Silent Hill 2: Restless Dreams Table of Contents I. Characters and Enemies II. Weapons and Items III. Main Scenario: Letter From Silent Heaven IV. Sub Scenario: Born From A Wish V. Endings VI. Unlockables VII. Credits and Contact Information First before we get into anything I would like to tell you a bit about myself and why I chose to write a guide for this game. My name is John Brumbley, I love survival horror and dark fiction games like the Silent Hill and Resident Evil series. I'm a sophomore in High School and am looking forward to a military career. Well anyway, I chose to write a guide for Silent Hill 2 because it's my favorite in the Silent Hill series and I just felt like sharing my knowledge with the people. Well now onto how to use the guide. Simply check the table of contents and find what you are looking for, or you could just press Alt + F and type in what you are looking for. -------------------------------------- I. Main Characters and Enemies --------------------------------------- This section is a brief description of all the main characters and monsters roaming around Silent Hill, each has their own purpose in the town and will either help or hinder James' mission in this hellish place. James Sunderland Age; 27 Main Character James' purpose in the town is to uncover the origin of a mysterious note that supposedly came from his wife Mary, who has been dead for three years now. What James finds in the town will change his life forever. Maria Not much is known about her other then the fact that she looks and sounds like James' late wife. James first meets her at the pier in Rosewater Park, and from there on James had felt it necessary to protect her. I do not know where she is from but she seems to be lost in the town as well, but her own agenda and role is revealed much later in the game. Mary Sunderland James' late wife who died three years ago. James is in the town because of a letter that he believes she sent him, but since she's dead, there's no way, right? All we really know about her is that she was really sick and died from the illness, although we uncover the truth of her death later. Laura Age; 8 Laura is a little girl who James meets in Wood Creek Apartments. She doesn't like James very much and does what she can do avoid him. Laura is completely sure that Mary didn't die three years ago and she went to the same hospital as Mary. Laura's role in the town is still a mystery. Eddie Dombrowski Eddie is a simple man who tends to be afraid of danger and tends to run from everything. Eddie's history is shrouded in mystery and it's hard to tell why he's really in town. James first meets him in Wood Creek Apartment in a bathroom. Eddie can get a little angry and uncontrollable. Angela Orosco James first meets her in the graveyard just outside of town and from that first moment James can sense something wrong with her. Angela is supposedly in town looking for her "momma." She also is very suicidal and grew up with an abusive father. James finds out more of her past and her true extent in the Labyrinth. ---------- Enemies ---------- Patient Demon James first has a run in with these things in a back alley in a construction zone. These demons look like mental patients in a straight jacket. These are fairly common throughout the game and are found roaming the streets during the day and have one attack in which they spit acid at you. These are found around Silent Hill streets, Wood Creek and Blue Creek Apartments, Toluca Prison and the Labyrinth. Mannequins James first finds these things in Wood Creek Apartments after you get the flashlight. These creatures look like two pairs of female legs attacked at the hip. These guys attack you with a kick type attack. They are found on the Silent Hill streets, Brookhaven Hospital, and Lakeview Hotel. Cockroaches These little things just run around on the floor and attempt to bite you. They are found in every area in the game. Nurse Demons These demonic nurses are a common sight in Silent Hill, especially around the hospital. They are usually found carrying Steel pipes and hit James doing a good amount of damage. They are found on the streets, and in Brookhaven Hospital. Doormen James first fights this demon as a boss in the Labyrinth when he protected Angela from it. The Doormen are representations of rapists from as far as I can tell because they seem to try to "rape" James' head when they attack him. They are only found in the Labyrinth and Lakeview Hotel. Pyramid Head James finds this demon molesting some Mannequins in the Apartments. He runs into Pyramid Head throughout his time in Silent Hill and eventually begins to understand their point in his time here. Pyramid Head has a habit of killing Maria