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Ocarina of Time

by mz44_d

              ~  OCARINA OF TIME  ~
                        
     AN IN-DEPTH WALKTHROUGH BY: DEVON APRILE
                             
             � DevonAprile 2007-2010
 



TABLE OF CONTENTS----------------------------|-OPENING STUFF
                                             |
.i     Opening & More                        |
.ii    Story                                 |
.iii   Controls (N64/GCN)                    |
       --------------------------------------|-MAIN WALKTHROUGH (YOUNG LINK)
.i     A Quest Begins                        |
.ii    Inside The Deku Tree                  |
.iii   Meeting Your Fate                     | 
.iv    Saria's Song                          |
.v     A Village & Its Graveyard             |
.vi    Death Mountain-Man                    |
.vii   Dodongo's Cavern                      |
.viii  Collecting Power-Ups                  |
.ix    Country Livin'                        |
.x     A Royal Entree                        |
.xi    Inside Jabu-Jabu's Belly              |
.xii   Collecting Power-Ups                  |
.xiii  The Temple of Time                    |
       --------------------------------------|-MAIN WALKTHROUGH (ADULT LINK)
.i     Before The Forest Temple              | 
.ii    Forest Temple                         |
.iii   Before The Fire Temple                |
.iv    Fire Temple                           |
.v     Before The Ice Cavern                 |
.vi    Mini Dungeon, Ice Cavern              |
.vii   Before The Water Temple               |
.viii  Water Temple                          |
.ix    Before The Well                       |
.x     Mini Dungeon, Bottom of the Well      |
.xi    Before The Shadow Temple              |
.xii   Shadow Temple                         |
.xiii  Gerudo Valley/Gerudo Fortress         |
.xiv   Before The Spirit Temple              |
.xv    Spirit Temple (Young Link)            |
.xvi   Before The Spirit Temple (Adult Link) |    
.xvii  Spirit Temple (Adult Link)            |
.xviii Before Ganon's Castle                 |
.xix   Ganon's Castle                        |
.xx    Ganon's Tower                         |
       --------------------------------------|-SUBWALKTHROUGHS
.i     Happy Mask Walkthrough                |
.ii    Bean Bed Locations                    |
.iii   Biggoron's Sword Trade Route          |
.iv    Big Poe Locations                     |
.v     Gerudo's Training Ground              |
       --------------------------------------|-GLOSSARIES & MISC.
.i     Boss Strategy                         |
.ii    Enemies                               |
.iii   Gold Skulltula Glossary               |
.iv    Piece of Heart Glossary               |
.v     Items Glossary                        |
.vi    Ocarina Songs                         |
.vii   Shops                                 |
.viii  Fishing!                              |
.ix    Glitches and Misc.                    |
.x     Legal Info.                           |
.xi    About Me/Closing                      |
                                             |
       --------------------------------------|






i. OPENING & MORE! 

I'll just start by saying that this is in fact my first walkthrough. I know 
Ocarina of Time is ten years old now...which makes me feel...well, old. lol 
But to put it simply it has been my favorite game throughout the years and I 
have spent vast majorities of probably too many of my summer vacations playing 
this game among others. I figured that I'm probably getting a little too old 
for those binge-Zelda trips, so I decided to do something a little more 
professional instead. I am writing this walkthrough for my own enjoyment and as 
a way to pay tribute to what is, im my opinion, the greatest video game ever to 
grace the gaming world. But then again, I am a bit bias... If anyone wishes 
to use this walkthrough you have my undying appreciation. 

Some notes on this walkthrough: 

I wrote this walkthrough in such a way that someone who's completely new to OoT 
can understand and get a feel for the typical puzzles and overly simple tricks 
that one tends to encounter in every Zelda game. The beginning of this 
walkthrough is done in greater detail. (ex. explaining in great detail how to 
light a Deku Stick with a torch light another, unlit torch). The walkthrough in 
its entirety isn't so tedious, as one who follows my guide from the start will 
quickly get a grasp for the game and not need the explaining. All 100 Gold 
Skulltulas and 36 Pieces of Heart are built into the main walkthrough. 
There are also Gold Skulltula and Heart Piece glossaries, among others, as 
other sections of this walkthrough. If you follow this guide start to finish 
you will have every item, Gold Skulltula, Heart Piece, and upgrade this game 
has to offer. 
 
A note on "DDR:"

No, this is not the "DDR" that some of you may be thinking of. This stands for 
"D ungeon D ifficulty R Rating". I kinda enjoy rating things... 
So, I rate, by my opinion, each dungeon/mini-dungeon's difficulty out of five. 
(five "X's" being the most difficult, one "x" being the least.) 
(UPPERCASE)X= 1 whole.(lowercase)x= 1/2 



VERSION HISTORY -(or the amazing story of how this walkthrough came to be). 

v1. Sometime in 2006: Began writing walkthrough. 
v2. About 6 months later: Finished walkthrough. 
v3. Walkthrough rejected by Gamefaqs due to exceeded margins. ...lots of them. 
v4. Will broken. Left walkthrough for dead for about a year. 
v5. Sometime in late 2007: got bored, decided to start margining walkthrough. 
v6. About a month later: Walkthrough is finished.   
 

		-Enjoy





.ii STORY

The Story As I've known it... 

Long ago, before life existed, three golden goddesses� descended from the      
heavens and created the land of Hyrule. Din, goddess of Power, with her strong, 
flaming arms formed and shaped the earth. Nayru, goddess of Wisdom, colored the 
blue sky and gave order to the land. And Farore, goddess of Courage, created
all living things that would respect and uphold the law. And so it was to be
that the Golden Power, the Triforce, was created at the Goddesses� departure. 
Each sacred triangle holding the power and essence of each Goddess. 
The Temple of Time was constructed by the ancient sages in order to protect 
the Triforce from those with tainted hearts. As the power of the Triforce was 
so omnipotent that he who simply discovered it would have limitless power 
and the world transformed into his heart�s desire. So the Triforce rested deep 
in the Temple of Time within the Sacred Realm away from the hearts of men only 
to pass into legend... 
Many years later, in the days of a great war there was a widowed and gravely
injured Hylian mother. With no place else to turn, she traveled to the 
forbidden wood of the Kokiri Forest who�s lands were safeguarded by
the guardian spirit, the Great Deku Tree. This ancient spirit saw something
powerful and righteous in the baby and chose to take him under his wing and
raise him as a Kokiri. The baby�s mother who he was never to know passed 
away shortly after. The baby grew into a young boy and found lasting
friendship in the Kokiri girl, Saria. As time passed in the forest many of 
the Kokiri children (who never age past the age of seven years) 
began to see Link as the �Boy without a fairy.�As it is Kokiri custom to 
have a fairy come to you to be your guardian spirit. But because of the 
boy�s Hylian heritage, he grew up past his friends and a fairy never came 
to him, until one day... 
The air was cold and dank as rain pelted from the sky and thunder rolled high 
away in the distance. There was terror in the boy�s heart as bolts of lightning
shown in his eyes. �Where am I?� He thought frantically as he tried with no 
avail to gather his wits. Suddenly his attention was brought before him as the
piercing clanking of steel rings rose in shrill pitch above the thunder.
A drawbridge was lowering before him and almost before it could rest upon the 
sodden ground a white horse bolted over the slippery bridge past him. 
He stood in awe as he tried to make out the figures that rode away into the 
darkness when suddenly an unexplainable and sudden fear gripped him like an icy
wind upon the back of his neck. He turned round to see a massive black and
armored steed standing frighteningly before him...





.iii CONTROLS  

(N64) CONTROLS 


                                                                       
MOVEMENTS 

WALK    : Slightly move analog stick.

RUN     : Tilt analog stick fully.

ATTACK  : Press the A button while running.

STRAFE  : Tilt the analog stick left or right. (While Z-Targeted.)

SIDESTEP: Tilt the analog stick left or right and press A (While Z-Targeted.)

BACKFLIP: Tilt the analog stick back then press A (While Z-Targeted.)



SWORDPLAY 

SWORD SLASH        : Press the B button.

STAB               : Tilt the analog stick forward and press the B button 

(While Z-Targeted)(Tap B three times while doing this to preform a vertical 
slash as a combo.) 
STAB WITH SHIELD   : Press the R button to put up your shield then tap the 
B button.

JUMP ATTACK        : Press the A button when sword is out. (While Z-Targeted.)

(Weak)SPIN ATTACK  : Press and hold the B button until a blue aura appears 
around your sword, then release B. Or Rotate analog stick rapidly while 
pressing B. 

(Strong)SPIN ATTACK: Press and hold the B button until a orange aura appears 
around your sword, then release B. 

Z-TARGET           : Press the Z Button while near an enemy or specific 
object.



D-Fence 

KNEELING WITH SHIELD: Press and hold the R button.

HOLD SHIELD UP      : Press and hold the R button while Z-Targeting. 


USING C ITMES      : Press C left, right, down. 

TALK TO NAVI       : Press C up. (When the C up icon is flashing.) 

FIRST PERSON CAMERA: Press C up. (When Navi doesn't have something to say.)

PLAY THE OCARINA   : Use C up, down, left,  right, (and A) to preform 
individual notes. 



OTHER

THE ACTION ICON            : The A button. A word will appear on the A 
button at the top of your screen, press the A button to preform that action.
(ex. pushing/pulling blocks.) (A button is also used to advance text while 
talking to people.) 

PICKING UP/DROPPING ITEMS  : Walk up to an object and press the A button. 
                             (Watch the Action Icon.)

PUSH/PULL                  : Press the A button and push the analog stick 
                             either forward or back.

SHOW/HIDE MAP              : D-Pad. 

PAUSE GAME/VIEW SUBSCREENS : Start button.



GCN CONTROLS 

ALL SAME AS N64 SAVE THE FOLLOWING:

USING C ITEMS      : C-stick, X button Y button or Z button. 

PLAY THE OCARNIA   : C-stick X button Y button or Z button (and A) 

TALK TO NAVI       : Up on the C-stick. 

FIRST PERSON CAMERA: Up on the 
C-stick (When Navi doesn't have something to say.) 

Z-TARGETING        : Is now preformed with the L button. ("L-Targeting") 




THE WALKTHROUGH




.i A Quest Begins 

New Stuff: Kokiri Sword, Deku Shield, Deku Stick
Gold Skulltulas: 0 [000]	                 
Heart Pieces   : 0 [00]   



Kokiri Forest
  
After meeting your partner, Navi you will finally have control over Link. 
Congratulations! You�ve just began one of the best video games of all time. =) 
When you exit your treehouse you will be greeted by the Kokiri, Saria.
Climb down, (or jump off) the ladder to meet her. (You don�t have to talk to 
Saria, though I think you�re supposed to...) So either talk to your friend, 
or not. We�ve got more important matters to attend anyway. As you may have 
guessed, and as my header so prominently points out We�re in the Kokiri Forest. 
Shortly Navi is going to start asking you what the heck you�re doing, 
but ignore her. (Something all seasoned Zelda gamers have acquired a taste for)
Because we can�t do anything until we get a couple items first. From your 
treehouse, follow the dirt path straight, then hang a left. 
Keep running this way until you see a girl. Take another left here. 
Make your way up the small hill to a fenced-in area. Here you should notice a 
boy shadowboxing at the end of the fence maze thingy. He will teach you about 
strafing, back flips, etc...(For more information on this please consult the 
�Controls� section of my guide). Anyway, by this dude you should see a small 
hole in the stone wall. Its called �The Hole of I�. 
...I really couldn�t tell ya what that�s about, but we�re going through 
nonetheless. Once through the hole you will be in a small maze. 
Watch out though, as there is a boulder patrolling this area looking 
to flatten you. With only 3 hearts...yeah, lets not take any chances. 
It really does tend to spoil the game when you die within the first five 
minutes. Anyway, take a left into the maze and you should see a patch of grass, 
run through the grass and take another left. Once you reach the end of this
path, take a right. You should now only be feet away from a large chest resting 
on a tree stump. Approach the chest and press the A button. You got the 
[KOKIRI SWORD], congratulations. Once you have the new weapon,pause your game 
and equip it. (The equipment subscreen). I always forget to equip the sword, 
and youget royally nagged at if you�re not properly equipt. Okay, with the 
Kokiri Sword now in our possession we can exit back through the �Hole of I�.
Our next focus is obtaining the Deku Shield.Unlike the sword, this wooden 
piece of crap costs money...40 rupees to be exact. With the sword we can now 
cut the tufts of grass scattered about the forest, and the rest of Hyrule for 
that matter. Don�t ask me why, but the grass is a great place to find money and
other useful items. Now, the best way to go about obtaining these rupees
is by...Why stealing them of course! Still at the fenced in area, run back 
down the hill and into the house that�s right in front of you. 
There are four chests in the house of Mido, the �boss� of the Kokiri.
-He doesn�t like you too much anyway, so don�t feel bad about stealing his 
stuff.So after claiming the 11 rupees and recovery heart, exit and take a 
sharp left.You should now be heading towards a small pond with three blocks 
just sorta floating there. Skip across these blocks without falling into the 
water, and get 5 rupees. Sweet. After you skip merrily over the pond, you�ll
be in front of another little tree stump house. Go inside and you�ll find and 
invisible 5 rupees concealed to the right of the counter, and also so the 
�skipping over blocks=5 rupees� thing resets when you leave.
Yes, there it is! The Deku Shield. But hold the phone, we most likely don�t 
have the funds yet, right? ...If you do, awesome, just buy it now. 
Anyway, head back outside and skip over the blocks again. Keep skipping and 
loitering about the store until you�ve got at least 40 rupees to your name. 
Once you buy the [DEKU SHIELD], equip it and exit the store.From there head 
left though the water. And on the other side you�ll meet
Mido. Charming, isn�t he? Since we�re properly equip, he�ll have no choice but 
to let you pass. Head down the corridor avoiding, (or killing) plant enemies 
called Deku Babas. If you kill one of these, you'll get a new item called the
[DEKU STICK]. This is a short-range weapon like the sword; it has other uses 
that I'll get into shohrtly. Once finished, continue on and meet the Deku Tree.
Once he�s through talking, he�ll open his wonderful tree mouth, and that�s
your cue. Welcome to dungeon #1.  


                               
.ii Inside The Deku Tree      DDR: x//XXXXX 
                               
New Stuff: Deku Nut, Fairy Slingshot, Heart
Container, Kokiri Emerald 
Gold Skulltulas: 3 [003]
Heart Pieces:    0 [00]					     	   

Upon entering, you will find yourself in the main room of the Deku Tree 
Dungeon. In the middle of this tall room you should notice a hole in the 
floor covered in spider webs that is loosely surrounded by Deku Babas. 
These Deku Babas a slightly diffrent than the ones we saw before. 
These can lunge at you, its no big deal though,just keep your distance. 
Kill a Deku Baba while its sprawled out at you and you'll get some [DEKU NUTS]. 
Now look to the left part of this room by where you came in. 
You should see a ladder leading to the next level of this room. 
Climb it, then run around the spiral path, ascending the room as you do so.
Once around the room you�ll run into a large chest and some annoying spider
enemies called Skullwalltulas hanging out on a large patch of vines.
There�s nothing we can do as far as climbing this wall at the moment,
so open the chest sitting in front of you. Open it and grab the [DUNGEON MAP].
Now that we have the map, our only other option is to head right. 
Continuing on the ascending circular path and you�ll come to a gap, leap over 
it to a door, go through.

Once though the door, it will lock behind you and you will be confronted by
a new enemy: the Deku Scrub. The strategy against the Deku Scrub is simple: 
using your shield, reflect the Deku Nuts he fires at you 
(Press R while Z-Targeting). Once you give him a dose of its own medicine, 
he�ll leap from his flower. He�s defenseless. Chase him down and it�ll beg for
its pathetic little life. It�ll tell you how you can absorb falls by pressing 
up on the joystick. Its actually quite useful, and easily taken for granted.
Anyway, with the Scrub vanquished, the doors will unlock. Head through the 
unlocked door on the other side of this room. 

This room is quite interesting. There is a large chest resting on the ledge 
opposite you. There is also a large brown block suspended in mid air which can 
be used to leap across the room. But, it will collapse once you do so. 
So instead, jump to the ground and climb the vines leading to the chest. 
Open the chest to reveal the [FAIRY SLINGSHOT]. With the Slingshot in hand, 
we can now exit this room via the suspended block. (If you used the block to 
get across originally, don�t worry. There is a ladder that can be shot down
with the slingshot above the doorway which we came in). 
Either way, head back out the only door in this room and make your way back to 
the main room. 

With the Slingshot we can kill those pesky Skullwalltulas by where we got the
Map and climb the wall without being ambushed. Once you kill the three 
Skullwalltulas, climb the vines up toward the right side of the room. 
Once you�ve reached the top, continue heading right until you run out of vines. 
Jump off. We�re now on the highest floor of this dungeon.There is a large 
circular curtain of spider webs in front of you. Several gaps can be seen in 
the spider web which are guarded by similar spider enemies called Skulltulas. 
Ignore them for now though and head through the only door on this floor. 

Once again the door will lock behind you. And as with the Slingshot, you�ll 
see a chest staring at you from across a gap. To your right there is a 
golden switch. Step on it to activate three platforms in the center 
of the room. Carefully leap across these platforms to the chest.
(If you fall off there are some vines you can climb to access the switch again.
You are timed with the switch so wait for the platforms to reset before trying
again). Now that you�ve obtained the [COMPASS], make your way back to the 
other end of the room and climb the vines to get back on the ledge. 
But before heading back to the main room you�ll notice an alcove on the left
wall of this room. Hit the switch again to raise the platforms.
Leap across the platforms again, and from the second one jump to the alcove.
Once here you�ll be ambushed by a Skulltula. (Maybe something I should have
mentioned earlier..?) =P Ignore it, or kill it by waiting for the creature 
to turn exposing its belly. In the alcove you�ll notice something new.
There is a different kind of spider scratching about the wall here.
This is a very special variation of the Skulltula species called the
Gold Skulltula. (For more information please consult the �Gold Skulltula�
section of my guide.) Hah, I love plugging my own walkthrough. lol Anyway! 
Kill the lil freak and collect its token for GOLD SKULLTULA [#001].
We�re done with this room now. Climb the vines...But wait! The door�s
still locked! Take out a Deku Stick. (If you don�t have one handy there�s
a willing donor in the form of a Deku Baba by the Compass chest on the
other side of this room). With Deku Stick in hand, run by the torch
burning in the corner of this room. This will set the Deku Stick aflame,
use this to light the torch opposite the lit one to unlock the door.
Exit the room. 

Back in the main room, find one of the breaks in the spider web �curtain� in 
the center of the room. A Skulltula will descend to meet you. 
Z-Target and shoot it twice with the Slingshot when it reveals its vulnerable 
underside. With the Skulltula gone, we�re now free to make a leap of faith.
Jump off the ledge and onto the spider webbing covering the hole in the floor
I mentioned earlier. This will collapse the webs, gaining you access to a new 
part of the dungeon. (If you miss you�ll have to climb this room again and 
maybe leap with a little more faith...) 

In this large room there are two Gold Skulltulas. Climb out of the deep water 
onto an underwater ledge. Look back at the direction in which you fell.
(At the vines that ascend back up to the main room.) There is a Gold Skulltula 
scratching away a little ways up on the lefthand side of the vines.
Shoot it twice with the Slingshot and climb the vines to collect 
GOLD SKULLTULA [#002]. Drop back down into the water and make your way to the 
underwater ledge. From there, leap up onto the ledge with the golden switch on 
your right. From here you can easily see a Gold Skulltula hanging out on the 
drainage vent to your right. Dispatch this one the same way as the last, 
then leap off the ledge toward the token to snag GOLD SKULLTULA [#003]. 
Now make your way back up onto the ledge and press the golden switch if you 
haven�t already. This will reveal a purdy golden torch. 
As we did to exit the room we got the Compass in, equip a Deku Stick and set 
it aflame with the torch. Now leap onto the underwater ledge.
(Be careful not to fall in the deep water, as it will put your Deku Stick out).
Then from here leap onto the only other assessable ledge in this room.
Behind a wall of spider webs at the other end of this ledge is a door.
-Run to the webs to burn them away and head through the door. 

Another Deku Scrub waits for you in this room. Use the same process as the 
first to quickly take care of it. Once again, it begs for you to spare it
in exchange for something �cool�. This Scrub however, does possess some useful 
information. It tells you the order in which you need to defeat his �brothers�
in order to gain access to the dungeon�s boss. This order is, 
incase you forget: 2, 3, 1. Once he runs away, look to the other door in this
room. Its barred, but notice the metallic diamond-shaped eye thingy
above the door. Like the golden ones, this is another kind of switch. 
Equip the slingshot and shoot the eye to open the door.

Hmm...This looks like a painful room! =) The rotating spiked bar doesn�t look 
too inviting, I know. But there is a way around it. Go to the left side of the 
room and head down the ramp into the water. Swim forwards and you should see a 
golden switch under the water underneath the spike-bar. Swim over the switch, 
and as I�m sure Navi just told you, press and hold A to dive. 
Once the switch is pressed, the water level will lower allowing you to pass 
safely underneath the spikes. Hurry back out of the water and leap onto the 
moving platform. Ride it to the other side of the room. 
On the other side, kill the Skulltula hanging in front of you. 
Notice the block to your left. Drag it underneath the door and leap onto it to 
exit this room.

The door locks behind you in this room. As you may have observed there is a lit 
torch, accompanied by two unlit ones. You know what to do, right? 
Once the torches are lit the doors will unlock. Head through the new door in 
this room.

STOP. You�ll immediately notice a Skulltula hanging in front of you...
backwards. Take out your slingshot and fire one into his belly. 
Like a...not very smart person, it�ll just spin around. Shoot him again. 
STOP...again. lol Look at the floor in the center of this room. Do not walk in 
the circle of dark soil, unless you want to be ambushed by ceiling dwelling 
Gohma Larva. ...And who wants that? If you do, by all means feel free to piss 
them off. (They will remain on the ceiling if you avoid this part of the room).
Once you�re through, light a Deku Stick and burn down the two spider web 
barriers in this room. One path reveals a solid wall and a Deku Baba. 
There�s nothing we can do here for quite a wile, so ignore it. 
The other barrier reveals a tunnel. Crawl thought it.

Sweet, we�re back in this room; but in a part that wasn�t accessible before. 
Do NOT jump off this ledge yet. First push the block off the ledge into the 
shallow water below. Now feel free to leap off. Jump off and pay a visit to the 
golden torch on the other side of this room. Light another Deku Stick and head
back the way you just came over the block. Notice the hole in the floor covered
in spider webs like the one in the main room? With your flaming Deku Stick
press �A� wile running on the webbing to set it on fire and burn it away.
You�ll find yourself plummeting down farther into the dungeon. 

You�re close to the boss now, real close. Swim out of this water and you�ll be 
confronted by three Deku Scrubs. These are the �brothers� the other scrub spoke
of. Remembering the order, reflect their shots back at them and they will be 
stunned. Once you hit the third one, their stupid little code will be broken. 
He�ll leap from his flower; track him down and he�ll unlock the door to the 
boss chamber. ...And tell you how to beat her. What a loyal servant. 

**See the Boss section of my guide for strategy against Queen Gohma**

Collect the [HEART CONTAINER] it leaves behind, and step into the blue light. 
After the Deku Tree gives you the [KOKIRI EMERALD] we�re finally good
to get out of this forest. 




.iii Meeting Your Fate 

New Stuff: Fairy Ocarina, Weird Egg, Zelda�s Letter, Zelda�s Lullaby  
Gold Skulltulas: 2 [005]                                              
Heart Pieces:    0 [00]                                              


With the Deku Tree dead, and your quest evident, it is now time to leave the 
forest. After being confronted by Mido, head all the way across to the other 
side of the Kokiri Forest. You should see a boy standing beside a tree-like
tunnel. Say goodbye to the Kokiri Forest. For a little while, anyway. 
Head on through. 
*Sniff* ...This part always gets to me......What are you looking at?! 


Hyrule Field

After receiving the [FAIRY OCARINA] from Saria, you�ll be in Hyrule Field. 
This massive area is the heart of the game. You will make many, many 
returns to this field throughout your quest, and some corners of it you might
never see. Basically, its quite large and important. Our first task here is to 
go to the massive castle in the northern distance. Hyrule Castle�s drawbridge 
raises at dusk, and it is difficult to reach the castle in the beginning of the 
game before then. If you don�t, you will have company in the form of the 
Stalchild. They are annoying little skeleton creatures that appear in unlimited 
numbers throughout Hyrule Field at night. They hate the light and disappear at 
the fist sign of it. They are quite easy to kill, two slashes with your sword 
will take care of the Stalchild. Either fight them until dawn, or if you really 
want to avoid them, hop into the castle�s moat and wait it out. 
Once morning comes, cross the drawbridge and enter Hyrule Castle Town. 


Market

Upon entering you�ll be in a narrow passageway viewed from above. 
To (Link�s) right is a door, go inside. Inside is a small chamber which holds
lots of pots, crates and a guard. Smash everything smash-able in this room for 
some extra rupees. In the crate to the right of the two beside the guard is 
GOLD SKULLTULA [#004]. (Smash open the crate by rolling into it.) Once you�ve 
snatched the token, head back outside. From here head the only other direction 
you can. Welcome to the bustling center of Hyrule Castle Town. For all its 
activity,there�s surprisingly little we can do here at the moment. Make your 
way around the well in the center of the Market until you run into a bouncy 
little red-headed girl. After Malon tells you her dad is still inside the 
castle, head down the brick path set behind her.

Hyrule Castle

The first thing to do here involves smashing yourself into a tree. ...For a 
Gold Skulltula, of course. =P Run toward the tree the owl was just perched on 
and roll into it revealing, GOLD SKULLTULA [#005]. After getting the token, 
head back into Market.*Whistles* *Nudge Nudge* (...Head back to Hyrule Castle)
Oh my god! Its Malon again! =D Run up to her and she�ll ask you to find her 
narcoleptic father, and give you the [WEIRD EGG]. Sweet, I know. Once you�ve 
gotthe egg, climb the vines behind her and get ready for some sweet 007 action.
Well, some non-PG13 007 action anyways. Okay, first things first. Once you�ve 
climbed the vines, run down the ledge to the edge of that white gate. 
Standing on top of the gate, you�ll see one guard right in front of you and 
another slightly to the right. Any guards from this point on WILL capture you 
and toss you out of the castle.Now leap off the gate. (On the otherwise 
inaccessible part, obviously). Now you�ll be on a path. Run up it a little 
ways until you see two more guards in the path (around the bend). 
Okay, see the sloping ground right in front of you? Slowly walk up it until 
you see the 2nd guard just above the edge. (The one slightly to the right while
on the gate). You can get fairly close to the two on the path while on the 
slope,so don�t worry too much. Once you feel like you�re good, walk up the 
slope passing between the 2nd guard and the two on the path.If you did this 
right, you should be in the clear. For now. If not, try, try again! 
Once you do make it, head diagonally through this little field. (Still being 
careful of the guards standing about, of course). After a bit you should see a 
dirt ledge with a patch of stones ascending its face. Climb up the stones and
head for the grey stone in front of you. (A Gossip Stone). Once you reach it,
take a right and leap off. From here, jump directly into the moat. Swim 
alongside the right edge of the moat until you reach a turn. Instead of 
continuing with the water flow, get out on a little wedge of land visible in 
the very corner and climb the ledge out of the moat.Once you�re on land again, 
run alongside the moat until you reach a sleeping man and some crates. 
Yes, this is Malon�s father. Whip out your now hatched chicken and wake him up.
(If your egg hasn�t hatched yet, wait until a day has passed.) Once Talon has 
stormed off, push one of his crates to just beyond where he was sleeping
and it will drop onto a lower platform. Then push the other on top of it.
Climb atop the crates, leap to the drainage hole and crawl through.
(NOTE: You can only enter the castle during the day. At night two guards are
keeping watch.) 

* Phase 1 *

The 1st phase is simple: One guard patrolling around a square shrub. Simply run
by when he�s on the opposite side of the shrub.

* Phase 2 *

The 2nd phase is the same as the 1st but with another guard and another 
obstacle. It may take a little while, but wait for both guards to meet 
in front of the water fountains. They will both eventually head up the fountains
and allow you to pass. 

* Phase 3 * 
...Phase 3 is practically the same as the 1st. Don�t let the steps or the rupees
 fool you. Just run by when the guard is walking along the backmost part of his 
path. 

* Phase 4 * 

Phase 4 his a bit tougher. Two guards around one obstacle. There really isn�t 
much strategy to be had here. Just remember that you can get fairly close to 
the guards without them seeing you, so long as you�re not facing them directly.
Just wait for both guards to be behind the statue if you can. 
Remember to stay out of their line of sight, and don�t get TOO close, and
you�ll be good.
 
* Phase 5 *

Okay. Two guards patrolling a long rectangle shaped shrub. The guards move 
faster here too, as it may seem.. And the camera angle sorta stinks. 
Basically, just wait for both guards to be somewhere at the far end of the 
shrub, then make your way onto the path. Wait for one of the guards to 
start heading back down the path toward you. When he does so head up the 
opposite way. (Be certain you�re out of the other guard�s sight too, before 
you make a break for it.) Run under the arch and into the courtyard.



The first and most important thing to do here, in my opinion, is to take out
 your slingshot and shooting the windows on your left and right. The left 
window...Yeeaah who ever that was just threw a bomb at you. The one on the 
right�s really cool though. Notice the pictures of Mario, Luigi, Peach, Yoshi, 
and Bowser hanging on the walls. =) You also get 20 rupees for shooting this 
window. =D ...Anyway, back to that whole advancing the plot thing. Go talk to 
the princess on the other end of the courtyard. After talking to Zelda and 
getting [ZELDA�S LETTER], her servant Impa will teach you [ZELDA�S LULLABY] on 
your new Ocarina, then escort you out of the castle. Once Impa vanishes, we�re 
going to head back to the Kokiri Forest, just for a moment. 
So from in front of the castle, head back down the way originally came. 
(Look at your map in the lower right hand corner, or press start to access 
the map if you lose your way.)




.iv Saria�s Song

New Stuff: Saria's Song
Gold Skulltulas: 1 [006]   
Heart Pieces:    0 [00]     
 

After entering the forest, run straight until you reach Mido�s house. 
(First one on the left). Then climb up onto the ledge behind his house. 
Head left until you see a higher ledge covered in vines. Climb the vines and 
head up the slope and go through the tree-tunnel and into the Lost Woods.


Lost Woods

Okay, first things first; you need your TV volume up for this. 
You�ll notice four tree-tunnels around you. As you pass by them the music will 
just sort of idle. Until you reach the one on the right. !! The music just got
much louder by this tunnel, right? That is the correct way. Keep listening to 
the tunnels in each area for the loud(er) music until you leave the woods. 

Sacred Forest Meadow 

Once you�ve made it through the woods, you�ll be staring down a large gate. 
Walk forward and you�ll be confronted by a new enemy: The Wolfos. This is one 
of the toughest enemies you will face as Young Link. As you would pretty much 
any other foe, Z-Target it. It�ll block most of your attacks, so get close to 
it and wait for it to strike at you. Its guard is down now and its attacks are 
slow. Hit it before it hits you. Once the Wolfos has been vanquished, the gate 
will lower, gaining you access to a maze full of Mad Scrubs. They�re just like 
Deku Scrubs except these can fire multiple Deku Nuts. ...And I suppose they�re 
a bit madder than their cousins. =P Anyway, the maze is pretty straightforward. 
Just follow the left, right, left pattern, killing Mad Scrubs as you go. 
(For further reference look at the map in the corner of your screen.) 
Once out of the maze head up the two flights of stairs...Once you�ve talked to 
Saria and learned [SARIA�S SONG], head back the way you came through the maze 
and back into the Lost Woods. 
The music has now returned to normal. Sweetness. Anyway, head through the 
tunnel on your right after talking to the owl. If you are in the Kokiri Forest 
at nighttime GOLD SKULLTULA [#006] is behind the �Know-it-all Brother�s� house.
(The one to the right of the fence in which we got the sword.) Besides that, 
there�s nothing else for us to do here for a bit, head out to Hyrule Field.




.v A Village and its Graveyard
    
New Stuff: Adult Wallet, Hylian Shield, Sun�s Song, Bottle   
Gold Skulltulas: 6 [012]
Heart Pieces:    1 [01] 					
 
Once in Hyrule Field go the same way you would from the exit of the forest as 
if you were going to the castle. You should see a small bridge not too far from
the castle. Cross over it and head for the large staircase in the rock that 
Impa pointed out earlier. Make sure its night when you head up the stairs. 
(What we need to do requires that its done at night......) o_o

Kakariko Village

Kakariko is an interesting place that serves many purposes throughout the game. 
But for right now its mainly just the way gateway to Death Mountain; it also 
holds some treasures that we�ll be picking up along the way. The first of this 
treasure is a mini goldmine of Gold Skulltula. Head straight forward from the 
way you came in and roll into the tree with the scary moping guy underneath it
for GOLD SKULLTULA [#007]. From here continue on straight until you see a small
staircase to your right. Head up the stairs and head behind the house right
next to you (This is the House of Skulltula for future reference.) On the side
of this house is GOLD SKULLTULA [#008]. Go back along the house, 
(The way you came), and you�ll see an unfinished building. Go around the 
foundation and climb the stairs. In the construction site on some bricks lies
GOLD SKULLTULA [#009]. Now look around until you see a tall lookout tower
thingy. (Facing Death Mountain). Head toward that and climb the steps before
it. GOLD SKULLTULA [#010] is crawling around way up on the ladder by the top 
of the tower. Shoot it twice with the slingshot and climb the ladder to claim 
its token. Just beyond the tower there are two houses up here just before Death
Mountain; behind the one on the left is GOLD SKULLTULA [#011]. Okay, now that
we�ve got 1/10th of Hyrule�s Gold Skulltula population under our belt, we�ve 
got to pay a visit to the House of Skulltula. (The house I just mentioned.) 
Inside the House of Skulltula is a bunch of spider-people...
And one normal one...?! Yes, there is a reason behind killing all those stupid 
spiders. These people have been cursed and one of these little spider dudes 
gets turned back to normal every 10 Gold Skulltulas you kill. 
By my count we should have eleven. Of course we�re not doing this out of the 
goodness of our heart containers. -Talk to the one normal kid to get the
[ADULT WALLET]. Now that we got our upgraded bling-bag,  we�ve got some good
ol� fashioned grave robbing to do. From this house, head back down the 
stairs and find the tree we knocked the Gold Skulltula from earlier.
Once there head straight up towards a well. Then from there take a right.
You should see a small sign, (Not the one in front of the well). Pointing 
to a narrow passageway. Head on down it.

Graveyard

Okay. Run forward into the graveyard to the fist row of tombstones. See the 
stone with the flowers in front of it? (The second one from the left). Go 
behind it, and as you would a block, pull it back. The grave has been opened, 
jump down. Here we have a small chest with a bombable wall behind it. 
Ignore the wall for now and open the chest for the [HYLIAN SHIELD].
Though the Hylian Shield is too heavy for Young Link to wield normally, it 
still serves as an adequate, fire-resistant defense. �Since we�re heading into 
an active volcano shortly, it�s a nice thing to have. =) With your new shield, 
exit the tomb via the mirror thingy on the ground behind you. From here, head 
farther into the graveyard until it begins to rain. At the furthest point is a 
large tombstone with two smaller ones on either side. The smaller graves belong 
to the Composer Brothers, Sharp and Flat. Reading their tombstones will cause 
their ghosts go appear. Rumble with the poes to hear their life stories. 
(When fighting poes do not Z-Target. When Z-Targeted they become invisible and 
quite impervious to your weapon systems 8D). Anyways, after you�re through with 
the ghosts, stand in front of the largest tombstone and play Zelda�s Lullaby. 
Boom. That was pretty cool, huh? �You guessed it; head down the hole. 
You�re now inside the Royal Family�s Tomb. Head down the ramp, before entering 
the room itself, stop. In this room there are a few bat enemies called Keese.
They�re small and easy to kill, yet quite annoying. Anyway, you need to kill 
all of them in this room to unlock the door on the other end of this room. 
Still in the corridor in which you entered by, look to the upper right-hand 
corner at the end of the hallway for a Keese. (If you can�t see it, move 
closer; Navi will fly to it and turn yellow.) Two more are located on either
side of the stairs that lead up to the barred door in front of you. The last 
Keese is perched in the middle of the right wall. (Facing the door). Its by the
only full-bodied skeleton in this room. Once you kill the final Keese the door
will unlock. Climb up the ridiculously huge stairs and go through the door.
From the narrow passageway you�re standing in you can see some pools of creepy,
steaming green liquid. ...Yeah, you�re gonna want to avoid those, though we
wont be going anywhere near them. Be very careful in this room of more than
just nasty green stuff, though. There are multiple zombie enemies in this 
room called Redeads.They are the toughest enemy you will face as Young Link. 
From the passage way you�re in, head left, staying as close to the wall as 
you can as you make your way across the room. Though the Redead is slow,
it uses its screech, or gaze, or whatever to make you quite terrified, 
apparently. Its annoying, I know. But you should be far enough away when 
you�re by the wall to snap out of it before it gets to you. Anyway, once 
through that part of the room, you�ll head into a small chamber with a 
tombstone. Run up to it and read the poem inscribed upon it.
Ooo, and look at that; some musical notes scribbled on the side there...
After learning the [SUN�S SONG] head back out the way you came, avoiding
the Redeads as you go. Yay! Its day now! Now what�s the next thing we do
you ask? Why play the Sun�s Song and make it night again of course. 
Standing before the Royal Family�s Tomb, head down the small slope 
and pull back the fourth tombstone from the left and jump down the hole. 
Here�s a small room with one of them friendly Redeads just hanging out 
here. We have to fight it now, so just run up to it and start hacking away. 
It will freeze you, but it moves really, really slow. You can only kill 
the Redead with your sword. So just keep on swingin� until it drops. 
(If it does grab you, tap A quickly to escape.) Once the Redead falls,
play the Sun�s Song to reveal a large chest with HEART PIECE [#01] inside.
After claiming the heart piece, leave the grave. Once outside the grave 
try your new Sun�s Song again to make it day.
-We�re done in the graveyard for now. Head on outta here.
Kakariko in the daytime, sweetness. The first thing you should notice is a
woman in distress. Have you no dignity?! Go over and see what�s up. Okay, 
so we�ve been demoted from saving Hyrule to rescuing chickens...
Alright, follow this step by step, FROM exiting the graveyard to find all
of the coccos scattered around the village.

