Walkthrough by ACharmedMatrix
Star Wars: Knights of the Old Republic II: The Sith Lords on SuperCheats.com

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Author          : ACharmedMatrix
Platform       : Microsoft XBOX
Email           : ACharmedMatrix@aol.com



Table Of Contents

 [1]     Introduction
 [2]     Controls
 [3]     Character Classes
 [3.1] Jedi Guardian
 [3.2] Jedi Consular
 [3.3] Jedi Sentinel
 [4] Prestige Classes
 [4.1] Jedi Weapons Master
 [4.2] Jedi Master
 [4.3] Jedi Watchman
 [4.4] Sith Marauder
 [4.5] Sith Lord
 [4.6] Sith Assassin
 [5] Walkthrough, Dark Side
 [5.1] Peragus
 [5.2] Telos
 [5.3] Dantooine
 [5.4] Onderon
 [6] Item Guide
 [7] FAQ
 [8] Glitches
 [8.1] Helpful Glitches
 [8.1.1] Infinite Credits Glitch
 [8.1.2] Duplicate Lightsaber
 [8.1.3] Infinite Experience
 [8.1.4] Infinite Experience 2
 [9] Party Members
 [9.1] T3-M4
 [9.2] Kreia
 [9.3] Atton Rand
 [9.4] Bao-Dur
 [9.5] Handmaiden
 [9.6] Mira
 [9.7] Hanharrr
 [9.8] G0-T0
 [9.9] HK-47
[9.10] Mandalore
[9.11] Disciple
[9.12] Visas Marr

[A] Webmaster Information
[B] Star Wars: Knights of the Old Republic Copyright Information

 [1] Introduction

Welcome to my Walkthrough of Star Wars Knights of the Old Republic II The Sith
Lords. Thanks for coming to my guide and if you need any help just email me at
my email address.


 [2] Controls

This is the default control scheme.

Button  Action
Left Thumbstick Move Character
Right Thumbstick        Control Camera(Click for First Person)
D-Pad   Cycle Action Menu
A       Default Action
B       Cancel
X       Delete from Action Queue
Y       Add to Action Queue
Black   Cycle Characters
White   Pause/Unpause Game
Start   Access Menu
Back    Toggle Solo Menu(Skip Cutscene)
Left Trigger    Cycle Targets and Menu
Right Trigger   Cycle Targets and Menu



 [3] Character Classes

There are three Jedi classes, which have there own strengths and weaknesses. So
I will explain them all.


 [3.1] Jedi Guardian

Jedi Guardians focus on combat training and lightsaber mastery.

Recommended for people who like using weapons more than the force.

Vitality Points Per Level: 10
Force Points Per Level: 4

Skill Progression: Slow
Feat Progression: Fast
Force Progression: Average


 [3.2] Jedi Consular

Jedi Consulars are masters of the force and spend less time on combat training.

Recommended for people who like using the force more than weapons.

Vitality Points Per Level: 6
Force Points Per Level: 8

Skill Progression: Slow
Feat Progression: Slow
Force Progression: Fast


 [3.3] Jedi Sentinel

Jedi Sentinels are well-balanced and possess many skills.

Recommended for people who like a balance between using the force and weapons.

Vitality Points Per Level: 8
Force Points Per Level: 6

Skill Progression: Average
Feat Progression: Average
Force Progression: Average


 [4] Prestige Classes

These are advanced classes achieved around level 16.


 [4.1] Jedi Weapons Master

Vitality Points Per Level: 10
Force Points Per Level: 6

Skill Progression: Slow
Feat Progression: Fast
Force Progression: Average


 [4.2] Jedi Master

Vitality Points Per Level: 6
Force Points Per Level: 10

Skill Progression: Slow
Feat Progression: Slow
Force Progression: Fast


 [4.3] Jedi Watchman

Vitality Points Per Level: 8
Force Points Per Level: 8

Skill Progression: Average
Feat Progression: Average
Force Progression: Fast


 [4.4] Sith Marauder

Vitality Points Per Level: 10
Force Points Per Level: 6

Skill Progression: Slow
Feat Progression: Fast
Force Progression: Average

 [4.5] Sith Lord

Vitality Points Per Level: 6
Force Points Per Level: 10

Skill Progression: Slow
Feat Progression: Slow
Force Progression: Fast


 [4.6] Sith Assassin

Vitality Points Per Level: 6
Force Points Per Level: 10

Skill Progression: Average
Feat Progression: Average
Force Progression: Fast


 [5] Walkthrough, Dark Side

 [5.1] Peragus

Once you awaken leave the room you are in and go into the first
room on your left, once inside use the terminal to open the door to the morgue.
Go across into the morgue, search the body in the back to find a Plasma Torch,
the other body will rise. Once the body rises they will start to talk to
you respond with arrogance to get your first dark side points. Leave the
morgue, go away from the area you started in and use the Plasma Torch
to bash the door(to bash a door, go to open in the action queue, press
down on the D-Pad then “A” and you will bash it open)look through
the bodies in the next room, hopefully one of them will have a good
vibrosword/blade, equip that. Continue going straight until you can
no longer go straight, and then take the only turn you can. You will
get a message from Kreia, showing you droids in the next room, you
will probably want to save here. Continue and defeat the droids. Exit
the room and take a right and continue to a group of three consoles.
Go to the center one and open the prison. Take a 180 walk forward
until you get to the prison, which is on your right. You will meet
Atton you release him no matter what so be as mean as you can for
dark side points.  He will start working with the console, but it won’t
work. So use the console go to the Comm System and call the two
places there on one channel you will reach a droid ask him for help
nice or mean doesn’t matter no points can be gained. You will then
take control of the droid.
Take the eastern door, continue down defeating any droids
you see. Exit the door to the fuel depot. Continue through this
sublevel acquiring everything you can. Then return to where you
started, then take the other door. When you exit the door at the
bottom, continue across the hall and search the containers for
Computer Spikes, because your going to need them. Exit the
little room and take a left. Continue down towards the hanger
terminal, use the spikes to open the door to the Fuel Depot. Then
go through the door you just opened to get to an elevator, go
down it, then roll down the ramp and go to the left and use the
terminal then open all the doors you can, after you walk away T3
Is shocked by someone we do not see and you return to your main character.
Go back towards the prison, but go through the first door to your left,
which will bring you back to a place you have already been. Walk down
and you will get to a corner and take two rights and go through the door.
When you get out search the container to find some useful items, equip
them all. Continue into the mines, follow the path until you get a message
from Atton then turn on your Mining Shield, then run through the red gas
as fast as possible. When you find the terminal use it, if you have good
computer skill shut the droids, if not just raise temperatures and then
they can’t attack you until you attack them, but before that deactivate
the containment fields then destroy all of the droids. Then go through
the southeast elevator to the fuel depot. Once you go through you will
be greeted by an HK droid, but before talking to it go in the room across
the hall and search the container for a Sonic Sensor. (If you have a level
up right now make sure you get persuade points.) Talk to the HK droid,
ask him about escaping and the voiceprint code. Then ask him about the
dead body. Then about the dead man’s last words, then ask the droid if it
can imitate voices it says it can. So ask it to say the code, if he says it
skip
the next paragraph, if not read on.
Looking right at the HK do a 180 walk straight and go left through
the door. Go right and continue until there is a door directly in front
of you, take a right and got straight in to the room. Go to the terminal
[Sonic Sensor] whatever you can. After that go in the elevator to the
administration level. Once you arrive run straight across ignoring everything,
once you get to the room with the door to your left, go through that door.
Then go through the next door and [Sonic Sensor] whatever you can on the
console. Then go back to HK.
Looking right at the HK do a 180 walk straight and go left through
the door. Go right and continue until there is a door directly in front
of you, take a right and got straight in to the room. Go to the terminal
open the door to the Asteroid Exterior. Then go outside and continue
around the walk, until your back inside on the other side. Continue in
and go forward, then go into the first room on your left. Once through
take another left and use the workbench to upgrade whatever you can.
Then do a 180 and go straight, beat the fire extinguishers, which are
really annoying, a good force power to use would be lightning. After
beating them go around the U, until you get to the cafeteria. Put on the
breath mask you find. Then go back to the mid-U where there is a terminal.
Use it to open the door, then do a 180. There are two paths both leading to
dormitories search everywhere in both dormitories. Then head back to the
cafeteria, once inside take a right go through the door and continue until
you are at the bottom then go through the only door. You will get to a console
which you need to open the door either you could bash it or type in the code.
(Code gets much more experience):
========================
= 7   5   13   17    3 =
========================

