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Paper Mario: The Thousand Year Door Guide

by Cubemaster54

Paper Mario: The Thousand Year Door
---

Copyright 2008 George Cube.

Author: George "Cube"
Email: [email protected]
First edit (start): September 13, 2008
Latest Edit: May 26, 2008
Version 3.0
Game: Paper Mario: The Thousand Year Door
Platform: Gamecube
Rated E for Everyone. Mild Cartoon Violence

Need few more questions to add in a FAQ!

*==============================================================*
*-----Table of Contents----------------------------------------*
*==============================================================*


*1.00 Section 1*

	1.1 Introductory
	1.2 Characters (partners not included)
	1.3 Paper Mario Spin off

*2.00 Section 2*
	
	2.1 Pit of 100 Trials
	2.2 Shops, Prices, and Shop Points
	2.3 Badges
	2.4 Partners and abilities

*3.00 Section 3*

	3.1 Legal
	3.2 Thanks to
	3.3 Contact

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*==============================================================*
*-----1.1 Introductory-----------------------------------------*
*==============================================================*

Hey everyone. Im back to write an "Other" FAQ for Thousand Year
Door. This does not include a walkthrough...sorry.
Pretty much everything except Walkthrough, bosses, and items.
I beat this game back in October of 2008 and am still finding 
all the secrets the game holds.
This game is the sequel to Paper Mario. This time round though,
Partner's have their own health and badges for them. There is
more health (Paper Mario could have max of 50 from Levels), FP,
and BP. 

*==============================================================*
*-----1.2 Characters-------------------------------------------*
*==============================================================*

Mario: The Red Plumber. Him and his brother Luigi live in a nice
little house and always get mail from Princess Peach. He is 
always capture or saving Peach.

Luigi: Throughout the chapters Luigi is somewhere in Rougeport 
with some odd, altered enemy (Like a walking white flame).
He is also out on an adventure to save a Princess of the Waffle
Kingdom and Get Compass parts. It is really a book, and he 
tries to make Mario Impressed by getting a partner based off the
book and telling Mario the story from the Book (with more info)

Princess Peach: The Princess of the Mushroom Kingdom who gets
kidnapped if she looks outside it seems. This time she got
a mystical old Box that only "Pure of heart" can open. It was
most likely  a Magikoppa (Kammy Koopa) who gave it to her. The 
way Peach gets kidnapped, it seems she likes being kidnapped

Toadsworth: Travels with Peach. In the beginning comes to Mario
who he didn't know was there and asked where Peach was. He then
Stays above Podley's Place. Toadsworth is most likely Peach's
'Adviser'

Bowser: The King of the Koopa Troop. Seemingly fearless. He
usually kidnaps Princess Peach and even says no one else can
kidnap her without his say so. He is not the final Boss this time.
In his attempt to get a Crystal Star, he fails miserably. He gets
two....the Red Herring of Poshly Sanctum and the copy of the 
one from Rawk Hawk's champ belt.

Kammy Koopa: "Oh my gosh! A deluded old Hag!" according to the 
dude who takes your ticket for the blimp. She is the leader of 
the Magikoopa clan. You do face her and Bowser once in the game.
She is a big pain in the ass.

Lord Crump: A Failure. He is a Lord in the X-Naut Army. He is in
Magnus Von Grapple and 2.0. You face him at first, with only 5 HP.
He does nothing except lose. After Chapter 7, is is blasted into
deep space, most likely dying.

Sir Grodus: The merciless leader of the X-Nauts who plans on 
taking over the world. The Shadow Queen knocks him out so he 
learns his place.

Shadow Queen: A fearless 1000 year old demon that needs a female
body to reincarnate.

Doopliss: The final boss of the Fourth Chapter, who is a shape
shifter. He joins the Shadow Sirens after Vivian leaves

Shadow Sirens: First working for Grodus, knew the Shadow Queen
way back when. Beldam is the leader, Marilyn, and Vivian. Vivian
leaves and then Doopliss joins.

Professor Frankly: A goomba Professor, he taught Goombella. He
helps you by giving you stuff (his trash has tattles in it on
occasion) and telling you where the crystal stars are.

