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Walkthrough

by Gabe_Logan2

Complete walkthrough for
Syphon Filter: Dark Mirror (PS2)

INTRODUCTION
============
This document is a complete walkthrough for Syphon Filter Dark Mirror, based on
the Playstation 2 version of the game. As a result, it may occur that some
information the I give does not apply to the PSP version. I'll try to make it
clear in that event. By the way, if you don't want to be told everything about
the game, do not proceed with your reading. I have written this guide in order
to help players who are struggling with some parts of the game or who are
looking for advices. Thus I tried to minimise the number of spoilers but there
might still be a few. Finally, just remember that English is not my first
langage, so if you see any huge mystakes (syntax, grammer or anything), please
let me know! I hope that the writing of this guide will be helpful to you and
will likely improve your gaming experience.

VERSION HISTORY
===============
v0.01 Basic Layouts
v0.05 Sections A, B and C completed (04/17/2008)
v0.10 Training levels, levels 1 and 2 completed (04/18/2008)
v0.20 Episodes 1 and 2 completed (04/24/2008)
v0.25 Episode 3 completed (05/06/2008)
v0.30 Episode 4 completed (05/15/2008)
v0.35 Episode 5 completed (06/07/2008)
v0.40 Episode 6 completed (06/16/2008)
v0.45 Episode 7 and first 3 bonus missions completed (06/17/2008)
v0.50 Bonus episodes completed (06/18/2008)

TABLE OF CONTENTS
=================
To help you jumping to a section, use the Find function of your browser (Ctl+F)
and copy/paste the letters including the square brackets.

A. Introduction to the game      <INT>

B. Starting the game             <STA>

C. Gameplay                      <GMP>
   I. Standard
   II. Advanced

D. In-game screen                <SCR>

E. Pause menu                    <PME>

F. Characters                    <CHA>

G. Equipment
   I. Weapons                    <WEA>
      i. Special
      ii. Back
      iii. Sidearm
      iv. Auxiliary
      v. Melee
   II. Goggles                   <GOG>
   III. Other gadgets            <OGA>

H. Story Mode
   0. Training levels
      i. Basic Mouvements                 <T01>
      ii. Basic Combat                    <T02>
      iii. MB-150 Ridle and Darts         <T03>
   I. Fire and Ice
      i. Insertion Point Alpha            <S01>
      ii. Red Jack                        <S02>
      iii. Finding Freeman                <S03>
      iv. A Man Without Power             <S04>
      v. Freeman's Files                  <S05>
   II. Blood and Oil
      i. Under NORAD's Nose               <S06>
      ii. Security Section D              <S07>
      iii.  Kreisler's Garden             <S08>
      iv. Freeman's Answer                <S09>
   III. Ancient Memories
      i. Old Friends                      <S10>
      ii. Memories                        <S11>
   IV. Saving Private Jenzen
      i. Forged Under Fire                <S12>
      ii. Traitor In Our Midst            <S13>
      iii. The Ultimate Sacrifice         <S14>
      iv. The Trojan Horse                <S15>
   V. Root of All Evil
      i. Fist Full of Rubles              <S16>
      ii. Blood Money                     <S17>
   VI. Touchstone
      i. Meeting with Fate                <S18>
      ii. Into the Abyss                  <S19>
   VII. Singularity
      i. Red Section                      <S20>
      ii. Drowning                        <S21>
      iii. Event Horizon                  <S22>
      iv. Matter's End                    <S23>
   VIII. Bonus
      i. Good Night Sweetheart            <S24>
      ii. Up a Column Without a Paddle    <S25>
      iii. Trapped in The Hornets Nest    <S26>
      iv. Birds of Feather                <S27>
      v. Jimmy Zhou's Army                <S28>

I. Mission Mode
    I. Fire and Ice
      i. Insertion Point Alpha            <M01>
      ii. Red Jack                        <M02>
      iii. Finding Freeman                <M03>
      iv. A Man Without Power             <M04>
      v. Freeman's Files                  <M05>
   II. Blood and Oil
      i. Under NORAD's Nose               <M06>
      ii. Security Section D              <M07>
      iii.  Kreisler's Garden             <M08>
      iv. Freeman's Answer                <M09>
   III. Ancient Memories
      i. Old Friends                      <M10>
      ii. Memories                        <M11>
   IV. Saving Private Jenzen
      i. Forged Under Fire                <M12>
      ii. Traitor In Our Midst            <M13>
      iii. The Ultimate Sacrifice         <M14>
      iv. The Trojan Horse                <M15>
   V. Root of All Evil
      i. Fist Full of Rubles              <M16>
      ii. Blood Money                     <M17>
   VI. Touchstone
      i. Meeting with Fate                <M18>
      ii. Into the Abyss                  <M19>
   VII. Singularity
      i. Red Section                      <M20>
      ii. Drowning                        <M21>
      iii. Event Horizon                  <M22>
      iv. Matter's End                    <M23>
   VIII. Bonus
      i. Good Night Sweetheart            <M24>
      ii. Up a Column Without a Paddle    <M25>
      iii. Trapped in The Hornets Nest    <M26>
      iv. Birds of Feather                <M27>
      v. Jimmy Zhou's Army                <M28>

J. Career ratings               <CAR>

K. Tips, hints and advices      <THA>

L. FAQ (Frequently Asked Questions)     <FAQ>

M. Miscellaneous                <MIS>

N. Conclusion                   <CON>

O. Credits and thanks           <CRT>

===========================
A. Introduction to the game     <INT>
===========================
Syphon Filter: Dark Mirror puts you back in the skin of special operative Gabe 
Logan. The virus case has been closed for good, and Gabe's Agency are now
battling with a paramilitary organisation named Red Section. As he his called
for an intervention on an oil rafinery in Alaska, Gabe discovers that KemSynth
Petrolem is actually involved in a mysterious research project codenamed Dark 
Mirror, and which seems to be sought by Red Section. With his partners' help,
Gabe must track down this new conspiracy to the deepest of his own past.

====================
B. Starting the game     <STA>
====================
As you turn on the game for the first time, you will be asked to create a 
profile which will be used to save your career statistics. The next time you
start the game, the last profile used will automatically be loaded.

You have three options on the start screen. SINGLE PLAYER will start a new 
game. You'll then have a choice between news options. Choose TRAINING MODE to
access the training missions, STORY MODE to play all missions without 
interruption, MISSION MODE to play over missions you've already achieved in 
story mode, CAREER RATINGS to take a look at your stats or LOCKED FILES to 
access behing the scenes material that you've unlocked.

The other options on the starting screen are OPTIONS that lets you change the
game options and PROFILES from where you'll be able to load another profile or
create a new one.

===========
C. Gameplay      <GMP>
===========

I. Standard
-----------
Left joystick...........................Move forward/backward and sideways.

Right joystick..........................1� Turn around.
                                        2� Aim.

X (tap).................................Crouch/Rise.

Triangle................................1� Interaction button.
                                        Note: When a action is possible, a tag
                                              will show up on your screen.
                                        2� Crawl when you find yourself in 
                                           front of a crouch space (a vent duck
                                           for instance).
                                        3� Climg over a low obstacle.

Squarre.................................Give an order.
                                        Note: When you can issue an order, a
                                              tag will show up in the upper 
                                              right corner of your screen.

Circle..................................n/a

L1......................................Shoulder aiming. Use the right analog
                                        stick to move the targer around.

L2......................................Reload weapon.

R1......................................1� Fire.
                                        2� Knife or body attack (when you are
                                           barehanded).

R2......................................Flatten against a wall.
                                        If you find yourself near a corner, or 
                                        if the wall is low, push and hold down
                                        the joystick in the corresponding 
                                        direction to peek and aim. You can now
                                        fire from that position. Let go the 
                                        joystick to hide back.

Left arrow (hold).......................Brings up the gadged selection screen.
                                        Note: Press X, Square, Triangle or 
                                              Circle to pick the corresponding
                                              goggle. Press R1 to use a medkit
                                              if have one or L1 to select the
                                              fire extinguisher, again if you 
                                              have one.

Right arrow (hold)......................Brings up the weapon selection screen.
                                        Note: Press X, Square, Triangle, Circle
                                              L1 or R1 to select the 
                                              corresponding weapon.

Up arrow................................Zoom in (while looking througs a 
                                        scope).

Down arrow..............................Zoom out.

Start...................................Pause the game and lets you check your
                                        mission objectives. You can also access
                                        the game options.

Select..................................n/a

II. Advanced
------------
It's actually the game disposition, only the two joystick are reversed, meaning
you'll move around with the right joystick and aim with the left joystick.

NOTE : The � Classic � gameplay offered in the PSP version of the game is no
       longer available in the PS2 edition. This gameplay was close to the one
       in previous Syphon Filter (including auto-aiming), but it was not very
       well suited for the new game style in Dark Mirror.

=================
D. In-game screen     <SCR>
=================

Coming soon.

=============
E. Pause menu     <PME>
=============

Coming soon.

=============
F. Characters     <CHA>
=============

Coming soon.

=============
G. Equipement
=============

Coming soon.

=============
H. Story Mode
=============
Now we get to the core of the subject. This section will tell you in details
every steps you need to do in order to complete each mission. For each one, I
will suggest a base itinerary and I'll try to explain what you'll get if you
deviate from it in headings called "Alternative".

When you start a new game in story mode, you can choose from three levels of
difficulty. In EASY, enemies are worse shooters and you can see how much 
armor/health the have left (blue and red bars over their head). In NORMAL, you
won't see this information, and enemies are getting better. In HARD, enemies
are very good shooters and you won't have the radar showing on your scree 
anymore. Take note that the number of enemies and their positions will not
change from on difficulty level to the other.

The mission objectives will be listed down at the beginning of every
corresponding mission below.

You begin each episode with a minimum equipment consisting of the Mark 23, 
the MB-150, the taser and the knife. You will however keep the weapons you've
picked up from one mission to the other inside the same episode.

Pay attention to the "Hint" headings as they'll unveil tips and advices for
tricky passages. Other headings entitled "Ennemy" will give you information on
specific battles against special adversaries. Finally, one last heading will
be named "Hidden Evidence" and will indicate where to get these long-desired
evidences!

                          =-=-=-=-=-=-=-=-=-=-=-=-
                           =- 0. Training Mode -=
                          =-=-=-=-=-=-=-=-=-=-=-=-
===============================================================================
i. Agency Maneuvers - Basic Navigation and Mouvement                      <T01>
-------------------------------------------------------------------------------
Objectives:
- Reach flag
- Open door
-------------------------------------------------------------------------------
This is one of the simplest mission, made only to help you practice moving 
around. Fallow the blue arrows on the ground and press Square to here Teresa's
tips when a tag appears in the right corner of your screen.

++++++++++++++++++++
+ Hint: Time trial +
++++++++++++++++++++
If you managed to clear the course in less than 1:35, you'll unlock the SP-57
(for use in Mission Mode). If you fallow the normal route, it will be 
impossible to do. There are actually two shortcuts that require the use of the 
RTL. 

To get to the first line, climb on the first container to your right, 
(that's the normal path) then go left once you're on the other side. There
you'll see a box: climb on it, then on the containers until you get to the
highest point. From there, you'll be able to reach the RTL and cross directly
to the next section. Just make sure you land on the containers, otherwise you
will fall to your death.

The second shortcut is just a little ahead. You'll soon get to a crouch space
that you must cross. But instead of going in, make a few more steps forward and
go in the passage to your right, that goes under the containers. You'll end up
in a larger area. Climb on the boxes in the middle of it (the ones that form a
L shape) and use your RTL to get all the way up to the finish point on the
footbridge.

===============================================================================
ii. Basic Combats                                                         <T02>
-------------------------------------------------------------------------------
Objectives:
- Find the weapon crate
- Hold the right direction button to equip weapon
- Hit the X button to crouch
- Destroy the three targets
- Snap to containers and destroy the targets
- Destroy the target
- Eliminate all targets
- Eliminate the target
- Eliminate all targets
- Eliminate trainee with EDT
- Eliminate trainee with knife
-------------------------------------------------------------------------------
Again, I have not much to say. Fallow Teresa's instructions and learn to weal
the different weapons of Dark Mirror.

++++++++++++++++++++
+ Hint: Time trial +
++++++++++++++++++++
There is once again a bonus objective that requires you to beat this training
mission in less than 3:00. There are no shortcuts or whatsoever, so just be
quick and you should get it. You'll earn the FAMAS for doing this.

