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FAQ

by BLACKBERRI218

DATE: 6/2/08
GAME: Sims 2 Pets
PLATFORM: Game-cube
AUTHOR: BLACKBERRI218
E-MAIL: [email protected]
POSTED ON: wwww.gamefaqs.com

Sims 2 Pets: Game cube - Guide

	
~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~

1. Introduction
2. Guide
    - Overview
    - Creating Your Sim & Pet
    - Controls
    - Skills and Jobs
    - Needs
    - Wants
    - Your Pet
    - Town Square
    - First Home
    - Tips
    - Cheat Gnome
3. Frequently Asked Questions
4. The End


~~~~~~~~~~~~~~~
1. Introduction
~~~~~~~~~~~~~~~
This is just a little guide to help you create the perfect (or not so 
perfect) Sim and their adorable, huggable pets! This is my first 
guide, so expect some mistakes. I do hope you enjoy it though, I have 
worked hard on it!

~~~~~~~~~~~
2. Guide
~~~~~~~~~~~

*********
OVERVIEW:
*********

The Sims 2 Pets for game-cube is a little different than the original 
Sims 2 for game-cube. For one there is NO story mode. It's all free-
play mode. You still have wants, but no fears. You can't unlock lots or 
clothes or furniture. But you CAN unlock things for your pets, like 
clothes and fur colors. You unlock these things by fulfilling your 
pets' wants. The rest of the game is the same, except the part where 
you can have pets. A great thing about the game is that on the console 
versions you can create your own food! Just pick the vegetables, 
fruits, meats, and create whatever you want! Recipes are provided. The 
furniture is different, of course, and some new songs are added. There 
is also no romance aspiration; they have replaced it with a family 
aspiration. 

Oh! And the Sims 2 Pets for game-cube is a lot different than the 
computer version: No kids, No whoo-hooing, and no 2 story homes. But, 
now on the console versions you have direct control of your Sim! Oh 
yeah! You ARE the Sim. You can switch back to classic mode, but it's 
much more fun running around as a Sim. I guess that's it.

**************************
CREATING YOUR SIM AND PET:
**************************

Designing your Sim is very easy; just pick their clothes, body-shape, 
hairstyle, and whatever else you can think of. The hard part comes in 
when you decide to choose the aspiration, and to choose their 
personality. This can really affect the whole life of your Sim, so 
choose carefully!  I'll give a quick overview of all the aspiration and 
personality types.

ASPIRATIONS:

1. Knowledge

Knowledge is probably one of the easier aspirations to have, 
particularly because the wants are easy. They'll want to be abducted 
by aliens, play chess, and gain skill points. This Sim would like to 
have a job in Education. 

2. Wealth

Sims with a wealth aspiration will want to earn money and get promoted. 
They'll want a job in business. Sims with this aspiration will also 
want more expensive things, and you will continually be buying things 
for this Sim.

3. Family

Family is the new aspiration for the console versions. It replaces 
romance. Sims with this aspiration will want to fall in love, get 
married, and have a puppy or kitten. This Sim would like to have a job 
in Medicine. 

4. Creativity

Creativity is a fun aspiration to have. Sims with this aspiration will 
want to cook new meals, paint beautiful paintings, and learn musical 
instruments! This Sim would like to have a job in Arts and Crafts. 

5. Popularity

Sims with this aspiration will want friends, friends, and more friends! 
They like to throw lots of parties, and would like to have a job in 
government.


PERSONALITY:

There are 25 personality points you get to give to your Sim. Their are 
5 personality traits you disperse the points over. Some traits are more 
important to have then others. The way your Sim acts and acts towards 
other Sims will depend on how many points you give each trait.

Active

This is a very important traits, and I recommend you to give it at 
least 5 points, if not more! Active Sims will have an easier time 
staying up longer, and will enjoy weight lifting and running on the 
treadmill. If your Sim is not active it will get tired quickly and it 
is a hassle to get out of bed.

Nice

Another good trait to have plenty of points on, again I recommend at 
least 5. It will be much easier to make friends. If your Sim is mean, 
then it will have mean interaction to do with the Sim. If it is nice, 
nice interaction will pop up.

Outgoing

It is important that you have some points assigned to this one also, 
but not too many! Too many points assigned to this one and their social 
meter will drop quickly. I suggest if you are going to make an outgoing 
Sim you give them a popularity aspiration also. The more points you 
have on this one, the more your Sim will like doing social activities.

