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Enemy/Boss List

by Suicidal Lemmings

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The Legend of Zelda: A Link to The Past 
Enemy/Boss List
Started: 8/4/04
FAQ #4
By Suicidal Lemmings
[email protected]


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Table of Contents
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I: Introduction
II: Enemy List
III: Boss List
IV: Thanks

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I: Introduction
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	Hey, I'm Suicidal Lemmings, and welcome to the Zelda: LttP Enemy/Boss 
List! YAY! Now this game is probably my favorite Zelda game. It's just an all 
around great game. I'm glad that this game was remade into a GBA game; if it 
wasn't, then well, I would have never played the game. And that means I would 
have missed out on a great game! Well, let's just get onto the FAQ.

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II: Enemy List
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This is a list of all the enemies in the game, categorized on where you will 
most likely find them. The format for the list is shown here:

Name:
Health:
Attacks:
Notes:

For health: 

weak = 1 hit
average = 2 hits
strong = More than 2 hits
N/A - Can't be killed

For attacks, when you see "collision", I mean when enemies run into Link. 
That's their form of attack.

**Note: This is taken from the Prima Official LttP Strategy Guide**

OVERWORLD ENEMIES

LIGHT WORLD OVERWORLD ENEMIES:

Name: Armos
Health: Weak
Attacks: Collision
Notes: Attack it only when you get close

Name: Bee
Health: Weak
Attacks: Collision
Notes: Hides in bushes; attacks when you destroy bushes; can be caught in 
magic bottles

Name: Crab
Health: Weak
Attacks: Collision
Notes: Very fast

Name: Crow
Health: Weak
Attacks: Collision
Notes: Attack it only when you get close; fast

Name: Goron
Health: N/A
Attacks: Collision
Notes: Temporarily turns to stone when hit; very fast
Name: Hermit Crab
Health: Weak
Attacks: Collision
Notes: Hides under rocks and bushes; runs away when you approach it


Name: Knight (Blue)
Health: Weak
Attacks: Sword (collision)
Notes: Charges towards Link on sight; hit this foe from the side or back

Name: Knight (Green)
Health: Weak
Attacks: Sword or knife (collision)
Notes: charges towards Link on sight; hit this foe from the side or back

Name: Knight (Red)
Health: Average
Attacks: Pike (collision) or thrown spear
Notes: Charges towards Link on sight; hit this foe from the side or back

Name: Knight Archer (Blue)
Health: Weak
Attacks: Arrows; collision
Notes: Backs away from Link and fires

Name: Knight Archer (Green)
Health: Weak
Attacks: Arrows; collision
Notes: Backs away from Link and fires

Name: Octorock
Health: Weak
Attacks: Fires rocks
Notes: N/A

Name: Red Puffer
Health: Weak
Attacks: Explodes into smaller puffers, which damage by collision
Notes: Only explodes when you get close; small puffers disappear quickly

Name: Sandman
Health: Average
Attacks: Collision
Notes: Rises up from sandy terrain and chases Link on sight; fast

Name: Shocker
Health: Weak
Attacks: Shocking (collision); counterattack if hit with sword
Notes: Stun with boomerang before striking with sword to avoid getting 
shocked, or hit with Golden sword. Use magic powder to turn into a fairy

Name: Thief
Health: N/A
Attacks: Collision
Notes: Pursues Link on sight; does damage and knocks loose common items from 
you inventory, which the thief steals

Name: Vulture
Health: Weak
Attacks: Collision
Notes: Passive enemy; circles around Link but rarely attacks

Name: Zora
Health: Weak
Attacks: Fireball; collision
Notes: Pops out of bodies of water, shoots fireballs, then submerges

DARK WORLD OVERWORLD ENEMIES:

Name: Bombclops
Health: Strong
Attacks: Throws bombs, collision
Notes: Vulnerable to bombs

Name: Dark Zora
Health: Weak
Attacks: Fireball; collision
Notes: Pops out of water, shoots fireball, then submerges; nearly identical to 
Zora

Name: Flying Green Beetle
Health: Average
Attacks: Drops exploding rocks; collision
Notes: Fast and evasive

Name: Jumping Pirahna
Health: Average
Attacks: Collision
Notes: Fast
	
Name: Moblin
Health: Weak
Attacks: Arrows; collision
Notes: N/A

Name: Moblin Pikeman
Health: Average
Attacks: Pike (collision)
Notes: Hit this foe from the sides or back

