------------------------- PROTOTYPE HARD MODE GUIDE ------------------------- By Uberschveinen Version 1.0 Contact at [email protected] ------------------ INTRODUCTION-(INT) ------------------ Welcome to my guide to Prototype�s Hard Mode. This is, obviously, a guide intended specifically for Hard Mode and the inherently much greater difficulty there. The events in the game don�t change, and it will work just fine for Normal or Easy, but these are much more cautious strategies and are probably wasting your time. Needless to ay if you�re playing on Hard you�ve already beaten the game once, and should know the very basics of it, and have some grasp of the effective strategies against the tougher opponents. Good, because you�ll need that from the get-go. Basically, in Hard, every enemy is bumped up one tier in threat. Civilian Infected go from irrelevant to nuisance, Military and Evolved Infected go from nuisance to minor consideration, Military with good weapons and APCs go from minor consideration to slight threat, Hunters and Tanks go from slight threat to moderate threat, and Leader Hunters and Helicopters go from moderate threat to genuine danger. The bosses all become much harder to kill. All in all, Hard is exactly that. It�s going to take a few more deaths and a lot more strategizing to win, but it�s going to be worth it. -------------- CONTENTS-(CON) -------------- + INTRODUCTION�------(INT) + CONTENTS�----------(CON) + HARD MODE GUIDE�---(HAR) + ACHIEVEMENT GUIDE�-(ACH) + EVENT GUIDE�-------(EVE) + FAQ�---------------(FAQ) + CREDITS�-----------(CRE) + LEGAL--------------(LEG) --------------------- HARD MODE GUIDE-(HAR) --------------------- This is where things get serious. You�ve played through Normal. Where Normal left off is about where Hard begins, and it only gets harder. I hope you were paying attention in the tough battles. This guide is going to address each individual mission in a row. I won�t talk about events until the events section, but I can�t recommend enough you do them the moment they become plausible, because you really do need all the EP and upgrades you can afford to win. I�ll mention when events and upgrades become available, and tell you which upgrades are mandatory to success. I also recommend you go Landmark and Hint hunting as soon as you have the powers to get them all, because that�s basically free EP, but if you start grabbing orbs outside of a single coordinated attempt you�ll make getting the Streetwise and Polymath achievements a nightmare. -------------- GUIDE CONTENTS -------------- + Tutorial mission--------------- (M00) + Escape the Gentek Facility----- (M01) + Look for Clues About Your Past- (MO2) + Behind the Glass--------------- (MO3) + Escape the Hunters------------- (MO3) + The Wheels of Chance----------- (MO4) + A New Order-------------------- (MO5) + Open Conspiracy---------------- (MO6) + In the Web--------------------- (MO7) + The Altered World-------------- (MO8) + Errand Boy--------------------- (MO9) + Confessions-------------------- (M10) + Under the Knife---------------- (M11) + The Stolen Body---------------- (M12) + Biological Imperative---------- (M13) + The Door in the Wall----------- (M14) + First and Last Things---------- (M15) + The First Monster-------------- (M16) + Making the Future-------------- (M17) + Defeat the Supreme Hunter------ (M18) + Men like Gods------------------ (M19) + A Dream of Armageddon---------- (M20) + The World Set Free------------- (M21) + Things to Come----------------- (M22) + Defeat Elizabeth Greene-------- (M23) + Shock and Awe------------------ (M24) + The Last Man------------------- (M25) + Two Tickets-------------------- (M26) + Defeat the Supreme Hunter------ (M27) ---------------------- TUTORIAL MISSION-(M00) ---------------------- Although not technically a mission, I�ve included this for the sake of completionism. After your little cutscene, you show up in Times Square again, with your full suite of powers, with a platoon or so of Blackwatch shooting at you. But what�s this? They�re actually doing damage! You�ll soon find this is the story of Hard. Kill them quickly before they hurt you too much, which shouldn�t pose a challenge. Then move forward to the objective. Now there�s more to kill, but you�ve got your claws. Diveroll and slash, just like you did all the way through Normal, and they�re done. Move forward again, and trigger the Tank spawn. Now you�re up against about four tanks. Don�t stand still, because they actually do fierce damage if they hit you with the 120mm cannon. Jump above them, and charge up Y targeted on the tanks for a fully-charged Hammerfist drop. You�ll notice that it does much less damage, and that�s important. Jump, charge, drop, and repeat until they all go down. As long as you keep moving you�ll be fine. If you got cut up, consume some Infected Civilians for health, otherwise, move forward again. Hunters. Surely not a threat against the blade? Unfortunately, no they are. In fact, they will remain a threat throughout the game so long as you try to take them head-on. So, don�t. Jump up, and use the Air Slash; target a Hunter and hold Y. Fully charged, it won�t kill them, just to give you an indication of how tough they are now. It�ll just do a bit more than half damage, so keep jumping and slashing and you�ll be fine. Then, move forward. Now, the Commander is in sight. Forget everything else, just sprint forward, grab him, and consume. Try not to accidentally jump kick him; that�s about the only way to fail unless you try and kill everything. You kill everything anyway, and the scene ends. Enjoy your cutscene even more in retrospect. Everything in the story fits much better when you actually know the story. -------------------------------- ESCAPE THE GENTEK FACILITY-(M01) -------------------------------- Mercer�s escape is done, and you gain control in a back alley. You�re powerless now, and because this is Hard, extremely vulnerable. Don�t go picking fights unless you can do so with utter surprise. Jump the fence, and see the helicopter. Throw crap at it, preferably before everyone gets off, and notice how little damage it does. You�ll need much more crap to throw, and that will probably mean the Blackwatch. Make sure you charge your throws or you�ll have to go looking for stuff. Now you�ve got to run up a building and get to another. Easy. Then suddenly, Helicopters. Luckily these ones don�t seem to actually want to shoot you, because if they did they�d take you apart. Grab the aircon units, and fully charge throws at the Helicopters. If you do it right you�ll kill them, if not, you�ll have to relocate, find more stuff, and throw that. These first missions are pretty good at showing you just how much harder everything is to kill. Now a cutscene, after which you can consume the officer. Do so, and swap into that disguise. Run over to the objective, make sure you�re in disguise, and head into the house for a cutscene. ------------------------------------ LOOK FOR CLUES ABOUT YOUR PAST-(M02) ------------------------------------ Now to look for clues. Head over to the objective and roll on in, only to get blown up. Luckily, you take little damage from a massive explosion and a fifteen-storey fall. Unluckily, you land in the middle of a fight when the officer nearby calls in a strike team. Kill him and run. You can evade the Strike Team or blow it up, either will do. One way or another change into your military disguise, and go to the objective. Walk straight through the cordon in disguise, radio the all- clear, and consume the guy when he walks out. You now have to escape or kill the military. Killing them all might be some practise, but running is safer and much faster. Run, hide, change, and the mission�s over. ---------------------- BEHIND THE GLASS-(M03) ---------------------- And finally, time for some well-deserved upgrades. Get as many of the movement powers as you can afford, because once you�ve got all of them you can access a whole mess of EP from events. Buy Diveroll. BUY DIVEROLL. This is perhaps the single most important power for Hard mode in the entire game, and it costs 100 EP. That�s basically for free. Make sure you also buy the first Critical Mass power because that�s going to be vital, and Adrenaline Surge, because the number of time it will save you in Hard is ridiculous. Maybe shield, if you like that sort of thing, but I never used it. You get your first event unlocks too, but you don�t have the speed for the movement. Speaking of health, go get some. Make sure you�re full before you start missions, because you may not always have the chance once it starts. Once you�ve done what you want, go to the gold marker and start the mission. Now cruise over to Gentek and find the soldier on the rooftop. Consume him, evade the alert you�ve set off before the Helicopter smacks you down, change disguise, and come back. Now make sure you watch those viral detectors, because they work about twice as fast on Hard, but as long as you wait for the base commander to leave their area of detection you should be able to consume him fine. Enter the base, watch the cutscene, and brace yourself for the sheer rage of fighting Hunters of Hard. Run. Just run. Even if you could kill these Hunters you�d die long before, since you have to real powers and hardly any health. In fact, until you pick up the Hunter Dirtnap power and later the Blade, they will be incredibly hard to kill. Get to the base where you can start to fight them. Now this is where it gets tricky. You�re in an enclosed space and these Hunters can kill you in a single barrage attack if you didn�t buy Adrenaline Surge, so you need to be all movement, all the time. Consume your way to health, since the military is smart enough to recognise the Hunters as the real threat and go for them. There�s only one at first and it�s easy to avoid if you keep jumping and airdashing, so try and create a big enough gap that you can grab a Missile Launcher to take it out. It�ll take at least two full loads of missiles to kill it, and just as you do, more show up, two this time. Oh goody. But you have claws now! A pity they�re useless against them Do the same, but this time keep moving faster and try to grab the Missile Launchers from the military on the rooftops since you have a few seconds more to do it. Focus fire on one to kill it and it�ll make it much easier to finish the job. Now when you do, there�ll be EVEN MORE Hunters, fie this time. It�s about now you�ll realise why the call it Hard mode, because if you stop jumping and hiking across the room like a housefly on speed you�ll get the crap beaten out of you. Eventually you�ll make enough space to grab another Missile Launcher, and try to aim for the one the constantly- respawning military hurt the most. Kill one, and you�ll get prompted to hit the Fuel Tanks, because EVEN MORE HUNTERS are running in. This is insane. You won�t see this many Hunters in one place again until the Bloodtox Pumper fight. Keep running, keep grabbing Missile Launchers whenever you can, and hope there were plenty because the military stops respawning. The tanks aren�t any harder to kill, as long as you only fire in the air when you don�t anchor yourself, because with this many hunters anchoring means death. Hopefully you won�t run out of missiles, but if you do jump kick the tanks. Once they all explode the Hunters die and you�re FINALLY done. That was a real challenge, took forever, and it was one of the easiest set-piece battles you�ll fight in the entire game. Like I said, when they called it Hard they weren�t kidding. -------------------------- THE WHEELS OF CHANCE-(M04) -------------------------- Stealth consume. Finally. This is not an optional power, literally, but you�d take it if it wasn�t because more than a few times in the game you will badly need health and not be able to survive an alert, plus even when you normal consume Civilian Infected it sometimes sets off alerts. Sprinting grab is similarly not optional because if you need health in a fight you can�t afford to stop. Cruise over to Dana�s safehouse, start the mission, and head over to Karen Parker�s place, with a scenic overlook of a Hive. Watch those Hunters, they hurt as much outside the story as in. Once you�re done you�ll be needing to consume a soldier, so move before the Hunters get to him. Consume, preferably stealth, and head to the base it indicates. You should know plenty about base infiltrations by now, but basically sneak in, stealth consume commander, enter base, stealth consume targets, and try not to do anything stupid like a Tendril Barrage Devastator, because being trapped inside with a whole mess of military is not conducive to your continued survival. Drive the APC through the gate and over to the Hive, and watch in awe as you realise just how idiotically tough the things are. Watch out for Hunters since they can munch your armour, but there shouldn�t be more than one as it�s usually occupied. Get on the marker to let Karen in and drive off, trying NOT to hit the military, as they get alerted a whole lot faster on Hard, and they have more than enough firepower to take you apart and cost you the mission. Get there, and done. Too easy. ------------------ A NEW ORDER-(M05) ----------------- More upgrades. Sprint and Jump are not optional, since you need all the speed you can possibly get for survival. You can now get all but two of the Landmarks and all of the Hints, so go get all of them if you want the achievement, or even if you don�t. The extra few million EP will be necessary to buy the upgrades you�ll need. For reference, the Landmarks you can�t get are the one under the Brooklyn Bridge, and the one in Times Square on the tallest lightning rod. Do the events you care to do, and start the mission. And Karen wants genetic material, which means we�re hunting the hunters. Lovely. Go to the marker then towards the indicated tower, but the giant flying circle of crows should make it pretty obvious anyway. Engage these FROM A DISTANCE. For now, you almost don�t have the damage to kill them up close before they hatch, so grab rooftop junk and hurl it. If you�re lucky enough to find someone with a Missile Launcher stealth consume him and borrow it. When it goes down run over and collect the yellow orbs. Four towers later and you�re done. Now to get it from a hive. Unfortunately, for some reason it�s not good enough to let it explode and collect the small shower of genetic material that rains out, no. We have to protect the damned thing. It isn�t tougher than on Normal, because its extra durability is negated by the military�s extra damage. Hijack APCs (in disguise so you raise no alert) and get out, because when they explode they respawn soon, and focus on collecting the material that comes out. If you stay disguised this is a cakewalk. If you lose it, it gets a whole lot harder, especially if you didn�t eliminate the two APCs, who can smack you down something fierce since on Hard they have no qualms whatsoever about using their high-damage missiles. Helicopters are even more damaging but they don�t use their rockets or missiles on the Hive, and have a tendency to kill themselves, so they�re no concern until you are detected, a which point they are a very considerable concern indeed. If you�re caught run like hell and change before coming back. Eventually, you�ll be done, and you can leave. --------------------- OPEN CONSPIRACY-(M06) --------------------- Go do some events, get some EP, upgrade what you like. You�ll need it, because you�re about to start seeing UAVs, so named for the inarticulate sounds of rage you�ll make when they come from nowhere to raise an alert while you�re in the midst of a horde in military and get you killed. Hit the marker, talk to Dana, leave, and go to the base. You�ll need to sneak inside, so standard drill. In, stealth consume, out. You now need to take down a whole mess of patrols, so do whatever you can to hijack an APC. The missiles make it much