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Hard Mode Character Guide. Version 1.02

by Fabian Ahmed

FE6 HM Char guide in GameFAQs 
Fire Emblem 6: Fuuin on Tsurugi 
(Sealed Sword) 
 
Hard Mode Character Guide 
 
Version 1.02 
 
By: Fabian Ahmed 
 
Did I miss anything? Did I make any prominent mistakes?  
Is something not clear?  
Do you need further explanations? Do you have questions, 
comments or anything do you want to point out? Talk to me on AIM at 
NachoandCheese07 or email me at [email protected].  
I don't check 
my email often but I'm on AIM frequently. 
 
================================= 
 
Table of Contents: 
 
I. Introductions 
 
II. Version History 
 
III. Terminology (IMPORTANT! CHECK HARD MODE GAINS!) 
 
IV. Classes 
 
V. Character Ratings 
 
VI: Conclusions 
 
VII. Credits  
=============================== 
 
I. Introductions: 
 
Welcome to the wonderful world of FE6! For all of you FE7 players  
in the U.S,  
playing FE6 will be a gigantic jump in difficulty. FE6's normal mode  
is as hard as or even harder than Hector hard of FE7. Hard mode of this  
game is at least  
twice as hard as normal, nearly 4 times harder than Hector hard. Enough  
of that.  
Characters that were once useful may be on the verge of uselessness,  
and the useless characters in normal may shine in hard mode. 
 
Normal mode is a joke compared to hard. In normal mode,  
balanced stats easily overcame those who excelled at few things  
and sucked at others. However, now, it will be the other way around.  
Character's excelling abilities will pay off more than ever,  
and you need to adjust the characters you use according to your  
strategy.  
========================= 
 
II. Version History 
 
Version 1.00-Original. 
 
Version 1.01-Fixed errors. 
 
Version 1.02-Added a looks part to each character, and fixed 
a little more errors, changed some ratings. 
 
Version 1.03-Fixed even more errors, and changed the ratings a bit. 
========================= 
 
III. Terminology 
 
Here is also some FE terminology that you might like to know: 
 
Jeigan character: These are characters that start out stronger  
than the others at the first point you get them, and will be  
much weaker in the end. You will know a Jeigan when: 
A. They start out promoted 
B. Their stat gains are slow 
C. When you get them, they are stronger than most of your other units. 
So for example, Marcus, Zealot and Echnida would be Jeigans, but  
Douglas, Garret and Cecilla wouldn't be. Jeigans can provide to be a  
big help in the early levels, and try not to kill enemies with them.  
Keep them handy for when you need them. You will be getting no more  
Jeigans after chapter 13, because that marks the end of them for  
this game. That's because the majority of your characters will be  
vastly superior to the rest of the prepromotes, and very few  
characters will need to catch up. 
D. Their starting stats are weak in many ares. 
 
Sucky Leader Syndrome: This is the common disorder where  
the main character, or lord, suffers bad stats. Roy is no  
different. Marth, Leaf and Eliwood have suffered the same  
thing. Don't know about Alm. 
 
Triangle-Attack: Usually, it's the three pegasus sisters.  
Not only that, in this game, the three armored knights can  
also triangle attack. The first attack will ALWAYS do 3x the  
damage and be a perfect hit. The second attack (if the character  
hits twice) will be a normal one. If you want Bors, Barth, and  
Wendy to do the triangle attack, you need to decide who will  
execute the attack. For now, let's say Barth. I would position  
Bors and Wendy in a specific manner one space next to the target  
so that once I have Barth attack, they make a triangle formation  
around the enemy. It does help you know. Especially when trying  
to develop Wendy in chapter 7. 
 
Random Number Generator: IMPORTANT!!! The random number generator  
has been the moderator for strategy rpgs perhaps forever. It's 
a system that generates thousands upon millions of numbers.  
The numbers it generates ranges from 1-100. Stat growths,  
criticals and hit chances are affected by this. As long as 
the number generated is below the percentage, that stat will  
gain/you will land a hit/you will land a critical.  
 
Hard Mode Stat Gains (VERY IMPORTANT!!): Some units that started  
off as enemies in normal mode may now gain hard mode bonuses, but  
they are completely random. If you plan on using a character with  
hardmode gains, it is imperative that you hire them when they come with 
the best stats. If their hard mode gains do not satisfy you, then  
retsart, as they should be different. Characters with hard mode 
gains are: 
 
Rutger 
Shin 
Fir 
Gonzales 
Klein 
Miredy 
Percival (CHAPTER 15 ONLY) 
Cass 
Zeiss 
Tate 
Garret 
 
Characters that lack hard mode gains: 
 
Douglas 
Rei 
Hugh 
 
Keep in mind that there are limited possibilities to these 
hard mode stat gains.  
 
More coming in my next update. 
 
=============================== 
 
III. Classes 
 
Non-Promoted Classes 
 
-Lord  
People who have this class: Roy 
Description: A sword-only class. Balanced in many areas. 
Weapons: Swords 
Promotion Item: Auto-Promote 
 
-Social Knight/Cavalier  
People who have this class: Lance, Allan, Treck, Noah 
Description: A mounted class specializing in many areas. Has  
powerful move range. 
Weapons: Swords, Lances 
Promotion Item: Knight's Crest 
 
-Armored Knight 
People who have this class: Bors, Wendy, Barth 
Description: A class that specializes in taking damage. Trades  
speed for defence, although Wendy breaks that rule. 
Weapons: Lances 
Promotion Item: Knight's Crest 
 
 
-Archer 
People who have this class: Wolt, Dorothy 
Description: A class that specializes in bows. Can only  
attack from two spaces away, and has a good balance of speed,  
skill and strength. 
Weapons: Bows 
Promotion Item: Orion's Bolt  
 
-Nomad 
People who have this class: Sue, Shin 
Description: A class that specializes in bows. Has good movement  
through forests and deserts. 
Weapons: Bows 
Promotion Item: Orion's Bolt 
 
-Mercenary 
People who have this class: Ogie, Dieck 
Description: A class that is balanced in many areas. Has weak  
defence and resistance, but is powerful in many other areas. 
Weapons: Swords 
Promotion Item: Hero's Crest 
 
-Pirate 
People who have this class: Geese 
Description: A class that specializes in water combat. Has powerful  
strength and speed, but weak skill. 
Weapons: Axes 
Promotion Item: Hero's Crest 
 
-Brigand 
People who have this class: Gonzales 
Description: A class specializing in mountain combat. Has incredible  
strength and speed, but takes a heavy blow in skill. 
 
