Metal Gear Solid 4: Guns of the Patriots By: Alex "Joker" Hall Started on: June 12, 2008 Completed on: E-Mail: Sanctuary_Remix@yahoo.com @@@@@@@@@@ @@@@@@@@ @@@@@@@ @@@@@@ @@@ @@@@@@@@@@@ @@@@@@@@ @@@@@@@ @@@@@@@@ @@@ @@! @@! @@! @@! @@! @@! @@@ @@! !@! !@! !@! !@! !@! !@! @!@ !@! @!! !!@ @!@ @!!!:! @!! @!@!@!@! @!! !@! ! !@! !!!!!: !!! !!!@!!!! !!! !!: !!: !!: !!: !!: !!! !!: :!: :!: :!: :!: :!: !:! :!: ::: :: :: :::: :: :: ::: :: :::: : : : :: :: : : : : : :: : : @@@@@@@@ @@@@@@@@ @@@@@@ @@@@@@@ @@@@@@@@@ @@@@@@@@ @@@@@@@@ @@@@@@@@ !@@ @@! @@! @@@ @@! @@@ !@! !@! !@! @!@ !@! @!@ !@! @!@!@ @!!!:! @!@!@!@! @!@!!@! !!! !!@!! !!!!!: !!!@!!!! !!@!@! :!! !!: !!: !!: !!! !!: :!! :!: !:: :!: :!: !:! :!: !:! ::: :::: :: :::: :: ::: :: ::: :: :: : : :: :: : : : : : : @@@@@@ @@@@@@ @@@ @@@ @@@@@@@ @@@ @@@@@@@ @@@@@@@@ @@@ @@@ @@@@@@@@ @@@@ !@@ @@! @@@ @@! @@! @@! @@@ @@!@! !@! !@! @!@ !@! !@! !@! @!@ !@!!@! !!@@!! @!@ !@! @!! !!@ @!@ !@! @!! @!! !!@!!! !@! !!! !!! !!! !@! !!! !!! !@! !:! !!: !!! !!: !!: !!: !!! :!!:!:!!: !:! :!: !:! :!: :!: :!: !:! !:::!!::: :::: :: ::::: :: :: :::: :: :::: :: ::: :: : : : : : : :: : : : :: : : ::: _____ __ _ _ | __ \ / _| | | | | | | \/_ _ _ __ ___ ___ | |_ | |_| |__ ___ | | __| | | | '_ \/ __| / _ \| _| | __| '_ \ / _ \ | |_\ \ |_| | | | \__ \ | (_) | | | |_| | | | __/ \____/\__,_|_| |_|___/ \___/|_| \__|_| |_|\___| ______ _ _ _ | ___ \ | | (_) | | | |_/ /_ _| |_ _ __ _ ___ | |_ ___ | __/ _` | __| '__| |/ _ \| __/ __| | | | (_| | |_| | | | (_) | |_\__ \ \_| \__,_|\__|_| |_|\___/ \__|___/ - Well this is it... the last mission for Solid Snake. It's kind of sad to see this legendary icon of the gaming world hit retirement. Even though I know that in some way down the road, Konami will do something about putting Snake in other games of even a new Metal Gear game, but I don't think it will have the same impact behind it without Hideo Kojima watching over the project. He did say that this was to be it for him and Snake as far as Metal Gear goes. I guess from now on we will just have to sit back and wonder who will take over the saga of Metal Gear... IF there will be a continuation of this great franchise in any way. Hideo is a great visionary to say the least, and it is sad and yet happy to see the conclusion to all of the intrigue that we have grown up with since the days of the NES and the first Metal Gear. I pray that with this guide, I can dedicate and show my true appreciation for what Hideo Kojima has given to us and rise to the challenge of helping everyone out with this guide. It's time to begin the final mission... it's time to once more step into Hideo Kojima's world... is there a right or wrong way to get out? Only you will decide that for yourself! - As with every other guide that I've wrote, this guide is my own property! I happily made this for all to enjoy and to use, and all that I ask is that if you are planning on using this for your site, then just ask me for permission ok. I'm really easy to get along with and generally don't mind it so long as you ask for my permission first. Don't go thinking "Oh he'll never say ok, lets just rip the guide and post it anyways" because that's a flawed way of thinking. Just give it a shot sometime and you may be surprised! My e-mail box is always open! - A big reminder to everyone out there....if you're looking for updates to this guide, then head on over to www.gamefaqs.com. I write for that site and that site only.....or at least, that's where the guide's origins are. Any update that I do will hit there. I don't really plan on keeping up with how many other hundreds of sites have my guides up for their use and have to go and update it on their site as well, so save yourself some trouble and headache and check my guide out at GameFAQs ok. I really don't want to deal with a million e-mails asking me about updates and info and such when I'm telling you now what to do. - *** Reminder!!!! *** Given the nature of Hideo Kojima's work, I will be constantly updating this guide. Don't get stuck on seeing a certain update number for it, until I put the final mark down for it. Due to the fact that there's probably a million ways to handle any given scenario and the fact that people will send in their ways for handling said scenarios the updates will be sporadic. So always keep an eye out for new info that I may put up for the game and be patient if I haven't given out the info for a certain part of the game yet. At this point in time I too am still going through the game myself! :) - ***SPOILER WARNING*** It's not in my nature to ruin the surprise for anyone, so I will do what I can to keep the spoilers to a minimal. That's not to say that you won't see a few here and there given that the guide is meant to help and show you what's up ahead. I'll do what I can to keep Codec conversations out of the main story walkthrough section and keep as many surprises and event notifications to a minimal, but do keep in mind that you will read when I tell you a boss will appear and this is what he will do and such. I may try to put all spoilers in a separate section for all to read later so no one can complain about it in the main section, but as I said before, I'm warning you now that a few spoilers are inevitable. *** VERSION 1 *** Now that I have the first version of this guide up, everyone can now get through what I call the standard mode. There's still much to be done... alot more to write... alot more to find.... alot more to tell in this guide. I have given everyone the means to beating the game, and shown quite a few ways to getting the job done. There's many secrets and such that has been shown in this guide, but the thing is... there's still so much more! I have seen the other guides out there... they are very well done and the authors deserve much credit to their names. But this guide as I've said before will be up to the standards and greatness that Hideo Kojima and the Metal Gear series deserves. I could of easily put out a guide a long time ago and called it complete... got my little full circle on GameFAQs... pleased the audiences out there... but I myself would not of felt fulfilled. I do this guide not only for myself, but for everyone out there. We all deserve a special guide out there for the Metal Gear series. I see this guide more as dedication and a thank you to Hideo Kojima and the entire Metal Gear staff. So don't go thinking that just because I finally put a Version 1 number on this guide, that I am through... heh... if any of you knew me, you'd know that I won't stop until I am happy and feel complete with the guide. - Time to get started with the mission at hand! - Table of Contents - 1) Story 2) Controls *PS3 Controller Button Configuration* - Menu Configuration - In-Game Configuration 3) The Basics *Movement* *Rolling* *Wall Press* *Distracting* *Suspending* *Attacking* *Gadgets* *Close Quarters Combat* *Equipment* *In-Game Pause Menu* *Gauges* *Equipment Weight* *Threat Ring* *OctoCamo* *Metal Gear Mk II* *Battle Tips* 4) Game Modes *New Game* *Load Game* *Mission Briefing* *Options* *Photo Album* *Virtual Range* *Metal Gear Online* *Extras* 5) Story Mode *Opening Credits Battle* *Act 1 - Liquid Sun* *Act 2 - Solid Sun* *Act 3 - Third Sun* *Act 4 - Twin Suns* *Act 5 - Old Sun* 6) Metal Gear Online 7) Cheats and Secrets *Cheats* - Otacon's Office Secret Passwords - Extras Passwords *Secrets* - Sale at Drebin's - The Race Gun - The Solar Gun - The Suit - New Command Vest Colors - Password Function - The Boss Extreme difficulty *Easter Eggs* - Zone of the Enders 2 Computer Background - Frog Soldier Doll - Laughing Octopus Doll - Weird Crop Circle Message - Development Team Hand Plate - Resistance Whistling Tune - Naomi and Sunny Photos - Metal Gear Solid Playable Flashback - Metal Gear Solid Audio Flashbacks - The Best is Yet to Come Special Cutscenes - Raging Raven Doll - Policenaut Posters - Memory of Sniper Wolf - Crying Wolf Doll - Disc Change Message - Screaming Mantis Doll *Glitches* - Rocket Immune Gekko - Invincible Snake *Miscellaneous* - PMC Intro Movie Commercials - PMC Codename Dedications - Memories of the Fallen Ladies of MGS2 *Extras* - OctoCamo Downloads = Digital Red = Digital Blue = Laughing Camo = Raging Camo - iPod Music Downloads = Conclusion = HIND D = Battle of Highland - Integral Podcast Downloads 8) Alternate Player Tactics *Story Mode Tactics* *Metal Gear Online Tactics* *Alternate Secret Unlocking Tactics* 9) Credits DOMMMMMNMNMMNDDDDDDD8888OO88O88888888OOOOOOOOOZOM.=,:~~:$I=??I8NMMMNMMMMMMMMMMMM MMMMMMMMMMMMNNNNNNDDDDDDDD88DD888D8888888OOOOODM~:,.=:::I$7=?I+NMMMMMMMMMMMMMMMM MMMMMMMMMMMNNNNNNNNDDDDDD88DDD8D88D88D88OOOO8D=~?,,:.~:~?I7??IIMMMMMMMMMMMMMMMMM MMMMMMMMMMMMNNNNNNNNDDDDDDDDD8D888888O88D8ODM~:~:,,=,,:::I?I=++MMMMMMMMMMMMMMMMM MMMMMMMMMMMMNNNNNNNDDDDDDDDDDDDDD88888D88ON,::::~,~.,:::~+?I~?+7.MMMMMMMMMMMMMMM MMMMMMMMMMMMMMMNNNNNNNNDDDDDDDD888888D888M,::::::~:::+:~~:$O=+=:::=MMMMMMMMMMMMM MMMMMMMMMMMMMMNMMNNNNNNDDDNNDD888888D888O~:::::::::::=:=~:D7~====MMM8NMMMMMMMMMM MMMMMMMMMMMMMMMMMNNNNNNNDNNDDD88888D88M:~~~~:::::::~:::::~O?~==:~+NMMMMMMMMMMMMM MMMMMMMMMMMNMMMNNNNNNNNNNNNDDD888ND8D7==~~~~::::::::~~,:~~:~~~==:+=$MMMMMMMMMMMM MMMMMMMMMMMMMMMNNNMMNNNNNNND8888ND8M~=++=+~~:::::::::=~,~~~~~~~~+~?Z7NMMMMMMMMMM MMMMMMMMMMMMMMMNMMMMNNNNNND8DDDNDDN?++7+=~=::~~~::::::~+~~:~~~~,===$ZONMMMMMMMMM 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MNNMMMMMMMMMMMMMMMMMMMMMMNMMMNNMNDOZZOZZO8NMMMMNMMMNNNNDDDNDNNNMMMNNNNNNNNNNDDDD MMMMMMMMMMMMMMMMMMMNMMMMMNMMNNNNNMMMNMMNMMMMMMMMNMNNDNDNDN8DDDNMMMNNNNNNNNNNDDDD MMMMMMMMMMMMMMMMMMMMMMMMMNMMMNNMMMMMMMMMMMMMMMMMMMNNNNNDDDDDNNMMMMNNNNNNNNNNDDDD MMMMMMMMMMMMMMMMMMMMMMMNMNMMMNNMMMMMMMMMMMNMMMMMMMMMMNNNNDNDDNMMMMNNNNNNNNNN8DNM *** Getting Started *** - Man this game is so massive that before you can play the game, you have to download a part of it just before the game can start reading the disc! The download comes the first time you put the disc in after you press X on the screen that tells you about the autosave feature. You get to watch Snake smoke a cigarette that never seems to end. The download lasts for about 8 minutes, so you can get your gaming snacks ready, take a bathroom break right now before having it hit you in the heat of battle, or just enjoy the various messages the Kojima team put together for you to read while Snake enjoys his nicotine fix. They range from in game tips and control features to health warnings and general advice for playing properly such as taking breaks (yeah right....). Once the download is complete, it's time to get this show on the road! Snake even gets the final word of this... "Kept you waiting huh?" Oh man... these little perks and small things do make the game enjoyable! Lets begin! 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M=8IDOD88Z8Z .....$O$DND8Z$ 8:N888I~, ..~==+7$88DNO= . +MMNI .8I$Z$$ODO8N8 .. .DIDMN777:7. .D7D7I$..8. N,::,M. . (Coming Soon.... very very long story from the first Metal Gear game to the current MGS4! I want to make sure that I get everything in great detail for all!) Chapter 2 The Game Controls . ..~,O~~,,,,,,,,,::~=++++??I?Z8... . ...$?7+~~:,,,,,,,,,,:~==+?II7$$$ZD... .OZZ7==~=,,~,,,,,,,,:===++?7$$Z8O8O8.. .,..Z$Z$?=~:~~~~:::,,,,,:~=++?I7$ZO88DNDO.. .... ...O$$$I+~=~~~==:~~:,,::~==+?I7$$Z88DNN8ZOZ..... ...Z$ID$7?=~~==~=~~~:~===+??+?77$ZZOONMNNMO8,.. . ...O7?I87I+====~~~:~~~=+????II77$ZZZZO8DDNDDDO$... ..OZ?II8Z7I?==+~~=~+=+??I?II777$ZOZZOOO8ZDON8$$......... ..I~??7OZ$I+==++==:~==++I777777$I7$OO8OOZDMMNOZO.... ... .,ZI:=I88ZZ?:=+=~====~=+?I7777$$?I$Z888O$ODM8ON8........ .Z7I$ON88$I=+I??+++=+?+??II77$Z$7$O888OOZIZZONM$?IIII.. ..8OZZOOZ$ZZI?777II+?7IIII?II$$$$$Z8NNDOOZ$$ODNN8?7Z$7.. ..O8OZZZ8ZOZZZ$$$$$?I77$ZZI?I7$7$$O8NNNN8DZ8NMMMO7??$... .8DO8OZO88OOZ$ZZ$ZZZZZO$IIIII7$O8DNNNNN8ZMMMNNNI~+I$.. ..ODO88O8OOOOZZO8OZZOZZIIIIII$OZNNNNNMNZZMMDNNM?7II?.. .