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Walkthrough

by ilikemuffins000

 ___  ____  ____   __  ____  __  ____  _  _  ____  ____    ____  ___
/  _)(  _ \(  _ \ /  \(_  _)/  \(_  _)( \/ )(  _ \(  __)  (___ \(_  \
) (_  ) __/ )   /(  O ) )( (  O ) )(   )  /  ) __/ ) _)    / __/ _) (
\___)(__)  (__\_) \__/ (__) \__/ (__) (__/  (__)  (____)  (____)(___/

Introduction:
So you've stumbled upon my Prototype 2 guide for whatever reason. This game is
pretty self-explanatory but there are certain parts that can seem frustrating
or take quite a bit of time to do. If you're looking at this guide before you
start playing this game, I recommend starting to play it on Hard difficulty.
The game is not that hard to begin with and you'll unlock Insane difficulty as
soon as you finish. But ok, on with the guide because no one wants to hear me
ramble.

Oh and thanks for using my guide. It warms my heart. Truly.

   -ilikemuffins000

###############################################################################
Table of Contents:   ##########################################################
###############################################################################

0 -- Version Info.......................................................[12345]
1 -- Copyright..........................................................[TMCRE]
2 -- Overview of James Heller...........................................[JAMES]
     2.01 How to Upgrade Heller.........................................[HELLL]
     2.02 Consuming & Regeneration......................................[CONSU]
     2.03 Hunting & Disguise............................................[HUNTT]
     2.04 Heller's Powers...............................................[POWER]
          2.04.1 Claws..................................................[CLAWS]
          2.04.2 Tendrils...............................................[TENDR]
          2.04.3 Hammerfist.............................................[HAMMA]
          2.04.4 Blade..................................................[BLADE]
          2.04.4 Whipfist...............................................[WHIPS]
     2.05 Heller's Mutations............................................[MUTAT]
          2.05.1 Offensive..............................................[OFFEN]
          2.05.2 Defensive..............................................[DEFEN]
          2.05.3 Locomotion.............................................[LOCOM]
          2.05.4 Predator...............................................[DATOR]
          2.05.5 Power Specialist.......................................[SPECA]
     2.06 Heller's Skills...............................................[SKILL]
          2.06.1 Weapons................................................[WEAPO]
          2.06.2 Evolution..............................................[DARWI]
          2.06.3 Abilities (Shield, Bio-Bomb, Pack Leader)..............[ABILI]
3 -- Enemies............................................................[ENEMY]
4 -- Yellow Zone Missions
     4.01 Meet Your Maker...............................................[MERCE]
     4.02 Resurrection..................................................[JESUS]
     4.03 The Strong Survive............................................[STRON]
     4.04 Operation Flytrap.............................................[FLYES]
     4.05 Brain Drain...................................................[BRAIN]
     4.06 Project Long Shadow...........................................[PLONG]
     4.07 The Lab Rat...................................................[LABRA]
     4.08 Feeding Time..................................................[FEEDS]
     4.09 Salvation.....................................................[SALVA]
     4.10 The Mad Scientist.............................................[SCIEN]
     4.11 Orion Phase Two...............................................[ORION]
     4.12 Natural Selection.............................................[SELEC]
     4.13 The Airbridge/Enemies and Allies..............................[ALLIE]
5 -- Green Zone Missions
     5.01 A Stranger Among Us...........................................[AMONG]
     5.02 A Nest of Vipers..............................................[VIPER]
     5.03 The White Light...............................................[WHITE]
     5.04 Taking the Castle.............................................[CASTL]
     5.05 A Maze of Blood...............................................[BLOOD]
     5.06 Alpha Wolf....................................................[NICOO]
     5.07 Fall from Grace...............................................[&WIll]
     5.08 The Descent/Predator and Prey.................................[PREDA]
6 -- Red Zone Missions
     6.01 Burned from Memory............................................[AHHHH]
     6.02 Last Resort...................................................[ROACH]
     6.03 Fly in the Ointment...........................................[OINTM]
     6.04 Divine Intervention...........................................[DIVIN]
     6.05 Operation Firehawk............................................[FIREH]
     6.06 Lost in the System............................................[LOSTT]
     6.07 A Labor of Love...............................................[<3333]
     6.08 Murder Your Maker.............................................[ALEXX]
7 -- Collectibles
     7.1 BlackBoxes.....................................................[BBOXX]
     7.2 Field Ops......................................................[FIELD]
     7.3 Lairs..........................................................[LAIRS]
8 -- BlackNet Missions
     8.01 Orion's Belt..................................................[GREEK]
     8.02 Black Tulip...................................................[TULIP]
     8.03 Clean Sweep...................................................[SWEEP]
     8.04 Manticore.....................................................[MANTI]
     8.05 Keyhole.......................................................[BEPEA]
     8.06 Jack-of-All Trades............................................[JACKS]
     8.07 Red Glacier...................................................[GLACI]
     8.08 Vivid Future..................................................[FUTUR]
     8.09 Spotted Cat...................................................[ZERO0]
     8.10 Long Horizon..................................................[LONGS]
     8.11 Stun Circuit..................................................[STUND]
     8.12 Clockwork.....................................................[CLOCK]
9 -- Closing Statements.................................................[FAREW]
------------------------------------------------------------------------------

###############################################################################
0 --> Version Info   [12345]###################################################
###############################################################################
 ___________                 ____________________            _________________
|___Date____|               |____Description_____|          |___Version No.___|
 06/01/2012              Started guide. Wrote Table of             0.05
                         contents.
 06/04/2012              Finished Table of Contents.               0.06
                         Started on "Overview of James
                         Heller".
 06/05/2012              Continued and finished                    0.10
                         "Overview of James Heller".
                         Started and finished
                         "Enemies". Started Yellow Zone
                         Missions.
 06/06/2012              Continued Yellow Zone Missions.           0.35
                         Finished YZM and GZM. Started and
                         got midway through RZM.
 06/07/2012              Finished all main story missions.         1.00
                         Finished all Collectibles.
                         Finished Blacknet Missions.
                         First final version of Guide.
-------------------------------------------------------------------------------

###############################################################################
1 --> Copyright   [TMCRE]######################################################
###############################################################################
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
The only website(s) that has/have permission to publish my guide is/are:
www.gamefaqs.com

Copyright 2012 - ilikemuffins000
-------------------------------------------------------------------------------

###############################################################################
2 --> Overview of James Heller   [JAMES]#######################################
###############################################################################
James Heller is one sick dude when you are talking about things he can do.
Ripping people to shreds with the flick of a wrist, gliding for hundreds of
feet without ever touching the ground and pouncing on unsuspecting Blackwatch
APC's and helicopters are just a few of things that are in his arsenal of
seemingly endless powers. Here's what you can do in Prototype 2 as James
Heller.

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     2.01 --> How to Upgrade Heller   [HELLL]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Throughout Prototype 2 during missions and free-roam you will encounter
soldiers and infected that has a yellow or blue flexing arm logo above their
bodies. If you consume them you will be upgraded somehow, whether it be the
Blade or the Shield or even your rifle skill. They're always available and
even if you kill the subject that contains the upgrade instead of consuming
them, they'll pop up someplace else. Upgrades do not go away and can always be
attained at a later time or in a different mission.

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     2.02 --> Consuming & Regeneration   [CONSU]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Consumption is an ability that Heller received when he became infected. It
allows him to consume any type of organic matter - infected or not. Once Heller
consumes a human he can use their human form as a disguise to walk around town,
grab a bite to eat or infiltrate a Blackwatch base without being seen (well,
technically he's seen). Consuming humans or infected grants you health but you
can only disguise as a human form. Weak humans and infected you can simply grab
and eat but stronger enemies must have their health relinquished to near
nothing before they can be consumed.
Eventually you can upgrade Heller's regeneration ability to the point where he
can regain all of his health even while in combat. This is extremely helpful
and makes Heller even more dangerous and immortal than he already is.

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     2.03 --> Hunting & Disguise   [HUNTT]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Heller describes it as "viral" sonar and that's pretty much exactly what it is.
Heller sends out a ping that travels back to him and marks the location on the
map of where the specific target is located. It is easier to hunt when you are
higher up off the ground, as in standing on top of a building or flying through
the city. Once you are in range of the target you will see where the sonar
rings are originating from - they then glow red.
Disguises are used frequently in Prototype 2 and Heller can take the form of
any human he consumes (clothes included). You will use Blackwatch disguises
many a-time to infiltrate Blackwatch bases or stealthily follow an enemy to a
secure place where you can consume them. You can also press left on the D-pad
to switch back to Heller's normal clothes from your current disguise and vice-
versa. Your disguise will be stored and hot-keyed to the left D-pad button
should you choose to switch DNA again. Be careful though: switching disguises
in front of someone who is suspicious of you already will not reduce the
suspicion meter or exit an alert. You have to be out of the line of sight to
successfully exit an alert with a disguise change.
Here are some basic tips:
- If you attack a Blackwatch trooper or attack anyone in a Blackwatch base,
this will trigger an instant alert.
- If you trigger a mutation in view of a soldier or walk around with your
powers active and visible, this will cause an alert. Things like picking up
cars or tossing humans hundreds of feet will also cause an alert because...
well, normal people don't do that.
- If you stand in range of a Viral Detector will increase your suspicion.
- Wall-running and gliding can cause an alert as can landing from a high fall
although I have found, unless you're in Heller's default form, this will not
trigger an alert instantaneously.
- Bumping and shrugging shoulders with soldiers also causes suspicion.
- Once you switch disguises out of sight and in an alert, your previous form is
still "at large", represented by a draining red meter. Stay in your current
disguise long enough for the red meter to drain before switching back to your
"at large" one.

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     2.04 --> Heller's Powers   [POWER]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Powers are Heller's personal weaponry, ranging from the swift and lethal Claws
to ponderous crushing Hammerfists. Each Power has strengths and weaknesses in
different situations, but as you are allowed to switch instantly in combat (and
pause combat while doing so), you can always use the best tool for the job.
Powers are unlocked during specific story missions, so the only way to acquire
them all is to progress through the main storyline.

-------------------------------------------------------------------------------
|   Power   |    Level 1    |    Level 2    |    Level 3    |     Level 4     |
 ----------- --------------- --------------- --------------- -----------------
|   Claws   |Tap - Quick    |Claw range +25%|Claw Pounce    | +25% Damage     |
|           |attack         |               |range +        |                 |
|           |Hold - Claw    |               |               |                 |
|           |pounce         |               |               |                 |
 ----------- --------------- --------------- ---------------- ----------------
|  Tendrils |Tap - Quick    |Immobilizes    |Black Hole     | +25% Damage     |
|           |attack         |fortified en-  |grabs larger   |                 |
|           |Hold - Black   |emies          |objects        |                 |
|           |Hole           |               |               |                 |
 ----------- --------------- --------------- --------------- -----------------
|Hammerfists|Tap - Quick    |Hammerfist     |Range & size of| +25% Damage     |
|           |attack         |damage radius +|Ground Spikes +|                 |
|           |Hold - Ground  |               |               |                 |
|           |Spike          |               |               |                 |
 ----------- --------------- --------------- --------------- -----------------
|   Blade   |Tap - Quick    |Blade range +  |Tornado spin + | +25% Damage     |
|           |attack         |               |1 more spin    |                 |
|           |Hold - Tornado |               |               |                 |
 ----------- --------------- --------------- --------------- -----------------
| Whipfist  |Tap - Quick    |Whipfist range |Longshot range | +25% Damage     |
|           |attack         | +             | +             |                 |
|           |Hold - Longshot|               |               |                 |
-------------------------------------------------------------------------------

~~~~~~~~~>=====================================================================
          2.04.1 Claws   [CLAWS]===============================================
~~~~~~~~~>=====================================================================
Receive --> Operation Flytrap
Upgrades --> Operation Flytrap, Natural Selection, Fall from Grace

Claws are your first and most basic Power. They are fast, deal a good amount of
damage and their hold-button leaping ability makes it easy (and fun) to kill
things from a distance.
TAP ATTACK for rapid Claw attack.
HOLD ATTACK for a Claw Pounce attack. This attack has a very long leap
distance, and can be used to target enemies on the ground or in the air, and
used while jumping to propel you towards a targeted enemy.

~~~~~~~~~>=====================================================================
          2.04.2 Tendrils   [TENDR]============================================
~~~~~~~~~>=====================================================================
Receive --> Project Long Shadow
Upgrades --> Project Long Shadow, Natural Selection, Fall from Grace

