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Agent Hunt Guide

by Berserker

- - - - - - - - - - - -  R E S I D E N T  E V I L  6  - - - - - - - - - - - - -

             _                        _     _   _                _   
            / \    __ _   ___  _ __  | |_  | | | | _   _  _ __  | |_ 
           / _ \  / _` | / _ \| '_ \ | __| | |_| || | | || '_ \ | __|
          / ___ \| (_| ||  __/| | | || |_  |  _  || |_| || | | || |_ 
         /_/   \_\\__, | \___||_| |_| \__| |_| |_| \__,_||_| |_| \__|
                  |___/                                              
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

                                 G U I D E

                           Authored by: Berserker

                                Version: 1.0
                           Last update: 12/01/12

                                   - - -

                                  My site:
                       www.berserkersblog.blogspot.com

                           Visit my youtube page:
                       www.youtube.com/BerserkerSTARS
                    (Now posting RE6 Mercenaries videos)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

=-=-=-=-=-=-=-=-=-=- - T A B L E  O F  C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=

--    Press Ctrl + F and type in the code listed beside each section for     --
-                   quicker navigation through the guide                      -
---                                                                         ---

   Section I:  Introduction  . . . . . . . . . . . . . . . . . . . . . . [IN00]

  Section II:  Basics  . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]

 Section III:  Creatures . . . . . . . . . . . . . . . . . . . . . . . . [CR00]

  -- J'avo Creatures . . . . . . . . . . . . . . . . . . . . . . . . . . [CR01]
  -- Zombie Creatures  . . . . . . . . . . . . . . . . . . . . . . . . . [CR02]

  Section IV:  Stages  . . . . . . . . . . . . . . . . . . . . . . . . . [ST00]

  -- Chris Campaign  . . . . . . . . . . . . . . . . . . . . . . . . . . [ST01]
  -- Jake Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . [ST02]
  -- Leon Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . [ST03]

   Section V: Medals & Titles  . . . . . . . . . . . . . . . . . . . . . [MT00]

  -- Titles  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [MT01]
  -- Medals  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [MT02]

  Section VI: Everything Else  . . . . . . . . . . . . . . . . . . . . . [EE00]

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

S E C T I O N  I                                                         [IN00]
- - - - - - - - -                                             - - - - - - - - -
        ___         ___         ___         ___         ___         ___
       /   \       /   \       /   \       /   \       /   \       /   \
  ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___
 /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \
|     | ___ |     | ___ |   I N T R O D U C T I O N   | ___ |     | ___ |     |
 \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/
      |     |     |     |     |     |     |     |     |     |     |     | 
       \___/       \___/       \___/       \___/       \___/       \___/

- - - - - - - - -                                             - - - - - - - - -

Welcome to my Agent Hunt mode FAQ!  This FAQ was created at the last moment 
before updating my main campaign walkthrough.  I originally planned for all of 
this to be included in my campaign guide, but decided to make a separate FAQ 
for the mode since it is quite fun and there are many tips that I can offer a 
player for the mode.  The main reason behind this guide was originally to list 
out the moves for each creature, but as I played the stages, I found a few 
techniques that can help out for each stage.

Agent Hunt mode allows a player to take control of one of the many creatures in 
the campaign mode of Resident Evil 6.  Players can control one of many 
creatures and attack the other players that control the main RE characters 
(agents) in the stage.

Players that join sessions through Agent Hunt mode are actually taking control 
of creatures in another player's campaign, so... it's like you are joining a 
session for the sole purpose of trolling another player.  It's like going on an 
RE message board and starting a topic about how the RE series would be better 
if it still had pre-rendered backgrounds - just like that situation, you are 
making it difficult for other players to enjoy the game the way it is, much 
like Agent Hunt mode when you join another player's campaign to kill them off 
as a creature - you are trolling them.  That was all a joke, by the way.

Anyway, please enjoy the guide and let me know if there is anything you would 
like me to add and/or feel free to send comments if you have the time.

- - - - - - - - - - - - -   M O T I V A T E   M E   - - - - - - - - - - - - - -
If you find this walkthrough helpful, give me a recommend by clicking the 
middle link on the blue bar above this guide on GameFAQs and/or give me a 
subscription on youtube!  I'd really appreciate it.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


S E C T I O N  II                                                        [BS00]
- - - - - - - - -                                             - - - - - - - - -
        ___         ___         ___         ___         ___         ___
       /   \       /   \       /   \       /   \       /   \       /   \
  ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___
 /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \
|     | ___ |     | ___ |     | _ B A S I C S _ |     | ___ |     | ___ |     |
 \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/
      |     |     |     |     |     |     |     |     |     |     |     | 
       \___/       \___/       \___/       \___/       \___/       \___/

- - - - - - - - -                                             - - - - - - - - -

                                               ________________________________
______________________________________________/ A G E N T  H U N T  B A S I C S
-------------------------------------------------------------------------------

=================================
MAIN OBJECTIVE OF AGENT HUNT MODE
=================================

The main objective of Agent Hunt mode  is to kill the agents before the main 
task of the stage is performed - which usually involves escaping from the area. 
Creature players can be killed several times by the agents, but the creature 
players will constantly respawn.  If a creature player can knock an agent into 
dying statue then kill that agent, the creature team will win.  If the agent 
players successfully complete their main objective in the current area then the 
creature team's hunt will result in failure.

The mode is unlocked after finishing one campaign (any character) in the main 
game of Resident Evil 6.

===================
ABOUT THE CREATURES
===================

Creatures will always start out in one of the spawn points located in the 
surrounding area of the campaign chapter that is chosen.  Stages have around 1-
3 spawn points that a player can choose from when spawning.  By moving near 
obstacles such as crates or ledges, you will likely get a climb or drop-off 
command.  No matter where your creature is in a stage, there is always some way 
to get close to the agent.

Creatures are chosen randomly, so you never truly know what you might get to 
play as.  Each stage has a certain range of creatures that a player can control 
however.  Zombies can mutate into Bloodshots and J'avo have all sorts of 
mutations that can occur.  J'avo can form Chrysalids upon death that can hatch 
into a Strelats or a Napad.

Each creature has a certain amount of health and stamina just like the agents. 
A creature uses stamina during certain attacks or sometimes from movement.  A 
creature's health and stamina is displayed in a HUD (Heads up Display) in the 
lower right hand corner of the screen.  The HUD is displayed in purple with 
white circles on the top and bottom that represent the creature's health and 
stamina respectively.

=============================
RESTARTING IN AGENT HUNT MODE
=============================

If at any time your creature is stuck in an area and cannot make it to the 
agents, press the Select/Back button then choose to "Die and Respawn" (top 
option on the right) and then choose "Yes" when asked if you would like to 
respawn.  This will help a player that is stuck in an area.  This option can 
also be used to spawn as a different creature type.

========================
ENABLING AGENT HUNT MODE
========================

When playing any of the three main campaigns of Resident Evil 6 (Chris, Jake 
and Leon) a player will have a choice of "AGENT HUNT SETTINGS" on the system 
settings menu when starting each game for the first time.  Setting this option 
to "ALLOW" will allow players that play Agent Hunt mode to enter your campaign 
as a creature.  Selecting "DON'T ALLOW" means that a player cannot controls one 
of the creatures in your campaign.

When a creature player joins your campaign, you will not be able to tell which 
creature the player controls.  The creature player's current dog tag will be 
displayed on the upper right hand portion of the screen when that player joins.

NOTE: While Agent Hunt mode is enabled in campaign, agent players will often 
get more enemies than usual.  In some areas, the enemies will continually 
respawn.  In other areas, the only enemy that will respawn will be the creature 
players if one is in the area.

====================
WHY PLAY AGENT HUNT?
====================

-- CREATURE PLAYER

A creature player can gain one of the many medals that can only be gained 
through Resident Evil 6's Agent Hunt mode.

-- AGENT PLAYER

Creature players that are defeated by agent players in campaign mode have a 
possibility of dropping a First Aid Spray.  The drop will randomly occur, but a 
creature player will only leave behind this item if any item drops are given to 
the winning agent.  Agents can literally camp in some areas of a map and allow 
creature players to come to them and then kill off the creature player to get 
extra first aid sprays.

==============================================
POSSIBLE CAMPAIGN CHAPTERS FOR AGENT HUNT MODE
==============================================

This is a list of possible campaigns that a player that plays Agent Hunt mode 
can randomly join from the Agent Hunt mode menu.  A creature player gets to 
control one of many creatures depending on the stage that is joined.  

-- LEON CAMPAIGN

o Leon Chapter 1 - Gun Shop
  Creatures: Zombie, Bloodshot

o Leon Chapter 2 - Forest Cemetery
  Creatures: Zombie, Zombie Dog, Bloodshot, Shrieker

o Leon Chapter 3 - Cavern
  Creatures: Zombie, Bloodshot, Shrieker

o Leon Chapter 4 - Market
  Creatures: Rasklapanje


-- CHRIS CAMPAIGN

o Chris Chapter 3 - Stilt Housing Area
  Creatures: J'avo, Napad

o Chris Chapter 4 - Aircraft Carrier - Rear Hangar
  Creatures: Neo-Umbrella J'avo, Napad

o Chris Chapter 4 - Aircraft Carrier - Forward Hangar
  Creatures: Rasklapanje

o Chris Chapter 5 - Underwater Facility
  Creatures: Neo-Umbrella J'avo, Gnezdo


-- JAKE CAMPAIGN

o Jake Chapter 2 - Mountain Path
  Creatures: Mesets

o Jake Chapter 3 - Research Facility - Living Quarters
  Creatures: J'avo, Strelats

o Jake Chapter 4 - Shopping District
  Creatures: J'avo, Strelats

o Jake Chapter 5 - Underwater Facility
  Creatures: Rasklapanje

=================
AGENT HUNT SKILLS
=================

Agent Hunt mode has four skills that can be purchased and used while joining a 
game.  The "Skill Select" option under the first menu of Agent Hunt mode allows 
a player to buy, upgrade and equip skills.  Only one skill can be equipped per 
Agent Hunt session.  Skills are bought with skill points that have been 
obtained from other modes of Resident Evil 6.

-- Creature Offense

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    |  5000            | Increases attack power by 10%                    |
|-----------------------------------------------------------------------------|
| 02    | 15000            | Increases attack power by 20%                    |
|-----------------------------------------------------------------------------|
| 03    | 60000            | Increases attack power by 30%                    |
'-----------------------------------------------------------------------------'

-- Creature Defense

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    |  5000            | Increases defense by 10%                         |
|-----------------------------------------------------------------------------|
| 02    | 15000            | Increases defense by 20%                         |
|-----------------------------------------------------------------------------|
| 03    | 60000            | Increases defense by 30%                         |
'-----------------------------------------------------------------------------'

-- Creature Health

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    |  5000            | Increases health by 20%                          |
|-----------------------------------------------------------------------------|
| 02    | 15000            | Increases health by 50%                          |
|-----------------------------------------------------------------------------|
| 03    | 60000            | Increases health by 100%                         |
'-----------------------------------------------------------------------------'

-- Creature Stamina

.-----------------------------------------------------------------------------.
| Level | Skill Point Cost | Details                                          |
|=============================================================================|
| 01    |  5000            | Increases combat gauge by 6 blocks               |
|-----------------------------------------------------------------------------|
| 02    | 15000            | Increases combat gauge by 7 blocks               |
|-----------------------------------------------------------------------------|
| 03    | 60000            | Increases combat gauge by 10 blocks              |
'-----------------------------------------------------------------------------'

The best skill to use is often Creature Offense, but with J'avo mutations that 
form from Chrysalids, having a better defense or health meter can help out a 
bunch.  Chryalids will form after a J'avo dies, so the J'avo mutation will 
almost always receive damage right as it hatches.  With a better defense or 
more health, a J'avo mutation might be able to overpower the aggressive agent 
before the agent spams the J'avo mutation with gunfire.

==========
DIFFICULTY
==========

Along with choosing skills, a player can choose to play on a higher difficulty 
than normal or amateur difficulty under the "Matching" option on the main menu 
under Agent Hunt mode.  Selecting "Veteran or Higher" will allow a player to 
join a Veteran or Professional game or not at all.  When choosing the default 
"Any" option, a player will join any difficulty that is available (Amateur, 
Normal, Veteran or Professional).

Creature health, defense, stamina and attack power differs depending on the 
mode that is chosen.  Like the other enemies in the mode, your creature will be 
more powerful on Professional when compared to lower difficulties.

