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Follow the dark path or use the light


by Crazyreyn


                 M A R I O  K A R T  :  S U P E R  C I R C U I T

                                Game Boy Advance
                         FAQ/Walkthrough, Version 1.0
                           Last Updated - 15/04/2006
                    By Crazyreyn ([email protected])
             Copyright (c)2006 Matthew Reynolds. All rights reserved. 


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give me an email and I'll most probably agree, as long as you don't alter
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| Contact Details |

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           If you could, rate this FAQ so I can get some feedback.

                                 Thank You.


Hello and welcome to the Mario Kart: Super Circuit FAQ/Walkthrough. This guide
will give you the lowdown on the game basics, how to use the various items in
both offense and attack and a walkthrough for each course in the game. This was
my first Game Boy Advance title and I remember playing hours and hours
plugging away at Time Trial and unlocking more modes.

Hope you enjoy using the guide,

- Matt

                               TABLE OF CONTENTS

1. Version History
2. Game Overview
  2.01. Basics and Game Modes
  2.02. Controls, Karts, Driving Techniques and Tips
  2.03. Items
3. Courses
  3.01. Mushroom Cup
  3.02. Flower Cup
  3.03. Lightning Cup
  3.04. Star Cup
  3.05. Special Cup
  3.06. Extra Mushroom Cup
  3.07. Extra Flower Cup
  3.08. Extra Lightning Cup
  3.09. Extra Star Cup
  3.10. Extra Special Cup
4. Secrets
5. FAQ's
6. Conclusion and Special Thanks

Searching -
Simply copy and paste the section you want to go to into the Find box (to open
it, press CTRL+F). Now press enter twice and you will be taken to your selected

                              1. VERSION HISTORY

| Version 1.0 - 15/04/2006 |

The first version of the FAQ, everything is complete!

                               2. GAME OVERVIEW

This section provides you with an overview to playing the game, with tips,
kart and character data and how to use the items more efficiently.

 2.01. Basics and Game Modes

This is just a quick lowdown of the game basics and general main menu that
you are presented with. If you are looking for a more in-depth explanation of
the Game Menus, then refer to the relevant section not too far down from here.

Game Screen

This is the standard game screen in Grand Prix mode. This may vary according
the Mode being played.

      | 3  4          5             6 |
      | X                             |
      | X                             |
      | X2                            |
      | X                             |
      |               1               |
      |                               |
      |                               |
      |                               |
      | 7                           8 |

1 - Racing Screen
2 - Top Four Position
3 - Coins
4 - Lap
5 - Item Held
6 - Lap Time
7 - Character Position
8 - Map

Menu and Game Modes

From the Main Menu, you are shown a series of options. This section will
inform you of what each part contains and a quick explanation of that mode.

Grand Prix

Located in the Single Player menu, this is the main mode of the game. Here
you race in cups in differing CC classes, where you can unlock more characters
and carts, and generally have a good go at the courses. There are three CC
classes - 50CC, 100CC, and 150CC and within these are a total of 8 Cups, each
with four courses to race in. With these four courses you are awarded points
according to the position you come in. After the four races your points are
totted up and if you get the most points you win.

Time Trials

Here you can just race on the course of your choice, practice up and set a
best time. You get just three mushrooms as far as items go, so use it wisely.
You save ghosts here so you can race yourself again later. Also note that this
mode is for one player only.


This is where you race against the chosen amount of user controlled players.
You can play either single or multicart up to four players. With single cart
you only have a choice of the courses from the Extra Mushroom Cup and you
can only play as Yoshi.

 2.02. Controls, Karts, Driving Techniques and Tips


Here are the controls for the game.

D-Pad         -  Move kart
A             -  Accelerate
B             -  Brake / Reverse
L             -  Use Item
R             -  Jump / Drift
SELECT        -  N/A
START         -  Pause Game


Each of the characters is configured into a different weight class. They are
set into the following -

Lightweight - Yoshi - Speed ****
                      Weight **
              Peach - Speed *****
                      Weight *
              Toad - Speed *****
                     Weight *

Middleweight - Mario - Speed ***
                       Weight ***
               Luigi - Speed ***
                       Weight ***

Heavyweight - Bowser - Speed **
                       Weight ****
              DK - Speed **
                   Weight ****
              Wario - Speed *
                      Weight *****

For new players, middleweight is recommended as it has the best all-round
stats. Then I would advise choosing one of the others according to your player
style - lightweight karts have high acceleration and easier turning but get
knocked off the road easier, while heavy weight has low acceleration yet a
high top speed, rubbish turning but can knock other characters out of the way
easier. Play around with the different characters and see who suits you best.

Driving Techniques

Rocket Start
This performs a boost as the race starts, very handy for getting the
advantage straight away. To do it, at the opening count down (yellow, yellow,
blue) press and hold A between the second yellow and blue. If done right you'll
boost away. Takes a bit of practice but once you've got it it's an invaluable

You can drift by holding down the R button when going around corners. It
allows you to take sharper corners without loss of speed, so is good for
many of the game's course. To start it, turn and press R to set the direction,
and you can also adjust the direction of the drift slightly by using the analog
stick as you go anyway.

This gives you a boost after drifting. To do it, get into a drift for a few
seconds and straighten up again. If performed correctly then you should have
performed it. It does give you a worth while boost, so mastering this will give
you the advantage.

Throwing Items
When you are using certain items, such as shells and bananas, you can throw
them in front or behind you by pressing up and down respectively. You can
launch green and red shells behind you and throw Bananas ahead of you.

Dangling Items
You can drag certain items behind you, by holding the L button. This enables
you to block attacks from behind, such as those pesky red shells, and to
time your item drops more effectively. You can drag bananas, green shells and
red shells.