Tendrils are the second unlocked Power and they are very useful too. Their
speed is average at best but they have a longer ranged power attack to off-set
that. The real power of Tendrils is what they do when they hit an enemy. Once
an enemy has been hit with Tendrils, strands of genetic material pin them to
nearby objects making them immobile for a couple of seconds. In the beginning
Tendrils can only pin puny and weak enemies but as you upgrade your tendrils
they eventually will immobilize Brawlers and the like!
TAP ATTACK for a Tendril grab.
HOLD ATTACK for a Black Hole attack. This is a longer range Tendril strike, and
when it impacts, biological strands grab anything nearby in the environment and
pull it into your target with crushing force.
NOTE: Tendrils are a good secondary weapon to have during the whole game, so I
recommend keeping them handy throughout the entire game. They are great side-
kicks to either one of Heller's other four powers.

~~~~~~~~~>=====================================================================
          2.04.3 Hammerfist   [HAMMA]==========================================
~~~~~~~~~>=====================================================================
Receive --> A Nest of Vipers
Upgrades --> A Nest of Vipers, Fall from Grace, Last Resort

The Hammerfist is a ponderous and powerful weapon. Although not very quick,
the power on this sucker is commendable. It is great to use against heavily
armored APC's or helicopters (if you can get that high to use it) but it is not
the right weapon to use on quick, tough and agile enemies - they will dodge
your attacks with ease and leave you wide open for a counter.
TAP ATTACK for slow moving ground attack. Great attack to destroy armored
vehicles.
HOLD ATTACK for a Ground Spike attack. Great attack to combo into from the
quick attack because the quick attack will do damage to the big fat foes while
the power attack will annihilate any smaller enemies that seemed to have
carelessly wandered into your path of destruction. If used in mid-air, Heller
will sky-dive directly onto the target doing a balls-load of damage.

~~~~~~~~~>=====================================================================
          2.04.4 Blade   [BLADE]===============================================
~~~~~~~~~>=====================================================================
Receive --> The White Light
Upgrades --> The White Light, Fall from Grace, Last Resort

The embodiment of Alex Mercer, Prototype numero uno, this weapon sure does
look cool as well as being an extremely useful, powerful, and versatile. It is
sort of like the Claws, trading speed and agility for power and reach, but it
can also be safely used instead of the Claws.
TAP ATTACK for cleaving slash attacks.
HOLD ATTACK for a Tornado spinning attack. Although this attack takes a while
to activate it is well worth the wait ripping enemies to shreds in the process.

~~~~~~~~~>=====================================================================
          2.04.5 Whipfist   [WHIPS]============================================
~~~~~~~~~>=====================================================================
Receive --> Last Resort
Upgrades --> Last Resort

The Whipfist is the final weapon that Heller acquires. Personally I think he
receives it way too late in the game and doesn't really get to play around with
it at all. Regardless of my personal, and perhaps crappy, opinion, the Whipfist
is a dream to use against helicopters. The power attack increases your grab
range so that you can grab people or objects from a distance to plant bio-bombs
or even throw or consume them.
TAP ATTACK for a sweeping attack. Instantly killing weaker enemies is fun.
HOLD ATTACK for a Long Shot attack. Projecting itself in a straight line and
dealing damage to a single target, this attack is useful for those things that
just won't lay down and die. And things with wings or rotors. Ahem. Helicopters.

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     2.05 --> Heller's Mutations  [MUTAT]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Mutations are special upgrades acquired by completing side missions -
Collectibles and Blacknet missions both award a variety of Mutation types.
Completing a missions that awards a Mutation allows you to pick any ONE
Mutation in that category. Some mutations are restricted to certain zones -
for example, the Green Zone. You should pick mutations based on the abilities
you use most often as well as broadening your range of killing apparatus in the
process. So choose mutations that you're familiar and work well with as well
as ones that affect the widest range of abilities.

~~~~~~~~~>=====================================================================
          2.05.1 Offensive   [OFFEN]===========================================
~~~~~~~~~>=====================================================================
Offensive Mutations boost Heller's damaging capabilities. Some good Mutations
to pick up early are:
Darwinism - You will be fighting lots of military enemies throughout the game,
            so this is a no brainer.
Strike Force - Melee attacks are your bread and butter so upgrade this early.
Melee Expert - Same thing as Strike Force basically.
Revenge Boost - Also useful early in the game as you will be dealing with
                infected quite a bit.

-------------------------------------------------------------------------------
|   Mutation    |                 Effect               |    Where to Unlock   |
 --------------- -------------------------------------- ----------------------
|  Death from   |Increase aerial attack damage by 10%  |       Anywhere       |
|    Above      |                                      |                      |
 --------------- -------------------------------------- ----------------------
| Melee Expert  |Increase melee attack damage by 10%   |       Anywhere       |
 --------------- -------------------------------------- ----------------------
|  Rocket Arm   |Improve your throwing damage and speed|       Anywhere       |
|               |by 10%                                |                      |
 --------------- -------------------------------------- ----------------------
| Devastatingly |Widen the range of your Devastator by |    Green/Red Zone    |
|   Beautiful   |25%                                   |                      |
 --------------- -------------------------------------- ----------------------
| Strike Force  |Deliver 10% stronger melee attacks to |       Anywhere       |
|               |all enemies                           |                      |
---------------- -------------------------------------- ----------------------
|  Good Little  |Deal 10% more damage when you operate |       Red Zone       |
|    Soldier    |military weapons and vehicles         |                      |
 --------------- -------------------------------------- ----------------------
|   Heller's    |Give 50% damage boost to your Brawler |       Red Zone       |
|    Angels     |Pack.                                 |                      |
 --------------- -------------------------------------- ----------------------
|   Darwinism   |Inflict 10% more damage to all your   |       Anywhere       |
|               |military enemies                      |                      |
 --------------- -------------------------------------- ----------------------
| Revenge Boost |Pummel Infected enemies with 10% more |       Anywhere       |
|               |force                                 |                      |
-------------------------------------------------------------------------------

~~~~~~~~~>=====================================================================
          2.05.2 Defensive   [DEFEN]===========================================
~~~~~~~~~>=====================================================================
Defensive mutation boost Heller's durability. Some good Defensive Mutations to
pick up early are:
Healthy Appetite - This is just a straight up health increase. Self-explanatory
                   and very useful.
Hard Boiled - This goes well with Healthy Appetite because both essentially
              give you a 50% increase in damage resistance.
Bulletproof - This is by FAR the most useful Defensive Mutation available. I
              would even go as far as to say it is in the top 5 of ALL
              Mutations. Once you acquire it you will understand what I mean.
              Things become so much easier when you're not taking damage from
              enemy firearms.

-------------------------------------------------------------------------------
|   Mutation    |                 Effect               |    Where to Unlock   |
 --------------- -------------------------------------- ----------------------
|  Bulletproof  |Deflect all bullets from small        |    Green/Red Zone    |
|               |firearms                              |                      |
 --------------- -------------------------------------- ----------------------
|  Shields Up   |50% more time to block incoming       |       Anywhere       |
|               |attacks with Shields                  |                      |
 --------------- -------------------------------------- ----------------------
|   Personal    |25% more time to trigger special      |       Anywhere       |
|    Space      |attacks by dodging over enemies       |                      |
 --------------- -------------------------------------- ----------------------
|  Hard Boiled  |Decrease damage taken from enemies by |       Anywhere       |
|               |25%                                   |                      |
 --------------- -------------------------------------- ----------------------
|    Impaler    |25% more damage from Shield Spikes    |       Red Zone       |
|               |with a timed block                    |                      |
---------------- -------------------------------------- ----------------------
|   Healthy     |Increase your health by 25%           |       Anywhere       |
|    Appetite   |                                      |                      |
-------------------------------------------------------------------------------

~~~~~~~~~>=====================================================================
          2.05.3 Locomotion   [LOCOM]==========================================
~~~~~~~~~>=====================================================================
These upgrades greatly increase the speed at which you travel around the city.
Some later Cargo Delivery Blacknet missions can be really difficult if you
don't have some of Heller's Movement Evolutions fully upgraded. These upgrades
do have an effect on some Achievements in the game as well, if you're into that
sort of thing. So if the "Glide for 25 seconds without hitting the ground"
Achievement is difficult, invest in some, if not all, of the Locomotion
upgrades and the task becomes totally do-able.

-------------------------------------------------------------------------------
|   Mutation    |                 Effect               |    Where to Unlock   |
 --------------- -------------------------------------- ----------------------
| Extra Dashing |Gain one extra Air Dash               |       Red Zone       |
 --------------- -------------------------------------- ----------------------
|     Jet       |Extend Glide distance by 25%          |    Green/Red Zone    |
|  Propulsion   |                                      |                      |
 --------------- -------------------------------------- ----------------------
|    Cheetah    |Reach top speed 4x faster than normal |       Anywhere       |
 --------------- -------------------------------------- ----------------------
|   God Speed   |Increase running top speed by 50%     |       Anywhere       |
 --------------- -------------------------------------- ----------------------
|    Dashing    |25% longer Air Dash                   |       Anywhere       |
---------------- -------------------------------------- ----------------------
|    Jumpy      |25% greater jumping distance          |       Anywhere       |
-------------------------------------------------------------------------------

~~~~~~~~~>=====================================================================
          2.05.4 Predator   [DATOR]============================================
~~~~~~~~~>=====================================================================
Predator upgrades aren't as useful in a broad spectrum but focus on more
specific abilities, like your Mass meter, Devastator ability and things dealing
with Consuming. Some good Predator Mutations to pick up early are:
Hungry Boy - This adds more Mass from consuming and essentially decreases the
             wait between the times that you can use your Devastator ability.
Mass-terful Strikes - Also helps in the wait time for the Devastator.
Protein Boost - This just makes your health go up more from Consuming, but
                who's complaining?

-------------------------------------------------------------------------------
|   Mutation    |                 Effect               |    Where to Unlock   |
 --------------- -------------------------------------- ----------------------
| The Big Bang  |Make Bio-Bombs 10% more explosive     |       Red Zone       |
 --------------- -------------------------------------- ----------------------
|  Submission   |Weaponize, Hijack and enter Lairs 75% |    Green/Red Zone    |
|  Specialist   |faster                                |                      |
 --------------- -------------------------------------- ----------------------
|  Mass-terful  |Gain Mass from using melee attacks    |       Anywhere       |
|    Strikes    |                                      |                      |
 --------------- -------------------------------------- ----------------------
|  Hungry Boy   |25% more Mass from Consuming          |       Anywhere       |
 --------------- -------------------------------------- ----------------------
| Inconspicuous |Decrease Viral detector suspicion rate|       Anywhere       |
|               |by 50%                                |                      |
---------------- -------------------------------------- ----------------------
| Protein Boost |25% more health from Consuming        |       Anywhere       |
 --------------- -------------------------------------- ----------------------
|    Speedy     |Devastator and Pack Leader activate   |       Red Zone       |
|   Recovery    |25% faster                            |                      |
-------------------------------------------------------------------------------

~~~~~~~~~>=====================================================================
          2.05.5 Power Specialist   [SPECA]====================================
~~~~~~~~~>=====================================================================
These upgrades can be avoided for a while because they are extremely specific
in regards to the skill that they upgrade. Eventful Horizon can be one that you
pick up early if you use the Tendrils often (and as a semi-permanent secondary
weapon).

