O=============================================================================O
DEAD SPACE: ACHIEVEMENT FAQ
O=============================================================================O
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******************** WARNING: THIS FAQ CONTAINS SPOILERS **********************
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Contents:
1. Version History
2. Introduction
3. Achievements
1. Dead On Arrival [DOA]
2. Lab Rat [RAT]
3. All Systems Go [ASG]
4. Cannon Fodder [FOD]
5. True Believer [BEL]
6. Greenhouse Effect [GRE]
7. S.O.S. [SOS]
8. Strange Transmissions [STR]
9. Wreckage [WRE]
10. Keeper of the Faith [FAI]
11. Betrayed [BET]
12. Exodus [EXO]
13. Epic Tier 3 Engineer [EP3]
14. Survivor [SUV]
15. Pack Rat [PAK]
16. Story Teller [STO]
17. Legend Teller [LEG]
18. Full Arsenal [FUL]
19. Z-Baller [BAL]
20. Merchant [MER]
21. Armstrong [ARM]
22. Marksman [MAR]
23. Surgeon [SUR]
24. Butcher [BUT]
25. Freeze [FRZ]
26. Crackshot [CRA]
27. Air Alert [AIR]
28. One Gun [ONE]
29. Brawler [BRA]
30. Maxed Out [MAX]
31. Ragdoll Check [RAG]
32. Big Spender [SPE]
33. Full Contact [CON]
34. A Cut Above [CUT]
35. Tool Time [TOO]
36. Pusher [PUS]
37. Live With The Hot Ones [HOT]
38. Autofire [AUT]
39. Eviscerator [EVI]
40. There's Always Peng! [PEN]
41. *Exterminator [EXT]
42. *Brute Force [BRU]
43. *Mindless Prey [PRE]
44. *Play Catch [CAT]
45. *Don't get cocky, kid [KID]
46. *Kickin it [KIC]
47. *Slugger [SLU]
48. *Get off my ship! [OFF]
4. Perfect Unlocking [PER]
5. Cheat Codes [CHT]
6. Contact Information [YOU]
7. Legal/Copyright [LAW]
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1. Version History
O=============================================================================O
Version 1.0: 27.11.08 - Fixed a bunch of errors in both achievements and
contact sections. Corrected some things pointed out by David2222121. Added a
tip for "Slugger" contributed by Mr.Bubbuls.
Version 0.98: 24.11.08 - Added an excellent way to get achievements 33-39.
Version 0.97: 22.11.08 - Fixed a few grammar errors and information errors on
my part. I'm still trying to get some and some experiences are different from
what I researched.
Version 0.95: 21.11.08 - Finished the first build of the FAQ!
Version 0.01: 20.11.08 - Starting writing this guide.
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2. Introduction
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Second FAQ, Woo!
Dead Space is one of those Xbox 360 games which I feel deserves to start its
own franchise. It's pretty popular now among the survival horror crowd, and it
stands out as being a pretty scary and action packed game. Some people think
it's just a Resident Evil 4 ripoff/clone, but at the end of the day I believe
Resident Evil shouldn't have gone that way because they ruined what the
Resident Evil series was good at: Being scary. Dead Space is the same sort of
game in many ways but it does a good job of keeping you on your toes and making
you jump occasionally. I think it's a good laugh, well worth a purchase and a
few plays through.
The reason I'm writing this FAQ is because a few people (including myself) got
confused with some of the criteria for unlocking some of these achievements.
I'm not usually one to go around grinding through games to try and get a
perfect gamerscore but I felt Dead Space was worth the effort. After all you
unlock most of the achievements in the first play through, so it makes you
think "Eh, that was fun. I'll go ahead and play it again to unlock everything".
Unlocking them all is a little tedious, and some stand out as being a bit
stressful, but at the end of the day most games have achievements like that.
For the record, I haven't gotten every achievement yet but I've attempted most
of them.
To search this FAQ, hit Ctrl + F and type in the five letter code in the list
of contents (i.e for "Epic Tier 3 Engineer", type [EP3]" and hit enter).
O=============================================================================O
3. Achievements
O=============================================================================O
* Are secret achievements. These don't display what they are until you actually
unlock them. This is usually used to cover up secrets or spoilers.
+-----------------------------------------------------------------------------+
1. Dead On Arrival [DOA]
+-----------------------------------------------------------------------------+
Description: Complete Chapter 1 on any difficulty setting
Score: 20g
Difficulty: *
Guide: All of the chapter completion achievements are straight forward and easy
to obtain. One play through the game and you will have them all. Usually a
chapter ends when you reach the tram station. Just complete the game at your
own pace and whatever difficulty setting you feel comfortable with. Have fun!
+-----------------------------------------------------------------------------+
2. Lab Rat [RAT]
+-----------------------------------------------------------------------------+
Description: Complete Chapter 2 on any difficulty setting
Score: 20g
Difficulty: *
Guide: See the achievement "Dead On Arrival".
+-----------------------------------------------------------------------------+
3. All Systems Go [ASG]
+-----------------------------------------------------------------------------+
Description: Complete Chapter 3 on any difficulty setting
Score: 20g
Difficulty: *
Guide: See the achievement "Dead On Arrival".
