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Music FAQ

by ShinKungFuMan

=======================================
Final Fantasy V Advance Magic FAQ
By Kung Fu Man (Ash McGowen)

Version 0.85
-Still missing Gaia info, may add item name changes too

Hi, and welcome to my first ever FAQ for a game. To cut
right to the chase, this is specifically for the magic
availabile in FFVAdvance, and will hopefully be handy for
you to get a better idea on what to get where and how.

Yeah, I couldn't come up with a better intro on the fly.

Anyway, below is first a list of name differences, then a
blow by blow account of each spell lineup. There's probably
a few errors or typos that'll be ironed out later.

Special thanks:
Sky Render - Checklist helped keep track of everything
Rabite - Pointing out a few things I missed
J.L. Tseng, whose algorithm FAQ was handy to gather some
missing info.
You - For reading this.

Comments can be forwarded to:
[email protected]

=======================================
N - A - M - E - C - H - A - N - G - E
=======================================

For those of you that played FFV in one of its previous
forms, some of the spell names here might seem odd.
Below is a comparison between the Advance, SNES translation
hack, and PSX versions, to hopefully make things easier.

FFV ADVANCE		FFV SNES TRANS		FFV PSX
-------------------------------------------------------
=======
(Black)
=======
Fire			--			--
Blizzard		Ice			Ice
Thunder			Bolt			Bolt
Poison			Venom			--
Sleep			--			--
Toad			--			--
Fira			Fire 2			Fire 2
Blizzara		Ice 2			Ice 2
Thundara		Bolt 2			Bolt 2
Drain			--			--
Break			--			--
Bio			--			--
Firaga			Fire 3			Fire 3
Blizzaga		Ice 3			Ice 3
Thundaga		Bolt 3			Bolt 3
Flare			--			--
Death			Doom			Doom
Osmose			Psych			Asper

=======
(White)
=======
Cure			--			--
Libra			Scan			Scan
Poisona			Antidote		Antidote
Silence			Mute			Mute
Protect			Armor			--
Mini			Size			--
Cura			Cure 2			Cure 2
Raise			Life			--
Confuse			Charm			Muddle
Blink			Image			--
Shell			--			--
Esuna			Heal			--
Curaga			Cure 3			Cure 3
Reflect			Wall			--
Berserk			--			--
Arise			Life 2			--
Holy			--			--
Dispel			--			--

======
(Time)
======
Speed			Drag			--
Slow			--			--
Regen			--			--
Mute			Void			--
Haste			--			--
Float			--			--
Gravity			Demi			Demi
Stop			--			--
Teleport		Exit			--
Comet			--			--
Slowga			Slow 2			Slow 2
Return			Reset			--
Graviga			Quarter			Demi 2
Hastega			Haste 2			Haste 2
Old			--			--
Meteor			Meteo			Meteo
Quick			--			--
Banish			X-Zone			N-Zone

======
(Blue)
======
Doom			Condemn			Condemned
Roulette		--			Rouletted
Aqua Breath		Aqua Rake		Aqua Rake
Level 5 Death		Level 5 Doom		Level 5 Doom
Level 4 Graviga		Level 4 Quarter		Level 4 Quarter
Level 2 Old		--			--
Level 3 Flare		--			--
Pond's Chorus		Frog Song		Toad Song
Lilliputian Lyric	Tiny Song		Li'll Song
Flash			--			--
Time Slip		--			--
Moon Flute		--			--
Death Claw		Deathclaw		Doom Claw
Aero			--			--
Aera			Aero 2			Aero 2
Aeraga			Aero 3			Aero 3
Flame Thrower		Emission		Burn Ray
Goblin Punch		--			--
Dark Spark		Dark Shock		Black Shock
Off Guard		Guard-Off		Guard Off
Transfusion		Fusion			Pep Up
Mind Blast		--			--
Vampire			--			Red Feast
Magic Hammer		--			Mag Hammer
Mighty Guard		Big Guard		Guardian
Self-Destruct		Exploder		Exploder
???			--			?????
1000 Needles		Blowfish		Blow Fish
White Wind		--			--
Missile			--			--

=========
(Summons)
=========
Catoblepas		Shoat			Shoat
Carbuncle		Carbunkle		--
-
Chocobo Kick		--			Choco Kick
Fat Chocobo		--			--
Whisperwind		Whispering Wind		Whisper Wind
Constrict		Latch On		Flying Piranha
Diamond Dust		--			--
Judgment Bolt		Bolt of Judgment	--
Hellfire		Hell Fire		Hell Fire
Gaia's Wrath		Rage of the Earth	Earth Fury
Earthen Wall		Earth Wall		Earth Wall
Demon Eye		Demon's Eye		Devil's Eye
Ruby Light		--			Ruby Flash
Thunderstorm		--			Thunder
Zantetsuken		True Edge		Vengeance Sword
Gungir			--			Javelin
FlamesofRebirth		Resurrection		Fenix Flame
Tsunami			Big Wave		Tidal Wave
Mega Flare		--			--

