Mario and Sonic at the Olympic Games: Mission Mode Guide (Wii) Version: 1.13 By HeoandReo (Herb S. W. Richardson) (firstname.lastname@example.org) Progress: 2-01-08: Started Guide. Introduction done, Usable Characters done. Power Character Missions done. 3-01-08: All-Around Character Missions done. Fixed an error with shooting missions. Total targets are based on the station you are in, which is totally random. Fixed some labeling of the events. 5-01-08: Speed Character Missions done. Skill Characters Missions done. Added a rough difficulty level. Thanks so much for 1000 hits in about 4-5 days, all. This is probably the final 'draft' edition of the FAQ, until I add more stuff, or put in contributions sent to me. Or entirely rehaul it. Or make some other changes. 7-01-08: Added Knuckle's first mission stars. Fixed up Daisy's missions. Added some mostly superficial Frequently Asked Questions 9-01-08: Added a new site which can host my guide. 22-01-08: Added yet another site. My Wii also has returned from repair, it broke down some time after the last update, so I'll be able to test out any strategies sent in time. (Data was erased. :P) 27-01-08: Added a bit of commentary in Mario's last mission. Fixed up copyrights area to accomodate for the added site. As of current, only these sites may host my guide: Gamefaqs.com + affiliates Gamespot.com + affiliates Neoseeker.com + affiliates Supercheats.com + affiliates GamesRadar.com + affiliates If I find this guide somewhere else, or someone points me to another place that has my guide, I will quite pleasantly ask you to remove it from their site at once. Then I will pleasantly ask again if I get a resounding 'No.' If not, then I will seek legal action somehow. Not like anyone would want to steal a crappy specific mode guide, but you never know. Stealing from my guide doesn't mean that even words like 'I' or 'they' count. It also doesn't mean using the same strategy or following the same route. But it does constitute if another guide borrows my advice, word-for-word. I will proceed to do what I stated above, and again, if not, I'll provide legal action somehow. Anyone who contributes information at this time shall be credited. This guide is only in the early stages, so as such, there will be some errors found. Also anyone who has a different strategy for missions will also be credited, and their strategy posted. ------------------------------------------------------------------------------ Table of Contents: 1. Introduction 1a. Introduction 1b. Controls 1c. Frequently Asked Questions 2. Usable Characters 2a. Power Characters 2aa. Knuckles the Echidna 2ab. King Bowser Koopa 2ac. Vector the Crocodile 2ad. Wario 2b. All-Around Characters 2ba. Mario 2bb. Amy Rose 2bc. Luigi 2bd. Blaze the Cat 2c. Speed Characters 2ca. Sonic the Hedgehog 2cb. Princess Daisy 2cc. Shadow the Hedgehog 2cd. Yoshi 2d. Skill Characters 2da. Princess Peach 2db. Tails the Fox 2dc. Waluigi 2dd. Dr. Ivo "Eggman" Robotnik 2e. Special Characters 2ea. Mii 3. Power Character Missions 3a. Knuckles's Missions 3aa. Knuckles Mission 1 3ab. Knuckles Mission 2 3ac. Knuckles Mission 3 3ad. Knuckles Mission 4 3ae. Knuckles Mission 5 3af. Knuckles Mission 6 3b. Bowser's Missions 3ba. Bowser's Mission 1 3bb. Bowser's Mission 2 3bc. Bowser's Mission 3 3bd. Bowser's Mission 4 3be. Bowser's Mission 5 3bf. Bowser's Mission 6 3c. Vector's Missions 3ca. Vector's Mission 1 3cb. Vector's Mission 2 3cc. Vector's Mission 3 3cd. Vector's Mission 4 3ce. Vector's Mission 5 3cf. Vector's Mission 6 3d. Wario's Missions 3da. Wario's Mission 1 3db. Wario's Mission 2 3dc. Wario's Mission 3 3dd. Wario's Mission 4 3de. Wario's Mission 5 3df. Wario's Mission 6 4. All-Around Character Missions 4a. Mario's Missions 4aa. Mario's Mission 1 4ab. Mario's Mission 2 4ac. Mario's Mission 3 4ad. Mario's Mission 4 4ae. Mario's Mission 5 4af. Mario's Mission 6 4b. Amy's Missions 4ba. Amy's Mission 1 4bb. Amy's Mission 2 4bc. Amy's Mission 3 4bd. Amy's Mission 4 4be. Amy's Mission 5 4bf. Amy's Mission 6 4c. Luigi's Missions 4ca. Luigi's Mission 1 4cb. Luigi's Mission 2 4cc. Luigi's Mission 3 4cd. Luigi's Mission 4 4ce. Luigi's Mission 5 4cf. Luigi's Mission 6 4d. Blaze's Missions 4da. Blaze's Mission 1 4db. Blaze's Mission 2 4dc. Blaze's Mission 3 4dd. Blaze's Mission 4 4de. Blaze's Mission 5 4df. Blaze's Mission 6 5. Speed Character Missions 5a. Sonic's Missions 5aa. Sonic's Mission 1 5ab. Sonic's Mission 2 5ac. Sonic's Mission 3 5ad. Sonic's Mission 4 5ae. Sonic's Mission 5 5af. Sonic's Mission 6 5b. Daisy's Missions 5ba. Daisy's Mission 1 5bb. Daisy's Mission 2 5bc. Daisy's Mission 3 5bd. Daisy's Mission 4 5be. Daisy's Mission 5 5bf. Daisy's Mission 6 5c. Shadow's Missions 5ca. Shadow's Mission 1 5cb. Shadow's Mission 2 5cc. Shadow's Mission 3 5cd. Shadow's Mission 4 5ce. Shadow's Mission 5 5cf. Shadow's Mission 6 5d. Yoshi's Missions 5da. Yoshi's Mission 1 5db. Yoshi's Mission 2 5dc. Yoshi's Mission 3 5dd. Yoshi's Mission 4 5de. Yoshi's Mission 5 5df. Yoshi's Mission 6 6. Skill Character Missions 6a. Peach's Missions 6aa. Peach's Mission 1 6ab. Peach's Mission 2 6ac. Peach's Mission 3 6ad. Peach's Mission 4 6ae. Peach's Mission 5 6af. Peach's Mission 6 6b. Tails's Missions 6ba. Tails's Mission 1 6bb. Tails's Mission 2 6bc. Tails's Mission 3 6bd. Tails's Mission 4 6be. Tails's Mission 5 6bf. Tails's Mission 6 6c. Waluigi's Missions 6ca. Waluigi's Mission 1 6cb. Waluigi's Mission 2 6cc. Waluigi's Mission 3 6cd. Waluigi's Mission 4 6ce. Waluigi's Mission 5 6cf. Waluigi's Mission 6 6d. Dr. Eggman's Missions 6da. Dr. Eggman's Mission 1 6db. Dr. Eggman's Mission 2 6dc. Dr. Eggman's Mission 3 6dd. Dr. Eggman's Mission 4 6de. Dr. Eggman's Mission 5 6df. Dr. Eggman's Mission 6 7. Credits 7a. People who I give props to ------------------------------------------------------------------------------ 1. Introduction 1a. Introduction This is a dream come true for most gamers who grew up in the '90s. Remember those times in the schoolyard where you and your friends would get into a heated argument on who was better, Mario or Sonic? At the early-mid 1990s, this was the 16-bit era, which both mascots were definitely in their prime. Mario has Super Mario Brothers 3, Super Mario World, Super Mario All-Stars, while Sonic had Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3 and Knuckles... ah! What a great time to have either console from either side of the war between Nintendo and Sega. But as time passed, Sega eventually dropped out of the console market, and became a third party. But their relationship with Nintendo turned into one of the great love affairs. (Yes, I know that is sad. :P) Nintendo players got great things like Sonic Adventure 2 Battle, Sonic Adventure DX, and they got some generally mediocre ones,like Sonic Heroes, Shadow the Hedgehog, etc. But now, in that day and age, it was only a matter of time until Mario and Sonic would finally appear together as friendly rivals. And that matter of time has passed. 1b. Controls The Wii Remote is very unique. To pick things, you actually have to move it around to move the cursor on the screen. Think of it like a computer mouse, except it's constantly shaking slightly, because human hands tend to be shaky. (Or is it just mine? Hmm...) Aside from those, there are a few buttons you can use on the Remote and the Nunchuck. Due to the variety of events you can enter, the Remote, Nunchuck, and buttons have many, many uses. This write-up is complicated due to the many uses of the buttons. Try to keep up if you can. E-mail me if you're still having trouble, or if I missed something, at email@example.com Move the Wii Remote: -Move the cursor. Used in the Main Menu, when an event is paused, Archery & Shooting Skeet Event. -Move the Wii Remote in various directions in certain events. You can move it; -Left and Right in Table Tennis to hit the ball with your racket. -Forward in Fencing and Dream Fencing to stab with your epee. -Upwards in Long and High Jump to make the character jump. -Quickly shake the Wii Remote in Trampoline and Dream Platform in certain sequences. -Spin the Wii Remote in a vertical clockwise direction in Hammer Throw to gain power. -Shake the Wii Remote downwards in Pole Vault to plant the pole. Hold A & B while doing so in Javelin Throw to throw the javelin. -Backwards while holding A & B in Archery to start aiming the arrow. Move the Wii Remote & Nunchuck: -This is perhaps the most used action. You can move them; -Up & down to simulate running. Used in all Track events, Javelin Throw, Long, Triple, and High Jump, Pole Vault, Dream Race, Vault, and with characters with Dog Paddle in Aquatics events. Can also be used in Long and Triple Jump after the jump to increase distance slightly, and in Vault again if you land spinning to regain balance. Used in Pole Vault to gain recoil. -Up one at a time(Remote first, Nunchuck second) in