__ __.__.__ _________ __
/ \ / \__|__| / _____/_____ ____________/ |_ ______
\ \/\/ / | | \_____ \\____ \ / _ \_ __ \ __\/ ___/
\ /| | | / \ |_> > <_> ) | \/| | \___ \
\__/\ / |__|__| /_______ / __/ \____/|__| |__| /____ >
\/ \/|__| \/
\______ \ ____ __________________/ |_
| _// __ \ / ___/ _ \_ __ \ __\
| | \ ___/ \___ ( <_> ) | \/| |
|____|_ /\___ >____ >____/|__| |__|
\/ \/ \/
By Jeremy Prader (BlackSight6)
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/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( T | a | b | l | e ) ( o | f ) ( C | o | n | t | e | n | t | s )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
-----Pick up Game
-Frequently Asked Questions
_ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( V | e | r | s | i | o | n ) ( 1 | . | 1 )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
Version 1.1 -- Minor corrections, added a user tip to canoeing, and
more tips to speed slice, as well as another user tip.
Version 1.0 -- Guide posted.
_ _ _ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( I | n | t | r | o | d | u | c | t | i | o | n )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
Hello and welcome to my third guide ever written. I decided to write
this guide to help others easily collect all of the stamps. This guide
is Copyright 2009 me (Jeremy Prader), though honestly I don’t care if
you reproduce it or “steal” it or whatever. I wrote this guide to help
people with this game, and so the more people that see it the better.
If you do post it somewhere else, I would much prefer it if you gave me
credit, but I'm not going to lose any sleep if you're so pathetic you
feel the need to make yourself feel better by claiming my intellectual
property as your own. I do request that if you want to post my guide
somewhere else you email me to tell me. Thank you, and I hope you find
my guide helpful.
Note that this guide will not explain how the Wii Motion plus works or
the controls of the various games. I assume you know how to play, and
if not, each sport has a tutorial and practice mode to help you much
better than I could do in writing. It is more a list of stamps and then
couple tips on how to get them. I am by no means an expert at all the
games and in some I downright suck, so if you have some tips that I
missed, feel free to email me and I will give you credit in the special
thanks section. Also, if you see any errors (besides spelling), go
ahead and write me about them.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( C | o | n | t | a | c | t ) ( I | n | f | o | r | m | a | t | i | o | n )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
Note: Before you contact me make sure you read the ""Frequently Asked
Questions" section. There is a chance your answer is in there.
If for some reason you need to contact me, my email is
BlackSight6@aol.com. If it is about this guide make sure to say so in
the title, or I will probably delete it. BlackSight6 is also my AIM
name (althought I'm barely ever on).
_ _ _ _ _ _
/ \ / \ / \ / \ / \ / \
( S | p | o | r | t | s )
\_/ \_/ \_/ \_/ \_/ \_/
You cannot get stamps (or ratings) if you are playing against another
person. In games with an opponent (like table tennis/speed slice/etc) you
must play agianst the computer. Turn based games (like 3-point Contest/
Golf/Wakeboarding) can be played by yourself or with others and you will
still be able to get stamps. The two exceptions are canoeing and
cycling. Canoeing, incidentaly, pretty much NEEDS to be played multiplayer
for any hope of getting some of the stamps.
-Cliff-Hanger: Get to the tie breaker round by winning/losing/drawing or
by drawing three times.
-Straight to the Point: Push your opponent out of the ring with jab.
-Met Your Match: Reach the tie breaker round and draw.
-One-Hit Wonder: Push your opponent out of the ring with only one strike.
-Last Mii Standing: Defeat the champion in a duel.
Tips: Get the Met Your Match stamp as early as possible. Just block the
entire time. This will also get you Cliff-Hanger. Get the One-Hit
Wonder next by blocking until your opponent is pushed to the edge,
then strike. Use a jab and you'll also get Straight to the Point.
Thats four stamps in two fights. The Champion of Duel (along with
the champion of all versus sports) appears when you are at or close
to 1500 rank.
In the first couple rounds, you can win just by swinging wildly.