repeatedly in front of James throughout the game. Many people have their own theory on what Pyramid rally is, some say it's James himself trying to punish himself for his sins, and some believe it's one of the gods of the town, in this case Xuclibara, the "Red God" of punishment and retribution. --------------------- II. Weapons and Items --------------------------- This section is basically a brief description of the games weapons and items and their usefulness. "Wooden Plank": A piece of construction board about two feet long. This is the first weapon you get in the game and will have until you get the Handgun. This weapon doesn't do very much damage and should be a last resort after you get a decent amount of bullets. "Handgun": A 9mm handgun that you get in room 301 of Wood Side Apartments. It's a fairly decent weapon and should be used on the majority of enemies in the game, minus bosses. "Steel pipe": A fairly decent melee weapon that you get at the Texxon gas station. It handles pretty well and should be used when you want to conserve ammo. "Shotgun": You get this gun in the women's locker room in Brookhaven hospital. It's a powerful gun and should be reserved for the Doormen and other tough enemies. It doesn't have very good range though. "Hunting Rifle": A very powerful gun that you get in Toluca Prison. It has very good range and attack power and should be saved for the battle with Eddie, the Pyramid Head, and the final boss. "Great Knife": The strongest weapon in the game and the same knife that the Pyramid Head wields. This mighty weapon of destruction can kill anything, including some bosses, in one hit from its "slay" technique, to use it hold down the attack button hard. The only downside is that it's so heavy that James can't use it very well, however, with practice and mastery; it will be your best friend. (I even killed the last boss with it.) "Health Drink": A standard healing item that is commonly found throughout the game. Its healing effects are generally weak and it takes three to completely restore energy. "First Aid Kit": A less common healing item that does a medium amount of healing and should be reserved for when you are hurt badly. "Ampoule": The Holy Grail of medicine, this wonderful little thing will completely heal you and provide a few moments of invincibility. The only downside is that it's a rare item. Now we can finally get onto the actual game. I hope you enjoy it as well as I did. ------------------------------------------------------ III. Main Scenario: Letter From Silent Heaven ------------------------------------------------------- "In my restless dreams, I see that town, Silent Hill." After the opening scene, leave the bathrooms. After the next scene, grab the map of Silent Hill out of James' car and head left and down onto the path. This guide will pick up after you get to the streets of town. =============================================== Silent Hill Streets, Part 1 Items; Radio, Wooden Plank, Health drink, Apartment gate key. =============================================== Once you reach the streets take a right. When James notices the blood and the "Shadow" in the streets, follow the blood trail to a sort of side alley. Once you reach a wooden fence and hear the static, examine the fence. When you can, kill the monster and exit back to the streets. Check your map and head to Martin Street. On one side of the street is a health drink, at the end in a corner is a body, examine it to get the "Apartment gate key." Head up Katz Street and go to Wood Side Apartments. Unlock the gate with the "No Trespassing" sign on it and go inside the building. ============================================================== Wood Side Apartments Items; Health drink x2, Handgun, Handgun bullets x2 boxes, Flashlight, Old man coin, Snake coin, Courtyard key, Fire escape key, Canned juice, Key to room 202, Clock key. ============================================================== Once inside grab the map to your left and the Health drink near the stairs. Head up to the second floor and take a right, head to room 205 and grab the flashlight off of the mannequin. Leave the room and head up to the third floor. Check in between the bars and try to get the key. After rudely getting stepped head to room 301 and get the Handgun off the shopping cart, now head back down to the second floor. When you hit the intersection you'll hear a scream, follow it to room 208. Check out the dead guy in the chair in front of the T.V then grab the "Key to Room 202" off the bookshelf. Head to that room and check the hole in the wall in the bedroom to get the "Clock Key." Head back to room 208. In a room here is a clock, on the side of the clock it says: "The