easier, although you�ll still have to change it frequently. Get behind them and blast away, so you get an extra second of firing while they traverse turrets. Apparently if you take too long a timer appears for losing, but I�ve never even seen it. There�s really no reason this should take long, even on Hard. Finish all the patrols and you�re done. Just don�t try to sneak up on the patrols because those damned UAVs will ALWAYS spot you first. You can kill them from a distance with thrown crap to make it easy to run and change, if you really want to avoid confrontation. Interestingly, you don�t actually have to kill the UAVs to defeat a patrol. ---------------- IN THE WEB-(M07) ---------------- Events and upgrades, as always. Buy nice things. Hit the mission marker, and try not to smirk at what Mercer thinks. He hasn�t played this game before. You�ve got to smash a viral detector. Hammerfist elbow drop followed up by some smashing works. You can kill the Blackwatch guarding them, but you don�t have to, and usually you won�t want to because you�ll be running before they call in a Strike Team. Go smash the next one they mark in the same way, and then smash all of them. Unfortunately you don�t know how to sabotage them yet, so no sneaky routes available. Once they all go down and you successfully flee, cutscene. ----------------------- THE ALTERED WORLD-(MO8) ----------------------- Once you�ve done what you need, start the mission. Run over to the Hive, and consume the Commander, preferably by stealth. Now, go sabotage the Detectors, something you know how to do by now. McMullen shows just in time for the Hive to begin raining gribblies, and he elects to run, but not before telling everyone who you are. Fight, or run (PROTIP: RUN), to end the mission. ---------------- ERRAND BOY-(M09) ---------------- Buy the Whipfist and the Y attack. DO IT. Even if you need to do events or get landmarks or even kills Hives for it. You NEED it. Also, anything else you think can help you survive, because you�ll damned well need them. Try to grab an Assault Rifle on the way Once that�s out of the way, roll over, and start the mission. Cruise off to the Hive, and hit the marker to jump inside. You�ll spend a minute or so gathering genetic material, in fact, exactly enough to get you to full health, and not by coincidence, because Cross drops in for a visit at that exact moment. This is where things get hard. Cross was irksome on Normal, on Hard, he�s a beast. He takes very little damage from anything and his every attack hurts something fierce. Instead of having his shockrod out some of the time, he now has it out pretty much every single second he isn�t actually shooting, and speaking of shooting, now does so with more accuracy, more frequency, and a hell of a lot more damage. Getting hit by even one grenade hurts pretty bad, and if you take the whole set watch your health bar disappear. This is where the Hard boss strategy comes in. Run. Jump. Don�t stop running and jumping until he starts shooting, and even then, only as long as it takes to let off a Whipfist Y attack. If you see him start the attack it�s okay to charge it, otherwise, don�t, because he has that shockrod out pretty much the instant he stops shooting and if you Whipfist him then you get zapped for a fat chunk of health. Take him down slowly with the Whipfist, and at all costs don�t take damage, because until you get him weakened, you have no way to regain health. Above all never go next to him or he�ll have that shockrod out and beating you down before you can even diveroll away, and it does massive damage. Once you�ve got him down to 75% health he pulls out, just as a wave of infected come in. If you were smart enough to pick up a Rifle you can shoot him for a little damage even with the spark on him, but one hit and you drop it. You can try throwing stuff at him, but there�s not nearly enough to throw, and he actually diverolls away from it FINALLY. Consume to heal and as fast as you can, because he only waits about ten-fifteen seconds before dropping back down. Then ignore them because in the time it takes to consume one he�ll do the damage of four. He�ll kill them in the crossfire and you can grab their health for a little gain. Continue with the Whipfisting until he gets down to about 25-30% health, at which point he calls in an entire Blackwatch squad. You need to kill these guys FAST because if you don�t they will eat away at your health unsustainably fast to the point you cannot physically beat Cross before you die. If you were smart you saved yourself enough health for a Devastator to take them all at once. If not, Whipfist them while moving. TAKE THE MISSILE LAUNCHER BLACKWATCH OUT FIRST. They can hit you while moving for big damage, and while you recover, Cross will hit you with all three shots for a whole lot more. When they�re all down, get back to hitting Cross. What I wouldn�t have given for Aerial Critical Pain in this fight. Same strategy, run, jump, and Whipfist as he shoots. Don�t bother picking up the Missile Launchers off the ground, because it takes so long he�ll hit you, do a heap of damage, and you�ll drop the damned thing. The exception is if one ends up in that one corner out of his LoS. Eventually you�ll knock him down to about 10% health and the fight�s FINALLY over. Watch the cutscene, and prepare for the nightmare of Hard mode without powers. If you used this strategy the fight took an age but only took a reset or two at most. If you tried to beat him by fighting him, you�ve probably had a rage-induced aneurysm and are reading this in hospital. Now run. Don�t fight, you�ll get hammered. Get away, and you end the mission. ----------------- CONFESSIONS-(M10) ----------------- An extremely easy mission to make up for the Cross fight. Show up at Dana�s once you�ve bought what you want for a chat and for a mission that literally completes itself. What a waste of a heading. --------------------- UNDER THE KNIFE-(M11) --------------------- It�s cancer. Or at least what cancer wants to be when it grows up. I�m pretty sure a doctor would be somewhat concerned that your cancer was glowing red and moving, but they�d probably be concerned about your ability to punch a hole through a man�s chest and absorb his dying body too. Time to go see the good doctor. After the cutscene go to the marker, hijack a tank IN DISGUISE. You REALLY don�t want to set off unnecessary alerts here, because you have no powers and those tanks are incredibly dangerous. They will also shoot you off of other tanks you try to hijack. They�ll direct you to Captain Lim�s command, where you�ll have a hell of a fight. It would be damned hard had you not just come down from an even harder fight. Hijack a tank in disguise, take out the Helicopter first since it only takes one shot to kill, then go for the tanks. You�ll keep getting blown out of tanks, so keep moving and hope to hell you hijack successfully. You�d better be mashing Y like the index finger of the North Star. Always keep driving in circles so the tanks can�t hit you, and kill the Helicopters, which can. WATCH THOSE DAMNED HUNTERS. Not only do they rip through your tank, but they knock it about so you can�t get a fix on anything that isn�t directly above you. Eventually you destroy so much heavy armour that Lim decides the only way to save the day is in his tinpot APC, so jump out and hijack it to consume him before the Hunters blow it up, and watch your cutscene. --------------------- THE STOLEN BODY-(M12) --------------------- First, buy Hunter Dirtnap. It�s useful for the entire game, but imperative now. Roll over to Ragland, who for some reason doesn�t want to walk around outside with paranoid Marines, psychotic Blackwatch, and murderous Infected everywhere. Baby. Get into a military disguise AFTER you�re away from the military at the door, and grab a tank. Problem is, every one of the stupid things has another tank nearby and a UAV on overwatch, and you can�t get in the tank without setting off an alert. Ignore the UAV, drop into the tank, take it over, and blow up the one in front of you. Drive over to Ragland QUICKLY before the Strike Team takes your tank out, because getting him in automatically evades the alert. Now trundle on over to the indicated base, smushing anything in your way beneath your tracks. You may kill some civilians, but I think of it this way. If it�s not smart enough to hear an eighty-tonne steel behemoth charging down the road and decide HEY I�D BETTER GET OUT OF THE WAY OF THE GRINDING DEATH MACHINE it�s Infected. Try not to hit military or you�ll set off an alert. Get to the abandoned base and Ragland gets out. Brace yourself for a pretty tricky time keeping the Infected away. Before they come, grab two or three Missile Launchers and drop them in front of the glass wall for easy access later. The guns, unupgraded as they are, kill too slowly, so don�t bother. It turns out the fastest way to kill the Infected is to consume them, as it�s a one-hit kill and also sometimes and AoE knockdown. It also keeps your health nice. Soon a hunter comes, so grad a Missile Launcher, and jump around while firing. That keeps its attention, which is critical because they do silly amounts of damage to the glass, and kills any Evolved Infected near it. Ignore the Evolved Infected until the Hunter dies, then run quickly over and resume consuming them before they do too much damage to the wall. Then, two Hunters. Grab the other Missile Launcher you stashed and fire away while jumping. Try to hit both on the first shot, because that gets and holds both their attention, and if you let one attack the wall while you kill the other it�ll usually break it. Take out one, grab another Missile Launcher, and finish the other. When you run out, go to the standby. Use Hunter Dirtnap, B to grab and B to throw, hit it three times on the ground, then Diveroll away before it hits you with the recovery attack. When it dies you hopefully haven�t already lost, so finish consuming the Evolved Infected and finish off the last handful that come out. You only need to hold out for four minutes so you could technically not have to kill the Hunters but it�s much safer to kill them as they don�t actually respawn, just the Evolved Infected. You may have to hit the checkpoint a few times on this one until you get decent at crowd control. Pity you lost the Whipfist. When time�s up finish the stragglers and leave. OH GOOD, Hydras. Wonderful. Drive past them without stopping or even slowing. Their throw attack is slow, but up close they slam you damned hard and usually one-shot your tank. Keep moving, ignore them, and get Ragland back to the morgue. --------------------------- BIOLOGICAL IMPERATIVE-(M13) --------------------------- Do the events and grab some upgrades if you want, or just start the mission right off. You�ve got to find a hunter and inject it with cancer, which is obviously the best cure for cancer. This, naturally, requires a helicopter. Get in your military disguise, and consume the nearby pilot. Now you can pilot Helicopters, so you can get the last two Landmarks, especially that stupid one under the Brooklyn Bridge. Go find a suitable Tower by flying in a straight line until you get the peak response, then going left or right, whichever increases its strength, and you�ll find it. Then target, scan, and blow the Hunter away with the rockets when it comes out. Hop out and grab it to apply the injector, then it runs. Follow it, and when you can kill it, use the standard grapple throw, hit three times, diveroll, repeat strategy to beat it then consume it. You somehow not just cure your glowing cancer but turn it into the mediocre Armour and the godlike Blade. YES. The armour�s no use since you can�t diveroll in it and it doesn�t prevent as much damage as being fast, but the Blade is the best weapon you get. -------------------------- THE DOOR IN THE WALL-(M14) -------------------------- Buy the Longshot Grab this is singlehandedly the most utilitarian power you have because it turns skyjacking Helicopters from nightmarish to easy. Unfortunately Helicopters are now frail against military since they die in one missile hit, but they�re still unstoppable killing machines until they go down. Also, get Palm Slam so you can buy Air Critical Pain, which is a brilliant move. Don�t buy ground Critical Pain since Air is less than half the price and you use it against bosses where you can only use it in the air anyway. Anything else is up to you. Now cruise over to Dana�s place and start the mission. OH NO HE LE DIDN�T. YOU MAY BE A PSEUDOVIRAL AGGLOMERATION OF MUTAGENIC BIOMASS WITH DELUSIONS OF HUMANITY BUT YOU DAMN WELL KNOW THEY CAN�T PULL THAT WITH YOUR SISTER. Chase the Leader Hunter down, but don�t bother attacking since it just alerts the military and makes this harder. Eventually you catch up, but it calls in five Hunter buddies. Here you can see that even in Hard Blade still rocks the house. Dirtnap them, then hit them three times with the Blade, and Airhike off to avoid the recovery attack. Now fight the Leader Hunter, but don�t go too hard. Soon you get hit and it gets away. You get a cutscene, with what could well be the creepiest smirk in gaming. --------------------------- FIRST AND LAST THINGS-(M15) --------------------------- Kill some chumps for catharsis, then go to the marker to talk to Ragland. He sends you after another Leader Hunter, so follow the marker. Easiest if you stay in military disguise and hijack a tank, but NOT a Helicopter because that always triggers an alert and it�s easier to beat the Leader Hunter if the military shoots him and not you. Pound him in the tank while moving so it can�t kill your tank. Get him to consumption point and do it, but fail, and get a damned creepy line. This game just loves to remind you that Mercer is a psychotic sociopathic monster every so often. You�ve got to chase the Leader Hunter, so try to do it in military disguise. Catch up with him at the end, and he spawns a whole heap of Hunters on you. Whip out the Blade or get in a tank and get to work. When they�re done you�ve got to draw the Leader Hunter�s attention, which is easiest in a tank. Drive at full speed towards the objective and shoot it every so often to maintain its attention. If you don�t have a tank do the same with the Whipfist Y shot or even an Assault Rifle. Eventually you get to the right spot and go inside. Now that you�re in the base you finally get to beat the snot out of this Leader Hunter. Proceed to do so, using liberal applications of Critical Pain, which causes exactly what it says on the box, and is just about the only attack in the game that does real damage to bosses. Eventually you knock him around enough, he falls over, and you leave to get Ragland. ----------------------- THE FIRST MONSTER-(M16) ----------------------- More events, and get some upgrades with them. Musclemass in particular is handy soon. When you�re done, roll over to Ragland�s to start the mission. Luckily, you end up at the base right off the bat, so roll in, hit the Leader Hunter who�s on nearly no health, consume, and watch a pretty accurate simulation of watching a horror movie while on a bad LSD trip. You�ve now got Infected Vision of a limited sort, so roll over to the military base in a military disguise and stealth consume the glowy ones. There are four outside so you only need one other, so no need to break your disguise. Just don�t take too long or the counter goes back down. Now you know where the Leader Hunter who so desperately deserves a beating is hiding. �Too bad for him� indeed. Roll over there and beat him like the other one but angrier, then consume the jerk. Let this be a warning: screw with Mercer and he�ll beat the crap out of you then eat you. ----------------------- MAKING THE FUTURE-(M17) ----------------------- Do what you need, then roll over to the ludicrously potent Thermobaric tank is a military disguise, and take over one of the escort tanks. Cruise