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All Jiggies in Banjo-Tooie hints and tips for Banjo-Tooie

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All Jiggies in Banjo-Tooie

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Isle O'Hags

1) Jingaling's Incentive — When you first visit King Jingaling at his palace in Jingo Village, he'll give you your first Jiggy.

2-10) You get one Jiggy for every family of Jinjos you reunite. The colours of Jinjo are randomised in each save file. The Jinjos can be found in the following places:

  • Spiral Mountain (1): In the lake under the waterfall, using Talon Torpedo

  • Isle O'Hags (4): In the Wooded Hollow, at the end of a tunnel bored by the Hag 1; using Bill Drill on a boulder in the Plateau; above the entrance to Jolly Roger's Lagoon, using the Claw Clamber boots; on an outcropping near the entrance to Cloud Cuckooland and Terrydactyland

  • Mayahem Temple (5): On a bridge connecting Targitzan's temple with the corn fields; at the bottom of the stream near the world entrance; in an alcove near the entrance to Jade Snake Grove; atop the entrance to the Mayan Stadium; in the temple itself, in a passage overlooking the room before the secret chambers

  • Glitter Gulch Mine (5): Using Bill Drill on a boulder on a blue gem pile; in a cell in the Gloomy Caverns (requires Detonator Banjo); in the Toxic Gas Cave; on the train tracks in a tunnel; on a tank in the Water Storage (accessible from the Sunken Ship in Jolly Roger's Lagoon)

  • Witchyworld (5): Atop the big top tent; in an alcove near the entrance to the Crazy Castle Stockade; in the Hall of Horrors; atop the Dodgem Dome; behind the van access door in Area 51

  • Jolly Roger's Lagoon (5): On the rafters of the Wave Racer Hire; in an alcove opposite the town centre across the harbour; in a chest in the Sunken Ship; in the Big Fish; in the Seaweed Sanctum

  • Terrydactyland (5): In a caged alcove near the world entrance; in a caged alcove in the lake near the world entrance; in one of several caged alcoves accessible with Clockwork Kazooie; in a caged alcove near Wumba's Wigwam (accessible by pressing a button as Daddy T-Rex; in a caged alcove at the end of Stomping Plains (accessible with Kazooie alone)

  • Grunty Industries (5): Via a water supply pipe from Smuggler's Cavern in Jolly Roger Lagoon (accessible with Talon Torpedo); in an alcove at the end of a catwalk on Floor 2; on a boiler on Floor 3, accessible by damaging a chimney outside; on Floor 5 (near the Tintops); behind a shutter on the side of the building, accessible by Splitting Up and using Banjo to hold a button down

  • Hailfire Peaks (5): Behind a waterfall near the Colosseum; in a pool of hot water on the upper levels of the Fire Side (where the Din-Din fish is); in a corner in front of a small gap in the cliffs of the Icy Side (accessible as a large Snowball due to the wind gusts); by destroying Mildred Ice Cube; in an alcove opposite the upper exit from Icicle Grotto

  • Cloud Cuckooland (5): On the rafters in Wumba's Wigwam; in an alcove in the Central Cavern (accessible with the Claw Clamber Boots); inside the Cheese Wedge; on top of the cookie box in the Trash Can; in Mingy Jongo's hut

Mayahem Temple

1) Top of the World: On top of Targitzan's Temple.

2) A-maize-ing Aiming: Destroy all of the Globbles flying around the corn field.

3) Ssslumber's Slumber: On top of the Code Chamber, where Slumber the snake sleeps. You have to tiptoe across the vines to it, or risk waking Slumber up.

4) Pillar in the Sand: Across the quagmire from the Prison Compound.

5) Jiggy in the Sand: In the quagmire in the Jade Snake Grove, using the Golden Goliath.

6) Treasure Hunting: Open the Treasure Chamber by shooting eggs into the mouths of the gargoyles outside. Chief Bloatazin will complain that a relic was stolen. Ascend the Treasure Chamber and enter the Unga Bungas' Cave section of Terrydactyland. The relic is in an alcove, but once again you'll have to tiptoe across the red straw or risk being ejected from the cave. Return the relic to Bloatazin for the Jiggy.

7) Kickball: Have Wumba transform you into a Stony and enter the Mayan Kickball Stadium. Win the quarterfinal, semifinal, and final to receive this Jiggy.

