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X-Men Legends FAQ

by Joe Palanca

############################################################
-----    -----      -----    -----  --------  ----   -----
\    \  /    /      |    \  /    |  |  -----  |   \  |   |
 \    --    /   ___ |     \/     |  |  ---    |    LEGENDS
 /    --    \  |   ||   |\  /|   |  |  ---    |     \|   |
/    /  \    \  --- |   | \/ |   |  |  -----  |   |\     |
-----    -----      -----    -----  --------  ----  ------
"Alone,  you are mighty.  Together, you are legends."
-Professor Charles Xavier (http://www.x-men-legends.com)

FAQ v1.7 by Joe Palanca ([email protected])
############################################################

//..VERSION HISTORY

v1.7 [10/20/04]  Changed character bios; added sayings;
   completed item lists; added more to walk through

v1.6 [10/12/04]  Added special character moves to the con-
   trols section.  Added strategies for building characters.

v1.5 [10/11/04]  Added MORE info.  I still have a lot of the
   walkthrough to finish.  I skipped over to some parts that
   I seem to be getting a lot of questions on.  I'll try to
   make common questions a priority for this FAQ as I update
   it more and more.

v1.1 [10/10/04]  Added more info.  Still have a lot more I
   need to add.  This update is my site release only.  I
   want it a bit more complete before I send it to GameFaqs
   or any other place again.

v1.0 [10/06/04]  Initial release. I don't really need any
   contributions right now, as I still have a lot more to
   add.  I just wanted to get it out there so people know
   I'm working on it.

############################################################
//..CONTENTS

I.    What's the story?
II.   How do I play?
III.  Who are the characters?
      A. The Good
         1. Playable
         2. Support
      B. The Bad
         1. Main Villains
         2. Support/Grunts
IV.   What stuff can I acquire?
V.    Where do I go?
      A. New York City
      B. Xavier Institute For Higher Learning
      C. HAARP Facility
      D. Xavier Institute For Higher Learning
         1. Sentinel Flashback
         2. Magma's Danger Room Test
         3. Juggernaut Flashback
      E. Morlock Tunnels
      F. The U.S.S. Arbiter
      G. Xavier Institute For Higher Learning
         1. Magma's New York City Test
         2. Weapon X Flashback
      H. Nuclear Power Plant
      I. Muir Island
      J. Xavier Institute For Higher Learning
      K. Astral Plane
      L. Weapon X Facility
      M. Xavier Institute For Higher Learning
      N. Morlock Tunnels
      O. The Mount
      P. Xavier Institute For Higher Learning
      Q. Muir Island
      R. New York City (Riots)
      S. Morlock Tunnels
      T. Xavier Institute For Higher Learning
      U. Astral Plane
      V. Sentinel Factory
      W. Astral Plane
      X. Xavier Institute For Higher Learning
      Y. Asteroid M
      Z. The Danger Room
         1. Freshman Courses
         2. Sophomore Courses
         3. Junior Courses
         4. Senior Courses
         5. X-man Courses
         6. Legend Courses
VI.   What are the trivia game answers?
VII.  Are there any game codes/cheats?
VIII. Who helped with this FAQ?
IX.   Who's the author of this FAQ?
X.    What do you need to complete this FAQ?

############################################################
//..WHAT'S THE STORY?

The first flakes of winter fluttered down on a biting
breeze.  Betsy Braddock stepped out onto her balcony and
stared up at the charcoal New York City skyline in wonder-
ment.  Where had all the stars gone?  There was no moonlight
glow casting long shadows along the rooftops this night.
There were, however, enough falling stars to answer the
wishes of every child in midtown Manhattan.  She had been
awakened by a terrible nightmare that the city had gone mad.
Screams of terror lingered and seemed to echo in her head.
No!  Those weren't echoes in her head at all...those screams
were real!  Fires burned, down on 34th Street.  Somewhere
nearby, a car screeched and slammed into the side of a
building.  A female voice cried out in the darkness,
mingling with cries of glee and screams of anguish...

...And in the next moment, like the last rays of moonlight,
Betsy, the woman now known as Psylocke was gone, lost among
the embers and city lights below.  This was not how anyone
thought it would be.  Least of all, the X-men.  Just then,
Betsy's apartment shook as a large shadow the length of five
cars passed two stories beneath, through the darkness of
night.  What was already a dark sky was darkened further by
dozens of mechanized beasts flying above, the mutant hunting
Sentinel swarm, circling about like vultures waiting to
feast in the streets below.

...Several blocks away, a car exploded, rocking the street
and sending bodies flailing to the ground like dominoes.
The joints of a 50-foot steel behemoth creaked as it rose
above the city lights and awnings in the middle of the six-
lane street.  A small girl hunched over a doll crouched
behind a car, screaming for her mother.  "Mutant DNA
identified...prime objective, terminate," a pair of inhuman
eyes the size of street lamps glared from above and glowed
with white hot fury.  Just then, a large gloved hand grabbed
the child like a doll and lifted her onto the massive
shoulders of a mighty, metallic-skinned mutant.  Out of the
shadows of the X-Jet, a ruby-quartz visor burned fiery hot,
and almost instantly six razor-sharp adamantium claws
extended, reflecting the monster's yellowish gaze.

"Not tonight, bub..."

============================================================
The X-Men are brought to life in a high-action role-playing
game that takes you and your favorite heroes through their
most dangerous adventure yet.  Get ready to take control of
a team of X-Men, travel to exotic locations and embark on
daring missions in a quest to save the world from a new
face of evil.  X-Men Legends allows you to live the adven-
ture as an entire team of heroes.  Choose the most suitable
heroes for the mission, customize your heroes and launch
them into a story of epic scope.  It's up to you to decide
the fate of the world!

(Text taken from the game manual.)

############################################################
//..HOW DO I PLAY?

(Author's note: I've got a PS2, so everything is going to be
based on that version of the game, including the controls.
So if I refer to any controls, it'll be the PS2's.  I'm also
going to assume only one player is playing.  There are small
differences when playing with 2 or more.)

============================================================
:: CONTROLS ::
X Button = Punch
Circle (C) Button = Smash
Square (S) Button = Use/Pickup/Throw (Push Left Analog
   Stick to determine direction of throw)
Triangle (T) Button = Jump/Special
L2 Button = Call Allies
R2 Button = Superpower Selector
X + R2 = Mutant Power 1
C + R2 = Mutant Power 2
S + R2 = Mutant Power 3
T + R2 = Xtreme Power
Directional Buttons = Change Hero
L1 Button = Use Health Pack
R1 Button = Use Energy Pack
Left Analog Stick = Move Character
Right Analog Stick = Camera Control (Left/Right Pans;
   Up/Down Zooms)
Start = Options
Select = Team Information

Double Tap T Button = Activates Flight/Ice Tracks/Magma
   Tracks/Double-Jump/Colossus' Charge

To pick someone/something up during flight (must have high
   enough flight ability to pick stuff up), activate the
   flight, then press the S button while next to whatever
   you want to carry.

Rogue, Colossus, Beast and Magma (in Magma form only) can
   pick up Wolverine (using the S button when next to him)
   and perform the "Fastball Special."

If Nightcrawler is next to a wall, press the S button and
   he'll grab it and launch himself across the room like a
   missle.  Same with Beast, but he rolls himself into a
   ball.

Jubilee and Gambit can charge objects making them explo-
   sive.  Stand next to the object and press R2 + X to
   charge it.  You can then let it detonate where it is or
   you can pick it up and throw it.

Punch, Punch, Punch = Triple Hit Attack
Smash, Smash = Knockback Attack
Punch, Punch, Smash = Pop-Up Attack
Punch, Smash, Punch = Trip Attack
Smash, Punch, Smash, Smash = Stun Attack

============================================================
:: MAIN MENU ::
Begin Story = Start a new game
Load Game = Continue an existing save game from last save
   point
Danger Room = Access non-story, multiplayer modes/missions
   Training = Complete pre-set challenges for experience
   Sparring = Compete against CPU with time limits
   Sparring Scores = View high scores for sparring matches
   Skirmish = Multi-player games
      Brawl = Fight other players with a time limit;
              unlimited lives
      King of the Hill = Fight other players to remain the
                         King of the Hill with a time
                         limit; unlimited lives
      Last Man Standing = Fight other players till only
                          one remains; 4 lives
      Last Man Ladder = Fight other players till only one
                        remains; defeated players return
                        at higher levels; 4 lives
Options = Set sound/camera/controller options; View
   controller layout
Review = View unlocked cinematics/comics/artwork
Credits = View game credits

============================================================
::HEADS UP DISPLAY (HUD)::
< Team Roster >
   Displayed in left corner.
   Active character is highlighted and larger.
   "Dead" characters are smaller
   Meters for active characters displayed to right of roster
< Health Meter >
   Top bar(red); shows health of selected character
< Energy Meter >
   Middle bar (blue); shows energy of selected character
< Experience Meter >
   Bottom bar (gray); shows how close next level up is of
   selected character
< Level Indicator >
   Number next to Health/Energy bars
   Displays level of active character
< Xtreme Meter >
   Acquiring 4 segements will light up an icon and enable
   use of Xtreme power
< Tech Bits >
   Displayed on left side
   Used for purchasing items from Forge and The Healer
< Health Packs >
   Displayed on left side
   Replenishes lost health
   Usable by all characters (pooled)
   There is a maximum amount you can carry which increases
      throughout the game
   Can be found or bought/sold from/to The Healer
< Energy Packs >
   Displayed on left side
   Replenishes lost energy
   Usable by all characters (pooled)
   There is a maximum amount you can carry which increases
      throughout the game
   Can be found or bought/sold from/to The Healer
< Power HUD >
   Displayed by pressing R2 button
   Shows available powers for active character
< Enemy Meter >
   Displayed at top of screen for enemy active character is
      currently engaging

============================================================
::TEAM INFORMATION::
Pressing Select will bring up your current roster or before
missions, you will be asked to choose your team.  Press the
C Button to bring up the attributes of each character.  L1
and L2 cycles through the characters.  Left and Right cycles
through the Attributes, Skills and Equipment screens.  Each
time you Level Up, you are given points to distribute among
various attributes.  You can do this manually or you can
press the C Button and they will be automatically placed in
"optimal slots" by Cerebro.

< Attributes >
   Strike = Attack Level
   Agility = Defense Level
   Body = Maximum Health
   Focus = Maximum Energy and Energy Regeneration Rate
   AI Level = Determines actions of AI controlled teammates
      Aggressive = Always attacks target immediately
      Normal = Attacks when oppportunity arises
      Defensive = Stays away from enemies; attacks only when
         attacked
   AI Heal = Determines automatic use of health packs by AI
             controlled teammates
      Never = AI will never use health packs
      Less Than 20% = AI will use health pack when health is
                      below 20% of maximum health
      Less Than 40% = AI will use health pack when health is
                      below 40% of maximum health
      Less Than 80% = AI will use health pack when health is
                      below 80% of maximum health
   AI Power = Determines the mutant power used by AI
      controlled teammates when 'Call Allies' button is
      pressed (Xtreme Power cannot be selected)
< Skills >
   Each character has his/her own unique skills which will
   be explained in the characters section.  Some skills are
   active, where you must perform a special action to use
   them.  Others are passive, where they are automatically
   in effect.  Every character has multiple upgrades to
   their powers and as you assign more points to them, they
   change in look and use.  Some have multiple tiers.

   Upgrading powers costs one skill point and increases the
   potency of that skill.  New powers or upgrading to the
   next tier costs two skill points (indicated by a gold
   square).  Buffs (skills that increase your attributes)
   are visible by glows on either the hands (offensive) or
   feet (defensive).

   Xtreme Powers are 'ultimate' versions of each characters'
   basic power.  Unlike mutant powers, this doesn't use the
   energy, but rather tokens.  You must collect 4 tokens for
   each use of the Xtreme Power.
< Items/Equipment >
   (All items are explained in the 'STUFF' section.)
   Armor = deflects damage and gives resistances
   Belts = increases 1 or more of the 4 basic attributes
   Backpacks = adds damage to melee and mutant attacks
   Health Packs = replenish health
      Initial maximum you can carry is 10, but increases as
      you progress through the game.
   Energy Packs = replenish energy
      Initial maximum you can carry is 10, but increases as
      you progress through the game.

############################################################
//..WHO ARE THE CHARACTERS?

============================================================
:: PLAYABLE GOOD GUYS
(Bio text taken from the game.  Listed in order of
appearance.)

Most of the powers for all characters are similar in terms
of their purpose.  However, there are a few exceptions.  The
Mutant Power 1 is generally a close range or single target
striking power.  Mutant Power 2 is usually a long range,
multiple target striking power.  Mutant Power 3 is for the
most part a power up or defensive power.


------------------------------------------------------------
< WOLVERINE >

Real Name: James Howlett (currently birth name); Logan
Height: 5'3"
Weight: 195 lbs.
Eye Color: Brown
Hair Color: Black

Little is known of his past, save that it was fraught with
pain and loss.  Long ago, he trained as a samurai in Japan;
later, he became Weapon X, an operative for the Canadian
government.  Today, Logan is an X-Man -- using his animal-
keen senses, healing factor and razor-sharp claws to help
protect a world that fears and hates mutants!

Defeat Enemy: "You're lucky you're still breathing."
Request Help: 
Level Up: 
Dying: 
Idle: 

BRUTAL SLASH (Mutant Power 1; brutal claw slash)
 EVISCERATE
    LEGEND SLASH
CLAW FURY (Mutant Power 2; multiple slashing attacks)
 CLAW FRENZY
    LEGEND FRENZY
FERAL RAGE (Mutant Power 3; enters a raged state)
 BERSERKER RAGE
    UNSTOPPABLE RAGE
SAVAGE RAMPAGE (Xtreme Power)
HEALING FACTOR (heals after idle for 5 seconds)
SHARPNESS (adds extra physical damage)
TOUGHNESS (increases maximum health)
MUTANT MASTERY (increases maximum energy)
CRITICAL STRIKE (increases chance for criticals during melee attacks)
EXPERTISE (adds striking and agility)

Level Up: "Now I'm really ready for a scrap!"

I start off getting his Brutal Slash and Healing Factor up
as quickly as possible.  Wolverine's the most valuable
character because of his Healing Factor.  If you're ever in
a jam and are out of Health Packs, you can rely on him to
get your team to safety.  When maxed out, his Healing Factor
only takes a few seconds to replenish the lost health.  At
the same time, start building his Feral Rage, and Sharpness.
The Feral Rage is useful for moving faster when going after
enemies.  Also helpful if you need a quick exit.  The Sharp-
ness adds more damage to his attacks (which is always a
good thing).  I haven't really found his Claw Fury too use-
ful except for escaping a swarm of enemies because I usually
have someone like Storm or Jean to take out big groups of
baddies.  Same goes for his Savage Rampage.  When you get to
the end, you'll definitely need Wolvie maxed out in the
Legend Slash, Unstoppable Rage and Healing Factor department
as he'll be the one keeping your team alive against Master
Mold.  Favor putting points in his Strike and Focus as they
are what you need the most of.