Note that the quicker and wider the swing, the further the opponent
goes back. At higher levels, you will need to block and then
counter attack. To block, your sword must be perpendicular to their
swing. If you ever get parried, IMMEDEATLY BLOCK! Your higher
level opponents will.
Once you reach pro, your opponents will pretty much be blocking the
entire time, so you need to do an attack I call the block break.
Pretend their sword is an arrow as if you were in speed slice, and
attack parallel to it. Along with a little luck, this makes even
the champion a breeze.
Also note that when blocking, you will slowly strafe in the
direction that your sword is pointing. Use this to your advantage.
Special: At pro, you will get new armor with shoulder and thigh pads. When
you beat the champion, you will get his samurai armor. Also after
you beat him, hold 1 at the loading screen to get his purple sword.
You can also hold 2 at the loading screen at any level to fight in
the evening (which you will anyway when fighting to get pro rating
and when fighting the champion).
-Slice and Dice: Win the contest without slicing the wrong way or failing
to slice within the time limit (you don't have to win 10-0, just not
make any mistakes).
-Slicing Machine: Correctly slice at least one of each of the 18 types of
-Psychic slice: Slice an object in the correct direction before it hits the
-Double Time: Slice the alarm clock when the two digits on the display are
the same, such as 8.8, 7.7 or 6.6.
-A Cut Above: Beat the Speed Slice champion.
Tips: Just be careful for slice and dice. Slicing machine you'll get after
enough matches. For psychic slice, if you don't get it through
luck, just do a slice like bottom right to top left on every object,
you do not need to win the match to get it. Same for double time,
you can let your opponent get the point and then calmly wait for the
timer to be where you need it. Champion appears at level 1500.
Tips from d.e.scott.1987: Pause the game right as the object enters the
screen to get a look at the arrow. Unpause and slice.
Special: At pro, you will get new armor with shoulder and thigh pads. When
you beat the champion, you will get his samurai armor.
-Not a Scratch: Clear any stage without taking hits.
-Sword Fighter: Beat Stage 10.
-Perfect 10: Clear Stage 10 without taking hits.
-Swordmaster: Beat Stage 10 reverse.
-Untouchable: Clear Stage 10 reverse without taking hits.
Tips: Not a scratch is obviously easiest on the first stage. You will face
five types of enemies throughout all of the stage, and luckily for
you they will ALWAYS only attack one at a time:
-Green Armor: One hit, never block.
-Brown Armor: One hit, block constantly.
-Red Armor: Two hits, block constantly.
-Purple Armor: Same as red.
-Black Armor: Three hits, block constantly. Always the last enemy
of the stage. Early on there is only one per stage, but
there are more and more as you get further.
You need to beat the first 10 stages to unlock the reverse stages.
Against green enemies, you can pretty much swing wildly, but you
must be careful against others. Up until stage ten, you can parry
and attack any enemy easily, but later on even the brown enemies
will start to counter block parrying. You will need to make heavy
use of the block break attack in the reverse stages. The enemies
attack in groups. Whenever you clear one group and head to the
next, be in block stance, as they will often try to get an attack
in just as you reach them.
Special: At pro, you will get new armor with shoulder and thigh pads. You
will get the samurai armor after clearing Stage 10 reverse.
-Huge Air: Score 100 points on a single jump.
-Bag of Tricks: Execute 7 or more different kinds of jumps on a single run..
-Smooth Landing: Land correctly on the water 10 times in a row.
-Master Carver: Get 1000 points or more on the Expert level without hitting
-The Long Way Home: Wakeboard all the way around Wuhu Island and do 50
successful jumps in Free Cruising Mode. You have to complete a course
afterwards to get the stamp.
Tips: You don't have to flick the remote RIGHT as you jump. You can shake it
the entire time. When in the air, you will do the trick automatically
so as soon as you are airborne focus on keeping the remote even. You
will get Huge Air and Bag of Tricks without trying too hard. If you
are having trouble with Smooth Landing, note that you do not need to
do tricks, just jumps. For Master Carver, remember that Red poles
will always be on your right, green on your left. If you fail at
first, keep going. Memorizing the course will help. Once you have
1000 points, you can just ride out the time in the wake of the boat to
I'm not sure if you need to land the 50 jumps for Long Way Home in a
row, but I did. Note again that you need 50 JUMPS, not TRICKS. Just
go back and forth over the wake counting to 50, and then just relax
and cruise. The boat increases its speed after each consecutive jump
but slows all the way down when you miss, so if you keep fooling
around and have a bad landing, you might not make it all the way
around the island.