$ZDODZZOOOZZOO8OO8O8$7I7777$Z$DNNNN8O$ODDDMMMI7777I. .OZ$MZZZOOOOOO8O87Z$O7777777$ZIZDNDDN88DNMMMMD+??7... .ND$NDO$ZDZOOOO8O$Z7$7I777$$OZ7$ZNDNZNZDNNNO=??+~?+.. .DN8OD7$88OOOOOOOZ7$$$7ZON8D888$I$DNNN8NMMM=??+I.. .. .. ..DD8ZZZZD8O8888OZO7$$ZZZDD++IZ7I??$DNMNDMMN~=??+7. .. . 8N8888D788IOOIOOO8O++7ZOOZZ7II?+?7D8MM8MND:???77.. . ,8MD88MNM8Z+7II$ZZII=I77II?+++++I$O8NMNMM?+II7$$.. ,..8MD8MDDND+=++=+++?=?I??++=+++?7ONNMMMMOZ??III... . ..OMDMNNDO$=~~~:=+=+I?++=+++?IZNNMMMMDO$?7$8.... . ...I8NNMMOO?~~~~~+==III?+++??7MMMMMMNM$ZO$7$.... . ....N..NMMDN?=~~+=:=?=?II??ONMMMMMMMMMM$$OO$ZZ.. .. ....,8D8M7~+=+7I7II??I78MMMMMMMMMMMD$DDN8Z.. . ..DMNN8N=+++7I?II7DMMMMMMMNMMMMM87ZNOO$... . ..DNNNNNO$OO8D8DNDNMMMMMMMMMMMMMII$$$$... . ..DNMNNMOZ$7IONMDDMMMMDDMMMMMMMN$$77$$.. .. ....DDMNNM8D88Z$$8DMMMMDMMMMMMMMMMMN88Z.. ........D8MM8M$III788MMM88NMMMMNMMMDNNZDD8$Z.. ........ .........8DMMDDDOODDMMMD88MMMMMMNNDDN8II??7$O$.,... .. ....NN88MMMMDDDDMMMD8NMMMMMMNMDDD8O7?==+?7$ZZ8. . ..8DD8DNNNNMMMMMNDNMMNDNMMMMMMNNNMDOZ$I?====?I7$ZO8.. .... .88DD8ODMMMDMMNMNNDNMMDNMMMMMMMNNMNNDO7II?+~~=+I77I78Z,........ ....,8D8DO$OMMMMDMMMMMMMMNN88ONMMMNNNNDD888OI??+==??II777I7O77...... . ..DND$?7ZZ8DMMMMMMMMMMMM8$$$ZOZ7???I$O7+~:::~~====?ZOIIZIIIIII7$O,.. , O$~+7D8+=?$NMMMMMMMMDZZZOZZZZOO8888Z7??I7ZZ8OOOOOOOO$7+7$+?~,~~:,,:, ....D8ZOOZOD8OO7$DMMNNOZ8$ZOOZOOOOOO888D88OOO88O8DDD8D88OODMOO8I?~::::::,, ..,ODDZ888$ZZ8O$$8MD88NZ$OOZOO8$$7I$DMNDD888DDD8O8OOO$?777$778?,,,,,,,,,,, .. ..8888DDZI?O8DN8NONOODND88O8ODZ7III7D88OOOOOOOOOOOOOOI?III?=~,,,,,,,,,,,,, . ..Z$7:~+?+7Z8888DDNNO8NNN8DDMNZ$777I78OOOOOOOOOOOOOZZZIII~::,,,,,,,,,,,,,,, .....8Z7::::,,+?OOO8OOOMDO8DOODD8Z$Z$7I$NZO8ZZOOZZZZZZZI====+=::,,,,,,,,,,,,,,,, ...O7?=,:::+77$7ZOO$++?$$7IIII?$Z$7I+II+7?O$OOOZ?=:,:::::::,~+~=+=:,::,,,,,,,,, ,..7?+:+?=~I7II777Z??+~+IZIII7$$$$7?7+I??:7ZOO8OOOOOOZZZ?~::=??+==+7I?+~::,,,,,: ..77~?+:=?$I~=?$??+~?:,777I?+?I?$I???7$ZOOD8OOOOOOOOO8888OZZ+:=+??+=~=????~:,:,: .$$:+I7+?+I?++I7=?~7,,?D87+??7?7$Z$$$I$Z$$?Z$7OOOOOO888OOOOO~,,,:==+I+++?I??I?=+ 7$$=7Z:7,+==~::~+,~,,?ZZZ?????$$ZI+??I=I$ZZOOZ$7OOO88888888O7.,,,,:=?I???+?777I7 II7O$+I??~,,:,?:$7~::O$DZ$7III++???=+?II$ZO8O8ZOZM8OOO8O888OOI:,,::::=+I7I77?I$O II$$7III:,~=+7++=?::I8ZOZZZZ7?I?I?~++++$$ZODNDOZMZODDDD88888O8OO$7I?+??+??I$77$7 ,77ZZ$ZI77I+Z?:+?::+Z$8ZOZOOOO7$$I?+??+IZZZOOOZMZOO88888DDDDD8N$7I+7$$$$$$II77ZZ .OZI8Z7OO77=??:$$=:$OZZZ$II$OOOOZO$I??II7ZZZOOZOOO8DDNNNDNNNNNDM88O7III$ZZZZZ$.. .............+~I$~~Z$$ZZ??I7O88OOZO$$$II77ZZZZZOO88MNDNNNNNMMMMMMDDZZZZZZZZZ.... - Naturally you will need to know the ins and outs of the game and how to do anything before diving right in! Now we all know that Snake is a master of combat technique and tactics, so you should too. Here's where we will learn the ins and outs of getting things down just right. * Playstation 3 Controller Configuration * - You have to love that this game is a PS3 exclusive. I was just waiting for the day that the PS3 would finally get a great exclusive game for its library, rather than having just games that are on the 360 as well. With that said, since I am getting off subject here, this section will remain solely about the PS3's control scheme for this game. You gotta love it! ** Menu Configuration ** - First I will touch on how the button scheme for navigating the menus in the game. This may seem a bit tedious and un-needed by some, but you would not believe the few e-mails I get asking how to properly navigate a game's menu screens. So here we go.... Left Thumbstick - Scroll through menus Right Thumbstick - Scroll Maps D-Pad - Scroll through menus X Button - Confirm selection, swap out weapon/item O Button - Back Square Button - Remove weapon/item Triangle Button - Change Map angle, Purchase ammo L1 Button - View weapons/items, view receipt from Dreblin L2 Button - Customize weapon R1 Button - Zoom in map R2 Button - Zoom out map R3 Button - Move between your position and current objective on Map Screen L3 Button - Not in use Start Button - Close menu Select Button - Not in use Simple right? I don't think I really need to go into great detail with traversing game mode screens. Pretty much everything is in black and white with what I just showed you. If you really really REALLY are having trouble with going through a menu, then you should really take a look at yourself and wonder if you should be playing video games in the first place! ** In-Game Configuration ** - Ok, here's the standard part of any walkthrough or instruction book, the control scheme to using the game itself. Now if it looks confusing and you think you won't get the hang of things, then you're just thinking too hard. It's much easier than it looks, trust me. For the most part, the controls are set in stone, with just certain aspects that you can change about them in the Options Menu. I will go more into detail about that in the Game Modes section of the guide, so head there if you're wanting more in depth tweeks to your control scheme. Right now, lets get down to what they have provided you right off the bat. Left Thumbstick - Move Right Thumbstick - Move Camera D-Pad - Zoom in/out while using a scoped weapon or Solid Eye Binos mode. Can use to lean to left or right while in FPS mode. X Button - Crouch (tap button) Crawl (hold button) Roll (while running) O Button - Reload Turn off sound to Codec conversations, skip Codec conversations Square Button - Turn Auto Aim on or off if you have it turned on from the Options Menu Triangle Button - Action Button (when prompted on screen for certain actions near certain objects) FPS Mode (when weapon is drawn) Fast forward Codec conversations L1 Button - Aim Weapon L2 Button - Open Items (Hold Button) Quick Item change (Tap Button) R1 Button - Fire Weapon (while aimed in with L1 or not) CQC (when not equipped with weapon, hold button) Melee Attack (when not equipped with weapon, tap button) R2 Button - Open Weapons (Hold Button) Quick Weapon change (Tap Button) R3 Button - Camera reset, Move weapon position (when L1 is held) L3 Button - Not in use Start Button - Open pause menu Pause cutscenes Skip Codec conversations Select Button - Display button configuration Use Codec Seems like alot to take in doesn't it? You'll also notice if you're a die hard Metal Gear fan that the control scheme has changed just slightly since the last Metal Gear game. It's not an overly complex configuration, and you should find a comfort zone relatively quick with the controls. As I said before, you can go to the Options Menu and tweek the control scheme in certain ways there to help better fit your playing needs. 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Some would call this the advance tactics section. I call it the basics simply because you should have an understanding and knowledge of these things before moving on in the first place. Some parts of this section may seem redundant, while others are there to make you think and plan ahead for battle. Remember, this isn't a guns blazing kind of game! You have to use stealth and craftiness to make it from one area to the other. I don't think you bought this game to constantly see the game over screen, right? So now lets learn the basics. ** Movement ** - Naturally you need to know how to move about so you're not a helpless sitting duck! So here we will look into how to move about properly so you can sneak past that pesky guard to either forget him or sneak up on him and snap his neck. Using the Left Thumbstick makes Snake move about. Depending on how hard you hold the Left Thumbstick in any given direction will dictate how fast Snake will move. For example, if you just barely hold the Left Thumbstick in any direction, you'll make Snake do a slow and silent sneaking movement. If you have to haul ass to cover, likewise if you hold the Left Thumbstick all the way towards a certain direction, you will make Snake run. It's all a matter of knowing when is the right time to use these actions so you're not spotted. To crouch, simply tap the X Button once. From here you can either go into the prone, stand up, or do a crouch walk. To crouch walk, just hold the Left Thumbstick in any direction while in crouch mode. To go into the prone, hold the X button while either in standing or crouch modes. You can do a belly crawl while in prone mode by moving the Left Thumbstick in any direction. To get back to your feet from the crouch mode, simply tap the X Button once. To get back to your feet from the prone mode, hold the X Button. ** Rolling ** - The roll is a trademark in the series. It can be used as either an attack or an evasive manuever. For the most part the roll was used by most as an evasive manuever and rarely as an attack since it kinda left you open to alternate enemy fire. It was seen in wide attack use though in the game Super Smash Bros Brawl. In this game, rolling has "evolved" in a way. You can now do various rolls and advanced rolls to help you out in any given situation. It's how you use those rolls when the situation occurs may just be the life saving technique you needed, or the damning deathblow from using it improperly. Lets take a look at what can be done with rolling. While running press the X Button to do a forward roll. If you wish to go into a prone position from a roll, hold the X Button down while running and when Snake finishes the roll, he will end in the prone. Side rolling can be done by holding the L1 Button and moving the Left Thumbstick either left or right and then pressing the X Button to perform the roll. This can also be done from the prone position in order to make Snake roll on the ground. Snake can now roll on the ground to lay on his stomach or back. This can be done by pressing the Triangle Button while in the prone position. The effect this has is more to help out your OctoCamo in a ways. ** Wall Press ** - A natural act of sneaking is the wall press. This has been used for many different situations throughout the MGS series and sneaking games in general. From using it to sneak underneath a wall mounted camera, to quieting your footsteps to move across areas with many enemies in it. This game is no exception. You will find yourself pressing to many walls to sneak around and peek around walls or using it for cover. There are many situations where this will come in handy, so don't go into Fury mode and forget this tactical and life saving technique! To press up against a wall, press the Triangle Button when you are close to a surface. You should be "stuck" to the wall now and able to move along the wall with your back to it. When you want to leave pressing against the wall, hit the Triangle Button again to resume normal mode. You can peek around corners and even fire at enemies from wall pressing. To do this, just use the Left Thumbstick when you get to the edge of a wall and press in the necessary direction (i.e. left or right) to peek out from that direction. To jump out and fire at enemies first start peeking from the wall and then hit the L1 Button to aim. From this just hit the R1 Button to start firing at enemies. ** Distracting ** - A very faithful and sometimes entertaining way of getting past enemies in the Metal Gear series was to distract them. This could be done a number of ways. From making a noise in one part and running away, to using a porno mag to get the guy's attention, whatever the case you will find plenty of ways to distract in this game as well. One thing to watch out for is yet another small perk to Hideo's genius. Hugh Hefner must be a fan of the MGS series since you can use Playboy magazines to distract enemies in this game. That's right... licensed nude mags. They pulled no punches in this game, so neither should you. So here's how to learn to taking that annoying soldier's attention away from you and onto something else. The first and classic way is the Wall Knock. This can be done when you are pressed against a wall. To start knocking on a wall, first go into a Wall Press and then hit the R1 Button