Turning on the spot
You can turn on the spot by holding accelerate and brake together (A and B)
and turning left and right. This is very handy if you are driving the wrong

Recovering after falling off the track
If you just fell off the track and are being lifted back on, you can recover
quicker by pressing accelerate JUST AS you touch the ground again to receive
a boost. Takes some practice, but worth it even if you are an experienced
racer; you never know when some heavier kart is gonna knock you off the

Rescuing yourself after driving over a banana
Sometimes when you drive through a banana you won't spin straight away. If
this happens brake straight away for a split second and if a note appears,
then you've successfully stopped spinning out.

Driving and Item Tips and Tactics

Here are some additional item and driving tips that might come in handy. Feel
free to submit any of your own!

 Coming off the track or hitting a wall slows you down to a literal crawl. So
  don't do it.
 If you are gonna cut out some of the track, subsidize the slowdown with a
  drifting mini-boost or better yet, a mushroom.
 Placing bananas by item boxes, or on bridges or any sort of thin road should
  block them from view of your opponents, meaning there's a chance they could
  drive in to them.
 If you are in first place, then it's a good idea to drag an item behind you
  (or have a draggable item with you) in case you need to defend against
  shells and what not. It's a pain to have you lead wiped away by a cheap
  item at the last minute so try and get used to doing this.
 If you are neck and neck with an opponent and coming up to item boxes,
  drop back slightly so you are a position behind them and grab an item. As
  in first place you cannot pick up red shells, doing this method could bag
  you one so you can take them out and take a substantial lead. Although this
  is incredibly annoying and cheap its a sure fire winner especially if you are
  on the final lap.
 Again like the above, if you are in a very close race then drop back a few
  positions and grab an item box. As items are based on position and not
  proximity, you could get something like Thunder, a Star or Three Red Shells.
  And who wouldn't want that, eh?
 Unlike other Mario Kart games, red shells just go straight toward the
  racer in front, and don't follow the track. Ensure that you can see your
  opponent, and is in your line of sight, before you fire.
 If you are gonna use a red or blue shell then wait for them to get a slight
  lead, otherwise the red shell will just fly straight past them and the
  blue shell likewise and even worse take you out in the impending explosion
  (if they are in first anyway).
 If you have several (hopefully red) shells, then you can incapacitate a
  kart ahead. Fire one to spin them out, and then fire another as you go past
  them (where they've hardly had time to recover). By the time they have
  started going again proper, you'll have speeded ahead.

 2.03. Items

Pick up an item box in a race and you'll get an item. But do you know how to
use it properly and to it's full advantages? If not, read on... Note that I
have put How to Use and Defending Against. The How to use part is tips on
how you can use it, while the other is what precautions you can take in order
to avoid or minimize the impacts of the said item if others have it.

How to use - Press L to drop this banana skin on to the track. When a
             kart slips on to it they will slide out of control for a second
             or two. It will remain on the track until someone slips on it or
             until it is destroyed (by a shell for example). Try and place
             bananas on parts of the track where most racers will go on to them
             such as thin ledges, the insides of tracks, in front of boosters
             and item boxes. You can also use them for defending by holding
             down L to dangle it behind you, so it's probably more handy in
             that respect.
Defending Against - If you see a banana on the track, common sense tells you
                    to avoid it (well at least I hope it does ;D) so try and
                    drive around it if you can - you can also blast them away
                    with a shell. If you see another racer with a banana
                    dragging behind keep out of the way incase they drop it.
                    You can also prevent spinning out sometimes when you hit
                    one - if you don't immediately spin then brake quickly and
                    if a musical note appears then you've succeeded.

Triple Banana
How to use - This is basically the same as a single banana (see above) but
             with three. However unlike triple shells they don't spin around
             you but instead just dangle behind rather pointlessly. Use them
             to strategically place on the track and defend with if needed.
Defending Against - Again like normal bananas, avoid driving over them. If
                    you see another player with them (it's visible) then avoid
                    hanging around behind them as chances are they'll drop
                    them straight on to your lap. The CPU tends to drop them
                    about three seconds after one another, so remember this
                    if you are playing the GP modes.

Green Shell
How to use - Press L to fire this forward in a rather linear fashion to hit
             other karts and cause them to spin out of control. Rather handy,
             but it's quite hard to hit other karts with. Better still is that
             you can fire them behind you by holding down on the stick, and if
             they are close enough then chances are they'll have little chance
             of getting out of the way in time. Green shells can bounce  
             off walls a few times before behind destroyed, so if you in a 
             narrow tunnel or area firing one off and escaping could do a spot
             of damage. Like bananas, you can dangle these behind by holding
             down the L button which is ideal for defending against other
             shells. Also shells can destroy bananas on the track if you need
             them disposed of, as well as enemies on the track.
Defending Against - Avoid shells hitting you as you'll spin out of control.
                    Rivals too can fire shells behind them so if you are
                    tailing them remember this also.