Name: Mountain Lion
Health: Strong
Attacks: Fireballs; collision
Notes: Backs up and fires when Link approaches; only Mirror Shield can block 
fireballs

Name: Rock Frog
Health: Weak
Attacks: Fires rocks; collision
Notes: Nearly identical to Octorock

Name: Skull Rock
Health: Weak
Attacks: Collision
Notes: Only attacks if touched; looks like a regular skull-shaped rock

Name: Tektite
Health: Weak
Attacks: Collision
Notes: N/A
 
Name: Tongue Flower
Health: Average
Attacks: Lashes with tongue 
Notes: Tongue attack does damage and knocks loose common items from your 
inventory

Name: Water Worm
Health: Average
Attacks: Collision
Notes: Rises up from swampy terrain and attacks

Name: Worm Basket
Health: Weak
Attacks: Collision
Notes: Slightly stronger version of Snake Bushel (see Dungeon Enemies)

DUNGEON ENEMIES

LIGHT AND DARK WORLD DUNGEON ENEMIES:

Name: Bat
Health: Weak
Attacks: Collision
Notes: Only attacks if Link approaches

Name: Black Spider
Health: Weak
Attacks: Collision
Notes: Scurries out of bombed walls; spiders come in endless waves

Name: Bomb Slug
Health: Weak
Attacks: Bombs; collision
Notes: N/A

Name: Bouncer
Health: Strong
Attacks: Collision; defeated segments fires at Link
Notes: Defeated segments fire at Link but can be defeated with quick sword 
slash; all four segments must be defeated

Name: Chain Chomp
Health: N/A
Attacks: Collision
Notes: Attacks Link on sight

Name: Cobra
Health: Weak
Attacks: Collision
Notes: Attacks in groups; charges towards Link when in a direct line with him

Name: Cricket
Health: Weak
Attacks: Collision
Notes: Passive but fast

Name: Cyclops
Health: Average
Attacks: Collision
Notes: Only attacks if Link approaches; very vulnerable to arrows when eye is 
open

Name: Cyclops (red)
Health: Strong
Attacks: Collision
Notes: Only attacks if Link approaches; very vulnerable to arrows when eye is 
open

Name: Dragonman
Health: Average
Attacks: Collision
Notes: N/A

Name: Dragonman (Red)
Health: Average
Attacks: Fireballs; collision
Notes: Fireball cannot be blocked with any shield

Name: Elite Knight
Health: Average
Attacks: Sword (collision)
Notes: Moves very quickly; relentless pursuer

Name: Eyeball Bat
Health: Weak
Attacks: Collision
Notes: Only attacks if Link approaches

Name: Fire Snake
Health: N/A
Attacks: Collision
Notes: N/A

Name: Floor Tile
Health: Weak
Attacks: Collision
Notes: Rise up in pairs from floor/cannot be distinguished from normal floor 
tiles; shatter against walls if they miss Link

Name: Green Beetle
Health: Average
Attacks: Collision
Notes: Relentless fast pursuer; invulnerable to frontal attack; bounces Link 
backwards

Name: Green Glob
Health: N/A
Attacks: Collision
Notes: Rises from water and flies towards Link

Name: Green Penguin
Health: Average
Attacks: Collision
Notes: Usually attacks in packs; very agile on icy floors

Name: Ice Beast
Health: Strong
Attacks: Collision
Notes: Leaps out of icy walls; invulnerable to all attacks except fire rod

Name: Jellyfish
Health: Weak
Attacks: Collision; shocking counterattack
Notes: Don't hit with sword when Jellyfish is flashing, or you'll get shocked

Name: Jellyfish (Red)
Health: Average
Attacks: Collision; shocking counterattack
Notes: Splits into two Mini-Red Jellyfish when hit; don't hit with sword when 
flashing, or you'll get shocked

Name: Laser Eye
Health: N/A
Attacks: Laser beam
Notes: Fires at Link when he passes in front of it; some fire only when Link 
faces them; only Mirror Shield can deflect beam

Name: Laser Eye Statue
Health: N/A
Attacks: Laser beam
Notes: Eye rotates and fires at Link when it detects him; only Mirror Shield 
can deflect beam

Name: Masked Snake
Health: Weak
Attacks: Collision
Notes: Attacks in groups; charges towards Link when in a direct line with him; 
similar to Cobra
 
Name: Mimic (Green)
Health: Average
Attacks: Collision
Notes: Copies Link's east-west movements exactly; does the reverse of Link's 
north-south movements exactly