to start knocking. Another way is throw empty magazine cartidges around. The enemy is a curious person, and when he sees a few spare magazine cartridges he may see either a trap or a spare cartridge for him to load rounds in. Whatever is going through his head, it's a way to get his attention away from where you're hiding and a way to sneak past him while his attention is turned elsewhere. It's funny how much gamers have wished for this option in many games before, and how we have tried like idiots only to have the computer shoot us to death for being a retard. Not in this game! Go into the prone and hold the Triangle Button to play dead. If you're convincing enough, the soldier will just move on to other things and leave your body to rot in the sun... or sneak away when he's not looking! When you have found a Playboy or naughty magazine, select it from your inventory and then open it up with by pressing the L1 and R1 buttons. You can flip through the pages to take a look for yourself before letting someone else enjoy it. To flip through the pages, use the O Button. When you have found a page that you think the enemy will enjoy more than anything else, let go of the shoulder buttons and Snake will place the magazine on the ground. Then just hide somewhere and wait for the fool to walk up to the magazine. A very effective distraction tool and sometimes with hilarious results! This was a trick I used back in the MGS3 days. Take advantage of your camo. First get enough distance to make some movement that the enemy will see. Not enough to make a positive ID of you, but just enough to peak his curiosity to check what the movement was. With that being said, either quickly run from the area to hide elsewhere, or use your camo to hide close by. If you try the camo route, then if he takes the bait and feels that it was just his imagination, you can sneak up behind him and take him out with a little CQC. Using other sounds other than just the knock will also distract the guards if it is loud enough to be heard. This could range from gunfire, to coughing from smoking. It's how you use these sounds that could distract the guards. If it sounds to threatening to them, they may go into Alert Mode, which is something you don't want. So be careful how you go about using sounds around you. Another way to distract enemies is by using your surroundings. In previous games you could use various objects or wildlife to cause a soldier to look at the disturbance. This could help or hurt you. If you use it to your advantage, then you can sneak around with the greatest of ease, keeping your spare magazine cartridges and Playboys to yourself when needed. But much like MGS3, sometimes it could hurt you, such as when birds fly away from being startled. The guards do take note of these things and investigate immedieately. If you aren't in a good place to hide, then you better be ready to fight. ** Suspending ** - This was something that was in many a MGS game, but took higher precedence in the MGS2 game. You could do pull ups and level up your grip gauge in that game, and you could sneak past many guards all over the place by suspending over a ledge. This game is no different either. You may have to utilize this techinique a few times to escape the notice of the soldiers. When you are close to an edge, hit the Triangle Button and Snake will begin to dangle over the edge. Keep an eye on your Grip Gauge that takes the place of the Psyche Gauge when you start suspending yourself! When it hits empty, you will fall! To move left and right while hanging from an edge, just move the Left Thumbstick in either direction, and Snake will start moving that way. To drop down from a ledge, press the X Button and it will send Snake falling to whatever's below... or his doom. While falling though, if you hold the Triangle Button and there's a ledge below you, Snake will grab the ledge and resume hanging for dear life. To pull yourself up back to safe ground, use the Triangle Button while hanging from a ledge. Just be careful not pull yourself up into the enemy's line of sight or you may have been better off just falling to your death. ** Attacking ** - Well you're not going to get very far in this game if you think being a pacifist is going to work. Whether you sneak around the entire game or go into Fury Mode you will eventually run into a fight or two. If you don't know how to at least throw a punch, how do you think you will save the world from Liquid? So lets get down to the nitty gritty. To aim a weapon and fire or throw it, first use the L1 Button to ready or shoulder the weapon. If you have Auto Aim on, then when you ready or shoulder your weapon, it will look at the nearest enemy in front of you. To use the weapon, hit the R1 Button to fire or throw the weapon. If you do not have Auto Aim on, then you will have to manually aim the weapon with the Right Thumbstick. Pressing the R1 Button without a weapon in hand will initiate hand to hand combat with an opponent by giving them the old one two kick combo. Even in Snake's old age he still has it! To go into FPS mode, hit the Triangle Button when you have shouldered your weapon. If you have a scope on your weapon, you can adjust the sights by zooming in and out with the D-Pad. Reloading a weapon is essential. In this game they give you a specific reload button this time around. Hit the O Button to reload your weapon in between fire fights so you're not running on empty when in the heat of battle. ** Gadgets ** - Just like James Bond, Snake has a few special gadgets to help him out during his missions. How you use them could make your job of sneaking around a whole lot easier than before. Otacon has given you quite a few treats to play around with this time around. Activating your OctoCamo is quite simple really. All you have to do is lie on the floor motionless or pressed against a wall motionless for a few seconds and the suit does the work for you! Easy right? Just get into position for the right camo look that you are going for so that you can hide with ease from your enemies. Activating your Threat Ring is another auto gadget as well. Just remain still for a few seconds and it will appear. The Threat Ring will stay active as long as you're not moving around fast. Basically you can crawl, crouch walk, or walk very slowly to keep it active. The Solid Eye has various modes that you can use to help you out during your mission. To activate, select it from your items menu with the L2 Button and then use the Triangle, Square, or Circle Buttons to activate one of the various modes it has to offer. More info on the Solid Eye can be found in the Solid Eye section of this guide. ** Close Quarters Combat ** - Snake has alot more than simple combo to put down the bad guys. When he has no more ammo and just his wits alone, he uses some CQC to drop the soldiers like a bad habit. Here you will learn how to properly use the CQC to your own advantage as well. After getting some new information about CQC and personally going back and experimenting, I was wrong about CQC only being able to be performed with just a knife in hand. You can use various weapons throughout the game that will help you out to performing various CQC manuevers. I am currently working on a list of CQC compatable weapons so you don't run into the thick of things and find out that the weapon you are currently holding won't perform any CQC. From what I can tell so far, rocket launchers and sniper rifles seem to suffer the most from this, not having the CQC function available while holding them. As I said before, I will do an extensive check on all of the weapons that I can get my hands on and will put up a list of compatable and non-compatable weapons in the near future! To throw an opponent, run up to them and hold the R1 Button while pressing the Left Thumbstick in the direction of the opponent. This will throw them to the ground hard and leave them seeing stars so you can make a quick getaway. If you run up to an opponent and hold the R1 Button, you will grab the enemy and be able to do a variety of moves from this position. If you press the R1 Button again after you've grabbed the opponent, you can disarm them of their weapon. If you have a one handed weapon in your hands and continue to hold the R1 Button, you will restrain the enemy. If you hold the R1 Button after you have grabbed the opponent (i.e. you first grab the opponent, take a second to let go of the R1 Button and then hold it down again rather than constantly hold it to do a restraint) then you will start to choke the enemy out. After you have restrained an opponent and got what you wanted out of them, tap the R1 Button and hold the Left Thumbstick in a direction to throw them. If you crouch while restraining an opponent, you can restrain them to the ground police style by doing the same thing you did to throw the opponent after a restraint has occured. If you have a knife in your hand and you want to just finish the opponent off, you can hit the Triangle Button to slit their throat. Shielding with an opponent is a great way to turn the tables on a rushing mob of enemies. To do this, quickly grab an opponent with the R1 Button and then hit the L1 Button. This puts them as your human shield and they will get shot up first well before you do should his teammates decide to not care about his life. ** Equipment ** - You start off with practically nothing, so what's the first thing you want to do? That's right... find some items and equipment for you to use! There are many ways to finding equipment and items in this game. You can steal them from enemies, find them lying around, or even buy them. Here I'll talk about what you can do on using and finding items and equipment. Easily enough to get equipment you just walk over it and you get it in your inventory. To select the item you just picked up, open up either your weapon or item inventory (depending on the type of item you just picked up will determine which inventory it goes to) by pressing and holding the L2 Button for items and the R2 Button for weapons. You can scroll through these inventories by using the D-Pad. To steal or pillage items from a dead or unconscious person, just hold the Triangle Button near the fallen enemy and then let go once you pick them up. Do this a few times till you feel satisfied that they won't give up anymore items. If you sneak up from behind an opponent with a gun, you can hold the enemy up. Just get close enough to them quietly without alerting them, and then press the L1 Button. From here press the Triangle Button to start a body search on them. When you see the prompt that something was found, press the Triangle Button again to take the item. ** In-Game Pause Menu ** - Now it's time to discuss the options you can access from the In-Game Pause Menu. Here you can mess around with the various features, weapons, items, and options available to you in the game. If you feel that something needs to be changed or upgraded, here is where you will go to find it. Codec: If for some reason you find the Select Button too daunting to use, then you can pause the game and use the Codec option to open up the Codec for your use. It's a bit much I think to have this here, but if it does help people to access this through the pause menu rather than simply using the Select Button, then who am I to judge? It works the same as always. Find the frequency you want to hail someone on, hit the X Button to try it, and if someone is there, they will talk with you. It's that simple. Weapons: This is where you can go to view all the weapons you have picked up and currently have on you. This is also where you can go to assign weapons to the quick menu while in game (the weapons menu used when holding the R2 Button). Make sure you have what you need readily available to you so you don't turn this game into a Megaman game by