8-9) Targitzan: Learn the Breegull Blaster and enter Targitzan's Temple. You have to collect 10 green relics to access the Slightly Sacred Chamber and earn the first of two Jiggies. Collect 10 more relics to enter the Really Sacred Chamber and face Targitzan. To defeat him, you must shoot eggs at the bull's eyes on Targitzan's body; however, the gargoyles on Targitzan's body will shoot darts at you. (There are four barriers available, but two of Targitzan's darts will destroy them.) Destroy Targitzan to claim the second of two Jiggies.

10) Column Calumny: Adjacent to the Prison Compound is an area with a series of columns arranged in a circle. Bill Drill the boulder in the middle to reveal a passageway to the Column Vault. Attack the bases of the columns in order to move the Jiggy down to the lowest accessible pillar outside.

Glitter Gulch Mine

1) Chasing Waterfalls: Grab the Running Shoes near the entrance and press the switch near the stream. Follow the stream to the end before time runs out. You'll end up in the Waterfall Cavern, where a Jiggy sits on the rim of the reservoir.

2) Mine Flood: In a cavern at the end of the Flooded Caves.

3) Prison Break: In the Prison Compound of Mayahem Temple, speak to the Stony when you're in Stony Form yourself to learn the combination to unlock the door to the prison. Bill Drill the boulder in the prison to reveal a passageway to the Prospector Hut in Glitter Gulch Mine. Talk to Bullion Bill, and Dilberta the mouse will enter from the passageway.

4) Red Light Generators: Enter the Generator Cavern from the Gloomy Caverns. Shoot Fire Eggs into the generators in the cavern to illuminate parts of the catwalk. A Jiggy is at the end.

5) Canary Mary's Race: As Detonator Banjo, destroy the boulders piled near Wumba's Wigwam. Inside you'll find Canary Mary trapped in a cage. Destroy the cage and she'll fly over to the mine cart near the Fuel Storage. She'll challenge you to a race along the train tracks. Beat her to win a Jiggy. Beat her again to win a Cheato Page and send her to Cloud Cuckooland later.

6) Smashing Boulders: In the Crushing Shed, turn on the button to start the conveyor belt and the shredders. As Mumbo, use Levitate to lift the boulder outside into the Crushing Shed. The boulder, and the Jiggy inside, will be broken up. Collect the three fragments of the Jiggy outside.

7) Dynamite Defusing: In the Ordnance Storage, learn the Beak Bayonet and enter the storage area itself. Defuse all 20 bundles of dynamite within 200 seconds by using the Beak Bayonet.

8) Old King Coal: Have Mumbo use Levitate on Chuffy the train in the Train Station. As Banjo and Kazooie, enter the train's boilers and face Old King Coal. Pelt him with Eggs (Grenade Eggs work best, but Fire Eggs will have no effect) until his health reaches 0, whereupon he'll surrender a Jiggy and control of the train.

9) Blackout: Split Up in the Gloomy Caverns and enter the Power Hut nearby. Have Banjo stand on the light switch on the upper level of the hut, and then have Kazooie navigate the basement to the Jiggy. Alternatively, you can navigate the basement by shooting Fire Eggs repeatedly.

10) Jump! In an alcove near Mumbo's skull, accessible with the Springy Step Shoes.

Witchyworld

1) Dive of Death: At the end of the diving board above a pool in front of The Inferno.

2) Cactus Power: Bill Brill, Beak Bust, and lob a Grenade Egg onto the button of the Cactus of Strength outside the Crazy Castle Stockade in any order.

3) Hotfooting: Use the Van transformation to pay the toll to The Inferno. Split Up and have Banjo hold down the Shock Pad Button. Have Kazooie grab the Running Shies and ascend the slide in the middle of the chamber.

4) Space Invader: As Mumbo, enter the Star Spinner and power up the machine. As Banjo and Kazooie, ascend the star platforms and grab the Jiggy from atop the rotating planet.

5) Dodgems: As Mumbo, provide power to the Dodgem Dome. Return as the Van and pay the toll inside. As Banjo and Kazooie, win at each round of the Dodgem challenges.

6) Flying through Space: As Mumbo, provide power to Area 51. In Glitter Gulch Mine as Detonator Banjo, destroy the boulders blocking the way out of the Fuel Storage. In Witchyworld, ride the platform from near the Crazy Castle Stockade to the Space Zone. Manoeuvre to the electric door and press the button to open it. The box from Glitter Gulch Mine will emerge and open up to reveal the Saucer of Peril. Jump in the Saucer and score 400 points for a Cheato Page or 500 points for the Jiggy.

