__ ____ / \/ \ __ _____ _____ __ __ _____ __ _ / _ _ / / _/ / ___/ / _ / / \/ \ / _ / / \ / / / / / / / / / /_ / / / /_/ / / // // / / /_/ / / /\ \/ / / / / / / / / __/ / / __ / __ / / // // / / __ / / / \ / __ / / / / / / / /_ / /__/ / / / / / / // // / / / / / / / / / / | / / / / / / /____/ \_____/ /_/ /_/ /_//_//_/ /_/ /_/ /_/ /_/ / | /_/ /_/ /_/ / /| | ____ _____ ____ ____ _ ____ / / | | / _ \ / _ //_ _//_ _/ / / / ___/ / / | | / /_/ / / /_/ / / / / / / / / /_ / / | | / _ / / __ / / / / / / / / _/ / /____| |_ / /_/ \ / / / / / / / / / /___ / /_ |_______ _| /_______/ /_/ /_/ /_/ /_/ /______//_____/ | | __ _ ____ ______ _ __ _ ______ _____ _ __ | | / \/ // __//_ __// / / / / / / ___ \ / _ / / / / / | | / /\ // /_ / / / / / / / / / / / // /_/ / / /_/ / |_| / / / // __/ / / / / / / / / / / / // _ \ / _ / / / / // /_ / / / \/ \/ / / /___/ // / / // / \ \ /_/ /_//____/ /_/ \___/\____\ \______//_/ /__//_/ \_\ ____ _ _ _ ___ __ __ ____ ____ __ __ / _ \ / / / / / // __/ / \/ \ / __ \ / __ \ / \/ / / /_/ / / / / / / // /_ / /\ /\ \ / / / // / / / / /\ / / _ / / / / / / // __/ / / / / / // / / // / / / / / / / / /_/ \ / /__ / /_/ // /_ / / / / / // /_/ // /_/ / / / / / /_______//_____//_____//____/ /_/ /_/ /_/ \____/ \____/ /_/ /_/ //~-* CHIP CODE LOCATION FAQ/GUIDE *-~\\ MegaMan Battle Network 4 Blue Moon tournament version Only for GameBoy Advance and SP Written by: Kirby thefOOdbuster alias Cedric Savanh E-mail Address: [email protected] This file is Copyright (c) 2004 Cedric Savanh - All rights reserved. ______________________________________________ ---------------------------------------------- -VERSION HISTORY- Version 0.1: (04/06/20) - First started this FAQ. ----------------------- "Finally! A chip code location has been posted for the Blue Moon board" you might say. Well, to be honest, it wasn't schedule for me to release this guide due to technical problem with my partner who was supposed to work with me on this. Unfortunately for me, at the last moment, he can no longer assist me. Since I own Red, working on the Red Sun chip code location FAQ is my top priority. Therefore, this FAQ won't be updated until I'll get Blue Moon or find myself a new partner. For now, this has left me but little choice but to post the data that we collected by far for this version of MMBN4. Otherwise, our hard work would go to waste. Please do not blame me for the lack of information. May I say that this FAQ has already covered 3/4 of the information of the entire game. Version 0.2: (2004/10/04) ------------------------- Well, nothing had really changed. I'm still trying to find someone to aid me doing this. So anyone up to it who has great experience writting FAQs are welcome. You might be also wondering why I haven't respond to any of your mails lately. Technically, my internet services is down. Therefore, I should be back for good in the next month. Oh and, I'll be back answering mails after the 9th day of November. ______________________________________________ ---------------------------------------------- -Table of contents- I. Introduction___________________________{ICHIDA} II. About those {xxxx}?___________________{KLON} III. Copyright notice_____________________{PONCHO} IV. Chip list_____________________________{POYO} a.) Standard chips____________________{TREB} b.) Mega-Class Chips__________________{BLAST} c.) Giga-Class Chips__________________{SAX} e.) Secret Chips______________________{SHIN} V. Chip Code location_____________________{BEI} a.) Standard chips____________________{DAIMOU} b.) Mega-Class Chips__________________{POST} c.) Giga-Class Chips__________________{NESS} e.) Secret Chips______________________{CHIBI} VI. Frequently asked questions____________{PSYK} VII. Credits______________________________{GENO} VIII. How to contact me___________________{FOOD} ______________________________________________ ---------------------------------------------- I. INTRODUCTION {ICHIDA} // \\ Welcome to the Megaman battle Network 4: Blue Moon chip code location guide. As in the previous Battle Network games, chips provide you the support necessary to face your enemies, and advance through the game. As you may notice, the chips and the codes are fundamental in the journey, so having a good folder will help you a LOT. If you have trouble finding chips or a specific code, using this guide will let you know where and how to get that annoying chip you so much desire. We hope you find this guide useful. Remember, you can activate the search engin with the ctrl+f keyword which will speed up the search. Enjoy! Oh yea, please read the version history if you haven't. If you would like to contact me, I'm sorry but I won't answer or read any comments or suggestions due to personal problems which is critical may I add. So do not bother trying. In the near future, you'll be able to do so when all this devastating affairs will be finally fixed. \\ // II. ABOUT THOSE {XXXX} THROUGHOUT THE GUIDE {KLON} Wondering what's the usefulness of those thingie in the table of contents and throughout the guide? Actually, they are just mere support system for the search engin "CTRL+F". How to use them? Just press the keyword "CTRL+F" then input the support word and thereafter click on "search" and voil�! "How stupid this is, you only have to input the name of the chip; no need to use this weird system" You'll probably say. Since I typed many chip names repetively, you'll have to press the "next" button several times before reaching your goal. And that my friend, it is really annoying eh? III. COPYRIGHT NOTICE {PONCHO} This document is entirely my work, and was written and is owned by me. Please remember that posting our FAQ without our permission in your own site is illegal. As long as we accept you're trustworthy, you'll have nothing to fear us of persuing you for this matter. Just ask first and I will see through fit. Thanks you very much. This FAQ/Guide is currently only available at: http://www.gamefaqs.com Copyright 2004 (c) Kirby thefOOdbuster/Cedric Savanh - All rights reserved ______________________________________________ ---------------------------------------------- IV. CHIP LIST {POYO} This is the database of all chips in the game. If you wished to go directly to the goal which is the location chip chapter, be my guest. It's right under this chapter after the Secret chip list database. A.) STANDARD CHIPS {TREB} You can only put 4 of the same chips in your folder. Otherwise, you'll probably make cheap folder which will make you lose interest and fun of the game. // \\ ------------------------------------------------------------------------------- Number,Standard Chips Name,Stars,Codes,Element&ATK,Chip Capacity-description ------------------------------------------------------------------------------- \\ | | // | | 001. Cannon *---- | ABC* | N/A-40 Blast which hits first enemy in front 002. Hi-Cannon **--- | CDE | N/A-80 Blast which hits first enemy in front 003. M-Cannon ***-- | EFG | N/A-120 Blast which hits first enemy in front 004. AirShot **--- | ASV* | N/A-20 Knocks back an enemy of one square 005. Vulcan1 *---- | ESUV* | N/A-10 x3 rapidf. also hits enemy bhnd the foe 006. Vulcan2 **--- | BHO | N/A-10 x5 rapidf. also hits enemy bhnd the foe 007. Vulcan3 ***-- | OYW | N/A-10 x7 rapidf. also hits enemy bhnd the foe 008. Spreader **--- | LMN* | N/A-30 Spreads explosion around when hits foe 009. Heatshot *---- | BCD* | Fire-40 Spreads explosion behind when hit foe 010. Heat-V **--- | CDE | Fire-70 Spreads diagonally explosion when hit 011. HeatSide ***-- | DEF | Fire-100 Spreads explosion up&down when hit 012. Bubbler *---- | PQR* | Aqua-50 Spreads bubble behind when hit target 013. Bub-V **--- | CDE | Aqua-80 Spreads diagonally bubble when hit 014. BublSide ***-- | DEF | Aqua-110 Spreads bubble up&down when hit foe 015. Thunder1 *---- | BLP* | Elec-40 A paralyzing seeking Zap Ball 016. Thunder2 **--- | HPS | Elec-60 A paralyzing seeking Zap Ball 017. Thunder3 ***-- | ITW | Elec-80 A paralyzing seeking Zap Ball 018. WideSht1 *---- | CDE* | Aqua-60 A three-panels water blast attack 019. WideSht2 **--- | LMN | Aqua-80 A three-panels water blast attack 020. WideSht3 ***-- | STU | Aqua-100 A three-panels water blast attack 021. FlmLine1 *---- | FGH* | Fire-70 Flames underneath 2 panels ahead 022. FlmLine2 **--- | DEF | Fire-120 Flames underneath 2 panels ahead 023. FlmLine3 ***-- | JKL | Fire-170 Flames underneath 2 panels ahead 024. GunSol1 **--- | AGM* | N/A-??? Unleashes sunbeam draining darkness 025. GunSol2 ***-- | BGS | N/A-??? Unleashes sunbeam draining darkness 026. GunSol3 ****- | CGT | N/A-??? Unleashes sunbeam draining darkness 027. Blizzard **--- | HJV* | Aqua-100 Attacks and turns 4 panels into ice 028. HeatBrth **--- | DKO* | Heat-90 Attacks and turns 4 panels into lava 029. ElecShok ***-- | JLS* | Elec-80 Attacks and turns 4 panels cracked 030. WoodPwdr ***-- | FTW* | Wood-100 Attacks and turns 4 panels into grass 031. SandRing **--- | CRS* | N/A-N/A Creates a sand trap pitfull 032. TwnFng1 *---- | ABC* | N/A-70 Unleashes two fangs missile up&down 033. TwnFng2 **--- | OPQ | N/A-100 Unleashes two fangs missile up&down 034. TwmFng3 ***-- | FGH | N/A-130 Unleashes two fangs missile up&down 035. ElemFlar ***-- | KNP | Fire-100 A flamethrower attack 036. ElemIce ***-- | HQV | Aqua-100 A Icethrower attack 037. ElemLeaf ***-- | CDI | Wood-80 A Leafthrower attack 038. ElemSand ***-- | ALS* | N/A-120 A Sandthrower attack 039. MagBolt1 *---- | BCD* | Elec-90 Attracts and paralyze an enemy 040. MagBolt2 **--- | EFG | Elec-110 Attracts and paralyze an enemy 041. MagBolt3 ***-- | ABC | Elec-130 Attracts and paralyze an enemy 042. Tornado ***-- | ELT | N/A-20 Creates whirlwind doing several damage 043. Static ***-- | BGZ* | N/A-20 Creates dark whirlwind doing several Dmg 044. MiniBomb *---- | BLT* | N/A-50 Throw a bomb which attacks one panel 045. EnergBomb ***-- | ENT* | N/A-40 Bomb making an impact explodes 3 times 046. MegEnBom ****- | DJW | N/A-60 Bomb making an impact explodes 3 times 047. Ball ***-- | BVT | N/A-140 Breaks any defense when throwed 048. BlkBomb ****- | DHZ | Fire-210 A devastating explosion when use fire 049. Geyser ****- | BLV | Aqua-200 Spreads water when thrown in a hole 050. BugBomb ***-- | BGZ* | N/A-N/A Confuses enemies when it explodes 051. Binder1 *---- | COS* | N/A-60 Lunches an jumping virus attack 052. Binder2 **--- | ATY | N/A-80 Lunches an jumping virus attack 053. Binder3 ***-- | EIO | N/A-100 Lunches an jumping virus attack 054. Sword *---- | ELS | N/A-80 A sword which attack one square ahead 055. WideSwrd **--- | ELS | N/A-80 A sword which attacks up and down 056. LongSwrd ***-- | ELS | N/A-80 A sword which attacks two squares ahead 057. WideBlde ****- | CKS | N/A-130 A blade which attacks up&down 058. LongBlde ****- | GRS | N/A-130 A blade which attacks 2 sqrs ahead 059. CustSwrd ***-- | BPS | N/A-??? Acts like LifeSwrd. Attack = CustGauge 060. VarSwrd ****- | CJV | N/A-150 A mystical sword with secrets within 061. Slasher ***-- | FHR | N/A-240 Attack those who penetrate your field 062. WindRack ***-- | ALR* | N/A-100 A Windslash attack blows back enemies 063. AirHoc *---- | DEF* | N/A-50 Tosses an hyper-active hockey puck 064. AirHoc2 **--- | IJK | N/A-60 Tosses an hyper-active hockey puck 065. AirHoc3 ***-- | UVW | N/A-70 Tosses an hyper-active hockey puck 066. Counter1 ***-- | FMT* | N/A-70 Counter an enemy from everywhere 067. Counter2 ***-- | BHL | N/A-110 Counter an enemy from everywhere 068. Counter3 ****- | ANV | N/A-150 Counter an enemy from everywhere 069. Boomer1 *---- | LMN* | Wood-60 Boomering attacking the outer panels 070. Boomer2 **--- | LMN | Wood-80 Boomering attacking the outer panels 071. Boomer3 ***-- | STU | Wood-100 Boomering attacking the outer panels 072. SidBmbo1 *---- | BIR* | Wood-80 Surprise attack from the top square 073. SidBmbo2 **--- | HOS | Wood-110 Surprise attack from the top square 074. SidBmbo3 ***-- | AFU | Wood-140 Surprise attack from the top square 075. Lance ****- | AGR* | Wood-130 Pre-emptive attack from the back 076. WhitWeb1 *---- | DLR* | Wood-40 Leaves deadly webs on the