Walkthrough by CRAZY CHEATS
MAG on SuperCheats.com
Massive Action Game
                M.A.G.


Guidelines for the basics of the game

1) The Background Story
2) PMCs
3) Controls
4) Classes
5) Skills Tree
6) Attachments
7) Full list of Equipment
8) Game modes
9) Leadership
10) Tactical implacements
11) General Tips
12) Ribbons
13) Medals
14) Trophies

1)The Backgorund Story
The Year is 2025. A 3rd World War has ravedged the world, and left it scarred and bitter. Governments are too tired to fight, and as such has risen Private Military Corporations/Companies/Coalitions (PMCs).


2) PMCS
The PMCs fight for any Government willing and able to pay. But the competition between the top 3 PMCs (S.V.E.R. Valor and Raven) has become so fierce that they have begun to attack each other, which gave rise to the Shadow War, which is the name of the battle between the factions. This is were you step in. Pick your choice of the PMCs and help win the Shadow War!

Seryi Volk Excecutive Response (S.V.E.R.):  A group set in the Middle East, they believe in Honour and Respect. They have older weapons, but much better at manouvering and tactics.

Valor: A group set in Alaska, that hires from the USA and Britain. They are very experienced and know what they're doing.

Raven:A group with their HQ in Central America, but hire from Central Europe. They have the latest weapons and train their Newcomers using Virtual Simulation, although this means they lack experience.


3) Controls
 Please note that this is for Default Controls only

Fire: R1
Aim down Sights: L1
Move: Left Analog Stick
Look: Right Analog Stick
Reload: Square
Change Position (Stand, Crouch, go Prone): Triangle 
Cycle through Weapons: R2
Cycle Equipment: L2
Activate/Use (for objectives): Circle
Menu/scoreboard: START
Map: SELECT ____________________________________________________
Bring up Chat options (Headphones): Up on Directional Pad (D-Pad)                   |
Bring up Assisstance options (Call for help, Engineer, etc in game): Left D-Pad   | ---------All Activated 
Activate FRAGO: Down D-Pad                                                                               | ---------with R1
Call in Strike: Left D-Pad ___________________________________________  |

4) Classes
A class is a predetermined set of Weapons, Armour and Equipment. You can have up to 5 different classes at any one time. You can set up a class in the armoury. The amount and quality of objects able to place in a class is determined by your credits. 

Primary Weapon: This is the main weapon your class uses. They fall into 5 categories: Assault Rifle, Machine Gun, Sub-Machine Gun, Shotgun and Sniper Rifle.

Secondary Weapon: This is the side arm your class uses. It is a pistol by default, but can be changed for a Personal Defense Weapon (PDW) (See Skill tree for info on how to obtain this)

Equipment and Heavy Gear Slots: This is a place to place any Equipment you may need in the battle, such as Medical and First-Aid Kits, Grenades, RPGs and Mines.

Armour: There are 3 types of Armour:

Heavy armour: Provides the most Protection, but slows you down the most and uses the most Credits. I recommend you use this armour.

Medium Armour: A mix of Proection and Mobility, it's handy if you're using a large gun, or a lot of Equipment, as it uses less Credits.

Light Armour: Offers minimal Protection, but allows much quicker movement and very few Credits. I highly recommend avoiding this armour.

5) Skill Tree
The skills tree is the way you obtain new skills, such as faster reloading and better healing, new Weapons, or new Equipment, such as Poisionous Gas Grenades and Heat-seeking RPGs. Items can be bought with Skill points. You can obtain Skill Points by increasing your level. You can access the Skill Tree from the Barracks. You can spend res-pec points to reset your Skill points.
The Skill tree is divided up as follows:


Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Assault
Assault Rifle: Reload Speed (1)
2nd Assault rifle (3)
Assault Rifle: Steady Aim (2)
3rd Assault Rifle (5)
Grenade Launcher: Reload Speed (1)

Assault Rifle: Foregrip (2)
Assault Rifle: Improved Stability (1)
Assault Rifle: 4x Optical Sight (2)
Assault Rifle: suppressor (2)
Assault Rifle: Grenade Launcher  (5)