7-8) Crazy Castle: Enter the Pump Room of the Crazy Castle Stockade and turn on the pump. The Crazy Castle will blow up. As Kazooie, enter the left portal and score 30 points in the Hoop Hurry Challenge to win the first of two Jiggies. As Banjo and Kazooie, enter the right portal and score 50 points in the Balloon Burst Challenge to win the second of two Jiggies.

9) Mr Patch: Destroy the four Fruities (slot machines) around the big top tent. Each Fruity will divulge a ticket. Present all four tickets to Conga to enter the big top. You'll find a deflated Mr Patch, who will inflate and challenge Banjo and Kazooie. You have to destroy all 12 of his patches to defeat him. After you destroy the first patch, you'll be forced to fly around, as Mr Patch will summon punching gloves out of molehills to discourage aiming from the ground.

10) Rounding up the Kids: Mrs Boggy's three children are scattered around the park and need to be rounded up for home. They'll be in random places around the theme park. To get Soggy to leave, buy her some fries from Salty Joe; the switch to activate it is right behind the stand itself. Moggy will refuse to leave, but attacking him will send him crying to his mother. Boggy will promise to move along if you bring him a cheeseburger from Big Al, whose stand is opened by hitting a switch on top of the ticket booth. However, he'll be too fat to move, forcing Banjo to Taxi Pack him back to his mother.

Jolly Roger's Lagoon

1) Let's Make a Deal: Pawno the pawnbroker wants 20 doubloons for a Jiggy he has in his pawn shop. He'll later want 5 doubloons for a Cheato page.

2) Stranded Aliens: There is a UFO on the sea floor. Use the Talon Torpedo to access it. Fire Ice Eggs into the cores around the UFO to power it up. When you leave, the UFO will lift off, revealing a Jiggy underneath.

3) Chris' Photo Capture: In order to access the Fish Temple, you must shoot eggs into the pots held by the statues in the order of the Greek letters atop the temple entrance. Once inside, surface and talk to Chris P Bacon the photographer. He'll ask you to repel some hungry fish as he takes photos of the paintings. Keep him unscathed for 60 seconds and he'll give you a Jiggy.

4) Big Fish Blues: In Jolly's bar, the eponymous proprietor will tell you that his partner went missing whilst riding a jet ski. Merry Maggie is in a Big Fish in the depths of the sea. Enter it by destroying it's fangs with Grenade Eggs. Maggie is in the bottom of the stomach and will return to Jolly's bar when you reach her. Follow her back to get a Jiggy from Jolly.

5) Shrapnel Shooting: As a submarine, enter the deepest part of the sea floor near the lockers. You'll have to score 60 points in the Submarine Challenge to win a Jiggy.

6) I See Seemee: Clear Seemee fish swim around the sea floor. One has a Jiggy, one has a Cheato page, one has an empty honeycomb, and the rest have eggs.

7) Lord Woo Fak Fak: Destroy the locker door that says 'D. Jones'. Inside, you'll find Lord Woo Fak Fak sleeping with a Jiggy in his feeler. When you attempt to take the Jiggy, the fish wakes up and challenges you. Shoot out all six of the boils on him in the order in which they light up. Then, shoot his eyes six more times.

8) Postmature Birth: Tiptup's son hasn't hatched yet, so blast the cracked area of Mumbo's skull's interior and take Kazooie to Tiptop on the secluded beach. Hatch the egg and then Wing Whack the baby turtle when it comes out 'tipped up'.

9) Smuggler's Bounty: There's a Jiggy in Smuggler's Cavern, accessible from a storage room in Jolly's (shoot a Grenade Egg through a hole in the wall in the main bar area to destroy the exterior wall). You'll have to use Kazooie's Glide to access the Jiggy.

10) Pool's Closed: The pool where the pigs are standing is cold and polluted. Climb up the pub and make your way to the top of the spout, and Bill Drill the pipe cover. You'll end up in a pipe leading to the basement of Grunty Industries. Press a button on the machine in the adjacent chamber to stop the flow of sewage. Later in Cloud Cuckooland, you'll meet George Ice Cube on a green outcropping off the mountain in the centre. He'll ask to be sent back to the Icy Side of Hailfire Peaks, but when you push him, he'll fall into a pool of hot water opposite the world entrance on Hailfire Peaks' Fire Side. Press the button on the bottom of that pool afterward to dispense the water into the pigs' pool in Jolly Roger Lagoon.

