Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Harvest Moon: Magical Melody


Musical Note Location

by Cherubae

     _   _                           _     __  __                   
    | | | | __ _ _ ____   _____  ___| |_  |  \/  | ___   ___  _ __  
    | |_| |/ _` | '__\ \ / / _ \/ __| __| | |\/| |/ _ \ / _ \| '_ \ 
    |  _  | (_| | |   \ V /  __/\__ \ |_  | |  | | (_) | (_) | | | |
    |_| |_|\__,_|_|    \_/ \___||___/\__| |_|  |_|\___/ \___/|_| |_|
   __  __             _           _   __  __      _           _       
  |  \/  |           (_)         | | |  \/  |    | |         | |      
  | \  / | __ _  __ _ _  ___ __ _| | | \  / | ___| | ___   __| |_   _ 
  | |\/| |/ _` |/ _` | |/ __/ _` | | | |\/| |/ _ \ |/ _ \ / _` | | | |
  | |  | | (_| | (_| | | (_| (_| | | | |  | |  __/ | (_) | (_| | |_| |
  |_|  |_|\__,_|\__, |_|\___\__,_|_| |_|  |_|\___|_|\___/ \__,_|\__, |
                 __/ |                                           __/ |
                |___/                                           |___/ 

                        Magical Note FAQ version 2.1

 Table of Contents

Part 0.0 - FAQ Introduction
     0.1 - Game Information
     0.2 - Finding Notes
     0.3 - The Note Layout

Part 1.0 - Row 1 Notes

Part 2.0 - Row 2 Notes

Part 3.0 - Row 3 Notes

Part 4.0 - Row 4 Notes

Part 5.0 - Row 5 Notes

Part 6.0 - Row 6 Notes

Part 7.0 - 50 Notes Collected
     7.1 - 100 Notes Collected

Part 8.0 - FAQ Update History

 0.0 - FAQ Introduction

This FAQ is available for use to players who are having difficulties 
finding all 100 Happiness Notes in Harvest Moon: Songs of Happiness. 

Author: Cherubae
Email: [email protected]
Website: Ushi No Tane - (or
Update Date: May 22, 2005

This FAQ was a combined effort between Cher and 4 other people.

webmaster of HM Evergreen -

Lord Shitzu: fan and author of the HMSoH Translation Guide

Maverick Zero:
Loving father and game player

Harvest Moon fan

(c) copyright 2005 - Please do not redistribute this text file 
without section 0.0 - Thank you

This may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or otherwise 
distributed publicly without advance written permission. Use of this 
guide on any other web site or as a part of any public display is 
strictly prohibited, and a violation of copyright.

 0.1 - Game Information

Harvest Moon: Magical Melody was released in North America on March 29
2006. The game is a translation of Harvest Moon: Songs Of Happiness FOR
WORLD, which is a re-release of the original Harvest Moon: Songs of
Happiness. The bonus version of SoH was released in Japan on November
10 2005.

Added into the new version was the ability to marry your rival
farmer and adjustments to the amount of storage you could have in your
house (cabinets, refridgerators, etc.). It was also advertised to be 
less expensive, about 2000 yen less, than the original. The new version 
also corrected many game bugs and glitches that plagued the first 
version, which was previously released in Japan on March 17 2005.

Your goal in the game is to collect 100 Magical Notes, needed to
awaken the stone-form Harvest Goddess. The Goddess turned herself into
stone because she felt that everyone had forgotten how to be kind. The
Sprites employ you to find the Notes for them. The game's rival farmer,
Jamie, has little confidence that you can awaken the Goddess.

 0.2 - Finding Notes

You will find the Notes as you progress through the game. Some will only 
appear after events while others can be picked up just by doing normal 
activities. When you find a Note your Hero will say "Lucky!" and hold it 
above his or her head. You'll be told the name of the Note and what you 
did to receive it.

Every time you collect 5 Notes you can visit the Goddess' Pond. The pond 
can be found if you walk up the higher elevated path north of Flower 
Bud Village. If you continue along the path to the west you'll find the 
Pond where the Stone Goddess sleeps. Each group of 5 Notes will turn 
into one of 9 musical instruments.

05 - Xylophone
10 - Drum
15 - Harp
20 - Piano
25 - Violin
30 - Cello and a Power Berry
35 - Flute
40 - Acoustic Guitar
45 - Trumpet
50 - All instruments begin to play

Special events will occur after you collect 50 and 100 Notes. Please 
see section 7.0 and 7.1 if you want to read ahead about them.

 0.3 - The Note Layout

If you press the Y button on your Gamecube controller you will reach 
the game's summary pages. One of the pages is reserved for the Notes 
that you have discovered. There are 6 rows of Notes and each one has a 
special name. Notes you have received will appear colored and will hold 
a description on how to earned it. Undiscovered Notes will be gray 
shaded and you can only see the Note's name.