Assault Rifle: Reflex Sight (2)
Assault Rifle: Bipod (2)



Personal Defense
Side Arm: Reload Speed (1)
Personal Defense Weapon (3)
Side Arm: Suppressor (2)
Knife: Extended Reach (2)


Side-Arm: Swap Speed (1)
Side Arm: Refire Time (2)
Knife: Improved Swipe Speed (2)


Athleticism
Impact Damage Resistance (1)
Advanced: Parartrooper (2)
Chemical: Resistance (4)
Increased Health (5)


Improved Shot Detection (1)
Improved: Stealth (2)
Explosives: Resistance (4)



Improved Sprint Recovery (1)
Increased: Endurance (2)



Close Quarters
Close Quarters: Reload Speed (2)
Close Quarters: Improved Stability (2)
Shotgun (5)



Sub-Machine Gun (3)
Close Quarters: Reflex Sight (2)
Sub Machine Gun: Suppressor (2)


Electronics
Gear: Acoustic Locator (2)
Gear: Explosive detector (2)
Gear: Sensor Jammer (3)
Gear: Motion Sensor (5)

Marksman
Sniper Rifle: 4X optical Sight (2)
2nd Sniper Rifle (3)
[Sniper Rifle: High Power Scope] (2)
3rd Sniper Rifle (5)
Sniper Rifle: Variable Power Scope (2)

Sniper Rifle: Reload Speed (1)
Sniper Rifle: Bipod (2)
Sniper Rifle: Steady Aim (2)
Sniper Rifle: Suppressor (2)


Sniper Rifle: Foregrip (2)




Heavy
Machine Gun: Reload Speed (1)
Rocket Launcher Reload Speed (1)
Machine Gun: Improved Stability (3)



Machine Gun: Reflex Sight (2)
Rocket Launcher Version 2(5)
2nd Machine Gun (5)



Machine Gun: Bipod (2)
Machine Gun: Foregrip (2)



Explosives
Anti-personnel Mine (2)
Anti-tank Mine (1)
Poison Gas Grenade (3)



Advanced Grenades (1)
Advanced Explosives (1)



Support
Gear: Medikit (2)
Resusatation (2)
Improved: Resuscitate (5)



Improved Repairing (1)
Improved Healing (3)




Note: A tier a smaller group with a division. To unlock the next tier, you must spend at least 2 Skill Points in the previous one.

6) Attachments
An attachment is an object used to improve the quality of the weapon.

Attachments
Reflex sight: A simple sight, that replaces the default Iron Sight. Improves accuracy.
Available on:
Assault Rifles, Machine Guns, Sub Machine Guns, Shotguns.

Optical Sight: A simpe scope much like the ACOG Scope in Call Of Duty.
Available on:
Assault Rifle, Sniper Rifle (1st rifle Only)

Low Power Scope:  A low power Scope that offers a low level of Magnification. Suitable for Urban Enviroments.
Available on:
Sniper Rifles (all)

High Power Scope:  A high power Scope that offers a high level of Magnification. Suitable for Long Ranges.
Available on:
Sniper Rifles (2nd and 3rd Rifles only)

Variable Power Scope:  A scope that combines Low Power Scopes and High Power Scopes into one handy attachment. Press up or down while zoomed in to change
Available on:
Sniper Rifles (2nd and 3rd Rifles only)

Silencer: Supressess the sound of firing of the weapon it's attatched to, and makes you invisble to enemy maps while firing.
Available on:
Assault Rifles, Pesonal Defense Weapons, Sub-Machine Guns, Sniper Rifles

Foregrip: A vertical bar used to stabalize the weapon. Suited for Attacking and on the move,
Available on:
Assault Rifles, Machine Guns, Sniper Rifles (1st Rifle only)

Bipod: Two legs used to stabalize a weapon when lying down. Stops Sniper sway. Best suited for Snipers and defending.
Available on:
Assault Rifles, Machine Guns, Sniper Rifles (all)