-Good Dog: Throw the Frisbee right into the center of the target to make the
dog jump up and catch it in mid-air.
-Balloon Animal: In Practice Mode, pop all nine balloons in ten throws or
less. You have to complete a game of Frisbee Dog afterwards to get
-A for Effort: Score 10 points with each of your 10 throws.
-Perfect Target: Hit the centre of the target area and score 100 points with
each of your ten throws..
-Golden Arm: Score 100 points with every throw and pop every balloon.
Tips: Good Dog will usually happen eventually. To get Balloon Animal, just
work on learning when to release/flick your wrist. It is possible
to get all 9 balloons in three throws, so getting them in ten just
takes practice. After ten throws the balloons are replaced, so you
don't need to start over if you don't make it. Remember that, like
throwing a real frisbee, you need to use your shoulders to aim where
you want to throw.
To get the bonus balloons, you need to learn to curve your throws.
Remember that aiming the remote up will make the frisbee curve
towards you and aiming it down will make it curve away from you.
-Under Par: Finish any course under par.
-Lucky Skip: Get this stamp when a Frisbee bound for a water hazard skips
across the surface of the water and lands safely on the other side.
-On a Roll: Throw the Frisbee from outside the green to make it hit the
ground and roll into the target area.
-Hole In One: Get the Frisbee into the target area with just one throw.
-Straight and Narrow: Play an 18-hole round of Frisbee Golf without ever
throwing the disc out of bounds or into a water hazard.
Tips: Do a three hole course for Under Par. Hole in one is actually not
that difficult. I, at least, have gotten one on four or five
different holes. For on a roll, get just outside the green, and
then do a slow overhand swing (as if throwing an axe). Try Resort
C for Lucky Skip.
You do not need par, or anywhere near it, for Straight and Narrow.
In other words, make heavy use of the wedge and putter in tricky
spots. Also remember that The wedge is usually good for 110-120
and the putter good for up to 50, despite their given average.
The good thing about Frisbee golf as opposed to regular golf is
that the "hole" is a huge column of light that you just need to
fly through, and sand traps and the rough don't affect your throw.
Special: Hold 2 at the loading screen for advanced mode. Get under par
in all three hole courses to unlock 3 more holes.
-Bull Stampede: Hit the bull's-eye with all 3 arrows of one round.
-Sure Shot: Hit the target with all 3 arrows in each of the 4 stages.
-Century Shot: Hit the target with 100 arrows.
-A Secret to Everybody: There is a secret target in every stage of every
difficulty level. Hit all the secret targets in every level to
get this stamp.
-Sharpshooter: Score 10 points with every arrow in each of the 4 stages.
Tips: Most of the stamps are fairly easily achieved, especially by
playing on begginer. Sharpshooter will take a bit of practice
to learn how high you need to aim, but on easy, wind wont be a
factor except for the fourth target. Remember to account for
gravity and aim a little up. The farther back you are, the
further up you need to aim.
The aim circle will slowly shrink until it blinks and then
go away as you lose focus. As far as I can tell, whether or not
the circle is big, small, or not there does not affect where the
shot goes, just your own personal reference point. If you ever
are not feelin confident in a shot, releasing A will take you
back to rest so you can start over.
The secret targets are an orange, watermelon, and cantaloupe in
stage 1, 2, and 3 of all difficulties, respectively. The stage
4 target in begginer is strawberry short cake, a loaf of bread
in intermediate, and an alarm clock in expert. The locations
-Beginner: 1- To your right, on the left side of the waterfall.
2- On a cliff ledge to the left between two trees.
3- Directly behind the left target support beam. You will
not be able to see it in aiming mode.
4- Down in the valley to your right.
-Intermediate: 1- You can see the top of it in the tennis courts to
2- High on the bridge to your left.
