Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by TripleJump

      #######                    #######                                    
      #       # #####  ######    #       #    # #####  #      ###### #    # 
      #       # #    # #         #       ##  ## #    # #      #      ##  ## 
      #####   # #    # #####     #####   # ## # #####  #      #####  # ## # 
      #       # #####  #         #       #    # #    # #      #      #    # 
      #       # #   #  #         #       #    # #    # #      #      #    # 
      #       # #    # ######    ####### #    # #####  ###### ###### #    # 


                             ##       #  #   
                             # #  ## ### ### 
                             ##  # #  #  # # 
                             #   ###  ## # # 
                             #      
                                                 ## 
                                            ###  #  
                                            # # ### 
                                            ###  #  
                                                ##  
                   ##        #  #                  
                   # #  ## ###      ## ##  ### ### 
                   ##  # # # #  #  # # # # #   ##  
                   # # ### ###  ## ### # # ### ### 
                   # # 


Copyright (c) 2006-2008 TripleJump
Author: TripleJump
Email: [email protected]
Creation Date: January 10th, 2006
Last Updated: April 15th, 2008


=-----------------------------------------------------------------------------=
=-----------------------------Table of Contents-------------------------------=
=-----------------------------------------------------------------------------=

I. Introduction
II. Game Basics
III. Walkthrough
IV. Character Run-Down
V. Appendices
VI. Unlockables
VII. FAQ
VIII. Credits

+-----------------------------------------------------------------------------+
|----------------------------------Introduction-------------------------------+
+-----------------------------------------------------------------------------+

Hello, I am TripleJump , bringing yet another terrible FAQ to you. Anyway, I 
haven't been a Fire Emblem Fan for very long. I started loving it when Fire 
Emblem 7 came to North America. I have been a fan ever since.

This particular Fire Emblem game is about a young man named Ike, son of the
leader of the Greil Merceneries. The country of Crimea is invaded, and they
find the princess of Crimea. They have to get the Princess to Begnion, another
empire. They stop in Gallia, home of the Beast warriors. Where Ike's father
falls to a knight in charmed armor.

Ike swears vegeance but must deliver the princess. He succeeds, and the
Princess names him Commander of the Crimean Army. They have an army "on loan"
from Begnion, and march on Daein to try and retake their lands.

Ike has to face many challenges, against enemies, friends, racial tensions and
himself. And so the epic battle for survival begins....


+-----------------------------------------------------------------------------+
|----------------------------------Game Basics--------------------------------+
+-----------------------------------------------------------------------------+

==================================
=Moving Characters Around the Map=
==================================
To move a character around the map, put the cursor over the character. Press
"A" and a radius should appear. The Blue shows where the character can move.
The Orange/Red shows where they can attack. If you move the control stick, an
arrow appears out of the character. Move the arrow to the desired spot and
press "A" to move the character. Once moved, there are a number of actions:

Attack: Appears when adjacent with an enemy unit, you must have a weapon
Staff: Appears when an allied unit is damaged, and is within staff range.
Trade: Trade with an adjacent unit.
Rescue/Savior: Pick up an adjacent unit. Rescuing unit's weight must be higher
than the rescued unit
Shove/Smite: Same conditions as "Rescue", only you bash a unit 1-2 squares in
the direction you are facing them in.
Item: Use an Item/Equip another weapon
Chant: (Use by Reyson only) Gives the adjacent allied unit another movement.
Steal: Steal items from enemies
Seize: Seize the Gate
Arrive: Arrive at a place
Talk: Talk to a unit.
Escape: Have a unit exit the battlefield
Visit: Visit a home.
Door: Open a Door.
Break: Break open a door.
Chest: Open a chest
Order: Order your units, more later on.
Direct: Order partner units, more later on.
Wait: End this units turn. 

After some actions, cavalry units can move again. Only the range they would
have had. Say they have 9 spaces, moved 7, then traded. They can move two
spaces afterwards in any direction.

Putting a unit in front of a unit will obstruct his movement range.

=========================
=Attacking an enemy unit=
=========================
To attack an enemy unit, move your character next to the enemy unit. Press
"Attack", now select your weapon. Examine the "Pre-Battle Screen". It looks
something like this:

HP    HP  Enemies/Your Hit Points
MT    MT  Enemies/Your damage about to be dealt, x2 and x4 show extra hits
HIT   HIT Enemies/Your Hit percentage, I reccomend not attacking if under 75
CRT   CRT Enemies/Your chance of landing a critical hit, percentwise

Critical hits should never be relied on. Anyway, press "A" to continue, or
"B" to cancel. If you continue, your character will strike an opponent first.
Then the opponent can strike back. Sometimes you may have "x2 and x4". Then
you will attack again.

If you are using magic, bows or a throwable weapon, you either need to be:

U - You
O - Opponent


U O

U
 O

Magic and throwable weapons can be adjacent items also.

====================
=Victory Conditions=
====================

A victory condition is your goal. Here are the common goals.

Seize - Seize the castle/throne.
Arrive - Arrive at an area. Sometimes you have to Arrive within a certain
number of turns.
Rout - Clear all enemy units from the map
Defeat Boss - Defeat the enemy boss
Defend - Defend a square for X amount of turns

A loss condition is the condition your enemy has to do. It is always:
"Defeat Ike". But is sometimes taking an area you have to defend.

================
=Weapon Bonuses=
================
Before I use this section, I just thought I should say that the weapon levels
are:

E -> D -> C -> B -> A -> S


Some weapons have bonuses. Here they are:

Thunder Magic: Dragons
Fire Magic: Beast
Wind: Flying
Bow: Flying
Laguz Weapons: Any Laguz
Hammer: Knight
Poleaxe: Cavalry
Knight Killer: Cavalry
Armorslayer: Knight
Longsword: Cavalry
Sonic Sword: Flying
Stilleto: Knights
Flame Lance: Beast
Bolt Axe: Dragons

====================
=Character Specials=
====================

Some classes have special abilities. Some have skills. Here are some
of them:

Theives - (Skill) Steal items not equipped by enemies
Assassains - (Skill) One-hit kills. Critical hits only.
Tanith (Unit) - (Skill) Call in 3 pegasus reinforcements, only 2 uses
per map.
Muarim - (Skill) Stuns an enemy for the rest of the game

========================
=Leveling Up Characters=
========================

To level up your character, the character must gain 100 experience points.
Experience points can be gained by killing enemies or using special abilities.
It can also be gained by bonus exp, which is obtained by completing tasks on
each map.

After the experience is gained, the character receives some small status boosts.
Only in the following areas:

HP (Hit Points) - Amount of Health a Character Has
Str (Strength) - Extra damage points a physical attack inflicts
Mag (Magic) - Extra damage points a magical attack inflicts.
Skl (Skill) - Chance of getting a critical hit
Spd (Speed) - Determines chance of being hit, also determines if you get a x2
Luck - Improves chances of being hit/critical hit/hitting an enemy
Def (Defence) - Determines how much damage you will negate from a physical atk
Res (Resistance to Magic) - Determines how much damage you will negate from a
magical attack.

Formulas:

Damage
Attackers Strength + Weapon Strength - Defenders Defence

Magical Damage
Attackers Magic + Magic Strength - Defenders Resistance

===============
=Class Changes=
===============

Once a unit reaches level 21 the unit automatically promotes. Unless they have
already promoted. Promotion also adds to your Cd and Movement Range. It gives
a huge status boost.

There are also "Master Seals" that promote units at Level 10 or higher. I would
ONLY use these if you are at the last chapter, short some guys and want to
give em a bit of juice.

Anyway, Ike and Volke automatically promote at certain chapters. Some units
gain the ability to use other weapon types when promoted. These units are:

Lance Knight: Either Bow, Sword or Axe
Bow Knight: Either Sword, Lance or Axe
Sword Knight: Either Lance, Bow or Axe
Axe Knight: Either Lance, Bow or Sword
Warrior: Bow
Bishop: Light Magic
Valkyrie: Sword
Sage: Knife or Staves
Falcon Knight: Sword
Wyvern Lord: Axe

Lastly, here is a promotion chart.

Ranger -> Lord
Lance Knight -> Paladin
Bow Knight -> Paladin
Sword Knight -> Paladin
Axe Knight -> Paladin
Fighter -> Warrior
Wyvern Rider -> Wyvern Lord
Pegasus Knight -> Falcon Knight
Mage -> Sage
Thief -> Assassain
Soldier -> Halberdier
Myrmidon -> Swordmaster
Knight -> General
Archer -> Sniper

The next units cannot promote:

Beserker
Red Dragon
White Dragon
Cat
Lion
Tiger
Heron
Hawk

=================
=Weapon Triangle=
=================

Swords are strong against Axes, but weak against Lances.
Axes are strong against Lances, but weak against Swords.
Lances are strong against Swords, but weak against Axes.

==========
=Commands=
==========

Ike can command units. Only units not moved will move. Here they are:

Orders

Rally: Surround Ike
Halt: Hold Positions
Target: Move to a chosen area
Avoid: Do not make contact with enemies

Directs

Same as Orders, except in place of "Rally". You get:

Roam: Entrust units to own actions.

============================
=Base and Adventure Screens=
============================

Base and Adventure Screens allow you pre-battle preparation. It is available
after chapter 7. But Adventure screens are available all game.
Here is a little run down of it:

BASE
Outfit: Very Useful, buy items, store items, sell items, use items. The works.
Manage: Give bonus experience to characters, also assign Skills and remove
them
Support: View Support Conversations, only if available.
Info: If there is any information/items/characters to be gained, view so here.
Save: Save
End: Go to the adventure Screen

ADVENTURE
Pick Units: Pick the Units that will fight
Rearrange: Move units to a desired position
View Map: Scout out the map without fighting
Conditions: View the conditions for your, and enemy wins.
Go Back: Head to base
Items: Do some last minute moving of items
Save: Save the Game
Fight: Begin the chapter

In one of the chapters, you get a reinforce option. You call up 2 units.

==================
=Creating Weapons=
==================

You can make weapons at the Forge. The forge is located at the Base Screen.
Anyway, you need a lot of gold if you are just going to make a powerful weapon.

So, you pick a kind of weapon, then choose what type (Iron, Steel, Wind, Light)

You can improve/lower the status of the item. Then rename it. That is the fun
part. Ike had a Lightsaber and Boyd had a Cow Killer once. ;)

Then change the color. Give it to a unit, and watch em' rock.

+-----------------------------------------------------------------------------+
|----------------------------------Walkthrough--------------------------------+
+-----------------------------------------------------------------------------+

Here is the basic rundown of how every chapter works. Note: This isn't meant
for hard mode. Easy only.

===============================================================================
=============================Chapter Name======================================
===============================================================================

Items:
New Units:
Victory Condition:

Guide:

Alternate Strategies: (If Any)
Side Notes: (If Any)


===============================================================================
========================Prologue: Merceneries==================================
===============================================================================

Items: Vulernary
New Units: Ike
Victory Condition: Defeat Boss?

Guide: This is the prologue, meant to teach you the ways of the game.
So use it. Watch some tutorials. Now move towards Boyd. He is a sinch.
Low stats and you have the weapon advantage.

After defeating him you have to fight Greil. Mist gives you a vulernary. So
use it whenever threatened. Otherwise, just beam Greil. Easy, and Ike gains
a level or two.

===============================================================================
========================Chapter One: The Battle Begins=========================
===============================================================================

Items: Steel Sword, Seraph Robe, Iron Sword, Iron Axe
New Units: Boyd, Oscar, Titania
Victory Condition: Seize

Guide: Another Easy Chapter. If you don't watch the visit tutorial Ike gets
four Iron Swords at the beginning. Topped with the one that the enemy drops.
Otherwise, visit the homes for a couple items and attack every enemy. All
of the characters in this Chapter Ranked in my top 5 at the end. But try to
avoid using Titania and concentrate on Boyd and Ike.

Remember the weapon triangle also. That can give advantages. Oh, and don't be
alarmed when the Bandit destroys the house. I'd give Ike the Seraph Robe, Boyd
the Iron Axe, and Ike the Steel Sword. Give the Iron Sword to someone for
storage.


===============================================================================
========================Chapter Two: Rescue====================================
===============================================================================

Items: Vulernary, Steel Axe, Speedwings
New Units: Rhys
Victory Condition: Rout

Guide: Titania will be gone for a turn or two, but do not fear. Attack the
enemies near the start before moving Rhys. He is a healer will low status at
the moment, and cannot fight back. Otherwise, Kill everyone with the three.
Titania shouldn't be used as an offensive weapon really, but do what you want.
I'd give Ike the Speedwings. He needs them for a few of the boss battles.