Kreia will meet you go with her to Atton and he will join your
party. Then start running to the Harbinger on your way there you will
be attacked by an HK. Ion grenades are very helpful here. (If you need
further help send me an email.) After make sure you search his remains
then go on the Harbinger. Go forward and take a right to enter the bridge.
Then use the terminal and downloaded the info.
Follow the path through the ship killing the invisible assassins as
they appear, and search everything you can. Once you reach the end turn
around and go back to the entrance. Face the door and take a right,
follow the path without making any turns. At the end you will enter
the crew quarters. Going forward you will encounter two rooms search
them both. Then continue forward a cutscene will start saying this is
your room search it and equip the items inside. Go forward through the
two doors then take a left walk straight, then go in the first door on
your right. Run across the room go through the next door. Then take
a left there will be three doors take the middle one.
On the other side, you will see Darth Sion, Kreia will take
him and you can continue. Just follow the paths until you get to
T3-M4. Make sure you search the corpse. Then follow the path,
go down the ramp and continue until you find a terminal to open
the emergency field. Then go up the other ramp, go through the
door, and take a right, continue until you get to the door and go through.
Get to the console and use T3 to open the door. Continue until
you get to the gas room, if possible use the terminal to turn off the vents,
if you can’t just run through with a gas mask on. Then board the Ebon Hawk.
An annoying shooter will come up, shoot barrels to take out the
masses after a little while you will be on the ship and will have to kill
whatever Sith you didn’t kill. Afterwards you will be chased by the Harbinger
chose to fire on the asteroids.
Kreia will talk to you be as rude as you can for dark points.
If you want more points go to Kreia and talk more.



 [5.2] Telos

When you exit the ship you are confront for destroying Peragus, just go
willingly because
no matter what you do, you have to be arrested. Once Batu Rem shows up
say whatever you want the fight is unavoidable, you don't have weapons
so use the force. Once you get the transfer you will get call don't accept it.
Then on the second call accept it, it will be Czerka, accept. Then rest,
once you awaken leave the apartment, and take a left, exit the apartments
and go left. The first door to your left will be Czerka Offices go in. The
droid will recognize you, and tell you to go talk to Jana. Go around the
desk into the next area, there will be another exit to your right go
through it. Then take a right and go through the first door to your right.
Walk foward through the next door. Then turn left and walk to Jana.
choose whatever dialogue you want. Exit Czerka, walk past the median,
take a little right and go through the first door on your left. It leads
to the Entertainment Module. Once out take two lefts, walk down until
you are at the corner, take the right, and walk until you reach the end,
then take a left walk foward and then take two rights. Enter the
TSF Station, go to the counter and talk to the droid behind the counter,
he will open the door to the lockers for you go in and search
ALL OF THE LOCKERS for your stuff and more, then reequip.
Exit the TSF Station go straight then turn left, before taking
another right. Then walk to the wall
and turn right to go to the dock.
Go straight until you get to the Ithorian behind a desk.
Talk to him, show him your credentials to get inside. Go in
start talking, before you are attacked by five thugs, you should
be able to easily defeat them. You will then be given a Modified
Hold-Out Blaster, DON'T USE THIS it is important. Talk to the
droid and tell him you are taking him to Czerka, you will instantly
be brought there. Talk to Jana for your next mission then leave.

======================================
Smuggling
=====================================
Even though this is a sidequest and I am not including sidequests
this is a good one for many reasons, two are
 6. Good Bonus Weapons
 7. A lot of dark side points

Go to the Entertainment Module exit, which leads to
the Residential East area. Once there, turn as if you are going
to the dock again. Take three lefts and go in the door on your
right which is labeled "Merchant", when you focus on it.
Go to the back wall and take a left talk to the rodian. Ask
him about the blaster you just acquired, he will deny knowing
about it, but tell him you want to get involved and he will tell.
Your first mission will be to get some leaves.
Go back to the Residential Module East, once there go to
Residential Module West. Once there take a right and go into the
Ithorian compound. Go around the counter and into the next room.
Take a left and walk to the wall, take another left. Once inside you will
see the plant use Atton's security to get the leaves. Return to Dobo.
Go back to the Ithorian Dock(where you got the droid). Talk to
the Ithorian behind a desk. Tell him Chodo sent you to pick up the
energy shields he will let you in. Then go to the storage room in
the corner, once again you are confronted, if you have good
persuade, persuade him, if not just kill him. Search all of the
containers, make sure you get the shield generator. Return to Dobo.
Go back to residential Module 082 West. When you arrive
turn right, walk foward until you get to the wall, then turn right,
into the medical facility. Once inside go around the entrance and turn
right, use the terminal to open the container, then search it. As you
leave you will be confronted by a TSF Officer, just kill him. Return
to Dobo. He asks you to escort him, agree, you get into a little fight,
which should be easy.
You have now completed this quest.

=========



Go to the Cantina(near Dobo's store), find the purple girl
named Luxa talk to her. She says she will get you a meeting if
you complete some tests so accept the first one.
Go to the medical center and use the communications
terminal to learn what to do. Return to the apartment you
started in, exit the C section and take a right into the B section.
Go into the party area in the start menu and take everyone out.
Then turn right to B3, you will be let in. Just wait around a minute
and you will be joined. Kill the men. Return to Luxa.
Next you must acquire an outstanding debt. Go to
Apartment B2, which is right next to Apartment B3,
from the last mission. once there just slay him. Return to Luxa.
Finally she will agree to a meeting.
Head to Residential Module East, When you arrive from the
Entertainment Module turn right and walk until you reach a
Rodian, tell him Luxa sent you and he will let you in. You
can then either persuade the receptionist or just talk and you
will be attacked allowing you to fight for experience points.
Either way proceed through the door on the right, in the next room.
Go through this hall into the next room. Slusk's men will attack,
kill Benok first. Bash the door that Slusk went through, talk to the
Gamorrean by the door and he will let you in. Say you are going to
kill Slusk, kill him. Then kill Luxa and the Gamorreans. Make
sure you search everything. Return to Czerka, but getting to Jana
won't be easy, Czerka is being attacked by the Exchange, kill and
search everyone. Talk to Jana and ask for your payment, she will
give you 800 credits. Then talk again and she will tellyou she has a
shuttle waiting for you.
Go to Docking Bay 3 and talk to the Duros. He gives you your
first lightsaber part.
You meet Bao-Dur here you must take him so leave behind
Atton and take Kreia. There isn't really
anything to do here so just walk through until you get to the
Excavation Site. When you arrive you will be attacked by a war droid
and a droidmaster, kill them and them take time to heal and save you have a
big battle coming up. Turn the corner and take until the fight starts. Have
Bao-Dur throw various kinds of grenades, with Kreia using Force
Lightning/Storm or Force Fear/Horror and your character doing
whatever you want. Afterwards, heal and save again, before
finishing off any of the remaining mercenaries. When everyone has
been killed go up to the terminal and have Bao-Dur use the terminal.
Then enter the Military Base.
	Once you enter equip any equipment that prevents poisoning and

some Ion weapons, this place is crawling with droids. Walk foward and

use Bao-Dur to bash the door/shield. Droids attack you in the next

room, but instead of fighting run up to the terminal and deactivate the

defense and download the map. Break the next shield and continue

foward. Keep going until you get to a room with a Lab Station and a

Workbench, go to the next room and you will see a ship. Take the only

path you can. Go through the door/shield and use the terminal to

shutdown the gas vents, and then search everything. Exit the room and

continue away from the hangar. Keep walking and destroying droids,

until you meet a Twi'lek, kill him. Once again follow the only path.

When you get into a large square room with a bunch of droids. Go to the

terminal and overload the recharging station. Then move on, keep

following the path until you get to the reactor core (you'll know it's

obvious) use the terminal to activate it. Return to the recharging

station. Once you get in go to the room on your left, and SEARCH

EVERYTHING. You will find the shuttle ignition codes. Now return to the

Hangar, there will be a Tank Droid. Force Lightning, Stun Droid,

Bao-Dur's Special Punch, Ion weapons, and the Aratech droid oxidizer

work well against it. After defeating it, search the room it came from.