======================================
WORKING AS A TEAM WITH OTHER CREATURES
======================================

One of the main keys to success in hitting an agent and eventually killing the 
agent is to attack the agent when other creatures attack.  Overwhelm the agent! 
Hit the agent from off-screen.  This is your chance to perform all of those 
annoying cheap tactics that the enemy AI has done to your RE characters over 
the years.

Whenever Agent Hunt is played, there is often another player that is 
controlling a creature alongside your creature.  Both Agent Hunt creature 
players can identify each other by holding down on the X/B button.  This will 
make a blue indicator appear over the other creature player.


   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


S E C T I O N  III                                                       [CR00]
- - - - - - - - - -                                           - - - - - - - - -
        ___         ___         ___         ___         ___         ___
       /   \       /   \       /   \       /   \       /   \       /   \
  ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___
 /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \
|     | ___ |     | ___ |      C R E A T U R E S      | ___ |     | ___ |     |
 \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/
      |     |     |     |     |     |     |     |     |     |     |     | 
       \___/       \___/       \___/       \___/       \___/       \___/

- - - - - - - - -                                             - - - - - - - - -

                                                  _____________________________
_________________________________________________/ J ' A V O  C R E A T U R E S
-------------------------------------------------------------------------------
                                                                         [CR01]

========================
J'avo/Neo-Umbrella J'avo
========================

Stamina Recovery:  100 per second
Starting Health:   800 health
Mutate From:       N/A

Chapter Locations: Chris Chapter 3 - Stilt Housing Area
(J'avo)             Jake Chapter 3 - Research Facility - Living Quarters
                    Jake Chapter 4 - Shopping District

Chapter Locations: Chris Chapter 4 - Aircraft Carrier - Rear Hangar
(Neo-Umbrella)     Chris Chapter 5 - Underwater Facility

A J'avo is really not too big of a threat on its own since it is so 
predictable.  In stages where J'avo can group on an agent, a J'avo is much more 
deadly however.  All J'avo can mutate based on where they are damaged, and they 
can even form Chrysalids on some stages that will hatch into a Napad.  J'avo 
mutations can help out a player a great deal.  Some mutations are way too slow 
or limited to do much of anything though.

It's best to attack when an agent is dealing with a group of several J'avo.  
Going up against an agent that has already seen your J'avo and is facing your 
J'avo is basically a death wish.  A Chrysalid mutation isn't all that helpful 
since all an agent has to do is stand by the Chrysalid and spam the mutation 
with gunfire the moment it spawns.  If the agent leaves the Chrysalid, you'll 
have a much better chance at attacking the agent later.

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Taunt                     | Start                       | Recovers 100      |
|                           |                             | stamina per second|
|-----------------------------------------------------------------------------|
| Side Step Left            | L2/LB                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Side Step Right           | R2/RB                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Roll                      | L2+R2/LB+RB                 | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Crouch/Take Cover         | L1+X/LT+A                   | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Slash                     | R1/RT                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Dashing Attack            | Left thumbstick + R1/RT     | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Guard                     | L1/LT                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Guard Attack              | L1+R1/LT+RT                 | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Stab Rush (J'avo)         | R1/RT (on grounded Agent)   | 0 Stamina         |
| Kick (Neo-Umbrella)       | R1/RT (on grounded Agent)   | 0 Stamina         |
'-----------------------------------------------------------------------------'

==========
Glava-Sluz
==========

Stamina Recovery:  100 per second
Starting Health:   1200 health
Mutate From:       J'avo and Neo-Umbrella J'avo

Chapter Locations: Chris Chapter 3 - Stilt Housing Area
                   Chris Chapter 4 - Aircraft Carrier - Rear Hangar
                   Chris Chapter 5 - Underwater Facility
                    Jake Chapter 3 - Research Facility - Living Quarters
                    Jake Chapter 4 - Shopping District

The Glava-Sluz is the insect head J'avo mutation that can spit out a sticky 
webbing.  This J'avo mutation can be good for trapping an agent that is in a 
crowd of J'avo.  The Glava-Sluz's spit attack is its only other option for 
attacking, which is extremely slow.  The J'avo mutation basically requires 
groups.  By itself, the Glava-Sluz is really nothing.  It has a bunch of delay 
for every one of its attacks.

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 50 stamina per    |
|                           |                             | second            |
|-----------------------------------------------------------------------------|
| Taunt                     | Start                       | Recovers 100      |
|                           |                             | stamina per second|
|-----------------------------------------------------------------------------|
| Spit                      | R1/RT                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Spit Webbing              | L1/LT                       | 200 Stamina       |
'-----------------------------------------------------------------------------'

===========
Glava-Smech
===========

Stamina Recovery:  100 per second
Starting Health:   1200 health
Mutate From:       Neo-Umbrella J'avo

Chapter Locations: Chris Chapter 4 - Aircraft Carrier - Rear Hangar
                   Chris Chapter 5 - Underwater Facility

The Glava-Smech mutation is when a J'avo is shot in the head and forms pincher 
appendages on its upper half.  The Glava-Smech is one of the worst mutations a 
player can get since it is so limited.  A Glava-Smech only has one attack, 
which it has to charge.

It's close range bite attack can clamp down on an agent and then hold the agent 
up to where the agent must enter a button press quickly as the timed QTE gauge 
appears.  Catching an agent with this attack is quite hard though.  Your best 
to catch an agent is to wait for them to perform a melee then charge the attack 
so it grabs the agent as the melee animation stops.

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 50 stamina per    |
|                           |                             | second            |
|-----------------------------------------------------------------------------|
| Taunt                     | Start                       | Recovers 100      |
|                           |                             | stamina per second|
|-----------------------------------------------------------------------------|
| Bite                      | R1/RT                       | 100 Stamina       |
'-----------------------------------------------------------------------------'

========
Ruka-SRP
========

Stamina Recovery:  100 per second
Starting Health:   1200 health
Mutate From:       J'avo and Neo-Umbrella J'avo

Chapter Locations: Chris Chapter 3 - Stilt Housing Area
                   Chris Chapter 4 - Aircraft Carrier - Rear Hangar
                   Chris Chapter 5 - Underwater Facility
                    Jake Chapter 3 - Research Facility - Living Quarters
                    Jake Chapter 4 - Shopping District

Ruka-SRP is when a J'avo forms a blade with it's damaged arm.  This J'avo is 
best used with complete aggression.  The Ruka-SRP's attacks are hard to stop 
from close range, so basically rush the agent and try to hit them when you get 
this J'avo mutation. Its attacks are not too slow and they definitely take 
priority over most agent melees.  You've just got to watch for the sudden agent 
quick shot.

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 50 stamina per    |
|                           |                             | second            |
|-----------------------------------------------------------------------------|
| Backward Dodge            | L2/LB                       | 50 Stamina        |
|-----------------------------------------------------------------------------|
| Forward Dodge             | R2/RB                       | 50 Stamina        |
|-----------------------------------------------------------------------------|
| Guard                     | Start                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Horizontal Slash          | R1/RT                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Crouching Attack          | L1/LT                       | 100 Stamina       |
'-----------------------------------------------------------------------------'

==============
Ruka-Khvatanje
==============

Stamina Recovery:  100 per second
Starting Health:   1200 health
Mutate From:       J'avo and Neo-Umbrella J'avo

Chapter Locations: Chris Chapter 3 - Stilt Housing Area
                   Chris Chapter 4 - Aircraft Carrier - Rear Hangar
                   Chris Chapter 5 - Underwater Facility
                    Jake Chapter 3 - Research Facility - Living Quarters
                    Jake Chapter 4 - Shopping District

Ruka-Khvatanje is the insect arm mutation that allows a player to grab an agent 
from long range.  This is definitely one of the better mutations, especially 
when an agent is dealing with several enemies at once.  Stay at long range and 
try to grab an agent with the stretching arm attack (L1/LT) while the agent is 
occupied with other J'avo.  This attack can easily catch an agent off guard 
from off-screen.

Just like with any other J'avo, when fighting an agent solo with a Ruka-
Khvatanje, you really stand little of a chance against the agent.  Its long-
range grab requires a slight charge, but it's extremely deadly when the agent 
is unaware of your presence.

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk/Run                  | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 50 stamina per    |
|                           |                             | second            |
|-----------------------------------------------------------------------------|
| Side-step Left            | L2/LB                       | 50 Stamina        |
|-----------------------------------------------------------------------------|
| Side-step Right           | R2/RB                       | 50 Stamina        |
|-----------------------------------------------------------------------------|
| Backstep                  | Start                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Punch                     | R1/RT                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Stretch Attack            | L1/LT                       | 100 Stamina       |
'-----------------------------------------------------------------------------'

==========
Ruka-Bedem
==========

Stamina Recovery:  100 per second
Starting Health:   1200 health
Mutate From:       Neo-Umbrella J'avo

Chapter Locations: Chris Chapter 4 - Aircraft Carrier - Rear Hangar
                   Chris Chapter 5 - Underwater Facility

A Ruka-Bedem is when a J'avo forms a hard shield arm when its arm is damaged.  
This J'avo can be very aggressive in close range and it can block against light 
gunfire.  A Ruka-Bedem is best used by attacking with its dash attack.  The 
attack is fast and will catch an agent off guard easily.  Like with other 
J'avo, always wait for an agent to be occupied with other enemies then sneak in 
and attack the agent with the dash attack.

A Ruka-Bedem has some hefty recovery time with each attack, so make sure that 
the attack hits.  A Ruka-Bedem can be easily killed off by a close range agent 
or any agent that can get behind this J'avo mutation.  A Ruka-Bedem cannot 
guard against melee and a quick shot will stagger it.

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 100 stamina per   |
|                           |                             | second            |
|-----------------------------------------------------------------------------|
| Guard                     | Start                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Slam                      | R1/RT                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Dash Attack               | L1/LT                       | 100 Stamina       |
'-----------------------------------------------------------------------------'

===============
Telo-Eksplozija
===============

Stamina Recovery:  100 per second
Starting Health:   1200 health
Mutate From:       Neo-Umbrella J'avo

Chapter Locations: Chris Chapter 4 - Aircraft Carrier - Rear Hangar
                   Chris Chapter 5 - Underwater Facility

Telo-Eksplozija is when a J'avo's upper half forms into a cocoon.  This J'avo 
mutation's only attack is to explode, so it sacrifices itself for damaging an 
agent.  If an agent sees your Telo-Eksplozija and hits it with a gunshot in the 
legs, the creature will fall and explode in a few seconds.  Your best bet for 
damaging an agent is to surprise the agent from behind while the agent is 
attacking other enemies then explode without the agent seeing your J'avo 
mutation.

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 100 stamina per   |
|                           |                             | second            |
|-----------------------------------------------------------------------------|
| Feint                     | Start                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Explode                   | R1/RT                       | 100 Stamina       |
'-----------------------------------------------------------------------------'

======
Gnezdo
======

Stamina Recovery:  100 per second
Starting Health:   2000 health
Mutate From:       N/A

Chapter Locations: Chris Chapter 5 - Underwater Facility

Gnezdo is a compilation of flying bugs that forms a female figure when it 
walks.  Its main weak point is the big bug that appears when an agent shoots 
it.  This J'avo mutation will hatch out of a Chrysalid.  Sadly, it only appears 
in Chris' chapter 5 in Agent Hunt mode.

The Gnezdo is a great creature to attack with.  Once you have control of the 
Gnezdo, start releasing decoys with the L2/lB or R2/RB buttons to make agents 
shoot at the fake image of bugs then try to get close to them and perform the 
Gnezdo's grab attack from close range.  The insect swarm is really best used at 
a distance since this gives away the true image of the Gnezdo.  Once an agent 
sees a bug image fire an insect swarm his way, that means he has seen the true 
Gnezdo and can fire on it.  Acid rounds will kill a Gnezdo quickly.  If the 
agent uses acid rounds on your Gnezdo, your creature will not last long.

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Stance                    | L1/LT                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Fake Attack               | Start                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Release Decoy             | L2/LB or R2/RB              | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Grab Attack               | R1/RT                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Insect Swarm              | RT+LT/R1+L1                 | 100 Stamina       |
'-----------------------------------------------------------------------------'

=====
Napad
=====

Stamina Recovery:  50 per second
Starting Health:   5000 health
Mutate From:       J'avo and Neo-Umbrella J'avo (Chrysalid)

Chapter Locations: Chris Chapter 3 - Stilt Housing Area
                   Chris Chapter 4 - Aircraft Carrier - Rear Hangar

A Napad is a heavily armored J'avo mutation that forms from a Chrysalid.  A 
J'avo must form a Chrysalid in order to spawn this creature.  One of the main 
problems with this creature is that it will likely hatch right in front of the 
agent, so the agent will see your Napad as soon as it spawns.  If an agent 
leaves the Chrysalid, then you have a better chance of hitting the agent later 
with a surprise attack.  If the agent stays near the hatching Chrysalid, then 
you can't do much but try to hit the agent through their gunfire spamming, 
which will likely fail on your end.