-------------------------------------------------------------------------------
|   Mutation    |                 Effect               |    Where to Unlock   |
 --------------- -------------------------------------- ----------------------
|    Twisted    |Blade Tornado range increased by 10%  |    Green/Red Zone    |
 --------------- -------------------------------------- ----------------------
| Spiked Punch  |10% more damage with Hammerfist's     |       Red Zone       |
|               |Ground Spikes                         |                      |
 --------------- -------------------------------------- ----------------------
|  Go Balistic  |Whipfist Long Shot range increased by |       Red Zone       |
|               |10%                                   |                      |
 --------------- -------------------------------------- ----------------------
|  Jungle Cat   |Leap 10% further with Claw Pounce     |    Green/Red Zone    |
 --------------- -------------------------------------- ----------------------
|   Eventful    |Give your Tendril's Black Hole attack |    Green/Red Zone    |
|   Horizon     |a 25% longer reach                    |                      |
-------------------------------------------------------------------------------

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     2.06 --> Heller's Skills  [SKILL]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Skills are upgrades that increase Heller's efficiency with various Blackwatch
vehicles and weaponry. These upgrades are acquired by consuming a certain
individual with a blue/yellow flexed arm icon above their heads.

~~~~~~~~~>=====================================================================
          2.06.1 Weapons   [WEAPO]=============================================
~~~~~~~~~>=====================================================================
The first levels of Armor and Helicopter use must be acquired via specific
missions before you can use them at all, while you can make use of the
Blackwatch weapons very early in the game. Generally speaking, Assault Rifles,
Light Machine Guns, Grenade Launchers and Rocket Launchers aren't as strong as
Heller's own melee Powers, but they have the advantage of range. Weaponized
APC, Tank and Helicopter armaments are a different story all together. A
Gatling gun from a Tank terrorizes anything that you aim it at so make use of
this completely OP (over-powered) weapon early in the game.
-------------------------------------------------------------------------------
|   Skill   |    Level 1    |    Level 2    |    Level 3    |     Level 4     |
 ----------- --------------- --------------- --------------- -----------------
|   Armor   |Board Armored  |   Ammo +30%   |   Ammo +50%   |    Ammo +100%   |
|           |vehicles       |  Damage +50%  |  Damage +100% |   Damage +150%  |
 ----------- --------------- --------------- ---------------- ----------------
|Helicopters|Board          |   Ammo +35%   |   Ammo +50%   |    Ammo +100%   |
|           |helicopters    |  Damage +50%  |  Damage +100% |   Damage +150%  |
 ----------- --------------- --------------- --------------- -----------------
|  Rifles   |   Ammo +35%   |   Ammo +65%   |   Ammo +100%  |                 |
|           |  Damage +20%  |  Damage +35%  |  Damage +50%  |                 |
 ----------- --------------- --------------- --------------- -----------------
| Launchers |   Ammo +25%   |   Ammo +50%   |   Ammo +75%   |                 |
|           |  Damage +20%  |  Damage +35%  |  Damage +50%  |                 |
-------------------------------------------------------------------------------

~~~~~~~~~>=====================================================================
          2.06.2 Evolution   [DARWI]===========================================
~~~~~~~~~>=====================================================================
Evolution upgrades are acquired by earning experience points and gaining
levels. Each time Heller levels up you get to choose one upgrade to purchase
and add to one of the six upgrade lines. An easy way to go about upgrading
Heller is:
1. Choose Regeneration upgrades early in the game and add in a few Health
   upgrades.
2. Grab the first Mass upgrade because when people interrupt your Devastator
   it's really annoying - trust me.
3. Choose the Finisher upgrades when available. Instantaneous termination of
   Armor and Helicopters is extremely useful.
4. Get the Movement upgrades later on when tackling collectibles. They make it
   easier to travel around the city.
5. Avoid Shapeshifting upgrades until the late game as they are less important.

-------------------------------------------------------------------------------
| Evolution |    Level 1    |    Level 2    |    Level 3    |     Level 4     |
 ----------- --------------- --------------- --------------- -----------------
| Movement  |  Sprint +10%  |  Sprint +30%  |  Sprint +50%  |   Sprint +100%  |
|           |   Jump +50%   |  Jump +100%   |  Jump +200%   |   Jump +300%    |
|           |               | Air Dash +50% | +1 Air Dash   |  Air Dash +100% |
 ----------- --------------- --------------- ---------------- ----------------
|  Health   |  Health +25%  |  Health +50%  |  Health +75%  |  Health +125%   |
 ----------- --------------- --------------- --------------- -----------------
|  Regen-   | Regenerate to |  Health from  | Regenerate to |  Health slowly  |
|  eration  |  50% outside  | Consume +30%  | 100% outside  | regenerates to  |
|           |    combat     |               |    combat     | 100% in combat  |
 ----------- --------------- --------------- --------------- -----------------
|  Shape-   |Suspicion rate |Viral Detector |  Strike team  |  Enemy vision   |
| shifting  |   drops 50%   | sensitivity   | arrival speed |  cones reduced  |
|           |    faster     |   down 50%    |   down 50%    |     by 25%      |
 ----------- --------------- --------------- --------------- -----------------
|   Mass    |Devastator or  |   Mass Bar    |   Mass from   |    Mass Bar     |
|           | Pack Leader   | increased by  |Consuming +30% | increased by 1  |
|           |  cannot be    | 1 (one more   |               |(2 more Brawlers)|
|           |interrupted by |    Brawler)   |               |                 |
|           | enemy attacks |               |               |                 |
 ----------- --------------- --------------- --------------- -----------------
| Finishers |Destroy armored|    Destroy    |               |                 |
|           |   vehicles    |  helicopters  |               |                 |
|           |  instantly    |   instantly   |               |                 |
-------------------------------------------------------------------------------

~~~~~~~~~>=====================================================================
          2.06.3 Abilities   [ABILI]===========================================
~~~~~~~~~>=====================================================================
Abilities are boiled down to Devastator, Bio-Bomb, Shield and Pack Leader,
although the Devastator cannot be upgraded with Ability upgrades. It must be
upgraded through Evolutionary upgrades. These upgrades come fairly staggered
throughout the game so it doesn't really matter what you get or when.

-------------------------------------------------------------------------------
| Ability |   Level 1   |   Level 2   |   Level 3   |   Level 4   |  Level 5  |
 --------- ------------- ------------- ------------- ------------- -----------
| Shield  |   Enables   |Shield spikes|             |             |           |
|         |Shield block |    damage   |             |             |           |
|         |             |enemies when |             |             |           |
|         |             |  you block  |             |             |           |
 --------- ------------- ------------- ------------- ------------- -----------
|  Bio-   |   Enables   |Splash damage|Splash damage|Splash damage|  Splash   |
|  Bomb   |  Bio-Bomb   |+25%, Impact |+25%, Impact |+25%, Impact |  Damage   |
|         |             | damage +35% | damage +50% | damage +75% |   +150%   |
|         |             |             |             |             |  Impact   |
|         |             |             |             |             |  Damage   |
|         |             |             |             |             |  +125%    |
 --------- ------------- ------------- ------------- ------------- -----------
|  Pack   |Enables Pack | Pack health | Pack health | Pack health |Pack health|
| Leader  |   Leader    | +20%, Pack  | +40%, Pack  | +60%, Pack  |+80%, Pack |
|         |             | damage +10% | damage +20% | damage +30% |damage +40%|
-------------------------------------------------------------------------------

###############################################################################
3 --> Enemies   [ENEMY]########################################################
###############################################################################
In 1962, the US government authorized the Department of the Army and the
Defense Advanced Research Projects Agency to found Blackwatch: a combination of
specialized military strike teams and bioweapons research division. Head-
quartered at Fort Detrick in Frederick, Maryland, their entire existence was
top-secret. Their mandate was to research and develop biological weaponry for
use against foreign powers. Their first focus was on weaponizing a new virus
named Blacklight.
In time, their research became so all-consuming that they founded Gentek - a
private, public-facing pharmaceuticals and bioengineering company. The goal was
to expand the operation without the country discovering the existence of Black-
watch, which still operated in secret.
By 2008, Blackwatch had grown into a full semi-paramilitary organization funded
entirely by independent profits leeched from Gentek's pharmaceutical
operations. Blackwatch was keen to improve America's control over the world's
dwindling resources by releasing the virus on "undesirable populations" and
taking control of their ruined economies. If Mercer hadn't released the virus
on New York (during the original Prototype), Blackwatch would have likely
inflicted the virus on an unsuspecting oil-rich country.
Despite the catastrophic intervention of Alex Mercer in 2008, Blackwatch was
allowed to maintain control over all Blacklight-related events. Their activities
have so far followed a very specific pattern: they inflict Blacklight on a
population (or take advantage of an existing outbreak), observe the results,
eventually lose control of the outbreak, and then attempt to destroy the
population - all in the name of weaponizing the virus. They've also engaged in
a wide variety of other small-scale experiments.
----------------
|Basic Soldiers|
----------------
Blackwatch's chief resource is its private force of elite foot soldiers. Each
was chosen not only for his combat skill or training but also for an inborn
belief that individuals must be sacrificed to protect the greater population.
Combine that with a lucrative pay scale and a brutal disciplinary system and
you get a pack of extremely loyal and ruthless killers.
Each soldier is trained in a wide variety of firearms including assault rifles,
grenade launchers, and rocket launchers. Furthermore, some soldiers are trained
to operate military hardware such as helicopters, tanks and APCs.
You may also occasionally encounter normal military soldiers, though they are
essentially identical to Blackwatch troops in terms of their danger level.
No individual basic soldier is truly a serious threat to Heller, but masses of
troops armed with rocket launchers can cause problems for you even in the late
game.
Otherwise, once you acquire the Defensive Mutation that renders you immune to
small arms fire, basic soldiers are little more than fodder for you to consume
when you need health. They also make excellent disguises for breaking into
Blackwatch bases.

---------------------
|Orion Supersoldiers|
---------------------
During the early tests, Blackwatch discovered that the Blacklight virus could
be altered to grant superior abilities to lab animals. Gentek investigated this
in Project D-Code, finally replicating the effect in humans via the Blacklight
sub-strain DX-1120. The result was the "supersoldier" which was, in 2008,
codenamed the "D-Code".
In 2012, Gentek perfected the strain and created two phases of a new
supersoldier, project codenamed Orion. The Orion Phase 1 has increased size,
strength, fortitude, and speed. They can jump and run up walls and present a
serious danger for Heller. The Orion Phase 2 remains classified.
The Orion Supersoldiers are very close to infected Brawlers in terms of their
threat level, but fighting them is slightly different.
Instead of dodging their attacks, block them. If you dodge the supersoldiers
are fast enough to back hand you like a Juggernaut. Once you block them however,
press B and perform a move that will deplete a good chunk of their health.

----------
|Infected|
----------
The standard Blacklight entity is the Infected. These are human-sized and
(generally) human-shaped walking dead that wander the streets mindlessly and
seek to devour flesh and organs. A Blacklight outbreak appears to create hordes
of these creatures: in reality they represent less than 1% of all victims of
the virus.
Infected are created when a Blacklight infection does not kill a victim but
also fails to activate notable dormant DNA in them. The victim awakens from
unconsciousness, displays the intelligence of an animal, and seeks purely to
kill and consume living (and dead) organisms.
Infected retain a humanoid appearance but manifest various tumors and other
viral growths that tear through clothing and greatly alter their silhouette.
They have average speed, enhanced strength, and can be killed the same was as a
regular human.
Infected are not a significant threat to Heller, and in fact, are often more of
a boon to have around as an easy source of health when you consume them.
Outside very specific objectives that involve fighting infected hordes, you can
safely ignore and avoid basic infected any time you don't need them.

---------
|Brawler|
---------
Brawlers are infected monsters that are as large as a grizzly bear and just as
savage. Like Infected, they seek to devour flesh, but Brawlers are much more
predatory, intelligent, and dangerous. They run on all fours, leap several
stories high, possess incredible strength and fortitude, and sport a set of
razor-sharp, foot long bone claws.
Brawlers are born from Blacklight pustules, man-sized biomass wombs. A Brawler
may merely be a base-level infected that has entered a cocoon state, surrounded
itself with a pustule, and then transformed into a Brawler (this has not been
proven). Pustules are found in areas infested with biomass. Brawlers are born
fully-formed, enraged and ready to fight.
Of all the monsters, Brawlers are the fastest and most savage. They can easily
keep up with a vehicle and just as easily topple it with a shoulder-check.
Their flesh is pinkish, hairless, and glows with Blacklight-infused muscle
fiber. They are incredibly strong and can sustain large amount of damage before
dying. Otherwise, they are simply very large humanoids that move on all fours.
Brawlers are the midline Infected opposition, frequently encountered and always
a threat. Learning to combat them is advisable. Thankfully they are vulnerable
to most of your basic melee attacks, and using Claws or Blade in combination
with Tendril strikes often easily dispatches them, even in larger numbers.