===============================================================================
========================Chapter Three: Pirates Aground=========================
===============================================================================
Items: Elixir, Thief Band (Hard Mode), Vulernary x2, Hand Axe
New Units: Shinon, Gatrie
Victory Condition: Defeat Boss

Guide: In this chapter you receive Shinon and Gatrie. They are both powerful
for the level you are playing at. It doesn't really matter if you leave Shinon
in the open, he is already stronger than 95% of the enemies and really won't
suffer. Anyway, send Titania to get the Elixir from the house. I'd give it to
Ike. He will be killing the boss. Just damage enemies with the stronger 3,
then Ike can pick up some EXP by finishing them. This works well with Ike and
Gatrie.

After a couple turns, Marcia comes into the battlefield. Be sure to talk to
her with Ike before the pirates kill her off. She flees and will join later.
Now demolish the normal enemies on the ship. Send Ike and someone with a
ranged weapon at the boss. Have the ranged attacker blast the boss. But not so
he dies. Then have Ike come in for the fatal blow. Oh, and slip the Hand Axe
to Titania.

In the second playthrough, the boss carries a thief band. Do what you want with
it.

===============================================================================
========================Chapter Four: Roadside Battle==========================
===============================================================================
Items: Javelin, Steel Lance, Iron Lance, Regal Sword
Characters: Soren
Victory Condition: Defeat Boss

You won't have Oscar in this one. But he isn't that great at this point anyway.
You get Soren, a Mage. He will be awesome later in the game, but for now I'd
say try to have him and Ike gang up on an enemy. Anyway, position your units
so Soren remains behind Gatrie, and Rhys behind Titania. Put Ike next to Soren
and Boyd next to Rhys. Shinon can be at ease and go where you desire.

Try to move so you are JUST in someones range, so he moves forth. Then rush
in, kill him and heal. Repeat until you get to the boss.

The boss is quite easy, just split the load among your characters. With once
more, Ike as the Killer. If you use Soren, watch out for the Javelin.

===============================================================================
========================Chapter Five: Flight!==================================
===============================================================================

Items: Ashera Icon, Hammer, Iron Blade, Torch (Hard Mode)
Characters: None
Victory Condition: Defend For 6 Turns

Guide: This is one of the easier levels. Heres what to do:

Position Titania, Oscar, Shinon and Soren at the southern entrance. Stick Boyd,
Gatrie and Ike at the eastern flank. Have Rhys within easy range of both
squadrons.

After Turn 1, Oscar might be hurting a bit. Heres what to do; Get Shinon to
take out the enemy unit ahead of Titania. Now have Titania push forward a space
and kill the unit in front of Oscar. Now have Rhys heal Oscar. Now move Oscar
forward to the space cleared by Titania.

Once you eliminate the units at the gate, push out at the other enemies, but
leave Rhys at the Fort, with Ike and Gatrie staying at the bottom of the east
door. To take out reinforcements. Now have some characters injure the boss, and
give Soren the experience. Remember, after you kill him the battle doesn't end.
So be sure you can save Soren from death.

A little note: The boss will move if you get nearby, so watch out. Also, have
Ike get the enemy to the east with the hammer, so Gatrie won't have to face
it.


===============================================================================
========================Chapter Six: Brief Diversion===========================
===============================================================================
Items: Mend, Poleaxe, Short Spear
Characters: None
Victory Condition: Escape

Guide: Alrighty, theres many ways to do this one. I'll show you my way.

At the start, stay in the trees, move east to the far left bridge. Once there,
(still in trees), send Titania out and kill the unit there. End the turn. The
enemies should be drawn towards her. Then, if they are still alive, retreat for
cover. They follow, you rush the enemy.

Now, go the the far left part. Find the range of the enemies. Do this by
pressing "A" over the enemies. Order everyone to wait just outside of the
range, except for Titania. Leave her a space or two inside.

The boss will now order the rest of the enemy battalion to attack you. So wait,
be sure to take out the Knight with Titania, and kill the Cavalry with the
Poleaxe ASAP. It can really cramp your style.

Send Titania and Boyd to the north to take out the approaching solidiers.
While everyone else deals with the boss. Try to stick to weakening the enemy.
Then killing him with Ike. If Rhys cannot make it into the escape afterwards in
the turn, have him heal someone. Just for exp.

Ike should be the last one gone. You receive some bonus Experience.

After the battle, Rhys receives the Mend staff, which up until now, I found
not much helpful. As my Rhys could still heal 20 or so with a Heal staff
already, and not very many units have large HP.

===============================================================================
========================Chapter Seven: Shades of Evil==========================
===============================================================================
Items: Armorslayer, Chest Key (x2), Fire Book, Miracle, Steel Lance, Ward
Mage Band (If this is your second playthrough)
Characters: Mia
Victory Condition: Rout

Guide: I'd personally save the boss for last...

Anyway, split your party up. Not normally good, especially since you are at a
slight disadvantage. Anyway. Move Ike, Soren and Titania up to the North. With
Boyd, Oscar and Rhys to the left. Be sure Boyd has the Hammer, or this will be
a pointless strategy.

Ike and Co. will be party #1. The rest will be Party #2. Have Party 1 move up,
Titania can kill some units at the top, be sure Ike is nearby the stairs about
halfway up the wall. For Mia pops out next turn and will want to talk to Ike.

Anyway, Party #2 moves cautiously to the left. When you reach a bunch of guys,
Halt. Boyd can kill the Knights with the Hammer, and Oscar can finish them.
Keep them there for a little. If HP dwindles, Use a hit and run strategy. Then
heal with Rhys. Or just plain run.

After a couple turns, Greil, Shinon and Gatrie show up. Greil runs to fight
Petrine alone, leaving the others in your command. Just rush the enemies in
front of the boss. They should be simple for Gatrie. Shinon might run into the
problem that many enemies are Knights, and he has trouble penetrating them.
Also that he cannot attack direct, so he might be damaged. So get him away if
you must.

A large amount of reinforcements come after you get Shinon and Gatrie.
Including a thief who is going to try and steal the western treasure.

Titania should have been getting the chests in the east, then crossing over to
the west to get those chests. (Give Mia the armorslayer). Now have the parties
join in the middle, and reinforce Gatrie and Shinon. Eliminate the boss
quickly, noting damage taken, incase you do not kill him immediately.
Candidates for the Kill would be Ike or Mia.

Side Note: Shinon and Gatrie ditch after this chapter. Feel free to use their
equiptment however. Located in your new convoy.


===============================================================================
========================Chapter Eight: Despair and Hope========================
===============================================================================
Note: Be sure Ike has around 10 uses of his Regal Blade for this fight...

Items: Longbow, Pure Water, Red Gem, Soldier Band (Second Playthrough) 
Characters: Ilyana
Victory Condition: Defend for 8 Turns.

Guide: Alright, lets get started.

Send Titania or Boyd to the Bottom. Boyd can rip with the Poleaxe. Titania
should just guard the door and wait for the others to come to them, with a
Hand Axe. Boyd must be at least level 15-16 to survive, however.

Ilyana will move to the side which Ike is on. I'd position him to the left
side. With Mia (Armorslayer Equipped) and Soren. Ike can toast the Knights with
the Regal Blade, and Mia can Armorslayer them. Soren will eliminate the enemy
in front of Ike, incase you want to interchange Mia and Ike.

Meanwhile, Oscar and whoever you didn't put on the South Entrance should be
guarding the east. Rhys should stay inbetween all 3 flanks. Just in case you
are in need.

When Ilyana comes near, do not worry. She will NOT attack you. So just talk to
her with Ike.

Keep Rhys AWAY from the Longbow user to the east. Take him out when you can.

If you want to move out to the Boss. Pull a strong unit, (Such as Titania) to
the bottom. Have her move out. Stick Mia nearby the south, because enemies may
try to sneak in the empty entrance. If you pulled Titania from the east flank,
move Boyd there. Although Boyd can kill the boss with the hammer quite easily.

Otherwise, just enjoy your victory.

///////////////////////////////////////////////////////////////////////////////
Alternate Strategy: (By Rinku_123)

First of all, make sure Titania has a Hand Axe, that Boyd is at least level 10
with a Poleax, and that Oscar, Ike, and Mia don't totally suck. 

Here's what you do: Position Titania near the eastern battalion of enemies, 
on the stairs. Have an Iron or Steel Axe equipped for now, and let the 
lemmings technique begin. 

Now, put Boyd at the southern battalion with his Poleax equipped. Keep Oscar 
on the stairs- he'll probably be needed for backup later. 

As for the rest of your team, send them to the west. Put Mia and Ike 
side-by-side and have them hack their way through to Illyana, so that Ike can 
talk to her. Keep Soren behind them a space or two, so that he can attack 
without receiving any damage. Make sure the three of them have Vulneraries, 
as Rhys might be preoccupied with Boyd and Oscar, depending on enemy hits. 

Taking out the commander: THIS GUY WILL MOVE. Just a forewarning, because a 
lot of times people will be caught off-guard by a moving boss. Anyway, make 
sure that Boyd and Oscar are fully healed, and try and have them mop up any 
stragglers nearby before taking this fatty out. Having a Hammer on Boyd will 
make this battle much easier, but if you don't have it (for whatever reason), 
the battle is still doable. Basically, just position Boyd and Oscar around him
and have them go at it, healing when neccesary. Be careful, though- defeating 
this boss will not end the chapter. You still need to wait out the onslaught. 
Plan ahead. 

===============================================================================
========================Chapter Nine: Gallia===================================
===============================================================================
Items: Arms Scroll, Restore, Talisman
New Units: Mist, Rolf, Marcia
Victory Condition: Seize

Guide:

Okay, well send Boyd south, to get rid of some of the reinforcements. But not
too far, so he is facing a whole army.

Direct Mordecai and Lethe towards the two houses on the beach head. Then send
your units that way. Be sure to kill the pirates and bandits, before they
destroy the buildings. Once there, Head south towards the path to the boss.
Now attack the boss after clearing enemies.

Direct Lethe and Mordecai to Roam, until they are in the area with the boss.
Tell them to halt.

Be sure to stay out of the bosses throwing range, for it makes him much easier
to kill. Just chuck stuff at him with people. Then come in for the kill with
someone.

Rolf will be your baby in this level. So use him well. I used him in my game,
he was incredible. (With a few status boosters). He was doing 30-40 damage with
a Steel Bow. Think of that with a Brave Bow. Or even better, a Killer. So be
sure to keep him safe and attack when he cannot get hit.

Marcia isn't all that great, pretty low status, and doesn't excel in anything
in particular. Except for Luck. Her cap is 10x what it starts at. Decent HP and
all, but I'd use some wyverns you are going to be getting later. You might want
to spend the Talisman in this level on her.

Mist isn't even as close to as good as Rhys. But you want to get her at least
promoted and to a level C stave. As she really needs Physic.

Note: After the battle, Jack up Rolf a bit on bonus experience. Also, put the
Arms Scroll to good use. Pick someone with Low weapon levels, but high
potential.

===============================================================================
========================Chapter Ten: Prisoner Release==========================
===============================================================================
Items: Chest Key, Chest Key (Hard Mode), Counter, Door Key(x2), Javelin, Master
Seal, Short Axe, Statue Frag, Steel Lance 
New Units: Lethe, Mordecai, Volke
Victory Condition: Escape

Guide: You can try to sneak through without being seen for a lot of bonus exp.
But this will just be for the fight. Be sure to bring Marcia and Oscar.

Okay, there are a bunch of chests and 3 new characters to collect. Plus another
to rescue. Move up to Sephirans cell and have Volke open it. Talk to Sephiran
with Ike. Move the rest of you troops into the cell. Wait for the guard to
come by and see you. Three platoons will show up. One from the left, one from
the right. The last one is at the top. It won't matter at the moment.
Concentrate on the battle at hand.

So barricade the entrance to the cell with someone good. Like Titania or Boyd.
Boyd should be promoted, or nearly. If you have been using him. So spend a few
turns holding off the two platoons. Once dead, move to the east and open Brom
and Kieran's Cell. Talk to Kieran with Oscar, and Brom with Ike. They become
Friend units, so Ike can direct them, but not control them.

In the mean time, move the rest of your party north.

I am not sure if you can leave them indoors, but just in case, do the following
things:

- Rescue Sephiran
- Direct Brom, Nephenee and Kieran to the escape pad. But not until enemies are
cleared.

Anyway, move north. Have Volke open the door, and Ike talk to Nephenee. The
other units you sent north earlier will have taken out the third platoon. So
you should be free to finish the boss.

After Volke opens Nephenee's door, have him go east to the Lone Chest. Then
have Marcia rescue him, and fly back and drop him off near the other chests.

You should have obtained a Chest Key from one of the Guards, which can be used
on two of the other chests. Then have Volke finish the job. Escape. But with
Ike as the last one.