Terrydactyland

1) Rock the Rocknuts: There are five armoured Rocknuts scattered around Terrydactyland: one on a land bridge near the world entrance, one caged on the side of the highest pool of water, one in an alcove near the Train Station, one on an outcropping in the Train Station itself, and one in a tunnel high up in the mountain. You'll need to shoot a Clockwork Kazooie, sneak it up behind the Rocknut, and detonate it where the Rocknut's buttocks are exposed.

2) Stomach Problems: In the middle of the aquifer inside the mountain is a stone platform. Jump on top of it, and you'll be swallowed by Chompasaurus. He means well, though: He wants you to shoot 75 points worth of ulcers in his belly. Do so and he'll give you a Jiggy.

3) Order of the Dinosaurs: As Baby T-Rex, approach a nearby Bargasaurus and learn to roar. Approach a caged Jiggy on the side of the mountain by utilising a series of portals that can be opened by roaring. In front of a Jiggy, roar two short, one long, one short, and then two long roars to remove the portcullis.

4) Stomp! In the Stomping Plains, bring Banjo and Kazooie together across to the other side to unlock a Jiggy.

5-7) Terry: Terry resides on the top of the mountain. As you ascend, he'll shoot phlegm at you until you reach the warp pad (where a land bridge takes you toward the Stomping Plains). Enter the nest and he'll accuse you of stealing his eggs, whereupon he'll engage you in a fight. Defeat him and he'll surrender a Jiggy, but not before he asks you to recover and hatch the eggs scattered around Terrydactyland. Bill Drill the crack in the centre of the nest to reveal a second Jiggy. Have Kazooie Hatch the eggs near the pond at the foot of the mountain, in the Unga Bungas' Cave, the Oogle Boogles' cave, and the top of the interior of the mountain. The first three baby pterodactyls will fly to the nest, but the last will need to be Taxi Packed to the nest for the third Jiggy.

8) Styracosaurus Family Reunion: Scrotty, the mother of three triceratops children, will complain that one child has gone missing, another was shrunk, and yet another has fallen ill. The missing triceratops is caged in the Hall of Horrors in Witchyworld and will escape when freed and the train is brought to that world's station. The shrunken triceratops can be enlarged by Mumbo on the spot. The third must be Taxi Packed to the train and taken to the Isle O' Hags station, where you can have Mumbo use Heal on it. Solve all these problems and you'll get a Jiggy.

9) Oogle Boogle Famine: As Daddy T-Rex, scare away the Unga Bunga tribesman guarding the Oogle Boogles' cave. Return as Banjo and Kazooie and talk to the residents, who will complain of the cold and lack of sustenance. Shoot Fire Eggs into all three torches to warm them up. Later, gather food from Witchyworld and use the Claw Clamber Boots to access the Oogle Boogles' cave from Witchyworld. (You'll lose your food if you exit the level by any other means.) Give the food to the Oogle Boogles to receive a Jiggy.

10) Not a Drop to Drink: Dippy has an empty pool in front of him that should be filled up. In Cloud Cuckooland, you'll find an orange outcropping full of water. Use the Talon Torpedo to destroy the rock on the bottom and dispense the water into Dippy's pool.

Grunty Industries

1) Trash the Bear: Enter the Trash Compactor as Banjo alone and hit the switch at the end to release a Jiggy next to the compacting area.

2) Twinkly Packing: Grab a Bazza Battery and place it in the cavity in the wall of the Boiler Room. Inside, you'll have to pack 40 points of Twinklies to receive a Jiggy. Holding onto several Twinklies will weigh you down, so utilise the Running Shoes or play as Kazooie alone.

3) Quality Control: As Mumbo, disable the wall crushers on Floor 4. Then, as Banjo and Kazooie, go to the button at the end of the conveyor belt and shut off the crushers altogether. Grab a Bazza Battery and put it in the cavity in front of the Cable Room. Enter the Quality Control Room and shoot the blue barrels with the Rareware logo on them. The Jiggy will only be accessible in a part of the room accessible as Washing Machine Banjo.

4) Storage Hoarding: On top of a high stack of boxes on Floor 5.

5) Washing Service: As Washer Banjo, you'll need to locate six Skivvies (rabbit workers) and wash their uniforms. One is on the side of the trash compactor, one is in a dormitory in the Workers' Quarters, one is on a catwalk on Floor 2, one is in a secluded section of the Boiler Room, one is on Floor 5, and one is in the foliage behind the factory building.

6) Sewer Scrap: Reach the Sewer Access on Floor 4. You'll have to destroy 20 Clinkers in the sewer system with Fire Eggs within 200 seconds.

