Soul Calibur III - Monk Discipline - (v1 - March 13th, 2006) email - [email protected] Disclaimer Notice - This FAQ is made by me for anyone who desires it for whatever their personal purpose may be. You may in no way take this whole or any part of this FAQ to gain a profit from. You may however print it for yourself for your own use, but other than that, any other reasons to use this as a monkey-maker is not allowed. If you wish to host this FAQ, you must request permission from me, then if I allow it, do what you asked to do with it. If I deny your request, then sorry. Enjoy this FAQ! ------- v1 - The start of the FAQ! Anything that's here is part of it! ------- ____________________________________________________________________________ -------------------- / Table of Contents / -------------------- 1 - Introduction 2 - Legend 3 - Move List 4 - Combos 5 - Weapons # - End ____________________________________________________________________________ -------------------- / 1 - Introduction / -------------------- Hello there! This is a FAQ for the following weapon, the nunchaku. I hope this will be very helpful for learning purposes, or just trying to get better at learning the nunchaku. Thank you for reading! ____________________________________________________________________________ ------------- / 2 - Legend / ------------- This section is basically how to read Soul Calibur commands below. If you have trouble knowing what 3B means or WJ A, please read the following section to learn. Input Button A - Horizontal Attack a - Rapid Horizontal Attack B - Vertical Attack b - Rapid Vertical Attack K - Kick Attack k - Rapid Kick Attack G - Guard For directions, look at your number keypad. 7 8 9 4 5 6 1 2 3 The number points to what button on the D-pad you should press. --- (When Character Facing Right) 1 - Retreat to the right 2 - Sidestep to the right 3 - Advance to the right 4 - Retreat back 5 - Neutral input 6 - Advance forward 7 - Retreat to the left 8 - Sidestep to the left 9 - Advance to the left Hit levels - Corresponds to where the hit lands on the enemy H - High - Blocked by standing guard or crouching. M - Medium - Blocked by standing guard. L - Low - Blocked by crouching guard or sometimes jumping. SM - Special Mid - Blocked by standing/crouching guard. SL - Special Low - Blocked by standing/crouching guard. Misc. Properties --- GI - Guard Impact. Repels attack. GB - Guard Break. Breaks guard and leaves them vunerable. AT - Attack Throw. ST - Stance SP - Special WC - While Crouching WR - While Rising WS - While Standing WL - While Landing WJ - While Jumping FC - Forced Crouch 8WR - During 8 way run BT - Back Towars opponent [ ] - Hold _ - Or : - Just Input ... - Repeat ! - Unblockable Made-up Notation (Inputs necessary to this one only) SC - Only available when at least in some level of Soul Charge SC# - Soul Charges after move is finished ____________________________________________________________________________ ---------------- / 3 - Move List / ---------------- | ------------------------- / 3.1 - Horizontal Moves / ------------------------- | ----------------------- / 3.2 - Vertical Moves / ----------------------- | ------------------- / 3.3 - Kick Moves / ------------------- | --------------------------- / 3.4 - Simultaneous Moves / --------------------------- | ------------------------ / 3.5 - 8-Way Run Moves / ------------------------ | -------------------------- / 3.6 - Back-Turned Moves / -------------------------- | --------------- / 3.7 - Throws / --------------- | ---------------------- / 3.8 - Special Moves / ---------------------- If you have trouble reading this, please read the above section. ------------------------- / 3.1 - Horizontal Moves / ------------------------- Command Attack Level Notes ____________________________________________________________________________ A A K H H M A B K H M H A A A H H H SC A A 2A H H L SC A A 2K B H H L M SC 1A B L M 1A [B] L M(!) 1aB M 1a[B] M(!) 