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Follow the dark path or use the light
Metroid Prime 2: Echoes Pack Shot

Metroid Prime 2: Echoes


Metroid Prime: 2 - Complete Logbook/Inventory Descriptions Guide

by Deathborn 668

~~~~~~~~~~~~Complete Logbook/Inventory Descriptions Guide~~~~~~~~~~~~~~~~
\\\\\\\\\\\\                                             \\\\\\\\\\\\\\\\
By Deathborn 668

As a note to myself, this is 79 characters. If you can read this, your fine:

                            ~Version History~                                  
1.7-Finished with the enitre Logbook.

1.5-Finished all Lore scans.

1.2-Almost done with Lore, first atrempt at getting this posted on        

1.0-Finished Aether and Dark Aether sections of Creatures

.5-Started the FAQ, got down with some Scans.

Hello there! I'm Deathborn 668 on the message boards, and this is my FAQ for
Metroid Prime 2:Echoes. This game kicks so much major ass, I had to write an 
FAQ for it. This FAQ simply contains all of the Logbook Scans, their Logbook
descriptions, what the enemy looks like, its attacks, and how to kill it. So
basically, this is much more than just an ordinary Logbook FAQ. Its a combo 
of several different FAQ's mashed into 1 really for your own use. Do's and 
Don'ts of my FAQ:
-Use this for refrence
-Print it out
-Give this to other people FOR NO CHARGE

-Plagirize with no credit
-Call this your won work
-Sell this for profit

ONLY the following sites are allowed to use my FAQ. Other sites need my     
permission first:

Also, if you want to ask me something, or have a question, my E-Mail is     
[email protected]

                             ~Table of Contents~
Part I-Intro to the FAQ
Section I-Logbook Scans

Subsection I-Creature Scans

Subsection II-Lore Scans

Subsection III-Research Scans

Subsection IV-One-Time Only Scans!
Section II-Item Desciptions

Subsection I-=Coming Soon=

Subsection II-=Coming Soon=
Section III-Credits

                          ~Part I-Intro to the FAQ~
This FAQ is basically just refrence for anyone who wishes to use it. I     
include everything in the Logbook, with descriptions on what they look like 
and tips on how to beat them, and especially where they are found. The second
section of my FAQ contains all of the items in the game, and their         
descriptions on where they are found and what they do (Like Boost Ball, etc.)
I don't do the Missile Expansions coverage. That's not what this FAQ is for.
Hope you enjoy it :)

                          ~Section I-Logbook Scans~
Finally! The moment has finally come to go into precise detail about        
literally everything in the Logbook! Yes, the amount of crap you need to Scan
to reach 100% is appalling, but it isn't THAT bad....

                         ~Subsection I-Creature Scans~
Creature scans make up the majority of the Logbook. Actually, around 65% of 
it. That's a lotta scans all put into 1 little package don't you think? I'll
list the Enemies, where they are found, the Scan info, and how they can be 
defeated. Enemies are pretty much..anything that moves. If it can actually
cause at least 1 damage, its an enemy (Except stuff like falling off of     
ledges...that's not an enemy). 

Aether-Aquatic-Small Aquatic
Found:Various rooms underwater, travel in large groups. Found in Hydrochamber
Access and a few other locations.
How to Defeat:1 simple Power Beam kills them. I use them with Dark and Light
Beams to quickly get back a ton of Ammo. they are useful enemies really.
Appearence:Hydlings appear in large groups underwater, like small tiny brown
floating objects.
Scan Info:Hydlings are small water dwellers. They travel in packs for safety,
roaming the water in search of bits of food. Their only defense is a bite, 
which with their sharp teeth can also pierce metal.

Found:In Hydrodynamo Station after releasing the first lock. Also in Training
Chamber until all locks have been released.
How to Defeat:Unlike other Bloggs, they won't try to ram you often. Even so,
its pretty weak. About 5 Power Beam shots on their tail (Their mouth is     
invulnerable) will kill them. 
Appearence:They are small Blogg's, green in color
Scan Info:Young Bloggs are weaker than their parents, but still violent.    
Their powerful jaws have yet to form, and they lack the defense abilities 
found in adult Bloggs. They rely on speed and agility for protection if     
attacked. Without the protection of their elders, they are still vulnerable.

Aether-Aquatic-Large Aquatic
Found:Hydrodynamo Station before activating any of the locks. Transport to 
Sanctuary in Torvus Bog also has 1 Blogg. The farther you go in the game the
less Bloggs appear.
How to Defeat:Wait for it to charge at you, and stand still and face it.    
Right before hitting you it will open its mouth. Pop a Missile into it to   
kill the Blogg.
Appearence:Big and black, with a large mouth cavity area. Pretty obvious   
Scan Info:The Blogg uses speed and agility to close in on prey. It will     
batter foes with a ramming attack, then use its 3 tooth-filled maws to finish
the job. Bloggs have a weak spot inside their mouth:the rest of their bodies
are covered with a thick damage-resitant hide.

Alpha Blogg
Found:Main Hydrochamber Access-he can be scanned inside his "cage". Lastly in
Main Hydrochamber during the actual fight with him. He's a 1-time scan, so be
sure to get him!
How to Defeat:Same as all Bloggs. He attacks the same as all Bloggs. He also 
uses a Sonic Bubble attack too. Use Super Missiles for maximum damage.     
Release them as he is moving back before ramming you so they will hurt him. 
He damage you a lot too, so have the 5 max Energy Tanks at that time for the
easiest possible time.
Appearence:Simply a huge Blogg. Impossible to miss really because its a Boss
battle with a health bar....
Scan Info:The Alpha Blogg is the largest and strongest of its pack. It can 
fire potent sonic stun blasts in battlee. The blasts will disrupt your Visor
and weapon systems if they hit you. Its 3 titanic maws are potent weapons. 
Target the creature's mouth area to inflict damage upon to it.

Aether-Flying-Small Flyers
Found:All over Agon Wastes, but can really only be scanned in Mining Station
How to Defeat:Several Power Beam shots
Appearence:Small, tan colored bats flying around in swarms above ground
Scan Info:Sandbats are small flyers. They travel in packs for safety, though 
they are predators in nature. Failing to find food as a group, Sandbats will
often enter a feeding frenzy and attack one another in search of sustenance.

Found:Forgotten Bridge, and in Transport to Temple Grounds A.
How to Defeat:1 Charge Beam shot kills them.
Appearnce:Mainly a small ball of yellow light energy, shooting electricty at
Scan Info:The Lightflyer is an aggressive flying drone. Once loyal to the   
Luminoth, it will now fire a burst of energy at any living thing within     
range. It generates light at all times, making it somewhat easy to target.

Found:Transport Access to Temple Ground within Agon Wastes, and in various 
locations in Dark Agon Wastes. (They are invisible unless flying in Dark   
Agon Wastes however)
How to Defeat:Several Power Beam shots when visible.
Appearence:Small brown creatures that usually cling to walls, shooting purple
goop at you.
Scan Info:The Lumite thrives on light, and can render itself invisible to 
most predators while within it. When out of the light, the creature is 
relatively harmless, relying on a crudely spat chunk of biomatter to defend 
itself. Once in the light, it can channel large amounts of solar energy 
into a deadly blast.

War Wasp
Found:Many rooms in Temple Grounds.
How to Defeat:Several Power Beam shots, or 1 shot from any other beam
Appearence:A small blue wasp, comes out of an orange War Wasp Hive nearby,
also makes easily distinguished buzzing noises.
Scan Info:The War Wasp rarely strays away from its hive while it is pursuing
an immediate threat. It attacks with no regard for its own survival, dive  
bombing into its enemy with stinger extended. Fast working toxins from the
stinger can incapcitate most small organisms. If it battles foes at range, 
it will fire blasts of potent energy.

Aether-Flying-Large Flyers
Found:In Torvus Bog. You'll fist meet them at Great Bridge, but they      
dissappear after a while. they can then be found at Torvus Temple
How to Defeat:2 Missiles, or 2 Charge Beam shots
Appearence:A small green bat. It is invisible, except when attacking. The 
Echo Visor can locate it.
Scan Info:A cousin to the Shredder, the Shrieker waits for prey half-buried
in the earth. When it detects a target, it erupts from the ground and takes
flight. It releases a sonic blast to stun its target, then sweeps in to     
feast. Shriekers can generate a stealth field that disrupts most Visors,    
making them difficult to attack.

Found:Many hallways around Torvus Bog
How to Defeat:Several Power Beam attacks, or let them hit a wall where they 
self implode
Appearence:Small white-purple bats hanging on ceilings
Scan Info:Shriekbats have high internal temperatures, leading them to seek
cool climates to dwell in. They prefer caverns, roosting on ceilings while
hunting for small prey. Fiercely terratorial, they dive-bomb anything that 
wanders near. This attack is fatal for the Shriekbat, as the impact sets off
a discharge of thermal energy.

Found:Torvus Lagoon first time around, then they dissappear (WARNING:I think
these are 1 time scans. I haven't located them anywhere else once they     
dissappear. Its best to scan them ASAP just to be sure.)
How to Defeat:Several Missiles or Charge Beam shots
Appearence:Small purple sack with propellers on head. Sack inflates when   
approaching target
Scan Info:The Shredder spends most of its life in the earth. When agitated, 
it will spring from the ground, then begin to fly towards its foe. Should it
reach its target, the Shredder will explode with considerable force,      
releasing a cloud of thorns as it does. Shredders are resiliant, but can be
eliminated with concentrated weapon fire.            

Aether-Ground-Tunnel Prowlers
Found:Can only be scanned in Portal Terminal in Agon Wastes BEFORE first   
activating the portal there. If you miss it, you can scan one on the right 
side of Dynamo Access, after you beat the Spider Guardian.
How to Defeat:Place a Bomb. When it explodes, if the Pillbug is within its
radius, the Pillbug will fall to the ground. Place 3 Bombs on its belly to
kill it.
Appearence:Small, short blue bug with big whiskers. Turns into a rolling ball
when enemies nearby.
Scan Info:Pillbugs prefer to dwell in dark caverns, though they can exist in
lit areas. Navigating with a series of sensitive antennae, they roam through
caves in search of moss and fungus. Pillbugs can move rapidly, and will ram
unwary targets to clear their paths as they search for food. A Pillbug cam 
be jarred loose from a surface with a concussive blast:doing so reveals its
vulnerable belly.

Worker Splinter
Found:Very first few rooms past the Landing Site. They are always there.
How to Defeat:A whopping 1 Power Beam shot!
Appearence:A translucent white Splinter
Scan Info:The Worker Splinter is bred for service, not for combat. It spends
its time collecting foodstuffs and raw material for the Hive. A layer of    
mucus helps to protect the creature from the toxins and chemicals it works
with. They can generate a sturdy pliable webbling useful in travel throughout
the Hive.                                                                  

Aether-Ground-Surface Prowlers
Green Kralee
Found:Transport to Agon Wastes Access, and other various rooms around Temple
How to Defeat:Several Power Beam shots
Appearence:A small beatle with a green crystal on its back
Scan Info:A cousin to the dimensional shifting Kralee, the Green Kralee     
spends most of its days roaming in search of food. A generic defect prevents
its back crystal from harnessing energy and opening warp portals. It is    
doubtful the Green Kralee misses this ability.

Found:Mining Station A in Agon Wastes
How to Defeat:Use a Missile to make it angry, then a Charge Beam
Appearence:A thin, small red shelled crap pacing around in circles
Scan Info:The Brizgee's tail ends in a venomous barb, which it conceals     
underneath a hard-packed layer of fused sand. A series of sharpened ridges  
along its body discouages most predators:those foolish enough to harass the 
Brizgee are quickly introduced to its deadly stinger.

Found:Mining Station B in Agon Wastes
How to Defeat:Several Power Beam shots
Appearence:Just like a Green Kralee, only with a red crystal 
Scan Info:The Kralee phases between dimensions as a defense mechanism. A    
crystal in its carapace gathers energy to fuel the creation of a warp portal.
The process is uncontrollable, keeping the Kralee in constant dimensional  

Found:Training Chamber Access
How to Defeat:Either 1 Power Beam shot, or wait for them to suicide
Appearence:Small purple plants moving rapidly in groups upon ceilings
Scan Info:Seedbursters are moving plants, capable of traveling great       
distances in search of fertile soil to deposit their seeds in. When provoked
by predators, the Seedburster will explode, turning the precious seed inside
into a dangerous projectile. These seeds do not live to fruitation, but help
protect the Seedburster pack from attacks.