7) Full list of Equipment

First Aid Kit: Used to heal yourself. (Standard)
Medical Kit: Can heal yourself and team-mates. Can revive downed Team-mates with the Rescusatate skill. (Must be bought)
Grenade: Simple Fragmentation Grenade. Throw at enemy (standard)
Posionous Gas Grenade: Throw into an area, and a posionous gas cloud will appear. Can Kill enemys. (Must be bought)
Smoke grenade: Creates a smoke cover. Can be used to hide approach. (standard)
Rocket-Launcher: Launches an unguided explosive warhead. Suited for Bunkers and Vehicles. (standard)
Rocket-Launcher V. 2: Can lock onto Bunker turrets and vehicles, and guides warhead to it.  (Bought)
Anti-personnel Mines: A simple mine that you place where your enemys will come from (bought)
Anti-tank Mine: A mine that you place where a vehicle will pass over (bought)
Acoustic Locartor: Amplifies the sound of enemys gunfire, and displays the info on your mini-map (bought)
Explosive Locator: Displays enemy explosives from a greater distance and through the landscape. (bought)
Sensor Jammer: Jams enemy motion sensors, protecting you and nearby allies froom them. (bought)
Motion Sensor: Detects enemy movement and displays the info on your mini-map.


8) Game Modes
MAG is divided up into 4 different Game Modes: Suppression, Sabotage, Accuisition and Domination. There is a fifth Game Mode, called Directives, which selects a Game Mode for you. You will receive extra xp for this. 
*Note* Squad= group of 8 players
             Platoon= Group of 4 squads, or 32 players
             Company= Group of 4 Platoons, or 16 Squads, or 128 players.

Suppression: The first Game Mode you unlock. It's a training exercise with fellow people in your PMC, using non-lethal ammunition. Team is made up of 1 Platoon, or 32 players. Time: unlimited
Anyone who has played any sort of Online Game will know it as Team Deathmatch. You simply defeat the players on the other team. It has no effect on the Shadow War, but a good way of getting xp and training.

Sabotage: The second Game Mode you unlock. Features 1 team attacking, and 1 defending. Team made up of 1 Platoon, or 32 Players. Level required: 4 Time: 20 minutes
In this game mode, the Attacking Team tries to capture and hold two targets, A and B. When both A and B are held simultaneously, a third target is activated,C, which the attacker must try to destroy it.
The defenders must defend A & B, and, should it come to it,C.

Defending: Major Victory: Enemy fails to have captured A & B simultaneously at the end of 20 minutes.
                       Minor Victory: Enemy captures A&B, but fails to demolish C
                       Minor Defeat: Enemy destroys C, but takes more than 10 minutes.
                       Major Defeat: Enemy destroys C within 10 minutes

Attacking: Major Victory: Destroy C within 10 minutes
                     Minor Victory: Destroy C, but take longer than 10 minutes
                   Minor Defeat: Capture A&B, but fail to destroy C
                   Major Defeat: Fail to capture A&B

Accuisition: The third Game Mode you unlock. 1 team attacks, 1 defends. Team made of 2 Platoons, or 64 players. Level required: 6 Time: 20 minutes.
In this Game, the Attackers attempt to capture 2 special vehicles. The Vehicles are located deep in defender territory. When the Attackers have taken control of the vehicle, they must then take it back down to the attacker territory. Defenders can destroy the vehicle the enemies take the vehicle.

Defending: Major Victory: Enemy fails to capture any Vehicles
                     Minor Victory: Enemy captures 1 Vehicle
                     Minor Defeat: To be confirmed, but Defeat when enemy captures both Vehicles
                       Major Defeat: To be confirmed, but Defeat when enemy captures both Vehicles

Attacking: Major Victory: To be confirmed, but Victory when both Vehicles are captured
                   Minor Victory: To be confirmed, but Victory when both Vehicles are captured
                   Minor Defeat: Capture 1 Vehicle, but fail to capture the other.
                   Major Defeat: Fail to capture any Vehicles

Domination: The final game mode you unlock, and the longest. 1 team Attacks, 1 Defends. Team consists of 4 Platoons, a maasive 128 players. Level required: 8 Time: 30 minutes  This is the only game Mode that features Officer In Charge ( see Leadership)
In this game, Attackers attempt to take control of 8 pumps, which will destroy the large station the game is set in. This is extremely difficult to do. I have yet to see it done. After pumps are activated, a "Damage Bar" will appear. This increases as the attackers destroy various implacements. Filling it will result in victory for Attackers