+-----------------------------------------------------------------------------+
4. Cannon Fodder [FOD]
+-----------------------------------------------------------------------------+
Description: Complete Chapter 4 on any difficulty setting
Score: 20g
Difficulty: *
Guide: See the achievement "Dead On Arrival".
+-----------------------------------------------------------------------------+
5. True Believer [BEL]
+-----------------------------------------------------------------------------+
Description: Complete Chapter 5 on any difficulty setting
Score: 20g
Difficulty: *
Guide: See the achievement "Dead On Arrival".
+-----------------------------------------------------------------------------+
6. Greenhouse Effect [GRE]
+-----------------------------------------------------------------------------+
Description: Complete Chapter 6 on any difficulty setting
Score: 20g
Difficulty: *
Guide: See the achievement "Dead On Arrival".
+-----------------------------------------------------------------------------+
7. S.O.S. [SOS]
+-----------------------------------------------------------------------------+
Description: Complete Chapter 7 on any difficulty setting
Score: 20g
Difficulty: *
Guide: See the achievement "Dead On Arrival".
+-----------------------------------------------------------------------------+
8. Strange Transmissions [STR]
+-----------------------------------------------------------------------------+
Description: Complete Chapter 8 on any difficulty setting
Score: 20g
Difficulty: *
Guide: See the achievement "Dead On Arrival".
+-----------------------------------------------------------------------------+
9. Wreckage [WRE]
+-----------------------------------------------------------------------------+
Description: Complete Chapter 9 on any difficulty setting
Score: 20g
Difficulty: *
Guide: See the achievement "Dead On Arrival".
+-----------------------------------------------------------------------------+
10. Keeper Of The Faith [FAI]
+-----------------------------------------------------------------------------+
Description: Complete Chapter 10 on any difficulty setting
Score: 20g
Difficulty: *
Guide: See the achievement "Dead On Arrival".
+-----------------------------------------------------------------------------+
11. Betrayed [BET]
+-----------------------------------------------------------------------------+
Description: Complete Chapter 11 on any difficulty setting
Score: 20g
Difficulty: *
Guide: See the achievement "Dead On Arrival". I hate the name of this
achievement because right off the bat it's obvious it's going to have something
to do with the plot.
+-----------------------------------------------------------------------------+
12. Exodus [EXO]
+-----------------------------------------------------------------------------+
Description: Complete Chapter 12 on any difficulty setting
Score: 20g
Difficulty: *
Guide: See the achievement "Dead On Arrival".
+-----------------------------------------------------------------------------+
13. Epic Tier 3 Engineer [EP3]
+-----------------------------------------------------------------------------+
Description: Complete the game on the hardest difficulty setting
Score: 150g
Difficulty: *****
Guide: The hardest difficulty is "Impossible Mode", which is unlocked after you
beat the game on any difficulty setting. There's a issue where if you beat it
on easy, you MUST start a new Impossible game right away and save it. If you
don't, it will disappear until you complete it again. I haven't experienced
this myself as I haven't played it on easy. Just letting you know.
Anyway, this is the hardest achievement. You have to start a new game on this
mode with bare bones equipment, and as the name suggests it isn't going to be
easy. Regardless, after the first play through it makes life easier when you
know how to deal with bosses and enemies, and know when they're going to jump
out.
Try to waste any of your supplies. Sell anything you probably won't be using,
such as air canisters. It's possible to beat the game without using a single
one anyway. Choose one gun that you're going to use and max it out with your
nodes but keep the plasma cutter. For the lesser enemies you can shoot out
their legs and stamp on their heads a few times to finish them off, which will
save you ammo. Upgrade your suit as soon as you can, and pick up EVERY item
that appears. It should also go without saying to save as often as you possibly
can.
If you're struggling, you can use the cheat codes to help you out (They do not
effect achievements). See the Cheat Codes section for more info. Be sure to
check out the Military Suit glitch also in that section.
+-----------------------------------------------------------------------------+
14. Survivor [SUV]
+-----------------------------------------------------------------------------+
Description: Complete the game on any difficulty setting
Score: 50g
Difficulty: *
Guide: A pretty pointless achievement as it follows the same criteria as the
number 12, only you get it a little later. Just beat the game. Simple!
+-----------------------------------------------------------------------------+
15. Pack Rat [PAK]
+-----------------------------------------------------------------------------+
Description: Store 25 Items in the Safe
Score: 10g
Difficulty: **
Guide: When you go to the store, you have the option of moving items into the
safe. As it says on the tin, you have to get 25 items in here. I would
recommend doing this on a second play through, just so you know what you won't
be needing and you'll have the equipment you like. Instead of selling unwanted
ammo/air canisters/health packs/etc, shove them in the safe. Once you unlock
it, you can enjoy the large sum of cash you make out of selling it all back :)
+-----------------------------------------------------------------------------+
16. Story Teller [STO]
+-----------------------------------------------------------------------------+
Description: Colect 75 Logs
Score: 20g
Difficulty: *
Guide: Look around the ship and collect any text or audio logs on the floor you
see. You don't have to listen to or read them. For specific locations of them
all read a walkthrough. You'll probably get this unwillingly anyway. I managed
to find the 150 on my first play through. There's a couple inside those areas
where you need a node to unlock the door. Be sure to use your precious nodes on
those when you find them. Also, when you get spoken to by other characters
through your radio it will count as another log.