Weapons: Axes 
Promotion Item: Hero's Crest 
 
-Fighter 
People who have this class: Lot, Wade 
Description: A class specializing in axe combat. Uses strength  
combined with the power of axes to deal damage. 
Weapons: Axes 
Promotion Item: Hero's Crest 
 
-Myrimidon 
People who have this class: Fir, Rutger 
Description: A class specializing in high speed. Can use the Katana,  
a sword that gives a +40% bonus to critical 
Weapons: Swords 
Promotion Item: Hero's Crest 
 
 
-Mage 
People who have this class: Lugh, Lilina, Hugh 
Description: A class specializing in combat using the elements of  
nature. Can break through heavy armor easily, and can fight toe-to-toe 
with dark magic users eventually. 
Weapons: Anima Magic 
Promotion Item: Guiding Ring 
 
-Cleric/Priest 
People who have this class: Ellen, Saul 
Description: A class that specilizes in staves. 
Weapons: Staves 
Promotion Item: Guiding Ring 
 
-Shaman 
People who have this class: Rei, Sophia 
Descrpition: A class that specializes in the use of 'Elder' magic.  
Has incredible power. 
Weapons: Elder (Dark) magic 
Promotion Item: Guiding Ring 
 
-Trabouador 
People who have this class: Clarine 
Description: Mounted stave wielders. 
Weapons: Staves 
Promotion Item: Guiding Ring 
 
 
-Pegasus Knight 
People who have this class: Thany, Tate 
Description: A class that specializes in air combat.  
Gets an automatic +20% dodge bonus  
(cannot be put in forests/mountains for extra) 
and has strong magic resistance. 
Weapons: Lances 
Promotion Item: Elysian/Sky Whip 
 
-Dragon Rider 
People who have this class: Miredy, Zeiss 
Description: A class that also specializes in air combat.  
Has strong defence, but lacks magic resistance. Also has the 20% dodge  
bonus for being a flyer. 
Weapons: Lances 
Promotion Item: Elysian/Sky Whip 
 
-Mamkute 
People who have this class: Fa 
Description: A class that uses dragonstones to transform into dragons.  
The dragonstone grants immense bonuses to stats. 
Weapons: Dragon Breath 
Promotion Item: None, doesn't promote. 
 
-Dancer/Bard 
People who have this class: Elfin, Lalam 
Description: A class that specializes in giving other units another turn 
Weapons: None 
Promotion Item: None, does not promote 
 
-Thief 
People who have this class: Chad, Astore, Cass 
Description: Fast fighting units. Can steal anything except  
weapons, spells, and staves so long as the 
theif has at least +1 more speed than the target it's 
stealing from and can use universal lockpicks that open chests  
and doors. 
Weapons: Swords 
Promotion Item: None, does not promote 
 
-Transporter 
People who have this class: Merlinus 
Description: A big wagon that can carry 100 items, 105 if you count  
Merlinus carrying 5 items on his own. 
Weapons: None 
Promotion Item: None, does not promote 
 
Promoted Classes 
 
-Master Lord 
People who have this class: Roy 
Description: An honorary bestowed upon the wielder of the Sword of Seals 
Weapons: Swords 
 
-Paladin 
People who have this class: Marcus, Allan, Lance, Treck, Noah, Percival,  
Zealot 
Description: An honorary bestowed upon dedicated Social Knights.  
Powerful in many areas. 
Weapons: Swords, Lances, Axes 
 
-General 
People who have this class: Bors, Wendy, Douglas, Barth 
Description: A class with incredible armor. Weak to magic,  
can be nearly immune to physical weapons, although Wendy and Douglas  
won't. 
Weapons: Lances, Axes 
 
-Sniper 
People who have this class: Wolt, Dorothy, Igrene, Klein 
Description: Peerless veteran archers. 
Weapons: Bows 
 
-Nomad Trooper 
People who have this class: Dayan, Sue, Shin 
Description: Incredible sword-swinging arrow-flinging horsemen.  
Being able to use a bow and a proximal weapon is an incredible  
advantage. 
Weapons: Bows, Swords  
 
-Hero 
People who have this class: Dieck, Ogie, Echnida 
Description: Mercenaries that are experts in all fields of combat. 
Weapons: Swords, Axes 
 
-Berserker 
People who have this class: Geese, Garret, Gonzales (hey, triple G  
combo) 
Description: Axe-flipping masters. Gets a +30% bonus  
to critical, has insane power, but will still lack skill. 
Weapons: Axes 
 
-Warrior 
People who have this class: Wade, Lot, Bartre 
Description: An honorary bestowed upon strong, battle-worn fighters. 
Weapons: Axes, Bows 
 
-Swordmaster 
People who have this class: Fir, Rutger, Karel 
Description: People who have dedicated their souls to the sword.  
Gets a +30% bonus to critical, and has insane dodging ability. 
Weapons: Swords 
 
-Sage 
People who have this class: Lilina, Hugh, Lugh 
Description: Mages who have mastered the practice of Anima Magic. 
Weapons: Anima Magic, Staves 
 
-Bishop 
People who have this class: Yodel, Saul, Ellen 
Description: Clerics/Priests that have mastered the use of staves.  
Incredible resistance to magic. 
Weapons: Light Magic, Staves 
 
-Druid 
People who have this class: Niime, Rei, Sophia 
Description: Masters of Elder Magic. Awesome power. 
Weapons: Elder Magic, Staves 
 
-Valkyrie 
People who have this class: Cecilla, Clarine 
Description: Masters of staves. Agile dodgers. 
Weapons: Staves, Anima Magic 
 
-Falcon Knight 
People who have this class: Yuuno, Tate, Thany 
Description: Promoted Pegasus Knight. Has strong resistance and speed.  
Weak at taking physical blows. 
Weapons: Swords, Lances 
 
-Dragon Master 
People who have this class: Zeiss, Miredy 
Description: Promoted Dragon Rider. Powerful defence and strength,  
but is still weak to magic. 
Weapons: Swords, Lances 
 
-King 
People who have this class: Zephyr 
Description: A title bestowed upon the 'King' of Bern. Has the  
ability to use the legendary Exaccus, and has the greatest potential  
of all classes. (In other words, Kings have the best caps for stats) 
 
Also, all promoted units can get an S rank in all of their weapons,  
which allows them to use the legendary weapon for that skill, but it  
does not add a +5% bonus to critical (that's no mistake). All promoted  
units  
that were once not able to go on mountains are now able to. (not peaks,  
mountains) 
 
========================== 
 
III. Character Ratings 
 
The other two character guides specifically rate the characters in 
normal  
mode. However, this is for hard mode, and it will be much different. I  
will also give the best unit of each class. 
 
Lord ----> Master Lord 
Roy 
The main lord sucked without supports in normal, and he's even worse.  
Normally, you'd max out his supports and then give him a kill sword.  
Roy's high luck and speed combined with his extra dodging ability from 
supports will be beneficial. The Sword of Seals will make up for all of  
his weaknesses. What kills him is that he remains unpromoted for an  
incredibly long time, thus bringing down his rating a ton. 
Rating 5/10 
 
Stat Growth: HP 80% Power 40% Skill 50% Speed 40% Luck 60%  
Defence 25% Magic Defence 30% 
 
Looks: Red hair, with a hedband, and blue clothing. 
 
Social Knight ----> Paladin 
Marcus 
Actually, Marcus is very useful in the beginning. There will  
be occasions for when you will need him, which is why he gets t 
wo ratings: A Jeigan rating and a standard rating. Keep him with  
an iron sword in the beginning and he won't be killing, just  
weakening enough to the point where someone else can finish the 
enemy off in a single blow. Otherwise, don't even think about using  
him.  
Jeigan Rating 8/10 
Rating 1/10 
 
Looks: Old, light purple hair, and purple armor. 
 
Stat Growth: HP 60% Power 25% Skill 20% Speed 25% Luck 20%  
Defence 15% Magic Defence 15%  
 
Allan 
Allan is still very good to use. The high strength will help,  
so will the speed and maybe luck. Be sure you give him supports  
to take care of his accuracy. Keep him with lances if his skill  
messes up, but if he gets good skill, try giving him axes. He  
will provide to be a huge help in the beginning, which is why  
he gets a high rating. You should get his sword and lance levels to S. 
Rating 8/10 
 
Stat Growth: HP 85% Power 45% Skill 40% Speed 40% Luck 40%  
Defence 25% Magic Defence 10% 
 
Looks: Red hair and red armor. 
 