===============================================================================
========================Chapter Eleven: Blood Runs Red=========================
===============================================================================
Items: Dracoshield, Elwind, Killer Lance, Master Seal 
New Units: Brom, Kieran, Nephenee, Zihark
Victory Condition: Arrive

Guide: Alright, this one might get difficult. But not too hard. I wouldn't
reccomend using the units you got from the prison break. Except for Kieran. He
is awesome once promoted. So give him some bonus experience. Also, make SURE
to bring Lethe or Mordecai.

Have a couple people take out the units to the south. Near where you started.
Then send all axe and Sword users to the west. There is a fork. Send Axe and
Sword users on the upper path, and a couple lance users down the bottom.
Once Lance users have taken out the enemies, visit the house and rejoin the
party in the upper path.

Be sure to stay out of the Bosses range until all Cavalry units are clear. Also
visit the house before the thief does for an Elwind. Once Cavalry is dealt
with, send a unit out so they are JUST in the bosses range, but not in the spot
where he can reach with a sword. Also, make sure you do not have a ranged
weapon on you. The boss will try to hit you with arrows. Which is foolish.

Rush in on the boss, who has no close range weapon, and kill him with ease.
Move north and kill the enemies in the upper left. But DO NOT have Ike enter
the "Arrive" space yet. Take Titania and Mordecai/Lethe to the right. Have
Titania take out the Bow Knight with a Hand Axe. But let the Horseman come to
you. Also, a mercenary will come. Kill him.

Now, the Black Knight will have entered the battlefield after you punished the
boss. Keep the Range of him, and the Range of Zihark in your sight. There will
be ONE safe spot along the upper wall. Move Mordecai/Lethe there. Have Titania
be on the top part, that is as close to the range as possible, but not in it.

Next turn, Titania should be able to reach the upper right hand house, and get
the Killer Lance. Mordecai or Lethe can make it to Zihark and talk to him.
After he joins, move Ike onto the "Arrive" Space to end the level.

There we go. No Vigilantes are dead and you got all items and characters. 

===============================================================================
========================Chapter Twelve: A Strange Land=========================
===============================================================================
Items: Arms Scroll, Blue Gem, Coin (x3), Laguz Stone, Secret Book (x2), Seraph
Robe, Seraph Robe (Hard Mode)
Characters: Jill, Sothe
Victory Condition: Rout

Guide: Lets hope you let Jill live last chapter. See the Info before the fight
to get a theif, Sothe.

On Turn One, you should retreat to the back right hand corner of the ship.
Form a defensive Perimeter around healers and weaker units. Wait for opponents
to come to you, then kill them. Theres no rush this level. As only more crows
will show up. With more items on them.

On Turn 3 or so, Jill will show up and try to head for Ike. Let her talk to
you. She joins up for good. And has an advantage at this level. Or she would,
if she could throw Javelins better. You have to trade her one.

The Boss will come to you, or you could always have Jill rescue someone and
drop them on the Bosses land, but its not really worth the effort.

===============================================================================
========================Chapter Thirteen: A Guiding Wind=======================
===============================================================================
Items: Elfire, Energy Drops, Killer Bow, Laguz Axe, Longsword, Longbow, Occult,
Speedwings
Characters: Astrid, Gatrie Rejoins
Victory Condition: Defend 10 Turns

Guide: Before the fight, check the Info conversation between the 3 brothers.
They will start working on a new move that can be used later on.

First turn, you might want to have some units bash Ike forwards, then Mordecai
can smite him. Have Ike talk to Astrid, she joins. A level 1 Bow Knight. Have
Astrid talk to Gatrie, then retreat. Gatrie can attack, or stand on the square
you must defend. Remember to do this at all times. Ike with a Laguzslayer is
probably best, because Ike should be maxed and quite strong.

Be sure to bring one thief. At least. Have him get all the western chests early
on, because later the crows will plunder. So clear a path to the left, so
the thief has easy passage.

Taking out the boss is easy. He won't move, and just stay out of his Longbow
range. I reccomend having someone like Mia or Zihark do the job.

After western chests have been opened, form a defense near the eastern ones on
your ship. The Thief should be on the enemy ship, have him head right and get
the last couple on the enemy ship. Then move south, towards yours. At this time
the crows should have been ordered to plunder.

So finish up any nearby crows and open all the chests. Once that is done, the
birds will flee the battle. Which means you win.

===============================================================================
========================Chapter Fourteen: Training=============================
===============================================================================
Items: Killer Axe, Laguz Bow, Laguz Lance, Secret Book, Spirit Dust, Vantage
Characters: Makalov
Victory Condition: Defeat Boss

Guide: Be sure to bring Marcia.

At the start, I suggest spliting the party up. At this time I had Boyd, Mia,
Kieran and Soren promoted. But you might have different. Have Soren or someone
else with a ranged attack take out the Pirate right next to you. Take Mia,
Astrid, Marcia and another person of choice east. Marcia should visit the house
with Calill in it at the bottom. She gives you Spirit Dust, and you get a
glimpse of a unit to come.

Have the main party move up the dock ahead of you. Taking out enemies as they
come. Once at the final bridge to the boss, take note of this: the boss, the
mage and the Feral Ones will NOT move. I cannot remember if the fighter does
however. The boss also has no ranged attack. So he is easy pickings. But before
killing him, kill the other enemies around him. BUT NOT THE FERAL ONES. Also,
before read the next paragraph.

Okay, so after the enemies to the east are taken care of. Move Marcia as close
as possible to Makalov, but not in his range. Talk to him to have him join.
Then move north to the houses to claim their contents. Watch out for the pirate
that was slowly but surely sneaking over.

Back to the main group, just peg the boss with arrows or magic, then either
give the exp to someone who needs it, or just to the Archers. Voila, done. You
also get a small exp bonus for saving the Feral Ones. 

===============================================================================
========================Chapter Fifteen: The Feral Frontier====================
===============================================================================
Items: Coin x2, Boots, Guard, Physic, Shine, Silver Sword, Statue Frag, Vague
Katti, White Gem
Characters: Stefan
Victory Condition: Defeat Boss

Guide: Be sure to bring units with High Luck, at least one laguz, and all your
weak archers. I have an EXP trick for them.

In this chapter, you must understand the way Laguz work. Every turn as a human
form, the laguz meter goes up by 4. Up by 3 every time it is attacked. In laguz
form, it goes down by 3 every turn and down by 2 every time it attacks.

You can get a ton of bonus exp for not killing the Laguz, but this is a great
powerup level and it would be a shame to waste good exp.

First off, you might have wanted to give Boyd (who hopefully is promoted) the
Laguz Axe from some chapters ago and the Vantage you got last chapter. Send him
into danger, he will not even remotely be threatened.

Send the theif, the laguz and another unit or two east. Kill the few units here
and then move the Laguz north. There is a patch near the top, one space down
and three to the left from the right. Have the Laguz stand there. Stefan will
come and join. If you send a Beorc there, then he will only give you the sword.
I think you would prefer the complete package.

Meanwhile, the others have been moving north towards the boss. Taking out every
enemy and collecting the items in the dust. I'm going to recommend using the
map in the FAQs and Guides section at GameFAQs.

Anyway. Once everyone is eliminated except for the boss, have your archers
stand there and shoot the boss. A low level Astrid does 1 damage, and gains
around 50 EXP for each hit. The boss has about 40 health. So that is around
2000 EXP. Although she will get stronger as the fight progresses, so not as
much. Plus if Rolf is a low level he will be there too. Anyway, if someone does
can kill the boss, but someone else can only weaken him slightly, go with the
weaker. Then when he can kill it also, go with the other. Ta-Da.

That strategy only works if you don't mind using turns up though. So if you do,
use Soren with some magic and other Units with Laguz Killing weapons.

===============================================================================
========================Chapter Sixteen: Atonement=============================
===============================================================================
Items: Ashera Icon, Bolting, Chest Key (x2) Dracoshield, Full Guard, Gamble,
Physic, Silver
Lance, Spear
Characters: Muarim, Tormod, Devdan
Victory Condition: Seize

Guide: Bring a theif and Soren. Muarim and Tormod joined after the last chapter
in case you are wondering why they are on this chapter.

Advance left and up at the starting. Taking out enemies as you go. Have a
Paladin break the door down. For on the other side lies a unit with a killer
weapon. After, have the same paladin use the chest key gained to open the
chests.

Meanwhile, the other gang advances east. Send a group of tougher units towards
the throne, and a bunch of weaker ones towards the bottom path. Put Soren and
your Thief south. The thief can get a jump on the chests after the Knight is
killed.

Have a strong unit equip a ranged attack and stand in Devdans range. Position
Soren nearby. Devdan will attack, and you can talk to him with Soren. He comes
with a Heavy Spear, which is effective against this boss.

The other group should have taken care of the enemies around the throne long
ago. But in case they haven't, the Mages and the Boss won't move. Anyway.
Reinforcements have probably appeared to the south already. There are four of
them. Boyd can do this easily.

Send a couple units east, as a thief and some units show. Kill them and break
down the door. One enemy has a Killer Bow. Which shouldn't do much damage to
a paladin. Then get the key dropped and open the chests.

Now kill the boss. He has a ranged weapon, so be wary. After he is defeated,
you get the item and can seize the throne.

===============================================================================
========================Chapter Seventeen: Day Breaks==========================
===============================================================================
This level consists of four stages. You call in 2 reinforcements (optional)
after each stage.

STAGE ONE
Items: Antitoxin, Hand Axe, Killer Lance
Characters: None
Victory Condition: Rout

Guide:

Fairly simple, stick together and advance. There are enemy reinforcements
coming from the west and the south. Sword users can stop the west, and send
someone with Vantage south, as one enemy has a killer weapon.

To the north is a haldberdier. He holds a Killer Lance. Stay out of his range
until all other enemies are toast, then kill him with archers and throwing
weapons.

STAGE TWO
Items: Poleaxe
Characters: None
Victory Condition: Arrive

Guide:

This chapter can be easy or easier depending on what you choose. If you want
experience in this level, head down the west path, if you want to get through,
take the east. Very easy.

If you (and you should) take the west path, then wait for enemy cavalry to
approach. Then take them out and advance. The enemy sends it's second tier of
cavalry slightly later. But this chapter shouldn't be a problem.


STAGE THREE
Items: Elfire, Mend
Characters: None
Victory Condition: Defend 10 Turns

Guide:

Alright, if this is your first playthrough, you should just back into the upper
left hand corner and stay there. Placing units all down the farthest left
spaces to avoid reinforcements hurting you.

If this is your second or more playthrough, go on the offense. Take the bottom
left path, you shouldn't really have to go that far. As enemy units will come
to you. So be sure to take out the Sage with the Elfire, the Mage with the
Elfire and the Mage with Elthunder before doing any rash things. Oh, and the
archer with the Longbow also.

Cavalry reinforcements, archer reinforcements, myrmidon and spear reinforcement
units are everywhere. So be wary of your units. But it really isn't that hard
to last 10 turns. This is really just a powerup level.

STAGE FOUR
Items: Adept, Armorslayer, Iron Blade, Nosferatu
Characters: None
Victory Condition: Defeat Boss

Guide: Move all units out of range of the mage with Meteor while moving south.
Take out the enemies below. Send your second strongest Paladin towards the
Mage, while the others with high evade and resistance move west. Once you reach
a certain point, Jannaf, Reyson, Tibarn and Ulki come out. You can rescue them
to stop them from taking experience, but anything they kill is added to your
bonus exp.

If one of the units dies, they will still live through the game. Tibarn is
really the only one who is guaranteed no death, because he is so strong.
Enemy reinforcements in the form of a paladin and some Cavalry come from the
start after a few turns. So have some units prepared.

Other than that, just toast the boss. You get to watch Mist's mouth go all
corny in the animated cutscene, and Ike promotes to Lord.

===============================================================================
========================Chapter Eighteen: Crimea Marches=======================
===============================================================================
Items: Brave Bow, Coin x2 (Hard Mode), Knight Killer, Recover, Shade (HM),
Silence, Wrath
Characters: Reyson, Janaff, Ulki, Tanith, Shinon (Rejoin)
Victory Condition: Rout

Guide: Tanith will join, she is a level 10 Falcon Knight. You can also allow
Janaff, Reyson and Ulki to join. I reccommend doing this, because next chapter
they will be a huge asset. Tanith also has the Reinforcements skill, which
shouldn't be used in this chapter unless you plan to order Ike to have them
clog the entryway. I usually don't bring any of the birds that joined, because
they are all weak. But bring a thief and Rolf.

At the start, send Tanith east. Her Sonic Sword will eat the Wyverns away. Send
the rest of the party into Tor Garen and eliminate the foe. Have the thief open
the chest and move east with the rest. A Mage has a long-range magic, so be
careful.

To get Shinon, draw him near and talk to him with Rolf. Now you know how he got
so good at bows. Anyway, punish him for his treason with Ike. He dies, or does
he...

