now push it so it falls in the hole in the floor. Now push the other block so it stops against the rock. Push it a tiny bit so it stops against the other rock here. Now get behind it and push it across the room so it hits the wall. Climb the block and unfreeze the red ice here. Take out the megaton hammer and hit this rusty switch. Hop down off this ledge and climb the ledge with the door you just unbarred. Go through the door. Shoot the orb with a light arrow to dispel the Water Barrier. Once outside run up the stairs to your right and go through the Shadow Barrier at the top of the stairs. Shadow Barrier Pick off the Green Bubble with your bow if you can but don�t waste all your arrows trying. Shoot the torch in the abyss on your right with a fire arrow to make some platforms appear. Leap across them to the other side of the room. Ignore the Like-Like here as there is another platform you need to cross and they will disappear when the torch burns out. Once on the platform beyond the one with the Like Like look to the barred door at the end of this room. Shoot the torch by the door with a fire arrow to make some blocks appear to your right. Jump down these blocks and press the switch to make a chest appear. longshot to the chest on the ledge behind you and open it for the [GOLDEN GAUNTLETS]. These babies are just like the silver gauntlets except they allow you to lift those massive marble blocks that you may have seen around this place. Anyway, after getting the golden gauntlets equip the lens of truth to see some very narrow paths leading off of this ledge. Carefully walk out onto the ledge on your left and hit the switch here with the hammer to unbar the door. Now go back to the ledge and take the other path. Run up and it float over the gap in the path with the hover boots to get to the ledge with the unbarred door. Shoot the orb with a light arrow to dispel the Shadow Barrier. At the end of the ledge you�re on after leaving the Shadow Barrier is the Fire Barrier. Fire Barrier Put on the Goron tunic and the hover boots as soon as you enter. In front of you there is a long, narrow platform that stretches across the length of this room. Leap onto it and look to your right. There are two small blocks there, each with a silver rupee. Ignore the one in the distance and float to the one closest to the main platform. Grab the rupee quick and get back to the main platform as this little one will sink into the lava even when you�re wearing the hover boots. Now look to the left side of the room. You�ll clearly see a flamethrower on a platform away to your left. Make your way over to the platform via the main platform and get the sliver rupee by the flamethrower. (Try not to get fried in the process.) Right next to the flamethrower-platform is one of those huge marble blocks I mentioned earlier. Leap onto the main platform and hop onto the little platform before the block. Lift the block up with the golden gauntlets and you�ll heave it across this chamber. It�ll land conveniently right next to the otherwise inaccessible block on the other side of the room. On that side of the room there is a circular platform with a Torch Slug and a silver rupee on it. Make your way over the main platform to the other side of the room. Float to the platform with the Torch Slug and get the rupee here. From there float onto the marble block using it as a bridge to the small block with the rupee. After you get this rupee the door will unbar. (Just like with the Forest Barrier, if you fall after you unbar the door it wont matter.) Make your way down to the very end of the main platform and longshot to the point beside the unbarred door. Shoot the orb with a light arrow to dispel the Fire Barrier. Only two left now. Make your way to the only other visible doorway we haven�t been through yet: the Spirit Barrier. Spirit Barrier Kill the Beamos here then longshot to the longshot point above where the Beamos was to get the silver rupee in the air there. (Also get the one below it on the ground.) Now pull these Armos statues back a bit so the Blade Traps between them and the wall can have a little more space. Now get the rupees between the Armos statues in here to unbar the door, go through. Kill the Torch Slugs here then get a Bombchu ready. Face the bars in front of you and press C-Up. That slit at the top of the bars is where you have to pass a Bombchu through to hit the crystal switch between the torches on the other side. Let your Bombchu go up the bars, through the slit and down the other side. It�ll blow up and trigger the crystal switch unbarring the door. There are sun thingys all over the walls in this room. Equip the fire arrows and look up at the ceiling in the center of the room. There are spider webs blocking light from passing through the hole in the ceiling here. Shoot the spider webs with a fire arrow to burn them away. Turn around so you�re facing the way you came and reflect the light with your mirror shield onto the sun thingy closest to the right of the doorway in which you came to unbar the door, go through. Shoot the orb with a light arrow to dispel the Spirit Barrier. Okay, now that we�ve cleared all the temple barriers there�s only one left before the force field around Ganon�s Tower is dispelled completely, and that�s the Light Barrier. The light Barrier is behind one of those huge blocks on the bottom floor. (The same floor the Water Barrier�s on.) Its pretty hard to miss. Grab the block with the golden gauntlets and heave it into Ganon�s Tower behind you. Go through the door. Light Barrier Kill the invisible Skulltula and Keese in here then open the chest that appears for a small key, open the locked door and go through. Play Zelda�s Lullaby on the Triforce Crest and a chest will fall down to your right. Open it for another key, go through the locked door. You�ve got 1:00 to get all the silver rupees in here. They are in the little indents in the walls and around the platform in the center of the room. Of course be wary of the boulders here and collect all these. Once you�ve got all the rupees Get back to the doorway in which you came in and take out your longshot. Longshot to the point above the platform in the center of the room for the last rupee. Go through the door. WATCH OUT for the Wall Master in here, letting him grab you here and bring you back to the begining would just be a big pain in the butt. I�m not sure if this is supposed to confuse you or what, but yes, that wall is fake. Pass through it to get to the real chamber. Shoot the orb with a light arrow to dispel the Light Barrier. With all the Barriers cleared the way to Ganon�s Tower is now finally open. But before we hasten up there we need to exit Ganon�s Castle and get something that�s waiting for us on his �castle grounds�. Exit the castle and run underneath the ruined gate where you got the Gold Skulltula. Continue down the path past all the boulders and at the end of the path you�ll see one of those infamous gigantic blocks. Hurl it out of your way with the golden gauntlets and head inside the cave to the last Great Fairy�s Fountain. Play Zelda�s Lullaby on the Triforce Crest as always and receive your final upgrade. As the Fairy said, [ENHANCED DEFENSE] means that all attacks on you only do � the normal damage, which is really, really sweet. (Not to mention it also makes your hearts look really cool.) =P Once you�ve got the upgrade head back into Ganon�s Castle and into Ganon�s Tower. .xx Ganon�s Tower Kill the Fire Keese here if you like and climb the staircase, go through the door at the top. Kill the Dinolfos in here to unbar the door. Go through the door and climb the stairs into the next room. Kill the Stalfos in here to lower the flames around the chest. Open the chest for the [BOSS KEY] and go through the unbarred door. Up the stairs we go. Oooo, two Iron Knuckles!! Kill them both to unbar the door. More stairs for you to climb. Go through the boss door at the top. Go through the door at your right. Break the pots by the door for some arrows and hearts if you�re low in them. ...Well, it is a tower after all. Go through the door at the top of the stairs. **See the Boss section of my guide for strategy against Ganondorf** After Ganondorf starts to collapse his tower follow Zelda down to the bottom. Once outside the collapsed tower go check out what that noise was amongst the wreckage... **See the Boss section of my guide for strategy against Ganon** SUB-WALKTHROUGHS .i HAPPY MASK WALKTHROUGH Are you ready to bring some happiness!? Well are ya?? ...If so, talk to the owner and grab your first job. KEATON MASK As you may have guessed, the guard guarding the entrance to Death Mountain Trail wants this for his �Kid�, though its widely believed that he�s just an idiot. (If you deny him the mask he'll actually CLOSE the gate to Death Mountain Trail on you.) Anyway, talk to him with the mask on and he�ll pay it in full, plus a 5 rupee tip. Woo! You'll be rich in no time! SKULL MASK Head to the Lost Woods with the Skull Mask. Upon entering the woods take the tree-tunnel on the left and there�ll be a Skull Kid playing his flute on a tall stump. Hop up on the smaller stump and talk to him wearing the Skull Mask and he�ll take it off your hands...Literally. So much for your tip. lol SPOOKY MASK That stupid Dampe-imitating kid who roams the graveyard during the day wants this mask. (You know, the one who wont let you rob people�s graves.) He pays in full. BUNNY HOOD Leave market and head out into Hyrule Field toward Lon Lon Ranch. Running along the paths around Lon Lon is the Running Man. (It seems the Running Man DOESN�T appear until after you�ve cleared the third Young Link Dungeon. Show him the Bunny Hood and he�ll fill your pockets. =D MASK OF TRUTH (AND OTHERS) Now that you've sold all the masks, there will be four more masks available, including: the Goron, Zora and Gerudo masks. The Mask of Truth, which you can also borrow allows you to talk to Gossip Stones. Its pretty fun and quite useful if you�re new to the game. You cannot sell any of these masks, they�re simply for your wearing pleasure. .ii BEAN BED LOCATIONS There is a guy in Zora�s River selling magic beans that you can plant in the patches of soft soil throughout Hyrule as Young Link. Over the course of seven years the little sprouts grow up into magic plants that can carry you to some pretty sweet stuff. The following are the locations of every bean bed in Hyrule. ( * = Not accessible before becoming Adult Link.) KOKIRI FOREST(1) Beside the Kokiri Shop. (On the side closest to the Deku Tree�s Meadow.) LOST WOODS(2) Go left after entering then left again. There�s one right on the ledge there. After entering go: right, left, right, left, left. Next to a Business Scrub on a small ledge. KAKARIKO VILLAGE (GRAVEYARD)(1) In the left hand corner of the graveyard farthest from the Royal Family�s Tomb. DEATH MOUNTAIN TRAIL(1) Right outside the entrance to Dodongo�s Cavern. DEATH MOUNTAIN CRATER(1)* Beside the warp pad before the entrance to the Fire Temple. (Play the Bolero of Fire as Young Link.) ZORA'S RIVER(1) Right next to the guy you get the beans from. LAKE HYLIA(1) Beside the Lakeside Laboratory. GERUDO VALLEY(1) Glide down with the cocco to the bottom of the chasm. Next to a Gerudo and a cow is the bean bed. DESERT COLOSSUS(1)* Beside the entrance to the Spirit Temple. (Play the Requiem of Spirit as Young Link.) .iii BIGGORON'S SWORD TRADE ROUTE At the top of Death Mountain an awesome weapon is waiting for you. ...But you have to make it happen by completing a little trade route. Follow the walkthrough below to obtain the Biggoron�s Sword. POCKET COCCO (POCKET EGG) The fist stop on the Biggoron�s Sword trade route is Kakariko Village. Talk to the cocco-allergic lady to get the Pocket Egg. Now play the Sun�s Song twice for it to hatch into the Pocket Cocco. If you�ve been following my main walkthrough everything should be back to normal at Lon Lon Ranch. In the house before and to the left of the well Talon is sleeping. As you did early in the game, wake his butt up with your cocco. After waking Talon up bring the Pocket Cocco back to the lady. She�ll say its happy and give you... COJIRO Cojiro the blue cocco. Enter the Lost Woods and go left through the tree-tunnel. Give the creepy guy his cocco back in exchange for an... ODD MUSHROOM This is the first of a few items you�ll get that are timed. You get 3:00 to take the Odd Mushroom back to Kakariko and to a potion shop. Once in Kakariko go as if you were heading up to Death Mountain Trail then go into the house on the right. (Of the last two houses before the gate to Death Mountain.) There�s a doorway in this potion shop in the left hand corner. Go through then jump off the ledge and climb the stairs leading to the hag�s potion shop. Give her the Odd Mushroom and go figure, she�ll make an... ODD POTION Take this back to the Lost Woods. ...He�s gone...? Whatever, give it to the scary little Kokiri girl in exchange for the... POACHER�S SAW Head into Gerudo Valley and leap the broken bridge with Epona. Give the carpenter standing outside the tent his saw back for a... GORON�S SWORD (BROKEN) Go all the way up to the top of Death Mountain as if you were going to Death Mountain Crater. Show the Broken Goron�s Sword to the giant Goron here and he�ll ask you to fill a... PRESCRIPTION You still got some of that Bunny Hood money, right? Head to the Kakariko potion shop and buy some Blue Fire. I know, 300 rupees is a bit steep but we need it. (There is another place you can get Blue Fire, but if you�re following this walkthrough before you�ve reached the Ice Cavern then just buy the fire.) With the Blue Fire go to Zora�s Domain and empty it beside King Zora to melt the red ice. Once the ice melts show him the prescription and he�ll give you an... EYEBALL FROG This one sorta stinks. You�ve got 3:00 to go from Zora�s Domain south to the Lakeside Laboratory in Lake Hylia. Just take Epona and go quick. Show the Eyeball Frog to the