High Jump and Pole Vault. Raise Remote again in Triple Jump to simulate the third jump. -Left & Right to draw applause in certain events, and for characters with Breaststroke Swimming Style in Aquatics events. -Forward & Backward for characters with Crawl Swimming Style in Aquatics events. -Both upwards repeatedly for characters with Butterfly Swimming Style in Aquatics events. -Left & Right simultaneously for characters with Crocodile Paddle Swimming Style in Aquatics events. -Backwards simultaneously in Rowing to make the character row, assuming you already pressed the sequence. Move the Nunchuck alone: -This is another movement action. It sees significantly less use than moving the Wii Remote. It can; -Aim the arrow in Archery. -Move your character slightly upwards in High Jump and Pole Vault* to get your character's body over the bar. A: Accept an option in the Main Menu, pause screen, and 'before event' screen, hold A and move the Wii Remote downwards in Table Tennis** to create a 'chop' shot. Hold A and move the Wii Remote in any direction in Fencing to parry. Hold A in Hammer Throw to start the throw. Used in Rowing, Trampoline, and Dream Platform sequences. Press A & B simultaneously in Dream Fencing and Dream Table Tennis to do a special attack. B: Used in menus to return to the previous screen. Press B in Fencing to do a 'feint', a fake stab, or in Hammer Throw to release the hammer. Hold B while moving the Wii Remote to do a 'slam' shot in Table Tennis**. Z: The only use I've seen so far in with sequences in Rowing: Single Sculls as a sequence. C: Nothing. +: Pause events. -: Nothing 'House' Button: Bring up the option to return to the Wii Menu, and check the Remote battery status. *In Pole Vault, I am heavily against stopping the shaking of both the Wii Remote and Nunchuck to simply move the Nunchuck upwards. Unlike speed, recoil does not lock, and you can potentially lose your jump this way. Shaking both Remote and 'Chuck gains the same effect. **Works in Dream Table Tennis as well. 1c. Frequently Asked Questions Q: Are Silver and DK in this game? A: Hahaha, I wish. Well, for DK anyway. Having him face off against some Sonic characters would be awesome. :) But anyway, no. Neither are in the game. The cheat you thought you saw was a lie. Q: M&SatOG doesn't work on my Wii! A: If you have other games, check and see if they work. If the game works, call Sega(As they made the game) and they'll replace it. Or get another one from a store. If the other game doesn't work, then call Nintendo to replace the Wii. Q: The Wii makes some weird noises while I play the game. A: It happened to mine, too. I got around this by sticking in the disc before turning on the Wii. However, this could mean that the disc or the Wii is damaged, or even another disc that you have may cause the problem. Q: I hate those Jump events. I can't get the timing right. A: That's alright. It takes practice. But if it helps, I tend to get good jumps by raising the Wii remote around an arm length in height for the jumps. Try shaking the Wii Remote and Nunchuck to gain distance slightly. Q: What does applause do? A: I'm not sure. Apparently it increases the chance of doing well in the event they clapped in. Q: What's the difference between the characters? A: Short answer: Absolutely nothing. Long answer: There are some miniscule ones, but the only really notable one is with special attacks that characters use in Dream Fencing and Dream Table Tennis. -Skill Characters have a Table Tennis shot that turns the ball invisible, and a projectile special attack in Dream Fencing, with low knockback. -Power Characters have a strong shot in Dream Table Tennis which 'stuns' the ball on the opponent's field for a few seconds, and an extremely high knockback and high damage stab in Dream Fencing. -Speed and All-Around characters have roughly the same type of shot in Dream Table Tennis, where they send the ball at the opponent quickly. In Dream Fencing, however, Speed characters have a quick array of sword strikes, while All-Around characters have the worst special stab in the game, where they lunge forward, with moderate damage and very low knockback. Q: What do you get after beating the missions? A: You get an emblem based on the character you beat the mission with. Mario characters get their emblem on a Mario star, while Sonic characters get their emblem on an icon similar to that which appeared on the old Sonic title screens. Their only use is on your savefile. And for completeness. Q: What's with the format? No need to say Archery twice. A: My event format is based on where the event is on the Single Match menu. Like for example, 100m is in the Athletics section, and when you select that, it is in the Track section. Q: What is your favourite event? A: Javelin Throw. It is totally awesome. And I guess trampoline, at a...uh... distant second. Q: Who are you and what do you do?!? A: At the time of writing, I am currently a tenth grade high school student in very Southern Ontario, Canada. I enjoy music, my friends, Internet, and of course, gaming. Q: Who are your favourite characters? A: Wario was the first one. And then Blaze. But I use a variety, just I use those 2 the most. Because Wario's comical greediness and Blaze's voice actress are both equally cool. :D Q: What's your Wii Friend Code? A: At the current time, I do not have access to the Internet via Wii, nor do I have any Wi-Fi. Q: There's another version coming out for the DS, isn't there? A: Yes. It appears to have more events. Ack. Q: How can Mario beat Sonic in a race? Sonic's supposed to be the fastest game character alive? A: Have you seen Mario's running speed when you hold down B in the old games? Q: I'm sick of using the Nunchuck. A: Lots of events have the option of using the Wii Remote only. But for others, you're out of luck, as some have the Nunchuck as mandatory for use. Q: What's this 'Acceleration' stat in the earlier screenshots? A: It's based on how fast the character can reach maximum speed. Even though the bar for it was scrapped in the final version, this is still noticeable when using certain characters. Tails, for one, reaches a high speed faster and with less effort than, say, Sonic. (Yes, Sonic takes a while to reach high speed.) So this is a hidden stat. Some research needs to be done on it. Q: What other FAQs have you done? A: My only other completed and posted one is one for Mega Man 7's (SNES) Battle Mode. I prefer to write guides on specific things rather than a general walkthrough. Q: Why did you write this one? A: Because I was sick of the message boards being full of topics on how to do Peach's Hammer Throw Mission. :P OK, not really, but this should help nonetheless. Q: My strategy's better than yours! A: Well, what are you keeping it to yourself for? Drop me a line at firstname.lastname@example.org, I'll test it out, and post it. Who knows, maybe someone out there will find it easier than what I've put down. And of course, you will be credited. ------------------------------------------------------------------------------ 2. Usable Characters Note: I know I made up some of the things on there, but you gotta admit, the characters are like that in a way. The stats are based on rough approximations on the official website data. Take note that the majority of the characters have no variety or uniqueness in their selection cry. Pretty much every Sonic character is like; "Let's do this!", while every Mario character says their name. 2a. Power Characters 2aa. Knuckles the Echidna "Let's do this!" Nickname: The Last of His Kind, Knux Age: 16 Species: Echidna Colour: Red Sex: Male First Appearace: Sonic the Hedgehog 3 (Sega Genesis, 1994) Good Point: Reliable Bad Point: Gullible Likes: Fruit Dislikes: Treasure Hunters Swimming Style: Butterfly Speed: Above average (6) Power: Great (8) Skill: Low (3) Stamina: Good (7) Knuckles is Sonic's gullible echidna friend. That has gotten him into trouble many times in the series, with Dr. Eggman tricking him to do his bidding. Knuckles is the guardian of the Master Emerald, a relic passed down to him by his echidna ancestors. It is his duty to protect it from any invader. Knuckles at the Olympics is a fairly balanced character. With an inclination to power-based events, he can still do well in running, and how long he can do so. Trivia: Knuckles's favourite fruit is grapes. It says so in StH3's instruction book. 2ab. King Bowser Koopa "Roo-owr, Shmoor!" Nickname: Boozer, Cute Boozer, King Koopa, His Rancidness, etc. Age: unknown Species: Koopa Colour: Green, red, and orange Sex: Male First Appearace: Super Mario Bros. (Nintendo Entertainment System, 1985) Good Point: Persistent Bad Point: Underhanded Schemes Likes: Family unity Dislikes: Pesky plumbers Swimming Style: Breaststroke Speed: Poor (2) Power: Perfect (10) Skill: Low (3) Stamina: Awesome (9) Bowser is well-known in the Mushroom Kingdom as a troublemaker. Despite this, he is a leader of a band of creatures, called the Koopa Troop. He and the Troop often do a variety of schemes to take over the Mushroom Kingdom. Even so, he will often bring the Troop even simply to ruin Mario's fun. Bowser is a Power-based character. He has the highest score in power, and his Stamina isn't bad, either. He can have trouble in running events, though. And I really wish they gave Bowser back his Mario Kart 64 voice. Trivia: Bowser is known as King Koopa in Japan. The Koopa Troopas? They were Nokonokos. 