.-. | | | | | | ______ _____ _____ _____ | | _____ _____ .-_ | \| __|| \ / \ _| |_| __|| __| | | | || || | | || | | || |`|_|`| | | | | | | || || |__ | || | | `.__| | | | |__ | |__ | | | _ < | __|| || | _`. `. | | | __|| __| | `-. | || || | | || | | || | | | | | | | || | | || || |__ | || | | || | | | | |__ | |__ | `-.__ |__||__||_____||_____/ \____/ | | |_____||_____| | _ | | | `, `-.__| | | | | | | | | | | | | | | \ | \| ***** Red Steel Percentage FAQ ***** Created By: ravenhood27 E-mail: [email protected] Copyright (C) 2007 (Axl Surette) ************************************ *** Table of Contents *** A. Version History (vehi) B. Introduction - The Purpose Of This Guide (intro) C. Percentage, Ranks, Requirements, and... The Highest Percentage? (perc) D. The Replay-A-Level Glitch (glit) E. Wrap-Up: Credits, Legal/Copyright Info. (the usual boring stuff) (cred) ************************************ A. Version History (vehi) *************** v1.10 - Added basic Samurai Rank requirements to Section C v0.10 to v1.00 - Began writing FAQ; added all areas and all necessary information to each ************************************ B. Introduction - The Purpose Of This Guide (intro) **************************************** This guide's purpose is to explain the percentage system in the Wii game Red Steel. There has been some confusion on how the percentage system works, so I've decided to write out how to get the maximum possible percentage, as well as a few other things. The main reason for confusion was that many people thought simply beating the game would result in a 100% file. However, there's much more to it than that. This FAQ will explain what is needed to be done. ************************************ C. Percentage, Ranks, Requirements, and... The Highest Percentage? (perc) *************************************************************** In Red Steel, your progress is tracked not only by level, but also my your percentage. Most people would think that the percentage is determinded by the number of levels you complete, eventually leading up to the end of the game. HOWEVER, that is not the case with Red Steel. Your percentage is a result of how well you perform on each level, not the completion of each level. This ends up resulting in a percentage which is actually HIGHER than 100%. First, I should mention the different Ranks that you can receive. There are four different Ranks in the game, all dependant on your percentage of each level: - Novice - Disciple - Warrior - Samurai Novice is the lowest Rank, and Samurai is, obviously, the highest. Now, as for what determines your percentage. There are three categories which determine what your percentage outcome will be. These are: - Time - Accuracy - Respect Points The 'time' and 'accuracy' categories are easy enough to understand. Basically, finish the level as fast as possible, and try not to shoot the walls all the time. However, the Respect Points category is where the problem comes in. Respect Points are obtained in two main ways, which don't have to be dealt with until later in the game. At first, they are earned when letting an opponent live at the end of a sword duel. If you kill them, you get nothing. Later on in the game, you can disarm enemies with the Focus skill, where you are able to stop time briefly to aim at a number of opponents. If you want, you can kill your opponents, but you can disarm them for more Respect Points (this is HIGHLY recommended. Otherwise, you'll probably never get 105%). Now, for the requirements. The following is a list of all of the levels in the game, and the requirements needed in each category for the Samurai Rank. The information on this list was provided by SPV999 of the GameFAQs Message Boards. Also, please note that the information may not be 100% accurate. It isn't easy to determine the exact requirements for each category, so please bear this in mind when referencing to the list for help. In addition, when you see < #, that means less than whatever the number is. > # is greater than the number. Occasionally (usually for the Respect Points), there will also be a > or = # (greater than or equal to). Now, without further ado... Bloody Sunset ************* Time: < 15:00 Accuracy: > 50% Respect Points: 0 Fire Escape *********** Time: < 20:00 Accuracy: > 50% Respect Points: > or = 250 Angel's Heaven ************** Time: < 15:00 Accuracy: > 50% Respect Points: 0 Extreme Wheels ************** Time: < 25:00 Accuracy: > 50% Respect Points: > or = 300 Broken Wing *********** Time: < 30:00 Accuracy: > 50% Respect Points: > or = 400 Interlude ********* Time: < 15:00 Accuracy: > 50% Respect Points: > or = 120 Burning Trash ************* Time: < 30:00 Accuracy: > 50% Respect Points: > or = 1200 Fish Market *********** Time: < 40:00 Accuracy: > 50% Respect Points: > or = 2000 Tetsuo's Games ************** Time: < 40:00 Accuracy: > 50% Respect Points: > or = 1500 Business Plot ************* Time: < 20:00 Accuracy: > 50% Respect Points: > or = 1500 Geisha House ************ Time: < 30:00 Accuracy: > 50% Respect Points: > or = 3000 Blind Date ********** Time: < 20:00 Accuracy: > 50% Respect Points: > or = 1500 Night of the Komoris ******************** Time: < 25:00 Accuracy: > 50% Respect Points: > or = 3000 In the Name of the Father ************************* Time: < 25:00 Accuracy: > 50% Respect Points: > or = 2500 Reunion ******* Time: < 20:00 Accuracy: > 50% Respect Points: > or = 1500 So, if you want the Samurai rank and 105% completion, run and gun, quickly and efficiently, and be merciful whenever you can. ************************************ D. The Replay-A-Level Glitch (glit) ************************* Well, not much of an issue yet, is it? Well, I'll tell you the problem here. After completing any level in the game, you can go back to that level using the Replay A Level option in the main menu. Here, you're supposed to be able to try for a better ranking if you need it. There is, however, a glitch in this option that, in some cases, will prevent you from achieving a higher ranking. When replaying a level, whenever you enter an area that requires a large load time (aka. the 'notes' screen; try this, use these buttons, etc.; don't mistake this load screen for the simple 'loading' word that comes up from time to time), your current number of Respect Points is COMPLETELY LOST. So, if you're half-way through a level and find yourself at the loading screen, check your Respect Points when you can, and they're probably gone. If they aren't, well lucky you. NOTE: Kudos go out to efarenas78 for being the first to mention this on the Red Steel message boards. Good find! So, how do you get around this? Unfortunately, there's no way to bypass this glitch. The only way you can guarantee yourself the full 105% is to get a Samurai ranking on each level in the New Game or Load Game options. Annoying, I know, but it's not a problem if you get 105% percent the first time around. Now, there are some that claim there is a total of 103%. So why do I say 105%? Those that have 103%, with a Samurai rank on each level, are missing one Samurai Rank that is NOT AVAILABLE on the Replay A Level option. At some point in the game, you will visit Harry's Bar, and this is one of the shortest missions in the game. You save the owner, do some target practice, learn the Focus skill, and find your next mission. I'm saying this now: This level DOES count towards your overall percentage! You can receive a Samurai rank on this level and add to your overall total. While the level mentioned above is very simple, it's easy to simply spray bullets in the target practice, and lower your accuracy. So don't take that level lightly. NOTE: While I'm at it, I may as well mention that there are, in fact, two different endings for Red Steel. To get the better of the two endings, in the last level, break _____'s sword (what, you thought I'd say his name? =P). If you lose to him or let him kill the bad guy, you will receive the bad ending. If you want to see the good ending, you MUST start a New Game. You CANNOT see the good ending OR bad ending by using the Replay A Level option. ************************************ E. Wrap-Up: Credits, Legal/Copyright Info. (the usual boring stuff) (cred) **************************************************************** Well, that's the FAQ. Not much to it, but it caused quite a bit of confusion for a while. Credit goes to: - efarenas78 for discovering the Replay A Level glitch - KirbyRockz, for the Red Steel ASCII art (who will also eventually have the basics of this information in his FAQ) - SPV999, for the Samurai Ranking Requirements - GameFAQs and those who run it - All else on the message boards of GameFAQs who posted on my Percentage topic - Ubisoft, for making the game in the first place - and myself, ravenhood27 (Axl Surette), for writing the guide This guide it NOT to be used anywhere else on any site, for ANY reason, without my permission. If this guide, or any clearly-altered version of this guide, is seen anywhere without my consent, then that is a copyright violation and you will be asked to remove it immediately. This FAQ is for personal use only, and may not be reproduced, again, unless you have my permission. All trademarks and copyrights within this FAQ are owned by their respective owners (in other words, myself). Copyright (C) Axl Surette 2007 ************************************