Found:Torvus Grove Access
How to Defeat:Get behind it and wait for its back flaps to open, then pop a 
Charge Beam shot into it to kill him
Appearence:Small green things with several claws infront of them, and flaps 
on their backs
Scan Info:The Krocuss thrives on toxins it extracts from its surroundings. It
secretes an acidic trail in its wake as it roams in search of nourishment. 
The durable mollusk can be damaged when it exposes its toxic-absorbing gills:
few weapons can penetrate the creature's shell.

Found:1 room before facing the Jump Guardian. Its said he's a 1 time Scan   
only, but his scan desciption kinda makes you think otherwise.
How to Defeat:1 Annihalator Beam shot. This is un-confirmed, but his Scan  
suggests that.
Appearence:A small white crystal that can move
Scan Info:Lightbringers were created by the Luminoth for use in their war  
with the Ing. The crystalline creature generates a field of life-giving     
energy at all times, and they can be energized like a Safe Zone Crystal. They
are immune to most weapon fire:only a burst of matter-antimatter can destroy

Found:Mining Station A
How to Defeat:1 Charge Beam to each of its heads
Appearence:Simply a purple colored worm with 2 heads
Scan Info:Scans indicate that the Sandigger has a dual-brain nervous system.
Both of its heads are capable of attacking, disabling, and digesting prey. 
It fires globs of acidic digestive fluid at prey to cripple them and begin 
the digestive process. Its hide is very durable and resistant to weapon fire:
only its exposed eyes can be damaged.

Alpha Splinter
Found:Great Temple (1 time scan!!!)
How to Defeat:Can't be defeated, after enough damage the Ing posses him.    
In order to activate that, around 20 missiles, or 15 Charge Beam shots
Appearence:An oversized brown Splinter
Scan Info:Splinter war packs are dominated by the largest male. Alpha      
Splinters use their tremendous strength, size, and speed to subdue and kill
prey, paving the way for their smaller broodlings. 

Found:Forgotten Bridge in Torvus Bog
How to Defeat:Blast their tails with several Super Missiles to destroy it, 
leaving a vulnerable skin section. A few Missiles in there kills the beast.
Appearence:A kinda large creature (Size of a Baby Sheegoth, remember?) with 
huge teeth, and a mighty roar
Scan Info:The amiphibious Grenchler lurks in marsh areas in search of prey. 
Fearless, it will spring from hiding and attack anything that moves. If it 
is unable to fell its prey with its powerful jaws, it will fire a potent    
burst of energy at them. Grenchlers have one weak spot-a generic defect makes
the shell on their back susceptable to explosive blasts. Remove the shell to
expose a vulnerable nerve center, then target it to eliminate the creature. 

Alpha Sandigger
Found:Agon Temple (1 time scan!!!)
How to Defeat:Wait 5 seconds for the Ing to posses it >_>
Appearence:Looks EXACTLY like a normal Sandigger. Quickly scan it before it 
gets possesed into the Bomb Guardian!
Scan Info:This appears to be a Sandigger pack leader, larger and stronger 
than the normal members of its kind. Target both of its heads to damage it.

Found:Torvus Plaza and Underground Tunnel, both in Torvus Bog
How to Defeat:Lure the actual head of the plant out by getting in its view
in Morph Ball form, then unleash several Charge Beam shots upon it.
Appearence:A strange sack attached to some walls. The actual head is nothing
but a stem and 4 leaves.
Scan Info:The hanging Sporb sits patiently until a potential meal is       
detected. A burst of poisoned needles is the Sporb's primamry means of     
attack. It can also extend its body over short distances, gripping small   
targets with its powerful jaws. Sporbs wither when exposed to dark energy, 
making them vulnerable to other weapon systems.

Found:All over Temple Grounds
How to Defeat:1 Charge Beam shot
Appearence:A small tan colored bug that enjoys ramming you!
Scan Info:When it isn't hunting, a Splinter will secrete a protecture      
cocoon around itself and enter a state of hybernation. Localized seimic    
disturbences will awake the Splinter, triggering a state of blood frenzy in 
the process. While in this state, a Splinter emits phermones that triggers 
frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinter is   
not advisable.

Harmony Class Drone
Found:Transport Access C in Great Temple
How to Defeat:1 Charge Beam
Appearence:Small spheres of blue energy with several yellow bombs on the 
outside of it. It is attracted to your Charge Beam.
Scan Info:The Luminoth desgined the Harmony units to be free-roaming,       
independant cleaning units. They use focused energy beams and kinetic pulses
to perform their duties. Unfortunately, they now consider all living things 
filth that must be cleansed from the world.

Found:1 room past Dynamo Access, under the floor in that room
How to Defeat:Lay a Bomb near one, and it'll suck it up, then it'll explode
Appearence:A small black moving unit with 3 claws infront of it
Scan Info:The Luminoth tried to domesticate and train a number of Triclops 
for use in the war, but failed. Undaunted, they created mechanical versions 
of the hurdy creatures to use in battle. The few Mechlops that remain now   
serve the mechanoids, turning their potent jaws and earthmoving power against
their former masters.

Diligence Class Drone
Found:Many, many rooms over Sanctuary Fortress
How to Defeat:1 Dark Beam shot
Appearence:Exactly like a Harmony Class Drone unit, only pink with blue    
colored bombs on the side. It shoots 3 lasers at different directions at all
times. He simply moves back and forth in tunnels they reside, and move super
fast when a Charge Beam is active.
Scan Info:The Diligence drones were the first cleaning units designed by the
Luminoth. They were modified for combat duty once the war began, but were   
outshined by the newer Harmony class units. A Diligence uses focused energy 
beams to perform their duty. Their energy construct nature makes them       
invulnerable to most attacks, but dark energy can disrupt them.

Serenity Class Drone
Found:Fortress Entrance Hall, amoung the right wall, are thousands of these
How to Defeat:1 Power Beam shot, although they aren't a threat
Appearence:Small red robots moving with a group of hundreds of these amoung 
the aforementioned wall
Scan Info:The Serenity drones have not gone rouge. The units are defenseless,
have no weapons, and cannot be eaten. These qualities make them useless to 
the Ing. The small drones are assigned simple maintenance tasks upon creation
and perform them without hesitation until reassigned or destroyed.         

Found:VERY often through Sanctuary Fortress, easily found in Reactor Core
How to Defeat:Either the long way, which is many Super Missiles, or 1 Charge
Dark Beam shot, followed by a Missile when he's frozen makes him dead
Appearence:3 small black spiked balls revolving around many orange rectangles
Scan Info:The Rezbit, through small, is a tough opponent. Its weapon system 
is potent, capable of firing bursts or beams at targets. A barrier sheild   
blocks oncoming attacks, It can even shift into an energy state to evade    
enemies:while in this state it can transmit a powerful virus into mechanoids
and armor systems. The virus can cripple your systems for a time, leaving  
you vulnerable.
Additional Notes:The Rezbit becomes impossible to Lock-on when all of the 
orange rectangles dissappear, leaving it in its "energy state". At this     
point, run like hell away from it. It will, several seconds later, send a   
virus to you if your within its radius, that being around 20 feet. If this  
virus hits you, you need to immideately push R+L+B to re-boot your Power    
Suit, otherwise, your visor will be extremly distorted, and you see         
everything frame by frame per second, and tons of alien text rise up your   
screen. If your in Morph Ball Mode when the virus hits, you can't go back to
normal form, lay Bombs, or use the Spider Ball until you clear the virus.   
Also, suiciding by jumping/rolling off a nearby ledge instantly clears the  
virus (Although its a stupid way of clearing it.). Lastly, you can't attack 
if the virus hits.

Found:Transport to Torvus Bog Access in Sanctuary Fortress
How to Defeat:Several Power Beam shots knock off its seprate pieces, which 
will proceed to roll around a little then self-destruct. Avoid that.
Appearence:4 small spiky orange circles all connected circling around walls.
If another Octopede is nearby, they form an electrical field that cannot be
passed unless they are destroyed.
Scan Info:The Octopede were created to deilever messages to Luminoth       
citizens. They now fellow their routes in the service of other rouge        
mechanoids. The units were designed to self-destruct if attacked, and will  
explode with enough force to cause damage. 

Viligence Class Turret
Found:Central Mining Station (1 Time Scan!!). This can ONLY be scanned when 
the 2 Space Pirates take command of them. If destroyed, they can never be   
scanned again.
How to Defeat:Many Missiles, or stand very close below them and they will 
blow themselves up (lol)
Appearence:A large green cannon that fires green plasma blasts
Scan Info:the "Viligence" Class Turret is found in many Space Pirate bases. 
Built to support the "Humility" Class Turret, it is as accurate as the gunner
operating it. Many young Space Pirates begin their careers as sentries:a tour
as a Viligence gunner is considered a mark of distinction.
Additional Notes:You can later in the game hop into the Viligence hologram 
and actually operate the cannon! The cannon has its own life bar, and if    
destroyed will automatically force you out. The hologram will reappear a few
seconds later. You can also push B to manually disengage operating the     

Luminoth Turret
Found:Sand Processing in Agon Wastes
How to Defeat:1 Charge Beam or Missile
Appearence:A small turret that shoots 2 yellow powerful beams at you
Scan Info:As the number of Luminoth dwindled, they turned to machines to    
protect key areas. Automated gun turrets were often the first line of defense
against Ing attacks. Though powerful, they weren't nimble enough to deal with
agile enemy targets.                      

Caretaker Class Drone
Found:Main Research (1 Time Scan!). NOTE:This scan, however, is available at
any time BEFORE the battle with it. It can be scanned through the giant glass
shaft in Main Research.
How to Defeat:Ride around on the Spiderball Tracks until it releases a red  
sensor for several seconds. Boost Ball through it. Once 3 sensors are       
destoyed, it will occasionally drop down the main sensor in the middle of the
machine for a brief second. Boost through it to move to the next level. The
Drone is destoyed after 3 rounds.
Scan Info:The Caretaker drone was designed to protect and maintain and      
experimental energy chamber. It uses electrically charged limbs to perform  
its duties. The drone requires sensor updates to fight:a vulnerable detection
until will extend periodically to search for targets. Destroying this unit 
would weaken its combat ability.                                            

Growler Class Turret
Found:Transport to Sanctuary Access in Temple Grounds
How to Defeat:Several Super Missiles
Appearence:Like the Luminoth turret, only it shoots VERY powerful blue     
Scan Info:The GM-42 "Growler" Class Turret is a dated design, though still 
quite effective as a point-defense system. It is lightly armored. Several  
copies of the system exist, including the Space Pirate "Humility" Class    
automated turret.                                                      

Humility Class Turret
Found:All over the Space Pirate base in Agon Wastes
How to Defeat:1 Charge Beam
Appearence:A small turret hanging out of the wall
Scan Info:The Space Pirates captured Federation "Growler" turrets, but found
the cannon unit inadequate. They replaced the Growler's weapon with a       
powerful galvanic acclerator cannon. The "Humility" turret packs a strong   
punch, but retains the Growler system's weaknesses. Fast targets can evade  
the crude targeting system, and the armor can't take much punishment.      

Found:Hall of Combat Mastery (1 Time Scan!!) Note:He technically is a 1TC. 
If you kill them all they will never come back. If you run from them when 
they are active, they won't dissappear. Its an obvious scan though-they are
really really big.
How to Defeat:When in normal colors use Super Missiles, while white use the 
Dark Beam, and while purple use Light Beam. Annihaltor Beam works on all    
Appearence:A large metallic warrior with 2 large balls cupped in its hands
Scan Info:Designed to fight alongside the Luminoth, the Ingsmasher seeks to
destroy them. in close combat, it smashes its energized fists into the earth
to send out powerful shockwaves, then pulverizes immobile prey. It will fire
salves of missiles at long-distance quarry. It uses an energy sheild in    
battle that can be adjusted to protect against a variety of beam weapons.   
The sheild can be overloaded by opposite-polarity beams, however, damaging 
the Ingsmasher in the process.

Found:Dungeon in Dark Torvus Bog, under the dark water
How to Defeat:Invulnerable. However, they can be shifted out of place when 
a Light Beacon is active
Appearence:A small black creature with 4 legs
Scan Info:Watchdrones were built by the Luminoth to guard key areas and    
hinder Ing armies. Most of these units have betrayed their masters, and now 
serve the Ing. Watchdrones are indestructable, and reluctant to move, but can
be forced into quitting their posts by exposing them to bright, pure light.
Once the light fades, the mechanoid will return to its orginal resting site.

Found:Sanctuary Temple after getting the Colbalt Translator
How to Defeat:Use a Seeker Missile on its 2 legs
Appearence:A 2 legged creature hanging off the top of ceilings
Scan Info:The Luminoth created the Mekenobites to help patrol the corridors 
and shafts of the Sanctuary Fortress. It uses magnetism to keep itself      
attached to the walls and ceilings. In combat, it will fire projectiles     
towards its target with a magnetism accelerator. It can only be dislodged by
simsimultaneous explosive blasts. Mekenobites self-destruct once they are 
heavily damaged.                                                        

Quad MB
Found:Main Research, as well as all over Sanctuary Fortress.