#1. Right in front of you. You should see one hopping about between the 
entrance to the graveyard and the pen. Quickly grab it and toss it back in its
pen. 

#2. From the pen, head toward the well, then down the stairs. See the house 
right next to you on your right? There�s a crate by the very corner of this 
house. Roll into it to reveal a cocco. (Do not bring this one back to the pen 
yet. See #3.) 

#3. Still with cocco #2, head up onto the construction site. Up here you should
see a cocco just sorta chilling there by a fence. With cocco in hand, glide 
across the gap to its friend. Toss the one you�re holding off the ledge and 
grab the other. Bring #3 back to the pen. 

#4. Now head back and grab #2 again. (It should be somewhere around where you 
tossed it, and the house in which we found it by.) Once you have it, head up by 
the well and up a flight of stairs behind it. Once you reach the edge of the 
platform you should see two fences just in front of you. With the cocco, leap 
from the edge toward the smaller dark brown fence slightly to the left. This 
may take you a few tries but once cross, toss our good friend cocco #2 back
over the fence for safekeeping. Okay, now head down the stairs and turn the
corner back towards the gate-like fence, being careful not to fall down the
grotto as you do so. (The hole in the ground). There is cocco #4. Bring it up
the stairs and toss it over the fence along with #2. 

#5. Okay, head back down the stairs. Going back the way we just came, notice 
the ladder here. (There are two; the one closest to the fence-gate thingy.) 
Climb the ladder and right in front of you next to the windmill is cocco #5. 
Grab it and float to your left back to where we tossed the others. 
(At this point take cocco #�s 2, 4, and 5 back to the pen.) 

#6. Now head up by that lookout tower thing. (By the house we got a Gold 
Skulltula at.) And cocco #6 is there in plain sight between the two houses. 
�Back to the pen he goes.

#7. Okay. The final cocco is hanging out, plain as day by the entrance of the 
village. Grab it, bring it back to the pen and talk to the cocco lady to claim 
a [BOTTLE] for your prize.That was fun, huh? Now that our good deed for the 
day is completed head up behind the House of Skulltula. There is a small rock 
here, lift it up some bugs will crawl out. Take out your new bottle and catch
some then head to the graveyard. (NOTE: Whenever we use these bugs I want you 
to re-catch some of them when they�re crawling about the ground in front of you 
so you�ll always have some. We�re going to be using them a lot throughout the 
game and they�re just handy to have on you.) There is a little square patch of 
light soil up in the left hand corner just beyond the first row of graves. 
Let the bugs go there atop the soil patch and GOLD SKULLTULA [#012] will pop 
out. Now go back to Kakariko and head up by where that guard is guarding the 
gate. (Beyond the lookout tower thing where we got a Gold Skulltula.)
Show him the letter you got from Zelda and head on through.	



.vi Death Mountain-Man 

New Stuff: Goron�s Bracelet   
Gold Skulltulas: 1 [013]      
Heart Pieces:    0 [01]           


Death Mountain Trail 
 
Welcome to the foot of Death Mountain. This place isn�t nearly as scary as its 
name suggests. Okay, We�re going to follow this trail to its very end at Goron  
City. The trail is quite self-explanatory, just keep going up. Buut, I�ll 
loosely walk you through it anyway. Upon going a little ways forward, you�ll 
run into four super-annoying enemies called Tektites. Slash them twice with 
your sword, or ignore them if you wish and continue up the path. 
..Ooh, look at that pretty boulder. I wonder how that got there..? 
Anyway, turn the corner and keep heading up. (Be careful of the Goron casually 
making its way down the slope). Once you reach the end of the trail head into 
Goron City. 


Goron City

Okay, form where you are, drop all the way down to the bottommost floor. 
In front of one of the doors down here is a tan-colored carpet. Standing on it,
play Zelda�s Lullaby and the door will open, head through the tunnel and you'll 
end up in Darunia�s chamber. Listen to him complain for a bit, then whip out 
your ocarina and play him a tune in the key of Saria�s Song. ...Oh. My. God. 
I never get tired of that. Go Darunia, you sexy beast! ...Anyway, once he gives 
you the [GORON�S BRACELET] leave his chamber. Make your way up the numerous 
staircases and leave via where we fist came in. Once outside Goron City, head
over to that platform with the rock circle and take a slight right. 
You should see a cave-like area with a Goron and one of those Bomb Flowers 
Darunia was speaking of. With your new bracelet, pick up the Bomb Flower and 
hurl it over the edge where the fence is lower. (Your goal is to blow up that 
boulder below I mentioned earlier.) It may take you a few tries, but once you 
get it head back down the trail. Before you enter the cavern you�ll notice a 
patch of soft soil (its at the very mouth of the cave itself, before you 
enter the dungeon). Let some bugs go here and GOLD SKULLTULA [#013] will pop
out. After you get its token, head on in.




.vii Dodongo�s Cavern		DDR: X//XXXXX

New Stuff: Bomb Bag, Heart Container, Goron�s Ruby		     
Gold Skulltulas: 3 [016]					     
Heart Pieces:    0 [01]						      

Okay, to enter the dungeon grab a Bomb Flower on the left or right and blow up
the dark brown bombable wall in front of you. As with the tall room in the Deku
Tree, this is the main room of the dungeon. Head down the slope to your right 
and to your right is a tiny strip of non lava-engulfed land. Run along it until
the land widens out again. On the right wall there is a ladder, climb it. 
Grab the Bomb Flower up here and toss it at the rotating eye statue. That is a 
Beamos; if in close enough proximity it will fire a beam at you if it sees you. 
The only way to kill the Beamos is with bombs. If the bomb only causes its eye
to close, use another bomb to finish it off. Anyway, wait for the Bomb Flower 
to grow back and bomb the two bombable walls on either side of this ledge. 
Behind door #1...A Gossip Stone, awesome. The other bombable wall reveals a 
corridor; go through the corridor behind the bombable wall on the right-hand 
side.

There are several Baby Dodongos in this room. One sword slash will dispatch the
creatures, but be careful of their corpses, as they will explode shortly after
you kill them. Make your way down the hallway until you reach a ledge, two
Armos statues and a blue switch. The only thing different about the blue switch
is it is pressure-sensitive. Push one of the statues onto the switch and head
through the door. 

Take out your slingshot and shoot the two Keese off the walls if you wish.
Head through the door at the end of this hallway.

Once you enter this room the door will lock behind you. You�re about to fight
two decently strong enemies called Lizalfos. Ignore the multiple platforms here
during the fight. �They�ll come to you. Simply hack away at them and block
their distanced attacks with your shield. Once you�re finished with them leap
across the platforms to the door on the other side of the room.

Run down the corridor to meet what this place is named after. Only the 
Dodongo�s tail is vulnerable; when its about to breathe fire run around it and
strike its tail. (Watch out for its spin attack after you hit it.) And as with
their larval stage, their corpses explode, so watch that too. Now take out a 
Deku Stick and light the three torches that span the center of this room. 
(If you�re out of Deku Sticks, grab a Bomb Flower, blow up the bombable wall in
the corridor in which we came in and prepare to do business with a
Business Scrub...Kind of a ripoff, huh? 

We�re back in the main room now. Press the switch at the end of this hallway
and leap off the edge. Head across the main room toward the door you just
unlocked. But before you go though, notice the bombable wall and Bomb Flower
close by. Blow up this wall to get the [DUNGEON MAP].  From here head through
the door you unlocked close by.

In this room grab the lone Bomb Flower by the bombable wall and blow that up.
Head through the door. 

The Armos statue in front of the chest in this room will come alive and chase
you. Swordplay is useless against the stone creature. Grab one of the Bomb 
Flowers on either side of the door and toss it at the Armos while its animated 
to destroy it. Grab the [COMPASS] from the chest and head back out.

Back in this room. Grab the same Bomb Flower and place it on the gap in the
chain of Bomb Flowers. ...Chain reactions like totally rock...Anyway, climb up
the now lowered staircase. At the end of the pathway up here there are some
vines that hold a Skullwalltula and GOLD SKULLTULA [#014]. Kill them both with
the slingshot then climb the vines to collect the token. Head through the door
behind you. 

Kill the Fire Keese here then check out the platform in the center of the room.
Behind an Armos Statue is a ladder, push the statue out of the way and climb
the ladder. Press the golden switch up here to open the door, go through the
unbarred door. 

Back in the main room; run down the corridor, over the broken bridge and into
the room on the other side. 

Avoiding the Blade Traps, head to the other end of this room. Leap onto the
blue block here, then up onto the stone pillar behind it. Grab the Bomb Flower
up here then face the bombable wall across from you. This part sorta stinks:
Holding the Bomb Flower, wait until it starts flashing faster. Just before it
explodes, throw it at the bombable wall. If timed correctly, it will explode,
collapsing the wall giving you access to the next room.

See the golden eye-switch above the doorway? Shoot it to lower the fire then
leap across. Run down the corridor, killing Baby Dodongos as you go.
Head to the next room.

More Lizalfos. Yay. Once finished with them, go through the other door. 

This room is just like the other except there is a second switch. First, shoot
the one across from you to lower the first flame. Now hop across then look to
your left. In the wall is another switch, shoot it to lower the other flame,
jump across. 

Head through the hall and jump the gap. There is a large chest to your right.
Jump up there to claim the [BOMB BAG], the dungeon weapon of Dodongo�s Cavern.
Back in the main room, press the switch in front of you. One of the rising
pillars now goes up the 2nd floor. Sweet. Check out the epic little Haiku or
what ever the hell that is there if you wish, then head to your right. Go onto
the broken bridge and drop a bomb into the Dodongo Skull�s eyes through the
gaps in the bridge to cause its mouth to lower. (NOTE: If your Deku Shield has
since been fried, head to the other end of this bridge and blow up the bombable
wall there for a new one.) =) Before we head into the unknown though, we need
to get us a little Gold Skulltula action. Head over the pillar that rises to 
the second floor and back to the corridor where we first encountered the 
Baby Dodongos...

A little ways down this corridor on the right wall is a bombable wall. 
�You know what to do, right? In this small room is GOLD SKULLTULA [#015]
surrounded by its Keese hommies. ...Anyway, kill it, grab the token, head back
to the main room and go through the Dodongo�s Mouth.

Run down the corridor and kill the two Fire Keese in this room before they can
do any damage, then jump up to the pathway to your right. Once again, kill the
Fire Keese here. (They can become quite annoying if left unaccounted for.) Then
leap down and to your left into a ravine. Climb the blocks in the right-hand
corner then jump on top of the ravine wall. Once you reach the edge of the
wall, leap off. But instead of going through the doorway, turn around and
you�ll notice a block behind you. Push it off the edge and jump down.
Push/pull the block underneath the bombable wall here and climb it to reach
the ledge. Destroy the barrier with a bomb and head through the door. 

Kill the Armos here and lay claim to GOLD SKULLTULA [#016], head back out. 

Jump back on top of the blocks, run atop the wall again and head through the
doorway. Go down another long hallway. Push the block you find off the ledge
and into the hole in the middle of this room pressing down a blue switch.
Head through the now opened door and to the boss. 

(Bomb the dark spot on the floor to reveal a hole, jump down.) 

**See the Boss section of my guide for strategy against King Dodongo**

After claiming the [HEART CONTAINER] step into the blue light. After you�re
warped back out to Death Mountain Trail Darunia will award you with the 
[GORON�S RUBY]. ...One more left.




.viii Collecting Power-Ups

New Stuff: Big Bomb Bag, Spin Attack, Biggest Bomb Bag, Bombchus, 
           Deku Seed Bullet Bag Upgrade, Din�s Fire, Deku Seed
           Bullet Bag Upgrade (II), Deku Stick Upgrade, Deku Nut Upgrade, 
           Stone of Agony				
Gold Skulltulas: 6 [022]
Heart Pieces:    8 [09]

With the Spiritual Stone of Fire in our possession, we�ve got literally tons of 
things to take care of before we can even think about getting our hands on the
third stone. Get your pencil and checklist ready...First off, run down the
slope back toward Kakariko, there�s a bombable wall on your left side by the
Red Tektites. Blow it up and inside is GOLD SKULLTULA [#017]. Kill it with the
slingshot and climb the wall to get the token. I know it doesn�t look like you
can climb the wall, but you can. =) Now head back up to Goron City. 
 
Upon entering run along the path to your left and bomb the boulders blocking
your way. (Make sure you have plenty of bombs.) Head down the corridor to your
left and you�ll be in a room full of boulders, of which you can only blow up
the light brown ones. Blow up the boulder at your right and go roughly:
Left, left  then right to find the end of this little maze. Roll into the 
crate in the corner for GOLD SKULLTULA [#018]. Now head out of this maze back
to the main room. Once you're there, jump down a floor to the place where the
giant Goron is rolling around. Wait for him to come at you then throw a bomb at
him to stop his rolling. Talk to him and he�ll give you the [BIG BOMB BAG].
Now jump all the way down to the bottommost floor and head to Darunia�s chamber
...No, not to see him dance again. (Though you can if you�d like. =P) Take out
a Deku Stick, light it then book it out of his chamber. Light the four torches
about this room with the giant vase to make it spin around the room.
Run up a floor and start tossing bombs into the vase. Once you sink a bomb it
will explode and the vase will slowly come to a halt. When the vase stops and
the smiling face is facing you, you�ll receive HEART PIECE [#02]. After 
claiming the Heart Piece, exit Goron City.

Okay, backtrack down the trail until you see a big red flag on a wooden pole on
your right. From there head up the slope. You should see three boulders on
platforms here. Bomb the two that are blocking your way then leap across the
gap. (You�ll have to time your throw to destroy the second boulder.)  From here
climb up the ledge and book it across the wide pathway. You�ll just have to
bite the bullet through here; there�s nothing you can really do to avoid the
chunks of falling rock. Once you reach the end of the path take out your
slingshot and shoot down the three Skullwalltulas on the cliff. 
After you shoot the two that are visible climb up a little ways to the ledge
on your left. From there you can see the last Skullwalltula up and to your
left. Shoot it then continue up to the top of the cliff. Once you climb the
length of the cliff, ignore our owl friend here and head through the open
tunnel on the right.

Death Mountain Crater

I know, Navi just freaked out and a �you�re going to die in X amount of time�
timer just popped up. But don�t worry, we�re only going to be in here for like
5 seconds. Right after entering you�ll see a crate on your left. Roll into it
revealing GOLD SKULLTULA [#019]. Quickly run back out after grabbing the token.
Now check out the bombable wall opposite where we just came from. Blow it up 
with a bomb then run inside. Make your way to the fountain, then standing on
the golden Triforce crest play Zelda�s Lullaby. After getting the [SPIN ATTACK]
head back out. Once outside talk to the owl this time. He�ll offer you a ride
down to Kakariko. �Take it. 

He�ll drop you off on the top of a roof.----> DO NOT <---- jump off right away.
Walk across the rooftop toward the entrance to the graveyard. Once at the edge,
press C-Up and look down the side of the house. You should see a small wooden
ledge there. Jump down to it and go through the hole in the wall. Ooo, a Piece
of Heart, and a cow!! =D Grab HEART PIECE [#03] and head back out the hole in
the wall. Now leave the village and come back between sunset and 11:00 PM.
(The guard at the gate will tell you the time if needed.) Between these times
go to the graveyard for Dampe�s Gravedigging Tour. (You�re most likely going
to need quite a few rupees before you�re through here.) Once you enter the
graveyard you�ll see its keeper pacing about the pathways in the boneyard.
If you didn�t notice before, there are patches of dirt about these pathways.
Once Dampe is standing before/on one of these dirt patches, talk to him and
ask that he digs there. At 10 rupees a dig it may get expensive if you�re not
lucky, but eventually he�ll dig up HEART PIECE [#04] for you.
Now head out of the village and go to market. 
After entering Market, head through the door behind where the old guy in the
blue robes is pacing, (on the left-hand side of Market facing Hyrule Castle)
This is the Bombchu Bowling Ally. Talk to the woman behind the counter and
choose to play. A prize will be selected at random, but what they are is no
secret. Your prizes are: Bombs, 50 rupees, Bombchus, a bomb bag upgrade, and a
piece of heart. After winning HEART PIECE [#05], the [BIGGEST BOMB BAG] and
maybe even a few [BOMBCHUS], head on out. From here go to the Shooting Gallery.
(The building with the big target over it.) As you did at the bowling ally, 
talk to the guy behind the counter to play. Get a perfect score and receive a
[DEKU SEED BULLET BAG UPGRADE]. Exit once you�re done here. Back in Market
there is a house with two big white eye thingys on top of it. That is the 
Happy Mask Shop. You don�t need to do this, but for the fun of it you can
become a salesman for the owner. Sound like fun? Want a perfect file...? 
Then head inside his shop and check out the Happy Mask section of my guide.
Anyway, after counting your winnings, play the Sun�s Song to make it night.
Yes, a mass of dogs do run all over Market at night...Well, amongst all these
stupid mutts is Richard. Little Richard in fact, though it may not be the one
some of you are thinking of, its almost just as cool. =D I�m not sure if you
noticed the fat lady in the blue dress in Market calling for her dog during
the day, but we�re going to find it for her. Richard is behind the stand
beside where you enter Market. (Entering from Hyrule Field.) Simply brush
by the dog to get it to follow you. (Be careful as the rest of the dogs
here will follow you too.) With Richard, from where you found him, head
directly right and you�ll head into the Back Ally. You�ll see two doors
here. Head through the one you�re facing directly, talk to the fat lady
and you�ll get HEART PIECE [#06] as a reward for finding her dog.
 �Go to Hyrule Castle. 

Climb the vines as we did here before, run across and leap off the gate. 
But instead of sneaking by the guards, head straight down the path toward a
sign and a boulder. ...Dead End...? LIES!! Blow up the boulder behind the sign
and crawl through the hole. Another Great Fairy�s Fountain, sweet. Once you get
[DIN�S FIRE] head back out. Make back to the gate and enter the door on the
left side. Climb the ladder and run back to market. Definitely nothing more to
do here for some time, head back out to the field. Our next place that�s
out-of-the-way-from-where-we�re-supposed-to-be is the Kokiri Forest.
There are more goodies to be had! On the right side of the store where you
bought the Deku Shield there is a patch of soft soil. (As you did before, and
you should every time, catch some of the bugs before they disappear.) Anyway,
once you drop some bugs a Gold Skulltula will pop out as always. Once you�ve
grabbed GOLD SKULLTULA [#020]�s token. Head to the Lost Woods. Okay the first
 thing we need to do here, (if you aren�t following my Happy Mask walkthrough)
is get a Heart Piece. Head through the tunnel to your left after entering and
you�ll see a Skull Kid atop a tall stump. Get on the smaller stump before him
and play Saria�s Song. He�ll give you HEART PIECE [#07] as a token of his
friendship. From here head back from where you came and through the tunnel
across from you. Here you�ll see a ledge with a target hanging just beyond it.
With the slingshot, shoot three bulls eyes in a row to get the
[DEKU SEED BULLET BAG UPGRADE (II)]. It can now hold 50 seeds.
That�s pretty freakin� sweet. After getting the upgrade climb down the ladder
and look to your right. Get up on top of the lowest stump here and two Skull
Kids will appear. Take out your ocarina and follow along with their song.
(It takes up the whole measure by the end so just jot it down if you have
trouble remembering it.) Keep agreeing to play until they give you
HEART PIECE [#08]. With our second completed Heart Container head up the ladder
and back through the tunnel which we came by. Head across to the area with the
Skull Kid and through here, go through the only other tunnel in this room.
(To the left.) You�ll come out by a ledge and right in front of you will be one
o� them patches of soil. Empty your bugs on it and before long
GOLD SKULLTULA [#021] will leap out. There�s another Gold Skulltula here we
need to get, but its sorta weird to explain from where we are so exit the woods
altogether then go right back in. Okay, from where you enter go: right, left,
right, left, left. In this little meadow, amongst the retarded Business Scrubs
is another patch of soil. Dump some bugs on it to claim GOLD SKULLTULA [#022]. 
Now leave the Lost Woods again and re-enter. Once you enter go left twice then
jump down to the lower level of this area. There's a Business Scrub down here
toward the other end of this area. Play his little game by reflecting the nuts
back at him then talk to him and buy the [DEKU STICK UPGRADE].
Now exit..again, and yes, re-enter. We're now going to the Sacred Forest Meadow
...Or close to it anyway. If you forgot the way its: Right, Left, Right,
Left, Straight, Left, Right. Once you get to the area before the Sacred Forest
Meadow you'll see a brown boulder beside the tunnel that leads to the meadow.
Blow it up with a bomb then fall down the grotto. Do the usual thing with the
business Scrubs down here. One of them will offer you an upgrade to carry more
Deku Nuts, of course, buy the [DEKU NUT UPGRADE] for 40 rupees. We're done
here now, head out to Hyrule Field and go to Kakariko.
 
We need to collect another prize from the Skulltula-People now. 
The [STONE OF AGONY] works with your Rumble Pak. Whenever you�re near an unseen
secret you�ll feel a vibration. Pretty neat, huh? But since you�re using my
guide it kinda loses some of its effect...But hey, its  cool. =P Now leave the
village and head all the way to the southernmost point in Hyrule Field. 
Its time to meet the only Business Scrub in this game who actually knows how to
do business. Upon heading far to the south you�ll run into some stone pillars
and square fencing (If you�re having trouble finding where I�m talking about,
check your map. There is an exit to Hyrule Field way down south; that�s where
you need to be.) ...Woo, there�s the owl dude, again. After he talks to you,
jump over the lower, white fencing and lay a bomb on the ground right in the
middle of this fenced-in spot. Once it explodes jump down the grotto that
appears there. Down here is that Business Scrub I was just speaking of. 
Talk to it and buy HEART PIECE [#09] for 10 rupees. �That�s the best deal 
you�ll ever find in a Zelda game. lol




.ix Country Livin' 

New Stuff: Epona�s Song, Bottle   

Gold Skulltulas: 2 [024]	   
Heart Pieces:    1 [10]		  

Next we�re going to that large circular stone structure in the center of 
Hyrule Field. I�m sure you�ve noticed it before, you'll pretty much run
into it if you head south from the drawbridge of Hyrule Castle. If you're
still having trouble, check your map. Well, okay. This is Lon Lon Ranch,
and its where we need to be. ;)

Lon Lon Ranch

First thing we need to do is christen this wonderful ranch by of course
slamming ourselves into a tree. (There are other, nicer ways I could put that,
I know...But too bad.) Once passing through the narrow passage between the
house and barn, look to your left. Run into the tree behind the house here to
shake loose GOLD SKULLTULA [#023]. Now head out into that big, fenced-in area.
(The corral.) Out there in the middle of the field is that chicken-giving girl,
Malon. Anyway, talk to her, THEN the horse that�s chilling there will run 
away...Like it didn�t see you before or something. After Epona books it, talk
to Malon until she mentions her mother�s song. After she does, whip out your
ocarina to learn another tune. After learning [EPONA�S SONG], head back to
where we came and into their house. (The door on the right.) Talon�s having a
narcoleptic attack...again. Talk to him and he�ll ask you if you want to play a
game. Agree to play, then start grabbing coccos like mad. There�s no secret to
this, just luck. Once you�ve caught all three Super Coccos within 30 seconds
Talon will ask you a rather interesting question which involves marrying his
daughter. For some reason I�ve said �yes� all of the approximately 587 times
I�ve beaten this game. ...I don�t know, so don�t ask. It doesn�t matter what
you say, you�ll get your clear glass container of a prize either way! =D
With your new [BOTTLE] full of milk, head on out of here.
Once outside, play the Sun�s Song. With it now dark out, run all the way 
around the outside of the corral following the circular path. There is a small
shed type thing way out at the other side of the fence (Its part of the fence.)
Behind this shed lies GOLD SKULLTULA [#024]. From here look to the far corner
of the ranch facing opposite the house and barn. See the stone tower out there?
Head for it and go through the door. Inside is a small storage room.
You�ll notice some crates just like those we used to get into the castle with.
Push them around until you find a little hole in the wall.
Crawl through into a little chamber. Resting in some hay is HEART PIECE [#10].
 



.x A Royal Entree

New Stuff: Silver Scale, Bottle    
Gold Skulltulas: 4 [028]	   
Heart Pieces:    1 [11]		  

Allrighty. We�re done collecting stuff finally and its time to continue on with
the main plot line of the game. After leaving Lon Lon Ranch head to the small
bridge as if you were going to Kakariko Village. The river that this bridge
crosses is called Zora�s River and we�re going to follow it to its source.
Once you cross the small bridge follow the river along the shore. You�ll soon
come to a point where the river meets the stone wall on your left. Run between
the shoreline and the wall until the land widens out again. Staying on the
left hand side of the river will take you into Zora�s River.

Zora's River

After you run into Mr. Owl, run into the tree to your
left and GOLD SKULLTULA [#025] will fall out. Quarter of the game�s
Gold Skulltulas. Liek totally 1337 yo. After grabbing the token, whip out a
bomb and blow up some of those pesky boulders blocking your way then head on
through. See the cocco hopping around about that circle of rocks? Grab it and
head to your right following the river. See the guy munching on something 
there? He sells magic beans that can be planted in the spots of soft soil that
we�ve been evicting Gold Skulltulas from. (For a complete listing of Hyrule�s
bean beds, see the Bean Bed Locations section of my guide. I strongly recommend
doing this if you�re following this walkthrough to a tee. 
We�ll be using the products of the magic beans some way down the road.
You just might be sorry if you don�t plant them now...) Anyway, with cocco in
hand, glide across the river from the river�s edge by where he sits.
Now run until you reach a wall then leap the river again. Upon running up a
slight hill, you�ll be at the edge of a ledge. Still with the cocco, leap off
this ledge across the river again. We�re done with the cocco now. Keep 
following the river up a couple small ledges, over a bridge and to a waterfall.
After crossing the bridge, as soon as the fence on your left ends, leap into 
the shallow water before the waterfall. There you should see a ladder. 
(Be careful not to land in the deeper water, as it will carry you some ways
back.) Play the Suns Song if its not night already and there�ll be a Gold
Skulltula scratching around on the ladder. Kill GOLD SKULLTULA [#026] and
climb the ladder to claim the token. Continue up the ladder and follow the
narrow pathway up to a stone inscription in the ground just before the
waterfall. Standing here play Zelda�s Lullaby and the waterfall will part. 
Leap across. 

Zora�s Domain 

Head along the path here until it forks, then go up hill, (following the small
sign.) At the top of the stairs is King Zora�s Chamber. Do not talk to him yet
though. Instead go through the corridor located on the left wall of this room.
Talk to the Zora at the end of the corridor to play a game. Dive off the
waterfall and collect all the rupees he throws by diving after them. Once you
do so, make your way back up and claim your prize. Once you�ve got the
[SILVER SCALE] head back to King Zora�s chamber, take out a Deku Stick and
light it on one of the two torches here. Book it down the stairs to the torch 
at the bottom of the staircase. (Like the ones in King Zora�s chamber it will
not go out.) Once lit, put your Deku Stick away. Take it out again, light it
on this torch and continue, quickly down the path. Once you reach the fork
take the other option left, lighting the small torch outside a doorway as you
go by. Now right in front of you, in some shallow water is another torch, 
light it, put the Deku Stick away and take it back out immediately. 
(If you�re stick is burning away before you reach this torch try rolling, you
move faster.) After re-lighting your Deku Stick with the shallow water torch,
make for a small opening behind the waterfall running as close to the wall as
possible to avoid the deep water. If you light these two torches before the
other two you lit go out, a large chest will appear between them. 
Open it to reveal HEART PIECE [#11]. Well that was fun, no? Now head out to
the area of deeper water (Where you did the diving game.) Under the water,
across from the waterfall is an exit from Zora�s Domain. With your shiny new
silver scale, dive down extra deep and get the heck out of here. 

Lake Hylia

The massive body of water you�re now floating in is Lake Hylia. We�ve got a 
couple quick things to do here before returning to Zora�s Domain.
The first of which involves that sunken [BOTTLE] right in front of you.
(Upon exiting Zora�s Domain.) Z-Target it, and dive down after it. Now get out
of the water and run toward the house at the edge of that cliff. 
(The house closest to you.) There is a soil patch beside the house. Let some 
bugs loosethere and  GOLD SKULLTULA [#027] will pop out. Now head out onto the
bridgethat crosses over the water. (On the opposite side of the house as the 
soilpatch.) Run the length of the bridge, past the owl that seems to be 
everywhereat once, to an island with a dead tree. Beyond this island there is
another,smaller island with two small pillars rising up from it. Swim over to 
it and play the Sun�s Song if it isn�t night already to reveal 
GOLD SKULLTULA [#028] which is hanging out on one of the pillars. 
After snatching the token, head back to Zora�s Domain from the way we came.
Go back to the shallow water by where we did the whole torch lighting routine.
By the torch in the shallow water there is a school of fish swimming about. 
Take out a bottle and scoop yourself up a fish. *Shakes finger* Don�t get rid
of your bugs >:( Once you got yourself a fish head back up to King Zora�s
Chamber. Okay, its finally time to talk to King Zora. ...I just know you�ve
been dying to do so. =P Get up on the platform before him and show him the
letter you found. After reading it, he�ll let you pass behind him.
...After about ten minutes.... *Yawn* Head up the sloping ground on the right
side of this room and pass behind where King Zora was sitting and down the 
corridor. 

Zora�s Fountain

Yes, that wonderful fish, dinosaur...thing is Lord Jabu-Jabu.
Remember that fish you caught earlier? Standing before Jabu-Jabu's mouth,
let it go......You gotta love it.  




.xi Inside Jabu-Jabu�s Belly		DDR: Xx//XXXXX

New Stuff: Boomerang, Heart Container, Zora�s Sapphire		      
Gold Skulltulas: 4 [032]	                                    
Heart Pieces:    0 [11] 	                                             
 
You�ll find yourself in a long room upon entering. There are two new, annoying
bubble-enemies called Shabom bouncing about the room. Ignore them and look up
to the ceiling across from you for a white appendage thingy. Shoot it with the
slingshot to open the locked door on the other side of this room. 
Run for the door, ignoring Octoroks and bubbles as you go.

Run along this pathway; do not strike the Biri here with your sword. 
They�re electrified. Totally not worth it. If you must kill them at this point,
use a Deku Stick. Anyway, head through the door on the other side of the path.
 
Run into this room and...oh my god, its Princess Ruto. After the eternally
grateful Zora speaks with you, she�ll fall down one of the many vortexes in
this room. ...Follow her down.

Talk to her again down here and she�ll start to crack a bit. Bug her a third
time and you�ll now have the privilege of carrying her around this place.
Pick her up and head through the door behind you.

...Ruto can come in handy though. >:) Toss her at the Shabom in this corridor
to help clear the way. The hallway will open up into a large room. With Ruto,
leap into the ravine in front of you and toss her up to the other side of the
room. Once she�s safely across, check out the ravine wall with the strip of
vines and GOLD SKULLTULA [#029]. Shoot it with the slingshot then step on the
switch to raise the water level. (Be careful of the Stingers swimming
around here.) Swim to the vines and climb them to grab the token. Quickly jump
back down into the water and swim to the ledge you tossed Ruto on before the
water lowers. Pick her up and go down the corridor. Shoot the appendage switch
on the ceiling above the barred door and go through.
 
Take care of the Octorok here then with Ruto, hop onto the platform once it
comes down to bring you up to the upper section of this room again.
Head back to the room we originally found Ruto in.

Don�t fall through any pits this time. Instead, make your way to the door on
the other side of the room.
 
Ignore the snake-like enemies called Tailparasaran in this room, and head for
the far right corridor. You need to be carrying Ruto to press the white switch
here. Unlock the door and go through. There are several stingers in this room.
Kill them all with your slingshot and claim the [BOOMERANG]. That was quick, 
huh? Exit the room.
 
Once you�re back in this multi-corridor room head across the main passage to 
the far left of the room. There you will see a locked door and a blue switch.
This switch is pressure-sensitive. Leave Ruto sitting on top of it and go
through the door. 
 
Yes, that is a giant tentacle. Z-Target its weak spot up by its base and hit it
with your new boomerang until it dies. Don�t get too close to it though,
it�ll bash you. =) After destroying the tentacle open the large chest for the
[DUNGEON MAP] then exit the room.
 
After getting nagged at by Ruto, pick her up and take a left instead of heading
back toward the Tailparasaran. The tentacle that was here is gone now, go
through the door. 
 
In this room you have 00:40 to destroy a mess of Shabom. Take �em out with the
boomerang, grab the [COMPASS] and exit the room.

Head back to the section of this room which you got the boomerang and head 
down the path with the blue walls. Kill the tentacle in here by the same
means you did the first, then head back out. 

The passage that leads through the direct middle of this room is now cleared.
Head down the center corridor and through the door. 

Before even touching the tentacle, pick off all the Biri in here with the
boomerang from the doorway. Then kill the tentacle and head back out. 

We�re done in this corridor room now. Head back to the pit room where we first
found Ruto.

You may have noticed a tentacle-like pillar in this room before. Now that the
green tentacle is gone, it is too. If you didn�t see where it was earlier,
after leaving the corridor room go right along the wall of the pit room from
the doorway until you reach the corner of this room. The pit you want to fall
down is closest to this corner of the room. 
 
Down here kill GOLD SKULLTULA [#030] there on the wall with the boomerang.
(Collect the token with it too.) Then look just to the right of where the Gold
Skulltula was and also grab GOLD SKULLTULA [#031]. Heh, they must have been
buddies. Now pick up Ruto and head through the door on this ledge. 
 
There it is, the final Spiritual Stone. So close, yet so far away. Toss Ruto up
onto the platform and she�ll grab the stone; go to her and...    

**See the Boss section of my guide for strategy against the Bigocto**

Once Bigocto has been vanquished the platform will lower. Ride it up. 
 
Head down the corridor and through the door. Run to the ledge in this room and
a sponge-like thing will start waving about in front of you. Stun it with the
boomerang and leap onto it using it as a platform. Do this to the other sponge,
leap to it and head through the door.
 
Run across this narrow path and jump to the ledge here; it will lower
connecting a new path to the original. Did you notice the little boxes so
conveniently placed on the pathway in this room before? Pick one up and drop it
on the blue switch in front of the door we just gained access to.
No Ruto this time but the crate works just as good; complains less too. =D 

mmm...That�s a cute noise, huh? Kill the Biri in here as they may give you
problems. GOLD SKULLTULA [#032] is scratching around on some vines here.
Kill it with the boomerang then climb up to get the token; continue climbing up
the vines. Once you reach the top you�ll be staring at a clear glass wall and
beyond it an appendage switch. Z-Target the switch, stand a little ways away
from the glass then throw your boomerang. (You may need to run toward the glass
as you�re throwing it.) Once you hit the switch the door will unlock.
Jump down and head on through.

**See the Boss section of my guide for strategy against Barinade**

Once Barinade is dead, grab the [HEART CONTAINER] and step into the light. 
Get the [ZORA�S SAPPHIRE] from Ruto for the last and final Spiritual Stone.




.xii Collecting Power-Ups		

New Stuff: Farore�s Wind, Giant�s Wallet  
Gold Skulltulas: 11 [043]	           
Heart Pieces: 4 [15]			
 
All right, you�ve collected all the Spiritual Stones. Good job so far.
If you have any thoughts of doing anything with these stones right now, I would
dismiss them for a while. Okay, the first thing we need to do is swim to the
little island behind Jabu-Jabu. Run into the single tree here to shake
GOLD SKULLTULA [#033] loose. Then turn your attention to the brown boulder 
against the wall. Toss a bomb at it to reveal a massive cave. Go inside. 
Play Zelda�s Lullaby as you did before to claim your upgrade. After receiving
[FARORE�S WIND], exit the fountain and play the Sun�s Song if it isn�t night
already. Now swim to your left from the fountain to a log in the water.
Make your way up onto the flat part of the log and you�ll see
GOLD SKULLTULA [#034] crawling about on the wall. Walk forwards a little bit
and use the boomerang to kill it and snare the token. Now jump from the log
and exit Zora�s Fountain. 

Now head through Zora�s Domain and leave via the waterfall exit. 
 
Okay, remember the Heart Piece right here in front of the waterfall? Standing
on the inscription before the waterfall head right until you reach the wall
then drop down to a lower path. Here you�ll be in the �rang�s distance to the
Heart Piece now. Hook it with the boomerang...It�ll probably fall in the water,
but a wet Heart Piece is better than none at all, right? 
-Go claim HEART PIECE [#12]. Now continue down the river, cross the bridge and
run down the hill. In front of you, you should see some fencing. Run to it and
climb atop the lower wooden fence then from there leap onto the higher metal
fence in front of it. Once atop the metal fence look to your right. Climb the
stone pillar framing the fence. Now see the narrow spire in front of you rising
up from the river? (The one like the one the Heart Piece is on.) Leap to it
from the pillar; I know it may look like a far jump, but you can make it.
From here you�ll be close enough to grab HEART PIECE [#13] from the higher
spire with the boomerang. We�re going back to Zora�s Domain now to avoid
a long trip through Hyrule Field. 
 
Once in Zora's Domain Jump into the deep water and dive down to the Lake Hylia
exit of Zora�s Domain as you did before. Head toward the Lakeside Laboratory.
There is a bridge that goes over the lake and it starts behind the laboratory.
Go a little ways onto the bridge then turn around and look at the wall of the
laboratory. At night GOLD SKULLTULA [#035] is right on the laboratory wall
there. Use your boomerang to get the token. Now head off of the bridge and run
by the laboratory until you find a little garden-like thing here with two
scarecrows. Stand in front of the scarecrow on the upper level and take out
your Ocarina. Using eight notes, create your own song for the scarecrow to
remember. Now go down to the other scarecrow on the lower level and play him
the same song. This is the �Scarecrow�s Song�.
It is not recorded in your Quest Status Subscreen, but it will serve some
purpose some way down the road. After making your song, continue going right
toward a house upon a small island. -Swim over and go inside. 
 