*==============================================================*
*-----1.3 Paper Mario Series-----------------------------------*
*==============================================================*

The series started it with Paper Mario on the N64. This is a
favorite game of mine. The gameplay was similar, rescuing Star 
Spirits. Partners were same, first was someone who tattled,
second was koopa...etc. They did not have their own health though.
There was no Super Guard, only Action Command (Super was B, Action
being A).
This time, there is Super Gaurd, and Partners have their own HP.
Super Paper Mario, in my opinion, made the series worse. It was
really different and Bowser was on the good side ...

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*==============================================================*
*-----2.1 Pit of 100 Trials------------------------------------*
*==============================================================*
The Pit of 100 trials can be accessed from about 5 ways.
The main ways are from the Airplane Panel in the Thousand Year 
Door. Take it over and you are at the entrance. The pipe coming
from the ceiling is where you come from after you exit

The Pit of 100 Trials holds bout 50 enemies, most of which are 
only found there. There is no order of what enemies you face 
and which enemies. Every ten levels they get harder. Only those
enemies from the ten levels are there, and no where else in the 
Pit.

Every few floors selected at random, you see a Mover. He can take
you somewhere in a secret way, but for a cheap price.

Every tenth level, Charlieton will be there...but he may not.
He sells you basic items, each deeper floor for a higher price.

On the tenth levels, a Treasure chest is there, inside is a 
badge or a somewhat rare item. There is also a pipe, the exit.

A boss awaits at the bottom....one stronger then the Shadow 
Queen (which is why he is down there). 

I will list the tenth level item and four+ enemies in the ten
levels. 

Floors 1-9
1-9- Gloomba, Spinia, Spania, Dead Bones, and Fuzzy

Floor 10-  Sleepy Stomp Badge 

Floors 11-19
11-19 Pokey, Dark Puff, Paragloomba, Cleft, and Pider

20- Fire Drive Badge

Floors 21-29
21-29 Spikey Gloomba, Bom-omb, Bandit, Lakitu, and Boo

30- Zap Tap Badge

Floors 31-39
31-39- Dark Koopa, Flower Fuzzy, Parabuzzy, S. Hyper Cleft, and
Shady Koopa

40- Pity Flower Badge

Floors 41-49
41-59- Dark Paratroopa, Bulky Bom-omb, Poison Pokey, Lava Bubble,
and S. Parabuzzy

50- Strange Sack

Floors 51-59
51-59 Badge Bandit, Dark Puff, Moon Cleft, Dark Boo, Red Chain 
Chomp

60- Double Dip Badge

Floors 61-69
61-69- Dark Lakitu, Gus, Dry Bones, and Dark Wizzerd.

70- Douple Dip P Badge

Floors 71-79
71-79- Wizzerd, Chain Chomp, Dark Koopatrol, Phantom Ember, 
Swoopula

80- Bump Attack

Floors 81-89
81-89- Arantula, Dark Bristle, Piranha Plant, Spunia

90- Lucky Day

Floors 91-99
91-99- Bob-Ulk, Elite Wizzerd, Poision Puff, Swampire, Amazy 
Dayzee

100- Return Postage Badge (After slaying Bonetail)
*==============================================================*
*-----2.2 Shops, Prices, Shop Points---------------------------*
*==============================================================*

There are many shops throughout the game. Here you can find the 
shops and locations, what they sell and what price, and the shop
point reward system.

Shops and Prices:

*Rougeport*

Central Plaza Item Shop 
Location: Town Square
Honey Syrup- 5 
Tasty Tonic- 3
Fire Flower- 10
Sleepy Sheep- 8
Fright Mask-5
Contact Lenses- 10
Super Luigi- 64 
Super Luigi 2- 128
Super Luigi 3- 128
Super Luigi 4- 128

Western Item Shop
Location: Western side
Super Shroom- 20
Volt Shroom- 10
Dried Shroom- 2
Life Shroom- 50
Dizzy Dial- 12
Thunder Bolt- 12

