To perform this trick you will need either the Law or the RPG, M16, and the ration and supply marker. When it stops fire a rocket at the large cylinder console on Pupas front and avoid the electric shots by keep moving. When it launches its lighting rods, take out a few near you with the M16 and lay flat on the ground until the lighting stops but still keep firing. Use the supply marker to call in more rations and ammunition if you are running low and when Pupa is destroyed fire a rocket at the hatch on top of its head and take out the 'programs'.
Added by: Sanzano Jul 2nd 2010, ID#3471