This is one of my personal favorite places in OoT. The Fishing Pond is exactly
what its name states. Talk to the guy behind the counter here and grab yourself
a rod. Okay, the point here is to catch the biggest fish you can. There are two
good spots primarily, where the big �uns are. Standing in front of the �rules�
sign, (close to the counter) look to the far right hand section of the pond.
Down there are some stocks sticking out of the water. Big fish like to hang out
there. The other place is right in the middle. There is a log submerged in the
center of the pond where some monsters loiter around. �Get fishing! (For more
info on the Fishing Pond see the "Fishing!" section of my guide.) 
Once you catch a fish that blows away the owner�s record of 6 lbs. keep it,
then talk to him and ask him to weigh your fish. He�ll freak out and as a prize
give you HEART PIECE [#14]. We�re done fishing now, unless you�re enjoying
yourself too much. Hyrule�s destiny can wait. =P Once you�re content leave Lake
Hylia from the main path, it will lead you out to the fenced-in area where
we bombed the ground to buy a heart piece from the Scrub. (Check your map in
the corner of your screen.) Climb the ladder that leads up the left hand side
of the stone structure to get around the tall fence. Now run northeast and
into the Kokiri Forest and go back inside the Deku Tree...

No, there�s not a weapon or something we forgot here. Remember that bombable
wall? Well its time to get what�s behind it. From the main room jump down the
hole. Get out of the water and make your way through the tunnel in the higher
part of this room. You�re in the room now; kill the Deku Baba and blow up the
wall to reveal a door, go through. Ignore the Skulltula here and look up to the
upper left hand portion of the wall. There�s what we came back here for, 
GOLD SKULLTULA [#036]. Do the job with your boomerang. We�re done in the 
Deku Tree...Forever. Exit and scurry your little self out to Lon Lon Ranch.
Play the Sun�s Song if it isn�t night, then run just beyond the door of their
house. Hear that Gold Skulltula scratching around? Take out your boomerang and
look up to the second story of the house. GOLD SKULLTULA [#037] is sitting
thereon a window. After you grab its token head out into the field, take a
right around the corral and run along the outmost stone walls of the ranch.
The stone will turn to a tall fence then back to stone again.
Right at this point is GOLD SKULLTULA [#038]. ...Boomerang to get to token;
just saying it for my health. Now head out to Hyrule Field. 

Run toward Kakariko; there is a tree over the small bridge, between the castle
wall and the steps to the village. Drop a bomb by the tree�s base to reveal a
grotto. Jump down. GOLD SKULLTULA [#039] is hiding behind some cobwebs in the
right hand side of this room. Use the �rang to get the token. Exit the grotto
then head up the nearby steps up to Kakariko.

Run up the flight of stairs behind the well. (Where we glided over the fence
with the cocco.) There is a door up there, go inside. You�re inside the
windmill now. Hop onto the rotating platform. HEART PIECE [#15] is atop a high
ledge here. When you see it, take out your boomerang and toss it at the Heart
Piece. It may take you a few tries, but the �rang�ll grab the Piece and drop it
before you. Now before we leave Kakariko we need to take a quick pit stop in
the Graveyard.

Once again, if it isn�t nighttime...Play the Sun�s Song! =D
GOLD SKULLTULA [#040] can be seen high up on the right wall, (facing the Royal
Family�s Tomb) by the last row of graves. �Boomerang to get it as usual.
Leave the Graveyard and head up Death Mountain Trail

As we did with the Deku Tree we need to go back into Dodongo�s Cavern for a
Gold Skulltula. Remember that giant stone staircase we had to lower using the
chain reaction of Bomb Flowers? We need to go back to the top part of
that room, WITHOUT lowering the stairs. From the main room take the pillar
that goes higher than the rest up to the second floor, up to the second
floor and into the room where you got the bombs. Leap off to your right
into the maze. (Remember the Blade Traps here.) Climb the ladder and go through
the door without the blue block underneath it. From this point simply backtrack
until you reach the staircase room from the higher level. Once in the room run
down the path and climb the vines on the side of the staircase. In a little
indent in the wall is GOLD SKULLTULA [#041]. Grab the token with the �rang. 
There�s nothing more we can do here, so go back down the mountain to Kakariko.

You may have noticed that we haven�t collected any rewards from those greedy
Skulltula-People since our 20th. We�re twice overdue at this point with 41.
Go to the House of Skulltula to claim the [GIANT�S WALLET] and some Bombchus. 
Alright, its time we went to a new area. Head out to Hyrule Field and toward
Lon Lon Ranch. Pass it heading directly west. You�ll run into a land with red
earth, follow the path up into Gerudo Valley.

Gerudo Valley

We don�t have any real business here yet, there�s just a couple things we need
to get on the outskirts of this desert land before we continue on. Quickly
after entering Gerudo Valley, you�ll come across a 2x4 bridge thingy.
On the bridge look right at the little waterfall flowing out of the stone.
At night GOLD SKULLTULA [#042] is taking a bath there. Claim the token with
none other than the boomerang. Once you�ve got it continue forward, ignore the
bridge here and walk to the edge of the chasm left of the bridge. Look down.
See the flat ground in the cliff on the other side of the river down there?
Grab the cocco hopping about behind you and glide down to a patch of soft soil,
empty some critters on the soil to reveal GOLD SKULLTULA [#043].
Dive down into the water and let it take you to Lake Hylia. 




.xiii The Temple of Time

New Stuff: Ocarina of Time, Song of Time, Master Sword	   
Gold Skulltulas: 0 [43]				   
Heart Pieces:    0 [15]					   

Once you�ve emptied out into the lake, swim out of the water and head back out
to Hyrule Field and go north all the way to the castle drawbridge. Okay, after
the little cinema-scene at the castle gate, jump into the moat around where
Zelda tossed the ocarina, dive down and fish out the [OCARINA OF TIME].
After Zelda teaches you the [SONG OF TIME] to open the Door of Time, you�re
all set. Head into Market. Remember where the happy mask store is? Head up the
steps to the Temple of Time just beyond and to the right of his store.
You'll end up in a courtyard where the camera is zoomed out; the temple is 
right up there on your left, head on in.

Temple of Time

Once inside the Temple of Time, approach the altar and play the Song of Time 
that Zelda taught you. Once the Spiritual Stones are in their places and the
door is opened approach the pedestal: pull that [MASTER SWORD], baby.




.i Before the Forest Temple

New Stuff: Epona, Hookshot, Song of Storms  
Gold Skulltulas: 4 [047]	             
Heart Pieces:    2 [17]			    

After talking to Raru, go back out to Market...Darn...It looks like Ganondorf
had some fun with this place, huh? Ignore the Redeads here and head out to the
field. Okay, we�re going to ignore what Sheik said about going to Kakariko,
for the time being anyway, and go to Lon Lon for something good. =) 

You may notice some things have changed over seven years...Like the Market for
example. Talon finally got fired for sleeping on the job and Malon�s
life basically sucks now. Of course we need to save the damsel in distress.
�Run up to the gate of the corral to where Ingo and his flamboyant eyebrows are
standing and pay him 10 rupees to gain entrance to the corral. (NOTE: Make sure
you have at least 70 rupees.) Once inside, play Epona�s Song to call the now
slightly bigger horse. Ride around for a bit if you like, then talk to Ingo
while on Epona and tell him you want to quit. Once you�re outside the corral
tell him you want to ride again. Repeat the process; call Epona, talk to Ingo.
But this time he�ll challenge you to a race, accept. 
Basically the only advice I have with racing Ingo is don�t bump into him, it
slows you down big time. Also always accelerate and take the inside when taking 
corners.Once you beat him, he�ll freak out and toss out the 50 rupee bet he
made with you originally and offer Epona in exchange for a second race. 
After you beat his pathetic manure-shoveling butt again he�ll lock the gates on
you as a last resort. On Epona, back up around the side of the corral then
charge the gate. Epona will leap it like an obstacle and you�ll be home free. 

Now we�ve got something really quick to take care of in Lake Hylia. With your
new steed it�ll only take a second. =) Remember the scarecrows you taught your
song to? Now there�s only one left. Play him your Scarecrow�s Song again and
he�ll tell you that his friend will help you out if he hears that song.
...And we�re going to need him to hear it pretty soon. That�s all for 
Lake Hylia, now we�ll take that trip to Kakariko.
 
What Sheik was talking about isn�t in Kakariko precisely. We need to take a
little trip to the graveyard. First things first, once in the Graveyard, ride
the magic plant where you planted the magic bean as a kid up to a high ledge.
Smash into the crate up here to reveal HEART PIECE [#16]. 
Now what we want is in the row of graves parallel to the wall on the left side
of the graveyard, (facing the Royal Family�s Tomb.) This is where the late
Dampe rests. The first grave, also the only one with flowers before it in this
row is Dampe�s. Pull it back and go down. 
...It almost seems like he�s been waiting for you down here. ...Creepy. Anyway,
talk to him and HE�LL challenge you to a race. God, all this racing...
I promise, no more after this for a while. Follow him keeping close behind wile
avoiding the fireballs he leaves behind until you reach the end of his
course...I mean tomb. You don�t have to beat Dampe, just don�t get left too far
behind and you�ll be good. Open the chest for the [HOOKSHOT] then head out
through the doorway behind the chest. These blue blocks are special blocks that
warp to another location when you play the Song of Time. -Play the Song of Time
to move the blocks blocking your way. Head up the stairs and you�ll end up in
the...Windmill?
Hey, that works. Jump down and talk to that crazy-looking guy down there.
...Ocarina kid? We don�t know any ocarina kid, right? lol Show him your
ocarina to refresh his memory. With the [SONG OF STORMS] learned head
back out into the village.
(NOTE: There is a �Trade Route� for a new weapon that begins in Kakariko
Village. This item is NOT needed to beat the game and you can start the
trade sequence whenever you wish. I highly recommend getting this item,
totally worth it. If you wish to get it now, consult the �Trade Route�
section of my guide.) Alright, anyway, right after leaving the windmill
jump atop the wooden fence in 
front of you. See the gray roof there to your right? Take out the hookshot
and latch yourself to the rooftop. Up here is a guy, talk to him and he�ll
give you HEART PIECE [#17]. At this point if it isn�t nighttime play the Sun�s
Song to make it so. Go to the big tree where the two laughy guys are during 
the day, by the village entrance. Facing the entrance of the village look left.
Climb up that ledge then run up the stairs. Once up the stairs run toward the
house there then turn around and face Death Mountain. Take out the hookshot and
latch onto the red roof in front of you. From here turn around and make your
way to the edge of the rooftop. Hookshot to the roof of the house you were just
by. (You have to be on the very edge of the roof you�re on to reach the other
roof.) On the stone wall against this roof is GOLD SKULLTULA [#044].
Use the hookshot to get the token. Once you�re done roof-jumping, make your way
over to the Kokiri Forest. 

Head toward the Deku Tree�s Meadow. The last house before the entrance to the
meadow, (the one parallel to the store) is the House of Twins and high up on it
is GOLD SKULLTULA [#045]. Use the hookshot to kill it and grab the token.
�Head to the Lost Woods.

Alright first of all if you planted both magic beans in the Lost Woods
we need to a slightly out-of-the-way Gold Skulltula. Remember that small meadow
with the Business Scrubs? We�re going there: (right, left, right, left, left.)
Ride the plant straight up to a ledge. GOLD SKULLTULA [#046] awaits you there
at night. Now just leave the Lost Woods then enter again...We�re going to the
Sacred Forest Meadow now. Remember the way? (Right, Left, Right, Left,
Straight, Left, Right.) (You need to play Mido Saria�s Song to pass.) Remember
this maze? You�re pretty much on your own though here, just follow your map.
(Never a good thing when the walkthrough writer gets lazy). =P Pay attention
to what Navi says about Z-Targeting around corners. Being impaled by a giant
spear-wielding Moblin typically isn�t a good thing. =) When in the maze, wait
for the Moblin to face away from you and nail it with the hookshot to kill it.
Once you reach the end of the maze climb the ladder that goes up the maze wall
behind you. Up on the left wall above the maze is GOLD SKULLTULA [#047].
Hookshot to kill it and get the token. Now run back, leap off the top of the
maze and continue on. Run up the flight of stairs and run in a zig-zag pattern
to avoid the Moblin�s club�s shockwaves. Kill the Moblin with your sword once
you�re close enough. Continue up the second flight of stairs...After Sheik
teaches you the Minuet of Forest, take out your hookshot and grapple to the
dead tree overhanging the broken staircase giving you access to the first 
temple.




.ii Forest Temple		DDR: XXX//XXXXX             

New Stuff: Fairy Bow, Heart Container, Forest Medallion	      
Gold Skulltulas: 5 [052]					      
Heart Pieces:    0 [17]						     

Walk forward a bit and two Wolfos will reveal themselves. Kill them both then
look at the right wall. Climb the vines up to the top of a tree. Once atop the
tree look up toward the corner of the wall on the vines for
GOLD SKULLTULA [#048]. Use the hookshot to kill it and get the token. Now run
out onto the limb of the tree and leap to the limb of the other tree here.
On the trunk of this tree is a small chest. Open it for [SMALL KEY 1].
Jump down and go through the only door in this room.

Run through the corridor killing the Skulltula with the hookshot as you go.
Those were to four Poe Sisters. And this is the main room of the Forest Temple.
There are several doorways in this room; run down the steps and look around 
until you find a doorway blocked by one of those blue blocks like the ones in
Dampe�s Tomb. Play the Song of Time to remove theblock. Go through the door.

In this courtyard area look to the right wall. Kill the two Skullwalltula you
can reach with the hookshot and climb the vines toward a doorway in the wall.
Be careful of the other Skullwalltula as you go. (Pass it while its not facing
you.) Go through the door up here.

Put up your shield and let the Blue Bubble bounce off extinguishing its flame.
Once the skull starts flopping around on the ground finish it with your sword.
Open the chest that appears for the [DUNGEON MAP]. Exit through the other door. 

On this balcony press C-Up and look slightly up and to the left. Above the
archway there is a little black and white square. That is a hookshot point.
You can grapple to it just as you did the rooftops in Kakariko. Grapple across
and press the switch here. With the water level in that well lowered jump off
the balcony, run over to the well and climb down. Run down the length of the
well. At the end is a small chest, open it for [SMALL KEY 2]. Climb the vines
up the other end of the well. Go back to the main room.

Once you appear back in the main room from the courtyard room, go left and
climb the ledge here. Go around the right side of the staircase, take out the
hookshot and look up on the wall. Ooo, GOLD SKULLTULA [#049], very nice. With
its token climb the staircase here and go through the door.

Kill the Blue Bubble in this corridor and go on through.

Alright, the two skeleton enemies in here are Stalfos. They may look
intimidating but they only fight you one at a time which makes things a lot
easier. The strategy against the Stalfos is the same as when fighting the
Lizalfos, except the Stalfos are a bit better about defending themselves.
Block their attacks with your shield and strike when their guard is down.
(If you�re using the Biggoron�s Sword you may want to switch back to the Master
Sword for the use of your shield.) Once the Stalfos are vanquished open the
chest for [SMALL KEY 3]. Leave the room back the way you came and go back to
the main room.

Upon exiting the door run to the center of the main room then turn right.
Climb the ledge, run up the stairs then unlock the chained door and go through.

Kill the Skulltula and continue through the door. 

Get rid of the Blue Bubble here then climb the ladder in front of you.
...And the next one too. Now take a left, then another left into a long
hallway. Navi will brilliantly point out that there are arrows on the floor.
(This part can get sort of confusing here so just pay attention to this
closely.) Walk part way down the hallway and look left. See the big block
there? Grab it and pull it out so its in the center of the hall. Following the
direction of the arrows push it down the hall until you can�t anymore.
Now turn back and run down the hallway you first found the block in. Take a
right at the ledge and right again through archway. Now you�re behind the block
again! Push it forward a little ways until it settles in its spot. Once it 
drops climb the block and climb the ledge up to the next level. It�s the same
deal here. Grab the brown block from the hallway on the left and pull it out
as far as you can. Now leap back down to the blue block level. Standing in
front of the blue block, turn right. See the arrow on the floor in the middle
of this hallway? Standing on it turn right. Climb the ladder on your left;
run forward and take a right. Take another right before the fence there and
you�ll be behind the brown block. Push it forward that last little bit then go
back down to the blue block level. Climb the blue block to get behind the
brown one. Push the brown block into its place and climb the block and ledge
as you did before then follow the corridor right then up the ladder.
Kill the Blue Bubble here and go through the locked door. 

Hrmm...This is neat, huh? Run down the crooked hallway to the other end.
(Beware of the Wallmaster on the ceiling.) Leap onto the pillar in the center
of this room then look right and jump to the locked door. Unlock it and go
through.

Ignore the pictures in this room for the time being and go down the stairs.
Go through the door by the golden torch.

Kill the Stalfos here and the floor will lower and two more will challenge you.
Once you kill one it is NOT gone for good yet. If you take too long in killing
other it�ll reform. Kill both Stalfos before the other gets a chance to come
back to reveal a large chest. With the [FAIRY BOW] head through the door with
the red carpet underneath it.

That�s Joelle in the picture and she�s one of the Poe Sisters we saw before.
With your new bow shoot the picture she�s in. (Don�t get too close or she�ll
move.) Keep shooting the pictures as she moves to them until there�s only one
left. I like to get right up close to it and go: �Asta la vista, baby.� ...You
know, because she can�t move now...Yeah, well, anyway once she�s out of
pictures she�ll retreat down by where the torch is. Do battle with Joelle and
defeat her to return the flame to the torch. (Arrows are the easiest way to
defeat Poes.) Open the chest that appears too for [SMALL KEY 4]. Go back
through the door.

Now go through the doorway with the blue carpet. 

Same deal here; shoot the pictures, kill the Poe. Once Beth is vanquished the
blue flame will be returned. Open the chest for the [COMPASS]. Go back into the
room you got the bow in and backtrack back through the warped hallway.

See the silver eye-switch above the door that leads to the warped hallway?
Shoot it with the bow to straighten the hallway out. Go back through the door.

Run down the now straight hallway. Jump down and open the big pretty chest
down here for the [BOSS KEY] then jump down the hole in the floor.

Kill the two Blue Bubble down here to unbar the door, go through. 

Alright, back in these courtyard rooms. Right after entering notice the two
pillars on your left, (there�s two recovery hearts on them.) Carefully leap
from the ledge to the pillars and walk to the end of the platform. Look up at
the wall in front of you. There behind some vines GOLD SKULLTULA [#050] is
hiding. Do the job with the hookshot then leap back to the ledge you were just
on. Run down this ledge, in the second archway is a door. Go through.

Kill the Floormaster waiting for you here. (Once it breaks up into little ones
use the spin attack to get �em all quickly.) Open the small chest for
[SMALL KEY 5]. Go back out through the door.

Go through the door at the end of this ledge at your right.

Okay, back in the block room. Go back up to the eye-switch, shoot it again to
re-funkify the hallway.

Run down said hallway, leap across the pillar and go through the door on your
right.

Backtrack down the stairs where the Poe used to be, through the room where you
got the bow and up the stairs to a locked door. Open it and go through.

Leap off the edge here and climb the ladder on your right. Run down this
hallway ignoring the Green Bubble as you go. Go through the locked door at the
end of the hallway.

Jump off the right side of the ledge. Climb up the ladder that leads up to an
eye-switch incased in ice. Stranding on this ledge use Din�s Fire to melt the
ice, closing the eye-switch. Now from the ledge you�re on leap onto one of the
rotating platforms, wait for it to bring you back around to the door, leap off
and go back from which you came.

Run down the now twisted hallway and fall through the hole in the floor. 

The ceiling falls down on you in this room. How cute. But instead of going this
way, for the moment anyway take a right through an archway up some stairs and
through the door.
That route took you out to one of the courtyard rooms. Fall off the ledge
you�re on. On this little island GOLD SKULLTULA [#051] is hanging out on the
wall. Get it with the hookshot. How do we get back up there on the ledge you
ask? If you�ve been following my guide to a tee you�ve got your Scarecrow�s
Song to fall back on. Play the Scarecrow�s Song to make the scarecrow appear up
on the ledge. Grapple to it with the hookshot. (If you were silly and didn�t
make a Scarecrow�s Song, or you forgot it, just backtrack to the falling
ceiling room. -Its not hard: main room, room with the big blocks, through the
warped hallway, through the two Poe/staircase rooms then fall through the
hole.) Yay. What we do for Gold Skulltulas, right? =P  

Alright back in the ceiling room. As you can probably see there are holes in
the ceiling which you can take shelter under when it falls. Conveniently
there�s stuff/enemies on the tiles that are safe. See the switch out there?
Line yourself up with it and walk forward. The ceiling, and a Skulltula will
drop down to meet you. Kill the Skulltula with the hookshot and move to the
spot where it just was. Wait for the ceiling to fall again, once it raises
make a break for the switch. The switch unlocks the door on the other side of
this wonderful room. Now see the shadow of a Skulltula there in front of you
and just to your left? Wait for the ceiling to fall and raise again then run
to it. Kill it and take its place. Once the ceiling starts to rise again book
it to the door and go through.

Another Poe, sweet. This ones different though. It�s a bit harder than just
shooting pictures, but its fun. =) Shoot the picture of Amy to lower a puzzle
of blocks from the ceiling. The puzzle is of the picture on the wall. Push the
blocks to their correct places to form the picture of Amy. You are timed, but
don�t worry. If you don�t make it in the time limit try again and you�ll get
10 seconds added on to your time. (NOTE: the block with the dark blue, or all
black if flipped over is useless, its there to throw you off.) Once you
complete the puzzle kick Amy�s butt then go through the now unlocked door.

Kill the Skulltula in this corridor and go through.

Back in the main room again. All the flames have returned, except one.
Climb the railing in front of you and jump down to greet Meg, the final Poe
Sister. This fight is rather stupid. Meg�ll split into four and surround you
but only one is real. You guessed it, the real one�s the one that spins after
the others. (aka, the stupid one.) Z-Target her if you want and shoot the real
one with the bow. Repeat until she dies. Now that all four flames are back the
elevator in the center of the room is back up. Ride it down.

This room is interesting. There are two stone tabs sticking out of the wall you
can push to revolve the walls of this room. Lets push it clockwise, shall we?
One turn reveals a Skulltula and a chest. Kill the Skulltula and look up on the
right wall in this little room. Kill GOLD SKULLTULA [#052], use the hookshot to
snag the token. Another clockwise push reveals a switch...but its blocked by a
gate. Spin it again! (Clockwise) this turn reveals another switch, press it to
rase the gate. Now we�re going to use our brains and push it counterclockwise
to reveal that other switch we just saw. Press it too. Now push it
counterclockwise twice more to reveal a third switch and a gate. Press the
last switch to rase the gate and head on to the boss on the other side of the
room...

Climb the stairs and enter the arena. Notice the pictures about the walls here.
Run to the middle of the arena then try to leave the way you came. !! OMG it�s
the Evil King himself! can I have your auto-....Wait you�re just an evil
spirit. >:( 

**See the Boss section of my guide for strategy against Phantom Ganon**

Grab the [HEART CONTAINER] and step into the light.
In the Sacred Realm you�ll meet Saria and be awarded the [FOREST MEDALLION].




.iii Before the Fire Temple 

New Stuff: Goron Tunic, Bolero of Fire 
Gold Skulltulas: 3 [055]               
Heart Pieces:    3 [20]                  

After talking to the Deku Tree Sprout leave the forest and head out to Hyrule
Field. (NOTE: with the bow you can now hunt down a series of �Big Poe�
throughout Hyrule Field. For a list of their locations see the Big Poe
Locations section of my guide.) Anyway, on with the main quest, head up to
Kakariko.

Well, we�ve got over half the Gold Skulltula at this point so lets pay the
Skulltula House a visit. After getting HEART PIECE [#18] as a reward head up to
Death Mountain Trail. (NOTE: Since all the kids are back to normal the �reward
every 10 Gold Skulltulas killed� thing is no longer in effect. Apparently the
father is extra cursed and it takes the remaining 50 Gold Skulltulas to cure
him.) Once you�re done in Kakariko head up to Death Mountain.

If you planted the magic bean outside Dodongo�s Cavern as a kid, ride it up to
HEART PIECE [#19] atop the cavern�s entrance. Leap off and head into Dodongo�s
Cavern. Yes, Dodongo�s Cavern. No, we�re not done with this place yet. lol

From the main room go to the corridor with the exploding Baby Dodongos. About
half way down the corridor Navi will fly up to a ledge above you to your left.
Play your Scarecrow�s Song here and hookshot to him. GOLD SKULLTULA [#053] is
right there on the wall. Exit Dodongo�s Cavern for the last time.

Now continue up the trail to Goron City. 

Upon entering walk across either rope on the far left or right side. You should
see GOLD SKULLTULA [#054] on the back of the altar thing there; use the
hookshot to get the token. Now leap down to the level with the little Goron
rolling about. Like we did as a kid with the giant Goron for the bomb bag
upgrade we need to stop his rolling with a bomb. Talk to Darunia�s son about
the Dragon AND the Gorons and he�ll give you the [GORON TUNIC]. With the doors
now opened go down to Darunia�s chamber. See the Goron statue? (Darunia was
standing in front of it before.) Grab it like a block and pull it back
revealing a passageway. With the Goron Tunic equipt, go through. 

With the Goron Tunic you can stay here as long as you want! Head left and you
will see a broken bridge. There is a wooden beam above the bridge you can
hookshot to to get across the gap. Now walk forward a bit and Sheik will
appear. After she teaches you the [BOLERO OF FIRE] we�ve got a quick thing to
take care of before we start the Fire Temple. Play the Prelude of Light to 
warp to the Temple of Time. Once there drop the Master Sword.
As Young Link play the Bolero of Fire to get back to Death Mountain Crater.
Drop some bugs on the soft soil by the warp pad for GOLD SKULLTULA [#055].
(NOTE: You�ll also want to plant a magic bean here now as we wont be making
any return trips. �See Bean Bead Locations.) Once you�re done play the Prelude
of Light again, pull the Master Sword then Bolero yourself back to Death
Mountain Crater.
If you did plant a magic bean ride the plant around Death Mountain Crater.
You�ll quickly fly around a Piece of Heart atop a smoldering volcano. Leap off
the flying plant onto the volcano and grab HEART PIECE [#20] for another heart
container by my count. Now from the volcano jump back down to where the warp
pad is. Run over the stone arch and through the corridor behind the warp pad.
Down the ladder we go...		




.iv Fire Temple		DDR: XXXx//XXXXX
                                          
New Stuff: Megaton Hammer, Heart Container, Fire Medallion 
Gold Skulltulas: 5 [060]                                   
Heart Pieces:    0 [20]                                        

Run up the stairs after entering and go through the door on the left side. 

After Darunia talks to you look to your left. You�ll see pillars rising up out
of the lava leading to another platform. Leap across them to said platform.
Press the golden switch here to open a cell door, talk to the Goron and he�ll
leave. Now turn your attention to the small chest in the back of the cell, open
it for [SMALL KEY 1]. Leave this room via the way you came.

Head across this room avoiding the Fire Keese as you go; go through the locked
door on the right side.

This is the Fire Temple�s main room. On the left side of the room you should
see a doorway with a blue Song of Time block atop it. Make your way to the two
blocks that are in the lava in front of the doorway and leap to the doorway
from them. (NOTE: Don�t fear the lava here too much; with the Goron Tunic you
can walk through lava without injury for a brief time.) 

Head down this corridor, press the switch and free the Goron here. Don�t forget
to grab [SMALL KEY 2] in the chest here too. Head back to the main room. 

Once you�re back in the main room run out of this small corridor and turn
around. Standing before the blue block in front of and above you, play the Song
of Time to bring the block down. Climb atop it and climb up to where the block
was. Go through the door up here.

As soon as you enter this room the tiles will come alive and start throwing
themselves at you, simply put up your shield and block them until it passes.
That ugly creature at the back of this room is a Like-Like, or Shield-Eater.
If it grabs you it will eat your shield and/or tunic. Kill it with your sword
to reclaim any lost items. On the wall behind the Like-Like is 
GOLD SKULLTULA [#056]. Once you grab the token go back to the main room.

Now make your way across the lava to the other side of the room. Directly
across the room from where you just came from is another ledge. Climb the strip
of land to the left of this ledge to get to it. Hrrrm...This gold-colored wall
up here looks just like a doorway. Drop a bomb to reveal a door. Go through. 

Free the Goron and grab [SMALL KEY 3] from the chest. �Back to the main room! 

Go through the locked door at the end of the broken bridge that crosses the
center of the room. 

Slide down the plank of wood, turn around then climb the left side of this
fence. The fence extends out to the back wall of this room in two narrow
sections. Two Keese wait for you here on the left side, kill them both then
leap down to a ledge with a big block. Push the block off the edge onto the
pillar of fire. The block will now shoot up with the fire acting as an 
elevator. Hop on the block when the fire lowers and ride it up. Go through the
locked door.

There are enemies on the ledges on the left side of this room called
Torch Slugs. Leap to the first platform on the left and kill the Torch Slug
with your sword. Then climb the second ledge and do the same. See the crystal
thingy on the ledge across from you? That is another kind of switch, simply
strike it to activate it. But for the moment we�re just going to focus on the
block next to it. Leap across the gap to the ledge with the block and push it
off the edge of this ledge. Jump down with it and pull it back until its as
far as it can go. Climb the block then leap to the ledge to your right. Climb
the fence in front of you then drop down a ledge if you need to so you�re just
above the crystal switch. These switches are timed, and as you may have
guessed this switch lowers the fire around the fence up on the ledge above you.
Get to the very edge, and I mean the VERY edge of the ledge and drop a bomb
down onto the switch. It will explode, activating the switch and lower the
fire. Leap up a ledge and climb the now accessible fence. Go through the door. 

You�re now in a maze patrolled by several boulders. The first thing we need to
do here is free a Goron. Head right after entering following the outermost path
and you�ll come across a golden switch. Press it, free the Goron and grab 
[SMALL KEY 4]. Now head back towards where you came in and pass the door you
came in by, going the other way. (Once again following the outermost path.)
You�ll come to a little inlet where the camera goes back down to normal. Bomb
the wall here to reveal GOLD SKULLTULA [#057]. From here head right a little
ways and you�ll find another inlet in the maze. There�s a door here, go
through.

Run down the corridor; hit the switch, free the Goron and all that good stuff.
Don�t forget [SMALL KEY 5] too. -Head back to the maze room.

From here, back in the maze room, go right then straight until you see a
locked door. Unlock it and go through.

Make your way carefully along the catwalk to the locked door on the other
side. 

Run along the narrow pathway and leap onto the fence. A wall of fire will rase
up behind you but don�t worry about that, its slow and shouldn�t be a problem.
Leap across the fence-floor to the other side of this room then leap up to the
ledge on your right. Standing on the ledge you�ll see two more higher ledges
to your right. Climb them to reach a door, and to your right a tall, green
fence. Leap atop the fence and jump down. Open the chest down here for the
[DUNGEON MAP]. Head out the only door down here.

Back on the catwalk. Go back to the room you were just in. 

Do the same thing as before here: jump across the fence-floor and onto the
ledge. Instead of jumping the fence go through the door next to it. 

We�re back in the maze room now but on top! On the ledge you�re standing on now
look up and to your right. See the small ledge above you there? (Navi should be
floating green around it.) Play your Scarecrow�s Song to make the scarecrow
appear. Hookshot to him then look the way he is facing. Hookshot to the grapple
target on the platform and ride the elevator up. Go through the door.

Climb the first fence in this room and you�ll see GOLD SKULLTULA [#058] in
plain sight on the fence there. Kill it and grab its token, as always. Climb
the fence and go through the door up here. GOLD SKULLTULA [#059] can be found
on the wall to your left after entering this room. Use the Hookshot to get the
token. Go back through the only door in this room. Go back to the elevator room
...No, the elevator isn�t waiting for you. Simply jump down the elevator shaft
back to the maze room. (You�ll probably land on the elevator; either ride it up
and down again or just jump off when its bringing you back up.)

Okay, get back on the ledge where you summoned the scarecrow and leap across to
the ledge in front of you then kill the Torch Slug here. Look around in front
of you and slightly to the right. See the golden switch on the ledge there?
Leap to the narrow ledge on your right then from there left to the big one.
From here you can get to the switch. Pressing it opens a cell door in the wall
way on the right side of this room. Leap your way over the ledges to the other
side of the room and jump to the cell in the wall. Free the Goron and grab
[SMALL KEY 6]. Now I�m sure you noticed the large fissure in the floor in the
ledge in front of where we played the Scarecrow�s Song. (Navi freaks out when
you walk over it.) Make your way back there and drop a bomb on the scar in
the floor to reveal a new passage, go down. 

Climb down the ladder and run down the corridor and press the golden switch to
open the cell doors. As usual free the Goron and grab [SMALL KEY 7]. Now go
back the way you came, through the corridor and up the fence. 

After you climb the fence, leap to the ledge in front of you with the door that
leads to the room where you got the map in. 

After entering the room you should see a locked door on a ledge across the room
slightly to your left. (You may have noticed this before, too.) Leap onto the
fence-floor and run to the fence-floor closest to the ledge. From here you can
leap from the fence and grasp the ledge. Pull yourself up and go through the
locked door. 

Run down the corridor and through the door. 

Alright. Standing on this ledge you�ll see a boulder making its way around the
left side of this room. Slightly to the right is a labyrinth of pillars. In the
middle of the room is a great pillar of stone, and on the right are more
pillars. When you approach any of the small pillars in this room, a wall of
flame will spring up to greet you acting as walls of the maze. Leap off of the
ledge and go to the pillar-maze on the right side of the room. See those two
boulders going back and forth by the wall? Make your way to the wall there;
you�ll see a door, go through.

Run down this short corridor and open the chest for the [COMPASS].
Leave the way you came. 

Back in this room make your way around the front ofthe room around the rotating
flamethrower to the leftmost maze. There is a locked door in the left side of
the big pillar in the center of this room. Make your way through the maze of
fire to the door.

Run down this corridor ignoring the captive Goron for now. Go through the door
on the other side of the room. 

You�re farther into the right side of the fire-maze room now. There�s a golden
switch by the wall in this maze. See that big wall of fire blocking your access
to the ledge before you? Pressing the switch will lower it. Run behind the
flamethrower and hit the switch. With the wall of fire lowered head left a
little then straight for the ledge. Once on the ledge notice the door here.
...Its um, not a door. As in its evil and will try and smash you when you go to
open it. Teach this stupid door a lesson by dropping a bomb and blowing it up.
THIS door is real, go through.

**See the Boss section of my guide for strategy against the Flare Dancer**
Once the Flare Dancer is vanquished hop up onto the platform in the center of
the room and ride it up. Go through the door.

Okay, this room�s just like the other; remember with the block, the
fire-surrounded fence and the crystal switch? Climb the fence and stand as
close to the edge of this ledge over the switch as possible and drop a bomb.
Wait for it to explode, triggering the switch and lowering the flame.
Climb the fence and go through the door.

This room sorta stinks, but you get something good in here. =) The first thing
I would at least try to do is pick off the Fire Keese with your bow. (You don�t
need them knocking you off into the abyss in the center of the room.) Next,
look to your left, climb the ledge and you�ll see a golden switch. You�ll also
see a flight of circular stairs leading up and around the abyss. Press the
switch then run as quickly and accurately as you can up the stairs to the large
chest before the fire raises up around it again. Once you�ve got the
[MEGATON HAMMER] head back by the entrance to this room. Notice the square
stone just sort of sitting awkwardly there raised from the ground? Take out
the megaton hammer and give it a good swing. If you weren�t standing on it when
you hit it, follow it down.

In this small room bash the two blocks blocking the door with the hammer and go
through. 

Kill the Fire Keese in this room if you want. See the stone pillar right at the
front of this trench? Hit it with the hammer to lower the steps. With the steps
lowered turn around and grab one of the wooden boxes in the corner and bring it
down the steps with you. Drop the box on the blue, pressure-sensitive switch
and go through the door.

Smash this stone pillar with the hammer as you did before and follow it down.

We�re back in the fire-maze room now. Standing on the pillar that you just fell
down with turn around and climb the ledge next to you. That brown switch is
rusted and wont budge for much. �You guessed it, like seemingly everything else
in here, bash it with the megaton. Go through the now unbarred door. 

Leap across this ledge over the corridor to the other side. Play the Song of
Time to move the blue block here. This will reveal a rusted switch, hit it with
the hammer to open the cell door. Free the Goron and grab [SMALL KEY 8]. Now
climb the blue block that�s now by the cell and hop back up onto the ledge.
Go back through the door to the fire-maze room.

Leap across this ledge to the huge spike directly in front of you. Standing on
top of it, smash it with the hammer and drop down with it to the room where we
saw Darunia ever so long ago. Leave this room via the only exit back to the
first room of the dungeon.

Run down the stairs and turn left. On this side of the staircase are three of
them door-blocking blocks. Hit �em with the megaton hammer to gain access to
the door. Unlock it and go through.

Kill everything in this room to unbar the door. Once the door�s unlocked head
through. 

Beware of the flying tiles here. Once their done flying at you, kill the 
Like-Like and GOLD SKULLTULA [#060] on the wall there, too.

There is another Flare Dancer here. Kill it the same way as before and go
through the other door in this room.

Hit the rusted switch and free the Goron. Grabbing the [BOSS KEY] might be
good too. =P Now go back to the room we talked to Darunia in. 

Leap across the spike in the lava then from there to the big locked door.
�Step inside... 

**See the Boss section of my guide for strategy against Volvagia**

Grab the [HEART CONTAINER] and step into the light. Get the [FIRE MEDALLION]
from Darunia in the Sacred Realm for our second.




