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|____| | \ \ |_| \____/V|_| \_|_____|_____/|_| |_|______|_| \_\ ______________________________________________________________________________ The Punisher FAQ/Walkthrough For Playstation 2 ------------------------------------------------------------------------------ From: NightMare185 AKA Tai Ly E-Mail: HellFire185 (at) gmail (dot) com Version: 1.1 Start Date: February 25, 2005 Contributor Page: http://www.gamefaqs.com/features/recognition/39020.html Copyright(c) 2005 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- {}=========================================================================={} {SPOILER/SEARCH NOTE: Although the only spoilers you'll get are from the } { names of the mission levels, the whole guide will be } { as spoiler-free as possible. } { } { To easily access this FAQ, highlight the code by the } { section in the Table of Contents, right click the } { highlighted part, click copy, press Ctrl+F, right } { click the search box, select paste and paste the info,} { and press "Find Next", to easily get you to the } { section quicker, and to avoid any possible spoilers. } {}=========================================================================={} ============================================================================== ------------------------------------------------------------------------------ ( I. ) T A B L E O F C O N T E N T S ------------------------------------------------------------------------------ ============================================================================== 01: Introduction....................................[INTR01] 02: Controls........................................[CONT02] 03: Game Screen.....................................[GMSC03] 04: Apartment.......................................[APRT04] 05: Basic Tips......................................[BCTS05] 06: Walkthrough Tips................................[WLTP06] 07: Walkthrough.....................................[WLKT07] 08: Crackhouse..................................[CRKH08] 09: The Chop Shop...............................[CHSP09] 10: Lucky's Bar.................................[LKBR10] 11: Central Zoo.................................[CNZO11] 12: Grey's Funeral Home.........................[GRFH12] 13: Gnucci Estate...............................[GNES13] 14: Pier 74.....................................[PR7414] 15: The Igor Baltiysky..........................[TIBY15] 16: Castle's Apartment..........................[CSAP16] 17: Grand Nixon Island..........................[GNID17] 18: Fisk Industries.............................[FKIS18] 19: Pier 74 Revisited...........................[PR7419] 20: Meat Packing Plant..........................[MPPT20] 21: Stark Towers................................[STTS21] 22: The Takagi Building.........................[TTBG22] 23: Ryker's Island..............................[RKIS23] 24: Challenge Mode..................................[CHMD24] 25: Crackhouse..................................[CRKH25] 26: The Chop Shop...............................[CHSP26] 27: Central Zoo.................................[CNZO27] 28: Grey's Funeral Home.........................[GRFH28] 29: Gnucci Estate...............................[GNES29] 30: Pier 74.....................................[PR7430] 31: The Igor Baltiysky..........................[TIBY31] 32: Grand Nixon Island..........................[GNID32] 33: Fisk Industries.............................[FKIS33] 34: Pier 74 Revisited...........................[PR7434] 35: Meat Packing Plant..........................[MPPT35] 36: Stark Towers................................[STTS36] 37: The Takagi Building.........................[TTBG37] 38: Ryker's Island..............................[RKIS38] 49: Special Interrogation/Kills.....................[SPIK49] 50: Weapons.........................................[WEPN50] 51: Extras..........................................[EXTR51] 52: Contact Info....................................[CNIF52] 53: Copyright Info..................................[CPRI53] 54: Version History.................................[VSHS54] 55: Conclusion(Fin).................................[CFIN55] ============================================================================== ****************************************************************************** INTRODUCTION [INTR01] ****************************************************************************** ============================================================================== Frank Castle, just another average guy with an average family. One day, during a picnic, Frank and his family gets gunned down in a mob hit. Miraculously, he survived to see as how the legal system has many imperfections, he realized that the only way to receive justice, is to insert punishment to those that deserve it. After eliminating everyone that was involved in the murder of his family, he also came to a realiziation of how many more people are suffering because of so much injustice and the scum that roam the streets. Soon, he adopted the role as the Punisher.... Welcome to my 3rd FAQ/Walkthrough for GameFAQs. Since it's been a while since I've written a guide, I decided to pick this game for my next project. While playing it, I realized this game wasn't as bad as the commercials made it out to be. It is a pretty gruesome game and an enjoyable game when you want to torture people. If you're a huge fan of the Punisher, I guess you'll enjoy this game. If you're like me and barely know any thing about the Punisher, you'll probably enjoy it if you're a fan of action based games. Hopefully, you enjoy this game as much as I did(or more than me) and this guide helps you out. As you can also see, the numbers are a bit off in the Table of Contents. I've given it some thought and decided to remove the "Punishment Mode" section. The reason why is because it has no detailed strategy since all you really have to do is rake up points to complete it. If for some reason by popular request, I might re-consider adding up a section for it, but other than that, the only tips one will need, is to look at the Tips Section of the FAQ and use the knowledge within the guide to help you with that mode. ============================================================================== ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CONTROLS [CONT02] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ============================================================================== In this game, there are many various type of controls. In this section, I'll list the main default controls for this game if you want take a glimpse at it. Some of the controls will appear during the game depending on the action (i.e. standing near a door, the button(s) will appear for the appropriate action). If you're not happy with these controls, remember there are always alternate controls for this game. My personal favorite, would be Alternate 1 since the dodge button is switched around with the secondary fire. X-Button:........................[Grab enemy person, Talk to innocents] Square Button:...................[Quick Kill, Kick Door] Triangle Button:.................[Slaughter Mode, Knock out enemy] Circle Button:...................[Pick up weapon] Up D Pad:........................[Switch Weapon] Down D Pad:......................[Switch Weapon] Left D Pad:......................[Nothing] Right D Pad:.....................[Nothing] Left Analog Stick(L3):...........[Movement, Threaten(Interrogation)] Right Analog Stick(R3):..........[Move Camera, Threaten(Interrogation)] Left Analog Stick(Push):.........[Crouch] Right Analog Stick(Push):........[Fine Aim] L1 Button:.......................[Secondary Fire, Throw held person] R1 Button:.......................[Primary Fire] L2 Button:.......................[Crouch] R2 Button:.......................[Dodge] Start Button:....................[Pause Game] Select Button:...................[In-Game Options] ============================================================================== ^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^= GAME SCREEN [GMSC03] =^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^ ============================================================================== In this section, I'll provide detailed info about the basics that appear on your screen during basic gameplay. ------------------------------------------------------------------------------ HEALTH BAR: Located on the bottom left corner. The whole red bar is your health. When it flashes along with the skull while your health is low, it means you're on the verge of death. ------------------------------------------------------------------------------ BLUE BAR: Located on the bottom left corner under the health bar. This bar determines how long "Slaughter Mode" will last. You can activate that mode at any time the bar is filled with blue. Once that bar runs out of blue, "Slaughter Mode" is done. ------------------------------------------------------------------------------ POINTS: Also known as style points. This is located on the top right corner of the screen. Points are gathered each time you kill, knock out, and interrogate an enemy person(s). Each time you do one of these things, you will gain points. The more you continue to do one of these things without getting hurt, the more points you gain. These points determine what medal you'll get at the end of the level. ------------------------------------------------------------------------------ WEAPON ON SCREEN: This is located in the middle on the right side of the screen. When you stand over a weapon, you'll be given an option to pick it up. The ammo from the weapon will be automatically gathered. ------------------------------------------------------------------------------ CONVERSATION/NARRATION: This is located on the top right corner of the screen. This will appear when Frank narrates something or when conversation is happening. You will see a box containing the text. In order for this to appear, turn on your subtitles. ------------------------------------------------------------------------------ ACTION BUTTON(S): This appears on the middle of the screen on the bottom. whenever you see an action along with the button, you get to operate on that action by pressing the button beside the action. ------------------------------------------------------------------------------ ENEMY HEALTH: This appears in various places. When you grab onto an enemy, you'll see it hanging vertically on the left side. When you aim towards the enemy, you'll see it over their head. As it decreases, it shows you how much health your enemy has before their life expires. ------------------------------------------------------------------------------ BOSS HEALTH: This appears on the top of the screen. Just like enemy health, but it stays on the top of the screen in the middle permanently. ------------------------------------------------------------------------------ WEAPON POSSESSION: When you posses a weapon, you'll see your current weapon on the lower left corner of the screen. Below is the next set of weapons you have. Below your current weapon you're holding, is an ammo bar. Depending on how full and empty the bar is, depends on how much actual ammo you have left. The number beside it shows how much ammo you have in a clip/magazine. ------------------------------------------------------------------------------ CROSSHAIRS: When possessing a weapon, you'll see it on the screen in the middle. When it turns into a tan color, it means you're targeting your enemy. When it turns into a red sign with a diagonal red line, it means you're targeting an innocent. ------------------------------------------------------------------------------ ============================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ APARTMENT [APRT04] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================== In this section, I'll provide some basic information on each section that's in the Apartment(Main Menu). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WAR ZONE: This allows you to start your missions. Before the actual starting of the mission, you'll be able to view your mission briefing, objectives, statistics, weapon selection, and if possible, the Bonus Modes(Challenge and Punishment Mode) after selecting your mission. The Bonus Modes are unlocked after following the criteria for obtaining them(see Challenge/Punishment Mode section for more details). When you've finished a level, in the mission select screen on the bottom left corner, you get to view your highest score for that level and the medals you've collected. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ARMORY: This allows you to view all available weapons you've collected so far. You can also hear a narrative about each weapon by clicking "X" button on selected weapon. Check Weapons section for more details about the weapons and listings. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ UPGRADES: In this section, you'll be able to use your points you've gathered in each level and spend it on upgrades. Each time you purchase one, the price goes higher. Points are cumulated by how many MORE points you've collected in a level. Example: If you've collected 20,000 points your first time through the level, you'll get 20,000 points to spend. If you get 25,000 points on your second time through the same level, you'll only have an extra 5,000 points to spend. Check Upgrades section for more details. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WAR JOURNAL: In this area, you'll be able to view the criminal chart and some news clippings. The criminal chart is basically pictures and information about your primary targets. The news clippings supply you with information that's obtained in the news paper. These are unlocked after completion of a level. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EXTRAS: In this area, you get to view some of the extra things you've unlocked while playing the game. You can view Comic Covers from past comics, Concept Art, Flashbacks, Movies, Trailers, and unlock cheats. Some of these are unlocked during gameplay while some are unlocked by beating certain missions. View the Extras Section for more details. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OPTIONS: You can use this function to change any options you feel comfortable with. You can switch the difficulty of the game, sound options, controls, etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SAVE: Use this function to save the game. If you don't have the auto-save feature on, be sure to use this option to save the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================================================================== `````````````````````````````````````````````````````````````````````````````` BASIC TIPS [BCTS05] `````````````````````````````````````````````````````````````````````````````` ============================================================================== In this section, I'll provide some of the basics I haven't covered yet. "-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"- INTERROGATIONS: To interrogate someone, you must get ahold of an enemy person. Once you've grabbed him, you'll be given the option to interrogate him. The main goal is to threaten him by using the left or right analog stick(pressing up and/or down) to threaten your victim until he squeals something useful or something stupid. You must position the rising threat meter on the orange bar for 3 seconds. Continue threatening to maintain it on the orange bar until time runs out. This concludes a successful interrogation. The main point of doing this is to gather info and rack up some points. There are 4 types of basic interrogations: 1) Gun Tension 2) Punch 3) Choke 4) Face Smash GUN TENSION: You must have a type of handgun of some sort in order to do this interrogation. Push forward to squeeze trigger and back to pull gun back. Push forward for a short amount of time or you'll "accidentally" blast your victim in the face. If you want to make the threat meter to rise at a fast rate, push down on the analog to pull back the gun and push up to squeeze the trigger. Continue repeatedly pressing/tapping up on the analog to make the threat meter rise. Once it's on the orange bar, maintain it there for three seconds to make him squeal like a rat. PUNCH: You can do this anytime you want, but you have to make sure your victim is in fairly good health if you want to punch him. His health is above the Threat Meter. If he has full health(or moderate), you'll have to punch him to weaken his spirit. If he has low health, his spirit is already broken so there's no need for punching. Pull back on the analog to pull back Punisher's arm and press it forward to punch hard. Pressing forward on the analog will do weak punches. Once he's weak and his spirit is broken, just tap up on the analog to threaten(not punch) so that the threat meter rises. Maintain and make him squeal. CHOKE: Another one you can do any time you want. The easiest to do, but like punching, the victim will lose health. Fortunately, you can reduce the damage or prevent it. Press back for Punisher to pull back and press forward to commence choking. Tap up to minimize or prevent damage. Continue this until it's on the orange bar. Maintain and make him squeal. You can hold forward to choke him and make it the bar rise faster, but his health will dramatically fall. FACE SMASH: Just like punching except you get to bust his face. Pull back to raise his head. Afterwards, press it forward to slam his face. If you want, you can prevent damage by holding forward without pressing back in the first place to make the threat meter rise. Tap forward/back to maintain it in the orange zone. Three seconds later and he'll be crying like a big baby. Take note that after interrogations, if you kill them during interrogation mode, you'll lose points. In order to prevent this, press X after interrogations and do whatever you want after. Also, guys with white skulls over their heads have important information or they're very useful people. If you find White Splashes(white glowy thing on ground with a skull rising up), that's a special interrogation. You can interrogate people through these with gruesome methods with gruesome kills. You earn more points through these. Check Special Interrogation/Kills section for more details. "-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"- HEALING: In order to heal, there are a couple of ways at this: 1) Successful interrogations 2) Slaughter Mode Basically, find someone to interrogate and you'll receive health after a successful scare. If you want, you can go into Slaughter Mode and receive health through this, but you waste a chance of temporary damage reduction and special quick kills. Your decision.... "-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"- QUICK KILLS: You can perform quick kills in a few ways: 1) Approach them and press Square 2) Hold victim and press Square 3) Slaughter Mode and press Square By doing quick kills, you receive a fairly high amount of points, especially for doing diverse quick kills. Depending on where you stand/move, the Punisher can do a variety of quick kill moves, so you'll receive a lot of points. Also, this maneuver saves a lot of time and gets through enemies quicker. Be sure to use this to your advantage on the field and when you want to rack up some good points. "-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"- SPECIAL KILLS: In order to do a special kill, you must find a gold splash (just like the white splash, but gold colored). By doing these, you gain a lot of points and get to see some cool kill animations. Take advantage whenever you can. Check Special Interrogation/Kills section for more details. "-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"- DODGING: Dodging is one of the most major roles in this game. Since this game is pretty random with no real strategic sequence, you'll have to rely on dodging around to evade bullets and rack up points. Simply press the dodge button and press the analog stick toward the direction you want to dodge to. By pressing just dodge, you only dive forward. Quickly master this step and you'll be able to improve on your skills in no time. "-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"- HUMAN SHIELDS: So you've just interrogated someone for points, but they still have full health. Instead of wasting him, let's make the guy useful. If you've interrogated someone, just press X button again to place the guy in front of you again. Just walk around with him and you'll be invincible on the front side. You can still get hit on the sides and on your back, but as long as you're facing the person(s) shooting at you, you're invincible and your pet shield takes the damage. Use this whenever you are confident enough to grab a shield and traverse through levels with shields to maintain your points. "-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"- THROWING: If you want, you can always throw the person your holding and kill them like that. To throw a person, just press the secondary fire button while holding the guard. If you throw them before interrogating them, you can get points. If you interrogate the guard and then throw him, you won't get diddly squat. "-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"- SLAUGHTER MODE: You can activate this mode by pressing Triangle. You can turn it off any time you want by pressing Triangle again, but if you do, the Slaughter Mode bar will automatically deplete to nothing, so it's best to use it all up instead of stopping in the middle of it. During this mode, damage done to the Punisher is greatly reduced. You also move faster, throw unlimited knives (primary fire button), and more diverse quick kills. When throwing knives, it automatically targets the nearest enemy. If you primary fire button, you can use manual aim. Your health will also slowly regain itself. Of course, with such a special feature, there are special down sides. You can not use a gun, wield dual weapons, crouch, throw grenades, nor go into fine mode. This mode is best used when you're drastically low in health or if you're confident in racking up points without getting hurt (since you earn more points with quick kills than normal quick kills). "-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"- INNOCENT PEOPLE: Throughout certain levels, you'll see many innocent people. Avoid killing them at all costs since if one dies by your hands/weapons, you'll fail the mission. You can always tell an innocent from an enemy by aiming the crosshairs over them. If the crosshairs turn tan, it's an enemy. If it turns red with a slash through it, it's an innocent. Be sure to talk to them since some might give you points just for talking to them. "-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"- MEDALS: If you want to gain medals, then you'll have to gain a certain amount of points. Of course, you'll also have to participate in each difficulty level to receive a certain Medal. Bronze Medals: Easy Difficulty, meet point requirements Silver Medals: Normal Difficulty, meet point requirements Gold Medals: Hard Difficulty, meet point requirements The point of having medals is to unlock certain extras if you want to earn them. You also unlock cheats by getting Gold Medals. "-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"-"- ============================================================================== ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^- WALKTHROUGH TIPS [WLTP06] ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^- ============================================================================== In this section, I'll fill you in on some helpful tips. If feel like you want to play this game for yourself but need tips on how to get around or improve, maybe this section is just for you. <> (TIP 1)- Explore the room. This game is very linear, so don't worry about many hidden areas, shortcuts, or alternate routes. Although they are in the game, some of them are pretty rare. Just take time to explore around each door, corner, etc. If you feel like a certain path will continue the story and you still have areas to explore, then go with that sense and go back. <> (TIP 2)- Anticipate the next area. The kick door option gives you the chance to get an early jump on some enemies, but sometimes, can lower your guard and expose you to gun shots from those who are ready for you. When nearing doors, try not to rush in since sometimes there are conversations in the next area. Use this to your advantage and to determine your next move/action. Once you've already opened the door, take a glimpse of the area and quickly plan out your next move/actions. If there is a guard in front of you, use your common reaction to dodge to the side in the same room you're in to gain cover. From this point on, plan out your moves from here on. The best way to fight behind cover is to peep out of your right side and use fine aim. You can easily shoot and kill any enemies on your side that aren't shooting you. Just barely tap to the right if the crosshairs aren't turning tan. <> (TIP 3)- Use human shields as often as possible. If you're very paranoid, you can use them just to safely enter the next room. You can also use the shield and kick them through the next room so it confuses the enemy(s). Plus in fire fights, they help out when you want to rack up points. The best way to get one in a fire fight is letting them come to you or when they reload. Just be sure you're facing the people shooting at you or else you'll be hit from the sides or in the back. Be sure to NOT forget the shield's health during the shoot outs. <> (TIP 4)- Headshots are very lethal. Whether you're in a fire fight or trying to snipe with Fine Aim to gain an early lead, they're very helpful for gaining the first advantage. Use them whenever you can. Of course, it's best to use Fine Aim for this since it's 99% more accurate than just regular aiming. <> (TIP 5)- A lot of you might hate this tip, but if you want to rack up points, then you'll have to learn to get used to it. Patience... If you're impatient, then don't expect to get so many points in certain levels if you can't learn to get used to it. Some times in shoot outs, it's best to bide your time behind cover and wait for someone to reload or the shooting to stop. This is also helpful to get guards to come near you since some are dumb enough to run closer because they have bad aim. If you want to speed things up, you might want to shoot a spare bullet to get their attention. <> (TIP 6)- If you have grenades, know when to use them. Sometimes during certain situations, you might need to save them for a later situation or a room that's far worse than the one you're about to enter. Just make sure you can estimate the amount of enemies in one room and make the decision of the grenade is worth using. <> (TIP 7)- Some areas contain loose objects. You can use this to your advantage and shoot them down so you can reduce the time on shooting down your enemies. Plus you gain more points with this than just gunning them down. Just aim over any possible loose hanging objects. If the crosshairs turn a tan color, shoot it down and you have a substitute killer. Also, be sure to look for explosive barrels. Sometimes these lurk around near objects that make them hard to see, so keep an eye out for them. By using these to kill your enemies will increase your points. <> (TIP 8)- In the heat of battle, use your time wisely. If you plan to run closer in for more cover, be sure to take out who you can and not waste time. In short, use quick kills to permanently rid of those in your way. Although, you can also use this time to grab a shield to. Whatever you do, just don't waste time if you plan to move closer. Be sure to analyze all current enemy locations while running (and before running closer). <> (TIP 9)- In areas you're unsure of, make sure you move while crouching. Although I can't really control or tell you how to move, it's best you move slow in unknown terrain. Be sure to check every corner since you don't want to be ambushed. By crouching while moving, you'll move in a slow pace without having to "accidentally" run into an ambush. Plus by staying low, enemies have a harder time hitting you. <> (TIP 9)- In almost any event you're about to be ambushed, dodging should be a required movement. Dodge whenever you're moving from cover to cover. By diving and dodging, you'll have a better chance of evading bullets. If you're in an open area, dodge around in circles or patterns to gain ground or to search for the nearest cover. Essential move if you want to have a lot of points. <> (TIP 10)- Two isn't always better than one. With certain weapons, you'll be able to use two for dual action. Of course, some weapons are kind of crappy to use for dual action because of slow reaction time or sometimes the constant picking up of a weapon when wanting to reload (mostly applying to the bigger weapons). With most of the bigger guns, you can only reload one gun. The other can only reload when ammo runs out for it, which is kind of a