Deepdown Depot
Location: Rogueport Sewers, under the Town Square.
Slow Shroom- 15
Gradual Syrup- 15
Ultra Shroom- 200
Jammin Jelly- 200
Gold Bar- 110
Gold Bar x3- 350

*Other*

Niff T's Shop
Location: Petalburg
Mushroom- 5
Honey Syrup- 5
Mr. Softner- 8
Courage Shell- 5
Pow Block- 5
Fire Flower- 8

Pugent's Shop
Location: Great Tree
Mushroom- 3
Honey Syrup- 5
Mini Mr. Mini- 8
Mystery- 3
Ice Storm- 15
HP Drian- 10

Glitzville Souvenir Stall
Location: Glitzville
Super Shroom- 15
Point Swap- 5
Repel Cape- 15
Power Punch- 15
Thunder Bolt- 12
Earthquake- 15

Twilight Shop
Location: Twilight Town
Life Shroom- 40
Super Shroom- 15
Maple Syrup- 20
Stopwatch- 30
Spite Pouch- 15 
Thunder Rage- 20

Keelhaul Galleria
Location: Keelhaul Key
Super Shroom- 12
Honey Syrup- 3
Fright Mask- 2
Sleepy Sheep- 10
Fire Flower- 5
Ice Storm- 15

Sale Stall
Location: Excess Express
Super Shroom- 15
Maple Syrup- 15
Tasty Tonic- 3
Boo's Sheet- 20
Mystery- 3
Thunder Rage- 12

Northwind's Mart
Location: Fahr Outpost
Super Shroom- 15
Maple Syrup- 20
Stopwatch- 15
Ruin Powder- 15
Ice Storm- 6
Shooting Star- 30

These are all the shops I have discovered. If you know of any
other, please contact me with the location.

Shop Points
Whenever you buy something from a shop, you get a Shop point.
When you reach certain amounts, you get a prize.
The Points needed and items are as follows in ever shop:

Mushroom- 10 Points

Ice Storm- 20 Points

Super Shroom- 30 Points

Thunder Rage- 50 Points

Shooting Star- 70 Points

Gold Bar- 100 Points

Life Shroom- 150 Points

Ultra Shroom- 200 Points

Jammin' Jelly- 250 Points

Gold Bar x3- 300 Points


*==============================================================*
*-----2.3 Badges-----------------------------------------------*
*==============================================================*

You can collect badges throughout the game. If you think you can
only view them on the Badge screen, think again!
You have a second place that can show you all 85 badges. And you
can sort them out by Type, BP Needed, or ABC.
I can not give the location of the badges, I am very sorry.
But if you know the location, feel free to send it in in an email

Going in ABC order:

Badge 1: All or Nothing
Info: Hit action commands, attack rises. Fail, it drops to 0
BP: 4

Badge 2: Attack FX B 
Changes the sound effects of Mario's attacks
BP: 0

Badge 3: Attack FX G
Changes the sound effects of Mario's attacks
BP: 0

Badge 4: Attack FX P 
Changes the sound effects of Mario's attacks
BP: 0

Badge 5: Attack FX R
Changes the sound effects of Mario's attacks
BP: 0

Badge 6: Attack FX Y
Changes the sound effects of Mario's attacks
BP: 0

Badge 7: Bump Attack
Bump into foes to defeat them without a battle
BP: 5

Badge 8: Charge
Wear this to charge to Mario's Tactics menu
BP: 1

Badge 9: Charge P
Wear this to add charge to your partner's Tactic menu
BP: 1

Badge 10: Chill Out
Never Succumb to a first strike
BP: 

Badge 11: Close Call
When your in danger, causes enemies to sometimes miss
BP: 1

Badge 12: Close Call P
When your partner's in danger, causes enemies to sometimes miss
BP: 1

Badge 13: Damage Dodge
Decrease Damage by 1 with a Guard action command
BP: 2

Badge 14: Damage Dodge P
Cut damage by 1HP with Guard Action Command (ally)
BP: 2