constant pausing and weapon swaping. You can also check out the statistics for each weapon. This ranges from reading up on what the weapon can do, a little info on the weapon, and a rank assigned to the weapon based on its current performance. This is judged by an E to S rank system, with E being the lowest rank, and S being the highest rank. Keep an eye on this so you know what to bring out for a certain battle when needed. You can also upgrade weapons to make them become an S weapon by visiting Dreblin's Shop. Items: Pretty much the same concept here as weapons, only without the rank system. You equip what you need to access the quick menu (the items menu used when holding the L2 Button) or just use the item you need from this menu. Nothing too much to worry about here since it is simple and straightforward. Camoflauge: Here you can change the options for the OctoCamo. The main thing is turning the OctoCamo in either Automatic Mode or Manual Mode. If you leave it in Automatic Mode, the OctoCamo will always change to match your surroundings so long as you stay still long enough against a wall or the floor. If you decide to use Manual Mode, you will have to change the camo yourself to match your surroundings much like Metal Gear Solid 3. The thing is is that you have to have camo designs already memorized to the suit so that you can recall the design. This screen is also where you will find the ability to put on other articles of clothing or suits that you pick up throughout the game or earned through a game completion. Dreblin's Shop: Now here's where to go for getting a much needed weapon before a boss battle or upgrading your current weapons to contend with the tougher enemies in the game. Just access it and the go in and start buying what you need, granted only if you have the right amount of points to buy what you need. Briefing: This is an in-depth way to look at the moves available to Snake plus check out what your Metal Gear Mk II can do for you. Not too much but a nice touch to things if you want that extra info on things. Options: Here's where to go to tweak the controls for the game if you didn't do so to suit your needs before starting the game. Essentially it is the same thing as the Options Menu you can access from the Main Menu. If you want more info on the Options Menu, just head to the Game Modes section of this guide where I go into detail about the Options Menu and what to expect from it. Save: No real explanation needed here. This is where to go to save your current game data when you reach a checkpoint in the game. It'll save your data up to that checkpoint, so when you take that fatal shot later or turn the game off, this is normally where you will pop back up at. ** Gauges ** - Now it's time to learn about the various gauges that show up throughout the game. It's essential to watch these gauges throughout the game, especially since some just show up during certain actions done. They're all important and if you take your eyes away from them for too long, you may end up putting yourself in a bad situation, or dying. So lets take a look at them... Life Gauge: The most straightforward gauge to watch in the game. If it reaches zero, it's game over. You can keep your Life Gauge up with various items such as rations to keep from getting killed. Just make sure to watch it carefully since you want to make sure that this gauge doesn't get close to the bottom without you knowing. Psyche Gauge: Now here's a gauge that takes a page from the Metal Gear Solid 3 game. Much like the hunger gauge of that game, this gauge acts pretty much the same with a few new minor twists to it. First off, the lower that this gauge gets, the less effective you will be with your shooting and performance. So if you're the type that loves to just run in guns blazing, expect to see this fall down alot on you. Now if you manage to kill off enough enemies within a given time of each death, you will enter a battle high. This is kind of like a rage mode for Snake. It makes him accurate and his gauge won't move at all from it's current position. The downside is that once it begins to fade away, your gauge will take a severe hit and you won't be able to perform anything until your gauge is filled back up again. So watch out when you enter a battle high. To refill the gauge, just find a spot to be alone, and just go into the prone. Make sure that Snake isn't upset from being hot or cold or whatever the case may be. This will slow things down significantly if he isn't happy. You can refill the gauge while standing or crouching as well, but laying down will make the gauge fill the fastest. Battery Gauge: When you have an item active that requires a battery, a gauge for it will appear in the bottom left corner. So watch it carefully so that you don't negligently use up the battery for a certain piece of equipment too fast. You can find upgrade batteries as you go along in the game. These will extend the life of your items tremendously with extra batteries to use. Also if you want to get more juice for the items battery, just refrain from using it for a bit and it should recharge on its own. Grip Gauge: The Grip Gauge takes the place of the Psyche Gauge when Snake is hanging from a cliff. Once the Gauge reaches the end, Snake is going to take a plunge downward. O2 Gauge: Much like the Grip Gauge, this gauge takes the place of the Psyche Gauge when Snake goes underwater. The moment this gauge hits bottom, it will affect Snake's Life Gauge. So unless you want Snake to drown to death, make sure he gets some air before it reaches zero. ** Equipment Weight ** - Another thing about this game that makes you think before rushing in is the weight limit imposed upon Snake. No longer can you carry an infinite number of items much like the days of Metal Gear Solid, instead you have to watch just how much you carry of everything. In order to keep Snake performing at a normal pace, you have to keep his weight limit under 70 kg. If things start to exceed this number, then Snake will start to slow down and feel more stress from the weight, thus decreasing his Psyche Gauge much faster. So if you're the type that loves to carry everything even if they don't need it, then you better think twice in this game. Making sure to keep your inventory well balanced and optimal for any situation is going to be key to keeping your weight limit down and finishing the mission without much hassle. ** Threat Ring ** - Yet another great perk to the game is the Threat Ring. This ring is basically a see through white-ish circle that is like an instinct similar to real life in a way. When you sense something or someone close to you, you start looking in there direction to see if they are a threat. This is how the Threat Ring works in the game. Basically if there is no kind of threat near Snake the ring will stay low to the ground and in a perfect circle. When there is a threat nearby, no matter what it may be, the Threat Ring will start to peak at various intervals to show how close the threat is and sometimes how large the threat is. The Threat Ring appears only when you are in the crouch or prone positions. Also in the crouch, you have to move slowly in order for the Threat Ring to stay active. If you are standing or moving fast, you won't see the Threat Ring at all. This is basically a good way when taking a breather from the action to see if you are surrounded by many enemies, or if you are just waiting for the perfect opportunity to ambush an enemy. ** OctoCamo ** - As said before, the camoflauge system from Metal Gear Solid 3 makes its triumphant return to this game. This time around there are many ways to use the OctoCamo to your advantage. One of the better perks this time around is the ability to leave the OctoCamo on Automatic Mode and allow the system to do the work for you. This is a great way to start things off unless you're playing through the game a second time or just want that extra challenge of having to cycle through camo options manually. In order to use the Manual Mode of the Octocamo, you have to first have some presets readily available. This means that you can either download new skins when they become available from the Extras Menu, or going throughout the game and allowing the OctoCamo to "memorize" certain patterns from pressing against a wall or going into the prone on the floor. To basically use the OctoCamo though, you will go into the prone or press against a wall and wait for a few seconds while the OctoCamo does its thing and starts mimicing the pattern of the surface you are against. You can tell just how camoflauged you are with your surroundings by looking in the top right corner of the screen and seeing the camo percentage rate. The higher the rate, the more blent you are with your surroundings, making it ultimately harder for your enemies to see you. I just confirmed that by shaking the controller, it will change your OctoCamo back to normal after you have a camo on you. This is a useful trick to use to help you getting in and out of camo details fast or if you just want to stay in the normal sneaking suit color. ** Metal Gear Mk II ** - For once you actually have a Metal Gear to help you rather than being a final boss of sorts later in the game. The only thing is, it's not what you think it is. Rather than being a huge hulking behemoth monster tank thing, you now have a rather small chicken sized cutesy Metal Gear... complete with fold out Sony Cam! Naturally this thing offers some comic relief throughout the game but it does have its uses, so don't go thinking that this is the Jar Jar Binks of the Metal Gear Saga. The Metal Gear Mk II is a remote controlled device much like the SpyCam from Perfect Dark Zero. When you activate it, you lose control of Snake, but gain control of the Metal Gear. This little bastard can do some recon work for you by sending it out to unknown areas first, there by relieving some worry for you. It has its own camo feature as well, so it's not sticking out like a sore thumb for all to see. To activate the camo feature, press the X Button so you can hide in plain sight from enemies. Now you can also use this Metal Gear for more than just recon work. Having trouble getting close enough to hit a switch because of too many enemies? Well send the Metal Gear Mk II to sneak by the guards and hit the Triangle Button to do actions for you. This can range from hitting switches to turn off things to tapping a wall to distract guards. And if you thought that was all it can do, well think again. The little guy can also help you out on the offensive as well. Naturally you don't want to go running full throttle into the heat of battle with this little guy... he'll get torn apart in no time. But if you hate having guards just standing around doing their guard thing and waiting to spot you so they can mow you down, then sneak up on them with Metal Gear Mk II. Just aim at them with the L1 Button and then hit the R1 Button to give them a electric shock, thus knocking them out. A fun and funny way of dispatching your would be dispatchers. ** Battle Tips ** - Naturally this is the one section that I think will be updated the most. This where I will point out either common sense actions to take when playing the game, or nice actions and such that I find useful. Here is where to go to help your game out throughly and if you find the information here useful, then use it to your advantage. If you think that something else is a far better solution to things, then send in your tips to me so I can add them to the guide. One painfully obvious tip is always making sure that you have a full magazine at all times. Constantly reloading your weapon is a must in games like these since you don't want to move from one fire fight, and get into another with just three bullets away from having to automatically reload. Take the time to watch