How to Defeat:Wait until it starts spinning, then Boost Ball into it.
Appearence:A small robot with 4 legs
Scan Info:A Quad is formed of two components:the quadruped Main Body and the
flying Command Module. The units can function independantly, or linked     
together, as the need arises. The Main Body uses melee attacks in battle.  
Though durable, it needs to vent excess heat from its body. When this      
happens, it exposes a venting system vulenerable to concussive blasts.     

Quad CM
Found:Same as Quad MB
How to Defeat:Super Missiles when normal, Light Beam when purple, Dark Beam
when white. Can ONLY be destroyed when detached from the Main Body.
Appearence:A small robotic head.
Scan Info:A Quad is formed of two components:the quadruped Main Body and the
flying Command Module. The units can function independantly, or linked     
together, as the need arises. The Command Module relies on ranged beams     
weapon attacks. It can generate a powerful beam sheild to protect itself. 
Opposite-polarity beams can pentrate this field, however.                  

Dark Aether-Ing
Found:All over Sky Temple Grounds
How to Defeat:Morph Ball Mode, wait for them to ram you and they die. But 
they just reproduce in a never ending supply v_v
Appearence:Think of a small purply and red dot. Now, multiply that by a     
mliion and think of them all flying around, dealing 60 damage per second if
you don't have the Light Suit.
Scan Info:The Ingstorm is collective swarm of tiny Ing. When banded together,
they can emit destructive energy that, over time, can break down even the   
most duable of alloys.                                                   

Found:All over Dark Aether
How to Defeat:1 Charge Beam
Appearence:A small neck and mouth is all the Inglet is composed of. Can also
resort to a puddle form like most Ing can.
Scan Info:Inglets perform the menial labor of the Horde, but can be pressed
into a combat role if there is need. They are amorphous blobs, capable of  
clinging to nearly any surface. Inglets can fire bursts of dark matter in  
self-defense, though they prefer to avoid battle. They seldom travel alone, 
and can be dangerous in large numbers. As with all Ings. they dislike bright
light, and will avoid if possible.                                      

Warrior Ing
Found:All over Dark Aether
How to Defeat:A ton of Charge Beams, or Missiles, or several Charged Light 
Beam shots
Appearence:EXTREMELY hard to explain. But also has a large puddle form, so   
look for that.
Scan Info:Warrior Ing are challenging foes. They can render themselves into
a amorphous puddles and move over most terrain, including walls. Warrior    
Ing's can turn their bodies into dangerous projectiles sheathed in dark    
energy. the tips of their legs are razor sharp, making them formidable in  
melee. Finally, Warrior Ing are capable of channeling transdimensional energy
and firing it at theri enemies. Their only real weakness is bright, pure    
light, which they hate and fear.

Ing Larva Swarm
Found:Hive Entrance Hall
How to Defeat:1 Power Beam shot, or wait for them to explode
Appearence:A small black dot with a Warrior Ing's eyes
Scan Info:Ing larvae travel in swarms for protection. They are weak with no
real defenses or attacks. The few that make it to adulthood are quite cunning
and vicious.                         

Darkling Tentacle
Found:In small, cramped hallways throughout Dark Aether
How to Defeat:Un-killable. However, in will contract into the wall if       
anything hits it.                                
Appearence:A long grey tentacle
Scan Info:Some darklings can open dimensional portals at will. They will use
this ability to hunt for unwary prey, reaching out to snatch them with      
their tentacles. Once ensnared, the prey is dragged to its doom. The       
tentacles are resilient:pure light energy can disrupt them. Nothing can     
destroy them.                              

Hunter Ing
Found:Easily found in Poisoned Bog
How to Defeat:Its insane to waste time trying to kill them, just run from   
Appearence:A small red blob with several tentacles
Scan Info:The Hunter Ing patrol the lands of Dark Aether in search of the   
Horde's enemies. They can render their bodies intangible, allowing them to  
ambush targets with ease. Hunter Ing can generate long, deadly tentacles,   
which they use with great effect in battle. Cunning and relentling, the     
Hunter Ing will seize their prey or die.          

Dark Aether-Guardians-Quadraxis
Found:Dark Sanctuary Temple. Missing a 100 foot tall robot is a LITTLE hard
to miss.....
How to Defeat:This is the first of 3 stages of the battle. In this stage you
need to destroy his 4 knee-caps. They are ONLY vulnerable when flashing     
Appearence:Think of a Quad. Now, increase his size 100 times. There you go.
Scan Info:The Quadraxis unit went rogue and entered the service of the Ing. 
Its primary weapon system fires destructive matter-antimatter blasts. It   
uses a powerful missile system battery for long distance attacks. The      
Quadraxis is increadibly durable, and well armed, but its leg and foot joints
are vulnerable. Damaging these joints will eventually render it immobile.   

Damaged Quadraxis
Found:Dark Sanctuary Temple. The main body of the Quadraxis unit, is only   
scannable after destroying all 4 leg joints and his Command Module deteaches.
How to Defeat:This is phase 2 of 3 in the Quadraxis battle. Slap on your Echo
Visor to find an antennae on the Main Body. Destroy it by whatever means    
possible. This antennae was actually transmitting commands to the Command   
Module (AKA, the Quadraxis Head). Once destroyed, keep the Echo Visor on and
look for the Command Module. There are 3 antennae's on it. Destroy 1 when the
Command Module is stunned and unable to recieve commands. Repeat until all  
are destroyed to move to phase 3. WARNING:WHILE THE HEAD MODULE IS STUNNED IS
Appearence:The Quadraxis, only without the head lying on the ground
Scan Info:Though the main body is disabled, the tactical control unit within
it is still active. It will guide the Head Module in battle via high-sonic 
transmissions. Disabling this module will impair the Head Module's ability  
to fight.                                              

Sheilded Head Module
Found:Dark Sanctuary Temple, during phase 2 of the Quadraxis battle. Its the
non-stunned floatng Head Module.
How to Defeat:Invulnerable until sonic-transmitter on Main Body is          
destroyed, then a new scan appears for the Head Module.
Appearence:The floating Head Module of the Quadraxis
Scan Info:The Head Module of the Quadraxis is highly mobile and well armed.
It is sheilded by an impervious force field. Tactical commands are sent to 
this module from the crippled main body:server the link to impair the Head
Module's combat ability.                    

Final Head Module
Found:Dark Sanctuary Temple, during the final phase. Its the Quadraxis Head 
Module with its head glass broken off, revealing a Spider Ball Track.
How to Defeat:Stun him with a Super Missile to make him slowly revolve around
to room for about 35 seconds. Quickly Spider Ball up one of the Damaged    
Quadraxis legs, and prepare a Boost. When the Head Module floats infront of
you, Boost onto it, and keep holding R. The Head Module has a Spider Ball   
surface on it as well. Get into one of the 2 Bomb Slots on its head and place
a Bomb to damage it. Repeat for the second Bomb Slot to finally destroy the 
Quadraxis unit.                                               
Appearence:Same Head Module, only with every antennae destroyed on him
Scan Info:Module has lost its tactical link to the main body. Two points of
structual weakness have been detected on its hull:Morph Ball Bombs can      
cause damage to these areas. Scans indicate that the Spider Ball can attach
to the Module's outer hull.                   

Stunned Head Module
Found:Dark Sanctuary Temple, phase 2 of the battle, after destroying the   
Main Body's antennae.
How to Defeat:With the Echo Visor on, after destroying the Main Body antennae
he will have 3 antennae's on him all un-accepting transmissions. Destroy    
these now.             
Appearence:The Head Module after destroying the Main Body antennae
Scan Info:Head Module is unable to recieve tactical data. Force field      
offline. Unit is generating drones to defend itself while it attempts to   
restore tactical link to main body. Destroy sonic receptors on unit to     
prevent this.                   

Dark Aether-Guardians-Sub Guardians
Bomb Guardian
Found:Agon Temple
How to Defeat:Shoot it in the pink tail over and over again until it rears 
its head up in pain. Use a Charge Beam on its head for the most effectiveness
Appearence:A darkling Sandigger with a pink glowing tail
Scan Info:This darkling Sandigger has absorbed the ability to generate     
Morph Ball Bombs. It can throw Bombs with considerable accuaracy, and      
frequenly lay a spread of Bombs in its wake. Its head and tail are the only 
vulnerable spots on its body. Target them when they are vulnerable to      
neutralize and terminate this target.             

Jump Guardian
Found:Battlefield in Dark Agon Wastes
How to Defeat:Many Missiles and Charge Beams
Appearence:A Warrior Ing that looks like.....a Warrior Ing o_O
Scan Info:This Warrior Ing has absorbed the power of the Space Jump Boots. 
It can leap incredible distances and heights, and uses this ability to great
effect in battle. Target can generate powerful shcokwaves of dark energy and
will sheath itself in a potent force field to protect itself. It cannot     
maintain this sheild indefinitely:concentrate weapon fire when sheild is    

Boost Guardian
Found:Dark Torvus Arena (Sadly....NOBODY ever wants to fight him....)
How to Kill:YAY! Your gonna die MANY times before you figure out a good plan!
If you need one, just use charged Light Beam shots over and over again...
Appearence:If you play Pokemon, this Warrior Ing has a strange resemblence 
to Sceptile.
Scan Info:This Warrior Ing has absorbed the power of the Boost Ball. It can 
boost-blast towards its enemies, using its body as a potent weapon. When its
not in solid form, engaging it in Morph Ball Mode may provide better attack

Grapple Guardian
Found:Sacrificial Chamber
How to Kill:Get its Grapple Beam to attach to magnetic pole, then run behind
it and unleash fury on its tail
Appearence:A really big Grenchler with a blue horn.
Scan Info:This darkling Grenchler has absorbed the power of the Grapple    
Beam. It will fire the beam to snare potential meals and pull them into its
waiting jaws. The beam is powerful, and can attach to most surfaces,       
including your armor. Its eye region is sensitive:damage in the area can    
induce a state of anger in the target. A weak spot under the back shell is a
prime target as well. When angered, it will use a special attack.
Additional Notes:Its impossible to "anger" it until this beast is scanned, as
his eye "technically" doesn't exist until its been done. Also, there is no 
Special Attack of his, so don't panic.

Spider Guardian
How to Kill:Bomb him a total of 4 times to make his "halo" around him green,
which activates the Bomb Slot in the area. Bomb it to change the path of the
Spider Guardian, who'll move into an electrical outlet. Repeat this for all 
4 area. The final area has 3 Bomb slots, which will have to be activated in
Appearence:A Pillbug
Scan Info:This darkling Pillbug has absorbed the power of the Spider Ball.  
It can travel across magnetically charged surfaces at will. The creature    
seems to have a connection to the local energy systems. Aggrivating it may
cause disruption to the system.                                   

Power Bomb Guardian
How to Kill:Activate the 4 Bomb Slots around the room
Appearence:A Sporb that can spew an endless amount of Power Bomb (That's   
not fair!!!)
Scan Info:This darkling Sporb has absorbed the ability to generate Power   
Bombs. It can fire these dangerous weapons instead of the venoumous needles
it usually shoots. The energies of the Power Bomb weapon hae made it all but
invulnerable. Tremendous kinetic energy damage will override its          
protective field, however.        

Dark Aether-Guardians-Amorbis
Amorbis 1
Found:Dark Agon Temple during the phases the Amorbis('s) are jumping in and
out of the ground.
How to Kill:Unkillable at this point. Use Missiles and Power Beam shots     
quickly to destroy its outer shell
Appearence:An ugly, really really ugly black worm. Its a boss, can't be     
missed unless your blind!
Scan Info:The enourmous Amorbis can move through solid rock and earth with  
ease, and can sense the location of surface level prey deep within the      
ground. They will attempt to ram any target the can find in their domain.  
They are vulnerable to all forms of weapon firem but are incredibly strong 
and resistant to pain.                                   

Amorbis 2
Found:Dark Agon Temple, when the Amorbis attaches itself to the Dark Sphere 
in the middle of the Temple.
How to Kill:Use a Charged Light Beam shot on its face plate, which should   
destroy it. It will then lie on the ground, mouth open, and begin to suck   
heavily for several seconds. Quickly get into Morph Ball Mode and roll into 
its mouth. Plant a Bomb to break away 1/6 of his health.
Appearence:Same as Amorbis 1, just attached to the Dark Sphere
Scan Info:The Amorbis can attach themselves to the Dark Sphere, drawing     
potent energy from within. They can fire dark energy at light crystals,     
nullifying Safe Zones for a short time. They can also channel the energy into
a powerful beam attacks. Bioscans indicate a weak spot inside the creature's
mouth. Concentrate your fire at this area to damage the Amorbis.          