Lance 
Lance is also still good to use this time around. He will get high  
skill, speed and decent strength. Keep him with lances as often as  
possible (save weapon triangle advantage) and support him like you would  
for anyone else. Like Allan, he can be a huge help in the beginning  
boosting his rating, and you should get his lance and sword levels to S. 
Rating 8/10 
 
Stat Growth: HP 80% Power 40% Skill 45% Speed 50% Luck 35%  
Defence 20% Magic Defence 15% 
 
Looks: Green hair, with green armor. 
 
Treck 
Treck can still be used. He's basically the balance of the social  
knights. He will end up getting high luck, and sometimes good defence.  
Support him as often as possible and keep him away from mages 
unless he has high dodge. You should keep him with lances.  
However, his support options are rather low, downgrading his rating. 
Rating 7/10 
 
Stat Growth: HP 85% Power 40% Skill 30% Speed 35% Luck 50%  
Defence 30% Magic Defence 5% 
 
Looks: Dumb face, light yellow hair, and blue armor. 
 
Noah 
I suggest you don't use Noah. He is nowhere near the level of Allan,  
Lance,Treck,and Percival. All Noah really has is skill and everything  
else has a chance to mess up. You should use him to hire Fir, but that's  
it. Use him otherwise if you want, but make sure you support him as  
early as possible! As a paladin, he should stick with axes because of  
hisskill and con. He should already have his sword level at S rank if 
he had it at A prior to promotion. 
Rating 5/10 
 
Looks: Happy expression, purple hair, blue armor. 
 
Stat Growth: HP 75% Power 30% Skill 45% Speed 30% Luck 40%  
Defence 30% Magic Defence 10% 
 
Zealot 
Zealot is a good Jeigan. You can seriously give him a steel weapon,  
probably 
even silver, and he still won't be exp hogging. Use him if you need to 
make sure your army doesn't mess up in the beginning and to help in  
leveling low leveled units, but he should not be used after chapter  
13. He can be incredibly useful in chapter 7 lending a hand to  
help Treck survive, dealing with the dragon riders and helping  
with the ambushing social knights. He may end up getting good 
defence, which will greatly help in the beginning. Have Zealot  
be the Jeigan for ch 9-13 (replace him with Echnida if you get 
her).  
Jeigan Rating 8/10 
Rating 1/10 
 
Looks: Grey-Silver armor, black hair. 
 
Stat Growth: HP 75% Power 25% Skill 20% Speed 20% Luck 15%  
Defence 30% Magic Defence 15% 
 
Percival 
Say hello to the best paladin! Percival has awesome hard mode gains,  
ties with Noah for the best con, has the best weapon levels, and is  
totally immune to the RNG! Percival will max hp, str, and speed while  
all of his other stats will remain high. Lance and Allan will never  
surpass him unless you beef them up with stat-up items. Percival  
should NOT be ditched. He can easily max lances and swords, but he  
works really well with axes, especially killer axes. Also, his  
level-ups tend to speed up in the end, another great bonus. He is  
perhaps the only character that will be able to max three weapon  
levels easily, and max out three stats while being incredibly well  
balanced in others. Keep in mind he only gets his hard mode gains in 
chapter 15, not 13. 
Rating 9/10 
 
Stat Growth: HP 75% Power 30% Skill 25% Speed 35% Luck 20%  
Defence 20% Magic Defence 10%  
 
Looks: Cool expression with blond hair, and purple armor. 
 
Best Paladin: Percival. RNG immunities, best weapon levels,  
tied for 1st place with con, and his stat gains tend to speed up  
in the end. He is the only paladin that can max 3 stats without  
sucking badly in other areas. Heck, he's the best paladin out of  
FE6 and 7. 
 
Worst Paladin:. . .Marcus and Zealot. Marcus will be real useful in  
the beginning while Zealot will be useful in the next 5 chapters  
(once you hire him) 
 
Armored Knight ----> General 
 
Bors 
In normal mode, high defence was not needed, thus making Bors less 
useful.However, high defence especially pays off big time, and this is 
what Bors has. As a general, his defence will be insane and he will be  
able to feed damage right back at his enemies. Seriously, Bors's high  
defence will actually pay off in hard mode. He also  
has strong speed and luck, while he will get decent strength and skill.  
I give him a higher rating than Wendy because Bors's defence will help 
you GREATLY in the beginning, otherwise you'd be using Marcus too much.  
He's also got the same speed as Wendy with better luck growth, but his  
CON gives him the speed advantage. 
Not only that, he can triangle attack with his armored friends, and ALL  
of them will prove to be very beneficial at times. 
He has a pretty good advantage over Percival because of this. 
Rating 9.3/10 
 
Stat Growth: HP 90% Power 30% Skill 30% Speed 40% Luck 50%  
Defence 35% Magic Defence 15% 
 
Looks: Ugly, gold armor, and green hair. 
 
Wendy 
 
I overrated her last time, all Wendy has is offence, like I stated 
earlier. However, her offencive caps aren't that high, and she  
can get pitiful defence. Unless you use the triangle attack, 
or be extra careful, raising her is a huge pain. You might want to keep 
her around for the triangle attack, but that's it. Her con is horrible 
for a general. For pete's sake, why does she as general get damage from 
IRON WEAPONS? When Bors can resist silver weapons, while 
Barth can be immune to them. Pitiful. 
 
Rating 7/10 
 
Stat Growth: HP 80% Power 40% Skill 40% Speed 40% Luck 45%  
Defence 30% Magic Defence 15% 
 
Looks: Pink hair, pink armor, red headband. 
 
Barth 
Barth somewhat sucked in normal because defence was so not needed.  
However, now, defence does play a huge role. Barth's powerful defence  
will render him immune to silver weapons, and you can add in addition  
to that, the power of his supports. If you need a defencive character,  
do not hesitate to use Barth. Like all characters in hard mode, make  
your best effort to beef up his support options. Keep him away from  
mages if you don't mind. He can also triangle attack, making  
him FAR more useful. If your strategy does not call for a high  
defence character,then mind as well forget him, but he is incredibly  
useful. 
Rating 8/10 
 
Stat Growth: HP 100$ Power 60% Skill 25% Speed 20% Luck 20%  
Defence 40% Magic Defence 2% 
 
Looks: Blue armor, odd haircut. 
 
Douglas: 
First of all, this guy flat out sucks. He comes at such a high level  
that he's an exp hog, he gets NO hard mode gains, and ALL of  
his stats, save hp, are mediocre. His stat gains are usually very  
dismal, and do not help at all,  
making him not any more useful. He will not last 
as long as Barth, Wendy, or Bors in any situation. You should only use  
him to get Aureola. Heck, I'll take Marcus and Zealot over this guy. 
However, if he came as a level 1-4 general instead of 8  
(sometimes ten), then I would've given him a much higher rating. He  
must've been worse than Marcus and Zealot when he was a level 1 general.  
He can't even get a Jeigan rating because he's so darn pathetic  
compared to all of your other units when you get him. In other words, 
Douglas is perhaps the worst armoured knight to ever step into FE. 
Rating 2/10 
 
 
Stat Growth: HP 60% Power 30% Skill 30% Speed 30% Luck 20%  
Defence 30% Magic Defence 5% 
 
Looks: Purple armor, brown hair, with a brown beard. 
 