=======
(Songs)
=======
Sinewy Etude		Power Song		Power Song
Swift Song		Speed Song		Speed Song
Might March		Vitality Song		Strength Song
Mana's Paean		Magic Song		MP Song
Hero's Rime		Hero Song		Level Song
Requiem			Requiem Song		--
Romeo's Ballad		Love Song		Love Song
Alluring Air		Charm Song		Temptation Song

========
(Dances)
========
Jitterbug		Jitterbug Duet		--
Tempting Tango		Temptation Tango	Temptango
Mystery Waltz		--			Wonderwaltz
Sword Dance		--			--

=========
(Animals)					(Critters)
=========
Mindia Rabbit		Mysidia Rabbit		Lagomorph
Squirrel		Squirrels		Squirrels
Bee Swarm		--			--
Nightingale		--			--
Flying Squirrel		Momonga			Tree Squirrel
Falcon			--			--
Skunk			--			--
Wild Boar		--			--
Unicorn			--			--

=====
(Mix)
=====
Lifewater		Water of Life		--
Resurrection		--			--
X-Potion		--			--
Triple Ether		Ether Dry		Dry Tincture
Neutralizer		Neutralize		Eyedrop
Cure Blindness		Cure Blind		Tonic
Dragon Power		--			--
Devil's Juice		Dark Potion		Dark Potion
Balm of Gilhead		Half Elixir		Half-Elixir
Reincarnate		Reincarnation		Reincarnation
Lilith's Kiss		--			Lilith Kiss
Resist Poison		--			--
Resist Ice		--			--
Resist Fire		--			--
Resist Thunder		--			Resist Bolt
Dragon Shielding	Dragon Shield		Dragon Shield
Dark Ether		--			Dark Tincture
Dud Potion		Failure			--
Goliath Tonic		Giant Drink		Giant Drink
Antilixir		Dark Elixir		Dark Elixir
Kiss of Life		--			Lifekiss
Lifeshield		Life Shield		--
Remedy			Panacea			--
Dragon Defense		Dragon Armor		Dragon Armor
Death Potion		--			Doom Potion
Blessed Kiss		Kiss of Blessing	--
Succubus Kiss		Drain Kiss		Drain Kiss
Levistate		Levitate		Float
Lamia's Kiss		--			Lamia Kiss
Dragon Kiss		Dragon's Kiss		--
Toad Kiss		Toad's Kiss		--
Bacchus's Cider		Bacchus' Wine		Bacchus Wine
Samson's Might		Samson Power		Samson Might
Elemental Power		--			Elemental Might
Holy Breath		--			Hoary Breath
Turtle Soup		Split Shell		Turtle Shell
Hasty-ade		Haste Drink		Haste Water
TNT			Explosive		Explosive
Smelling Salts		Restorative		Tonic
Poison Breath		--			--
Poison			--			--
Dark Sigh		--			Gloom Sigh
Dark Gas		--			Gloom Gas
Dark Breath		--			--
Protect Potion		Protect Drink		Preventive
Dragon Breath		--			--
Shadow Flare		--			Shadowflare

Use the spell names for White/Black magic above for relative
Spellsword spells.
Gaia aka's coming soon.
All other abilities are new, and as thus lack name variance.

=======================================
W - H - I - T - E
=======================================
White magic is generally associated with your run of the mill healing
techniques and whatnot in all these games, as well as the ever-present
spell Holy/White/Pearl/Fade/whatever to pummel your foes. White magic
is specific to the White mage's White ability and the Red mage's
spellcasting (to an extent) and can either be bought or in some cases
found.

-Cure
Restores HP
MP Cost: 4
Level 1
Cost: 180 Gil
Gotten At: Tule, Carwen, Karnak, Jachol
(Note: Hurts undead)

-Libra
Determines target's HP, MP, and weakness
MP Cost: 1
Level 1
Cost: 80 Gil
Gotten At: Tule, Karnak, Jachol

-Poisona
Cures poison
MP Cost: 2
Level 1
Cost: 90 Gil
Gotten At: Tule, Carwen, Karnak, Jachol

-Silence
Causes silence
MP Cost: 2
Level 2
Cost: 280 Gil
Gotten At: Carwen, Karnak, Jachol

-Protect
Reduces physical damage received
MP Cost: 3
Level 2
Cost: 280 Gil
Gotten At: Carwen, Karnak, Jachol

-Mini
Inflicts mini on target or restores stage.
MP Cost: 5
Level 2
Cost: 300 Gil
Gotten At: Mirage
(To clarify, it can toggle mini status)

-Cura
Restores HP
MP Cost: 9
Level 3
Cost: 620 Gil
Gotten At: Karnak, Jachol
(Obviously more powerful than Cure, harms undead)

-Raise
Revives target
MP Cost: 29
Level 3
Cost: 700 Gil
Gotten At: Karnak, Jachol

-Confuse
Causes confusion
MP Cost: 4
Level 3
Cost: 650 Gil
Gotten At: Karnak, Jachol