in convoy with it. You�ll need to kill a heap of Hunters on the way, so do so, but try not to hit it or you�ll damage it. Be slightly in front of it and you can hit the Hunters to draw their attention, but make sure you keep moving so they don�t blow up your tank. It�s somewhat important you have one since it makes this much easier. You�ll get to a Hive, they�ll want you to clear out the hostiles, and it�ll fall to the tanks instead of the betreaded explosion factory. Stay ahead a ways of the Thermobaric tank to keep the Hunters� attention on yourself, and keep moving to stay alive, but if the Thermobaric tank gets attacked by a few Hunters what works is to drive in a tight circle around it to ram them away so it stays safe and you can hit them. Eventually it�s done, and you see the insane power of the thing. Checkpoint, and do whatever you can to be inside a tank when it comes. This is because if you were in the one tank you�ll be on low health and nearly out of ammo for the main gun, but if you restore the checkpoint both are restored to full, which is very handy. It�s possible to win without the main gun because I did that, but it was pretty stupid. Also, DON�T KILL THE MILITARY. You do NOT want an alert on this stage. You need all of them alive and shooting at the enemy instead of killing your tank, because this is hard enough as it is. Escort the Thermobaric tank to the next target in the same way, busting Hunters and saving it, and it blows that one up too when you�re clear. One last Hive in the same way, remembering to be in a tank at the checkpoint for reload and repair. If you got the hang of it it�s not hard by now, but you shouldn�t be surprised to have to hit checkpoints more than a few times on the way. Once this Hive�s clear the Thermobaric tank rolls up, and... gets taken out. Why didn�t that happen earlier? Get in the Thermobaric tank, ignore that the name sounds like a medical device, and enjoy your reward for a frustrating mission: godlike power at your fingertips. The thing fires faster than the tank�s main gun and kills EVERYTHING like it wasn�t even there. At this stage the only risk is that you go utterly mad with power and run around outside yelling BOOM at everything and wondering why an entire city block isn�t instantly leveled. A good guideline for using the Thermobaric tank is that if you can see through the smoke haze created by your apocalyptic rampage it is NOT GOOD ENOUGH. Make your way to the main Hive, blowing hell out of everything you see, and then shoot it, blowing it open in one shot. ------------------------------- DEFEAT THE SUPREME HUNTER-(M18) ------------------------------- Watch the cutscene, and realise that Ragland is not a very good doctor. Normally when a doctor says something will cure a disease it does not cause that disease to vomit out gigantic hulking killing machines. How the hell Greene fitted that thing in her is beyond me. She�s got a clown car stomach or something. Perhaps you should have questioned his qualifications when he suggested you kill a virus with cancer. Brace yourself for a hard fight. Except you can�t brace yourself, you�re right into it. Good thing you bought Critical Pain. Drop as much of that as you have Critical Mass on him, stun him, jump on his back with grapple, and give his head some friendly punching. It looks particularly savage with the Blade on. He�ll throw you off and the real fight begins. Infected from everywhere, including Hydras and Hunters. The only real way to fight him on Hard Mode is to run all the time, as you�re used to, because his attacks deal preposterously huge damage. Stay in the air as often as possible because Airhike is the only way that seems to work to actually evade his massive-damage thrown objects. You can use the Whipfist method, which is ridiculously slow and dangerous given his damage potential over time, Musclemass throws which is a little faster, or the fastest method of Critical Pain spam, insofar as attacking once a minute or so can be deemed attack spam. My method of Critical Pain spam is simple. Run around on the floor and sprinting grab at anything you see, Infected or Blackwatch. Don�t worry about alerts, the military realises killing the giant killing machine is more important than the small killing machine. When you�ve got one, jump right up into the wall until you land on some, because that�s the best way to avoid the Supreme Hunter�s attacks while you consume them. Once you�ve gotten Critical Mass, jump into the air and use Air Critical Pain on the Supreme Hunter. It works. After you get it to about 66% health the military shows up with tanks and Blackwatch. Be grateful to see them because they really do help here, by doing a little damage and drawing a little attention, and you want all the help you can possibly get. If you can get into a military disguise without risking getting hit, which should be possible every so often, get into a tank if one�s available, and drive in circles while shooting the Supreme Hunter. It does a little damage and dies soon, but it�s a little faster than Critical Pain spam. The tanks respawn every so often, so don�t worry about them. You could pick up Missile Launchers from the dead Blackwatch, but that�s usually not worth the risk for how little damage it does. This fight is incredibly hard. It just takes so much to kill the guy, and you have to be constantly on your toes to survive. It is, in fact, the second hardest fight in the game. The harder fight is, of course, this exact same fight with event less support and a stupid timer. Eventually, likely after a reset or two even with this extremely safe method, the Supreme Hunter will FINALLY DIE. TAKE THAT STUMPY NOHANDS. You find Dana, who somehow managed to survive that insane fight without even a scratch and is thus obviously even harder to kill than you, and get her to Ragland, who despite his previous shenanigans, is the only doctor you know who won�t turn her in. End mission. ------------------- MEN LIKE GODS-(M19) ------------------- AND NOW WE GET AIR SLICE. FFFFFFFFFFF. Buy it anyway, and all the other delicious upgrades you can that just became available. Do some events for the EP. Make sure you get the Air Slice power because it is critical to just about everything you do from now on at some point. When you�re done roll over to the phone booth for a call. So you�re infiltrating the Blackwatch. Easy. Get into a military disguise, scale the building, eat someone, and GET TO DA CHOPPA. Take off, and get ready for an interesting mission of helping the military for once. Go blow up a hive, easy enough, then kill the targets, even easier. Land the Blackhawk and drop off some Blackwatch, then cruise over to the next objective and land before WOAH. Take off before the Hydras one-shot you with their slam attack, and shoot them. They go underground when you damage them enough to be a nuisance, but pose no threat as long as you stay high blow up the things they throw at you. Yes, you can, if you target them. When they�re all dead pick up the Blackwatch unit and move out. You come to a new waypoint and blow up some more hydras before picking up more Blackwatch. Grab them, get a special briefing request, and roll on over to the waypoint to stop them sending angry messages at you. You have to get in without compromising your disguise, which is pretty easy given the only way to do that is ram a tank or something stupid like that. Go inside, get poisoned, and get ready for a fight. Deploy your Blade right off, jump, and fully charged Air Slice the Bloodtox sprayer to kill it quick. Then, consume the Blackwatch to recover health, and wait for a Supersoldier. These guys are very tough, fast, work like UAVs, and do huge damage if you let them get close to you. They�re basically Hunters but better. Drop a Tendril Barrage Devastator first off to clear out the horde of Blackwatch with powerful weapons, then charged Air Slice the guy while staying out of his attack range and he goes down easy. Don�t go toe-to-toe with them or you�ll get beaten pretty fast. Nothing happens until you finish the Blackwatch regulars, so consume them for health. More come in, four I think, so keep Air Slicing and they all fall down. You appear outside, so run from the several hundred military to end the mission. A nice easy one after the hell of the last one. --------------------------- A DREAM OF ARMAGEDDON-(M20) --------------------------- Grab upgrades and do missions, because soon you�ll have a very tricky one. You will absolutely need Air Groundspike Graveyard for it. Once you�re done, go to the Contact�s booth and pick up the phone. You�ll have to break a whole bunch of Bloodtox sprayers. You can do that on the ground if you�re utterly mad. The possibility exists you�ll survive the Bloodtox and the Supersoldiers long enough to live. If you�re sane, the slow method is to use a Helicopter, since every time you get one you�ll be blown out of the sky by Blackwatch with missile Launchers. Faster is to use the Air Slice from a height, fully charged, which oneshots the sprayers just fine, then run from the Blackwatch and Supersoldiers. Repeat until they all go down. Too easy. ------------------------ THE WORLD SET FREE-(M21) ------------------------ Grab all the upgrades you can, since you�ll want them all. Talk to the Contact, who sends you to the Bloodtox factory, where you have to consume a commander. The easiest way is to get in a military disguise, and avoid the countless Supersoldiers and Bloodtox sprayers on all the walls by avoiding the walls altogether. Drop on the other side of the pump from the commander, go around, and stealth consume him. Move to the waypoint at get the show on the road. MAKE SURE YOU GET IN A TANK. The Helicopter cannot physically protect the Bloodtox pump and poses too much of a risk to its survival. Now enjoy the fun of escorting the Bloodtox pump to Times Square. It�s usually easy since the Hydras that pop up while it moves can�t even hit it. In Central Park the thing stops and gets attacked by Hydras, so blow them up, and protect the pump by physically moving your tank between them and it to take the cars. As long as your tank survives it will be restored to full if you restart from a checkpoint, but the pump will never regain more than half health. Once they die keep moving and get ambushed just up ahead by four of them in clear sight. Again, block the cars with your tank, and take out the Hydras fast as you can, because the can throw some cars over your tank. Unless you did a bad job earlier, it should have more than enough health to take the hits. Then, it rolls into Times Square by itself, and you�re done, with the briefest taste of what the next bit�s going to be like. -------------------- THINGS TO COME-(M22) -------------------- Do all the events and get all the upgrades you can, ESPECIALLY armour control. This next mission is very hard and the one just after is nearly as bad. START ON FULL HEALTH OR YOU WILL REGRET IT. When you�re ready, get in the marker and get the Bloodtox pump rolling. IMMEDIATELY get into the nearby tank. That is the key to the effective strategy. The tank has the firepower and ramming speed to win you this with ease if you use it right. You�ve got like two minutes to get in it and drive it back into the place which his more than necessary. Try not to raise an alert yet or this mission will be nightmare mode. SUDDENLY, HUNTERS. DOZENS OF THEM. Okay, not dozens. About five at once, jumping the wall. Hit them as they come over, and start driving away. You need to keep your tank alive almost as much as the pump. Most will chase you, so drive backwards in wide circles around the pump. Don�t get stuck on a wall or the tank is lost and this gets a hell of a lot harder. Shoot any Hunter that attacks the pump if you have a clear shot to get its attention, but don�t be like the special people who try to shoot THROUGH the Bloodtox pump and wonder WHY IS KEEP LUSING GAIS? They go down, five more come in. Still not hard if you�re a decent driver. Keep shooting, keep moving. If there�s too many hitting them pump physically ram them away, but be careful not to get stuck on them or they�ll break you. Kill this lot for a checkpoint, and if you kept the tank alive, you�re doing good. Hit the checkpoint to get full health and ammo if you need to, but you probably shouldn�t. If you aren�t handy with the tank you�ll be hitting the checkpoint just fine by yourself. If you lost the tank, DON�T get in a Helicopter, since not only does jacking it raise an auto alert, but a Helicopter doesn�t have the attention-drawing ability of the tank and so might as well not be there. If you go down, fully charged Air Slices and hope to hell you don�t hit the pump accidentally. Needless to say you need to keep moving or you get smacked down by so many Hunters. KEEP THE PUMPS� HEALTH AS HIGH AS YOU CAN. IT DOES NOT GET RESTORED AT A CHECKPOINT LIKE BEFORE. Now, more come. Four Hunters, easy to deal with in the same way, then two Hunters and a Leader Hunter. FOCUS ON THE LEADER IT DOES MORE DAMAGE THAN THE OTHER TWO COMBINED. Drive backwards in circles fast as you can, and it won�t be able to hit you, you�ll hold its attention, and be able to kill it pretty fast and keep the tank. Then, kill the Hunters. Try to hit the normal Hunters so that you keep their attention, and if they wail away at the pump you won�t lose, but it�s not good. The next wave is another four Hunters, and then another Leader Hunter with two Hunter buddies. Take them down the exact same way. No checkpoint here. Jerks. If you�re any good with the tank you kept it alive and on decent health until now. If not, well... Now, the hard bit. Two Leader Hunters, and two Hydras. Go for the Leader Hunters, keep both their attention, as they do much more damage to the pump than the Hydras. Let the Blackwatch distract the Hydras, but don�t expect them to help much. The pump will get hit for at least 10-20% of its health if you�re good, so make sure you keep it at least that healthy Do the same backdriving gunnery that killed the last Leader Hunters again, and take them out. During this process the tank will die. There is nothing you can do about it. Remember only that it did its work with supreme valour and self-sacrifice, and bow your head to honour your fallen brother-in-arms, before getting out the Blade and laying down a horrible vengeance on the heads of those who claimed its life. Air Slice, fully charged, shall serve as you tool of bloody retribution. Now, go for the Hydras. If you have Critical Mass still (PROTIP: YOU WON�T), use Critical Pain on the weakest and finish it off. Otherwise, you can take the risky course of Air Slice and hope you can evade the counter, or the safer but slower method of finding Missile Launchers and hoping the one you aren�t killing doesn�t kill the pump before you engage it. Once it falls, you�re done. FINALLY. If that only took you a checkpoint or two you did good work. If you didn�t keep the tank alive until the end it probably took five or six. Don�t relax, though. Things just got worse. ----------------------------- DEFEAT ELIZABETH GREENE-(M23) ----------------------------- Oh, GOODY. Ragland obviously got his qualifications from a novelty fun shop, because not only did his cure make Greene throw up a massive killing machine, it turned her into... something. A city-block-sized something with an insane amount of health and ludicrously powerful attacks. There are lots of ways to beat her on Normal. Most of these are too dangerous to work on Hard. Tanks do not work, they die comically quick. Helicopters do not work, they die even faster. I didn�t try artillery strikes on Normal but they do no damage on Hard anyway. Direct attacks work. They will also get you killed before you can do anything about it. Greene is, quite simply, too dangerous to engage head-on. The rock vomit attack will knock off half your health and interrupts every attack you have, even Devastators. The