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Emiru's Walkthrough

by Emiru


*****************************************************************************

                   Zelda: Link's Awakening FAQ/Walkthrough
                               For the Gameboy
                     Version 1.5 (Last Updated 10/09/11)
                               By Emiru

   This file is Copyright (c)2009-2011 Emiru Haganashi. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Overview
6. Walkthrough
7. Weapons/Items
8. Enemies
9. Mini-Bosses
10. Bosses
11. Heart Pieces
12. Secret Seashells
13. The Trading Sequence
14. Secrets/Tips and Tricks
15. Credits
16. Copyright Notice

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.1 (10/09/11): I played this game over, and found out more and added
to this guide!

Version 1.0 (4/24/09): First bought the strategy guide, then started typing 
stuff in.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

The fourth Zelda title made it to the original Gameboy portable back in mid-
1993. Like the first and third ones, it was an overhead adventure, complete 
with dungeons, monsters, heart pieces, and a wide array of items and places 
to visit. In this one, Link is trapped on an island and cannot escape because 
of the sleeping Wind Fish. So, he has to travel through 8 dungeons and 
collect the Siren's Instruments to awaken the Wind Fish and venture away. 
This Zelda game is just one of those games that everyone has played at one 
point or another in the nearly a decade's worth of time since it was first 
released. So if you have yet to do so, go play it already!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Though you fulfilled the Hyrulian prophecy of the Legendary Hero and 
destroyed the evil tyrant Ganon, the land of Hyrule enjoyed only a precarious 
peace. "Who knows what threats may arise from Ganon's ashes?" the restless 
people murmured as they knitted their brows and shook their heads. Ever 
vigilant, you decided to journey away from Hyrule on a quest for 
enlightenment, in search of wisdom that would make you better able to 
withstand the next threat to your homeland. Months of difficult travel 
passed. After a long and fruitful voyage, you breathed deeply the sea spray 
from the deck of the ship that carried you home to Hyrule. But your 
homecoming was not to be. Suddenly a squall struck your ship, and though you 
valiantly fought the waves, a lightning bolt reduced your ship to splinters.

Your world faded to black as you sink into the darkness of the storm-tossed 
sea with the remains of your craft. But in the cold darkness of the deep, you 
heard a comforting voice that reminded you of home. It was the voice of 
Princess Zelda! "You're going to be all right!" the voice said. "What a 
relief!"

You opened your eyes to find Princess Zelda standing over you - or was it?! 
Actually, it turned out to be a woman named Marin. She explained that you had 
drifted with the wreckage of your ship to the shores of Koholint Island. This 
mysterious island was unique for the gigantic egg, which crowned its central 
mountain. It was said that a mythical creature, the Wind Fish, lay asleep 
inside the egg.

You set out in search of your sword and other gear that might have washed up 
on the beach with you. As you stood in the surf with your recovered sword, a 
strange owl suddenly appeared and hooted this riddle:

"Awaken the Wind Fish and all will be answered."

"What is the Wind Fish?" you wonder... And what did its awakening portend? 
Your most mysterious adventure yet, following the riddle of the Wind Fish 
throughout the uncharted island of Koholint, is about to unfold.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move cursor, move around in the game

Start: Pause game, bring up submenu

Select: View the overworld map

A: Use whatever you have equipped to this button, talk, use the telephone,
   read something

B: Use whatever you have equipped to this button, cancel message when reading
   or talking

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  5. Overview -=
-=-=-=-=-=-=-=-=-=

The game takes place on Koholint Island, as you will find out. The island is 
on a 16x16 map (256 different overworld screens). If you press Select during 
the game, you can view the sections of the map you have already visited; all 
unvisited areas can not be viewed. You get nothing for visiting every screen 
of the overworld, so don't worry. On the in-game map, you can press A over a 
space to view the area's name and any important information about that 
location (if an icon appears in the lower-right corner). The grid below will 
show where every locale is, as well as the coordinates of many important 
locations for easy viewing.


===============
Koholint Island
===============
   ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
 1|TTR|TTR|TTR|TTR|TTR|TTR|WFE|TTR|TTR|TTR|TTR|TTR|TTR|TTR|#7 |TTR|
  |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 2|#8 |TTR|TTR|TTR|TTR|TTR|TTR|TTR|TTR|TTR|TTR|TTR|TTR|TTR|TTR|TTR|
  |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 3|GS |GS |GS |GS |#2 |TTH|TTH|TTH|TTH|TTH|TTH|#4 |TTH|TTH|TTH|TTH|
  |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 4|GS |GS |GS |GS |GS |TTH|TTH|TTH|TTH|TTH|TTH|TTH|TTH|TTH|TTH|TTH|
  |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 5|MW |MW |MW |MW |KP |KP |TW |TW |KC |KC |KC |KC |RR |RR |RR |RR |
  |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 6|MW |MW |MW |MW |KP |KP |TW |TW |KC |KC |KC |KC |RR |RR |RR |RR |
  |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 7|MW |MW |MW |MW |KP |KP |CM |CM |KC |KC |KC |KC |RR |RR |RR |RR |
  |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 8|MW |MW |MW |MW |KP |KP |CM |CM |KC |KC |KC |KC |RR |RR |RR |RR |
  |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
 9|MW |MW |MV |MV |UP |UP |UP |UP |UP |UP |UP |UP |#6 |FS |RR |RR |
  |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
10|MW |MW |MV |MV |UP |UP |UP |UP |UP |UP |UP |UP |FS |FS |RR |RR |
  |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
11|MV |MV |MV |MV |UP |UP |UP |UP |UP |UP |UP |UP |FS |FS |FS |FS |
  |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
12|MV |MV |MV |MV |UP |#3 |UP |UP |UP |UP |UP |UP |FS |FS |FS |FS |
  |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
13|SV |SV |SV |SV |SM |SM |PF |PF |MB |MB |MB |MB |AV |AV |YD |YD |
  |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
14|SV |SV |SV |#1 |SM |SM |PF |PF |MB |#5 |MB |MB |AV |AV |YD |YD |
  |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
15|TS |TS |TS |TS |TS |TS |MB |MB |MB |MB |MB |MB |EB |EB |YD |YD |
  |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
16|TS |TS |TS |TS |TS |TS |MB |MB |MB |MB |MB |MB |EB |EB |YD |YD |
  |___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P


===========
Area Legend
===========

AV: Animal Village         PF: Pothole Field
CM: Cemetary               RR: Rapids Ride
EB: East of the Bay        SM: Signpost Maze
FS: Face Shrine            SV: South of the Village
GS: Goponga Swamp          TW: Tabahl Wasteland
KC: Kanalet Castle        TTH: Tal Tal Heights
KP: Koholint Prairie      TTR: Tal Tal Mountain Range
MB: Martha's Bay           UP: Ukuku Prairie
MV: Mabe Village          WFE: Wind Fish's Egg
MW: Mysterious Woods       YD: Yarna Desert


===================
Important Locations
===================

Game Start (Marin & Tarin's House): C11

Crazy Tracy's Health Spa (Secret Medicine): F5

Dream Shrine: D9

Fishing Pond: B9

Ghost's Grave: E7

Ghost's House: G16

Hen House: K1

L-1 Sword: C16

Mabe Village Shop: D10

Mad Batter (use Magic Powder, get upgrade): C6 (lift stone)
                                            E1 (lift stone)
                                            G15 (use steps at J16 to access)

Mermaid: J13

Mermaid Statue: J15

Rapids Ride Start: P4

Sale's Bananas: D15

Seashell Mansion: K9

Southern Shrine: M11

Telephone Booths: B2, B4, C12, E11, I9, I15, L5, L14

Trendy Game: D11

Warps: B1, F10, M3, M15

Witch's Hut: F7

Pieces of Heart: A1
                 A11 (need Sword)
                 B9 (catch all fish)
                 C7 (enter cave; need Power Bracelet)
                 E5 (need Roc's Feather)
                 G8 (push lower-right tombstone)
                 G9
                 H1 (need Hookshot)
                 I8 (need Flippers)
                 N13 (need Bombs)
                 O3 (need Flippers)
                 P13

Secret Seashells: B8 (need Power Bracelet)
                  B11 (inside doghouse, need Shovel)
                  C14 (need Pegasus Boots)
                  D11 (need Sword)
                  D14 (inside Tail Cave, need Bombs)
                  E8 (need Shovel, Sword)
                  E11 (need Pegasus Boots)
                  F11 (need Shovel)
                  G11 (need Flippers, Sword)
                  G14 (inside house, need Power Bracelet)
                  G16 (inside house, need Power Bracelet)
                  I8 (need Flying Rooster)
                  I11 (need Shovel)
                  I16 (need Flippers, Sword)
                  J12 (need Power Bracelet)
                  J15 (need Sword)
                  K9 (inside mansion, must have exactly 5 or 10 shells)
                  K14 (need Shovel)
                  L9 (need Sword)
                  M1 (need Power Bracelet)
                  M7 (secondary exit from Face Shrine)
                  N2
                  O1 (inside Eagle's Tower)
                  O11
                  P16 (need Power Bracelet)


========
Dungeons
========

D4 - #1: Tail Cave
E3 - #2: Bottle Grotto
F12 - #3: Key Cavern
L3 - #4: Angler's Tunnel
J14 - #5: Catfish's Maw
M9 - #6: Face Shrine
O1 - #7: Eagle's Tower
A2 - #8: Turtle Rock
G1 - Wind Fish's Egg

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  6. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

=========
Overworld
=========

You start the game in a house in Mabe Village, still unconscious in bed. You 
wake up and the girl who rescued you, Marin, is talking to you but you think 
that she's Princess Zelda! After she tells you that you're on Koholint 
Island, jump out of bed and talk to Tarin, Marin's father. He will give you 
your L-1 Shield and it'll be automatically equipped on you. After that, leave 
the house and go west two screens, past Madam MeowMeow's House to the screen 
with the well. From there, head south for three more screens to reach the 
Toronbo Shores area.

There, go south until you reach a screen with trees and Octoroks wandering 
around. Head east one screen to find some Urchins blocking access to the 
bottom half of the screen. Hold up your Shield and walk into the Urchins to 
push them back safely, then head east to the next screen. Push another pair 
of Urchins aside and continue south one screen to the water. You will spot 
your Sword there, but as you approach, a mysterious owl will appear. It will 
tell you to go to the Mysterious Woods, among other things. Once it leaves, 
go forward and collect the L-1 Sword!

Now that you are equipped with a weapon, you can attack enemies and cut down 
bushes/grass to earn some rupees! Make your way back to Mabe Village by the 
well you passed on the way. You can cut down the bush there on the ledge and 
fall into the well, where you will find your first Piece of Heart! You can 
find a Secret Seashell in the large field of bushes one screen east of Marin 
and Tarin's House. If you have enough money, you can start the game's trading 
sequence by getting the Yoshi Doll at the Trendy Game, and complete the next 
couple of trades in town.

When you are ready, go north of the well and cut down the bush by the sign to 
enter the forest. You will meet the owl again there. Once it leaves, continue 
north two screens while fighting the Moblins along the way. At the corner, go 
east two screens to find a cave. In the first room, open the chest to get 50 
rupees, then get through the rest of the cave while defeating the Keese and 
Gels along the way. In the room with the rocks, push two of them aside to 
reach the exit.

Back outside, grab the Sleepy Toadstool behind the bushes to the left. With 
it, re-enter the cave and push your way through the rocks, then continue out 
to the other end. When you emerge again, go north two screens to find a cave 
blocked off by rocks for now. Head east two more screens to reach a Piece of 
Heart surrounded by pits (return here later when you can jump over them). 
Then, continue south and east to reach the Witch's Hut. Give the witch inside 
the toadstool and she will make you some Magic Powder.

Now, leave the hut and go west one screen, north two, west two, and south 
two. You will be back at the cave entrance you went through previously. This 
time, go west one screen and north another one to find a raccoon. Go up to it 
and use some Magic Powder on it, and it will transform back into Tarin! After 
he is done talking, go into the northern area and you will find a chest. Open 
it to get the Tail Key. The owl will appear yet again, pointing you to the 
Tail Cave by the shore. When it flies away, head back south three screens, 
west one, and south two to return to the well in Mabe Village.

From here, go south two screens until you reach the first area with the 
cliffs. Read the sign if you want, then go east three screens. Follow the 
path around for the next few screens and you will come to the Tail Cave at 
the dead end. Walk into the keyhole to use the key, which will unlock the 
cave entrance. Then, go inside.


==================
Level 1: Tail Cave
==================

Starting off, go into the room to the west. Knock the Hardhat Beetles into 
the pit with your Sword, then collect the Small Key that falls from above. In 
the west room ahead, defeat the Gels that appear to unlock the door. Open the 
chest to get the Compass, then go back east two rooms to the entrance. This 
time, go into the north room and knock the Hardhat Beetle into the pit, then 
defeat the smaller Gels. Go around and step on the floor switch to make a 
chest appear. Open the chest to get a Small Key, then go into the east room.

In this room, defeat the Stalfos and Keese to make a chest appear; open it to 
get the Map. Then, go up through the one-way door. In the next room, simply 
go west into the following room. Defeat the Mini Moldorm while trying to 
avoid the Sparks, then open the chest to get a Small Key. Now, go west into 
the next room and defeat the Mini Moldorm to make another chest appear. Open 
it to get 20 rupees. If you have Bombs, you can bomb the cracked wall and 
grab a Secret Seashell inside (you can come back later for it).

Now, go north and into the next room. Here, defeat the Keese, then activate 
the Blade Trap and stand back. As it retracts, run past and unlock the door 
to enter the next room. Here, go east, north and west around the room to get 
to the upper half. When you reach the locked door, push the leftmost block 
aside to open it. Enter the next room where you'll encounter two Spiked 
Beetles. Flip them over with your Shield and defeat them with your Sword to 
make a staircase appear.

Go down the steps into the basement area, then get through the passage while 
defeating the Goombas. At the west end, climb the ladder to reach a new room 
above. Here, go north through the hallway until you reach the room with the 
Blade Traps. Activate them, then run past when they return to where they 
were, and open the chest to get Roc's Feather. With it, you can now jump over 
small pits and even enemies!

Now, get past the Blade Traps and leave the room. Use Roc's Feather to take 
the winged heart while going down the hall so you can get all your hearts 
refilled. Continue southward to the steps, then go down and through the 
basement area. When you emerge in the Spiked Beetle room, go east into the 
next room. Here, simply jump over the pit and go into the southern room. Go 
south one room and east one more You will see a block at the east end of the 
room; take the eastern path above the block to reach the next room. Then, go 
east and north into another room.

Jump across the pit and walk into the block with a keyhole on it to open it, 
then continue into the west room. Open the chest there to get the Nightmare's 
Key. Now, backtrack a few rooms back to the room with the Mini Moldorm and 
the Sparks, then take the lower path to the east room. Unlock the eastern 
door and continue into that room. In here, you can jump over the pit and 
continue into the east room (if you go north, you can defeat the Three-of-a-
Kind enemies and open a chest to get the Stone Slab).

In the east room, you will get to fight the Rolling Bones mini-boss. Simply 
jump over the spiked log and attack with your Sword to defeat it. After that, 
take the Fairy and go north into the next room (a warp will appear as well, 
which you can use to return here from the entrance at any time; this will 
happen after most mini-boss fights throughout the game, so keep that in 
mind). Avoid the Blade Traps here and make your way to the other side of the 
room, then use the Nightmare Key to unlock the door, then enter that room to 
meet Moldorm, the Tail Cave boss. Read the Bosses section of this guide for 
help on beating it.

After you beat it, take the Heart Container, then go into the final room and 
claim the Full Moon Cello!


=========
Overworld
=========

After you get warped back outside, go west to the next screen and the owl 
will be there waiting. It'll tell you that you need to collect all the 
instruments and that you should head to Goponga Swamp. After it leaves, go 
north one screen and hop over the pit, then continue west two screens. At the 
signpost, go north to the library and the two kids will stop you. They will 
mention that BowWow was kidnapped by some Moblins! So, continue north two 
screens and cut down the bush to enter the Mysterious Woods again.

Here, go north two screens, east one, and north two. You should be at the 
chset where you found the Tail Key earlier. Jump over the pits to the right 
and continue east three screens. Jump over the pits and grab the Piece of 
Heart, then jump to the north and enter that area. Continue east another 
screen from there to find a cave. Inside, go through the first two rooms and 
defeat the Moblins. In the third room, you will face the King Moblin. Beat it 
by dodging its arrows until it charges at you. Move out of the way so it 
crashes into the wall, then while it's dazed, hit it with your Sword. Repeat 
that process until it's defeated, then go to the last room to free BowWow; 
just walk up to the rock it's chained on to free it.

Now, get out of the cave and head east one screen to see the owl if you want. 
Otherwise, go west and south to the area with the pits. Jump across them and 
go west three screens. Cut the bushes down around the empty chest and 
continue west, then north a screen. Head east two screens until you reach the 
southwest corner of the Goponga Swamp.