-Blink
Creates illusion of one's self to confuse the enemy
MP Cost: 6
Level 4
Cost: 3000 Gil
Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore

-Shell
Reduces magic damage received
MP Cost: 5
Level 4
Cost: 3000 Gil
Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore

-Esuna
Cures all status effects except KO and zombie
MP Cost: 10
Level 4
Cost: 3000 Gil
Gotten At: Karnak, Lugare, Bal Castle, Quelb, Surgate, Moore, Lix 

-Curaga
Restores HP
MP Cost: 27
Level 5
Cost: 6000 Gil
Gotten At: Moore
(Obviously more powerful than Cura, harms undead)

-Reflect
Reflects magic cast at target
MP Cost: 15
Level 5
Cost: 6000 Gil
Gotten At: Moore

-Berserk
Causes bersker status
MP Cost: 8
Level 5
Cost: 6000 Gil
Gotten At: Moore

-Arise
Revives and restores full HP to a single target
MP Cost: 50
Level 6
Cost: 10000 Gil
Gotten At: Mirage

-Holy
Causes holy damage
MP Cost: 20
Level 6
Cost: --
Gotten At: Fork Tower

-Dispel
Dispels magic effects
MP Cost: 12
Level 6
Cost: 10000 Gil
Gotten At: Mirage

=======================================
B - L - A - C - K
=======================================
The other side of White magic is good ol Black. The elemental
staples of fire, ice, and lightning spells can be found here,
as can the ever-familiar Flare and Toad. Specific to the black
mage's Black ability and Red magic to an extent.

-Fire
Deals fire damage
MP Cost: 4
Level 1
Cost: 150 Gil
Gotten At: Tule, Carwen, Karnak, Crescent

-Blizzard
Deals ice damage
MP Cost: 4
Level 1
Cost: 150 Gil
Gotten At: Tule, Carwen, Karnak, Crescent

-Thunder
Deals lightning damage
MP Cost: 4
Level 1
Cost: 150 Gil
Gotten At: Tule, Carwen, Karnak, Crescent

-Poison
Causes poison
MP Cost: 2
Level 2
Cost: 290 Gil
Gotten At: Karnak, Crescent

-Sleep
Causes sleep
MP Cost: 3
Level 2
Cost: 300 Gil
Gotten At: Carwen, Karnak, Crescent

-Toad
Inflicts toad on target or restores state
MP Cost: 8
Level 2
Cost: 300 Gil
Gotten At: Istory (touch the hidden toad)
(To clarify, can toggle toad status)

-Fira
Deals fire damage
MP Cost: 10
Level 3
Cost: 600 Gil
Gotten At: Karnak, Crescent
(Obviously stronger than Fire)

-Blizzara
Deals ice damage
MP Cost: 10
Level 3
Cost: 600 Gil
Gotten At: Karnak, Crescent
(Obviously stronger than Blizzard)

-Thundara
Deals lightning damage
MP Cost: 10
Level 3
Cost: 600 Gil
Gotten At: Karnak, Crescent
(Obviously stronger than Thunder)

-Drain
Absorbs HP
MP Cost: 13
Level 4
Cost: 3000 Gil
Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore
(Note: does the opposite on the undead!)

-Break
Causes petrification
Level 4
Cost: 3000 Gil
MP Cost: 15
Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore

-Bio
Releases a virus that deals damage
Level 4
Cost: 3000 Gil
MP Cost: 16
Gotten At: Lugare, Surgate, Moore
(Can induce sap status)

-Firaga
Deals fire damage
MP Cost: 25
Level 5
Cost: 6000 Gil
Gotten At: Moore
(Obviously stronger than Firaga)

-Blizzaga
Deals ice damage
MP Cost: 25
Level 5
Cost: 6000 Gil
Gotten At: Moore
(Obviously stronger than Blizzaga)

-Thundaga
Deals lightning damage
MP Cost: 25
Level 5
Cost: 6000 Gil
Gotten At: Moore
(Obviously stronger than Thundaga)

-Flare
Deals damage by combusion
Level 6
Cost: --
MP Cost: 39
Gotten At: Fork Tower
(Ignores defense)

-Death
Causes death
MP Cost: 29
Level 6
Cost: 10000 Gil
Gotten At: Mirage
(Will cause undead to be revived with full health!)

-Osmose
Absorbs MP
MP Cost: 1
Level 6
Cost: 10000 Gil
Gotten At: Mirage
(Note: does the opposite on the undead!)