2ac. Vector the Crocodile "Hah, hah... Bring it on!" Nickname: Rough 'n' Tumble, Croc Age: 20 Species: Crocodile Colour: Green Sex: Male First Appearace: Knuckles Chaotix (Sega 32X, 1995) Good Point: Relaxed Bad Point: Often pays bills late Likes: Music and bling Dislikes: Being confused for an alligator Swimming Style: Crocodile Paddle Vector is the oldest, but the most laid-back member of the Chaotix detective agency. He first appeared with Knuckles in an old Sega 32X game, Knuckles Chaotix, simply known as Chaotix in Japan. Vector joins the Olympics to get some medals, perhaps so that he can pay the rent for the agency for a while longer. Vector is similar to Bowser. He just has better speed and lower power. Trivia: Vector can climb walls, similar to Knuckles, in Knuckles Chaotix. Speed: Low (3) Power: Awesome (9) Skill: Low (3) Stamina: Awesome (9) 2ad. Wario "Waaario!" Nickname: Ware-io, Mario's evil twin, a 'gonna-ween' Age: unknown Species: Human Colour: Yellow and Purple Sex: Male First Appearace: Super Mario Land 2: 6 Golden Coins (Game Boy, 1992) Good Point: Brainy and economical Bad Point: Sore loser Likes: Money Dislikes: Anything which is not money Swimming Style: Breaststroke Speed: Mediocre (4) Power: Great (8) Skill: Poor (2) Stamina: Perfect (10) Wario is an enterpeneur of sorts, but his beginnings were more sinister. He sent an alien called Tatanga off to kidnap the neighbouring Princess of Sarasaland, Daisy, and Mario had to save her. But this was all a ploy so that Wario could get his hands on Mario's castle. After those events, Wario became a bit more of a friendly rival with Mario, focusing instead of ruining Mario with a love affair with green and gold. In the early 21st century, Wario started a videogame business, called Warioware. They made quick, but fun games for the public to buy. Wario is one of my personal favourite characters.(Which can explain why I wrote so much about him.) His power's about par with Knuckles, and his speed is okay. His stamina, though, makes him a very good choice for endurance events, like the 400m. Wario also makes a hilarious "BWAH!" noise when he fouls in a race event. Trivia: Wario's name comes from the Japanese word 'warui', which means 'bad'. This worked perfectly, as W looks similar to an upside-down M, so in other countries, the upside-down M can represent Wario's evil-twin-ness. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 2b. All-Around Characters 2ba. Mario "Mmmaaario!" Nickname: Mr. Video Game, Mr. Fat Lazy Plumber, The Red Fire, Jumpman Age: unknown Species: Human Colour: Red and Blue Sex: Male First Appearace: Donkey Kong (Arcade, 1981) Good Point: Kind Bad Point: Somewhat sadistic Likes: Italian food and cake Dislikes: Holes in the ground Swimming Style: Crawl Speed: Above Average (6) Power: Average (5) Skill: Good (7) Stamina: Above Average (6) Mario is an Italian plumber. He got his start rescuing girls from psychotic apes, and a humble job clearing pipes. However, one certain pipe took him to a strange new world, the Mushroom Kingdom. He defeated the tyrannical Bowser Koopa, and rescued the Princess, which was just the start of his many adventures. He has also taken many jobs, such as a doctor, a construction worker, a soldier, and a cement factory employee. Mario, in almost all the games he appears in, is the epitome of balance. Like in this one, all of his stats are balanced, with a slight inclination to skill. Trivia: Mario got his name from Nintendo's landlord, Mario Segali. 2bb. Amy Rose "Huh, let's do this!" Nickname: Rosey the Rascal, Clingy-Psycho-Hosebeast Age: 12 Species: Hedgehog Colour: Pink Sex: Female First Appearace: Sonic CD (Sega CD, 1993) Good Point: Optimistic Bad Point: Chases Sonic out of love Likes: Shopping Dislikes: Feminine competition Swimming Style: Breaststroke Speed: Above Average (6) Power: Mediocre (4) Skill: Good (7) Stamina: Good (7) Amy Rose is probably the closest thing to Sonic's 'love interest' in non-comic book canon. She first appeared in Sonic CD, as a young girl who idolized Sonic. After she was rescued from Metal Sonic by the real thing, her admiration reached a fever pitch, where she realized the only man(or hedgehog) for her was Sonic. Amy is a balanced character. She's, statwise, the Sonic version of Mario, except she sacrifices a Power point for some more Stamina. Trivia: Amy had a different wardrobe in her first appearance, with a green shirt, and orange dress. This was her official clothing until Sonic Adventure. 2bc. Luigi "Luigi!" Nickname: Weege, The Green Machine, Mr. L, Mama Luigi Age: unknown, but younger than Mario. Species: Human Colour: Green and Blue Sex: Male First Appearace: Mario Bros. (Arcade, 1983) Good Point: Hidden Courage Bad Point: Not assertive Likes: Lots of spaghetti Dislikes: Ghosts Swimming Style: Crawl Speed: Good (7) Power: Mediocre (4) Skill: Good (7) Stamina: Above Average (6) Luigi is Mario's brother. While more often than not, he took a role more of a sideline character, there are various times where it was his turn to shine. He owns a mansion riddled with ghosts, and is allegedly going steady with Daisy. Luigi is younger, but taller than Mario, and has a higher jump, but is usually slower and more slippery. (Not in this game, though!) Unlike more of his game incarnations, Luigi is actually faster than Mario. His stat build is similar to Amy, who is similar to Mario. He has the same strength as Amy, which explains why I just said that. Trivia: Luigi's name allegedly came from a local pizza parlour near Nintendo of America's headquarters, Mario & Luigi's. 2bd. Blaze the Cat "Let's do this!" Nickname: Fiery Feline, Princess Age: 14 Species: Cat Colour: Purple Sex: Female First Appearace: Sonic Rush (Nintendo DS, 2005) Good Point: Calm Bad Point: Almost never smiles in the advertisements Likes: Justice Dislikes: Lies Swimming Style: Butterfly Speed: Good (7) Power: Average (5) Skill: Above Average (6) Stamina: Above Average (6) Blaze is a fairly new addition to the Sonic cast. She is a cat from a different dimension in the future, apparently. (The games say either one or the other. I say both.) She can manipulate fire, and is a princess from her crazy dimension in the future. Blaze is the 'Luigi' of the Sonic team, statwise. She sacrifices a Skill for a Power. So now her stats look a bit more like Mario's. And now I think I just confused everyone. The point is, all the characters are similar to each other. Blaze also gets the distinction of being another of my most-played characters. Trivia: Blaze is probably one of the youngest Sonic characters, based on appearances in games. She also appeared with 2 more very young Sonic characters. Silver has only been around since 2006, Marine the Raccoon, since 2007. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 2c. Speed Characters 2ca. Sonic the Hedgehog "Here we go!" Nickname: The Blue Blur, The Fastest Thing Alive Age: 15 Species: Hedgehog Colour: Blue Sex: Male First Appearace: Sonic the Hedgehog (Sega Genesis, 1991) Good Point: Unserious Bad Point: Cheesy Likes: Chili dogs Dislikes: Snails Swimming Style: Underwater Running (I think the stroke is similar to Doggy Paddle.) Speed: Perfect (10) Power: Average (5) Skill: Average (5) Stamina: Mediocre (4) Sonic is likely the quickest creature in existence. Said to be able to run at mach speed at fastest, almost no other sentinent creature can compare. Sonic is a very helpful and generous character, helping his friends from the evil Dr. Eggman because he wants to, and he can. He is also known for his somewhat cheesy and overexaggerated phrases, but he is always in a good mood, which is why he is popular with his friends. Sonic has always been known for his speed. This is no exception. His other stats are average at best, though. Trivia: Sonic was originally supposed to be a yellow rabbit with long arms, when Sega was trying to figure out what their new mascot for their new game should be. This yellow rabbit resurfaced a few years later as Ristar. 