ذ����+++- +o0++=0o+� #�����$�o= $��خخ��# =�-==++,.+,++.$0�0o0�$$$$�0o��$+o=�+,=+-+�--+o. �##��##�o . $0��$�o����$$����-+ . ##�#####o .$0��$�+. $0�o0ذ0$$o$�0�0�-= 0�o�ooخ ��##############�$o$�+�$خ���خ$0oo0o�$$�00oo0$$خ�����$�$oo�$�############## ��###�$$00������00$00+�oo��00�إ������00$oo$�#����00��00�0$$�00�����$00$�#### #o-�0�0���0$$$oo�0ooo�oo� ��0000�$�� -,�00oooooo�0oo��$00o0oo$. #����$0oooooooo0�$$$$�$$� .+$0�$$o�$� o+$$$$$���$�0�oooo�0$خ���o #���$��00��$��$�o��$�$oo� ..�0$$�00$0o� ++�$$$�000��o�$�oo��#-��$$o �$$�0oo0�� +0�$��خ�$�$�000o��+�خ#�����$�- +�0o00��$�# =�ooo00$$�# +oإ���+#�o0o00�$$��o$o0�o�$���#� o#$�o0��00# 00########�$��00���$# ��$�$�0�����0��$# �o�$�$000�######## o+#���00��o$�00�$�#�# ##�������������## o#����$000o�o+$خخ �$�0�$o0�0�. +$0oo$ +�o0�� =�000o$��$o, #��$إo��0# $#���# -#���# �0$��o�#�$. �$$oo��o00# o��oo� ,���0# -#���# $$$0= #oo0# o�o��$###� ###�$0�0o# +#0oo# #$$�# o��0oo$$�0 ��$$$$00�# �$$$# #�+$o�#��$#o+$�� 0�$$�$++#� ��o�$�$�$# =�o$=$#��$# o00�- #��##��خ���#��# �#�خ0�إ+ ���$�خ��# �#�����خ�$####�+ #$o$o- o���# #$�o ��� -#0$�- #oo�o, #���$= +�0�# #�#o �إ �o$� #��#� #�##�0 $�0�� �##� ### �o0�+ #�##�+ o�0�#�######## +o########��$خ. 0�oo0�خ###### +o####��$�$��$�= $#��$خo ��#��#خ�����#���+ $�$�$خ#+ 0���خ#o ##������$خ��$خ#, �#�إ�$#� #�+�$+��$$o$�$0o�. #�o$�+���ooo�0�$� #$00��$�o0��00$��. #$�$��$�00o0$000�, #$0$$o$�oo�$�o00� #�0oo�00��00�o���. ��$o0�oo00000o�$� �++++++= �$�00�o0000��o�0�+o.++++=+�- #############�#�###�###############�# �-,,,,..=. ,,-,.....==,....,.--,,,-= The Legend of Zelda: A Link to The Past Enemy/Boss List Started: 8/4/04 FAQ #4 By Suicidal Lemmings [email protected] �?�?�?�?�?�?�?�?� Table of Contents �?�?�?�?�?�?�?�?� I: Introduction II: Enemy List III: Boss List IV: Thanks �?�?�?�?�?�?�?� I: Introduction �?�?�?�?�?�?�?� Hey, I'm Suicidal Lemmings, and welcome to the Zelda: LttP Enemy/Boss List! YAY! Now this game is probably my favorite Zelda game. It's just an all around great game. I'm glad that this game was remade into a GBA game; if it wasn't, then well, I would have never played the game. And that means I would have missed out on a great game! Well, let's just get onto the FAQ. �?�?�?�?�?�?�?� II: Enemy List �?�?�?�?�?�?�?� This is a list of all the enemies in the game, categorized on where you will most likely find them. The format for the list is shown here: Name: Health: Attacks: Notes: For health: weak = 1 hit average = 2 hits strong = More than 2 hits N/A - Can't be killed For attacks, when you see "collision", I mean when enemies run into Link. That's their form of attack. **Note: This is taken from the Prima Official LttP Strategy Guide** OVERWORLD ENEMIES LIGHT WORLD OVERWORLD ENEMIES: Name: Armos Health: Weak Attacks: Collision Notes: Attack it only when you get close Name: Bee Health: Weak Attacks: Collision Notes: Hides in bushes; attacks when you destroy bushes; can be caught in magic bottles Name: Crab Health: Weak Attacks: Collision Notes: Very fast Name: Crow Health: Weak Attacks: Collision Notes: Attack it only when you get close; fast Name: Goron Health: N/A Attacks: Collision Notes: Temporarily turns to stone when hit; very fast Name: Hermit Crab Health: Weak Attacks: Collision Notes: Hides under rocks and bushes; runs away when you approach it Name: Knight (Blue) Health: Weak Attacks: Sword (collision) Notes: Charges towards Link on sight; hit this foe from the side or back Name: Knight (Green) Health: Weak Attacks: Sword or knife (collision) Notes: charges towards Link on sight; hit this foe from the side or back Name: Knight (Red) Health: Average