The boss in this level will move, so be wary when fighting him. He shouldn't be
too tough, in fact, he is really a wimp. So heal up and kill. The enemy birds
shouldn't be that tough, and same with the Cavalry and Paladin that the enemy
reinforces with. Now claim Crimea's first victory!

Other Notes: After the Battle, Shinon joins. If you did what I said.



===============================================================================
========================Chapter Nineteen: Entrusted============================
===============================================================================
Items: Killer Axe, Knight Ring, Laguz Bow, Longsword 
Characters: None
Victory Condition: Defeat Boss

Guide: Bring Reyson, Ulki/Janaff and your strongest Pegasus/Wyvern user. Equip
the Sonic Sword and the Full Guard on the Flier, then have her kill the
ballista users, the wyverns and attract Naesala close. Bring him near and have
Janaff/Ulki talk to him. He won't attack any more. He talks to Reyson and
will leave with the Crows. If you pull this off before killing a crow, you get
a hella lot of Bonus EXP. Plus the Knight Ring.

Meanwhile, the rest of the party goes towards the Ballista and takes it out
with a ranged attack, so as not to distract Naesala from the Flier. Then they
just finish off the enemies and the boss. Collecting dropped items. Quite easy,
but can be a hassle if your characters are weaker...

===============================================================================
========================Chapter Twenty: Defending Talrega======================
===============================================================================
Items: Provoke, Rescue, Shine, Smite, Tomahawk
Characters: Calill
Victory Condition: Arrive 15

Guide: Check the "Info" conversations to hire a "World Class" Sage named
Calill, yes she is the one you saw many, many chapters ago.

Well, this level isn't too hard. Just send three or four units North
to get the item in the house and kill the enemy units. Everyone takes the South
path and kills the enemy units. Making sure to go to all the houses again.



Do not let Jill talk to the Boss, she will leave. So kill the boss with another
unit(s) and arrive. Easy, plus you get the Tomahawk.


===============================================================================
========================Chapter Twenty-One: Without a King=====================
===============================================================================
Items: Brave Sword, Corrosion, Energy Drop, Killing Edge, Master Seal, Parity,
Stiletto, Talisman, Thoron
Characters: Tauroneo
Victory Condition: Seize

Guide: Many chests inhabit this level, so make SURE to bring a thief. As there
are NO chest keys available in this level. Reyson can help, as it is a long
path to the boss and it is probably best to get there quickly, to stop
reinforcements establishing position on you.

Move north, opening the doors and taking items. There is an enemy with a Sleep
Staff. It may put a couple of units to sleep at most, it doesn't really make
a problem. Out of all the mediocre problems in the level, Kasatai is the worst.
Blow him up before the Brave Lance does any harm.

Once you have reached the big circle around to the Ena's chamber, split up.
Ike and a couple backup go left, and the thief and the rest go right. Draw
Tauroneo over to Ike by standing just outside his range, then talk to him. He
is Level 14 and Comes with a Spear and a Silver Blade.

Ena herself isn't too strong, give a Swordmaster and a Sniper some Laguz Killer
weapons and have the Archer fire away, then the Swordmaster to finish. Ike can
then seize the throne.

===============================================================================
========================Chapter Twenty-Two: Solo===============================
===============================================================================
Items: Ashera Staff, Bolganone, Bolting, Chest Key x2, Killer Bow, Nosferatu,
Silver Bow, Sleep, Spirit Dust, Tomahawk
Characters: None
Victory Condition: Defeat Boss

Guide: If you can win this fight without killing a single priest, you get the
Ashera Staff. Plus a ton of bonus exp. So be sure to not place a unit next to
a priest with magic, to avoid a priest's death.

You can get through this chapter with one thief, but two would be recommended.
Move the thief to either side, and put a person with a large movement range
with him. Open one chest on one side, then get rescued and dropped on the other
side. The chest keys will open two chests on each side.

To get to each side and in the middle, you have to use Shove and Smite. So
cavalry are only useful if you have foot solidiers to accomodate them.

Meanwhile, send Ike down the middle (with a couple supporting units).Beat the 
Priests to the side and make your way to the boss. Kill him, if you don't care
about the bonus EXP, then kill all of the priests, hit the boss with arrows on
the first opportunity, he pulls out his bow and you rush him. Simple as that.

===============================================================================
========================Chapter Twenty-Three: The Great Bridge=================
===============================================================================
Items: Blizzard, Flame Lance, Heavy Spear, Killer Bow, Longbow
Characters: Ranulf, Haar
Victory Condition: Seize

Guide: Bring Jill on this mission. Leave her and 4 other units at the start,
Jill will talk to Haar to recruit him, and the others will take care of the
Wyvern Reinforcements, as well as the Paladins. If you haven't been training
Jill, then have a couple other Low-Mobility units stay behind. Also, bring a
Physic Staff, you might need one. I also suggest Lethe, she made a great scout
in this level for me.

Make your way with the rest of the troops towards the ballistas, taking them
out with Cavalry. Then advancing. There are several traps that will end a
unit's turn, view the Map in the "Maps and Charts" section of GameFAQs for the
exact locations. Be warned that one of the Catapults is a Killer catapult,
which gives it a high critical hit rate. So be extra wary on that one. The end
catapult launches boulders, will damages all adjacent units very slightly.

After you near the second ballista, a bunch of Crimean paladins will show up.
Most carry bows, which is good against the wyverns that are near them. But they
can die easily, because they cannot fight back. Let them die if you want.

Taking care of Petrine isn't as hard as she makes it sound. She has 1-2 range
with her flame lance, but remember the Magic Triangle. Blast it a bit with the
Longbow and some Thunder Magic. Then finish her with a strong unit. Not very
hard, but a long level all the same.

===============================================================================
========================Chapter Twenty-Four: Battle Reunion====================
===============================================================================
Items: Antitoxin, Nihil, Savior
Units: Bastian, Lucia, Largo
Victory Condition: Arrive 15 Turns

Guide: You must reach the Castle with the Crimean survivors, General Geoffrey
and some company guard the door. They are quite strong and I only see one or
two of them fall.

Bring a Sniper and a Sage, there are many Wyverns to be taken care of
in this level. Split your party up at the start. Have a couple units go north,
and a Paladin go with them. Have the Paladin move ahead and collect the Savior
and eliminate the Ballista. Leave a couple guys near the start to take out the
Wyvern Reinforcements and send the main party east, past the ballista, which
you want to take out soon.Then move a Paladin north, and the rest South
towards the boss. Lucia and Bastian will join on turn 2. So add them to the
North and East troops.

Once you enter the Bosses Range, the Black Knight joins the fight. Make sure
the Wyvern Reinforcement killers are away from him before entering the boss's
range.

Take out the boss with Critical hits from Swordmasters, or other strong Sword
units. The other Cavaliers there are easy pickings, but the Ballista seemed to
Critical me quite a bit, so watch out for it. Pick up the Nihil from the house
and make the Paladin you sent north Arrive on the Square to end the chapter.

Other Notes: After the battle, view the 3 Star scene with "Man". Largo will now
join your army.

===============================================================================
========================Chapter Twenty-Five: Strange Lands=====================
===============================================================================
Items: Bolt Axe, Laguzslayer, Purge
Units: Geoffrey
Victory Condition: Rout

Guide: Geoffrey will join your party if he survived last chapter. This will not
be a hard requirement, so you will have him. In this chapter, he wont be much
use. Cavalry get a movement deduction in this level. Also, notice the rocks.
They can be pushed by you or the enemy down the hill. Here are their paths, #1
being the boulder on the far left, then the rest are moving right.

BOULDER #1   BOULDER #2   BOULDER #3  BOULDER #4  BOULDER #5  BOULDER #6
2 Left       7 Down       20 Down     20 Down     19 Down     20 Down
4 Down       5 Left
1 Left       6 Down
1 Down       1 Left
2 Left       9 Down
5 Down
1 Left
9 Down

BOULDER #7   BOULDER #8   BOULDER #9   BOULDER #10   BOULDER #11
1 Down       3 Down       3 Down       1 Down        6 Down
5 Right      4 Right      3 Right      4 Left        8 Left
9 Down       3 Down       3 Down       2 Down        2 Down
6 Left       4 Left       4 Left       3 Left        1 Left
2 Down       2 Down       2 Down       4 Down        7 Down
1 Left       4 Right      4 Right      6 Left
7 Down       4 Down       3 Down       9 Down
             6 Left       5 Left
             2 Down       1 Down
             1 Left       1 Left
             7 Down       1 Down
                          1 Left
                          7 Down

So try not to leave yourself in any of those paths. To reduce casualties, split
your army up. You should have brought mostly foot soldiers, maybe 2-3 Cavalry.
Also, bring your main flier. They can fly up the hill at the start and kill the
boss. Use Longbows to kill the Archers on the Ballista's before proceeding.

Remember these things: Using Physic staffs will ease the healer's load. Also,
the boulders will ALWAYS, do 10 damage. No matter what the character's defense.
So be sure to heal if you are ever in need of a replenishing. Lastly, use any
cavalry in this level to shield weaker units.

===============================================================================
========================Chapter Twenty-Six: Clash!=============================
===============================================================================
Items: Laguz Axe, Laguz Bow, Laguz Lance, Runesword, Silver Sword
Victory Condition: Seize
Units: Elincia

Guide: You start the chapter out with Elincia, a level one Princess Crimea. She
doesn't promote, and she rides a Pegasus. To start this chapter, send 5-7 of
your troops north, to take the people at the top out. Then send the rest to the
east, just out of range of the Swordmasters. Take out the one with the
Killing Edge first. Then work your way over to the left. Beware of the Sage to
the north with the Meteor.

Start moving north. There are some soldiers with decent weapons, and there is a
Swordmaster with a Brave Sword. He is very dangerous to some weaker characters,
so TAKE HIM DOWN WITH ARCHERS. The boss is a little trickier than the others.
He has a Runesword, which heals him with every hit he lands. It also has range.
If you have any powerful archers with longbows, use them. Longrange Magic also
works quite well. If your Ike is not yet lvl 20 (Why oh why?), have him kill the
boss with a Brave Sword after he is weakened.

Other Notes: Give ALL of the bonus experience you have to Ike and Mist. Also
give Mist a couple of Physic/Mend staves for the next level. Ike should be
Lvl 20 right now, hopefully Mist is also. Or at least have Mist promoted.

===============================================================================
======================Chapter Twenty-Seven: Moment of Fate=====================
===============================================================================
Items: Antitoxin (Hard Mode), Bolganone, Chest Key x6, Door Key x2, Double Bow,
Fortify, Laguz Axe, Occult, Physic, Resolve, Silver Lance x2, Spear
Victory Condition: Arrive
Units: None

Guide: Items Galore. Bring a spare key if you have one, if not, choose wisely or
bring a thief instead of your Laguz. Start by sending Ike, a swordmaster, and
another strong unit straight up. I had an extra key, so I sent Ike, Mia and
Lethe that way. This is party #1.

Gather your Cavalry that uses swords and bows and send them east. I sent my
Boyd, Astrid and Oscar that way. This is party #2.

Send your strong archers, axe and lance users west. I chose Geoffrey, Rolf and
Kieran. This is party #3.

Leave your healer(s) at the start area. There are some strong magic users to the
front, and they shouldn't move in until they are taken down. There is one in the
middle, and one on each side. Party #1 should have little problem savaging the
enemies to the north. As long as they are well equipped. Party #2 might take a
little longer, but with little problem, and Party 3 should do fine. Get the
thieves so they don't steal your loot first. If a party member is taking some
serious damage, retreat and heal. You shouldn't have much problem. The
Swordmaster to the west has a Brave Sword, so double team him.

As the enemies outside each area are gone, move everyone in close to the door,
then bust it down. SUPRISE! More enemies. Move north and clear out all the areas
except for the throne room. The first row of enemies in the Throne Room come to
you. There is a couple of long range magic as well, so move in and defeat them.
Laguz shouldn't be a problem as long as you have the Laguzslaying weapons.
Whatever you do, make sure to get the chests that are south of the throne room.
One of them contains a physic. Give this to Mist, it will be of utmost
importance. There are several enemies holding chest keys, but not enough to get
them all. But be sure to get the Physic.

After the sides and front are clear, have all parties converge on the center.
If Ike is not level 20 with Aether and a ton of skill, stop playing. Now stand
up, scream "I SUCK!" over and over, then smash your head in with the gamecube
and pass out. You will not survive without it. Anyone, smash the easy boss here
in and arrive. Hopefully Mist is promoted and has the Physic.

BLACK KNIGHT BATTLE!

At the start, you have Ragnell, Mist and an enemy. Start by attacking the Black
Knight and pray to the Fire Emblem gods that you get an Aether. You should be
attacking now with 9 attack, if you Aether, you get 9, and 18. In addition, your
health is restored slightly. If you get hit, heal with Mist's Physic.

