COMPLETE MOVE DEX 1.7
by:Kakarotman
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1.1 Intro to using the move dex.
1.2 1st Generaion move list(Red, Blue, Yellow,)
1.3 1st Generaion Hm�s list (Red, Blue, Yellow)
1.4 1st Generaion Tm�s list (Red, Blue, Yellow)
1.5 2nd Generation move list (Gold, Siler, Crystal)
1.6 2nd Generaion Hm�s list (Gold, Siler, Crystal)
1.7 2nd Generaion Tm�s list (Gold, Siler, Crystal)
1.8 3rd Generation move list (Ruby, Saphire, Emerald, firered, leafgreen)
1.9 3rd Generaion Hm�s list (Ruby, Saphire,)
2.0 3rd Generation Hm's List (Emerald)
2.1 3rd Generation Hm's List (firered, leafgreen)
2.2 3rd Generaion Tm�s list (Ruby, Saphire, emerald)
2.3 3rd Generaion Tm�s list (firered, leafgreen)
2.4 4th Generation move list (Diamond, Pearl)
2.5 4th Generaion Hm�s list (Diamond, Pearl)
2.6 4th Generaion Tm�s list (Diamond, Pearl)
2.7 Shadow moves from the Game Cube games (Pokemon XD, Collosseum)
2.8 Mystery dungeon special moves (Blue, Time, Darkness)
2.9 1st-4th Generation moves list
3.0 Sites used to make the move dex.
3.1 Future versions of the move dex.
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1.1 Intro to using the move dex
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There are six catagories displayed in this move dex. They are: Move
name, move type, power, pp, accuracy, and other effects it has. If There
are any errors such as spelling or other typos please email them to me at
[email protected].
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1.2 1st Generation Move Dex (Red, Blue, Yellow)
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Move name Move Type Power PP Accuracy Other Effects
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Pound Normal 40 35 100% ----
Karate Chop Fight 50 25 100% High critical hit ratio
Comet Punch Normal 18 15 85% Hits 2-5 times
Mega Punch Normal 80 20 85% ----
Pay Day Normal 40 20 100% You gain money double to the users level
Fire Punch fire 75 15 100% Has 10% chance of burning foe
Ice Punch ice 75 15 100% Has 10 % chance of freezing foe
Thunder Punch Ice 75 15 100% Has 10% chance of paralyzing foe
Scratch normal 40 35 100% ----
Vice Grip Normal 55 30 100% ----
Guillotine Normal OHKO 5 30% If move hits it is an instant KO
Razor Wind Normal 80 10 100% Prepares first turn and attacks second
Sword Dance Normal ---- 30 ---- Raises attack by two levels
Cut Normal 50 30 95% ----
Gust Flying 40 35 100% ----
Wing Attack Flying 60 35 100% Has base power of 35 in 1st generation
Whirlwind Normal ---- 20 100% Allows you to escape from battle or switch enemy�s pokemon for another.
Fly Flying 90 15 95% You go up high first turn and attack second.
Bind Normal 15 20 75% It hurts pokemon for next 2-5 turns
Slam Normal 80 20 75% ----
Vine Whip Grass 35 15 100% ----
Stomp Normal 65 20 100% If you go first there is a 30% chance the enemy will flinch
Double Kick Fight 30 30 100% Hits two consecutive times in one turn
Mega Kick Normal 120 5 75% ----
Jump Kick Fight 70 25 95% If it misses you crash and take damage
Rolling Attack Fight 60 15 85% 30% enemy will flinch
Sand-Attack Ground ---- 15 100% Lowers enemies accuracy by one level
Headbutt Normal 70 15 100% 30% chance enemy will flinch
Horn Attack Normal 65 25 100% ----
Fury Attack Normal 15 20 85% Attacks 2-5 times consecutively
Horn Drill Normal OHKO 5 30% If it hits it is an instant KO
Tackle Normal 35 35 95% ----
Body Slam Normal 85 15 100% 30% chance of causing paralasis
Wrap Normal 15 20 85% Hurts enemy for next 2-5 turns
Take Down Normal 90 20 85% User obtains 25% of damage dealt to enemy
Thrash Normal 90 20 100% User thrashes around for 2-3 turns then becomes confused.
Double-Edge Normal 120 15 100% 25% recoil damage
Tail Whip Normal ---- 30 100% Lowers enemies defense by one level
Poison Sting Poison 15 35 100% 20% chance of poisoning foe
Twineedle Bug 25 20 100% Hits twice. May cause poison.
Pin Missle Bug 14 20 85% Hits 2-5 times.
Leer Normal ---- 30 100% Decreases opponent's Defense by one stage
Bite Dark 60 25 100% May cause flinching.
Growl Normal ---- 40 100% Decreases opponent's Attack by one stage.
Roar Normal ---- 20 100% In battles, the opponent switches. In the wild, the Pokemon runs.
Sing Normal ---- 15 55% Puts the opponent to sleep, if it hits.
Supersonic Normal ---- 20 55% Causes confusion
Sonicboom Normal 20* 20 90% Always inflicts 20 HP.
Disable Normal ---- 20 55% Opponent can't use its last attack for a few turns.
Acid Poison 40 30 100% May lower opponent's Defense or Special Defense one stage.
Ember Fire 40 25 100% May cause a burn.
Flamethrower Fire 95 15 100% May cause a burn.
Mist Ice ---- 30 ---- User's stats cannot be changed for a period of time.
Water Gun Water 40 25 100% ----
Hydro Pump Water 120 5 80% ----
Surf Water 95 15 100% ----
Ice Beam Ice 95 10 100% May cause freezing.
Blizzard Ice 120 5 70% May cause freezing.
Psybeam Psychic 65 20 100% May confuse the opponent
Bubblebeam Water 65 20 100% May lower opponent's Speed by one stage.
Aurora Beam Ice 65 20 100% Might lower opponent's Attack.
Hyper Beam Normal 150 5 90% User cannot move on the following turn.
Peck Flying 35 35 100% ----
Drill Peck Flying 80 20 100% ----
Submission Fight 80 25 80% User receives recoil damage.
Low kick Fight Varies 20 100% The heavier the opponent, the stronger the attack.
Counter Fight Varies 20 100% When hit by a Physical Attack, user strikes back with 2x power.
Seismic toss Fight Varies 20 100% Damage = User's level.
Strength Normal 80 15 100% ----
Absorb Grass 20 25 100% User recovers half of the HP inflicted on opponent.
Mega Drain Grass 40 15 100% User recovers 1/2 of the damage inflicted onto the opponent.
Leech Seed Grass ---- 10 90% User steals HP from opponent each turn.
Growth Normal ---- 40 ---- Increases user's Special Attack by one stage.
Razor Leaf Grass 55 25 95% High Critical-Hit ratio.
Solarbeam Grass 120 10 100% User cannot move in the 1st turn, attacks in the 2nd turn.
Poison Powder Poison ---- 35 75% Poisons if it hits
Stun spore Grass ---- 30 75% Paralizes if it hits
Sleep powder Grass ---- 15 75% Puts enemy to sleep if it hits
Petal Dance Grass 70 20 100% User attack 2-3 turns then confuses the user
String Shot Bug ---- 40 95% Lowers foes speed by one stage
Dragon Rage Dragon 40* 10 100% Always takes away 40 hp
Fire Spin Fire 15 15 70% Traps foe in a whirlwind of fire for 2-5 turns hurting the foe at the end of each turn.
ThunderShock Electric 40 30 100% It may paralyze foe
Thunderbolt Electric 95 15 100% It may paralyze foe
Thunder Wave Electric ---- 20 100% Paralyzes foe if it hits
Thunder Electric 120 10 70% May paralyze foe. In rain 100% chance of hitting and in sunny weather 50% chance
Rock Throw Rock 50 15 90% ----
Earthquake Ground 100 10 100% Power is doubled if foe uses dig and is underground.
Fissure Ground OHKO 5 30% Kos foe if it hits
Dig Ground 80 10 100% Digs underground first turn and attacks second
Toxic Poison ---- 10 85% Poisons foe and slowly takes away more hp that the turn before.
Confusion Psychic 50 25 100% May confuse the foe
Psychic Psychic 90 10 100% May lowers foes sp defense by one level.
Hypnosis Psychic ---- 20 60% Puts foe to sleep
Meditate Psychic ---- 40 ---- Increases users attack by one level
Agility Psychic ---- 30 ---- Increases users speed by two levels
Quick Attack Normal 40 30 100% User attacks before foe
Rage Normal 20 20 100% Increases users attack by one level when hit with an attack
Teleport Psychic ---- 20 ---- User flees from wild pokemon and in battle switches out with another pokemon
Night Shade Ghost Varies 15 100% Damage=users level
Mimic Normal ---- 10 100% Replaces this move with the opponent's last move, for the battle.
Screech Normal ---- 40 85% Lowers foes defense by two levels
Double Team Normal ---- 15 ---- Raises users evasion by one level
Recover Normal ---- 10 ---- User recovers half its hp back
harden Normal ---- 30 ---- Raises users defense by one level
Minimize Normal ---- 20 ---- Raises users evasion by one level
Smokescreen Normal ---- 20 100% Lowers foes accuracy by one level
Confuse ray Ghost ---- 10 100% Confuses the foe
Withdraw Water ---- 40 ---- Raises users defense by one level
Defense Curl Normal ---- 40 ---- Raises users defense by one level
Barrier Psychic ---- 20 ---- Raises users defense by two levels
Light Screen psychic ---- 30 ---- User's party receives 1/2 damage from Sp. Attacks for 5 turns.
Haze Ice ---- 30 ---- Resets are stat changes.
Reflect Psychic ---- 20 ---- User's party receives 1/2 damage from Ph. Attacks for 5 turns.
Focus Energy Normal ---- 30 ---- Increases users critical hit percentages
Bide Normal Varies 10 100% User takes damage for two turns and strikes back double on 3rd.
Metronome Normal ---- 10 ---- User performs any move in the game at random.
Mirror Move Flying ---- 20 ---- The user copies the move the foe just used
Selfdestruct Normal 200 5 100% The user feints but deals incredible damage to foe
Egg Bomb Normal 100 10 75% ----
Lick Ghost 20 30 100% May cause paralysis
Smog Poison 20 20 70% May poison foe
Sludge Poison 65 20 100% May poison foe
Bone club Ground 65 20 85% May cause the foe to flinch
Fire Blast Fire 120 5 85% May burn the foe
Waterfall Water 80 15 100% May cause the foe to flinch
Clamp Water 35 10 75% Damages opponent for 2-5 turns, oponent cannot escape/switch.
Swift Normal 60 20 ---- Cannot miss
Skull Bash Normal 100 15 100% Increases user's Defense one stage in the 1st turn, attacks in the 2nd turn.
Spike Cannon Normal 20 15 100% Hits 2-5 times
Constrict Normal 10 35 100% May lower foes speed by one level
Amnesia psychic ---- 20 ---- Users sp defense is raised boy two levels
Kinesis Psychic ---- 15 80% Decreases foes accuracy by one level
Softboiled Normal ---- 10 100% User recovers up to half its hp
Hi Jump Kick Fight 100 20 90% If user misses it crashes and takes damage
Glare Normal ---- 30 75% Paralyzes foe
Dream Eater Psychic 100 15 100% User recovers half the hp it takes away.
Poison Gas Poison ---- 40 55% Poisons foe
Barrage Normal 15 20 85% Hits 2-5 times
Leech Life Bug 20 15 100% User recovers half the hp it takes away.
Lovely Kiss Normal ---- 10 75% Puts foe to sleep
Sky attack Flying 140 5 90% User cannot move in the 1st turn, attacks 2nd turn. May cause flinching.