A Napad has some decent attacks, but the majority of them are very slow.  All 
of a Napad's punch attacks are often too slow to hit an agent.  Your best bet 
to hit an agent with a Napad is to use its charge attack.  Sadly, its charge 
can be countered however.  Hold down the L1/LT button to charge then press the 
R1/RT button to run forward with a ram.  The R1/RT punch can be good for 
hitting an agent that is occupied with attacking your Napad at times.  If an 
agent ever stands at your backside and tries to hit your Napad from close 
range, turn with the R2/RB or L2/LB button to punch them and turn around at the 
same time.

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | L1+R1/LT+RT                 | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Punch to Left             | L2/LB                       | 50 Stamina        |
|-----------------------------------------------------------------------------|
| Punch to Right            | R2/RB                       | 50 Stamina        |
|-----------------------------------------------------------------------------|
| Multi-Punch               | L2+R2/LB+RB                 | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Punch                     | R1/RT                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Multiple Punches          | L1/LT                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Charge                    | L1/LT                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Increase Charge           | Square/X (while charging)   | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Super Rush                | R1/RT (while charging)      | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Tackle                    | L1/LT (during Super Rush)   | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Taunt                     | Start                       | 0 Stamina         |
'-----------------------------------------------------------------------------'

======
Mesets
======

Stamina Recovery:  100 per second
Starting Health:   2000 health
Mutate From:       J'avo (Chrysalid)

Chapter Locations:  Jake Chapter 2 - Mountain Path

Mesets is the flying bird J'avo.  These can only be played in Jake's chapter 2 
campaign.  A player can ONLY control a Mesets in chapter 2 of Jake's campaign, 
so an agent will know which creature you are.  It's best to stick to the air 
when controlling a Mesets.  It's ground attacks leave it to open to gunfire.  
Both of its ground attacks are very slow and have major recovery.

When flying, a Mesets player can perform a diving grab by pressing the R1/RT 
button.  This attack will auto-target an agent that is below the Mesets.  The 
agent can break out of the grab with a QTE thumbstick shaking sequence, but it 
takes some good damage.  Attacking the agent from the air is really your best 
bet with a Mesets.  On the ground, the Mesets can be easily taken advantage of 
with how slow it moves.

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Fly                       | Left thumbstick + X/A       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Taunt                     | Start                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Beak Attack               | R1/RT                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Dash Attack               | L1/LT                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Flying Grab               | R1/RT (during flight)       | 100 Stamina       |
'-----------------------------------------------------------------------------'

========
Strelats
========

Stamina Recovery:  100 per second
Starting Health:   3000 health
Mutate From:       J'avo (Chrysalid)

Chapter Locations:  Jake Chapter 3 - Research Facility - Living Quarters
                    Jake Chapter 4 - Shopping District

The Strelats is the lizard J'avo mutation that hatches from a Chrysalid.  This 
is easily the best common J'avo mutation that you can get.  The best part about 
the Strelats is its close range gas and extreme agility.  The gas attack is 
great for hitting agents that stand right by the Chrysalid as this mutation 
hatches.  The gas can stun agents and damage them then the Strelats player can 
run off and fire needle shots from a distance.

A Strelats if easily one of the best J'avo mutations in Agent Hunt mode if you 
know the controls for it.  This thing can run circles around agents.  The main 
flaw is its delay before each attack.  A Strelats' needle attack has a warning 
that an agent can easily see coming.  No matter how obvious the attack might 
be, it doesn't matter when other J'avo are in the area to occupy the agent.  A 
Strelats player can be a major force to be reckoned with along with a crowd of 
J'avo.

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 100 stamina per   |
|                           |                             | second            |
|-----------------------------------------------------------------------------|
| Play Dead (Face Up)       | L2/LB                       | Recovers 100      |
|                           |                             | stamina per second|
|-----------------------------------------------------------------------------|
| Play Dead (Face Down)     | R2/RB                       | Recovers 100      |
|                           |                             | stamina per second|
|-----------------------------------------------------------------------------|
| Release Gas               | Start                       | 50 Stamina        |
|-----------------------------------------------------------------------------|
| Spit Poison               | R1/RT                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Enter Stance              | L1/LT                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Shoot Needle              | L1+R1/LT+RT                 | 100 Stamina       |
'-----------------------------------------------------------------------------'

                                                _______________________________
_______________________________________________/ Z O M B I E  C R E A T U R E S
-------------------------------------------------------------------------------
                                                                         [CR02]

=======
Zombies
=======

--> ATTRIBUTES:

Stamina Recovery:  100 per second (standing)
                   150 per second (crawling)
Starting Health:   600-1500 health
Mutate From:       N/A

Chapter Locations:  Leon Chapter 1 - Gun Shop
                    Leon Chapter 2 - Forest Cemetery
                    Leon Chapter 3 - Cavern

Zombies are extremely slow and their attacks have some extremely slow startup 
animations.  It's best to attack from off-screen as much as possible when 
playing as a zombie.  Allowing an agent to see your zombie is a bad idea since 
a zombie is so easily killed with a gun.

Unlike in other RE games, zombies in RE6 can dash (fast shuffle), so a player 
can move through an area quickly as a zombie.  Since remaining concealed from 
the agent can be such a big issue, it's really best to crawl most of the time 
when in close range to an agent.  An agent has less of a chance of seeing a 
crawling zombie rather than a standing zombie.  The only main flaw with 
crawling is that it sets your zombie up for a critical head stomp if the agent 
can melee attack your zombie from up close.

Armed zombies have the same slow attacks as normal zombies, but they can throw 
their weapons.  Tossing a weapon is a great long-range attack for when other 
enemies pile up on an agent and your zombie is in the background.  Once a 
zombie has thrown its weapon, the player will be controlling an unarmed zombie 
afterwards - the weapon cannot be retrieved.  Once a weapon is thrown, try to 
stick to crawling when an agent is near.

Spitting zombies are much like normal zombies only they have a long range spit. 
Their spit is a great long-range attack that can be used to target distant 
agents.  The main problem with the spit is that it reveals your location.  
Don't stay in one area for too long and continuously spit or your zombie will 
get shot at sooner or later.  A spitting zombie can crawl and spit while it 
lies on the ground - this can be a good strategy.

--> ATTACKS:

-- UNARMED ZOMBIE

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Side-step Left            | L2/LB                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Side-step Right           | R2/RB                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Taunt (Point)             | Start                       | Recover 100       |
|                           |                             | stamina per second|
|-----------------------------------------------------------------------------|
| Enter/Exit Crawling       | L2+R2/LB+RB                 | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Punch                     | R1/RT                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Grab                      | L1/LT                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Diving Grab               | L1/LT (while dashing)       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Grab Fallen Agent         | R1/RT (near face-down agent)| 0 Stamina         |
'-----------------------------------------------------------------------------'

-- ARMED ZOMBIE

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Side-step Left            | L2/LB                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Side-step Right           | R2/RB                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Taunt                     | Start                       | Recover 100       |
|                           |                             | stamina per second|
|-----------------------------------------------------------------------------|
| Side and Vertical Swing   | R1/RT, R1/RT                | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Vertical and Side Swing   | Left thumbstick forward +   | 0 Stamina         |
|                           | R1/RT, R1/RT                |                   |
|-----------------------------------------------------------------------------|
| Aim Weapon                | L1/LT                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Throw Weapon              | L1+R1/LT+RT                 | 0 Stamina         |
'-----------------------------------------------------------------------------'

-- SPITTING ZOMBIE

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Side-step Left            | L2/LB                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Side-step Right           | R2/RB                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Taunt (Point)             | Start                       | Recover 100       |
|                           |                             | stamina per second|
|-----------------------------------------------------------------------------|
| Enter/Exit Crawling       | L2+R2/LB+RB                 | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Punch                     | R1/RT                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Aim                       | L1/LT                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Spit                      | R1/RT (while aiming)        | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Diving Grab               | L1/LT (while dashing)       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Grab Fallen Agent         | R1/RT (near face-down agent)| 0 Stamina         |
'-----------------------------------------------------------------------------'

-- CRAWLING ZOMBIE

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Crawl                     | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Crawl Fast                | Left thumbstick + X/A       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Turn Left                 | L2/LB                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Turn Right                | R2/RB                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Enter/Exit Standing       | L2+R2/LB+RB                 | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Punch                     | R1/RT                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Aim                       | L1/LT                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Spit                      | R1/RT (while aiming)        | 0 Stamina         |
'-----------------------------------------------------------------------------'

=========
Bloodshot
=========

Stamina Recovery:  100 per second
Starting Health:   3000-6000 health
Mutate From:       Zombie

Chapter Locations:  Leon Chapter 1 - Gun Shop
                    Leon Chapter 2 - Forest Cemetery
                    Leon Chapter 3 - Cavern

A Bloodshot is a skinless zombie that is more durable and aggressive than the 
standard zombie.  Players might start with this creature or the zombie that is 
controlled might mutate into a Bloodshot depending on the stage that is being 
played on.

Even thought a Bloodshot has some great attacks for damaging players, it is 
also a very predictable creature when an agent player is facing it.  A 
Bloodshot is SO easy to counter when an agent can see the attack coming 
beforehand.  If an agent counters any of your Bloodshot's attacks, the battle 
is basically decided in the agent's favor.

Since a Bloodshot's attacks are so easy to see coming, it is best to try to 
attack the agent players off-screen when their back is turned.  Wait for an 
agent to get occupied with other creatures then rush at the agent and grab the 
agent or uppercut the agent from behind.  A missed grab and a missed uppercut 
both take a while to recover from, so make that attack count.

-- STANDING BLOODSHOT

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Side-step Left            | L2/LB                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Side-step Right           | R2/RB                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Taunt (Backstep)          | Start                       | Recover 100       |
|                           |                             | stamina per second|
|-----------------------------------------------------------------------------|
| Enter/Exit Crawling       | L2+R2/LB+RB                 | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Uppercut                  | R1/RT                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Diving Grab               | L1/LT                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Grab Fallen Agent         | R1/RT (near face-down agent)| 0 Stamina         |
'-----------------------------------------------------------------------------'

-- CRAWLING BLOODSHOT

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Crawl                     | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Crawl Fast                | Left thumbstick + X/A       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Turn Left                 | L2/LB                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Turn Right                | R2/RB                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Enter/Exit Standing       | L2+R2/LB+RB                 | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Punch                     | R1/RT                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Grab                      | L1/LT                       | 0 Stamina         |
'-----------------------------------------------------------------------------'

==========
Zombie Dog
==========

Stamina Recovery:  100 per second
Starting Health:   500-1000 health
Mutate From:       N/A

Chapter Locations:  Leon Chapter 1 - Gun Shop
                    Leon Chapter 2 - Forest Cemetery

The zombie dog is easily one of the fastest of any of the available creatures. 
The zombie dog is overall weak, but it sure can move.  Your main attack is to 
jump and grab an agent.  The attack can be fought off by the agent through a 
QTE thumbstick shaking sequence and the agent most likely will throw off the 
dog, but this attack takes off some heavy damage.  The diving tackle can be 
countered if the agent sees the attack coming and a counter is an instant kill 
against a zombie dog, so attack from off-screen.

Dogs have an extremely fast diving tackle and most players are use to a pattern 
of how a dog will suddenly run straight toward an agent then instantly attack, 
so NEVER do this.  If anything, toy with the agent by running by them without 
attacking then attack later.  Don't EVER simply run straight toward an agent 
that is facing your zombie dog and attack or you're just asking to be countered 
and killed.

A zombie dog has many ways to turn its body to face a new direction while 
dashing.  Be sure to take note of the commands for turning labeled below since 
a dog cannot turn as fast while standing still compared to when it dashes.  The 
dog is the only creature to have two methods to regain stamina.  Both methods 
take about the same amount of time.  It's really best to use the normal taunt 
(sniffing) since the bark will likely make an agent notice your zombie dog.