Attacks: Pike (collision) or thrown spear Notes: Charges towards Link on sight; hit this foe from the side or back Name: Knight Archer (Blue) Health: Weak Attacks: Arrows; collision Notes: Backs away from Link and fires Name: Knight Archer (Green) Health: Weak Attacks: Arrows; collision Notes: Backs away from Link and fires Name: Octorock Health: Weak Attacks: Fires rocks Notes: N/A Name: Red Puffer Health: Weak Attacks: Explodes into smaller puffers, which damage by collision Notes: Only explodes when you get close; small puffers disappear quickly Name: Sandman Health: Average Attacks: Collision Notes: Rises up from sandy terrain and chases Link on sight; fast Name: Shocker Health: Weak Attacks: Shocking (collision); counterattack if hit with sword Notes: Stun with boomerang before striking with sword to avoid getting shocked, or hit with Golden sword. Use magic powder to turn into a fairy Name: Thief Health: N/A Attacks: Collision Notes: Pursues Link on sight; does damage and knocks loose common items from you inventory, which the thief steals Name: Vulture Health: Weak Attacks: Collision Notes: Passive enemy; circles around Link but rarely attacks Name: Zora Health: Weak Attacks: Fireball; collision Notes: Pops out of bodies of water, shoots fireballs, then submerges DARK WORLD OVERWORLD ENEMIES: Name: Bombclops Health: Strong Attacks: Throws bombs, collision Notes: Vulnerable to bombs Name: Dark Zora Health: Weak Attacks: Fireball; collision Notes: Pops out of water, shoots fireball, then submerges; nearly identical to Zora Name: Flying Green Beetle Health: Average Attacks: Drops exploding rocks; collision Notes: Fast and evasive Name: Jumping Pirahna Health: Average Attacks: Collision Notes: Fast Name: Moblin Health: Weak Attacks: Arrows; collision Notes: N/A Name: Moblin Pikeman Health: Average Attacks: Pike (collision) Notes: Hit this foe from the sides or back Name: Mountain Lion Health: Strong Attacks: Fireballs; collision Notes: Backs up and fires when Link approaches; only Mirror Shield can block fireballs Name: Rock Frog Health: Weak Attacks: Fires rocks; collision Notes: Nearly identical to Octorock Name: Skull Rock Health: Weak Attacks: Collision Notes: Only attacks if touched; looks like a regular skull-shaped rock Name: Tektite Health: Weak Attacks: Collision Notes: N/A Name: Tongue Flower Health: Average Attacks: Lashes with tongue Notes: Tongue attack does damage and knocks loose common items from your inventory Name: Water Worm Health: Average Attacks: Collision Notes: Rises up from swampy terrain and attacks Name: Worm Basket Health: Weak Attacks: Collision Notes: Slightly stronger version of Snake Bushel (see Dungeon Enemies) DUNGEON ENEMIES LIGHT AND DARK WORLD DUNGEON ENEMIES: Name: Bat Health: Weak Attacks: Collision Notes: Only attacks if Link approaches Name: Black Spider Health: Weak Attacks: Collision Notes: Scurries out of bombed walls; spiders come in endless waves Name: Bomb Slug Health: Weak Attacks: Bombs; collision Notes: N/A Name: Bouncer Health: Strong Attacks: Collision; defeated segments fires at Link Notes: Defeated segments fire at Link but can be defeated with quick sword slash; all four segments must be defeated Name: Chain Chomp Health: N/A Attacks: Collision Notes: Attacks Link on sight Name: Cobra Health: Weak Attacks: Collision Notes: Attacks in groups; charges towards Link when in a direct line with him Name: Cricket Health: Weak Attacks: Collision Notes: Passive but fast Name: Cyclops Health: Average Attacks: Collision Notes: Only attacks if Link approaches; very vulnerable