Each Note is listed horizontally, starting from the left side of the 
Note list and moving to the right side.

 1.0 - Row 1 Notes

Note 01 - First Step

You will receive this Note at the *very* beginning of the game. The 
Sprites will give you a Pedometer and your very first step will 
generate a Note. 

Note 02 - First Shipping

Right after you put your first item in the Shipment Box you will receive
this Note.

Note 03 - 10,000 Steps

Have 10,000 steps counted on your Pedometer. After you find the Note 
you can put the Pedometer in the Tool Box inside of your house if you 
want to. 

Note 04 - Cooking

You will start out with a kitchen inside of your house but it only 
can hold 2 kitchen utensils. You can buy more utensils from Michael's 
store. You will need to buy a bigger kitchen from Woody if you want 
to put out more utensils. The first time you use your kitchen to cook 
something you'll receive a Note. An easy recipe is to use a fish with 
your cutting board to create Sashimi. Egg plus Frying Pan is easy as 

Note 05 - Island

There is a wild Dolphin living at the edge of the boat dock, just 
south of Doug's Inn (if he's moved in). To wave to the Dolphin you 
just have to go to the end of the dock so the Dolphin will swim to 
you. When the Dolphin has 1 heart on its friendship meter (Press Y 
on your controller to see it) you can ride on its back to a special 
fishing island.

Note 06 - Rock Climber

In the far north east section of the world you'll find a cave opening. 
The opening takes you to the climbing mini game. If you reach the top 
you'll receive the Note. The mini game also will then become playable in 
the party-mode of the game. You can only climb the mountain when the 
weather is sunny or cloudy.

Note 07 - Underground Lake

During the Winter season the lake to the west will freeze over. You can 
walk across the ice to reach the Lake Cave. If you reach the 100th 
floor you'll receive a Note. (located by KyleDove)

Note 08 - Night Owl

You will need to stay up until the next morning to receive this Note. 
Bed time will come around at 5:00 am the next day. Since you didn't 
sleep to regain your stamina you won't be able to do much work until 
you eat. It's a good idea to try for this Note the day before a 
festival, since you don't need stamina to attend. (located by KyleDove)

Note 09 - Rain

There are several stay-out-X-hours Notes and this one is for standing 
out in the Rain. Stay outside for over 10 hours and this one will 
appear in your hands. You can't go into any houses, caves, or animal 
barns else the timer will reset.

Note 10 - Sun

This is just like Note 09, but it is with sunny weather instead. Don't 
go inside for at least 10 hours. (located by Lord Shitzu)

Note 11 - Stationary

Very, very easy Note to acquire. Just don't move your hero for 5 
minutes. Leave the Gamecube controller alone and go make yourself a 
grilled cheese sandwich.

Note 12 - Lone Wolf

Keep yourself busy and don't talk to any of the game characters for an 
entire day. Don't give them gifts or interact with them. When you wake 
up in the morning you'll have the Note.

Note 13 - Whistle

The Left Shoulder button on your controller is your whistle. You can 
whistle to your dog, horse, and pig. The animal will come running to 
you. Whistle 50 times to acquire the Note. (located by KyleDove)

Note 14 - Limitation

When you use your tools you will use some Stamina. The bar in the lower 
right corner of your screen tells you how much Stamina you have left. 
If you pass out you'll wake up at Alex's clinic. The first time you 
zonk out you'll receive a Note.

Note 15 - Hustle-and-Bustle

As you play though the game you'll trigger events that allow for other 
villagers to move in. When you have 35 people move into Flower Bud
Village you'll earn this Note. Just having them wandering in the 
homeless-area next to the Square does not count. They need to build 
their houses and move in permanently.

 2.0 - Row 2 Notes

Note 16 - Poor

You'll need Gold (G) in the game to buy things. This Note can be a 
little tricky if you can't remember that you receive your previous day's 
profit the next day. You need to have less than 100 G when you wake 
up to get this Note. Make sure you don't ship anything the previous day 
so you can stay below 100 G in the morning. (located by KyleDove)

Note 17 - Lucky

As you use your Hoe on the ground you'll occasionally find money coins. 
If you find 1000 G worth of coins the Note will appear. An easy way to 
find this Note is to drop down to floor 100 of the Moonlight Cave, which 
is behind Jamie's farm. If you dig around on the east, north, and west 
areas you'll find a *lot* of coins. The southern wall of the floor 100 
room doesn't seem to have any money hidden in the ground.

Note 18 - High Spirit

After Duke moves into your town the Bar will be available. You can buy 
alcohol at his store, which is only open from 6:00 pm until 5:00 am and 
closed on Tuesdays. If you buy 10 Sake drinks you'll receive this Note. 
You can buy them all at once if you want to since you will drink them 
at the Bar.