Then go back to the room where you deactivated the vents. Go into the

room across the hall and use the terminal. Choose anything there. Enter

the ship and take off.
When you land you will have to destroy three HK-50s, use the

same strategy you used on the earlier one. After they are destroyed

search them. Facing the Hks do a 180 and walk keep walking until you

      find a little hill type thing, go in it to enter the Jedi Academy.
            At this point you have a long conversation with Atris.
=======================================
I want my property-my slaves and my ship-returned.
I'm here because a pretentious schutta stole my ship.
Peragus' destruction was necessary.
Yeah, I destroyed two worlds with one explosion.
Peragus was nothing compared to what I'll do if you don't give me back

my ship.
I've had enough of this-and you.
I'm taking my ship back. Try to stop me and you'll regret it.
=======================================
After that conversation explore the academy, there are a lot of things

you can do, but the only mandatory one is that you have to find your

party, it isn't hard as it is already marked on your map. When you find

them Bao-Dur will speak with you.
=======================================
I have no use for a soldier who falls at the first sign of combat. Be

on your guard in the future.
Just get to the ship, we can talk later.
=========================================
After that find T3-M4 and speak with him.
=========================================
So you've been sitting here, relaxing, while we've been running all

over Telos?
Don't waste my time with excuses.
Hold on-what information are you talking about?
Which console did it get downloaded to?
Be quiet until we've left this place behind.
Get out of here and secure the ship.
=========================================
                  Board the Ebon Hawk to finally leave Telos.
                          On the ship a dialog starts
=========================================
That droid sure is making a lot of noise.
What are you talking about?
You downloaded Atris' archives?
Might as well show it. It's just history now.
You have called me here to answer for my crimes on Malachor V.
I'd slaughter every Mandalorian if I could-except Malachor did it for

me.
    So they knew what happened to me. They all do.
    Atris has a list of all the missing Jedi? Sure, display it.
    All of those fools were there when I was sentenced.
    We have no choice-those Jedi knew what happened to me.
    I don't care-you're going back.
    I will take whatever help I can get
    Not only are those going to be your quarters, but they'll be where

you'll stay for the duration of our journey. Consider yourself under

guard.
It was taken from me.
I'm not afraid of building a new lightsaber, if that's what you think.
Very well. To begin, there are some parts I'll need.
Where do we start looking then.
Maybe he's just worried about your skills.
That sounds like a good idea to me.
==========================================
Do anything you want on the ship, before heading into the cockpit, use

the Galaxy Map and select Dantooine.



[5.3] Dantooine

Once here leave the dock and enter the large building. Once

inside go through the door in front of you and then the next door, and

the one after that. Speak to Terena Adare, she will tell you about Vrook

being in the enclave. Exit the building. Take two lefts and walk

foward, continue walking until you reach a field filled with Kinrath.

Take a left and find the entrance to the Enclave Courtyard.
When you reach the salvagers you should speak to Daraala and

buy anything you want. Make sure you buy the color crystal you want.

Walk to the Enclave when you get to the split path take a right. You

will meet some salvagers. Fight them. Enter the Enclave.
Take left and walk. Search every room you can. After a little

walking and a few Laigreks you will find a locked door on your left

attempt to open it. A person asks for help respond "The laigreks in

this area are dead." He will come out and be eaten by a laigrek, find

his body and loot it. You receive a lightsaber part. Continue the path

you were taking. Keep walking until you reach a room that has a man

named Disciple in it. Speak with him. Go to the back of the room and

find the datapad about Vrook then leave and go to the Crystal

Cave(across from the Courtyard entrance). Once inside just follow the

path to the left until you find a group of mercs with Vrook. Walk in.
==========================================
That Jedi belongs in his cage.
Vrook betrayed me- I want him to suffer.
I'm afraid imprisonment isn't good enough. He must die.
You have no choice in this matter. You're all the dead.
(Fight)
 (If you still have a lot of health)Enough Talk.
 (If you are low on health)Wait! My words were merely a ploy to
 deceive the mercenaries and free you.
 My intent?
 I... I've done many things I'm not proud of, Master Vrook. I'm
trying to change.
 Okay. What should we do now?
How can I help?
==========================================
Exit that little room and take a right go back to the entrance but

don't leave. Take the path to the right and find a Twi'lek, slay him.

Now the kinrath ignore you unless you attack. Now head to the end of

the cave. At the end you meet Hive kinrath, who don't ignore you.
Heal up you have a big fight coming up. When you enter

you will be attacked by hatchlings, which are extremely easy to kill,

but they are accompanied by the Matriarch. It isn't as easy, use

critical strike, Force Lightning and Force Whirlwind to hurt both the

Matriarch and hatchlings at the same time. Be careful the Matriarch can

kill in about three hits. Search everything in the room to find

crystals, including the "Your Name" Crystal. Leave the cave.
You will meet Azkul.
=========================================
I've learned that you are planning an assault on Khoonda.
What's in it for me?
What do you have in mind?
Okay I'll help you.
=========================================
Go to the Ebon Hawk. When you board the ship a cutscene will

start and you will find Visas Marr. She will instantly start a fight so

say whatever you want. She should be relatively easy. After fighting

her say, "I am in need of servants, not corpses.” Say that you just want

her to live long enough for an interrogation. After the battle speak

with Bao-Dur, ask if you have the parts for a lightsaber, he will say

yes and you will get your first lightsaber(WARNING: Once you pick

single-blade or double-blade you can't change until you find another

Lightsaber). Go to the workbench and install any upgrades you want.
Return to Adare
===============================
I'll check out Khoonda's defenses then.
===============================
Exit the office and turn left, then turn left again. Walk to the end

and go in the door on the left.
===================================
Slice the Computer
Change Turret Target Priority
Reprogram turret to attack only friendlies
===================================
If you can't do that sabotage the turrets. Next Leave the base and

deactivate the mines on both sides. Go back into the base an through

the first two doors turn left at Adare's office. Then at the end turn

right. Go in the door at the end. Go into each droid and
===================================
Reactivate the droid
Optimize droid's weaponry
Optimize droid's targeting systems
===================================
After that use the terminal to change target priority to defend

hostiles. Leave the base. Find Akkere
===================================
I found this hydrospanner. It has your name on it.
Don't toy with me! I know you've been stripping these droids for parts

and selling them.
Tell me.
What will you give me for keeping your crime quiet?
Okay, I'll take the credits.
===================================
Facing Akkere do a 180 and walk straight right before the sidewalk take

a left. Go to the door. Open the door with security. Loot everything

inside it. Then leave. Return to Azkul.
====================================
Our assault is ready to begin. The fools and cowards of Khoonda won't

know what hit them.
====================================
When control is given back to you, you must fight Vrook. Say, “You’ve

lived too long, old man." During the fight use Force Barrier, Power

Attack, and Critical Strike. Attack quickly, because he heals very

frequently. When the fight starts you get another lightsaber if you

picked single and got single you can now double up. After you defeat

him say, “What was that?”, “I’ve never done anything like that

before.”, “Thank You." Return to the Ebon Hawk to leave Dantooine.
Use the Galaxy Map to go to Korriban.



