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The Legend of Zelda: A Link to The Past
Enemy/Boss List
Started: 8/4/04
FAQ #4
By Suicidal Lemmings
[email protected]
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Table of Contents
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I: Introduction
II: Enemy List
III: Boss List
IV: Thanks
�?�?�?�?�?�?�?�
I: Introduction
�?�?�?�?�?�?�?�
Hey, I'm Suicidal Lemmings, and welcome to the Zelda: LttP Enemy/Boss
List! YAY! Now this game is probably my favorite Zelda game. It's just an all
around great game. I'm glad that this game was remade into a GBA game; if it
wasn't, then well, I would have never played the game. And that means I would
have missed out on a great game! Well, let's just get onto the FAQ.
�?�?�?�?�?�?�?�
II: Enemy List
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This is a list of all the enemies in the game, categorized on where you will
most likely find them. The format for the list is shown here:
Name:
Health:
Attacks:
Notes:
For health:
weak = 1 hit
average = 2 hits
strong = More than 2 hits
N/A - Can't be killed
For attacks, when you see "collision", I mean when enemies run into Link.
That's their form of attack.
**Note: This is taken from the Prima Official LttP Strategy Guide**
OVERWORLD ENEMIES
LIGHT WORLD OVERWORLD ENEMIES:
Name: Armos
Health: Weak
Attacks: Collision
Notes: Attack it only when you get close
Name: Bee
Health: Weak
Attacks: Collision
Notes: Hides in bushes; attacks when you destroy bushes; can be caught in
magic bottles
Name: Crab
Health: Weak
Attacks: Collision
Notes: Very fast
Name: Crow
Health: Weak
Attacks: Collision
Notes: Attack it only when you get close; fast
Name: Goron
Health: N/A
Attacks: Collision
Notes: Temporarily turns to stone when hit; very fast
Name: Hermit Crab
Health: Weak
Attacks: Collision
Notes: Hides under rocks and bushes; runs away when you approach it
Name: Knight (Blue)
Health: Weak
Attacks: Sword (collision)
Notes: Charges towards Link on sight; hit this foe from the side or back
Name: Knight (Green)
Health: Weak
Attacks: Sword or knife (collision)
Notes: charges towards Link on sight; hit this foe from the side or back
Name: Knight (Red)
Health: Average
Attacks: Pike (collision) or thrown spear
Notes: Charges towards Link on sight; hit this foe from the side or back
Name: Knight Archer (Blue)
Health: Weak
Attacks: Arrows; collision
Notes: Backs away from Link and fires
Name: Knight Archer (Green)
Health: Weak
Attacks: Arrows; collision
Notes: Backs away from Link and fires
Name: Octorock
Health: Weak
Attacks: Fires rocks
Notes: N/A
Name: Red Puffer
Health: Weak
Attacks: Explodes into smaller puffers, which damage by collision
Notes: Only explodes when you get close; small puffers disappear quickly
Name: Sandman
Health: Average
Attacks: Collision
Notes: Rises up from sandy terrain and chases Link on sight; fast
Name: Shocker
Health: Weak
Attacks: Shocking (collision); counterattack if hit with sword
Notes: Stun with boomerang before striking with sword to avoid getting
shocked, or hit with Golden sword. Use magic powder to turn into a fairy
Name: Thief
Health: N/A
Attacks: Collision
Notes: Pursues Link on sight; does damage and knocks loose common items from
you inventory, which the thief steals
Name: Vulture
Health: Weak
Attacks: Collision
Notes: Passive enemy; circles around Link but rarely attacks
Name: Zora
Health: Weak
Attacks: Fireball; collision
Notes: Pops out of bodies of water, shoots fireballs, then submerges
DARK WORLD OVERWORLD ENEMIES:
Name: Bombclops
Health: Strong
Attacks: Throws bombs, collision
Notes: Vulnerable to bombs
Name: Dark Zora
Health: Weak
Attacks: Fireball; collision
Notes: Pops out of water, shoots fireball, then submerges; nearly identical to
Zora
Name: Flying Green Beetle
Health: Average
Attacks: Drops exploding rocks; collision
Notes: Fast and evasive
Name: Jumping Pirahna
Health: Average
Attacks: Collision