------------
|Juggernaut|
------------
Despite being generally humanoid, these beasts are as large as a van and just
about as hard to destroy. Juggernauts are the tanks of the Blacklight legions,
slow moving, powerful, and armored. They possess huge heavy fists and are
capable of deflecting almost every attack.
Like the Brawlers, it is likely that Juggernauts are born from a pustule. If
so, no pustules large enough have ever been observed.
Juggernauts are usually grey-skinned, belying their rock-like flesh. This
flesh, when properly angled, can deflect rockets and other powerful, high-speed
attacks. Their primary attack method is simple: they smash their hammer-like
fists on the enemy. Some variants of the Juggernaut have been shown to agitate
the biomass running beneath the city, summoning a wave of spikes from the
ground.
Juggernauts are the most dangerous ground based infected apart from the much
rarer Goliath. Juggernauts are also rather uncommon, only showing up during
specific missions or deep in Infected territory.
Dodging Juggernauts doesn't always work well due to their crushing area of
affect strikes and their surprisingly quick spinning blows. Instead, block
their attacks and then retaliate when they are vulnerable by pressing the B
button.

-------
|Hydra|
-------
Hydras are three-story-tall tentacles that erupt from the ground to swat at
nearby enemies. They can burrow underground to reach a more advantageous
position, sometimes choosing to erupt from the ground directly underneath a
tank, building, or other enemy site.
It is not known where Hydras come from. It is possible that, since the biomass
trunks also erupt from the underground, Hydras may simply be animal-like
appendages that extend or "bud" from the biomass itself.
Hydras are pink- and red-glowing tapered worms. They are usually six feet wide
at the base, where they erupt from the ground. Their mouths are topped with two
bone-like mandibles that form a long pointed scoop. These mandibles can
separate to reveal a mouth that spits out a tongue. This tongue can grab
enemies and bring them closer for a titanic slap from the tentacle itself, or
presumably, to be eaten. Hydra are rarely encountered while you're on foot, but
when they are, dispatch them from a distance with rocket launchers or vehicle
weaponry.

-------
|Flyer|
-------
Cities under siege by a Blacklight outbreak are sometimes home to flocks of
Flyers. These vulture-like monsters spread the plague and attack anything that
stands, or flies, in the open.
The origin of the Flyers has not yet been explored. Other than the Hydra, they
are the only Blacklight monster that does not have a humanoid physiology. It's
possible that Flyers are city birds (pigeons, crows, starlings) that have
acquired an infection and later transformed, just as humans do.
Flyers look like diseased vultures. They have pinkish flesh, scraggly feathers,
and gnarled faces. Their wingspan is approximately two meters and they have
bulk sufficient to knock a helicopter out of the sky. Their favorite attack
method is to perform a high-speed dive-bomb. They mass in flocks.
You don't encounter them until you enter the heavily infected Red Zone. Flyers
are a relatively uncommon enemy. As they are infrequent outside specific
missions (or, very rarely, summoned to attack by Evolved), you don't have to
worry about handling them often.

---------
|Evolved|
---------
Evolved are a very special type of Infected - indistinguishable from normal
humans until they reveal Blacklight infused powers. They are extremely dangerous
melee opponents.
Evolved have high levels of agility, move quickly, and can strike with
considerable force. They are best dealt with by using Claws or Blade, dodging
or blocking their attack strings, and then counter-attacking.
Evolved are rarely encountered in large numbers, but when facing more than one,
using your Pack Leader ability or acquiring the assistance of some Blackwatch
heavy weaponry is not a bad idea.

---------
|Goliath|
---------
The monstrous Goliath is a rarely encountered, powerful infected creature. An
out of control evolution, the Goliath is as large as a building and has the
temper of a Brawler.
The Goliath cannot be defeated by conventional means; it must be taken apart
piece by piece.
You only encounter the Goliath during a handful of specific missions. Luckily,
you don't need to worry about running into them when roaming the streets.

-------------
|Alex Mercer|
-------------
The pinnacle of Blacklight evolution, Alex Mercer is the original Prototype.
Though his motives remain unclear, one thing is certain: his role in Heller's
story is far from over.
Boasting versatile mutations and regenerative abilities, he was undisputedly
the most powerful of those infected with the virus. These powers and abilities
set him apart from the unfortunate Infected and bestial monstrosities that
roam the city. This made him unique among the Infected population. Notice the
past tense.

###############################################################################
4 --> Yellow Zone Missions   ##################################################
###############################################################################
The first area you gain access to after you gain control of Heller (after all
the cut scenes and small gameplays) is the Yellow Zone. Right in the middle, in
terms of infection, it offers several tutorial missions before fully thrusting
you into combat with Brawlers, Orion Supersoldiers, and so much more. On to the
walkthrough!

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     4.01 --> Meet Your Maker   [MERCE]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
After the initial cut scene you gain control of Heller. Well sort of, you just
get to run after Alex Mercer with your huge ass knife. After running for a
while you'll get your first glimpse of a Brawler. Don't worry, you don't have
to fight it...yet. Right afterwards a helicopter comes and flies overhead only
to be Sparta-kicked by Mercer into the side of the building. The helicopter
starts spinning towards you and you have to Press A to dodge.
NOTE: You can dodge at any time while standing on the ground. Pressing A and a
      directional button will cause you jump and roll in that direction. When
      fighting an enemy, pressing A and jumping towards it will cause Heller
      to jump over the enemy and land behind them. This works especially
      well with Brawlers.
After you dodge the helicopter a Goliath makes its first appearance. Quickly
hold RT and proceed to run away from Goliath while Heller exemplifies his
Olympic runner-like qualities. Heller eventually escapes into some building,
not for long though because a Brawler bursts through the door! Mash the X
button as fast as you can to have Heller completely own the Brawler. Once it's
down, catch up to Mercer. A cut scene ensues...

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     4.02 --> Resurrection   [JESUS]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
POWERS ATTAINED: Regeneration, Consume
--------------------------------------
After the initial mission's cut scene Gentek scientist take Heller away to some
lab to run tests on him. The scientists watching Heller decide to see how
powerful he really is - they release Infected into the room. As the Infected
start coming press the X button for a quick attack and hold the X button for
a powerful kick that sends crowds of mutants flying. Rinse and repeat, using
the power attack anytime a crowd gets close. The scientists eventually get
scared and decide that it's pretty straightforward that they kill Heller...so
they torch the room leaving Heller with what looks like 1st degree burns.
After the two Blackwatch soldiers come in tap B to grab one of them and then
quickly tap Y to Consume. Heller regains a portion of his health for everyone
that he Consumes, so be sure to Consume people regularly and sometimes during
fights too. Eventually when your health bar is full the scientists decide to
torch the room again, but to no avail. Grab the operating table in the center
of the room, aim it at the windows above by pressing LT and then press X to
throw it through the window. Head towards the windows and hold A to jump
directly through it. This triggers a cut scene.

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     4.03 --> The Strong Survive   [STRON]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
POWERS ATTAINED: Disguise, Hunting
You regain controller of Heller when he is walking around a dirty ass little
town in the Yellow Zone. A couple of Blackwatch soldiers start harassing the
population and make the mistake of counting Heller as part of the "population".
Grab hold of the Commander and Consume him. Oops, you've trigged an alert. Time
to run! Jump and run up the sides of buildings and when you get to the top jump
and hold glide to glide through the air smoothly. Once Heller exits the alert,
you can switch disguises back to Heller or the Commander (depending on which
one you're currently using). Time to visit Father Guerra.
After the cut scene Guerra tells you that you need to consume a nearby
Commander to know more. Press LS to enter Hunt mode. Your sonar will activate
and allow you to find your target. It's easier to use when standing atop
buildings and the like so get onto the nearest building and press LS again.
Locate the Commander on the opposite rooftop and consume him. Watch or skip
the flashback. After you return to the normal world you have a new target -
another Blackwatch Commander. Hunt and find the Commander at a small Black-
watch outpost out on the ruined remnants of a bridge. Run, jump and hold the
glide button to reach him. If you have not already done so, activate your
Commander disguise so you can sneak up on him. Once behind him tap B and Y in
quick succession to consume him. Once you do though you will trigger an alert.
Here come helicopters! Quickly glide across the broken bridge again and exit
the alert somewhere by switching your disguise.

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     4.04 --> Operation Flytrap   [FLYES]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
POWERS ATTAINED: Claws
UPGRADES: Claws - Lvl 2, Rifles - Lvl 1, Launchers - Lvl 1
OPPOSITION MET: Infected Brawler, APC, Rocket Soldier
After the 3rd mission you unlock free roaming. You can either go around and
get collectibles, do Blacknet missions if they're available or continue along
in the story. After the cut scene ends you will need to get to test site
Washington. As you arrive you see Blackwatch release an Infected Brawler onto
the citizens. Assholes. Regardless, engage the Brawler! Use a combination of
punches, kicks and throwing objects to finally get it down to a point where it
can be consumed. Once the Brawler has been consumed you receive, dun dun dun,
the Claws! As soon as Heller gains the Claws, however, another Brawler is
released. Make use of your new weapons!
BONUS!!! USE A CLAW POUNCE ATTACK
         Super easy bonus to do. Just hold X while targeting the Brawler with
         LT. Done.
After the Brawler is dead the Blackwatch posse decides it's a good idea to
engage Heller. Just use your Claws for now and take care to avoid the rocket
launcher fire because it deals a lot more damage than the small arm fire. After
your killing spree you have one target left - the APC. Pick up a rocket
launcher and fire a few rockets the APC's way. It should be dead within
seconds. Now return to Guerra at the church to wrap up the mission.
NOTE: You should have gained enough experience by this time to level up Heller.
NOTE 2: Immediately after talking with Guerra, Heller is thrown into his first
        Blacknet mission, Orion's belt. Head there in the guide and then come
        back here to continue with the main story.

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     4.05 --> Brain Drain   [BRAIN]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
This mission will have you hunting Colonel Rooks, a chief Blackwatch officer.
Grab a military disguise and make your way over to the Blackwatch base. When
you reach the base make sure to avoid the Viral Detector for extended periods
of time because it will increase your suspicion continuously and eventually
trigger an alert. Locate the Commander (he has a blue key above his head) and
consume him, stealthily if possible. If you trigger an alert you'll have to
exit it before you can continue.
Once the cut scene ends you end up outside the base near a group of scientists.
You are told to consume all of the scientists...so yeah, do that.
BONUS!!! POUNCE GRAB ONE OF THE SCIENTISTS
         Just like the Claw Pounce attack, the pounce grab is the less gory
         version. Lock on with LT and click and hold B for Heller to jump
         and grab a scientist (or anyone for that matter) from far away.
Once the scientists are all dead you find out that your next target is Dr.
Shaffeld. Exit the alert by swapping disguises when you're out of sight.
Shaffeld is pretty far away so to make things easier on yourself use Hunt on
top of a nearby building. Shaffeld is being loaded onto an APC when you find
him. Time to kill.
BONUS!!! ATTACK THE APC USING A ROCKET LAUNCHER
         Consume a Blackwatch soldier and grab his rocket launcher then unload
         on Shaffeld's APC.
When the Dr. emerges grab and consume him. Once the memory finishes flee the
scene, unless you want to kill some more people.

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     4.06 --> Project Long Shadow   [PLONG]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
POWERS ATTAINED: Tendrils (YES.)
UPGRADES: Tendrils - Lvl 2
OPPOSITION MET: Hydra
Set out for the base and, provided you have an adequate military disguise, use
the hand scanner to get inside. In the yard there are targets with a yellow
DNA icon above their heads. Consume them to get an Evolution XP bonus. Once
they're part of you head into the base. Once you're inside the base you witness
a Hydra break free of its shackles and go on a tear. Grab one of the rocket
launchers off the weapon racks and unload on the Hydra. Time your dodges
carefully so as to not take too much damage; if you do consume a couple of
Blackwatch soldiers. Once the Hydra has taken enough damage press B near it
to consume the beast and gain a new power - Tendrils! Practice with your new
toy by killing a bunch of Blackwatch soldiers. Head out of the test chamber
and when you reach the observation room above, another squad of Blackwatch
shows up. Hold X (or Y, depending on what button the Tendrils are hot-keyed to)
for a Black Hole attack that completely annihilates the entire squad. Now all
there's left to do is escape the base and exit the alert. Mission complete!