Best General: Bors. I already have enough people with offensive  
capabilities and dodging abilities, but not enough people with defence.  
Bors will also get sufficient strength, and supports will make up for  
his skill. He should get very high luck and great speed  
as well, so his avoid will be very similar to Wendy's, but he has 
the advantage in CON, so he should end up faster. Not 
only that, Wendy has average offence caps, while Bors 
can reach his high defence cap. And if it wasn't  
for Bors, you'd rely on Marcus too much, who will fail at times. 
 
Worst Armored Knight: Douglas. Perhaps the worst armoured knight of all 
FE. 
Need I say more? 
 
Archer ----> Sniper 
 
Wolt 
Wolt is alot more useful in hard mode. Why you ask? Dragon riders! 
There are way more Dragon Riders and Dragon Masters that anyone  
could ask for in hard mode. That makes the bow users shine, like Wolt.  
Wolt should max strength, skill, and speed.Max his supports,  
and keep him away from close range combat unless he has high  
avoid in a forest. 
Rating 7/10 
 
Stat Growth: HP 80% Power 40% Skill 50% Speed 40% Luck 40%  
Defence 20% Magic Defence 10% 
 
Looks: Light green hair, cool-looking 
 
Dorothy 
She's basically just as useful as Wolt. She has higher strength,  
giving her the edge against Dragon riders. She also has more speed.  
She has less skill, but bows have some of the best accuracy, so  
that can be excused. Eventually, she and Wolt will mimic each other.  
However, she can support with. . .PERCIVAL!!  
That makes her quite useful. 
Rating 7/10  
 
Stat Growth: HP 85% Power 50% Skill 45% Speed 45% Luck 35%  
Defence 15% Magic Defence 15% 
 
Looks: Somewhat ugly, brown hair 
 
Igrene 
She's got the worst stat growth of the snipers, but she is RNG proof,  
making her a replacement character. All of her stats have a pretty good  
balance, and they will rise slowly. However, Klein,  
Dorothy and Wolt are still better.  
She is a decent replacement if your Wolt/Dorothy got screwed,  
or something.  
Rating 6/10 
 
Stat Growth: HP 70% Power 35% Skill 25% Speed 35% Luck 20%  
Defence 10% Magic Defence 15% 
 
Looks: Long hair, brown skin, red lipstick 
 
Klein 
Klein is way, way better in hard mode. He gets the hard mode gains that  
he really needed. However, if you promote Wolt and Dorothy at level 20,  
they will still be better. Klein is in no way RNG proof, and getting  
screwed up in areas will kill him. He can support with Percival,  
making him somewhat more useful, and he can beat up those dragon  
masters. His starting stats are still a little weak, and he can end up  
weak in a few areas.  
Rating 6.5/10 
 
Stat Growth: HP 60% Power 35% Skill 40% Speed 45% Luck 50%  
Defence 15% Magic Defence 25% 
 
Looks: Blond hair, cool-looking. 
 
Best Sniper: After making a long decision, I'd say Dorothy. She has more  
strength than Wolt, and will inflict much heavier damage on Dragon  
masters. Her skill might be worse, but it is still at a high rate, and 
bows are some of the most accurate weapons. She has 5% less luck and 5%  
more speed. Eventually, Wolt and Dorothy  
should mimic each other pretty well, but Dorothy has a better affinity  
for support. She can also support with Percival, and fire + darkness 
is one of the best combinations. 
 
Worst Sniper: Hmm, tough choice. Igrene is a RNG proof in a way while  
Klein can  
mess up badly in few areas. I'd say Igrene, because  
Klein will clock in much higher speed and luck, he has the best  
resistance growth of many physical units and he can support with  
Percival. Not only that, at least Klein will excel at many areas, and  
excelling works much better than being balanced unless you're  
Percival-crazy. So Igrene is the worst, but being RNG proof is still  
a bonus. 
 
Nomad ----> Nomad Trooper 
 
Sue 
Sue still kicks ass, and with all of those Dragon masters, she will kick 
even more ass. 
She has insane skill, speed, and luck, while her other stats  
tend to suffer a little. However, it is good that she excels at three  
stats. She is a great choice. Keep her with supports like you would with  
everyone else. Sometimes, her stat gains will be insane and  
if that starts happening, then keep on using her gosh dang it! 
Rating 9/10 
 
Stat Growth: HP 55% Power 30% Skill 55% Speed 65% Luck 50%  
Defence 10% Magic Defence 15% 
 
Looks: Red headband, long blue hair. 
 
Shin 
Shin kicks some serious ass. He gets insane hard mode gains,  
and is way more RNG proof than Sue is. Sue and Shin is a great support  
combination that I suggest you don't miss.  
Shin can deal some insane damage, and will still have very high skill  
and speed. It's just that he sacrifices luck for hp and power, but he  
doesn't need luck. He comes at an early level with awesome hard mode  
gains, so he will have powerful potential. 
Rating 9/10 
 
Stat Growth: HP 75% Power 45% Skill 50% Speed 50% Luck 25%  
Defence 10% Magic Defence 15% 
 
Looks: Green clothing, green bandana 
 
Dayan 
Give Marcus and Zealot better starting stats, and worse stat growth,  
and this is what you've got. His speed is his only good stat.  
And it may not rise. Seriously, don't use him. Like Douglas, he doesn't  
make the cut for a Jeigan because all of 
your other units will be way stronger than he is when you get him. 
Rating 2/10 
 
Stat Growth: HP 55% Power 20% Skill 20% Speed 15% Luck 20%  
Defence 10% Magic Defence 10% 
 
Looks: Yellow clothing, green mustache. 
 
Best Nomad Trooper: Shin. He comes at level 5 with awesome hard mode  
gains. Having great stat growth overall + RNG proofness is an  
awesome combination. Still, do not be discouraged to use Sue, because  
she is a female swordmaster 
on a horse + a bow and - a +30 boost to critical.. 
 
Worst Nomad Trooper: Dayan. Duh, no need for explanation. 
 
Mercenary ----> Hero 
 
Dieck 
Dieck still rocks. To make him good, you need to take advantage of his  
con and abilities. He obviously has high strength and skill,  
so you would naturally give him axes. I prefer him using steel  
and silver blades. Dieck should max speed, and he will not lose any inch  
of that speed unless  
he uses a steel axe. The high skill 
greatly helps him with the accuracy of axes and blade weapons.  
Supports will skyrocket his accuracy. 
Rating 8/10 
 
Stat Growth: HP 90% Power 40% Skill 40% Speed 30% Luck 35%  
Defence 20% Magic Defence 15% 
 
Looks: No shirt, scars, light blue hair. 
 
Ogie 
Ogie is still pretty good. I suggest you give him a body ring if  
possible. He will get very high speed and luck,  
which is something you must take  
advantage of. He will get better gains than Dieck overall, but that  
doesn't mean he is that much better. Use the Jeigan method to develop  
him, if it's really a pain for you. 
Rating 8/10 
 
Stat Growth: HP 85% Power 40% Skill 30% Speed 45% Luck 55%  
Defence 20% Magic Defence 15% 
 
Looks: Blue hair, young looking. 
 