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 10 stamina per    |
|                           |                             | second            |
|-----------------------------------------------------------------------------|
| Side-step Left            | L2/LB                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Side-step Right           | R2/RB                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Turn Left                 | L2/LB (while dashing)       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Turn Right                | R2/RB (while dashing)       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| 180 degree turn           | L2+R2/LB+RB (while dashing) | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Taunt                     | Start                       | Recover 200       |
|                           |                             | stamina per second|
|-----------------------------------------------------------------------------|
| Bark                      | Square/X                    | Recover 200       |
|                           |                             | stamina per second|
|-----------------------------------------------------------------------------|
| Diving Grab               | R1/RT                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Diving Grab               | L1/LT                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Grab Fallen Agent         | R1/RT (near face-down agent)| 0 Stamina         |
'-----------------------------------------------------------------------------'

========
Shrieker
========

Stamina Recovery:  100 per second
Starting Health:   5000 health
Mutate From:       N/A

Chapter Locations:  Leon Chapter 1 - Gun Shop
                    Leon Chapter 2 - Forest Cemetery

The Shrieker can be a very good creature to control when a crowd of zombies and 
other creatures stand around an agent.  The Shrieker can lure more zombies 
toward a certain area or make the current zombies more aggressive through its 
screams.  In order to scream, a Shrieker player must charge a scream with the 
Square/X button.  Once the red portion of the Shrieker's chest is fully 
expanded, press the R1/RT button to release the scream.

When charging a scream, tap the Square/X button while facing away from an 
agent.  A Shrieker's weak point is the red portion of its chest when it charges 
a scream, so try to not to reveal that area too much.  An agent can kill your 
Shrieker by shooting it in the chest area a few times.  You can charge a scream 
in a spawn point then exit the spawn point with a scream ready to hit an agent 
with.  Always try to hit the agent with a close range scream to knock the agent 
down.

NOTE: As a Shrieker receives damage, its chest will expand automatically if the 
chest is bulging already.  Getting hit actually saves your Shrieker the trouble 
of building up a scream.

Screaming when a bunch of zombies is crowded around an agent is good in two 
ways.  It is more likely to hit that close range agent and it will also make 
the zombies in that area more aggressive.  A Shrieker is quite good with extra 
creatures that can attack along with it.  By itself, a Shrieker can't really do 
much.  Its punch is basically useless - it's the same slow punch that all 
zombies use.

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Taunt (Look for Agent)    | Start                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Punch                     | R1/RT                       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Charge Scream             | Square/X                    | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Scream                    | L1/LT                       | 100 Stamina       |
'-----------------------------------------------------------------------------'

===========
Rasklapanje
===========

Stamina Recovery:  100 per second
Starting Health:   3000 health
Mutate From:       N/A

Chapter Locations: Chris Chapter 4 - Aircraft Carrier - Forward Hangar
                    Jake Chapter 5 - Underwater Facility
                    Leon Chapter 4 - Market

A Rasklapanje starts as a whole body when it first spawns.  When an agent 
attacks the Rasklapanje, it will split in half and the player will control one 
of its two halves.  When a Rasklapanje has been killed off, the creature will 
not die, but it will remain immobile for a few minutes.  The creature player 
must wait for the Rasklapanje's body parts to revive again or press the 
select/back button and choose to "Die and Respawn".  It's far better to 
respawn.  The wait for a Rasklapanje to revive is around two minutes.

NOTE: A Rasklapanje never actually dies, so a player can receive the medal for 
not dying just by playing as a Rasklapanje and ending that session!

A Rasklapanje is most dangerous when it has a full body, but it is also far 
easier to shoot at that time.  If a Rasklapanje player can grab an agent player 
and the agent cannot fight off the Rasklapanje, the agent will automatically 
die.  A Rasklapanje can also toss of its hands by tapping the L1/LT button.  
This will make it to where the hand might grab the agent and hold that agent in 
place so your character can get in close to the agent.  The CPU will control 
the hand.

NOTE: One unique feature of a Rasklapanje is that it can use floor spawn points 
as warp zones to move throughout an area.  Step near one of the tiny vents that 
the Rasklapanje spawns from to get an X/A command to hop back into it.  This 
will take a player to a new spawn point on the current map.  It's like a Mario 
pipe tunnel warp zone in a way.

Once the Rasklapanje is split into two body parts, press any direction with the 
directional pad to change between the upper body and lower body.  The CPU will 
control whichever body part that the player does not control.  In order to 
reform the body, hold the L2+R2/LB+RB buttons until both body parts stick 
together again.  Obviously, both body parts of your Rasklapanje will have to be 
reanimated in order to reform a full body.

-- WHOLE BODY

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Left Moving Attack        | L2/LB                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Right Moving Attack       | R2/RB                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Taunt                     | Start                       | Recover 100       |
|                           |                             | stamina per second|
|-----------------------------------------------------------------------------|
| Grab                      | R1/RT                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Throw Arm                 | L1/LT (must have arm)       | 100 Stamina       |
'-----------------------------------------------------------------------------'

-- TORSO

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Crawl                     | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Crawl Fast                | Left thumbstick + X/A       | 50 stamina per    |
|                           |                             | second            |
|-----------------------------------------------------------------------------|
| Change Body Part Control  | Directional pad             | 0 stamina         |
|-----------------------------------------------------------------------------|
| Reform Body               | L2/LB + R2/RB (Hold)        | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Taunt                     | Start                       | Recover 100       |
|                           |                             | stamina per second|
|-----------------------------------------------------------------------------|
| Attack                    | R1/RT                       | 100 Stamina       |
'-----------------------------------------------------------------------------'

-- LEGS

.-----------------------------------------------------------------------------.
| COMMAND NAME              | CONTROLLER COMMAND          | STAMINA USAGE     |
|=============================================================================|
| Walk                      | Left thumbstick             | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Dash                      | Left thumbstick + X/A       | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Change Body Part Control  | Directional pad             | 0 stamina         |
|-----------------------------------------------------------------------------|
| Reform Body               | L2/LB + R2/RB (Hold)        | 0 Stamina         |
|-----------------------------------------------------------------------------|
| Kick                      | R1/RT                       | 100 Stamina       |
|-----------------------------------------------------------------------------|
| Running Attack            | L1/LT                       | 100 Stamina       |
'-----------------------------------------------------------------------------'

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

S E C T I O N  IV                                                        [ST00]
- - - - - - - - -                                             - - - - - - - - -
        ___         ___         ___         ___         ___         ___
       /   \       /   \       /   \       /   \       /   \       /   \
  ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___
 /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \
|     | ___ |     | ___ |     | _ S T A G E S _ |     | ___ |     | ___ |     |
 \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/
      |     |     |     |     |     |     |     |     |     |     |     | 
       \___/       \___/       \___/       \___/       \___/       \___/

- - - - - - - - -                                             - - - - - - - - -

                                                    ___________________________
___________________________________________________/ C H R I S  C A M P A I G N
-------------------------------------------------------------------------------
                                                                         [ST01]
====================================
Chris Chapter 3 - Stilt Housing Area
====================================

Creatures: J'avo, Ruka-SRP (blade arm), Ruka-Khvatanje (insect arm), Glava-Sluz 
(sticky web shooter), Napad

Chris' Chapter 3 portion covers the beginning of the Stilt Housing Area shortly 
after both him and Piers shove each other around during a cutscene.  It starts 
out with the area with sniper in the Stilt Housing Area.  Players can take 
control of J'avo while the attack helicopter chases Chris and Piers on the 
docks.  Player creatures can attack the agents during the attack helicopter 
boss fight and the dock section after the pagoda building catches on fire.  The 
stage will end if Chris and Piers reach the double doors on the other side of 
the docks where they leave the Stilt Housing Area.

The first area is a good area to attack when the agents are pinned down with 
sniper rifle fire.  Wait for sniper rifle J'avo to shoot at the agents.  When 
an agent starts to fire back at the J'avo, run up and get an attack in on the 
agent.  Many of the mutations don't really help out that much in the beginning 
area since few J'avo attack.  Mutations such as Ruka-Khvatanje are always 
useful if you can get a distance from the agent without them knowing and then 
grab them.  The Napad is very limited in the first area since it has little 
area to move.

In the docks area, the agents will have to run from an attack helicopter.  
Creature players can't really do too much here, once an agent runs by them.  
You only really get one chance to hit an agent.  As an agent runs by your 
J'avo, time a sword hit to hit that player.  If the character is staggered, 
they might get hit by the attack helicopter's missiles and die.

During the attack helicopter fight, J'avo players can annoy the living hell out 
of the agent players.  If the agent players stay outside on the walkway, run 
toward them and attack since they will likely be attacking the chopper.  This 
is a good area to go all out and attack no matter what J'avo mutation you wind 
up with.  Chris and Piers players are under constant pressure during the 
helicopter fight, so troll the hell out of them attacks from behind.  The 
helicopter might kill off your creature, so... it's basically a double-edge 
sword here.  Once the agents finish off the helicopter, all their attention 
will be on the remaining J'avo and getting off the building so there is little 
that can be done then.

The final area has two major crowds of J'avo that will attack the character to 
which a creature player can take advantage of - sneak in and attack.  Be 
forewarned that the agents are VERY likely to use grenade launchers to thin out 
the crowds in this area.  Once the two agents reach the double doors and 
activate the partner assist command, the stage if over for the Agent Hunt 
players.

================================================
Chris Chapter 4 - Aircraft Carrier - Rear Hangar
================================================

Creatures: Neo-Umbrella J'avo, Glava-Smech, Ruka-Bedem, Ruka-Khvatanje, Napad

Chris and Piers have to do one of two things to complete their objective for 
this area.  They must raise the stairs below the door that Ada went through and 
blow open the bulkhead door that covers the door that Ada went through.

This area is extremely wide open, but there are many crates and other objects 
to hide behind.  The bad part about this chapter is that J'avo can't group 
around agents as much because the area is so wide open and the agents have so 
much area to move around in.  An agent with a grenade launcher can be a beast 
in this area.

The best time to attack the agents is when Chris and Piers split up on the top 
walkways.  This is when they go upstairs to rewire the rocket and blow open the 
bulkhead door.  The Piers player is the most vulnerable since he will have to 
guard the Chris player while Chris climbs across the pipe on his side.  The 
Piers player will have to guard Chris from the rifle J'avo on the upper floor 
and he will have to watch out for J'avo that spawn on his side of the walkway. 
It's best to spawn closest to the Piers player at that time and go after him.

Both players will once again be occupied while trying to rewire the missile.  
One of them will have to guard the other.  If J'avo can occupy the player that 
guards the rewiring player long enough, a creature can get to the player that 
rewires the missile and hit that player.

The agents will have go open a many doors on the bottom floor with the partner 
assist command.  Watch for any of them that go into ready status near the door 
and try to hit them.  They are not invincible until the partner joins them.  
When the agents exit out to the exterior portion of the ship to lower the 
stairs, there is really little a creature player can do beside wait around a 
corner or wait at the top of a ladder for an agent.  Don't try to fight an 
agent on a narrow walkway or the agent can easily melee kill your creature 
without even the need of guns.

This segment will end once Chris and Piers get through the door on the opposite 
side of the bulkhead door.

===================================================
Chris Chapter 4 - Aircraft Carrier - Forward Hangar
===================================================

Creatures: Rasklapanje

This is the portion of chapter 3 where Chris and Piers must find three 
passcodes in order to unlock a door on the floor above.  They must fight 
through a maze of corridor filled with Rasklapanje.  Knowing the area and what 
the agents are going after if a big help for this part.  Here is a map of the 
area along with detailed labeling of items that the agents will go after.