Note 19 - Birth of Life

When you build an animal barn you can buy potions to breed your animals 
from Hank's shop. The first animal that gives birth will net you a Note. 
(located by KyleDove)

Note 20 - Owner of Mother Earth

The game starts with just one plot of land for you to use. You can buy 
more land from Woody's shop. The land that is for sale is determined by 
your friendship with Mayor Theodore. When you own 10 plots of land 
you'll earn this Note.

     Birthday: Spring 04
     Heart gifts: Potato
     Happy gifts: Gold Ore, Sp. Egg, Sp. Mayonnaise

Note 21 - Snow

Just like Notes 09 and 10. Stand outside in the snow for at least 10 
hours. (located by Lord Shitzu)

Note 22 - Fodder

When you grow grass in your animal pasture you can harvest it with your 
sickle. Harvest 20 pieces of fodder to get this Note. The fodder will 
automatically transfer to the holding bin in your animal barn. (located 
by KyleDove)

Note 23 - Brushing

Buy the Brush from Hans and use it on your cows, sheep, and horses. It 
only takes 20 brushings to earn the Note. (located by KyleDove)

Note 24 - Egg

Ship 10 eggs. Converting an egg into mayonnaise does not count towards 
earning the Note.

Note 25 - Milking

Ship 10 bottles of milk. Cheese and butter do not count. (located by 
Lord Shitzu)

Note 26 - Shearing

Ship 10 balls of wool. Changing the wool into yarn will not count for 
the amount shipped. Since a sheep only produces wool every 7 days it 
will take you a few seasons to collect this Note. You could always buy 
another sheep to make the Note appear sooner. (located by KyleDove)

Note 27 - Dyeing

You have the opportunity to dye the yarn you produce from your sheep's 
wool. You can buy the Dye Pot at the Junk Shop for 500 G.

Once you receive the urn from Michael you'll have to place it in your 
kitchen. From there you'll need to collect herbs and flowers to use as 
dying agents. When you are ready to dye, place a yarn and the 1 dye item 
into the urn. The listed results will appear as "!!!!!!!!". When you 
combine your first yarn with a dye ingredient you'll earn the Note. 
Different herbs and flowers result in different colored yarn. Green 
Herbs make green yarn, Bluemist Flowers make blue yarn, and so on.

The other option is to wait for Lyla to move her "Hearty Lyla" shop 
into town. She sells colored wool that you can buy and ship, but they 
are expensive.

Note 28 - Gem

The Lake Cave is full of jewels for you to ship but you can also find 
some inside of the Moonlight Cave. Past floor 40 in the Moonlight Cave 
you can sometimes find the same jewels that appear in the Lake Cave. 
Shipping one of the Jewels will make a Note appear.

Note 29 - Calling Animals

When you use the Bell (from Hank) in your barn, the animals will gather 
together and go outside. To bring them back inside you just do the same 
thing when standing by the barn door. If you use the Bell 20 times you 
will receive this Note. If you wanted to, you could just stand inside 
your house and ding-a-ling away twenty times. (located by KyleDove and 
Lord Shitzu)

Note 30 - Cultivation

Till up 100 1x1 squares of land using your Hoe to earn this Note. One 
bag of seeds can cover a 3x3 square of land so it won't take you very 
long to fulfill the requirements.

Note 31 - Big Eater

To regain your Stamina you can eat things you pick up on the ground. 
Pick something up and then press the X button to eat it. If you eat 50 
things you'll get a Note.

Note 32 - Woodcutter

Chop up 20 logs with your Axe. The lumber that is produced will 
instantly transport to the wood bin behind your house.

 3.0 - Row 3 Notes

Note 33 - Clouds 

Just like the other weather Notes, stand outside for at least 10 hours 
straight. (located by KyleDove)

Note 34 - Garbage Can

Scattered around the Village you'll find garbage cans. There's also one 
next to your house. You can put anything disposable into the can to 
throw it away. When you put 20 things onto the garbage can this Note 
will appear. (located by KyleDove)

Note 35 - Weed

There will be weeds all over the town. You can let them sit there or you 
can pull them up. The residents don't appear to mind all of the stray 
plants but you'll trip over them as you run by. If you pluck 100 weeds 
you will earn this Note.

Note 36 - Gardening

Liz and Nina's shop sells flower seeds for you to grow. If you grow 5 
flowers this Note appears. You can do this just by planting one bag of 
flower seeds (which makes 9 flowers) or you can buy the random seeds 
Liz sells and hope one of them is a flower. (located by Lord Shitzu)

Note 37 - Forest

Liz also sells tree saplings to grow. She sells mora, orange, grape, 
apple, chestnut, and evergreen trees. The Mora-type of trees don't 
produce anything to sell among its branches, but you have a chance to 
find Truffles under its shade during the Fall. You'll earn a Note the
 first time you plant a tree. 

Note 38 - Destruction

Take your Hammer and smash 20 rocks. That's all you have to do.