your bullets meter and reload when you get the chance. This includes in the middle of a fire fight. If you've pressed the enemy back some and they are taking cover, take this opportunity to quickly reload and stand ready for them to poke their heads out. This is just a given in the gaming world that everyone knows. If you don't know it, and you miss reading it here, then pardon my un-political correctness but you are a retard. Basically what I am getting at is to aim for the head. The head has always been a vital area of the body. It's almost always a one shot one kill kind of area as well. Nothing that moves can survive a headshot and I mean nothing. Zombies... shoot them in the head. Terrorists... shoot them in the head. Animals... shoot them in the head. That jerk that doesn't deserve that hot girlfriend he has... shoot him in the head twice. You get the point pretty much. The head equals dead. Don't go thinking you're The Fury in this game. You can get easily overran by enemies in no time flat, and then you're taking fire from every direction around you. Stealth is key in this game, so do what you can to utilize it to the fullest. If your health is running low, no one's going to look at you differently if you run away like a pansy. Doing so will keep you alive. No one likes seeing that damn game over screen, so do what you can to take cover and give Snake a much needed break to rest and regain his health before going back to destroying whole battalions of trained mercenaries. Obviously unless you're Billy Badass, you're going to want to save your big guns for the big enemies. Taking on a Metal Gear with a knife is not manly, it's just stupid. Taking on a Metal Gear with an upgraded rocket launcher and blowing the thing back to the scrap heap.... now that's manly. So make sure to not go overboard when thinking to yourself "Oh I wonder how the enemies will react when I shoot at them with a highly explosive weapon." 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MMMMMMMMMMNNDDNNMMNNNNNDNNMMMMMN$I??+???++??I77II?I$ODNMMMMNMMMMMMMMMNMMMMMMMMN MMMMMMMMMMMNNDDDNNMNDNDNDDNMMMMD$77I??I????I7$II7I7Z8NNMMNMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMDDNDNDNMNNNNNNNNMMMDOZ$7II77II77$ZNNNMMDDNMNMNMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMNDNNNNNMNDNNMNMNNNN8OZZ$$Z8NNMMNMNNMNMMMMMMNMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMNNNDDNDMMMNNNNNNNNNNDOODNMNNMMMMMNMMMMMNMNMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMNNNNDDDNMMMNNNMMNNNNMD8MMNNMMMNMMMMMMMMNMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMDNNDDDNMMMNMNNNMMNNMMMMNNMMMMMMMMMNNMMMNMMMMMMMMMMMMMMMMMMMMMMM - Well now you turned on the game and enjoyed the Konami staff's words of wisdom while watching Snake smoke. Now you're at the main menu and you ask yourself, wait what are all these things? Normally you just go right in and play, but then you start ask yourself, what are all the other options for? Well that's what I'm here to teach you! This is the section that will explain what the various game modes do and what to expect from them. Rather than just going into something blindly, you can read ahead and learn a thing or two. ** New Game ** Pretty simple to figure out, this where you will go to start your game. When you first start one up, you have your option of what kind of difficulty level you want the game on. They range from this: Liquid Easy = Pretty much very easy mode of the game. You won't die as fast, and there's far too much ammo and life items available to you. If you have never played an MGS game before or just suck at sneaking around, then here's a good stepping stone to understanding the new world that you are in. Naked Normal = This is kind of the middle ground from Easy and Normal modes in games. It's got a bit of challenge to it, but not alot to make you sweat. I think that this is where most, if not all should start at. Solid Normal = The real normal mode of the game, this is where items and ammo start to become a bit harder to find. The use of stealth is a bit more emphasized here and you will take damage at a higher rate than before. So if you have a good knowledge of the game and the things to come, then here's the next step to becoming a Metal Gear god. Big Boss Hard = The difficulty to making you become the cream of the crop. You have access to very little, and you really feel like an old man since you are a big pansy that can't take a hit. Not only that, the enemies in the game decided that college was a good idea and so now they are much smarter and craftier when hunting you down. If you have balls of steel or memorized the game from beginning to end, then this is where you can test your mettle. I know that there are other difficulties to unlock (this is a Kojima game, he usually leaves the more extreme difficulties for you to unlock) so once I do unlock them and get a chance to see what they offer or what they are called, I will add them to this section. ** Load Game ** - If you are smart, then you will have saved your game a few times before turning the system off. This is where you go to pick things up right where you left off. ** Mission Briefing ** - Like those great and long cutscenes about political conspiracy theories and intrigue that was written by a great staff and voiced over by a great cast? Who doesn't!? Here you can watch the in-game movies that play before each act. The game will pick up on a saved game and pull up all the acts that you have unlocked, so you can watch these movies at your leisure. ** Options ** - Ah the good old options menu... what great game doesn't have one of theses? Don't like how your game controls are? Options menu is your answer. Don't like the volume of the game? Options menu is your answer. Don't like a certain feature in the game? Options... well you get the idea. Here is where to go to start tweeking things to suit your needs and give you a more optimal gaming exprience. The options open to you in this game are vast and many. I will go into detail about each one too, though you can look at the bottom of the screen when scrolling over each option to see what it will do for you. = Equipment = Weapon Change Settings - Here you can change the mode in which you use the R2 Button. The default setting is Toggle Mode. Toggle Mode lets you switch back and forth between armed and unarmed stances with weapons. This is the preferred method of play. The Recall Mode is a way for you to switch back and forth between two different weapons. Lets say you want to quickly switch back and forth between your pistol and your Ak-47. Just equip your pistol normally and then hold the R2 Button to go to your Ak. Once you have the Ak selected, you can now do quick switches between those two weapons on the fly by tapping the R2 Button. Cycle Mode is where you have your weapons go through their cycle of appearance in the menu by just tapping the R2 Button. Item Change Settings - This is the exact same as the Weapon Change Settings. You have access to the same Modes and they work exactly the same. Lock-On (Auto-Aim) Settings - If you really can't aim for crap in this game, then here's where you can turn on Auto-Aim to help you. So now all you have to do is point your weapon towards the nearest enemy and the game will do the work for you. = Controls = Normal View Up/Down - If you're one of those guys that prefers to have their controls inverted, then this is where you go to invert your Up and Down. I don't see how someone can do good with this, but hey... I've seen people use it effectively before. Normal View Left/Right - Now this is a first for me. I've never seen a game that allows you to invert your left and right before. That's right, if for some reason you think that by pushing the Left Thumbstick to the left should make Snake run to the right, then this is the option for you. Normal View Movement Speed - This is how sensitive you want your speed to move when aiming or directing Snake around. This does not affect his actual run speed in the game. Over-the-Shoulder View Up/Down - If you're one of those guys that prefers to have their controls inverted, then this is where you go to invert your Up and Down. I don't see how someone can do good with this, but hey... I've seen people use it effectively before. Over-the-Shoulder View Left/Right - Now this is a first for me. I've never seen a game that allows you to invert your left and right before. That's right, if for some reason you think that by pushing the Left Thumbstick to the left should make Snake run to the right, then this is the option for you. Over-the-Shoulder View Movement Speed - This is how sensitive you want your speed to move when aiming or directing Snake around. This does not affect his actual run speed in the game. First Person View Up/Down - If you're one of those guys that prefers to have their controls inverted, then this is where you go to invert your Up and Down. I don't see how someone can do good with this, but hey... I've seen people use it effectively before. First Person View Left/Right - Now this is a first for me. I've never seen a game that allows you to invert your left and right before. That's right, if for some reason you think that by pushing the Left Thumbstick to the left should make Snake run to the right, then this is the option for you. First Person View Camera Speed - This is how sensitive you want your speed to move when aiming or directing Snake around. This does not affect his actual run speed in the game. Remember First Person View - You can set this option so that rather than having to hold down the buttons to stay in first person view mode, you will stay in it after you let the buttons go. Basically you can run around in First Person View Mode until you decide to cancel out of it manually. View Change Default Direction - When you are in manual aim view, you can set this to where the camera will focus on. Whether it's on an all range kind of mode or focusing solely on the player, it's your choice how you want the camera to act. View Change Speed - This is how fast the camera will move around keeping focus on whatever you set it to do. = Audio/Video = Language Settings - Here is where you can change the language for the game. The options open to you are English, French, Dutch, Italian, and Spanish. This only affects the typed words that are shown on screen and not the spoken language that is put on the game. Cutscene Subtitles - This is where you go to turn on the subtitles to be shown during the cutscenes of the game. In-Game Subtitles - When someone is talking to you during game play you can use this to have subtitles shown or not. In-Game Music On/Off - If you don't want your IPod to play any music during the game, you can set this option to either on or off which will dictate if music can be heard or not. Incoming Codec Output Device - Thanks to Charlie Six for helping me out on this one! If you have a Bluetooth earpiece or headset made for the PS3, then you can set this option to have your Codec calls and conversations to be played in your headset. That's a very nice touch indeed for the game! Too bad I don't have a headset too play with.... :( External Output Volume - Here is where you can go to make the volume for the game louder than normal without having to play with the volume of the TV. = Display = Icon Display Size - You can either set icons to be displayed at their normal size or on a larger scale. SELECT button Function - This is where you can set the select button's function from either a way to explain things for you in-game or to access the codec like in the classic Metal Gear Solid games. I prefer it to be a codec button. Blood - Like your game gory and full of blood when you shoot someone rather than playing a round of paintball with mercenaries? Here is where you go to turn the violence down and make mommy happy by not showing any blood. Screen