======================================================================== JUST CAUSE SPECIAL VEHICLE FAQ ======================================================================== Author: Johnny H. H. the 4th (Lancet Jades) Author's Homepage: http://www.evermoreforums.com/forums/index.php Version: 1.01 (completed May 14th, 2010) Sites with permission to post this FAQ: GameFAQs.com Neoseeker.com Gamesradar.com Gamershell.com Supercheats.com ======================================================== ABOUT ======================================================== This guide is to assist those players who enjoy collecting rare or unique vehicles. This guide lists all known proofed, special property, unique, and even rare vehicles (which often have to be unlocked). I'd say more, but I pretty much just summed it up. Yes, this is the same preamble as my other guides. Copy/paste FTW. This guide was written for the Xbox 360 version! I do not own the PS2 or Xbox version, but have heard that some content may have been cut. Due to this, some of the information present in this guide may not apply to it. I will mark known discrepancies where possible, but I cannot guarantee this will apply 100% to the PS2 or Xbox original versions. This guide owes huge credit to GTA_Loco's guide, which provided a lot of important insights on vehicles, but which is unfortunately heavily outdated. CAUTION! This guide may inadvertently contain spoilers of story missions! While this guide's scope does not really involve spoiling anything, due to what is required of it, the potential for small spoilers, such as names or events, is present. Just keep that in mind. Whenever a mission is listed, the employer is listed in parentheses next to it. Vehicles are listed according to the name displayed when getting inside, not the name some menus (such as Guerrilla and Rioja relation lists) use. ======================================================== TABLE OF CONTENTS ======================================================== 1: Terms in the guide 2: Safehouses and landmasses 3: Specially colored/featured vehicles 3.1 - BP/DP Agency MV w/ rear mounted gun 3.2 - Guerrilla Yamada 37-14 Vaquero (1st of 2) 3.3 - Dark Green MV w/ rear mounted gun 3.4 - Isolated Purple Vanderbildt Route 66 3.5 - Purple Battaille GPT-6 3.6 - Montano Shimizu Tumbleweed w/ roof mounted gun 3.7 - Military Fusilier Commander 3.8 - Non-affiliated Shimizu Tumbleweed w/ rear mounted gun 3.9 - Non-affiliated Meyer Compact PT w/ useless mounted gun 3.10- Military Wallys GP w/ roof mounted gun 3.11- Agency Cutler-Randall Conquistador 3.12- Military Huerta Mesa 3.13- Black Hand MV w/ roof mounted gun (1st of 3) 3.14- Black Hand Mesiter ATV 4 3.15- Black Hand Stinger GP w/ roof mounted gun (1st of 3) 3.16- Black Hand Fukuda Buckskin Trapper (1st of 2) 3.17- Black Hand MV w/ roof mounted gun (2nd of 3) 3.18- Black Hand Stinger GP w/ roof mounted gun (2nd of 3) 3.19- Black Hand Fukuda Buckskin Trapper (2nd of 2) 3.20- Police MV w/out mounted gun 3.21- BP/DP Bronze Ballard Centronel AAWV - 21 3.22- Guerrilla Yamada 37-14 Vaquero (2nd of 2) 3.23- Black Hand MV w/ roof mounted gun (2nd of 3) 3.24- Black Hand Stinger GP w/ roof mounted gun (2nd of 3) 3.25- Black Hand Rotor industries ATRV w/ roof mounted gun 3.26- Non-affiliated Apache Army Model 842 3.27- Dark Green Stinger GP w/ rear mounted gun 3.28- Isolated Dark Green MV w/out mounted gun 4: Unobtainable special vehicles 4.1 - Military Cutler Bullhorn 4.2 - Agency Triereme - RC Athena 4.3 - Agency Triereme - RC Athena w/ mounted gun 4.4 - Agency Delta SH4 Boxhead 4.5 - Black Hand Delta SH4 Boxhead 4.6 - Black Hand Pequod - Harpoon PC 350 4.7 - Rioja HH-22 Savior 4.8 - Huerta SPA Ocelot w/ defoliant canisters 4.9 - Montano Delta SH4 Boxhead 4.10- Agency Huerta PAS1 Aztek 4.11- Agency HH-22 Savior w/ missiles 4.12- BP/DP Military Whiptail Gyrocopter 4.13- Underwater scooter 4.14- Military Mullen H45 Dragonfly 4.15- Invincible HH-22 Savior 4.16- Agency Jaeger SFJ 7 4.17- Black Hand Delta MAH-15 Chimaera 4.18- Guerrilla military vehicles 4.19- Agency Rage-Johnston F6 Comet 4.20- Black Hand Huerta PAS1 Aztek 4.21- Black Hand Walker AH-16 Hammerbolt 4.22- Invincible Agency Jackson JC - 2 Alamo 4.23- Bronze Jackson Z-19 Skreemer 4.24- Black Hand military unit 5: Unobtainable side mission special vehicles 5.1 - Montano Huerta PAS1 Aztek 5.2 - Black Hand Stinger GP w/ roof mounted gun 5.3 - Police Jackson Z-19 Skreemer 5.4 - Military Meister ATV 4 5.5 - Police MV w/out mounted gun 5.6 - Military MV w/out mounted gun 5.7 - Montano MV w/ roof mounted gun 5.8 - Police Cutler Bullhorn 5.9 - BP/DP Police Ballard M5B1 Scout 5.10- Montano Cutler-Randall Arrowhead 5.11- BP/DP Montano Ballard M5B1 Scout 5.12- BP/DP Montano Ballard Sentry STRL - 14 5.13- Guerrilla Delta MAH-5 Chimaera 5.14- Montano Wallys GP 5.15- Black Hand Ballard M5B1 Scout 5.16- Black Hand Ballard Sentry STRL - 14 5.17- Montano Delta SH4 Boxhead 6: Rare vehicles 6.1 - Agency Yamada 37-14 Vaquero 6.2 - Gray Yamada 37-14 Vaquero 6.3 - Rioja Chevalier Supernova 6.4 - Bald Eagle - Persuader 6.5 - Agency GP Thunder Extreme Prototype 6.6 - Agency Fukuda Buckskin Trapper 6.7 - Whiptail Gyrocopter 6.8 - Agency Delta MAH-5 Chimaera 6.9 - Rioja Fukuda Tournament 6.10- Rioja The Vampire 6.11- Rioja Jackson Z-19 Skreemer 6.12- Garrett Paladin 6.13- Rioja Triereme - RC Athena 6.14- BP/DP Rioja Ballard M5B1 Scout 6.15- Rioja Stinger GP w/out mounted gun 6.16- Rioja Delta MAH-5 Chimaera 6.17- Bronze Harland OTWV-2 Scout 7: Military and Assault Vehicle list 8: Various notes about vehicles 9: Military base vehicle list 10: Faction summary and explanation 11: Mission list 12: Frequently Asked Questions 13: Contact info 14: Credits 15: Version history 16: Boilerplate ======================================================== *1* TERMS IN THE GUIDE ======================================================== This is a listing of all the special terms used in this guide. BP - Bulletproof. This vehicle is immune to all forms of bullet attacks, such as your guns, and mounted guns. It is still damaged by explosions and ramming it around, however. DP - Damageproof. This vehicle will not take damage from bashing it around, ramming other vehicles or obstacles, and so forth. This counts both cosmetically and for its actual durability: it won't show damage nor take actual damage from ramming and such. Bullets and explosions still affect it, though. Note that while aircraft may be DP (and a gyrocopter in one mission actually is), this only protects it against normal damage. The instant destruction that aircraft are susceptible to in high-speed collisions is NOT prevented by being DP! Description - A description of unique color/feature vehicles and WHY they are unique. Discovered by - This is not necessarily the first person to discover a vehicle, but rather the first person to report it to me. I will add the original discoverer if I'm able to determine who originally found it, however. Formulated by - This is who informed me of the strategy to obtain the vehicle. Vehicles that were pointed out to be, but where I was given no strategy to obtain it often lead to me developing the strategy, although most will have the same entry for Discovered and Formulated by. NOTE: Vehicles provided for you automatically, or set right in front of you, have no formulated by listed, as there is barely even a strategy needed: just get in and put it in a garage. Free roam - This is what you do between missions. Anytime "NO ACTIVE MISSION" is listed in the PDA's mission information option, you're in free roam. Vehicles found in free roam may be found at anytime, regardless of mission. There may be quirks to how it appears, or some condition that must be met, however. They may also stop appearing after a certain point. Invincible - An invincible vehicle cannot be destroyed or jacked by any means whatsoever. The only one fitting this description is the Agency helicopter used during extractions and heavy drops. Isolated - An isolated vehicle is one that is found on a landmass, via a story mission or some other such limited appearance, where it cannot normally be found. However, these vehicles may be obtained elsewhere at any time, whether they spawn naturally, or are unlocked. Either way, these vehicles are special purely because they are found in a location that the vehicle cannot be found in, or driven to. The normal location(s) of the isolated vehicle will also be listed, as well as the province in which it is found isolated. Jack - To jack a vehicle means to steal it. This is probably not a necessary entry, but I figured I'd add it just in case. Liberation - A liberation mission is where Rico and either the Guerrillas or the Rioja conquer a settlement belonging to either the Government, or the Montano Cartel. Although there are many of each, they are nonetheless limited, as once all settlements are liberated, there are none more to take. There are four types of liberations: Countryside, Urban, Military, and Cartel. The first three are Guerrilla missions, and depend on the type and location of the settlement. They each involve different objectives and have different vehicles present. The last one is the Rioja mission, and involves conquering Montano mansions and estates. Mounted gun - A mounted gun is a gun turret that someone can man, including Rico. Vehicles usually have three potential versions: no mounted gun, a roof mounted gun, and a rear mounted gun. The roof gun faces forward, with the rear gun facing backwards. Often, one version is normal, with the others being unique. Non-affiliated - This is used to designate a vehicle that is not affiliated with any faction (listed in section 8). Normally the absence of a faction would indicate this, but this is used if the vehicle in question is always of a certain faction (such as the Huerta Mesa police SUV), but in one specific instance, is available as a normal vehicle with no affiliation. Normal locations: The places where an isolated vehicle normally spawns. Phase - The game takes place in three phases. The first begins at the start of the game, the second begins after completing mission 7, and the third after mission 13. The phases affect the selection of various side missions, liberation difficulty and vehicles present, and what level of police presence and vehicles used in free roam. Rare - This is used in the guide as an "unlockable" vehicle. Resistant - A resistant vehicle cannot be saved in garages. Although they may physically be placed in a garage, the garage will ignore it, and will not retain it as usual. If a resistant vehicle is in a garage, the garage will open like normal for other vehicles. All side mission special vehicles are of this variety, unfortunately. Unique - This vehicle is unique and found in story missions only, or other limited-time availability missions, and thus can be missed altogether. If missed, it cannot be seen again unless the game is restarted. Unlockable - This term in my guide denotes a vehicle that is only infinitely available either through story missions and/or by unlocking it at some point through the story, whether by completing a mission, finishing a side mission, or even a vehicle that is only available during a side mission, but is repeatedly available by doing the mission over and over at your leisure. NOTE: For the purpose of this guide, and due to the absolutely massive game map, any vehicle that will appear randomly on the road will not be considered "rare," even if completing the story up to a certain point, and/or completing side missions is required to allow it to spawn. Any that stop spawning after a certain point will still be documented when possible, however. In general, Guerrilla vehicles only appear in liberated provinces, Police in Government provinces, while Montano and Rioja appear at all times. Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or stored with its properties. ======================================================== *2* SAFEHOUSES AND LANDMASSES ======================================================== These are places to store vehicles, save your game, refill your health, restock ammunition, and get vehicles if you lack one. All have one garage that is able to store one vehicle. There are 48 in all, five from the Agency (Rico's employer), 33 from the Guerrillas, and 10 from the Rioja Cartel. Agency safehouses unlock as story missions are completed. Guerrilla safehouses are unlocked after liberating provinces, which require them to be unstable first. Provinces are destabilized by completing story missions, too. Rioja points may be earned via Rioja-related collectibles (620 points worth), taking over Montano settlements (mansions and estates - 30 per settlement, 45 total), and Rioja side missions. Rioja side missions are available after the mission "The San Esperito Connection" and may be completed at any Rioja-owned settlement (requiring at least one takeover to be completed before doing the side missions). NOTE: You can use Safehouse garages before unlocking the safehouse! However, that is the only feature that works. Health, ammo, and save terminals won't work until unlocked, nor can you be extracted there. Agency Safehouses (complete the listed story mission); 5 total: Base Camp - Agency 01 Mission 1: "Devil's Drop Zone" Camp Grouper - Agency 02 Mission 6: "Good Cop, Bad Cop" Camp Farmhouse - Agency 03 Mission 9: "River of Blood" Camp Beachcomber - Agency 04 Mission 11: "Broadcast News" Camp Babylon - Agency 05 Mission 15: "Some Enchanted Evening" Guerilla Safehouses (liberate the listed settlement); 33 total: Camp Acantilado - Guerrilla 01 Provincia Aguilar; Merecure Camp Riverbed - Guerrilla 02 Provincia de La Cruz; Saint Isabella Camp Suburbia - Guerrilla 03 Isla de la Asuncion; Caballeros Camp Selva - Guerrilla 04 Provincia de Rio Negro; Poro Camp Incognito - Guerrilla 05 Provincia de los Bravos; Alturas Dolorosas Camp Contrabandista - Guerrilla 06 Isla San Cristobal; Pesquero Camp Debajo Del - Guerrilla 07 Provincia del Rosario; Rio Segundo Camp Laguna - Guerrilla 08 Provincia de los Guererros; Gratitut Camp Mountainside - Guerrilla 09 Durango; Los Cayos Campo Sagrado - Guerrilla 10 Provincia Quesada; Mi Colonia Camp Riverside - Guerrilla 11 Provincia de San Mateo; Fuenta de Lourdes Valley Camp - Guerrilla 12 Provincia de El Oro; El Oro Military Camp Camp Agricultura - Guerrilla 13 Los Hidalgos; Pinon Camp Lighthouse - Guerrilla 14 Isla Alegre; La Primavera Camp Delta - Guerrilla 15 Provincia La Perla; Aguas Azules Camp Air Support - Guerrilla 16 Las Crucitas; Puerto Plata Camp Junglework - Guerrilla 17 El Crucero; Poblado Sitiecido Camp Ejercito Del - Guerrilla 18 La Perdida; Nuevo Estocolmo Infierno Verde - Guerrilla 19 Isla Maria Dolorosa; Punta Gorda Campo Pueblo - Guerrilla 20 Costa Verde; Ranchuelo Camp Regal - Guerrilla 21 Provincia Caballeros; Paradiso Melledino Camp Condor - Guerrilla 22 Provincia de Castillo; Pepilla Camp Soledad - Guerrilla 23 Provincia Los Islas; Maderal Camp Sacrifico - Guerrilla 24 Encarnacion; San Marco Camp Aguila - Guerrilla 25 Provincia de Las Palmas; Mendoza Airport Campo Gloria - Guerrilla 26 Provincia de Osvaldo Guzman; San Bernardo Campo Halcon - Guerrilla 27 Provincia de Cordoba; San Gilberto Camp Victoria - Guerrilla 28 Provincia de Don Ernesto; San Juanillo Campo Libertad - Guerrilla 29 Provincia de Don Velasco; Santo Tomas Campo Barranco - Guerrilla 30 Provincia Octava; El Zapote Boathouse Camp - Guerrilla 31 Costa Brava; Hacienda Coronado Campo Central - Guerrilla 32 Resolucion; Esperito City - N Campo Rosinante - Guerrilla 33 Provincia Mendoza City; Esperito City - S Rioja Cartel Safehouses (accumulate the listed Rioja point score); 10 total: Buena Fortuna - Rioja 01 100 points Paradise Bay - Rioja 02 200 points Lava Camp - Rioja 03 300 points Eagles Nest - Rioja 04 500 points Wavebreaker Base - Rioja 05 700 points Pirates Cove - Rioja 06 1100 points Motor City - Rioja 07 1500 points Jackboot Base - Rioja 08 2100 points Camp Altitude - Rioja 09 2700 points Surf Hut - Rioja 10 3700 points GUERRILLA ACCOMODATIONS: Each Guerrilla safehouses offers various amenities to Rico. These include a land vehicle spawn, along with possibly sea or air, and a possible guard tower with a mounted gun. All courtesy of Master Gamer's guide. Which vehicle appears is indicated by Rico's Guerrilla rank. L = Land vehicle A = Air vehicle S = Sea vehicle G = Guardtower with mounted gun 01: L,G 02: L,G 03: L,G 04: L,G 05: L,G 06: L,G 07: L 08: S 09: A 10: L 11: L 12: L 13: L 14: A 15: S 16: A 17: L 18: L 19: L,G 20: L 21: S 22: A 23: A 24: A 25: L 26: L,G 27: L 28: L 29: L,G 30: L,G 31: L,S 32: A 33: L LANDMASSES: Three separate landmasses exist. These are the islands that are interconnected by land. Vehicles obtained on one landmass cannot be driven to others, as they are divided by water. This is largely a non-issue, as the land that makes up a good 90% of the game is interconnected. The following are the landmasses. Initial Landmass: This comprises the two islands you begin the game on. There is no bridge from these two islands to the mainland of San Esperito. The provinces are Provincia Aguilar, Provincia de La Cruz, Isla de la Asuncion, and Provincia de Rio Negro. Main Landmass: This is the huge center area. Nearly all other provinces are part of this general landmass, and any area can be driven to from any other area. The only important province not part of this is listed below. Southern Landmass: This is composed purely of Provincia Los Islas. There is only one available safehouse here, Guerrilla 21, with only the spoils of the two liberation missions (one being a military base, will preclude the small town if done first) to store, along with local findings and heavy drops. In addition, various small islands have no land connection to anywhere else, however they rarely have anything of interest. There is a large island, the province Isla Dominio, with military presence (a strong one!), but this has absolutely no connection to anywhere with a garage, and therefore vehicles there may as well not exist. Basically, the beginning areas are separate from the rest of the game, as far as garages and vehicles are concerned. There are 7 safehouses in the two initial islands, with the rest on the main landmass, all connected by bridges. And of course, one on the southern island, that can only store vehicles from that island. ======================================================== *3* SPECIALLY COLORED/FEATURED VEHICLES ======================================================== These vehicles all have some special color of feature that the vehicle usually does not have. --------- 3.1 - BP/DP Agency MV w/ rear mounted gun --------- Mission: Devil's Drop Zone (Tom Sheldon) Difficulty: ***** Required: Nothing Discovered by: GTA_Loco Description: This is a dark blue MV with a turret on the back, and Agency emblems on the sides and back of the cabin. Strategy: Proceed with the mission until you are about 300M from the destination during the mounted gun sequence (firing at enemy vehicles while Sheldon drives). As soon as you begin turning off of the road onto a dirt road, press Y and dismount the gun! If done properly, after the cutscenes (when you have control of Rico again), return down the road and the MV should be waiting there, next to a fence. Proceed further down the road to the main (paved) highway and jack a vehicle. Aim for something small but with a little power; the Wallys GP (Jeep) that can sometimes be found is nice (but beware the military wanted level for jacking it and especially killing the occupants). Drive back to the MV and begin pushing it towards the garage. Line it up straight (you won't get it in at an angle) and begin pushing into the garage. With luck, the door opening won't push it away, and you'll get it inside. If it starts vanishing and reappearing, it is in far enough for it to be driven, so if it still jams the door, abandon the pushing vehicle and just drive the MV yourself. Formulated by: GTA_Loco --------- 3.2 - Guerrilla Yamada 37-14 Vaquero (1st of 2) --------- Mission: Freedom Fighters (Tom Sheldon) Difficulty: ** Required: Nothing Discovered by: GTA_Loco Description: A Yamada 37-14 Vaquero with green siding and Guerrilla emblems, instead of the Agency 01 safehouse's purple, or heavy drop's gray. Strategy: Guerrilla fighters sometimes spawn on these, having driven then to the battlefield. Just take it to a nearby safehouse after finding it. This is especially easy during the liberation of Merecure, as the Guerrilla's first safehouse is right nearby. If none of these appear, restart the mission, either by failing it, or loading a save from after Breakout. Note that failing the mission and aborting AFTER liberating the first town may permanently skew your stats, since the liberation will be counted, but when you re-liberate it, it gets counted again. Formulated by: Lancet Jades --------- 3.3 - Dark Green MV w/ rear mounted gun --------- Mission: The San Esperito Connection (Tom Sheldon) Difficulty: ** Required: Nothing Discovered by: GTA_Loco Description: A dark green MV with a mounted gun on the rear. It has no affiliation or emblems. Others like this may be found elsewhere, but they have roof mounted guns, not rear ones. Strategy: Two of these escort the target's Fusilier Commander. To obtain one, simply jack it somehow (grappling hook, car-to-car stunt, plain old jacking), and finish the mission with it. It will be waiting outside the hotel at the end, after the cutscene plays. Formulated by: GTA_Loco --------- 3.4 - Isolated Purple Vanderbildt Route 66 --------- Mission: Test of Loyalty (Edmundo) Difficulty: * Required: Nothing Discovered by: GTA_Loco Description: A bright purple Route 66 truck. This is the Montano's purple, but the truck lacks actual Montano emblems, possibly because it's meant to be inconspicuous. Strategy: This is waiting at the black dot in Isla de la Asuncion, as an easy way into the rice mill. Head there, jack it, then take it to a garage. Afterwards, either kill yourself to fail the mission, or just continue and complete the mission. Alternatively, get some of the other vehicles in this mission before killing yourself. Formulated by: GTA_Loco Isolated location: Isla de la Asuncion. Normal location: Provincia de Don Ernesto, Athena Palace settlement. --------- 3.5 - Purple Battaille GPT-6 --------- Mission: Test of Loyalty (Edmundo) Difficulty: ** Required: Nothing Discovered by: GTA_Loco Description: A bright purple Battaile