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     4.07 --> The Lab Rat   [LABRA]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
You have to make a choice here: either continue with this mission strand and do
"The Lab Rat" or choose the new open mission strand and do "Feeding Time". It
doesn't really matter which one you do because I cover both in my guide (duh).
Regardless, Rooks still thinks you're Blackwatch and is telling you that Dr.
Bellamy (your next target) is being transported into the Green Zone for safe-
keeping. You need to traverse across the city before Bellamy's helicopter
reaches him and destroy the helicopter.
BONUS!!! USE THE BLACKHOLE ATTACK ON THE HELICOPTER
         Either use the attack from the roof of a nearby building or high jump
         into the air and activate the attack when you're near the helicopter.
         You don't have to destroy the helicopter with the Black Hole attack,
         just damage it once.
Once the helicopter is gone Bellamy is transferred to an APC convoy. To lure
him out you have to destroy all the vehicles.
BONUS!!! USE TENDRILS TO DESTROY AN APC
         Very simple, pop your Tendrils out and just pummel an APC with them.
         Use a combination of dodge/quick attack and the APC would be
         destroyed in no time.
Once it is destroyed Bellamy becomes available to be eaten. Do so then exit
the alert and the mission is finished.

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     4.08 --> Feeding Time   [FEEDS]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
POWERS ATTAINED: Block
OPPOSITION MET: Juggernaut
Guerra has made contact with some hoe name Athena. You realize Gentek is
experimenting with civilians at one of their bases so it's time to put an end
to the Eduard Wirths-type of pseudo-science. Head to the base and kill anything
with a red target above its head. There's an APC here too so be careful. Once
the Commander runs out of the base quickly consume him and exit the alert.
Head back to the base and use the hand scanner to get inside. Once inside
stealthily consume the senior biologist to get into the inner experiment room.
A wild Juggernaut appeared! Use Tendrils! It's super-effective! Keep pounding
the Juggernaut until the "B" consume prompt appears - once it does, eat it!
You've unlocked Shielding! By holding the block button you can raise your
organic armor, deflecting small arms fire with ease, blocking strong melee
attacks, and, impressively, reflecting rockets if you time the block well!
BONUS!!! TIME THE SHIELD BLOCK TO REFLECTA ROCKET BACK AT THE SHOOTER
         Wait for the shrill beeping noise to get louder and once it does, hit
         the block button! The rocket will fly back to whoever shot it and deal
         a massive amount of damage!
Mop up the remainder of Blackwatch here and get clear of the alert to complete
the mission.

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     4.09 --> Salvation   [SALVA]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
POWERS ATTAINED: Weaponize Ground
Stemming from the "Feeding Time" mission strand, Salvation is the next mission.
This mission is easily the most difficult one to date so don't be a sad panda
if you die a few times. I died 5 or 6 times on Hard difficulty before finally
completing it.
Anywho, Father Guerra is in trouble. Head to the church where you are quickly
told to protect it! Dispatch the Blackwatch soldiers outside; once they are
dead a pair of APC starts heading for the church. Time to weaponize! Tap B next
to one of the APC's and then button mash X to rip the artillery right off the
tank! Once you have the TOW in hand destroy both APC's. Afterwards, helicopters
are sent to the church. If you have any TOW rockets left use them, otherwise
use a combination of Claw Pounce and Black Hole attacks to destroy the helis.
After Heller kills everything, a final assault team is sent to the church
consisting of helicopters, APC's and more ground infantry. Engage them before
they make it to the church so that they don't easy shots while you're fighting.
Kill the helicopters first, preferably by weaponizing the APC's, then turn
your attention to the APC's and finally the ground troops. Once everyone is
dead step into the blue waypoint outside the church to complete the mission
and trigger a cut scene.

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     4.10 --> The Mad Scientist   [SCIEN]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
OPPOSITION MET: Orion Supersoldier
Your efforts in the Yellow Zone have massively disrupted Gentek's operations,
but there are still some high ranking Gentek doctors on the loose. Like Dr.
Koenig. Get to where Koenig is, get a Blackwatch disguise and use the hand
scanner to get inside the base.
BONUS!!! DO NOT ENTER ALERT
         Pretty easy to do but a couple of reminders:
         - Avoid the viral detector's scan range
         - Use a hunting ping to see who can be safely consumed or not
         - You can consume a white target from any direction without triggering
           an alarm, no matter how exposed you might feel
         - Wait for targets to move, or intentionally bump them to change where
           they are looking
         - Lock on to a target and emit a hunting ping to see who is watching
           the target
You have to consume a Blackwatch guard with proper clearance to reach Dr.
Koenig who is behind another scanner. Now, there are Brawler cages here. I
released them because I'm an asshole and still got the Bonus because once
everyone is dead, no one is there to yell "HELLER!" when you kill Brawlers with
your powers. If you want to though you can go meet Koenig and on your way out
release the Brawlers. This way, if they have an ability icon above them, you
can earn it without forfeiting the bonus!
When you meet Koenig he sweet talks you into going to kill the Orion Super-
soldiers that are being held in a different facility. Head to the Project Orion
depot and destroy the communications arrays around the area. I used a rocket
launcher because it was easy, quick, and fun. Once you destroy all three
systems you get to meet, dun dun dun, the Orion Supersoldier. The course of
action here: wait until they glow blue and are just about to attack; then block
their attacks and unleash a counter-attack when they're staggering! Once they
are all defeated your objective becomes to screw up the base as much as you
can. Destroy everything that is marked and then defeat the remainder of the
Supersoldiers using the combination of block and counter that you used before.
Once the Orions are wiped off the map, you hear a Dr. Burk over the radio
discussing a Phase Two operation at a proving grounds. He's using another Orion
to clone more of the supersoldier - dang it, and just when we thought it was
over! Well, the mission is over technically.

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     4.11 --> Orion Phase Two   [ORION]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
POWERS ATTAINED: Devastator
Koenig gets in touch with Heller and tells him where the afore-mentioned
proving grounds are. Head there quickly!
Once here you have to defeat the Phase Two Orion Supersoldiers.
BONUS!!! USE SHIELD TO COUNTER THE SUPERSOLDIER'S ATTACKS
         Easy enough because you (hopefully) practiced it in the previous
         mission.
Phase Two's are identical to Phase One's, they just have more health. Use the
TOW's from the nearby APCs to really kill the Phase Two. Once he is consumed
Heller blacks out and wakes up with the Devastator power! Unleash it by
pressing B + Y! Cool, huh? You now have a mass bar that fills along with your
health bar when you consume things. More Orion's and Brawlers come so use your
Tendrils on the Brawlers to tie them up and then use the block/counter combo on
the Orions to dispatch them. Once everything is dead Burk shows himself. Pounce
on him to consume him. Apparently Koenig is full of crap. Surprised? Exit the
alert to complete the mission.

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     4.12 --> Natural Selection   [SELEC]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
UPGRADES: Claws - Lvl 3, Tendrils - Lvl 3
OPPOSITION MET: Evolved
As soon as you trigger the mission two gunships are waiting to tear you up.
Destroy them with a few Black Hole attacks and track down Dr. Koenig. First,
however, you have to consume a Commander who knows his location. He is in an
APC so when he attempts to flee consume him! Once his memories flood your brain
head to Base Seven, the location of Dr. Koenig.
Once you reach the base you realize that it's in lockdown mode. How boring.
Destroy a few of the fuel tanks to turn up the party. When you've destroyed
enough of the fuel tanks, Koenig runs out and starts escaping in a helicopter.
His helicopter is a bit tougher and fires rockets at a much higher rate, but if
you can find a TOW or a rocket launcher it can be dispatched quickly. Once the
helicopter is down Koenig reveals himself to be infected with the Blacklight
virus! Treat him like a Brawler, only faster. Dodge his attacks and then strike
and counter him from behind. Eventually you'll get his health down low to where
you can consume him. Do so and end the mission. Time to travel to the Green
Zone.

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     4.13 --> The Airbridge/Enemies and Allies   [ALLIE]$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
POWERS ATTAINED: Armor Hijacking
UPGRADES: Rifles - Lvl 2, Launchers - Lvl 2
Unlike Father Guerra who used bribery and contacts to reach the Green Zone,
Heller is going to take a much more interesting route. Follow the waypoint to
a Blackwatch base and consume the marked Commander to gain access to the
Airbridge. After having an interesting conversation with the helicopter pilot
about how Infected are slipping into the Green Zone via tunnels from the Red
Zone, go meet with Father Guerra. Guerra tells you Mercer's plan which peaks
Heller's curiosity. Now you have to attend some briefing that the helicopter
pilot was talking about.
When you arrive however, a Sergeant tells you to man Copperhead 2-2, an APC,
and take care of some Infected situation.
BONUS!!! DRIVE OVER 60 INFECTED
         Head over to the park area and drive over all the Infected until
         you've reached the magic number of 60.
Defeat Brawlers and Juggernauts along the way, by backing up and maintaining
continuous fire. You have unlimited ammo and a simple reload time so just go
all out when you have to.
When you meet up with Copperhead 2-1 a Hydra bursts out of the ground! Move
back and forth, avoiding the things it hurls at you, while maintaining constant
TOW and cannon fire. Once it is dead you are told to return the base and
(finally) attend this stupid meeting.

###############################################################################
5 --> Green Zone Missions   ###################################################
###############################################################################
The second "island" that Heller gains access to is filled with missions that
deal with finding Mercer's Infected Evolved that he's put in the Green Zone and
eliminating them from existence. Not too shabby.

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     5.01 --> A Stranger Among Us   [AMONG]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Essentially, Sabrina Galloway has hindered a truce with you in exchange for
giving up information that leads Heller to all of Mercer's Evolved in the
Green Zone. One Evolved she doesn't possess the location of is Roland. And he
has a whole mission designated just for him, how special!
Get to Roland's team and the stealth consume one of his co-workers. Now you
have to patrol the streets and wipe out any Infected WITHOUT using your Black-
light powers. I recommend keeping an LMG handy and then switching off for a
grenade/rocket launcher when Brawlers come. Oh, and don't forget to dodge.
After your first group of sad, sad Infected are killed Brawlers join the party.
BONUS!!! KILL AT LEAST 3 INFECTED WITH ONE SHOT
         A bit tricky to do and you can wait until all the fights are over-with
         before you attempt this bonus. Wait until three or more Infected
         bunch up in a group and then fire a shell right in the middle of the
         crowd after aiming. This might be hard to do because you're getting
         attacked by Brawlers at the same time, but if you dodge enough you
         should be fine.
After the Brawler is dead grab a rocket launcher and proceed. A Hydra bursts
from underground - perfect time practice your rocket launcher aim! Once the
Hydra is dead more Infected and Brawlers attack. I know, it's getting tiring
but hang in there! Almost done. The next attack consists of two Hydras, one at
each end of the street. However, some broken down APCs have left TOW launchers
lying around; grab one.
You finally reach Roland. Pop out of the disguise and attack! Uh-oh, he's an
Evolved. Eventually he faceplants Heller into the ground and flees the scene.
Damn it, we were so close too.

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     5.02 --> A Nest of Vipers   [VIPER]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
POWERS ATTAINED: Hammerfist, Block With Spikes
UPGRADES: Hammerfist - Lvl 2
Track Roland to his hideout. When you arrive you see Roland run into a Lair.
Then a Hydra bursts out and you have to kill it to gain access to the under-
ground Infected breeding lab. Once you've defeated the Hydra, enter the Lair.
Once you start pursuing Roland through the Lair a Juggernaut blocks your path.
This one is cool - it can be consumed. Defeat it like you defeated the
enemies in "Feeding Time" and you should be fine. Once the "B" consume action
pops up, hit B and consume the Juggernaut. You've gained the Hammerfist!
BONUS!!! DEFEAT 30 INFECTED WITH THE HAMMERFIST
         This is so each. Just ground pound and do an aerial hold-X attack
         until the counter reaches 30.
Time to run after Roland, yet again. When you walk outside it's time to try
out the move I mentioned earlier. Jump into the air and lock onto an enemy.
Then hold X to have Heller ground pound your target and make spikes come out of
the ground all around the impact area.
Roland seems to have hijacked a tank but tanks are pussies compared to the
Hammerfist.
BONUS!!! DESTORY THE USING THE HAMMERFIST
         Using the power attack is the easiest way to do this. Super jump up
         and then hold X to come down onto the targeted tank. Rinse and repeat.
Once all the tanks are dead Roland finally emerges and you can confront him.
The key to fighting Roland is to remain mobile and use a plethora of powers.
Don't just stick to the Hammerfist, through in some Tendrils and a bit of Claw
usage as well. Make sure to take out the Blackwatch personnel as they become
quite annoying as the fight progresses. Once Roland can be consumed, do so. You
know have unlocked the Shield Spikes upgrade! This makes them even more
effective against strong melee enemies such as Orion Supersoldiers, Brawlers,
and the Evolved.

