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Tekken 5 - Multi-Throw Input/Escape FAQ

by leblackdragon

		Tekken 5
	Multi-Throw Input/Escape FAQ (v1.0, 12th March, 2005)
	Copyright 2005 Tariq mukhttar
	email: [email protected]

_________________________________________________________________________

Version 1.0	12th March 2005
_________________________________________________________________________

TABLE OF CONTENTS:
------------------
01) Introduction
02) Key
03) Multi-Throw Input
  03.1) King
  03.2) Nina Williams
  03.3) Anna Williams
  03.4) Bruce Erving
04) Multi-Throw Escape
  04.1) King
  04.2) Nina Williams
  04.3) Anna Williams
  04.4) Bruce Erving
05) Credits
_________________________________________________________________________

01) Introduction:
-----------------
Mutli-Throw commands have always been an excellent means to loop off 
large chunks of energy off your opponent. Whenever one connects, the 
audiences will always hold their breath. For it usually means the match
is over. Will the thrower succeed in following thru? Or will the opponent
manage to escape?

This FAQ lists Multi-Throw inputs of the few previliged characters. As 
well as how to escape them. Going up against the likes of King, it is 
absolutly essential to know how to escape his 2 dozen throws. Cuase if 
he grabs you, and he will, it's almost for sure good night for you.
_________________________________________________________________________

02) Key:
--------

Input:
1	=	Left Punch Button
2	=	Right Punch Button
3	=	Left Kick Button
4	=	Right Kick Button
u,d,f,b	=	Tap Up, Down, Forward, Back
U,D,F,B =	Hold Up, Down, Forward, Back

Misc:
qcf	=	Quarter Circle from Down to Forward 
FC	=	From Crouch Position
RC	=	Rising from Crouch position
SS	=	Side-Step
/	=	Or
_________________________________________________________________________

03) Multi-Throw Input:
----------------------
- Name of move is followed by description of how it looks


03.1) King:
-----------
Pile Driver                            qcf+1
 -> Double Arm Face Buster              -> 1+2, 1+2
 -> Boston Crab                         -> 1+2, 3, 4, 1+2

Standing Heel Hold Combo               qcf+2+3
 -> S.T.F                               -> 1, 2, 3, 1+2
 -> Scorpian Death Lock                 -> 1+2, 3, 1, 1+3
 -> Indian Death Lock                   -> 1+2, 1, 3, 1+2
  -> King's Bridge                       -> 1, 3, 4, 1+2, 3+4

Arm Breaker Combo                      qcf+1+4
 -> Triple Arm Breaker                  -> 1+2, 1+2
 -> Head Jammer                         -> 1+2, 4, 2+4
  -> Struggle Combination                -> 4, 3, 4, 3+4, 1+2
 -> Chicken Wing Face Lock              -> 2, 1, 1+2+3
  -> Dragon Sleeper Finish               -> 2, 1, 3, 1+2+4, 1+2+4
  -> Rolling Death Cradle                -> 1+3, 3+4, 2+4, 1+2, 1+2+3

Reverse Arm Slam Combo                 fDF+1+3
 -> Backdrop                            -> 2, 1, 1+2
  -> German Suplex                       -> 3+4, 1+2
   -> Power Bomb                          -> 1, 2, 3+4
    -> Giant Swing                         -> 2, 1, 3, 4
    -> Muscle Buster                       -> 3, 1, 2, 3+4, 1+2+3+4

Reverse Special Stretch Bomb Combo     fDF+1+2
                                       fDF+2+4 (on crouching enemy)
Cannonball Buster Side-Step            u/d -> 2+4
 -> Cannonball Buster                   -> 2, 2, 1+2
  -> Manhattan Drop                      -> 3+4, 1+2, 1+2+4
   -> Victory Bomb                        -> 1, 2, 3+4, 1+2
    -> Giant Swing                         -> 2, 1, 3, 4
    -> Muscle Buster                       -> 3, 1, 2, 3+4, 1+2+3+4
					
Mexican Magma Drive, Cobra Clutch      3+4, 1+4
 -> Flinging Half Nelson                -> 2+4, 1+2, 1+2
 -> Sleeper                             -> 3+4, 3+4, 1+2
  -> Triple Trouble                      -> 1, 1, 1+2
  -> Human Necktie                       -> 3, 4, 1+2, 3+4
 -> Cobra Twist                         -> 1, 4, 2, 3
  -> Reverse DDT                         -> 2, 1, 1+3
   -> Samurai Rock                        -> 2, 3, 1, 1+2
   -> Reverse Special Stretch Bomb        -> 1+2, 1, 2, 1+2+4
    -> Backdrop                            -> 3+4, 1+2
     -> Sol Naciente                        -> 1+2, 4, 1+2, 1+2+3
     -> Burning Hammer                      -> 1+2, 3, 4, 1+3
      -> Screwdriver                         -> 2+4, 3+4, 1+3, 1+2, 1+2+3




03.2) Nina Williams:
--------------------
Backhand Slap Combo                    qcf+1+2
 -> Arm Snap                            -> 3, 4, 3, 1+2
 -> Triple Slaps                        -> 2, 3, 4, 2, 2
  -> Neck Crusher                        -> 1, 3+4, 1, 2, 1+2
  -> Leg Stretch Arm Lock                -> 1, 2, 4, 3, 1+2+3
 -> Arm Break                           -> 1, 3, 2, 1
  -> Double Arm Break                    -> 3, 1, 4, 1+2, 1+2
  -> Falling Arm Break                   -> 2, 1, 3, 4, 1+2

