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When you have a Sovereign who has reached level 10 spend a point on Fire/Freeze/Shock Arms. Then cast that spell on a of party member so it temporarily raises your Strength by 3. Repeatedly cast it again to permanently increase the Strength by 3 as well as temporarily increase it by 3. You can keep repeating this process until every member in your party has a 999 Strength.
When you have entered a floor with a DOE on it, immediately use the staircase to return to the previous floor. If you then use the staircase on the floor next to where you began the DOE will rise two floors up. Doing this will give you time to get the fort ready in the dungeon to block it.
After beating the pre-credits storyline and viewing the credits return to Magan's house in Aslarga and report the success of the 7th mission to him. Magan will then give you a Music Box which allows you to play the various background music tracks found in the game. To play the music select 'Options' at the 'Main' menu and choose to play the background music tracks. To get 10 additional tracks talk to Magan again after completing the 12th mission to get the Music Disc as a reward.
When you accept the indicated request you will be able to access the corresponding dungeon. In these dungeons you will find new kinds of enemies, materials, and requests.
Animal Trail:
Accept the request 'Monsters on the Animal Trail'
Mountain Cleft:
Accept the request 'Monsters at the Mountain Cleft'
Ravine Fork:
Accept the request 'Monsters at the Ravine Fork'
Snowy Cavern:
Accept the request 'Task at the Snowy Cavern'
When you complete the following tasks the corresponding emblem will appear on your Guild Card to display your Achievement to other players on StreetPass.
Amateur Archaeologist:
Complete the 5th Branch dungeon 'Crystalline Peak'
Aslarga's Agent:
Complete half of the requests from the Amber Restaurant (barring certain exclusions)
Aslarga's Handyman:
Complete a few requests from the Amber Restaurant (barring certain exclusions)
Aslarga's Hero:
Complete ALL requests from the Amber Restaurant (barring certain exclusions)
Dragonlord:
Complete the 10th Branch dungeon 'Utopia'
Dungeon Consecrator:
Complete the 8th Branch dungeon 'Forest of Gates'
Eatery Remodeler:
Upgrade the Eatery District once
Eatery Renovator:
Upgrade the Eatery District to the maximum level
Emberman Conquerer:
Complete the 12th Branch dungeon 'Champion's Hall'
Expert Collector:
Record over 50% of the game's items at Stein Labs
Expert Hunter:
Record over 50% of the game's monsters at Stein Labs
Fort Destroyer:
Complete the 4th Branch dungeon 'Haunted Woods'
Grudge Mediator:
Complete the 7th Branch dungeon 'Muspelheim'
Guild Remodeler:
Upgrade the Guild District once
Guild Renovator:
Upgrade the Guild District to the maximum level
Hotel Remodeler:
Upgrade the Hotel District once
Hotel Renovator:
Upgrade the Hotel District to the maximum level
Labyrinth Master:
Complete every mystery dungeon around Aslarga
Market Remodeler:
Upgrade the Market District once
Market Renovator:
Upgrade the Market District to the maximum level
Master Collector:
Record 100% of the game's monsters at Stein Labs
Master Hunter:
Record 100% of the game's monsters at Stein Labs
Novice Collector:
Record around 10% of the game's items at Stein Labs
Novice Hunter:
Record around 10% of the game's monsters at Stein Labs
Officially Recognized:
Complete the 1st Branch dungeon 'Mysterious Labyrinth'
Resource Reclaimer:
Complete the 2nd Branch dungeon 'Emerald Copse'
Two-Time Victor:
Complete the 9th Branch dungeon 'Equinox Garden'
Tyrant Sater:
Complete the 11th Branch dungeon 'Phantom Depths'
VIP Savior:
Complete the 3rd Branch dungeon 'Pristine Stream'
Yggdrasil Charter:
Complete the 6th Branch dungeon 'Torrential Ravine'
When you are in the dungeon you can easily remove paralysis from an ally without using an item or TP by walking into the paralysed character with the leader. Doing this will make them switch roles instantly removing the paralysis.
Have a Sovereign reach level 10 and put a point into Fire/Freeze/Shock Arms. When you now cast the spell on a member of your party it will temporarily raise their Strength by 3. Casting again will temporarily increase it by 3 again, but permanently increase by 3 as well. You can keep doing this until that party member has 999 Strength.