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Weapon FAQ

by Moonlightnite

`OooOOo.                      o                    
 o     `o             o      O                     
 O      O                    o                 O   
 o     .O                    o                oOo  
 OOooOO'  .oOo. .oOo  O  .oOoO  .oOo. 'OoOo.   o   
 o    o   OooO' `Ooo. o  o   O  OooO'  o   O   O   
 O     O  O         O O  O   o  O      O   o   o   
 O      o `OoO' `OoO' o' `OoO'o `OoO'  o   O   `oO 



             o.OOoOoo            o 
              O              o  O  
              o                 o  
              ooOO              O  
              O       `o   O O  o  
              o        O   o o  O  
              O        o  O  O  o  
              ooOooOoO  `o'   o' Oo 

`OooOOo.                      o                                    
 o     `o                    O               o                     
 O      O                    o           O                         
 o     .O                    O          oOo                        
 OOooOO'  .oOo. `o   O .oOo. o  .oOoO'   o   O  .oOo. 'OoOo. .oOo  
 o    o   OooO'  O   o OooO' O  O   o    O   o  O   o  o   O `Ooo. 
 O     O  O      o  O  O     o  o   O    o   O  o   O  O   o     O 
 O      o `OoO'  `o'   `OoO' Oo `OoO'o   `oO o' `OoO'  o   O `OoO'


--------------------------------------------------------------------
Resident Evil Revelations
Raid & Campaign Mode Weapons & Upgrades
by Moonlightnite

Version: 2.0
Author: Jeremy Huston
e-mail: [email protected]
Date: Feb 2012
--------------------------------------------------------------------

========================================
Contents of this guide
========================================

1.Legal information
2.Revisions
3.Campaign Guns/locations
4.Campaign Upgrade/locations Graph
5.Campaign Ammo case locations
6.Raid Upgrade Graph
7.Raid Gun/Slots
8.Charge shot Data
9.Tips/Tricks
  A.Ghost ship farming
  B.Easy Infection Mission farming/Altering
  C.Gun Setups  
10.Credit


========================================
1. Legal information
========================================

  All contents of my guide u may use as your own. Copy, paste, save 
  do as you will. Removing the copyright at the bottom of my page 
  voids the rights disclaimer.  If anyone has any question just email me 
  simple as that.
   

========================================
2. Revisions
========================================

 1.0 Additional Revisions will be made to reflect upgrade locations
weapons ect...

 2.0 Fixed a few grammar errors, added Campaign Weapons, Upgrades, Ammo 
case information. Added Charged shot damage and time information


========================================
3. Campaign Guns
========================================



===============================================================================
HandGun   |Slot|Power|RoF |Mag #|Episode|               Location              |
===============================================================================
M92F      | 3  | 150 |0.80| 10  |  N/A  |Initial Equipment                    |
-------------------------------------------------------------------------------
          |    |     |    |     |       |Time limit after the occurrence, the |
Government| 3  | 200 |0.70|  7  | 10-2  |location was a little back from the  |
          |    |     |    |     |       |starting position                    |
-------------------------------------------------------------------------------
PC356     | 5  | 130 |0.80|  8  |Mission|Hunter B.O.W.                        |
-------------------------------------------------------------------------------
G18       | 3  | 120 |1.20| 16  |Mission|Collect 30 Handprints                |
===============================================================================


===============================================================================
Shotgun   |Slot|Power|RoF |Mag #|Episode|               Location              |
===============================================================================
          |    |     |    |     |       |*Crest*The study below the bridge on |
Wyndham   | 3  | 160 |1.00|  4  |  3-2  |a bookcase by the desk at the rear of|
          |    |     |    |     |       |the room: Guest room upper floor     |
-------------------------------------------------------------------------------
M3        | 4  | 130 |1.20|  6  |  8-3  |When joined with Chris               |
-------------------------------------------------------------------------------
Hydra     | 2  | 130 |0.70|  5  |Mission|Clear Normal                         |
===============================================================================


===============================================================================
Mach.Gun  |Slot|Power|RoF |Mag #|Episode|               Location              |
===============================================================================
          |    |     |    |     |       |Iron anchor of the keys to the back  |
MP5       | 3  | 110 |1.67| 50  |   4   |of the room on the second floor:     |
          |    |     |    |     |       |residential sailor                   |
-------------------------------------------------------------------------------
AUG       | 3  | 120 |1.00| 42  |  5-2  |Underlying warehouse: Bottom         |
          |    |     |    |     |       |compartment                          |
-------------------------------------------------------------------------------
G36       | 4  | 140 |0.75| 30  |  8-3  |When joined with Chris               |
-------------------------------------------------------------------------------
P-90      | 4  | 90  |2.50| 60  |Mission|Street Passing "Supply Mission"      |
===============================================================================


===============================================================================
Rifle     |Slot|Power|RoF |Mag #|Episode|               Location              |
===============================================================================
M40A1     | 4  |1100 |1.00|  8  |  3-2  |Before passage of the promenade box  |
          |    |     |    |     |       |weapon                               |
-------------------------------------------------------------------------------
PSG1      | 3  | 700 |1.00|  5  |Mission|Collect 15 Handprints                |
===============================================================================