--> FORWARD HAGAR MAP

       ____________________________________________________________
      |                                  stairs          flooded   |
      |   _________________________    _________________________ f |
      |  |                         |  |                         |l |
      |  |   ___________________   |  |____________________     |o |
   ___|  |  |                   |  |  |           |  PASS B|    |o |
  |      |  |      SP2          |  |  | WC        |  WC    |    |d |
  |      |  |            _______|  |  |  partner >|        |    |e |
  |      |__|_   ____   |          |  |   assist >|        |    |d |
  |                  |  |_______   |   ___________|________|    |  |
  |   ___________    |  |   FAS |  |  |                         |  |
  |  |   ER HG   |   |__________|__|  |_______________     __   |  |__________
  |  |           |       locked door <|               |   |  |  |  |          |
  |  |   ________|______________  _________________   |   |  |  |          AR |
  |  |                 |       | ^|  |   WC WC     |  |   |  |  |  |__________|
  |  |                 |_______| ^|  |             |  |   |  |  |  |          |
  |  |         SP1     |         ^|  |             |  |  _|  |__|          WC |
  |  |                 |    ____ ^|__|                |  |      |  |__________|
  |  |__________   ____|   | locked door           |__|__|______   |       WC |
  |                        |                       |PASS C   WC               |
  |s  _____________________|                       |____________|  |__________|
  |t |                     |                                    |  |
 _|e |    WC               |                        ____________|  |__________
|  a |                                             |            |  |          |
|  m |                     |                       |                          |
|                          |                       |____________|  |__________|
|    |                  WC |                                    |  |
|    |_____________________|______________  ____________________|  |
|                          s t e a m       locked door <|          |
|__   _____________________________________________________________|
  START

.--------------------------------------------------------------------------.
| MAP ABREVIATIONS                                                         |
|==========================================================================|
| PASS B        | Passcode B                                               |
| PASS C        | Passcode C                                               |
| SP1           | 5000 Skill Points                                        |
| SP2           | 2000 Skill Points                                        |
| ER            | 40MM Explosive Rounds                                    |
| AR            | 40MM Acid Rounds                                         |
| HG            | Hand Grenade                                             |
| FAS           | First Aid Spray                                          |
| WC            | Wooden Crate (Item Crate)                                |
| Locked door < | door that is locked from left side (unlocked from right) |
| Locked door ^ | door that is locked from above (unlocked from below)     |
'--------------------------------------------------------------------------'

Players will only be able to control Rasklapanje during this Agent Hunt 
section.  Rasklapanje can step beside ground spawn points (holes in the floor) 
and hop inside them and teleport to another room in the stage - be sure to keep 
this in mind since they are so slow.  The agents start with Passcode A, so they 
will be going after Passcodes B and C during this portion of the stage.

The double doors that Passcode B is located behind requires both agents to use 
a partner action command, so a player can take advantage of this and attack 
(try to grab) when an agent goes into ready status near the double doors.  The 
twisting corridors can help your Rasklapanje get the drop on the agents, but 
the best chance you have at hitting them is to attack along with several other 
Rasklapanje.  Using the Rasklapanje's bottom half to spread acid throughout a 
narrow corridor toward an agent can work out well in some of the corridor 
(especially the east corridor).

By the time the agents reach the area where Passcode C is, they will likely 
have Rasklapanje all over them, so that is a great time to attack. Hiding in a 
room doesn't really help out since you're basically trapping yourself in that 
small area.  Once the agents get all three passcodes, they will run toward the 
upstairs door and use them on the control panel.  There is little that can done 
from then on for the creature players.  The agents will likely speed ahead of 
your Rasklapanje by then.

=====================================
Chris Chapter 5 - Underwater Facility
=====================================

Creatures: Neo-Umbrella J'avo, Ruka-Bedem, Telo-Eksplozija, Gnezdo

The Underwater Facility area is when Chris and Piers separate at the beginning 
of the Underwater Facility after releasing Jake and Sherry from their cells.  
Since both characters split up, your J'avo will have a good chance of killing 
them.  The Piers player is the main character to go after during this stage.  
The Chris player only has to fight a small group of J'avo in a corridor on the 
bottom floor.

The Piers player must fight a room full of J'avo that are spread out.  There 
are snipers on the upper level walkways and J'avo behind gun turrets in the 
back of the room.  J'avo players can actually get behind the turrets and shoot 
at the agents with them.  This works great for pinning down the Piers player. 
The problem comes when the Chris player moves up the elevator and comes in from 
the back portion of the area.  Be on the lookout for a sudden haymaker from 
behind at that point.

The stage continues as the agents take the elevator to the bottom floor.  There 
is a room full of J'avo that will attack the agents and mutate into Glava-
Smechs on them.  Basically the whole crowd mutates, so this can really keep the 
agents occupied - they will likely take out grenade launchers to deal with the 
crowds.  The second room has two J'avo with rocket launcher in it.  These J'avo 
can be a pain to the agents if they sneak up on the agents and they very often 
can.  You can literally hide in this room and let the cheapass AI rocket 
launcher J'avo get the agents all red under the collar before your J'avo 
attacks.

The final area is the timed chamber where J'avo with green eyes can pull levers 
and release Chrysalids that will spawn Gnezdo and Napads.  The area has two 
sniper rifle J'avo that will constantly respawn on the top floor - these will 
annoy the hell out of the agents to where they will have to stay moving.  There 
isn't much strategy to this room besides attacking along with a crowd.  If an 
agent kills your J'avo, hopefully it will form a Chrysalid that will hatch into 
Gnezdo.  More than one Gnezdo can be a real pain in the ass for the agents in 
the chamber room.  Once the time for the depressurization of the outside room 
is complete, the doors will unlock and the agents can leave and end the Agent 
Hunt mode session.

                                                      _________________________
_____________________________________________________/ J A K E  C A M P A I G N
-------------------------------------------------------------------------------
                                                                         [ST02]
==============================
Jake Chapter 2 - Mountain Path
==============================

Creatures: Mesets

The Mountain Path area is the mountain trails where Jake and Sherry have to 
find the three Memory Devices out in the snow.  This map has some extremely 
poor visibility at times and being able to play as a creature that needs to fly 
through the snowy weather sure doesn't help.

A player will always spawn as a Mesets in this stage.  This is the only stage 
where a Mesets can be controlled and it's also one of the worst stages for 
controlling a flying creature.  A Mesets can get stuck behind invisible walls 
along the boundaries of the map quite easily and visibility is poor the 
majority of the time.  It's best to use the red diamond target marker to find 
the agents' location.

Stay in the air the majority of the time.  Only land when you need to see the 
bottom surroundings a bit better.  Fighting on the ground is practically 
useless with a Mesets since its grab attack is really slow on the ground and 
its beak attack is very short range.  The diving grab that can be done in the 
air will lock-on to an agent, so they will have to constantly move in order to 
dodge it.  Once you swoop down for the first time, your position is pretty well 
known to the agent.  It's hard for them to snipe your creature out of the air 
while your creature flies, but if you fly in one direction all the time, I'm 
sure the agent can manage to bring your bird down, so constantly fly in wavy 
patterns.

====================================================
Jake Chapter 3 - Research Facility - Living Quarters
====================================================

Creatures: J'avo, Glava-Sluz, Ruka-SRP, Strelats

Players take control of J'avo while Jake and Sherry have just escaped the 
Detention Center portion of the Research Facility in this chapter.  Jake and 
Sherry will be hunting down the ID Medals to gain access to the locked rooms in 
the statue room.  Like with chapter 2 for Jake and Sherry, this all takes place 
in one big area without loading screens.

J'avo spawn points are spread throughout the Living Quarters area and you 
should always pick the one that is closest to the agents.  The spawn points are 
in the Library, the Bar, and the Storage Room.  It's a good idea to wait for a 
group of J'avo to attack the agents before trying to attack with your J'avo.

During this stage, J'avo can mutate into Glava-Sluz and Ruka-SRP.  Glava-Sluz 
helps out more when attacking with a big group of J'avo since you can shoot 
sticky liquid at the agents while other J'avo attack.  By itself, a Glava-Sluz 
is not very helpful. Ruka-SRP can be helpful when fighting agents in a large or 
small group.  J'avo can also form a Chrysalid upon death and mutate into a 
Strelats.  Like all other J'avo stages, you'll likely have to hatch right in 
front of the agent.

If the agent stays near the Chrysalid, immediately spray out gas then try to 
run away from the agent if there are no other J'avo around.  Wait for a wave of 
J'avo to run toward the agents while your Strelats stays at a safe distance 
then follow the wave to the agents and help out with your own attacks from a 
distance (spike shots).

==================================
Jake Chapter 4 - Shopping District
==================================

Creatures: J'avo, Ruka-SRP, Ruka-Khvatanje, Strelats

The Shopping District includes the area after Jake and Sherry step out of the 
Alley in the Poisawan Shopping District.  This is the area where Jake and 
Sherry start in a narrow corridor and have J'avo that move down the street in 
front of them.  Jake has to climb a ladder down the street in order to open an 
unlocked door for Sherry.  In the next area, they both get separated as one 
player falls off a walkway and falls through an awning then lands on the street 
below.  This area also includes the Ubistvo (chainsaw J'avo) fight.  Agent Hunt 
mode will stop once the agents reach the double doors after the Ubistvo fight.

In the first area, the characters will separate briefly so Jake can unlock a 
door from the other side of an alley.  A player can use this chance to attack 
the two agents separately.  They do not stay separated for that long however.  
Crowds of J'avo will attack the agents when they first move down the street, so 
a player can take advantage of the J'avo waves to attack the agents.  Many 
Strelats will spawn when the Sherry player is by herself - this can help out 
for keeping her occupied.  The main problem with the Strelats is that they 
spawn once the characters are about to reunite however.

NOTE: A J'avo can form a Chrysalid and mutate into a Strelats throughout this 
entire area.  A Strelats can help out a player a bunch in this area.  Be sure 
to use the gas when breaking out of the Chrysalid if agents are nearby then get 
away from them and fire needles at them from a distance.

The next area is an open market area.  If the agents get up on the high 
platforms in the open market area, it becomes very hard to hit them.  A flood 
of J'avo will exit the doorway in the back of the area, but the agents will 
likely use their explosive rounds to make quick work of them.  A second wave of 
J'avo will exit the doorway, but they are in much smaller number than the 
first.

The agents will move up several stairs then one of them will fall to the street 
in the next area.  The next street is a good area to lay an ambush on the 
bottom agent.  The bottom agent will have to deal with J'avo that have heavy 
machine guns.  The J'avo will be on the upper walkway and at the end of the 
street.  While the agent is busy trying to shoot the J'avo with machine guns, 
sneak up behind the agent and hit him.

The Ubistvo fight is a great opportunity to get some hits in on the agents for 
sure.  They will both have to deal with a boss that can kill them in one hit if 
he catches them and J'avo players can really take advantage of this and attack 
the agents very aggressively.  Just think, if they get in too bad of a fight 
with you're J'avo, they leave themselves open to the Ubistvo's one-hit dying 
status/kill slices.  After the battle, the agents are free to kick your ass 
again.  There is not too much J'avo players can do after the battle since the 
area will be basically free of all enemies except creature players.  The agents 
only have to move down the corridor ahead and open the double doors to end this 
Agent Hunt stage.



====================================
Jake Chapter 5 - Underwater Facility
====================================

Creatures: Rasklapanje

Jake and Sherry must activate four reserve batteries by pulling levers on 
different floors of the Underwater Facility in order to power the elevator for 
this chapter.  This is quite a fun stage to play the Rasklapanje in.  A player 
MUST use the spawn points to move to different floors when the agents hop on 
the lift in the middle chamber in order to move up.  Find one of the spawn 
points (hole in the floor) and stand next to it to get an X/A button prompt 
then enter that spawn point to warp to another floor.

The best time to go after an agent is when they run to one of the doorways that 
lead to the middle chamber.  I'm sure you remember that Jake and Sherry have to 
wait by the doorway for the lift to move down or up toward them so they can hop 
to it.  This is one of the best times to attack the agent.  If the agent is not 
patient and tries to jump as the lift comes toward them, you might be able to 
grab that agent before the agent hops over to the lift.

Waiting for several Rasklapanje to group in an area and go after one player is 
a great chance for your Rasklapanje to attack also.  Don't ever attack from the 
beginning of this stage since both agents will be together and there will 
likely be no other Rasklapanje in the area to help our your creature.

Jake and Sherry have to split up in order to activate the final reserve 
battery.  The Sherry player is often the agent stuck without a partner for a 
while on her side in Room H while both characters attempt to pull the last two 
switches.  Rasklapanje can completely troll that Sherry player while the Jake 
player makes his way to the other side.

Once both agents activate the final battery, they will have to hop back on the 
lift in Room I, which is down the corridor from Room H, so you still have a 
chance to kill them even after all reserve batteries are activate.  By that 
time, your chances are slim however, since they don't have to stop much more.

                                                      _________________________
_____________________________________________________/ L E O N  C A M P A I G N
-------------------------------------------------------------------------------
                                                                         [ST03]
=========================
Leon Chapter 1 - Gun Shop
=========================

Available Creatures: Zombie, Bloodshot

The Gun Shop covers the entire portion of chapter 1 where Leon and Helena 
protect the Gun Shop from zombies and then escape it in the bus afterwards. 
Players will be able to choose from many spawn points in the surrounding 
buildings and rooftops.

Attacking an agent from the beginning is hard since a creature must slowly hop 
through a window and then enter the Gun Shop in order to start an attack.  It's 
far better to enter the Gun Shop without a weapon because of this.  Your best 
attack as a zombie or a Bloodshot is your grab attack for much of this area.  
Spitter zombie's spit can works well, from long range, but make sure to aim 
through the windows carefully.  Stand outside the building's windows and spit 
some then eventually enter the building if the agents move too much.