nuisance. <> (TIP 11)- Be sure to use a variety of different moves. With interrogations, don't spend time on just one interrogation move, but use different ones to rack up a lot more points. Same with quick kills. Although you can't really choose your quick kills, some of the weapons you hold and where you stand can determine the type of quick kill move you pull off. <> (TIP 12)- Be sure to interrogate every once in a while since you want to build up health. Interrogate only when it's safe since you don't want to leave yourself vulnerable. If you know there is someone else in the area, quickly press X to bring them out in front of you as a shield for defense. Be quick about this and use your hearing to quickly re-act. <> (TIP 13)- During boss battles, use lots of cover and in wide expansive areas, constantly move around to get to know your terrain. Use cover as much as possible. Also observe what items you have available to you and the boss' actions. By doing this, you can easily find a tactic to exploit the boss' weakness. Also, common knowledge helps out in finding tactics for bosses. <> (TIP 14)- Find ways to provoke your enemy(s). During fire fights, the whole situation might calm down to the point where no one is shooting. To gain advantage, you must get the shooter at it's weakness. Some ways to provoke him to shoot you is to show yourself or sometimes just shoot a spare shot. This will cause the enemy(s) to shoot you and waste their clips. Try to calculate their shots (by knowing the how many bullets in the clip) and how many bullets they have left. They also might retreat for cover again as a sign that they're reloading. When you know they're out of bullets, use this time to either get closer and move for cover or taking a risk to get a human shield/quick kills. <> (TIP 15)- Whenever you're peeping out the corner, use Fine Aim to take out your enemies more efficiently than using basic aim. Fine Aim allows you to aim at targets that are hard to get and sometimes can exploit an area of the enemy where you can hit to kill. Remember, the smaller the crosshairs, the better the aim. <> (TIP 16)- If you're holding a guard as a shield and stumble upon some weapons you want to grab, but don't want to kill the guard you're currently holding, just throw the guard you're holding, but be sure you're aiming at the lowest altitude if you don't want to kill him. If he has to low of health, you're making a huge gamble, but it's something worth exploiting if you don't want to rid your shield. Just make sure you don't throw the guard at a wall or something if you don't want him to die. <> (TIP 17)- Melee weapons are another great source of points (especially if you need a lot). If you see some, don't be shy to use them. Picking them up won't even drop your guns either, so it's very convient. Unfortunately, the quick kill scenes aren't as diverse as the gun quick kills. ============================================================================== <=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=> WALKTHROUGH [WLKT07] <=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=><=> ============================================================================== Now we're finally on to the walkthrough. This walkthrough will be based off my experience of playing this on the Normal Difficulty. You can still use this for the Hard Difficulty for Gold Medals. Only difference is that you'll most likely need to be more careful and more patient if you want the Gold Medals. From my experience of playing Hard Difficulty, it isn't too hard, but if it does get overwhelming, then I suggest getting some upgrades. Besides using cover and shooting from the left side behind a wall (having only the gun pointed out), then this difficulty shouldn't be too intimidating. The only reason why I'm writing while I play on the Normal Difficulty, is because it's a moderate difficulty and I'm more familiar with it. Plus I don't have much patience for the Hard Difficulty as I type this up. Hopefully, this will still help you and enjoy it.... To easily scan through the walkthrough, it will be divided into sections. Each end of the section is when one part of the level has ended (the autosave should turn up). If you'd like to send anything to contribute to the walkthrough section, feel free to do so. Just make sure it's in a short paragraph format (as lengthy as mine are) and it has somewhat, decent grammar. Punctuation and spelling isn't a major issue as I can easily correct that, but I dislike having to correct another persons grammar (even though I might be screwing up right now). =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-* CRACKHOUSE [CRKH08] =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-* -Mission Objectives:.......................Kill the Crackhouse Leader -Statistics: Bronze:.......................10,000 Points -Statistics: Silver:.......................20,000 Points -Statistics: Gold:.........................30,000 Points ()========================================================() () Section 1 () ()========================================================() When you start, just head up the alley until you see a guy start walking. Soon after, he'll start running towards a woman. Run after him and grab the guy. Interrogate the guy and do whatever you want after interrogation. Be sure to talk to the lady so you can gain 200+ points. Afterwards, continue up the alley. When you get to the end of the alley, turn left and head downstairs to enter the Crackhouse. When you're inside the Crackhouse, head up until you get to the end of the path and turn right. You'll see a guy just sitting there. He also has a white skull over his head. If you don't know what this is, it means that he has important information or he is of some importance to help you on your mission. Grab him and interrogate him. Once you've interrogated him, do whatever you want with him. Afterwards, just turn around, head up the little stairs, turn left from your position, and continue on the path. Once you get to the end, turn left and some guy will run in front of you. Once he sees you, he'll stop scared. Grab him and interrogate him. Once you're done, turn left to continue the path. At the end of the coridoor, there will be a crate on your right. Grab the Shotgun to prepare yourself for the next room. Once you get it, head up the stairs towards the door. Before entering the next room, you'll notice a conversation. You can either choose to listen to it or enter the room. If you enter, it's best to kick the door down to suprise your enemies. Once you've entered, the guy on your right will immediately run while the guy in front of you will back off scared. Shoot him and turn to your right. You should see a doorway leading to the next part of the room. Once you've entered this part of the room, look northeast of your position (upper right corner) towards the stove. One guy will spring out and start shooting. Get behind the wall closest to you to gain cover. Once the guy reloads, peep out and blast him. As for the guy that ran off earlier, he will either pop up in the lower right corner of the room between the fridge and the stove or run towards the guy shooting at you. You can either keep him alive for interrogation or kill him. Walk forward behind the wall you used for cover. On the upper right corner, a guy will spring out of the corner. Shoot him or duck down behind the stove to gain cover. If you went for cover, wait for him to reload. When he does, stay in your position and shoot him. Before you continue, if you didn't notice, the door in front of you (behind the stove), opened, meaning a guy is waiting to ambush you. Usually, he might run for new cover, but if he doesn't, dive out to the side and blast him while diving. After those two are dead, head to the northeast corner (upper right corner) and enter that door. If you enter the one in front of you, that will lead into an ambush. In this room, you'll see a door in front of you and a gate on your right. Talk to the lady behind if you like, otherwise, turn left and go around the corner. You'll see the guy waiting to ambush you except now, you have the jump on him. Grab him and go through the procedure like before. Once that's done, head into the door that was across from you earlier (the double doors are locked and the door in front of the guy waiting to ambush you leads back to the previous room). If you kicked the door down, everyone will jump up and you'll get the jump. Blast one of the two guys closest to you. When one of them is dead, turn around to the previous room and use the doorway wall as cover. Peep out on the left side (the gun should be in your right hand aiming) and aim towards the T.V. There is a guy taking cover behind it. When he pops out, go into Fine Aim and shoot him. Afterwards, shift the camera to your left and shoot any one that comes into sight. When the four guys are dead, head into the next room and go through the doorway on the upper left corner. When you enter this hallway, about halfway of it, you should see a big gaping hole on your right. There are two guys sitting there. Pull out your pistol (If you don't have one, grab one from the previous room), go into Fine Aim, and shoot the guy sitting on the right of the table. The guy facing north will turn around and take cover behind the stove. Use this time to nail him. If he does make it to the stove, just pop him in the head when he decides to pop out. When they're dead, continue throught the hallway until you see an unarmed guy. He'll duck down in fear so use this to rack up some points or to heal. Once you're done with him, instead of wasting him, use him as a shield for the next room. You can either toss him into the double doors or human shield for protection. In the next room, a guy will ambush you since he's prepared. Instead of hitting you, he killed a possible crackhead. During this time, blast the guy that's shooting at you. When he's dead, turn to your right, but stay by the wall nearest the entrance to the next area. When you get to the corner, you'll notice a conversation. If you decide to walk in a bit to get closer, duck down and move in a low position. In front of you behind the counter resides some guy waiting to die. When you're ready, pull out your pistol and pop him in the head. Afterwards, pull out your shotgun. Most likely, one or two guys will run towards that same counter for cover. Duck down and shoot them from your position. Keep an eye out for those who might want to rush at you. Just blast them if they try. From that point on, you can adjust your camera to your left and peep over the crates. Once everyone stops running, you can use time to take out any one left that's by the tables. Try to dive to the side and shoot at the same time for best results. When they're dead, go through the door to the next room. Head up the stairs to end the first section. ()========================================================() () Section 2 () ()========================================================() In the beginning of this section, you'll automatically be in the next room. In front of you should be a big gaping hole. You should be able to hear the conversation. Approach the hole, take out your shotgun, aim and fire. If you're a good shot, you can hit all three guys simultaneously. If you don't hit them all at the same time, then just kill at least two guys. When two are down, one of them will surrender. Head into that room and grab the guy that surrendered. Interrogate him and use the "Special Kill" splash by the window. If you did kill all three, don't worry too much about it. Whatever happens, talk to the guy you saved for 200 points. Go into the next room and on your left, you'll see some guy threatening a crackhead female. Grab the guy and interrogate him. If you didn't use one of the Special kill splashes, go use it. If you used one earlier, then this next one will only net you 143 points since you already used one. After all that, talk to the woman to get another 200 easy points. If you want, you can go into the door on the lower right corner of the room (the door across from you from the previous room). Nothing except another crackhead female. Talk to her if you want, but no freebies this time. When you're done, head up the door on the upper left corner of the room. When you enter this area, turn to your right and you'll see a crack head and a guy with a white skull icon over his head. Since they're both unarmed, grab the guy with the white skull. You'll also see a "Special Interrogation" splash on the floor. Interrogate the guy through this. The main objective is to slam the window on him to increase the threat meter. Hit him enough times to easily stabilize the threat meter. When he squeals, return him back into shield mode. Talk to the crackhead if you want. Release the guy and follow him. Stay on your left side so you'll be behind the doorway wall. He'll try to negotiate, but it'll fail, so you'll have to use this wall as cover to take out the two guards. Once they're dead, you can kill the guy for points. Head into the next room. Once you're in this room, immediately turn to your right. Aim at the guy with the gun and shoot him quickly before he takes the guy hostage. If you're quick, you can kill him without the hassle of Fine Aiming to take him out. Don't worry about shooting the female or the guy, as long as the crosshairs turn tan on the target, the innocents will remain unharmed. Afterwards, you can speak to the two if you want. Be sure to at least talk to the guy for some points. Go through the big gaping hole to enter the second part of the room. In front of you, you'll see three doors (the last one is in the living roo). In the first room is just a useless whore. The second is just a bathroom. The third is where you'll make a killing. Before entering the third room, you can approach the two crackheads and laugh at their stupidity. When you're done with whatever you need, enter the third room. You'll suprise four guys. Shoot the two hooded guys on your left since they're armed. The third guy on the right of the table might be armed. If he isn't he'll follow the guy with the colored shirt upstairs. Follow them up and interrogate them for some points. Once they've been interrogated and handled with, head into the next room upstairs. I suggest kicking the door down in this one. In this room, you'll be greeted by three guys. Once the door is kicked down, two will run to the sides of the room while one stays put backing away. Kill the one in front of you (you can do a quick kill and make it out of this room unscratched). Afterwards, turn