professor and he�ll make the... EYE DROPS No break for you. This one really stinks. Don�t worry though, you�re almost done. With Epona of course, book it across Hyrule Field. Then go through Kakariko up Death Mountain Trail, and up to Biggoron. Give him the Eye Drops and he�ll give you the... CLAIM CHECK Relax. You can continue on with the main walkthrough at this point, or do what I do: Play the Sun�s Song six times to speed up the process. Either way after three days talk to him and you�ll get the super-awesome... BIGGORON�S SWORD Show him the Claim Check and enjoy. =) .iv BIG POE LOCATIONS Throughout Hyrule Field in Adult Link�s world many Big Poes dwell, and there just happens to be a strange man in Market who enjoys collecting them. Find all 10 Big Poes and get 1,000 points on your card to obtain the fourth and final bottle. Passing by a certain landmark or specific location in Hyrule Field triggers the appearance of a Big Poe. (You're going to want to be on horseback when Poe-huntning.) Chase them down and shoot them with the bow and arrow to kill the spirits. Catch the Big Poes in your bottles and bring them to the Poe collector in the small chamber just outside Hyrule Market. .i The sign by the castle�s drawbridge. .ii By the stone pillar between the river and the steps that lead up to Kakariko Village. .iii Alongside the stone wall slightly northeast of Lon Lon Ranch. .iv The gray boulder east of Lon Lon Ranch by the small fence. .v In the middle of the group of trees southeast of Lon Lon Ranch, by the brown boulder. .vi Also in the group of trees southeast of Lon Lon Ranch. By the western edge of the trees. .vii On the dirt path in front of the Gerudo Valley area. .viii The tree at the end of the path where Big Poe 6 is. .ix On the western side of Hyrule Castle by the river that the moat empties into, by a tree with golden leaves. .x The tree outside the entrance to Lon Lon Ranch. .v GERUDO'S TRAINING GROUND After entering you�ll see three doorways in this first room. �One on the left, one in the middle and one on the right. First, we�ll go through the door on our left. SMALL KEY 1: Kill the Stalfos here within 1:00 to make a chest appear, open it for the key. Go through the other door in this room. SMALL KEY 2: You�ve got to collect all the silver rupees in here within 1:30. Run forward and look to the ceiling above the ledge in front of you. Longshot to the point up there. Now take a left down the slope then a right. Run forward until you reach a dead end and a silver rupee. Now follow the boulders straight down the passageway to another dead end and another rupee. At this point, turn around and head down the passageway at your right. Now you�ll be back where you started. Longshot back to the point above the ledge again. This time jump off the ledge, getting the silver rupee suspended in midair as you do so. After you jump down, look up at the ceiling; there is another longshot point there, and another rupee. Longshot up to the point to get the rupee. Now run toward the ledge again, but instead of grappling up there look to your right. Go down this passageway, (beware of the Wallmaster here.) And take a right, you�ll reach a rupee with a wall of fire behind it, grab the rupee and the door will unlock. Head back up to passageway, once at the top of the slope go left and walk forward a bit. Fire will leap up on your right; look up at the ceiling above the fire and longshot to the point there to get over the fire, go through the door. Kill the posse of Wolfos in here then take out the lens of truth and look at the wall above the fake door. Grapple to the longshot point there and hit the golden switch. Now leap back through the hole and push the block down the hall, go through the door. Kill the Like-Likes then take out the lens of truth, with it you�ll see an invisible chest in the little pit thingy farthest from the door. Open it for the key. Now head back the way you came to the room where you fought the Wolfos. SMALL KEY 3: Longshot back through the hole in the wall and go through the door up here. Jump down onto the rotating stone circle and shoot the eyes of the three statues with the bow to make a chest appear. Put on the hover boots and float to the chest, open it for another key. Now longshot to the point above the doorway here and go through the door. SMALL KEY 4: Kill the Torch Slugs and Fire Keese in here, then hit the three stacked blocks here with the megaton hammer like you did in the Fire Temple to reveal a golden eye-switch. Shoot it to unbar the door. Now look to the single block, (to the right of the three that concealed the eye-switch.) Clear that block away too to reveal a switch, press it to lower the fire around the chest and open the chest for a key. Now go through the unbarred door. SMALL KEY 5: Walk forward a bit then turn around. Longshot to the point there to get a silver rupee. Now put on the hover boots, float out and drop down to pillar below you, getting the rupee in the process. Next, make your way over these pillars with the hover boots getting the other two accessible rupees. After getting the rupee on the pillar furthest from where you came in you�ll see a pillar with a switch on it on your right. Jump to it and hit the switch to lower the flames on that pillar over there. Make your way over to that pillar and get the rupee. With all the silver rupees collected the door on the side of this room will unbar, but before we go that way, check out the high ledge, (you may have noticed that it has a key just sitting on it.) Play the Song of Time to make some blue blocks appear. Float to them and climb them to get the key. Once you�ve gotten the key, longshot to the torch that�s on the ledge with the stairs and go through the door. SMALL KEY 6: Kill the Dinolfos and the Beamos within 1:30 to make a chest appear, open it for yet another key. Now go back to the lava room. SMALL KEY 7: Once in the lava room, longshot to the torch on the ledge with the door you unbarred by getting the silver rupees. Put on the iron boots and stand on the blue blocks here. Play the Song of Time to give yourself access to a pool. Kill the Shell Blade down here then collect all the silver rupees using the longshot points on the walls and by taking off the iron boots and floating upwards. (The current in this water stinks, but you�ll just have to deal.) Once you�ve gotten all the rupees float back up to the surface and open the chest for a key. Now make your way back to the lava room, then from there to the room where you fought the Dinolfos. Once you�re here, go through the other door here which will bring you back to the first room of the training ground. THE ICE ARROWS: Once back in the first room, go through the middle door. Once you enter, unlock the door to your left and follow the only path you can, unlocking doors as you go. Once your seventh key�s spent you�ll be in the chamber with a big chest. Open it for the [ICE ARROW]. OTHER STUFF .i BOSS STRATEGY PARASITIC ARMORED ARACHNID, QUEEN GOHMA Enter the room and a massive stone door will slam shut behind you. Walk forward a bit and press C-Up and look for an eye in the darkness. Before long, Ghoma, the boss of the Deku Tree Dungeon will fall down before you. She may seem quite intimidating, but Ghoma�s the biggest pushover of a boss in this game. She�s standing in front of you to start the battle, equip the slingshot, Z-Target and shoot her eye. She�ll spaz out and her eye will turn red. �She�s stunned. Hack away with your sword until she snaps out of it. (I�ve been told that if you mash the B button fast enough you can take her out right now; if not then follow the rest of this...) She will now retreat to the ceiling. Still Z-Targeting, stay locked on her when she�s on the ceiling. Up here she will try to produce Ghoma Larvae that cause nothing but problems. So wait for her eye to turn red once again and shoot her down from the ceiling before she can do this. (If you fail to shoot her from the ceiling, its no big deal. Just ignore, or kill the Ghoma Larvae and shoot her eye againfrom the ground). A few more sword slashes, and that�s all she wrote for Queen Ghoma. INFERNAL DINOSAUR, KING DODONGO The strategy against King Dodongo is simple. Negate its flamethrower attack by tossing a bomb in its mouth while its sucking in air. After the bomb explodes in its stomach it will become stunned. Slash its head with your sword. Once it snaps out of it, King Dodongo will curl into a ball and roll about the arena. Stay as close to the wall as possible and it should roll by missing you completely. =) Wait for it to smash into the wall. Repeat the process until the Dodongo King is no more. (MINI BOSS) BIGOCTO Okay, this fight�s sorta annoying but its quite simple. The Bigocto will chase you around in a circle. (Watch the spikes on the rotating platform.) But actually, you�re chasing it. Just keep running and you�ll come up behind it before long. Once close enough, Z-Target it and huck the boomerang at it. This will stun the Bigocto exposing the green weak spot on its backside; hit it with your sword, then repeat the process. (Watch out though, after you hit it a couple of times it�ll reverse its path and come at you from the opposite direction. Watch the rotating spikes for this as they change with it.) It may also try disappearing before you get a chance to hit it as a last-ditch effort. It�ll appear right behind you, but just keep running around just as you normally would, and you�ll outpace it eventually. BIO-ELECTRIC ANEMONE, BARINADE To start the fight Barinade will root itself into the ground and ceiling and fire blasts of electricity at you. Z-Target the tentacles, (wile strafing to avoid the blasts) and toss your boomerang at them. Once all three are hit Barinade will come out of the ground unleashing its merry-go-round of Biri. Wait for it to sever the electrical current between it and the Biri then start picking off the Biri with the �rang. Barinade will start to spin its wee jellyfish about again, but with some gone you�ll be able to penetrate its defense with the boomerang and stun the beast. Once stunned finish any remaining Biri off. With the Biri gone stun the body and get a few good hacks in. Barinade will quickly go back into the ground and start firing blasts at you like mad. Avoid them until it leaves the ground again. Stun it and keep slashing. Keep doing this until Barinade croaks. **NOTE: All the following Bosses were fought using the Biggoron�s Sword.** EVIL SPIRIT FROM BEYOND, PHANTOM GANON Phantom Ganon will start the fight by literally entering one of the pictures on the walls. Stay in one of the corners as close as you can get to the fence. Take out your bow and wait for him to come back out of one of the pictures. It may come out any of the pictures, not necessarily the one it entered. Once the portal opens up it will come out of it and fly across the arena sending electrical current through the floor. Since you�re in the corner you�re safe from it. Right when Phantom Ganon is exiting the portal is the easiest point to hit it. Phantom Ganon will also try faking you out by running toward you in a picture then turning back around while the real one�s coming out a portal somewhere else. Shoot Phantom Ganon three times and it will ditch the horse. The second part of the battle Phantom Ganon spends its time hovering in the air. It�ll launch a ball of energy at you. Time it right and reflect it back at Ganon�s Phantom with your sword. Play a nice little game of hot potato until Phantom Ganon messes up. After being hit by its own energy Phantom Ganon will be stunned. Run up to it and hack away with your sword. Continue this process until Phantom Ganon bites the dust. (MINI BOSS) FLARE DANCER Z-Target the little black ball in the middle of the flaming body and grab it with the hookshot when it leaps from the flame and starts spinning around. (Its trying to generate flames that are a pain in the butt when its spinning, but it takes a while for it to make them giving you plenty of time to grab the ball out of its body.) If it does begin staking around the room still try to get it with the hookshot. Its just easier to get the little bugger when its not moving. Once its on the ground pummel it with your sword until it leaps back to the flame. Repeat the process until the black ball with feet blows up. SUBTERRANEAN LAVA DRAGON, VOLVAGIA Leap from the ledge to the pillar before you and from there to the battleground. The pillar will lower into the lava and Volvagia will appear. To start the fight Volvagia will pop its head out of one of the holes in the arena. Quickly run up to it and bash its head in with the megaton hammer and get a few quick hacks in with your sword when its stunned. Now it�ll fly up into the air and shoot blasts of fire at you. Simply Z-Target Volvagia and strafe with it. (So Volvagia�s chasing you around in a circle.) It�ll burrow back into the ground then pop its head out again. As with the first time, stun it with the hammer and do some damage with your sword. Next Volvagia will fly to the ceiling and start shaking boulders loose. Just run about the arena avoiding the shadows of the falling rock. Rocks will continue to fall for a bit after Volvagia comes back down. It�ll also fake which hole it comes through at this point. So ignore the first couple disturbances you see in the holes and wait for the next. Volvagia will go back to the fire-breathing now. Use the same Z-Targeting technique as before. Volvagia�s just about done at this point. It�ll fake coming out of the holes three times before it actually does. Smash it with the hammer one last time and finish the dragon off with your sword. GIANT AQUATIC AMOEBA, MORPHA Hop onto the of the platforms in the water... Once this �battle� has begun, leap from the platform you�re on to the outer portion of the arena, (where the spikes are.) Now get in one of the VERY corners of this room and stay there. �You�re not going to move from this spot until Morpha�s no more. Seriously. From where you are in the corner Morpha�s tentacle is too short to reach. When Morpha forms its tentacle and reaches out toward you, it�ll travel through the tentacle towards you. Z-Target Morpha, take out your longshot and grab the little bugger out of the water then slice it with your sword. Stay where you are and repeat the process. After a bit Morpha will start generating two tentacles. ...But it doesn�t matter. It seems to be too stupid to make them any longer. Just stay where you are, grab it with the longshot and slash it. Just before Morpha�s done in, it�ll stop traveling through its water tentacle and stay at a distance away from you. You still don�t have to move; just keep Morpha Z-Targeted and keep firing the longshot in its general direction and you�ll hook it eventually. **(Thanks to Katie for this tip. If it were up to me I�d end up having you thrown all over the place.)