Playful

You should give this trait at least 5 points, but not too much or else 
the fun bar will drop quickly. Sims that are playful like watching TV, 
playing with the dog or cat, playing on the computer etc. Too many 
points and the bar lowers very quickly.  


Neat

Neat Sims will not leave a puddle on the ground after they take a bath 
or shower, and will put dishes away after eating. Non-neat Sims will 
always leave a puddle and will leave the dish on the table when done. 
Not many points for this one because A. You could always make the Sim 
clean up the mess he/she made or B. You can hire a maid.


*****************
CREATING YOUR PET
*****************

Creating your pet is a lot like creating your Sim, just choose cat or 
dog, and then choose your breed. There are plenty of breeds to choose 
from, so there is bound to be one you like. If not, you can always mold 
it into you perfect idea of a pet (including multi-coloured fur!)

Your Sim's Pet does not have an aspiration, but it does have 
personality traits, but you do not have to disperse 25 points between 5 
traits. There are 4 traits, each with 3 paws. You can either choose one 
extreme or the other, with a paw in between. I'll give you a quick 
overview of the traits.

Doofus or Gifted

This trait decides whether your dog will be smart or stupid. I suggest 
going to the gifted extreme, because your dog will learn tricks much 
faster than if they were a Doofus or in the middle.

Pigpen or Snooty

Pets with a pigpen personality will pee on the ground, knock over the 
trashcans, and just generally make a mess. I suggest snooty, because 
they will not be such a hassle to clean up after.

Cowardly or Aggressive

Cowardly pets will be shy, while aggressive pets will be mean, and like 
to pick fights with other pets. I would pick the paw in between, 
because either extreme is not very good.

Independent or Friendly

Independent pets will not need to have as many social interactions 
with other pets as friendly ones do. Friendly pets will make friends 
easier, but their social bar will go down more quickly.


NOTE: Even though the game is called Sims 2 Pets, I would suggest 
waiting until your Sim is settled in a home with a stable job until 
you get a pet. Pets are fun, but they cost extra money, and can be 
difficult to take care of at times. It can be frustrating at times to 
try to take care of both your Sim's AND you Pet's needs!


********
Controls
********

The controls are fairly simple, and easy to get use to. In the game-
cube version, there are 2 ways to control your Sim, direct or classic 
control. Classic control is where you have a cursor and you point and 
click on the object you want your Sim to interact with. But who would 
want to do that when you can control them directly!? It's a lot more 
fun being able to be your Sim, not to mention easier. Anyway, here's a 
overview of the controls.

Control Stick:
The control stick is the way you control your Sim in direct mode. You 
run your Sim around with it. In classic mode you use this to move the 
cursor around.

A button:
The A button in direct mode is how you interact with other Sims and 
objects. You'll need to have the object highlighted first, and then 
press A to bring up a list of things you can do with the object. Same 
goes for classic mode.

C stick:
The C stick is to move the camera angle around. You can move around, 
or zoom in or out to get a better view of your Sims.

L button:
You use the L button to stop time. This can be useful if your Sim's 
needs are low; you can line up objects in classic mode and press play 
and watch your Sim's needs rise!

R button:
You use the R button to speed up time. Useful when you're Sims are 
doing things you don't really like to watch like sleeping.

Y button:
Use the Y button to cycle through your various Sims and pets.

Z button:
Use the Z button to switch between direct and classic mode.

B button: 
Use the B to cancel an action your Sim is doing or will do.

D-pad up:
Use the D-pad up to view your Sim's needs.

D-pad right:
Use the D-pad right to view the pets or people in the area and what 
social status your are with them.

D-pad down:
Use the D-pad down to view your Sim's wants. 

D-pad left:
Use the D-pad left to get a quick explanation of your Sim's needs, 
wants, or who the people or pet's names are.

Start:
Pres start to pause the game and give you the menu.


*************
SKILLS & JOBS
*************

There are 5 skills your Sim has, and you do certain actions to gain a 
skill point in that certain area. The skills can help your Sim at home 
(cleaning, cooking, and mechanical skills), as well as getting 
promoted at their job. I'll do an overview of the 5 skills and objects 
and interactions that will help you gain a skill point for that skill.

Charisma

This is skill is not only useful to get promoted, but you will also 
teach your pets tricks must faster if you have a lot of charisma 
points. Teaching your pets trick will also raise your charisma. If you 
do not have a pet you can raise it using a mirror and choosing the 
practice speaking or the practice kissing object. If you have a 
computer blogging can also bring this skill up. 