Transform Normal ---- 10 ---- User transforms into the pokemon it is facing
Bubble Water 20 30 100% May lower foes speed by one level
Dizzy Punch Normal 70 10 100% May confuse foe
Spore Grass ---- 15 100% Puts the opponent to sleep
Flash Normal ---- 20 70% Lowers foes accuracy by one level
Psywave Psychic Varies 15 80% May confuse foe
Splash Normal ---- 40 ---- Does absolutely nothing
Acid Armor Poison ---- 40 ---- Raises users defense by two levels
Crabhammer Water 90 10 85% Has a high critical hit ratio
Explosion Normal 250 5 100% The user feints but deals incredible damage to foe
Fury Swipes Normal 18 15 80% Hits 2-5 times
Bonemerang Ground 50 10 90% Hits 2 times
Rest Psychic ---- 10 ---- User falls asleep and recovers all its hp and heals is status condition if any
Rock Slide Rock 75 10 90% Foe may flinch
Hyper Fang Normal 80 15 90% Foe may flinch
Sharpen Normal ---- 30 ---- Users attack is raised by one level
Conversion Normal ---- 30 ---- Changes user's type to a type of one of its own moves.
Tri Attack Normal 80 10 100% May cause paralasis, freeze or burn.
Super Fang Normal Varies 10 90% Always takes away one half of the foes hp
Slash Normal 70 20 100% High critical hit ration
Substitute Normal ---- 10 ---- User loses � of its hp but takes attacks for a while without losing any hp
Struggle Normal 50 1 100% Only usable when all of the users pp is gone. Hurts the user
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1.3 1st Generation Hm�s list and location (Red, Blue, Yellow)
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HM Name Location
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HM01 Cut Get it from the captain after going the whole way and defeating people along the way on the SS Anne.
HM02 Fly From someone on Route 16
HM03 Surf At the back of the Safari Zone, in a house with only one guy in it.
HM04 Strength Get it from a guy in a house in Fushia City.
HM05 Flash From somewhere at Route 2.
HM06 Rock smash In Island 1 somewhere.
HM07 Waterfall Somewhere on Island 4.
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1.4 1st Generation tm's list and location (Red, Blue, Yellow)
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TM Name Location
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Tm01 Mega punch Mt. moon, celadon dept. store
Tm02 Razor wind Celadon dept. store, game corner
Tm03 Swords dance Saffron city � sylph co.
Tm04 Whirlwind Route 4
Tm05 Megakick Victory road, celadon dept. store
Tm06 Toxic Fuchsia city � pokemon gym
Tm07 Horn drill celadon dept. store, game corner
Tm08 Body slam Vermilion city � S.S. Anne
Tm09 Take down Saffron city, celadon dept. store
Tm10 Double edge Game corner
Tm11 Bubble beam Cerulean city � pokemon gym
Tm12 Water gun Mt. moon
Tm13 Ice beam celadon dept. store � roof � give girl water
Tm14 blizzard Cinnabar island � pokemon mansion
Tm15 Hyper beam Celadon city � game corner exchange
Tm16 Pay day Route 12
Tm17 Submission Victory road, celadon dept. store
Tm18 Counter celadon dept. store
Tm19 Seismic toss Route 25
Tm20 Rage Route 15
Tm21 Mega drain Celadon city � pokemon gym
Tm22 Solarbeam Cinnabar island � pokemon mansion
Tm23 Dragon rage Celadon city � game corner exchange
Tm24 Thunderbolt Vermilion gym
Tm25 Thunder Power plant
Tm26 Earthquake Saffron city � sylph co.
Tm27 Fissure Viridian city � pokemon gym
Tm28 Dig Cerulean city
Tm29 Psychic Saffron city
Tm30 Teleport Route 9
Tm31 Mimic Saffron city
Tm32 Double team Fuchsia city, celadon dept. store
Tm33 Reflect Power plant, celadon dept. store
Tm34 Bide Pewter city - pokemon gym
Tm35 Metronome Cinnabar island � pokemon lab
Tm36 Self destruct Saffron city � sylph co.
Tm37 Egg bomb Fuchsia city, celadon dept. store
Tm38 Fire blast Cinnabar island � pokemon gym
Tm39 Swift Route 12 � lookout station
Tm40 Skull bash Fuchsia city � safari zone
Tm41 Soft boiled Celadon city
Tm42 Dream eater Viridian city
Tm43 Sky attack Victory road
Tm44 Rest Vermilion city � S.S. Anne
Tm45 Thunder wave Route 24
Tm46 Psywave Saffron city � pokemon gym
Tm47 Explosion Victory road
Tm48 Rock slide celadon dept. store roof � give girl soda
Tm49 Tri attack celadon dept. store roof � give girl lemonade
Tm50 substitute Celadon city � game corner exchange
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1.5 2nd Generation Move Dex (Gold, Siler, Crystal)
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Move name Move Type Power PP Accuracy Other Effects
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Sketch normal ---- 1 ---- Permanently copies the opponent's last move.
Triple Kick Fight 10 10 90% Hits three times getting more powerfull each hit.
Spider web Bug ---- 10 100% Opponent cannot escape or switch
Mind reader Normal ---- 5 100% Users next attack is guaranteed to hit
Nightmare Ghost ---- 15 100% If foe is asleep � of the foes hp gets taken away each turn until they wake
Flame wheel Fire 60 25 100% May burn foe
Snore Normal 40 15 100% Can only be used while user is asleep
Curse ??? ---- 25 ---- Ghosts - Lose 50% of max HP, opponent loses 25% of max HP at the end of each turn. Non-Ghosts - Raises user's Attack and Defense one stage each, but lowers Speed by one stage.
Flail Normal Varies 15 100% The lower the users hp the more powerfull it is
Conversion 2 normal ---- 30 100% User changes type to become resistant to opponent's last move.
Aeroblast Flying 100 5 95% High critical hit ratio
Cotton spore Grass ---- 40 85% Lowers foes speed by two levels
Reversal Fight Varies 15 100% The lower the users hp the more powerfull it is
Spite Ghost ---- 10 100% The opponent's last move loses 2-5 PP.
Powder snow Ice 40 25 100% May freeze foe
Protect Normal ---- 10 ---- Protects user from any attack of the foes
Mach punch Fight 40 30 100% User goes first
Scary face Normal ---- 10 90% Lowers foes speed by two levels
Faint attack Dark 60 20 ---- Cannot miss
Sweet kiss normal ---- 10 75% Puts foe to sleep
Belly drum Normal ---- 10 ---- Cuts users hp in half but maxes users attack
Sludge bomb Poison 90 1- 100% May poison
Mud-slap Ground 20 10 100% Lowers foes accuracy by one level
Octazooka Water 65 10 85% May lower foes accuracy
Spikes Ground ---- 20 ---- Hurts any pokemon being switched in
Zap cannon Electric 120 5 50% Guaranteed to paralyze
Foresight normal ---- 40 100% Resets opponents evasiveness
Destiny bond Ghost ---- 5 ---- If user dies the opponents pokemon dies as well
Perish song Normal ---- 5 ---- Everyone in battle will die in three turns unless switched out.
Icy wind Ice 55 15 95% Lowers opponents stage by one level
Detect Fight ---- 5 ---- Protects user from any attack of foe
Bone rush Ground 25 10 80% Hits 2-5 times
Lock-on Normal ---- 5 100% Ensures next turns move will hit
Outrage Dragon 120 15 100% User attack for 2-3 turns then becomes confused
Sandstorm Rock ---- 10 ---- A sandstorm will hurt everyone except rock ground and steel types.
Giga drain Grass 60 10 100% User gains half of what is taken away from foe
Endure Normal ---- 10 ---- Ensures user will be left with one hp
Charm Normal ---- 20 100% Lowers foes attack by two levels
Rollout Rock 30 20 90% Attacks for 5 turns and grows in power each turn
False swipe Normal 40 40 100% Will leave foe with at least 1 hp
Swagger normal ---- 15 90% Raises foes attack by two levels and confuses foe
Milk drink Normal ---- 10 ---- User recovers � its hp
Spark Electric 65 20 100% May paralyze foe
Fury cutter Bug 10 20 95% Attack 2-5 times
Steel wing Steel 70 25 90% May increase users defense by one level
Mean look Normal ---- 5 100% Foe cannot escape or switch out
Attract Normal ---- 15 100% If opponent is the opposite gender, it's less likely to attack.
Sleep talk Normal ---- 10 ---- User performs one of its own moves while sleeping.
Heal bell Normal ---- 5 ---- Heals users parties status condition
Return Normal Varies 20 100% Increases power with users happiness
Present Normal Varies 15 90% Either deals damage or heals
Frustration Normal Varies 20 100% Power raises with the more the user dislikes its trainer.
Safeguard Normal ---- 25 ---- Users party is protected against status conditions
Pain split Normal ---- 20 100% The user's and opponent's HP becomes the average of both.
Sacred fire Fire 100 5 95% May burn foe
Magnitude Ground Varies 30 100% Move power is random. Magnitude 4 = Power: 10 Magnitude 5 = Power: 30 Magnitude 6 = Power: 50 Magnitude 7 = Power: 70 Magnitude 8 = Power: 90 Magnitude 9 = Power: 110 Magnitude 10 = Power: 150
Dynamic punch Fight 100 5 50% Sure to confuse foe
Mega horn Bug 120 10 85% ----
DragonBreath Dragon 60 20 100% May paralyze foe
Baton pass Normal ---- 40 ---- Switches user out with another pokemon in party keeping status raises
Encore normal ---- 5 100% Forces foe to keep using move it just used for 2-6 turns
Pursuit Dark 40 20 100% If foe is switching out this move still attacks
Rapid spin Normal 20 40 100% Removes Spikes, Leech Seed, Bind, Wrap, etc.
Sweet scent Normal ---- 20 100% Decreases opponent's Evasiveness by one stage. While standing in grass, this makes a Pokemon automatically appear.
Iron tail Steel 100 15 75% May lower foes defense by one level
Metal claw Steel 50 35 95% May increase users attack by one level
Vital throw Fight 70 10 100% User attacks last, but cannot miss
Morning sun Normal ---- 5 ---- User recovers HP. Amount varies with the weather.
Synthesis Grass ---- 5 ---- User recovers half its hp
Moonlight Normal ---- 5 ---- User recovers HP. Amount varies with the weather.
Hidden power Normal Varies 15 100% Move is different depending on terrain
Cross chop Fight 100 5 80% High critical hit ratio
Twister Dragon 40 20 100% May cause flinching. 2x damage against an opponent using Fly.
Rain dance Water ---- 5 ---- Causes the weather to change to rain for 5 turns.
Sunny day Fire ---- 5 ---- Causes the weather to change to sunny for 5 turns.
Crunch Dark 80 15 100% May decrease foes defense by one level
Mirror coat Psychic Varies 20 100% When hit by a Special Attack, user strikes back with 2x power.
Psych up Normal ---- 10 ---- Copies the opponent's stat changes
Extremespeed Normal 80 5 100% User goes first
Ancient power Rock 60 5 100% 50% chance all users stats will raise by one level
Shadow ball Ghost 80 15 100% May lower foes sp. Defense one level
Future sight Psychic 80 15 90% Attacks 2 turns later
Roch smash Fight 40 15 100% May decrease foes defense by one level
Whirlpool water 15 15 70% Damages opponent for 2-5 turns, opponent cannot switch/escape
Beat up dark 10 10 100% Each Pokemon in your party attacks.