As you probably noticed already, BowWow can eat enemies whole, saving you the 
trouble of fighting them! BowWow can also eat the Goponga Flowers in the 
swamp which you can not kill on your own (at least not yet). So, head north 
one and east two screens, having BowWow kill the enemies along the way if you 
desire. When you reach the cave entrance surrounded by Goponga Flowers, wait 
for BowWow to eat one, then enter the second dungeon.


======================
Level 2: Bottle Grotto
======================

When you enter this dungeon, just go straight ahead and into the next room. 
Here, the room is darkened and the doors are locked. To light the lanterns 
and open the doors, go up the steps and sprinkle Magic Powder in both of the 
lanterns. They'll light up and open the door, so head into the east room. In 
this room, defeat the two Stalfos and take the Key that appears after you 
beat them. Use it to open the southern door, then enter that room. Defeat the 
Mask-Mimic (hold your Sword button charged, then move around so you end up 
behind the enemy, and perform the spinning attack to kill it). Open the chest 
that appears to get the Compass, then exit the room. Then, continue east.

In the new area, hit the crystal switch and go into the southern room. Beat 
the Sword Stalfos if you want, then hit the crystal switch and open the chest 
to get a Key. Now, simply continue into the east room. Here, jump across the 
platforms where the blocks are lowered with Roc's Feather and step on the 
floor switch to make a chest appear. Open it to get a Key. Then, hop your way 
to the northern ledge and enter that room. Defeat the Mask-Mimics with your 
spinning sword attack to make another Key appear behind the blocks.

Now, go back south one room and west one room. Hit the crystal switch near 
the chest to raise the blocks surrounding it, and continue northward. Cross 
the line of lowered blocks and turn into the east area. Grab the Key and head 
back west, and into the southern room again. Hit the crystal switch, then go  
east, north, and east into a room with two Spiked Beetles. Defeat them if you 
want, otherwise unlock the door and enter the north room.

In this room, push the two blocks together to make steps appear; go down them 
to reach the basement. Get across the moving platforms with help from Roc's 
Feather, then climb into the new room at the west end. In the darkened room, 
walk around the perimeter to the left, or simply jump across to the middle 
platform and grab the winged heart overhead. Then, go through the one-way 
door to find the Hinox mini-boss. Defeat it easily with your Sword, but avoid 
the bombs it throws.

After you beat it, take the Fairy and note the warp that appears, and enter 
the east room. Hop across the pits and grab another winged heart in the 
southeast corner. Defeat the Keese and enter the north room. Here, be 
cautious of the Vacuum Mouth in the corner which will affect your movement. 
Open the chest to get the Stone Slab if you want it, then continue going 
north. In the next room, open the chest to get 20 rupees. Grab the winged 
Magic Powder and unlock the west door. There, light a lantern with some Magic 
Powder, and beat the Boo Buddies to make another chest appear. Open it to get 
the Power Bracelet, which is another really useful item!

Now, leave the room and lift up the pots behind the chest, then continue to 
the next room. Go east and hit the crystal switch, then stand on the lowered 
block in the middle and hit it again to lower the other ones. Then, stand on 
the lowered blocks to the right and hit the switch again to raise them while 
you're standing on them. Open the chest nearby to get a Key. After that, 
continue east for two rooms. When you reach the Keese and Stalfos, defeat 
them if you want, otherwise go into the room to the south for now.

To get the Nightmare's Key, you must defeat the three enemies here in the 
exact order I tell you here, otherwise you won't get it. First, push the 
blocks around so you can hit the Pols Voice surrounded by blocks. Defeat the 
Pols Voice by throwing a pot at it. Then, defeat the Keese in the lower-right 
corner of the room. Finally, beat the Shrouded Stalfos and a chest should 
appear. Open it to get the Nightmare's Key.

With that done, go north to exit the room. Unlock the eastern door and 
continue into that room now. Defeat the Gel and Pols Voices to make some 
stairs appear, then go down them to reach the basement. In the first scene, 
just ride down the stone elevator and continue onward. In the second area, 
pick up a pot and carry it onto the second elevator to weigh it down. Then, 
go west and up the stairs to reach the next room.

In this room, follow the path to the southern end, then jump across the 
middle ledges with Roc's Feather. Unlock the boss door and enter the final 
room. You will meet the Genie inside; read the Bosses section if you need 
help. Once it's over, take the Heart Container and go to the next room, and 
take the Conch Horn!


=========
Overworld
=========

After you are brought back outside of the Bottle Grotto, have BowWow eat a 
passageway through the flowers, then go south to the next screen. Use the 
Power Bracelet to lift up the two stones, then continue south to the next 
screen. Jump over the pits and continue south two screens, and east one to 
the Witch's Hut. Jump over the pit there and continue southward for two 
screens. Lift the stone at the end of the path, then go south one screen to 
find your first warp portal; jump into it and you will not get anywhere for 
now. However it is useful to know this location.

Anyway, go west and lift the stones to reach Mabe Village again. Visit Madam 
MeowMeow's House (it's to the west of Marin's) and talk to her to return 
BowWow. Once you get your big reward (heh), exit the house. You should have 
enough rupees on you to buy the Shovel by now, so it's time to head to the 
Shop. Go in and buy the Shovel (it would help if you did the Money Saving 
Trick here). You should buy some Bombs as well. When you are done, leave the 
shop.

Before you proceed onward, you will want to look at the Trading Sequence 
section of the guide and make sure you have completed it up until the point 
you get the Bananas. Once you have the Bananas, you will be set to go. Head 
east from the shop to reach the next area. Cut down the bushes and lift up 
the rocks and go east to enter the Ukuku Prairie region.

There is a lot of exploring for you to do in this area, and plenty of items 
to be found in due time. If you want to go exploring now, peruse the Secret 
Seashells section and have fun adventuring. First, go east a screen to find 
the warp portal again. From here, go south three, east one, and south one 
screen. You will pass the Key Cavern and the keyhole; you will be back here 
soon. When you arrive to the south of there, you will find a house. This is 
Richard's villa. Go inside and talk to Richard, and he will ask you to 
collect the five Golden Leaves inside of Kanalet Castle in exchange for his 
help.

Agree to help, then leave the villa. Your next goal is to reach a monkey 
standing outside of Kanalet Castle to the east and north (L8 on the grid). To 
get there directly from the villa, go: east one, north three, east one, north 
two, east one, north one, and east two. When you get there, talk to Kiki the 
monkey and give him the Bananas. He will summon his friends and they will 
build you a bridge, leaving a Stick behind. Take it and go across the bridge 
to reach a new area.

Continue north for three screens, then when you reach the Telephone Booth, go 
west one screen. Cut down the bush and go downstairs to enter a hidden 
passage. Use Roc's Feather to cross the spikes in the second half, then 
emerge within the castle walls at the other side. Once you're inside the 
castle's walls, your job is to find the five Golden Leaves for Richard.

First, head right and defeat the Soldier there. Then, go south to the next 
area and you'll see six holes in the ground. The Mad Bomber randomly pops out 
of them (usually the one farthest away from you). Hit the bomber four times 
with your Sword to make him give up the first Golden Leaf. Next, go south and 
beat a couple more Soldiers, then head west for a couple of screens. Defeat 
another Soldier, then go west one screen and beat yet another Soldier. Then, 
lift up a rock and throw it at the tree the Crow is sitting in. That'll make 
it fly out after you; hit it with your sword a couple times to beat it and 
get the second Leaf.

Now, go back south and east to the castle entrance again. This time, go 
inside and continue to the second room. Here, defeat the Gel and two sword-
less Soldiers to make the next Golden Leaf appear. Take it, then go north and 
into the next room. Avoid the Soldiers here and go east to the following 
room. Defeat the Keese and sword-less Soldier, then stand on the switch there 
to lower the gate in front of the castle for easy access outside, then go up 
the nearby steps and head west. Go up the stairs at the end to the next 
floor.

There, go down the steps in front of you and put a bomb in front of the left 
wall statue. It'll explode and a Soldier will come out so watch out! Beat the 
Soldier to get the fourth Leaf. Now, go up the steps and continue east, and 
follow the path until you end up outside of the castle. Reenter the castle 
via the nearby door to the right. In there, pick up a pot and throw it at the 
door to open it, then enter the room. You will have to fight the Knight mini-
boss inside. After you beat it, take the final Golden Leaf and exit the room. 
Go back outside, then make your way back downstairs through the castle until 
you are at the main entrance outside again.

From the castle entrance, go south two screens, west one, south two, west 
one, south three, and west one screen. You should be passing a maze of bushes 
to the left as you proceed along the narrow path. At the end, you will find 
Richard's villa again. Go inside and talk to Richard, who will now move aside 
since you found the Golden Leaves. Push the dresser he was standing next to 
aside and you will reveal some hidden stairs. Go down them to enter a hidden 
room below.

Follow the path through this small cave, defeating the Gels along the way. At 
the first path split, go left and jump over a gap to reach a Secret Seashell 
in a chest. When you emerge at the other end of the cave, you will be within 
that maze, known as the Pothole Maze. Please refer to a map I created, found 
at GameFAQs, for help getting through this area:

db.gamefaqs.com/portable/gbcolor/file/zelda_links_awakening_dx_pothole.gif

After you get to the other side by the owl statue, cut down the bush in front 
of it and use the Shovel to dig where the bush was. Take the Slime Key that 
you dig up, then get back around through the bush maze and through the cave 
into Richard's villa. After you leave the villa, follow the path going north 
and west until you reach the Key Cavern gate. You should see a keyhole there; 
go up to it and use the Slime Key to open the gate.

To get inside this dungeon, go back south to Richard's villa, then head east 
and north again. When you're able to go west towards the water, approach the 
water's edge and go south. Then, jump across the platforms in the water and 
head west to reach the Key Cavern entrance. Go inside to start the dungeon.


===================
Level 3: Key Cavern
===================

When you enter this dungeon, lift up a pot and throw it at the locked door to 
open it, then go into the north room. In there, defeat the enemies to make a 
chest appear. Open it to get a Key. Then, take the path north of the chest 
(the right path) to the next room. Walk up through this room and beat the 
Gels that appear. Open the chest if you want to fight another Gel, otherwise 
don't touch the chest and continue north and into the next room.

In this room, either defeat or ignore the two Stalfos since beating them will 
do nothing because you can't reach the small Gel until later in this level. 
Anyway, go north into the next room and head down the stairs to the floor 
below. Defeat the Gels here if you want, then use the Key to open the south 
door and enter that room. There, defeat the Pairodd, the Shrouded Stalfos, 
and a couple of Gels to make a Key appear. Take the Key as it moves along the 
moving floor. Then, go back up to the previous room and open the west door. 
Here, beat the Pairodds and a couple more Gels to make another Key appear.

Take it and the winged hearts if you need the health, then go back to the 
middle room. Now, unlock the north door and enter that room. Beat the enemies 
there to make another Key appear. Take it, then go back to the previous room. 
Finally, unlock the eastern door and enter that room. Go around the room and 
defeat the enemies if you want, then go up the stairs at the end. In the next 
room, go around this room and beat all five Gels that come out of the ground 
to make a Key appear. Take it and go north to the next room.

Here, simply go west to the following room and defeat all the Gels there to 
open the doors. First, go into the west room and defeat the enemies inside to 
make a Key appear. Take it and go through the one-way door leading to the 
north room. Defeat the Stalfos and Gels in there to make a chest appear on 
the high ledge, which we will come back to. Continue through the next one-way 
door to the next room. In there, beat the Sword Stalfos and Bombites, and 
lift the pots to reach some winged Bombs.

After that, go up the steps and head south to the next room. Open the chest 
to get the Map, and continue southward. In the next room, push the block 
ahead to get down the stairs, then enter the north door. You will fight the 
two Dodongo Snakes in here. To beat them quickly, defeat one of them (feed 
Bombs to them), then go up the steps at the bottom of the screen and go to 
the next room. Then, go back up and the one you didn't kill will be dead! 
After you beat them and the warp appears, go into the east room and follow 
the path around. Then, push the bottom block to the left and the other block 
upward to make a path. Open the chest there to get the Pegasus Boots!

Now, take the nearby winged hearts if you want, then use the Pegasus Boots 
and the Sword to ram through the crystal blocks. Then, push the block at the 
end and go south to the next room. In this room, bomb the east wall between 
the two candles, then go right through the hole to the next room. In this 
room, use the Pegasus Boots and Roc's Feather to jump across the pit, then go 
up the steps and to the next room. Here, go up and jump across the smaller 
pit, then open the chest to get the Nightmare's Key.

Next, jump off the ledge and go north to the next room. Here, beat the 
Bombites that count down before exploding, as well as the Gels. Go through 
the next door when it opens to reach the new room. Beat the Shrouded Stalfos 
and the Gels, and open the chest to get the Compass. Then, bomb the lower 
half of the left wall to make a hole in it, then go through that hole to the 
next room. Here, beat the Bombites to make a Key appear. Take it, then 
backtrack a few rooms back to the room where you got the Nightmare's Key on 
the higher ledge.

From here, go west into the next room, then continue south to the following 
room. Head west one room, then go north to where you fought the Dodongo 
Snakes before. Step into the warp to return to the dungeon entrance. When you 
arrive, go into the east room now. Use the Pegasus Boots and Sword to cross 
the room when the Vacuum Mouth tries to keep you away. Defeat it and open the 
chest to get a Key, then exit the room. Throw a pot at the northern door to 
open it, and continue into that room.

This time in here, take the left path up through the next couple of rooms. 
Run through the crystals with the boots, and then in the following room, beat 
the small Gel. Now, backtrack to the room with the Bombites and take the 
right path to the north. When you get to the room with the Stalfos on the 
other side, beat them and open the chest that appears to get the Stone Slab.

From here, backtrack again to the dungeon's entrance and take the warp to the 
mini-boss room. Go south and out of the room, then unlock the first keyhole 
block. Follow the path going north and around the next few rooms, opening the 
keyhole blocks to reach the stairs at the end. Then, go down the stairs into 
a basement area. Use the Pegasus Boots to ram the Mega Thwomp, causing it to 
fall, then continue ahead to the next room. Here, use the Pegasus Boots and 
Roc's Feather to jump across the spike pit, then grab onto the ladder by the 
pipe. Then, go up to the top and climb down the other ladder to exit.

In the new room, defeat the Pairodds with help from your Pegasus Boots and 
Sword. Take the winged hearts if needed, then go to the next room. Ignore the 
Keese and unlock the north door with the Nightmare's Key to enter the boss's 
room. After it taunts you from its hiding place, ram the wall to shake it off 
the ceiling and make it come down. Read the Bosses section of this guide for 
information on beating the Slime Eyes.

After you beat them, take the Heart Container and go into the next room, and 
take the Sea Lily's Bell, the third Instrument!


=========
Overworld
=========

After you get warped back outside again, go east one screen and the owl will 
fly in again. It'll tell you to head towards the Yarna Desert. After it 
leaves, climb the stairs and go north, then head west a screen and drop down 
to the lower area. From there, continue north one and west one screen. Lift 
the rocks in the way and continue into Mabe Village again. This time around, 
go north of the shop and lift the rocks in front of the small building, and 
enter it.

Inside, simply enter the bed and you will fall asleep. You will then get 
transported into the Dream Shrine itself. There, use your Sword and Pegasus 
Boots to dash through all the Arm Mimics as you make your way all the way 
around the shrine. When you reach the first set of steps, go up them and up 
the next set, and then open the chest at the next screen to get 100 rupees. 
Then, go back down and ram through the crystal, and go up the other steps. 
Open the chest to get the Ocarina.

Now, go back down one set of steps and jump off the ledge, and exit the 
shrine to wake up. Then, just exit the Dream Shrine with your new item. Go 
south and west to the weather vane, and you will see Marin standing nearby. 
Talk to her and she will start to sing, and you will play along on the 
Ocarina. Answer yes when she asks if her song sticks with you, and you will 
learn your first song, "The Ballad of the Wind Fish"!

After that, you have nothing more to do in the village for now (unless you 
have 980 rupees, then buy the Bow at the shop). So, go east two screens and 
lift the stones to exit the village. Continue east one screen to reach the 
warp area. From here, head east, north, and east to find a tree with a 
Honeycomb in it. Talk to Tarin and give him the Stick, and he will knock the 
Honeycomb out of the tree. After he runs away, take the Honeycomb and 
continue southward. On the next screen, bomb the large rock to clear the 
path, and go up the stairs to progress.

From here, go east one screen, north one, east one, south two, and east one 
more screen. You should be at a screen with a sign and a lone bush next to 
some trees (K11 on the grid). Cut down the bush to reveal stairs leading into 
a secret passage. Down here, defeat the Shark and enter the second room. Use 
the Pegasus Boots and Sword to break through the crystal blocks, and go up 
the stairs at the other side. When you emerge above, go south two screens and 
head east one screen to enter the Animal Village.

When you enter the Animal Village, go east one screen and south one. You'll 
see a building there; go inside and meet Chef Bear. Talk to him and give him 
the Honeycomb in exchange for the Pineapple. He will then tell you about the 
sleeping walrus by the entrance to the desert, and how Marin is the only one 
who can wake it! Leave the house and go south one screen, then west one to 
find a warp portal. Jump in to arrive at the other one, then go west into 
Mabe Village again.