 [5.4] Korriban
When you land a conversation starts
================================
Let's head out, then.
Fine. I didn't want your company anyway.
================================
Leave the ship
Outside the ship are corpses when you search a corpse hssiss

appear. You may want to do this for the experience. After

fighting them(or ignoring them) continue foward to a pillar

that fell over. Walk under it. Follow the path eventually you

reach a cave which Kreia tells you that you might want to

wait about. Two Shyrack show up kill them. If you plan on

doing the infinite experience cheat skip the next paragraph

go into the academy and then come back to this part.
Enter the caves. Walk through the cave searching

everything you can. When you reach the bridge start walking

across it. There is a Sith Corpse search it and a bunch of

Sith will show up slay them. Once across take a left, go and

fight the Hssiss. After beating them keep walking, Kreia will

speak to you. Say, "I will go on alone." When you enter you

will see Malak. Fight him, before the others because once he

is dead the others die. Follow the paths left and right if

you want. Then go foward through the door. Go into the next

room and there are a lot of Shyrack Wyrms and Shyrack Broods,

slay them all. Continue through the next door and keep

walking. Another flashback happens
==================================
We had to charge. Our forces were fully committed-we would

either win the battle, or lose the war. There was no real

choice.
Only Revan could answer that. Even afterwards no one could

piece together exactly what happened. We won, though.
The only casualties that mattered in that war were Jedi. Now

charge!
=================================
Enter the door on the other side of the bridge. Fight the

Hssiss at the end. If you want to do the glitch it is to your

right. To your left is the real path. So go left. You will

meet Kreia.
================================
Kreia? What are you doing here?
I am ready for whatever this tomb will throw at me.The

others?
Okay, I'll play along. What makes you think Kreia is a dark

Jedi?
Kreia, calm down!
Everybody, put away your weapons!
My friends are right, Kreia. You have been manipulating me

from the very beginning.
You are beyond redemption, Kreia. Prepare to die!
=================================
After that continue the path. Just say anything, because a

fight starts immediatly. Pick anything except, "It changed me

and not for the better blah." Search the Sarcophagus. Leave

           through the door behind the Sarcophagus. Leave the cave.
                 Go towards the academy entrance and slay the

Tuk'atas. Enter the academy. A cutscene shows and you are

locked in the academy. Go to the main room with many paths.

Take the path to the right. Take the second left. Search the

footlockers and take the items, make sure you get the

Datapad: New Recruits. Now go back to the main room. Turn

around and follow the path you were just walking, but now

take the first left. Use the computer panel.
===============================
Enter "New Recruit"
Enter 3401726-B853S5O0X001.
Take the Level One written test.
Begin Test
Freedon Nadd.
Twenty.
Gizka.
I always lie.
passion - strength - power - victory.
Access Training Room.
Log Out.
===============================
Return to the main room and go down the path across from the

one you came from. At the top of the ramp fight the Sith,

then go right and use the terminal.
===============================
Begin Training sequence.
===============================
Fight the Starving Tuk'atas and use the terminal again.

Facing the terminal do a 180 and walk straight. When you see

the body say, "I might have killed her myself. She was one of

those responsible for my exile." Search the body and use the

terminal.
=====================================
[computer] Access system commands.
Enter "Lonna Vash."
Open Front Door.
=====================================
Head back to the main room. Fight Sion. After a little while

Kreia messages you reply, "I won't run from that corpse."

Once outside the academy return to the ship. Once on the ship

speak with the crew, gain influence, whatever. When you are

done go to the Galaxy Map and select Onderon.



[5.5] Onderon



 [6] Item Guide

    Lightsabers and their Upgrades


This is my preferred lightsaber configuration


Qixoni Crystal  Pontite or Improved Vibration Lens
Color Crystal   Expert Fencing, Improved Fencing, or Expert Deflection Emitter
“You Name” Crystal      Ultimate Diatum Energy Cell or the Superior Diatum
Energy Cell


Lightsabers

Lightsaber
Damage: 2-20    Balanced: No
Type: Energy    Special: -
Critical Threat: 19-20, x2      Upgradeable: Yes
Attack Modifier: -      Breakdown: Yes
Notes: Traditionally Associated with Jedi, the lightsaber is a devastating
weapon and difficult to master. Properties can vary with the type of focusing
crystal used in construction.          Component Cost: 45

Short Lightsaber
Damage: 2-16    Balanced: +2/+0 vs. Two-Weapon Penalty if used in the Off Hand
Type: Energy    Special: -
Critical Threat: 19-20, x2      Upgradeable: Yes
Attack Modifier: -      Breakdown: Yes
Notes: Lightsabers can come in shorter styles, often used in the off hand
during two-weapon fighting. As in larger versions, different focusing crystals
can produce additional effects.        Component Cost: 45

Double-Bladed Lightsaber
Damage: 2-24    Balanced: No
Type: Energy    Special: -
Critical Threat: 20-20, x2      Upgradeable: Yes
Attack Modifier: -      Breakdown: Yes
Notes: These exotic weapons are rare and are most often associated with Jedi
attracted to the dark side of the Force. The double-bladed lightsaber is
capable of inflicting more damage-but is also less precise-than the single
bladed variant.        Component Cost: 60

Visas Marr’s Lightsaber
Damage: 4-22    Balanced: No
Type: Energy    Special: Useable by Visas Marr
Critical Threat: 19-20, x2      Upgradeable: No
Attack Modifier: +1     Breakdown: No
Notes: This lightsaber belongs to Visas Marr and only she can use it.
Traditionally associated with the Jedi, the lightsaber is a devastating weapon
and difficult to master.   Component Cost: -

Freedon Nadd’s Offhand Lightsaber
Damage: 3-24    Balanced: +2/+0 vs. Two-Weapon Penalty if used in the Off Hand
Type: Energy    Special: On Hit-Knockdown DC 14
Critical Threat: 19-20, x2      Upgradeable: No
Attack Modifier: +2     Breakdown: Yes
Notes: This short lightsaber once belonged to the powerful Sith Lord Freedon
Nadd. Freedon Nadd trained with (and later destroyed) Naga Sadow’s spirit and
brought the power of the dark side to Onderon.       Component Cost: 500


Lightsaber Upgrades: Color

Crystal, Yellow
Blade Color: Yellow     Breakdown: Yes
Notes: It glows faintly with an inner yellow light.     Component Value:  11

Crystal, Violet
Blade Color: Violet     Breakdown: Yes
Notes: It glows faintly with an inner violet light.     Component Value: 11

Crystal, Blue
Blade Color: Blue       Breakdown: Yes
Notes: It glows faintly with an inner blue light.       Component Value: 11

Crystal, Red
Blade Color: Red        Breakdown: Yes
Notes: It glows faintly with an inner red light.        Component Value: 11

Crystal, Green
Blade Color: Green      Breakdown: Yes
Notes: It glows faintly with an inner green light.      Component Value: 11
Crystal, Orange
Blade Color: Orange     Breakdown: Yes
Notes: It glows faintly with an inner orange light.     Component Value: 11

Crystal, Silver
Blade Color: Silver     Breakdown: Yes
Notes: It glows faintly with a silvery light.   Component Value: 11

Crystal, Viridian
Blade Color: Viridian   Breakdown: Yes
Notes: It glows faintly with a silvery green light.     Component Value: 11

Crystal, Cyan
Blade Color: Cyan       Breakdown: Yes
Notes: It glows faintly with an inner cyan light.       Component Value: 11


Lightsaber Upgrades: Power Crystals

Crystal, Rubat
Damage: +1      Additional: -
Attack Modifier: +1     Component Cost: 49
Special: Upgrade Item, Lightsaber       Notes: Used in lightsaber construction,
rubat crystal is mined on Phemis. It produces a clearly defined blade that a
Jedi can easily track, making it easier to hit opponents.

Crystal, Jenraux
Damage: +2      Additional: Blaster Deflection +5
Attack Modifier: -      Component Cost: 49
Special: Upgrade Item, Lightsaber       Notes: The refined form of Opila, this
crystal has been cleansed of all impurities. When used in lightsaber
construction it produces a blade of unerring quickness.




Crystal, Damind
Damage: -       Additional: -
Attack Modifier: +3     Component Cost: 99
Special: Upgrade Item, Lightsaber       Notes: Found on the desert world of
Daminia, this crystal can be used in lightsaber construction to produce a
clearly defined beam of subtly wider width and length.

Crystal, Phond
Damage: +1-6, Physical  Additional: -
Attack Modifier: -      Component Cost: 74
Special: Upgrade Item, Lightsaber       Notes: This is the strange by-product
of rare impurities bonding during the making of certain alloys and some random
external condition, this crystal produces a fiercely burning lightsaber beam.

Crystal, Eralam
Damage: +2      Additional: -
Attack Modifier: +2     Component Cost: 149
Special: Upgrade Item, Lightsaber       Notes: Once mined on the third moon of
Erat, ancient Sith bombardment shattered much that remained. If they can be
found, these crystals produce a clear, superior lightsaber beam.