Note 39 - Diary

Another easy Note. The only thing you need to do is save your game 30 

Note 40 - Cock-A-Doodle-Doo

Win the Chicken festival that takes place Winter 7. You need a bird with 
eight or more hearts.

Note 41 - Moo

Win the Cow festival on Spring 28. (located by Lord Shitzu)

Note 42 - Baa

Win the Sheep festival on Summer 29. You can only enter sheep that have 
all of its wool. Shaved sheep are not permitted to enter into the 

Note 43 - Horse Race / Hoosu Reesu

Enter your adult horses in the Spring 17 or Fall 17 horse race. 
Depending on how many hearts your horse has it will be entered into one
of four different races:

D = Short course, 0 - 2 hearts
C = Short course, 3 - 5 hearts
B = Long course, 6 - 8 hearts
A = Long course, 9 - 10 hearts

To race your horse use the Left and Right shoulder buttons on your 
controller to pick the pace the horse should run. The horse's stamina 
bar will decrease quicker for fast speed than it would at normal speed.
As you progress through the course you'll be able to "eat" veggies that 
pop up on the course. The veggies will appear as an X on the course 
layout map at the bottom of your screen.

The short courses are over fairly quickly and your horse might not be 
exhausted at the end. The long courses are *very* tiring on your horse 
and everybody else's horse in the race. By the time you reach the finish 
line all the horses usually have the exhausted stars spinning around 
their heads. If you speed up and slow down at the right time and eat 
the veggies that appear on the course, you'll come out ahead of everyone 

The Stamina bar can be increased with training. If you ride your horse 
around town you will increase your horse's stamina training. You can 
see how much training your horse has by viewing it's profile. The 
number of stars you see on the screen lets you know how much stamina it 
has to use for the races. 

Winners of the B-rank race also win a Power Berry.

Note 44 - Bow-Wow

Ellen will come by the 1st day on your new farm and deliver a dog. When 
you have earned 3 hearts you will also earn this Note.

Note 45 - Oink Oink

After you build your animal barn, go inside of it to trigger and event 
between Gourmet and a pig. The pig becomes your pet and is suppose to 
help you find Truffles that are hidden in the ground. I never had any 
success with the pig's location snout, but you can find Truffles without 
the pig's help. You need to ship a Truffle to acquire this Note.

Truffles can be found around the outside shade of the Mora trees.
There are a lot of Mora trees already growing around the small pond 
on the west side of the village map. During the Fall you can use your 
Hoe around the trees to find these Truffles, which look like small 
balls of dirt. 

XXXXX   These little fungi are a pain to dig up, but they sell for 1000
X---X   gold each. What I ended up doing was dig around the Mora trees
X-T-X   (<- X = hoed ground) and then wait to see if the ground becomes 
X---X   untilled the next day. If a square of ground had returned to 
XXXXX   normal, dig the spot back up and you might find the Truffle.

You can find Truffles where there is a close source of water. The pond 
to the west is a good spot. You might also find some near the river 
where Doug builds his Inn. There are a lot of Mora trees already 
growing in that location when you start the game.

Note 46 - Fire Prevention

You will receive a box of matches at the beginning of the game. To make 
a fire you have to equip the box and then press the Y button. The fire 
will burn for quite some time, so you can cook fish and chestnuts on it.
If you leave the fire alone it will burn itself out, or you can use your 
watering can to douse the flame. You will receive a Note for putting out 
your fire.

Note 47 - Lost Child

This Note requires Tim and Meryl to be living in the Village. Tim will 
move in with grandpa Tai after you start shipping ore and jewels. 
Meryl moves in with grandpa Ronald after Ron has about 2 or 3 hearts 
worth of friendship. To get Ronald to move in you need to plant a 
Grape tree, then start shipping berries (blueberry, very berry, etc.).

     Birthday: Spring 11
     Heart Gifts: Sp. Egg
     Happy Gifts: Grapes, Very Berry Jam, Cocoa Fruit, Orange Herb

The event will trigger one night after Meryl and Tim are 2 hearts or 
higher. When you go into your house for the evening there will be a 
knock on the door. Theodore explains the children have gone missing and 
everyone is out looking for them. A cut scene will play (you don't need 
to do any interaction) and you will rescue the kids and return them to 
their guardians. You will then be rewarded with the Note.