Echnida 
She's definately not a Percival, but she isn't a  
Marcus/Zealot/Bartre/Douglas/many other prepromotes. She is a great  
Jeigan character for some time, but then you should just ditch her.  
Ogie and Dieck are much better. She is somewhat RNG proof,  
in speed and skill, but it may not rise much. Not much else to say here.  
However, she is stronger than the majority of your units when you get  
her, so she does get a Jeigan rating. Helps on chapter 13.  
If you really want to use her, then go ahead. I'd use her  
only because she's Geese's best choice. 
Rating 5/10 
Jeigan Rating: 7/10 
 
Looks: The only female hero, need I say more? 
 
Stat Growth: HP 75% Power 30% Skill 25% Speed 30% Luck 20%  
Defence 15% Magic Defence 15% 
 
Best Hero: I'd say Dieck. There are enough fast dodgers to begin with,  
and definately not enough big people with high skill.  
 
Worst Hero: Echnida. Ogie and Dieck are easily better. 
 
Myrimidon ----> Swordmaster 
 
Rutger 
Rutger is even better in hard mode because he has great hard mode  
bonuses. He dodges well, he's got a great support list and  
affinity, and the swordmaster is a kick-ass class. Rutger will  
have very high stats, but lose in luck, def, and resistance, but he's  
a swordmaster, and they have enough dodge to make up for  
that. He can help you big time in the beginning if you  
take advantage of his awesome starting stats. He can also support  
with Fir, and make a dynamic duo. Rutger has the edge over Fir because  
he can help you out far more in the beginning. 
Rating 9.3/10 
 
Stat Growth: HP 80% Power 30% Skill 60% Speed 50% Luck 30%  
Defence 20% Magic Defence 20% 
 
Looks: Red scaarf, long brown hair. 
 
Fir 
Fir has the same story as Rutger. Her hard mode gains are insane and she  
has such great growth and potential. You seriously can't go wrong with  
her. She starts with the katana, an awesome +40% to critical sword. She  
doesnt have as much power and hp as Rutger does, but she has luck, lots  
of it. You really shouldn't miss out on using her. She can also support  
with Rutger, and make a dynamic duo. 
Rating 9/10 
 
Stat Growth: HP 75% Power 25% Skill 50% Speed 55%  
Defence 20% Magic Defence 15% 
 
Looks: The only female myrimidon, so you'll know her when you see her. 
Purple hair in a bun, with a white coat. 
 
Karel 
Karel doesn't get hard mode gains, but his starting stats are still  
awesome. And, just hope he gets many +2s in his single level-up. He  
should max speed, or skill, but that's really it. He's nowhere near the  
level of Fir or Rutger, but he still rocks. A pity he comes so late.  
And, although his stat growth rocks, it's only one level. But that  
one level-up can be an equivalent of three. 
Rating 7/10 
 
Stat Growth: HP 240% Power 130% Skill 140% Speed 140% Luck 120%  
Defence 110% Magic Defence 100%  
 
Looks: Somewhat old looking, happy expression, short hair. 
 
 
Best Swordmaster: Rutger. Simply because he can help you out far more 
in the beginning than you can imagine. That is, if you take advantage 
of his abilities. 
 
Worst Swordmaster: Karel. He will only max one stat, and he comes too  
late in the game to really make that much of a difference.  
Some of your other characters will deal more damage than he does in the  
final level. He is still one of the best prepromotes, so don't be  
discouraged to use him if he's one of your favorites (like mine). 
 
Fighter ----> Warrior 
 
Wade 
Wade is nowhere near as useful as he was in normal. He's a huge pain to 
raise, and he has no endurance later on. Sure, he does have high skill  
and strength, but he lacks speed, his luck won't really make up for 
that,  
and he won't have enough defence to last. His resistance is horrible, 
and he will get torn apart by magic easily. If you plan on using him, 
keep him away with any enemies with speed, and have him use a bow when  
he's behind someone. Have him use axes if he's fighting armored knights  
and generals, but he should stay away from the  
front lines if there are no forests. 
Rating 5/10 
 
Stat Growth: HP 75% Power 50% Skill 45% Speed 20% Luck 45%  
Defence 30% Magic Defence 5% 
 
Looks: Blue outfit, blue headband. 
 
Lot 
Lot is better than Wade in hard mode. In fact, he is the only warrior  
worth using in hard mode. His stat growth might be balanced, but he will 
get the speed and endurance to last. He will not get torn apart by  
magic easily, and he has a chance of getting general-like defence. His  
skill suffers a bit, but he will get alot of speed, so he makes a bow  
user as opposed to being an axe-user. With  
all the Dragon Masters prawling around, Lot will shoot them down easily.  
His strength growth isn't that great, but he will still have good  
strength nonetheless. His bow level seems to rise a bit fast. Keep him  
with bows as a warrior, support him, and you won't be disappointed. 
Rating 7/10 
 
Stat Growth: HP 80% Power 30% Skill 30% Speed 35% Luck 30%  
Defence 40% Magic Defence 15% 
 
Looks: Orange haired, dark grey outfit. 
 
Bartre 
Bartre is yet another sucky prepromote, sadly. His starting stats are  
too low,except strength, and his stat growth is also very low. He comes 
with the brave axe, which is his only redeeming feature, and he can  
hire Karel, but I think you'd rather have Fir do that. Bartre is one of  
those prepromotes that should  
be benched immediately. He isn't a Jeigan character because he will 
only be superior in power and hp, and be weak everywhere else compared  
to your other units by the time you get him. 
Rating 2/10 
 
Stat Growth: HP 70% Power 40% Skill 20% Speed 30% Luck 20%  
Defence 20% Magic Defence 5% 
 
Looks: Wario 
 
Best Warrior: Lot. He isn't as much of a pain as Wade to raise, but he  
can still be a pain. He will prove to be far more useful, as he easily 
will last longer. He kicks ass with bows, because the bows save him  
from his horrible skill, and he has good speed to tie with it. He  
should be double-attacking Dragon Masters, and the damage he should be  
dealing will be great. Keep him with bows, and you shouldn't be  
disapppointed. 
 
Worst Warrior: Bartre. You know why. 
 
Pirate/Brigand ----> Berserker 
 
Geese 
Geese is pretty good. His stat growth is balanced, and he can be very  
reliable. The only stat that really suffers is his skill, but it's  
still not bad. However, he has one of the worst support lists, making  
him more useless in hard mode. The only thing really making him more  
useful is the massive amounts of Dragon Masters and lance units. 
Rating 7/10 
 
Stat Growth: HP 85% Power 50% Skill 30% Speed 40% Luck 40%  
Defence 20% Magic Defence 10% 
 
Looks: Pimpin' with long purple hair. 
 
Gonzales 
Gonzales is also pretty good. His skill is the only stat he suffers 
badly in, but he has hard mode bonuses. He is much better than Geese 
however, because of the fact that his support list is way better. And,  
if Gonzales can land a hit, man, it could be as bad as Durban's hit with  
Armads. Maybe not, but still. With all those Dragon Masters and lance  
units, that axe ability will be useful. He also gets hard mode gains, 
which can save him in few areas. 
Rating 8/10 
 
Stat Growth: HP 90% Power 60% Skill 15% Speed 50% Luck 35%  
Defence 25% Magic Defence 5% 
 
Looks: Broken teeth, somewhat ugly-funny looking 
 
Garret 
Garret is a prepromote that must be benched immediately. The only thing  
he has is HP and strength, and all of his other stats suck. His 30% 
critical boost will place him higher than some of the other prepromotes, 
but then again, all of your other characters will surpass him in many  
other stats so he doesn't get a Jeigan rating. 
Rating 2.5/10 
 
Stat Growth: HP 70% Power 45% Skill 25% Speed 25% Luck 15% Def 15%  
Magic Def 5% 
 
Looks: Darker skinned, scars, bald 
 
Best Berserker: Gonzales. He gets hard mode gains, and his support list  
is nowhere near as bad as Geese's. If Geese had a good support list,  
then he would be better, but because of that, he is not. 
 