+-----------------------------------------------------------------------------+
17. Legend Teller [LEG]
+-----------------------------------------------------------------------------+
Description: Collect 150 Logs
Score: 40g
Difficulty: **
Guide: See above. I don't think 150 is the grand total, but pretty much most of
them. I unlocked this as I walked through the first door in chapter 12, and
just past that room is another audio log. If you didn't get this in the first
run through, bad luck. On your second run through, you might want to keep a
walkthrough handy so that you don't miss any this time.
+-----------------------------------------------------------------------------+
18. Full Arsenal [FUL]
+-----------------------------------------------------------------------------+
Description: Own every Weapon in the game
Score: 30g
Difficulty: ***
Guide: Pretty straight forward but a bit of a pain. Getting every weapon costs
quite a fair bit of money. You should get this after your first play through.
Near the end of the game you start to get a lot of cash. If you sell the Peng
treasure and the huge amount of stuff you don't need for the final boss, you'll
be rolling in it by the time you're awarded the bonus for beating the game. It
probably won't be enough to allow you to grab everything as soon as you start
the next game though. Just play through, sell everything you don't need and
spend like a mad man. Stick the guns you don't like into the safe.
+-----------------------------------------------------------------------------+
19. Z-Baller [BAL]
+-----------------------------------------------------------------------------+
Description: Complete Level 6 in Zero-G Basketball
Score: 5g
Difficulty: **
Guide: The Zero-G Basketball is a minigame you find in chapter 10. For some
reason you have to enter it in order to proceed with the game so you can't miss
it. When you kill the two black Lurkers in there you can start the game by
pressing the console near the entrance. There are 6 levels. Beat level 6 and
this achievement is yours.
The rules of this game are pretty simple, but confusing at first. Basically a
ball flies out and the idea is to score points by using chucking it back into
one of the four holes with your Kinesis. When you grab the ball a timer
displayed on your body starts ticking down. If it runs out it's game over.
There's also a timer for the entire game, so you have to be fairly quick. When
you get around 30 points you hear "game over" and you can play the next level.
Unfortunately there's more to it than that. You may beat level 1 and 2 just by
doing that but by the time you get to level 3 you'll notice you just won't be
able to get enough points. This is when the point multiplier comes in. If you
look around while the game is in play, you may notice some of the platforms lit
up. Jumping on these increases the amount you score when you throw the ball
into the goal. Three can appear at a time, so look around and try to jump to
all of them. If you can't see what and you're taking too long, just go for the
shot. Also, after the first few levels little gates start to cover the holes so
you have to time things a little better. Overall this is a pretty easy mini
game. You should get this on your first play through.
+-----------------------------------------------------------------------------+
20. Merchant [MER]
+-----------------------------------------------------------------------------+
Description: Collect 8 schematics
Score: 10g
Difficulty: *
Guide: Through the game you'll collect schematics, which add items to the shop
for you to buy. You can't miss these things, and getting 8 of them is easy as
there's quite a few more in the game. If for some bizarre reason you didn't
find them all on your first run through, have a walkthrough to help you the
second time. Take it slow!
+-----------------------------------------------------------------------------+
21. Armstrong [ARM]
+-----------------------------------------------------------------------------+
Description: Shoot 50 objects using Kinesis
Score: 10g
Difficulty: *
Guide: 50 sounds intimidating but it's actually extremely easy. Along the game
you'll walk into movable objects which will tumble around. Find a table, chair,
box, corpse, or anything that can be picked up with your Kinesis. Now throw it
at a wall by using the right trigger. Do this 50 times. You don't have to do it
with the same object but it's just so easy to just sit there mashing both
buttons over and over. You may as well get this as soon as you get Kinesis.
+-----------------------------------------------------------------------------+
22. Marksman [MAR]
+-----------------------------------------------------------------------------+
Description: Dismember 20 Limbs
Score: 5g
Difficulty: *
Guide: The entire game pretty much revolves around you blowing arms and legs
off nasty monsters. You will get this achievement easily if you've been aiming
for the limbs the whole way through. You'll get this one early on without even
trying.
+-----------------------------------------------------------------------------+
23. Surgeon [SUR]
+-----------------------------------------------------------------------------+
Description: Dismember 500 Limbs
Score: 20g
Difficulty: *
Guide: Same as above. You'll get this one around the mid point of the game if
you've been dismembering things properly.
+-----------------------------------------------------------------------------+
24. Butcher [BUT]
+-----------------------------------------------------------------------------+
Description: Dismember 1000 Limbs
Score: 40g
Difficulty: *
Guide: Same as above. I got this one on chapter 11, so you should get this near
the end of the game. If not, you'll probably pick it up on your second play
through early.
+-----------------------------------------------------------------------------+
25. Freeze [FRZ]
+-----------------------------------------------------------------------------+
Description: Use stasis on 50 enemies.
Score: 15g
Difficulty: **
Guide: This was a bit trickier for me because I kept forgetting I could freeze
enemies. 50 seems like a lot, but you can abuse this easily. Find a room with
one or two enemies in (preferably ones that are easy to dodge like Lurkers) and
a stasis recharge point. Freeze them, recharge your stasis. Rinse and repeat 50
times.