top row 077. WhitWeb2 **--- | CEY* | Wood-40 Leaves deadly webs on the center row 078. WhitWeb3 ***-- | KOV* | Wood-40 Leaves deadly webs on the bottom row 079. MokoRus1 *---- | CIM | N/A-60 An Sheep rampage which knocks back 080. MokoRus2 **--- | GKU | N/A-90 An Sheep rampage which knocks back 081. MokoRus3 ***-- | OTY | N/A-120 An Sheep rampage which knocks back 082. CircGun1 *---- | HTZ | N/A-80 Launching cursor attack with A 083. CircGun2 **--- | DGT | N/A-100 Launching cursor attack with A 084. CircGun3 ***-- | JMR | N/A-120 Launching cursor attack with A 085. Snake ****- | DRM | Wood-20 Snakes coming out from holes 086. Magnum ***-- | HQV | Fire-130 Cursor annihilating 3 squares in a row 087. BigHamr1 *---- | BOR | N/A-160 Smashes an enemy in front of you 088. BigHamr2 **--- | GJW | N/A-220 Smashes an enemy in front of you 089. BigHamr3 ***-- | DVZ | N/A-280 Smashes an enemy in front of you 090. BoyBomb1 *---- | EJM | N/A-220 A bomb placed in your field 091. BoyBomb2 **--- | ISW | N/A-250 A bomb placed in your field 092. BoyBomb3 ***-- | GTV | N/A-280 A bomb placed in your field 093. TimeBomb ***-- | JKL | N/A-150 Three second before huge explosion 094. Mine ***-- | CHZ | N/A-300 Hides a mine in the enemy's field 095. RockCube *---- | * | N/A-N/A Creates a RockCube in front of you 096. Wind **--- | * | N/A-N/A Blows enemies to the back 097. Fan **--- | * | N/A-N/A Attracts the enemies to the front 098. Fanfare **--- | EGN* | N/A-N/A Makes you invulnerable for a while 099. Discord **--- | DTV* | N/A-N/A Confuses enemies for a while 100. Timpani **--- | PTZ* | N/A-N/A Paralyzes enemies for a while 101. Silence **--- | CMR* | N/A-N/A Silence and Blind enemies 102. VDoll ****- | IOY | N/A-N/A Spreads damages around when hitting it 103. Guard1 *---- | ALV* | N/A-50 Reflect the enemy's attack by a wave 104. Guard2 **--- | CGP* | N/A-80 Reflect the enemy's attack by a wave 105. Guard3 ***-- | FRT* | N/A-110 Reflect the enemy's attack by a wave 106. CrakOut *---- | * | N/A-N/A Destroy one panel in front 107. DulCrak *---- | BLR* | N/A-N/A Destroy two panels in front 108. TripCrak *---- | BLR* | N/A-N/A Obliterate three side panels 109. Recov10 *---- | ALN* | N/A-N/A Recovers 10 Health points 110. Recov30 *---- | FHR | N/A-N/A Recovers 30 Health points 111. Recov50 *---- | ELS* | N/A-N/A Recovers 50 Health points 112. Recov80 **--- | BJO* | N/A-N/A Recovers 80 Health points 113. Recov120 **--- | FJQ* | N/A-N/A Recovers 120 Health points 114. Recov150 ***-- | CTZ | N/A-N/A Recovers 150 Health points 115. Recov200 ***-- | HMW | N/A-N/A Recovers 200 Health points 116. Recov300 ****- | JNY | N/A-N/A Recovers 300 Health points 117. Repair *---- | IPR* | N/A-N/A Restore health of an obstacle in front 118. PanelGrab *---- | KOY* | N/A-10 Steals one panel in front of you 119. AreaGrab *---- | EMS* | N/A-10 Steals three side panel from the enemy 120. MetaGel ****- | KTZ | Aqua-120 Fallen Gels stealing the area of foe 121. GrabBnsh ***-- | EKP | N/A-??? Punish those who steals your area 122. GrabRvng | DJN | N/A-??? Punish those who steals your area 123. PnlRetrn **--- | * | N/A-N/A Rebuilt your damaged area 124. Geddon1 ***-- | JKW | N/A-N/A Cracks all panels 125. Geddon2 ***-- | NTY | N/A-N/A Obliterate all panels 126. Geddon3 ****- | HQU | N/A-??? Turns all field into poison panels 127. SloGauge ***-- | EHV* | N/A-N/A Slower your Custom Gauge speed 128. FstGauge ***-- | IQU* | N/A-N/A Fasten your Custom Gauge speed 129. Blinder **--- | * | N/A-N/A Blinds the enemy 130. NrthWind ***-- | ENT* | N/A-N/A Remove enemies' Aura, Barrier and etc. 131. HolyPnl **--- | * | N/A-N/A Creates an HolyPanel, reducing half dmg 132. Hole ***-- | * | N/A-N/A Creates an abyss which holds darkness 133. Invis ***-- | * | N/A-N/A Be invisible for an amount of time 134. Popup ***-- | JPY* | N/A-N/A Hides in a mole hole 135. Barrier **--- | ADZ* | N/A-N/A Creates an Barrier which adds 10HP 136. Barr100 ***-- | PQW | N/A-N/A Creates an Barrier which adds 100HP 137. Barr200 | IOU | N/A-N/A Creates an Barrier which adds 200HP 138. AntiFire ***-- | K | Fire-200 StrikeBack with Fire attack 139. AntiWatr ***-- | D | Aqua-200 StrikeBack with Water attack 140. AntiElec ***-- | H | Elec-200 StrikeBack with Electric attack 141. AntiWood ***-- | M | Wood-200 StrikeBack with Wood attack 142. AntiDmg ***-- | KMR | N/A-120 Retaliate by throwing a Shuriken 143. AntiSwrd ***-- | CIN* | N/A-100 StrikeBack with Swords attack 144. AntiNavi | JMT | N/A-N/A Steal your opponent's Navi 145. AntiRecv | BDG* | N/A-N/A Punish those who uses Recovery 146. CopyDmg **--- | * | N/A-N/A Do the same damage to the foe alike 147. LifeSync **--- | NQY | N/A-N/A Drops to the same HP for viruse alike 148. Atk+10 *---- | * | N/A-N/A Add 10 ATK points to offensive chips 149. Navi+20 ***-- | * | N/A-N/A Add 20 ATK points to Navi 150. ColorPt **--- | * | N/A-N/A Sacrifices one panel to raise attack | | ------------------------------------------------------------------------------- B.) MEGA-CLASS CHIPS LIST {BLAST} Unlike the standard chips, it has less codes, less copies, but higher powerful capability though. You can only put a five Mega-Class chip in your folder unless if you equip MegaFld in your Navi Customizer Program which will allow you to put an extra more. Note that Secret-Class chips are considered as Mega-Class chips. Oh and, you'll can only put one of the same of the chip. I know it sucks, but what do you want me to do? Stop whinning and deal with it. ^_^ // \\ ------------------------------------------------------------------------------- Number,Mega-Class Chip Name,Stars,Codes,Element&ATK,Chip Capacity-Description ------------------------------------------------------------------------------- \\ // | | 01. SuprVulc ****- | V | N/A-10 12x10 Rapidfire also hits enemy behind foe 02. NeoVari ***** | N | N/A-240 A deadly sword hidden with dark power 03. ShotStar ***** | R | N/A-40 Random meteors shower attack 04. GodHammr | G | N/A-250 Damage everything un-protected 05. Guardian ****- | O | N/A-200 Punish the bastard who attacked it 06. Jealousy ****- | J | N/A-N/A Attack enemies who possessed battle chips 07. BugChain | C* | N/A-N/A Transfer glitches to enemies 08. BugFix | B* | N/A-N/A Fix all MegaMan's glitches 09. FullCust | * | N/A-N/A CustomGauge full in a instant 10. LifeAura | D | N/A-N/A Creates an Aura of 200HP of defense 11. Snctuary | S | N/A-N/A Turns your field into Holypanels 12. Atk+30 | * | N/A-N/A Add 30 ATK points into your offensive chip 13. DblPoint | * | N/A-N/A Sacrifice panels for your next ATK 14. Muramasa | M | N/A-??? A supreme sword which damage = HP lost 15. Anubis | A | N/A-??? Summons a Statue which spreads poison gas 16. ElemDark | E | N/A-200 Creates a line of poison panels 17. BlakWing | W | N/A-N/A Dark bats summoned to attack enemies 18. DrkLine ****- | L* | N/A-N/A Creates a line of Dark Hole 19. ProtoMan ****- | B | N/A-100 Does a Slash to each enemy. 