Dark Aether-Emperor Ing
Emperor Ing Body
Found:Sanctum in Sky Temple. The lower half of the Emperor Ing's first form.
How to Kill:Invincible body part
Appearence:Its hard to IS the final battle >_>
Scan Info:Bioscans indicate that this is the strongest, eldest Ing in the  
Horde, the Alpha, and the Omega. It has absorbed enormous amounts of Phazon 
energy into its body, mutating itself in the process. Apparently, this power
is not enough for the creature, as it is now siphoning energy from the final
Energy Controller.                                          

Emperor Ing Head
Found:Sanctum in Sky Temple. Upper half of the first Emperor Ing form.
How to Kill:Unkillable. However, destroy the many tentacles it has attached 
to its mouth to reveal its eye.
Appearence:An ugly blob with a ton of tentacles popping out of his mouth
Scan Info:Like its brethron, the Emperor Ing is a metamorph. It has molded  
itself around the precious Energy Controller, and will defend it to the    
death, using its own body as a sheild and weapon. Destroy the tentacles it  
generates to weaken the creature and its defenses.                   

Emperor Ing Eye
Found:Sanctum in Sky Temple, after destroying the tentacles on its head
How to Kill:It has a sheild around the eye. However, there are 2 holes where
your shots can go through. Super Missiles are the most effective, but are 
harder to hit it with. Its best to stick with Charged Light Beam shots.    
Apperence:A big red/orange circle with 2 holes, creating red beams of       
doomyness all the time.
Scan Info:The Emperor Ing has exposed its main eye, from which it can fire 
powerful energy beams. It is protected by an energy sheild, although not   
completly. The eye can be looked onto, but only direct shots will get past 
the sheild.                                                 

Emperor Ing Chrysalis
Found:Sanctum after defeating Emperor Ing's first form
How to Kill:Use the Spider Ball on the Chrysalis, and place Bombs over the  
eleven holes right before a tentacle appears to kill it. Destroy all 11    
Appearence:Emperor Ing is to Ball Chrylasis as a butterfly is to a chrylasis.
Wait....what? Its A BALL ON THE GROUND!
Scan Info:The heavily damaged Emperor Ing has entered a regenerative state  
inside a durable healing shell. Tactical scans have detected eleven weak    
spots on the magnetically charged shell:Spider Ball travel is possible on   
the shell's surface. Damage the weak spots with explosives to crack the shell
and expose the enemy within.               

Mutated Emperor Ing
Found:After defeating the Emperor Ing Chrysalis
How to Kill:Yeesh....this is a toughie. Its heart is red at first. Use Super
Missiles on it when exposed to eventually change it to either White or      
Purple. In this stage you can actually damage Mutated Emperor Ing. Use      
Charged Light Beam shots over and over again on the Purple heart, while    
never stopping the trigger with the Annihalator Beam when it is White. If you
run out of ammo, many enemies happen to storm around Mutated Emperor Ing   
sometimes when its heart isn't red. Any weapon will make them spew Ammo. 
Appearence:A really big, really ugly Warrior Ing
Scan Info:Further exposure to Phazon has mutated the Emperor Ing. It is now 
capable of sheilding its vulnerable areas with energy barriers. Beams of   
opposite polarity can damage these barriers, however. Heavy damage to these
barriers will cause them to drop, exposing the creature's weak spots. Target
the weak spots to immobilize and damage the enemy.    

Dark Aether-Guardians-Chykka
Chykka Larva
Found:Dark Torvus Temple. Yes, that giant sack thing is the boss.
How to Kill:Scanning it will reveal its weakest spot-the stomach. However,
anywhere else deals damage, but Light Beam shots to the stomach are the most
Appearence:A big white sack. Kinda hard to miss for a boss.
Scan Info:Scans indicate this bioform is an infant, but aging rapidly. The  
creature can ensnare targets with its tongue, drawing them into its mouth.  
It then covers its prey with acidic globs of biomatter to break it down for 
digestion. This is an exceptional bioform with both dark and light natures. 

Found:Dark Torvus Temple. Dark Chykka creates them
How to Kill:Power Beam shot.
Appearence:Small, tiny versions of Adult Chykka that Dark Chykka commonly 
Scan Info:Interaction with dark energy has mustated the Chykka. Its         
offspring are now born as flyers, skipping the larval stage completly. These
infants are highly protective of their parent, and will streak to attack on
sight. They lack their parents durability, however, making them easy targets.

Chykka (Adult)
Found:Dark Torvus Temple, after defeating Chykka Larva.
How to Kill:Target its body with many Power Beam shots (The only thing that's
quick enough to hit it) to stun him. Watch which way Chykka turns, then     
Grapple Beam over to the direction its wings are facing. Prepare the Seeker 
Missiles and target the back of the 4 wings. Repeat until 1/4 of its life is
gone, where It'll transform into Dark Chykka.
Appearence:Picture a War Wasp, only bluer, bigger, eviler, you get the point.
Scan Info:The Chykka has rapidly aged to its adult form. It will attack by 
firing high-powered bursts of dark water at rapid speed. If frustrated, it 
will try to attempt to diva and ram you. Most of the Chykka's body is       
vulnerable to weapon fire, but scans indicate that suck fire will only stun
it. When stunned, however, four weak spots will appear. These spots are    
vulnerable to attack:target them to damage the enemy.

Dark Chykka
Found:Dark Torvus Temple, after depleating 1/4 of Adult Chykka's life. Also
forms after depleating 3/4 of Adult Chykka's life. (After killing the next 
1/4 of Chykka Adult's health bar (Dark Chykka is just a transformed version 
of normal Chykka, sharing health bars), Dark Chykka reverts back to normal 
Chykka, and after another 1/4 of health, back to Dark Chykka for the finale.)
How to Kill:Many Charged Light Beam shots aimed at its bloated egg sac. 
Appearence:Its more than obvious.....its a bigger, blacker, badder version of
Scan Info:The Chykka has recovered, and energized its body in dark energy.
This energy has rendered most of the creature invulnerable to attack,      
including its wings. Tactical scans indicate that its eggsac is vulnerable,
however. Target it to damage to creature.
Additional Notes:The Dark Chykka scan may appear hard to get. There's SERIOUS
depth mis-perception in the battle. What may make Dark Chykka look 5 feet  
away is actually 100 feet away. Just Grapple over to Dark Chykka.)

Dark Aether-Darklings-Aquatic
Dark Blogg
Found:Training Chamber after taking either the Blue Path or the Red Path once
How to Kill:2 Missiles
Appearence:A normal Blogg, just blacker and.....cooler looking :)
Scan Info:Dark Bloggs somehow lose their sonic blast ability:something about
their minds make them difficult darklings to fully control. They rely solely
on their deadly maws for attack:in most cases they are more than adequate. 
Target the weak spot inside its mouth to defeat the Dark Blogg with ease.   

Dark Phlogus
Found:Abondened Worksite in Dark Torvus Bog
How to Kill:Unkillable. Hit it once when mouth is open to flip it over.
Appearence:A large black clam sitting quitely in the water
Scan Info:The Phlogus waits patiently as it floats in murky waters, searching
for a meal. When its seismic sensors in its epidermis are triggered, it     
springs open rapidly to attack. Phlougus's can fire a spray of venom to     
immobilize their prey. A central nervous system is exposed when it opens its
mouth to attack:damage this to stun the Phlogus for a time.         

Dark Aether-Darklings-Darkling Ground
Dark Grenchler
Found:Dungeon in Dark Torvus Bog
How to Kill:Same as a Grenchler. Hit its tail with Super Missiles to expose 
its main flesh...obvious from there.
Appearence:A Grenchler, only blacker, louder, and likes to bite your face
Scan Info:Darklings are drawn to possess vicious predators, making the      
Grenchler a prime candidate. Despite the added toughness gained from       
possession, the Dark Grenchler retains its one weakness. remove its back    
shell with explosive blasts to expose its pain center, then attack the pain 
center to quickly dispate the creature.

Dark Splinter
Found:Inhabitants of Temple Grounds
How to Kill:Several Charged Power Beam shots.
Appearence:A small black bug, like a Splinter (go figure?)
Scan Info:Target is host to a parsitic bioform. The presence of the parasite
increases the target's overall threat combat level. Concentrated weapons   
fire will damage the crature.                

Dark Alpha Splinter
Found:Temple Energy Controller, 1 time scan.
How to Kill:Many Missiles and Charge Beam shots
Appearence:The Alpha Splinter after getting possessed
Scan Info:Splinter alpha males are the first to be targeted for darkling   
possession. Dark Alpha Splinters grow in strength and durability, making them
an even greater threat than normal.

Dark Aether-Darklings-Darkling Flyers
Dark War Wasp
Found:Vault Attack Portal in Dark Sanctuary Fortress
How to Kill:Charge Beam.
Appearence:You probably won't get close enough to one to actually distinguish
the difference between it an a normal War Wasp. Just keep the Scan Visor out
Scan Info:Vicious and swift, the War Wasp is a prime target for young Ing   
eager to join the war effort. They appreciate the flying speed and numerous 
attacks the insect possesses. If they prove therony mettle in the War Wasp,
these Ing often graduate to the control of larger, deadlier creatures.    

Dark Shredder
Found:Chykka Larva fight. THEY CAN ONLY BE FOUND HERE!!!! Spawned         
occasionally while Chykka Larva is swimmming around.
How to Kill:Charge Beam....or just let if get close to you and self-       
destruct. The radius is tiny and often won't hurt you much. 
Appearence:Purple flying creatures of doom. Kinda hard to miss. Also enjoy 
RUNNING AWAY from you if you slowly stalk them. Its kinda funny to do :)
Scan Info:The hardy Shredder is a favorite possession target for Ing that  
dwell near dark waters.. Dark Shredders can lurk in the venomous waters    
infefinitely, patitently waiting for prey. They are very resililent, but can
be elminated by concentrated weapon fire.

Found:Whatever the Dark Version of Mining Station B is, and Abondened Base 
How to Kill:Power Beam shot
Appearence:Little purple triangles that fly in the hundreds. Likes to hurt 
you :) :)     
Scan Info:Nightbarbs are small airborne darklings. Smaller and weaker than a
Hunter Ing, a Nightbarb will travel with a large pack to increase its odds 
of survival. This is wise, since their primary predators are Hunter Ing.   

Dark Aether-Darklings-Darkling Offworld
Dark Pirate Commando
Found:Anywhere in Torvus Bog. These bastards enjoy locking you in the room 
they are in until they either die or 2.5 minutes has expired and they grow  
bored and leave.
How to Kill:They are EXTREMLY hard to kill by normal conventional means. Use
an Entangler shot (AKA Charged Dark Beam) to freeze them up, and unleash a  
Missile for an insta kill. Hmmm...handy right?
Appearence:Unknown. I've never gotten close enough to one before they warp 
somewhere else. 
Scan Info:The Ing prize the few Pirate Commandoes they manage to take alive.
Only Hunter Ing are allowed to possess the Commandoes, and the competition 
for that right is fierce amoung them. The Hunter Ing ability to phase out of
local timespace carries over to the Dark Pirate Commando. They will fire    
bursts of dark matter at enemies, along with an experimental EMP grenades   
stolen from Space Pirates.

Dark Missile Trooper
Found:In a room several doors away from the Landin Site. Only battled after 
obtaining the Violet Translator (1 TIME SCAN!!!)
How to Kill:Its health bar is irrelevent. Several Charge Beam shots dispatch
him rather quickly. 
Appearence:A walking dead Bravo team trooper
Scan Info:Bioscans indicate terminated lifesings in this missile trooper, 
and the presence of an unknown biomass with parasitic tendencies. Though the
missile trooper's armor has been comprimised, the bulk of it remains        
intact. Missile weapon systems remain online as well. Full parasitic fusion 
has yet to be obtained, resulting in low agility and response time.   

Dark Tallon Metroid
Found:Phazon Grounds in Sky Temple Grounds
How to Kill:I suggest running like hell from these life sucking creatures 
WHO WILL INDEED attack you within a 50 foot radius, and WILL NEVER stop until
you leave the room. If you must know.....wait. I've never killed one       
normally. Screw Attack makes short work of them. If attached, use a Morph   
Ball Bomb to shake them off. (That's been the customary rule in EVERY Metroid
Appearence:Do I NEED to explain what a Metroid looks like? Please state the 
title of the game. Its a METROID game. I think we've seen plenty Metroids in
our past. Incase your memory is drawing a blank...wait for it to screech a  
hellish screech sound and start sucking 60 health away per second. 