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1.6 2nd Generation Hm's list and location (Gold, Siler, Crystal)
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HM Name Location
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HM01 Cut llex Forest - Chase the bird and talk to the guy
HM02 Fly The Woman outside Cinwood city gym
HM03 Surf Defeat the 5 evee trainers in the Ecruteak city and talk to the father
HM04 Strength House next to the pokecenter in Olivine city
HM05 Flash Defeat the monk of bellsprout tower
HM06 Whirpool Help lance defeat team rocket in Mahogony town
HM07 Waterfall Inside the ice cave
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1.7 2nd Generation tm's list and location (Gold, Siler, Crystal)
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TM Name Location
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Tm01 Dynamic Punch Given to you in Cianwood city's gym
Tm02 headbutt llex forest, goldenrod's department store for $2000
Tm03 Curse Celadon mansion (During night time)
Tm04 Rollout Route 35
Tm05 Roar Route 32
Tm06 Toxic Fuschia gym
Tm07 Zapcannon Clear the power plant activity
Tm08 psych up Taded abras/kadabras
Tm09 Take down Saffron city, celadon dept. store
Tm10 Hidden power celdon shop, $3000
Tm11 Sunny Day Celadon shop, $2000
Tm12 sweet scent Near the exit ot llex forest
Tm13 Snore Feed the sick miltank lots of kinomis
Tm14 Blizzard Goldenrod game corner, 5500 coins
Tm15 hyper Beam Celadon game corner, 7500 coins
Tm16 Icy Wind Mahogony gym
Tm17 protect Celadon shop, $3000
Tm18 Rain Dance Slowpoke well
Tm19 Giga Drain Celadon gym
Tm20 endure Burnt Tower
Tm21 Frustration Goldenrod city cept store - 5th floor- sundays - pokemon dislike you
Tm22 Solarbeam Route 27
Tm23 Iron Tail Olivine gym
Tm24 Dragon Breath Clair gives it to you after getting the badge
Tm25 Thunder Goldenrod game corner, 5500 coins
Tm26 Earthquake victory road
Tm27 Return Goldenrod city cept store - 5th floor- sundays - pokemon like you
Tm28 Dig Outside of the national park
Tm29 Psychic Saffron city - Mr. psychis's house, Celadon game corner for 3500 coins
Tm30 Shadow ball Ecruteak bym
Tm31 Mud-slap Violet gym
Tm32 Double Team Celadon game corner, 1500 coins
Tm33 Ice punch Goldenrod shop, $3000
Tm34 Swagger Lighthouse
Tm35 Sleeptalk Goldenrod shop basement
Tm36 SludgeBomb Route 43
Tm37 Sandlstorm Tohjo falls - house outside the exit, celadon pokemart
Tm38 Fire Blast Goldenrod game corner, 5500 coins
Tm39 Swift union cave
Tm40 Harden Mt. Mortar
Tm41 Thunderpunch Goldenrod shop, $3000
Tm42 Dream Eater Viridian city a boy gives it to you
Tm43 Detect Lake of rage
Tm44 Rest Ice cave
Tm45 Attract Goldenrod gym
Tm46 Theif Mahogony's basement of the team rocket complex
Tm47 IronWing Route 28 - in the house behind the 2 bushex rock tunnel
Tm48 Fire Punch Goldenrod city shop, $3000
Tm49 fury Cutter Azalea gym
Tm50 Nightmare Deliver the spearow from the goldenrod north gate guy on route 31
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1.8 3rd Generation Move Dex (Ruby, Saphire, Emerald, firered, leafgreen)
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Move name Move Type Power PP Accuracy Other Effects
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Fake out Normal 40 10 100% Can only be used in first turn. User goes first, foe flinches
Uproar Normal 50 10 100% The user attacks for 2-5 turns and cannot fall asleep during that time.
Stockpile Normal ---- 20 ---- Temporarily increases user's Defense by one stage. To be used with Spit Up and Swallow.
Spit up Normal 100 10 100% Power depends on how many times the user performed Stockpile.
swallow Normal ---- 10 ---- The more times the user has performed Stockpile, the more HP is recovered.
Heat wave Fire 100 10 90% May cause burn
Hail Ice ---- 10 ---- Hails for 2-6 turns hurting all types except ice type
Torment Dark ---- 15 100% Opponent cannot use the same move in a row.
Flatter Dark ---- 15 100% Confuses opponent, but raises its Special Attack by two stages.
Will-o-wisp Fire ---- 15 75% May cause burn
Memento Dark ---- 10 100% User faints, opponent's Attack is dropped to the lowest stage.
Fa�ade Normal 70 20 100% Stronger if user is Burned, Poisoned, or Paralyzed.
Focus punch Fight 150 20 100% Pokemon waits on the first turn, attacks on the second. If the Pokemon is hit between this, the Pokemon flinches instead of attacking.
Smellingsalt Normal 60 10 100% Power increases when used on a paralyzed opponent, but cures it.
Follow me Normal ---- 20 100% In Double Battle, the user takes all the attacks.
Nature power Normal ---- 20 95% Uses a certain move based on the current location.
Charge Electric ---- 20 100% Doubles the power of electrical attacks next turn
Taunt Dark ---- 20 100% All Pokemon on the field become confused.
Helping hand Normal ---- 20 100% In Double Battles, boosts the power of the partner's move.
Trick Psychic ---- 10 100% Swaps held items with the opponent.
Role play Psychic ---- 10 100% User copies the opponent's Ability.
Wish Normal ---- 10 100% The user recovers HP in the following turn.
Assist Normal ---- 20 100% In a Double Battle, user randomly attacks with a partner's move.
Ingrain Grass ---- 20 100% User restores HP each turn. User cannot escape/switch.
Super power Fight 120 5 100% Decreases user's Attack and Defense by one stage each.
Magic coat Psychic ---- 15 100% Any special move is reflected back to the attacker.
Recycle Normal ---- 10 100% Users hold item is restored
Revenge Fight 60 10 100% Power increases if the user is hit
Brick break Fight 75 15 100% Destroys reflect, light screen, and barriers
Yawn Normal ---- 10 100% The next turn the foe will fall asleep
Knock off Dark 20 20 100% Does not let the foe use its hold item during this battle
Endeavor Normal Varies 5 100% Stronger is user's HP is lower than the opponent's.
Eruption Fire 150 5 100% The less hp the user has the less powerful it is
Skill swap Psychic ---- 10 100% User and the foe swap abilities
Imprison Psychic ---- 10 100% Opponent is unable to use moves that the user also knows.
Refresh Normal ---- 20 100% Cures paralysis, poison, and burns.
Grudge Ghost ---- 5 100% If the users faints after using this move, the PP for the opponent's last move is depleted.
Snatch Dark ---- 10 100% User steals the effects of the opponent's next move.
Secret power Normal 70 20 100% Effects of the attack vary with the location.
Dive Water 80 10 100% Dives down for the first turn, attacks on the second turn.
Arm thrust Fight 15 20 100% Hits 2-5 times
Camouflage Normal ---- 20 100% Changes user's type according to the location.
Tail glow Bug ---- 20 100% User sp. Attack is raised by two levels
Luster purge Psychic 70 5 100% May decrease foes sp. Defense by one level
Mist ball Psychic 70 5 100% May decrease foes sp. Attack by one level
Featherdance Flying ---- 15 100% Lowers foes attack two levels
Teeter dance Normal ---- 20 100% All Pokemon on the field become confused.
Blaze kick Fire 85 10 90% High Critical-Hit ratio. May cause a burn.
Mud sport Ground ---- 15 100% Weakens the power of Electric-type moves.
Ice ball Ice 30 20 90% Lasts for five turns and grows in intensity
Needle arm Grass 60 15 100% May cause flinching
Slack off Normal ---- 10 100% Recovers half the users hp
Hyper voice Normal 90 10 100% ----
Poison fang Poison 50 15 100% May poison foe
Crush claw Normal 75 10 95% May decrease opponent's Defense by one level
Blast burn Fire 150 5 90% User cannot attack the next turn
Hydro cannon Water 150 5 90% User cannot attack the next turn
Meteor mash Steel 100 10 85% May increase user attack by one level
Astonish Ghost 30 15 100% May cause flinching
Weather ball Normal 50 10 100% Move's power and type changes with the weather.
Aromatherapy Grass ---- 5 ---- Cures all status problems in your party.
Fake tears Dark ---- 20 100% Lowers foes sp. Defense by two levels
Air cutter Flying 55 25 95% High critical hit ratio
Overheat Fire 140 5 90% Users sp. Attack is lowered two levels
Odor sleuth Normal ---- 40 100% Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
Rock tomb Rock 50 10 80% Lowers foes speed one level
Silver wind Bug 60 5 100% May increase all users stats by one level
Metal sound Steel ---- 40 85% Lowers foes sp. Defense by two levels
Grass whistle Grass ---- 15 55% Puts opponent to sleep
Tickle Normal ---- 20 100% Lowers foes attack and defense by one level
Cosmic power Psychic ---- 20 ---- Raises users defense and sp. Defense by one level
Water spout Water 150 5 100% The less hp the user has the less power full it is
Signal beam Bug 75 15 100% May cause confusion
Shadow punch Ghost 60 20 ---- Cannot miss
Extrasensory Psychic 80 30 100% May cause flinching
Sky uppercut Fight 85 15 90% Attacks flying foes as well
Sand tomb Ground 15 15 70% Damages opponent for 2-5 turns, opponent cannot switch/escape.
Sheer cold Ice OHKO 5 30% If it hits the foe will die
Muddy water Water 95 10 85% May lower foes accuracy by one level
Bullet seed Grass 10 30 100% Attacks 2-5 times
Aerial ace Flying 60 20 ---- Sure to hit. User goes first
Icicle spear Ice 10 30 100% Hits 2-5 times
Iron defense Steel ---- 15 ---- Raises user defense by two levels
Block Normal ---- 5 100% Opponents cannot flee, or switch
Howl Normal ---- 40 ---- Raises users attack by one level
Dragon claw Dragon 80 15 100% ----
Frenzy plant Grass 150 5 90% User cannot move the next turn
Bulk up Fight ---- 20 ---- Raises users attack and defense one level
Bounce Flying 85 5 85% User jumps up high and attacks next turn. May cause paralasis
Mud shot Ground 55 15 95% Lowers foes speed by one level
Poison tail Poison 50 25 100% May poison foe
Covet Normal 40 40 100% Opponent's item is stolen by the user if user isn't holding one.
Volt tackle Electric 120 15 100% User takes damage
Magic leaf Grass 60 20 ---- Cannot miss
Water sport Water ---- 15 100% Increases users fire resistance
Calm mind Psychic ---- 20 ---- Increases users sp. Attack and sp. Defense by one level
Leaf blade Grass 90 15 100% High critical hit ratio
Dragon dance Dragon ---- 20 ---- Raises users attack and speed one level
Rock blast Rock 25 10 80% Hits 2-5 times
Shock wave Electric 60 20 ---- Cannot miss.
Water pulse Water 60 20 100% May cause confusion
Doom desire Steel 120 5 85% Damage occurs 2 turns later.
Psycho boost Psychic 140 5 90% Lowers users sp. attack by two levels
==============================================================================
==============================================================================
1.9 3rd Generation Hm's list and location (Ruby & Saphire)
==============================================================================
==============================================================================
HM Name Location
===========================================================
HM01 Cut Rustboro City: Old man in the house next to the Pokemon Center.
HM02 Fly Fortree City: Beat Rival.
HM03 Surf Petalburg City: House besides the gym.
HM04 Strength Rusturf Tunnel: Smash rocks and talk to Karate Person.
HM05 Flash Route 106 Cave: Talk to person near entrance
HM06 Rock Smash Mauville City: Talk to person in the house to the right of the PokeMart.
HM07 Waterfall Kyogre/Groudon Lair
HM08 Dive Mossdeep City: Steven's house.