+-----------------------------------------------------------------------------+
26. Crackshot [CRA]
+-----------------------------------------------------------------------------+
Description: Achieve a perfect score in the Shooting Gallery
Score: 5g
Difficulty: **
Guide: The first mini game you encounter is the shooting gallery on chapter 9.
It consists of a few rounds where you must shoot blue targets which pop up in
front of you. You temporarily get unlimited ammo to do this. Getting a perfect
score allows you to move on to the next stage where the targets get faster.
Also red targets start appearing which end the game if you shoot them. The
easiest way to do this one is to use the Pulse Rifle, although it's possible
with the Plasma Cutter (and probably other weapons). If you miss a guy, the
game doesn't end. Obviously you want to win so if you miss one, back away from
the machine and it will reset for you. It may take a bit of patience but you'll
finish it eventually. You will also get some nice time for finishing this mini
game. Even if you have the achievement, do it on your next play through!
+-----------------------------------------------------------------------------+
27. Air Alert [AIR]
+-----------------------------------------------------------------------------+
Description: Zero-G Jump over 100 times
Score: 10g
Difficulty: *
Guide: When you reach an area with zero gravity, aim at a wall and press the
right trigger to jump. Do this 99 more times. You do a lot of these in the game
and you will most likely get this in the first play through. If not, you can
either keep playing to get it or if you're in a hurry just keep jumping around
in a safe area. I got this during the basketball mini game.
+-----------------------------------------------------------------------------+
28. One Gun [ONE]
+-----------------------------------------------------------------------------+
Description: Beat the game using only the Plasma Cutter
Score: 40g
Difficulty: ****
Guide: Ahh, I love challenges like this! As the name suggests, you have to go
from the very start of the game to the end only using the weapon you start
with, the Plasma Cutter. It sounds intimidating but the Plasma Cutter is
actually a pretty reliable weapon. You can also still smack your enemies,
Stasis them and throw things at them with Kinesis. Once it's powered up, you
can easily take on the whole game. Since you probably won't have any other
weapons on you most of the time, the only ammo that will appear is for the
Plasma Cutter. If that doesn't make things easy enough for you, you can stick
the game on easy mode to make it a cake walk.
You can get this achievement from a new game+, which means you'll keep all your
upgraded goods. If you have the Plasma Cutter already maxed out, you'll tear
through the start of the game. Keep in mind that this achievement only blocks
if you physically fire one of the other weapons. That means you can carry,
store and upgrade your other weapons without messing it up. It's a good thing
to, because if you couldn't it would probably mean doing another run of the
game just to get the Maxed Out achievement!
+-----------------------------------------------------------------------------+
29. Brawler [BRA]
+-----------------------------------------------------------------------------+
Description: Kill at least 30 enemies with a melee attack
Score: 10g
Difficulty: **
Guide: Whack or stamp on 30 enemies. This one is a bit of a chore because
meleeing enemies aren't the best way to take them down. However, a good tactic
is to blow the legs off Necromorphs and stamp on their faces when they crawl
towards you. This usually kills them in one blow, and counts towards your 30
melee attacks. Don't try this with the black ones later on in the game though
because it won't kill them right away, and they will proceed to mess you up.
+-----------------------------------------------------------------------------+
30. Maxed out [MAX]
+-----------------------------------------------------------------------------+
Description: Upgrade all weapons and equipment
Score: 75g
Difficulty: ****
Guide: This is a huge pain in the butt. You have to find and use tons of Power
Nodes to upgrade all your equipment to max level. This doesn't mean the empty
slots between each stat upgrade though, but it's still pretty demanding. Every
weapon needs upgrading, along with your Armor, Stasis and Kinesis. It's most
likely you won't pull this off in a single play through. It's a good idea to do
this when you're trying to get the One Gun achievement, as you can focus more
on buying Power Nodes rather than new weapons, equipment and ammo. One word of
warning though, FOR THE LOVE OF GOD DO NOT SELL ANY WEAPONS YOU HAVE POWER
NODES IN! If you do, that weapon will no longer be maxed out when you buy it
again. Many have fallen for this little trap. Store unwanted weapons in the
safe, do not sell them!
+-----------------------------------------------------------------------------+
31. Ragdoll Check [RAG]
+-----------------------------------------------------------------------------+
Description: Force an enemy into a Gravity Panel 5 times
Score: 5g
Difficulty: **
Guide: Gravity panels can be found in chapter 4 and 9. They're little sections
of the floor with a weird distortion above them. Kendra actually warns you not
to step into these when you first see them, so you can't miss then. Anyway, you
have to push enemies into these. The easiest way to do it is to use the force
gun. Just blast them when there's a gravity panel behind them and they'll die.
Do this 4 more times. Alternatively if you lack the Force Gun, you can stasis
them and slowly push them into the gravity panels with your body. This is a bit
dangerous but if you accidentally step on one and die, just go try again as it
will still count. Actually you might want to purposely kill yourself in case
you run out of enemies. Regardless there's more of these later on that chapter
and like I said there's even more later on in the game. I got mine by using the
stasis method, killing myself by the time I got the Brute so I could get the
ones I missed.