------------------------------------------------------------
< CYCLOPS >
(Beat Mystique)

Real Name: Scott Summers
Height: 6'1"
Weight: 185 lbs.
Eye Color: Glowing red
Hair Color: Brown

Longtime leader of the X-Men, Scott Summers is cursed with
optic blasts that fire whenever he opens his eyes.  Cyclops
must wear a protective ruby-quartz visor to hold these
destructive beams in check -- or risk destorying everyone
and everything around him!

Defeat Enemy: "Game.  Set.  And match."
Request Help: "X-men, close ranks."
             "Form up on me."
             "Follow me."
Level Up: 
Dying: 
Idle: "Wish I'd brought a deck of cards."

OPTIC BEAM (Mutant Power 1)
 OPTIC BLAST
    LEGEND BLAST
OPTIC SWEEP (Mutant Power 2)
 OPTIC SLAM
    LEGEND SLAM
TACTICS (Mutant Power 3)
 STRATEGY
    COMMAND
OPTIC RAGE (Xtreme Power)
TOUGHNESS
ACCURACY
LEADERSHIP
MUTANT MASTERY
CRITICAL STRIKE
POINT BLANK SHOT

I honestly haven't used Cyclops much aside from when you
don't have any other choice.  His Optic Beam and Optic Sweep
are useful against physical resistant enemies such as Blob.
And you definitely need him if you're not using Storm for
welding things together (in the U.S.S. Arbiter and Nuclear
Facility missions).  His Leadership is great for adding up
those experience points quickly.  I like his Optic Rage,
except it only shoots in one direction and usually when I
need the Xtreme Power, it's because I'm hopelessly
surrounded.  However, it's great against bosses.  Since I
didn't really use him much, I don't know exactly what he's
best used for, so I distributed his points pretty evenly.

------------------------------------------------------------
< MAGMA >
(Usable in field missions after Magma's New York City Test)

Real Name: Allison Crestmere
Height: 5'6"
Weight: 124 lbs.
Eye Color: Brown
Hair Color: Blonde

Magma believed that she was the daughter of Lucius
Antonius Aquilla, First Senator of Nova Roma, a hidden
city in the Amazon jungles of Brazil. Amara remained in
hiding for years until she was captured by the New
Mutants, who were on an expedition in the Amazon jungle.
Magma requested to to be transferred to Emma Frost's
Massachusetts Academy.  Later, she discovered that she and
all the people of this Nova Roma had been living a lie. The
city had not been founded by ancient Roman settlers. In-
stead, it was populated by the kidnapped and mind-wiped
victims of the mutant sorceress Selene. She had created the
city as a testament to the times she loved most and des-
perately wanted to relive. The people of Nova Roma started
to regain their memories and Amara was told that her name
was Allison Crestmere and that she was a mutant of British
descent.  Magma is a mutant with several superhuman powers.
She can psionically control the movement of the tectonic
plates within the Earth's crust within limited areas. She
can also psionically cause magma, or molten rock, from far
beneath Earth's surface to rise to and break through the
surface, forming miniature volcanoes. Magma's power to
create small earthquakes and volcanic eruptions is linked
to her emotions. She could unintentionally create minor
earthquakes and small-scale volcanic activity by losing
control of her temper and becoming unusually angry. Magma
can also telekinetically project fiery blasts of magma at
targets.

Defeat Enemy: "Who's bad?"
             "Ooh...that had to hurt!"
Request Help: 
Level Up: 
Dying: 
Idle: 

FIERY BLAST (Mutant Power 1)
 MAGMA BLAST
    MAGMA LEGEND
LAVA FISSURE (Mutant Power 2)
 LAVA RIFT
    LEGEND RIFT
FIERY FORM (Mutant Power 3)
 MAGMA FORM
    ATLAS FORM
VOLCANO (Xtreme Power)
BURNING RAGE
 ERUPTING RAGE
LAVA TRACKS
MAGMA MIGHT
TOUGHNESS
MUTANT MASTERY
CRITICAL STRIKE

Contrary to most people, I actually like using Magma early
on.  Later in the game, other characters at higher levels
are more useful (such as Iceman or Storm), but early on, she
can be pretty powerful.  Her Fiery Blast isn't the greatest
projectile attack, but it does have a nice range.  The Lava
Fissure is the move I used the most of because when it's at
least at Lava Rift level, it has a good range of attack and
it does knockdowns.  Great for swarms of baddies.  Her Fiery
Form is also useful during melee fights and for destroying
bigger objects.  Her Volcano is one of the better (and IMO
cooler looking) Xtreme attacks because of the huge range it
shoots out.  You can take out 10 or more baddies with it.  I
love using it in those Danger Room missions.  Build up her
Burning Rage/Erupting Rage early on.  She can destroy stuff
with a single touch, and sometimes not even have to touch,
early on.  Her Lava Tracks are good early on because they do
damage right away.  The higher the level, the longer it
lasts, the less energy it uses and the easier it is to
control.  Build up her Magma Might if you plan on using her
to lift big objects.  But it's better to use Rogue or
Colossus for that since she has to go into Magma Form to
utilize it.  One last note is her Lava Fissure power can
create bridges.  Like Wolvie, she needs points in Strike and
Focus more than the others.

------------------------------------------------------------
< ICEMAN >
(Beat New York City (1st) Level)

Real Name: Robert Drake
Height: 5'
Weight: 145 lbs.
Eye Color: Brown
Hair Color: Brown

There's one in every class: a joker with amazing gifts, but
lacking the ambition to tap his true potential.  One of
Professor Charles Xavier's original students, Bobby Drake
found out the hard way that he still had a lot to learn.
But once he glimpsed the full extent of his mutant power to
freeze water molecules, Iceman returned to the X-Men with
evolution on his mind!

Defeat Enemy:
Request Help: 
Level Up: 
Dying: 
Idle: 

FREEZE BLAST (Mutant Power 1)
DEEP FREEZE
   LEGEND FREEZE
ICE SHARDS (Mutant Power 2)
ICE SPIKES
   LEGEND SPIKES
ICE ARMOR (Mutant Power 3)
ICE EQUIPMENT
   ICE FORGE
FREEZE FRAME (Xtreme Power)
COLD SMASH
COLD CRUSH
ICE TRACKS
TOUGHNESS
CRITICAL STRIKE
MUTANT MASTERY
POINT BLANK SHOT

Iceman's one of the funner characters and one of the staples
of my team late in the game.  Early on he's almost useless
because he's mostly defensive and supporting.  In the begin-
ning of the game, I only used him to create bridges and put
out fires with his Freeze Blast.  But once I built up his
Ice Armor and maxed it out completely to the Ice Forge stage
he was a force to be reckoned with.  He's as powerful as
Storm and Jean in melee attacks with that activated.  But
before that happens you have to max out his Cold Smash/Cold
Crush as well.  ^_^  Ice Tracks are fun.  The higher you
level this up, the longer it lasts, the less energy it uses
and the easier it is to control.  I don't really use his Ice
Shards much because it doesn't seem to do much damage.  I
leave that to Storm or Jean.  His Freeze Frame is great for
boss fights where you're swarmed by enemies.  He can use
this to give you a quick breather and evaluate your
situation.  Also note his Ice Forge affects nearby teammates
as well (those that are affected will grow "ice armor") and
will add damage to their attacks.  I put a lot of points
early on in Focus and Body.  Once I built up his powers, I
started adding on to his Strike for help during melee
attacks.

------------------------------------------------------------
< STORM >
(Beat New York City (1st) Level)

Real Name: Ororo Munroe
Height: 5'11"
Weight: 127 lbs.
Eye Color: Blue
Hair Color: White

Orphaned as a child, Ororo Munroe developed the power to
command the forces of nature -- and once was worshipped as
a goddess in Africa for that very reason.  As a member of
the X-Men, she wields her unique genetic gifts to protect a
world that hates and fears mutants!

Defeat Enemy: "I believe you've lost."
Request Help: "X-men...keep together."
Level Up: "I feel as strong as a hurricane!"
         "Yyyeeessss!!  Ahahahahaha!"
         "Faaaantastic!"
Dying: 
Idle: "Isn't it time we righted some wrongs or defended
      the weak?  Oooor...at least took a few steps
      forward?"
     "So I'm just supposed to stand here?"

LIGHTNING STRIKE (Mutant Power 1)
CHAIN LIGHTNING
   LEGEND LIGHTNING
WHIRLWIND (Mutant Power 2)
TORNADO
   LEGEND VORTEX
STORM SHIELD (Mutant Power 3)
HAIL SHIELD
   BLIZZARD SHIELD
CYCLONE FURY (Xtreme Power)
LIGHTNING FURY
LIGHTNING RAGE
TOUGHNESS
FLIGHT
LEADERSHIP
MUTANT MASTERY
CRITICAL STRIKE

Storm is the ULTIMATE member of the team.  If she had
Wolvie's healing factor, she'd be invincible when maxed out
in most of her powers.  Her Lightning Strike is already
powerful to begin with, but once you get it up to a max of
Chain Lightning, you can take groups of enemies out with a
single strike.  At Legend Lightning, she takes EVERYTHING
out.  So build this up as fast as you can.  Early on, build
up her Whirlwind a bit too, as this can be useful while at
lower levels in keeping enemies away when you're being
swarmed.  I didn't find too much use for her Storm Shield,
as I pretty much cleared the area before I needed it.  Her
Cyclone Fury is good for when you're really in a pinch, but
I didn't really need it too much after I got her Legend
Lightning full.  I only used it once I was out of energy.
Aside from her Lightning Strike, the Lightning Fury/
Lightning Rage is something you should max out as quickly
as possible.  She's a very POWERFUL melee fighter once this
is built up.  And she takes out the environment (walls and
stuff) easily.  Like Cyclops, her Leadership is useful for
building Experience quickly.  And her Flight is necessary
for some missions where you may not want Rogue or Jean on
the team.  Her Whirlwind puts out fires and her Lightning
Strike can weld (for the Aribiter and doors).  Strike, Body
and Focus are the places you want to add points to.

------------------------------------------------------------
< ROGUE >
(Beat New York City (1st) Level)

Real Name: Unrevealed
Height: 5'8"
Weight: 120 lbs.
Eye Color: Green
Hair Color: Brown with a white streak

The young woman known only as Rogue joined the X-Men to
learn to control the genetic attributes that are both her
blessing and her curse -- namely, the power to absorb
others' memories and talents through touch.  Tragically,
she still has not mastered this power, and so is forced to
keep those she loves most at arm's length.

Defeat Enemy:
Request Help: 
Level Up: 
Dying: 
Idle: 

SOUTHERN STRIKE (Mutant Power 1)
SOUTHERN SMASH
   SOUTHERN LEGEND
ABILITY DRAIN (Mutant Power 2)
ABILITY SAP
   CONSUME ABILITY
BULLETPROOF (Mutant Power 3)
IRON MAIDEN
   INVULNERABILITY
ENERGY DRAIN (Xtreme Power)
TOUGHNESS
FLIGHT
CRITICAL STRIKE
MUTANT MASTERY
GRAPPLING
MIGHT

Early on, I used Rogue for her Might and Flight.  But in
later levels, I didn't find too much use for her except
maybe having the AI control her as a melee fighter.  I built
up her Flight and Might early on because that's what I
needed.  I never really used her Ability Drain, because I
would use Iceman or Jean if I needed to stun any baddies.
Her Southern Strike is useful in taking down early bosses
quickly.  I never used her Bulletproof much, but the AI does
use it often in melee fights.  The biggest reason I used her
early on was for my comic geekiness and constantly using her
and Wolverine's "Fastball Special" attack.  It doesn't do
much damage, but it's FUN to be able to do it.  Since she's
mostly a melee fighter I put points in her Strike more than
anything else.

------------------------------------------------------------
< JEAN GREY >
(Beat New York City (1st) Level)

Real Name: Jean Grey
Height: 5'6"
Weight: 115 lbs.
Eye Color: Green
Hair Color: Red

One of the first mutants recruited by Professor Charles
Xavier, Jean Grey has been an anchor of the X-Men since the
team's inception.  Tempering telepathy and telekinesis with
warmth and compassion, Jean has overcome seemingly insur-
mountable challenges -- rising from the ashes of her
apprent death like a Phoenix to stand in defense of a world
on the brink of genetic war!

Chosen Character: "Ok"
Defeat Enemy:
Request Help: 
Level Up: 
Dying: 
Idle: "Isn't it time we got moving?"

TELEKINESIS (Mutant Power 1)
TELEKINETIC MASTERY
   TELEKINETIC LEGEND
PSYCHIC SHOUT (Mutant Power 2)
PSYCHIC SCREAM
   PSYCHIC LEGEND
TELEKINETIC SHIELD (Mutant Power 3)
TELEKINETIC SHELL
   TELEKINETIC ARMOR
PHOENIX FORCE (Xtreme Power)
PSIONIC STRIKE
PSIONIC FURY
TELEKINETIC COMBAT
TOUGHNESS
MUTANT MASTERY
FLIGHT
CRITICAL STRIKE

Jean is the second most powerful character (after Storm) in
the game.  Early on, she may not seem like much, but get her
Psychic Shout up to Psychic Legend and you'll see what I
mean.  Her Telekinesis is useful when you don't have Storm
to move objects or Iceman/Magma to build bridges.  It's also
a good attack move when you get it up to Legend level.  Her
Telekinetic Shield is a good defense, but unlike the AI, I
didn't use it too much...everyone was dead before I
remembered I had it.  The few times I tried her Phoenix
Force, it didn't seem like it did much, so I stopped using
it.  Build up her Psionic Strike until it's a maxed out
Psionic Fury and her melee ability will rival that of Storm
and Wolverine.  You definitely need to get some points into
her Mutant Mastery, as she uses energy quite a bit.
Especially if being controlled by the AI.  And Flight is
always useful (although I relied more on Rogue or Storm for
that).  Focus is the main place you want to build.  Add some
to her Strike to help her out during melee attacks.

------------------------------------------------------------
< BEAST >
(Beat New York City (1st) Level)

Real Name: Henry McCoy
Height: 5'11"
Weight: 400 lbs.
Eye Color: Blue
Hair Color: Originally brown, bluish-black fur

Hank McCoy not only possesses superhuman agility, strength,
speed, endurance and dexterity -- he's also a world-
renowned biochemist.  As an X-man, the blue-furred Beast
has dedicated the totality of his physical gifts and
scientific genius to the creation of a better world for
man and mutant!

Defeat Enemy:
Request Help: 
Level Up: 
Dying: 
Idle: 

PINBALL (Mutant Power 1)
 CANNONBALL
    LEGEND BALL
PROPELLER KICK (Mutant Power 2)
 PROPELLER LASH
   LEGEND PROPELLER
BEASTIAL FEATS (Mutant Power 3)
 BEASTIAL INSTINCT
    BEASTIAL SOUL
ORBITAL BOMBARDMENT (Xtreme Power)
TOUGHNESS
ACROBATICS
CRITICAL STRIKE
MUTANT MASTERY
GRAPPLING
MIGHT

Unfortunately, I didn't use Beast much.  I really couldn't
figure this guy out.  His melee attacks felt a bit awkward
to me and his powers were hard to get used to.  As far as I
can tell, he's best as a melee fighter and that's how I
built him up.  I worked on his Propeller Kick first and
would drop him in the middle of a group of baddies taking
them out with this power.  His Pinball is useful if you can
learn to control it.  I didn't get a chance to use his
Beastial Feats or Orbital Bombardment, so I can't really
comment on those.  I built up his Acrobatics and Might for
when Nightcrawler, Colossus, Rogue or Magma weren't on the
team.  He can also perform the "Fastball Special" with
Wolvie.  I built up his Agility and Strike because I usually
used him in the front lines.