     Birthday: Spring 06
     Heart Gifts: Sp. Egg, Sp. Mayonnaise, Tomato
     Happy Gifts: Very Berry Jam, Honey

     Birthday: Fall 12
     Heart Gifts: Sp. Egg, Corn
     Happy Gifts: Copper ore, Silver ore, Gold ore, Rare Ore, Very 
                  Berry Jam, Sp. Mayonnaise

Note 48 - Mole-Whacking

One of the wild animals in town is the mole, who pops up from the ground 
and wanders about. You will usually hear the mole before you see it. The 
sound the mole makes is the same one that you hear when you're taking 
something out of your rucksack. If you're running through town and you 
hear the "wump wump" noise, you are close to where the mole is hiding. 
To get this Note you need to hit the mole on it's head with one of your 
tools 10 times. When you hit the mole it will screech away, but it 
always reappears later. One of your summary screens will tell you how 
many times you've been able to smack him. The mole likes to pop up east 
to Woody's house, behind Alex's clinic, and north of Theodore's house.

Note 49 - Bluebird

When you have raised your potential spouse up to 8 hearts, you own a 
wide bed, and you have at least 30 Notes, Theodore will stop by one 
morning and say he saw a blue bird on top of the mountain. You will 
then have to climb up the mountain (mini game) to collect a blue colored 
feather. Once you have the feather you'll also be given a Note. To 
propose to someone just give him/her the feather. (located by KyleDove)

 4.0 - Row 4 Notes

Note 50 - Wedding Day

When the guy or girl you're after has 8 hearts or higher, you can give 
the Blue Feather to propose marriage. The person will take the feather 
and the two of you will be married the next day. (located by KyleDove)

Note 51 - Stork

Approximately 20 days after you married, the female will wake up very 
sick. A trip to Alex's clinic reveals that the two of you are going 
to be parents soon. (located by Maverick Zero)

Note 52 - Baby Is Born

After another 60 days has past since you received Note 51, the baby 
will be born. Woody will come visit you at the clinic and give you 
a baby crib that you can place anywhere in your house. Your child will 
stay in the crib all day, but you can pick him up and carry him around 
the village. 

Note 53 - You Can Walk

About a month after the baby is born he will be out of bed and crawling 
around. If you continue to be nice to him every day and eventually you
will reach 3 hearts on his friendship meter. One morning your spouse
will be in a panic and the two of you will appear at Alex's clinic. 
Martha will be there and tells you everything is alright. At that point 
your baby takes his first step and you'll receive this Note.

Note 54 - Spring Footsteps

The New Years Day festival on Spring 1. You won't be able to participate 
on your first year (because you start on day 2 of Spring) but the next 
year you can join in.

Note 55 - Egg Dish

Egg Festival on Spring 8. You're suppose to put an egg in the blue ship 
box on the 7th in order to participate, but even if you didn't you will 
still receive this Note for the festival. Possible glitch?

Note 56 - Spring Fragrance

The Flower Festival is on Spring 23. Place a flower in the blue ship box 
at the Square on Spring 22. If you do so then you can join in the 
festival the next day. Lyla also makes her appearance at the festival.

Note 57 - Blue Sea, White Clouds

Beach festival on Summer 03. Meet the villagers at the western beach. 
You will have to play the swimming party game. If you win you'll receive
a Power Berry for a prize.

The swimming game requires you to tag the colored balls that float in 
the pool. Swim by tapping the A button on your controller. The waves can 
change direction to cause you problems, and whirlpools can suck you in. 
There is a Dolphin that also appears on the course that you can hitch a 
ride on, but there's no way to control where the Dolphin swims.

Note 58 - Boat Sailing

This is a date festival. The person with the highest affection will come 
by the morning of Summer 7 and ask if you would like to go with him or 
her. If you accept, meet the person in the Square. The two of you will 
send a little bamboo boat down the river.

Note 59 - Firefly Flower

You will need to drop a Moonstone in the blue ship box located in the 
Square on the 14th of Summer. On the 15th go to the western beach to 
watch the little candle boats float out to sea.

Note 60 - Fireworks

The western beach is where this one is located. Visit the beach at 
night to watch the fireworks. (located by KyleDove)

Note 61 - Moon Viewing

Date festival on Fall 09. The person will come by in the morning and 
ask if you would like to go moon watching that night. Head to the Square 
when you are ready and the two of you will go to the lookout point and 
watch the moon. If you have a high affection with that person you might 
get a kiss ;)

Note 62 - Harvest

On Fall 23 place something edible into the blue box in the Square. The 
item will be used as an ingredient for the pot luck, so you can't use 
cooked food. On the 24th visit the Square to attend.

Note 63 - Pumpkin

This festival is in the Square on Fall 30. On the 29th you'll need to 
place a pumpkin in the blue Square box. You can buy pumpkin seeds from 
Liz and grow the squash yourself. If you grow your pumpkin at the start 
of the season you can't leave it on the ground until the 30th because it
will eventually rot. You can place the pumpkin in your refrigerator and 
store it until the 29th.

Note 64 - Flame

On the 18th of Winter place a log in the blue ship box in the Square. 
You can easily find logs by chopping up stumps or looking up in the 
mountain area. The log will be covered in snow but that doesn't matter. 
The next evening (19th) go to the western beach to warm yourself next 
to a fire. The marriageable-person with the highest affection will meet 
you there. If your highest person is Ann then she'll appear, and it 
doesn't matter if you're playing as the boy hero or girl hero.