Back in the first village, make your way all the way west and south past the 
library and down the cliffs to the Toronbo Shores. Head eastward along the 
shore as far as you can, then go north and east a screen each to find a chest 
surrounded by rocks. Remove the rocks and open the chest to find 50 rupees, 
then go south to find Marin sitting by the shore. Talk to her and sit down 
for a while. After she is done talking, she will go back with you to the 
Animal Village.

With Marin in tow, backtrack quite a bit through Mabe Village and through the 
warp portal to return to the Animal Village. You can also take a shortcut of 
sorts by going east of where you found Marin and jumping across a wide gap 
using the Pegasus Boots and Roc's Feather, but then you would have to go 
through an extra cave of enemies. Either way, once you arrive at the Animal 
Village, go to the empty area in the southwest section of town, and continue 
southward. Go south and east a couple of screens to find the walrus blocking 
the eastern path.

Approach the walrus and agree to surprise the walrus, then Marin will begin 
to sing. This will cause the walrus to roll back into the water, clearing the 
path. With that done, Marin will head back to Animal Village, leaving you to 
enter the desert. So, go east into the Yarna Desert.

Upon entering the desert, go north until you reach the quicksand area. The 
Lanmola will them emerge and you'll have to fight it. Slash it with your 
sword whenever it jumps out of the sand until it's defeated. After you beat 
it, take the Angler Key it leaves behind and you'll automatically sink into 
the quicksand into a cave below. When you land, collect the Angler Key again 
and bomb the north wall of the first room to find a Piece of Heart if you 
want. Then, go east and up the stairs to exit the cave.

Back outside, go south, west, and south one screen apiece to meet the owl 
again. After it flies off, make your way back into the Animal Village and 
jump into the warp portal south of Chef Bear's house. When you emerge in the 
Ukuku Prairie area, head north a screen. Climb the steps and lift the stone, 
then continue north for two screens to reach the Witch's Hut. From there, go 
west one, north three, east one, and north one screen to E3 on the grid (one 
screen east of the Bottle Grotto).

Once there, lift the stones in the way and take the northern path to the east 
screen. When you see stairs leading northward, follow them to reach the Wind 
Fish's Egg if you want. Otherwise, continue east for two screens to find a 
couple of enemies and a stone blocking the path. Lift the stone and go east, 
then down the steps on the next screen. At the bottom of the steps, go north 
one screen to the water and continue east for two screens. When you come to 
the keyhole, use the Angler Key to dry out the waterfall, revealing the 
dungeon entrance.

Continue east to find the third warp portal; use it to activate it, then 
return here and head back west three screens to the stairs. Go south and 
west, then climb the stairs and lift the stone blocking the path. Take the 
northwest path ahead one screen, then take the stairs leading northward into 
the mountains. Lift the stones blocking the cave entrance on the ledge, and 
enter that cave.

Go east to the second room of the cave, then cut down the dried coral and 
push the stones around to reach the stairs. Go up to the next room and head 
east to reach some more stairs. Take them to the top floor and enter the next 
room, where you will find a cave exit. Go out there to find a chest holding 
50 rupees, then reenter the cave. Use the Pegasus Boots to get through the 
crystal blocks to reach the far eastern half of the room, then exit the cave 
there.

Outside again, go south and east along the path until you see a ledge you can 
jump off of to the south. At that point, drop down and you will land in front 
of the dungeon below, so enter it.


========================
Level 4: Angler's Tunnel
========================

When you enter the Angler's Tunnel, go forward to the next room. There, beat 
the Spiked Beetles and the Gel to open the east door, then enter that room. 
Defeat another couple of Spiked Beetles and a Gel to open the south and west 
doors. Open the chest to get the Compass, then go into the south room. Here, 
get across the room and jump over the deep sections of water along the way. 
Defeat the Water Tektites, then cut your way to the chest and open it to get 
a Key.

Next, go back out of this room, then go west to the following room. There, go 
up the steps and continue east for two rooms along the upper path. At the 
end, go down the steps and open the chest to get the Stone Slab. Now, go back 
up the steps and into the previous room. This time, go north for two rooms, 
east one, and north one more on the high path to reach a chest. Open it to 
get the Map. Then, go south one room and use the Pegasus Boots and Roc's 
Feather to jump across the pit, and enter the east room.

Here, bomb the cracked block, and then push the solid block into the water. 
Open the chest to get a Key. From here, go north for two rooms. In the next 
room, destroy the cracked block with a bomb, then open the next chest to get 
another Key. Then, jump over the small area of deep water to the left and 
grab the winged hearts in the air if you want, otherwise leave the room. Go 
back south for two rooms and west one to the room with the pit. Jump across 
it and go up the steps, then head west into the next room. 

Head south two rooms, west one, and south another one to the area with the 
Spiked Beetles and Gel. Defeat them again and enter the east room, then 
unlock the door and continue eastward. In that room, follow the path around 
to the northern locked door. Defeat the Water Tektites along the way, then 
unlock the door and go north for two rooms. When you arrive at the south end 
of the pit room, jump across it and enter the north room. Use a Key on the 
block to remove it, then push the block forward and head into the west area.

Here, defeat the Gels when they appear, then go south two rooms and west two 
rooms. Defeat the Peahats in the way and head into the north room where you 
will find a chest and more enemies. Defeat them and open the chest if you 
want to fight another Gel, otherwise continue into the northern room. In this 
room, ignore the five tiles (this is a puzzle we will solve later) and Water 
Tektites as you head east. In there, open the chest to get a Key.

After that, backtrack through the last several rooms to the one with a locked 
door to the north. Unlock that door and you will have to fight the Cue Ball 
mini-boss. Attack its backside with your Sword until you defeat it. After 
that, go into the next room. The blocks will move to block the exits, but if 
you pull the switch in the corner to move the blocks away again. Then, 
quickly go into the west room. Defeat the Gels and open the chest to receive 
the Flippers, which allow you to swim in deep water!

Now, go south into the next room. You will see five tiles here; step on each 
one in the order they flash to open the door. Keep this in mind for the other 
tile room we passed earlier, as well as the pattern. Anyway, go south one 
room and swim through the deep water leading into the east room. There, 
defeat the Gels and watch the Key fall through the hole to the floor below. 
Head into the east room and defeat the enemies, then go down the stairs. Head 
into the second basement room and dive into the water to retrieve the Key.

Next, head back upstairs and continue west for two rooms. Push the block 
ahead of you to reach the west side, and head into the west room. In the tile 
room, you need to step on each tile in order. This order appears to be random 
for each game, so you simply need to remember the order shown to you in the 
room east and north of here. When you step on the tiles in order, some steps 
will appear, so go down them into the basement.

Down here, trigger the Spiked Thwomp to fall, then run past as it rises up to 
reach the next room. Trigger the second one and get to the left side, then 
equip Roc's Feather. Cause the Spiked Thwomp to fall again, then quickly 
climb the ladder and jump onto it to reach the high ledge. Then, climb the 
ladder to emerge in the room above. There, go south to the next room and open 
the chest to get the Nightmare's Key.

Now, go north and drop off the ledge to reach the lower area. Then, go into 
the east room. Swim across to the middle platform and step on the switch to 
open the door, and enter that room (if you want, you can go east and north 
one screen to reach a chest containing 50 rupees; there is a similar chest in 
the room south of the earlier pit room). Anyway, go forward and use a Key to 
remove the block, giving you access to the stairs, so go down them.

In the entire basement area, just go left while defeating the Cheep Cheeps if 
you want, then go up the ladder at the end into a new room. Here, just go 
west to the following room and push the block in front of you forward. Then, 
defeat the Gels if you want before entering the boss room to the north. You 
will see some stairs in here, so go down them to enter a basement area. Dive 
into the water and go down to meet the Angler Fish boss! Read the Bosses 
section for help on beating it.

After you beat it, take the Heart Container and go up out of the water and go 
up the ladders to the room above. Now, just go north into the next room and 
take the Surf Harp, completing the dungeon!


=========
Overworld
=========

After you get warped back outside of the Angler's Tunnel, go into the deep 
water with the Flippers and swim left one screen and enter the cave there. 
Swim up to the large fish there and when it asks if you have an Ocarina, say 
yes and it'll teach you a new song, "Manbo's Mambo". This will be song #2 on 
your Ocarina. After you learn it, exit the cave and swim east for four 
screens to find another cave. In there, dive in the water to find a Piece of 
Heart.

Exit the cave and go back west three screens to the dungeon entrance. Go down 
the stairs nearby and head through the cave to emerge on dry land. When you 
emerge, go west one screen and step into the warp to return to the Animal 
Village. Once you get there, go east a screen and you will find that a ghost 
is now following you around. So, head north into the village and go north and 
west two screens to exit it.

Outside of the village, go south two screens and west one to find a wooden 
bridge. Jump into the water there and swim north one screen, then head west 
two screens past the Catfish's Maw (we will return here soon). West of the 
dungeon, go up the stairs onto dry land and continue southward for two 
screens. Head west one screen and use the Pegasus Boots and Roc's Feather to 
jump over the gap. Then, head west another screen to find the ghost's house. 
Enter the house and the ghost will look around for a moment before asking you 
to take it to its grave.

Make your way north and west through the Toronbo Shores region, then 
northward through Mabe Village and the Mysterious Woods. Get to the Witch's 
Hut, then head west a screen and lift the rock blocking access to the stairs. 
From there, go south a screen, then head west and north along the other path 
to reach the grave. The ghost will tell you to look inside a jar in its house 
before vanishing (it contains a Secret Seashell if you want to return). The 
owl will make an appearance as well.

Once the owl leaves, leave the grave area and head up the other set of 
stairs. Lift the stone out of the way and head east one screen, then south 
three screens. Head west a couple of screens to reach Mabe Village, and buy 
the Bow at the shop for 980 rupees. If you don't have enough, fight enemies 
to gain rupees, revisit past dungeons and open chests you may have skipped to 
get more rupees quickly, or enter random caves throughout the world as many 
of them have rupees in chests. You can even steal it, but I wouldn't 
recommend that if you are trying to go for a no-death game, or don't want to 
be called THIEF for the rest of the game.

Anyhow, once you have the Bow, head back east to the warp portal in Ukuku 
Prairie. Jump in to reach the Tal Tal Mountains portal. Jump into it again 
and you will cycle over to the Animal Village region. Upon your arrival this 
time, go east one, north two, and west two screens to exit the village once 
more.

Go south two screens and west one to find the wooden bridge, then jump into 
the water. Swim north and west to reach the Catfish's Maw area once again. 
This time, swim into the alcove at the southwest end of the rocky barrier, 
then dive to find a hidden passage. Swim through that passage and defeat the 
Cheep Cheeps along the way, and emerge at the other end. You will now be in 
the middle area by the dungeon entrance, so go ahead and enter it.


======================
Level 5: Catfish's Maw
======================

NOTE: You must have the Bow at this point or you can not progress through
      this dungeon!

From the start of this dungeon, go left two rooms while avoiding the enemies 
in the second room. In the third room, defeat the four Keese and the Iron 
Mask to open the west door, then go through the door into the next room. In 
there, open the chest to get the Compass, then avoid the enemies and go down 
the steps. Here, use Roc's Feather to jump from platform to platform quickly 
through the couple of rooms in the basement. At the end, climb the ladder and 
enter the next room.

In the next room, defeat the four Stalfos and cut down all the coral blocks 
until the whole room is clear. Then, push the top two blocks towards each 
other so it forms a square, causing a Key to appear. Take it and go back down 
the steps into the basement. Get through the side-scrolling areas by running 
to the right on the ground, then climb the ladder at the end to exit. When 
you emerge, defeat the two Iron Masks to open the door and enter the east 
room.

Here, use the Key on the north door and enter that room. In this room, just 
run northward through it to reach the following room. There, defeat the three 
Stalfos to open the door, then go through it into the following room. In this 
room, you'll meet the Master Stalfos for the first time. Fight him by hitting 
him with your Sword, then put a Bomb on the pile of bones to cause damage. 
Continue that until he runs away. Then, continue right to the next room. 
Here, don't even waste your time opening the chest unless you want to see 
that it's empty and Master Stalfos stole what was inside.

From here, go north into the next room. In that room, push the middle block 
forward and go west to that room. Then, turn around and go back into the 
previous room. Now, push the middle block to the right and go north into the 
next room. Return to the previous room yet again and hit the floor switch to 
open the east door. Then, push the block downward and enter the east room. 
You will meet Master Stalfos for the second time. Attack him like you did 
before until he flees, then exit the room.

Push the middle block to the left and go up into that room. Jump over the 
small pit and defeat the Hooded Stalfos and the Star, then continue north to 
the following room. There, defeat the Sword Stalfos and Star if you want, 
otherwise continue west into the next room. There, defeat the two Gels you 
can reach, then lift up the pot in the middle area and walk along the blocks 
to trigger another Gel on the other side of the room. Defeat it as well to 
open the north door. Go into that room to face Master Stalfos for the third 
time.

Following that fight, go into the west room. Lift up the pots so you can 
enter the room, then defeat the Stalfos and open the chest to get the Map. 
Now, backtrack all the way to the room with the five blocks and the switch. 
There, push the middle block downward and go west to the next room. Then, 
reenter the room you just left and push the block to the right, and head into 
the south room. When you arrive, simply go into the west room where you 
fought Master Stalfos the first time. From here, go south three rooms. In the 
room you end up at, defeat the enemies to open the door, and head west.

In this room, go to the back and head down the stairs into the basement. Use 
Roc's Feather to get through the basement rooms, then when you emerge, enter 
the west room. You will face Master Stalfos for the fourth and final time. 
Defeat him and pick up the Hook Shot he leaves behind! Now, backtrack to the 
room with the four Keese and the Iron Mask (or as a shortcut, play Manbo's 
Mambo on your Ocarina to be warped to the entrance of the dungeon, and head 
west two rooms).

When you get to this room, take the upper path back into the east room. Use 
the Hook Shot on the chest to get across the gap, then open it to get 200 
rupees. Hookshot back across the gap and leave the room, then go north into 
the next room. Head west this time and avoid the Blade Traps, then defeat the 
Iron Masks (you can use the Hook Shot to pull off their masks, making it 
easier to kill them) to open the doors. Then, go into the north room. In 
there, defeat the Gels and continue into the west room. Use the Hook Shot to 
cross the pits with Blade Traps guarding them, and go into the room ahead. 
Hook Shot over to the chest and open it to get a Key.

After that, go back east for two rooms. In the room with the Gels, use the 
Hook Shot on the small hook on the other side of the pit to stretch a bridge 
for you to walk across. Go across and head into the north room. Use the Key 
on the keyhole block, then go left into the room with the two Gohmas! When 
their eyes open, shoot arrows into them to cause damage (this is why you need 
the Bow). You can play the Ballad of the Wind Fish on the Ocarina to make 
them open their eyes instantly. After you beat them both, exit the same way 
you can in (lower-right path).

Now, go south for two rooms, then east one. Continue into the north room and 
defeat the Stalfos to open the door, then continue north and east one room 
each. When you get to the empty chest room, go into the north room and push 
the block ahead, then head west. Defeat the enemies if you want while dodging 
the Blade Traps, and follow the watery path into the next room. You will see 
a deep pool of water in the middle of this area. Dive into the middle of it 
until you end up in a hidden basement room.

Swim through the two basement rooms while defeating the Bloobers you come 
across. At the end, climb the ladder to enter a new room. In there, use the 
Hook Shot on the hook to expand a bridge for you, then go around and open the 
chest to get the Nightmare's Key. Once you have that key, go back through the 
basement area and emerge in the other room. Head south and east one room each 
to reach the block room. Push the block to the right and enter the north room 
from here.

Jump over the first gap, then get onto the small ledge directly across from 
the chest on the other side of the pit. Use the Hook Shot to get across, and 
open the chest to get 50 rupees. Next, go into the east room and Hook Shot 
over to another chest. Open it to get a Key. Hook Shot back across and exit 
the room, then Hook Shot the hook to extend a bridge over the north pit. 
Cross it and open that chest to get another 50 rupees. Once you do that, play 
Manbo's Mambo on the Ocarina to return to the dungeon entrance.

Back at the entrance, walk into the warp to be brought to where you beat the 
Gohmas. Then, take the upper-right path to the next room, and go down the 
steps to enter the basement. Climb down the ladder and go ahead into the 
second room. There, look above you and use the Hook Shot on the statue head 
to get pulled onto the high ledge. Continue up the ladder and enter the new 
room above.

In this room, use the Key on the keyhole block to remove it, then go north 
and around the blocks. Hook Shot across the gap and enter the next room. 
Unlock the boss room and go in to meet the Slime Eel. Read the Bosses section 
for information on beating it. After you beat it, take the Heart Container 
and enter the next room, then go up and take the Wind Marimba!


=========
Overworld
=========

After you're back outside of the Catfish's Maw, swim down to the rocks, then 
into the southwest corner. Dive into the water to reach the underwater 
passageway; swim through it and emerge at the other side of the rocks. From 
here, go east one screen and north two, then climb onto dry land via the 
bottom steps.

