Death rides across worlds to bring back mankind from the dead and save his brother War from the fate that awaits him. But corruption lies in wait around every turn and chaos reigns everywhere. The Crow Father, keeper of secrets, holds the key to save humanity and War but will Death be able to get it from him. Who he forced a terrible burden upon him, the burden to forever carry the souls of all the Nephlim that the Four Horsemen killed, and now The Crow Father is sinking into despair. All that awaits Death is a long and perilous journey.
This game, nor the first one, doesn't focus on realistic graphics so much but the style they go towards is more animated. In many aspects this style suits the game better than anyother and I give it a 9 out of 10 because their is still a tremendous amount of detail in it. Thousands upon thousands of single blades of grass together to make a beautiful grassland in one of the first areas in the game is quite impressive. Occasionally you may see a few objects or landspace points that appear blurred but for the most part you will be stunned by the graphics.
The soundtrack in Darksiders II is impressive but can get rather repetetive after awhile in one set area however generally it really does enhance and match up with the location you are currently in or what you are fighting. Exploring the area, slacing the walls, or fighting a few enemies the music is of course well done and most importantly the transitions are pretty much perfect. Along with the soundtrack comes sound effects that are activated through various actions, smashing an enemy with a hammer, breaking a few boxes or other assorted breakables, blowing up stuff, turning a lever, or just falling to your death. All of which are activate perfectly wihtout any problems.
Highly addictive mix of action and puzzles while often compared to God of War or Zelda, Darksiders II is deserving of both comparisions. But also is deserving to be set aside from both titles being unique in as many aspects as it is similiar. This game is clearly deserving a perfect 10 out of 10 for it's gameplay. You play as Death, one of the Four Horsemen of the Apocolypse. Death wields a scythe as his main weapon but can also fight with a gaint warn hammer or guantlets or even a pistol. A new addition to Darksiders II is being able to equip different types of armor and weapons to Death, collecting levelled items that increase his stats. This new addition is executed perfectly within the game allowing players to browse various dropped items after slaying their enemies and choose what they like and equip it. Another new feature is ridables, large constructs that Death can activate and ride. Any early construct resmebles a Golem and is used to clear paths, create a chain walkway from one place to another, or just to be cruel to anything that dares stand in your way. Overall Darksider's II gameplay is massive, addictive, and perfect. So much to to explore, solve, and kill.
The lowest score being as this game may not have a great replay value, you beat ir once and your probably not going to want to do it all again. Very little differences in the actual story. The only main replay value is to try it on a different difficulty, whether for a trophy or challenge; or to change how you played as Death from your previous playthrough by changing where you chose to use skill points. However it is massive, the first major area you go to has many different places to explore and different Side-Quests to complete. So it gives you a lot of other things to spend your time doing rather than progressing straight through the game.
Actually an 8.5 but I decided to round up. Overall between gameplay, graphics, sound, lastability, and most of all the story behind the game I believe Darksider's II to be an excellent game to get and try out. You really don't have to have played the first one to play this one which is good, the story of how it all began is told in the beginning. Darksider's II is a great game, already said that a few times but it deserves it. It will not disappoint you.