Red Shell
How to use - Press L to fire it ahead of you, where it will home in on the 
             nearest kart and cause them to spin out. Even if you are a few
             corners away it'll follow the track and take them out. Rather
             handy, eh? Some points though; don't fire when they are too close
             as it'll just whizz by them, and the shell can hit corners so
             fire it in a reasonably open area. It can also hit bananas and
             other shells and get destroyed, but if that occurs then you're
             unlucky. Like green shells, you can fire it backwards (L+Down)
             and dangle it behind you. It WILL NOT home in if you fire it
             backward, but rather go in a straight line like a green shell
             would. I advise that you keep a red shell handy at all times for
             defense and for regaining a position if you've just been taken.
Defending Against - If one is coming your way (you can hear it or see it on
                    the map) then simply dangle an item behind you and it
                    should counter it. However sometimes it can hit you from
                    the side (just after a corner for example) so try and get
                    on a straight before it hits you. If you don't have an
                    item, then just try and race on and hopefully it'll hit
                    a corner of the track, but otherwise you are gonna get hit
                    and in that situation, there isn't a lot you can do about

Triple Red / Green Shells
How to use - These are three red or green shells that rotate around you. The
             shells themselves act like normal shells respectively, but the
             rotating aspect is very handy for several reasons. For one, it
             acts as an ever acting defense against other items. You can
             use it as a weapon by just ramming other karts and make them spin
             you (you'll lose a shell in the process mind) and it's great in
             case you drive into items like bananas as they are automatically
             taken care of. It's also great as having three shells is pretty
             sweet anyway. Remember just because you have three shells doesn't
             mean you have to waste them in one go. A good tip is when you take
             someone out with a shell from a reasonable distance, as you go
             by just before fire another to incapacitate them further. Very
             annoying for them, but great for you.
Defending Against - For general shell defense see the red and green shell
                    tips above. When you notice another kart having three,
                    avoid touching them for a start or you will naturally
                    spin out. Don't try and take all their shells out with
                    shells of your own as that's pretty pointless, you may
                    as well let them fire them off so their defense is down
                    for attacking.

Spiny Blue Shell
How to use - Fire it with the L button and it'll zoom off to first place and
             take them out. Pretty sweet. If there are other karts between you
             and the first placed kart then it may hit the others on the way,
             which is pretty great.  Oh, did I mention it'll also take out
             the items they are carrying as well? Pretty cool!
Defending Against - If one if coming your way, there is little you can do but
                    bite the bullet. Dispose of your items just before as it'll
                    destroy them anyway. You can also avoid getting hit by
                    using a Star or a Boo Ghost, but otherwise as said most of
                    the time you'll have to get hit, so don't get too annoyed
                    if this happens a fair amount.

How to use - Press L to boost your karts speed for a second or two. This is
             really handy for gaining a few places, and most of all for
             skipping sections of the track like corners or tacking advantage
             or certain shortcuts better. Just remember that you can't really
             stop once you've used the boost (say if suddenly realised you
             were going to go into a banana or off a cliff) so keep an eye out
             of where you are going to boost into.
Defending Against - Not a lot you can do here. I guess you could time a ghost
                    to steal their mushroom, but others you'll have to let
                    'em be.

Triple Mushroom
How to use - This is the same as a normal Mushroom, expect you have three.
             Predictable, eh? Remember to use them to cut corners of the 
             track and to take full advantages of shortcuts. I would say
             a very important point is to make them last; on certain tracks
             there is a great shortcut you can take but only when using a
             mushroom, so it makes far more sense to save a mushroom for this
             every lap than to use them on one.
Defending Against - Once again you can't really defend or stop other karts from
                    using mushrooms.

Boo Hoo Ghost
How to use - Press L to send the Boo to steal items from other characters.
             Your kart will also turn invisible and impermeable to damage as
             well. When using the Boo, think what you need it for. For example
             if you are using it to steal an item, check your opponents screens
             (in multiplayer only I'm afraid) to see what items each opponent
             has so you know what possible items are up for grabs. Wait until
             you get a decent item then use it, and with some luck you should
             get it. Otherwise using it to stop damage is very helpful as well
             - such as avoiding red shells or lightning.
Defending Against - You should hear when a ghost is being used, so if you do
                    you *might* not get your stuff taken, but then again you
                    might so decide if you want to use your item in case of
                    the latter.

How to use - Press L to make all other karts shrink in size, causing them to
             slow down. Not only this you can run over the other karts to
             squash them and delay them for a few seconds, so if you see any
             then go out of your way to run them over. Shrinked karts won't
             make big jumps, even boost ones, so if you can time it around them
             that's an advantage to you.
Defending Against - If you get shrunk, then avoid jumps, even boost ones, as
                    you won't make it. Instead just wait around before them
                    until you regain your size. Remember that you can still
                    perform mini-boosts when you're small which is a great
                    advantage in the GP modes, as CPU players won't do this
                    when shrunk. You can prevent being shrunk by using a
                    star, ghost, or if you happen to fall off the track at
                    that time. Also if you are shrunk don't touch any other
                    tiny karts as you'll both get crushed. Strange and tragic.

How to use - Press L to use the star, making you invincible, giving you
             extra speed and removing terrain slowdown. So when you have it,
             run in to other karts and through any obstacles in your way and
             take advantage of shortcuts and cutting corners as you won't
             slowdown. A star lasts about eight seconds.
Defending Against - If you see someone using a star then they'll be brightly
                    multi-coloured. Avoid touching them otherwise you'll get
                    spun out and lose a good few seconds. You cannot use shells
                    or other items against them in this state, so just wait
                    until it's over and let 'er rip.

                                 3. COURSES

 3.01. Mushroom Cup

Peach Circuit

Walkthrough - The first corner is a very sharp u-turn, so drift around it and
              go onward to collect an item from the row of item boxes. Drift
              the left, right left combo of turns and again with the left turn
              shortly after. The course then finishes with tame right and left
              turns and sharp left then right corners.
Shortcuts - You can use a mushroom to cut out a corner in the turns after the
            first set of item boxes.
          - After the three turns is a slight right then left; you can use a
            mushroom to the left of the tree here to cut that out.
Other Tips - None.

Shy Guy Beach

Walkthrough - Drive onward, drift left at the far island and past a vegetated
              area. Drive over the bump and round the islands, navigating round
              the crabs that litter them. Head over the small islands, sticking
              in the middle to avoid the cannon fire either side and drift
              round the corner. Now head down the left side of the vegetation
              and through the shallow waters straight to the checkpoint.
Shortcuts - When you first come to the green vegetated area on the left you
            can use a mushroom to boost through to the other side and over
            and island.
Other Tips - Stick to the light, shallow waters.