===============================================================================
iii. MB-150 Rifle and Darts - MB-150 Sniper Rifle                         <T03>
-------------------------------------------------------------------------------
Objectives:
- Complete MB-150 Training
- Destroy targets
- Eliminate targets with EDP darts
- Eliminate targets with gas darts
- Eliminate target with explosive darts
-------------------------------------------------------------------------------
Once again this missino is pretty simple. This time you'll be covering the use
of the MB-150 and its three dart types. Listen to Teresa's instruction. You 
must first destroy three targets with the 6mm rounds. Use your EDSU goggles to
locate them more easily. After you must eliminate a few trainees with each
type of darts.

++++++++++++++++++++++++++++++
+ Hint: Without wasting ammo +
++++++++++++++++++++++++++++++
Complete this training level without missing a single shot (bullets and darts)
and you'll be rewarded with the UNP .45. Just make sure you throw the explosive
darts on the trainees (not on the ground), otherwise they'll count as missed
even if the explosion does wipe out your intended target.

                          =-=-=-=-=-=-=-=-=-=-=-=
                           =- 1. Fire and Ice -=
                          =-=-=-=-=-=-=-=-=-=-=-=
===============================================================================
i. Insertion Point Alpha -- KemSynth Petroleum, Alaska: Insertion Point   <S01>
-------------------------------------------------------------------------------
Objectives:
- Eliminate Squad Commander
- Open distillation column valve
- Provide covering fire for Lian Xing
- Rendezvous with Lian Xing
-------------------------------------------------------------------------------
You start this mission leant against the wall. Wait for the enemy in front to
end his converstion and head in your direction. Sneak behind him and eliminate
him (silently if possible). Now take out our MB-150 and shoot down the
commander on the column up ahead (objective completed).

////////////////////////////////
/ Hidden evidences 1/3 and 2/3 /
////////////////////////////////
Take from the dead worker's body (the one the soldier shot during the
intro animation) the security card he was carrying. Notice the fence on the 
right. Shoot the barrel on the other side of it and the explosion will create
an opening. Go through it, and two enemies will pop out in front of you. Kill
them and head left. You'll see a ladder leading to the rough of the small
building. Once you're up on the roof, head right first and onto the platform.
You'll see the body of a dead worker on which you'll find the first evidence.

Head down the platform, but stay on the roof. Locate a RTL and use it to get to
the balcony ahead. Use the keycard you got earlier to open the door. Inside
you'll find a Med Kit, some M67 grenades and the second evidence. 

If you want to skip some fighting, head down to the ground (use the ladder at
the end of the balcony) and head to the far left corner. You'll see a pipe that
you can grab. Move to your left and you'll end up in front of the locked fence.

Back to main guide
~~~~~~~~~~~~~~~~~~
From the starting area, head left and fallow the passage to its end, dealing 
with the enemies on the way (if you manage not to get spotted, you'll only meat
two guys). You're now in front of a locked fence gate. Use your EDSU goggles to
spot the lock and shoot it. Then use the ladder to get down into the pit
(checkpoint).

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
The third evidence will be just in front as you get off the ladder, on the
ground.

Back to main guide
~~~~~~~~~~~~~~~~~~
A guard will get in this area and start patrolling. Eliminate him and climb up
the fence on the other side of the pit. Another enemy will attack you. When he
is down, go around the pit once again and take this new ladder up. Two more
guys will attack you, one from the side and another further in front. Take them
out and climb to the top of the column (objective completed/checkpoint).

After the animation, lower the lever before the 18 second time limit is up
(checkpoint). After another animation, you will have to provide cover fire for
Lian who is moving along down in the courtyard. Take the Dragunov left by the
commander you killed earlier if you don't have a better weapon. There is also
a munition box near your which could be helpful. You must tell Lian when her
path his cleared by pressing Square after you've eliminated a wave of enemies.

When she is out of danger (objective completed), she'll fire a zip line. Use it
to get to her position (objective completed).

===============================================================================
ii. Red Jack -- KemSynth Petroleum, Alaska: Maintenance elevator          <S02>
-------------------------------------------------------------------------------
Objectives:
- Access security computer
- Infiltrate rafinery via maintenance elevator
- Eliminate Red Jack
-------------------------------------------------------------------------------
As the mission starts, locate the sniper on the catwalk further ahead (he's
tough to spot because he his kneeling). Eliminate him first. Down in the
courtyard is another soldier near a machine gun. Use the guardrail to take 
cover and take him down (use an explosive dart if you can have a clear shot at
him). Near where you've started is a RTL that you can use to get to the other
side. When you'll be crossing, an enemy soldier will attack you. Try to take
him down using your handgun or auxiliary before you get to the balcony. Once
you get there, go the the other end of the balcony.

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
Use your EDSU goggles to locate the evidence which lies on a box to your left.

Back to main guide
~~~~~~~~~~~~~~~~~~
You'll now see another RTL which will lead you to the catwalk on which the 
first sniper you shot down was. Once you get there, an enemy will head in your
direction. Take him down and head for the direction he was coming from. Open
the doors and you'll see two soldiers facing computer screens. Sneak behind
the closest one and silently kill him, then take care of the second one. Now if
you try to use the computers, you'll notice they are offline. Turn on your EDSU
goggles and fallow the wire to the override switch. Activate it and you can now
access the computers (objective completed/checkpoint).

After a short animation, two enemies will burst inside the building. Walk up
to the table near you and press Triangle to kick it. That will provide you with
an obstacle behind which you can take cover. Eliminate the two enemies and
leave the room. A sniper will try to embush you from the
balcony to your right. Be cautious because he is heavily armed. Take him down
and advance to the ladder (near the RTL) so you can climb down to the ground
level.

Around ten enemies will not attack you, either on the ground level or up on the
catwalk. When you've taken care of them, walk up the the plateform elevator and
activate the switch on its control panel

////////////////////////////////
/ Hidden evidences 2/3 and 3/3 /
////////////////////////////////
BEFORE you activate the elevator, go the the right corner of this area (when
facing the elevator). On the wall to the left you'll see a pipe that you can
grab and which will allow you to cross over the fence. Walk up to the dead body
and take the magnetic keycard he was carrying. Make sure you grab the evidence
on him after the animation.

Get back to the main areay and go the opposite side. Use the card to open the
door to your left (you'll see "B1" written over it). Inside you'll find the
last evidence.

Back to main guide
~~~~~~~~~~~~~~~~~~
********************
* Ennemy: Red Jack *
********************
This fight will certainly brind back memories from Syphon Filter... To beat Red
Jack, you simply need to fire a bullet in the fuel tank he is carrying on his
back. The shot may seem tough to pull out since Red Jack will always face you,
but in fact you will get more thant once opportunity to take that shot (fire
a few bullets over his shoulder and you'll most likely hit the bull's eye).
Don't stay exposed for too long or your retreat will be cut back by Red Jack
once he corners you. The best strategy is the run around a lot so that he is
forced to fallow you. If you ever catch on fire, press X to roll and put out
the flammes. (Objective completed).

===============================================================================
iii. Finding Freeman -- KemSynth Petroleum: KemSynth Employee Lounge      <S03>
-------------------------------------------------------------------------------
Objectives:
- Infiltrate second floor
- Access security elevator
-------------------------------------------------------------------------------
Silently come closer to the guard working on the electric panel. Turn on the
switch to your near right for an easy environmental kill. You now have to use
your RTL to get over the flammes. The first jet is easy to get past, but watch
out for the second, the one that is higher. It comes and go, so simply wait for
it to go. Once you get to the other end, destroy the lock over the vent gate
and crouch inside.

Once you're on the other end, you'll see a flame jet that block your way out.
Locate the switch to the left (use your EDSU goggles if needed) and shoot it
to shut the flame down. Take out your nightvision goggles and exit the duck.

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
The first evidence lies to the left of where the flame was coming from.

Back to main guide
~~~~~~~~~~~~~~~~~~
Turn around and look on the ground, to the left of the vent you just came from.
There is a paper on which you can see a code (938): remember it for later. 
Locate another vent to your right (while you're facing the first vent) and 
climb in it. After a few steps, a panel will shut down, blocking your way. 
Look to your left, through the two fans, and you'll see a switch on the wall.
Shoot through the fan that is stopped to open the panel (checkpoint).
Keep moving forward.

You will end up in the lounge. In front of you there is a soldier freaking out
on a vending machine. Wait for him to go away, exit the vent and sneak behind
him. Eliminate him discreetly. Two other enemies are located a little further, 
near a big television screen. Get behind them and take out the one closest to
your first, than the one by the screen. If you get spotted, backups will be on
their way and you'll have to take them out too (checkpoint).

|||||||||||||||||||
| = Alternative = |
|||||||||||||||||||
Notice the remote control on the coffee table. Press Triangle in front of it to
shut the TV. This will make to second guard come closer to the screen and you
can now use a gas or explosive dart to take them out both at the time.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
You'll find the second evidence on the couch nearby.

Back to main guide
~~~~~~~~~~~~~~~~~~
A soldier will come out from the elevator at the end of the corridor. Hide near
the couches and wait for him to get in your field of vision then take him out,
preferably without blowing your stealth. Otherwise, three additionnal enemies
will come in. This last enemy is carrying a key (if you got spotted and faced
more than one guy, you'll have to search the bodies to see which one had it).
Take it and go towards the elevator (you can search in the lockers to your
right, as two of them contain items).

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
The first locker of the second group is locked. The code required is the one
you found earlier: 938. The third evidence is inside.

Back to main guide
~~~~~~~~~~~~~~~~~~
Once you get inside the elevator, push the button (objective completed/
checkpoint).

===============================================================================
iv. A Man Without Power -- KemSynth Petroleum: KemSynth Power Room        <S04>
-------------------------------------------------------------------------------
Objectives:
- Locate Freeman's office
- Rescue electrician
- Restore power
-------------------------------------------------------------------------------
When the elevator doors open, an enemy will spot you and run off. Wait for him
to reach is companion downstairs, and soon huge blast will wipe them out. Now
two flame jets will be blocking your way. Shoot the switch on the other side
of the room to shut them off.

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
Before you go any further, don't forget to pick the first evidence which is
located on the radiator-looking machine in front of you as you get out the
elevator.

Back to main guide
~~~~~~~~~~~~~~~~~~
Go forward and turn left when you reach the end of the room. About 10 enemies
will attack you from the catwalk on the other side. A few of them will even
cross over to you. You can take cover inside and use the windows to shoot them
out. When the path is cleared, walk up to the end of the catwalk and use the
RTL to cross over the pit.

/////////////////////////////////
/ Hiddens evidences 2/3 and 3/3 /
/////////////////////////////////
Before your cross over, you can spot a switch on the other side, left to the
flame jet. Shoot it first and than travel to the other side. Go left and pick
the evidence on the worker's body. 

Now turn around and walk towards the ladder. Just before, turn left and go in
the narrow passage. At the end you'll see a box containing a flak jacket, as 
well as the third evidence on the floor to your left.

Back to main guide
~~~~~~~~~~~~~~~~~~
Climb up the ladder and there will be a cut scene (objective completed/
checkpoint). After, two enemies will start firing at you from the office.
Eliminate them and enter the office. Go through the door and walk to the
stairs. Two enemies will walk up. Take them out and go downstairs. Two more
guards will burst in from the door in front. Eliminate them too.

++++++++
+ Hint +
++++++++
Notice the vent just to your left as you get to the bottom of the stairs. Shoot
the lock above the grid, which will be very useful in the next mission,
especially is you are looking to get stealth kills.

Back to main guide
~~~~~~~~~~~~~~~~~~
For now, use the door the last enemies came by. Go through the next door to the
left and down the stairs. You'll start to hear the voice of a soldier talking
to the electrician. Look to your left and you'll see him (the soldier) through
some pipes. Kill him with a headshot and get inside to rescue the electrician
(objective completed/checkpoint). After the cut scene, he will ask for help in
order to get the power back on. First bypass the three fuses (just press 
Triangle in front of each one), then pull the lever togheter with the 
electrician (objective completed).

===============================================================================
v. Freeman's Files -- KemSynth Petroleum: KemSynth Server Room            <S05>
-------------------------------------------------------------------------------
Objectives:
- Install data uplink on refinery mainframe
- Escort electrician to safety
- Retrieve Freeman's access code
- Infiltrate Security Section D
-------------------------------------------------------------------------------
You will hear the commander talking in a radio. Walk up to it and press 
Triangle and Gabe will answer passing for the enemy. If you don't do that, you
come across two additionnal guards on your way up. Take the electrician with
you upstairs and you'll hear two guards on the other side of the door.