==============================================================================
==============================================================================
2.0 3rd Generation Hm's list and location (Emerald)
==============================================================================
==============================================================================
HM Name Location
===========================================================
HM01 Cut Rustboro City: Old man in the house next to the Pokemon Center.
HM02 Fly Route 119
HM03 Surf Petalburg City: House besides the gym.
HM04 Strength Rusturf Tunnel: Smash rocks and talk to Karate Person.
HM05 Flash Route 106 Cave: Talk to person near entrance
HM06 Rock Smash Mauville City: Talk to person in the house to the right of the PokeMart.
HM07 Waterfall Cave of origin
HM08 Dive Mossdeep City: Steven's house.
==============================================================================
==============================================================================
2.1 3rd Generation Hm's list and location (Firered, Leafgreen)
==============================================================================
==============================================================================
HM Name Location
===========================================================
HM01 Cut s.s. anne captain
HM02 Fly Route 16
HM03 Surf Safari Zone
HM04 Strength Safari Zone Warden
HM05 Flash Route 2
HM06 Rock Smash one island (talk to man in hot springs)
HM07 Waterfall four island
==============================================================================
==============================================================================
2.2 3rd Generation tm's list and location (Ruby, Saphire, Emerald)
==============================================================================
==============================================================================
TM Name Location
===========================================================
Tm01 Focus Punch Route 115: Surf north.
Tm02 Dragon Claw Meteor Falls (Requires Surf and Waterfall)
Tm03 Water Pulse Sootopolis Gym: Defeat Gym Leader
Tm04 Calm Mind Mossdeep Gym: Defeat Gym Leader
Tm05 Roar Route 114: Talk to the old man next to the Poochyena.
Tm06 Toxic Fiery Path (Requires Strength)
Tm07 Hail Shoal Cave: Ice section.
Tm08 Bulk Up Dewford Gym: Defeat Gym Leader
Tm09 Bullet Seed Route 110: Trick House
Tm10 Hidden Power Slateport City: Sold in shop after obtaining 4th badge.
Tm11 Sunny Day Route 120: Inside Cave (Requires Surf)
Tm12 Taunt Route 110: Trick House
Tm13 Ice Beam Mauville City: Game Corner; Abandoned Ship (Requires Dive)
Tm14 Blizzard Lilycove City: Department Store
Tm15 Hyper Beam Lilycove City: Department Store
Tm16 Light Screen Lilycove City: Department Store
Tm17 Protect Lilycove City: Department Store
Tm18 Rain Dance Abandoned Ship (Requires Dive)
Tm19 Giga Drain Mt. Pyre: Girl next to three Berry trees.
Tm20 Safeguard Lilycove City: Department Store
Tm21 Frustration Pacifidlog Town: Once a week if your Pokemon doesn't like you.
Tm22 Solar Beam Safari Zone (Requires Surf)
Tm23 Iron Tail Meteor Falls
Tm24 Thunderbolt Mauville City: Game Corner; Help Mauville Gym Leader by going to New Mauville.
Tm25 Thunder Lilycove City: Department Store
Tm26 Earthquake Route 128: Seafloor Cavern
Tm27 Return Pacifidlog Town: Once a week from person with 2 Azurill.
Tm28 Dig Route 114: Talk to the little kid inside the house.
Tm29 Psychic Mauville City: Game Corner; Champion Road
Tm30 Shadow Ball Mt. Pyre
Tm31 Brick Break Sootopolis City
Tm32 Double Team Route 113: Press "A" against the bump next to the little house.
Tm33 Reflect Lilycove City: Department Store
Tm34 Shockwave Mauville Gym: Defeat Gym Leader
Tm35 Flamethrower Mauville City: Game Corner
Tm36 Sludge Bomb Dewford Town: House above Pokemon Center.
Tm37 Sandstorm Route 111: South of sandstorm section.
Tm38 Fire Blast Lilycove City: Department Store
Tm39 Rock Tomb Rustboro Gym: Defeat Gym Leader
Tm40 Aerial Ace Fortree Gym: Defeat Gym Leader
Tm41 Torment Slateport City: Win Contest
Tm42 Facede Petalburg Gym: Defeat Gym Leader
Tm43 Secret Power Route 111: Talk to guy facing the trees.
Tm44 Rest Lilycove City: Obtain from old man in the east.
Tm45 Attract Route 110: Trick House
Tm46 Thief Slateport Museum: Talk to Team M/A member.
Tm47 Steel Wing Route 106 Cave: Talk to person at end of the cave.
Tm48 Skill Swap Mt. Pyre
Tm49 Snatch Man in Ferryboat.
Tm50 Overheat Lavaridge Gym: Defeat Gym Leader
==============================================================================
==============================================================================
2.3 3rd Generation tm's list and location (Firered, Leafgreen)
==============================================================================
==============================================================================
TM Name Location
===========================================================
Tm01 Focus Punch Silph Co.
Tm02 Dragon Claw Victory Road
Tm03 Water Pulse Cerulean Gym
Tm04 Calm Mind Saffron Gym
Tm05 Roar Outside Mt. Moon, Celadon PokeMart
Tm06 Toxic Fuschia Gym
Tm07 Hail Victory Road
Tm08 Bulk Up Silph Co.
Tm09 Bullet Seed Mt. Moon Entrance
Tm10 Hidden Power Pickup Utility
Tm11 Sunny Day Safari Zone
Tm12 Taunt TR Hideout
Tm13 Ice Beam Celadon Game Corner
Tm14 Blizzard Pokemon Mansion
Tm15 Hyper Beam Celadon Department Store
Tm16 Light Screen Celadon Department Store
Tm17 Protect Power Plant
Tm18 Rain Dance Route 15
Tm19 Giga Drain Celadon Gym
Tm20 Safeguard Celadon Department Store
Tm21 Frustration TR Hideout
Tm22 Solar Beam Pokemon Mansion
Tm23 Iron Tail Celadon Game Corner
Tm24 Thunderbolt Celadon Game Corner
Tm25 Thunder Power Plant
Tm26 Earthquake Viridian Gym
Tm27 Return Route 12
Tm28 Dig Cerulean City, Celadon Department Store
Tm29 Psychic Saffron City
Tm30 Shadow Ball Celadon Game Corner
Tm31 Brick Break SS Anne, Celadon Department Store
Tm32 Double Team Safari Zone
Tm33 Reflect SS Anne, Celadon Department Store
Tm34 Shockwave Vermillion Gym
Tm35 Flamethrower Celadon Game Corner
Tm36 Sludge Bomb Rocket HQ: Island 5
Tm37 Sandstorm Victory Road
Tm38 Fire Blast Silph Co., Cinnabar Gym
Tm39 Rock Tomb Pewter Gym, Silph Co.
Tm40 Aerial Ace Route 9
Tm41 Torment Silph Co.
Tm42 Facede Six Island
Tm43 Secret Power Celadon Department Store, Route 24
Tm44 Rest Route 9
Tm45 Attract Celadon Department Store, Route 24
Tm46 Thief Mt. Moon
Tm47 Steel Wing Safari Zone
Tm48 Skill Swap Route 12
Tm49 Snatch TR Hideout
Tm50 Overheat Victory Road
=========================================================================
=========================================================================
2.4 4th Generation Move Dex (Diamond, Pearl)
=========================================================================
=========================================================================
Move name Move Type Power PP Accuracy Other Effects
==============================================================================
Roost Flying ---- 10 ---- Recovers half the users hp
Gravity Psychic ---- 5 ---- Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
Miracle eye Psychic ---- 40 ---- Resets opponent's Evasiveness, removes Dark's Psychic immunity.
Wake-up-slap Fight 60 10 100% Power doubles if used on a sleeping opponent, but wakes it up.
Hammer arm Fight 100 10 90% Lowers foes speed by one level
Gyro ball Steel Varies 5 100% The slower the opponent the more powerful it is
Healing wish Psychic ---- 10 ---- The user faints and the next Pokemon released is fully healed.
Brine Water 65 10 100% Power doubles if opponent's HP is less than 50%.
Natural gift Normal Varies 15 100% The type and power depends on the user's held berry.
Feint Normal 50 10 100% Only hits if opponent uses Protect or Detect in the same turn.
Pluck Flying 60 20 100% If the opponent is holding a berry, its effect is stolen by user.
Tailwind Flying ---- 30 ---- The user's party's Speed is increased by one level for 5 turns.
Acupressure Normal ---- 30 ---- Randomly raises one of the user's stats by two levels
Metal burst Steel Varies 10 100% Deals opponent damage equal to its last attack x 2.
U-turn Bug 70 20 100% The user attacks and then switches out
Close combat Fight 120 5 100% User takes damage
Payback Dark 50 10 100% Power doubles if the user was attacked first.
Assurance Dark 50 10 100% Power doubles if opponent already took damage in the same turn.
Embargo Dark ---- 15 100% Foe cannot use hold items.
Fling Dark Varies 10 100% Power depends on held item.
Psycho shift Psychic ---- 10 90% Gives the opponent the user's status condition, if it hits.
Trump card Normal Varies 5 ---- The lower the PP, the higher the power.
Heal block Psychic ---- 15 100% Prevents the opponent from restoring HP for 5 turns.
Wring out Normal Varies 5 100% The higher the opponent's HP, the higher the damage.
Power trick Psychic ---- 10 ---- User's own Attack and Defense switch.
Gastro acid Poison ---- 10 100% Cancels out the effect of the opponent's Ability.
Lucky chant Normal ---- 30 ---- Opponent cannot land Critical Hits for 5 turns.
Me first Normal ---- 20 ---- User goes first with the opponent's attack at 1.5x power.
Copycat Normal ---- 20 ---- Copies opponent's last move.
Power swap Psychic ---- 10 ---- User and opponent swap Attack and Special Attack.
Guard swap Psychic ---- 10 ---- User and opponent swap Defense and Special Defense.
Punishment Dark Varies 5 100% Power depends on opponent's stats.
Last resort Normal 130 5 100% Can only be used after all over moves are used.
Worry seed Grass ---- 10 100% Changes the opponent's Ability to Insomnia.
Sucker punch Dark 80 5 100% User goes first, but won't work if opponent doesn't use an attacking move.
Toxic spikes Poison ---- 20 ---- Hurts opponents when they switch into battle.
Heart swap Psychic ---- 10 ---- Stat changes are swapped with the opponent.
Aqua ring Water ---- 20 ---- Restores a little HP each turn.
Magnet rise Electric ---- 10 ---- Changes user's Ability to Levitate.
Flare blitz Fire 120 15 100% User receives recoil damage.
Force palm Fight 60 10 100% May cause paralysis.
Aura sphere Fight 90 20 ---- Cannot miss, regardless of Accuracy or Evasiveness.
Rock polish Rock ---- 20 ---- Increases the user's Speed by two stages.
Poison jab Poison 80 20 100% May poison foe
Dark pulse Dark 80 15 100% May cause flinching.
Night slash Dark 70 15 100% High Critical-Hit ratio.
Aqua tail Water 90 10 90% ----
Seed bomb Grass 80 15 100% ----
Air slash Flying 75 20 95% May cause flinching.
x-scizzor Bug 80 15 100% ----
Bug buzz Bug 90 10 100% May lower opponent's Special Defense by one stage.
Dragon pulse Dragon 90 10 100% ----
Dragon rush Dragon 100 10 75% May cause flinching.
Power gem Rock 70 20 100% ----
Drain punch Fight 60 5 100% User recovers half of the damage inflicted on opponent.
Vacuum wave Fight 40 30 100% User goes first.
Focus blast Fight 120 5 70% May decrease opponent's Special Defense by one stage.