GPT-6, which is usually a gray military vehicle. The purple is the Montano purple, but it lacks any emblems. Strategy 1: This is the coca truck at the end. Obtaining it can be a bit tricky. All the coca boxes must be dumped. The first layer can be ditched by jumping the truck off the stone ramp near the hangar where it's located (the ramp is a black dot on the map). To ditch the second layer, ram stuff at high speed. Drive off ramps and cliffs, drive on slopes, ram other vehicles. Once all the boxes are out, the mission fails. Drive the truck to a garage and store it. Formulated by: GTA_Loco Strategy 2: Drive the truck to a garage, park it inside, and kill Rico. --------- 3.6 - Montano Shimizu Tumbleweed w/ roof mounted gun --------- Mission: Test of Loyalty (Edmundo) Difficulty: ** Required: Nothing Discovered by: GTA_Loco Description: A bright purple Shimizu Tumbleweed with Montano emblems and a mounted gun on the roof of the cabin. These are not normal Montano trucks, and are only found attacking you in response to the attack on the rice mill. Strategy 1: Wait for one to show up, kill the Montanos around it, and drive it to a garage. This may be obtained at the same time as the isolated Route 66 and the Montano Battaile GPT-6, just make sure to get the Route 66 and Tumbleweed in a garage, then fail to obtain the Battaille GPT-5. Note that these Tumbleweeds ONLY appear inside the rice mill compound. Outside, normal Montano vehicles pursue Rico. Formulated by: Lancet Jades Strategy 2: If the Montano pursuit makes taking this to a garage during the mission a problem, just destroy the coca truck to fail (after getting in a Tumbleweed, lest it disappear!), then drive to the garage without the trouble the mission's wanted level brings. Formulated by: GTA_Loco --------- 3.7 - Military Fusilier Commander --------- Mission: Some Like It Hotter (Tom Sheldon) Difficulty: ** Required: Nothing Discovered by: GTA_Loco Description: A gray Fusilier Commander limousine with Military emblems near the back. Strategy: Pursue the limo convoy and seize the limo. Parachuting and using the grappling hook is a good strategy, as is attacking others in the convoy (consider the Mako Ocra), and hoping for the car to stop. The road leading to Rioja 03 safehouse is en route to the volcano crater, making storing this and finishing the mission easy. If you plan to get this and the military Apache Army Model 842, take the bike, store it somewhere, then kill yourself. Repeat the mission and take the Fusilier Commander. It's difficult to get both. Formulated by: Lancet Jades --------- 3.8 - Non-affiliated Shimizu Tumbleweed w/ rear mounted gun --------- Mission: Brothers in Arms (Tom Sheldon) Difficulty: ** Required: Triggered explosives Discovered by: GTA_Loco Description: A randomly-colored Tumbleweed with a unique rear mounted gun. These usually only have roof-mounted guns. Strategy 1: This is sitting at the meeting site. To obtain it, play the mission until you meet Esperanza, then drive until the target is about 160M away. Get out and plant a bomb next to Esperanza's Tumbleweed. Now, run towards the meeting site along the hill to the right of the road (this is important!). Once you have the vehicle in view, detonate the explosives, and make a run for the truck. Get in, and choose to abort the mission. You must get in before the mission failed prompt finishes, or else it will vanish. Formulated by: GTA_Loco Strategy 2: Play up until you've reached the meeting site and the battle breaks out. Kill everyone near this vehicle and then blow up Esperanza's Tumbleweed (use a Mako Ocra from one of the dead soldiers). Get in this car quickly, and abort the mission when prompted. This is more dangerous (since the enemies will respawn, and fire on you in the car), but faster and easier. Formulated by: Lancet Jades NOTE: There are several of these in pursuit during the chase, and Sanchez's vehicle itself is this. Any of them will do just as well as the first one parked at the meet, but unless you finish the mission inside it, it will vanish upon completion. --------- 3.9 - Non-affiliated Meyer Compact PT w/ useless mounted gun --------- Mission: Brothers in Arms (Tom Sheldon) Difficulty: ** Required: Triggered explosives Discovered by: GTA_Loco Description: A randomly-colored Meyer Compact PT with a mounted gun in the back compartment. The gun is non-functional, however, and only for show. Strategy 1: This is sitting at the meeting site. To obtain it, play the mission until you meet Esperanza, then drive until the target is about 160M away. Get out and plant a bomb next to Esperanza's Tumbleweed. Now, run towards the meeting site along the hill to the right of the road (this is important!). Once you have the vehicle in view, detonate the explosives, and make a run for the truck. Get in, and choose to abort the mission. You must get in before the mission failed prompt finishes, or else it will vanish. Formulated by: GTA_Loco Strategy 2: Play up until you've reached the meeting site and the battle breaks out. Kill everyone near this vehicle and then blow up Esperanza's Tumbleweed (use a Mako Ocra from one of the dead soldiers). Get in this car quickly, and abort the mission when prompted. This is more dangerous (since the enemies will respawn, and fire on you in the car), but faster and easier. Formulated by: Lancet Jades NOTE: Two of these escort Sanchez during the chase. Either one will do just as well, but are more difficult to keep than the one at the meet. --------- 3.10 - Military Wallys GP w/ roof mounted gun --------- Mission: Broadcast News (Tom Sheldon) Difficulty: ** Required: Nothing Discovered by: Lancet Jades Description: A military-brand Wallys GP, nothing new there. Except for the mounted gun on the roof. Normally, these have no mounted guns, except in one mission and one military base, where they have a rear gun. This is unique. Strategy: After Caramicas finishes his speech, Rico is charged with demolishing the radio tower. At this point, several soldiers appear in these jeeps around the studio. Take one to the nearby Guerrilla 18 safehouse, stash it in the garage, then return and finish the mission. Formulated by: Lancet Jades --------- 3.11 - Agency Cutler-Randall Conquistador --------- Mission: Some Enchanted Evening (Kane) Difficulty: * Required: Nothing Discovered by: GTA_Loco Description: This is the primary car used by both Rioja and Montano, except this time it's in Agency blue, complete with the matching emblems. Strategy: This is sitting right outside the trailer at the start of the mission. Just drive it to a garage, then proceed with the mission. Formulated by: GTA_Loco --------- 3.13 - Military Huerta Mesa --------- Mission: Some Enchanted Evening (Kane) Difficulty: ** Required: Nothing Discovered by: GTA_Loco Description: A military-color Huerta Mesa with matching emblems. Normally, this is police-only. Strategy: These pursue Rico as he leaves the airport. Simply jack one and drive it to a garage. The mission ends when an UNLOCKED safehouse is reached, but if he was in a vehicle, it will be waiting nearby after finishing. Alternatively, just take it to Guerrilla 25 (near the airport) and drive something else to finish the mission. Formulated by: GTA_Loco --------- 3.14 - Black Hand MV w/ roof mounted gun (1st of 3) --------- Mission: Streets of Fire (Tom Sheldon) Difficulty: ** Required: Nothing Discovered by: GTA_Loco Description: A black-colored MV with a roof mounted gun and Black Hand emblems on the side and back. Strategy: This vehicle is used to escort the armored truck. Two of them flank it. Just jack one and take it to a nearby garage. Be careful; they seem to resist the grappling gun, so a car-to-car stunt may be required. Formulated by: GTA_Loco --------- 3.14 - Black Hand Mesiter ATV 4 --------- Mission: Streets of Fire (Tom Sheldon) Difficulty: ** Required: Nothing Discovered by: Lancet Jades Description: A Meister ATV 4 armored truck with Black Hand emblems. Despite that it's a Black Hand vehicle, it isn't actually colored black, though. Strategy: This is the target vehicle. To obtain it, jack it and drive it to a garage, store it, then kill Rico. The vehicle vanishes if the mission is successful. Formulated by: Lancet Jades --------- 3.15 - Black Hand Stinger GP w/ roof mounted gun (1st of 3) --------- Mission: Streets of Fire (Tom Sheldon) Difficulty: ** Required: Nothing Discovered by: Lancet Jades Description: A black-colored Stinger GP with a roof mounted gun and Black Hand emblems. This seems the same as the one you are sometimes asked to steal in Guerrilla side missions during phase 1. Strategy: These join the pursuit once the armored truck (Meister ATV 4) has been jacked. Just switch over to it and store it in a garage. May require failing the mission, although Rioja 08 is close enough you could lead one there, store it, and finish the mission. Formulated by: Lancet Jades --------- 3.16 - Black Hand Fukuda Buckskin Trapper (1st of 2) --------- Mission: Streets of Fire (Tom Sheldon) Difficulty: ** Required: Nothing Discovered by: Lancet Jades Description: A black-colored Buckskin Trapper, which is a quadbike with a roll cage around the seat. This means it functions more like a car than a bike, as Rico won't go flying in collisions. This also bears Black Hand emblems. Strategy: These join the pursuit once the armored truck (Meister ATV 4) has been jacked. Just switch over to it and store it in a garage. May require failing the mission, although Rioja 08 is close enough you could lead one there, store it, and finish the mission. Formulated by: Lancet Jades --------- 3.17 - Black Hand MV w/ roof mounted gun (2nd of 3) --------- Mission: Dismissed Without Honors (Tom Sheldon) Difficulty: ** Required: Nothing Discovered by: GTA_Loco Description: A black-colored MV with a roof mounted gun and Black Hand emblems on the side and back. Strategy: This vehicle is used to attack throughout the mission. Just jack one and take it to a nearby garage (Guerrilla 33 is the closest, southwest of the police HQ). Then continue with the mission. Be careful, there are military vehicles in this mission too, so don't grab a commonplace military MV by mistake. Do this BEFORE rescuing Esperanza, just to be safe. Formulated by: GTA_Loco --------- 3.18 - Black Hand Stinger GP w/ roof mounted gun (2nd of 3) --------- Mission: Dismissed Without Honors (Tom Sheldon) Difficulty: ** Required: Nothing Discovered by: Lancet Jades Description: A black-colored Stinger GP with a roof mounted gun and Black Hand emblems. This seems the same as the one you are sometimes asked to steal in Guerrilla side missions during phase 1. Strategy: This vehicle is used to attack throughout the mission. Just jack one and take it to a nearby garage (Guerrilla 33 is the closest, southwest of the police HQ). Then continue with the mission. Do this BEFORE rescuing Esperanza, just to be safe. Formulated by: Lancet Jades --------- 3.19 - Black Hand Fukuda Buckskin Trapper (2nd of 2) --------- Mission: Dismissed Without Honors (Tom Sheldon) Difficulty: ** Required: Nothing Discovered by: Lancet Jades Description: A black-colored Buckskin Trapper, which is a quadbike with a roll cage around the seat. This means it functions more like a car than a bike, as Rico