===============================================================================
Magnum    |Slot|Power|RoF |Mag #|Episode|               Location              |
===============================================================================
Python    | 3  |1500 |0.60|  6  |  7-1  |Key card room in the dinning room    |
          |    |     |    |     |       |down stairs                          |
-------------------------------------------------------------------------------
L.Hawk    | 2  |1200 |0.80|  8  |  8-3  |Room following the sterilization     |
          |    |     |    |     |       |chamber: research facility           |
===============================================================================


===============================================================================
Other     |Slot|Power|RoF |Mag #|Episode|               Location              |
===============================================================================
R.Launcher|N/A |30000|1.00|  1  |  7-2  |Found during timed event in 7-2      |
-------------------------------------------------------------------------------
Infinite  |N/A |30000|1.00|  1  |Mission|Clear Hell                           |
R.Launcher|    |     |    |     |       |                                     |
===============================================================================



========================================
4. Campaign Gun Upgrades
========================================


*Note* Any episode that has an * by it repesents Hell mode only



===============================================================================
    |                      | H.| S.| M.|     |   |       |     How to Get     |
Name|         Effect       |Gun|Gun|Gun|Rifle|Mag|Episode|       Detail       |
===============================================================================
             |             |   |   |   |     |   |       |Before passage of   |
Damage 1     |Dmg 10%      | x | x | x |  x  | x |  2-2  |the box weapon room |
             |             |   |   |   |     |   |       |a room downstairs   |
===============================================================================
             |             |   |   |   |     |   |  3-2  |Conference room     |
             |             |   |   |   |     |   |       |table               |
Damage 2     |Dmg 20%      | x | x | x |  x  | x |-------|--------------------|
             |             |   |   |   |     |   |  5-2  |Lower warehouse     |
             |             |   |   |   |     |   |       |bottom compartment  |
===============================================================================
             |             |   |   |   |     |   |  6-2  |Room with the boss  |
             |             |   |   |   |     |   |       |fight Observatory   |
             |             |   |   |   |     |   |-------|--------------------|
Damage 3     |Dmg 40%      | x | x | x |  x  | x |       |Room when the event |
             |             |   |   |   |     |   |7-2/8-1|time limit and was  |
             |             |   |   |   |     |   |       |descended from the  |
             |             |   |   |   |     |   |       |elevator            |
===============================================================================
             |             |   |   |   |     |   |  7-1  |Conference room safe|
Damage 4     |Dmg 60%      | x | x | x |  x  | x |-------|--------------------|
             |             |   |   |   |     |   |  8-1  |Passage of gear:    |
             |             |   |   |   |     |   |       |bottom compartment  |
===============================================================================
             |             |   |   |   |     |   |       |The next room of    |
Damage 5     |Dmg 80%      | x | x | x |  x  | x |  9-2  |infrared laser:     |
             |             |   |   |   |     |   |       |research facility   |
===============================================================================
             |             |   |   |   |     |   |       |Helm of the keys to |
Damage 6     |Dmg 100%     | x | x | x |  x  | x | *3-2  |the room            |
             |             |   |   |   |     |   |       |(scanning required) |
===============================================================================
Damage 7     |Dmg 150%     | x | x | x |  x  | x | *12-1 |Waterway towards the|
             |             |   |   |   |     |   |       |middle power        |
===============================================================================
             |             |   |   |   |     |   |       |Before passage of   |
             |             |   |   |   |     |   |  2-2  |the dining room: a  |
             |             |   |   |   |     |   |       |room downstairs     |
Fire Rate 1  |RoF 15%      | x | x |   |  x  | x |-------|--------------------|
             |             |   |   |   |     |   |  3-2  |Purification        |
             |             |   |   |   |     |   |       |equipment in the    |
             |             |   |   |   |     |   |       |room: Solarium      |
===============================================================================
             |             |   |   |   |     |   |  3-2  |A stall floor space:|
Fire Rate 2  |RoF 30%      | x | x |   |  x  | x |       |Promenade           |
             |             |   |   |   |     |   |-------|--------------------|
             |             |   |   |   |     |   |   4   |Crew's Quarter      |
===============================================================================
             |             |   |   |   |     |   |       |Maintenance room on |
Fire Rate 3  |RoF 60%      | x |   |   |  x  |   |  8-1  |top of the pipe of  |
             |             |   |   |   |     |   |       |the machine: bottom |
             |             |   |   |   |     |   |       |compartment         |
===============================================================================
Fire Rate 4  |RoF 60%      |   | x |   |     | x | 10-2  |Underwater where the|
             |             |   |   |   |     |   |       |falling debris is   |
===============================================================================
Fire Rate 5  |RoF 150%     |   |   | x |     |   | *6-2  |Antenna near the    |
             |             |   |   |   |     |   |       |Observatory:        |
===============================================================================
L.Mag 1      |Cap 20%      | x | x | x |  x  | x |  3-2  |First floor hall    |
===============================================================================
             |             |   |   |   |     |   |   4   |Where you exit the  |
             |             |   |   |   |     |   |       |pool Solarium       |
             |             |   |   |   |     |   |-------|--------------------|
L.Mag 2      |Cap 40%      | x | x | x |  x  | x |   4   |After Rachel escapes|
             |             |   |   |   |     |   |       |the 2nd duct scan   |
             |             |   |   |   |     |   |-------|--------------------|
             |             |   |   |   |     |   |Mission|Fist of fury        |
===============================================================================
             |             |   |   |   |     |   |  7-2  |Scan the UAV: Bow   |
L.Mag 3      |Cap 80%      | x | x | x |  x  | x |       |deck                |
             |             |   |   |   |     |   |-------|--------------------|
             |             |   |   |   |     |   |  8-1  |Lifts               |
===============================================================================
             |             |   |   |   |     |   |       |Sterilization room  |
             |             |   |   |   |     |   |  8-3  |in the north room:  |
L.Mag 4      |Cap 100%     | x | x | x |  x  | x |       |research facility   |
             |             |   |   |   |     |   |-------|--------------------|
             |             |   |   |   |     |   |  10-2 |Underwater passage  |
===============================================================================
L.Mag 5      |Cap 150%     | x | x | x |  x  | x | *3-2  |room key ring snake |
             |             |   |   |   |     |   |       |(scanning required) |
===============================================================================