++++++++
+ Hint +
++++++++
If you did shoot the vent lock in the previous mission, as suggested, you will
be able to get behind them using this vent, allowing you to take them out 
discreetly. Otherwise you'll have to:

Back to main guide
~~~~~~~~~~~~~~~~~~
Open the door and quickly shoot the two enemies. Walk up to the door in the 
other side of the room and ask the electrician to open it. He'll answer that he
needs an access code. Take him to Freeman's office (upstairs) and you'll see a
large painting on the wall. Move it to unveil a safe behind. The electrician
will tell you the code: 539. Open the safe and you'll get the access code 
(objective completed/checkpoint). There is also a Desert Sniper .357 inside if
you want it. Go back downstairs, to the locked door, and ask again the 
electrician to open it.

/////////////////////////////////
/ Hiddens evidences 1/3 and 2/3 /
/////////////////////////////////
In the room you are in now, you'll find the second evidence, which is in one
of the servers to the left (it's a tall black box).

The third evidence is right after the door the electrician just opened up, in 
the shelves in the left.

Back to main guide
~~~~~~~~~~~~~~~~~~
When the door is opened, turn right and head for the server room. Two enemies
will be patrolling inside. Eliminate them and try to use the computer one of
the guys was working on (checkpoint). As it is offline, the electrician will
ask for a boost up. Turn on your infrared goggles so you can track him and
active the three switches over which he'll stop. Then two enemies will attack
the worker. Shoot them through the ceiling before they kill him. When it's 
done, go back to the computer (objective completed/checkpoint).

After the cut scene, ask the electrician to open the door. Two enemies will be
waiting for you down the steps. Kill them and go in. 

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
Behind those two enemies is a pipe from which steam is coming out. If you shoot
it, it will explode. Make sure you DO NOT shoot it and quickly eliminate your
two targets. Then walk up to them and gather the last evidence which is on a
laptop inr the right corner. If there is an explosion, the laptop will be
destroyed.

Back to main guide
~~~~~~~~~~~~~~~~~~
Ask once again the worker to open the door to your left. He won't be able to,
but he'll boost you up to a nearby vent (objective completed).

                          =-=-=-=-=-=-=-=-=-=-=-=-
                           =- 2. Blood and Oil -=
                          =-=-=-=-=-=-=-=-=-=-=-=-
===============================================================================
i. Under NORAD's Nose -- KemSynth Petroleum: Red Section LZ               <S06>
-------------------------------------------------------------------------------
Objectives:
- Obtain KemSynth drivers
- Obtain LC-130 transponder code
- Plant C-4 charges on LC-130 tail section
- Regain control of Agency snowcat
- Protect Agency snowcat
-------------------------------------------------------------------------------
This is one of few missions which you'll play as Lian. Remember that her 
default pistol is NOT silenced, as opposed to Gabe's Mard 23.

You start off this mission leant against a rock. Turn on your infrared goggles
to spot the three guards patrolling the area. The first one if located right in
frond of you. The other two are more the your left. Sneak to the first one, 
using the many obstacles to avoid being seen and eliminate him with your knife
or a silend dart. Now switch to your EDSU goggles and look for the first disk
(you must open the lid of a box). Look left and you should normally see a
second enemy ahead. Use the same strategy than previously to take him out
discreetly. The second disk is in a similar box nearby. Finally, do the same
thing to the last guard and collect the last disk near him (objective 
completed/checkpoint). 

|||||||||||||||||||
| = Alternative = |
|||||||||||||||||||
If you get spotted, you will first need to face a few backups. Then, each time
you'll come near a disk, two or three additionnal foes will try to ambush you.

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
The first evidence is located near the plane nose (the the left of it if you're
standing in front of the plane), ib a small rock half-buried under the snow 
(use your EDSU goggles).

Back to main guide
~~~~~~~~~~~~~~~~~~
After the cut scene, the plane hold will open up and an armored guard will step 
out. Stay hidden until he passes before you and sneak behind him. Eliminate 
him and take his keycard. Come back and take down the the soldiers inside the
plane (they both were flak jackets). Then climb in and walk to the computer in
the back (objective completed/checkpoint).

A guard will then upon a hatch above you and toss in a smoke grenade. Use your
infrared goggles to see him better and take him out (you might have a hard time
getting the proper angle to shot him, but the smoke will prevent him from 
hitting you). Climb the ladder on the top of the plane and advance towards the
plane tail. An enemy will then come out from the hatch and five snipers will
take position on the surrounding hills. First take out the enemy on the plane
and then use your VSS-DU to headshot the snipers. Once you are out of danger,
go set the C4 charge on the tail (objectice completed/checkpoint).

/////////////////////////////////
/ Hiddens evidences 2/3 and 3/3 /
/////////////////////////////////
The two remaining evidences are located under pannels on each wings. Use your
EDSU goggles to find them.

Back to main guide
~~~~~~~~~~~~~~~~~~
Go back to the hatch and two enemies will pop out from it. Kill them and climb
back inside. As soon as you get down, find cover behind the nearest box. A 
bunch of enemies will be waiting for you and they have taken over your snowcat.
Beware especially of its machine gun. Take out the first enemies and use the
first opening you have to get out from the plane. Hide behind one of the 
containers and get as near as possible of the snowcat. Shoot the soldier
wielding the machine gun and approach the snowcat (objective completed/
checkpoint).

The last part is pretty simple: just use the machine gun to shoot the last 
enemies coming at you (objective completed).

===============================================================================
ii. Security Section D -- KemSynth Petroleum: Secure Research Area        <S07>
-------------------------------------------------------------------------------
Objectives:
- Gain access to the containment room
- Defuse ccontainment room explosive
-------------------------------------------------------------------------------
This level is filled with laser mines, so be real careful and always use your
EDSU goggles to spot them. Remember that you can shoot them (make sure you're
not to close doing so) or disarm them by getting closer and holding Triangle.

Open the door in frond and eliminate the guard who is about to set a mine.
Another enemy is doing the same a little further: take him out too. If an 
explosion sets off the flame jet, there is a swtich nearby to shut if off. Use
the next door to exit the room (checkpoint).

Go through the door to your left. There is a mine ahead. Disarm it and go 
outside to your left as a flame is blocking the corridor. Make sure your have
your EDSU goggles turned on, as two mines are planted in this area. 
Furthermore, four soldiers will attack you with one positionned on the roof.
Take them out while being careful with the mines.

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
It is located in the boxes in the middle of this area (beware of the mines!)

Back to main guide
~~~~~~~~~~~~~~~~~~
The flame jets that were inside have been shut off, so get back inside and
eliminate the enemy who is waiting for you. Fallow the corridor up to the 
stairs. Look down and you'll see an enemy setting up a mine. Eliminate him. If
the mine exploses, it'll trigger a flame jet. The swithc to shut it off is on
the opposite wall, down the stairs. Crawl inside the vent duck nearby and you
will hear a guard talking. Continue until you can see him through a fan to your
left. A panel prevents you from going any further anyway. Headshot the guy and
shoot the switch near him to remove the panel.

++++++++
+ Hint +
++++++++
You can shoot a EDT dart on the center of the fan to immobilise it. This will
allow you go take the shoot more easily.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
BEFORE you shoot the switch, move to the end of the vent and collect the second
evidence. If you did shoot the switch that removes the panel, you can shoot it
back.

Back to main guide
~~~~~~~~~~~~~~~~~~
Move out of the duck. After the cut scene (objective completed/checkpoint), you
will dispose of 4 minutes in order to completed your last objective. First, two
enemies will attack you from the other side of the catwalk. Take them out and
run in their direction. Use the line to RTL over to the other side. Shoot down
the few enemies that will attack you from the right and destroy the mine that's
near them, then move to the end of the catwalk. Take the ladder down and fight
your way through the new wave of enemies. They have a mine near them too so 
make sure you destroy it. Move again to the end of the catwalk and locate the 
RTL. Before you cross however, turn on your EDSU goggles and destroy the mine 
that is in the way. Once you get to the other side, shoot the last enemies. 
Use the ladder to get down on the floor.

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
The last evidence if trickier to find. Walk to the pile of boxes in the corner.
Crouch-walk to the edge so that Gabe grabs it without falling down. Move to 
your right and climb up when you're behind the boxes. Take the evidence on the
floor and go back the same way.

Back to main guide
~~~~~~~~~~~~~~~~~~
A few enemies will fire at you. Deal with them and then go around the pit.
Watch out for one last mine, then climb the ladder and disarm the bomb 
(objective completed).

===============================================================================
iii. Kreisler's Garden -- KemSynth Petroleum: KemSynth Hydroponics        <S08>
-------------------------------------------------------------------------------
Objectives:
- Rescue Kreisler
- Retrieve Kreisler's optical disc
- Eliminate elite squad
-------------------------------------------------------------------------------
If have 1:28 minute to get the first objective done. Destroy the lock over the
vent to your left and use it to access the next room. If you try to use the
console, nothing will happen and Kreisler will tell you that you must find 
another way. Shoot the four vents on the ceiling (use your EDSU goggles if 
needed) and then go activate the console again. This will stop the timer. Now
climb to Kreisler (objective completed/checkpoint).

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
The first evidence is located to the left of the ventilation system console, on
a panel from which steam is coming out (use your EDSU goggles).

Back to main guide
~~~~~~~~~~~~~~~~~~
After the cut scene, two guards will come in. Shoot them down and climb down.
Under the platform, you'll find the body of a dead worker. Take the maintenance
key he has. Then pick the keycard that the enemy on the right has on him. Then
take the stairs down and use it to open the door.

Two guards will come at you from your right. Eliminate them and watch out for
the mine close to you. Turn the corner ahead and three more enemies will be 
waiting for you. Once you've taken care of them, walk to the freight-elevator,
but make sure you destroy the mine first. Push the elevator button
(checkpoint), but it will freezes half-way down. Turn around and jump off
without wasting a second, otherwise the freight platforme will fall down.

Kill the two enemies that are on this floor (most of the times one of them will
get caught in the flame jet). If you collected the maintenance key earlier, 
you can use it to open the door to your right. Inside, you'll find some items
and a switch that will shut the fire. Otherwise, you'll have to pass quickly
through when the flammes goes off for a few seconds.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
The second evidence is also located inside the maintenance room, on the big
console.

Back to main guide
~~~~~~~~~~~~~~~~~~
Turn the next left corner and you'll face an enemy with a flame-thrower and
full armor (similar to Red Jack). The tactic is the same: use any opening you
have to shoot the fuel tank on his back. When he is down, use the door to the
right (checkpoint).

You know get in greenhouse. Many enemies will then attack you, including a few
on catwalks above. Also there are not many obstacles behind which you can take
cover, so moving around quickly will be your best bet. When you've taken all
of them out, get to the lowest floorn (if you use the stairs near the entrance,
make sure you destroy the mine first). More enemies will come at you. There are
also two mines on the sides of this floor. When all the soldiers are down, go
the the large door in the back and scan your hand.

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
The last evidence is on this floor. When you get down using the stairs, go left
and turn on your EDSU goggles. The evidence constists of a fruit among the 
plants.

Back to main guide
~~~~~~~~~~~~~~~~~~
Teresa will need some time while she hijacks the door. During that time, a few
more guards will come down and attack you. Half-way in the fight, Teresa will
accidently activate the sprinklers which will decrease your visibility. When
you're done with them, go inside the control room and use the computer
(objective completed/checkpoint). 

You must now defend your position from a last group of enemies, while you're
trapped inside the room. Just make sure none of them gets too close, or they'll
try to toss grenades at you. If one succeeds, find refuge in a corner to avoid
the blast. Eliminate all remaining enemies.

===============================================================================
iv. Freeman's Answer -- KemSynth Petroleum: Pipeline Substation           <S09>
-------------------------------------------------------------------------------
Objectives:
- Rescue Malcom Freeman
- Keep Lian alive
- Eliminate Black King
-------------------------------------------------------------------------------
Beware of the machine gun. Tell Lian to cover you and use the RTL to go over
the hole. Take cover behind the guardrail while Lian is reloading. Keep moving
while asking for covering fire from Lian until you get to the ladder. Climb it
down (checkpoint).

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
Just before the ladder, there is a door to your left. Inside you will find the
evidence and a few items. Hint: in order to get rif of the machine-gunner, 
climb down the ladder, than come back up and the enemies will be gone.

Back to main guide
~~~~~~~~~~~~~~~~~~
When you're down, a few foes will fire at you. Take cover behind an obstacle
and shoot them down. Keep moving when the path is cleared.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
You'll see in front a doorway to the right. Go in and turn on your nightvision
goggles. Under the graffiti you'll find the second evidence.

Back to main guide
~~~~~~~~~~~~~~~~~~
Fallow the path around the machinery. When you get to the other side, a couple
of guards will attack you. Kill them and move forward and down the small slope.
To your right will be three more enemies. Eliminate them and advance in their
direction until you get to a fence gate. Use your EDSU goggles to shot the lock
(checkpoint). You'll come across three soldiers in the trench ahead. Move
carefuly and stay low. Take them one at the time.

You'll end up in a corridor inside which a bunch of enemies are waiting. There
are also a few mines so don't go too far in. Eliminate the enemies closer to
you first and don't forget to disarm the mines using your ESDU goggles.

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
See the passage on the left. At the end of it is a box containing a flak 
jacket, but there is also a trip mine protecting it. Disarm the mine and grab
the evidence on the floor near the item box.

Back to main guide
~~~~~~~~~~~~~~~~~~
Climb the stairs in front and open the door for a cut scene.