** (MINI BOSS) DEAD HAND First allow yourself to be grabbed by one of the arms here to make the Dead Hand appear. You have to lure the opportunistic Dead Hand to come out of the ground by allowing yourself to be held for a bit. Once it starts waddling itself toward you, tap the A button to escape the hand�s grasp. Now approach the Dead Hand and wait for it to lower its head. Strike its head with your sword and it'll run away and dig back into the ground. (Keep your distance when it does this, as the aura of dirt that flies up will hurt you if you're too close.) Repeat the process until the Dead Hand is dead. ...Or deader anyways. PHANTOM SHADOW BEAST, BONGO BONGO First off make sure you have the hover boots and the lens of truth and the bow on/equipt/in your hand at all times during this fight. Bongo Bongo doesn�t really have too many stages like most Zelda bosses, so its pretty simple...But the Bongmister can be quite the nasty boss. Bongo Bongo�s only method of attack is his huge hands, and they are also the gateway to dealing some damage to the beast. Z-Target Bongo Bongo�s hands and shoot them with your bow to stun them. Once both of its hands are stunned at the same time Bongo Bongo will open its eye. Once it does Z-Target its eye and shoot it with an arrow. The whole beast is stunned now, run up to the eye and do some damage with your sword. The only other thing I can really say is try your hardest to stay on the drum-arena, falling off of it stinks. Continue this pattern until Bongo Bongo is dead. (MINI BOSS) BRAINWASHED NABOORO I really feel stupid for making this a mini boss, but she technically I suppose she is. Simply take out the brainwashed Nabooro just like you have every other Iron Knuckle you�ve faced before. **An excerpt from my main walkthrough** �Z-Target the Iron Knuckle and attack it with your sword when it drops its guard. After striking it, back flip out of the way as quickly was as you can. You need to avoid its axe at all costs, it huts a whole hell of a lot. (NOTE: It you�re afraid to get close to it or if you�re low on hearts you can toss bombs at it to do damage from a safe distance...After a bit it�ll lose its armor, which isn�t really a good thing, because it just makes it faster. Just keep clear of that axe and fight it the same way you were before... � SORCERESS SISTERS, TWIN ROVA Watch the sisters as they fly around you. Shortly one of them will stop and start charging up energy to fire at you. When she does this press R to crouch down with your shield. DO NOT Z-Target the sister who is firing the blast. Instead, when the blast hits and reflects off your shield, direct the blast using the joystick to the other sister who is simply flying around to do damage to her. After a bit of this the two sisters will fuse into one being. Now she�ll fire a blast of either fire or ice at you. Put up your shield to absorb the blast. (Your shield will flash red if you absorbed fire, white if ice.) Repeat this twice more ONLY COLLECTING BLASTS OF THE SAME ELEMENT. If you absorb one then the other you�ll have to start over so let the blasts you�re not collecting pass you by. Once you have three blasts of the same element stored up in your shield Z-Target Twin Rova and let her have a dose of her own medicine. After your shield unloads on her she�ll float down to the platform she�s over, stunned. Hop over to the platform she�s on and hack away with your sword. Repeat this until the sister�s are no more. THE GREAT KING OF EVIL, GANONDORF As soon as the fight begins quickly get yourself to one of the corners of the room because Ganondorf will trash the floor. (If you fall at any point just climb back up via the bricked walls.) This part of the fight is much like the one with Phantom Ganon after it loses its horse. Ganondorf will fire an energy orb at you and you need to bat it back at him with your sword until Ganondorf drops the ball, so to speak. (NOTE: watch out for Ganondorf�s �Black Hole� attack. Its obvious to spot when he�s powering it up because it looks much different than his ordinary energy orbs. When he fires this attack multiple streams of energy will fly toward you and you can�t deflect them all with a simple swipe of your sword. When he�s powering up this attack, power up a spin attack and hold it. Just before the energy streams hit you release your spin attack to reflect the energy back at Ganondorf.) At any rate, before long he�ll mess up and get hit by his own energy. At this point he is partially stunned. Now shoot him with a light arrow while he�s floating there to stun him completely. Once he floats down to the platform in the center of the room leap across the gap to him and get a few hacks in with your sword. Once Ganondorf snaps out of it quickly jump back over the gap and get back into your corner. (NOTE: take a look at Ganondorf�s cape during this fight, it will become more tattered as the fight progresses acting as a heath meter.) Repeat this until Ganondorf is exhausted. GANON First off since we don�t have the Master Sword equip the Biggoron�s Sword or Giant�s Knife if you have one of them, if not use the megaton hammer. To put it simply the tip of his tail is Ganon�s weak spot. Z-Target and run right straight at his ...crotch and he�ll raise up to attack you. Never let up on the joystick, just keep holding it forward and you�ll slip right in between his legs and have an open shot at his tail with your sword/hammer. Keep doing this until Ganon becomes stunned. Now�s your chance to get the Master Sword back. Once you get the Master Sword back equip it and use it for the remainder of the fight. (Even if you�re a Biggy kind of guy like me.) lol Now you may notice Ganon�s gotten a bit faster with his reaction time when you run between his legs. You can still fight him like this effectively, but it�s a bit harder now. If you are having problems, Z-Target his face and shoot him with a light arrow to stun him so you can get to his tail easier. Once Ganon drops for the final time Zelda will hold him down. Now�s your chance; deliver the final blow with the Master Sword. .ii ENEMIES ENEMIES LIST KEY DESCRIPTION: WHERE FOUND: HOW TO DEFEAT: NAVI: ANUBIS DESCRIPTION: A mummy-like creature with a pointed head. WHERE FOUND: Spirit Temple. HOW TO DEFEAT: Use a fire arrow as Adult Link, or Din�s Fire as Young Link. NAVI: �Its vulnerable to fire attacks...� ARMOS DESCRIPTION: A small animated statue with a sword and shield. WHERE FOUND: Dodongo�s Cavern, Spirit Temple, Ganon�s Castle. HOW TO DEFEAT: Strike it with your sword to wake it then blow it up with a bomb when its animated to destroy it. NAVI: �Stop its movement and then destroy it!� BABY DODONGO DESCRIPTION: A small, fat, green maggot-like creature. WHERE FOUND: Dodongo�s Cavern. HOW TO DEFEAT: Strike it with your sword. Be careful of its exploding corpse. NAVI: �Watch out for its leaping attack! It will explode when defeated.� BARI DESCRIPTION: A large, electrified jellyfish with two blade-like appendages on its underside. WHERE FOUND: Inside Jabu-Jabu�s Belly. HOW TO DEFEAT: Boomerang, Deku Stick. NAVI: �If you touch it, you will be electrocuted!� BEAMOS DESCRIPTION: A statue. It has a rounded body and a single rotating eye atop it. WHERE FOUND: Various HOW TO DEFEAT: Use a bomb to blow it up. If the explosion only closes its eye use another bomb to finish it off. NAVI: �Watch out for its searching beam! I bet it doesn�t like to get smoke in its eye!� BIRI DESCRIPTION: A blue electrified jellyfish. WHERE FOUND: Inside Jabu-Jabu�s Belly. HOW TO DEFEAT: Boomerang, or strike it with a Deku Stick. NAVI: �If you touch it, you will be electrocuted!� BLADE TRAP DESCRIPTION: A square steel object with thin spikes protruding from it at all sides. WHERE FOUND: Various HOW TO DEFEAT: Cannot be defeated. �Just avoid it. NAVI: None BLUE BUBBLE DESCRIPTION: A flying human skull with small wings and a blue aura. WHERE FOUND: Forest Temple HOW TO DEFEAT: Extinguish its aura with your shield then kill it with your sword. NAVI: �Use your shield!� BLUE TEKTITE DESCRIPTION: A very large blue water spider with yellow legs and one red eye. WHERE FOUND: Lake Hylia, Zora�s River, Zora�s Fountain, Water Temple. HOW TO DEFEAT: Get it out of the water; watch its jumping attack and use your sword. NAVI: �Its hard to beat on the water, lure it onto the land!� BUSINESS SCRUB DESCRIPTION: Closely resembles a Deku Scrub but much larger in size. WHERE FOUND: Lost Woods, Dungeons, and grottos. HOW TO DEFEAT: Z-Target and reflect the nuts it shoots at you with your shield. NAVI: �If you get close it, it will hide in the grass...� (Big) DEKU BABA DESCRIPTION: A withered-looking plant with a single, thin stalk for a body. It has a blue mouth-like bulb that it uses to lunge at prey. WHERE FOUND: Primarily in forest setting. HOW TO DEFEAT: Keep your distance and strike with your sword. NAVI: �Though it looks withered, it will hurt you if you touch it!� DEKU SCRUB DESCRIPTION: A small creature with a round body and a tube for a mouth. It has a headdress of leaves. WHERE FOUND: Primarily in forest setting. HOW TO DEFEAT: Z-Target the Deku Scrub and hold up your shield; deflect the nuts it shoots at you back at it to get it out of its flower. Chase it down and kill it with your sword. NAVI: �If you get close to it, it will hide in the grass...� DINALFO DESCRIPTION: A dinosaur-like creature that walks on two legs; it has a large sword. WHERE FOUND: Ganon�s Tower. HOW TO DEFEAT: Watch its sword and attack with your own. NAVI: �Use your shield well and fight with Z-targeting techniques!� DODONGO DESCRIPTION: A very large, green, fire-breathing lizard. WHERE FOUND: Dodongo�s Cavern. HOW TO DEFEAT: Wait for it to breath fire at you then rub behind it and strike its tail with your sword. Get out of the way quickly as it will spin around after you strike it. NAVI: �Watch out for its fiery breath, use Z-Targeting techniques!� FLOORMASTER DESCRIPTION: A large, brown severed hand. WHERE FOUND: Forest Temple, Shadow Temple, Spirit Temple. HOW TO DEFEAT: Simply use your sword. When it turns green and charges at you, put up your shield to block it. When its in three small pieces use a spin attack to finish them quickly. NAVI: �Quickly kill all the small hands before they join back up!� FLYING POT DESCRIPTION: A normal, brown pot. WHERE FOUND: Spirit Temple. HOW TO DEFEAT: Put up your shield to block it, or just avoid it altogether. NAVI: N/A FREEZZARD DESCRIPTION: A fairly small animated ice sculpture of a monster. WHERE FOUND: Ice Cavern. HOW TO DEFEAT: Wait for its frosty breath to cease then use your sword. NAVI: �Watch out for its freezing breath! Destroy it completely before it revives.� GERUDO GUARD DESCRIPTION: Spear-wielding red-haired women with baggy purple cloths. WHERE FOUND: Gerudo�s Fortress. HOW TO DEFEAT: (Before you get the Membership Card). Use an arrow or a slash from your sword. NAVI: N/A GERUDO GUARD (Key Holder) DESCRIPTION: A scythe-wielding Gerudo Guard. WHERE FOUND: Gerudo�s Fortress, (In rooms with a captive carpender.) HOW TO DEFEAT: Watch her jump attack as it will send you back to your cell. Attack with your sword when she drops her guard. NAVI: �Draw her close and strike her when her guard is down! If you don�t defeat her, you�ll be captured!� GOHMA LARVA DESCRIPTION: A one-eyed arachnid with two large grasshopper-like hind legs and an appendage on the top of its small body. WHERE FOUND: Inside The Deku Tree. HOW TO DEFEAT: Z-Target. Watch for its sudden lunge when its eye turns red. Attack it with your sword. NAVI: GIBDO DESCRIPTION: A mummy. WHERE FOUND: Bottom of the well, Shadow Temple, Ganon�s Castle. HOW TO DEFEAT: Use your sword. (You can play the Sun�s Song if you wish to freeze them temporarily. NAVI: �Its gaze will paralyze you. If it bites you, tap any button to escape!� GOLD SKULLTULA DESCRIPTION: A spider. Small in size compared to its Skulltula cousins. Its body resembles that of a Skulltula, but unlike the normal Skulltula its body is gold-colored. It also has to fang-like appendages on its body. WHERE FOUND: Various HOW TO DEFEAT: Strike with any weapon. NAVI: N/A GREEN BUBBLE DESCRIPTION: A flying human skull with small wings and a green aura. WHERE FOUND: Forest Temple, Bottom of the well, Spirit Temple, Ganon�s Castle. HOW TO DEFEAT: Shoot with an arrow. Or wait for its flames to go out then attack it. NAVI: �Wait for the flames to go out, then attack!� GUAY DESCRIPTION: A small crow with a large, pointy orange beak. WHERE FOUND: Lon Lon Ranch, Lake Hylia. HOW TO DEFEAT: Shoot it with a projectile weapon or strike it with your sword when it swoops down at you. NAVI: �Destroy it before it flies into you!� KEESE (Fire, Ice) DESCRIPTION: A small bat. It can have a red our blue aura in its different forms. WHERE FOUND: Various HOW TO DEFEAT: Any projectile weapon, or strike it with your sword when it tries to dive at you. NAVI: �When you get close to it, use Z-Targeting. Even if it flies away, you can still target it.