------------------------------------------------------------------------------ M M EEEEEEE GGGGG A M M A N N MM MM E G A A MM MM A A NN N M M M M E G A A M M M M A A N N N M M M EEEEE G GGGG AAAAAAA M M M AAAAAAA N N N M M E G G A A M M A A N N N M M E G G A A M M A A N NN M M EEEEEEE GGGGG A A M M A A N N BBBBB A TTTTTTT TTTTTTT L EEEEEEE B B A A T T L E B B A A T T L E BBBBB AAAAAAA T T L EEEEE B B A A T T L E B B A A T T L E BBBBB A A T T LLLLLLL EEEEEEE N N EEEEEEE TTTTTTT W W OOOOO RRRRRR K K 66666 NN N E T W W O O R R K K 6 N N N E T W W O O R R K K 6 N N N EEEEE T W W W O O RRRRRR KK 666666 N N N E T W W W W O O R R K K 6 6 N N N E T WW WW O O R R K K 6 6 N NN EEEEEEE T W W OOOOO R R K K 66666 By: Buretsu ([email protected]) Version History: 06/19/06: English Version Completed. 06/15/06: Updated for English Version 05/12/05: Japanese Guide Started. Questions, suggestions, and comments are always appreciated. Table of Contents: Section 1: What is it? [WHT?] Section 2: How do I get Started? [STRT] Section 3: How do I play? [FGHT] Section 4: What are the Viruses? [VIRS] Section 5: Who are my opponents? [OPPT] Level 1 [LVL1] Level 2 [LVL2] Level 3 [LVL3] Level 4 [LVL4] Level 5 [LVL5] Section 6: Frequently Asked Questions [FAQS] Section 7: Credits and Anknowledgement [THNK] Simply hit Ctrl/Apple + F, and type in the characters in the brackets to skip to the section you want. Section 1: What is it? [WHT?] Virus Battling is a newly implemented minigame in Battle Network 6. In a way, it is related to the friendly virus collecting from Battle Network 3. Except, instead of being given chips to summon the viruses, you battle your viruses gainst an opponent's. Section 2: How do I get started? [STRT] Any time after you receive your second Cross, jack into the blackboard in class 1-2 at School. There you will find a red Punk Navi. Pay him 2000 Zenny to receive your Virus Battle Card and two viruses, Mettaur and Gunner. Now you can start collecting viruses. After getting the Virus Battle Card, new groups of viruses will begin appearing on the net and in the storyline "dungeons". They show up instead of a regular virus battle, and not in a set location like the V2 Ghost Navis. These groups consist of a "Rare" version of the virus, usually appearing with two regular versions. Beating a "Rare" virus group adds that particular virus to your collection. There are also "Rare 2" versions of the virus, but there's no difference to the data received. Section 3: How do I play? [FGHT] Once you have your viruses, you need to find an opponent. There are five opponents in the game, which are detailed below. Agree to a battle and the fight will begin. Virus Battles consist of multiple rounds, each pitting 2 of your viruses against 2 of your opponent's. Battles take place on a standard battle fields, including various panel types as well as obstacles such as stones. You can select up to 2 different virus groups each round. However, each Virus has an MB rating, and the maximum MB you can have on the field at once is 50MB. After you select your first virus, the ones that would put you over limit will be grayed out. Once you have selected your viruses, you can place them on your side of the field as you see fit. When that is done, the fight starts. Each Virus acts according to its own AI without input from you. Elemental strengths and weaknesses apply, and counter hits are possible, but only stun. Individual viruses are not destroyed; rather, their HP is combined into one stat. Victory or defeat is declared when the total HP of either your viruses or your opponent's reaches zero. The Custom Gauge at the top of the screen serves as a timer. If, at the end of the time, there is no winner, the fight is declared a draw, which, in this