Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Paul FAQ

by CGrey

--------------------
 TEKKEN 5 (PS2)
  Paul Phoenix Guide
   Version 1.22
    09/01/2006
--------------------
by Charles Grey ([email protected])

-- CONTENTS
 01. Updates
 02. Legend
 03. Movelist
 04. Juggle Combos
 05. Customizations
 06. Other Stuff
 07. Credits


--------------
-- 01. Updates
--------------

1.22(09/01/2006)
Added recovery moves.

1.20(01/10/2006)
Throw escapes, run attacks, missing throw, extra commands.

1.15(09/18/2005)
Fixes/changes.

1.12(07/31/2005)
Right Punch Tackle Escape(from [email protected])
Did some re-arranging as well.

1.10(06/12/2005)
Movelist update (added a few and fixed a few.)

1.02(03/16/2005)
Slight tweaks to the movelist, plus another combo.

1.0 (03/02/2005)
An (almost) complete movelist with notes, customization chart,
some juggle combos, and other stuff.


-------------
-- 02. Legend
-------------
UB U UF  1 = Square  2 = Triangle
B  * F   3 = X       4 = Circle
DB D DF

b/u/f/d - tap
B/U/F/D - hold
qcf - roll d to f
qcb - roll d to b
SS - sidestep
FC - full crouch
WS - while standing up from crouch
CH - counter hit
:  - specific timing needed
:xx- hold for xx seconds
BT - back turned


---------------
-- 03. Movelist
---------------

Name                    Command        Notes
jumping jab             jump/ub/u/uf+1
pounce punch            jump/ub/u/uf+2
jumping spin kick       high jump, 3   - knockdown on CH
jump high kick          high jump, 4   - knockdown on CH
delayed hop kick        uf,*,3/4       - juggle starter, 25 damage
off wall jumpkick       b,b,ub         - back must be to wall
upper body blow         ws+1
left jab punch          1 / f+1        - f+1 more damage
low jab                 db/fc+1
right jab punch         2
low punch               fc+2
right uppercut          df+2           - juggle starter
mid kick                df+3
roundhouse kick         3 / ws+3
low spin kick           fc+3 / high jump, late 3
low kick                fc+4
high kick               4              - floats on CH
face kick               ws+4 / high jump, late 4
generic hop kick        ub/u/uf+4      - uf+4 juggle starter
turning jab/midpunch    BT 1/2 / fc/d+1/2
turning high/low kicks  BT 3/4 / fc/d+3/4
jumping side kick       BT ub/u/uf+3/4 - uf+4 juggle starter
trample attack          run(3 steps)   - grounded opponent
running tackle          run(3 steps)   - Ultimate Tackle follow-ups
body ram                run(4 steps)   - unblockable
slide kick              full run, 4    - ends in grounded position
recovery kick high      ground/facing,4
ankle get-up kick       faceup/facing,d+3/4
recovery kick low       ground/facing,3
recovery sweep          ground/away, 3
quick high kick         ground/away, 4

--
Left Right Combo        (f+)1,2      - f+1 does 6 damage
Reverse PDK Combo       (*)1,4
Jab Roundhouse          2,3
Jab Sweep               2,d+3
Quick PK Combo          f+2,3
Quick PDK Combo         f+2,d+3
Hammer Of The Gods      f+1+2
Shoulder Tackle         f+1+4        - auto SS
Body Blow To Sway       df+1,(b)     - can use qcb sway followups, new move
The Boot                df+4
Hammer Punch            d+1
Hammer To Power Punch   d+1,2        - 2(:02) for delay and more damage
Hang Over               d+1,4,2
Bone Breaker            d+4,2        - auto juggling
Demolition Man          d+4:2:1+2    - time presses with hits
Shoulder Smash          d+1+2
Sweep Kick              db+3
Wrecking Ball           b+2          - new move, stuns on CH
Lights Out              b+3          - new move, stuns on CH
Burning Fist            b+1+2        - unblockable, 100 damage
Shredder                ub/u/uf+3,4  - uf+3 juggle starter
Neutron Bomb            f,f+4
Flash Elbow             f,f+2
Juggernaut              f,f+2,1
Bulldozer               f,f+2,2(B)    - B to cancel
Phoenix Bone Breaker    f,f+2:1       - extra damage, special timing needed
Double Hop Kick High    run/f,f+3,4,4 - last hit high, f,f+3 juggle starter
Triple Kick Combo       f,f+3,4,f+4   - last hit mid
Double Hop Kick Low     f,f+3,4,d+4   - last hit low
Burning Spear           b,f+1
Phoenix Smasher         qcf+2
Thruster                qcf+1         - stuns on CH, juggle starter non-CH
Riptide                 (qcf/FC,df)+1+2(B) - new move, B to cancel
Crouch Dash             qcf           - cancel into any button command
Sway                    qcb (or df+1,b)
God Hammer Punch        (sway)1       - juggle starter on CH
Rubber Band Attack      (sway)2       - Knock away on CH
Sway to Low Kick        (sway)3
Rapid Fire              (sway)3,2
R.F. to Phoenix Smasher (sway)3,2,1
R.F. to Stone Breaker   (sway)3,2,2(B)- B to cancel
Thunder Palm            ws+2          - juggle starter
Jaw Breaker             FC,DF,2
Gut Buster              FC,DF,2,1     - 1 does more damage if done quick
Stone Breaker           FC,DF,2,2(B)  - B to cancel
Taunt Move              FC,D(:02)     - fists glow (auto counter briefly)
Incomplete Somersault   FC,D(:02),U+2+3+4
Turn Thruster           SS, 1         - now knocks down
Pump In Pedal           SS, 3
Down Strike             d+2           - opponent must be down
Power Charge            1+2+3+4       - fists glow (auto counter briefly)

