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FAQ

by Whiner89




                _ \           _)      |
               |   |  _ \  __| |  __| __|  _` | __ \   __|  _ \
               __ <   __/\__ \ |\__ \ |   (   | |   | (     __/
              _| \_\\___|____/_|____/\__|\__,_|_|  _|\___|\___|

                ____|     | |         _|   \  |
                |    _` | | |   _ \  |    |\/ |  _` | __ \
                __| (   | | |  (   | __|  |   | (   | |   |
               _|  \__,_|_|_| \___/ _|   _|  _|\__,_|_|  _|


                      (thx MicroProject for the ASCII)


-----------------------------------------------------------------------------
| Table of Contents                                                         |
-----------------------------------------------------------------------------

1. Introduction
2. Version History
3. Game Basics
    a) Game Information
    b) Controls
    c) Online Play
    d) Game Modes
    e) Online Rankings
    f) Online Medals
    g) Online Ribbons
4. The Story
5. Weapons
    a) Auger
    b) BullsEye
    c) L23 Far Eye
    d) XR-003 Sapper
    e) Hailstorm
    f) LAARK
    g) M5A2 Carbine
    h) Rossmore 236
    i) Reaper
    j) L11-2 Dragon
    k) Arc Charger
    l) Grenade
    m) Hedgehog
    n) Backlash Grenade
    o) Air-Fuel Grenade   
    p) Splitter
6. Vehicles
    a) M-12 Sabertooth
    b) Jeep
    c) Stalker
    d) UH-17 Atlas VTOL
7. Characters
    a) Nathan Hale
    b) Rachel Parker
    c) Menial
    d) Hybrid
    e) Robo-Hybrid
    f) Chimera Elite
    g) Gray Jack
    h) Titans
    i) Angel
    j) Leapers
    k) Howler
    l) Widowmaker
    m) The Burrower
    n) SlipSkulls
8. Reviews
    a) IGN's Latest Review
9. Cheats and Codes
10. Frequently Asked Questions
11. Credits
12. Contact
13. Closing


-----------------------------------------------------------------------------
| 1. Introduction                                                           |
-----------------------------------------------------------------------------
 
Welcome to the guide.  Just a reminder this is not a walkthrough, it is an 
information guide to many of the aspects of Resistance: Fall of Man.  If you 
see anything missing or would like to add a new part to the FAQ or even a 
simple review, please feel free to send your information, idea etc to 
[email protected].  Please ensure that your GFAQS username, for proper 
credit, and a quick note, aka information, is included on the message header 
or it will NOT be opened.  I look forward to hearing your suggestions and 
remember to Play B3yond. =D

-----------------------------------------------------------------------------
| 2. Version History                                                        |
-----------------------------------------------------------------------------

1.10 - Added ASCII art, looks great =D.Added Backlash Grenade, Air-Fuel 
grenades.  Added new section Online Medals and Online Ribbons.

1.05 - Added a user review, one question has been added.

1.0 � Uploaded the guide. Yay! This is a complete version. More information 
will gladly be accepted and added with proper credits. I intent for this FAQ 
to grow much larger so expect the version number to increase. Thanks for 
reading and enjoy Resistance. Play B3yond!

-----------------------------------------------------------------------------
| 3. General Basics                                                         |
-----------------------------------------------------------------------------

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
a) Game Information
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Published by: Sony Computer Entertainment
Developed by: Insomniac Games
Genre: First-Person Shooter
Number of Players: 1-40
Release Dates:    
   US: November 17, 2006   
   Japan: November 19, 2006
   Europe: March 23, 2007
 
ESRB Rating: M � Mature 17+
                          - Blood and Gore, 
                          - Intense Violence, 
                          - Strong Language

Supports:   16:9, 
            480p, 
            720p, 
            Online,

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
b) Controls
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Tilt � Shake the controller to break an enemy�s grasp on you.
       Shake the SIXAXIS back and forth to extinguish yourself if on fire.

Move ---------------- Left analog stick
Aim ----------------- Right analog stick
Zoom ---------------- R3, Aim through weapon sights
Primary fire -------- R1
Secondary fire ------ L1
Cycle weapon -------- R2 (Left analog to choose)
Throw grenade ------- O
Crouch -------------- L2
Jump ---------------- X
D-Pad Up or Down ---- Cycle through available grenades

Exit the Game � Hold the PS button for a couple of seconds.
Assign Controllers to ports � Hold the PS button for a couple of seconds.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
c) Online Play
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Ranked - Up to 40 players can play in competitive matchtypes. Resistance's 
multiplayer will be highly customizable and competitive with progressive 
rewards for hardcore gamers while remaining accessible and inviting for 
newbie�s. Ranked matches will have very limited configurations to keep the 
playing field level and fair for everyone.