Worst Berserker: Garret. Another prepromote to boot. 
 
Pegasus Knight ----> Falcon Knight 
 
 
Thany 
Thany is very useful. She has strong resistance and dodge, but her  
strength is horrible. Her support list isn't bad ethier, and she can 
make life easier when trying to recruit Tate. Her ability to rescue in  
the beginning will be pretty darn useful if you take advantage of it.  
Rating 7/10 
 
Stat Growth: HP 45% Power 30% Skill 50% Speed 60% Luck 60%  
Defence 10% Magic Defence 20% 
 
Looks: Open mouth, dark blue hair 
 
Tate 
Tate gets hard mode gains, and will be far better in the end. She won't  
have crazy dodge like Thany, but it will still be high, and her hard  
mode gains and strength will make up for it. Her support list isn't too 
bad ethier, so make the best use of it. 
Rating 7/10 
 
Looks: Light blue hair 
 
Stat Growth: HP 60% Power 40% Skill 45% Speed 55% Luck 40%  
Defence 15% Magic Defence 20% 
 
Yuuno 
Yuuno (get it? You know? hehehe) is yet another prepromote to boot. She  
can triangle attack with her sisters, but it isn't worth it. Unless you  
stat boost her like crazy, she won't be useful. Granted, she's better  
than Zealot, but that won't save her from the pit of uselessness. She  
gets a higher rating because she can triangle attack, but that's it.  
Rating 3/10 
 
Stat Growth: HP 50% Power 20% Skill 35% Speed 30% Luck 45%  
Defence 10% Magic Defence 10% 
 
Looks:  
 
Best Pegasus Knight: Tate. Her hard mode gains make her more RNG proof  
than Thany, and her support list still isn't too bad. I suggest you  
don't use both Tate and Thany, but if you want, go right ahead. Keep  
her away from bows, if you don't mind. They're pretty daggone accurate. 
 
Worst Pegasus Knight: You know, Yuuno. Sad that she's a prepromote  
who sucks. I have much pity for her, but she just has to be that bad. 
 
Dragon Rider ----> Dragon Master 
 
Miredy 
Miredy, somehow, gets hard mode stat gains o.O. She starts as an enemy,  
but she only appears as an enemy for one turn, then switches sides.  
She has a great support list, and her hard mode gains plus her low level  
gives her high potential like Shin, and RNG proofness. She will end up  
with high strength (she should max it out rather fast), and she'll  
have strong skill, speed, and defence. Her main weaknesses are arrows  
and magic, especially Air Calibur, so be careful with that. 
Rating 9/10 
 
Stat Growth: HP 75% Power 50% Skill 50% Speed 45% Luck 25%  
Defence 20% Magic Defence 5% 
 
Looks: Woman with red hair and red armor. 
 
Zeiss 
Zeiss is still awesome. His hard mode gains are incredibly insane, and 
he comes at a lower level than Miredy. Thus, that makes him resistant to  
getting screwed in stats, and he'll max out rather quickly. He also  
excels at the Dragon Master's traits, defence, hp and strength and  
he has strong speed on top of that. He's still weak to magic and arrows, 
so you still better be careful with that. However, his support list is  
nowhere as good as Miredy's. His only supports worth using are Miredy 
and Shin, but support with Shin rises at an incredibly slow pace,  
and Karel comes in really late. 
Rating 8.9/10 
 
Stat Growth: HP 80% Power 60% Skill 50% Speed 35% Luck 20%  
Defence 25% Magic Defence 5% 
 
Looks: Man with red hair and blue armor. Very cool looking. 
 
Best Dragon Master: Miredy. Supports are key in hard mode, and she's  
got that advantage. Miredy's chance of supporting will be much higher 
than Zeiss's, and she will have the benefits much longer. Miredy  
also has RNG proofness and great stat growth, so she does have the  
advantage. They would make great general substitutes, so if you want  
two characters with high defence, Miredy and Zeiss are your mercenaries. 
 
Worst Dragon Master: . . . 
 
 
Cleric ----> Bishop 
 
Ellen 
Ellen's good, but not as good as she was in normal as in, not as 
powerful compared to her enemies. She's an early healer, but Saul also  
comes in rather early. Her support list is pretty good, and she should  
have high magic power as a bishop, powerful resistance and extreme luck. 
She has horrible speed and defence, so you better keep her away from  
physical units whenever possible.  
Rating 6/10 
 
Stat Growth: HP 45% Power 50% Skill 30% Speed 20% Luck 70% Def 5%  
Magic Defence 60% 
 
Looks: Woman in white robes with brown hair. 
 
Saul 
Saul also rocks, and using him will pay off. He starts out with great  
stats. He also ties with Yodel for the best con of the mages,  
add Saul's resistance to that and you've got a magic tank. Saul should 
get great hp for a mage, good attack power, great accuracy and many  
double-attacks. He suffers horrible luck, and is very weak to criticals.  
His resistance isn't Ellen-crazy, but it's still going to max out.  
He's a magic tank, so he can rescue units and expect to take the magic  
punishment. He will also max light magic far quicker than Ellen, which  
will be very beneficial. His support list sucks though, because it's all  
female adults but that's not what makes it bad, its just that only two  
of those adults are actually worth using, Dorothy and Ellen. Odd that  
he can't support with Miredy. 
Rating 7/10 
 
Stat Growth: HP 60% Power 40% Skill 45% Speed 45% Luck 15%  
Def 15% Magic Defence 50% 
 
Looks: Male with blue hair, white robes. 
 
Yodel 
Yodel sucks now, but his resistance sure doesn't. He comes at level 20  
with horrid stats, and the only good stat he has is resistance which is 
maxed. He has the least potential because he can't gain anymore levels 
and he's useless. Use him if you need to rescue someone in chapter 21  
from magic, or something. However, Yodel is one of only bad prepromote  
that will actually have a stat maxed, which gives him a higher rating. 
Rating 3/10 
 
Stat Growth: He comes as a level 20 bishop, he has stat growth but  
why would you want to know? I'll just tell you that it's worse than  
Marcus and Zealot's, which is convincing enough. 
 
Looks: Old with white facial hair. 
 
Best Bishop: Both. Saul's only good support is with Dorothy, who is  
actually worth using. Saul should also have high, balanced stats, which 
is a benefit. If you're not using Dorothy, then it's Ellen, or you could  
use both because they can support with each other. Sometimes, I wonder  
why Saul can't support with Miredy. . .But if you're not using Dorothy, 
then it's Ellen, otherwise, you could use both, but I already said that. 
It's all about preference, but Saul should last LONGER  
(he has WAY MORE HP) and dish out more damage, which is why I said he's 
better. But then again, it boils down to playing style, so it's both,  
not to mention Ellen's support list is FAR better. 
 