=======================================
S - P - E - L - L - B - L - A - D - E
=======================================
Spellblade involves enchanting one's weapon to gain certain
properties on said weapon to smite one's foes, of varying degrees.
Unique to the Mystic Knight's Spellblade command.
(Note: When you get any Black or White magic spells of the same name, 
they'll be available for this spell list also)

-Fire
Enchants blade to deal fire damage
MP Cost: 2
Level 1

-Blizzard
Enchants blade to deal ice damage
MP Cost: 2
Level 1

-Thunder
Enchants blade to deal thunder damage
MP Cost: 2
Level 1

-Poison
Enchants blade to cause poison
MP Cost: 1
Level 2

-Silence
Enchants blade to cause silence
MP Cost: 1
Level 2

-Sleep
Enchants blade to cause sleep
MP Cost: 2
Level 2

-Fira
Enchants blade to deal fire damage
MP Cost: 5
Level 3

-Blizzara
Enchants blade to deal ice damage
MP Cost: 5
Level 3

-Thundara
Enchants blade to deal thunder damage
MP Cost: 5
Level 3

-Drain
Enchants blade to absorb HP
MP Cost: 6
Level 4
(Reverse on undead)

-Break
Enchants blade to cause petrification
MP Cost: 8
Level 4

-Bio
Enchants blade to deal viral damage
MP Cost: 3
Level 4
(Can instant kill against some foes)

-Firaga
Enchants blade to deal fire damage
MP Cost: 15
Level 5
(Can instant kill against some foes)

-Blizzaga
Enchants blade to deal ice damage
MP Cost: 15
Level 5
(Can instant kill against some foes)

-Thundaga
Enchants blade to deal thunder damage
MP Cost: 15
Level 5
(Can instant kill against some foes)

-Holy
Enchants blade to deal holy damage
MP Cost: 10
Level 6
(Can instant kill against some foes)

-Flare
Increases attack and enchants blade to reduce enemy's attack
MP Cost: 30
Level 6

-Osmose
Enchants blade to absorb MP
MP Cost: 1
Level 6
(Reverse on undead)

=======================================
T - I - M - E
=======================================
As of FFV, Time magic was a new field, though with some
familiarity, as a few of the spells appeared in previous games
among the Black and White mag rosters. Time focuses around warping,
well, time and space around the targets for various effects, to
speed them up or slow them down, or rain firery meteorites upon your
foes. Time magic is specific to the time mage's Time ability.

-Speed
Hastens the pace of the battle
MP Cost: 1
Level 1
Cost: 30 Gil
Gotten At: Walse, Mirage
(Depends on battle speed setting, do NOT use on speed 5 or 6!)

-Slow
Slows the passing of time for one enemy
MP Cost: 3
Level 1
Cost: 80 Gil
Gotten At: Walse, Karnak

-Regen
Gradually restores HP
MP Cost: 3
Level 1
Cost: 100 Gil
Gotten At: Walse, Karnak

-Mute
Silences all allies and enemies
MP Cost: 3
Level 2
Cost: 320 Gil
Gotten At: Walse, Karnak
(Tends to bypass mute immunity in a lot of cases)

-Haste
Hastens the passing of time for one ally
MP Cost: 5
Level 2
Cost: 320 Gil
Gotten At: Walse, Karnak

-Float
Levitates target
MP Cost: 10
Level 2
Cost: 300 Gil
Gotten At: Castle Surgate, Karnak
(Note: can be used outside of battle to set status beforehand)

-Gravity
Halves target's HP
MP Cost: 9
Level 3
Cost: 620 Gil
Gotten At: Karnak

-Stop
Causes time to stop, halting target's actions
MP Cost: 8
Level 3
Cost: 580 Gil
Gotten At: Karnak

-Teleport
Warps party out of dungeon or out of battle
MP Cost: 15
Level 3
Cost: 600 Gil
Gotten At: Bal Castle, Mirage

-Comet
Calls forth meteors that damage one enemy
MP Cost: 7
Level 4
Cost: 3000 Gil
Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore
(Damage is random)

-Slowga
Slows the passing of time for all enemies
MP Cost: 9
Level 4
Cost: 3000 Gil
Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore

-Return
Turn back time to the beginning of the battle
MP Cost: 1
Level 4
Cost: 3000 Gil
Gotten At: Lugare, Bal Castle, Quelb, Surgate, Moore

-Graviga
Reduces target's HP to 1/8th of total HP
MP Cost: 18
Level 5
Cost: 6000 Gil
Gotten At: Moore

-Hastega
Hastens the passing of time for all allies
MP Cost: 15
Level 5
Cost: 6000 Gil
Gotten At: Moore

-Old
Causes old status
MP Cost: 4
Level 5
Cost: 6000 Gil
Gotten At: Moore

-Meteor
Calls forth meteors that damage all enemies
MP Cost: 42
Level 5
Cost: --
Gotten At: Sea Trench
(Good ol' Meteo. Damage is random, attacks 4 times)

-Quick
Stops the passing of time for all but the caster
MP Cost: 77
Level 6
Cost: 10000 Gil
Gotten At: Mirage

-Banish
Erases one enemy from the battlefield
MP Cost: 20
Level 6
Cost: 10000 Gil
Gotten At: Mirage

=======================================
B - L - U - E
=======================================
Blue magic is an odd category: you have to be hit with the spell
to learn it. Blue magic offers a variety of useful tricks to the
player, even if gathering them all can be a pain.

