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Resident Evil 3: Nemesis Cheats for DreamCast

Cheats and Tips for Resident Evil 3: Nemesis

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Resident Evil 5 Guide
Resident Evil 3: Nemesis Guide
Complete guide to Resident Evil 5, includes 30+ videos with detailed gameplay and strategies to beat all the bosses. There is also a review of the g..
 
 

We have 15 cheats and tips on DreamCast.If you have any cheats or tips for Resident Evil 3: Nemesis please send them in here. We also have cheats for this game on : PlayStation : GameCube : DreamCast : PC

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All Cheats and Tips - Most Popular First

Jills Diary

Collect all thirty notes and books in the game to replace the first book in your file with Jill's Diary. Jill's Diary reads as followed:
August 7th
Two weeks have passed since that day. My wounds have been healed, but I just can't forget it. For most people, it's history now. But for me, whenever I close my eyes, it all comes back clearly. Zombies eating people's flesh and the screams of my teammates dying. No, the wounds in my heart are not healed yet...
August 13th
Chris has been causing a lot of trouble recently. What's with him? He seldom talks to the other police members and is constantly irritated. The other day, he punched Elran of the Boy's Crime department just for accidentally splashing Chris's face with coffee. I immediately stopped Chris, but..

Epilogues

Successfully complete the game on the hard difficulty setting to unlock an Epilogue. Epilogues are a short diary description of each character in the entire Resident Evil series which describes what happened with that specific person after their adventure. Successfully complete the game on the hard difficulty setting eight times to unlock all Epilogues. All eight Epilogues read as follows:
Jill Valentine
After escaping the city, Jill set out to join Chris Redfield. However, all she found was an empty hideout of Chris's. On the floor was Chris's knife. Jill left without hesitation because she firmly believes that Chris is still alive. She will search for him until she finds him. Then they can go and put an end to Umbrella...
Chris Redfield
"Please forgive..

Decapitating zombies

You can decapitate zombies for a quicker kill. This works best with the Shotgun (the Magnum does it too, but you'll want to save your Magnum for boss battles). When a zombie comes after you, let them get close, and then point your Shotgun up and fire. This should decapitate them. However, the Shotgun does a good job at decapitating from a distance, too, which is what you should try to do if you are facing groups of zombies. Only use the pointing up method for lone zombies that you need to kill.

Unlockables for use in the main game

Unlock two costumes in the Boutique: Beat the game on the Easy difficulty with any ranking.
Unlock all costumes in the Boutique: Beat the game on the Hard difficulty with an A ranking.
Unlock Assualt Rifle with infinite ammo: Purchase for $2000 in The Mercenaries: Operation Mad Jackal minigame.
Unlock Gatling Gun with infinite ammo: Purchase for $3000 in The Mercenaries: Operation Mad Jackal minigame.
Unlock Rocket Launcher with infinite ammo: Purchase for $5000 in The Mercenaries: Operation Mad Jackal minigame.
Unlock infinite ammo for all weapons: Purchase for $9999 in The Mercenaries: Operation Mad Jackal minigame.

Unlock The Mercenaries: Operation Mad Jackal minigame

To unlock the minigame, The Mercenaries: Operation Mad Jackal, you have to bet the game once, and then save over with the 'Next Playthrough' option. Once you have done this, enter 'Load Game' and load the 'Next Playthrough'. An option will come up about what you want to load, and one of the options will be The Mercenaries.
In this minigame, you choose between Carlos, Nicholai and Mikhail to play as, and you have to get from the tram to the warehouse in a limited period of time, or you will explode. Each character has their own set of weapons and healing items. Killing enemies adds to your timer, as does rescuing hostages.
Playing this game can earn you money to spend on special infinite ammo options for the main game. Plus, it's good fun.

The Mercenaries: Operation Mad Jackal - Hostage locations

A total of six 'hostages' (people in trouble would be a better way to describe them) appear in The Mercenaries: Operation Mad Jackal. Saving them will give you access to additional ammo and healing items, as well as extra time being added to the countdown. They are as follows:
1. The first is Dario, the fat man from the beginning of the game. He is located in the gas station, trapped by a few zombies.
2. The second is the woman from the Umbrella video in the sales office. She is located inside the Raccoon Press newspaper office, trapped by a few zombies.
3. The third is Brad Vickers. He is located in the basement of the restaurant, trapped by several zombie R.P.D. Officers.
4. The fourth is Marvin Branagh. He is located in the emergency exit ro..

All weapon locations

Handgun - Available from the beginning.
Assualt Rifle - Available from the beginning.
Shotgun - Found in the cellar in the Uptown area. You see Brad running out of it, and it is the same place where you find the lighter oil. A dead police officer is holding the Shotgun.
Grenade Launcher - Found in the large locker in the S.T.A.R.S. Office in the R.P.D. This is the same locker that Claire finds the Grenade Launcher inside in Resident Evil 2.
Magnum - Inside one of the rooms in the Substation in the Downtown area. You need to alter the voltage supply to open the room.
Rocket Launcher - Inside the lockers in the Dead Factory. You need the Red Card Key to access the locker room and the Facility Key with overwritten data to open the locke..