------------------------------------------------------------
< JUBILEE >
(Beat HAARP Facility Level)

Real Name: Jubilation Lee
Height: 5'5"
Weight: 105 lb.s
Eye Color: Blue
Hair Color: Black

With mutant powers to match her explosive personality,
Jubilation Lee was the most outspoken member of Generation
X.  An orphaned California mallrat, Jubilee hasn't been the
same since she hooked up with the X-Men.

Defeat Enemy: "One more citizen for loserville!"
             "I guess this wasn't your day, chump!"
Request Help: "Let's keep together guys."
             "Stick close."
Level Up: 
Dying: "A little help here!"
Idle: "Huh...and to think...I could be shopping at the mall
      right now."

ENERGY BURST (Mutant Power 1)
 ENERGY BLAST
    LEGEND BLAST
PHOTO FLASH (Mutant Power 2)
 STROBE FLASH
    LEGEND FLASH
BAIT (Mutant Power 3)
 TAUNT
    PEP RALLY
INDEPENDENCE DAY (Xtreme Power)
DETONATE
TOUGHNESS
MUTANT MASTERY
ACCURACY
CRITICAL STRIKE
POINT BLANK SHOT

Early on, Jubilee seems like a useless character.  But take
her along as a support character on missions where you take
charge mostly of one or two characters and the AI makes good
use of her and she picks up some quick experience.  Once you
build up her Pep Rally and Legend Blast, she can be a pretty
good range fighter and add some easy defense to your team.
I didn't find too much use for her Independence Day.  Her
Detonate is fun to use when you've got tons of stuff lying
around that you can charge up.  Charge things around the
room as baddies are coming your way and you've got instant
land mines.  I tended to add to her Focus and Agility.  She
needs the energy to keep her mutant powers useful and the AI
tends to put her in the thick of the action.

------------------------------------------------------------
< NIGHTCRAWLER >
(Beat HAARP Facility Level)

Real Name: Kurt Wagner
Height: 5'9"
Weight: 195 lbs.
Eye Color: Shining yellow with no pupils
Hair Color: Indigo

Raised in a traveling circus, German-born Kurt Wagner
learned that his mutant abilities were a gift to be
celebrated.  Since joining the X-Men, Nightcrawler has
changed costumes, switched teams and even shifted his life's
focus: He now dedicates himself to a higher calling as a
priest in training.  Nightcrawler may look like a blue-
skinned demon, but this swashbuckler is one of mutantkind's
guardian angels.

Defeat Enemy:
Request Help: 
Level Up: 
Dying: 
Idle: 

TELEPORT LEAP (Mutant Power 1)
 TELEPORT STRIKE
    LEGEND STRIKE
TELEPORT FLURRY (Mutant Power 2)
 TELEPORT FRENZY
    LEGEND FRENZY
SHADOW BLEND (Mutant Power 3)
 SHADOW ARTS
    SHADOW MASTERY
BLINDSIDE BLITZ (Xtreme Power)
LEAP OF FAITH
SUCKER PUNCH
TOUGHNESS
MUTANT MASTERY
ACROBATICS
CRITICAL STRIKE

Nightcrawler is almost essential for doing things other
characters can't.  His Teleport Leap is needed immediately
for getting into those rooms that have no doors or getting
past the barriers the EASY way.  I maxed his Teleport Flurry
up to Legend Frenzy first because it's the best move he's
got.  With it, he can obliterate multiple attackers or a
single enemy.  I believe he's the only one with this kind of
attack.  I didn't use his Shadow Blend much and didn't even
get a chance to use the Blindside Blitz.  Of the rest, I
only really built up his Mutant Mastery (because of how
often I'd use his powers) and Acrobatics.  Nightcrawler can
also grab onto walls and launch himself across the room.
Points go best into Agility and Focus.

------------------------------------------------------------
< GAMBIT >
(Beat Marrow)

Real Name: Remy LeBeau
Height: 6'1"
Weight: 175 lbs.
Eye Color: Burning red
Hair Color: Brown

Always an outsider, Remy LeBeau was shunned as a youth
because of his strange, burning-red eyes.  Eventually, he
realized he was a mutant -- gifted with the ability to
charge inanimate objects with explosively released bio-
kinetic energy.  A reformed thief and charming scoundrel,
the ragin' Cajun always has a card up his sleeve!

Defeat Enemy:
Request Help: 
Level Up: "The deuces are really wild now!"
Dying: 
Idle: 

CHARGED CARD (Mutant Power 1)
 CHARGED SHUFFLE
    CARD LEGEND
STAFF SLAM (Mutant Power 2)
 STAFF DETONATION
    STAFF LEGEND
KINETIC BOOST (Mutant Power 3)
 KINETIC AMPLIFICATION
    KINETIC MASTERY
52 PICK UP (Xtreme Power)
KINETIC STRIKE
 KINETIC FURY
OVERLOAD
STAFF MASTER
TOUGHNESS
MUTANT MASTERY
CRITICAL STRIKE

Like Beast, I really couldn't figure out how best to use
Gambit.  His range attacks early on were weak and his melee
skills weren't the greatest.  I mostly used his Staff Slam
(as it does good damage and knockback on multiple enemies)
and his Overload (charging objects around the room).  His 52
Pick Up was nice against bosses.

------------------------------------------------------------
< COLOSSUS >
(Beat Nuclear Facility Level)

Real Name: Piotr (Peter) Nikolaievitch Rasputin
Height: (normal) 6'6" (armored) 7'5"
Weight: (normal) 250 lbs. (armored) 500 lbs.
Eye Color: Blue, (transformed) Silver
Hair Color: Black

Piotr Rasputin was born on the Soviet collective farm called
the Ust-Ordynski Collective near Lake Baikal in Siberia. His
superhuman powers emerged in adolescence. At first, Rasputin
was content simply to use these powers to aid the other
people of the Collective. However, Peter was contacted by
Professor Charles Xavier, founder of the X-Men, when Xavier
was organizing a new team of mutant X-Men. Peter agreed to
leave the farm community in which he was born and raised to
go to America with Xavier. Although Peter remained in the
United States with the new X-Men while the rest of his
family stayed on the farm his family always remained in his
thoughts, especially his sister, Illyana. Colossus is a
mutant with the ability to convert his body into an organic
steel-like substance, granting him superhuman strength and a
high degree of resistance to injury.

Defeat Enemy: "Sleep well."
Request Help: 
Level Up: 
Dying: 
Idle: 

POWER SMASH (Mutant Power 1)
 TITANIC SMASH
    TITANIC LEGEND
CONCUSSION SLAM (Mutant Power 2)
 CONCUSSION BLAST
    CONCUSSION LEGEND
STEEL SKIN (Mutant Power 3)
 TITANIUM SKIN
    OSMIUM SKIN
SEISMIC SMASH (Xtreme Power)
COLOSSUS CHARGE
TOUGHNESS
MUTANT MASTERY
CRITICAL STRIKE
KNOCKBACK
MIGHT

Colossus is surprisingly a fast mover, but a slow striker.
Build more in his Focus than in his Strike as you'll use his
mutant powers more than you will just throw punches.  His
Concussion Slam is great to build quickly because it takes
out multiple opponents and has knockback.  I also built the
Colossus Charge out of curiousity, but ended up finding it
more useful (especially against Sentinels) than regular
melee attacks because he moves better with it.  Build up his
might, as it's very fun to pick up cars and throw them at
the Sentinels during the New York City Riot level.  He can
perform the "Fastball Special" with Wolverine.

------------------------------------------------------------
< WHITE QUEEN >
(Beat Nuclear Facility Level)

Real Name: Emma Frost
Height: 5'10"
Weight: 144 lbs.
Eye Color: Blue
Hair Color: Blonde

A diamond-sculpted seductress with the brains to back up
her body of work, Emma Frost amassed wealth and influence
enough to attract the attention of the planet's social
elite.  As White Queen of the exclusive Hellfire Club,
Frost's frequent power plays put her at odds with the
heroic X-Men.  Now, she stands with her genetic brethren
in defense of a world that hates and fears them.

Chosen Character: "Very well."
                 "If you insist."
Defeat Enemy: "Who's next?"
Request Help: "Alright dears, it's time to go."
             "I demand you help me this instant!"
Level Up: "It should be a sin to...(?)"
Dying: 
Idle: "Hello?  Hello out there?!  This can't be happening to ME!"

CONFUSE (Mutant Power 1)
 COMMAND
    LEGEND COMMAND
FEAR (Mutant Power 2)
 TERROR
    LEGEND TERROR
PSYCHIC SHELL (Mutant Power 3)
 DIAMOND SHELL
    IMPERVIOUS SHELL
PSYCHIC BEDLAM (Xtreme Power)
PSIONIC STRIKE
 PSIONIC FURY
HARDNESS
SHELL MIGHT
TOUGHNESS
MUTANT MASTERY
CRITICAL STRIKE

Emma is a deceptive character.  You would think she's a weak
melee fighter or a weaker version of Jean, but that is not
the case.  She's one of the better melee fighters when you
get her leveled up and she provides a great defense against
swarming enemies.  Build up either her Confuse or Fear but
put a lot of points into her Striking and get her Psionic
Strike/Psionic Fury maxed as quickly as possible.  She does
some major punch/kick damage.  The Confuse and Fear is great
against swarms of enemies.  I didn't use her Psychic Shell
much because I was too busy dishing out damage to bother.
Hardness is good to build as it gives her a better defense
when diving into those fist fights.  I never tried her
Psychic Bedlam, so I'm not sure how good it is.

------------------------------------------------------------
< PROFESSOR X >
(Used in Astral Plane (1st) Level and fight against Shadow
King)

Real Name: Charles Xavier
Height: 6'
Weight: 190 lbs.
Eye Color: Blue
Hair Color: Bald (blonde as a child)

Telepath.  Teacher.  Visionary.  The planet's most powerful
mutant is also its most compassionate teacher.  In pursuit
of his dream for peacful coexistence between Homo sapiens
and Homo superior, Professor Charles Xavier established his
School for Gifted Youngsters to help a select class of
troubled teenagers hone their strange abilities -- and pro-
tect society from those who would use such gifts to rule
mankind.

Chosen Character: "Okay."
Defeat Enemy: "I believe I won that round."
             "You can always surrender."
             "Terribly sorry about that."
Request Help: 
Level Up: 
Dying: 
Idle: 

HAMMER LEGEND (Mutant Power 1)
BLASTS LEGEND (Mutant Power 2)
PSYCHIC DEFENSE (Mutant Power 3)
PSYCHIC MAELSTROM (Xtreme Power)
PSIONIC COMBAT
TOUGHNESS
MUTANT MASTERY
CRITICAL STRIKE
LEADERSHIP
MIGHT
ASTRAL KNOCKBACK

You only get to use Professor X twice, once in the first
Astral Plane mission and again against Shadow King.  You
don't really get to distribute his points because he's
already levelled up.  In the fight against Shadow King, you
can distribute his skill points, but it didn't seem to
matter too much to me how I did since there's a fairly easy
strategy to beating the guy.

------------------------------------------------------------
< PSYLOCKE >
(Beat New York City Riots Level)

Real Name: Elizabeth Braddock
Height: (both bodies) 5'11"
Weight: (both bodies) 155 lbs.
Eye Color: (original body) Violet, (current body) Blue
Hair Color: (original body) Blonde, (current body) Black
           (dyed purple)

Psylocke possesses many telepathic abilities, enabling her
to read minds, communicate mentally with others over long
distances, stun the minds of others with "mental bolts,"
control the minds of others, and create illusions in the
minds of others. Psylocke can intensely focus her psionic
powers into her "psychic knife," with which she can stun or
kill an adversary.  Because her mind was transferred into
the body of an assassin, she also is highly trained in
martial arts.

Defeat Enemy:
Request Help: 
Level Up: 
Dying: 
Idle: 

PYSCHIC SLASH (Mutant Power 1)
 PSYCHIC HAMMER
    HAMMER LEGEND
PSYCHIC BOLTS (Mutant Power 2)
 PSYCHIC SPIKES
    LEGEND BOLTS
PSYCHIC DEFENSE (Mutant Power 3)
 PSYCHIC ARMOR
    PSYCHIC WALL
PSYCHIC ONSLAUGHT (Xtreme Power)
PSIONIC STRIKE
 PSIONIC FURY
BLADE MASTER
TOUGHNESS
MUTANT MASTERY
CRITICAL STRIKE

Personally, I don't like Psylocke because she's not as I
remembered her in the comics.  I would think she'd move as
well as Wolvie or even Jean, but she's slower and her
attacks aren't as refined.  However, she can mow down
baddies with ease once she's maxed out her Legend Bolts.  In
the last level, I was taking out swarms of enemies with this
single attack.  Her Psychic Onslaught is also quite power-
ful.  Build up her Psionic Strike/Psionic Fury to improve
her melee abilities.  Her Psychic Slash isn't very useful
because it's got a narrow target area and misses most of the
time.  And early on, it does very little damage.

============================================================
:: SUPPORTING GOOD GUYS

------------------------------------------------------------
< FORGE >

Real Name: Unrevealed
Height: 6'
Weight: 180 lbs.
Eye Color: Brown
Hair Color: Black

The man known as Forge is a Cheyenne Indian who was once the
pupil of Naze, a shaman in his tribe.  Forge developed con-
siderable mystical powers as a result of the training Naze
gave him.  Forge is also a mutant with an unusual talent for
inventing mechanical devices.

------------------------------------------------------------
< THE HEALER >

------------------------------------------------------------
< MOIRA MACTAGGART >

Real Name: Dr. Moira Kinross MacTaggart
Height: 5'7"
Weight: 135 lbs.
Eye Color: Blue
Hair Color: Brown

Dr. Moira MacTaggart is the daughter of the powerful Scots
nobleman Lord Kinross. She proved to be a brilliant student
of the biological sciences and selected genetics as her
specialty.  As a college student she met Charles Xavier who
was working toward a doctorate at Oxford University.  Moira
MacTaggart led a brilliant career as one of the world's
leading geneticists, earning a Nobel Prize for her work.
She founded a Mutant Research Center on Muir Island off the
coast of Scotland.  Xavier and MacTaggart discussed the
possibility of establishing a school for training, super-
human mutants in the use of their powers. Eventually,
MacTaggart became Xavier's "silent partner" in founding
this school, which trained the team of mutant adventurers
known as the X-Men.  Moira MacTaggart continued to operate
her Muir Isle research center and has proved to be a val-
uable ally to mutants who have trained under Xavier's
guidance.

============================================================
:: MAIN VILLAINS

------------------------------------------------------------
< MYSTIQUE >
(New York City (1st) Mid-Level Boss)

Real Name: Raven Darkholme
Height: 5'10"
Weight: 125 lbs.
Eye Color: Yellow with no pupils
Hair Color: Red; black as Raven Darkholme

Whether operating undercover or fronting a band of genetic
terrorists, the metamorphic mutant known as Mystique
possesses an almost pathological capacity for deception. The
sinister shapeshifter has infiltrated the highest levels of
the federal government, trading on her lofty status to
further her terrorist objectives.