2cb. Princess Daisy "Daisy!" Nickname: Flower Power, Game Boy Peach Age: unknown, but guessing early-mid 20s. Species: Human Colour: Yellow and orange Sex: Female First Appearace: Super Mario Land (Game Boy, 1989) Good Point: Tomboy Bad Point: Rash Likes: Flowers Dislikes: Alien movies Swimming Style: Crawl Speed: Great (8) Power: Mediocre (4) Skill: Good (7) Stamina: Average (5) Daisy is the Princess of a faraway land, called Sarasaland. She was kidnapped by an alien intruder, Tatanga, and Mario rescued her. After a brief stint as Luigi's female caddy, she seemingly disappeared for a decade, but returned with a boom in Mario Tennis. Since then, she has been Peach's close friend, and she and Luigi are renewing their fling in the new generation. Daisy is one of the more balanced characters of the game. She has no real bad stat about her, except for a somewhat low power. Like the all-around characters, she's perfect for beginners. Trivia: After the Super Mario Land series, Daisy has never had a major role in Mario canon. 2cc. Shadow the Hedgehog "Hmph. Fine." Nickname: Dark Sonic, The Black Blur Age: Technically 50 or so, around 15 in appearance Species: Hedgehog Colour: Black and orange Sex: Male First Appearace: Sonic Adventure 2 (Dreamcast, 2001) Good Point: Competitive Bad Point: Suffers from severe one-itis Likes: Skates Dislikes: Sidequests Swimming Style: Crawl Speed: Perfect (10) Power: Average (5) Skill: Above Average (6) Stamina: Low (3) Shadow is the Ultimate Life Form. No, really. Shadow was created by an old relative of Dr. Eggman, Dr. Gerald Robotnik. Shadow lived a seemingly idyllic life with the good doctor, and his granddaughter(Eggman's cousin, IIRC), Maria, in a space colony, ARK. After the ARK was raided by GUN soldiers, Gerald Robotnik was arrested and incarcerated, and Maria was killed in a crossfire. Before she died, though, she made sure Shadow was safe in an escape pod to go to Earth, so that he could fulfill her dream of peace. 50 years later, he was found by Dr. Eggman, and they teamed up with a treasure hunting bat, Rouge, against Sonic. Shadow has also been known to use guns. Shadow is similar to Sonic, even statwise, having a little more skill and a little less stamina. Trivia: I'm really not sure what to put here, but David Humphrey rocked as Shadow, imo. 2cd. Yoshi "Yoshi!" Nickname: Green Dino, Yoshi-kun Age: unknown Species: Yoshi (A type of dinosaur) Colour: Green, white, and red Sex: unknown First Appearace: Super Mario World (Super Nintendo Entertainment System, 1990) Good Point: Courage Bad Point: Cannibalistic Likes: Melons and cookies Dislikes: Third jumps Swimming Style: Doggy Paddle Speed: Awesome (9) Power: Mediocre (4) Skill: Good (7) Stamina: Mediocre (4) Yoshi is a friendly dinosaur who Mario and Luigi rescued on Dinosaur Land during the events of Super Mario World. He was similar to a horse, in that they could ride it, but he could do much more. He could eat enemies and spit them out, and if he ate the right Koopa shell, he could spit fire, fly, or create quakes in the ground. After Dinosaur Land was liberated from the evil Bowser, Yoshi mostly went on his own with creature from his own species, eating fruit and being happy. Yoshi is similar to Daisy, but faster and with less stamina. Trivia: There are many colours of Yoshi. Red, blue, and yellow Yoshis start as babies in Super Mario World, but oddly, there is no baby Yoshi that is the normal green colour. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 2d. Skill Characters 2da. Princess Peach "Peach!" Nickname: Peaches, Princess Toadstool Age: unknown, but guessing early-mid 20s. Species: Human Colour: Pink Sex: Female First Appearace: Super Mario Bros. (Nintendo Entertainment System, 1985) Good Point: Forgiving Bad Point: Gets kidnapped like once a week Likes: Sports Dislikes: Violence Swimming Style: Crawl Speed: Great (8) Power: Low (3) Skill: Awesome (9) Stamina: Mediocre (4) Princess Peach Toadstool is the princess of the Mushroom Kingdom, where Toads live. First appearing in the first Super Mario Bros. as the damsel in distress, who was constantly in 'another castle', she took a player role in the sequel, Super Mario Bros. 2, where she used vegetables against an evil toad. Afterwards, she kept on being the damsel in distress for most of the future Mario games. However, she is very forgiving, and she even plays sports with her enemy, Bowser, at times. Peach is a unique skill character. She runs the same speed as Daisy, so she could potentially be as good as the other speed characters. However, she has lower power and stamina. She can do well in track events, though. Trivia: Peach and Daisy are the only Mario characters to have new art made for them in this game. The others use recycled art. 2db. Tails the Fox "I can do it!" Nickname: Teiruzu, Two-tailed freak, Kitsune, a trap Age: 10 Species: Fox Colour: Orange and white Sex: Male First Appearace: Sonic the Hedgehog 2 (Sega Genesis, 1992) Good Point: Inventive Bad Point: Androgynous Likes: Birds Dislikes: Being called a kitsune Swimming Style: Doggy Paddle Speed: Mediocre (4) Power: Low (3) Skill: Awesome (9) Stamina: Great (8) Tails is Sonic's little friend. A mutant by birth, he was often teased by the other animals by having 2 tails instead of 1. But he did take pleasure in watching his idol, Sonic the Hedgehog, run and jump. First entranced by Sonic's speed and abilities when watching Sonic perform his running and jumping in the forest, he learned the ability to Spin Dash, and was soon spinning like Sonic himself! Almost immediately, he was taken in by Sonic as a brother figure, and they took advantage of Tail's ability to fly, and his ability to survive anything that Sonic couldn't without rings. (Sonic gamers, you know what I'm talking about. XD) Around the Sonic Adventure era, he became an inventive type, processing gadgets for Sonic to use. Tails has high skill, and can run a long time, but he is pretty weak, and his speed isn't all that great without using his tails. Trivia: Tails was originally supposed to be a girl in the first versions of the game. That's what gives Tails his pseudo-androgny. 2dc. Waluigi "Waah-luigi!" Nickname: The Sneak, Waruiji Age: unknown, but probably younger than Wario Species: Human Colour: Purple and black Sex: Male First Appearace: Mario Tennis (N64, 2000) Good Point: Good dancer Bad Point: Only participates in spinoffs Likes: Spider Dislikes: Adventures Swimming Style: Butterfly Speed: Low (3) Power: Mediocre (4) Skill: Perfect (10) Stamina: Good (7) Waluigi was created in 2000 in Mario Tennis, when Nintendo realized that if Mario has a rival, Luigi should have one as well. Waluigi was born. Since then, though, Waluigi has almost never played a real major role in the Mario series, or even the Wario series, with the exception of spinoffs. Waluigi, however, is notably more sinister than Wario, but is just as much of a sore loser, getting angry when he does. As a redemption, though, Waluigi is attuned to more graceful things, such as vines, dancing, and syncronized swimming. Waluigi is still graceful in this game, having a perfect skill score. His other stats aren't all that great, except for stamina. Trivia: Waluigi's only appearance in the Mario canon is in Dance Dance Revolution: Mario Mix. And even then, I'm not 100% sure if it's canon, as it was made by Konami, not Nintendo. 2dd. Dr. Ivo "Eggman" Robotnik "Hahohohoho!" Nickname: Dr. Eggman, Eggface, Buttnik Age: unknown, likely late middle-aged Species: Human Colour: Red and black Sex: Male First Appearace: Sonic the Hedgehog (Sega Genesis, 1991) Good Point: High IQ Bad Point: Immature coward Likes: Terminator films Dislikes: Animals Swimming Style: Breaststroke Speed: Good (7) Power: Mediocre (4) Skill: Great (9) Stamina: Mediocre (4) Dr. Eggman got his start as Sonic's arch-enemy from the very beginning. He was also known as Dr. Robotnik. He mostly used his Egg-Hoverpod for travel, attaching various devices to it to create his next Sonic-Destroyer. Unfortunately for him, Sonic would always destroy it, and free the various animals Dr. Robotnik trapped in robots. This persisted for a few years, with a lot of his schemes backfiring, or literally blowing up in his face. In about 1999, Dr. Robotnik got a name change in non-Japan regions.(In Japan, he was always known as Dr. Eggman.) However, after this time, Dr. Eggman became more of a comical villian, with his penchant for throwing tantrums when he loses appearing more often, similar to Bowser in some Mario games. And like Bowser, he sometimes teams up with Sonic and company to fight a greater evil. (Eggman does this about 10 times as often compared to Bowser, though.) Dr. Eggman is reasonably stat-ed. He has good skill, and is a good runner. His power and stamina are a little below average, and his reactions seemed a little slower when I used him, but with some practice, he can become one of the better characters you use. Trivia: Similar to Sonic's Trivia, another candidate for Sega's mascot was a man in pajamas with a pillow with a mustache similar to Eggman's. Guess who he became. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 2e. Special Characters 2ea. Mii Swimming Style: Crawl The Mii is a weird character. They wear the same type of outfit that Peach and Daisy wear. You can select from 6 'demo' Miis in the game, the ones you made in your console(up to 10), or any you stored in the Wii Remote. The Mii's stats are not displayed, but as they share the same event 'discipline' as Mario(i.e. They move the same way Mario does), I would say it's a safe guess that they play similar to the plumber. Miis also do not have any missions. This is only here for completeness. ------------------------------------------------------------------------------ Note: I have stuck stars beside the mission goal. Like this: Knuckles Mission 1: Athletics: Javelin Throw Throw the specified distance! *** Tries: 3 Distance: Between 40m and 50m The stars beside this signify the difficulty of the mission. It may be easy for some, and hard for others, but this is a rough guess, based on the general uninitiated player. 1 is absurdly easy, 5 is stupidly hard. ------------------------------------------------------------------------------ 3. Power Character Missions :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 3a. Knuckles Missions 3aa. Knuckles Mission 1: Athletics: Javelin Throw Throw the specified distance! *** Tries: 3 Distance: Between 40m and 50m In this mission, you have to get the javelin to the specified distance within 3 tries. A bad throw is near-mandatory to get the distance you need. You can experiment a little to see what the most optimal time to flick the Remote down will be. Also, try to get the lowest speed possible. These aspects are the key to intentionally getting low. 3ab. Knuckles Mission 2: Fencing: Individual Epee Win after parrying! ** Times to Parry: 5 In this mission, you have to parry your opponent 5 times during the match. A parry consists of holding A and moving the Remote. The timing can be a little hard, so look at your opponent. If their eyes flash, and they grunt, parry. This will stun the opponent. You may also want to distance yourself slightly so that the opponent won't score points. 3ac. Knuckles Mission 3: Shooting: Skeet Shoot the fast targets! *** Targets to shoot: 2 You must shoot 2 fast targets out of the number that appear. This one will take some practice with skeet. Try to get a Good if possible, to increase your crosshairs. An OK can work, but a Good is easier. You may also want to try this mission a few times to see the timing of the targets. 3ad. Knuckles Mission 4: Track: 400m Beat your rival! ** Rival: Vector 400m can aggravate you, if you don't know what you're doing. In general, high Stamina characters do well in this event. Usually, what works for me is lightly 'drumming' the Remote and Nunchuck so that your character uses a very small amount of stamina. Stamina only reduces if the character's blue energy in the corner gets into the red area. At the final stretch, keep drumming slightly, and when Vector gets tired, hold A and sprint ahead of him. 3ae. Knuckles Mission 5: Table Tennis: Singles Beat your rival! *** Rival: Blaze The only strategy here is to practice at Table Tennis. Blaze has the same AI as a normal Table Tennis player. Abuse that. 3af. Knuckles Mission 6: Dream Events: Dream Fencing Beat your rival! ** Rival: Dr. Eggman Dr. E is disadvantaged here. His fencing seems to be slightly slower and laggier than most others, so use that to your advantage, and don't let your hit points drop. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 3b. Bowser Missions 3ba. Bowser Mission 1: Athletics: Field: Pole Vault Recoil to clear the bar! * Times to do so: 2 In this mission, control is automatic until Bowser actually reaches the vault. He will always plant a bad pole, so you have to get as much recoil as possible. There's no strategy in this mission. Just shake the Remote and Nunchuck as fast and possible and you'll be fine. 3bb. Bowser Mission 2: Athletics: Field: Javelin Throw Throw the specified distance! *** Tries: 3 Distance: 50-55 Strategy is the same as Knuckles's Mission 1, except with a bit more luck involved, as the distance it has to be thrown is smaller. 3bc. Bowser Mission 3: Athletics: Track: 400m Hurdles Don't knock down any hurdles! **** Time to aim for: 45-53 sec. This one is a bit daunting, as you have to aim for a specific time, and not hit any hurdles. With Bowser, it can be a bit difficult, as he can block a good portion of the track with his size. But if it makes it any easier, 45- 53 seconds is about a 4th or 5th place time, and place doesn't matter. 3bd. Bowser Mission 4: Athletics: Field: Hammer Throw Throw the specified distance! *** Tries: 3 Distance: 50-55m Same type of mission as Mission 2's Javelin Throw, except different. What you should do here is not to build up power, and time it so that it will be thrown in the center regardless. Too much to the left or right will result in you just falling short, or possibly a foul. 3be. Bowser Mission 5: Table Tennis: Singles Smash the ball to win! **** Times to Smash: 7 Same as Knuckles's Mission 5, except hold B and time the opponent shots. I wouldn't hold B if the opponent smashes back, though. 3bf. Bowser Mission 6: Dream Events: Dream Fencing Knock your opponent out of bounds! ** Times to do so: 2 This mission is easy, if you're good at parrying. The opponent tends to be fairly aggressive in this mission, which is bad if you're trying to get him or her over to the other side. Parry when the opponent strikes, and then push him or her forward by tapping forward twice. When you get enough power, and your opponent is right at their end, use your special, or even better, parry and then use your special, because your opponent will be stunned and unable to react when parried. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 3c. Vector Missions 3ca. Vector Mission 1: Aquatics: 100m Freestyle Get the specified time! *** Time: Between 48 and 51 sec. If you're good at swimming events, you're probably going to hate this mission. You have to move at a bit more of a leisurely pace, and sometimes even mistime stamina boosts purposely. 3cb. Vector Mission 2: Rowing: Single Sculls Beat your rival! ** Rival: Bowser Even if Bowser doesn't it's easier to get first in the race to guarantee victory. Acceleration is determined by the remaining blue energy when you push backwards. Press the buttons and push back quickly for the maximum acceleration.(3 music notes.) 3cc. Vector Mission 3: Aquatics: 4x100m Freestyle Get the specified place! **** Place: 2nd Same strategy as Vector Mission 1. This can be a little hard if the computer opponents are close fighting for first. If they aren't, move just behind the computer in first place, but with caution, as you might overtake it and fail the mission. 3cd. Vector Mission 4: Dream Events: Dream Table Tennis Beat your rival! *** Rival: Yoshi Yoshi has the same AI as a normal Dream Table Tennis player. Try not to let him get a rally, and use your specials when he uses his. 3ce. Vector Mission 5: Shooting: Skeet Shoot the fast targets! **** Targets to shoot: 3 Same as Knuckles's shooting mission, except you have to shoot 3 targets instead of 2. Same strategy applies. 3cf. Vector Mission 6: Dream Events: Dream Race Get the specified place! ***** Place: 2nd There's truly no strategy for Dream Race. It's entirely based on randomness. But stay close to the first place racer, or the racers in general, and use any item you can. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 3d. Wario Missions 3da. Wario Mission 1: Table Tennis: Singles Continue a rally! **** Rally: 12 passes without a miss This is harder than it sounds. Practice at table tennis, and return all the shots. Which is easy. The hard part is getting the computer to co-operate. Try to keep the shots easy to return, like a chop once or twice. Be careful when using the chop, though. Sometimes you can overshoot and lose the mission. 3db. Wario Mission 2: Athletics: Field: Long Jump Jump perfectly from the foul line! * Tries: 2 There's some hidden things in this mission. In order to jump perfectly, you not only have to jump near the foul line, but run at maximum speed, and get at least a 'Good' on your jump form. If it helps, raising the Wii Remote at about a 90 degree angle a bit before the foul line can at least get a good. 3dc. Wario Mission 3: Dream Events: Dream Table Tennis Beat your rival! *** Rival: Mario Just a simple game of Dream Table Tennis. Use your specials to counter Mario's, and make sure your backhand gets registered in the game. If it's too soft, you'll whiff the ball. 3dd. Wario Mission 4: Athletics: Field: Javelin Throw Throw as close to the foul line as possible! * Tries: 2 This one isn't all that daunting. Just throw any way you want, but make sure you end up close to the foul line. If it helps, if you're at full speed, the time to hold A & B and flick the Wii Remote down is at about 3/4 or so of the running area. 3de. Wario Mission 5: Fencing: Individual Epee Beat your rival! ** Rival: Mario Fencing? This one's easy without specific goals. Generally, what I do is rush backwards until Mario does a thrust, then rush forwards and stab him. Rinse and repeat 14 more times. 