Worst Bishop: Yodel. Saul and Ellen will tie with him in resistance  
and be better in every other stat. Yodel might beat Ellen in hp, but hp 
is not as important as it used to be. 
 
Trabouador ----> Valkyrie 
 
Clarine 
Clarine is seriously the only trabouador worth using. Her support list 
ain't bad ethier. She will be a crazy dodger, but not have much of  
anything else. Nothing else to really say here. She's also an early  
healer, and that helps. 
Rating 8/10 
 
Stat Growth: HP 40% Power 30% Skill 40% Speed 50% Luck 65%  
Defence 10% Magic Defence 40% 
 
Looks: Young with blond hair 
 
Cecilla 
Cecilla is no better than the average prepromote, unless you power  
level her at an arena as soon as possible. Her stat growth is pretty  
good for a prepromote, because she should get high hp, good power,  
and high skill. She's not really going to have much of anything else. 
However, in order for her to be useful, you HAVE to level her up as  
much as possible at an arena, but she will be far more useful than many 
of the other prepromotes. She doesn't make the cut for a Jeigan ethier, 
so she doesn't get a Jeigan rating. 
Rating 3/10 
 
Stat Growth: HP 60% Power 35% Skill 45% Speed 25% Luck 25%  
Defence 20% Magic Defence 25% 
 
Looks: Long green-blue hair 
 
Best Valkyrie: Clarine. She's far more useful in the beginning, and  
she rocks at promotion. She may not have the power Cecilla has, but  
she's definately a reliable dodger, and having a high move range is  
always a good bonus. 
 
Worst Valkyrie: Cecilla. She's better than many other prepromotes, but  
she has to be power levelled in order to be useful. Even with that,  
lots of her stats will remain rather low, and pummel her. You shouldn't  
use her at all in hard mode; I don't see why you would. 
 
Mage ----> Sage 
 
Lugh 
Lugh is incredibly useful in the beginning, because there aren't many  
units with magic defence. He should get high speed, which will promote 
his double attack chance. He isn't a pain to raise because he comes  
early,and most of the enemies aren't crazy in speed or resistance.  
He also has a good support list, which boosts his rating. He is  
definately a character you shouldn't miss out on using. 
Rating 8/10 
 
Stat Growth: HP 50% Power 40% Skill 50% Speed 50% Luck 35%  
Defence 15% Magic Defence 30% 
 
Looks: Little with green hair and a happy expression 
 
Lilina 
Lilina does not kick as much ass as she did in normal. Enemies are way  
faster now, and that could very well hurt Lilina's accuracy. She's  
definately not as useful as Lugh, but she can make the cut if she gets  
the speed she needs. All she has is power and luck, while most of her  
other stats will suffer. She may get high resistance. If you plan on  
using her, support her as often as possible and keep her away from 
physical combat as often as possible. 
Rating 7/10 
 
Stat Growth: HP 45% Power 75% Skill 20% Speed 35% Luck 50%  
Defence 10% Magic Defence 35% 
 
Looks: Happy expression with long, blue hair 
 
Hugh 
Hugh's the only mage that has a chance of getting his hp in the 50s 
without the need of an angelic robe, and he has somewhat RNG proof 
stats. He's basically the unpromoted version if Pent from FE7. His  
stat growth is plain average, but his starting stats make up for that.  
Just make sure you hire him at full price so he doesn't lose his stats, 
and you shouldn't be too disappointed with him. He should get high 
speed and hp, combined with decent defence. He's also the only mage 
that'll get his hp up in the 50s. . . 
Rating 7.5/10 
 
Stat Growth: HP 75% Power 30% Skill 30% Speed 45% Luck 25%  
Defence 20% Magic Defence 15% 
 
Looks: Cool-looking with purple hair 
 
Best Sage: Lugh. He is far more useful in the beginning and can prove  
to be a major help. He also has great speed and accuracy, and his 
magic power isn't half bad. He's also got a good support list. Even  
without supports, Lugh will still be powerful, which gives him the  
advantage. 
 
Worst Sage: Lilina, but she's still very good. Without supports, she's  
easily pathetic, and won't be able to survive on her own. You need to 
get her supports skyrocketed before she will prove to be useful, 
while Lugh and Hugh will be able to live without it. She does  
make a dragon-killer with Air Calibur. Of course, Hugh has  
horrible support options and they grow rather slow, but he can still  
last. You know what? I can't decide. Hugh can last longer to grow his  
supports, while Lilina needs them fast before she gets thrown into  
uselessness. 
 
Shaman ----> Druid 
 
Rei 
Rei doesn't get hard mode gains, but he doesn't need them. He comes  
with great stats, and the weaknesses of Elder Magic are covered with 
his growths. Elder Magic is heavy, so Rei has good con and great  
speed to back that up, and it is the most dissacurate form of magic, 
while Rei still has powerful skill. He's definately not a pain to  
raise. Rei may not have Sophia crazy power, but he will still manage 
to get it high. He's easily the best. 
Rating 8/10 
 
Stat Growth: HP 55% Power 45% Skill 55% Speed 40% Luck 15%  
Defence 15% Magic Defence 35% 
 
Looks: Green hair with a funny, evil expression. 
 
Sophia 
Sophia is good when trained up, but training her up is the major  
problem. She already loses speed because of her con, and she comes so  
late a such a low level (well, her level and the chapter are really  
far apart) that it is nearly impossible to raise her. She will get  
sent to school rather easily, and it will be hard getting her out.  
Like I said earlier, Elder Magic is the heaviest and least accurate 
form of magic. Sophia doesn't have the speed and she doesn't have  
the skill. She has the endurance and power. She will rarely be 
hitting, and will usually be getting double-attacked. She's not worth 
the effort in Hard mode because Rei will prove to be far more useful,  
and Sophia isn't Nino-crazy when trained up. The fact that it takes way  
too much effort to train her and she is not better than Rei pulls down 
her score a ton, although I wish it not so. 
Rating 3/10 (would've been 7/10 if she wasn't such a pain to raise) 
 
Stat Growth: 60% Power 55% Skill 40% Speed 30% Luck 20%  
Defence 20% Magic Defence 55%  
 
Looks: Young with long, light purple hair. 
 
Niime 
Niime sucks, and that's that. Her starting stats aren't too bad, but her  
hp is horrid. She is weak to everything, and the old lady should never  
be fighting. Another prepromote to bench. 
Rating 2/10 
 
Stat Growth: HP 25% Power 15% Skill 15% Speed 15% Luck 5%  
Defence 15% Magic Defence 15% 
 
Looks: Very, very, super, mega, ultra, super old. 
 
Best Druid: Rei. His stats cover the weaknesses of Elder Magic, and his  
power is still high. He is no pain to raise, and he has good support  
options. He can do massive damage and not risk being double-attacked  
unless he uses Apocolypse or fights a class with insane speed, like a  
swordmaster.  
 
Worst Druid: I'll just say Niime, in case you find some sort of way to  
train Sophia. 
 