20. ProtoMSP ***** | B | N/A-??? Does a Slash to each enemy. 21. ProtoMDS ***** | B | N/A-??? Does a Slash to each enemy. 22. NumbrMan ****- | N | N/A-30 30x the number rolled with the dice. 23. NumbrMnSP ***** | N | N/A-??? 30x the number rolled with the dice. 24. NumbrMnDS ***** | N | N/A-??? 30x the number rolled with the dice. 25. MetalMan ****- | M | N/A-160 Attacks first enemy in front with a fist. 26. MetlMnSP ***** | M | N/A-??? Attacks first enemy in front with a fist. 27. MetlMnDS ***** | M | N/A-??? Attacks first enemy in front with a fist. 28. JunkMan ****- | J | N/A-100 Throws objects at enemies. 29. JunkMnSP ***** | J | N/A-??? Throws objects at enemies. 30. JunkMnDS ***** | J | N/A-??? Throws objects at enemies. 31. AquaMan ****- | A | N/A-70 Water gun which attacks two panels ahead. 32. AquaMnSP ***** | A | N/A-??? Water gun which attacks two panels ahead. 33. AquaMnDS ***** | A | N/A-??? Water gun which attacks two panels ahead. 34. WoodMan ****- | W | N/A-130 Wood Spires coming randomly underneath. 35. WoodMnSP ***** | W | N/A-??? Wood Spires coming randomly underneath. 36. WoodMnDS ***** | W | N/A-??? Wood Spires coming randomly underneath. 37. TopMan ****- | T | N/A-20 Releases tops and turn himself one to ATK 38. TopMnSP ***** | T | N/A-??? Releases tops and turn himself one to ATK 39. TopMnDS ***** | T | N/A-??? Releases tops and turn himself one to ATK 40. BurnMan ****- | B | Fire-60 Creates a fire ambush attack 41. BurnMnSP ***** | B | Fire-??? Creates a fire ambush attack 42. BurnMnDS ***** | B | Fire-??? Creates a fire ambush attack 43. ColdMan ****- | C | Aqua-100 Summon IceCube and pushes it at the foe 44. ColdMnSP ***** | C | Aqua-??? Summon IceCube and pushes it at the foe 45: ColdMnDS ***** | C | Aqua-??? Summon IceCube and pushes it at the foe 46: SparkMan ****- | S | Elec-70 Unleashes a zap ball attacking all foes 47: SprkMnSP ***** | S | Elec-??? Unleashes a zap ball attacking all foes 48: SprkMnDS ***** | S | Elec-??? Unleashes a zap ball attacking all foes 49: ShadeMan ****- | S | N/A-120 Attacks in front and from the back 50: ShadMnSP ***** | S | N/A-??? Attacks in front and from the back 51: ShadMnDS ***** | S | N/A-??? Attacks in front and from the back 52: LaserMan ****- | L | N/A-100 Unleashed a laserbeam in front of him 53: LasrMnSP ***** | L | N/A-??? Unleashed a laserbeam in front of him 54: LasrMnDS ***** | L | N/A-??? Unleashed a laserbeam in front of him 55: KendoMan ****- | K | N/A-70 Hits the closest enemy three times 56: KendMnSP ***** | K | N/A-??? Hits the closest enemy three times 57: KendMnDS ***** | K | N/A-??? Hits the closest enemy three times 58: VideoMan ****- | V | N/A-25 Summons tapes to attack. 59: VideMnSP ***** | V | N/A-??? Summons tapes to attack. 60: VideMnDS ***** | V | N/A-??? Summons tapes to attack. | | ------------------------------------------------------------------------------- C.) GIGA-CLASS CHIPS LIST {SAX} The shortest database ever. Those chips are similar as the Mega-class, but harder to get and only comes in one copy EXCEPT for bugcharg which is a special giga chip. You can only put one of those in your folder unless if you happen to have the NCP block to allow you to put one extra more which is very hard to find. Just check Zidanet_129's Navi Customizer guide for any further information. Note that Giga-Class chips can't be traded via linking or whatsoever. Except of course by cheating. // \\ ------------------------------------------------------------------------------- Number,Giga-Class Chip Name,Stars,Codes,Element&ATK,Chip Capacity-Description ------------------------------------------------------------------------------- \\ | | // | | 01. BlueMoon ***** | B | N/A-??? Sattelite releasing hyperbeam 3 squares ahead. 02. SignlRed ***** | S | N/A-N/A 03. BassOnly ***** | X | N/A-160 Rolling wheel attack which attacks again. 04. BugCurse ***** | S | N/A-N/A Gives to enemy numerous glitches. 05. DeltaRay ***** | Z | N/A-260 Same method as MMBN3 Blue. | | ------------------------------------------------------------------------------- D.) SECRET CHIPS LIST {SHIN} Those chips below can only be obtained by either trading or by doing Higsby's free tournament which is held at his blackboard at his store. You'll need to link with another player though, which is a real pain to the ass. Secret-Class chips are considered as Mega-Class chips since they have the same background color which is blue if you aren't observant. �_�' So meaning, you can't only put a maximun of five Mega unless if you have the special Navi Customizer block. // \\ ------------------------------------------------------------------------------- Number,Secret Chip Name,Stars,Codes,Element&ATK,Chip Capacity-description ------------------------------------------------------------------------------- \\ | | // | | 01. RollAro1 | AFTW | N/A-50 Shots an arrow destroying foe's chips 02. RollAro2 | DRW | N/A-70 Shots a powerful arrow destroying chips 03. RollAro3 | QYZ | N/A-90 Shots a devastating arrow destroying chips 04. GutPnch1 | BEN | N/A-100 Unleash a mighty punch in front 05. GutPnch2 | GPY | N/A-140 Unleash a mighty fist in front 06. GutPnch3 | MQT | N/A-180 Unleash