scars of the past shall Remove the nail that stops time." Now on the wall opposite the clock are three arrows with three names. Each arrow corresponds with a hand on the clock, Scott being the second hand, Henry the hour and Mildred minutes. Now use the Clock key on the clock. If you'll notice the second hand is stuck so you don't need to worry about it. According to the riddle on the side of the clock the "scars of the past" mean that we need to go counter clockwise, so turn it backwards until the time reads 9:10:15 the 15 is the seconds (you'll hear a click telling you if you did it right.) Now go through the hole in the wall and into room 209. Grab the Health drink off the sink and head into the hallway. Take James' right and go into the door that leads to the staircase. Get the Handgun ammo off the railing and go into the third floor. Go into room 307, now after the creature leaves get the "Courtyard key" in the closet and go into the hallway. Head to the intersection and get the "Fire escape key" near the bars where your hand was stepped on. Turn around and go all the way down the hall to the next staircase. Go down to the first floor and head down the hallway with the missing door. At the end grab the "Canned juice" then head out the front door. Take James' right until you get to where you first came in. Go back inside and then go through the door near the stairs. Out here you need to go into the swimming pool and get the "Snake Coin" out of the carriage. Go through the door leading to rooms 101-104. Go into room 101 and get the Handgun ammo in the corner of the room. Now enter the door in here near a bunch of stacked dresser drawers. After the cut scene, head back into the hallway. Once here head all the way past room 104 and into the staircase, head up to the second floor. Go back through the hole in the wall in room 209 and go to the laundry room near the intersection of the hallway, (it doesn't have a door on it.) Check the garbage chute and use the canned juice on it. Now head down the stairs next to the laundry room, go to the first floor and outside. Check the garbage in an ally next to the front door. Read up on Walter Sullivan and get the "Old man coin." Head back up to the second floor, and go out the fire escape near room 201 to get to Blue Creek Apartments. ==================================================== Blue Creek Apartments Items; Handgun ammo x6, Prisoner coin, Lyne house key, Stairwell key. ==================================================== Inside here check the toilet and get the wallet for your first puzzle in the game. Depending on your riddle difficulty the combination will be different each time. Here's the difference: Easy/Normal: On easy you get a simple combination, something like 5>>7<<2>>16 all you need to do is turn to the numbers on the safe in the way the arrows tell you to. Hard: Here it's a little trickier, but if you know roman numerals, no problem. You will get a combination of numbers and numerals something like this: VV2>>X9<<V4>>X7. So the "V" is 5 so "VV" would be 10, same as "X" so my solution was 12>>19<<9>>17, simple stuff. Extra: This can be hard if you don't know what you're doing. In the note will be letters and alphabet something like this: 6>>a<<8>>d so the answer would be 6>>11<<8>>14. The alphabet corresponds with numbers 11-20 so A is 11 all the way to K, which would be 20. Once you get the Handgun boxes out of the safe leave the room. Head right and go down the hall and into the stairwell at the end of the hall near the exit sign. Grab the map at James' left and head down to the first floor. Go into room 109 and enter the white door in the room. Once the cut scene ends grab the "Prisoner key" of the little dresser and go to room 105. Check the desk and read the placard, which again depending on riddle level, is different. Easy: "To the right is the lady. To the left is the old one. In the center drawls the other. Now just two spaces remain, But fear not for now, The puzzle is done. The puzzle is done." This one is insanely simple because it tells you. Put the prisoner on the far right, the Old man on the far left and the Snake in the middle. Normal: "Three bright coins in five holes be At one end sits The Seducer of she The wind from behind The woman doth play The Formless One, Null, lies furthest from they The Old One beside The Serpent sits not. Tis to the Prisoner's left That he doth rot" To figure this one out lets look closer at the lines. "The seducer of she" refers to Adam and Eve in the Garden of Eden, and the seducer of Eve was the snake, so it sits at one end, if we assume it's the left than that makes no sense so let's put it on the far right. "Null" refers to an open slot. The Old man