Adjustment - Is your screen just alittle off center? Use this to fix all of that and center the screen to your choosing. Brightness Adjustment - If you can't see things that well and if things look way too dark for you, then you can use this to brighten the game up a bit so you can see better. ** Photo Album ** - Are you the kind of guy that loves to take pictures of your victories and some shots of you doing badass stunts? Well this is where you can go to view your pictures that you take in game and either delete or keep them from here. So how much of a shutter bug are you? ** Virtual Range ** - Need a chance to practice a bit or shake the cobwebs off? This is where to go before diving headfirst into the game. You can practice with a variety of preset weapons if you don't have any saved data, or if you do, you can practice with the hidden and earned weapons you've found. Everything here is much like the VR Missions of old with you just in a virtual world practicing and trying to become the best. ** Metal Gear Online ** - Oh man... Now I know where alot of people went as soon as they popped this game into their Playstation 3's! This is the multiplayer option of the game, which Hideo Kojima says is in reality a stand alone title rather than an add on of sorts to the game. From what I've learned so far, there will be updates and additions made for this as time passes on. Whether or not they will be good or bad, we will just have to trust in Konami and Kojima that they know what they are doing. If you want more information about Metal Gear Online, then head to the Metal Gear Online chapter of this guide. ** Extras ** - From what I can tell, this is a place to be able to download various new types of skins, iPod tunes, and podcasts for use in the game. I don't know if there will be a set schedule of releases from Konami for this, but as of right now, all I can say is is that once you've beat everything and unlocked everything, then this is where you should turn to for new content to download and try out in the game. Very nice of them to make a way to further the content of this game by adding a way to download things that weren't originally put into the game. One thing I do not know is if once an item is up for download on the Extras menu, will it be up there for a limited time or forever. I will do what I can to keep up with this and keep information available to all of you when I see something new to download. You can check out more information on what is up for download in the Extras section in the Cheats and Secrets chapter of this guide. You can view or delete items which you download here, or access the download menus to find new items. You must have internet access to do so before attempting to download. 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It's still a shame to see this series and a legend end but as they say... all good things must come to an end. My job now, is to help you reach that end as painless as possible. Lets get started... ** Opening Credits Battle ** - From the moment you start the game, you're thrown right into the heat of battle. There will be a good sized cutscene that you will have to watch before starting up the action. This basically serves as a way to see and show some of the controls and features of the game. You're in no real danger if you just follow the extremely linear path you're given. First you will start off trapped between two big trucks. By going to the far left truck, you can low crawl under it and continue the opening credits and another cutscene. Once this cutscene is complete, you now get your hands on a rifle. Otacon gives a brief explanation on how to equip and use weapons before letting you loose to walk down the alley way towards the man taking cover. Once you reach him, another cutscene should kick in. When the cutscene is over, you're told to head north. Don't engage in any combat since you aren't in any position to do so at this point. Just run across the street and follow it till you reach the end where you should see a northern alleyway. Just go straight down this way and crawl under the rubble to pick up the ammo box and continue to the other side. Dodge the Gekkos as they appear (if they appear... I did this three times to get this quick route I'm typing about and only on one of those times did the Gekkos appear to get in my way) and move to the left. If the Gekkos are on your tail then quickly duck into the blown away house and keep moving to the left to find a doorway out of the house. Just move up a little bit and turn right into the alleyway behind this house to trigger another cutscene. Congrats... you just beat the Opening Credits Battle! ** Act 1 - Liquid Sun ** - After some tad lengthy cutscenes and such, you'll have a small codec conversation with Otacon about picking up the Metal Gear Mk II. This is the first thing you will go after before moving on with the mission. * Middle East: Red Zone NW Sector * - Currently you are in the Red Zone NW Sector where your mission begins. If you pause the game to look at your map, you'll see that your destination is a bit down the way. You'll notice from this map that the main road is pretty big, but remember, you're sneaking around, so staying off this main road will be crucial to not being spotted by PMCs or Gekkos. But lets get started to getting to the destination to pick up the Metal Gear Mk II. Before heading out to the main road to start things up, go to the end of the alleyway, into the dead end. You will find a few rebel bodies here, but you will also find a ration and some ammo. These things are always needed in a pinch, but lets hope that we can avoid those pinches. First turn the corner and head out to the main road. Just as you reach the end of the alley way and begin to come out onto the main road, wall press and peak out to see two PMCs scouting the main road. The fun begins as you now have to start watching them and finding the opportunity to sneak by them. Now the easiest way to do this is by going into the building on the left side of the main road (the one you were just wall pressing against). In this building is a ration (These things are life savers, so find them when possible!) and as you move to the side of the broken stairway, you should trigger a cutscene. After the cutscene you will hear the PMCs yelling that they have enemies sighted and you will then hear gunfire. Otacon will tell you that you should avoid unnecessary combat (which you should!) so it's back to sneaking around. Rather than run back outside the building you are in through the doorway on left, crawl through the vent shaft by the doorway and pick up the Arsenal Compress. Keep going through to the other side of the vent shaft. When you get to the end of the shaft, you will come out in an outside alleyway. Don't stand up immedieately or run out into the open main road. Rather go into a crouch walk and wall press the nearby wood stacks just to the immedieate left of you as you come out of the vent shaft. From this position, you should see the PMCs doing their sweeps on the opposite side of the road, and hear a few loud machines doing their thing off screen. That machine sound is the turret from the top of the PMCs ATV that is located to the right of your position on the main road. Keep an eye on things and wait for the moment to move. Remember, the enemies move in groups in this game, unlike previous ones where they were single patrols. When the two PMCs move further into the left side of the street's buildings to continue their sweep, then all you have to worry about is the ATV turret. If you now move to the right wall of the alley you are in, you will be able to watch the turret and wait for it to move away from looking at you. When this opportunity shows itself, quickly move forward a bit and head into the building on your right. Get out of the doorway so that the turret doesn't see you there. If you went into the right buidling, you will see a rebel fighter fall from the sky in this building. Naturally the rebel is dead. If you go into the room on the left side from this rebel's corpse, you will two more dead rebels in this room. Pick up their weapons and the compress on the bed before moving to the window. Crouch down and wall press the window and look around to see where some of the PMCs are. You should be just a ways from the backside of the ATV now, though it can still see you if you do anything to draw attention to yourself. Go back to where the rebel's body is (the one that fell from the sky) and pick up his weapon. Go towards the back of the room and crawl underneath the rubble here. As you get about halfway from crawling, a rebel will fall in front of you on the other side. You will witness him getting shot by an off camera PMC. Wait just a few seconds before coming out of your now hiding spot to see the PMC that killed this rebel walk off down the street from the holes on the left and front of you. At this time you should also hear a small jingle and sort of commercial about the Praying Mantis group. Once you feel comfortable that he's out of range to see you, crawl out and stick to the right side of the room that you are now in. Use the various barrels and crates to give you cover if you need it, otherwise stick to the far right of the room and continue forward till you reach the end of the building. The end of the building will be where there is a doorway that leads outside of this building. The doorway that I am talking about has a guard that is standing outside of it. It's best to do this to taking him out quietly. First run back to that fold out wall thing beside the crates on the right side of the room. Get behind it as if you were going back the way you came. There are some small jars just to the right side of this fold out, and if you walk over them and hit them, they will make noise. This will attract the guard. Quickly run back to the other side of the way you came and wait next to the shelf. You can watch the PMC for a moment and listen in on him from here. Once he says something to the effect of "I know I heard something" he will start moving back to his post. If you quickly crouch walk up to him from behind with your knife equipped, you can use some CQC to take him out by either knocking him unconscious, or killing him. I prefer killing him since I don't want him to say anything to alert his friends when he wakes up. You can take his weapon and when you do, Otacon will ring in about the difference between PMC weapons and rebel weapons. Congratulations, you're now halfway to the destination! Now that the pathway is clear from the guard, you can move through the doorway without worry. Go through the door to your right as you exit this doorway, and look to your left to see an ammo box to pick up. From here go to the end and you will see daylight from an open doorway. As you start to get closer to the end, you will notice that there are PMCs running around outside. Not only that but they have an ATV with them as well. They seem to be looking at something that is down the street from where you came, but don't concern yourself with that. Just turn right from this doorway and head to that big green dumpster to give yourself cover. From there head to the right to find a doorway leading to the Red Zone (the door is to the right of a Praying Mantis poster). * Middle East: Red Zone * - Hey you made it without a scratch on you and minimal resistance! Give yourself a quick pat on the back before moving on. You still have a small way to go before reaching the destination and now that you have a somewhat understanding of the flow of the game, then there will be a bit more challenge to things from here on out. Lets move on... *** Before moving on, hit the start button and save your game!!! I will be giving these reminders out throughout the guide of when is the best times to save! This is so you can try