======================================= Final Fantasy V Advance Magic FAQ By Kung Fu Man (Ash McGowen) Version 0.85 -Still missing Gaia info, may add item name changes too Hi, and welcome to my first ever FAQ for a game. To cut right to the chase, this is specifically for the magic availabile in FFVAdvance, and will hopefully be handy for you to get a better idea on what to get where and how. Yeah, I couldn't come up with a better intro on the fly. Anyway, below is first a list of name differences, then a blow by blow account of each spell lineup. There's probably a few errors or typos that'll be ironed out later. Special thanks: Sky Render - Checklist helped keep track of everything Rabite - Pointing out a few things I missed J.L. Tseng, whose algorithm FAQ was handy to gather some missing info. You - For reading this. Comments can be forwarded to: [email protected] ======================================= N - A - M - E - C - H - A - N - G - E ======================================= For those of you that played FFV in one of its previous forms, some of the spell names here might seem odd. Below is a comparison between the Advance, SNES translation hack, and PSX versions, to hopefully make things easier. FFV ADVANCE FFV SNES TRANS FFV PSX ------------------------------------------------------- ======= (Black) ======= Fire -- -- Blizzard Ice Ice Thunder Bolt Bolt Poison Venom -- Sleep -- -- Toad -- -- Fira Fire 2 Fire 2 Blizzara Ice 2 Ice 2 Thundara Bolt 2 Bolt 2 Drain -- -- Break -- -- Bio -- -- Firaga Fire 3 Fire 3 Blizzaga Ice 3 Ice 3 Thundaga Bolt 3 Bolt 3 Flare -- -- Death Doom Doom Osmose Psych Asper ======= (White) ======= Cure -- -- Libra Scan Scan Poisona Antidote Antidote Silence Mute Mute Protect Armor -- Mini Size -- Cura Cure 2 Cure 2 Raise Life -- Confuse Charm Muddle Blink Image -- Shell -- -- Esuna Heal -- Curaga Cure 3 Cure 3 Reflect Wall -- Berserk -- -- Arise Life 2 -- Holy -- -- Dispel -- -- ====== (Time) ====== Speed Drag -- Slow -- -- Regen -- -- Mute Void -- Haste -- -- Float -- -- Gravity Demi Demi Stop -- -- Teleport Exit -- Comet -- -- Slowga Slow 2 Slow 2 Return Reset -- Graviga Quarter Demi 2 Hastega Haste 2 Haste 2 Old -- -- Meteor Meteo Meteo Quick -- -- Banish X-Zone N-Zone ====== (Blue) ====== Doom Condemn Condemned Roulette -- Rouletted Aqua Breath Aqua Rake Aqua Rake Level 5 Death Level 5 Doom Level 5 Doom Level 4 Graviga Level 4 Quarter Level 4 Quarter Level 2 Old -- -- Level 3 Flare -- -- Pond's Chorus Frog Song Toad Song Lilliputian Lyric Tiny Song Li'll Song Flash -- -- Time Slip -- -- Moon Flute -- -- Death Claw Deathclaw Doom Claw Aero -- -- Aera Aero 2 Aero 2 Aeraga Aero 3 Aero 3 Flame Thrower Emission Burn Ray Goblin Punch -- -- Dark Spark Dark Shock Black Shock Off Guard Guard-Off Guard Off Transfusion Fusion Pep Up Mind Blast -- -- Vampire -- Red Feast Magic Hammer -- Mag Hammer Mighty Guard Big Guard Guardian Self-Destruct Exploder Exploder ??? -- ????? 1000 Needles Blowfish Blow Fish White Wind -- -- Missile -- -- ========= (Summons) ========= Catoblepas Shoat Shoat Carbuncle Carbunkle -- - Chocobo Kick -- Choco Kick Fat Chocobo -- -- Whisperwind Whispering Wind Whisper Wind Constrict Latch On Flying Piranha Diamond Dust -- -- Judgment Bolt Bolt of Judgment -- Hellfire Hell Fire Hell Fire Gaia's Wrath Rage of the Earth Earth Fury Earthen Wall Earth Wall Earth Wall Demon Eye Demon's Eye Devil's Eye Ruby Light -- Ruby Flash Thunderstorm -- Thunder Zantetsuken True Edge Vengeance Sword Gungir -- Javelin FlamesofRebirth Resurrection Fenix Flame Tsunami Big Wave Tidal Wave Mega Flare -- -- ======= (Songs) ======= Sinewy Etude Power Song Power Song Swift Song Speed Song Speed Song Might March Vitality Song Strength Song Mana's Paean Magic Song MP Song Hero's Rime Hero Song Level Song Requiem Requiem Song -- Romeo's Ballad Love Song Love Song Alluring Air Charm Song Temptation Song ======== (Dances) ======== Jitterbug Jitterbug Duet -- Tempting Tango Temptation Tango Temptango Mystery Waltz -- Wonderwaltz Sword Dance -- -- ========= (Animals) (Critters) ========= Mindia Rabbit Mysidia Rabbit Lagomorph Squirrel Squirrels Squirrels Bee Swarm -- -- Nightingale -- -- Flying Squirrel Momonga Tree Squirrel Falcon -- -- Skunk -- -- Wild Boar -- -- Unicorn -- -- ===== (Mix) ===== Lifewater Water of Life -- Resurrection -- -- X-Potion -- -- Triple Ether Ether Dry Dry Tincture Neutralizer Neutralize Eyedrop Cure Blindness Cure Blind Tonic Dragon Power -- -- Devil's Juice Dark Potion Dark Potion Balm of Gilhead Half Elixir Half-Elixir Reincarnate Reincarnation Reincarnation Lilith's Kiss -- Lilith Kiss Resist Poison -- -- Resist Ice -- -- Resist Fire -- -- Resist Thunder -- Resist Bolt Dragon Shielding Dragon Shield Dragon Shield Dark Ether -- Dark Tincture Dud Potion Failure -- Goliath Tonic Giant Drink Giant Drink Antilixir Dark Elixir Dark Elixir Kiss of Life -- Lifekiss Lifeshield Life Shield -- Remedy Panacea -- Dragon Defense Dragon Armor Dragon Armor Death Potion -- Doom Potion Blessed Kiss Kiss of Blessing -- Succubus Kiss Drain Kiss Drain Kiss Levistate Levitate Float Lamia's Kiss -- Lamia Kiss Dragon Kiss Dragon's Kiss -- Toad Kiss Toad's Kiss -- Bacchus's Cider Bacchus' Wine Bacchus Wine Samson's Might Samson Power Samson Might Elemental Power -- Elemental Might Holy Breath -- Hoary Breath Turtle Soup Split Shell Turtle Shell Hasty-ade Haste Drink Haste Water TNT Explosive Explosive Smelling Salts Restorative Tonic Poison Breath -- -- Poison -- -- Dark Sigh -- Gloom Sigh Dark Gas -- Gloom Gas Dark Breath -- -- Protect Potion Protect Drink Preventive Dragon Breath -- -- Shadow Flare -- Shadowflare Use the spell names for White/Black magic above for relative Spellsword spells. Gaia aka's coming soon. All other abilities are new, and as thus lack name variance. ======================================= W - H - I - T - E ======================================= White magic is generally associated with your run of the mill healing techniques and whatnot in all these games, as well as the ever-present spell Holy/White/Pearl/Fade/whatever to pummel your foes. White magic is specific to the White mage's White ability and the Red mage's spellcasting (to an extent) and can either be bought or in some cases found. -Cure Restores HP MP Cost: 4 Level 1 Cost: 180 Gil Gotten At: Tule, Carwen, Karnak, Jachol (Note: Hurts undead) -Libra Determines target's HP, MP, and weakness MP Cost: 1 Level 1 Cost: 80 Gil Gotten At: Tule, Karnak, Jachol -Poisona Cures poison MP Cost: 2 Level 1 Cost: 90 Gil Gotten At: Tule, Carwen, Karnak, Jachol -Silence Causes silence MP Cost: 2 Level 2 Cost: 280 Gil Gotten At: Carwen, Karnak, Jachol -Protect Reduces physical damage received MP Cost: 3 Level 2 Cost: 280 Gil Gotten At: Carwen, Karnak, Jachol -Mini Inflicts mini on target or restores stage. MP Cost: 5 Level 2 Cost: 300 Gil Gotten At: Mirage (To clarify, it can toggle mini status) -Cura Restores HP MP Cost: 9 Level 3 Cost: 620 Gil Gotten At: Karnak, Jachol (Obviously more powerful than Cure, harms undead) -Raise Revives target MP Cost: 29 Level 3 Cost: 700 Gil Gotten At: Karnak, Jachol -Confuse Causes confusion MP Cost: 4 Level 3 Cost: 650 Gil Gotten At: Karnak, Jachol -Blink Creates illusion of one's self to confuse the enemy MP Cost: 6 Level 4 Cost: 3000 Gil Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore -Shell Reduces magic damage received MP Cost: 5 Level 4 Cost: 3000 Gil Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore -Esuna Cures all status effects except KO and zombie MP Cost: 10 Level 4 Cost: 3000 Gil Gotten At: Karnak, Lugare, Bal Castle, Quelb, Surgate, Moore, Lix -Curaga Restores HP MP Cost: 27 Level 5 Cost: 6000 Gil Gotten At: Moore (Obviously more powerful than Cura, harms undead) -Reflect Reflects magic cast at target MP Cost: 15 Level 5 Cost: 6000 Gil Gotten At: Moore -Berserk Causes bersker status MP Cost: 8 Level 5 Cost: 6000 Gil Gotten At: Moore -Arise Revives and restores full HP to a single target MP Cost: 50 Level 6 Cost: 10000 Gil Gotten At: Mirage -Holy Causes holy damage MP Cost: 20 Level 6 Cost: -- Gotten At: Fork Tower -Dispel Dispels magic effects MP Cost: 12 Level 6 Cost: 10000 Gil Gotten At: Mirage ======================================= B - L - A - C - K ======================================= The other