won't go flying in collisions. This also bears Black Hand emblems. Strategy: This vehicle is used to attack throughout the mission. Just jack one and take it to a nearby garage (Guerrilla 33 is the closest, southwest of the police HQ). Then continue with the mission. Do this BEFORE rescuing Esperanza, just to be safe. Formulated by: Lancet Jades --------- 3.20 - Police MV w/out mounted gun --------- Mission: Dismissed Without Honors (Tom Sheldon) Difficulty: **** Required: Nothing Discovered by: GTA_Loco Description: This is a dark blue police MV with matching emblems, but without the mounted gun on the rear that characterizes this vehicle. This is a very unique vehicle, since the police don't normally use MVs in the first place! Strategy 1: Carmona flees from the police HQ in this vehicle. Obtaining it is fairly simple, actually. Just grapple onto his vehicle, reel in, and then get in, kicking him out. Once he's out, the mission ends. After the game asks to save post-mission, look to your right, and it should be sitting there. Formulated by: GTA_Loco Strategy 2: Obtaining this without passing the mission is MUCH harder. When Carmona's MV is in sight, set a timed explosive on the vehicle with the girls. Quickly grapple onto Carmona's MV and reel in. After the mission fails, get in, and after choose to abort the mission, hopefully you'll still be in it. If the initial bombing fails, just grab a nearby vehicle, catch up again, and keep repeating until she dies. Formulated by: Lancet Jades --------- 3.21 - Bronze Ballard Centronel AAWV - 21 --------- Mission: Sink the Buccaneer (Tom Sheldon) Difficulty: * Required: Nothing Discovered by: Lancet Jades Description: This Ballard-model tank has a heavy machinegun turret instead of a rocket battery or cannon turret, like more common Ballard models. This turret fires 360 degrees and can take out vehicles in just a few seconds of fire. On top of that, it can't destroy itself with explosions like the others can, although exploding vehicles will still damage it if in proximity. This tank also has a unique bronze color. Strategy: This tank is sitting in the corner of the small base where the briefcases with launch codes are. Just jack it and take it to a garage, then continue the mission. Be careful, the enemy soldiers will use this if you let one get to it! This tank is not usually in that base, unlike most other bronze military vehicles, so this mission is the only chance to get it. Formulated by: Lancet Jades NOTE: This is so big, it will likely not fit into Guerrilla or Rioja garages. This means the only option is Agency garages, the closest of which is Agency 05. Prepare for a loooong drive. --------- 3.22 - Guerrilla Yamada 37-14 Vaquero (2nd of 2) --------- Mission: Liberations - Countryside (Guerrilla, any phase) Difficulty: * Required: Nothing Discovered by: GTA_Loco Description: A Yamada 37-14 Vaquero with green siding and Guerrilla emblems, instead of the Agency 01 safehouse's purple, or heavy drop's gray. Strategy: Guerrilla fighters sometimes spawn on these, having driven then to the battlefield. Just take it to a nearby safehouse after finding it. It is possible to keep it and pass the mission, but vehicles have a tendency to vanish post-liberation. Formulated by: Lancet Jades --------- 3.23 - Black Hand MV w/ roof mounted gun (3rd of 3) --------- Mission: Liberations - Countryside and Urban (Guerrilla, phase 3) Difficulty: ** Required: Nothing Discovered by: GTA_Loco Description: A black-colored MV with a roof mounted gun and Black Hand emblems. Strategy: The government forces sometimes drive these in countryside liberation missions after entering phase 3 of the rebellion (after mission 14, Guadalicano Choo Choo). Find one and drive it to a garage. Just be careful it doesn't get destroyed while leaving the liberation. --------- 3.24 - Black Hand Stinger GP w/ roof mounted gun (3rd of 3) --------- Mission: Liberations - Countryside (Guerrilla, phase 3) Difficulty: ** Required: Nothing Discovered by: Lancet Jades Description: A black-colored Stinger GP with a roof mounted gun and Black Hand emblems. This seems the same as the one you are sometimes asked to steal in Guerrilla side missions during phase 1. Strategy: The government forces sometimes drive these in countryside liberation missions after entering phase 3 of the rebellion (after mission 14, Guadalicano Choo Choo). Find one and drive it to a garage. Just be careful it doesn't get destroyed while leaving the liberation. --------- 3.25 - Black Hand Rotor industries ATRV w/ roof mounted gun --------- Mission: Liberations - Countryside and Urban (Guerrilla, phase 3) Difficulty: ** Required: Nothing Discovered by: Lancet Jades Description: A black-colored Rotor industries ATRV with a roof mounted gun and Black Hand emblems. This is still a pretty unique vehicle, only otherwise found in [army base] in military colors. Strategy: The government forces sometimes drive these in countryside liberation missions after entering phase 3 of the rebellion (after mission 14, Guadalicano Choo Choo). Find one and drive it to a garage. Just be careful it doesn't get destroyed while leaving the liberation. --------- 3.26 - Non-affiliated Apache Army Model 842 --------- Mission: Free roam Difficulty: * Required: Nothing Discovered by: Lancet Jades Description: A randomly-colored Apache Army motorcycle. Usually these only come in a light blue, the color of the ones used by police. This one's color is chosen at random, and has no emblems whatsoever. Strategy: These spawn at any Guerrilla safehouse between 700 and 1490 loyalty points. After you hit 1500, these will stop appearing, so make sure to store one in a garage before then! This can't be found anywhere, so it's unique regardless of what landmass it's obtained on. Formulated by: Lancet Jades --------- 3.27 - Dark Green Stinger GP w/ rear mounted gun --------- Mission: Free roam Difficulty: * Required: Nothing Discovered by: GTA_Loco Description: A dark green Stinger GP with a rear mounted gun. This color and lack of emblems is unique on a Stinger GP. Strategy: These spawn at any Guerrilla safehouse between 2100 and 2690 loyalty points. It must be stored in a garage before hitting 2700, otherwise it is replaced with an MV! Formulated by: Lancet Jades --------- 3.28 - Isolated Dark Green MV w/out mounted gun --------- Mission: Free roam Difficulty: * Required: Nothing Discovered by: Lancet Jades Description: A dark green MV without a mounted gun. Unique because these MVs usually have a mounted gun. Strategy: These spawn at any Guerrilla safehouse between 2700 and 3690 loyalty points. It must be stored in a garage before hitting 3700, otherwise it is replaced with an Harland OTVW-2! Formulated by: Lancet Jades Isolated location: Initial landmass. Normal location: Los Hidalgos, unmarked compound in the middle of the east side. ======================================================== *4* UNOBTAINABLE SPECIAL VEHICLES ======================================================== These vehicles are unobtainable for whatever reason is listed. This can include any vehicle type from the previous three sections, but as they cannot be acquired permanently, there is no need to put them in those sections. --------- 4.1 - Military Cutler Bullhorn --------- Mission: Devil's Drop Zone (Tom Sheldon) Discovered by: GTA_Loco Description: This Cutler Bullhorn van is light gray with military emblems. Unobtainable: Several of these show up with soldiers. There is no way to get it to a garage though, since the mission fails if Rico leaves the battlefield, and does not give the opportunity to continue playing (Abort Mission). NOTE: I once experienced a glitch where I could leave the battlefield and not fail the mission. I have no idea how I triggered it, but it means there's a small chance that this vehicle can be saved. --------- 4.2 - Agency Triereme - RC Athena --------- Mission: Breakout (Tom Sheldon) Discovered by: Lancet Jades Description: A normal looking RC Athena, but with an Agency emblem on the bow. Unobtainable: This is provided at the black dot on the map, but there is no way to store a boat in garages. --------- 4.3 - Agency Triereme - RC Athena w/ rear mounted gun --------- Mission: Good Cop, Bad Cop (Carmona) Discovered by: Lancet Jades Description: An RC Athena with an Agency emblem on the bow and a mounted gun on the stern, pointing behind the boat. Unobtainable: Used during the escape from the ship. There is no way to store a boat though, and even if there was, there's no way to get this boat on land, or even close. --------- 4.4 - Agency Delta SH4 Boxhead --------- Mission: Brothers in Arms (Tom Sheldon) Discovered by: GTA_Loco Description: A dark blue Boxhead helicopter with Agency emblems. Has the usual minigun and rocket armaments. Unobtainable: Provided at the mission start point. There is no way to store a helicopter in a garage, even though this one would fit in some garages (especially Agency 05). --------- 4.5 - Black Hand Delta SH4 Boxhead --------- Mission: River of Blood (Tom Sheldon) Discovered by: Lancet Jades Description: A black Boxhead helicopter with Black Hand emblems. Has the usual minigun and rocket armaments. Unobtainable: This shows up to attack during the assault on the train and the ensuing battle. Unfortunately, there is no way to store a helicopter in a garage, even though this one would fit in some garages (especially Agency 05). --------- 4.6 - Black Hand Pequod - Harpoon PC 350 --------- Mission: River of Blood (Tom Sheldon) Discovered by: GTA_Loco Description: A large black military boat with Black Hand emblems on it. This is usually solely a military vessel, so a black version like this is unique. Unobtainable: Boats can't be stored in garages, and even if they could, this is too large for even the biggest garages. --------- 4.7 - Rioja HH-22 Savior --------- Mission: Field of Dreams (Immaculata) Discovered by: Lancet Jades Description: A yellow-green Rioja helicopter, complete with emblems. Normally seen used by the military during phase 2 and later. Unobtainable: Immaculata provides this helicopter in the parking lot of the mountaintop club you meet her in. As it is a helicopter, it cannot be stored, even in garages that could fit it. --------- 4.8 - Huerta SPA Ocelot w/ defoliant canisters --------- Mission: Field of Dreams (Immaculata) Discovered by: Lancet Jades Description: A normal Ocelot plane, rigged up as a cropduster with canisters of defoliant under the wings. These can be activated like a weapon to spray defoliant under the plane. Unobtainable: This cropduster is sitting on an airfield in the Montano compound. Unfortunately, aircraft cannot be stored in garages, and even if they could, the wingspan would prevent saving this. --------- 4.9 - Montano Delta SH4 Boxhead --------- Mission: Field of Dreams (Immaculata) Discovered by: Lancet Jades Description: A Montano purple Boxhead helicopter, complete with emblems. Unobtainable: This helicopter shows up to attack you after three coca fields are destroyed. It may be obtained in the usual way (grappling hook), but cannot be stored in a garage, as it's a helicopter. --------- 4.10 - Agency Huerta PAS1 Aztek --------- Mission: Love is in the Air (Tom Sheldon) Discovered by: GTA_Loco