             |             |   |   |   |     |   |       |On top of a         |
L.Mag 6      |Cap 200%     |   |   | x |     |   | *7-2  |container during    |
             |             |   |   |   |     |   |       |timed event         |
===============================================================================
             |100% Pwr to  |   |   |   |     |   |   4   |Lifts               |
Bind 1       |  Stagger    | x | x | x |  x  | x |-------|--------------------|
             |             |   |   |   |     |   |Mission|Expert              |
===============================================================================
             |500% Pwr to  |   |   |   |     |   |       |Time limit at the   |
Bind 2       |  Stagger    | x | x | x |  x  | x |  7-2  |time of the event,  |
             |             |   |   |   |     |   |       |defeating the Rachel|
===============================================================================
Daze 1       |100% Pwr to  | x | x | x |  x  | x |  5-2  |Lower power room:   |
             |Daze enemy   |   |   |   |     |   |       |bottom compartment  |
===============================================================================
Daze 2       |200% Pwr to  | x | x | x |  x  | x |  7-1  |Elevator room safe: |
             |Daze enemy   |   |   |   |     |   |       |bow deck            |
===============================================================================
             |300% Pwr to  |   |   |   |     |   |       |Chris was a doll    |
Daze 3       |Daze enemy   | x |   |   |     |   |  *4   |room: residential   |
             |             |   |   |   |     |   |       |sailor              |
===============================================================================
             |             |   |   |   |     |   |       |Time limit at the   |
             |             |   |   |   |     |   |       |time of the event,  |
Critical 1   |Crit 30%     | x | x | x |  x  | x | 10-2  |before climbing the |
             |             |   |   |   |     |   |       |side of the room    |
             |             |   |   |   |     |   |       |deck                |
===============================================================================
             |             |   |   |   |     |   |       |Observatory near:the|
Critical 2   |Crit 100%    |   | x |   |     |   | *6-2  |window of the room  |
             |             |   |   |   |     |   |       |with the boss fight |
             |             |   |   |   |     |   |       |(scanning required) |
===============================================================================
             |             |   |   |   |     |   |       |Helm of the keys to |
Burst 1      |Fires 2 shots| x |   |   |     |   |  3-2  |the room just off   |
             |consecutive  |   |   |   |     |   |       |elevator: on the    |
             |             |   |   |   |     |   |       | upper floor rooms  |
===============================================================================
             |             |   |   |   |     |   |       |Safe passage of     |
Burst 2      |Fires 2 shots|   | x |   |     |   |  7-1  |shotgun room before:|
             |consecutive  |   |   |   |     |   |       |on the upper floor  |
             |             |   |   |   |     |   |       |rooms               |
===============================================================================
Burst 3      |Fires 5 shots| x |   |   |     |   | *1-1  |Room just inside the|
             |consecutive  |   |   |   |     |   |       |ship                |
===============================================================================
Burst 4      |Fires 3 shots|   |   | x |     |   |  7-1  |Rachel defeat: the  |
             |consecutive  |   |   |   |     |   |       |lower floor rooms   |
===============================================================================
             |             |   |   |   |     |   |       |Time limit after the|
             |Fires 3 shots|   |   |   |     |   |       |occurrence, the     |
Burst 5      |consecutive  |   |   |   |  x  |   | *10-2 |location was a      |
             |             |   |   |   |     |   |       |little back from the|
             |             |   |   |   |     |   |       |starting position   |
===============================================================================
Burst 6      |Fires 3 shots|   |   |   |     | x |  10-1 |Rachel defeat in the|
             |consecutive  |   |   |   |     |   |       |Room                |
===============================================================================
             |             |   |   |   |     |   |       |Attached to Gov.    |
Edge Runner 1|Dmg+50% when | x | x | x |  x  | x |  10-2 |handgun on the floor|
             |life is down |   |   |   |     |   |       |back from the       |
             |             |   |   |   |     |   |       |starting position   |
===============================================================================
Edge Runner 2|Dmg+100% when| x | x | x |  x  | x |Misson |Researcher          |
             |life is down |   |   |   |     |   |       |                    |
===============================================================================
             |             |   |   |   |     |   |       |Iron anchor door in |
Infighter 1  |Dmg20% closer| x | x | x |  x  | x |   4   |dining room         |
             |than 4 meters|   |   |   |     |   |       |staircase landing   |
             |             |   |   |   |     |   |       |lower floor rooms   |
===============================================================================
             |Dmg50% closer|   |   |   |     |   |       |Side deck: During   |
Infighter 2  |than 4 meters| x | x | x |  x  | x |  7-2  |the event time limit|
             |             |   |   |   |     |   |       |defeat the Scagdead |
===============================================================================
             |Dmg100%      |   |   |   |     |   |       |Iron anchor door in |
Infighter 3  |closer than  |   |   |   |  x  |   |  *4   |dining room         |
             |4 meters     |   |   |   |     |   |       |staircase landing   |
             |             |   |   |   |     |   |       |lower floor rooms   |
===============================================================================
             |             |   |   |   |     |   |       |Room before         |
Narrow 1     |S.Gun scatter|   | x |   |     |   |  8-3  |sterilization       |
             |narrow -4�   |   |   |   |     |   |       |chamber: research   |
             |             |   |   |   |     |   |       |facility            |
===============================================================================
Charge shot 1|Inc pwr by   | x |   |   |     |   |   4   |Where you exit the  |
             |held fire BTN|   |   |   |     |   |       |pool Solarium       |
===============================================================================
             |             |   |   |   |     |   |       |After water         |
             |             |   |   |   |     |   |  9-2  |immersion: research |
Charge shot 2|Inc pwr by   |   | x |   |     |   |       |facility            |
             |held fire BTN|   |   |   |     |   |-------|--------------------|
             |             |   |   |   |     |   |  12-1 |Room in the         |
             |             |   |   |   |     |   |       |northeast           |
===============================================================================
Charge shot 3|Inc pwr by   | x | x | x |  x  | x |Misson |Clear Casual        |
             |held fire BTN|   |   |   |     |   |       |                    |
===============================================================================
             |             |   |   |   |     |   |       |Solarium: a room    |
Charge shot 4|Inc pwr by   |   |   |   |     | x | *3-2  |with a pool         |
             |held fire BTN|   |   |   |     |   |       |purification device |
             |             |   |   |   |     |   |       |(scanning required) |
===============================================================================
Autoloader   |Shoot without| x | x | x |  x  | x |Mission|Challenger of       |
             |reloading    |   |   |   |     |   |       |loneliness          |
===============================================================================