Body

You need to have body skills to be promoted in some jobs, such as the 
Parks and Recreation career. Buy the weight lifting or treadmill to 
increase this skill. Filling in dirt-piles made by a dog will also 
increase your body skill. The more body skill you have, the faster you 
will fill in the dirt piles, the more heavy weight you can lift, and 
your Sim will run faster on a treadmill.

Creativity

You need to have creativity skills to be promoted in some jobs, and 
you can even make money buy painting pictures. The higher creativity 
points you have, the more money your paintings can sell for. Your 
paintings at first will sell for $3 or $4 dollars. If you have 10 
skill points it will self for $90 to $100+ dollars. You can gain skill 
points by painting pictures, playing the guitar, playing the piano, or 
buy buying a bookcase and writing in your journal.

Logic

You need logic skill points to get promoted in some careers, and if 
you ever plan on beating a chicken at checkers you will need 10 
points. You can raise this skill by using the telescope, playing chess 
or football, and designing a game on the computer.

Cleaning

Cleaning is needed to get promote in some careers, such as Medical, 
and it will also be useful when cleaning up your toilet or spills. You 
can raise this skill by buying the bookcase and studying cleaning (who 
thought of that one?) or buy cleaning up puddles and things. You can 
also raise it buy cleaning up your dogs bed or your cats litter box.

JOBS:

There are several careers to choose from, each paying a different 
amount. Each aspiration has its own career path. For example a Sim 
with a wealth aspiration will want to get a job in business. Your Sim 
can find a job either by finding a job in the newspaper that is 
delivered every day, or using the computer. The computer has more job 
openings than the newspaper does. You are free to change your job 
anytime or go back to one you liked.

Do not miss more than 2 days in a row! You will get fired and have to 
start all over at the bottom of the totem pole. All the promotions you 
got will be gone! You can get rehired, but like I said, I advise you 
not to get fired in the first place. 

Your Sim can get promoted buy having the necessary amount of skill 
points and friends. To see how many skill points or friends your Sim 
needs to get promoted, go to start, personal info, and cycle through 
until you get to careers. It will show you what skills you need and 
how many. The shaded in green bars are what you have, while the 
outlined green bars are what you need. At first it will be easy, but 
once you need high skill points it will take a while to get promoted 
because of the lengthy time it will take to gain 1 skill point.

Your Sim must be in a good mood to be promoted! If he/she is in a bad 
mood when they leave for work they will not get promoted. About 2-5 
hours before work (depending on how happy your Sim already is) start 
getting them ready for work. Make sure their needs are filled, at lest 
decently.

(Work in progress, if anyone  has any information please e-mail me!)
Below are all the career paths in Sims 2 Pets for Game-cube. I will 
have the time you go to work, the money, and the total number of skill 
points you need to get promoted.

LAW CAREER PATH -

Level 1: Crossing Guard
Time: 6 a.m. - 2 p.m.
Skills: 1 Body Point
Money: $286

Level 2: 
Time: 
Skills: 
Money: 

COACHING CAREER PATH -

Level 1: Water Girl
Time: 3: p.m. - 9 p.m.
Skills: 1 Body Point
Money: $154

Level 2: Towel Girl 
Time: 9 a.m. - 3 p.m.
Skills: 2 Body Points
Money: $238

Level 3: Mascot Wrangler
Time: 9 a.m. - 3 p.m.
Skills: 1 Charisma & 3 Body Points
Money: $322

Level 4: Team Mascot
Time: 9 a.m. - 3 p.m.
Skills: 2 Charisma & 6 Body Points
Money: $420

Level 5: Little League Coach
Time: 9 a.m. - 3 p.m.
Skills:
Money: $539

Level 6: Scout
Time:  9 a.m. - 3 p.m.
Skills: 4 Charisma, 10 Body, & 2 Mechanical Points
Money: $893

Level 7: Assistant Coach
Time: 9 a.m. - 4 p.m.
Skills: 5 Charisma, 10 Body, & 4 Mechanical Points  
Money: $1,190

Level 8: Junior Varsity Coach
Time: 9 a.m. - 2 p.m.
Skills: 7 Charisma, 10 Body, & 7 Mechanical Points
Money: $1,500

Level 9: Varsity Coach
Time: 9 a.m. - 3 p.m.
Skills: 10 Charisma, 10 Body, & 7 Mechanical Points
Money: $1,750

Level 10: Athletic Director
Time: 11 a.m. - 5 p.m.
Skills: None, already at highest level.
Money: $2,033