Smart Matchmaking - New players who buy Resistance a year after launch will 
be able to play without having to get torn apart by the guys who bought the 
game on day one.

Unranked - There will also be the option to play unranked matches where the 
player will be able to configure the game however he wants by tweaking areas 
such as hit points, weapon sets, and much more. 

FPS - The game will run locked at 30 frames-per-second online and off, no 
matter how much action is going on. 60 FPS had been the plan, but the 
developers decided to add much more environmental destruction and special 
effects, so the tradeoff was made. However, the game runs very smooth online.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
d) Game Modes
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Deathmatch - Kill as many people as you can. The person who reaches the frag 
limit first (or the person with the most kills when the time limit ends) 
wins. Team deathmatch is also available.
 
Meltdown - The goal is to take out the opposing team's base. This is, of 
course, easier said than done, as you'll be able to collect items that 
upgrade your team's base up to five times. The upgrades start off being low 
key, but they ramp up to extremely useful. Your first upgrade bumps up your 
radar to show enemies. The second spawns extra weapons. The third activates 
turrets in the corridors leading to your base. The fourth activates mine 
launchers. The final upgrade strengthens the core of your base, making it 
invulnerable to attack and forcing would-be destroyers to take out nearby 
rods before they're able to focus on the core.

Node - This mode is an extension of Meltdown, in which two teams race to 
take over as many nodes as possible. Nodes are large chambers that contain 
several cylinders, you can re-configure the nodes for your team. Once you 
control a node, you can choose to re-spawn there after you die, adding 
strategy to the order in which your team goes after them. Meltdowns adds the 
twist that these nodes are actually coolants for each team's base, so by taking 
them over, you're overheating the enemy's headquaters. At certain heat levels 
a base's defenses will temporarily go down, allowing the opposing team to get 
inside and deal major damage.

Breach - Breach pits two teams against each other, with both trying to 
capturing the other's base, but features various nodes on the battlefield 
that add complexity to the fight. As a team captures a node -- by shooting 
out posts to make them regenerate in its team color -- part of its base 
becomes more secure against invaders. For players who want to try to Rambo 
through these added defenses, they can ignore the nodes, though it will make 
things much more difficult, and if the other team captures all the nodes, 
impossible.
 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
e) Online Rankings
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 
The game has a full-featured online ranking system with 60 levels of 
experience, so that a new player who buys Resistance a year after launch will 
be able to play without having to get torn apart by the guys who bought the 
game on day one.

Level 1 - Private
Level 4 - Private First Class
Level 7 - Corporal
Level 10 - Sergeant
Level 13 - Gunnery Sergeant
Level 16 - Staff Sergeant
Level 19 - 1st Sergeant
Level 22 - Sergeant Major
Level 25 - Sergeant Major
Level 28 - SGT Major of The Army
Level 31 - Lieutenant
Level 34 - Captain
Lever 37 - Major
Level 40 - LT Colonel
Level 43 - Colonel
Level 46 - Brigadier General
Level 49 - Major General
Level 52 - Lt General
Level 55 - General
Level 58 - Supreme Commander
Level 60 - Supreme Commander Plus 2 PIPs

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
f) Online Medals
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Elite Soldier - Kill 10 enemies in a row without dying
Assassin - Kill 20 enemies in a row without dying
Fanatic - Compete in 1,000 online matches
"Unknown" - Compete in 5,000 online matches
Precise shot - Complete 10 matches with an accuracy of at least 85%
Unerring aim - Complete 20 matches with an accuracy of at least 85%
Savant - Play 100 ranked matches and finish first at least 30 times
Hero - Play 200 ranked matches and finish first at least 60 times
Legend - Play 300 ranked matches and finish first at least 100 times
Martial Artist - Get 30 melee kills
Ninja - Get 60 stealth kills
Base defender - Get 2000 defensive kills
Going Commando - Get 100 node or flag captures
Reclaimer - Get 200 node or flag recaptures
Helping Hand - Get 100 assists
Professional - Get 100 headshots
Nathan Hale - Complete the single player mode
Ghost - Get 100 stealth kills
Up Your Arsenal - Get at least 100 kills with every weapon
Marksman - Get 100 kills with the M5A2 Carbine
Grenadier - Get 100 kills with grenades
Shotgunner - Get 100 kills with the Rossmore 236
Tagger - Get 100 kills with the Bullseye
Auger Marksman - Get 100 kills with the Auger
Sharpshooter - Get 100 kills with the L23 Fareye
BBQ Chef - Get 100 kills with the L11-2 Dragon
Heavy Weapons Expert - Get 100 kills with the LAARK
Fry Cook - Get 100 kills with the Arc Charger

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
g) Online Ribbons
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