Name: Mimic (Red)
Health: Average
Attacks: Fireballs; collision
Notes: Does the reverse of Link's north-south and east-west movements exactly; 
shoots fireballs if lined up and facing Link

Name: Mini-Dodongo
Health: Weak
Attacks: Fire breath
Notes: N/A

Name: Mini-Moldorm
Health: Weak
Attacks: Collision
Notes: N/A

Name: Mouse
Health: Weak
Attacks: Collision
Notes: N/A

Name: Octopod (Blue)
Health: Weak
Attacks: Collision
Notes: Pursues Link on sight; bounces Link back when hit

Name: Octopod (Red)
Health: Strong
Attacks: Collision
Notes: Pursues Link on sight; bounces Link back when hit

Name: Peahat
Health: Average
Attacks: Collision
Notes: Hides under sandy ground; rises up under Link

Name: Red Ghost 
Health: N/A
Attacks: Shoots ghostly globs
Notes: N/A

Name: Skeleton Knight
Health: Strong
Attacks: Sword (collision)
Notes: Defeat by hitting with sword and dropping a bomb on collapsed pile of 
bones, otherwise, bones reassemble

Name: Slime (Green)
Health: Weak
Attacks: Collision
Notes:  Rises up from ground when Link walks past; slightly stronger than Red 
Slime

Name: Slime (Red)
Health: Weak
Attacks: Collision
Notes: Rises up from ground when Link walks past

Name: Slime (yellow)
Health: Average
Attacks: Collision
Notes: Rises up from ground when Link walks by; slightly stronger than Green 
Slime

Name: Snake Bushel
Health: Weak
Attacks: Collision
Notes: N/A

Name: Spark (Blue)
Health: N/A
Attacks: Collision
Notes: Rotates around object

Name: Spark (Red)
Health: N/A
Attacks: Collision
Notes: Rotates around object

Name: Spinner
Health: N/A
Attacks: Collision
Notes: Bounces around room; invulnerable to all attacks except magic powder; 
turns into a fairy with magic powder

Name: Stalfos
Health: Average
Attacks: Collision
Notes: Jumps back when attacked by word

Name: Stalfos (Red)
Health: Average
Attacks: Throws bones; collision
Notes: Jumps back when attacked by sword; bones cannot be blocked by any shield

Name: Stalfos (Yellow)
Health: Strong
Attacks: Floating skull; collision
Notes: Umps back when attacked by sword; skull floats around to attack Link 
after Yellow Stalfos is defeated; skull cannot be defeated

Name: Stalfos Skull
Health: Average
Attacks: Collision
Notes: Moves very slowly; not the same as Yellow Stalfos Skull

Name: Torpedo Fish
Health: Average 
Attacks: Collision
Notes: Moves in a straight line along pathway; endless numbers come from pipes 
in walls

Name: Turtle
Health: Strong
Attacks: Collision
Notes: Only vulnerable when flipped on back with magic hammer strike

Name: Wall Master
Health: Weak
Attacks: Collision
Notes: Drops from ceiling; returning Link to dungeon entrance if it hits him; 
can be defeated, but reappears soon after

Name: Water Bug
Health: Weak
Attacks: Collision
Notes: Skims along water surface

Name: Wizrobe
Health: Weak
Attacks: Magical bolt; collision
Notes: Appears, fires magic bolt, and disappears; can only be hit just before 
or after firing magic bolt

Name: Zombie
Health: Strong
Attacks: Collision
Notes: Relentless pursuer; vulnerable to fire rod

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III: Boss List
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BOSSES

	Bosses are the toughest and most powerful enemies in the game. They 
only appear at the ends on dungeons, and they always have special attacks and 
special weaknesses. Learn the attack patterns of each boss if you want to 
defeat that boss - and you do.

LIGHT WORLD BOSSES

Agahnim - The evil wizard Agahnim is the boss of the Hyrule Castle Tower. He 
turns into a shadow and floats around the room, reappearing to cast spells on 
Link. To defeat Agahnim, send his fireballs back at him by hitting them with 
the bug-catching net. When you defeat him, he slinks away, vowing to return. 
He does, as the boss of Ganon's Tower.

Armos Knights - Fight the six Armos Knights at the end of the East Palace. 
They attack in set formations. Initially, use the bow & arrows as many times 
as possible to defeat individual Armos Knights. When only one Armos Knight 
remains, it jumps around the room trying to land on Link. hit it repeatedly 
with your sword to defeat it. The Armos Knights make an encore appearance in 
Ganon's Tower.