Defending: Major Victory: Enemy fails to secure all pumps, or fill Damage Bar.
                    Minor Victory: To be Confirmed
                    Minor Defeat: Enemy fills damage bar
                    Major Defeat: To be confirmed, most likely if enemy takes all pumps

Attacking: Major Victory: To be confirmed, most likely capture all pumps
                         Minor Victory: Fill Damage Bar
                    Minor Defeat: To be confirmed
                    Major Defeat: Fails to secure all pumps, or fill Damage Bar.

9)Leadership
One of the revolutionary new features about MAG is the Leadership system. There are 3 different types of Leaders: Squad Leaders, Platoon Leaders, and Officer In Charge. One of the main abilities of Leaders are the ability to call in Tactical Strikes and issue FRAGOS. They also give bonuses to any players around them. Each level of Leadership gives extra bonuses. Attackers can only call in strikes when Defending Air Defense is destroyed. After calling in a strike, you must wait for Strike Cooldown to refill before any Leaders in your squad in your sister squad can call in a strike, and then there's an individual cooldown before you can call in another strike of the same type. As far as I can see, positions usually go to people with higher xp, but more Leadership Points usually helps.

FRAGO: FRAGO is a way for a Squad Leader to tell the people in his Squad what to do. Do this by pressing and holding Down on the Directional pad, then centring the Crosshairs on the Implacement or Objective of your choice. Press R1 to activate the FRAGO. You will gain double xp while near a FRAGO. Only Squad Leaders can issue FRAGOs. 

Squad Leader: A leader of 8 Players. The only one able to issue FRAGOS, but can only call in relitively weak and basic strikes as a result. Level Required: 15

Strikes: Attacking: Cluster Bomb: A simple Airstrike
                               UAV: Shows enemy Locations

             Defending:  Mortar Strike: A simple strike to attack Personnel
                                     Guided Artillery: A strike intended for Vehicles

Bonuses: 1) Move faster
                 2) Increased Gas Resistance
                 3) Downed Team-Mates last longer
                 4) Faster Reloads

Platoon Leader: In charge of 4 Squads, or 32 Players. They have better Bonuses and Tactical Strikes than Squad Leaders. Leadership Points required: 100

Strikes: Attacking: Precision Strike: A strike used to take out buildings.
                               Strafing Run: 3 Planes attack an area with Machine Guns

Defending: Gas Bombardment: Send a shell that emits a large Poison Gas Cloud
                   Sensor Sweep: Shows enemies near objects like Bunkers and AAAs

Bonuses: 1) Increased Explosive Resistance
                 2) Increased Shot-Detection Range
                 3) Automatically repairs the bunker/Vehicle the PL is in
                 4) Decreased Explosives Arm/Disarm time

Officer in Charge (OIC): The leader of the entire team. Only available in Domination matches. Best Bonuses and Strikes. Once you unlock it, it's still very hard to actually be made one in game. Leadership Points Required: 350

Strikes:Both Attackers and Defenders have access to the same Strikes: 
Satellite Sweep: Reveals all enemy locations on the map.
Signal Jamming: Stops enemy from being able to use Large Map, call in strikes, FRAGO and in-game chat
Blockade(Attack)/Rapid Redeploy(Defend): Blockade slows Defenders Respawn time, while RRD makes them spawn faster.
Tactical Refresh: Refreshes Tactical Strike Cooldown

Bonuses: 1) Increased Armour Resistance 
                 2) Invisible to Mention Sensors at all speeds
                 3) Team-Mates atomatically Heal

10) Tactical Implacements 
These are special buidings or objects that are used to help secure Victory. They are only available on Domination and Accuisition. All can be destroyed and repaired.

Attacking: The only thing attackers can use are Armour Personnel Carriers (APCs/Vehicles). They are a spawn point, and larger and more powerful that Defender APCs, but slower. In a way, there is a 2nd, a Helicopter. It has a useable turret, and a Spawn Point, but is staionary and only available when Defender AAA is down.