to arrows when eye is open Name: Cyclops (red) Health: Strong Attacks: Collision Notes: Only attacks if Link approaches; very vulnerable to arrows when eye is open Name: Dragonman Health: Average Attacks: Collision Notes: N/A Name: Dragonman (Red) Health: Average Attacks: Fireballs; collision Notes: Fireball cannot be blocked with any shield Name: Elite Knight Health: Average Attacks: Sword (collision) Notes: Moves very quickly; relentless pursuer Name: Eyeball Bat Health: Weak Attacks: Collision Notes: Only attacks if Link approaches Name: Fire Snake Health: N/A Attacks: Collision Notes: N/A Name: Floor Tile Health: Weak Attacks: Collision Notes: Rise up in pairs from floor/cannot be distinguished from normal floor tiles; shatter against walls if they miss Link Name: Green Beetle Health: Average Attacks: Collision Notes: Relentless fast pursuer; invulnerable to frontal attack; bounces Link backwards Name: Green Glob Health: N/A Attacks: Collision Notes: Rises from water and flies towards Link Name: Green Penguin Health: Average Attacks: Collision Notes: Usually attacks in packs; very agile on icy floors Name: Ice Beast Health: Strong Attacks: Collision Notes: Leaps out of icy walls; invulnerable to all attacks except fire rod Name: Jellyfish Health: Weak Attacks: Collision; shocking counterattack Notes: Don't hit with sword when Jellyfish is flashing, or you'll get shocked Name: Jellyfish (Red) Health: Average Attacks: Collision; shocking counterattack Notes: Splits into two Mini-Red Jellyfish when hit; don't hit with sword when flashing, or you'll get shocked Name: Laser Eye Health: N/A Attacks: Laser beam Notes: Fires at Link when he passes in front of it; some fire only when Link faces them; only Mirror Shield can deflect beam Name: Laser Eye Statue Health: N/A Attacks: Laser beam Notes: Eye rotates and fires at Link when it detects him; only Mirror Shield can deflect beam Name: Masked Snake Health: Weak Attacks: Collision Notes: Attacks in groups; charges towards Link when in a direct line with him; similar to Cobra Name: Mimic (Green) Health: Average Attacks: Collision Notes: Copies Link's east-west movements exactly; does the reverse of Link's north-south movements exactly Name: Mimic (Red) Health: Average Attacks: Fireballs; collision Notes: Does the reverse of Link's north-south and east-west movements exactly; shoots fireballs if lined up and facing Link Name: Mini-Dodongo Health: Weak Attacks: Fire breath Notes: N/A Name: Mini-Moldorm Health: Weak Attacks: Collision Notes: N/A Name: Mouse Health: Weak Attacks: Collision Notes: N/A Name: Octopod (Blue) Health: Weak Attacks: Collision Notes: Pursues Link on sight; bounces Link back when hit Name: Octopod (Red) Health: Strong Attacks: Collision Notes: Pursues Link on sight; bounces Link back when hit Name: Peahat Health: Average Attacks: Collision Notes: Hides under sandy ground; rises up under Link Name: Red Ghost Health: N/A Attacks: Shoots ghostly globs Notes: N/A Name: Skeleton Knight Health: Strong Attacks: Sword (collision) Notes: Defeat by hitting with sword and dropping a bomb on collapsed pile of bones, otherwise, bones reassemble Name: Slime (Green) Health: Weak Attacks: Collision Notes: Rises up from ground when Link walks past; slightly stronger than Red Slime Name: Slime (Red) Health: Weak Attacks: Collision Notes: Rises up from ground when Link walks past Name: Slime (yellow) Health: Average Attacks: Collision Notes: Rises up from ground when Link walks by; slightly stronger than Green Slime Name: Snake Bushel Health: Weak Attacks: Collision Notes: N/A Name: Spark (Blue) Health: N/A Attacks: Collision Notes: Rotates around object Name: Spark (Red) Health: N/A Attacks: Collision Notes: Rotates around object Name: Spinner Health: N/A Attacks: Collision Notes: Bounces around room; invulnerable to all attacks except magic powder; turns into a fairy with magic powder Name: Stalfos Health: Average Attacks: Collision Notes: Jumps back when attacked by word Name: Stalfos (Red) Health: Average Attacks: Throws bones; collision Notes: Jumps back when attacked by sword; bones cannot be blocked by any shield Name: Stalfos (Yellow) Health: Strong Attacks: Floating skull; collision Notes: Umps back when attacked by sword; skull floats around to attack Link after Yellow Stalfos is defeated; skull cannot be defeated Name: Stalfos Skull Health: Average Attacks: Collision Notes: Moves very slowly; not the same as Yellow Stalfos Skull Name: Torpedo Fish Health: Average Attacks: Collision Notes: Moves in a straight line along pathway; endless numbers come from pipes in walls Name: Turtle Health: Strong Attacks: Collision Notes: Only vulnerable when flipped on back with magic hammer strike Name: Wall Master Health: Weak Attacks: Collision Notes: Drops from ceiling; returning Link to dungeon entrance if it hits him; can be defeated, but reappears soon after Name: Water Bug Health: Weak Attacks: Collision Notes: Skims along water surface Name: Wizrobe Health: Weak Attacks: Magical bolt; collision Notes: Appears, fires magic bolt, and disappears; can only be hit just before or after firing magic bolt Name: Zombie Health: Strong Attacks: Collision Notes: Relentless pursuer; vulnerable to fire rod �?�?�?�?�?�?�?� III: Boss List �?�?�?�?�?�?�?� BOSSES Bosses are the toughest and most powerful enemies in the game. They only appear at the ends on dungeons, and they always have special attacks and special weaknesses. Learn the attack patterns of each boss if you want to defeat that boss - and you do. LIGHT WORLD BOSSES Agahnim - The evil wizard Agahnim is the boss of the Hyrule Castle Tower. He turns into a shadow and floats around the room, reappearing to cast spells on Link. To defeat Agahnim, send his fireballs back at him by hitting them with the bug-catching net. When you defeat him, he slinks away, vowing to return. He does, as the boss of Ganon's Tower. Armos Knights - Fight the six Armos Knights at the end of the East Palace. They attack in set formations. Initially, use the bow & arrows as many times as possible to defeat individual Armos Knights. When only one Armos Knight remains, it jumps around the room trying to land on Link. hit it repeatedly with your sword to defeat it. The Armos Knights make an encore appearance in Ganon's Tower. Lanmolas - The three worm-like Lanmolas erupt from the ground of their Desert Palace lair, float through the air, and dive back into the ground. They spew rubble when they pop out of the ground, so don't stand too close. If you already have the ice rod, then use it as many times as possible. When you run out of magic, use your sword and repeatedly slash them when they come above ground. The last Lanmola moves quicker and spews more rubble. The Lanmolas reappear at the end of the game in Ganon's Tower. Moldorm - As the name implies, Moldorm looks like a larger version of the Mini- Moldorm: a large segmented worm that moves quickly. Moldorm doesn't actively pursue Link, but if Link happens to be in his way, Moldorm hits Link and sends him flying backwards. This is dangerous, because if you fall off of the stage, you must start over. Strike Moldorm's