Betrayer                               qcb+1+4  
 -> Twisted Nightmare                   -> 2, 1, 1+2, 1+2+3
  -> Neck Crusher                        -> 1, 3+4, 1, 2, 1+2
  -> Leg Stretch Arm Lock                -> 1, 2, 4, 3, 1+2+3
 -> Arm Break                           -> 1, 3, 2, 1
  -> Double Arm Break                    -> 3, 1, 4, 1+2, 1+2
  -> Falling Arm Break                   -> 2, 1, 3, 4, 1+2

Crab Hold Combo                        qcf+3+4
 -> Commando Arm Lock                   -> 3, 4, 1+2
 -> Heel Hold                           -> 4, 2, 1+2
  -> Double Snap                         -> 3, 1, 4, 2+3
  -> Double Heel Hold                    -> 1, 3, 2+4, 3+4, 1+2
	


03.3) Anna Williams:
--------------------
Chin Bash                              qcf+1+2 
 -> Arm Snap                            -> 3, 4, 3, 1+2
 -> Reverse Arm Lock                    -> 1, 3, 2, 1
  -> Falcon Squeeze                      -> 3, 1, 4, 1+2, 1+2
  -> Falling Arm Break                   -> 2, 1, 3, 4, 1+2
  -> Double Arm Lock Toss                -> 2, 3, 1+2, 3+4, 1+2
 -> Arm Lock                            -> 1+3, 4, 1+2
  -> Rolling Arm Break                   -> 4, 3, 4, 3+4, 1+2
  -> Arm Break Takedown                  -> 1+2, 4, 3, 1+2, 1+2, 1+2

03.4) Bruce Erving:
-------------------
Right Knee Kick Combo, Clinch          f, dDF+2+3
 -> Charanbo                            -> 3+4, 3+4
 -> Charanbo Rush                       -> 4, 3, 4, 1+2+3   

Right Knee Kick                        f, dDF+1+4
 -> Neck Throw                          -> 1+2, 1+2, 1+2
 -> Left Side Knee                      -> 3, 1+2+3
  -> Right Side Knee Kick                -> 1, 3, 1+2+4
   -> Flying Knee Kick                    -> 2, 4, 1, 1+2+3
_________________________________________________________________________

04) Multi-Throw Escape:
-----------------------
- Number(s) denote actual opponent input
- Number(s) in following bracket [N] is escape input button(s)

04.1) King:
-----------
Pile Driver: Bends you over, locks your arm, and slams your head down
Standing Heel Hold Combo: Grabs a leg and drags you
qcf+2+3[2] ###> 1+2[1+2] ###> 1
            #
            ##> 1[1]
            #
            ##> 1+2[2]

Arm Breaker Combo: Breaks elbow over shoulder
qcf+1+4[1] ###> 1+2[1]
            #
            ##> 1+2[2] ###> 4
            #
            ##> 2[1+2] ###> 2[1]
                        #
                        ##> 1+3[2]

Reverse Arm Slam Combo: Grabs Arm, Throws you over shoulder
fDF+1+3[1] ###> 2[1] ###> 3+4[1] ###> 1 ###> 2[1]
                                         #
                                         ##> 3[2]

Reverse Special Stretch Bomb Combo: Locks elbows and turns
fDF+1+2[1+2] ###
	       #
fDF+2+4[2] ######> 2 ###> 3+4[2] ###> 1 ###> 2[1]
               #                         #
u/d -> 2+4[2] ##                         ##> 3[2]


Mexican Magma Drive: Starts with spin hop
3+4, 1+4[1] ###> 2+4[1]
             #
             ##> 3+4[2] ###> 1[1]
             #	         #
             #	         ##> 3[2]
             #
             ##> 1 ###>2[1] ###> 2[1+2]	          ##> 1+2[1] ###> 2+4[1]
                             #	                  #
                             ##> 1+2[1] ###> 3+4 ###> 1+2[1+2]
                                         #
                                         ##> 2 ###> 3+4[2] ###> 1 ###> 2[1]
                                         #
                                         ##> 3[2]


04.2) Nina Williams:
--------------------
Backhand Slap Combo: Grabs arm, back fists
qcf+1+2[2] ###> 3[1+2]
            #
            ##> 2[2] ###> 1[2]
            #         #
            #         ##> 1[2]
            #
            ##> 1[1] ###> 3[1]
                      #
                      ##> 2[2]

Betrayer: Steps backs, grabs and kicks leg
qcb+1+4 ###> 2[2] ###> 1[1]
         #         #
         #         ##> 1[2]
         #
         ##> 1[1] ###> 3[1]
                   #
                   ##> 2[2]

Crab Hold Combo: Grabs torso with legs
qcf+3+4 ###>3[1]
         #
         ##> 4[2] ###> 3[1]
                   #
                   ##> 1[2]


04.3) Anna Williams:
--------------------
Chin Bash: Grabs arm, back fists
qcf+1+2[2] ###> 3[1+2]
            #
            ##> 1[1] ###> 3[1]
            #         # 
            #         ##> 2[2]
            #         #
            #         ##> 2[1+2]
            #
            ##> 1+3[2] ###> 4[2]
			#
                        ##> 1+2[1]


04.4) Bruce Erving:
-------------------
Clinch: Grabs you, reverses sides
f, dDF+2, 3[2] ###> 3+4[1]
                #
                ##> 4[2]

Right Knee Kick: Grabs you, reverses sides, Knees you
f, dDF+1, 4[1] ###> 1+2[1]
                #
                ##> 3[2] ###> 1[1] ###> 2
_________________________________________________________________________

05) Credits:
------------
01) Khalid Al-Dhamer for allowing our weekly gathering at his place
02) Busterwolf for bringing to my attention additional King Multi-Throws