Scan Info:The Ing are facinated by Metroids and their connection to Phazon.
It is not a shared facination, as Metroid will attack Ing on sight.        
Reconizing their strength, Ing darklings have possessed a number of Metroid 
turning them into powerful soliders of the Horde.
Addtional Notes:In Phazon Grounds, a Dark Tallon Metroid is ironically     
carrying around a Pirate Trooper. This is ood because 1.Space Pirates die   
upon contact with Dark Aether's atmosphere and 2.Metroid attack ANYTHING that
has energy. Even their creators. Yet getting close to the Metroid will      
release to Space Pirate, who will then fight you. Weird.

Dark Pirate Trooper
Found:Portal Terminal in Dark Agon Wastes. They aren't friendly :(
How to Kill:RUN. LIKE. HELL.
Appearence:Can't be said. I just run from them. Is that a bad thing? They are
purple bastards. I know that.
Scan Info:Pirate Troopers, already trained to follow orders without question,
were perfect candidates for Ing possession. Darklings moved to take every 
trooper they could, expanding the army of the Horde considerably. Space    
Pirate technology struck a chord with the Ing, who now hunt actively for    
gadgets of any kind-especially weapon systems.

Dark Trooper
Found:All over the beginning area of the game
How to Kill:1 Charge Beam
Appearence:A walking dead Bravo team trooper
Scan Info:Bioscans indicate terminated lifesings in this attack trooper, 
and the presence of an unknown biomass with parasitic tendencies. Though the
missile trooper's armor has been comprimised, the bulk of it remains        
intact. Weapon systems remain online as well. Full parasitic fusion 
has yet to be obtained, resulting in low agility and response time.   

Dark Preed
Found:Uh....I'm not sure. Some random places in Dark Torvus Bog
How to Kill:You don't want these things to die. Trust me.
Appearence:A small ball of metal floating around puffing poisonous gas. NOT 
Scan Info:The aggressive Preeds are often possessed by darklings for aerial 
hunting missions. The presence of the dark creature makes the small cyborg 
more durable. The toxic gas carried by a Preed is enhanced by exposure to   
dark energy, making it considerably more dangerous.    

Dark Aether-Darklings-Darkling Mechanoids
Dark Diligence Drone
Found:Some room next to the Dark Aether version of Hall of Combat Mastery.
How to Kill:Charged Light Beam shots is its only weakness.
Appearence:A spinning black ball >_>
Scan Info:Some Diligence drones have been taken over by the Ing for        
possessive duties. Their small size and durability makes the excellant     
scouts able to go where most other cannot. A Dark Diligence still relies on
focused energy beams for defense. Their energy construct nature makes them  
invulnerable to most attacks. A high-powered burst of light energy can      
disrupt a Dark Diligence unit.

Dark Quad MB
Found:Sanctuary Temple. Dissappear after retreving the Colbalt Translator.  
Can lastly be found during the Quadraxis fight. Otherwise, nowhere else. 
How to Kill:I find them too strong, and slow and stupid. Ignore them.
Appearence:A purple Quad.
Scan Info:The Ing discovered they could possess and control artificially    
intelligent machines as well as normal beings. They soon turned to the loyal
Quad right against the Luminoth, finding the machines to be quite useful   
additions to the Horde.                       

Dark Quad CM
Found:The Command Module of a Dark Quad....same place as above.
How to Kill:Same as above
Appearence:Same as above
Scan Info:The Ing discovered they could possess and control artificially    
intelligent machines as well as normal beings. They soon turned to the loyal
Quad right against the Luminoth, finding the machines to be quite useful   
additions to the Horde. A dominant darkling assumes control of the Command 
Module, forcing the lesser Ing into its body to do its bidding.

Corrupted Sentreye
Found:You'll find them a plenty on your way to the Sky Temple.
How to Kill:Charged Light Beam shot. All other shots stun its beams.
Appearence:Red eye on the wall shooting lasers. Can't miss lasers ;)
Scan Info:The Sentreyes were designed by the Luminoth to protect their camps
on Dark Aether. The Ing learned how to possess them and turned them against
their former masters. Many still remain throughout Dark Aether, now serving
the Ing as they served the Luminoth before them. Most weapon types will stun
the Sentreyes, charged light energy will destroy them.

Dark Ingsmasher
Found:Main Reactor Dark Aether version in Sanctuary Fortress
How to Kill:Same as an Ingsmasher
Appearence:Like an Ingsmasher
Scan Info:Once the Ing discovered they could possess intelligent machines,
the mighty Ingsmashers were top priority targets for the Horde. The drones 
retain all of their attacks-shock wave fists and missile launchers. It uses
an energy sheild in battle that can be adjusted to protect against a variety
of beam weapons. The sheild can be overloaded by opposite-polarity beams. 

Found:Hydrodynamo Statiohn
How to Kill:Best to avoid them...although 3 Power Beam shots makes them    
Appearence:A floating spiky ball
Scan Info:The cybernetic Preeds are aggressive hunters used as patrol      
animals by the Space Pirates. They carry lethal Nohadin gas for use as a   
defense mechanism. If the Preed is ruptured, the gas within it is violently 
released. This toxic cloud is often proven fatal to the Preed's killer.   

Pirate Trooper
Found:Central Mining Station is your first time to see them. They become   
harder and harder to find after that through the game, so scan them early.
How to Kill:Several Charge Beam shots
Appearence:A metallic charisma that enjoys attacking you with red beam shots
as well as making growling sounds. Also noticeable a Space Pirate type is   
nearby when their backround battle theme starts playing.
Scan Info:The Space Pirates suffered a serious defeat at Tallon IV, yet they
remain a powerful force for crime and disorder in the galaxy. Their        
technology continues to advance:even the lowly trooper has recieved numerous
upgrades to his arsenal. A photanic power scythe and quantim assult cannon  
are now standard-issue weapons for all troopers.         

Pirate Grenadier
Found:Various rooms along the Space Pirate Base in Agon Wastes
How to Kill:Several Charge Beam shots
Appearence:Same as Space Pirate, but with a large cannon strapped to their 
right arm.
Scan Info:The Space Pirates have begun to use an experimental energy grenade
launcher in the field. The weapon is viewed as a mixed blessing to the      
Grenadier units:while the grenade launchers are powerful weapons, Grenadiers
must leave their rifles behind to carry them. Fast-moving targets can close 
range on Grenadiers, rendering their main weapon somewhat ineffective.     

Pirate Commando
Found:Torvus Grove, then lastly Sanctuary Entrance first time. I believe they
reappear in Torvus Grove, not sure however. (1 Time Scan???)
How to Kill:Ouchies. They, conviently, appear in rooms with several Phazon 
tanks. Lure them near one, and blow it up. The Commando will die. Happyness.
Appearence:REALLY cool looking Space Pirates. Can't be missed.
Scan Info:Dedicated to "hunting the Hunter," Space Pirate Commando units   
have been equipped with the latest weapons, including a varible pulse cannon,
e-grenade launcher, and energy scythe. Powerful thrusters carry them at    
high speeds over any terrain. A portable barrier sheild repels most attacks,
but can only be deployed for limited periods.           

Pirate Aerotrooper
Found:Everywhere. Literally. You will find them so often in places you've  
visited its annoying.
How to Kill:They are susceptible to 2 Charge Beams.
Appearence:An ugly Space Pirate flying around on a jet pack.
Scan Info:Pirate Aerotroopers are known for their cold precision and utter 
cruelty. Armed with both beam and missile systems, the Aerotrooper can be a 
difficult for to engage, especially at range. Their jet packs can be        
overloaded with heat-based attacks, however. These units prefer death before
dishonor:an injured Aerotrooper will make a suicide attempt strike before 
allowing himself to be captured.           

Infant Tallon Metroid
Found:Biohazard Storage after facing Dark Samus 1. (1 Time Scan!!!)???
How to Kill:Few Power Beam shots....or let it touch Phazon to mutate into a 
normal Tallon Metroid. 
Appearence:A tiny, cute as heck blue Metroid. Aww.....
Scan Info:The Space Pirates use Infant Tallon Metroids as a portable energy
source. Small in size, they are easy to transport in large quantities. They
are docile, efficient organic batteries...until they are exposed to Phazon.
At that point, they grow rapidly and aquire their full array of powers.   

Tallon Metroid
Found:Several places in the Space Pirate Base in Agon Wastes
How to Kill:Charge Dark Beam followed by a Missile easily kills them.
Appearence:A red colored Metroid
Scan Info:Space Pirates harvest and enslave Metroids for use in their       
operations. The Tallon Metroid will latch onto prey with powerful pincers,
then proceed to drain its life energy. This causes the creature to grow in 
size and mass. The creatures are vulnerable to the chilling effect of dark 
energy, and can be detached by entering Morph Ball mode and deploying a Bomb.

Offworld-Dark Samus
Dark Samus 1
Found:Main Reactor. All Dark Samus's are 1 Time Scans!!!
How to Kill:Many Charge Beam shots
Appearence:Is it THAT hard to see a clone of yourself? Remember SA-X? Think
that, only with the Phazon Suit.
Scan Info:Scans indicate the presence of Phazon and your genetic material   
within this entity. She wears a version of the Varia Suit, altered and     
agumented by the Phazon within her. Primary weapons include the Missile    
Launcher and a scattershot variant of the Power Beam. Boost and Jump       
abilities are superior to yours. The ability to generate Phazon energy     
sheilds is also present.            

Dark Samus 2
Found:Aerie and Aerie Transport
How to Kill:LOTSA Super Missiles
Appearence:Its extremely hard to miss a clone of yourself.....
Scan Info:Tactical scans have identified several new battle systems in the
armor of Dark Samus. She now weilds a potent variant of your Charge Beam. Her
Boost attack has been augmented, and the ability to render herself invisible
is present as well. Bioscans suggest that Dark Samus can reform her body   
short of atomic disruption. Extreme caution reccommended.       

Dark Samus 3
Found:Sky Temple Gateway, during the final 8 minutes of the game. NOT in her
big Phazon bubble form.
How to Kill:Super Missiles will eventually activate her becoming Dark Samus 
Appearence:*yawn*I'm sick of explaining....
Scan Info:Scans indicate Dark Samus has absorbed tremendous levels of Phazon
into her body:too much, perhaps. She can vent Phazon energy in the for of  
destructive blasts and protective sheilds:doing so will help her maintain  
stability. Exposure to Phazon has rendered her invisible to your Dark       
Visor. These new abilities, combined with her already formidable arsenal, 
places Dark Samus at the highest threat level. 

Dark Samus 4
Found:Sky Temple Gateway. Yes, that large bubble of Phazon is a new Dark   
Samus Scan.
How to Kill:Wait for it to expose many small Phazon chunks, then collect them
with the Charge Beam, and fire it back at Dark Samus. 
Appearence:Oh my god....
Scan Info:Dark Samus has temporarily become a being of pure yet unstable   
Phazon energy. Sher can generate a sheild that is invulnerable to all      
attacks save one-blasts of Phazon energy itself. Use your Charge Beam to    
collect Phazon energy that she expels, then fire it back at her. Direct hits
will overload and disrupt her essence.     

                         ~Subsection II-Lore Scans~
Lore....what is Lore? Lore is basically huge amounts of information about  
many different subjects in the Metroid Prime series. Still true today. There
isn't around 15 Lore scans like Metroid Prime had, but rather around 100. 
The information you will learn about is astounding. You learn all about the
Luminoth, the Bravo Team's deadly mission, and about the Sky Temple Keys' 
history. Its all intresting. I give the name of the Lore, and the location
room its in (You can't kill Lore duh!). Also note the _NO_ Lore is a 1-Time
Scan. So take your time finding the Lore. Space Pirate Lore I find the most
intresting, starting from the very start of them discovering Phazon on     
planet Aether, an ending with the unfortuante appearence of the Hunter      
(AKA Samus Aran).

Lore-Space Pirate Logs-Cycle 4
Log 44681 (Phazon Operations)
Found:Command Center
Scan Info:Log 4.468.1-Science Teams detected the presence of Phazon in the 
Dash system four cycles ago. High Command authorized the deployment of our
team shortly thereafter. Our orders are to establish a base on planet Aether
and evaluate local Phazon resources. Because this world lies on the        
periphery of Galactic Federation territory, we are following stealth      
protocols at the highest levels. A cadre of elite Commandos has been       
dispatched to provide security for our force as well. This operation is now 

Log 48853 (Local Conflict)
Found:Command Center
Scan Info:Log 4.885.3-Intellegence reports on the indigenous population of  
Aether are in error. This planet is not at peace, nor are the inhabitants  
docile. Evidence of a class four conflict is present here, though          
hostilities are at a minimal level now. Our territory has suffered several 
raids by a strange type of shadowy creature. These raids have caused      
considerable damage, and we have requested more combat troopers in response.