In case you don't know, a ragdoll is the name of a physics mechanism in the
game which causes bodies and suck to tumble abound and flop all over the place.
+-----------------------------------------------------------------------------+
32. Big Spender [SPE]
+-----------------------------------------------------------------------------+
Description: Spend 300,000 credits at the store
Score: 10g
Difficulty: *
Guide: Easy. Half way through the game you should have spent about this much on
pretty much everything. I think it's more of an achievement to NOT spend this
much!
+-----------------------------------------------------------------------------+
33. Full Contact [CON]
+-----------------------------------------------------------------------------+
Description: Kill 30 enemies with the Contact Beam
Score: 10g
Difficulty: **
Guide: What it says on the tin. Buy the weapon and use it for a while. You'll
eventually get this. It has two stars for difficulty because it may take you an
extra run through to get all of these, especially if you're going for the One
Gun achievement.
While trying to get these I came up with a great way to easily kill 30 enemies
with every weapon. On chapter 12 save the game right before you start moving
the Marker into the building (the one with all the big shutters). From there,
sell all your junk and all the weapons except one you haven't got the
achievement for. Spend the rest of your cash on ammo for that weapon. Then
continue the game killing every enemy with that weapon. By the time you reach
the zero gravity area with the fans and get out of there, you will have 30
kills. Quit the game, reload the game, repeat with your next weapon. It's best
to do this during your second run because most likely you'll have most your
stuff upgraded by then. It took me less than an hour to get my last 4 weapons
using this method.
+-----------------------------------------------------------------------------+
34. A Cut Above [CUT]
+-----------------------------------------------------------------------------+
Description: Kill 30 enemies with the Ripper
Score: 10g
Difficulty: **
Guide: See the achievement "Full Contact".
+-----------------------------------------------------------------------------+
35. Tool Time [TOO]
+-----------------------------------------------------------------------------+
Description: Kill 30 enemies with the Plasma Cutter
Score: 10g
Difficulty: **
Guide: See the achievement "Full Contact".
+-----------------------------------------------------------------------------+
36. Pusher [PUS]
+-----------------------------------------------------------------------------+
Description: Kill 30 enemies with the Force Gun
Score: 10g
Difficulty: **
Guide: See the achievement "Full Contact".
+-----------------------------------------------------------------------------+
37. Live With The Hot Ones [HOT]
+-----------------------------------------------------------------------------+
Description: Kill 30 enemies with the Flamethrower
Score: 10g
Difficulty: **
Guide: See the achievement "Full Contact".
+-----------------------------------------------------------------------------+
38. Autofire [AUT]
+-----------------------------------------------------------------------------+
Description: Kill 30 enemies with the Pulse Rifle
Score: 10g
Difficulty: **
Guide: See the achievement "Full Contact".
+-----------------------------------------------------------------------------+
39. Eviscerator [EVI]
+-----------------------------------------------------------------------------+
Description: Kill 30 enemies with the Line Gun
Score: 10g
Difficulty: **
Guide: See the achievement "Full Contact".
+-----------------------------------------------------------------------------+
40. There's Always Peng! [PEN]
+-----------------------------------------------------------------------------+
Description: Find the Peng Treasure
Score: 15g
Difficulty: *
Guide: This difficulty rating would be way higher, but since everyone is going
to look up where this to find this thing it's pretty easy to acquire. The Peng
treasure is a little model of a lady that you can sell for tons of cash. You
find it near the end of chapter 11.
Without trying to spoil anything, in Chapter 11 there's one part where you have
to move a large object and get it onto a ship. Before you start though, you're
asked to disable the gravity. When you do so, the walkways near the ship lower.
Jump over to the right walkway (closest to the ship) and look down in the gap
between both walkways. Keep looking down here and walk along it and you should
see the model. Use Kinesis to grab it and pick it up with A.
If anyone can tell me what the heck Peng is, I'm all ears.
+-----------------------------------------------------------------------------+
*41. Exterminator [EXT]
+-----------------------------------------------------------------------------+
Description: Kill the Leviathan
Score: 15g
Difficulty: **
Guide: The Leviathan is the second "boss" of the game. Or at least it feels
like it. When you defeat it you will unlock this achievement. Honestly you
shouldn't really be reading this guide on boss strategies but heck I'll throw
one in anyway.
As the battle starts you will notice the familiar tentacles that have been
harassing you throughout the game. They have the same trademark yellow weak
spot. This is what you need to aim for. It's not so easy though because they
wiggle around like crazy most of the time. When the Leviathan slams one of it's
tentacles down, look at it and aim above it. Then jump over it. If you don't,
you'll get smacked around and it hurts. Eventually it will open it's mouth to
reveal yellow gooey bombs, and it's tentacles grow back. Ignore the tentacles
and aim at the bombs before he launches them. Keep this up until he dies. If
you run out of ammo you can use Kinesis on the explosive canisters floating
around and throw them into it's mouth. You can also use Kinesis on the bombs it
shoots at you (and you get an achievement for doing so!)
+-----------------------------------------------------------------------------+
*42. Brute Force [BRU]
+-----------------------------------------------------------------------------+
Description: Kill a Brute
Score: 15g
Difficulty: **
Guide: Brutes are the big monsters which like to charge at you, and you can
class it as the first boss (although you see a few more later in the game). You
have to kill the first one, so you can't miss this achievement.