3 kills - Kill 3 people in a row without dying
5 kills - Kill 5 people in a row without dying
7 kills - Kill 7 people in  a row without dying
Multiple Kills - Kill 2 or more enemies within a few seconds time
Melee Kill - Go up to an enemy and kill him by punching him (Triangle)
Headshot - Kill someone by doing most damage to the head
Node Recaptures - Kill OR ward off someone who is attacking a node already 
                  captured by your team, then let all the node's reactor 
                  tubes regenerate your teams color.
Sniper Kill - Kill someone with the L23 Fareye
Stealth Kill - Sneak up behind an enemy without them seeing you and kill 
               then with a melee
Kill A Flag Carrier - Kill an enemy who has possession of your teams flag
Capture a Flag - Take the other teams flag and return it to your teams 
                 flagpole at your base
Defender - Kill someone who is attempting to capture a flag, take a node, 
           or shoot out your base node.
Capture a Node - Shoot, blow out, or nade out all of the node's reactor 
                 tubes, then let it generate its tubes to your teams color
Return a Flag - Walk or run over your team's flag if is anywhere other than 
                its base
Auger Master - Use the Auger gun to kill an enemy through an object such as 
               a wall, tank, helicopter, floor, (etc), or the auger's 
               shield (L1)
Target Bomber - Kill someone with a Hedgehog or frag grenade

-----------------------------------------------------------------------------
| 4. The Story                                                              |
-----------------------------------------------------------------------------

Resistance: Fall of Man follows an alternate history where the world did not 
experience World War II, the Great Depression, or the rise of Communism in 
Russia. A relative era of peace ensues following the Great War, ending with 
the revelation of a ruthless and destructive race dubbed the Chimera. In 
1951, the year in which the game takes place, England finds itself under 
invasion. Little is known about the Chimera and their origins remain unclear. 
Both Asia and Europe appear to have already fallen to the Chimera in short 
order by this time.
 
The game follows U.S. Army Ranger Sgt. Nathan Hale who is operating in 
England alongside the British Army. During one particular assault, Hale's 
unit becomes infected with a Chimeran virus and the soldiers fall into a coma 
shortly after. Hale appears to be spared as he is the only one that manages 
to awaken and becomes aware of the Chimeran plot due to the infection inside 
of him. As a result, he becomes the key figure in a desperate operation that 
is launched to try and halt the invasion. The next three days are chronicled 
in the game as the U.S. and British forces band together in a last-ditch 
effort to save what is left.


-----------------------------------------------------------------------------
| 5. Weapons                                                                |
-----------------------------------------------------------------------------

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
a) Auger 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 

A Chimeran developed weapon that fires a bolt of energy. This energy bolt can 
burrow through solid objects, to impact those behind cover, thus negating 
cover. The bolts slow down as they move through objects, and a spark of light 
can be seen, warning potential victims that their cover has been breached. 
The alternate fire of the Auger is an energy shield that is impenetrable 
except to other Auger shots.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
b) BullsEye
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

A standard assault weapon developed by Chimera. The twist of the weapon is 
its alternate fire: the tag. By firing a tag, bullets now home in on the tag. 
This allows smart players to hit the enemy, then hide in cover, bending their 
bullets around cover to still hit enemies. Firing the Bullseye into a wall or 
object, however, creates a potential 'Bullseye-Bomb'. Bullets will home into 
the target, and swarm about to form a sphere of bullets. You can then fire it 
at an enemy, and the swarm of bullets will track down the locked-on enemy. If 
bullets remain in the swarm when the enemy dies, the swarm will hover in the 
air, until the Bullseye is fired again.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
c) L23 Far Eye 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Another human weapon, the Far Eye is a sniper rifle. While aiming through the 
scope, the game simulates heightened reflexes by slowing down time while the 
player can aim normally. The Far Eye will be available for multiplayer, but 
the ability to slow down time will not be included.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
d) XR-003 Sapper 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The Sapper is a unique weapon which is said to be reverse-engineered from 
Chimeran technology, and produced by humans. It fires unstable sticky 'goo-
balls', which explode when someone moves nearby. The balls can stick 
together, even creating chains that dangle from the roof. The alternate fire 
is used for manual detonation.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
e) Hailstorm 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The Hailstorm is Resistance's take on the minigun. Its rapid storm of fire 
can ricochet from walls, increasing its lethality in confined combat. It's 
alternate fire converts the remaining contents of the clip into a turret that 
auto-targets and fires at enemies.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
f) LAARK 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The LAARK rocket launcher is unique in that its primary fire releases a 
singular powerful rocket, but its secondary fire is able to spread its 
contents into a number of miniature rockets. The weapon can also be slowed 
down, and even stopped midflight. And whilst paused, its trajectory can be 
modified, to fire around corners, or over barricades. This weapon has been 
confirmed for online play.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
g) M5A2 Carbine 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The M5A2 Carbine is the standard issue human machine gun with a 40 mm grenade 
launcher attachment.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
h) Rossmore 236 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The Rossmore 236 is the basic shotgun. It can be fired single barrel or 
double barrel.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
i) Reaper 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