Lanmolas - The three worm-like Lanmolas erupt from the ground of their Desert 
Palace lair, float through the air, and dive back into the ground. They spew 
rubble when they pop out of the ground, so don't stand too close. If you 
already have the ice rod, then use it as many times as possible. When you run 
out of magic, use your sword and repeatedly slash them when they come above 
ground. The last Lanmola moves quicker and spews more rubble. The Lanmolas 
reappear at the end of the game in Ganon's Tower.

Moldorm - As the name implies, Moldorm looks like a larger version of the Mini-
Moldorm: a large segmented worm that moves quickly. Moldorm doesn't actively 
pursue Link, but if Link happens to be in his way, Moldorm hits Link and sends 
him flying backwards. This is dangerous, because if you fall off of the stage, 
you must start over. Strike Moldorm's tail repeatedly to defeat it. Moldorm 
reappears in Ganon's Tower.

DARK WORLD BOSSES

Aghanim - The vile spell-slinger said he'd be back, and he's true to his word, 
serving as the boss of Ganon's Tower. Aghanim's new trick is to make two 
translucent clones of himself that also attack him. Send the fireballs cast by 
any Agahnim at the real one by hitting the fireballs with the bug-catching 
net. You'll defeat him in no time.

Arrghus - Arrghus is a large jellyfish surrounded by orange puffballs. You 
encounter him at the end of the Watergate Dungeon. To defeat him, pull his 
orange puffballs off of him with the hookshot and hit them with your sword. 
Once the puffballs are gone, Arrghus jumps around the room, trying to land on 
Link. Hit his eye with your sword repeatedly to defeat him.

Blind the Thief - Blind the thief is the boss of Thieves' Town. When you firs 
meet him, he is disguised as the maiden Link has come to rescue. Expose 
the "maiden" to light, and she transforms into a giant red monster that fires 
laser beams (and his own head) at Link. After hitting his body with your 
sword,  his head flies off and shoots fireballs at you. Dodge the fireballs 
and wait for his head to go back to his body. Keep hitting him, and two heads 
will fly off and shoot you. Dodge and wait for the heads to go to the body. 
Attack him until he is defeated.

Ganon - Ganon is the final boss of the game, and Link fights him in the 
Pyramid of power. Ganon has a wide variety of attacks, and he teleports around 
the room, making him tough to hit. When Ganon uses his darkness technique, 
light the torches at the south side of the room, and hit him with the Golden 
Sword to stun him, then shoot him with a silver arrow. Repeat that strategy to 
defeat him.

Helmasaur King - The huge dinosaur-like boss of the Palace of Darkness wears a 
mask to protect his only vulnerable spot - a green gem in the middle of his 
forehead. Use the magic hammer to smash off his mask, then shoot the gem on 
his forehead with arrows to defeat him. 

Kholdstare - Kholdstare begins the fight at the end of the Ice palace as an 
eyeball encased in a block of ice. Hit the ice block with the fire rod to 
break it open and force him to come out. He comes out as three individual 
eyeballs. Target one with the fire rod or Tempered Sword and destroy it. Take 
out the other two to defeat Kholdstare.

Mothula - Mothula is a giant moth-like creature and the boss of the Skull 
Dungeon. He is particularly to fire, so hit him with your fire rod. If your 
magic meter runs dry, then use your Master Sword. Spiked blocks surround the 
room, and he shoots fireballs at you, so you'll have your hands full just to 
survive. 

Trinexx - Trinexx has three heads: a red one that shoots fire, a blue one that 
shoots ice, and a stone one that bites at Link. Freeze the red one with the 
fire rod and use your sword to defeat it, and stun the blue head with your 
fire rod and use your sword to defeat it. after the two heads are gone, 
Trinexx slithers around the room like a snake. Attack his orange belly with 
the Tempered Sword to defeat it.

Vitreous - Vitreous, the boss of Misery Mire, looks like a giant eyeball. At 
the start of the fight, he launches smaller eyeballs at Link; defeat these 
with your sword and watch out for Vitreous's lightning bolt attack. Once the 
smaller eyes are defeated, hit Vitreous with your sword to defeat him.

�?�?�?�?�?�
IV: Thanks
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I would like to thank:


CJayC: For making an awesome site.

GameFAQS: For being such an awesome site.

People who correct things in this FAQ: For being smarter than me. >_>