------------------------------------------------------------
< BLOB >
(New York City (1st) Boss)

Real Name: Fred J. Dukes
Height: 5'10"
Weight: 510 lbs.
Eye Color: Brown
Hair Color: Brown

Thinking of himself as no more than, in his own words, "an
extra-strong freak," the Blob used his superhuman powers as
a performer in a carnival. Eventually, the Blob was re-
cruited by Mystique for the Brotherhood.  As a member of the
Brotherhood, the Blob was involved in missions that con-
tinued to bring him into conflict with the X-Men. The Blob's
mutant powers relate to the mass, strength, resilience and
indestructibility of his obese body. His primary ability is
to become virtually immovable at will as long as he is in
contact with the ground. He also has a superhuman resistance
to injury.

------------------------------------------------------------
< PYRO >
(HAARP Facility Mid-Level Boss)

Real Name: St. John Allerdyce
Height: 5'10"
Weight: 150 lbs.
Eye Color: Blue
Hair Color: Blonde

St. John Allerdyce was born and raised in Australia. His
powers emerged at puberty, but since he could not think of
a way to use them for profit, for years he did not use them
except in emergencies.  Under circumstances that have yet to
be revealed, Allerdyce met the mutant called Mystique, who
learned of his mutant powers. As a result, Allerdyce joined
her and the Brotherhood under the name of Pyro. Pyro is
invulnerable to any fire that he has placed under his mental
control and has the psionic ability to cause any fire to grow
in size and intensity and to take any form he wishes, even
that of a living creature. (Such fire creatures, however,
have no intelligence or life.)  However, he can only control
fire, not create it.  Therefore he usually carries a flame-
thrower with him.

------------------------------------------------------------
< TOAD >
(HAARP Facility Boss)

Real Name: Mortimer Toynbee
Height: 5'8"
Weight: 260 lbs.
Eye Color: Brown
Hair Color: Brown

Since birth, Toad has been cursed with a grotesque physical
appearance. As he matured, the other children considered him
a freak and tormented the youngster mercilessly. When he
reached puberty, Toad's mutant abilities manifested. During
this time, Magneto recruited the youngster to join his
cause. The Master of Magnetism recognized that Toad shared
his belief that humans should serve mutants.  Toad's extra-
ordinary leaping prowess enables him to execute a flying
kick of unmatched force. He also possesses the ability to
cling to walls and exude a sticky substance, with which he
can immobilize opponents. Further powers include an elastic,
prehensile tongue he can manipulate as easily -- if not
better -- than his other appendages.

------------------------------------------------------------
< MARROW >
(Morlock Tunnels (1st) Boss; Morlock Tunnels (3rd) Boss)

Real Name: Sarah
Height: 6'
Weight: Unrevealed
Eye Color: Pale Blue
Hair Color: Purple

Marrow is a mutant who, due to the physical appearance of
her mutant abilities, hid herself as a young girl in the
sewers underneath New York City as a member of the Morlocks,
a group of mutants who were also physically deformed.  She
leads a rebel faction of Morlocks, called Gene Nation.  Her
physiology has been radically altered from the human norm.
Her bones grow to an abnormally large size and protrude from
her skin without causing any physical damage to herself. She
is proficient at using these like blades as throwing weapons
or in hand-to-hand combat.

------------------------------------------------------------
< JUGGERNAUT >
(Juggernaut X-Mansion Flashback; Muir Island)

Real Name: Cain Marko
Height: 6'10"
Weight: 900 lbs.
Eye Color: Blue
Hair Color: Red

Cain Marko is a human juggernaut.  Once he begins moving in
a certain direction, no power on Earth can stand in his way.
Scientists would classify him as an "irresistable force" --
and when he gets a head of steam, there's no object he can't
move.  A mystically empowered human, Juggernaut has long
harbored resentment toward his stepbrother, Charles Xavier.

------------------------------------------------------------
< HAVOK >
(Weapon X Facility Boss)

Real Name: Alexander Summers
Height: 6'
Weight: 175 lbs.
Eye Color: Brown
Hair Color: Blonde

Alex Summers is the younger brother of Scott Summers
(Cyclops) and son of Corsair, leader of the Starjammers. He
has the ability to absorb ambient cosmic energy and trans-
form and release it as waves of energy that heat the air in
their path enough to turn it into plasma.  He, himself, is
immune to the intense heat he creates, as well as the optic
blasts of his brother.  Cyclops, in turn, is also immune to
Havok's powers.

------------------------------------------------------------
< AVALANCHE >
(The Mount Boss)

Real Name: Dominic Petros
Height: 5'7"
Weight: 195 lbs.
Eye Color: Brown
Hair Color: Brown

Avalanche's past before Mystique recruited him for the
Brotherhood is almost entirely unknown, except for the fact
that he is an immigrant from Greece. He first publicly
appeared with the Brotherhood when they unsuccessfully
attempted to assassinate Senator Robert Kelly during his
hearings on the menace that mutants allegedly pose to
humanity in general.  He has the ability to generate
powerful waves of vibrations from his hands, creating
highly destructive effects. The vibrations can cause an
inorganic object to shatter or crumble into dust. When
directed against large objects like buildings or upon the
earth itself, the vibrations can produce effects similar to
those of an earthquake or avalanches within limited areas.
Avalanche need not touch an object to affect it: he can
direct the vibrations against it from some distance away
from it.  Avalanche is himself invulnerable to the effects
of generating these intense vibratory waves. However, if
the vibrations were to be reflected back upon him, he would
be injured.

------------------------------------------------------------
< SABRETOOTH >
(The Mount Boss)

Real Name: Victor Creed
Height: 6'6"
Weight: 275 lbs.
Eye Color: Amber
Hair Color: Blonde

Mortal enemy of the feral X-Man known as Wolverine,
Sabretooth is a psychotic murder machine with an
accelerated healing factor, razor-sharp talons, hyper-keen
senses...and an all-consuming hunger for blood!

------------------------------------------------------------
< SHADOW KING >
(Astral Plane Boss)

------------------------------------------------------------
< MAGNETO >
(Asteroid M mid-level Boss)

Real Name: Erik Lensherr
Height: 6'2"
Weight: 190 lbs.
Eye Color: Bluish-gray
Hair Color: Silver

Once a close friend of mutant mentor Charles Xavier, the
genetic terrorist known as Magneto is now his deadliest foe.
The self-annointed Master of Magnetism has dedicated his
life to the advancement of Homo Superior, even if he must
bring about humanity's downfall to ensure the ascendance of
mutantkind.  Arguably the most powerful man on Earth,
Magneto believes that mutants represent the next step in
human evolution.

------------------------------------------------------------
< MASTER MOLD >
(Asteroid M/Game Final Boss)

The Master Mold is an immense Sentinel robot, at least
thirty feet in height, which, like all Sentinels, is ded-
icated to the capture and destruction of superhuman.  The
original Master Mold was created by the Sentinels' inventor,
Dr. Bolivar Track, who believed that a superhuman mutant
race was evolving, that would eventually subjugate humanity
if it were not stopped. Dr. Trask designed the original
Sentinels as robot warriors that would hunt down and capture
superhuman mutants on normal humanity's behalf. Trask
created the enormous Master Mold primarily as a computer
that would control the automated process of constructing
other Sentinel robots. However, Trask also made the Master
Mold mobile and capable of speech and equipped the Master
Mold with powerful weaponry. The Master Mold could project
a disintegration beam or intense electrical energy from its
fingertips.

============================================================
:: SUPPORTING VILLAINS/GRUNTS

------------------------------------------------------------
< GENERAL KINCAID >

------------------------------------------------------------
< SENTINELS >

Android assassins birthed by misguided minds to eradicate
the mutant menace, the Sentinels most often have met defeat
at the hands of their intended targets: the X-Men.  The
destruction of these mechanical marvels invariably leads to
the development of enhanced models.

------------------------------------------------------------
< MORLOCKS >

------------------------------------------------------------
< GRSO SOLDIERS >


############################################################
//..WHAT STUFF CAN I ACQUIRE?

============================================================
:: BACKPACKS
These items supplement the characters' physical attacks and
damage as well as their mutant powers.  Some items require
your character to be at a certain level before they can use
them.  Others are character specific and are only unlocked
after beating the character's Danger Room challenge.

------------------------------------------------------------
Basic DNA Generator = Generate energy 25% more quickly.
DNA Generator = Generate energy 50% more quickly.
Super DNA Generator = Generate energy 75% more quickly.
Ultra DNA Generator = Generate energy 100% more quickly.

Basic Muscle Accelerator = Attack and run speed +10%.
Muscle Accelerator = Attack and run speed +20%.
Super Muscle Accelerator = Attack and run speed +30%.
Ultra Muscle Accelerator = Attack and run speed +40%.

Basic Power Enhancer = +9-11 damage to mutant power attacks.
Power Enhancer = +25-31 damage to mutant power attacks.
Super Power Enhancer = +80-100 damage to mutant power
   attacks.
Ultra Power Enhancer = +125-150 damage to mutant power
   attacks.

Basic Targeting Implant = +2% chance of criticals during a
   ranged attack.
Targeting Implant = +4% chance of criticals during a
   ranged attack.
Super Targeting Implant = +6% chance of criticals during a
   ranged attack.
Ultra Targeting Implant = +8% chance of criticals during a
   ranged attack.

Basic Tissue Generator = Regenerate 2 health per second up
   to 25% after 5 idle seconds.
Tissue Generator = Regenerate 4 health per second up
   to 50% after 5 idle seconds.
Super Tissue Generator = Regenerate 6 health per second up
   to 75% after 5 idle seconds.
Ultra Tissue Generator = Regenerate 8 health per second up
   to 100% after 5 idle seconds.

Basic Weakness Analyzer = +2% chance of criticals during a
   melee attack.
Weakness Analyzer = +4% chance of criticals during a
   melee attack.
Super Weakness Analyzer = +6% chance of criticals during a
   melee attack.
Ultra Weakness Analyzer = +8% chance of criticals during a
   melee attack.

------------------------------------------------------------
Agility of the Acrobat
   - Danger Room Nightcrawler Challenge
   - Nightcrawler only; Level 20
   - +20% damage to Nightcrawler's teleport attacks
   - +5 Agility
Astral Stone
   - Astral Plane (1st)
   - +3 Focus
   - +9-11 damage vs. Shadow Creatures
Bands of the Beast
   - Danger Room Beast Challenge
   - Beast only; Level 20
   - +20% damage to Beast's mutant attacks
   - +5 Strike
Belt of Unus
   - Level 32
   - -13 damage
   - 20% chance of deflecting beam damage back at
      attacker
Black Tom's Cane
   - Level 7
   - +1 Body
   - -20% beam damage
Caliban's Shroud
   - Level 19
   - +2 Focus
   - +25-31 damage to punches
Callisto's Eye Patch
   - Level 15
   - +2 Strike
   - +15-18 damage to melee attacks vs. Morlocks
Cannonball's Flame
   - Level 15
   - -8 damage taken
   - +100-125 damage to flying melee attacks
Claws of Rage
   - Danger Room Wolverine Challenge
   - Wolverine only; Level 20
   - +20% Wolverine claw damage
   - +5 striking
Crown of Apocolypse
   - Level 35
   - +4 Agility
   - -2 Body
   - -2 Focus
   - +12% chance for melee criticals
Cyber's Revenge
   - Level 30
   - -8 damage
   - +4-5 bleed damge to punches for 5 seconds
Dead Man's Hand
   - Danger Room Gambit Challenge
   - Gambit only; Level 20
   - +20% damage to Gambit's kinetic attacks
   - +5 Agility
Deathbird's Javelin
   - Level 20
   - Attack and run speed +20%
   - +9-11 bleed damage for 5 seconds to projectiles
Diamond's Aura
   - Danger Room Emma Frost Challenge
   - Emma Frost only; Level 20
   - +50% damage to Emma Frost's punch/kick
   - +5 Body
Eric the Red's Armor
   - Level 29
   - -8 damage
   - +100-125 damage to energy attacks vs. Magneto
Exodus Cloak
   - Level 18
   - 30% chance deflect mental damage
   - +80-100 damage vs humans
Flight of the Northstar
   - Level 10
   - 30% longer flying time
   - +20% knockback to knockback attacks
Gauntlets of Wrath
   - Danger Room Rogue Challenge
   - Rogue only; Level 20
   - +20% damage to Rogue's power attacks
   - +20% Rogue stun duration
Goddess Medallion
   - Danger Room Storm Challenge
   - Storm only; Level 20
   - +20% Storm's wind and electricity
   - +5 Agility
Hammer of Nimrod
   - Level 13
   - +125-150 damage to mutant attacks vs. Sentinels
Heart of the Assasin
   - Danger Room Psylocke Challenge
   - Psylocke only; Level 20
   - +20% damage to Psylock's psychic attacks
   - +5 Strike
Hypnotic Skyburst
   - Danger Room Jubilee Challenge
   - Jubilee only; Level 20
   - +20% damage to Jubilee's power attacks
   - +4 Agility
Luck of the Longshot
   - Level 17
   - +1 Strike
   - +1 Agility
   - +1 Body
   - +1 Focus
   - 5% chance to reflect 125-150 punch/kick damage
Mantle of the Phoenix
   - Danger Room Jean Grey Challenge
   - Jean Grey only; Level 20
   - +20% damage to Jean Grey's psionic attacks
   - +5 Focus
Manual of the Puck
   - Level 13
   - +1 Agility
   - +15-18 damage to kicks
Mask of Xorn
   - Level 35
   - Mutant powers cost no energy to use
Opal of Ozymandius
   - Level 23
   - +5 Body
   - 30% chance of deflecting elemental damage at attacker
Ring of Polaris
   - Level 13
   - +1 Body
   - +20% flying time
   - -40% knockback
Sabertooth's Fangs
   - Level 28
   - Regenerate 4 health/sec up to 50%
   - +25-31 blade damage to punches
Shadowcat's Touch
   - Level 15
   - -5 damage taken
   - +25-31 to punch and kick attacks vs. robots
Shard of Cyttorak
   - Level 31
   - -5 damage taken
   - +2 Body
   - +2 Strike
Shi'Ar Battle Implants
   - Level 26
   - +3 to all traits
Shi'Ar Body Shield
   - Level 29
   - +50% resistance to physical attacks
Shi'Ar Energy Armor
   - Level 30
   - +50% resistance to energy attacks
Shi'Ar Mind Gem
   - Level 28
   - +50% resistance to mental attacks
Soul of the Gladiator
   - Danger Room Colossus Challenge
   - Colossus only; Level 20
   - +20% damage to Colossus' power attacks
   - +5 Body
Spiked Armor of Stryfe
   - Level 32
   - -10 damage taken
   - +4-5 energy drain to punches
Spikes of Penance
   - Level 27
   - -8 damage taken
   - reflects 80-100 physical damage
Sunfire's Mask
   - Level 16
   - -20% fire damage taken
   - +9-11 fire damage to mutant attacks
Sword of Ogun
   - Level 25
   - +3 Focus
   - +8% chance punch/kick criticals
Thunderbird's Beads
   - Level 18
   - -20% physical damage
   - Stun immunity
Vidicator's Gauntlets
   - Level 14
   - +10% experience
   - -20% beam damage
Visor of Retribution
   - Danger Room Cyclops Challenge
   - Cyclops only; Level 20
   - +20% Cyclops optic damage
   - +5 Focus
Volcano's Might
   - Danger Room Magma Challenge
   - Magma only; Level 20
   - +20% damage to Magma's power attacks
   - +5 Body
Winter's Fury
   - Danger Room Iceman Challenge
   - Iceman only; Level 20
   - +20% damage to Iceman's cold attacks
   - +5 Body
Wrath of the Wendigo
   - Level 14
   - -5 damage taken
   - -60% pain
X-Cutioner Hood
   - Level 20
   - Generate energy 50% more quickly
   - +80-100 damage vs. Mutants

============================================================
:: BELTS
These help boost your base attributes.