case counts as your loss. Section 4: Viruses [VIRS] This section lists all 27 viruses in the order they are shown in the menu, as well as their stats, what area of the 'Net you can find them, how they act in battle, and a brief commentary on their effectiveness. The letter/number in the [ ] is its call sign for future reference. [A] Mettaur [Rflectr Virus] HP: 40 ATT: 10 MB: 10 Area Found: Central Area 1 Actions: Moves up and down on the row selected. Fires shockwaves at the nearest enemy. Rating: ** Comments: It can be partnered with any of the other viruses, but its weak in both Attack and HP. [B] Piranha [TrnArrw Virus] HP: 70 ATT: 20 MB: 10 Area Found: Seaside Area 1 Actions: Moves randomly up and down the row selected firing a crosshair. If the target touches an enem virus, a spear is fired. Water Type damage. Rating: ** Comments: Moves frequently, which helps it avoid attacks, but little attack power. [C] HeadyA [Aura Head Virus] HP: 130 ATT: 40 MB: 20 Area Found: Underground Area 1 Actions: Floats around area, occasionally launching its head 3 spaces forward to attack. Is protected by Aqua Aura, but head is vulnerable during attack. Breaking Type Damage. Rating: *** Comments: Excellent overall. Strong offense and defense along with low MB make it ideal for many situations. [D] Swordy [LongSwrd Virus] HP: 90 ATT: 30 MB: 20 Area Found: Underground Area 1 Actions: Moves to and then up and down the front row, attacking with either Long Sword or Wide Sword. Rating: ** Comments: Short range, and likes to stay in place too much [E] KillrEye [Sensor Virus] HP: 100 ATT: 50 MB: 30 Area Found: Underground Area 2 Actions: Stays in place, targeting either down its row or diagonally up or down. When it finds the enemy, it launches an electric bolt. Elec Type damage. Rating: ** Comments: Fires too slowly to be of much use. Sitting duck. [F] Quaker [WaveArm Virus] HP: 80 ATT: 20 MB: 10 Area Found: Seaside Area 3 Actions: Jumps into the air and lands on the same row as the nearest virus, sending a shockwave down the row. Rating: ** Comments: Good movement and decent attack, but the attack is blocked by missing panels. [G] Catack [TankCan Virus] HP: 130 ATT: 70 MB: 30 Area Found: ACDC Area Actions: Slowly moves forward, firing cannon down row. If the shot goes off screen, it hits the back row with a wide sword area of effect. Rating: *** Comments: One of the best. In addition to high HP and ATT, enemies take 50 Damage just by touching it which is great against high maneuverability enemies like the FgtrPlne. [H] Champy [FireHit Virus] HP: 60 ATT: 20 MB: 30 Area Found: Central Area 3 Actions: Sits still. If an enemy moves into its row, and the square in front of that enemy isn't missing or occupied, it will more to that square and punch the enemy. Fire Type Damage. Rating: ** Comments: Decent especially early on, but has too low HP to really be a contender. [I] Wind Box [Wind Virus] HP: 130 ATT: 0 MB: 30 Area Found: Mr. Weather PC 1 Actions: Sits in place, blowing enemies to the back row. Rating: * Comments: Good HP, but otherwise of little use. [J] OldStov [FireBrn Virus] HP: 80 ATT: 20 MB: 20 Area Found: Central Area 3 Actions: Moves slowly, attacking nearest enemy with a 3 square long flame. Prefers to keep its distance when firing. Fire Type damage. Rating: ** Comments: Low damage, but decent range. Good against Wood viruses. [K] HntdCndl [BurnSqr Virus] HP: 150 ATT: 50 MB: 30 Area Found: Graveyard Area Actions: Sits in its area, occasionally lighting up a 2x2 square in the enemy area with lasting flame. Fire Type Damage. Rating: ** Comments: Good range of attack and damage, but a sitting duck. [L] Puffy [AquaNdl Virus] HP: 80 ATT: 10 MB: 20 Area Found: Seaside Area 2 Actions: Sits in place, launching spikes at the