we know doesn't go near the Snake because, "The Old man beside the Serpent sits not." He sits to the Prisoners left. So we know there's a blank spot between the Snake and the others so lets put the Prisoner in the third slot and the old man in the second. So the solution is: Empty, Old Man, Prisoner, Empty, Snake Hard: "First lies the seat of He who is Peerless Silent and empty, Heartless and fearless Beside him sits one who knows The place of the servant is Next to throne Dozens of feet, Yet not a single toe The One that is hidden Beside him doth go Seducer of dreams, Creature of Hades Lying further from Man and closer to Lady Man and Woman seeing all Heedless to the Raven's call Silent and Hidden the two may be They be not there for you to see Return them to whence They would be And blessing shall Descend on thee I speak thus with The North Star behind me The birth of the sun is The start of the story" Ok pretty tricky so let's check out the lines. The fist slot is obviously empty because, "silent and empty." So the next line, "beside him sits someone who knows," means there has to be some coin there. Also, the "seducer" again is the snake, and according to the story, is closer to a woman than a man, so he goes next to the Prisoner. So according to all this the solution is: Empty, Old Man, Empty, Snake, Prisoner. Extra: "Like coins in the hazy Aether tossed Our souls must by Their sinful weight Descend to earth With lightness lost To "right" the sins That they hath laid When thrice in falling they intone The Happiness shall be thy own The first note be not by The Horned One rung Though it be there that All sins be sprung The Bringer of Life and The Bringer of Shame The sins of the latter be Even more tame Though coming In the Aged One's wake The Formless One's soul In fear doth quake The Needless One, silent, With hungers all sated Is least then in sin With his lusts all abated For the gravest of sinners His place be appointed And if he be lucky May his soul be anointed?" Definitely hard, so we need to examine each line again. So let's say this represents the more sinful the person is the farther right they belong because "to "right" the sins they have caused," kind of gives it away. So we automatically know the Old man is first because as represented by the back of his coin, he is dead, therefore has no sins. Then we can look at "The bringer of life and the bringer of shame," which is the Prisoner. Also the Snake is "even more tame" than the Prisoner because he would be the cause of the sin that Eve, a woman, made. So the solution would be: Old Man, Empty, Snake, Prisoner, Empty, almost the same as the easy puzzle. After you finish the puzzle get the "Lyne house key" and head back up to the second floor. Then go into room 208. Go across the balcony to room 209; grab the Handgun ammo on the chair and the "Stairwell key" off the bed. Go back across the balcony and into the hallway. Go into the locked stairwell across from room 209. +----------------------------+ Boss Fight: Pyramid Head. Difficulty: Easy +-----------------------------+ Ok, now you have to fight this awesome thing. Well, it's actually easy to beat so don't panic just because of the small space in the room, however, if he hits you with a downward strike from that knife, you are dead. To beat him simply stay at a distance of a few feet, just out of his knife's reach, (I usually run from the corner nearest the door to the opposite end and back again.) This battle is timed so the rounds just slow him down so you don't die. On hard this battle will be 5 minutes long. When he starts to leave, DO NOT FOLLOW HIM, he can still turn around and attack you. After the water drains go down and out into the alleyway. ====================================== Rosewater Park Items; First aid kit, Health drink, Handgun ammo x3 ====================================== In the alleyway, there's a First aid kit not to far from the bottom of the steps on James' left. Well, continue on through the alleyway until you find that kid who stepped on your hand. Once the cut scene is over, proceed on to the park, you'll know you're there when you see a big sign that says: ROSEWATER PARK. Just run straight to the pier getting the Handgun ammo near the gazebo and the Health drink at the pier. No head along the pier until you meet Maria. Now keep going along the path until you're back on the streets. Just before the exit though, there's a mannequin near some ammo. ============================== Silent Hill Streets, Part 2 Items; Steel pipe, First aid kit. ============================== Go down Nathan Avenue until you reach the Texxon Gas station. Grab the Steel pipe out of the hood of the car and then go to Pete's Bowl O' Rama. In