side of White magic is good ol Black. The elemental staples of fire, ice, and lightning spells can be found here, as can the ever-familiar Flare and Toad. Specific to the black mage's Black ability and Red magic to an extent. -Fire Deals fire damage MP Cost: 4 Level 1 Cost: 150 Gil Gotten At: Tule, Carwen, Karnak, Crescent -Blizzard Deals ice damage MP Cost: 4 Level 1 Cost: 150 Gil Gotten At: Tule, Carwen, Karnak, Crescent -Thunder Deals lightning damage MP Cost: 4 Level 1 Cost: 150 Gil Gotten At: Tule, Carwen, Karnak, Crescent -Poison Causes poison MP Cost: 2 Level 2 Cost: 290 Gil Gotten At: Karnak, Crescent -Sleep Causes sleep MP Cost: 3 Level 2 Cost: 300 Gil Gotten At: Carwen, Karnak, Crescent -Toad Inflicts toad on target or restores state MP Cost: 8 Level 2 Cost: 300 Gil Gotten At: Istory (touch the hidden toad) (To clarify, can toggle toad status) -Fira Deals fire damage MP Cost: 10 Level 3 Cost: 600 Gil Gotten At: Karnak, Crescent (Obviously stronger than Fire) -Blizzara Deals ice damage MP Cost: 10 Level 3 Cost: 600 Gil Gotten At: Karnak, Crescent (Obviously stronger than Blizzard) -Thundara Deals lightning damage MP Cost: 10 Level 3 Cost: 600 Gil Gotten At: Karnak, Crescent (Obviously stronger than Thunder) -Drain Absorbs HP MP Cost: 13 Level 4 Cost: 3000 Gil Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore (Note: does the opposite on the undead!) -Break Causes petrification Level 4 Cost: 3000 Gil MP Cost: 15 Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore -Bio Releases a virus that deals damage Level 4 Cost: 3000 Gil MP Cost: 16 Gotten At: Lugare, Surgate, Moore (Can induce sap status) -Firaga Deals fire damage MP Cost: 25 Level 5 Cost: 6000 Gil Gotten At: Moore (Obviously stronger than Firaga) -Blizzaga Deals ice damage MP Cost: 25 Level 5 Cost: 6000 Gil Gotten At: Moore (Obviously stronger than Blizzaga) -Thundaga Deals lightning damage MP Cost: 25 Level 5 Cost: 6000 Gil Gotten At: Moore (Obviously stronger than Thundaga) -Flare Deals damage by combusion Level 6 Cost: -- MP Cost: 39 Gotten At: Fork Tower (Ignores defense) -Death Causes death MP Cost: 29 Level 6 Cost: 10000 Gil Gotten At: Mirage (Will cause undead to be revived with full health!) -Osmose Absorbs MP MP Cost: 1 Level 6 Cost: 10000 Gil Gotten At: Mirage (Note: does the opposite on the undead!) ======================================= S - P - E - L - L - B - L - A - D - E ======================================= Spellblade involves enchanting one's weapon to gain certain properties on said weapon to smite one's foes, of varying degrees. Unique to the Mystic Knight's Spellblade command. (Note: When you get any Black or White magic spells of the same name, they'll be available for this spell list also) -Fire Enchants blade to deal fire damage MP Cost: 2 Level 1 -Blizzard Enchants blade to deal ice damage MP Cost: 2 Level 1 -Thunder Enchants blade to deal thunder damage MP Cost: 2 Level 1 -Poison Enchants blade to cause poison MP Cost: 1 Level 2 -Silence Enchants blade to cause silence MP Cost: 1 Level 2 -Sleep Enchants blade to cause sleep MP Cost: 2 Level 2 -Fira Enchants blade to deal fire damage MP Cost: 5 Level 3 -Blizzara Enchants blade to deal ice damage MP Cost: 5 Level 3 -Thundara Enchants blade to deal thunder damage MP Cost: 5 Level 3 -Drain Enchants blade to absorb HP MP Cost: 6 Level 4 (Reverse on undead) -Break Enchants blade to cause petrification MP Cost: 8 Level 4 -Bio Enchants blade to deal viral damage MP Cost: 3 Level 4 (Can instant kill against some foes) -Firaga Enchants blade to deal fire damage MP Cost: 15 Level 5 (Can instant kill against some foes) -Blizzaga Enchants blade to deal ice damage MP Cost: 15 Level 5 (Can instant kill against some foes) -Thundaga Enchants blade to deal thunder damage MP Cost: 15 Level 5 (Can instant kill against some foes) -Holy Enchants blade to deal holy damage MP Cost: 10 Level 6 (Can instant kill against some foes) -Flare Increases attack and enchants blade to reduce enemy's attack MP Cost: 30 Level 6 -Osmose Enchants blade to absorb MP MP Cost: 1 Level 6 (Reverse on undead) ======================================= T - I - M - E ======================================= As of FFV, Time magic was a new field, though with some familiarity, as a few of the spells appeared in previous games among the Black and White mag rosters. Time focuses around warping, well, time and space around the targets for various effects, to speed them up or slow them down, or rain firery meteorites upon your foes. Time magic is specific to the time mage's Time ability. -Speed Hastens the pace of the battle MP Cost: 1 Level 1 Cost: 30 Gil Gotten At: Walse, Mirage (Depends on battle speed setting, do NOT use on speed 5 or 6!) -Slow Slows the passing of time for one enemy MP Cost: 3 Level 1 Cost: 80 Gil Gotten At: Walse, Karnak -Regen Gradually restores HP MP Cost: 3 Level 1 Cost: 100 Gil Gotten At: Walse, Karnak -Mute Silences all allies and enemies MP Cost: 3 Level 2 Cost: 320 Gil Gotten At: Walse, Karnak (Tends to bypass mute immunity in a lot of cases) -Haste Hastens the passing of time for one ally MP Cost: 5 Level 2 Cost: 320 Gil Gotten At: Walse, Karnak -Float Levitates target MP Cost: 10 Level 2 Cost: 300 Gil Gotten At: Castle Surgate, Karnak (Note: can be used outside of battle to set status beforehand) -Gravity Halves target's HP MP Cost: 9 Level 3 Cost: 620 Gil Gotten At: Karnak -Stop Causes time to stop, halting target's actions MP Cost: 8 Level 3 Cost: 580 Gil Gotten At: Karnak -Teleport Warps party out of dungeon or out of battle MP Cost: 15 Level 3 Cost: 600 Gil Gotten At: Bal Castle, Mirage -Comet Calls forth meteors that damage one enemy MP Cost: 7 Level 4 Cost: 3000 Gil Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore (Damage is random) -Slowga Slows the passing of time for all enemies MP Cost: 9 Level 4 Cost: 3000 Gil Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore -Return Turn back time to the beginning of the battle MP Cost: 1 Level 4 Cost: 3000 Gil Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore -Graviga Reduces target's HP to 1/8th of total HP MP Cost: 18 Level 5 Cost: 6000 Gil Gotten At: Moore -Hastega Hastens the passing of time for all allies MP Cost: 15 Level 5 Cost: 6000 Gil Gotten At: Moore -Old Causes old status MP Cost: 4 Level 5 Cost: 6000 Gil Gotten At: Moore -Meteor Calls forth meteors that damage all enemies MP Cost: 42 Level 5 Cost: -- Gotten At: Sea Trench (Good ol' Meteo. Damage is random, attacks 4 times) -Quick Stops the passing of time for all but the caster MP Cost: 77 Level 6 Cost: 10000 Gil Gotten At: Mirage -Banish Erases one enemy from the battlefield MP Cost: 20 Level 6 Cost: 10000 Gil Gotten At: Mirage ======================================= B - L - U - E ======================================= Blue magic is an odd category: you have to be hit with the spell to learn it. Blue magic offers a variety of useful tricks to the player, even if gathering them all can be a pain. -Doom Curses one enemy to die in 30 seconds MP Cost: 10 (Ignores death immunity, some monsters are immune) -Roulette KO's a randomly chosen target MP Cost: 1 (Doesn't work on Undead) -Aqua Breath Uses bubbles to surround and damage all enemies MP Cost: 38 (Greater damage vs desert creatures) -Level 5 Death Hits targets with levels that are multiples of 5 MP Cost: 22 (Probably revives undead, ignores death immunity) -Level 4 Graviga Hits targets with levels that are multiples of 4 MP Cost: 4 (Some monsters are immune) -Level 2 Old Hits targets with levels that are multiples of 2 MP Cost: 11 (Ignores immunity) -Level 3 Flare Hits targts with levels that are multiples of 3 MP Cost: 18 -Pond's Chorous Inflicts one enemy with toad status MP Cost: 5 -Lilliputian Lyric Inflicts one enemy with mini status MP Cost: 5 -Flash Inflicts darkness on all enemies MP Cost: 7 -Time Slip Causes sleep and old status to one enemy MP Cost: 9 -Moon Flute Causes berserk status for all allies MP Cost: 3 -Death Claw Brings one enemy to the point of death. Causes paralysis MP Cost: 21 -Aero Deals wind damage MP Cost: 4 -Aera Deals wind damage MP Cost: 10 -Aeroga Deals wind damage MP Cost: 24 -Flame Thrower Engulfs one enemy in flames MP Cost: 5 -Goblin Punch Attacks one enemy with a goblin's strength MP Cost: 0 (Clarify: if your