.v Before The Ice Cavern                                                   

New Stuff: None         
Gold Skulltulas: 6 [066]
Heart Pieces:    2 [22]     

With the Fire Temple cleared there�s only a couple more things we need to do in
this volcano before we can leave for good. From the warp pad head right.
(Facing away from the entrance to the Fire Temple.) Run over the bridge and
hookshot over the gap. Run by the entrance to Goron City and over another
bridge. To your right are two boulders blocking the entrance to a cave. These
boulders can only be destroyed with the hammer. So take out your megaton and
hit them twice to lay waste to those blocking your way. Follow the usual
Zelda�s Lullaby-Theme in the Great Fairy�s Fountain. Once you � your magic meter
...err, sorry flashback there. �After your magic meter�s been increased head
back out. There�s one other boulder out here on this ledge on your right. Bash
it too with the hammer then leap across to the ledge beyond it and climb the
ladder on your left. Once on the other side of Death Mountain Crater run along
the edge of the cliff until you�re alined with the warp pad on the down on the
other side then walk forward. Instead off falling to your doom, you�ll find
yourself climbing down the wall! Climb down until you see a hole in the middle 
of the wall. Grab HEART PIECE [#21] and climb back up the wall. We�re done in
Death Mountain Crater now, climb the wall and head out through the Death
Mountain Trail exit.

Make your way down the wall with the Skullwalltulas, (or just jump down, it
hurts you but its quicker.) At night on the path where the falling rock used to
be is GOLD SKULLTULA [#061], behind the first boulder on your left side,
(facing away from Death Mountain Crater.) Break the boulder with the hammer to
get the little bugger. Now continue down the trail toward Goron City to where
you tossed the Bomb Flower off the cliff to blow up the boulder that blocked
Dodongo�s Cavern so long ago. Against the wall here is a boulder, break it with
the hammer at night to reveal GOLD SKULLTULA [#062]. Head out to Hyrule Field 
and toward the entrance of Gerudo Valley in the west.

Up on the plateau here looking out toward Lon Lon Ranch is a boulder surrounded
by a ring of stones. Break it with the hammer. There�s nothing here...But wait!
Hit the ground where the boulder was with the hammer to reveal a hole. Makes
perfect sense to me! Fall through. With Din�s Fire, burn away the spider webs
blocking you from the area with the cow. Up in the corner of this little area
is GOLD SKULLTULA [#063]. �Hookshot to get the token. Our next stop is Zora�s
River...

First, if you planted the magic bean here ride it up to the platform with the
Gossip Stone on it. From here cross the narrow, growth-covered beam to a ledge
with a boulder surrounded by stones, then from there go right and jump across a
narrow gap to another ledge. Right at the right edge of this ledge, up on the
wall is GOLD SKULLTULA [#064]. Use the hookshot to get the token. (If you 
didn�t plant the magic bean then may I suggest doing so? If not there�s a
ladder you can climb behind the ledge with the stone ring to get to the Gold
Skulltula also. Now run along the path toward the waterfall. Right after 
crossing the wooden bridge look high up on the left wall. As night
GOLD SKULLTULA [#065] can be seen scratching around way up there. You may need
to climb atop the fence here in order to reach it, but you can reach it with
the hookshot. Now continue forward, up the winding pathways to the waterfall.
Play Zelda�s Lullaby and head into Zora�s Domain.

Ooo, frozen. But that wont stop us, as there are more Gold Skulltula to be had.
Run up to King Zora�s chamber (Yes, he�s frozen too) And down the corridor
where you played the diving game before. Standing at the very edge of the
frozen waterfall look left. There on the wall next to you is
GOLD SKULLTULA [#066]. Hookshot my dear friend to snag the token. Now go past
King Zora and to Zora�s Fountain.

Jabu-Jabu is gone and he�s been replaced by a bunch of icebergs. Run up the
stairs to where Jabu-Jabu used to be. Run up the iceberg and leap down to a
smaller, round iceberg below. From there of course leap to the bigger one in
front of you. Once here, stop and look slightly to your left. See that long,
thin cave out there? That�s where we�re going next. But before we do, look now
slightly to your right. There�s a Heart Piece just sorta sitting out there on
an iceberg, just beckoning for you to save it from these nasty old icebergs.
So hop from iceberg to iceberg and claim HEART PIECE [#22]. Now hop back over
the two rotating icebergs back to where you just were and make your way left to
the cave. (These icebergs spin quickly so take your time.) �Enter the cave.




.vi Mini-Dungeon, Ice Cavern		DDR: X//XXXXX           

New Stuff: Iron Boots, Serenade of Water                
Gold Skulltulas: 3 [069]                                
Heart Pieces:    1 [23]                                     

Yes, this is what I like to call a �Mini-Dungeon�, not quite the real deal, but
a pain nonetheless. Run down the winding corridor avoiding the falling
stalactites as you go. 

Alright, the floor in this room is icy. Icy floor + Blade Traps = bad time.
So watch out. Those three frosty lookin� mofos are called Freezzards. Take them
out with your sword quick, for their breath is nasty. Kill the Freezzards and
continue down the corridor on the other end of the room. 

An icy propeller...Okay, that works. See the strange silver rupees all about
this room? They�re something that you�re quickly going to learn to hate.
The deal with them is: you need to collect them all in a room in order to unbar
a door. And this room is no exception; all three rupees are needed to open the
barred way atop the ledge there. First grab the ones about the propeller, being
careful to avoid it of course. Now climb the ledges leading up to the barred
way. Leap off the ledge to grab the silver rupee suspended in mid air. The last
one is behind some stalagmites by the wall on the opposite side of the room. 
Break them with your sword to get the rupee. Now look right above you on the
wall for GOLD SKULLTULA [#067]. Hookshot, of course for its token. Now make
your way around the propeller again, climb the ledges and go through the now
open corridor. 
Avoid, or kill the Freezzard here as you pass through; watch the Blade Traps as
always, too. Once you reach the end of this corridor, stop. Take out your bow
and pick off those three blue things flying about in this cavernous room
if you can. They are Ice Keese, and in my opinion, the most annoying enemy in
this game. (Though I think the Like-Like took that title officially). Anyway
Next climb the ledge before you and run up the narrow path. Kill the Freezzard
here then jump to the pillar on your left, then from there to the Blue Fire.
I�d fill all of your bottles with the stuff right now. (We�re all but done with
the bugs at this point so you can toss them if you wish.) Once you�ve filled up
on Blue Fire head left. Get rid of the Freezzard blocking your path then go
right to a chest encased in red ice. Melt the ice with some of your Blue Fire
and open the chest for the [DUNGEON MAP]. We�re done in this room now, head
back by the way you came.

Hop up the little ledges and continue back. Why not, kill the Freezzard in this
corridor if it tickles your fancy as you continue on.

Back in the propeller room you�ll notice two ice sheets on either side of this
room. (They have a red hue at their base.) Let some Blue Fire go beside both of
these. (Starting with the one on the left facing the entrance of the Ice
Cavern.) Once you do, go through the corridor on the left side. 

Kill all the Keese in here and refill your supply of Blue Fire. On the right
wall is another chest encased in red ice. Melt it away with some Blue Fire and
open the chest to claim the [COMPASS]. Now look to the other side of the room.
Yes, that is a Heart Piece just sitting there for you. Melt the ice around it
and steal HEART PIECE [#23]. Now look up at the pillar of ice on your right.
GOLD SKULLTULA [#068] is up there. Use the hookshot for the token. Before you
leave this room re-refill your Blue Fire. Now head back out. 

Now take the other corridor you unfroze in the propeller room. 

Before you jump into this room if you have arrows left pick off the Ice Keese
as you did before. Now hop off this ledge. To your left you�ll see a gap that
you don�t want to fall down. But up on the wall above it is
GOLD SKULLTULA [#069]. Of course you can reach it with the hookshot. Now turn
your attention to that block in front of you. Push it forward so it stops at
the pillar. Climb the block and then the pillar to get the fist silver rupee.
Now slide the block right, against the wall. Climb up into the alcove and melt
the red ice for another rupee. That�s the end of the road for this block; push
it either way into the abyss. Once a new block takes its place slide it left to
the pillar by the abyss. Climb the block and grab the rupee up here. Now slide
the block forward to the pillar closest to the Blue Fire back there. Climb
block and pillar to grab the rupee. Now to your right you�ll see the last rupee
sitting there on a stubby pillar. No need for the block to get this one, just
hop up and get it. (If you need more Blue Fire slide the block to the stubby
pillar, then from there straight then left then straight again so its against
the wall.) Whether or not you get more Blue Fire; once you're done with the
block push it into an abyss and follow this from where the new one appears:
straight, left, straight, left, back, right. The block should now be against
the wall by the way that you unbarred. Climb the block and leap to grab the 
ledge.

Kill the Freezzards here, melt the barrier of red ice and go through the door. 

Walk forward a bit and you�ll be confronted by a White Wolfos. �Same deal as
the non-albino variety. Kill it and open the chest that appears for the
[IRON BOOTS]. Once Sheik teaches you the [SERENADE OF WATER], exit via the
water-filled hole behind the chest with the iron boots. Sink down and
go through the door. Get out of the water and leap down to where the Blade Trap
is hopelessly spinning. Leave via the main entrance.





.vii Before The Water Temple

New Stuff: Zora Tunic, Golden Scale   
Gold Skulltulas: 1 [070]              
Heart Pieces:    4 [27]                   

Alright, now head back to Zora�s Domain and unfreeze King Zora if you haven�t
yet. Talk to him to receive the [ZORA TUNIC] if you don�t have it already. Now
go back out to Zora�s Fountain and swim to the center. With the Zora tunic and
iron boots equipped, sink all the way down to the very bottom of Zora�s
Fountain. There HEART PIECE [#24] sits, waterlogged waiting for you nab it up.
Once you�ve got the Heart Piece, simply take off the iron boots to float back
up to the surface. Now exit and head back down Zora�s River to Hyrule Field.

Head as if you were going to Hyrule Castle. Follow the moat left (at a slight
distance from the castle.) Run around the tall stone wall that reaches out
from the castle and you�ll see a river surrounded by trees. There is a single
tree with golden leaves far away from the others around the river. (Its pretty
much in line with the stone wall.) Toss a bomb by its base to reveal a hole,
jump down. Kill the Tektite then equip the iron boots and sink down to the
bottom to claim HEART PIECE [#25]. Exit the grotto and play your new warp song,
(The Serenade of Water) to warp to Lake Hylia. 

Hop off the island and run through the lake bed up to the lakeside laboratory.
Ride the magic plant up to the laboratory�s roof and climb the ladder up to the
lookout thingy where HEART PIECE #26 awaits you. Now head to the Fishing Pond.
...Hrmm with the water so low it seems you can�t get to it. But that�s why you
have the Scarecrow�s Song! Play your tune by the Fishing Pond when Navi is
floating green up on the ledge to summon the scarecrow. Hookshot to him and
head to the Fishing Pond. 
Once again, fish around the log in the middle of the pond or the stalks by the
stream and catch a fish there. As the owner to weigh your fish and if its big
enough he�ll give you the [GOLDEN SCALE]. With the golden scale go to the 
lakeside laboratory.
Inside you�ll see a pool behind where the professor stands. Jump into the pool,
and with your new scale, dive all the way down until you touch the bottom.
Once you�ve surfaced get out of the water and talk to the professor and he�ll
give you HEART PIECE [#27] to commemorate your diving skill. Now hop back into
the pool and equip the iron boots. At the bottom there is a crate. Smash it
open by rolling into it to reveal GOLD SKULLTULA [#070]. Use the hookshot to 
kill it. Exit the laboratory and run through the lake bed toward the island
with the warp pad. Get into the water surrounding this island where those two
pillars are sticking out of the water and equip the iron boots. Once at the
bottom you�ll see a gate, and above it a blue crystal-like thing. Shoot the
blue thing with the hookshot to raise the gate. Go inside...




.viii Water Temple		DDR: XXXXX//XXXXX

New Stuff: Longshot, Heart Container, Water Medallion 
Gold Skulltulas: 5 [075]                               
Heart Pieces:    0 [27]                                    

Take off the iron boots and float to the surface. This is the water temple�s
main room. Run forward and go to the right of the pillar into the water.
Sink down to the very bottom of this room and go through the corridor with two
(obviously) unlit torches on either side. 

Run down the corridor and you�ll meet Princess Ruto. After she talks to you
take off your iron boots and follow her up the shaft. Once at the top look to
the right wall. See the design on the wall with the Triforce in it? Playing
Zelda�s Lullaby by these things lowers/raises the water level in this temple.
Stand next to the inscription and play Zelda�s Lullaby to lower the water
level to its lowest point. Now enter the door up here.

Kill all the Spikes in here with your sword then open the chest for the
[DUNGEON MAP]. Leave the room via the way you came.

Drop all the way down the shaft. Down by where you met Ruto use Din�s Fire to
light the two unlit torches on either side of the barred door, go through. 

First kill all the Shell Blade in here. Z-target the clam, take out your
hookshot and wait for it to open its mouth, when it does, fire your hookshot
into its mouth to kill it. Once you�ve killed them all open the small chest for
[SMALL KEY 1]. Leave the way you came.

Go back through the corridor to the main room. 

Kill the Spikes that�ll try and sneak up on you here. Run around the sandy
floor here until you see a big brown block blocking a corridor. Hop up on the
block before the block and push the block down the corridor until it drops down
into the water. Block, block, block. lol (I hate this temple so just bear with
me here.) Slap those iron boots on and drop down with the block. 

Run down the short corridor and float up to the surface. Hit the crystal switch
to your right and leap onto the pillar of water that rises in the gap before
you and jump to the other side. Go through the door. 

mmm...Vortexy. Leap into the water and equip the iron boots. There�s a crystal
switch in the mouth of the dragon head down here under water. Now notice the
corridor to the right of the dragon head. There�s a hookshot point on the left
wall up there. Shoot the crystal switch with the hookshot to raise the gate
then quickly hookshot yourself to the point I just mentioned. Run into the arms
...err, spikes of the Shell Blade waiting for you here before the gate closes
on you. Quickly take off the iron boots and float up to the surface before the
Shell Blade love you too much. =D Get out of the water and open the small chest
for [SMALL KEY 2]. Hit the crystal switch here to raise the gate. Go back to
the main room.

At the bottom of the pillar in this main room is a locked door. Unlock it and
go inside. 

Inside the pillar run forward a bit then turn around and take out the hookshot.
See that hookshot point on the ledge to your right? Grapple to it. Play Zelda�s
Lullaby at this inscription to raise the water to the halfway point. As the
water raises you�ll see a passageway that block that�s now floating beside you
was blocking. Put on the iron boots and sink down below the block to the
passage. (Be careful of the spikes down here.)

Run down this corridor until it opens up into a room with a crystal switch.
Hit the crystal switch with the hookshot to open the gate releasing a little
posse of Shell Blade and Spikes. Kill them all to open the gate on the right.
Take off the iron boots and float up through the opening on the right side.
Open the small chest up here for [SMALL KEY 3]. Head back to by where you
raised the water level inside the big pillar in the main room. Go through the
door here. Once you're back in the outer portion of the main room, equip the
iron boots and sink down to the bottom. Head to where you met Ruto. 

Take off the iron boots here and float to the surface. Place a bomb by that
lovely gash in the wall. Run through the hole in the wall and open the chest
for [SMALL KEY 4]. Go back to the main room. 

With the water at its mid level you�ll see a large opening with two clay pots
side by side before the entrance. Make your way down this corridor then
hookshot over the spikes. Stand next to the chest engulfed in water then shoot
the crystal switch with an arrow. Quickly open the chest for the [COMPASS]. Go
back to the main room. 

Go through the only locked door at this level. 

Run toward the idling water jet and a Tektite will fall down to greet you. Kill
it then stand on the water jet. From here take out your bow and shoot the
crystal switch. Nifty, huh? Ride it up and go through the door.

You�re back in the main room now. On this ledge play Zelda�s Lullaby to raise
the water up to its highest point. Jump off and go through the only locked
door at this level. 

Pick off the Keese on the walls here with your bow then jump off the ledge onto
the platform below you. From there, jump down lower to the moving platform
below. Wait for this platform to be at its lowest point then hookshot onto one
of the platforms descending the waterfall. Hookshot your way up, platform by
platform up the waterfall. Hookshot to the ledge and go through the locked 
door. 

Shoot that evil-looking red crystal switch to raise the statues. Hookshot to
the first one. On this platform shoot the crystal switch again to lower the
statues. With the statues lowered hookshot to the point on the wall by the next
statue. Climb over the statue�s head then shoot the switch again, raising the
statues. Grapple to the last statue then shoot the switch lowering the statues.
With the final statue lowered, climb atop its head and from there shoot the
switch one final time to raise yourself up to the ledge. Kill the Tektites up
here then kill the Like-Like with your sword before you grapple over the
spikes. Grapple over the spikes now by the hookshot point on the ceiling, go
through the door. 

I love this freaking room. Its so...abstract. Run across the room to the barred
door then turn around. Standing next to the dead tree in the center of the room
is Dark Link. Approach him and do battle with yourself. (NOTE: If you want to
do it the easy way just beat him with the megaton hammer. �He�s a deprived
child and doesn�t have a copy of it so he can�t mirror your attacks against
it.) Once you�ve killed yourself the room will ...vanish, trippy. Go through
the door on the other side of this room.

Open the chest for the [LONGSHOT]. This baby�s got a reach twice as far as the
Hookshot. Enjoy your new upgrade. Play the Song of Time for the blue block
behind the chest and drop down the hole. 

Ooo, look at all the vortexes. Jump in! Swim down the river dodging the
vortexes as you go. On the left wall right above a vortex is
GOLD SKULLTULA [#071]. Equip the iron boots and get it with the longshot. Now
take off the iron boots and continue down the river until you see a golden
eye-switch on the wall. Before the switch is a small ledge. Make your way
around the vortexes and get out of the water and onto this platform. Take out
your bow and shoot the eye-switch to open the gate to your left. Longshot to
the chest there and open it for [SMALL KEY 5].

You�re back in the whirlpool room with the dragon head. Get yourself back to
the main room. 

From Here, go once again back to where we saw Ruto. Float all the way up to the
top and play Zelda�s Lullaby to drop the water level. Drop down and go back to
the main room. 

Go through the corridor on the bottommost floor that�s alined with the doorway
that leads inside the pillar.

Drop a bomb on the broken floor here to reveal a passage. Put on the iron boots
and sink down. Kill the Shell Blade there that waits for you down here then
take off those boots and float up. Get up on the ledge here and press the
golden switch to raise the water. Longshot to the statue and take care of the
Tektites here. Notice the crystal switch behind the gate. Power up a spin
attack standing beside the gate and let it go. The energy from your sword is
enough to hit the switch. With the gate open, kill GOLD SKULLTULA [#072] on
the wall there. �Go back to the main room.

Head inside the center pillar of this room. Longshot up to the water level
inscription. Now look high up on the wall behind you. OMG, its
GOLD SKULLTULA [#073]! Longshot all the way, man! Now play Zelda�s Lullaby to
raise the water level halfway. Exit the pillar via the door at the mid-level
back to the outer portion of the main room. On the other side of the room from
where you exited there is a golden eye-switch and a gate. Shoot the eye-switch
with an arrow and longshot to the grapple point there once the gate raises. 

Run down this corridor until you see a block. Push the block as far back as
it�ll go, now longshot up to the ledge behind you to get back to the main room.
Shoot the eye-switch again and make your way back to where you just were. Now
push the block as far forward as it will go, then go right into a little room
with a little chest. (Check your map for the chest location if you get
confused.) Open it for [SMALL KEY 6]. Now head a little ways down the corridor
the other way and longshot up to the ledge.

Once Back in the main room, put on the iron boots and drop down the bottommost
floor. Go through the corridor in front of where the two Spikes like to hang
out. (Where the sandy floor dips down.) Once you�ve reached the end of the
corridor longshot out of the water via the point behind you, then grapple to
the point over the door. Unlock the door and go through.

Pick off all the Tektites in the water here if you have the arrows for it.
Now swim through the current-filled water and to the other side. Go through the
door.

Jump down and kill all the Stingers in here. Now notice the discoloration of
the bricks on the right wall and the gash in the left. Bomb both of these to
make a new path. Go through the path on the right side and you�ll find a block.
Push it as far as it�ll go left. Now head back out of this corridor and hop
across to the left side. Now pull the block forward as far as you can. Then go
back right and push it the rest of the way until it falls off the ledge and
onto the golden switch under the water. With the water level raised climb up
to the previously inaccessible ledge, up the big stairs and through the door.

Step on the golden switch here to raise the bars on the door and raise three
water jets from the gap before you. Hop across the jets and go through the
door.

Run down this passageway and stop at its end. Peer around the corner looking
right. GOLD SKULLTULA [#074] is there on the wall behind the waterfall. Use the
longshot to get it. Now equip the iron boots and sink down into a passageway
just below where the gold skulltula was.

Go down the corridor killing the Shell Blade as you do so. Now float up and go
through the locked door.

Open the chest for the [BOSS KEY], head back out and backtrack to the main
room.

With the water level still at half go through the only door on this level. 

As you�ve done before, lure the Tektite down, kill it, then ride the water jet
up and go through the door. 

Play Zelda�s Lullaby here and raise the water level all the way up. Leap off
the ledge and go to the room with the waterfall and the descending platforms.

We just need to pop in here for a sec. Standing in the doorway, look to the
right wall. See GOLD SKULLTULA [#075] there? We couldn�t get �em before because
we only had the hookshot. ...And that wouldn�t reach. =( Poor hookshot. Once
you kill it and grab the token go back to the main room.

With the water level still high, longshot over to the ledge with the statue via
the longshot point on the said statue. Go through the door here. (There are two
fairies in the pots on either side of this door.) =) 

This. Stinks. Walk up the sloped ground avoiding all three Blade Traps to get
to the boss� door. Once you�ve gotten up go through to the boss.

**See the Boss section of my guide for strategy against Morpha** 

Once Morpha�s wet toast, hop down to the bottom of the arena, grab the
[HEART CONTAINER] and step...hell, backflip into the blue light and out of this
stupid place.

Talk to Ruto in the Sacred Realm and receive the [WATER MEDALLION].




.ix Before The Well

New Stuff: Fire Arrow, Nocturne of Shadow 
Gold Skulltulas: 1 [076]           
Heart Pieces: 2 [29]                      

After you drop down and Sheik talks you to, play the Sun�s Song to make it
night. Now notice the huge tree on this island. Take out your longshot and aim
at the trunk of the tree directly above the single limb of the tree. This will
put you directly atop the limb, walk out on the limb a bit then turn around.
Kill GOLD SKULLTULA [#076] on the top of this tree with the longshot. Now fall
back down and stay on this island. See that stone inscription on the ground on
the left side of the tree? Read it and then wait for morning to come. With bow
at the ready, shoot the sun as it rises over the ridge way out over the lake
and a new item will descend onto a nearby island. Swim out to this island and
collect the [FIRE ARROW]. Now take a quick trip to Kakariko...

Oh..My..God, damn, that sucks. Once you and Sheik get utterly trashed by
whatever just came out of the well and you learn the [NOCTURNE OF SHADOW],
play the Prelude of Light and drop the Master Sword.

Head out into Hyrule Field and down the river to Zora�s River. 

Make your way up the river. Once on the left side of the river before the
wooden bridge you�ll notice several logs in the water by the water�s edge. Walk
out onto the limb that�s partly on the shore and Navi�ll say that you�re being
watched by some frogs. Take out your ocarina to make them appear. Play them the
Song of Storms and they�ll give you HEART PIECE [#28]. Now take out your
ocarina again and play them every non-warp song, save the Song of Storms,
(which you just played them.) Doing this will make all the frogs grow up big
and strong. Once they�re all big, they�ll ask you to help them catch bugs.
Press the button that corresponds with the correct frog to make it eat the bug.
You have do this quickly, so it may help if you write the order down on a piece
of paper as you figure it out.) Once they�re all full they�ll reward you with
HEART PIECE [#29]. ...Not a bad deal, huh? Head to Kakariko. 

Run up through the village and into the windmill. Inside the windmill play the
Song of Storms to make the windmill spin faster. This drains the water out of
the well; yes, giving you access to jump your butt down there.




.x Mini-Dungeon, Bottom of the Well		DDR: Xx//XXXXX

New Stuff: Lens of Truth                                   
Gold Skulltulas: 3 [079]                                       
Heart Pieces:    0 [29]                                 

Run forward and crawl through the tunnel. Hop off the ledge and kill the Big
Skulltula blocking your path. ...Hrmm, a dead end. Nah, that�d be too good to
be true; the wall is fake, just pass right on through it. 

Alright, this room is the main room of the Well. It has a shallow channel
running all around in a big square. There is a large Green Bubble patrolling
this channel so just be wary of that. Run around this channel until you come by
a big Triforce crest on the ground. Standing on the crest play Zelda�s Lullaby
to drain the water in the pool before you. Now run around the water way until
you find another empty pool just like the one you just drained. Once you find
it jump down and crawl through the tunnel down here. Kill the Giant Skulltula,
climb the fence, and go through the door. 

**See the Boss section of my guide for strategy against the Dead Hand**

Open the chest that appears for the [LENS OF TRUTH] once you kill the Dead
Hand. (If you wish you may now leave this forsaken place via the way you came
in. The lens of truth is the only thing that you NEED from this place and you
get it really early. But for those of us who are devotedly following this
walkthrough ...On with the show!) =D Anyway, for those of us who have not 
left the building head out through the only door in this room.

Kill the Giant Skulltula from behind and make your way back to the main room. 

Equip the lens of truth right after leaving the empty pool and looking forward
you�ll see an otherwise invisible doorway in the wall. (There are two crossed
wooden beams you can see through the doorway.) I�m going to call this the
�inner� main room. �For reference. Anyway, head into the inner main room
towards the crossed beams with the lens of truth still on. (Watch for the
Wallmaster here too.)  Once you reach the beams look around and you�ll notice
two cells, one containing a large chest. With the lens of truth on you�ll see
two fake spots: One a pit just before the chest and the other is a fake wall
on the right side that gives you access to the chest. Head right through the
fake wall by the locked door there to the outer main room. Once out in the
outer main room take a left. A tiny ways down the hall is the fake wall 
leading to the chest. Pass through it and open the chest in the cell for the
[COMPASS]. Now head back the way you came back into the inner main room.
Approach the two crossed beams and fall through the pit beneath them.

Collect the rupees here if you wish then jump off. There are several passages
down here. On either side of one of these passages is a lit torch. Bomb the 
boulders blocking your way down that path and head down the passage. Kill the
Redead waiting for you here then open the chest for the [DUNGEON MAP]. Head
back down the passage. Now collect all the silver rupees about that stagnant
green pool then climb the ladder with the blue torches on either side. Get the
last silver rupees up here on the ladder and by the door to open the barred
door at the top. The wall to your left is fake, pass through it back to the
main room. 

Take out the lens of truth right after passing through that fake wall and look
to the left wall. There�s a fake wall here, pass through it and open the small
chest for [SMALL KEY 1]. Now make your way through one of the fake walls to the
inner main room. There are two locked doors in this room. Go through the one
that�s across from the cage in which we got the compass. 

In this chamber is a Deku Baba, and up on the wall is a Gold Skulltula. Kill
and collect GOLD SKULLTULA [#077]'s token with the �rang. Leave the room. 

Right after leaving go turn right and go through the fake wall there. Run
across the hall and leap off the ledge. Climb the vines on the wall and go
through the door.

Run to that mummy-looking thing and kill it. It�s a Gibdo; a close relative of
the Redead. ...It just looks like a mummy opposed to a zombie. Once the Gibdo
has been felled take out a deku stick and light the five torches around this
room. Eachtime a torch is lit the lid of one of the coffins in here will slide
off. Keep opening the coffins until you find [SMALL KEY 2]. Head back through
the door you came by.

Leap off the ledge and climb the vines, go back to the inner main room. Now
open the other locked door in this room. 

Ignore the gap before you and take out the lens of truth. With it you�ll see an
invisible path leading around by the wall. Kill the Keese in here then get
GOLD SKULLTULA [#078] on the far wall by the face on the wall. Now head back to
the inner main room. 

Head through the fake wall between the two cells, (the one with the small chest
and the one that held the compass.) Go left after going through the wall then
turn the corner. Once you turn the corner, equip the lens of Truth here to see
a fake wall. Open the chest in here for [SMALL KEY 3]. Continue around the
outer main room until you go by the Triforce crest on the ground. At the end of
this stretch of the channel is a tunnel, go through. 

Unlock the door here and go through. 

Stop. Stay in the doorway and kill the Fire Keese with your slingshot. Now
equip the lens of truth. Watch for the holes in the floor all over this room.
Kill the Beamos in here then squeeze yourself by the hole by running along the
left wall. Open the chest for 5 rupees if you want. Go through the door in the
right hand corner of this room. 

Kill the Like-Like before it defiles you then kill GOLD SKULLTULA [#079] on the
wall there. We�re done in the well now; exit Via the fake wall behind the pool
that leads to where you fought the Dead Hand. ...Or the pool without the
Triforce crest before it.)




.xi Before The Shadow Temple                           

New Stuff: Big Quiver     
Gold Skulltulas: 1 [080]  
Heart Pieces:    2 [31]      
 
Play the Prelude of Light and warp to the Temple of Time. Leave the temple and
head out to Market.
 
Once in Market, play the Sun�s Song if it isn�t night and go through the door
closest to the back alley. Tell the guy behind the counter that you want to
play and he�ll give you a key. Go through the door and take a look at the two
chests here through the lens of truth to see which one holds the key you need
to advance to the next room. Of course you want to open the chest with the key
in it. =P Repeat the process until you reach the last room. Open the chest here
for HEART PIECE [#30]. Now there�s one more pain-in-the-butt thing we need to
do in Hyrule Castle before we leave. Climb the vines and sneak by the guards
like you did ever so long ago. Jump into the moat and swim to the corner where
you get out at. In that corner on land there is a single tree. Play the Song of
Storms next to the tree to reveal a grotto. �Fall down it. Bomb the bombable
walls down here until you find GOLD SKULLTULA [#080] on a wall next to a
Skullwalltula. Use the Boomerang to get the token. Now play the Prelude of
Light and pull the Master Sword. 
 
Once you�re Adult Link, play the Nocturne of Shadow. Do not venture into the
Shadow Temple yet though. Jump atop the fence before you and leap down into the
Graveyard. Pull back Dampe�s grave again; you miss him too, right? Lets race
him again. The race is the same as before save one thing. Once you enter the
big room with the pit and the winding pathway take out the longshot and look up
at the doorway which leads to the end of the race. You can latch onto the torch
on the right side of the doorway, bringing you straight to the finish. Complete
Dampe�s race in under 1:00 to get HEART PIECE [#31]. Exit Dampe�s tomb and the
windmill and go to the shooting gallery in Kakariko. (The building with the
target on it.) 
Get a perfect score and get the [BIG QUIVER] as a reward. Now play the Nocturne
of Shadow again. This time we�re going to the temple.




.xii Shadow Temple		     DDR: XXXXx//XXXXX     

New Stuff: Hover Boots, Heart Container, Shadow Medallion 
Gold Skulltulas: 5 [085]                                  
Heart Pieces:    0 [31] 
 
Run down the stairs and stand on the small platform in the middle of all those
torches. Use Din�s Fire to light all the torches and open the door, go inside.

After entering head a bit down the corridor then longshot across the gap using
the gapple point at the other edge of the abyss. The wall at the end of this
corridor is fake; pass right on through it. 

Ignore everything in this room for the moment and equip the lens of truth.
Looking around this room you�ll see several faces on the walls like the one you
came through to get into this room. There is one other fake face here besides
the one you entered by, pass through it and go through the door. 
 
Keep the lens of truth on in here. Pass through the fake wall and enter a maze.
Right after passing through the wall go right. Here you�ll see a skull with
flickering eyes. It will talk to you, after it does, pass through it and go
through the door. 
 
Kill the Redead and two Keese in here to make a chest appear. Open it for the
[DUNGEON MAP] and go back through the door. 
 
Right after passing back through the fake wall turn the lens on and head right.
Go through the fake wall here. After the skull tells you you can�t see the way
forward when you clearly can, go right once again. Go left down the corridor in
this section of the maze. At its end is another fake wall, go through it and
through the door. 
 
Kill the Dead Hand here the same way you did in the well then claim the
[HOVER BOOTS]. Exit back the way you came and make your way back to the first
room. 
 
Take out the lens of truth and look at the pillars surrounding the bird statue
in the center of this room. You�ll notice that they all have skulls atop them,
but only one of these skulls is real. Find the one real skull then push the
spiked thing to rotate the statue until the bird is facing the real skull.
Doing this will raise the bars blocking the pathway across the gap in this
room. Now equip the hover boots and run across the gap to the stone tongue and
head through the corridor.
 
Kill the Beamos here then take out the lens of truth. With it you�ll see that
the two skull-walls on the left and right sides of this room are fake. Head
through the fake wall on the left side. 
 
Two giant rotating scythes, how cute. Collect all the silver rupees about this
room that I�m sure you see. (2 next to the scythes, 1 in a small area on the
left side of the room, 1 in another small area in the upper-right part of the
room, and one in the very left-hand corner suspended in midair. To get this one
longshot to the point above the black platform there. Leap off the platform to
get the rupee. Head into the little room that you just opened and open the
chest in here for [SMALL KEY 1]. Head back to the room with the Beamos and go
through the invisible wall on the right side and go through the door. 

Kill the two Gibdos in here then open the chest for the [COMPASS]. Head back
to the Beamos room.

Okay, there are three skull-walls in this room. One isn�t fake. So what do we
do to a real wall? Blow it up! Take out a bomb and destroy the non-fake
skull-wall. Go through the locked door. 
 
Go down this corridor. (Be wary of Big Skulltulas hiding in the ceiling, look
for their shadows on the ground.) After a bit you�ll come to two giant
guillotines. Pass under them when their blades are rising. Once through the
pathway you�ll end up in a huge room. �We�ll call this the Shadow Temple�s
main room. Continue forward on the only path you can: leap over the small gap
and make your way under the three guillotines. (Watch for the Red Bubble
that pops out of the abyss at you when you pass under the last guillotine.)
Pass under the last guillotine and leap to a platform. Here a Stalfos will
challenge you. Kill it then look to your left and right. To one side you�ll
see a huge block suspended by chains, rising and dropping into the abyss.
Ignore that for a second and look the other way. Equip the lens of truth and
hop across the invisible platforms to a door, go through.
 
Slap on the lens to spy two invisible scythes. Kill the Like-Like in here and
all the Keese perched on the walls to raise the bars blocking your way. Go into
the small chamber and kill GOLD SKULLTULA [#081]. Grab its token with the
longshot then head back to the main room. 
 
Make your way back to the platform with the Stalfos. Kill it again then turn
your attention to the big block I mentioned earlier. Equip the hover boots then
wait for the block to be at its lowest point. Float out a little ways and drop
down on the block. Now ride it up until it stops rising and jump off onto the
area in front of you with the Blade Traps and Beamos. Collect the 4 silver
rupees around the Blade Traps and Beamos then blow up the Beamos to reveal the
last silver rupee underneath it. Grab it then go through the unbarred doorway.
 
Head down the hall and you�ll end up in a room with two spike-covered thingys
that rise and fall on the pathway before you. (Great description, I know.)
lol Anyway at the beginning of this path there is a face. Equip the lens of
truth and look at the wall closest to the face on the ground (on the right
facing the spike-thingys). And you�ll see a block. Pull the block out onto the
face. Now, (Standing behind it so you don't get squashed), push it down the
pathway until the block is stopping BOTH of the spike-thingys from hitting the
floor. Now run by the block and go into the jail cell on the left side. Inside
on the wall you�ll find GOLD SKULLTULA [#082]. Use the longshot to get the
token. Now head back out and PULL the block further down the pathway until you
reach the very end. Now climb up atop the block and jump to the ledge on your
left. From here get on top of the spike-thingy that�s still hitting the block
and use it like a bridge to cross to the other side of the room. Press the
golden switch here to make a chest appear on the only ledge you have yet to be
on. Now jump onto the other spike-thingy when it lowers and from there leap to
the ledge with the chest that just fell. Open the chest for [SMALL KEY 2]. 
Go back the way you came to the main room. 

Make your way around the Beamos and head to the ledge by where the big block is
rising and falling. Just to the left of this ledge there is a very narrow path
leading to another part of this room. Cross it then head left toward the
guillotine there. Equip the lens of truth and look into the abyss beyond the
guillotine. ...Yep, invisible blocks alright. Run under the guillotine and leap
to the block just beyond it. From here leap to the other block there once its
close enough to you. From here jump to the locked door, go through. 
 
Equip the lens of truth to first see the invisible spikes on the floor of this
room. Now kill the two Redeads here then collect all the silver rupees on the
ground. Use the longshot to get the ones in the air by the walls about the
room. (To get the one on the invisible ledge in the corner longshot up to the
invisible point above the ledge with the locked door, then with the hover boots
float across to the ledge with the rupee. �You may need to get a
running/rolling start.) Once you�ve collected all the rupees go through the
unbarred door. 

Climb the ledges on either the left or right side to get to the top of this
room. Kill the two Keese on the walls and the Fire Keese too. This will unbar
the door so you can leave in a second. Now toss a bomb, (or one of the Bomb
Flowers behind you) into the flaming skull-pot. It will blow up revealing
[SMALL KEY 3]. After grabbing the key look low on the wall behind where the
skull-pot was for GOLD SKULLTULA [#083]. Leave the room via the way you came. 
 
Use the lens of truth to spot the invisible longshot point over the ledge with
the locked door again. Longshot up there and go through the locked door. 

Equip the iron boots when going through these corridors. There are several fans
that will push you all over the place if you don�t. Walk toward the first fan
you see, being careful of the Blade Traps as you do so then take a left. Kill
the Big Skulltula here then you�ll reach a gap. Don�t even think about the
hover boots here, we�re too smart for that. Take out the longshot and grapple
to the wooden beam on the ceiling on the other side of the gap to get across.
Now walk forward a bit and drop off the ledge. Make your way down the long
pathway, (with the iron boots still on.) Notice the silver eye-switch above
the door on the other side of the room. It will open its eye and shoot fire at
you. Once you�re close enough take out your bow and shoot its eye when it
opens. (Reflect the flames it shoots with your shield.) Alright now notice how
there�s two fans on the right side, but only one on the left. Where the second
fan on the left would be there is a fake wall and behind it a door. Take out
the lens of truth to spot the fake wall, put on the hover boots and run
across. Go through the door. 
  