� LEEVER DESCRIPTION: A thick green worm with a maw at its top. WHERE FOUND: Haunted Wasteland, Desert Colossus. HOW TO DEFEAT: Its better just to avoid them as they never stop coming, but slashing with the sword works. NAVI: �Watch its movements closely and let it go by!� LIKE LIKE DESCRIPTION: A fat, gray/white, very squishy looking tube. WHERE FOUND: Fire Temple, Water Temple, Shadow Temple, Spirit Temple, Ganon�s Castle. HOW TO DEFEAT: Watch its movements closely; when it leans over to grab you back away, then kill it with your sword. (Arrows work too). NAVI: �An enemy that eats shields and certain clothes. Beat it quickly to get your gear back!� LIZALFO DESCRIPTION: A very large lizard that stands upright and carries a red sword. WHERE FOUND: Dodongo�s Cavern, Spirit Temple, etc... HOW TO DEFEAT: Use your shield effectively against these guys; attack when you get the chance. NAVI: �Use your shield well and fight with Z-targeting techniques!� MAD SCRUB DESCRIPTION: Just like a Deku Scrub, except its red and orange. WHERE FOUND: Sacred Forest Meadow, Kokiri Forest HOW TO DEFEAT: See Deku Scrub NAVI: �If you get close to it, it will hide in the grass.� MOBLIN DESCRIPTION: A big, brown, extremely buff dog-like creature. It wears armor and walks upright, it also carries a spear/club for a weapon. WHERE FOUND: Sacred Forest Meadow. HOW TO DEFEAT: Sneak up behind them and use the hookshot. (Dodge the shockwaves of the clubber Moblin; use your sword once you get close enough.) NAVI: N/A OCTOROK DESCRIPTION: A purple squid-like creature with a large head and green eyes. It has a round hole for a mouth in which it spits rocks from. WHERE FOUND: Zora's River HOW TO DEFEAT: Z-Target it and reflect the rocks it shoots at you with your shield. NAVI: �Bounce back the rocks they spit at you!� PARASITIC TENTACLE DESCRIPTION: A long, thin tentacle. WHERE FOUND: Inside Jabu-Jabu�s Belly. HOW TO DEFEAT: Get close enough to it to Z-Target the thin part of the tentacle and toss the boomerang at it. NAVI: �The thin part is its weakspot. Looks like you�ll need a certain item to defeat it...� PEAHAT DESCRIPTION: A huge flower with whirling blades around its base. WHERE FOUND: Hyrule Field. HOW TO DEFEAT: Z-target its...whatever that is on its underside and use a projectile weapon. NAVI: �Its weakpoint is its roots!� PEAHAT LARVA DESCRIPTION: Mini Peahats! WHERE FOUND: Hyrule Field. HOW TO DEFEAT: Z-target them and put up your shield, they�ll bounce right off and die. NAVI: �Defend with your shield!� POE DESCRIPTION: An evil-looking ghost that carries a lantern. WHERE FOUND: Graveyard, Hyrule Field. HOW TO DEFEAT: DON�T Z-target and use your sword or arrows. NAVI: �If you stare at it with Z-targeting it will disappear...� (Big) POE DESCRIPTION: See Poe. WHERE FOUND: Hyrule Field (Adult Link). HOW TO DEFEAT: Shoot them with an arrow while riding Epona. NAVI: �If you stare at it with Z-targeting it will disappear...� PSEUDO DOOR DESCRIPTION: A normal-looking door, but it juts out of the wall. (Once you see one, they�ll be easy to spot.) WHERE FOUND: Fire Temple, Gerudo�s Training Ground, Spirit Temple. HOW TO DEFEAT: Destroy it with a bomb. NAVI: N/A PSEUDO TREASURE CHEST DESCRIPTION: A normal small treasure chest. WHERE FOUND: Ice Cavern, Shadow Temple, Spirit Temple, Gerudo Training Ground, Ganon�s Castle. HOW TO DEFEAT: You can�t, just try not to open one. NAVI: N/A RED BUBBLE DESCRIPTION: A floating, flaming skull. WHERE FOUND: Fire Temple. HOW TO DEFEAT: Sword or a projectile weapon. NAVI: �Guard against attack with your shield!� RED TEKTITE DESCRIPTION: A huge, red, one-eyed water spider. WHERE FOUND: Death Mountain Trail. HOW TO DEFEAT: Watch its jumping and use your sword. NAVI: �Lock onto it as it jumps with Z-targeting!� REDEAD DESCRIPTION: A zombie with a brown wooden mask. WHERE FOUND: Royal Family�s Tomb, Market (Adult Link), The Well, Shadow Temple, Ganon�s Tower. HOW TO DEFEAT: Attack it with your sword, it�s the only way to damage the Redead. It will paralyze you, but it is very slow. If it grabs you tap the A button repeatedly to escape its grasp. NAVI: �Its gaze will paralyze you. If it bites you, tap any button to escape!� SHABOM DESCRIPTION: A bubble! WHERE FOUND: Inside Jabu-Jabu�s Belly. HOW TO DEFEAT: Deku Nuts work nicely. NAVI: �If you cut it, it will burst open and knock you back!� SHELL BLADE DESCRIPTION: A clam with spikes on its backside. WHERE FOUND: Water Temple. HOW TO DEFEAT: Use your shield to block its spiked ambush then Z-Target it and use the hook/longshot to hit its insides. NAVI: �The internal muscle is its weakpoint!� SKULL KID DESCRIPTION: A small child-like creature with a flute. WHERE FOUND: Lost Woods. HOW TO DEFEAT: You can chase it around and hack at it with your sword as Adult Link if you want... NAVI: �A Skullkid..hmmmm, maybe this is what you turn into when you enter the Lost Woods?� AS AN ADULT: �Is this what happens to children who wander into the forest? It looks like he doesn�t like grown-ups.� SKULLTULA (Big) DESCRIPTION: A big spider with black and yellow legs. Its body looks like a human skull. WHERE FOUND: Various HOW TO DEFEAT: Wait for it to expose its belly and strike it with your sword. NAVI: �Its soft belly is its weakpoint!� SKULLWALLTULA DESCRIPTION: *See Skulltula* This variation of the Skulltula family resides on walls. WHERE FOUND: Death Mountain Trail HOW TO DEFEAT: Shoot it with a projectile weapon. NAVI: �Be careful not to touch it!� SPIKE DESCRIPTION: A metal spiked ball. WHERE FOUND: Water Temple. HOW TO DEFEAT: Use your hook/longshot. NAVI: �Aim for it when it retracts its spikes!� STALCHILD DESCRIPTION: A small, human-like Skeleton with a large animal-like skull. It has small red eyes and a tattered brown tunic around its waist. WHERE FOUND: Hyrule Field. HOW TO DEFEAT: Simply use your sword to defeat the Stalchild. NAVI: �Don�t be afraid of the Stalchild, just attack it repeatedly!� STALFOS DESCRIPTION: An animated skeleton with a dagger and shield. WHERE FOUND: Forest Temple, Shadow Temple, Spirit Temple, Ganon�s Tower. HOW TO DEFEAT: Use your shield to block its sword attack and strike it with your sword when it drops its guard. NAVI: �Lure it close to you and watch its movements carefully! Attack it when it drops its guard!� STINGER DESCRIPTION: A blue stingray. WHERE FOUND: Water Temple. HOW TO DEFEAT: Any projectile weapon, or use your sword when it dives at you. NAVI: �Destroy it before it flies into you!� TAILPASARAN DESCRIPTION: A snake-like body made of electricity with a maw for a head. WHERE FOUND: Inside Jabu-Jabu�s Belly. HOW TO DEFEAT: Boomerang. NAVI: �Its tail is its weak point!� TORCH SLUG DESCRIPTION: A red slug with a big flame on its back. WHERE FOUND: Fire Temple. HOW TO DEFEAT: Use your sword to put out its flame then kill it. NAVI: �When the fire on its back�s extinguished, it will run away. Destroy it before it relights!� WALLMASTER DESCRIPTION: A brown severed hand that falls from the ceiling. WHERE FOUND: Forest Temple, Shadow Temple, Spirit Temple, Ganon�s Castle. HOW TO DEFEAT: Once you hear a �swooshing� noise, don�t stop, just keep running around and the Wallmaster will miss you. Once its on the ground kill it with your sword before it flies back up to the ceiling. NAVI: �Watch for the shadows of monsters that hang from the ceiling.� WHITE BUBBLE DESCRIPTION: A flying human-like skull with small wings. WHERE FOUND: Spirit Temple. HOW TO DEFEAT: Just use your sword. NAVI: �Wait for it to stop, then attack!� WOLFOS (White) DESCRIPTION: A large, grey wolf. (The White Wolfos� are...white, and a little bigger, I think). WHERE FOUND: Sacred Forest Meadow, Forest Temple, Ice Cavern, etc... HOW TO DEFEAT: It has VERY good defense, so just hold up your shield and wait until its just about to attack you. Right after it does, attack it. NAVI: �Lure it close and watch its movements, then strike when it lets its guard down!� .iii GOLD SKULLTULA GLOSSARY The following is a BREIF description of every Gold Skulltula in OoT. If you would like a more in-depth explanation on any of these, find the # of the Skulltula in my Main Walkthrough. KEY (Young Link/Adult Link) -- None means both Young, or Adult Link can get. * = Can only be found at night ex. (Boomerang): Weapon needed to obtain the Gold Skulltula/Token.-- None means no special weapon is needed. (NOTE: The numbering in this list was created in the order in which they are obtained in THIS walkthrough and sorted by locations in which they appear.) KOKIRI FOREST (3) #006 (YOUNG LINK *)- Behind the Know-It-All Brother�s house. #022 (YOUNG LINK, BUGS)- Let some bugs loose on the patch of soft soil by the shop. #045 (ADULT LINK, HOOKSHOT *)- On the back of the House of Twins. MARKET (1) #004 (YOUNG LINK)- In the small room just after passing the drawbridge. Inside the rightmost crate of the two closest to the guard in here. HYRULE CASTLE (2) #005 (YOUNG LINK)- On the path to Hyrule Castle just before the gate there is a single tree. Run into it to reveal a Gold Skulltula. #080 (YOUNG LINK, STONE OF AGONY, SONG OF STORMS, BOMBS, BOOMERANG)- Sneak past the guards and float through the castle's moat until you get to the point where you get out. Get out of the moat and you'll see a tree in the corner. Play the Song of Storms before the tree to reveal a grotto. Blow up the bombable walls in the grotto until you find the Gold Skulltula. KAKARIKO VILLAGE (6) #007 (YOUNG LINK)- Roll into the tree that the head carpenter is standing underneath and a Gold Skulltula will fall out. #008 (YOUNG LINK *)- On the side of the House of Skulltula. #009 (YOUNG LINK *)- On some bricks amongst the unfinished building. #010 (YOUNG LINK, SLINGSHOT *)- On the ladder of the lookout tower. #011 (YOUNG LINK *)- Behind the house just before the Death Mountain gate. #044 (ADULT LINK, HOOKSHOT *)- Hookshot to the roof of Impa's house. There's a Gold Skulltula on the stone wall there at night. (See the "Ere the Forest Temple" section of my guide for more info.) GRAVEYARD (2) #012 (YOUNG LINK, BUGS)- Let some bugs go on the patch of soft soil to reveal a Gold Skulltula. #040 (YOUNG LINK, BOOMERANG *)- Look high up on the right wall, (Facing the Royal Family's Tomb). Next to the last row of graves is a Gold Skulltula. LOST WOODS (3) #023 (YOUNG LINK, BUGS)- Enter the Lost Woods then go left twice. Drop some bugs on the soft soil for a Gold Skulltula. #024 (YOUNG LINK, BUGS)- Enter the Lost Woods then go: right, left, right, left, left. Drop the bug-bomb on the soft soil on the small ledge in this meadow to claim your Gold Skulltula. #046 (ADULT LINK *)- Enter the Lost Woods then go: right, left, right, left, left. Ride the plant up to small ledge. At night there is a Gold Skulltula here. SACRED FOREST MEADOW (1) #047 (ADULT LINK, HOOKSHOT)- Climb the ladder at the end of the maze to get on top of the maze. On the left wall above the maze is a Gold Skulltula. DEATH MOUNTAIN TRAIL (4) #013 (YOUNG LINK, BUGS)- Drop some bugs on the patch of soft soil outside the entrance to Dodongo�s Cavern for a Gold Skulltula. #017 (YOUNG LINK, BOMBS, SLINGSHOT)- Bomb the bombable wall by the Red Tektites; you can climb the wall here though it doesn�t look like you can. #061 (ADULT LINK, MEGATON HAMMER *)- On the strip of land where the falling rock used to be. At the end closest to Death Mountain Crater, break the first boulder on your left side at night for a Gold Skulltula. #062 (ADULT LINK, MEGATON HAMMER *)- By where you tossed the Bomb Flower to break the boulder blocking Dodongo's Cavern is a boulder. Break it with the hammer and you'll find a Gold Skulltula at there at night. GORON CITY (2) #018 (YOUNG LINK, BOMBS)- Make your way through the maze of boulders on the top floor of Goron City. Bust open the crate at the end of the maze to reveal a Gold Skulltula. #054 (ADULT LINK, HOOKSHOT)- On the back of the rope-suspended altar at the top of Goron City. Walk across one of the ropes to get close enough to the Skulltula. DEATH MOUNTAIN CRATER (2) #019 (YOUNG LINK)- Break open the crate at the entrance for a Gold Skulltula. #055 (YOUNG LINK, BUGS)- Let some bugs go on the patch of soft soil by the warp pad for a Gold Skulltula. LON LON RANCH (4) #020 (YOUNG LINK)- Roll into the tree by where the chickens are hopping around behind the house. #021 (YOUNG LINK *)- Behind the shed of the corral. #037 (YOUNG LINK, BOOMERANG *)- On the second story window of their house. #038 (YOUNG LINK, BOOMERANG *)- On the far wall of the ranch on the right side. (Facing the corral). HYRULE FIELD (2) #039 (STONE OF AGONY, BOMBS, BOOMERANG)- The tree by the entrance to Kakariko Village. You'll feel a rumble when by this tree if you have the Stone of Agony. Drop a bomb by the tree to reveal a grotto. The Gold Skulltula is behind some cobwebs in the upper right hand corner of the room. #063 (ADULT LINK, MEGATON HAMMER, DIN'S FIRE, HOOKSHOT)- By the entrance to Gerudo Valley there is a boulder surrounded by stones. Break the boulder with the hammer then pound the ground with the hammer to reveal a hole. Use Din's Fire to burn away the webs barring you from the area with the cow. The Skulltula is up in the corner here. LAKE HYLIA (5) #027 (YOUNG LINK, BUGS)- Let some bugs go on the patch of soft soil next to the Lakeside Laboratory and a Gold Skulltula will pop out. #028 (YOUNG LINK *)- Swim out to the small island just beyond the one with the big, dead tree on it. On one of the pillars on this island at night is a Gold Skulltula. #035 (YOUNG LINK, BOOMERANG *)- On the back wall of the Lakeside Laboratory. #070 (ADULT LINK, IRON BOOTS, HOOKSHOT)- Jump into the pool in the Lakeside Laboratory and put on the iron boots. At the bottom there is a crate, roll into it to reveal a Gold Skulltula. #076 (ADULT LINK, LONGSHOT *)- This is one of the hardest Gold Skulltulas to find. Its on top of the big, dead tree on the warp pad on it. Longshot up to island with the the branch of the tree to get to the Skulltula. ZORA'S RIVER (4) #025 (YOUNG LINK)- Roll into the tree by the entrance to Zora�s River. #026 (YOUNG LINK *)- On the ladder by the entrance to Zora�s Domain. #064 (ADULT LINK, HOOKSHOT *)- Ride the magic plant up to a ledge with a Gossip Stone on it. From here cross the growth-covered beam to another ledge. On the right of this ledge at night you'll see a Gold Skulltula on the wall. #065 (ADULT LINK, HOOKSHOT *)- Right after crossing the wooden bridge in Zora's River way up on the left wall. There's a Skulltula up there. You may need to jump on top of the fence in front of you to get to it, but you can get it with the hookshot. ZORA'S FOUNTAIN (3) #033 (YOUNG LINK)- Roll into the tree by where you get Farore's Wind, (Behind Jabu-Jabu) and a Gold Skulltula will fall out. #034 (YOUNG LINK, BOOMERANG *)- Climb up on the dead tree in the water in Zora's Fountain. There is a Gold Skulltula on the wall closest to the dead tree. #099 (ADULT LINK, SILVER GAUNTLETS *)- Right in front of where you got Farore's Wind there is a grey boulder. Lift it with the silver gauntlets to reveal a hole. Fall down the hole and make your way up the path, at the end of the path is the Skulltula. ZORA's DOMAIN (1) #066 (ADULT LINK, HOOKSHOT)- Get to where you played the diving game as a kid. Standing on the very edge of the frozen waterfall, look left. On the wall there is a Gold Skulltula. GERUDO VALLEY (4) #042 (YOUNG LINK, BOOMERANG *)- By the entrance to Gerudo Valley there is a 2x4 bridge. A Gold Skulltula is on the little waterfall to the right of the bridge at night. #043 (YOUNG LINK, COCCO, BUGS)- Grab the Cocco hopping around by the bridge and glide off the left side of the bridge down the ledge by the water. Down here is a Gerudo, a cow, and a patch of soft soil. Drop some bugs here to get a Gold Skulltula. #086 (ADULT LINK, LONGSHOT *)- On the stone pillar across from the carpenter's tent. #087 (ADULT LINK *)- On the wall behind the carpenter's tent. GERUDO's FORTRESS (2) #088 (ADULT LINK, LONGSHOT *)- Up in the mid, higher part of the fortress. Its not actually on the fortress itself, its on the stone wall behind it. #089 (ADULT LINK, LONGSHOT *)- At the horseback archery place there is a Gold Skulltula on the single tall target farthest from the entrance. HAUNTED WASTELAND (1) #090 (ADULT LINK, LONGSHOT)- In the stone structure at the halfway point of the wasteland. Climb down the ladder and you'll find a Gold Skulltula in plain sight down at the bottom. DESERT COLOSSUS (3) #091 (ADULT LINK, LONGSHOT *)- On the palm tree by the dried up oasis there is a Gold Skulltula hanging out. #092 (YOUNG LINK, BUGS)- Drop some bugs on the patch of soft soil by the entrance to the Spirit Temple for a Gold Skulltula. #096 (ADULT LINK *)- While riding the magic plant around the colossus you'll pass two large sand-covered rocks. Jump off onto the second one, at night there is a Gold Skulltula here. GANON's CASTLE (1) #100 (ADULT LINK, LONGSHOT)- Walk past the entrance to Ganon's Tower a little ways and you'll come to a ruined white gate. (The one the guard was by in Young Link's time.) Its on the left side of the gate. DUNGEON GOLD SKULLTULAS INSIDE THE DEKU TREE (4) #001 (YOUNG LINK)- In the alcove in the room you get the Compass in. #002 (YOUNG LINK, SLINGSHOT)- On the vines that lead back up through the hole in the ground in the main room. #003 (YOUNG LINK SLINGSHOT)- On the bars of the drainage vent in the same room as #2. #036 (YOUNG LINK, BOMBS, BOOMERANG)- In the room with the Ghoma Larva on the ceiling. Go through the door behind the bombable wall. DODONGO'S CAVERN (5) #014 (YOUNG LINK, SLINGSHOT)- The top part of the chain reaction Bomb Flower Staircase room. On some vines. #015 (YOUNG LINK BOMBS)- In the corridor with the Baby Dodongos. There�s a bombable wall here, blow it up. Enter and on the wall is a Gold Skulltula. #016 (YOUNG LINK, BOMBS)- In the final corridor inside the Dodongo Skull. Before you go down the corridor that leads to the room where you get to the boss, you�ll notice a block. Push if off the edge and continue pushing until it is underneath a bombable wall. Toss a bomb on top of the block and blow up the wall, go through the door that is revealed. Inside there is a Gold Skulltula on the wall behind and Armos. #041 (YOUNG LINK, BOOMERANG)- Get back to the room with the big staircase surrounded by Bomb Flowers WITHOUT lowering the stairs. Climb up the side of the stairs using the vines here to get the Skulltula. (See the second "Collecting Power-Ups" section of my guide for more info.) #053 (ADULT LINK, SCARECROW'S SONG)- From the main room, go to the room with the Baby Dodongos. About halfway down this corridor Navi will fly away from you and up to a ledge to your left. Play your Scarecrow�s Song and hookshot up to him. The Gold Skulltula is on the wall there. INSIDE JABU-JABU'S BELLY (4) #029 (YOUNG LINK, SLINGSHOT)- In the room with the Singers and the rising water. The Skulltula is on some vines on the wall. Shoot it with the slingshot and raise the water level. With the water raised, climb the vines and get the token. #030 (YOUNG LINK, BOOMERANG)- After falling through the vortex where the green pillar used to be you�ll see a Gold Skulltula right there on the wall. #031 (YOUNG LINK, BOOMERANG)- Right next to #30 on the wall. #032 (YOUNG LINK, BOOMERANG)- In the room before the boss. Its on the vines you need to climb to hit the switch that opens the door to the boss. FOREST TEMPLE (5) #048 (ADULT LINK, HOOKSHOT)- In the first room of the dungeon. After entering look on the right wall that�s covered in vines. Climb the vines and get on top of the tree here. From here you can kill the skulltula with the hookshot. #049 (ADULT LINK, HOOKSHOT)- There is a staircase in the main room that leads to a corridor with a Blue Bubble in it. On the high on the wall beside this staircase in the main room is a Gold Skulltula. #050 (ADULT LINK, HOOKSHOT)- Get atop the white pillars in the courtyard room. Walk to the end of the pillar and you'll see a Gold Skulltula on the wall. #051 (ADULT LINK, HOOKSHOT)- From the room with the falling ceiling, go right up a little corridor and through a door. You'll be on a ledge in the courtyard rooms. Drop down off the ledge onto a small island, you'll see a Gold Skulltula on the wall. #052 (ADULT LINK, HOOKSHOT)- Once you go down the elevator, spin the walls clockwise once and you'll open a way to a chamber with a Gold Skulltula on the wall. FIRE TEMPLE (5) #056 (ADULT LINK)- In a green room with flying tiles and a Like-Like. The Gold Skulltula's on the wall behind the Like-Like. #057 (ADULT LINK)- There's a little inlet in the maze room with the boulders. Bomb the wall here to reveal a Gold Skulltula. #058 (ADULT LINK, SCARECROW'S SONG)- After leaving the fence-floor room (The one where the wall of fire appears behind you) via the door on the ledge by the green fence, you'll be on top of the boulder maze. On this ledge, play the Scarecrow's song to make the scarecrow appear on a ledge to your right. Hookshot to him then look across from you. Hookshot to the elevator thing there, it'll carry you up to a door, go through it. Continue on here until you climb a fence. At the top of this fence, in plain sight on another fence is the Gold Skulltula. #059 (ADULT LINK, SCARECROW'S SONG, HOOKSHOT)- Climb the fences from Gold Skulltula #058 and go through the door at the top of the room. Once in this room, walk forward a little and look to the left wall for a Gold Skulltula. #060 (ADULT LINK)- On your way to getting the boss key, you'll find another room green room with flying tiles and a Like-Like. Just like the first one, there's a Gold Skulltula on the back wall. MINI-DUNGEON, ICE CAVERN (3) #067 (ADULT LINK, HOOKSHOT)- In the room with the big propeller. Its on the wall left of where you came in. (There's a silver rupee underneath it.) #068 (ADULT LINK, BLUE FIRE, HOOKSHOT)- In the propeller room there are two sheets of red ice on either wall. One of these sheets leads to a room with a Gold Skulltula. You'll see a Piece of Heart in this room on the left side, the Skulltula is on the ice pillar to the right of the Heart Piece. #069 (ADULT LINK, HOOKSHOT)- In the room with the sliding ice blocks. The Skulltula is on the wall above the abyss to the left of where you enter the room from. WATER TEMPLE (5) #071 (ADULT LINK, IRON BOOTS, LONGSHOT)- In the river of vortexes. There is a Gold Skulltula on the left wall above a vortex, you can't miss it. Put on the iron boots to anchor yourself while getting the Skulltula. #072 (ADULT LINK, BOMBS, SPIN ATTACK, IRON BOOTS, LONGSHOT)- Make sure the water level's at the lowest point then drop down to the bottom of the main room. Here, go through the corridor that's lined up with the doorway that leads inside the center pillar of the main room. Bomb the weakened floor to reveal a passage. Soon you'll reach a room, press the switch there to raise the water level. Longshot to the statue in front of you and run to the gate beyond it. Power up a spin attack and release it next to the gate to hit the crystal switch beyond it, the gate will rise giving you access to the Skulltula. #073 (ADULT LINK, LONGSHOT)- When you're on the platform inside the pillar of the main room that has the water level changer on it, turn around. High up on the wall behind you is a Gold Skulltula. #074 (ADULT LINK, LONGSHOT)- Stand at the very end of the corridor that leads to the boss key and look right. On the wall behind the waterfall is a Gold Skulltula. #075 (ADULT LINK, LONGSHOT)- This Skulltula is in the big room with the platforms that lower down the waterfall. Standing by the very edge of the entrance to that room, look way out on the right wall. There's a Gold Skulltula there. MINI-DUNGEON, BOTTOM OF THE WELL (3) #077 (YOUNG LINK, BOOMERANG)- This Skulltula's behind the locked door across from the big chest in the inner part of the main room. #078 (YOUNG LINK, LENS OF TRUTH)- This Skulltula's behind the other locked door in the inner main room. (Across from the first locked door.) Take out the lens of truth to find the way over the gap and go to the corner of the room where the Skulltula waits. #079 (YOUNG LINK, LENS OF TRUTH)- Crawl through the tunnel at the end of the corridor in the main room that has the Triforce Crest. Go through the locked door then use the Lens of Truth to make it through this room, go through the door at the other end of this room and you'll be in a little chamber with a Like-Like...And the Gold Skulltua. SHADOW TEMPLE (5) #081 (ADULT LINK, LONGSHOT)- In the room with the two invisible scythes. Kill all the Keese on the walls here to raise a gate. In this little chamber is a Gold Skulltula. #082 (ADULT LINK, LONGSHOT)- In the room with the square spiked objects that fall from the ceiling onto a narrow path. There's a Gold Skulltula on the wall inside the jail cell on the left side of the narrow pathway. #083 (ADULT LINK)- In the room with the big, flaming skull pot. Blow up the skull pot to reveal a Gold Skulltula on the wall behind where it was. #084 (ADULT LINK, SCARECROW'S SONG, LONGSHOT)- After climbing the ladder in the big room with the ship in it, you'll see a ledge across from you. Play the Scarecrow's Song here to make the scarecrow appear, longshot to him. There's a Gold Skulltula on the wall by the Scarecrow. #085 (ADULT LINK, LONGSHOT)- In the room with the three, smaller skull pots. Blow them up to get to the Skulltula on the wall behind where they were. SPIRIT TEMPLE (YOUNG LINK) (3) #093 (YOUNG LINK, BOOMERANG)- There's a room that is divided by a fence. On the side of the fence is a Gold Skulltula. #094 (YOUNG LINK, BOOMERANG)- There's a shaft that leads up to a room with a large, cracked stone wall. At the top of this shaft is a Skulltula. #095 (YOUNG LINK, BOOMERANG)- In the corridor after the big room with all the silver rupees. There's a Gold Skulltula above the door that you enter from. SPIRIT TEMPLE (ADULT LINK) (2) #097 (ADULT LINK, OCARNIA OF TIME)- In the ravine room with the boulders rolling around. There is an inlet blocked by a blue block. Play the Song of Time by the block to move it, revealing the Skulltula. #098 (ADULT LINK, LONGSHOT)- In the main room on the left side of the big statue, (facing the statue.) There is a high ledge with a Gold Skulltula on the wall. Get to the ledge across from it (Climb the staircase) and get it with the longshot. .iv PIECE OF HEART GLOSSARY (NOTE: The numbering in this list was created in the order in which they are obtained in THIS walkthrough and sorted by locations in which they appear.) KEY AREA (Yong Link/Adult Link) -- Tells whether or not the following description involves Young Link or Adult Link. None means both Young, or Adult Link can get. Hookshot -- Item(s) needed to obtain heart piece. #00 = Number of heart piece. GRAVEYARD (SUN'S SONG) #01- Pull back the fourth tombstone from the left, (facing away from the Royal Family�s Tomb) in the row of graves closest to the Royal Family�s Tomb. Play the Sun�s Song down here to make a chest containing a heart piece appear. (YOUNG LINK, RUPEES) #04- Go to the graveyard between sunset and 11:00 at night and Dampe will be there pacing the paths. Along these paths are patches of dirt. Talk to Dampe and ask that he digs when he�s standing on a dirt patch. Eventually he�ll dig up a piece of heart. (ADULT LINK, MAGIC PLANT) #16- Head to the graveyard as Adult Link and ride the magic plant up to a ledge with a crate. Roll into the rate to reveal a heart piece. (ADULT LINK, LONGSHOT) #31- Pull back Dampe�s headstone and drop down into his tomb and agree to race him again. Now this race is a bit harder than the first as you have to reach the finish within 1:00. Race Dampe like you did the first time UNTIL you reach the big room with the ascending spiral path. (The last room before the finish.) Once you enter this room, take out the longshot and look up and right. Longshot to the one of the torches at the doorway at the top of the spiral path to get to the finish much quicker. (Hopefully under a minute.) Complete his race within a minute and he�ll give you a piece of heart. KAKARIKO VILLAGE (BOOMERANG) #15- Go inside the windmill as Young Link and look up. You should see a heart piece on a ledge above you. It may take you a few tries, but you can throw the boomerang at the heart piece and snag it off the ledge. (ADULT LINK, HOOKSHOT) #17- Climb the stairs that lead to the entrance to the windmill and make your way so your in front of the door that brings you into the windmill. Now climb the fence in front of you and take out the hookshot/longshot. Grapple to the gray rooftop there that�s just to your right. There�s a guy sitting on this rooftop that you may have seen before, talk to him and he�ll give you a heart piece. (50 GOLD SKULLTULA TOKENS) #18- After getting 50 Gold Skulltula tokens go to the House of Skulltula for a heart piece. DEATH MOUNTAIN TRAIL (YOUNG LINK) #03- After getting the spin attack as Young Link, you�ll see the owl perched on the sign between the fairy�s fountain and the entrance to Death Mountain Crater. Talk to him and hitch a ride down with him to Kakariko Village. Once he drops you on the rooftop, look around for the entrance to the graveyard. Walk towards the graveyard entrance while on the roof until you reach the roof�s edge, look down and you�ll see a ledge. Jump down onto the ledge and go inside the crack in the wall for a piece of heart. (ADULT LINK, MAGIC PLANT) #19- Go to the entrance of Dodongo�s Cavern and ride the magic plant up to the ledge above the entrance for a piece of heart. GORON CITY (YOUNG LINK, DEKU STICK, BOMBS) #02- Go into Darunia�s chamber and light a deku stick on one of the torches here. Use the stick to light all the unlit torches on the bottom floor of Goron City, this will cause the giant vase down here to start rotating. Get up a floor so you�re just above the vase and start tossing bombs into the vase. Once you get one in and it explodes, the vase will stop. When the vase stops and the happy face is facing you, you�ll get a piece of heart. DEATH MOUNTAIN CRATER (ADULT LINK, MAGIC PLANT) #20- Ride the magic plant located by the warp pad in Death Mountain Cater until it passes by a smouldering volcano. Leap off onto the volcano and claim the heart piece that�s shrouded in the smoke. (ADULT LINK, GORON TUNIC) #21- Go into Death Mountain Crater via the Death Mountain Trail entrance with the goron tunic on. Walk to the edge of the cliff on your left that�s looking down at the entrance to the Fire Temple. Now walk off the ledge and you�ll grab the textured surface of the wall below. Climb down this cliff face until you see a square hole in the cliff. Climb down around the hole so you�re below it, then climb up and grasp the ledge. Simply grab the heart piece waiting for you here. HYRULE FIELD (BOMBS, STONE OF AGONY, RUPEES) #09- Go to the square fenced in area just before the entrance to Lake Hylia. Drop a bomb right in the middle of the fenced in area to reveal a grotto, (You need the Stone of Agony to make it appear). Fall down the grotto and buy a heart piece from the Business Scrub down here for a nice price. (ADULT LINK, IRON BOOTS) #25- Once you�ve got the iron boots head toward Hryrule Castle. Once your standing before the drawbridge, go left. Run left along the moat and the stone wall here. Once you reach the end of this stone wall you should see a tree with golden leaves off in the distance. (The tree is pretty much lined up with the stone wall you were running along.) Run to this tree and drop a bomb by its base to reveal a hole. Once in the hole put in the iron boots and sink down to the bottom of the pool down here to get the heart piece under the water. LON LON RANCH (YOUNG LINK) #10- Go way out to the southwestern edge of the ranch until you find a tower. Inside the tower there are several milk crates. There�s a tunnel behind the crates, push them around until you can get to it. Crawl through the tunnel for a heart piece. MARKET (YOUNG LINK, RUPEES) #05- Go to the Bombchu Bowling Ally in Market, one of the prizes is a piece of heart. (See the Mini Games section of my guide for more info.) (YOUNG LINK, RUPEES LENS OF TRUTH (optional) ) #30- Go to Hyrule Market at night and go through the door closest to the entrance to the back ally to find a mini game. Pay to play and head through the first door. There are two chests here, one contains the key you need to advance, and the other...doesn�t and you only get to open one chest. Now you can just be lucky and guess your way through each room, or you can use the lens of truth to see through the chests to see the one with the key in it. >:) Either way, find the keys in the chests and make your way to the last room and open the chest for a heart piece. (YOUNG LINK) #06- Go to Market at night. There�s a white dog behind the stand thing on the left side of the entrance to Market. (On the Hyrule Field side). Simply brush against the dog to get it to follow you, bring it back to the fat lady in the blue dress to get a piece of heart. (Her house is in the back ally; After getting dog head right from the stand and into the back ally, the door to her house is right there). LOST WOODS (YOUNG LINK, FAIRY OCARINA, SARIA'S SONG) #07- After entering the Lost Woods, go left. Hop onto the smaller stump in front of the Skullkid on the higher one. Once on the little stump take out your ocarina and play Saria�s Song. He�ll give you a heart piece as a token of friendship. (YOUNG LINK, FAIRY OCARINA) #08- After entering the Lost Woods, go right. Climb down the ladder to your left and you�ll see some weird- looking tree stumps. Get on the stump in front of the two weird-looking ones and take out your ocarina. Follow along with the Skullkids� song for a heart piece. ZORA�S RIVER (YOUNG LINK, BOOMERANG) #12- There�s a heart piece in plain sight on a small platform right by the waterfall that you enter Zora�s Domain by in Zora�s River. Take out the boomerang while standing on the winding pathway, (get as close to the ledge the heart piece is on as possible) (YOUNG LINK, BOOMERANG) #13- Go down Zora�s River heading from Zora�s Domain, once you cross the small wooden bridge you�ll see two fences in front of you kinda on your left. Hop onto the smaller, wooden fence so you�re standing on top of it. Now from here, hop atop the metal fence in front of it. (Looks painful, I know.) Now turn right and climb atop the stone pillar that the fence you�re on connects to. Once you�re standing on this, leap to the big pillar rising out of the river. Once on this pillar you�ll be able to see a heart piece in plain sight on a slightly higher pillar in front of you. Take out the boomerang and toss it at the heart piece, it�ll snare it off the pillar so you can get it. (YOUNG LINK OCARINA OF TIME SONG OF STORMS) #28- On the way to Zora�s Domain there is a log that on the shore that is partially in the water. As Young Link, step out onto this log and take out your ocarina to make some frogs appear. Play the song of storms to the frogs and they�ll give you a heart piece. (YOUNG LINK, OCARINA OF TIME, ALL NON-WARP SONGS) #29- There�s a part two to #28. After playing the song of storms for the frogs, play them EVERY non-warp song in the game, (except the song of storms as you just played it for them) to make all the frogs large. Once you do this the frogs will ask you to play a game with them. Complete their game to get another heart piece as a reward. ZORA�S DOMAIN (YOUNG LINK, DEKU STICK) #11- Run up the stairs to King Zora�s chamber. Light a deku stick on a torch here, run back down the stairs and light the torch at the bottom of the staircase. Now put your deku stick away and take it out again, light the stick on this torch and run down the path. Head left, lighting the torch by the store as you go. Keep running with the lit stick out toward the next torch that�s in the shallow water just beyond the store. Once you�ve lit this torch, put your stick away and immediately light it again with this torch. Next run along the wall left toward the waterfall that you played the diving game at. There�s a chamber behind the waterfall, light the two torches in this chamber before the other two go out to get a heart piece. ZORA�S FOUNTAIN (ADULT LINK) #22- When out on the icebergs in Zora�s Fountain as Adult Link, you�ll clearly see a piece of heart sitting on an iceberg slightly to your right. Jump from iceberg to iceberg to retrieve the heart piece. (ADULT LINK, IRON BOOTS) #24- Use the iron boots to float to the bottom of Zora�s Fountain as Adult Link. In the exact center of the floor of the fountain is a heart piece. ICE CAVERN (ADULT LINK, BLUE FIRE) #23- In the Ice Cavern there is a room with a big, white propeller and two sheets of meltable ice on either side. While facing the ENTRANCE of the Ice Cavern melt the ice sheet on the left side of the room. Go down the corridor and it will bring you to a room with blue fire. On the left side of the room, encased in red ice is a heart piece. Use some blue fire to melt the ice and get the piece of heart. LAKE HYLIA (YOUNG LINK, RUPEES) #14- Go to the fishing pond as Young Link and catch a fish that beats the owner�s record of 6 lbs. and he�ll give you a piece of heart for a prize. (ADULT LINK, MAGIC PLANT) #26- Ride the magic plant by the lakeside laboratory to the top of the laboratory�s roof. Climb the ladder up here to reach the very top of the laboratory and a piece of heart. (Be wary of the Guay flying about around you when climbing.) (GOLDEN SCALE) #27- With the golden scale go inside the lakeside laboratory and jump into the pool at the back of the room. Dive down until the action icon timer runs out and you touch the bottom. Once you�ve floated back to the surface get out of the water and talk to the professor and he�ll give you a piece of heart. GERUDO VALLEY (ADULT LINK, LONGSHOT) #32- On the cliff face on the left of the bridge, BEFORE you cross the bridge. There is a small ledge with a grey boulder on it. Walk to the very edge of the cliff at this point and look down until you can see what I�m talking about. Once you see it drop down onto the ledge with the boulder. Once down here, look directly across the canyon and you�ll see another ledge, this one has a crate on it. Longshot to the crate and roll into it to reveal a piece of heart. (ADULT LINK) #33- Jump down to the ledge at the bottom of the canyon where you planted a magic bean as a kid. Once you land, you should see a waterfall at your right. Run right toward the waterfall and jump into the water. Swim underneath the waterfall and you�ll see a ladder, climb all the way up the ladder and it�ll lead you to a heart piece. GERUDO FORTRESS (ADULT LINK, LONGSHOT, SCARECROW'S SONG) #34- Up at the very top of Gerudo Fortress there is a large chest with a piece of heart in it. Get yourself caught purposely by the guards then longshot to the wooden thing outside the window to get up to the windowsill. Now look left, you�ll see the big chest mentioned earlier. Longshot to it and open the chest for a heart piece. (You can also get to the top of the fortress and use the scarecrow�s song to reach the chest.) (ADULT LINK, RUPEES) #35- Get at least 1000 points in the horseback archery game. (Its located in the big, dumbbell-shaped part of the map of Gerudo Fortress.) DESERT COLOSSUS (ADULT LINK, MAGIC PLANT) #36- Ride the magic plant by the entrance of the Spirit Temple. The plant will eventually turn around and start heading back toward the temple. Just before it gets back to the entrance of the temple it will pass over a large, stone arch with a heart piece on it. Leap off the plant at this point and onto the arch to get the heart piece. .v ITEMS GLOSSARY Throughout your adventure you will acquire many items. The following is a glossary for every item you can obtain in Ocarina of Time. KEY (Y)/(A): (Y) Means only Young Link may use item. (A) Means only Adult Link may use item. None means both may use. "TYPE" : The type of item, (ex. Aid) "HOW TO GET": Where the item is located. "USAGE" : A letter grade (A-F) on how practical a given weapon is in melee combat (When Z-Targeted). "USE" : What the item is typically used for. C-WEAPONS DEKU STICK(Y) TYPE : Short Range. HOW TO GET: Enemy spoil (Deku Baba), pots, shops. USAGE : B USE : Lighting torches. It is also a strong makeshift weapon if needed. (Breaks on contact) DEKU NUT(Y) TYPE : Defensive. HOW TO GET: Enemy spoil, cut grass, etc... USAGE : A USE : A very quick way to stun enemies. FAIRY SLINGSHOT(Y) TYPE : Long Range. HOW TO GET: Dungeon weapon, Inside The Deku Tree. USAGE : B+ USE : A long range weapon. BOMB TYPE : Explosive. HOW TO GET: Enemy spoil, grass, pots, shops, small chests etc... USAGE : D- USE : Blowing up walls and boulders. BOOMERANG(Y) TYPE : Long Range. HOW TO GET: Dungeon weapon, Inside Jabu-Jabu�s Belly. USAGE : B+ USE : Effective for stunning enemies. A quick long range weapon. BOMBCHU TYPE : Explosive. HOW TO GET: Shops, small chests. USAGE : F USE : A specialty version of the bomb. Used for blowing up tricky areas a normal bomb can�t reach. FAIRY BOW(A) TYPE : Long Range. HOW TO GET: Dungeon weapon of the Forest Temple. USAGE : A USE : A powerful long range weapon. It can also be used on horseback. HOOKSHOT(A) TYPE : Long Range. HOW TO GET: Dampe�s Grave. USAGE : B USE : Grappling to distant targets, it can also be used to stun enemies. LONGSHOT(A) TYPE : Long Range. HOW TO GET: Dungeon weapon of the Water Temple. USAGE : B USE : Offers longer range than the hookshot, also stuns enemies. MEGATON HAMMER(A) TYPE : Short Range. HOW TO GET: Dungeon weapon in the Fire Temple. USAGE : C+ USE : Smashing silver boulders, a short range weapon. SWORDS KOKIRI SWORD(Y) TYPE : Short Range. HOW TO GET: Go through the Hole of I in the Kokiri Forest, its at the end of the maze. USAGE : A USE : A short sword to be used against enemies. MASTER SWORD(A) TYPE : Short Range. HOW TO GET: Play the Song of Time with the Ocarina of Time to open the Door of Time giving you access to the Master Sword. USAGE : A USE : Adult Link�s main short range weapon. It is the only weapon