Final Fantasy 1 & 2 DAWN OF SOULS ENJOY FROM THE ONE AND ONLY DANIEL MATTHEWS A.K.A WALKTROUGH MASTER (LOL I WISH) ----------------- TABLE OF CONTENTS ----------------- I. Intro II. Final Fantasy I Basics III. Final Fantasy I Walkthrough ~Chapter 1 - The Beginning ~Chapter 2 - The Adventure Starts ~Chapter 3 - The Earth Crystal ~Chapter 4 - The Fire Crystal ~Chapter 5 - The Levistone ~Chapter 6 - Class Change! ~Chapter 7 - The Water Crystal ~Chapter 8 - The Wind Crystal ~Chapter 9 - Back from the Future IV. Final Fantasy II Basics (incomplete unfortunately) V. Final Fantasy II Walkthrough ~Chapter 1 - Royal's Orders ~Chapter 2 - Dreadnought ~Chapter 3 - The King's Last Words ~Chapter 4 - The Turn of the Tide ~Chapter 5 - The Masks and the Crystal Rod ~Chapter 6 - Up the Tower ~Chapter 7 - Chasing the Emperor ~Chapter 8 - Pandaemonium! VI. Final Fantasy I Secrets VII. Soul of Chaos VIII. Final Fantasy I Enemies IX. Final Fantasy I Bosses X. Final Fantasy I Lists XI. Final Fantasy II Secrets XII. Soul of Rebirth XIII. Final Fantasy II Bosses XIV. Final Fantasy II Monsters XV. Final Fantasy II Lists XVI. Disclaimer/Credits/Version History FIND SYSTEM ----------- Just cut and paste the string above (on the Table of Contents) you want to go to. The string can be the entire sub-header, excluding the first '~'. Explanation: 1. highlight the string 2. Ctrl + C 3. Ctrl + F 4. Ctrl + V 5. Press "Find Next". ============================================================================== ----------------------------- I. INTRO ----------------------------- ============================================================================== YO YO YO my name is Daniel Matthews a.k.a X4DAN4X and i have written this walktrough especially for all you ppl who get stuck with a game that is ssssssssssssssssssooooooooooooooooooooooooooooooooooooooooooooooo easy lol. $$$milliondollarguy$$$ woz here but has now left lol $$$$$$$$$$$$$$$$$$%%%%%%%%%%%%%%%%$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$************************$$$ ----------------------------- II. FINAL FANTASY I BASICS $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ I'll be really quick here... No need to write down POINTLESS info... that you should know already. If you do want more info, please do look in some other guide. Besides, I want the distance between the start and the walkthrough to be short. There ya go. ------------------------------------------------------------------------------ CONTROLS ------------------------------------------------------------------------------ D-Pad --- Move Character/Cursor A Button --- Confirm B Button --- Cancel/Dash (in Towns) Start Button --- Go to/from the Pause Menu B+SELECT --- View the Map L/R Triggers --- Scroll between characters in the Menus ------------------------------------------------------------------------------ SAVING ------------------------------------------------------------------------------ Now you can save ANYWHERE here. You are no longer required to save at an Inn, Sleeping Bag, Tent, or a Cottage. It's a free world! It took them a while to realize it, but we do have rights even in the Final Fantasy world! :D ------------------------------------------------------------------------------ CHANGES UNQIUE TO THIS VERSION ------------------------------------------------------------------------------ -Soul of Chaos (see two sections below) -Improved, more detailed storyline -The bosses here are now a bit more powerful, espeically Chaos -50 new enemies plus several more bosses in Soul of Chaos -A few items in chests has been changed to make the game harder -Training is now much, much easier. I reached LVL 5 AND beat Garland within 15 MINUTES... That feat couldn't be done in the NES nor the PSX version under normal speed! -Magic system is re-vamped, no long does a magic spell take up only 1 MP. Now it is like the newer Final Fantasies, where the weaker spells are worth less than the stronger ones. No LVL 1 or LVL 8 spells either (but it does still apply in stores). -Able to save outside without the need of Sleeping Bags/Tent/Cottage now. -In addition, you can save anywhere. -Thief is much, much more stronger now. -Equipments/Items are cheaper -The existence of Phoenix Down (it wasn't around the first time) -Notice anything more? let me know! ------------------------------------------------------------------------------ CLASSES ------------------------------------------------------------------------------ As you start a new game, you will have to chose a class for each of your characters. They will be that way forever, until the very end. There are six classes in all, each with their advantages and disadvantages. They can get 'evolved' into a new class. Here they are: Warrior -> Knight ----------------- -Most powerful class -Wields swords, the best weapons -High HP -High Defense -No Magic (Warrior) -Low Speed -Knight can use Level 1-3 White Magic Thief -> Ninja -------------- -Thief is NO LONGER a puny, weak rat! -Thief is now almost just as effective and strong as the other attackers -Ninja: one of the best fighters in the game -Wields some Swords (Ninja) -Can use some Black Magic -Overall, starts off okay but finishes strong Monk -> Master -------------- -High number of attacks -High damage -Medium HP -No Swords or Armor (except for the Masamune) -Low Defense (Def = Monk's Lv!) -No Magic at all -Master is not a big upgrade -So, starts off strong but finishes flat Red Mage -> Red Wizard ---------------------- -Strongest Mage/Wizard in terms of Strength -Has plenty of Magic -Black and White magic are the same to him -Uses swords -Fairly low MP -Has better stats than White and Black Mages/Wizards, mostly White Mage -> White Wizard -------------------------- -Can use the entire arsenal of White Magic -High MP -Only thing other than Sanctuary, RM than can revive fallen characters -Can use Holy -Low stats other than INT and MP -Can't attack except for Dia spells and Holy Black Mage -> Black Wizard -------------------------- -Sometimes the most damaging member in the party -Attacks the entire squads of enemies with his magic -Able to cast Haste and Saber two vital magic -Lowest HP of all classes Recommended Parties for Beginners --------------------------------- Knight Knight Knight Knight Thief Knight Knight White Mage Monk/Thief Red Mage Black Mage WM/RM (personal favorite) So... what's the best party? In my opinion... A White Mage is a must. As for the Black magic, either a Red Mage or a Black Mage will be fine. Go for Red Mage, tho. The other two slots? Stick with a Fighter and one more attacker (Fighter/Monk/Thief). I had: Fighter, Fighter, Black Mage, White Mage. Not bad. ------------------------------------------------------------------------------ SOUL OF CHAOS ------------------------------------------------------------------------------ In this edition of Final Fantasy 1+2, there is a new mode in Final Fantasy I, as well as in FF2, that allows you to fight famous bosses of old after you beat the game. In order to access the mode, you have to defeat the four fiends first then go back to the places where you fought the fiends. The statues of the fiends will have been shattered, revealing a hidden portal beneath. Go through it and have fun! The bosses here are very difficult, especially the famous Shinryu and Omega from FF5! Good luck! The section for SoC is below the Walkthrough, section VI. *I have not written a walkthrough for this mode, so if you have any questions, please wait before asking me because I am going to make a walkthrough for all four dungeons very soon. ============================================================================== ----------------------------- III. FINAL FANTASY I WALKTHROUGH ----------------------------- ============================================================================== ------------------------------------------------------------------------------ =-----------------------= CHAPTER 1 - THE BEGINNING =-----------------------= Recommended Level: 1 (Yeah, duh) ------------------------------------------------------------------------------ ============================================================================== Cornelia ============================================================================== WEAPON SHOP ARMOR SHOP ITEM SHOP ------------------------------------------------------------------------------ Nunchuck Clothes Potion Knife Leather Armor Phoenix Down Staff Chain Mail Antidote Rapier Sleeping Bag Hammer WHITE MAGIC SHOP BLACK MAGIC SHOP ------------------------------------------------------------------------------ Cure Fire Dia Sleep Protect Focus Blink Thunder ENEMIES (OUTSIDE CORNELIA) (OUTSIDE TEMPLE OF CHAOS) ------------------------------------------------------------------------------ Wolf Gigas Worm Goblin Crazy Horse Goblin Guard Goblin Guard Crazy Horse Goblin Skeleton Black Widow OMG!!!! Look at that SHINY crystal!!!! I want the blue one! I bet it'll fetch me a LOT of dead presidents!!! *snaps out of the trance* Oh! Oh, hi! Yeah, well, I'm writing a walkthrough for Final Fantasy... and Final Fantasy II, too I hope. Anyway, Pick your honorable characters, which will devote their lives to you. I picked two Warriors, a White Mage, and a Black Mage. Who cares about me, right? V_V Moving on... You start off outside the little town of Cornelia, which, naturally, has a castle along with it. You start off with only 500 Gil but it's enough for some half-way decent armor... You could fight the enemies around your house for some EXP and more importantly, Gil, but let's go to the king himself right now. Go through the town and enter the majestic castle. Go straight to the nearest set of stairs and go up the stairs. Talk to the wimp guard up ahead, when you get to 2F. He will allow you in after debating with himself if the group is the Light Warrior squad. (What kind of security is that, for a king? Bleh.) After entering the King's throne room, he will exclaim that you are the warriors after seeing the precious crystals. (dunno where they got those...) He demands you to find her daughter, the Princess Sarah from a evil do-er up north (that's Garland, for your information). In exchange for her rescue, he will force his sex slaves to make a bridge for you to cross. Guess we have to start somewhere... Now, go back to the outside world and breathe the fresh air... Go into the village of Corneria and buy some Equipment for now. You don't have a lot of money but the equipment is cheap... for now. Wait until you see the magic's prices!!! You could buy some level one spells here in this very town... I recommend buying Fire1 and Bolt1 for your Black Mage or Red Mage, if you have either one. For your White Mage or Red Mage, buy Cure1. The other spells are up to you... Rapiers are VERY recommended here, since it has enough power and accuracy to wipe out MOST enemies on the way to Garland. Your Red Mages should sport it, too. After buying some decent magic spells and equipment, I suggest you to head to the over world and train until you reach level 4 or MAYBE 5. Won't take long to get to level 4 so don't worry. Training is a much more faster in this version than the previous ones, I reached LVL 5 in 15 minutes here while the NES version probably took me 30 minutes or so! If you need some healing, there's an Inn in the town (30 Gil). ***NEW ADDITION ALERT!!! There is a cave on the left side, in the mountains, that is exclusive to this version. Inside that place, you will find a rotting body... This is actually irrelevant as of now, so let's forget this for now. If you want some quick level-ups, go into the castle up to the north, where we're going to... ============================================================================== Temple of Chaos ============================================================================== ITEMS ENEMIES ------------------------------------------------------------------------------ Tent Lizard Potion Goblin Guard Leather Cap Ogre Warg Wolf Werewolf Scorpion Tarantula Gigas Worm ________ ________ | ____ | | ____ | | |1 2 | | _| |5 6 | | | |_ __| �|_ _| |_ __| | |________ |__________________________________| ________| |_ ______ |o o o o| _____ _| | | |_ ���o o��� _| | | |_ |_ |______o o______| _| _| E-Entrance |o| | __________ | |o| 1-Potion | o o o o o _| |_ o o o o o | 2-Tent | | o BOSS o | | 3-Leather Cap | o o o o o | _| o o o o o | 4-Werebane |o| | �|o o o o| | |o| 5-Gold Needle |� | ����|_|��� |_ | 6-Rune Blade | |� _____o o_____ | | (4-6 are not | | _| o o |_ | | accessible right |� |______| ___o o___ |_____| �| now) ______|� | E | �|______ | ____ _____________|___________|____________ ____ | | | 3 | _| |_ | 4 | | | |_ __| | | |__ _| | |________| |________| The enemies here are very difficult to defeat with all that misses your damn warriors have. (*coughLightWarriors?blahcough*) However, their EXP is more than worth it. The Goblins only offer 5~7 EXP but the wolf squads in this temple offers 60+ EXP... Quick but tough. Get to level 3 (might take a few tries, deaths might hinder you, but keep going) and try to get all three items in the rooms to the northwest and to the southwest. Get to level 3 by fighting a battle and going back to the Inn, if needed. The map above will aid you in finding the items and the boss. Go to the middle of the temple and look for a door leading to the heart of the room. Garland! (If you've played FFIX, you would know of a Garland in that game... That Garland is a 'cameo' of this Garland. Not the same Garland, but it's just a name thing like Cid.) Looks like Garland is a vampire or something, with all that bats flying around aimlessly. Who's that sexy woman? Oh! The princess? What's this creep doing with the girl? Naughty man... ---------------------- BOSS: Garland ---------------------- HP: 212 EXP: 130 Drops: Longsword Magic is ALMOST useless... except for Fire. So cast Fire with your BM. For the rest of the classes, attack. WM or RM should heal every time the boss attacks. Not too hard, but if you haven't trained up to level 3, you're in trouble. In the original, he had 106 HP, but now he's got 212, so he's tougher than the last time you saw him. Boo-yeah! The chick is saved! She leads you back to her father, the King of Cornelia. The King appreciates your hard work and tells of a 'Lukin' (sounds like a prophet) and asks you to 'rekindle' the crystals... He keeps the promise and rebuilds the bridge... Before leaving the castle, talk to Princess Sarah at least once to get a key item: LUTE. Go to an Inn and save your game... Leave Cornelia and cross the bridge to begin your adventure!!! A nice cut scene, I might add. ------------------------------------------------------------------------------ =------------------------------= CHAPTER 2 - THE ADVENTURE STARTS =------------------------------= Recommended Level: 4~5 ------------------------------------------------------------------------------ Well, well, well... The actual adventure starts here. The preceding chapter is more like a prologue than a chapter. Your mission here is to go to Pravoca, a town to the east. As you come up to a set of mountains, take the path to the right to get to the town. However... I would recommend you to take a trek to the LEFT. That winding path leads you to a damp cave of Matoya's, where I will begin this chapter. ============================================================================== Matoya's Cave ============================================================================== ITEMS ENEMIES (AROUND MATOYA'S CAVE) ------------------------------------------------------------------------------ Potion Wolf Potion Warg Wolf Antidote Cobra Gigas Worm Ogre Chief Ogre If you don't know where this damn place is, just go back to the bridge just north of Cornelia and take the first left you see and walk past the bay. Continue walking on the forest path until you see an isolated cave on the peninsula. Matoya's Cave! WARNING: the monsters en route to that cave is VERY tough for lower level-ers. I recommend, if you're going, that you save beforehand. In the cave, open the door to meet Miss Matoya herself. She will blabber about something like 'Crystal Eye'... Whatever that means, (you will find out what that means pretty soon) it does not matter right now. She can wait, we have to save the world! Don't ever forget that! Hah... (Why are we here in this pointless cave anyway?) Oh, back to the point... Loot his room and take the POTION, POTION, and ANTIDOTE from the chests to the left. After this short (but according to my length of writing, it is otherwise) segment, head back to the fork in the mountains to the south. ============================================================================== Pravoka ============================================================================== WEAPON SHOP ARMOR SHOP ITEM SHOP ------------------------------------------------------------------------------ Hammer Leather Armor Potion Bronze Sword Leather Shield Ether Broadsword Chain Mail Antidote Scimitar Leather Glove Eye Drops Iron Armor Phoenix Down WHITE MAGIC SHOP BLACK MAGIC SHOP ------------------------------------------------------------------------------ Blindna Blizzard Silence Dark NulShock Temper Invis Slow ENEMIES (OUTSIDE PRAVOCA) ------------------------------------------------------------------------------ Wolf Warg Wolf Ogre Crazy Horse Goblin Goblin Guard Gigas Worm Lizard To get to this crappy mini-city, go all of the way east until you get to a dead end. When you do, drop down and you should find Pravoca, sitting comfy next to a body of water. Enter, of course. Make sure you revive and heal your party members first, if necessary. After that, I recommend you to buy Ice for your BM or RM. As for the White Magic, there isn't a lot of good magic, but if you really want to spend some cash on those, you might want Invis or NulShock. The rest of the cash should go to the weapons and armor. Buy some Broad Swords for your Fighters, and Scimitars as well. (They are good Ogre Killers, and you will see a lot of Ogres soon) After all of that crap, go to the northwestern house and talk to the pirate leader, in the middle. This will anger the leader and trigger a battle with NINE pirates! Ack! I should have never spoke to him! ---------------------- BOSS: Pirates ---------------------- HP: 24 each EXP: 60 each Drops: Leather Shield Bah... only 24 HP per guy? That's like nothing... But if you're having some trouble, just vanquish them with a successful hit of 'Sleep' from your RM or BM. Otherwise, just endure their attacks and kill them one by one. After defeating them all, the pirate boss will panic frantically so much that he gave up his coveted SHIP! I won't give a huge ship that easy myself! Heh... Now, you can either train a bit more or just go ahead and use that ship outside Pravoca, all ready for you. NOTE: While on the Ship, hold down the A Button and tap the B button 22 times. If you do this, the mini-game, "Concentration" will show up. For more information, refer to the Secrets section. ============================================================================== The Ship ============================================================================== ENEMIES (ON SHIP) ------------------------------------------------------------------------------ Bigeyes Shark Buccaneer Sahagin Chief Sahagin ALL ABOARD!!!!!!! Let's get on the ship!!! Now, you were never told where to go but that's okay, I still love you. :) First of all, let's just train some and battle with the sea monsters. Yep, you will encounter monsters even on a ship drifting away in the sea. Where to go? Just head to the west, to Cornelia. While this town have nothing to offer to you as of now, it is pretty important to use that town as the board because of its cheap fare. (30 Gil for an Inn, 40 Gil for a revive) The monsters in the sea are very tough but offers a lot of experience points so seize this chance to level up to maybe 5 or even 6, if you are patient enough. An upcoming cave is tough as nails, so you have to be prepared to make it through... Best wishes to all of you... (If you're lost trying to find where Cornelia is, just press B and Select to bring the World Map. There ya go... :) ) After leveling up in the waters around Cornelia and harboring at the village to heal, get on your ship and head south. Dead south. Just enjoy the ride all of the way to the next shoreline. When you finally reach the next piece of land, go left a bit to reach yet another harbor/port/wharf (whatever floats your boat... OMG!!!!!! I GOT THE BEST PUN EVAR!!!!!!! OMG!!!!!) The enemies, once again, here are pretty tough, especially that infamous ogre. Just pummel him with normal attacks once you see him, if ever. Continue walking to the south until you see yet another castle surrounded by some pathetic houses. Please do enter that village. ============================================================================== Elfheim ============================================================================== WEAPON SHOP ARMOR SHOP ITEM SHOP ------------------------------------------------------------------------------ Iron Nanchucks Iron Armor Potion Dagger Copper Armlet Antidote Crosier Iron Shield Gold Needle Saber Leather Cap Echo Grass Helm Tent WHITE MAGIC SHOP BLACK MAGIC SHOP ------------------------------------------------------------------------------ LEVEL 3 LEVEL 3 Cura Fira Diara Focara NulBlaze Thundara Heal Hold LEVEL 4 LEVEL 4 Poisona Sleepra Fear Haste NulFrost Confuse Vox Blizzara ENEMIES (OUTSIDE ELFHEIM) ------------------------------------------------------------------------------ Cobra Ghast Gigas Worm Goblin Guard Ogre Ogre Chief Tarantula Warg Wolf Wolf There are a TON of stuff you can buy from this place! There are LVL 3 AND 4 magic in this village, all excellent magic. I recommend you get Cura, Diara, and Heal for your WM. As for your BM or RM, maybe level 2 attack spells would work (Thundara, etc) and don't forget to grab 'HASTE' in the LVL 4 Black Magic shop, very useful in boss battles. Last but not least, go to the Weapon Shop to pick some nifty stuff for your physical fighters. (I got a lot of money via the ship mini-game) Don't forget to revive or/and heal if you need. Get the Steel Armor, too... it helps majorly in the Marsh Cave... Iron Shield is very good, for only 80 Gil apiece. (A NEAT thing: go to the tombstones behind the inn and press A on the left one and see what it says... "May Link rest in peace" Don't get it? This place is filled with Elves and Link himself is an elf... Still don't know who he is? The protagonist of the LEGENDARY series, the Legend of Zelda. A neat easter egg!) Anyway, let's go to the castle now... ============================================================================== Elven Castle ============================================================================== Ah, a nice castle. Wonder if Link ever saw this castle? (Hyrule Castle, anyone?) Just go up the stairs and take the left path after the dead end. Go into the room to the northwest. You see a beauty lying on the bed and the prince charming watching over him... (kiss her, dammit!) Talk to the prince charming and he will say that someone named Astos cursed the prince (oh, SHE'S a HE? XD) So... do we have to find this Astos guy? Yea, guess so... Leave the castle and head due west. You will come upon a little path through two set of mountains, and go into that valley. Beware of Ghasts in this area, their attacks include the ability to paralyze you, so kill them quickly with your powerful fighters. The monsters here in this valley are abundant and gives you plenty of EXP. An average battle here could land you about 120 EXP so you should train around here a bit since it's pretty close to the nearest village in case you get too weak. Anyway, there are two places to go right now, but only one of them is required. The other one is optional, but I recommend you to go there because the required cave, the Marsh Cave, is VERY tough and you need every EXP you can get. The 'optional' location is to the northwest, along the shoreline to the west. If you're going there, skip the next paragraph. (to the Western Keep) If you want to ignore or have completed surveying the optional castle, go south of the Castle and stick to the shoreline, all of the way to the end of this continent. It is a long trek from the Elfheim or the optional castle, so you should be healed before the journey. Also, it is a VERY good idea to bring some cottages or sleeping bags (bought from some shops). ============================================================================== Western Keep ============================================================================== ENEMIES (TO/OUTSIDE WESTERN KEEP) ------------------------------------------------------------------------------ Wolf Warg Wolf Ogre Ogre Chief Gigas Worm Cobra Tarantula As of right now, you cannot get any items but it is worth the trip because you must have gathered a lot of EXP up to this point from Elfheim. You might get mad at me because it was very difficult to get to this point (for some), but do not grieve... you will thank me later when you reach the Marsh Cave. What to do here? Just enter the room in the middle via the door to your left when you enter this keep. You will meet the king of this bat-filled (Dracula?) castle. He will request you abruptly to retrieve a crown from the southern marsh. That's where we're going to go! Onward! ============================================================================== Marsh Cave ============================================================================== ENEMIES (AROUND THE CAVE) ------------------------------------------------------------------------------ Wolf Werewolf Warg Wolf Ogre Ogre Chief Ghost Goblin Guard Scorpion Tarantula ITEMS ENEMIES (IN THE CAVE) ------------------------------------------------------------------------------ 680 Gil Werewolf Dagger Warg Wolf Broad Sword Gargoyle 620 Gil Ghoul Phoenix Down Green Slime 295 Gil Gray Ooze Copper Armlet Crawler Cottage Scorpion 395 Gil Anaconda Crown Skeleton Zombie Tarantula Black Widow Bloodbones Piscodemons Shadow *NOTE: This cave can be tough sometimes... good idea to have some cottages/ sleeping bags/tents ready so you can heal up for the Piscodemons, which are fairly deep into the dungeons. Good armor won't hurt too. Buy some Antidotes as well, Werewolfs and a few other monsters here have the ability to poison you. This place is basically a hole in the ground, obviously, as this place is shown as a black hole in the world map. As you're supposed to do, enter this tough cave. In this cave, you could go north, but I don't recommend it because you would find some Gil (680 Gil and 620 Gil) and two items that could be found to the south! Doesn't sound good, does it? So let's go to the south. The stairs to the B2F is in a room, so you have to enter it from the southern door. The path to the east leads to nothing but monsters. But if you realy want to go to the path up, you can find a DAGGER, some GIL, and BROAD SWORD (you can find one going south, you can only take one). B2F: Pretty simple floor, if you want items. To the left, there is a room with a chest filled with 680 GIL. The two rooms to the right of that room, has the same treasure, but there's a catch: if you open one of those chests, the other chest will be empty so pick one! The item will be a BROADSWORD. After uncovering those items, go to the southeastern corner to go down to B3F. B3F: This floor has a LOT of items! That's why I decided to make a map of this place! The chests with a STEEL PLATE inside will disappear if you open one of the other chests with Steel Plate inside so you only have to pick one (best one: the northwest room). I recommend you to pick up the COTTAGE and COPPER ARMLET, before going to the room with the crown inside. If your party is too weak to go on, make a quick exit back outside and use your cottage/sleeping bag, if you have one. If you don't... good luck making all of the way to Elfheim! MAP: B3F OF MARSH CAVE ------------------------------------------------------------- | E ______ ______ ______ ______ | | | PD | oooo | | oooo | | oooo | 295 | | | | | o o | | o o | | o o | | | | |__ ___| oooo |__ ___| oooo |__ ___| oooo |__ ___| | |_______ | | o oooo o o oooo o o oooo o | ________| o oooo o o oooo o o oooo o | | |_ | ______ ______ ______ ______ | | | CA | oooo | C PD | oooo | | oooo | | _| | | | o o | | o o | | o o | | | _| |__ ___| oooo |__ ___| oooo |__ ___| oooo |__ ___| | | | | o oooo o o oooo o o oooo o o oooo o | |__ o oooo o o oooo o o oooo o o oooo o |_ | | | ______ ______ ______ ______ | | | | oooo | BOSS | oooo | 385 | oooo | PD | | | | | o o | | o o | | o o | | | _| |__ ___| oooo |__ ___| oooo |__ ___| oooo |__ ___| | |__ _| |o oooo o o oooo o o oooo o o oooo o | | o oooo o o oooo o o oooo o o oooo o | | | | __ ______ __ _____ __ _____ _ ______ | | | SA |oooo | AN |oooo | |oooo | 1020 | | | |___ | o |___ | o |___ | o |__ __| | -----'-----'----------'----'---------'----'---------'--'----- E: Entrance/Exit of B3F PD: Phoenix Down (choose one, you cannot get 2 or all 3) CA: Copper Armlet C: Cottage 385: 385 Gil 295: 295 Gil SA: SILVER ARMLET (must have Mystic Key) MK: Antidote (Mystic Key) 1020: 1020 Gil (Mystic Key) BOSS: The boss battle and the Crown After all that battling and item-collecting, go to the second room from the left and the bottom. Upon entering the room, you should be able to see a chest surrounded by some mystical statues... Must be something special. Before opening the chest, however, heal your party up... because it's time for a... ------------------------------- BOSS: Piscodemon ------------------------------- HP: 84 (each) EXP: 276 (each) Every time you step on the panel just before the chest, you fight this Piscodemon squad. You could fight up to 4, but most of the time, there's 3 of them. Each monster has only 84 HP, but they are tough because of their tough shell and their attacks have high damage. Bolt is very good against them so use it, if you have it. I fought three of those and my Warriors beat them up along with my BM's Thunder, and finished them off in 2 rounds. Only got hit once. Later in the game, you will encounter those jerk-offs as a normal enemy! Scared now? After beating the enemies, do not move! Just stand there and open the chest. Alas! The CROWN! Now you have to walk all of the way back to the over world! You should know the way... Once in the over world, you might want to use an cottage or sleeping bag for the safety's sake. Either way, go back to Elfheim to heal up 100% and save! OMG... This is a tough trip, indeed. After getting back up 100%, go back to the Western Keep to meet that mysterious king once again. ============================================================================== Western Keep ============================================================================== ITEMS ENEMIES (IN THE CAVE) ------------------------------------------------------------------------------ Crystal Eye Astos Once you arrive at this castle for the second time, (if you've visited this place before going into the Marsh Cave) you should be at least LVL 8~9. Yes, I know that this place has no monsters, but... you will fight a boss! Just go up to the guy and give him the crown. He will laugh maniacally and reveal his true image: ----------------- BOSS: Astos (Western Keep) ----------------- HP: 420 EXP: 2250 (yay!!!) Drops: Mythril Sword This boss is very strong and has a good-sized health points. This boss has a lethal spell: Death. This move = instant kill, so be very afraid! A good way to win is with Haste (will only work if you're LVL 8). Have your RM or BM cast Haste on your strongest fighters and pummel him with attacks. Your RM or WM should heal EVERY time with Cura. The boss has level 2 magic spells so he will damage every member of your party. Strong, yes, but not tough. Fira or Thundara could easily damage him heavily (60+ points!). Finish him off with attacks from your physical fighters. If you're having some trouble, you can clamp him down with Silence. You will receive the CRYSTAL EYE (and a possible MYTHRIL SWORD) after defeating Astos. Congrats! There's nothing to do as of now so let's go back to your ship! ============================================================================== Matoya's Cave ============================================================================== ITEMS ------------------------------------------------------------------------------ Jolt Tonic Go back to Elfheim if you need to heal and some reviving (is that a word?). Get on your ship and sail north, toward Cornelia. However, don't stop at the port south of Cornelia... Just go around and go under the bridge that the loyal king made for you. You will find another port north of the bridge. Use that to get off to dry land. Walk further north to find... the Matoya's Cave! Remember this nut case? ^_^ And yes, his magic brooms are still here! Woo-hoo! Go up to Matoya and give your Crystal Eye to her and she will give you the JOLT TONIC in the exchange. Guess that'll wake the Prince up... Let's get back to the ship and ride the casbah back to the Elfheim, where the sleeping beauty is waiting for thee... ============================================================================== Elven Castle ============================================================================== ITEMS ------------------------------------------------------------------------------ Mystic Key Mythril Hammer 800 Gil 700 Gil Bronze Gloves Alright, let's cut to the chase and wake that poor guy! Walk up to the servant (I think he's a pervert!) and talk to him. He will exclaim and grab your Jolt Tonic away from you and use it to wake his lover up. The prince will talk like he's in a dream... Anyway, he gives you the MYSTIC KEY, a rare item that will open up some locked doors. Let's LOOT!!!!!! First place to loot: here! Yay! get out of the castle but not the castle grounds... Just get out via the stairs to the southeast or southwest. Stick to the wall and walk around the castle until you see an isolated room. That's your first use for the Mystic Key! In that room, therein lies a MYTHRIL HAMMER, BRONZE GLOVES, 800 GIL, and 700 GIL. Easy! Let's loot some more! ============================================================================== Mystic Key ============================================================================== ITEMS ------------------------------------------------------------------------------ WESTERN KEEP Power Staff Falchion Steel Gloves MARSH CAVE Silver Armlet Antidote 1020 Gil TEMPLE OF CHAOS Werebane Gold Needle Rune Blade Those items that you can get, listed above, are optional. Some items I do recommend, but others... I do not. Nevertheless, I do think you should get some rather than none. Let's proceed. First, go to the Western Keep to get those treasures: STEEL GLOVES, POWER STAFF, and FALCHION. I recommend getting them, especially if you're low on money. They are valuable stuff, ya know. Before getting them, just don't step on the spaces right front of the chests. Doing so will trigger a fight... not too tough, but annoying. If you really do want those fights (with Mummies and Wraiths), be my guest. Next... the next nearest place is the Marsh Cave. What does that stupid cave have in its chests? SILVER ARMLET, ANTIDOTE, and 1020 GIL. I do NOT recommend getting those. Why? First, you have to trek all of the way to the cave, and that's long. Then you have to scale down all of the way to B3F and that's EXTRA long! THEN... you have to go find the rooms and FIGHT yet another monster to get the treasure! The monsters? The Piscodemons, the monster that you fought to get the Crown! Isn't that ANNOYING!?!?! Chances are, you might die on the way if you're not careful. Those items are good, but not worth the trouble at all. If you want to there anyway, use the map I made up above for B3F of Marsh Cave... All of the items are there. Besides, you will get those items soon, in someplace else. However, if you want the 100% Collection rate, you'll have to grab them. Lastly, the final place to go before getting back on the storyline: the Temple of Chaos. You know, the palace where you fought the first boss, Garland. Land just under Cornelia Castle and go north to the temple. The treasures are to the northeast and southeast. And yes, I do recommend getting those items because it's not even a hassle. The items: WEREBANE, RUNE BLADE, and GOLD NEEDLE. The weapons (Werebane and Rune Blade) are actually good, so it's worth it. After collecting the wanted items, let's go back to the place where you started: Cornelia Castle. ============================================================================== Cornelia ============================================================================== ITEMS ------------------------------------------------------------------------------ Steel Armor Tent Cottage Saber Mythril Knife Nitro Powder Very simple here. Just go left or right after entering the castle to find a narrow path. Follow the path to the back. When you're done, just go down the opening. You should stumble upon a wizard in a corner. Ignore him and move on... You see two doors leading to two different rooms. Guess what? You can enter those rooms with your new key! The right room has three treasures, and the left one also has three. The most important item of all: the NITRO POWDER. You shall find out why soon... Another valuable item is definitely the MYTHRIL KNIFE because with this, your BM could be more lethal, at last! (not by much, though! ^_^) With the Nitro Powder, your quest can go on... Go on the ship once again and ride it along the coast of Cornelia, to the northwest. After a while, you will find a port... Hmmm... interesting... Let's dock! On foot, stick to the southern shoreline and walk along the beach until you reach a path to the south. In that area, there are some mountains... but one of those mountains has a cave inside. Find it and enter... ============================================================================== Mount Duergar ============================================================================== ITEMS ENEMIES (OUTSIDE DWARF CAVE) ------------------------------------------------------------------------------ 450 Gil Wolf 575 Gil Warg Wolf Tent Ogre Grand Helmet Ogre Chief Wyrmkiller Gigas Worm Ether Cobra Potion Tarantula Mythril Mail Ghast 575 Gil Ghoul Cottage Hyenadon Lesser Tiger Shadow Treasure galore!!! Yes, first thing you got to do here is to find the treasure! I would make an ASCII map for the chests, but luckily, there's no enemies here so you can look around without any worries! (No ASCII map, too!) Head up after entering to find a cozy room with two treasure chests: 450 GIL and 575 GIL. Lousy crap. Bah... Let's look some more... Go all of the way south and find the south-most room in the mountain. The rest of the items are all there! EIGHT of them! Enjoy the spoils! By the way, if you have a Thief in your party, make sure you pick Wyrmkiller up... it's the best weapon in the game for that class, besides the almighty Masamune. After the hunting, go to the dwarf closest to the chest-filled south room. He has a white beard, a green hat and red clothes. (minus the hat, he's Santa!) Talk to him and he want go like this "!", the famous exclamation bubble. He takes your Nitro Powder from you and puts it into a good use and explodes the rock to form a canal... Guess what does this mean? Yes, you can pass through it to broaden your horizons!!!! You rock! (Pun intended) Get out of this place and get back to your ship... ------------------------------------------------------------------------------ =---------------------------= CHAPTER 3 - THE EARTH CRYSTAL =---------------------------= Recommended Level: 15 ------------------------------------------------------------------------------ In the ship, you can explore the new leagues of water, but there's not much to look. The place to go is to the west of Dwarf Cave... There lies a small ghost town called Melmond. Luckily, it is a mere 3 steps away from its nearest port... ============================================================================== Melmond ============================================================================== WEAPON SHOP ARMOR SHOP ITEM SHOP ------------------------------------------------------------------------------ Crosier Knight's Armor None Long Sword Bronze Gloves Saber Silver Armlet Falchion Steel Gloves Great Helm WHITE MAGIC SHOP BLACK MAGIC SHOP ------------------------------------------------------------------------------ Curaga Firaga Life Teleport Diaga Scourge Healara Slowra ENEMIES (OUTSIDE MELMOND) ENEMIES (OUTSIDE CAVERN OF EARTH) ------------------------------------------------------------------------------ Warg Wolf Warg Wolf Wolf Ogre Ogre Ogre Chief Ghost Ghost Gigas Worm Kitty Tiger Kitty Tiger Goblin Guard Ghoul Ghoul Cobra Scorpion Shadow Shadow Tarantula Tarantula Hyenadon Hyenadon Black Widow Black Widow Lizard ENEMIES (OUTSIDE GIANT'S CAVE AND SAGE'S CAVE) ------------------------------------------------------------------------------ Warg Wolf Ogre Ghost Kitty Tiger Ghoul Shadow Tarantula Hyenadon Black Widow Jumpin' jacks! The first thing I said about this place that is positive: the Magic! Simply amazing arsenal... Life, Curaga, Firaga, AND Healara! Make sure you have PLENTY of Gil to buy those! *drools* Enjoy this ubitiqious town and buy some Magic, Weapons/Armor, and rest at the ever-comfy Inn. Make sure you buy the Silver Armlets. I recommend you to talk to people around here, because they will explain to you about what's going on in this area. Some people would talk to you about a scary place called 'Terra Cavern'. Curious... If you're like Curious George, then let's GO!!!! To where? Fool! The Terra Cavern, of course! Walk out of the town and walk to the southwest. You should be able to detect a narrow strip of dry land leading to an isometric triangle island. Naturally, that's where the mysterious Terra Cavern lies. Go between the ranges to discover the cavern. (Make sure you're going to the SOUTHWEST, along the southern coastline, not WEST! There's a cave called Titan Cave and that's not the right one...) ============================================================================== Cavern of Earth ============================================================================== ITEMS ENEMIES ------------------------------------------------------------------------------ 1975 Gil Anaconda 880 Gil Werewolf Potion Warg Wolf Antidote Ogre 795 Gil Earth Elemental 5000 Gil Ogre Chief Leather Shield Gargoyle 575 Gil Ghast Coral Sword Cocktaire Tent Cobra 330 Gil Goblin Guard Sleeping Bag Tarantula Gold Needle Troll 3400 Gil Piscodemon 1020 Gil Hill Gigas Star Ruby Black Widow Mummy Minotaur Wraith Wight Vampire Hyenadon Lizard Ogre Mage Sphnix **IMPORTANT NOTE: If you go to the left of the entrance in this cavern, you might get into a famed, but infamous, hall: the Hall of Gigas. In this spot, you will fight 3-4 (most of the time, it's 3-4 but sometimes... it might be 1 or 2) HILL GIGAS, OGRES, or OGRE CHIEFTAINS! Scary! This yields you a GREAT deal of experience and Gil, paving your road to make it smoother! All of this were notified to me by Natah Villegas! I was aware of this before but I wasn't 100% certain on this one. Thanks, man.*** This damn cavern is too damn long and hard! 'Tis a deadly combination... Despite all of that, this underground place is an excellent place to train and a fabulous place to discover treasure. As you can see from the item list, there are plenty of chests to open up. However, do not be afraid to go back to Melmond for healing. It might take you 2-3 trips to fully complete this scavenger. Let's pray for a moment... For your information, most of the chests have at least a monster waiting for you... So don't think these chests are a gimmick for ya... You always have to be PREPARED to fight a battle when opening a chest. Just a warning. ;) Start off by going straight up to find a chest and around the path to find a chest with 1975 GIL. Yeah, too much work for something so little... but it's important to get great EXP. And yep, some monsters here. Good luck. You could either go south to find two rooms with 880 GIL, POTION, 795 GIL, and an ANTIDOTE or just ignore the infested traps and go to the right and get to B2F. B2F: Several crossing paths and they end up with different treasures... The best one would be the north/middle path because the south path leads to crappy stuff and you don't want to fight monsters for those CRAP! Yea... Thought so... The northern path leads to the northeast corner, which has a neat treasure: CORAL SWORD. There are also a TENT and 330 GIL sitting nearby. If you want to go to the southwestern corner, here's the treasure that you will uncover: 5000 GIL, LEATHER SHIELD, and 575 GIL. After all of that, go to the middle path and go down to B3F... the stairs are located to the right, in the middle. B3F: Go right and you will see a door leading to a little room with a single chest. Walk up to it (don't worry, no enemies this time :-) ) and open it up for a nice, comfy SLEEPING BED. Go back onto the original path and walk up. You see yet another door to the left, but therein lies an encounter with an infested chest. The spoils: 3400 Gil. Your decision. The path to the right will lead to another chest for... (drum roll) a GOLD NEEDLE! Blargh. Let's take the left path. Go around the path and head south. (on the way, you see two doors... The second door has a chest for 1020 GIL and a Gnoma encounter so I recommend you to ignore it...) Finally, a door at the very end. Guess what? Superman? Nope. The LAST battle in this damn dungeon... Just endure this battle and it's all over after this battle. ----------------------- BOSS: Vampire (Cavern of Earth) ----------------------- HP: 280 EXP: 1200 So easy yet so tough to keep all of those alive. Well, not that hard. This boss has HIGH attack power so you better heal your party up if you want all of them alive. The HP is ridiculously low for a boss so it should be no problem for you. Fira and Diara are the killer spells against him. Physical attacks also work wonders. I killed him with only 3 attacks: 2 Physical Attacks and a Fira. However, he killed my WM before I could kill him. Sad. After the battle, go ahead and open the treasure for... the STAR RUBY! Go ahead and try to open the remaining door... It's locked! Bah... let's leave to heal up. I trust you know the way out and I sure don't hope you're low on health, either! Run, Forrest, Run! Sorry, I always wanted to say that! Get back to Melmond to heal up your surviving members, but if you want some reviving, you'll have to use the ship to get back to Cornelia... Yeah, no church here! (I know, this is a frickin' madness!) What now? Walk to the west from Melmond and, after a long stroll, you come upon a cave in the mountains... ============================================================================== Giant's Cave ============================================================================== ITEMS ENEMIES ------------------------------------------------------------------------------ Mythril Helm Warg Wolf 450 Gil Ogre 620 Gil Ogre Chief Great Axe Kitty Tiger Tarantula I like this place... Little place with some nice items, nothing big. Go up to the rock guy blocking your way (you would know already if you came here before going to Terra Cavern) and he will ask you to give up the Star Ruby you uncovered in Terra Cavern. He'll much it up and let you pass... I know you see the stairs just north of there, but just go south to find a room with some valuable treasure: GREAT AXE, 1070 GIL, and MYTHRIL HELM. After that, yes, you may go back to the stairs you saw earlier to get out of the cave. You will appear at the over world again. There are only one path to follow and please do walk on it to find yet another cave... ============================================================================== Sage's Cave ============================================================================== ITEMS ------------------------------------------------------------------------------ Earth Rod Pretty simple! No items to find, nothing to do except to go to the northwestern corner and talk to the hermit sage. Somehow, he knows about your venture with the Vampire... he gives you the EARTH ROD. You have to go back to the point where you made a rendezvous with the Vampire. Yes, the end of B3F of Terra Cavern. Tough luck... If you need some healing (but I doubt it), go to Melmond for their unique (maybe not) Inn! When you're ready, go to Terra Cavern to explore the dangerous cave even further. Be prepared... ============================================================================== Cavern of Earth ============================================================================== ITEMS ENEMIES ------------------------------------------------------------------------------ 1445 Gil Anaconda 5450 Gil Werewolf 1520 Gil Warg Wolf Staff Ogre 3400 Gil Ochre Jelly Tent Ogre Chief 1250 Gil Gargoyle 575 Gil Ghost Mythril Shield Cocktaire Cobra Goblin Guard Sphnix Tarantula Troll Piscodemon Hill Gigas Black Widow Mummy Minotaurs Lizard Wraith Wight Earth Element **IMPORTANT NOTE: If you go to the left of the entrance in this cavern, you might get into a famed, but infamous, hall: the Hall of Gigas. In this spot, you will fight 3-4 (most of the time, it's 3-4 but sometimes... it might be 1 or 2) HILL GIGAS, OGRES, or OGRE CHIEFTAINS! Scary! This yields you a GREAT deal of experience and Gil, paving your road to make it smoother! All of this were notified to me by Natah Villegas! I was aware of this before but I wasn't 100% certain on this one. Thanks, man.*** Fight your way to the point on B3F where you fought Vampire. You can get some of the items you didn't get on the first run through now. Up to you... Since you're a bit more stronger, you should stay around a more longer to train up. Again, it is a good idea to make multiple trips to this cavern for the health. Get up to the point with the stone wall... Press A and watch the FIREWORKS! Nah, just kidding... the stone tablet will just disappear into thin air thanks to the gift the Sage gave you. B4F: To the north, there is some chests with Gil totaling up to 11,825 and a STAFF. However, some monsters guard it. The southern path leads to a treasure room with 1250 GIL, TENT, and a MYTHRIL SHIELD. Your decision. Either room has some guardians that you have to defeat to get through. Or you could bypass them and go down to B5F, the final level in this horrid dungeon. The exit is to the EXTREME northwest. You know what to do. B5F: Very easy here: Stick to the left path and go south when you can. It will lead you to a door. A... CRYSTAL?!?!?! Wait... let's HEAL up first... Why? It's time for a boss battle! Proceed and press A on the crystal. ----------------- BOSS: Lich (Cavern of Earth) ----------------- HP: 1200 EXP: 2200 Drops: Dry Ether As you can see, this boss has a LOT of HP. This boss also has level 2 Black Spells such as Blizzara, Thundara, Slowra, etc. They are very damaging, too, inflicting damage upwards to 150. Despite the size of the HP, you have to make this battle swift. Don't heal too much, your WM have to use the Dia2 spells, it works WONDERS on this boss, 150 easy damage points. Your attackers should keep hitting on the boss, for maybe 50-60 points each attack. Your BM should cast Haste because Lich as high defense against Magic so it's worthless to cast Magic. If you're having trouble... it could be a good idea to cast NulFrost or NulShock to cease the heavy damage you receive from the magic. Don't stop pressing him with attacks and he should go down within 5 rounds. Remember, try to maximize your attack options. If you have a Black Mage, cast Haste or Saber on your attackers... A reader (Blackwing Dragon) has informed me that the weapon RUNE BLADE is very effective against this boss, which is logically fit since Lich is an Undead. Haven't tried this myself, but you should try it out! After the battle, your Earth Crystal will shimmer! 