Crystal, Firkrann
Damage: +2-12 vs. Droid Additional: -
Attack Modifier: +2     Component Cost: 124
Special: Upgrade Item, Lightsaber       Notes: This heavy crystal is collected
by the natives of Rafa V. If used in lightsaber construction, it produces an
electrically charged beam that is devastating to droids.

Crystal, Sapith
Damage: +3      Additional: -
Attack Modifier: +2     Component Cost: 199
Special: Upgrade Item, Lightsaber       Notes: This crystallized material was
excreted once every 11 years by the ancient Volice worm of Lwhekk, now extinct.
It produces a more intense lightsaber beam, granting better control.



Crystal, Bondar
Damage: -       Additional: On Hit: Stun, 25% for 6 seconds. DC 10 to negate
stun
Attack Modifier: -      Component Cost: 49
Special: Upgrade Item, Lightsaber       Notes: This crystal was mined on a far-
orbit asteroid circling the Alderaan system. It produces a volatile lightsaber
beam that pulses on impact, potentially stunning an opponent.

Crystal, Nextor
Damage: +1      Additional: Critical Threat Range x2
Attack Modifier: -      Component Cost: 199
Special: Upgrade Item, Lightsaber       Notes: This crystal is mined in the
mountains of planet M’haeli, and when used in lightsaber construction it
produces a volatile blade that can cause surprising amounts of damage.

Crystal, Sigil
Damage: +1-6    Additional: -
Attack Modifier: +1     Component Cost: 49
Special: Upgrade Item, Lightsaber       Notes: Mined in the Sigil System, this
crystal is a costly but valued addition to a lightsaber. It produces a fierce
bridge beam that sears on contact, inflicting great damage.

Crystal, Opila
Damage: +3      Additional: Massive Criticals: +2-12 Damage on Critical Hit
Attack Modifier: -      Component Cost: 149
Special: Upgrade Item, Lightsaber       Notes: Found in the asteroid fields of
the Fyrth system, this crystal can be used in lightsaber construction to
produce an intense beam that cuts quickly.

Crystal, Upari
Damage: +1-8    Additional: -
Attack Modifier: +3     Component Cost: 249
Special: Upgrade Item, Lightsaber       Notes: Strangely, this crystal is
usually scattered in the orbit of primarily forest worlds.  It is brittle but
versatile, and a Master Jedi can get it to produce many effects.


Crystal, Solari
Damage: +3, +1-8 Physical. Damage Vs. Dark Side         Additional: Can only be
used by a Light Jedi
Attack Modifier: +3     Component Cost: 250
Special: Upgrade Item, Lightsaber       Notes: There are many famous lightsaber
crystals spoken of in the history of the Jedi Order.  An artifact of true light
side power, only those Jedi who are pure in spirit can wield a lightsaber
equipped with this gleaming white gem. When the great Jedi Master Ood Banr
initiated his life-cycle change after a thousand years of serving the Jedi
Order, he bequeathed the Solari crystal to his most promising student, a young
female Jedi named Shaela Nuur. When Shaela disappeared shortly after the time
of the Great Hunt, the Solari crystal vanished with her.

Crystal, Pontite
Damage: +1-10 Cold      Additional: CHA +2
Attack Modifier: -      Component Cost: 199
Special: Upgrade Item, Lightsaber       Notes: Pontite is one of the rarest
forms of Adegan crystal. It radiates a powerful aura that cools both skin and
tempers.

Crystal, Adegan
Damage: +2      Additional: -
Attack Modifier: -      Component Cost: 49
Special: Upgrade Item, Lightsaber       Notes: Adegan crystals, also called
Ilum crystals, are one of the most common lightsaber focusing crystals.

Crystal, Ruusan
Damage: -       Additional: WIS +1, CHA +1
Attack Modifier: -      Component Cost: 49
Special: Upgrade Item, Lightsaber       Notes: Ruusan crystals come from the
mid-Rim planet of the same name. While not directly affecting a lightsaber’s
effectiveness, they aid a Jedi in focusing the Force.

Crystal, Dragite
Damage: +1, Sonic       Additional: Con +1
Attack Modifier: -      Component Cost: 49
Special: Upgrade Item, Lightsaber       Notes: Dragite crystals are found on
M’haeli, in the D’olop mountain range. The beam they create resonates loudly
when it strikes, inflicting a minor amount of sonic damage.

Crystal, Velmorite
Damage: -       Additional: Keen, DEX +1
Attack Modifier: -      Component Cost: 60
Special: Upgrade Item, Lightsaber       Notes: Found only on the planet Vehmor,
these crystals produce a very fine beam that is easy to wield skillfully.

Crystal, Kasha
Damage: -       Additional: WIS +2
Attack Modifier: +1     Component Cost: 49
Special: Upgrade Item, Lightsaber       Notes: This crystal is traditionally
used by the Cereans as a meditation tool. When used as a lightsaber crystal, it
helps clear the wielder’s mind of distractions, even during tense combat.

Crystal, Stygium
Damage: -       Additional: DEX +1, Stealth +4
Attack Modifier: +1     Component Cost: 149
Special: Upgrade Item, Lightsaber       Notes: The stygium mineral can be used
to create cloaking effects that foil enemy sensors. IN its pure crystal form,
it is suitable for a lightsaber.

Ultima-Pearl
Damage: +2      Additional: Massive Criticals-1-6
Attack Modifier: +3     Component Cost: 249
Special: Upgrade Item, Lightsaber       Notes: An unusual choice for a
lightsaber focusing crystal, this rare stone can be found on Calamari.
Difficult to properly install in a lightsaber, this valuable stone has powerful
effects.

Lorrdian Gemstone
Damage: -       Additional: Blaster Bolt Deflection +3
Attack Modifier: -      Component Cost: 250
Special: Upgrade Item, Lightsaber       Notes: During the subjugation, the
Lorrdians were banned from speaking to each other and thus learned to use
subtle gestures and ticks to communicate. The few Force-Adepts found after the
Jedi freed the population of slaves has imprinted these gemstones with the
Force to enhance the ability to read an opponent.



Barab Ore Ingot
Damage: +2-16 Fire      Additional: -
Attack Modifier: -      Component Cost: 250
Special: Upgrade Item, Lightsaber       Notes: The ore from Barab I actually
lies on the planet’s surface, meaning it is exposed to high doses of radiation
and torrential downpours daily. This ore can be found in concentrated ingots
that actually store and magnify the radiation. When place in a lightsaber, the
ingots produce a blade that burns almost to the point of losing its cohesion.

Crystal, Ankarres Sapphire
Damage: -       Additional: STR +2, DEX +1, Regeneration +2, Keen
Attack Modifier: -      Component Cost: 250
Special: Upgrade Item, Lightsaber       Notes: This crystal possesses legendary
healing powers and numerous other effects. It is one of the most potent
crystals that can be used in lightsaber creation.

Crystal, Kaiburr
Damage: -       Additional: WIS +3, Con +3, Regeneration +3
Attack Modifier: -      Component Cost: 250
Special: Upgrade Item, Lightsaber       Notes: Perhaps the most powerful
crystal that can be used in a lightsaber, the Kaiburr gem bestows insight and
fortitude upon its owner.

Crystal, Qixoni
Damage: +5      Additional: Regenerate Force Point +1. Only Used by Dark Jedi
Attack Modifier: -      Component Cost: 250
Special: Upgrade Item, Lightsaber       Notes: Qixoni crystals were formed on a
planet that was destroyed millennia ago when its star went supernova. They are
exceedingly rare and also quite powerful.


Lightsaber Upgrades: Personal Crystals

Force Alignment: Dark Side      Damage: +1, Dark Side
CHA: +1 Massive Criticals: +1-4
DEX: +1 Component Cost: 1
STR: +2 Notes: This black crystal is opaque.
Force Alignment: Dark Side      Damage: +1, Dark Side
CHA: +2 Massive Criticals: +1-6
DEX: +1 Component Cost: 1
STR: +3 Notes: This black crystal is translucent.
Attack: +1

Force Alignment: Dark Side      Damage: +2, Dark Side
CHA: +2 Massive Criticals: +1-8
DEX: +3 Component Cost: 1
STR: +3 On Hit: Knockdown DC 10
Attack: +2      Notes: This black crystal glows very faintly.