Energy ball Grass 80 10 100% May decrease opponent's Special Defense by one stage.
Brave bird Flying 120 15 100% User receives recoil damage.
Earth power Ground 90 10 100% May decrease opponent's Special Defense by on stage.
Switcheroo Dark ---- 10 100% Swaps held items with the opponent.
Giga impact Normal 150 5 90% User cannot move next turn
Nasty plot Dark ---- 20 ---- Raises users sp. Attack by two levels
Bullet punch Steel 40 30 100% User goes first
Avalanche Ice 60 10 100% Power doubles if user took damage first.
Ice shard Ice 40 30 100% User attacks first.
Shadow claw Ghost 70 15 100% High Critical-Hit ratio.
Thunder fang Electric 65 15 95% May cause paralysis and flinching.
Ice fang Ice 65 15 95% May cause freeze and flinching.
Fire fang Fire 65 15 95% May cause a burn and flinching.
Shadow sneak Ghost 40 30 100% User goes first.
Mud bomb Ground 65 10 85% May decrease opponent's Accuracy by one stage.
Psycho cut Psychic 70 20 100% High Critical-Hit ratio.
Zen headbutt Psychic 80 15 90% May cause flinching.
Mirror shot Steel 65 10 85% May decrease opponent's Accuracy by one stage.
Flash cannon Steel 80 10 100% May decrease opponent's Sp. Attack or Sp. Defense by one stage.
Rock climb Normal 90 20 85% May cause confusion.
Defog Flying ---- 15 ---- Lowers opponent's Evasiveness by one stage.
Trick room Psychic ---- 5 ---- Slower Pokemon move first in the turn for 5 turns.
Draco meteor Dragon 140 5 90% Decreases user's Special Attack by 2 levels.
Discharge Electric 80 15 100% May cause paralysis.
Lava plume Fire 80 15 100% May cause a burn.
Leaf storm Grass 140 5 90% Lowers users sp. Attack by two levels
Power whip Grass 120 10 85% ----
Rock wrecker Rock 150 5 90% The user cannot move in the following turn.
Cross poison Poison 70 20 100% Likely to land a Critical Hit, may poison opponent.
Gunk shot Poison 120 5 70% May cause poison.
Iron head Steel 80 15 100% May cause flinching.
Magnet bomb Steel 60 20 ---- Cannot miss, regardless of Accuracy or Evasiveness.
Stone edge Rock 100 5 80% High Critical-Hit ratio.
Captivate Normal ---- 20 100% Foe with opposite gender has its Sp. Attack lowered by 2 stages.
Stealth rock Rock ---- 20 ---- Damages opponent when they switch into battle.
Grass knot Grass Varies 20 100% The heavier the foe the more damage it will inflict.
Chatter Flying 60 20 100% Likely to confuse the opponent.
Judgment Normal 100 10 100% Type depends on the Arceus Plate being held.
Bug bite Bug 60 20 100% Receives the effect from the opponent's held berry.
Charge beam Electric 50 10 90% Likely to lower opponent's Special Attack by one stage.
Wood hammer Grass 120 15 100% User receives recoil damage.
Aqua jet Water 40 20 100% User goes first.
Attack order Bug 90 15 100% High Critical-Hit ratio.
Defend order Bug ---- 10 ---- Increases user's Defense and Special Defense by one stage each.
Heal order Bug ---- 10 ---- Recovers half of the user's max HP.
Head smash Rock 150 5 80% User receives recoil damage.
Double hit Normal 35 10 90% Hits two times
Roar of time Dragon 150 5 90% User cannot attack next turn
Special rend Dragon 100 5 95% High Critical-Hit ratio
Lunar dance Psychic ---- 10 ---- The user faints but the next Pokemon released is fully healed.
Crush grip Normal varies 5 100% Attack power depends on opponent's remaining HP.
Magma storm Fire 120 5 70% Opponent cannot escape/switch.
Dark void Dark ---- 10 80% Puts foe to sleep
Seed flare Grass 120 5 85% May decrease the opponent's Special Defense by one level.
Ominous wind Ghost 60 5 100% May increase all stats of the user by one level
Shadow force Ghost 120 5 100% Disappears on the 1st turn, attacks on the 2nd turn.
==============================================================================
==============================================================================
2.5 4th Generation Hm�s list and location (Diamond, Pearl)
==============================================================================
==============================================================================
HM Name Location
===========================================================
HM01 Cut Shirona in Eterna Forest
HM02 Fly Team Galactics Warehouse
HM03 Surf Celestic town shrine
HM04 Strength Top floor of the lost tower
HM05 Defog Person in the safari game
HM06 Rock smash Hiker at Mt. Coronet Range entrance
HM07 Waterfall Jasmine in Nasagi City
HM08 Rock Climb Route 217
==============================================================================
==============================================================================
2.6 4th Generation tm's list and location (Diamond, Pearl)
==============================================================================
==============================================================================
TM Name Location
===========================================================
TM01 Focus Punch Orebourgh Gate
TM02 Dragon Claw Mt. Coronet
TM03 Water Pulse Ravaged Path
TM04 Calm Mind Battle Park (48 BP)
TM05 Roar Route 213
TM06 Toxic Route 212 and Battle Park (32 BP)
TM07 Hail Route 212 and Route 217
TM08 Bulk Up Battle Park (48 BP)
TM09 Bullet Seed Route 204
TM10 Hidden Power Jubilife City and Veilstone Game Corner
TM11 Sunny Day Route 212
TM12 Taunt Route 211
TM13 Ice Beam Route 216 and Veilstone Gamecorner
TM14 Blizzard Veilstone Dept. Store and Lake Acuity
TM15 Hyper Beam Veilstone Dept Store
TM16 Light Screen Veilstone Dept. Store
TM17 Protect Veilstone Dept. Store
TM18 Rain Dance Route 223 and Route 212
TM19 Giga Drain Route 209
TM20 Safeguard Veilstone Dept. Store
TM21 Frustration Galatic HQ and Veilstone Game Corner
TM22 Solarbeam Veilstone Dept. Store
TM23 Iron Tail Iron Island
TM24 Thunderbolt Valley Windworks and Veilstone Game Corner
TM25 Thunder Lake Valor and Veilstone Dept. Store
TM26 Earthquake Wayward Cave
TM27 Return Lost Tower and Veilstone Game Corner
TM28 Dig Ruin Maniac Cave
TM29 Psychic Route 211 and Veilstone Game Corner
TM30 Shadow Ball Route 211 and Battle Park (64 BP)
TM31 Brick Break Orebourgh Gate and Battle Park (40 BP)
TM32 Double Team Wayward Cave and Veilstone Game Corner
TM33 Reflect Veilstone Dept. Store
TM34 Shock Wave Route 215
TM35 Flamethrower Veilstone Game corner and the Fuego Ironworks
TM36 Sludge Bomb Galatic Warehouse
TM37 Sandstorm Route 228
TM38 Fireblast Lake Verity
TM39 Rock Tomb Ravaged Path
TM40 Aerial Ace Route 213
TM41 Torment Victory Road
TM42 Facade Solaceon Town
TM43 Secret Power Contact Square
TM44 Rest Veilstone Game Corner
TM45 Attract Battle Tower
TM46 Thief Eterna City
TM47 Steel Wing Route 209
TM48 Skill Swap Canalcave City
TM49 Snatch Galatic Warehouse
TM50 Overheat Stark Mountain
TM51 Roost Route 210
TM52 Focus Blast Veilstone Dept. Dtore
TM53 Energy Ball Route 226
TM54 False Swipe Veilstone Dept Store
TM55 Brine Receive from Crusher Wake
TM56 Flong Route 222
TM57 Charge Beam Receive from Volkner
TM58 Endure Veilstone Game Corner
TM59 Dragon Pulse Victory Road
TM60 Drain Punch Receive from Maylene
TM61 Will-o-Wisp Battle Park (32 BP)
TM62 Silver Wind Route 212
TM63 Embargo Veilstone City
TM64 Explosion Veilstone Game Corner
TM65 Shadow Claw Receive from Fantina
TM66 Payback Route 215
TM67 Recycle Eterna City
TM68 Giga Impact Veilstone Game Corner
TM69 Rock Polish Mt. Coronet
TM70 Flash Orebourgh Gate and Veilstone City Dept. Store
TM71 Stone Edge Victory Road and Battle Park (80 BP)
TM72 Avalanche Receive from Candice
TM73 Thunderwave Battle Park (32 BP)
TM74 Gyro Ball Veilstone Game Corner
TM75 Swords Dance Veilstone Game Corner
TM76 Stealth Rock Receive from Roark
TM77 Psych Up Route 211
TM78 Captivate Route 204
TM79 Dark Pulse Victory Road
TM80 Rock Slide Mt. Coronet
TM81 X-Scissor Route 221
TM82 Sleep Talk Eterna Forest
TM83 Natural Gift Veilstone Dept. Store
TM84 Poison Jab Route 212
TM85 Dream Eater Valor Lakefront
TM86 Grass Knot Receive from Gardenia
TM87 Swagger Pokemon Mansion
TM88 Pluck Floaroma Town
TM89 U-Turn Canalcave City
TM90 Substitute Old Chateu
TM91 Flash Cannon Canalcave City
TM92 Trick Room Valor Lakefront
=========================================================================
=========================================================================
2.7 Shadow moves from the Game Cube games (Pokemon XD, Collosseum)
=========================================================================
=========================================================================
Move name Move Type Power PP Accuracy Other Effects
==============================================================================
Shadow Blast ------ 80 -- 100% ------
Shadow Blitz ------ 40 -- 100% ------
Shadow Bolt ------ 75 -- 100% ------
Shadow Break ------ 75 -- 100% ------
Shadow Chill ------ 75 -- 100% ------
Shadow Down ------ --- -- 100% ------
Shadow End ------ 120 -- 100% ------
Shadow Fire ------ 75 -- 100% ------
Shadow Half ------ --- -- 100% ------
Shadow Hold ------ --- -- 100% ------
Shadow Mist ------ --- -- 100% ------
Shadow Panic ------ --- -- 100% ------
Shadow Rave ------ 70 -- 100% ------
Shadow Rush ------ 55 -- 100% ------
Shadow Shed ------ --- -- 100% ------
Shadow Sky ------ --- -- 100% ------
Shadow Storm ------ 95 -- 100% ------
Shadow Wave ------ 50 -- 100% ------
=========================================================================
=========================================================================
2.8 Mystery dungeon special moves (Blue, Time, Darkness)
=========================================================================
=========================================================================
Move name Move Type Power PP Accuracy Other Effects
==============================================================================
Wide Slash ??? 20 10 70% Inflicts damage in three different directions
Vacuum Cut ??? -- 7 ??? Deals 18 damage to all foes in room
=========================================================================
=========================================================================
2.9 1st-4th Generation Move Dex (Kanto, Johto, Heon, Sinnoh)
=========================================================================
=========================================================================
Move name Move Type Power PP Accuracy Other Effects
==============================================================================
Pound Normal 40 35 100% ----
Karate Chop Fight 50 25 100% High critical hit ratio
Comet Punch Normal 18 15 85% Hits 2-5 times
Mega Punch Normal 80 20 85% ----
Pay Day Normal 40 20 100% You gain money double to the users level
Fire Punch fire 75 15 100% Has 10% chance of burning foe
Ice Punch ice 75 15 100% Has 10 % chance of freezing foe
Thunder Punch Ice 75 15 100% Has 10% chance of paralyzing foe
Scratch normal 40 35 100% ----
Vice Grip Normal 55 30 100% ----
Guillotine Normal OHKO 5 30% If move hits it is an instant KO
Razor Wind Normal 80 10 100% Prepares first turn and attacks second
Sword Dance Normal ---- 30 ---- Raises attack by two levels
Cut Normal 50 30 95% ----
Gust Flying 40 35 100% ----
Wing Attack Flying 60 35 100% Has base power of 35 in 1st generation
Whirlwind Normal ---- 20 100% Allows you to escape from battle or switch enemy�s pokemon for another.