**********************
* Ennemy: Black King *
**********************
Your firt task is to disarm the 5 detonators planted in the room. You have a
2:30 time limit. You can not kill Black Down unless you deal with the bombs
first. The detonators are all in the same half of the room. Lian will also be
there for covering fire. Order her to cover who and disarm the bombs while 
Black King is busy (you can easily disarm two detonators before he gets back to
you). You can use your EDSU goggles to locate them more easily (notice that one
is under the small stairs).

When all the detonators are disarmed, you can fight Black King. He is wearing
a flak jacket and a helmet which will make headshot more difficults. Yet, it
remains the best way to defeat him. Try to take him up front and aim for the
head.

                    =-=-=-=-=-=-=-=-=-=-=-=-=-=
                      -= 3. Ancient Memories =-
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=
===============================================================================
i. Old Friends -- KemSynth Botanicals: Insertion Point Alpha              <S10>
-------------------------------------------------------------------------------
Objectives:
- Locate Addison Hargrove
- Avoid collateral damage
- Escort Addison Hargrove to her files
- Escort and protect Addison Hargrove
-------------------------------------------------------------------------------
Try to remain stealthy as long as possible during the mission, as this will 
make you skip a lot of figthing. You start flatten against a box and a guard is
patrolling up ahead on a balcony. Eliminate him while he is looking away (use 
a EDT or gas dart, or your Mark-23). Get out and turn the corner to your left
and there will be a second guard in front. Shoot him down and advance towards
where he was, but stay under cover. To your left, you will see another enemy 
manning the gun turret. Kill him using a silent dart (preferably gas) that you
fire on the ground by his feet (because it is hard to get a clean shot to the
body as he is covered by the machine gun).

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
Near where you started the mission, there is a box against the wall of a small
building to your left. Climb on it and on the roof. grab the beam and cross
over the alleyway up to the next building to your right. Walk to the other end
of the balcony and locate a vent duck: fire on the lock to open it. Go through
it and you'll end up inside the building. Go to your left until you get behind
an ennemy. Take him down silently and take the evidence he is carrying. To get
back outside, fallow the same route backwards.

Back to main guide
~~~~~~~~~~~~~~~~~~
Make a few steps in the street and a guard will walk out and stops in front of
you. Eliminate him and enter the building and the end of the street to your 
right. Once you get to the other side, there will be an cut scene (checkpoint).
First headshot the guard on the balcony to your left, then the second one 
standing in the street further in front. Climb to the balcony where the first
one was and equip your infrared goggles. Place yourself in front of the window
and headshot Black Viper that is inside (checkpoint).

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
Before rescuing Addison is the best time to go get the second hidden evidence.
Climb down in the street and walk up to the very end of it, then turn right.
Climb over the pile of boxes and you will fall on a dead body on which there is
the evidence. Grab it and come back to Addison.

Back to main guide
~~~~~~~~~~~~~~~~~~
Open the door and there will be a cut scene (objective completed/checkpoint).
Now get back outside with Addison and take down the three soldiers that are
attacking you from down in the street (be careful as the are powerfully armed).
Fallow Addison back to the first street and fight your way through the many
enemies that you will come across. There is an ammo box in on corner of the
street. Be careful is one soldier manages to take control of the machine gun 
turret at the other end. If one does, use a dart to eliminate him. Note that
you can also try to get to it, but it is not the most rewarding strategy. 

When the path is cleared, keep fallowing Addison to her apartment. Help her
climb on the balcony. If the fuel tank under the balcony has been destroyed,
fire will block your way in. There is a fire extinguisher a few steps back in
the alleyway. Once inside Addison's room, there will be a cut scene 
(checkpoint). 

Move the file cabinet and get in the vent that was behind it. When you get to
the other end, you'll hear a soldier talking to his superior. Get out from the
duck and kill him. There will then be a cut scene (checkpoint).

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
If you wait until the end of the soldier's chat, he will tell you a combination
(694) for a safe that is just to your left as you exit the vent. Collect the 
last evidence inside the safe.

Back to main guide
~~~~~~~~~~~~~~~~~~
Two guys will start shooting at you from across the street. Eliminate them, and
then take out your EDSU goggles. Locate the cart in the street under which 
there is a small fuel container: shoot it and the explosion will make the cart
crash into the door below you. Get out through the window and reach the street.
You will now have to fight against a great number of ennemis (around 20), some
in the street and a few on the balconies around. Take them all out and go with
Addison to the end of the street.

===============================================================================
ii. Memories -- KemSynth Botanicals: Hargrove's Apartment                 <S11>
-------------------------------------------------------------------------------
Objectives:
- Cover Hargrove while she gathers plants
- Prevent PRWC from entering KemSynth office
- Rendezvous with Hargrove
- Protect Hargrove en route to her room
- Help Hargrove open cabinet
-------------------------------------------------------------------------------
The first objective is pretty simple: cover Addison using the machine gun while
she collects 3 plant samples. Take out the that represent the biggest threat
first. Notice the many barrels that will explode if shot. When she is done
(objective completed/checkpoint), Addison will go to an office in the back and
soldiers will try to force their way in. Try to take them out before they can
actually get inside. If one or more succeeds, you will still be able to 
eliminate them through the window. After a while, Hargrove will ask you to meet
up with her (objective completed/checkpoint).

/////////////////////////////////
/ Hiddens evidences 1/3 and 2/3 /
/////////////////////////////////
Now is a good time to look for the first two evidences, before you catch up 
with Addison. Head to the right of the area and you will find a narrow passage
that leads to an entrance. In the garden, there is a dead body on which you 
will find the first evidence.

Directly in front of the entrance to the garden is a fire extinguisher. Grab it
and come back near the starting location. To the left of the balcony with the
machine-gun is a pile of boxes in fire. Use the extinguisher to quench the
flammes and make your way over the boxes. Behind you'll find a soldier's dead
body and the second evidence is on him.

Back to main guide 
~~~~~~~~~~~~~~~~~~
If you do not have a better weapon, there is a Dragunov in a small room behind
the machine-gun. Use the ladder to get down and head towards the office where
Addison is waiting for you. After the cut scene (objective completed/
checkpoint), enemies will start running at you while their leader White 
Scorpion is manning the turret. Take supplies from the office (you'll find a 
flak jacket and munitions) and get out in the field while taking out the
enemies attacking you. Use the many obstacles to take cover and make your way
to the machine-gun. When you get to a comfortable distance, use a dart (gas or
explosive) the you fire near White Scorpion to get rid of him. Once it's done,
catch up with Hargrove and a firts wave of enemies will attack. Eliminate them
(checkpoint). Fallow Hargrove to the tower while taking down a second wave.

Once your at to top of the tower, a third wave will attack you from the ground.
Snipe them off, and make sure they don't climb up to you. Fallow Addison to the
balcony across using the AZL wire. Three enemies will be waiting for you ahead.
Kill them (checkpoint) and another wave of heavily armed enemies will attack 
from the ground. Finally, fallow Addison to her apartment (objective completed/
checkpoint). 

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
Before entering Addison's room, climb on the box to the left of the window. 
grab the edge above and move to your left until you get to a spot which you
can land on. The last evidence is on their on the floor. Come back in your 
steps to Addison.

Back to main guide
~~~~~~~~~~~~~~~~~~
Enter the apartment and help Addison to move the cabinet.

                    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                     -= 4. Saving Private Jenzen =-
                    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
===============================================================================
i. Forged Under Fire -- Vogosca, Bosnia: Tuzla Munitions Ltd.             <S12>
-------------------------------------------------------------------------------
Objectives:
- Rescue U.N. soldier
- Give Teresa access to U.N. communications
- Lead Jenzen to a U.N. radio
-------------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++
+ Hint: Destroy all DU containers +
+++++++++++++++++++++++++++++++++++
This mission has a secret optionnal objective which consists in destroying 5 DU
containers (small cylindrical boxes with toxic sign on it). If you manage to do
it, you'll be rewarded with the M1 Super 90. I'll be indicating their location
as we go.

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
The first evidence is right at the start. Turn around and climb by the hole in
the roof. Once you're outside, take out your EDSU goggles and locate the laser
mine in frond of you. Destroy or disarm it and collect the evidence.

Back to main guide
~~~~~~~~~~~~~~~~~~
Sneak behind the soldier and kill him (objective completed/checkpoint). After
the cut scene, hide behind the white box near you. You'll see in front a guard
stoping in the opening. Snipe him down and quietly move forward, as there is a
second enemy patrolling further ahead. Eliminate him too and order Jenzen to
meet you. Note that the first container is to the right, near the first big
metal container (DU 1/5). Also beware of the green toxic spills, because they
will hurt you if you walk in them.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
When you get in the area with all these big metal containers, turn right (no
choice), but don't take the next right. Instead keep going forward and take the
first passage to your left. At the end, there is a box with a flak jacket in 
it. Climb of the smaller box to your right, and on the higher boxes afterwards.
The second evidence is lying there.

Back to main guide
~~~~~~~~~~~~~~~~~~
The path is blocked by rubbles. After you've gone around the first big 
container, turn right and walk until you get to a toxic spill. Climb on the box
to your right, and again on the next one higher and grab the line. Move accross
the place and there will be a cut scene. After a few enemy soldiers will start
attacking. First, tell Jenzen who is still on the ground to go hide. Then, 
snipe the enemies from your position as they come. When the threat is gone, use
your EDSU goggles to locate a warhead on the other side of the rubbles. Shoot
it and the explosion will clear the path. Use the ladder to get down.

Ask Jenzen to meet you and enter the vent near where the rubbles were. Once 
you get to the other side, you'll see two enemies. Take them down (checkpoint)
and destroy the three containers on the counter to the left (DU 2, 3 and 4/5).
Jenzen will then join with you and point to the way to go. Help him move the 
big pipe and there will be a cut scene. Now, you have to fight your way through
many enemies, and most of them are heavily armed (with Jerico-41s). Order 
Jenzen to pull back at once (just press Square) and then safely take them out
one by one. You'll see a couple of U.N. guys being killed, but don't try 
anything as nothing will save them. When the way is cleared, Climb on the small
box to the left and grab the edge higher. Use it to get over the toxic spill. 
You'll be ambushed by three additionnal enemies. Deal with them and enter the
building on the right.

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
Once inside that building, go in the corridor in the back but turn on your EDSU
goggles as there is a mine there. Disarm it and walk to the end of that 
corridor. The evidence is on the floor.

Back to main guide
~~~~~~~~~~~~~~~~~~
The last container is in that room (DU 5/5). Call Jenzen and he will try to 
and tell him to use the radio that is on the floor (objective completed/
checkpoint).

===============================================================================
ii. Traitor in Our Midst -- Tuzla Munitions: Red Section Command Center   <S13>
-------------------------------------------------------------------------------
Objectives:
- Access Command Center computer
- Locate U.N. radio
- Escort Private Jenzen to his Unit
- Jenzen must not die
-------------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++
+ Hint: Destroy all DU containers +
+++++++++++++++++++++++++++++++++++
As in the previous mission, destroying the 5 DU containers will get you reward.
This time you'll receive the M-16 if you can do it. The containers location
will be indicated as we go.

Back to main guide
~~~~~~~~~~~~~~~~~~
As the mission starts, immediatly order Jenzen to pull back (press Square).
Two enemies will attacking from the corridor on the left. Eliminate them and
use your Nightvision goggles or flashlight to cross over the pit on the wood
planks. Once on the other side, go hide right in frond of you, as one enemy
will walk towards you from the right. Wait for the first one to pass by you and
take him out. Note that the first DU container is right at your feet (DU 1/5).

Tell Jenzen to fallow you and use your flashlight to show him the way on the 
planks. Then keep going and climb the stairs. If you did eliminate the last
enemy using a non-silenced weapon, a second guard will be waiting there.
Otherwise, he'll be a little more ahead, unaware of your presence. Cross over
the next pit and help Jenzen again the same way as before. Take the door on the
right (the second enemy will be there and will not be facing you). Kill him and
ask Jenzen to use the radio that's lying in the room (checkpoint).

When the floor collapses, climb down in this newly-formed hole and you'll then
hear two guards talking. Hide behind the wall and press Square to make Jenzen
walk to your exact position: he'll then be hidden too.  Eliminate the guards
and walk up the corridor to locate a vent on the left. Destroy the lock and
crawl in it. On the other side, flatten yourself against the wall in front and
come close to the corner. You will see two enemies: one near you and another
way ahead, behind a condemmed doorway (blocked with wooden boards). Take out
the one closer to you first (silently if possible) and then deal with
the second while he is not looking at you (he should'n be at all unless you've
made some noise).

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
Come close to the condemned door and turn left just before. Turn on your EDSU
goggles and locate the U.N. soldier's body in a corner. The first evidence is
on him.

Back to the guide
~~~~~~~~~~~~~~~~~
Press Triangle to kick the lower planks and crawl under (you can also shoot
the planks). quickly hide behind the closest box to your right and take down
the soldier patrolling ahead. Then tell Jenzen to join up with you.