7) Weldar: Grab a Bazza Battery and put it in the cavity next to the door to the Electromagnet Chamber. Then, as Mumbo, disable the electromagnet. You'll have 75 seconds to come back as the Washing Mashine and press the button in the middle of the Electromagnet Chamber. This will open the portal to the Repair Depot in the basement. Inside you'll find Weldar, a myopic and pedantic blowtorch. He'll shoot balls of lightning at you before attempting to suck you up: fire a Grenade Egg into his mouth as he tries to do so. He'll then sic a Washup, Nutta, and Boltoid on you; dispatch them and fire another Grade Egg into Weldar's mouth as he tries to suck you up again. He'll then try to chase around and crush you; avoid him and shoot another Grenade Egg. Welder will then electrify the floor and repeat the process. Defeat him and he'll allow you to get out, but not before his explosion disables the fan spinning in the air conditioning plant, allowing you to obtain the Jiggy.

8) Tintops Trouble: Destroy the window above the main entrance to the factory. As Kazooie, Glide from the catwalk to the platform where a Jiggy hovers above a Tintop chute. The Tintops will react and attack Kazooie, but thankfully they are finite in numbers. Defeat them all to win the Jiggy.

9) Deep in the Sludge: From the air conditioning plant in the basement, enter the secluded portion of the Toxic Waste Disposal. Grab the Jiggy under the toxic waste.

10) Sludge Hopping: Grab a Bazza Battery and place it in the cavity of the toxic waste chute on Floor 1. Press the button on the pipe to elevate the level of toxic waste in the reservoir. Use the Sack Pack to wade across the toxic waste to the Jiggy.

Hailfire Peaks

1) Stomp Again: In the Stomping Plains section of Terrydactyland, bring Banjo alone across to the other side and open the portcullis corresponding to Banjo's button. Bring Kazooie across afterward and go down the path you just opened. You'll be in a secluded area of the Icy Side of Hailfire Peaks with a Jiggy in front of you.

2) Colosseum Kickball: Destroy a cracked section of the interior near the entrance to the playing fields of the Colosseum. It will be a passage to the Mayan Kickball Stadium in Mayahem Temple. Turn into a Stony and return to the Colosseum, and win each tournament to win a Jiggy.

3) Portcullis Problem: There are three closed portcullises on the exterior of the Colosseum. You'll have to Split up and depress buttons in two of the alcoves in order to reach the Jiggy in the third.

4) Chili Billi and Chilly Willy: These dragons are miffed that you're traversing on Hailfire Peaks without permission and will punish you by throwing projectiles at you. Take care of Chili Billi by making your way to a shrine on the bottom level of the Fire Side. When Chili Billi threatens fireballs, stand by the shrine and a fireball will come down and destroy it, revealing a Flying Pad. Use it to fly up the mountain to an alcove. Go through it and you'll confront Chili Billi. You'll have to shoot six Ice Eggs through the cannons and evade his long tongue to subjugate him. Then, go to the Ice Side and get close to Biggafoot, who's unnecessarily protective of a pair of Claw Clamber Boots. When Chilly Willy starts chucking and you're near Biggafoot, a ball of ice will hit him square on his oversized foot, sending him limping away. Use the Claw Clamber Boots to make your way up the mountain to Chilly Willy. Subjugate him by firing 12 Fire Eggs at him through the cannons, and he'll turn over his Jiggy.

5) Hot Top Volcano Again: Enter the volcano itself. You'll have to press a series of buttons to make platforms rise from the lava, and you'll only have as long as your air holds out. Press all the buttons to release a Jiggy.

6) Dinner for Boggy: Grab the Din-Din fish from the pool of hot water on the upper level of the Fire Side and deliver it to Boggy in his new igloo on the Ice Side.

7) Extraterrestrial Amber Alert: When you first enter the Icy Side, the UFO you rescued from Jolly Roger's Lagoon will pass overhead as it's operators look for three children that ejected over the area. The father will fall off the UFO and hit the ground, unconscious. Use Mumbo to revive him, and three alien kids will appear on the Icy Side: one on top of the Split Up pads, one under a layer of ice on the shore of the Icy Side, and one under another layer of ice near where the father alien landed. Use Hatch to warm up the alien above the Split Up pads, and Bill Drill the layers of ice covering the other two. The one near the father will need Mumbo to revive him. Bring all three aliens back to the father, who will threaten to destroy the Earth but fail to do so due to a jammed laser. Instead, he and the kids will beam up into the UFO, which will take off and leave a Jiggy behind.