Force Alignment: Dark Side      Damage: +2, Dark Side
CHA: +3 Massive Criticals: +1-10
DEX: +2 Component Cost: 1
STR: +4 On Hit: Knockdown DC 10
Attack: +1      Notes: This black crystal glows dimly.

Force Alignment: Dark Side      Damage: +3, Dark Side
CHA: +3 Massive Criticals: +1-12
DEX: +3 Component Cost: 1
STR: +4 On Hit: Knockdown DC 14
Attack: +1      Notes: This black crystal glows moderately.

Force Alignment: Dark Side      Damage: +3, Dark Side
CHA: +4 Massive Criticals: +2-16
DEX: +3 Component Cost: 1
STR: +5 On Hit: Knockdown DC 14
Attack: +2
Notes:This black crystal glows brightly.

Force Alignment: Dark Side      Damage: +4, Dark Side
CHA: +4
Massive Criticals: +2-20
DEX: +4 Component Cost: 1
STR: +5 On Hit: Knockdown DC 18
Attack: +2      Notes: This black crystal glows brilliantly.

Force Alignment: Dark Side      Damage: +4, Dark Side
CHA: +5 Massive Criticals: +3-24
DEX: +4 Component Cost: 1
STR: +6 On Hit: Knockdown DC 18
Attack: +2      Notes: This black crystal glows intensely.

Force Alignment: Dark Side      Damage: +5, Dark Side
CHA: +6 Massive Criticals: +3-30
DEX: +5
Component Cost: 1
STR: +7 On Hit: Knockdown DC 22
Attack: +3      Notes: This black crystal radiates an immense amount of light,
almost blinding anyone
who looks at it.

Force Alignment: Dark Side Neutral      Damage: +1, Dark Side
CHA: +1
DEX: +1 Component Cost: 1
STR: +2
Notes: This dark crystal is opaque.

Force Alignment: Dark Side Neutral      Damage: +1, Dark Side
CHA: +2
DEX: +1 Component Cost: 1
STR: +3
Attack: +1      Notes: This dark crystal is translucent.

Force Alignment: Dark Side Neutral      Damage: +2, Dark Side
CHA: +2
DEX: +2 Component Cost: 1
STR: +3 On Hit: Knockdown DC 10
Attack: +1      Notes: This dark crystal glows very faintly.

Force Alignment: Dark Side Neutral      Damage: +2, Dark Side
CHA: +3
DEX: +2 Component Cost: 1
STR: +4 On Hit: Knockdown DC 10
Attack: +1      Notes: This dark crystal glows dimly.

Force Alignment: Dark Side Neutral      Damage: +3, Dark Side
CHA: +3
DEX: +3 Component Cost: 1
STR: +4 On Hit: Knockdown DC 14
Attack: +1      Notes: This dark crystal glows moderately.

Force Alignment: Dark Side Neutral      Damage: +3, Dark Side
CHA: +4
DEX: +3 Component Cost: 1
STR: +5 On Hit: Knockdown DC 14
Attack: +2      Notes: This dark crystal glows brightly.

Force Alignment: Dark Side Neutral      Damage: +4, Dark Side
CHA: +4
DEX: +4 Component Cost: 1
STR: +5 On Hit: Knockdown DC 18
Attack: +2      Notes: This dark crystal glows brilliantly.

Force Alignment: Dark Side Neutral      Damage: +4, Dark Side
CHA: +5
DEX: +4 Component Cost: 1
STR: +6 On Hit: Knockdown DC 18
Attack: +2      Notes: This dark crystal glows intensely.




Force Alignment: Dark Side Neutral      Damage: +5, Dark Side
CHA: +6
DEX: +5 Component Cost: 1
STR: +7 On Hit: Knockdown DC 22
Attack: +3      Notes: This dark crystal radiates an immense amount of light,
almost blinding anyone who looks at it.

Force Alignment: Neutral
CON: +1
DEX: +1 Component Cost: 1
WIS: +1
Notes: This gray crystal is opaque.

Force Alignment: Neutral      Force Resist: +10
CON: +1 CHA: +1
DEX: +1 Component Cost: 1
STR: +1 WIS: +1
Attack: +1      Notes: This gray crystal is translucent.

Force Alignment: Neutral      Force Resist: +12
CON: +2 CHA: +1
DEX: +1 Component Cost: 1
STR: +1 WIS: +2
Attack: +1      Notes: This gray crystal glows very faintly.

Force Alignment: Neutral      Force Resist: +14
CON: +2 CHA: +1
DEX: +2 Component Cost: 1
STR: +2 WIS: +2
Attack: +1      Notes: This gray crystal glows dimly.

Force Alignment: Neutral      Force Resist: +16
CON: +3 CHA: +2
DEX: +2 Component Cost: 1
STR: +2 WIS: +2
Attack: +1      Notes: This gray crystal glows moderately.

Force Alignment: Neutral      Force Resist: +18
CON: +3 CHA: +2
DEX: +3 Component Cost: 1
STR: +2 WIS: +3
Attack: +2      Notes: This gray crystal glows brightly.

Force Alignment: Neutral      Force Resist: +20
CON: +3 CHA: +3
DEX: +3 Component Cost: 1
STR: +3 WIS: +3
Attack: +2      Notes: This gray crystal glows brilliantly.

Force Alignment: Neutral      Force Resist: +22
CON: +4 CHA: +3
DEX: +3 Component Cost: 1
STR: +3 WIS: +4
Attack: +2      Notes: This gray crystal glows intensely.

Force Alignment: Neutral      Force Resist: +24
CON: +5 CHA: +4
DEX: +4 Component Cost: 1
STR: +4 WIS: +5
Attack: +3      Notes: This gray crystal radiates an immense amount of
light, almost blinding anyone who looks at it.

Force Alignment: Light Side Neutral	Damage: +1, Light Side
WIS: +2
DEX: +1	Component Cost: 1
STR: +1
Attack:	       Notes: This light crystal is opaque.

Force Alignment: Light Side Neutral	Damage: +1, Light Side
STR: +1
DEX: +2	Component Cost: 1
WIS: +3
Attack: +1	Notes: This light crystal is translucent.

Force Alignment: Light Side Neutral	Damage: +2, Light Side
WIS: +3
DEX: +2	Component Cost: 1
STR: +2	On Hit: Slow 25% Chance, 6 seconds, DC 10
Attack: +1	Notes: This light crystal glows very faintly.


Force Alignment: Light Side Neutral	Damage: +2, Light Side
WIS: +4
DEX: +3	Component Cost: 1
STR: +2	On Hit: Slow 25% Chance, 6 seconds, DC 10
Attack: +1	Notes: This light crystal glows dimly.


Force Alignment: Light Side Neutral	Damage: +3, Light Side
WIS: +4
DEX: +3	Component Cost: 1
STR: +2	On Hit: Slow 25% Chance, 6 seconds, DC 14
Attack: +1	Notes: This light crystal glows moderately.

Force Alignment: Light Side Neutral	Damage: +3, Light Side
WIS: +5
DEX: +4	Component Cost: 1
STR: +3	On Hit: Slow 25% Chance, 6 seconds, DC 14
Attack: +1	Notes: This light crystal glows brightly.

Force Alignment: Light Side Neutral	Damage: +4, Light Side
WIS: +5
DEX: +4	Component Cost: 1
STR: +4	On Hit: Slow 25% Chance, 6 seconds, DC 18
Attack: +2	Notes: This light crystal glows brilliantly.

Force Alignment: Light Side Neutral	Damage: +4, Light Side
WIS: +6
DEX: +5	Component Cost: 1
STR: +4	On Hit: Slow 25% Chance, 6 seconds, DC 18
Attack: +2	Notes: This light crystal glows intensely.

Force Alignment: Light Side Neutral	Damage: +5, Light Side
WIS: +7
DEX: +6	Component Cost: 1
STR: +5	On Hit: Slow 25% Chance, 6 seconds, DC 22
Attack: +3	Notes: This light crystal radiates an immense amount of light,
almost blinding anyone who looks at it.

Force Alignment: Light Side	Damage: +1, Light Side
WIS: +2	  Lightside: +2 vs. Dark Side
DEX: +1	Component Cost: 1
STR: +1	Notes: This white crystal is opaque.


Force Alignment: Light Side	Damage: +1, Light Side
WIS: +3	  Lightside: +3 vs. Dark Side
DEX: +2	  Component Cost: 1
STR: +1	  Attack: +1
Notes: This white crystal is translucent.