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     5.03 --> The White Light   [WHITE]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
POWERS ATTAINED: Blade, Weaponize Air
UPGRADES: Blade - Lvl 2
You know have to hunt Commander Gallagher. He is located at a Blackwatch base
close by. Just run into the base and pounce grab to try to consume him. This
guy's Evolved too! He sprouts Blade arms and flees. Time to run after him!
Once you finally catch up to him he gets into a helicopter. Jump onto it and
button mash X to weaponize yourself with the rocket pod.
BONUS!!! DESTROY GALLAGHER'S HELICOPTER USING THE ROCKET POD
         Once again, super easy. Just fire continuously and you'll kill it.
His helicopter finally crashes but he isn't dead yet. He's very angry and wants
to fight. Fight him using the same strategy you use to fight all the Evolved:
remain mobile and use your whole arsenal of weaponry. When his health finally
falls press B to consume him and receive the Blade melee power! Now just flee
the area and exit the alert and it's mission complete.

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     5.04 --> Taking the Castle   [CASTL]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Switch to whatever military disguise you have, or consume a nearby soldier,
then head to the meeting point. When you're out of the meeting quickly head to
the Gentek R&D building and consume all the scientists at the top. Blackwatch
is now aware of your presence. Tanks come and you get an optional bonus.
BONUS!!! DESTROY ONE OF RILEY'S TANKS USING AN ARMORED VEHICLE
         Hijack one of the tanks that's driving around and turn it against its
         allies. Tanks do wonders against tanks so ride the one you're driving
         into the ground before getting out and finishing any others off with
         the Hammerfist.
Once you have destroyed Lt. Riley's tank he will emerge and be dazed. Grab him,
consume him, take his form, and flee from the alert.

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     5.05 --> A Maze of Blood   [BLOOD]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
POWERS ATTAINED: Bio-Bomb
UPGRADES: Bio-Bomb - Lvl 2
Your first objective is to track Dr. Gutierrez. When you arrive at the park,
someone uses a bio-bomb to make a Blackwatch guard explode everywhere. Yummy.
Time to track down the bomber.
Hunt him down; once located he reveals himself to be Evolved. Surprise,
surprise. Defeat him like any other Evolved and then consume him. Once you have
eaten him he reveals the location of his next target. As soon as you arrive at
the base, grab the base Commander and automatically trigger a bio-bomb. As he
explodes the contact who you're after reveals himself and his Evolved Blade
arms.
BONUS!!! DAMAGE ARCHER'S CONTACT WITH A BIO-BOMB GRENADE
         Walk up to any human or Infected. Tap B to grab them and then X to
         prime them as a grenade. Then hold LT to lock onto Archer's contact
         and press B to through the makeshift grenade. As it explodes, you will
         have completed the bonus.
Use the same tactics to kill this Evolved as the others before him. After he's
dead, it's time to find Dr. Gutierrez. Hunt him and arrive at a city hall-
looking building. Gutierrez seems ready for you and reveals himself as an
Evolved BUT calls down to two of his friends for help. 3 Evolved vs. Heller,
this is going to be fun.
There are a couple of ways to handle this fight. Directly is a good adverb and
also a good way to handle it. Make use of heavy blocking, dodging, and high
jumping to avoid incoming damage. When you see an opening, strike with the
Claws or use Tendrils to tie down the Evolved and score some extra damage. You
can also pepper in some Hammerfist air slams to score area damage on all three
of the Evolved at once. Don't forget about Devastator too! Eventually Gutierrez
becomes staggered so press B to consume him. Now you finally know where Archer
is. Mission complete.

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     5.06 --> Alpha Wolf   [NICOO]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
POWERS ATTAINED: Pack Leader
UPGRADES: Pack Leader - Lvl 2
Head to Archer's research facility and when you arrive, consume the lone
scientist that's walking around. Gain access to the base and you are given a
new objective: destroy the storage tanks.
BONUS!!! USE STEALTH BIO-BOMB TWICE
	 Hunt down any guards or scientists that aren't being watched. Grab
         them, press X and watch them explode. Once this bonus is out of the
         way, go after the tanks again.
Just melee them in your disguise or use Devastator if you don't care about the
alert. When the tanks have been vanquished, Archer reveals herself as Evolved.
She is one of the tougher ones so get ready for a doozy. Use the same tactics
for her as any other Evolved. About midway through the fight she summons a pack
of Brawlers to fight for her. Take care of them and she'll show herself again.
Get her health down another slice until she summons four more Brawlers. Once
again go to town on the monsters and when two are remaining she comes back into
the fight. Kill her please! Consume her when she is staggered to grant Heller
the Pack Leader ability.
Exit the base and then summon your Brawler back by pressing A + X. When a heli
joins the fight target it and sick your Brawlers on it by pressing LS. After
the mini-tutorial, the mission ends.

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     5.07 --> Fall From Grace   [&WILL]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
UPGRADES: Claws - Lvl 4, Tendrils - Lvl 4, Blade - Lvl 3, Hammerfist - Lvl 3
          Bio-Bomb - Lvl 3 & 4, Pack Leader - Lvl 3 & 4
Assume the identity of a Blackwatch Commander and order the immediate release
or Whitelight. The soldiers become Infected and transform into Evolved.
BONUS!!! SUMMON YOUR BRAWLER PACK TO HELP FIGHT THE EVOLVED
         Press A + X and summon your Brawler pack during the fight. This isn't
         only rewarding XP-wise, it's smart too.
Use your Tendrils to tie down the Evolved and then a combination of Blade and
Claws to slice them into pieces. After all of them are dead Guerra contacts
Heller and warns him of the Whitelight stockpile somewhere in the city. Follow
the waypoint and meet up with Mercer. Unfortunately you never get to finish
your friendly chat with Alex because a Goliath is stomping through the Green
Zone directly towards the Whitelight depot. This is not good.
The Goliath is the most lethal Infected you will encounter in the entire game
and it cannot be defeated normally.
Wait for it to attack and dodge anything it does. When it shows its head to
you, slice at it as fast as you can with the Claws or Blade. When you deal
enough damage the Goliath exposes its leg; cut it off! This cripples it a bit.
Dodge more attacks until the Goliath screws itself over by getting its claw
stuck in the ground. Cut it off as well. Now it starts using a pile-driver
sort of move when it jumps in the air and smashes onto the ground. Keep your
sights locked onto it with LT and just glide around until it lands onto the
ground. This avoids damage and lets you quickly get back to the Goliath when
it's stunned to deal your own damage. Eventually you get to finally tear off
the Goliath's head. After a job well done, return to Father Guerra to finish
the mission.

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     5.08 --> The Descent/Predator and Prey   [PREDA]$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
POWERS ATTAINED: Pilot Helicopter
UPGRADES: Rifles - Lvl 3, Launchers - Lvl 3
This mission is similar to the Airbridge mission where all you (basically) do
is travel to the Red Zone. Arrive at the Blackwatch helipad and consume the
pilot. Once you do you will be automatically transported to the Red Zone and
you will be piloting the helicopter. Follow the your squad mates to the
telemetry truck that you have to defend.
Fire at anything Infected near the truck and don't conserve ammo. Like APCs and
tanks, helicopters don't have a limit to their ammo, just reload time.
BONUS!!! SHOOT DOWN THROWN OBJECTS TWICE
         This is an easy bonus and it helps to know how to shoot down things
         that people throw at you as well. Anytime someone throws something at
         you the "Y" button will pop up on the screen. Just slide your finger
         over it and press it quickly to vaporize whatever that is in the air
         hurtling towards you.
Once you have defended the truck enough a Goliath appears. Quickly land and
pick up the engineer; then head to the Blackwatch base so the engineer can
decrypt Dana's location. Once you know her location, pilot the chopper to her
location to warn her of Blackwatch's impending arrival. Mission done.

###############################################################################
6 --> Red Zone Missions   #####################################################
###############################################################################
The final string of missions in the game deals with Heller finding out that his
daughter is, in fact, alive. The remainder of the missions deal with finding
out where his daughter is being held - all that Heller has to go on is
somewhere in the Red Zone.

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     6.01 --> Burned From Memory   [AHHHH]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Dana tells you of a disturbance at a nearby Blackwatch base. When you arrive
you find Mercer's Evolved and Blackwatch in a heated battle with each other.
Your new objective is to destroy the Whitelight canisters by throwing them
into the incinerator. After they're all destroyed start fighting the Infected.
When the first Infected assault is countered a truck carrying Whitelight
containers flips on a nearby road. Get those containers back to the incinerator
quickly!
BONUS!!! SUMMON YOUR BRAWLER PACK TO HELP
         Just press A + X and have the Brawlers take care of everyone while
         you're hunting down Whitelight canisters.
There are three Whitelight canisters that need to be disposed of. You can't
glide while you're holding them, but you can run up walls and buildings plus
high jump. Use those to your advantage while avoiding any enemies that may try
fighting you. Once all three have been destroyed exit the alert area to finish
the mission.

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     6.02 --> Last Resort   [ROACH]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
POWERS ATTAINED: Whipfist
UPGRADES: Blade - Lvl 4, Hammerfist - Lvl 4, Whipfist - Lvl 2, 3 & 4
          Bio-Bomb - Lvl 5, Pack Leader - Lvl 5
First thing's first, you have to end the lockdown at Cantrell's base. The plan
is simple: smash the fuel storage tanks outside to get Cantrell out of the
base.
BONUS!!! DESTROY THE FUEL STORAGE TANKS WITH EXPLOSIVE WEAPONS
         Grab a rocket launcher or grenade launcher from an obliging Blackwatch
         soldier, blast as many of the tanks as possible, then grab a refill
         from another soldier until you've destroyed all the tanks.
After the tanks have been destroyed Cantrell still doesn't want to come out.
Time to kill things. Kill everything: Orion Supersoldiers, Blackwatch soldier,
etc. Bring in your Brawler pack to help. Eventually Cantrell flees the base in
a helicopter but it is ambushed by some Flyers who damage it enough for a crash
landing. Head over to the helicopter and take care of all the Infected near it.
When everything is dead an Evolved emerges armed with your final power - the
Whipfist. Use the same basic plan to defeat her and acquire the Whipfist!
BONUS!!! DEFEAT 20 INFECTED WITH THE WHIPFIST
         Use Heller's newly acquired power to wreak havoc on nearby basic
         Infected. Easy bonus.
Two helicopters show up; destroy them quickly to make Cantrell finally emerge.
Consume him to acquire the necessary information about Blackwatch's plans.

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     6.03 --> Fly in the Ointment   [OINTM]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
NOTE: No more upgrades or powers are available so use everything you have now
      to kill anything standing in your way. You have Heller's full range of
      abilities at your disposal so put them to the test!
Hunt down Captain Lincoln and consume him; then hijack his gunship.
BONUS!!! KILL INFECTED USING GUNS (TWICE) AND ROCKETS (TWICE)
         This whole mission takes place in a helicopter so this isn't
         difficult. Be sure to use both weapons and you'll achieve this.
Stay close to Ellis' transport chopper until Flyers emerge as your first enemy.
Destroy them easily with a combo of guns and rockets. Once you reach the base,
fly around and destroy the four Hydras surrounding it. Meanwhile Ellis' plane
has gone down so now you have to protect it - goody! Fly over the debris of the
wrecked chopper and kill the Infected that are currently attacking it. Once
enough time has passed, an APC comes to pick Ellis up. You know have to escort
the APC through the NYZ streets.
Hydras pop out of the ground periodically so dispatch them quickly with rocket
fire. Brawlers and Hydras arrive in waves so kill them as soon as they come.
Soon you reach the base and have to consume all the Project Firehawk
Commanders - they are marked with a blue DNA symbol. Do so and end the mission.