Catching an agent off guard is MUCH easier once a Whopper arrive.  When the 
Whopper Supreme arrives in the second floor room, this is a great chance to get 
an attack in on an agent that is occupied with the Whopper.  The Whopper on the 
roof can help out for taking an agent's attention off your creature as well, 
but an agent is more likely to use an explosive against the roof Whopper since 
it appears with other enemies.

During the part when Leon and Helena get in the bus, there is a crate behind 
the bus that can be climbed and then your creature can climb to the roof and 
drop through the opening in the top of the bus.  The bus portion can help you 
to get an easy attack in or it can set your creature up for an attack that is 
aimed against a whole crowd.


================================
Leon Chapter 2 - Forest Cemetery
================================

Available Creatures: Zombie, Zombie Dog, Bloodshot, Shrieker

Forest Cemetery covers the entire beginning portion of chapter 2 up until the 
part where Leon and Helena first enter the Cathedral.  Players can spawn as 
zombies and zombie dogs in the graveyard and then zombies and Shriekers are 
available in the crypt area.  By the time the agents get to the Cathedral, 
players can spawn as Bloodshots, zombies and Shriekers.

The graveyard has many gravestone, coffins and trees to hide behind while 
playing as a dog.  Choose to spawn in a doghouse if you want to play as a dog 
and choose the graveyard areas to play as a zombie.  When playing as a dog, try 
to conceal yourself behind a tree or gravestone and wait for other enemies to 
attack an agent then run toward the agent's backside and tackle the agent.  
NEVER run toward an agent's front side since they will get a counter command 
that will kill your zombie dog.  If an agent waits for your dog from a 
distance, that agent is preparing to counter, so simply run by that agent or 
duck back out of sight.

Zombies can work well for the graveyard, but it's best to switch to crawling 
before attacking an agent.  A crawling zombie can be heard to see with the 
multi-leveled graveyard, so you can easily get the drop on an agent while 
crawling.  Don't attack with shovel - toss the shovel and crawl.

When the agents reach the crypt area, attacking becomes much harder since the 
area is so wide open with many corridors.  You can stand at the corner of a 
corridor and wait for an agent to make a turn around the corner then attack the 
agent.  The problem with this is that your attacks will be so slow.  Acid 
spitting with a spitter zombie from a distance can work well in the crypt area 
when fighting agents that are surrounded.  The Shrieker is not all that useful 
in the crypt area unless you come upon an agent that is crowded with other 
enemies.

NOTE: Keep in mind that a Shrieker's scream lures zombies and makes all 
surrounding enemies more aggressive.

--> CRYPT AREA MAP

                                    CATHEDRAL STAIRS
                                         |___|
                                         |___|
       L       __________________________|   |________________________
       O D    |  Shrieker                                             |
   ___ C O    |    _______________________________________________    |
  | GH|K O    |   |                                               |   |
  |    E R    |   |                                               |   |
  |   |D      |   |                                               |   |
  |   |_______|   |_________     ____________             ________|   |
  |                         |   | Shrieker   |           |   Shrieker |
  |    _____________________|   |    ____    |           |    ________|
  |   |                         |   |    |   |           |   |
  |   |                         |   |    |   |___________|   |________
  |   |                         |   |    |< RH (in coffin)            |
  |   |__________________       |___|    |________________________    |
  |            Shrieker  |                                        |   |
  |__________________    |          ____________________          |   |
                     |   |         |                    |         |   |
 ___                 |   |         |    ____________    |         |   |
|   |                |   |         |   |            |   |         | D |    ___
|   |                |   |         |   |            |   |         | o |   |   |
|   |                |   |         |   |            |   |         | g |   |   |
|   |________________|   |_______  |   |            |   |_________|   |___|   |
|                                | |   |< HELENA    |                         |
|________________________________| |   |  STARTING  |_________________________|
                 LEON STARTING ^   |- -|
                                   START

GH = Green Herb
RH = Red Herb

Notice the green herb and red herb pickups labeled on the map.  You can bet 
your ass that agents will be rushing to those locations.  The red herb pickup 
on Helena's side requires her to lift open a coffin, so she will be stuck in 
place for a while and open to your attacks while attempting to get that red 
herb.  The green herb for Leon doesn't make him pause for long, but keep in 
mind that he will be heading that way... well, if that Leon player read my full 
campaign walkthrough and all.

Once the agents reach the courtyard in front of the Cathedral, it's really best 
to wait for them to try to go inside the Cathedral.  Up until they actually try 
to enter the Cathedral, very few enemies will spawn.  Once the enemies start to 
spawn after the agents try to enter the Cathedral, it's party time!  Players 
will often spawn as Bloodshots and Shriekers in the courtyard area.  A zombie 
can be kind of rare in a way.  Bloodshots can easily catch an agent off guard. 
Their diving grab is great, but keep in mind that it leads to death if 
countered.  If you find that the agents constantly try to grab diving 
Bloodshots with the counter command, start to crawl then grab the agent.  The 
agent can't counter a crawling grab!

Shriekers can work very well for the courtyard area in front of the Cathedral 
for both damaging agents and drawing other enemies into the fights.  When 
playing as a Shrieker, charge a scream by looking away from an agent then 
quickly run toward that agent and scream near the agent.  The Shrieker can 
really do some damage when an agent gets crowded by other enemies in this area. 
The agent's must reach the Cathedral gates to accomplish their objective, so 
you can charge a scream then wait for an agent to approach the gate and get 
into ready status then quickly charge the agent and scream.  It's dirty, but 
hey... you are the villain now, remember?

NOTE: Be on the lookout for agents that use incendiary grenades while in the 
courtyard.  They will likely toss them at a big group of creatures.

=======================
Leon Chapter 3 - Cavern
=======================

Creatures: Zombie, Bloodshot, Shrieker

Leon and Helena will start out on the southwest portion of the map below for 
chapter 3 in the Cavern area.  Both Agents must get to the southeast area shown 
below and in order to do this, they have to circle across the ENTIRE area.  
Once Leon and Helena reach the two levers in the southeast, they must activate 
them and then the stage will end for the Agent Hunt mode players.

--> CAVERN MAP
                                  __            __
                                .'   '._______.'  \
                                |     ._______    . .''.
                               / ___.'    ^   \..' /    '.
                              / /      WALKWAY    '.     .'
                   Shrieker > \/        BREAKS      '.  .       ______
                            /\                        | |      |      \
                          _/ /                        | |      |  . __ '
                        .'   '                        | |      / / '  \ \
                      .'      '                       | |     / /      \ \
                     (       .'                       | |    / /        \ \_
                      \___ .'                         | |   / /Whopper >'   |
                                            Whopper >/   \ / /         '.___|
                       ...                          ( PPP ' /            __
                      |   |                          \_____|    _____  .'  '.
  ____        ______  '.__'                          .'''''\__.' | | ||PPP   |
 /    '.____.'      )                               /P____......_|_|_| '. ..'
|      _____        )                              / / Platform sinks^  | |
 \   .'     '.____.'                             _/ /                   | |
  | |                                           '.  .'                 .| |.
  | | < BRIDGE                                    | |   Shoot serpent '     '
  | |                                             .  \  emblem from  >|    /
.'   '.                                          (   |  here           \__/ \
|      '                                          '\ \ _            __/|  \  \
|P     |                                            ' ' '._________/   |   \  \
 \___  \                                  SERPENT > |._____________.___|    \ |
      \ \                                 EMBLEM                            | |
       \ \__                                                                | |
      |     \                                                          ____/ /
      '.____/       __                                          _    .'     /
         .'''.____.'  '.                                       / \.' ...   /
        '    .____      ) ___           _____                  \SP .'   './
         '..'     \____/ /   \________.'     '.__   _____   ___/ .'
                        (P    ________  START  __| |_____| |___.'
                         \___/       /'._____.'      ^^^
                                    |___/ <          ^^^
                                     ___  < BOTTOM FLOOR AREA
                                    |   | <
                                    |   |
                                    |   |
                                    |   |
                                     \   \
                                      \   \
                                       \   \
                                        \___\  ___
                                              |   |
                                              |___|
                                               ___
                                              |   |
                                              |__/
                                           ___
                                          |  /
                                          |_|
                                          ___
.------------------.                     |   |
| MAP ABREVIATIONS |                     |___|
|==================|                      ___
| P  | Pot         |                     |   |
| SP | Small Pot   |                     |   |
'------------------'                     |___|
                                         EXIT

Cavern can be a blast to play since there are SO many high areas that the 
agents cannot reach.  From the high areas, a spitting zombie can literally 
troll agents for quite a while.  Start crawling with the spitting zombie while 
shooting acid and the zombie will be much harder to hit.  The agents will have 
to constantly look out for enemies up high while running through this area.

Agents will likely choose to dash through much of this area, so it's not really 
good to stand back for too long.  When your creature first spawns, find a high 
area that is closest to the nearby agent before hopping down.  Don't just hop 
down from your high area then try to find the agents or it might take your 
creature longer to reach the agent.

All zombie types can works well here.  The basic zombie can easily perform a 
diving grab to damage agents when they stop, the Bloodshot can crawl toward an 
agent then grab them without the agent having the ability to counter and the 
Shrieker can charge a scream then sneak up behind the agents while they are 
busy with other creatures and knock them on their asses.  This stage has 
dynamite zombies in it.

Players can start with dynamite strapped to their zombie's chest or the zombie 
might start with a lit stick of dynamite in its hand.  The dynamite can be 
thrown like any other weapon to trigger the dynamite explosion.  The dynamite 
can kill off other zombies and damage the agents - it's truly a double edge 
sword.

One of the best times to attack the agents is when they separate in the east 
portion of the map.  Players can spawn right above the Leon player while he 
uses his sniper rifle to help out Helena then grab him while he tries to help. 
Another good spot to grab the players is when they try to push the boulder or 
when they try to turn the cranks in the far south.  Once they turn both cranks, 
the Agent Hunt mode portion of the stage is finished, so you better go all 
"RARRR BITCH" on them while they turn those two cranks in the south to kill 
them off before they complete the stage.

=======================
Leon Chapter 4 - Market
=======================

Creatures: Rasklapanje

The Market is one of the more fun areas to play as a Rasklapanje since Leon and 
Helena have much to do in the Market while your creature is free to attack.  
The player can only play as the Rasklapanje in this area.  This is the portion 
of Leon's chapter 4 campaign where him and Helena must find three keys to 
unlock the exit door in the market.  Below is a full map of the market with all 
item locations just so you know which doors the agents will most likely go to.

--> MARKET MAP
                                                          ____
                                                         |    |
                                                         |    |
         ____________________________ ____________      _|  TC|
        |                            ^            |    |      |
 ____   |                    Locked Exit Door     |____|      |__
|SP2 |__|                                                        |
|RH           |                                    ________      |
|____    _____|                     _____                        |
     |__|     |                    |     |         ____  __      |
              |                    |     |        |    | TC|     |
              |                    |     |        |    |___|     |
          ____|                    |     |        |        |     |
         |                         |     |        |        |     |
         |                         |_____|        |        |     |
      ___|____|__                     |  < Locked |__    __|     |
     | TC 9M   <  STORAGE        ________  Door      |  |WC      |
     |________|   KEY A  Locked |        |         __|  |__      |___________
              |_________ Door   |        |        |        |  |              |
                 | WC       v   |        |        |        |  |      WC      |
                 |_______ __  __|        |        |        |__|  |___________|
         *SE             |      |________|        |________|     |
(Shoot from East roof)   |           |        Ladder > |TC |     |       ___
                _________|       ________< Locked >________|     |      |WC |
               |                         | Doors  |        |     |______|__ |_
               |_________        ____   _|        |        |                  |
               |                |      | |        |        | STORAGE KEY B  > |
               | WC             |__ ___| |        |        |          ________|
               |    SP1(2F)        |     |        |        |      |  |
               |______           __|     |        |        |      |  |
                      |         |        |        |________|______|__|< Ladder
                ______|__       |        |         Locked Door ^  |  |
               | STORAGE |      |__      |         ________       |  |
               | KEY C   |         |     |        |        |   |  |  |
               |         |         |     |        |        |*SE|  |  |
               |                   |     |        |        |   |  |  |
             __|_________          |     |        |        |   |__   |
            |^ Ladder           GH |     |        |        |_TC|     |
            |             TC     __|     |                   | |TC   |
            |_____|_____|_______|     ___|        |__________|_|_____|
                                     |TC                        |
                                     |___          ___           \
                                         |        |   |           \___
                                         |        |   |               '.
                                         |        |   |                 '.
                                         |        |   |                   '.
                                         |________|   |__________
                                                                 \
                                                                  \
                                                                   \
.-------------------------------------------.
| MAP ABREVIATIONS                          |
|===========================================|
| SP1           | 5000 Skill Points         |
| SP2           | 2000 Skill Points         |
| GH            | Green Herb                |
| RH            | Red Herb                  |
| 9M            | 9MM Ammo                  |
| TC            | Tall Crate (Item Crate)   |
| WC            | Wooden Crate (Item Crate) |
| *SE           | Serpent Emblem            |
'-------------------------------------------'

Leon and Helena MUST separate for a while in order to get to storage key C.  A 
player can take advantage of this and fight the agents separately at that time. 
Helena will be on the side with storage key C and Leon will be on the side 
closest to storage key B - on the rooftop and the middle area locked door.  
Both of the agents have to use partner assist commands to open the door to get 
storage key C and storage key A.  This is an excellent time to attack them 
also.  When a player is in ready status for the partner to help open the door, 
that player is open to attack!