a mighty fist of doom in front 07. PropBom1 | EGP* | N/A-120 Unleash a slow moving bomb 08. PropBom2 | FVZ | N/A-160 Unleash a slow moving bomb 09. PropBom3 | HJQ | N/A-200 Unleash a slow moving bomb 10. SeekBom1 | BRS* | N/A-80 Bomb hits the closest enemy without fear 11. SeekBom2 | CIO | N/A-110 Bomb hits the closest enemy without fear 12. SeekBom3 | MUW | N/A-140 Bomb hits the closest enemy without fear 13. Meteors1 | GLS* | Fire-40 Meteors shower attack two squares ahead 14. Meteors2 | MQT | Fire-50 Meteors shower attack two squares ahead 15. Meteors3 | CRZ | Fire-60 Meteors shower attack two squares ahead 16. Ligtnin1 | LTW* | Elec-100 Attacks with lightning to all enemies 17. Ligtnin2 | AEV | Elec-130 Attacks with lightning to all enemies 18. Ligtnin3 | HJQ | Elec-160 Attacks with lightning to all enemies 19. HawkCut1 | HNO | N/A-80 Uses a wideslash then a longslash attack 20. HawkCut2 | FSV | N/A-90 Uses a wideslash then a longslash attack v1. HawkCut3 | INZ | N/A-100 Uses a wideslash then a longslash attack 22. NumbrBl1 | ELW | N/A-??? Sends out three balls => yxx HP = xx dmg 23. NumbrBl2 | AEP | N/A-??? Sends out three balls => yxx HP = xx dmg 24. NumbrBl3 | LTY | N/A-??? Sends out three balls => yxx HP = xx dmg 25. MetlGer1 | AMP* | N/A-100 Puts a moving metalgear on foe's area 26. MetlGer2 | CEG* | N/A-130 Puts a moving metalgear on foe's area 27. MetlGer3 | ILQ* | N/A-160 Puts a moving metalgear on foe's area 28. PanlSht1 | AHS* | N/A-100 Use your panel in front to attack 29. PanlSht2 | CGT* | N/A-80 Use two panels to attack your enemies 30. PanlSht3 | FJN* | N/A-60 Use several panels to crush your enemies 31. AquaUp1 | BSZ | Aqua-110 Acts like a Geyser when toss in a hole 32. AquaUp2 | IPU | Aqua-140 Acts like a Geyser when toss in a hole 33. AquaUp3 | FKW | Aqua-170 Acts like a Geyser when toss in a hole 34. GreenWd1 | GJY | Wood-120 An underneath random wood spires attack 35. GreenWd2 | DKP | Wood-140 An underneath random wood spires attack 36. GreenWd3 | ENP | Wood-160 An underneath random wood spires attack 37. GunSolEX ***** | G | N/A-??? Unleashes solarbeam draining darkness 38. Z-Saber ***** | Z | N/A-100 Acts like EvilCut P.A from MMBN3 39. PrixPower ***** | | N/A-??? 40. Duo ***** | | N/A-??? | | ------------------------------------------------------------------------------- ______________________________________________ ---------------------------------------------- V. CHIP LOCATION {BEI} Hrm. Here's the part of the FAQ where we reveal the location of the chips in the game. Before scrolling down, there's few thing you need to know. While reading the location of certain chips, you'll probably come across words abbreviations which refers to MMBN object related such as: GMD = Green Mystery Data which flows all over the net. In-Battle GMD = Green Mystery Data which can only be found in battle. BMD = Blue Mystery data which flows all over the net. PMD = Purple Mystery Data which can only be opened by using an "Unlocker" 3CT = Three Chip Trader which can be found in a certain area of the real world. 10CT = Ten Chip Trader which can be found in a certain area of the real world. Like in the other MMBN games, chip can only be won if you have a certain specific buster level in a battle. However, there might be a high possibility that you could gain the chip even in a higher busting level as my database did not expected which this situation occurs very very rarely. Theoretically, I think it's all due to the result of the time delete. Anyway, my data is approximately accurate if you ask me. >_> One more thing, this guide only helps getting chips without using COLLECT NCP. In one word, if you are equipping it, all my hard work won't have any meaning to it which means half of it is all innacurate. Meh. I present you the layout: #xxx {Chip name} {Chip name} {Chip code}: {How to get it} {more information if required} {Chip name} {Chip code}: {How to get it} {more information if required} {Chip name} {Chip code}: {How to get it} {more information if required} {Chip name} {Chip code}: {How to get it} {more information if required} Hope this is enough understandable for you? Hmph. This is all I have to say. Anyway, you can now scroll down without any worries now. o-=-=-=-=-=-=-=-=-=-=-=o | a.) Standard Chips | {DAIMOU} o=-=-=-=-=-=-=-=-=-=-=-o #001. Cannon Cannon A: Begin the game with. Cannon B: Begin the game with. Cannon C: Net-Dealer in Town area3. Cannon *: Randomly found in In-battle GMD in ACDC area. #002. Hi-Cannon Hi-Cannon C: Randomly found in the blue 3CT at higsby's chip store. Hi-Cannon E: Randomly found in a GMD in throughout ACDC area. (HardMode) #003. M-Cannon #004. AirShot Airshot A: Begin the game with. Airshot *: Randomly found in a GMD throughout ACDC area. #005. Vulcan1 Vulcan1 V: Begin the game with. #006. Vulcan2 Vulcan B: Inside a BMD in ToyRoboComp2 at Castillo. #007. Vulcan3 #008. Spreader Spreader L: Randomly found in a GMD throughout Town area. Spreader M: Inside a BMD in ElTwrComp1. Spreader N: Inside a BMD. Jack into the Dome Netbattle Machine (DomeMBNComp) Spreader *: Net-dealer in ACDC area2. #009. Heatshot HeatShot B: 5-7 Rank a Spikey which can be encountered in ACDC area2&3. HeatShot C: 8-S Rank a Spikey which can be encountered in ACDC area2&3. HeatShot D: Randomly found in a GMD throughout ACDC area. #010. Heat-V Heat-V D: 6-9 Rank a Spikey2 in ACDC area2&3. (HardMode) Heat-V E: 10-S Rank a Spikey2 in ACDC area2&3. (HardMode) #011. HeatSide #012. Bubbler Bubbler P: 10-S Rank a Shrimpy or randomly found in a GMD throughout Town area. Bubbler Q: 6-9 Rank a Shrimpy or randomly found in a GMD throughout ACDC area. Bubbler R: Net-dealer in ACDC area2. #013. Bub-V #014. BublSide #015. Thunder1 Thunder1 B: 10-S Rank a Billy in ACDC area. Thunder1 P: 6-9 Rank a Billy in ACDC area. #016. Thunder2 Thunder2 P: 10-S rank a Billy2 (HardMode) or randomly found in GMDs in ACDC. Thunder2 S: 6-9 Rank a Billy2 (Hardmode). #017. Thunder3 #018. WideSht1 WideSht1 C: 7-9 Rank a Lark in Town area. WideSht1 D: 10-S Rank a Lark in Town