------------------------------------------------------------
Basic Agility Enhancer = +1 Agility
Agility Enhancer = +2 Agility
Super Agility Enhancer = +4 Agility
Ultra Agility Enhancer = +8 Agility

Basic Body Enhancer = +1 Body
Body Enhancer = +2 Body
Super Body Enhancer = +4 Body
Ultra Body Enhancer = +8 Body

Basic Focus Enhancer = +1 Focus
Focus Enhancer = +2 Focus
Super Focus Enhancer = +4 Focus
Ultra Focus Enhancer = +8 Focus

Basic Strike Enhancer = +1 Strike
Strike Enhancer = +2 Strike
Super Strike Enhancer = +4 Strike
Ultra Strike Enhancer = +8 Strike

============================================================
:: ARMOR
These help to protect your characters.  They lower damages
caused by certain attacks or can even reflect the damages
back to enemies.

------------------------------------------------------------
Basic Electron Deflector = +10% chance to reflect 15-18
   electrical damage.
Electron Deflector = +20% chance to reflect 50-63
   electrical damage.
Super Electron Deflector = +30% chance to reflect 125-150
   electrical damage.
Ultra Electron Deflector = +40% chance to reflect 175-215
   electrical damage.

Basic Elemental Deflector = +10% chance to reflect 15-18
   elemental damage.
Elemental Deflector = +20% chance to reflect 50-63
   elemental damage.
Super Elemental Deflector = +30% chance to reflect 125-150
   elemental damage.
Ultra Elemental Deflector = +40% chance to reflect 175-215
   elemental damage.

Basic Harmonic Deflector = +10% chance to reflect 15-18
   beam damage.
Harmonic Deflector = +20% chance to reflect 50-63
   beam damage.
Super Harmonic Deflector = +30% chance to reflect 125-150
   beam damage.
Ultra Harmonic Deflector = +40% chance to reflect 175-215
   beam damage.

Basic Inertial Dampener = -20% knockback
Inertial Dampener = -40% knockback
Super Inertial Dampener = -60% knockback
Ultra Inertial Dampener = -80% knockback

Basic Inertial Deflector = +10% chance to reflect 15-18
   punch/kick damage.
Inertial Deflector = +20% chance to reflect 50-63
   punch/kick damage.
Super Inertial Deflector = +30% chance to reflect 125-150
   punch/kick damage.
Ultra Inertial Deflector = +40% chance to reflect 175-215
   punch/kick damage.

Basic Nanofiber Armor = -5 damage taken
Nanofiber Armor = -8 damage taken
Super Nanofiber Armor = -10 damage taken
Ultra Nanofiber Armor = -13 damage taken

Basic Psionic Deflector = +10% chance to reflect 15-18
   psionic damage.
Psionic Deflector = +20% chance to reflect 50-63
   psionic damage.
Super Psionic Deflector = +30% chance to reflect 125-150
   psionic damage.
Ultra Psionic Deflector = +40% chance to reflect 175-215
   psionic damage.

============================================================
:: DANGER ROOM DISCS

(See Danger Room Level section.)

============================================================
:: COMICS
Each comic gives attribute bonuses to the appropriate
characters.

Beast (U.S.S. Arbiter; +2 Agility, +2 Body)
Colossus (Muir Island vs Juggernaut)
Cyclops (HAARP Facility; +2 Agility, +2 FOcus)
Emma Frost (Astral Plane 1st; +2 Body, +2 Focus)
Gambit (Morlock Tunnels 2nd; +2 Strike, +2 Agility)
Iceman (HAARP Facility; +2 Body)
Jean Grey (Astral Plane 1st)
Jubilee (Nuclear Facility)
Magma (Magma's New York City Test; +2 Body, +2 Focus)
Nightcrawler (Sentinel Flashback; +2 Agility, +2 Focus)
Rogue (Xavier Institute for Higher Learning; +2 Strike, +2 Body)
Storm (Morlock Tunnels 1st; +4 Focus)
Wolverine (New York City 1st)

============================================================
:: SKETCH BOOKS
Collecting all the sketch books unlocks more art.

Arbiter (U.S.S. Arbiter)
Asteroid M (Xavier Institute for Higher Learning)
Early Alison (Magma's New York City Test)
HAARP and Ice Tunnels (Morlock Tunnels 3rd)
HAARP Interior (The Mount)
HAARP Soldier 1 (HAARP Facility)
HAARP Soldier 2 (HAARP Facility)
Hive Factory (Sentinel Factory)
Hive Labs (Xavier Institute for Higher Learning)
Jubilee (Muir Island)
Mansion Sketches (Sentinel Factory)
Morlock Tunnels (Morlock Tunnels 1st)
Morlocks (Morlock Tunnels 2nd)
Rogue Gambit (Morlock Tunnels 1st)
Sentinels (U.S.S. Arbiter)
Sewers Healer (Nuclear Facility)
Spider Sentinel (New York City Riots)
Trio One (Xavier Institute for Higher Learning)
Weapon X Lab (Weapon X Flashback)

############################################################
//..WHERE DO I GO?

I've divided up the walkthrough by locations and missions.
Each mission has certain objectives that must be fulfilled
in order to move on to the next.  Objectives are always
viewable by pressing the start button and selection the
'Objectives' option.  Walkthrough instructions are based on
finishing the objectives/missions.  It is not always
necessary to explore all areas in each location or defeat
all enemies.  However, you do gain more items and experience
in doing so.  I will however give directions on obtaining
unique items, such as Danger Room Discs, Comics, Sketch
Books, etc.  I will also try to list information on certain
things in the environment that you can interact with that
aren't "normal" such as explosive objects or things that
can be destoryed by some characters and not by others, etc.
Directions are based on facing forward (top of the screen)
at all times.  So if I was to say turn left, then I assume
you would pan the camera so you start heading towards the
top of the screen again.

A note about gaps/bridges.  Gaps fall under two different
categories, ones that can kill you and ones that can't.  The
ones where you can fall off and plummet to your death are
the tricky ones when it comes to AI controlled characters.
Sometimes, (especially if there's an enemy on the other
side), the AI gets a little anxious and walks right off the
edge.  Even if you build a bridge, they sometimes have a
tendency to walk off the bridge.  Maybe they don't like your
team...I don't know.  Other times, if you happen to fall in,
before the computer automatically changes the character you
control, the AI will have followed you to the bottom,
leaving you sometimes with only one character left.  Just be
wary when standing close to the edge or you can lose team-
mates unneccessarily.  Gaps can be crossed one of three
ways.  A bridge can be made by Iceman's Freeze Blast,
Magma's Lava Fissure or Jean Grey's Telekinesis.
Nightcrawler can teleport others across (stand behind the
character you want to teleport and activate the power and
he'll grab them as he teleports).  Or they can be flown
across by Rogue, Storm or Jean.  However, you must have a
high enough FLIGHT rating to be able to carry someone and
you have to be able to fly long enough to get across.  This
may not be possible early on in the game.  Aside from those
three, some individual characters can also get across in
special ways.  Iceman's Ice Tracks and Magma's Lava Tracks
can get them across if the ability is high enough to last.
If Nightcrawler's Acrobatics are high enough and there is a
wall next to the gap, he can grab the wall and launch across
to the other side.  If the gaps are small enough and
Nightcrawler/Beast have high enough Acrobatics ratings, they
can also double-jump across.  Colossus/Rogue can do the
"fastball special" with Wolverine.  Depending on their
strength, they can throw him across gaps as well.

============================================================
:: NEw YORK CITY

< OBJECTIVES >
   - Find Blob's trail and track him down.

Use the early levels such as this one to destroy as much as
you can collecting health and energy packs as well as tech
bits.  Enemies pretty much come at you one at a time, so
you don't have to worry about being overwhelmed.  Get used
to using combo and throw attacks as well as your mutant
powers.  It'll help later on against tougher enemies or when
you're overwhelmed.

[WEST MANHATTAN]
Start by heading to the left until you find a subway
entrance.  Enter the subway and head on through to the exit
on the opposite end.  Go to your right and follow the make-
shift bridge up and over the magma flow.  Head down the
subway entrance to go around the barrier.  You'll come up on
the other side.  If you're not looking to explore or gain
items or experience you can just head straight, make a right
and go through the building and into the park.

[CENTRAL PARK]
In the park you will see Cyclops standing there.  Approach
him, and a brief scene will occur revealing him to be
Mystique in disguise.  After defeating the guards, head down
the stairs to the left, then go to the right past the big
fountain.  You will see a bridge where you can cross the
waterway.  At the end of the bridge, you will encounter Pyro
and another brief scene will occur.  Pyro will block your
path.  Wolverine doesn't have any powers to extinguish or
bypass this barrier, so head over to the left.  You will
pass under a bridge and immediately on the right side is a
path.  Take it and you will come to a sewer pipe.  Destroy
the bars and head down the pipe.  You'll come to the end,
where you have to destroy another set of bars.  You'll come
out on the other side of the fire barrier.  Head left.
You'll come to yet another fire barrier.  Destroy the fire
hydrant to your left and it'll extinguish the flames.
Continue heading down until you reach a gateway.  Passing
through will start your fight with Mystique.

< OBJECTIVES >
   - Defeat Mystique.

Stay up close to Mystique and attack relentlessly.  When
she pulls out her guns, try to get behind her to avoid being
hit and use Wolverine's Brutal Slash attack.  Ignore the
guards for the most part and keep attacking Mystique.  At
some point she'll jump on top of the building.  Since you
can't reach her, use this opportunity to destroy trash cans
and other stuff picking up health and energy packs or to
take out the guards.  When she comes back down attack her
again as before.  She'll transform into a guard and will
switch with one of the other guards.  It doesn't matter
which one you attack, as soon as you find her, she'll
transform back to herself.  After you beat her, head through
the next archway.

< OBJECTIVES >
   - Defeat Blob and rescue Alison.

[EAST MANHATTAN]
You'll meet the real Cyclops and he becomes a playable
character at this point.  Press the select button and
upgrade his skills and powers.  Head forward and you'll come
across your first "Extraction Point."  At this point, you
can only save or load the game.  Continue heading forward
(beating the guards and destroying your environment along
the way ^_^).  The path will turn to the right.  Head up the
stairs and back onto the street.  Go right on the street
until you see an alley to the left.  Head up that alley to
rescue Alison and fight Blob.

Regular melee attacks don't do much against Blob.  There
are a lot of things around to pick up and throw.  And almost
all of them have an energy or health pack for you to pick
up.  Use Cyclops' Optic Beam and replenish with energy
packs.  Wolverine's Brutal Slash is effective as well.
Don't worry too much about picking up everything.  When you
defeat Blob you can still destroy everything around and fill
up on health packs, energy packs and tech bits.  Head across
to the other alley and move on to the rooftops.

< OBJECTIVES >
   - Get to X-Jet.

[NEW YORK CITY ROOFTOPS]
The rooftops are a great place to practice throwing, as you
can toss guys off the roof if there is no fence or barrier.
Use this opportunity to practice combos as well.

Head forward.  The second rooftop section has the WOLVERINE
COMIC BOOK.  From there, head to the right for two more
rooftop sections.  Continue heading forward to get to the
next section.

You'll start next to a bunch of patio chairs and tables.
Head foward past two rooftop sections.  On the third section
you can find the TEAMWORK 101 DANGER ROOM DISC.  Head to the
left and continue on till you reach the X-Jet.  End of
mission.

============================================================
:: XAVIER INSTITUTE FOR HIGHER LEARNING

< OBJECTIVES >
   - Explore the X-Mansion and meet various X-Men.
   - Contact Forge.
   - Go to the War Room to start the next mission.

There's no dangers in the Xavier Institute for most of the
times you are here.  It's a break from the action and allows
you to learn more about the world of the X-Men.  Spend time
exploring and you can learn more about the characters.  You
can even find things such as comics, sketchbooks and danger
room discs.  You can also review these items as well as
view load screens, bios (both heroes and villains),
cinematics and use the Danger Room.  Also note that talking
to X-Men characters unlocks their bios and reveals answers
to trivia questions.

In this section, I'll give you a brief layout of the
mansion, but for future (non-combat) scenarios located here,
I will just tell you where each objective is located.  Rooms
are listed in order from the center of the mansion, outward.
I'll try to list what is viewable in each room as well.
Some things are only viewable after certain missions are
accomplished.  (The number next to each is the time of the
visit to the X-Mansion when it becomes active.)

For the current objectives:
- Go to the War Room and talk contact Forge.
- Go to the Medical Facility and talk to Jean.
- Go to Beast's Lab and talk to Beast.
- Go to Storm's Room and talk to Storm.
- Go to Sitting Room and talk to Rogue.
- Go to Dayroom (Ground Floor) and talk to Iceman.
- When you're done exploring, head to the War Room and begin
  a new mission.
- The TEAMWORK 102 DANGER ROOM DISC is in the Danger ROom.

------------------------------------------------------------
:: Dormitories

[LEFT WING]
< Rogue's Room >
  - Explore her map. (2)
  - Explore her desk. (4)
  - Explore her dresser.
< Storm's Room >
  - Explore her desk. (1)
  - Explore her bed.
  - Explore mask on wall.
< Iceman's Room >
  - Explore end table. (4)
  - Explore TV.
  - Explore desk.
< Wolverine's Room >
  - Explore flag. (1)
  - Explore end table.
  - Explore bed.
< Colossus' Room >
  - Explore easle. (1)
  - Explore concept art. (1)
    Each time you pick up a sketchbook, new art will be
       available here.
  - Explore desk. (4)
< Dayroom >
  - Play Trivia Game
    Magma can gain 6 XP for each correctly answered
       question.  An easy way to build her up.  Answers are
       provided towards the end of this FAQ.
  - Elevator is located in the upper right corner.

[RIGHT WING]
< Cyclops' Room >
  - Explore Jean's picture. (1)
  - Explore bed. (4)
  - Explore desk.
< Jean Grey's Room >
  - Explore rose picture. (1)
  - Explore end table.
< Magma's Room >
  - Explore suitcase. (1)
  - Explore diary. (2)
  - Explore family picture.
  - Explore end table.
< Beast's Room >
  - Explore chalkboard. (1)
  - Explore desk. (2)
  - Explore trophy.
< Dayroom >
  - Review load screens.
  - Elevator is located in the upper left corner.

------------------------------------------------------------
:: Ground Floor

[CENTER WING]
< Sitting Room (Top) >
   - Several X-Men will first appear here.
   - Door to Estate Grounds (not always accessible).
< Entry Hall (Bottom) >
   - Stairs and Elevator (under stairs).
   - Door to Front Lawn (so far been inaccessible).