1 down, 3 to go! After a rather lengthy dance of your comrades (jumping jacks), go around the crystal and stand on the light portal. It will transport you all of the way to the over world! Stay and heal up in Melmond to prepare for your next objective! ------------------------------------------------------------------------------ =--------------------------= CHAPTER 4 - THE FIRE CRYSTAL =--------------------------= Recommended Level: 23~25 ------------------------------------------------------------------------------ Get back into your ship and ride the waves to the west. More like southwest... To make it easier, bring up the world map. You should be in the middle left, below a dot (Melmond)... Your next target is all of the way to the east... It's the SOUTHEAST-MOST dot in the map. See it? Yeah, that's where. Go to the west (remember, the world is round so if you go across the border to the west, you will come out on the east line) and go south a bit to find a port directly east of the next target (use the map to see if it's the right port). There are some ports around that shoreline but only one will access that town. Walk to the west and around a thin body of water to find a town... ============================================================================== Crescent Lake ============================================================================== WEAPON SHOP ARMOR SHOP ITEM SHOP ------------------------------------------------------------------------------ Mythril Knife Mythril Mail Potion Mythril Hammer Mythril Helm Phoenix Down Mythril Sword Mythril Shield Hi-Potion Mythril Axe Mythril Gloves Tent Buckler Ether WHITE MAGIC SHOP BLACK MAGIC SHOP ------------------------------------------------------------------------------ Stona Thundara Protera Quake Exit Death Invisira Stun ENEMIES (OUTSIDE CRESCENT TOWN) ------------------------------------------------------------------------------ Anaconda Centipede Scorpion Troll Hill Gigas Minotaur Ankheg Ghast Gigas Worm Ogre Ogre Chief Tarantula Warg Wolf Werewolf Wolf This place is REALLY cool... for your physical attackers, that is. The weapon and armor stores is filled with Mythril items, and most of them are limited to Warrior, Ninja, and Red Mage. If those characters aren�t full of Mythril, go buy the missing Mythril items to even it up. As for Magic... not bad, but not good, either. For your BM, Thundara is a definite choice. You could get Quake, it's a very good spell... As for Death and Stun, they're ALRIGHT... Not worth it tho. WM: Just get Invisira and Protera for the hell of it. The other two are worthless. If you want one more spell for your WM, then get Stona. After the Shop-A-Thon, go to the back of the town to find a small bridge to the east side. Follow the grassy path down and right to find a circle of 12 sages (Knights of the Round?) Talk to all of them if you like, but the only one you have to talk is the one right to the 'leader' of the sages. The 'X' is the one: o o o o o o o o (thanks to "Chris" for the correction of the location) o x o o He will grant you a VERY important Key Item: the CANOE! now you can travel across shallow waters where your ship couldn't! The sage also tells you to go to Mt. Gulg to vanquish the demon who resides there. By the way, remember when someone said something about a 'Lukin' guy (the King said that, I believe)? The 'x' is Mr. Lukin himself. Let's go! **NOTE: You don't have to follow my path, through the areas in order (Ice Cavern then Citadel of Trails, then etc...), so you can go ahead and do some other dungeon and mix the order up to make this game more harder/fun. You can go to: Mt Gulg; Ice Cavern; and Citadel of Trials. ============================================================================== Mt. Gulg ============================================================================== ITEMS ENEMIES (TOWARDS MT. GULG) ------------------------------------------------------------------------------ 2ND FLOOR Anaconda 795 Gil Centipede 750 Gil Werewolf Great Sword Warg Wolf 4150 Gil Wolf Mythril Gloves Ogre 1760 Gil Ogre Chief Mythril Helm Ochu 1520 Gil Ghost Mythril Shield Crocodile 1455 Gil Goblin Guard Hi-Potion Tarantula Tent Troll 1975 Gil Neochu Antidote Hydra Phoenix Down Piranha Mythril Helm Hill Gigas 1520 Gil White Croc Minotaurs 4TH FLOOR Red Piranha 7340 Gil Flame Shield ENEMIES (IN MT. GULG) Ice Brand -------------------------------- Antidote Ankheg 880 Gil Ogre Chief 1760 Gil Ogre Mage 2750 Gil Gray Ooze Gold Needle Scorpion 10 Gil Sphnix 155 Gil Hyenadon Cottage Hill Gigas 2000 Gil Pyrolisk Staff Fire Elemental 1250 Gil Fire Gigas Fire Hydra 5TH FLOOR Fire Lizard Gold Needle* Hell Hound (if you didn't get one in 4th floor) Horned Devil Flame Mail Minotaur Lava Worm Lizard Red Dragon NOTE: You should stock up your Potions to 99 and buy a couple of Cottages before going to the volcano!!! Seriously, before you go to this hell, (it is literally hell, it's a volcano!) you need to train up to LVL 14 or even 15 because the monsters there are not grateful to you and there is a boss at the end to make it even worse. The monsters in the shallow waters are pretty tough but yield a lot of EXP points. Train in the waters front of the Crescent Town until you're LVL 15~17, if needed. Use your Canoe on the waters right next to the town and follow the river to the north (turn left on the 1st fork). On the next fork, go right. Then left and continue until you see a branch going DIRECTLY west. Go on that way and you will end up, after a LONG ride, at an area with a fiery mountain and some trees around it. Enter that mountain. First thing: the lava WILL hurt you, but only 1 HP per step. The upside: NO monster encounters here. So if you're hurting really badly, it's good to step on the lava. The lava will decrease your health, but it won't kill you (stays at 1 HP). So it's pretty valuable to you in certain situations. B1F: No items here! This is a 'fool' level. You would walk around this level, looking for some items but there aren't any. Just go STRAIGHT to the left to find a nice set of stairs down to B2F. B2F: The stairs to B3F is to the left, no obstructions on the way... but... There are a LOT of treasures waiting for you up above. The most valuable prize is easily the Great Sword, the most POWERFUL weapon yet. Everything else is just Gil or Mythril stuff. The Great Sword is the only thing that is 'unique' or 'exclusive' in this level. Now, I recommend you to go through the second door from the right (start). After entering that door, you will see a chest... it's just some GIL (1520) protected by two Pyros. Not too tough but is it worth it? Up to you. After that, go up to find yet another chest so open it up from the SIDE (I don't know if there's an encounter from the front) for a MYHTRIL HELM. Continue walking north, towards that unopened chest to the left. Walk up to it and a Pyros will face you. Defeat it and... open the chest for the GREAT SWORDE! Yay! The rest of the chests on this level are pure crap... If you really want to get them, suit yourself. The chest to the right has a POTION. and the chests to the left has Gil and Mythril Glove/Helm/Shield/Axe. You know, that crap you already have. If you've explored the north part of the B2F, I recommend you to go back to the Over world and use your Cottage or Sleeping Bag to get ready for the venture downstairs. ***Another recommendation: Collect ALL of the items in B2F for a LOT of experience points and go back to the over world... use the Cottage if you have one. If you don't then just go back to town to buy one and return to the mountain and save outside the entrance with your Cottage. You NEED the MP but not HP because it will go down anyway (lava). By the time you get to B3F, you should be at least Lv 16-17. To get to B3F, like I said before, just go left of the entrance to B2F and endure the lava. B3FA: Like B1F, this is a REALLY simple floor. Nothing to do here expect to go right for the entrance of B4F. Just try to watch your HP, you don't want it to be too low when you finally fight a monster. B4FA: A LARGE floor! It's ALL lava here! The exit is to the southeast, so run across the layer of lava to the exit. B3FB: Another empty floor, but it's more like a maze this time. The stairs to the fourth floor is in the southwestern corner. To get there, go left, down, down and left. B4FB: Finally, some chests! Wait... is that good thing? Anyway, there are several places with chests. The only important room: the northwestern. It has a FLAME SHIELD and ICE BRAND waiting for you. The Ice Brand is VERY valuable in this dungeon, especially against the boss! There are also an ANTIDOTE, 7340 GIL, and 880 GIL in that room. Not bad! However, you have to fight TWO Lava Worm to get them all. Don't worry, they're not tough! :) The other rooms has some crappy number of Gil and sucky stuff like... STAFF. Ignore them unless you're going for the perfect Collection record. Some of them are protected by some tough monsters so be prepared if you want to get them. You want to go deeper into the cavern? Alright, the entrance to the FINAL floor is located at the southern-most point. Just follow the path all of the way south. You'll find it, don't worry. B5F: Alas... The final level in this grueling dungeon... It's a big level, but only a small portion is worth anything. To the east, (north, middle, and south) there are three rooms with a chest each. The chests are 'connected' so you have to pick which one to open and the other two will be empty. The treasure: a puny GOLD NEEDLE. Grab it if you want to get the 100% in the Collections. More importantly, there is an excellent treasure to the west. DEAD west. From the stairs, go that way and you should find a door. Make your way through that room to the chest. However, you will have to encounter a Red Dragon and a Fire Lizard if you want the treasure. Defeat those bastards to get to the almighty FLAME MAIL! The DEF is just... AMAZING! This is all worth it! Go back to the 'main'/'central' room and head to the southwestern corner. After a long walk on the solid ground, (or frozen lava, but whatever) you witness a door leading to a room very similar to the one you saw in Terra Cavern. Uh-oh... A boss battle??? Yep! CURE ALL OF YOUR CHARACTERS!!!111 Walk up to the shiny red crystal and press on it to initiate a boss battle... ---------------------- BOSS: Marilith (Mt. Gulg) ---------------------- HP: 1440 EXP: 2475 (not bad...) Drops: Golden Apple The first thing... This boss is OBVIOUSLY a fire lover, since it is buried within the raging lava. What do you do? Cast Ice on him? Nope... Cast NulBlaze, you fool! Along with your Flame Armor and Shield, you should be all right. After that, don't cast any Ice spells because she is not weak to those spells... Just use your BM or RM to cast Haste or any status enriching spells to your attackers. After that, you may cast the magic to damage the boss. The healers should just keep watch and see if anyone need some help. Curaga is always helpful! You need some more tips? Protera is not a bad idea, considering that the boss tends to attack more than cast magic. Level 3 spells are a very good alternative for your BM even though it may not damage Marilith a lot. If all is well for your party, your fire crystal shines at last! There goes the lame dance/jump again! I hate that dance! X_X Then... GO INTO THE PORTAL to warp back to the over world!!! (Sorry, you have to travel back to a town by yourself... HA) ------------------------------------------------------------------------------ =-----------------------= CHAPTER 5 - THE LEVISTONE =-----------------------= Recommended Level: 27~30 ------------------------------------------------------------------------------ What's new? No, I'm not trying to initiate a friendly conversation with you. Who cares about you anyway? I mean, what is NEW? What did you get? Yeah, the Canoe! That's right. So what do you do now? Look for some more streams to find some new stuff! Where to start? Let's return to the ship first (make sure you buy the items that you didn't have a chance to buy in the Crescent Town such as magic before leaving) and go due north. If you don't know where you parked your ark, it's just east of here, beyond some mountains. Ride the ship to the north and stick to the shoreline (should be to your west) until you see a small gap for your ship to get through. Go into that little bay and turn to your left. A river! Cool... Just hop into the river via your ship (you will get into the canoe) or dock at the port nearby and walk to the river. In the river, there are MANY branching paths, but only one path really matter but thing can get really confusing, so please do follow me! Tip-toe to the fork and grab the north path. Another fork awaits, but take my word and go to the right. YET another fork: upper and lower. Take the lower one and take the west path after that to come to a rest at a grassy area. Have a nap in your Cottage/Tent/Sleeping Bag or whatever, and save if you wish. After that, enter the isolated cave to get into... ============================================================================== Cavern of Ice ============================================================================== ITEMS ENEMIES ------------------------------------------------------------------------------ 1ST FLOOR Ice Gigas Ether Winter Wolf 10000 Gil Ghast 9500 Gil Cockatrice Sleeping Bag Specter Ice Shield Dark Wizard 4TH FLOOR (WITH THE HOLES) Piscodemon Flame Sword Bloodbones Clothes White Dragon Levistone Mindflayer 5TH FLOOR Mummy Mythril Gloves Wraith Ice Armor Remora 7900 Gil Wight 5454 Gil Goblin Guard 180 Gil Ogre 9900 Gil Tarantula 5000 Gil Wolf 12350 Gil This level is a fun and a relatively short one. You could breeze through this one if you have a BM with Fire2 or 3. Otherwise, make sure you have a well- equipped party and you should be fine. The monsters here are actually weaker and yields LESS EXP than the previous ones so don't worry! Even the boss ain't that hard! However, you have to be aware for a potentially dangerous monster: the White Dragon. Its most lethal attack, IceStorm, hits every character for upwards of 150 damage each! It has only 200 HP so kill it quickly with your attackers and Fire3 before it could even attack one. You goal is to grab the well-hidden treasure: the Levistone. What does it do? 9999 damage to the final boss? Nah... It's nothing except an item to allow something to FLY! Let's move on... B1F: There are 5 items on this floor, but you can't access them right now so let's ignore them and follow the road to the next staircase. B2FA: Bah. There's nothing to see here except some fine-sheeted ice (did a Zamboni come by?) so just take either path (west, south) to get to the next staircase. B3F: REALLY small one. You know what to do. If you don't then you're not playing the game or haven't looked at the screen. B2FB: Another small one, but this one has a room. Go around the wall to find the door leading to this puny room. In this room you see a weird glowing blue object flanked by two chests. Wait... did you notice the cracks on the floor? Aye, they are indeed cracks. Do not step on them unless you really want to fall down to B4F. Take your time to dodge the cracks to get to the chests (CLOTHES and FLAME SWORD). The right chest is a CLOTHES, but you have to fight 3 or 4 dangerous Dark Wizards that are more than capable of taking all of the characters away in 2 rounds. I suggest you to get the chest for the Collection percentage later, when you're much, much more stronger. If you try to find a way to the middle object, you can't find one. What to do? Just step on a crack and let gravity pull you down! B3FB: Immediately after you fall down, you fight a squad of Specter-type enemies. Destroy them and move on. After exiting the room, you see a weird type of tile that is completely unique to you. Stepping on it will damage your characters for 1 Hp each. However, there are no random encounters in those platforms. If you've gotten to Mt. Gulg, you would know what I'm talking about because this stuff is VERY similar to the lava in Gulg. Back to the point, you may go to the left to find a room guarded by a White Dragon with two chests: MYHTRIL GLOVES and ICE ARMOR. The Ice Armor, like the Fire Armor, is VERY useful in this dungeon. Go further south and you see a fork... to the left is a room filled with Gil, guarded by some wolves. You coiuld bypass the encounter point by not stepping on the middle space to the left of the chests. Like this: xxx o xxx The 'o' is the encounter point. You should be able to figure out how to get all of the chests without fighting the tough wolves. The six chests total up to 40,784 Gil! Wow... Anyway, to the right, the stairs just leads you back to B1F. B1F: Go around the room to open a chest with an ETHER. Go through the other door (you can go to the room just below for 10,000 Gil without any encounter fight) and go to the right. Now, before you do anything... You have two options: take the staircase to the northeast and go back to the over world (do this if you DESPERATELY need some healing) OR enter the room for three nice items and a Boss Battle. Also, if you go back to the over world, you'll have to explore the dungeon all over again to get to this point again! Let's enter the final room! You see a crack up ahead. Of course, don't step on it YET. Grab 9500 GIL, SLEEPING BAG, and ICE SHIELD from the chests and DROP down the hole!!! Just as you were going to grab the blue stone away, you get an encounter battle! NOOOOOOOO!!!!!!!!!!!!!!!!! ------------------------ BOSS: Evil Eye (Ice Cavern) ------------------------ HP: 162 (yes, 162!!!!!!!) EXP: 3225 (For a 162-HP boss? Pretty good!) A very simple boss. SIMPLE. Just do 162 worth of damage and he's down. Wait... there MUST be a catch in this! He can't be THAT easy! Well, there is a small catch... Doom. He knows THE nasty spell, Doom. It, if connected, will result in a fatal hit. Remember, he has only _162_ HP! Just attack with everything you got and you're done! You wanna know how I beat the boss? Well... I commanded my two Fighters to Attack, my WM to cast Invisira (just in case it makes the Doom attack miss) and make my BM cast Thundara. My WM came out first and cast the seemingly worthless Invisira... Then my BM cast Thundara for 172 damage. Battle over. :) Grab the LEVISTONE and step on the crack to the either side. If you want to fight Evil Eye again, please feel free to go one step south! You have to maneuver your way through B4F to get back to B1F and take the northeastern stairs to return to the sweet, sweet over world!!! ============================================================================== GETTING THE AIRSHIP ============================================================================== ENEMIES (SOUTH OF CRESENT TOWN) ------------------------------------------------------------------------------ Anaconda Centipede Scorpion Troll Hill Gigas Minotaurs Make your way back to Crescent Town (dock your ship the next port south of here) and save at the Inn if you like. Do whatever you want to do here, and leave to the west. Remember the river to Mt. Gulg? Its way is to the northwest. You will use the same river, but don't go to the north or west... Just go directly south of Crescent Town and you should see a broad-open river, eager for your canoe. Ride it to the east and south. Get on the solid ground just before the deep sea. Hmmm.. what's that? A desert? Never seen a desert around this area, how strange! Anyway, go into the desert (just be ON the desert/sand). Mysterious as its seem, or even impossible, the sand breaks apart like God did to the Red Sea and spurts the AIRSHIP out! It's all yours now! ------------------------------------------------------------------------------ =-----------------------= CHAPTER 6 - CLASS CHANGE! =-----------------------= Recommended Level: 30+ ------------------------------------------------------------------------------ ENEMIES (NEAR THE CITADEL OF TRIALS) ------------------------------------------------------------------------------ Allosaurus Baretta Basilisk Desert Baretta Hill Gigas Hydra Lesser Tiger Lizard Manticore Ochu Sabertooth Sand Worm Sphinx Weretiger Wyrm Wyvern With your new levitating machine, you can access to the entire realm of Final Fantasy. However, the first place you should go is the Citadel of Trials, to the north. This place has an item, Rat's Tail, that will trigger a class change, THE most important advancement in this game you will ever undertake. You may and can bypass this ordeal, but please do it unless you want a harder challenge. That castle also has two VERY unique and RARE items: (other than the Rat's Tail) the Healing Staff and the Gauntlets. The Healing Staff could be very vital to your success in the game, depending on your Mages. Yep, you REALLY need to go there! First off, go to the northeast corner and look around for a town enclosed by mountains... that's Gaia. Some decent BM and WM magic awaits you but you don't have to buy them right now. The equipment here are too expensive, but if you have plenty of Gil, you could buy them (Protect Rings). You should buy 99 potions, 99 antidote and some cottages/tents if you need. Back on your airship, go west of Gaia, to the central part of the northern hemisphere. Look for a broken down, shabby, fugly castle. You cannot land anywhere close to it because the ground is unsuitable for your airship (light green). What to do? Just go a bit north and west to find a place with dark green grass. Land there, since it is the closest place to the Castle. Walk around the bay... it's a long walk so you might want to save your game after every few battles. The monsters to the Citadel aren't too tough but they can be deadly, especially that Sand Worm, which will use Earthquake, an automatic KO. I recommend staying close to the airship and fight the monsters until you're at least LVL 21 or 22 if you're not there yet. After walking around the bay, save your game with a tent or cottage and enter the ordeal. ============================================================================== The Citadel of Trials ============================================================================== ITEMS ENEMIES ------------------------------------------------------------------------------ Gauntlets King Mummy Healing Staff Dragon Zombie Ruby Armlet Horned Devil Ice Brand Mindflayer Steel Gloves Mummy Cottage Minotaur Zombie 1455 Gil Medusa 7340 Gil Rakshasa Rat's Tail Nightmare Clay Golem Alright, you ready? If you're not... I'm going to tell you here, right now. This castle hunting is OPTIONAL. Yes, you don't have to go. Decide for yourself. Start off by going up to the exact center of the floor to find a elder. He will notice that you have the crown (you got this a LONG TIME ago) and warp off to Neverland (or whatever). What to do? Go to the northwestern corner of the floor to find a door leading to a throne. Get on the throne to warp up to 2F. The second floor is very deceiving and confusing. You have to travel around the floor by the warp points. Since it's illogical to explain the warps and their points with words, I'm going to make a map for ya. You can thank me later. :) .-------. .-------. |X | |Gaunt- | | 7 |------------------------------| lets | | | | | | '-------' | ------------------- ' -----' | .---|____ _________ | S = Start | | X |X '________| | | | | | | | 2 | | | Step in order from 1 to | | |3 _____|___ | | | 8 to get to 3F. Before you | | |_______| | | | X| get on the 8th warp, go to | | | --| S |--------| |__| the northeastern corner for | | | '--- --' | X| the GAUNTLETS. If you don't | | | 4 | | | want to get it now, you can | | | | 1 | | get it later in 3F. (Fight | | |-----------------------|8 | Clay Golems) | 6| |X | | .-------| |_______________________| .-------. X = worthless warp point | X| | Stairs| | |------------------------------| to 3F | | 5| | | '-------' '-------' 3F: How fun! You just revolve around the origin of the floor, picking items from the chests on the way! Just go up to the first chest for the famous HEALING STAFF and equip it on your WM. However, the plate directly behind the door is guarded by a pack of Nightmare so if you want the item, you'll have to fight them twice... one for entering and one for leaving. Afterwards, go left (of course!) for the RUBY ARMLET, ICE BRAND, and STEEL GLOVES. To the south of that point has three more chests: COTTAGE, 7340 GIL, and 1455 GIL. If you haven't gotten the Gauntlets back in 2F, you can get it right here. (By the way, did anyone notice the increase of the frequency of the battles between this place and the over world? Maybe it's just me...) BEFORE YOU GO UP TO THE LAST REMAINING CHEST, equip your attackers with the Flame Brand(s), make sure you characters are all right, no one below 100 or 150 HP. Now, go open the chest and you get the RAT'S TAIL... Yay! Walk to the throne to warp back to the over world... but wait... before you go, you have to fight the... ------------------------------------- BOSS: Dragon Zombie(s) (Citadel of Trials) ------------------------------------- HP: 268 each EXP: 2331 each Drops: Megalixir Another easy one... Just use your WM's Dia spells and BM/RM's Fire spells. Your attackers should have the Flame Sword to damage them heavily. That's all. Yep, pretty easy. Step on the chair to warp back to 1F and pave your way to the over world! ============================================================================== The Dragon Caves ============================================================================== ITEMS ENEMIES (OUTSIDE THE CAVES) ------------------------------------------------------------------------------ Tent Wyrm Dry Ether Weretiger Gold Needle Ochu Elixir Barette Cottage Manticore 500 Gil Sphinx X-Potion Hydra 9500 Gil Kitty Tiger 2750 Gil Saber Tiger 1520 Gil Basilisk 1455 Gil Remora 2000 Gil 2750 Gil Save if you like and fight your way back to the airship. You really don't have to heal in any Inn/Church but you can if you want. To make the Rat's Tail useful, go to the southwest of the Citadel to find a string of islands with some holes in them. I recommend you start off with the west-most island to get some items and cash. The items you can get are listed above, and you don't have to fight anything to get them because there are no random encounters in those Dragon Caves. Take your time getting them all. When you've gotten all of the items in the caves by jumping from one cave to another via the airship, enter the right cave on the island with two caves. After a LONG shrinking hallway, you finally find a stairs leading to a sword- infested hall. At the end of the room is... the incomparable BAHAMUT!!!! He sees the Rat's Tail and recognizes your efforts to get it. He immediately transform all of your characters to the ultimate form. We kick ass now... The 'evolutions': ----------------- Warrior -> Knight Thief -> Ninja Monk -> Master Red Mage -> Red Wizard White Mage -> White Wizard Black Mage -> Black Wizard You should go ahead and buy Teleport for your WM, Life1 for your RW, Cure spells for your Knight, and Black spells for your Ninja. (Thanks to Red Scarlet for the help!) ------------------------------------------------------------------------------ =---------------------------= CHAPTER 7 - THE WATER CRYSTAL =---------------------------= Recommended Level: 35+ ------------------------------------------------------------------------------ ============================================================================== Gaia & The Search for the Fairy ============================================================================== WEAPON SHOP ARMOR SHOP ITEM SHOP ------------------------------------------------------------------------------ Cat's Claws Protect Ring Hi-Potion Ruby Armlet Tent Ether Cottage Phoenix Down WHITE MAGIC SHOP BLACK MAGIC SHOP ------------------------------------------------------------------------------ LEVEL 7 LEVEL 7 Curaja Blizzaga Diaja Break LEVEL 8 LEVEL 8 Holy Stop NulAll Warp Dispel Kill ENEMIES (OUTSIDE GAIA) ------------------------------------------------------------------------------ Ice Gigas Winter Wolf Ochu Troll Hydra Hill Gigas Manticore Lizard Wyvern Go to the town of Gaia to the northeast, surrounded by mountains. From the over world, the town looks gray, probably symbolizing the depressing earth background. Once in this town, you, of course, would think fast and dash for the magic stores. Well, you could... but I won't advise you on it. I'd rather you to hold back for now because of the steep prices and the chances are: you won't use it as much any time soon. But if you have a butt-load of cash, just go ahead and shop like there's no tomorrow. The point of this town is the valuable information about the Faeries's unique ability. If you talk to the man next to the magic shops to the left, he will tell you about an substance called Oxyale (sounds like some kind of a liquor... but whatever) and only Faeries can collect it. Interesting... You could search for hours and hours to find more information about the missing Faeries, but you could just come here and find out about them... :) Just go to your Airship and ride the casbah to the northwest piece of land. However, the northwest continent is just right of the town of Gaia so it's not a long ride from the town if you went the right way! Hah. The lone desert on the land has a smaller piece of sand to the north, next to a forest. Land just next to that desert, to the west, right next to the shore. Walk to that 'separated' desert and enter the caravan, which is in the middle of the desert. In the little gypsy town, enter the sole store and open up the shop menu. Aha. The BOTTLED FAERIE. Grab it for the low, low, looooooow price of.... 40,000 Gil! If you don't have the money, then sell some of your equipment! HAHAHA! Well, that's what I did! Heh. After buying the worthless piece of junk, return to your Airship and head for Gaia yet again. By now, you should know what you should do... to locate the spring and use the Faerie to retrieve the Oxyale. The spring is to the northeast, but you have to trek to the west and circle the path to the east for the spring. Go to your Key Items Menu and release your poor, trapped Faerie. She will thank you and get the OXYALE for you! (This reminds me of... the original Legend of Zelda... Hmmm...) The function of the town of Gaia is done for now. Its has served its purpose. Good-bye. Nah, I'm just kidding, you'll be back. Leave to the same location where you got the Bottled Faerie. This time, however, you should land just below the large desert. Find a spot just north or south (doesn't matter) of the river and land there. You have two options now. You could travel by foot to the right to the town of Onlak for some shopping, or you could stop by the Waterfall Cavern for a quick level up and get an essential item. I recommend you to go to the town first to heal up or get some new stuff. I'm going to the Cavern first because I will return to Onlak later. ============================================================================== Waterfall Cavern ============================================================================== ITEMS ENEMIES ------------------------------------------------------------------------------ Wizard's Staff Nightmare Ribbon Clay Golem 13450 Gil King Mummy 6400 Gil Mummy 5000 Gil Pyrolisk Defender Green Dragon Warp Cube Cockatrice To get to this dark underground abode, use your canoe to go north, against the current of the river that lies a few steps left of the town of Onlak. At the end of this stream, there is a waterfall pouring. Go into the waterfall to discover this palace. (Well, not a palace... but anyway) This place is REALLY oh-so-simple. You start off in the bottom right corner and everything you need/want is in the bottom left corner so let's go there! Go left all of the way until you reach a fork with two paths: up and down. Take the bottom path and you should reach the hidden room with all of the items: WIZARD'S STAFF, RIBBON(!!!), 13,450 GIL, 6,400 GIL, 5,000 GIL, and the DEFENDER. You might have noticed a robot walking around in the room... He's actually friendly, so don't be afraid. Talk to him and he will you the WARP CUBE. Right now, it's not important, but it will be pretty soon. Let's backtrack to the stairs and canoe back to the land and walk east to Onlak. ============================================================================== Onrac ============================================================================== WEAPON SHOP ARMOR SHOP ITEM SHOP ------------------------------------------------------------------------------ None None Hi-Potion Cottage Ether Gold Needle Remedy WHITE MAGIC SHOP BLACK MAGIC SHOP ------------------------------------------------------------------------------ NulDeath Saber Healaga Blind ENEMIES (OUTSIDE ONLAK) ------------------------------------------------------------------------------ Ice Gigas Winter Wolf Ochu Troll Hydra Hill Gigas Manticore Lizard Wyvern Heal up and buy whatever you want. This place has the great Saber and Heal3 magic so buy them for 45,000 Gil apiece. Unfortunately, there is no equipment store so you'll have to bear with your current format. Luckily, the following dungeon has plenty of newer equipment and they will replace most of your equipment... Saves ya money, I guess. :) Heal up at the Inn if you like. Go across the tiny stream cutting the town in half and follow the path right. At the end, there is a mermaid (or at least she looks like one, I guess) blocking your way to a submarine. Talk to her and she will state: "Warriors with Oxyale..." and disappear into thin air... A ghost?! Hmmm... Go into the sub (turns out that it's actually a barrel!) and it will transport you to the ocean bottom, where you will reach the 'Sunken Shrine', 3F. ============================================================================== Sunken Shrine ============================================================================== ITEMS ENEMIES ------------------------------------------------------------------------------ 3RD FLOOR (A) Water Elemental 2000 Gil Water Naga 9900 Gil Sea Scorpion Ghost 4TH FLOOR (A) Sahagin Chief Diamond Armor Sahagin Prince 20 Gil Sea Snake Mage's Staff Sea Troll Light Axe Shark 12350 Gil White Shark Deepeyes 5TH FLOOR 2750 Gil 10000 Gil 10 Gil Diamond Helm Diamond Gloves 4150 Gil 5000 Gil 9000 Gil 1760 Gil Diamond Armlet Diamond Shield Rosetta Stone Antidote 2ND FLOOR Antidote Light Axe Ribbon 9900 Gil 7340 Gil 2750 Gil 5450 Gil Giant's Glove 385 Gil 7690 Gil 8135 Gil 3RD FLOOR (B) 110 Gil 450 Gil Before we start, I want to tell you have TWO objectives here. The first one is go up and search for the Rosetta Stone. The second one is to go down and eliminate the third Fiend, Kraken. You have to do both but, obviously, you should go up because you gather EXP on the way that might benefit on the boss fight. To begin, there are two stairs on the opening floor (3F, not 1F). The right set goes up, to the Rosetta Stone. The left one, as you figured, goes down, toward the depths of the dungeon to Kraken. I'm going to start going up. 3F: Walk up, through the Roman pillars (Atlantis?) and go right when you see two big black slabs to reach a room with 2000 GIL inside. If you want another 9900 GIL, go left from the 2000 Gil room and walk past the central path to get to the other side. Walk up to find yet another door. Yep, the 9900 Gil is in there. Now, you know what to do... pick one of the stairs. The right one goes up, to the Rosetta Stone. The left one goes down, to Kraken. Your choice. 4F: Items are aplenty here. Since the enemies aren't that hard, just take your time collecting the items. The most important item: the DIAMOND ARMOR, which is hidden in the chest in the top room. Trek to the north and enter the room for this item. 20 GIL is in the middle room, and to the bottom left: LIGHT AXE. In the rooms left of the stairs to 5F, MAGE'S STAFF and 12,350 Gil lies all alone in their rooms. The stairs is to the extreme bottom right. 5F: My favorite floor of all! NO ENEMIES HERE!!! Yep, you heard (read) me right! All you have to do is gather every treasure and grab the Rosetta Stone! There are many treasures to uncover and they are scattered throughout the rooms in this shrine. There are THIRTEEN treasures, including the Rosetta Stone in this floor so count them so you don't miss anything! You could talk to the Mermaids if you like, but they are full of blabber. If you're wondering how to get to the room with the Rosetta Stone, just go to the northwestern path and it will lead you there. This room is spherical, like the Earth so if you go left, you will come out in the right side... neat, huh? If you have the magic spell Warp2, you can use it here to teleport back to Onlak for a quick heal. If you don't, then I guess you have to go back the hard way. :) Good luck. Remember to take the left stairs when you come back to go down to Kraken. 2F: This floor has some treasures but you cannot access them right now. The only thing you can do is to go up to a new set of stairs, leading to 3FC. 3FC: Hah. What do you think? Go on to 4FA. 4FA: There is a room with nothing inside so ignore it and go around it to locate the stairs to 3FB. 3FB: Open the door and enter the room to find two chests (450 GIL and 100 GIL). After finding how pathetic the cash is in here, take the other door to the stairs. 2F: Finally! The OTHER side of 2F, the side with the treasures! Let's go south to a room with 8135 GIL and 7690 GIL. Leave the room and go left to find one more room with those treasures: 5450 GIL, 385 GIL, and the ever powerful GIANT'S GLOVE! This item, when used in battle, will heighten your attack power!! Go north to find a lone treasure: LIGHT AXE (another one, blah). RIBBON (protects you from status ailments so it is better than you think, depsite its +1 DEF advantage), 9900 GIL, 7340 GIL, and 2750 GIL are all in the room right of the Light Axe. After collecting them all, go to the northwest corner for the final stairs. 1F: Bah... No treasures here but you have to walk for a while to get to the end... The end of this floor has the third crystal, the blue one... Hmmm... Go left once you enter this floor. Go up and continue until you see a left. Of course, take that left and proceed until you see a door. Yep. The final door, leading to the boss. Nah, I'm kidding! :D This room is a winding one, just there to make this dungeon a bit longer. (damn you, Squaresoft!) Find the other door and go on to the final room. (I'm serious this time...) As you should have already knew, get ready and heal up. This boss is fairly tough, but not too tough that you can't handle it. Go up to the ball and tap X... (been a long time since our last boss, sniff) ---------------------- BOSS: Kraken ---------------------- HP: 1800 EXP: 4245 Drops: Kikuichimonji (sometimes) This battle is a VERY anti-climax one. While the boss is gigantic, the size of the HP is off the charts, and the strength of this boss is over- whelming, this one is simple to master. This boss has no magic other than Thundara to damage you so he depends on his brute strength to kill you. Now, to take away the 1800 HP he has, you use your attackers. With their pure strength, they will damage him for about... 15 points. Yes, 15! It does make it even tougher, doesn't it? Well, no. If you've gotten the GIANT'S GLOVE earlier, you can master this battle without any trouble. The Giant's Glove heightens your attack power and it seems to 'remove' the defense of Kraken's. Use this glove as an item to boost your fighter (he must be choosing it). After that, boost your fighters even more with your BM/RM's Haste. With those, your fighters can attack for upwards for 450 damage! Your WM/WW should cast physical barriers (Protera and Invisira). Again, keep your healers at bay so they can heal your characters up. This battle can draw on long... Thundaga is very useful on him, of course... his weakness is indeed lightning. His Ink spell has the ability to blind your allies, so have Blindna ready (or Eye Drops). After the enjoyable battle, you get to dance again! Step on the portal to warp back to the over world, just outside Onrac. Enter the town to heal up or whatever. ------------------------------------------------------------------------------ =--------------------------= CHAPTER 8 - THE WIND CRYSTAL =--------------------------= Recommended Level: 40+ ------------------------------------------------------------------------------ With three of the Fiends out of the way, let's charge the fortress of the fourth Fiend. Without a doubt, this Fiend has a large following to help him survive any opposers. Therefore, you have to encounter through some large obstacles... to be specific: TWO dungeons. Well, unless you're dyslexic, (why are you reading this if you are, anyway?) you DID read about the two dungeons. To add injury to insult, you have to go through the dungeons consecutively without any 'breaks' for healing. All I have to say: good luck. First, go to Melmond to meet a rather strange person, Dr. Unne. You probably don't remember where Melmond so bring your World Map up and move the pointer down to 'Melmond' and press A. Look at the World Map... you should be shown the location of Melmond. It is just across the ocean from Onlak, in the middle of the world. ============================================================================== Melmond ============================================================================== Upon the arrival, ignore everything you see in the beginning and go up and walk over the bridge to the upper part of Melmond. Immediately turn right and stick to the right side. You should eventually see a blond man standing patiently on the graveyard. Go talk to him and he will exclaim about your Rosetta Stone, which you just got from the Sunken Cavern. (I did tell you to get it, didn't I?) He explains that this stone deciphers the legendary Lufenian language (Latin, perhaps?) The wacky doctor Unne teaches you the magical Lufenian language. Congrats, you're now fluent for that language! Leave the town and hop into your Airship. Your next location: Lufenia, the birthplace of the language you just learned. Go northwest or northeast, to the northeastern continent, where Gaia lies. To the west of Gaia, there is a fairly large desert that resembles the Sahara Desert. Wait, don't go there yet, kiddo. Go southeast from that desert and follow that forest-y peninsula. At the extreme end of that jutting piece of land, you finally find the town of Lufenia. Oddly, you cannot land anywhere near it because of the lack of de-forestation. The nearest landing spot for your lovable airship: to the north, just next to the pond/lake. The spot is only one unit in length and width so look around carefully for it (northeastern side of the pond). Yes, you have to walk all of the way to Lufenia. Good training, no? No? Too bad. ============================================================================== Lufenia ============================================================================== WEAPON SHOP ARMOR SHOP ITEM SHOP ------------------------------------------------------------------------------ None None None WHITE MAGIC SHOP BLACK MAGIC SHOP ------------------------------------------------------------------------------ Full-Life Flare ENEMIES (OUTSIDE LUFENIA) ------------------------------------------------------------------------------ Allosaurus Winter Wolf Troll Hill Gigas Minotaur Zombie Wyvern Baretta Desert Baretta Sand Worm Tyrannosaur There's virtually nothing to do here, yet this is a valuable town for your game progress. First, ignore the fruitcakes and go to the northeastern corner. You will see a gap leading to nowhere. Trust me on this and walk directly east. You won't be placed in the over world... Instead, you will see a well- hidden Magic store. They have the BEST spells in the game, one for your WW and another for your horny BW (I mean the hat!). Flare will make the enemies scream for their mommies and Full-Life will revive your fallen warriors back to FULL health! They rule... Your next objective (it was your primary one anyway): To locate the man with the Bell. The man standing on the bottom corner of the eastern hemisphere, undoubtedly waiting for you. Talk to the blonde and he will give you the BELL. Leave this just-got-worthless town (now this town has LITERALLY nothing!) for your airship again. (Yeah... another long walk back! Round trip fare!) Once back at your Airship, heal up (nearest town is Gaia) and re-stock your items with 99 Potions and some Cottages. Time for the 4th Fiend! Let's go west of Lufenia and Gaia, to the desert. Fly over the desert and circle around it until you see a tower speared into the desert's heart. That's your next journey, the Tower of Mirage. Memorize its location so you won't get lost and go south and final landing spot just below the desert. Walk up and battle the monsters until you reach the Tower... ============================================================================== Mirage Tower ============================================================================== ITEMS ENEMIES (IN THE TOWER) ------------------------------------------------------------------------------ Tent Pyrolisk Aegis Shield Wyrm 2750 Gil Weretiger 3400 Gil Guardian 18010 Gil Chimera Vorpal Sword King Mummy Healing Helm Cockatrice 800 Gil Saber Tiger 13000 Gil Nightmare 12350 Gil Vampire Thor's Hammer Black Knight 7900 Gil Hell Hound 8135 Gil Mummy Cottage Medusa 7600 Gil Wyvern Sunblade Sabertooth 1000 Gil Dragon Mail ENEMIES (AROUND THE TOWER) ------------------------------------------------------------------------------ Allosaurus Sand Worm Tyrnaosaurus Desert Barette Barette Wyvern Before we start, you have to know the following: You can use Warp2 to return to the over world after the chest-collecting if you feel that you cannot endure 5 more floors that exist in the next dungeon. But if your party are well-equipped and strong enough, you can collect all of the items and beat the Fiend all in one run. However, don't be afraid to return for some healing if you need since this Tower is fairly short with 3 straightforward floors. You can literally blow through this place if you don't pay attention to the items. Now, let's start. 1F: The stairs to 2F is RIGHT NEXT to the entrance! Just go through the door that you can see right now. Go left a bit and you will see another door. Once you enter through that door, you can see the stairs to 2F. However, if you want the delicious (and worthy) items on this floor, you'll have to search a bit longer. They are located at the middle of the room but you have to circle the room to discover the tombs. The treasures: TENT, HEALING HELM (works the same way at the Healing Staff if you use it as an item), 800 GIL, 2400 GIL, 18,010 GIL, VORPAL SWORD, AEGIS SHEILD, and 2,750 GIL. Then return to the bottom part for the stairs to 2F. 2F: Another simple one, but you have to walk a great distance to get to the spoils and the exit. Just follow the path that comes before you until you finally reach an opening that leads you deeper into the room (a LONG walk). If you want the prizes, go right to another opening and go down for a door leading to the central room, which has: 8135 GIL, 7900 GIL, THOR'S HAMMER, 12,350 GIL, 13,000 GIL, COTTAGE, 7,600 GIL, SUNBLADE, 10,000 GIL, and the DRAGON MAIL. Exit the room and head up again. Don't go through any openings! If you paid attention on your walk around this floor, you should've saw a set of stairs with a monster walking around it. Yep, go up those stairs (north part). 3F: The last floor in this Tower... Another straightforward one, but this time, it's much, MUCH easier. Go down to find a door leading to a lone room... Before you enter those doors, heal up your party (not to the max, not that tough of a battle). Proceed to the doors and a Blue Dragon will confront you for the sake of his job (guardian). This guy has a feverishly high attack power, but he has only 454 HP so you could take him down if you have two powerful physical attackers. Just cast Haste on one of your attackers and pick him apart. After the battle, proceed to the flashing stone flanked by 4 stone slabs. Once you step on it, you will be warped up to the Flying Fortress! If you didn't get warped, then it is very evident that you forgot to get the WARP CUBE earlier. Refer to the Waterfall Cavern in Chapter VIII for this item. ============================================================================== Flying Fortress ============================================================================== ITEMS ENEMIES (IN THE FORTRESS) ------------------------------------------------------------------------------ 1ST FLOOR Earth Medusa 9900 Gil Evil Eye Potion Air Elemental 4150 Gil Guardian 7900 Gil Chimera 5000 Gil Clay Golem Protect Ring Stone Golem 6720 Gil Spirit Naga Healing Helm Soldier 180 Gil Dark Fighter Razer Death Knight Death Machine (5F only) 2ND FLOOR Nightmare Mythril Helm Neochu Cottage Vampire Lord Diamond Gloves Fire Hydra 880 Gil Black Knight 13000 Gil Black Flan Ribbon Mindflayer Diamond Shield Manticore Adamantite Medusa White Robe Rakshasa Black Robe 3RD FLOOR Gold Needle 4150 Gil 3400 Gil Sasuke's Blade 9000 Gil Potion Protect Ring 5450 Gil 6400 Gil Clothes Protect Cloak Gold Needle 9500 Gil 8135 Gil If you dash for the stairs on every floor without grabbing any treasures, you could end up in the top floor, facing Tiamat without any scratches on your party. Of course, you could differ. The items here are extraordinary and you, without a doubt, will benefit from it. Items such as Diamond Shield, Adamanite, and Protect Ring will make you salivate when you discover their true meanings. (Especially Adamantite, a MUST get!) The monsters here can be annoying with their status-changing spells (Death, etc.) so I recommend you to be extra-careful here... Remember, beware of the dangerous monsters here! 1F: Plenty of items here... As you go out of the room you got in via the Warp Cube, you see that you have 4 paths to go... Where to go? Well, let me summarize all that with a nice ASCII art! Stairs to 2F | | | | Potion | 6720 Gil 9900 Gil | Healing Helm 4150 Gil------------------Start---------------Protect Ring 7900 Gil | 180 Gil | 5000 Gil | | | Razer Razer is fairly effective, since it can kill this dungeon's boss in one hit. Easy as that, huh? Go wherever you wish. 2F: An easy level to paint out. Stairs to 1F (Start) Mythril Helm | Cottage | Diamond Gloves \ | / \ | / \ | / \| / Ribbon 13000 Gil---------------------------------Diamond Shield 880 Gil /|\ / | \ / | \ Adamantite (A / | \ White Robe MUST GET!!!) | Black Robe Stairs to 3F 3F: The layout is more chunked than 1F's but it has the basic directions so I can make a ASCII map of it. Please note that the directions to the treasure are GENERALLY speaking, not the direct arrow. The upper room is a bit to the left but it�s more to the north than it is to the left so you should know what I mean. Protect Ring Potion 5450 Gil 9000 Gil | | | | Clothes Sasuke | 9500 Gil Gold Needle | Gold Needle 4150 Gil------------------Start---------------Protect Cloak 3400 Gil | 8135 Gil Stairs to 4F | 6400 Gil | | | none I would say go to the north AND east rooms first (order doesn't matter) and go to the west room last because the stairs is right next to the room. Make sure you get Sasuke if you have a Ninja in your party, it's his best weapon next to the Masamune (Masaume again... blargh). Protect Cloaks are the best shields for the mages. 4F: Just go right or left twice and go south twice to find the entrance to 5F. Yawn. 5F: Save your game now, and heal up all of the way! Walk up the hall and click on the Crystal for.... (drum roll) a BOSS BATTLE!!! ------------------------ BOSS: Tiamat ------------------------ HP: 2400 EXP: 5496 A menacing boss and she look tough to slay... and she is! Especially with 2000 HP... She throws a variety of attacks at you such as physical claw attacks, Thunderbolt, Toxin (VERY lethal!), and some other minor ones. Make sure your WW keeps your party's HP at the VERY HIGH levels! Toxin can throw your party off if you're not careful enough. As usual, your Knights/Ninjas should use the Giant's Glove and have your BW/RW cast Haste on them. With those, your Knights can attack for about 500 Damage! Pretty nice! Your WW and BW can barely scratch the boss so let them concentrate on the healing and the status boosters. Your WW could cast NulShock to prevent the high damage from the Thunderbolt spell. After that, you could heal or cast Protera to shut down the physical damage all of the way. Again, like Kraken, you have to reply on your physical attackers to win this semi-tough battle. Your White Mage/Wizard or Red Wizard should use NulDeath also, if you have it. It should help you quite a lot. One more tip: Break can wipe her out in a single fierce blow. (Thanks, Red Scarlet.) After the battle... just go on the warp! ------------------------------------------------------------------------------ =------------------------------= CHAPTER 9 - BACK FROM THE FUTURE =------------------------------= Recommended Level: 50+ ------------------------------------------------------------------------------ Before we all start raiding the final dungeon and assassinate the ultimate boss, make sure your party are at least level 35. You could do this by fighting enemies with fairly high EXP (Rivers) or fighting the Evil Eye in the Ice Cavern over and over (one hit kill from your Knight or Master). If you're on a roll, just go on to level 40 because you will need every level up! The dungeon is a grueling test for your ENDURANCE... not your power! Well, you need power, but you need the endurance more. So buy 99 Potions, 99 whatever, and get all of the magic you need (Flare and Life2... you must have those magic!) Another must-have item: EXCALIBUR! If you've gotten the Adamantite from the previous dungeon, you can get this item. Go to the Dwarf Cave and enter the northern room to talk to Smithy. He will forge the sword for free! It's all yours! All done? Let's go back to the beginning of the time! Toward the timeless town of Corneria! Save and heal at the Inn and go to the Temple of the Fiends (to the north, where you fought the first boss, Garland.) ============================================================================== Temple of Chaos ============================================================================== ENEMIES (IN THE TEMPLE) ITEMS ------------------------------------------------------------------------------ Basilisk Ether Dry (3F) Black Knight Elixir (3F) Chimera Protect Ring (B2F) Clay Golem Sasuke's Blade (B2F) Dark Fighter Protect Cloak (B2F) Dark Wizard Megalixir (B2F) Death Eye Masamune (B4F) Dragon Zombie Earth Elemental Earth Medusa Fire Gigas Fire Lizard Green Dragon Ice Gigas Iron Golem Lava Worm Purple Worm Red Dragon Rhyos Sahagin Prince Sea Scorpion Sea Snake Sea Troll Stone Golem Vampire Vampire Lord Water Elemental White Dragon White Shark Winter Wolf Lich Marilith Kraken Tiamat Chaos! The Temple is fairly long and there's a good reason behind it. You have to go up to 3F first to unlock a way down to the basements, where the true battles occur. The Four Fiends are back, hence the name of this temple. Yes, Lich, Marilith, Kraken and Tiamat are all here. Before we start, you should know about a neat survival technique: (you should have known about this but I'm saying this just in case) use your Healing Staff and Helm to heal your party EVERY battle. Use your Wizards for healing. Never, never use magic unless it is used for wiping out a LARGE (6+) party of enemies OR the bosses. Your Knights and Monks can handle them all with some decent healing. Got that? Good. The enemies here are pretty tough, but nothing that you can't handle. They are actually pretty easy for you if your levels are high enough (35+). Some enemies to watch out: Mindflayer and Vampires in B4F and White Dragons in 1F-3F. That's about it. Onward! Go up to the crystal in the central room and touch it... 1F -- Four staircases here. Two inaccessible right now. One leads to the dead end. One remains. The southeastern corner. Yep, that stairs goes up to 2F. Let's go! 2F -- Go to the east and a sparkling brand new stairs leads you to 3F. 3F -- Go down until you clear the second room and head east. Follow the pillars to the entrance to the central room, where a Death Eye will confront you. Destroy it with Fire magic and physical attacks. Hmm.... You see your first chests in this dungeons! Must be tasty! Let's see what's inside! Ughhh... ETHER DRY and ELIXIR? We don't need that now! Wait, we do! Back to the point, stand on the tile in front of the stone slab in the middle of the room. Play the LUTE that you got AGES ago. A ladder appears out of nowhere! 