here take the first door on James' left, listen through the conversation then head around into the bowling area. After Laura runs away follow her back outside. Head to the back of the bowl o' rama and go through the fence in the back. Down this alley Maria will point out where Laura went, but since you can't fit through the fence try the door that Maria will unlock. Go up the stairs and out the last door on the right. Grab the First aid kit off of a chair and go back outside to the street. Take James' right down Carroll Street and go to Brookhaven Hospital. ========================================================== Brookhaven Hospital Items; Health drink x3, Shotgun, Shotgun shells x3 boxes, Handgun ammo x2 boxes, First aid kit, Purple bull key, Lapis eye key, Examination room key, Bent needle, Strand of hair, Roof key, Elevator key. =========================================================== Once inside grab the maps off the wall to James' left. Now head into the Reception office, which is the blue door near you, in here grab the Health drink near where Maria is standing and go through the next door. Read the Doctor's diagnosis and get the "Purple bull key." Head back into the hallway and take the stairs up to the second floor. Dispose of the nurses and go down to the Nurses' locker room. Grab the Shotgun out of the locker and check the Teddy bear on the table to get a "Bent needle." Go back into the hall and go into the Doctor's locker room. Get the "Examination room key" out of the bloody lab coat's pocket. Now go back down to the first floor and use the key on the examination room, (the first door on the right down the hall nearest the stairwell.) There's nothing to get in the first room so go through the next door. In here grab the Shotgun Shells in the sink, and then check the whiteboard near the farthest door. The resulting code will be different depending on riddle lever, nothing to major so let's see: Easy/Normal: 7335 Hard: The code says that it's a "T" so let' look at the keypad: 1 2 3 4 5 6 7 8 9 So the resulting number would leave only five keys, 1, 2, 3, 5 and 8 if you look at it like a "T". The solution would be 1328. Now head up to the third floor and put that code into the keypad and enter the patient wing. Check room S3 and Maria will take a break, leaving you for a while. Pick up the "Roof key" and go back to the stairs and head up to the roof. Read the diary on the ground and then go try the other door up here. Pyramid Head will give you a little welcome and knock you down into the third floor. Down here in one of the padded cells is a blood stain on the wall, remember the code on it and head out into the hallway. Head back to the second floor and go into the Examination wing, in the next hallway. Right when you come out of the door you'll see a box of Handgun bullets on a stool, grab it and proceed down the hallway to room M6 killing any nurses or mannequins in your way. Kill the nurse in this room and grab the Shotgun shells near a bed and the Health drink on the opposite side and go back into the hallway. Now go into room M3 and kill the nurse and then grab the Handgun bullets and Health drink off of the floor. Back in the hallway and enter room M2. Get the "Lapis eye key" and the Shotgun shells of the desk next to a bed. Now go into Exam room 3 which is near to room M2. In here grab the First aid kit off the stretcher and read the paper in the typewriter. Now head up to the patient wing on the third floor, (rooms S1-S14.) Go into room S11 and get the Health drink right in front of you. Now head to room S14. Remember the combination numbers on the bloody wall in the padded cell? If not, check your memos for a file called "Tern, tern the numbers." Input that on the combination lock and then check the memo titled "Imprint on Carbon Paper." Use this combination on the number lock. Now use the "Lapis eye key" and then the "Purple bull key." This will open the box and you'll find a "Strand of hair" inside. Head to the Shower room on this floor and stand over the drain. Combine the "Strand of hair" and the "Bent needle" to get the "Elevator key" out from the drain. Now, head to the elevator across from room S8 and go down to the first floor. Go into room C3, get the Shotgun shells off the stand on James' right and go back into the hall. Now go into room C2. In the back of the room you'll find Laura playing with some dolls. After she tricks you into going into a room and locking you in, you'll fight your next boss, the Hangers. +-------------------------+ Boss Fight: Hangers Difficulty: Normal +-------------------------+ These guys only have two attacks, one in which they attempt to grab and choke James, and one where they kick him. Both of