Walk to the other end of the corridor and turn left to destroy the second
container (DU 2/5). Make a 180-turn and walk under the hole in the ceiling. 
Press Square to boost Jenzen up and to climb with him. quickly get on your feet
because two enemies will start firing at Jenzen. Tell him to find cover and 
eliminate your targets. Near where they were, in the toxic spill, you'll see
a warhear. Shoot it to make a part of the wall break away and you'll be able
to cross. To the right is another container (DU 3/5). Keep going to the next
hole in the floor and eliminate the five enemies on the lowest floor. Climb 
down and bring Jenzen with you. Walk to your right and you'll come across two
enemy guards. Take them out and a second pair of guards will come take their
place. Do the same with them and advance to the end of the corridor. Locate the
vent and use it to get to the next section (checkpoint).

When you get out, quickly find cover behind the box to your right. There are
two enemies here. Eliminate them quickly and call Jenzen. There is also a 
container near you (DU 4/5). Fallow the corridor up to another barricated door.
Destroy the planks blocking the way. Sneak behind the enemy kneeling near a pit
(if you've made some noise, he'll attack you though). Kill him and help Jenzen
to move the wooden board to create a bridge. Cross over the pit and open the
door (checkpoint).

After the cut scene, you'll find yourself leant against a box. There are three
guards in front of you, near the tent. Snipe them from your position and them
walk up to the next similar box. Climb on it, reach the ladder and climb onto
the catwalk. Two enemies will then burst in and attack you, one in front and
the other on the right. Use the metal board in the guardrail to take cover and
get rid of them. Fallow the footbridge to the other side and three more enemies
will attack you. Deal with the two closest to you first, and then take care of 
the third one to your left. Advance to the end of the catwalk for a cut scene
(checkpoint).

Your task now is to cover Jenzen as he tries to join up with you. Use the zip
line to get to the ground and come back to the front of the tent. Eliminate 
enemies to give Jenzen a change to reach the footbridge (you must press the
Square button to tell him to move when the path is cleared). A new wave of
enemies will then attack, some on the catwalk, others on the ground. Deal with
the enemies more threatening to Jenzen first (mostly those on the catwalk) and
only after the other ones (checkpoint).

When Jenzen finally makes it up to your position, a third wave of enemies will
come in. Be careful as they are in greater number and more heavily armed then
previously. When they are all down, lead Jenzen to the ladder to the right. At
the top you'll find a radio for him to use (objective completed/checkpoint).
Teresa will then give you a 3-digit code (541): remember it. Climb back down to
the ground afterwards.


////////////////////////////////
/ Hidden evidences 2/3 and 3/3 /
////////////////////////////////
The second evidence is on the left side of the tend, on a corpse.

The third evidence is trickier to get. Still on the left of the tend,
find a pile of boxes and climb on it. Then reach the catwalk above and you'll
find another corpse on which the evidence is.

Back to the guide
~~~~~~~~~~~~~~~~~
Soak up with supplies and armor before going inside the tent. The last 
container is there (DU 5/5). Enter the code you got earlier on the panel by 
the door.

===============================================================================
iii. The Ultimate Sacrifice -- Tuzla Munitions: Machine Courtyard         <S14>
-------------------------------------------------------------------------------
Objectives:
- Find medical cabinet
- Avoid collateral damage
- Return to UN tent
- Find Kress
-------------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++
+ Hint: Destroy all DU containers +
+++++++++++++++++++++++++++++++++++
The DU objective is back again, as in the two previous levels. And this time
you'll get the M4 for doing it. Their position will be indicated as we go.

Back to main guide
~~~~~~~~~~~~~~~~~~
The first container is immediatly to your left as you start the level. It is
behind the iron bars; use your ESDU if needed (DU 1/5). Fallow the corridor on
your right and open the door. Take the stairs down and open the next door. This
will get in in a large courtyard. Three enemies are patrolling in this area. Use
the large tanks to your advantage (use your infrared goggles to locate them).
Eliminate them and cross  over to the other end the courtyard.

Locate the ladder, but before you climb, make a few more steps and destroy the
container (DU 2/5). Now climb up the ladder and go left. Two enemies will then
burst in on the same floor you're on. There are not many places where to take
cover and you must beware of the warheads that are scattered around the place
(including one near you as you get off the ladder). Quickly deal with these
foes and keep going. Take the second left, and then left again and walk up to
the medical cabinet. Before you open, you should resplendish your ammo, armor
and health (the flak jacket and med-kit are in the corner to your right). Now
open the cabinet (objective completed/checkpoint).

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
Before you get to the cabinet, turn left and come close to the metal beams
blocking the way. The evidence is lying on the floor there.

Back to main guide
~~~~~~~~~~~~~~~~~~
After the cut scene, a wave of enemies will attack you from several angles. Use
the boxes near you for cover, but make sur you eleminate the enemies on your
right too. Remember to take advantage of the warheads around. When your way is
safe, come back in footsteps to the ladder and get down. A few more enemies 
will try to ambush you, including a sniper far up (probably your biggest 
threat). Use the colums to take cover. Come back like this up to the tent and
you'll get a cut scene (objective completed/checkpoint).

The action starts back in the courtyard, partly destroyed. Foor enemies will 
burst from a door above. They are all equiped with flak jackets so a good
strategy is to use your darts (except for the gas darts because they also are
wearing gas masks). You can also go for headshots. Note that there are no 
obstacles you can lean against, so it is harder to hide from enemy fire. Climb
over the scrap using the collapsed catwalk and turn left. Climb on the catwalk
and three additionnal non-armored enemies will attack. Take cover behing the
metal plate in the guardrail to your left and quickly eliminate the ones coming
at you. When you're done, go through the door they were coming from.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
Before you go through the door, walk to the end of the catwalk and collect the
evidence.

Back to main guide
~~~~~~~~~~~~~~~~~~
Take what you need from the items you'll come across as you advance in the
corridor (checkpoint). Open the door at the end that leads to a small
courtyard. A bunch of enemies are waiting on the other side. Notice the warhead
right in front of you on a box. If you want the third evidence, make sure it
does not get destroyed. Either way, don't stay still in the doorway, but rather
run to cover. Take out the enemies the safe way, one by one, until you cleared
the area. Use the warheads and other explosives elements. These includes the
remaining warheads. The first is near a grey container, lower then the others
(DU 3/5). The second is near a door you can't open on the right (DU 4/5) and
finally the last is on the other side of the couryard, to the right (DU 5/5).

Near there you'll also see a ladder. Take it up and two enemies will attack you
from another footbridge across. Take them both down, and use the RTL to cross
over. Two more enemies will burst from your right. Use the guardrail for cover
and eliminate them. RTL again to the next catwalk. Again enemies will attack
you (three this time). When they are all down, advance and turn left.

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
Provided the wooden plank has not been destroyed, use it to get to the other
side. You'll be able to collect the last evidence on a body there. There is
also a box with an AU300 H-Bar there.

Back to main guide
~~~~~~~~~~~~~~~~~~
Climb on the small box and grab the edge. Move to your right, around the corner
and until you get to the next catwalk. Open the nearby door and fallow the
corridor, gathering the suppplies you need, up to the next one. Open it and
go down the stairs.

===============================================================================
iv. The Trojan Horse -- Tuzla Munitions: Machine Courtyard                <S15>
-------------------------------------------------------------------------------
Objectifs :
- Eliminate Kress
- Destroy tank
-------------------------------------------------------------------------------
First eliminate the two guys in front. Leave your position and turn left.
Two enemies will use zip lines to get down from. Deal with these two and be
ready for three more soldiers coming fron the sides. When they are all down,
two foes with rocket-launchers will take position on each wall. Kill them
checkpoint).

++++++++
+ Hint +
++++++++
These two rocket-launcher guys may be a pain in the neck to deal with, 
especially on Hard mode in which they'll fire much more rapidly. The best place
to take cover is a cavity on the left of the truck (there are boxes there 
forming a L shape). From there you'll be safer then anywhere else, mostly 
because their rockets will hit with less precision. Fisrt take down the soldier
on the left wall, who should be easier to see. Wait for him to fire once (on
other difficulty levels, they might not shoot unless they see you, so then you
should take the first shot), and then fire a dart on them (best way to take
them out on one shot, unless you have a better weapon). The second guard is
more difficult to get a good shooting angle on, but you can take
the shod by moving left while still being covered by the lower box. You'll most
likely managed to hit your target.

Back to main guide
~~~~~~~~~~~~~~~~~~
****************
* Enemy: Kress *
****************
Kress is not truly more powerful than your average grunt, but he is heavily
armed (with a AU300 H-BAR) and he wears a flak jacket with helmet. Move a lot
because he will otherwise corner you. Try to aim for the head, although the
helmet will make the shot trickier.

You can otherwise use a dart which will work on him (objective completed/
chekpoint).

***************
* Enemy: Tank *
***************
After the cut scene, you get back into the action flatten against a box near the
tank. Wait for him to shoot once with its main gun and then fall back to the
back of the truck. There you will find a rocket-launcher and an ammo box. You 
can only carry one rocket at the time, so you'll definitely need this ammo box.

Turn on your EDSU goggles and locate your three targets: one on the front and
the other two on each flank of the tank. Wait for it to fire, come out and
fire a rocket. I advise you aim for the flanks first. After you've destroyed
a first panel, the tank machine-gun start firing too. This will make your 
moving around more risky. Otherwise the strategy is the same: wait for the main
gun to fire once, and take your shot. A few enemis will also use the zip lines
to attack you. Destroy all three pannels to end the fight (objective 
completed).

                         =-=-=-=-=-=-=-=-=-=-=-=-=-=
                          -= 5. Root of All Evil =-
                         =-=-=-=-=-=-=-=-=-=-=-=-=-=
===============================================================================
i. Fist Full of Rubles -- Konigsberg Casino: Insertion Point Alpha        <S16>
-------------------------------------------------------------------------------
Objectives:
- Obtain Viktor Yavlinsky's fingerprint
- Gain access to main casino
- Obtain security keycard
- Avoid collateral damage
-------------------------------------------------------------------------------
You start this mission against a column. I strongly suggest that you remain 
stealthy during all the mission, or at least for as long as possible. I will
however explain how to proceed if you get spotted later in this guide.

Two guards are patrolling the courtyard while a searchlight sweeps the area.
Take a few minutes to observe the path taken by each enemy. While the one on 
the right turns his back to you, move up two columns and hide to the right of
it. Now wait for the same guard to move up to what is now your left and take
him down using a silent weapon when he stops. The other enemy is then quite
easy to take care of. Don't forget to shoot the spotlight.

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
The first hidden evidence is located left of the main entrance, on the body of 
a prostitute half-burried in the snow.

Back to main guide
~~~~~~~~~~~~~~~~~~
To the right of the main entrance is a ladder. Climb it and walk up to the 
other end of the balcony. Press Triangle to connect Lian to the surveillance
system. This is not an objective, but this way Lian will be able to tip you off
the presence of enemies.

Climb down on the ground, turn around and go to the opposite corner of the
courtyard (e.i. right to where the searchlight was). There is another ladder
there. Climb it and reach the other end of the balcony. Climb on the vine up to
the cornice above. Move to the right and grab the ledge above. Keep moving to
the right, past the corner, until you reach Yavlinski's balcony. Enter his room
and get the digital print on the bottle near the window (objective completed/
checkpoint).

++++++++++++
+ Strategy +
++++++++++++
Under the right pillow on the bed is a Desert Sniper .357. You can take it if 
you wish, but keep in mind that it is not a silent weapon which then should not
be very useful providing you try to keep it stealthy as I suggested earlier.

Back to main guide
~~~~~~~~~~~~~~~~~~
Come closer to the bedroom door, but stay inside the room. Two guards are
patrolling the corridor. The first one will stop right in front of you whereas
the second is further to your right. When the one near you turns around, get
behind him without fallowing him past the two statues: there's a laser mine
between them. Take out your MB-150 and prepare your gas darts. You need to take
out the two enemies when they get near each other. Use your infrared goggles to
see them better. When the first guard stops at the other end of the corridor,
shoot a gas dart on the floor, a little bit to his right. When the second guard
stops near his friend, detonate the dart which should kill them both. After,
switch to your EDSU goggles and disarm to the mines in the corridor. When it is
done, open the second door on your left and go into the room.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
You will find the second evidence in this room, on the right side of the bed on
the ground. There is also a Shot Defender near the desk.