Kill the two Gibdo in here then look to the corner of the room at that
bloody-looking pile in the corner, (By where you came in.) Blow it up with a
bomb then take out the lens of truth to spot an invisible chest where that crap
was. Open it for [SMALL KEY 4]. Go through the locked door in this room.

Once in this huge room look to the right wall. That would be a ladder, that you
can�t reach. So head to the other side of the room and tug the block that�s
there onto the stone path and push it over and underneath the ladder. Climb
block and ladder to a ledge. Don�t do anything like jumping onto the ship over
there quite yet. After climbing the ladder look across to from you to some
bars and a ledge and beyond it a Gold Skulltula. Play the Scarecrow�s Song to
make the scarecrow appear. Longshot to him and kill GOLD SKULLTULA [#084].
Use the longshot to get the token. Now hop off and climb the ladder again.
Now you can get on the ship. Leap off onto the ship and play Zelda�s Lullaby
standing on the Triforce Crest here to make the ship shove off. Shortly two
Stalfos will challenge you while the ship�s going downstream. Kill them both
if you wish. After a while you�ll see some land appear on your left. As soon
as you do, jump off of the boat to it. Now go through the door at the end of
the stretch of land you�re on.
 
This is a maze. The fake walls in here are quite the opposite of those you are
used to because those pose as real but are fake and these are fake but they�re
really real. ...Which makes them invisible I guess... Equip the lens of truth;
run forward then turn left. Turn left again killing the Wallmasters as you go.
At this point you should be heading toward a blue flame. Head toward it and go
through the door here in the corner. 
 
Turn on the lens and kill the invisible Wallmaster here. Open the chest for
[SMALL KEY 5]. Head back out into the maze.
 
After leaving that last room take the lens of truth out, of course, and head
straight toward the wall. Then go right, then forward a bit and bear left.
You should now see another door, go through it.
 
This room is the same as the other with the flaming skull-pot ...except there
are three of them and they�re rotating. Time your throws and sink a bomb in all
the skull-pots. That was fun, huh? Nothing major from that. We�re not done here
though. Behind where the pots were on the wall is GOLD SKULLTULA [#085].
Longshot to get the token. Head back to the maze room. 
 
Now go through the only door here in this maze you haven�t been through yet.
(It�s in the corner directly to the left of the door you just left.) 
 
This is probably my favorite room in this game, next to the Dark Link room in
the Water Temple. (They should have made the door lock behind you though
because if you freak out and don�t know what to do you can just leave.) >=(
Anyway, use Din�s Fire on the wooden spikes that are closing in on you to burn
them away. Kill the Redead by the big chest then open it for the [BOSS KEY].
Go back to the maze room. 

Now head back to the big room where the ship sunk. 
 
See the huge bird statue-pillar thing surrounded by Bomb Flowers on the other
side of this chasm? Shoot one of the Bomb Flowers around its base with a fire
arrow to start a chain reaction collapsing the pillar. Run across the fallen
pillar to the other side and go through the locked door.
 
Equip the lens of truth here to make some narrow platforms appear. Leap to the
�T� shaped one then put on the hover boots and hover across the gap to the
platform on the left. From there float over to the ledge with the big locked
door.

Drop down the hole... **See the Boss section of my guide for strategy against
Bongo Bongo**

Once Bongo Bongo�s thwarted grab the [HEART CONTAINER] and step into the light. 

Talk to Impa in the Sacred Realm then receive the [SHADOW MEDALLION].




.xiii Gerudo Valley/Gerudo Fortress

New Stuff: Gerudo Membership Card, Biggest Quiver 
Gold Skulltulas: 4 [089]                          
Heart Pieces:    4 [35]                               
 
Okay, after clearing the Shadow Temple our next destination is Gerudo Valley
waay out west. 
 
Once you get there, don�t jump the bridge with Epona just yet. Standing before
the broken bridge, walk along the edge of the cliff going left. Press C-Up and
look down over the edge at the cliff wall. You should see a grey boulder at the
end of a long ledge. Carefully drop down onto the  ledge. Across from the
boulder on the other side of the cliff there is a crate on a ledge. Longshot
across to the crate and break it open for HEART PIECE [#32]. Now leap off the
edge and let the water take you to Lake Hylia. Once here, just make your way
back to the broken bridge. Now jump off the edge on the left of the bridge
again down to the ledge where you planted the magic bean as a kid. Hitch a
ride with the magic plant and it will bring you up a waterfall, up the river,
then up a second waterfall. As its bringing you up the second waterfall you
should see a ladder. Hop off the plant once it brings you to the ladder�s end
and HEART PIECE [#33]. (If you mistimed the jump just swim to the ladder then
climb it to get the Heart Piece. Now let the current bring you out into Lake
Hylia again and quickly make your way back to Gerudo Valley. Once you�re back
jump the broken bridge with Epona. Now notice the stone pillar across from the
carpenter�s tent. At night GOLD SKULLTULA [#086] can be found high up upon the
pillar. Use the longshot to get the token. Now head behind the carpenter�s 
tent. On the wall there is GOLD SKULLTULA [#087]. Once you get the token head
on past the carpenter�s tent and into Gerudo�s Fortress.

Gerudo�s Fortress
 
Okay, first things first. To put it bluntly, you�re not wanted here and you
will be captured by the guards if one sees you. (NOTE: If you�re caught, you�ll
be thrown in a jail cell. On the upper right hand wall of this cell there is an
open window. Longshot to the wooden thingy over the window to get out.) Get off
Epona if you�re on her then make your way up the path hugging the stone wall on
your right as you go. Ignore the staircase here, turn the corner and follow the
stone wall to its very end and you should see a doorway leading into their
fortress right in front of you. Before you make a break for it though, Z-Target
around the corner looking to your right. There�s a guard nearby, make sure
she�s facing away from you before you run for it. (You can also shoot the
guards here with your bow which is something you�re going to have to do shortly
anyway.) (NOTE: If you shoot a guard she will come back to life...or wake up,
when you leave the area you shot her in.) 
Once inside run down the corridor and into a room. One of the imprisoned
carpenters will call out to you from his cell in this room. Talk to him from
between the bars and he�ll start to trail off as he sees a guard sneaking up
behind you. Take out the Gerudo Thief with your sword. Z-Target her and keep
your distance. Strafe around the room continuously, this will make her
jump-attack quite useless. (If her jump-attack hits you it automatically sends
you to the jail cell I mentioned before.) Once she�s defeated, grab the key she
leaves behind and open the cell door. Talk to the carpenter to free him. Now
head out of the fortress via the other exit. (Closest to the cell.) You�ll
come out behind a crate. Go into the other door here to your left. Make your
way up the slope but don�t just rush into this hall. There is a guard
patrolling way down the hall to your right. We�re not going down that way so
just make sure she�s somewhere down the hall before you start down the hall.
Now make your way a little down the hallway then turn right and go up a slope
and through the doorway.
Be careful here. Walk forward a little until you get to the edge of the wall.
Now peak left around the corner. Get an arrow ready when the guard�s facing
away from you and shoot her in the back like a real man. =D Now hop up the
ledge where the felled guard is lying and go through the door here. Run into
this room and talk to the carpenter as you did before. Once again, take out
the Gerudo Thief and grab the key. Free the carpenter then head out the other
exit in this room.
Once outside go through the door next to you. Equip the hover boots and hover
across the gap to the ledge in front of you, then from there to the doorway,
go through. Okay, this is hard to explain, but hard to miss if its
nighttime...so I guess it doesn�t need any explaining. At night
GOLD SKULLTULA [#088] is on the wall behind you there. Use the longshot to
get its token. Now look to your left, (Facing away from the fortress).
Climb the ledge here then turn around. Navi should now be off at a distant
ledge floating green. Play the Scarecrow�s Song to make the scarecrow
appear. Longshot to him then run forward a bit to a chest, open it for
HEART PIECE [#34]. Now this next part is sort of hard to explain but of
course I�ll try anyway. Stand directly to the left of the chest then fall
off the ledge. Once you�re down a ledge get as close to the wall on your
left as you can then jump down a ledge and go through the door there.
Once inside stop and fit an arrow in your string and wait for the guard to
pass by the doorway. As soon as she appears shoot her then run down the
corridor from which she came. Talk to the carpenter; you know, the usual
routine. Once you free him there�s only one more left before we�re like the
almighty carpenter savior. Anyway, still in the room you freed the last
carpenter in, exit by the way you came. Now leap off the ledge before you
and go through the door down here on your right.
Run down the corridor and free the last carpenter. After you free him a
Gerudo will talk to you and give you the [GERUDO MEMBERSHIP CARD]. Though it
isn�t really a card it still works. You can now roam around Gerudo�s Fortress
without being so rudely harassed.  First thing to do here now is get on Epona
and ride up to the horseback archery track up behind the fortress. 
(It�s the big, long dumbbell-shaped thing on the map. To get there head up the
hill on the right side of the fortress.) Talk to the Gerudo here and agree to
play for 20 rupees. Ride around the track shooting the targets, (or the pots
on the crates before the targets) and rack up 1000 points to receive
HEART PIECE [#35]. Now agree to play again and score at least 1500 points to
be awarded the [BIGGEST QUIVER]. At night at this horseback archery track
there is a Gold Skulltula on the target on the pole farthest from the
entrance. Kill GOLD SKULLTULA [#089] with the longshot, also use it to get
the token. At the opposite end of the fortress of where you came in by
originally there is a large gate. Climb the ladder to the right of the gate and
talk to the Gerudo up at the top and she�ll raise the gate for you giving you
access to the Haunted Wasteland.




.xiv Before The Spirit Temple

New Stuff: Nayru�s Love, Requiem of Spirit  
Gold Skulltulas: 3 [092]      
Heart Pieces:    0 [35]                        

The first thing in here you�ll notice aside from all the sand, are the red
flags all over this place. They are very important when it comes to finding the
correct path through this place. Pass through the two flags then hop up on top
of that crate there. That wonderful pit in front of you is the �River of Sand�
that the Gerudo mentioned earlier. Now jump off the crate so you�re standing
between the crate and the quicksand in front of you. Now contrary to popular
belief, you don�t need the hover boots to get across this quicksand. Simply
take out your longshot from where you�re standing between the crate and the 
quicksand and latch onto one of the crates on the other side of the quicksand
over there to get across. Once across you�re going to have to follow those red
flags for a bit. (NOTE: sometimes the sandstorms can make the next flag hard
to see. If you're having problems seeing the flags, play the Song of Storms.
The lightning flashes will make the flags easier to see). Anyway, Pass between
the two on the on the other side of the quicksand then go to the one flag just
beyond them. From here you�ll see another single flag in front of the one
you�re at, go to it. Ignore the sign here unless you want to go to a shop.
...I wouldn�t recommend it. If you do, follow the sign left. Anyway there�s
another flag in front of this one too, go to it. Now look to your right for a
flag, run to it. Once again there is a flag to your right. From this flag go
straight to the flag in front of you. Now look straight forward and just a
little to your right for the next flag. The next flag is to your left. Once at
this one, head straight forward to the two flags in front of you there.
Alright, now that we�ve made it to this stone structure we no longer need to
find our own way around this place. Run through the doorway and into the
structure. Fall down to the bottom and kill GOLD SKULLTULA [#090] in plain
sight on the wall there. Use the longshot to get the token. Once you�re done
down here climb the ladder back up and out of the structure. Once outside
climb the winding path up to the top of the structure and equip the lens of
truth. That Poe there is going to guide you through the other half of the
Haunted Wasteland; chase it all over the place with the lens on until it
guides you to the Desert Colossus.

Desert Colossus
 
The Leevers in this place absolutely suck. Don�t bother fighting them, just
avoid them as best you can as you run. On the right wall (coming in) are two
palm trees and in between them, a crack in the wall. Bomb the crack to reveal a
cave, go through. Play Zelda�s Lullaby on the Triforce Crest; a Great Fairy
will appear and give you [NAYRU�S LOVE]. Right after leaving the Fairy�s
Fountain head across the colossus to a little dried up fountain with a palm
tree on either side of it. On the right palm tree at night is
GOLD SKULLTULA [#091]. Stand in the dried fountain bed, (To avoid the
Leever-onslaught while you�re trying to kill the Gold Skulltula.) Get the
Skulltula with the longshot. It may be tricky not to latch onto the tree itself
from this angle, so aim for the legs of the spider that are sticking out from
the trunk of the tree. Now head to the huge stone structure at the other end of
the colossus, (the Spirit Temple), and go inside. 
...No temple for you! I changed my mind, head out the way you came. =P 
Once Sheik confronts you and teaches you the [REQUIEM OF SPIRIT], play the
Prelude of Light and drop the Master Sword. Now play the Requiem of Spirit as
Young Link to warp to the Desert Colossus. Run toward the entrance of the
temple. On the doorstep of the Spirit Temple there is a patch of soft soil.
Drop some bugs there and GOLD SKULLTULA [#092] will pop out to greet you.
Once you get its token head inside the temple.




.xv Spirit Temple (Young Link)		DDR: Xx//XXXXX

New Stuff: Silver Gauntlets                              
Gold Skulltulas: 3 [095]                                 
Heart Pieces:    0 [35]                                      
 
Run up the staircase before you, avoiding the flying pots as you go. Ignore the
Armos up here and look left. That Gerudo is Nabooro, the one that the other
Gerudos were talking about. Run over to her and talk to her. Tell her that
you�ve got nothing to do and that you hate Ganondorf. (Even if you really
don�t.) And she�ll let you get the Silver Gauntlets for her. ...Right, for
her. lol Anyway, crawl through the hole. 

Equip your Hylian shield in this room for there are two Fire Keese in here
that�ll burn that lil Deku Shield right right off ya. Kill said Fire Keese then
run by the Blade Trap and kill the Armos in the center of the room. Now look at
the brown rune-covered wall in front of you. Kill the two Keese perched there.
Now go through the unbarred door on your left.

Kill the Stalfos here then check out the crystal switch on the other side of
that gate. Stand just to the left of the gate then throw the boomerang at it.
It may take you a few tries to position yourself correctly but the boomerang
will hook around the fence and hit the switch. Cross the fallen gate and go
through the door on the other side.

The Anubus in here is only vulnerable to fire. So kill it with Din�s Fire. Or
alternatively, trigger the switch here to raise some fire. If you�re out of
magic, or just really bored, you can lure the Anubus into the fire to kill it.
Once its dead go through the door to the next room.
  
Collect all the silver rupees in here. (Climb the fence for the ones up there.)
Once the fence drops cross to the other side. Kill the Fire Keese over here
then use Din�s Fire on the two unlit torches here to make a chest drop down on
the other side of the room. But before we rush over to the chest look to the
lower right corner of the fence. On the fence is GOLD SKULLTULA [#093]. Use
the boomerang to get it. Now cross back over and open the chest for
[SMALL KEY 1]. After getting the key go through the door on the side of the
room that held the Gold Skulltula.

You�re back in this room now. Instead of taking one of the doors here crawl
through the tunnel between the two torches that I�m sure you noticed before.
Once on the other side unlock the door and go through. 
 
Kill the Skullwalltulas on the bricks then climb up the bricks to a higher part
of the room. When you climb to the top turn around look back down the shaft for
GOLD SKULLTULA [#094]. Use the boomerang to get it. Kill any enemies that may
drop down to meet you then turn your attention to the stone wall with the
Skullwalltulas crawling on it. Kill those buggers then check out the big crack
thing in the wall. Z-Target it and make sure you�re lined up with the crack,
then take out a Bombchu. Let it go; it will crawl up the wall and blow up the
crack letting the sun shine it on the sun thingy there on the floor. Go 
through the unbarred door. (NOTE: If you don�t have any Bombchus there�s a
crystal switch up on a ledge to your left. Hit it and you�ll get 10.) =)
 
This is the main room of the Spirit Temple. Right after you enter you�ll see an
Armos statue to your left. Push it off the edge onto a blue pressure-sensitive
switch below to unbar a door. But before we go up there jump down to where you
pushed the statue. There is an altar with a torch on either side of it in front
of the giant statue in here. Standing on the altar use Din�s Fire to light the
torches. Open the chest that appears for the [DUNGEON MAP]. Now head back to
where you pushed the Armos statue off the edge. Climb the bricks there and run
up the staircases to the door you unbarred, go through. ...Head up these
stairs and go through the door.
 
Alright, first kill all the Beamos in here. Then find the spot on the other
side of the room where the light�s shining on the floor. Next to this spot
there are several gray blocks, one of which has one of those sun thingys on it.
Push the other blocks aside to get to the sun-block. Now pull the sun-block
into the light to unbar the door. Hold your horses though, we�re not going
through just yet. We can�t just leave all these wonderful silver rupees lying
around. All around this room there are several ledges, that for lack of a
better term I will refer to as �catwalks�. Okay, Right beside the patch of
light there is a low ledge that you can climb up. Climb up the ledge then hop
up onto the catwalk here. There are 2 silver rupees up here; one to your left
and one way by where we came in on the right. After you get those two leap
off the catwalk. Grab one of the grey blocks here that�s not the sun-block
and push it against the catwalk in the center of this room. Now climb up the
block and onto the catwalk and get the rupee up here. Now turn your attention
to the rupee floating in mid air by where all the blocks are. Push one of the
blocks underneath where the rupee is floating. Climb the block to get it.
There�s one more rupee on the other side of the room. Climb the lower ledge
to get up to the catwalk that has the rupee on it; get the last rupee to
light the golden torch in here. We need to light the three unlit torches
about this room (One on either side of the room and one by the door.) Okay,
standing in front of the golden torch the first unlit torch is to the right
by the Blade Trap there. Light the torch then turn around and run back by
the golden torch and light the torch by the door. From here keep running
this way and light the final torch by the Blade Trap over on this side of
the room. If you lit all the torches in time a chest will drop down on one
of the catwalks. Climb up the ledge and onto the catwalk, open the chest
for [SMALL KEY 2]. Now head through the door you unbarred with the
sun-block. 

Stop. Turn around and look above the door you just came through.
GOLD SKULLTULA [#095] is doing its thing in plain sight above the doorway. Use
the boomerang to get �em. Now continue on up the stairs and through the locked
door. 
 
Alright. That armored thing sitting on the stone throne at the end of this room
is NOT your friend. That is an Iron Knuckle; hands down the strongest,
toughest, meanest non-boss enemy in OoT. ....And you�ve got to fight it as
Young Link. The Iron Knuckle wont stir until you strike it somehow. Hitting it
with any weapon will wake it and start the fight. Z-Target the Iron Knuckle and
attack it with your sword when it drops its guard. After striking it back flip
out of the way as quickly as you can. You need to avoid its axe at all costs,
it huts a whole hell of a lot. (NOTE: It you�re afraid to get close to it or if
you�re low on hearts you can toss bombs at it to do damage from a safe
distance. Also if you�re low on heath position the pillars in this room between
you and the Iron Knuckle. It�ll demolish the pillars if they�re in its way
giving you several hearts.) Nayru's Love is also a good option if you wish. =)
After a bit it�ll lose its armor, which isn�t really a good thing, because it
just makes it faster. Just keep clear of that axe and fight it the same way you
 were before. After the Iron Knuckle has been slain go through the door behind
its throne. Go up the passageway. 

Open the chest for the [SILVER GAUNTLETS].  The cut scene with Nabooro marks
the end of Young Link�s Spirit Temple. Play the Prelude of Light, warp to the
Temple of Time, and pull the Master Sword.




.xvi Before The Spirit Temple (Adult Link)

New Stuff: None                          
Gold Skulltulas: 1 [096]             
Heart Pieces:    1 [36]*                    

As Adult Link play the Requiem of Spirt and warp to the Spirit Temple. Before
we start the next phase of the temple though, there are some things outside 
here in the colossus we need to pick up. First take a ride on the magic plant
outside the temple entrance. There are two things we need to get using the
flying plant. First ride it around the colossus and just before it goes back
to its resting place it will bring you over that stone arch before the
temple. Leap off of the plant and onto the top of the arch. Grab
HEART PIECE [#36] up here for the last and final heart piece in OoT.
Congrats! =) Now hop onto the plant again. Over the course of the plant�s path
it�ll bring you by two very large sand-covered boulders. Ignore the first one
and when it brings you by the second jump off onto the top of the boulder. At
night GOLD SKULLTULA [#096] is crawling around up here. Once you grab its
token head into the Spirit Temple.




.xvii Spirit Temple (Adult Link)	    	    DDR: XXXx//XXXXX

New Stuff: Mirror Shield, Heart Container, Spirit Medallion           
Gold Skulltulas: 2 [098]                                              
Heart Pieces: **                                                      

Run up the steps and turn right. With the silver gauntlets you can now move
this big grey stone blocking your way on the right side of the room. So grab it
and push it down the hall until it drops down into a hole. Kill the Beamos here
then look to the ceiling above where the Beamos was. Hit the crystal switch up
there with the longshot then go through the unbarred door.
 
Kill the Wolfos in here then run up to the Triforce Crest on the ground there.
Standing on it play Zelda�s Lullaby to make a chest drop down, Longshot to the
chest and open it for the [COMPASS]. Now go back to the room with the Beamos.
Once there go through the door on your right. 

Stand in front of this ravine and look down and to your left. See the silver
rupee in the indent in the wall there? There are several on the walls down
here. Hop down, (taking care to avoid the boulders) and get the rupee in the
indent. From this indent you�ll see another directly across from you. Make your
way over there and get the rupee. To the right of this indent there is another,
get the silver rupee in there too. Across from you there is one more indent,
run to it and get the rupee. Alright, now play the Song of Time next to the
blue block down here to move it. Kill GOLD SKULLTULA [#097] on the wall where
the block was. Now how do we get that last rupee floating up there in the air
you ask? Climb back up to the ledge and equip the hover boots. Run off the
ledge and you�ll float just far enough out to snag the rupee before you fall.
Go through the unbarred door. 
 
Kill the Like Like that drops down then open the chest that appears for
[SMALL KEY 1]. Now go back to the Beamos room and go through the locked door in
that room.

Run forward, kill the Like-Like and climb the bricks on the wall. Once you
reach the top equip the lens of truth to spot an invisible Floormaster. Kill it
then turn your attention to the cobra-mirror here. You have to grab it and push
it until its light reflects onto the sun thingys on the walls here. The second
to last one unbars the door. Don�t bother with any of the chests here, just go
through the door. 

You�re in the main room now! Run up the two flights of stairs. Up here is a
locked door and a ledge. Put on the hover boots and float across this gap to a
ledge with a switch, a rusted switch at that. Take out your hammer and pound it
into submission to unbar a door. Still at the ledge with the rusted switch look
down at the statue�s hand down there. Jump down from the ledge onto the
statue�s hand and play Zelda�s Lullaby on the Triforce Crest here and a chest
will drop down on her other hand. Take out your longshot and grapple over to
the chest. Open it for [SMALL KEY 2]. Now look up and behind you. Longshot to
the torch on the ledge there. Once up here turn around and look at the ledge
across from you. Navi should be floating green over there indicating the
Scarecrow�s Song. There�s a Gold Skulltula on the left wall of that ledge over
there. But who the hell needs the Scarecrow�s Song when you can see the Gold
Skulltula from where you are and its within reach of the longshot? ...Not me,
I�ll tell you that much. Take out your longshot and get GOLD SKULLTULA [#098]
on the wall on the ledge in front of you. Now remember the door you unbarred
by hitting the rusty switch? Jump down to the bottom part of this room. The
door is right in line with the empty chest that contained the dungeon map,
go through. 
 
Push the big grey stone like you did before. Once it falls into its hole push
another down the next corridor. Once this one reaches its end run up the stairs
and hit the rusty switch with your hammer to make a platform lower. Once you�ve
done this head back to the main room.
 
Once you exit the door bringing you back to the main room go right. On the
ceiling above the ledge there there is a longshot point. Grapple to it, run up
the stairs and go through the locked door.

Kill, or ignore the Beamos in here and go through the door. 
 
Kill the Anubus in here with a few fire arrows and take out the Beamos, go
through the unbarred door. (If you�re out of magic you can hit the switch and
lure the Anubus into the fire like I mentioned before.) 

Alright, this is simple to explain, but it sucks. There are four Armos around
the blue, pressure-sensitive switch and a barred door to your right. You need
to make one of the Armos chase you so it steps on the switch for you in turn
letting you go through the door. Now what I do is disturb only the Armos in
the lower left-hand corner then immediately book it toward the door. It should
chase you and hop right on the blue switch, go through the door. Go up the
stairs and through the door. 
 
Another Iron Knuckle, yay! Fight it the same way as before. The fight should be
a bit easier as Adult Link. After defeating the Iron Knuckle go through the
door behind its throne. 
 
On the other hand! Open the chest for the [MIRROR SHIELD]. Head back into the
temple and backtrack to the room with the tricky Armos switch. 
 
On the other side of this room you�ll notice some light shining through onto
the floor. The mirror shield can reflect this light when you press the �R�
button. Reflect the light at the sun thingy on the wall to unbar the door, go
through. 
 
Open the chest for [SMALL KEY 3]; head back the way you came back into the
Armos-switch room and go through the other door in here that�s not barred.
Unlock the locked door here and go through. 
 
Kill the Beamos in here then take a look at the moving wall before you. Kill
the Skullwalltulas on the wall then climb up the first, non-moving patch of
bricks. You need to time your climb so the patch of bricks above you is at
least somewhat matched up with the one your currently on. (If the patch of
bricks above you is rotating from left to right (vise versa if its rotating
right to left) try to stay on the very rightmost edge of the patch that you�re
on and climb the one above you as soon as they meet to assure you�ll have as
much time as possible to reach the next patch before hitting the spiked walls.
At the midpoint of this wall you get a break with another patch that doesn�t
move. Make your way up the second half of this wall as you did the first.
Once at the top ignore the Beamos here and go through the door.

Play Zelda�s Lullaby on the Triforce Crest and go through the unbarred door.
 
Kill the Torch Slugs in here then blow up the fake door to the left of the
flaming chest to reveal a golden eye-switch. Shoot it to make a second floating
platform appear above you. There is a longshot point on the ceiling above the
platform. Longshot up there then jump to the platform with the golden switch in
front of you. Press the switch to lower the fire around the chest. Open the
chest for the [BOSS KEY]. Exit the way you came.

After exiting turn right and go through the door there.

To your left you�ll see a crystal switch behind some bars. Swing your sword to
hit the switch through the bars. Go through the unbarred door. 
 
Kill the Lizalfo then head left to the mirror there. Take care of those
annoying White Bubbles then stand before the mirror as if you were looking at
yourself in it. Now look to the left. There�s a part of the wall that�s clearly
jutting out a bit. Bomb that section of the wall to reveal a hole that connects
the two rooms. Now push the mirror so the light�s going through the hole you
made to the next mirror. Run through the hole and kill another Lizalfo. Now
push this mirror so its light is going through the bars. Now go back the way
you came and through the door. Now leap down to where that big mirror is and
use the mirror shield to reflect the light to the sun thingy on the wall down
here. This will bring you down into the main room before the statue. Sine the
light with your shield at the statue�s face to corrode it away. Now take out
your longshot and grapple to the grating there. It will lift up giving you
access to the boss.
 
**See the Boss section of my guide for strategy against Brainwashed Nabooro**

After your skirmish with Nabooro go through the door behind the throne. Head
down this little hall and go through the door. Climb up one of the edges of
the  arena then run to its center. 

**See the Boss section of my guide for strategy against Twin Rova**
 
Grab the final [HEART CONTAINER] and step into the light. Meet Nabooro in the
Sacred Realm and receive the [SPIRIT MEDALLION].





.xviii Before Ganon�s Castle       

New Stuff: Light Arrow     
Gold Skulltulas: 2 [100]*  
Heart Pieces: **             
After clearing the Spirit Temple there�s a little oddball thing we need to do
in Zora�s Fountain (as Adult Link) before we really get started with things. 

Once in Zora�s Fountain swim all the way back to the spot where we got Farore�s
Wind. (NOTE: Make sure that its night when you�re here. Time doesn�t pass in
Zora�s Fountain and if you play the Sun�s Song you�ll end up in the doorway
where you enter. You don�t want to end up back there once you�ve reached the
end of the path you�re about to head up.) Anyway, on this little area there is
a grey boulder. Pick it up with the silver gauntlets to reveal a hole in the
ground. Jump down the hole and equip the lens of truth to reveal four
Skulltulas. Pick them all off with the bow then run forward and climb the
ladder. Kill the visible Skulltula up here then look to the left wall. At
night GOLD SKULLTULA [#099] is there on the wall. Now play the Prelude of
Light and warp to the Temple of Time.

After receiving the [LIGHT ARROW] head out of the temple and go to where Hyrule
Castle...used to be. 

 
 
Head up the path and run to the ledge before the lava pit underneath
Ganondorf�s abode. The sages will create a bridge so you can cross the lava pit
and enter the castle. But before you do keep heading right down the path.
You�ll see a ruined white gate there. Walk underneath it and turn around and
look at the gate. On the gate scratching around is the last Gold Skulltula in
Hyrule. Get GOLD SKULLTULA [#100] with the longshot. I�ll save my
congratulations until after what�s living in that castle over there is in
another realm somewhere. �Head into Ganon�s Castle.




.xix Ganon�s Castle			DDR: XXXx//XXXXX

New Stuff: Golden Gauntlets                                
Gold Skulltulas: ***                                           
Heart Pieces: **                                      
 
Ganon�s Castle. Yes, it�s the final stage and yes it only gets three and a half
out of five. It really isn�t that hard. After entering run down the stairs and
by the Beamos, go through the door.
 
That pretty-looking glowing pillar is the start of Ganon�s Tower.
Unfortunately, you cannot enter it yet. All about this room, as you can see,
energy is being fed to the tower creating a force field around it, barring your
entrance. Each Adult Link temple that we cleared throughout the game has a
chamber in this room. We must clear the puzzles and obstacles in each
temple-chamber in order to get to, and destroy what�s powering this force
field. Okay, right after entering this room, go right. Go through the door with
the Forest Medallion over it. 

Forest Barrier 
 
Run forward to the center of this room. Kill the Wolfos that appear then use
Din�s Fire to light all the torches here. Right after you use Din�s Fire get a
fire arrow ready and shoot the torch above the barred door in front of you.
This will unbar the door. 
 
Right after entering this room walk to the ledge. Navi will start floating
green below you. Play the Song of Time to make a blue block appear. Equip the
iron boots so the fan here doesn�t blow you off and get the silver rupee there.
Now watch the fan; when it stops put on the hover boots and run to the platform
in front of you. From here run to the platform that�s in front of you now. Step
on the golden switch here to raise a longshot pillar on the ledge behind you.
Longshot to the pillar and climb it to get the rupee there. Stay atop the
pillar and Z-Target the Beamos below you. Take out a bomb and throw it at the
Beamos to kill it. Now still on top of the pillar hover off of it to the
platform the Beamos was on. From here hover to the platform just behind you
and to your right, get the rupee there and hover back to the platform that
held the Beamos. Look straight ahead. Hover to the rupee right in front of you
and climb to the ledge with the barred door on it. There�s only one more rupee
left now and its right next to you on that narrow pillar by the door. Watch
the fan very closely and when it stops run out to the narrow platform with the
hover boots and get the rupee. The door will unbar and even if you fall it
this point the door will remain unbarred. =) Float back over to the ledge with
the door and go through. 

Shoot the orb with a light arrow to dispel the Forest Barrier. 

Once outside the Forest Barrier door jump down to the bottom part of this room.
The Water Barrier door is down here, head on in. 
 
Water Barrier

Kill the Freezzards in here to unbar the door; also make sure to get some blue
fire before you go through the door. 

Okay, there are two blocks and a hole in the floor. This is the same deal as
the room in the Ice Cavern. In here you have 2:00 to arrange these two blocks
here so you can get to the higher ledge on the left wall. Leap down off the
ledge and push the block farthest from you right, so it stops against the small
rock there. Now push it so it falls in the hole in the floor. Now push the
other block so it stops against the rock. Push it a tiny bit so it stops
against the other rock here. Now get behind it and push it across the room so
it hits the wall. Climb the block and unfreeze the red ice here. Take out the
megaton hammer and hit this rusty switch. Hop down off this ledge and climb
the ledge with the door you just unbarred. Go through the door. 

Shoot the orb with a light arrow to dispel the Water Barrier. 

Once outside run up the stairs to your right and go through the Shadow Barrier
at the top of the stairs. 

Shadow Barrier

Pick off the Green Bubble with your bow if you can but don�t waste all your
arrows trying. Shoot the torch in the abyss on your right with a fire arrow to
make some platforms appear. Leap across them to the other side of the room.
Ignore the Like-Like here as there is another platform you need to cross and
they will disappear when the torch burns out. Once on the platform beyond the
one with the Like Like look to the barred door at the end of this room. Shoot
the torch by the door with a fire arrow to make some blocks appear to your
right. Jump down these blocks and press the switch to make a chest appear. 
longshot to the chest on the ledge behind you and open it for the
[GOLDEN GAUNTLETS]. These babies are just like the silver gauntlets except they
allow you to lift those massive marble blocks that you may have seen around
this place. Anyway, after getting the golden gauntlets equip the lens of truth
to see some very narrow paths leading off of this ledge. Carefully walk out 
onto the ledge on your left and hit the switch here with the hammer to unbar
the door. Now go back to the ledge and take the other path. Run up and it float
over the gap in the path with the hover boots to get to the ledge with the
unbarred door. 

Shoot the orb with a light arrow to dispel the Shadow Barrier.

At the end of the ledge you�re on after leaving the Shadow Barrier is the
Fire Barrier.

Fire Barrier
 
Put on the Goron tunic and the hover boots as soon as you enter. In front of
you there is a long, narrow platform that stretches across the length of this
room. Leap onto it and look to your right. There are two small blocks there,
each with a silver rupee. Ignore the one in the distance and float to the one
closest to the main platform. Grab the rupee quick and get back to the main
platform as this little one will sink into the lava even when you�re wearing
the hover boots. Now look to the left side of the room. You�ll clearly see a
flamethrower on a platform away to your left. Make your way over to the 
platform via the main platform and get the sliver rupee by the flamethrower.
(Try not to get fried in the process.) Right next to the flamethrower-platform
is one of those huge marble blocks I mentioned earlier. Leap onto the main
platform and hop onto the little platform before the block. Lift the block up
with the golden gauntlets and you�ll heave it across this chamber. It�ll land
conveniently right next to the otherwise inaccessible block on the other side
of the room. On that side of the room there is a circular platform with a Torch
Slug and a silver rupee on it. Make your way over the main platform to the
other side of the room. Float to the platform with the Torch Slug and get the
rupee here. From there float onto the marble block using it as a bridge to the
small block with the rupee. After you get this rupee the door will unbar. (Just
like with the Forest Barrier, if you fall after you unbar the door it wont
matter.) Make your way down to the very end of the main platform and longshot
to the point beside the unbarred door.

Shoot the orb with a light arrow to dispel the Fire Barrier.

Only two left now. Make your way to the only other visible doorway we haven�t
been through yet: the Spirit Barrier. 

Spirit Barrier

Kill the Beamos here then longshot to the longshot point above where the Beamos
was to get the silver rupee in the air there. (Also get the one below it on the
ground.) Now pull these Armos statues back a bit so the Blade Traps between
them and the wall can have a little more space. Now get the rupees between the
Armos statues in here to unbar the door, go through. 
 
Kill the Torch Slugs here then get a Bombchu ready. Face the bars in front of
you and press C-Up. That slit at the top of the bars is where you have to pass
a Bombchu through to hit the crystal switch between the torches on the other
side. Let your Bombchu go up the bars, through the slit and down the other
side. It�ll blow up and trigger the crystal switch unbarring the door.
 
There are sun thingys all over the walls in this room. Equip the fire arrows
and look up at the ceiling in the center of the room. There are spider webs
blocking light from passing through the hole in the ceiling here. Shoot the
spider webs with a fire arrow to burn them away. Turn around so you�re facing
the way you came and reflect the light with your mirror shield onto the sun
thingy closest to the right of the doorway in which you came to unbar the
door, go through. 

Shoot the orb with a light arrow to dispel the Spirit Barrier. 
 
Okay, now that we�ve cleared all the temple barriers there�s only one left
before the force field around Ganon�s Tower is dispelled completely, and that�s
the Light Barrier. The light Barrier is behind one of those huge blocks on the
bottom floor. (The same floor the Water Barrier�s on.) Its pretty hard to miss.
Grab the block with the golden gauntlets and heave it into Ganon�s Tower
behind you. Go through the door. 

Light Barrier
 
Kill the invisible Skulltula and Keese in here then open the chest that appears
for a small key, open the locked door and go through. 

Play Zelda�s Lullaby on the Triforce Crest and a chest will fall down to your
right. Open it for another key, go through the locked door. 

You�ve got 1:00 to get all the silver rupees in here. They are in the little
indents in the walls and around the platform in the center of the room. Of
course be wary of the boulders here and collect all these. Once you�ve got all
the rupees Get back to the doorway in which you came in and take out your
longshot. Longshot to the point above the platform in the center of the room
for the last rupee. Go through the door.
 
WATCH OUT for the Wall Master in here, letting him grab you here and bring you
back to the begining would just be a big pain in the butt. I�m not sure if this
is supposed to confuse you or what, but yes, that wall is fake. Pass through it
to get to the real chamber.

Shoot the orb with a light arrow to dispel the Light Barrier. 


With all the Barriers cleared the way to Ganon�s Tower is now finally open. But
before we hasten up there we need to exit Ganon�s Castle and get something
that�s waiting for us on his �castle grounds�. 
 
Exit the castle and run underneath the ruined gate where you got the Gold
Skulltula. Continue down the path past all the boulders and at the end of the
path you�ll see one of those infamous gigantic blocks. Hurl it out of your way
with the golden gauntlets and head inside the cave to the last Great Fairy�s
Fountain. Play Zelda�s Lullaby on the Triforce Crest as always and receive your
final upgrade. As the Fairy said, [ENHANCED DEFENSE] means that all attacks on
you only do � the normal damage, which is really, really sweet. (Not to
mention it also makes your hearts look really cool.) =P Once you�ve got the
upgrade head back into Ganon�s Castle and into Ganon�s Tower.