level is the same as the enemy's, massive damage) -Dark Spark Halves target's level MP Cost: 27 -Off-Guard Reduces target's defense MP Cost: 19 -Transfusion Sacrifices caster to completely restore and ally's HP and MP MP Cost: 13 (Note: Reduces (non-major) undead to critical) -Mind Blast Attacks one enemy and causes paralysis and sap status MP Cost: 6 -Vampire Absorbs HP from one enemy MP Cost: 2 (Reverse on undead targets!) -Magic Hammer Halves target's MP MP Cost: 3 -Mighty Guard Casts Protect, Shell and Levitate on all allies MP Cost: 72 -Self-Destruct Sacrifices caster to deal massive damage to one enemy MP Cost: 1 -??? ??? MP Cost: 3 (Damage is the difference between your current and max HP) -1000 Needles Deals 1,000 damage to one enemy MP Cost: 25 -White Wind Restores each party member's HP by an amount equal to the caster's current HP MP Cost: 28 -Missile Quarters an enemy's HP MP cost: 7 ======================================= S - U - M - M - O - N - S ======================================= Summons have been around for a good while too, and have become somewhat of a staple in the series. Summons offer a slew of various effects, many of which basic spells from other classes can't replicate. Summons are available via the summoner's Summon command, but can also be randomly summoned via the Call command or the Magic Lamp item. Chocobo -Spell: Chocobo Kick (Light physical damage to one enemy. Meh, can miss.) -Spell: Fat Chocobo (Sumo drop on everyone :P Physical damage) MP Cost: 4 Level 1 Cost: 300 Gil Gotten At: Walse, Mirage Sylph -Spell: Whisperwind (Drain life from one enemy, applies that to the party. Doesn't seem to get reversed on undead either) MP Cost: 8 Level 1 Cost: 350 Gil Gotten At: Walse, Mirage Remora -Spell: Constrict (Try to paralyze/slow down an enemy) MP Cost: 2 Level 1 Cost: 250 Gil Gotten At: Walse, Mirage Shiva -Spell: Diamond Dust (Ice damage to all. Sturdy) MP Cost: 10 Level 2 Cost: -- Gotten At: Walse Castle, in the Tower. If you miss this, you've missed out on her completely Ramuh -Spell: Judgment Bolt (Lightning damage to all. Sturdy) MP Cost: 12 Level 2 Cost: -- Gotten At: Forest near Istory. If you missed him, appears in the area outside the castle in the Rift Ifrit -Spell: Hellfire (Fire damage to all. Sturdy) MP Cost: 11 Level 2 Cost: -- Gotten At: Ancient Library Titan -Spell: Gaia's Wrath (Strong earth damage, won't hit floating enemies of course x_x) MP Cost: 25 Level 3 Cost: -- Gotten At: Karnak Meteor Golem -Spell: Earthen Wall (Golem will block some physical hits against the party. Wall's HP = 20 + caster's level, x50) MP Cost: 18 Level 3 Cost: -- Gotten At: Hiryuu Valley (protect him from the enemies to get him to join up). If you missed him, appears in a cave in the Rift Catoblepas -Spell: Demon Eye (Attempts to petrify enemies) MP Cost: 33 Level 3 Cost: -- Gotten At: Forest in northwest corner of Galuf's homeworld Carbuncle -Spell: Ruby Light (Reflect on party) MP Cost: 45 Level 4 Cost: -- Gotten At: Castle Exdeath Syldra -Spell: Thunderstorm (Heavy lightning and ice damage) MP Cost: 32 Level 4 Cost: -- Gotten At: Pirate's Cave, after you clear the Pyramid in the combined world. Odin -Spell: Zantetsuken (Kills all enemies. Oddly enough they can *still* pull off a final attack) -Spell: Gungir (Heavy damage, possibly holy based? Used if enemy won't be instant killed that time or can't) MP Cost: 48 Level 4 Cost: -- Gotten At: Castle Bal in the combined world Phoenix -Spell: Flames of Rebirth (Revives party and a lotta fire damage to the enemy to boot) MP Cost: 99 Level 2 Cost: -- Gotten At: Phoenix Tower Leviathan -Spell: Tsunami (Heavy water damage) MP Cost: 39 Level 2 Cost: -- Gotten At: Istory Falls Bahamut -Spell: Mega Flare (HUGE damage) MP Cost: 66 Level 2 Cost: -- Gotten At: North Mountain in combined world, after completing the Pyramid -- -Spell: Egg Chop (Does nothing at all) MP Cost: -- Level 0 Cost: -- Gotten At: Magic Lamp casts this when its low on charges, and it literally does nothing at all other than tell you it didn't work. ======================================= S - O - N - G - S ======================================= Bards