Riverside Park

Walkthrough - Drive on and drift around this first corner, down the straight
              and drift the next two corners, then jumping over the river
              with the aid of the booster panels. Jump on the left side to
              make use of the booster panels on the other side too, and
              brake and turn to get round the hairpin. Turn left, drift another
              hairpin left, down the straight, right, right again and onward
              to the bridge. After is a long spiral corner which can be
              completely drifted to some booster panels that take you back to
              the checkpoint.
Shortcuts - After the first corner there is bridge on the right that goes
            through the barrier. Naturally there's a gap in it, so use a
            mushroom to make your way across.
Other Tips - Getting in any water means you'll have to be fished out, wasting
             a fair amount of time.

Bowser Castle 1

Walkthrough - Drift the first two corners, down the straight and remain in
              the centre of the track as you go round the next corner to stay
              clear of the Thwomps. Stay on the left to avoid the gravel pit,
              banking right as the track shifts and drifting the left U-Bend.
              The next straight is full of bumps over lava with fireballs,
              which are pretty hard to get hit by so if you do, count it as
              bad luck. Drift the final corner and onward to finish.
Shortcuts - None.
Other Tips - None.

 3.02. Flower Cup

Mario Circuit

Walkthrough - Drift the first corner slightly then stick to the centre of the
              road to make it to a straight. Drift the inside of this U-Bend
              and the same again with the following corner and U-Bend. Head
              straight through the mini S-Bend and round the final hairpin to
              the checkpoint.
Shortcuts - At the final corner, use a mushroom halfway round to the layby
            next to the checkpoint to find a booster panel.
Other Tips - None.

Boo Lake

Walkthrough - Drift the first corner and stay on the left to use the extra
              booster panel as you go across the jumps. Drift right early
              on the next corner to avoid hitting the outside of the track
              and head around either side of the gap in the centre. Drift
              the next corner and hairpin to a straight to a square U-bend
              (there is a bridge going straight through it if you can do it). 
              Go the rest of the way to the checkpoint without drifting as the
              corners are rather tame and finish.
Shortcuts - There is a small square U-Bend toward the end of the course. You
            can cut this out however by using the bridge that goes through it -
            brake early and take care across you should stick save a bit of
Other Tips - The tiles get destroyed when you touch them, so on later laps
             watch how you go.

Cheese Land

Walkthrough - Cut round the inside of the starting corner and head straight
              through the S-Bend, exiting on the left of the rock at the end.
              Drive on to in-between two barriers and drift around the left to
              some booster jumps - remember to turn quickly after as hairpin
              turns follow each one. Now just follow the track, avoiding the
              mice, until you reach the checkpoint.
Shortcuts - At the first booster jump if you drift to the right you can
            head straight over past the final jump directly to the right.
          - At the final S-Bend section, use mushrooms over the dirt to cut
            a lot of it out.
Other Tips - Avoid the mice!

Bowser Castle 2

Walkthrough - Perform a single drift round these first two corners so you
              end up on the left side for the booster panel. Do a similar drift
              for the other end, and head left of the Thwomp and end up on the
              far left in this mesh area and turn right. There a booster here
              but remember to move to the left straight after to avoid the
              Thomp that is beyond. Either way turn right over a booster jump
              and stick to the right side to take advantage of the item box
              at the end. Drift right and here remain on the far right for the
              boosters and to avoid all the bogus lava pits. Drift right and
              head straight to the check point while avoiding the two Thomps.
Shortcuts - None.
Other Tips - DRIFT ROUND CORNERS. They are mostly right angles so it's very
             useful and important if you do so.
           - The last mesh area has many bogus lava pits - ie. booster
             jumps that lead you across pits that are too big for you to land
             in. Just stick to the far right if you please.

 3.03. Lightning Cup

Luigi Circuit

Walkthrough - Turn left then drift wide left (to avoid the puddles) as well
              as drifting the next right u-turn. Avoid the puddles on the left
              side, drift the sharp u-turn and drift into the s-bend to the 
              right, and do the same again whilst going out. Again drift the
              next two u-bends and simply drive straight through the middle of
              this windy section finishing off with drifting the last two
              u-bends and staying in the middle of the track (puddles at the
              edges) to the check point.
Shortcuts - None.
Other Tips - Drift round the u-turns, please.
           - You can leap over puddles if you need to.

Sky Garden

Walkthrough - Drift left and turn left and over the booster jump. Follow the
              track right and drift to the left, and go on ward. Here you
              can go round the u-bend normally, use the jump over the gap to
              get an item box or use the shortcut (see below). Either way you
              will end up at a bridge, so drift right onto the track again
              and follow the track for a short while. Drift round the sharp
              right turn, on to the bridge and drift off again. Drift the
              final corner and avoid the booster jump (it's useless and I'm
              fairly certain it slows you down a little) and continue onward
              to the finish.
Shortcuts - After the first turn, you can use a mushroom on the small wooden
            ramp ahead on to some clouds beyond with links you to the track
            a little later on. To be honest this doesn't cut that much of the
            track off as the clouds you land on slow you down a fair bit, so
            unless you are using triple mushrooms or a golden mushroom, save
            you single one until the next shortcut.
          - Where there is a small booster ramp (with an item above), to the
            right is a small wooden ramp. Using a mushroom here will fly you
            straight onto the bridge, cutting a fair few seconds. Very handy.
          - The final shortcut is toward the end. Just before the green bridge
            is a cloud filling the gap. You can jump these gaps (R button) or
            drive straight over using a mushroom here to skip the bridge and
            save some time. Even with jumping it's a time safer, so adopt this.
Other Tips - Take note of the useful shortcuts above, as they are very handy.