A weapon that is a new twist on an old standby: dual-wielding pistols. While 
most games have both pistols aimed in the same direction, the Reapers are 
capable of independent firing. Consider R1 the right hand and L1 the left 
hand. When you hold down both buttons, the reticule splits off into two 
individual reticules. Your hands sweep the area, and a modest auto-lock from 
each pistol will then latch onto whatever enemy crosses its path. This is 
great for taking on lots of small Chimera.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
j) L11-2 Dragon 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The L11-2 Dragon is a standard flamethrower. Its alternate fire has been 
labeled as a vapor cloud. No further information exists at the moment.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
k) Arc Charger 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The Arc Charger is a high-powered gun used by elite Chimeran soldiers. It 
shoots a bolt of lightning. The alternate fire allows said lightning to arc 
to nearby enemies.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
l) Grenade 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Well...It�s a grenade, nothing fancy.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
m) Hedgehog  
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The Hedgehog is a Chimeran take on a grenade. When deployed the Hedgehog will 
launch upwards and explode, hurling spikes in every direction.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
n) Backlash Grenade
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Submitted by: khan00, and Eric

Found in the Manchester Cathedral level. This grenade releases an energy 
�bubble� around where it lands. This bubble constantly damages any enemies 
caught inside and repels their shots back at them. Players use this grenade as 
a form of cover by going into the bubble and firing with human weapons at 
enemies, as only Chimeran weapons are repelled by the bubble. They can also use 
them quite effectively in singleplayer by throwing them at a group of Chimera, 
enveloping the Chimera in the shield, and letting the Chimera kill themselves.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
o) Air-Fuel Grenade
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Submitted by: Khan00, and Ben

found in one of the Northern Command levels. This grenade is a type of fuel
air explosive that releases and ignites a cloud of flammable vapor to 
burn enemies. The grenade also has the ability to stick to surfaces and 
enemies.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
p) Splitter
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Main fire: Press: Fire; Hold: stops bullets
Alt fire: Splits each bullet into 3 bullets, can be done many times (around 
4) resulting in a wall of fire (around 81 bullets spread out firing in one 
direction)  This gun has quickly become a favorite for taking down the elites 
in the last two levels (you can take out 5-6 of them with one shot.)


-----------------------------------------------------------------------------
| 6. The Vehicles                                                           |
-----------------------------------------------------------------------------

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
a) M-12 Sabertooth
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

This is a human tank little has been known about it until the release of the 
�Close Quarters Combat� video on IGN. Seems to be like a M12 Abrams tank of 
our day and age. When firing the main cannon you will have to wait a small 
period of time before you are able to fire indicated by a small bar in the 
bottom left of the screen. As with the passenger�s seat and its 50 cal. 
(presumably) turret if you fire it for to long it seems it will overheat also 
indicated by a small bar in the bottom right hand corner.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
b) Jeep
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Human jeep very similar to the one in the actual timeline, no footage has 
been released to this date of anyone driving it however reporters say it is 
very Halo-ish to drive. This is speculation but I think the same turret is on 
both vehicles thereby same overheat feature and destruction.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
c) Stalker
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

A large hydraulic vehicle with four main legs which appear to be double if to 
triple jointed. Sporting frontal based torrent which seems to shoot the same 
type of munitions as the bullseye however with much more power. There are 
more or less 3 main ways to take a stalker out 1) heavy weaponry and quick 
frontal assaults 2) jumping around constantly and letting out short bursts 3) 
there is a weak point on the back of a stalker where its power cells are 
placed which is easily destructible.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
d) UH-17 Atlas VTOL
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

VTOL Stands for Vertical Takeoff and Landing. First patented by Nikola Tesla 
in 1928 it was originally invented as a transportation aircraft. In 1925 WPA 
accelerates production and development of this aircraft. However the UH-17 
gains a reputation of being very hard to fly and flips many times during test 
flights. In 1937 the problem with the UH-17 are resolved, as a result the 
flight safety record of the craft instantly increases and it is finally 
deemed safe and reliable.


-----------------------------------------------------------------------------
| 7. Characters                                                             |
-----------------------------------------------------------------------------

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
a) Nathan Hale
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Hale was born in Sioux Falls, South Dakota in November 1922. Shortly after 
his birth, his parents succumbed to lingering complications from the 
influenza epidemic of 1918. Without nearby relatives, he was declared a ward 
of the state. After drifting through a series of odd jobs, Hale enlisted in 
the U.S. Army where he was elected to the Inaugural Ranger Orientation Program.
 