-Doom
Curses one enemy to die in 30 seconds
MP Cost: 10
(Ignores death immunity, some monsters are immune)

-Roulette
KO's a randomly chosen target
MP Cost: 1
(Doesn't work on Undead)

-Aqua Breath
Uses bubbles to surround and damage all enemies
MP Cost: 38
(Greater damage vs desert creatures)

-Level 5 Death
Hits targets with levels that are multiples of 5
MP Cost: 22
(Probably revives undead, ignores death immunity)

-Level 4 Graviga
Hits targets with levels that are multiples of 4
MP Cost: 4
(Some monsters are immune)

-Level 2 Old
Hits targets with levels that are multiples of 2
MP Cost: 11
(Ignores immunity)

-Level 3 Flare
Hits targts with levels that are multiples of 3
MP Cost: 18

-Pond's Chorous
Inflicts one enemy with toad status
MP Cost: 5

-Lilliputian Lyric
Inflicts one enemy with mini status
MP Cost: 5

-Flash
Inflicts darkness on all enemies
MP Cost: 7

-Time Slip
Causes sleep and old status to one enemy
MP Cost: 9

-Moon Flute
Causes berserk status for all allies
MP Cost: 3

-Death Claw
Brings one enemy to the point of death. Causes paralysis
MP Cost: 21

-Aero
Deals wind damage
MP Cost: 4

-Aera
Deals wind damage
MP Cost: 10

-Aeroga
Deals wind damage
MP Cost: 24

-Flame Thrower
Engulfs one enemy in flames
MP Cost: 5

-Goblin Punch
Attacks one enemy with a goblin's strength
MP Cost: 0
(Clarify: if your level is the same as the enemy's, massive damage)

-Dark Spark
Halves target's level
MP Cost: 27

-Off-Guard
Reduces target's defense
MP Cost: 19

-Transfusion
Sacrifices caster to completely restore and ally's HP and MP
MP Cost: 13
(Note: Reduces (non-major) undead to critical)

-Mind Blast
Attacks one enemy and causes paralysis and sap status
MP Cost: 6

-Vampire
Absorbs HP from one enemy
MP Cost: 2
(Reverse on undead targets!)

-Magic Hammer
Halves target's MP
MP Cost: 3

-Mighty Guard
Casts Protect, Shell and Levitate on all allies
MP Cost: 72

-Self-Destruct
Sacrifices caster to deal massive damage to one enemy
MP Cost: 1

-???
???
MP Cost: 3
(Damage is the difference between your current and max HP)

-1000 Needles
Deals 1,000 damage to one enemy
MP Cost: 25

-White Wind
Restores each party member's HP by an amount equal to the caster's current HP
MP Cost: 28

-Missile
Quarters an enemy's HP
MP cost: 7

=======================================
S - U - M - M - O - N - S
=======================================
Summons have been around for a good while too,
and have become somewhat of a staple in the series.
Summons offer a slew of various effects, many of
which basic spells from other classes can't replicate.
Summons are available via the summoner's Summon command,
but can also be randomly summoned via the Call command
or the Magic Lamp item.

Chocobo
-Spell: Chocobo Kick
(Light physical damage to one enemy. Meh, can miss.)
-Spell: Fat Chocobo
(Sumo drop on everyone :P Physical damage)
MP Cost: 4
Level 1
Cost: 300 Gil
Gotten At: Walse, Mirage

Sylph
-Spell: Whisperwind
(Drain life from one enemy, applies that to the party. 
Doesn't seem to get reversed on undead either)
MP Cost: 8
Level 1
Cost: 350 Gil
Gotten At: Walse, Mirage

Remora
-Spell: Constrict
(Try to paralyze/slow down an enemy)
MP Cost: 2
Level 1
Cost: 250 Gil
Gotten At: Walse, Mirage

Shiva
-Spell: Diamond Dust
(Ice damage to all. Sturdy)
MP Cost: 10
Level 2
Cost: --
Gotten At: Walse Castle, in the Tower. 
If you miss this, you've missed out on her completely

Ramuh
-Spell: Judgment Bolt
(Lightning damage to all. Sturdy)
MP Cost: 12
Level 2
Cost: --
Gotten At: Forest near Istory. If you missed him, appears in 
the area outside the castle in the Rift

Ifrit
-Spell: Hellfire
(Fire damage to all. Sturdy)
MP Cost: 11
Level 2
Cost: --
Gotten At: Ancient Library

Titan
-Spell: Gaia's Wrath
(Strong earth damage, won't hit floating enemies of course x_x)
MP Cost: 25
Level 3
Cost: --
Gotten At: Karnak Meteor

Golem
-Spell: Earthen Wall
(Golem will block some physical hits against the party. 
Wall's HP = 20 + caster's level, x50)
MP Cost: 18
Level 3
Cost: --
Gotten At: Hiryuu Valley (protect him from the enemies to get him to join up). 
If you missed him, appears in a cave in the Rift

Catoblepas
-Spell: Demon Eye
(Attempts to petrify enemies)
MP Cost: 33
Level 3
Cost: --
Gotten At: Forest in northwest corner of Galuf's homeworld

Carbuncle
-Spell: Ruby Light
(Reflect on party)
MP Cost: 45
Level 4
Cost: --
Gotten At: Castle Exdeath

Syldra
-Spell: Thunderstorm
(Heavy lightning and ice damage)
MP Cost: 32
Level 4
Cost: --
Gotten At: Pirate's Cave, after you clear the Pyramid in the combined world.