that can destroy Ganon. BIGGORON'S SWORD(A) TYPE : Short Range. HOW TO GET: Complete the Biggoron's Sword Trade Route. USAGE : B+ USE : If equipt, it is Link's primary weapon. It is very powerful, but weight limits use of a shield. GIANT'S KNIFE(A) TYPE : Short Range. HOW TO GET: Buy from Medigoron in Goron City as Adult Link. USAGE : C USE : The Giant's Kife will break after short use. It can still be used as a very short sword, though. =P SHIELDS DEKU SHIELD(Y) TYPE : Defensive. HOW TO GET: Shops, Dodongo�s Cavern. USAGE : B+ USE : Blocking enemy attacks. It cannot withstand flame-based attack. HYLIAN SHIELD TYPE : Defensive. HOW TO GET: Beneath a grave in the graveyard; in the Bazaar. USAGE : A USE : Blocking enemy attacks, unlike the Deku Shield it does not burn away when faced with flame-based attacks. MIRROR SHIELD(A) TYPE : Defensive. HOW TO GET: Dungeon item of the Adult Link Spirit Temple. USAGE : A USE : Blocking enemy attacks, it can also reflect certain kinds of light. TUNICS KOKIRI TUNIC TYPE : Clothing. HOW TO GET: N/A USAGE : N/A USE : Default Tunic. GORON TUNIC(A) TYPE : Clothing (Aid.) HOW TO GET: Talk to Darunia's son in Goron City, in shops. USAGE : N/A USE : Allows Link to survive in extreme heat. ZORA TUNIC(A) TYPE : Clothing (Aid.) HOW TO GET: Unfreeze King Zora and talk to him, in shops. USAGE : N/A USE : Allows Link to breath underwater. BOOTS KOKIRI BOOTS TYPE : Clothing. HOW TO GET: N/A USAGE : N/A USE : Default Boots. IRON BOOTS(A) TYPE : Clothing (Aid.) HOW TO GET: Dungeon item of the Ice Cavern. USAGE : N/A USE : Allows Adult Link to stay submerged under water. HOVER BOOTS(A) TYPE : Clothing (Aid.) HOW TO GET: Dungeon item of the Shadow Temple. USAGE : N/A USE : Allows for levitation for a short period of time. EQUIPMENT DEKU SEED BULLET BAG (Also Upgraded)(Y) TYPE : Aid. HOW TO GET: With the Fairy Slingshot (Inside the Deku Tree), Lost Woods, Shooting Gallary. USAGE : N/A USE : Holds Deku Seeds. BOTTLES TYPE : Aid. HOW TO GET: Kakariko Village, Lon Lon Ranch, Lake Hylia, Poe Collector�s Shop. USAGE : N/A USE : Allows Link to carry miscellaneous items. BOMB BAG (Big, Biggest) TYPE : Aid. HOW TO GET: Dungeon item of Dodongo's Cavern, (Goron City, Bombchu Bowling.) USAGE : N/A USE : Holds bombs. GORON BRACELET(Y) TYPE : Aid. HOW TO GET: Talk to Darunia before clearing Dodongo's Cavern. USAGE : N/A USE : Helps Young Link pick up Bomb Flowers and other items. SILVER SCALE TYPE : Aid. HOW TO GET: Zora�s Domain, (Play the diving game.) USAGE : N/A USE : Allows Link to dive deeper under water. NORMAL ARROW(A) TYPE : Ammunition. HOW TO GET: Cut grass, enemy spoil, in chests, etc... USAGE : N/A USE : An arrow to be used with the Fairy Bow. QUIVER (Big, Biggest)(A) TYPE : Aid. HOW TO GET: With the Fairy Bow (Forest Temple), Shooting Gallary, Horseback Archery USAGE : N/A USE : Holds arrows. GOLDEN SCALE TYPE : Aid. HOW TO GET: Fishing Pond. USAGE : N/A USE : Allows Link to dive deeper under water, (Deeper than the Silver Scale.) SILVER GAUNTLETS(A) TYPE : Aid. HOW GO GET: Spirit Temple. USAGE : N/A USE : Allows Link to push the large blocks in the Spirit Temple and pick up silver boulders. GOLD GAUNTLETS(A) TYPE : Aid. HOW TO GET: Ganon�s Tower (In the Shadow Barrier.) USAGE : N/A USE : Allows Adult Link to the massive stone walls in and around Ganon�s Tower. MAGIC STUFF AND POTIONS DIN'S FIRE (6MP) TYPE : Magic Spell. HOW TO GET: Hyrule Castle Great Fairy�s Fountain. USAGE : B USE : Lighting torches, burning away spider webs, etc... FARORE'S WIND (6MP) TYPE : Magic Spell. HOW TO GET: Zora�s Fountain Great Fairy�s Fountain. USAGE : N/A USE : Cast Farore�s Wind in a room while inside a dungeon; use it again to warp back to the beginning of that room. NAYRU'S LOVE (12MP) TYPE : Magic Spell. HOW TO GET: Desert Colossus Great Fairy�s Fountain. USAGE : N/A USE : Diamond of protection shields Link from damage for a short time. FIRE ARROW(A) (2MP) TYPE : Ammunition (Magic.) HOW TO GET: Shoot the rising sun over Lake Hylia after clearing the Water Temple. USAGE : N/A USE : A powered-up arrow to be used with the Fairy Bow, burning away spider webs, etc... ICE ARROW(A) (2MP) TYPE : Ammunition (Magic.) HOW TO GET: Complete the Gerudo's Training Ground. USAGE : N/A USE : A powered-up arrow to be used with the Fairy Bow. LIGHT ARROW(A) (4MP) TYPE : Ammunition (Magic.) HOW TO GET: Given by Zelda in the Temple of Time after clearing all Adult Link temples. USAGE : N/A USE : A powered-up arrow to be used with the Fairy Bow, use to stun Ganondorf/Ganon. LENS OF TRUTH (1MP) -Per Second TYPE : Aid. HOW TO GET: Kill the Dead Hand under the Well. USAGE : N/A USE : Seeing through fake walls, floors, seeing invisible enemies. GREEN POTION TYPE : Aid. HOW TO GET: Potion Shops. USAGE : N/A USE : Replenishes Link�s magic meter. RED POTION TYPE : Aid. HOW TO GET: Potion Shops. USAGE : N/A USE : Revives Link�s life meter. ULTIMATE BLUE POTION TYPE : Aid. HOW TO GET: Buy from the Hag's Potion Shop after giving her the Odd Mushroom. USAGE : N/A USE : Revives both life meter and magic meter. WALLETS CHILD WALLET (Default Wallet) TYPE : Aid. HOW TO GET: N/A (Default) USAGE : N/A USE : Holds rupees, (up to 99.) ADULT WALLET TYPE : Aid. HOW TO GET: House of Skulltula (Kill 10 Gold Skulltulas.) USAGE : N/A USE : Holds rupees, (Up to 200.) GIANT'S WALLET TYPE : Aid. HOW TO GET: House of Skulltula (Kill 40 Gold Skulltulas.) USAGE : N/A USE : Holds rupees, (up to 500.) CANNED GOODS BOTTLED BUG TYPE : Aid. HOW GO GET: Underneath rocks, in shops, in grottos. USAGE : N/A USE : Drop bugs on patches of soft soil to dig out Gold Skulltulas. BOTTLED FISH TYPE : Aid. HOW TO GET: Zora�s Domain, in shops, in grottos. USAGE : N/A USE : Use a fish to make Jabu-Jabu open his mouth. BOTTLED FAIRY TYPE : Aid. HOW TO GET: Fairies Fountains, pots, in shops. USAGE : N/A USE : After Link collapses from exhaustion, a bottled fairy will revive him. (The fairy can also be used before this point.) BOTTLED (Big) POE TYPE : Aid. HOW TO GET: Graveyard, Hyrule Field. USAGE : N/A USE : Poes can be given to the Poe Shop owner, Big Poes can also be sold, kill all 10 to get the the final bottle. LON LON MILK TYPE : Aid. HOW TO GET: Win the Super-Cocco catching game, play Epona's Song for a cow. USAGE : N/A USE : Use to recover lost hearts. BLUE FIRE TYPE : Aid. HOW TO GET: Ice Cavern, shops. USAGE : N/A USE : Use to melt red ice. DUNGEON STUFF SMALL KEY TYPE : Aid. HOW TO GET: In dungeons. USAGE : N/A USE : Unlocks locked doors in dungeons. BIG (Boss, Master) KEY(A) TYPE : Aid. HOW TO GET: In dungeons. USAGE : N/A USE : Unlocks the boss door in a dungeon. DUNGEON MAP TYPE : Aid. HOW TO GET: In dungeons. USAGE : N/A USE : Displays all rooms in the dungeon you found it in. COMPASS TYPE : Aid. HOW TO GET: In dungeons. USAGE : N/A USE : Makes all dungeon chests visible on the dungeon map; also show�s Link�s current location and from where he entered the room. OTHER OCARINA OF TIME TYPE : Aid. HOW TO GET: "Given" by Princess Zelda. USAGE : N/A USE : Use this musical instrument to prove your connection with the Royal Family, warp to dungeons, etc... FAIRY OCARINA(Y) TYPE : Aid. HOW TO GET: Given to you by Saria. USAGE : N/A USE : Use this for the same purpose as the Ocarina of Time before you receive it. SPIRITUAL STONES(Y) TYPE : Aid. HOW TO GET: Clear Young Link dungeons, get the stones from the Deku Tree, Darunia, and Ruto. USAGE : N/A USE : Three of the keys needed to pass the Door of Time. MEDALLIONS(A) TYPE : Aid. HOW TO GET: Get from Sages in the Sacred Realm after clearing Adult Link temples. USAGE : N/A USE : After awakening a Sage, he/she will give you a medallion. At the end of the game the sages create a bridge giving Link access to Ganon�s Castle. They also help seal Ganon in the Evil Realm. HEART PIECE TYPE : Aid. HOW TO GET: All over Hyrule. USAGE : N/A USE : Collect four Heart Pieces to make a Heart Container and add one heart to your overall health meter. HEART CONTAINER TYPE : Aid. HOW TO GET: Boss spoil, Collect four Heart Pieces. USAGE : N/A USE : Adds one heart to your overall health meter. SKULLTULA TOKEN TYPE : Other. HOW TO GET: Gold Skulltula spoil, kill a Gold Skulltula and collect its token. USAGE : N/A USE : Tokens are used to keep track and prove of how many Gold Skulltulas you have destroyed. STONE OF AGONY TYPE : Aid. HOW TO GET: House of Skulltula, (Kill 20 Gold Skulltulas.) USAGE : N/A USE : Aids in finding secret areas that would otherwise be inaccessible. RUPEES TYPE : Aid (currency.) HOW TO GET: All over Hyrule (ex. In grass and pots.) USAGE : N/A USE : Use to buy items at stores and to play games. MAGIC BEAN(Y) TYPE : Aid. HOW TO GET: Buy from the guy in Zora�s River. USAGE : N/A USE : Plant the magic beans in the small patches of soft soil throughout Hyrule. In Adult Link�s time they will grow into plants that will carry Link to some nice stuff. HAPPY MASK SHOP MASKS(Y) TYPE : Other. HOW TO GET: Happy Mask Shop. USAGE : N/A USE : Sell these masks to people to ultimately obtain the Mask of Truth, among other masks. BIGGORON'S SWORD TRADE ROUTE ITEMS(A) TYPE : Other. HOW TO GET: Various locations. USAGE : N/A USE : Use these items in a trade route to obtain the Biggoron�s Sword. WEIRD EGG(Y) TYPE : Other. HOW TO GET: Given by Malon. USAGE : N/A USE : Hatches into a Cocco. COCCO(Y) TYPE : Aid. HOW TO GET: Hatches from Weird Egg given to you by Malon. USAGE : N/A USE : Use to wake Talon. ZELDA'S LETTER(Y) TYPE : Aid. HOW TO GET: Given by Zelda. USAGE : N/A USE : Show to Death Mountain gatekeeper to open the gate. GERUDO MEMBERSHIP CARD(A) TYPE : Aid. HOW TO GET: Save the carpenters in Gerudo�s Fortress. USAGE : N/A USE : Allows Link to make his way throughout Gerudo�s Fortress without being captured. .vi OCARINA SONGS The ocarina, Link�s musical instrument of choice, is used widely throughout OoT. There are several songs you learn throughout the game, each having its own specific use. The following is a list of every song learn-able in OoT, the C-Button notes required to play it, and a brief description of its use. KEY Where Learned: Where you learn the song. L= C left R= C right D= C down A= the A button Zelda�s Lullaby Where Learned: The Hyrule Castle Courtyard; Impa teaches it to you after you talk to Princess Zelda. L U R L U R Zelda�s Lullaby is Link�s main way of proving his connection to the Royal Family. It can also be used to summon Great Fairies and activate certain switches when played on or around a Triforce crest, among other things. You can also reform broken signs with this song. Saria�s Song Where Learned: Saria teaches it to you in the Sacred Forest Meadow. D R L D R L Link can use Saria�s Song to communicate telepathically with Saria. It can also be used to prove his connection with Saria. Epona�s Song Where Learned: Malon teaches it to you at Lon Lon Ranch. U L R U L R Link uses Epona�s Song to tame the timid horse, Epona. It can also be used to get milk from cows when played for one. Sun�s Song Where Learned: In the Royal Family's Tomb in the Kakariko Graveyard. R D U R D U This song can turn day to night and night to day in an instant. It is also useful for stunning redeads. Song of Storms Where Learned: Guru-Guru teaches it to you in the windmill in Kakariko Village. A D U A D U The Song of Storms makes it rain, simple as that. Though there really isn�t anything that overly stands out about the song, it is an essential part of Link�s quest. This song can make hidden grottos appear if played in the right spot. It also if an EXTREMELY useful tool in the Haunted Wasteland. (The lighting crashes give you a temporary source of light.) Song of Time Where Learned: Zelda teaches it to you just before pulling the Master Sword. R A D R A D This song allows Link to open the door of time with the help of the Ocarina of Time and the three Spiritual Stones. It can also move blue blocks that have the crest of the door of time on them. Minuet of Forest Where Learned: Sheik teaches you this song in the Sacred Forest Meadow. A U L R L R The Minuet of Forest allows you to warp to the Sacred Forest Meadow. Bolero of Fire Where Learned: Sheik teaches it to you in Death Mountain Crater. D A D A R D R D The Bolero of Fire allows you to warp to Death Mountain Crater. Serenade of Water Where Learned: Sheik teaches it to you in the Ice Cavern after getting the iron boots. A D R R L The Serenade of Water allows you to warp to Lake Hylia. Nocturne of Shadow Where Learned: Sheik teaches you this song in Kakariko Village. L R R A L R D The Nocturne of Shadow allows you to warp to an otherwise inaccessible part of the graveyard. Requiem of Spirit Where Learned: Sheik teaches it to you in the Desert Colossus. A D A R D A The Requiem of Spirit allows you to warp to the Desert Colossus. Prelude of Light Where Learned: Sheik teaches you this song in the Temple of Time. U R U R L U The Prelude of Light allows you to warp to the Temple of Time. Scarecrow's Song Where Learned: You teach it to the scarecrow's at Lake Hylia. Its up to you! =) Playing the scarecrow's song makes a scarecrow appear if played in the spot. .vii Shops The following is an inventory and price list of Hyrule's shops. KOKIRI SHOP Recovery Heart Price: 10 rupees Arrows [10 Pieces] Price: 20 rupees Arrows [30 Pieces] Price: 60 rupees Deku Seeds [30 Pieces] Price: 30 rupees Deku Nuts [5 Pieces ] Price: 15 rupees Deku Stick [1 Piece ] Price: 10 rupees Deku Shield Price: 40 rupees Deku Nuts [10 Pieces] Price: 30 rupees BAZAAR [MARKET] Young Link Arrows [30 Pieces] Price: 60 rupees Arrows [50 Pieces] Price: 90 rupees Deku Stick [1 Piece ] Price: 10 rupees Arrows [10 Pieces] Price: 20 rupees Bombs [5 Pieces ] Price: 35 rupees Recovery Heart Price: 10 rupees Hylian Shield Price: 80 rupees Deku Nuts [5 Pieces ] Price: 15 rupees POTION SHOP [MARKET] Young Link Fish Price: 200 rupees Bottle Bug Price: 50 rupees Poe Price: 30 rupees Deku Nuts [5 Pieces ] Price: 15 rupees Blue Fire Price: 300 rupees Fairy�s Spirit Price: 50 rupees Green Potion Price: 30 rupees Red Potion