ARTS & CRAFTS CAREER PATH -

Level 1: Paste Wrangler
Time: 2 p.m. - 6 p.m.
Skills: 1 Creativity Point
Money: $145

Level 2:
Time:
Skills:
Money:

Level 3:
Time:
Skills:
Money

Level 4:
Time:
Skills:
Money:

Level 5:
Time:
Skills:
Money:

Level 6:
Time:
Skills:
Money: 







****** 
NEEDS
******

Your Sim has needs, just like a real person. You will need to keep 
these needs up in order to keep any Sim a happy Sim! It shouldn't be 
to difficult, just buy the right objects and tell your Sim to work 
with them. If you don't keep these needs up, your Sim will become 
depressed and won't do a lot of things you tell it to. And of course, 
the more expensive an item is the more it will raise that Sim's need. 
Here is a over view of the 8 needs you need to fulfill and how to 
fulfill them.

Energy

The energy bar tells how tired your Sim is. If it gets too low your 
Sim collapse on the floor, sleeping. It's much easier to get it to a 
bed, as it increases its energy much faster. Drinking espressos, 
sleeping, and taking power naps increase this need. If you are in a 
pinch, I suggest making an "energy drink" with mangosteen (frood tree, 
the most expensive one) strawberry, passion fruit, and one other fruit 
of your choice. Make it into a fruit smoothie using the food 
processor, drink, and watch your Sim's energy go up very quickly.

Bladder

Eating and drinking will lower this need. Simply go to the bathroom! 
Or you can choose to go on the floor, but it will lower the room and 
hygiene need.

Hunger

This need goes down quite quickly, so your Sim will be eating a lot. 
The more expensive your kitchen items are, the more fulfilling your 
food will be. I suggest picking ingredients with high hunger points 
(beef, lama, and dangleberry) and making a shake or barbecue with 
them. The hunger points will be in at least the 90's, if not 100's. 
You can also drink out of the bubbler at Town Square.

Comfort

Comfort is easy to keep up, because your Sims will usually fill this 
one while filling another one. Just sit down on something comfortable, 
take a bath or sit in the hot tub, or sleep.

Hygiene

Hygiene doesn't go down very fast unless you wet yourself, and then it 
goes all the way to nothing! Hygiene won't really affect the way your 
Sim acts, unless he/she is interacting with another Sim! The Sim they 
are interacting with will not want to be around them.

Social

This goes down quite rapidly, so always be playing with your pet if 
you have one! If not, talking on the phone and chatting on the 
computer are easy ways to get your social up.

******
WANTS
******

Your Sims wants are somewhat useful in this game. You can unlock new 
townies that come to your town, and you can meet them and get married, 
but that's about it. Fulfilling your Sims wants is easy, just do what 
it tells you to! Sometimes it gets a little more complicated, but 
usually it's something like play chess. All you have to do is buy a 
chess table and a chair, and play chess. Voila! You have fulfilled 
that want. Sims with different aspirations will have different wants. 


*********
YOUR PET 
*********

You pet, like your Sim, also has wants and needs. Some needs are 
similar to your Sim, while some are exclusive for that pet only. Cats 
and dogs have some same needs and some different needs. Here is an 
overview of needs for dogs and cats.

Bladder - Dogs & Cats

Both dogs and cats need to go to the bathroom, but in different ways. 
Cats will need a litter box to relieve themselves, while dogs will be 
on the mailbox or tree (hopefully). All you have to do is clean the 
litter box, or scold the dog when he pees elsewhere.

Hunger - Dogs & Cats

Both dogs and cats need to eat, and it is quite easy to fulfill this 
need. Simply buy a pet dish in your object inventory, or go to Town 
square and buy one. Place it somewhere accessible by your dog, and 
fill it up with a pet food of your choice. NOTE: You can make your own 
pet food if you have a food processor. Simply select the ingredients 
you want, select the food processor and go down until it says "Make 
pet food" Select the option and you can take the food you have and 
fill the pet dish up with it.

Energy - Dogs & Cats

Both dogs and cats need to rest, and they do it all by themselves. 
Just buy either a pet house or bed (or both!) and they will rest.

Social - Dogs & Cats

This is probably the hardest to keep up with. Either buy 2 pets so the 
pets can interact with each other when they feel the need, or interact 
with them yourself by playing with them, or teaching them tricks. Your 
guests will probably interact with them to, thus bringing up their 
social.

Fun - Dogs & Cats

Another tricky need satisfy. Make sure to buy plenty of toys to keep 
it entertained! They can either play with the toy themselves, or you 
can play with them with it. Pets fun and social seem to drop quickly, 
so make sure you are keeping up wit it.