tail repeatedly to defeat it. Moldorm reappears in Ganon's Tower. DARK WORLD BOSSES Aghanim - The vile spell-slinger said he'd be back, and he's true to his word, serving as the boss of Ganon's Tower. Aghanim's new trick is to make two translucent clones of himself that also attack him. Send the fireballs cast by any Agahnim at the real one by hitting the fireballs with the bug-catching net. You'll defeat him in no time. Arrghus - Arrghus is a large jellyfish surrounded by orange puffballs. You encounter him at the end of the Watergate Dungeon. To defeat him, pull his orange puffballs off of him with the hookshot and hit them with your sword. Once the puffballs are gone, Arrghus jumps around the room, trying to land on Link. Hit his eye with your sword repeatedly to defeat him. Blind the Thief - Blind the thief is the boss of Thieves' Town. When you firs meet him, he is disguised as the maiden Link has come to rescue. Expose the "maiden" to light, and she transforms into a giant red monster that fires laser beams (and his own head) at Link. After hitting his body with your sword, his head flies off and shoots fireballs at you. Dodge the fireballs and wait for his head to go back to his body. Keep hitting him, and two heads will fly off and shoot you. Dodge and wait for the heads to go to the body. Attack him until he is defeated. Ganon - Ganon is the final boss of the game, and Link fights him in the Pyramid of power. Ganon has a wide variety of attacks, and he teleports around the room, making him tough to hit. When Ganon uses his darkness technique, light the torches at the south side of the room, and hit him with the Golden Sword to stun him, then shoot him with a silver arrow. Repeat that strategy to defeat him. Helmasaur King - The huge dinosaur-like boss of the Palace of Darkness wears a mask to protect his only vulnerable spot - a green gem in the middle of his forehead. Use the magic hammer to smash off his mask, then shoot the gem on his forehead with arrows to defeat him. Kholdstare - Kholdstare begins the fight at the end of the Ice palace as an eyeball encased in a block of ice. Hit the ice block with the fire rod to break it open and force him to come out. He comes out as three individual eyeballs. Target one with the fire rod or Tempered Sword and destroy it. Take out the other two to defeat Kholdstare. Mothula - Mothula is a giant moth-like creature and the boss of the Skull Dungeon. He is particularly to fire, so hit him with your fire rod. If your magic meter runs dry, then use your Master Sword. Spiked blocks surround the room, and he shoots fireballs at you, so you'll have your hands full just to survive. Trinexx - Trinexx has three heads: a red one that shoots fire, a blue one that shoots ice, and a stone one that bites at Link. Freeze the red one with the fire rod and use your sword to defeat it, and stun the blue head with your fire rod and use your sword to defeat it. after the two heads are gone, Trinexx slithers around the room like a snake. Attack his orange belly with the Tempered Sword to defeat it. Vitreous - Vitreous, the boss of Misery Mire, looks like a giant eyeball. At the start of the fight, he launches smaller eyeballs at Link; defeat these with your sword and watch out for Vitreous's lightning bolt attack. Once the smaller eyes are defeated, hit Vitreous with your sword to defeat him. �?�?�?�?�?� IV: Thanks �?�?�?�?�?� I would like to thank: CJayC: For making an awesome site. GameFAQS: For being such an awesome site. People who correct things in this FAQ: For being smarter than me. >_>