During a live-fire exercise, he led an unconventional gambit against a mock 
target, which resulted in the deaths of most of his candidate group as well 
as several Army observers. Hale himself sustained grievous injuries. The 
incident was attributed to faulty munitions. Hale's rehabilitation was 
conducted at the Army's Higgins Trauma Center in Montana. After dozens of 
intensive operations and exhaustive physical therapy, he finally returned to 
active duty. After-action reports consistently described Hale as fearless in 
combat, an inventive tactician, and an able squad leader. Commanding officers 
rewarded him with increasingly higher-risk missions. Despite his successes, 
Army psychologists expressed concern over what they perceived as Hale's 
growing death wish.
 
The U.S. Army deployed in Britain to face the Chimeran threat. No sooner had 
they landed than thousands of soldiers were incapecitated by the Chimeran 
virus. Hale was the only victim to recover.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
b) Rachel Parker
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The daughter of a three-star general, Rachel Parker was restationed too often 
to ever know what a home was. The lifestyle was too much for her mother to 
bear; she left when Parker was six. Parker became inseperable from her 
father. Despite her desire to join him in the military, he steered her 
instead toward a university education. Her eagerness to impress him led her 
all the way to the theoretical physics department at Oxford. Before Parker 
could graduate, her father offered her the job she always wanted with British 
Army Intelligence. The Chimeran threat was just becoming known in British 
Intelligence circles and he needed someone he could trust to be a liaison for 
the military.
 
Parker and her father worked closely together at British Central Command 
until the Chimera invaded England and attacked the base. Parker's father died 
helping her escape. She has continued to serve on the front lines in the war 
against the Chimera. Her brilliance at collecting and interpreting strategic 
intelligence is the only weapon that hasn't failed against them. Parker has 
long since become accustomed to losing everything she's ever cared for. 
Still, she feels it might be different with Hale. She wants to believe the 
war against the Chimera can still be won. She finds herself willing to 
support long shots, even if they are American.
 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
c) Menial
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

These worker Chimera are not a pleasent sight, but are mainly harmless. 
However if they gang up they can be deadly. They are slaves to the other 
chimeras and work in workshops that have been set up around England by the 
Chimera. They often transport items around on their back, and most of these 
are explosive. (So have fun)

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
d) Hybrid
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The Hybrid is the standard fighting force for the Chimera, they have guns and 
survive with the lit tubes on their backs that apperantly contain an unknown 
Gas essential for Chimera life, this can be found in many discriptions of the 
tubes flying off and giving off a voilent hiss, and the Chimera Dieing. They 
attack either with gunfire or violent blows with the butt of their gun. Their 
name 'Hybrid' Prokes many questions. What are they a Hybrid of? The Most 
likely answer is that these are the Chimera that are mentioned as human 
mutations from the Chimera mutagen. In a video interveiw a sony rep said 
'There will also be bigger Hybrids...' is he refering to Grey jacks (It would 
Appear not as he refers to Grey jacks as Grey jacks later in the video) or 
are there variations within this group.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
e) Robo-Hybrid
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

As you can guess by the name ive given it, i dont know an awfull lot about 
this guy, he sports the fancy new weapon 'Arc-Charger'. These will be fought 
mainly towards the end of the game.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
f) Chimera Elite
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Just like the Hybrid, however they feature various body armour including an 
advanced headset connected to his life-pack. Possibly this increases 
accuracy. The Pack on his back now isnt as vunerable as the regular grunts 
and is compressed into a single stalk. Their Skin is a more yellow pigment, 
suggesting unlike the Hybrids these are 100% Chimera?

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
g) Gray Jack 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

These appear alot less common than the two above, and have some startling 
abilitys. The main difference is the lack on a open 'Life-Pack' due to the 
fact they appear to have grown a skin over them, eliminating a possible 
Vunerability. They Also Posses, Dispite their 'Lanky' appearence, Incredible 
strength. Gamespot Described them as being able to tear a man in half with 
relative ease. They Also vary in size. Ina screenshot found here you can see 
Gray Jacks that are quite alot shorter than the one strangling the soldier. 
Their origin may be closer to home than space. In an underground level you 
see them emerging from tubes, It has been hinted at that certain levels will 
be in Chimerian buildings/Ships. But the facts theres live soldiers in the 
room with the Grey jack suggests its a human building. Did WE make Grey 
jacks?