From here, go east a screen and north for two more. Continue east for two 
screens and you will meet the owl once again. It will point you to the 
southern shrine first, which is where we are heading. So, head east for two 
more screens, then head southward. Since this area is infested with Armos 
statues, be sure to follow my directions EXACTLY as I say them in order to 
get through this area easily. For now, just go straight ahead to the southern 
area. Turn right and defeat the Gels as you head to the southmost area, and 
follow the path westward.

In the next area, go all the way west to the barrier and turn northward. Take 
out your Shield and hold it in front of you as you bounce the Armos statue to 
the left out of the way, allowing you to progress (if you don't use the 
shield, you have to fight it). Continue into the next screen, then head north 
from there. At the path split, go left and use the Shield to move the Armos 
statues there. Once you get through, continue south and west one screen each. 
Use the Shield to push aside the last few Armos Knights, then continue 
northward to the Southern Shrine.


===============
Southern Shrine
===============

Inside here, When you enter the southern shrine, go up into the next room and 
be prepared to fight the Armos Knight! Equip Roc's Feather on one button and 
the Bow to the other and you'll be set to fight. Wait until it starts to 
move, then attack it. Beat it by shooting it repeatedly with your arrows. 
Jump with the feather when the knight jumps and stomps on the ground. After 
shooting it around 12 times, it'll be defeated and you'll get the Face Key! 
Since it's unnecessary to enter the following room (unless you want to know 
more about the story), just go back down a couple rooms and back outside 
again.


=========
Overworld
=========

Back outside, backtrack through the maze of Armos statues until you reach the 
area with the flying bomb-throwing enemy and Tektites. Once there, go west a 
screen and equip the Power Bracelet. Defeat the Tektites, then lift the 
stones and head northward to the next area. Lift the single stone to the left 
and cut down more bushes, then lift some more stones to continue westward. 
Then, continue west to find stairs leading into the water (if you bomb the 
wall, you can find a Fairy Fountain if you want health recovery).

Go down the southern steps into the water and swim south one screen. Get onto 
the island and touch the left Armos statue to activate it. Kill it with a 
single arrow, then go down the steps to enter a secret passage. Down there, 
go through the water and defeat the Sharks to reach the second room. Hook 
Shot across the large gap and exit the cave to the north. On the new ledge, 
go around the corner to the next screen. Approach the keyhole and you will 
use the Face Key to open the shrine's entrance above. Go around and head up 
the stairs, then enter the Face Shrine.


====================
Level 6: Face Shrine
====================

Starting off, go into the west room. In there, follow the left path into the 
north room. Defeat the Mini Moldorm if you want, otherwise continue north and 
west to a room with a crystal switch. Here, defeat the Mask Mimic here, then 
place a Bomb next to the crystal switch and run behind the upper-right 
lowered block. When the switch is triggered, the blocks will rise and you 
should be behind the upper-right one, so continue into the north room.

In here, bomb the eastern wall between the wall lamps and you will reveal a 
hidden passage. Enter the darkened room, and defeat the four Gels inside. 
When the enemies are all defeated, stairs will appear, so go into the 
basement. Make your way through both rooms while avoiding the Giant Bubbles 
floating around. Climb up the ladder at the end and you will be in a room 
with lowered blocks (thanks to the crystal switch).

In here, defeat the Mini Moldorm and two Wizzrobes (use Bomb Arrows to defeat 
them easily). When the door opens, go into the north room. Open the chest on 
the ledge to receive the Level 2 Power Bracelet, which allows you to lift 
heavier and larger objects! The pot on the opposite ledge hides a fairy if 
you want it. Anyway, lift the large statues and head through the one-way door 
to proceed.

Back in the crystal switch room, hit the crystal switch again to lower the 
blocks. Place a Bomb by the switch and hide behind the upper-left block, then 
when the blocks are raised by the switch, go into the north room. On the west 
side this time, lift the pots to reveal a floor switch; step on it to open 
the door, then enter the west room. Defeat the three Wizzrobes in here with 
Bomb Arrows to make a chest appear. Open it to receive the Map. Then, head 
into the north room. Defeat the Gels, then pick up a pot and throw it at the 
locked door to open it, and enter that room.

In the next room, simply continue into the eastern room ahead. Open the chest 
to get the Compass, then defeat the Star and go up the stairs. Hit the 
crystal switch in the corner, then follow the path going east and south into 
a new room. Continue east for two rooms, then north one room. You will arrive 
in a room where the blocks are lowered (if not, then go back and hit the 
crystal switch again). In there, defeat the Wizzrobes and grab the Key that 
appears.

After that, backtrack to the chest where you found the Compass. Then, go into 
the west room again. Pick up one of the large statues and throw it at the 
north door to open it, and enter that room. Open the chest on the ledge to 
get 100 rupees. If you need a Secret Seashell, go up the stairs to exit the 
shrine and end up on an island in the Rapids Ride. Open the chest there to 
get the shell (or 20 rupees if you have the L-2 Sword). Back in the room, 
play Manbo's Mambo to return to the dungeon's entrance.

This time, head into the eastern room. Get through the room while avoiding 
the Blade Traps and throwing away the large statues as needed. In the room 
ahead, destroy all of the Flying Tiles as they uproot from the floor, and 
enter the north room when the door opens. There, take a statue and throw it 
at the east door to open it, then enter the room. Defeat the Wizzrobes in 
here, then head into the next room to the north.

Make your way north for three rooms, and open the chest you reach to get a 
Key. With it, backtrack through the last several rooms until you reach the 
room with a locked door to the north. Use the Key to unlock it, and enter 
that room. Defeat the Gels in that room, then bomb the north wall to find a 
hidden path. In that next room, you will face the Smasher mini-boss. Avoid 
getting hit by the orb it throws, then pick it up and throw it to damage the 
enemy.

Once you defeat the mini-boss, grab the fairy and note the warp, then enter 
the north room. There are two statues in this room; lift up the left one and 
go down the stairs that are revealed. In the basement, use Roc's Feather to 
get across the rooms, then climb up the ladder at the end to emerge in a new 
room above. There, get to a plain section of floor and destroy the Flying 
Tiles as they appear. When they are gone, jump over the pits and grab the Key 
that appears. Use it on the keyhole block, and enter the north room.

Grab the winged Bombs, then throw the large statue at the door to open it. In 
the room ahead, there are two horse heads you can throw around. Toss them 
around until both are standing upright to open the next door. Go into the 
west room and head down the stairs to reach another basement segment. Use the 
Pegasus Boots to get through both Thwomp-filled rooms safely. When you climb 
into the new room at the end, play the Ballad of the Wind Fish to defeat the 
three Pols Voices. Then, enter the room to the south.

In this room, defeat the Dodongo Snakes using Bombs, then enter the west 
room. Go north to the edge and Hook Shot across to the other ledge. Unlock 
the keyhole block and continue north for two rooms. At the last room, lift up 
a pot and throw it at the chest to open it, getting you the Nightmare's Key. 
With it, play Manbo's Mambo to return to the entrance. Once htere, step into 
the warp to reach the mini-boss room again.

Here, go north to the next room and lift the left statue to reveal stairs. Go 
down them to reach the basement, and get through it like before. When you 
emerge in the Flying Tile room, head into the south room. There, go around 
the room to make four Gels appear. Allow them to get sucked into the pit by 
the Vacuum Mouth, then go through the east door when it opens. In the next 
room, push the lower block to the right and use a Bomb Arrow to kill the 
Wizzrobe across the pit.

After that, jump over the pit and push the left block forward to reach the 
door. In the north room, use Magic Powder to light the two unlit lanterns, 
causing the door to turn the Sparks into fairies! Recover your health, then 
enter the boss room ahead. You will meet Fa�ade inside; read the Bosses 
section of this guide for information on beating this boss. After you beat 
it, take the Heart Container and enter the last room to obtain the Coral 
Triangle, which is the sixth Instrument!


=========
Overworld
=========

Outside, go south a screen and you will see the owl again. After it leaves, 
continue down the steps and jump into the water below. Swim west one screen 
and go up the steps there, then continue west for two more screens. From 
there, go north one screen, west one, south one, and west one screen each. 
Continue through the next several screens until you reach the warp portal 
near Mabe Village. From that point, go west one and south two screens. You 
will see some pits blocking access ahead. Use the Pegasus Boots and Roc's 
Feather to jump over the gap, then read the nearby sign once. After you do 
that, go south and enter the Signpost Maze (make sure you have 300 rupees).

This enclosed four-screen area comprises the Signpost Maze. There are signs 
all around, but you must read them in a specific order to solve the maze. 
Each sign will give you a direction to move in, and the idea is that you must 
move directly from that sign in the designated direction to reach the next 
sign. Reading the wrong sign will force you to start from the beginning by 
the pits. Please consult my Signpost Maze Map, found at GameFAQs, to get 
through this area easily:

http://db.gamefaqs.com/portable/gbcolor/file/zelda_dx_signpost.gif

After you get to the last sign and read it, a staircase will appear nearby. 
Take it into an underground chamber, and walk towards the large frog named 
Mamu (it resembles Wart from SMB2 for those of you who remember). It'll start 
talking to you and offer to play its song only if you pay it 300 rupees. Pay 
it, listen to the song, then after it's finished, you'll learn the Frog's 
Song of Soul (the third song on your Ocarina)! Then, go back up the steps to 
get back outside.

Now, go north two screens to the scene with the large pit. Jump over it like 
before, then continue north to the following screen. Lift up the stones, then 
cut down the bushes and go west to Mabe Village. Back in the village, 
continue west for two screens to find the weather vane. Push it to the north 
to reveal some stairs; go down them and enter the second room to find some 
bones on a ledge. Stand in front of the bones and play the Frog's Song of 
Soul on the Ocarina to revive the Flying Rooster!

Now that you have the Rooster, you can use the Power Bracelet to pick it up 
and fly around, allowing access across very wide gaps with no points to Hook 
Shot onto. Anyway, when you are outside, play Manbo's Mambo to warp to 
Manbo's Pond next to Crazy Tracy's Health Spa (you can buy Secret Medicine 
here).

When you reach the pond, go east one, north two, and west one screen. Lift 
the stones in the way, then take the upper path east a screen. Continue ahead 
for one more screen, then go up the stairs to reach the northern screen. The 
owl will appear yet again, so listen to what it has to say. When it leaves, 
lift the stones and enter the first cave there. Make your way through the 
cave like you did earlier in the game, using the Pegasus Boots and Sword to 
dash through the crystal blocks.

Take the eastern exit out of the cave, then when you are back outside, head 
east several screens until you reach the deep water. Swim over to the stairs 
and follow them to the northern screen. At the top, go west across the bridge 
for two screens. You will come to another cave and a building in the top area 
(this is the Hen House). Enter the cave there.

Inside, follow the path into the second room. Then, get to the lower-left 
corner of the room and use the Rooster to reach the northern exit from the 
room. In the following room, use the Rooster to get across the large pit to 
the west end. Then, go to the next room and grab the Bird Key from the 
platform. With that done, simply jump into one of the holes and you will end 
up back outside a few screens away!

When you land, head east for three screens, crossing the deep portion, and 
enter the cave at the end. In here, simply make your way through the cave to 
the other end and exit (if you want to find a Secret Seashell and more 
rupees, there is a dry patch in the first room; bomb the north wall and go 
through the rooms to end up outside on a ledge where the shell would be).

Anyway, when you exit the cave normally, head east one screen and go up the 
stairs to reach another cave. Get through that straightforward cave as well, 
then when you exit, go west and enter another cave. Go through the first 
room, then head up the stairs and follow the upper path southward. At the end 
of the path, Hook Shot across the gap and continue south to exit the cave. 
When you emerge, defeat the Tektite and bomb the cracked wall to reveal a 
Fairy Fountain if you want. Otherwise, go into the northeast cave.

Make your way through the cave and you will emerge at the top of the 
mountains at last. Go west a screen and you will see a tower with a keyhole 
nearby. Lift the stones out of the way and use the Bird Key to rotate the 
tower, revealing an entrance. Then, go inside the tower to start Level 7!


======================
Level 7: Eagle's Tower
======================

Starting off, go east for two rooms. avoiding the Blade Traps in the second 
room. Defeat the Like Likes in the corner room to get a Key, then unlock the 
door to continue northward. In the next room, simply go up the stairs to 
level 2F. There, go into the north room and you will see an orb. This will 
play an important role for most of this dungeon, so equip the Power Bracelet. 
When you pick up the orb, keep the button pressed and go to the upper-right 
corner, then pull the lever back to separate the blocks. Then, run into the 
west room through the opening. Defeat the Gels, then throw the orb at the 
first column to destroy it.

After that, grab the orb and throw it across the raised blocks to the south 
area. As for yourself, jump diagonally over the pits to the lower-right 
corner and enter the south room. Go around to the west side and back to the 
previous room, and take the orb with you. In the south room again, throw the 
orb at the second column to clear it. Next, take the orb and carry it into 
the southern room. Throw it over the barrier to the outer area, then hit the 
crystal switch.

Once you hit the switch, play Manbo's Mambo to return to the entrance. This 
time, go east two rooms and take the right doorway into the north room as you 
did before. Continue north and up the stairs to 2F again. This time, the 
blocks will be lowered thanks to the crystal switch, so open the chest to get 
the larger Mirror Shield. Next, go south and stand on the lowered blocks, 
then trigger the crystal switch to raise the blocks. While standing on the 
raised blocks, go into the south room.

In this room, go past the keyhole block and enter the following room to where 
you left the orb earlier. Leave the orb here for now and continue up the 
stairs to 3F. There, head north and east a room each to meet the Grim Creeper 
mini-boss. Defeat the six Big Keese he summons and he will retreat, leaving a 
warp behind. From here, continue into the next room. Push the two blocks 
together to make a chest appear; open it to get the Nightmare's Key.

Now, backtrack through the last few rooms and head back downstairs to 2F. 
Pick up the orb and go into the west room. Here, drop the orb and beat the 
Three-of-a-Kinds to make a chest appear. Pick up the orb and continue to the 
next room. Throw the orb on the ground and fight the Hinox (if the orb falls, 
it will end up in its initial position in the room north of where you found 
the Mirror Shield; if you fall, you'll simply land on 1F so backtrack here 
via the warp). After you beat the Hinox, grab the Key and take the orb into 
the north room.

In here, carry the orb northward through the one-day door to proceed. In 
there, throw the orb into the corner and defeat the Flying Tiles. Also, 
defeat the Anti-Fairy with some Magic Powder (it will turn into a Fairy). 
When the door opens, grab the orb and head east. There, throw the orb at the 
third column to destroy it. Then, push the block to the right into the pit 
and throw the orb across to the other side.

Now, look at the south wall and you'll see two torches; place a Bomb between 
them to reveal a hidden passage. Go into the south room and bomb the next 
wall as well. Continue into the next room and Hook Shot across the pit to the 
chest. Open it to get 20 rupees. Since the chest will no longer disappear 
(this is why you must kill the Three-of-a-Kinds before), drop into the pit to 
land on 1F. You will land back at the entrance; go east two rooms and north 
two rooms to the stairs, and go back up to 2F.

Back up here, go into the north room and pull the lever back to move the 
blocks apart, then continue into the west room. Jump across the pits to the 
lower-right corner, and continue south for two rooms. Hit the crystal switch 
in the southernmost room, then go back north a room. Take the upper-left path 
into the north room ahead. Push the block to the north and enter the west 
room, where you will find the orb you threw across the pit earlier.

Take the orb and go back into the east room, and push the block ahead to 
escape. Continue south for two rooms, and throw the orb over the barrier by 
the crystal switch so you can retrieve it at the other side. Now, hit the 
crystal switch again, then play Manbo's Mambo to warp to the entrance of the 
tower. Once you get there, step into the warp to get to 3F. From there, go 
west and south a room and go down the stairs to 2F.

Back in the room with the orb, grab it and enter the west room. Get to the 
edge by the pit and throw the orb directly across the pit to the other side. 
Once it lands on the other end, go west one room and north two rooms. Defeat 
the Flying Tiles and Anti-Fairy, then go into the east room. Head south 
through the passage you bombed open earlier, then Hook Shot across to the 
chest. Grab the orb and enter the north room, and throw it at the final 
column. It will cause the top floor of the tower to come crashing down, 
replacing the existing 3F.

Now, play Manbo's Mambo and return to the dungeon entrance. Step into the 
warp and you will return to 3F. Go into the west room and you will find that 
the middle area of this floor has been changed. So, continue into the next 
room to the west and defeat the Goombas there (if you jump on them, they will 
drop hearts). After that, unlock the boss door to the north and enter that 
room. Go up the steps and Hook Shot across to the right side of the room. 
Then, follow the path south and east to some stairs.

Go up those stairs and you will be outside of the tower. Climb the ladder and 
you will encounter the Grim Creeper again, who will be picked up by the Evil 
Eagle. You then face the Evil Eagle in battle, so read the Bosses section for 
help winning. Once you win, take the Heart Container and climb back down the 
ladder, and go back inside. Now, drop down to the lower ledge to the right 
and into the now open room to claim the Organ of Evening Calm!