Mamkute 
 
Fa 
Fa is Chiki revived. She still kicks ass, but you must keep her away  
from the frontlines, due to her low hp, and have her finish off enemies.  
She's incredibly accurate, so she would do well in finishing off a boss.  
She excels at everything, but hope she gets a double hp and luck level 
up. You can also take advantage of a glitch to get her a stone with  
unlimited uses, but she's still pathetic without her standard stone.  
So I'll just rate her on her USEFULNESS. 
Rating 9/10 (usefulness) 
 
Stat Growth: HP 130% Power 90% Skill 85% Speed 65% Luck 150%  
Defence 30% Magic Defence 50%  
 
Looks: Purple hair and a little. . .Odd 
 
Thief 
 
Chad 
Chad is still crazy, as he has his beginning usefulness and his stat  
growth is crazy. If FE6 had assassins, Chad would be the best character 
next to Fa, easily. Chad should excel at many stats, but not have as  
much def or magic def. He would be useful fighting brigands and pirates,  
but he should be used for his thief ability, which is what I rate him 
on. 
Rating 4/10, with a usefulness rating of 8/10 
 
Stat Growth: HP 85% Power 50% Skill 50% Speed 80% Luck 60%  
Defence 25% Magic Def 15% 
 
Looks: Light, blonde hair, little with a cool expression. 
 
Asotre 
Astore is not as good as Chad, and should not be used instead of Chad.  
He can help in stealing Cass's lockpick and getting treasure, but that's  
it. Don't use him unless Chad died or something. 
Rating 2/10, with a usefulness of 7/10 
 
Stat Growth: HP 90% Power 35% Skill 40% Speed 50% Luck 15%  
Defence 20% Magic Defence 20% 
 
Looks: Older with purple facial hair. 
 
Cass 
Cass is not as useful as Chad or Astore because she comes way later, 
and Chad/Asotre would be much more reliable. She's also a pest in  
the levels she appears in and the only reason why I rush is because 
of her. Use her if both Chad and Astore died or something. She is  
better than Astore though, but Astore is more useful for the chapters  
behind 12. 
Rating 3/10, with a usefulness rating of 6/10 
 
Stat Growth: HP 80% Power 40% Skill 45% Speed 85% Luck 50%  
Defence 15% Magic Defence 20% 
 
Looks: Light, brown hair. 
 
Best Thief: Chad. You get him earlier and the treasure he can get in  
chapter 6 will help greatly for chapter 7. His stat growth is crazy, 
and he would be a madman if he could become an assassin. You can use  
him for brigand/pirate fighting, but don't use him for any other  
fighting purpose. 
 
Worst Thief: For usefulness Cass, for a fighter, Astore.  
Cass's stat growth is far better than Astore's, and she  
can catch up. Astore comes earlier, and can help out more 
with the treasure chests. Like you'd ever have thieves as  
fighters anyway. 
 
Dancer/Bard 
 
Lalam 
Hmm, I don't know what to say. She dances to give people who have  
already spent their turn a second one. She can also hire Echnida, who 
may be very useful for chapter 13. However, I'd much rather take  
another character I need who can be more beneficial. Use her if you  
want, but another character might be a better replacement. Sadly  
though, she can't fight. 
Rating 5/10 
 
Stat Growth: HP 70% Power 10% Skill 5% Speed 70% Luck 80%  
Defence 20% Magic Defence 30% 
 
Looks: Female with hair buns. 
 
Elfin 
Elfin plays music, which gives people a second turn. Basically,  
he's the music-playing male version of Lalam. He's just a bit slower  
in speed but has strong magical resistance. If you want to use him, go 
ahead, as he may be able to last longer than Lalam.  
Rating 5/10 
 
Stat Growth: HP 80% Power 5% Skill 5% Speed 65% Luck 65%  
Defence 25% Magic Defence 55% 
 
Looks: Long, blond hair, eyes closed. 
 
Best Dancer/Bard: Lalam for her route, but Elfin if you actually plan 
on using him.  
 
Worst Dance/Bard: Err, they're pretty much equal. Lalam is much faster 
as Elfin lasts longer.  
 
Transporter 
 
Merlinus 
Merlinus is useful outside of battle for his ability to carry items.  
If it wasn't for him, holding lots of weapons and key items would be  
a major pain, and everybody uses Merlinus outside of battle. You don't  
need him on the field if you need items transferred to him. He must  
survive 100 battles in order for him to level up and nobody has the  
time and effort. And why does he have skill? 
Rating 0/10, with a 10/10 in usefulness 
 
Stat Growth: HP 100% Power 0% Skill 50% Speed 50% Luck 100%  
Defence 20% Magic Defence 5% 
 
Looks: Old, bald man with blue hair. 
=================== 
 
IV: Conclusions  
 
I have rated characters specifically in hard mode, and the  
ratings have NO relationships with normal. There are many new  
characters worth trying, and characters that sucked in normal can be 
extremely useful now, like Barth, and vice-versa. Now, I am going to  
suggest out of each class which character you should use. 
 
A * means that I suggest you don't use them, but it wouldn't hurt too  
much to, a ** means that they are worth a try, and a *** means I 
STRONGLY suggest you use them. People without a * should not be touched  
unless it is for Jeigan purposes. 
Lord/Master Lord 
Roy* (**Roy when he promotes) 
 
Paladin 
Lance** 
Allan** 
Percival*** 
Treck* 
Noah* 
Zealot 
Marcus 
 
Armored Knight/General 
Bors*** 
Barth** 
Wendy** 
Douglas 
 
Archer/Sniper 
Wolt** 
Dorothy** 
Klein** 
Igrene* 
 
Nomad/Nomad Trooper 
Sue*** 
Shin*** 
Dayan 
 
Mercenary/Hero 
Dieck** 
Ogie** 
Echnida* 
 
Myrimidon/Swordmaster 
Rutger*** 
Fir*** 
Karel** 
 
Fighter/Warrior 
Lot*  
Wade 
Bartre 
 
Pirate, Brigand/Berserker 
Gonzales*** 
Geese**  
Garret 
 
Pegasus Knight/Falcon Knight 
Thany** 
Tate** 
Yuuno 
 
Dragon Rider/Dragon Master 
Miredy*** 
Zeiss*** 
 
Cleric, Priest/Bishop 
Saul** 
Ellen** 
Yodel 
 
Trabouador/Valkyrie 
Clarine** 
Cecilla 
 
Mage/Sage 
Lugh*** 
Hugh** 
Lilina** 
 
Shaman/Druid 
Rei*** 
Sophia* 
Niime 
 
Mamkute 
Fa* 
 
Thief 
Chad*** (for stealing and treasure purposes) 
Astore*** (for stealing and treasure purposes) 
Cass*** (for stealing and treasure purposes) 
 
Dancer/Bard 
Lalam* 
Elfin* 
 
Transporter 
Merlinus 
=============== 
 
V: Credits 
 
CJayC: Making the site 
Intellegent Systems: Making the game 
Nintendo: Publishing the game 
People of GameFAQs: Giving me a reason to make the guide 
DGaban: For having the stat growth list 
Juigi Kario: Support options 
 
Legal Stuff: 
 
This FAQ is only been posted here in www.gamefaqs.com. If you see this  
FAQ anywhere else, it is plagiarism. Feel free to distribute this FAQ  
as long as: 
I: You do not change my name 
II: Ask for permission  
III: You do not change the contents to make it look like your own  
IV: You do not make any money in any way off this FAQ  
V: If you got any info from this FAQ, to give me credit.  
VI: Tell me if I made something wrong in this FAQ. I will gladly  
change it. This document is Copyright 2004 Fabian Ahmed. All trademarks  
and copyrights contained in this document are owned by their  
respective, trademarks and 
copyright holders.