__________________ / __________ \ / / ________ \ \ / / / \ \ \ / |_| | | \ / | | \ | / / | | / / | | / / | \ | | / \ |_| / \ _ / \ |_| / \__________________/ Pok�mon Gold, Silver, Crystal: Glitch Pok�mon FAQ GameBoy Color. Finalized on 5:49 PM 3/29/2010. 0. Contents************************************PKMN0************************* _____________________________________________________________________________ Basic stuff on FAQ --------------------------------------|-------------------------------------- | | CTRL+F System Format: **___#-#** | 0. Contents | PKMN0 1. Intro | PKMN1 2. Legal Stuff | PKMN2 3. Version History | PKMN3 4. Contact Info | PKMN4 5. Wanted Info | PKMN5 6. Credits | PKMN6 7. Guide Format | PKMN7 ______________________________________|______________________________________ _____________________________________________________________________________ Glitch Pok�mon Stuff --------------------------------------|-------------------------------------- | MissingNo | | [Gold/Silver/Crystal] | 1. If trade to this game... | GSC1 | --------------------------------------+-------------------------------------- | Glitch EGG | [Gold/Silver/Crystal] | 1. Basic Data | GSC1-36 2. Obtaining Glitch EGG | GSC2-36 ______________________________________|______________________________________ _____________________________________________________________________________ Second Generation Glitches --------------------------------------|-------------------------------------- 1. Beta Safari Zone | G2-1 2. Celebi Egg Trick | G2-2 3. Glitch Dimension | G2-3 4. Infinite continues | G2-4 5. Teru-sama | G2-5 6. Instant Shiny Ditto | G2-6 ______________________________________|______________________________________ 1. Intro*************************PKMN1*************************************** Welcome to my fourth guide as of yet. This is on the mystery of the MissingNo, a seemingly weird disease that makes everyone want to get it. Well, I guess you just came to the right place. Well, now it is the Glitch Pok�mon guide now. 2. Legal Stuff*************************PKMN2********************************* You must e-mail me to use this guide on your site/guide. Permitted sites: GameFAQs Neoseeker Supercheats (c) 2009-2010 (c) Daniel Chaviers (AKA KeyBlade999) 3. Version History*************************PKMN3***************************** [While it was offically named MissingNo FAQ] v1.00 - My methods entered, basic guide finished. 2:50 PM 12/22/2009 v1.10 - Found level up stats, displayed method. 2:30 PM 12/31/2009 v2.00 - Holy ****! Many new methods for many games! 7:50 PM 1/13/2010 v3.00 - More games, more methods, more data. Whooooo! 4:56 PM 1/14/2010 [While it was offically named Glitch Pok�mon FAQ] v3.10 - More Pok�mon, as I am now extending this. 5:05 PM 1/16/2010 v3.20 - As before, about a dozen more Pok�mon; minor errors corrected. 7:32 PM 1/17/2010 v3.30 - More Pok�mon, about seven. Re-edited evolutions of 7g. 8:14 PM 1/18/2010 v3.40 - As before. Corrected some stuff and copyright. 8:48 PM 1/23/2010 v3.50 - Yes! All glitch Pok�mon found and documented. Next up, glitches! Then the e-mail service. Also major re-editing on evolutionary chains. 4:19 PM 1/24/2010 v3.51 - Yawn.... Slow day. Just glitch types. 5:22 PM 1/25/2010 Final - Okay, I'm done. All glitches, glitch types and Pok�mon, and I've started up the e-mail service. The mail will be added in later updates, but I'm done with this basic part of this FAQ. 7:00 PM 1/27/2010 - Forgot some GameShark codes. Whoops! 5:11 PM 2/8/2010 - A bit on - and Bad EGG. A few more glitches. 1:56 PM 2/21/2010 - New MissingNo (??) and Bad EGG methods. Conducting experiment on Bad EGG. 5:02 PM 3/4/2010 - Experiment conducted and successful. Mild edition on Gen. III MissingNo (?). 5:29 PM 3/6/2010 [After FAQ division] Re-Final - Divided up FAQ for each individual generation. 5:49 PM 3/29/2010 4. Contact Info*************************PKMN4******************************** Should you have a submission, a question, or something, e-mail me at [email protected] 5. Wanted Info*************************PKMN5********************************* ~ Better ASCII art for the start. That's all, really. 6. Credits*************************PKMN6************************************* MadCatz: the GameShark Those who are hosting this. Bulbapedia for shining new light on this and other glitched Pok�mon. [email protected] for helping with the ?? form of Gen. III MissingNo. 7. Guide Format*****************************PKMN7**************************** *** divide sections. ~~~ ~~~ ~~~ divide games. >>> >>> >>> divide glitched Pok�mon. /// divide major portions with large blank space. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ___ __ __ ___ __ __ |\ /| | (__ (__ | |\ | / |\ | / \ | \/ | | \ \ | | \ | | __ | \ | | | | | _|_ ___/ ___/ _|_ | \| \__/ | \| \__/ [] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __ __ __ / /(__ / / | __ / \ / | \__/ / ___/ / \__ 1. If trade to this game... ****************************GSC1***************** Though Missingno. cannot usually be traded into Generation II, it will appear to be a G/S/C Pok�mon such as Remoraid or Stantler on the trade screen for Gold/Silver/Crystal, depending on its index number. If successfully traded to a Generation II game, it will turn into the Pok�mon that the Generation II game called it. So, MissingNo cannot be traded to G/S/C directly. It is also near-impossible to find it like you would for Gen. 3 & 4. So, as I doubt nearly anyone has discovered this process or data, I will not list the method I used. Please e-mail me a simple method. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> __ | __ __ __ / | . _|_ _ |_ | / / | __ | | | / | \ |-- | __ | __ \__/ | | | \_ | | |__ \__/ \__/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __ __ __ / /(__ / / | __ / \ / | \__/ / ___/ / \__ 1. Basic Data*******************************************GSC1-36************** (As shown in Pok�dex) ________________________________ [Pic] [Print] | Height: 5'7" [randon symbols] | Weight: 486.3 lbs | | | | ________________________________| It is #253 (National Dex) Glitch EGG's Type: ??? Egg group: Unknown Steps to hatch: 30,720 steps. Never hatches into a REAL Pok�mon. 2. Obtaining Glitch EGG************************************GSC2-36*********** Let me explain WHY it appears: Egg data in Pok�mon games usually have their own entry in the same chunk as other species' data. In Generation II, number 253 stored most of the data associated with the unhatched egg. For any Pok�mon in a Trainer's party, there are two values stored per Pok�mon that indicate its species. The first value, found in the Pok�mon's data structure, decides how the stats grow and what sprite appears in battle. There is a second value that is typically exactly the same as the actual species value while it is in the party that nearly only decides what sprite appears in the party screen next to the Pok�mon's name. However, when the Pok�mon is still an unhatched egg, this second value will be 253, signaling the game to treat it as an egg. Oddly, it has a footprint with 253 in it. Because of this, the egg sprite will appear next to the "Egg" glitch Pok�mon like a normal egg. But since the original structure value is also 253, the egg is forced to hatch into another egg instead of an actual intended species. This creates a never-ending hatching loop, where the egg will hatch into a new egg every 30,720 steps. ///////////////////////////////////////////////////////////////////////////// Second Generation Glitches ///////////////////////////////////////////////////////////////////////////// 1. Beta Safari Zone****************************************************G2-1** This is located at Fuschia City. The warps are there somewhere, just walk and try to find it. 2. Celebi Egg Trick****************************************************G2-2** Requirement: The egg - The player must get an egg that will know Beat Up as its third move upon hatching. This can be done by training a male and a female Sneasel up to level 57. Both Sneasel need to have the same four moves in the same order, with Beat Up at position three. Because both parents have the same moveset, the offspring will share this moveset. The bad clone - The player must get a bad clone, a clone with a name made of only question marks (or, in some cases, blank), its level will be 0 and its gender will be different than the prototype's. If that Pok�mon doesn't fulfill all those requirements, then it isn't a "bad clone" and it cannot be used for the trick. This can be done by Pok�mon cloning. The box that is used for cloning must not be totally filled up at any time (otherwise the box is unable to produce bad clones). Getting a bad clone is a case of luck and occurs sometimes during the act of cloning. The chance of getting a bad clone is at maximum if the box has 15 to 18 Pok�mon. Another way to increase the player's chances is by turning the game off after he/she selects YES, before any of the "SAVING... DON'T TURN OFF THE POWER." text appears. Last requirement - The player must get any five Pok�mon (preferably weak, common or otherwise useless Pok�mon). The easiest way to get them is to clone a Pok�mon until there is a bad clone. Because getting a bad clone takes some tries, he or she will get five unimportant Pok�mon as a positive side effect of the bad clone action. Steps: The player must first deposit the egg into a box. The five other Pok�mon and the bad clone have to be in the party. The player must then go to the daycare and ask the man to raise the bad clone. He or she should then take it back from him, and it will be a ?????. Next, the player must put ????? at the top of his or her party and go to the PC. Using the "Move Pok�mon without mail" option, the player must move any Pok�mon (preferably weak or common Pok�mon) from a PC box to the top of their party. Its name should become the name of its original Trainer. The player will now have 7 Pok�mon in his or her