=========
Overworld
=========

Now that you're outside of the Eagle's Tower, walk straight down and fall off 
the edge of the cliff. You'll fall into a pit on the next screen, then land 
in an area of deep water at the bottom of the mountain range. Swim out of the 
cave and go south one screen, then go up the steps onto the dry land. If you 
go north and Hook Shot across to the east side, you can enter a building and 
ride the rapids on a raft if you want.

Anyway, head all the way west until you reach some stairs, then go up them. 
Go west and lift the stone in the way, then continue north and west one 
screen each. You should see some stairs leading northward, so go up them to 
the next screen. Lift the stones out of the way, and enter the cave there. 
Get through the cave, then dash through the crystal blocks to reach the far 
eastern exit. Back outside, go east one screen and head down the steps, then 
continue east for three screens.

There, jump into the deep water and head up the long set of stairs to the 
north area. Cross the bridge and head west two screens, then head up the 
steps to end up in front of the Hen House. From here, go west a screen and 
you will find Marin stuck on the middle of the broken bridge. Hook Shot 
across to pull her across, then Tarin will call to her and she will leave. 
Following this, the owl will appear and talk to you briefly. Once he leaves, 
go west to the next screen and cut down the bush, then enter the passage.

Inside the cave, drop off the ledge and head into the west room (if you bomb 
the southernmost wall, you can reveal a passage leading to a Piece of Heart). 
Drop down to the lower ledge and head down the stairs to reach the next area. 
There, go ahead and use the Hook Shot to cross the wide gap, then continue 
out of the cave.

You will now have to deal with falling boulders for the western segment of 
the Tal Tal Mountains. Make your way along the path going west, then up the 
steps and back east before going up more steps. On the upper plateau, go west 
and open a chest to get 50 rupees. If you lift the nearby stone, you can 
enter a room and sprinkle Magic Powder in the hole to awaken a Mad Batter, 
who will increase your arrow-carrying capacity. After that, go west a screen 
and drop down to the southern area below.

When you land, go around the corner and bomb the cracked wall to open up a 
cave. Enter it and continue into the second room, where you will find a 
flame-shooting device in the wall blocking your progress. Hold the Mirror 
Shield up and walk through the flames, then continue out of the cave. Back 
outside, continue all the way west through the next several areas until you 
reach the stone turtle. Play the Frog's Song of Soul (#3 on the Ocarina) to 
make the head come to life and attack. Hit it repeatedly with your Sword to 
kill it, then enter the cave, which is Turtle Rock.


====================
Level 8: Turtle Rock
====================

From where you begin, go straight up the hall to the following room. Here, 
use Roc's Feather and the Sword to defeat the elusive Winged Demon and unlock 
the doors. Then, enter the west room. In this room, defeat the Snake Ropes 
while avoiding the laser eye that shoots lasers at you. Then, go north 
through the door into the next room. Defeat the Hinox in this room like you 
have many times in the past dungeons, then take the small Fairy that appears 
and go west into the next room.

In this room, you'll see a weird block in front of you; walk into it to get 
it moving. Let it go all the way left, then down until it stops, then walk 
along the path going into the south room. Here, jump over the small gap and 
avoid the Sparks, then open the chest to get 50 rupees. Now, jump back over 
the gap and go into the west room, where you'll fight the Rolling Bones mini-
boss. Defeat it by jumping over the spiked log it pushes towards you then hit 
it repeatedly with your Sword.

After it's defeated and the doors open, go north into the next room. Defeat 
the Winged Demon flying around, then take the Key that falls from above. Now, 
play Manbo's Mambo to warp to the entrance of Turtle Rock. When you arrive 
there, go north to the following room and jump over to the northern platform, 
then head into the next room. Here, simply go east to the next room and you 
will find another of those blocks that create tiles as it moves. Stand 
directly below it and push it to move, then let it go across to the north 
side and stop. Then, walk across the new path and jump over the lava to the 
ledge to the left, and go north to the next room.

Here, head west to the connecting room and go down the steps there into the 
basement (if you bomb the cracked wall and go into the south room, you can 
push the blocks around to reach the chest containing the Map). In the 
basement, jump from ledge to ledge to the other side of the screen. Be sure 
to jump when the fireballs aren't coming up out of the lava; one way to avoid 
them is to jump as they drop into the lava again.

In the next area of this basement floor, jump and grab onto the small ladder, 
then go right along them while avoiding the Podoboos that come from the lava 
below. Climb the ladder at the end to enter the room above. There, lift up 
the pots throughout the room and throw them at the snake enemies. If you miss 
with the pots, just attack them with the sword. Open the chest in the room to 
get the Stone Slab, then go north to the next room.

Here, you'll have to fight the mini-boss, Smasher. Defeat it by throwing the 
orb it throws around back at it. Repeat that process until it's defeated, 
then take the Fairy that appears and go west into the next room. Here, you'll 
find another one of those tile-making blocks. This time you have to push it 
around so it covers up ALL the gaps in the floor. Get to the right side of 
the box and push it to get it going, then have it move in the following path:

Left 2, up 1, left 1, up 1, left 1, up 1, left 2, down 1, right 2, down 1, 
right 1, down 1, right 1, down 1, right 1, down 1, right 1, up 1, right 1, 
down 1, and right 1.

A Key will appear upon completion of this puzzle; take it and play Manbo's 
Mambo to return to the dungeon entrance. When you get back there, head north 
for two rooms. Head east to the room with the tile-making block. Push that 
block upward to make it move, then let it go up three spaces, right two, and 
up one (so the path ends between the two blocks at the north end). When it 
stops, walk along this path you made. When you get to the blocks, push the 
one to the right into the lava, then continue north to the next room.

Here, go up and use a Key on the keyhole block, then go east to the next 
room. Go right through this room and defeat the Winged Demon if you want, 
then unlock the door with your Key and go into the next room. Here, use Roc's 
Feather to help avoid the Blade Traps, then go through the one-way door to 
the north. In the next room, walk around and defeat the four Gels hiding in 
the room. After you beat them all, the north door will open, so head into 
that room. 

In there, go up to the area with the cracked floor and defeat the Gibdos 
while constantly moving around to avoid falling through the floor. Also, jump 
in the air and grab the winged Magic Powder and hearts. Then, take the Key 
that appears and go around the blocks and go west to the next room. Here, 
avoid the Dodongo Snakes and continue into the next room to the west. In this 
room, jump over the lava-filled gap and stand on the middle platform. Defeat 
the Gels as you jump across the lava, and unlock the western door before 
entering that room.

Head around the barrier blocking the boss room and continue ahead. In the 
next room, defeat the enemies and go up the steps to end up on a ledge 
outside of the dungeon. Out there, defeat a Mini Moldorm and a Crow, then 
climb the steps and take a Piece of Heart. Then, continue east for two 
screens to find another cave. Go back into the dungeon via that cave, and you 
will now be on the ledge above the Dodongo Snakes. Defeat them by throwing 
Bombs downward when you line up with them properly. When both are defeated, 
open the chest on the ledge to get a Key.

Now, go west to the next room and drop off the high ledge. Then, continue 
west for two rooms until you reach the room with the stairs leading outside. 
From there, go south to the next room and take out the Bow. Shoot an arrow at 
the cyclops statue's eye to make a Key appear. Take it and go west into the 
next room. In this room, walk around and stand right next to the chest on its 
left side. Push the block in front of you downward, and then push the one to 
the right of you to the right. Now, open the chest to get a Key. After that, 
play Manbo's Mambo on the Ocarina to warp to the entrance of Turtle Rock.

Once you get there, go north a couple of rooms, then go east one. You'll be 
in the room with the tile-making block. Push it upward to get it moving, then 
make it go up only one square before having it turn right for the rest of the 
journey. When it stops in the lower-right corner, walk along the path and 
head into the east room. Go straight to the wall and place a Bomb there. When 
it explodes and another passage opens, take it into that room and hit the 
crystal switch in that room. Then, play Manbo's Mambo again to warp to the 
level's entrance.

Now that you're back at the entrance, go north two and east one room to the 
tile-making block. Move it up three, right two, up one (between the two 
northern blocks). Follow that path to the end and push the right block into 
the lava, and continue into the north room. Next, go east for two rooms, then 
through the one-way door into the following room. Here, defeat some Gels, 
then bomb the west wall to open up a hidden path. Enter that darkened room 
and use Magic Powder in the nearby lantern to partially light the room, then 
jump across the pit. Defeat the Gels over there and unlock the keyhole block, 
then enter the next room.

Here, you will find another dark room to navigate. Just go up and left, and 
defeat a Snake Rope. Then, follow the path into the west room. Here, simply 
go up the steps and use the Key on the keyhole block, then head east up 
there. In that room, go right and light a lantern with Magic Powder. Now that 
you can see, use the Hook Shot on a block towards the bottom of the screen to 
be pulled to the other ledge. Then, use your last Key and go down the steps.

In this section of the basement, wait until the platform moves as far to the 
left as possible, then jump onto it. Ride it to the right and jump over the 
small ledge halfway across the lava. Also, avoid the Podoboos that come out 
of the lava as well. Jump onto the ledge to the right and enter the next 
room. Here, jump across the moving platforms, and then go up the ladder into 
the next room.

Out here, drop off the ledge and go down into the next room to fight Blaino, 
the new mini-boss. Use your Sword and the spinning attack to defeat it 
easily; be careful though since if it winds up and punches you, you will be 
sent back to the dungeon entrance! After you win, go into the north room and 
open the chest to receive the Magic Rod. Now, go back to the room where you 
fought Blaino and enter the warp to get to the dungeon's entrance again.

Once there, go north to the next room. Defeat the Winged Demon, and then go 
west into the next room. Here, beat the snakes to open the door; go through 
it to fight Hinox. Beat it, and then go west to the next room. Push the block 
left until you can move it up. At that point, move it up and go into the 
north room. Here, defeat the Snake Ropes, then take out the Magic Rod and use 
it to light the two out-of-reach lanterns to make a chest appear. Open it to 
get a Key.

Now, backtrack a few rooms back to the second room where you saw the Winged 
Demon. From there, go north and east one room each to reach the tile-making 
block. Push it up one square and then all the way right to the corner. Follow 
the path along and go up the southern stairs, and go up the steps to reach a 
basement room. Use the Magic Rod to melt the ice, then defeat the Goombas and 
enter the second room. Here, jump with Roc's Feather and use the Magic Rod to 
melt ONLY the second row of ice. Then, jump onto the bottom ice row and head 
down the ladder to exit the room.

In this room, go down and unlock the door with your final Key and enter that 
room to fight Cue Ball. Beat it like you did in the Angler's Tunnel, then go 
into the north room. Here's another room with that annoying tile-making 
block. Here, follow my directions EXACTLY and you'll do it all correctly. 
Start by getting below the block, then push it upward:

Up 3, right 2, down 1, right 1, up 1, right 2, down 2, left 4, down 2, right 
1, up 1, right 1, down 1, right 1, down 1, right 1.

If done correctly, a chest should appear in the right side of the room; open 
it to get the Nightmare's Key. Now, play Manbo's Mambo yet again to warp to 
the entrance. When you get there, go north two and east one room to the tile-
making block room. Push it upward so it moves, then let it go up one square 
and all the way right. Walk right along this path to the next room and go up 
the steps in the northeast corner.

The first thing to do here is climb up to the top of the ladder, then melt 
the ice directly to the left of your position. Then, go left to the wall and 
shoot upward to melt the ice there above you. Next, jump up and shoot to the 
left to melt the row of ice. Jump onto the ledge and take a step to the left. 
Shoot downward with the Magic Rod to melt the ice and kill a Goomba below!

When you land on the lower platform, go left to the wall and then shoot up at 
the other vertical row of ice. Next, jump up and shoot to the right to melt 
some more ice. Now, go right and jump onto the ice block that I didn't tell 
you to melt. Go right to the wall, then go left and jump in the air and shoot 
the ice block to the left with the Magic Rod. Then, jump across to the ledge 
and enter the second room.

Here, climb down the ladder to the floor below and shoot the Magic Rod to the 
left to melt the bottom row of ice. Then, stand below the second column of 
ice from the right and shoot upward to melt it. Now, climb back up the ladder 
and fall onto the lone ice cube next to it. Then, jump left to the steps that 
the ice blocks make and continue to the ladder. Climb down it to reach the 
next room. There, simply unlock the boss door and go into the room to meet 
Hothead. Read the Bosses section for help on beating Hothead.

After you beat it, take the Heart Container and go up into the next room and 
take the Thunder Drum, the final Instrument!


=========
Overworld
=========

Now that you've pretty much completed all of the game's objectives, the only 
thing left is to go to the Wind Fish's Egg for the final showdown. If you 
didn't do it already, you can go find the game's secret item, the Boomerang 
(see the Secrets section for help). Aside from that, to get to the Wind 
Fish's Egg, first play Manbo's Mambo to reach Manbo's Pond.

Once there, use the Power Bracelet and lift up the stone next to the pond, 
and go west to the next screen. Then, jump over the pits with Roc's Feather 
and go north one screen, then east one and north one more. Lift the stones to 
reach the upper area, then go east to the next area. Go up the steps you see 
to reach the northern area. If you didn't come here earlier, the owl will 
appear. After he leaves, go up the stairs to the Wind Fish's Egg itself. Play 
the Ballad of the Wind Fish on the Ocarina, and the eight Instruments will 
cause a crack to appear in the egg, allowing you to enter. If you are ready, 
go inside.


===============
Wind Fish's Egg
===============

Inside the dark egg, walk directly north to the next room. Here, just keep 
walking and you'll fall into a pit. You'll land in a light room with four 
different ways you can go. To find the way to go, you will need to read a 
special book in the Library west of Mabe Village (the Magnifying Lens is 
required). I will also list them here, though they can be found in the 
Secrets section as well.

    Path 1: Left, Left, Up, Right, Right, Up, Left, Up

    Path 2: Left, Up, Right, Up, Left, Up, Right, Up

    Path 3: Right, Up, Up, Right, Up, Up, Right, Up

At the end of the path that works for you, you'll come to a pit; drop into it 
and prepare for the final showdown with the Nightmares! Read the Bosses 
section for help with defeating each of the Nightmare Shadows. After you beat 
them, you'll know what to do next. After that, congratulations, you just 
completed Zelda: Link's Awakening!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Weapons/Items  -=
-=-=-=-=-=-=-=-=-=-=-=-=

========================
Selectable Items/Weapons
========================

Bomb: You can use this item to blow open holes in hollow walls or defeat many
      enemies. They are very common because you can buy them at the Shop in
      Mabe Village after you purchase the Shovel and enemies sometimes drop
      them when defeated.

Boomerang: This has to be one of the strongest weapons in the game because of
           its power! You can only get it after you have the Magnifying
           Glass. You have to blow open a wall at Toronbo Shores and trade
           the item in your B button for it. (The Shovel should be the item
           that you trade for the Boomerang.)

Bow and Arrow: This is a very useful weapon in the later stages of the game.
               Unfortunately, it costs 980 rupees in the Mabe Village shop,
               so you'll have to save up for this item and buy it before
               entering the Catfish's Maw. You can also find/buy Arrows for
               the Bow in the shop as well.

Hookshot: This is another quite useful item/weapon, especially in the second
          half of the game! You find it in the Catfish's Maw dungeon. This
          item is helpful because you can shoot it at an object (pottery,
          rocks, chests, etc.) and pull yourself to it! You can also attack
          enemies by hitting them with it.

Magic Powder: This special powder does quite mysterious things when used
              during the game. You can sprinkle it into a darkened lantern to
              light it up or sprinkle it on certain enemies to make them
              transform! You can either get this for free by finding the
              Sleepy Mushroom in the forest and bringing it to the witch in
              the Witch's Hut, or by buying it in the Mabe Village shop.

Magic Rod: The Magic Rod is definitely one of the most powerful items in the
           game. Too bad you get it in the last dungeon (Turtle Rock)! You
           can use it to burn the ice blocks throughout Turtle Rock or to
           scorch enemies with! You can also light distant lanterns with this
           item/weapon.

Ocarina: This item has some important uses in the game. You find it in the
         Dream Shrine after obtaining the Pegasus Boots. You can learn 3
         different songs to play on the Ocarina, each with different
         purposes. I'll get into more detail about what each song does, as
         they're used throughout the game.

Pegasus Boots: This is another quite useful item! You find it in the Key
               Cavern and they allow you to run really fast! You also can use
               these boots with the Sword to do a "hit-and-run" attack! They
               have other uses, too, but you'll find them out soon enough.

Power Bracelet: When you equip this item, you can lift up many things you
                couldn't before! There are 2 different levels of this item:
                level 1 is found in Bottle Grotto, and the level 2 one is
                found in the Face Shrine dungeon. This item is definitely
                essential to getting through the game!

Roc's Feather: This really useful item, found in the Tail Cave, enables you
               to jump in the air! You can use it to jump over small pits and
               to reach the Winged Items floating in the air. This is
               probably one of the most useful items you'll have in this
               game!

Shield: The Shield is your only protection against most enemy blows. You get
        it in the beginning of the game from Tarin, Marin's father. There are
        2 different shields: one is the normal one, and the other is the
        Mirror Shield, found in the Eagle's Tower, which can deflect much
        more than the regular shield can!