Note 65 - Popular

This is a valentine/thanksgiving festival on Winter 19. It won't have 
the "FESTIVAL" icon displayed on your screen but you still can join in. 
Basically you just walk around receiving and giving slices of cake. To 
receive cake you'll need to talk to someone who has at least 3 hearts. 
You can then take the cake and give it to someone else, or just give it 
back to the same person who gave it to you. 

If you receive cake from 5 villagers you'll also receive this Note.

Note 66 - Starlight

Festival in the Square on Winter 24. The Sprites will come by in the 
morning if you are not married and allow you to select which person you 
want to view the stars with. If you're married the Sprites will still 
stop by, but they will just ask if you want to participate or not.

 5.0 - Row 5 Notes

Note 67 - New Year's Sunrise

A date that occurs on Winter 30. Meet with your honey at the Square that 
night. The two of you will walk to the lookout point and you'll watch 
the sun rise on the new year.

Note 68 - Full Bloom Flowers

Ship all types of herbs and flowers. You can find a lot of them in the 
mountainous area above the village. The plants will grow in the Spring, 
Summer, and Fall seasons. You can use these same plants to dye your 
sheep's yarn (see Note 27). (located by KyleDove)

Spring = Moondrop Flower, Green Herb, Purple Herb
Summer = Pinkcat Flower, Red Herb
Fall = Bluemist Flower, Orange Herb

Note 69 - Treasure Hoard

Ship all the ore you can find in the Moonlight Cave. You don't have to 
worry about the jewels you can find in the Lake Cave, just the ores 
from the cave behind Jamie's farm. In the cave you can find Junk Ore, 
Limestone, Copper, Silver, Gold, Moonstone, and Rare Ore.

Note 70 - Animal Kingdom

When you have your level 2 barn and fill all 8 stalls with animals, 
this Note will appear. (located by Maverick Zero)

Note 71 - Book

Maria's Library is open every day except Mondays (and festival days). In 
the library you'll find bookcases with a lot of information for you to 
assist you with the game. Some books are seasonal. If you read all of 
the books you'll receive this Note. The books also appear in your 
summary screen after you've read them so you can review them whenever 
you want.

Note 72 - Super Chef

When you buy cooking utensils from Michael you'll also receive cooking 
recipes. When you collect 100 recipes you'll earn this Note.

Note 73 - Second House

You will start the game with one house but you can build additional 
houses when you purchase plots of lands. Each house will have a 
shipping bin next to it, so theoretically you're building extra bins 
and not really anywhere you would live. You can have Woody's team 
build your extra houses on any area that you own. You can also furnish 
the house with anything you already own.

Note 74 - Expert Angler

Catch all types of fish in the game. Some fish are seasonal and some 
you can find year round. There are 4 one-shot fish that can be thought 
of as "Kings".

Squid Prince = Sea island, south side, the day after rain or snow 
Huchen = Lake, sunny day
Jamasquid = Floor 100 of the Lake Cave
Right Boot = River

The higher level your fishing pole is, the better chance you have of 
catching large fish like the Yellowtail and Tuna.

Note 75 - Master Angler

Catch 100 fish with your fishing pole.

Note 76 - Rubber Boots

Catch 10 rubber boots from fishing. The boots don't sell for anything so 
put them in your garbage can.

Note 77 - Wild

You will need to befriend one of the wild animals to receive this Note. 
To befriend an animal, pick it up when you see it and give it food 
as well. When the wild animal reaches 6 Hearts it will stop by your 
house in the morning and give you this musical Note.

Note 78 - Art

As you become friends with Henry you'll trigger events with him at the 
lake to the western part of town. The first event will be with Maria, 
who is impressed with his painting skills. The second will be with 

     Birthday: Spring 12
     Heart Gifts: Carrots, colored Yarn
     Happy Gifts: Corn, Fish (above 10cm), Oranges, Pirikara Fruit, 
                  Tomato, Sweet Potato
     HATES: Very Berry Jam

When Lyla moves in she will have several new pieces of furniture for 
sale. If you have Henry at 6 hearts or more you can also purchase 
one of his paintings. The painting has a Note hidden in it.

Note 79 - Very Rich

When you acquire 100,000 G you will receive this Note the next morning. 
It is not too difficult to earn this large amount of money if you are 
in the Winter season. The Lake Cave is full of jewels that sell for a 
lot of money. You can also find lots of a certain jewel hidden on a 
special floor of the Lake Cave.