Back to main guide
~~~~~~~~~~~~~~~~~~
Go out through the window and onto the balcony. Turn left and silently 
eliminate the guard, who has his back turned to you. Further ahead is the chief
of security threatening a prostitute. Kill him immediatly with a headshot.
Enter in the room on the left and collect the security keycard that is on the
desk (objective completed/checkpoint).

Exit back in the corridor and walk up to the end of it. Open both the 
successive doors and you will get in a large hall. There are three enemies in
this area, one on the second floor (on which you are) and two on the lower
floor. The one on your level should be in the back. Use your infrared goggles
and sneak up to him. Eliminate him when you see an opening. Still using your IR
goggles, locate the two remaining guards. Climb down the main stairs while 
making sure you are not seen. From the lower part of the stairs, you should be
able to get a shot at both guards, as they stop one at the time. When the way
is safe, climb down the remaining steps and go left to the security door. Use 
your keycard to open it (objective completed/checkpoint).

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
The last evidence is on the lower floor of the hall. Go behind the stairs and
it is located on one of the painting on the right half of the wall. Use your 
EDSU goggles to spot it (it is a small papper in the bottom right corner).

|||||||||||||||||||
| = Alternative = |
|||||||||||||||||||
The other way to beat this level is by being spotted right from the beginning.
At first you will need to face a lot of enemies coming from all sides in the
courtyard. Destroy to spotlight when you can, otherwise you wil be an easier
target. Enter the casino by the main door and turn right. Turn on your EDSU
goggles and locate the laser mine near the statue. Four enemies will attack you
in the meantime. Eliminate them and destroy or disarm the mine. You will then
get to a metal detector which you can simply ignored since the place is already
on alert. Still you can use your EDSU goggles to locate the switch in the wall
and shoot it to deactive the detector. When you get the the hall, a great 
number of enemies will attack you. Eliminate him and climb to the first floor. 
Go get the print from Yavlinski's room and the security keycard fallowing the
path described above. You will come across a few additionnal enemies in the 
corridor near the bedrooms as well as when you get back to the hall.

NOTE: If you are spotted at any time during this mission, there will be 
consequences in the next mission, e.i. enemies will alreay be alerted of your
presence. Refer to the "Alternative" section at to bottom of the next mission.

===============================================================================
ii. Blood Money --  Konigsberg Casino: Ottokar Hall                       <S17>
-------------------------------------------------------------------------------
Objectives:
- Retrieve and capture MI6 recording devices
- Eliminate Viktor Yavlinsky
- Find the hidden MI6 recording devices
- Transmit evidence to Lian
- Escape the casino
-------------------------------------------------------------------------------
Two enemies are playing on a pool table in front of you. Wait for the two to
get close to each other and kill him both at the time using a gas dart. Cross
the room and exit in the corridor. Near the corner is an guard standing still
and turning his back to you. Take the easy headshot and then take out your EDSU
goggles. Turn around the corner and locate the laser mines. Disarm them (if you
destroy them the noise will blow your stealth). As you get close to the 
security room (it's the first room on the right), you will hear Yavlinski
talking. Listen to the code he gives away: 4-1-5. Wait for him to finish his
conversation and take him down before he sees you (objective completed/
checkpoint).

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
Go in the security room and open the door in the back that leads to the
interrogation room. The evidence is on the table.

Back to main guide
~~~~~~~~~~~~~~~~~~
Get back to the corridor and turn right. Keep disarming the mines until you get
near the next corner. When you do, hide on the wall on the left and you will 
see a guard in front going back and forth. Shoot him down when he turns around.
Keep going up to the end of the corridor and take down the guard on your left,
behind the cloakroom. Climb over the counter and walk up to Ottokar Hall.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
The second evidence is in on of the coats hung on the right.

Back to main guide
~~~~~~~~~~~~~~~~~~
Ottokar Hall is guarded by three enemies. Flatten yourself near the door, but
keep yourself from entering the hall. Turn on your infrared goggles to see the
guards better. One is on the first floor balcony and the two others are down
with you. Take the one upstairs first using a silent dart. Then carefuly enter
the hall and come closer to the bar. The two remaining guards are on your 
right. The one closest to you frequently looks in your direction. As soon as he
turn his head in the other direction, sneak behind him and kill him (using your
knife is a good strategy here). Then take care of the last enemy.

Climb up the stairs on the left side of the bar and walk up to the opposite
side of the room. Open the door using the scanner (the print you got in the 
previous mission works here too). Grab the surveillance material on the table
(objective completed/checkpoint).

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
There is another locked door in the back of this room. The code given earlier
by Yavlinski will work here (4-1-5). On the wall in front is a safe, also code-
locked. This code is hard as hell to find! It is actually written on the
calculator screen in the security room in which you took Yavlinski down. It is
9-1-9. The evidence is inside the safe.

|||||||||||||||||||
| = Alternative = |
|||||||||||||||||||
Notice that the stairs (left of the safe) lead to the corridor of the 
beginning. The door to the corridor is locked using the same 3-digit code (e.i.
4-1-5). So that is also another way to access Ottokar Hall. The guards are easy
to take down using your MB-150 darts.

Back to main guide
~~~~~~~~~~~~~~~~~~
Come back in the hall and go downstairs. Use your EDSU goggles to easily locate
the three MI6 surveillance devices hidden in the room (on his behind the bar, 
another is near a statue and a third one is on a gambling table) (objective 
completed/checkpoint). Come back to the security room where Yavlinski was and 
use the laptop to transmit the data (objective completed/checkpoint).

You must now fight your way to Ottakar Hall through armored enemies. You will 
come across a few of them, all heavily armed and wearing full-body flak 
jackets. As you kill a first one, I strongly suggest that you take the AU300
H-BAR he was using. Eliminate the first two, then go the direction they were
in. Two other soldiers are past the corner. Once they are down, go through the
cloakroom and into Ottokar Hall. Kill the last enemies and go to the front door
(objective completed/checkpoint).

NOTE: For this last part, with the armored foes, the way to Ottokar Hall I 
described earlier that goes through the code-locked doors is not longer 
available, the door being locked again (no code will work). You then have no
other choice than to work your way ground floor. 

|||||||||||||||||||
| = Alternative = |
|||||||||||||||||||
If you have been spotted in the previous mission (bein "Fist Full of Rubles"),
of if you are in this level, the order of things to do remains the same.
However the enemies will obviously attack you as you come. Yavlinski can be
especially tough in those conditions. Not only is he heavily armed (with a 
AU300 H-Bar), but he also stands in a pretty tight location (e.i. the security
room) which leaves not much room to fight. Using a dart or aiming the head in
order to prevent the fight from lasting too long is the best strategy. For the
rest, just be prepared to defend yourself against the enemies which should be
more or less in the same spots as I described above.

                            =-=-=-=-=-=-=-=-=-=-=
                             -= 6. Touchstone =-
                            =-=-=-=-=-=-=-=-=-=-=
===============================================================================
i. Meeting with Fate -- Zugspitze Pass: Insertion Point Alpha             <S18>
-------------------------------------------------------------------------------
Objectives:
- Eliminate 4 snipers
- Access compound
- Rescue civilians
-------------------------------------------------------------------------------
Be aware that there are a lot of enemies in this level and that the are all
powerfully armed. Some of the will respawn each time you enter a new area. The
trick then is to limit your movements in order to come across as few enemies as
possible.

When the mission starts, take out your MB-150. To your left, on a roof far 
away, is the first sniper. A second one is to your right closer to you. They
both wear flak jackets, so aim for their head or use a dart. When you're done
with them, use the ladder to get down and walk towards the catwalk in front of
you.

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
Before you reach the catwalk, look to your left through your EDSU goggles. You
will see a small lock over a gate in the guardrail. Shoot it to make it open
and get down (carefully so you don't fall to your death). Turn left and to the
end of the roof and get the evidence on your left.

Back to main guide
~~~~~~~~~~~~~~~~~~
As you turn the first corner, two soldiers with Sweeper 12-gauge will block
your way. Stay covered and wait for openings to shoot back at them. They too 
are wearing flak jackets.

When the path is cleared, keep going up to the next corner. Down the stairs
are a few enemies patrolling the area, as well as the two remaining snipers. 
The enemies on the ground are all equiped with full-body armors which protect
them against headshots. Don't come-down the stairs, but rather take cover on
the catwalk. Use either a powerful weapon or your MB-150 darts to eliminate
them. The third sniper is located on a roof slightly on your left, whereas the
last one is on a roof on the building to your right. Save him for last because
you will have to come down the stairs in order to see him (objective completed/
checkpoint).

New enemies will attack you from a deck above. They do not wear flak jackets.
Moreover, using your EDSU goggles you can spot a barrel behind them. Shoot it
to create an explosion that will wipe them all out.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
Climb up where the last enemies were standing and go left. Use your EDSU 
goggles to locate the lock on the guardrail. Shoot it and climb down on the
roof. Go right and pick up the evidence on the body there. Then, come back in 
your footsteps to where you were.

Back to main guide
~~~~~~~~~~~~~~~~~~
Go to the left of the deck where the last enemies were standing. You will see
there a horizontal pipe that you can grab. Move to your left, pass the corner
and drop yourself on the platform (checkpoint). Climb down on the lower 
platform and use the ladder to reach the lower catwalk.

You will get a welcome from a bunch of enemy soldiers coming from your right.
Stay where you are and take them out as the pop in front of you. Now fallow the
catwalk ahead while dealing with the enemies you come across. Stop when you
reach a ladder on your left and climb it. At the top you will see the body of 
a worker. He has a security card you will need (checkpoint).

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
Step over the pipe and walk up to the end of the cornice. The evidence is on
your right.

Back to main guide
~~~~~~~~~~~~~~~~~~
Take the ladder back down and backtrack, still shooting down the soldiers you 
meet on your way. When you reach the place where you got down earlier, take
your left and advance to the end of the catwalk. After the cut scene 
(checkpoint), turn on your infrared goggles. You have 8 seconds to save the
hostage. Place yourself right in front and aim a little left to the hostage's
head. The soldier sway a little, giving you a few openings to take a headshot
(objective completed/checkpoint). Walk up to the door and use your security
keycard to get in (objective completed).

===============================================================================
ii. Into the Abyss -- Zugspitze Pass: Gondola Room                        <S19>
-------------------------------------------------------------------------------
Objectives:
- Eliminate Touchstone
- Rescue civilians
-------------------------------------------------------------------------------
You start off flatten against a wall. An armored soldier stands near you and
two more are patrolling further. Eliminate the one near you using using either
your knife or a dart (a headshot won't work). Either way, you will shortly be
spotted and will have to deal with reinforcement, of which two snipers located
on the upper and lower floors. Also beware of two laser mines further on the
catwalk. Don't forget though that you can use them to your advantage. When the
area is secured, walk to the end of the catwalk and open the door.

Once in the corridor, a civilian will come running at you, fallowed by two 
soldiers. Stay covered and make sure you don't get collateral damage. Take down
the two enemies (they wear flak jackets), then advance up to the next corner.
Two additional enemies will then attack you. When you've dealt with them, walk
foward until a part of the wall blows up, what will be fallowed by a cut scene
(checkpoint).

You now have little time to act and rescue the civilians trapped inside the
elevator down in the shaft. Crouch-walk to the edge to hang yourself. Move to
your left, turn the corner and get up on the platform. Use the ladder to get
down to the elevator (you can hold X along the way to slide down the ladder).
Once on the top of the elevator, turn on you EDSU goggles and locate the
trapdoor lock. Shoot it to set the civilians free and get out in the corridor
on your left before the elevator falls (objective completed/checkpoint).

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
You must be real quick in order to pick up the first evidence which is inside
the elevator. Drop youself in using the trapdoor you just opened for the 
civilians, take the evidence in the corner and quickly get out.

Back to main guide
~~~~~~~~~~~~~~~~~~
More enemies will attack you on your right. Take them out and fallow the 
corridor while dealing with a few more enemies on your way.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
Enter the bathroom on your left near the end of the corridor. Ignore
the enemy on the toilet seat (he won't get out) and pick up the evidence by the
sink. You will also find a couple of M-67 grenades.

Back to main guide
~~~~~~~~~~~~~~~~~~
Open the door at the end of the corridor and get ready to face around ten 
enemies, including a few snipers on the catwalks above. You can stay inside the
corridor in order to narrow the enemies angle of attack. Take note that all
enemies wear flak jackets here. When you manage to secure the area, cross over
the atrium to the door on the left.

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
The last evidence is inside the atrium, near one of the trees.

Back to main guide
~~~~~~~~~~~~~~~~~~
You are now in a corridor similar to all previous ones, with enemies waiting 
for you each time you pass a corner. Keep going until you reach the end. Open
the door (checkpoint).