nearest enemy. Rate of fire increases as it gets hit. Water Type damage. Rating: ** Comments: Increased rate of fire doesn't quite make up for low HP. Best when kept out of the direct line of fire. [M] StarFish [BblStar Virus] HP: 60 ATT: 20 MB: 20 Area Found: Aquarium PC 3 Actions: Sits in place. Fires three bubbles which head towards the back row and then either up or down it. Enemies hit by the bubbles are trapped in them for a second. Bubbles can be destroyed by attacks. Water Type damage. Rating: *** Comments: Get hit once, and the enemy is likely to get hit multiple times. Needs more HP, though. Good against enemies that don't move or only move forward and backwards. [N] ErthDrgn [HeatDrgn Virus] HP: 200 ATT: 100 MB: 40 Area Found: Graveyard Area Actions: Moves around its area. Occasionally leaves its pot to circle around a 2x3 section of the enemy area. Flame Type Damage. Rating: *** Comments: Great HP and potential to hit each enemy on the field. [O] ScarCrow [DolThndr Virus] HP: 100 ATT: 30 MB: 40 Area Found: Sky Area 2 Actions: Sits in place. Gets struck by lightning, healing itself, and then launches a lightning attack down the row. Elec Type damage. Takes 0 damage from Elec Type attacks. Rating: ** Comments: Decent ATT and HP, but high MB means you have a very limited choice of partner for it. [P] PulsBulb [ElcPuls Virus] HP: 100 ATT: 30 MB: 30 Area Found: Mr. Weather PC 3 Actions: Moves slowly around the area. At this point, it is only vulnerable to Breaking Type attacks. When it spots an enemy in its row, it moves forward, opens up, and launches an Elec Pulse hitting in a short, sideways T shape. It is vulnerable to attack while it is attacking. Elec Type damage. Rating: *** Comments: Excellent defense, but slow attack speed. [Q] BigHat [FlshBom Virus] HP: 100 ATT: 30 MB: 30 Area Found: Undernet Area 1 Actions: Moves randomly about the area, launching Flash Bombs 3 squares ahead which burst a second later and stun the opponents. Rating: ** Comments: Attack does no damage unless an enemy moves below the bomb, but it sets up others to hit. [R] BombCorn [CornSht Virus] HP: 140 ATT: 30 MB: 20 Area Found: Judgement PC 2 Actions: Moves right and left along its row and launches two Corn Shots from the front row. Wood Type damage. Rating: *** Comments: Good HP and multiple shots, but it only fires from THE front row, so its blocked by holes. Trap it in the front row for best results. [S] Shrubby [RlngLog Virus] HP: 100 ATT: 20 MB: 10 Area Found: Judgement PC 3 Actions: Hides behind an obstacle or ally, moving to the front row to roll a log down the row. Logs can be destroyed by attacks. Wood Type damage. Rating: * Comments: Will only attack if it has something to hide behind like a stone or an ally. [T] HnyBmbr [RskyHny Virus] HP: 130 ATT: 5 MB: 20 Area Found: Judgement PC 1 Actions: Sits still, rarely moving. After taking a hit, it launches three groups of bees which hit multiple times each. Wood Type damage. Rating: *** Comments: Multiple hits, high HP and low MB make a great combo, but it only attacks after its attacked. [U] Gunner [MachGun Virus] HP: 60 ATT: 10 MB: 20 Area Found: Central Area 2 Actions: Sits in place, sending out a crosshair down its row. When it locks on, it fires 3 shots. Rating: ** Comments: No maneuverability and low HP, but good chance for Counter and Stunning [V] FgtrPlne [Air Raid Virus] HP: 140 ATT: 20 MB: 30 Area Found: Sky Area 1 Actions: Moves down the row and heads off screen twice before strafing enemy area with machine guns. Rating: *** Comments: Good, especially early on. High maneuverability allows it to evade attacks easily. [W] DarkMech [MchnSwrd Virus] HP: 180 ATT: 100 MB: 40 Area Found: Undernet Area 2 Actions: Moves around its area and fires off an energy