to make it through on a game without getting any alerts. If you feel that you should save more or less than what I tell you to do, then it's your decision. *** You start off crouched down by a set of stairs. Move up the stairs and Otacon should chime in about doing a roll to cross small gaps. Do this to cross the small gap that you see in front of you. As you do this, you should notice a PMC moving just out of sight. Make your way through the doorway and just behind the folding wall is a set of lockers on your left side. Don't worry about these right now, but move along the left wall from these lockers and stayed crouched down in the small pocket corner of the wall and archway where the PMC will come out. As the PMC walks into view of you, he should not see you. If you want to make things lean more towards your side, you can let the Octocamo blend you in more so to this pocket corner. Let the PMC move just a bit to where you have a good view of his side and back before quickly moving in and using some CQC to knock him out. As I said before, I prefer killing the PMCs off so that I don't have to worry about them later, so I wake up the PMC and then immedieately grab him as he wakes up to slit his throat. Now you can use the lockers you just passed. Put him in the left locker since that one is empty. If you open the right locker, you can pick up a Playboy to use to distract a PMC later. There are two more PMCs now to deal with, though I have found ways to get around them, but since we've been doing quite a bit of sneaking, lets get some action in as well! First head through the doorway that the PMC you just killed came through. Drop down in the big right hand hole of this floor that you are on. If you look on the left side of this room that you just dropped into, there is pair of lockers in here. In the left locker is a Regain (R) that should come in handy to restoring your health and a bit of your psyche when you need it. Turn around now and head up the stairs to get back to where you just started. Go past now the hole you dropped down in and jump over the wall where it will allow you to do so. You should now be on a roof with a ladder opening in front of you. Go down the ladder opening and you will see a PMC pacing back and forth behind the pillars in front of you. Use the pillars to your advantage to sneak up on him and stealthly kill him with your knife. (You're probably going to see that I will be killing most if not all that I can with just my knife.... I like the personal approach and conserving my ammo!) With this guy out of the way, you can now focus on the last one, or skip the next paragraph to get to the destination. (This next kill is basically for fun and an extra measure to maybe not getting seen moving toward the destination point... I just like doing it because I'm sadistic!) From this pillar section, you should see a fence to your left and doorway to the right of it. Go through the door and head in front of you to wall press the wall that is partially destroyed. You will then see (if you move the camera around a bit) a PMC pacing up and down this road. Just wait for him to pass by you (and staying out of his line of sight as best you can) and then crouch walk up to him slowly and silently so you don't alert him to your attack. Grab him up and slice his neck to put him down for good. ** Want a few more items for good luck? Well if you took out the three guards then you should be free to going back and picking up the extra items with ease! Lets start at the stairs that you start at to begin with, the ones you go up before killing the first PMC. First off there's the infamous cardboard box and a compress underneath this staircase. From the staircase go right until you reach the stairs where you took to go back up after getting the Regain. You should see a set of three lockers in near the stairs. In the middle locker is a ration. Now go back to the statue in front of the first stairs and stand in front of it. Turn to see a wall in front of you with three Praying Mantis posters on it. From this wall go to the left and turn right at the end of this wall. Turn right again to see a doorway to go inside of a destroyed room. While in this room, go to the end of it to find a stair well to go up. At the top you will see a set of crates just to your left and a small plank for you to balance on. Make your way to the other side and stay along the right side of this room that you are now in. Go along the ledge to pick up two noodles and a Playboy.** From the pillar section you can move into the nearby alley where a dumpster is located (a nice hiding spot if you really need to use it) and survey your surroundings. If you need to hide or wait for a PMC that you let live pass by or move on, then do so. Otherwise if you are more than ready to move on, then just go to the right of this alley and you will seen a small destroyed section of the wall on the right building that you can enter the building through. Just go in and you'll have reached your destination and get to watch another cutscene. Alright!!! Now we got some new toys!!! Not only that, but we have some silenced guns to play with too! For those that loved to tranquilize the enemy because you had a bleeding heart or just wanted the bonuses from not taking a life, then you get a tranq gun as well. Both will come in handy for the sneaking around you have to do. Not only that, but now you have access to the Solid Eye and the Metal Gear Mk II. Now it's time to kick some ass! Otacon said something about Liquid being spotted, and then all hell broke loose! So now you have a new destination point to get to. Bring up the start menu to take a look at your map. As you can see, the destination point is right across the street from you. Seems easy right? Well take a look outside on the main road. That's right... way too many PMCs around. So it's time to go the long way to get there without being seen. (Quick Note, you now have access to the camoflauge menu as well! If you want to play in manual mode or keep it in auto mode, you can now choose that here. You will have to put your camoflauges that you want to use in a memory system in order to play with the manual mode. To do this, just press against the wall or go into the prone and let the suit do its thing. Then go into the Camoflauge Menu and choose the option Register Camo Pattern. This camo pattern is now available for you to use in manual mode. You can go through the whole game doing this and keeping various camo patterns in the memory so you can pull them up when you need them ala Metal Gear Solid 3. You can also change the color of Snake's carrying vest in here too. You have five colors to choose from in the beginning. I think black is the best option since it does help to blend in with the shadows better.) ** Now's a good time to save! ** Ok... the streets are crawling with PMCs and rebels fighting each other. This is a great way to rack up some free items by killing or disabling any PMCs (and if you don't care about them, the rebels too) and taking their items. Because they are fighting each other, you can just simply take what you want from their dead bodies, along with their dropped weapons. Now I'm going to first get you to the destination point to move on to the next mission. When you get there though, I will show you a way to get in good with the rebels if you really want them to be on your side. First head through the destroyed wall in front of you and wall press against the immedieate wall to your left to avoid being seen by the rushing PMCs. You will be making good use of your Operator or Tranq Gun here, so get out whichever one you want to use. There will be three PMCs that rush pass you and take cover near a concrete slab outside of the building you are in. Keep an eye on them and wait for them to move forward from this slab. You can now take cover behind it and from here you should see two PMCs taking cover in front of you. Just take them out with whatever gun you are using so they don't spot you when you begin to move forward here in a moment. Just wall press the slab and move all the way to the right and then poke your head out to shoot at them. Take only one shot before taking cover again so they don't see you (they're too preoccupied by the fire fight to waste too much time looking in your direction or catch you in time if you do this). Once they are both taken care of, move to the concrete slabs to your right, staying on the right side of them. Getting to the end of them, poke your head out by repeating the same process you did on the first two with the one that's located near their bodies. Once he is taken care of, if you are using the Tranq Gun, if you have good aim, you can take out one of the PMCs firing at the rebels from the pillar to the right of the PMC you just shot. His leg is more exposed than anything, so if you hit it, it will just be a moment before he falls asleep. Now move into the right building by going through the big hole in the wall and follow the corridor you are now in. Sometimes if you get here in a quick manner, you will see a big explosion, followed by a rebel body slamming into the wall in front of you. If not then you will just see a rebel body laying in the doorway as you approach it. In either case just move to the other side of this position that rebels are holding and you will see a decending staircase doorway. This is your destination to reach. Now before you move on you can earn the respect of the rebels around you to their fullest real fast if you want. If not then at least you'll have a brand new toy to play with. If you go all the way to the left from the doorway to move on to the next destination, you will find a body with an RPG laying with it. Now here's where you can earn the rebels respect. Go back out to their position and first take out the remaining PMCs with either your Tranq Gun or shooting them in the head with your other weapons. Now you should see an ATV with a turret on top keeping your boys pinned down heavily. Just bust out the RPG and aim for the turret. The entire ATV should be destroyed after this, giving the rebels a chance to breathe and thank you for your assistance. They will respect you deeply and as long as you don't start backstabbing them, they will help out against the PMCs. Whatever you choose to do, either help the PMCs or be greedy and hold onto your new weapon move on by going down the stairs to continue the mission and enter a new area. * Middle East: Militia Safe House * - Now armed with a few new gadgets to play with along with some good weapons to boot, you are now beginning to get a feel for the game right? What more could await Snake in the Militia Safe House? ** Saving time!!! ** First off it's pretty dark in here and even Otacon agrees with me. So time to see how great the night vision works in this game! Just activate your Solid Eye for night vision and proceed ahead. (To be honest, I am extremely impressed with the visuals that are presented in this night vision! I thought that Call of Duty 4's night vision mode was great, but man.... I didn't know what great was till I saw this!) This is a crazy place to be in! Pretty much you're going in a linear path. As soon as you activate your night vision, you should see a door in front of you. Wall press to the left of the door and you should see a PMC in the other room. Take out the guard however you please and then continue on past him. Once you move foward, you should enter a cave tunnel and see a ration in front of you. From this ration you should also see a box of ammo to your left from where you are at. As you reach this ammo box, you should hear the PMCs yelling out orders. Don't waste any time, and run back to where you picked up the ration just a second ago and crouch behind the crates. You should see three PMCs run past you to wherever they are going. You can