Description: A dark blue PAS1 Aztek helicopter with Agency emblems and the usual minigun. Unobtainable: Once again, helicopters can't be stored in garages. If they could, this would (barely) fit in the Agency 05 garage. --------- 4.11 - Agency HH-22 Savior w/ missiles --------- Mission: Guadalicano Choo Choo (Tom Sheldon) Discovered by: Lancet Jades Description: A dark blue HH-22 Savior helicopter with Agency emblems. This is sadly a VERY unique vehicle, as unlike normal HH-22 Saviors, it has missiles instead of the minigun most are equipped with. Damn shame. Unobtainable: Once again, helicopters can't be stored in garages. If they could, this would (barely) fit in the Agency 05 garage. --------- 4.12 - BP/DP Military Whiptail Gyrocopter --------- Mission: Guadalicano Choo Choo (Tom Sheldon) Discovered by: GTA_Loco Description: A very small single-person gyrocopter, used for quick escapes. This one is gray with military emblems on the side. Unobtainable: Otto Kleiner flies this as he escapes from the burning train. Although you may grapple to it, you cannot jack it. After a while however, he will land in a sandy area and disembark. It can then be taken. This is very unfortunate, as this gyrocopter is also BP and DP, and would be the perfect fit for the Eagles Nest garage. --------- 4.13 - Underwater scooter --------- Mission: Sink the Buccaneer (Tom Sheldon) Discovered by: Lancet Jades Description: The name says it all. This is a medium-speed scooter that can travel underwater. This seems an incredibly unique vehicle, unfortunately. Unobtainable: Boats can't be stored in garages. If you want to try, take it to the Rioja 10 garage, beach it, and order a heavy drop to push it in. Don't be too upset when it fails, though. --------- 4.14 - Military Mullen H45 Dragonfly --------- Mission: Sink the Buccaneer (Tom Sheldon) Discovered by: Lancet Jades Description: This is a civilian transport helicopter without any weapons. Normally found atop Montano/Rioja mansions, this one is gray, with military emblems. Unobtainable: El Presidente Mendoza escapes his destroyer in this helicopter once Rico approaches. It is only seen in a cutscene, and therefore there is no chance to obtain it. It can only be seen well enough to know that it is a Dragonfly, and has military emblems. Even if it could be flown, it can't be stored in a garage. --------- 4.15 - Invincible HH-22 Savior --------- Mission: Taking Out the Garbage Vol. 1 (Tom Sheldon) Discovered by: Lancet Jades Description: This is a military helicopter, often seen in phase 2 and beyond. This one has no emblems and is a dark gray color. Unobtainable: Kane picks Rico up and takes him to Isla Dominio in this heli, once the mission is started. It cannot even be flown, although if it could, it couldn't be kept, since it's a helicopter. --------- 4.16 - Agency Jaeger SFJ 7 --------- Mission: Taking Out the Garbage Vol. 1 (Tom Sheldon) Discovered by: GTA_Loco Description: A small white boat, this specific one has an Agency logo on the back and on the controls. Unobtainable: This is sitting under the helicopter in the water where Kane drops Rico off. It is meant to be taken to Isla Dominio. Being a boat, it can't be stored, even if beached and pushed to one. --------- 4.17 - Black Hand Delta MAH-15 Chimaera --------- Mission: Taking Out the Garbage Vol. 1 (Tom Sheldon) Discovered by: GTA_Loco Description: A large black attack helicopter with a minigun and quad missiles, used by the Black Hand and with matching emblems. Unobtainable: These are part of Mendoza's defense force on Isla Dominio, with a penchant for launching missiles anytime Rico is inside a vehicle. Although it is possible to steal one via grappling, it is a helicopter and cannot be stored in garages, although it is much too large anyways. These replace the normal Jackson Z-19 Skreemer helicopters that usually patrol Isla Dominio outside of this mission. --------- 4.18 - Guerrilla military vehicles --------- Mission: Taking Out the Garbage Vol. 1 (Tom Sheldon) Discovered by: GTA_Loco Description: These are a special Guerrilla military unit deployed to Isla Dominio to finish the war against the government. This includes the following units, all in Guerrilla dark green and matching emblems: -Ballard M5B1 Scout -Ballard STRL - 14 -Ballard Centronel AAWV - 21 -Harland OTWV-2 Scout -Harland OTWV-2 Rocket battery -Harland OTWV-2 AA gun -Jackson Z-19 Skreemer Unobtainable: These form the Guerrilla's land forces on Isla Dominio, in the final assault on El Presidente. Unique as they are, they are isolated on the island, far from land, and farther from any garages, thus are completely unobtainable. Even the helicopter is limited by the fact that it IS a helicopter, and thus garages won't save it. --------- 4.19 - Agency Rage-Johnston F6 Comet --------- Mission: Taking Out the Garbage Vol. 2 (Tom Sheldon) Discovered by: GTA_Loco Description: A large fighter jet! This is a blue and white attack jet, equipped with a machinegun and single missile launcher, with an Agency emblem on each wing. This is truly a magnificent vehicle. Unobtainable: Air vehicles are a no-no in garages, and even if they were allowed, this is far, far too big to fit. Keep a save from after Vol. 1 of the final mission so you can play with it on-demand. --------- 4.20 - Black Hand Huerta PAS1 Aztek --------- Mission: Liberations - Countryside (Guerrilla, phase 3) Discovered by: Lancet Jades Description: The typical police attack helicopter, but black in color, and with Black Hand emblems. Unobtainable: Helicopters cannot be stored in garages, even though this could barely fit inside the Agency 05 garage. --------- 4.21 - Black Hand Walker AH-16 Hammerbolt --------- Mission: Liberations - Urban (Guerrilla, phase 3) Discovered by: Lancet Jades Description: A black military heavy assault chopper with Black Hand emblems adorning it. Powerful and deadly. Unobtainable: Helicopters cannot be stored in garages, although even if they could, this is too large to store anywhere. --------- 4.22 - Invincible Agency Jackson JC - 2 Alamo --------- Mission: Free roam Discovered by: Lancet Jades Description: A large transport helicopter equipped with a minigun. This is black with Agency emblems. This is the helicopter used whenever a heavy drop or extraction is requested. It is completely invincible, incapable of being destroyed by anything in the game. Unobtainable: Helicopters cannot be stored in garages, and even if they could, this is far too large to fit inside any existing garage. Plus, this resists Rico's attempts to jack it. While the grappling hook will latch on, Rico is unable to get into stunt position or otherwise commandeer it. --------- 4.23 - Bronze Jackson Z-19 Skreemer --------- Mission: Free roam Discovered by: Lancet Jades Description: An attack helicopter equipped with a minigun and missiles. Clumsier and slower than the Boxhead, however. This one has a unique pale bronze color. It only appears at a select few Guerrilla safehouses between 1100 and 3690 points. At 3700, a Chimaera replaces it. Unobtainable: Helicopters cannot be stored in garages, and even if they could, this is a bit too large for garages anyways. --------- 4.24 - Black Hand military unit --------- Mission: Free roam Discovered by: GTA_Loco Description: These are elite Black Hand military vehicles. As the name implies, they are black, with Black Hand emblems adorning the side. This unit resides on Isla Dominio and includes the following: -MV w/ roof mounted gun (found elsewhere) -Stinger GP w/ roof mounted gun (found elsewhere) -Rotor industries ATRV w/ roof mounted gun (found elsewhere) -Ballard M5B1 Scout -Ballard STRL - 14 -Ballard Centronel AAWV - 21 -Harland OTWV-2 Scout -Harland OTWV-2 Rocket battery -Harland OTWV-2 AA gun -Jackson Z-19 Skreemer -Ulysses-McCoy Redcloud Unobtainable: None of these can be transported back to the mainland, and are thus isolated on the island. Although two of these (the Ballard Scout and Sentry) are available on the mainland, it is only as a side mission target, and thus resist garages. These appear at any time in the game, although only the final mission will take you to the island. During the final mission, the Jackson Z-19 Skreemer is replaced with the Delta MAH-10 Chimaera in Black Hand colors. THESE STOP APPEARING AFTER COMPLETING ALL STORY MISSIONS! ======================================================== *5* UNOBTAINABLE SIDE MISSION SPECIAL VEHICLES ======================================================== These are the unobtainable vehicles found in side missions. There are two types of unobtainable side mission vehicles: aircraft (which cannot be saved in any circumstance), and "target" vehicles, which resist being saved in garages. --------- 5.1 - Montano Huerta PAS1 Aztek --------- Type: Either Phase: Any Aircraft Description: A bright purple PAS1 Aztek, which is the chopper the police use. This one is the Montano version, with a tiny Montano emblem on the nose. Mission: These appear in any side mission where a Montano wanted level is obtained, although they only actually show up at 3+. --------- 5.2 - Black Hand Stinger GP w/ roof mounted gun --------- Type: Guerrilla Phase: 1 Resistant Description: A black-colored Stinger GP with Black Hand emblems and a roof mounted gun. Mission: This is the target vehicle Rico is asked to jack. It is to be brought to a garage. --------- 5.3 - Police Jackson Z-19 Skreemer --------- Type: Guerrilla Phase: 2 Aircraft Description: A blue Skreemer with police emblems on it. This is not a usual vehicle, much less for the police to use. Mission: Rico is asked to destroy a rogue police helicopter that has been stirring up trouble. --------- 5.4 - Military Meister ATV 4 --------- Type: Guerrilla Phase: 2 Resistant Description: A large van-like transport vehicle. Normally used by the police at a wanted level of 3 or more, with matching police colors and emblems. This is the military version: gray with military emblems. Mission: This appears as a target, containing a special item. It must be jacked, but once done, is of no further use, and may be destroyed without consequence. --------- 5.5 - Police MV w/out mounted gun --------- Type: Guerrilla Phase: 2 Resistant Description: This is a dark blue police MV with matching emblems, but without the mounted gun on the rear that characterizes this vehicle. This is a very unique vehicle, since the police don't normally use MVs in the first place! Mission: Intel is to be obtained from three crooked cops. This is parked next to them. It has no direct impact on the mission. --------- 5.6 - Military MV w/out mounted gun --------- Type: Guerrilla Phase: 2 Resistant Description: This is a normal dark gray military MV...except without a mounted gun! Mission: A drunken general's car keys must be stolen. Fortunately, he leaves them inside his car, which is this MV. --------- 5.7 - Montano MV w/ roof mounted gun --------- Type: Guerrilla Phase: 2 Resistant Description: This is a Montano purple MV with matching emblems and a mounted gun on the roof. It looks a little bit off-center, too. Mission: A Montano interrogator has been torturing the Guerrilla troops. The goal is to assassinate him. He drives this MV. --------- 5.8 - Police Cutler Bullhorn --------- Type: Guerrilla