They're pretty powerful but are fairly easy to kill. Aim between there arms
where you can vaguely see yellow bits. He'll follow you all around and try to
ram you so only do this after he charges past you. Alternately stasis him and
just unload your ammo into his yellow armpits. He will crouch down and cower
for a while. Run around him and start blasting his unprotected back. This does
the most damage to him. Keep this up until he falls. Also if you keep shooting
his arms instead of his back, they will explode and he will resort to throwing
explosive bombs at you. Keep this in mind because you can get the achievement
"Play Catch" this way.
+-----------------------------------------------------------------------------+
*43. Mindless Prey [PRE]
+-----------------------------------------------------------------------------+
Description: Kill the Hive Mind
Score: 30g
Difficulty: ***
Guide: The final boss of the game. Despite everything, the Hive Mind may look
intimidating but is actually very easy. Shame really, I wanted a more epic
battle (it is pretty epic though). Beat him and you'll win this achievement.
As the battle starts, start aiming for the yellow pods around his mouth. Use a
weapon that hits right away. Projectile weapons have no chance here. The Plasma
Cutter and Pulse Rifle do pretty well. During this he will try to smack you. If
he leans to the left, quickly run to the right or else he'll smash you. If he
leans right, dash to the left. Pretty simple. When all the pods are destroyed,
he will get angry and just grab you. Now you have to shoot the yellow part of
the tentacle, exactly how you handled the previous parts of the game when
tentacles came out and grabbed you. Only this time you're upside down and it
looks pretty damn scary. When the tentacle dies you'll floor to the floor and
begin the final phase of the battle. There are more yellow pods which resemble
his heart, and are locked away by "ribs". When you first stand up it will be
open, so fire at them. When a pod explodes he closes them off and then will
attack you left to right or right to left twice just like before but faster.
Then he will lean down and give you another shot at his chest. When all the
pods are destroyed, he shamefully falls to his doom.
+-----------------------------------------------------------------------------+
*44. Playing Catch [CAT]
+-----------------------------------------------------------------------------+
Description: Catch a Brute or Leviathan Pod using Kinesis
Score: 10g
Difficulty: *
Guide: Both the Leviathan boss and Brute enemies throw pods are you. The
Leviathan throws them when he's almost dead and the Brute shoots them when you
totally destroy one of his arms. Whichever one you choose, grab one of the
explosive pods with your Kinesis and it will unlock.
+-----------------------------------------------------------------------------+
*45. Don't get cocky, kid [KID]
+-----------------------------------------------------------------------------+
Description: Survive the ADS Cannon with over 50% shield strength remaining
Score: 10g
Difficulty: ****
Guide: Ugh. This achievement is notorious for being extremely frustrating to
unlock. On chapter 4 there's a part where you have to shoot incoming asteroids
with a big turret gun for a set time. You start with 85% strength and it goes
down each time an asteroid hits the ship. The big ones take a huge portion of
strength and the little ones do less. You shoot them with the left and right
triggers. You can hold both down to fire them both at the same time but it will
overheat way faster. You NEED to destroy the large ones as they will mess your
shield up big time. Also keep an eye out for the little ones which travel
faster than all of them. There's no set pattern here either so you'll need a
lot of skill and a bit of luck. I did it on my 5th try where most of the
asteroids were near the middle of the screen, and by the end it was just
getting a little tough. When you unlock this one you'll get a nice feeling of
satisfaction :)
If you're having trouble spotting them in the distance, try putting your
brightness on full. You can see them miles away if you do this, which is good
for the start of the event. Also be sure to save this before you attempt it.
There's a save point inside the same room, do not miss it. If you get lower
than 50% just quit and load the game again.
+-----------------------------------------------------------------------------+
*46. Kickin it [KIC]
+-----------------------------------------------------------------------------+
Description: Escape from a Lurker's grab attack 10 times
Score: 10g
Difficulty: *
Guide: Lurkers are those little baby things that crawl up walls and shoot at
you with their tentacles. When they're up close they jump at you and you have
to mash A to get them off. Purposely let this happen 10 times and you'll get
this achievement. It's a good idea to do this when you max armor and lots of
health, as doing this at the start of the game will cost you lots of medikits.
Also for the love of God don't try this on impossible mode.
I find this achievement a little bizarre. I mean there's no other achievement
which requires you to get hurt. I gotta admit kicking babies is a funny concept
though. Maybe it's a South Park reference? I dunno.
+-----------------------------------------------------------------------------+
*47. Slugger [SLU]
+-----------------------------------------------------------------------------+
Description: Kill the Slug Boss with more than 50% shield strength
remainingScore: 10g
Difficulty: ***
Guide: Another damn turret achievement. This is exactly the same as "Don't get
cocky, kid" except you're fighting the slug boss rather than a volley of
asteroids. I think this one is easier though because you can actually see where
the debris is coming from. Aim at the yellow parts of the tentacles with your
cannon and blast and parts of the ship that are heading your way.
Like before, there's a save point in the room. Be sure to use it!