========================================
5. Campaign Ammo Case Locations
========================================



*Note* Any episode that has an * by it repesents Hell mode only



=====================================================
             | H.Gun | S.Gun  | M.Gun | Rifle | Mag.|
=====================================================
Initial value|  30   |   20   |   80  |  20  |  10  |
=====================================================
NORMAL All   |  200  |   150  |  600  |  150 |  50  |
=====================================================
HELL All     |  400  |  300   |  700  |  300 |  200 |
=====================================================




===============================================================================
Type |      Max per case     |Episode|                  Location              |
===============================================================================
     |                       | 2-2   |Bridge                                  |
     |                       |-------|----------------------------------------|
     |                       |  4    |Casino                                  |
     |                       |-------|----------------------------------------|
H.Gun|30->50->120->200->300->| 10-2  |Burning place of passage                |
     |        400            |-------|----------------------------------------|
     |                       | *5-2  |The lower floor room next to the custom |
     |                       |       |parts: Power bottom compartment         |
     |                       |-------|----------------------------------------|
     |                       | *8-3  |Just off the left hand last passage,    |
     |                       |       |Elevator: partition quarantine          |
===============================================================================
     |                       | 3-2   |A stall floor space: Promenade          |
     |                       |-------|----------------------------------------|
     |                       |       |After escaping from the chamber passage |
     |                       | 6-2   |of heavenly power was flooded: bottom   |
     |                       |       |compartment                             |
     |                       |-------|----------------------------------------|
S.Gun|20->40->90->150->200-> |       |Side deck: After falling shade the box  |
     |        300            | 10-2  |is tilted ship at the beginning, back   |
     |                       |       |to back                                 |
     |                       |-------|----------------------------------------|
     |                       | *5-2  |South aisle of machinery maintenance    |
     |                       |       |room: bottom compartment                |
     |                       |-------|----------------------------------------|
     |                       | *12   |North of the dining room                |
===============================================================================
     |                       |  4    |Diving board: Pool Solarium             |
     |                       |-------|----------------------------------------|
     |                       | 5-2   |Start playback on the south side near   |
     |                       |       |the equipment: bottom compartment       |
M.Gun|  80->180->300->500->  |-------|----------------------------------------|
     |       600->700        | 7-1   |Box near the weapon Observatory:        |
     |                       |-------|----------------------------------------|
     |                       | 9-2   |In the fingerprint authentication into  |
     |                       |       |the upper room: research facility       |
     |                       |-------|----------------------------------------|
     |                       | *8-3  |Add using the card key passage from lift|
===============================================================================
     |                       | 6-2   |Room with the boss fight Observatory:   |
     |                       |-------|----------------------------------------|
     |                       | 8-1   |Bottom of the compartment just before   |
     |                       |       |the lift stations, area with a ladder   |
Rifle| 20->40->90->150>200-> |-------|----------------------------------------|
     |         300           | 12-1  |South of the underwater room            |
     |                       |-------|----------------------------------------|
     |                       | *4    |Between the slot and the first floor:   |
     |                       |       |Casino                                  |
     |                       |-------|----------------------------------------|
     |                       | *7-1  |Box next weapon: bow deck               |
===============================================================================
     |                       |7-2/8-1|Floor below the room when the event time|
     |                       |       |limit & was descended from the elevator |
     |                       |-------|----------------------------------------|
Mag. |   10->50->100->200    | *3-2  |Safe room with a vase next to Elevator: |
     |                       |       |bow deck                                |
     |                       |-------|----------------------------------------|
     |                       |  *4   |Solarium: where you exit the pool       |
     |                       |       |          (scan required)               |
===============================================================================