Fly Flying 90 15 95% You go up high first turn and attack second.
Bind Normal 15 20 75% It hurts pokemon for next 2-5 turns
Slam Normal 80 20 75% ----
Vine Whip Grass 35 15 100% ----
Stomp Normal 65 20 100% If you go first there is a 30% chance the enemy will flinch
Double Kick Fight 30 30 100% Hits two consecutive times in one turn
Mega Kick Normal 120 5 75% ----
Jump Kick Fight 70 25 95% If it misses you crash and take damage
Rolling Attack Fight 60 15 85% 30% enemy will flinch
Sand-Attack Ground ---- 15 100% Lowers enemies accuracy by one level
Headbutt Normal 70 15 100% 30% chance enemy will flinch
Horn Attack Normal 65 25 100% ----
Fury Attack Normal 15 20 85% Attacks 2-5 times consecutively
Horn Drill Normal OHKO 5 30% If it hits it is an instant KO
Tackle Normal 35 35 95% ----
Body Slam Normal 85 15 100% 30% chance of causing paralasis
Wrap Normal 15 20 85% Hurts enemy for next 2-5 turns
Take Down Normal 90 20 85% User obtains 25% of damage dealt to enemy
Thrash Normal 90 20 100% User thrashes around for 2-3 turns then becomes confused.
Double-Edge Normal 120 15 100% 25% recoil damage
Tail Whip Normal ---- 30 100% Lowers enemies defense by one level
Poison Sting Poison 15 35 100% 20% chance of poisoning foe
Twineedle Bug 25 20 100% Hits twice. May cause poison.
Pin Missle Bug 14 20 85% Hits 2-5 times.
Leer Normal ---- 30 100% Decreases opponent's Defense by one stage
Bite Dark 60 25 100% May cause flinching.
Growl Normal ---- 40 100% Decreases opponent's Attack by one stage.
Roar Normal ---- 20 100% In battles, the opponent switches. In the wild, the Pokemon runs.
Sing Normal ---- 15 55% Puts the opponent to sleep, if it hits.
Supersonic Normal ---- 20 55% Causes confusion
Sonicboom Normal 20* 20 90% Always inflicts 20 HP.
Disable Normal ---- 20 55% Opponent can't use its last attack for a few turns.
Acid Poison 40 30 100% May lower opponent's Defense or Special Defense one stage.
Ember Fire 40 25 100% May cause a burn.
Flamethrower Fire 95 15 100% May cause a burn.
Mist Ice ---- 30 ---- User's stats cannot be changed for a period of time.
Water Gun Water 40 25 100% ----
Hydro Pump Water 120 5 80% ----
Surf Water 95 15 100% ----
Ice Beam Ice 95 10 100% May cause freezing.
Blizzard Ice 120 5 70% May cause freezing.
Psybeam Psychic 65 20 100% May confuse the opponent
Bubblebeam Water 65 20 100% May lower opponent's Speed by one stage.
Aurora Beam Ice 65 20 100% Might lower opponent's Attack.
Hyper Beam Normal 150 5 90% User cannot move on the following turn.
Peck Flying 35 35 100% ----
Drill Peck Flying 80 20 100% ----
Submission Fight 80 25 80% User receives recoil damage.
Low kick Fight Varies 20 100% The heavier the opponent, the stronger the attack.
Counter Fight Varies 20 100% When hit by a Physical Attack, user strikes back with 2x power.
Seismic toss Fight Varies 20 100% Damage = User's level.
Strength Normal 80 15 100% ----
Absorb Grass 20 25 100% User recovers half of the HP inflicted on opponent.
Mega Drain Grass 40 15 100% User recovers 1/2 of the damage inflicted onto the opponent.
Leech Seed Grass ---- 10 90% User steals HP from opponent each turn.
Growth Normal ---- 40 ---- Increases user's Special Attack by one stage.
Razor Leaf Grass 55 25 95% High Critical-Hit ratio.
Solarbeam Grass 120 10 100% User cannot move in the 1st turn, attacks in the 2nd turn.
Poison Powder Poison ---- 35 75% Poisons if it hits
Stun spore Grass ---- 30 75% Paralizes if it hits
Sleep powder Grass ---- 15 75% Puts enemy to sleep if it hits
Petal Dance Grass 70 20 100% User attack 2-3 turns then confuses the user
String Shot Bug ---- 40 95% Lowers foes speed by one stage
Dragon Rage Dragon 40* 10 100% Always takes away 40 hp
Fire Spin Fire 15 15 70% Traps foe in a whirlwind of fire for 2-5 turns hurting the foe at the end of each turn.
ThunderShock Electric 40 30 100% It may paralyze foe
Thunderbolt Electric 95 15 100% It may paralyze foe
Thunder Wave Electric ---- 20 100% Paralyzes foe if it hits
Thunder Electric 120 10 70% May paralyze foe. In rain 100% chance of hitting and in sunny weather 50% chance
Rock Throw Rock 50 15 90% ----
Earthquake Ground 100 10 100% Power is doubled if foe uses dig and is underground.
Fissure Ground OHKO 5 30% Kos foe if it hits
Dig Ground 80 10 100% Digs underground first turn and attacks second
Toxic Poison ---- 10 85% Poisons foe and slowly takes away more hp that the turn before.
Confusion Psychic 50 25 100% May confuse the foe
Psychic Psychic 90 10 100% May lowers foes sp defense by one level.
Hypnosis Psychic ---- 20 60% Puts foe to sleep
Meditate Psychic ---- 40 ---- Increases users attack by one level
Agility Psychic ---- 30 ---- Increases users speed by two levels
Quick Attack Normal 40 30 100% User attacks before foe
Rage Normal 20 20 100% Increases users attack by one level when hit with an attack
Teleport Psychic ---- 20 ---- User flees from wild pokemon and in battle switches out with another pokemon
Night Shade Ghost Varies 15 100% Damage=users level
Mimic Normal ---- 10 100% Replaces this move with the opponent's last move, for the battle.
Screech Normal ---- 40 85% Lowers foes defense by two levels
Double Team Normal ---- 15 ---- Raises users evasion by one level
Recover Normal ---- 10 ---- User recovers half its hp back
harden Normal ---- 30 ---- Raises users defense by one level
Minimize Normal ---- 20 ---- Raises users evasion by one level
Smokescreen Normal ---- 20 100% Lowers foes accuracy by one level
Confuse ray Ghost ---- 10 100% Confuses the foe
Withdraw Water ---- 40 ---- Raises users defense by one level
Defense Curl Normal ---- 40 ---- Raises users defense by one level
Barrier Psychic ---- 20 ---- Raises users defense by two levels
Light Screen psychic ---- 30 ---- User's party receives 1/2 damage from Sp. Attacks for 5 turns.
Haze Ice ---- 30 ---- Resets are stat changes.
Reflect Psychic ---- 20 ---- User's party receives 1/2 damage from Ph. Attacks for 5 turns.
Focus Energy Normal ---- 30 ---- Increases users critical hit percentages
Bide Normal Varies 10 100% User takes damage for two turns and strikes back double on 3rd.
Metronome Normal ---- 10 ---- User performs any move in the game at random.
Mirror Move Flying ---- 20 ---- The user copies the move the foe just used
Selfdestruct Normal 200 5 100% The user feints but deals incredible damage to foe
Egg Bomb Normal 100 10 75% ----
Lick Ghost 20 30 100% May cause paralysis
Smog Poison 20 20 70% May poison foe
Sludge Poison 65 20 100% May poison foe
Bone club Ground 65 20 85% May cause the foe to flinch
Fire Blast Fire 120 5 85% May burn the foe
Waterfall Water 80 15 100% May cause the foe to flinch
Clamp Water 35 10 75% Damages opponent for 2-5 turns, oponent cannot escape/switch.
Swift Normal 60 20 ---- Cannot miss
Skull Bash Normal 100 15 100% Increases user's Defense one stage in the 1st turn, attacks in the 2nd turn.
Spike Cannon Normal 20 15 100% Hits 2-5 times
Constrict Normal 10 35 100% May lower foes speed by one level
Amnesia psychic ---- 20 ---- Users sp defense is raised boy two levels
Kinesis Psychic ---- 15 80% Decreases foes accuracy by one level
Softboiled Normal ---- 10 100% User recovers up to half its hp
Hi Jump Kick Fight 100 20 90% If user misses it crashes and takes damage
Glare Normal ---- 30 75% Paralyzes foe
Dream Eater Psychic 100 15 100% User recovers half the hp it takes away.
Poison Gas Poison ---- 40 55% Poisons foe
Barrage Normal 15 20 85% Hits 2-5 times
Leech Life Bug 20 15 100% User recovers half the hp it takes away.
Lovely Kiss Normal ---- 10 75% Puts foe to sleep
Sky attack Flying 140 5 90% User cannot move in the 1st turn, attacks 2nd turn. May cause flinching.
Transform Normal ---- 10 ---- User transforms into the pokemon it is facing
Bubble Water 20 30 100% May lower foes speed by one level
Dizzy Punch Normal 70 10 100% May confuse foe
Spore Grass ---- 15 100% Puts the opponent to sleep
Flash Normal ---- 20 70% Lowers foes accuracy by one level
Psywave Psychic Varies 15 80% May confuse foe
Splash Normal ---- 40 ---- Does absolutely nothing
Acid Armor Poison ---- 40 ---- Raises users defense by two levels
Crabhammer Water 90 10 85% Has a high critical hit ratio
Explosion Normal 250 5 100% The user feints but deals incredible damage to foe
Fury Swipes Normal 18 15 80% Hits 2-5 times
Bonemerang Ground 50 10 90% Hits 2 times
Rest Psychic ---- 10 ---- User falls asleep and recovers all its hp and heals is status condition if any
Rock Slide Rock 75 10 90% Foe may flinch
Hyper Fang Normal 80 15 90% Foe may flinch
Sharpen Normal ---- 30 ---- Users attack is raised by one level
Conversion Normal ---- 30 ---- Changes user's type to a type of one of its own moves.
Tri Attack Normal 80 10 100% May cause paralasis, freeze or burn.
Super Fang Normal Varies 10 90% Always takes away one half of the foes hp
Slash Normal 70 20 100% High critical hit ration
Substitute Normal ---- 10 ---- User loses � of its hp but takes attacks for a while without losing any hp
Struggle Normal 50 1 100% Only usable when all of the users pp is gone. Hurts the user
Sketch normal ---- 1 ---- Permanently copies the opponent's last move.
Triple Kick Fight 10 10 90% Hits three times getting more powerfull each hit.
Spider web Bug ---- 10 100% Opponent cannot escape or switch
Mind reader Normal ---- 5 100% Users next attack is guaranteed to hit
Nightmare Ghost ---- 15 100% If foe is asleep � of the foes hp gets taken away each turn until they wake
Flame wheel Fire 60 25 100% May burn foe
Snore Normal 40 15 100% Can only be used while user is asleep
Curse ??? ---- 25 ---- Ghosts - Lose 50% of max HP, opponent loses 25% of max HP at the end of each turn. Non-Ghosts - Raises user's Attack and Defense one stage each, but lowers Speed by one stage.
Flail Normal Varies 15 100% The lower the users hp the more powerfull it is
Conversion 2 normal ---- 30 100% User changes type to become resistant to opponent's last move.