Amethyst = 220 G = Floor 15
Aquamarine = 230 G = Floor 20
Topaz = 240 G = Floor 25
Sapphire = 250 G = Floor 30 
Emerald = 330 G = Floor 35
Ruby = 350 G = Floor 40
Diamond = 500 G = Floor 50

Floor 10 in the cave is a dead end (no jewels), and floor 5 holds only 
Moonlight Stone, which you can already find in the Moonlight Cave. The 
other floor not mentioned, floor 45, holds a lot of Limestone. Limestone 
doesn't sell for very much (20 G) but you need to ship a lot of it 
before Liz starts to sell fertilizer in her shop. The fertilizer allows 
you to "upgrade" the ground you're planting crops on in case you're 
planting on non-wet-soil. (cave info collected in part with Lord Shitzu)

In the original release of the game the gems were twice as profitable. 
One single Diamond sold for 1000 G, so floor 50 was a money dream. When 
the game was released as the For World version (which is what Magical 
Melody is based off of), the profit earned from the jewels were cut in 


The next 20 Notes are given to you as gifts from the bachelors and 
bachelorettes in the game. Raise each person's heart level up to about 
2-and-a-half hearts and the next morning he or she will stop by and 
give you a gift. It does not matter what your hero's gender is. You can 
put the gift in your shipping box or eat it.

If you continue to give gifts, at 5 hearts you'll receive another visit 
but only from those whos gender you are woo-ing.


Note 80 - Flower Girl

When you raise Nina's heart level up to mid-two level, she will stop by 
the next morning and give you Honey as a gift.
     Birthday: Spring 20
     Heart gifts: Strawberry
     Happy gifts: Flowers, Oranges, Corn, Tomato, Moonlight Stone, 
                  Sp. Egg, Sp. Mayonnaise, Very Berry Jam, Orange Herb

Note 81 - Explosive Girl

Ann's gift is a block of Clay.
     Birthday: Summer 18
     Heart gifts: Rare Ore, Corn
     Happy gifts: Copper ore, Gold ore, Silver ore

Note 82 - Apron Girl

Ellen stops by this time and gives you Sashimi. (located by Lord Shitzu)
     Birthday: Fall 08
     Heart gifts: Sp. Egg, Sp. Milk, Breadfruit, Cocoa fruit
     Happy gifts: Sp. Mayo, Strawberry, Flowers, Very Berry Jam, Sweet 

Note 83 - Talented Girl

In the morning Maria will give you Pickled Cabbage. (located by Lord 
     Birthday: Winter 05
     Heart gifts: Cabbage
     Happy gifts: Moonstone, Flowers

 6.0 - Row 6 Notes

Note 84 - Night Moon

Eve's Note comes from the Very Berry Sake she gives you. (located by 
Lord Shitzu)
     Birthday: Winter 16
     Heart gifts: Strawberry, sake
     Happy gifts: Honey, flowers

Note 85 - Girl With Glasses

In the morning Gina will stop by but I can't remember what she gives. 
(located by Arcy)
     Birthday: Winter 20
     Heart gifts: Green Pepper
     Happy gifts: Green Herb, Sp. Egg, Coral, Pontata Root, Orange Herb

Note 86 - Princess

Getting Dia up to 2 hearts will net you a Blueberry. (located by Arcy)
     Birthday: Winter 09
     Heart gifts: Blueberry
     Happy gifts: Coral 

Note 87 - Waitress

Katie will visit and give you Yogurt. (located by Lord Shitzu)
     Birthday: Fall 29
     Heart gifts: Breadfruit, Sp. Egg, Sp. Milk
     Happy gifts: Moonstone, Amethyst, Flowers, Cocoa fruit, 
                  Very Berry Jam

Note 88 - Ponytail

The blond Gwen will deliver a Cheese Omelet. (located by Maverick 
     Birthday: Summer 08
     Heart gifts: Very Berry Jam
     Happy gifts: Sp. Egg, Sp. Mayonnaise, Sp. Milk, Green Herb, Orange 
                  Herb, Eggplant

Note 89 - Heartfelt

Lyla will be by to drop off a Limestone. It doesn't matter if she's 
moved in or not. You can see her on good-weather weekends if you've 
triggered the Flower Festival (see Note 56).
     Birthday: Spring 27
     Heart gifts: Pumpkin
     Happy gifts: Sp. Wool, Moonstone, Pincat Flower, Very Berry 
                  Jam, Bluemist Flower, Orange Herb

Note 90 - Cowboy

Getting Blue to 2 hearts will get you a container of Good Milk.
     Birthday: Winter 20
     Heart gifts: Sp. Egg, Sp. Milk
     Happy gifts: Good Egg
     HATES: Honey, Very Berry Jam

Note 91 - Social Craftsman

Joe will come by and give you a Ukui fish.
     Birthday: Summer 10
     Heart gifts: Turnip (?)
     Happy gifts: Sp. Egg, Moonstone, Logs, Corn
     HATES: Very Berry Jam