Defending: Bunker: A forward camp and Spawn Point. Has a usuable turret. Entering will heal you and refill ammo.
APC: Lighter and faster than attacker APC. Not a Spawn Point.
Air Denfense(AAA): Automatically destroys enemy Aircraft, including Planes used for Tactical Strikes. Destroying it means enemy can call in Strikes, and parachute in, as well as a Helicopter, depending on Squads and Platoons.
Mortar Battery: Used for Strikes that involve a physical shell ie. Artillery and Gas.
Sensor Array: Used for electrical strikes, like Sensor Jamming.
Motor Pool: A place where APCs spawn.

11) General Tips
-If you want to level up faster, heal team mates. It gives massive xp.
-Bought something you don't like? Re-Spec your character!
-When you reach the max level (60) you can restart again with a different PMC with the same ribbons, medals and stats
12)Ribbons
Ribbons are awarded for doing something special in one game.

Ribbons:
Unlock AAA Demolition Ribbon:
Destroy 3 AA batteries. 

Unlock AAA Support Ribbon:
Repair 3 AA batteries. 

Unlock Armchair General Ribbon:
Kill 30 enemies with the Bunker Turret. 

Unlock Bomb Squad Ribbon:
Disarm 5 explosives. 

Unlock Bronze Field Engineer Ribbon:
Repair 3 roadblocks. 

Unlock Butterfingers Ribbon:
Kill yourself 5 times. 

Unlock Combat Assault Ribbon:
Kill 30 enemies with an Assault Rifle. 

Unlock Combat Fragger Ribbon:
Kill 10 enemies with Grenades. 

Unlock Combat Launcher Ribbon:
Kill 5 enemies with a Rocket Launcher. 

Unlock Combat Mechanic Ribbon:
Repair 5 vehicles. 

Unlock Combat Melee Ribbon:
Kill 15 enemies with the knife. 

Unlock Combat Shotgun Ribbon:
Kill 30 enemies with a Shotgun. 

Unlock Combat Sidearm Ribbon:
Kill 30 enemies with a sidearm. 

Unlock Combat SMG Ribbon:
Kill 30 enemies with a SMG. 

Unlock Combat Sniper Ribbon:
Kill 30 enemies with a Sniper Rifle. 

Unlock Gate Keeper Ribbon:
Repair 3 gates. 

Unlock Gold Field Engineer Ribbon:
Repair 3 bunkers. 

Unlock Golden Cross Ribbon:
Resuscitate 15 teamates. 

Unlock Grim Reaper Ribbon:
35 Kills. 

Unlock Longshot Ribbon:
Kill 3 enemies from at least 120m distance. 

Unlock Marauder Ribbon:
Plant 10 explosives. 

Unlock Master Engineer Ribbon:
Repair 250 units. 

Unlock Miners Ribbon:
Place 30 mines. 

Unlock Mortor Demolition Ribbon:
Destroy 3 mortor batteries. 

Unlock Mortor Support Ribbon:
Repair 3 mortor batteries. 

Unlock Mr. Badwrench Ribbon:
Destroy 5 vehicles. 

Unlock Network Support Ribbon:
Repair 3 sensor arrays. 

Unlock Party Crasher Ribbon:
Destroy 3 gates. 

Unlock Purple Heart Ribbon:
30 Deaths. 

Unlock Purple Sidekick Ribbon:
15 assisted kills. 

Unlock Road Rage Ribbon:
Run over 5 enemies. 

Unlock Rocket Man Ribbon:
Kill 5 enemies with the Turret Rocket. 

Unlock Screaming Eagle Ribbon:
Parachute 15 times. 

Unlock Silver Bullet Ribbon:
Kill 10 enemies via headshot. 

Unlock Silver Cross Ribbon:
Heal 250 units. 

Unlock Silver Field Engineer Ribbon:
Repair 3 bridges. 

Unlock Total Blackout Ribbon:
Destroy 3 sensor arrays. 

Unlock Wrecking Crew Ribbon:
Destroy 3 roadblocks.