area. #019. WideSht2 WideSht M: 10-S Rank a Bark in Town area. (HardMode) WideSht N: 6-9 Rank a Bark in Town area. (HardMode) #020. WideSht3 WideSht3 T: NumberMan Lotto 68009092. #021. FlmLine1 FlmLine1 F: 9-S Rank a VolGear or randomly found in GMDs throughout Town area. FlmLine1 H: 6-8 Rank a VolGear or randomly found in Blue 3CT at Higsby's shop. #022. FlmLine2 FlmLine2 D: 10-S Rank a Vulgear in Town Area3. (HardMode) FlmLine2 F: 6-9 Rank a Vulgear in Town Area3. (HardMode) #023. FlmLine3 #024. GunSol1 GunSol1 G: Talk to the Django statue in VampirManor at Castillo. #025. GunSol2 GunSol2 G: Given by a Navi in Town area4. #026. GunSol3 #027. Blizzard Blizzard H: 7-9 Rank a Weather in Town Area. Blizzard J: Randomly found in the 3CT in Higsby's chip store. Blizzard V: 10-S Rank a Weather in Town Area. #028. HeatBrth HeatBrth D: 6-9 Rank a Whomper in NetFrica area. #029. ElecShok #030. WoodPwdr #031. SandRing SandRing *: BMD in Town area1. #032. TwnFng1 TwnFang1 B: 7 Rank a Walla in Netopia area. TwnFang1 C: 6 Rank a Walla in Netopia area. #033. TwnFng2 #034. TwmFng3 #035. ElemFlar ElemFlar K: 7-9 Rank a Elmperor virus in Undernet3. ElemFlar P: 10-S Rank a Elmperor virus in Undernet4. #036. ElemIce ElemIce H: 7-9 Rank a Elmperor2 virus. ElemIce Q: 10-S Rank a Elmperor virus. #037. ElemLeaf #038. ElemSand #039. MagBolt1 Magbolt C: 7-9 Rank a Magtect virus in NetFrica area. #040. MagBolt2 #041. MagBolt3 #042. Tornado #043. Static #044. MiniBomb MiniBomb B: Begin the game with. MiniBomb L: Randomly found in GMDs throughout ACDC. #045. EnergBomb EnergBomb E: Randomly found in GMDs throughout Town area or blue 3CT. EnergBomb T: Randomly found in GMDs throughout Netopia area. EnergBomb N: Randomly found in the blue 3CT at Higsby's. #046. MegEnBom #047. Ball Ball V: Randomly found in In-Battle GMD in Town area. #048. BlkBomb BlkBomb Z: PMD next to a Orange female Navi in Sharo area. #049. Geyser #050. BugBomb BugBomb G: BMD, jack into Sharo's Antenna Computer3. #051. Binder1 Binder1 C: 7 Rank a Melody virus. Binder1 O: Randomly found in the blue 3CT at Higsby's chip store. Binder1 S: 9 Rank a Melody or randomly found in GMDs throughout Park area. #052. Binder2 Binder2 Y: Randomly found in the blue 3CT at Higsby's. Binder2 T: Randomly found in the blue 3CT at Higsby's. #053. Binder3 #054. Sword Sword S: Begin the game with. #055. WideSwrd WideSwrd S: Begin the game with or randomly found in GMDs throughout ACDC. #056. LongSwrd LongSwrd E: Randomly found in a GMDs throughout Town area. LongSwrd L: Randomly found in the blue 3CT at Higsby's. LongSwrd S: BMD in EltwrComp2 (Jack into the huge speaker in ElecTown) #057. WideBlde WideBlde K: Randomly found in GMDs throughout Undernet. #058. LongBlde #059. CustSwrd #060. VarSwrd VarSwrd V: BMD in MeteorComp4. #061. Slasher #062. WindRack WindRack A: PMD in Town Area4. #063. AirHoc1 AirHoc1 F: 7-9 Rank a Dharma in Park area3. #064. AirHoc2 #065. AirHoc3 AirHoc3 V: NumberMan Lotto 77038416. #066. Counter1 Counter1 F: Randomly found in GMDs throughout Town area. Counter1 T: BMD in GameComp at Dex's or randomly found in GMDs throughout ACDC. #067. Counter2 Counter2 L: BMD in MeteorComp3. #068. Counter3 #069. Boomer1 Boomer1 L: 9-S Rank a Boomer virus in Town area. Boomer1 N: 7-9 Rank a Boomer Virus in Town area. #070. Boomer2 Boomer2 L: 10-S Rank a Gloomer virus Town area. (HardMode) Boomer2 N: 6-9 Rank a Gloomer virus in Town area. (HardMode) #071. Boomer3 #072. SidBmbo1 SidBmbo1 B: 7-9 Rank a Kilby virus in YumLand. SidBmbo1 R: 10-S Rank a Kilby virus in YumLand. #073. SidBmbo2 #074. SidBmbo3 #075. Lance #076. WhitWeb1 WhitWeb1 D: 7-9 Rank a Spidey virus in Undernet1&2. WhitWeb1 *: 10-S Rank a Spidey virus in Undernet1&2. #077. WhitWeb2 #078. WhitWeb3 #079. MokoRus1 MokoRus1 I: 10-S Rank a Moloko virus in Park area. #080. MokoRus2 MokoRus2 U: 10-S Rank a Milko virus in Park Area. (HardMode) #081. MokoRus3 #082. CircGun1 CircGun1 T: 10-S Rank a CirKiller virus. #083. CircGun2 #084. CircGun3 #085. Snake #086. Magnum Magnum H: Randomly found in In-Battle GMD in Park area. #087. BigHamr1 BigHamr1 B: 10-S Rank a Gaia in Park area. #088. BigHamr2 #089. BigHamr3 #090. BoyBomb1 BoyBomb E: 7-9 Rank a BomBoy virus. BiyBomb M: 10-S Rank a BomBoy virus. #091. BoyBomb2 #092. BoyBomb3 #093. TimeBomb TimeBomb K: Net-Dealer in Town area3. TimeBomb L: Randomly found in In-Battle GMD in Town area. #094. Mine #095. RockCube RockCube *: BMD in ToyRoboComp1 at Castillo. #096. Wind #097. Fan #098. Fanfare Fanfare E: 6-8 Rank a Trumpy virus in TicketComp at Castillo. #099. Timpani Timpani Z: 7-9 Rank a Trompy in TicketComp at Castillo. (HardMode) #100. Discord Discord D: Randomly found in the blue 3CT at higsby's. Discord V: 8 Rank a Tuby virus. Discord T: Randomly found in the blue 3CT at higsby's. #101. Silence Silent R: Randomly found in the blue 3CT at higsby's. #102. VDoll V-Doll Y: Randomly found in In-Battle GMD in Undernet. #103. Guard1 Guard1 A: 7-S Rank a Mettaur in ACDC or 7-9 Rank a MettEX. Guard1 V: 5-7 Rank a Mettaur in ACDC. Guard1 *: 10-S Rank a MettEX randomly found in GMDs throughout Town area. #104. Guard2 Guard2 C: 10-S Rank a Mettaur2 in ACDC. (HardMode) Guard2 P: 6-9 Rank a Mettaur2 in ACDC. (HardMode) Guard2 *: Randomly found in GMDs throughout Town area. #105. Guard3 #106. CrakOut CrakOut *: Begin the game with and randomly found in GMDs throughout ACDC area. #107. DulCrak DulCrak *: Randomly found in In-Battle GMD in ACDC and GMDs throughout Park. #108. TripCrak TripCrak *: BMD in ACDC area1. (HardMode) #109. Recov10 Recov10 A: Begin the game with. Recov10 L: Begin the game with. Recov10 *: Randomly found in GMDs throughout ACDC. #110. Recov30 Recov30 R: BMD in Town area3 or randomly found in GMDs throughout ACDC. #111. Recov50 Recov50 S: BMD, jack into the Dome Blue vending machine (VendMchComp). #112. Recov80 Recov80 J: BMD in ToyRoboComp4 at Castillo. Recov80 O: Randomly found in the blue 3CT at higsby's. #113. Recov120 Recov120 F: BMD in Undernet3. Recov120 Q: BMD in MeteorComp4. #114. Recov150 #115. Recov200 #116. Recov300 #117. Repair