Note 92 - Cool Craftsman

This is from Kurt, who stops by to give you a Red Herb.
     Birthday: Winter 10
     Heart gifts: Tomato
     Happy gifts: Moonstone, Logs, Green Herb, Oranges, Orange 

Note 93 - Doctor

Alex comes by and drops off another Herb.
     Birthday: Spring 30
     Heart gifts: Turnips
     Happy gifts: Toadstool, Green Herb, Pontata Root, Sp. Milk, 
                  Orange Herb

Note 94 - Patissier

Pudding from Carl, most likely made at his Cafe.
     Birthday: Fall 16
     Heart gifts: Sweet Potato, Sp. Egg, Sp. Milk
     Happy gifts: Honey, Green Herb, Strawberry, Oranges, Very Berry 
                  Jam, Orange Herb, Pumpkin

Note 95 - Master Pick-Up Artist

Dan will come by, twirl around, and give you some Apple Sake.
     Birthday: Summer 26
     Heart gifts: Strawberry, Clams, Grapes
     Happy gifts: Gold Ore, Oranges, Very Berry Jam

Note 96 - Fisherman

An Amago fish gift from Ray.
     Birthday: Fall 27
     Heart gifts: Sp. Egg, Corn
     Happy gifts: Mushroom, fish, Green Herb
     HATES: Very Berry Jam

Note 97 - Traveler

Basil will visit and give you another Herb. During the Winter season 
he won't be in the area so this event won't happen. He always returns 
when Spring arrives.
     Birthday: Spring 16
     Heart gifts: Pontata Root, Strawberry
     Happy gifts: Flowers, Green Herb, Corn, Tomato, Very Berry Jam, 
                  Orange Herb
     HATES: Sp. Mayonnaise

Note 98 - Male

This Note comes from Louis who drops of a Silver Ore. Just like with 
Lyla, he doesn't have to be living in town for this to occur.
     Birthday: Fall 02
     Heart gifts: Rare Ore, Sp. Egg, Sp. Mayonnaise, Moonstone
     Happy gifts: Gold ore, Copper ore, Silver ore, Honey, Green Herb

Note 99 - Shy Guy

The last bachelor Note comes from Bob, who will stop by and give you 
an Egg. (located by Arcy)
     Birthday: Summer 01
     Heart gifts: Silver Ore, Sp. Egg
     Happy gifts: Very Berry Jam
     HATES: Eggplant

Note 100 - Meek Heart

To capture this Note you'll need to collect the other 99, then visit the 
Goddess' Pond.

 7.0 - 50 Notes Collected

As you collect Notes and turn them over to the Harvest Sprites, you'll 
eventually reach the point where you've handed over 50 of them. The 
long scene the plays will be accompanied by all the instruments you've 
unlocked and by singing Sprites. At the end of the song, the stone-form 
Goddess will unlock so you can talk to her.

The game does not end once you've collected the 50 tones. The Goddess 
will thank you for your assistance and the two of you will suddenly 
become aware of Jamie's presence. Jamie has been watching you awaken the 
Goddess and is quite upset that he/she could not do it alone. After 
Jamie storms out of the Goddess' Pond, the Goddess requests that you 
continue to collect the remaining 50 Notes. She feels it will help Jamie 
open up his/her heart to kindness.

 7.1 - 100 Notes Collected

After you collect the first group of 50 you have to collect the rest of 
the Notes. There are only 49 that you have the ability to collect. After 
you take the remaining 49 back to the Goddess, she will have a talk with 
Jamie. It turns out Jamie has the last Note and returns it to the 

That's about all that happens. There's no fancy cut scene, magical 
talking animals, or any "You are a Winner!" messages. The game continues 
on as normal so you can keep playing, but you no longer have the Note 
collecting responsibility.

 8.0 - FAQ Update History

2.1, April 9, 2006 = Went through and changed some more of the Japanese 
names to their English counterparts (Ogihara = Saibara, Koko = Cocoa, 
and so on).

2.0, March 29, 2006 = Well the game has finally been released in English 
so all of the Tones have been converted into "notes", and their 
Japanese names removed and updated to their English titles. Also changed 
a few of the character's names (Azuma = Alex) and removed information 
about Japanese-game-only glitches.

1.3, May 22, 2005 = Unlocked all of the Notes and finished up a few 
likes and dislikes. The FAQ is finished until (if and when) the English 
version of SoH is released. That's all for now! ;)

1.2, May 09, 2005 = Birthdays and more Heart/Happy items added for Notes 
80 through 99. Also added information about the characters involved in 
Note 20, Note 78, and Note 47.

1.1, April 30 2005 = Added information about Note 78. Also added some of 
the bachelor/bachelorettes likes and dislikes to make it easier to 
aquire Notes 80 through 99.

1.0, April 21 2005 = I had the Notes in a shabby looking list for a while 
now, so I decided to update it to look more FAQy. I am still not sure 
exactly what happens with Note 78 and Note 100.