to the right towards the kitchen area and kill the guy in there. Once he's dead, turn around and dive to the sides until you see the guy in the left corner of the room. Blast him to finish off everyone in the room. ------------------------------------------------------------------------------ ****[OPTIONAL]**** ------------------------------------------------------------------------------ Remember in the beginning of the level where those two guys were talking crap about you after they executed those two people? Here's your chance to get back at them. After you kill those three guys in the room, there is a door across from the door you previously entered. When you approach the upcoming door, you should be able to hear a conversation between them. When it ends, kick down the door and turn to your left. One guy will be scared while the other takes the scared guy as a shield. When he grabs the scared guy, just blast straight at them to kill them both. Paybacks a bitch isn't it.... ;D Once all that's done, head into the kitchen area where you killed the second guy. There's a big gaping hole you can enter through to the next area. Run towards the couch to collect the three Frag Grenades. Soon, you'll see a guy with a Skull Icon over his head appear for a second and run off. Don't worry about him yet. Instead, just wait another couple of seconds for two guys to appear. From the couch, run to the left side towards the wall for cover. The two guys will get behind the tables for cover, so just peep out with the gun and shoot them in the head in the Fine Aim mode. If you've noticed, there are three doors on the right side of the room. The first one is locked. The second one contains a dead body with a pistol on the floor. The third one is already opened. Once you've killed the two guys, approach the third door carefully on the left of the doorway with the door sticking out. Peep out with the gun and shoot anyone in sight in Fine Aim mode. There are two visible guys in the room and one in the very back in the balcony. Once you've killed all three, you can safely enter the room. On the right side is a big gaping hole. Inside it leads a room with a shotgun and a pistol. Collect the ammo if you need it, otherwise, head to the balcony and head up the ladder. Once you've climbed up, you might hear voices. Kick the door down and Fine Aim in front of you. There are two innocents taken hostage. Once the door is opened, shoot the guy in front of you to release hostage one. Dive backwards and head to the left side of the door way to get some cover. Peep out and blast the guy to release the second hostage. Once they're saved, you can talk to them, otherwise, the head through the door that's across from you. The door on your left is just a bathroom with a dead guy in there. The minute you enter this room, dive forward, towards the bookshelf, and also ignoring the girl's scream. Once you've rolled forward, turn the camera left about 180 degrees. By the door way, you'll see a wall sticking out, making a perfect cover to peep out the gun. Dive towards that wall, stick your gun out, and blast. There is a guy with a Skull icon over his head, so ignore him. Kill the other two so the guy with the Skull icon will surrender. Grab him and interrogate him to collect the closet key. With this, you gain extra arsenal for the rest of the mission. If you did kill him, then you're out of luck. Head towards the book shelf and across from it lies a single door. Enter the closet room and collect anything you need. You can talk to the screaming girl if you want. Once you're done, turn around and head towards the double doors. Get ready to kick it open. Once you've kicked it open, dive backwards and shoot. If you're lucky, you can nail the person behind the couch. Once you've dived back, you can choose to either throw a grenade in there or head to the left side of the door way and take out every one from there. If you do throw a grenade, don't approach the left side of the door way unless you want to get hurt from the blast radius. Also note that if you do use a grenade, you risk a chance of killing a guy in there with a Skull icon. Basically, this room is runs at random and anything can happen with everyone running around. Take out as many people as you can that are within the radius of the T.V. Once you think you've eliminated everyone in that area, be sure you've elminated everyone or anyone behind the T.V. Afterwards, dive northeast (upper right corner) about 15 degrees towards the wall pointing south. There will be guys on your right in the kitchen, so that wall provides adequate cover while you can peep out and shoot anyone there. When you think you've killed them all, run around the kitchen and blast anyone in your way. At the end of the room, you'll see another door way leading to an area where you previously saw the guy with the Skull icon that retreated earlier. That there, is the leader. Run towards him (dive if he gets up to shoot you) til you get close enough. He'll then surrender. Grab him and take him to the "Special Interrogation" splash and use it. Pull down on the analog stick to make the threat meter rise. Leave it on the orange for three seconds and he'll squeal. Afterwards, you can choose to bring him back up or drop him to his death (if you drop him, you'll lose points). From this point on, you've finished your first level in this game. =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-* THE CHOP SHOP [CHSP09] =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-* -Mission Objectives:....................Find Out Who Runs the Chop Shop -Mission Objectives:....................Leave the Chop Shop -Statistics: Bronze:....................20,000 Points -Statistics: Silver:....................40,000 Points -Statistics: Gold:......................60,000 Points ()========================================================() () Section 1 () ()========================================================() The way to start this is run to your left immediately. Between the engine hanging in front of you before you run and the pillar, you might see a guy in a while and red shirt. If you're quick, you can blast him, but if you're not quick, just leave him be for now. Keep running left until you can actually see what's in front of you, then dive to the left towards the black barrels, avoiding the hood that's thrown in front of you. You can shoot while diving to pick off the guys in front of you. Use this as cover to blast who ever is on your right side. There is at least one guy with a gun while the rest will be throwing objects at you. Be sure to be aware of your left side since they might spring up. If you want, you can stand in front of the pillar by the black barrels, wait for one to run up on your left side, grab him, and use him as a shield. If you want to rack up a lot of points by being diverse, you'll have to dive around and shoot while doing quick kills. Be sure to avoid the guy with the Skull Icon. Once everyone is dead, interrogate the guy with the Skull icon. If you "accidentally" kill him, then don't worry much about it. You can either restart or continue the mission. When you're done, go north of where you started and press the button to open up the garage. In this area, you'll see a guy working under a car on a lift. On your left, is the switch to drop the car. Press it and quickly run straight ahead. You'll see two guys conversating. When the car drops, dive forward, shoot the guy wearing a green vest. Ignore the second guy since he's just a civilian. On the right side of where they were standing, should be some crates stacking high. Use that as cover. On both sides, you'll only need to worry about guy on both sides. Once those two are dead, adjust your camera so you can see the pillar on your left side. There might be a guy or two in that area. You can shoot them both, or if you're good, shoot one and quick kill one of them. Be sure that they're reloading to pull this off. Once they're dead, dive back to the crates and look up to view a catwalk. There's a guy standing waiting to take you out from above. Kill him. Once he's dead, there's only one other enemy left, who is now residing by the saw and also has a Skull icon. Use the "Special Interrogation" in front of the saw. Just tap forward on the analog to efficiently scare him. Once he's taken care of, run back to the crates and behind, you'll see a truck and a civilian. Talk to the civilian and get the Flash Bang grenades that are behind the truck. Afterwards, turn around and head north from your position to enter the next area. In this office, the only thing important here is what's inside the cabinet. Whatever weapon you're currently holding will decide what ammo you'll get. Take the ammo and enter the next area. Tiny worthless hallway. Turn to the left and enter the next area. In this area, you'll here a woman screaming in fear. Ignore her and head through the hallway on the right side. You'll see a guy running in fear of the Punisher. Do whatever you want to him and talk to the female if you want to. Once you're done, head back to the same hallway you stopped the guy and head through the door on your left (the door in front of you is locked permanently). Run up the stairs and enter the door at the top to access the next area. In here, you'll hear a guy whining. Run up and he'll be on your right side by the soda machine. Quickly grab him as a shield. You'll see a guy in front of you flip a table. Kill him and turn to your right side to see more guys shooting. Just pick them off. If they kill your shield, dive to the side and continue diving in a circular motion and blast them. Be aware of the unarmed guy. He'll pick up things to throw at you. Shoot him first since anything he throws will still hurt you, regardless if you have a shield or not. If you want to gain more points, you can throw a flash bang grenade instead of using the guy at the machine as a shield. Rush in and use a variety of quick kills to gain more points. Just be sure you don't blind yourself. Once you're done, head into the next area. In here, you'll be on top of a catwalk. Crouch down and move forward a few steps. Turn to your left and you'll see two guys working on a car. On top of them, is a hanging engine part. Be sure it's the furthest engine and not to confuse it with the one closest to you. Shoot it with a pistol (shotgun sucks at far distance) to gain more points. Afterwards, look down and shoot anyone below you and closest to you. Be sure you're crouching to minimize being hit. Also, check under the catwalk since they might try to hit you from down under. That eliminates three possible visible threats. Head across the catwalk to find anymore visible threats. Once eliminated, there will be a few more coming from the next area. Shoot them all down from your position. When you're sure there are no more visible targets from the catwalk, head back to side of the catwalk from where you began. Dive down and turn to your right. There might be a guard or two in there. Usually, they wait in here in hope to ambush you. Take care of them and head upstairs for a couple more Flash Bang grenades. Run downstairs and through the door in front of you to continue on to the second section. ()========================================================() () Section 2 () ()========================================================() In this hallway, you'll see two doors. The one in front of you is locked, so you'll have to rely on the door on your right. Kick it down and immediately dive forward. While diving, shoot the guy in front of you. There is also a guy on your right side behind the counter. Continue to dive until you can get a clear shot at him. Shoot him. Afterwards, you'll see two doors. The one closest to the door you came in leads to an area full of guards. You can enter it and take them all out for points. The second door in the middle leads to a hallway. It is closer to the exit of this area, but a bit harder to travel through because you're in the middle. The third door is the beginning of the second door. I recommend going through this door. ------------------------------------------------------------------------------ ****[OPTIONAL]**** ------------------------------------------------------------------------------ If you want to go through the first door, go ahead. You can eliminate the guards here for extra points. I suggest throwing at least two flash bang grenades. One in front of you in the middle of the room and one on the left side of the room. With this, you can approach many guards and quick kill them. If you don't have flash bangs, you'll have to blast them all. Turn the camera slightly to the left and dive forward to the end. Shoot the guy at the end of the room and use the crates on the side as cover. Peep out with the gun and blast who ever approaches. You can also use the pistol and shoot through the shelves. Make sure that the crosshairs turn tan before you waste your bullets. Once everyone is eliminated, just leave this room. As I said before, I recommend using the third door (the one closest to the counter). If you want to use the second door, go ahead, but I will only be revealing the steps from the third door (as it is the easiest way to get through it). Once in this hallway, you'll see a guy around the corner on the right side. Nail him in the head and peep out of your corner. You might be able to see a guy with a Skull icon. Let him see you so he'll waste his bullets. Just retreat back to the wall once you pop back out to avoid being hit. Once he needs to reload, you can quickly run after him. Be aware of the path on your right. Just dive until you get to the "Special Interrogation" splash. If the guy with the icon runs, he'll most likely return back. If not, just nail the guy that peeps out of the corner on the right side. Be sure to also turn around and look through the path in the middle of the hall. Pick off anyone that comes from that path. Once they're dead, most likely then, the icon guy will return or give up. Grab him and use the Drill Press to interrogate him. Push/Tap down to properly increase the threat meter. Stabilize it and you'll have him squealing in no time. He offers to lead the way to your objective. Accept and release him. If you killed him, then don't worry about it since this walkthrough will also help you lead the way. If he leads the way, just let him run off. He'll meet you at the end of the area. Turn around and run down the stairs. Turn to your left and on the the corner will reside a couple of guys with guns. Peep out the corner and blast them both. Continue the path. There