green orbs interrupt you and do a little damage, but hit you so many times in sequence you get hurt something fierce. Finally, the big explosion so powerful it SLOWS TIME AND TURNS THE WORLD MONOCHROME will knock you to Adrenaline Surge from maximum possible health, and if you aren�t on Critical Mass, it kills you outright. I call it the Red Rain of Pain for a reason. That is the real reason you can�t fight her directly, because it is impossible to maintain Critical Mass health and almost impossible to dodge that thing, and even if you do the extended stun duration lasts long enough for her to kill you with the followup. This is a serious boss fight. Leave the military alone. They help a whole lot by sending everything they have at Greene, and they actually succeed in doing some damage to her, although it costs them dozens of Helicopters and tanks The way I addressed this, and what seems to be the only way that works with any reliability, is the Groundspike Graveyard. Dropped near her base, it does a third of each red bar�s health. Now, you need to get all those red bars, the neck, the tentacle, and the spine, to nothing before you can actually hurt her. That�s why Groundspike Graveyard has to be well-aimed, or it misses one of them. If you have Critical Mass, jump up, get above her, and use Air Groundspike Graveyard. It will be interrupted more often than not, and is in fact the only time in the game it can be interrupted. It�s still necessary, since doing it on the ground is just too risky. Once you drop it, you�ll be knocked below Critical, but if by some freakish aberration you aren�t, run up a sign, backflip over her, and drop it again for an immensely stylish hit. Whenever you don�t have Critical Mass, run to an alley beyond her LoS. I used the one on the far side of he building with lots of signs. In there, consume as many Civilian Infected as you can. If you get to Critical Mass then, run up the building, Hike-glide over her, and drop an Air Groundspike Graveyard again as before. If Hunters show before you get that healthy don�t bother trying Civilian Infected or they hurt you. Get them instead and Air Slice them into consumable territory. Once done, go back for more. You�ll usually be interrupted by Greene�s rock vomit. However, her Red Rain of Pain hits anything that doesn�t have an entire building between her and it. When you see a wave of energy rushing to her head, then a roar, and then the monochrome timeslow, RUN. GET UP HIGH NOW. THERE IS NO OTHER CONSIDERATION WHATSOEVER. IF YOU ARE NOT AT LEAST EIGHT STORIES HIGH IN TWO SECONDS YOU WILL DIE. If you�re unlucky she�ll do it once you�ve started an Air Groundspike Graveyard. If that happens you�re dead, end of story. It happened to me twice. All you can do is yell I REGRET NOTHING and leap into death leading with your fists. Eventually you�ll hit her enough for her to drop. Now is your time .Rip out that Blade and mash away with X for huge damage. You can do a quarter of her health if you�re fast. Ignore everything else except hitting her, including the hunters hitting you. At 75%, 50% and 25% health she stops being vulnerable even if it�s only a second into her vulnerable phase temporarily vanishes, which in normal gives you time to find a vehicle, but here is a blatant trap. Literally seconds later she appears, halfway into the Red Rain of Pain, so RUN. Unlike in Normal, she will also stop being vulnerable at the last little blip of health purely to annoy you. Dying here is tooth- snappingly annoying. Keep going, and after a couple of checkpoints if you�ve got good timing and a hell of a lot if you�ve got bad timing, she FINALLY goes down. Damn. You run up in a cutscene and finally consume her, after all that work. About time too. Unfortunately for you the military makes the logical decision that when gigantic exploding monsters appear in the middle of busy streets that the city is beyond saving and elect to nuke it. ------------------- SHOCK AND AWE-(M24) ------------------- And just when you thought you deserved an easy one, you get a hard one instead. This is not tough on Normal, but on Hard, it is very hard. Not Greene hard or Bloodtox Pump hard, but hard nonetheless. As always, ensure you�ve got your events done and upgrades bought. Make sure you�ve got the fully-upgraded Helicopter for this, since you�ll need it. Now, on Normal you could do this with tanks, or the Blade, or all sorts of things, but on Hard, the only way to live is to use a Helicopter. Anything else is just too risky. Go grab a Helicopter from the nearest event, fly close enough to find a Filter, and fire your guided missiles at it. Four get off before the first hits, so drop another four and RUN. You�ll probably be shot down by a missile, or if not the Strike Team in pursuit, but this way you fall outside the Bloodtox Factory and actually can survive. Go get another Helicopter, lose the alert if it got you one, and go again. This will take at least ten Helicopters and an agonisingly long time, but is the only safe way. You could kill the last one on foot because you don�t need to escape, but any others and there are so many Blackwatch with Missile Launchers, gun turrets, Supersoldiers, tanks, and Helicopters that it�s just too much. Get the last one for a cutscene, in which McMullen proves to be singlehandedly more annoying than Hunters, Cross, Leader Hunters, Supreme Hunters, Bloodtox pumps, and Greene combined. The man is the greatest troll ever to live. Mission over, regardless. ------------------ THE LAST MAN-(M25) ------------------ Once you�ve done your events and upgrades you�re ready to go. Roll over to the mission marker and begin. You�ve got to take down a few helicopters. You can do this the easy way or the stupid way that makes you go on the forums and complain that the mission�s too hard. I advocate the easy way. Get in your military disguise and either get a Helicopter from an event or hijack one. Don�t make it a terrible Blackhawk, you want an Apache. Twenty-two guided missiles, twelve targets. The numbers are in your favour even if you have to take down a heap of others attacking you when alerts are triggered. Blow up the Blackhawks from near-range-limit and it doesn�t even raise an alert. This mission�s a gimme. ----------------- TWO TICKETS-(M26) ----------------- And now, for something a little harder. Once you�ve done every single event you wanted to and gotten all the upgrades, because you won�t get another chance, start the mission. First, blow up a base. Too easy, you�ve got Artillery Strikes and this is the last mission you can use them in. Drop one of those, finish it off with a Groundspike Graveyard. Taggart runs in a Thermobaric tank. Very fortunately, he only shoots while stationary, and nowhere near as often as you do in one. Chase him, and it might help to regain disguise. Realise, though, that the moment you get close to Taggart�s tank you�re autodetected. Hilariously, you can ride on top of his tank, but you�ll probably get hit by missiles. Follow him from rooftops until he gets to a fortified position. Use your second Artillery Strike to turn it into a smoking crater, and finish off surviving tanks with the Blade and Air Slice. The Strike is extremely useful here because the sheer amount of firepower on the ground will nearly kill you every time you drop an Air Slice, so you need to run and heal. To make this a real nuisance, every single block on the entire map already has a group of military with Supersoldiers on it. No stealth consumes possible here, so do it quick and hide again, and hope you don�t lose more health than you gain in the process. Get back on a rooftop and drop another Air Slice and repeat until all his tanks go down, which triggers him running off again. Chase him some more until he gets to another fortified position. Use the last Artillery Strike since this is the last chance you�ll have to use it, and finish the tanks off with whatever you�ve got. If you have any choice, try to finish this with full health, because you WILL need it. Once he runs a last time to the Brooklyn Bridge, you can finally consume him. Hijack tank, open sesame, mission won. Not too hard. Enjoy it, because things are about to get Nightmare Mode on you, and you don�t get a freeroam break. ------------------------------- DEFEAT THE SUPREME HUNTER-(M27) ------------------------------- After your cutscenes, you get the fun of fighting him again, except now he�s faster, tougher, stronger, and has the Tendril Barrage Devastator. You are also on a small flight deck with nowhere to run or hide. Keep moving constantly so he can�t hit you, because his attack do a minimum of 1/3 your health. His visibly-telegraphed Tendril Barrage is the real killer. Get hit outright and it will kill you, end of story. Walk into it and you�ll be reduced to Adrenaline Surge and stunned for a few seconds, and probably killed. Worst of the lot, if you die and hit the checkpoint you are automatically on HALF HEALTH. That wasn�t a problem before. It is a problem now. There are a few options for attack while you run like a maniac. One is the classic Whipfister Y. Another is the Musclemass tosser. Throw aircraft, helicopters, and the large missiles, because nothing else does real damage. You can hijack Helicopters, although that�s insanely risky because there are no less than twelve autoturrets on the Reagan that only ever shoot at you in a Helicopter. If you can kill them all first, feel free, but he�ll still shoot you down after a minute at most. You can grab guns off the military, although they do even less damage than Whipfisting. If he gets stunned, one of which his scripted in, you can grab him and mash X for good damage, although it�s very hard to stun him. He gets shot at by all the military on the ship, and also gets hit by airstrikes every so often for decent damage. However, that�s not the hard part. The hard part is when he gets to 30% health, things go horrifically wrong. Every support there is disappears, the airstrikes and Helicopters stop coming, the military evacuates, and you have a meager 3 minutes to finish the job. That is when it gets hard. You literally cannot Whipfist him to death fast enough. If you are lucky there is enough of the good stuff left on the flight deck to throw at him to get him to about 5% health if he never blocks any of it with a minute left, at which point you�re in trouble. You can�t hit him with Air Slice or any other charged attack because he can block them with total success all the time. You are not fast enough to counterattack him. There are not enough Missile Launcher left on the deck ever to kill him. There is, in fact, one effective strategy. That is the classic Critical Pain spam. Spend the entire first half of the fight running and consuming. Once you grab someone jump, AIR HIKE TWICE, and consume when you hit the ground. This gives you about 70:30 odds of consuming without being hit for far more than you gained. On the ground the only safe time is during Critical Pain. Hit him only when you are on third- stage Critical Mass. Nothing else matters. It doesn�t even matter if you never hit him because until the 30% margin the military will eventually wear him down. That is when it counts. Air Critical Pain until you are below Critical Mass. Some soldiers will be left on board, depending on how many you killed, between zero and five. Any group of five to eight vanishes. You MUST grab and consume them to gain another Critical Pain. This will not kill him. It will, however, reduce him to low enough health that you can now actually kill him with the junk on the Flight Deck. Or, my personal favourite, let him hit you into Adrenaline Surge, and use that last Critical Mass it gives you to hit him with a lethal Critical Pain. It�s idiotically risky, but no more so than this entire battle. I got insanely lucky on my win and still had to hit the checkpoint twice before that happened. Eventually, though it will. FINALLY. The guy is a real challenge, and a genuinely deserving capstone to a genuinely difficult mode. Beating Prototype on hard is, because of this guy, a genuine achievement. Speaking of which... *bloop* ACHIEVEMENT UNLOCKED. ----------------------- ACHIEVEMENT GUIDE-(ACH) ----------------------- ------------ INTRODUCTION ------------ If you�ve opened this guide odds are you did it for achievements. Technically this entire guide is an achievement guide, but calling it that when forty pages are devoted to two of them and less than ten to the rest isn�t really accurate. This is where all the others are hiding, and most of them are actually pretty easy to get. For convenience, I split them into Automatic, Playthrough, Task, and Collection achievements. Automatic achievements are those you automatically get through your first playthrough, those that you literally cannot miss. Playthrough achievements are those that require you to complete an entire playthrough of the game to get. Task achievements are those that require you to complete a specific task. Collection achievements are those that require you to collect certain things. -------- CONTENTS -------- + AUTOMATIC ACHIEVEMENTS---(AA00) + CHILDREN OF BLACKLIGHT---(AA01) + CROSSING THE T-----------(AA02) + ERRAND BOY---------------(AA03) + EVOLUTIONARY STEP--------(AA04) + ON INSTINCT--------------(AA05) + ONE THOUSAND SUNS--------(AA06) + SME----------------------(AA07) + THE FIRST THREAD---------(AA08) + PLAYTHROUGH ACHIEVEMENTS-(AP00) + HARD TO KILL-------------(AP01) + NICE GUY-----------------(AP02) + REVENGE REVISITED--------(AP03) + TASK ACHIEVEMENTS--------(AT00) + AU-----------------------(AT01) + BRAIN TRUST--------------(AT02) + CLEANUP------------------(AT03) + ENDLESS HUNGER-----------(AT04) + GUNNING------------------(AT05) + HALF-TRUTHS--------------(AT06) + IN PLAIN SIGHT-----------(AT07) + INFILTRATOR--------------(AT08) + IT�S HIM!----------------(AT09) + MANKIND IS YOUR MASK-----(AT10) + MISCONCEPTION------------(AT11) + PT-----------------------(AT12) + REPOSSESSION-------------(AT13) + RETURN FIRE--------------(AT14) + SPEED BUMPS--------------(AT15) + SURFACE TO AIR-----------(AT16) + THE BUTCHER--------------(AT17) + THE CLEANER--------------(AT18) + THREAT ELEVATED----------(AT19) + TRAIL OF CORPSES---------(AT20) + WRECKING YARD------------(AT21) + COLLECTION ACHIEVEMENTS--(AC00) + HOPE---------------------(AC01) + IN THE WEB---------------(AC02) + ORIGIN-------------------(AC03) + POLYMATH-----------------(AC04) + SELF-DECEPTION-----------(AC05) + STREETWISE---------------(AC06) + UNNATURAL SELECTION------(AC07) + WEB OF KNOWLEDGE---------(AC08) ---------------------------- AUTOMATIC ACHIEVEMENTS-(AUT) ---------------------------- You don�t need help with these, surely? Just finish the game. For reference: + CHILDREN OF BLACKLIGHT: Kill the Supreme Hunter + CROSSING THE T: Kill the first Hunters. + ERRAND BOY: Beat Cross. + EVOLUTIONARY STEP: Buy an upgrade. + ON INSTINCT: Kill Greene. + ONE THOUSAND SUNS: Kill the Supreme Hunter Hybrid. + SME: Fly a Helicopter for the first time. + THE FIRST THREAD: Consume your first WoI target. ------------------------------ PLAYTHROUGH ACHIEVEMENTS-(PLA) ------------------------------ These are hard, mostly purely because of the effort involved in them. You have to play at least one extra playthrough for these, and probably more, unless you can actually finish Hard without dying consuming under ten civilians. That�s how I intend to play my last playthrough of this game, but I�m not mad enough to try and do that first-up. ------------------- HARD TO KILL-(AP01) ------------------- Just don�t die. Sounds easy. Isn�t easy. When you die, the game automatically records that, and you�ve just failed. The only way to avoid this is to leapfrog saves, that is, have two saves, hardsave on one slot before you start a mission and then on the other slot after, so you always have one save in which you haven�t died to go back to when you lose. Because of this, Hard to Kill effectively means playing the game with hardsaves only. That also means when you die you have to start the mission from the prior freeroam. That�s as hard as the mission was, meaning that the more likely you are to restart the more painful it is to. This one is as hard as you make it. Play on Easy Plus and it�s a gimme. Play on a fresh Hard save and welcome to hell. Mostly because the Greene and Supreme Hunter Hybrid bosses have no hardsave point between them, meaning you have to go from the mission before. That�s not so bad with the Hybrid if you didn�t have to do it so damned often, but with Greene you�re back to the Bloodtox pump protection bit. Naturally, this fully justifies the full-on �NOOOOOOOOOOOOO!