========================================
6. Raid Upgrades
========================================

There are many ways to obtain lower and top end uprades I will list
a few ways here. And when in doubt farm lvl 20 Abyss, tons of upgrades
can be found here and can be done within a few mins.

The Wanted Missions upgrades are random keep street passing
you will eventually get them without any effort

Infection Missions are rare missions that show up time to time after
Street passing. Check bottom of FAQ to see how to increase your 
chance of getting one and how to manipulate what upgrade you recieve


===============================================================================
    |                      | H.| S.| M.|     |   |            |               |
Name|         Effect       |Gun|Gun|Gun|Rifle|Mag|    Stage   |   Mission     |
===============================================================================
Damage 1     |Dmg 4%       | x | x | x |  x  | x |Chasm 1     |               |
             |             |   |   |   |     |   |            |               |
===============================================================================
Damage 2     |Dmg 8%       | x | x | x |  x  | x |Chasm 5,9   |               |
             |             |   |   |   |     |   |12          |               |
===============================================================================
Damage 3     |Dmg 12%      | x | x | x |  x  | x |Chasm 13,16 |               |
             |             |   |   |   |     |   |20          |               |
===============================================================================
Damage 4     |Dmg 16%      | x | x | x |  x  | x |Trench 9    |               |
             |             |   |   |   |     |   |            |               |
===============================================================================
Damage 5     |Dmg 20&      | x | x | x |  x  | x |Trench 13   |   Wanted      |
             |             |   |   |   |     |   |            |               |
===============================================================================
Damage 6     |Dmg 25%      | x | x | x |  x  | x |            |  Infection    |
             |             |   |   |   |     |   |            |               |
===============================================================================
Fire Rate 1  |RoF 15%      | x | x | x |  x  | x |Chasm 6,7,15|               |
             |             |   |   |   |     |   |17,Trench 3 |               |
===============================================================================
Fire Rate 2  |RoF 30%      | x | x | x |  x  | x |chasm 20    |               |
             |             |   |   |   |     |   |Trench 10,15|               |
===============================================================================
Fire Rate 3  |RoF 45%      | x | x | x |  x  | x |Abyss 20    |   Wanted      |
             |             |   |   |   |     |   |            |               |
===============================================================================
Fire Rate 4  |RoF 60%      | x | x | x |  x  | x |Abyss 20    |   Wanted      |
             |             |   |   |   |     |   |            |               |
===============================================================================
L.Mag 1      |Cap 10%      | x | x | x |  x  | x |Chasm 1-4   |               |
             |             |   |   |   |     |   |            |               |
===============================================================================
L.Mag 2      |Cap 20%      | x | x | x |  x  | x |Chasm 8     |               |
             |             |   |   |   |     |   |            |               |
===============================================================================
L.Mag 3      |Cap 30%      | x | x | x |  x  | x |Chasm 8,14  |               |
             |             |   |   |   |     |   |15,20       |               |
===============================================================================
L.Mag 4      |Cap 40%      | x | x | x |  x  | x |Chasm 12,13 |               |
             |             |   |   |   |     |   |15,16,18,20 |               |
===============================================================================
L.Mag 5      |Cap 50%      | x | x | x |  x  | x |Chasm 17,20 |               |
             |             |   |   |   |     |   |Trench 3,13 |               |
===============================================================================
L.Mag 6      |Cap 60%      | x | x | x |  x  | x |Trench 12,16|               |
             |             |   |   |   |     |   |20          |               |
===============================================================================
L.Mag 7      |Cap 70%      | x | x | x |  x  | x |Trench 15,16|   Wanted      |
             |             |   |   |   |     |   |            |               |
===============================================================================
L.Mag 8      |Cap 80%      | x | x | x |  x  | x |Abyss 20    |               |
             |             |   |   |   |     |   |            |               |
===============================================================================
L.Mag 9      |Cap 90%      | x | x | x |  x  | x |Abyss 20    |               |
             |             |   |   |   |     |   |            |               |
===============================================================================
L.Mag 10     |Cap 100%     | x | x | x |  x  | x |Abyss 20    |   Wanted      |
             |             |   |   |   |     |   |            |               |
===============================================================================
Bind 1       |100% Pwr to  | x |   | x |     |   |Chasm 1,2   |               |
             |  Stagger    |   |   |   |     |   |            |               |
===============================================================================
Bind 2       |150% Pwr to  |   | x |   |  x  | x |Chasm 3,10  |               |