3- At the castle bridge to your right.
4- High on a cliff to your right, next to a tree.
-Expert: 1- On the beach far to the right (you need to aim fairly high).
2- You can see the top half over a ledge just to the right.
3- On a roof to the left.
4- Far to the right, on the right side of the pillar, aim low,
just high enough to not hit the path. You cannot see
Special: Press 2 at the loading screen for advanced archery.
-Hot Streak: Get five consecutive shots in the basket.
-Bonus Plumber: Get all five bonus balls in the basket.
-Quick Draw: Score 20 points or more with at least 10 seconds left.
-Hot Hand: Get all 25 balls in the basket.
-Pure Shooter: Get all 25 balls in the basket with at least 15 seconds
Tips: Not much to say here other than practice, practice, practice.
You need to find a rhythm that works for you. One thing to be
aware of is that with the exception of the back board angle, it
is the same shot from each station (and your shots shouldn't be
using the backboard anyway) so sometimes it can help to not be
looking at the screen once you are in your flow.
-Triple Dip: Make a three pointer.
-Rim Rattler: Score five slam dunks in one game.
-Lights Out: Score five three pointers in one game.
-Buzzer Beater: Win with a shot that goes in after the buzzer sounds.
-Hoop Hero: Defeat the champions in a game.
Tips: Get Rim Rattler as early as possible, as dunks are much harder
later in the game. You need to take a shot from inside the
blue with no one directly between you and the basket. A method
for three pointers that works for me is to fast dribble after
passing, which usually causes your mii to step into the three
point area around mid court. Just pass back and shoot. For
buzzer beater, you need to be behind or tied, and win with the
shot. Champions appear, as usual, at 1500.
Some other techniques that work for me: At the start, wait for
a teamate to get open, then immedeatly pass and shoot. Also,
especially at high levels, if you wait and raise the remote
slowly, you can fake out your blocker into jumping early 99%
of the time.
Special: Hold 2 at the loading screen to play at night.
-In Your Face: Hit your opponent's face with the ball.
-Back From the Brink: Successfully return a ball that hits the edge
of the table and bounces at an unpredictable angle.
-Epic Rally: Keep up a rally for 30 hits or more.
-Perfectly Matched: Draw with your opponent in single player mode. A
match is declared a draw if neither player can get two points
ahead of the other and the score reaches 20-20.
-Table Titan: Beat the table tennis champion in a match.
Tips: The first two stamps will come eventually with a bit of luck, the
Epic Rally stamp is easiest against a lower level, around three
to five hudred, computer. Just don't do any tricky shots.
Perfectly Matched is easiest when done against the lowest level
computer, just score, then throw a point, and repeat. The
champion appears at 1500.
If the ball is coming at you in a corkscrew pattern, it means
you will be able to do a power return. Like in tennis from WII
Sports, hitting the ball early sends it accross your body, and
hitting it late sends it away from you. Twisting the remote
while hitting will curve the ball.
Special: Hold 2 at the loading screen to play an 11 point game. Hold
1 to use a shoe instead of a paddle.
-50 Pointer: Get a score of 50 points or more.
-100 Pointer: Get a score of 100 points or more.
-200 Pointer: Get a score of 200 points or more.
-Recycler: Knock the can off the table with a ball 30 times in one game.
-Save Face: Get a score of 100 points or more without the ball ever
hitting the server's face.
Tip: The best advice is to practice. Also, try to avoid spin and just
focus on hitting the ball in bounds. I personally have found
that using my dominant stance the whole time rather than switch
constantly from backhand to forehand worked better. One thing
to keep in mind with recycler is that the cans don't appear
until 10 hits, and they are worth 3 points. Combined with the
point for the returned ball and the additional ball you'll hit
in the time it takes a new can to respawn, thats about an
average of 5 points per can. Adding the 10 point start, you'll
need 160 point minimum if you hit the can as soon as it appears
every time. However, you'll likely get it if you can get the
200 point stamp. Or at least be close.
-Under Par: Finish any course under par.
-Chip It In: Get a "chip in" when a chip shot, a short shot used to get
the ball onto the green, falls or rolls straight into the hole.