3df. Wario Mission 6: Athletics: Track: 110m Hurdles Win and jump through the hurdles perfectly! ***** This is one of the more annoying missions, and was the last one I completed. You have to win the race, which is easy, but you have to jump every hurdle so that Wario gets a speedboost each time... which is hard. But for jumping perfectly, it's about a 1 second wait for each hurdle, if you're going maximum speed. If you can't follow that, try jumping as late as you can, when Wario nearly touches the hurdle, but not late enough to make the hurdle fall down. ------------------------------------------------------------------------------ 4. All-Around Character Missions 4a. Mario's Missions 4aa. Mario's Mission 1: Athletics: Field: Long Jump Jump perfectly from the foul line! * Times to do it: 1 This one is easy. Just flick the Wii Remote upwards before the foul line, and make sure your speed is maximum. 4ab. Mario's Mission 2: Aquatics: 100m Freestyle Finish in the specified placing! * Place: 1st The Crawl consists of moving the Wii Remote & Nunchuck (Or just the Wii Remote, if you're Chuck-less) forwards and backwards repeatedly. But even then, the key is the timing of your stamina. Press B when your stamina heart gives off the bubble with the B button for the most optimal boost. 4ac. Mario's Mission 3: Shooting: Skeet Shoot targets with the small crosshairs! ** Targets to shoot: 1 Take advantage of the fact that you only need to shoot 1 target. When the target gets into the crosshair area, quickly press B to shoot it. If you succeed, feel free to waste your shots. 4ad. Mario's Mission 4: Gymnastics: Trampoline Perform difficult moves consecutively! * Times to do so: 5 Tricks in trampoline consist of 3 things. A button, B button, and shaking the Wii Remote. The criteria for performing a successful move is to pass the sequence to perform the trick before the character lands on the trampoline again. Do so 5 times in this case. 4ae. Mario's Mission 5: Dream Events: Dream Fencing Win with a Special Move! ** Play Dream Fencing like you normally do. Then, when the opponent's energy is low, use your Special Move, assuming you have enough energy for it. If you don't, build up power by parrying and feinting repeatedly. 4af. Mario's Mission 6: Athletics: Track: 100m Beat your rival! **** Rival: Sonic Lots of people tend to have trouble with this mission. I didn't find it that hard, myself. Remember that the secret to running is based on the frequency of the shaking, not the strength behind it. A perfect boost helps matters a lot, too. David Shira writes in: "With Regards to Mario's last mission, defeating Sonic in the 100m, you might suggest to your readers to hold the wii remote and nunchuck near the bottom. From a mathematical perspective, rotating the remotes near the center causes it to have a greater frequency and makes it much easier to run at top speed for the whole race. This made it a lot easier for me. Thank you" I've tested this out, and this strategy makes things easier, getting me a 9.5 second run. However, holding the Wiimote in the middle actually made my time slightly faster.(9.475 seconds) But that's just me. You might find Dave's way easier. :) :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 4b. Amy's Missions 4ba. Amy's Mission 1: Aquatics: 100m Freestyle Start at exactly the right time to win! * No problem here, aside from learning the breaststroke. Just moving the Wii Remote and letting go of B when GO! appears should suffice for a good start. 4bb. Amy's Mission 2: Dream Events: Dream Platform Get through the rings! ** Specifics: 5 rings, you must hit the water first Simple. Move Amy quickly to gain speed to hit the water, and if needed, slow down to hit rings if needed. 4bc. Amy's Mission 3: Athletics: Track: 100m Win with a starting dash! * Also simple. Just gain energy by holding B, and move the Wii Remote down and release B at 'GO!' to get a good start. 4bd. Amy's Mission 4: Dream Events: Dream Table Tennis Finish with a Special Move! *** This is one of the more hard missions Amy has until the last one. And I'm being generous. You simply have to win the match by having Amy use one of her Special Shots in Dream Table Tennis. 4be. Amy's Mission 5: Fencing Individual epee Beat your rival! ** Rival: Peach Any fencing strategy applies. 4bf. Amy's Mission 6: Athletics: Track: 110m Hurdles Win with all perfect jumps! ***** Exactly the same as Wario's. Entirely verbatim. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 4c. Luigi's Missions 4ca. Luigi's Mission 1: Athletics: Field: Triple Jump Jump perfectly from the foul line! *** You know the drill. Maximum speed, near the foul line, at least 'Good!' jumps. The reason this is a 3-star is because you have to do good on ALL the jumps. Which is harder than it sounds. 4cb. Luigi's Mission 2: Aquatics: 4x100m Freestyle Aim for the specified time! **** Time: 3 minutes, 21 seconds to 3 minutes, 25 seconds This mission seems simple, but like the previous swimming missions, you have to slow down for the timer. If it helps, the time given is a rough 4th place behind the other swimmers. 4cc. Luigi's Mission 3: Dream Events: Dream Platform Destroy the blocks! ***** Specifics: destroy 6 blocks, hit the water first Luigi's hardest mission by far. You have to hit 6 blocks by running into them, and hit the water first. This is much harder than it sounds, because each time you hit a block, you lose speed. While it can be hard to get to the water first and hit 6 blocks, here are 2 ways you can do so without losing speed. 1. Use a Shield item. With this, you can potentially break 2 blocks at a time. 2. Perfectly move Luigi in an area with a ring next to a block. If you aim Luigi right, you can hit the block and the ring at the same time, and not lose speed. (OMG Glitches! :o) 4cd. Luigi's Mission 4: Athletics: Track: 400m Stagger to the finish line! **** This one can be annoying. You have to get low enough stamina to make Luigi slow down right near the finish, and he staggers for very little time. Luck and practice are the keys. If it helps, try keeping Luigi's stamina around half-full, or slightly less, then use it all up by the final stretch. 4ce. Luigi's Mission 5: Dream Events: Dream Table Tennis Win and score ten points in one rally! *** Similar to Wario's Table Tennis mission, except with less points to gain. Remember, the biggest problem comes from having the computer co-operate to continue the rally. 4cf. Luigi's Mission 6: Dream Events: Dream Fencing Beat your rival! ** Rival: Waluigi Even if Waluigi's ability may be different, the strategy for him is exactly the same as most fencers. The 'Rushing and Retreating' strategy works. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 4d. Blaze's Missions 4da. Blaze's Mission 1: Aquatics: 4x100m Freestyle Finish in the specified placing! * Place: 1st These missions are hard... unless you have to place first! Just do your team swimming styles as fast as possible, and time your stamina boosts as good as you can. 4db. Blaze's Mission 2: Athletics: Field: Triple Jump Jump perfectly from the foul line! *** Yes, we know. Full speed ahead, good jumps, before foul line. 4dc. Blaze's Mission 3: Athletics: Track: 400m Pass your rival! ***** Specifics: You get a 2 second handicap to wait before you start. Rival: Amy Without a doubt, this is Blaze's most aggravating mission. Not only must you not fall too far behind to botch the mission, but you also have to manage your stamina well enough to get ahead of Amy near the end with a sprint. You may want to use only the Remote, if you're good at slightly shaking, so that you only have one thing to worry about. 4dd. Blaze's Mission 4: Gymnastics: Vault Recover from a stagger on landing! * Times to do so: 2 No strategy needed. This is almost exactly the same as Bowser's Mission 1, where control is automatic until the coup de grace. And the same technique applies, what with the shaking the Wii Remote and Nunchuck as fast as possible. 4de. Blaze's Mission 5: Athletics: Track: 110m Hurdles Beat your rival! *** Rival: Peach Fairly simple, assuming you're good at hurdles. Like in most non-final missions, Peach has the same AI as in a normal Single Match of this, so she isn't a threat, if you keep a good speed. 