Phase: 2 Resistant Description: A Cutler Bullhorn van in police colors and emblems. Mission: An armored transport must be stolen. This is the transport the mission speaks of. --------- 5.9 - BP/DP Police Ballard M5B1 Scout --------- Type: Guerrilla Phase: 2 Resistant Description: A blue Ballard Scout tank with police emblems. What are the police doing with a TANK? Mission: The Guerrillas need a Ballard tank being moved across the region. This tank is the one in question. --------- 5.10 - Montano Cutler-Randall Arrowhead --------- Type: Rioja Phase: 2 Resistant Description: A purple Arrowhead with Montano emblems adorning it, used by Montano leaders. The purple seems a touch lighter than normal Montano vehicles. Mission: A Montano leader is to be silenced. He drives this during the mission. The car's fate is of no concern. --------- 5.11 - BP/DP Montano Ballard M5B1 Scout --------- Type: Rioja Phase: 2 Resistant Description: A large purple tank with Montano emblems. Equipped with a tank cannon and a machinegun. Mission: Two vehicles must be destroyed: a Ballard Scout and Sentry. This is one of them. A Chimaera is provided to accomplish this with, as they are invincible on the ground. --------- 5.12 - BP/DP Montano Ballard Sentry STRL - 14 --------- Type: Rioja Phase: 2 Resistant Description: A large purple tank with Montano emblems. Unlike the Ballard Scout, the Sentry features a rocket battery with shells that arc through the air to the ground. Mission: Two vehicles must be destroyed: a Ballard Scout and Sentry. This is one of them. A Chimaera is provided to accomplish this with, as they are invincible on the ground. --------- 5.13 - Guerrilla Delta MAH-5 Chimaera --------- Type: Guerrilla Phase: 3 Aircraft Description: This Chimaera is the typical Guerrilla green, complete with the red and gold star emblems. Mission: An airstrike is required, and the Guerrilla contact is nice enough to offer this chopper, parked nearby, to conduct it with. --------- 5.14 - Montano Wallys GP --------- Type: Guerrilla Phase: 3 Aircraft Description: A purple Wallys GP, no mounted gun, with Montano emblems. Mission: A soldier has betrayed the Guerrillas and must be killed. He drives this Montano vehicle, oddly enough. --------- 5.15 - Black Hand Ballard M5B1 Scout --------- Type: Guerrilla Phase: 3 Resistant Description: A black Ballard Scout tank with Black Hand emblems. Damn good looking. Mission: An enemy tank unit must be destroyed. This accompanies a matching Ballard Sentry unit. --------- 5.16 - Black Hand Ballard Sentry STRL - 14 --------- Type: Guerrilla Phase: 3 Resistant Description: A black Ballard Sentry battery with Black Hand emblems. Damn good looking. Mission: An enemy tank unit must be destroyed. This accompanies a matching Ballard Scout unit. --------- 5.17 - Montano Delta SH4 Boxhead --------- Type: Rioja Phase: 3 Aircraft Description: A purple helicopter with Montano emblems. Also seen in the mission "Field of Dreams." Mission: A Montano helicopter must be destroyed. This is the target helicopter. ======================================================== *6* RARE VEHICLES ======================================================== These vehicles aren't anything inherently special, but are nonetheless unique for various reasons, often requiring completion of a mission or side mission to unlock. These can all be obtained at the end of the game without any problem. --------- 6.1 - Agency Yamada 37-14 Vaquero --------- Unlocked: When Base Camp - Agency 01 safehouse is available. Found: This is sitting near the save terminal at the safehouse. Description: This is a Vaquero with some blue siding and Agency embles on the side. --------- 6.2 - Gray Yamada 37-14 Vaquero --------- Unlocked: When Base Camp - Agency 01 safehouse is available. Found: Order an "Agency Dirt Bike" from the heavy drop menu. Description: This is a gray Vaquero, which seems to be the "basic" color. No emblems of any kind, despite the fact this is almost the exclusive domain of the Agency too. Missions this vehicle may also be found in: Some Like It Hotter --------- 6.3 - Rioja Chevalier Supernova --------- Unlocked: When Bueno Fortuna - Rioja 01 safehouse is available. Found: This is sitting near the save terminal at the safehouse. Description: This is a yellow-green Supernova with Rioja Cartel emblems painted on it; a very unique look. --------- 6.4 - Agency Bald Eagle - Persuader --------- Unlocked (both): When Camp Grouper - Agency 02 safehouse is available. Found (1): This is sitting in the water near the pier. Found (2): Order the "Agency Boat" from the heavy drop menu. This is only available while in the water! Description: A sleek-looking black speedboat with an interesting design and a JET engine. Very high-tech looking, almost like a Batboat from Batman. It has Agency emblems on the side. Equipped with a machinegun and dual missiles. Missions this vehicle may also be found in: River of Blood --------- 6.5 - Agency GP Thunder Extreme Prototype --------- Unlocked (1): When Camp Grouper - Agency 02 safehouse is available. Found (1): Order the "Agency GP" from the heavy drop menu. Unlocked (2): When Camp Beachcomber - Agency 04 safehouse is available. Found (2): This is sitting near the save terminal. Description: An interesting off-road vehicle, and one of a kind. Somewhat resembles the MV, except no mounted guns and a LOT less armor. Has Agency emblems, unlike the heavy drop Vaquero. Has a machine gun and single missile launcher. --------- 6.6 - Agency Fukuda Buckskin Trapper --------- Unlocked: When Camp Farmhouse - Agency 03 safehouse is available. Found: This is sitting near the save terminal. Description: A quad-bike with a cage around the driver's seat, to prevent being thrown off in collisions. Dark blue with Agency emblems. Missions this vehicle may also be found in: Broadcast News --------- 6.7 - Whiptail Gyrocopter --------- Unlocked: When Camp Babylon - Agency 05 safehouse is available. Found: Order the "Agency Gyrocopter" from the heavy drop menu. Description: A tiny gyrocopter, providing air travel on command to Rico. Missions this vehicle may also be found in: Guadalicano Choo Choo --------- 6.8 - Agency Delta MAH-5 Chimaera --------- Unlocked (1): When Camp Babylon - Agency 05 safehouse is unlocked. Found (1): This is sitting near the save terminal. Unlocked (2): Upon reaching 3700 loyalty points with the Guerrillas. Found (2): This is sitting on the helipad of all Guerrilla safehouses with air support. Description: This Chimaera has a bronze color with Agency emblems. It's quite a break from the usual dark blue Agency vehicles. It has the usual minigun and quad missile launcher the Chimaera is known for. Missions this vehicle may also be found in: Some Enchanted Evening --------- 6.9 - Rioja Fukuda Tournament --------- Unlocked: When Paradise Bay - Rioja 02 safehouse is available. Found: This is sitting near the save terminal at the safehouse. Description: This is a yellow-green Fukuda Tournament with Rioja Cartel emblems painted on it; a very distinctive look. This appears to be some sort of big-wheeled racecar. Lava Camp - Rioja 03 --------- 6.10 - Rioja The Vampire --------- Unlocked: When Lava Camp - Rioja 03 safehouse is available. Found: This is sitting near the save terminal at the safehouse. Description: This is a yellow-green The Vampire with Rioja Cartel emblems painted on it. "The Vampire" is a monster truck that can drive over most small obstacles, yet still struggles with rocks. Go figure. --------- 6.11 - Rioja Jackson Z-19 Skreemer --------- Unlocked (1): When Eagles Nest - Rioja 04 safehouse is available. Found (1): This is sitting near the save terminal at the safehouse. Unlocked (2): When Camp Altitude - Rioja 09 safehouse is available. Found (2): This is sitting near the save terminal at the safehouse. Description: This is a yellow-green Skreemer with Rioja Cartel emblems painted on it. A classy looking helicopter, armed with a minigun and missiles. --------- 6.12 - Garrett Paladin --------- Unlocked: When Wavebreaker Base - Rioja 05 safehouse is available. Found: This is sitting near the save terminal at the safehouse. Description: This is a yellow-green muscle car with a sleek look. Although it is at a Rioja safehouse and uses their colors, it lacks Rioja emblems. It is a unique vehicle, not seen anywhere else. --------- 6.13 - Rioja Triereme - RC Athena --------- Unlocked: When Pirates Bay - Rioja 06 safehouse is available. Found: This is sitting near the save terminal at the safehouse. Description: This is an RC Athena with a large Rioja emblem on the bow, and a yellow and red hull, as opposed to the normal solid red. --------- 6.14 - BP/DP Rioja Ballard M5B1 Scout --------- Unlocked: When Motor City - Rioja 07 safehouse is available. Found: This is sitting near the save terminal at the safehouse. Description: This is a yellow and black Ballard tank with Rioja emblems adorning it. Like all Ballard M5B1 Scouts, it is BP and DP by default. --------- 6.15 - Rioja Stinger GP w/out mounted gun --------- Unlocked: When Jackboot Base - Rioja 08 safehouse is available. Found: This is sitting near the save terminal at the safehouse. Description: This is a Stinger GP in the typical yellow-green Rioja colors, complete with emblems. This is the model without a gun turret on the back. --------- 6.16 - Rioja Delta MAH-5 Chimaera --------- Unlocked (1): When Surf Hut - Rioja 10 safehouse is available. Found (1): This is sitting near the save terminal at the safehouse. Unlocked (2): When Rioja side missions (phase 2) are available. Found (2): Provided for Rico in some side missions to destroy the target. Description: This Chimaera is the usual yellow-green Rioja color, and adorned with Rioja emblems. A potent attack helicopter and a worthy addition to your arsenal. Too bad it's so far out of the way. --------- 6.17 - Bronze Harland OTWV-2 Scout --------- Unlocked: Upon reaching 3700 loyalty points with the Guerrillas. Found: This is sitting in or near the vehicle tent of all Guerrilla safehouses with land vehicle support. Description: This Harland Scout is a pale bronze color, which is quite unique for the vehicle. It is otherwise identical. ======================================================== *7* MILITARY AND ASSAULT VEHICLE LIST ======================================================== This is a short list of the vehicles in the game with offensive capabilities, including cannons, missiles, or machineguns. This does NOT count mounted guns that require someone to use them. If not listed somewhere in the guide, they are available at any time, mostly from military bases scattered across the main landmass. A location will be provided for the more rarely seen vehicles. With missiles, beware! NO vehicle in the game is immune to explosions, and even the Ballard tanks will be destroyed by a few direct hits. Never fire the cannon at point blank (or even nearby), otherwise you'll wreck the tank. --------- TANKS AND LAND VEHICLES: --------- Ballard M5B1 Scout: BP and DP by default. A basic tank with the expected maneuverability and speed. It has a machinegun for quickly dispatching infantry in front of it, and a cannon which can rotate 360 degrees to fire in any direction, and often can angle up far enough to take down