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     6.04 --> Divine Intervention   [DIVIN]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Now is the time where you hunt Griffin down. Hunt him down and when he's
located, follow the chopper to a nearby Blackwatch base. The helicopter lands
but Heller runs into a group of three Evolved who are protecting Griffin under
Mercer's orders.
The Evolved quickly turn and run - chase them! After a few miles of chasing,
the targets finally engage you.
BONUS!!! USE SIX DIFFERENT ATTACKS TO DEFEAT THE EVOLVED
         Use every power Heller has at his disposal. Some favorites: Black
         Hole, Tornado, Devastator, & Claw Pounce.
Call in your Brawler pack to make things a bit more even. Once everyone is
dead, consume Griffin to learn the keys to finding Maya. If an alert was
triggered, exit it to complete the mission.

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     6.05 --> Operation Firehawk   [FIREH]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Reach the Firehawk staging area where the cool new helicopters are being held.
BONUS!!! HIJACK A THERMOBARIC HELICOPTER
         Even if there wasn't a bonus for this I'd still hijack one of the
         choppers. Those things are sick.
Start destroying the other Firehawk choppers, which is so, so simple with the
firepower you have at your disposal. Once the first wave of helis has been
taken care of, more come onto your radar. Tail the choppers and try to take
them out in a couple of swoops. Your chopper will probably get shot down so
hop out and leap onto another one to take it over. Rinse and repeat until all
the helicopters have been destroyed. Galloway now contacts you giving you a new
goal of destroying the ammo depot.
Once you arrive at the ammo depot you will need to destroy the huge gate in the
front. Easiest way to do it is to hijack a nearby tank and unload on it,
although your basic Heller attacks will do just fine. Hammerfists are fun to
destroy things with anyways. Once the depot has been destroyed go and meet up
with Galloway to finish the mission.

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     6.06 --> Lost in the System   [LOSTT]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Your first task is to find Dr. Carson. Follow the waypoints and receive the
location of Carson. When you reach India Niner Six, grab a military disguise
and use the hand scanner to get inside the base.
BONUS!!! STAY OUT OF ALERT
         If you've patient and have frequently used stealth instead of brute
         force, this shouldn't be a problem for you.
Once you're in the base, consume the scientist marked with a blue key to gain
access to Carson's lab. As soon as access to the lab is granted, consume Carson
to retrieve the location of Maya. But wait, a Goliath comes into the picture!
BONUS!!! DEFEAT THE GOLIATH WITHOUT TAKING ANY DAMAGE
         By far the hardest bonus in the game, this achievement tests your
         skills and wit. My recommendation is to keep hijacking helicopters
         and firing missiles and machine gun rounds at the Goliath. When there
         are no more helis to commandeer, you need to extremely careful and be
         smart - if you take damage and want the bonus you're going to need to
         start the mission over which is a nuisance.
Use the same style of play to kill this Goliath as you did when facing the
first one. Watch out for the stuff that it throws at you too; it's really easy
to take one little bit of damage from a rock or something and then have to
start the mission over, if you're hell-bent on the bonus that is. When you
finally defeat the Goliath the helicopter can land. Exit the alert and board
the chopper.
Once the chopper starts heading to its designated location, Evolved
interrupt the trip. Kill them all (by now you should be very familiar with
their attack styles) to learn what Mercer plans to do with Maya. This concludes
the mission.

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     6.07 --> A Labor of Love   [<3333]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Your goal is to breach Gentek's headquarters. Head there and when you arrive
the place is a warzone. Take out anything that gets in your way on the ground
until your Juggernauts arrive and start bashing down the door to the HQ. You
have to defend them while they do this; if they die you can consume the Alpha
Juggernaut to create another Juggernaut pack that will continue breaking down
the door. To help protect your Juggernauts I recommend weaponizing a nearby
tank or helicopter and using the weapon to help contain anything that tries to
bother your Juggernauts. Once you break down the door you realize that
Galloway is a bitch. She kidnaps your daughter and leads Heller into one last
fight with Alex Mercer.

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     6.08 --> Murder Your Maker   [ALEXX]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
This is it. All you have done has brought you here. You have traversed all over
NYZ making strange friends and even stranger enemies. Who knew you would be in
the position that you are in now? Here goes nothing.
Head to where Mercer is stationed; you arrive just in time to witness him
consume a giant group of Evolved. Great, he's stronger.
Mercer starts the fight using his Blade. Do not use yours! It will cause you
to be insta-countered and reeled back. Pick a different power, I prefer the
Whipfist for this fight. Land a few moves then run away. Never stick to a combo
attack because that will get Heller killed. Just do one or two (three if time
allows it) quick jabs and then dodge. Use the jump-over move to gain an edge on
Mercer at times too. When his health goes down to a certain level he leaps at
you - dodge the pounce and grab Mercer. After Heller pounds him into the
ground, he gets up and takes out his Whipfist.
Once again use a different power than the one Mercer is currently using. This
is the most difficult section of the fight but if you counter Mercer's leaps
a few times he will make one final jump towards you. Dodge it and grab him
again to witness yet another beat down from Heller.
Mercer has one more thing in his arsenal of goodies: the Hammerfist. Before he
switches though he sends a group of Flyers at you. You could try to kill them
one by one but using the Devastator is much easier. Once they're all dead,
engage Mercer again. Block his attacks, taking care not to use combos on him as
this will result in instant damage taken. Once his health has been depleted for
the third and final time he will leap at you - dodge this! Now grab him and
follow the on-screen prompts to rip his powers right off of his body!
Congratulations! You have completed Prototype 2! There are many more things you
can do before starting a new game. Blackboxes are to be found, Lairs can be
destroyed and Field Ops can be eliminated. Then when you've have your fill of
killing helpless Blackwatch soldiers you can start a New Game+ and keep all the
upgrades you have earned through your first play-through!

###############################################################################
7 --> Collectibles   ##########################################################
###############################################################################
Scattered throughout the game are 82 Collectibles. Gathering all the
collectibles of any type in a district (Blackbox, Field Ops, or Lair) grants
you a bonus Mutation.
From the Collectibles map, periodic pings near the location of whatever
collectible category you have selected appear. These pings aren't spot on, but
they're in the general vicinity. If you set a waypoint near one, you can
usually track down the collectible without too much trouble.

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     7.1 --> Blackboxes   [BBOXX]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Blackboxes are small data recorders of fallen Blackwatch troops, scattered
about the city. They are divided up into sets, one set in each of the districts
in the Yellow, Green and Red Zones. The sets tell a short story about
happenings in the city, and once you acquire them, you can listen to the
recordings at any time by selecting them on the Collectibles map. This is
particularly useful if you've been picking them up randomly while exploring
the city, and you want to hear all the recordings in a set in sequence.
Since this guide is in .txt format, I cannot post picture. But these
collectibles are so easy to find with the ping method described in the previous
section, you hardly need a map.

YELLOW ZONE - 13 Blackboxes
Fairview (North) - 4 Blackboxes --> Locomotion Reward
Oakhurst (Center) - 5 Blackboxes --> Offensive Reward
Landen Park (South) - 4 Blackboxes --> Offensive Reward
GREEN ZONE - 14 Blackboxes
Fulton (Northwest) - 5 Blackboxes --> Predator Reward
Lincoln Meadows (Northeast) - 5 Blackboxes --> Defensive Reward
Saltyard Plains - 4 Blackboxes --> Offensive Reward
RED ZONE - 18 Blackboxes
Times Square (Northeast) - 7 Blackboxes --> Power Specialist Reward
Midtown (North) - 6 Blackboxes --> Predator Reward
Chinatown (South) - 5 Blackboxes --> Defensive Reward
Downtown (Far South) - No Blackboxes

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     7.2 --> Field Ops   [FIELD]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Field Ops are short combat engagements against specific groups of Blackwatch
troops. When you locate on, they show up on your mini-map as a red/gold shield
icon. Defeat every target in the area marked with the icon to clear a given
Field Op. As with other collectibles Field Ops are organized into sets in each
district, and when you defeat all the Ops in a given district, you are
awarded with a new mutation. These are super easy and can be completed by just
dropping into the center of the Field Op and using your Whipfist once.

YELLOW ZONE - 7 Field Ops
Fairview (North) - 4 Field Ops --> Offensive Reward
Oakhurst (Center) - No Field Ops
Linden Park (South) - 3 Field Ops --> Defensive Reward
GREEN ZONE - 8 Field Ops
Fulton (Northwest) - 4 Field Ops --> Locomotion Reward
Lincoln Meadows (Northeast) - 4 Field Ops --> Predator Reward
Saltyard Plains - No Field Ops
RED ZONE - 13 Field Ops
Times Square (Northeast) - No Field Ops
Midtown (North) - 4 Field Ops --> Offensive Reward
Chinatown (South) - 4 Field Ops --> Defensive Reward
Downtown (Far South) - 5 Field Ops --> Locomotion Reward

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     7.3 --> Lairs   [LAIRS]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Lairs are similar to Field Ops, but you're up against Infected Lairs instead of
Blackwatch units. Scattered about the city are underground Lairs filled with
Infected of various types (more dangerous varieties appear in the Lairs later
in the game).
As with the other collectibles, clearing out Lairs earns you mutation upgrades,
and Lairs are also a decent source of extra XP to raise your Evolution level.
Of the three types of collectible, Lairs are the most involved, as you actually
enter a mini-interior area to battle the Infected, putting them somewhere
between Field Ops and Blacknet Missions in terms of length.

YELLOW ZONE - 1 Lair
Fairview (North) - No Lairs
Oakhurst (Center) - No Lairs
Linden Park (South) - 1 Lair --> Predator Reward
GREEN ZONE - 4 Lairs
Fulton (Northwest) - 2 Lairs --> Power Specialist Reward
Lincoln Meadows (Northeast) - 2 Lairs --> Locomotion Reward
Saltyard Plains - No Lairs
RED ZONE - 4 Lairs
Times Square (Northeast) - 2 Lairs --> Power Specialist Reward
Midtown (North) - 2 Lairs --> Locomotion Reward
Chinatown (South) - No Lairs
Downtown (Far South) - No Lairs

###############################################################################
8 --> Blacknet Missions   #####################################################
###############################################################################
Blacknet missions are a series of optional missions that unlock as you
complete primary story missions throughout the game. There are a set of
Blacknet missions in each major zone, with a variety of basic objective types.
Each Blacknet mission set consists of one or more sub-missions, which, once
completed, unlock a new Mutation reward for Heller.
Note that outside the first one, the remaining Blacknet missions are entirely
optional. Tackle them if you're having trouble with the main story, for the
story and completion, or simply for fun.
---------------
|Mission Types|
---------------
STRONGHOLD -
  You must infiltrate a secure Blackwatch compound and disrupt operations
  within. Some of these missions permit a stealthy approach, using quiet
  consumption to penetrate Blackwatch defenses, others can be done with pure
  brute force, as you see fit.
INFECTED SALVAGE -
  Destroy the Infected samples that Blackwatch are attempting to control.
  These missions involved defeating various types of Infected, typically with a
  heavy Blackwatch presence nearby.
CARGO DELIVERY -
  A set of timed race challenges, these missions involve recovering key data or
  other material from downed Blackwatch helicopters, before a Blackwatch
  recovery team can catch up with you.
GENTEK SUPPORT -
  Gentek scientists offer all sorts of theoretical and applied science aid to
  Blackwatch. These missions give you a chance to rudely disrupt their efforts
  by consuming Gentek scientists and neutralizing their operations.
SUPPRESSION -
  The most straightforward type of Blacknet mission, Suppression typically
  demands the outright destruction of key Blackwatch assets and personnel.