Hygiene - Dogs & Cats

For cats it's easy to keep up with their hygiene, you don't have to do 
anything! Cats groom themselves by licking themselves (their fur, mind 
you!), and their hygiene will slowly go up. Dogs are another story. 
You have to give them baths! If the dogs dig, or pee themselves, their 
hygiene will drop down very far, and you have to clean them up! Not 
very fun.

Scratching - Cats

Only cats will scratch. Make sure to buy them a scratching post or 
your furniture is in danger! Cats can rip your couches to shreds. If 
you see them doing this scold them, and eventually they'll learn to 
stop. As long as you buy them a scratching post this need will stay 
up.

Chewing - Dogs

Only dogs will chew. Buy them a chewing toy from town square, and put 
it somewhere where the dog can get it. It will chew it until that need 
is fulfilled. If you don't buy it a chew toy, it will chew on the 
newspaper!

WANTS:

Your pet has wants, just like Sims, but theirs are usually very easy 
to complete. To view your pet's wants, press the down d-pad then press 
left on the d-pad. At the top of the screen it will tell you what your 
pet wants to do. Usually it's something easy, like get a belly rub, 
but sometimes it's something difficult, like become friends with this 
person, which you really have no control over. Fulfilling these wants 
will get you pet points, which you can spend on things for you and 
your dog at town square.


*********** 
TOWN SQUARE 
***********

Town Square is a place for townies to hang out, buy goods for you and 
your pet, and meet new people. To buy things at Town Square you will 
need pet points, which you get by fulfilling your pets needs. There 
are 6 shops at Town Square (not including vendors), the kennel, the 
toy shop, the salon, the bakery, the pet europium, and the adopt-a-pet 
center. If you do not have enough pet points to shop at these places, 
there is a machine behind the adopt-a-pet center to turn money into 
pet points.

Kennel

The purpose of the kennel is to house your pets while you get caught 
up on your own life. So basically just throw your pets in their when 
your sick of 'em. It costs money for every day your pet stays in the 
kennel.

Toy Shop

This is where you buy toys for dogs and cats alike. Chew toys, dangly 
toys, Frisbees, balls, sticks, you name it they got it.

Salon

Here is where you can 'dress up' your pet. This strikes fear into some 
hearts and joy into others. They have hats glasses, hoodies, shirts, 
and yes, even shoes. You can also give your pet a bath here if they 
are dirty (aren't the always?).

Bakery

The bakery has pet treats you can feed to your dog or cat. They are 
relatively cheap and are good for if your Sim wants to feed a pet.

Pet Europium 

This place has food dishes, pet food, pet houses, pet beds, gold 
fishes, and the chicken checkers thing.

Adopt-a-Pet

At the adopt a pet center, you can adopt the special friend you always 
wanted. NOT! You can sell your pets here, and adopt, but it is highly 
unlikely you will find a pet that you actually like.

NOTE: Once you spend enough pet points at each store, they will 
upgrade until they are a skyscraper. Each time they upgrade they will 
have more things for you to buy.


**********
FIRST HOME  
**********

When you've finally finished creating your Sim and maybe pet, you will 
have to pick a house. I suggest not making your own and just moving 
someone out that already lives in one. It will be much kinder on you 
wallet, and easier. You probably want to move out Buck, since he has a 
decent sized house and it is not too expensive. But hey, you don't 
have to listen to me! Just pick a house you like and that doesn't 
cause you to go bankrupt.

Once you've found (or created) your perfect home, it's time to 
decorate! Since I assume your not cheating, and your person is not a 
millionaire, you are probably going to buy pretty cheap stuff until 
your Sim starts making some cash. I suggest buying not ALL cheap 
stuff, but don't waste all your money either. Here's a little guide as 
to what you should buy. But once again, you don't have to listen to 
me, just buy what you think works for you. You can always buy the most 
expensive stuff later.

BED: You should buy one of the more expensive beds. If not, your Sim 
will have a hard time keeping his/her energy level up. The energy bar 
will go up very slowly, slowing down study time, thus slowing down 
promotions!

SHOWER: It's ok to buy the cheapest shower. It doesn't go that much 
slower than the most expensive one, and it will save you money.

TOILET: Buy the best toilet. It's not really that expensive, and 
you'll not have to waste time going to the bathroom.

TV: You should probably buy Cheapo Vision, there are other ways of 
raising your fun bar, and the next best TV is very expensive.