Lore-Space Pirate Logs-Cycle 5
Log 50086 (Great Discoveries)
Found:Command Center
Scan Info:Log 5.008.6-A spatial anomaly has been found within our base. We 
believe this rift in the time-space leads to a parallel dimension of some 
type, but have been unable to interact with it thus far. A strange artifact
was found near the anomaly as well. It may be a weapon or generator of some
kind:perhaps it is the key to accessing the anomaly. High Command is eager 
for reports on the relic. A new weapon for our arsenal is always welcome.  

Log 54421 (Rift Portal)
Found:Command Center
Scan Info:The Rift Portal has been opened. The artifact weapon, dubbed the 
"Dark Beam" by Science Team, provides the energy needed to open the portal,
although for a limited time. We've sent expiditions thorough the portal, and
they have returned with incredible news. The portal leads to a parallel    
dimension of Aether. This "Dark Aether" has suffered globic calamity,      
turning it into a toxic wasteland. It is the homeworld of the shadowy       
creatures who have been raiding our our base for the last cycle. Most       
importantly, it is the prime location of Phazon in this sector. Extraction  
plans are being prepared. We will not be denied!

Lore-Space Pirate Logs-Cycle 6
Log 62217 (Phazon Raids)
Found:Command Center
Scan Info:Phazon extraction raids are underway on Dark Aether. The toxicity
of the atmosphere has taken a toll on our work force, as have the hostile   
natives of that world. Science Team is preparing survival gear to protect 
our work teams, and we have increased security presence in extraction areas.
Fortunately, High Command is sending more troops and supplies. Our troops
and resources are spread dangerously thin, and this mission cannot fail.   

Log 63622 (The Hunter)
Found:Biostorage Station
Scan Info:Log 6.362.2-Samus Aran, the accursed Hunter, has arrived. The    
sudden arrival of the Hunter is strange enough, but her actions are stranger
still. She does not seek our destruction, but our Phazon. With each raid,  
she steals Phazon ore, only killing those who attempt to deny her. What she
needs it for we do not know-though Science Team sugests she requires it to 
power her new armorsuit. Dark in color, it is equipped with strange new   
weapons. The troops now call her the "Dark Hunter." It is a fitting title. 

Log 67135 (Security Breach)
Found:Save Station C in Agon Wastes
Scan Info:Log 6.713.5-The Dark Hunter teleports into our base at will. Our 
security has proven next to useless against her. Her latest raid was       
disaterous. Not only did we lose more Phazon to her, but she also crippled
the stealth field generator with her strange new weapons. We are exposed.   
Until the replacement generator arrives, we will be vulnerable to scans and
detection. Our presence here is still minimal:should the Federation find us
we will be unable to defend our position. Fortunately, Aether is on the edge
of Federation space. With luck, we will have a stealth field back in effect 
before being detected.                          

Log 69898 (Shadow War)
Found:Main Reactor
Scan Info:The local war has escalated in intensity. The shadowlings from    
Dark Aether have launched an ofensive. The assult seems focused on a central
network of buildings atop a mountain:a base, perhaps. Strangely, this attack
coincides with a rise in planetary instability. Perhaps these new shadowy  
creatures are using a new weapons system. The shadowlings must believe us to
be foes for they have hit our base numerous times as well. We are holding, 
but attrition is taking its toll on our troops and resources. Reinforcements
are en route. We can only wait and defend what is ours.                

Lore-Space Pirate Logs-Cycle 7
Log 70136 (Federation Attack)
Found:Security Station B
Scan Info:Log 7.013.6-Another disater. The trasnport bringing our         
reinforcements and supplies has been shot down. It was engaged in orbit by a
Federation vessel, which has landed near the alien temple. Its only a matter
of time before the Marines attack. Survivors from our ship have made their
way to our base. Here we shall make our stand. Another enemy. First the    
shadowlings, then the Dark Hunter, then the Galactic Federation Marine     
Corps. Perhaps fate will smile upon us, before the world itself opens its maw
and swallows us.                                   

Log 71599 (Two Hunters)
Found:Central Mining Station
Scan Info:Log 7.159.9-Another Hunter, this wearing the traditional colors of
Samus Aran, made planetfall today. Horrific as it may sound, there are two
of them now. We are bracing for a new assult. This dire turn of events may 
have some good will. One of our scouts in Dark Aether saw a curious       
encounter. The Dark Hunter attacked the clad as Samus near a Phazon site.  
Perhaps they are not allies...but foes. Perhaps we can forge and allience
with the Dark Hunter-an exchange of Phazon for the head of our common enemy.

Lore-Trooper Logs-Force 1
CAPT A. Exeter
Found:GFMC Compound
Scan Info:I'm beginning to think it was a real bad idea going down there.  
Reevs is right, that hive is just one of many. Its stupid to stir a hornet's
next, especially if you plan on sleeping on it.

PFC S. Milligan
Found:GMFC Compound
Scan Info:Brouda lost the bet, so he switched watch duty with me tonight.  
I figure this section is nice and safe and boring, which suits me fine. Let
those other pugs guard that hot zone! I...hold on...hey! Halt...No! Hel--  
(Transmission Ends)

SPC F. Triplette
Found:GMFC Compound
Scan Info:The sarge says these "Splinters" remind him of some killer bug he
saw on another planet once. All I know is the things are fast and take a lot
to drop. Pretty soon we'll have to goto bayonets. Everyone's low on ammo...
even Brode, and he's the stingiest grunt I know.
Additional Notes:Perhaps the Sarge's "Bug" may have been Imago from Metroid
Zero Mission....Maybe Flahhgra for all we know...

LCPL J. Brode
Found:GMFC Compound
Scan Info:Man, I only hope this is the breeding grounds for these things.  
If there's more, were in big trouble. We had a hard enough time taking that
one out of comission:I almost ran out of ammo. I never run out of ammo!

PFC G. Haley
Found:GMFC Compound
Scan Info:I hear. Them. Everywhere. They're coming. Can't sleep. Ever.     
They'll eat me. Eat. 
Additional Notes:*coughmentallyinsanecough*

PFC I. Crany
Found:GMFC Compound
Scan Info:Last night at chow, Angseth starts talking about some bounty     
hunter and how she blew up a planet full of Space Pirates. I told her I    
don't believe in fairy tales like that, and she took it personal. I just    
find it hard to believe that one person took out an entire Space Pirate base,
that's all. But if she wants to believe in this Samus, or Bigfoot, or Santa 
Claus she can.
Additional Notes:WTF? Samus works for the Federation. These guys work for the
Federation. How do they NOT know her? And isn't it several thousand years
past where we all know Santa don't exist?

Lore-Trooper Logs-Force 2
PFC E. Denys
Found:Sacred Bridge
Scan Info:I'm the only one left. Managed to get out of the hive, but when I
got to the ship everyone was gone...dead. I'm heading for the alien building
we saw earlier. Maybe someone can help me there...Wait, something's moving
down there. Hello...?

PFC L. Bourda
Found:Communication Area
Scan Info:We'll be making our stand here. The engineer tells me there's no  
way we'll get the ship's engines online, and atmospheric interference is   
scrambling our distress beacon. If anyone reads this, know that we did our  
duty and fought well.       

SPC B. Reevs
Found:Command Chamber
Scan Info:I don't like this plan. This hive is a small portion of a large 
network. There may be dozens of hive systems like this across the planet, 
and they may all be linked. Destroying this one may buy us time, but it may
also provoke the other hives into attacking.          

PFC M. Veroni
Found:Collapsed Tunnel
Scan Info:I think Haley's losing it. He talks to himself all the time, and 
he won't sleep. He almost shot me on watch the other night. I think he     
thought I was one of those things. I talked to the doc about him being off 
the line, and he told me we need all the help we can get. That's true, but 
if he goes beserk and kills a bunch of us, that won't be very helpful.    

SPC M. Angseth
Found:Trooper Security Station
Scan Info:This is rediculous. I can outshoot half the men here, and I'm stuck
on monitor duty. I didn't join up to stare at a holoscreen! This wouldn't   
happen to Samus Aran...She'd be out there taking care of business, not     
pushing buttons and sending reports.                

GSGT C. Benet
Found:Command Chamber
Scan Info:There's something wrong with the lock systems in this section.   
They've failed us twice, locking us out until someone came along to let us
in. If it happens again while were playing "bait" for those things...
well, at least we'll go out fighting, instead of hiding in the control area.

Lore-Luminoth Lore-History-Dark Age
The Ing Attack
Found:Path of Roots
Scan Info:The day came when space was torn asunder, revealing dimensional  
rifts to a dark place. Horrible dark swarms streached forth from these rifts,
engulfing nearby creatures and transforming them into what we would call  
darklings. The dark creatures became our enemies, and peace came to an end
on Aether.

Found:Mining Station A
Scan Info:The starborne terror burnt through the heavens and struck Aether
with untold might. We all expected the world to shatter...but Aether held. 
There was great devistation, however. The green plains of Agon were       
scorched forever, and the forest of Torvus was engulfed and wreacked by the
sea. The skies burned for days, casting darkness over the land.         

The World Warped
Found:Path of Eyes
Scan Info:Amidst the turmoil, we discovered many disturbing anomalies.     
Spatual disturbences appeared across the land. Objects went into a state of
dimensional flux, their atoms divided between Aether and....somewhere else.
There was little time to ponder these strange happenings for we had to deal
with the devistation of our lands.                 

Age of Anxiety
Found:Meeting Grounds
Scan Info:In time, the roar of a wounded planet subsided. The air, though  
fouled, was breathable. Light made its way through the dark veil over our  
world. Slowly, we ventured out from the shelters of our homes to see what   
remained of our paradise. What little comfort we gained by surviving, was  
soon shattered, for when we looked outward, all we saw was devistation. Half
of the planet's energy had vanished from the Energy Controllers. Aether    
became violently unstable as a result. Of the stellar object which struck 
our homes, there was no sign.         

Lore-Luminoth Lore-History-Golden Age
Found:Main Energy Controller
Scan Info:It is told that the Luminoth were not born of Aether but of the  
Stars. In the early days, we roamed the greatness of the void, bathing in 
the light of a thousand stars. We met a vast number of enlightened minds...
the N' Kren, the Vlla, and the Chozo amoung them. Each of them we found had 
claimed a homeworld and formed a deep bond with it. In time, we decided to
do the same.                            

The Stellar Object
Found:Mining Station B
Scan Info:By the time we detected the stellar object as it streaked toward
our world, it was too late to stop it. We fired numerous weapons at it in a
vain attempt to alter its trajectory. Nothing worked. Our efforts put a great
strain on the Energy Controllers, and weakened Aether. All we could do as the
object grew closer was take shelter and wait. We gathered stores of food and
water, reinforced the sheilding on our dwellings, and spent the last few   
hours in peace.                    

Our Heritage
Found:Transport to Agon Wastes in Temple Grounds
Scan Info:Our search for a home took us through the cosmos. For many a great
cycle we roamedm yet a place to calll our own eluded us. In time, we began
to dispair, feeling the search was in vain. We considered remaining amoung
the stars until a scout returned with news of a world unlike any other. When
we beheld Aether for the first time, so great was her beauty that we      
forsook the stars forever to live upon her surface. From that day forth, the
Luminoth were of Aether, our blessed paradise.

Found:Main Plaza
Scan Info:Aether was a fertile, aged world with bountiful fields and oceans.
The nature creatures were gentle compared to other worlds we had encountered.
We settled in a mountain region at first, in cliffside dwellings. In time, 
we established settlements in the green forest of Torvus and the fertile   
plains of Agon. A Great Temple was built between our three domains, a place
of peace and a monument of our accomplishments. It was a time of harmony for
our people.                                 

Light of Aether
Found:Portal Terminal
Scan Info:The Main Energy Controller was built in the Great Temple:three   
sub-controllers were built in the Temples of Agon. Torvus, and Sanctuary.  
They collected the energy of Aether, then radiated it over the world to those
who needed it. In time, we came to call this precious energy the "Light of 
Aether." It brought an age of peace and properity to the Luminoth.     

Saving Aether
Found:Agon Energy Controller
Scan Info:Aether's planetary energy supply reached a critical stage. If left
unchecked, the energy would expire, bringing an end to this world. Our     
greatest minds devised a way to preserve and regulate the remaining planetary
energy-the Energy Controllers.                                            

Lore-Luminoth Lore-Conflict-First Phase
The New Terror
Scan Info:In time, the Ing began to possess the Luminoth as well as       
creatures. Friends and family members became the enemy, spilling Luminoth   
blood across the land. Desprate, we devised sheilding to prevent Ing      
possession. It was effective, but not perfect. Should the sheilding fall, all
Luminoth were prepared to self-terminate rather than become a weapon for the

Dark Aether
Found:Torvus Energy Controller
Scan Info:In time, we created machines to open rifts to our enemies world.  