[LEFT WING]
< Dayroom (Top) >
   - Review Cinematics
   - Elevator is in upper right corner.
< Dining Room (Bottom) >

[RIGHT WING]
< Library (Center) >
   - Review comics.
< Classroom (Top) >
   - Elevator is in the upper left corner.
< Xavier's Office >
   - Review X-Men bios.

------------------------------------------------------------
:: Subbasement

[CENTER HALLWAY]
   - Extraction Point.
   - All three elevators.
< Cerebro (Top) >
< War Room (Left)>
   - Begin new missions.
< Danger Room (Right) >
   - Use Danger Room Discs.

[LEFT HALLWAY]
< Beast's Lab >
   - Talk to Beast (this is where you'll usually find him).
< X-Jet Hangar >
   - Not always accessible.

[RIGHT HALLWAY]
< Medical Facility >
< Brig >
   - Review Enemy bios.

============================================================
:: HAARP FACILITY

< OBJECTIVES >
   - Destroy 5 transformers powering the surveillance
     system.
   - Defeat the tank to enter the inner grounds.

< ENVIROMENT >
   Snowmobiles (only Rogue/Beast can pick these up, but
     they can be destroyed)
   Explosive Cannisters (be careful destorying these as
     they deliver health damage to anyone in the blast
     radius)

[???]
Starting from the X-Jet head forward until you come to the
river.  Head to the left.  You can either follow the river
or take the path.  If you follow the river, you'll come to
a nice short cut.  There's be a drop off with a mutant power
indicator.  Use Iceman's Freeze Blast to create a bridge.
If you folow the path, it'll bring you around to the first
transformer you need to destroy.  If you take the shortcut,
you'll have to make a left after passing the drop off and
back track a bit to that first generator.  Continue follow-
ing the river and it'll take you to the second transformer
which will be to the left.  Behind that transformer is the
HAARP SOLDIER 1 SKETCH BOOK.  Continue down the river to the
gateway which leads you to The Bridge.

[THE BRIDGE]
Follow the path until it comes to a bend.  At the end of the
bend, on the left side, you'll find the CYCLOPS COMIC BOOK.
From the comic book, head forward and you'll come to the
third transformer.  Head back to the path and follow it down
the the next campsite and you'll come to the fourth trans-
former.  Continue down the path till you reach the river.
Follow the river past the bridge and on the right will be
the final transformer.  After destroying the final trans-
former, head to your left up the snow to the top of the
bridge.  You'll find an Extraction Point on the bridge.
Follow the bridge and you'll come to the tank which you'll
need to destroy to get to the inner grounds. The fastest way
to beat the tank is to use Wolverine. Ignore the guards and
run up to the tank and jump up on it.  Use his Brutal Slash a
few times to destroy the turret.  After beating the tank and
guards, head up to the doors and go on through.

< OBJECTIVES >
   - Destroy 6 transformers for the interior door.

[OUTER GROUNDS]
Head forward till you get to the train.  Make a left and
you'll come to the train tracks and a fire barrier.  Use
Storm's Whirlwind or Iceman's Freeze Blast to extinguish it.
Continue following the tracks until the bushes on the right
stop and make a right to the clearing.  You'll find the first
transformer here.  However, if you keep following the tracks,
you'll come to more railcars.  Jump (or fly) on top of the
first one, move to the second, and you'll see a yellow "SK."
This is a SKILL POINT REWARD.  Whichever character picks it
up gets a bonus point they can put in whichever skill they
want.  After destorying the transformer, head to the other
side of the road and you'll find the COMBINED POWERS 101
DANGER ROOM DISC on the rooftop.  From there, follow the road
till you get to a camp on either side.  One transformer is to
the right and one is to the left.  Destroy both and head to
the doors to move on.

[INNER GROUNDS]
There will be an Extraction Point to your right.  Head down
the road a bit and the fourth transformer will be to your
left.  Follow the train tracks and you'll come to another
fire barrier.  Use Storm or Iceman again (or you can run
through it and take some damage).  Head to your right after
the fire an you'll come to the fifth transformer.  To the
right of the clearing, there'll be a break in the bushes.
Go down that way and had forward till you come to a bunker.
On the rooftop of the bunker is the BEAST CHALLENGE DANGER
ROOM DISC.  From that bunker, head to the left to another
one and go around the backside.  You'll find the final
transformer here.  Move back to the road and go down it.
You'll come to another tank fight.  This time, two of the
guards are equipped with flamethrowers and will set some
barricades ablaze.  Use Storm or Iceman to quickly put them
out, then switch to Wolverine and use the same strategy as
with the previous tank.  Head to the doors and move into the
interior.

< OBJECTIVES >
   - Stop the Brotherhood.

[MAINTENANCE GARAGE]
You start off in a fairly empty room with a lot of things
to destory.  There's also an Extraction Point here.  Take
advantage of this break to restock with whatever the room
offers you.  Head past the tank and up the stairs.  Go
through the door at the top and head down the hallway.  You
will come to a barrier.  To the right is a door, head
through it.  You need to destroy the wall to the left.  Go
through to the next room, exit out the door on the left
and to the left in the hallway you'll see the controls for
the barrier.  Make a u-turn and head back down the hall.
You'll come to a locked door which you'll need a keycard
for.  Head to the left and into a warehouse area.  Go down
the stairs and travel in a clockwise path around the room
taking out the guards.  At about the 1 o'clock position,
there will be a HAARP Officer that has the keycard you
need.  Once you defeat him, you'll see it.  A note about
the shelves in areas such as these.  You'll see stuff at
the top which you can destroy and get objects.  Sometimes
from the top of stairways you can jump over to these
shelves.  But for the most part, you need a character who
can fly to get up on top to reach them.  Head back down to
the locked door and proceed through it.

[MESS HALL]
Head down the hall and there'll be a door on your left.  Go
through it.  On the left there will be a storage room.  Go
to the far left corner and you'll find the COMBINED POWERS
102 DANGER ROOM DISC.  Go back out and head left to the
opposite end of the mess hall from where you entered.
You'll be in another hallway.  There will be another laser
barrier to your right.  Head to the left and go into the
room.  Destroy the wall on the right and you'll find another
room which has the controls for the barrier.  Turn off the
barrier and go back down the hall which will lead to the
next section.

[SYSTEMS OPERATIONS]
This next section is pretty much a one way path all the way
through.  Just keep heading foward and you'll get to the
next section.  There's nothing special on this section to be
found.

[SATELLITE CONTROL CENTER]
Go down the hallway and to the left you'll find an
Extraction Point.  On the right will be a door.  Head
through the door and go down the stairs.  Go up the stairs
on the opposite side of the room and head through the door-
way.  A brief cinematic will occur and you will start your
fight against Pyro.  Pyro has a good defense.  And he can
create a couple fire demons to assist him.  He also sets
fires around the room which do damage.  Use Iceman or Storm
to extinguish them.  Wolverine is the most effective to
take Pyro out because of his strong melee attacks.  You
can also pick stuff and up and throw them at Pyro from a
distance to weaken him up a bit.

After beating Pyro, if you're facing the wall of fire he
created when he came in, head to the right Head down the
hall until you come to a sort of T.  Go right.  You'll
come to another sort of T.  Head left.  You'll come to a
room.  On the side of the landing opposite the stairs is
the ICEMAN COMIC BOOK hidden behind a green container.
There is an Extraction Point at the far end of the room
next to the elevator.  Use the elevator to move on to the
next section.

< OBJECTIVES >
   - Locate Toad to discover the Brotherhood's plan.

[MAIN TUNNELS]
In this next section, just keep moving forward until you
come to a broken bridge.  Use Iceman's Freeze Blast or Jean
Grey's Telekinesis to create a new one.  Continue heading
forward till you reach another elevator.  To the left of the
elevator is the QUALIFYING EXAM 100 DANGER ROOM DISC.  Use
the elevator to move on.

[EXTERIOR ACCESS TUNNELS]
You start off on an Extraction Point.  Head foward until you
come to another broken bridge.  To the right of the bridge
is the HAARP SOLDIER 2 SKETCH BOOK.  Use Iceman or Jean Grey
again to get across.  Continue heading foward and you'll
come to the final elevator and Extraction Point before the
final battle of the mission against Toad.  Use the elevator.

< OBJECTIVES >
   - Stop Toad from escaping.

[LANDING PAD]
Toad moves around A LOT and has a powerful tongue attack
that can hit everyone on the team if they're in range.  He
normally uses it when the team crowds around him, so when
there's 3 or more of your team pounding away, move your
character back.  Before he lashes out, you'll see the range.
If you're out of range when he strikes, quickly rush in and
do some damage.  Use Wolverine's Claw Flurry to speed him up
during the fight.  It's very helpful when Toad's bouncing
around.  He sometimes only stops briefly and most of the
team cannot get to him in time before he starts jumping
around again.  There are four jets which he'll also try to
use to escape whenever his life goes down by 1/4.  You have
to destroy them whenever he tries to use them.  The fastest
way is to use Storm's Lightning Strike a couple times.

============================================================
:: XAVIER INSTITUTE FOR HIGHER LEARNING

< OBJECTIVES >
   - Talk to Nightcrawler to play the Sentinel Flashback.
   - Find Professor Xavier.
   - Go to the Danger Room to learn more about Magma's
     powers.
   - Talk to Beast to unlock the Juggernaut Flashback.
   - Explore the X-Mansion and meet various X-Men.
   - Go to the War Room to start the next mission.

The layout of the backyard of the mansion is pretty much
like this:  From the swimming pool, facing the mansion,
there's a basketball court to the left and a tennis court to
the right.

For the current objectives:
- Iceman is next to the diving board.
- Jubilee is by the tree next to the tennis courts.
- A student named Danny is in the center of the yard.
- A student named Janice is on the left side of the porch
  (facing the mansion).
- Nightcrawler is in the library. (After talking to him,
  you'll be asked if you want to play the Sentinel Flash-
  back.)
- The PROTECT 202 DANGER ROOM DISC is on the right landing
  of the stairs.
- Go to the Danger Room and talk to Professor X to start the
  test.
- After the Danger Room Test, go to Beast's lab and talk to
  him to unlock the Juggernaut Flashback.

------------------------------------------------------------
:: Sentinel Flashback

< OBJECTIVES >
   - Destroy 1 Sentinel.

[SEVENTH AVENUE]
Proceeding foward, till you get to the intersection, will
trigger a Sentinel to drop from the sky.  Defeat him and
you'll be all clear on this level.  However, from the start
point, there will be an alley way to the right.  Go down it
and make a left at the end.  You'll find the DEFEND 202
DANGER ROOM DISC there.  Also, if you use Jean to fly up on
the rooftops of the building to the left and the other
building across the street, you can pick up more health/
energy packs.  Proceed down the street you started on and
move on to Eighth Avenue.

< OBJECTIVES >
   - Destroy 2 Sentinels.

[EIGHTH AVENUE]
Head foward down the street.  Two Sentinels will appear.
Beat them to clear the level.  If you proceed down to the
end of the street, on either side are police barricades.
The policemen will help you (although they don't do too much
damage) if they are close enough to the Sentinels.  On the
rooftops are some health/energy packs in case you need them.
Before the end of the street, an alley goes off to the left.
Head down that way to get to Ninth Avenue.

< OBJECTIVES >
   - Destroy 5 Sentinels.

[NINTH AVENUE]
From the start point, head forward and make a left at the
first branch off.  When you exit onto the street, you'll
come across the first Sentinel.  Head back down the alley
you came from and make a left.  Continue following the alley
until you exit onto another street.  The second and third
Sentinels will be on your right and left.  After beating
both, head down the alley on the other side of the street.
Follow it around till you get to another street and you'll
find the final two Sentinels.  Continue forward on the 
street to get to Tenth Avenue, the final section.

< OBJECTIVES >
   - Survive as long as you can.  Destroy 8 Sentinels.
   - Protect the city.

[TENTH AVENUE]
There will be an Xtraction Point to the right.  I suggest
you use it, as you may get overwhelmed by Sentinels if you
like to just charge in.  There's an asphalt path around the
corner from the Xtraction Point.  Head towards it and you'll
meet the first Sentinel.  The building next to it has a roof
top patio.  Fly up there and you'll find the NIGHTCRAWLER
COMIC BOOK.  You should probably also trigger a second
Sentinel's appearance.  If not, drop down off the roof and
you will.  I don't suggest heading to the center of the park
unless you want to engage a mass of Sentinels all at once.
Instead, head back down to the starting point, staying close
to the building.  Move across the street and head forward.
You'll come to two Sentinels.  Head to the left a bit from
that battle, and you'll come to another Sentinel.  From that
battle, continue heading down the street and you'll reach a
seventh Sentinel.  Now head to the park and walk to the
center.  About 4 or 5 Sentinels will appear.  Try to move
out and pick one distanced from the group.  All you need to
do is beat this one and the mission is complete.  If you
are more the suicidal type, you can just start here and hack
away till you've destroyed 8 Sentinels.  But good luck with
that.

------------------------------------------------------------
:: Magma's Danger Room Test

< OBJECTIVES >
   - Use all your powers to defeat the robots.

The place is scattered with health and energy packs, so it
shouldn't be very difficult.  I suggest you try and pick off
the robots one at a time.  Try to seperate the groups by
using her knockback attack.  If they stay grouped, make use
of her Lava Fissure power.

------------------------------------------------------------
:: Juggernaut Flashback

< OBJECTIVES >
   - Stop Juggernaut before he gets to Professor X in the
     subbasement.

Jean is almost useless unless you knock off Juggernaut's
helmet.  Do do that, you have to have a well placed jumping
attack that sort of hits him in the head.  I normally start
off by controlling Beast to do just that.  At certain points
Juggernaut starts to glow and has a red glowing cicle be-
neath him.  He's temporarily invulnerable at this point, so
save your energy.  Use that time to pick things up around
the area.  When you start off, head to the entry hall to get
the CYCLOPS CHALLENGE DANGER ROOM DISC.  Health/Energy packs
are scattered around the level.  Be careful about fighting
Juggy up close.  If he's facing your character, chances are
high that he will pick him up, hold him for a minute, then
toss them across the room.  If this happens to a character
you are controlling, quickly switch to another and continue
the attack.  The clock is ticking.

============================================================
:: MORLOCK TUNNELS

< OBJECTIVES >
   - Rescue Gambit from the Morlocks.
   - Locate Healer.
   - Locate Marrow.

If you power up Storm's Lightning Fury/Lightning Rage as
much as you can up to this point and all the way through the
level, she can be time saving in terms of destroying objects
and walls to find items to pick up.  If not, you can always
use Jubilee's Energy Burst for one hit destruction.  She's
very useful here, as she can charge walls up.  When enemies
are flowing through the doors, have her start at the farth-
est point charging the walls and run back to the team and
you'll have instant land mines that'll wear down the oppo-
sition.

There are basically three different Morlocks you'll have to
fight.  The first is a big bald guy who's resistant to 
physical attacks.  Use your energy/psychic/elemental team
members against them.  The second are skinnier guys who are
energy resistant.  Take them out with your fists.  The third
are the Goths.  These guys can ressurect fallen Morlocks.
They have black hair and black tops.  Take them out first or
you'll find yourself fighting the same enemies over and
over.