Toss off the arms of your Rasklapanje from a safe distance then try to grab one 
of the agents.  The grab is by far the best move with the Rasklapanje since it 
kills instantly if the agent can't struggle out of it.  A Rasklapanje's grab is 
quite hard to struggle out of at times also.  Rasklapanje can really mount up 
heavily in this chapter, so be sure to join in on the fun when a Rasklapanje 
group is all around the agents.  Watch out for incendiary grenades since a 
Rasklapanje takes major damage from fire.

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

S E C T I O N  V                                                         [MT00]
- - - - - - - - -                                             - - - - - - - - -
        ___         ___         ___         ___         ___         ___
       /   \       /   \       /   \       /   \       /   \       /   \
  ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___
 /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \
|     | ___ |     | ___ | M E D A L S  &  T I T L E S | ___ |     | ___ |     |
 \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/
      |     |     |     |     |     |     |     |     |     |     |     | 
       \___/       \___/       \___/       \___/       \___/       \___/

- - - - - - - - -                                             - - - - - - - - -

                                                                   ____________
__________________________________________________________________/ T I T L E S
-------------------------------------------------------------------------------
                                                                         [MT01]

-------------------------------------------------------------------------------
-- Agent Hunter                                     AGENT HUNT TITLE (01/15) _
                                                                            |_|
REQUIREMENT: Play Agent Hunt.

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times
-------------------------------------------------------------------------------
-- Brutal Hunter                                    AGENT HUNT TITLE (02/15) _
                                                                            |_|
REQUIREMENT: Kill an Agent while playing Agent Hunt.

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times
-------------------------------------------------------------------------------
-- Decorated Hunter                                 AGENT HUNT TITLE (03/15) _
                                                                            |_|
REQUIREMENT: Collect unique medals in Agent Hunt.

RANKING:     1 Star Rank = 10 medals
             2 Star Rank = 20 medals
             3 Star Rank = 30 medals
             4 Star Rank = 50 medals
-------------------------------------------------------------------------------
-- Medal Hunter                                     AGENT HUNT TITLE (04/15) _
                                                                            |_|
REQUIREMENT: Cumulatively collect medals in Agent Hunt.

RANKING:     1 Star Rank = 50 medals
             2 Star Rank = 100 medals
             3 Star Rank = 200 medals
             4 Star Rank = 300 medals
-------------------------------------------------------------------------------
-- Assassin                                         AGENT HUNT TITLE (05/15) _
                                                                            |_|
REQUIREMENT: Perform a coup de grace on an Agent in Agent Hunt.

RANKING:     1 Star Rank = 1 times
             2 Star Rank = 3 times
             3 Star Rank = 10 times
             4 Star Rank = 30 times

NOTE: Coup De Grace in Agent Hunt is the same as a kill.
-------------------------------------------------------------------------------
-- Stay Outta My Turf!                              AGENT HUNT TITLE (06/15) _
                                                                            |_|
REQUIREMENT: Stay on the same stage with the same Agent for a long time in 
             Agent Hunt.

RANKING:     1 Star Rank = 1 hour
             2 Star Rank = N/A
             3 Star Rank = N/A
             4 Star Rank = N/A
-------------------------------------------------------------------------------
-- Mutant                                           AGENT HUNT TITLE (07/15) _
                                                                            |_|
REQUIREMENT: Mutate a body part as a J'avo in Agent Hunt.

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 200 times
             4 Star Rank = 300 times
-------------------------------------------------------------------------------
-- Metamorph                                        AGENT HUNT TITLE (08/15) _
                                                                            |_|
REQUIREMENT: Transform from a J'avo into a different creature in Agent Hunt.

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times
-------------------------------------------------------------------------------
-- Vagabond                                         AGENT HUNT TITLE (09/15) _
                                                                            |_|

REQUIREMENT: Play different stages in Agent Hunt.

RANKING:     1 Star Rank = 30 times
             2 Star Rank = 100 times
             3 Star Rank = 200 times
             4 Star Rank = 300 times
-------------------------------------------------------------------------------
-- Mad Dog                                          AGENT HUNT TITLE (10/15) _
                                                                            |_|
REQUIREMENT: Play as a zombie dog in Agent Hunt.

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 20 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times
-------------------------------------------------------------------------------
-- Blood on my Hands                                AGENT HUNT TITLE (11/15) _
                                                                            |_|
REQUIREMENT: Play as a Bloodshot in Agent Hunt.

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 20 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times
-------------------------------------------------------------------------------
-- Shrieking Awesome                                AGENT HUNT TITLE (12/15) _
                                                                            |_|
REQUIREMENT: Play as a Shrieker in Agent Hunt.

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 20 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times
-------------------------------------------------------------------------------
-- Disjointed                                       AGENT HUNT TITLE (13/15) _
                                                                            |_|
REQUIREMENT: Play as a Rasklapanje in Agent Hunt.

RANKING:     1 Star Rank = 5 times
             2 Star Rank = 20 times
             3 Star Rank = 100 times
             4 Star Rank = 200 times
-------------------------------------------------------------------------------
-- Ultimate Hunter                                  AGENT HUNT TITLE (14/15) _
                                                                            |_|
REQUIREMENT: Play as all enemy characters in Agent Hunt.

RANKING:     1 Star Rank = 1 time
             2 Star Rank = N/A
             3 Star Rank = N/A
             4 Star Rank = N/A

NOTE: There are a total of nine creatures that count toward this, but there are 
      ten actual "creatures", so I suppose Bloodshot might count as just a 
      zombie mutation:

      J'avo, Napad, Strelats, Mesets, Gnezdo, Zombie, Shrieker, Bloodshot, 
      Rasklapanje
-------------------------------------------------------------------------------
-- Cannon Fodder                                    AGENT HUNT TITLE (15/15) _
                                                                            |_|
REQUIREMENT: Die in Agent Hunt without harming an Agent.

RANKING:     1 Star Rank = 10 times
             2 Star Rank = 30 times
             3 Star Rank = 100 times
             4 Star Rank = 300 times
-------------------------------------------------------------------------------

                                                                   ____________
__________________________________________________________________/ M E D A L S
-------------------------------------------------------------------------------
                                                                         [MT02]

-------------------------------------------------------------------------------
-- Hunt Successful                                  AGENT HUNT MEDAL (01/46) _
                                                                            |_|
VALUE:       Gold
REQUIREMENT: Succeed in Agent Hunt.
-------------------------------------------------------------------------------
-- Hunt Failed                                      AGENT HUNT MEDAL (02/46) _
                                                                            |_|

VALUE:       Green
REQUIREMENT: Fail in Agent Hunt.
-------------------------------------------------------------------------------
-- Finished off an Agent                            AGENT HUNT MEDAL (03/46) _
                                                                            |_|

VALUE:       Gold
REQUIREMENT: Defeat an Agent in Agent Hunt.
-------------------------------------------------------------------------------
-- Put an agent into Dying Status                   AGENT HUNT MEDAL (04/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Put an agent into dying status (all health gone) in Agent Hunt.
-------------------------------------------------------------------------------
-- Attacked and inflicted damage upon an agent      AGENT HUNT MEDAL (05/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Hit an agent with an attack in Agent Hunt.
-------------------------------------------------------------------------------
-- Played as a zombie                               AGENT HUNT MEDAL (06/46) _
                                                                            |_|

VALUE:       Green
REQUIREMENT: Play as a zombie in Agent Hunt.
-------------------------------------------------------------------------------
-- Played as a J'avo                                AGENT HUNT MEDAL (07/46) _
                                                                            |_|

VALUE:       Green
REQUIREMENT: Play as a J'avo or Neo-Umbrella J'avo in Agent Hunt.
-------------------------------------------------------------------------------
-- Played as a Rasklapanje                          AGENT HUNT MEDAL (08/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Play as a Rasklapanje in Agent Hunt.
-------------------------------------------------------------------------------
-- Played as a Shrieker                             AGENT HUNT MEDAL (09/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Play as a Shrieker in Agent Hunt.
-------------------------------------------------------------------------------
-- Played as a zombie dog                           AGENT HUNT MEDAL (10/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Play as a zombie dog in Agent Hunt.
-------------------------------------------------------------------------------
-- Played as a Bloodshot                            AGENT HUNT MEDAL (11/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Play as a Bloodshot in Agent Hunt.
-------------------------------------------------------------------------------
-- Played as a Strelats                             AGENT HUNT MEDAL (12/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Play as a Strelats in Agent Hunt.
-------------------------------------------------------------------------------
-- Played as Mesets                                 AGENT HUNT MEDAL (13/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Play as a Mesets in Agent Hunt.
-------------------------------------------------------------------------------
-- Played as a Napad                                AGENT HUNT MEDAL (14/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Play as a Napad in Agent Hunt.
-------------------------------------------------------------------------------
-- Played as a Gnezdo                               AGENT HUNT MEDAL (15/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Play as a Gnezdo in Agent Hunt.
-------------------------------------------------------------------------------
-- Played as a Glava-Sluz                           AGENT HUNT MEDAL (16/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Play as a Glava-Sluz in Agent Hunt.
-------------------------------------------------------------------------------
-- Played as a Glava-Smech                          AGENT HUNT MEDAL (17/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Play as a Glava-Smech in Agent Hunt.
-------------------------------------------------------------------------------
-- Played as a Ruka-SRP                             AGENT HUNT MEDAL (18/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Play as a Ruka-SRP in Agent Hunt.
-------------------------------------------------------------------------------
-- Played as a Ruka-Khvatanje                       AGENT HUNT MEDAL (19/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Play as a Ruka-Khvatanje in Agent Hunt.
-------------------------------------------------------------------------------
-- Played as a Ruka-Bedem                           AGENT HUNT MEDAL (20/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Play as a Ruka-Bedem in Agent Hunt.
-------------------------------------------------------------------------------
-- Played as a Telo-Eksplozija                      AGENT HUNT MEDAL (21/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Play as a Telo-Eksplozija in Agent Hunt.
-------------------------------------------------------------------------------
-- Hit an Agent with a Thrown Object                AGENT HUNT MEDAL (22/46) _
                                                                            |_|

VALUE:       Silver
REQUIREMENT: Hit an agent with a thrown weapon while playing as a zombie.
-------------------------------------------------------------------------------
-- Perform a Successful Dynamite Punch              AGENT HUNT MEDAL (23/46) _
                                                                            |_|

VALUE:       Bronze
REQUIREMENT: Hit an agent with a stick of dynamite while playing as a zombie.
-------------------------------------------------------------------------------
-- Sprayed acid on an agent                         AGENT HUNT MEDAL (24/46) _
                                                                            |_|

VALUE:       Silver
REQUIREMENT: Hit an agent with acid spit while playing as a spitter zombie.
-------------------------------------------------------------------------------
-- Assembled 5 zombies while shrieking              AGENT HUNT MEDAL (25/46) _
                                                                            |_|

VALUE:       Silver
REQUIREMENT: Summon forth 5 zombies while screaming with a Shrieker.
-------------------------------------------------------------------------------
-- Mutated two different body regions as a J'avo    AGENT HUNT MEDAL (26/46) _
                                                                            |_|

VALUE:       Silver
REQUIREMENT: Have two different body parts mutate while playing as a J'avo.
             (must take damage in two areas and allow those areas to mutate)
-------------------------------------------------------------------------------
-- Hid behind cover as a J'avo                      AGENT HUNT MEDAL (27/46) _
                                                                            |_|