� response. Just start a New Game Plus and play, leapfrogging saves, or even tiering saves, and going back as necessary. Use the statistics tab to keep an eye on your deaths. If that number is nonzero go back a save until it is zero. --------------- NICE GUY-(AP02) --------------- Ahh, Prototype. In any other game, killing nine innocent people by beating them to death with superpowers then absorbing their memories to empower yourself would likely be the most evil of the possible decisions at the last decision point. Here, it�s considered so selfless it deserves an achievement. This is easy to get. Just don�t consume heedlessly. Be careful with your stealth consumes so you don�t miss and eat by accident, even though that rarely happens. The trick is with the other consumes. The plan is to look at the guy you grabbed. If he�s military, you�re set. If he�s scarred and scabrous, you�re set. If he�s part of a Consume Event or the WoI, you�re set. Otherwise, throw them away. Killing them by throwing them into a Helicopter and blowing that up too doesn�t cost you the achievement. You can even get this on hard, because in any boss fight without a safe place there are no regular civilians wandering around. ------------------------ REVENGE REVISITED-(AP03) ------------------------ Beat the game on Hard. There�s twenty-something pages up there on just how to do that, in case you missed them. Go read those. ------------------------ TASK ACHIEVEMENTS-(AT00) ------------------------ Basically, do something, or a few of something. Varies in difficulty from something you can only just not get in the game, to Pt-level shenanigans. --------- AU-(AT01) --------- Get Gold on all achievements? That�s less than Platinum, and there�s an entire guide on how to get Platinum just down there. Go do that. ------------------ BRAIN TRUST-(AT02) ------------------ Complete all consume events. This is just a matter of waiting for one to pop up, doing it, and then doing a story mission until another appears. For the consume events themselves there�s a guide just below the Pt guide. -------------- CLEANUP-(AT03) -------------- Kill fifteen people in one shot with the Whipfist. Use the Street Sweeper, X -> B, in a large crowd of anything, really. The opportunity will constantly present itself, or you can go find it. If you want it now, walk down an alley near a Hive and soon much more than fifteen Civilian Infected will be after you, so do it and get it. --------------------- ENDLESS HUNGER-(AT04) --------------------- Consume 200 people. No problem. You should get this during any Normal playthrough. If you didn�t, just walk around stealth consuming civilians until you get it. -------------- GUNNING-(AT05) -------------- Kill twenty Helicopters in a single flight. Good thing there�s an event that asks you to do pretty much exactly that, so go play Death From Above. If you don�t get it in that, fly around, blow up Helicopters with the guided missiles at a distance, and trigger an alert to get more. Eventually it will show up, as long as you don�t get out or bail out. Full upgrades helps for more missiles. You lose if you die, but unless you�re trying to engage seven or eight at once or are playing on hard the only way to lose is to get out or try and block the incoming shots with your rotor assembly. ------------------ HALF-TRUTHS-(AT06) ------------------ Finish a mission undetected. You should get this through normal play. If you didn�t, see the guide for Mankind is Your Mask for more details. --------------------- IN PLAIN SIGHT-(AT07) --------------------- Evade 10 Strike Teams. The game teaches you how to evade Strike Teams, and you�ll face a hell of a lot more than ten in the game, so just run instead of blowing them up and you�ll get it. ------------------ INFILTRATOR-(AT08) ------------------ Infiltrate ten military bases. No problem. You get taught how in the game, and you�ll do at least this many to get the consumption-earned upgrades and consume events. If you want to force it, it�s easiest to do it early game, before they get Viral Detectors. If it�s late-game, sabotage the Detectors before you move in. Once the UAVs show up the best way is to ignore the alert, leap in, grab and consume the Commander IMMEDIATELY before he gets teamgibbed, run away and lose the alert, then come back in his disguise. About five minutes after you leave an infiltrated base, the Base Commander respawns. ---------------- IT�S HIM!-(AT09) ---------------- Patsy five military personnel. Get Patsy, and use it five times by approaching someone in a valid military disguise, holding RB, and pressing X while targeting them. They get shot. Then, wait until it recharges, and repeat until you get the achievement. --------------------------- MANKIND IS YOUR MASK-(AT10) --------------------------- Trickier than Half-truths, because you have to actually try to get three of them. Basically, on a mission, never have powers out, use powers, go near a UAV or a Viral Detector, consume, or attack or run over military personnel near other military personnel for the entire mission, and you�ll not raise an alert. Some missions, though, have alerts hard-coded into them. The following is a list that I totally didn�t copypaste from the top of the guide of what missions can possibly be done undetected and how hard that is. + Tutorial mission--------------- No + Escape the Gentek Facility----- No + Look for Clues About Your Past- No + Behind the Glass--------------- No + Escape the Hunters------------- No + The Wheels of Chance----------- Yes, easy + A New Order-------------------- No + Open Conspiracy---------------- No + In the Web--------------------- No + The Altered World-------------- No + Errand Boy--------------------- No + Confessions-------------------- Yes, practically automatic + Under the Knife---------------- No + The Stolen Body---------------- Yes, easy + Biological Imperative---------- Yes, practically automatic + The Door in the Wall----------- No + First and Last Things---------- Yes, moderate + The First Monster-------------- Yes, hard + Making the Future-------------- No + Defeat the Supreme Hunter------ No + Men like Gods------------------ No + A Dream of Armageddon---------- No + The World Set Free------------- Yes, moderate + Things to Come----------------- Yes, moderate + Defeat Elizabeth Greene-------- Yes, only notionally possible + Shock and Awe------------------ No + The Last Man------------------- No + Two Tickets-------------------- No + Defeat the Supreme Hunter------ Yes, only notionally possible -------------------- MISCONCEPTION-(AT11) -------------------- Blow up ten Infected Water Towers. Get in a Helicopter, the safest way being to use on from an event, activate Infected Vision or just look for the circling crows, and blow up the targets. Easy. --------- PT-(AT12) --------- I didn�t write seven thousand five hundred words on this for nothing. Scroll down to the events section for the real guide. ------------------- REPOSSESSION-(AT13) ------------------- You�ll likely get this in the course of the game. To force it, get in a military disguise, find a vehicle wandering about, get in, then get out and look for another. Don�t go for Helicopter since you can never get in one without setting off an alert. ------------------ RETURN FIRE-(AT14) ------------------ Catch something a Hydra throws and toss it back. Wait until a part of the story with Hydras since they don�t appear in freeroam, and press B to grab when they throw things. If you time it right you grab what they throw, and you�re set to throw it back. Easy. ------------------ SPEED BUMPS-(AT15) ------------------ Run over 500 people in one tank. Violent, and easy. Get in a military disguise, get in a tank, and start driving down the sidewalks. Ten or twenty minutes later it�ll pop up. The only risk here is that you run over enough military to set off an alert which will get your tank killed, so don�t. --------------------- SURFACE-TO-AIR-(AT16) --------------------- Kill 50 helicopters from a tank. Go to a Hive, where there will be a tank and a Helicopter. Get in military disguise, get in the tank, and shoot down the Helicopter. Someone will helpfully call in a Strike Team with more Helicopters to blow up. Those are easiest to shoot while driving so they can�t just hover above your firing angle. When your tank dies go to another Hive and start again. Eventually you�ll get this. ------------------ THE BUTCHER-(AT17) ------------------ Kill fifty characters in five seconds. Odds are you�ll get this doing Speed Bumps, but if you don�t, go to the most crowded area of civilians you can find and use Tendril Barrage for easy points. ------------------ THE CLEANER-(AT18) ------------------ You get this on the way as you do Infected and military consume events, but to force it get in a helicopter, go find Hives, blow them up with rockets, wait for them to respawn, blow them up, and do that until it clicks. ---------------------- THREAT ELEVATED-(AT19) ---------------------- You may get this as part of the first playthrough, but if you don�t just set off an alert, wait for a Strike Team to be called in, then kill it however you please. Simple but potentially time-consuming. ----------------------- TRAIL OF CORPSES-(AT20) ----------------------- Kill 53956 Infected. Damnit. This takes a dedicated effort, but the fastest way to do it is Rolling Thunder, the Thermobaric tank event, in which you can usually rack up about a thousand such kills every two minutes. It�ll only take you two hours with a break. -------------------- WRECKING YARD-(AT21) -------------------- Destroy 2000 vehicles. Luckily, cars count, even if you only touch them with a tank. So, get in a tank, and keep driving along the streets until you get this achievement. You�ll probably get it midway through Speed Bumps. ------------------------------ COLLECTION ACHIEVEMENTS-(AC00) ------------------------------ Urgh. These are together as bad as Pt. Still, to the almost fetishistic completionist like myself, they are not optional. ----------- HOPE-(AC01) ----------- Get all the Web of Intrigue entries on Hope, Idaho. Unfortunately, I have no idea who is necessary, so for now you might as well just get Web of Knowledge and get this automatically on the way. ----------------- IN THE WEB-(AC02) ----------------- Consume 50 WoI targets. You should get this during the game, but if not, just run around and find some to consume. No specific effort required here. --------------- POLYMATH-(AC03) --------------- Get all 50 Hint orbs. If I ever feel like making this guide even more ridiculously long I�ll add a guide for this. For now, the best possible guide is at http://www.msxbox-world.com/features/Prototype/index.php, so go there. The best help I can give is do this on a new file because finding one that is there is a hell of a lot easier than confirming you already got one, and wait until you have Jump Boost 2 so you can get them all, otherwise you�ll forget. --------------------- SELF-DECEPTION-(AC04) --------------------- Consume everyone who knows about your past. I don�t know who they are, so just get all of the buggers and get this on the way. ----------------- STREETWISE-(AC05) ----------------- Get all 200 Landmark orbs. It�s the same as Polymath but harder. Again, start a new file, and get them in one fell swoop when you get Jump Boost 2. There are exactly two you can�t get at that stage, being the one on the lightning rod of the tallest building in Times Square, and the one under the Brooklyn Bridge. Both can be gotten by Helicopter, the former can be gotten with Jump Boost Max, and the latter can notionally be gotten by airdashing somehow. Also, don�t use the above map since it�s missing one and many dots are misleadingly placed. Instead, http://au.greenpixels.com/games/guides/985551/PC/Prototype/p57 has some decent ones, albeit very awkwardly arranged. There were better maps, but they got dehosted for some reason. Again, if I ever get trapped in a room for a day with Microsoft Word and a copy of Prototype I�ll write up a real guide for these. -------------------------- UNNATURAL SELECTION-(AC06) -------------------------- Get all the upgrades. If you get any three of Pt, Streetwise, Polymath, and Web of Knowledge, you�ll get more than enough to do this. Otherwise, SUPER-FUN EP GRIND TIME. ----------------------- WEB OF KNOWLEDGE-(AC07) ----------------------- Consume all the WoI targets. There are 131 in total. Again, I�ve yet to write a decent guide for them because it wouldn�t be much good in a text format. Instead, get pretty pictures at the now-familiar http://www.msxbox-world.com/features/Prototype/index.php. I used one that�s now no longer uploaded so I can�t vouch for its accuracy, but it was okay for the others. Just remember that the WoI targets with plot- based info will NOT spawn before a certain time, that they will spawn within the zone and not one specific place, that they will move once they spawn, and that they can and will be killed before you can get to them, forcing you to wait until they respawn. ----------------- EVENT GUIDE-(EVE) ----------------- ------------ INTRODUCTION ------------ If you�re reading this, you already know what events are and exactly what kind of psychotic nightmare getting the Platinum events can be. It was for me, anyway. I got it, though, even though I�m not really any good at the game, which means that so can you. I wrote this because nobody else had, not because I�m any good at the game. In fact, at first I assumed that even Au would be beyond me, until I actually tried. By all means, if your strategy works better, use it. Better than that, tell me so I can include it too. -------- CONTENTS -------- + MOVEMENT------------------------------------(EM00) + HIGH FLYING---------------------------------(EM01) + EAVES-JUMPING-------------------------------(EM02) + POINT TO POINT------------------------------(EM03) + TOWER OF BABEL------------------------------(EM04) + SKYSCRAPING---------------------------------(EM05) + AMONG THE CLOUDS----------------------------(EM06) + ROOFTOP RUNNER------------------------------(EM07) + CORNERS-------------------------------------(EM08) + FREE RUNNING--------------------------------(EM09) + CENTER OF POWER-----------------------------(EM10) + GLIDE---------------------------------------(EG00) + FROM ON HIGH--------------------------------(EG01) + OVER-ARCHING TRIUMPH------------------------(EG02) + FOUNTAIN OF YOUTH---------------------------(EG03) + ON A PEDESTAL-------------------------------(EG04) + BULLSEYE------------------------------------(EG05) + STONE SKIPPING------------------------------(EG06) + GO WEST-------------------------------------(EG07) + CURVACEOUS----------------------------------(EG08) + CLOVERLEAF----------------------------------(EG09) + WRONG SIDE OF THE TRACKS--------------------(EG10) + KILL----------------------------------------(EK00) + DISEMBOWELMENT------------------------------(EK01) + DISMEMBERMENT-------------------------------(EK02) + INFECTED PATROL-----------------------------(EK03) + GRIND THE BONES-----------------------------(EK04) + STREET SWEEPER------------------------------(EK04) + RAINING FIRE--------------------------------(EK06) + FRIENDLY FIRE-------------------------------(EK07) + IRONY---------------------------------------(EK08) + EXPLOSIVE-----------------------------------(EK09) + ARMOR---------------------------------------(EK10) + CATCH---------------------------------------(EK11) + PROJECTILES---------------------------------(EK12) + ORDINANCE-----------------------------------(EK13) + NOTHING LEFT ALIVE--------------------------(EK14) + AERIAL ASSAULT------------------------------(EK15) + KNUCKLE-DRAGGER-----------------------------(EK16) + ROLLING THUNDER-----------------------------(EK17) + CLEAR-CUTTING-------------------------------(EK18) + FIRE IN THE SKY-----------------------------(EK19) + YOU CALLED THE THUNDER...