is also a door that remains hidden in the darkness on the left side just a few steps ahead. Go inside and you'll be inside the bathroom. In the first stall is a guy using the toilet. Grab him and use the "Special Interrogation" splash. If you want, you can press up on the analog to feed him some toilet water. To interrogate him, press down on the analog and up to slam his face. This works just like the "Face Smash" interrogation. Once you exit the bathroom, look forward to reveal a dark hallway. That is the hallway accessed if you entered the second door earlier. Use the small crates as cover and pick off anyone you see. Afterwards, turn to your right and continue down the main hallway til you see the guy leading the way. Talk to him for brief details on what's to come in the next room. Enter the room and shoot the guy on the other side of the cementing machine. Once he dies, the guy with the Skull icon will surrender. Use the "Special Interrogation" splash. If you want to be cruel, you can stick his head inside to entrap his head full of cement.... what a cruel way to die. From this point on, turn to the right and exit the area. Don't worry about the guy leading ahead either. He'll turn up later. Run up the hallway a bit til you get to the end. Turn your camera to the right and you'll see a couple of guys running. Quickly shoot one of them. The other will be behind some crates. You can nail him from your position. If you want to get closer, be aware of your right side. There will be a guard resting there until he sees you. He'll try to pop you on your side. There might also be another guard behind the crates. Do whatever you want with him. Continue through the area until you get to the end. You'll see the guy leading the way again. Talk to him for more details about the next area. In this next area, run forward and crouch. Walk against this wall under the windows to avoid being shot. Head to the door. In this area, duck behind the dumpster in front of you for cover. There are two guards, one is unarmed. Kill the armed guy and do whatever you want with the unarmed guard. I suggest using him as a shield for the next part. Also, as you can see on the right side corner of the area, are a few barrels. Shoot them with a pistol (shotgun sucks when blowing up objects from a distance). That should eliminate the two guards in the next area. Head through the next area collecting the ammo from the dead. Stay on the wall on the left side. Peep out and shoot the guard behind the crate. There might also be another guard with a shotgun who'll creep out of no where, so be aware of him. Run into the next area, but run towards the crate on the right side. Use this crate as cover for the area ahead of you. There will be guards shooting at you. Peep out of the right side and shoot anyone you see. Once those two are dead, stand up and face yourself northeast. Look above you to see a huge balcony. Shoot the guy closest to you on the top since he has a pretty good aim of you. Ignore the second one furthest from you as I have something else in store for him. Continue onward. In the next area, the wall will be on your right side, making it harder for you to peep out. If you have a flash bang, you can chuck it to blind as many guards as you can. If not, you can dive on the left side and blast them. The soda machine on the left side will protect you against the shooters behind the machine. Use the machine as cover. Peep out and blast anyone you can see on your right side. Duck down if you want to avoid being shot from the guy above you. When you think you've killed them all, run towards the forklift and activate it. This will ram into the the structure the guy on the balcony is standing on. Using that to kill him will net you 400 points. Continue diving toward the fork lift and get behind the crate. Guards ahead of you will scatter to many areas. Peep out and shoot. Be aware that there will be a couple of guards on the top behind the window. Once everyone is dead, run forward passing the cars and up the stairs. If you've kept the guy leading the way alive, he'll head to your position once you've killed everyone. Follow him and talk to him when he stops. Head through the hallway until you get to the corner. Adjust your camera so you can see the desk. You'll only see on person for now, but there are a couple of guards waiting to ambush you. Once you kill the guard behind the desk, a guard might run to your position. Kill him. Continue through the hall until you get to the end. Adjust your camera to your left side til you see another guard. Pick him off. Afterwards, go behind the counter to access the armory. Collect all the weapons you need and exit. At the end of the area, you'll see the guy leading the way again. Turn to the left side and enter the bathroom. Just run through til you see a screaming lady. She'll run from you and into the next room. Quickly follow and shoot the guard that'll grab her. If he does grab her, you'll have to slowly pick him off with the Fine Aim mode. After killing him, dive backwards or dive forwards and take cover. There are at least three other guards in here. Take them out by diving around and shooting at the same time. Talk the stupid woman for 200 points. Continue through the area until you see another mob of guards. If you have flash bangs, use them to blind them all so you can quick kill them. If you don't, shoot as many as you can while diving forward towards the pillar. Get behind the pillar and peep out the right side of it to shoot your enemies. Be careful that you don't get sidelined by a guard, so check your sides first. If you can't hit certain enemies, then dive around in a circular motion until you're confident you can hit him or dive to pillar to pillar if you like taking cover. Head through the double doors to end the second section. ()========================================================() () Section 3 () ()========================================================() A very short section. You'll have a hold of your target. What you want to do is up to you. My recommendation, is that you bring him to the "Special Interrogation" splash and interrogate him. Press down and up on the analog to make the threat meter rise fast. If you're too paranoid or cautious, then tapping up on the analog should suffice. Stabilize it and you'll have you're info in no time. ()========================================================() () Section 4 () ()========================================================() Climb down the platform and continue through the path. Go through the tireyard until you hear talking. Wait in that position til you see a guy walking. Lucky for you, he can't see in the dark so when he gets to the tireyard, run towards him (dance around him if you want) and grab him. Interrogate him and do whatever you want. If you feel that you're ultra skilled, you can grab every guard in this region without getting caught. Just monitor their movement and patrols and grab one at time. Drag them back to the darkness of the tireyard and kill them. If you're not skilled, wait for a guard to get close to the explosive barrels. Although this might not kill anyone, the guard closest to the barrels will come a bit closer to you. You can use this time to kill him or grab him. Once he's taken care of, peep out from behind car closest to you and nail anyone you can see on your right side. With the explosion that just happened, many of the guards will come to you, so the back of the car is the best course of action to take cover. Be sure not to neglect the guard on the balcony when you walk around to the front of the car. If you see anyone else, shoot to kill. Continue on the path on the northwest corner (you'll see red/orange background). When you get to the corner of the wall, some of the guards might respond when they see you. Since it's kind of hard to peep out when the wall is on your right side, wait for them to come or dive out and shoot. Once you kill any guards that decide to run towards you, dive out and shoot the barrels that are ahead of you. That will kill a bunch of guards. Eliminate any survivors. Continue up the path. On your left side while up the path, you'll see a shack of some sort. A guy will run off. If you can, kill him, if not, let him run off, you'll find him again. Around the corner of the shack, will reside a guard. He'll pop out, so prepare to dive backwards or to the side. If only his shotgun pops out, stay out of his blast radius and run to the corner to quick kill him. Go around the shack again to find another guard with his back turned. Kill him. Afterwards, turn around and continue on. You should see an open garage. Instead of rushing in, stay on the left wall and peep out. Kill anyone you can see on your right side. Be aware of the car on your right side. There might be a guard behind it trying to shoot you on your sides. Kill him from your position as quickly as possible. Don't forget the top window also. Once you've taken out any visible targets, dive around the crates to look for some in hiding. Once they're all dead, go upstairs. There are two ways out of this room, but they all lead the same way anyway. One on the top and one on the bottom. It doesn't really matter anyways. Go to the next area. If you went upstairs, run down the stairs and climb up the crane. If you went downstairs, just run towards the ladder that leads up the crane. Use the crane controls to drop the car. This will kill 2 out of 3 guards. Afterwards, just dive down since it's a bit complicated to shoot the third guard. Once you've dropped the car, you'll be in one hell of a fire fight. Be aware of the Mini Gun on the roof on your right side. Since that guard is a bit hard to pick off, just dive towards the gun so it can't hit you. Dive around a lot and take cover. Shoot all the guards you see. If you want, go into Slaughter Mode and slaughter everyone. Guards will be coming from both front and back, so find some cover that'll protect you. If you just want to end the level, go the your Car. Nothing really important to get in this area, so just go to your car when you feel ready and finish the level. =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-* LUCKY'S BAR [LKBR10] =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-* -Mission Objectives:...........................Kill Bobby Gnucci -Statistics: Bronze:...........................1,000 Points -Statistics: Silver:...........................1,500 Points -Statistics: Gold:.............................2,000 Points ()========================================================() () Section 1 () ()========================================================() This mission is very short, hence the statistics. Although it seems getting a medal here is kind of difficult, it really isn't. Head between the counter of the bar and the chair. You'll see the first two guards closet to you. They'll also make conversation, so they're not hard to recognize. Crouch down and press up/down to retrieve your weapon. Blast one of them and turn around to face everyone. Stay crouched and stay patient. Any guards decide to come your way, turn to the side and blast them. Once they've stopped coming your way, just peep out of the right side and nail who ever is on your right side. If they just stand there, try peeping up by moving a bit while crouching. This usually draws attention and gets them moving again. If you want to gain a lot of points for being diverse with your kills, be sure to switch weapons. Don't be afraid to pick up the revolver(s) on the ground. Also, there might be some guards behind some chairs/tables. Determine where they are and fine the best course of action to quick kill/interrogate them. Once everyone you see in the bar is dead, Bobby is your last target. (*)==========================(*) (*) BOSS: BOBBY GNUCCI (*) (*)==========================(*) Head to the left side of the wall. There will be a couch in the way, so don't expect to get confront him face up. Just stay on the left side of the wall, peep out of the right side, and shoot him in the head with a pistol. Using the shotgun on his head is fairly weak due to the spread shots. Shoot him continuously in the head until he dies. Mission over. If you're good, you can rack up to get a silver medal. If you were diverse with your kills, then a gold for you (if you played it on hard difficulty). =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-* CENTRAL ZOO [CNZO11] =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-* -Mission Objectives:.............................Rescue Joan -Statistics: Bronze:.............................25,000 Points -Statistics: Silver:.............................50,000 Points -Statistics: Gold:...............................75,000 Points ()========================================================() () Section 1 () ()========================================================() When you begin, stand there until you see two guys walk out. When they do, run up to them. Since they can't really see you, grab the guy dressed in a purple vest. You can interrogate him or quick kill him. The other guy has a Skull icon and is unarmed. Once you've taken care of the first guy, grab the second guard, and drag him toward the "Special Interrogation" splash in front of the machine. To do this successfully, press down and up to increase the threat meter. Once it's on the orange bar, tap up to maintain it. Once he breaks, let go of him. He'll agree to stop everyone in the next area. In this room, the guy you interrogated will only stop two guards. Grab the one closest to you. Interrogate him if you wish. Afterwards, use him as a shield and kill the guy behind the counter. This will most likely start a huge ruckus and two other guys will shoot at you. Use the guy you're holding as a shield and take the two other guys out. Afterwards, go to the left side of the area to advance into the next. Most likely, when you get to the doorway, you'll be greeted by a bunch of shooters. Stand on the left side of the wall and peep out. Shoot anyone in the head in Fine Aim mode to quickly take them out. If you want to do a quick kill, you'll have to be patient and wait for them to run out of bullets or try to run closer for cover. Once you're finished taking out the three guards, head up more into the area. On your right side, will be a double door along with a couple more guards. There should be a pillar you can use on the right side as cover. Peep out of the right side and blast anyone by the door. If anyone is on your left side, dive out and shoot them. Head to the same double doors to exit this area. Kick the door down. In this