Odin
-Spell: Zantetsuken
(Kills all enemies. Oddly enough they can *still* pull off a final attack)
-Spell: Gungir
(Heavy damage, possibly holy based? 
Used if enemy won't be instant killed that time or can't)
MP Cost: 48
Level 4
Cost: --
Gotten At: Castle Bal in the combined world

Phoenix
-Spell: Flames of Rebirth
(Revives party and a lotta fire damage to the enemy to boot)
MP Cost: 99
Level 2
Cost: --
Gotten At: Phoenix Tower

Leviathan
-Spell: Tsunami
(Heavy water damage)
MP Cost: 39
Level 2
Cost: --
Gotten At: Istory Falls

Bahamut
-Spell: Mega Flare
(HUGE damage)
MP Cost: 66
Level 2
Cost: --
Gotten At: North Mountain in combined world, after completing the Pyramid

--
-Spell: Egg Chop
(Does nothing at all)
MP Cost: --
Level 0
Cost: --
Gotten At: Magic Lamp casts this when its low on charges, and it literally
does nothing at all other than tell you it didn't work.

=======================================
S - O - N - G - S
=======================================
Bards can be very underrated: they sing, and as a result an effect is applied
to the group, for free (though some songs have to be continuously played for the
effect to stay, possibly hurting the bard's usefulness in a long battle).
Songs can be gathered in various ways, and are accessed via the Bard's
Sing command.

-Sinewy Etude
Increases party's strength while being performed
Gotten At: Crescent in combined world after playing at least 7 pianos

-Swift Song
Increases party's speed while being performed
Gotten At: Surgate

-Might March
Casts Regen on all party members
Gotten At: Crescent in Bartz's world

-Mana's Paean
Boost's party's magic while being performed
Gotten At: Ancient Library

-Hero's Rime
Increases all stats will being performed
Gotten At: Crescent in combined world after playing all 8 pianos

-Requiem
Damages undead
Gotten At: Kelb

-Romeo's Ballad
Stops all enemies for a moment
Gotten At: Istory in Bartz's world

-Alluring Air
Confuses all enemies
Gotten At: Lix in Bartz's world

=======================================
A - N - I - M - A - L - S
=======================================
A command unique to the Ranger class, the Animals command
calls forth various woodland friends to lend you a hand.
Sadly, many of them tend to be weak in the latter game, but
they still have their uses. New animals are gained depending
on level.
NOTE: In the PSX game, this was called Critters.

-Mindia Rabbit
Character Level Aquired: 1
(Does nada)

-Squirrel
Character Level Aquired: 1
(Light damage to one target, will not hit floating enemies)

-Bee Swarm
Character Level Aquired: 5
(Light damage to all enemies, damage based on level)

-Nightingale
Character Level Aquired: 10
(Light cure)

-Flying Squirrel
Character Level Aquired: 20
(Muddles concentration of targets)

-Falcon
Character Level Aquired: 30
(Reduces target's HP to 1/3)

-Skunk
Character Level Aquired: 40
(Poison and dark on all enemies)

-Wild Boar
Character Level Aquired: 50
(Moderate damage to one target, will not hit floating enemies)

-Unicorn
Character Level Aquired: 60
(HP/MP recovery)

=======================================
D - A - N - C - E - S
=======================================
Dances are related to the dancer's, well, Dance command. They tend to be
more handy than they sound actually even if they are random, and several 
items exist to increase the chance of getting Sword Dance.

-Jitterbug 
(Drain HP, Note: does the opposite on the undead!)

-Mystery Waltz
(Drain MP from the enemy, Note: does the opposite on the undead!)

-Tempting Tango
(Confuse one enemy)

-Sword Dance
(Fight command normally, double damage)

=======================================
M - I - X
=======================================
Mix is the chemists pet command, and if you have the
items to spare can pack quite the kicker. Note that
while there are many possible combinations, some do
the same effect as an item listed below, only stronger.
Also, already-usable items like Potions tend to be stronger
when combined even though the effect doesn't change.

-Elixir
Potion + Elixir
Hi-Potion + Elixir
Ether + Elixir
Elixir + Holy Water
Elixir + Antidote
Elixir + Eyedrops

-Maiden's Kiss
Potion + Maiden's Kiss
Hi-Potion + Maiden's Kiss

-Potion
Potion + Holy Water

-Hi-Potion
Hi-Potion + Holy Water

-Ether
Potion + Turtle Shell
Ether + Holy Water

-Lifewater
Potion + Hi-Potion
(Casts Regen)

-Ressurection
Potion + Phoenix Down
Hi-Potion + Phoenix Down
(Revives an ally)

-X-Potion
Potion + Ether
Ether + Turtle Shell
(Full HP recovery)

-Triple Ether
Hi-Potion + Turtle Shell
(Tripple the strenght of a normal ether)

-Neutralizer
Potion + Antidote
Hi-Potion + Antidote
(Cure + cure poison)

-Cure Blindness
Potion + Eye Drops
Hi-Potion + Eye Drops
(Cure + cure blind)

-Dragon Power
Potion + Dragon Fang
Hi-Potion + Dragon Fang
(Power raised 20 levels)

-Devil's Juice
Potion + Dark Matter
Hi-Potion + Dark Matter
(666 Points of damage?)