Cheep Cheep Island

Walkthrough - Drift left around the first corner, slow down for the twisting
              bridge then around the central grass to the bridge that follows.
              After the following corner if you cut left sharply there is
              another smaller side route with booster panels - drive over
              these and stick to the left to find another set, taking you to
              the bridge. Drift left around round to another few bridges
              then a sharp right angle turn taking you to a large bridge that
              splits. Take either path to the far corner, where you can drift
              if you like but beware of the barrierless corners. When you come
              off the checkpoint awaits.
Shortcuts - At the far bottom left of the map the track goes down and back up
            again. Instead continue right to find a small bump. Use a mushroom
            here to fly over to booster islands that take you to the strange
Other Tips - None.

Sunset Wilds

Walkthrough - Drift the first two U-bends and head through the muddy patch in
              the road. Turning left, there are boosters on the road with
              bumps in front of each. If you want to use them you have to jump
              before hand and land on top of them. Continue to another mud
              patch covered in booster panels. Continue to the tight hairpin,
              down a straight, another tight hairpin turning left to an
              are of teepees and booster panels. Use the panels to zip down 
              the road (hold left as the track banks left) and round the hair
              pin that follows. After the next U-Bend avoid the rocks either
              side of the road to come to the checkpoint.
Shortcuts - Straight after the booster road with teepees, there is a bump on
            the right next to the barrier. Use a mushroom here and if you timed
            it right you'll come out next to the starting checkpoint.
Other Tips - If you hit a teepee a Shy Guy sticks to you for a few seconds.

 3.04. Star Cup

Snow Land

Walkthrough - Drive left and right, then drift round to the long straight.
              Just turn normally until you reach a left U-bend, being sure to
              come out more or less in the centre of the track to avoid the
              penguins and cracks at the sides. After the U-Bend at the end
              exit on the far left to avoid the massive crack in the ice and
              to use the booster panel. Drive around the sudden nudge right in
              the road, drift the final corner and finish.
Shortcuts - Before the first long straight you can go straight on to a side
            area. This takes you to some booster panels back on to the track.
          - On the road before the nudge (bottom of map) there is a huge crack
            on the right side of the road. If you drive to the right of this
            there is a path to the side of the main road.
          - At the nudge in the road (bottom of the map) there is a bump at
            the barrier before it, so you can drive straight over it if you
            like. Use a mushroom and you'll check the ice patch after too.
Other Tips - Avoiding hitting snowmen, trees and the lake on the sides of the

Ribbon Road

Walkthrough - Turn right, drift close on the inside of the hairpin that
              follows exiting on the inside to get use other small booster
              panel before the big jump across the road. Land on the right
              for another panel and drift right to the inside of the next
              corner to take advantage of another booster panel. Drift the
              bend before the next jump, over the few small bumps and on the
              inside of the right turn for another booster panel. There are
              most boosters as the track shifts, around the corner (inside for
              the booster), left, drift right round the U-bend, left, drift the
              U-Bend right and nudge right as the track shifts to finish.
Shortcuts - At the first booster jump turn right to end up past where you'll
            land for the second booster jump, skipping out a decent portion of
            the track.
Other Tips - There is a shed load of hairpins and U-Bends here, so practice up
             on the drifting.

Yoshi Desert

Walkthrough - Drift left through the mini S-bend, drift left tight round in the
              inside of the corner, right U-Bend, drift the left turn early
              to come out to some booster panels and an open area. Boost
              straight through, left, drift right watching out for the
              whirlpools either side of the track and after a few small bumps
              a left driftable U-turn. Next is a sharp right turn but thanks to
              a small bump you can drive over that to skip some of it. Drive
              around the lake and onward to the checkpoint.
Shortcuts - When you reach the lake there is a bump on the very left side,
            along the barrier. Use a mushroom to jump over the lake and to
            appear at the checkpoint.
Other Tips - The whirlpools here are dangerous, one wheel in and you'll get
             sucked in, so watch where you are drifting.

Bowser Castle 3

Walkthrough - Drift round the first two let corners, and wide right to avoid
              the Thwomps. Over the grates, turn right, left and left again
              to the bumpy area. Bomb straight across; if you get hit by a
              fireball then it's pretty much bad luck. Drift the U-Bend at the
              end, straight to the end and right past the Thwomps - watch out
              as the track thins up a little and has no barriers. Stick in the
              middle, drift right, through the jagged section, drift left round
              the end U-Bend and head down the centre of the track to avoid
              the pits on either side to the checkpoint.
Shortcuts - At the bumpy section of the lava, at the last one you can sharply
            turn left and make it over the barrier. This may be easier if you
            use a mushroom.
Other Tips - None.

 3.05. Special Cup

Lakeside Park

Walkthrough - Drive onward, drift round right and go straight through the
              following S-bend by going by the inside of the trees at the
              corners. Drift left around the corner, coming out on the left to
              avoid the gap in the bridge, and drive slow round the next two
              right turns - the first is tame, the second sharp. Lava should
              start dropping now where the holes are in the ground, so avoid
              going over them. Drift the next few tight turns and around to the
              booster jump - note that you if you go too far on the last corner
              then you may go over the bump and back over the wall, so stay
              tight on the inside on that final corner. After the jump cut
              right, drift right and shift left to the checkpoint.
Shortcuts - At the booster jump toward the end, if you take advantage of the
            smaller panel before and a mushroom, you *may* just make it past
            the far barrier and meet out near to the checkpoint.
Other Tips - The dark holes in the ground are where lava drops should fall, so
             avoid 'em.