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     8.01 --> Orion's Belt   [GREEK]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Mission Type: STRONGHOLD
NOTE: This Operation is the only mandatory Blacknet mission in the game. It
      teaches you about base infiltration and Blacknet mission in general.
Approach the Blacknet terminal to begin the mission. Heller is notified that he
needs to be Dr. Samuel Billingsley to access the terminal; not a problem. Hunt
him down and consume him. Once that is done head to the Blackwatch base on your
map. Use the hand scanner at the front to get in. Once inside you need to
consume the Commander to gain access to the facility itself. Then inside the
facility you need to consume yet another Commander, but he needs to be stealth
consumed. Make sure to do that. Then head upstairs and enter the lab. Inside,
there is a scientist that you want to consume. Consume the two guards watching
him, then the scientist himself to complete the mission.
REWARD: OFFENSIVE

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     8.02 --> Operation Black Tulip   [TULIP]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Mission Type: INFECTED SALVAGE
This one is simple. Head to the capture site and release the Brawler from the
secure container. You need a military form to do so. Once it is free hunt it
down and kill; exit the alert to complete the mission.
Mission Type: INFECTED SALVAGE
Travel to the Lair marked on your map and release the Brawler inside the
container.
BONUS!!! DAMAGE THE BRAWLER WITH AN EXPLOSION
         Grab a grenade launcher or explosive container and fire/chuck it at
         the Brawler to receive this bonus.
When the Brawler has been defeated you can leave the layer, preferably in a
Blackwatch disguise so you don't get ambushed by Blackwatch soldiers outside
the Lair.
REWARD: PREDATOR

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     8.03 --> Operation Clean Sweep   [SWEEP]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Mission Type: CARGO DELIVERY
This mission is a type of intro to Blacknet Cargo Delivery missions. A
helicopter crashes and Heller has to run around surrounding buildings to
retrieve all the cargo before the timer runs out. Each piece of cargo you pick
up extends the timer. So ipso facto, (I'm your boss) this missions is
self-explanatory.
REWARD: DEFENSIVE

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     8.04 --> Operation Manticore   [SWEEP]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Mission Type: GENTEK SUPPORT
This mission is really straight-forward.
BONUS!!! STEALTH CONSUME TWO SCIENTISTS
         Just use stealth to consume the first two scientists, and then
         consume the other two however you like.
When you consume all four scientists the mission is over.
Mission Type: SUPPRESSION
Travel to the lair on the map to end Blackwatch's operation there. Once inside
the lair kill all the marked scientists and Blackwatch troops. When you exit,
however, an ambush awaits. Destroy the APCs they send at you and force the
Commander out. When everyone is dead and the Commander is helpless, consume
him.
REWARD: LOCOMOTION

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     8.05 --> Operation Keyhole   [BEPEA]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Mission Type: CARGO DELIVERY
A helicopter crashes. Race to pick up the cargo it drops. No surprises, just
do that and you'll complete the mission.
Mission Type: STRONGHOLD
A Blackwatch base has a squadron of cool new tanks that are going to be
deployed just to hunt you. Awww, don't you feel special?
BONUS!!! HIJACK A TANK AND USE IT TO DESTROY ANOTHER TANK
         Simple enough - commandeer a tank and unleash its cannon fire on
         the other tanks in the are, taking care to wipe out any Blackwatch
         soldiers that may become pests in the process.
When all the tanks are dead finish off any remaining troops and exit the base
to complete the mission.
REWARD: PREDATOR

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     8.06 --> Operation Jack-of-All-Trades   [JACKS]$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Mission Type: SUPPRESSION
In this mission you have to destroy a fleet of (meaning three) helicopters.
Find them and kill them any number of ways: by weaponizing Heller and using the
Gatling gun against the choppers; using whatever powers you have acquired up
to this point, including Claw Pounce and Whipfist; or hijacking one of the
choppers and using it to kill the others. When the last helicopter has been
destroyed the Commander comes out - consume him and the mission ends.
Mission Type: CARGO DELIVERY
Simple cargo delivery mission until the last crate is stolen by an Evolved!
Chase him down and kill him to secure the crate and mission completion.
Mission Type: STRONGHOLD
Travel to the base in question and get inside with a Blackwatch disguise.
when you get inside, use the hand scanner to get into the interior chamber.
Kill the Brawlers rampaging inside this section and when you finish, consume
Dr. Fischer and finish off this mission.
REWARD: POWER SPECIALIST

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     8.07 --> Operation Red Glacier   [GLACI]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Mission Type: INFECTED SALVAGE
A Blackwatch team is planning to release yet another Brawler. Travel to the
base marked on your mini-map and release the Brawlers. When you do they auto-
matically flee. Chase them down and kill to complete the mission.
Mission Type: SUPPRESSION
Follow the waypoint to the APCs equipped with the Biomass Scanners.
BONUS!!! DESTROY ONE OF THE MARKED VEHICLES WITH A DEVASTATOR
         This isn't that simple, although it's not that difficult either.
         Beat one of the APCs into red health and THEN unleash your Devastator
         on it.
Destroy all three APCs and then helicopters arrive. One of the helis is
carrying the guy who made the Biomass Scanners. Beat up all the choppers to
force out the engineer and then consume him.
REWARD: OFFENSIVE

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     8.08 --> Operation Vivid Future   [FUTUR]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Mission Type: CARGO DELIVERY
To begin this mission you have to beat up an Evolved. Do so and the mission
actually begins. Head to where the Blackwatch helicopter crashed to trigger the
recovery. As soon as you pick up the first package you cause an alert. This
makes it a bit harder to run quickly to pick up the package, but not
impossible. If this mission causes you trouble, come back when you have gained
more Locomotion upgrades.
Mission Type: GENTEK SUPPORT
Hunt down the first group of scientists as soon as you start the mission. When
you try to consume the third, after you find him of course, he reveals himself
to be an Evolved. Making matters worse he has two friends that want to help him
try to kill you.
BONUS!!! DEFEAT THE EVOLVED WITHIN 90 SECONDS
         This is one of the tougher bonuses in the game. To pull it off, you
         need a good number of upgrades and comfort with the combat system.
         Use Blade and Tendrils to inflict maximum damage while tying up the
         Evolved to get in free hits. Use your Brawler pack to add more free
         damage. Otherwise, simply ignore incoming damage and play extremely
         aggressively to down the Evolved quickly enough.
When you eliminate all three and consume the final scientist you finish the
mission.
REWARD: DEFENSIVE

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     8.09 --> Spotted Cat   [ZERO0]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Mission Type: GENTEK SUPPORT
This mission is just like "A Stranger Among Us" mission where you have to go
the entire way without using your Blacklight powers. Travel to the waypoint and
stealth consume the marked Blackwatch soldier. Once you're part of the "team",
go on patrol and take down the Infected assaults without using your powers.
BONUS!!! KILL THE INFECTED WITHOUT TAKING DAMAGE (FIVE KILLS)
         The Infected that attack when this Bonus is active are basic Infected
         on the ground and a handful of Flyers. If you're quick about attacking
         them, you can earn the bonus from the ground-based mutants before the
         Flyers attack. Flyers pause for a moment before they lunge for a
         suicidal explosion, so you can target them and take down any
         that threaten before they can attack.
At the end of the patrol you arrive at a bunch of scientists studying a fallen
Goliath's body. Consume them all and it's mission complete.
Mission Type: STRONGHOLD
Travel to the facility on your mini-map and destroy the sentry turrets
protecting the base from the Infected hordes outside.
BONUS!!! DESTROY A MARKED GUN TURRET BY THROWING A CAR AT IT
         Easy enough - just pick up a car, high jump and press B to throw the
         car at any one of the turrets when its health is down low enough.
When the turrets are destroyed, get a military disguise and use the hand
scanner to get inside the base. Once inside, head through another scanner to
get into the room containing the Whitelight canisters you have to destroy. Then
activate the incinerator. Two guards then reveal themselves to be Evolved.
Focus on destroying the Whitelight first, then you can kill the Evolved. Once
everything has been destroyed/killed, exit and base and the alert to finish the
mission.
Mission Type: SUPPRESSION
Head to the waypoint-ed base and lay waste to the Blackwatch forces in the
vicinity. Once the initial wave is dead, more show up in the form of tanks
and troops. Destroy them as well.
BONUS!!! DESTROY THE MARKED VEHICLES WITH YOUR BRAWLER PACK
         Target the vehicles and sick your pets on them. Don't damage the
         vehicles yourself and use the surrounding soldiers and supersoldiers
         to refill your Mass bar if need be.
One the second wave has been defeated, a helicopter and a final wave of tanks
arrive. When you destroy all of this artillery the Commander gets blasted out
of the wreckage. Consume him to end the mission.
REWARD: OFFENSIVE

---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     8.10 --> Long Horizon   [LONGS]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
---->$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Mission Type: CARGO DELIVERY
Hunt the target for the mission to begin. When you find him, destroy the cage
that he's kept in. Uh-oh, he's an Evolved. Defeat and consume him to actually
trigger the mission. This mission is a bit different from standard Cargo
Delivery missions: you have to hunt down the helicopters that are waypointed on
your mini-map and when you destroy them, pick up the cargo that they drop. When
all three choppers are destroyed, a final Evolved comes out and wants to fight.
Kill him to end the mission.
Mission Type: STRONGHOLD
The target is a weird Blackwatch soldier standing on a rooftop with a Brawler
pack around him. Hmmm. Consume him anyways. Afterwards, you receive
instructions to go to a nearby Blackwatch base; do so to find it under attack
by Infected.
BONUS!!! REACH THE COMMANDER WITHOUT CAUSING AN ALERT
         This isn't too difficult - all it takes is a little patience.
When you reach the inside of the base, consume Dr. Vandiver to gain access to
Commander Chapin. Attempt a consumption to find out Chapin is an Evolved.
Kill and consume him then exit the base.
BONUS!!! DEFEAT THE 8 BLACKWATCH TROOPERS WHO SAW YOU EXIT THE BASE
         Eliminate the final squad of pesky troops and exit the alert.
Once the second bonus is done, you have completed the mission.

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     8.11 --> Stun Circuit   [STUND]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
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Mission Type: CARGO DELIVERY
This is the most difficult Cargo Delivery mission because there are Blackwatch
rocket launcher equipped soldiers on almost every rooftop. Just move fast and
stay mobile and you should make in good time.
Mission Type: SUPPRESSION
Collins contacts Heller and now it's time to kill him. Locate the tanks and
destroy them all. When Collins pops out try to consume him to find out he is an
Evolved. He takes off running so it's your job to chase him. When you finally
catch up to him he gets into a helicopter and tries to kill you. Take down the
chopper and then fight and consume Colling to finish the mission.
REWARD: PREDATOR

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     8.12 --> Clockwork   [CLOCK]$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
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Mission Type: GENTEK SUPPORT
Travel to the waypoint and steal the helicopter. Now travel to the first hot
zone and clear out the Flyers. Then, land and pick up the first scientist.
Travel to the second hot zone, which is in a park, and take out the Flyers as
well as the Hydra on the ground.
BONUS!!! DESTROY THE HYDRA WITHOUT TAKING ANY DAMAGE
         Just keep your finger on the Y button to destroy any incoming
         projectiles that may hurt your helicopter. If you keep mobile you
         should be able to do this bonus relatively easy.
Once it's all clear, land and pick up the second scientist. Travel to the last
hot zone, take out the Flyers and Hydra, then pick up the last scientist.
Now, ascend to maximum altitude and bail. Yup, sucks for them. Mission success.
Mission Type: INFECTED SALVAGE
This mission is basically killing a Goliath. Stun it, attack it by taking out
its leg, then its arm and its head, then complete the mission.
Mission Type: INFECTED SALVAGE
Tracking down the target for this mission reveals him to be Evolved.
BONUS!!! CONSUME FIVE OF THE INFECTED SPECIMENS
         Nothing fancy here, just get all the specimens' health down to size
         and then press B to consume them. The hard part is not getting their
         health down all the way and accidentally killing them.
Kill everything. There are three Brawlers, three Juggernauts, some Evolved and
a bunch of normal Infected. Once they've all been eliminated, you have finished
this mission, along with all the Blacknet missions!
REWARD: OFFENSIVE

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9 --> Closing Statements   [FAREW]#############################################
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Well there you have it folks. You've killed anything and everything in your
path, fully upgraded James Heller into a multi-dimensional killing machine and
found every collectible in the game. I hope you enjoyed reading this guide as
much as I liked writing it. If you would like me to do more guides in the
future, would like to say hello, or suggest a game for me to review/write a
walk-through for, feel free to e-mail me at:
[email protected]
Or if you would like to donate money you can to the PayPal address:
[email protected]

Make sure to recommend this guide to your friends as well!
Just a sneak peak at what other guides I may be writing in the future:
Lollipop Chainsaw
The Amazing Spider-Man
Hitman: Absolution
Stay tuned for more and thanks again for reading!
Hope you're having a great day,D

 - ilikemuffins000
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