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NewTheft

2 mods on SuperCheats

Website | Bio

NewTheft Mods

Maps (1) Mods (1)
 

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Maps: Map Editor ID #54
Grand Theft Auto 5 | PC
Description
This is a tool reminiscent of MTA:SA Map Editor days. You have a freecam to navigate around, and you can spawn objects (with preview!), move them around with your mouse or keys. Then you can save or load your map in various formats, currently supported are XML and Simple Trainer format (objects.ini).

Controls
F7 or R3 + LB - Open main menu.
WASD or Left Stick - Fly around while inside map editor, or when having an object selected, move/rotate the object.
Q/E or LB/RB - While having an object selected, move up/down the object, or rotate it.
F or Controller Y - Open the object spawning menu.
P or Controller Pause - Open the ped spawning menu.
V or Controller Back - Open the vehicle spawning menu.
Arrow Up or DPAD Up - Spawn a marker.
Shift or Controller A - Fly/Move/Rotate objects faster.
Alt or DPAD Down - Fly/Move/Rotate objects slower.
Control or L3 - While having an object selected, switch from moving to rotating. The arrow above the object will switch colors. Yellow for moving and red for rotating.
Mouse Left Click or RT - Select an object while looking at it.
Mouse Right Click or LT - Move an object with the mouse while looking at it.
Mouse Wheel or RB/LB - Rotate an object while having it snapped to your cursor.
C or R3 - Copy an object while looking at it or having it selected.
Del or Controller X - Delete an object while looking at it.

Saving and Loading Maps
You can load and save your maps as XML files or as object.ini files. When selecting load or save from the main menu, you will be prompted to enter a filename. Note that when loading maps, they stack, so use New Map to clean any objects.
You can automatically load maps by creating a directory in the scripts folder named "AutoloadMaps". Any file ending with the .xml or .ini extension will be loaded on gamestart. These maps will save with you when you save your current map, so before creating a map, use New Map

Installation
1. Install ScriptHookV
2. Download and install Visual C++ Redistributable for Visual Studio 2015 x64, x86, Visual C++ Redistributable for Visual Studio 2013 x64, x86.
3. Install latest ScriptHookVDotNet, read the requirements.
4. Download last NativeUI version from here.
5. Move all contents of the .zip into your /scripts/ directory. If it doesn't exist, create one.

Expanded Object List
Normally a lot of objects cannot be spawned, but thanks to the GTA:MP Team you can unlock this and spawn building and a bunch of other stuff!
Apart from that you will need an updated ObjectList.ini. Just rename the included "Expanded ObjectList.ini" to ObjectList.ini and replace the one in your scripts/ folder.

Check out this awesome addon by OmegaKingMods, adding new building blocks to the game!

Translation
The mod is available in many languages. You can change your langauge in Settings. You can help translate the mod by creating a translation file, found in scripts/MapEditor folder. Currently the translation progress is the next:
American - Done by me
French - Translated by Venom_714

German - Translated by Weedinator69
Italian - Translated by PaVI
Spanish - Translated by me
Portuguese - Translated by maurojunior
Polish - Not translated
Russian - Translated by MMK_033
Korean - Not translated
Chinese - Translated by yzhlzz
Japanese - Translated by Shibaneko
Mexican - Translated by me

Please note that there appears to be some kind of issue with non-english characters, if the description doesn not add an automatic new line, you'll have to add a ~n~ character to create a line break.