these are easily avoidable if you have good reflex skills. Equip the Shotgun making sure you count how many shots you're firing so you can reload at a safe time. You'll start off looking at them, with shotgun in hand blast one about 2 or 3 times, make sure James is looking up at them since he tends to pump without looking up. Now run to the other side of the room and blast the same one 2 or 3 more times. It should take only about 6 direct hits to end its life. Now take the other one down. After those two are dead another Hanger will drop down. Simply repeat this strategy until its dead. When it's dead you'll end up in another room and when you exit you'll notice the hospital has changed, thus beginning our second part of this hell. =========================================================== Brookhaven Hospital, Part 2 Items; Health drink x1, Handgun ammo x4 boxes, Shotgun shells x8, Ampoule x3, First aid kit x3, Dry cell battery, Basement storeroom key, Lead ring, Copper ring. =========================================================== Outside of the room get the Shotgun shells next to the save point and go into the next hallway. Go down into room C1, kill the nurse and get the First aid kit off the bed. Now, go into room C2 and kill the nurse there and then get the Handgun ammo and the Health drink, next go into the elevator and get to the second floor. Go down into room M6, in here get the Handgun ammo and the First aid kit off of the beds, and now check the hole in the wall to get the "Dry Cell Battery" and the "Basement Storeroom key." When you're done with that read the note on the bed and take the elevator to the third floor. Go into room S11 and grab the Handgun ammo and the Ampoule off the stand and read the note on the bed. Now go down to room S3 to find Maria missing. When you're done in this room, go out the padded door at the end of the hall that will lead to the staircase. Go down all the way to the Basement and go inside. Grab the Shotgun shells sitting in the pile of rubble, then check the shelf with the bloody handprints on it, push it and try to go down there, Maria will come into the room and rejoin you. Now go down into the "basement's basement" and get the "Copper ring" off the floor. Now head back up and take the elevator down to the second floor. On the way some weird, but funny, game show will come on, listen through the thing and we'll come back to it later. When you're at the second floor go all the way past M1 and in the door at the end of the hall. Check the fridge in the middle of the room and get the "Lead ring." Now go back up to the third floor. Go to the storeroom in the same hallway as the door to the stairwell. In here grab the Shotgun shells, Handgun ammo, and First aid kit off the shelf. Now look at the box on the table, remember the game show? This is the box, now the box looks something like: 1 2 3 Q1 o o o Q2 o o o Q3 o o o The object is to put the right answer in each one. Remember the questions? If not here's a refresher: 1. Merry-Go-Round, haunted house, roller coaster, Ferris wheel and tea cups. Silent Hill is home to a thrilling amusement park that both children and adults love. The question is: What is the name of this amusement park? One: Fantasy Land Two: Silent Hill Amusement Park Three: Lakeside Amusement Park 2. Silent Hill witnessed a gruesome murder a few years back. A brother and sister were playing in the road when they were attacked and chopped into pieces with an axe. Torn flesh, smashed bones, splattered blood, and finally... What a terrible tragedy. What gruesome end to such innocent lives. What was the name of the murderer who committed this vile act? One: Walter Sullivan Two: Scott Fairbanks Three: Eric Gein 3. South of the lake is a deserted old neighborhood called South Vale. From there to Paleville, the central resort area northwest of the lake, there's only one road you can take. Just one road, no more. The third and final question is: What is the name of that road? One: Bachman Road Two: Rendell Street Three: Nathan Avenue The answers aren't so hard really if you pay attention. Check your map for questions 1 and 3. You'll see the answers are, Lakeside Amusement Park and Nathan Avenue. Now for question 2 read the memo called "Article about murder incident," and find the answer to be Walter Sullivan. So the answer for all those will be: -313- Get the five boxes of Shotgun shells and the two Ampoules. Now head to the 3D looking door near the elevator and combine and use the "Lead ring" and "Copper ring" on it. Go inside and down and read the note on the floor, afterwards go all the way down and in the door. In this long hallway Pyramid head will chase you and attack Maria, all I can say is run