can be very underrated: they sing, and as a result an effect is applied to the group, for free (though some songs have to be continuously played for the effect to stay, possibly hurting the bard's usefulness in a long battle). Songs can be gathered in various ways, and are accessed via the Bard's Sing command. -Sinewy Etude Increases party's strength while being performed Gotten At: Crescent in combined world after playing at least 7 pianos -Swift Song Increases party's speed while being performed Gotten At: Surgate -Might March Casts Regen on all party members Gotten At: Crescent in Bartz's world -Mana's Paean Boost's party's magic while being performed Gotten At: Ancient Library -Hero's Rime Increases all stats will being performed Gotten At: Crescent in combined world after playing all 8 pianos -Requiem Damages undead Gotten At: Kelb -Romeo's Ballad Stops all enemies for a moment Gotten At: Istory in Bartz's world -Alluring Air Confuses all enemies Gotten At: Lix in Bartz's world ======================================= A - N - I - M - A - L - S ======================================= A command unique to the Ranger class, the Animals command calls forth various woodland friends to lend you a hand. Sadly, many of them tend to be weak in the latter game, but they still have their uses. New animals are gained depending on level. NOTE: In the PSX game, this was called Critters. -Mindia Rabbit Character Level Aquired: 1 (Does nada) -Squirrel Character Level Aquired: 1 (Light damage to one target, will not hit floating enemies) -Bee Swarm Character Level Aquired: 5 (Light damage to all enemies, damage based on level) -Nightingale Character Level Aquired: 10 (Light cure) -Flying Squirrel Character Level Aquired: 20 (Muddles concentration of targets) -Falcon Character Level Aquired: 30 (Reduces target's HP to 1/3) -Skunk Character Level Aquired: 40 (Poison and dark on all enemies) -Wild Boar Character Level Aquired: 50 (Moderate damage to one target, will not hit floating enemies) -Unicorn Character Level Aquired: 60 (HP/MP recovery) ======================================= D - A - N - C - E - S ======================================= Dances are related to the dancer's, well, Dance command. They tend to be more handy than they sound actually even if they are random, and several items exist to increase the chance of getting Sword Dance. -Jitterbug (Drain HP, Note: does the opposite on the undead!) -Mystery Waltz (Drain MP from the enemy, Note: does the opposite on the undead!) -Tempting Tango (Confuse one enemy) -Sword Dance (Fight command normally, double damage) ======================================= M - I - X ======================================= Mix is the chemists pet command, and if you have the items to spare can pack quite the kicker. Note that while there are many possible combinations, some do the same effect as an item listed below, only stronger. Also, already-usable items like Potions tend to be stronger when combined even though the effect doesn't change. -Elixir Potion + Elixir Hi-Potion + Elixir Ether + Elixir Elixir + Holy Water Elixir + Antidote Elixir + Eyedrops -Maiden's Kiss Potion + Maiden's Kiss Hi-Potion + Maiden's Kiss -Potion Potion + Holy Water -Hi-Potion Hi-Potion + Holy Water -Ether Potion + Turtle Shell Ether + Holy Water -Lifewater Potion + Hi-Potion (Casts Regen) -Ressurection Potion + Phoenix Down Hi-Potion + Phoenix Down (Revives an ally) -X-Potion Potion + Ether Ether + Turtle Shell (Full HP recovery) -Triple Ether Hi-Potion + Turtle Shell (Tripple the strenght of a normal ether) -Neutralizer Potion + Antidote Hi-Potion + Antidote (Cure + cure poison) -Cure Blindness Potion + Eye Drops Hi-Potion + Eye Drops (Cure + cure blind) -Dragon Power Potion + Dragon Fang Hi-Potion + Dragon Fang (Power raised 20 levels) -Devil's Juice Potion + Dark Matter Hi-Potion + Dark Matter (666 Points of damage?) -Balm of Gilhead Hi-Potion + Ether (Cure HP to max) -Reincarnate Ether + Phoenix Down Elixir + Phoenix Down (Revive ally to max HP) -Lilith's Kiss Ether + Maiden's Kiss Elixir + Maiden's Kiss (Drain MP, Note: does the opposite on the undead!) -Resist