Changelog
- 2.13
-- Added mpstunt props & vehicles
-- Misc fixes
- 2.12.2
-- Updated Chinese translation. Thanks @yzhlzz!
- 2.12.1
-- Hotfix for Community Races incompatibilities.
- 2.12
-- Quickfix for rotation transferring when copying an object.
-- Updated the Russian translation thanks to MMK_033
- 2.11
-- Improved search: you can now use AND & OR keywords for searching. For example, query "heist AND prop" will match prop_heist_carrier, prop_dlc_heist etc, and query "barrier OR barier" will match both prop_barrier and prop_barier.
-- Added a new file chooser to the load menu, so you can select a file without needing to type the filename.
-- Added map metadata information such as name, author and description.
-- Added new marker properties: Mark as Loading Point, Mark as Starting Point, and Only Visible In Editor.
-- Added 'Wander' idle action.
-- Added logging when map editor fails to load a map.
-- Fixed culture settings when inputting position coordinates.
-- Fixed objects spawning in incorrect positions sometimes.
-- Updated Italian and Japanese translations, thanks to PaVI and Shibaneko respectively. Thanks!
--
- 2.10
-- Added ability to teleport while inside a car.
-- Vehicle colors are now saved.
-- Fixed crash when you build outside of map limits.
-- Removed the time reset when opening object preview menu.
-- Made skipping invalid objects optional. (Change it in settings)
-- Fixed C# format yet again.
-- You can now ty[pe in your own values for Positions X/Y/Z inside the property menu. Press enter when you have it selected.
- 2.9
-- Fixed props not being dynamic when using C# format.
-- Fixed DirectX game-crashing issue caused by ScriptHookV.
-- Organized crosshair & translation files inside a MapEditor directory.
-- Every language now has their separate translation file. You're encouraged to translate map editor and upload your file on this website!
-- Added ability for switching languages, and support for more than the default languages.
-- You can now edit crosshair images located in scripts/MapEditor
- 2.8
-- Fixed pickups not spawning at long distance
-- Added 'Door' property for objects so they won't fall through the world when loaded.
- 2.7.1
-- Fixed C# generated script misplacing props and improved LOD distance. You can tweak it inside your .cs map (change the variable named 'LodDistance').
- 2.7
-- Added teleports to markers. All markers are now numbered, you can find it's ID in the properties window title. You can then set the teleport target of other markers to this ID.
-- Added marker and pickup support for C# scripts. The C# format now generates a fully working ScriptHookVDotNet script, so you can share your maps with people that can't get Map Editor to work. Just place the resulting .cs map in the scripts/ folder.
-- Saving with the raw/C#/Spooner/Menyoo format will append the appropiate extension to your path.
- 2.6
-- Added pickups! Press G (by default) to spawn them in.
-- Pickup regeneration time is in seconds. Set to 0 for them to never regenerate.
- 2.5
-- (Finally) fixed rotations, now you can rotate in any direction without weird behaviour.
-- Positionment for props now should be more accurate.
-- Removed the huge 'LOADING' text and added a smaller loading icon in bottom-right corner.
- 2.4
-- Added interactive maps! You can now attach javascript scripts to your map! You can find out more info here. Note that these scripts don't have access to your filesystem, so they should be safe. If you don't want to run scripts, you can tick it off in the Settings submenu.
- 2.3
-- Fixed props resetting rotation when changing heading.
-- You can now add a model's name into ObjectList.ini without a hash, and the script will calculate the hash itself (e.g. instead of "hei_heist_kit_bin_01=1251521521" write "hei_heist_kit_bin_01")
-- Stopped using the ScriptHookVDotNet VehicleHash enum and added VehicleList.ini.
-- Stopped using the ScriptHookVDotNet PedHash enum and added PedList.ini.
- 2.2
-- Added support for both Menyoo .xml format & the old .SP00N format.
-- Fixed peds refusing to turn.
-- Fixed game crashes after loading a lot of models.
-- Fixed dynamic property not being properly copied for peds.
-- Peds now spawn facing you in preview mode.
- 2.1
-- Fixed peds/vehicle search not working.
-- Sped up the validation system.
-- Added a list of valid objects to use with Object Spawn Unlocker.
- 2.0
-- Fixed framedrop when backing out of prop search.
-- Added a bunch of translations, thanks guys!
-- Improved object validation, now it's slower but should be more accurate.
- 1.9.1
-- Removed debug leftovers from model edges.
-- Added Russian translation, thanks @MMK_033!
- 1.9
-- You can now press Left/Right while in a long list to scroll 100 items at a time.
-- Added a bounding box for placed items. This can be disabled in Settings.
-- Minor bugfixes.