now move foward again. As you go up, you should see an ammo pick near a boarded off section of the cave you are in. From there go through the nearby doorway and follow the hall to a room filled with chickens. Near the chicken coop on the left side of the room is a noodles and in the far top right corner of the room is a Regain. After you pick up these items head up the stairs in the top left side of the room. As you get to the top, you will see two rebels come into view. They will talk for a moment about backing up the people up top and then start running towards you. Just use the circlular stone piece just to your right as you come up the stairs to hide from them as they pass by. Now that things are clear, you can move on. First you will want to head in to the left room with the dead PMCs in it. You can take the various guns and ammo lying around their bodies for your own use. Once you are done, head in to the far room rather than the hallway that is on your left. This room has many wounded rebels in it, with one rebel watching over them. If you haven't pissed the rebels off in any way, then you will just startle the lone rebel for a moment before he runs off. Other wise you will just make him mad and shoot at you on sight. Whatever kind of game you have been playing thus far, just be prepared to see this guy and take the appropriate measures if you have to against him. In this room you can find various ammo pick-ups and a pentazemin. Now head to the back of the room where you will see an opening in the wall leading to another hallway. But wait! Before you move anymore, stand in the doorway and turn on your night vision if you don't already have it on. You should see a pick up box in front of you that's shrouded in darkness. This is an iPod tune! Take it to make your collection of music bigger! Now head down the hallway where you will run into a rebel. Again, if you are on good terms with the rebels, just hold still once you have alerted him and he will check you out for a moment before giving you the green light to move on ahead. Otherwise you will have to take him out to move on. Behind this rebel is a room where two more rebels are inspecting a piece of what looks like a metal wing of some sort. Obviously it's a piece of one of the unmanned units that the PMCs are using. Just get past these guys and head to the stairs on the far left side of the room. As you get to the top of the stairs, take a left and go into the room where two more dead PMCs lay. This room has a few grenades for you to take with you! Once you've taken all that's in this room, head back out down the hallway where you should of seen two rebels talking to each other just before turning into the room with the two dead PMCs. Take the open doorway to the right and follow the hall to a dead end room where you will find some RPG ammo, various other ammo, but most of all three lockers on the left side of the room. In each locker contains one item. They are a Playboy, ammo, and a Costume Change item. Yep, you now have access to change costumes to the Middle Eastern Militia garb you first wore when starting the game. When you are done taking all the items you want from this room, head back out the way you came and go the other way now. You should now have made your way into a room filled with crates, along with two rebel soldiers. Once you get past them (however you manage to do that) head to the far left side of the room to find a passage way for you to go along. After going past these pipes along the wall you will see an opening where two more rebels will spot you. Once you make it past them, go left instead of right to grab some RPG ammo. Once you have this then turn around and go down the hallway. You should reach a room filled with shelves and a stairway to your left. There are some ammo, ration, and petro bomb items in this room as well. Once you have all that you want, go up the stairs to move on to a new area. * Middle East: Urban Ruins * - Whew! Now things are really heating up! After a lengthy period of conversations and codecs and watching a silly little monkey, you can now buy, customize, and sell weapons! Things are really turning in your favor. Now it's time to move on and get to the new destination point. ** If you know what's good for you, you'll save! ** Once you are given the green light to move around you will notice a set of stairs in front of where you are crouching, just to the right. Instead of going up these stairs, first go down the dark alleyway and pick up the gun off the dead rebel. This will go towards Drebin points! Behind the rebel is a noodles and Playboy for you to take as well. Once you get back out into the open, take a left and go all the way to the end where you should see an RPG hidden behind a wall. More Drebin points and you get to keep the ammo! Now head for those stairs. When you reach the top of the stairs, there's still some more goodies to collect. Getting to the top of the stairs will put in to view a rifle for you to sell and a petro bomb. Now you're not quite down with the collecting just yet! Have Snake face towards the stairs. Now from this view head towards the end of the platform you are on. You should see a small opening between the stairs and the destroyed building. Fall into this crevice and collect a red dot sight to customize a weapon with, an RPG to sell (and keep the ammo too!), and a sleep gas mine. Now you have one more thing to get before moving on. Go back up the stairs to the platform you were on before and walk all the way to the end of it where it hangs over the destroyed building. Fall just to the top of the rubble at the corner of this destroyed building and collect one more RPG to sell. With all that done, you can now move on to making your way to the destination point. Ok... I just want to point out that this next part is a bit confusing, but I will do my best to get you through this maze of rubble. So bear with me ok! After you have collected all the items from above, or just choose not to, from the place where you first start off crouching, go past the stairs and you will see a destroyed section of wall on your right. Go in here to see a dead rebel. Pick up his weapon for some points and ammo and continue on to the back of the room to go through a destroyed section of wall on your right. Otacon should of chimed in when you entered the building to tell you to be careful. After going through, you should been auto crouched. Turn right and head to the end of this narrow passage to find some daylight. Turn to the left and you should see a hanging body and an ammo case in front of you. Pick up the gun that the body drops for Drebin points and ammo, and then hop up to collect the ammo box on the ledge. Go through the destroyed wall on the ledge you are now on and the camera should move to show the left side of the new room you are in. An explosion should be heard and you should see dust and debris coming out of the narrow passage on your left. Once the dust settles, enter the passage and you should see a fork in the path in front of you. First go along the right path to grab the guns for Drebin points and ammo, but don't stay in front of the open window for very long, or you risk getting spotted by the PMCs just outside. Turn back and now go to the left path. If you turn right, you will see another dead rebel, and you can pick up a compress near his body, along with his gun for Drebin points and ammo. Turn around from his body and enter a room that you can stand up in. Go to the ledge with the ration on it and hop up onto it to get the ration. Go through the destroyed wall on this ledge and turn right. Go to the end of this room, past the green couch on the left side of the room and turn right to see a narrow passage way with stairs. As soon as you approach the stairs, a small cutscene should kick in showing the stairs being destroyed. Continue forward through the passage to the end to see a destroyed wall on your right. Go through the wall and first go along the right side of the room you are now in and you should see a very small gap in front of you. Crouch walk under the gap to pick up a ration from the dead rebel on the otherside. Go back into the room you just came from and go to the left side of the room to see a slope from the rubble. When you get to the top, wall press on the left side to get across to the other side. Drop down through the destroyed wall on the other side and run to the end of the hall that you are now in to pick up some ammo. Past this ammo pick up is a ledge to jump up on. Get on it and turn right and you will see a slope from destroyed rubble and a staircase in front of you. Head to the staircase and a cutscene should kick in. Nice... finally out of that rat's maze! * Middle East: Downtown * - I am glad to be out of there... any longer and I would of developed a bad case of claustrophobia! In any case now that we are out in the open, guess what? That's right... back to the warzone! It's a good old time to start shooting people up again! Or is it? Can you possibly make your way through this part without being seen and with the utmost stealth? Well with my help you will! ** Save that game!!! ** First off... I just want to say that I hate snipers... they're so annoying and they can spot you a mile away, triggering the alert on you! But don't worry... I've got your back on this one and I'm going to show the way to avoiding these bastards! Ok... the route I'm going to take you may seem a bit hazardous and such, but this is the route to take if you don't want to make any alerts. Now to begin with, you are going to come in contact with many PMCs in this one. The first thing you need to do is get a silenced weapon or just use the Tranq Gun for this one. Either way, you want to use a weapon that isn't going to give you away the moment you fire it. You're not going to run into single PMCs here, they do travel in groups. So if you are a good shot, stick to what I say, and don't deviate from the plan, then not only will you make it through without being seen, but you will also aquire a sniper rifle for all you sniper fools out there. Lets begin shall we... First from the position you are facing from your crouch, go forward and stick to the right building, staying close to the wall while running. As soon as you come to the end of the building, take a right into empty back area. You basically stay under the roof and keep the small pillars and the wall on both sides of you as you run. Once in the open area, from the backside of the car you pass, you should see a crate in front of a dead end. Go behind it to pick up a ration. From this point, stand in front of the crate now, and turn to your left. You should see a small alleyway in front of you. Go down this alleyway to see some PMCs making their way down a small road. Follow the two rebels, keeping them in front of you, until you see them fall over dead. This is the start of those damn snipers. Now pick up the weapons that the two rebels dropped for Drebin points, and don't waste time standing out in the open. Make sure to stay on the left side of the street if you want to stay safe from sniper fire. You should see some rebels preparing to rush out in the open.... they're stupid. You're not! Get behind them in the alley they are in and go down it to about the middle. If you look to the second opening on your right side, there should be some boxes stacked in the alley there. Jump over them and go to the end of the alley, wall pressing the left wall before moving out into the small street. If you look out onto the main road (pull up your map and it's the big road on the left side on the map) then you should see two PMCs waiting. Take them out before the ATV shows up. It's best to use the Tranq Gun since you can hit them once and they'll fall over in a second or two. Once they're taken care of, the ATV should appear.