party. Next, the player must go back to the Daycare man and ask him to raise the ?????. Afterward, he or she should return to the PC. Back at the PC, the player must deposit the first and second party Pok�mon. Using the "Move Pok�mon without mail" option, the player must move the egg from its PC box to the top of his or her party. Next, the player needs to deposit the next four party Pok�mon, but not the egg. Subsequently, the player should withdraw any Pok�mon that he or she didn't use for the trick. Having completed the set up, the player should walk or bike around until the egg hatches into a Celebi. However, the Celebi is still unplayable. The Celebi will hatch at level 0. Due to how the game handles Pok�mon that level up in battle, the player must allow the daycare couple to raise the Celebi to at least level 2. After this, it works like any normal Celebi. 3. Glitch Dimension****************************************************G2-3** Requirements Method One: Access to Vermilion City A Pok�mon that knows Fly (only needed to fly to Vermilion) A Coin Case Method Two: Access to the Goldenrod Department Store A Pok�mon that knows Fly (only needed to fly to Goldenrod) A Coin Case Method Three: Machop/Machoke's Pok�dex data A Coin Case Method Four: A Ditto with the nameless Cooltrainer type glitch move. A link cable to trade the ditto to a Pok�mon Gold/Silver. How to Pull Off the Glitch Method One: 1. Fly to Vermilion City. 2. Talk to the Machop stamping the land. 3. Use the Coin Case. Method Two: 1. Fly to the Goldenrod Department Store 2. Talk to the Machoke there. 3. Use the Coin Case. Method Three: 1. View either Machop or Machoke's Pok�dex entry. 2. Use the Coin Case. Method Four: 1. Trade a Ditto with the nameless 'Cooltrainer' glitch move onto Pok�mon Gold or Pok�mon Silver. 2. Get into a Pok�mon battle and attempt to attack. 4. Infinite continues**************************************************G2-4** The infinite continues glitch is a glitch that can be performed in Pok�mon Stadium 2 with any Stadium Cup. It does not work in the original Pok�mon Stadium. Method: The first thing to do is to get into any battle, win the match, and suspend the game. Next, the Stadium Cup must be chosen; any will do. Attempting to do the glitch in Gym Leader Castle will not work, as there are no continues there. At least one continue must be received, which is easiest to get in the first battle. Then, "Suspend" should be chosen if the battle results in a loss. A warning message will appear saying that there is already a suspended game (which is why having a suspended game ahead of time is necessary). On this screen, "Continue without Suspending" should be chosen on this screen. There will be a rematch against the Trainer that was just battled, which is normal, except no continue will be lost. Therefore, continues will never run out as long as this is repeated. Note: Because a suspended game is needed to perform this glitch, all eight battles must be done in one sitting, without suspending play. This glitch does not work in Pok�mon Stadium, because when selecting "Continue without Suspending," the user will be simply taken back to the screen where options are given to continue, save & quit, or quit the cup altogether, instead of repeating the battle that was just lost. 5. Teru-sama****************************************************G2-5********* Teru-sama is a glitch item that appears in Generation II. It appears to have no other use than to be sold for $19,660. It is kept in either the key items case, or the items one. Teru-sama is a data filler between actual items (like Missingno. is filler between Pok�mon). Teru-sama can literally be translated from Japanese as "Lord Sunshine" or "Master Sunshine", coming from the word Teru (Sunshine or to Shine) and the suffix -sama (an honorific that shows extreme respect and is most often translated as "lord" or "master"). Despite popular fanon myth, Teru-sama is not the GS Ball; however, the item slot that the GS Ball is programmed into in Pok�mon Crystal was an item slot containing the Teru-sama in Gold and Silver, as with the other Crystal-exclusive items (such as the Egg Ticket and Blue Card). Despite it not being the GS Ball, it can be transformed into the GS Ball if it is given to Kurt of Azalea Town. 6. Instant Shiny Ditto*********************************G2-6****************** By trading any shiny Pok�mon to a Generation I game, having a wild Ditto transform into that Pok�mon, then catching and trading the Ditto into a Generation II game, the Ditto will be shiny. ________________ | ____________ | | | | | | | | | | |____________| |____________________________________________ | |____________| |_________________________ | | | | | | |\ /\ /| | | | | | | | \ / \ / | | | |____________| | | | (_) (_) | | |________________| |_| |_| ___ ___ ___ /'__`\ /'__`\ /'__`\ /\ \_\ \ /\ \_\ \ /\ \_\ \ \ \___, \ \ \___, \ \ \___, \ \/__,/\ \ \/__,/\ \ \/__,/\ \ \ \_\ \ \_\ \ \_\ \/_/ \/_/ \/_/ KeyBlade999