2A SL 3A M 4A M 6A H 44A L 66A A+B Hx5 M M WC A SL WR A M WJ A H WL A A ----------------------- / 3.2 - Vertical Moves / ----------------------- Command Attack Level Notes ____________________________________________________________________________ B B M M B A M H B B B M M M SC, GB B K M H SC bK H SC 1B M 1[B] M SC# 1B K M M SC 2B M 3B M 4B B B M M M 6B B B M H H 6B,delay B M M 44B M 66B M 9B M SC# 236B Mx7 WC B M WR B M WJ B M WL B L ------------------- / 3.3 - Kick Moves / ------------------- Command Attack Level Notes ____________________________________________________________________________ K H K 2A H L SC K K H M SC K 2K K H L M SC 1K L 2K L 3K M 4K M 6K M 44K L 66K H 7K K M M WC K K WR K M WJ K M WL K M --------------------------- / 3.4 - Simultaneous Moves / --------------------------- Command Attack Level Notes ____________________________________________________________________________ A+B M M 4A+B M GI 6A+B H H H M 66A+B Mx5 B+K H GB, Cancel with G 4B+K M(!) Cancel with G 66B+K M M 7_8_9B+K M A+K A H Mx5 66A+B Mx5 SC ------------------------ / 3.5 - 8-Way Run Moves / ------------------------ Command Attack Level Notes ____________________________________________________________________________ [9_6_3]B+K M M [6]A A+B Hx5 M M [6]B M [6]K L Attack Throw [6]A+B Mx5 [6]B+K M M [3_9]A H [3_9]B M Cancel with G [3_9]K M [2_8]A H SC# [2_8]B M M M [2_8]K H [7_4_1]A L [7_1]B M [7_4_1]K L [4]B M -------------------------- / 3.6 - Back Turned Moves / -------------------------- Command Attack Level Notes ____________________________________________________________________________ BT A H BT B M BT K H BT 2A L BT 2B M BT 2K L BT B+K B M M SC# BT [7_8_9] B+K M --------------- / 3.7 - Throws / --------------- Command Notes ____________________________________________________________________________ A+G A escape B+G B escape Back Throw Not possible to escape ---------------------- / 3.8 - Special Moves / ---------------------- Command Attack Level Notes ____________________________________________________________________________ 214 Special Action Goes into BT ____________________________________________________________________________ ------------- / 4 - Combos / ------------- | ------------------- / 4.1 - Air Combos / ------------------- | -------------------- / 4.2 - Stun Combos / -------------------- This is the combo section. The same notation goes here like the move list section. If you have trouble understanding the notation, please read section 2. Here, the combo launcher or starter will be listed first. Below the following launcher will be the limitless possibilites you can choose from. ------------------- / 4.1 - Air Combos / ------------------- When 3B is the launcher - Follow-Up Move Average Damage ____________________________________________________________________________ B B 56 A+B 59 3B 50 6B B B 59 2B 42* 236B 55 8_9K 41 1B 48 K 38 7K 49 44B 56 1K 46 A A K 51** A B 53 * Is possible for opponent to Just Ukemi ** 2nd hit will miss When 7K is the launcher - Follow-Up Move Average Damage ____________________________________________________________________________ A B 55 A A K 53** 2A WR B 54 44B 54 2K 45* 66B+K 71* 1K 46 * Is possible for opponent to Just Ukemi ** 2nd hit will miss -------------------- / 4.2 - Stun Combos / -------------------- When [3_9]K is the starter - Follow-Up Move Average Damage ____________________________________________________________________________ 2B 45 2A 46 ------------- / 5- Weapons / ------------- This is the weapon section of the FAQ. Here is the format of the following section. Weapon Name Gained #1 Gained #2 Price -------------------------- / Nunchaku / / Availabe from start / -------------------------- | --------------------- / Gemini Rod / / Purchased at Shop / / 11000 / --------------------- | -------------------------------------------------- / Zhongkui / / After defeating YUEFENG in CotS mode, Stage 7 / / Obtained after 375 Battles / / 26800 / -------------------------------------------------- | ------------------------------------------------- / Huoshen / / After defeating MAYURA in CotS mode, Stage 15 / / Obtained after 475 Battles / / 37800 / ------------------------------------------------- | ------------------------------------------------- / Shuang Lei / / After defeating MEILAN in CotS mode, Stage 16 / / Obtained after 575 Battles / / 97800 / ------------------------------------------------- | --------------------------------------------------- / Falcon / / After obtaining Li Long as a playable Character / --------------------------------------------------- ------ / End / ------ End of the FAQ! Hope it's been somewhat helpful to you! I'd like to give credit to Me The bradyGAMES official strategy guide Anyone who likes it! ----------------------- / G A M E O V E R / -----------------------