Badge 15: Defend Plus
Boost Mario's Defense by 1
BP: 5

Badge 16: Defend Plus P
Boost partner's defense by 1
BP: 5

Badge 17: Double Dip
Wear this to be able to use two items During Mario's Turn. 4FP
needed, two of them require more HP, but allow 3 items.
BP: 3

Badge 18: Double Dip P
Wear this to be able to use two items During your Partner's turn.
4FP needed. Two of these need more HP, but allow 3 items.
BP: 3

Badge 19: Double Pain
Double the damage Mario takes
BP: 0

Badge 20: FP Drain
Drop Mario's attack power by 1, but regain 1FP per attack
BP: 1

Badge 21: FP Plus
Increase maximum FP by 5
BP: 3

Badge 22: Feeling Fine
Make Mario immune to poison or dizziness
BP: 5

Badge 23: Feeling Fine P
Make your partner immune to poison or dizziness
BP: 4

Badge 24: Fire Drive
Wear this to use Fire Drive. 5FP are needed for this attack,
which assaults all ground enemies and burns them. Wearing two or
more needs more HP, but increases attack
BP: 3

Badge 25:  First Attack
Do a first strike to defeat weak foes without even battling.
BP: 1

Badge 26: Flower Finder
After beating a foe, make more flowers appear
BP: 3

Badge 27: Flower Saver 
Drops FP used when Mario attacks by 1
BP: 4

Badge 28: Flower Saver P
Drops FP used when your partner attacks by 1
BP: 4

Badge 29: HP Drain
Drop Mario's attack power by 1, but regain 1HP per attack
BP: 1

Badge 30: HP Drain P
Drop your ally's attack by 1, but regain 1HP per attack

Badge 31: HP plus
Increase Maximum HP by 5
BP: 3

Badge 32: HP Plus P
Increase Maximum HP bye 5 (Partner)
BP: 6

Badge 33: Hammer Throw
Throw a hammer at enemy anywhere. 2FP needed. Two or more 
require more FP, but greater attack power
BP: 1

Badge 34: Hammerman
Increase hammer attacks by 1, but loose the ability to jump
BP: 2

Badge 35: Happy Flower
Slowly and automatically restore FP during battle
Bp: 2

Badge 36: Happy Heart
Slowly and automatically restore HP during battle
BP: 2

Badge 37: Happy Heart P
Slowly and automatically restore HP during battle (Partner)
BP: 2

Badge 38: Head Rattle
Confuses enemies is executed superbly. 2 FP Needed. With more
being used, More HP, but confuses enemies for a longer time
BP: 1

Badge 39: Heart Finder
After beating a foe, make more hearts appear
BP: 3

Badge 40: Ice Power
Make Mario damage proof when jumping on fire enemies, increases
attack power by 1 and decreases damage taken by 1
BP: 1

Badge 41: Ice Smash
Freezes + immobilizes enemies for 3FP if done right. More equipped,
more FP, greater attack power and longer enemies stay frozen
BP: 1

Badge 42: Item Hog
Make it more likely for items to appear after beating a foe
BP: 3

Badge 43: Jumpman
Increase jump attacks by one, but loose ability to hammer
BP: 2

Badge 44: L Emblem
Changes Mario's clothes into Luigi's
BP: 0 

Badge 45: Last Stand
Drop the damage Mario takes by 1/2 when in danger
BP: 1

Badge 46: Last Stand P
Drop the damage your partner takes by 1/2 when in danger
BP: 1

Badge 47: Lucky Day
When Mario is attacked, causes enemies to miss more often

Badge 48: Lucky Start
Make something good happen when you first enter battle
BP: 4

Badge 49: Mega Rush
Increase attack power by 5 when Mario is in Peril
BP: 1

Badge 50: Mega Rush P
Increase attack power by 5 when your partner is in Peril
BP: 1

Badge 51: Money Money
Makes more coins appear after battle
BP: 5

Badge 52: Mulitbounce
Wear this to use Multibounce. 2 FP are needed to use this where
Mario jumps on all the enemies in order until the Action Command
is missed. Wearing 2 or more needs more FP, but has higher attack
BP: 1