If the Black Knight uses Luna, then you should heal with Mist and DO NOT ATTACK.
He has the power to kill you if you do. Anytime you are safe from possible death
in the next phase for you and him, attack.

After three or four turns, two priests and a spearman appear. Make Mist stand
JUST outside the exit spot. Heal Ike from a distance. If you stand at the back
on turn one, the Priests shouldn't heal the Big Guy. Now as Mist, always keep
moving. Run around the room away from the enemy. Healing Ike as you go. If at
any time the Black Knight is at 9 health or lower, and Ike might be an inch from
death, I encourage (not order) you to attack. You have a 96% hit chance. At
least my Ike did. If Mist is dieing, have her retreat. If Ike is dieing, have
him retreat. You will not defeat him, but you still win the level.

After approximately 10 turns, Nasir runs in and brings the whole place down on
everyone. You escape with Ena, and you will get her if this happens. Ena is
weak. If you kill the Knight, then you get Nasir. He is a much better character.
Don't restart just to get him, I mean, it took you that long to get there
anyway. Be happy!

===============================================================================
======================Chapter Twenty-Eight: Twisted Tower======================
===============================================================================
Items: Rexbolt
Victory Condition: Arrive
Units: Nasir/Ena

Guide: This level is almost 90% Laguz. Bring all your Laguz Slaying weapons. If
your characters are strong, they shouldn't have much trouble, however. Start by
Making a full scale march out towards the temple. Taking enemies as they go.
When it starts to go down, go down. Take out all the enemies as usual. If you
have Tanith, have her call reinforcements at this point, just to draw away
enemy long-ranged spells. Now, after the area around you is clear, form up. You
should make a trident of characters. Leave your healer in this area where you
start to form.

The bottom group will consist of the not as strong characters in your party.
Take two or three. Have them move south and take out the few Laguz here.

The top flank will consist of weaker characters as well. They should probably be
reinforced in a turn or two by the Pegasus Reinforcements, and will not be under
constant attack.

The center group should be a lot of strong characters. Including Ike, most of
your level 20's, and those with the Laguz killing weapons. The enemies here are
all posh except for the Dragons. Be wary of them. They can rack some damage. It
might be a good idea to have Ike attack from a distance with Ragnell, then have
someone strong move in for the finishing blow. After these are gone, send the
center squad out towards the boss, and have the others follow. Strike the
enemy around the boss. One Bishop has a Sleep staff. He will try and nail the
weakest character with this, then have the boss stomp them with the magic.
So take out the enemies and hit the boss until he is downed. Look out though,
Laguz spawn next to him sometimes. Now Ike can claim the throne in the name of
Crimea.

Try to get some experience to the weaker characters in this level. It might be
more helpful for tough characters to bash the guys, then have the weak ones get
finishing blows.

===============================================================================
============================Endgame: Repatriation==============================
===============================================================================
This is the last level. So I decided to devote a paragraph or two to pre-game
preparations.

Firstly, go out and get top knotch weaponry for everyone. Make a Forged item,
then buy the new stuff. Only the best. Buy at least two Silver weapons per party
member. Dump the Bonus EXP you have towards your strongest characters not yet at
level twenty. Go out and get Elixirs and Vulernaries for all characters. Dump
anything not useable by a character to another character, or to the convoy.

Next, check your troops. If you are short a few strong ones for some reason,
go and use Master Seals on the best characters below level 20 of the first class
that you have.  Use up any spare skills you have that are good on characters.
Make them top-notch warriors. BRING TWO HEALERS. Give each a physic, and it will
help to have a fortify with one of them.

Now that your army is ready, begin!

Items: Physic, Speedwings
Victory Condition: Defeat Boss
Units: Giffca/Naesala/Tibarn

First of all, you will want to face the daunting task of taking the fountain
area. This will provide your units cover. On turn one, stay out of the General's
way. Just inside the range. End the turn. They will move in. The dragons will
block the exits except for the one you came in. You are now prompted with an
option to get a commander with you. Tibarn, Naesala or Giffca. I personally
prefer Tibarn, but choose as you will.

When the Generals move in, hit the crap out of them with several units. Strength
in numbers is the golden rule. It will take several attacks to bring all enemies
down. Bad news for you is that the dragons should have closed in. Place a Unit
that is very strong or can withstand a dragon hit. Hold out and pray that they
live. Then have a swarm of units take down the dragons. BE SURE TO HEAL EVERY
INJURY. This is why the Fortify staff can be so handy. Anyway. Spend many, many
turns (I had seven before moving out) defending this area. It is a good place
to stay. The laguz to the east can be tricky, but you should just let them come
to you instead of leaving. The priest with the sleep staff will try and put you
to sleep so the rest of the units can attack it.

After you move out, go north and split the party into two groups. Paladin's to
the east staircase, Ground troops and the rest of the party to the west. Move
forth and kill anyone in your way. Watch out for the killer weapons. Up the
stairs. Now Ashnard says something. Here is the deal: Bring your healers up the
stairs and have them stand there, away from Ashnard. Have Ike and your Laguz
Noble you called in stand in front of Ashnard and beat the crap out of him.

Once you get to him, he is really just a weak piece of junk. He could barely
hit my Ike and Tibarn. Just keep attacking and healing and he should be NO
problem WHATSOEVER. After he is gone, enjoy the epilogue.

+-----------------------------------------------------------------------------+
|----------------------------------Characters---------------------------------+
+-----------------------------------------------------------------------------+
Due to spoilers, I will only do units up to the chapter the walkthrough covers.


1.  Ike
2.  Titania
3.  Boyd
4.  Oscar
5.  Rhys
6.  Shinon
7.  Gatrie
8.  Soren
9.  Mia
10. Ilyana
11. Rolf
12. Mist
13. Marcia
14. Lethe
15. Mordecai
16. Volke
17. Kieran
18. Nephenee
19. Brom
20. Zihark
21. Sothe
22. Jill
23. Astrid
24. Makalov
25. Stefan
26. Tormod
27. Muarim
28. Devdan
29. Tanith
30. Reyson
31. Ulki
32. Janaff
33. Calill
34. Tauroneo
35. Ranulf
36. Haar
37. Bastian
38. Lucia
39. Largo
40. Geoffrey
41. Elincia
42. Ena
43. Nasir

RATINGS:

Excellent - 10/10
Great - 8-9/10
Good 6-7/10
Satisfactory - 5/10
Poor - 3-4/10
Terrible 2/10
Failure 0-1/10

Potential Rates how well the character would be if you trained them up and used
them later in the game.

===============================================================================
=====================================Ike=======================================
===============================================================================
Ike is the son of Greil, the leader of the Greil Mercenaries. He has a sister
named Mist. His mother, Elena, passed away.

Ike is a great asset in this game. Very powerful for a Lord. Decent speed,
skill, and strength. Speed is usually maxed out. His only issue is that he
will stop growing for a bit, once he reaches level 20. He is only promoted at
a special chapter.

He has low health at the start, but a Seraph Robe will fix that. Once he gets
Ragnell he really has no flaws.

Attack Rating: Great
Defence Rating: Good
Speed Rating: Great
Skill Rating: Good

Overall: 8/10
Potential: 9/10

===============================================================================
=====================================Titania===================================
===============================================================================
Titania is the deputy commander on the Greil Mercenaries. She starts off as a
super powerhouse, but once maxed, will fall behind the work load slightly. So
try to pick someone else to go along, and avoid making mistakes like me.

Attack Rating: Good
Defence Rating: Good
Speed Rating: Good
Skill Rating: Satisfactory-Good

Overall Rating: 7/10
Potential: 5/10

===============================================================================
=====================================Boyd======================================
===============================================================================
Boyd is a member of the G. Mercenaries. He enjoys battles. He holds himself in
such high esteems. Thinks hes better than everyone, which, he is. Boyd will
grow into one of the greatest members on your team. Large strength and
health margins, with nice skill and speed will make him incredible. Don't
forget, he can use a bow once promoted. His only folly is defence, which can
be fixed with some Dracoshields. But his health is so high, it rarely matters.

Attack Rating: Excellent
Defence Rating: Good
Speed Rating: Great
Skill: Great-Excellent

Overall Rating: 9/10
Potential: 10/10


===============================================================================
=====================================Oscar=====================================
===============================================================================
Oscar is Boyd, and Rolf's brother. Oscar always has a smile on him face (Grrr,
damn happy go lucky people). He and his brothers were saved by Greil and joined
up in the company. Oscar is loyal to most, and is a great asset.

When he joins, his Resistance and Defence is low. Along with his speed. So
train him up. He is quite good when promoted, and finished in my Top 5.

Attack Rating: Great
Defence Rating: Satisfactory
Speed Rating: Good
Skill Rating: Good

Overall Rating: 7.5/10
Potential: 9/10


===============================================================================
=====================================Rhys======================================
===============================================================================
Rhys is a humble priest, who lived with his parents. Until Titania came by and
was dying. He saved her, and then later joined up with the Mercenaries so he
could send money to his old frail parents.

Rhys is one of five units who have the ability to heal. (The others being Mist,
promoted Soren, Tormod Promoted and Elincia). He is probably the best out of
all of them. His status starts out higher than Mist, and the ability to use
light magic after promoting is a great asset. I'd use him the whole game.
Do not let my ratings fool you. He isn't supposed to have high amounts of that.

Attack Rating: N/A
Defence Rating: Poor
Speed Rating: Good
Skill Rating: Good

Overall Rating: 7/10
Potential: 8/10


===============================================================================
=====================================Shinon====================================
===============================================================================

Shinon is one of the two Archers in this game. Minus the Bow Knights and Boyd.
He is quite good, but leaves for most of the game. By the time you get him back
in the party, Rolf should be better than him. Shinon is a snob, who steals from
the dead. He wants something bigger in life, so he joins Daein.

Shinons stats are quite good. I'd still reccommend Rolf over him though. At
the beginning he is much faster and stronger than half of the enemies. Like a
Titania that has 2/3 of the movement and cannot directly attack.

Attack Rating: Great
Defence Rating: Good
Speed Rating: Good
Skill Rating: Good-Great

Overall Rating: 7.5/10
Potential: 6.9/10

===============================================================================
=====================================Gatrie====================================
===============================================================================

Gatrie is a lady-lover. The Sain of the game. At the start, he is very strong.
Impenetrable. The only thing that draws him back is poor speed. So he usually
won't double attack. But he is still defensively a powerhouse. I usually
just stick with Tauroneo at the end. But you could always train him instead.

Another drawback would be his small movement. Using in defending levels is best
for him.

Attack Rating: Great
Defense Rating: Excellent
Speed Rating: Poor
Skill Rating: Good

Overall Rating: 6.7/10
Potential: 7.2/10
===============================================================================
=====================================Soren=====================================
===============================================================================
Soren is the first mage you get in the game. He has a knack of telling the
truth in a sometimes hurtful way. He is Ike's tactician. Very smart. He travels
light and sticks to logic and intuition to survive.

Soren has a strange appearance, I almost thought he was a girl for a moment.
He is probably the best mage in your party. So use him. He starts with low
health, so protecting him is a must. But as he gets stronger he gets better.

Upon promotion, he gains the ability to use knives or staves. I chose staves.
As you could always use an extra healer.

Attack Rating: Good
Defense Rating: Poor-Satisfactory
Speed Rating: Great
Skill Rating: Good

Overall Rating: 7.5/10
Potential: 8/10

===============================================================================
=====================================Mia=======================================
===============================================================================
Mia is a myrmidon with a debt to Lord Greil. She joins Ike and later, doesn't
want to leave. She is a very strong girl. Wields a sword. Her starting status
can be low, but she still packs a punch. Hates anyone sexist, like Largo.

Mia is arguably better than the other Swordmasters. Probably the only reason
she is better than Zihark is that you get her earlier on, and surpasses him
during the time.

Although Low health, she does carry Vantage. If you add a Killing Edge, it
will be much better.

I never personally liked myrmidons, I always found them too weak and frail.
One of the reasons I prefer Stefan and Zihark over Mia and Lucia is at least
they come with a killing weapon. Stefan's Vague Katti means death for all :D

Attack Rating: Good
Defense Rating: Satisfactory-Good
Speed Rating: Great
Skill Rating: Great

Overall Rating: 8/10
Potenial: 9/10
===============================================================================
=====================================Ilyana====================================
===============================================================================
Ilyana is a mage that was travelling with Ike's mercenaries. But captured by
Daein men. They forced her to fight, although she didn't want to. She joins
Ike's party.

Ilyana is weak. Hands down. She has low accuracy and power. Can take about one
hit and then dies. Although the Elthunder that comes with her is the only good
thing about her really. I used her in 3 chapters. Which are the ones where you
have to have her. Don't get me wrong, she was okay then, but se often falls
behind. Use Soren. Or even Calill.