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
h) Titans
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Titans are huge cumbersome foes. They are usually alone or with a small group 
of hybrids, and they have a massive flamethrower grafted onto their arm.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
i) Angel
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Submitted by: khan00 

All thats known about this guy is that he hangs around Chimerian strongholds 
and shoots using one of his tenticles. These creatures haven't been shown to 
attack in the collective five seconds we've seen them.  They appear to be a
jellyfish looking creature.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
j) Leapers
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Smaller, But come in large numbers. These Chimera are more familiar in 
appearance to Spiders. They swarm the player and fellow soldiers, often 
climbing on their persons. Apart From jumping at the player, they appear to 
also be able to impale ones head with their sharpened legs. Possible 
Variations lie within this group, but yet unannounced.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
k) Howler
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

These are alien-like-dogs. This twisted creature is big and deadly and had an 
annoying penchant for ramming its targets. Worse still was its equally 
troublesome ability to live up to its namesake and call in reinforcements.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
l) Widowmaker
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

These stomp into battles decapitating, and dismembering anyone who gets in 
their way. These are often taken down by the 'Stalker' a mechanical spider 
like contraption riden by humans. This is the type that appeared in the E3 
2005 Video.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
m) The Burrower
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

This is only seen very breifly at the end of the Official Trailer Released By 
Insomniac at E3 06. It obviously cant be stopped by solid walls, however the 
only part visible was some sort of drill. Upon further investigation, just 
before the trailer fades out you can see that there is a deffinate joint that 
just sneaks in shot. Is it a giant robot? Only time will tell. There is an 
argument it could be a Chimerian ship.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
n) SlipSkulls
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

These Creepy looking Chimera can scuttle up walls and roofs shooting down 
from above, often giving them a few seconds advantage before you find them. 
Apperantly they appear in mainly dark areas. (Lucky us)


-----------------------------------------------------------------------------
| 8. Reviews                                                                |
-----------------------------------------------------------------------------

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
a) IGN's Latest Review
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 
November 10, 2006 - Owners of some gaming systems have to wait years 
before they get a true "killer app," but PlayStation 3 users get theirs on 
day one. Insomniac's Resistance: Fall of Man is far and away the most 
impressive title on the console -- delivering on everything that it promised 
with a strong single-player experience, plenty of kick-ass multiplayer 
options, and stellar gameplay mechanics that equal those found in other elite 
shooters. But being like "other elite shooters" isn't what makes Resistance 
so compelling... it's what separates it from competitors that does.

On the exterior, Fall of Man doesn't look all that different. Take a few 
steps away from your television with squinted eyes and you could mistake it 
for Call of Duty or Medal of Honor. But do yourself a favor, open those 
peepers up and step towards the screen because Resistance doesn't pay homage 
to World War II... it attempts something on a scale of much larger 
proportions.

It's July 1951, and the mysterious "Chimera" has overrun Europe. Originally 
having conquered Russia in the '30s, the bizarre alien race has moved 
westward to infect the entire European continent with a virus that transforms 
its people into ugly gun-wielding monsters. Sure World War II never happened, 
but humanity's cities still fell -- replaced by the rubble of what came 
before it and giant tower-like structures of unknown origin. In the midst of 
this mess players assume the role of Sergeant Nathan Hale, a tough-as-nails 
American soldier that joined Britain's final defense effort. But what secrets 
is Hale hiding and more importantly, what Chimeran secrets will he help the 
British uncover?

And so begins Fall of Man's overarching storyline; a narrative that benefits 
from talented voice actors, multiple in-game cutscenes, and a series of old-
school "freeze frame" transitions. Though there aren't too many surprises to 
be found across the game's 20-plus chapters, the plot still plays out well 
and has interesting, albeit few, main characters. It's likely that by the 
time you get to the end of this 12-15 hour experience, it was because you 
were compelled to find out what Hale and the Chimera were really all about... 
even if the story's ending is a little unclear and open-ended.

One of the primary reasons' that Resistance's plot works so well is because 
of how effective its atmosphere is. The game is surprisingly creepy and has a 
decent portion of cheap scares and explorations of dark, winding corridors. 
Walking through a wasteland of human bodies, avoiding super-fast crawler-
things, and reacting to hidden snipers keeps you on your toes at all times... 
as does the realization that the farther into the game you get, the less 
human the world becomes.

Further enhancing the atmosphere are the visuals themselves. Though they're 
certainly not the most impressive we've ever seen, they're still pretty 
powerful and accomplish a number of remarkable technical feats. The framerate 
is locked at 30 the whole way through and doesn't falter anywhere... ever. In 
fact, regardless of how many enemies and moving objects were on the screen at 
one time, there wasn't a single frame hitch the entire way through. Oh, and 
since we're talking about enemies and objects, there are scores of them -- 
Chimera, British soldiers, tanks, VTOLs, debris, tracers, explosions, and 
plenty of other moving and stationary are everywhere with alarming frequency. 
Each and every environment is noticeably different from one another as well, 
and while the texture work isn't overly detailed, it still looks pretty good. 
Of course, being that Fall of Man is a first-person shooter, it's the 
gameplay that matters most and thankfully, Resistance has that in spades.
 