Badge 53: P-Down, D-up
Drop the damage Mario deals AND receives by 1
BP: 2

Badge 54: P-down, D-up P
Drop the damage your partner deals AND receives by 1
BP: 2

Badge 55: P-up, D-down
Boost Mario's attack by one but drop his defense by 1
BP: 2

Badge 56: P-up, D-down P
Boost partner's attack by 1, but drop defense by one
BP: 2

Badge 57: Peekaboo
Make enemy HP visible (for those you have not tattled)
BP: 2

Badge 58: Piercing Blow
Wear this to do a piercing blow. 2FP are needed per attack, 
and the more equipped but stronger attack power. Pierces 
enemies defense no matter what it is
BP: 1

Badge 59: Pity Flower
When Mario takes damage occasionally recover 1HP
BP: 3

Badge 60: Power Bounce
2 FP are required, but with more means more FP, but stronger 
attack power. Use this to continuously stomp on a foe until a 
missed action command
BP: 3

Badge 61: Power Jump
2 FP needed, more equipped more FP but more power. This lets you
stomp on a foe with a lot of power
BP: 1

Badge 62: Power Plus
Up Mario's hammer and jump attack power by one
BP: 6

Badge 63: Power Plus P
Up partner's attack power by 1
BP: 6

Badge 64: Power Rush
When in danger, increase Mario's attack by 2
BP: 1

Badge 65: Power Rush P
When your partner is in danger, up their attack by 2
BP: 1

Badge 66: Power Smash
2 FP are required to use this, which lets Mario hammer a foe
with a lot of power. 2 or more equipped means more FP, but more
attack power
BP: 2

Badge 67: Pretty Lucky
When Mario is in danger, causes enemies to sometime miss
BP: 2

Badge 68: Pretty Lucky P
When you partner is in danger, causes enemies to sometime miss
BP: 2

Badge 69: Quake Hammer
Wear this to equip quake hammer, which uses 3FP to slightly damage
all ground enemies. 2 or more equipped means more FP, but more 
attack power
BP: 2

Badge 70: Quick Change
Allow your ally to attack even after changing partners
BP: 7

Badge 71: Refund
Refund some coins if you use an item in battle
BP: 1

Badge 72: Return Postage
Direct attackers take half the damage they do
BP: 7

Badge 73: Shrink Stomp
Wear this to use Shrink Stomp which needs 2FP, and lets you jump
on an enemy, shrink them, and drop attack power is executed 
superbly, 2 or more equipped, more FP, more attack power
BP: 1

Badge 74: Simplifier
Make action commands easy, but earn less star power
BP: 1

Badge 75: Sleepy Stomp
Wear this to use Sleepy Stomp, which uses 2FP. If executed correctly,
makes enemy fall asleep. 2 or more equipped, more FP, more power
BP: 1

Badge 76: Slow Go
Make Mario sluggish so he can no longer run
BP: 0

Badge 77: Soft Stomp
Wear this to use soft stomp, which requires 2FP, which makes an
enemy soft is executed superbly. 2 or more equipped, more FP and
more attack power.
BP: 1

Badge 78: Spike Shield
Makes Mario Spike Proof when jumping on spiky foes
BP: 3

Badge 79: Super Appeal
Get more star power when Mario appeals
BP: 1

Badge 80: Super Appeal P
Get more star power when your partner appeals
BP: 1

Badge 81: Timing Tutor
Learn the timing for Stylish commands
BP: 1

Badge 82: Tornado Jump
3 FP are required to execute this, which damages all air-born
enemies if executed superbly. 2 or more equipped: More FP and
more attack power
BP: 2

Badge 83: Unsimplifier
Make action commands harder but gain more star power
BP: 1

Badge 84: W Emblem
Wearing this changes Mario's clothes into Wario's clothes (its a
Shock they fit him!)
BP: 0

Badge 85: Zap Tap
Wearing this makes Mario electrified, damaging any enemy that
touches him directly
BP: 3
*==============================================================*
*-----2.4 Partners and their abilities--------------------------*
*==============================================================*

You get partners throughout each Chapter, preferable one per 
chapter. There is one optional partner too don't forget!
Seven Partners in all.