Shovel: This is useful for finding secrets during the first half of the game,
        but becomes useless near the end. It can be bought from the Mabe
        Village shop for 200 rupees, and it can be used only to dig up hidden
        items in the ground.

Sleepy Mushroom: This mushroom, which grows in the Mysterious Forest, can be
                 used to make Magic Powder. It has no real use except for
                 making Magic Powder, so I have nothing else to say about
                 this item.

Sword: This is your primary weapon, which you should always have equipped!
       You find it washed up on Toronbo Shores and is your only means of
       attack in the early parts of the game! There are 2 different levels of
       strength of the sword: level 1 is the sword you find at Toronbo
       Shores, and you get the level 2 sword in the Seashell Mansion after
       collection 20 Secret Seashells!


================================
Inventory (Non-selectable) Items
================================

Flippers: These flippers are essential to getting through the watery sections
          of the game. You find them in the Angler's Cavern. To swim with
          them, hold the Control Pad in the direction you want to go. Press A
          to swim faster and press B to dive underwater for a short period of
          time.

Golden Leaves: These golden leaves are located in Kanalet Castle and Richard,
               the former prince of this castle, asks that you retrieve these
               leaves for him. You have to find the leaves in the castle,
               then bring them back to Richard and he'll open up a secret
               passage leading to an item you need to continue through the
               game.

Secret Medicine: This special medicine is a useful item, especially in really
                 tough parts where you usually die. It refills all your
                 hearts when you lose them all! You can only buy this
                 medicine from Crazy Tracy in her house north of the Witch's
                 Hut. The price for this item is cheap though.

Secret Seashells: These seashells are hidden throughout the island. There are
                  a total of 26 shells throughout the game, but you'll only
                  need to collect 20 of them. When you get 20, go to the
                  Seashell Mansion to get your level 2 Sword!


=============
Dungeon Items
=============

Compass: This item shows you the locations of all unopened chests in the
         dungeon you're in. It also makes a sound when you're in a room with
         a Key hidden inside.

Map: The Map allows you to see all the rooms of that dungeon on the sub-menu.
     Darker colored boxes are rooms you haven't yet entered and lighter
     colored boxes are rooms you've been in.

Nightmare Key: This key allows you to open the door leading to the boss of
               that dungeon. Small Keys won't open the Nightmare door, so you
               must have this key to open it!

Small Key: You use these keys in the dungeons to unlock locked doors and
           blocks with keyholes on them. You get these keys by doing certain
           things in some rooms or find them in chests.

Stone Slab/Fragment: The Stone Slab allows you to read a secret from the wall
                     when you find the slab Fragment and check the slab with
                     a hole in it in that dungeon. You can find the fragment
                     in a treasure chest in each dungeon and there are a
                     couple of slabs throughout the dungeon, too.


===========
Other Items
===========

Guardian Acorn: When you get this acorn, your defense power increases for a
                period of time. You can keep its strength longer if enemies
                don't hit you that much. If you do get hit a lot; its power
                will wear off quicker!

Heart: These small hearts recover 1 of your hearts. Enemies usually drop them
       when you defeat them, so they're not hard to find!

Heart Containers/Pieces: You can get the Heart Containers, which adds a heart
                         to your maximum, by defeating the boss of each
                         dungeon. The Heart Pieces are a bit more difficult
                         to find, though. You can find them in many places
                         throughout the game, and when you collect 4 of them,
                         your maximum heart capacity increases by one. Read
                         the Heart Piece section of this guide to find out
                         where the Heart Pieces are located.

Piece of Power: This flashing triangle, sometimes dropped by enemies, doubles
                the strength of attacks with your sword. They run out after a
                period of time just like the Guardian Acorn.

Rupee: The currency of Koholint Island and all of the other Zelda games. You
       find them after defeating enemies, in chests, and in many other
       places. You use them to buy items at the shop or for other purposes.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  8. Enemies  -=
-=-=-=-=-=-=-=-=-=

======
Legend
======

S = Sword
M = Magic Powder
H = Hookshot
R = Magic Rod
P = Power Bracelet
B = Bomb
A = Arrows

NOTE: I am NOT mentioning the Boomerang as a weapon to use in this section
      because it can defeat almost every enemy instantly. The ones it can't
      should be obvious.

=========
Overworld
=========

Armos
    Effective Weapons/Items: B, A
    Description: This statue, seemingly lifeless, comes to life when you
                 touch it. You can get past it without awakening it by
                 holding your shield in front of you and walk into the
                 statue; it'll just bounce off your shield without coming
                 alive!

Beetle
    Effective Weapons/Items: S, H, M, R, B, A
    Description: These small bugs that are found crawling out of holes in
                 Ukuku Prairie. They are very easy to defeat, so the Beetle
                 is definitely NOT an enemy to worry about!

Bomber
    Effective Weapons/Items: S, M, R, A
    Description: These annoying winged mushrooms drop bombs on you. They
                 usually fly away when you get close and attempt to attack
                 with your sword, so use a long distance weapon to take it
                 out!

Buzz Blob
    Effective Weapons/Items: H, M, R, B, A
    Description: This creature looks harmless from the outside, but he
                 delivers a powerful jolt if you attack it directly! Avoid
                 its shock attack by hitting it with anything else EXCEPT the
                 Sword. You could also use Magic Powder on this enemy to turn
                 it into Cukeman.

Crow
    Effective Weapons/Items: S, H, R, B, A
    Description: This black bird is only found in 2 parts of the game: in
                 Tabahl Wasteland and just inside the outside walls of
                 Kanalet Castle. It is very easy to beat when you do
                 encounter it, though.

Cukeman
    Effective Weapons/Items: H, R, B, A
    Description: This walking blob can be considered both a bad guy and a
                 good guy in a way. The good part is that if you go up to and
                 talk to it, it will talk, but whatever it says doesn't make
                 sense! The bad part is if you hit it with your sword, it'll
                 shock you just like the Buzz Blob.

Fish
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This fish inhabits the Goponga Swamp. All it does is swim
                 just below the surface of the murky swamp and jump out of
                 the water every now and then. You can just beat it by
                 attacking when it's above the surface.

Flying Octorok
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This is a winged version of the regular Octorok. It attacks
                 by spitting rocks from its mouth at you. If you go and try
                 to attack it with your sword, it'll fly to another location
                 and spit rocks at you! Defeat it by using the Spinning Sword
                 Attack or with a long distance weapon.

Ghost
    Effective Weapons/Items: S, H, R, B, A
    Description: This specter is only found in the cemetery, and it only
                 appears when you touch a tombstone. Defeat them with a bunch
                 of blows from your sword or another one of your weapons.

Giant Ghini
    Effective Weapons/Items: S, H, R, B, A
    Description: As its name implies, it's a larger version of the Ghost.
                 Luckily, it only appears from one tombstone in the entire
                 cemetery! Defeat it like you did the Ghost and a Fairy will
                 appear as a reward.

Giant Goponga Flower
    Effective Weapons/Items: H, R
    Description: This is an oversized swamp-dwelling flower that shoots small
                 balls at you to attack. You can't harm it directly, but
                 BowWow can eat it! When you don't have BowWow anymore, use
                 the Magic Rod or the Hookshot to defeat it.

Goponga Flower
    Effective Weapons/Items: H, R
    Description: Like its larger counterpart, this flower cannot be harmed
                 directly by most weapons. Have BowWow eat these flowers when
                 you have him or just use the Hookshot or Magic Rod to beat
                 them.

Leever
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This creature, mainly found in the desert, lives in the
                 ground, but comes to the surface to attack. You can just
                 defeat it with a couple hits from your sword.

Like Like
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This moving sponge-like creature is really annoying,
                 especially when it swallows you whole! If you have your
                 shield equipped when it swallows you, it'll take it from
                 you! You can get it back by defeating the Like Like, though.

Mad Bomber
    Effective Weapons/Items: S, R, A
    Description: This enemy is only found inside the outside walls of Kanalet
                 Castle. They pop out of a hole, then throw a bomb at you,
                 which quickly detonates, then retreat into the hole. They
                 then reappear in a different hole and repeat the same
                 process. Hit them when they pop their heads out of the hole
                 before they throw their bombs.

Monkey
    Effective Weapons/Items: N/A
    Description: This monkey sits in a tree at Toronbo Shores and throws
                 coconuts down at you! You can't hurt this animal, but you
                 can destroy the coconuts he throws. You can knock it out of
                 the tree it's in by ramming the tree with the Pegasus Boots.

Mutt
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This dog can be found around Mabe Village. They are of no
                 harm to you unless you attack it first. Then, it lunges at
                 you to attack! Simply don't harm it if you don't want to get
                 harmed!

Octorok
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This octopus-like enemy crawls along the ground and spits
                 out rocks from its mouth. Just hit it once with your sword
                 to defeat it.

Pig Warrior
    Effective Weapons/Items: S, H, M, R, B, A
    Description: These hogs come equipped with a sword and shield. You can
                 defeat them easily with your own sword or another weapon in
                 your arsenal!

Pincer
    Effective Weapons/Items: S, H, M, R, B, A
    Description: These centipede creatures are found in holes throughout
                 Ukuku Prairie. When you walk near a hole they're in, you'll
                 see their eyes in the blackness, then they'll pop out and
                 hit you unless you move quickly! Just hit their head when it
                 comes out with your weapon. You can also use Magic Powder to
                 stun them, then attack!

Pokey
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This moving cactus enemy is only found in the Yarna Desert.
                 If you hit it with your sword, a part of it will ricochet
                 around the area and eventually disappear. Keep attacking it
                 until you defeat it.

Raven
    Effective Weapons/Items: S, H, R, B, A
    Description: This type of bird is smaller than the Crow, but it can only
                 be found in the Tal Tal Mountains. When you pass it by,
                 it'll fly after you, so defeat it from far away so it
                 doesn't get a chance to do that!

Sand Crab
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This crab is only found near the shore, just as its name
                 implies. It moves slowly up and down, but can go quicker
                 left and right. Just put an end to it quickly with any of
                 your weapons.

Sea Urchin
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This urchin is only found near the shore areas. You can
                 easily defeat it with any of your weapons. You can also push
                 it with your shield by holding your shield in front of you
                 and walking into it.

Soldier
    Effective Weapons/Items: S, H, M, R, B, A
    Description: These armored soldiers are only found inside the walls of
                 Kanalet Castle. It isn't very strong, so you can just hit it
                 a couple times with your sword to defeat it.

Spiny Beetle
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This beetle is usually well-hidden under objects, such as
                 bushes or stones. When you walk past, it'll run after you.
                 Just defeat it by lifting up whatever it's under with the
                 Power Bracelet, then attacking it with your weapons.

Sword Moblin
    Effective Weapons/Items: S, H, M, R, B, A
    Description: These Moblins from the past Zelda games come with a sword
                 and shield, but can only be found in the Mysterious Forest.
                 You can just easily defeat them by hitting them a couple
                 times with your sword or just burn them quickly with Magic
                 Powder.

Tektite
    Effective Weapons/Items: S, H, M, R, B, A
    Description: These spider enemies aren't too hard to beat. All they do is
                 hop around! Just defeat it with a quick swipe from your
                 sword.

Zola
    Effective Weapons/Items: S, H, R, B, A
    Description: This water-dwelling creature is only found in deep water
                 areas. Since you can't attack in the water, hit it with a
                 weapon from land to hurt it.

Zombie
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This undead creature is found near the cemetery. It comes
                 out of the ground, then follow you around. Just hit it once
                 with your sword to send it back where it belongs!


==========
Underworld
==========

Angler Fry
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This smaller version of the Angler Fish boss isn't too
                 difficult. All you have to do is hit it with your sword to
                 defeat it.

Anti-Kirby
    Effective Weapons/Items: R, B
    Description: This is the evil version of Kirby. They try to suck you up
                 and keep you inside of them! Luckily, they only appear in
                 the Eagle's Tower. Prevent that by hitting it from a
                 distance with a Bomb or the Magic Rod.

Arm-Mimic
    Effective Weapons/Items: S, H
    Description: This weird creature is a real pain because it mimics you
                 whenever you move. It is invulnerable to most weapons, but
                 you can defeat it easily by dashing into it with the Pegasus
                 Boots and with the Sword equipped.

Big Keese
    Effective Weapons/Items: S, H, R, B, A
    Description: This is obviously a much larger version than the regular
                 Keese. You only fight these bats during the fight against
                 the Grim Creeper mini-boss. Defeat them quickly by hitting
                 them with your sword.

Bloober
    Effective Weapons/Items: S, H, R, B, A
    Description: This octopus enemy from the Super Mario series makes its
                 appearance in this game. Just defeat them quickly with your
                 sword or another of your weapons if you want.

Bombite
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This is a walking bomb that ricochets around the room, then
                 explodes if you hit it. There are 2 types of Bombites: one
                 just ricochets, then explodes, and the other counts down
                 from 3 to 1, then explodes. The ricocheting one is a real
                 pain to avoid, so watch out!

Boo Buddy
    Effective Weapons/Items: S, H, R, B, A
    Description: This ghost enemy is quite different than the ones in the
                 Mario games. In this game, these ghosts come after you even
                 if you're looking right at them! Defeat them by lighting up
                 the room with Magic Powder, and then attack them.

Cheep-Cheep
    Effective Weapons/Items: S, H, R, B, A
    Description: This fish enemy, also from the Mario games, is found in the
                 watery side-view areas of the dungeons. Since all they do is
                 swim up and down, just take them out quickly with your
                 sword.

Gel
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This jelly-like enemy is VERY easy to beat! It comes out of
                 the ground and hops after you. Sometimes when you hit it
                 with your sword, it'll split into 2 smaller Gels. Defeat it
                 by hitting it with a strong weapon or just with your sword.

Gibdo
    Effective Weapons/Items: S, H, R, B, P, A
    Description: This mummy enemy from Zelda 1 and 3 are back in this game as
                 well. They can take a bunch of hits with your sword, but to
                 make the fight quick, just burn it up with the Magic Rod!
                 You can also use the Hookshot to stun it, then pick it up
                 with the Power Bracelet and throw it into a pit to kill it!

Goomba
    Effective Weapons/Items: S, H, M, R, B, A
    Description: Another creature from the Mario games! To beat Goomba here,
                 just attack it with any of your weapons or simply use Roc's
                 Feather and crush it!

Hardhat Beetle
    Effective Weapons/Items: B
    Description: These enemies have a large rubbery shell in its head,
                 preventing you for hurting it. You can defeat it by either
                 hitting it with your sword into a pit or you can just blow
                 it up with a bomb.

Iron Mask
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This enemy protects itself by holding a large iron mask in
                 front of it. You can only hurt it from behind, or you can
                 just snatch its mask with the Hookshot, then attack it
                 normally.

Keese
    Effective Weapons/Items: S, H, M, R, B, A
    Description: These small black bats are found hiding in the darkness in
                 most caves and dungeons. They are very easy to defeat
                 though; just hit it once with any of your weapons to kill!

Mask-Mimic
    Effective Weapons/Items: S, H, R, B, A
    Description: This is a masked version of the Arm-Mimic enemy. It also
                 looks like a Shy Guy from SMB2! Since this enemy mimics your
                 moves, and its mask protects it from taking damage, charge
                 up your Spinning Sword Attack, then get behind it and
                 attack!

Mini Moldorm
    Effective Weapons/Items: S, H, M, R, B, A
    Description: Just like its name, it's a mini version of the boss Moldorm.
                 You don't have to hit this enemy in its tail to hurt it,
                 though. Just hit it anywhere to defeat it.

Pairodd
    Effective Weapons/Items: S, H, R, B, A
    Description: This odd creature is different than the other enemies
                 because it disappears when you get near it. Then, it
                 reappears and shoots something at you! Defeat it by using
                 the Pegasus Boots to run into it and stab it with your
                 sword.

Peahat
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This flying flower-like creature is invulnerable to all
                 attacks while in the air. When it lands, attack it with your
                 sword or any other weapon you have.

Piranha Plant
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This piranha plant can only be found in the side-view
                 basement areas of some dungeons. Wait until it comes out of
                 its pipe, then hit it with your sword.

Pols Voice
    Effective Weapons/Items: H, R, B, A
    Description: This hopping mouse enemy isn't vulnerable to attacks from
                 your sword. To defeat it quickly, use your Ocarina and play
                 the song that Marin taught you; it'll instantly defeat this
                 creature! If you don't have the Ocarina yet, just use any
                 other weapon or throw a pot at it!

Shrouded Stalfos
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This is a hooded version of Stalfos. It doesn't do much
                 except throw bones at you at times. Just defeat it with a
                 couple hits from your weapon.

Snake Rope
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This snake enemy does one thing when you walk in its path:
                 dashes towards you! Stop it quickly with a couple swipes
                 from your sword.

Spark
    Effective Weapons/Items: Boomerang
    Description: This sun-shaped enemy is annoying because it moves along an
                 object or the room's perimeter. It also goes quite quickly,
                 so you have to watch out. Use the boomerang on it and it'll
                 be defeated and leave a Fairy behind to recover some of your
                 health!