Broken Pier

Walkthrough - Head right, and drive right round the corner as the left side
              after is easy to fall off, and drifting could make you do that.
              Continue to the end, driving right round, through the middle,
              left and straight on to the bridge at the end. Navigate around
              the track, right, and stay on the left using the booster to get
              over the thin bridge that skips a corner. Continue left, and use
              the booster but straight away brake and turn otherwise you'll hit
              the edge of the track. Simply continue now to the checkpoint.
Shortcuts - On the outside after the first corner there is a hidden bridge.
            It flashes blue now and again if you wait. 
          - Looking at the map, on the right side there is a square section
            there. If you go there, there is a bump on the edge. If you use a
            mushroom here you'll land at an island with boosters on, taking you
            to further down the track. A great shortcut if you can get it  
Other Tips - Broken Pier - not to be confused with Brighton Pier.

Bowser Castle 4

Walkthrough - Cut straight through the mini bend and drift left. Go more or
              less down the middle of the lava pits (you can jump them if you
              like) and slow down for the tight turn after. Right, right at the
              end to the grated area after. Head through the S-Bend and thin 
              section of track - turn on the inside to get to a side path
              loaded with booster panels. At the end cut left back on to the
              main track, round the corner, over the bumpy segments (take the
              right path) and over the jump. Mecha-Bowsers populate the track
              ahead. Navigate round the turns, drift the final U-bend and down
              the straight to the checkpoint.
Shortcuts - None.
Other Tips - None.

Rainbow Road

Walkthrough - Turn round the first few corners and drift right. At the end of
              the straight is a very tight hairpin, so slow down and cut left
              early and jump over it. Head onward, drift the U-bend and right
              to where the track shifts right with a small path on the left.
              For the left path read below at the shortcuts. Otherwise head
              down the right side using the boosters to get to the far end
              quicker. Drift the corner and the track will get thinner; ahead
              is a section of booster jumps. Stay on the right to get more
              boosts and at the end slow down for the turning, where on the
              inside at the end is a line of booster panels that take you over
              the checkpoint.
Shortcuts - After the first few corners is a U-Bend. Instead of going round
            use a mushroom to jump straight over to the other side, skipping
            a large portion of the track.
          - After the above shortcut you'll reach two paths; the main path on
            the right and the thin one on the left. Jump over to the left one
            where it'll be full of rapid booster panels. You'll gain loads of
            speed, so at the end turn right to make it near the booster jumps.
            You may overshoot but it's a great shortcut and well worth
Other Tips - Most of this track has either no barriers or bumpy barriers, so
             ensure that you stick the centre of the track.

 3.06. Extra Mushroom Cup

Mario Circuit 1

Walkthrough - Turn left and head down the straight and drift tight around the
              corner. Drift towards the inside of the turning and collect
              an Item Box. Drift into this tight left, along a small straight
              and drift right, finishing off with a long left toward the
              check point.
Shortcuts - You can cut a portion of the track out using a mushroom over the
            large dirt area, just after the load of Item Boxes.
Other Tips - Placing items around the corners will limit the room opponents can
             travel though, hindering their progress.

Donut Plains 1

Walkthrough - Drift right on to the bridge, followed by another driftable
              right turn. Go left and then drift right, nice and close to the
              mud, followed by nice and long left and right corners. Again
              drift these close to the inside, and that's a lap!
Shortcuts - After the right turn after the bridge, you can go straight on
            and miss the corner via the gap in the barrier. Use a mushroom
            through this to make full advantage of it.
Other Tips - As the bridge is thin, place a few items on there to hinder your

Ghost Valley 1

Walkthrough - Drift round the first left and go straight through the bendy
              section of track. Drift the left, drive over the bump and drift
              the next left. Be sure to drive over the next bump at some speed
              to make it over the gap in the road, right and around the next
              two bends to the checkpoint.
Shortcuts - None.
Other Tips - If you hit a tile at the edge it'll be destroyed, so you can
             be a bit clumsy on some of the tricky corners but on later laps
             watch out you don't fall out of the holes you've made.

Bowser Castle 1

Walkthrough - Drift round the first corner, head further down ahead of you
              and drift the next left. Head down the straight, and drift right
              around the U bend to the next bumpy straight over the segments of
              lava, completely drift another bend to another bumpy straight,
              and do the same with the last few corners to the home straight.
Shortcuts - None.
Other Tips - None.

 3.07. Extra Flower Cup

Mario Circuit 2

Walkthrough - Drive straight through the middle of the S-bend (through the two
              pipes in the middle), drift the next two left corners, drive
              slow round the tight right, drift the right corner, and drift
              early around the corner before the speed boost over the road. If
              you boost on the left side you can go tight around the inside of
              the corner to shave off some time.
Shortcuts - As you enter the S-bend at the start, use a star or mushroom
            straight across to the far side of the dirt.
Other Tips - If you use a mushroom at the speed boost jump you can get more
             height and get a lot further.

Choco Island 1

Walkthrough - Head left of the flower and drift the corner, over the small
              bumps and straight through the S-bend. Drift the next left and
              drive around the puddles in the road on these last few turns to
              the checkpoint.
Shortcuts - You can use a mushroom straight after the checkpoint to the right
            of the flower and round left.
          - There are a few bumps around the puddles at the end, and if you
            use a mushroom before them you can jump over the barriers and cut
            out some of the track.
Other Tips - The puddles toward the end slow you down, so if you have a star or
             mushroom you can go straight through them and retain your speed.