.xx Ganon�s Tower

Kill the Fire Keese here if you like and climb the staircase, go through the
door at the top. 

Kill the Dinolfos in here to unbar the door. Go through the door and climb the
stairs into the next room. 

Kill the Stalfos in here to lower the flames around the chest. Open the chest
for the [BOSS KEY] and go through the unbarred door. 

Up the stairs we go. Oooo, two Iron Knuckles!! Kill them both to unbar the
door. 

More stairs for you to climb. Go through the boss door at the top.

Go through the door at your right. Break the pots by the door for some arrows
and hearts if you�re low in them. 
 
...Well, it is a tower after all. Go through the door at the top of the stairs.

**See the Boss section of my guide for strategy against Ganondorf**
 
After Ganondorf starts to collapse his tower follow Zelda down to the bottom.
Once outside the collapsed tower go check out what that noise was amongst the
wreckage...

**See the Boss section of my guide for strategy against Ganon**




SUB-WALKTHROUGHS           

.i HAPPY MASK WALKTHROUGH                                 

Are you ready to bring some happiness!? Well are ya?? ...If so, talk to the
owner and grab your first job.

KEATON MASK 
 
As you may have guessed, the guard guarding the entrance to Death Mountain
Trail wants this for his �Kid�, though its widely believed that he�s just an
idiot. (If you deny him the mask he'll actually CLOSE the gate to Death
Mountain Trail on you.) Anyway, talk to him with the mask on and he�ll pay it
in full, plus a 5 rupee tip. Woo! You'll be rich in no time! 

SKULL MASK

Head to the Lost Woods with the Skull Mask. Upon entering the woods take the
tree-tunnel on the left and there�ll be a Skull Kid playing his flute on a tall
stump. Hop up on the smaller stump and talk to him wearing the Skull Mask and
he�ll take it off your hands...Literally. So much for your tip. lol

SPOOKY MASK
 
That stupid Dampe-imitating kid who roams the graveyard during the day wants
this mask. (You know, the one who wont let you rob people�s graves.) He pays in
full. 

BUNNY HOOD

Leave market and head out into Hyrule Field toward Lon Lon Ranch. Running along
the paths around Lon Lon is the Running Man. (It seems the Running Man DOESN�T
appear until after you�ve cleared the third Young Link Dungeon. Show him the
Bunny Hood and he�ll fill your pockets. =D 

MASK OF TRUTH (AND OTHERS)

Now that you've sold all the masks, there will be four more masks available,
including: the Goron, Zora and Gerudo masks. The Mask of Truth, which you can
also borrow allows you to talk to Gossip Stones. Its pretty fun and quite
useful if you�re new to the game. You cannot sell any of these masks, they�re
simply for your wearing pleasure.




.ii BEAN BED LOCATIONS  		          

There is a guy in Zora�s River selling magic beans that you can plant in the
patches of soft soil throughout Hyrule as Young Link. Over the course of seven
years the little sprouts grow up into magic plants that can carry you to some
pretty sweet stuff. The following are the locations of every bean bed in 
Hyrule.

( * = Not accessible before becoming Adult Link.) 

KOKIRI FOREST(1)

Beside the Kokiri Shop. (On the side closest to the Deku Tree�s Meadow.)

LOST WOODS(2)

Go left after entering then left again. There�s one right on the ledge there.
 
After entering go: right, left, right, left, left. Next to a Business Scrub on
a small ledge.

KAKARIKO VILLAGE (GRAVEYARD)(1)	

In the left hand corner of the graveyard farthest from the Royal Family�s Tomb.

DEATH MOUNTAIN TRAIL(1)

Right outside the entrance to Dodongo�s Cavern.	

DEATH MOUNTAIN CRATER(1)* 
 
Beside the warp pad before the entrance to the Fire Temple. (Play the Bolero of
Fire as Young Link.) 	

ZORA'S RIVER(1)

Right next to the guy you get the beans from.

LAKE HYLIA(1)

Beside the Lakeside Laboratory.	

GERUDO VALLEY(1)

Glide down with the cocco to the bottom of the chasm. Next to a Gerudo and a
cow is the bean bed.

DESERT COLOSSUS(1)* 

Beside the entrance to the Spirit Temple. (Play the Requiem of Spirit as Young
Link.) 




.iii BIGGORON'S SWORD TRADE ROUTE                                   
 
At the top of Death Mountain an awesome weapon is waiting for you. ...But you
have to make it happen by completing a little trade route. Follow the
walkthrough below to obtain the Biggoron�s Sword.

POCKET COCCO (POCKET EGG)

The fist stop on the Biggoron�s Sword trade route is Kakariko Village. Talk to
the cocco-allergic lady to get the Pocket Egg. Now play the Sun�s Song twice
for it to hatch into the Pocket Cocco. If you�ve been following my main
walkthrough everything should be back to normal at Lon Lon Ranch. In the house
before and to the left of the well Talon is sleeping. As you did early in the
game, wake his butt up with your cocco. After waking Talon up bring the Pocket
Cocco back to the lady. She�ll say its happy and give you...

COJIRO

Cojiro the blue cocco. Enter the Lost Woods and go left through the
tree-tunnel. Give the creepy guy his cocco back in exchange for an...
 
ODD MUSHROOM
 
This is the first of a few items you�ll get that are timed. You get 3:00 to
take the Odd Mushroom back to Kakariko and to a potion shop. Once in Kakariko
go as if you were heading up to Death Mountain Trail then go into the house on
the right. (Of the last two houses before the gate to Death Mountain.) There�s
a doorway in this potion shop in the left hand corner. Go through then jump off
the ledge and climb the stairs leading to the hag�s potion shop. Give her the
Odd Mushroom and go figure, she�ll make an...

ODD POTION 
 
Take this back to the Lost Woods. ...He�s gone...? Whatever, give it to the
scary little Kokiri girl in exchange for the...

POACHER�S SAW

Head into Gerudo Valley and leap the broken bridge with Epona. Give the
carpenter standing outside the tent his saw back for a...

GORON�S SWORD (BROKEN)

Go all the way up to the top of Death Mountain as if you were going to Death
Mountain Crater. Show the Broken Goron�s Sword to the giant Goron here and
he�ll ask you to fill a...

PRESCRIPTION 
 
You still got some of that Bunny Hood money, right? Head to the Kakariko potion
shop and buy some Blue Fire. I know, 300 rupees is a bit steep but we need it.
(There is another place you can get Blue Fire, but if you�re following this
walkthrough before you�ve reached the Ice Cavern then just buy the fire.) With
the Blue Fire go to Zora�s Domain and empty it beside King Zora to melt the red
ice. Once the ice melts show him the prescription and he�ll give you an...

EYEBALL FROG
 
This one sorta stinks. You�ve got 3:00 to go from Zora�s Domain south to the
Lakeside Laboratory in Lake Hylia. Just take Epona and go quick. Show the
Eyeball Frog to the professor and he�ll make the...

EYE DROPS
 
No break for you. This one really stinks. Don�t worry though, you�re almost
done. With Epona of course, book it across Hyrule Field. Then go through
Kakariko up Death Mountain Trail, and up to Biggoron. Give him the Eye Drops
and he�ll give you the...

CLAIM CHECK

Relax. You can continue on with the main walkthrough at this point, or do what
I do: Play the Sun�s Song six times to speed up the process. Either way after
three days talk to him and you�ll get the super-awesome...

BIGGORON�S SWORD

Show him the Claim Check and enjoy. =)   
 



.iv BIG POE LOCATIONS                         
 
Throughout Hyrule Field in Adult Link�s world many Big Poes dwell, and there
just happens to be a strange man in Market who enjoys collecting them. Find all
10 Big Poes and get 1,000 points on your card to obtain the fourth and final
bottle. Passing by a certain landmark or specific location in Hyrule Field
triggers the appearance of a Big Poe. (You're going to want to be on horseback
when Poe-huntning.) Chase them down and shoot them with the bow and arrow to
kill the spirits. Catch the Big Poes in your bottles and bring them to the Poe
collector in the small chamber just outside Hyrule Market. 

.i The sign by the castle�s drawbridge.
 
.ii By the stone pillar between the river and the steps that lead up to
    Kakariko Village.

.iii Alongside the stone wall slightly northeast of Lon Lon Ranch.

.iv The gray boulder east of Lon Lon Ranch by the small fence. 

.v In the middle of the group of trees southeast of Lon Lon Ranch, by the brown
   boulder. 

.vi Also in the group of trees southeast of Lon Lon Ranch. By the western edge
    of the trees.

.vii On the dirt path in front of the Gerudo Valley area. 

.viii The tree at the end of the path where Big Poe 6 is. 

.ix On the western side of Hyrule Castle by the river that the moat empties 
    into, by a tree with golden leaves.  

.x The tree outside the entrance to Lon Lon Ranch.




.v GERUDO'S TRAINING GROUND 

After entering you�ll see three doorways in this first room. �One on the left,
one in the middle and one on the right. First, we�ll go through the door on our
left. 
 
SMALL KEY 1: Kill the Stalfos here within 1:00 to make a chest appear, open it
for the key. Go through the other door in this room.
 
SMALL KEY 2: You�ve got to collect all the silver rupees in here within 1:30.
Run forward and look to the ceiling above the ledge in front of you. Longshot
to the point up there. Now take a left down the slope then a right. Run forward
until you reach a dead end and a silver rupee. Now follow the boulders straight
down the passageway to another dead end and another rupee. At this point, turn
around and head down the passageway at your right. Now you�ll be back where you
started. Longshot back to the point above the ledge again. This time jump off
the ledge, getting the silver rupee suspended in midair as you do so. After you
jump down, look up at the ceiling; there is another longshot point there, and
another rupee. Longshot up to the point to get the rupee. Now run toward the
ledge again, but instead of grappling up there look to your right. Go down
this passageway, (beware of the Wallmaster here.) And take a right, you�ll
reach a rupee with a wall of fire behind it, grab the rupee and the door will
unlock. Head back up to passageway, once at the top of the slope go left and
walk forward a bit. Fire will leap up on your right; look up at the ceiling
above the fire and longshot to the point there to get over the fire, go
through the door. Kill the posse of Wolfos in here then take out the lens of
truth and look at the wall above the fake door. Grapple to the longshot point
there and hit the golden switch. Now leap back through the hole and push the
block down the hall, go through the door. Kill the Like-Likes then take out
the lens of truth, with it you�ll see an invisible chest in the little pit
thingy farthest from the door. Open it for the key. Now head back the way you
came to the room where you fought the Wolfos.
 
SMALL KEY 3: Longshot back through the hole in the wall and go through the door
up here. Jump down onto the rotating stone circle and shoot the eyes of the
three statues with the bow to make a chest appear. Put on the hover boots and
float to the chest, open it for another key. Now longshot to the point above
the doorway here and go through the door.
 
SMALL KEY 4: Kill the Torch Slugs and Fire Keese in here, then hit the three
stacked blocks here with the megaton hammer like you did in the Fire Temple to
reveal a golden eye-switch. Shoot it to unbar the door. Now look to the single
block, (to the right of the three that concealed the eye-switch.) Clear that
block away too to reveal a switch, press it to lower the fire around the chest
and open the chest for a key. Now go through the unbarred door.

SMALL KEY 5: Walk forward a bit then turn around. Longshot to the point there
to get a silver rupee. Now put on the hover boots, float out and drop down to
pillar below you, getting the rupee in the process. Next, make your way over
these pillars with the hover boots getting the other two accessible rupees.
After getting the rupee on the pillar furthest from where you came in you�ll
see a pillar with a switch on it on your right. Jump to it and hit the switch
to lower the flames on that pillar over there. Make your way over to that
pillar and get the rupee. With all the silver rupees collected the door on the
side of this room will unbar, but before we go that way, check out the high
ledge, (you may have noticed that it has a key just sitting on it.) Play the
Song of Time to make some blue blocks appear. Float to them and climb them to
get the key. Once you�ve gotten the key, longshot to the torch that�s on the
ledge with the stairs and go through the door. 

SMALL KEY 6: Kill the Dinolfos and the Beamos within 1:30 to make a chest
appear, open it for yet another key. Now go back to the lava room.
 
SMALL KEY 7: Once in the lava room, longshot to the torch on the ledge with the
door you unbarred by getting the silver rupees. Put on the iron boots and stand
on the blue blocks here. Play the Song of Time to give yourself access to a
pool. Kill the Shell Blade down here then collect all the silver rupees using
the longshot points on the walls and by taking off the iron boots and floating
upwards. (The current in this water stinks, but you�ll just have to deal.)
Once you�ve gotten all the rupees float back up to the surface and open the
chest for a key. Now make your way back to the lava room, then from there to
the room where you fought the Dinolfos. Once you�re here, go through the other
door here which will bring you back to the first room of the training ground. 

THE ICE ARROWS: Once back in the first room, go through the middle door. Once
you enter, unlock the door to your left and follow the only path you can,
unlocking doors as you go. Once your seventh key�s spent you�ll be in the
chamber with a big chest. Open it for the [ICE ARROW].




 OTHER STUFF


                      
.i BOSS STRATEGY                

PARASITIC ARMORED ARACHNID, QUEEN GOHMA
 
Enter the room and a massive stone door will slam shut behind you. Walk forward
a bit and press C-Up and look for an eye in the darkness. Before long, Ghoma,
the boss of the Deku Tree Dungeon will fall down before you. She may seem quite
intimidating, but Ghoma�s the biggest pushover of a boss in this game. She�s
standing in front of you to start the battle, equip the slingshot, Z-Target and
shoot her eye. She�ll spaz out and her eye will turn red. �She�s stunned. Hack
away with your sword until she snaps out of it. (I�ve been told that if you
mash the B button fast enough you can take her out right now; if not then
follow the rest of this...) She will now retreat to the ceiling. Still
Z-Targeting, stay locked on her when she�s on the ceiling. Up here she will
try to produce Ghoma Larvae that cause nothing but problems. So wait for her
eye to turn red once again and shoot her down from the ceiling before she can
do this. (If you fail to shoot her from the ceiling, its no big deal. Just
ignore, or kill the Ghoma Larvae and shoot her eye againfrom the ground).
A few more sword slashes, and that�s all she wrote for Queen Ghoma.



INFERNAL DINOSAUR, KING DODONGO
 
The strategy against King Dodongo is simple. Negate its flamethrower attack by
tossing a bomb in its mouth while its sucking in air. After the bomb explodes
in its stomach it will become stunned. Slash its head with your sword. Once it
snaps out of it, King Dodongo will curl into a ball and roll about the arena.
Stay as close to the wall as possible and it should roll by missing you
completely. =) Wait for it to smash into the wall. Repeat the process until
the Dodongo King is no more.



(MINI BOSS) BIGOCTO
 
Okay, this fight�s sorta annoying but its quite simple. The Bigocto will chase
you around in a circle. (Watch the spikes on the rotating platform.) But
actually, you�re chasing it. Just keep running and you�ll come up behind it
before long. Once close enough, Z-Target it and huck the boomerang at it. This
will stun the Bigocto exposing the green weak spot on its backside; hit it with
your sword, then repeat the process. (Watch out though, after you hit it a
couple of times it�ll reverse its path and come at you from the opposite
direction. Watch the rotating spikes for this as they change with it.) It may
also try disappearing before you get a chance to hit it as a last-ditch effort.
It�ll appear right behind you, but just keep running around just as you
normally would, and you�ll outpace it eventually.



BIO-ELECTRIC ANEMONE, BARINADE
 
To start the fight Barinade will root itself into the ground and ceiling and
fire blasts of electricity at you. Z-Target the tentacles, (wile strafing to
avoid the blasts) and toss your boomerang at them. Once all three are hit
Barinade will come out of the ground unleashing its merry-go-round of Biri.
Wait for it to sever the electrical current between it and the Biri then start 
picking off the Biri with the �rang. Barinade will start to spin its wee
jellyfish about again, but with some gone you�ll be able to penetrate its
defense with the boomerang and stun the beast. Once stunned finish any
remaining Biri off. With the Biri gone stun the body and get a few good hacks
in. Barinade will quickly go back into the ground and start firing blasts at
you like mad.  Avoid them until it leaves the ground again. Stun it and keep
slashing. Keep doing this until Barinade croaks.


**NOTE: All the following Bosses were fought using the Biggoron�s Sword.**


EVIL SPIRIT FROM BEYOND, PHANTOM GANON
 
Phantom Ganon will start the fight by literally entering one of the pictures on
the walls. Stay in one of the corners as close as you can get to the fence.
Take out your bow and wait for him to come back out of one of the pictures. It
may come out any of the pictures, not necessarily the one it entered. Once the
portal opens up it will come out of it and fly across the arena sending
electrical current through the floor. Since you�re in the corner you�re safe
from it. Right when Phantom Ganon is exiting the portal is the easiest point to
hit it. Phantom Ganon will also try faking you out by running toward you in a
picture then turning back around while the real one�s coming out a portal
somewhere else. Shoot Phantom Ganon three times and it will ditch the horse.
The second part of the battle Phantom Ganon spends its time hovering in the
air. It�ll launch a ball of energy at you. Time it right and reflect it back
at Ganon�s Phantom with your sword. Play a nice little game of hot potato until
Phantom Ganon messes up. After being hit by its own energy Phantom Ganon will
be stunned. Run up to it and hack away with your sword. Continue this process
until Phantom Ganon bites the dust.



(MINI BOSS) FLARE DANCER
 
Z-Target the little black ball in the middle of the flaming body and grab it
with the hookshot when it leaps from the flame and starts spinning around. (Its
trying to generate flames that are a pain in the butt when its spinning, but it
takes a while for it to make them giving you plenty of time to grab the ball
out of its body.) If it does begin staking around the room still try to get it
with the hookshot. Its just easier to get the little bugger when its not
moving. Once its on the ground pummel it with your sword until it leaps back to
the flame. Repeat the process until the black ball with feet blows up. 



SUBTERRANEAN LAVA DRAGON, VOLVAGIA
 
Leap from the ledge to the pillar before you and from there to the
battleground. The pillar will lower into the lava and Volvagia will appear. To
start the fight Volvagia will pop its head out of one of the holes in the
arena. Quickly run up to it and bash its head in with the megaton hammer and
get a few quick hacks in with your sword when its stunned. Now it�ll fly up
into the air and shoot blasts of fire at you. Simply Z-Target Volvagia and
strafe with it. (So Volvagia�s chasing you around in a circle.) It�ll burrow
back into the ground then pop its head out again. As with the first time, stun
it with the hammer and do some damage with your sword. Next Volvagia will fly
to the ceiling and start shaking boulders loose. Just run about the arena
avoiding the shadows of the falling rock. Rocks will continue to fall for a bit
after Volvagia comes back down. It�ll also fake which hole it comes through at
this point. So ignore the first couple disturbances you see in the holes and
wait for the next. Volvagia will go back to the fire-breathing now. Use the
same Z-Targeting technique as before. Volvagia�s just about done at this point.
It�ll fake coming out of the holes three times before it actually does. Smash
it with the hammer one last time and finish the dragon off with your sword. 



GIANT AQUATIC AMOEBA, MORPHA
 
Hop onto the of the platforms in the water... Once this �battle� has begun,
leap from the platform you�re on to the outer portion of the arena, (where the
spikes are.) Now get in one of the VERY corners of this room and stay there.
�You�re not going to move from this spot until Morpha�s no more. Seriously.
From where you are in the corner Morpha�s tentacle is too short to reach. When
Morpha forms its tentacle and reaches out toward you, it�ll travel through the
tentacle towards you. Z-Target Morpha, take out your longshot and grab the
little bugger out of the water then slice it with your sword. Stay where you
are and repeat the process. After a bit Morpha will start generating two
tentacles. ...But it doesn�t matter. It seems to be too stupid to make them any
longer. Just stay where you are, grab it with the longshot and slash it. Just
before Morpha�s done in, it�ll stop traveling through its water tentacle and
stay at a distance away from you. You still don�t have to move; just keep
Morpha Z-Targeted and keep firing the longshot in its general direction and
you�ll hook it eventually. 

**(Thanks to Katie for this tip. If it were up to me I�d end up having you
thrown all over the place.)**  



(MINI BOSS) DEAD HAND
 
First allow yourself to be grabbed by one of the arms here to make the Dead
Hand appear. You have to lure the opportunistic Dead Hand to come out of the
ground by allowing yourself to be held for a bit. Once it starts waddling
itself toward you, tap the A button to escape the hand�s grasp. Now approach
the Dead Hand and wait for it to lower its head. Strike its head with your
sword and it'll run away and dig back into the ground. (Keep your distance when
it does this, as the aura of dirt that flies up will hurt you if you're too
close.) Repeat the process until the Dead Hand is dead. ...Or deader anyways. 



PHANTOM SHADOW BEAST, BONGO BONGO
 
First off make sure you have the hover boots and the lens of truth and the bow
on/equipt/in your hand at all times during this fight. Bongo Bongo doesn�t
really have too many stages like most Zelda bosses, so its pretty simple...But
the Bongmister can be quite the nasty boss. Bongo Bongo�s only method of attack
is his huge hands, and they are also the gateway to dealing some damage to the
beast. Z-Target Bongo Bongo�s hands and shoot them with your bow to stun them.
Once both of its hands are stunned at the same time Bongo Bongo will open its
eye. Once it does Z-Target its eye and shoot it with an arrow. The whole beast
is stunned now, run up to the eye and do some damage with your sword. The only
other thing I can really say is try your hardest to stay on the drum-arena,
falling off of it stinks. Continue this pattern until Bongo Bongo is dead. 



(MINI BOSS) BRAINWASHED NABOORO
 
I really feel stupid for making this a mini boss, but she technically I suppose
she is. Simply take out the brainwashed Nabooro just like you have every other
Iron Knuckle you�ve faced before. **An excerpt from my main walkthrough**
�Z-Target the Iron Knuckle and attack it with your sword when it drops its
guard. After striking it, back flip out of the way as quickly was as you can.
You need to avoid its axe at all costs, it huts a whole hell of a lot. (NOTE:
It you�re afraid to get close to it or if you�re low on hearts you can toss
bombs at it to do damage from a safe distance...After a bit it�ll lose its
armor, which isn�t really a good thing, because it just makes it faster. Just
keep clear of that axe and fight it the same way you were before... � 



SORCERESS SISTERS, TWIN ROVA
 
Watch the sisters as they fly around you. Shortly one of them will stop and
start charging up energy to fire at you. When she does this press R to crouch
down with your shield. DO NOT Z-Target the sister who is firing the blast.
Instead, when the blast hits and reflects off your shield, direct the blast
using the joystick to the other sister who is simply flying around to do damage
to her. After a bit of this the two sisters will fuse into one being. Now
she�ll fire a blast of either fire or ice at you. Put up your shield to absorb
the blast. (Your shield will flash red if you absorbed fire, white if ice.)
Repeat this twice more ONLY COLLECTING BLASTS OF THE SAME ELEMENT. If you
absorb one then the other you�ll have to start over so let the blasts you�re
not collecting pass you by. Once you have three blasts of the same element
stored up in your shield Z-Target Twin Rova and let her have a dose of her own
medicine. After your shield unloads on her she�ll float down to the platform
she�s over, stunned. Hop over to the platform she�s on and hack away with your
sword. Repeat this until the sister�s are no more.  



THE GREAT KING OF EVIL, GANONDORF
 
As soon as the fight begins quickly get yourself to one of the corners of the
room because Ganondorf will trash the floor. (If you fall at any point just
climb back up via the bricked walls.) This part of the fight is much like the
one with Phantom Ganon after it loses its horse. Ganondorf will fire an energy
orb at you and you need to bat it back at him with your sword until Ganondorf
drops the ball, so to speak. (NOTE: watch out for Ganondorf�s �Black Hole�
attack. Its obvious to spot when he�s powering it up because it looks much
different than his ordinary energy orbs. When he fires this attack multiple
streams of energy will fly toward you and you can�t deflect them all with a
simple swipe of your sword. When he�s powering up this attack, power up a spin
attack and hold it. Just before the energy streams hit you release your spin
attack to reflect the energy back at Ganondorf.) At any rate, before long
he�ll mess up and get hit by his own energy. At this point he is partially
stunned. Now shoot him with a light arrow while he�s floating there to stun
him completely. Once he floats down to the platform in the center of the room
leap across the gap to him and get a few hacks in with your sword. Once
Ganondorf snaps out of it quickly jump back over the gap and get back into
your corner. (NOTE: take a look at Ganondorf�s cape during this fight, it will
become more tattered as the fight progresses acting as a heath meter.) Repeat
this until Ganondorf is exhausted. 



GANON 
 
First off since we don�t have the Master Sword equip the Biggoron�s Sword or
Giant�s Knife if you have one of them, if not use the megaton hammer. To put it
simply the tip of his tail is Ganon�s weak spot. Z-Target and run right
straight at his ...crotch and he�ll raise up to attack you. Never let up on the
joystick, just keep holding it forward and you�ll slip right in between his
legs and have an open shot at his tail with your sword/hammer. Keep doing this
until Ganon becomes stunned. Now�s your chance to get the Master Sword back.
Once you get the Master Sword back equip it and use it for the remainder of the
fight. (Even if you�re a Biggy kind of guy like me.) lol Now you may notice
Ganon�s gotten a bit faster with his reaction time when you run between his
legs. You can still fight him like this effectively, but it�s a bit harder now. 
If you are having problems, Z-Target his face and shoot him with a light arrow
to stun him so you can get to his tail easier. Once Ganon drops for the final
time Zelda will hold him down. Now�s your chance; deliver the final blow with
the Master Sword.




.ii ENEMIES             

ENEMIES LIST

KEY

DESCRIPTION: 
WHERE FOUND: 
HOW TO DEFEAT: 
NAVI: 


ANUBIS 
 
DESCRIPTION: A mummy-like creature with a pointed head. 

WHERE FOUND: Spirit Temple. 

HOW TO DEFEAT: Use a fire arrow as Adult Link, or Din�s Fire as Young Link. 

NAVI: �Its vulnerable to fire attacks...�


ARMOS 
 
DESCRIPTION: A small animated statue with a sword and shield. 

WHERE FOUND: Dodongo�s Cavern, Spirit Temple, Ganon�s Castle.

HOW TO DEFEAT: Strike it with your sword to wake it then blow it up with a bomb
               when its animated to destroy it.

NAVI: �Stop its movement and then destroy it!�


BABY DODONGO 
 
DESCRIPTION: A small, fat, green maggot-like creature. 

WHERE FOUND: Dodongo�s Cavern.

HOW TO DEFEAT: Strike it with your sword. Be careful of its exploding corpse. 

NAVI: �Watch out for its leaping attack! It will explode when defeated.�


BARI

DESCRIPTION: A large, electrified jellyfish with two blade-like appendages on
               its underside.

WHERE FOUND: Inside Jabu-Jabu�s Belly.

HOW TO DEFEAT: Boomerang, Deku Stick.

NAVI: �If you touch it, you will be electrocuted!� 



BEAMOS
 
DESCRIPTION: A statue. It has a rounded body and a single rotating eye atop
               it.
WHERE FOUND: Various 

HOW TO DEFEAT: Use a bomb to blow it up. If the explosion only closes its eye
               use another bomb to finish it off.

NAVI: �Watch out for its searching beam! I bet it doesn�t like to get smoke
in its eye!�



BIRI

DESCRIPTION: A blue electrified jellyfish.

WHERE FOUND: Inside Jabu-Jabu�s Belly.

HOW TO DEFEAT: Boomerang, or strike it with a Deku Stick.

NAVI: �If you touch it, you will be electrocuted!� 



BLADE TRAP
 
DESCRIPTION: A square steel object with thin spikes protruding from it at all
sides. 

WHERE FOUND: Various

HOW TO DEFEAT: Cannot be defeated. �Just avoid it.

NAVI: None 



BLUE BUBBLE
 
DESCRIPTION: A flying human skull with small wings and a blue aura.

WHERE FOUND: Forest Temple 

HOW TO DEFEAT: Extinguish its aura with your shield then kill it with your
sword.

NAVI: �Use your shield!� 



BLUE TEKTITE
 
DESCRIPTION: A very large blue water spider with yellow legs and one red eye.

WHERE FOUND: Lake Hylia, Zora�s River, Zora�s Fountain, Water Temple.

HOW TO DEFEAT: Get it out of the water; watch its jumping attack and use your
sword.

NAVI: �Its hard to beat on the water, lure it onto the land!�



BUSINESS SCRUB
 
DESCRIPTION: Closely resembles a Deku Scrub but much larger in size. 

WHERE FOUND: Lost Woods, Dungeons, and grottos. 
 
HOW TO DEFEAT: Z-Target and reflect the nuts it shoots at you with your shield.

NAVI: �If you get close it, it will hide in the grass...�



(Big) DEKU BABA 
 
DESCRIPTION: A withered-looking plant with a single, thin stalk for a body. It
has a blue mouth-like bulb that it uses to lunge at prey. 

WHERE FOUND: Primarily in forest setting. 

HOW TO DEFEAT: Keep your distance and strike with your sword.

NAVI: �Though it looks withered, it will hurt you if you touch it!� 



DEKU SCRUB
 
DESCRIPTION: A small creature with a round body and a tube for a mouth. It has
a headdress of leaves.

WHERE FOUND: Primarily in forest setting.
 
HOW TO DEFEAT: Z-Target the Deku Scrub and hold up your shield; deflect the
nuts it shoots at you back at it to get it out of its flower. Chase it down
and kill it with your sword.

NAVI: �If you get close to it, it will hide in the grass...�



DINALFO

DESCRIPTION: A dinosaur-like creature that walks on two legs; it has a large
sword.

WHERE FOUND: Ganon�s Tower.

HOW TO DEFEAT: Watch its sword and attack with your own.

NAVI: �Use your shield well and fight with Z-targeting techniques!�



DODONGO

DESCRIPTION: A very large, green, fire-breathing lizard. 

WHERE FOUND: Dodongo�s Cavern.
 
HOW TO DEFEAT: Wait for it to breath fire at you then rub behind it and strike
its tail with your sword. Get out of the way quickly as it will spin around
after you strike it.

NAVI: �Watch out for its fiery breath, use Z-Targeting techniques!�



FLOORMASTER

DESCRIPTION: A large, brown severed hand.

WHERE FOUND: Forest Temple, Shadow Temple, Spirit Temple. 
 
HOW TO DEFEAT: Simply use your sword. When it turns green and charges at you,
put up your shield to block it. When its in three small pieces use a spin
attack to finish them quickly. 

NAVI: �Quickly kill all the small hands before they join back up!� 



FLYING POT

DESCRIPTION: A normal, brown pot.

WHERE FOUND: Spirit Temple.
 
HOW TO DEFEAT: Put up your shield to block it, or just avoid it altogether.

NAVI: N/A



FREEZZARD

DESCRIPTION: A fairly small animated ice sculpture of a monster.  

WHERE FOUND: Ice Cavern.

HOW TO DEFEAT: Wait for its frosty breath to cease then use your sword. 
 
NAVI: �Watch out for its freezing breath! Destroy it completely before it
revives.�



GERUDO GUARD

DESCRIPTION: Spear-wielding  red-haired women with baggy purple cloths.

WHERE FOUND: Gerudo�s Fortress. 
 
HOW TO DEFEAT: (Before you get the Membership Card). Use an arrow or a slash
from your sword.

NAVI: N/A



GERUDO GUARD (Key Holder)

DESCRIPTION: A scythe-wielding Gerudo Guard. 

WHERE FOUND: Gerudo�s Fortress, (In rooms with a captive carpender.)
 
HOW TO DEFEAT: Watch her jump attack as it will send you back to your cell.
Attack with your sword when she drops her guard.

NAVI: �Draw her close and strike her when her guard is down! If you don�t
defeat her, you�ll be captured!�



GOHMA LARVA

DESCRIPTION: A one-eyed arachnid with two large grasshopper-like hind legs and
an appendage on the top of its small body.

WHERE FOUND: Inside The Deku Tree.

HOW TO DEFEAT: Z-Target. Watch for its sudden lunge when its eye turns red.
Attack it with your sword. 

NAVI: 



GIBDO

DESCRIPTION: A mummy. 

WHERE FOUND: Bottom of the well, Shadow Temple, Ganon�s Castle. 
 
HOW TO DEFEAT: Use your sword. (You can play the Sun�s Song if you wish to
freeze them temporarily. 

NAVI: �Its gaze will paralyze you. If it bites you, tap any button to escape!�



GOLD SKULLTULA 
  
DESCRIPTION: A spider. Small in size compared to its Skulltula cousins. Its
body resembles that of a Skulltula, but unlike the normal Skulltula its body is
gold-colored. It also has to fang-like appendages on its body. 

WHERE FOUND: Various 

HOW TO DEFEAT: Strike with any weapon.

NAVI: N/A



GREEN BUBBLE

DESCRIPTION: A flying human skull with small wings and a green aura. 

WHERE FOUND: Forest Temple, Bottom of the well, Spirit Temple, Ganon�s Castle.
 
HOW TO DEFEAT: Shoot with an arrow. Or wait for its flames to go out then
attack it. 

NAVI: �Wait for the flames to go out, then attack!� 



GUAY

DESCRIPTION: A small crow with a large, pointy orange beak.

WHERE FOUND: Lon Lon Ranch, Lake Hylia.
 
HOW TO DEFEAT: Shoot it with a projectile weapon or strike it with your sword
when it swoops down at you.

NAVI: �Destroy it before it flies into you!�



KEESE (Fire, Ice)
 
DESCRIPTION: A small bat. It can have a red our blue aura in its different
forms.

WHERE FOUND: Various

HOW TO DEFEAT: Any projectile weapon, or strike it with your sword when it
tries to dive at you.

NAVI: �When you get close to it, use Z-Targeting. Even if it flies away, you
can still target it.�



LEEVER

DESCRIPTION: A thick green worm with a maw at its top.

WHERE FOUND: Haunted Wasteland, Desert Colossus.
 
HOW TO DEFEAT: Its better just to avoid them as they never stop coming, but
slashing with the sword works.

NAVI: �Watch its movements closely and let it go by!� 



LIKE LIKE

DESCRIPTION: A fat, gray/white, very squishy looking tube. 

WHERE FOUND: Fire Temple, Water Temple, Shadow Temple, Spirit Temple, Ganon�s
Castle. 

HOW TO DEFEAT: Watch its movements closely; when it leans over to grab you back
away, then kill it with your sword. (Arrows work too). 

NAVI: �An enemy that eats shields and certain clothes. Beat it quickly to get
your gear back!� 



LIZALFO

DESCRIPTION: A very large lizard that stands upright and carries a red sword.  
 
WHERE FOUND: Dodongo�s Cavern, Spirit Temple, etc...

HOW TO DEFEAT: Use your shield effectively against these guys; attack when you
get the chance.

NAVI: �Use your shield well and fight with Z-targeting techniques!� 



MAD SCRUB

DESCRIPTION: Just like a Deku Scrub, except its red and orange. 

WHERE FOUND: Sacred Forest Meadow, Kokiri Forest

HOW TO DEFEAT: See Deku Scrub

NAVI: �If you get close to it, it will hide in the grass.�



MOBLIN
 
DESCRIPTION: A big, brown, extremely buff dog-like creature. It wears armor and
walks upright, it also carries a spear/club for a weapon. 

WHERE FOUND: Sacred Forest Meadow. 
 
HOW TO DEFEAT: Sneak up behind them and use the hookshot. (Dodge the shockwaves
of the clubber Moblin; use your sword once you get close enough.) 

NAVI: N/A



OCTOROK
 
DESCRIPTION: A purple squid-like creature with a large head and green eyes. It
has a round hole for a mouth in which it spits rocks from. 

WHERE FOUND: Zora's River 
 
HOW TO DEFEAT: Z-Target it and reflect the rocks it shoots at you with your
shield. 

NAVI: �Bounce back the rocks they spit at you!� 



PARASITIC TENTACLE

DESCRIPTION: A long, thin tentacle.

WHERE FOUND: Inside Jabu-Jabu�s Belly. 

HOW TO DEFEAT: Get close enough to it to Z-Target the thin part of the tentacle
and toss the boomerang at it. 

NAVI: �The thin part is its weakspot. Looks like you�ll need a certain item to
defeat it...�



PEAHAT 

DESCRIPTION: A huge flower with whirling blades around its base.  

WHERE FOUND: Hyrule Field.
 
HOW TO DEFEAT: Z-target its...whatever that is on its underside and use a
projectile weapon. 

NAVI: �Its weakpoint is its roots!� 



PEAHAT LARVA

DESCRIPTION: Mini Peahats! 

WHERE FOUND: Hyrule Field.

HOW TO DEFEAT: Z-target them and put up your shield, they�ll bounce right off
and die.

NAVI: �Defend with your shield!� 



POE

DESCRIPTION: An evil-looking ghost that carries a lantern. 

WHERE FOUND: Graveyard, Hyrule Field. 

HOW TO DEFEAT: DON�T Z-target and use your sword or arrows. 

NAVI: �If you stare at it with Z-targeting it will disappear...� 



(Big) POE

DESCRIPTION: See Poe. 

WHERE FOUND: Hyrule Field (Adult Link). 

HOW TO DEFEAT: Shoot them with an arrow while riding Epona.

NAVI: �If you stare at it with Z-targeting it will disappear...� 



PSEUDO DOOR
 
DESCRIPTION: A normal-looking door, but it juts out of the wall. (Once you see
one, they�ll be easy to spot.)

WHERE FOUND: Fire Temple, Gerudo�s Training Ground, Spirit Temple. 

HOW TO DEFEAT: Destroy it with a bomb.

NAVI: N/A



PSEUDO TREASURE CHEST

DESCRIPTION: A normal small treasure chest.
 
WHERE FOUND: Ice Cavern, Shadow Temple, Spirit Temple, Gerudo Training Ground,
Ganon�s Castle.

HOW TO DEFEAT: You can�t, just try not to open one.