S.T.A.R.S. Card (Brad)

It's possible to obtain Brad's S.T.A.R.S. Card to use on the PC terminal in the R.P.D. Main hall. This saves you the trouble of travelling to the meeting room in order to obtain Jill's S.T.A.R.S. Card.
In order to obtain it, you have to choose to 'Fight With the Monster' during the live-action scene that takes place after the cut-scene where the Nemesis kills Brad. Once you have selected this option, immediately use the dodge button to avoid the Nemesis' attack, and then run over to and examine Brad's body. Once you do, you should obtain a Card Case item. In the menu screen, examine te Card Case and you will obtain Brad's S.T.A.R.S. Card.

Rocket Launcher

Inside the Dead Factory resting room, you should find a Facility Key. This key cannot currently be used. When you head down to the room with the water check puzzle, look to the right of the puzzle and examine the machine. You can rewrite your Facility Key with it. Do so.
Once you have the Red Card Key (obtained after defeating Nemesis in the disposal room) head to the steam pipe room and use the Red Card Key to go down the elevator. Head through the corridor until you reach the lockers at the end. Use your upgraded Facility Key on the right locker, and inside will be a Rocket Launcher, loaded with four rockets. If you're worried about the timed escape from Raccoon City before the missile hits it, use all four rockets on the Nemesis when you fight him for the final time in the ..

36 Grenade Rounds

On the path leading to the Sales Office in the Uptown you will find a Square Crank lying on the floor. Now head back to the back alley where you saw Brad shooting at a few zombies before running off earlier on in the game. Next to the discarded toy boxes is a shutter that's been pulled down. Use the Square Crank in the device next to the shutter to open it, revealing three lots of 12 Grenade Rounds.
There's only point in doing this if you grabbed the Grenade Launcher from the S.T.A.R.S. Office. If you forgot it, or haven't been there yet, then be sure to grab it!

Alternative endings

Ending A - When confronted by Nemesis on the bridge between Raccoon Park and the Dead Factory, choose to push Nemesis off the bridge.
Ending B - When confronted by Nemesis on the bridge between Raccoon Park and the Dead Factory, choose to jump off the bridge. When later confronted by Nicholai on his chopper, choose to negotiate with him.
Ending C - When confronted by Nemesis on the bridge between Raccoon Park and the Dead Factory, choose to jump off the bridge. When later confronted by Nicholai on his chopper, choose to shoot his chopper down.
Note - In Ending A, Carlos will be flying the rescue chopper. In Endings B and C, Barry Burton from the first Resident Evil will be flying the rescue chopper to pick up Jill and Carlos.

Boutique Key

To unlock the Boutique key, complete the game (on any difficulty) and choose to save over your game once you have done so. Start a new game on the save file and Jill will have the Boutique key. Enter the Boutique that is located in the Uptown area. Jill will be able to change her outfit from a variety of outfits. You can unlock more outfits by getting better ranks on each difficulty. To unlock all of them, just get an A rank on the Hard difficulty.
Keep in mind that you can return here anytime during the first half of the game to change your outfit. However, once you board the Tram in the Downtown area and leave the Downtown, you can no longer return to the Boutique to change your outfit.

Less interference from the Nemesis in the Raccoon Press

It's possible to prevent the Nemesis from chasing you around the Raccoon Press. If you're not playing on Hard mode or if you want to avoid him, this is useful for grabbing everything in the office on the top floor of the building without him chasing you around it.
Firstly, meet Carlos in the Restaurant. After the conversation, the Nemesis will appear. Choose to escape through the basement (note that you must have opened to manhole first, although I think that's necessary in order to initiate conversation with Carlos anyway). Run to the end of the passage and escape through the air vent.
You should now be in he shopping arcade. After Carlos runs off, head to the save room, and then exit (save if you like). The Nemesis will be outside once you leave. Run past him (if ..

The Mercenaries - Gain boatloads of time...easily!

There are two areas in the city in The Mercenaries where there are hordes of zombies shuffling around near a red barrel. If you can shoot the red barrel when they're all close enough, you'll gain well over a minute (maybe even two) added to your time. From then on, you should have enough time to run past most of the remaining enemies and make it to the warehouse, although you can use the time to rescue the hostages at a slightly more relaxed pace.
Here are the locations:
Y-Shaped passage. This is the passage next to City Hall. At the Y-shaped point, there's a red barrel. There are 10+ zombies in this area, and you can usually kill all but one or two in the blast when you shoot the barrel.
Courtyard outside of the Raccoon Press Office. Most of the zombies ..

Herbs - all possible combinations and their effects

There are three types of healing herb found in the game - Green, Red and Blue. The below chart will list the the possible combinations and effects of each:
Green - Restores 25 percent of health
Green + Green - Restores 50 percent of health
Green + Green + Green - Fully restores health
Red - No effect alone
Green + Red - Fully restores health
Blue - Cures poison
Green + Blue - Restores 25 percent of health and cures poison
Green + Green + Blue - Restores 50 percent of health and cures poison
Green + Red + Blue - Fully restores health and cures poison
Note - No more than three herbs can be combined together. Therefore, it is not possible to combine three Green herbs and a Blue herb. Also, Blue herbs cannot combine with Red alone..

Questions & Answers
 
Resident Evil 3: Nemesis Walkthroughs