Force Alignment: Light Side	Damage: +2, Light Side
WIS: +3	  Lightside: +4 vs. Dark Side
DEX: +2	  Component Cost: 1
STR: +2	  Attack: +1  On Hit: Slow 25% Chance, 6 Seconds, DC 10
Notes: This white crystal glows very faintly.

Force Alignment: Light Side	Damage: +2, Light Side
WIS: +4	  Lightside: +5 vs. Dark Side
DEX: +3	  Component Cost: 1
STR: +2	  Attack: +1  On Hit: Slow 25% Chance, 6 Seconds, DC 10
Notes: This white crystal glows dimly.

Force Alignment: Light Side	Damage: +3, Light Side
WIS: +4	  Lightside: +6 vs. Dark Side
DEX: +3	  Component Cost: 1
STR: +3	  Attack: +1  On Hit: Slow 25% Chance, 6 Seconds, DC 14
Notes: This white crystal glows moderately.

Force Alignment: Light Side	Damage: +3, Light Side
WIS: +5	  Lightside: +7 vs. Dark Side
DEX: +4	  Component Cost: 1
STR: +3	  Attack: +2  On Hit: Slow 25% Chance, 6 Seconds, DC 14
Notes: This white crystal glows brightly.

Force Alignment: Light Side	Damage: +4, Light Side
WIS: +5	  Lightside: +8 vs. Dark Side
DEX: +4	  Component Cost: 1
STR: +4	  Attack: +2  On Hit: Slow 25% Chance, 6 Seconds, DC 18
Notes: This white crystal glows brilliantly.

Force Alignment: Light Side	Damage: +4, Light Side
WIS: +6	  Lightside: +9 vs. Dark Side
DEX: +5	  Component Cost: 1
STR: +4	  Attack: +2  On Hit: Slow 25% Chance, 6 Seconds, DC 18
Notes: This white crystal glows intensely.

Force Alignment: Light Side	Damage: +5, Light Side
WIS: +7	  Lightside: +10 vs. Dark Side
DEX: +6	  Component Cost: 1
STR: +5	  Attack: +3  On Hit: Slow 25% Chance, 6 Seconds, DC 22
Notes: This white crystal radiates an immense amount of light, almost blinding
anyone who looks at it.

Lightsaber Upgrades: Lenses

Synthesized Kunda Lens
Attack: -	Creatable/Breakdown: Yes/Yes
Blaster Bolt Deflection: +1	Creatable Prerequisites: Treat Injury 5
Special: Upgrade Item, Lightsaber	Component Cost: 10
Damage Bonus: -	Notes: The kunda stone has numerous practical applications in
medicine and communications. It can also be combined with a normal lens to
produce a broader, yet still focused, beam.

Dragite Lens
Attack: -	Creatable/Breakdown: Yes/Yes
Blaster Bolt Deflection: -	Creatable Prerequisites: Awareness 7
Special: Upgrade Item, Lightsaber	Component Cost: 15
Damage Bonus: +2, Energy	Notes: Though typically used as a focusing crystal,
dragite is one of several crystals that can also be used to create suitable
lightsaber lens.

Synthesized Byrothsis Lens
Attack: +1	Creatable/Breakdown: Yes/Yes
Blaster Bolt Deflection: -2	Creatable Prerequisites: Awareness 9
Special: Upgrade Item, Lightsaber	Component Cost: 20
Damage Bonus: +1, Energy	Notes: Byrothsis was originally used to create
infrared camera lenses but has since found use in other applications, including
lightsabers.

Beam Gem Lens
Attack: -	Creatable/Breakdown: Yes/Yes
Blaster Bolt Deflection: -	Creatable Prerequisites: Computer Use 11
Special: Upgrade Item, Lightsaber. Keen	 Component Cost: 32
Damage Bonus: +1, Energy	Notes: The aptly named beam gem crystals are common in
optical computers such as those involved in navigational systems. Not
surprisingly, they can also create a highly focused lightsaber beam.

Vibration Lens
Attack: -1	Creatable/Breakdown: Yes/Yes
Blaster Bolt Deflection: -	Creatable Prerequisites: Computer Use 13
Special: Upgrade Item, Lightsaber. Defense Bonus -1	Component Cost: 50
Damage Bonus: 1-8, Energy	Notes: This  lens vibrates very rapidly, resulting in
a less stable but more deadly beam.

Pure Kunda Lens
Attack: +1	Creatable/Breakdown: Yes/Yes
Blaster Bolt Deflection: +2	Creatable Prerequisites: Treat Injury 15
Special: Upgrade Item, Lightsaber	Component Cost: 77
Damage Bonus: -	          Notes: This kunda stone has numerous practical
applications in medicine and communications. It can also be combined with a
normal lens to produce a broader, yet still focused, beam.

Adegan Lens
Attack: -	Creatable/Breakdown: Yes/Yes
Awareness 17
Special: Upgrade Item, Lightsaber	Component Cost: 133
Damage Bonus: +1-12, Energy	Notes: Though typically used as a focusing crystal,
adegan is one of several crystals that can also be used to create suitable
lightsaber lenses.

Pure Byrothsis Lens
Attack: +2	Creatable/Breakdown: Yes/Yes
Blaster Bolt Deflection: -3	Creatable Prerequisites: Awareness 17
Special: Upgrade Item, Lightsaber	Component Cost: 187
Damage Bonus: +2, Energy	Notes: Byrothsis was originally used to create
infrared camera lenses but has since found use in other applications, including
lightsabers.

Improved Beam Gem Lens
Attack: +1      Creatable/Breakdown: Yes/Yes
Blaster Bolt Deflection: -	Creatable Prerequisites: Computer Use 21
Special: Upgrade Item, Lightsaber. Keen	Component Cost: 240
Damage Bonus: +2, Energy	Notes: The aptly named beam gem crystals are common in
optical computers such as those involved in navigational systems. Not
surprisingly, they can also create a highly focused lightsaber beam.

Improved Vibration Lens
Attack: -1      Creatable/Breakdown: Yes/Yes
Blaster Bolt Deflection: -	Creatable Prerequisites: Computer Use 23
Special: Upgrade Item, Lightsaber. Defense Bonus -1
Component Cost: 302 Damage Bonus: +2-12, Energy 	Notes: This  lens vibrates
very rapidly, resulting in a less stable but more deadly beam.

Ossus Dueling Lens
Attack: +2      Creatable/Breakdown: Yes/Yes
Blaster Bolt Deflection: +3	Creatable Prerequisites: Treat Injury 25
Special: Upgrade Item, Lightsaber
Component Cost: 365 Damage Bonus: - 	Notes: Ossus was known for its Great Jedi
Library; however, other training took place on its surface. After being
consumed by the Cron supernova, several pieces of equipment were still found in
the halls of the Jedi Enclave. The dueling lens was meant to focus a lightsaber
into a finely tuned blade meant for dueling and other instances where complete
control is needed.

Pontite Lens
Attack: +1      Creatable/Breakdown: Yes/Yes
Blaster Bolt Deflection: -	Creatable Prerequisites: Awareness 27
Special: Upgrade Item, Lightsaber
Component Cost: 430 Damage Bonus: +2-12, Energy 	Notes: The rare pontite
crystal is not only a powerful focusing crystal, but also an ideal substance
for a lightsaber lens.

Enhanced Byrothsis Lens
Attack: +3	Creatable/Breakdown: Yes/Yes
Blaster Bolt Deflection: -4	Creatable Prerequisites: Awareness 29
Special: Upgrade Item, Lightsaber	Component Cost: 450
Damage Bonus: +4, Energy	Notes: Byrothsis was originally used to create
infrared camera lenses but has since found use in other applications, including
lightsabers.



 [7] FAQ

Q: Where do I find _____(item)?

A: All items are random.

Q: Where can I find the HK-47 parts?

A: They can be found on Peragus, Telos, Nar Shaddaa, and Onderon

Q: Who in my party can become a Jedi?

A: Atton Rand, Bao-Dur, Handmaiden (Male PC), Mira (Light-side PC), and
   Disciple can become Jedi.

Q: How do they become Jedi?