Attack Rating: Satisfactory
Defense Rating: Terrible-Poor
Speed Rating: Satisfactory
Skill Rating: Good

Overall Rating: 5/10
Potential: 4/10


===============================================================================
=====================================Mist======================================
===============================================================================
Mist is Ike's little sister. She carries a medallion, which is a memento of her
mother. She is sweet and innocent. Until she promotes and gets a sword and
starts cutting everyones heads off. Okay, so she can't fight to save her life.
She does heal okay though. Plus, promotion means better movement. She is also
quite fast, so she fares well against ranged attacks. Her luck is also
one of the best.

She is almost crucial to the party, otherwise you will probably fail at killing
the black knight.

Attack Rating: N/A
Defense Rating: Poor
Speed Rating: Great
Skill Rating: Good

Overall Rating: 6/10
Potential: 10/10 (Only because you pretty much NEED her)


===============================================================================
=====================================Rolf======================================
===============================================================================
Rolf is Boyd and Oscar's younger brother. He is friends with Mist. Shinon
secretly taught him to use a bow. I have to say, he did a good job. On account
of he totally ROCKS! He was doing 30-40 damage to enemies. With a
25% critical hit ratio with a Silver Bow. Pretty much impossible to hit, with
large defense. I would choose him over most units any day.

The only drawback is that it takes a long time to train him up from level 1
to his total pwness stage. But it is worth it. Bonus experience, arm scrolls
and boss kills are key.

Attack Rating: Excellent
Defense Rating: Great-Excellent
Speed Rating: Excellent
Skill Rating: Excellent

Overall Rating: 9.8/10
Potential: 1003/10 (Seriously)
===============================================================================
=====================================Marcia====================================
===============================================================================
Marcia was a pegasus knight of Begnion. She quit due to helping her brother out
of trouble, and she owes Ike for saving her on the pirate ship. She has many
fans for being a sweetheart, and using cool noises (Pfft, Psshaw).

Marcia's battle skills didn't quite live up to my expectations. She is
quite vulernable to bows. Especially at the start. The only way to stop that
is with the Full Guard. Which would be better used on Jill or Tanith. She
comes with mediocre items also. So bonus experience will help here.

All in all: Don't use her. Stick with others. Her one advantage is movement.
But that won't save many lives.

Attack Rating: Satisfactory
Defense Rating: Poor
Speed Rating: Satisfactory
Skill Rating: Good

Overall Rating: 4.9/10
Potential: 6/10

===============================================================================
=====================================Lethe=====================================
===============================================================================
Lethe is a cat warrior of Gallia. She holds a grudge against beorc. But does
not mind Ike as much. Very impatient and "frisky" (Cat joke).

Lethe is... icredible actually. Very fast, good defense, power and accuracy.
She transforms at the start of every battle. A great asset, as she can help
secure the area immediately. Its a sad thing that Laguz cannot get killing
weapons. Otherwise Lethe would be wasting everyone twice as fast. Low critical
hit rates, but powerful double attacks often make it not matter.

Attack Rating: Excellent
Defence Rating: Great
Speed Rating: Great
Skill Rating: Satisfactory-Good

Overall Rating: 8.5/10
Potential: 9/10

===============================================================================
=====================================Mordecai==================================
===============================================================================
Mordecai is another Gallian beast warrior, he has trouble with English. But is
a big guy with a bigger heart. I prefer to think of him as "cuddly". But when
he is mad, more like a wall of beef about to run you over.

Mordecai suffers from "Late Starting Syndrome". Which means that it takes too
long for him to transform. By the time he does change, usually I am almost
finished a chapter. He is very strong though. Fast, with a better critical hit
rate than Lethe. But Lethe ends up better. Mordecai's speed makes him fall
behind quicker also. He is raw power though.

Attack Rating: Great
Defense Rating: Good
Speed Rating: Good-Great
Skill Rating: Good

Overall Rating: 7/10
Potential: 6/10

===============================================================================
=====================================Volke=====================================
===============================================================================
Volke is a professional assassain for hire. He was hired by Greil for a certain
task. Which I will not say, as it involves major spoilers. But charges Ike for
a report. Which turns out not to be a report. But something more.

I won't rate Volke, because all you really have to do is have him open doors
and chests. You could always wait for him to get promoted and then give him
Lethality, but some efforts are better put in other areas.

===============================================================================
=====================================Kieran====================================
===============================================================================
Kieran is a knight of Crimean service. He was in the platoon that was supposed
to take the princess away from Crimea. But survived, and was imprisoned.
He has a "rivalry" with Oscar.

Kieran is probably the best paladin. Once promoted, I'd give him Swords. That
way, he can Smack bow users with Hand Axes, Kill Axe users with the Sword,
Lance Users with his axe. Kieran was already taking around 4-6 damage from
enemy Paladins at a level 18 Axe Knight. So great defense. Axes, being powerful
are a great asset to his attack.

Final Verdict: USE HIM!

Attack Rating: Great
Defense Rating: Excellent
Speed Rating: Great
Skill Rating: Good

Overall Rating: 8.9/10
Potential: 9.8/10


===============================================================================
=====================================Brom======================================
===============================================================================
Brom, Brom, Brom. He's a fat man from Crimea. He was originally a farmer, but
joined the Militia to protect his lands.

Half that armor must just be fat, because I found him to have bad defence for
a Knight. I never used him. So I don't know what he turns out to be like. But
I'd stick to Gatrie, who is already strong due to getting him earlier.

Attack Rating: Good
Defense Rating: Satisfactory
Speed Rating: Poor
Skill Rating: Satisfactory

Overall Rating: 6/10
Potential: 5/10

===============================================================================
=====================================Nephenee==================================
===============================================================================
Nephenee is like Brom, same story. Different skill level though. I found her
to be a better fighter. He uses lances, quite average speed and skill. Will
easily perish against a couple of enemies if left on the frontlines however.
I wouldn't reccommend her, but then again. I never used her. So make you own
choices.

Attack Rating: Good
Defense Rating: Good
Speed Rating: Good
Skill Rating: Good

Overall Rating: 6.5/10
Potential: 6/10

===============================================================================
=====================================Zihark====================================
===============================================================================
Zihark is a double agent in the Port Toha Vigilantes. He has reasons personal
to why he cares for Laguz. But is still a great asset.

He has great Skill and Speed. With alright attack. Mostly its his critical hits
that kill. Otherwise he isn't very powerful. Low HP with not much DEF. I say
he is better than Mia. But she has the level advantage. Being around longer.

Attack Rating: Great
Defense Rating: Satisfactory
Speed Rating: Great-Excellent
Skill Rating: Great-Excellent

Overall Rating: 8/10
Potential: 9/10

===============================================================================
=====================================Sothe=====================================
===============================================================================
Sothe, Sothe is useless. A little brat who snuck onto the ship with you. He is
looking for some friends, who are so close they are like family. All he really
can help with is a couple of chapters after you got him, opening chests. But
using him costs you a soldier you could use. Which you may need.

Otherwise, why use him? Volke is already much better than him. Volke promotes.
But Volke does cost money to open chests. But who cares about 300-500G gone?

===============================================================================
=====================================Jill======================================
===============================================================================
Jill Fizzart. Haha, I sure am glad thats not my name. Her father is a Wyvern
Lord of Daein. She wants to live up to his expectations, which is hard with a
bad commander like Haar.

Otherwise, she is really good once promoted. I prefer her over Marcia, but not
over Tanith. I like Tanith more because when you get her, she is already
promoted and strong. With not much training required. But Jill is still really
good. :P

Attack Rating: Great
Defense Rating: Satisfactory
Speed Rating: Good
Skill Rating: Good

Overall Rating: 8/10
Potential: 9/10

===============================================================================
=====================================Astrid====================================
===============================================================================
Astrid is a bow knight of a family of Nobles. She wants to prove herself, so
she became a knight. But was still not satisfied. So she joined up with Ike and
his crew.

Astrid starts off weak. Level one. But it is not much of a problem, as she
comes with an experience multiplier as a skill. She is quite strong, and can
add a weapon to her once promoted. I personally would choose swords, just to
live up to the old Nomadic Troopers. But you might not be as nostalgic. So
choose well :).

Attack Rating: Good
Defense Rating: Good
Speed Rating: Great
Skill Rating: Great

Overall Rating: 8/10
Potential: 9/10

===============================================================================
=====================================Makalov===================================
===============================================================================
Makalov is Marcia's sister. With an.... abnormal appearance. He lost all his
money to gambling. He then fell into a series of events that put him into many
debts. He would try to pay them off by getting money from another group, then
having to serve them. Ike was kind enough to pay the debts off, but took it out
of Makalovs salary anyway.

Makalov's defence is kind of low at the beginning. But he does have decent HP.
But without the strength to back it up. If you train him hard, he will turn
into a great unit. But as you probably are training Astrid, Oscar and Kieran,
you might not have time for him.

Attack Rating: Good
Defense Rating: Good
Speed Rating: Satisfactory
Skill Rating: Good

Overall Rating: 7.5/10
Potential: 7/10

===============================================================================
=====================================Stefan====================================
===============================================================================
Stefan is a half-laguz/half human. So basically, he is a sub sub-human. He
lives as a hermit in the desert to avoid society bothering him. He joins Ike's
party and trys to teach him the ways of the sword.

Stefan is very good, for the level you are at now. Zihark will overtake him
eventually, but he starts out quite good. His Vague Katti is VERY powerful.
It should be used until almost out of Durability, then fixed with the Hammerne.
At level 20, he averaged a 60% critical hit chance.

Attack Rating: Great
Defense Rating: Good
Speed Rating: Excellent
Skill Rating: Excellent

Overall Rating: 8/10
Potential: 9/10

===============================================================================
=====================================Muarim====================================
===============================================================================
Muarim is a laguz. He is quite strong. Probably close to Mordecai's power. Only
Muarim can stay as a laguz full time because of the Demi Band. Although it does
deduct some status.

Muarim isn't recommended. The only laguz that are is probably Lethe and Nasir.
But do what you want with him.

Attack Rating: Great
Defense Rating: Good
Speed Rating: Great
Skill Rating: Good

Overall Rating: 7/10
Potential: 6/10

===============================================================================
=====================================Tormod====================================
===============================================================================
Tormod is a beorc, who was rescued by Muarim and taken in. Quite young, he is
a wielder of magic. And one of the best also.

Tormod comes to you underlevelled and weak. So bonus exp is a must almost. He
can be a weak one. With poor defense. But he is a god against enemy mages. Low
Health however. Magic and Speed are decent enough.

Attack Rating: Great
Defense Rating: Satisfactory-Good
Speed Rating: Great
Skill Rating: Good-Great

Overall Rating: 7.8/10
Potential: 6/10 (Due to time of joining and status)

===============================================================================
=====================================Devdan====================================
===============================================================================
Devdan is a nature loving man, who was imprisioned for looking at flowers, and
forced to do a years work without pay. He will not fight children. He joins
up with Ike later.

Devdan is a Halberdier, which is a class I never was particularily fond of. He
can only use lances, and is okay with it. Good Attack and health. Average DF.
Not very fast either. Nephenee is better, but only if you train her.

Attack Rating: Great
Defense Rating: Satisfactory
Speed Rating: Satisfactory
Skill Rating: Good

Overall Rating: 6.9/10
Potential: 5/10

===============================================================================
=====================================Tanith====================================
===============================================================================
Tanith is one of the leaders of the Apostle of Begnion's Holy Guard. She goes
with the Crimean Army to liberate the homeland of Elincia. Tanith looks to me
like she is anorexic, but so do half the other female characters.

Tanith is quite strong, defensive issues can be solved with the Full Guard.
She has great movement. Plus she can call in reinforcements. I use them as
distractions. Tanith's weakness is HP. I maxed her out and she still only had
36 HP or so.

Attack Rating: Great
Defense Rating: Good
Speed Rarting: Great
Skill Rating: Good

Overall Rating: 7.8/10
Potential: 7/10

===============================================================================
=====================================Reyson====================================
===============================================================================
Reyson is one of the few surviving Herons. A royal bird family with white wings
and long, golden hair. He hated the beorc for burning Serrenes Forest, and
did not forgive. Until Empress Sanaki apoligized. He is blessed with Mind
Reading skills, but only in a peaceful place.

Reyson is a one of a kind unit who can chant to other units to give them a
second movement. Thats all really..

Attack Rating: N/A
Defense Rating: Satisfactory
Speed Rating: Good
Skill Rating: Satisfactory

Overall Rating: 8/10
Potential: Depends on what kind of party you want to have.


===============================================================================
=====================================Ulki======================================
===============================================================================
Ulki is a Kilvas laguz that has incredible Hearing. I never used him, so I
cannot rate him.