-Balm of Gilhead
Hi-Potion + Ether
(Cure HP to max)

-Reincarnate
Ether + Phoenix Down
Elixir + Phoenix Down
(Revive ally to max HP)

-Lilith's Kiss
Ether + Maiden's Kiss
Elixir + Maiden's Kiss
(Drain MP, Note: does the opposite on the undead!)

-Resist Poison
Ether + Antidote
(Immune to poison status)

-Resist Ice
Phoenix Down + Antidote
(Absorb ice damage)

-Resist Fire
Ether + Eye Drops
(Absorb fire damage)

-Resist Thunder
Phoenix Down + Eye Drops
(Absorb thunder damage)

-Dragon Shielding
Ether + Dragon Fang
(Immune to ice, fire, thunder damage)

-Dark Ether
Ether + Dark Matter
(Drain MP by 1/4)

-Dud Potion
Elixir + Turtle Shell
Holy Water + Dark Matter
Turtle Shell + Dragon Fang
(Reduce HP to critical, or Sap and confusion statuses)

-Goliath Tonic
Elixir + Dragon Fang
(Doubles max HP)

-Antilixir
Elixir + Dark Matter
(HP/MP reduced to 1)

-Kiss of Life
Phoenix Down + Maiden's Kiss
(Revive target, 1/2 HP, full MP)

-Lifeshield
Phoenix Down + Holy Water
(Immune to instant death attack)

-Remedy
Phoenix Down + Turtle Shell
(Heal all status ailments)

-Dragon Defense
Phoenix Down + Dragon Fang
(Increase defense/magic defense)

-Death Potion
Phoenix Down + Dark Matter
(Instant kill, Will cause undead to be revived with full health!)

-Blessed Kiss
Maiden's Kiss + Holy Water
(Berserk, haste, image statuses set)

-Succubus Kiss
Maiden's Kiss + Turtle Shell
(Drain HP from target, Note: does the opposite on the undead!)

-Levistate
Maiden's Kiss + Antidote
(Float)

-Lamia's Kiss
Maiden's Kiss + Eye Drops
(Confuse target)

-Dragon Kiss
Maiden's Kiss + Dragon Fang
(Set Dragon and type in target, as well as provide several immunities)

-Toad Kiss
Maiden's Kiss + Dark Matter
(Casts Toad)

-Bacchus's Cider
Holy Water + Turtle Shell
(Berserks)

-Samson's Might
Holy Water + Antidote
(Gain 10 levels)

-Elemental Power
Holy Water + Eye Drops
(+50% magic damage)

-Holy Breath
Holy Water + Dragon Fang
(Holy attack)

-Turtle Soup
Turtle Shell + Antidote
(Defense reduced by half)

-Hasty-ade
Turtle Shell + Eye Drops
(Hasten)

-TNT
Turtle Shell + Dark Matter
(Massive fire damage at cost of life)

-Smelling Salts
Antidote + Eye Drops
(Status restored for duration of battle)

-Posion Breath
Antidote + Dragon Fang
(Try to poison many targets)

-Poison
Antidote + Dark Matter
(Poison)

-Dark Sigh
Eye Drops + Dragon Fang
(Blinds and confuses target)

-Dark Gas
Eye Drops + Dark Matter
(Blinds target)

-Dark Breath
Dragon Fang + Dark Matter
(Fire attack, damage based on Max HP - Current HP)

-Protect Potion
Turtle Shell + Turtle Shell
(Protect status)

-Dragon Breath
Dragon Fang + Dragon Fang
(Fire, Thunder and Ice damage)

-Shadow Flare
Dark Matter + Dark Matter
(Dark version of Flare, can induce Sap status)

=======================================
G - A - I - A
=======================================
(Not available yet)

=======================================
D - A - R - K - - A - R - T - S
=======================================
Dark Arts are the new kid on the block, and as such have the new
gimmick: much like Blue magic, you learn these from your enemies.
The kicker? Someone with a necromancer class must beat a specific
enemy in order to get a specific Dark Art. The upside is some of
these spells are bloody powerful for their cost, and the added
status effect can be quite useful. The fellow that you meet right
after gaining the class will tell you hints on what monsters to
find and kill to gain the spells. These spells are specific to
the necromancer's Dark Arts command.

-Drain Touch
Absorbs HP
MP Cost: 15
Level 1
Gotten From: From enemy you fight right after getting the class.