Volunteer scouts went through the rifts and found a twisted world, harsh and
poisonous....a Dark Aether. They discovered that this world held the missing
half of our planet's energy. They also saw the true face of the enemy, a race
we came to call the "ing" meaning terror. Our scouts could not survive long 
enough on the surface of Dark Aether, so venemous was its air. Still, we   
vowed to return. We prepared for war.

Our War Begins
Found:Underground Tunnel
Scan Info:We developed Crystals that brought the Light of Aether to the dark
world. Uing the Crystals allowed our warriors to explore the enemy lands to 
bring war to the Ing. Sadly, the Crystals weren't enough. We needed stronger
weapons, better armor. We withdrew form Dark Aether while our greatest minds
developed new engines of war.                                    

Recovering Energy
Found:Training Chamber
Scan Info:We were not prepared to fight a long war. The forces of our enemy
outnumbered ours vastly. We sought a way to end the war quickly, without   
extended combat. We decided to build a device to recover our lost planetary
energy from Dark Aether. Without this energy, the drk world would cease to 
be, and our world would be restored to stability.                   

New Weapons
Found:Gathering Hall
Scan Info:Our studies of the Ing revealed the source of their attacks as  
dark energy. We built weapons to use this energy, thinking it could overload
the enemy targets and eliminate them. We soon learned our error, as the Dark
Beam was not of great effect on the Ing. We then began to develop a weapon  
that used light energy. This weapon would dispatch the Ing with terrible   

Lore-Luminoth Lore-Conflict-Second Phase
The Sky Temple
Found:Fortress Transport Access
Scan Info:We learned the ruler of the Ing dwelled in a place dubbed "The 
Sky Temple" by our forces. This place held the planetary energy of Dark    
Aether as well. It was heavily guarded, and entry was barred by a great gate
requiring ten keys to unlock. These keys were hidden throughout Dark Aether
by the Ing. A mission was planned, one that would find the hidden keys and 
recover our missing energy from the Sky Temple.                     

Agon Falls
Found:Sanctuary Energy Controller
Scan Info:A massive Ing attack came to the land of Agon. Soon, the Temple of
Agon was surrounded by the Horde, with no hope of salvation. Our galliant  
warrior there were slain, and Agon fell to the enemy. Our blood chilled when
we learned that the energy within the Temple was drained. The Ing had found
the Energy Transfer Module, and they were using our weapon against us.   

Torvus Falls
Found:Main Research
Scan Info:The Ing turned their focus on the Torvus Bog, sending a vast force
to lay siege to the temple there. Thousands upon thousands of Ing were     
destroyed by our warriors, yet they kept coming until there were no Luminoth
alive to offer resistance in Torvus. On that day, the energy of Torvus was 
taken to Dark Aether, and our hopes for survival grew dim.         

Shattered Hope
Found:Main Gyrochamber
Scan Info:None of our warriors sent to the Sky Temple ever came back alive. 
Our search team searched all over Dark Aether for them in vain. Of the     
Energy Transfer Module, there was no sign. Tough saddened, we set out to    
prepare another mission, to build another module to try at once more to save
our dying world.                 

The Final Crusade
Found:Hall of Combat Mastery
Scan Info:While our forces on Dark Aether fought desprate battles aganist  
superior numbers, our best minds completed their work. The Energy Transfer 
Module, a device designed to recover our planetary energy that was lost, was
ready at last. A force of our greatest warriors was assembled, each equipped
with the best armor and weaponary available. We sent thi brave cadre of   
fighters to invade the Sky Temple and seige the missing energy within.     

Lore-Luminoth Lore-Conflict-Final Phase
Sanctuary Falls
Found:Watch Station
Scan Info:Our battered forces gathered in Sanctuary Fortress to prepare for
the inevitable siege there. They didn't wait long. Wave after wave of Ing  
assulted the greatest of our fortresses, with a goal in mind:to siege the
enemy there. The Ing turned the machines of Sanctuary against our warriors,
and soon all was lost. The energy of Sanctuary was taken by the Ing. Only 
one Energy Controller remained on Aether.                    

Found:Sacntuary Entrance
Scan Info:What few remained gatheed in the Great Temple. There, all but 
U-Mos, the last Sentinal of Aether, entered into a state of life-preserving
stasis. There they would remain, to be released once the Ing were defeated...
or to sleep forever. His people safe, U-Mos prepared for the last, terrible
assult. In the silence of the Great Temple, he prayed for salvation, for  
deliverence from the terror of the Ing.             

Lore-Luminoth Lore-Keybearer Lore-Cadre 1
J-Stl's Testament
Found:Central Mining Station
Scan Info:My journey comes to an end. The thrice-cursed Ing prepared an    
ambush of singular cunning in the mining station. They cought me in it like
a neophyte fresh from the training halls. I have sent five score of their  
numbers to whatever foul pit they call afterlife, but in vain. My life is 

B-Stl's Testament
Found:Main Reactor
Scan Info:I can go no further. Here in this reactor, I go to join my fallen
mate, J-Stl, in final rest. Though I die with honor, a shame falls on my    
house until the key I seek reaches its destination. May my brothers find   
my burden, that the way to the Sky Temple will be opened at last.        

A-Kul's Testament
Found:Sky Temple gateway
Scan Info:Soon I shall pass to final rest. My key is in place. Through my 
spirtual link to the others, I know where their bodies lie. I shall leave
this knowledge, that their locations in the Dark World can be known. May this
knowledge lead our warriors to the SKy Temple Keys. The time draws near.   
Hear the word of A-Kul, she they call Champion of Aether. Know that my    
warriors fought and died with uncommon valor. Do not look unkindly upon   
their failure, for they died to save us all.              

S-Dly's Testament
Found:Torvus Lagoon
Scan Info:They came to the lagoon in the night, delivering true deathblows
before I could detect them. As my life faded, I sent a call to the cadre to
warn of this surprise attack. May they find my key, and dispatch the Ing who
killed me. Only then will my final rest be peaceful.       

G-Sch's Testament
Scan Info:What craven salvages are the Ing! Trapped in the catacombs with no
chance of rescue, I fought to the last. I watched them feed ipon their dead.
I heard them pressing the lesser of their number into the front ranks that my
blasts would take them. At least their leader stood against me in battle. He
was a foe worthy of a Luminoth warrior.                 

Lore-Luminoth Lore-Keybearer Lore-Cadre 2
M-Dhe's Testament
Found:Landing Site
Scan Info:That last hit breached my armor. The poison spreads. Though I have
found the key, it is too late for me. Soon my light will fail. They know I 
am here. They will come to this site to plunder the key. My last stand shall
be at the enge of the temple grounds. I only hope I have the strength to   
fight when they arrive.                                         

J-Fme's Testament
Found:Industrial Site
Scan Info:Final entry, Warrior J-Fme. Their army swells. Beasts and machines
join the ranks of the horde, all eager to bring death to the Luminoth. The  
Ing sent their new additions to the industrial site to do battle with me,  
while they watched from safety. Cowardly mongrels! My only regret in death is
that I did not live to see the day of their defeat. May it come soon!     

S-Jrs's Testament
Found:Sanctuary Entrance
Scan Info:A-Kul tried to send me back to Aether, that I might get          
reinforcements. Both cadre's have been attacked, devistated. The Ing followed
me. They came wearing the skin of beasts. I gave them a good fight, yet, I
have failed. May I redeem my honor in the next life. Here, at the fortress 
entrance, I breathe my last.                                  

D-Isi's Testament
Found:Storage Cavern A
Scan Info:It is inside me. I feel it spreading. clawing at my will, tearing
away at my thoughts. It moves me against my will, to this cavern. Here it 
will not end. I do not wish this, do not want my body to become a weapon for
the Ing within me. It hates. It demands obidence. I will fight to the end. 
I shall self-terminate before I will be a filthy pawn of the Ing.         

C-Rch's Testament
Found:Dynamo Access
Scan Info:Let this be the final testament of warrior C-Rch. I have no more 
shells for my weapons. For the enemy, I have nought but the blade and fist.
Let them come. They wait in the works, hissing and slithering like beasts. 
Let them. When my war cry comes, there will be a dread, final reckoning.   
Come forth, hated enemy! Let there be an end!

Lore-Luminoth Lore-A-Kul's Clues-Cadre 1 Clues
G-Sch's Key
Found:Sky Temple Gateway
Scan Info:Gentle G-Sch. With a Bearerpod he sleeps in a flooded temple.

S-Dly's Key
Found:Sky Temple Gateway
Scan Info:Brave S-Dly. Beside the marsh of a raining land she laid her body

J-Stl's Key
Found:Sky Temple Gateway
Scan Info:Noble J-Stl. Lost hsi soul before a fortress of dry land.    

B-Stl's Key
Found:Sky Temple Gateway
Scan Info:Gallant B-Stl. She lies deep in the fortress of a high land.

Lore-Luminoth Lore-A-Kul's Clues-Cadre 2 Clues
M-Dhe's Key
Found:Sky Temple Gateway
Scan Info:Fearless M-Dhe. The one who shall move the pillar of holy ground 
will see your souless body. 

D-Isi's Key
Found:Sky Temple Gateway
Scan Info:Steadfast D-Isi. Who shall disturb you amoung the trees of holy  

C-Rch's Key
Found:Sky Temple Gateway
Scan Info:Judicious C-Rch. In a small corridor within the depths of a high
fortress, he lies silently.

J-Fme's Key
Found:Sky Temple Gateway
Scan Info:Mighty J-Fme. In the last what did you see? Was it one of our gates
closing, sealing the scorched land from our holy ground?

S-Jrs's Key
Found:Sky Temple Gateway
Scan Info:Loyal S-Jrs. He no longer breathes, looking down at the great   
bridge of a holy fortress.

                         ~Subsection III-Research Scans~
Research is kinda hard to specify exactly what it is. Its basically Biology
of Aether and Dark Aether, as well as all the techniclogical stuff like   
Spinners and....other things. I'mb really bad at explaining this kind of 
thing...There are 2 1-Time Only Research Scans. I'll point them out along 
the way. 

Research-Aether Studies-Aether
Found:Main Energy Controller
Scan Info:Subject is U-Mos, a Sentinel of the Luminoth. Scans indicate    
numerous beneficial abilities, including hightened reflexes, durability, 
psionics, and flight. Ability to generate and manipulate energy on par with
that of the Chozo. Dating scans indicate an age of 2.15 centicycles. Only
known active member of the species:remaining Luminoth locked in protective
stasis until crisis is resolved.                                        

Found:Command Center
Scan Info:Planet is unstable due to transdimensional flux. Warfare has    
devestated a good portion of the world's population. Finally, extreme climate
shifts have left most of Aether unhospitible.                        

Dark Portal
Found:Anywhere in Aether where you scan a machine to goto Dark Aether, or 
where a Dark Beam shots needs to activate it.
Scan Info:Dark Portal's allow living beings to travel to Dark Aether without
being disrupted and scattered throughout the interdimensional void. They are
unstable, however, and only remaing viable for a limited periods of time.  
Some can be reactivated, while others vanish forever once they are used. 

Energy Controller
Found:Agon/Torvus/Sanctuary Energy Controller
Scan Info:Energy Controllers were built by the Luminoth to regulate Aether's
planetary energy. Several wonders are powered by the Energy Controller's, 
including a weather control grid and a teleportation system. When Dark    
Aether was born, it too had Energy Controller's, all linked to the world's 
planetary energy.                                                  

Research-Aether Studies-Dark Aether
Found:Main Reactor
Scan Info:Origin point of Phazon unknown. First detection of element on    
planet Tallon IV. Used by Space Pirates to produce vast levels of energy.  
Bioforms exposed to Phazon without proper sheilding will eventually        
undergo radical mutation.                                           

Light Portal
Found:Anywhere on Dark Aether where your transported to Light Aether
Scan Info:Light Portal's allow living beings to travel to Dark Aether without
being disrupted and scattered throughout the interdimensional void. They are
unstable, however, and only remaing viable for a limited periods of time.  
Some can be reactivated, while others vanish forever once they are used.

Dark Aether
Found:Command Center
Scan Info:Can't determine origin of Aether's "dark twin". Contains high     
levels of Phazon ore. Native bioforms attack on sight.                   

Research-Luminoth Technology-Light Crystals
Light Crystal
Found:Its all over Dark Aether
Scan Info:Light Crystals provide protection from Dark Aether's atmosphere. 