-- Added translations! For now there's only a Spanish translation. If you know one of these languages, you can help translating the mod! Just edit MapEditor_Translation.xml. Supported languages:
* American,
* French,
* German,
* Italian,
* Spanish,
* Portuguese,
* Polish,
* Russian,
* Korean,
* Chinese,
* Japanese,
* Mexican
- 1.8
-- Added a way to change the Draw Distance. This affects props, peds and vehicles. Default is 300. This can help your framerate, or you can extend it to remove pop-ins. You can find it in the Settings submenu.
-- Please update your ScriptHookVDotNet to version 2.3
- 1.7
-- Added an autosave feature. It will save your map every interval if any changes have been made. It won't autosave if you just loaded a map. You also can change the interval time in settings, default is 5 minutes.
-- The map is saved to Autosave.xml in your root GTAV directory.
- 1.6
-- Compatibility with ScriptHookVDotNet 2.1
-- Camera Sensitivities are now split between Keyboard+Mouse and Gamepad.
-- Added changeable movement speed, split between Keyboard and Gamepad.
-- If you accidently type a space as first character in the searchbox, it will be removed.
- 1.5
-- Code optimizations.
-- Added a new feature: Ped Relationships. Default is Companion (they will act like they did in previous versions). Others are self-explanatory. I also added Ballas & Grove groups, they're neutral to the player but hate eachother. Note that they're not actually ballas & grove groups, so they still will act neutral towards those gangs. With this you can make AI firefights.
-- Relationship groups will be set after a map load, or you can set them by hitting enter/Controller A while having the item selected in the ped properties menu.
-- You can reset all active relations in Settings > Reset Relationship Groups.
-- Added a weapon option for peds. Same behaviour as in relationship groups.
-- Added a siren checkbox for vehicles.
-- This is one of the last updates.
- 1.4
-- Fixed gimbal lock when rotating objects. Now you can freely rotate entities in all axis.
-- The radar is now hidden while in map editor.
-- When leaving the editor, you're placed at the ground.
- 1.3.1
-- Re-added the removed scenarios
-- Fixed some scenarios not working. Thanks jedijosh920 for saving my ass.
-- Added Any - Warp and Any - Walk options for scenarios.
- 1.3
-- Fixed scenarios altering ped's heading.
-- Removed coffee & smoking 1 scenarios because they were not compatible. Instead use Drinking & Smoking 2 (Now just Smoking).
- 1.2.1
-- Fixed markers disappearing after loading a map. This change is not backwards compatible.
- 1.2
-- Added a new scenario for ped: Any. The ped will find something to do. Experiment with this by placing the ped at the beach, near benches, etc. Thanks to jedijosh920 for the find.
- 1.1
-- Added scenarios for peds. Just select a ped and there will be a list with all scenarios available. Click on the current scenario to play/stop it. The scenario doesn't need to be playing for it to be saved. Scenarios autoplay when loading the map.
-- Added a way to disconnect a mod without cleaning the map. Just select the mod again and it will disconnect.
- 1.0
-- Added ~1k valid objects for spawning.
-- Added marker spawns.
-- Created a Map Editor API: add the .dll to the references in your mod, create a ModListener object and suscribe your mod. When people select your mod from a list, the save function will be passed to you for saving. See the Community Races mod for reference.
- 0.9
-- Added ability to remove world objects by using the usual delete button. These deletions can be saved in an XML file so when it's loaded, these objects will be automatically removed from the world.
-- Added ability to copy objects from the world, by using the usual copy button.
-- The crosshair/orb changes color based on what you are currently aiming at: White for nothing, Blue for World Entity (can be copied/deleted) and Yellow for Script Entity (Your own map entity).
-- Objects deleted from the world can be put back in place using the CurrentEntities menu.
- 0.8.1
-- Quickfix for the vehicle clone bug.
- 0.8
-- Removed prop streaming since Alexander upped the object cap to 2048. Download the latest ScriptHookV for this to work. (here)
-- Added a "Current Entities" menu, due to this map loading times have increased.
-- Added an option for the camera to follow the prop when it's selected.
-- Bugfixes.
- 0.7
-- Removed the 250 prop limit. The more props you spawn, the worse performance you will get. You can change the prop draw distance in the settings menu. To disable this feature, change the draw distance to 245 props and do not go over this limit.
-- Settings now save to MapEditor.xml
-- Added a prop counter, which turns yellow when the prop streaming service kicks in.
-- Added a gamepad option, when turned off disables the LB + R3 controller combination.
-- Increased the accuracy in the prop details window.
-- Bug fixes.