             |  Stagger    |   |   |   |     |   |            |               |
===============================================================================
Bind 3       |200% Pwr to  | x |   | x |     |   |Chasm 10-20 |               |
             |  Stagger    |   |   |   |     |   |Trench 1,4  |               |
===============================================================================
Bind 4       |250% Pwr to  |   | x |   |  x  | x |Chasm 20    |               |
             |  Stagger    |   |   |   |     |   |Trench 11-15|               |
===============================================================================
Bind 5       |300% Pwr to  | x | x | x |  x  | x |Abyss 20    |   Wanted      |
             |  Stagger    |   |   |   |     |   |            |               |
===============================================================================
Daze 1       |40% Pwr to   | x |   | x |     |   |Chasm 1,3,4 |               |
             |Daze enemy   |   |   |   |     |   |            |               |
===============================================================================
Daze 2       |30% Pwr to   |   | x |   |  x  | x |Chasm 11    |               |
             |Daze enemy   |   |   |   |     |   |            |               |
===============================================================================
Daze 3       |80% Pwr to   | x |   | x |     |   |Chasm 16    |               |
             |Daze enemy   |   |   |   |     |   |Trench 8-15 |               |
===============================================================================
Daze 4       |60% Pwr to   |   | x |   |  x  | x |Trench 15,20|   Wanted      |
             |Daze enemy   |   |   |   |     |   |Abyss 3     |               |
===============================================================================
Daze 5       |120% Pwr to  | x | x | x |  x  | x |Abyss 20    |               |
             |Daze enemy   |   |   |   |     |   |            |               |
===============================================================================
Enrage 1     |Aggression   | x | x | x |  x  | x |Chasm 1,6   |               |
             |degree 100%  |   |   |   |     |   |            |               |
===============================================================================
Enrage 2     |Aggression   | x | x | x |  x  | x |Trench 1,6  |               |
             |degree 200%  |   |   |   |     |   |20Abyss 1,5 |               |
===============================================================================
Cloak 1      |Aggression   | x | x | x |  x  | x |Chasm 1,2,4 |               |
             |degree -40%  |   |   |   |     |   |            |               |
===============================================================================
Cloak 2      |Aggression   | x | x | x |  x  | x |Trench 5,15 |   Wanted      |
             |degree -80%  |   |   |   |     |   |            |               |
===============================================================================
Piercing 1   |Piercing pwr | x | x | x |  x  | x |Abyss 20    |   Wanted      |
             |    +1       |   |   |   |     |   |            |               |
===============================================================================
Piercing 2   |Piercing pwr | x | x | x |  x  | x |            |  Infection    |
             |    +2       |   |   |   |     |   |            |               |
===============================================================================
Critical 1   |Crit 8%      | x | x | x |  x  | x |Chasm 1,3,7 |               |
             |             |   |   |   |     |   |9,10        |               |
===============================================================================
Critical 2   |Crit 16%     | x | x | x |  x  | x |Chasm 9-20  |               |
             |             |   |   |   |     |   |Trench 5    |               |
===============================================================================
Critical 3   |Crit 24%     | x | x | x |  x  | x |Chasm 20    |   Wanted      |
             |             |   |   |   |     |   |Trench 1,6  |               |
===============================================================================
Critical 4   |Crit 32%     | x | x | x |  x  | x |Trench 8,20 |               |
             |             |   |   |   |     |   |            |               |
===============================================================================
Critical 5   |Crit 40%     | x | x | x |  x  | x |            |  Infection    |
             |             |   |   |   |     |   |            |               |
===============================================================================
Burst 2      |Fires 2 shots| x | x | x |  x  | x |Trench 20   |               |
             |consecutive  |   |   |   |     |   |Abyss 20    |               |
===============================================================================
Burst 3      |Fires 3 shots| x | x | x |  x  | x |            |  Infection    |
             |consecutive  |   |   |   |     |   |            |               |
===============================================================================
Easy hit 1   |Widens hit   | x | x |   |  x  | x |Chasm 1,5   |               |
             |area 200%    |   |   |   |     |   |            |               |
===============================================================================
Easy hit 2   |Widens hit   | x | x |   |  x  | x |Trench 2,15 |               |
             |area 400%    |   |   |   |     |   |20 Abyss 2  |               |
===============================================================================
Easy hit 3   |Widens hit   | x | x |   |  x  | x |Abyss 4,11  |   Wanted      |
             |area 600%    |   |   |   |     |   |12,20       |               |
===============================================================================
Edge Runner 1|Dmg 17% when | x | x | x |  x  | x |Chasm 3,9   |               |
             |life is down |   |   |   |     |   |            |               |