-------------------(EK20) + ...NOW REAP THE WHIRLWIND-------------------(EK21) + DEATH FROM ABOVE----------------------------(EK22) + OVERKILL------------------------------------(EK23) + DEMOLITION----------------------------------(EK24) + WAR-----------------------------------------(EW00) + ENEMY OF MY ENEMY---------------------------(EW01) + STRANGE BEDFELLOWS--------------------------(EW02) + BATTLE FIELD--------------------------------(EW03) + RAID----------------------------------------(EW04) + FINAL COMBAT--------------------------------(EW05) + STAIRWAY------------------------------------(EW06) + POWER TO THE PEOPLE-------------------------(EW07) + A WALK IN THE PARK--------------------------(EW08) + CLOSE CONTACT-------------------------------(EW09) + CONSUME-------------------------------------(EC00) + MILITARY CONSUME EVENTS: WOI TARGETS--------(EC01) + MILITARY CONSUME EVENTS: BASE INFILTRATION--(EC02) + MILITARY CONSUME EVENTS: CONSUME SCIENTISTS-(EC03) + MILITARY CONSUME EVENTS: DESTROY BASE-------(EC04) + INFECTED CONSUME EVENTS: DESTROY HIVE-------(EC05) ------------------- TIPS FOR ALL EVENTS ------------------- One, RESTART. Platinum events are difficult because they don�t leave you very much room for error. Once you�ve made a few attempts, it will start to be obvious when you can�t actually win. At this point you need to restart. It will save you aggravation and time, especially on the move events, where any mistake will end you. Two, PATIENCE. Platinum events involve trial and error. And error. And error and error and error. There are some events that took me upwards of fifty attempts to beat. Do not expect to beat the event when you head into it. Don�t even expect to beat your best time or score or distance. If you get angry, you will go from losing to losing worse, and get angrier. Just leave and come back. The events aren�t going anywhere. -------------- MOVEMENT-(EM00) -------------- Oh, dear. Movement. I left all of these for last when I went for Au and Pt, because they are mercilessly hard. In every other event you can recover from a mistake, but not here, especially in such nuisance events as Rooftop Runner. Prereqs: Unlike the other events, I recommend waiting until you�ve maxed your movement powers for this. It may be physically possible to win without them, but I don�t care to try. If you do not have air hike 2, air hike boost, sprint speed max, and jump max, get them. If you can�t, leave Platinum alone for now. General: AIR HIKE, all the time. It is faster than your other moves, which it exchanges for having little specific control other than vague directions. It lets you glide again. Most importantly, if you air hike just before you hit the ground, you start running and maximum speed right off the bat, which is actually less useful than it sounds. You will be very, very good at air hiking by the time you see that little Pt message on the bottom of your television. Don�t glide where air hiking or sprinting will suffice. It is much slower. It does have two advantages, and that is that it is necessary to cover long distances, and that if you are gliding you will not crater the ground on impact. That is crucial, since if you crater, you spend three seconds immobile as a very dramatic and very annoying animation plays. Finally, Youtube. A verbal description is what some people like, but some need the visuals. I don�t have the tech to upload my own, but fortunately, some do, and of those, a handful are good enough to do it. The videos you are looking for belong to two gentlemen called EmZeroX and cricket3. The former has the complete collection in Platinum and has the better times, but cricket3 actually explains what he�s doing. Both of them have routes that may vary from my own, but since we all got platinum, any alternative is fine. ------------------------------------- High Flying: PLATINUM TIME 23.0-(EM01) ------------------------------------- Tricky, but far from impossible. The key is good hiking and timely jumping. First, jump right over the first marker. It will get collected anyway and save you some time. From there, hike over the next, jump up, hike over, and repeat. Pretty much, every time you hit a ledge hike over it and collect the orb in the process, and charge you jump to get you up the building. Don�t jump close to the top, it�s too easy to screw it up. When you hit the top hike carefully to avoid unwanted altitude, get the last orb, then hike away and drop. If you got the orb at 20-20.5, you�re good. Otherwise, reset. You�ll fall naturally, and let it happen. Using a move slows you down, because that added speed is less than time lost charging. You fall, and if you�re lucky, land on the final marker. If you didn�t, instantly hike towards it and you can still win. I missed and still got platinum. This one will take some replaying to get the ledge airhiking exactly right. --------------------------------------- Eaves-jumping: PLATINUM TIME 38.0-(EM02) --------------------------------------- This one is unpleasant. Most of it is relatively easy, but the two times you have to go around a corner it is very easy to miss, and you will never recover. This one will train your airhike accuracy, which you will need later on. First, charge from go and running jump to the waypoint with a double airhike. You need a little height or you end up under the ledge, which is the end of the line. Hit that waypoint, hike to the next so you sprint at max speed. Pretty much, every time you�re on the straight, sprint on roofs, hike over gaps. If you miss the mark but stay above the rooftop you can hike back on, but you can only make one such mistake and maybe even then you�ll still lose. If you go past the edge of a rooftop just restart. Here�s the first corner, which is tricky. Airhike VERY CAREFULLY so you hit the ground near the marker, then IMMEDIATELY airhike towards the wall to your left. Too slow by a split second and you go sailing past it and you�ve lost. Hit the wall, run over it, hike to the orb, run to the next, and get ready for the trick at the next corner. Here, hike slightly late so you hit the side of the roof facing you. You�ll still get the orb. If you overshoot, restart, you�re done. When you hit the roof airhike straight away to correct your direction. From there, sprint flats airhike gaps past the last few waypoints. The finish is set. Jump a little, airhike, GLIDE so you can fix your, and when you�re within airhike range, airhike, and you�re done. Try and aim for the dome, NOT the marker, as hitting the dome face is good enough and avoids the risk of missing altogether. If you have ever wondered what sort of strange noises of inarticulate rage can come out of your clenched jaw, just airhike and sail clear past the final marker with a good two seconds left, then miss the recovery airhike, then airhike and finally get it for a score of 38.2. Needless to say I may have broken my �don�t get angry� advice that time. ----------------------------------- Point to Point: PLATINUM 18.0-(EM03) ----------------------------------- Ah, point to point. It shouldn�t be that hard, because it�s a simple run, but it is. This is because it�s on a ludicrously short time limit. There is EXACTLY enough time for a perfect run with one minor mistake. A minor mistake is, for reference, not going on exactly the right angle once. You need every instance of speed you can get. Run, jump, airhike to the marker. DO NOT AIRHIKE EARLY YOU WILL MISS AND FAIL. This is likely where you will learn that when you airhike you also have the save vertical momentum as was in your jump. Hit the marker, jump, hike into the building face. Jump, NOT TOO HARD, and double airhike through the marker and into the wall. It�s easy to miss the marker if your alignment was off. If you did, restart. Jump, airhike, onto the next wall, then jump, airhike through the marker on the top of the building, then aim and airhike to the next marker. Here, jump, but DO NOT AIRHIKE UNTIL YOU CAN SEE THE NEXT MARKER. It is very easy to miss here and impossible to recover so reset if you do. Don�t airhike at all if you can�t be sure you�ll do it right. Jump and airhike twice through the next marker, jump off the high wall and airhike onto the next, run while charging jump, jump at the end of the roof, and airhike onto the building while charging jump, jump straight up and airhike. You have to airhike blind here. If your alignment was perfect you will hit, but if you jump slightly too high or airhike funny you will miss and go sailing off into Central Park. Don�t get angry the first time it happens, since it�ll probably happen ten or more times. This is a real patience-tester. There is just no room for error. Expect a good ten or twenty attempts. ----------------------------------- Tower of Babel: PLATINUM 25:0-(EM04) ----------------------------------- Tricky, but easier than most. The trouble is the two times you can easily screw up. First, run charging jump and jump onto the building. From there, jump and hike and jump and hike until you make it to the top. Hike into the marker and try to hit the wall so you can jump over. DO NOT GLIDE OR USE A MOVE. Falling naturally onto this orb is fastest and has the least chance of drastic failure, so only hike if you need to to hit it. Jump and hike towards the building, and get on the roof. Here is where you will fail the most. Run over the small ledge slightly to the RIGHT of the marker so you can airhike through it is what worked for me, then jump and hike up onto the roof of the next building. Once there depending on your altitude run across the roof, or hike if you�re high up. Don�t try anything fancy, it�s deceptively easy to miss. This one�s a breeze. A little margin of error, and only one easy fail? Bargain. -------------------------------- Skyscraping: PLATINUM 35:0-(EM05) -------------------------------- Not too hard. The trick is that what looks like the trick, slightly deviating from your course to hit buildings so you can hike again, is the key to failure. Maintain a steady course, and time your glides and hikes for maximum distance and altitude maintenance. Run while charging jump, jump, hike, and glide. Hike again to hit the building but do not glide again. Charge jump up to the roof, not too hard, and hike into the marker where convenient aircon will stop you missing. Jump and hike and glide away. Here�s the trick. The two buildings seem like the smart plays, but they aren�t. You can still win that way, but it�s slightly slower. Head for the central building, land on the walls, and if you�re high enough jump onto the roof or otherwise go around. Jump hike glide and such to the next marker. Immediately hike away, trying not to go off the ledge, and jump hike to the final building. Do your charge jumps upwards, and by this time you should be good at them. Hit the roof, and hike twice to the marker. Don�t miss. It will make you very sad. Not too tricky. Just watch the final hike. ------------------------------------- Among the Clouds: PLATINUM 58:0-(EM06) ------------------------------------- A longer one, now, and hard. This one is even moreso a trick than the last. Don�t do what seems to be the smart thing and diverge for the buildings to refill hikes. Run along, jump and double hike into the wall below the collectible. If you go over, restart. Jump and hike and glide and all those for distance and you�ll land just on the roof a little away from the second. Jump and hike through it but try to hit the roof to jump again. AVOID the trap building to the right, go straight for the right corner of the target. Charge before you land and jump straight up, you may have to repeat depending on how far you got. Hike into the marker, and jump away and go for the next building. Aim for that little platform, but if you land below you can still win. Jump to the top, but be careful of jumping once on the pyramid. Go to the next building, but be aware you won�t make it. Try and land on the wall of the one just before it, but you can win if you don�t. The trick is to hit the ground gliding or else you crater hard and waste so much time you lose. Jump and hike fast to the wall of the last building, and get on top then hike to the marker. The path here isn�t tricky, it�s just getting it just right. ------------------------------------ Rooftop Runner: PLATINUM 36:0-(EM07) ----------------------------------- A real jerk. Not fun by any measure. You have to hike exactly right here, and there are something like twelve chances for automatic failure. If you miss a landing, just restart, you can�t catch up. Jump, airhike twice, aim for the wall below to hit the marker. Jump up it, airhike twice to the next, hit the wall. Jump and airhike twice again, ready to move when you hit it. When you hit the ground on the marker airhike in the direction you need to go IMMEDIATELY or you will overshoot and lose. Jump, double airhike, marker, jump, double airhike, marker, and immediately airhike in the right direction. This is the hard one, because you�ve got to jump, airhike down into the orb, and then immediately change direction. You will fail this direction change more than any other, especially since it�s also the tightest turn. Jump, airhike, turn, jump, airhike, and go between the wall and the watertank because going over slow you too much. Finally, jump, air hike twice and glide, since it�s too far to just hike, and glide straight through the orb. The route here is easy. The challenge is keeping to it. This is an utterly merciless event, with more chances to fail automatically than most of the rest of Movement combined. This event is excellent training for Hard Mode, where you need to be incredibly fast to hope to survive. ------------------------------ Corners: PLATINUM 1:45:0-(EM08) ------------------------------ A long one! It should be easy, right? NO. Absolutely not. Unlike the others, where they were so short you didn�t have the time for small errors, here they can easily build up into failure. This has an easy route, but you will need to repeat it almost as many times as Rooftop Runner before you grind the time down to a Platinum score. Run and jump off the edge, and aim for the two tall buildings to the left. Land on whichever, then jump hike glide to the marker. You�ll have to drop a little to hit it, and aim for the wall just in front. Jump up, hike, glide, and again aim for two buildings to the left. Do the same again, keeping to the left to maintain height. Now go for the building in front, and skate a little across the side. Don�t go on top of it, that�s bad. Fall to the marker, hiking as necessary, the immediately hike to change directions. From here jump and hike over gaps and sprint over flats past all the buildings, remembering to hike before landing for the best sprint speed. You have to glide once over the gap in the middle. Hit the marker at last, then hike immediately to change direction. Skip the base, go straight for the building behind it, land on the wall and jump-hike on top. Aim for the two water tank building, run across the top, then jump and hike and glide for the next roof. Do it again, bypassing the small building for the tall one, and again, skipping the �c� building for the plus-sign ones you�ve already seen before. Here the route splits. You can maintain altitude by hitting