Spiked Beetle
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This spiky-shelled beetle is protected from all attacks
                 because of its large shell. To hurt it, just flip it over
                 with your shield, then attack it.

Stalfos
    Effective Weapons/Items: S, H, B, A
    Description: This living skeleton enemy can only be found in the
                 dungeons, but it's not too hard. There's 2 types of Stalfos:
                 1 just hops away when you try to attack it, and the other
                 one hops away and throws a bone at you! Quickly corner them,
                 then beat them with your sword.

Star
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This star-shaped enemy spins around in rooms in the
                 dungeons. They're easy to beat though; just attack it with
                 your sword or another weapon of choice if you want.

Sword Stalfos
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This is a hooded Stalfos, but it has a sword and shield this
                 time. They're still quite easy to beat, though; just beat it
                 like you've beaten the Soldier enemies.

Three-of-a-Kind
    Effective Weapons/Items: S, H, R, B, A
    Description: This particular enemy is different because just hurting it
                 can't defeat it, but the way to kill it is unusual. There
                 are 3 of these enemies in the same room; each one with 4
                 different suits flashing on them (heart, diamond, spade,
                 club). Hit one with a weapon to make the suit displayed at
                 the time stay. Do that with the other 2 to defeat them all!

Vacuum Mouth
    Effective Weapons/Items: S
    Description: This vacuum-like enemy is found in very few parts of the
                 game. It sucks up anything in the room, including you! When
                 it stops, quickly run in and attack it with your sword.

Water Tektite
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This is obviously a water-based version of the regular land
                 dwelling Tektites. You can defeat this version just as
                 easily by hitting it a couple times with your sword.

Winged Demon
    Effective Weapons/Items: S, H, M, R, B, A
    Description: This flying fiend is only found in the Turtle Rock dungeon.
                 It attacks you by shooting fireballs or swooping in towards
                 you. Defeat them by hitting them from far away with a strong
                 weapon, such as the Magic Rod!

Wizzrobe
    Effective Weapons/Items: S, H, R, B, A
    Description: This wizard, found in some dungeons, disappears, then
                 reappears and shoots magic rays at you. When they appear,
                 shoot them with arrows or use bombs to beat them.


=====
Traps
=====

Anti-Fairy
    Effective Weapons/Items: M
    Description: This spinning fireball-like enemy with a skeleton face in
                 the middle can be really annoying! When they come near, just
                 sprinkle Magic Powder on them and they'll turn into health
                 recovering Fairies!

Blade Trap
    Effective Weapons/Items: N/A
    Description: There are 2 of these spiked traps on opposite corners of
                 some rooms in dungeons. When you walk in between them,
                 they'll quickly come together and attempt to hurt you! Avoid
                 these traps by jumping over their path or just running by
                 really quickly if you have the Pegasus Boots.

Boulder
    Effective Weapons/Items: N/A
    Description: These boulders fall from the mountains on your way to Turtle
                 Rock. All you can do is run past them or wait until they
                 fall, then continue.

Eye Guard
    Effective Weapons/Items: N/A
    Description: In some rooms, you'll find these Cyclops statues and they
                 shoot fireballs at you. The only way to make them stop is to
                 defeat all the enemies in that room, then they'll stop.

Face Lamp
    Effective Weapons/Items: N/A
    Description: These lighted lamps are similar to the Eye Guard in the way
                 that they shoot fireballs at you. The only way to make them
                 stop is to defeat all the enemies in that room and it'll
                 stop.

Flame Fountain
    Effective Weapons/Items: N/A
    Description: This flame-spitting entity is found in a cave along the way
                 to Turtle Rock. Since it is invulnerable to all weapons and
                 you can't get past it, you have to use your new Mirror
                 Shield. Hold it in front of you, then walk into the flames
                 and it'll reflect the flames so you can get past!

Flying Tile
    Effective Weapons/Items: S, H, R, B, A
    Description: These tiles, found in some rooms of some dungeons, come out
                 of the floor and fly towards you! An easy way to defeat them
                 is to either hold your shield up so they crash into it or
                 just cut up the tiles with your sword as they come towards
                 you.

Giant Bubble
    Effective Weapons/Items: N/A
    Description: This large bubble is only found in the Face Shrine dungeon's
                 basement. You can avoid it by just staying out of its way
                 and run by when it passes.

Laser
    Effective Weapons/Items: N/A
    Description: This small, rotating eye is found in certain rooms in some
                 dungeons. When its eye spots you, it shoots a laser beam at
                 you. You can't beat it, so just avoid it by hiding behind
                 stuff so it doesn't see you!

Mega Thwomp
    Effective Weapons/Items: N/A
    Description: This giant Thwomp, found in only one place: the basement of
                 the Key Cavern. Since it's so large and it won't budge for
                 almost anything, use the Pegasus Boots and ram it. It'll
                 cause it to drop down, allowing you access!

Podoboo
    Effective Weapons/Items: N/A
    Description: This fireball from the Mario games jumps out of lava areas.
                 They're very easy to avoid, though. Just wait until it's
                 going back down into the lava, then pass that section before
                 it pops back up again!

Spiked Thwomp
    Effective Weapons/Items: N/A
    Description: This is a large, spiked Thwomp. However, its top is flat and
                 safe to stand on. When you pass under it, it'll come
                 crashing down! To get past, use your Pegasus Boots to run
                 under it.

Stone Elevator
    Effective Weapons/Items: N/A
    Description: In the Bottle Grotto dungeon, there's a stone elevator that
                 just won't budge when you stand on it. The only way to get
                 it to move is to pick up a nearby pot, then stand on it
                 again; it'll weigh down the elevator!

Thwomp
    Effective Weapons/Items: N/A
    Description: This is a normal-sized Thwomp. Like the spiked version,
                 it'll come crashing down on you if pass under it. To get
                 past, use the Pegasus Boots to dart right past them!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  9. Mini-Bosses  -=
-=-=-=-=-=-=-=-=-=-=-=

======
Legend
======

S = Sword
M = Magic Powder
H = Hookshot
R = Magic Rod
P = Power Bracelet
B = Bomb
A = Arrows

Armos Knight
    Effective Weapons/Items: S, R, A
    Description: This giant Armos Knight is found in the southern shrine and
                 it guards the Face Key. Pummel this knight with lots of
                 arrows while jumping in the air with the Roc's Feather when
                 it stomps the ground so you don't get stunned until it's
                 defeated.

Blaino
    Effective Weapons/Items: S
    Description: This boxing glove wearing enemy, found in Turtle Rock, is
                 really annoying to fight, especially when it lands a punch
                 on you! If it hits you with an uppercut, you'll be sent to
                 the entrance of the dungeon! Wait until it winds up for a
                 punch, then run behind it and attack with your sword.

Cue Ball
    Effective Weapons/Items: S
    Description: This weird creature, usually found in watery areas, moves
                 around the perimeter of the room quickly. It does have a
                 large backside, which is its weakness. When it's about to
                 turn a corner and run towards you, hit its backside, then
                 when it heads back in the direction it came hit it again!
                 Keep doing that until it's defeated.

Desert Lanmola
    Effective Weapons/Items: S, H, R, B, A
    Description: This slick worm-like creature inhabits the sand whirlpool
                 area of Yarna Desert. It jumps in and out of the sand, but
                 it doesn't attack! When it pops out, hit its head with your
                 sword. Continue that until it gives up the Angler Key.

Dodongo Snake
    Effective Weapons/Items: B
    Description: These thick-skinned, black snakes are similar to the Dodongo
                 dinosaurs from the original Zelda. These snakes eat bombs,
                 but the bombs also hurt them! Defeat these snakes by getting
                 in front of them and putting a bomb there so they eat it and
                 get hurt. Feed them a total of 3 bombs each to kill them.

Gohma
    Effective Weapons/Items: H, R, A
    Description: These oversized, one-eyed spiders are back in this game as
                 well! When they open their eyes, they'll shoot a ball at
                 you. Beat them by shooting them in the eyes when they're
                 open. One way to make their eyes open quickly is to play the
                 song Marin taught you on the Ocarina.

Grim Creeper
    Effective Weapons/Items: N/A
    Description: This flute-playing enemy in the upper floor of Eagle's Tower
                 doesn't attack itself, but it calls 6 Big Keese to appear.
                 To win against this mini-boss, you must defeat all 6 Big
                 Keese before any of them fly off the screen. If any of them
                 get away, you have to try again. After you beat the bats,
                 the Grim Creeper will disappear.

Hinox
    Effective Weapons/Items: S, H, R, B, A
    Description: This giant Cyclops enemy is a pain because it can grab you
                 and throw you, thus stunning you when you land. Get in front
                 of it and attack it with your sword, or hit it from far away
                 with another long-range weapon until it's defeated.

King Moblin
    Effective Weapons/Items: S
    Description: This large Moblin living in a cave east of the Goponga Swamp
                 is definitely the king of Moblins just by its size! It
                 shoots arrows at you, then dashes straight towards you. Move
                 out of the way and let it crash into the wall, then hit it
                 with your sword while it's dazed. Repeat that process until
                 it's defeated.

Knight
    Effective Weapons/Items: S, H, R, B, A
    Description: This mace-wielding knight, found in Kanalet Castle, holds
                 the last Golden Leaf. To beat it, run in and hit it with
                 your sword, then back up quickly to avoid getting hit by the
                 spiked mace! Keep doing the "hit-and-run" attack pattern
                 until it's defeated and you get the last leaf!

Master Stalfos
    Effective Weapons/Items: S, B
    Description: This giant skeleton is found in the Catfish's Maw and
                 appears in 4 different rooms in which you must fight it.
                 Each time you encounter it, attack it by using the sword to
                 make it collapse, then plant a bomb on it to cause damage to
                 it. After a few hits, it'll disappear into the next room you
                 must meet it in. After you beat it the 4th and final time,
                 you'll win the Hookshot!

Rolling Bones
    Effective Weapons/Items: S, H, R, B, A
    Description: This frog-like enemy pushes a spiked log back and forth
                 across the room. To defeat it, attack it quickly with your
                 sword or another strong weapon and jump over the log when
                 it's rolled. Keep hitting it until it's defeated.

Smasher
    Effective Weapons/Items: P
    Description: This weird black creature attacks by throwing a black orb at
                 you. Defeat this enemy by picking up the orb with the Power
                 Bracelet, and then throw it right at Smasher to hurt it.
                 Keep doing that a few more times until it's defeated.

Turtle Rock
    Effective Weapons/Items: S
    Description: This giant stone head blocking entrance to the Turtle Rock
                 dungeon is seemingly lifeless. To make it come alive, play
                 the song Mamu the frog taught you on the Ocarina and it'll
                 come to life! When the head comes out and moves around just
                 keep hitting it with your sword until it's destroyed.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  10. Bosses  -=
-=-=-=-=-=-=-=-=-=

======
Legend
======

S = Sword
M = Magic Powder
H = Hookshot
R = Magic Rod
P = Power Bracelet
B = Bomb
A = Arrows

Moldorm
    Found: Tail Cave
    Effective Weapons/Items: S
    Strategy: The giant Moldorm is the boss of the Tail Cave. It's only
              weakness is the tip of its tail. Get behind it, and then hit
              its tail; that'll cause it to get an extra boost of speed for a
              moment. After it slows down again, hit its tail again. Keep
              attacking its tail until you win.

Genie
    Found: Bottle Grotto
    Effective Weapons/Items: S, P, B
    Strategy: This genie is the boss of the Bottle Grotto. It hides inside of
              its protective bottle so it can't be hurt, but there's a way to
              hurt it while it's inside. When the bottle bounces towards you,
              hit it with your sword, then pick it up and throw it at the
              wall with the Power Bracelet. That'll make the genie come out
              and throw fireballs at you. After he retreats to his bottle,
              pick up and throw the bottle at the wall again. Do that 3 times
              total to make the bottle break and the genie will have to fight
              you! Hit the Genie with your sword, then it'll spin around and
              then shoot a fireball at you. Then, hit it again. Keep doing
              that until it's defeated.

Slime Eye
    Found: Key Cavern
    Effective Weapons/Items: S
    Strategy: When you enter this boss's room, you won't see it. After it
              taunts you, ram the wall with the Pegasus Boots to make the
              boss of the Key Cavern fall to the ground. When it does,
              repeatedly hit it with your sword until you see it splitting
              into 2 and there's just a small thread holding them together.
              Then, ram that spot with the Pegasus Boots and the sword and
              it'll split into 2 enemies! To beat them, hit them with your
              sword and use Roc's Feather to jump in the air when they come
              crashing to the ground after you hit them. Keep doing that
              until they're both defeated.

Angler Fish
    Found: Angler's Tunnel
    Effective Weapons/Items: S, B, A
    Strategy: This giant fish is the boss of the Angler's Tunnel. Its
              weakness is a glowing tentacle above its head. To beat this
              fish, hit the tentacle repeatedly with your sword while the
              fish moves up and down. If you're not quick enough, the Angler
              will dash towards you to attack. Then, continue hitting the
              tentacle until it's defeated.

Slime Eel
    Found: Catfish's Maw
    Effective Weapons/Items: S, H
    Strategy: When you enter this boss's chamber inside the Catfish's Maw, a
              giant pit opens up in the middle of the room. Its tail pops out
              and rotates around in a circle, then 4 holes in the walls
              appear. To beat this creature, wait until you see the eel's
              head pop out of one of the 4 holes, then when it opens its
              mouth, shoot the Hookshot into it while trying to avoid the
              spiked tail. After you pull the eel out of the hole, hit the
              flashing heart behind its head a few times with your sword.
              Watch out because there is also a fake eel and if you pull it
              out, it'll explode! Keep pulling out and attacking the real eel
              until it's defeated.

Fa�ade
    Found: Face Shrine
    Effective Weapons/Items: B
    Strategy: This giant face in the floor is the boss of the Face Shrine
              dungeon. When you first enter this room, it'll make Flying
              Tiles come out of the ground and fly after you, then it'll make
              the 4 pots fly towards you. After you evade all those flying
              objects, plant a bomb on the face of Fa�ade. After it explodes,
              Fa�ade will disappear, then reappear again. Repeat the last
              step around 3 or 4 more times to defeat it.

Evil Eagle
    Found: Eagle's Tower
    Effective Weapons/Items: S, H, B, A
    Strategy: This giant eagle that flies around atop the Eagle's Tower is
              the boss of Level 7. After it first takes off and it flies
              onscreen again, hit its beak with the Hookshot as it flies by.
              When it flies by 2 more times, hit it both times. Then, it'll
              stop and start to shoot feathers and make strong wind gusts
              come towards you. Use the Mirror Shield to keep the wind gusts
              from blowing you off the tower as easily and to block the
              feathers shot at you. Then, hit it again with the Hookshot when
              it flies by overhead. Continue to hit its beak with the
              Hookshot until it's defeated.

Hot Head
    Found: Turtle Rock
    Effective Weapons/Items: R
    Strategy: This fiery boss is the guardian of the Thunder Drum deep inside
              the Turtle Rock dungeon. It jumps in and out of the lava and
              surprisingly doesn't actually attack you! The only weapon that
              can cause harm to it is the Magic Rod, even though it shoots
              fire! When Hot Head comes out of the lava, shoot it as many
              times as you can with the Magic Rod. Make sure to ambush it
              with lots of hits when it is above the lava because when it
              dives back in, it recovers and you'll have to start over.
              Continue to use the Magic Rod until you eventually put out its
              flames and beat it!

The 6 Nightmare Shadows
    Found: Wind Fish's Egg
    Effective Weapons/Items: Varies
    Strategy: The 6 Shadows deep inside the Wind Fish's Egg are the final
              bosses of the game. There are obviously 6 of them, and I'll
              provide separate strategies on beating each one below:

    Giant Gel
        Effective Weapons/Items: M
        Strategy: This Giant Gel is the first of the 6 Shadows, but not the
                  absolute easiest (Lanmola's Shadow is!). When it appears,
                  it'll make a small hop forward. Go up to it and sprinkle
                  Magic Powder on it to hurt it. Then, back up and it'll take
                  another small hop. Sprinkle more Magic Powder on it to
                  cause damage. Do this one more time to beat the Giant Gel
                  and the shadow will become Agahnim's Shadow!

    Agahnim's Shadow
        Effective Weapons/Items: S
        Strategy: The shadow of Agahnim attacks just the same as the real one
                  from Zelda 3 (A Link to the Past). When he casts a spell
                  and a flashing ball comes towards you, hit it with your
                  sword back towards Agahnim to hurt him. When he moves to
                  another area of the room, do the same thing. Watch out,
                  though, because if he casts a spell and a bunch of small
                  shots together come towards you, they'll hurt you even
                  though you hit them with your sword! Keep hitting the
                  flashing balls at him a few more times until he's defeated.

    Shadow of Moldorm
        Effective Weapons/Items: S
        Strategy: This shadow is exactly like the original Moldorm boss you
                  fought back in the Tail Cave! Defeat this one the same way
                  as the original: hit its tail and watch out when it moves
                  quickly after you hit it. Keep hitting it a bunch of times
                  until you defeat it.