-King of Clubs: Finish a course at 9 under par.
-Ace of Clubs: Finish a course at 18 under par.
-Hole-In-One: Get a hole in one.
Tips: I suck at the new golf. With the added Wii Motion Plus, not only
can your shots curve wildly if your power excedes the gage, but
the gage itself can curve. A tip I found, but did not test, is
that if you press B to calibrate your starting position with
the remote straight in front of you (like frisbee) you can use
a side to side swing instead of the normal golf hit.
Special: Hold 2 at the loading screen for advanced golf. Get under par
in each three hole course to unlock 3 more holes.
-Gobble Gobble: Bowl three strikes in a row to get a turkey.
-Split Spare: Complete a spare after getting a split on your first throw.
-Pro Bowler: Get a score of 200 points or more.
-Pin Dropper: Score a strike or a spare on every frame.
-Perfect Game: Score a strike on every round.
Tips: Anyone who played Wii Sports should find the first four stamps
easy. If you can get Pin Dropper, you will likely get Gobble
Gobble and Pro Bowler. Split spare is easy with a 6-7 or 4-10
split. Perfect game is a true test. Find a method that works
for you to get strikes. Me, I like moving a bit to the right of
the head pin and granny bowling (spread leg stance, like an 80
year old). It keeps the spin off.
Special: Get a stary bowling ball when you get pro rating. When playing
one player, hold left at the loading screen to play with the
second player's red ball instead of your blue one, hold down for
the third player's green ball, and right for the fourth player's
-Super Strike: Get a 100 pin strike.
-Split Spare: Complete a spare after getting a split.
-Off the Wall: Hit the gutter guard once and then get a strike.
-Secret Strike: Get the ball to roll all the way down the lane on one of
the guard rails. Requires just a touch of spin.
-Pin Dropper: Score a strike or a spare on every frame.
Tips: Once again, just try to find a way that works for you to get
strikes or at least knock down a lot of pins for spares. The
splits are pretty forgiving, so the split spare shouldn't be a
problem. Off the wall just takes a bit of trial and error, and
you'll get a strike eventually. Secret strike is tricky. Move
almost all the way to one side, angle towards the rail, and toss
with just enough spin to keep the ball on the rail the whole way
down the lane.
-One for All: Knock down at least one pin in every frame.
-Split Spare: Complete a spare after getting a split
-Head First: Knock down the headpin in every frame.
-English Major: Score 170 points or more without hitting a single barrier.
-Pin Dropper: Score a strike or a spare on every frame.
Tips: You really need to learn how to master spin here. However, much
of the time you can get away with a clever angle and a granny
bowl. You can't even nick a barrier to get enlish major, but it
doesn't matter for pin dropper. Split spare will be easier with
earlier lanes, and Head First will get you One for All.
One thing to note, if you get strikes and spares, especially
multiple times in a row, the difficulty ramps up and the game
starts putting in additional barriers. For Pin Dropper and
English Major, you better step up your game. However, for Head
First and One for All, it will help you out if you throw gutter
balls with your second ball if your first already hit the target.
-Ringmaster: Go through every single bonus ring on one course.
-5000-Pointer: Get a cumulative score of 5000 points or more overall.
-Power Cruiser: Get a score of 170 points or more on all courses.
-Power Jumper: Go through all the bonus rings in the final course.
-Leisure Cruiser: Find all five time balloons in free-cruising mode. You
have to complete the Slalom Course afterwards to get the stamp.
Tips: Don't boost until the gage is full and red. Also, boosts don't
work if you are in mid air after hitting a wave. Rings will not
go away unless you pass them, just stop at 1. So if you really
suck, you can still get Ringmaster by going slow. For Power
Jumper, remember to save your boosts when coming up on a midair
bonus ring. You really need to hit all of the bonus rings to
get 170 points in some of the levels. In the harder ones you
might have a margin of error of one missed ring.
The rings in Cavern are placed very close together, making for
an easy time of racking up points. If you hit all the bonus
rings, you should get around 200 per run, making this my course
of choice for the 5000-pointer stamp.