**********************
* Ennemy: Touchstone *
**********************
Touchstone has taken your MB-150 and will try to use it against you. He moves
around on a catwalk higher and will sometimes take cover inside. His weapon is
not that powerful, but try not to stay still for too long. Also be on your
guards as Touchstone may use a gas dart. He will most of the time tip you off
saying something like "I wonder what's this button for..." Besides, a few
enemies will come by the funicular or by the same door you came through. If 
needed, there is a flak jacket on top of the pile of boxes, as well as an ammo
box inside the funicular. 

The strategy is actually pretty straight foward: use every opening to fire at
Touchstone. Keep in mind that if you are about to be overpowered, you can 
always come back inside (using the same door you came through) in order to 
resplenish your armor or ammo. Overall, as you will find out, the battle is
quite easy.

                          =-=-=-=-=-=-=-=-=-=-=-
                            -= 7. Singularity =-
                           =-=-=-=-=-=-=-=-=-=-=-
===============================================================================
i. Red Section -- Aerospace Integrated: Insertion Point Alpha             <S20>
-------------------------------------------------------------------------------
Objectives:
- Assist Lian's infiltration
- Inspect truck cargo
- Infiltrate AIT Research Facility
- Eliminate commander
-------------------------------------------------------------------------------
///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
As soon as you start, crawl under the trailer on your right and you will be
able to get inside once you get to the other side. The first evidence is there.
You can get out through the back doors of the trailer.

Back to main guide
~~~~~~~~~~~~~~~~~~
Fallow Lian and activate the forklift in order to let her climb on the trailer
truck. Fallow right after her and leg her up to the catwalk above (checkpoint).
After the cut scene, you have to provide cover fire for Lian as she crosses the
yard hung on a cornice. Enemies will appear in three spots: the first one is
on the catwalk directly in front of you, the second is on that same catwalk to
your right, and the last is more to the left. There will also be two soldiers
on the ground. First of all, destroy the search light, then eliminate all 
threats as they come as quickly as possible until Lian reaches her destination
(objective completed/chekpoint).

++++++++++++
+ Strategy +
++++++++++++
Actually this objective proves itself to be one of the thoughest of the whole
game, especially if you play it on Hard mode. You are not truly in danger 
during that time, but Lian may get killed in a matter of seconds. You must 
therefore act quickly to eliminate enemies as they take position. If you leave
one alone for too long, he'll have the time to aim well and inflict Lian a lot
of damage. Take note that they all wear flak jackets, forcing you to either aim
for the head or use a MB-150 dart. If you are playing on Mission mode, you can
also select a more powerful weapon that can tear up their flak jacket quickly
enough (like the C11). 

Back to main guide
~~~~~~~~~~~~~~~~~~
Go behind the truck in front of you. Pick up the keycard on the dead soldier,
then turn around and get to the control room at the other end of the courtyard.
Enter using your keycard and press the button on the wall to activate the 
crane.

Come back outside and go in the corner where the crane is. Grab the metal beam
and press Square to tell Lian to lift you up. Drop yourself on the boxes and
cross the to trailer using the RTL. Sneak inside through the hole in the roof
and examine the load (objective completed/checkpoint).

You can get out either through the back door of the trailer, or going back to 
way you came. Three enemies are now patrolling outside, so going by the roof
might be the safest method. Two guards are in the yard, whereas the other is in
a small alley to the right. He will come in if he is alerted. Eliminate them 
all, then get in this alley and find a ladder. Climb it and go hide behind the
nearest box. A soldier will stop right in front of you. Shoot him down, then
walk up to the door.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
Near this door is a wooden box blocking a vent duck. Fire on the box to destroy
it and shoot the lock to open up the vent. Crawl to the other side, then go to
the back. Look to your right. The evidence is on the ground.

Back to main guide
~~~~~~~~~~~~~~~~~~
Open the door and eliminate the soldier in front of you. Come closer to the 
working vent. You freeze it by firing a EDT dart at the center of the vent.
However these specific darts will really come in handy later on, so I suggest
that you keep them for then. Instead, you can fallow the indications given for
the second hidden evidence and you will find a control panel for the vent near
there. Cross through the vent when you can (checkpoint).

Take cover right away, as many enemies will run at you from the other end of
the corridor. Locate a button on the wall. Shooting it will electrify a wire
that is near it. It can help you get rid of some enemies. When you've taken
care of all of them, fallow the corridor and use the door on the right. Go 
throug the next door too and you will end up on a roof. Use the ATL to get down
on the ground (checkpoint).

******************************
* Ennemy: EM-armored soldier *
******************************
You weapons are useless against the electro-magnetic armored commander. He is
also very well armed (with a C11). Lian is positionned on the roof and can 
provide you with covering fire when you press the Square button. The only way
to beat him is to use an EDT dart to temporarily fry his armor. Tell Lian for 
cover fire, and use that opening to fire an EDT dart at the commander. Inflict
him as much damage as possible before his armor charges up again. Repeat the
strategy until he is dead.

If you run out of EDT dart, you will have to depend on Lian. Wait for a few
moments (while keeping your distances) and Lian will eventually throw EM 
grenades at the commander. Also note that there you can find a RPK inside the
truck, which could be helpful for the next missions. The mission ends when the
commander is down (objective completed).

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
BEFORE you kill the commander, make sure you grab the last evidence. It is 
located on the pile of boxes to the right of the truck. Ask Lian to cover you
as you climb to get it.

===============================================================================
ii. Drowning -- Aeropsace Integrated: Hydro Simulation Room               <S21>
-------------------------------------------------------------------------------
Objectives:
- Locate Singularity
- Rescue Blake
- Destroy all the computers
-------------------------------------------------------------------------------
You're back with Lian for this mission. You start in a security room, 
surrounded by guards looking away from you. Silently take them out one by one
(use your knife or break their neck). Take note however that two of the guards
are having some chat, so make sure you kill them while they are not talking, or
his companion will notice. I also suggest that you pick up their Desert Express
.375 if you do not have a better pistol.

Leave the room and fallow the corridor. You will come across two guards: just
take them out and keep going until there is a cut scene (checkpoint). After 
that, you have only three minutes to rescue Blake. First, three soldiers will
attack you from the level below. You may want to use your infrared goggles to 
spot them better. Snipe them and then get down on the catwalk in front of you.
When you reach halfway, two enemies will pop out on the platform ahead. 
Eliminate them (you can shoot the gas cylinders near them), then climb where
they were standing. Now use the ATL to get down on the floor below. 

////////////////////////////////
/ Hidden evidences 1/3 and 2/3 /
////////////////////////////////
Enter the room on your right (after you've ridden the ATL). You will find the
first two evidences on each of the desks.

Back to main guide
~~~~~~~~~~~~~~~~~~
Left of you is a RTL. Use it to cross over to the other side. Beware though
as an enemy will attack you before you reach your destination. Take him out
quickly using your pistol. Once you reach the other side, three more enemies
wil attack you from a level below. Deal with them and use the ladder to your
left to get down to their floor. Go around the room and use the slope to get
down in the basin where Blake is. Go behind the machinery and open up to two 
valves. Then come back to free Blake (objective completed/checkpoint).

Right after the cut scene, a new wave of enemies will attack you, including one
already in the basin with you. Kill him first, then prevent to other from 
coming down. Don't climb up the slope until you are certain that you will be
safe. Once on the catwalk, go around the room and in the now opened door 
(checkpoint).

In the corridor ahead is a guard with an EM armor. Immediately take cover. When
you see an opening, pick up the EMP grenades in a box on the right side of the
corridor. Normal foes will attack along with the EM guy. Use an EMP grenade or
one of your EDT dart to disable the EM armor and inflict him as much damage as
possible before it reboots. Also pay attention to the other enemies or they'll
run up to you, leaving you no chances. When you've cleared the corridor, fallow
it until you reach the end and there will be a cut scene (checkpoint).

You must now destroy all computers in the room. But first, a bunch of enemies
will attack you, coming in from a door on the left. Eliminate them, then shoot
all computer screens (use your EDSU goggles to see which ones are left).

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
The last evidence is near one of the computers. It is the one on the lower 
level on the right. 

Back to main guide
~~~~~~~~~~~~~~~~~~
When all computers are destroyed, new enemies will burst in, this time from
a door on the right side of the room. One of them has an EM armor. Use to 
columns by the right wall to take cover. If needed, there are other EMP 
grenades in a box in the small room. The strategy remains the same against the
EM armor. When all sodliers are down, go through the door they just opened.
You'll find the last computer to destroy in the back left corner (objective
completed).

===============================================================================
iii. Event Horizon -- Aerospace Integrated: Centrifuge Room               <S22>
-------------------------------------------------------------------------------
Objectives:
- Rescue Blake
- Stop the centrifuge
- Protect Lian
- Detonate explosives to breach blast doors
- Locate Singularity
-------------------------------------------------------------------------------
Come close to the window. Crouch so that the soldier on the other side don't 
see you. Then press Square to order Lian to take him out and to open the door
(checkpoint). If the guard did see you, he'll release some poison gas in the
air. If so, immediately tell Lian to come in so that she can eleminate the 
guard before you're dead.

When the door is opened, an enemy guard will soon stop right in the opening 
(except if you have been spotted, then all enemies will already be aware of
your presence). Stay inside the room so that he can not see you. When he turns
around, sneak behind him and take him out silently if possible. If you get 
spotted there, reinforcement will be on their way.

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
The first evidence is located on the computer on the wall directly in front of
you as the doors open.

Back to main guide
~~~~~~~~~~~~~~~~~~
Walk up a few steps and you'll see another guard. Don't turn the corner, but
wait instead for him to turn around. A third guard will also come in further
away in the corridor (you'll hear an elevator bell). Take them both out and 
go up to that elevator.

++++++++
+ Hint +
++++++++
Notice the vent duck on your right in this corridor. It leads inside the 
control room where Lian killed the first guard. You can find there a few items.
Use the computer to open the main door to exit the room.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
The second evidence is on a computer identical to the first one, located in
front of the elevator.

Back to main guide
~~~~~~~~~~~~~~~~~~
Enter the elevator and there will be a cut scene (checkpoint). When you get in
the centrifuge room, locate the open door that you must reach (on your left).
However, it is too far to reach going left, so you will have to take to long
way around. As soon as the centrifuge passes in front of you, run for the next
cavity on your right. The timing is very close, but it is quite doable. Keep
going from cavity to cativies until you reach the said door.

Fallow the corridor up to a slope. Three enemies will be waiting for you there,
each wearing a flak jacket. Take them out and keep going until you
reach an automatic door. It'll open right on an enemy who will order you to 
freeze. Use this split second to headshot him before he can react. There will
then be a cut scene (objective completed/checkpoint).

Turn on your EDSU goggles and notice how the computer are wired together by
pair. Ask Blake to active a computer while you go activate to correponding one.
Repeat for the second pair, then go to the central console to stop the 
centrifuge (objective completed/checkpoint).

Lian will now go attach explosives to the centrifuge head. Cover her from your
position as a few enemies will attack her (there is a M82 BFG in the corner of
the room you're in). When Lian is done (objective completed/checkpoint), wait
for her to get away before you put the centrifuge back on. When the head gets
near the shield door, press Square to detonate (objective completed/
checkpoint).

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
The last evidence is on the centrifuge head.

Back to main guide
~~~~~~~~~~~~~~~~~~
Come back in the centrifuge room and go through the blasted door (checkpoint).
Two EM-armored soldiers will take position down in the corridor. There are a
few EMP grenades on the left. Use them carefully, along with your EDT darts, 
because that is all you will have to fight them. Use the more powerful weapon
you have to inflict them as much damage as possible when their armor is down.
When they are both dead, take the slope down and pick up the keycard on one of
the sodliers. There are also more EMP grenades in a box near them, which will
be very helpful for the next mission. Then open the door with the keycard.

===============================================================================
iv. Matter's End -- Aerospace Integrated: Train Station                   <S23>
-------------------------------------------------------------------------------
Objective:
- Eliminate Singularity
-------------------------------------------------------------------------------
***********************
* Ennemy: Singularity *
***********************
Singularity is wearing an EM armor, identical to all the ones you have meat 
already. But he is also very resistant even without his armor, meaning that you
will have to inflict him a lot of damage to kill him. As you start, you will
find near you EMP grenades and a flak jacket. When you've resplenish your
armor and grenades, take cover behind one of the columns. Use an opening to
cross the first railway and immediately take cover behind one of the maps. Near
you is also a box containing a C11 (a weapon I strongly recommand you).