Ghost Valley 2

Walkthrough - Drift around the first wide U-Bend and drive left round the
              corner. Stick to the left to go around the barrier and go right,
              and then right left right quickly making sure you exit wide on
              the right to avoid the gaps in the track. Finish off my drifting
              the final corner to the checkpoint.
Shortcuts - None.
Other Tips - As said in the walkthrough, toward the end after a few quick
             corners exit wide on the right turn to avoid the hole in the

Donut Plains 2

Walkthrough - Drift this first long left corner, onward and start to drift the
              next left but slow down and carefully drive through this lake
              side S-bend as it's quite tight. As you exit there's a sharp
              hairpin right, stick close left round the corner that follows,
              and continue onward and drift around the wide right turn. Drift
              tight on the inside of the final corner to finish at the
Shortcuts - None.
Other Tips - None.

 3.08. Extra Lightning Cup

Bowser Castle 2

Walkthrough - Drift the first right angled corner and stick on the right side
              of the track and over the lava pit and drift the U-bend that
              follows. Drift left after the arrow, down the straight and drift
              on the inside of the next corner. Drift left and quickly right,
              where you'll come to a plaza like section where you are offered
              two routes around a square segment. Take the outside as it allows
              you to drift round around it. Drift the right turn to a bumpy
              lava straight with two paths; either side is good but remember
              that they form into one later down. After drift close to the
              inside to be on the finishing straight.
Shortcuts - After the first U-Bend there's an arrow pointing onward on the
            track. Just to the left of this is a road with the word 'STOP' on.
            In the SNES version a feather would have taken you over here, but
            you don't have such an item in this game.
Other Tips - None.

Mario Circuit 3

Walkthrough - Drift right, drive around the two left corners and drift right
              on the exit to a tight right corner and a fairly long straight.
              This ends in a really tight hairpin so stick to the right and
              drift close to the corner and wide again (but make sure you don't
              hit the pipes as you exit the corner). You can drift the next
              wide bend around to the S-bend which has to be taken with care,
              finishing with the final driftable corner.
Shortcuts - None.
Other Tips - None.

Koopa Beach 1

Walkthrough - Drift round the immediate right and drift straight through the
              middle of the islands that go slowly right round. Head straight
              through the light section of water, drift the corner as you
              return to land to meet a vegetated section. Drive around the left
              side and finish by drifting right through the small island and
              back to where the checkpoint is.
Shortcuts - Just before the first section of water you can turn right and
            head straight across to the far corner and over a small island
            along the way, which has a item box on.
Other Tips - Stay on the light segments of water at all times; the dark areas
             will cause you to sink instantly.

Choco Island 2

Walkthrough - Drift left, then drift left then right to a thin path through
              several piranha plants. Drift right to a massive mud field,
              where on the left is an island with some item boxes. After is
              a load of bump ramps scattered everywhere, and if you are in
              a light kart you'll go flying, so try and remain on the ground
              at all times (you can't jump them, either). After the item
              boxes stay on the right side to miss most of them here, and
              finish with a drift to the right and race to the check point.
Shortcuts - Straight ahead from the start is a gap in the barrier, which can
            be made via a mushroom skipping out the first two or so turns.
Other Tips - Use a mushroom or star over the mud sections.

 3.09. Extra Star Cup

Vanilla Lake 1

Walkthrough - Drift right, straight on, drift the next right and through the
              pipes that follow. After are several ice tiles that block the
              path; try your best to drive through them but if you hit one
              then it'll be destroyed for further laps anyway. There is
              another line after, then turn right and stick on the right to
              avoid the cracks and navigate your way through the field of
              tiles. Stick on the inside turn that follows to avoid the
              pipes and the sticking out barrier both on the outside that
              follows to the checkpoint.
Shortcuts - None.
Other Tips - One of the tougher tracks in the game.
           - As said in the walkthrough, if you hit a tile then it'll be
             destroyed for future laps.
           - Try and use a star when going through the tiled section, making
             your work a lot easier.

Bowser Castle 3

Walkthrough - Drift left and move to the centre of the track quickly as it
              tightens up. Gain some speed to use the bumps over the lava
              and turn left immediately after the second to get round the
              corner. Next is an area of bumpy sections to the far side, so
              stick to the far left side to finish on the far left exit meaning
              you'll save a few seconds of time. Turn left straight away
              and down the thin straight, drift the wide U-Bend that follows
              and drive down any of the three paths down the following
              straight. Drift round this final bend and drive through the
              bendy track to finish.
Shortcuts - None.
Other Tips - None.

Mario Circuit 4

Walkthrough - Drift the first left corner and turn early for the sharp right
              afterward. Turn right and get ready for the sharp left, drift
              round left on the red inside of the track while not hitting a
              pipe and drive round the next corner to a wide straight.
              Stay on the left to drift early and close to the hairpin that
              follows. Drive on down the slightly bendy lane, drift the corner,
              through the S-Bend and tight round the final bend.
Shortcuts - Before the final S-Bend you can use a mushroom to cut through
            the gap in the barrier to the right.
Other Tips - Plenty of tight corners and hairpins here, so make sure you
             practice your drift!

Donut Plains 3

Walkthrough - Drive slow through this windy path to the bridge, ensuring that
              you stick to the left side to avoid the hole on the right.
              Drift right around to the next bridge and jump the gap toward
              the end. Brake and turn hard left after, drive slow down the
              path and drift round the inside of the bend. Drive close to the
              insides of the S-bend like section to finish at the checkpoint.
Shortcuts - None.
Other Tips - If you fall in to the water, you can drive out again before the
             Lakitu rescues you.

 3.10. Extra Special Cup

Koopa Beach 2

Walkthrough - Drift left until the item boxes are close, and do it again
              until you are close to the Cheep Cheep. This water section has
              both light and dark shades of blue; stay on the lighter shade
              as you'll instantly fall down the darker shade and have to get
              dropped back on again. Head down the right side to avoid most of
              the nasty parts and to sample one of the three item boxes. Drift
              round the rest of the corners now, until you reach the shallow
              bit of water that you can drive through, to the check point.
Shortcuts - None.
Other Tips - None.