Price: 30 rupees GORON SHOP Recovery Heart Price: 10 rupees Recovery Heart Price: 10 rupees Red Potion Price: 40 rupees Goron Tunic Price: 200 rupees Bombs [10 Pieces] Price: 50 rupees Bombs [30 Pieces] Price: 120 rupees Bombs [5 Pieces ] Price: 25 rupees Bombs [20 Pieces] Price: 80 rupees ZORA SHOP Red Potion Price: 50 rupees Arrows [50 Pieces] Price: 90 rupees Fish Price: 200 rupees Deku Nuts [5 Pieces ] Price: 15 rupees Arrows [10 Pieces] Price: 20 rupees Arrows [30 Pieces] Price: 60 rupees Zora Tunic Price: 300 rupees Recovery Heart Price: 10 rupees BAZAAR [KAKARIKO VILLAGE] Adult Link Arrows [30 Pieces] Price: 60 rupees Arrows [50 Pieces] Price: 90 rupees Deku Stick [1 Piece ] Price: 10 rupees Arrows [10 Pieces] Price: 20 rupees Bombs [5 Pieces ] Price: 35 rupees Recovery Heart Price: 10 rupees Hylian Shield Price: 80 rupees Deku Nuts [5 Pieces ] Price: 15 rupees POTION SHOP [KAKARIKO VILLAGE] Adult Link Fish Price: 200 rupees Bottle Bug Price: 50 rupees Poe Price: 30 rupees Deku Nuts [5 Pieces ] Price: 15 rupees Blue Fire Price: 300 rupees Fairy�s Spirit Price: 50 rupees Green Potion Price: 30 rupees Red Potion Price: 30 rupees HAG�S POTION SHOP Ultimate Potion Price: 100 rupees .viii FISHING! THE FISHING POND In Lake Hylia there is a building called the Fishing Pond. It�s a nice little place where Link can unwind from his heroic lifestyle and simply catch some fish...that are as big as he is. To find the biggest fish as either Adult, or Young Link you chiefly want to keep to the stalks in the shallow water in the far right-hand side of the pond, and the submerged log in the center. The fish that hangs out by the log in the center of the pond is big enough to get you both the Piece of Heart as Young Link and the Golden Scale as Adult Link if caught. FISHING CONTROLS Joystick: Down on the Joystick(With A): Set Hook/Jerk Lure (When reeling) A Button: Reel/Set Hook, (With Down on the Joystick) B Button: Cast/Jerk Lure (When reeling) Z Button: Moves Camera when reeling. TECHNIQUES When fishing use Navi to Z-Target a fish for more accurate casting. Don�t be afraid to get your feet wet; you can still cast your rod so long as your not floating in the water or completely submerged with the Iron Boots. Its easier to catch fish the closer you are to them. =) Jerk your lure around a bit and tease the fish. Typically the bigger fish are really opportunistic. Don�t reel too fast. Let the lure sit still for a moment then jerk it forward suddenly. Be really random. The fish will follow your lure right up until it leaves the water; if you�re really good you can get the fish to bite when its only a few feet away from you so you can just lift it right out of the water. THE SINKING LURE The Sinking Lure allows you to gain access to deeper parts of the pond, and it is also the only way to catch the Hylian Loach. (For more information on the Loach see the next paragraph.) Finding the Sinking Lure can be a pain sometimes. Its located in a random spot in the pond. (ie. It wont be in the same spot in everybody�s file.) The Sinking Lure can only first be found as Adult Link after you�ve caught a fish 15 pounds or bigger. Equip the Iron Boots when searching for the Sinking Lure. Roll around underwater around and on top of the submerged log in the center of the pond, and around the rocky areas and grass stalks around the shore. I can�t really help you too much with this one, you�ll find it eventually. THE HYLIAN LOACH Catching the Loach is a pain in the butt, to put it simply. There are variables that all play a roll in whether or not the Hylian Loach will even pay you a visit during your fishing trip.As with real-life fishing, the time of day and weather play a factor in your odds of spotting the fabled fish. To make the weather most favorable, you can play the Sun�s Song before you enter (as you can�t use items when in the pond), or just wait until its either very early morning or night. Playing the Song of Storms does NOT make it rain inside the Fishing Pond. (Though it IS possible for it to rain inside the Pond, there�s no way of controlling when it does.) Once you�ve got your rod and the Sinking Lure, sink to the bottom of the pond with the Iron Boots and run about the submerged log in the middle of the pond. If its there, You should see a strange-looking, eel-like fish down here. That is the Hylian Loach. Stand on top of the log in the middle of the pond when fishing for the Loach. Every once in a while the Loach will come up for air; this is the only time you can Z-Target it, but since it only stays up for a second or two, don�t bother with that. Okay, with that said, once your on the log, with the Sinking Lure, cast it so its right in front of the Loach�s face. Now wait until it goes up for air. If you�re lucky, the Loach will see your lure when it goes up for air and will grab it. The Hylian Loach weighs in at anywhere from 30-35 pounds. ...No, you don�t get the Triforce for catching the Loach, just 50 rupees. A CAPTAIN�S HAT As you may have noticed, the guy who owns the Fishing Pond is wearing a white captain�s hat during Adult Link�s time. If you�re getting a little bored of fishing, but you just can�t get enough of how cool Link looks with a fishing rod in his hand, there�s still hope for you. It is possible to remove his hat with your lure ...And it makes him really mad, which makes it quite fun. With either fishing lure, backpedal right along the shore of the pond. Stop once you�re a pretty good distance away from the sign with the rules on it. You should also be pretty close to the shore, but not in the water. Once you position yourself roughly at this pont, cast your lure at him and it�ll take his hat right off. (It may take you a few tries to get right into the spot I�m talking about, but just keep trying and you�ll get it.) The hat will stay attached to your hook. You can run around with it like a moron, or even cast it out into the pond and use it like a lure After a while the hat will come off though and you�ll owe him 50 rupees. (I always plan stuff like this though. I make sure I don�t have the amount of money that he is going to be asking me for.) lol You can also be a good boy and give his hat back to avoid the fine altogether. .ix GLITCHES AND MISC. NOTE: The following is a list of every glitch that I've found at least some-what conceivably possible in OoT. I have NOT preformed every one of the following glitches myself. They are simply all of the glitches that I've heard of over the last eight or so years. So if you cannot get a glitch to work properly feel free to email, but I may or may not be able to help. (If you cannot get a glitch to work, keep in mind that some of these glitches can only be done in certain versions of Ocarina of Time. Ex. The original for N64 compared to OoT/MQ for GCN). Have fun trying some of these out. BOTTLES, ANYONE? First find something to catch in a bottle. Now equip a bottle to one of the C Buttons and press that C Button so Link swings the bottle. Pause the game WHILE Link�s in mid-swing and replace the bottle that you�re currently using with another item (Make sure that the bottle�s on longer on any of the C Buttons). Now un-pause the game. You�ll catch whatever you were about to catch in the bottle, but whatever item you replaced the bottle with on the C Button will be replaced by another bottle with what you caught in it. (Do at your own risk as you may not be able to get your item back; the Claim Check is recommended for this glitch). GOLD SKULLTULA HUNTING MADE EASY Sneak into Hyrule Castle and jump in the moat. Float down the moat until you reach the corner where you get out. There is a tree in the corner here. Play the Song of Storms to reveal a grotto, (You need the Stone of Agony) jump down the hole. Bomb the bombable walls here until you find a Gold Skulltula on the wall. Kill the Gold Skulltula so only to token remains. Now step back so you�re right next to the mirror thingy that you leave by. Now take out the boomerang and throw it at the token, as soon as it grabs the token, step back into the mirror thing. If done right you should have a Gold Skulltula token added to your total. When you go back down the grotto the Gold Skulltula will still be there on the wall; repeat as many times as you want. CAVALRY MAN This glitch allows you to use any item while on Epona. During the fight with Ganon there will be a point where he knocks the Master Sword from your hand. When this happens, save your file and reset the game. Once you�re in your file again, the B Button should have nothing on it and the Master Sword should be gone. Now you can get on Epona and use different C Items while riding her. You don�t lose the Master Sword by doing this, simply Equip another sword or go back in time. PHANTOM DISMOUNT Find a wall while on Epona and get the left side of your horse�s body as close to the wall as possible. Now Press the A Button to get off; when you get off Epona you should jump through the wall. THE TRUTH IS FREE There is a way to use the Lens of Truth without depleting magic power. Simply play the Song of Storms, then right after you regain control of Link take out the Lens of Truth. The white line around your magic meter that shows that you�re using it should not be flashing, thus not depleting your magic power. THE MASTER STICK Take out a Deku Stick and get up onto a ledge that�s in jumping distance to another ledge. (The little flights of stairs in Kakariko Village work well). Jump off the ledge and jump-attack with the Deku Stick so it hits the ledge that your next to. The stick will break in half, but still be in Young Link�s hands. You can use the broken Deku Stick as a weapon, (that I believe is equal in power to the Master Sword). You will lose the stick once you put it away or draw another weapon, though. �RANG-BANGER I�m not too sure how well known this glitch is, but I�ve got it to happen for me once. Get on the pillar in the water in Zora�s River, (The one that�s right next to the one with the heart piece on it) as Young Link and take out the boomerang. Toss the boomerang at the heart piece while standing really close to the edge of the pillar. Once the boomerang gets back to you, the heart piece should drop down into the water. If it lands close enough to the pillar its impossible to pick up the heart piece, you�ll just swim right through it. (Its not dangerous though, as if you alter the position of a heart piece then leave the area it will reset). The COW "Upgrade" I'm not sure why you'd want to do this, but it is possible to get a cow in your treehouse in Kokiri Forest. Simply go to Lon Lon Ranch as Adult Link AFTER you got Epona. Talk to Malon who's standing in front of the corral and agree to her race around the corral. You'll have to, as I just said, race around the corral, jumping fences as you go. -Timing as key here; you don't want to be left with no carrots just before you have to jump a big fence. (NOTE: You don't need to be going fast to jump the low fences.) If, and only if you beat Malon's record of 2:00:00 you will get a cow delivered to your treehouse. Kinda stupid, huh? I thought so. Buut, so is the life of the nerdy perfect-file getter. lol The Forest Stage There is a grotto in the Lost Woods that's full of Deku Scrubs and if you show them the right stuff you're sure to get something good. So where is this grotto, you ask? After entering the Lost Woods go: Right, left, right, left, left. Here you will see some butterflies flying about, run around them and you'll find the grotto. Deku Stick Upgrade: Bring the Skull Mask to the Dekus and talk to them while wearing it and they'll give you the upgrade. Deku Nut Upgrade: Bring the Mask of Truth to the Dekus and talk to them while wearing it and they'll give you the upgrade. .x LEAGAL INFO The contents of this document in its entirety are copyrighted � 2007-2009 Devon Aprile, all rights reserved. I am not in any way associated with the creation of the Zelda series or with Nintendo. All trademarked and copyrighted titles used in this document are solely property of Nintendo. This walkthrough may not be used on any website unless written consent is given by the author. .xi ABOUT ME/CLOSING My name is Devon Aprile and I�m the author of this walkthrough. 8) First, I would like to say that though I�m SO glad its finally finished, I had a blast writing this thing. By no means is this going to be my last walkthrough as I have already started an in-depth walkthrough like this one for A Link To The Past. (ALTTP). I also have plans for writing walkthroughs for other Zelda games such as: Majora�s Mask and The Wind Waker. I might even write one for Twilight Princess sometime down the road. *Gets little Zelda-nerd shivers* O.O (I wrote that before Twilight Princess came out lol) But yes, about me; I�m 19 years old and I live in Massachusetts. I�m at a kinda strange point in my life. I graduated from highschool about a year and a half ago and I tried college and I didn�t really go with it too much. I�m going to be moving out of the house that I�ve lived in for nearly my whole life soon because my mom is moving to Maine. What else... I LOVE music, even more than I love Zelda. I�m into hard rock and metal of any sort mostly, but I�ll listen to anything so long as its not country/rap. I am somewhat of a musician, too. I�ve been playing the drums for about four years, and the guitar for about two. I also have interest in learning bass guitar and rekindling my childhood affair with the piano. Well, I suppose I�m not too interesting a person after all...But I must say, discovering walkthrough writing was the, lets see....probably 4th or 5th best thing that�s ever happened to me. ...That's not bad, huh? lol Super-Special-Mega Awesome-Ultra Cool thanks goes out to Katie, thanks so much for reading this thing, and for the tips. My mom, for letting me use all that paper and black ink...and letting me live, of course. Nintendo and the Zelda Series, Thank you for being the Best. Series. Ever. THANKS!!!