VALUE:       Silver
REQUIREMENT: Take cover behind an object or wall while playing as a J'avo.
             - To take cover, stand behind an object and press L1+X/LT+A.
-------------------------------------------------------------------------------
-- Bit and lifted up an agent                       AGENT HUNT MEDAL (28/46) _
                                                                            |_|

VALUE:       Silver
REQUIREMENT: Hit an agent with the Glava-Smech's bite attack.
-------------------------------------------------------------------------------
-- Immobilized an agent with a sticky substance     AGENT HUNT MEDAL (29/46) _
                                                                            |_|

VALUE:       Silver
REQUIREMENT: Hit an agent with the Glava-Sluz's sticky spray attack.
-------------------------------------------------------------------------------
-- Attacked an agent with a mutated scythe arm      AGENT HUNT MEDAL (30/46) _
                                                                            |_|

VALUE:       Silver
REQUIREMENT: Hit an agent with the Ruka-SRP's blade arm.
-------------------------------------------------------------------------------
-- Grabbed an agent with an extended arm            AGENT HUNT MEDAL (31/46) _
                                                                            |_|

VALUE:       Silver
REQUIREMENT: Hit an agent with the Ruka-Khvatanje's long range arm attack
-------------------------------------------------------------------------------
-- Blocked an agent's attack with a shield          AGENT HUNT MEDAL (32/46) _
                                                                            |_|

VALUE:       Silver
REQUIREMENT: Guard against an agent's attack with the Ruka-Bedem's shield arm.
-------------------------------------------------------------------------------
-- Stomped on an agent                              AGENT HUNT MEDAL (33/46) _
                                                                            |_|

VALUE:       Silver
REQUIREMENT: Hit an agent with a Rasklapanje's stomping attack.
-------------------------------------------------------------------------------
-- Killed by an agent's coup de grace               AGENT HUNT MEDAL (34/45) _
                                                                            |_|

VALUE:       Silver
REQUIREMENT: Get killed by an agent.
-------------------------------------------------------------------------------
-- Traveled over 1000 meters in one session         AGENT HUNT MEDAL (35/46) _
                                                                            |_|

VALUE:       Green
REQUIREMENT: Walk or run 1000 meters in a single session of Agent Hunt.
-------------------------------------------------------------------------------
-- Traveled over 1000 meters in one session         AGENT HUNT MEDAL (36/46) _
                                                                            |_|

VALUE:       Green
REQUIREMENT: Walk or run 1000 meters in a single session of Agent Hunt.
-------------------------------------------------------------------------------
-- Killed by an agent in a single attack            AGENT HUNT MEDAL (37/46) _
                                                                            |_|

VALUE:       Green
REQUIREMENT: One attack from an agent kills your creature instantly.
-------------------------------------------------------------------------------
-- Attacked an agent being held by another          AGENT HUNT MEDAL (38/46) _
   creature                                                                 |_|

VALUE:       Green
REQUIREMENT: While a creature is holding an agent, attack that grabbed agent.
-------------------------------------------------------------------------------
-- Killed by physical attacks                       AGENT HUNT MEDAL (39/46) _
                                                                            |_|

VALUE:       Green
REQUIREMENT: An agent finished off your creature with a physical attack.
-------------------------------------------------------------------------------
-- Killed a creature as a creature                  AGENT HUNT MEDAL (40/46) _
                                                                            |_|

VALUE:       Green
REQUIREMENT: Kill another creature with your own creature.
             - A Dynamite zombie explodes and kills multiple creatures.
             - A Shrieker's dying scream kills surrounding zombies.
-------------------------------------------------------------------------------
-- Killed in an explosion                           AGENT HUNT MEDAL (41/46) _
                                                                            |_|

VALUE:       Green
REQUIREMENT: Your creature died in an explosion.
             - Red barrel
             - Proximity bomb
             - Hand grenade
-------------------------------------------------------------------------------
-- Played for less than 1 minute                    AGENT HUNT MEDAL (42/46) _
                                                                            |_|

VALUE:       Green
REQUIREMENT: Have a session finish in one minute.
             - A creature kills an agent shortly after you join.
             - You're just that good and killed an agent within one minute!
-------------------------------------------------------------------------------
-- Played for 10 minutes                            AGENT HUNT MEDAL (43/46) _
                                                                            |_|

VALUE:       Green
REQUIREMENT: Have a session take 10 minutes to finish.
             - Can happen easily with the longer stages (Leon Chapter 1, etc)
-------------------------------------------------------------------------------
-- Did not inflict any damage to agents             AGENT HUNT MEDAL (44/46) _
                                                                            |_|

VALUE:       Green
REQUIREMENT: Your creature did not damage the agents at all.
-------------------------------------------------------------------------------
-- Finished a game without dying once               AGENT HUNT MEDAL (45/46) _
                                                                            |_|

VALUE:       Green
REQUIREMENT: Completed a session without have to respawn.
             - A Rasklapanje never has to respawn even if knocked out.
-------------------------------------------------------------------------------
-- Killed by an agent 10 times                      AGENT HUNT MEDAL (46/46) _
                                                                            |_|

VALUE:       Green
REQUIREMENT: Get defeated by an agent ten times in a single session.
-------------------------------------------------------------------------------

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \


S E C T I O N  VI                                                        [EE00]
- - - - - - - - - -                                           - - - - - - - - -
        ___         ___         ___         ___         ___         ___
       /   \       /   \       /   \       /   \       /   \       /   \
  ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___ |     | ___
 /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \
|     | ___ |     | ___  E V E R Y T H I N G   E L S E  ___ |     | ___ |     |
 \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/ /   \ \___/
      |     |     |     |     |     |     |     |     |     |     |     | 
       \___/       \___/       \___/       \___/       \___/       \___/

- - - - - - - - -                                             - - - - - - - - -

*******************************************************************************
                                   UPDATES
*******************************************************************************

12/01/12 - Entire guide is done.  Instead of including this in my RE6 campaign 
walkthrough, I thought it would make a better separate guide.  Just like my RE6 
Mercenaries guide, this will remain separate from the campaign guide.  The 
guide has been spellchecked, but I haven't had time to read back over it yet, 
so there might be a few typos here and there.  I'll fix it all eventually.

*******************************************************************************
                                 CONTACT INFO                            [CI00]
*******************************************************************************

I can be reached at my email address, which is berserker_kev(at)yahoo.com, so 
please contact me if you have any questions, comments, etc.  Replace the (at) 
with @.  I don't mind receiving emails at all.  Don't add me to your Yahoo 
Messenger though; I use Yahoo Messenger only for close friends.

You can contact me through Xbox or PSN.  I'm online nearly all the time.  Don't 
send a friend request though.

Xbox LIVE Gamertag: Berserker Kev
PSN:                Berserker_Kev

I do have a few guidelines however:

1) Give me a subject in the email, preferably one including the name of the 
   game.  An actual subject looks damn sexy in my inbox compared to an 
   unattractive blank subject line.
2) Read the guide over and make sure that your question is not already 
   answered.
3) Please speak in English and attempt to use some correct grammar.  This is in
   no way meant to offend those that cannot speak English well.  I have spoken 
   with some readers that claim they cannot speak English when, in fact, they 
   speak better English then some Americans.  So basically if you "try" to talk
   to me then that is good enough. :)

And last, but not least, if you found this walkthrough helpful, an email would 
be most appreciated.  It is very true that I write these guides as a hobby, but 
just that little email that lets me know that I have helped someone always 
makes me feel special for about five minutes.  Don't worry, I won't tell anyone 
on the gaming boards that you used a guide. ;)

If you have a youtube account, you could also give me a subscription on 
youtube.  I promise to keep you entertained with plenty of Chris Redfield 
action!

www.youtube.com/BerserkerSTARS

*******************************************************************************
                                   ABOUT ME                              [AM00]
*******************************************************************************

My name is Kevin Hall.  I'm 32 years old and live in the US, in a small town in 
Mississippi.  Ever since I was really young, I have been a huge fan of video 
games since I was first introduced to them via the Atari 2600 and NES 8-bit.  
My favorite gaming series is the Resident Evil series followed closely by the 
Castlevania series.  I'm a complete horror gaming junkie - survival horrors are 
my main cup of tea.  Capcom is my favorite video game company.  They hardly 
ever let me down when it comes to games with plenty of replay value.

                         "My Chris will FAQ you up!"

I have been deeply involved in the Resident Evil Mercenaries community ever 
since the release of Resident Evil 5 in March 2009.  The Mercs portion of RE5 
hit me like no other mini game has before and I've spent the past few years 
fully dedicated to it for the most part.  I'm pretty well known for using only 
Chris Redfield in RE5 Mercs and continue to do so in other games.  Why?  Chris 
Redfield has always been my favorite RE character and I'm biased when it comes 
to my selected character!

My known aliases are Berserker or Berserker Kev.  Many people call me "Kev" and 
I've also gained the nickname "Kevo" from the Mercs community.

-------------------------------------------------------------------------------

--> My Youtube page:

Videos with RE5 Mercs Chris Redfield gameplay and videos for plenty of other 
games that I have worked on can be found on my youtube page.

www.youtube.com/BerserkerSTARS
-------------------------------------------------------------------------------

--> Berserker: Tear Through the Game (My Gaming Blog)

My own site with game reviews, discussions of my guides (some), and random 
thoughts about video games.  Feel free to post up some comments on the blog.  I
don't bite... well not that much... and not too viciously...

http://berserkersblog.blogspot.com
-------------------------------------------------------------------------------

--> IGN FAQ Writer of the Month interviews:

July 2005     - http://faqs.ign.com/articles/637/637797p1.html
December 2008 - http://faqs.ign.com/articles/941/941068p1.html
-------------------------------------------------------------------------------

--> My other work can be found at both IGN and GameFAQs.

IGN      - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs
GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1
-------------------------------------------------------------------------------

--> My ResidentEvil.net info (www.residentevil.net)

Username: Berserker     [Xbox site username]
Username: Berserker Kev [PS3 site username]

*******************************************************************************
                                  COPYRIGHT
*******************************************************************************

This document Copyright 2012 Kevin Hall (Berserker)

Resident Evil 6 Copyright 2012 Capcom Ltd.

This document is for private and personal use only.  Do not try to sell this 
document for profit.  This is a free document and should remain free.  Do not 
try to reproduce this document in any way, shape, or form.  Do not alter this 
FAQ in any way.  Use of this guide on any other web site, besides the sites 
that have contacted me, or as a part of any public display is strictly 
prohibited, and a violation of copyright.

If you want to use this FAQ on your site, then contact me for permission first. 
This FAQ can only be found on a few sites as of now and I am keeping a list of 
those sites.  Contact me if you want to use it.

This FAQ is not authorized to appear on any Resident Evil sites, especially 
Mercenaries sites, unless I say so... which I haven't yet.  If it is on there, 
then I didn't ever give you permission to use it and therefore, you fail 
hardcore and I will tell all my friends and fans of your failings.

*******************************************************************************
                               SPECIAL THANKS
*******************************************************************************

- My parents.

- All of the friends that I've gained from the RE5 Mercs community.  Truly too 
  many to list!

- Greg, JuJu, Josh, Paglie, Bryce and many other friends!

- God for helping me get through the past 4 months of stress problems.

- The Bradygames Official Resident Evil 6 Strategy Guide for listing figures 
  and statistics.

   ___    ___    ___    ___    ___    ___    ___    ___    ___    ___    ___
\_/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \__/   \_/
/ \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/  \___/ \

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
.,                                                                           ,.
\ '.          - -     http://berserkersblog.blogspot.com     - -           .' /
 '. '.        - - http://www.youtube.com/user/BerserkerSTARS - -         .' .'
   '. '.           ___    __  __  __    __  __          __  __         .' .'
     '.|          / __\  /__\/__\/ _\  /__\/__\  /\ /\ /__\/__\        |.'
  ..,            /__\// /_\ / \//\ \  /_\ / \// / //_//_\ / \//           ,..
 ( \ '.         / \/  \//__/ _  \_\ \//__/ _  \/ __ \//__/ _  \         .' / )
 '. \  '..      \_____/\__/\/ \_/\__/\__/\/ \_/\/  \/\__/\/ \_/      ..'  / .'
  '. \/\  '.                                                       .'  /\/ .'
    '.  \/\/'                                                     '\/\/  .'
      '.....'      T E A R   T H R O U G H   T H E   G A M E!     '.....'
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/