The Cavern is also good place to try for Leisure Cruiser, as
each stage has your start out Free-Cruising mode in a different
location. From the start, head a little to the right. The
first balloon is in front of the rocks near the Gateway to Wuhu
rock arch. Turn left about 90 degrees towards Needle Point
spire, and go into the Sea Serpent Cavern. The second balloon
is inside. Once you are out the other side, head left again,
past the Cabana Lagoon towards the Barnacle Arch. The third
balloon is in it. Curve left around the lighthouse and head
towards town. The fourth baloon is between the docks and the
Queen Peach cruise ship. Now 180 and head towards wedge island.
You should have plenty of time to reach the last baloon, out in
front of the peninsula pointing towards the town.
Tips: No stamps here, just race to the finish. Note that only one of
you needs to go through the checkpoint rings, but the winner is
who gets to the finish first. If your opponent is heading
towards a ring, you can cut the corner to get ahead of them.
Really irked me when I was the first through every single
ring but my friend won the race by cutting the last corner to
the finish line.
-Beginner Licence: In single player mode, get to 200yd in begginer.
-Intermediate Licence: In single player mode, get to 300yd in
-Expert Licence: In single player mode, get to 400yd in expert.
-Ducks in a Row: In Free Practice Mode, find all the stray ducklings
and lead them back to their mother. You have to complete the
Speed Challenge afterwards to get the stamp.
-Cut the Red Tape: Reach the Red Tape in all difficulties.
Tips: For Ducks in a Row, just row around the lake looking for the
10 lost ducklings. If you hit a barrel, and ducks following
you leave. You can bring any you find back to the mommy
duck for safe keeping while you search out the rest. Some
are out of bounds, so you just need to row near the edge
until they see you.
Long smooth strokes are better than small rapid ones. Keep
the oar close to your body and alternate sides for the best
speed and forward movement. Row away from you to turn
faster. In multiplayer, you all row the same canoe, and
you WILL need help for the Red Tape stamp. And remember,
no matter what it may look like, rowing around obstacles is
almost always faster than trying to go through them.
Tips from tux5959: to avoid obstacles on tight turns, paddle on the
very inside of the turn past the boundaries. I also found
that I go faster if I paddle twice on one side and twice
on the other.
Tips: No stamps, and no tricks as far as I know. May the best man
-Last Gasp: Finish a race when you're out of breath (blue faced).
-First of Many: Finish in first place.
-1-Stage Master: Finish all 1-stage races in first place.
-3-Stage Master: Finish both 3-stage races in first place.
-6-Stage Master: Finish the 6-stage race in first place.
Tips: If you can't get First of Many, go find a different sport.
The multi stage races are actually easier than the one
stage races. You only have to finish first on the last
race and can use the others to simply move up the ranks.
There are 30 racers in one stage races, 50 in three
stage, and 100 in the six stage. For multi stage, try to
avarage moving up about 20 a day, so that you start the
final race in 15th place or better.
Falling off a cliff or running out of breath is a game
killer in the one stage races. You might as well start
over. It is possible to recover in the multi-stages.
Banana peels, oil slicks, and rocks are always in the
same place, so learn their positions and avoid them. Most
are mere annoyances, but some are garenteed to send you
off a cliff if you hit them.
The key to success is drafting. You will not win without
it. At the start of any race, peddle like crazy until
you reach the first person ahead of you. Draft them until
you have two hearts if you can see the next person, all
three if you cannot. Like a real race the cyclists tend
to pack together in groups. The strategy here is to
just sprint to a group, draft until you are rested, then
sprint to the next.
The placement of groups is completely random, and some
races where the first place person is all by themselves
way ahead of the second to fourth place cyclists, are
pretty much unwinnable. So there is a bit of luck
involved. In the final stretch, you don't need to pass
through the finish to win. You can pass beside it to cut
the corner and save time, just be careful not to ram into
Never, ever, ever, EVER peddle if you have no hearts
left, unless you are trying to get the last gasp stamp.