4df. Blaze's Mission 6: Dream Events: Dream Race Win without colliding with other racers! ***** This is another annoying mission of Blaze's. Not nearly as bad as the 400m one, in my opinion, though. Like most Dream Race missions, this one is based entirely on luck. Just be careful, and try to get ahead as much as possible, so that you won't have to worry about other racers. ------------------------------------------------------------------------------ 5. Speed Character Missions 5a. Sonic's Missions 5aa. Sonic's Mission 1: Athletics: Field: Long Jump Jump perfectly from the foul line! * Times to do so: 1 Easy easy. Maximum speed. Good jump. Before foul line. 5ab. Sonic's Mission 2: Athletics: Field: High Jump Clear with jumps only! * Times to do so: 1 Specifics: Sonic has full power. (4 Music notes) Bar is 2.20m high. Also easy. Gain high speed by shaking the Wii Remote and Nunchuck. Flick up the Wii remote by the end of the blue area. 5ac. Sonic's Mission 3: Dream Events: Dream Race Finish in the specified placing! ***** Placing: 2nd Dream Races are very random. You could be literally seconds away from winning and a barrage of several items from enemies, like a Boo, thunderbolt, and another Boo will strike, and everyone will pass ahead. This event is all about luck. 5ad. Sonic's Mission 4: Dream Events: Dream Platform Reach the specified speed! **** Speed: 170 mph Specifics: You must hit the water first. However, you do not need to maintain the speed of 170 mph and hit the water. You can simply reach it once and it will count. Hit as many rings as you can. This will increase your speed. You should hit 170 mph by about 2-3 rings hit. After that, feel free to lower your pace, but you still have to hit the water first. If a koopa shell threatens that, move in a large. circle to evade it. 5ae. Sonic's Mission 5: Athletics: Track: 400m Hurdles Stagger to the finish line! **** Specifics: You must also win. Manage your stamina carefully. Be wary, though, Sonic's stamina isn't too good. You could run out easily. 5af. Sonic's Mission 6: Athletics: Track: 100m Win with a super starting dash! *** A 'super starting dash' is different from a normal starting dash. Rather than throwing the Wii Remote down when 'GO!' appears, you have to do so at the same time it appears. I counted about 3 and a half seconds after the 'Ready' to 'GO!' sequence, so count that out, and hope for the best. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 5b. Daisy's Missions 5ba. Daisy's Mission 1: Athletics: Field: Javelin Throw Throw as close to the foul line as possible! * Times to do so: 1 Yeah, if my repetition says anything, you should know this by now. Full speed, 'Good!' or 'Great!' jump, all before foul line. 5bb. Daisy's Mission 2: Shooting: Skeet Shoot the fast targets! ** Targets to shoot: 1 This mission is fairly easy, depending on the station. If it's station 8, then yes. Anticipate a target and shoot it, because in these missions, all targets are fast. Also, when you succeed, feel free to laugh at Daisy having an orgasm from having to handle a big, long... rifle. (Wow, phallic imagery.) OOOOOHHHH YEEEEEAAAAHH!!! *laughs* 5bc. Daisy's Mission 3: Athletics: Track: 400m Hurdles Finish without knocking down hurdles! *** Specifics: Finish within 45-53 seconds. This mission can be hard if you don't know the timing for hurdles. But to lower the pressure, when I tried it, the time was about a 4th place or lower time, so no pressure to get first. 5bd. Daisy's Mission 4: Gymnastics: Vault Recover from a stagger on landing! ** Times to do so: 2 Very simple. Just shake the Wii Remote and Nunchuck as fast as possible and hope for the best. Oh, and don't be fooled by Daisy's "NOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!" I gave this 2 stars for a reason. 5be. Daisy's Mission 5: Athletics: Field: High Jump Clear with jumps only * Times to do so: 2 Specifics: Daisy has full power. (4 Music notes) Bar is 2.20m high. Bring up the Wii Remote when Daisy hits the blue area. Bring it up subtle enough not to lose much energy. 5bf. Daisy's Mission 6: Table Tennis: Singles Smash the ball to win! **** Specifics: Points with other balls don't count. You must smash the ball 5 times to win. Looks can be deceiving. This mission is a perfect example. You do not need to win with a smash. Instead, the only points you can gain is with a smash. And you win the game when you reach 5 points. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 5c. Shadow's Missions 5ca. Shadow's Mission 1: Aquatics: 100m Freestyle Beat your rival! ** Rival: Tails Simple. Crawl ahead of Tails and press B when the B bubble appears. Easy enough. 5cb. Shadow's Mission 2: Dream Events: Dream Fencing Win by knocking your opponent out of bounds! ** Times to do so: 1 If you aren't aggressive, you won't be able to push your opponent. Even then, the opponent almost never wants to co-operate. Parry them, and push them by pressing forward twice. Get enough power for a Special Move, and use it on them when they've backed up as far as they can go to get them out of bounds. You do not have to win this way. You may simply do so early in the match and then play normally. 5cc. Shadow's Mission 3: Athletics: Track: 110m Hurdles Beat your rival! ** Rival: Blaze Easy enough. You don't have to focus on the hurdles, as long as you're careful not to run into them. Just keep ahead of Blaze. 5cd. Shadow's Mission 4: Rowing: Single Sculls Beat your rival! ** Rival: Vector Wow, Shadow must have a lot of rivals. Anyway, the AI for characters in all non-final missions is the same as in a normal event. Just try not to get too many button combinations bad, or else Vector will pass you. 5ce. Shadow's Mission 5 Athletics: Track: 400m Beat your rival! *** Rival: Sonic Shadow must not be too friendly or sportsmanlike to get this many enemies. Anyway, this mission is similar to Sonic's but slightly harder. Shadow has the lowest stamina of the game, and thus, even the tiniest of drumming movements drains about half of his energy. Make sure he regains his energy before drumming along again, and when Sonic gets tired near the end, sprint ahead of him so that he'll never catch up. 5cf. Shadow's Mission 6 Athletics: Track: 100m Beat your rival! **** Rival: Sonic This mission is exactly the same as Mario's. I actually found this a little harder for some reason. Shadows seemed to reach his maximum speed slower than Mario did. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 5d. Yoshi's Missions 5da. Yoshi's Mission 1: Athletics: Field: Hammer Throw Throw right in the center! ** Times to do so: 1 Specifics: To get a good throw, you must be at full power. Nothing special. A lot of these aren't all that special to write for. Just do the normal technique for hammer throw. Remember, you have to spin the opposite direction that your character is spinning because Sega had a brain fart. Nice job, Sega. Reeeeal nice. -_- 5db. Yoshi's Mission 2: Athletics: Field: High Jump Jump from the blue zone! * Times to do so: 2 Simple. Jump flick the Wii Remote upwards when he reaches the blue area, and lift the Nunchuck as he goes upwards. 5dc. Yoshi's Mission 3: Fencing: Individual Epee Win after parrying! ** Times to parry: 6 Keep at a distance enough to parry the opponent, and avoid damage if you fail and he or she strikes. When you successfully parry, attack. These mission descriptions are misleading. Again, you have no need to win the match directly after a parry. Just parry 6 the enemy 6 times at the start, and then play normally. 5dd. Yoshi's Mission 4: Table Tennis: Singles Continue a rally! **** Rally: 15 shots This is the hardest Table Tennis Mission, mostly because the computer isn't the most co-operative partner out there. Don't slam, and only do a chop every 6 or so shots or you might overshoot. 5de. Yoshi's Mission 5: Aquatics: 100m Freestyle Finish in the specified time! **** Time: 48-50 seconds The block of time here is very small to get. The earliest time can be attained if you move just ahead of the person in 2nd place(not too much), so try that. 5df. Yoshi's Mission 6: Athletics: Track Win with a perfect relay! **** A 'perfect relay' consists of getting all 'Great!'s in passing the baton. It can be hard to figure out the timing at first, but roughly, a baton length between the characters is the optimum time to move the Wii Remote down. ------------------------------------------------------------------------------ 6. Skill Character Missions 6a. Peach's Missions 6aa. Peach's Mission 1: Aquatics: 4x100m Freestyle Finish in the specified time! *** Time: 3 minutes, 21 seconds - 3 minutes, 29 seconds This one was annoying for me to practice. You have to really swim with attrition, and be careful not to go too fast or too slow. But again, if it helps, getting the fourth swimmer to the end at about 2:55+, and then returning at a normal pace should get you within the time. 6ab. Peach's Mission 2: Athletics: Hammer Throw Let out a shout! (* or *****, depending on if you know how) Times to do so: 3 Oh yes, this is the super magical mission which everyone asks about in the message boards. :) Then again, the instruction book doesn't mention how to do so. Anyway, in order for Peach to let out a shout, you must press A after you release the hammer. However! You must be at full power to throw the hammer good enough to shout. 