NAVI: N/A



RED BUBBLE

DESCRIPTION: A floating, flaming skull.

WHERE FOUND: Fire Temple.

HOW TO DEFEAT: Sword or a projectile weapon.

NAVI: �Guard against attack with your shield!� 



RED TEKTITE

DESCRIPTION: A huge, red, one-eyed water spider. 

WHERE FOUND: Death Mountain Trail. 

HOW TO DEFEAT: Watch its jumping and use your sword.

NAVI: �Lock onto it as it jumps with Z-targeting!� 



REDEAD

DESCRIPTION: A zombie with a brown wooden mask.
 
WHERE FOUND: Royal Family�s Tomb, Market (Adult Link), The Well, Shadow Temple,
Ganon�s Tower.

HOW TO DEFEAT: Attack it with your sword, it�s the only way to damage the
Redead. It will paralyze you, but it is very slow. If it grabs you tap the A
button repeatedly to escape its grasp. 

NAVI: �Its gaze will paralyze you. If it bites you, tap any button to escape!�
 


SHABOM

DESCRIPTION: A bubble!

WHERE FOUND: Inside Jabu-Jabu�s Belly.

HOW TO DEFEAT: Deku Nuts work nicely.  

NAVI: �If you cut it, it will burst open and knock you back!�



SHELL BLADE

DESCRIPTION: A clam with spikes on its backside. 

WHERE FOUND: Water Temple. 
 
HOW TO DEFEAT: Use your shield to block its spiked ambush then Z-Target it and
use the hook/longshot to hit its insides.

NAVI: �The internal muscle is its weakpoint!� 



SKULL KID

DESCRIPTION: A small child-like creature with a flute. 

WHERE FOUND: Lost Woods. 
 
HOW TO DEFEAT: You can chase it around and hack at it with your sword as Adult
Link if you want...

NAVI: �A Skullkid..hmmmm, maybe this is what you turn into when you enter the
Lost Woods?� AS AN ADULT: �Is this what happens to children who wander into the
forest? It looks like he doesn�t like grown-ups.� 



SKULLTULA (Big)
 
DESCRIPTION: A big spider with black and yellow legs. Its body looks like a
human skull.

WHERE FOUND: Various

HOW TO DEFEAT: Wait for it to expose its belly and strike it with your sword. 

NAVI: �Its soft belly is its weakpoint!� 



SKULLWALLTULA
 
DESCRIPTION: *See Skulltula* This variation of the Skulltula family resides on
walls.

WHERE FOUND: Death Mountain Trail

HOW TO DEFEAT: Shoot it with a projectile weapon. 

NAVI: �Be careful not to touch it!� 



SPIKE

DESCRIPTION: A metal spiked ball. 

WHERE FOUND: Water Temple.  

HOW TO DEFEAT: Use your hook/longshot.

NAVI: �Aim for it when it retracts its spikes!� 



STALCHILD
 
DESCRIPTION: A small, human-like Skeleton with a large animal-like skull. It
has small red eyes and a tattered brown tunic around its waist.

WHERE FOUND: Hyrule Field.

HOW TO DEFEAT: Simply use your sword to defeat the Stalchild.

NAVI: �Don�t be afraid of the Stalchild, just attack it repeatedly!�



STALFOS

DESCRIPTION: An animated skeleton with a dagger and shield.

WHERE FOUND: Forest Temple, Shadow Temple, Spirit Temple, Ganon�s Tower.
 
HOW TO DEFEAT: Use your shield to block its sword attack and strike it with
your sword when it drops its guard.

NAVI: �Lure it close to you and watch its movements carefully! Attack it when
it drops its guard!�



STINGER

DESCRIPTION: A blue stingray.

WHERE FOUND: Water Temple.
 
HOW TO DEFEAT: Any projectile weapon, or use your sword when it dives at you.

NAVI: �Destroy it before it flies into you!� 



TAILPASARAN

DESCRIPTION: A snake-like body made of electricity with a maw for a head. 

WHERE FOUND: Inside Jabu-Jabu�s Belly.

HOW TO DEFEAT: Boomerang. 

NAVI: �Its tail is its weak point!� 



TORCH SLUG

DESCRIPTION: A red slug with a big flame on its back.

WHERE FOUND: Fire Temple.

HOW TO DEFEAT: Use your sword to put out its flame then kill it.
 
NAVI: �When the fire on its back�s extinguished, it will run away. Destroy it
before it relights!�



WALLMASTER

DESCRIPTION: A brown severed hand that falls from the ceiling. 

WHERE FOUND: Forest Temple, Shadow Temple, Spirit Temple, Ganon�s Castle. 
 
HOW TO DEFEAT: Once you hear a �swooshing� noise, don�t stop, just keep running
around and the Wallmaster will miss you. Once its on the ground kill it with
your sword before it flies back up to the ceiling.

NAVI: �Watch for the shadows of monsters that hang from the ceiling.�



WHITE BUBBLE

DESCRIPTION: A flying human-like skull with small wings. 

WHERE FOUND: Spirit Temple.

HOW TO DEFEAT: Just use your sword. 

NAVI: �Wait for it to stop, then attack!�



WOLFOS (White)
 
DESCRIPTION: A large, grey wolf. (The White Wolfos� are...white, and a little
bigger, I think). 

WHERE FOUND: Sacred Forest Meadow, Forest Temple, Ice Cavern, etc... 

HOW TO DEFEAT: It has VERY good defense, so just hold up your shield and wait
until its just about to attack you. Right after it does, attack it. 

NAVI: �Lure it close and watch its movements, then strike when it lets its
guard down!�



 
.iii GOLD SKULLTULA GLOSSARY 



The following is a BREIF description of every Gold Skulltula in OoT. If you
would like a more in-depth explanation on any of these, find the # of the
Skulltula in my Main Walkthrough.


KEY

(Young Link/Adult Link) -- None means both Young, or Adult Link can get. 

* = Can only be found at night 
 
ex. (Boomerang): Weapon needed to obtain the Gold Skulltula/Token.-- None means
no special weapon is needed. 

(NOTE: The numbering in this list was created in the order in which they are
obtained in THIS walkthrough and sorted by locations in which they appear.)



KOKIRI FOREST (3)

#006 (YOUNG LINK *)- Behind the Know-It-All Brother�s house. 

#022 (YOUNG LINK, BUGS)- Let some bugs loose on the patch of soft soil by the
                         shop. 

#045 (ADULT LINK, HOOKSHOT *)- On the back of the House of Twins.



MARKET (1)
   
#004 (YOUNG LINK)- In the small room just after passing the drawbridge. Inside
                   the rightmost crate of the two closest to the guard in
                   here. 



HYRULE CASTLE (2)
 
#005 (YOUNG LINK)- On the path to Hyrule Castle just before the gate there is a
                   single tree. Run into it to reveal a Gold Skulltula.
 
#080 (YOUNG LINK, STONE OF AGONY, SONG OF STORMS, BOMBS, BOOMERANG)- Sneak past
                   the guards and float through the castle's moat until you get
                   to the point where you get out. Get out of the moat and
                   you'll see a tree in the corner. Play the Song of Storms
                   before the tree to reveal a grotto. Blow up the bombable
                   walls in the grotto until you find the Gold Skulltula.



KAKARIKO VILLAGE (6)
 
#007 (YOUNG LINK)- Roll into the tree that the head carpenter is standing
                   underneath and a Gold Skulltula will fall out.

#008 (YOUNG LINK *)- On the side of the House of Skulltula. 

#009 (YOUNG LINK *)- On some bricks amongst the unfinished building.

#010 (YOUNG LINK, SLINGSHOT *)- On the ladder of the lookout tower.  

#011 (YOUNG LINK *)- Behind the house just before the Death Mountain gate.
  
#044 (ADULT LINK, HOOKSHOT *)- Hookshot to the roof of Impa's house. There's a
                               Gold Skulltula on the stone wall there at night.
                               (See the "Ere the Forest Temple" section of my
                               guide for more info.)
 


GRAVEYARD (2)
 
#012 (YOUNG LINK, BUGS)- Let some bugs go on the patch of soft soil to reveal a
                         Gold Skulltula. 

#040 (YOUNG LINK, BOOMERANG *)- Look high up on the right wall, (Facing the
                                Royal Family's Tomb). Next to the last row of
                                graves is a Gold Skulltula.


LOST WOODS (3)
 
#023 (YOUNG LINK, BUGS)- Enter the Lost Woods then go left twice. Drop some
                         bugs on the soft soil for a Gold Skulltula. 
 
#024 (YOUNG LINK, BUGS)- Enter the Lost Woods then go: right, left, right,
                         left, left. Drop the bug-bomb on the soft soil on the
                         small ledge in this meadow to claim your Gold
                         Skulltula. 
 
#046 (ADULT LINK *)- Enter the Lost Woods then go: right, left, right, left,
                     left. Ride the plant up to small ledge. At night there is
                     a Gold Skulltula here.



SACRED FOREST MEADOW (1)
 
#047 (ADULT LINK, HOOKSHOT)- Climb the ladder at the end of the maze to get on
                             top of the maze. On the left wall above the maze
                             is a Gold Skulltula.



DEATH MOUNTAIN TRAIL (4)
 
#013 (YOUNG LINK, BUGS)- Drop some bugs on the patch of soft soil outside the
                         entrance to Dodongo�s Cavern for a Gold Skulltula.
 
#017 (YOUNG LINK, BOMBS, SLINGSHOT)- Bomb the bombable wall by the Red
                                     Tektites; you can climb the wall here
                                     though it doesn�t look like you can.
 
#061 (ADULT LINK, MEGATON HAMMER *)- On the strip of land where the falling
                                     rock used to be. At the end closest to
                                     Death Mountain Crater, break the first
                                     boulder on your left side at night for a
                                     Gold Skulltula. 
 
#062 (ADULT LINK, MEGATON HAMMER *)- By where you tossed the Bomb Flower to
                                     break the boulder blocking Dodongo's
                                     Cavern is a boulder. Break it with the
                                     hammer and you'll find a Gold Skulltula at
                                     there at night. 

GORON CITY (2)
 
#018 (YOUNG LINK, BOMBS)- Make your way through the maze of boulders on the top
                          floor of Goron City. Bust open the crate at the end
                          of the maze to reveal a Gold Skulltula. 
 
#054 (ADULT LINK, HOOKSHOT)- On the back of the rope-suspended altar at the top
                             of Goron City. Walk across one of the ropes to get
                             close enough to the Skulltula. 



DEATH MOUNTAIN CRATER (2)

#019 (YOUNG LINK)- Break open the crate at the entrance for a Gold Skulltula. 
 
#055 (YOUNG LINK, BUGS)- Let some bugs go on the patch of soft soil by the warp
                         pad for a Gold Skulltula.


LON LON RANCH (4)
 
#020 (YOUNG LINK)- Roll into the tree by where the chickens are hopping around
                   behind the house. 

#021 (YOUNG LINK *)- Behind the shed of the corral. 

#037 (YOUNG LINK, BOOMERANG *)- On the second story window of their house. 
 
#038 (YOUNG LINK, BOOMERANG *)- On the far wall of the ranch on the right side.
                               (Facing the corral).



HYRULE FIELD (2)
 
#039 (STONE OF AGONY, BOMBS, BOOMERANG)- The tree by the entrance to Kakariko
                                         Village. You'll feel a rumble when by
                                         this tree if you have the Stone of
                                         Agony. Drop a bomb by the tree to
                                         reveal a grotto. The Gold Skulltula is
                                         behind some cobwebs in the upper right
                                         hand corner of the room. 
  
#063 (ADULT LINK, MEGATON HAMMER, DIN'S FIRE, HOOKSHOT)- By the entrance to
                                 Gerudo Valley there is a boulder surrounded by
                                 stones. Break the boulder with the hammer then
                                 pound the ground with the hammer to reveal a
                                 hole. Use Din's Fire to burn away the webs
                                 barring you from the area with the cow. The
                                 Skulltula is up in the corner here.



LAKE HYLIA (5)
 
#027 (YOUNG LINK, BUGS)- Let some bugs go on the patch of soft soil next to the
                         Lakeside Laboratory and a Gold Skulltula will pop out.
 
#028 (YOUNG LINK *)- Swim out to the small island just beyond the one with the
                     big, dead tree on it. On one of the pillars on this island
                     at night is a Gold Skulltula. 

#035 (YOUNG LINK, BOOMERANG *)- On the back wall of the Lakeside Laboratory. 
 
#070 (ADULT LINK, IRON BOOTS, HOOKSHOT)- Jump into the pool in the Lakeside
                                         Laboratory and put on the iron boots.
                                         At the bottom there is a crate, roll
                                         into it to reveal a Gold Skulltula.
 
#076 (ADULT LINK, LONGSHOT *)- This is one of the hardest Gold Skulltulas to
                               find. Its on top of the big, dead tree on the 
                               warp pad on it. Longshot up to island with the
                               the branch of the tree to get to the Skulltula. 



ZORA'S RIVER (4)

#025 (YOUNG LINK)- Roll into the tree by the entrance to Zora�s River.

#026 (YOUNG LINK *)- On the ladder by the entrance to Zora�s Domain.
 
#064 (ADULT LINK, HOOKSHOT *)- Ride the magic plant up to a ledge with a Gossip
                               Stone on it. From here cross the growth-covered
                               beam to another ledge. On the right of this
                               ledge at night you'll see a Gold Skulltula on
                               the wall.

#065 (ADULT LINK, HOOKSHOT *)- Right after crossing the wooden bridge in Zora's
                               River way up on the left wall. There's a
                               Skulltula up there. You may need to jump on top
                               of the fence in front of you to get to it, but
                               you can get it with the hookshot.



ZORA'S FOUNTAIN (3)
 
#033 (YOUNG LINK)- Roll into the tree by where you get Farore's Wind, (Behind
                   Jabu-Jabu) and a Gold Skulltula will fall out. 
 
#034 (YOUNG LINK, BOOMERANG *)- Climb up on the dead tree in the water in
                                Zora's Fountain. There is a Gold Skulltula on
                                the wall closest to the dead tree.
 
#099 (ADULT LINK, SILVER GAUNTLETS *)- Right in front of where you got Farore's
                                       Wind there is a grey boulder. Lift it
                                       with the silver gauntlets to reveal a
                                       hole. Fall down the hole and make your
                                       way up the path, at the end of the path
                                       is the Skulltula.



ZORA's DOMAIN (1)

#066 (ADULT LINK, HOOKSHOT)- Get to where you played the diving game as a kid.
                             Standing on the very edge of the frozen waterfall,
                             look left. On the wall there is a Gold Skulltula.



GERUDO VALLEY (4)
 
#042 (YOUNG LINK, BOOMERANG *)- By the entrance to  Gerudo Valley there is a
                                2x4 bridge. A Gold Skulltula is on the little
                                waterfall to the right of the bridge at night.
 
#043 (YOUNG LINK, COCCO, BUGS)- Grab the Cocco hopping around by the bridge and
                                glide off the left side of the bridge down the
                                ledge by the water. Down here is a Gerudo, a
                                cow, and a patch of soft soil. Drop some bugs
                                here to get a Gold Skulltula.
 
#086 (ADULT LINK, LONGSHOT *)- On the stone pillar across from the carpenter's
                               tent. 

#087 (ADULT LINK *)- On the wall behind the carpenter's tent. 





GERUDO's FORTRESS (2)
 
#088 (ADULT LINK, LONGSHOT *)- Up in the mid, higher part of the fortress. Its
                               not actually on the fortress itself, its on the
                               stone wall behind it.
 
#089 (ADULT LINK, LONGSHOT *)- At the horseback archery place there is a Gold
                               Skulltula on the single tall target farthest
                               from the entrance.



HAUNTED WASTELAND (1)
 
#090 (ADULT LINK, LONGSHOT)- In the stone structure at the halfway point of the
                             wasteland. Climb down the ladder and you'll find a
                             Gold Skulltula in plain sight down at the bottom. 



DESERT COLOSSUS (3)
 
#091 (ADULT LINK, LONGSHOT *)- On the palm tree by the dried up oasis there is
                               a Gold Skulltula hanging out. 
 
#092 (YOUNG LINK, BUGS)- Drop some bugs on the patch of soft soil by the
                         entrance to the Spirit Temple for a Gold Skulltula.
 
#096 (ADULT LINK *)- While riding the magic plant around the colossus you'll
                     pass two large sand-covered rocks. Jump off onto the
                     second one, at night there is a Gold Skulltula here.



GANON's CASTLE (1)
 
#100 (ADULT LINK, LONGSHOT)- Walk past the entrance to Ganon's Tower a little
                             ways and you'll come to a ruined white gate. (The
                             one the guard was by in Young Link's time.) Its on
                             the left side of the gate.



DUNGEON GOLD SKULLTULAS



INSIDE THE DEKU TREE (4)



#001 (YOUNG LINK)- In the alcove in the room you get the Compass in.
 
#002 (YOUNG LINK, SLINGSHOT)- On the vines that lead back up through the hole
                              in the ground in the main room. 
 
#003 (YOUNG LINK SLINGSHOT)- On the bars of the drainage vent in the same room
                             as #2. 
 
#036 (YOUNG LINK, BOMBS, BOOMERANG)- In the room with the Ghoma Larva on the
                                     ceiling. Go through the door behind the
                                     bombable wall. 



DODONGO'S CAVERN (5)
 
#014 (YOUNG LINK, SLINGSHOT)- The top part of the chain reaction Bomb Flower
                              Staircase room. On some vines. 
 
#015 (YOUNG LINK BOMBS)- In the corridor with the Baby Dodongos. There�s a
                         bombable wall here, blow it up. Enter and on the wall
                         is a Gold Skulltula. 
 
#016 (YOUNG LINK, BOMBS)- In the final corridor inside the Dodongo Skull.
                          Before you go down the corridor that leads to the
                          room where you get to the boss, you�ll notice a
                          block. Push if off the edge and continue pushing
                          until it is underneath a bombable wall. Toss a bomb
                          on top of the block and blow up the wall, go through
                          the door that is revealed. Inside there is a Gold
                          Skulltula on the wall behind and Armos. 
 
#041 (YOUNG LINK, BOOMERANG)- Get back to the room with the big staircase
                              surrounded by Bomb Flowers WITHOUT lowering the
                              stairs. Climb up the side of the stairs using the
                              vines here to get the Skulltula. (See the second
                              "Collecting Power-Ups" section of my guide for
                              more info.)
 
#053 (ADULT LINK, SCARECROW'S SONG)- From the main room, go to the room with
                                     the Baby Dodongos. About halfway down this
                                     corridor Navi will fly away from you and
                                     up to a ledge to your left. Play your
                                     Scarecrow�s Song and hookshot up to him.
                                     The Gold Skulltula is on the wall there.



INSIDE JABU-JABU'S BELLY (4)
 
#029 (YOUNG LINK, SLINGSHOT)- In the room with the Singers and the rising
                              water. The Skulltula is on some vines on the
                              wall. Shoot it with the slingshot and raise the
                              water level. With the water raised, climb the
                              vines and get the token.
 
#030 (YOUNG LINK, BOOMERANG)- After falling through the vortex where the green
                              pillar used to be you�ll see a Gold Skulltula
                              right there on the wall.

#031 (YOUNG LINK, BOOMERANG)- Right next to #30 on the wall.
 
#032 (YOUNG LINK, BOOMERANG)- In the room before the boss. Its on the vines you
                              need to climb to hit the switch that opens the
                              door to the boss.



FOREST TEMPLE (5) 
 
#048 (ADULT LINK, HOOKSHOT)- In the first room of the dungeon. After entering
                             look on the right wall that�s covered in vines.
                             Climb the vines and get on top of the tree here.
                             From here you can kill the skulltula with the
                             hookshot. 
 
#049 (ADULT LINK, HOOKSHOT)- There is a staircase in the main room that leads
                             to a corridor with a Blue Bubble in it. On the 
                             high on the wall beside this staircase in the main
                             room is a Gold Skulltula.
 
#050 (ADULT LINK, HOOKSHOT)- Get atop the white pillars in the courtyard room.
                             Walk to the end of the pillar and you'll see a
                             Gold Skulltula on the wall. 
 
#051 (ADULT LINK, HOOKSHOT)- From the room with the falling ceiling, go right
                             up a little corridor and through a door. You'll be
                             on a ledge in the courtyard rooms. Drop down off
                             the ledge onto a small island, you'll see a Gold
                             Skulltula on the wall. 
 
#052 (ADULT LINK, HOOKSHOT)- Once you go down the elevator, spin the walls
                             clockwise once and you'll open a way to a chamber
                             with a Gold Skulltula on the wall. 



FIRE TEMPLE (5)
 
#056 (ADULT LINK)- In a green room with flying tiles and a Like-Like. The Gold
                   Skulltula's on the wall behind the Like-Like.
 
#057 (ADULT LINK)- There's a little inlet in the maze room with the boulders.
                   Bomb the wall here to reveal a Gold Skulltula.
 
#058 (ADULT LINK, SCARECROW'S SONG)- After leaving the fence-floor room (The
                               one where the wall of fire appears behind you)
                               via the door on the ledge by the green fence,
                               you'll be on top of the boulder maze. On this
                               ledge, play the Scarecrow's song to make the
                               scarecrow appear on a ledge to your right.
                               Hookshot to him then look across from you.
                               Hookshot to the elevator thing there, it'll
                               carry you up to a door, go through it. Continue
                               on here until you climb a fence. At the top of
                               this fence, in plain sight on another fence is
                               the Gold Skulltula. 
 
#059 (ADULT LINK, SCARECROW'S SONG, HOOKSHOT)- Climb the fences from Gold
                              Skulltula #058 and go through the door at the top
                              of the room. Once in this room, walk forward a
                              little and look to the left wall for a Gold
                              Skulltula.
 
#060 (ADULT LINK)- On your way to getting the boss key, you'll find another
 room green room with flying tiles and a Like-Like. Just like the first one,
 there's a Gold Skulltula on the back wall. 



MINI-DUNGEON, ICE CAVERN (3)

#067 (ADULT LINK, HOOKSHOT)- In the room with the big propeller. Its on the
wall left of where you came in. (There's a silver rupee underneath it.)
 
#068 (ADULT LINK, BLUE FIRE, HOOKSHOT)- In the propeller room there are two
                                 sheets of red ice on either wall. One of these
                                 sheets leads to a room with a Gold Skulltula.
                                 You'll see a Piece of Heart in this room on
                                 the left side, the Skulltula is on the ice
                                 pillar to the right of the Heart Piece. 
 
#069 (ADULT LINK, HOOKSHOT)- In the room with the sliding ice blocks. The
                             Skulltula is on the wall above the abyss to the
                             left of where you enter the room from.



WATER TEMPLE (5)
 
#071 (ADULT LINK, IRON BOOTS, LONGSHOT)- In the river of vortexes. There is a
                               Gold Skulltula on the left wall above a vortex,
                               you can't miss it. Put on the iron boots to
                               anchor yourself while getting the Skulltula.
 
#072 (ADULT LINK, BOMBS, SPIN ATTACK, IRON BOOTS, LONGSHOT)- Make sure the
                          water level's at the lowest point then drop down
                          to the bottom of the main room. Here, go through the
                          corridor that's lined up with the doorway that leads
                          inside the center pillar of the main room. Bomb the
                          weakened floor to reveal a passage. Soon you'll reach
                          a room, press the switch there to raise the water
                          level. Longshot to the statue in front of you and run
                          to the gate beyond it. Power up a spin attack and
                          release it next to the gate to hit the crystal switch
                          beyond it, the gate will rise giving you access to
                          the Skulltula. 
 
#073 (ADULT LINK, LONGSHOT)- When you're on the platform inside the pillar of
                             the main room that has the water level changer on
                             it, turn around. High up on the wall behind you is
                             a Gold Skulltula. 
 
#074 (ADULT LINK, LONGSHOT)- Stand at the very end of the corridor that leads
                             to the boss key and look right. On the wall behind
                             the waterfall is a Gold Skulltula. 
 
#075 (ADULT LINK, LONGSHOT)- This Skulltula is in the big room with the
                             platforms that lower down the waterfall. Standing
                             by the very edge of the entrance to that room,
                             look way out on the right wall. There's a Gold
                             Skulltula there.



MINI-DUNGEON, BOTTOM OF THE WELL (3)
 
#077 (YOUNG LINK, BOOMERANG)- This Skulltula's behind the locked door across
                              from the big chest in the inner part of the main
                              room. 

#078 (YOUNG LINK, LENS OF TRUTH)- This Skulltula's behind the other locked door
                                  in the inner main room. (Across from the
                                  first locked door.) Take out the lens of
                                  truth to find the way over the gap and go to
                                  the corner of the room where the Skulltula
                                  waits. 
 
#079 (YOUNG LINK, LENS OF TRUTH)- Crawl through the tunnel at the end of the
                                  corridor in the main room that has the
                                  Triforce Crest. Go through the locked
                                  door then use the Lens of Truth to make it
                                  through this room, go through the door at the
                                  other end of this room and you'll be in a
                                  little chamber with a Like-Like...And the
                                  Gold Skulltua.



SHADOW TEMPLE (5)
 
#081 (ADULT LINK, LONGSHOT)- In the room with the two invisible scythes. Kill
                             all the Keese on the walls here to raise a gate.
                             In this little chamber is a Gold Skulltula.
 
#082 (ADULT LINK, LONGSHOT)- In the room with the square spiked objects that
                             fall from the ceiling onto a narrow path. There's
                             a Gold Skulltula on the wall inside the jail cell
                             on the left side of the narrow pathway.
 
#083 (ADULT LINK)- In the room with the big, flaming skull pot. Blow up the
                   skull pot to reveal a Gold Skulltula on the wall behind
                   where it was. 
 
#084 (ADULT LINK, SCARECROW'S SONG, LONGSHOT)- After climbing the ladder in the
                                    big room with the ship in it, you'll see a
                                    ledge across from you. Play the Scarecrow's
                                    Song here to make the scarecrow appear,
                                    longshot to him. There's a Gold Skulltula
                                    on the wall by the Scarecrow.
 
#085 (ADULT LINK, LONGSHOT)- In the room with the three, smaller skull pots.
                             Blow them up to get to the Skulltula on the wall
                             behind where they were.



SPIRIT TEMPLE (YOUNG LINK) (3)
 
#093 (YOUNG LINK, BOOMERANG)- There's a room that is divided by a fence. On the
                              side of the fence is a Gold Skulltula. 
 
#094 (YOUNG LINK, BOOMERANG)- There's a shaft that leads up to a room with a
                              large, cracked stone wall. At the top of this
                              shaft is a Skulltula.
 
#095 (YOUNG LINK, BOOMERANG)- In the corridor after the big room with all the
                              silver rupees. There's a Gold Skulltula above the
                              door that you enter from. 



SPIRIT TEMPLE (ADULT LINK) (2)
 
#097 (ADULT LINK, OCARNIA OF TIME)- In the ravine room with the boulders
                                    rolling around. There is an inlet blocked
                                    by a blue block. Play the Song of Time by
                                    the block to move it, revealing the
                                    Skulltula.
 
#098 (ADULT LINK, LONGSHOT)- In the main room on the left side of the big
                             statue, (facing the statue.) There is a high
                             ledge with a Gold Skulltula on the wall. Get to
                             the ledge across from it (Climb the staircase) and
                             get it with the longshot.




.iv PIECE OF HEART GLOSSARY                         

(NOTE: The numbering in this list was created in the order in which they are
obtained in THIS walkthrough and sorted by locations in which they appear.) 


KEY

AREA

(Yong Link/Adult Link) -- Tells whether or not the following description
involves Young Link or Adult Link. None means both Young, or Adult Link
can get. 

Hookshot -- Item(s) needed to obtain heart piece. 

#00 = Number of heart piece. 



GRAVEYARD
 
(SUN'S SONG) #01- Pull back the fourth tombstone from the left, (facing away
                  from the Royal Family�s Tomb) in the row of graves closest to
                  the Royal Family�s Tomb. Play the Sun�s Song down here to
                  make a chest containing a heart piece appear.  

(YOUNG LINK, RUPEES) #04- Go to the graveyard between sunset and 11:00 at night
                  and Dampe will be there pacing the paths. Along these paths
                  are patches of dirt. Talk to Dampe and ask that he digs when
                  he�s standing on a dirt patch. Eventually he�ll dig up a
                  piece of heart. 
 
(ADULT LINK, MAGIC PLANT) #16- Head to the graveyard as Adult Link and ride the
                  magic plant up to a ledge with a crate. Roll into the rate to
                  reveal a heart piece. 
 
(ADULT LINK, LONGSHOT) #31- Pull back Dampe�s headstone and drop down into his
                  tomb and agree to race him again. Now this race is a bit
                  harder than the first as you have to reach the finish within
                  1:00. Race Dampe like you did the first time UNTIL you reach
                  the big room with the ascending spiral path. (The last room
                  before the finish.) Once you enter this room, take out the
                  longshot and look up and right. Longshot to the one of the
                  torches at the doorway at the top of the spiral path to get
                  to the finish much quicker. (Hopefully under a minute.)
                  Complete his race within a minute and he�ll give you a piece
                  of heart. 



KAKARIKO VILLAGE
 
(BOOMERANG) #15- Go inside the windmill as Young Link and look up. You should
                 see a heart piece on a ledge above you. It may take you a few
                 tries, but you can throw the boomerang at the heart piece and
                 snag it off the ledge. 
 
(ADULT LINK, HOOKSHOT) #17- Climb the stairs that lead to the entrance to the
                 windmill and make your way so your in front of the door that
                 brings you into the windmill. Now climb the fence in front of
                 you and take out the hookshot/longshot. Grapple to the gray
                 rooftop there that�s just to your right. There�s a guy sitting
                 on this rooftop that you may have seen before, talk to him and
                 he�ll give you a heart piece. 

(50 GOLD SKULLTULA TOKENS) #18- After getting 50 Gold Skulltula tokens go to
                 the House of Skulltula for a heart piece. 



DEATH MOUNTAIN TRAIL
 
(YOUNG LINK) #03- After getting the spin attack as Young Link, you�ll see the
                 owl perched on the sign between the fairy�s fountain and the
                 entrance to Death Mountain Crater. Talk to him and hitch a
                 ride down with him to Kakariko Village. Once he drops you on
                 the rooftop, look around for the entrance to the graveyard.
                 Walk towards the graveyard entrance while on the roof until
                 you reach the roof�s edge, look down and you�ll see a ledge.
                 Jump down onto the ledge and go inside the crack in the wall
                 for a piece of heart. 
 
(ADULT LINK, MAGIC PLANT) #19- Go to the entrance of Dodongo�s Cavern and ride
                 the magic plant up to the ledge above the entrance for a piece
                 of heart. 



GORON CITY
 
(YOUNG LINK, DEKU STICK, BOMBS) #02- Go into Darunia�s chamber and light a deku
                  stick on one of the torches here. Use the stick to light all
                  the unlit torches on the bottom floor of Goron City, this
                  will cause the giant vase down here to start rotating. Get up
                  a floor so you�re just above the vase and start tossing bombs
                  into the vase. Once you get one in and it explodes, the vase
                  will stop. When the vase stops and the happy face is facing
                  you, you�ll get a piece of heart.

DEATH MOUNTAIN CRATER 
 
(ADULT LINK, MAGIC PLANT) #20- Ride the magic plant located by the warp pad in
                  Death Mountain Cater until it passes by a smouldering
                  volcano. Leap off onto the volcano and claim the heart piece
                  that�s shrouded in the smoke. 
 
(ADULT LINK, GORON TUNIC) #21- Go into Death Mountain Crater via the Death
                   Mountain Trail entrance with the goron tunic on. Walk to the
                   edge of the cliff on your left that�s looking down at the
                   entrance to the Fire Temple. Now walk off the ledge and
                   you�ll grab the textured surface of the wall below. Climb
                   down this cliff face until you see a square hole in the
                   cliff. Climb down around the hole so you�re below it, then
                   climb up and grasp the ledge. Simply grab the heart piece
                   waiting for you here. 



HYRULE FIELD
 
(BOMBS, STONE OF AGONY, RUPEES) #09- Go to the square fenced in area just
                   before the entrance to Lake Hylia. Drop a bomb right in the
                   middle of the fenced in area to reveal a grotto, (You need
                   the Stone of Agony to make it appear). Fall down the grotto
                   and buy a heart piece from the Business Scrub down here for
                   a nice price. 
 
(ADULT LINK, IRON BOOTS) #25- Once you�ve got the iron boots head toward
                   Hryrule Castle. Once your standing before the drawbridge, go
                   left. Run left along the moat and the stone wall here. Once
                   you reach the end of this stone wall you should see a tree
                   with golden leaves off in the distance. (The tree is pretty
                   much lined up with the stone wall you were running along.)
                   Run to this tree and drop a bomb by its base to reveal a 
                   hole. Once in the hole put in the iron boots and sink down
                   to the bottom of the pool down here to get the heart piece
                   under the water. 



LON LON RANCH
 
(YOUNG LINK) #10- Go way out to the southwestern edge of the ranch until you
                  find a tower. Inside the tower there are several milk crates.
                  There�s a tunnel behind the crates, push them around until
                  you can get to it. Crawl through the tunnel for a heart 
                  piece. 



MARKET
 
(YOUNG LINK, RUPEES) #05- Go to the Bombchu Bowling Ally in Market, one of the
                  prizes is a piece of heart. (See the Mini Games section of my
                  guide for more info.) 
 
(YOUNG LINK, RUPEES LENS OF TRUTH (optional) ) #30- Go to Hyrule Market at
                  night and go through the door closest to the entrance to the
                  back ally to find a mini game. Pay to play and head through
                  the first door. There are two chests here, one contains the
                  key you need to advance, and the other...doesn�t and you only
                  get to open one chest. Now you can just be lucky and guess
                  your way through each room, or you can use the lens of truth
                  to see through the chests to see the one with the key in it.
                  >:) Either way, find the keys in the chests and make your way
                  to the last room and open the chest for a heart piece. 
 
(YOUNG LINK) #06- Go to Market at night. There�s a white dog behind the stand
                  thing on the left side of the entrance to Market. (On the
                  Hyrule Field side). Simply brush against the dog to get it to
                  follow you, bring it back to the fat lady in the blue dress
                  to get a piece of heart. (Her house is in the back ally;
                  After getting dog head right from the stand and into the back
                  ally, the door to her house is right there). 



LOST WOODS 
 
(YOUNG LINK, FAIRY OCARINA, SARIA'S SONG) #07- After entering the Lost Woods,
                  go left. Hop onto the smaller stump in front of the Skullkid
                  on the higher one. Once on the little stump take out your
                  ocarina and play Saria�s Song. He�ll give you a heart piece
                  as a token of friendship. 
 
(YOUNG LINK, FAIRY OCARINA) #08- After entering the Lost Woods, go right. Climb
                  down the ladder to your left and you�ll see some weird-
                  looking tree stumps. Get on the stump in front of the two
                  weird-looking ones and take out your ocarina. Follow along
                  with the Skullkids� song for a heart piece.  



ZORA�S RIVER 
 
(YOUNG LINK, BOOMERANG) #12- There�s a heart piece in plain sight on a small
                  platform right by the waterfall that you enter Zora�s Domain
                  by in Zora�s River. Take out the boomerang while standing on
                  the winding pathway, (get as close to the ledge the heart
                  piece is on as possible) 
 
(YOUNG LINK, BOOMERANG) #13- Go down Zora�s River heading from Zora�s Domain,
                  once you cross the small wooden bridge you�ll see two fences
                  in front of you kinda on your left. Hop onto the smaller,
                  wooden fence so you�re standing on top of it. Now from here,
                  hop atop the metal fence in front of it. (Looks painful, I
                  know.) Now turn right and climb atop the stone pillar that
                  the fence you�re on connects to. Once you�re standing on
                  this, leap to the big pillar rising out of the river. Once on
                  this pillar you�ll be able to see a heart piece in plain
                  sight on a slightly higher pillar in front of you. Take out
                  the boomerang and toss it at the heart piece, it�ll snare it
                  off the pillar so you can get it.  
 
(YOUNG LINK OCARINA OF TIME SONG OF STORMS) #28- On the way to Zora�s Domain
                  there is a log that on the shore that is partially in the
                  water. As Young Link, step out onto this log and take out
                  your ocarina to make some frogs appear. Play the song of
                  storms to the frogs and they�ll give you a heart piece. 

(YOUNG LINK, OCARINA OF TIME, ALL NON-WARP SONGS) #29- There�s a part two to
                  #28. After playing the song of storms for the frogs, play
                  them EVERY non-warp song in the game, (except the song of
                  storms as you just played it for them) to make all the frogs
                  large. Once you do this the frogs will ask you to play a game
                  with them. Complete their game to get another heart piece as
                  a reward.  



ZORA�S DOMAIN
 
(YOUNG LINK, DEKU STICK) #11- Run up the stairs to King Zora�s chamber. Light
                  a deku stick on a torch here, run back down the stairs and
                  light the torch at the bottom of the staircase. Now put your
                  deku stick away and take it out again, light the stick on
                  this torch and run down the path. Head left, lighting the
                  torch by the store as you go. Keep running with the lit stick
                  out toward the next torch that�s in the shallow water just
                  beyond the store. Once you�ve lit this torch, put your stick
                  away and immediately light it again with this torch. Next run
                  along the wall left toward the waterfall that you played the
                  diving game at. There�s a chamber behind the waterfall, light
                  the two torches in this chamber before the other two go out 
                  to get a heart piece.



ZORA�S FOUNTAIN 
 
(ADULT LINK) #22- When out on the icebergs in Zora�s Fountain as Adult Link,
                  you�ll clearly see a piece of heart sitting on an iceberg
                  slightly to your right. Jump from iceberg to iceberg to
                  retrieve the heart piece. 
 
(ADULT LINK, IRON BOOTS) #24- Use the iron boots to float to the bottom of
                  Zora�s Fountain as Adult Link. In the exact center of the
                  floor of the fountain is a heart piece. 