-Dark Haze
Causes old and confusion status for all enemies
MP Cost: 18
Level 1
Gotten From: 

-Deep Freeze
Freezes one target with otherworldly cold. Causes stop status
MP Cost: 38
Level 2
Gotten From: 

-Evil Mist
Sprays all enemies with a deadly poison. Also causes poison
MP Cost: 38
Level 2
Gotten From: 

-Meltdown
Burns target with searing heat. Causes sap status
MP Cost: 38
Level 3
Gotten From: 

-Hellwind
Rends all enemies with cursed winds. Causes petrification
MP Cost: 38
Level 3
Gotten From: 

-Chaos Drive
Strikes enemies with the lightning of hell. Causes paralysis
MP Cost: 38
Level 4
Gotten From: 

-Curse
Causes various status ailments
MP Cost: 42
Level 4
Gotten From: 

-Dark Flare
Damages all enemies with a burst of dark energy
MP Cost: 52
Level 5
Gotten From: 

-Doomsday
Forbidden Dark Art powerful enough to destroy everything in its path
MP Cost: 66
Level 5
Gotten From: 

=======================================
C - O - N - D - E - M - N
=======================================
All of these are available from the start, which would be quite handy...
the only problem is a lot of these, while free, tend to be very weak in
long term game. They're unique to the Oracle's Condemn command (save for
Doom, obviously, which you can find in Blue magic)

-Rejuvenation
Cura on target when countdown is up

-Recuperation
Esuna on target when countdown is up

-Brimstone
Fira on target when countdown is up

-Black Frost
Blizzara on target when countdown is up

-Judgment
Thundara on target when countdown is up

-Salienta
Toad on target when countdown is up

-Doom
Kills enemy when countdown is up.

-Still Wing
Stop on target when countdown is up

=======================================
O - A - T - H
=======================================
Oaths are the necromancer's version of Call/Animals, but have a problem:
they're almost utterly useless later on in the game. The random summons
just don't have enough kick to them against some more powerful foes,
which is a shame as if you'd gotten this command earlier in the game, it'd
been quite useful.

-Skeleton
Casts Bolt

-Flamemancer
Casts Flare-like attack

-Rajiformes
Casts a bubbly attack

-Zombie Dragon
Poison cloud attack

=======================================
F - I - N - I - S - H - E - R
=======================================
The Gladiator's Finisher command is quite useful, even if random.
The attacks speak for themselves, though the chance of each
seems to depend on the character's level.

Attempt failed...
(Obvious)

Critical!
(Attack normally with guaranteed critical)

Elemental Strike!
(Attack for massive damage using element related to character
-Bartz: Wind
-Krile: Earth
-Faris: Fire
-Lenna: Water)

=======================================
P - R - E - D - I - C - T
=======================================
Predictions are available via the Oracle's predict command,
and take a number of rounds to actually fire, the strength
determining the rate. The problem is they tend to target BOTH
sides in many cases. The good news? They also tend to cycle,
which if you plan it out right you can use up several bad predictions
and leave a match until the good ones come up, and then stick around
for the long term.

-Hurricane
Wind and/or water damage? Can mute as well.

-Deluge
Water, then mega flare like attack. Causes toad status

-Rockslide
Earth damage.

-Blessing
Heals the party

-Cleansing
Thunder and poison damage?

--Starfall
Meteo like attack. Can instant kill BOTH sides...

-Healing Wind
Heals the party

-Pestilence
Poisonous attack. Seems to target the *party* mainly. Death to the enemy.

-Eruption
Massive firestorm

-Divine Judgment
Holy attack on enemies, healing on the party, might remove all MP
=======================================
C - O - M - B - I - N - E
=======================================
The cannoneer's new trick, the attack is very useful...if you have the
ammo to spare (you can find plenty in the last dungeon, and the fellow
you meet after getting the class randomly appears in places to sell you
some ammo). Ammunition comes in 3 different degrees.

-Chaos Cannon
Shot + Dark Matter
(damage + death)

Spark Cannon
Shot + Lightning Scroll
(thunder attack)

-Water Cannon
Shot + Water Scroll
(water attack)

-Flame Cannon
Shot + Flame Scroll
(fire attack)

-Divine Cannon
Shot + Hero Cocktail
(holy damage)

-Vulner Cannon
Shot + Iron Draft
(damage, type + effects unknown)

-Silver Cannon
Shot + Speed Shake
(damage, type + effects unknown)

-Power Cannon
Shot + Power Drink
(damage, type + effects unknown)

-Quake Cannon
Shot + Goliath Tonic
(earth damage)

-Mini Cannon
Shot + Mallet
(Damage + attempt to cause mini status)

-Needle Cannon
Shot + Gold Needle
(Guaranteed 1000 damage * level of shot used)

-Dragon Cannon
Shot + Dragon Fang
(Bite attack, big damage)

-Slow Cannon
Shot + Turtle Shell
(Damage + slow)

-Normal Cannon
Shot + Shuriken
(Damage, will only hit one random enemy)

-Killer Cannon
Shot + Fuma Shuriken
(Damage, might try to kill?)

-Dark Cannon
Shot + Blind
(Damage + Blind)