===============================================================================
=====================================Janaff====================================
===============================================================================
Janaff is a Kilvas laguz that has incredible sight, I never used him, so I
cannot rate him.


===============================================================================
=====================================Calill====================================
===============================================================================
Calill is a "World Class Sage", who thinks she is beautiful. She isn't.

Calill is only really good when you first get her, Soren will probably be
stronger, but have less Magic level. She also comes with Meteor. Which can be
a help in the hands of someone accurate. Overall though, don't use her.

Attack Rating: Great
Defense Rating: Satisfactory-Good
Speed Rating: Good
Skill Rating: Good

Overall Rating: 6.5/10
Potential: 6/10


===============================================================================
=====================================Tauroneo==================================
===============================================================================
Tauroneo, one of Daein's generals. He was a good pal with Greil, and could not
bear to kill his son, for his swordsman style "cannot be lost from the world".

Tauroneo isn't much better than the other Generals. But you probably gave up
on them ages ago, as the lack of moving brought them down. He comes with good
weapon levels and a Silver Blade. But you could have purchase Silver Weapons
back in Chapter 19+.

Attack Rating: Great
Defense Rating: Great
Speed Rating: Poor
Skill Rating: Satisfactory

Overall Rating: 6.8/10
Potential: 7/10

===============================================================================
=====================================Ranulf====================================
===============================================================================
Ranulf is a Gallian Beast warrior, he runs most of Caighanis's errands for him.
Ranulf is a nice guy who helps out Ike whenever he can. Brave and reckless, he
will try anything.

Ranulf's fighting is okay, I don't know what they were talking about when
Mordecai said Ranulf is a better fighter than him. He may be quicker but
Mordecai is stronger. He is an okay addition all the same. I'd prefer Lethe 
by a lot.

Attack Rating: Great
Defense Rating: Good
Speed Rating: Great
Skill Rating: Satisfactory

Overall Rating: 8/10
Potential: 8/10

===============================================================================
=====================================Haar======================================
===============================================================================
Haar is a Wyvern Lord of Daein, who helped Shiharam with his platoon. He always
sleeps, the lazy bum. I prefer to think of him like this: Marcia is to Tanith
as Jill is to Haar. Both him and Tanith are pre-promotes but quite strong. I
think they would be even, because Tanith has the Reinforcements and Haar comes
with the Brave Axe, which is very powerful and effective.

Attack Rating: Great
Defense Rating: Good
Speed Rating: Good
Skill Rating: Good

Overall Rating: 7.7/10
Potential: 8/10

===============================================================================
=====================================Bastian===================================
===============================================================================
Count Bastian, the almost-french guy. He is an ex-Count over some land. He
often babbles on about nature and talks in poems.

Bastian is a weak Sage. Not worth your time. But feel free to take his Elwind
and leave him to rot in your non used characters.

Attack Rating: Good
Defense Rating: Satisfactory
Speed Rating: Satisfactory
Skill Rating: Satisfactory

Overall Rating: 6/10
Potenial: 4/10


===============================================================================
=====================================Lucia=====================================
===============================================================================
Lucia is a high-ranking official in Old Crimea's army. Not as good as Zihark,
Stefan or Mia, but still okay. She comes with a Silver Blade, which you can
steal as soon as you want and give it to someone who might have a future with
it. Better than Bastian at least.

Attack Rating: Good
Defense Rating: Satisfactory
Speed Rating: Great
Skill Rating: Good

Overall Rating: 7/10
Potential: 7/10

===============================================================================
=====================================Largo=====================================
===============================================================================
Largo is a "World-Class Beserker". He once wrestled a tiger with his two bare
hands. He lives with Calill, if you can remember her mentioning him in that
house, way back when. Largo has one beefy chest.

Largo is a Beserker, which means Low Hit percentage, high damage, high critical
hit count, and a ton of health. But, he doesn't have very decent defense. With
even lower resistance to magic. Thats not good, when he is joining at chapter
25, where you have plenty of enemies that can eat him apart.

Attack Rating: Great
Defense Rating: Very Poor
Speed Rating: Good
Skill Rating: Great

Overall Rating: 7.2/10
Potential: 5.8/10

===============================================================================
=====================================Geoffrey==================================
===============================================================================
Geoffrey is one of Crimea's most esteemed Generals. He was one of Princess
Ellincia's escorts. Which was the group Kieran was in. Only he commanded it.
He protected the castle along with several other soldiers in Chapter 25.

Geoffrey is VERY useful. He starts with great defense, speed and skill. He has
some great weapons, which gives him an even better rating. This guy is a tank.
To cap it all off, he comes with the Paragon skill, 2x Experience. Geoffrey is
one of the top-rank cavalry you will use.

Attack Rating: Great
Defense Rating: Excellent
Speed Rating: Good-Great
Skill Rating: Good-Great

Overall Rating: 9.4/10
Potential: 10/10

===============================================================================
=====================================Elincia===================================
===============================================================================
Elincia is the Princess of Crimea. She rides her grandmother's old Pegasus. She
is the unknown to most, heir of the Crimean throne. She wields her blessed
sword and can use healing staves.

Elincia is useless as she comes at the beginning. The only way she is going to
be any use is if you give her some bonus EXP. But at the time, you will be
giving it all to Mist and Ike. As the Black Knight fight comes after the map
that Elincia joins. Elincia has the Amiti, which has unlimited uses and acts
much as a Brave Sword.

Attack Rating: Satisfactory
Defense Rating: Satisfactory
Speed Rating: Good
Skill Rating: Good

Overall Rating: 6/10
Potential: 6/10

===============================================================================
======================================Ena======================================
===============================================================================
Ena is Nasir's Granddaughter. I haven't played in a while, until I recently
picked it up to continue this FAQ. She did something along with Ashnard, and he
turned on her, and set the Black Knight against her. He did not kill her, and
Ike has to save her. You get Ena in the army if you don't kill the night. Ena
is a dragon Laguz. She only hangs around the bad crowd because of a certain
someone that Ashnard lands his fat ass on alot.

Ena is okay. But is rather weak, and has little movement. If you are looking for
a filler to take an empty spot, choose her. Unless you have Nasir. Then choose
him. He is far more preferable.

Attack Rating: Good-Great
Defense Rating: Good-Great
Speed Rating: Poor
Skill Rating: Satisfactory

Overall Rating: 7/10
Potential: 8/10

===============================================================================
=====================================Nasir=====================================
===============================================================================
Nasir is Ena's Grandfather. He is the member betraying the group. Only to keep
her alive, however. He will join the party if you defeat the Black Knight. Then
he will not need to sacrifice himself.

Now this is more like it. Level 18, more range (it seems), more power and skill,
he will most likely be in the end party. He is fairly rounded, but could be a
bit more powerful.

Attack Rating: Great
Defense Rating: Great
Speed Rating: Good-Great
Skill Rating: Good-Great

Overall Rating: 8/10
Potential: 8/10

===============================================================================
=====================================Giffca====================================
===============================================================================
Giffca is King Caighenis's "shadow". He is the King's bodyguard. Not much is
said about him. He is a lion Laguz. You can choose him as one of the nobles at
the last chapter. All the Nobles are Godly.

Giffca is the most powerful of all the nobles. But Tibarn can grow into a 
stronger one if he levels up. Anyway, he is my second choice of noble. With
fairly rounded stats.

Attack Rating: Excellent
Defense Rating: Excellent
Speed Rating: Excellent
Skill Rating: Excellent

Overall Rating: 10/10
Potential: 10/10
===============================================================================
=====================================Tibarn====================================
===============================================================================
Tibarn is the king of Phoenicis, he sides with Crimea in the war. He is friends
with Reyson and Leanne and protects them. Although his people hate Begnion, they
still fight along side them in the war. He is one of the three Laguz nobles you
may choose from in the last chapter.

Tibarn is by far the best. He has a ton of health, attack and skill. With
a large cap on everything. I would choose him because he rocks your soul.

Attack Rating: Excellent
Defense Rating: Excellent
Speed Rating: Excellent
Skill Rating: Excellent

Overall Rating: 10/10
Potential: 10/10

===============================================================================
=====================================Naesala===================================
===============================================================================
Naesala is the king of Kilvas. His company is like the laguz version of Greil
Mercenaries, but less friendly. He is one of the three laguz nobles to choose
from.

Naesala is the weakest of the choices. But by far the fastest. I wouldn't choose
him, as it is good to have a powerful member to help bring down Ashnard. Not
some prissy idiot that can dodge, but not attack. Kind of like Richard Park when
he was on the Vancouver Canucks.

Attack Rating: Excellent
Defense Rating: Excellent
Speed Rating: Excellent
Skill Rating: Excellent

Overall Rating: 10/10
Potential: 10/10

+-----------------------------------------------------------------------------+
|----------------------------------Appendices---------------------------------+
+-----------------------------------------------------------------------------+

Notice: "None" in the LVL column means that its a weapon only a special unit
can use.

SWORDS
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Iron Sword       46   E    5   90   0    7   1    460
Iron Blade       35   D    9   70   0    15  1    980
Steel Sword      35   D    8   75   0    12  1    700
Steel Blade      35   C    11  75   0    12  1    1400
Silver Sword     25   A    13  80   0    11  1    1875
Silver Blade     15   A    15  60   0    14  1    1800
Slim Sword       35   E    3   100  5    5   1    560
Armorslayer      18   D    8   80   0    11  1    1260
Brave Sword      30   B    9   75   0    16  1    5400
Killing Edge     20   C    9   75   30   9   1    1300
Laguzslayer      15   C    9   75   0    12  1    900
Longsword        18   D    8   75   0    15  1    1260
Regal Sword      40   NONE 7   95   10   6   1    NONE
Runesword        15   A    15  65   19   19  1-2  7200
Sonic Sword      25   B    10  70   0    9   1-2  2750
Vague Katti      25   S    12  80   35   8   1    NONE
Venin Edge       40   D    3   70   0    8   1    520
Alondite*        INF  NONE 18  80   5    20  1-2  NONE
Amiti            INF  NONE 9   75   0    12  1    NONE
Gurugant         INF  NONE 20  80   0    25  1-2  NONE
Ragnell          INF  NONE 18  80   5    20  1-2  NONE

*Not Useable

LANCES
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Iron Lance       45   E    7   80   0    8    1   360
Steel Lance      35   D    10  70   0    13   1   560
Silver Lance     25   A    15  75   0    12   1   1500
Slim Lance       35   E    4   85   5    6    1   525
Javelin          25   E    6   60   0    11   1-2 500
Brave Lance      30   B    11  70   0    17   1   5700
Flame Lance      25   B    10  70   0    12   1-2 7500
Heavy Spear      18   C    8   80   0    18   1   1260
Killer Lance     20   C    10  70   30   10   1   1200
Knight Killer    18   D    7   70   0    16   1   1170
Laguz Lance      15   C    12  75   0    17   1   1620
Short Spear      15   C    9   70   0    12   1-2 1950
Spear            15   B    12  70   5    15   1-2 5700
Killer Lance     20   C    10  70   30   10   1   1200
Wishblade*       20   S    16  80   5    15   1-2 NONE

* ArchsageX points out that the wishblade can be used in Trial Maps.

AXES
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Iron Axe         45   E    8   75   0    10  1    270
Steel Axe        35   D    11  65   0    15  1    420
Silver Axe       25   A    16  70   0    14  1    1250
Hand Axe         25   E    7   55   0    13  1-2  375
Short Axe        15   C    10  65   0    13  1-2  1500
Bolt Axe         25   B    10  70   0    12  1-2  3750
Brave Axe        30   B    10  65   0    20  1    5050
Hammer           20   D    10  55   0    13  1    800
Killer Axe       20   C    12  65   30   12  1    1000
Laguz Axe        15   C    13  65   0    16  1    5250
Poleaxe          18   D    10  60   0    18  1    810
Tomahawk         15   B    13  65   0    17  1-2  5550
Venin Axe        40   D    5   60   0    11  1    360
Urvan*           ??   S    18  70   5    18  1    NONE

This is Greil's axe from the Black Knight fight. Usable only in Trial Maps.