===============================================================================
Edge Runner 2|Dmg 34% when | x | x | x |  x  | x |Chasm 18,20 |   Wanted      |
             |life is down |   |   |   |     |   |Trench 4,6  |               |
===============================================================================
Edge Runner 3|Dmg 50% when | x | x | x |  x  | x |Abyss 20    |   Wanted      |
             |life is down |   |   |   |     |   |            |               |
===============================================================================
Infighter 1  |Dmg15% closer| x | x | x |     | x |Chasm 10-13 |               |
             |than 4 meters|   |   |   |     |   |15,20       |               |
===============================================================================
Infighter 2  |Dmg30% closer| x | x | x |     | x |Trench 15   |   Wanted      |
             |than 4 meters|   |   |   |     |   |Abyss 5,6   |               |
===============================================================================
Infighter 3  |Dmg45% closer| x | x | x |     | x |Abyss 20    |   Wanted      |
             |than 4 meters|   |   |   |     |   |            |               |
===============================================================================
Outrange 1   |Dmg15% exceed| x |   | x |  x  | x |Chasm 14-17 |               |
             |than 4 meters|   |   |   |     |   |Trench 2    |               |
===============================================================================
Outrange 2   |Dmg30% exceed| x |   | x |  x  | x |Trench 15,20|               |
             |than 4 meters|   |   |   |     |   |            |               |
===============================================================================
Outrange 3   |Dmg45% exceed| x |   | x |  x  | x |Abyss 20    |   Wanted      |
             |than 4 meters|   |   |   |     |   |            |               |
===============================================================================
Narrow 1     |S.Gun scatter|   | x |   |     |   |Chasm 13-20 |               |
             |narrow -6�   |   |   |   |     |   |Trench 4,7,9|               |
===============================================================================
Narrow 2     |S.Gun scatter|   | x |   |     |   |Trench 15,20|   Wanted      |
             |narrow -12�  |   |   |   |     |   |Abyss 20    |               |
===============================================================================
Wide 1       |S.Gun scatter|   | x |   |     |   |Chasm 13,15 |               |
             |wider by 4�  |   |   |   |     |   |20 Trench 6 |               |
===============================================================================
Wide 2       |S.Gun scatter|   | x |   |     |   |Trench 5,10 |               |
             |wider by 8�  |   |   |   |     |   |Abyss 4,5,6 |               |
===============================================================================
C.Shot 1     |*Inc pwr by  | x | x |   |  x  |   |Abyss 1,2   |               |
             |held fire BtN|   |   |   |     |   |            |               |
===============================================================================
C.Shot 2     |*Inc pwr by  | x | x |   |  x  | x |Abyss 15,20 |               |
             |held fire BtN|   |   |   |     |   |            |               |
===============================================================================
C.Shot 3     |*Inc pwr by  | x | x |   |  x  |   |Abyss 20    |               |
             |held fire BtN|   |   |   |     |   |            |               |
===============================================================================
C.Shot 4     |*Inc pwr by  | x | x |   |  x  | x |Abyss 16,20 |   Wanted      |
             |held fire BtN|   |   |   |     |   |            |               |
===============================================================================
Cornucopia 1 |Recover ammo | x |   | x |     |   |Abyss 20    |   Wanted      |
             |6 every 30sec|   |   |   |     |   |            |               |
===============================================================================
Cornucopia 2 |Recover ammo |   | x |   |  x  |   |Abyss 20    |   Wanted      |
             |2 every 30sec|   |   |   |     |   |            |               |
===============================================================================
Cornucopia 3 |Recover ammo | x |   | x |     |   |            | Infection     |
             |12every 30sec|   |   |   |     |   |            |               |
===============================================================================
Cornucopia 4 |Recover ammo |   | x |   |  x  |   |            | Infection     |
             |4 every 30sec|   |   |   |     |   |            |               |
===============================================================================
Cornucopia 5 |Recover ammo |   |   |   |     | x |            | Infection     |
             |1 every 30sec|   |   |   |     |   |            |               |
===============================================================================
G.Launch     |shootgrenades| x | x | x |     |   |            | Infection     |
             |with guns    |   |   |   |     |   |            |               |
===============================================================================
Full burst   |fires all    | x | x | x |  x  | x |            | Infection     |
             |in clip      |   |   |   |     |   |            |               |
===============================================================================
Autoloader   |Shoot without| x | x | x |  x  | x |            | Infection     |
             |Reloading    |   |   |   |     |   |            |               |
===============================================================================
Gluttony     |Use othr ammo| x | x | x |  x  |   |            | Infection     |
             |when out     |   |   |   |     |   |            |               |
===============================================================================