Poison Ether + Antidote (Immune to poison status) -Resist Ice Phoenix Down + Antidote (Absorb ice damage) -Resist Fire Ether + Eye Drops (Absorb fire damage) -Resist Thunder Phoenix Down + Eye Drops (Absorb thunder damage) -Dragon Shielding Ether + Dragon Fang (Immune to ice, fire, thunder damage) -Dark Ether Ether + Dark Matter (Drain MP by 1/4) -Dud Potion Elixir + Turtle Shell Holy Water + Dark Matter Turtle Shell + Dragon Fang (Reduce HP to critical, or Sap and confusion statuses) -Goliath Tonic Elixir + Dragon Fang (Doubles max HP) -Antilixir Elixir + Dark Matter (HP/MP reduced to 1) -Kiss of Life Phoenix Down + Maiden's Kiss (Revive target, 1/2 HP, full MP) -Lifeshield Phoenix Down + Holy Water (Immune to instant death attack) -Remedy Phoenix Down + Turtle Shell (Heal all status ailments) -Dragon Defense Phoenix Down + Dragon Fang (Increase defense/magic defense) -Death Potion Phoenix Down + Dark Matter (Instant kill, Will cause undead to be revived with full health!) -Blessed Kiss Maiden's Kiss + Holy Water (Berserk, haste, image statuses set) -Succubus Kiss Maiden's Kiss + Turtle Shell (Drain HP from target, Note: does the opposite on the undead!) -Levistate Maiden's Kiss + Antidote (Float) -Lamia's Kiss Maiden's Kiss + Eye Drops (Confuse target) -Dragon Kiss Maiden's Kiss + Dragon Fang (Set Dragon and type in target, as well as provide several immunities) -Toad Kiss Maiden's Kiss + Dark Matter (Casts Toad) -Bacchus's Cider Holy Water + Turtle Shell (Berserks) -Samson's Might Holy Water + Antidote (Gain 10 levels) -Elemental Power Holy Water + Eye Drops (+50% magic damage) -Holy Breath Holy Water + Dragon Fang (Holy attack) -Turtle Soup Turtle Shell + Antidote (Defense reduced by half) -Hasty-ade Turtle Shell + Eye Drops (Hasten) -TNT Turtle Shell + Dark Matter (Massive fire damage at cost of life) -Smelling Salts Antidote + Eye Drops (Status restored for duration of battle) -Posion Breath Antidote + Dragon Fang (Try to poison many targets) -Poison Antidote + Dark Matter (Poison) -Dark Sigh Eye Drops + Dragon Fang (Blinds and confuses target) -Dark Gas Eye Drops + Dark Matter (Blinds target) -Dark Breath Dragon Fang + Dark Matter (Fire attack, damage based on Max HP - Current HP) -Protect Potion Turtle Shell + Turtle Shell (Protect status) -Dragon Breath Dragon Fang + Dragon Fang (Fire, Thunder and Ice damage) -Shadow Flare Dark Matter + Dark Matter (Dark version of Flare, can induce Sap status) ======================================= G - A - I - A ======================================= (Not available yet) ======================================= D - A - R - K - - A - R - T - S ======================================= Dark Arts are the new kid on the block, and as such have the new gimmick: much like Blue magic, you learn these from your enemies. The kicker? Someone with a necromancer class must beat a specific enemy in order to get a specific Dark Art. The upside is some of these spells are bloody powerful for their cost, and the added status effect can be quite useful. The fellow that you meet right after gaining the class will tell you hints on what monsters to find and kill to gain the spells. These spells are specific to the necromancer's Dark Arts command. -Drain Touch Absorbs HP MP Cost: 15 Level 1 Gotten From: From enemy you fight right after getting the class. -Dark Haze Causes old and confusion status for all enemies MP Cost: 18 Level 1 Gotten From: -Deep Freeze Freezes one target with otherworldly cold. Causes stop status MP Cost: 38 Level 2 Gotten From: -Evil Mist Sprays all enemies with a deadly poison. Also causes poison MP Cost: 38 Level 2 Gotten From: -Meltdown Burns target with searing heat. Causes sap status MP Cost: 38 Level 3 Gotten From: -Hellwind Rends all enemies with cursed winds. Causes petrification MP Cost: 38 Level 3 Gotten From: -Chaos Drive Strikes enemies with the lightning of hell. Causes paralysis MP Cost: 38 Level 4 Gotten From: -Curse Causes various status ailments MP Cost: 42 Level 4 Gotten From: -Dark Flare Damages all enemies with a burst of dark energy MP Cost: 52 Level 5 Gotten From: -Doomsday Forbidden Dark Art powerful enough to