the funny glass building and jumping off it, or you can go the straight route, and then try and jump up very fast. It depends on whether you�re better at jumping or gliding as to which is the best. Then jump hike to the marker, and probably yell because you went over time. This one will take an age to get right. The route is easy as anything, but the thing is so long that your little errors really do build up. You will have to grind your time here until you hit Platinum. ----------------------------------- Free running: PLATINUM 1:12:0-(EM09) ----------------------------------- Long again, but not nearly so hard. In fact, this is one of the easiest, and you frankly deserve an easy one after doing the two hardest of the lot in a row. Run jump straight up the building, and jump hike to the top. Charge your jump just before the top, and when you get just below jump, hike, and glide and aim for the wall of the white building just to the right while charging jump. Jump up it, ignore the building to the left, but go straight for the marker building. Jump up the wall, but don�t hike on top, or you�ll over shoot. Jump, hike, glide to the next building, but make sure you lose some altitude or you�ll overshoot and screw it up. Aim for the glassy building when you jump off, jump onto the SIDE of the big building, then jump off and keep moving. For the next while it doesn�t matter what you do, just jump and hike all the time and glide when you absolutely need to. Land on the flat low building while charging jump, jump to the target building, and jump onto the top but do NOT hike or you will miss it. This one�s comparatively very easy, so enjoy. It only took me two attempts. ------------------------------------ Center of Power: PLATINUM 1:10-(EM10) ------------------------------------ Long some more, but a harder one this time. Lots of everything, as fits the last movement event. The funny thing is because it balances small error versus critical errors it actually ends up not too tricky. First, charge jump and airhike onto the nearest building ,and run while charging jump and jump as soon as it�s full. Land on the larger building, and use the jump-hike ledge strategy from waaaay back in High Flying to get to the top fast. Don�t hike into the marker or you�ll overshoot. Now, jump hike glide onto the red building. From here, do the same onto the building with the sign. I like to aim for the top of the sign for no reason but don�t since it benefits you nothing. Now, cruise over to the base and charged jump right to the top of the factory for the next marker. Now go for the stepped white building, but don�t climb it, just charged jumphike along. Go past and over the base, charged jump and hike again, go for the right roof along your path, and jump for the glassy building. Run along the ledge a little while you charge, then jump and hike onto the final building. Now�s the hard part; gaining the altitude in the very little time you�ve got left. Charged jumps and airhikes to the top, and because there�s not enough time to run airhike into the orb. The challenge here is, again, time. Little mistakes add up. Fortunately, once you�ve got your route planned, it�s easier to just grind the time than Corners was. ------------ GLIDE-(EG00) ------------ Glide is, for the most part, smalltime. The hardest of the glide events is about as easy as the easier of the movement events. Only a few even require a strategy of any sort. Prereqs: Glide, for one. Make sure you have both airhikes and the boost. Jump height boosts are not necessary but really helpful. General: Nothing, really. Remember your glide follows a curving path so adjust your aim correspondingly, Going for gold you can save a hike for the last-second adjustment, but in the hardest platinum events it does little to help given how comically small the target is. Just be patient. Some are absurdly small targets. For some reason it took me forty five goes to get Stone Skipping, and I got 0.52 not once but SEVEN TIMES. ---------------------------------- From on High: PLATINUM 2.00-(EG01) ---------------------------------- EASY. If you can�t get this without help then you will not complete the others, it�s as simple as that. For the sake of completionism, Jump, glide, drop. Save an airhike for last-second adjustment. This is the easiest event ever to exist. ------------------------------------------ Over-arching Triumph: PLATINUM 2.00-(EG02) ------------------------------------------ Easy, again. Running jump and glide and hike and glide and save a hike. Aim for the center dot, and hike to adjust if you need to. --------------------------------------- Fountain of Youth: PLATINUM 2.00-(EG03) --------------------------------------- Finally, a little tricky. This one�s tricky because the central point is, deceptively, the top of the fountain. This means no matter how close you are on the ground it�s no good, you have to land on top to win. This means hiking will fail you. Just glide onto it. Expect a few goes to get it right. ----------------------------------- On a Pedestal: PLATINUM 2.00-(EG04) ----------------------------------- A little trickier, since the pedestal you need to land on is a little smaller. Same strategy applies, don�t bother hiking. ------------------------------ Bullseye: PLATINUM 1.00-(EG05) ------------------------------ Harder with a smaller target, easier because it just sits there and you can airhike. Jump, glide, hike, glide, save a hike. ----------------------------------- Stone Skipping PLATINUM 0.50-(EG06) ----------------------------------- I loathe this one. For no reason whatsoever it took me nearly fifty attempts to complete. More irritatingly, after enraging me to near- smashing point I walked away, came back, and then got it in one, again for no reason whatsoever. The trick is the location. The circle is on the tip of a slight hill, making landing on it extremely deceptive as most hikes will over- or undershoot. There are two strategies to this. The first involves a fully-charge jump, then glide, then hike and glide twice, to reach the target right off the bat. This is more skill-based, but the problem is you have to make the important decisions, namely, when to hike and when to glide, so early that you can�t have accurately judged the distance yet. This makes it hard, and it�s not helped by the comically small target. Otherwise, you can jump hike glide hike glide, land in the water (which doesn�t count as ground), and use that jump for an extra hike. The problem is it�s impossible to see the target at that time, so it�s guesswork. It�s easier luck, but utterly luck based. This one is purely about repetition, and lots of it. Enjoy. ----------------------------- Go West: PLATINUM 0.50-(EG06) ----------------------------- This one is a jerk because you have to save one hike to hike backwards into the target, or otherwise, be damned good at stopping the glide just on time. A piece of advice, first go in and SMASH THE STAIRWAYS. These things failed me twice because if you touch one that counts as a landing. Just repeat until your hike happens to be perfect. -------------------------------- Curvaceous: PLATINUM 2.00-(EG07) -------------------------------- Apparently people had trouble with this. I don�t know why. You just need to Jump fully charged, glide, hike at the very end of the glide, glide at the very end of the hike, and glide hike again. Go through the MIDDLE of the buildings and DO NOT touch them or you lose and get a distance of like 307.9 or something. Easy, because by the time you see the target you�ll be so close to the ground you can actually aim the glide drop pretty well. -------------------------------- Cloverleaf: PLATINUM 2.00-(EG08) -------------------------------- A trickier one, but not too hard. The trick is don�t try to be smart and go under, it�ll make you lose. Instead jump glide hike glide, and save a hike. Once you glide over the road and go past the target, drop, and hike into the middle. It�ll take a few shots to get it right, but as long as you go over and drop, it�s easier than Stone Skipping or even Go West. ---------------------------------------------- Wrong Side of the Tracks: PLATINUM 2.00-(EG09) ---------------------------------------------- A legitimately hard one, but I found it easier than Stone Skipping. The trick is WHEN you glide. Basically, jump, and don�t glide. Wait, and wait, and wait, until you�re absolutely convinced you will hit the roof if you don�t, then glide. Get as close to the bridge as you can but DON�T TOUCH IT. You�ll need to hike at least once to get enough distance to land in the spot, but it�s not that hard once you know what to do. ----------- KILL-(EK00) ----------- Kills are usually easy. Usually. If you find them hard, it�s very likely because you�re not using smart strategy. There are a handful of exceptions that are genuinely difficult, but most of the events people complain about they only fail because they don�t think. Prereqs: The powers in question. It usually helps to have them upgraded, but apart from some key moves, often not necessary. Sometimes it helps to have extra health. General: Aim for large groups. That should be self-explanatory, but some people don�t, slash away in little circles at one guy, and wonder why they have a bad score. AGAINST MILITARY: In any event where you have the firepower to kill tanks (i.e. nearly every one), you can get massive points for nearly free by hijacking tanks, driving them to the event, and parking them there. It�s a little time-consuming, but much faster than constant retries. Ten points a tank and free kills means if you fall short of kills for Platinum against military on these events you�re doing something strange. AGAINST INFECTED: You see the Infected wandering around? They�re points. One each. Same as Evolved Infected but weaker, slower, and ridiculously numerous. You can�t aim at them as easy, but you don�t need to. Kill them and Platinum will be easy, with few exceptions. ---------------------------------- Disembowelment: PLATINUM 32-(EK01) ---------------------------------- This one is not hard, except the very first time you get it when soldiers actually pose a threat. Just diveroll from soldier to soldier and slash away. Don�t sprint or you kick them. You can groundspike large groups if you�ve got to power at a decent level. Make sure you aim for larger groups of military. --------------------------------- Dismemberment: PLATINUM 95-(EK02) --------------------------------- This is one of the trickier Infected kill events. However, aim for the Civilian Infected and it�s not too challenging. Make sure you diveroll at the largest groups, and ignore the Hunter. It�ll take three or four tries tops if you�ve gotten used to the claws by now, and if there�s a Hive nearby, one. ------------------------------------ Infected Patrol: PLATINUM 300-(EK03) ------------------------------------ This is hard if you�re aiming, easy if you aren�t. Just cruise backward spamming missiles and cannon until it overheats, clearing the streets of the Civilian Infected. The only way to fail is if you manage to immobilize your APC at an angle you can�t shoot from or if you blew up a nearby Hive before you started. ------------------------------------ Grind the Bones: PLATINUM 140-(EK04) ------------------------------------ A hard Infected kill event, because there�s a Hunter chasing you and you�ve got the Hammerfists out. Just diveroll to the largest groups of civilian Infected, and use the X � Y combo, since it�s fast. Move from group to group, diveroll out of the way of the Hunter, and you�ll get it eventually. This one�s pretty spawn-reliant, so expect seven or eight attempts to get it done. ----------------------------------- Street Sweeper: PLATINUM 250-(EK05) ----------------------------------- The hardest of all the kills, because you have to get the spawns just right and manage them well. As always, move into the largest group of Civilian Infected, and use the X � Y sweep attack, NOT the X - X � Y slower Sweep, and keep moving. The intersection is the best place to head to pull this off. It�s the most spawn-reliant one of all and you can�t make many mistakes, so expect about fifteen replays to get it done. -------------------------------- Raining Fire: PLATINUM 75-(EK06) -------------------------------- Get the Helicopter upgrades for slower-heating gun. Tricky if you try to be smart, so don�t. Just use the gun on the UAVs. They go down easy. When the gun overheats let go of the trigger and wait for it to cool fully then get going. Track well and don�t get killed by the pathetic things. If you can�t get this first few goes you�re likely chronically terrible at aiming, so go practise that. ---------------------------------- Friendly Fire: PLATINUM 180-(EK07) ---------------------------------- For this one you probably need your Helicopter skills fully upgraded, though it�s not critical. The trick is to keep circling and you�ll never get hit, and spam homing missiles like they were free, because they are. Target, fire, target, fire, target, fire, all the while you circle. Do this and Platinum is easy, because each Helicopter counts for 5. -------------------------- Irony: PLATINUM 105-(EK08) -------------------------- Apparently, some people have trouble surviving this one. I�m not sure why. First, park a bunch of tanks all around you in a circle, as many as you can be bothered to up to ten. Then, blow them up with unaimed missiles. By the time they go down the APCs show up. Kill them with missiles, ignore everything else, and drive along the road at all times so you get more points from flattened infantry. You should get the points well ahead of schedule so then just drive the back streets and kill the APCs chasing you. This should be a gimme. ------------------------------ Explosive: PLATINUM 125-(EK09) ------------------------------ Easy. Max upgrades is nice, but not necessary. Just run around in circles, shooting at the ground WITHOUT aiming. Your targets are the Civilian Infected, not the evolved type, so aim for the largest groups of those you can see. Shouldn�t have a problem. Remember to keep moving so the evolved Infected don�t get in your face so you knock yourself back. -------------------------- Armor: PLATINUM 175-(EK10) -------------------------- You�re in a tank, so tank upgrades help, but aren�t required. Aim at the tanks, and kill them, while driving around to squash the infantry. Park a few empty tanks nearby beforehand to get some points before the real ones arrive, but you shouldn�t even need to. ------------------------- Catch: PLATINUM 60-(EK11) ------------------------- Grenade Launcher again, and this time upgrades are somewhat important. This one isn�t hard if you aim at the APCs and spam at everything else until they appear, but if you have trouble, do the old Tankparker and blow them up instead. -------------------------------- Projectiles: PLATINUM 220-(EK12) -------------------------------- You are in a Helicopter. The Infected are not. Swap to rockets, and cruise around spamming rockets like you�re being paid to all over the streets without aiming. Don�t go too fast or too slow. It won�t be hard unless you not thirty seconds ago blew up a hive in the area. ------------------------------ Ordinance: PLATINUM 250-(EK13) ------------------------------ You�ve got a tank against Infected. Drive around backwards, spam the main gun. You�ll get it right off the bat unless you do strange things like target enemies. --------------------------------------- Nothing Left Alive: PLATINUM 100-(EK14) --------------------------------------- You have the Blade. If you have the blade but do not have the Aerial Slash then you are a terrible person. It kills tanks in one uncharged slice. There are lots and lots of tanks. You don�t even need to use the Tankparker method here. ----------------------------------- Aerial Assault: PLATINUM 310-(EK15) ----------------------------------- There are a