BOWS
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Iron Bow         45   E    6   85   0    5   2    540
Steel Bow        35   D    9   70   0    9   2    840
Silver Bow       22   A    13  75   0    6   2    2000
Brave Bow        30   B    10  70   0    7   2    5650
Bright Bow       ??   B    10  70   0    9   2    ????
Double Bow       20   S    7   65   0    10  5    NONE
Killer Bow       15   C    9   75   30   7   2    1050
Laguz Bow        15   C    10  75   0    10  2    1950
Longbow          20   D    5   65   0    10  2-3  2000
Rolf's Bow       45   NONE 8   100  5    2   2    NONE
Venin Bow        40   D    4   65   0    5   2    600


WIND MAGIC
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Blizzard         5    C    8   75   0    10  3-10 700
Elwind           30   D    4   90   0    2   1-2  1650
Rexcalibur       ??   S    12  85   0    9   1-2  NONE
Tornado          20   A    6   90   0    5   1-2  1800
Wind             40   E    2   100  0    1   1-2  520

FIRE MAGIC
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Bolganone        20   A    9   85   0    9   1-2  2000
Elfire           30   D    5   85   0    5   1-2  1800
Fire             40   E    3   95   0    3   1-2  560
Meteor           5    C    11  70   0    11  3-10 750
Rexflame         ??   S    14  85   0    12  1-2  NONE

THUNDER MAGIC
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Bolting          5    C    13  65   5    13  3-10 800
Elthunder        30   D    7   75   10   6   1-2  1950
Rexbolt          20   S    15  75   10   14  1-2  NONE
Thoron           20   A    10  85   5    7   1-2  2200
Thunder          40   E    4   85   5    3   1-2  600


LIGHT MAGIC
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Light            40   D    2   80   0    4   1-2  800
Nosferatu        20   A    7   70   0    12  1-2  3000
Purge            5    B    10  70   0    8   3-10 1000
Rexaura          20   S    12  85   5    10  1-2  NONE
Shine            30   C    4   75   0    6   1-2  2100


STAVES
-------------------------------------------------------------------------------
-Name            DUR   LVL   HEAL   WT    RNG    EFFECT                   COST-
-------------------------------------------------------------------------------
Ashera Staff     3     S     Full   NONE  1-M/2  Heal everyone in range   NONE
Berserk Staff          ?     NONE   ?     5-15   Send enemies mad         ????
Fortify          8     A     10+M   7     1-M/2  Heal everone in range    6400
Hammerne         3     C     NONE   7     1      Fixes a weapon           1800
Heal             40    E     10+M   2     1      Heals an adjacent ally   800
Mend             20    D     20+M   4     1      Heals an adjacent ally   1000
Physic           15    C     10+M   5     1-M/2  Heals an ally in range   3750
Recover          15    B     FULL   6     1      Heals an adjacent ally   2250
Rescue           3     B     NONE   6     1-M/2  Moves an ally nearby     1800
Restore          10    C     COND   4     1      Negates an allies cond.  2000
Sleep            3     B     NONE   8     1-M/2  Freezes an enemy unit    1500
Silence          3     B     NONE   8     1-M/2  Stops unit from using mg 1200
Ward             15    C     NONE   4     1      Raises ally's resistance 2250


KNIVES
Knives have no level, but only two unit types can use them.
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Dagger           30   NONE 4   90   0    4   1    600
Knife            30   NONE 2   100  5    2   1    320
Stiletto         20   NONE 8   95   10   8   1    1500


LAGUZ
Laguz Weapons cannot be traded. But have no level. Nor can they be sold.
-------------------------------------------------------
-Name            DUR  LVL  MT  HIT  CRT  WT  RNG  COST-
-------------------------------------------------------
Beak             NONE NONE 7   90   0    1   1    NONE
Beak             NONE NONE 8   95   0    1   1    NONE
Breath           NONE NONE 10  90   0    1   1    NONE
Claw             NONE NONE 8   90   0    1   1    NONE
Claw             NONE NONE 9   90   0    1   1    NONE
Claw             NONE NONE 10  95   0    1   1    NONE

===============================================================================
=====================================Items=====================================
===============================================================================

-------------------------------------------------------------------------------
-Name            DUR   EFFECT                                                 -
-------------------------------------------------------------------------------
Antitoxin        3     Stops Poison
Archer Band      INF   Increases chance of increasing Skill/Speed when leveling
Arms Scroll      1     Increases weapon level
Ashera Icon      1     Increases luck by 2
Beorcguard       INF   1/2's damage dealt by beorc. For Laguz
Blue Gem         1     Sold For Gold
Boots            1     Increases movement by 2
Coin             1     Sold For Gold
Demi Band        INF   Allows laguz to be in attack form. Stats are lowered
Dracoshield      1     Increases defence by 2
Elixir           3     Completely Heals Unit
Energy Drop      1     Increases strength by 2
Fighter Band     INF   Increases chance of increasing HP/Str when leveling up
Full Guard       INF   Cancels any bonus damage a weapon may inflict
Knight Band      INF   Increases chance of increasing Def/Str when leveling up
Knight Ring      INF   Gives unit a cavalry like movement after an action
Knight Ward      1     Increases defence and resistance by 3
Laguz Stone      2     Changes a humanoid form Laguz to attack form
Laguz Band       INF   Allows Laguz to stay in attack form w/out status deduct
Laguzguard       INF   1/2's damage taken by Laguz.
Mage Band        INF   Increases chance of increasing Magic when leveling up
Master Seal      1     Promotes a LVL 10+ Unit.
Pegasus Band     INF   Increases chance of increasing Res/Luck when leveling up
Priest Band      INF   Increases chance of increasing Res/Luck when leveling up
Pure Water       3     Increases Resistance for short periods of time.
Paladin Band     INF   Increases chance of increasing HP/Speed when leveling up
Red Gem          1     Sold For Gold
Secret Book      1     Increases Skill by 2
Seraph Robe      1     Increases HP by 7
Soldier Band     INF   Increases chance of increasing HP/Def when leveling up
Speedwing        1     Increases Speed by 2
Spirit Dust      1     Increases Magic by 2
Statue Frag      1     Increases unit's Build by 2*
Sword Band       INF   Increases chance of increasing DEF/Luck when leveling up
Talisman         1     Increases resistance by 2
Thief Band       INF   Increases chance of increasing SKL/SPD when leveling up
Torch            5     Decreases fog of war temporarily
Vulnerary        3     Heals 10 health
White Gem        1     Sold for Gold
Wyvern Band      INF   Increases chance of increasing STR/DEF when leveling up


===============================================================================
=====================================Skills====================================
===============================================================================
-------------------------------------------------------------------------------
-Name            CAPACITY    EFFECT                                           -
-------------------------------------------------------------------------------
Adept            10          Can attack twice per turn
Aether           20          Triggers Sol and Luna simultaneously
Astra            20          Attacks with 5 strokes at half damage
Blessing         20          Restore HP to adjacent allies
Blossom          15          1/2 exp gained, but better stats gained
Boon             20          Restores normal condition to adjacent allies
Cancel           20          Stops an enemy's attack
Canto            20          Allows you to give an ajacent unit an extra turn
Celerity         15          Gives unit two extra movement squares
Colossus         20          Extra damage is dealt if Cn is higher than enemy's
Corrosion        10          Causes enemies weapon to break easier
Counter          10          Enemy receives the damage it dealt to you
Daunt            10          Decreases Critical and normal hit rates by 5
Deadeye          20          Increases Critical and normal hit rates by 50
Dicipline        00          Stops units from killing
Flare            20          Lowers enemy's resistance
Gamble           10          50% less chance of hitting, x2 chance of critical
Guard            10          Enemies cannot attack twice on your unit
Insight          00          Adds chance of hitting
Knives           00          Allows unit to use knives
Lethality        20          Causes 1 hit KO's
Lumina           00          Allows unit to use Light Magic
Luna             20          1/2's the enemies defence
Mantle           00          Decreases damage dealt by enemies
Miracle          05          Take half damage from enemies
Nihil            15          Stops enemy's skills
Paragon          15          Doubles EXP gained
Parity           05          Cancels all bonuses, making unit fight on strength
Provoke          05          Enemies will attack this unit more likely
Reinforce        15          Call in pegasus allies
Renewal          15          Heals some health when damage is taken
Resolve          10          Increases status when half health or lower
Roar             20          Stuns an enemy, one use per map
Savior           20          No status drop when rescuing
Serenity         05          Biorhythm effects are changed
Shade            05          Enemies are attracted to units without this skill
Smite            10          Shoves units 2 spaces instead of one
Sol              20          Restores the health gained by unit's attack
Steal            00          Allows unit to steal unequipped items from enemies
Stun             20          Stuns an enemy
Tempest          05          Biorhythm effects are changed
Vantage          10          Allows unit to attack first in all fights
Viglilence       00          Increases the chance of avoiding an attack        
Vortex           20          A wind magic attack is used when activated
Wrath            10          When unit has 1/2 health, increases critical hit

+-----------------------------------------------------------------------------+
|----------------------------------Unlockables--------------------------------+
+-----------------------------------------------------------------------------+
After you complete the game, you Unlock a menu called "Extras". You can do much
here. Much thanks to the Codes and Secrets Section.

--------------------------------------------------------------------------
Trial Map        How to Get
--------------------------------------------------------------------------
Hillside Battle  Beat The Game on any difficulty 
Lonely Isle      Beat The Game on Normal or Difficult 
Strange Turn     Beat The Game on Difficult 
Desperation      Connect GBA with an English Fire Emblem 7 game inserted 
Escape           Connect GBA with the American Fire Emblem 7 game inserted 
Trapped          Connect GBA with Sacred Stones inserted 

--------------------------------------------
Character Name   How to Get
--------------------------------------------
Oliver           Beat the game three times
Shihiram         Beat the game five times
Petrine          Beat the game seven times
Bryce            Beat the game ten times
Ashnard          Beat the game fifteen times

Characters are only available in the Trial Maps.

--------------------------------------------------
Illustrations      How to Get
--------------------------------------------------
Fuuin No Tsurugi   Connect with Fuuin No Tsurugi
Fire Emblem 7      Connect with Fire Emblem 7
Path of Radiance   Complete the Game
Sacred Stones      Connect with Sacred Stones

--------------------------------------------------
Other           How to Get
--------------------------------------------------
Fixed Growth    Beat the Game
Sound Room      Beat the Game
Theatre         Beat the Game



+-----------------------------------------------------------------------------+
|----------------------------------FAQ----------------------------------------+
+-----------------------------------------------------------------------------+

Q. How do you get bonus experience?
A. You must complete special tasks in the game.

Q. When can I kill the Black Knight?
A. Chapter 27. But if you don't finish it in a certain amount of turns, someone
else will...

Q. What does "Support" mean?
A. Support increases growth rates, which in time, make characters stronger.

Q. What way should I spend bonus experience?
A. I suggest using it on everyone at the start. It keeps you party level. But
once you reach chapter 10 or so, start focusing on units with greater
potential, as they will be most handy.

Q. What is the skills system?
A. Skills are special abilities you can assign to your units. Each has a
specific function. A skill will take up capacity. Most units have a maximum
capacity of 20-25

Q. I removed a skill, but its gone! What happened?
A. Removing skills is not like removing weapons, it will be gone forever if
you remove it.

Q. Why are you calling The <weapon> Knights Cavaliers?
A. Because they are Cavalry. Deal with it.

Q. Will you rate my party?
A. Sure, send it in. But be sure to have:

Chapter #: Name

Character Name - Level ##

Q. What was your final party?
A. Its not that great, but deal with it :P

Ike (Lvl 20 Lord) 
Titania (Lvl 20 Paladin) 
Oscar (Lvl 20 Paladin) 
Boyd (Lvl 20 Warrior) 
Rolf (Lvl 20 Sniper) 
Lethe (Lvl 20 Cat) 
Mist (Lvl 20 Valkyrie) 
Stefan (Lvl 20 Swordmaster) 
Largo (Lvl 12 Beserker) 
Tanith (Lvl 20 Falcon Knight) 
Tauroneo (Lvl 20 General)
Rhys (Lvl 7 Bishop)
Geoffrey (Lvl 20 Paladin)
Lucia (Lvl 17 Swordmaster) 
Ena (Lvl 17 Dragon)

Q. Who is the best <unit type>
A. It depends who you train.

Q. What is the coin?
A. It is an item sold for 1G.

Q. You said ______ is a terrible/great character, he rocked/sucked in my game!
A. Well, due to the Random Number Generator, character's skill levels will vary
throughout the game. I base my ratings off of my own playthrough's.

Q. How many characters can you bring in the final chapter?
A. I believe it is 15, but it may have been slightly more.

+-----------------------------------------------------------------------------+
|----------------------------------Credits------------------------------------+
+-----------------------------------------------------------------------------+
- Me, For Writing this
- You, for reading this
- GameFAQs
- Codes and Secrets Section, for some of the Unlockables
- Rinku_123, for the Alternate Ch. 8 strategy
- Music, or I would have gotten bored long ago.
- Roni's FAQ, for the non-useable weapon stats. which I forgot about.
- The Average Stats FAQ, and Character FAQ, which is where I based some of my
character ratings on
- My parents, who got me the game for Christmas
- NeoSeeker, for also hosting all of my FAQs
- WordPad and NotePad
- ArchsageX

This Document is Copyright 2006 to TripleJump. It may not be
placed on a site without my will and consent. If you would like to use it,
email me at [email protected]. Otherwise, please do not steal it.