*See Charge shot data


========================================
7. Raid Guns/Slots
========================================

Now there is question whether max slot lvl 50 weapons exist, I ran 12 hours
Abyss 20 and recieved 3 lvl 50 weapons however the slots reflect the Defaults
from wanted/infection missions. Makes me believe that they dont exist. If
anyone knows other wise feel free to message or email me with picture so i can
change the FAQ accordingly.



===============================================================================
Weapon     |   LVL 50 Slot Default  |      0-49 Min Slot     | 0-49 Max Slot  |
===============================================================================
Government |           2            |           0            |       4        |
===============================================================================
M92F       |           3            |           1            |       5        |
===============================================================================
G18        |           4            |           2            |       6        |
===============================================================================
PC356      |           6            |           4            |       6        |
===============================================================================
Python     |           2            |           0            |       4        |
===============================================================================
L.Hawk     |           2            |           0            |       4        |
===============================================================================
Pale Rider |           3            |           1            |       5        |
===============================================================================
AUG        |           2            |           0            |       4        |
===============================================================================
G36        |           2            |           0            |       4        |
===============================================================================
High Roller|           3            |           1            |       5        |
===============================================================================
MP5        |           4            |           2            |       6        |
===============================================================================
P-90       |           4            |           2            |       6        |
===============================================================================
M3         |           2            |           0            |       4        |
===============================================================================
Windham    |           3            |           1            |       5        |
===============================================================================
Hydra      |           4            |           2            |       6        |
===============================================================================
Drake      |           5            |           3            |       6        |
===============================================================================
M40A1      |           3            |           1            |       5        |
===============================================================================
PSG1       |           3            |           1            |       5        |
===============================================================================
Muramasa   |           5            |           3            |       6        |
===============================================================================

========================================
8. Charge Shot Data
========================================

Thanks to Champofall14 for conducting Charge shot tests in raid mode.



===============================================
             |           Raid Mode            |
===============================================
Charge Shot 1|    0.4 seconds, +25% Damage    |
-----------------------------------------------
Charge Shot 2|    1.4 seconds, +140% Damage   |
-----------------------------------------------
Charge Shot 3|    0.8 seconds, +60% Damage    |
-----------------------------------------------
Charge Shot 4|    1.8 seconds, +220% Damage   |
===============================================




========================================
9. Tip/Tricks
========================================
It really comes down to post game collecting infection missions and high end
guns to customize to your desire. Ghost ship farming has been the most 
efficient way to do this. 

-----------------------
A.Ghost ship Farming
-----------------------

1.If your farming its a common courtesy to set your lvl to 1 to let
  other people what you are doing

2.Once you enter the stage run up and around the stairs and smash 
the BSAA medal should take around 10 secs. End the match and repeat with
new players. Street pass with 1 person will reset every 24 hours.
This will give you multiple wanted missions and if your lucky an infection 
mission for the top end upgrades.



------------------------------------------------
B. Easy Infection Mission farming/Altering
------------------------------------------------
Heres the step-by-step procedure to increasure your infection mission
success & how to alter them.


1.  Go to game settings and turn off "auto save." Although you can turn 
your 3DS off this way is much faster. 


2. Start Ghost ship farming SAVE after each match however DO NOT look at 
your missions until you have multiple street passes (i usually do 10+)

3. Once you have tons of street passes check your missions you should
have 10+ new missions to look at. If there is not a infection mission
Hit B and back out of the mission tab. DO NOT SAVE the game when prompt
is displayed.

4.Back out all the way to the load a game screen. Select Missions tab 
(must faster than going online) and you will see 10+ new missions. 
Repeat 3 and 4 many times until an infection mission

5. Now altering is no different. If you recieve an infection mission 
where the upgrade/gun isnt what you want back and and reset the mission
list again. I found that when you do see infection missions its commom
to see them after reseting the list. Once in a while it will change 
into a wanted mission. 

6. Once desired infection mission is aquired SAVE your game upon
exiting the mission tab so it saves the missions that you want.
Start street passing to complete.

7.  PROFIT


*Note* This method can be used to get the max slot LVL 49 guns. Once you 
see the gun you desire at lvl 49 on a wanted mission complete it take
the reward and cross you fingers its max slot.


----------------- 
C. Gun Setups
-----------------
Heres a few gun setups that popular if anyone is stuck on what to use


PSG1 5slot

Dmg 6
Outrange 3
Autoloader
Gluttony
Full burst

Drake 5slot

Dmg 6
full burst/rate of fire 4
infighter 3
autoloader
narrow 2/piercing

Pale rider 3slot/5slot

Dmg 6
rate of fire 4
charge shot 4
*Easy hit 3
*autoloader



========================================
10. Credit
========================================

Just want to give special thanks to Champofall14 for helping me gather
information about ugprades, infection missions, and Charge shot data. 
Jim Profit for the Weapon and slot information. Last but not least 
GameFAQs RER board


--------------------------------------------------------------------
Copyright (c) 2012 by Moonlightnite
All rights reserved