At its heart, Fall of Man feels a lot like TimeSplitters -- offering quick, 
twitchy movement and high-speed targets that test your defensive reactions as 
often as they test your trigger finger. The default control configuration and 
its sensitivity work great too, and Insomniac has done a stellar job of 
encapsulating the feeling of wielding heavy and light weapons via onscreen 
responses. Part of the success here can also be attributed to the sheer 
number of options that the developers have assigned to the SIXAXIS without 
the need for menus. Switching weapons is a breeze (just tap R2), as is 
bringing up the map (tilt the controller to the left) or checking the 
multiplayer stat screen (tilt right). You can even rid yourself of targeting 
tags, fan out fires that have caught your back, or wrestle yourself loose 
from the grip of enemies by shaking the SIXAXIS like a maniac.

The real stars of the show, however, are the weapons. As Insomniac has proven
 before with its Ratchet and Clank series, this team knows how to design 
varied and interesting instruments of destruction and have done so again 
here. Whether you're wielding the game's first weapon or its last, there's 
always a new gun to shoot or a new tactic to try out (it's likely impossible 
to finish the game using only one or two selections, you'll have to use most 
if not all weapons at multiple points). Just a few examples of what players 
can expect: A sniper rifle that can slow down time (L23 Fareye), cannons that 
shoot needle-like subsonic bolts which bounce off surfaces (XR-005 
Hailstorm), and a mine-launcher that shoots organic slime bombs that can be 
detonated remotely as makeshift plastic explosives. There are more than a 
dozen different weapons like these in all, including a hidden assortment that 
won't unlock until you've beaten the game.

As great as the weapons are, they wouldn't matter much if the enemies you 
faced off against didn't provide any kind of resistance (ahem). The good news 
is that the enemies ARE tough. In fact, the AI in Resistance is pretty decent 
and it makes for quite a challenging time. Some Chimeran soldiers, for 
example, are smart enough to take cover, change strategic positions, or team 
up with other monsters in an effort to kill you dead. Granted, their level of 
intelligence isn't going to blow you away (a large portion of the "first 
half" enemies dawdle about just waiting to be shot after ambushing you), but 
it's still good enough to offer surprises and should give even veterans of 
the genre a thumb workout. Oh, and there's a huge variety of enemies too -- 
from low-level grunts and Ghostbuster-like demon dogs to enormous cannon-
wielding giants and towering spider-creatures.

As strong as everything in Resistance is, the real standout factor in the 
experience is its multiplayer. Simply put, it's incredible. Jacked in from 
multiple locations (via broadband Internet connection) we were consistently 
able to enjoy 30-40 player games with no noticeable lag whatsoever (Insomniac 
did a fantastic job of hiding what little latency there appears to be). And 
while all these opponents made for crazy all-out wars, the multiplayer 
options are flexible enough to allow users to scale maps downward to 
accommodate smaller parties (40, 32, 24, 16 map types), choose Chimeran or 
Human sides (complete with unique abilities), and alter the rules to allow 
for a multitude of possibilities.

But match customization and excellent 40-person play isn't the only thing 
that Resistance has going for it -- it also has strongly-designed maps, a 
countless number of trackable stats, a Battlefield-like ranking system (60 
ranks in total), clan creation support for up to 200 members, and several 
different modes that include standard Deathmatch, Meltdown (aka "Battle of 
the Node Control", Breach ("Destroy your opponent's Base", Capture the Flag, 
Team Deathmatch, and Conversion ("Last Man Standing". Buddies can even team 
up on the same machine and play through the single-player game via split-
screen, or go head to head with three other users for four-player versions of 
the online features.
 
As you can tell, we found Resistance to be a heck of a good time, but it did 
offer up a few disappointing moments. For example, players can and will find 
several areas in the game that consist of just walking -- a sort of "do 
nothing" jaunt to the next big action sequence. These are meant to be 
breathers, sure, but midway through the story it comes across as an 
unnecessary way to extend stage time longer than it had to be. It's also 
disappointing that most user-controlled vehicles (which include tanks, jeeps, 
and a few other surprises) are so incredibly powerful that, unless you're 
playing on hard, will totally dominate an otherwise-challenging enemy. Throw 
in the fact that co-op can only be enjoyed offline (online co-op is becoming 
more and more common these days) and the ending disappointment I mentioned 
earlier, and you have a less than perfect game. 