like hell. If you're on beginner to normal difficulty you can make it to the elevator at the end with no problems, but on hard, you need to pull out the steel pipe and hit it once, then backup a few feet and hit it again, repeat this strategy until you reach the end. At the end Pyramid Head kills Maria and James ends up on the first floor. Go into the Director's room and check the map on the desk. When you get the "Hospital lobby key" go out the main door. ======================================================== Silent Hill Streets, Part 3 Items; Rifle shells x3 boxes, Handgun ammo x1 box, Shotgun shells x2 boxes, First aid kit x1, Wrench, Old bronze key. ======================================================== Go down Carroll Street, and take a left onto Rendell. At exactly the "ell" in Rendell on the map behind a fence near a tree on the left side of the road is some Rifle shells and Handgun ammo. Take a right on Munson and then get onto Saul Street. Go all the way through the tunnel, when you reach the motor home on the other side grab the First aid kit near it and the two boxes of Shotgun shells next to the front tire of the tan car near the motor home. Go to the "Happy Burger" and search around for two boxes of Rifle shells and a First aid kit. Now go up Lindsey Street and on the left side of the road, when the camera angle changes, get the "Wrench" off the porch and read the note. Afterwards run all the way down Katz Street past Wood Side Apartments until you hit a wall that has written on it in blood: "The door the wakes in darkness Opening in nightmares" Kind of a creepy omen, but go through the door next to it. Well on the other side of the door take a right up Munson Street and get on Nathan Avenue. Go to Rosewater Park and check your map, you need to be at the center of the red circle; (you'll know you're there when you find a statue.) Check behind the statue and dig, when James is done check the hole to see a box, now use the "Wrench" on it to get the "Old bronze key." Now go back onto Nathan Ave. and get to the Silent Hill Historical Society. Once there open the main door and go inside. =========================== Silent Hill Historical Society Items; First aid kit, Spiral writing key. =========================== Go into the next room with the broken door and check out the painting with the Pyramid Head on it. Now enter the next room and go down the really long staircase and into the next room. In here grab the First aid kit off of the table and then enter the next hallway. Go left and all the way to the end past the Patient demon, jump into the hole in this room. In this pit go around the room checking the wall until James notices a hollow part of the wall, pull out your steel pipe and hit the wall a few times until it crumbles to reveal a door, go inside. In this hallway take James' right until you see the first set of doors, go into the one on the right. In here go into the door on your right, grab the "Spiral writing key" off the ground and then your flashlight will die, if you check the door you'll find yourself to be locked in. Use the "Dry cell battery" to get the flashlight working again, now check the keypad on the door. You'll notice three numbers that are highlighted, input these numbers in different combinations until the door opens. Go out and to the metal grated door on the floor, use the "Spiral writing key" and jump in the hole. =========================================================== Toluca Lake Prison Items; Health drink x4, Handgun ammo x3 boxes, Shotgun shells x2 boxes, Hunting Rifle, Rifle shells x4, First aid kit x3, Wax Doll, Gluttonous Pig Tablet, Seductress Tablet, The Oppressor Tablet, Ampoule, Lighter, Horseshoe. =========================================================== After Eddie leaves the room, check around to get two Health drinks and the "Gluttonous pig tablet" off of some tables. Now follow Eddie out into the hallway. Take James' left and get a Health drink off a table, continue on down the hall and get the map off the next table. Now turn around and go to the intersection of two doors on James' left and right, enter the one on his left. Take a left around into the open shower stall to find the "Seductress tablet." Head back into the hallway and go left, now enter the next door you see on the left. In the cell block enter the second open cell and get the "Wax doll," now head right into the next hallway. Get the Handgun ammo off the table and continue on and enter the second door on your left to get to the next cell block. Go down and enter the seventh cell, grab the "Oppressor tablet" and exit the cell, (it may take a few tries as it tends to stick.) Go back into the previous hallway and down to the intersection