ICE CAVERN 
 
(ADULT LINK, BLUE FIRE) #23- In the Ice Cavern there is a room with a big,
                  white propeller and two sheets of meltable ice on either
                  side. While facing the ENTRANCE of the Ice Cavern melt the
                  ice sheet on the left side of the room. Go down the corridor
                  and it will bring you to a room with blue fire. On the left
                  side of the room, encased in red ice is a heart piece. Use
                  some blue fire to melt the ice and get the piece of heart. 



LAKE HYLIA
 
(YOUNG LINK, RUPEES) #14- Go to the fishing pond as Young Link and catch a fish
                  that beats the owner�s record of 6 lbs. and he�ll give you a
                  piece of heart for a prize. 

(ADULT LINK, MAGIC PLANT) #26- Ride the magic plant by the lakeside laboratory
                  to the top of the laboratory�s roof. Climb the ladder up here
                  to reach the very top of the laboratory and a piece of heart.
                  (Be wary of the Guay flying about around you when climbing.) 
 
(GOLDEN SCALE) #27- With the golden scale go inside the lakeside laboratory and
                  jump into the pool at the back of the room. Dive down until
                  the action icon timer runs out and you touch the bottom. Once
                  you�ve floated back to the surface get out of the water and
                  talk to the professor and he�ll give you a piece of heart. 



GERUDO VALLEY 
 
(ADULT LINK, LONGSHOT) #32- On the cliff face on the left of the bridge,
                   BEFORE you cross the bridge. There is a small ledge with a
                   grey boulder on it. Walk to the very edge of the cliff at
                   this point and look down until you can see what I�m talking
                   about. Once you see it drop down onto the ledge with the
                   boulder. Once down here, look directly across the canyon and
                   you�ll see another ledge, this one has a crate on it.
                   Longshot to the crate and roll into it to reveal a piece of
                   heart. 
 
(ADULT LINK) #33- Jump down to the ledge at the bottom of the canyon where you
                  planted a magic bean as a kid. Once you land, you should see
                  a waterfall at your right. Run right toward the waterfall and
                  jump into the water. Swim underneath the waterfall and you�ll
                  see a ladder, climb all the way up the ladder and it�ll lead
                  you to a heart piece. 



GERUDO FORTRESS
 
(ADULT LINK, LONGSHOT, SCARECROW'S SONG) #34- Up at the very top of Gerudo
                  Fortress there is a large chest with a piece of heart in it.
                  Get yourself caught purposely by the guards then longshot to
                  the wooden thing outside the window to get up to the
                  windowsill. Now look left, you�ll see the big chest mentioned
                  earlier. Longshot to it and open the chest for a heart piece.
                  (You can also get to the top of the fortress and use the
                  scarecrow�s song to reach the chest.) 
 
(ADULT LINK, RUPEES) #35- Get at least 1000 points in the horseback archery
                  game. (Its located in the big, dumbbell-shaped part of the
                  map of Gerudo Fortress.)



DESERT COLOSSUS
 
(ADULT LINK, MAGIC PLANT) #36- Ride the magic plant by the entrance of the
                   Spirit Temple. The plant will eventually turn around and
                   start heading back toward the temple. Just before it gets
                   back to the entrance of the temple it will pass over a 
                   large, stone arch with a heart piece on it. Leap off the
                   plant at this point and onto the arch to get the heart
                   piece.




.v ITEMS GLOSSARY                      
 
Throughout your adventure you will acquire many items. The following is a
glossary for every item you can obtain in Ocarina of Time. 

KEY
 
(Y)/(A): (Y) Means only Young Link may use item. (A) Means only Adult Link may
             use item. None means both may use.

"TYPE"      : The type of item, (ex. Aid)

"HOW TO GET": Where the item is located.

"USAGE"     : A letter grade (A-F) on how practical a given weapon is in melee
              combat (When Z-Targeted). 

"USE"       : What the item is typically used for. 


C-WEAPONS

DEKU STICK(Y)

TYPE      : Short Range.
HOW TO GET: Enemy spoil (Deku Baba), pots, shops.
USAGE     : B
USE       : Lighting torches. It is also a strong makeshift weapon if needed.
           (Breaks on contact)
 
DEKU NUT(Y)

TYPE      : Defensive.
HOW TO GET: Enemy spoil, cut grass, etc...
USAGE     : A
USE       : A very quick way to stun enemies. 

FAIRY SLINGSHOT(Y) 

TYPE      : Long Range.
HOW TO GET: Dungeon weapon, Inside The Deku Tree.
USAGE     : B+
USE       : A long range weapon. 

BOMB

TYPE      : Explosive.
HOW TO GET: Enemy spoil, grass, pots, shops, small chests etc... 
USAGE     : D-
USE       : Blowing up walls and boulders.

BOOMERANG(Y)

TYPE      : Long Range.
HOW TO GET: Dungeon weapon, Inside Jabu-Jabu�s Belly.
USAGE     : B+ 
USE       : Effective for stunning enemies. A quick long range weapon.

BOMBCHU
TYPE      : Explosive.
HOW TO GET: Shops, small chests.
USAGE     : F
USE       : A specialty version of the bomb. Used for blowing up tricky areas a
            normal bomb can�t reach.
 
FAIRY BOW(A)

TYPE      : Long Range.
HOW TO GET: Dungeon weapon of the Forest Temple.
USAGE     : A
USE       : A powerful long range weapon. It can also be used on horseback.
 
HOOKSHOT(A)

TYPE      : Long Range.
HOW TO GET: Dampe�s Grave.
USAGE     : B
USE       : Grappling to distant targets, it can also be used to stun enemies.

LONGSHOT(A)

TYPE      : Long Range.
HOW TO GET: Dungeon weapon of the Water Temple.
USAGE     : B
USE       : Offers longer range than the hookshot, also stuns enemies.

MEGATON HAMMER(A)

TYPE      : Short Range.
HOW TO GET: Dungeon weapon in the Fire Temple.
USAGE     : C+
USE       : Smashing silver boulders, a short range weapon.


SWORDS

KOKIRI SWORD(Y)
 
TYPE      : Short Range.
HOW TO GET: Go through the Hole of I in the Kokiri Forest, its at the end of
            the maze.
USAGE     : A
USE       : A short sword to be used against enemies.

MASTER SWORD(A)
 
TYPE      : Short Range.
HOW TO GET: Play the Song of Time with the Ocarina of Time to open the Door of
            Time giving you access to the Master Sword.
USAGE     : A
USE       : Adult Link�s main short range weapon. It is the only weapon that
            can destroy Ganon.
 
BIGGORON'S SWORD(A)

TYPE	  : Short Range.
HOW TO GET: Complete the Biggoron's Sword Trade Route.
USAGE     : B+
USE       : If equipt, it is Link's primary weapon. It is very powerful, but
            weight limits use of a shield. 
 
GIANT'S KNIFE(A)

TYPE      : Short Range.
HOW TO GET: Buy from Medigoron in Goron City as Adult Link.
USAGE     : C
USE       : The Giant's Kife will break after short use. It can still be used
            as a very short sword, though. =P
 

SHIELDS

DEKU SHIELD(Y)

TYPE      : Defensive.
HOW TO GET: Shops, Dodongo�s Cavern. 
USAGE     : B+
USE       : Blocking enemy attacks. It cannot withstand flame-based attack.
 
HYLIAN SHIELD

TYPE      : Defensive.
HOW TO GET: Beneath a grave in the graveyard; in the Bazaar.
USAGE     : A
USE       : Blocking enemy attacks, unlike the Deku Shield it does not burn
            away when faced with flame-based attacks.
 
MIRROR SHIELD(A)

TYPE      : Defensive.
HOW TO GET: Dungeon item of the Adult Link Spirit Temple. 
USAGE     : A
USE       : Blocking enemy attacks, it can also reflect certain kinds of light.

 
TUNICS

KOKIRI TUNIC

TYPE      : Clothing.
HOW TO GET: N/A 
USAGE     : N/A
USE       : Default Tunic.


GORON TUNIC(A)

TYPE      : Clothing (Aid.)
HOW TO GET: Talk to Darunia's son in Goron City, in shops.
USAGE     : N/A
USE       : Allows Link to survive in extreme heat. 

ZORA TUNIC(A)

TYPE      : Clothing (Aid.)
HOW TO GET: Unfreeze King Zora and talk to him, in shops.
USAGE     : N/A
USE       : Allows Link to breath underwater.


BOOTS

KOKIRI BOOTS

TYPE      : Clothing.
HOW TO GET: N/A
USAGE     : N/A
USE       : Default Boots.

IRON BOOTS(A)

TYPE      : Clothing (Aid.)
HOW TO GET: Dungeon item of the Ice Cavern. 
USAGE     : N/A
USE       : Allows Adult Link to stay submerged under water.

HOVER BOOTS(A)

TYPE      : Clothing (Aid.)
HOW TO GET: Dungeon item of the Shadow Temple.
USAGE     : N/A
USE       : Allows for levitation for a short period of time.


EQUIPMENT 

DEKU SEED BULLET BAG (Also Upgraded)(Y)
 
TYPE      : Aid.
HOW TO GET: With the Fairy Slingshot (Inside the Deku Tree), Lost Woods,
            Shooting Gallary.
USAGE     : N/A
USE       : Holds Deku Seeds. 

BOTTLES
 
TYPE      : Aid.
HOW TO GET: Kakariko Village, Lon Lon Ranch, Lake Hylia, Poe Collector�s Shop.
USAGE     : N/A
USE       : Allows Link to carry miscellaneous items.

BOMB BAG (Big, Biggest)

TYPE      : Aid.
HOW TO GET: Dungeon item of Dodongo's Cavern, (Goron City, Bombchu Bowling.)
USAGE     : N/A
USE       : Holds bombs.

GORON BRACELET(Y)

TYPE      : Aid.
HOW TO GET: Talk to Darunia before clearing Dodongo's Cavern.
USAGE     : N/A
USE       : Helps Young Link pick up Bomb Flowers and other items.

SILVER SCALE

TYPE      : Aid.
HOW TO GET: Zora�s Domain, (Play the diving game.)
USAGE     : N/A
USE       : Allows Link to dive deeper under water.

NORMAL ARROW(A)

TYPE      : Ammunition.
HOW TO GET: Cut grass, enemy spoil, in chests, etc...
USAGE     : N/A
USE       : An arrow to be used with the Fairy Bow.

QUIVER (Big, Biggest)(A)
 
TYPE      : Aid.
HOW TO GET: With the Fairy Bow (Forest Temple), Shooting Gallary, Horseback
            Archery
USAGE     : N/A
USE       : Holds arrows.

GOLDEN SCALE

TYPE      : Aid.
HOW TO GET: Fishing Pond.
USAGE     : N/A
USE       : Allows Link to dive deeper under water, (Deeper than the Silver
            Scale.)
 
SILVER GAUNTLETS(A)

TYPE      : Aid.
HOW GO GET: Spirit Temple.
USAGE     : N/A
USE       : Allows Link to push the large blocks in the Spirit Temple and pick
            up silver boulders.
 
GOLD GAUNTLETS(A)

TYPE      : Aid.
HOW TO GET: Ganon�s Tower (In the Shadow Barrier.)
USAGE     : N/A
USE       : Allows Adult Link to the massive stone walls in and around Ganon�s
            Tower. 
 

MAGIC STUFF AND POTIONS

DIN'S FIRE (6MP)

TYPE      : Magic Spell.
HOW TO GET: Hyrule Castle Great Fairy�s Fountain.
USAGE     : B
USE       : Lighting torches, burning away spider webs, etc...

FARORE'S WIND (6MP) 

TYPE      : Magic Spell.
HOW TO GET: Zora�s Fountain Great Fairy�s Fountain.
USAGE     : N/A
USE       : Cast Farore�s Wind in a room while inside a dungeon; use it again
            to warp back to the beginning of that room.
 
NAYRU'S LOVE (12MP)

TYPE      : Magic Spell.
HOW TO GET: Desert Colossus Great Fairy�s Fountain. 
USAGE     : N/A
USE       : Diamond of protection shields Link from damage for a short time. 

FIRE ARROW(A) (2MP) 
 
TYPE      : Ammunition (Magic.)
HOW TO GET: Shoot the rising sun over Lake Hylia after clearing the Water
            Temple.
USAGE     : N/A
USE       : A powered-up arrow to be used with the Fairy Bow, burning away
            spider webs, etc...

ICE ARROW(A) (2MP)

TYPE      : Ammunition (Magic.)
HOW TO GET: Complete the Gerudo's Training Ground.
USAGE     : N/A
USE       : A powered-up arrow to be used with the Fairy Bow.

LIGHT ARROW(A) (4MP)
 
TYPE      : Ammunition (Magic.)
HOW TO GET: Given by Zelda in the Temple of Time after clearing all Adult Link
            temples.
USAGE     : N/A
USE       : A powered-up arrow to be used with the Fairy Bow, use to stun
            Ganondorf/Ganon. 

LENS OF TRUTH (1MP) -Per Second

TYPE      : Aid. 
HOW TO GET: Kill the Dead Hand under the Well.
USAGE     : N/A
USE       : Seeing through fake walls, floors, seeing invisible enemies.

GREEN POTION

TYPE      : Aid.
HOW TO GET: Potion Shops.
USAGE     : N/A
USE       : Replenishes Link�s magic meter.

RED POTION

TYPE      : Aid.
HOW TO GET: Potion Shops.
USAGE     : N/A
USE       : Revives Link�s life meter.

ULTIMATE BLUE POTION
 
TYPE      : Aid.
HOW TO GET: Buy from the Hag's Potion Shop after giving her the Odd Mushroom.
USAGE     : N/A
USE       : Revives both life meter and magic meter.


WALLETS

CHILD WALLET (Default Wallet)

TYPE      : Aid.
HOW TO GET: N/A (Default)
USAGE     : N/A
USE       : Holds rupees, (up to 99.)

ADULT WALLET

TYPE      : Aid.
HOW TO GET: House of Skulltula (Kill 10 Gold Skulltulas.)
USAGE     : N/A
USE       : Holds rupees, (Up to 200.)

GIANT'S WALLET

TYPE      : Aid.
HOW TO GET: House of Skulltula (Kill 40 Gold Skulltulas.)
USAGE     : N/A
USE       : Holds rupees, (up to 500.)



CANNED GOODS 

BOTTLED BUG

TYPE      : Aid.
HOW GO GET: Underneath rocks, in shops, in grottos.
USAGE     : N/A
USE       : Drop bugs on patches of soft soil to dig out Gold Skulltulas.

BOTTLED FISH

TYPE      : Aid.
HOW TO GET: Zora�s Domain, in shops, in grottos. 
USAGE     : N/A
USE       : Use a fish to make Jabu-Jabu open his mouth. 

BOTTLED FAIRY

TYPE      : Aid.
HOW TO GET: Fairies Fountains, pots, in shops.
USAGE     : N/A
USE       : After Link collapses from exhaustion, a bottled fairy will revive
            him. (The fairy can also be used before this point.)
 
BOTTLED (Big) POE
 
TYPE      : Aid.
HOW TO GET: Graveyard, Hyrule Field.
USAGE     : N/A
USE       : Poes can be given to the Poe Shop owner, Big Poes can also be sold,
            kill all 10 to get the the final bottle.

LON LON MILK 

TYPE      : Aid.
HOW TO GET: Win the Super-Cocco catching game, play Epona's Song for a cow. 
USAGE     : N/A
USE       : Use to recover lost hearts. 


BLUE FIRE

TYPE      : Aid.
HOW TO GET: Ice Cavern, shops.
USAGE     : N/A
USE       : Use to melt red ice.



DUNGEON STUFF

SMALL KEY

TYPE      : Aid.
HOW TO GET: In dungeons.
USAGE     : N/A
USE       : Unlocks locked doors in dungeons. 

BIG (Boss, Master) KEY(A)

TYPE      : Aid.
HOW TO GET: In dungeons.
USAGE     : N/A
USE       : Unlocks the boss door in a dungeon.

DUNGEON MAP

TYPE      : Aid.
HOW TO GET: In dungeons.
USAGE     : N/A
USE       : Displays all rooms in the dungeon you found it in.

COMPASS

TYPE      : Aid.
HOW TO GET: In dungeons.
USAGE     : N/A
USE       : Makes all dungeon chests visible on the dungeon map; also show�s
            Link�s current location and from where he entered the room.
 
OTHER

OCARINA OF TIME

TYPE      : Aid.
HOW TO GET: "Given" by Princess Zelda.
USAGE     : N/A
USE       : Use this musical instrument to prove your connection with the Royal
            Family, warp to dungeons, etc...
 
FAIRY OCARINA(Y)

TYPE      : Aid. 
HOW TO GET: Given to you by Saria.
USAGE     : N/A
USE       : Use this for the same purpose as the Ocarina of Time before you
            receive it.
 
SPIRITUAL STONES(Y)
 
TYPE      : Aid.
HOW TO GET: Clear Young Link dungeons, get the stones from the Deku Tree,
            Darunia, and Ruto.
USAGE     : N/A
USE       : Three of the keys needed to pass the Door of Time.

MEDALLIONS(A)

TYPE      : Aid.
HOW TO GET: Get from Sages in the Sacred Realm after clearing Adult Link
            temples.
USAGE     : N/A
USE       : After awakening a Sage, he/she will give you a medallion. At the
            end of the game the sages create a bridge giving Link access to
            Ganon�s Castle. They also help seal Ganon in the Evil Realm.
 
HEART PIECE

TYPE      : Aid.
HOW TO GET: All over Hyrule.
USAGE     : N/A
USE       : Collect four Heart Pieces to make a Heart Container and add one
            heart to your overall health meter.
 
HEART CONTAINER

TYPE      : Aid.
HOW TO GET: Boss spoil, Collect four Heart Pieces.
USAGE     : N/A
USE       : Adds one heart to your overall health meter. 

SKULLTULA TOKEN

TYPE      : Other.
HOW TO GET: Gold Skulltula spoil, kill a Gold Skulltula and collect its token. 
USAGE     : N/A
USE       : Tokens are used to keep track and prove of how many Gold Skulltulas
            you have destroyed.
 
STONE OF AGONY 

TYPE      : Aid.
HOW TO GET: House of Skulltula, (Kill 20 Gold Skulltulas.)
USAGE     : N/A
USE       : Aids in finding secret areas that would otherwise be inaccessible. 
 
RUPEES

TYPE      : Aid (currency.)
HOW TO GET: All over Hyrule (ex. In grass and pots.)
USAGE     : N/A
USE       : Use to buy items at stores and to play games.

MAGIC BEAN(Y)

TYPE      : Aid.
HOW TO GET: Buy from the guy in Zora�s River.
USAGE     : N/A
USE       : Plant the magic beans in the small patches of soft soil throughout
            Hyrule. In Adult Link�s time they will grow into plants that will
            carry Link to some nice stuff.

HAPPY MASK SHOP MASKS(Y)

TYPE      : Other.
HOW TO GET: Happy Mask Shop.
USAGE     : N/A
USE       : Sell these masks to people to ultimately obtain the Mask of Truth,
            among other masks.
 
BIGGORON'S SWORD TRADE ROUTE ITEMS(A)

TYPE      : Other.
HOW TO GET: Various locations.
USAGE     : N/A
USE       : Use these items in a trade route to obtain the Biggoron�s Sword. 

WEIRD EGG(Y)

TYPE      : Other.
HOW TO GET: Given by Malon.
USAGE     : N/A
USE       : Hatches into a Cocco.

COCCO(Y)

TYPE      : Aid.
HOW TO GET: Hatches from Weird Egg given to you by Malon.
USAGE     : N/A
USE       : Use to wake Talon. 

ZELDA'S LETTER(Y)

TYPE      : Aid.
HOW TO GET: Given by Zelda.
USAGE     : N/A
USE       : Show to Death Mountain gatekeeper to open the gate.

GERUDO MEMBERSHIP CARD(A)

TYPE      : Aid.
HOW TO GET: Save the carpenters in Gerudo�s Fortress.
USAGE     : N/A
USE       : Allows Link to make his way throughout Gerudo�s Fortress without
            being captured.




.vi OCARINA SONGS                   

The ocarina, Link�s musical instrument of choice, is used widely throughout
OoT. There are several songs you learn throughout the game, each having its own
specific use. The following is a list of every song learn-able in OoT, the
C-Button notes required to play it, and a brief description of its use. 

KEY

Where Learned: Where you learn the song. 

L= C left R= C right D= C down A= the A button



Zelda�s Lullaby
 
Where Learned: The Hyrule Castle Courtyard; Impa teaches it to you after you
               talk to Princess Zelda. 

L   U   R	L   U   R
 
Zelda�s Lullaby is Link�s main way of proving his connection to the Royal
Family. It can also be used to summon Great Fairies and activate certain
switches when played on or around a Triforce crest, among other things. You can
also reform broken signs with this song. 


Saria�s Song

Where Learned: Saria teaches it to you in the Sacred Forest Meadow.

D   R   L	D   R   L
 
Link can use Saria�s Song to communicate telepathically with Saria. It can also
be used to prove his connection with Saria. 


Epona�s Song

Where Learned: Malon teaches it to you at Lon Lon Ranch. 

U   L   R	U   L   R 
 
Link uses Epona�s Song to tame the timid horse, Epona. It can also be used to
get milk from cows when played for one. 


Sun�s Song

Where Learned: In the Royal Family's Tomb in the Kakariko Graveyard. 

R   D   U      	R   D   U
 
This song can turn day to night and night to day in an instant. It is also
useful for stunning redeads. 


Song of Storms
 
Where Learned: Guru-Guru teaches it to you in the windmill in Kakariko Village. 

A   D   U	A   D   U  
 
The Song of Storms makes it rain, simple as that. Though there really isn�t
anything that overly stands out about the song, it is an essential part of
Link�s quest. This song can make hidden grottos appear if played in the right
spot.  It also if an EXTREMELY useful tool in the Haunted Wasteland. (The
lighting crashes give you a temporary source of light.) 


Song of Time 

Where Learned: Zelda teaches it to you just before pulling the Master Sword. 

R   A   D   R   A   D 
 
This song allows Link to open the door of time with the help of the Ocarina of
Time and the three Spiritual Stones. It can also move blue blocks that have the
crest of the door of time on
them. 


Minuet of Forest 

Where Learned: Sheik teaches you this song in the Sacred Forest Meadow. 

A   U   L   R   L  R

The Minuet of Forest allows you to warp to the Sacred Forest Meadow. 


Bolero of Fire

Where Learned: Sheik teaches it to you in Death Mountain Crater.

D   A   D   A   R   D   R   D

The Bolero of Fire allows you to warp to Death Mountain Crater.


Serenade of Water
 
Where Learned: Sheik teaches it to you in the Ice Cavern after getting the iron
boots. 

A   D   R   R   L

The Serenade of Water allows you to warp to Lake Hylia. 


Nocturne of Shadow 

Where Learned: Sheik teaches you this song in Kakariko Village. 

L   R   R   A   L   R   D
 
The Nocturne of Shadow allows you to warp to an otherwise inaccessible part of
the graveyard. 


Requiem of Spirit

Where Learned: Sheik teaches it to you in the Desert Colossus.

A   D   A   R   D   A

The Requiem of Spirit allows you to warp to the Desert Colossus. 


Prelude of Light

Where Learned: Sheik teaches you this song in the Temple of Time. 

U   R   U   R   L   U

The Prelude of Light allows you to warp to the Temple of Time.


Scarecrow's Song

Where Learned: You teach it to the scarecrow's at Lake Hylia. 

Its up to you! =)

Playing the scarecrow's song makes a scarecrow appear if played in the
spot. 





.vii Shops 

The following is an inventory and price list of Hyrule's shops. 


KOKIRI SHOP 

Recovery Heart		        Price: 10 rupees
Arrows        [10 Pieces]	Price: 20 rupees
Arrows        [30 Pieces]	Price: 60 rupees
Deku Seeds    [30 Pieces]       Price: 30 rupees
Deku Nuts     [5 Pieces ]       Price: 15 rupees
Deku Stick    [1 Piece  ]       Price: 10 rupees
Deku Shield			Price: 40 rupees
Deku Nuts     [10 Pieces]       Price: 30 rupees


BAZAAR [MARKET] Young Link

Arrows        [30 Pieces]	Price: 60 rupees 
Arrows        [50 Pieces]	Price: 90 rupees
Deku Stick    [1 Piece  ]       Price: 10 rupees
Arrows        [10 Pieces]       Price: 20 rupees
Bombs         [5 Pieces ]       Price: 35 rupees
Recovery Heart                  Price: 10 rupees
Hylian Shield                   Price: 80 rupees
Deku Nuts     [5 Pieces ]       Price: 15 rupees


POTION SHOP [MARKET] Young Link

Fish				Price: 200 rupees 
Bottle Bug			Price: 50 rupees
Poe				Price: 30 rupees
Deku Nuts    [5 Pieces ]	Price: 15 rupees
Blue Fire			Price: 300 rupees
Fairy�s Spirit			Price: 50 rupees
Green Potion			Price: 30 rupees
Red Potion			Price: 30 rupees


GORON SHOP                 

Recovery Heart		        Price: 10 rupees
Recovery Heart                  Price: 10 rupees
Red Potion			Price: 40 rupees
Goron Tunic			Price: 200 rupees
Bombs        [10 Pieces]	Price: 50 rupees 
Bombs        [30 Pieces]        Price: 120 rupees
Bombs        [5 Pieces ]	Price: 25 rupees
Bombs        [20 Pieces]	Price: 80 rupees 


ZORA SHOP
 
Red Potion			Price: 50 rupees
Arrows       [50 Pieces]	Price: 90 rupees
Fish				Price: 200 rupees
Deku Nuts    [5 Pieces ]        Price: 15 rupees
Arrows       [10 Pieces]	Price: 20 rupees
Arrows       [30 Pieces]	Price: 60 rupees
Zora Tunic 			Price: 300 rupees
Recovery Heart		        Price: 10 rupees


BAZAAR [KAKARIKO VILLAGE] Adult Link 

Arrows        [30 Pieces]	Price: 60 rupees 
Arrows        [50 Pieces]	Price: 90 rupees
Deku Stick    [1 Piece  ]       Price: 10 rupees
Arrows        [10 Pieces]       Price: 20 rupees
Bombs         [5 Pieces ]       Price: 35 rupees
Recovery Heart                  Price: 10 rupees
Hylian Shield                   Price: 80 rupees
Deku Nuts     [5 Pieces ]       Price: 15 rupees


POTION SHOP [KAKARIKO VILLAGE] Adult Link 

Fish				Price: 200 rupees 
Bottle Bug			Price: 50 rupees
Poe				Price: 30 rupees
Deku Nuts     [5 Pieces ]       Price: 15 rupees
Blue Fire			Price: 300 rupees
Fairy�s Spirit			Price: 50 rupees
Green Potion			Price: 30 rupees
Red Potion			Price: 30 rupees


HAG�S POTION SHOP

Ultimate Potion		        Price: 100 rupees




.viii FISHING!             

THE FISHING POND
 
In Lake Hylia there is a building called the Fishing Pond. It�s a nice little
place where Link can unwind from his heroic lifestyle and simply catch some
fish...that are as big as he is. To find the biggest fish as either Adult, or
Young Link you chiefly want to keep to the stalks in the shallow water in the
far right-hand side of the pond, and the submerged log in the center. The fish
that hangs out by the log in the center of the pond is big enough to get you
both the Piece of Heart as Young Link and the Golden Scale as Adult Link if
caught. 

FISHING CONTROLS
 
Joystick: Down on the Joystick(With A): Set Hook/Jerk Lure (When reeling)
A Button: Reel/Set Hook, (With Down on the Joystick)
B Button: Cast/Jerk Lure (When reeling) 
Z Button: Moves Camera when reeling. 

TECHNIQUES
 
When fishing use Navi to Z-Target a fish for more accurate casting. Don�t be
afraid to get your feet wet; you can still cast your rod so long as your not
floating in the water or completely submerged with the Iron Boots. Its easier
to catch fish the closer you are to them. =) Jerk your lure around a bit and
tease the fish. Typically the bigger fish are really opportunistic. Don�t reel
too fast. Let the lure sit still for a moment then jerk it forward suddenly.
Be really random. The fish will follow your lure right up until it leaves the
water; if you�re really good you can get the fish to bite when its only a few
feet away from you so you can just lift it right out of the water. 

THE SINKING LURE 
 
The Sinking Lure allows you to gain access to deeper parts of the pond, and it
is also the only way to catch the Hylian Loach. (For more information on the
Loach see the next paragraph.) Finding the Sinking Lure can be a pain
sometimes. Its located in a random spot in the pond. (ie. It wont be in the
same spot in everybody�s file.) The Sinking Lure can only first be found as
Adult Link after you�ve caught a fish 15 pounds or bigger. Equip the Iron
Boots when searching for the Sinking Lure. Roll around underwater around and
on top of the submerged log in the center of the pond, and around the rocky
areas and grass stalks around the shore. I can�t really help you too much with
this one, you�ll find it eventually. 

THE HYLIAN LOACH
 
Catching the Loach is a pain in the butt, to put it simply. There are variables
that all play a roll in whether or not the Hylian Loach will even pay you a
visit during your fishing trip.As with real-life fishing, the time of day and
weather play a factor in your odds of spotting the fabled fish. To make the
weather most favorable, you can play the Sun�s Song before you enter (as you
can�t use items when in the pond), or just wait until its either very early
morning or night. Playing the Song of Storms does NOT make it rain inside the
Fishing Pond. (Though it IS possible for it to rain inside the Pond, there�s
no way of controlling when it does.) Once you�ve got your rod and the Sinking
Lure, sink to the bottom of the pond with the Iron Boots and run about the
submerged log in the middle of the pond. If its there, You should see a
strange-looking, eel-like fish down here. That is the Hylian Loach. Stand on
top of the log in the middle of the pond when fishing for the Loach. Every 
once in a while the Loach will come up for air; this is the only time you can
Z-Target it, but since it only stays up for a second or two, don�t bother with
that. Okay, with that said, once your on the log, with the Sinking Lure, cast
it so its right in front of the Loach�s face. Now wait until it goes up for
air. If you�re lucky, the Loach will see your lure when it goes up for air and
will grab it.  The Hylian Loach weighs in at anywhere from 30-35 pounds.
...No, you don�t get the Triforce for catching the Loach, just 50 rupees.  

A CAPTAIN�S HAT
 
As you may have noticed, the guy who owns the Fishing Pond is wearing a white
captain�s hat during Adult Link�s time. If you�re getting a little bored of
fishing, but you just can�t get enough of how cool Link looks with a fishing
rod in his hand, there�s still hope for you. It is possible to remove his hat
with your lure  ...And it makes him really mad, which makes it quite fun. With
either fishing lure, backpedal right along the shore of the pond. Stop once
you�re a pretty good distance away from the sign with the rules on it. You
should also be pretty close to the shore, but not in the water. Once you
position yourself roughly at this pont, cast your lure at him and it�ll take
his hat right off. (It may take you a few tries to get right into the spot I�m
talking about, but just keep trying and you�ll get it.) The hat will stay
attached to your hook. You can run around with it like a moron, or even cast it
out into the pond and use it like a lure  After a while the hat will come off
though and you�ll owe him 50 rupees. (I always plan stuff like this though. I
make sure I don�t have the amount of money that he is going to be asking me
for.) lol You can also be a good boy and give his hat back to avoid the fine
altogether. 




.ix GLITCHES AND MISC.                         
 
NOTE: The following is a list of every glitch that I've found at least
some-what conceivably possible in OoT. I have NOT preformed every one of the
following glitches myself. They are simply all of the glitches that I've heard
of over the last eight or so years. So if you cannot get a glitch to work
properly feel free to email, but I may or may not be able to help. (If you
cannot get a glitch to work, keep in mind that some of these glitches can only
be done in certain versions of Ocarina of Time. Ex. The original for N64
compared to OoT/MQ for GCN). Have fun trying some of these out. 


BOTTLES, ANYONE? 
 
First find something to catch in a bottle. Now equip a bottle to one of the C
Buttons and press that C Button so Link swings the bottle. Pause the game WHILE
Link�s in mid-swing and replace the bottle that you�re currently using with
another item (Make sure that the bottle�s on longer on any of the C Buttons).
Now un-pause the game. You�ll catch whatever you were about to catch in the
bottle, but whatever item you replaced the bottle with on the C Button will be
replaced by another bottle with what you caught in it. (Do at your own risk as
you may not be able to get your item back; the Claim Check is recommended for
this glitch). 


GOLD SKULLTULA HUNTING MADE EASY
 
Sneak into Hyrule Castle and jump in the moat. Float down the moat until you
reach the corner where you get out. There is a tree in the corner here. Play
the Song of Storms to reveal a grotto, (You need the Stone of Agony) jump down
the hole. Bomb the bombable walls here until you find a Gold Skulltula on the
wall. Kill the Gold Skulltula so only to token remains. Now step back so you�re
right next to the mirror thingy that you leave by. Now take out the boomerang
and throw it at the token, as soon as it grabs the token, step back into the
mirror thing. If done right you should have a Gold Skulltula token added to
your total. When you go back down the grotto the Gold Skulltula will still be
there on the wall; repeat as many times as you want.  


CAVALRY MAN
 
This glitch allows you to use any item while on Epona. During the fight with
Ganon there will be a point where he knocks the Master Sword from your hand.
When this happens, save your file and reset the game. Once you�re in your file
again, the B Button should have nothing on it and the Master Sword should be
gone. Now you can get on Epona and use different C Items while riding her. 
You don�t lose the Master Sword by doing this, simply Equip another sword or
go back in time. 


PHANTOM DISMOUNT 
 
Find a wall while on Epona and get the left side of your horse�s body as close
to the wall as possible. Now Press the A Button to get off; when you get off
Epona you should jump through the wall. 


THE TRUTH IS FREE 
 
There is a way to use the Lens of Truth without depleting magic power. Simply
play the Song of Storms, then right after you regain control of Link take out
the Lens of Truth. The white line around your magic meter that shows that
you�re using it should not be flashing, thus not depleting your magic power. 


THE MASTER STICK 
 
Take out a Deku Stick and get up onto a ledge that�s in jumping distance to
another ledge. (The little flights of stairs in Kakariko Village work well).
Jump off the ledge and jump-attack with the Deku Stick so it hits the ledge
that your next to. The stick will break in half, but still be in Young Link�s
hands. You can use the broken Deku Stick as a weapon, (that I believe is equal
in power to the Master Sword). You will lose the stick once you put it away or
draw another weapon, though.

�RANG-BANGER
 
I�m not too sure how well known this glitch is, but I�ve got it to happen for
me once. Get on the pillar in the water in Zora�s River, (The one that�s right
next to the one with the heart piece on it) as Young Link and take out the
boomerang. Toss the boomerang at the heart piece while standing really close to
the edge of the pillar. Once the boomerang gets back to you, the heart piece
should drop down into the water. If it lands close enough to the pillar its
impossible to pick up the heart piece, you�ll just swim right through it. (Its
not dangerous though, as if you alter the position of a heart piece then leave
the area it will reset). 


The COW "Upgrade"
 
I'm not sure why you'd want to do this, but it is possible to get a cow in your
treehouse in Kokiri Forest. Simply go to Lon Lon Ranch as Adult Link AFTER you
got Epona. Talk to Malon who's standing in front of the corral and agree to her
race around the corral. You'll have to, as I just said, race around the corral,
jumping fences as you go. -Timing as key here; you don't want to be left with
no carrots just before you have to jump a big fence. (NOTE: You don't need to 
be going fast to jump the low fences.) If, and only if you beat Malon's record
of 2:00:00 you will get a cow delivered to your treehouse. Kinda stupid, huh?
I thought so. Buut, so is the life of the nerdy perfect-file getter. lol 


The Forest Stage

There is a grotto in the Lost Woods that's full of Deku Scrubs and if you show
them the right stuff you're sure to get something good. So where is this
grotto, you ask? After entering the Lost Woods go: Right, left, right, left,
left. Here you will see some butterflies flying about, run around them and
you'll find the grotto. 

 
Deku Stick Upgrade: Bring the Skull Mask to the Dekus and talk to them while
                    wearing it and they'll give you the upgrade.
 
Deku Nut Upgrade: Bring the Mask of Truth to the Dekus and talk to them while
                  wearing it and they'll give you the upgrade.




.x LEAGAL INFO  
 
The contents of this document in its entirety are copyrighted � 2007-2009 Devon
Aprile, all rights reserved. I am not in any way associated with the creation
of the Zelda series or with Nintendo. All trademarked and copyrighted titles
used in this document are solely property of Nintendo. This walkthrough may not
be used on any website unless written consent is given by the author.




.xi ABOUT ME/CLOSING   
 
My name is Devon Aprile and I�m the author of this walkthrough. 8) First, I
would like to say that though I�m SO glad its finally finished, I had a blast
writing this thing. By no means is this going to be my last walkthrough as I
have already started an in-depth walkthrough like this one for A Link To The
Past. (ALTTP). I also have plans for writing walkthroughs for other Zelda games
such as: Majora�s Mask and The Wind Waker. I might even write one for Twilight
Princess sometime down the road. *Gets little Zelda-nerd shivers* O.O (I wrote
that before Twilight Princess came out lol) But yes, about me; I�m 19 years old
and I live in Massachusetts. I�m at a kinda strange point in my life. I
graduated from highschool about a year and a half ago and I tried college and I
didn�t really go with it too much. I�m going to be moving out of the house that
I�ve lived in for nearly my whole life soon because my mom is moving to Maine.
What else... I LOVE music, even more than I love Zelda. I�m into hard rock and
metal of any sort mostly, but I�ll listen to anything so long as its not
country/rap. I am somewhat of a musician, too. I�ve been playing the drums for
about four years, and the guitar for about two. I also have interest in
learning bass guitar and rekindling my childhood affair with the piano. Well,
I suppose I�m not too interesting a person after all...But I must say,
discovering walkthrough writing was the, lets see....probably 4th or 5th best
thing that�s ever happened to me. ...That's not bad, huh? lol 

Super-Special-Mega Awesome-Ultra Cool thanks goes out to


Katie, thanks so much for reading this thing, and for the tips.

My mom, for letting me use all that paper and black ink...and letting me live,
of course. 

Nintendo and the Zelda Series, Thank you for being the Best. Series. Ever.


THANKS!!!