helicopters. Ballard Sentry STRL - 14: BP and DP by default. This uses the Ballard tank body, but instead of the rotating cannon, it has a rocket battery. This also rotates, and lobs explosive shells much faster than the Scout can fire shells. The shells lobbed arc towards the ground, however, and seem incapable of hitting helicopters. One spawns in the middle of Caballeros Military Base. Ballard Centronel AAWV - 21: BP and DP by default. This is a special version of the Ballard tank available at the arms fair in the mission "Some Enchanted Evening." Instead of a cannon turret or a rocket battery, this tank has a heavy machinegun turret, capable of firing in 360 degrees. This poses no risk to the vehicle itself, allowing the Centronel to eliminate enemies even right next to it without damaging itself. Of course, it's useless against other Ballards, though, since they are all BP. The heavy gun turret is extremely powerful. It may also be found in a hangar Harland OTWV-2 Scout: This is a more compact tank that looks crossed with a truck. It has the same amenities of the Ballard Scout: a machinegun for infantry, and a rotating turret which fires explosive shells. The big difference is this has better speed and maneuverability at the cost of much less endurance and no proofing. A Ballard tank takes several direct explosive hits to destroy, whereas the Harland OTWV series can only take one or two. Harland OTWV-2 Rocket battery: A combination of a truck and a tank, this has a rocket battery turret instead of a normal cannon. This battery works the same as the Ballard Sentry's works, lobbing explosive shells on an arc, and also making it difficult to hit helicopters. The rate of fire for the rocket battery is much higher than the tank. It also has a machinegun. One of these is parked in the Las Crucitas Military Camp. Harland OTWV-2 AA gun: The standard Harland tank shell with a high-powered AA gun turret. This is the Harland version of the Centronel, it seems, and has a higher degree of vertical movement to allow attacking helicopters much more effectively. A bronze-colored one is parked in the Costa Verde Military Base. GP Thunder Extreme Prototype: This is an interesting off-road vehicle. Fast, maneuverable, and has a machinegun and single missile launcher. A good attack vehicle, but the lack of bullet protection may make the tanks look like a better alternative in a firefight. --------- HELICOPTERS: --------- Delta MAH-5 Chimaera: A heavy assault chopper. Slow to maneuver, but fast when it gets going. Equipped with the usual minigun, but also quad missiles, which can destroy a vehicle in one volley. Found at the Rioja 10 safehouse, and at Guerrilla safehouses after maxing your rank. Delta SH4 Boxhead: A simple helicopter often used by the Guerrillas to patrol liberated provinces. Also seen on helipads in some military bases. Equipped with a minigun and single-shot missiles. HH-22 Savior: This seems like the basic military helicopter. It is armed with just a minigun, lacking missiles. It is fairly speedy and maneuverable, possibly because it is not weighed down by missiles. Huerta PAS1 Aztek: This is the Police's version of the HH-22 Savior military chopper. Equipped with the same minigun, and again lacking missiles, this is a common sight at high wanted levels. This chopper seems to resist attempts to latch on after grappling, but it can be done. Jackson JC - 2 Alamo: A huge transport helicopter with a minigun for armament. This thing is big, slow, and clunky, completely ill-suited to combat. This is also the helicopter that conducts the extractions and heavy drops when ordered. Jackson Z-19 Skreemer: A larger helicopter, but mostly a clunkier version of the Boxhead. It is much more commonly found in safehouses, though, such as Rioja 04 and 09, and often in military bases too, so it may see more use. Also has a minigun and single missiles. Walker AH-16 Hammerbolt: A heavier assault chopper than the Chimaera, but slower, too. This has the same minigun and quad missile launcher as the Chimaera, and seems much rarer, too. Found on a helipad in La Perla Military Base, La Perla. --------- PLANES: --------- McKenzie-Fergusson F2 Victor: A propeller attack plane with twin machineguns as weapons. A decent vehicle, but feels a bit old-fashioned without jet propulsion. Not very useful in actual combat, either. Rage-Johnston F6 Comet: This is one truly awesome fighter jet. Large and in charge, the only real problem is this is only available during Taking Out the Garbage Vol. 2 and 3. It is equipped with a machinegun and a single missile launcher, so for sheer damage potential, the Redcloud outdoes it. Rage-Johnston F10 Wraith: This is a large, well-armed fighter jet that looks more like a cargo plane, at least on the ground. Its controls are much stiffer than the Redcloud jet's, but aside from a machinegun, this sports quad-missiles, instead of the Redcloud's dual launcher. One sits on the runway of the Encarnacion Military Base. Ulysses-McCoy Redcloud: This is a fighter jet! Fast, nimble, and armed with a twin missile launcher, this jet can tear apart anything... provided it can get a good shot off before blowing by the target. Find one at the airfield of Quesada Military Base, or Los Islas Defence HQ. --------- BOATS: --------- Bald Eagle - Persuader: This is a sleek black boat, somewhat resembling a Batboat from Batman. It has high speed and a jet engine, making it the best boat. Additionally, it is equipped with a machinegun and a dual missiles launcher, making it the best boat for assaults as well. Find it at Agency 02 or order one as a heavy drop (only when in water, though). Triton - Broadsider: This is a large navy ship that is the closest to a true military ship in the game. What it is also notable for is possessing a single missile launcher resembling a cannon. It does not have a machinegun, although its little brother, the Triton - Patroller also doesn't have one, just a mounted gun. The Broadsider starts appearing in the ocean waters in phase 3, and will always be there afterwards. ======================================================== *8* VARIOUS NOTES ABOUT VEHICLES ======================================================== This contains various notes about vehicles and other elements of the game that need to be explained or mentioned, but don't fit anywhere else. --------- NON-SPECIAL VEHICLE LIST --------- This is a quick list of non-special vehicles. Due to the fact the game map is so massive, there are a lot of vehicles that appear in missions, but are not actually special or unique, as they have a regular spawn point. Unobtainable vehicles are not listed here, as they cannot be kept, and therefore are of no consequence storage-wise. This also includes other unique vehicles which only spawn in certain locations in free roam. All vehicles in free roam are available at any point in the game. Military bases are NOT listed, as they are covered in the next section. Bronze Ballard M5B1 Scout A bronze-colored Ballard Scout tank. Spawns next to a small hut near an X-shaped crossroads northeast of Rioja 04 safehouse. This is the crossroad where the arms deal occurred in "Brothers in Arms." Look for a chain link fence on the left side of the road, and head back into the forest beyond it. Dark Blue Stinger GP w/out mounted gun A dark blue Stinger GP without a mounted gun. Seems like Agency colors, but has no emblems. Spawns in the Villa La Cantera settlement in Isla Maria Dolorosa. Dark Green MV w/ roof mounted gun The normal dark green MV, but with a roof mounted gun. Spawns in various Montano settlements, one in Provincia Los Islas, and one in Costa Verde. Montano Fukuda Buckskin Trapper The quadbike with a roll cage in Montano colors. Spawns in the Montano's Los Hidalgos coca plantation with a Montano wanted level, but seems to specifically NOT appear during "Field of Dreams." Montano Hurst Buckaroo w/ roof mounted gun (in "Field of Dreams") Spawns in the Montano's Los Hidalgos coca plantation at anytime with a Montano wanted level. --------- ISOLATED VEHICLES ON INITIAL LANDMASS AND SOUTHERN ISLAND: --------- These are vehicles not normally special, but are because of being isolated on the initial landmass (and where marked, southern island). The only way to obtain these on those landmasses is to get one during a liberation, which are in limited quantity. -Military Ballard M5B1 Scout -Military Harland OTWV-2 Scout (not isolated on southern) -Military MV w/ roof mounted gun In addition, all normal special vehicles during liberations (such as Black Hand vehicles during phase 3) are also special on both of these landmasses. Obtaining these on the initial landmass would require saving the liberation of some of their provinces until after mission 14, when phase 3 begins. These don't count as isolated, however, as they are special anywhere. They're just a bit moreso due to the low number of liberations available on these landmasses. ======================================================== *9* MILITARY BASE VEHICLE LIST ======================================================== This is a list of all military bases, and the vehicles they have inside. There is one base per province with a few exceptions. The initial landmass (four total), Isla Dominio, and three heavily-populated provinces (the Int'l Airport, and both parts of Esperito City). Base de los Guererros -Dark Green Wallys GP -Gray Battaille GPT-6 -Military McKenzie-Fergusson F2 Victor (x2) Caballeros Military Base -Military Ballard Sentry STRL - 4 -Military Jackson JC - 2 Alamo Camp del Rosario -Gray Battaille GPT-6 -Military Delta SH4 Boxhead -Military Wallys GP Camp Durango -(nothing) Castillo Military Base -(nothing) Cordoba Military Base -Military Walker AH-16 Hammerbolt Costa Brava Military Base -Gray Battaille GPT-6 -Military Ballard Sentry STRL - 14 -Military Jackson JC - 2 Alamo -Military Stinger GP Costa Verde Military Camp -Bronze Harland OTWV-2 AA gun -Military Jackson JC - 2 Alamo -Military Jackson Z-19 Skreemer de los Bravos Military Camp -Gray Battaille GPT-6 -Military MV w/ roof mounted gun -Military Wallys GP Don Ernesto Military Base -Gray Battaille GPT-6 -Military Delta SH4 Boxhead -Military Harland OTWV-2 Scout Don Velasco Air Base -Ulysses-McCoy Redcloud (x2) El Crucero Air Base -Dark Green MV w/out mounted gun (x2) -Military Delta SH4 Boxhead -Military Jackson Z-19 Skreemer -Military McKenzie-Fergusson F2 Victor (x2) -Rotor industries ATRV El Oro Military Camp -Military Delta SH4 Boxhead Encarnacion Military Base -Rage-Johnston F10 Wraith Isla Alegre Military Camp -Gray Battaille GPT-6 -Military HH-22 Savior -Military Stinger GP w/ roof mounted gun La Perdida Military Base -Bronze Harland OTWV-2 Rocket battery -Military Apache Army Model 842 -Military Jackson Z-19 Skreemer La Perla Military Base -Military Delta SH4 Boxhead -Military Walker AH-16 Hammerbolt -Pequod - Harpoon PC 35 Las Crucitas Military Camp -Military Harland OTWV-2 Rocket battery -Military Jackson Z-19 Skreemer -Military Stinger GP w/ roof mounted gun -Military Wallys GP w/ rear mounted gun Los Hidalgos Air Base -McKenzie-Fergusson F2 Victor (x2) -Military HH-22 Savior -Stirling Jet Exclusive 9 Los Islas Defence HQ -Military Harland OTWV-2 Scout -Ulysses-McCoy Redcloud