crapton of Helicopters and you have the missile launcher. Lock target, fire, swap target, fire, swap target, fire, etcetera. There are so many of them the only way to fail this is if you habitually fire before you�ve got it locked, or if you haven�t upgraded for a better RoF. Easy event. ----------------------------------- Knuckle-dragger: PLATINUM 55-(EK16) ----------------------------------- One of the harder events, even with the Tankparker method, because you can�t actually aim the Elbow Drop at the parked tanks. Just park a couple, drop in the middle of them, knock the crap out of them until they explode, and then go after the live tanks that showed up by now with elbow drops and you�ve got the points. Needless to say you need the Elbow Drop ability for this event. ------------------------------------ Rolling Thunder: PLATINUM 750-(EK17) ------------------------------------ The hardest part about this event is not laughing like a psychopathic megalomaniac while you obliterate EVERYTHING. You will literally have Civilian Infected bodies raining on your Thermobaric Tank. Just don�t aim, keep driving, and shoot all the time. It doesn�t matter what you shoot at, if you can actually see what you�re shooting at through the smoke everywhere from your psychotic rampage you are doing something badly wrong. People habitually get over a thousand on this event, and unless you do stupid things like aim you will too. ---------------------------------- Clear-cutting: PLATINUM 125-(EK18) ---------------------------------- Don�t aim, go for the Civilian Infected, and use the Y move to move between clusters of Civilian Infected and X when you�re in them. Move straight for the water walkway, since the walkway along there has insane numbers of densely-packed Infected, and is an easy win. Try it in the streets and it�s a bit harder. ------------------------------------ Fire in the Sky: PLATINUM 400-(EK19) ------------------------------------ It�s exactly the same Projectiles. Upgrade for higher RoF, use rockets without aiming, and sweep up and down along the coastal curving walkway just to your west. Easy win. --------------------------------------------- You Called the Thunder...: PLATINUM 95-(EK20) --------------------------------------------- Missile Launcher against Infected, and you�d better be upgraded. For once, targeting Civilian Infected isn�t the best course of action. Go for the Hunters, since it only takes two shots to kill one and that kills anything nearby too. When there are no Hunters aim for the Evolved Infected. This isn�t too hard unless you get a bad spawn. ---------------------------------------------- ...now Reap the Whirlwind: PLATINUM 100-(EK21) ---------------------------------------------- Exactly the same as above, in a different spot. Aim for Hunters, go for others in a break. Easy. ------------------------------------- Death From Above: PLATINUM 180-(EK22) ------------------------------------- Helicopter against Helicopter, so be fully upgraded. Keep moving so the homing missiles miss, and lock target, fire, swap target, fire, swap target, fire, etcetera. The points are no problem. Survival problems are remedied by not letting them get close enough to use the gun and by moving all the time to avoid missiles. ---------------------------- Overkill: PLATINUM 40-(EK23) ---------------------------- Overkill is another one where being smart will fail you. You need the Whipfist with the Y shot and the sweep. If you see a large group of infantry in one place by all means Sweep them, but they are very spread out here. Just use the Y shot against them one by one, and that should be enough, as long as you�re smart enough to aim for the closest ones first. ------------------------------- Demolition: PLATINUM 200-(EK24) ------------------------------- This is another Thermobaric Tank event, but now a harder one. First, park ten tanks right in front of the event, and blow them away for half your points in one or two shots. Then, drive towards the nearby military base while spamming the main gun, and blow it up and everything in it. With the time left, aim for tanks. Unless you get unlucky spawns it�s not hard with this strategy. Try anything else and you probably won�t make it. ---------- WAR-(EW00) ---------- Most wars, fortunately, are easy. Some are hard, though nowhere near as hard as some Movement events. If it takes more than five or six goes to get Platinum then it�s unusual. Prereqs: Health helps, since you can actually take quite some damage in them. You want to have Blade strong for the few times it�s necessary, but more importantly, have all the upgrades in the various weapons for when you fight as military. General: Watch the minimap to learn where the spawns appear and what triggers them. When killing, go for threats first and only take out Infected or infantry when there are no good targets, since your temporary buddies can do that pretty well. There are only a handful of War events you won�t beat before you figure the spawn pattern but it helps for the rare hard ones. Also, don�t use Devastators. They kill a heap of your allies and do little good. ------------------------------------------ Enemy of my Enemy: PLATINUM 2:10.00-(EW01) ------------------------------------------ You�re an Infected ally against the military, so whip out the Blade for tankbusting and ensure you have Air Slice. First, take out the guys with missiles by running along the rooftops around the construction site and kicking them while sprinting. Ignore the rest of the infantry, since the Hunters can deal with them. By now the tanks have spawned, so go deal with them with Air Slices. Once they�re busted and you�ve done some ground cleanup the missile guys have respawned and so have the APCs so go deal with them, and go back to the ground floor for cleanup. This one is easy once you have the Air Slice, because you don�t even need to charge it to kill an APC in one shot. ------------------------------------------- Strange Bedfellows: PLATINUM 1:30.00-(EW02) ------------------------------------------- Undisguised fighting Infected. Get the Blade with Air Slice, and use that to kill the Hunters. If at all possible try and protect the APCs for more firepower, but if you can�t, don�t worry. When the Hunters go down mop up starting on the rooftops where some Infected hide to be jerks, and get the next wave, then clean up. If you protected the APCs it�s easy. If you didn�t, but did a decent job killing the Hunters, you still get Platinum. It�s not a tricky one. ------------------------------------- Battle Field: PLATINUM 1:05.00-(EW03) ------------------------------------- This is a tough one. You will need the third upgrade to your Grenade Launcher. Aim only at the Hunters until they are all dead to spare the military so they can kill the Evolved Infected, and once that�s done clean up the Evolved Infected. That triggers new Hunters, which you then kill. You have to kill these Hunters fast because one last Hunter spawns later a long way away and if you don�t spawn him before 1:00.00 you will probably lose. The trick here is to keep the Hunters� attention so they don�t run outside the park. If an Evolved Infected runs outside the park and isn�t killed by the military then you need to kill it damned fast. This is a challenging War event, but if you have decent targeting skills you just need not to get unlucky with an Evolved Infected running away. ----------------------------- Raid: PLATINUM 1:25.00-(EW04) ----------------------------- Probably the hardest since it�s very spawn-based. You�re military with a Grenade Launcher which MUST BE AT MAXIMUM. Aim for the Hunters first and foremost, and see if you can�t do splash damage to all of them. When they die, clean up the Evolved Infected to spawn more Hunters which you need to aim at immediately to exploit splash damage. Clean up the rest, then the last lot spawn, so get splash damage, and prioritise your target to the Hunter closest to the tank assisting you, since its firepower speeds things up greatly. Don�t go out of your way to save it, though. This one you�ll need to grind a bit, about twelve replays should get you there depending on how your spawns go. Remember to strafe at all times so you don�t knock yourself back by hitting Infected in front of you and waste time that way. ------------------------------------- Final Combat: PLATINUM 2:30.00-(EW05) ------------------------------------- Undisguised military against Infected. This one�s quite hard, but only because the military gets overrun very easily. Draw the Hunters away from them so the military survives, and they can also help with killing the Evolved Infected. Use Air Slice as always, but for the first time, use the Tendril Barrage Devastator twice, each time the mass of Infected respawns, right in the middle of them as they rush past. You won�t kill the military, and you�ll clear them out pretty well as well as drawing attention away. If you execute this on both respawns you�ll get a ridiculous time. I only did it once, missed anyway, and still beat the Platinum time by 45 seconds. There�s a reason I say the War events are easy. --------------------------------- Stairway: PLATINUM 2:10.00-(EW06) --------------------------------- Ugh. Hard one. You need the Blade and the Air Slice. Start with it out, use the Y slash charged to the minimum for a one-shot kill against all the Hunters. When they go down clean up until more come, and do so again. The challenge is the Leader Hunters, who are damned dangerous. It takes three fully-charged vertical Y slashes to kill one, but if you�re lucky the tanks will make that two. They spawn one by one, so take them out fast. Killing them quickly is the determinant of whether you will win or fail (usually fail) this event. Expect a half-dozen repeats. -------------------------------------------- Power to the People: PLATINUM 2:30.00-(EW07) -------------------------------------------- Infected against military. Have Blade with vertical Y slash, and an upgraded Machine Gun. Before the tanks spawn occupy yourself killing infantry, and ensure you pick up a Machine Gun. Then, uncharged Air Slice the tanks until they�re dead, ignoring the infantry. Finally, drop to the ground and mop up the infantry with the insane effectiveness of the Machine Gun. Hold down fire and it will kill them as fast as you can spin in circles. You don�t even have to aim. If you do both of these this is amazingly easy. Hell, doing this I got 1:57.4 on my first attempt even though I kept missing the tanks. ------------------------------------------- A Walk in the Park: PLATINUM 2:30.00-(EW09) ------------------------------------------- Military disguise with Grenade Launcher against Infected, and you�ve got Supersoldiers backing you up. Don�t worry about detection, it never happened to me. Go for the Hunters, and hit others when you�ve got the time. The Supersoldiers clear out the Evolved Infected pretty well. I got Platinum on the first go with thirty seconds to spare, so it�s pretty easy. -------------------------------------- Close Contact: PLATINUM 3:15.00-(EW10) -------------------------------------- There is a reason you�ve got that much time available. This one is tricky, because you�ve got to kill multiple waves of Supersoldiers. Hunters help, but not much. I use the vertical Y slash of the blade, charged up it one-shots them from full health. Apparently some people have trouble with this, but I got it pretty easily so I can�t be of much more help. ------------- CONSUME-(C00) ------------- I don�t thing there needs to be a consume guide because none of them are actually challenging. Still, some people have trouble, so what the hell. Prereqs: Stealth consume helps, as does the highest level of Critical Mass available, and the Groundspike Graveyard Devastator, preferably Aerial. You want fully upgraded movement abilities too for travel. Before you start ANY consume event ensure you have full health. You won�t always need it but when you do you do. ----------------------------------------- Military Consume Event: WOI Targets-(C01) ----------------------------------------- Easy. Run as fast as you can towards the target on your HUD, stealth consume them if possible or just grab consume, watch the video if you got it since the clock stops for that, and move to the next. They are only challenging if you get an unlucky spawn, and even then that only poses a challenge on the Hard level of Consume Events. ----------------------------------------------- Military Consume Event: Base Infiltration-(C02) ----------------------------------------------- Even easier. Run in, grab the Base Commander, consume, flee, transform and wait until you can change back, then go inside. Even if the base is halfway across the map, you�ll have the time to do this and get inside. Once inside it�s a matter of waiting until the target goes somewhere quiet, or if you�re impatient, stealth consuming anyone watching him. ----------------------------------------------- Military Consume Event: Consume scientists-(C03) ----------------------------------------------- Easiest of all. You have to move to where the scientists are, but they give you enough time to literally move the entire way across the map. Once in position the timer vanishes, so stealth consume the guards, then the scientists, in whatever order is most convenient for you. This one is basically free EP. ------------------------------------------ Military Consume Event: Destroy Base-(C04) ------------------------------------------ Not too hard. Go to the base marked, and blow it up, using Artillery Strikes and the Groundspike Graveyard, and consuming as necessary to regain Critical Mass ------------------------------------------ Infected Consume Event: Destroy Hive-(C05) ------------------------------------------ A little tricky if you�ve got a long way to go, but generally, it will trigger on the closest Hive. Run over to it, then jump on top, and use the Groundspike Graveyard Devastator. It does preposterous damage to bases, to the point that unless you missed somehow they die in 2-3 Graveyards. If you had full health, you can do them all without stopping and kill the Hive before the Hunters even climb on top. If you didn�t, run down, consume someone, and run back up top. If you don�t have Groundspike Graveyard because the most ridiculously visually spectacular and actually useful Devastator in the game isn�t good enough for you, then hijack the Helicopter that always spawns attacking the Hive and spam rockets to kill it quick smart. If you can�t hijack the Helicopter, then use the tank and keep moving so the Hunters don�t kill you. Or, if you have a decent level of Artillery Strike, use one of those for a whole heap of damage. In any scenario this won�t be a hard kill. --------- FAQ-(FAQ) --------- None yet. When I get asked questions I�ll start filling this up. ------------- CREDITS-(CRE) ------------- + EmZeroX and cricket3 of Youtube for some very helpful Movement event guides, and helping me get my own Pt achievement in the first place. + Whoever it is that made the map at http://www.msxbox- world.com/features/Prototype/index.php because that thing is ridiculously helpful. + Similarly, whoever made http://au.greenpixels.com/games/guides/985551/PC/Prototype/p57 because that�s also helpful + Radical for making the game in the first place. + The few dozen people who insisted I turn my collection of event hints into a guide and are responsible for all of this Give me something useful for the guide and you get your name in here. ----------- LEGAL-(LEG) ----------- This document copyright 2009. All rights reserved. This document has been made for free and open use. It may be hosted on any website, archive, or document hosting service that allows free and unrestricted access to this document on the basis that it is not altered in any way and nobody else claims credit for any of the contents of this article except where I have already done so.