Aeroblast Flying 100 5 95% High critical hit ratio
Cotton spore Grass ---- 40 85% Lowers foes speed by two levels
Reversal Fight Varies 15 100% The lower the users hp the more powerfull it is
Spite Ghost ---- 10 100% The opponent's last move loses 2-5 PP.
Powder snow Ice 40 25 100% May freeze foe
Protect Normal ---- 10 ---- Protects user from any attack of the foes
Mach punch Fight 40 30 100% User goes first
Scary face Normal ---- 10 90% Lowers foes speed by two levels
Faint attack Dark 60 20 ---- Cannot miss
Sweet kiss normal ---- 10 75% Puts foe to sleep
Belly drum Normal ---- 10 ---- Cuts users hp in half but maxes users attack
Sludge bomb Poison 90 1- 100% May poison
Mud-slap Ground 20 10 100% Lowers foes accuracy by one level
Octazooka Water 65 10 85% May lower foes accuracy
Spikes Ground ---- 20 ---- Hurts any pokemon being switched in
Zap cannon Electric 120 5 50% Guaranteed to paralyze
Foresight normal ---- 40 100% Resets opponents evasiveness
Destiny bond Ghost ---- 5 ---- If user dies the opponents pokemon dies as well
Perish song Normal ---- 5 ---- Everyone in battle will die in three turns unless switched out.
Icy wind Ice 55 15 95% Lowers opponents stage by one level
Detect Fight ---- 5 ---- Protects user from any attack of foe
Bone rush Ground 25 10 80% Hits 2-5 times
Lock-on Normal ---- 5 100% Ensures next turns move will hit
Outrage Dragon 120 15 100% User attack for 2-3 turns then becomes confused
Sandstorm Rock ---- 10 ---- A sandstorm will hurt everyone except rock ground and steel types.
Giga drain Grass 60 10 100% User gains half of what is taken away from foe
Endure Normal ---- 10 ---- Ensures user will be left with one hp
Charm Normal ---- 20 100% Lowers foes attack by two levels
Rollout Rock 30 20 90% Attacks for 5 turns and grows in power each turn
False swipe Normal 40 40 100% Will leave foe with at least 1 hp
Swagger normal ---- 15 90% Raises foes attack by two levels and confuses foe
Milk drink Normal ---- 10 ---- User recovers � its hp
Spark Electric 65 20 100% May paralyze foe
Fury cutter Bug 10 20 95% Attack 2-5 times
Steel wing Steel 70 25 90% May increase users defense by one level
Mean look Normal ---- 5 100% Foe cannot escape or switch out
Attract Normal ---- 15 100% If opponent is the opposite gender, it's less likely to attack.
Sleep talk Normal ---- 10 ---- User performs one of its own moves while sleeping.
Heal bell Normal ---- 5 ---- Heals users parties status condition
Return Normal Varies 20 100% Increases power with users happiness
Present Normal Varies 15 90% Either deals damage or heals
Frustration Normal Varies 20 100% Power raises with the more the user dislikes its trainer.
Safeguard Normal ---- 25 ---- Users party is protected against status conditions
Pain split Normal ---- 20 100% The user's and opponent's HP becomes the average of both.
Sacred fire Fire 100 5 95% May burn foe
Magnitude Ground Varies 30 100% Move power is random. Magnitude 4 = Power: 10 Magnitude 5 = Power: 30 Magnitude 6 = Power: 50 Magnitude 7 = Power: 70 Magnitude 8 = Power: 90 Magnitude 9 = Power: 110 Magnitude 10 = Power: 150
Dynamic punch Fight 100 5 50% Sure to confuse foe
Mega horn Bug 120 10 85% ----
DragonBreath Dragon 60 20 100% May paralyze foe
Baton pass Normal ---- 40 ---- Switches user out with another pokemon in party keeping status raises
Encore normal ---- 5 100% Forces foe to keep using move it just used for 2-6 turns
Pursuit Dark 40 20 100% If foe is switching out this move still attacks
Rapid spin Normal 20 40 100% Removes Spikes, Leech Seed, Bind, Wrap, etc.
Sweet scent Normal ---- 20 100% Decreases opponent's Evasiveness by one stage. While standing in grass, this makes a Pokemon automatically appear.
Iron tail Steel 100 15 75% May lower foes defense by one level
Metal claw Steel 50 35 95% May increase users attack by one level
Vital throw Fight 70 10 100% User attacks last, but cannot miss
Morning sun Normal ---- 5 ---- User recovers HP. Amount varies with the weather.
Synthesis Grass ---- 5 ---- User recovers half its hp
Moonlight Normal ---- 5 ---- User recovers HP. Amount varies with the weather.
Hidden power Normal Varies 15 100% Move is different depending on terrain
Cross chop Fight 100 5 80% High critical hit ratio
Twister Dragon 40 20 100% May cause flinching. 2x damage against an opponent using Fly.
Rain dance Water ---- 5 ---- Causes the weather to change to rain for 5 turns.
Sunny day Fire ---- 5 ---- Causes the weather to change to sunny for 5 turns.
Crunch Dark 80 15 100% May decrease foes defense by one level
Mirror coat Psychic Varies 20 100% When hit by a Special Attack, user strikes back with 2x power.
Psych up Normal ---- 10 ---- Copies the opponent's stat changes
Extremespeed Normal 80 5 100% User goes first
Ancient power Rock 60 5 100% 50% chance all users stats will raise by one level
Shadow ball Ghost 80 15 100% May lower foes sp. Defense one level
Future sight Psychic 80 15 90% Attacks 2 turns later
Roch smash Fight 40 15 100% May decrease foes defense by one level
Whirlpool water 15 15 70% Damages opponent for 2-5 turns, opponent cannot switch/escape
Beat up dark 10 10 100% Each Pokemon in your party attacks.
Fake out Normal 40 10 100% Can only be used in first turn. User goes first, foe flinches
Uproar Normal 50 10 100% The user attacks for 2-5 turns and cannot fall asleep during that time.
Stockpile Normal ---- 20 ---- Temporarily increases user's Defense by one stage. To be used with Spit Up and Swallow.
Spit up Normal 100 10 100% Power depends on how many times the user performed Stockpile.
swallow Normal ---- 10 ---- The more times the user has performed Stockpile, the more HP is recovered.
Heat wave Fire 100 10 90% May cause burn
Hail Ice ---- 10 ---- Hails for 2-6 turns hurting all types except ice type
Torment Dark ---- 15 100% Opponent cannot use the same move in a row.
Flatter Dark ---- 15 100% Confuses opponent, but raises its Special Attack by two stages.
Will-o-wisp Fire ---- 15 75% May cause burn
Memento Dark ---- 10 100% User faints, opponent's Attack is dropped to the lowest stage.
Fa�ade Normal 70 20 100% Stronger if user is Burned, Poisoned, or Paralyzed.
Focus punch Fight 150 20 100% Pokemon waits on the first turn, attacks on the second. If the Pokemon is hit between this, the Pokemon flinches instead of attacking.
Smellingsalt Normal 60 10 100% Power increases when used on a paralyzed opponent, but cures it.
Follow me Normal ---- 20 100% In Double Battle, the user takes all the attacks.
Nature power Normal ---- 20 95% Uses a certain move based on the current location.
Charge Electric ---- 20 100% Doubles the power of electrical attacks next turn
Taunt Dark ---- 20 100% All Pokemon on the field become confused.
Helping hand Normal ---- 20 100% In Double Battles, boosts the power of the partner's move.
Trick Psychic ---- 10 100% Swaps held items with the opponent.
Role play Psychic ---- 10 100% User copies the opponent's Ability.
Wish Normal ---- 10 100% The user recovers HP in the following turn.
Assist Normal ---- 20 100% In a Double Battle, user randomly attacks with a partner's move.
Ingrain Grass ---- 20 100% User restores HP each turn. User cannot escape/switch.
Super power Fight 120 5 100% Decreases user's Attack and Defense by one stage each.
Magic coat Psychic ---- 15 100% Any special move is reflected back to the attacker.
Recycle Normal ---- 10 100% Users hold item is restored
Revenge Fight 60 10 100% Power increases if the user is hit
Brick break Fight 75 15 100% Destroys reflect, light screen, and barriers
Yawn Normal ---- 10 100% The next turn the foe will fall asleep
Knock off Dark 20 20 100% Does not let the foe use its hold item during this battle
Endeavor Normal Varies 5 100% Stronger is user's HP is lower than the opponent's.
Eruption Fire 150 5 100% The less hp the user has the less powerful it is
Skill swap Psychic ---- 10 100% User and the foe swap abilities
Imprison Psychic ---- 10 100% Opponent is unable to use moves that the user also knows.
Refresh Normal ---- 20 100% Cures paralysis, poison, and burns.
Grudge Ghost ---- 5 100% If the users faints after using this move, the PP for the opponent's last move is depleted.
Snatch Dark ---- 10 100% User steals the effects of the opponent's next move.
Secret power Normal 70 20 100% Effects of the attack vary with the location.
Dive Water 80 10 100% Dives down for the first turn, attacks on the second turn.
Arm thrust Fight 15 20 100% Hits 2-5 times
Camouflage Normal ---- 20 100% Changes user's type according to the location.
Tail glow Bug ---- 20 100% User sp. Attack is raised by two levels
Luster purge Psychic 70 5 100% May decrease foes sp. Defense by one level
Mist ball Psychic 70 5 100% May decrease foes sp. Attack by one level
Featherdance Flying ---- 15 100% Lowers foes attack two levels
Teeter dance Normal ---- 20 100% All Pokemon on the field become confused.
Blaze kick Fire 85 10 90% High Critical-Hit ratio. May cause a burn.
Mud sport Ground ---- 15 100% Weakens the power of Electric-type moves.
Ice ball Ice 30 20 90% Lasts for five turns and grows in intensity
Needle arm Grass 60 15 100% May cause flinching
Slack off Normal ---- 10 100% Recovers half the users hp
Hyper voice Normal 90 10 100% ----
Poison fang Poison 50 15 100% May poison foe
Crush claw Normal 75 10 95% May decrease opponent's Defense by one level
Blast burn Fire 150 5 90% User cannot attack the next turn
Hydro cannon Water 150 5 90% User cannot attack the next turn
Meteor mash Steel 100 10 85% May increase user attack by one level
Astonish Ghost 30 15 100% May cause flinching
Weather ball Normal 50 10 100% Move's power and type changes with the weather.
Aromatherapy Grass ---- 5 ---- Cures all status problems in your party.
Fake tears Dark ---- 20 100% Lowers foes sp. Defense by two levels
Air cutter Flying 55 25 95% High critical hit ratio
Overheat Fire 140 5 90% Users sp. Attack is lowered two levels
Odor sleuth Normal ---- 40 100% Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
Rock tomb Rock 50 10 80% Lowers foes speed one level
Silver wind Bug 60 5 100% May increase all users stats by one level
Metal sound Steel ---- 40 85% Lowers foes sp. Defense by two levels
Grass whistle Grass ---- 15 55% Puts opponent to sleep
Tickle Normal ---- 20 100% Lowers foes attack and defense by one level
Cosmic power Psychic ---- 20 ---- Raises users defense and sp. Defense by one level
Water spout Water 150 5 100% The less hp the user has the less power full it is
Signal beam Bug 75 15 100% May cause confusion
Shadow punch Ghost 60 20 ---- Cannot miss
Extrasensory Psychic 80 30 100% May cause flinching
Sky uppercut Fight 85 15 90% Attacks flying foes as well
Sand tomb Ground 15 15 70% Damages opponent for 2-5 turns, opponent cannot switch/escape.