destroy everything in its path MP Cost: 66 Level 5 Gotten From: ======================================= C - O - N - D - E - M - N ======================================= All of these are available from the start, which would be quite handy... the only problem is a lot of these, while free, tend to be very weak in long term game. They're unique to the Oracle's Condemn command (save for Doom, obviously, which you can find in Blue magic) -Rejuvenation Cura on target when countdown is up -Recuperation Esuna on target when countdown is up -Brimstone Fira on target when countdown is up -Black Frost Blizzara on target when countdown is up -Judgment Thundara on target when countdown is up -Salienta Toad on target when countdown is up -Doom Kills enemy when countdown is up. -Still Wing Stop on target when countdown is up ======================================= O - A - T - H ======================================= Oaths are the necromancer's version of Call/Animals, but have a problem: they're almost utterly useless later on in the game. The random summons just don't have enough kick to them against some more powerful foes, which is a shame as if you'd gotten this command earlier in the game, it'd been quite useful. -Skeleton Casts Bolt -Flamemancer Casts Flare-like attack -Rajiformes Casts a bubbly attack -Zombie Dragon Poison cloud attack ======================================= F - I - N - I - S - H - E - R ======================================= The Gladiator's Finisher command is quite useful, even if random. The attacks speak for themselves, though the chance of each seems to depend on the character's level. Attempt failed... (Obvious) Critical! (Attack normally with guaranteed critical) Elemental Strike! (Attack for massive damage using element related to character -Bartz: Wind -Krile: Earth -Faris: Fire -Lenna: Water) ======================================= P - R - E - D - I - C - T ======================================= Predictions are available via the Oracle's predict command, and take a number of rounds to actually fire, the strength determining the rate. The problem is they tend to target BOTH sides in many cases. The good news? They also tend to cycle, which if you plan it out right you can use up several bad predictions and leave a match until the good ones come up, and then stick around for the long term. -Hurricane Wind and/or water damage? Can mute as well. -Deluge Water, then mega flare like attack. Causes toad status -Rockslide Earth damage. -Blessing Heals the party -Cleansing Thunder and poison damage? --Starfall Meteo like attack. Can instant kill BOTH sides... -Healing Wind Heals the party -Pestilence Poisonous attack. Seems to target the *party* mainly. Death to the enemy. -Eruption Massive firestorm -Divine Judgment Holy attack on enemies, healing on the party, might remove all MP ======================================= C - O - M - B - I - N - E ======================================= The cannoneer's new trick, the attack is very useful...if you have the ammo to spare (you can find plenty in the last dungeon, and the fellow you meet after getting the class randomly appears in places to sell you some ammo). Ammunition comes in 3 different degrees. -Chaos Cannon Shot + Dark Matter (damage + death) Spark Cannon Shot + Lightning Scroll (thunder attack) -Water Cannon Shot + Water Scroll (water attack) -Flame Cannon Shot + Flame Scroll (fire attack) -Divine Cannon Shot + Hero Cocktail (holy damage) -Vulner Cannon Shot + Iron Draft (damage, type + effects unknown) -Silver Cannon Shot + Speed Shake (damage, type + effects unknown) -Power Cannon Shot + Power Drink (damage, type + effects unknown) -Quake Cannon Shot + Goliath Tonic (earth damage) -Mini Cannon Shot + Mallet (Damage + attempt to cause mini status) -Needle Cannon Shot + Gold Needle (Guaranteed 1000 damage * level of shot used) -Dragon Cannon Shot + Dragon Fang (Bite attack, big damage) -Slow Cannon Shot + Turtle Shell (Damage + slow) -Normal Cannon Shot + Shuriken (Damage, will only hit one random enemy) -Killer Cannon Shot + Fuma Shuriken (Damage, might try to kill?) -Dark Cannon Shot + Blind (Damage + Blind)