Notes: Fast
Name: Moblin
Health: Weak
Attacks: Arrows; collision
Notes: N/A
Name: Moblin Pikeman
Health: Average
Attacks: Pike (collision)
Notes: Hit this foe from the sides or back
Name: Mountain Lion
Health: Strong
Attacks: Fireballs; collision
Notes: Backs up and fires when Link approaches; only Mirror Shield can block
fireballs
Name: Rock Frog
Health: Weak
Attacks: Fires rocks; collision
Notes: Nearly identical to Octorock
Name: Skull Rock
Health: Weak
Attacks: Collision
Notes: Only attacks if touched; looks like a regular skull-shaped rock
Name: Tektite
Health: Weak
Attacks: Collision
Notes: N/A
Name: Tongue Flower
Health: Average
Attacks: Lashes with tongue
Notes: Tongue attack does damage and knocks loose common items from your
inventory
Name: Water Worm
Health: Average
Attacks: Collision
Notes: Rises up from swampy terrain and attacks
Name: Worm Basket
Health: Weak
Attacks: Collision
Notes: Slightly stronger version of Snake Bushel (see Dungeon Enemies)
DUNGEON ENEMIES
LIGHT AND DARK WORLD DUNGEON ENEMIES:
Name: Bat
Health: Weak
Attacks: Collision
Notes: Only attacks if Link approaches
Name: Black Spider
Health: Weak
Attacks: Collision
Notes: Scurries out of bombed walls; spiders come in endless waves
Name: Bomb Slug
Health: Weak
Attacks: Bombs; collision
Notes: N/A
Name: Bouncer
Health: Strong
Attacks: Collision; defeated segments fires at Link
Notes: Defeated segments fire at Link but can be defeated with quick sword
slash; all four segments must be defeated
Name: Chain Chomp
Health: N/A
Attacks: Collision
Notes: Attacks Link on sight
Name: Cobra
Health: Weak
Attacks: Collision
Notes: Attacks in groups; charges towards Link when in a direct line with him
Name: Cricket
Health: Weak
Attacks: Collision
Notes: Passive but fast
Name: Cyclops
Health: Average
Attacks: Collision
Notes: Only attacks if Link approaches; very vulnerable to arrows when eye is
open
Name: Cyclops (red)
Health: Strong
Attacks: Collision
Notes: Only attacks if Link approaches; very vulnerable to arrows when eye is
open
Name: Dragonman
Health: Average
Attacks: Collision
Notes: N/A
Name: Dragonman (Red)
Health: Average
Attacks: Fireballs; collision
Notes: Fireball cannot be blocked with any shield
Name: Elite Knight
Health: Average
Attacks: Sword (collision)
Notes: Moves very quickly; relentless pursuer
Name: Eyeball Bat
Health: Weak
Attacks: Collision
Notes: Only attacks if Link approaches
Name: Fire Snake
Health: N/A
Attacks: Collision
Notes: N/A
Name: Floor Tile
Health: Weak
Attacks: Collision
Notes: Rise up in pairs from floor/cannot be distinguished from normal floor
tiles; shatter against walls if they miss Link
Name: Green Beetle
Health: Average
Attacks: Collision
Notes: Relentless fast pursuer; invulnerable to frontal attack; bounces Link
backwards
Name: Green Glob
Health: N/A
Attacks: Collision
Notes: Rises from water and flies towards Link
Name: Green Penguin
Health: Average
Attacks: Collision
Notes: Usually attacks in packs; very agile on icy floors
Name: Ice Beast
Health: Strong
Attacks: Collision
Notes: Leaps out of icy walls; invulnerable to all attacks except fire rod
Name: Jellyfish
Health: Weak
Attacks: Collision; shocking counterattack
Notes: Don't hit with sword when Jellyfish is flashing, or you'll get shocked
Name: Jellyfish (Red)
Health: Average
Attacks: Collision; shocking counterattack
Notes: Splits into two Mini-Red Jellyfish when hit; don't hit with sword when
flashing, or you'll get shocked
Name: Laser Eye
Health: N/A
Attacks: Laser beam
Notes: Fires at Link when he passes in front of it; some fire only when Link
faces them; only Mirror Shield can deflect beam
Name: Laser Eye Statue
Health: N/A
Attacks: Laser beam
Notes: Eye rotates and fires at Link when it detects him; only Mirror Shield
can deflect beam
Name: Masked Snake
Health: Weak
Attacks: Collision
Notes: Attacks in groups; charges towards Link when in a direct line with him;
similar to Cobra
Name: Mimic (Green)