Sheer cold Ice OHKO 5 30% If it hits the foe will die
Muddy water Water 95 10 85% May lower foes accuracy by one level
Bullet seed Grass 10 30 100% Attacks 2-5 times
Aerial ace Flying 60 20 ---- Sure to hit. User goes first
Icicle spear Ice 10 30 100% Hits 2-5 times
Iron defense Steel ---- 15 ---- Raises user defense by two levels
Block Normal ---- 5 100% Opponents cannot flee, or switch
Howl Normal ---- 40 ---- Raises users attack by one level
Dragon claw Dragon 80 15 100% ----
Frenzy plant Grass 150 5 90% User cannot move the next turn
Bulk up Fight ---- 20 ---- Raises users attack and defense one level
Bounce Flying 85 5 85% User jumps up high and attacks next turn. May cause paralasis
Mud shot Ground 55 15 95% Lowers foes speed by one level
Poison tail Poison 50 25 100% May poison foe
Covet Normal 40 40 100% Opponent's item is stolen by the user if user isn't holding one.
Volt tackle Electric 120 15 100% User takes damage
Magic leaf Grass 60 20 ---- Cannot miss
Water sport Water ---- 15 100% Increases users fire resistance
Calm mind Psychic ---- 20 ---- Increases users sp. Attack and sp. Defense by one level
Leaf blade Grass 90 15 100% High critical hit ratio
Dragon dance Dragon ---- 20 ---- Raises users attack and speed one level
Rock blast Rock 25 10 80% Hits 2-5 times
Shock wave Electric 60 20 ---- Cannot miss.
Water pulse Water 60 20 100% May cause confusion
Doom desire Steel 120 5 85% Damage occurs 2 turns later.
Psycho boost Psychic 140 5 90% Lowers users sp. attack by two levels
Roost Flying ---- 10 ---- Recovers half the users hp
Gravity Psychic ---- 5 ---- Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
Miracle eye Psychic ---- 40 ---- Resets opponent's Evasiveness, removes Dark's Psychic immunity.
Wake-up-slap Fight 60 10 100% Power doubles if used on a sleeping opponent, but wakes it up.
Hammer arm Fight 100 10 90% Lowers foes speed by one level
Gyro ball Steel Varies 5 100% The slower the opponent the more powerful it is
Healing wish Psychic ---- 10 ---- The user faints and the next Pokemon released is fully healed.
Brine Water 65 10 100% Power doubles if opponent's HP is less than 50%.
Natural gift Normal Varies 15 100% The type and power depends on the user's held berry.
Feint Normal 50 10 100% Only hits if opponent uses Protect or Detect in the same turn.
Pluck Flying 60 20 100% If the opponent is holding a berry, its effect is stolen by user.
Tailwind Flying ---- 30 ---- The user's party's Speed is increased by one level for 5 turns.
Acupressure Normal ---- 30 ---- Randomly raises one of the user's stats by two levels
Metal burst Steel Varies 10 100% Deals opponent damage equal to its last attack x 2.
U-turn Bug 70 20 100% The user attacks and then switches out
Close combat Fight 120 5 100% User takes damage
Payback Dark 50 10 100% Power doubles if the user was attacked first.
Assurance Dark 50 10 100% Power doubles if opponent already took damage in the same turn.
Embargo Dark ---- 15 100% Foe cannot use hold items.
Fling Dark Varies 10 100% Power depends on held item.
Psycho shift Psychic ---- 10 90% Gives the opponent the user's status condition, if it hits.
Trump card Normal Varies 5 ---- The lower the PP, the higher the power.
Heal block Psychic ---- 15 100% Prevents the opponent from restoring HP for 5 turns.
Wring out Normal Varies 5 100% The higher the opponent's HP, the higher the damage.
Power trick Psychic ---- 10 ---- User's own Attack and Defense switch.
Gastro acid Poison ---- 10 100% Cancels out the effect of the opponent's Ability.
Lucky chant Normal ---- 30 ---- Opponent cannot land Critical Hits for 5 turns.
Me first Normal ---- 20 ---- User goes first with the opponent's attack at 1.5x power.
Copycat Normal ---- 20 ---- Copies opponent's last move.
Power swap Psychic ---- 10 ---- User and opponent swap Attack and Special Attack.
Guard swap Psychic ---- 10 ---- User and opponent swap Defense and Special Defense.
Punishment Dark Varies 5 100% Power depends on opponent's stats.
Last resort Normal 130 5 100% Can only be used after all over moves are used.
Worry seed Grass ---- 10 100% Changes the opponent's Ability to Insomnia.
Sucker punch Dark 80 5 100% User goes first, but won't work if opponent doesn't use an attacking move.
Toxic spikes Poison ---- 20 ---- Hurts opponents when they switch into battle.
Heart swap Psychic ---- 10 ---- Stat changes are swapped with the opponent.
Aqua ring Water ---- 20 ---- Restores a little HP each turn.
Magnet rise Electric ---- 10 ---- Changes user's Ability to Levitate.
Flare blitz Fire 120 15 100% User receives recoil damage.
Force palm Fight 60 10 100% May cause paralysis.
Aura sphere Fight 90 20 ---- Cannot miss, regardless of Accuracy or Evasiveness.
Rock polish Rock ---- 20 ---- Increases the user's Speed by two stages.
Poison jab Poison 80 20 100% May poison foe
Dark pulse Dark 80 15 100% May cause flinching.
Night slash Dark 70 15 100% High Critical-Hit ratio.
Aqua tail Water 90 10 90% ----
Seed bomb Grass 80 15 100% ----
Air slash Flying 75 20 95% May cause flinching.
x-scizzor Bug 80 15 100% ----
Bug buzz Bug 90 10 100% May lower opponent's Special Defense by one stage.
Dragon pulse Dragon 90 10 100% ----
Dragon rush Dragon 100 10 75% May cause flinching.
Power gem Rock 70 20 100% ----
Drain punch Fight 60 5 100% User recovers half of the damage inflicted on opponent.
Vacuum wave Fight 40 30 100% User goes first.
Focus blast Fight 120 5 70% May decrease opponent's Special Defense by one stage.
Energy ball Grass 80 10 100% May decrease opponent's Special Defense by one stage.
Brave bird Flying 120 15 100% User receives recoil damage.
Earth power Ground 90 10 100% May decrease opponent's Special Defense by on stage.
Switcheroo Dark ---- 10 100% Swaps held items with the opponent.
Giga impact Normal 150 5 90% User cannot move next turn
Nasty plot Dark ---- 20 ---- Raises users sp. Attack by two levels
Bullet punch Steel 40 30 100% User goes first
Avalanche Ice 60 10 100% Power doubles if user took damage first.
Ice shard Ice 40 30 100% User attacks first.
Shadow claw Ghost 70 15 100% High Critical-Hit ratio.
Thunder fang Electric 65 15 95% May cause paralysis and flinching.
Ice fang Ice 65 15 95% May cause freeze and flinching.
Fire fang Fire 65 15 95% May cause a burn and flinching.
Shadow sneak Ghost 40 30 100% User goes first.
Mud bomb Ground 65 10 85% May decrease opponent's Accuracy by one stage.
Psycho cut Psychic 70 20 100% High Critical-Hit ratio.
Zen headbutt Psychic 80 15 90% May cause flinching.
Mirror shot Steel 65 10 85% May decrease opponent's Accuracy by one stage.
Flash cannon Steel 80 10 100% May decrease opponent's Sp. Attack or Sp. Defense by one stage.
Rock climb Normal 90 20 85% May cause confusion.
Defog Flying ---- 15 ---- Lowers opponent's Evasiveness by one stage.
Trick room Psychic ---- 5 ---- Slower Pokemon move first in the turn for 5 turns.
Draco meteor Dragon 140 5 90% Decreases user's Special Attack by 2 levels.
Discharge Electric 80 15 100% May cause paralysis.
Lava plume Fire 80 15 100% May cause a burn.
Leaf storm Grass 140 5 90% Lowers users sp. Attack by two levels
Power whip Grass 120 10 85% ----
Rock wrecker Rock 150 5 90% The user cannot move in the following turn.
Cross poison Poison 70 20 100% Likely to land a Critical Hit, may poison opponent.
Gunk shot Poison 120 5 70% May cause poison.
Iron head Steel 80 15 100% May cause flinching.
Magnet bomb Steel 60 20 ---- Cannot miss, regardless of Accuracy or Evasiveness.
Stone edge Rock 100 5 80% High Critical-Hit ratio.
Captivate Normal ---- 20 100% Foe with opposite gender has its Sp. Attack lowered by 2 stages.
Stealth rock Rock ---- 20 ---- Damages opponent when they switch into battle.
Grass knot Grass Varies 20 100% The heavier the foe the more damage it will inflict.
Chatter Flying 60 20 100% Likely to confuse the opponent.
Judgment Normal 100 10 100% Type depends on the Arceus Plate being held.
Bug bite Bug 60 20 100% Receives the effect from the opponent's held berry.
Charge beam Electric 50 10 90% Likely to lower opponent's Special Attack by one stage.
Wood hammer Grass 120 15 100% User receives recoil damage.
Aqua jet Water 40 20 100% User goes first.
Attack order Bug 90 15 100% High Critical-Hit ratio.
Defend order Bug ---- 10 ---- Increases user's Defense and Special Defense by one stage each.
Heal order Bug ---- 10 ---- Recovers half of the user's max HP.
Head smash Rock 150 5 80% User receives recoil damage.
Double hit Normal 35 10 90% Hits two times
Roar of time Dragon 150 5 90% User cannot attack next turn
Special rend Dragon 100 5 95% High Critical-Hit ratio
Lunar dance Psychic ---- 10 ---- The user faints but the next Pokemon released is fully healed.
Crush grip Normal varies 5 100% Attack power depends on opponent's remaining HP.
Magma storm Fire 120 5 70% Opponent cannot escape/switch.
Dark void Dark ---- 10 80% Puts foe to sleep
Seed flare Grass 120 5 85% May decrease the opponent's Special Defense by one level.
Ominous wind Ghost 60 5 100% May increase all stats of the user by one level
Shadow force Ghost 120 5 100% Disappears on the 1st turn, attacks on the 2nd turn.
Shadow Blast ------ 80 -- 100% ------
Shadow Blitz ------ 40 -- 100% ------
Shadow Bolt ------ 75 -- 100% ------
Shadow Break ------ 75 -- 100% ------
Shadow Chill ------ 75 -- 100% ------
Shadow Down ------ --- -- 100% ------
Shadow End ------ 120 -- 100% ------
Shadow Fire ------ 75 -- 100% ------
Shadow Half ------ --- -- 100% ------
Shadow Hold ------ --- -- 100% ------
Shadow Mist ------ --- -- 100% ------
Shadow Panic ------ --- -- 100% ------
Shadow Rave ------ 70 -- 100% ------
Shadow Rush ------ 55 -- 100% ------
Shadow Shed ------ --- -- 100% ------
Shadow Sky ------ --- -- 100% ------
Shadow Storm ------ 95 -- 100% ------
Shadow Wave ------ 50 -- 100% ------
Wide Slash ??? 20 10 70% Inflicts damage in three different directions
Vacuum Cut ??? -- 7 ??? Deals 18 damage to all foes in room
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3.0 Sites used to make the move dex
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First off I would like to thank Nintendo for making and releasing these games therefore giving me the knowledge I have now which allows me to make
these kind of things. I would also like to thank these sites for giving me the information to make this faq
www.supercheats.com
www.serebii.net
http://bulbapedia.bulbagarden.net/wiki/List_of_moves
www.pokemondb.co.uk
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3.1 Future versions of the move dex
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In the near future I will be posting a faq of the future Pokemon Platinum
and hopefully later an alphabetical version of all the moves, and type
categories of all the moves.