Trains will come in often, so you don't have to worry about behind hit. Also
keep in mind that, appart from the one I mentionned above, there are no flak
jackets except the one on the enemies.

Singularity flanked with two or three soldiers at the time, who are replace
each time you take one down. Singularity becomes very difficult to take down 
with all those guy around. The best thing to do is to take out all the soldiers
before (there are around 20 of them, after which no more will come). Then, you
can focus on Singularity. The strategy is again the same as with previous EM
armors : throw an EMP grenades or shoot a EDT dart on Singularity to disable
his armor, then switch to a powerful weapon and do as much damage as you can.

On "Difficult" mode however, it may take you a while since Singularity will 
have a lot of health. Once the other enemies are gone, you can cross over to
the deck he's on. This will allow you to get more accurate shots. Yet it is
obviously more dangerous for you. Even if you get hit a lot though, their 
should be plenty flak jackets around there from all the enemies you've killed 
earlier (which were almost all on that platform!). Notice too a box containing
more EMP grenades.

(Objective completed/End of the game!)

                             =-=-=-=-=-=-=-=-
                               -= 8. Bonus =-
                              =-=-=-=-=-=-=-=-
===============================================================================
i. 'Good Night Sweetheart' -- Narbonne, France: Mara Aramov's Safe House  <S24>
-------------------------------------------------------------------------------
         >> How to obtain: complete all three training levels. <<
-------------------------------------------------------------------------------
Objectives:
- Eliminate Aramov's bodyguard
- Eliminate Mara Aramov
- Eliminate Elsa Wessinger
-------------------------------------------------------------------------------
///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
The first evidence is in the bathroom behind you.

Back to main guide
~~~~~~~~~~~~~~~~~~
Your first task is to eliminate all three of Aramov's bodyguards. The first one
is on the roof of the building right in front of you. He's going back and 
forth. The second is in an apartment to your right, on the same level as you
(you see him through his window). The third one is down in the streets right 
under Aramov's apartment. While the guard on the roof is looking away, 
silently take out the guard on your right. Then quickly snipe the one on the 
roof (or pull back inside your apartment until you turns around again). Finally
take out the last guard in the street (objective completed/checkpoint).

////////////////////////////////
/ Hidden evidences 2/3 and 3/3 /
////////////////////////////////
If you can eleminate all three guards without being seen, there will be a 
cut scene. You'll earn the last two evidences after that.

Back to main guide
~~~~~~~~~~~~~~~~~~
You know have to eliminate Mara and Elsa. The first is going back and forth in
her room, whereas the second is standing still. There are three possible 
outcomes:

1) You wait for Mara to walk in front of Elsa and you kill them both with one
shot. Stand crouched on your balcony so that your aim won't move as much, and
wait for Mara to come close to Elsa. Fire a split second before both heads get
aligned. A few tries might be necessary.

2) You kill Elsa first. Mara will then come out in the streets and will attack
you. She is well armed and will run in all direction, making it very hard for
you to hit her.

3) You kill Mara. Elsa will come out and try to run away. She won't be going 
far... ;-)

(Objectives completed)

===============================================================================
ii. Up a Column Without a Paddle -- KemSynth Petroleum: KemSynth Tower    <S25>
-------------------------------------------------------------------------------
     >> How to obtain: Earn Elite Weapons Expert 4 patch <<
-------------------------------------------------------------------------------
Objective:
- Eliminate all Red Section Forces
-------------------------------------------------------------------------------
This mission is really straight foward. You're confined to a limited space and
you must shoot a number of enemies. There will be 7 attack waves. In a corner,
to your left, is a box with a flak jacket. You will find a new one inside 
during each wave.

1st wave: Three enemies, down in the courtyard.

2nd wave: Three enemies, on the catwalk in front.

3rd wave: Three enemies, on a catwalk to your left.

4th wave: Four enemies, again down in courtyard.

5th wave: Four enemies, behind the column to the right.

6th wave: Five enemies, on the roofs to your right.

7th wave: The commander, a guy with a full-body armor, down on the ground. Aim
          the fuel tank on his back.
		  
(Objective completed)

++++++++++++++++++++++++++++++++++++++
+ Strategy: Against the clock - 2:42 +
++++++++++++++++++++++++++++++++++++++
If you can completed this level in less than 2:42, you'll earn the M249 SAW. 
Harder to get on Story Mode, I suggest you try it on Mission mode so that you
can choose a more powerfull sniper. Overall it is not that much of a challenge,
a few tries should be all you need.

===============================================================================
iii. Trapped in The Hornests Nest -- Sana Yemen                           <S26>
-------------------------------------------------------------------------------
    >> How to obtain: Earn Combat Shard Shooter 4 patch <<
-------------------------------------------------------------------------------
Objective:
- Eliminate all YLA terrorists
-------------------------------------------------------------------------------
This is again a arcade-like mission, asking you too take down all targets from
the balcony you are trapped on. There will be 7 attack waves. In a corner to
your left is a flak jacket. A new one will appear inside the box before each 
wave. In the opposite corner is a box containing ammo for your AR-15. The 
enemies are more powerful than in the previous mission, so be aware.

1st wave: Four enemies, in front, two on a footbridge and two on the ground.

2nd wave: Four enemies, in the towers further ahead.

3rd wave: Four enemies, first three in a building near you, then a fourth on 
          the ground.

4th wave: Four enemies, on your left. On on the roof, on on a footbridge and
          two on the ground.

5th wave: Four enemies, in the same direction as the previous ones, but further
          in the distance.

6th wave: Three enemies, on the opposite side of the palace. One is in a 
          window, another is near stairs on the right and a third one is on the
          wall to the left (checkpoint).

7th wave: Two enemies, on the footbridge between the towers in front. They are
          armed with SMAW.

********************************
* Ennemy: Terrorists with SMAW *
********************************
Go hide in the corner near the flak jacket box. Rockets won't hit you there.
The two guards enters and exit the tower as the reload the rocket-launcher. 
Wait for the to fire once, then move in the clearings and aim. You have a few
seconds to shoot before they shoot back. Repeat until both enemies are dead
(objective completed).

Take note that the option "Zoom Remember" might be truly useful here and will
help you gain the few split seconds you need to take the shot.

++++++++++++++++++++++++++++++++++++++
+ Strategy: Against the clock - 3:39 +
++++++++++++++++++++++++++++++++++++++
Complete this mission in less than 3:39 and you will get the Shot Defender. 
The challenge is pratically impossible on Story Mode (with only Stone's AR-15).
Try again on Mission mode and select better weapons that can one-shot kill.

===============================================================================
iv. Birds of Feather -- Bangkok, Tahiland: Zhou Area Rooftops             <S27>
-------------------------------------------------------------------------------
          >> How to obtain: Complete the game in Story Mode. <<
-------------------------------------------------------------------------------
Objectives:
- Eradicate infected pigeons
- Eliminate all Zhou security
- Achive insertion point at Tai Hang apartments
-------------------------------------------------------------------------------
You start off leant against a wall. The two first enemies are just above you.
Turn on your infrared goggles to fallow their movements. On of them will stop
right above you for a few seconds. As soon as he turns away, leave your 
position and walk to the edge of the roof. Switch to your EDSU goggles and
fallow the wire that comes out of the fan and up to a control panel. Shoot
this panel with a silenced weapon, then turn around and go grab the cornice 
in front of you (on the platforme where are the two gardes). Move to your left
and go around the whole platform until you reach a spot where you can land. 
This is also where there is the bird cage.

Look up and you should be able to see the second guard. Make sure you don't get
to close to the birds or they'll start making noise that will draw the enemy's
attention. Shoot him in the head and crawl under the cage. Climb on the 
platform and you'll see the remaining guard mesmerised by the fan you stopped
earlier (!). Eliminate him.

Climb on the catwalk near the big advertising panel and there will be a short
cut scene. You must now take down two snipers on the surrounding rooftops. Take
out your MB-150 (and your darts) or any other silenced sniper. Use your 
infrared goggles to locate your targets. The first one is on a roof in front of
you and the other is on a building to your right.

Climb down on the cage side and fire a few shots on the pigeons until you kill
five of them (birds 1 to 5/10). Turn around and climb in the scaffold (use the
ladder). Grab the RTL and go to your left. When you reach the end, revolve on
yourself and locate the bird behind the neon sign (bird 6/10).

Come back to the advertising panel. On the roof behind you is another bird
(bird 7/10). Now go in front of the panel and turn on your infrared goggles.
A first pigeon is located across the street, at about your height, a little on
the right (he is over the apartment that you will have to reach later) (bird
8/10). Another is slightly to your left, on another advertising panel on which
you can see a women (bird 9/10). Finally the last one is at 90� on your right,
perched on a big red arrow (bird 10/10) (objective completed).

////////////////////////////////
/ Hidden evidences 1/3 and 2/3 /
////////////////////////////////
The first evidence is near where you started the mission. In a corner, there is
a small roof on which the evidence is.

The second evidence is in a corner behind the advertising panel.

Back to main guide
~~~~~~~~~~~~~~~~~~
Cross over to the other side of the street using the RTL near the advertising
panel. After a cut scene, two more Zhou guards will take position on the 
rooftops. Eliminate them silently (objective completed). Turn the corner and 
use the RTL to reach the apartment balcony (objective completed).

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
As you are hung to the last RTL, look at your feet : there is a balcony under 
you. Drop yourself on it (you'll loose a tiny bit of health). Then grab the
edge above you and move to your left until you reach another balcony. The 
evidence is there. Use the same path to come back and catch the RTL.

|||||||||||||||||||
| = Alternative = |
|||||||||||||||||||
If you are spotted by one of the enemy at any stage during the mission, all the
remaining snipers will immediately take position. Pull back out of the clearing
and find a safe spot. Use your infrared goggles and take them all out. Then you
can take care of the pigeons.

===============================================================================
v. Jimmy Zhou's Army -- Bangkok, Thailand: Zhou's Headquarters            <S28>
-------------------------------------------------------------------------------
         >> How to obtain : Complete Bangkok I. <<
-------------------------------------------------------------------------------
Objective:
- Rescue Lian and eliminate Jimmy Zhou
-------------------------------------------------------------------------------
You start this one hidden behind a table, with your Mark-23 as your only 
weapon. The mission is very straight foward and only asks you to run down the
corridors while eliminating every enemies on the way.

///////////////////////
/ Hidden evidence 1/3 /
///////////////////////
The first evidence is on your left, on the small altar.

Back to main guide
~~~~~~~~~~~~~~~~~~
Eliminate the first enemies and get out in the corridor.

///////////////////////
/ Hidden evidence 2/3 /
///////////////////////
You must be quick to get the second evidence, which is located in the vase
right by you. But you must make sure it is not destroyed by a lost bullet, 
meaning your must eliminate the first enemies quickly.

Back to main guide
~~~~~~~~~~~~~~~~~~
You will come across a great number of enemies in these corridors. Use what you
can to take cover, but beware of some of them who tend to rush at you. You'll 
find a few boxes with flak jackets or ammunition. You get the first 
(checkpoint) after the first corner.

You must now deal with a powerful enemy armed with a gatling gun. Apart of that
he is not really tougher than your average grunt. Just make sure you don't get
hit by one of his bullets. When he is dead, pick up the key on him.

///////////////////////
/ Hidden evidence 3/3 /
///////////////////////
The last evidence is near an elevator door on your right.

Back to main guide
~~~~~~~~~~~~~~~~~~
Go to the end of the corridor and you'll start hearing Lian's and Zhou's 
voices. Open the door and Zhou will be holding Lian hostage. Aim for the left
of Lian's head and wait for Zhou to expose his as he moves (same strategy as in
mission 6-1) (objective completed).

|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
===============
I. Mission Mode
===============
This section won't go over every missions in details. I will rather give 
advices in order to complete your career objectives (knife, stealth,
environmental kills, etc.).

Coming soon.

=================
J. Career ratings     <CAR>
=================

Coming soon.

==========================
K. Tips, hints and advices     <THA>
==========================

Coming soon.

===================================
L. FAQ (Frequently asked questions)     <FAQ>
===================================

Coming soon.

================
M. Miscellaneous     <MIS>
================

Coming soon.

=============
N. Conclusion     <CON>
=============

Coming soon.

===================
O. Cr�dits & thanks     <C&T>
===================
Walkthrough entirely written by Vincent Pratte aka Gabe Logan/Gabe Logan2
Contact: [email protected].

Websites allowed to publish this guide:
  All On Syphon Filter (http://www.syphon-filter.net/)
  GameFAQs (http://www.gamefaqs.com)

*******************************************************************************
(c) Copyright 2008 Vincent Pratte. 
Any duplication, even partial, of this document for professionnal or 
commercial use is illegal without the prior explicit authorization of 
its author.