Mr.Bubbuls writes to us the following tip: my tip is simply constantly aim
about mid screen and alternate between left and right trigger (lowers over heat
time, to virtually 0% if timed right) this sweep woll almost always nail most
if not all yellow weak points, causing the items being held to drop thus less
fodder thrown at you, after a few sweeps (may take a lil while) you'll take out
most of if not all the three middle tentacles. with only the two on the side
remaining, it's a piece of cake. i did this and managed to finish with 98% only
took 3 tries.
+-----------------------------------------------------------------------------+
*48. Get off my ship! [OFF]
+-----------------------------------------------------------------------------+
Description: Kill the Slug Boss
remainingScore: 15g
Difficulty: *
Guide: Do the above achievement, with or without being below 50% shields.
Pretty silly that you get 5 extra gamerscore for this one isn't it?
O=============================================================================O
4. Perfect Unlocking [PER]
O=============================================================================O
This section is in my opinion the best way to tackle the achievements from
start to finish, and the quickest way to get a perfect 48/48 for the extremists
and people who just want to be the top dog with the highest gamerscore. For the
record this isn't official or anything, and is just what I think would be the
best way to do it.
+-----------------------------------------------------------------------------+
FIRST RUN THROUGH
+-----------------------------------------------------------------------------+
Choose easy as your difficulty to make life easier and make the game quicker to
complete.
+-----------------------------------------------------------------------------+
Chapter 1
+-----------------------------------------------------------------------------+
Get the Plasma Cutter from the start of the game and use it until you get "Tool
Time". You'll most likely get "Marksman" on the way. For any regular
Necromorphs, shoot their legs out and stamp on their skulls to try and get
"Brawler" and continue stamping on Necromorph's skulls this way for the rest of
the game. Also, use stasis as much as you can. This will eventually get you
"Freeze". Complete the chapter for "Dead On Arrival".
5/48
+-----------------------------------------------------------------------------+
Chapter 2
+-----------------------------------------------------------------------------+
As soon as you get the Kinesis module, pick up a movable object and chuck it at
the wall 50 times for "Armstrong". Also start upgrading your weapons with nodes
if you haven't already. Finish the chapter for "Lab Rat".
7/48
+-----------------------------------------------------------------------------+
Chapter 3
+-----------------------------------------------------------------------------+
Start to get the new weapons and suit if you can afford it. I recommend
starting with the Line Gun because you can still use it to chop off
Necromorph's legs and stomp on their heads. Use it along with your Plasma
Cutter until you get "Eviscerator". Then switch to a new weapon to get "Full
Contact", "A Cut Above", "Pusher", "Live With The Hot Ones" and "Autofire". Do
not sell any of your weapons, store them instead. If you've been paying
attention to the items around you, you should have 8 Schematics now to get
"Merchant". Finish the chapter to get "All Systems Go".
14/48
+-----------------------------------------------------------------------------+
Chapter 4
+-----------------------------------------------------------------------------+
When the Brute appears, blow off his arm rather than his back and catch one of
his explosive pods with you Kinesis to get the "Play Fetch". If you mess it up,
do it when you fight the Leviathan instead. Kill the brute for "Brute Force".
When you reach the gravity panel room, stasis the enemies and push them in with
your body. There should be enough. If not, do it later on in chapter 9. This
will get you "Ragdoll Check". Finally when you get to the turret, SAVE IT and
attempt to keep your shields above 50% for "Don't get cocky, kid". If you screw
up, reload the game. Finish the chapter for "Cannon Fodder"
19/48
+-----------------------------------------------------------------------------+
Chapter 5
+-----------------------------------------------------------------------------+
Nothing to unlock here really. Beat the chapter for "True Believer".
20/48
+-----------------------------------------------------------------------------+
Chapter 6
+-----------------------------------------------------------------------------+
Do battle with the Leviathan and beat it for "Exterminator". Beat the chapter
for "Greenhouse Effect".
22/48
+-----------------------------------------------------------------------------+
Chapter 7
+-----------------------------------------------------------------------------+
Not much here for this long chapter either. Beat it for "S.O.S."
23/48
+-----------------------------------------------------------------------------+
Chapter 8
+-----------------------------------------------------------------------------+
Before you fight the slug boss (the second turret room in the game), use the
save point nearby. Try to beat the boss before your shields hit below 50%. If
they do, reload the game. When you finally do it, you'll get "Get off my ship!"
and "Slugger". Finish off the chapter for "Strange Transmissions".
26/48
+-----------------------------------------------------------------------------+
Chapter 9
+-----------------------------------------------------------------------------+
In the wrecked ship you will come across the shooting gallery minigame.
Complete it for "Crackshot". Finish up this chapter for "Wreckage".
28/48
+-----------------------------------------------------------------------------+
Chapter 10
+-----------------------------------------------------------------------------+
When you get to the Zero-G basketball court, kill the Lurkers, start up the
game and beat all 6 levels for "Z-Baller". Finish the chapter for "Keeper of
the Faith".
30/48
+-----------------------------------------------------------------------------+
Chapter 11
+-----------------------------------------------------------------------------+
By now, you should have done enough zero gravity jumps to earn "Air Alert". If
not, don't worry. You'll get it eventually. You should also have "Big Spdner"
by now. Most likely you'll have "Surgeon" at this point too. As soon as you get
to the area where you disable the gravity, get the Peng treasure for "There's
Always Peng!" Finish the chapter for "Betrayed".