ball. Thies does Elec type damage. If the ball hits, the target is stunned. It will move in front of any stunned enemy and slash with a Wide Sword. Rating: *** Comments: Good against opponents that don't move a lot or move horizontally. [X] SnakeArm [SandWrm Virus] HP: 130 ATT: 60 MB: 30 Area Found: Graveyard Area Actions: Moves around in its area several times before popping up in the enemy area and hitting 3 horizontal squares with its body. Rating: *** Comments: Good stats and potential for hitting multiple enemies. [Y] Armadill [IronShl Virus] HP: 100 ATT: 20 MB: 20 Area Found: Green Area 2 Actions: Moves up and down the row it's placed on. Rolls into a hard ball to attack enemies to a maximum range of 3. Is stopped by holes. Can only be hurt by Breaking Type attacks when rolled into a ball. Breaking Type damage. Rating: *** Comments: Good range with the potential for multiple hits. Hard to damage when rolled into a ball. [Z] Cragger [GolmHit Virus] HP: 120 ATT: 50 MB: 40 Area Found: Judgement PC 2 Actions: Sits still. Occasionally it will punch the enemy with a wide- sword range. Only takes 1/2 damage from non-breaking attacks. Breaking Type Damage. Rating: ** Comments: High MB, and it has trouble hitting enemies that move around a lot, a problem which its high defense doesn't make up for. [0] Nghtmare [SumnBlk Virus] HP: 100 ATT: 40 MB: 30 Area Found: Underground Area 2 Actions: Moves around the enemy area, occasionally attacking with a wide sword. Can only be harmed by Sword Type attacks. Rating: ** Comments: Immune to most attacks, but next to useless against fast moving oppnents. Section 5: Who do I fight? [OPPT] There are 5 potential opponents which increase in difficulty. Here's the lowdown on each of them: Reference: * = Cracked Panel x = Missing Panel g = Grass Panel i = Ice Panel s = Stone > < /\ \/ = Arrow Panels Level 1: [LVL1] Location: Robot Dog PC outside Aster Land Opponent: Red Mr. Prog up and to the right of the Jack-In point # of Rounds: 3 1st Round: [*][ ][ ]|[*][A][ ] - Mettaur [ ][ ][ ]|[ ][ ][U] - Gunner [ ][*][ ]|[ ][ ][*] Difficulty: * 2nd Round: [ ][*][ ]|[ ][J][*] - OldStov [ ][ ][ ]|[*][ ][H] - Champy [*][ ][ ]|[ ][ ][ ] Difficulty: * 3rd Round: [ ][ ][ ]|[A][ ][*] - Mettaur [ ][ ][*]|[ ][ ][ ] [*][ ][ ]|[*][ ][J] - OldStov Difficulty: * Reward: Air Wheel 1 F (1st Win) 2 Bug Frags 500 Zenny Level 2: [LVL2] Location: Circular water vending machine in Seaside Town Opponent: Blue Mr. Prog up and to the left of the Jack-In point # of Rounds: 5 1st Round: [ ][i][ ]|[B][ ][ ] - Piranha [i][ ][ ]|[ ][ ][Bi] - Piranha [ ][ ][ ]|[ ][i][ ] Difficulty: * 2nd Round: [ ][ ][i]|[ ][i][ ] [i][ ][i]|[i ][ ][Li] - Puffy [ ][i][ ]|[Fi][ ][ ] - Quaker Difficulty: ** 3rd Round: [ ][i][i]|[i][Li][ i] - Puffy [ ][ ][i]|[i][ i][ i] [ ][ ][ ]|[i][ i][Mi] - StarFish Difficulty: ** 4th Round: [ ][i][ ]|[ ][Bi][ ] - Piranha [ ][ ][ ]|[ ][ ][F] - Quaker [ ][i][ ]|[ ][ i][ ] Difficulty: ** 5th Round: [i][i][ ]|[ ][i][Li] - Puffy [ ][i][i]|[ ][ ][ i] [ ][ ][i]|[i][ ][M ] - StarFish Difficulty: ** Reward: Hp +500 NCP (1st Win) 4 Bug Frags 700 Zenny Level 3: [LVL3] Location: Punishment Chair in the Green Town courthouse, Opponent: Orange Mr. Prog down and to the left of the Jack-In Point # of Rounds: 5 Round 1: [ ][g][g]|[ ][ g][T] - HonyBmbr [ ][ ][g]|[g][ g][ ] [ ][ ][ ]|[g][Yg][ ] - Armadill Difficulty: *** Round 2: [ ][ ][ ]|[T][g][gs] - HonyBmbr [ ][ ][g ]|[ ][ ][g ] [ ][g][gs]|[g][ ][S ] - Shrubby Difficulty: *** Round 3: [ ][g ][ ]|[R][g ][ ] - BombCorn [g][gs][g]|[g][gs][g] [ ][g ][ ]|[ ][g ][R] - BombCorn Difficulty: ** Round 4: [g][g][g]|[ g][x][Tx] - HonyBmbr [x][g][g]|[ g][g][ x] [x][x][g]|[Rg][g][g ] - BombCorn Difficulty: *** Round 5: [g][x][g]|[Yg][x][ g] - Armadill [g][g][g]|[ g][g][Rg] - BombCorn [g][ ][g]|[ g][x][ g] Difficulty: *** Reward: BugFix * (1st Win) 6 Bug Frags 1500 Zenny Level 4: [LVL4] Location: Oxygen Tank, Main Computer room in Sky Town Opponent: Yellow Mr. Prog down and to the right from Jack-In point # of Rounds: 10 Round 1: [ ][ ][ ]|[ ][ ][ ] [ ][ ][ ]|[ ][P][ ] - PulsBulb [ ][ ][ ]|[ ][ ][V] - FgtrPlne Difficulty: ** Round 2: [ ][*][ ]|[P][*][ ] - PulsBulb [ ][ ][ ]|[ ][ ][G] - Catack [*][ ][ ]|[ ][ ][*] Difficulty: *** Round 3: [*][ ][ ]|[ ][ ][*] [ ][ ][ ]|[G][ ][ ] - Catack [ ][ ][*]|[*][G][ ] - Catack Difficulty: ** Round 4: [*][ ][ ]|[ ][ ][V*] - FgtrPlne [*][ ][ ]|[ ][ ][ *] [*][ ][ ]|[ ][ ][V*] - FgtrPlne Difficulty: ** Round 5: [x][ ][ ]|[P][ ][ x] - PulsBulb [ ][ ][ ]|[ ][ ][ ] [x][ ][ ]|[ ][ ][Px] - PulsBulb Difficulty: **** Round 6: [ ][ ][x]|[x][ ][ ] [ ][ ][ ]|[ ][ ][G] - Catack [x][ ][ ]|[ ][G][x] - Catack Difficulty: ** Round 7: [ ][ ][ ]|[ ][ ][ ] [ ][>][ ]|[ ][<][G] - Catack [ ][ ][ ]|[V][ ][ ] - FgtrPlne Difficulty: ** Round 8: [\/][ ][ ]|[\/][V][ ] - FgtrPlne [ ][ ][ ]|[ ][ ][ ] [ ][ ][/\]|[ ][V][/\] - FgtrPlne Difficulty: ** Round 9: [>][ ][ ]|[>][ ][V] - FgtrPlne [ ][ ][ ]|[P][ ][ ] - PulsBulb [ ][ ][<]|[ ][ ][<] Difficulty: *** Round 10: [ ][>][ ]|[>][P][ ] - PulsBulb [ ][ ][ ]|[ ][ ][ ] [ ][ ][<]|[P][<][ ] - PulsBulb Difficulty: **** Reward: FldrPack2 NCP (1st Win) 8 Bug Frags 2000 Zenny Level 5: [LVL5] Location: Central Area 1 through Warp Hole Opponent: Gold Mr. Prog # of Levels: 10 Round 1: [ ][ ][ ]|[ ][ ][ ] [ ][ ][ ]|[D][ ][ ] - Swordy [ ][ ][ ]|[ ][ ][X] - SnakeArm Difficulty: ** Round 2: [ ][ ][ ]|[ ][ ][O] - Nghtmare [ ][ ][ ]|[ ][ ][ ] [ ][ ][ ]|[ ][A][ ] - Mettaur Difficulty: ** Round 3: [ ][*][ ]|[ ][ ][*] [ ][ ][ ]|[*][W][ ] - DarkMech [*][ ][ ]|[ ][ ][E] - KillrEye Difficulty: **** Round 4: [ ][ ][ ]|[ ][ ][*] [ ][ ][*]|[G][ ][ ] - Catack [*][ ][ ]|[*][ ][N] - ErthDrgn Difficulty: **** Round 5: [*][*][*]|[ *][*][ *] [*][*][*]|[P*][*][ *] - PulsBulb [*][*][*]|[ *][*][T*] - HonyBmbr Difficulty: *** Round 6: [x][ ][ ]|[ ][ ][ ] [ ][ ][ ]|[ ][V][ ] - FgtrPlne [ ][ ][ ]|[Y][ ][x] - Armadill Difficulty: ** Round 7: [ ][ ][ ]|[ ][ ][ ] [ ][x][ ]|[K][x][ ] - HntdCndl [ ][ ][ ]|[ ][ ][J] - OldStov Difficulty: *** Round 8: [x][ ][ ]|[Q][ ][ ] - BigHat [ ][>][ ]|[ ][<][ ] [ ][ ][ ]|[ ][F][x] - Quaker Difficulty: *** Round 9: [ ][ ][ ]|[ ][ ][ ] [\/][x][ ]|[H][x][/\] - Champy [ ][ ][ ]|[ ][ ][B ] - Piranha Difficulty: ** Round 10: [ ][ ][ ]|[ ][ ][ ] [ ][ ][ ]|[ ][!!][ ] - Blastman [ ][ ][ ]|[A][ ][ ] - Mettaur Difficulty: **** Comments: Yes, that's right. That's not a typo. You actually fight Blastman. 400HP and all. Fortunately, it's not as hopeless, or even as hard, as it might seem. No, really. The right viruses will hit him in time to prevent his big attacks from launching. After that, it's just a matter of doing enough damage before time runs out. Just count yourself lucky it's only his V1 form. SuprVulc V (1st Win) 3000 Zenny 10 Bug Frags Section 6: Frequently Asked Questions [FAQS] Q: Where exactly in Seaside is the PC with the Level 2 Battler? A: Up and to the right of the Mermaid Fountain Q: Where exactly in Sky Town is the PC with the Level 4 Battler? A: Head up the first elevator and past the 4 machines lining the path. Through that door is the Main Computer Room. The Air Tanks are in the lower left corner of the room. Section 7: Credits and Acknowledgements [THNK] First of all, I'd like to thank GameFAQs and The EXE UnderSquare member Chibi Soma as, without his walkthrough, I would probably still be stuck about halfway through the Japanese version of the game. Thanks go also to GameFAQs and the regulars on the Battle Network Boards for all the help (and entertainment) that they've provided me throughout the series. (c) Buretsu, 2005