- 0.6
-- Prop movements are now relative to the camera's position.
-- Added a way to load maps on startup: create a folder in your scripts/ folder named "AutoloadMaps". Any .xml or .ini file located there will be loaded at gamestart.
-- Added a new crosshair option: orb.
-- Added an option to validate current object list.
-- Reduced object list to remove any invalidated objects thanks to sjaak327.
-- Misc bugfixes and improvements.
-- If you save/load a map without the extension, it will be added automatically.
- 0.5
-- Fixed a bug where props may be misplaced when loaded.
-- Put a limit on props (250). This will be lifted later on.
- 0.4
-- Added a Properties window when having an entity selected.
-- Fixed a bug where you couldn't clone peds.
-- Laid the base for object streaming
- 0.3
-- Added full controller support
-- Added instructional buttons to aid you.
-- Added a camera sensitivity option.
-- Removed some invalid objects.
-- Changed how freelook works so you don't need to be in fullscreen anymore.
- 0.2
-- Removed invalid objects.
-- Added ability to spawn in Peds and Vehicles. Press P for peds, and V for vehicles.
-- Added new formats for saving: C# code and raw.
-- Fixed bugs.
 
 

Mods: Open All Interiors ID #53
Grand Theft Auto 5 | PC
Open All Interiors mod v5.1 - by NewTheft (aka TaazR on gtaforums) (youtube.com/newtheft)

What does it do?:
1. This mod opens up pretty much every interior in the game files with fully functional doors too. In many of the interiors, there are pedestrians inside also!
2. Some interiors which were cut from the game (but still in the game files) are also included!
3. The mod puts a marker at the location of every interior on the map too, as well as the locations of the stores you can rob (all toggleable by pressing F7)!
4. I've added 2 working elevators to the FIB building, 1 to the Union Depository and 1 to the Humane Labs, which teleport you to the upper/lower floors of these buildings.

This mod is amazing for exploring, doing shootouts with the police, and making videos!

Interiors that are opened:
1. LifeInvader offices
2. Tequi-la-la
3. Sandy Shores sheriff department
4. Paleto Bay sheriff department
5. Lazlow's stadium
6. Cluckin Bell factory
7. Bahamas Mamas West nightclub (you teleport in by standing at the front doors)
8. Comedy club (you teleport in by standing at the front doors)
9. The O'Neil farmhouse
10. The "Humane Labs"
11. FIB building bottom floors
12. FIB building floor 49 (access through first elevator)
13. FIB building burnt out floors 47 - 53 (access through second elevator)
14. Hospital
15. Epsilon storage room
16. Lester's sweatshop
17. Jewellery store
18. Building under construction beside jewellery store
19. Lester's house
20. Franklin's aunt's house
21. Janitor's apartment
22. Foundry
23. Recycling plant
24. Meat packing facility
25. Simeon's dealership
26. Torture building
27. Morgue ( teleport by standing at the front doors)
28. Madrazo's ranch (teleport at front doors)
29. Floyd's house
30. Devin Weston's chop shop
31. Omega's lab
32. Paleto Bay bank
33. Union Depository (added in v2)
34. Therapist's office (added in v2)
35. Motel room (added in v2)
36. High-end GTA Online apartment (added in v2) (at Eclipse Towers)
37. Mid-end GTA Online apartment (added in v2) (at Vespucci Beach)
38. Low-end GTA Online house (added in v2) (at Davis)
39. DLC High-end GTA Online apartment (added in v3) (at Tinsel Towers) (requires Online map enabled)
40. Yacht from GTA Online heists (added in v3) (requires Online map enabled)
41. Aircraft Carrier from GTA Online heists (added in v3) (requires Online map enabled)
42. IAA building office (added in v3)
43. Cinema (added in v3)
44. Solomon's office (added in v3)
45. Chumash beach house (added in v3)
46. Benny's Garage (added in v4) (requires Online map enabled)
47. GTA Online Penthouse (added in v4) (requires Online map enabled)
48. GTA Online Stilt House 1 (added in v4) (requires Online map enabled)
49. GTA Online Stilt House 2 (added in v4) (requires Online map enabled)
50. High-end GTA Online garage (added in v4)
51. Mid-end GTA Online garage (added in v4)
52. Low-end GTA Online garage (added in v4)
53. Police mugshot chamber (added in v4) (requires Online map enabled) (accessible through police station)
54. Office (at Maze Bank Tower) (added in v5) (requires Online map enabled)
55. Small warehouse (added in v5) (requires Online map enabled)
56. Medium warehouse (added in v5) (requires Online map enabled)
57. Large warehouse (added in v5) (requires Online map enabled)
58. The Lost MC clubhouse (added in v5) (requires Online map enabled)
59. One-storey clubhouse (at Paleto Bay) (added in v5) (requires Online map enabled)
60. Two-storey clubhouse (at Grapeseed) (added in v5) (requires Online map enabled)
61. Meth lab (added in v5) (requires Online map enabled)
62. Counterfeit money factory (added in v5) (requires Online map enabled)
63. Cocaine lab (added in v5) (requires Online map enabled)
64. Weed growhouse (added in v5) (requires Online map enabled)
65. Document forgery office (glitched) (added in v5) (requires Online map enabled)