35/48
+-----------------------------------------------------------------------------+
Chapter 12
+-----------------------------------------------------------------------------+
If you have plenty of medikits and decent armour, you can start going for
"Kickin it". There are a few Lurkers here which you can lure onto you and boot
off. Kill off any enemies that might attack you while you're attempting this,
and let them latch on to you. You won't find enough here to get the
achievement, but it's a start. If you've been collecting logs, you'll
definitely have "Story Teller" and might get "Legend Teller" by the time you
find the last log in the room next to the Save point and bench. If you don't
get Legend Teller, try to keep a better eye out in the next two runs! Finally
you should have all the weapons at this point, which gives you "Full Arsenal".
Beat the final boss to get "Mindless Prey", "Survivor" and "Exodus".
42/48
+-----------------------------------------------------------------------------+
SECOND RUN THROUGH
+-----------------------------------------------------------------------------+
Be sure to load the save game that you saved when you finished the first run.
On this run you will be going for the One Gun achievement, which makes life
easier for others to get. Get "Pack Rat" by storing useless items in the safe.
When you get it, use your stored items or sell them for more money to buy more
Nodes. By the end of this you should definitely obtain "Butcher", as
dismemberment will be your key tactic with the Plasma Cutter. Don't forget to
let any Lurkers latch on to you so you can kick them off again. By the end of
the game you should have all your weapons (even though you're currently not
using them) and equipment fully upgraded for "Maxed Out". If not, start another
run. It shouldn't take many more Power Nodes before you finish it. I had to
start a third run and I got it by the time I got to the bench in the med labs.
Also when you get to chapter 12 and you haven't gotten all the weapon
achievements, use the reloading technique until you have them all (see "Full
Contact" above for more details.) When you beat it, you'll get "One Gun" unless
you accidentally used another gun. If that's the case, bad luck to you man.
You'll have to do it all again!
47/48
+-----------------------------------------------------------------------------+
THIRD RUN THROUGH
+-----------------------------------------------------------------------------+
The final challenge... Beat the game on Impossible Mode from start to finish
without your old gear. This will give you your 48th and final achievement:
"Epic Tier 3 Engineer". Congratulations!
If you missed some, naturally you should try to acquire them on a fourth run.
Most of them by now should be pretty easy to unlock.
48/48
O=============================================================================O
5. Cheat Codes [CHT]
O=============================================================================O
Oddly enough this game has cheat codes. Even stranger is the fact that they
don't prevent achievements from being unlocked, which is good if you're having
trouble unlocking some. I haven't used them yet but most likely I will when I
go for Impossible Mode. To enter them, press start to pause the game and type
the following:
X,X,X,Y,X - 1000 Credits*
X,X,X,Y,Y - 2000 Credits*
X,X,X,Y,X,Y - 5000 Credits*
X,Y,Y,Y,X,X,Y - 10000 Credits*
Y,X,X,X,Y - 2 Nodes*
Y,X,Y,X,X,Y,X,X,Y,X,X,Y - 5 Nodes*
X,X,Y,Y,Y - Refill your Oxygen
X,Y,Y,X,Y - Refill your Stasis and Kinesis energy
*These cheats can only be used once per play through.
+-----------------------------------------------------------------------------+
Military Suit Glitch
+-----------------------------------------------------------------------------+
There's a glitch where you can start Impossible Mode with the military suit,
which is a level 6 suit and definitely help you out if you can obtain it from
the get go. Here's how it goes:
Beat the game on New Game+ mode and obtain the Military suit. When you get to
the final chapter, save the game right before the last boss. Beat the game and
skip the credits (I think you have to mash a few buttons to skip them) and DO
NOT SAVE when it asks. Then start a new game on Impossible Mode right away and
you should begin with Isaac wearing the Military Suit.
I tried this myself but couldn't get it to work. Right now I'm undergoing some
detective work to try and figure out why it works for some and doesn't for
others. Maybe it's just fixed in the PAL versions? Hmm... Regardless, you
should try to do this before the game gets patched as it will help you out
considerably in impossible mode.
Please contact me if you have any further information on this glitch.
O=============================================================================O
6. Contact Information [YOU]
O=============================================================================O
Please let me know if there's something incorrect in this FAQ. Also please give
me feedback! Enjoy this FAQ? Let me know! Think I need to improve? You're the
boss!
However, if you wish to contact me please follow the rules.
1) All emails to me should include the subject "Dead Space FAQ" or something
along those lines.
2) No rants, flames or whatever. I'll be acceptable with things you don't agree
with but don't be rude about it.
3) If I don't reply, don't send me any mail asking if I got your previous
email.
If you think you can handle those three rules then feel free to drop me a line!
mikehill2005@gmail.com
O=============================================================================O
7. Legal/Copyright [LAW]
O=============================================================================O
Please do not upload this FAQ without my permission. This FAQ was written for
GameFAQs, but I will allow it to be used on other sites if you ask me for my
permission.
Dead Space, and all related characters/items/locations etc located in this FAQ
are copyright of EA Games.
Copyright 2008 CutmanMike