Closing Comments

But let's be honest, Resistance doesn't have to be perfect to be fun, and fun 
is exactly what it is. From start to finish, Fall of Man is one hell of an 
outstanding roller coaster ride that every last PS3 owner needs for day one. 
Epic boss battles (the final few are crazy!), ever-changing scenery, 
addictive weaponry, and a unique thematic are just a few of the reasons 
Resistance stands out. But above all else, it's the multiplayer elements that 
truly ascend this one to the next level. It's a must have for sure.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
b) User Reviews
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   
     Submitted By: Yazu13

Resistance: Fall of Man delivers on all fronts with a visceral and entertaining 
experience like no other. 
With the PS3 well on it's way to the households of the good old USA, it's first 
killer app comes with it, and that killer app is Resistance: Fall of Man. With 
it's great graphics, inventive weapons, and Insomniac's new sense of gravitas 
mixed into it, this game is an experience that will last you quite awhile. 
But, to put it right out there without using advanced words like "gravitas", 
this game is downright fun with enough enjoyment to be derived for weeks at a 
time, not to mention the neverending fun that online provides.

Story
The story revolves around Nathan Hale, a US sergeant who is brought into a 
war that the British are having with an unknown and monstrous new species 
known as the Chimera. The game is set in an alternate reality version of 1951 
in Europe where World War II never happened, but a war of massive proportions 
is still going on between all of mankind and the aforementioned Chimera, thus 
setting the stage for Resistance's battles and overall feel and experience.

Presentation
Production values are through the roof on this one. With constant activity and 
polished and well-thought out effects, this game creates the perfect ambiance 
for it's story and sense of destruction. You really feel as though unknown 
creatures have sprung up and destroyed Europe without mercy.

Graphics
While it's not the prettiest game out there, it provides the perfect atmosphere 
that almost can't be beat, that is to say that a lot of things are done well, 
and they look really good too. The texture work could use some improving, but 
character models all look really good and freakishly detailed, the environment 
is rich with the detail that could be found in the tattered remains of a city, 
and overall, everything looks really, really good, save for looking at some 
objects up close.

Performance
This game was fine-tuned to the very last piece of data. It's framerate stays 
at a nice 30 frames/second throughout the entire single-player campaign, 
during all of the co-op levels (you can play through the entire single player 
campaign cooperatively), and even online, giving Sony a nice foothold for 
it's new online plan, and also giving us a taste of what it's capable of. 
Also, it runs perfectly. With no flaws in the design whatsoever, this game 
is truly a masterpiece. Good job Insomniac!

Sound
A killer app isn't complete without sound, is it? Well, Resistance doesn't skip 
on this. With realistic sound booming from every corner of the battlefield, 
this game has a stellar sound design that will undoubtedly make you euphoric. 
So, go out and get some surround sound speakers, because this game will put 
them to the test.

Gameplay
While nigh a first-person shooter has come out in awhile to really re-invent 
the genre gameplay-wise, this game comes close with innovative and fun weapons, 
a great feel, and perfect handling. The guys at Insomniac really went all out 
on this one. Also, while the Chimeras aren't rocket scientists, they do provide 
a good challenge and will occasionally surprise you by flanking and ambushing 
you. As well as that, they all act believable and have some of the best physics 
ever seen for enemies (or allies for that matter), so if you shoot, blow up, 
or burn an enemy, they will act realistically and flail about in an incredibly 
believeable way, adding that much more pleasure out of fragging the opposition.

Lasting Appeal
With online support for 40 people at a time, co-op play through the entire 
single player game, and a lengthy campaign to boot, this is the gift that keeps 
on giving. Also, on top of that, the story is intriguing and cryptic, giving 
you incentive to play through the entire game to find out where everything ends 
up, and even enough to play through it again since along with story snippets in 
the form of documents and such, you also get some nice secret weapons after 
beating the game on medium difficulty. So, believe me when I say this: This game
will have you glued to your TV for quite awhile!

So, in short, this game is the definitive FPS experience. With great production 
values, a stellar sound design, an insane value with hours upon hours of 
gameplay, this truly is the PS3's first killer app. If you can snag yourself 
a PS3, then be sure to check this game out. You won't be disappointed. 

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| 9. Cheats and Codes                                                       |
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   See Gamefaqs.com for a list of secrets and unlockables

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| 10. Frequently Asked Questions                                            |
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|Q| Can I save two single or co-op games on Resistance.

|A| No, you can only save one single player and one co-op per account on the 
PS3, if you want to save more than one game, open another XMB account to save
another game.

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| 11. Credits                                                               |
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chadster � Main source of information
Myself � Compiled information
IGN
Gamespot
Gametrailers
Insomniac Games
Wikipedia
SCEA
MyResistance.net

MicroProject - ASCII ART


This FAQ is posted on:

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| 12. Contact                                                               |
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Contact me at:
[email protected]

Submit Questions, Information, Reviews.

REMEMBER: Include your Gamefaqs usernames in the message header or it will 
NOT be opened.

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| 13. Closing                                                               |
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Thanks for reading, enjoy Resistance: Fall of Man.

Play B3yond.