Health: Average
Attacks: Collision
Notes: Copies Link's east-west movements exactly; does the reverse of Link's
north-south movements exactly
Name: Mimic (Red)
Health: Average
Attacks: Fireballs; collision
Notes: Does the reverse of Link's north-south and east-west movements exactly;
shoots fireballs if lined up and facing Link
Name: Mini-Dodongo
Health: Weak
Attacks: Fire breath
Notes: N/A
Name: Mini-Moldorm
Health: Weak
Attacks: Collision
Notes: N/A
Name: Mouse
Health: Weak
Attacks: Collision
Notes: N/A
Name: Octopod (Blue)
Health: Weak
Attacks: Collision
Notes: Pursues Link on sight; bounces Link back when hit
Name: Octopod (Red)
Health: Strong
Attacks: Collision
Notes: Pursues Link on sight; bounces Link back when hit
Name: Peahat
Health: Average
Attacks: Collision
Notes: Hides under sandy ground; rises up under Link
Name: Red Ghost
Health: N/A
Attacks: Shoots ghostly globs
Notes: N/A
Name: Skeleton Knight
Health: Strong
Attacks: Sword (collision)
Notes: Defeat by hitting with sword and dropping a bomb on collapsed pile of
bones, otherwise, bones reassemble
Name: Slime (Green)
Health: Weak
Attacks: Collision
Notes: Rises up from ground when Link walks past; slightly stronger than Red
Slime
Name: Slime (Red)
Health: Weak
Attacks: Collision
Notes: Rises up from ground when Link walks past
Name: Slime (yellow)
Health: Average
Attacks: Collision
Notes: Rises up from ground when Link walks by; slightly stronger than Green
Slime
Name: Snake Bushel
Health: Weak
Attacks: Collision
Notes: N/A
Name: Spark (Blue)
Health: N/A
Attacks: Collision
Notes: Rotates around object
Name: Spark (Red)
Health: N/A
Attacks: Collision
Notes: Rotates around object
Name: Spinner
Health: N/A
Attacks: Collision
Notes: Bounces around room; invulnerable to all attacks except magic powder;
turns into a fairy with magic powder
Name: Stalfos
Health: Average
Attacks: Collision
Notes: Jumps back when attacked by word
Name: Stalfos (Red)
Health: Average
Attacks: Throws bones; collision
Notes: Jumps back when attacked by sword; bones cannot be blocked by any shield
Name: Stalfos (Yellow)
Health: Strong
Attacks: Floating skull; collision
Notes: Umps back when attacked by sword; skull floats around to attack Link
after Yellow Stalfos is defeated; skull cannot be defeated
Name: Stalfos Skull
Health: Average
Attacks: Collision
Notes: Moves very slowly; not the same as Yellow Stalfos Skull
Name: Torpedo Fish
Health: Average
Attacks: Collision
Notes: Moves in a straight line along pathway; endless numbers come from pipes
in walls
Name: Turtle
Health: Strong
Attacks: Collision
Notes: Only vulnerable when flipped on back with magic hammer strike
Name: Wall Master
Health: Weak
Attacks: Collision
Notes: Drops from ceiling; returning Link to dungeon entrance if it hits him;
can be defeated, but reappears soon after
Name: Water Bug
Health: Weak
Attacks: Collision
Notes: Skims along water surface
Name: Wizrobe
Health: Weak
Attacks: Magical bolt; collision
Notes: Appears, fires magic bolt, and disappears; can only be hit just before
or after firing magic bolt
Name: Zombie
Health: Strong
Attacks: Collision
Notes: Relentless pursuer; vulnerable to fire rod
�?�?�?�?�?�?�?�
III: Boss List
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BOSSES
Bosses are the toughest and most powerful enemies in the game. They
only appear at the ends on dungeons, and they always have special attacks and
special weaknesses. Learn the attack patterns of each boss if you want to
defeat that boss - and you do.
LIGHT WORLD BOSSES
Agahnim - The evil wizard Agahnim is the boss of the Hyrule Castle Tower. He
turns into a shadow and floats around the room, reappearing to cast spells on
Link. To defeat Agahnim, send his fireballs back at him by hitting them with
the bug-catching net. When you defeat him, he slinks away, vowing to return.
He does, as the boss of Ganon's Tower.
Armos Knights - Fight the six Armos Knights at the end of the East Palace.