Installation instructions:
1. Make sure you have Alexander Blade's ScriptHookV already installed
2. Download this mod and unzip it
3. Copy and paste OpenInteriors.asi and OpenInteriors.ini to the GTA V directory
4. If you want to change some settings, modify OpenInteriors.ini if you know what you're doing

Mod instructions:
-Simply go to any interior you want and walk in freely!
-Note: For a few interiors, there are no working doors so you will see a blue marker instead and be prompted to teleport inside!
-You may walk into the elevators in certain buildings to teleport to the top/bottom floors. You will see a blue blip on the map when approaching them.
-Press F7 until you hear a click to disable/enable the interiors and store robbery locations from showing on the map (depending on your .ini file)

Warnings:
1. If you record clips whilst inside some of the interiors with the in-game clip recorder, they might not show up when viewing the clips. To fix this, simply start a video project in the Rockstar Editor, add the clips in manually and edit them (and the interiors should appear now)!
2. Unintended things may happen if you are in a mission, so I've disabled the interiors from opening during missions. However there may still be some problems so I recommend you use this mod in free roam only, or after you've completed the game.

Version 2 changelog:
-Added 6 new interiors (see the interior list above)
-You can now access Michael's, Franklin's & Trevor's safehouses as any character
-Added a working elevator to the Humane Labs to access the cooling tunnels
-Removed the grate at the entrance of the Humane Labs cooling tunnels
-Added a way to teleport into Madrazo's house
-Added a teleportation transition to make teleporting much nicer and seamless
-Put a blip on the building beside the Jewelery store, since most people didn't know the mod opened it!
-Opened various rooms in the police station
-Opened an office in Simeon's dealership
-Opened the "Imagineering room" in the LifeInvader building
-Opened another entrance into the LifeInvader building
-Opened another entrance into the Abbatoir
-Opened another entrance into the Cluckin' Bell factory
-Changed the way the interior blip looks
-Added a configurable .ini file that allows you to change blip settings
-By default, the store robbery blips are now disabled (they seem to cause problems such as removing ammunation blips)

I added a video showing the list of changes.

Version 3 changelog:
-Added 7 new interiors (see the interior list above)
-The mod now works in Director's Mode (you need to enable it in the config file, it will cause issues with missions)
-Added a working elevator in the Union Depository (you'll need to shoot it open to get in)
-Removed a fake door at the Recycling plant which blocked off half of the interior
-Opened the gates at the Merryweather facility in the docks
-Fixed an issue where the game would freeze while leaving Trevor's garage
-Fixed an issue where you would freefall after teleporting into the Mid-end GTA Online apartment

Version 4 changelog:
-Added 7 new interiors (see interior list above)
-Changed the main code so now it is more maintainable and allows me to add more features. However it now uses up a lot more resources so it may cause lag on slow computers. I recommend staying with v3 if you experience much lag.
-Added an option in the .ini file to load the GTA Online map on startup which allows access to about 10 more interiors. It is automatically enabled, so disable it in the ini file if you are playing missions or experience any issues.
-Instead of waiting a few seconds to use a teleport, there are now blue circle markers at each teleport location. You will be asked to press the action button to teleport in.
-Added several new options to the .ini file. (Make sure you copy over the new .ini file from v4!)
-Added props back the player safehouses when using the GTA Online map. When using other mods that enable the Online map, they would mess up Michael's, Franklin's and Floyd's houses, however I have fixed that.
-You no longer have to hold F7 for a few seconds to enable/disable blips. Just tap it.

Version 5 changelog:
-Added 12 new interiors (see interior list above)
-Added several new options to OpenInteriors.ini file (make sure you copy over the new .ini file from v5!), including:
-You can now run around (sprint) inside safehouses and take out your weapons (enable this option via .ini file)
-You can now enter any shop in the game when your player model isn't Michael, Franklin or Trevor (enable this option via .ini file)
-You can change the design of the office or motorcycle clubs via the .ini file
-Fixed a bug where blood, bulletholes and tire tracks weren't appearing (v5.1)
-Fixed a bug where the Maze Bank Tower disappeared when you got close to it (v5.1)

Check out my "Travel to North Yankton" mod if you want to visit the North Yankton bank, or explore North Yankton freely.

Enjoy and I hope to see many cool videos/machinimas made using this mod. However if you do use this mod in a video please give credit.

Let me know if you find any issues and I will fix them.

 
 
 



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