Gombelle
Max HP: 30*
Attacks 
Head Bonk- 0FP.
Tattle- 0FP.
Multibonl- 3FP
Rally Wink- 4FP 
Special Abilites: Press 'Y' in an area or around someone for a 
little information about where you are or whats around you.


Koops
Max Hp: 25* 
Attacks
Shell Toss- 0FP
Power Shell- 3FP
Shell Shield- 4FP
Shell Slam- 6FP
Special Abilities: Press 'Y' to send Koops away in his Shell to
get an item or hit a switch. Hold 'Y' to move around and keep his 
shell in place. Release Y to let him come back.

Madame Flurrie
Max HP 35*
Attacks
Body Slam- 0FP
Gale Force- 4FP
Lip Lock- 3FP
Dodgey Fog- 4FP
Special Abilities: Press and hold 'Y' to make Flurrie send out 
a wind guest to peel back anything thats hidden

Yoshi(You name him)
You can name him yourself.
Max HP: 30*
Attacks
Ground Pound- 0FP
Gulp- 4FP.
Mini Egg- 3FP
Stampede- 6FP
Special Abilities: Press 'Y' to hop on Yoshi and ride. Press 'A'
to make him jump and move to the right or left to move. Press 'Y'
again to disembark.

Vivian
Max Hp: 30*
Attacks
Shade Fist- 0FP
Veil- 1FP
Fiery Jinx- 6FP
Infatuate- 4FP
Special Abilities: Press 'Y' to make Vivian veil and hide Mario
from moving objects or enemies. Press 'Y' again to come back out

Admiral Bobbery
Max HP: 40*
Attacks
Bomb- 0FP
Bomb Squad- 3FP
Hold Fast- 4FP
Bob-ombast- 9FP
Special Abilities: Press 'Y' to throw Bobbery, he walks a bit and
explodes, blowing up cracks around his blast radius.

Ms. Mowz.
Optional.
Max HP: 25*
Attacks
Love Slap- 0FP
Kiss Thief- 2FP
Tease- 3Fp
Smooch- 10FP
Special Abilities: Press 'Y' to make her sniff out the area. 
She will tell you if something close, around or nothing.

*Key*
* = Maximum HP possible

You have short time party members too, I believe Franky and
Flavio (x2) are the only ones. Vivian joins for a bit, leaves,
and comes back for good.

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(--------------------------------------------------------------)

*==============================================================*
*-----3.1 Legal------------------------------------------------*
*==============================================================*
This FAQ and all its content are property of George Cube, 
2007-2008.
Any unauthorized distributions are strictly prohibited, and is
plajourizing. That is illegal and you can get in legal trouble
depending on how bad.
This FAQ is only allowed on gamefaqs.com, ign.com, and 
Supercheats.com Please notify me right away if published somewhere 
else without permission. Im not saying I will hunt you down if you 
take one line, Im saying if you take parts of the guide, the exact 
same, and put it in your name.

*==============================================================*
*-----3.2 Thanks to--------------------------------------------*
*==============================================================*

These are the people I would like to give thanks to for helping:

- Tanshin for telling me how to make and upload guides, and the 
Gold Bar myth thing, and reading the guide before published.
- Nintendo for making the game
- Nathan, my friend who always watched me throughout the game 
  without minding and helping me with the Badges
- Viewers for viewing this guide 
- Emails, all the people who emailed to help make this FAQ
better

*==============================================================*
*-----3.3 Contact----------------------------------------------*
*==============================================================*

You can contact me in these ways:

Email- [email protected]
	When emailing, put Thousand Year Door FAQ somewhere in 
	subject. 
AIM- CrapAppleJuice
	Say you saw the the Thousand Year Door FAQ
Blog- http://supersmashbrothersmelee.wordpress.com (via comment)

When contacting me, please put 'Thousand Year Door FAQ' somewhere
in the message.
You can give me errors in spelling or information, comments, 
suggestions, or locations/edits. Please do not SPAM or say anything
bad. Thank you.

*==============================================================*

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