[OUTFALL TUNNELS]
Head foward and you'll see a bridge to your left.  Go down
it to find the Xtraction Point.  Go back down the bridge to
the opposite side where you'll find a doorway.  Head through
the door.  Continue moving from room to room.  You'll
eventually end up in a room similar to the first one, with
water running down the center.  To the left is a sewer pipe
where Morlocks emerge.  Use Storm's Lightning or Cyclops'
Optic Blast to shut it and prevent more from coming through.
Head across the bridge and follow the doorway to the next
room.  Heading straight, there will be a door to your right
which will lead you to the Mainline Resevoir.

[MAINLINE RESEVOIR]
Head forward and make a left on the bridge.  Go through the
door on the far side.  Making either a left or a right does
not matter, as you'll end up in the same spot whichever side
you choose to travel on.  You'll end up in a fairly round
room with a basin full of water in the center.  Head around
to the right far corner and you'll see an Xtraction Point.
From this Xtraction Point, the door next to it leads to the
East Trunk Line and on the opposite side is a door that
leads to the West Trunk Line.  You need to go down both
sections to shut the pumps off and stop the water flow.

< OBJECTIVES >
   - Destroy 2 pumps

[EAST TRUNK LINE]
At the starting point, you'll see a Mutant Power Indicator
on the right.  Use Jean or Iceman to create a bridge.  You
can also use someone who flies or Nightcrawler to teleport
across, as the whole team is not necessary to be on the
other side.  The other side has the STORM COMIC BOOK.  Back
on the starting point, there will be a door to the left.
Go through it and continue making your way through the tun-
nels.  You'll eventually find yourself at the first pump,
indicated by a red arrow above it.  Two room prior to this
one, in the far right corner is the MORLOCK TUNNELS SKETCH
BOOK.  After destorying the pump, head back to the MAINLINE
RESEVOIR.

[WEST TRUNK LINE]
Upon entering, head straight forward across the bridge to
get the FOCUS 201 DANGER ROOM DISC.  Back to the start point
head to the path that goes right.  Make a left at the end
and head down the bridge.  Turn right again and go through
the door.  Continue making your way through the tunnels
heading in the general direction you are now facing.  You'll
eventually come to the second pump.  There are two spots,
however, you should watch out for.  You'll see a number of
holes in the ground spanning the width of the hallway.  This
is a spike trap.  Jumping over it doesn't avoid it either.
I've run through it quickly and avoided it with my faster
characters.  Other than that, there are also alternate
routes to go around it.  After destroying the pump, head
back to the Mainline Resevoir and the water should now be
drained.  Jump into the center and head through the door.

[MORLOCK HAVEN]
Your controls revert to X-Mansion style here, as there is
no threat of combat in this area.  You can talk to a number
of Morlocks, but 99% of them will brush you off.  From
where you enter, move forward an slightly to the left and
you'll see a ramp going up to the center area.  Go up it
and continue moving foward.  You'll see Marrow standing in
front of the fire.  Talk to her.  After talking with her,
head to your left and you'll find the Healer.  Talk to him.
Ask him what he's selling and you'll unlock his shop.  Then
make a 180 and head foward till you come to a ramp.  At the
bottom of the ramp, make a left and move foward till you
come to a door.  This will lead you to Mainline North as
you continue your search for Gambit.

[MAINLINE NORTH]

[FILTRATION RESEVOIR]

[22ND ST STEAM WORKS]

============================================================
:: THE U.S.S. ARBITER

< OBJECTIVES >
   - Destory all (4) Sentinel launch tubes.
   - Gain entrance to the interior of the ship.
   - Find a way to the lower decks.
   - Save the crewmen before the Arbiter sinks.
   - Stop the Brotherhood.

[FORE FLIGHT DECK]

[AFT FLIGHT DECK]

[HANGAR LIFT]

[AFT HATCHWAYS]

[STARBOARD LAUNCH BAYS]

[FORE LAUNCH BAYS]

[BRIG]
[INFIRMARY]
[GALLEY]
[MAINTENANCE DIVISION]
During the "crewman rescue" section, each section has two
crewmen to save.  The first section, head left from the
start point for the first one.  The second is to the right
of the exit (facing the exit).  In the second section, the
first crewman is straight ahead from the start point.  The
second is to the left of the exit (facing the exit) near the
barrier control.  In the third section, after the broken
bridge, head forward till the path turn to the right, go to
the room on the left and you'll find the first crewman.  Go
right and head past the fire barrier which will lead you to
a room.  Either go through the far wall (by destorying it)
or go to the next room then head right and go to the room on
the right for the second crewman.  In the final section, if
from the start point you turn and face left, one crewman is
straight down at the bottom of the map.  The other is on the
exact opposite corner from the start point.

============================================================
:: XAVIER INSTITUTE FOR HIGHER LEARNING

< OBJECTIVES >
   - Explore the X-Mansion and meet various X-Men.
   - Find Storm and Wolverine.
   - Find Wolverine.
   - Proceed to War Room and begin new mission.

------------------------------------------------------------
:: Magma's New York City Test

< OBJECTIVES >
    - Find Blob's trail and track him down.
    - Defeat Mystique.
    - Defeat Blob and rescue Alison.

[???]

[WEST MANHATTAN]

[CENTRAL PARK]

[EAST MANHATTAN]

------------------------------------------------------------
:: Weapon X Flashback

< OBJECTIVES >
   - Find director of Weapon X.

[INFUSION TRIALS]

[LAB SUPPORT]

[FISSION GATE]

============================================================
:: NUCLEAR POWER PLANT

< OBJECTIVES >
   - Stop the Brotherhood.
   - Find and help Colossus.
   - Redirect the coolant by turning on the (4) pumps.
   - Raise the coolant level by finding the controls to the
     main vat.

[PRIMARY CONTROL CENTER]

[TURBINE FACILITY]

[REACTOR CORE]

[COOLANT PUMPS]

[CONVERSION SEQUENCER]

[SECONDARY CONTROL CENTER]

[CONDENSOR CONTROLS]

[CONVERSION SEQUENCER]
To get the clamps in place, you need to use Storm's
Whirlwind power to move them into place, then either Storm's
Lightning Strike or Cyclops' Optic Blast to weld them in
place.

============================================================
:: MUIR ISLAND

< OBJECTIVES >
   - Find and talk to Forge.
   - Reboot the mainframe computer for Forge.

============================================================
:: XAVIER INSTITUTE FOR HIGHER LEARNING

< OBJECTIVES >
   - Explore the X-Mansion and meet various X-Men.
   - Find Jean Grey.
   - Proceed to War Room and begin new mission.

------------------------------------------------------------
:: GRSO Invasion

< OBJECTIVES >
   - Search for (10) GRSO Soldiers.

< OBJECTIVES >
   - Search for (12) GRSO Soldiers.

============================================================
:: ASTRAL PLANE

< OBJECTIVES >
   - Find and rescue Illyana.

[THE SHADOW GALLERY]

[CHAMBER OF ECHOES]

[THE ENDLESS STAIRS]

[THE LONELY DARK]

============================================================
:: WEAPON X FACILITY

< OBJECTIVES >
   - Explore all of Weapon X Facility.
   - Find Havok.

[INFUSION TRIALS RUINS]

[LAB SUPPORT RUINS]

[D-BLOCK RUINS]

< OBJECTIVES >
   - Free imprisoned Mutants from their (2) cell blocks.

[HOLDING CELLS]

============================================================
:: XAVIER INSTITUTE FOR HIGHER LEARNING

< OBJECTIVES >
   - Defeat (12) Sentinels.

============================================================
:: MORLOCK TUNNELS

< OBJECTIVES >
   - Find The Healer.
   - Locate and Rescue the Healer.

[STORM DRAIN]

[INFLUENT BYPASS]

[WASTEWATER BASIN]

[OVERFLOW RESEVOIR]

============================================================
:: THE MOUNT

< OBJECTIVES >
   - Find and stop the Brotherhood.

[MOUNT ENTRANCE]

[TRANSPORT CONDUIT]
Concentrate on Avalanche, first, as he does the most amount
of damage.  Use a range fighter, like Storm, Magma or
Cyclops. Get an idea of how far his shockwave attack reaches
and stay out of that range, bombarding him with range
attacks.  If Sabretooth comes after you, fight him with
regular melee attacks but stay out of Avalanche's range.

============================================================
:: XAVIER INSTITUTE FOR HIGHER LEARNING

< OBJECTIVES >
   - Explore the X-Mansion and meet various X-Men.
   - Proceed to War Room and begin new mission.

============================================================
:: MUIR ISLAND

< OBJECTIVES >
   - Stop Juggernaut.

============================================================
:: NEw YORK CITY (RIOTS)

< OBJECTIVES >
   - Protect (3) Mutants being attacked by Sentinels.
   - Defeat (9) Sentinels.

< OBJECTIVES >
   - Protect (4) Mutants being attacked by Sentinels.
   - Defeat (11) Sentinels.

< OBJECTIVES >
   - Protect (5) Mutants being attacked by Sentinels.
   - Defeat (13) Sentinels.

< OBJECTIVES >
   - Protect (6) Mutants being attacked by Sentinels.
   - Defeat (15) Sentinels.

The most effective way to fighting the Sentinels is to move
into an area where only one can attack you at a time.  Two
at most.  Stay near walls or cars in case you get targeted
by their missles.  When they get close enough move past a
wall or jump over a car and they'll hit those instead.

============================================================
:: MORLOCK TUNNELS

< OBJECTIVES >
   - Stop the GRSO Soldiers from invading (destroy 4 ladders
     in 3 zones).
   - Stop the GRSO Soldiers from invading (destroy 4 tele-
     porter beacons in 3 zones).
   - Defeat Marrow.

To beat Marrow you have to first defeat the 4 Leviathans who
ressurect her each time.  When Marrow is down to almost
nothing, use Iceman and move near one of the corners and use
his Freeze Blast to stun her while your other teammates
finish her off.  Once you beat Marrow, a Leviathan will
appear in the corner.  Use Iceman's Freeze Frame to keep him
from teleporting out (which he does rather quickly).  While
the Freeze Frame is activating, switch to Wolverine and dash
up to him with his Brutal Slash (which should be powerful
enough by now to take him out with one strike).  Be careful
of your other characters with range attacks, though as they
can hit him first without killing him and he'll be free of
the Freeze Frame and disappear before you can finish him off.

============================================================
:: XAVIER INSTITUTE FOR HIGHER LEARNING

< OBJECTIVES >
   - Explore the X-Mansion and meet various X-Men.
   - Proceed to War Room and begin new mission.

============================================================
:: ASTRAL PLANE

< OBJECTIVES >
   - Rescue Professer Xavier.
   - Find the three pieces of Xavier's mind.
   - Bring the pieces to the great portal.

============================================================
:: SENTINEL FACTORY

< OBJECTIVES >
   - Destroy 4 tanks.
   - Destroy Sentinel production machinery (3).
   - Destroy Sentinel production machinery (3).
   - Disable leg placement machinery (2).
   - Disable arm placement machinery (2).
   - Find Sentinel Guidance System Sensor.
   - Find Sentinel Navigational Controller.
   - Destroy all Sentinels (8).
   - Destroy all BioSentinels (2).
   - Investigate lower levels of Sentinel Factory.
   - Find General Kincaid.
   - Free Gateway.
   - Free Morlock prisoners (5) and get them to Gateway.
   - Capture General Kincaid before he escapes.
   - Destroy bio-chambers (3).

============================================================
:: ASTRAL PLANE

< OBJECTIVES >
   - Rescue Professor Xavier.
   - Destroy the crystal imprisoning Xavier's mind.
   - Defeat Shadow King.

Getting BEHIND Shadow King is the key to the fight.

============================================================
:: XAVIER INSTITUTE FOR HIGHER LEARNING

< OBJECTIVES >
   - Talk to Beast and Wolverine.
   - Explore the X-Mansion and meet various X-Men.
   - Proceed to War Room and begin new mission.

============================================================
:: ASTEROID M

< OBJECTIVES >
   - Ask around to find where Magneto is located.
   - Find Asteroid M control center.
   - Defeat Magneto.
   - Locate entrance to Gravitron room.

============================================================
:: THE DANGER ROOM

I've included the locations of where each disc can be found.
If you finished a level and did not pick up the disc, they
are available for purchase from The Healer.  If there is no
location listed, then it is automatically give to you after
certain criteria are met.  Some courses may be obtained but
unusable because of insufficient credits or you may have to
complete previous courses first.

------------------------------------------------------------
:: Freshman Courses

   SETTING 101 - HIDDEN GOODS
     Credits Required: 0
     Recommended Level: 1
     Time Limit: 0:30
     Objective: Destory all crates
     Extra Credits: Efficiency
     Reward: 1 credit

   SETTING 102 - THROWING
     Credits Required: 1
     Recommended Level: 1
     Time Limit: 0:30
     Objective: Pick up and throw a crate 5 times
     Extra Credits: Efficiency
     Reward: 1 credit

   MOVES 101 - TRIPLE HIT
     Credits Required: 1
     Recommended Level: 2
     Time Limit: 1:00
     Objective: Strike enemies using 'Triple Hit Attack' 3
                times
     Extra Credits: Efficiency, Untouchable
     Reward: 2 credits

   MOVES 102 - KNOCKBACK
     Credits Required: 2
     Recommended Level: 2
     Time Limit: 1:00
     Objective: Strike enemies using 'Knockback Attack' 3
                times
     Extra Credits: Efficiency, Untouchable
     Reward: 2 credits

   MOVES 103 - POPUP
     Credits Required: 2
     Recommended Level: 2
     Time Limit: 1:00
     Objective: Strike enemies using 'Popup Attack' 4
                times
     Extra Credits: Efficiency, Untouchable
     Reward: 2 credits

   MOVES 104 - TRIP
     Credits Required: 4
     Recommended Level: 3
     Time Limit: 2:00
     Objective: Strike enemies using 'Trip Attack' 5
                times
     Extra Credits: Efficiency, Untouchable
     Reward: 3 credits

   MOVES 105 - STUN
     Credits Required: 4
     Recommended Level: 3
     Time Limit: 2:00
     Objective: Strike enemies using 'Stun Attack' 6
                times
     Extra Credits: Efficiency, Untouchable
     Reward: 3 credits

   MOVES 106 - THROW
     Credits Required: 4
     Recommended Level: 3
     Time Limit: 2:00
     Objective: Throw an enemies 7 times
     Extra Credits: Efficiency, Untouchable
     Reward: 3 credits

   TEAMWORK 101 (New York City 1st)
     Credits Required: 9
     Recommended Level: 4
     Time Limit: 2:00
     Objective: Call for help 10 times while fighting
                enemies
     Extra Credits: Efficiency, Demolitionist, Tactician,
                    Untouchable
     Reward: 4 credits

   TEAMWORK 102 (Xavier Institute for Higher Learning)
     Credits Required: 9
     Recommended Level: 5
     Time Limit: 1:00
     Objective: Call for help 10 times while fighting
                enemies
     Extra Credits: Efficiency, Demolitionist, Tactician,
                    Untouchable
     Reward: 4 credits