2F -- Get out of the room you're in and head west, then north. Go to the north- western corner to find the stairs down to 1F. 1F -- Just hop from the northeastern corner to the northwestern corner for the stairs down. B1F - Earth --- ----- Sigh... NOW there's a TOUGH floor! Walk around the horn (up, right, and down, to the other side of the floor) to locate the highly protected stairs. Why protected? Let's SAVE and HEAL before you find out! ^_^ You will fight the first Fiend, Lich, here. Just pummel him with your Knights and Monks while your Wizards use Healing Helm/Staff (don't want to waste magic on him). He has only 1000 HP so your Fighters should be able to take him down within 2 rounds. However, he casts FLARE to your party so be prepared to withstand the damage! Good luck. B2F - Fire --- ---- Yep, another floor guarded by a Fiend. But before that, you should pick up some of the treasures that reside on this floor. To the south of the entrance from B1F, there's a PROTECT RING. To the right of the Protect Ring, therein lies a MANTLE RING. Further east is a chest with ELIXIR. Recommended. To the extreme south (go to the western end for the path down) is a room with SASUKE. You could just skip them all and head to the stairs, just to the right of the stairs you came in, down to B3F without any hassle. Of course, you have to defeat the second Fiend before moving on... Marilith! Bah. Too easy. Just cast NulFire and kick her ass with Haste powered-up Knights/Monks. 1400 HP is nothing to you right now. B3F - Water --- ----- Oh boy, oh boy. Nothing in this level but you have to go through countless rooms to get to the next set of stairs. Just maneuver through the rooms, heading to the southeastern corner, where the stairs awaits. The next Fiend? Kraken. Surprisingly, he isn't weak to Bolt. He has buffed his muscles and is prepared to smash your party to pieces. Fear not. Cast Shld2 to offset this. Your RM and BM should cast Haste to power your attackers up to finish him off. His HP is another 400 above the previous one: 1800. B4F - Wind --- ---- This floor has one of the game's BEST weapons, but it's long and far away... You'll have to fight through a LOT of battles to get it. The weapon: MASAMUNE! IMO, I think it's worth it, since ANY character can use it!!!!! Really! To get it, go south to the next block room, and go east. Continue going east until you see a narrow path, still heading east. Take that path and it will lead you to the room with the Masamune inside. Do what you please with it. Whether if you've collected the weapon or not, go to the room right of the one that you entered (you entered the northwestern corner so go to the north- eastern corner). However, the only way to that room is from the northwestern corner so you have to go there first in order to get to the stairs. Yet another boss... Bah. This is REALLY getting old! Tiamat is tougher this time so you should cast your toughest magic for your party's sake. He wields a variety of magic and attacks so you have to be prepared to take the damage. You could always cast NulAll to lessen the damage. Like always, haste your attackers to maximize the inflicted damage. You could waste a turn to cast Saber (Giant's Gloves) if you think you can take a round's worth of damage. If you have Masamune, just equip it on your Knight and use Giant's Glove and cast Haste on him. He should do 1000+ damage easily. B5F --- HEAL TO THE MAX!!!!!!!!!! No battles here except for the FINAL boss! Dodge the pillars and head to the heart of the floor. Alas... you meet the young Garland! He already knew that you killed him 2 thousand years in the future (he was rather easy, bah) but the Four Fiends revived him back... Bah, let's FIGHT!!! ------------------ BOSS: Chaos ------------------ HP: 20000 (!!!) He has a lifetime's worth of HP AND he casts Curaja, which heals himself ALL OF THE WAY to the MAX, OFTEN! (Did all of that caps hurt you? too bad.) He has, like most of the bosses, has a high defense against magic so don't waste your Flare and Holy on him. Your WM should cast NulAll while your BM or RM casts Haste and Focara to your party. Your attackers MUST use the Giant's Glove or you're going to have a tough time! If you're critically low (HP), your attackers should use Healing Staffs or Helms to help your party up. In short, equip your best weapons and defense items and give it ALL! Don't hold back, this is the time to use the Elixirs, and all that items you didn't use! This is it! Good luck, Light Warrior! When you've defeated him, congrats! And enjoy the ending! The ending is just a crappy text-based one. But you had fun playing this game, right? Heh... thanks for using my Final Fantasy I Walkthrough!!! *NOTE: You will be prompted a choice to save. You can save if you wish BUT if you want to play the Soul of Chaos mini-games, you should save on a DIFFERENT file because if you overwrite your existing file, you will be taken to a brand NEW game rather than going back to your current game!* ============================================================================== F I N A L F A N T A S Y I I W A L K T H R O U G H In a distant land... The peace long enjoyed by the people came to a crashing end. The emperor of Palamecia summoned fiends from another dimension... And the empire launched its campaign for world conquest. In response, a rebel force arose in the kingdom of Fynn. In the ensuing clash between rebel and empire, Castle Fynn was taken. The rebels were forced to retreat to the remote town of Altair. Amidst the chaos, four youths also fled the occupied Fynn. They were childhood friends, now orphaned and homeless... And they suddenly found themselves running for their lives. ============================================================================== ----------------------------- IV. FINAL FANTASY II BASICS ----------------------------- ============================================================================== Where to start, what to say? This game, at the first glance, is rather simple but behind the flowers are the horrors of leveling up. ------------------------------------------------------------------------------ ATTRIBUTES ------------------------------------------------------------------------------ There is no level-up system, it is replaced with this odd-ball system: you are rewarded when you frequently use that stat. Ugh. Here is the chart to make it more easier to understand: Here's how you get the bonuses: (over MANY BATTLES means that it is counted together from every battle) HP ---> Severe loss of HP in ONE BATTLE MP ---> Frequent use of MP in ONE BATTLE Strength ---> Attacking, over MANY BATTLES Endurance ---> Losing HP, over ONE BATTLE Spirit ---> Using White Magic, over MANY BATTLES Intelligence ---> Using Black Magic, over MANY BATTLES Accuracy ---> Use of Weapons, over MANY BATTLES Evasion ---> Physical Attacks are aimed at you, over MANY BATTLES Agility ---> Physical Attacks are aimed at you, over MANY BATTLES Magic Defense ---> Magic Spells are aimed at you, over MANY BATTLES Weapon Level ---> Levels up after 100 uses Magic Level ---> Levels up after 100 'points' of usage You also can get some losses in those attributes if you're lucky. -As you gain STR, you might decrease INT. -As you gain INT, you might decrease END. -As you gain SPR, you might decrease STR. As for the Magic Levels, its power increases as its level goes up. The maximum is 16. Same thing goes to the Weapon Levels. ------------------------------------------------------------------------------ ASK/MEMORIZE/ITEMS ------------------------------------------------------------------------------ A unique addition for this game: the Keyword/Memory system. Throughout the game, you will undoubtedly hear new terms that you have to learn to get along. In the previous (and future!) games, you would just talk to anyone and they'd know what you were talking about. Not in this game. You will have to actually ASK people the SUBJECT and they might tell you what's up. The key terms are rather easy to spot, it's always in red. When this happens, select the 'Memorize' option and it's in your log book! Yay! To ask a person, just select the 'Ask' option after you've come up to the person and pressed X to have a chat. Some people will know what to tell you, but not everyone. Also, in some courses throughout the game, you will have to give or show a person a certain item. To do this, select the 'Item' command and select the item! It's all simple! ------------------------------------------------------------------------------ MAIN MENU ------------------------------------------------------------------------------ Items ===== Pretty obvious here. All of the items are shown here, including the 'Key Items'. They cannot be thrown away so you have to preserve your space and constantly sell some of your un-needed stuff. There is only 63 slots for your precious items so items has to come and go. You can sort/organize it. Magic ===== View your magic and its levels here. Some White Magic can be used in this menu. Equipment ========= View your character's Attack and Defense and the weapons/armors. You can have the AI pick the best set for your Attack or Defense via the sub-menu "Strongest" and "Best Defense". Status ====== View every stat your character has. The Mastery thing on the right is your character's proficiency for the given weapons. Formation ========= Change the row formation for the characters. Keywords ======== View the keywords you have learned so far and its meanings. Config ====== Configurate your controls, sound, etc. ------------------------------------------------------------------------------ ONE MORE THING... ------------------------------------------------------------------------------ Red Scarlet recommended me to discuss the 2 Weapons versus one Weapon and a Shield. RS has told me that he prefers two weapons over one and a shield. Myself, however, has always used one and one. Both sides has its highs and lows, but they're around equal. TWO WEAPONS Of course, you would opt for this since, if both of them connects, they would combine to execute a LARGE number of damage to the enemy. Yeah, it would rock... BUT there is an if. IF BOTH of them connects. As you could have seen in the menus while you were fondling with them, each person is either right-handed or left-handed. What does it mean? Yes, it is their DOMINANT arm. So, the weapon on that arm will use the weapon to its fullest potiental. On the other hand, literally, will only do the partial amount. The partial effect also has a effect on its ACCURACY! Shocking... You don't know what it means? It just means that the weapon on that arm will miss more than it should. While it does miss, it does hit sometimes... Ultimately, the theory of this one would be: "It miss, yeah, but if it works, it's awesome! It's like 'just in case'." Remember, the weak arm has an impact on the STR and ACC. One more advantage: if you use two different weapons, you could level them up at the same time, making it easier to level them all. But eh. Also, if you equip the same weapon at the same time, you level it up twice as fast! (thanks to Sion Darkfang) ONE WEAPON AND SHIELD That's where I come in. You got the weapon on the stronger arm, hacking at the bad guys with powerful strokes. The other arm is left to dry out... with a stale shield. Sounds horrible? Wait until you get this... the BEST shield would only absorb 10% of the attacks. Even worse now? Not for me. Having a shield have saved my ass several times, especially in tough battles with guardians. It has a cumulative effect on your HP. In one battle, it won't look much if it absorb only one... but if you trek through a large dungeon such as Jade Passage/Pandaemonium, you will absorb more and more attacks, rather strong mind you, and it adds up. You use less MP for curing and you save yourself the trouble of reviving, perhaps. That's why I wear my ever-trusty shield... I'm alright with one. BOTTOM LINE Both sides are useful, so don't go straight to my method because _I_ use it or go to the 2 weapons because it sounds so bad-ass. Think it over. In fact, I equip my first three characters with a sword and shield and equip the fourth character with two weapons. You do whatever you like, I don't care. I'm just doing my hobby, which is to educate you about this game. ============================================================================== ----------------------------- V. FINAL FANTASY II WALKTHROUGH ----------------------------- ============================================================================== Here's the strings for the chapters, use the find system to get there quickly. Chapter 1 - Royal's Orders Chapter 2 - Dreadnought Chapter 3 - The King's Last Words Chapter 4 - The Turn of the Tide Chapter 5 - The Masks and the Crystal Rod Chapter 6 - Up the Tower Chapter 7 - Chasing the Emperor Chapter 8 - Pandaemonium! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAPTER 1 - ROYAL'S ORDERS =------------------------= -Joining the Rebellion -Getting the Canoe -The Semitt Falls Rescue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= We'll start off simple. Select your character's names and press Start... and watch a fantastic FF8-esque cinema including a wizard casting arson upon a town with helpless, hapless fools... Majestic knights with razor-sharp swords come stomping for more murders... until two brave warriors come forth to save the children! After a wait, you face 4 Imperial guards, which stopped your run for freedom. Battle 4 of them, just to get to know the commands of the battle system. As you can tell, the system is turn-based... Think Final Fantasy I, not Final Fantasy X, tho. Go ahead and watch as your team gets obliterated... Heh, heh... ------------------------------------------------------------------------------ Rebel's Hideout ------------------------------------------------------------------------------ After the inevitable loss, you see a bright white light... No, you're not dead. Not yet. It's some rabbi (no, not a rabbi, it's just an attempt in being funny. I'm sorry) reviving you up. You hear a conversation between a lady and a gentleman about the state of your health. Not important as of now. Just as they were leaving, you suddenly wake up. Looks like nobody's here... You meet up with two of your comrades, Maria and Guy. No Leon?!?! Oh well, it's just a story, this was supposed to happen (wink). You guys shrug it off (WTF?) and goes back to the princess Hilda, who saved you all, for an audience for some thanks and all that crap. At the throne room, you ask the princess (should be the queen to me but whatever) for the permission to join her honorable rebellion group. Sadly, she turns you down and demands you to go back to your hometown. You PWN her by telling her that you have no family anymore (*sniff*) so she lets you stay and live in her castle as long you know the password. So... after the conversation, go up to the princess Hilda and ask her about the password. Memorize the password: 'WILD ROSE'. Ask her with the password to learn about Leon: he's at Fynn! Finally, you have the opportunity to get out of the smelly room. At the left side of the main room, there's a chest with a POTION. What else? Nothing except the door leading to the town! ------------------------------------------------------------------------------ Altair ------------------------------------------------------------------------------ WEAPON SHOP ARMOR SHOP MAGIC SHOP ------------------------------------------------------------------------------ Broadsword Buckler Blizzard Javelin Clothes Cure Knife Leather Cap Fire Staff Leather Gloves Thunder ENEMIES (Around Altair, Gatera and Fynn) ------------------------------------------------------------------------------ Goblin Hornet Leg Eater There are several stores around, and all of them should be familiar to you if you've played the other game in this collection. There's an Inn, a Sanctuary, a Weapon shop, an Armor shop, an Item shop, and a Magic shop. The Magic shop has BOTH of the types: White and Black. Except this time, it's not really called White or Black... it's just magic. You have 400 Gil, which is very little but I recommend you to go to the Magic Shop and spend 200 Gil on a Cure Tome and use it on one of your characters (Maria is the best choice). The other 200? Up to you. (Bought another Cure spell for me, used it on Firion) Get out of the town to train, then head for Gatera! ------------------------------------------------------------------------------ Gatera ------------------------------------------------------------------------------ WEAPON SHOP ARMOR SHOP MAGIC SHOP ------------------------------------------------------------------------------ Axe Buckler N/A Bow Leather Armor Broadsword Leather Cap Javelin Leather Gloves Head north from Altair, over a puny bridge and continue north. Behind the cowering forest lies a small, homely town of Gatera. Rest at the Inn if you like, but there's nothing special to buy or mention here. Just leave to the west. Hug the lake's shore as it goes up and left. After walking west then east, you should be able to see a grassy plain directing south. Having said that, you know that you have to go there. Therein lies your first castle, Fynn! ------------------------------------------------------------------------------ Fynn ------------------------------------------------------------------------------ DO NOT TALK TO THE GUARDS UNLESS YOU WANT TO BE PICKED APART LIKE A FLY!!! Simple as that. Now, the shops are all abandoned so they are no use. What to do? I guess you could go to the pub, which is always filled with people with information. Now, go all of the way to the north, JUST past the wooden fence. Just one step. One. Turn right and go down the first chance you have. After all that, you have discovered the pub, despite its bad zoning. In the pub, you see a ton of knights, the ones Firion fought in the opening cinema, standing around, full of booze. You see a rogue man standing in the corner, looking suspiciously. Talk to him and tell him the password (Wild Rose) and he will recognize you as one of the rebels and tell you a secret: he's blocking the entrance to a secret path. He moves on and lets you pass. Enter the hole that he was blocking. You find a room with three chests: all POTIONS. Take them all and talk to the man in bed (ask him with the password, of course) and he will exclaim about the conditions back home in Altair. He will, while telling you the secrets of his life and Hilda, give you your first key item: the RING! Sadly, he perishes... All for naught? Not yet! There's nothing to do here so get out of here and go back to your town of Altair. *Note: You can now use the World Map. ------------------------------------------------------------------------------ Altair ------------------------------------------------------------------------------ Yep, forget about that sad example of a town, Gatera. Bypass it to Altair. Enter the house stationed on the middle of the zone to re-enter the mansion of Hilda's. Go up to the throne room and show Hilda the Ring that the befallen comrade in Fynn gave you. She will recognize it as Scott's and grieve the loss. However, she will applaud on your toughness and bravery and let you join the rebel force (like you didn't already!). Your next mission: to retrieve the uber-powerful Mythril, a metal. Memorize the keyword: MYTHRIL. Now, talk to the guy next to the princess (he revived you in the beginning, remember?) and he will abruptly join your party as a great magician. His name? Minwu. Really, he's not all that important BUT you have to recruit him to order to get a transportation method: the CANOE! Before leaving, talk to the Princess one more time. You will learn about a new term: the DREADNOUGHT, an airship. Memorize it and ask her about it. Another term to memorize: the AIRSHIP, a strange machine made by the now-famous Cid. Get the hell out of here (don't forget to shop a bit *wink*) to look for the Mythril!!! ------------------------------------------------------------------------------ Paloom ------------------------------------------------------------------------------ WEAPON SHOP ARMOR SHOP MAGIC SHOP ------------------------------------------------------------------------------ Axe Bronze Gloves Blink Bow Bronze Helm Cure Dagger Bronze Shield Protect Mace Copper Cuirass Shell ENEMIES (outside Paloom) ------------------------------------------------------------------------------ Goblin Goblin Guard Hornet Leg Eater Soldier Sprinter Vampire Thorn To get to the port land of Paloom, just make good use of your canoe. Head north of Altair to find a lake (east of Gatera) and step into it. Your party will use the Canoe automatically so don't worry about going into your menu or anything. Now that you're in the water for the first time, head to the east. Alas! (maybe I'm exaggerating a bit too much since it doesn't take THAT long) Paloom! You can enter the town and snoop around if you want to. The shops aren't that much different from the other towns that you have been to... The magic shop has nothing special either. Talk to the sailor just next to the entrance, standing around impatiently, and he will offer you a bargain: 32 Gil for a ride to Poft! Accept it, of course! Go back outside and get on the ship floating on a wharf for a lightning-quick ride! *Note: You could take the Ether from Minwu's inventory and sell it for 1500 Gil. ------------------------------------------------------------------------------ Poft ------------------------------------------------------------------------------ WEAPON SHOP ARMOR SHOP MAGIC SHOP ------------------------------------------------------------------------------ Axe Bronze Gloves Blink Bow Bronze Helm Cure Dagger Bronze Shield Protect Mace Copper Cuirass Shell ENEMIES (outside Poft) ------------------------------------------------------------------------------ Hornet Leg Eater Queen Bee Sasquatch Sprinter Vampire Thorn The shops here have the exactly same items as the ones in Paloom so don't bother. AGAIN! The shops here suck!!!! Man! You could go into the Pub and talk to Mr. Cid himself if you ------------------------------------------------------------------------------ DUNGEON: Coliseum ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Antidote Captain Ether Chimera Elixir Death Flower Cottage Magician Parasite Revenant Sergeant Sorcerer Specter Wizard You got thrown in a cell, you silly fool! Luckily, you have made plenty of allies and one of them shows up to rescue you! His name? Pavel, from Altair! Whew! You are back in the hunt for the Princess, who is deprived of her freedom, somewhere in this place. B2F --- Want the items? First, take the right path to a dead end with an ANTIDOTE, guarded by some bastards. (I know, for an ANTIDOTE?!?!?! Whatever, man) Go back to the original cell and go north, right and right to another dead end with a door. That door leads to a gold mine: an ETHER, an ELIXIR, and a COTTAGE. Now, you have collected all of the items in this shithole. Go to the northeast for the door up to B1F. B1F --- While walking on the upper hallway, you must have seen a pretty lady trapped in a cell thanks looks a LOT like Hilda... Wait... that's her! Yeah, she is the real one, not an imposter like the last Hilda you saw. So, go down and find the opening and follow the new path to the cell. Press X on the shutter to free Hilda! You watch as the lovebirds (Gordon as the other half) get their sparks flying. Awww... Anyway, Gordon leaves your party for the second time to protect Hilda (or is he going to... man, I have to stop thinking dirty! Bad boy!) while you have to find your way to the overworld. Just go to the stairs to the left to get to 1F. 1F -- Feh. Figure stuff out yourself! Go back to the overworld while you're at it! Go back to your ship, wherever it is parked at and sail back to Altair yet again. ------------------------------------------------------------------------------ Altair (How many times do I have to write that damn name?) ------------------------------------------------------------------------------ The town is now empty except for the shopkeepers and several other innocent bystanders... The soldiers and the royal family are all gone.. Where did they go? Why don't you ask that question to the rebel standing by the entrance/exit gate... He'll explain to you that they are up north, camped just below Fynn. The reason? To eliminate the enemy forces that terrorizes Fynn regularly. Let's go there, I guess. The camp is to the left of Gatera, you shouldn't have any problem finding it in the woods. Once in the camp, you could tell that the army is already ready to attack. Behind the men, Hilda and Gordon are both waiting for your arrival. Hilda won't really say anything except praise you. Instead, talk to Gordon. He will say no unnecessary details and get to the point... (unlike me in this guide, haha) His command? Go into the castle of Fynn and make sure the commander sees his last daylight as soon as possible. ------------------------------------------------------------------------------ DUNGEON: Fynn Castle ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ 1000 Gil Brain 2000 Gil Captain 1000 Gil Chimera Golden Armor Death Flower Golden Shield Dual Deads Golden Cuirass Dual Heads Werebuster Magician Aura Tome Parasite Potion Revenant Giant's Glove Sergeant Break Tome Sorcerer Death Tome Specter Toad Tome Stalagmite Wizard Well, if you want to gauge your skills against the Captains in the town, it'd be a good idea because they are pretty similar to the ones in the castle. Anyway, go into the castle. There's no guards... very strange, perhaps they're too conceited to have one? Ha. Go up to the first opening up to 2F and you will see the first human being in this castle: Leila! She will, after only one line, re-join your party. Yahoo! Now, the enemies here are VERY annoying and the credit ALL goes to the magicians. Warlocks, Wizards, and Sorcerers, you name it. They will suck the life out of you, literally. Your MP is exposed to them, too. They can cast Banish, Toad, and whatever. Make sure you save after every 5 minutes because it's worth it, believe me. Another note: It'd be really wise if you ignored every chest and went up the stairs on the every floor because once you beat the boss, the random encounters here will be vanquished, giving you full access to the chests without resistance. 1F -- Before going up the stairs, make sure you get those chests: 2000 GIL and 1000 GIL to the northeast, and another 1000 GIL to the northwest. If you want some more items, don't go on the central stairs... go to the western hallway and go down. Another staircase! Follow the path up to 3F and go right. At the end of the narrow hall, you find a room with three decent tomes (kinda): BREAK TOME, DEATH TOME, and TOAD TOME. Now you can backtrack to 1F. (can't warp here! *scowl*) Heal up at Gatera if you need, then come back to the original staircase that you saw when you recruited Leila. 2F -- The next step is right front of you, up to 3F. But there are a lot of goodies to find, if you want them. Most of them are old crap that you already have, but you know that if you want the 100%... To the left, there are three alcoves. In the middle version, some monsters guard a chest with AURA TOME, a new one! In the south alcove, there's a hidden passage on the west wall. Find it and go up to get a WEREBANE. Going to the other side... again, a chest speared into the middle. A GUARDED POTION?!?! *shrugs* Looks like Square has some humor under their sleeves. To the east of the chest, there's another false wall for you to walk through. If you take this path, go down to get a TITAN'S GLOVES, one of the best gloves in the game due to the increase in the attack and defense power. Go up to 3F. 3F -- Step up the pace! 4F -- A large, empty room... what could it mean? Maybe it's the throne room? *gasp* Why don't you walk up and find out? Save before doing anything! ____________ BOSS: Gottos ������������ HP: 2000 Yah, it's THE commander. Did anyone notice that if you neglected ALL of the items in the dungeon, you could only fight little to no enemies here all of the way to the boss since the stairs are front of you! Haha! So much trouble for nothing! Anyway, back to the point! (sorry!) The boss is a solider so it would make sense if he attacks a lot with his trusty sword. It does so he will do so. Restore to the usual Blink method and destroy him. Some holes can be exploited: cast Sleep on him... it works well on him. Or, you can raise your best fighters' physical damage with a new spell, Aura. Magic is okay, but not that effective. Otherwise, just think him as a tough enemy, not a boss. Heal up when necessary. ------------------------------------------------------------------------------ Killing the commander will bring the random enemies down with him! Congrats, you have made the Fynn holy again! Hilda and Gordon will be rewarded with their throne again so they're back in their original home, Fynn. Talk to them several times to learn the following pass codes: MYSIDIA, MASK, ULTIMA TOME, and EKMET TELOEZ. Learn about them and go back to the town of Fynn. ------------------------------------------------------------------------------ Fynn ------------------------------------------------------------------------------ Guess what? No more Black Knights here! Whoo! Now you can access the Inn, shops, people, bar, and the air without the fear of fighting a dangerous jerk. Sell some of your items to empty your inventory, you're going to fill it up soon if you don't. The only notable things here is in the Armor shop, so check the new armor out, they're solid gold so they has to be somehow useful. Back to the storyline progress... Gordon told you to ask Pavel about the Mask so seek him in his house, in the southwest corner. In the house, you see Pavel pacing back and forth (like everyone does in this town). Tell him the password (Ekmet Teloez) and he will reveal the secret: the hidden path is in the throne room of Fynn, in the upper right corner! ------------------------------------------------------------------------------ DUNGEON: Fynn Castle (Underground) ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Eye Drops Adamantoise Clothes Brain Knife Changer Maiden's Kiss Ghast Potion Green Soul Ether Killer Mantis Spider's Silk Ogre Chief Flame Shield Ogre Mage Hi-Potion Parasite Power Staff Revenant Flame Armor Specter Betrayal Fang Stunner Orichalcum Wraith White Mask Go up to 4F, the throne. As usual, go to your destination, the upper right corner. If you click on the X button while facing the east wall, the 'ask'/ 'memorize' menu comes up. Talking to a wall? How strangely erotic. Only thing that would make sense: Ekmet Teloez! The wall suddenly bursts open... Follow the newly found avenue to B1F, the secret gates of the battered Fynn! *Note: Before going down to the Underground (the very stairs before, on 1F), go right and examine the east wall. You should eventually get to the other side. If you do, go down to the next wall, the one that you couldn't get to. Look around there to find another secret passage. When you finally pop in, open the door for a GOLD SHIELD, a GOLDEN MAIL, and a GOLD PLATE. B1F --- Hmm... This place is a nice drawback to your quest... the enemies are a bit out-dated so it should be facile. However, the items are spaced apart so you might have to fight quite more than a few monsters in six open-ended floors. As a prelude to this dungeon, Square has presented you with three downright PATHETIC items: a Shirt, a Knife and Eye Drops. Fun! The KNIFE is stabbed in the southeast, EYE DROPS to the northeast, and SHIRT draped on the heart of the floor. Done with them all? Northwest... you know what to do. B2F --- God, what a joke. The items are still pathetic. We aren't sex slaves, you know, Square! We need good ones! An ETHER is in the same circular hallway as the one you entered from B1F, and there's one more POTION in the southwestern corner. The northwestern one has a MAIDEN'S KISS. The last corner, the northeast? Yeah, the stairway to heaven. B3F --- Yet another corner-based maze. I'll make it quick, so I won�t bore you out. Southeast=HI-POTION. Southwest=FLAME SHIELD. Northwest=SPIDER'S WEB, and a few steps below that chest has the stairs. B4F --- A bit more complex than just a chest-in-every-corner theory. In the first fork, head to the right first to find a GUARDED chest with a POWER STAFF inside. Now, a blood sword can suck the enemy's HP and make it yours but it has ridiculously low HP so I guess it's worthless but keep it for now, don't sell it some merchant. Go to the central point of the room and head northeast for a FLAME ARMOR. Southeast is the exit, but don't forget the BETRAYAL FANG by the stairs. (God, how can I say 'stairs' differently? So repetitive) B5F --- Getting closer to the waterways, as evident by the floods in this floor. Wade through the waters to the third hallway to the right. On that hallway, there's a chest guarded by a new monster: Rhyos. He has 750 HP so be extremely careful fighting him. The reward? Worth it! It's an ORICHALCUM, one of the best daggers in the entire game, if not the best. Now, there's no stairs this time. Instead, you have to find the right door. There are several doors here... which one's the right one? Go to the northeastern passage and enter the second door from the right. Grab the ultimate treasure, the WHITE MASK and go further north and step into the portal to complete this quest! $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ CHAPTER 5 - THE MASKS AND THE CRYSTAL ROD =---------------------------------------= -Mysidia -The Journey down the Mysterious Island -Mask 2 out of 2: Black Mask -Crystal Rod: Mysidian Cave -Leviathan! $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ------------------------------------------------------------------------------ Fynn Castle ------------------------------------------------------------------------------ After getting the ridiculously hidden White Mask, go back to your informer, the royal family in their respective throne in Fynn. Talk to Princess Hilda (where's the queen, then?) and she will direct you to Mysidia, to the far south. Going to Mysidia can be incredibly long or incredibly short. Why don't you bring up the world map to make it easier? Look at the town that you know as 'Altair'. To the south of the town is, well, a big whole body of water. Beyond that is another continent. On that piece of land, there are two brightly- marked dots... The top one is Mysidia. Now that you know where it is, you can ride your sail to a nearby shore and walk on your own from there. OR... you could opt to walk along the thin land bridge connecting the continents, to the west. Up to you. ------------------------------------------------------------------------------ Mysidia ------------------------------------------------------------------------------ WEAPON SHOP ARMOR SHOP MAGIC SHOP ------------------------------------------------------------------------------ Flame Lance Giant's Gloves Barrier Ice Bow Ice Shield Basuna Ogrekiller Knight's Armor Blink Power Staff Thief's Gloves Blizzard Cure Esuna Fear Fire Holy Life Protect Sap Shell Silence Swap Teleport Thunder Wall Warp ENEMIES (outside Mysidia) ------------------------------------------------------------------------------ Behemoth Big Horn Black Flan Bomb Brain Cockatrice Flying Ray Ghast Ghost Gottos Hill Gigas Imp Killer Mantis Malboro Mine Parasite Red Mousse Red Soul Revenant Specter Vampire Girl Werewolf Wraith This is probably my favorite town, because of its homely feel with the uber- sexy black mages (anyone read www.nuklearpower.com's comics?) and its down-to- earth aura. The shops here are the best ones you have seen yet but probably not the best you will see. The magic shop has EVERYTHING, every magic you've seen up to this point! Buy anything you want that you have missed the first time, it's a great catch-up! The armor shop is a bit weak, not up-to-date BUT the weapon inventory has some of the STRONGEST weapons you will ever see: Ogrekiller, Power Staff(!!!), Flame Lance, and Ice Bow (it's ok). Power Staff is a must-buy. Great time to shop right here. Talk to the pointy-hat citizens about this very town, the Ultima Tome, and the mysterious island out in the sea. As you walk around the town, you might have seen a stairs down to some underground tunnel. Enter. In that damp hallway, you see a white goddess that resembles a lot of the goddess in the Roman myths. If you paid attention what the Princess had to say, you'd know what to do. Place the White Mask on the statue and it will attach itself magnetically onto the face. One down, one to go! Get back to your ship and sail to the southern sea, past the S-like canal to the right. If you're lost, just bring out your world map (Cirlce+Start) again. Look at the full map, not the spherical version. At the extreme bottom of the map, there's a small dot in the middle of nowhere. That's your next destination, the Tropical Island. Aye, it's a long ride! ------------------------------------------------------------------------------ DUNGEON: Tropical Island ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Hi-Potion Changer Hi-Potion Dual Deads Ether Dual Heads Eye Drops Poison Toad Spider's Silk Red Mousse Sleepgrass Stunner Scourge Tome Wererat Scourge Tome Wild Horn Blind Tome Yellow Jelly Blind Tome Spider's Silk Garlic Phoenix Down 1000 Gil Death Idol Gaia Drum Sleepgrass Sleepgrass Sleep Tome Black Mask Don't be spooked by the number of items, the monsters are old and weak. Hell, you could've literally blew this place apart a long time ago, when you first got the ship. No worries here, just take your time and get all of the items before opening the chest to the second mask. However, the paths here are varied, over-laying so you will get lost occasionally... but again, the monsters shouldn't cause you any kind of trouble. (However, make sure you have some Ice and Bolt Magic handy because Red Mousse and Yellow Jelly can be only damaged heavily by the magic) B1F --- The first chest you come to has EYE DROPS, you can't miss that. Go to the next northern path to find two concaves with a HI-POTION each, your first encounter with a HI-POTION, this late in the game. Strange. Moving on... The next path down has another treasure, with an ETHER. After taking all of those off-paths, you have only two paths left: to the southwest and to the northwest. Go to the SW first go for a SPIDER'S SILK before going northward for the first deep step. B2F --- Head up to find yourself under some ceiling vines, very exotic! To the left is a prize: SLEEPGRASS. Of course, you'll be overcame with the curiosity of the nearby staircase... but it only takes you to a chest with a SPIDER'S SILK. Going further into that path will take you back to the daylight, but you're still within the Tropical Island. The people here will try to break your determination of getting the Black Mask, which they preserve. Ignore them all and seek a Tropical-oid who wears a different clothing than most of them. He's a shopkeeper so he will sell you some weapons (they suck anyway so don't buy anything) but he's there for a reason: to clear out your inventory, give them a breathing room. Go back to B2F. Continue running the path right of the Sleepgrass, back in B2F. On the way, you see three chests: SCOURGE TOME, SCOURGE TOME, and a BLIND TOME. Cheap crap. There's one more, to the southeast: another BLIND TOME! Oh, well. To the north is the you-know-what. B3F --- First, go south for GARLIC and follow the path to the north to B4F. B4F --- Alright, this level requires a map to explain to you clearly. There are, in total, 4 primitive stairs to take. All of them lead to a chest. I feel that words are not required if you have a map so good luck! ^_^ ___ _____ ______ | |_______| G|_| | |TH | _5| E --- Entrance! | ___________| TH--- To B5F: DEATH IDOL |____ ___ | PH--- To B3F: PHOENIX DOWN (guarded) |____| E | |____ 3 --- To B5F: '3' items: GAIA DRUM; | |_ SLEEPGRASS (2) | __ | | |_ |_ G --- Chest: 1000 GIL | |_ 5 --- To B5F, toward the boss | | |PH | 3| |____________|_____| So, if you wanted all of the items, you would go to '5' last. Got it? Good. The guardians aren't a major challenge so no problem for you and me. B5F --- Take the obvious choice right here: open the chest for a SLEEP TOME. Go further south and west for the final door... You see a giant rhino puffing and huffing before you. Looks like a tough battle here! FOR THE GLORY OF THE BLACK MASK!!! >_> <_< ______________ BOSS: Big Horn �������������� HP: 1140 Bah. Yes, bah. All you have to do is attack for 2 rounds and he's down. What do he have anyway? Low HP, low armor/defense, low attack power, low everything. If you can't beat him, then you should consider training up for 5 hours. Seriously. ------------------------------------------------------------------------------ Take the lone chest to uncover the second mask: the BLACK MASK. Like the White Mask, there's a warp point behind it all. ����������$$$$$$$$$$���������$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$���������������������$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ CHAPTER 6 - UP THE TOWER $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ ------------------------------------------------------------------------------ Going to the Mysidian Cave ------------------------------------------------------------------------------ This one will be a quick one, we got to move on. Heal up and save, as always. Now, if you're around Mysidia, you would see land on the other side of the mountain range that borders Mysidia. Go east, following the range to the end, and go between the ranges once you hit the end. Go west, into the ring of rockies. Within the open ring lies a collection of peaks with a cave inside. Yep, the Rod is undoubtedly in there. If you're not around Mysidia, just bring your World Map out. On the same continent the town of Mysidia, you spot another dot to the SE of Mysidia. Yep, you know what to do. You could either land on the east side, leading to the opening of the ranges or just take the forestry path from the north. ------------------------------------------------------------------------------ DUNGEON: Mysidian Cave ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Black Garb Black Flan Gold Hairpin Brain Changer Power Staff Cockatrice Flame Lance Death Flower Ice Bow Flying Ray Ogrekiller Ghast Potion Ghost Phoenix Down Gigtantoad Bell of Silence Malboro Gold Needle Parasite Hi-Potion Red Mousse Ether Red Soul Potion Revenant Mini Tome Rhyos Drain Tome Specter Drain Tome Wild Horn Osmose Tome Wraith Crystal Rod Yellow Jelly Yellow Soul How to say this... unique? Probably not descriptive enough... Cryptic? Yea, probably. Each of the floors has two tiers, connected by mini-stairs, which you WILL use. At first, this may be confusing, but like everything else, you will get used to it. The items here are pretty impressive, but you probably have most of them, since you have already visited Mysidia. As for the monsters... they are pretty tough, all right, but shouldn't prove you any problems expect for the Flan clan (hey that rhymed!) if you don't have strong magic in your lot. I guess that's all. You want more? Too bad. B1F --- Remember what I said about the tiers in the floors? Well, you need to go up to the second tier ASAP. Go left to find the stairs up. Now you rule the roost! On the left side of the northern passage is a stairs down to a GOLD HAIRPIN. Then, get on the middle pathway and go right for stairs down to a BLACK GARB, a worthy tux to pose. Get back up to the top tier and go down under to the southern edge. Back on the bottom tier, you see your long-lost twin! Yay, we're reunited! *hugs* Uh, no... he's a doppelganger, blocking your way for a reason. You can fondle over him all you want, he won't move. Your secret weapon? The Black Mask, of course. (bet you came here for this tidbit info here) He's flash and disappear... Go into the door for the stairs... B2F --- The entrance to B3F is right under you, to the south but the items are to the northeast. As for the items, one of them is tricky. Get the obvious first choice, the POWER STAFF in an alcove. Go back up and go view the eastern chest and drool. How to get there, no stairs?!?! Simple... Just examine every wall on the lower portion of the east wall that barriers that alcove from the path- ways. You're bound to find a gap that leads to the alcove with a FLAME LANCE! You're done! Go back to the southwestern portion for the door to B3F. B3F --- The first chest you should take is to the northeast, to save you some trouble of fighting extra battles. It can be only accessed by a hidden path... It should be obvious, it's on the east side of that alcove, somewhere in the lower part. Take the ICE BOW from the chest. The correct door to take is on the middle of the east part, but you have to go to the southeast and make a winging turn. Go down the stairs on the SE and grab the OGREKILLER from a chest (guarded, though. But bah, you can handle it) Continue going east and skip the first door you see and follow the path north to the REAL door! B4F --- Pretty simple, finally. Follow the path and step up to the top tier. The only remaining stairs is to the north so let's go. Open the chest at the base for a POTION. If you want a PHOENIX DOWN, a BELL OF SILENCE, and a GOLD NEEDLE, enter the door in the middle, to the left. The correct door is in the southeast corner. (Boy, I sound so technical now... so much dungeons and I'm running out of ideas to make it interesting, oh well.) B5F --- Get the DRAIN TOME out of its grave (well it's guarded by undead foes so it makes sense to me) at once. Go down to find the stairs up, to the walk- ways. (Boy, do I HATE this hellhole! Too much secret paths to find) Go on the east narrow road and check the western wall, around the middle. You should pop into the alcove with 5 chests: POTION, ETHER, HI-POTION, ETHER (yay, another one I really needed that NOT), and MINI TOME. Return to the original path and walk to the southwest, past the set of stairs that you entered with. After dipping down a tier, follow the path to a lone door. FINALLY! Man, I hated the door searching and hidden-path testing... You're lucky that I'm here to help you so you don't have to battle countless times to get what you want. Ugh. Get the treasures: DRAIN TOME, OSMOSE TOME, and the CRYSTAL ROD, what you came for. Warp your sorry but happy ass out of here. *yells expletive words* [This message has been deleted by a GameFAQs Moderator.] ------------------------------------------------------------------------------ Going to the Mysidian Tower (NOT the Cave! It's just above here!) ------------------------------------------------------------------------------ Heal up and empty your inventory as usual, raking in some serious cash! At this point, I had approximately 400K Gil... I'm a rich bastard, fear me. Back to the point... go to the seas north of Mysidia and look for a crescent-shaped island with the opening facing downward. Now, before you go in there, un-equip Leila and take what you think is valuable. (Yep, she's going bye bye) Enter the ring of fire... Viola! You get sucked into the waters! ------------------------------------------------------------------------------ DUNGEON: Leviathan ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Twist Headband Bolt Fish Power Vest Manta Ray Power Armlet Sea Dragon Gaia Blade Diamond Shield Bah, this one barely qualifies as a dungeon, in my opinion. Just a warm-up to an insanely HUGE tower that's coming up. Also, it's a terrible filler and an excuse for an intro to a new fourth party character. Ugh. Leila will be gone... forever. She joins the likes of Gordon, Minwu, Josef, and Leon (!) as a fallen fourth member. Intestines ---------- Pretty cool name, huh? You come across a weird liquid substance... If you step on it, you lose 1 HP. But that's nothing to you right now. Follow the path and pick up the TWIST HEADBAND and a POWER VEST on the way. Stomach ------- No monsters here! Looks like we're not alone... Talk to the guy (looks like Kain from FF4j for a reason) blocking your path. He wants you to 'prove' the reason why you're here. Why are you here? The Crystal Rod, of course! Show him the Rod and he will approve and joins your party for the quest for the Ultima Tome. His name? Ricard the Dragoon! Head up to find a POWER ARMLET... then go to the NW corner for the shutter up. Mouth ----- Pretty linear here... To the north is a chest with a GAIA BLADE, which should be equipped on Ricard right away. To the south is a GUARDED chest with a DIAMOND SHIELD. Walk past the gigantic, out-of-place teeth and you see a worm- like creature swirling on the edge. Guess what's behind it? Your ship, of course! Heal up and memo file your progress and win your ship back! ________________ BOSS: Round Worm ���������������� HP: 2000 A quite tricky monster... but that can be solved. His attacks are quick and powerful so cast Blink on your party right away. Shell? Nah. His defense is tough, but keep attacking with your weapons. Ricard with the Terra Sword is lethal against him, probably causing the most damage from your party. You will usually use your weapons to attack him so it is a good idea to cast Aura or Berserk on your party to boost your attack power. I conquered him in only 2 and a half rounds. 2000 HP goes down fast if you have a decent party! ------------------------------------------------------------------------------ Grab your ship back and snob that damn monster away! That Leviathan! *scoff* Go back to Altair (or wherever) to heal up if you like. Either way, go to the Tower with your Crystal Rod! ------------------------------------------------------------------------------ DUNGEON: Mysidian Tower (This one is VERY long, so be READY, I MEAN IT!!!) ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Staff Basilisk White Robe Big Horn Staff Black Flan Ether Bomb Flame Shield Chimera Flame Lance Death Flower Flame Bow Devil's Bloom Flame Helm Flying Ray Flame Sword Ghast Flame Armor Ghost Ice Shield Hill Gigas Ice Armor Ice Lizard Ice Gloves Imp Ice Lance Killer Mantis Ice Brand Malboro Terra Unicorn Horn Red Mousse Hermes' Shoes Red Soul Spider's Silk Revenant Flare Tome Specter Cross Vampire Girl Hourglass Werewolf Black Robe Wraith Elixir Wizard's Staff O_o A million items to find, a million monsters to face. Well, there are 10+ levels in this towering tower so what did you expect? Let me tell you RIGHT NOW, something important... Make it several things. It'd be a REALLY great idea to gain several MP for your primary healer(s) because this is a grueling test of your party's endurance. Once your MP runs out, you're pretty much toast, if you're nowhere close to the top. Next one: it's helpful if you head straight to the next set of stairs on the every floor, ignoring distant chests and moving on because it saves you HP and MP and time. There are 4 BOSSES here (yes, FOUR!) so... I guess that explains for itself. The monsters here lives up to the expectations and challenges you. DON'T BE AFRAID TO USE THE WARP SPELL! My heart goes out to you... *Another helpful tip: (yes another one! yay) Save after every level like you're a cheating bastard. Cheaters always win, you know that! *wink* 1F -- After PWNING the tower with your great Crystal Rod, you're finally in! Yahoo! Now, the stairs forward is in the middle of the floor, but if you're gunning for a perfect 100%, you have 4 chests to find. There are two STAFFS and an ETHER here, one in NE corner, one in NW corner, and one along the wall on the east side. The final one? Directly to the north, a WHITE ROBE, which is the only decent item on this floor. Go on the west side of that isolated room and find a secret path in (on the west wall surrounding the chest). Well, this is only the beginning of hell. 2F -- Sweating yet? This is a fiery place, literally. Red everywhere. Again, the stairs up is so close by (to the south) but the items make this a hassle. Remember, you can bypass them to save lives. Think of the children! Anyway, the items: from the entrance stairs, take the northeast fork (out of 6 different paths) to a room with two items: FLAME BOW and FLAME LANCE. Simple so far. Go back to the rendezvous point and take the southwestern one. At the end of that path: another fork. To the north is another chest, with another Fire item: FLAME SHIELD. To the south? The stairs! 3F -- Getting HOTTER!!! Now, there are 4 doors to choose from... as always, there is only one that will allow you to press on. It's the left-most one. Go through the painful lava (1 HP damage per step) and enter. You're in the upper half of 3F now. ignore the concrete floor and go east and pick up a FLAME SWORD. Now, go back to the solid floor you saw earlier. Here, you will get A LOT encounters because the makers over at Square likes to torture you. :( To the left of the stairs is a FLAME HELM, and to the right is a FLAME ARMOR, don't forget them! Go into the door in the middle. Alas, you face your first true battle of this tower: Fire Gigas. Heal up (but not too much, it's not that hard) and proceed. If you have some OgreKillers, equip it on those who are fluent in the Axe class. Blood Sword works fine, too. Talk to the mage and he will suddenly grow and evolve into a gigantic giant! ________________ BOSS: Fire Gigas ���������������� HP: 1800 If you have the OgreKiller(s) or Blood Sword, this battle can be gone in a flash. If you don't have them or unequipped, then I guess you're going to have a tough time. With the given weapons, just attack and attack and he should go down in 2 or 3 rounds. If you don't... casting Ice spells works best. Berserk and Aura your attackers to make them stronger because the boss won't give in so easily. ------------------------------------------------------------------------------ After the battle, you may proceed. 4F -- A relatively simple one. Grab the ICE SHIELD to the NW, then enter the steps just below (no, it's not over yet :P we can only wish...) It leads to a dead end in 5F with a ICE LANCE. Not bad. Going back to 4F, follow the path to the south... it leads you into the stairs to 5F, the RIGHT one :P. On the way, you see two chests, with ICE GLOVES and ICE ARMOR. 5F -- Thank God. Only one path exists. Only one chest and it's right on the path. Just follow the path (it's plagued by sharp ice so be careful) and pick up the ICE BRAND and enter through the door for the second Gigas: the Ice Gigas! Make sure you have your OgreKillers/Blood Sword ready again and heal up/save. _______________ BOSS: Ice Gigas ��������������� HP: 2000 Just do what you did with the Fire Gigas again and you've solved him. Use Fire instead of Ice, of course. Blink and Shell is a good insurance policy against him. That's all. ------------------------------------------------------------------------------ At this point, you must be very weary after all of those battles. This is the half-way mark so don't think you're almost there. Go back and heal up, it's going to be easier for your second run because you don't have to go out of the way for items and the first two bosses are gone. 6F -- Before taking the down road, hang a right to grab a easy one: ELIXIR. Now, you can go down the path you saw earlier. Make your way to the southwestern corner and get the best staff you have seen yet, by far: WIZARD'S STAFF. Take the south-west-most door to find a room with the steps up to 7F. 7F -- The floor has a few obstacles and you can just go directly up to find the door to the next mage/boss. You could, but if you want the items, you'll have to circle the room. To the east of the entrance: a puny SPIDER'S SILK. After that, go to the northeastern corner for a HERMES. Go west, to the north portion, for the last item: UNICORN HORN. That's all, just go to the NW corner and enter the NW-most door. *sigh* Yeah, another Gigas to kill. This time, it's even tougher and I mean it. OgreKiller is a must here. HEAL YOUR PARTY TO THE MAX!!!!!!!!!!!!!! If you're like me in my first run, you will die about 3 times... Hardest boss yet due to the sheer power and the weariness the tower has caused ------------------------------------------------------------------------------ Three down, one to go! 8F -- Another easy one. The door to the stairs is on the third hall on the right. Chests? Only one, and it's on the fourth hall to the right, the very last one, in the back. It contains a FLAME TOME and is guarded by Gottos, a former Commander. He's a blow-off despite his 2000 HP. 9F -- The final actual floor!!! Aren't you excited! Pipe down! Go directly north for a crappy HOURGLASS. Go to the southwestern corner for yet another sucky present: CROSS. Walk up to a flight of stairs to the next tier. You see a treasure chest waiting for you, tucked away in a corner... It's a BLACK ROBE, but a 2500-HP monster guards it! So, save and heal. it's not that tough as Thunder Gigas, which has the same amount of HP. It's a White Dragon... just cast Shell and Berserk on your party and hack away. Please do cast Cure and Life, it's going to be a long battle. Not hard, but long. Go to the end of the path to find a quad set of doors. Take the second door from the left to meet your buddy, Minwu!!! 10F --- Minwu greets you sheepishly and starts trying to break the seal to the Ultima Tome right away. After a few seconds of uber-1337 DBZ beams, the screen goes white and the seal is broken! Sadly, Minwu has over-exerted himself and dies. *sniff* That's the second 'fourth' character that has died! It's like bad luck... :P Anyway, fulfill Minwu's mission and enter the highly sought-after room. In the room, you see a yellow orb erected in the middle of the room. Yeah, it's the Ultima Tome, but don't go there yet... Look around the room and you notice there's 4 more orbs... Go up to them and you will receive a stat boost for one of your characters (random). It's not much, but it's better than nothing. After getting them all, walk up to the incomparable Ultima Tome... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAPTER 7 - CHASING THE EMPEROR =-----------------------------= -Into the Cyclone! -Defeat the Emperor! -Your Airship -Scale to the top of Castle Palamecia -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------ Fynn Castle ------------------------------------------------------------------------------ Sail back to Altair and you notice something different: it's destroyed! But by what? Continue on northwards, toward Fynn. You also notice the enemies around here suddenly gets harder, no more lame Bloodsuckers and such. Oh well. Looks like Gatera is vanquished too... But Fynn isn't, YET! Whew! Go into the castle to talk to Hilda. She will explain to you that a cyclone to the north has destroyed the towns to the south and is coming for this very castle. I'm so scared. Learn the term CYCLONE, but don't leave yet. Ask her about the Wind Drake and she mentions something about the Mirror around here and its connection with the Pendant. Let's look for it! Go to 1F and take the left hallway down to a set of stairs. Once in 3F, go on the left narrow hall up to a room. That's the Mirror room that Hilda was talking about. Not too hard, wasn't it? Go up to the mirror and use your Pendant. The egg that you put into the spring appears within the mirror, hatching! The Wind Drake has revived and rejoined with the Dragoons, its care- takers. Yay! You get the item WIND DRAKE into your inventory. Go to the town to heal up and sell some stuff if you need. Buying some Ethers could be a good idea, too. Go to Pavel's house and ask him about the Cyclone and he feels that he needs to help you out. How do he do it? He'll point you over to the wall by his bed. Go to his bed and walk into the eastern wall. You've found a secret room, with 8 items: NINJA SUIT; THIEF'S GLOVES; ELIXIR; SILVER PLATE; RUBY PLATE; GOLD PLATE; and GOLD HAIRPIN! Thanks, Pavel! Go back outside to have a sight at the Cyclone, which is really CLOSE to terminating its intended target, Fynn! Walk up to it and press X to bring the Wind Drake out. He'll fly you up, into the eye. man, what a huge metropolis the Emperor has right there! ------------------------------------------------------------------------------ DUNGEON: Cyclone ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Ripper Big Horn Poison Axe Bomb Diamond Gloves Captain Diamond Helm Cockatrice Diamond Armor Devil's Bloom Defender Eyemoeba Wind Flute Gottos Hill Gigas Killer Mantis Lamia Malboro Terra Royal Guard Vampire Girl Vampire Lady Wizard Wood Golem If you are using Ultima, to get it even stronger, you would seriously need to bring more than a few Ethers with you. Wizards will occasionally suck your MP out with Osmose while you're at it. The enemies here, however, are fairly easy and straightforward. You've fought most of them before, so you should have no trouble handling the difficulty of this temple. 1F -- Two stairs here. You want the dead end first, to get the items, right? If so, go to the upper right stairs, the first one you will see. It leads you up to 2F with a RIPPER. If you continue on the same path on 2F, you'll get on 3F with some electrocuted floors (same as lava and bad water). Get across those floors to get the best Axe yet: POISON AXE. Go back to 1F and take the upper left stairs. 2F -- Bah. Onward! 3F -- Another floor with an option. Both sets go up to 4F, but the first one you will see leads to the upper portion, with two chests and a dead end. The chests are stationed on the upper sides of the room, with the left being a DIAMOND GLOVES. To the opposite side is a DIAMOND HELM (looks like the Emperor has a girlfriend). Back to the original level, just follow the path around to the next set. 4F -- Go to the right to find ONE more fork. The stairs are literally right next to each other, so which one to take? The left one goes to two chests and the right one goes further up. If you took the left one, make sure you bypass the electrical floor because there's NOTHING to see behind it all. Just go to the south end and pick up the DEFENDER and Save because the next chest has a tough squad of Generals, which attacks for a good number of damage and has 1800 HP. The reward: a DIAMOND ARMOR. 5F -- Only one path to take. Only one stairs to climb. Hello! 6F -- Follow the hall to the right and up. You see a set of stairs and a chest right next to it. Well, it's kinda like a trick. You savor the moment to see what's inside, but why don't you do it the safe way? Heal up and save! Then you may open the chest for a battle! Yes, I told you... it's with a 3000-HP Green Dragon! Moo! If you have a Blood Sword handy, it will damage the Dragon for about 1500 points, making this battle a cinch. Otherwise, use high-level Bolt spells. I cast Shell, Haste, and Berserk on my party on the first turn and it worked well. Good luck! Claim the WIND FLUTE afterwards. 7F -- Yep, the final floor. Go up to the throne and heal/save. Time to battle the Emperor himself! Is this the end?!?! _____________ BOSS: Emperor ������������� HP: 1290 He will summon two squads of his henchmen to fight you but kick their asses. If you can't finish the soldiers off, then you can't beat the Emperor himself. As for the actual battle itself, it is extremely easy. Emperor has a Wood Golem and two Royal Guards to aid him in the battle but once you kill the Golem, it's over. Use your Blood Sword to take the Golem down quickly. After that, 2 or 3 hits will kill the Emperor! Yeah, he's THAT easy! You know what to do with the Royal Guards. ------------------------------------------------------------------------------ The slain villain flashes and vows that he will be back. You return to Fynn automatically. ------------------------------------------------------------------------------ Fynn Castle ------------------------------------------------------------------------------ Hilda and Gordon congratulate you and throw everybody a party and dances! When I first saw this, I was like O_O then o_O. They can't dance. After some wacky stuff, a soldier comes slumping in, injured. He declares, in your face, that Leon is the Emperor now! What a twist! But why do we have to fight more and more? -_-;; Talk to Hilda about your next destination and she suggests you go to the Palamecia Castle but she doesn't know how to get into that barriered castle. Ask Leila about the Castle and she recommends you to Pavel. Back in Pavel's house, if you ask Pavel about it, he won't know. Luckily, you catch Cid in his house, right there. Talk to him and he will walk groggily to the bed and asks you to take care of his child, the airship. Guess what? We have one less person in this world. Curses! :P Go back to your ship and go to the town of Poft to claim the airship. Hover above the ground and head to the Palamecia, the place where you fought the Behemoth and got tossed into prison. To the northern proximity of the Coliseum, there's a large factory-like complex stranded in the middle of the mountain chain. Position yourself to the northern part so when you land, you get on the upper part, to 7F. ------------------------------------------------------------------------------ DUNGEON: Castle Palamecia ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Diamond Cuirass Black Knight Garlic Captain Hourglass Cockatrice Buckler Coeurl Ether Death Flower Thunder Spear Devil's Bloom Healing Staff Eyemoeba Mage's Staff Flying Ray Wizard's Staff General Sleepgrass Gottos Saint's Spirit Imperial Shadow Sun Blade Killer Mantis Hellfire Lamia Wind Flute Skull Stone Golem Vampire Girl Wizard Wood Golem New monsters are aplenty here and they will introduce themselves with a good, tough fight throughout. The enemies' HP got turned up by a notch, so be prepared to dish your best attacks often. You know the drill so I'll let you go. 7F -- Yep, you landed on the roof, therefore you're on 7F first. Follow the only path you got to a room. Approach the crest on the wall and you will get on a trap, causing you to fall down to 1F. Oh man... All of the way to 8F? Looks like it. 1F -- Go down for a quickie: DIAMOND CUIRASS. Go back up to the alcove you dropped in and turn right. Skip the first path down, take the second one and enter the first staircase for a small room in 2F with a HOURGLASS to pick up. Now, all you got to do is to get the GARLIC in the lower left corner and enter the second stairs. 2F -- Go down first for a ETHER, easy enough. Follow the only remaining path to circle the floor to the next level. You can pick a BUCKLER up on the way. 3F -- Ugh. Levels like this piss off easily, those damn developers just made those levels to make the game longer. Let me explain: you start off in the middle, you go to the northern passage... then you go left and down to the SW corner for a THUNDER SPEAR (to add injury to insult, it's guarded by a Fallen Emperor!), then you have to walk all of the way over to the north and east then south to the stairs. Ugh, indeed. 4F -- Take the obvious choice and get the chests to the south and east. After picking a SLEEPGRASS and SAINT'S SPIRIT up, look to the southwest. There's a door right over there. It leads to a room with three canes: MAGE'S STAFF; HEALING STAFF (!!!); and WIZARD'S STAFF. Only Healing Staff is worthy but it's worth it anyway! ^_^ To get there, take the left path when you come upon a fork to the north. To the right of that fork is the stairs. To where? Guess. 5F -- No items here, for your information. Right out of the gate, you face two paths. To the left leads you up to 6F and a nice prize: SUNBLADE (guarded by Lamias and Coeurls). Do go further, around the hall to another stairs. Follow the path on 7F to a small door to a room with three ELIXIRS. 6F -- Not a problem. Just play the 'Follow the Leader'. 7F -- Meh. Look above. 8F -- The final one... When you see the steps up to the middle, ignore it and go further left and up for two chests: WIND FLUTE and HELLFIRE. This is the last chance to get those items and the previous ones since this goddamned place is GOING DOWN! MUAHAHA! *Before you talk to Leon, de-equip any valuable equipment that Ricard might have right now.* Go to the throne and have a serious man-to-man chat with Leon, your long-lost friend! Thought you'd have a nice reunion? Uh no, Leon is overcame with greed for power. He thinks he is the Emperor, but after saying that, the REAL Emperor comes back to life! (I guess he didn't like hell that whole much) Leon is stunned with disbelief that he has been stripped away from his power. The Emperor starts to cast a magic that would eliminate every member of your party before Ricard the Dragoon saves the day by sending the Wind Drake to pick you up. However, he is to be not seen again... Back at the Fynn Castle, Hilda demands you to explain to her what's going on. Firion does it, but vaguely. Leon has joined your party to aid you! All that fourth-party-member swapping is making my dizzy. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CHAPTER 8 - PANDAEMONIUM! =-----------------------= -Enter the Jade Passage -Receive powerful weapons in the Passage -Survive Pandaemonium -Triumph the final battle -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= So... here we are! The final run to finish it all, for once and for all. Of course, you should train your characters, especially Leon, for a while. HP is your main priority, with Magic levels as a distant second. You could beat the entire game without having to use any magic except Cure and Life without any serious trouble. Your party's HP should be at least 1500~2000. If everyone (except Leon) is at least that, you should be able to beat the game. Just beat comfortably, not over-power though. Another thing: before heading for Pandaemonium, make sure you have about 15 to 20 Ethers if you're going to make one decisive run, no warping back to heal at an Inn. This can be easily done, especially with that many Ethers or Elixirs. Sell all of your unnecessary weapons/armor except the Blood Sword and Healing Staff. Blood Swords are vital to your team's success in the final dungeons. If you don't have those, then you must fight even harder to win it all. Make sure, if you're gunning for 100% in Collections, that you search for missing monsters that might exist in the over-world. ITEMS, too. The list can be seen in the Config menu > Collections. Keep in mind that some of the monsters missing might be the ones in the final dungeons. EXCALIBUR, you need to get this!!! I made this way so you couldn't miss this! || || || \/ LOL. I have one MORE thing to write about: you should get the ultimate holy sword EXCALIBUR before doing anything... You want it? Read on. Go to the city of Deist and talk to the widow again. Ask her about the Dragoons. She will give you the clan's treasured memoir: the EXCLAIBUR! Make good use of it. ------------------------------------------------------------------------------ Castle Fynn ------------------------------------------------------------------------------ Done with the item searching? Done with the monsters? Done with your HP train- ing? Done with the Excalibur? Done with the crapping? Good. Go up to Hilda and talk to her. She will tell you of a Jade Passage. Memorize the key term because she won't tell you much more. Ask Leila and Gordon about it and they reveal a much clear insight about the passage. It's around Mysidia, by a sea appropriately called Jade Sea. It's a passage to hell, so fittingly. Get on your damn ship and head over to Mysidian area. On that continent, ride the ship to the northeast corner. If you're looking at the map, you see a small gap dividing the western continent (Mysidian) and the eastern. The gap is kinda like a canal, an S-shaped one at that. The Jade Passage is on the land that borders it, on the Mysidian side. Get over there! Upon arrival, you realize that the passage resembles a lot like a lake. Land on land and walk to... ------------------------------------------------------------------------------ DUNGEON: Jade Passage ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Hellfire Abyss Worm Diamond Mace Chimera Sphnix Hellfire Great Malboro Antarctic Wind Green Dragon Cat Claws Hecteyes Rune Axe Ice Lizard Yoichi's Bow Killer Mantis Betrayal Fang Mega Parasite Dragon Armor Pit Fiend Aegis Shield Salamander Holy Lance Scissorjaws Hi-Potion Vampire Lady Protect Ring White Dragon Elixir As you can see above, the enemies here are spooking, tough, and powerful. Hell, even the White Dragon is a random enemy! There are indeed more Dragons in that dungeon, but they are guardians for chests. So, I suggest you to take your time and open all of the chests in one run and return to the overworld and do your thing and come back and head for the stairs all of the way, cutting the damage all of the way down. Sounds like a deal? ;-) Here's a tip: Equip the Healing Staff on a character and heal whomever up when they need it, it saves you a LOT of trouble and MP! Seriously! B1F --- You game? OK! Follow the waters to the east to find a small niche with a DIAMOND MACE. Go to the southwest to a corner with a HELLFIRE. You're done with this level. Sadly, the monsters are not done with you. Fight your way to the stairs to the southeast, through the door. B2F --- Head up and down, ignoring the doors. Grab the HELLFIRE (NW corner) and the NOTUS (in the middle, can't miss) before finding the third and final chest on this level. DO NOT OPEN IT. Just wait. The chest contains a POWERFUL weapon, CAT'S CLAWS, but because of its sheer power, it has to be guarded by a BLUE DRAGON! To beat this 3500-HP titan, you got to have a Blood Sword or two equipped. You can beat him if you don't have those anyway. Heal and save... I'm not going to call him a boss because you fight White Dragons here and this one is essentially similar to those so you know what to do. Good luck. After the battle, follow the path to the east up to the northeast-most door. B3F --- Only one path so take it, a swirling one with a ton of stairs going up and down. Ignore the doors until I say so. The paths are hidden behind the water- falls (damages your party , tho, so be careful!) so don't think the paths ends there! ^_^ When you see a chest... guess what? That's another guarded chest. The bastard? Mr. King Behemoth himself. Luckily, the 5000 HP goes down QUICKLY because his stats are kinda shaky, not too powerful. He has no magic, he just attacks, allowing you to heal one person at a time instead of multiple ones. This guy is actually easier than the Blue Dragon so vanquish him to hell, where he belongs. Take the RUNE AXE and follow the path to the end, where there are three doors. Take the far one, the right one. *NOTE: If you go into the waterfall in the last floor, you find a shopkeeper with Doom, Haste, Berserk, and Flare tomes! Thanks a bunch, Mista Spinner! B4F --- Immediately go up to find a chest with BETRAYAL FANG. Continue upwards to find a door. Behind that one is three chests made for a Dragoon: (too bad he's gone) HOLY LANCE; AEGIS SHIELD; DRAGON ARMOR. Holy Lance won't work well because there's far more powerful weapons already in your inventory (well, there should be!). In the mainland, go to the northeast corner to find the final chest... guarded by another Dragon: the Red version. Heal and save. What do I say? It's just another Dragon (5000 HP) so you know the drill by now. Cast Ice spells, use Blood Sword, cast stat-enriching spells, etc. Make 'im pay and get the YOICHI'S BOW. Go to the south and enter the SE door. B5F --- Bah. The path here is singular and very narrow, you can't miss ANYTHING. Get the HI-POTION, PROTECT RING, and ELIXIR en route to the eastern door. B6F --- Oh la la... Get on the portal, duh! ------------------------------------------------------------------------------ DUNGEON: Pandaemonium ------------------------------------------------------------------------------ ITEMS ENEMIES ------------------------------------------------------------------------------ Ether Beast Demon Elixir Blue Dragon Genji Helm Bomb Genji Gloves Coeurl Genji Armor Death Rider Ribbon Devil Wolf Sage's Wisdom Devil's Bloom Acid Phial Fire Gigas Hellfire Great Malboro Masamune Ice Gigas Ice Lizard Iron Giant King Behemoth Lamia Lamia Queen Mantis Devil Mythril Golem Red Dragon Roundworm Thunder Gigas Now, this is the best time to warp back to some town and buy some Ethers/ Elixirs because you don't need your money anymore. You might have your inventory near to full so you might have to sell some or use up some to make some room for upcoming items. The monsters here ranges from the olden times to the newer ones. Introducing Evil Bud, which you have fought so many times. Introducing Red Dragon, which now appears here as a random enemy! Ha, scared to even step one step? 1F -- Bah. Bad opening display. The first floor has nothing except drawn-out path to the next stairs. Never mind the holes in the base, it doesn't lead to any- where. Yeah, I know, you get to fight so many tough enemies! Isn't it fun? 2F -- After you go up the stairs, continue walking north to find an ETHER. Go down the other stairs and follow it to the portal. 3F -- First, go south to find one ELIXIR. Go back to the original position and take the northern path and go east. Make your way to the southeastern path, where the next portal lies. 4F -- *sigh* You have four doors to take, and all of them has something that would undoubtedly aid you greatly in defeating the final boss. Let's start with the left-most door, shall we? (You could skip them all and go to the second from right door, the one that leads you further) LEFT ---- Two great chests are found through this door. This is on 5F, BTW. Go under various arches and stairs until you see a set of stairs RIGHT next to an arch. Go up the stairs to find a room with a chest guarded by a Zombie Borghen. The undead Borghen isn't even hard, it has only 2500 HP so I don't think you need any help (just don't use the Blood Sword). Get the legendary GENJI GLOVES, the first Genji of the trio. Before going down, go under the arch that's right next to a stair. Go under four more arches and you find a statue of some kind of a cup. Go right and examine the bottom part of the eastern wall. You find a hidden room! Inside is a chest with MASAMUNE, the MOST powerful sword, no other sword comes close to out-powering it! Seriously! Go back to 4F. SECOND FROM LEFT ---------------- Follow the choppy path to a chest. Heal and save, for there is a dangerous test coming up. Open the chest to fight... the world's most famous 4-headed freak, Tiamat! This guy is actually easy because he tends to cast magic, which isn't as effective as the physical attacks. Destroy him with the Masamune, Excalibur and Blood Sword. Grab the GENJI HELM and head to 4F again. RIGHT ----- Yes, I skipped one but if I went there first, we would skip THIS one! Anyway, follow the short path here to a chest. Guarded, you ask? Yep. Beelzebub is the guy this time. He is a cinch if you have a Blood Sword (I know I say this every time and it's annoying but it is THAT important.) because it hits for 2500 damage on this boss! (SEE?!?!) He has 5000 HP so you can beat him in two rounds! Otherwise, keep your HP high with your healer's Healing Staff. He usually casts Magic on a person, not the entire party. Not that hard at all. The prize: GENJI ARMOR. SECOND FROM RIGHT ----------------- Yep, this is it. Congrats to you if you've gotten all of the Genji and the Masamune. With those, you're unstoppable! Follow the path to find one final guarded chest... Yeah, seriously, this is the LAST guardian here! It's a 7000-HP gigas, Astaroth. If you can beat the previous guardians, you can easily beat this one. Masamune does about 800 HP to her, X-Cal can do the same. Blood Sword? Not as useful, but it's still good. She can suck some of your HP to make it hers with its regular attack. Its magic is really, really weak so don't make it a concern. Just heal when needed, as always and win! The RIBBON is yours... Continue walking the direction you were going and get on the portal, finally! 4F -- Back here, follow the L-shaped path to another portal, which takes you up to... 7F -- Start walking to the west and grab the SAGE'S WISDOM, which is sitting a bit to the north. Walk around the room to another portal. 8F -- Oh well, you start in the southwestern corner and the other stuff here are also in the corners so you have to travel great distances to get them all. NW corner = ACID PHIAL. SE corner = HELLFIRE. NE corner = portal to 9F. 9F -- Nothing happening here, just a translation to 10F. Go down until you hit the wall and walk left. 10F --- So.. what do I say? I mean, this is the last level. Think of the dungeons you have endured... All of that is for this moment, to fight the final boss and witness the ending. Heal your party to the MAX!!! Use everything you got to heal up your HP _AND_ MP. Make final adjustments for your equipment or what- ever. Here's my equipment for the characters, so you can compare yours to mine, which PWNED the boss quite quickly. Firion Maria Guy Leon ------ ----- --- ---- Masamune Healing Staff Rune Axe Excalibur Aegis Shield Dragon Shield Gold Shield Blood Sword Genji Helm Ribbon Ribbon Diamond Helm Dragon Mail Diamond Plate Genji Armor Diamond Mail Power Armlet Genji Gloves Protect Ring Protect Ring Notice that I divided the three Genji to three characters so they could be balanced. Healing Staff may be questionable to you, but it's a quick way to heal 1300+ HP to a character without any MP. If you have a save file on 8F or nearby, leave it... If there's no memo file then I guess you should save now. You can't go back to 9F from here so it's not a good idea to save here if you have a file on the previous floors. Walk up to the Emperor and make yourself heard! _____________ BOSS: Emperor ������������� HP: 10000 Bah. 10000 HP goes down fast if you have Blood Sword. I mean, look at my battle record below. 'Nuff said. But if you don't have it... it's going to be a LONG battle. I've been there, my first run through this damn game. The status-enriching spells are your best friends in this battle. Berserk, Haste, Shell, Aura, Blink, whatever. The boss has the Life-Absorb ability endowed into him so it makes the battle a bit tougher. Sometimes the Emperor makes stupid decisions like casting Blind or Dispel when it doesn't matter so take advantage and show no mercy! Turn 1 Turn 2 Turn 3 ------ ------ ------ Firion Attack (300) Attack (600) Attack (550) Maria Haste Attack (Maria-heal) Ultima Guy Berserk Attack (0!!!) Attack (3) Leon Attack (3400) Attack (3000) Attack (5000!!!) KILL! Emperor Attack (900-Maria) Blind (Guy-miss) Attack (Firion-900) It's all done! Too easy, all thanks to the Blood Sword, the dirtiest secret of FF2!!! *shrugs* See how many Attacks I did? It's all simple, not too many plugs to push. ------------------------------------------------------------------------------ After the battle, the Emperor is overcame with shock and dies in horror. Enjoy the ending, you get to see every fourth member in the game in this one! The ending kinda sucks, by today's standards, though. Maybe we expected too much, no? Make sure you save at the end! $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ VI. FINAL FANTASY I SECRETS ----------------------------- ============================================================================== Very few, but they do deserve their own full section. --Soul of Chaos After defeating all four Fiends, go back to their old positions (where you fought them) and enter through the shattered statues and step into the portal. You will be taken into a new mode of game, Soul of Chaos. Each portal has its own dungeon from a different Final Fantasy Game, for example, FF6 or FF5. There is some cameo appearances such as Giglamesh (ff5), Omega (ff5), and Ultros (ff6). Beware! They are very strong and difficult! ------------------------------------------------------------------------------ --Easy Training Early On Thanks to various people that have e-mailed me this! When you to Pravoca for the first time, head north and find a small peninsula that is 2x2 in size. There, only Hill Gigas, Trolls, and Necromancers will fight you for MASSIVE EXP... IF you survive. :) Also, James Savage were generous enough to submit me the follow passage: "You mentioned an early-level up section near Provoca, well, there's actually another early level up section even earlier. When in Cornelia, the section of the small island to the most north-east [just a 1x2 section], is loaded with enemies found in the Provoca Area: LIZARDS, WARG WOLVES, GOBLIN GUARDS, OGRES, and GIGAS WORMS. Also included are the early enemies: GOBLINS, CRAZY HORSES, and WOLVES. In this section, I've leveled up to lvl 6 in less than 20 minutes on the FF ORIGINS version, and in less than half an hour I was level 10 in the GBA version!" Awesome discovery, something I didn't know about! Use this to your advantage! ------------------------------------------------------------------------------ --Ship Mini-Game I'm sure you've heard about this already but if you haven't... I'm here for you! Get on your Ship (the water one) and hold down the A Button. Still holding the button down firmly, tap the B button 22 times. Play the Tile Game! Not that hard at all, just practice. Prizes: 1st place: X-Potion 2nd place: Dry Ether, Elixir, Remedy, Hermes's Shoes, Emergency Exit 3rd place: Spider's Silk, White Fang, Red Fang, Red Curtain, White Curtain, Vampire's Fang, Cockatrice's Claw, Blue Fang, Blue Curtain Clear Game: 100 Gil, Potion, Antidote, Gold Needle, Ether, Phoenix Down, Eye Drops, Echo Grass *You get an item from the place you placed and the places below. For example, if you get 1st place, you will get a Last Elixir and an item from the 2nd place slot, and one from 3rd place, and finally the "Clear Game" prize. ------------------------------------------------------------------------------ --Hard-to-Find Monsters Death Machine/Warmech: In the same room as the boss Tiamat, just walk around. There's a 1/64 chance of meeting him but he's extremely powerful so level your party better be ready!!! 2000 HP is waiting for you! (I put down Kraken earlier, Brad Thibodeau pointed that out that it is in the Tiamat's floor. Thanks, man!) Tyrannosaur: Remember Lufenia? To the north of that town, there's a pond. Walk around the pond and if you're lucky, you will fight this mofo. Not too tough as Warmech. (1/62 chance) Iron Golem: B4F of Temple of Chaos-Past. ------------------------------------------------------------------------------ --Best Weapons/Armor WEAPONS ------- Masamune- Simple: Go to the Temple of Chaos-Past. Go down to B4F. The chest to this greatest weapon is to the southeast. Excalibur- In the Flying Fortress, get the Adamantite (2F). With that item, go back to Mt. Duergar and go to the north room for a blacksmith. He will form your Adamantite into Excalibur. Thor's Hammer- Not powerful, but it's the best one for WW. Found in Tower of Mirage. Cat Claws- For Ninja, RW and BW. Bought for 65,000 Gil in Gaia. ARMOR ----- Black/White Robe- Best ones for your WW and BW. Flying Fortress. Dragon Mail- For your Knight, in Tower of Mirage. Diamond Armlet- For everyone! However... only one: Sunken Shrine. Protect Ring- Great for everyone... 2 in Flying Fortress, 1 in Temple of Chaos Past. You can buy this in Gaia. ------------------------------------------------------------------------------ --Unlimited Healing Get two of those: the Healing Staff from the Citadel of Trials, and Healing Gloves (1 at Flying Fortress, 1 from Tower of Mirage). Now, do NOT equip them. So whenever you need healing, you go to your items (preferably with your Mages or Wizards) and use the Staff or Glove. Everyone in your party will be healed. Repeat with one more guy and double healing! I went through the Temple of Chaos-Past at level 30 WITHOUT using any magic for encounter battles with this method! ------------------------------------------------------------------------------ --Unlimited Bolt2/Fire2 magic Get the Gauntlets (Citadel of Trials) and Thor's Hammer (Tower of Mirage). Don't equip them. Use them in battle and they will cast Bolt2. Nice... As for Fire2, the Mage's Staff, from Sunken Shrine, does the job. ------------------------------------------------------------------------------ ============================================================================== ----------------------------- VII. SOUL OF CHAOS ----------------------------- ============================================================================== Unfortunately this is just a rumor that i have heard because i have not had tym to do any part of this but this is an extension of the origional game that allows you to fight bosses from earlier game like FF5 FF6 and so on and so forth. SORRY ABOUT THIS GUYZ AND GIRLS!!!!!!!!!!!!!!!! ============================================================================== ------------------------------- VIII. FINAL FANTASY I ENEMIES ------------------------------- ============================================================================== Here is a list that sure everybody wants THE BESTIARY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 1. Goblin 2. Goblin Guard 3. Wolf 4. Crazy Horse 5. Skeleton 6. Black Widow 7. Gigas Worm 8. Warg Wolf 9. Werewolf 10. Zombie 11. Ghoul 12. Garland (BOSS) 13. Cobra 14. Ogre 15. Ogre Chief 16. Lizard 17. Pirate (BOSS) 18. Sahagin 19. Sahagin Chief 20. Buccaneer 21. Shark 22. Bigeyes 23. Tarantula 24. Ghast 25. Scorpion 26. Shadow 27. Green Slime 28. Crawler 29. Gray Ooze 30. Gargoyle 31. Bloodbones 32. Piscodemon 33. Astos (BOSS) 34. Mummy 35. Wraith 36. Anaconda 37. Hyenadon 38. Lesser Tiger 39. Minotaur 40. Hill Gigas 41. Earth Elemental 42. Troll 43. Wight 44. Ochre Jelly 45. Cockatrice 46. Vampire 47. Ogre Mage 48. Sphinx 49. Lich (BOSS) 50. Ankheg 51. Piranha 52. Red Piranha 53. Crocodile 54. White Croc 55. Ochu 56. Neochu 57. Hydra 58. Horned Devil 59. Pyrolisk 60. Fire Elemental 61. Fire Hydra 62. Lava Worm 63. Hellhound 64. Fire Lizard 65. Fire Gigas 66. Red Dragon 67. Marilith (BOSS) 68. White Dragon 69. Winter Wolf 70. Mindflayer 71. Ice Gigas 72. Specter 73. Remorazz 74. Dark Wizard 75. Evil Eye 76. Desert Baretta 77. Sabretooth 78. Wyvern 79. Wyrm 80. Manticore 81. Baretta 82. Basilisk 83. Allosaurus 84. Weretiger 85. Sand Worm 86. Minotaur Zombie 87. King Mummy 88. Medusa 89. Rakshasa 90. Clay Golem 91. Nightmare 92. Dragon Zombie 93. Sahagin Prince 94. White Shark 95. Deepeyes 96. Sea Snake 97. Sea Scorpion 98. Sea Troll 99. Ghost 100. Water Elemental 101. Water Naga 102. Kraken (BOSS) 103. Tyrannosaur 104. Black Knight 105. Chimera 106. Guardian 107. Blue Dragon 108. Green Dragon 109. Stone Golem 110. Air Elemental 111. Spirit Naga 112. Death Knight 113. Earth Medusa 114. Dark Flan 115. Soldier 116. Vampire Lord 117. Dark Fighter 118. Death Machine 119. Tiamat (BOSS) 120. Rhyos 121. Death Eye 122. Purple Worm 123. Iron Golem 124. Lich 125. Marilith 126. Kraken 127. Tiamat 128. Chaos SOUL OF CHAOS 129. Echidna 130. Cerberus 131. Ahriman 132. 2-Headed Dragon 133. Scarmiglione 134. Scarmiglione 135. Cagnazzo 136. Barbariccia 137. Rubicante 138. Giglamesh 139. Omega 140. Shinryu 141. Atomos 142. Typhon 143. Orthros 144. Phantom Train 145. Death Gaze 146. Devil Wizard 147. Abyss Worm 148. Elm Gigas 149. Flare Gigas 150. Unicorn 151. Yellow Ogre 152. Mad Ogre 153. Mage Chimera 154. Yellow Dragon 155. Holy Dragon 156. Mythril Golem 157. Killer Shark 158. Death Manticore 159. Blood Tiger 160. Dark Eye 161. Bloody Eye 162. Flood Gigas 163. Poison Eagle 164. Black Goblin 165. Knocker 166. Desertpede 167. Gloom Widow 168. Duel Knight 169. Squidraken 170. Pharaoh 171. Bonesnatch 172. Silver Dragon 173. Black Dragon 174. Blue Troll 175. Earth Troll 176. Poison Naga 177. Earth Plant 178. Yamata no Orochi 179. Dark Elemental 180. Devil Hound 181. Sekhret 182. Catoblepas 183. Hundlegs 184. Undergrounder 185. Death Elemental 186. Wild Nakk 187. Dark Wolf 188. Rock Gargoyle 189. Sahagin Queen 190. Reaper 191. Python 192. Skulldier 193. Red Flan 194. Prototype 195. Revenant --- KEY --- Name of Enemy: Name of the enemy Hit Points: Amount of hit points the enemy has Experience: Experience Points gained for defeating the enemy Gil: Gil received for defeating the enemy Attack: Attack power of the enemy Defense: Defensive power of the enemy Magic Defense: Magic Defense of the enemy Nullified: Enemy is resistant to these attacks Weakness: Enemy is weak against these attacks ------------------------------------------------------------------------------ / AEROS / ------------------------------------------------------------------------------ HP: 358 EXP: 1,614 GIL: 807 ATTACK: 53 DEFENSE: 4 MD: 130 NULL: Quake, Death, Confusion, Paralysis WEAK: None ------------------------------------------------------------------------------ / ALLOSAURUS / ------------------------------------------------------------------------------ HP: 480 EXP: 3,387 GIL: 502 ATTACK: 65 DEFENSE: 10 MD: 200 NULL: None WEAK: None ------------------------------------------------------------------------------ / ANACONDA / ------------------------------------------------------------------------------ HP: 80 EXP: 165 GIL: 50 ATTACK: 22 DEFENSE: 10 MD: 56 NULL: None WEAK: None ------------------------------------------------------------------------------ / AQUOS / ------------------------------------------------------------------------------ HP: 300 EXP: 1,962 GIL: 800 ATTACK: 69 DEFENSE: 20 MD: 130 NULL: Quake, Fire, Death, Confusion, Paralysis WEAK: Ice ------------------------------------------------------------------------------ / ALLOSAURUS / ------------------------------------------------------------------------------ HP: 480 EXP: 3,387 GIL: 502 ATTACK: 65 DEFENSE: 10 MD: 200 NULL: None WEAK: None *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*- / ASTOS / *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*- HP: 168 EXP: 2,250 GIL: 2,000 ATTACK: 26 DEFENSE: 40 MD: 170 NULL: None WEAK: None ------------------------------------------------------------------------------ / BARETTA / ------------------------------------------------------------------------------ HP: 256 EXP: 1,428 GIL: 300 ATTACK: 60 DEFENSE: 38 MD: 130 NULL: None WEAK: None ------------------------------------------------------------------------------ / BASILISK / ------------------------------------------------------------------------------ HP: 196 EXP: 1,977 GIL: 658 ATTACK: 30 DEFENSE: 20 MD: 91 NULL: None WEAK: None ------------------------------------------------------------------------------ / BLACK KNIGHT / ------------------------------------------------------------------------------ HP: 260 EXP: 1,263 GIL: 658 ATTACK: 44 DEFENSE: 38 MD: 135 NULL: None WEAK: None ------------------------------------------------------------------------------ / BLACK WIDOW / ------------------------------------------------------------------------------ HP: 28 EXP: 30 GIL: 8 ATTACK: 10 DEFENSE: 0 MD: 28 NULL: None WEAK: None ------------------------------------------------------------------------------ / BLOODBONES / ------------------------------------------------------------------------------ HP: 144 EXP: 378 GIL: 378 ATTACK: 26 DEFENSE: 12 MD: 76 NULL: Confusion, Ice, Death, Paralysis WEAK: Dia, Fire ------------------------------------------------------------------------------ / BLUE DRAGON / ------------------------------------------------------------------------------ HP: 454 EXP: 3,274 GIL: 2,000 ATTACK: 92 DEFENSE: 20 MD: 200 NULL: Quake, Bolt WEAK: None ------------------------------------------------------------------------------ / CENTIPEDE / ------------------------------------------------------------------------------ HP: 222 EXP: 1,194 GIL: 300 ATTACK: 39 DEFENSE: 20 MD: 116 NULL: None WEAK: None $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ / CHAOS / $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ HP: 4,000 EXP: N/A GIL: N/A ATTACK: 100 DEFENSE: 100 MD: 200 NULL: Everything WEAK: None ------------------------------------------------------------------------------ / CHIMERA / ------------------------------------------------------------------------------ HP: 300 EXP: 2,064 GIL: 2,500 ATTACK: 30 DEFENSE: 20 MD: 130 NULL: Quake, Fire WEAK: Ice ------------------------------------------------------------------------------ / CLAY GOLEM / ------------------------------------------------------------------------------ HP: 176 EXP: 1,257 GIL: 800 ATTACK: 9 DEFENSE: 73 MD: 93 NULL: Confusion, Ice, Fire, Quake, Paralysis, Death WEAK: None ------------------------------------------------------------------------------ / COBRA / ------------------------------------------------------------------------------ HP: 56 EXP: 123 GIL: 50 ATTACK: 6 DEFENSE: 6 MD: 46 NULL: None WEAK: None ------------------------------------------------------------------------------ / COCKATRICE / ------------------------------------------------------------------------------ HP: 50 EXP: 186 GIL: 200 ATTACK: 1 DEFENSE: 4 MD: 47 NULL: Quake WEAK: None ------------------------------------------------------------------------------ / CRAWLER / ------------------------------------------------------------------------------ HP: 84 EXP: 186 GIL: 200 ATTACK: 1 DEFENSE: 8 MD: 51 NULL: None WEAK: None ------------------------------------------------------------------------------ / CRAZY HORSE / ------------------------------------------------------------------------------ HP: 64 EXP: 63 GIL: 15 ATTACK: 10 DEFENSE: 2 MD: 40 NULL: None WEAK: None ------------------------------------------------------------------------------ / CROCODILE / ------------------------------------------------------------------------------ HP: 184 EXP: 816 GIL: 900 ATTACK: 42 DEFENSE: 16 MD: 103 NULL: Fire, Quake WEAK: Bolt ------------------------------------------------------------------------------ / DARK FLAN / ------------------------------------------------------------------------------ HP: 156 EXP: 1,101 GIL: 900 ATTACK: 40 DEFENSE: 255 MD: 85 NULL: Quake, Bolt, ice, Death, Confusion, Paralysis WEAK: Fire ------------------------------------------------------------------------------ / DARK WARRIOR / ------------------------------------------------------------------------------ HP: 200 EXP: 3,420 GIL: 3,420 ATTACK: 40 DEFENSE: 38 MD: 186 NULL: None WEAK: None ------------------------------------------------------------------------------ / DEATH EYE / ------------------------------------------------------------------------------ HP: 360 EXP: 1 GIL: 1 ATTACK: 120 DEFENSE: 60 MD: 160 NULL: Quake, ice, Death, Confusion, Paralysis WEAK: Fire, Dia ------------------------------------------------------------------------------ / DEEP EYES / ------------------------------------------------------------------------------ HP: 304 EXP: 3,591 GIL: 3,591 ATTACK: 30 DEFENSE: 16 MD: 156 NULL: Fire, Quake WEAK: Bolt ------------------------------------------------------------------------------ / DESERT BARETTA / ------------------------------------------------------------------------------ HP: 352 EXP: 2,610 GIL: 1 ATTACK: 98 DEFENSE: 48 MD: 156 NULL: None WEAK: None ------------------------------------------------------------------------------ / DOOM KNIGHT / ------------------------------------------------------------------------------ HP: 190 EXP: 2,700 GIL: 3,000 ATTACK: 55 DEFENSE: 32 MD: 173 NULL: Death, Confusion, Paralysis WEAK: None ------------------------------------------------------------------------------ / DRAGON ZOMBIE / ------------------------------------------------------------------------------ HP: 268 EXP: 2,331 GIL: 999 ATTACK: 56 DEFENSE: 30 MD: 135 NULL: Quake, Ice, Death, Confusion, Paralysis WEAK: Fire, Dia ------------------------------------------------------------------------------ / EARTH MEDUSA / ------------------------------------------------------------------------------ HP: 96 EXP: 1,218 GIL: 1,218 ATTACK: 11 DEFENSE: 12 MD: 70 NULL: Quake, Ice WEAK: Fire ------------------------------------------------------------------------------ / EVIL EYE / ------------------------------------------------------------------------------ HP: 162 EXP: 3,225 GIL: 3,225 ATTACK: 30 DEFENSE: 30 MD: 92 NULL: Quake WEAK: N/A ------------------------------------------------------------------------------ / FIRE GIGAS / ------------------------------------------------------------------------------ HP: 300 EXP: 1,506 GIL: 1,506 ATTACK: 73 DEFENSE: 20 MD: 135 NULL: Fire WEAK: Ice ------------------------------------------------------------------------------ / FIRE HYDRA / ------------------------------------------------------------------------------ HP: 182 EXP: 1,215 GIL: 400 ATTACK: 31 DEFENSE: 18 MD: 103 NULL: Fire WEAK: Ice ------------------------------------------------------------------------------ / FIRE LIZARD / ------------------------------------------------------------------------------ HP: 296 EXP: 2,472 GIL: 1,200 ATTACK: 31 DEFENSE: 18 MD: 143 NULL: Fire WEAK: Ice ------------------------------------------------------------------------------ / GARGOYLE / ------------------------------------------------------------------------------ HP: 80 EXP: 132 GIL: 80 ATTACK: 12 DEFENSE: 8 MD: 53 NULL: Quake WEAK: None $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ / GARLAND / $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ HP: 106 EXP: 130 GIL: 250 ATTACK: 15 DEFENSE: 10 MD: 64 NULL: N/A WEAK: N/A ------------------------------------------------------------------------------ / GHAST / ------------------------------------------------------------------------------ HP: 56 EXP: 117 GIL: 117 ATTACK: 8 DEFENSE: 10 MD: 40 NULL: Ice, Death, Confusion, Paralysis WEAK: Fire, Dia ------------------------------------------------------------------------------ / GHOST / ------------------------------------------------------------------------------ HP: 180 EXP: 990 GIL: 990 ATTACK: 93 DEFENSE: 30 MD: 85 NULL: Quake, Ice, Death, Confusion, Paralysis WEAK: Fire, Dia ------------------------------------------------------------------------------ / GHOUL / ------------------------------------------------------------------------------ HP: 48 EXP: 93 GIL: 50 ATTACK: 8 DEFENSE: 6 MD: 36 NULL: Ice, Death, Confusion, Paralysis WEAK: Fire, Dia ------------------------------------------------------------------------------ / GIGAS WORM / ------------------------------------------------------------------------------ HP: 56 EXP: 63 GIL: 15 ATTACK: 17 DEFENSE: 8 MD: 40 NULL: None WEAK: Fire ------------------------------------------------------------------------------ / GNOMA / ------------------------------------------------------------------------------ HP: 288 EXP: 1,536 GIL: 768 ATTACK: 66 DEFENSE: 20 MD: 130 NULL: Quake, Bolt, Ice, Death, Confusion, Paralysis WEAK: Fire ------------------------------------------------------------------------------ / GOBLIN / ------------------------------------------------------------------------------ HP: 8 EXP: 6 GIL: 6 ATTACK: 4 DEFENSE: 4 MD: 16 NULL: None WEAK: None ------------------------------------------------------------------------------ / GOBLIN GUARD / ------------------------------------------------------------------------------ HP: 16 EXP: 18 GIL: 18 ATTACK: 8 DEFENSE: 6 MD: 23 NULL: None WEAK: None ------------------------------------------------------------------------------ / GOGGLER / ------------------------------------------------------------------------------ HP: 10 EXP: 42 GIL: 10 ATTACK: 4 DEFENSE: 0 MD: 14 NULL: Quake, Fire WEAK: Bolt ------------------------------------------------------------------------------ / GRAY OOZE / ------------------------------------------------------------------------------ HP: 76 EXP: 255 GIL: 70 ATTACK: 30 DEFENSE: 7 MD: 55 NULL: Quake, Ice, Fire, Death, Confusion, Paralysis WEAK: Bolt ------------------------------------------------------------------------------ / GREEN DRAGON / ------------------------------------------------------------------------------ HP: 352 EXP: 4,068 GIL: 