Throws [use to escape]
Over The Shoulder       1+3 [1]
Shoulder Pop            2+4 [2]       - ends in grounded position
Chest Crusher           2+4,b [2]
Twist and Shout         df+1+2 [1+2]
Push Away               f,f+1+2 [1+2]
Foot Launch             b+1+4 [1]
Dragon Screw            any throw [1] - on left side
Fall Away               any throw [2] - on right side
Piggyback Throw         any throw     - from behind
alternate back throw    1+3           - from behind
Ultimate Tackle         FC/db+1+2
Arm Breaker              - 1+2
Punch to Arm Breaker     - (1,2,1)/(2,1,2)>1+2
Ultimate Punch           - (1,2,1)/(2,1,2)>(1/2)/(2,1)
Ultimate Punishment      - 2,D+1,1, *, 4,1,1+2
Attack Reversal         B+1+3 / B+2+4 - time with opponents high/mid move
right punch tackle esc. 1,1,2         - arm break on opp. tackle 2 punch

10 Hit Combo            (f+)1,2,3,2,1,2,1,4,2,1
10 Hit Combo            (f+)1,2,3,1,4,2,1,4,2,1
5 Hit Combo             (f+)1,2,3,1,2


--------------------
-- 04. Juggle Combos
--------------------

Hits/Damage
2 / 41 : CH qcb,1, qcf+2
3 / 29 : df+2, 2, 4
4 / 36 : df+2, 2, 2, 4
4 / 42 : df+2, 2, 2, d+1+2
2 / 41 : ws+2, 3
3 / 36 : ws+2, 2, 4
4 / 42 : ws+2, 2, 2, 4
4 / 49 : ws+2, 2, 2, d+1+2
4 / 42 : uf+3, 2, 2, b+2
5 / 42 : uf+3, 1, b+3, 1, b+2
5 / 46 : uf+3, 1, b+3, 1, d+1+2
5 / 47 : uf+3, 1, b+3, 1, qcf+2
6 / 44 : uf+3, 1, b+3, 1,2, d+1
5 / ?? : anti-air 1,2, 1,2, d+1
4 / 53 : (FC,df+2),2, d+4:2:1+2
4 / 50 : qcf+1+2, d+4:2:1+2
4 / 52 : (qcb 3,2),2, qcb 3,2,1


---------------------
-- 05. Customizations
---------------------

Punch Costume (select with 1/2)
-HEAD----------------------
Long Hair            50000
Ponytail             200000
Skyscraper           500000
-FACE----------------------
Goggles              60000
Spiked Gloves        120000
Dojo Sign            150000
-UPPER BODY----------------
Protection Amulet    40000
Crossbow             60000
Spiked Shoulder Pads 500000
-LOWER BODY----------------
Firewood             30000
Key Ring             30000
Spare Uniform        60000
-COLOR 1-------------------
Jacket(white)        18000
      (black)        18000
      (blue)         8000
      (yellow)       8000
      (green)        8000
      (orange)       8000
      (dark yellow)  8000
      (light blue)   8000
-COLOR 2-------------------
Pants (white)        18000
      (black)        18000
      (blue)         8000
      (yellow)       8000
      (green)        8000
      (orange)       8000
      (dark yellow)  8000
      (light blue)   8000
-COLOR 1-------------------
Gloves and Leg Guards
      (white)        18000
      (red)          8000
      (blue)         8000
      (yellow)       8000
      (green)        8000
      (orange)       8000
      (dark yellow)  8000
      (light blue)   8000


Kick Costume (select with 3/4)
-HEAD----------------------
Long Hair            50000
Helmet               200000
Bandanna             300000
-FACE----------------------
Goggle Sunglasses    60000
Eyepatch             80000
Sunglasses           150000
-UPPER BODY----------------
Protection Amulet    40000
Crossbow             60000
Spiked Shoulder Pads 500000
-LOWER BODY----------------
Biker Buckle         30000
Key Ring             30000
Sawed-Off Shotgun    120000
-COLOR 1-------------------
Jacket(white)        18000
      (red)          8000
      (blue)         8000
      (yellow)       8000
      (green)        8000
      (orange)       8000
      (purple)       8000
      (dark yellow)  8000
-COLOR 2-------------------
Pants (white)        18000
      (red)          8000
      (blue)         8000
      (yellow)       8000
      (green)        8000
      (orange)       8000
      (purple)       8000
      (dark yellow)  8000
-COLOR 3-------------------
Boots (white)        18000
      (red)          8000
      (blue)         8000
      (yellow)       8000
      (green)        8000
      (orange)       8000
      (purple)       8000
      (dark yellow)  8000


------------------
-- 06. Other Stuff
------------------

SELECT WIN POSES
* At end of match, hold the button until win pose appears.
1: 'Gotcha!'
2: 'Nothing like a good workout!'
3: 'No pain, no gain!'
4: 'Osu!'
random: same as #4, without the punch


--------------
-- 07. Credits
--------------
[email protected]
[email protected] - new combo
Jordan Rowland - pointed out a typo
Tekkenomics - Hidden Moves FAQ/Other Moves

TEKKEN 5 (c) NAMCO