next area, you can easily grab or quick kill a guy that runs scared if you've kicked the door down. Once he dies, there will be a mob of people on your left side. The only cover you can use is the bar. Duck down and shoot anyone on the right side while peeping out. You might have to quickly stand up to do this. Just pop them in the head and quickly duck down again. You can repeat this until you feel you can quick kill some for more points. When you've slaughtered everyone, head to the area where the guards were coming out in the first place. In this next area, you'll be ambushed by many other guards. On the roof, will be a special enemy shooting at you. It's kind of hard to see him, but if you see bullets coming from the sky, you'll know it's him. Just shoot him a couple of times and he'll retreat. Afterwards, dive for the nearest cover, which is most likely behind the cart. Shoot the two guards that will be on your right. There will also be a guy on the left side and a guy in front of you. When the guy in front of you reloads, run towards him and grab him. Kill the guy on the left side. This will activate a door behind the fountain. Two other guys will pop out. It's pretty much up to you how you want to take care of this since there are four "Special Interrogation" splashes on each side of the fountain. Behind the door, lies only two guys that come after you when the door opens and one other guy with a Skull icon. To do the Special Interrogation, drag a victim over. It works exactly like the "Face Smash" interrogation. When you're done interrogating, head into the brown double doors on the northwest side of the fountain. ()========================================================() () Section 2 () ()========================================================() When you begin this section, you can already tell that the path ahead of you is blocked up. Turn to the right side of the hallway. While heading up, you'll see a guard come out of the bathroom. Since he's unarmed, run after him and grab him. He also has a Skull icon and the bathroom he runs back into has a "Special Interrogation" splash. Bring him towards the toilet and interrogate the man. Push down on the analog to dive his head into the bowl if you want to see him drink some toilet water. Push up on the analog stick to lift the head and down again to smash his head. Repeat smashing his head until it passes the orange bar. Continue pressing up to maintain the bar until he breaks. He decides he'll help you out by distracting the guards. Run back to the door where you came through. Peep out the corner to view him talking to the guards. After the conversation, they'll be coming your way. Run into the ladies bathroom (I'm sure you can tell which one it is). Wait about four seconds in there. Afterwards, run out of the ladies bathroom and to the door of the mens room. You can go in there and slaughter everyone in there. Afterwards, there might be some guards roaming around the hallway. Just run around the hallway and don't enter any doors to find any guards leaking around. Once you've secured the hallway, head back to the back door of the mens room (the door the guy helping you ran out of). There is a door on your right side by many windows. Ignore that door for now and head to the left side of the hallway. Head into the door on your right up on the corner. You might be able to see at least a guy in a black suit. He'll be waiting to ambush your or already see you. Kill him. If you go through the door into the next room, there might be some guards in here, or just empty. If you use the door on the upper right corner, that will lead back to the hallway. Traverse through the hallway until you see a single door next to some cabinents blocking the path. This is also the other side of where you began. When you open this door, dive in and shoot anyone in front of you. If you're skilled, you can quick kill a bunch without getting hit. If you're not that skilled, then use the table as cover. Many guards will be coming out of the door on the right side. Use the peep out of the right side technique and blast anyone you see. If they're on your left side or ahead of you, look up and shoot, then duck back down. Dive to the sides if you want to get a better shot. If you're good, wait for them to reload and quick kill them. Afterwards, enter the door on the right side. In this hallway, a guy will already run out of the door on your right. Shoot him quickly. There are guards within the room on your right, so if you quick kill him, be careful not to get shot. Once the lone guard is taken care of, get on the left side of the wall and peep out on the right side. Shoot anyone you can see. Once you've taken care of all the visible guards, dive in and take out anyone else. Before heading to the door on the upper right corner, exit out the way you came in and you'll see a door with a "No Admittance" sign. In here is the janitor's room and a janitor inside. Talk to him for a free 200 points. Once you're done here, head back to the room across from you and into the upper right corner door. On the left corner of the hallway will lie a double door. Go through it to end this section. ()========================================================() () Section 3 () ()========================================================() When you begin this section, turn to your left side and you'll see a guard standing in front of a pool of Pirahnas. You'll hear a big announcement thing that might shock you, just ignore it. He'll also yell out to his buddies about the fishies, ignore that to. Grab him and use the "Special Interrogation" splash. Be sure to use one analog direction at a time each second. If you do both at the same time, the threat meter will rise too quick and his head will be rip into shreds. If you want to keep him alive to squeal, just tap an analog direction until it hits the orange bar. Maintain it in the orange and he'll decide to help you out. When you're done with the interrogation, head up the escalator. The guard you'll be holding will be successful at keeping you alive. Head all the way to the Third Floor. On the third floor, head over to the bridge. The special target will start shooting at you from across the bridge. Shoot the special target (don't use the shotgun if have it, otherwise, you'll have to quick kill the guy you're holding and switch guns). Quick kill the guy you're holding and quickly turn to your right. You should see a guy above shooting at you. Shoot the brick pillar behind him to gain 400 points. After, look ahead of you on the bridge and you'll see two other guards coming after you. Dive backwards (but not too far or else you be shot by the guards on the third floor) and shoot the two guards while diving backwards. When they're dead, you have the option of either going forward or going backwards and kill off the guards on the third and second floor. ------------------------------------------------------------------------------ ****[OPTIONAL]**** ------------------------------------------------------------------------------ If you decide to eliminate the other guards for points, head back and stand close to the left side of the bridge. When you get to the end, peep out a bit from the corner. Continue crouching while walking on the left side until you hear shooting. Dive forward while shooting anyone in front of to get behind the exhibit closest to you. Peep out of the right side and shoot anyone. If you want to go for quick kills, dive from exhibit to exhibit and get closer. When you feel like you're close enough, quick kill anyone while they're reloading. When everyone is dead on the third floor, you might still hear gun fire. If you do, that's the second floor re-acting. Look down the escalator and shoot at anyone in front of you. Afterwards, dive down the escalator and dive to the nearest exhibit on the right side. Peep out of the right side to shoot anyone on the right side. If the majority is on the left side, you can move to the right side of the exhibit and circle around, blasting anyone in the way. With enough practice, you can do all this without getting scratched. If you hear more gun fire after clearing the second floor, then that means some of the guards have retreated to the first floor. Check the escalator to see if anyone is in front of you. If not, dive down the escalator and dive in a circular motion while shooting to effective take them out. I wouldn't recommend using the elevator railing as a cover due to it's size and it's ability to protect you from gun fire. When you're done, head back upstairs and to the bridge. Cross the bridge and on your left side in front of the bench, lies four Frag Grenades. Continue on the path. Along the way, you'll hear gun shots. The gun fire is coming from the right side of your position. I suggest diving down instead of crouching to take them out seeing as how they have a pretty good accuracy and also a couple might decide to run your way. Those that run your way, just dive forward and blast them. Continue diving until you get to the bottom of the stairs. You should see a huge face statue a little ways on your left side. Get behind it for efficient cover. Peep out the right side and blast whoever. You can use a frag grenade to blow them up if you want or if you want to go for quick kills, eliminate some people with the gun, wait for someone to reload, and kill them. When you're done, head through the doorway to the next area. When inside this hallway, immediately turn to the right side. You'll see a path leading north. Stay on the left side of the wall and peep out when you get to the corner. Blast anyone you pretty much see on your right side. Crouch down to get better cover. Be sure to watch out for the guards taking cover behind the exhibit on the right side. There might be guards who will run in front of you, so you can use that chance to grab them as a shield (best option) or quick kill them (bad option if you don't want to get hit). There will be more guards on the left side behind the wall of your position. Just shift around a bit to get a better view, but stay close to the wall. If you hear gun fire but don't see anyone, some might be shooting with their guns sticking out. When you think you've eliminated enough people that are visible within view, dive out to the exhibit pointing in a vertical direction. Use that as cover and kill anyone ahead of you or anyone in the area that remains. When you've killed everyone, there is usually one that will surrender to you. Grab him, interrogate him, and continue up the area til you see an altar. Bring him to the "Special Kill" splash and continue the tradition the ancient Aztecs did. Head down the altar and on the left side (when going downstairs, it'll be on your right side), will lie some Frag Grendades. Collect those and head through the double doors. ()========================================================() () Section 4 () ()========================================================() When you begin this section, adjust your camera to the left side. Collect more Frag grenades. Then run to the door on the right side and kick it down. Shoot one of the guards and the other will run around or grab the security guard as a hostage. Blast the second one before he runs or grabs a hostage. Talk to the security guard to get some info about an ambush. Run to the left side and get on the left side of the bench between the lampost and the bench itself. Crouch down and wait for the three guards to come by. When you see one, get up and blast him. When he dies, you can adjust your camera a bit to see the path ahead of you. Side step a bit in front of the bench and view the other two guys. If one re-acts to you, blast him also. With the last guard, you can easily take him out by blasting him or quick killing. Afterwards, run up the path and turn to the left side to continue. Straight ahead, you'll see the special target. Shoot him so he'll retreat back. Don't follow straight after him. If you go under that archway, it'll explode on you, inflicting a lot of damage. Instead, turn back around and on your right side, you'll see a little gate door with a sign on it. You'll see many of these through out this next part, so get used to them. Go through it and enter the door on the left side. Once you enter, you'll hear gun fire behind you. Ignore it for now and head inside. Once you're inside, turn right and go down the stairs. You'll see a barrel next to the double doors. Equip a gun other than a shotgun if you want to blow it up. Basically, you'll want to remain in this room because the guards that were shooting at you, will follow you in. They'll come from both sides, the double doors and the door you just entered from. Stand in the middle of the stairs and stare at the double doors. If you hear the door open and if you don't see the double doors opening, then turn around and blast who ever comes your way. When you think you've killed them all (wait about a minute or so if they've stopped coming in or not), open up the double doors. Crouch down and walk forward a bit. There will be a guard on your left side standing on top of a ledge. Use a M4 Assault Rifle for best distance and shoot him down. It's best to use that rifle in this next area because many enemies stand on top of ledges in hope to snipe you down. When you take him out, stay on the left side of the ledge wall and travel as close to the wall as possible. After taking the first guy out, you can walk up the ledge itself and walk along side. Not too far away, there will be another guy on the same ledge. If you're quick, you can easily grab him first, use him as a shield to take out the guard from a distance. The Fine Aim crosshairs won't turn tan because he's too far, but if you're using the M4 Assault Rifle, you can take him out easily. Continue on the path staying close to the ledges. Soon, you'll be forced down the ledge, so just stay close to the wall. Shoot any guards you see in your path. If you have your human shield, keep him for a while. Keep continuing the path until you see a guard with a Skull icon over his head. If you're on the ledge and if you see him across from you, you're going the wrong way, so head down the ledge and continue staying close to the wall until you see him. When you do, get rid of your shield and dive towards his ledge so he can't see/shoot you. Continue down the ledge until you see double doors on your left side. Go in them and turn left. Head up the path and up the stairs until you see door in front of you. Go in it and there will be a door on your left. This leads to the guard with the Skull icon. Open the