8) Drill, Baby, Drill: As the largest possible Snowball, make your way to the oil drilling platform and push the power button on top. The oil platform will start up and dig up a Jiggy. Use the Shack Pack to enter the pipeline and retrieve the Jiggy.

9) Sabreman, Lost in Time: Sabreman, the hero of the old game Sabrewulf, is frozen solid on the shore of the Icy Side. Have Mumbo revitalise him (the Mumbo Pad is near the igloo), and have Kazooie come back and shoot Fire Eggs at him to warm him up. Finally, Taxi Pack him to his tent on the Fire Side, and he'll repay you with a Jiggy.

10) Train to Nowhere: In Witchyworld's House of Horrors, you'll have to release Gobi from his cage. When you first enter Hailfire Peaks, Gobi will be seen making his way to the Lava Train Station. Bring the train to the station. However, you won't be able to proceed on the train because the boiler is running too hot. Go to Gobi on the platform above the train and Beak Bust his hump to dispense water into the boiler. You'll then be able to access the Ice Train Station (if you've hit the switch on the land bridge near Wumba's Wigwam). Take the train there and follow the disused railway spur to the Jiggy.

Cloud Cuckooland

1) Canary Mary Again: Canary Mary will appear near Wumba's Wigwam, where she's fixed a clockwork mouse for you to race her on. Beat her to win a Jiggy, and beat her a second time to win a Cheato Page. (Racing her is not so simple this time, as sprinting early will cause her to easily pass you later, to the point where the race is lost. The best strategy would be to stay matched with her in speed until you near the end of the race, and then sprint ahead of her.)

2) Yummy Jelly Castle: As Banjo, use the Shack Pack to enter the pink gelatine castle in the sky for a Jiggy.

3) Trash Trash: Guffo the can is facing eviction from his trash can for obvious reasons, and you'll need to eliminate 40 points of germs for a Cheato Page, or 50 points for a Jiggy, to save him from the sheriff.

4) Golden Games: Prior to the actual task, you should have collected two beanstalk seeds and planted them near the sack race course and the Cheese Wedge. Have Mumbo go to the sprint track and use Rain Dance to generate a rainbow from an outcropping to the Pot O' Gold and grow the seeds into beanstalks. Return as Banjo and Kazooie to the rainbow and hit the button the stack of coins nearby. You'll have 20 seconds to enter the Pot O' Gold. When you reach the floor inside, shoot a Blue Egg, Grenade Egg, Fire Egg, and Ice Egg into their corresponding holes on the dais in the middle of the floor. Grab the Golden Eggs on the dais to begin the Pot O' Gold Challenge: Score 75 points for a Cheato Page, or 90 for a Jiggy.

5) Stinky Cheese: As Banjo (assuming you've grown the beanstalk to get there), make your way through the Cheese Wedge to the Jiggy inside.

6) Lost Combination: Superstash the safe doesn't know the combination to open itself, so you'll have to root it out. There are four switches with numbers on them: one on the green outcropping where you met George Ice Cube; one accessible from the skyway at the top of Central Cavern; one in the bottle in the Trash Can, accessible from the back of the can exterior; and one behind red glass along the wall of the Central Cavern. Use Clockwork Kazooie to press these buttons. Press them all to open Superstash and claim his Jiggy.

7) Mr Fit's Training Regimen: You'll first meet Mr Fit at a high jump setup near the world entrance. Grab a pair of Springy Step Shoes from the garden nearby and use them to clear the bar. Then as Banjo, meet him at the sack race course and, using the Sack Pack, beat him to the finish (preferably by utilising the narrow shortcut). Finally, have Kazooie take the Running Shoes near the sprinting track and beat him at that too.

8) Aerial Assault: As a bee, you'll have to shoot stingers at the Eyeballus Jiggium plants that Grunty set up as anti-aircraft weapons. They're actually guarding a Jiggy, and you'll get it if you destroy all four plants.

9) Stinger Party: As a bee, shoot the bull's eye on top of the mountain 20 times in 10 seconds. If you succeed, you'll be granted access to the Zubbas' hive. Score 40 points in their game to win a Cheato Page, or 50 points for a Jiggy.

10) Mingy Jongo: There are two Mumbo's Skulls, one housing the real Mumbo and another being the home of his evil doppelgänger, Mingy Jongo. The real one will have a Minjo (itself an evil analogue of the Jinjo), whilst Mingy Jongo will host a real Jinjo). You'll have to attack Mingy Jongo 6 times to defeat him, but you can only do so when his weapon jams. You'll get a Jiggy for disposing of him.

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