Repair I: Randomly found in the blue 3CT at higsby's. #118. PanlGrab PanlGrab *: Randomly found in GMDs throughout Town area. #119. AreaGrab AreaGrab M: Randomly found in the blue 3CT at higsby's. AreaGrab S: Begin the game with and randomly found in GMDs throughout ACDC. #120. MetaGel #121. GrabBnsh #122. GrabRvng #123. PnlRetrn PnlRetrn *: Randomly found in the blue 3CT at higsby's. #124. Geddon1 #125. Geddon2 #126. Geddon3 #127. SloGauge #128. FstGauge #129. Blinder Blinder *: Randomly found in the blue 3CT at higsby's. #130. NrthWind #131. HolyPnl HolyPnl *: Randomly found in the blue 3CT at higsby's. #132. Hole Hole *: BMD in Undernet 6. #133. Invis Invis *: Randomly found in GMDs throughout ACDC and blue 3CT at higsby's. #134. Popup Popup P: Randomly found in In-Battle GMD in Park area. Popup *: Randomly found in In-Battle GMD in Sharo area. #135. Barrier Barrier A: BMD by jack inside Lan's Doghouse. #136. Barr100 Barr100 W: BMD in NetFrica area. #137. Barr200 #138. AntiFire #139. AntiWatr #140. AntiElec #141. AntiWood #142. AntiDmg #143. AntiSwrd AntiSwrd N: BMD in Park area3. #144. AntiNavi #145. AntiRecv #146. CopyDmg CopyDmg *: Randomly found in GMDs throughout ACDC and Town area. #147. LifeSync #148. Atk+10 Atk+10 *: Begin the game with and randomly found in GMDs all over ACDC. #149. Navi+20 #150. ColorPt ColorPt *: PMD in Park area. o-=-=-=-=-=-=-=-=-=-=-=o | b.) Mega-Class Chips | {POST} o=-=-=-=-=-=-=-=-=-=-=-o #01. SuprVulc SuprVulc V : Buy it at Higsby's shop. #02. NeoVaria NeoVaria N : Inside a BMD - UnderNet5. (Super HardMode only) #03. ShotStar Meteor R : BugFrag-Dealer (60BF) - Park Area3 (Need C-Slider) #04. GodHammr GodHammr G : Inside a PMD - UnderNet1 (Gotten the PMD in NormalMode) #05. Guardian Guardian O : Undernet 4 PMD - Normal Mode #06. Jealousy Jealousy J : Inside a BMD - ACDC Area3 behind Nebula Gate. #07. BugChain BugChain C : Net-Dealer (22000Z) - UnderNet5 (Super HardMode). BugChain * : Randomly found in In-battle GMD - Black Earth (Super HardMode). #08. Bugfix BugFix B : Inside a PMD - Yumland (HardMode and have gotten the PMD in Normal) BugFix * : Inside a BMD - Asteroid Area2 (S.Hard, gotten in Normal and HardM) #09. FullCust FullCust * : Water God Area12. #10. LifeAura LifeAura D : Inside a BMD - Black Earth Area1 (SuperHard). #11. Snctuary Snctuary S : Inside a BMD - UnderNet5 (HardMode). #12. Atk+30 Atk+30 * : Net-Dealer (28000Z) - UnderNet5. #13. DblPoint DblPoint * : Inside a PMD - Park Area3 (HardMode and have gotten in NormalMode) #14. Muramasa Muramasa M : Finish Undernet5 Endurance Battle Set 1 (Super Hard). #15. Anubis Anubis A : Finish Undernet5 Endurance Battle Set 2 (Super Hard). #16. ElemDark ElemDark E : S rank a LampEX looking Virus - in Undernet6. #17. BlakWind BlakWind W : Finish Undernet 5 Endurance Battle Set 3 (Super Hard). #18. Dkline DrkLine L : Inside a PMD - UnderNet4 (HardMode and have gotten PMD in Normal) DrkLine * : Randomly found in In-Battle GMD - UnderNet area. o=-=-=-=-=-=-=-=-=-=-=-o | c.) Giga-Class Chips | {NESS} o=-=-=-=-=-=-=-=-=-=-=-o #01. BlueMoon BlueMoon B: Given by Dad in the last scenario of the game. #02. SignlRed SignlRed S: BugFrag-dealer in Undernet4. #03. BassOnly BassOnly X: Defeat Bass in Black Earth area2. #04. BugCurse BugCurse C: Found in In-Battle GMD against ShadeManSP or LaserManSP. #05. DeltaRay DeltaRay Z: S rank Bass Omega. o=-=-=-=-=-=-=-=-=-=-=-o | d.) Secret Chips | {CHIBI} o=-=-=-=-=-=-=--==-=-=-o For this section, chip code comes out randomly except for GunSolEX and all following chips ahead. In order to get those chips, you'll need a friend who own the game regardless of the version and a link cable. When doing all of this requirements, head yourself to Higsby's shop and talk to the blackboard and follow the instructions. Oh yea, one more thing, do not start a new game until you have all codes. You'll probably see what I mean by that in the near future... #01. RollAro1 RollAro1 A,F,T,W : Meet up with Roll in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of Roll from Normal mode. #02. RollAro2 RollAro2 D,R,W : Meet up with Roll in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of Roll from Hard mode. #03. RollAro3 RollAro3 Q,Y,Z : Meet up with Roll in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of Roll from Super Hard mode. #04. GutPnch1 GutPnch1 B,E,N : Meet up with GutsMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of GutsMan from Normal mode. #05. GutPnch2 GutPnch2 G,P,Y : Meet up with GutsMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of GutsMan from Hard mode. #06. GutPnch3 GutPnch3 M,Q,T : Meet up with GutsMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of GutsMan from Super Hard mode. #07. PropBom1 PropBom1 E,G,P,* : Meet up with WindMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of WindMan from Normal mode. #08. PropBom2 PropBom2 F,V,Z,* : Meet up with WindMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of WindMan from Hard mode. #09. PropBom3 PropBom3 H,J,Q : Meet up with WindMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of WindMan from Super Hard mode. #10. SeekBom1 SeekBom1 B,R,S,* : Meet up with SearchMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of SearchMan from Normal mode. #11. SeekBom2 SeekBom2 C,I,O : Meet up with SearchMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of SearchMan from Hard mode. #12. SeekBom3 SeekBom3 M,U,W : Meet up with SearchMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of SearchMan from Super Hard mode. #13. Meteors1 Meteors1 G,L,S : Match up (Match! Get it XD? -__-; okay...) with FireMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of FireMan in Normal mode. #14. Meteors2 Meteors2 M,Q,T : Match up with FireMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of FireMan in Hard mode. #15. Meteors3 Meteors3 C,R,Z : Match up with FireMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of FireMan in Super Hard mode. #16. Ligtning1 Ligtning1 L,T,W,* : Pair up with ThunderMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of ThunderMan