Maria Dolorosa Military Camp -Military Delta MAH-15 Chimaera -Military Delta SH4 Boxhead -Military Harland OTWV-2 Scout Octava Military Camp -Gray Battaille GPT-6 (x2) -Military Ballard M5B1 Scout -Military Ballard Centronel AAWV - 21 Osvaldo Guzman Military Base -(nothing) Quesada Military Base -Gray Battaille GPT-6 -Ulysses-McCoy Redcloud San Cristobal Military Base -Gray Battaille GPT-6 -Military Delta SH4 Boxhead San Mateo Military Base -Military Delta SH4 Boxhead -Military HH-22 Savior -Military Wallys GP ======================================================== *10* FACTION SUMMARY AND EXPLANATION ======================================================== This is a summary of the various factions in Just Cause and what appearance their vehicles have, as well as various other facts. Vehicles listed with a faction in the name means that it uses their color scheme and often, but not always, emblems. AGENCY The Agency is the faction Rico works for. They provide a lot of the main story missions, and provide the basic safehouses. Agency vehicles are usually dark blue, with an Agency emblem on the top and/or side. The emblem is two black lightning bolts crossing in a circle, with "AGENCY" written beneath them. Most story missions are Agency missions. GUERRILLA Guerrilla vehicles are often dark green in color, with the Guerrilla emblem (a half-gold, half-red star) emblazoned on it. They are the primary opposition to the government, and will be the main occupying forces of liberated settlements and provinces. Guerrilla safehouses become available when an entire province is liberated. There is one per province, although some provinces have no Guerrilla safehouse. RIOJA The Rioja Cartel is an ally of the Agency (and thus Guerrilla forces), and will also provide assistance to Rico. They use yellow-green vehicles emblazoned with the Rioja emblem, a circle divided into four sections. All Rioja safehouse vehicles have this coloring, however a couple lack the emblem. Rioja safehouses become available as Rico advances through their ranks, with one unlocking per promotion. GOVERNMENT/MILITARY The Government is what the Guerrillas, Rioja Cartel, and the Agency oppose. These vehicles, mainly military, are gray, with the military emblem, a shield with an eagle motif behind it. They have an alternate mini-emblem of a white eagle silhouette. These show up when Rico has a Government wanted level (the right column). Government settlements may be liberated when the province they are located in is destabilized via story missions. POLICE The Police may seem to be affiliated with the Government, but are different enough to warrant a separate section. Police colors are blue and dark blue, and their emblem is a large gold star (which is actually four smaller gold stars in a diamond formation). They appear at lower counts of the Government wanted level, and enforce day to day activities. MONTANO The Montano Cartel is the Government's ally, and main Rioja opposition. They use violet-colored vehicles, with a small outline of a lightning bolt as an emblem. Fortunately, their purple vehicles are distinctive enough as it is. These show up when Rico has a Montano wanted level (the left column). Montano settlements may be conquered for the Rioja after the story mission "The San Esperito Connection." ALL may be liberated immediately after; the stability of the province has nothing to do with it, nor do they affect the stability. BLACK HAND A mysterious terrorist group who use black-colored vehicles. Apparently has an affiliation with the corrupt government. Their emblem is a black fist on a white background, with an alternate mini-emblem of a skull. They have a presence in (and on) the Isla Dominio province/island. ======================================================== *11* MISSION LIST ======================================================== A list of all missions in the game, along with what vehicles are available in those missions. This list is the order used to sort the vehicles. Phases affect what side missions are available, for both Rioja and Guerrillas. It also affects difficulty of liberations, and how aggressively policing of the provinces is handed. (Phase 1 begins) 1: Devil's Drop Zone (Tom Sheldon) 3.1 - BP/DP Agency MV w/ rear mounted gun 4.1 - Unobtainable Military Cutler Bullhorn 2: Breakout (Tom Sheldon) 4.2 - Unobtainable Agency Triereme - RC Athena 3: Freedom Fighters (Tom Sheldon) 3.2 - Guerrilla Yamada 37-14 Vaquero (1st of 2) 4: The San Esperito Connection (Tom Sheldon) 3.3 - Dark Green MV w/ rear mounted gun 5: Test of Loyalty (Edmundo) 3.4 - Isolated Purple Vanderbildt Route 66 3.5 - Purple Battaille GPT-6 3.6 - Montano Shimizu Tumbleweed w/ roof mounted gun 6: Good Cop, Bad Cop (Carmona) 4.3 - Unobtainable Agency Triereme - RC Athena w/ rear mounted gun 7: Some Like It Hotter (Tom Sheldon) 3.7 - Military Fusilier Commander (Phase 2 begins) 8: Brothers in Arms (Tom Sheldon) 3.8 - Non-affiliated Shimizu Tumbleweed w/ rear mounted gun 3.9 - Non-affiliated Meyer Compact PT w/ useless mounted gun 4.4 - Unobtainable Agency Delta SH4 Boxhead 9: River of Blood (Tom Sheldon) 4.5 - Unobtainable Black Hand Delta SH4 Boxhead 4.6 - Unobtainable Black Hand Pequod - Harpoon PC 350 10: Field of Dreams (Immaculata) 4.7 - Unobtainable Rioja HH-22 Savior 4.8 - Unobtainable Huerta SPA Ocelot w/ defoliant canisters 4.9 - Unobtainable Montano Delta SH4 Boxhead 11: Broadcast News (Tom Sheldon) 3.10 - Military Wallys GP w/ roof mounted gun 12: Love is in the Air (Tom Sheldon) 4.10 - Unobtainable Agency Huerta PAS1 Aztek 13: I've Got the Power (Tom Sheldon) 14: Guadalicano Choo Choo (Tom Sheldon) 4.11 - Unobtainable Agency HH-22 Savior w/ missiles 4.12 - Unobtainable BP/DP Military Whiptail Gyrocopter (Phase 3 begins) 15: Some Enchanted Evening (Kane) 3.11 - Agency Cutler-Randall Conquistador 3.12 - Military Huerta Mesa 16: Streets of Fire (Tom Sheldon) 3.13 - Black Hand MV w/ roof mounted gun (1st of 3) 3.14 - Black Hand Mesiter ATV 4 3.15 - Black Hand Stinger GP w/ roof mounted gun (1st of 3) 3.16 - Black Hand Fukuda Buckskin Trapper (1st of 2) 17: Dismissed Without Honors (Tom Sheldon) 3.17 - Black Hand MV w/ roof mounted gun (2nd of 3) 3.18 - Black Hand Stinger GP w/ roof mounted gun (2nd of 3) 3.19 - Black Hand Fukuda Buckskin Trapper (2nd of 2) 3.20 - Police MV w/out mounted gun 18: Sink the Buccaneer (Tom Sheldon) 3.21 - BP/DP Bronze Ballard Centronel AAWV - 21 4.13 - Unobtainable Underwater scooter 4.14 - Unobtainable Military Mullen H45 Dragonfly 19: Taking Out the Garbage Vol. 1 (Tom Sheldon) 4.15 - Unobtainable Invincible HH-22 Savior 4.16 - Unobtainable Agency Jaeger SFJ 7 4.17 - Unobtainable Black Hand Delta MAH-15 Chimaera 4.18 - Guerrilla military vehicles 20: Taking Out the Garbage Vol. 2 (Tom Sheldon) 4.19 - Unobtainable Agency Rage-Johnston F6 Comet 21: Taking Out the Garbage Vol. 3 (Tom Sheldon) RACES: R1: Hang Ten (Air) R2: Blood and Asphalt (Land) R3: Phantom Riders (Land) R4: Another Saturday Night (Land) R5: The Endless Summer (Land) R6: Freakwave (Sea) R7: Mount Doom (Land) R8: Deliverance (Land) R9: Beach Head (Land) ======================================================== *12* FREQUENTLY ASKED QUESTIONS ======================================================== Q: You missed [insert vehicle]! A: Email me, and let me know. You will receive full credit for it. Q: [Insert vehicle] doesn't possess a property you said it did! A: Most likely, you did not follow the precise strategy. If you did, and it does not retain its property, contact me and say so, although I personally check each and every vehicle. Q: [Insert vehicle] isn't special, but you still have it listed here! A: Send me the info on where it can be found at any time (especially the end of the game), and I'll adjust or remove it from this guide accordingly. Q: One of the vehicles you listed is one I discovered first, and here's proof! Thief! A: If you have proof you discovered a vehicle first, show it to me and if I determine you really did discover it first, credit will be given. ======================================================== *13* CONTACT INFORMATION ======================================================= My screenname is LancetJades on GameFAQs. If you wish to contact me, just email me: lancet jades at g mail dot com (remove the spaces, obviously, and replace the at with the proper sign) Alternatively, IM me at: AIM: Lancet Jades YIM: lancetjades (not on often) MSN: [email protected] (rarely on) I never check my @hotmail.com address, so don't send mail to it. I don't mind being contacted about this game, so don't hesitate if you have a question or comment. But if you're gonna flame me, it won't work (I'll just have a good laugh and ignore you). I also don't check my yahoo email address, so don't bother sending any mail there either. I'm a perfectionist, so if you have anything to contribute or correct, please do so. You'll receive full credit (credit goes to the screenname you talk to me from, so if you want another name, you have to specify it). Even if you're pointing out a spelling or grammatical mistake, please do so, no matter how small. Note however, I live in the U.S., and as such, spelling it "color" instead of "colour" is NOT a mistake. If you wish to use this guide on your site, aside from asking my permission, I require you in question to automatically fetch any updates I make from GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other sites carrying my guides have out-of-date versions, I will ask that it be removed. If you're unsure as to whether a vehicle not listed is special, email or IM me about it! Make sure to tell me the vehicle name, what you think is special, and what mission it is in. While I've checked most myself, the game is big enough to make being sure of everything difficult. At the least, I can tell you right away whether or not I've found it to NOT be special. ======================================================== *14* CREDITS ======================================================== GTA_Loco ~Writing the original guide and providing a lot of the vehicle insight. Master Gamer ~His guide helped me flesh out a couple of things here and there. Was a big help with the Guerrilla safehouse accommodations. His walkthrough is here: http://www.gamefaqs.com/console/xbox360/file/932363/49581 ======================================================== *15* VERSION HISTORY ======================================================== 1.00 Completed May 13th, 2010. First version of the guide, mostly complete. Most further discoveries will be from finding vehicles parked in secluded locations in the game. 1.01 Completed May 14th, 2010. Edited and revised a few things that I missed on the initial editing. ======================================================== *16* BOILERPLATE ======================================================== This document Copyright 2010 John Hoffnagle IV. Do not reproduce this document for any purpose besides personal use without asking me first. I'm not stingy; if you ask, you'll most likely get permission to host it. Otherwise, it's a violation of copyright, and I WILL pursue legal action, especially if you sell it for money. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. None of which are me.