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Dark side-Light side hints and tips for Star Wars Knights of the Old Republic II: The Sith Lords

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Dark side-Light side

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Depending on the side you choose the story changes. Like the first game there are alternate endings. They also play a part in who joins your party. On the dark side you have the option to kill all the Jedi that you are searching for.

If you do Dantooine first ,on the dark side, you go to the crystal caves after the enclave, I suggest tying up any loose ends, there you kill Jedi Vrook,( be sure to allow him to teach you his form first) the mercenary's then take over Khoonda and you get to help enihilate the rest of the population. On the good side of course you save them.

On Nar Shadda,before you go to Viquis at the Jekk Jekk Tarr, if you are on the dark side and you go to see Vogga the Hutt first. It will give you the option to make a deal with the Wookie Hanharr. You as the wookie get to kill Mira. He will be the one to get you out of the tunnel. After you have been taken by Goto. The Jedi comes out off hiding and kills the wookie. Kreia then kills the Jedi and ressurrects the Wookie.On the good side as soon as you enter the docks Mira kidnaps you and takes your place. You as Mira get to kill the Wookie.

The same went for korriban, as a good guy I never had the chance to enter the cave, inside the shyrack cave. On the Light side I naver had to meet Revan I went straight to Malacor V.

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Added by: Sabriel1000
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