in Normal mode. #17. Ligtnin2 Ligtnin2 A,E,V : Pair up with ThunderMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of ThunderMan in Hard mode. #18. Ligtnin3 Ligtnin3 H,J,Q : Pair up with ThunderMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of ThunderMan in Super Hard mode. #19. HawkCut1 HawkCut1 H,N,O : Pair up with ProtoMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of ProtoMan in Normal mode. #20. HawkCut2 HawkCut2 F,S,V : Pair up with ProtoMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of ProtoMan in Hard mode. #21. HawkCut3 HawkCut3 I,N,Z : Pair up with ProtoMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of ProtoMan in Super Hard mode. #22. NumberBl1 NumberBl1 E,L,F : Pair up with NumberMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of NumberMan in Normal mode. #23. NumberBl2 NumberBl2 A,E,P : Pair up with NumberMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of NumberMan in Hard mode. #24. NumberBl3 NumberBl3 L,T,Y : Pair up with NumberMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of NumberMan in Super Hard mode. #25. MetlGer1 MetlGer1 A,M,P,* : Pair up with MetalMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of MetalMan in Normal mode. #26. MetlGer2 MetlGer2 C,E,G,* : Pair up with MetalMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of MetalMan in Hard mode. #27. MetlGer3 MetlGer3 I,L,Q,* : Pair up with MetalMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of MetalMan in Super Hard mode. #28. PanlSht1 PanlSht1 A,H,S,* : Pair up with JunkMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of JunkMan in Normal mode. #29. PanlSht2 PanlSht2 C,G,T,* : Pair up with JunkMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of JunkMan in Hard mode. #30. PanlSht3 PanlSht3 F,J,N,* : Pair up with JunkMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of JunkMan in Super Hard mode. #31. AquaUp1 AquaUp1 B,S,Z : Meet up with AquaMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of AquaMan in Normal mode. #32. AquaUp2 AquaUp2 I,P,U : Meet up with AquaMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of AquaMan in Hard mode. #33. AquaUp3 AquaUp3 F,K,W : Meet up with AquaMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of AquaMan in Super Hard mode. #34. GreenWd1 GreenWd1 G,J,Y : Meet up with WoodMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of WoodMan in Normal mode. #35. GreenWd2 GreenWd2 D,K,P : Meet up with WoodMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of WoodMan in Hard mode. #36. GreenWd3 GreenWd3 E,N,P : Meet up with WoodMan in the finals at Higsby's free tournament. In order to have this version of this chip, you must have obtained the data soul of WoodMan in Super Hard mode. #37. GunSolEX GunSolEX G: NumberMan Lotto which is 74293099 #38. Z-Saber Z-Saber Z : By trading with the MegaMan Zero 3 game. #39. GrandPrixPower Can only be obtained by Capcom's national promotion (Japan only) #40. Duo Can only be obtained by Capcom's national promotion (Japan only) ______________________________________________ ---------------------------------------------- VI. FREQUENTLY ASKED QUESTIONS {PSYK} ----- Q: I'm at the antenna of Sharo, trying to fix the weather. One of the torch is asking me to find a lava stage? Where can I find one? Thanks! A: Actually, its an HeatBrth K battle chip you must search for. You can either encounter the virus in NetFrica or by buying the actual chip in Netopia Network Area by an Net-Dealer. ----- Q: Hello there. Just to point you that there are missing chips you haven't mentioned in your FAQ which are mostly level 3 viruses. Hope you can fix these soon. A: May I recall this is only a minor version? Meaning this FAQ is still under construction. Oh and, it will take probably a hell of a time before its completely done. ----- Q: It says here on your guide that this chip can be gotten from Higsby's chip order system. But when I went there and see, it isn't there. So I guess you made an error? A: No. The only way you can purchase the chips wanted is by first having it in your library database. ______________________________________________ ---------------------------------------------- VII. CREDITS {GENO} I'd like to especially thanks those who aid me achieve my goal which is creating this awesome guide. They deserves much more credits than I do. CjayC => For posting my guide and for creating gamefaqs Me and my partner => For creating this FAQ Capcom => For creating this awesome game. The Dark Unknown => Who coincidently posted some topics about location of certain chips. >_>' ProtoMan V3 & Mastermind Chaud => Written the chip code list which I had to use for this FAQ achievement. ______________________________________________ ---------------------------------------------- VIII. HOW TO CONTACT ME {FOOD} *PLEASE READ THIS* Oh yea, please read the version history if you haven't. If you would like to contact me, I'm sorry but I won't answer or read any comments or suggestions due to personal problems which is critical may I add. So do not bother trying. In the near future, you'll be able to do so when all this devastating affairs will be finally fixed. For now, please ignore what I wrote under this. No need to scroll down further since this is were the guide permanently ends. If you wish to thank me for doing such a nicely sweet job, then don't email me. Seriously, If you really feel insanely the pain of showing your gratitude toward me, then just go rate my FAQ at gamefaqs's MMBN4 walkthrough front page. Your action will be greatly appreciated. One more thing, if you ask me the ROM or whatsoever concerning illegal activities, I'll delete your mail without any hesitation. Same thing goes with bad subject tittle, please write something related to MegaMan because I've been receiving lots of mail containing virus lately which has no tittle and sometime tittles who doesn't make any sense. So, I'm used to send them directly to the thrash basket regardless of knowing what they contain. Just e-mail me at "[email protected]" if you have any questions.