door and grab him. Set him on the "Special Interrogation" splash and make him squeal. He'll give you the key to the Janitor's closet, but seeing as how I could never really find it in the first place, don't worry much about it since you have enough weapons/bullets anyways. Go back the door and enter the door across from you. You'll be on top of another ledge. Below you, are some guards. Crouch down, get close to the ledge, go into Fine Aim mode, and you'll be the hunter in this sniping game. Snipe as many guards as possibe in your vision. There will also be another guard on the same ledge as you on the left/right side, so take them out first. Since most of the guards are at a far distance, the tan color on the crosshair might not show, so just hit them with the best judgement you have with the Fine Aim. When you think you're done, drop down and slaughter the rest. As for the other doors you saw earlier in the hallway before you went to interrogate the guard with the Skull icon, those door lead to this area. The path I took you allowed you to snipe them all instead of getting into a huge fire fight. When you're done, on the left side of the ledge, you'll see a stairway leading up. Go through the little gate with the sign and you'll see a security guard. He's your ticket to the next area, but before we go to the next area, go through the unexplored paths and go into the little gates with signs and inside their doors. One of them will/might be (I was never too sure) the Janitor's closet. There are lots of weapons/ammo in here, so collect it. In case you forgot, be sure *NOT* to go under the archway. It'll still explode regardless of what side you approach it from. Once you've explored them all and collected the ammo/grenades/weapons you need, talk to the security guard to end this section. ()========================================================() () Section 5 () ()========================================================() When you begin, talk to the security guard. Afterwards, go through the gate with two signs. When you go through it, the door will automatically open. Dive to the side and aim a guard holding a security guard. There are two guards taking people hostage, so quickly take them out. You'll want to save them since they'll want to join on your little journey. After the three visible guards are dead, head inside the area and turn left. You'll see more guards on this side. One has a Skull icon, so kill the other two and grab the Skull icon guy. Bring him over to the "Special Interrogation" splash. This is one of my favorite interrogations. The main objective is to scare the guy by making the Rhino charge at him, then pull away when the Rhino gets close. If you leave the guy there, the Rhino will gore him to death. Press down to pull away and up to push toward the gate. When he's toward the gate, the Rhino will come running. While the Rhino is running, the threat meter will rise. Pull away when the Rhino comes close. When it steps back, push forward again to make the meter rise again. Stabilize it to break the guy. If you want, let the Rhino gore him. Continue through the only door here. In this next area, dive out immediately to the side and shoot who ever you see. Quickly throw a grenade to blow up anyone coming. Shoot all survivors. Continue the path and through the double doors. In this little useless area, lies a shotgun and M4 Assault rifle, which are only useful for ammo. Go through the double doors to be greeted by more guards and more security guards. Most likely, you'll be shot here at least once unless you're good. Since the guards will be coming from all sides, there's no effective place to gain cover, so you'll have to dive around and shoot alot. When you're done, head up to the double doors with an "Exit" sign. There are a couple of single doors on the side of the area, but they lead no where. ()========================================================() () Section 6 () ()========================================================() The last section of the level at last. Kick down the double doors in front of you and dive forward. Shoot who evers in front of you. Turn to your right side and dive while shooting anyone on that side. If no ones on that side, then don't worry about diving more than once. There should only be three guards in that little area. Once they're dead, head up the stairs and dive again while shooting at anyone ahead of you. Continue down the hallway until you see a ramp on the left of you. There should be a guy with a Skull icon. If everyone in the vicinity is dead, he'll already be on his knees. If not, then look around to see if everyone is truly dead. Grab the Skull icon guy and bring him towards the ledge where the "Special Interrogation" splash is. Threaten him until he squeals. He'll help you call out everyone. Use the guy you're holding as a shield and shoot anyone else you see. You'll also see another "Special Interrogation" splash. Kill everyone except the guy with the Skull icon. Get rid of your shield if he isn't already dead and grab the Skull icon guy. Drag him towards the pool where the splash is at and you'll see a bunch of electric eels. Either pull down the analog stick or up on the analog stick to make the threat meter increase. Doing it simultaneously will cause the meter to rush to quick and kill the guy. Keep it on the orange until he squeals. He'll offer himself for Joan..... I think you can figure this out yourself, but he does make a great shield, so take him anyways. Continue through the next area. You'll see the special target, so shoot him from a distance to make him retreat. Walk inside and get to the corner of the wall next to the door. With this, you can view both paths leading north (up) and east (right). Eliminate anyone you see. When you think everyone is dead, head down the east path, along with the shield. Continue heading up the path, gathering ammo. When you get about 3/4 up the hallway (there will be a glass exhibit in the front of you), look to your left to find some Frag grenades. Continue along the path. When you make the left turn at the end of the path, you'll see the special target behind the huge map along with some more guards. Continue after them and eliminate who ever comes in your way. At the end of the path, go through the double doors. On the left side lies shotgun ammo, M4 ammo, and SMG ammo. Go through the next double doors til you get to the next area and here a help cry from Joan. Turn to your left side and you'll see a big hallway with a guard or two running towards you. Take them out and dive to the pillar in the middle of the hallway. Use that as cover and shoot any guards in your way. When they're dead, run along the path, passing the first corner (look on the right side of the hall as it splits down in a triangular shape). Dive to the left side of the hallway between the stone structures (bench in the middle) and use that as cover. When the guards are dead, continue along, but dive forward when passing the third corner, the special target will shoot a rocket at you, so dive til you get close to him. Joan won't be in his possession no more, so *DO NOT FOLLOW HIM*, otherwise, he'll continue blowing you to bits with his fancy gun. Go through the next room. Head up the stairs and you'll encounter a guard in front of you, quick kill him or grab him and kill the other guard. Stand in the door way (don't exactly walk into the room) and go into Fine Aim. You should see an arm poking out that you can shoot. This will cause him to pop out, along with the ambush. Dive in and around until you kill all four guards. Go to the "Open Gage" switch to unlock the cage from the other side. Then go to the "Open Door" switch. Once you open the door and head into the next and final area, dive towards the ladder that's straight ahead of you. Ignore all the gun fire and the timer placed for you to save Joan. Climb up the ladder and kill anyone on the top balcony. Turn to the right side of and head to that part of the balcony, diving while shooting anyone in your way. Ignore the switch (it's useless) and grab the guy with the Skull icon. Use the "Special Interrogation" splash to get some info and use him as a shield afterwards. Open up the door and press the Valve switch to stop the timer. Kill everyone else you see. Talk to Joan to finish the level. As for the Cage you opened up earlier, is pretty useless, but it's on the left side of where you entered the room. It contains some grenades, which is the only useful thing in there. =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-* GREY'S FUNERAL HOME [GRFH12] =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-* -Mission Objective:...............................Destroy Drug Cache -Mission Objective:...............................Kill Ma Gnucci -Mission Objective:...............................Kill Eddie Gnucci -Statistics: Bronze:..............................20,000 Points -Statistics: Silver:..............................30,000 Points -Statistics: Gold:................................40,000 Points ()========================================================() () Section 1 () ()========================================================() When you begin, you'll be inside the coffin. Wait there until you see a "Sit Up" message on the bottom. Sit up and start blasting at everyone. Keep shooting until you see a "Exit Casket" message. Get out of the casket and quick kill everyone in the room. When you're done, head to the door on the left side of the casket. The double doors across from the casket is obviously locked. Usually, the door on the side might be opened by an armed guard. Once you've slaughtered everyone in the first room, enter the next area. Most likely, you'll be shot at. There will be swarms of guards, so dive around and use the pillars/coffins as cover. There are four "Special Kill" splashes, so grab some guards and use the kill. There is also one "Special Interrogation" splash by one of the coffins. One of the guards will also have a Skull icon, so avoid killing him. Continue diving around and shooting/quick killing everyone around. Once everyone but the Skull icon guard is dead, use the the special interrogation. The special interrogation works just like face smashing or any other type of smashing, so no need for a huge explanation. When you're done, exit out of the sliding door. When you take a step into this area, a female innocent will run out scared. Around the corner, lies an opened elevator with two guards. Dive out or peep out of the right side and shoot them. The double doors are locked, so you'll have to go inside the door way by the elevator. When you get near the doorway, dive to the side so you're on the left side of the doorway. There are a few guards in there, so kill the one behind the kitchen counter. Dive inside and duck behind the kitchen counter. Take out the other two guards in here and continue in the dining room when they're dead. The double doors are locked, so you'll have to go through the white door leading to the basement. When you're downstairs, head into the next area. At least two guards will run in, so quickly shoot them down. You can wait in this room for the guards to keep coming to you or you can rush inside and dive around and slaughter everyone in the room. When they're all dead, go through the double doors that are located in the upper left corner. Tiny hallway, so proceed into the next room. In this room, there are a few people on the right side of the room talking. Dive to that side and get behind a counter or pillar. Quickly anihilate them all and turn to your left side. Go down the stairs and kill everyone here except for the guard with the Skull icon. Grab him and drag him toward the "Special Interrogation" splash. Lightly press the up on the analog stick to increase heat. When it turns off, lightly tap the up button to increase the threat meter. Stabilize it until he breaks. Press down on the analog to turn off the heat. When you're done, turn around and head near the single door. When you get near the door, you can hear gun fire. Wait for the door to open and grab the guard that runs through. Kill the second guard and use the guard you're holding as a shield. Head to the upper left corner of this tiny room and press the switch to open the secret door. Place the bomb and quickly walk out the room. Still keep your shield. Once you're out of the room, you should be a safe distance from the blast radius. When you're back into the previous room, you'll be encountered by many more guards. Blast your way back upstairs until the section ends. ()========================================================() () Section 2 () ()========================================================() Head upstairs back to the dining room. You'll see the mortician of the funeral. Talk to him if you wish, otherwise, head into the double doors that were locked earlier. Once you enter this room, turn to your right and head into the hallway. Once you're in the hallway, turn to the right and head up the stairs. Shoot anyone in your way in front of you. Once you're upstairs, you'll have to dive around and shoot at the same time. Duck down for cover. Head by the single door at the end of the balcony. When you're near the door, a guard will come out. Grab/Quick kill him and dive backwards. Shoot anyone you see in front of you that's in the next room. Enter the room and you'll see some guards through the window. Dive through and turn to your left. There will be guards in that room. While diving, take them out first because they have a better chance of hitting you. Once they're dead, eliminate everyone else. Head into the little room with the red painting and you can see a single door in the upper right corner. Go through it. Turn to your left and you'll witness a hostage situation. Go into Fine Aim mode and shoot the guard in the head to release the female. Talk to the female for 200 points. Head near the door and wait for the guard to come out. He should have a Skull icon on his head, so grab him and interrogate him. He offers a distraction, so let him go. *DO NOT PRESS X AFTER YOU LET GO OF HIM*. He has a remote bomb on him, so it's best not to use it just yet. Follow him and stand by the corner while he goes in. He'll talk to the guards. Once he stops moving, press X to detonate the bomb and also kill several more guards. Enter the room and slaughter any survivors. There will also be another guard with a Skull icon, so leave him alive. Once everyone is dead, grab the Skull icon guard and drag him towards the Piano. Use the "Special Interrogation" and break him. Once you're done with