    Ganon's Shadow
        Effective Weapons/Items: S
        Strategy: The shadow of Ganon from A Link to the Past is back as one
                  of the final nightmares. To beat this reincarnation, use
                  the Pegasus Boots to dash into Ganon and stab it with your
                  sword. Keep ramming it while watching out when he calls a
                  bunch of bats to attack until you beat him!

    Shadow of Lanmola
        Effective Weapons/Items: R
        Strategy: This just HAS to be the easiest of the shadows! When it
                  appears, just hit it once with your Magic Rod to defeat it!

    Dethl
        Effective Weapons/Items: A
        Strategy: This is the last and hardest of the 6 Shadows. It has 2
                  long tentacles that circle around its center area. Jump
                  over the tentacles while trying to stay in front of Dethl's
                  middle area and wait until it opens its eye. Then, shoot a
                  bunch of arrows at its eye while avoiding the tentacles
                  until the eye closes. When it opens again, shoot more
                  arrows into it. After you've successfully shot about 20
                  arrows into its eye, Dethl will be defeated and you win the
                  game! Another quicker way to defeat Dethl is possible only
                  if you have the Boomerang. When it opens its eye, throw the
                  Boomerang right into it for an instant defeat!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. Heart Pieces  -=
-=-=-=-=-=-=-=-=-=-=-=-=

Piece #1
    Location: A11
    Information: In Mabe Village, go to the well at the west end of town and
                 cut down the bushes above it, then jump in to find it.

Piece #2
    Location: B9
    Information: Go to the Fishing Pond north of Madam MeowMeow's House.
                 Catch one of the biggest fish (the fat ones) in the pond and
                 you'll get a Piece of Heart as well as 20 rupees!

Piece #3
    Location: E5
    Information: On the border of the Mysterious Woods, go to the area where
                 you see a Heart Piece surrounded by a bunch of pits. Use
                 Roc's Feather and jump over the pits to reach the piece.

Piece #4
    Location: C7
    Information: In the Mysterious Woods, enter the cave and get to the
                 second room inside. Lift the skull rocks with the Power
                 Bracelet to reach this Piece of Heart.

Piece #5
    Location: G9
    Information: In Ukuku Prairie, bomb and enter the cave one screen west of
                 where you get the Honeycomb. Use the Pegasus Boots to get
                 through the cave, then when you reach the far right wall in
                 the cave, bomb around until a passage appears. Go through it
                 to get the Heart Piece.

Piece #6
    Location: P13
    Information: At Yarna Desert, fight the Lanmola, then drop into the cave
                 through the quicksand. Bomb the north wall to find a Heart
                 Piece in a secret room.

Piece #7
    Location: I8
    Information: Outside Kanalet Castle, get into the water via a ladder at
                 the north section of the castle, then swim all the way
                 around the castle perimeter. Dive around in the area west of
                 the front gate until you find this Piece of Heart.

Piece #8
    Location: O3
    Information: At Tal Tal Heights, get into the water and swim into the
                 cave a couple of screens to the east of the Angler's Tunnel.
                 Dive around in the center area of the room until you find
                 this Piece of Heart.

Piece #9
    Location: N13
    Information: In the Animal Village, bomb the cracked wall and enter the
                 cave in the northeast corner of the village. Use a Bomb
                 Arrow (use Bomb and Bow at the same time) to destroy the
                 cracked rock across the pit in the third room, then Hook
                 Shot across to reach the Piece of Heart.

Piece #10
    Location: G8
    Information: In the southwest corner of the Cemetery, push up on the
                 tombstone in the lower right corner to reveal a secret
                 room. Go down there and bomb the cracked block, then use the
                 Hook Shot to cross the gap onto a ledge. Jump to the
                 platform with the Piece of Heart.

Piece #11
    Location: H1
    Information: In Tal Tal Mountains, use the Hook Shot to cross the bridge
                 west of the Hen House. At the other side, cut down the bush
                 and enter the cave. Inside, bomb the southern wall in the
                 alcove to reveal a hidden room. Go through to reach a room
                 with this Heart Piece.

Piece #12
    Location: A1
    Information: Outside of Turtle Rock, when you reach the upper exit in the
                 dungeon, go up the steps and take this Heart Piece.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Secret Seashells  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Shell #1
    Location: D11
    Information: Cut down the bushes one screen south of the Mabe Village
                 Shop to find a shell.

Shell #2
    Location: B11
    Information: When you get the Shovel, go into the small room next to
                 Madam MeowMeow's house and dig in the lower right corner of
                 the room to find a shell.

Shell #3
    Location: D14
    Information: In the Tail Cave, bomb the cracked wall and enter the new
                 room to find a shell in a chest.

Shell #4
    Location: B8
    Information: In the Mysterious Woods, use the Power Bracelet to lift up
                 the boulder blocking access to a chest containing a shell.

Shell #5
    Location: F11
    Information: Dig in the empty space surrounded by grass one screen north
                 of the Key Cavern's entrance to unearth another shell.

Shell #6
    Location: K9
    Information: Go to the Seashell Mansion when you have exactly 5 Secret
                 Shells to get another one as a prize!

Shell #7
    Location: L9
    Information: Cut through the bushes east of the Seashell Mansion to find
                 another shell in the corner.

Shell #8
    Location: J12
    Information: Lift up the stone with the Power Bracelet in Ukuku Prairie
                 exactly two screens north of the entrance to the Catfish's
                 Maw to find a shell.

Shell #9
    Location: I11
    Information: One screen west of the previous shell, enter the cave. In
                 the second room, bomb the west wall and continue through the
                 passage to the exit. When you emerge, go north a screen to
                 find an owl statue. Dig in the spaces to the left of the
                 statue to find the shell.

Shell #10
    Location: J15
    Information: Cut down the lone bush in the lower left corner of the
                 screen with the mermaid statue to find another shell.

Shell #11
    Location: K9
    Information: Go back to the Seashell Mansion when you have exactly 10
                 Secret Shells to get another one as a prize!

Shell #12
    Location: G14
    Information: After you get the Golden Leaves for Richard, enter the
                 secret passage that he reveals and go left when the path
                 splits. Push the rock into the pit and jump across, then
                 open the chest to get a shell.

Shell #13
    Location: E11
    Information: By the Phone Booth north of the entrance to the Signpost
                 Maze, ram into the side of the tree using the Pegasus Boots
                 to get another shell.

Shell #14
    Location: K14
    Information: One screen east of the Catfish's Maw, get onto the ledge by
                 the owl statue (walk across the wooden bridge to the south
                 of it). Use the Shovel and dig to the left of the statue to
                 find this shell.

Shell #15
    Location: C14
    Information: Outside of the Tail Cave, use the Pegasus Boots to ram into
                 the side of the lone tree one screen to the left of the cave
                 entrance to shake out a shell.

Shell #16
    Location: P16
    Information: In the Yarna Desert, get to the lower right corner of the
                 desert on the ledge with two rocks. Lift them up to find a
                 Secret Shell.

Shell #17
    Location: E8
    Information: Cut down the bush one screen south of the Ghost's Grave and
                 use the Shovel where the bush was to dig up a shell.

Shell #18
    Location: G11
    Information: From the Key Cavern, go east a screen and jump into the
                 water (must have the Flippers). Swim north a screen and you
                 will find an island with a bush on it. Get to the north side
                 and cut down the bush from there, and catch the shell as it
                 flies out (if you hit it from any other side, it'll fall
                 into the water and you will have to leave/reenter the screen
                 to try again).

Shell #19
    Location: G16
    Information: After you bring the Ghost to its grave, go to its house at
                 Toronbo Shores and lift up the pot in the corner of the room
                 to find a shell.

Shell #20
    Location: I16
    Information: From the Catfish's Maw, go west a screen and onto the dry
                 land. Then, go south two screens to find an island in the
                 water. Swim to it (you need the Flippers) and cut down the
                 bush to find the shell.

After you get 20 Secret Seashells, go to the Seashell Mansion and you'll get 
the Level 2 Sword, which is twice as powerful as your old sword! Listed below 
are some extra shells you can find in case you missed one of the above 
shells. If you try and find these or any other shells after you get the Level 
2 Sword; you'll just find some rupees in their place!

Shell #21
    Location: O11
    Information: In the maze of Armos Statues, get to this screen and
                 activate the bottom-right statue. Defeat it and go down the
                 stairs it reveals to find this shell.

Shell #22
    Location: M7
    Information: Inside the Face Shrine, get to the upper-left area of the
                 dungeon and find the back exit to an island in the rapids.
                 Open the chest out there to find a shell.

Shell #23
    Location: I8
    Information: After you revive the Flying Rooster, go to the entrance of
                 Kanalet Castle. Go west one screen from there and fly across
                 the huge gap to a secret passage. Go down and open the chest
                 to get a shell.

Shell #24
    Location: N2
    Information: When you go through the series of caves on the way to the
                 Eagle's Tower, enter a cave where you can bomb a wall
                 halfway through it. Bomb it and take the passage to a room
                 with treasure chests and a bunch of rocks. Get through the
                 maze and exit the cave through the other end of that room,
                 and open the chest on the ledge outside to find a shell.

Shell #25
    Location: O1
    Information: Inside the Eagle's Tower, enter the room where you fight the
                 Hinox and drop down a hole in the upper-left corner of the
                 room to a ledge below. Open the treasure chest there to find
                 a shell.

Shell #26
    Location: M1
    Information: At the Tal Tal Mountains, get to the Hen House and head a
                 couple screens to the east across the bridge. Lift up the
                 stones to find a shell.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. The Trading Sequence  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Yoshi Doll: This is the first item in the trading process. You get it by
            playing the Trendy Game at Mabe Village. Just direct the crane
            above it and it's yours.

Ribbon: To get the Ribbon, go to the Quadruplet's House (the house west of
        the Dream Shrine) and talk to the mother inside. She'll give you the
        Ribbon for the Yoshi Doll.

Dog Food: After you get the Ribbon, go to Madam MeowMeow's House and go into
          the small room (the right entrance). Talk to the small BowWow there
          and trade with it for the Dog Food.

Bananas: Go to Toronbo Shores and head east; you'll find a building there. Go
         inside and talk to the crocodile named Sale. Trade with him for the
         Bananas.

Stick: When you're walking around outside Kanalet Castle, you'll meet Kiki
       the Monkey. Talk to it and trade the Bananas and they'll build a
       bridge for you. Then, take the Stick they leave behind on the bridge.

Honeycomb: After you've beaten the Key Cavern dungeon, you'll find Tarin
           standing by a tree with a Honeycomb in it at Ukuku Prairie. Talk
           to him and give him the Stick and he'll make the bees MAD at him.
           Then, the Honeycomb will fall from the tree; take it.

Pineapple: After you get the Honeycomb, go back to the Animal Village and
           talk to Chef Bear. He'll give you the Pineapple for the Honeycomb.

Hibiscus: At Tal Tal Mountains, you'll find Papahl famished along the way to
          the cliff leading to Angler's Tunnel. Talk to him and give him the
          Pineapple for the Hibiscus.

Letter: Go back to Animal Village with the Hibiscus and talk to Miss Goat in
        her house. Give her the flowers and she'll give you a Letter to
        deliver to Mr. Write at the Mysterious Forest border.

Broom: When you go see Mr. Write, give him the Letter. In exchange for it,
       he'll reward you with a Broom (he'll insist you take it if you say no
       after you give him the letter).

Fishing Hook: Go to Mabe Village and talk to the old lady that usually sweeps
              in front of Ulrira's House. Give her the Broom and she'll give
              you the Fishing Hook. If you have completed the Catfish's Maw,
              she will be in the northeast area of the Animal Village.

Necklace: Southeast of Catfish's Maw, you'll find a wooden bridge. Jump into
          the water and dive under the bridge and you'll find a fisherman on
          a boat there. Talk to him and give him the Hook and he'll use it to
          fish out a new catch. He'll fish out the Necklace, which he'll let
          you keep!

Mermaid Scale: Near the Catfish's Maw, you'll find a mermaid, Martha, who's
               lost her necklace. Talk to her once you get the Necklace and
               she'll let you take a scale from her tail in exchange for the
               necklace.

Magnifying Lens: To get the final item of the trading sequence, get to the
                 Mermaid Statue by standing south of the wooden bridge where
                 the fisherman was and Hookshot over the water. Then, walk
                 over to the statue and press A to put in the Scale and
                 reveal steps under the statue. Go down then and walk
                 straight up to the next room and take the Magnifying Lens!
                 You can use it to see things you couldn't before, such as
                 the enemies in that first room!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=============
Item Upgrades
=============

In this game, you are only allowed to carry a certain amount of Magic Powder, 
Bombs, and Arrows at once. You can raise your maximum capacity by visiting 
the Mad Batter, which is hidden in 3 areas throughout the island. When you 
enter its lair, just sprinkle Magic Powder into the lantern and it'll appear. 
Here, I'll tell where each one is located:

    1. In the Mysterious Forest, go one screen north from the cave in the
       forest. There, use the Power Bracelet to lift up the stone and go down
       the steps to visit the Mad Batter's lair.

    2. This location is in the vicinity of the Catfish's Maw, so I'll tell
       you how to get there from that dungeon. From there, swim left a screen
       and climb up the ladder. Then, head south 2 screens and right one.
       Here, use Roc's Feather to jump over the pit and cut down a bush
       you'll fall down a hole doing this, but don't worry about it unless
       you don't have much health). The, use the Pegasus Boots combined with
       the feather to jump over the pit to that space you cut down, then chop
       down more bushes and go down the steps. Get through the watery cave
       using your Flippers, then when you emerge, go left a screen and down
       the steps into the Mad Batter's lair.

    3. This last location is located in the Western Tal Tal Mountains area.
       Follow the path up and around until you pass the area where boulders
       fall from the mountains. Then, when you're in the scene with a
       treasure chest and a stone nearby, lift up that stone and go down the
       steps to reach the Mad Batter's lair.


==================
Making Bomb Arrows
==================

When you have the Bombs and Arrows in your inventory, assign the Bombs to one 
button and the Bow and Arrows to the other. Then, press both buttons 
simultaneously and you'll shoot an arrow with a bomb on it! It'll explode on 
impact with anything!


==================
Money Saving Trick
==================

To save LOTS of your rupees when you go and buy some of the expensive items 
like the Shovel or Bow, you must follow the following steps. You also have to 
have at least the amount of rupees that item is though. First, take the item 
from the shelf and go to pay for it. After you buy it and the rupees start 
deducting, QUICKLY press A, B, Start, and Select simultaneously to get a 
chance to save and quit. Do that, then when you come back to the game, you'll 
have the item and most of the rupees!


=======================
Obtaining the Boomerang
=======================

In order to get the Boomerang, you must first have the Magnifying Glass from 
the trading sequence, and the Shovel. From where you find the Sword in the 
beginning of the game on Toronbo Shores, go left one screen. Bomb the wall 
and go into the cave. Assign the Shovel to the B button, and then talk to the 
Goriya. He'll trade you the Boomerang for what's on the B button, which 
should be the Shovel. You can always trade the Boomerang back the same way 
that you obtained it, too!


======================
Stealing from the Shop
======================

If you want a really expensive item, but don't want to pay for it, you can 
steal it from the shop. The one problem to stealing is if you ever re-enter 
the shop, the shopkeeper will automatically kill you! Also, everyone in the 
game will call you THIEF for the rest of the game. To steal, take the item 
you want, then run all the way around the right side of the shopkeeper, and 
then quickly exit the shop with the item. You should make it while the 
shopkeeper is still looking the other way. I advise that you only do this 
trick when you're getting the Bow because you should already have bough Bombs 
and the Shovel earlier in the game and you won't need anything important from 
the shop after the Bow.


===================
Wind Fish Egg Paths
===================

Inside the Wind Fish's Egg, you'll find a room with 4 different paths to 
choose from. It's pretty much like a "Lost Woods" (Zelda 1 for NES) if you 
don't know where to go. Below, I'll list 3 different paths that you could 
take to get past this part of the egg. Remember that only ONE of these paths 
will work for your game file, so try each path until one works for you! 
(Note: These are paths that I found to work, so if none of them work for you, 
go to the Library and read the book in the lower-right corner. You'll need 
the Magnifying Glass to do that, though.)

    Path 1: Left, Left, Up, Right, Right, Up, Left, Up

    Path 2: Left, Up, Right, Up, Left, Up, Right, Up

    Path 3: Right, Up, Up, Right, Up, Up, Right, Up

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  15. Credits -=
-=-=-=-=-=-=-=-=-=

Nintendo's Strategy Guide: For information on enemy weaknesses.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  16. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2009-2011 Emiru Haganashi. All rights reserved. Please 
view the following URL to see the list of sites that are allowed to post my 
work:

http://www.supercheats.com/
http://www.gamesradar.com/

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are currently not allowed to post any of my 
files on your site. Please respect my work and do not steal it or post it 
without my permission. I only want my most recent work to be available and I 
do not feel that can be achieved if others take from me without my knowledge 
or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, credit me for what you use. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

If you wish to contact me, do so at [email protected]. Please only 
contact me if there are corrections to be made to information that's 
currently included. Thanks!


=- End of File -=