5,000 ATTACK: 72 DEFENSE: 16 MD: 200 NULL: Quake WEAK: Ice ------------------------------------------------------------------------------ / GREEN SLIME / ------------------------------------------------------------------------------ HP: 24 EXP: 80 GIL: 20 ATTACK: 1 DEFENSE: 255 MD: 36 NULL: Quake, Bolt, Death, Confusion, Paralysis WEAK: Ice, Fire ------------------------------------------------------------------------------ / GUARDIAN / ------------------------------------------------------------------------------ HP: 200 EXP: 1,224 GIL: 400 ATTACK: 25 DEFENSE: 40 MD: 110 NULL: Death, Confusion, Paralysis WEAK: Bolt ------------------------------------------------------------------------------ / HELLHOUND / ------------------------------------------------------------------------------ HP: 192 EXP: 1,182 GIL: 600 ATTACK: 30 DEFENSE: 8 MD: 103 NULL: None WEAK: Ice ------------------------------------------------------------------------------ / HILL GIGAS / ------------------------------------------------------------------------------ HP: 240 EXP: 879 GIL: 879 ATTACK: 38 DEFENSE: 12 MD: 120 NULL: None WEAK: None ------------------------------------------------------------------------------ / HORNED DEVIL / ------------------------------------------------------------------------------ HP: 94 EXP: 387 GIL: 387 ATTACK: 10 DEFENSE: 32 MD: 127 NULL: Quake, Ice, Fire WEAK: None ------------------------------------------------------------------------------ / HYDRA / ------------------------------------------------------------------------------ HP: 212 EXP: 915 GIL: 150 ATTACK: 30 DEFENSE: 14 MD: 116 NULL: None WEAK: None ------------------------------------------------------------------------------ / HYENADON / ------------------------------------------------------------------------------ HP: 120 EXP: 288 GIL: 72 ATTACK: 22 DEFENSE: 4 MD: 76 NULL: None WEAK: None ------------------------------------------------------------------------------ / ICE GIGAS / ------------------------------------------------------------------------------ HP: 336 EXP: 1,752 GIL: 1,752 ATTACK: 60 DEFENSE: 16 MD: 150 NULL: Ice WEAK: Fire ------------------------------------------------------------------------------ / IRON GOLEM / ------------------------------------------------------------------------------ HP: 304 EXP: 6,717 GIL: 3,000 ATTACK: 43 DEFENSE: 24 MD: 142 NULL: Quake, Ice, Fire, Death, Confusion, Paralysis WEAK: None ------------------------------------------------------------------------------ / KING MUMMY / ------------------------------------------------------------------------------ HP: 188 EXP: 984 GIL: 1,000 ATTACK: 43 DEFENSE: 24 MD: 95 NULL: Ice, Death, Confusion, Paralysis WEAK: Fire, Dia $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ / KRAKEN / |$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ HP: 1,600 EXP: 4,245 GIL: 5,000 ATTACK: 50 DEFENSE: 60 MD: 160 NULL: Quake, Fire WEAK: Bolt $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ / KRAKEN 2 / $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ HP: 1,800 EXP: 2,000 GIL: 1 ATTACK: 70 DEFENSE: 70 MD: 200 NULL: Quake, Fire WEAK: None] ------------------------------------------------------------------------------ / LAVA WORM / ------------------------------------------------------------------------------ HP: 280 EXP: 1,671 GIL: 400 ATTACK: 50 DEFENSE: 31 MD: 143 NULL: Quake, Fire WEAK: Ice ------------------------------------------------------------------------------ / LESSER TIGER / ------------------------------------------------------------------------------ HP: 132 EXP: 438 GIL: 108 ATTACK: 22 DEFENSE: 8 MD: 85 NULL: None WEAK: None *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*- / LICH / *-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*-+-*- HP: 800 EXP: 2,200 GIL: 3,000 ATTACK: 40 DEFENSE: 40 MD: 120 NULL: Ice, Death, Confusion, Paralysis WEAK: Fire $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ / LICH 2 / $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ HP: 1,000 EXP: 2,000 GIL: 1 ATTACK: 50 DEFENSE: 50 MD: 140 NULL: Ice, Death, Confusion, Paralysis WEAK: Dia ------------------------------------------------------------------------------ / LIZARD / ------------------------------------------------------------------------------ HP: 92 EXP: 153 GIL: 50 ATTACK: 18 DEFENSE: 12 MD: 55 NULL: None WEAK: None ------------------------------------------------------------------------------ / MANTICORE / ------------------------------------------------------------------------------ HP: 164 EXP: 1,317 GIL: 650 ATTACK: 22 DEFENSE: 8 MD: 95 NULL: Quake WEAK: None $$$$$$$$$$$$$$������������$$$$$$$$$$$$$$����������$$$$$$$$$$���� / MARILITH / $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ HP: 1,200 EXP: 2,475 GIL: 3,000 ATTACK: 50 DEFENSE: 50 MD: 183 NULL: Bolt, Ice, Fire WEAK: Paralysis $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ / MARILITH 2 / $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ HP: 1,400 EXP: 2,000 GIL: 1 ATTACK: 60 DEFENSE: 60 MD: 183 NULL: Bolt, Ice, Fire WEAK: None ------------------------------------------------------------------------------ / MEDUSA / ------------------------------------------------------------------------------ HP: 68 EXP: 699 GIL: 699 ATTACK: 20 DEFENSE: 10 MD: 55 NULL: None WEAK: None ------------------------------------------------------------------------------ / MINDFLAYER / ------------------------------------------------------------------------------ HP: 112 EXP: 822 GIL: 999 ATTACK: 20 DEFENSE: 10 MD: 187 NULL: None WEAK: None ------------------------------------------------------------------------------ / MINOTAUR / ------------------------------------------------------------------------------ HP: 164 EXP: 489 GIL: 489 ATTACK: 22 DEFENSE: 4 MD: 95 NULL: None WEAK: None ------------------------------------------------------------------------------ / MUMMY / ------------------------------------------------------------------------------ HP: 80 EXP: 300 GIL: 300 ATTACK: 30 DEFENSE: 20 MD: 60 NULL: Ice, Death, Confusion, Paralysis WEAK: Fire, Dia ------------------------------------------------------------------------------ / NECROTAUR / ------------------------------------------------------------------------------ HP: 164 EXP: 489 GIL: 489 ATTACK: 40 DEFENSE: 14 MD: 116 NULL: Ice, Death, Confusion, Paralysis WEAK: Fire, Dia ------------------------------------------------------------------------------ / NEOCHU / ------------------------------------------------------------------------------ HP: 344 EXP: 3,189 GIL: 500 ATTACK: 35 DEFENSE: 32 MD: 170 NULL: None WEAK: None ------------------------------------------------------------------------------ / NIGHTMARE / ------------------------------------------------------------------------------ HP: 200 EXP: 1,272 GIL: 700 ATTACK: 30 DEFENSE: 24 MD: 100 NULL: Quake, Fire, Death, Confusion, Paralysis WEAK: Ice ------------------------------------------------------------------------------ / OCHRE JELLY / ------------------------------------------------------------------------------ HP: 76 EXP: 252 GIL: 70 ATTACK: 32 DEFENSE: 6 MD: 55 NULL: Quake, Bolt, Death, Confusion, Paralysis WEAK: Ice, Fire ------------------------------------------------------------------------------ / OCHU / ------------------------------------------------------------------------------ HP: 208 EXP: 1,224 GIL: 102 ATTACK: 20 DEFENSE: 24 MD: 116 NULL: Quake, Fire WEAK: Bolt ------------------------------------------------------------------------------ / OGRE / ------------------------------------------------------------------------------ HP: 100 EXP: 195 GIL: 195 ATTACK: 10 DEFENSE: 65 MD: 65 NULL: None WEAK: None ------------------------------------------------------------------------------ / OGRE CHIEFTAIN / ------------------------------------------------------------------------------ HP: 132 EXP: 282 GIL: 300 ATTACK: 23 DEFENSE: 14 MD: 71 NULL: None WEAK: None ------------------------------------------------------------------------------ / OGRE MAGE / ------------------------------------------------------------------------------ HP: 144 EXP: 723 GIL: 723 ATTACK: 23 DEFENSE: 10 MD: 80 NULL: Quake WEAK: None ------------------------------------------------------------------------------ / PIRAHNA / ------------------------------------------------------------------------------ HP: 92 EXP: 240 GIL: 20 ATTACK: 22 DEFENSE: 0 MD: 68 NULL: Quake, Fire WEAK: Bolt ------------------------------------------------------------------------------ / PIRATE / ------------------------------------------------------------------------------ HP: 6 EXP: 40 GIL: 40 ATTACK: 8 DEFENSE: 0 MD: 15 NULL: None WEAK: None ------------------------------------------------------------------------------ / PISCODEMON / ------------------------------------------------------------------------------ HP: 84 EXP: 276 GIL: 300 ATTACK: 30 DEFENSE: 16 MD: 98 NULL: Ice, Fire, Confusion, Paralysis WEAK: None ------------------------------------------------------------------------------ / PRIVATEER / ------------------------------------------------------------------------------ HP: 50 EXP: 60 GIL: 120 ATTACK: 14 DEFENSE: 6 MD: 37 NULL: Quake WEAK: None ------------------------------------------------------------------------------ / PURPLE WORM / ------------------------------------------------------------------------------ HP: 448 EXP: 4,344 GIL: 1,000 ATTACK: 65 DEFENSE: 10 MD: 200 NULL: Quake WEAK: None ------------------------------------------------------------------------------ / PYROLISK / ------------------------------------------------------------------------------ HP: 44 EXP: 423 GIL: 500 ATTACK: 20 DEFENSE: 4 MD: 45 NULL: Quake, Fire WEAK: Ice ------------------------------------------------------------------------------ / PYROS / ------------------------------------------------------------------------------ HP: 276 EXP: 1,620 GIL: 800 ATTACK: 50 DEFENSE: 20 MD: 130 NULL: Quake, Fire, Death, Confusion, Paralysis WEAK: Ice ------------------------------------------------------------------------------ / RAKSHASHA / ------------------------------------------------------------------------------ HP: 110 EXP: 603 GIL: 800 ATTACK: 75 DEFENSE: 30 MD: 62 NULL: Quake, Bolt, Fire, Ice, Death, Confusion, Paralysis WEAK: None ------------------------------------------------------------------------------ / RED DRAGON / ------------------------------------------------------------------------------ HP: 248 EXP: 2,904 GIL: 4,000 ATTACK: 75 DEFENSE: 30 MD: 200 NULL: Quake, Fire WEAK: None ------------------------------------------------------------------------------ / RED PIRAHNA / ------------------------------------------------------------------------------ HP: 172 EXP: 546 GIL: 46 ATTACK: 37 DEFENSE: 20 MD: 83 NULL: None WEAK: None ------------------------------------------------------------------------------ / REMORA / ------------------------------------------------------------------------------ HP: 320 EXP: 2,244 GIL: 1,000 ATTACK: 73 DEFENSE: 24 MD: 185 NULL: Ice, Fire WEAK: None ------------------------------------------------------------------------------ / RHYOS / ------------------------------------------------------------------------------ HP: 350 EXP: 4,584 GIL: 5,000 ATTACK: 40 DEFENSE: 18 MD: 143 NULL: Quake, Fire WEAK: Ice ------------------------------------------------------------------------------ / SABERTOOTH / ------------------------------------------------------------------------------ HP: 200 EXP: 853 GIL: 5,000 ATTACK: 24 DEFENSE: 8 MD: 106 NULL: None WEAK: None ------------------------------------------------------------------------------ / SAHAGIN / ------------------------------------------------------------------------------ HP: 28 EXP: 30 GIL: 30 ATTACK: 10 DEFENSE: 4 MD: 28 NULL: Bolt WEAK: Quake, Fire ------------------------------------------------------------------------------ / SAHAGIN CHIEF / ------------------------------------------------------------------------------ HP: 64 EXP: 105 GIL: 105 ATTACK: 15 DEFENSE: 8 MD: 46 NULL: Bolt WEAK: Quake, Fire ------------------------------------------------------------------------------ / SAHAGIN PRINCE / ------------------------------------------------------------------------------ HP: 204 EXP: 822 GIL: 882 ATTACK: 24 DEFENSE: 20 MD: 101 NULL: Bolt WEAK: Quake, Fire ------------------------------------------------------------------------------ / SAND WORM / ------------------------------------------------------------------------------ HP: 200 EXP: 2,683 GIL: 900 ATTACK: 46 DEFENSE: 14 MD: 103 NULL: None WEAK: Quake ------------------------------------------------------------------------------ / SCORPION / ------------------------------------------------------------------------------ HP: 84 EXP: 225 GIL: 70 ATTACK: 22 DEFENSE: 10 MD: 55 NULL: None WEAK: None ------------------------------------------------------------------------------ / SEA SCORPION / ------------------------------------------------------------------------------ HP: 148 EXP: 639 GIL: 300 ATTACK: 35 DEFENSE: 18 MD: 85 NULL: Bolt WEAK: Quake, Fire ------------------------------------------------------------------------------ / SEA SNAKE / ------------------------------------------------------------------------------ HP: 224 EXP: 957 GIL: 600 ATTACK: 35 DEFENSE: 12 MD: 116 NULL: Bolt WEAK: Quake, Fire ------------------------------------------------------------------------------ / SEA TROLL / ------------------------------------------------------------------------------ HP: 216 EXP: 852 GIL: 852 ATTACK: 40 DEFENSE: 20 MD: 110 NULL: Bolt WEAK: Quake ------------------------------------------------------------------------------ / SHADOW / ------------------------------------------------------------------------------ HP: 50 EXP: 90 GIL: 45 ATTACK: 10 DEFENSE: 0 MD: 37 NULL: Fire, Dia WEAK: Quake, Ice, Death, Confusion, Paralysis ------------------------------------------------------------------------------ / SHARK / ------------------------------------------------------------------------------ HP: 120 EXP: 267 GIL: 66 ATTACK: 22 DEFENSE: 0 MD: 70 NULL: Bolt WEAK: Quake, Fire ------------------------------------------------------------------------------ / SKELETON / ------------------------------------------------------------------------------ HP: 10 EXP: 3 GIL: 9 ATTACK: 10 DEFENSE: 0 MD: 17 NULL: Fire, Dia WEAK: Ice, Death, Confusion, Paralysis ------------------------------------------------------------------------------ / SOLDIER / ------------------------------------------------------------------------------ HP: 400 EXP: 4,000 GIL: 2,000 ATTACK: 102 DEFENSE: 48 MD: 160 NULL: Bolt WEAK: Quake, Ice, Fire, Death, Confusion, Paralysis ------------------------------------------------------------------------------ / SPECTER / ------------------------------------------------------------------------------ HP: 114 EXP: 432 GIL: 432 ATTACK: 40 DEFENSE: 12 MD: 67 NULL: Fire, Dia WEAK: Quake, Ice, Death, Confusion, Paralysis ------------------------------------------------------------------------------ / SPHINX / ------------------------------------------------------------------------------ HP: 228 EXP: 1,160 GIL: 1,160 ATTACK: 23 DEFENSE: 12 MD: 115 NULL: None WEAK: Quake ------------------------------------------------------------------------------ / SPIRIT NAGA / ------------------------------------------------------------------------------ HP: 420 EXP: 3,489 GIL: 4,000 ATTACK: 7 DEFENSE: 16 MD: 143 NULL: None WEAK: None ------------------------------------------------------------------------------ / STONE GOLEM / ------------------------------------------------------------------------------ HP: 200 EXP: 2,385 GIL: 1,000 ATTACK: 70 DEFENSE: 16 MD: 110 NULL: None WEAK: Quake, Bolt, Ice, Fire, Death, Confusion, Paralysis ------------------------------------------------------------------------------ / TARANTULA / ------------------------------------------------------------------------------ HP: 64 EXP: 141 GIL: 50 ATTACK: 5 DEFENSE: 12 MD: 46 NULL: None WEAK: Ice $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ / TIAMAT / $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ HP: 2,000 EXP: 5,496 GIL: 6,000 ATTACK: 49 DEFENSE: 80 MD: 200 NULL: Quake, Bolt, Ice, Fire WEAK: Stone $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ / TIAMAT 2/ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ HP: 2,200 EXP: 2,000 GIL: 1 ATTACK: 75 DEFENSE: 90 MD: 200 NULL: Quake, Bolt, Ice, Fire WEAK: None ------------------------------------------------------------------------------ / TROLL / ------------------------------------------------------------------------------ HP: 184 EXP: 621 GIL: 100 ATTACK: 24 DEFENSE: 12 MD: 100 NULL: Fire WEAK: None ------------------------------------------------------------------------------ / TYRANNOSAUR / ------------------------------------------------------------------------------ HP: 600 EXP: 7,200 GIL: 600 ATTACK: 115 DEFENSE: 10 MD: 200 NULL: None WEAK: None ------------------------------------------------------------------------------ / VAMPIRE / ------------------------------------------------------------------------------ HP: 156 EXP: 1,200 GIL: 2,000 ATTACK: 76 DEFENSE: 24 MD: 75 NULL: Fire, Dia WEAK: Quake, Ice, Death, Confusion, Paralysis ------------------------------------------------------------------------------ / VAMPIRE LORD / ------------------------------------------------------------------------------ HP: 300 EXP: 2,385 GIL: 3,000 ATTACK: 90 DEFENSE: 28 MD: 84 NULL: Fire, Dia WEAK: Quake, Ice, Death, Confusion, Paralysis ------------------------------------------------------------------------------ / WARG WOLF / ------------------------------------------------------------------------------ HP: 72 EXP: 93 GIL: 22 ATTACK: 14 DEFENSE: 0 MD: 46 NULL: None WEAK: None ------------------------------------------------------------------------------ / WARMECH / ------------------------------------------------------------------------------ HP: 2,000 EXP: 32,000 GIL: 32,000 ATTACK: 128 DEFENSE: 80 MD: 200 NULL: None WEAK: Quake, Bolt, Ice, Fire, Death, Confusion, Paralysis ------------------------------------------------------------------------------ / WATER NAGA / ------------------------------------------------------------------------------ HP: 356 EXP: 2,355 GIL: 2,355 ATTACK: 9 DEFENSE: 8 MD: 116 NULL: Bolt WEAK: Quake, Fire ------------------------------------------------------------------------------ / WERETIGER / ------------------------------------------------------------------------------ HP: 160 EXP: 780 GIL: 780 ATTACK: 30 DEFENSE: 16 MD: 93 NULL: None WEAK: None ------------------------------------------------------------------------------ / WEREWOLF / ------------------------------------------------------------------------------ HP: 68 EXP: 135 GIL: 67 ATTACK: 14 DEFENSE: 6 MD: 45 NULL: None WEAK: None ------------------------------------------------------------------------------ / WHITE CROC / ------------------------------------------------------------------------------ HP: 288 EXP: 1,890 GIL: 2,000 ATTACK: 56 DEFENSE: 20 MD: 143 NULL: Bolt WEAK: Quake, Fire ------------------------------------------------------------------------------ / WHITE DRAGON / ------------------------------------------------------------------------------ HP: 200 EXP: 1,701 GIL: 2,000 ATTACK: 53 DEFENSE: 8 MD: 196 NULL: Fire, Bolt WEAK: Quake, Ice ------------------------------------------------------------------------------ / WHITE SHARK / ------------------------------------------------------------------------------ HP: 344 EXP: 2,361 GIL: 600 ATTACK: 50 DEFENSE: 8 MD: 170 NULL: Bolt WEAK: Quake, Fire ------------------------------------------------------------------------------ / WIGHT / ------------------------------------------------------------------------------ HP: 52 EXP: 150 GIL: 150 ATTACK: 20 DEFENSE: 12 MD: 45 NULL: Fire, Dia WEAK: Ice, Death, Confusion, Paralysis ------------------------------------------------------------------------------ / WINTER WOLF / ------------------------------------------------------------------------------ HP: 92 EXP: 402 GIL: 200 ATTACK: 25 DEFENSE: 0 MD: 55 NULL: Fire WEAK: Ice ------------------------------------------------------------------------------ / WOLF / ------------------------------------------------------------------------------ HP: 20 EXP: 24 GIL: 6 ATTACK: 8 DEFENSE: 0 MD: 26 NULL: None WEAK: None ------------------------------------------------------------------------------ / WRAITH / ------------------------------------------------------------------------------ HP: 86 EXP: 231 GIL: 231 ATTACK: 22 DEFENSE: 4 MD: 52 NULL: Fire, Dia WEAK: Quake, Ice, Death, Confusion, Paralysis ------------------------------------------------------------------------------ / WYRM / ------------------------------------------------------------------------------ HP: 260 EXP: 1,218 GIL: 502 ATTACK: 40 DEFENSE: 22 MD: 131 NULL: None WEAK: Quake ------------------------------------------------------------------------------ / WYVERN / ------------------------------------------------------------------------------ HP: 212 EXP: 1,173 GIL: 50 ATTACK: 30 DEFENSE: 12 MD: 115 NULL: None WEAK: Quake ------------------------------------------------------------------------------ / ZOMBIE / ------------------------------------------------------------------------------ HP: 20 EXP: 25 GIL: 12 ATTACK: 10 DEFENSE: 0 MD: 25 NULL: Fire, Dia WEAK: Quake, Ice, Death, Confusion, Paralysis ------------------------------------------------------------------------------ SOUL OF CHAOS MONSTERS ------------------------------------------------------------------------------ / ABYSS WORM / ------------------------------------------------------------------------------ HP: 2500 EXP: 4000 GIL: 1500 WKN: None LOC: Fire Floors, Shrine Floors ------------------------------------------------------------------------------ / AHRIMAN / ------------------------------------------------------------------------------ HP: 5000 EXP: 0 GIL: 0 WKN: None LOC: Boss ------------------------------------------------------------------------------ / ATOMOS / ------------------------------------------------------------------------------ HP: 13000 EXP: 0 GIL: 0 WKN: None LOC: Boss ------------------------------------------------------------------------------ / BARBARICCA / ------------------------------------------------------------------------------ HP: 12954 EXP: 0 GIL: 0 WKN: None LOC: Boss ------------------------------------------------------------------------------ / BLACK DRAGON / ------------------------------------------------------------------------------ HP: 1600 EXP: 3000 GIL: 4000 WKN: None LOC: Ice Floors; Undead Floors ------------------------------------------------------------------------------ / BLACK GOBLIN / ------------------------------------------------------------------------------ HP: 50 EXP: 200 GIL: 300 WKN: None LOC: All Floors (too many!) ------------------------------------------------------------------------------ / BLACK WOLF / ------------------------------------------------------------------------------ HP: 360 EXP: 300 GIL: 75 WKN: None LOC: Earth Floors; Ice Floors ------------------------------------------------------------------------------ / BLOOD GIGAS* / ------------------------------------------------------------------------------ HP: 400 EXP: 300 GIL: 1500 WKN: None LOC: Undead Floors; Shrine Floors ------------------------------------------------------------------------------ / BLOOD TIGER / ------------------------------------------------------------------------------ HP: 213 EXP: 300 GIL: 100 WKN: None LOC: Cavern Floors ------------------------------------------------------------------------------ / BLOODY EYE / ------------------------------------------------------------------------------ HP: 720 EXP: 2000 GIL: 2 WKN: None LOC: Undead Floors; Shrine Floors; Wind Floors ------------------------------------------------------------------------------ / BLUE TROLL / ------------------------------------------------------------------------------ HP: 132 EXP: 340 GIL: 300 WKN: Fire LOC: Wate Floors ------------------------------------------------------------------------------ / BONESNATCH / ------------------------------------------------------------------------------ HP: 500 EXP: 500 GIL: 800 WKN: Fire; Dia LOC: Undead Floors; Shrine Floors ------------------------------------------------------------------------------ / CAGNAZZO / ------------------------------------------------------------------------------ HP: 7968 EXP: 0 GIL: 0 WKN: Lightning LOC: Boss ------------------------------------------------------------------------------ / CATOBELPAS / ------------------------------------------------------------------------------ HP: 200 EXP: 1500 GIL: 800 WKN: None LOC: Fire Floors; Earth Floors ------------------------------------------------------------------------------ / CEREBRUS / ------------------------------------------------------------------------------ HP: 4000 EXP: 0 GIL: 0 WKN: None LOC: Boss ------------------------------------------------------------------------------ / DARK ELEMENTAL / ------------------------------------------------------------------------------ HP: 200 EXP: 1500 GIL: 780 WKN: None LOC: Fire Floors; Earth Floors ------------------------------------------------------------------------------ / DARK EYE / ------------------------------------------------------------------------------ HP: 450 EXP: 555 GIL: 2000 WKN: Lightning LOC: Water Floors ------------------------------------------------------------------------------ / DARK WOLF / ------------------------------------------------------------------------------ HP: 360 EXP: 300 GIL: 75 WKN: None LOC: Earth Floors; Ice Floors ------------------------------------------------------------------------------ / DEATH ELEMENTAL / ------------------------------------------------------------------------------ HP: 160 EXP: 753 GIL: 800 WKN: None LOC: Water Floors; Wind Floors ------------------------------------------------------------------------------ / DEATH GAZE / ------------------------------------------------------------------------------ HP: 30000 EXP: 0 GIL: 0 WKN: Fire, Dia LOC: Boss ------------------------------------------------------------------------------ / DEATH MANTICORE / ------------------------------------------------------------------------------ HP: 243 EXP: 800 GIL: 1200 WKN: None LOC: Fire Floors; Wind Floors ------------------------------------------------------------------------------ / DESERT PEDE / ------------------------------------------------------------------------------ HP: 120 EXP: 250 GIL: 100 WKN: None LOC: Undead Floors; Water Floors ------------------------------------------------------------------------------ / DEVIL HOUND / ------------------------------------------------------------------------------ HP: 150 EXP: 300 GIL: 150 WKN: None LOC: Fire Floors ------------------------------------------------------------------------------ / DEVIL WIZARD / ------------------------------------------------------------------------------ HP: 700 EXP: 3800 GIL: 3800 WKN: None LOC: Wind Floors ------------------------------------------------------------------------------ / DUEL KNIGHT / ------------------------------------------------------------------------------ HP: 520 EXP: 1200 GIL: 4300 WKN: None LOC: Shrine Floors; Wind Floors ------------------------------------------------------------------------------ / EARTH PLANT / ------------------------------------------------------------------------------ HP: 675 EXP: 4440 GIL: 300 WKN: None LOC: Wind Floors ------------------------------------------------------------------------------ / EARTH TROLL / ------------------------------------------------------------------------------ HP: 566 EXP: 1200 GIL: 542 WKN: Fire LOC: Earth Floors ------------------------------------------------------------------------------ / ECHINDA / ------------------------------------------------------------------------------ HP: 4800 EXP: 0 GIL: 0 WKN: None LOC: Boss ------------------------------------------------------------------------------ / ELM GIGAS / ------------------------------------------------------------------------------ HP: 250 EXP: 850 GIL: 850 WKN: None LOC: Undead Floors; Earth Floors; Ice Floors ------------------------------------------------------------------------------ / FLARE GIGAS / ------------------------------------------------------------------------------ HP: 1050 EXP: 2000 GIL: 2000 WKN: None LOC: Water Floors (!); Cavern Floors; Fire Floors ------------------------------------------------------------------------------ / GILGAMESH / ------------------------------------------------------------------------------ HP: 8888 EXP: 0 GIL: 0 WKN: None LOC: Boss ------------------------------------------------------------------------------ / GLOOM WIDOW / ------------------------------------------------------------------------------ HP: 71 EXP: 140 GIL: 520 WKN: None LOC: Shrine Floors; Earth Floors; Cavern Floors ------------------------------------------------------------------------------ / HUNDLEGS / ------------------------------------------------------------------------------ HP: 235 EXP: 1000 GIL: 200 WKN: None LOC: Fire Floors ------------------------------------------------------------------------------ / HOLY DRAGON / ------------------------------------------------------------------------------ HP: 1374 EXP: 5505 GIL: 5055 WKN: None LOC: Shrine Floors ------------------------------------------------------------------------------ / KILLER SHARK / ------------------------------------------------------------------------------ HP: 1200 EXP: 2500 GIL: 700 WKN: Lightning LOC: Water Floors ------------------------------------------------------------------------------ / KNOCKER / ------------------------------------------------------------------------------ HP: 450 EXP: 500 GIL: 500 WKN: None LOC: All Floors (Rare, though) ------------------------------------------------------------------------------ / MAD OGRE / ------------------------------------------------------------------------------ HP: 1000 EXP: 1000 GIL: 1000 WKN: None LOC: Cavern Floors ------------------------------------------------------------------------------ / MAGE CHIMERA / ------------------------------------------------------------------------------ HP: 600 EXP: 5000 GIL: 4500 WKN: Cold LOC: Wind Floors ------------------------------------------------------------------------------ / MYTHRIL GOLEM / ------------------------------------------------------------------------------ HP: 848 EXP: 6000 GIL: 6000 WKN: None LOC: Wind Floors ------------------------------------------------------------------------------ / OMEGA / ------------------------------------------------------------------------------ HP: 35000 EXP: 0 GIL: 0 WKN: Lightning LOC: Boss ------------------------------------------------------------------------------ / ORTHROS / ------------------------------------------------------------------------------ HP: 17000 EXP: 0 GIL: 0 WKN: Fire, Lightning LOC: Boss ------------------------------------------------------------------------------ / PHANTOM TRAIN / ------------------------------------------------------------------------------ HP: 9999 EXP: 0 GIL: 0 WKN: Fire, Dia LOC; Boss ------------------------------------------------------------------------------ / PHARAOH / ------------------------------------------------------------------------------ HP: 1220 EXP: 1542 GIL: 1542 WKN: Fire; Dia LOC: Cavern Floors ------------------------------------------------------------------------------ / POISON EAGLE / ------------------------------------------------------------------------------ HP: 200 EXP: 500 GIL: 555 WKN: None LOC: Cavern Floors ------------------------------------------------------------------------------ / POISON NAGA / ------------------------------------------------------------------------------ HP: 232 EXP: 960 GIL: 960 WKN: None LOC: Water Floors ------------------------------------------------------------------------------ / PROTOTYPE / ------------------------------------------------------------------------------ HP: 1500 EXP: 2000 GIL: 1000 WKN: Lightning LOC: Wind Floors ------------------------------------------------------------------------------ / PYTHON / ------------------------------------------------------------------------------ HP: 85 EXP: 200 GIL: 150 WKN: None LOC: Water Floors; Earth Floors ------------------------------------------------------------------------------ / REAPER / ------------------------------------------------------------------------------ HP: 35o EXP: 1000 GIL: 1000 WKN: Fire; Dia LOC: Undead Floors; Ice Floors ------------------------------------------------------------------------------ / RED FLAN / ------------------------------------------------------------------------------ HP: 390 EXP: 1110 GIL: 500 WKN: Cold; Fire LOC: Earth Floors; Fire Floors ------------------------------------------------------------------------------ / REVENANT / ------------------------------------------------------------------------------ HP: 68 EXP: 250 GIL: 250 WKN: Fire; Dia LOC: Undead Floors; Ice Floors ------------------------------------------------------------------------------ / ROCK GARGOYLE / ------------------------------------------------------------------------------ HP: 337 EXP: 120 GIL: 50 WKN: None LOC: Undead Floors; Earth Floors; Fire Floors ------------------------------------------------------------------------------ / RUBICANTE / ------------------------------------------------------------------------------ HP: 15000 EXP: 0 GIL: 0 WKN: None LOC: Boss ------------------------------------------------------------------------------ / SAHAGIN QUEEN / ------------------------------------------------------------------------------ HP: 100 EXP: 500 GIL: 500 WKN: Lightning LOC: Water Floors ------------------------------------------------------------------------------ / SCARMIGILONE / ------------------------------------------------------------------------------ HP: 4000 / 7046 EXP: 0 GIL: 0 WKN: None / Fire, Dia LOC: Boss ------------------------------------------------------------------------------ / SEKHRET / ------------------------------------------------------------------------------ HP: 1400 EXP: 1300 GIL: 1300 WKN: None LOC: Fire Floors; Earth Floors ------------------------------------------------------------------------------ / SHINYRU / ------------------------------------------------------------------------------ HP: 35000 EXP: 0 GIL: 0 WKN: None LOC: Boss ------------------------------------------------------------------------------ / SILVER DRAGON / ------------------------------------------------------------------------------ HP: 200 EXP: 1800 GIL: 2000 WKN: None LOC: Shrine Floors; Fire Floors ------------------------------------------------------------------------------ / SKULLDIER / ------------------------------------------------------------------------------ HP: 120 EXP: 133 GIL: 80 WKN: Fire; Dia LOC: Undead Floors; Wind Floors ------------------------------------------------------------------------------ / SQUIDRAKEN / ------------------------------------------------------------------------------ HP: 480 EXP: 888 GIL: 888 WKN: None LOC: Earth Floors; Ice Floors ------------------------------------------------------------------------------ / TYPHOON / ------------------------------------------------------------------------------ HP: 10000 EXP: 0 GIL: 0 WKN: Ice LOC: Boss ------------------------------------------------------------------------------ / UNDERGROUNDER / ------------------------------------------------------------------------------ HP: 690 EXP: 2500 GIL: 1300 WKN: None LOC: Ice Floors ------------------------------------------------------------------------------ / UNICORN / ------------------------------------------------------------------------------ HP: 300 EXP: 500 GIL: 300 WKN: Cold LOC: Wind Floors ------------------------------------------------------------------------------ / WILD NAKK / ------------------------------------------------------------------------------ HP: 80 EXP: 240 GIL: 60 WKN: None LOC: Cavern Floors; Shrine Floors ------------------------------------------------------------------------------ / YAMATA NO OROCHI / ------------------------------------------------------------------------------ HP: 1068 EXP: 4050 GIL: 800 WKN: None LOC: Fire Floors; Wind Floors ------------------------------------------------------------------------------ / YELLOW DRAGON / ------------------------------------------------------------------------------ HP: 500 EXP: 2400 GIL: 3000 WKN: None LOC: Cavern Floors ------------------------------------------------------------------------------ / YELLOW OGRE / ------------------------------------------------------------------------------ HP: 150 EXP: 300 GIL: 250 WKN: None LOC: Earth Floors ============================================================================== ----------------------------- IX. FINAL FANTASY I BOSSES ----------------------------- ============================================================================== ---------------------- BOSS:Garland (Temple of Chaos - Present) ---------------------- HP: 212 EXP: 130 Drops: Longsword Magic is ALMOST useless... except for Fire. So cast Fire with your BM. For the rest of the classes, attack. WM or RM should heal every time the boss attacks. Not too hard, but if you haven't trained up to level 3, you're in trouble. In the original, he had 106 HP, but now he's got 212, so he's tougher than the last time you saw him. ---------------------- BOSS: Pirates (Pravoca) ---------------------- HP: 24 each EXP: 40 each Drops: Leather Shield Bah... only 24 HP per guy? That's like nothing... But if you're having some trouble, just vanquish them with a successful hit of 'Sleep' from your RM or BM. Otherwise, just endure their attacks and kill them one by one. ------------------------------- BOSS: Piscodemon (Marsh Cave) ------------------------------- HP: 84 (each) EXP: 276 (each) Every time you step on the panel just before the chest, you fight this Piscodemon squad. You could fight up to 4, but most of the time, there's 3 of them. Each monster has only 84 HP, but they are tough because of their tough shell and their attacks have high damage. Bolt is very good against them so use it, if you have it. I fought three of those and my Warriors beat them up along with my BM's Thunder, and finished them off in 2 rounds. Only got hit once. Later in the game, you will encounter those jerk-offs as a normal enemy! Scared now? ----------------- BOSS: Astos (Western Keep) ----------------- HP: 420 EXP: 2250 (yay!!!) Drops: Mythril Sword This boss is very strong and has a good-sized health points. This boss has a lethal spell: Death. This move = instant kill, so be very afraid! A good way to win is with Haste (will only work if you're LVL 8). Have your RM or BM cast Haste on your strongest fighters and pummel him with attacks. Your RM or WM should heal EVERY time with Cure2. The boss has level 2 magic spells so he will damage every member of your party. Strong, yes, but not tough. Fira or Thundara could easily damage him heavily (60+ points!). Finish him off with attacks from your physical fighters. ----------------------- BOSS: Vampire (Cavern of Earth) ----------------------- HP: 280 EXP: 1200 So easy yet so tough to keep all of those alive. Well, not that hard. This boss has HIGH attack power so you better heal your party up if you want all of them alive. The HP is ridiculously low for a boss so it should be no problem for you. Fira and Diara are the killer spells against him. Physical attacks also work wonders. I killed him with only 3 attacks: 2 Physical Attacks and a Fira. However, he killed my WM before I could kill him. Sad. ----------------- BOSS: Lich (Cavern of Earth) ----------------- HP: 1200 EXP: 2200 Drops: Dry Ether As you can see, this boss has a LOT of HP. This boss also has level 2 Black Spells such as Blizzara, Thundara, Slowra, etc. They are very damaging, too, inflicting damage upwards to 150. Despite the size of the HP, you have to make this battle swift. Don't heal too much, your WM have to use the Dia2 spells, it works WONDERS on this boss, 150 easy damage points. Your attackers should keep hitting on the boss, for maybe 50-60 points each attack. Your BM should cast Haste because Lich as high defense against Magic so it's worthless to cast Magic. If you're having trouble... it could be a good idea to cast NulFrost or NulShock to cease the heavy damage you receive from the magic. Don't stop pressing him with attacks and he should go down within 5 rounds. Remember, try to maximize your attack options. If you have a Black Mage, cast Haste or Saber on your attackers... ---------------------- BOSS: Marilith (Mt. Gulg) ---------------------- HP: 1440 EXP: 2475 (not bad...) Drops: Golden Apple The first thing... This boss is OBVIOUSLY a fire lover, since it is buried within the raging lava. What do you do? Cast Ice on him? Nope... Cast NulBlaze, you fool! Along with your Flame Armor and Shield, you should be all right. After that, don't cast any Ice spells because she is not weak to those spells... Just use your BM or RM to cast Haste or any status enriching spells to your attackers. After that, you may cast the magic to damage the boss. The healers should just keep watch and see if anyone need some help. Curaga is always helpful! You need some more tips? Protera is not a bad idea, considering that the boss tends to attack more than cast magic. Level 3 spells are a very good alternative for your BM even though it may not damage Marilith a lot. ------------------------ BOSS: Evil Eye (Ice Cavern) ------------------------ HP: 162 (yes, 162!!!!!!!) EXP: 3225 (For a 162-HP boss? Pretty good!) A very simple boss. SIMPLE. Just do 162 worth of damage and he's down. Wait... there MUST be a catch in this! He can't be THAT easy! Well, there is a small catch... Doom. He knows THE nasty spell, Doom. It, if connected, will result in a fatal hit. Remember, he has only _162_ HP! Just attack with everything you got and you're done! You wanna know how I beat the boss? Well... I commanded my two Fighters to Attack, my WM to cast Invisira (just in case it makes the Doom attack miss) and make my BM cast Thundara. My WM came out first and cast the seemingly worthless Invisira... Then my BM cast Thundara for 172 damage. Battle over. :) ------------------------------------- BOSS: Dragon Zombie(s) (Citadel of Trials) ------------------------------------- HP: 268 each EXP: 2331 each Drops: Megalixir Another easy one... Just use your WM's Dia spells and BM/RM's Fire spells. Your attackers should have the Flame Sword to damage them heavily. That's all. Yep, pretty easy. ---------------------- BOSS: Kraken (Sunken Shrine) ---------------------- HP: 1800 EXP: 4284 This battle is a VERY anti-climax one. While the boss is gigantic, the size of the HP is off the charts, and the strength of this boss is over- whelming, this one is simple to master. This boss has no magic other than Thundara to damage you so he depends on his brute strength to kill you. Now, to take away the 1600 HP he has, you use your attackers. With their pure strength, they will damage him for about... 15 points. Yes, 15! It does make it even tougher, doesn't it? Well, no. If you've gotten the GIANT'S GLOVE earlier, you can master this battle without any trouble. The Giant's Glove heightens your attack power and it seems to 'remove' the defense of Kraken's. Use this glove as an item to boost your fighter (he must be choosing it). After that, boost your fighters even more with your BM/RM's Haste. With those, your fighters can attack for upwards for 450 damage! Your WM/WW should cast physical barriers (Shld2 and Invis2). Again, keep your healers at bay so they can heal your characters up. This battle can draw on long... ------------------------ BOSS: Tiamat (Flying Fortress) ------------------------ HP: 2400 EXP: 5496 A menacing boss and she look tough to slay... and she is! Especially with 2000 HP... She throws a variety of attacks at you such as physical claw attacks, Thunderbolt, Toxin (VERY lethal!), and some other minor ones. Make sure your WW keeps your party's HP at the VERY HIGH levels! Toxin can throw your party off if you're not careful enough. As usual, your Knights/Ninjas should use the Giant's Glove and have your BW/RW cast Haste on them. With those, your Knights can attack for about 500 Damage! Pretty nice! Your WW and BW can barely scratch the boss so let them concentrate on the healing and the status boosters. Your WW could cast NulShock to prevent the high damage from the Thunderbolt spell. After that, you could heal or cast Protera to shut down the physical damage all of the way. Again, like Kraken, you have to reply on your physical attackers to win this semi-tough battle. One more tip: Break can wipe her out in a single fierce blow. (Thanks, Red Scarlet.) ------------------ BOSS: Chaos (Temple of Chaos - Past) ------------------ HP: 20000 (!!!) He has a lifetime's worth of HP AND he casts Curaja, which heals himself ALL OF THE WAY to the MAX, OFTEN! (Did all of that caps hurt you? too bad.) He has, like most of the bosses, has a high defense against magic so don't waste your Flare and Holy on him. Your WM should cast NulAll while your BM or RM casts Haste and Steel to your party. Your attackers MUST use the Giant's Glove or you're going to have a tough time! If you're critically low (HP), your attackers should use Healing Staffs or Helms to help your party up. In short, equip your best weapons and defense items and give it ALL! Don't hold back, this is the time to use the Elixirs, and all that items you didn't use! This is it! Good luck, Light Warrior! ���������������������������������������������������������������� ------------------------------- X. FINAL FANTASY I LISTS ------------------------------- ���������������������������������������������������������������� �������������������������� WEAPONS �������������������������� --- KEY --- Name of Weapon: Name of the weapon Type of Weapon: What type it is. Attack: The attack power of the weapon Accuracy: The hit percentage of the weapon. Equip: What job classes can equip it. Price: Buying/selling price. Description: In-game description of the weapon. ------------------------------------------------------------------------------ / BATTLE AXE / ------------------------------------------------------------------------------ Type: Axe Attack: +16 Accuracy: +5 Equip: Warrior, Knight, Ninja Price: 550/450 Description: An axe made for combat. ------------------------------------------------------------------------------ / BROADSWORD / ------------------------------------------------------------------------------ Type: Sword Attack: +15 Accuracy: +10 Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard Price: 550/450 Description: Sword with a wide, double-edged blade. ------------------------------------------------------------------------------ / CAT CLAWS / ------------------------------------------------------------------------------ Type: Knife Attack: +22 Accuracy: +25 Equip: Knight, Ninja, Red Wizard, Black Wizard Price: 65,000/52,000 Description: Very sharp knife. ------------------------------------------------------------------------------ / CLAYMORE / ------------------------------------------------------------------------------ Type: Sword Attack: +21 Accuracy: +20 Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard Price: N/A Description: Sword effective against giants. ------------------------------------------------------------------------------ / CORAL SWORD / ------------------------------------------------------------------------------ Type: Sword Attack: +19 Accuracy: +15 Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard Price: N/A Description: Sword effective against aquatics. ------------------------------------------------------------------------------ / CROSIER / ------------------------------------------------------------------------------ Type: Staff Attack: +14 Accuracy: +0 Equip: Warrior, Knight, Ninja, Monk, Master Price: 200/160 Description: Staff topped with iron rings. ------------------------------------------------------------------------------ / DAGGER / ------------------------------------------------------------------------------ Type: Knife Attack: +7 Accuracy: +10 Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Price: 175/140 Description: Large battle knife. ------------------------------------------------------------------------------ / DEFENDER / ------------------------------------------------------------------------------ Type: Sword Attack: +30 Accuracy: +35 Equip: Knight, Ninja, Red Wizard Price: N/A Description: Sword with Blink effect. ------------------------------------------------------------------------------ / EXCALIBUR / ------------------------------------------------------------------------------ Type: Sword Attack: +45 Accuracy: +35 Equip: Knight Price: N/A Description: A sword of phenomenal strength. ------------------------------------------------------------------------------ / FALCHION / ------------------------------------------------------------------------------ Type: Sword Attack: +15 Accuracy: +10 Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard Price: 450/360 Description: Sword with a wide blade. ------------------------------------------------------------------------------ / FLAME SWORD / ------------------------------------------------------------------------------ Type: Sword Attack: +26 Accuracy: +20 Equip: Warrior, Knight, Ninja, Red Mage, Red Wizard Price: N/A Description: Sword forged with the essence of fire. ------------------------------------------------------------------------------ / GREAT AXE / ------------------------------------------------------------------------------ Type: Axe Attack: +22 Accuracy: +5 Equip: Warrior, Knight, Ninja Price: N/A Description: Large battle axe. ------------------------------------------------------------------------------ / HAMMER / ------------------------------------------------------------------------------ Type: Hammer Attack: +9 Accuracy: +0 Equip: Warrior, Knight, Ninja, White Mage, White Wizard Price: 10/8 Description: A hammer made for combat. ------------------------------------------------------------------------------ / HEALING STAFF / ------------------------------------------------------------------------------ Type: Staff Attack: +6 Accuracy: +0 Equip: Ninja, White Mage, White Wizard Price: N/A Description: Staff with Heal effect. ------------------------------------------------------------------------------ / ICE BRAND / ------------------------------------------------------------------------------ Type: Sword Attack: +29 Accuracy: +25 Equip: Warrior, Knight, Ninja, Red Mage, Red Wizard Price: N/A Description: Sword forged with the essence of ice. ------------------------------------------------------------------------------ / IRON NUNCHAKU / ------------------------------------------------------------------------------ Type: Nunchaku Attack: +16 Accuracy: +0 Equip: Ninja, Monk, Master Price: 200/160 Description: Nunchaku made of iron. ------------------------------------------------------------------------------ / KNIFE / ------------------------------------------------------------------------------ Type: Knife Attack: +5 Accuracy: +10 Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Price: 5/4 Description: A small knife. ------------------------------------------------------------------------------ / LIGHT AXE / ------------------------------------------------------------------------------ Type: Axe Attack: +28 Accuracy: +15 Equip: Warrior, Knight, Ninja Price: N/A Description: Axe with Dia 2 effect. ------------------------------------------------------------------------------ / LONG SWORD / ------------------------------------------------------------------------------ Type: Sword Attack: +20 Accuracy: +10 Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard Price: 1,500/1,200 Description: Large, double-edged sword. ------------------------------------------------------------------------------ / MAGE'S STAFF / ------------------------------------------------------------------------------ Type: Staff Attack: +12 Accuracy: +10 Equip: Ninja, Black Mage, Black Wizard Price: N/A Description: Staff with Fire 2 effect. ------------------------------------------------------------------------------ / MASAMUNE / ------------------------------------------------------------------------------ Type: Sword Attack: +56 Accuracy: +50 Equip: All Price: N/A Description: The mightiest sword of all. ------------------------------------------------------------------------------ / MYTHRIL AXE / ------------------------------------------------------------------------------ Type: Axe Attack: +25 Accuracy: +10 Equip: Warrior, Knight, Ninja Price: 4,500/3,600 Description: Axe made of mythril silver. ------------------------------------------------------------------------------ / MYTHRIL HAMMER / ------------------------------------------------------------------------------ Type: Hammer Attack: +12 Accuracy: +5 Equip: Warrior, Knight, Ninja, White Mage, White Wizard Price: 2,500/2,000 Description: Hammer made of mythril