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When it aappear you have the correct arrangement but there are two or three unhappy creatures you need to tap them so they link hands with the others. Doing this will sometimes solve the puzzle.
Ghostly Whisprins and lonely Poeglins will not be able to go in some spaces so make sure you deal with them first by placing them in corners. If you then work with what is left you should find a solution quicker.
A good strategy on some of the levels is a simple process of elimination. The creatures which have five or six hands will only be able to go in one or two spaces, and they willl need surrounding with friends.