Also, steering is mostly unecessary, except for sharp
curves, as your Mii will keep to the course and even
draft other people fairly automatically. Finally, there
are only two times you should ever use your brakes. The
first is in the curve before the bridges in the third
race. The second is if you ever find yourself next to
the first place cyclist and you still have about a
quarter of the race left. In that case, brake as
necessary to stay in second or third until the finish is
in sight or just around the corner. If you get ahead of
the first place cyclist, they will draft you until the
finish is close and sprint around you at the last second,
stealing your victory.
Tips: Unlike real cycling, ramming an opponent will not cause
you both to fall off your bikes. With this in mind,
try to take the inside track on turns and ram the
other player into walls or off cliffs.
-High Five: Catch and link up with 4 other Mii characters and
make sure everyone's face is visible.
-For the Birds: Take a photo with a bird in it.
-Friends in High Places: Catch at least 29 Mii characters
during your dive, then join them for the final
formation and have a picture taken.
-Camera Shy: Don't catch anybody for a picture with the
photographer at the end.
-200 Point Dive: Get a score of 200 points or more.
Tips: For the Birds involves more than a little luck. Birds
appear once the distance countdown has begun. Just
try to find one and grab somebody to take a picture.
High Five is easy with a little practice. Just
remember to get those faces in the picture. Camera
Shy is trickier than it sounds. After jumping, just
hold the remote straight up and down to shoot to the
ground. You wont see any other Mii's. Once it is
time to form up, the photographer comes out. This is
the tricky part, as her circle is very small and she
moves around a lot. Don't aim for the circle. You
need to try and predict where it is GOING to be.
Also, try flattening out when the counter is around
300 so you aren't going as fast.
Don't worry about faces in Friends in high Places.
Twisting to make faces visible will cause you to fall
faster, losing precious time. Also remember that you
don't need to get all four people from the same group.
if another foursome of divers is closer, head there.
For the 200 point Dive, practice makes perfect. Every
group of four people is potentially worth 28 points.
If you get four people, you get an extra picture. If
all four and your Mii are facing the camera each time,
thats 20 points. Plus 8 more in the final formation
if they are facing the camera (4 people+4 faces). Of
course this means you need at LEAST 7 full groups,
making this a feat indeed.
-Island Hopper: Get and i point on Wedge Island (the golf
-Pop Frenzy: Pop 150 balloons in the course of one flight.
-Follow That Plane: Follow Miguel's guide plane around the
island for at least three minutes.
-Wuhu Tour Gide: Collect all the i points in the daytime,
evening and night.
-Balloonatic: Pop every white balloon at all times of day. Once
popped, white balloons will be a different colour.
Tips: Island Hopper is simple, as is Pop Frenzy once you have
unlocked the double blasters. Just aim for the big
balloons in the air, as well as large vehicles like
the blimp, boats, air planes, and actual balloons.
For Follow that Plane, just find Miguel and fly in his
smoke trail for the enitre time, just to be safe.
Balloonatic is only for the extremely patient and
tedious among you. You really need to comb over
every inch of the island.
Wuhu Tour gide is easy once you've found all of the
points for one time of day, so I suggest you stick
with daytime until you have. After that, the chart
at the end of the run tells you wich ones you have
found in which time setting. Also, make sure you
fly THROUGH the icon. Getting close enough to read
it does not count.
If you don't want to find them all on your own, here
is a list of them, with a map and pictures:
Tips: Always beeline for the extra balloons when they appear,
even if you already have the max of 30, simply to
prevent your opponent from getting them. If you and
your opponent keep circling around eachother, try
braking. It makes your turns smaller and will help
you get behind him. Just be sure to boost if you
start to stall.
_ _ _
/ \ / \ / \
( F | A | Q )
\_/ \_/ \_/
Haven't been asked anything yet. Once again, feel free to
email me any tips or tricks I failed to mention here. I'm
especially in need of tips for golf, bowling, and canoeing.
_ _ _ _ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( S | p | e | c | i | a | l ) ( T | h | a | n | k | s )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
Thanks to tux5959 for his advice in canoeing, and
d.e.scott.1987 for his speed slice tip.
Thanks to Nintendo for making this game and giving me hours
of fun. Thanks to GameFAQs for putting up another one of