silver. ------------------------------------------------------------------------------ / MYTHRIL KNIFE / ------------------------------------------------------------------------------ Type: Knife Attack: +10 Accuracy: +15 Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Price: 800/640 Description: Knife made of mythril silver. ------------------------------------------------------------------------------ / MYTHRIL SWORD / ------------------------------------------------------------------------------ Type: Sword Attack: +23 Accuracy: +15 Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard Price: 4,000/3,200 Description: Sword made of mythril silver. ------------------------------------------------------------------------------ / NUNCHAKU / ------------------------------------------------------------------------------ Type: Nunchaku Attack: +12 Accuracy: +0 Equip: Ninja, Monk, Master Price: 10/8 Description: Wooden nunchaku. ------------------------------------------------------------------------------ / POWER STAFF / ------------------------------------------------------------------------------ Type: Staff Attack: +12 Accuracy: +0 Equip: Warrior, Knight, Ninja, Monk, Master, White Mage, White Wizard, Black Mage, Black Wizard Price: N/A Description: A heavy staff. ------------------------------------------------------------------------------ / RAPIER / ------------------------------------------------------------------------------ Type: Sword Attack: +9 Accuracy: +5 Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard Price: 10/8 Description: Sword with a slender blade. ------------------------------------------------------------------------------ / RUNE BLADE / ------------------------------------------------------------------------------ Type: Sword Attack: +18 Accuracy: +15 Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard Price: N/A Description: Sword effective against spell-casting foes. ------------------------------------------------------------------------------ / SABER / ------------------------------------------------------------------------------ Type: Sword Attack: +13 Accuracy: +5 Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard Price: 450/360 Description: Long-bladed sword made for piercing. ------------------------------------------------------------------------------ / SASUKE / ------------------------------------------------------------------------------ Type: Sword Attack: +33 Accuracy: +35 Equip: Ninja Price: N/A Description: A light ninja blade. ------------------------------------------------------------------------------ / SCIMITAR / ------------------------------------------------------------------------------ Type: Sword Attack: +10 Accuracy: +10 Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard Price: 200/160 Description: Sword with a curved blade. ------------------------------------------------------------------------------ / SPELLBINDER / ------------------------------------------------------------------------------ Type: Staff Attack: +15 Accuracy: +15 Equip: Black Wizard Price: N/A Description: Staff with Muddle effect. ------------------------------------------------------------------------------ / STAFF / ------------------------------------------------------------------------------ Type: Staff Attack: +6 Accuracy: +0 Equip: Warrior, Knight, Ninja, Monk, Master, Red Mage, Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard Price: 5/4 Description: A wooden staff. ------------------------------------------------------------------------------ / SUNBLADE / ------------------------------------------------------------------------------ Type: Sword Attack: +32 Accuracy: +30 Equip: Warrior, Knight, Ninja, Red Mage, Red Wizard Price: N/A Description: Sword effective against the undead. ------------------------------------------------------------------------------ / THOR'S HAMMER / ------------------------------------------------------------------------------ Type: Hammer Attack: +18 Accuracy: +15 Equip: Knight, Ninja, White Wizard Price: N/A Description: Hammer with Bolt 2 effect. ------------------------------------------------------------------------------ / VENOM BLADE / ------------------------------------------------------------------------------ Type: Sword Attack: +22 Accuracy: +20 Equip: Knight, Ninja, Red Wizard Price: N/A Description: Saber with Poison effect. ------------------------------------------------------------------------------ / VORPAL SWORD / ------------------------------------------------------------------------------ Type: Sword Attack: +24 Accuracy: +25 Equip: Knight, Ninja, Red Wizard Price: N/A Description: Sharp-edged crescent sword. ------------------------------------------------------------------------------ / WEREBANE / ------------------------------------------------------------------------------ Type: Sword Attack: +18 Accuracy: +15 Equip: Warrior, Knight, Ninja, Red Mage, Red Wizard Price: N/A Description: Sword effective against werebanes. ------------------------------------------------------------------------------ / WYRMKILLER / ------------------------------------------------------------------------------ Type: Sword Attack: +19 Accuracy: +15 Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard Price: N/A Description: Sword effective against dragons. ��������������������������� ARMOR ��������������������������� --- KEY --- Name of Armor: Name of the armor. Type of Armor: What type it is. Defense: The defense power of the armor. Evade: The evade percentage of the armor. Equip: What job classes can equip it. Price: Buying/selling price. Description: In-game description of the weapon. ------------------------------------------------------------------------------ / AEGIS SHIELD / ------------------------------------------------------------------------------ Type: Shield Defense: +16 Evade: +0 Equip: Knight Price: N/A Description: Sometimes protects from special attacks. ------------------------------------------------------------------------------ / BLACK ROBE / ------------------------------------------------------------------------------ Type: Cloth Defense: +24 Evade: -2 Equip: Black Wizard Price: N/A Description: Robe with Ice 2 effect. ------------------------------------------------------------------------------ / BRONZE GLOVES / ------------------------------------------------------------------------------ Type: Gloves Defense: +2 Evade: -3 Equip: Warrior, Knight, Ninja Price: 200/160 Description: Gloves made of bronze. ------------------------------------------------------------------------------ / BUCKLER / ------------------------------------------------------------------------------ Type: Shield Defense: +2 Evade: +0 Equip: Warrior, Knight, Ninja, Thief, Red Mage, Red Wizard Price: 2,500/2,000 Description: Small shield that is easy to handle. ------------------------------------------------------------------------------ / CHAIN MAIL / ------------------------------------------------------------------------------ Type: Armor Defense: +15 Evade: -15 Equip: Warrior, Knight, Ninja, Red Mage, Red Wizard Price: 80/65 Description: Mail made with steel rings. ------------------------------------------------------------------------------ / COPPER ARMLET / ------------------------------------------------------------------------------ Type: Armlet Defense: +4 Evade: -1 Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard Price: 1,000/800 Description: Armlet made of hammered copper. ------------------------------------------------------------------------------ / DIAMOND ARMLET / ------------------------------------------------------------------------------ Type: Armlet Defense: +34 Evade: -1 Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard Price: N/A Description: Decorative armlet with a diamond inset. ------------------------------------------------------------------------------ / DIAMOND ARMOR / ------------------------------------------------------------------------------ Type: Armor Defense: +42 Evade: -10 Equip: Knight Price: N/A Description: Brilliant armor made of diamond. ------------------------------------------------------------------------------ / DIAMOND GLOVES / ------------------------------------------------------------------------------ Type: Gloves Defense: +8 Evade: -3 Equip: Knight Price: N/A Description: Gloves made of diamond. ------------------------------------------------------------------------------ / DIAMOND HELM / ------------------------------------------------------------------------------ Type: Helmet Defense: +8 Evade: -3 Equip: Knight Price: N/A Description: Helmet made of diamond. ------------------------------------------------------------------------------ / DIAMOND SHIELD / ------------------------------------------------------------------------------ Type: Shield Defense: +16 Evade: +0 Equip: Knight Price: N/A Description: Shield made of diamond. ------------------------------------------------------------------------------ / DRAGON MAIL / ------------------------------------------------------------------------------ Type: Armor Defense: +42 Evade: -10 Equip: Knight Price: N/A Description: Armor made of dragon scales. ------------------------------------------------------------------------------ / FLAME MAIL / ------------------------------------------------------------------------------ Type: Armor Defense: +34 Evade: -10 Equip: Warrior, Knight, Ninja Price: N/A Description: Armor forged with the essence of fire. ------------------------------------------------------------------------------ / FLAME SHIELD / ------------------------------------------------------------------------------ Type: Shield Defense: +12 Evade: +0 Equip: Warrior, Knight, Ninja Price: N/A Description: Shield forged with the essence of fire. ------------------------------------------------------------------------------ / GAUNTLETS / ------------------------------------------------------------------------------ Type: Gloves Defense: +6 Evade: -3 Equip: Warrior, Knight, Ninja Price: N/A Description: Gloves with Bolt 2 effect. ------------------------------------------------------------------------------ / GIANT'S GLOVES / ------------------------------------------------------------------------------ Type: Gloves Defense: +6 Evade: -3 Equip: Warrior, Knight, Ninja Price: N/A Description: Gloves with Saber effect. ------------------------------------------------------------------------------ / GRAND HELM / ------------------------------------------------------------------------------ Type: Helmet Defense: +5 Evade: -5 Equip: Warrior, Knight, Ninja Price: 450/360 Description: Helmet that protects entire head. ------------------------------------------------------------------------------ / HEALING HELMET / ------------------------------------------------------------------------------ Type: Helmet Defense: +6 Evade: -3 Equip: Warrior, Knight, Ninja Price: N/A Description: Helmet with Heal effect. ------------------------------------------------------------------------------ / HELMET / ------------------------------------------------------------------------------ Type: Helmet Defense: +3 Evade: -3 Equip: Warrior, Knight, Ninja Price: 100/80 Description: Small helmet. ------------------------------------------------------------------------------ / ICE ARMOR / ------------------------------------------------------------------------------ Type: Armor Defense: +34 Evade: -10 Equip: Warrior, Knight, Thief, Ninja Price: N/A Description: Armor forged with the essence of ice. ------------------------------------------------------------------------------ / ICE SHIELD / ------------------------------------------------------------------------------ Type: Shield Defense: +12 Evade: +0 Equip: Warrior, Knight, Ninja Price: N/A Description: Shield forged with the essence of ice. ------------------------------------------------------------------------------ / IRON SHIELD / ------------------------------------------------------------------------------ Type: Shield Defense: +4 Evade: +0 Equip: Warrior, Knight, Ninja Price: 100/80 Description: Shield made of iron. ------------------------------------------------------------------------------ / KNIGHT'S ARMOR / ------------------------------------------------------------------------------ Type: Armor Defense: +34 Evade: -33 Equip: Warrior, Knight Price: 45,000/36,000 Description: Strong armor made of steel. ------------------------------------------------------------------------------ / LEATHER ARMOR / ------------------------------------------------------------------------------ Type: Armor Defense: +4 Evade: -8 Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard Price: 50/40 Description: Plain armor made of leather. ------------------------------------------------------------------------------ / LEATHER CAP / ------------------------------------------------------------------------------ Type: Helmet Defense: +1 Evade: -1 Equip: Warrior, Knight, Ninja, Thief, Monk, Master, Red Mage, Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard Price: 80/85 Description: Cap made of leather. ------------------------------------------------------------------------------ / LEATHER GLOVES / ------------------------------------------------------------------------------ Type: Gloves Defense: +1 Evade: -1 Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard Price: 60/50 Description: Gloves made of leather. ------------------------------------------------------------------------------ / LEATHER SHIELD / ------------------------------------------------------------------------------ Type: Shield Defense: +2 Evade: +0 Equip: Warrior, Knight, Ninja Price: 15/12 Description: Shield made of leather. ------------------------------------------------------------------------------ / MYTHRIL ARMOR / ------------------------------------------------------------------------------ Type: Armor Defense: +18 Evade: -8 Equip: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard Price: 7,500/6,000 Description: Gleaming armor made of mythril silver. ------------------------------------------------------------------------------ / MYTHRIL GLOVES / ------------------------------------------------------------------------------ Type: Gloves Defense: +6 Evade: -3 Equip: Warrior, Knight, Ninja Price: 2,500/2,000 Description: Gloves made of mythril silver. ------------------------------------------------------------------------------ / MYTHRIL HELM / ------------------------------------------------------------------------------ Type: Helmet Defense: +6 Evade: -3 Equip: Warrior, Knight, Ninja Price: 2,500/2,000 Description: Helmet made of mythril silver. ------------------------------------------------------------------------------ / MYTHRIL SHIELD / ------------------------------------------------------------------------------ Type: Shield Defense: +8 Evade: +0 Equip: Warrior, Knight, Ninja Price: 2,500/2,000 Description: Shield made of mythril silver. ------------------------------------------------------------------------------ / PROTECT RING / ------------------------------------------------------------------------------ Type: Gloves Defense: +8 Evade: -1 Equip: Warrior, Knight, Ninja Price: N/A Description: Ring that guards against instant death. ------------------------------------------------------------------------------ / RIBBON / ------------------------------------------------------------------------------ Type: Helmet Defense: +1 Evade: -1 Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard Price: N/A Description: Sometimes protects from special attacks. ------------------------------------------------------------------------------ / RUBY ARMLET / ------------------------------------------------------------------------------ Type: Armlet Defense: +24 Evade: -1 Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard Price: 50,000/40,000 Description: Decorative armlet with a ruby inset. ------------------------------------------------------------------------------ / SHIRT / ------------------------------------------------------------------------------ Type: Cloth Defense: +1 Evade: -2 Equip: Warrior, Knight, Ninja, Monk, Master, Red Mage, Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard Price: 10/8 Description: A shirt made of cotton. ------------------------------------------------------------------------------ / SILVER ARMLET / ------------------------------------------------------------------------------ Type: Armlet Defense: +15 Evade: -1 Equip: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard Price: 5,000/4,000 Description: Armlet made of silver. ------------------------------------------------------------------------------ / STEEL GLOVES / ------------------------------------------------------------------------------ Type: Gloves Defense: +4 Evade: -5 Equip: Warrior, Knight, Ninja Price: 750/600 Description: Gloves made of bronze. ------------------------------------------------------------------------------ / STEEL PLATE / ------------------------------------------------------------------------------ Type: Armor Defense: +24 Evade: -23 Equip: Warrior, Knight, Ninja Price: 800/640 Description: Armor made of steel. ------------------------------------------------------------------------------ / WHITE ROBE / ------------------------------------------------------------------------------ Type: Cloth Defense: +24 Evade: -2 Equip: White Wizard Price: N/A Description: Robe with Invis2 effect. ���������������������������������������������������� ITEMS ���������������������������������������������������� Here's just a listing of all the items in the game and what they do. Simple and effective. ��������������������������������������������� | - REGULAR ITEMS - | ------------------------------------------------------------------------------ | NAME | DESCRIPTION | ------------------------------------------------------------------------------ | Antidote | Cures the Poison status effect. | | Cottage | Restores party's HP and MP, also saves game. | | Gold Needle | Cures the Stone status effect. | | Potion | Restores a character's HP a little. | | Sleeping Bag | Restores a little of party's HP and MP, also saves game| | Tent | Restores a lot of party's HP and MP, also saves game. | ------------------------------------------------------------------------------ �������������������������������������������� | - KEY ITEMS - | ------------------------------------------------------------------------------ | NAME | DESCRIPTION ------------------------------------------------------------------------------ | Adamantite | Legendary metal renowned for its strength. | Bell | Sky People's treasured bell. | Bottled Faerie | Bottle containing a faerie. | Canoe | Light boat food for traversing lakes and rivers. | Crown | Crown that shimmers mysteriously. | Crystal Eye | Mystical orb made of crystal. | Earth Rod | Staff blessed by the spirits. | Jolt Tonic | Awakens one from deepest slumber. | Levistone | Mysterious rock that floats in the air. | Lute | Most melodious musical instrument. | Mystic Key | Opens magically sealed doors. | Nitro Powder | Powder packed with explosive power. | Oxyale | Mysterious liquid that creates air. | Rat's Tail | Proof of valor and strength. | Rosetta Stone | Stone tablet etched with ancient transcriptions. | Star Ruby | Huge, sparkling, red gem. | Warp Cube | Prismatic cube that glitters with color. ------------------------------------------------------------------------------ ������������������������� MAGIC ������������������������� --- KEY --- Name of Spell: Name of the spell. Type: Whether it's black or white magic. Price: Cost/sell price. Class: Classes that can learn it. Description: What the spell does. ------------------------------------------------------------------------------ / BANISH / ------------------------------------------------------------------------------ Type: Black Price: 60,000/40,000 Class: Black Wizard Description: Chance of instantly killing one or all enemies. ------------------------------------------------------------------------------ / BLIND / ------------------------------------------------------------------------------ Type: Black Price: 1,500/1,000 Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Description: Stuns an enemy, paralyzing them for several rounds. ------------------------------------------------------------------------------ / BLINK / ------------------------------------------------------------------------------ Type: White Price: 100/50 Class: Knight, Red Wizard, White Mage, White Wizard Description: Raises the caster's evasion by 80 points. ------------------------------------------------------------------------------ / BREAK / ------------------------------------------------------------------------------ Type: Black Price: 45,000/30,000 Class: Black Mage, Black Wizard Description: Instantly blinds an enemy. ------------------------------------------------------------------------------ / BOLT 1 / ------------------------------------------------------------------------------ Type: Black Price: 100/50 Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Description: Damages an enemy with lightning for 10-40 damage. ------------------------------------------------------------------------------ / BOLT 2 / ------------------------------------------------------------------------------ Type: Black Price: 1,500/1,000 Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Description: Damages an enemy with lightning for 30-120 damage. ------------------------------------------------------------------------------ / BOLT 3 / ------------------------------------------------------------------------------ Type: Black Price: 20,000/13,000 Class: Red Wizard, Black Mage, Black Wizard Description: Damages an enemy with lightning for 60-240 damage. ------------------------------------------------------------------------------ / CURE 1 / ------------------------------------------------------------------------------ Type: White Price: 100/50 Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard Description: Restores 18-40 Hit Points to one character. ------------------------------------------------------------------------------ / CURE 2 / ------------------------------------------------------------------------------ Type: White Price: 1,500/1,000 Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard Description: Restores 41-80 Hit Points to one character. ------------------------------------------------------------------------------ / CURE 3 / ------------------------------------------------------------------------------ Type: White Price: 8,000/5,000 Class: Red Mage, Red Wizard, White Mage, White Wizard Description: Restores 81-190 Hit Points to one character. ------------------------------------------------------------------------------ / CURE 4 / ------------------------------------------------------------------------------ Type: White Price: 45,000/30,000 Class: White Wizard Description: Fully restores a character's Hit Points. ------------------------------------------------------------------------------ / DIA 1 / ------------------------------------------------------------------------------ Type: White Price: 100/50 Class: White Mage, White Wizard Description: Harms undead enemies for 20-80 damage. ------------------------------------------------------------------------------ / DIA 2 / ------------------------------------------------------------------------------ Type: White Price: 1,500/1,000 Class: White Mage, White Wizard Description: Harms undead enemies for 40-160 damage. ------------------------------------------------------------------------------ / DIA 3 / ------------------------------------------------------------------------------ Type: White Price: Class: White Mage, White Wizard Description: Harms undead enemies for 60-240 damage. ------------------------------------------------------------------------------ / DIA 4 / ------------------------------------------------------------------------------ Type: White Price: 45,000/30,000 Class: White Wizard Description: Harms undead enemies for 80-320 damage. ------------------------------------------------------------------------------ / DISPEL / ------------------------------------------------------------------------------ Type: White Price: 60,000/40,000 Class: White Wizard Description: All spells cast on the character/enemy are removed. ------------------------------------------------------------------------------ / DOOM / ------------------------------------------------------------------------------ Type: Black Price: 60,000/40,000 Class: Black Wizard Description: Instantly kills an enemy except bosses ------------------------------------------------------------------------------ / ESUNA / ------------------------------------------------------------------------------ Type: White Price: 4,000/2,500 Class: Red Mage, Red Wizard, White Mage, White Wizard Description: Cures the Poison status effect. ------------------------------------------------------------------------------ / FEAR / ------------------------------------------------------------------------------ Type: White Price: 4,000/2,500 Class: White Mage, White Wizard Description: Makes the enemies run away from battle. ------------------------------------------------------------------------------ / FIRE 1 / ------------------------------------------------------------------------------ Type: Black Price: 100/50 Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Description: Damages an enemy with fire for 10-40 damage. ------------------------------------------------------------------------------ / FIRE 2 / ------------------------------------------------------------------------------ Type: Black Price: 1,500/1,000 Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Description: Damages an enemy with fire for 30-120 damage. ------------------------------------------------------------------------------ / FIRE 3 / ------------------------------------------------------------------------------ Type: Black Price: 8,000/5,000 Class: Red Mage, Red Wizard, Black Mage, Black Wizard Description: Damages an enemy with fire for 50-200 damage. ------------------------------------------------------------------------------ / FOCUS 1 / ------------------------------------------------------------------------------ Type: Black Price: 100/50 Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Description: Lowers an enemy's evasion by 10 points. ------------------------------------------------------------------------------ / FOCUS 2 / ------------------------------------------------------------------------------ Type: Black Price: 1,500/1,000 Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Description: Lowers all enemies' evasion by 10 points. ------------------------------------------------------------------------------ / FLARE / ------------------------------------------------------------------------------ Type: Black Price: 60,000/40,000 Class: Black Wizard Description: Major damage to all enemies. ------------------------------------------------------------------------------ / FOG / ------------------------------------------------------------------------------ Type: Black Price: 400/250 Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Description: Blinds the enemies with a heavy fog. ------------------------------------------------------------------------------ / HASTE / ------------------------------------------------------------------------------ Type: Black Price: 4,000/2,500 Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Description: Doubles the attack power of one character. ------------------------------------------------------------------------------ / HEAL 1 / ------------------------------------------------------------------------------ Type: White Price: 1,500/1,000 Class: White Mage, White Wizard Description: Restores 12-24 Hit Points to all characters. ------------------------------------------------------------------------------ / HEAL 2 / ------------------------------------------------------------------------------ Type: White Price: 8,000/5,000 Class: White Mage, White Wizard Description: Restores 24-48 Hit Points to all characters. ------------------------------------------------------------------------------ / HEAL 3 / ------------------------------------------------------------------------------ Type: White Price: 45,000/30,000 Class: White Mage, White Wizard Description: Restores 48-96 Hit Points to all characters. ------------------------------------------------------------------------------ / HOLY / ------------------------------------------------------------------------------ Type: White Price: 60,000/40,000 Class: White Wizard Description: Damages foes for large amounts of damage. ------------------------------------------------------------------------------ / ICE 1 / ------------------------------------------------------------------------------ Type: Black Price: 400/250 Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Description: Damages an enemy with ice for 20-80 damage. ------------------------------------------------------------------------------ / ICE 2 / ------------------------------------------------------------------------------ Type: Black Price: 4,000/2,500 Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Description: Damages an enemy with ice for 40-160 damage. ------------------------------------------------------------------------------ / ICE 3 / ------------------------------------------------------------------------------ Type: Black Price: 45,000/30,000 Class: Red Wizard, Black Mage, Black Wizard Description: Damages an enemy with ice for 70-280 damage. ------------------------------------------------------------------------------ / INVIS 1 / ------------------------------------------------------------------------------ Type: White Price: 400/250 Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard Description: Raises a character's evasion by 40 points. ------------------------------------------------------------------------------ / INVIS 2 / ------------------------------------------------------------------------------ Type: White Price: 20,000/13,000 Class: Red Wizard, White Mage, White Wizard Description: Raises the party's evasion by 40 points. ------------------------------------------------------------------------------ / LAMP / ------------------------------------------------------------------------------ Type: White Price: 400/250 Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard Description: Cures the Darkness status effect. ------------------------------------------------------------------------------ / LIFE / ------------------------------------------------------------------------------ Type: White Price: 8,000/5,000 Class: Red Wizard, White Mage, White Wizard Description: Brings a character back to life. ------------------------------------------------------------------------------ / LIFE 2 / ------------------------------------------------------------------------------ Type: White Price: 60,000/40,000 Class: White Wizard Description: Restores all of an ally's HP and brings them back to life. ------------------------------------------------------------------------------ / MUDDLE / ------------------------------------------------------------------------------ Type: Black Price: 4,000/2,500 Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Description: Casts the Confusion status effect on all enemies. ------------------------------------------------------------------------------ / NULALL / ------------------------------------------------------------------------------ Type: White Price: 60,000/40,000 Class: White Wizard Description: Reduces all spell damage by 50 percent. ------------------------------------------------------------------------------ / NULBOLT / ------------------------------------------------------------------------------ Type: White Price: 400/250 Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard Description: Reduces lightning damage by 50 percent. ------------------------------------------------------------------------------ / NULFIRE / ------------------------------------------------------------------------------ Type: White Price: 1,500/1,000 Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard Description: Reduces fire damage by 50 percent. ------------------------------------------------------------------------------ / NULICE / ------------------------------------------------------------------------------ Type: White Price: 4,000/2,500 Class: Red Mage, Red Wizard, White Mage, White Wizard Description: Reduces ice damage by 50 percent. ------------------------------------------------------------------------------ / NULMAGC / ------------------------------------------------------------------------------ Type: White Price: 45,000/30,000 Class: Red Wizard, White Mage, White Wizard Description: Protects the party from all instant death attacks. ------------------------------------------------------------------------------ / POISON / ------------------------------------------------------------------------------ Type: Black Price: 8,000/5,000 Class: Red Mage, Red Wizard, Black Mage, Black Wizard Description: Instantly kills all foes. Barely works.. ------------------------------------------------------------------------------ / QUAKE / ------------------------------------------------------------------------------ Type: Black Price: 20,000/13,000 Class: Black Mage, Black Wizard Description: Major earth damage to all enemies. ------------------------------------------------------------------------------ / REAPER / ------------------------------------------------------------------------------ Type: Black Price: 20,000/13,000 Class: Black Mage, Black Wizard Description: Instantly kills one foe. ------------------------------------------------------------------------------ / SHLD 1 / ------------------------------------------------------------------------------ Type: White Price: 100/50 Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard Description: Raises a character's defense by 8 points. ------------------------------------------------------------------------------ / SHLD 2 / ------------------------------------------------------------------------------ Type: White Price: 20,000/13,000 Class: Red Wizard, White Mage, White Wizard Description: Raises the party's defense by 12 points. ------------------------------------------------------------------------------ / SILENCE / ------------------------------------------------------------------------------ Type: White Price: 400/250 Class: Knight, Red Mage, Red Wizard, White Mage, White Wizard Description: Prevents the enemy from casting a spell. ------------------------------------------------------------------------------ / SLEEP 1 / ------------------------------------------------------------------------------ Type: Black Price: 100/50 Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Description: Puts foes to sleep. ------------------------------------------------------------------------------ / SLEEP 2 / ------------------------------------------------------------------------------ Type: Black Price: 4,000/2,050 Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Description: Guaranteed to put one non-boss enemy to sleep. ------------------------------------------------------------------------------ / SLOW / ------------------------------------------------------------------------------ Type: Black Price: 400/250 Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Description: Slows down an enemy, reducing their speed. ------------------------------------------------------------------------------ / SLOW 2 / ------------------------------------------------------------------------------ Type: Black Price: 8,000/5,000 Class: Red Mage, Red Wizard, Black Mage, Black Wizard Description: Slows down an enemy, reducing its attacks. ------------------------------------------------------------------------------ / STEEL / ------------------------------------------------------------------------------ Type: Black Price: 400/250 Class: Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard Description: Raises the caster's attack power by 14 points. ------------------------------------------------------------------------------ / STONA / ------------------------------------------------------------------------------ Type: White Price: 20,000/13,000 Class: White Mage, White Wizard Description: Cures the Stone status effect. ------------------------------------------------------------------------------ / STOP / ------------------------------------------------------------------------------ Type: Black Price: 60,000/40,000 Class: Black Wizard Description: Causes all enemies to stop. ------------------------------------------------------------------------------ / STUN / ------------------------------------------------------------------------------ Type: Black Price: 20,000/13,000 Class: Black Mage, Black Wizard Description: Instantly paralyzes a foe for several rounds. ------------------------------------------------------------------------------ / VOX / ------------------------------------------------------------------------------ Type: White Price: 4,000/2,500 Class: Red Mage, Red Wizard, White Mage, White Wizard Description: Cures the Mute status effect. ------------------------------------------------------------------------------ / WARP 1 / ------------------------------------------------------------------------------ Type: Black Price: 8,000/5,000 Class: Red Wizard, Black Wizard Description: Warps the party back to the previous floor of the dungeon. ------------------------------------------------------------------------------ / WARP 2 / ------------------------------------------------------------------------------ Type: White Price: 20,000/13,000 Class: Red Wizard, White Wizard Description: It warps you out of dungeons. ============================================================================== -------------------------------- XI. FINAL FANTASY II SECRETS -------------------------------- ============================================================================== Again, not much, but where would I put them? ------------------------------------------------------------------------------ --Memory Minigame After getting the snowcraft, go on it and press B button 22 times while holding down the A Button and you will enter this game. It is your standard flip-flop memory game, just match the pictures. The prizes: 0 Misses - 20000 Gil, Elixir, Cottage 1 Miss - 15000 Gil, Elixir 2 Misses - 10000 Gil, Phoenix Down, Cottage 3 Misses - 5000 Gil, Phoenix Down 4 Misses - 2500 Gil, Gold Needle, Ether 5 Misses - 1500 Gil, Ether 6 Misses - 500 Gil, Gold Needle 7 Misses - 300 Gil, Hi-Potion, Antidote 8 Misses - 200 Gil, Hi-Potion 9 Misses - 100 Gil, Potion, Antidote 10+ Misses - 0 Gil, Potion ----- However, if one of your party members has the Toad spell MASTERED (level 16), the pictures in the game will change and the prizes will become WAY better: 0 Misses - 40000 Gil, Masamune! 1 Miss - 25000 Gil, Aegis Shield 2 Misses - 10000 Gil, Genji Armor 3 Misses - 5000 Gil, Genji Gloves 4 Misses - 3000 Gil, Genji Helm 5 Misses - 2500 Gil, Hermes' Shoes 6 Misses - 1500 Gil, Sage's Wisdom 7 Misses - 1000 Gil, Saint's Spirit 8 Misses - 500 Gil, Bacchus's Wine 9 Misses - 300 Gil, Conch Shell 10+ Misses - 100 Gil ------------------------------------------------------------------------------ --Chocobo Forest YEAH, the ultra-cute Chocobo is back! Well, not back, since this game was the ONE that introduced the named beast! (Chocobos were at its peak in FF9 but that's not the point) Chocobos, as expected, can transport you across land with a greater speed. What's more... no random encounters while on it! You want it even more, right? To get it, you have to advance the plot until you get the Canoe. Then go to Poft and walk over the mountains to the east, to Bafsk. Continue walking to the southeast, to Kashuan (or just take an air ride from Cid for 400 Gil). Directly south of Kashuan is a small EMPTY patch in the middle of the forest. Walk into the patch. Ta-da, the Chocobo Forest! Once in the Chocobo Forest, find the Chocobo and talk to it to mount. Now you can walk to anywhere available faster! REMEMBER, once you dismount (A again), the Chocobo will fly back to the Forest! You have to go back to the Forest again to get it back. ------------------------------------------------------------------------------ --Rare Enemies I've seen some rare ones, but I cannot remember all of them. I'll try my best to get them all, but PLEASE, PLEASE DO tell me about the ones that I might have missed! Thanks!!! GOBLIN PRINCE: Castle Kashuan BLACK KNIGHT: A lot of those in Fynn before the rebel's victory. VAMPIRE LADY: Jade Passage PIT FIEND: Jade Passage EYEMOEBA: Jade Passage (again!) MANTIS DEVIL: Pandaemonium GIGAN TOAD: Palamecia Desert CHIMERA SPHNIX: Jade Passage only SCISSORSJAWS: Jade Passage only MALBORO TERRA: Found in Cyclone and Mysidian Tower only!!! KING BEHEMOTH: Chest in Pandaemonium (4F?) IRON GIANT: Very rare, only found on 5F or 6F of Pandaemonium. A lot of people have said that he is tough but I find him a pushover. ZOMBIE BORGHEN/TIAMAT: Chests on 5F of Pandaemonium BEELZEBUB/ASTAROTH: Chests on 6F of Pandaemonium ------------------------------------------------------------------------------ ============================================================================== --------------------------------- XII. SOUL OF REBIRTH --------------------------------- ============================================================================== How do you unlock this mode and what is it? Unlocking Soul of Rebirth ------------------------- Simply complete the game (defeat the final boss) and watch the credits go down... after all of that crap, you will be given a choice to save. Do so and when you return to the title screen, you will see a new option: SOUL OF REBIRTH! What is it? ----------- This ia a mode where you get to replay Pandenmonium, the final dungeon, all over again, but with the SLAIN characters that were killed off during your adventure. Who are such characters? Minwu, Scott, Josef and Ricard. ------------------------------------------------------------------------------ *NOTE* I have not defeated this mode entirely yet, keep that in mind. ------------------------------------------------------------------------------ ----------------- SHORT WALKTHROUGH ----------------- THE UNKNOWN CAVE (actually the Jade Passage) ================ You are Minwu. Find the other three members and kill the bosses: ZOMBIE BORGHEN and ROUNDWORM. Get to the end (open the chest at the end of the path, after Roundworm). The items you find here are: Thief's Gloves Hellfire Ancient Sword Elixir Silver Gloves Hi-Potion Aura Tome Eye Drops Golden Shield Demon Spear Ether Protect Ring Hi-Potion The monsters: Beast Devil Bigfoot Death Horn Death Knight Flan Princess Giga Parasite Gigas Worm Gil Snapper Glasya Labolas Miss Vamp Pyrolisk Sea Serpent Soul Eater Machanon ======== After making to the of the Unknown Cave, you arrive here, a city very similar to Poft. Buy, heal, whatever here. You can return to Unknown Cave to train. To access: Unknown Cave - Go to the southwestern exit Chamber of the Soul - Go to the southeastern exit Unknown Palace - Go to the northern exit Chamber of the Soul =================== This is very simple here... Go to ground floor and pick up the powers from the corner crystal FIRST. Then, go up the middle platform to fight ULTIMA WEAPON! This guy has 15,000 HP so be ready! This guy is very resistant to physical and magical attacks, but the only way to do sizable damage is to train your magic up and cast the powerful magic on him. If you finally defeat him, you will receive the Ultima Scroll. That's it! Unknown Palace ============== It's Pandaenomium all over again! There are 4 new, tough bosses (more like guardians for rare items), in addition to the Emperor himself. Everything is in the same place... so you should be familiar in this setting. When you reach the four-door fork on 4F: D D D D ^ ^ ^ ^ Steel Giant Beelzebub Soul Yamatano Orochi Lucifer (in northwestern (Ribbon) (Bracers) (Stardust Rod) (Wild Rose) secret room) And path to Emperor Steel Giant - 6500 HP (weak to Lightning) Beelzebub Soul - 8000 HP (weak to Fire) Yamatano Orochi - 8000 HP (No weakness - use Ultima, Holy, Flare) Lucifer - 10000 HP (No weakness - just use physical attacks) Contineu treeking through the floors until you face Emperor... He has 25000 HP so be careful! The Random Monsters in Unknown Palace ------------------------------------- Black Dragon Bloodbones Cait Sith Catoblepas Chaos Rider Chimera Brain Dark Behemoth Dark Magician Dark Soul Gold Golem Lamia Matriarch Li'l Murderer Malboro Menace Mini Satana Mother Brain Orukat Purobolos Twin Heads Warg Wolf *Will be more detailed as I play more of this* ���������������������������������������������������������������� -------------------------------- XII. Bosses in FF2 -------------------------------- ���������������������������������������������������������������� ______________ BOSS: Sergeant �������������� HP: 140 If you have trained a LOT, it will GREATLY help you in this battle. Believe me, it did with me. My Black Mage (Maria) has no MP, due to my forgetful mind (forgot to heal at the Inn). So... I relied on my physical attackers to take him down. If I didn't train as much as I did, I would be toast. Firion and Guy's weapon levels were at 6 so I was physically prepared. The boss' defense is nearly identical as the Spiketoise but a bit more forgiving. My Guy were able to damage him for 40-49 points despite his shell-like defense. Firion? 15-20. But from my pervious experiences, you can easily defeat him with magic, like Spiketoise. So, if you have trained a lot, just cast Shield on your party and let 'er rip. If not, use your MP. Simple as that. As for his attacks, he will use his Arrows quite frequently so be prepared to use Cure or even Life. Good luck with your first boss. ------------------------------------------------------------------------------ _________________ BOSS: Adamantoise ����������������� HP: 450 Tough but simple. You got to keep pummeling him with Ice spells. I had my Firion AND Maria casting Ice right away. Guy and Josef... I guess they just stood there and attacked for no reason. If you don't have Ice or is low on MP, can't cast any more... Use Notus if it's equipped on one of your warriors. It should finish the bastard off. Wish I could help more but I can't think of any more strategies... Just heal and attack him with Ice. I finished him off in 3 rounds that way. ------------------------------------------------------------------------------ _____________ BOSS: Borghen ������������� HP: 240 Not that hard. Only 240 HP so im sure you can do this one on your own. ------------------------------------------------------------------------------ ______________ BOSS: Red Soul �������������� HP: 540 Ouch! A tough boss! This one wields a variety of magic: Bolt8, Ice8, Fire8, and Poison8 and it's not afraid to use it either. In fact, it will use it until its MP is gone. Luckily, that's its own weakness! You have to survive its barge of magic until it can't cast any more. Then, you can attack it and win since Shrieker usually miss its attacks and when it finally connects, it isn't big. So, keep healing in the first 4 rounds to counter the magic. Another thing... DON�T CAST ANY BLACK MAGIC!!!! Doing so will HEAL the boss! Ice, Fire, Bolt, you name it, it will heal it up! Physical damage is the only way. It has 540 HP so it'll take ya a while. Life spells might be used, don't be afraid to use it. Just survive the harsh beginning and the gods of war rewards you. ------------------------------------------------------------------------------ ________________ BOSS: Chimera(s) ���������������� HP: 240 each Unfortunately i cant give you much advice on this one because i just tried to get trough as quick as possible. Oh i can give you one bit of advice you can face 1 boss but you could face 4 bosses it depends how lucky you are but you just use a soft reset until you just get one oss but I will leave the choice up to you. ------------------------------------------------------------------------------ ______________ BOSS: Behemoth �������������� HP: 1620 This boss is massive and when i say massive he is MASSIVE. Fortunately he only uses phsyical attacks which only take 250 damage each time. ------------------------------------------------------------------------------ ____________ BOSS: Gottos ������������ HP: 2000 Yah, it's THE commander. Did anyone notice that if you neglected ALL of the items in the dungeon, you could only fight little to no enemies here all of the way to the boss since the stairs are front of you! Haha! So much trouble for nothing! Anyway, back to the point! (sorry!) The boss is a solider so it would make sense if he attacks a lot with his trusty sword. It does so he will do so. Use the Blink method and destroy him. ------------------------------------------------------------------------------ ______________ BOSS: Big Horn �������������� HP: 1140 Bah. Yes, bah. All you have to do is attack for 2 rounds and he's down. What do he have anyway? Low HP, low armor/defense, low attack power, low everything. If you can't beat him, then you should consider training up for 5 hours. Seriously. ------------------------------------------------------------------------------ ________________ BOSS: Round Worm ���������������� HP: 2000 Quite a tricky monster but that can be solved. His attacks are quick and powerful so cast Blink on your party right away. YOU DONT NEED ANY SPELLS LIKE SHELL UNLESS I SAY SO. His defense is tough, but keep attacking with your weapons. Ricard with the Terra Sword is lethal against him, probably causing the most damage from your party. You will usually use your weapons to attack him so it is a good idea to cast Aura or Berserk on your party to boost your attack power. I conquered him in only 2 and a half rounds. 2000 HP goes down fast if you have a decent party! ------------------------------------------------------------------------------ ________________ BOSS: Fire Gigas ���������������� HP: 1800 If you have the OgreKiller(s) or Blood Sword, this battle can be gone in a flash. If you don't have them or unequipped, then I guess you're going to have a tough time. With the given weapons, just attack and attack and he should go down in 2 or 3 rounds. If you don't... casting Ice spells works best. Berserk and Aura your attackers to make them stronger because the boss won't give in so easily. ------------------------------------------------------------------------------ _______________ BOSS: Ice Gigas ��������������� HP: 2000 Just do what you did with the Fire Gigas again and you've solved him. Use Fire instead of Ice, of course. If you want an insurance policy use shell and blink spells. ------------------------------------------------------------------------------ ___________________ BOSS: Thunder Gigas ������������������� HP: 2500 Man, is he a m***********! Even my Guy with a OgreKiller, berserked and on the drugs (Aura) can only damage him 250 IF HE'S LUCKY! Most of time, you can only damage him for about 50 to 100. His attacks ranges from magic (Thunderbolt) to physical attack to Boulders. The most dangerous one would be either the lightning magic or his physical punch. Boulders are nothing, only 200 or so to one character. How to kill him? The art of reviving! He can only hit one character per turn and I used that to my advantage. I didn't even heal once, just revived. So... once he kills one of my characters, somebody else revives him/her and resumes. The process goes and goes on until he dies or my MP runs out and I'll bet you �100,000,000 that he goes down first. It's a good strategy... if you have enough MP left (well, I had Ethers to re-fill mine). Otherwise, just pummel him with your strongest attacks. If you have a strong Poison magic, use it, his only weakness is that. What else...? Shell and Blink can get you a fast start but it won't carry you far since this Gigas will punch you down fairly quickly. Good luck. YOU WILL NEED IT!!!!!!! ------------------------------------------------------------------------------ _____________ BOSS: Emperor ������������� HP: 1290 He will summon two squads of his henchmen to fight you but kick their asses. If you can't finish the soldiers off, then you can't beat the Emperor himself. As for the actual battle itself, it is extremely easy. Emperor has a Wood Golem and two Royal Guards to aid him in the battle but once you kill the Golem, it's over. Use your Blood Sword to take the Golem down quickly. After that, 2 or 3 hits will kill the Emperor! Yeah, he's THAT easy! You know what to do with the Royal Guards. ------------------------------------------------------------------------------ _____________ BOSS: Emperor ������������� HP: 10000 Bah. 10000 HP goes down fast if you have Blood Sword. I mean, look at my battle record below. 