   COMBINED POWERS 101 (HAARP Facility)
     Credits Required: 14
     Recommended Level: 6
     Time Limit: 4:00
     Objective: Strike enemies using 'Combo Attack' 5
                times
     Extra Credits: Efficiency, Demolitionist, Tactician,
                    Untouchable
     Reward: 5 credits

   COMBINED POWERS 102 (HAARP Facility)
     Credits Required: 14
     Recommended Level: 7
     Time Limit: 4:00
     Objective: Strike enemies using 'Combo Attack' 7
                times
     Extra Credits: Efficiency, Demolitionist, Tactician,
                    Untouchable
     Reward: 5 credits

   QUALIFYING EXAM 100 (HAARP Facility)
     Credits Required: 28
     Recommended Level: 8
     Time Limit: 3:00
     Objective: Destroy 4 generators
     Extra Credits: Demolitionist, Tactician, Untouchable
     Reward: Unlock Sophomore Courses

------------------------------------------------------------
:: Sophomore Courses

   PROTECT 201
     Credits Required: 28
     Recommended Level: 8
     Time Limit: 2:00
     Objective: Protect vents from enemy attacks
     Extra Credits: Demolitionist, Tactician, Untouchable
     Reward: 2 credits

   DEFEND 201
     Credits Required: 28
     Recommended Level: 9
     Time Limit: 2:00
     Objective: Defend students from enemy attacks
     Extra Credits: Demolitionist, Tactician, Untouchable
     Reward: 2 credits

   PROTECT 202 (Xavier Institute for Higher Learning)
     Credits Required: 34
     Recommended Level: 10
     Time Limit: 2:00
     Objective: Defend students and computers from enemy
                attacks
     Extra Credits: Demolitionist, Tactician, Untouchable
     Reward: 3 credits

   DEFEND 202 (Sentinel Flashback)
     Credits Required: 38
     Recommended Level: 11
     Time Limit: 2:00
     Objective: Defend civilian and 2 vehicles from enemy
                attacks
     Extra Credits: Demolitionist, Tactician, Untouchable
     Reward: 3 credits

   FOCUS 201 (Morlock Tunnels 1st)
     Credits Required: 38
     Recommended Level: 12
     Time Limit: 3:00
     Objective: Defeat Morlock Goth 4 times
     Extra Credits: Efficiency, Demolitionist, Tactician,
                    Untouchable
     Reward: 4 credits

   FOCUS 202 (Morlock Tunnels 1st)
     Credits Required: 40
     Recommended Level: 13
     Time Limit: 2:00
     Objective: Defeat Morlock Goth 6 times
     Extra Credits: Efficiency, Demolitionist, Tactician,
                    Untouchable
     Reward: 5 credits

   QUALIFYING EXAM 200 (U.S.S. Arbiter)
     Credits Required: 43
     Recommended Level: 14
     Time Limit: 2:00
     Objective: Defend crewman and protect 4 computers
     Extra Credits: Demolitionist, Tactician, Untouchable
     Reward: Unlock Junior Courses

   CHALLENGE - BEAST (HAARP Facility)
     Credits Required: 0
     Recommended Level: 8
     Time Limit: 2:00
     Objective: Defeat 20 enemies
     Extra Credits: Efficiency, Untouchable
     Reward: Bands of the Beast

   CHALLENGE - ROGUE (Morlock Tunnels 1st)
     Credits Required: 0
     Recommended Level: 10
     Time Limit: 2:00
     Objective: Defeat 20 enemies and Mystique
     Extra Credits: Efficiency, Untouchable
     Reward: Gauntlets of Wrath

   CHALLENGE - CYCLOPS (Juggernaut Flashback)
     Credits Required: 0
     Recommended Level: 12
     Time Limit: 2:00
     Objective: Defeat 2 Sentinels
     Extra Credits: Efficiency, Untouchable
     Reward: Visor of Retribution

------------------------------------------------------------
:: Junior Courses

   COMBINED POWERS 301
     Credits Required: 43
     Recommended Level: 15
     Time Limit: 2:00
     Objective: Strike enemies using 'Combo Attack' 5 times
     Extra Credits: Efficiency, Demolitionist, Tactician,
                    Untouchable
     Reward: 2 credits

   COMBINED POWERS 302
     Credits Required: 43
     Recommended Level: 15
     Time Limit: 2:00
     Objective: Strike enemies using 'Combo Attack' 7 times
     Extra Credits: Efficiency, Demolitionist, Tactician,
                    Untouchable
     Reward: 2 credits

   SURVIVAL 301
     Credits Required: 45
     Recommended Level: 16
     Time Limit: 2:00
     Objective: Survive for 2:00
     Extra Credits: Demolitionist, Tactician, Untouchable
     Reward: 3 credits

   SURVIVAL 302 (Weapon X Flashback)
     Credits Required: 49
     Recommended Level: 17
     Time Limit: 3:00
     Objective: Survive for 3:00
     Extra Credits: Demolitionist, Tactician, Untouchable
     Reward: 3 credits

   ASSAULT 301
     Credits Required: 50
     Recommended Level: 18
     Time Limit: 2:00
     Objective: Defeat 30 enemies
     Extra Credits: Efficiency, Demolitionist, Tactician,
                    Untouchable
     Reward: 4 credits

   ASSAULT 302
     Credits Required: 55
     Recommended Level: 19
     Time Limit: 2:00
     Objective: Defeat 20 enemies
     Extra Credits: Efficiency, Demolitionist, Tactician,
                    Untouchable
     Reward: 5 credits

   QUALIFYING EXAM 200
     Credits Required: 57
     Recommended Level: 20
     Time Limit: 2:00
     Objective: Defeat 30 enemies and destroy all teleporters
     Extra Credits: Efficiency, Demolitionist, Tactician,
                    Untouchable
     Reward: Unlock Senior Courses

   CHALLENGE - WOLVERINE
     Credits Required: 0
     Recommended Level: 15
     Time Limit: 2:00
     Objective: Defeat 20 enemies and the Director
     Extra Credits: Efficiency, Untouchable
     Reward: Claws of Rage

   CHALLENGE - STORM
     Credits Required: 0
     Recommended Level: 17
     Time Limit: 2:00
     Objective: Defeat 10 enemies and Marrow
     Extra Credits: Efficiency, Untouchable
     Reward: Goddess Medallion

   CHALLENGE - ICEMAN
     Credits Required: 0
     Recommended Level: 18
     Time Limit: 2:00
     Objective: Defeat 20 enemies, defend civilians and
                survive for 2 minutes
     Extra Credits: Untouchable
     Reward: Winter's Fury

------------------------------------------------------------
:: Senior Courses

   PROTECT 401
     Credits Required: 57
     Recommended Level: 20
     Time Limit: 2:00
     Objective: Protect all statues
     Extra Credits: Demolitionist, Tactician, Untouchable
     Reward: 2 credits

   PROTECT 402
     Credits Required: 57
     Recommended Level: 21
     Time Limit: 3:00
     Objective: Protect all statues
     Extra Credits: Demolitionist, Tactician, Untouchable
     Reward: 2 credits

   SABATOGE 401
     Credits Required: 59
     Recommended Level: 22
     Time Limit: 1:00
     Objective: Defeat 10 enemies and destroy all ladders
     Extra Credits: Efficiency, Demolitionist, Tactician,
                    Untouchable
     Reward: 3 credits

   SABATOGE 402
     Credits Required: 61
     Recommended Level: 23
     Time Limit: 0:45
     Objective: Defeat 15 enemies and destroy all ladders
     Extra Credits: Efficiency, Demolitionist, Tactician,
                    Untouchable
     Reward: 4 credits

   FOCUS 401
     Credits Required: 66
     Recommended Level: 24
     Time Limit: 1:30
     Objective: Defeat 5 enemies and Astral Fiend 2 times
     Extra Credits: Efficiency, Demolitionist, Tactician,
                    Untouchable
     Reward: 5 credits

   FOCUS 402
     Credits Required: 70
     Recommended Level: 25
     Time Limit: 1:00
     Objective: Defeat 10 enemies and Astral Fiend 2 times
     Extra Credits: Efficiency, Demolitionist, Tactician,
                    Untouchable
     Reward: 6 credits

   QUALIFYING EXAM 400
     Credits Required: 75
     Recommended Level: 25
     Time Limit: 2:00
     Objective: Defeat 25 enemies, Astral Shadow 5 times,
                Astral Fury 5 times, destroy all statues
                and protect Professor X
     Extra Credits: Efficiency, Demolitionist, Tactician,
                    Untouchable
     Reward: Unlock X-Man Courses

   CHALLENGE - PHOENIX
     Credits Required: 0
     Recommended Level: 20
     Time Limit: 2:00
     Objective: Defeat 20 enemies
     Extra Credits: Efficiency,  Untouchable
     Reward: Mantle of the Phoenix

   CHALLENGE - NIGHTCRAWLER
     Credits Required: 0
     Recommended Level: 22
     Time Limit: 2:00
     Objective: Defeat Toad
     Extra Credits: Efficiency, Untouchable
     Reward: Agility of the Acrobat

   CHALLENGE - MAGMA
     Credits Required: 0
     Recommended Level: 23
     Time Limit: 2:00
     Objective: Defeat 20 enemies
     Extra Credits: Efficiency, Untouchable
     Reward: Volcano's Might

   CHALLENGE - COLOSSUS
     Credits Required: 0
     Recommended Level: 24
     Time Limit: 2:00
     Objective: Defeat 20 enemies, Pyro and destroy all
                alarm boxes (4)
     Extra Credits: Efficiency, Untouchable
     Reward: Soul of the Gladiator

------------------------------------------------------------
:: X-man Courses

------------------------------------------------------------
:: Legend Courses

############################################################
//..WHAT ARE THE TRIVIA GAME ANSWERS?

In the left common room of the Dormitory, there's a
television where you can play a trivia game.  Each question
answered correctly gives Magma 6 experience points.  It's
an easy way to gain levels early on for her.  Conversations
with various X-men members will reveal the answers to all
the questions.  However, you only get one shot at it.  So
if you miss the question, you lose those experience points.

Rogue had once been romantically involved with which evil
mutant?
   MAGNETO

The address for the X-Mansion is...
   1407 GRAYMALKIN LANE

Of these characters, which was the first X-man?
   CYCLOPS

Who isn't a member of the Brotherhood?
   GATEWAY

Name the machine Xavier uses to augment his psychic powers.
   CEREBRO

Why can't Cyclops control his optic blast?
   HEAD TRAUMA SUFFERED AS A CHILD

Gambit's father trained him to be a...
   THIEF

Nightcrawler is originally from...
   GERMANY

When Jean Grey is overwhelmed by her powers she becomes...
   THE PHOENIX

Who is Cyclops' brother?
   HAVOK

Moira MacTaggert runs what facility?
   MUTANT RESEARCH CENTER ON MUIR ISLAND

Who is not truly a mutant?
   JUGGERNAUT

Wolverine was forced to slay the father of the woman he
loved.  What was the father's name?
   SHINGEN

Cyclops' father was the leader of which group?
   THE STARJAMMERS

Who developed the Sentinels as a deterrent to mutants?
   BOLIVAR TRASK

The original X-men went to the Coffee-A-Go-Go to listen to
a beatnik known as...
   BERNARD THE POET

Magneto's super base, Asteroid M, has also been referred to
as...
   AVALON

Who wears a helmet to protect against psionic attack?
   JUGGERNAUT

The metal bonded to Wolverine's bones is...
   ADAMANTIUM

Which is a codename for Kitty Pryde?
   SPRITE

Toad's real name is...
   MORTIMER TOYNBEE

Aside from being a powerful telepath, Emma Frost can also...
   CHANGE TO DIAMOND HARD SUBSTANCE

Moira's son, Kevin MacTaggert, was also known as...
   PROTEUS

For a short time, Jean Grey was a member of...
   THE HELLFIRE CLUB

Which X-man is immune to Rogue's power?
   COLOSSUS

Storm's biggest fear is...
   ENCLOSED SPACES

Who in this group is a mutant?
   BOBBY DRAKE

What is the Xavier Protocol?
   FILES LISTING THE SECRET IDENTITIES OF ALL KNOWN MUTANTS

Professor Xavier built Cerebro with the aid of...
   MAGNETO

Forge is a member of which Native American tribe?
   CHEYENNE

The comic book X-men #1 featuring the X-men and Magneto
appeared in...
   SEPTEMBER 1963

Who is next in line to lead the X-men if Cyclops is unable
to?
   STORM

Psylocke is from...
   ENGLAND

Where did Jubilee live for a short time?
   HOLLYWOOD SHOPPING MALL

Cyclops derives the energy from his optic blast from...
   SOLAR ENERGY

When Shadow King first met Professor Xavier he was known
as...
   AMAHL FAROUK

The Morlocks took their name from...
   THE UNDERGROUND RACE IN H.G. WELLS' NOVEL 'THE TIME
   MACHINE'

Gambit's power is the ability to...
   CHARGE OBJECTS WITH KINETIC ENERGY

Jubilee is the unofficial sidekick of which X-man?
   WOLVERINE

Against her will, Psylocke's mind was transferred into
the body of...
   A NINJA

Juggernaut received his fantastic powers from...
   A GEM OF CYTTORAK

A nickname for Cyclops is...
   SLIM

Sabretooth and Wolverine worked together doing covert
operations for...
   THE CIA AND WEAPON X

Kitty Pryde has a pet dragon named...
   LOCKHEED

One name Mystique goes by is...
   RAVEN DARKHOLME

One of Storm's favorite hobbies is...
   GARDENING

In addition to Wolverine, who has been an experiment of the
Weapon X program?
   SABRETOOTH

When did Colossus first turn into his metal form?
   STOPPING A RUNAWAY TRACTOR

The first five members of the X-men were...
   CYCLOPS, ICEMAN, ANGEL, BEAST AND JEAN GREY

When do a mutant's powers normally first activate?
   DURING THE TEENAGE YEARS

############################################################
//..ARE THERE ANY GAME CODES/CHEATS?

:: Xtreme Costumes
   At the main menu press Up, Up, Right, Left, Down, Down,
   Start

:: Alternate Costumes
   Beating the game will unlock the Xtreme Costumes as well
   as Wolverine's Weapon X, Wolverine's yellow/blue,
   Cyclops' classic, Cyclops' blue/yellow, Magma's civilian,
   Iceman's classic, Jean Grey's classic, Jean Grey's
   Phoenix, Beast's classic, Nightcrawler's original red,
   Gambit's original, purple, Colossus' human form, and
   Colossus'classic red/yellow  (Rogue and Jubilee do not
   have any alternate costumes)

(To use alternate costumes, once you get to a point where
you can "change team" at an extraction point, there will be
a new option at that screen which allows you to change the
"skin" of your characters.  It's the square button for the
PS2 version.)

############################################################
//..WHO HELPED WITH THIS FAQ?

No contributions as of yet.

############################################################
//..WHO'S THE AUTHOR OF THIS FAQ?

I'll add my little bio after the rest of the FAQ nears
completion.

############################################################
//..WHAT DO YOU NEED TO COMPLETE THIS FAQ?

- Missing character sayings.
- Location names for stages.
- Missing Comic Book Bonuses.
- Danger Room Disc locations.

############################################################
(C)2004 JGPalanca  http://www.jgpalanca.com
############################################################