6ac. Peach's Mission 3: Rowing: Single Sculls Win by rowing with max. acceleration! ** Specifics: You must row 10 times with maximum acceleration(3 music notes.) during the race, not winning with one. This is easiest to do near either the beginning or the end or the race. In the beginning, just press Z and B and pull the Wii Remote back. If you do it right, you'll get 3 music notes of acceleration. Near the end, too, when the game just asks you to pull backwards, doing so quick enough will also yield a maximum set of music notes. 6ad. Peach's Mission 4: Athletics: Track: 400m Stagger to the finish line! **** Yeah. Just use your stamina as well as you can until the end, then sprint to get your energy lowered faster, and move closer to the finish. 6ae. Peach's Mission 5: Archery: Archery Hit that circle! ***** Specifics: 6 pt. circle, moderate winds. (about 4-6mph.) Tries to do so: 2 These archery missions suck. I might just be bad at archery, but you really have to study the patterns of the winds. What's more, in my practice run of this mission, Peach proved to be an oddly good archer, and shot her arrows as close to the center as possible. There's no real solution than to practice the placement of the arrows in wind, and aim accordingly. 6af. Peach's Mission 6: Gymnastics: Trampoline Perform difficult moves consecutively! * Times to do so: 10 This is what they call a final mission? Hah! Then again, I'm pretty good at trampoline, so it's easy for me. But seriously, this mission is a joke. A huge, elaborate joke, compared to mission 5. All you have to do is press all the buttons in the sequence before Peach lands. It doesn't matter if you make errors on the way, either. The game will accept a 'Good'. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 6b. Tails's Missions 6ba. Tails's Mission 1: Gymnastics: Trampoline Jump 7m high! * Easy. Just move the Wii Remote up every time Tails hits the trampoline. 6bb. Tails's Mission 2: Athletics: Field: High Jump Jump from the blue zone! * Times to do so: 1 Easy. Flick the Wii Remote upwards when Tails reaches or is in the blue zone. 6bc. Tails's Mission 3: Athletics: Field: Hammer Throw Throw right in the center! *** Times to do so: 3 Ea... not quite. Anyway, you have to throw in the center of the open area to succeed in this mission. The characters all have a slight delay in Hammer Throw when they throw, so time it correctly so that it ends up in the center. 6bd. Tails's Mission 4: Athletics: Field: Triple Jump Jump perfectly from the foul line! *** Times to do so: 3 Normally, these missions could be done in your sleep. Doing it three times, with three jumps each time, and all have to be good, well, it's a bit harder. Don't flake the jumps, and make sure you make them all behind the foul line. 6be. Tails's Mission 5: Athletics: Track: 4x100m relay Finish in the specified placing! **** Placing: 2nd These types of missions where you have to give the cpus a chance are annoying. There, I said it. Anyway, you should slow down near the end of the mission, in order to let the computers catch up. I don't recommend doing this in any other of the baton passes, though, because you can lose control of the game instantaneously when the speed locks. 6bf. Tails's Mission 6: Archery: Archery Hit that circle! ***** Specifics: 2 pt. circle, strong winds. (7-9mph.) Tries: 1 To be honest, all I did for this mission was aim accordingly a far distance from the circle based on the wind and hoped for the best. If you're good at archery, you could try to aim it accurately, but for those who aren't gifted in archery, just try the method I did, and persist until you win. :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 6c. Waluigi's Missions 6ca. Waluigi's Mission 1: Athletics: Field: Javelin Throw Throw the specified distance! ** Distance: 30-50m Tries: 3 I got this one in a practice try by gaining maximum speed. As soon as it said 'Speed Locked', I moved the Remote fast enough to get a 'Bad'. This got a bit above 30m. 6cb. Waluigi's Mission 2: Athletics: Field: Pole Vault Jump from the blue zone! *** Times to do so: 3 This one can be tough if you can't build up recoil. But if anything, just shake the Wii Remote and Nunchuck for running, move the Remote down in the blue. If you do so late enough, you'll get a 'Great', which is much easier to keep recoil than a 'Good'. 6cc. Waluigi's Mission 3: Gymnastics: Trampoline Perform difficult moves consecutively! * Times to do so: 7 Easy. Since 'Good' counts as well as 'Great', your only goal is to press the button sequence before Waluigi lands. 6cd. Waluigi's Mission 4: Aquatics: 4x100m Freestyle Finish in the specified placing! **** Placing: 3rd Seeing a pattern here? You have to slow down for these things. Just stay slightly ahead of 4th place, and hope that the other players are competing for 1st instead of 2nd. 6ce. Waluigi's Mission 5: Rowing: Single Sculls Beat your rival! ** Rival: Luigi Simple enough if you are good at rowing. Just press the button sequences quickly, and pull back for as good acceleration as possible. 6cf. Waluigi's Mission 6: Athletics: Track: 400m Hurdles Pass your rival! *** Rival: Luigi This final mission is like Blaze's annoying mission, but it's made slightly easier, because Waluigi's stamina is good. You can also speed up with a good hurdle jump. If you time everything right, you can sprint to the end, and leave Luigi in the dust. I actually did this one on my first try, because Waluigi has good stamina. ^_^ :o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o 6d. Dr. Eggman's Missions 6da. Dr. Eggman's Mission 1: Archery: Archery Hit that circle! ** Specifics: 9 pt. circle, Weak winds(0-3 mph.) Tries: 3 This one is easy. Just aim at or near the 9 point circle. You have 3 tries to do so. 6db. Dr. Eggman's Mission 2: Rowing: Single Sculls Finish in the specified placing! *** Placing: 2nd You can go any speed you want. The easiest time to slow down or speed up to get near the other rowers is near the end, where all you have to do is pull back. Just be careful, as even the weakest of strokes near the end can bring you into first. 6dc. Dr. Eggman's Mission 3: Athletics: Field: Hammer Throw Throw the specified distance! ** Distance: 50-55m Tries: 3 Sometimes this mission is hard, but if you know what you're doing, it really isn't. Same as Bowser's mission. Don't gain power, and throw right in the center. It should just fall short of 55, which is what you want. Too far left or right will make it just fall short of 50, which is not what you want. 6dd. Dr. Eggman's Mission 4: Fencing: Individual Epee Win without being parried! ** Times to be parried: 6 Again with the terribly worded missions. You do not need to avoid parrying to lose. Eggman has a number of parrys in the corner of the screen that he has. If he gets parried that amount of times, he loses. So counter that, and parry back, to stun the opposing fencer(I'm running out of ways to say opponent.) and hit. 6de. Dr. Eggman's Mission 5: Shooting: Skeet Shoot targets with the small crosshairs! ***-*****, depending on station. Targets: 3 6df. Dr. Eggman's Mission 6: Dream Events: Dream Table Tennis Win without using Special Moves! *** Eggman really sucks in this event. His reactions are delayed, as I said in his profile, and it takes a little longer for him to hit the ball than the other characters. (Not nearly as bad as the fencing lag, though. The fencing lag makes babies cry.) But get used to Eggman's timing, and be lucky enough not to play a Skill character. Their special can turn the ball invisible, and your only clue of its location is the bounce on your court. The other type of specials are manageable, so that's good. ------------------------------------------------------------------------------ 7. Credits 7a. People who I give props to NintendoMania, for giving swimming styles for Sonic, Shadow, and Mii. Myself, for writing this guide. Nintendo, Sega, and the International Olympics Commitee for teaming up to create this game. David Shira for his contribution to Mario's final mission. ------------------------------------------------------------------------------ And remember! In case you find this guide somewhere else, it belongs to HeoandReo (email@example.com), and may only be used on GameFAQs, GameSpot, Neoseeker, Supercheats, GamesRadar, and their affiliates. This guide copyright HeoandReo(firstname.lastname@example.org... I'm just keeping check of copyrights!) 2008. Mario, characters and series copyright Nintendo, 1981-2008. Sonic the Hedgehog, characters, and series copyright Sega, 1991-2008 Mario and Sonic at the Olympic Games copyright Sega and Nintendo, 2007-2008.