him, go into one of the two double doors. It doesn't matter since they lead to the same area. There will be two doors in this hall. One will be a bedroom with two M4 Assault Rifles for ammo. The other will be a bedroom that'll advance you to the next area. When you're in that bedroom, head over to the statue and tilt it. Go through the unlocked doorway to end this section. ()========================================================() () Section 3 () ()========================================================() When you start this section, you'll be in the stair way before the boss battle between you and Eddie. Prepare yourself with a weapon of choice and bust inside. There will also be two tactics for this level, one long and one short. I'll cover the long one first and the short one second. (*)==========================(*) (*) BOSS: EDDIE GNUCCI (*) (*)==========================(*) ______________________________________________________________________________ LONG BATTLE STRATEGY ------------------------------------------------------------------------------ Start this off by running around the attic and getting to know the environment you'll be battling in. If you see Eddie (the guy in the blue suit), shoot him. There will also be guards who come in from the entrance (the door you came in from). They'll continuously respawn unless you're close to the door. The main concept is to quick kill each guard/interrogate them while you go after Eddie. Since they respawn, use this time to rack up points until you reach the number of points you desire. If you need health, grab a guard and interrogate him in one of the attic rooms. Keep running after Eddie and shooting him until he dies. ______________________________________________________________________________ SHORT BATTLE STRATEGY ------------------------------------------------------------------------------ This will be a short battle where you only have to stand in one place. When you enter the room, you'll see Eddie run to the side. Don't run after him. Instead, turn to your right side and you'll see a big gaping hole. Duck down and aim through it. You'll see Eddie. He'll first run behind the counter on the right side, then on the left side. He'll also throw a Flash Bang grenade, but ignore it since it does hardly anything to you. Go into Fine Aim mode and wait til he gets on the left counter. When he pops out from taking cover, shoot him. This will force Eddie to retreat to his cover. He'll then pop out again. Shoot him again. The whole battle consists of shoot him after he pops out. Repeat this til he dies. =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-* GNUCCI ESTATE [GNES13] =-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-* -Mission Objective:.................................Kill Ma Gnucci -Statistics: Bronze:................................30,000 Points -Statistics: Silver:................................60,000 Points -Statistics: Gold:..................................90,000 Points ()========================================================() () Section 1 () ()========================================================() When you first begin, walk up the stairs on the left side. As you approach, you'll hear a conversation within the well. Wait until the conversation is over and run in. Grab the guard with a Skull icon and interrogate him in front of the well. Once he breaks, he'll agree to help provide distraction. Let him go and side step a bit from the side so you're not in open view. Adjust your camera to the right and you'll see them walk past you and head to the area where you first began the level. When you see the second armed guard walk past, run behind and quick kill him. When you get to the area where you first begin, take care of the armed guard. The person you interrogated, you can do whatever you want with. Continue up the courtyard past the well and up the stairs. You'll encounter a few more guards. Take them out. When Frank mentions narrates in his mind, that means they're all dead. Enter through the opened door way on the left side of the courtyard. This ends a very short section. ()========================================================() () Section 2 () ()========================================================() When the section begins, exit the area and head into the Wine Cellar. In front of you, should be a blue square. That indicates that the wine shelf will be a useful tool. Get behind it and when the option of pushing it down appears, push it down. This will kill the guard and cause a minor ruckus. Another guard will walk in. Get behind the cellar and view the door in front of the fallen wine shelf. When he comes from the side, go around the cellar and behind him. Quick kill him. After that, enter the door (don't kick down), and you'll see two guards sitting on the couch. Shoot both of them in the heads and more guards will come out of the doors in the hallway. Kill all the guards you see and head through the end of the hallway. The doors on the side contain nothing of importance. When you get to the end, stand in front of the last door. You'll hear a conversation. When it ends, a guard will run in front of you. Grab him and use him as a shield. Walk inside and you'll encounter a bunch of guards. Explore the area and kill all the guards in your path. If you want, you can not use the shield and quick kill everyone by dodging around and using the pillars as cover. Once you kill everyone, you might hear a voice by the front room on the side. Go into that area and you'll see a caged prisoner. He'll reveal how to release him. Head back out and your left side, you'll see a picture in a blue square. Tilt it to open a secret path. In the secret path, enter the single door on your left instead of through the double doors. Although the double doors will lead you to the same area, through the single door gives you the advantage. Once inside, head through another single door. This leads to the same area as the double doors. Just walk in this door and not kick it down. Once you're inside, you'll see a whole group of people. Dive to the side and get behind the desk. Use that as cover and slaughter everyone. When everyone is dead, from your position behind the desk, go to the lower right corner of the room. You'll see a gray colored door. Go in and grab the guard with the Skull icon. Grab the key and turn on the security gate. If you're low on ammo, pick up some shotgun/SMG ammo. Drag the guy back to the main area. There may be some guards around, so watch yourself. Enter the door across from you (across the secret door) and you'll be inside the boiler room. This is also the "Special Interrogation" area, so put the guy you dragged into some torture. Press up on the analog to increase the threat meter. He will take slight damage until he's low on health. Tap up on the analog lightly afterwards to increase the threat meter quickly and he'll give you some information. When you're done, use him as shield and release the prisoner. If you've received information from the Skull icon guard, you'll then have the option of killing the prisoner. When you're done, head up the hallway and through the security gate. There may also be more guards, so take them all out. If you have no shield, you'll have to use the wall and peep out of the right side and blast them all in their heads. Head through the gate and prepare for some more guards. Dive around and kill them. When you turn the corner to the stairs, **DO NOT MAKE A SINGLE STEP TOWARDS HIM**. He'll be dumb enough to mess with a bomb and happily blow himself up for you. Make a step more and you might be blown up to. When he's dead, continue up the stairs to end the section. ()========================================================() () Section 3 () ()========================================================() When you begin this section, just stand where you are. When you see the guard coming down, quickly grab him and use him as a shield. Continue up the stairs and kill the two guards who'll pop out in front of you. Once you past the doorway, turn to your right and you'll see a table turned over. A couple of more guards will pop from there, so kill them. Turn around and head through the hallway. Guards will be popping out of doors and through the halls, so prepare yourself. If you need cover, use the really large pillars to help you out. You may go through the doors if you want, but none of them really contain anything of huge importance. If you need revolver bullets, then the second door will be the room for you. Head to the end of the hallway and you'll hear a conversation between guards. Head inside and kill the two guards. When they're dead, dive towards the polar bear figure and get behind it. Use that as cover since there will be a huge ambush once you've shown yourself. Kill all the guards in area. If you want, you can dive around and try to get behind some guards for quick kills. Be sure to leave the guard with the Skull icon alive so you can do a "Special Interrogation by the fire place. Press up on the analog stick to singe his face and increase the threat meter. His health will slowly drop, so don't worry about killing him. Once you've made him break, turn around and head through the single door. Approach the four guards and they'll all put their guns down. Afterwards, walk back into the previous room and approach one of the "Special Kill" splashes. One will be in front of a gold spike and the other in front of a window, but face the stuffed elephant's face. Once you've killed him, quickly get in front of the door again and grab the first guard that comes out. The rest will follow, so you shoot them all. You can use the guard you grabbed on the second special kill splash. Head back into the hallway again. Head to the end of the hallway and enter the door on your right. Be sure to kick it down. If you kick it down, you'll be able to grab the guard closest to you. Use him as a shield and quickly kill the two guards in front of you. Turn to your right and you'll see more guards. Kill all of them except the one with the Skull icon. Grab him once everyone is dead and bring him toward the "Special Interrogation" splash. This one is rather tricky, but easy if you actually take it easy. The main point is to jiggle the knives fast enough to scare the guard. Jiggle it quickly to make the threat meter rise. Once it's on the orange bar, jiggle it quick faster to maintain it on the bar til he finally gives in. On your left side, you'll see a double door and a single door across from it. Go through the single door and activate the secret pathway. Head downstairs and open up the safe for Five Flash Bang grenades. Once you've obtained them, head back upstairs and through the double doors. Once inside, kill the guard on your left and get behind the white pillar. Use that as cover and kill all the guards that will come into the room. Afterwards, you can enter any of the doors to end the section as they lead to the same area. ()========================================================() () Section 4 () ()========================================================() When you begin the section, go through the double doors. Dive to your left side through the single door. On the side will be some guards. When you dive through the door, you'll be in the bathroom, so you can use this door as a cover. Peep out the right side and shoot the two guards (one that came from the double doors and one behind the desks). Head through the double doors when you're done. In this room, turn the camera to your right and side step a bit. You'll see a guard standing behind a desk. Dive out and shoot him. Stay close to the left wall and shoot him if you missed. Continue through the short hallway until you get to the end of it. Head inside the door and run toward the pillar that's right in front of you. Use that as cover and shoot a couple of guards. Afterwards, dive towards the pool table for cover. Peep out and shoot any guards in your way. Advance closer to find more guards to kill. Once they're all dead, grab the guard with the Skull icon. Interrogate him to get some info. Afterwards, go near the pool table to find the lamp. If it's highlighted in blue, then pull the lamp. Go inside the secret room to get the key. Head to the end of the room to find a single door. Go through it. In this hallway, you'll see mostly dead bodies from the guards you killed earlier. Be sure to be on the alert since there will be guards. If you see some, dive backwards and shoot them. Use the pillars sticking out of the walls for minimal cover. At the intersection of the hallway, turn to the left path and you'll hear someone behind the single door. Unlock the door and kick it down. Quickly slaughter the two guards and stare at all the weapons. Grab some ammo/weapons if needed. There are some Flash Bang grenades if you need them. Exit out and across from you, you can see an open room leading to the front room. You'll also see some guards staring straight ahead, so rush in and blast them. Afterwards, you'll trigger a huge fire fight, so use the pillars as cover. Be sure to dive around to avoid bullets and don't neglect the second floor. There are many guards up there, so be sure to get them as quickly as possible if you want to avoid being shot. If you get low on health, this area is the perfect place to go into Slaughter Mode. When everyone is dead, head up the stairs. Be sure to keep alert still since you might not of killed everyone, and the second floor contains plenty more guards. Once you're sure you killed everyone on the top floor, turn to your left to be facing a single door. Head towards the door, unlock it, and you'll be inside another room full of weapons. Grab them and exit out. Go inside the double doors closest to you (the one across from you is inacessable). Once inside, the double doors across from you leads to the balcony area of the front room. Turn to the right to continue along the hallway. Once you step foot, more guards will come out. Use the pillars as cover and blast anyone in your way. The rooms contain nothing of importance. If you feel like you're low on health, grab a guard, drag one inside a room, wait til guards stop coming into the room, and interrogate the guard. As you get near the end of the hallway, more guards will run in from the double doors. Grab one quickly for a shield and blast whom you see. Be careful not to hit the guard with the Skull icon. Once everyone is dead, grab the guard with the Skull icon and drag him towards the "Special Interrogation" splash. Tap either up on the analog stick or down on the analog stick to make the thr