Ghost Valley 3

Walkthrough - Drift the first right corner and stick in the middle and
              drift around the U-Bend at the end. Head straight down the
              middle of this jagged section and round the next corner close
              to the inside and onward sticking to the left to avoid the gap in
              the track. Drift right around the U-bend ensuring you come out
              on the left side to avoid the gap on the right; when you use the
              bump try and go down the left of the hole ahead. Head through
              the jagged section and round to the checkpoint to finish.
Shortcuts - None.
Other Tips - You could try using a feather on the gaps toward the end of the

Vanilla Lake 2

Walkthrough - Drive left around sticking close to the cracks, onward and then
              jumping the crack if you can. After the next crack
              are blocks of tiles - there are small gaps between that you
              can drive down, so slow down and head through here. Jump the
              next crack sticking out and instead of dealing with the crazy
              cracked section on the left just plow straight the snow
              and through the barrier gap on the right. Drive around the
              outside of the tiles here to the checkpoint.
Shortcuts - Although I've counted it in the walkthrough, when you come to
            the major cracked ice section there is a gap through
            the right barrier; if you use a mushroom you can go straight
            through here without being bogged down in the snow.
Other Tips - Try and use a star when going through the tiled sections, making
             your work a lot easier.

Rainbow Road

Walkthrough - Head round the first right corner and drift the second and slow
              down a little for the next corner. Drift around the U-bend here
              and watch out as the track gets smaller as you exit. Drive
              through to the end, slow down the next two corners and on the
              next straight the path splits into two. Slow down for the
              final corner as it's a bit tight and just continue onward to  
              finish at the checkpoint.
Shortcuts - None.
Other Tips - This course has no barriers, so take it slow round most corners.

                                   4. SECRETS

Most of the following secrets are at the Mario Kart: Super Circuit Cheats page

Special Cup

On any engine class, complete the mushroom, flower, lightning and star cups.
Do them all again in 150CC to unlock the special cup in Time Trial.

Unlock the Extra / SNES tracks

Complete all the cups with gold trophies, then replay and get over 100 coins
in each cup. Try and aim to get at least 25 coins in each race to meet your

Unlock the Extra / SNES tracks in Time Trial

Unlock the Extra tracks as above, and get gold in 150CC in them to unlock it
in Time Trial.

New Backgrounds

Complete all the cups with gold trophies to have a sunset background.
To get a nighttime background on the title screen, then get three stars in
all the cups in all the CC classes.

Starred Rankings

You may have noticed that after finishing a cup you are awarded a rank. This
is usually a letter, but can be a star. The upper ranks go like B, A, *, **
and the highest ***. To get the higher ranks you must use hardly any items,
hardly go off the track or touch other opponents, have a high amount of coins
and finish 1st in each race. Pretty tough to get.

Character Select Secrets

On the character select screen in any mode, pressing L will make their 
animation in the corner fire a shell, and pressing R making them jump up.

                                    5. FAQ'S


Q. What is the best character to play with?

A. It all depends on your style of play - check the Karts section to see the
   difference in weight categories.


Q. What kart and character do you race as?

A. I race with Yoshi, as lightweight fits my playing style and is one of the
   better Mario characters anyway. :)


Q. I cannot drift boost, help!

A. Read the Controls and Techniques section to find out how to do this. It's
   a lot harder to pull off than in other Mario Kart games, as it's about
   the length of the drift. Long U-bends work the best, and be sure to 
   straighten yourself up as much as possible.


Q. How do I get a three star ranking?

A. To get the higher ranks you must use hardly any items, hardly go off the
   track or touch other opponents, have a high amount of coins and finish 1st
   in each race. Pretty tough to get.


Any other questions, feel free to give me an email.

                        6. CONCLUSION AND SPECIAL THANKS

That's just about it, folks. I hope that this document has been of aid in
one form or another, and that it has been easy to use. If you could, please
either ask me questions, suggestions, comments or contributions at 
[email protected] Also could you rate this FAQ so I could get some 
feedback. Thank you for reading.

 | Special Thanks to these who have contributed to the guide in some way... |

CJayC (Gamefaqs) -      For accepting this guide and for creating the best site
                        on the internet. Thanks!
                        The site also supplied most of the cheats and
                        unlockables, so thanks to them and their contributors.

IGN -                   For accepting this guide and for creating an awesome
                        video games site. Thanks!

Nintendo  -             For creating a sweet portable Mario Kart!

ASCII Generator -       For producing the text ASCII for my Crazyreyn sig.
                        Thanks, and is a great site if you need any ASCII text.

         | Special Thanks to these who are my good GameFAQS friends... |

Robert Lane        (Lanerobertlane)
Richard Arnett     (Guitarfreak86)
Ryan Harrison      (RHarrison0987)
Thomas Carter      (Carter12)
Duncan Hardy       (Super Nova)
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Martin Dale-Hench  (Fox)
Brian Sulpher      (BSulpher)
Trace Jackson      (Meowthnum1)
Richard B.         (Gbness)
Steve McFadden     (Psycho Penguin)
Chris Noonan       (Merca)
Colin Scully       (me frog)
Tom Hayes          (THayes)

And everyone else at the FAQ Contributors board! Also a nod to the GameFAQs
UK board and v3, for being so damn funny and cool. :)

If I have forgotten you, then please contact me and I'll fix your name up here!

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| (__| '_/ _` |_ / || | '_/ -_) || | ' \ 
 \___|_| \__,_/__|\_, |_| \___|\_, |_||_|
                  |__/         |__/      


By Crazyreyn ([email protected])
Copyright (c)2006 Matthew Reynolds. All rights reserved. 

| Copyright Notice |

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
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violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

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