A: Just have major influence gain/loss and further conversations with them, but
   Bao-Dur requires you to be light or neutral.

Q: How do I get a Prestige Class (One of the six advanced classes, three light
   and three dark)?

A: You must be Level 15 or higher and 75% light or dark, then speak to Kreia
   and it is pretty easy from there on.

Q: How do I gain influence with so and so?

A: Just try to figure out what the person likes and say things like that. Kreia
   likes it when you are mean to your party. T3-M4 wants you to be nice to him.
   For Handmaiden just make sure you speak with her and Visas the same amount
   and she will virtually always agree with you. Mira obviously wants you to be
   nice to everyone. Hanharr likes for you to be mean. G0-T0 also wants you to
   be mean. HK-47 likes if you threaten him. Disciple wants you to be nice.

Q: I just got a big glitch what do I do?

A: Reload your last save.

Q: What is the Max Level?

A: The highest level you can reach is Level 50.

Q: How can I get more lightsabers so that my party can have some?

A: Just play you get them for many reasons throughout the game.

If you have any more questions Email me.



 [8] Glitches

 [8.1] Helpful Glitches

 [8.1.1] Infinite Credits Glitch
         Contributed by: BLACKnBLUE

Requirements:
Have Handmaiden
Be on the Ebon Hawk

 	Spar with the Handmaiden
	After the battle put your clothes on
	Speak with Handmaiden
	Say “Do you think you could put some clothes on?”
	Say “I disagree blah blah blah.”
	End the conversation
	Take her robes off
	Repeat Steps 3-7
	Sell the robes for about 2200 credits (price varies from merchants)

[8.1.2] Duplicate Lightsaber
         Contributed by: Seiji

Requirements:
Have a Lightsaber
Have more than one color crystals
Have Visas

	Equip Visas with the Lightsaber you want duplicated
	Go to a workbench
	Upgrade the lightsaber Visas is holding
	Change the color crystal and assemble
	Go back to that same lightsaber and enter the color crystal
	Don’t change the crystal, just assemble it
	Save the game
	Reload the save you just made

[8.1.3] Infinite Experience
         Contributed By: invertmylateralus

Requirements:
Force Storm
Death Field
A Prestige Class

	Go to Korriban
	Enter the Shryak Caves
	Get to the Sith Temple at the back
	Find a Jedi corpse
	Search it many times by pressing “A” repeatedly
	Use Force Storm to kill the Hssiss
	If you get low on health use Death Field for instant full health

Notes: You should save every level or two, because the game freezes a lot.
Also, make sure you refine the “Your Name” Crystal.

[8.1.4] Infinite Experience 2
         Contributed by: Richter13

Requirements
A high Persuade skill

	Find the sick man in the refugee sector
	Say you will help him, but don’t cure him
	Speak to the Exchange Boss
	“[Lie] One of the refugees has a terrible disease.”
        “[Persuade] If you don’t give the others more room, blah blah blah.”
	“I’ll have to think about it.”
         Repeat as necessary

[9] Party Members
     Credit to Boiler98, for finding some of this and Millbuddah for bringing
     it to my attention.
[9.1] T3-M4

Note: The following are mini-quests for stats, experience, light/dark side
      points, and information. Influence comes afterward.

Scrap Metal
Before you rebuilt HK-47, speak with T3 about the HK. With a high/low influence
he admits to scavenging from parts across the galaxy. 500 XP

“You look like you’ve suffered a lot of damage over the years.”
Light: “Well, I’m sure you’ll gain that skill back. I’m glad to have you
along.”
Dark: “Pray you don’t lose any more of your functionality, or I’ll sell you for
parts.”
After this conversation you are capable of repairing T3.

Repairing T3-M4
Stage 1: With moderately high/low influence and a Repair/Computer Use skill of
8 or more, you can start working with T3. T3 will get +1 CON(Repair) and +1
INT(Computer Use), and 250 XP
Stage 2: With moderately high/low influence and a Repair/Computer Use skill of
14 or more, you can start working with T3. T3 will get +1 DEX(Repair) and +1
INT(Computer Use), and 500 XP
Stage 3: With moderately high/low influence and a Repair/Computer Use skill of
20 or more, you can start working with T3. T3 will get +1 DEX, +1 CON (Repair)
and +1 INT, +1 WIS(Computer Use), and 750 XP
Stage 4: With very high/low influence, and when the first three stages are
complete, you acquire the Moving Meditation technique. With it you can heal
your Force points and repair the druid at the same time.

Extra Dialog Options
If you have an intelligence of 14 or more you can ask “How did you get here,
T3?”

If you have a high/low influence you can ask “What’s wrong with the astrogation
system?”

Holograms
With a Computer Use skill of 10 or more you can ask, “You’re deliberately
avoiding answering__ why?” This brings up two responses:
“Let me check your core, I’ll be careful.” (Influence Gain)
“That does it. I’m going to rip out your module and get some answers there.”
(Influence Lost)
This brings up two more choices:
Light: “I want to make sure you’re all right. Just let me check, all right?”
(Influence Gain)
Dark: “I don’t care what damage it could cause__ I want to know what you’re
hiding.” (Influence Lost)
After this if your Computer Use is 15 or more you get to see recordings of
Revan:
If Revan was male and good: A hologram of Bastilla appears in Jedi robes,
talking about Revan disappearing.
If Revan was male and evil: A hologram of Bastilla appears in Jedi robes,
talking about Revan disappearing.
If Revan was female and good: A hologram of Carth Onasi appears in a new
outfit, talking about Revan disappearing.
If Revan was female and evil: A hologram of Carth Onasi appears in an old
outfit, talking about Revan as the original party heads to the Unknown World
before she kills him.

“Friend of yours?”
When you reach the “Holograms” conversation, you have a One Time chance to ask
T3 “Friend of yours?” you will have one light and one dark response
Light: “That long ago? Sorry to hear it.”
Dark: “Then leave them buried in the past, where they belong.”
Then choose
Light: “Don’t be sorry__ maybe you had a good reason or were trying to protect
someone.”
Dark: “Save your apologies for someone who cares. Just don’t delete anything
unless I order you to.”

The Jedi Masters
If you ask T3 to show you the video of the Jedi Masters you will get multiple
responses.
Light: “Oh, I’m not angry. I wish you’d wiped the database before you left.”
Light: “Well, be careful about going into unauthorized systems. Don’t want you
getting hurt.”
Dark: “If you do that again, I’ll have your memory wiped. Understand?”
Dark: “Next time, don’t do anything without an order from me, or I’ll turn you
into scrap.”

Kodin
If you sold T3 to Kodin(which got you dark points) you have a conversation when
he returns to your party.
Dark: [Persuade]“Want me to give you a memory wipe?”

Atris
When you find T3 In Atris’ Academy you have three choices
Light: “It wasn’t your fault they took the ship, T3.” (Influence Gain)
Light: “Look, I’m just glad I found you.” (Influence Gain)
Dark: “Don’t waste my time with excuses.” (Influence Lost)

“How’s the Ebon Hawk?”
Ask T3 “How’s the Ebon Hawk?” and say
Light: “Good job__ glad to hear it.” (Influence Gain)
Light: “T3, I really appreciate your help.” (Influence Gain)
Dark: “Keep up the routine maintenance. If something goes wrong, I’ll hold you
responsible.” (Influence Lost)
Dark: “Just be sure it stays that way, or we’ll be using you for spare parts.”
(Influence Lost)

Astrogation
After you learn about the astrogation problem speak to T3
Light: “No, I’m not planning to leave you behind, but it happens.” (Influence
Gain)
Dark: “I might. So repair it, or else.” (Influence Lost)
Dark: “If you question me on this again, I’ll turn you into scrap.” (Influence
Lost)

Influnce
Note: From here I will only say ways to gain influence with T3. If the
      influence was mentioned above it will not be mention here.

Location: Peragus
Description: When you locate T3 in the tunnel, just after Kreia meets Sion,
speak with him. Say something along the lines of We are glad to have you along.
Effect: Gain

Location: Nar Shaddaa, Port
Description:   Bring T3 with you when you speak to Kodin and you want to get
the droid back. And (1) Speak to the red droid and treat it nicely. (2) Just
buy the droid’s brain.
Effect: (1) Influence Gain (2) Influence Lost