13)Medals
Medals are awarded for doing a lot of stuff within you career

Medals:
Unlock AAA Demolition Medal:
Destroy 200 anti-aircraft batteries in your career. 

Unlock AAA Support Medal:
Repair 200 anti-aircraft batteries in your career. 

Unlock Armchair General Medal:
Kill 1,000 enemies with a bunker turret gun in your career. 

Unlock Assault Master Specialist Medal:
Kill 1,000 enemies with an assault rifle in your career. 

Unlock Athena's Shield Medal:
Win 100 battles in your career as a defender. 

Unlock Bad Commute Medal:
Destroy 200 motor pools in your career. 

Unlock Bomb Squad Medal:
Disarm 250 explosive charges in your career. 

Unlock Bronze Field Engineer Medal:
Repair 200 roadblocks in your career. 

Unlock Bronze MVP Medal:
Win the 3rd place MVP award 25 times in your career. 

Unlock Bunker Buster Medal:
Destroy 200 bunkers in your career. 

Unlock Butterfingers Medal:
Kill yourself 100 times in your career. 

Unlock Combat Mechanic Medal:
Repair 100 vehicles in your career. 

Unlock Elite Trooper Medal:
Win 100 major victories in your career. 

Unlock Gate Keeper Medal:
Repair 200 gates in your career. 

Unlock Gold Command Medal:
Win 100 battles as a Squad Leader in your career. 

Unlock Gold Field Engineer Medal:
Repair 200 bunkers in your career. 

Unlock Gold MVP Medal:
Win the 1st place MVP award 25 times in your career. 

Unlock Golden Cross Medal:
Revive 500 teammates in your career. 

Unlock Golden Gallipolli Medal:
Lose 100 battles in your career as an attacker. 

Unlock Grim Reaper Medal:
Kill 2,000 enemies in your career. 

Unlock Grizzled Veteran Medal:
Complete 100 battles in your career. 

Unlock Launcher Master Specialist Medal:
Kill 250 enemies with a rocket launcher in your career. 

Unlock Leader of Men Medal:
Earn 1,000 leadership points in your career. 

Unlock Longshot Medal:
Kill 50 enemies at over 120m in your career. 

Unlock Machine Gun Master Specialist Medal:
Kill 1,000 enemies with a machine gun in your career. 

Unlock Marauder Medal:
Plant 500 explosive charges in your career. 

Unlock Master Engineer Medal:
Repair 10,000 things in your career. 

Unlock Master Fragger Medal:
Kill 500 enemies with a grenade in your career. 

Unlock Melee Master Specialist Medal:
Kill 1,000 enemies with a knife in your career. 

Unlock Miner's Medal:
Place 1,000 mines in your career. 

Unlock Mortar Demolition Medal:
Destroy 200 mortar batteries in your career. 

Unlock Motar Support Medal:
Repair 200 mortar batteries in your career. 

Unlock Mr. Badwrench Medal:
Destroy 500 vehicles in your career. 

Unlock Network Support Medal:
Repair 200 sensor arrays in your career. 

Unlock Party Crasher Medal:
Destroy 200 gates in your career. 

Unlock Purple Heart Medal:
Die 1,000 times in your career. 

Unlock Purple Sidekick Medal:
Earn 2,000 kill assists in your career. 

Unlock Road Rage Medal:
Run over 250 enemies with a vehicle in your career. 

Unlock Rocket Man Medal:
Kill 1,000 enemies with a bunker turret rocket in your career. 

Unlock Screaming Eagle Medal:
Parachute into battle 500 times in your career. 

Unlock Shotgun Master Specialist Medal:
Kill 1,000 enemies with a shotgun in your career. 

Unlock Sidearm Master Specialist Medal:
Kill 1,000 enemies with a sidearm in your career. 

Unlock Silver Bullet Medal:
Kill 1,000 enemies with a headshot in your career. 

Unlock Silver Cross Medal:
Heal 10,000 units of damage in your career. 

Unlock Silver Field Engineer Medal:
Repair 100 bridges in your career. 

Unlock Silver MVP Medal:
Win the 2nd place MVP award 25 times in your career. 