They attack in set formations. Initially, use the bow & arrows as many times
as possible to defeat individual Armos Knights. When only one Armos Knight
remains, it jumps around the room trying to land on Link. hit it repeatedly
with your sword to defeat it. The Armos Knights make an encore appearance in
Ganon's Tower.
Lanmolas - The three worm-like Lanmolas erupt from the ground of their Desert
Palace lair, float through the air, and dive back into the ground. They spew
rubble when they pop out of the ground, so don't stand too close. If you
already have the ice rod, then use it as many times as possible. When you run
out of magic, use your sword and repeatedly slash them when they come above
ground. The last Lanmola moves quicker and spews more rubble. The Lanmolas
reappear at the end of the game in Ganon's Tower.
Moldorm - As the name implies, Moldorm looks like a larger version of the Mini-
Moldorm: a large segmented worm that moves quickly. Moldorm doesn't actively
pursue Link, but if Link happens to be in his way, Moldorm hits Link and sends
him flying backwards. This is dangerous, because if you fall off of the stage,
you must start over. Strike Moldorm's tail repeatedly to defeat it. Moldorm
reappears in Ganon's Tower.
DARK WORLD BOSSES
Aghanim - The vile spell-slinger said he'd be back, and he's true to his word,
serving as the boss of Ganon's Tower. Aghanim's new trick is to make two
translucent clones of himself that also attack him. Send the fireballs cast by
any Agahnim at the real one by hitting the fireballs with the bug-catching
net. You'll defeat him in no time.
Arrghus - Arrghus is a large jellyfish surrounded by orange puffballs. You
encounter him at the end of the Watergate Dungeon. To defeat him, pull his
orange puffballs off of him with the hookshot and hit them with your sword.
Once the puffballs are gone, Arrghus jumps around the room, trying to land on
Link. Hit his eye with your sword repeatedly to defeat him.
Blind the Thief - Blind the thief is the boss of Thieves' Town. When you firs
meet him, he is disguised as the maiden Link has come to rescue. Expose
the "maiden" to light, and she transforms into a giant red monster that fires
laser beams (and his own head) at Link. After hitting his body with your
sword, his head flies off and shoots fireballs at you. Dodge the fireballs
and wait for his head to go back to his body. Keep hitting him, and two heads
will fly off and shoot you. Dodge and wait for the heads to go to the body.
Attack him until he is defeated.
Ganon - Ganon is the final boss of the game, and Link fights him in the
Pyramid of power. Ganon has a wide variety of attacks, and he teleports around
the room, making him tough to hit. When Ganon uses his darkness technique,
light the torches at the south side of the room, and hit him with the Golden
Sword to stun him, then shoot him with a silver arrow. Repeat that strategy to
defeat him.
Helmasaur King - The huge dinosaur-like boss of the Palace of Darkness wears a
mask to protect his only vulnerable spot - a green gem in the middle of his
forehead. Use the magic hammer to smash off his mask, then shoot the gem on
his forehead with arrows to defeat him.
Kholdstare - Kholdstare begins the fight at the end of the Ice palace as an
eyeball encased in a block of ice. Hit the ice block with the fire rod to
break it open and force him to come out. He comes out as three individual
eyeballs. Target one with the fire rod or Tempered Sword and destroy it. Take
out the other two to defeat Kholdstare.
Mothula - Mothula is a giant moth-like creature and the boss of the Skull
Dungeon. He is particularly to fire, so hit him with your fire rod. If your
magic meter runs dry, then use your Master Sword. Spiked blocks surround the
room, and he shoots fireballs at you, so you'll have your hands full just to
survive.
Trinexx - Trinexx has three heads: a red one that shoots fire, a blue one that
shoots ice, and a stone one that bites at Link. Freeze the red one with the
fire rod and use your sword to defeat it, and stun the blue head with your
fire rod and use your sword to defeat it. after the two heads are gone,
Trinexx slithers around the room like a snake. Attack his orange belly with
the Tempered Sword to defeat it.
Vitreous - Vitreous, the boss of Misery Mire, looks like a giant eyeball. At
the start of the fight, he launches smaller eyeballs at Link; defeat these
with your sword and watch out for Vitreous's lightning bolt attack. Once the
smaller eyes are defeated, hit Vitreous with your sword to defeat him.
�?�?�?�?�?�
IV: Thanks
�?�?�?�?�?�
I would like to thank:
CJayC: For making an awesome site.
GameFAQS: For being such an awesome site.
People who correct things in this FAQ: For being smarter than me. >_>