SOFA: Buy any sofa you like, because you won't really be using it that 
much. Well, I don't anyway.

FRIDGE: Buy the stainless still fridge, it will be nice to have the 
extra food. You'll have more fulfilling food, making it easier to keep 
your Sim's hunger bar up.

STOVE: Don't get a stove without first getting some skill in the 
cooking area. The stove might catch on fire, costing you a lot of 
money! It might also cause other things to catch on fire, causing you 
even more money! Opt for a food processor instead. You can make some 
ok stuff with a counter and food processor.

EXTRAS: You will definitely need a phone! It helps a lot when it comes 
to the social need. Buy a bookshelf, it will help with getting enough 
skill points for your first few promotions. If you have enough money 
left over, buy a garden swing. It brings your relationship with people 
up really fast, and that means more friends! Also, buy the most 
expensive frood tree. It has some amazing fruits that will keep your 
person filled up for awhile. I suggest making a smoothie with the 
fruits it has. It brings up your energy and hunger! :)

When your person get's a job, you will be able to buy the more 
expensive, more quickly need filling objects, but what you have now 
will do.


*****
TIPS 
*****

Everyone loves tips, and here are some that I have found to be useful!

* Make a smoothie with dangle-berry, plum, sour-sop, and passion fruit 
for a drink that will fill your hunger up very quickly. Great for if 
you need to go to work and don't have enough time to make a full meal.

*If it's time to go to work, but you are really close to getting that 
last skill you need to get promoted, put whatever you need to gain a 
skill point for that skill in your family inventory. Go to Town 
Square, and since time doesn't really move their, get out the 
bookshelf, treadmill, etc. and get that skill point! Go back home and 
you can go to work and a promotion! Yippee!

* If you have a hard time keeping up with your pet, build an outdoor 
home for it. Make a square with fencing, and add an outdoor door that 
you can lock so pets can't get in or out, but humans can. Put 
everything it needs to survive in that pen, and you'll have a much 
easier time keeping up with it!

Those are all the ones I have for now, but if anyone knows anymore 
good ones, please e-mail me and I'll be sure to add them with credit!


~~~~~~~~~~~
CHEAT GNOME
~~~~~~~~~~~

Cheat Gnome is this crazy looking gnome that appears by your mailbox 
if your push a series of buttons in order. Cheat Gnome is basically a 
place to store cheats for the game, whenever you need them go back to 
him and he will have them.

To get Cheat Gnome to appear press L,L,R,A,A, D-pad up. If it doesn't 
work the first time, keep on trying it. I've had to put it in many 
times to get it to work. Once he is there, put in one of these codes 
to activate the cheat. You know you've done the cheat right when you 
hear a ringing sound. Press A in front of cheat gnome to see what 
cheat you've put in. 

Up, Left, Down, Right, R (on d-pad):
Advance time by 6 hours.

Up, Left, Down, Right, R (on d-pad): 
Repeat this code and a cheat for give Sim simoleons will appear.

I have tested those and they work. Just keep on trying them, it can be 
frustrating but it will eventually work.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. FREQUENTLY ASKED QUESTIONS 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Q. Can you have kids on the Sims 2 Pets for game-cube?

A. NO! They have taken that aspect out of the game to make it more kid 
friendly. You will never see a kid in the game. You can still kiss, 
and hug, but no whoo-hooing.

Q. Is their a max-motives cheat?

A. No, sadly. There is cheat gnome, however. Check my guide for more 
information.

Q. How do you beat a chicken at checkers?

A. Upgrade the Pet Europium to as much as it will go. The very last 
thing you can buy is a chicken checkers thingy. Buy it, and place it 
somewhere in your house. To beat it, your Sim must have 10 logic skill 
points, and must be fairly happy.

Q. How do you get abducted by aliens?

A. Stargaze around 12-4 p.m. I've had it happen to me before. When you 
come back you will have glowing pet treats and your person will be 
sick!

Q. How do you master a pet?

A. Just teach it all the tricks it can learn. Don't forget about 
teaching it how to go on the toilet!


~~~~~~~~
THE END?
~~~~~~~~

I guess this is the end for now, but I might be updating this guide if 
I get any more tips or information. I've had a wonderful time writing 
this guide, and I hope you have a wonderful time reading it.

As I said earlier, this IS my first guide, so any constructive 
criticism on what I did right and wrong would be helpful, in case I 
ever decided to write another guide in the future.

Bye-bye for now!

Oscar (aka BLACKBERRI218)

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Copyright 2008 and 2009 BLACKBERRI218