Unlock Skeet Practice Medal:
Kill 100 enemy paratroopers in your career. 

Unlock SMG Master Specialist Medal:
Kill 1,000 enemies with a submachine gun in your career. 

Unlock Sniper Master Specialist Medal:
Kill 1,000 enemies with a sniper rifle in your career. 

Unlock Streaker Medal:
Earn a minimum of 15 uninterrupted kills in one battle in your career. 

Unlock The Alamo Medal:
Lose 100 battles in your career as a defender. 

Unlock The Comeback Kid Medal:
Spawn 1000 times in your career. 

Unlock Thor's Hammer Medal:
Win 100 battles in your career as an attacker. 

Unlock Top Squad Medal:
Win the top squad award 25 times in your career. 

Unlock Total Blackout Medal:
Destroy 200 sensor arrays in your career. 

Unlock Vanguard Medal:
Complete 100 primary objectives in your career. 

Unlock Vehicle Support Medal:
Repair 200 motor pools in your career. 

Unlock Wrecking Crew Medal:
Destroy 200 roadblocks in your career.

14)Trophies
Perform the following feats to achieve the corresponding trophy:

Angel of Mercy
25 enemies killed in their incapacitated state over a career.

Boom Town
Earn the Mortar Demolition, Total Blackout and AAA Demolition Ribbons

Close Call
Earn 3 Bomb Squad Ribbons

Clown Car
Awarded when a player destroys an APC or a Bunker, killing 2 players.

Commandon't
Awarded when a player kills 50 of a certain specialty: Commando

Dropping Like Flies
Destroy 5 enemy helicopters.

Duteous Maximus
Be on the winning faction for 10 Directive matches

Efficiency Engineer
Earn 3 Bunker Buster Ribbons

I Drink Your Milkshake
Awarded when a player kills 50 of a certain speciality: Field Support.

I Got 5 On It
Kill 5 enemies with a single Strategic Strike, excluding Poison Gas Barrage.

In Your Face
Earn 5 Combat Melee Ribbons

Jack of One Trade
Awarded when a player reaches the bottom tier of a skill tree.

Junkyard Jockey
Earn 3 Mr. Badwrench Ribbons.

Lil Buddy
Earn 2 Purple Sidekick Ribbons.

Mea Culpa
Kill 50 enemies with a turret over a career.

Out of Scope
Awarded when a player kills 50 of a certain specialty: Sniper.

Screeching Halt
Awarded when a player kills 50 of a certain specialty: Rapid Assault.

Target Practice
Awarded when a player shoots down 25 paratroopers over a career.

The Harder They Fall
Awarded when a player kills 50 of a certain specialty: Direct Action.

A Whole Lotta Hurt
Earn 5 Combat Machine Gun Ribbons and 5 Combat Fragger Ribbons

Baby Need a Bandage?
Earn 5 Silver Cross Ribbons and 5 Golden Cross Ribbons

Chest Candy
Awarded when a player has earned one of every ribbon.

Devil Dog
Earn 5 Combat Assault Ribbons and 5 Combat Sidearm Ribbons

Double Trouble
Earn the Golden Cross Medal and the Grim Reaper Medal.

Hammer of the Gods
Called in 50 cluster bombs or mortar barrages.

Headhunter
Earn 5 Silver Bullet Ribbons, the Longshot Ribbon and the Sniper Master Specialist Medal.

Precious Cargo
Destroy 20 Escort Vehicles over a career.

Silent but Deadly
Awarded when a player kills 25 enemies with Poison Gas over a career.

Take Me to Your Leader
Earn 1 win as a squad leader

The Streaker
Earn the Streaker medal.

Triple Threat
Earn 5 Silver Cross Ribbons, 5 Master Engineer Ribbons and the Grim Reaper Medal.

Commandant in Chief
Awarded when a player reaches level 60 with a Raven character.

Eager Beaver
Awarded when a player has earned one of each medal

Prima Noyan
Awarded when a player reaches level 60 with a S.V.E.R. character.

Sergeant Major
Awarded when a player reaches level 60 with a Valor character.

Massive Action Gamer
Won All Trophies