They can be nullified by dark energy, or super charged by light energy. They
were created by the Luminoth during the war with the Ing, and many still   
remain in use. Dark creatures despise the Crystals:some are injured or    
killed by the field they create.                                         

Energized Crystal
Found:Shoot Light Crystal with Light Beam
Scan Info:Energized Crystals provide better protection from Dark Aether's  
denizens. Dark creatures are damaged or killed by the energized field.    
Some are killed on contact. The extra protection is not unlimited, and must
be recharged by the Light Beam to remain in effect.                       

Nullified Crystal
Found:Shoot a Light Crystal with a Dark Beam shot
Scan Info:Light Crystals, when covered with dark energy, cease to function 
for a short time. Light energy can clear the Crystal of the dark energy.   
Some dark creatures will fire dark energy at Light Crystals to hinder or   
damage their opponents.                                        

Super Crystal
Found:Shoot a Light Crystal with an Annihilator shot
Scan Info:When charged with light an dark energy at once, the Crystal      
becomes a beacon to the Ing. They are compelled to approach it, despite the 
deadly field of energy it emits.                                       

Research-Luminoth Technology-Utility Crystals
Sentinel Crystals
Found:Great Bridge
Scan Info:During the war, the Luminoth used Sentinel Crystals to monitor   
key areas and installations. They are incredibly durable, resisting all but
the most powerful of Ing attacks. U-Mos still uses the reamining Sentinel  
Crystals to keep a watch for Ing activity.                               

Dark Sentinel Crystal
Found:Dark Forgotten Bridge
Scan Info:The orginal Sentinel Crystals were durable, but they had their   
limits. The toxic nature of Dark Aether, combined with constant attack from
the Ing, destroyed many of them. The Luminoth responed with the Dark Sentinel
Crystal. Sheathed in dark energy, it is more resistant to the atmosphere of 
the Ing homeworld-and the attacks of its denizens.                        

Research-Luminoth Technology-Light Beacons
Light Beacon
Found:Everywhere in Dark Aether, the glowing balls of light!
Scan Info:Light Beacons must be energized by Beam weapons fire to function,
and they remain charged for a limited time. The Beacons were crated when   
the Luminoth ran short of Light Crystals during the war. While simple to    
make, the Beacons were also unstable. They had to be energized periodically,
and could run out of energy at critical moments. Still, any protection was  
better than none for Luminoth warriors.                                   

Nullified Beacon
Found:Shoot a Light Beacon with a Dark Beam shot
Scan Info:Light Beacons, when covered with dark energy, cease to function for
a brief time. Light energy can clear the Beacon of the dark energy.   
Some dark creatures will fire dark energy at Light Beacons to hinder or   
damage their opponents.  

Super Beacon
Found:Shoot a Light Beacon with an Annihilator shot
Scan Info:When charged with light an dark energy at once, the Beacon      
becomes a symbol to the Ing. They are compelled to approach it, despite the 
deadly field of energy it emits.   

Energized Beacon
Found:Shoot a Light Beacon with a Light Beam shot
Scan Info:Energized Beacons provide better protection from Dark Aether's  
denizens. Dark creatures are damaged or killed by the energized field.    
Some are killed on contact. The extra protection is not unlimited, and must
be recharged by the Light Beam to remain in effect. 

Research-Luminoth Technology-Lift Crystals
Light Lift Crystal
Found:Doomed Entry
Scan Info:Luminoth lift platform will lower when Crystal is energized by    
dark weaponry. Used by the Luminoth forces during their war. Most still   
function, despite perioudic abuse by the Ing.

Dark Lift Crystal
Found:Hall of Stairs
Scan Info:Luminoth lift platform will lower when Crystal is energized by   
light weaponry. Used by the Luminoth forces during their war. Most still   
function, despite perioudic abuse by the Ing.

Liftvine Crystal
Found:Brooding Grounds
Scan Info:Darkling plantform will grow in height when Crystal is energized  
by light-based weaponry. The Luminoth used these to navigate their         
campaigns on Dark Aether. The Ing ingnore the simple plant, as is is not   
a source of nourishment or a weapon.                                       

Found:GMFC Compound
Scan Info:The Anhur class is a state-of-the-art warship, designed to police 
and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily 
damaged. It appears that the crew have dismantled parts of the Tyr as well, 
possibly for use as a makeshift defense systems.                          

Samus's Gunship
Found:Landing Site (1 Time Scan!!! Scan is impossible to obtain after a     
certain point in the game!)
Scan Info:Your Hunter class gunship is one of a kind, its distinct hull    
lines marking it to friend and foe alike. Custom built for you by the      
Federation Shipyards at Alieks III, it contains a mobile energy recharge    
system, as well as microfactories designed to produce ammunition. A        
sophisticated onboard computer stores mission data collected in the field   
for future refrence.                                                      

Pirate Skiff
Found:Central Mining Station
Scan Info:Plans for the Shrike were recently stolen from a GF lab by the    
Space Pirates. Production began immidiately, and the fast-moving skiff is   
now part of Pirate operations. Its used primarily as a troop transport,     
taking a fire team of troopers into action. The Shrike's unarmed, relying   
on the troops it carries for protection against hostile forces.            

Research-Mechanisms-GF Security
GF Bridge
Found:Industrial Site
Scan Info:This bridge is durable, but often locks in place, leading the     
Marine's to call for a new design. The MK III should enter service within   
the next eight cycles.                                                      

Found:Dynamo Chamber
Scan Info:The MK III Defense Gate is composed of Denzium. Invulnerable to   
most weapons, though high-yeild explosives are effective. Often used in    
conjunction with a remote scan access panel.                               

Found:Hive Chamber A
Scan Info:This gate is used with armor secrity locks, which must be        
neutralized to operate the gate. Gate is resistant to all but the most potent
of explosives.

Wall Jump Surface
Found:Central Hive Transport West
Scan Info:This surface was designed to be used in conjunction with the      
Screw Attack System. Perform Screw Attacks while facing and touching wall to
Wall Jump.                                                                 

Found:Forgotten Bridge
Scan Info:Use the Boost ability of the Morph Ball when inside a Spinner to  
activate the device it powers.                                           

Kinetic Orb Cannon
Found:GMFC Compound
Scan Info:The purpose of the Kinetic Orb Cannon is unclear. It may have    
originally been designed for industrial use, then converted to a combat    
system in later times.                                                   

Spider Ball Track
Found:Dynamo Works
Scan Info:In Morph Ball mode, press and hold "R" when close to this type of
surface. Use the Control Stick to move the Ball along the track. Release   
"R" to disengage from the surface. Using the Boost ability when on a Spider 
Ball Track will rapidly launch the Spider Ball from the track. Detonating a
Morph Ball Bomb will breifly diengage the Ball from the track.              

Bomb Slot
Found:Command Chamber
Scan Info:Insert the Morph Ball into slot, then detonate a Bomb. This will 
send energy from the slot to whatever device is connected to it.           

Grapple Point
Found:Sacrifical Chamber
Scan Info:To use the Grapple Beam, use "L" when the Grapple icon appears.   
You can fire your weapons while attached to a Grapple Point.             

Found:Plaza Access
Scan Info:Sandgrass scans indicate that the plant requires no moisture to  
survive. It relies exclusively on solar energy for sustenance, making it well
adapted for life in the desert enviroment. Evidence of extensive mutation  
present, suggesting radical bio-adjustments within the last centicycle.    
Mutation source is not natural:plant strain was genetically engineered     
possible by the Luminoth.                                                 

Found:Forgotten Bridge
Scan Info:The humble Bloatsac contributes to its ecology by producing large
amounts of benevolent gases. It thrives in damp enviroments, though it can  
survive in most climates and terrains. The Bloatsac secretes a venemous   
sap over its body. Very few creatures can ingest the sap and survive, making
it a useful defensive mechanism for the plant.                            

Torvus Hanging Pod
Found:Temple Transport Access
Scan Info:The Luminoth placed these pods throughout the bog for use by their
soliders during the war. Though many have been raided since then, some     
still contain useful items left over from the war.                          

Agon Bearerpod
Found:Mining Plaza
Scan Info:The Agon Bearerpod is a hardy desert plantform used by the Luminoth
to store useful items and supplies. Its tough empidermis can be destroyed   
by weapons. It gathers trace amounts of moisture from the air and stores   
it in a number of chambers throughout its body. It can hold and process    
this moisture for weeks if neccessary.                                    

Torvus Bearerpod
Found:Transport to Temple Grounds 
Scan Info:The Torvus Bearerpod grows around useful items. The hard outer   
shell can be destroyed by weapon fire. The Luminoth use the hardy plants   
to store supplies for operations in the Torvus Bog. They are resistant to  
the harsh chemicals and diseases that run rampant in the swamp, and emit a 
deadly cloud when destroyed. This has dscouraged their consumption by local

Blueroot Tree
Found:Agon Map Station
Scan Info:The Blueroot tree is common on world's with desert regions. While 
an elegant, attractive plant, the tree's leaves are highly toxic. Few      
species can ingest the species and live:many of the (such as Space Pirates)
consider the deadly Blueroot leaf a delicacy.

Research-Biology-Ing Storage
Ingsphere Cache
Found:Dark Forgotten Bridge
Scan Info:The Ingsphere keeps useful items in a dimensional pocket. Normally,
the Ingsphere will only release the item to its Ing masters. The pocket can 
be breached by destroying the Ingsphere, however. This sometimes destroys   
the item, but it is worth the risk.                                         

Flying Ing Cache
Scan Info:The Flying Cache was bred and trained to be a living storage unit.
It employs a limited stealth field that renders it unseen to most enemies.  
The fact that the creature must be killed to obtain the object it stores   
is of little consequence to the Ing.                                      

Ingworm Cache
Found:Culling Chamber
Scan Info:Ingworms wrap their bodies around useful items to protect them.   
They are defenseless. They are not terribly durable and have no form of    
attack, hence their assignments as storage containment units to the Ing.    

Found:Portal Site
Scan Info:These Ing morph their bodies around useful items to protect them. 
They rely on larger Ing for protection, as they have no way of fending off  
enemies. Damage from all weapons will harm them, but light-based weapons    
are superior.                                                              

Found:Watering Hole
Scan Info:The Ingclaw secretes an incredibly durable shell over itself     
shortly after birth. From that moment on, it remains rooted in place. The   
creature feeds on the floatsam floating in Dark Aether's atmosphere, and    
produces waste in the form of a toxic dark vapor.                          

Ing Webtrap
Found:Battleground (1 TIME SCAN!!!)
Scan Info:These creatures respond from commands from the Ing, forming over  
areas as ordered. They are virtually indestructable, and can only be undone
by killing the Ing that commands them.                                     

Found:Feeding Pit Access (1 TIME SCAN!!!)
Scan Info:Weblings spin a network of energized snare lines, then sit in the 
middle and wait for the prey to get caught in it, much like a a spider. A   
Webling is incredibly durable, though it has the darkling weakness to      

Dormant Ingclaw
Found:Accursed Lake
Scan Info:Ingclaws occasionally enter a strange torpor, brought on by      
constant exposure to the atmosphere of Dark Aether. While in this dream    
state, the creature does not feed or expel it deadly vapor. Fortunately,   
its indestructable shell protects it from predators.                       

Metroid Cocoon
Found:Biostorage Access
Scan Info:The Space Pirates transport young Tallon Metroids in an organic   
"cocoon" designed to sustain the small creatures. Each cocoon can support   
numerous infants for several cycles. The creatures are normally content to  
remain in the cocoon, but will emerge when they detect the presence of      

Splinter Cocoon
Found:Industrial Site
Scan Info:Splinters will enter their protective cocoons when tired or sated.
The cocoon is durable, but can be destroyed by weapons fire. Destroying     
a cocoon will kill the Spinter inside:when this occurs, the dying Splinter  
will let out a shriek that will alert all nearby Splinters in hybernation.  
This will drive them into a battle frenzy as a defense mechanism.           

War Wasp Hive
Found:Sacred Path
Scan Info:War Wasps require considerable amounts of sleep after a long hunt.
They weave a protective hive from organic fluids they secrete to          
themselves, then crawl inside to rest, Though safe from most predators,    
the hive can be damaged by exposive weapons.                               

                            ~Section III-Credits~
Me-Wrote the FAQ

CJayC-He made GameFAQ's, best Video Game Site in the entire universe

??? Admin-I'm not sure which Admin I had a "conversation" if you could call 
it that with, but he/she said that if a 100% Logbook guide isn't posted     
beofre mine it'll be accepted. And since this is a LOGBOOK guide, not exactly
a scan guide, it'll get accepted. Special thanks to whichever Admin confirmed
this! :)

You-Read the FAQ!

Retro Studios & Nintendo-For creating this masterpiece of a game