'Nuff said. But if you don't have it... it's going to be a LONG battle. I've been there, my first run through this damn game. The status-enriching spells are your best friends in this battle. Berserk, Haste, Shell, Aura, Blink, whatever. The boss has the Life-Absorb ability endowed into him so it makes the battle a bit tougher. Sometimes the Emperor makes stupid decisions like casting Blind or Dispel when it doesn't matter so take advantage and show no mercy! Turn 1 Turn 2 Turn 3 ------ ------ ------ Firion Attack (300) Attack (600) Attack (550) Maria Haste Attack (Maria-heal) Ultima Guy Berserk Attack (0!!!) Attack (3) Leon Attack (3400) Attack (3000) Attack (5000!!!) KILL! Emperor Attack (900-Maria) Blind (Guy-miss) Attack (Firion-900) ============================================================================== --------------------------------- XIV. FINAL FANTASY II MONSTERS --------------------------------- ============================================================================== --------------------------------------------------------------------------- REGULAR GAME MONSTERS ------------------------------------------------------------------------------- ------------------------------------------------------------------------------ / 1 / / LEG EATER / ------------------------------------------------------------------------------ HP: 6 MP: 0 Weakness: None Added Attack: None Gil: 4~37 Dropped Items: None Location: Around Altair (before Cyclone); In Fynn (before the rebel); Around Paloom; Around Salamand/Poft; Around Kai'son; In Kai'son Castle ------------------------------------------------------------------------------ / 2 / / VAMPIRE FANG / ------------------------------------------------------------------------------ HP: 20 MP: 0 Weakness: None Added Attack: Poison Gil: 4~18 Dropped Items: Antidote; Eye Drops; Potion Location: Around Paloom; Around Salamand/Poft/Semitt Falls; In Bafsk Cave; Around Kai'son; In Kai'son Castle ------------------------------------------------------------------------------ / 3 / / HORNET / ------------------------------------------------------------------------------ HP: 6 MP: 0 Weakness: None Added Attack: Poison Gil: 4~37 Dropped Items: None Location: Around Altair (before Cyclone); In Fynn (before the rebel); Around Paloom; Around Salamand/Poft/Semitt Falls; In Bafsk Cave; Around Kai'son; In Kai'son Castle ------------------------------------------------------------------------------ / 4 / / QUEEN BEE / ------------------------------------------------------------------------------ HP: 30 MP: 0 Weakness: None Added Attack: Poison Gil: 4~9 Dropped Items: Potion; Antidote Location: Around Salamand/Poft/Semitt Falls; Around Kai'son; In Kai'son Castle ------------------------------------------------------------------------------ / 5 / /SNOWMAN / ------------------------------------------------------------------------------ HP: 45 MP: 0 Weakness: Fire Added Attack: None Gil: 18~150 Dropped Items: None Location: On Snowcraft; In Snow Cavern ------------------------------------------------------------------------------ / 6 / / SASQUATCH / ------------------------------------------------------------------------------ HP: 20 MP: 0 Weakness: None Added Attack: None Gil: 9~75 Dropped Items: None Location: Around Semitt Falls; In Semitt Falls ------------------------------------------------------------------------------ / 7 / / ICICLE / ------------------------------------------------------------------------------ HP: 60 MP: 0 Weakness: Fire Added Attack: None Gil: 18~150 Dropped Items: None Location: On Snowcraft; In Snow Cavern ------------------------------------------------------------------------------ / 8 / / STALACITE / ------------------------------------------------------------------------------ HP: 240 MP: 0 Weakness: Poison Added Attack: None Gil: 150~600 Dropped Items: None Location: Around Deist; In Deist Cavern ------------------------------------------------------------------------------ / 9 / / STALAGMITE / ------------------------------------------------------------------------------ HP: 240 MP: 0 Weakness: None Added Attack: None Gil: 600~1200 Dropped Items: None Location: In Coliseum; In Castle Fynn (before fighting the Commander); Castle Fynn (Underground) ------------------------------------------------------------------------------ / 10 / / SPRINTER / ------------------------------------------------------------------------------ HP: 30 MP: 0 Weakness: None Added Attack: None Gil: 4~37 Dropped Items: None Location: In Fynn (before the rebel); Around Paloom; Around Salamand/Poft; In Semitt Falls ------------------------------------------------------------------------------ / 11 / / PHOROSCAPOS / ------------------------------------------------------------------------------ HP: 140 MP: 0 Weakness: None Added Attack: None Gil: 37~300 Dropped Items: None Location: North of Fynn ------------------------------------------------------------------------------ / 12 / / ADAMANTOISE / ------------------------------------------------------------------------------ HP: 675 MP: 0 Weakness: Cold Added Attack: None Gil: 300~750 Dropped Items: Diamond Shield Location: In Kai'son Castle; Guardian of Goddess's Bell in Snow Cavern; In Deist Cavern; Palamecia Desert; Castle Fynn (Underground) ------------------------------------------------------------------------------ / 13 / / LAND TURTLE / ------------------------------------------------------------------------------ HP: 140 MP: 0 Weakness: Cold Added Attack: None Gil: 37~300 Dropped Items: Mythril Shield Location: Chest guardian (B5F-Semitt Falls); In Kai'son Castle; North of Fynn; In Deist Cavern ------------------------------------------------------------------------------ / 14 / / OGRE / ------------------------------------------------------------------------------ HP: 100 MP: 0 Weakness: None Added Attack: None Gil: 75~300 Dropped Items: Mythril Mace; Mythril Helm Location: Kai'son Castle; North of Fynn; Around Deist; In Deist Cavern ------------------------------------------------------------------------------ / 15 / / OGRE MAGE / ------------------------------------------------------------------------------ HP: 140 MP: 30 Weakness: None Added Attack: None Gil: 75 Dropped Items: Blind Magic Book; Blizzard Magic Book; Blink Magic Book; Hellflayer; Warp Magic Book; Sleep Magic Book Location: In Kai'son Castle; North of Fynn; Around Deist; In Deist Cavern; Castle Fynn (Underground) ------------------------------------------------------------------------------ / 16 / / OGRE CHIEF / ------------------------------------------------------------------------------ HP: 300 MP: 0 Weakness: None Added Attack: None Gil: 450~750 Dropped Items: Winged Sword; Ice Shield Location: In Deist Cavern; Castle Fynn (Underground) ------------------------------------------------------------------------------ / 17 / / DUAL HEADS / ------------------------------------------------------------------------------ HP: 80 MP: 0 Weakness: Nerve (?) Added Attack: None Gil: 18~300 Dropped Items: Mace; Battle Axe Location: In Snow Cavern; North of Fynn; In Deist Cavern; In Coliseum; In Castle Fynn (before fighting the Commander); In Tropical Island ------------------------------------------------------------------------------ / 18 / / DUAL DEADS / ------------------------------------------------------------------------------ HP: 300 MP: 0 Weakness: Fire Added Attack: None Gil: 300~750 Dropped Items: None Location: In Coliseum; In Castle Fynn (before fighting the Commander); In Tropical Island ------------------------------------------------------------------------------ / 19 / / WERERAT / ------------------------------------------------------------------------------ HP: 60 MP: 0 Weakness: None Added Attack: Poison Gil: 37~300 Dropped Items: None Location: In Kai'son Castle; North of Fynn; In Dreadnought; In Tropical Island ------------------------------------------------------------------------------ / 20 / / STUNNER / ------------------------------------------------------------------------------ HP: 100 MP: 0 Weakness: None Added Attack: Paralysis Gil: 75~450 Dropped Items: None Location: In Dreadnought; In Castle Fynn (before fighting the Commander); Castle Fynn (Underground); In Tropical Island ------------------------------------------------------------------------------ / 21 / / DEAD HEAD / ------------------------------------------------------------------------------ HP: 45 MP: 0 Weakness: Fire Added Attack: None Gil: 9~75 Dropped Items: None Location: In Snow Cavern; In Kai'son Castle ------------------------------------------------------------------------------ / 22 / / SKULL / ------------------------------------------------------------------------------ HP: 640 MP: 300 Weakness: Fire Added Attack: HP Absorb Gil: 1500~3000 Dropped Items: None Location: Castle Palamecia ------------------------------------------------------------------------------ / 23 / / ZOMBIE / ------------------------------------------------------------------------------ HP: 30 MP: 0 Weakness: Fire Added Attack: None Gil: 9~75 Dropped Items: None Location: In Semitt Falls; In Bafsk Cave; In Snow Cavern; Around Kai'son; In Kai'son Castle ------------------------------------------------------------------------------ / 24 / / GHOUL / ------------------------------------------------------------------------------ HP: 60 MP: 0 Weakness: Fire Added Attack: Paralysis Gil: 37~300 Dropped Items: None Location: In Snow Cavern; In Kai'son Castle; In Dreadnought; Around Deist; In Deist Cavern; In Tropical Island ------------------------------------------------------------------------------ / 25 / / GHAST / ------------------------------------------------------------------------------ HP: 100 MP: 30 Weakness: Fire Added Attack: Paralysis Gil: 75~450 Dropped Items: None Location: In Kai'son Castle; In Dreadnought; Around Deist; In Deist Cavern In Castle Fynn (before fighting the Commander); Castle Fynn (Underground); In Tropical Island; In Mysidian Cave; In Mysidian Tower ------------------------------------------------------------------------------ / 26 / / REVENANT / ------------------------------------------------------------------------------ HP: 240 MP: 0 Weakness: Fire Added Attack: HP Absorb Gil: 450~900 Dropped Items: None Location: In Deist Cavern; In Coliseum; In Castle Fynn (before fighting the Commander); Castle Fynn (Underground); Around Mysidia; In Mysidian Cave; In Mysidian Tower ------------------------------------------------------------------------------ / 27 / / SUPER SHADOW / ------------------------------------------------------------------------------ HP: 45 MP: 0 Weakness: Fire Added Attack: Darkness Gil: 18~150 Dropped Items: None Location: In Snow Cavern; In Kai'son Castle; In Dreadnought; Around Deist; In Deist Cavern; In Tropical Island ------------------------------------------------------------------------------ / 28 / / WRAITH / ------------------------------------------------------------------------------ HP: 60 MP: 0 Weakness: Fire Added Attack: HP Absorb Gil: 37~300 Dropped Items: None Location: In Kai'son Castle; In Dreadnought; Around Deist; Deist Cavern; In Castle Fynn (before fighting the Commander); Castle Fynn (Underground); Around Mysidia; In Tropical Island; In Mysidian Cave; In Mysidian Tower ------------------------------------------------------------------------------ / 29 / / SPECTER / ------------------------------------------------------------------------------ HP: 300 MP: 100 Weakness: Fire Added Attack: HP Absorb Gil: 600~1200 Dropped Items: None Location: In Coliseum; In Castle Fynn (before fighting the Commander); Castle Fynn (Underground); Around Mysidia; In Mysidian Cave; In Mysidian Tower ------------------------------------------------------------------------------ / 30 / / GHOST / ------------------------------------------------------------------------------ HP: 540 MP: 140 Weakness: Fire Added Attack: HP Absorb Gil: 750~1500 Dropped Items: None Location: In Mysidian Cave; In Mysidian Tower ------------------------------------------------------------------------------ / 31 / / ANTLION / ------------------------------------------------------------------------------ HP: 370 MP: 0 Weakness: Cold; Poison Added Attack: Paralysis Gil: 300~750 Dropped Items: None Location: Palamecia Desert ------------------------------------------------------------------------------ / 32 / / SCISSORJAWS / ------------------------------------------------------------------------------ HP: 870 MP: 0 Weakness: None Added Attack: None Gil: 1500~3000 Dropped Items: None Location: Jade Passage ------------------------------------------------------------------------------ / 33 / / GOTTOS / ------------------------------------------------------------------------------ HP: 2000 MP: 80 Weakness: None Added Attack: None Gil: 1200~3000 Dropped Items: Bacchu's Wine; Ripper Knife; Haste Magic Book Location: The Commander in Castle Fynn; In Mysidian Tower; Cyclone; Castle Palamecia ------------------------------------------------------------------------------ / 34 / / BEAST DEMON / ------------------------------------------------------------------------------ HP: 1000 MP: 140 Weakness: None Added Attack: Poison Gil: 3000 Dropped Items: None Location: Pandaemonium ------------------------------------------------------------------------------ / 35 / / CHIMERA / ------------------------------------------------------------------------------ HP: 700 MP: 80 Weakness: None Added Attack: None Gil: 450~900 Dropped Items: None Location: Final Battle in Deist Cavern; Palamecia Desert; In Coliseum; In Castle Fynn (before fighting the Commander); In Mysidian Tower ------------------------------------------------------------------------------ / 36 / / RHYOS / ------------------------------------------------------------------------------ HP: 750 MP: 140 Weakness: None Added Attack: none Gil: 75~1500 Dropped Items: None Location: Castle Fynn (Underground); In Mysidian Cave ------------------------------------------------------------------------------ / 37 / / CHIMERA SPHINX / ------------------------------------------------------------------------------ HP: 1140 MP: 370 Weakness: None Added Attack: None Gil: 3000 Dropped Items: None Location: Jade Passage ------------------------------------------------------------------------------ / 38 / / DEATH FLOWER / ------------------------------------------------------------------------------ HP: 540 MP: 0 Weakness: Cold; Fire Added Attack: Confusion Gil: 300~750 Dropped Items: Antidote; Sleeping Bed; Eye Drops; Potion Location: In Coliseum; In Castle Fynn (before fighting the Commander); In Mysidian Cave; In Mysidian Tower; Castle Palamecia ------------------------------------------------------------------------------ / 39 / / DEVIL'S BLOOM / ------------------------------------------------------------------------------ HP: 1140 MP: 0 Weakness: Fire Added Attack: Confuse; Poison Gil: 900~2250 Dropped Items: None Location: In Mysidian Tower; Cyclone; Pandaemonium ------------------------------------------------------------------------------ / 40 / / KILLER FISH / ------------------------------------------------------------------------------ HP: 100 MP: 0 Weakness: Thunder Added Attack: None Gil: 37~300 Dropped Items: None Location: On Ship ------------------------------------------------------------------------------ / 41 / / BOLT FISH / ------------------------------------------------------------------------------ HP: 540 MP: 80 Weakness: None Added Attack: None Gil: 600~1200 Dropped Items: None Location: In Leviathan ------------------------------------------------------------------------------ / 42 / / HELLDIVER / ------------------------------------------------------------------------------ HP: 140 MP: 0 Weakness: None Added Attack: None Gil: 75~450 Dropped Items: None Location: In Dreadnought; On Ship ------------------------------------------------------------------------------ / 43 / / COCKATRICE / ------------------------------------------------------------------------------ HP: 370 MP: 0 Weakness: None Added Attack: Stone Gil: 600~1200 Dropped Items: None Location: Around Mysidia; In Mysidian Cave; Cyclone; Castle Palamecia ------------------------------------------------------------------------------ / 44 / / PIRATE / ------------------------------------------------------------------------------ HP: 90 MP: 0 Weakness: None Added Attack: None Gil: 150~600 Dropped Items: None Location: On Ship ------------------------------------------------------------------------------ / 45 / / BUCCANEER / ------------------------------------------------------------------------------ HP: 80 MP: 0 Weakness: None Added Attack: None Gil: 300~750 Dropped Items: None Location: In Dreadnought ------------------------------------------------------------------------------ / 46 / / BORGHEN / ------------------------------------------------------------------------------ HP: 240 MP: 20 Weakness: None Added Attack: None Gil: 600 Dropped Items: Hi-Potion; Mythril Knife Location: Boss ------------------------------------------------------------------------------ / 47 / / ZOMBIE BORGHEN / ------------------------------------------------------------------------------ HP: 2500 MP: 370 Weakness: Fire Added Attack: Paralysis Gil: 3000 Dropped Items: None Location: Chest guardian (B4F-Pandaemonium) ------------------------------------------------------------------------------ / 48 / / BIG HORN / ------------------------------------------------------------------------------ HP: 1140 MP: 0 Weakness: None Added Attack: None Gil: 750~1500 Dropped Items: None Location: Around Mysidia; Final Battle in Tropical Island; In Mysidian Tower ------------------------------------------------------------------------------ / 49 / / WILD RHINO / ------------------------------------------------------------------------------ HP: 300 MP: 0 Weakness: None Added Attack: None Gil: 150~600 Dropped Items: None Location: Palamecia Desert; In Tropical Island ------------------------------------------------------------------------------ / 50 / / POISON TOAD / ------------------------------------------------------------------------------ HP: 300 MP: 0 Weakness: Cold Added Attack: Poison Gil: 75~150 Dropped Items: Antidote; Potion; Statue of Death; Virgin Kiss Location: Palamecia Desert; In Tropical Island ------------------------------------------------------------------------------ / 51 / / GIGAN TOAD / ------------------------------------------------------------------------------ HP: 450 MP: 0 Weakness: Cold Added Attack: Poison Gil: 300~750 Dropped Items: None Location: In Deist Cavern; Palamecia Desert ------------------------------------------------------------------------------ / 52 / / SEA SNAKE / ------------------------------------------------------------------------------ HP: 300 MP: 0 Weakness: Thunder Added Attack: Poison Gil: 75~450 Dropped Items: None Location: On Ship ------------------------------------------------------------------------------ / 53 / / SEA DRAGON / ------------------------------------------------------------------------------ HP: 870 MP: 80 Weakness: Thunder Added Attack: None Gil: 600~1200 Dropped Items: Tsumetagai (?); Betrayal Fang; Orihalcon Location: In Leviathan ------------------------------------------------------------------------------ / 54 / / LAND RAY / ------------------------------------------------------------------------------ HP: 450 MP: 0 Weakness: None Added Attack: Paralysis Gil: 450~900 Dropped Items: None Location: Palamecia Desert ------------------------------------------------------------------------------ / 55 / / MANTA RAY / ------------------------------------------------------------------------------ HP: 870 MP: 0 Weakness: Thunder Added Attack: None Gil: 600~1200 Dropped Items: None Location: In Leviathan ------------------------------------------------------------------------------ / 56 / / FLYING RAY / ------------------------------------------------------------------------------ HP: 750 MP: 0 Weakness: None Added Attack: None Gil: 600~1200 Dropped Items: None Location: Around Mysidia; In Mysidian Tower; Castle Palamecia ------------------------------------------------------------------------------ / 57 / / CHANGER / ------------------------------------------------------------------------------ HP: 140 MP: 80 Weakness: Spirit (?) Added Attack: None Gil: 150~600 Dropped Items: None Location: Castle Fynn (Underground); In Mysidian Cave ------------------------------------------------------------------------------ / 58 / / BRAIN / ------------------------------------------------------------------------------ HP: 240 MP: 100 Weakness: Holy Added Attack: None Gil: 450~900 Dropped Items: None Location: Castle Fynn (Underground); In Mysidian Cave ------------------------------------------------------------------------------ / 59 / / PARASITE / ------------------------------------------------------------------------------ HP: 300 MP: 0 Weakness: Cold Added Attack: MP Absorb Gil: 450~900 Dropped Items: None Location: In Coliseum; Castle Fynn (Underground); In Mysidian Cave ------------------------------------------------------------------------------ / 60 / / MEGA PARASITE / ------------------------------------------------------------------------------ HP: 750 MP: 300 Weakness: Cold Added Attack: Forgetfulness Gil: 2250~3000 Dropped Items: None Location: Jade Passage ------------------------------------------------------------------------------ / 61 / / WEREWOLF / ------------------------------------------------------------------------------ HP: 540 MP: 0 Weakness: None Added Attack: Poison Gil: 750~1500 Dropped Items: None Location: Around Mysidia; In Mysidian Tower ------------------------------------------------------------------------------ / 62 / / DEVIL WOLF / ------------------------------------------------------------------------------ HP: 870 MP: 300 Weakness: None Added Attack: None Gil: 3000 Dropped Items: None Location: Pandaemonium ------------------------------------------------------------------------------ / 63 / / IMP / ------------------------------------------------------------------------------ HP: 300 MP: 100 Weakness: None Added Attack: Poison Gil: 750~1500 Dropped Items: None Location: In Mysidian Tower ------------------------------------------------------------------------------ / 64 / / PIT FIEND / ------------------------------------------------------------------------------ HP: 750 MP: 300 Weakness: None Added Attack: Darkness Gil: 2250~3000 Dropped Items: None Location: Jade Passage ------------------------------------------------------------------------------ / 65 / / MALBORO / ------------------------------------------------------------------------------ HP: 750 MP: 0 Weakness: Thunder Added Attack: Paralysis Gil: 450~900 Dropped Items: Hi-Potion; Ether Location: In Mysidian Cave ------------------------------------------------------------------------------ / 66 / / MALBORO TERRA / ------------------------------------------------------------------------------ HP: 1000 MP: 0 Weakness: None Added Attack: Paralysis; Poison Gil: 750~1500 Dropped Items: Hi-Potion; Ether; Elixir Location: In Mysidian Tower; Cyclone ------------------------------------------------------------------------------ / 67 / / GREAT MALBORO / ------------------------------------------------------------------------------ HP: 1290 MP: 0 Weakness: None Added Attack: Confusion; Paralysis; Small; Sleep; Poison; Silence Gil: 2250~3000 Dropped Items: None Location: Jade Passage; Pandaemonium ------------------------------------------------------------------------------ / 68 / / BASILISK / ------------------------------------------------------------------------------ HP: 750 MP: 140 Weakness: None Added Attack: None Gil: 750~1500 Dropped Items: None Location: In Mysidian Tower ------------------------------------------------------------------------------ / 69 / / SALAMANDER / ------------------------------------------------------------------------------ HP: 1290 MP: 300 Weakness: Cold Added Attack: None Gil: 2250~3000 Dropped Items: None Location: Jade Passage ------------------------------------------------------------------------------ / 70 / / ICE LIZARD / ------------------------------------------------------------------------------ HP: 1000 MP: 190 Weakness: Fire Added Attack: None Gil: 900~2250 Dropped Items: None Location: In Mysidian Tower; Jade Passage; Pandaemonium ------------------------------------------------------------------------------ / 71 / / EYEMOEBA / ------------------------------------------------------------------------------ HP: 1140 MP: 0 Weakness: None Added Attack: Poison Gil: 1200~3000 Dropped Items: None Location: Jade Passage ------------------------------------------------------------------------------ / 72 / / HECTEYES / ------------------------------------------------------------------------------ HP: 1140 MP: 300 Weakness: None Added Attack: Death Gil: 2250~3000 Dropped Items: None Location: Cyclone; Castle Palamecia ------------------------------------------------------------------------------ / 73 / / ROUNDWORM / ------------------------------------------------------------------------------ HP: 2500 MP: 0 Weakness: None Added Attack: None Gil: 2250~3000 Dropped Items: None Location: In Leviathan; Pandaemonium ------------------------------------------------------------------------------ / 74 / / SAND WORM / ------------------------------------------------------------------------------ HP: 1290 MP: 190 Weakness: None Added Attack: None Gil: 1200~3000 Dropped Items: None Location: Outside Castle Kai'son; In Palamecia Desert AFTER recapturing Fynn ------------------------------------------------------------------------------ / 75 / / ABYSS WORM / ------------------------------------------------------------------------------ HP: 1290 MP: 370 Weakness: None Added Attack: None Gil: 1500~3000 Dropped Items: None Location: Jade Passage ------------------------------------------------------------------------------ / 76 / / YELLOW SLIME / ------------------------------------------------------------------------------ HP: 10 MP: 6 Weakness: Cold; Fire Added Attack: Poison Gil: 4~37 Dropped Items: None Location: In Semitt Falls ------------------------------------------------------------------------------ / 77 / / YELLOW JELLY / ------------------------------------------------------------------------------ HP: 45 MP: 6 Weakness: Cold; Fire Added Attack: Poison Gil: 4~37 Dropped Items: None Location: In Tropical Island; In Mysidian Cave ------------------------------------------------------------------------------ / 78 / / RED MOUSSE / ------------------------------------------------------------------------------ HP: 100 MP: 45 Weakness: Thunder Added Attack: Poison Gil: 75~450 Dropped Items: None Location: Around Mysidia; In Tropical Island; In Mysidian Cave ------------------------------------------------------------------------------ / 79 / / BLACK FLAN / ------------------------------------------------------------------------------ HP: 370 MP: 80 Weakness: Fire Added Attack: Poison Gil: 450~900 Dropped Items: None Location: Around Mysidia; In Mysidian Cave; In Mysidian Tower ------------------------------------------------------------------------------ / 80 / / RED SOUL / ------------------------------------------------------------------------------ HP: 540 MP: 30 Weakness: None Added Attack: None Gil: 18~150 Dropped Items: None Location: Final Battle in Castle Kai'son; In Mysidian Cave; In Leviathan; In Mysidian Tower ------------------------------------------------------------------------------ / 81 / / GREEN SOUL / ------------------------------------------------------------------------------ HP: 6 MP: 60 Weakness: None Added Attack: None Gil: 150~600 Dropped Items: None Location: In Deist Cavern; Castle Fynn (Underground) ------------------------------------------------------------------------------ / 82 / / YELLOW SOUL / ------------------------------------------------------------------------------ HP: 20 MP: 80 Weakness: None Added Attack: None Gil: 150~600 Dropped Items: None Location: In Deist Cavern; In Mysidian Cave ------------------------------------------------------------------------------ / 83 / / VAMPIRE GIRL / ------------------------------------------------------------------------------ HP: 500 MP: 100 Weakness: Fire Added Attack: HP Absorb Gil: 750~1500 Dropped Items: None Location: Around Mysidia; In Mysidian Tower; Castle Palamecia ------------------------------------------------------------------------------ / 84 / / VAMPIRE LADY / ------------------------------------------------------------------------------ HP: 1140 MP: 140 Weakness: Fire Added Attack: HP Absorb Gil: 2250~15000 Dropped Items: Virgin Kiss; Blizzard Magic Book; Hourglass Location: Cyclone; Jade Passage ------------------------------------------------------------------------------ / 85 / / EMPEROR / ------------------------------------------------------------------------------ HP: 3000 MP: 190 Weakness: None Added Attack: None Gil: 15000 Dropped Items: Elixir; Eye Drops; Phoenix Down; Cottage; Diamond Armor; Defender Location: Boss ------------------------------------------------------------------------------ / 86 / / IMPERIAL SHADOW / ------------------------------------------------------------------------------ HP: 3000 MP: 240 Weakness: None Added Attack: Curse Gil: 0 Dropped Items: None Location: Castle Palamecia ------------------------------------------------------------------------------ / 87 / / KILLER MANTIS / ------------------------------------------------------------------------------ HP: 750 MP: 0 Weakness: Cold Added Attack: None Gil: 600~1200 Dropped Items: None Location: Castle Fynn (Underground); Around Mysidia; In Mysidian Tower; Castle Palamecia ------------------------------------------------------------------------------ / 88 / / MANTIS KING / ------------------------------------------------------------------------------ HP: 1140 MP: 0 Weakness: Cold Added Attack: None Gil: 3000~15000 Dropped Items: Phoenix Down; Ether; Tonkachi (?); Mythril Mirror; Cat's Claws Location: Around the Mysidian Town and Jade Passage ------------------------------------------------------------------------------ / 89 / / MANTIS DEVIL / ------------------------------------------------------------------------------ HP: 1290 MP: 370 Weakness: None Added Attack: Paralysis Gil: 3000 Dropped Items: None Location: Pandaemonium ------------------------------------------------------------------------------ / 90 / / KNIGHT RIDER / ------------------------------------------------------------------------------ HP: 870 MP: 0 Weakness: None Added Attack: Poison Gil: 1200~1500 Dropped Items: Poison Axe; Unicorn's Horn; Stun Magic Book; Warp Magic Book Location: Cyclone ------------------------------------------------------------------------------ / 91 / / BLACK KNIGHT / ------------------------------------------------------------------------------ HP: 1140 MP: 0 Weakness: None Added Attack: None Gil: 2250~3000 Dropped Items: Diamond Shield; Yoichi's Bow; Hi-Potion; Triple Blade Location: Castle Palamecia ------------------------------------------------------------------------------ / 92 / / DEATH RIDER / ------------------------------------------------------------------------------ HP: 1290 MP: 0 Weakness: Fire Added Attack: HP Absorb Gil: 15000 Dropped Items: Hi-Potion; Ether; Thunder Spear; Elixir; Ribbon Location: Pandaemonium ------------------------------------------------------------------------------ / 93 / / WOOD GOLEM / ------------------------------------------------------------------------------ HP: 1620 MP: 0 Weakness: Fire Added Attack: Sleep Gil: 900~2250 Dropped Items: None Location: Cyclone; Castle Palamecia ------------------------------------------------------------------------------ / 94 / / STONE GOLEM / ------------------------------------------------------------------------------ HP: 1800 MP: 240 Weakness: Poison Added Attack: None Gil: 900~2250 Dropped Items: None Location: Castle Palamecia ------------------------------------------------------------------------------ / 95 / / MYTHRIL GOLEM / ------------------------------------------------------------------------------ HP: 2000 MP: 0 Weakness: Thunder Added Attack: None Gil: 1500~3000 Dropped Items: None Location: Pandaemonium ------------------------------------------------------------------------------ / 96 / / GOBLIN / ------------------------------------------------------------------------------ HP: 6 MP: 0 Weakness: None Added Attack: None Gil: 9~75 Dropped Items: None Location: Around Altair (before Cyclone); In Fynn (before the rebel); Around Paloom; Around Salamand/Poft/Semitt Falls; In Semitt Falls; In Snow Cavern ------------------------------------------------------------------------------ / 97 / / GOBLIN GUARD / ------------------------------------------------------------------------------ HP: 10 MP: 6 Weakness: None Added Attack: None Gil: 9~75 Dropped Items: None Location: Around Paloom; Around Salamand/Poft/Semitt Falls; In Semitt Falls; In Bafsk Cave; In Snow Cavern; In Kai'son Castle ------------------------------------------------------------------------------ / 98 / / GOBLIN PRINCE / ------------------------------------------------------------------------------ HP: 30 MP: 10 Weakness: None Added Attack: NOne Gil: 18~75 Dropped Items: Potion; Long Bow; Bronze Gloves; Long Sword Location: In Kai'son Castle ------------------------------------------------------------------------------ / 99 / / BALLOON / ------------------------------------------------------------------------------ HP: 20 MP: 10 Weakness: Thunder; Fire Added Attack: None Gil: 4~37 Dropped Items: None Location: In Semitt Falls; In Bafsk Cave; In Snow Cavern; Around Kai'son; In Kai'son Castle; In Dreadnought ------------------------------------------------------------------------------ / 100 / / GRENADE / ------------------------------------------------------------------------------ HP: 60 MP: 10 Weakness: Thunder; Fire Added Attack: None Gil: 9~75 Dropped Items: None Location: In Snow Cavern ------------------------------------------------------------------------------ / 101 / / MINE / ------------------------------------------------------------------------------ HP: 190 MP: 30 Weakness: Thunder; Fire Added Attack: None Gil: 37~300 Dropped Items: None Location: In Kai'son Castle; In Dreadnought; Around Mysidia ------------------------------------------------------------------------------ / 102 / / BOMB / ------------------------------------------------------------------------------ HP: 640 MP: 140 Weakness: Thunder; Fire Added Attack: None Gil: 450~900 Dropped Items: None Location: Around Mysidia; In Mysidian Cave; In Mysidian Tower; Cyclone; Pandaemonium ------------------------------------------------------------------------------ / 103 / / SOLDIER / ------------------------------------------------------------------------------ HP: 45 MP: 10 Weakness: None Added Attack: None Gil: 9~75 Dropped Items: Potion; Garlic; Antidote Location: Around Semitt Falls; In Semitt Falls; In Bafsk Cave; Around Kai'son; In Kai'son Castle; North of Fynn; In Dreadnought; Around Mysidia ------------------------------------------------------------------------------ / 104 / / SEARGANT / ------------------------------------------------------------------------------ HP: 420 MP: 10 Weakness: None Added Attack: None Gil: 150~300 Dropped Items: Mythril Helm; Mythril Axe; Mythril Armor; Mythril Bow Location: Final Battle in Semitt Falls; In Dreadnought; In Coliseum; In Castle Fynn (before fighting the Commander) ------------------------------------------------------------------------------ / 105 / / CAPTAIN / ------------------------------------------------------------------------------ HP: 750 MP: 30 Weakness: None Added Attack: None Gil: 300~450 Dropped Items: Flame Bow; Gold Armor; Curse Magic Book; Toad Magic Book Location: In Fynn (before the rebel); In Dreadnought; In Coliseum; In Castle Fynn (before fighting the Commander); Cyclone; Castle Palamecia ------------------------------------------------------------------------------ / 106 / / GENERAL / ------------------------------------------------------------------------------ HP: 1800 MP: 0 Weakness: None Added Attack: None Gil: 2250~3000 Dropped Items: Spider's Web; Diamond Gauntlets; Diamond Helm; Dragon Armor; Rune Axe Location: Cyclone; Castle Palamecia ------------------------------------------------------------------------------ / 107 / / MAGICIAN / ------------------------------------------------------------------------------ HP: 80 MP: 30 Weakness: None Added Attack: None Gil: 75 Dropped Items: Berserk Magic Book; Cloud Magic Book; Thunder Magic Book; Fire Magic Book; Stun Magic Book; Mage's Staff Location: North of Fynn; In Dreadnought; In Coliseum; In Castle Fynn (before fighting the Commander); Around Mysidia ------------------------------------------------------------------------------ / 108 / / SORCERER / ------------------------------------------------------------------------------ HP: 140 MP: 60 Weakness: None Added Attack: None Gil: 600 Dropped Items: Aura Magic Book; Death Magic Book; Haste Magic Book; Toad Magic Book; Drain Magic Book; Gold Breastplate Location: In Coliseum; In Castle Fynn (before fighting the Commander) ------------------------------------------------------------------------------ / 109 / / WIZARD / ------------------------------------------------------------------------------ HP: 540 MP: 190 Weakness: None Added Attack: None Gil: 1500~2250 Dropped Items: Diamond Breastplate; Warp Magic Book (not sure); Drain Magic Book; Flare Magic Book; Aspir Magic Book Location: In Coliseum; In Castle Fynn (before fighting the Commander); Cyclone; Castle Palamecia ------------------------------------------------------------------------------ / 110 / / WEREPANTHER / ------------------------------------------------------------------------------ HP: 190 MP: 0 Weakness: None Added Attack: Poison Gil: 75~450 Dropped Items: None Location: In Dreadnought ------------------------------------------------------------------------------ / 111 / / COUERL / ------------------------------------------------------------------------------ HP: 1000 MP: 300 Weakness: None Added Attack: Death Gil: 1500~3000 Dropped Items: None Location: Castle Palamecia; Pandaemonium ------------------------------------------------------------------------------ / 112 / / LAMIA / ------------------------------------------------------------------------------ HP: 1000 MP: 60 Weakness: None Added Attack: Sleep Gil: 1200~3000 Dropped Items: None Location: Cyclone; Castle Palamecia; Pandaemonium ------------------------------------------------------------------------------ / 113 / / LAMIA QUEEN / ------------------------------------------------------------------------------ HP: 1290 MP: 370 Weakness: None Added Attack: Sleep Gil: 15000 Dropped Items: Diamond Breastplate; Protect Ring; Gold Hairpin; Sage's Wisdom; Ribbon Location: Castle Palamecia; Pandaemonium ------------------------------------------------------------------------------ / 114 / / ICE GIGAS / ------------------------------------------------------------------------------ HP: 750 MP: 0 Weakness: None Added Attack: None Gil: 300~600 Dropped Items: Giant's Helm; Giant's Gloves Location: Chest guardian (4F-Dreadnought); Around Deist; In Deist Cavern; In Mysidian Tower; Cyclone ------------------------------------------------------------------------------ / 115 / / FIRE GIGAS / ------------------------------------------------------------------------------ HP: 1800 MP: 240 Weakness: Cold Added Attack: None Gil: 900~1500 Dropped Items: Flame Sword; Flame Armor; Confuse Magic Book Location: Boss ------------------------------------------------------------------------------ / 116 / / ICE GIGAS / ------------------------------------------------------------------------------ HP: 2000 MP: 140 Weakness: Fire Added Attack: None Gil: 900~1500 Dropped Items: Ice Brand; Southern Wind; Stop Magic Book Location: Boss ------------------------------------------------------------------------------ / 117 / / THUNDER GIGAS / ------------------------------------------------------------------------------ HP: 2500 MP: 370 Weakness: Poison Added Attack: None Gil: 1200~1500 Dropped Items: Confusion Staff; Black Robe; Confuse Magic Book; Flare Magic Book Location: Boss ------------------------------------------------------------------------------ / 118 / / BEHEMOTH / ------------------------------------------------------------------------------ HP: 2000 MP: 0 Weakness: None Added Attack: None Gil: 0 Dropped Items: None Location: Battle in the Coliseum ------------------------------------------------------------------------------ / 119 / / KING BEHEMOTH / ------------------------------------------------------------------------------ HP: 5000 MP: 0 Weakness: None Added Attack: None Gil: 15000 Dropped Items: Headband; Power Dasuki; Power Wrist; Statue of Death; Yoichi's Bow Location: Chest guardian (B3F-Jade Passage); Pandaemonium ------------------------------------------------------------------------------ / 120 / / WHITE DRAGON / ------------------------------------------------------------------------------ HP: 2500 MP: 140 Weakness: Fire Added Attack: None Gil: 3000~15000 Dropped Items: Betrayal Fang; Ice Bow; Southern Wind; Genji Gloves; Wind Flute Location: Chest guardian (9F-Mysidian Tower); Jade Passage ------------------------------------------------------------------------------ / 121 / / GREEN DRAGON / ------------------------------------------------------------------------------ HP: 3000 MP: 190 Weakness: Thunder Added Attack: None Gil: 3000~15000 Dropped Items: Betrayal Fang; Evil Staff; Acid Bottle; Diamond Helm; Earth Drum Location: Chest guardian (6F-Cyclone); Jade Passage ------------------------------------------------------------------------------ / 122 / / BLUE DRAGON / ------------------------------------------------------------------------------ HP: 3500 MP: 240 Weakness: Poison Added Attack: None Gil: 15000 Dropped Items: Dragon Armor; Holy Lance; Dragon Shield; Betrayal Fang; Confusion Staff Location: Chest guardian (B2F-Jade Passage); Pandaemonium ------------------------------------------------------------------------------ / 123 / / RED DRAGON / ------------------------------------------------------------------------------ HP: 5000 MP: 450 Weakness: Cold Added Attack: None Gil: 15000 Dropped Items: Dragon Armor; Holy Lance; Dragon Shield; Black Costume; Hermes's Shoes Location: Chest guardian (B4F-Jade Passage); Pandaemonium ------------------------------------------------------------------------------ / 124 / / IRON GIANT / ------------------------------------------------------------------------------ HP: 3500 MP: 240 Weakness: Cold; Thunder Added Attack: None Gil: 300~15000 Dropped Items: Genji Helm; henji Gauntlets; Genji Armor; Excalibur; Eajisu Shield (?) Location: Pandaemonium, RARE... Mostly found on B4F-B5F ------------------------------------------------------------------------------ / 125 / / TIAMAT / ------------------------------------------------------------------------------ HP: 5000 MP: 450 Weakness: Nerve (?) Added Attack: Poison Gil: 15000 Dropped Items: Elixir; Phoenix Down; Raise Magic Book; Holy Magic Book; Flare Magic Book Location: Chest guardian (B5F-Pandaemonium) ------------------------------------------------------------------------------ / 126 / / BEEZELBUB / ------------------------------------------------------------------------------ HP: 5000 MP: 450 Weakness: None Added Attack: Poison Gil: 15000 Dropped Items: Black Robe; Betrayal Fang; Hermes' Shoes; Sage's Wisdom; Earth Drum Location: Chest guardian (B4F-Pandaemonium) ------------------------------------------------------------------------------ / 127 / / ASTAROTH / ------------------------------------------------------------------------------ HP: 7000 MP: 540 Weakness: None Added Attack: HP Absorb Gil: 15000 Dropped Items: White Robe; Mythril Mirror; Spider's Web; Saint's Heart; Wind Flute Location: Chest guardian (B6F-Pandaemonium) ------------------------------------------------------------------------------ / 128 / / EMPEROR / ------------------------------------------------------------------------------ HP: 15000 MP: 540 Weakness: None Added Attack: HP Absorb Gil: 0 Dropped Items: None Location: Final Boss ------------------------------------------------------------------------------- SOUL OF RE-BIRTH MONSTERS ------------------------------------------------------------------------------- ------------------------------------------------------------------------------ / 129 / / GIGA PARASITE / ------------------------------------------------------------------------------ HP: 80 MP: 0 Weakness: Cold Added Attack: MP Absorb Gil: 150~600 Dropped Items: None Location: Soul of Re-birth ------------------------------------------------------------------------------ / 130 / / SOUL EATER / ------------------------------------------------------------------------------ HP: 40 MP: 0 Weakness: None Added Attack: HP Absorb Gil: 300~750 Dropped Items: Antidote; Sleeping Bed; Eye Drops; Potion Location: Soul of Re-birth ------------------------------------------------------------------------------ / 131 / / PYROLISK / ------------------------------------------------------------------------------ HP: 90 MP: 0 Weakness: None Added Attack: Death Gil: 37~300 Dropped Items: None Location: Soul of Re-birth ------------------------------------------------------------------------------ / 132 / / FLAN PRINCESS / ------------------------------------------------------------------------------ HP: 85 MP: 0 Weakness: Poison Added Attack: Confusion Gil: 450~900 Dropped Items: Hi-Potion; Ether Location: Soul of Re-birth ------------------------------------------------------------------------------ / 133 / / DEATH KNIGHT / ------------------------------------------------------------------------------ HP: 150 MP: 30 Weakness: None Added Attack: None Gil: 1200~1500 Dropped Items: Poison Axe; Unicorn's Horn; Stun Magic Book; Warp Magic Book Location: Soul of Re-birth ------------------------------------------------------------------------------ / 134 / / MISS VAMP / ------------------------------------------------------------------------------ HP: 100 MP: 0 Weakness: Fire Added Attack: HP Absorb Gil: 2250~15000 Dropped Items: Virgin's Kiss; Blizzard Magic Book; Hourglass Location: Soul of Re-birth ------------------------------------------------------------------------------ / 135 / / BIGFOOT / ------------------------------------------------------------------------------ HP: 150 MP: 0 Weakness: Fire Added Attack: None Gil: 75~450 Dropped Items: None Location: Soul of Re-birth ------------------------------------------------------------------------------ / 136 / / GIL SNAPPER / ------------------------------------------------------------------------------ HP: 200 MP: 0 Weakness: Cold Added Attack: None Gil: 1500~3000 Dropped Items: None Location: Soul of Re-birth ------------------------------------------------------------------------------ / 137 / / BEAST DEVIL / ------------------------------------------------------------------------------ HP: 90 MP: 20 Weakness: None Added Attack: None Gil: 150~300 Dropped Items: Mythril Helm; Mythril Axe; Mythril Armor; Mythril Bow Location: Soul of Re-birth ------------------------------------------------------------------------------ / 138 / / SEA SERPENT / ------------------------------------------------------------------------------ HP: 100 MP: 100 Weakness: Thunder Added Attack: Paralysis Gil: 75~450 Dropped Items: None Location: Soul of Re-birth ------------------------------------------------------------------------------ / 139 / / DEATH HORN / ------------------------------------------------------------------------------ HP: 400 MP: 0 Weakness: Fire Added Attack: None Gil: 150~600 Dropped Items: None Location: Soul of Re-birth ------------------------------------------------------------------------------ / 140 / / GIGAS WORM / ------------------------------------------------------------------------------ HP: 300 MP: 0 Weakness: Fire Added Attack: None Gil: 75~450 Dropped Items: None Location: Soul of Re-birth ------------------------------------------------------------------------------ / 141 / / GLAYSA LABOLAS / ------------------------------------------------------------------------------ HP: 700 MP: 0 Weakness: None Added Attack: None Gil: 1500~3000 Dropped Items: None Location: Soul of Re-birth ------------------------------------------------------------------------------ / 142 / / LIL MURDER / ------------------------------------------------------------------------------ HP: 1500 MP: 250 Weakness: Thunder Added Attack: None Gil: 1200~1500 Dropped Items: Wizard Staff; Black Robe; Confuse Magic Book; Flare Magic Book Location: Soul of Re-birth ------------------------------------------------------------------------------ / 143 / / PUROBOLOS / ------------------------------------------------------------------------------ HP: 800 MP: 300 Weakness: Cold Added Attack: None Gil: 300~450 Dropped Items: Flame Bow; Gold Armor; Curse Magic Book; Toad Magic Book Location: Soul of Re-birth ------------------------------------------------------------------------------ / 144 / / DARK SOUL / ------------------------------------------------------------------------------ HP: 500 MP: 170 Weakness: None Added Attack: None Gil: 75 Dropped Items: Blind Magic Book; Sleep Magic Book; Blizzard Magic Book; Blink Magic Book; Hellflayer; Warp Magic Book Location: Soul of Re-birth ------------------------------------------------------------------------------ / 145 / / MOTHER BRAIN / ------------------------------------------------------------------------------ HP: 200 MP: 100 Weakness: Holy Added Attack: Forgetfulness Gil: 600~1200 Dropped Items: None Location: Soul of Re-birth ------------------------------------------------------------------------------ / 146 / / BLOODBONES / ------------------------------------------------------------------------------ HP: 1000 MP: 200 Weakness: Fire Added Attack: HP Absorb Gil: 600~1200 Dropped Items: Tsumetagai (?); Betrayal Fang; Orihalcon Location: Soul of Re-birth ------------------------------------------------------------------------------ / 147 / / WARG WOLF / ------------------------------------------------------------------------------ HP: 1500 MP: 0 Weakness: None Added Attack: Poison Gil: 2250~3000 Dropped Items: None Location: Soul of Re-birth ------------------------------------------------------------------------------ / 148 / / MINI SATANA / ------------------------------------------------------------------------------ HP: 1200 MP: 350 Weakness: None Added Attack: None Gil: 300~450 Dropped Items: Flame Bow; Gold Armor; Toad Magic Book; Curse Magic Book Location: Soul of Re-birth ------------------------------------------------------------------------------ / 149 / / DARK MAGICIAN / ------------------------------------------------------------------------------ HP: 750 MP: 600 Weakness: None Added Attack: None Gil: 75 Dropped Items: Berserk Magic Book; Cloud Magic Book; Thunder Magic Book; Fire Magic Book; Stun Magic Book; Mage's Staff Location: Soul of Re-birth ------------------------------------------------------------------------------ / 150 / / CHIMERA BRAIN / ------------------------------------------------------------------------------ HP: 2000 MP: 240 Weakness: None Added Attack: None Gil: 3000~15000 Dropped Items: Phoenix Down; Ether; Tonkachi; Mythril Mirror; Cat's Claws Location: Soul of Re-birth ------------------------------------------------------------------------------ / 151 / / LAMIA MATRIARCH / ------------------------------------------------------------------------------ HP: 1760 MP: 150 Weakness: None Added Attack: Sleep Gil: 15000 Dropped Items: Hi-Potion; Ether; Thunder Spear; Elixir; Ribbon Location: Soul of Re-birth ------------------------------------------------------------------------------ / 152 / / CAIT SITH / ------------------------------------------------------------------------------ HP: 700 MP: 370 Weakness: None Added Attack: Confusion Gil: None Dropped Items: None Location: Soul of Re-birth ------------------------------------------------------------------------------ / 153 / / TWIN HEADS / ------------------------------------------------------------------------------ HP: 800 MP: 400 Weakness: Cold Added Attack: None Gil: 900~1500 Dropped Items: Flame Sword; Flame Armor; Confuse Magic Book Location: Soul of Re-birth ------------------------------------------------------------------------------ / 154 / / CATOBLEPAS / ------------------------------------------------------------------------------ HP: 1200 MP: 80 Weakness: None Added Attack: Stone Gil: 2250~3000 Dropped Items: Diamond Shield; Yoichi's Bow; Hi-Potion; Triple Blade Location: Soul of Re-birth ------------------------------------------------------------------------------ / 155 / / ORUKAT / ------------------------------------------------------------------------------ HP: 1140 MP: 400 Weakness: None Added Attack: Death Gil: 15000 Dropped Items: Diamond Breastplate; Protect Ring; Gold Hairpin; Sage's Wisdom; Ribbon Location: Soul of Re-birth ------------------------------------------------------------------------------ / 156 / / MALBORO MENACE / ------------------------------------------------------------------------------ HP: 900 MP: 0 Weakness: Cold; Fire Added Attack: Confusion; Paralysis; Small; Sleep; Silence Gil: 15000 Dropped Items: Headband; Power Dasuki; Power Wrist; Statue of Death; Yoichi's Bow Location: Soul of Re-birth ------------------------------------------------------------------------------ / 157 / / CHAOS RIDER / ------------------------------------------------------------------------------ HP: 1800 MP: 190 Weakness: None Added Attack: HP Absorb Gil: 2250~3000 Dropped Items: Spider's Web; Diamond Gauntlets; Diamond Helm; Dragon Armor; Rune Axe Location: Soul of Re-birth ------------------------------------------------------------------------------ / 158 / / GOLDEN GOLEM / ------------------------------------------------------------------------------ HP: 3000 MP: 0 Weakness: Thunder Added Attack: None Gil: 15000 Dropped Items: None Location: Soul of Re-birth ------------------------------------------------------------------------------ / 159 / / BLACK DRAGON / ------------------------------------------------------------------------------ HP: 5000 MP: 450 Weakness: None Added Attack: Poison Gil: 15000 Dropped Items: Dragon Armor; Holy Lance; Dragon Shield; Black Clothes; Hermes's Shoes Location: One of the chest bosses in 5F. (NE, contains Flying Dragon Spear) ------------------------------------------------------------------------------ / 160 / / DARK BEHEMOTH / ------------------------------------------------------------------------------ HP: 6000 MP: 300 Weakness: None Added Attack: None Gil: 15000 Dropped Items: Headband; Power Dasuki; Power Wrist; Statue of Death; Yoichi's Bow Location: Chest Fight in Soul of Re-birth (one of the doors in B4F) ------------------------------------------------------------------------------ / 161 / / STEEL GIANT / ------------------------------------------------------------------------------ HP: 6500 MP: 480 Weakness: None Added Attack: None Gil: 300~15000 Dropped Items: Genji Helm; Genji Gauntlets; Genji Armor; Excalibur; Aegis Shield Location: One of the chest bosses in 6F. (NW, contains Ribbon) ------------------------------------------------------------------------------ / 162 / / EMPEROR / ------------------------------------------------------------------------------ HP: 25000 MP: 540 Weakness: None Added Attack: HP Absorb Gil: None Dropped Items: None Location: 10F. Enjoy. ;) ------------------------------------------------------------------------------ / 163 / / YAMATI NO OROCHI / ------------------------------------------------------------------------------ HP: 8000 MP: 450 Weakness: None Added Attack: None Gil: 15000 Dropped Items: Phoenix Down; Raise Magic Book; Holy Magic Book; Flare Magic Book Location: One of the chest bosses in 5F. (Middle, contains Stardust Rod) ------------------------------------------------------------------------------ / 164 / / BEEZEBULB SOUL / ------------------------------------------------------------------------------ HP: 8000 MP: 450 Weakness: Fire Added Attack: None Gil: 15000 Dropped Items: Black Robe; Betrayal Fang; Hermes's Shoes; Sage's Wisdom; Earth Drum Location: One of the chest bosses in 6F. (Middle, contains Bruiser) ------------------------------------------------------------------------------ / 165 / / LUCIFER / ------------------------------------------------------------------------------ HP: 10000 MP: 540 Weakness: None Added Attack: None Gil: 15000 Dropped Items: White Robe; Betrayal Fang; Hermes's Shoes; Sage's Wisdom; Earth Drum Location: One of the chest bosses in 5F. (Hidden passageway in NW room, contains Wild Rose) ------------------------------------------------------------------------------ / 166 / / BLACK KNIGHT / ------------------------------------------------------------------------------ HP: 1140 MP: 0 Weakness: None Added Attack: None Gil: 2250-3000 Dropped Items: Diamond Shield; Hi-Potion; Yoichi's Bow; Sun Blade Location: random monster ------------------------------------------------------------------------------ / 167 / / ZOMBIE BORGHEN / ------------------------------------------------------------------------------ HP: 2500 MP: 370 Weakness: Fire Added Attack: Paralysis Gil: 3000 Dropped Items: None Location: BOSS in Soul of Re-birth (B2F) ------------------------------------------------------------------------------ / 168 / / SAND WORM / ------------------------------------------------------------------------------ HP: 2000 MP: 0 Weakness: None Added Attack: None Gil: 2250~3000 Dropped Items: None Location: Chest Boss in Soul of Re-birth (B5F) ------------------------------------------------------------------------------ / 169 / / ULTIMA WEAPON / ------------------------------------------------------------------------------ HP: 15000 MP: 500 Weakness: None Added Attack: None Gil: None Dropped Items: None Location: Boss Fight-Go up to the Orb in the middle of the room ============================================================================== ------------------------------- XV. FINAL FANTASY II LISTS ------------------------------- ============================================================================== =+-*-=+-*-=+-*-=+-*-=+-*-=+-*- WEAPONS =+-*-=+-*-=+-*-=+-*-=+-*-=+-*- --- KEY --- Name of Weapon: Name of the weapon. Type: Type of weapon. Attack/Accuracy: Additions to basic attack and accuracy. Price: Buy/sell price Description: Description of the weapon. ------------------------------------------------------------------------------ / ANCIENT SWORD / ------------------------------------------------------------------------------ Type: Sword Attack: +25 Accuracy: 10% Price: -/1,250 Description: A sword that can inflict Curse. ------------------------------------------------------------------------------ / AXE / ------------------------------------------------------------------------------ Type: Axe Attack: +10 Accuracy: 55% Price: 500/250 Description: A basic, everyday axe. ------------------------------------------------------------------------------ / BATTLE AXE / ------------------------------------------------------------------------------ Type: Axe Attack: +15 Accuracy: 45% Price: 800/400 Description: A more advanced axe. ------------------------------------------------------------------------------ / BLOOD SWORD / ------------------------------------------------------------------------------ Type: Sword Attack: +0 Accuracy: 0% Price: 0-/4,000 Description: Absorb's enemy's HP to give to character. ------------------------------------------------------------------------------ / BROAD SWORD / ------------------------------------------------------------------------------ Type: Sword Attack: +8 Accuracy: 60% Price: 400/200 Description: A basic, everyday sword. ------------------------------------------------------------------------------ / BOW / ------------------------------------------------------------------------------ Type: Bow Attack: +1 Accuracy: 50% Price: 150/75 Description: A basic, everyday bow. ------------------------------------------------------------------------------ / CAT CLAWS / ------------------------------------------------------------------------------ Type: Knife Attack: +86 Accuracy: 80% Price: -/6,000 Description: The most powerful knife of them all. ------------------------------------------------------------------------------ / CRESCENT / ------------------------------------------------------------------------------ Type: Sword Attack: +30 Accuracy: 10% Price: -/2,000 Description: A sword that can inflict Sleep. ------------------------------------------------------------------------------ / DAGGER / ------------------------------------------------------------------------------ Type: Knife Attack: +7 Accuracy: 65% Price: 400/200 Description: A decent, but unspectacular, knife. ------------------------------------------------------------------------------ / DEFENDER / ------------------------------------------------------------------------------ Type: Sword Attack: +78 Accuracy: 64% Price: -/10,000 Description: A sword made for defense. Evasion increases. ------------------------------------------------------------------------------ / DEMON AXE / ------------------------------------------------------------------------------ Type: Axe Attack: +27 Accuracy: 45% Price: 10,000/5,000 Description: An axe with demonized powers. ------------------------------------------------------------------------------ / DEMON SPEAR / ------------------------------------------------------------------------------ Type: Spear Attack: +42 Accuracy: 60% Price: 10,000/5,000 Description: A spear with demonized powers. ------------------------------------------------------------------------------ / DIAMOND MACE / ------------------------------------------------------------------------------ Type: Stave Attack: +90 Accuracy: 75% Price: -/7,500 Description: The most powerful stave of them all. ------------------------------------------------------------------------------ / EXCALIBUR / ------------------------------------------------------------------------------ Type: Sword Attack: +100 Accuracy: 75% Price: -/65,000 Description: The second strongest sword in the game. ------------------------------------------------------------------------------ / FLAME BOW / ------------------------------------------------------------------------------ Type: Bow Attack: +42 Accuracy: 47% Price: 5,000/2,500 Description: A bow that can cast Fire damage. ------------------------------------------------------------------------------ / FLAME LANCE / ------------------------------------------------------------------------------ Type: Spear Attack: +54 Accuracy: 62% Price: 15,000/7,500 Description: A spear that can cast Fire damage. ------------------------------------------------------------------------------ / FLAME SWORD / ------------------------------------------------------------------------------ Type: Sword Attack: +63 Accuracy: 60% Price: -/5,000 Description: A sword that can cast Fire damage. ------------------------------------------------------------------------------ / HEALING STAFF / ------------------------------------------------------------------------------ Type: Stave Attack: +78 Accuracy: 70% Price: -/6,000 Description: Heals instead of doing damage. Attack own party with this. ------------------------------------------------------------------------------ / HOLY LANCE / ------------------------------------------------------------------------------ Type: Spear Attack: +90 Accuracy: 70% Price: -/20,000 Description: A spear that can cast Holy damage. The most powerful spear of them all. ------------------------------------------------------------------------------ / ICE BOW / ------------------------------------------------------------------------------ Type: Bow Attack: +56 Accuracy: 50% Price: 5,000/2,500 Description: A bow that can cast Ice damage. ------------------------------------------------------------------------------ / ICE BRAND / ------------------------------------------------------------------------------ Type: Sword Attack: +72 Accuracy: 62% Price: -/7,500 Description: A sword that can cast Ice damage. ------------------------------------------------------------------------------ / ICE LANCE / ------------------------------------------------------------------------------ Type: Spear Attack: +66 Accuracy: 65% Price: -/10,000 Description: A spear that can cast Ice damage. ------------------------------------------------------------------------------ / JAVELIN / ------------------------------------------------------------------------------ Type: Spear Attack: +6 Accuracy: 65% Price: 300/150 Description: A basic, everyday spear. ------------------------------------------------------------------------------ / KNIFE / ------------------------------------------------------------------------------ Type: Knife Attack: +3 Accuracy: 75% Price: 150/75 Description: A basic, everyday knife. ------------------------------------------------------------------------------ / LONG BOW / ------------------------------------------------------------------------------ Type: Bow Attack: +5 Accuracy: 40% Price: 200/125 Description: A decent bow, nothing spectacular. ------------------------------------------------------------------------------ / LONG SWORD / ------------------------------------------------------------------------------ Type: Sword Attack: +13 Accuracy: 50% Price: 600/300 Description: A basic, everyday sword. ------------------------------------------------------------------------------ / MACE / ------------------------------------------------------------------------------ Type: Stave Attack: +9 Accuracy: 60% Price: 500/250 Description: A basic, everyday stave. ------------------------------------------------------------------------------ / MAGE'S STAFF / ------------------------------------------------------------------------------ Type: Stave Attack: +40 Accuracy: 64% Price: -/2,500 Description: A stave that can cast thunder damage. ------------------------------------------------------------------------------ / MAIN GAUCHE / ------------------------------------------------------------------------------ Type: Knife Attack: +32 Accuracy: 70% Price: -/750 Description: Boosts evasion when equipped. ------------------------------------------------------------------------------ / MASAMUNE / ------------------------------------------------------------------------------ Type: Sword Attack: +150 Accuracy: 90% Price: -/40,000 Description: The strongest sword in the game. ------------------------------------------------------------------------------ / MYTHRIL AXE / ------------------------------------------------------------------------------ Type: Axe Attack: +22 Accuracy: 45% Price: 2,000/1,000 Description: An axe infused with the mythril metal. ------------------------------------------------------------------------------ / MYTHRIL BOW / ------------------------------------------------------------------------------ Type: Bow Attack: +13 Accuracy: 40% Price: 1,000/500 Description: A bow infused with the mythril metal. ------------------------------------------------------------------------------ / MYTHRIL KNIFE / ------------------------------------------------------------------------------ Type: Knife Attack: +14 Accuracy: 67% Price: 800/400 Description: A knife infused with the mythril metal. ------------------------------------------------------------------------------ / MYTHRIL MACE / ------------------------------------------------------------------------------ Type: Stave Attack: +16 Accuracy: 60% Price: 1,500/750 Description: A stave infused with the mythril metal. ------------------------------------------------------------------------------ / MYTHRIL SPEAR / ------------------------------------------------------------------------------ Type: Spear Attack: +18 Accuracy: 55% Price: 1,500/750 Description: A spear infused with the mythril metal. ------------------------------------------------------------------------------ / MYTHRIL SWORD / ------------------------------------------------------------------------------ Type: Sword Attack: +20 Accuracy: 50% Price: 1,800/900 Description: A sword infused with the mythril metal. ------------------------------------------------------------------------------ / OGREKILLER / ------------------------------------------------------------------------------ Type: Axe Attack: +58 Accuracy: 50% Price: 15,000/7,500 Description: Works better against ogres. ------------------------------------------------------------------------------ / ORICHALDAGGER / ------------------------------------------------------------------------------ Type: Knife Attack: +50 Accuracy: 72% Price: -/1,500 Description: Water based dagger that does decent damage. ------------------------------------------------------------------------------ / POWER STAFF / ------------------------------------------------------------------------------ Type: Stave Attack: +53 Accuracy: 68% Price: 8,000/4,000 Description: A powerful stave. ------------------------------------------------------------------------------ / RIPPER / ------------------------------------------------------------------------------ Type: Knife Attack: +69 Accuracy: 75% Price: -/4,000 Description: Does double damage randomly. ------------------------------------------------------------------------------ / RUNE AXE / ------------------------------------------------------------------------------ Type: Axe Attack: +95 Accuracy: 60% Price: -/25,000 Description: The most powerful axe of them all. ------------------------------------------------------------------------------ / SHADE BOW / ------------------------------------------------------------------------------ Type: Bow Attack: +25 Accuracy: 0% Price: -/1,500 Description: A bow that can inflict Blind. ------------------------------------------------------------------------------ / SPEAR / ------------------------------------------------------------------------------ Type: Spear Attack: +11 Accuracy: 55% Price: 500/250 Description: A basic, everyday spear. ------------------------------------------------------------------------------ / SPELLBINDER / ------------------------------------------------------------------------------ Type: Stave Attack: +64 Accuracy: 68% Price: -/5,000 Description: A stave infused with the power of poison. Randomly poisons target. ------------------------------------------------------------------------------ / STAFF / ------------------------------------------------------------------------------ Type: Stave Attack: +4 Accuracy: 70% Price: 250/125 Description: A basic, everyday stave. ------------------------------------------------------------------------------ / SUNBLADE / ------------------------------------------------------------------------------ Type: Sword Attack: +83 Accuracy: 65% Price: -/12,500 Description: Works especially well against undead creatures. Infused with the power of light. ------------------------------------------------------------------------------ / TERRA SWORD / ------------------------------------------------------------------------------ Type: Sword Attack: +52 Accuracy: 58% Price: -/5,000 Description: A decent overall sword. ------------------------------------------------------------------------------ / THUNDER SPEAR / ------------------------------------------------------------------------------ Type: Spear Attack: +78 Accuracy: 67% Price: -/15,000 Description: A spear that can cast thunder damage. ------------------------------------------------------------------------------ / TRIDENT / ------------------------------------------------------------------------------ Type: Spear Attack: +30 Accuracy: 57% Price: 5,000/2,500 Description: A pretty good overall spear. ------------------------------------------------------------------------------ / VENOM AXE / ------------------------------------------------------------------------------ Type: Axe Attack: +76 Accuracy: 55% Price: -/10,000 Description: Axe that can inflict Poison. ------------------------------------------------------------------------------ / WEREBANE / ------------------------------------------------------------------------------ Type: Stave Attack: +28 Accuracy: 62% Price: 3,000/1,500 Description: A stave that is very effective against werebeasts. ------------------------------------------------------------------------------ / WING BLADE / ------------------------------------------------------------------------------ Type: Sword Attack: +42 Accuracy: 56% Price: 5,000/2,500 Description: A sword with decent attack power. ------------------------------------------------------------------------------ / YOICHI'S BOW / ------------------------------------------------------------------------------ Type: Bow Attack: +90 Accuracy: 75% Price: -/12,500 Description: Used to vast Berserk 3. Best bow in the game. =+-*-=+-*-=+-*-=+-*-=+-*-=+-*- ARMOR =+-*-=+-*-=+-*-=+-*-=+-*-=+-*- --- KEY --- Name of Item: Name of Armor Type: Type of Armor Block Attack: Increased chance of blocking an attack. Defense Rate: Addition to Defense Rate. Price: Buy/Sell Price Description: Description of the armor. ------------------------------------------------------------------------------ / AEGIS SHIELD / ------------------------------------------------------------------------------ Type: Shield Block Attack: 6 Defense Rate: 10% Price: -/20,000 Description: Legendary shield that affords protection against all special attacks. ------------------------------------------------------------------------------ / BLACK ROBE / ------------------------------------------------------------------------------ Type: Armor Defense: +35 Weight: 5 Price: -/2,500 Description: Also increases intelligence by 10. ------------------------------------------------------------------------------ / BRONZE GLOVES / ------------------------------------------------------------------------------ Type: Gloves Defense: +3 Weight: 8 Price: 300/150 Description: Your basic, everyday gloves. Made of pure bronze. ------------------------------------------------------------------------------ / BRONZE HELM / ------------------------------------------------------------------------------ Type: Helmet Defense: +2 Weight: 5 Price: 200/100 Description: Your basic, everyday helmet. Made of pure bronze. ------------------------------------------------------------------------------ / BRONZE MAIL / ------------------------------------------------------------------------------ Type: Armor Defense: +5 Weight: 14 Price: 400/200 Description: Your basic, everyday armor. Made of pure bronze. ------------------------------------------------------------------------------ / BRONZE SHIELD / ------------------------------------------------------------------------------ Type: Shield Block Attack: 2 Defense Rate: 5% Price: 200/100 Description: Small shield made of pure bronze. ------------------------------------------------------------------------------ / BUCKLER / ------------------------------------------------------------------------------ Type: Shield Block Attack: 1 Defense Rate: 4% Price: 50/25 Description: A small shield. ------------------------------------------------------------------------------ / COPPER PLATE / ------------------------------------------------------------------------------ Type: Armor Defense: +5 Weight: 5 Price: 200/100 Description: Your basic, everyday armor. Made of pure copper. ------------------------------------------------------------------------------ / DIAMOND GLOVES / ------------------------------------------------------------------------------ Type: Gloves Defense: +25 Weight: 27 Price: -/4,000 Description: Gloves that are resistant to Bolt. ------------------------------------------------------------------------------ / DIAMOND HELM / ------------------------------------------------------------------------------ Type: Helmet Defense: +12 Weight: 18 Price: -/2,500 Description: A helmet that is resistant to Bolt. ------------------------------------------------------------------------------ / DIAMOND MAIL / ------------------------------------------------------------------------------ Type: Armor Defense: +43 Weight: 47 Price: -/10,000 Description: Armor that is resistant to Bolt. ------------------------------------------------------------------------------ / DIAMOND PLATE / ------------------------------------------------------------------------------ Type: Armor Defense: +43 Weight: 5 Price: -/1,000 Description: Armor that is forged with the diamond metal. ------------------------------------------------------------------------------ / DIAMOND SHIELD / ------------------------------------------------------------------------------ Type: Shield Block Attack: 4 Defense Rate: 7% Price: -/4,000 Description: Diamond shield resistant to lightning. ------------------------------------------------------------------------------ / DRAGON MAIL / ------------------------------------------------------------------------------ Type: Armor Defense: +50 Weight: 54 Price: -/32,500 Description: Armor that is resistant to all elemental magic. ------------------------------------------------------------------------------ / DRAGON SHIELD / ------------------------------------------------------------------------------ Type: Shield Block Attack: 5 Defense Rate: 9% Price: -/7,500 Description: Dragon shield resistant to all elemental attacks. ------------------------------------------------------------------------------ / FLAME HELM / ------------------------------------------------------------------------------ Type: Helmet Defense: +13 Weight: 14 Price: -/500 Description: A helmet that is resistant to Ice. ------------------------------------------------------------------------------ / FLAME MAIL / ------------------------------------------------------------------------------ Type: Armor Defense: +29 Weight: 33 Price: -/5,000 Description: Armor that is forged with the essence of fire. ------------------------------------------------------------------------------ / FLAME SHIELD / ------------------------------------------------------------------------------ Type: Shield Block Attack: 4 Defense Rate: 7% Price: -/2,500 Description: Fiery shield resistant to Ice. ------------------------------------------------------------------------------ / GENJI ARMOR / ------------------------------------------------------------------------------ Type: Armor Defense: +75 Weight: 79 Price: -/15,000 Description: The best armor in the game, it's also quite heavy. ------------------------------------------------------------------------------ / GENJI GLOVES / ------------------------------------------------------------------------------ Type: Gloves Defense: +45 Weight: 39 Price: -/10,000 Description: The best gloves in the game, they're also quite heavy. ------------------------------------------------------------------------------ / GENJI HELM / ------------------------------------------------------------------------------ Type: Helmet Defense: +30 Weight: 31 Price: -/10,000 Description: The best helmet in the game, it's also quite heavy. ------------------------------------------------------------------------------ / GOLDEN MAIL / ------------------------------------------------------------------------------ Type: Armor Defense: +15 Weight: 19 Price: 2,500/1,250 Description: Armor that is resistant to Poison. ------------------------------------------------------------------------------ / GOLD HAIRPIN / ------------------------------------------------------------------------------ Type: Helmet Defense: +11 Weight: 2 Price: -/300 Description: A helmet that protects against Poison. ------------------------------------------------------------------------------ / GOLD PLATE / ------------------------------------------------------------------------------ Type: Armor Defense: +22 Weight: 5 Price: 1,000/500 Description: Armor that is resistant to Poison. ------------------------------------------------------------------------------ / GOLD SHIELD / ------------------------------------------------------------------------------ Type: Shield Block Attack: 4 Defense Rate: 7% Price: 1,000/500 Description: Golden shield that protects against Poison. ------------------------------------------------------------------------------ / HEADBAND / ------------------------------------------------------------------------------ Type: Helmet Defense: +12 Weight: 2 Price: -/25 Description: Also adds +2 to attack. ------------------------------------------------------------------------------ / ICE GLOVES / ------------------------------------------------------------------------------ Type: Gloves Defense: +20 Weight: 22 Price: -/2,500 Description: Gloves that are resistant to Fire. ------------------------------------------------------------------------------ / ICE MAIL / ------------------------------------------------------------------------------ Type: Armor Defense: +36 Weight: 40 Price: -/5,000 Description: Armor that is forged with the essence of Ice. ------------------------------------------------------------------------------ / ICE SHIELD / ------------------------------------------------------------------------------ Type: Shield Block Attack: 4 Defense Rate: 7% Price: 5,000/2,500 Description: Icy shield resistant to Fire. ------------------------------------------------------------------------------ / KNIGHT'S ARMOR / ------------------------------------------------------------------------------ Type: Armor Defense: +22 Weight: 26 Price: 5,000/2,500 Description: Best armor money can buy. ------------------------------------------------------------------------------ / LEATHER ARMOR / ------------------------------------------------------------------------------ Type: Armor Defense: +2 Weight: 6 Price: 100/50 Description: Your basic, everyday armor. ------------------------------------------------------------------------------ / LEATHER CAP / ------------------------------------------------------------------------------ Type: Helmet Defense: +1 Weight: 2 Price: 100/50 Description: Your basic, everyday helmet. ------------------------------------------------------------------------------ / LEATHER GLOVES / ------------------------------------------------------------------------------ Type: Gloves Defense: +1 Weight: 3 Price: 50/25 Description: Your basic, everyday gloves. ------------------------------------------------------------------------------ / MYTHRIL GLOVES / ------------------------------------------------------------------------------ Type: Gloves Defense: +6 Weight: 8 Price: 800/400 Description: Your basic, everyday gloves. Infused with the mythril metal. ------------------------------------------------------------------------------ / MYTHRIL HELM / ------------------------------------------------------------------------------ Type: Helmet Defense: +4 Weight: 5 Price: 300/150 Description: Your basic, everyday helmet. Infused with the mythril metal. ------------------------------------------------------------------------------ / MYTHRIL MAIL / ------------------------------------------------------------------------------ Type: Armor Defense: +10 Weight: 14 Price: 1,000/500 Description: Your basic, everyday armor. Infused with the mythril metal. ------------------------------------------------------------------------------ / MYTRHIL SHIELD / ------------------------------------------------------------------------------ Type: Shield Block Attack: 3 Defense Rate: 6% Price: 500/250 Description: Shield made of mythril. ------------------------------------------------------------------------------ / NINJA SUIT / ------------------------------------------------------------------------------ Type: Armor Defense: +40 Weight: 0 Price: -/1,250 Description: Also increases agility by 10. ------------------------------------------------------------------------------ / POWER ARMLET / ------------------------------------------------------------------------------ Type: Gloves Defense: +19 Weight: 3 Price: -/2,500 Description: Also increases strength by 10. ------------------------------------------------------------------------------ / POWER SASH / ------------------------------------------------------------------------------ Type: Armor Defense: +25 Weight: 5 Price: -/25 Description: Also increases strength by 10. ------------------------------------------------------------------------------ / PROTECT RING / ------------------------------------------------------------------------------ Type: Gloves Defense: +18 Weight: 3 Price: -/2,500 Description: Protects against instant death. ------------------------------------------------------------------------------ / RIBBON / ------------------------------------------------------------------------------ Type: Helmet Defense: +10 Weight: 0 Price: -/5,000 Description: Helps protect against status effects. ------------------------------------------------------------------------------ / RUBY PLATE / ------------------------------------------------------------------------------ Type: Armor Defense: +15 Weight: 5 Price: 800/400 Description: Decent but unspectacular armor. ------------------------------------------------------------------------------ / SHIRT / ------------------------------------------------------------------------------ Type: Armor Defense: +1 Weight: 5 Price: 20/10 Description: Your basic, everyday armor. ------------------------------------------------------------------------------ / SILVER PLATE / ------------------------------------------------------------------------------ Type: Armor Defense: +10 Weight: 5 Price: 400/200 Description: Armor made of pure silver, offers decent protection. ------------------------------------------------------------------------------ / THIEF'S GLOVES / ------------------------------------------------------------------------------ Type: Gloves Defense: +15 Weight: 3 Price: 1,000/500 Description: Also increases agility by 10. ------------------------------------------------------------------------------ / TITAN'S GLOVES / ------------------------------------------------------------------------------ Type: Gloves Defense: +15 Weight: 17 Price: 2,000/1,000 Description: Also increases strength by 10. ------------------------------------------------------------------------------ / TITAN'S HELM / ------------------------------------------------------------------------------ Type: Helmet Defense: +6 Weight: 13 Price: 600/300 Description: Also increases strength by 10. ------------------------------------------------------------------------------ / WHITE ROBE / ------------------------------------------------------------------------------ Type: Armor Defense: +30 Weight: 5 Price: -/2,500 Description: Also increases spirit by 10. =+-*-=+-*-=+-*-=+-*-=+-*-=+-*- ITEMS =+-*-=+-*-=+-*-=+-*-=+-*-=+-*- --- KEY --- Name of Item: Name of item. Type: Recovery, combat, other. Price: Buy price of item. Sell: Sell price of item. Description: What the item does. ------------------------------------------------------------------------------ / ACID BOTTLE / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 300 Description: Bottle of acid with poison effect. ------------------------------------------------------------------------------ / ANTIDOTE / ------------------------------------------------------------------------------ Type: Recovery Price: 200 Sell: 100 Description: Cures the poison status effect. ------------------------------------------------------------------------------ / BACCHUS'S WINE / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 300 Description: Wine that boosts attack and lowers evasion. ------------------------------------------------------------------------------ / BACKSTABBER / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 500 Description: Fiend fang with muddle effect. ------------------------------------------------------------------------------ / COTTAGE / ------------------------------------------------------------------------------ Type: Recovery Price: 5,000 Sell: 2,500 Description: Fully restores all member hit points, must be used at save point. ------------------------------------------------------------------------------ / CROSS / ------------------------------------------------------------------------------ Type: Recovery Price: 1,000 Sell: 500 Description: Curses the curse status effect. ------------------------------------------------------------------------------ / ELIXIR / ------------------------------------------------------------------------------ Type: Recovery Price: 50,000 Sell: 25,000 Description: Restores all of one character's hit points and magic points. ------------------------------------------------------------------------------ / ETHER / ------------------------------------------------------------------------------ Type: Recovery Price: 2,500 Sell: 1,250 Description: Restores some magic points. ------------------------------------------------------------------------------ / EYE DROPS / ------------------------------------------------------------------------------ Type: Recovery Price: 100 Sell: 50 Description: Cures the darkness status effect. ------------------------------------------------------------------------------ / GAIA DRUM / ------------------------------------------------------------------------------ Type: Combat Price: 8,000 Sell: 4,000 Description: A drum that summons an earthquake. ------------------------------------------------------------------------------ / GARLIC / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 50 Description: Inflicts damage on the undead. ------------------------------------------------------------------------------ / GOLD NEEDLE / ------------------------------------------------------------------------------ Type: Recovery Price: 2,500 Sell: 1,250 Description: Cures the stone status effect. ------------------------------------------------------------------------------ / HELLFIRE / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 150 Description: Deals decent fire damage to all enemies. ------------------------------------------------------------------------------ / HERMES / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 400 Description: Shoes with the Haste effect. ------------------------------------------------------------------------------ / HI POTION / ------------------------------------------------------------------------------ Type: Recovery Price: 500 Sell: 250 Description: Restores some hit points. ------------------------------------------------------------------------------ / HOURGLASS / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 300 Description: An hourglass with the stop effect. ------------------------------------------------------------------------------ / MAGICONCH / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 250 Description: Boosts magic defense. ------------------------------------------------------------------------------ / MAIDEN'S KISS / ------------------------------------------------------------------------------ Type: Recovery Price: 2,500 Sell: 1,250 Description: Cures the toad status effect. ------------------------------------------------------------------------------ / MALLET / ------------------------------------------------------------------------------ Type: Recovery Price: 2,000 Sell: 1,000 Description: Cures the amnesia status effect. ------------------------------------------------------------------------------ / MUTE BELL / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 1,500 Description: A bell with the silence effect. ------------------------------------------------------------------------------ / MYTHRIL MIRROR / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 500 Description: Mirror with a wall effect. ------------------------------------------------------------------------------ / NOTUS / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 500 Description: A gem that calls forth an icestorm. ------------------------------------------------------------------------------ / PHOENIX DOWN / ------------------------------------------------------------------------------ Type: Recovery Price: 5,000 Sell: 2,500 Description: Revives an ally from KO status. ------------------------------------------------------------------------------ / POTION / ------------------------------------------------------------------------------ Type: Recovery Price: 50 Sell: 25 Description: Restores some hit points. ------------------------------------------------------------------------------ / SAGE'S WISDOM / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 5,000 Description: A gem that maximizes spirit in one battle. ------------------------------------------------------------------------------ / SAINT'S SPIRIT / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 5,000 Description: A crystal that maximizes intelligence in one battle. ------------------------------------------------------------------------------ / SILK WEB / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 250 Description: Silken strands with the slow effect. ------------------------------------------------------------------------------ / SLUMBER STALK / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 400 Description: Herbs with sleep effect. ------------------------------------------------------------------------------ / THANATOS / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 4,000 Description: A figurine with the fear effect. ------------------------------------------------------------------------------ / UNICORN HORN / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 500 Description: A horn with the esuna effect. ------------------------------------------------------------------------------ / ZEPHYR'S FLUTE / ------------------------------------------------------------------------------ Type: Combat Price: - Sell: 4,000 Description: A flute that calls forth a twister. =+-*-=+-*-=+-*-=+-*-=+-*-=+-*- MAGIC =+-*-=+-*-=+-*-=+-*-=+-*-=+-*- --- KEY --- Name of Spell: Name of the magic spell. Type: Type of spell it is. Scroll Price: Price you can buy the spell for. Effect: What the spell does. Level Up Effect: How leveling up effects the spell. ------------------------------------------------------------------------------ / AURA / ------------------------------------------------------------------------------ Type: None Price: None Effect: Boosts attack against various foes. Level Up Effect: Greater chance of the spell working, more attack added. ------------------------------------------------------------------------------ / BANISH / ------------------------------------------------------------------------------ Type: Metamorph Price: 1,500 Effect: Removes target from battle, warps party to previous dungeon. Level Up Effect: Greater chance of the spell working during battle. ------------------------------------------------------------------------------ / BARRIER / ------------------------------------------------------------------------------ Type: None Price: 8,000 Effect: Protects against special attacks. Level Up Effect: Accuracy and protection increases. ------------------------------------------------------------------------------ / BASUNA / ------------------------------------------------------------------------------ Type: None Price: 800 Effect: Removes temporary status effects. Level Up Effect: More likely to succeed, different effects removed. ------------------------------------------------------------------------------ / BERSERK / ------------------------------------------------------------------------------ Type: None Price: 10,000 Effect: Attack power of target goes way up, character can't be controlled. Level Up Effect: Greater chance of the spell working, more attack added. ------------------------------------------------------------------------------ / BLIND / ------------------------------------------------------------------------------ Type: Paralyze Price: None Effect: Blinds the target, lowering their accuracy. Level Up Effect: Greater chance of the spell working, accuracy lowered. ------------------------------------------------------------------------------ / BLINK / ------------------------------------------------------------------------------ Type: None Price: 400 Effect: Clones a character's image to raise evasion. Level Up Effect: Greater chance of the spell working. ------------------------------------------------------------------------------ / BOLT / ------------------------------------------------------------------------------ Type: Bolt Price: 400 Effect: Does bolt damage to the target. Level Up Effect: Greater amount of damage inflicted. ------------------------------------------------------------------------------ / BREAK / ------------------------------------------------------------------------------ Type: Metamorph Price: None Effect: Petrifies the target. Level Up Effect: Greater chance of the spell working. ------------------------------------------------------------------------------ / CURE / ------------------------------------------------------------------------------ Type: None Price: 200 Effect: Restores some of one character's hit points. Level Up Effect: More hit points restored. ------------------------------------------------------------------------------ / CURSE / ------------------------------------------------------------------------------ Type: Spirit Price: None Effect: Lowers target's odds for success of completing various actions. Level Up Effect: Greater chance of spell working, increased decrease of odds. ------------------------------------------------------------------------------ / DISPEL / ------------------------------------------------------------------------------ Type: None Price: 3,000 Effect: Removes an enemy's good status effects. Level Up Effect: Greater chance of the spell working. ------------------------------------------------------------------------------ / DOOM / ------------------------------------------------------------------------------ Type: Doom Price: 10,000 Effect: Instantly KO's a target. Level Up Effect: Greater chance of the spell working. ------------------------------------------------------------------------------ / DRAIN / ------------------------------------------------------------------------------ Type: None Price: None Effect: Absorbs target's HP, damaging target and healing caster. Level Up Effect: Greater amount of damage inflicted and HP received. ------------------------------------------------------------------------------ / ESUNA / ------------------------------------------------------------------------------ Type: None Price: 800 Effect: Removes permanent status effects. Level Up Effect: More likely to succeed, different effects removed. ------------------------------------------------------------------------------ / FAZE / ------------------------------------------------------------------------------ Type: Spirit Price: 1,500 Effect: Reduces a little bit of the target's MP. Level Up Effect: Greater chance of the spell working, more MP taken. ------------------------------------------------------------------------------ / FEAR / ------------------------------------------------------------------------------ Type: Paralyze Price: 800 Effect: Causes the target to run away. Level Up Effect: Greater chance of the spell working. ------------------------------------------------------------------------------ / FIRE / ------------------------------------------------------------------------------ Type: Fire Price: 400 Effect: Does fire damage to the target. Level Up Effect: Greater amount of damage inflicted. ------------------------------------------------------------------------------ / FLARE / ------------------------------------------------------------------------------ Type: None Price: 40,000 Effect: Severe non elemental damage to all targets. Level Up Effect: Greater amount of damage inflicted. ------------------------------------------------------------------------------ / FOG / ------------------------------------------------------------------------------ Type: Spirit Price: 3,000 Effect: Inflicts the amnesia status effect on the target. Level Up Effect: Greater chance of the spell working. ------------------------------------------------------------------------------ / HASTE / ------------------------------------------------------------------------------ Type: None Price: 20,000 Effect: Speeds up the target, making them act faster and more frequently. Level Up Effect: Greater chance of the spell working, increased speed. ------------------------------------------------------------------------------ / HOLY / ------------------------------------------------------------------------------ Type: None Price: 20,000 Effect: Major non elemental damage to all enemies. Level Up Effect: Greater amount of damage done. ------------------------------------------------------------------------------ / ICE / ------------------------------------------------------------------------------ Type: Ice Price: 400 Effect: Inflicts Ice damage to the target. Level Up Effect: Greater amount of Ice damage inflicted. ------------------------------------------------------------------------------ / LIFE / ------------------------------------------------------------------------------ Type: None Price: 1,500 Effect: Revives a character from KO status. Level Up Effect: Character will be revived with more hit points. ------------------------------------------------------------------------------ / MINI / ------------------------------------------------------------------------------ Type: Metamorph Price: 3,000 Effect: Reduces the size of the target. Level Up Effect: Greater chance of the spell working. ------------------------------------------------------------------------------ / MUDDLE / ------------------------------------------------------------------------------ Type: Spirit Price: None Effect: Inflicts target with the muddle status effect. Level Up Effect: Greater chance of the spell working. ------------------------------------------------------------------------------ / OSMOSE / ------------------------------------------------------------------------------ Type: None Price: None Effect: Absorbs the target's MP and gives it to the caster. Level Up Effect: Greater amount of MP inflicted and received. ------------------------------------------------------------------------------ / POISON / ------------------------------------------------------------------------------ Type: Poison Price: None Effect: Inflicts poison damage to the target. Level Up Effect: Greater amount of damage per casting, greater amount of damage the poison does. ------------------------------------------------------------------------------ / SHELL / ------------------------------------------------------------------------------ Type: None Price: 400 Effect: Boosts the target's magic defense. Level Up Effect: Greater chance of the spell working, more defense added. ------------------------------------------------------------------------------ / SHIELD / ------------------------------------------------------------------------------ Type: None Price: 400 Effect: Boosts defense of the target. Level Up Effect: Greater chance of the spell working, more defense added. ------------------------------------------------------------------------------ / SILENCE / ------------------------------------------------------------------------------ Type: Paralyze Price: 800 Effect: Casts the silence status effect on the target. Level Up Effect: Greater chance of the spell working. ------------------------------------------------------------------------------ / SLEEP / ------------------------------------------------------------------------------ Type: Spirit Price: None Effect: Puts the target to sleep. Level Up Effect: Greater chance of the spell working. ------------------------------------------------------------------------------ / SLOW / ------------------------------------------------------------------------------ Type: Paralyze Price: 3,000 Effect: Slows target, reducing their rate of attack. Level Up Effect: Greater chance of the spell working, decrease in speed. ------------------------------------------------------------------------------ / STOP / ------------------------------------------------------------------------------ Type: Metamorph Price: None Effect: Stops the target's time, completely freezing them. Level Up Effect: Greater chance of the spell working. ------------------------------------------------------------------------------ / STUN / ------------------------------------------------------------------------------ Type: Paralyze Price: None Effect: Inflicts the target with the Paralysis status effect. Level Up Effect: Greater chance of the spell working. ------------------------------------------------------------------------------ / SWAP / ------------------------------------------------------------------------------ Type: Metamorph Price: 8,000 Effect: Switches hit points and magic points with the target. Level Up Effect: Greater chance of the spell working. ------------------------------------------------------------------------------ / TOAD / ------------------------------------------------------------------------------ Type: Metamorph Price: None Effect: Turns the target into a toad, meaning they can't cast magic. Level Up Effect: Greater chance of the spell working. ------------------------------------------------------------------------------ / ULTIMA / ------------------------------------------------------------------------------ Type: None Price: None Effect: The most powerful spell in the game. Level Up Effect: More damage. Very useful. ;) ------------------------------------------------------------------------------ / WALL / ------------------------------------------------------------------------------ Type: None Price: 8,000 Effect: Boosts defense against black magic. Level Up Effect: Greater chance of the spell working, more magic defense added ------------------------------------------------------------------------------ / WARP / ------------------------------------------------------------------------------ Type: Metamorph Price: 1,500 Effect: Warps party out of dungeon, warp target out of battle. Level Up Effect: Greater chance of the spell working during battle.