between two doors, again enter the one on James' left. Go straight and examine the gallows, now combine the three tablets and use them on the gallows. Get the "Horseshoe" off the door and go across the hallway. In here kill the patient demon and get the Rifle shells. Now go back into the cell block you were in, go all the way down and out into the hallway. Go into the door that's practically in front of you, get the First aid kit and head back into the hall. Go into the door next to the one you just came out of, go through here into the next hall. Turn left and enter the door nearest you, get the "Lighter" and reenter the hall. Now go into the women's room which is the second door on the left from here. Go all the way to the closed door and knock four or so times, now leave...scary huh? Anyway, back in the hall enter the door on the right at the end of the hall. In here get the First aid kit off the T.V., the Ampoule out the sink and the Health drink off the stool. Enter the next room and grab the Handgun ammo in front of you, go get the Hunting Rifle off the gun-rack, now get the two boxes of Rifle shells and the box of Shotgun shells and exit back into the main hallway. Go into the metal door on your right, now examine the cover on the floor, combine the "Wax doll," "Horseshoe," and "Lighter." Jump into the hole, down here turn around and enter the double doors at the end of the hall. Go through the morgue and jump into another hole. Keep going on and jumping through holes until you reach an elevator, go into it and it'll go down on it's own, while it's going grab the Shotgun shells, Handgun ammo, First aid kit, and Rifle shells in each corner of the elevator. At the bottom go through the door and enter one hellish maze. =========================================================== The Labyrinth Items; Great Knife, Handgun ammo, Shotgun shells x3 boxes, Rifle shells x1 box, First aid kit x2, Wire Cutters. =========================================================== This part may get a little confusing since there is no map to work with; because of this I'm going to have to use the general directions, left and right, to explain this. Ok, here we go, take a left and go down to a "T" intersection that goes left and right, go left until you hit another intersection, now you can go either way because both ladders take you to the same room. In here the Pyramid Head patrols the area, if you went left; take James' left around until you find an intersection which branches of to a door, if you went right, go right to the door. In the room you'll find the "Great Knife" the mighty weapon that Pyramid Head wields, and two boxes of Shotgun shells. Head all the way back to the first "T" intersection you took. Now go the other way and down the ladder, go through this passage and up the ladder on the other side. In this room you'll see a puzzle box that has faces on it, you need to move this a certain way to get to the next area, the answer is different depending on riddle level of course, so here's what you do; Easy/ Normal: You need to rotate it until you have the block with the red eyes facing up at you, now turn it either left or right. Hard/Extra: You will get a random color of blocks, yellow, red, green, or blue. If you got the yellow you need to rotate it up, down, right and then left. If it was red, go up, then down. Green is up, down, right, and then left. Lastly, if it's blue you rotate it, up and then down, same as the red. After you solve the puzzle go through the door that appeared behind you and down the stairs to find....Maria! Still alive it seems...well after the cut scene, go back to the face puzzle. Get the "Wire cutters" from the fuse box and head back to the door at the start of the maze. Go across from the door and use the "Wire cutters" on the blocked off door, now go down the ladder. Go through here until the path splits right and up, go right and up the ladder. Go right at the next intersection and down the ladder, now down here go left and around until the path splits again, go left and up the next ladder. Up here go right across the metal platform and around the fence to the next ladder. Go forward through here until you hit the next intersection, then take a left and up another ladder. Get the Handgun ammo off the floor and go down the ladder on the other side. Go left at the intersection right at the start because the Pyramid Head patrols this place. Up the next ladder read the newspaper on the floor and enter the door, when you hear a scream, James' rushes to investigate. In here you'll find Angela and your next boss. +------------------------+ Boss Fight: Doorman Difficulty: Normal +-------------------------+ This boss is actually very easy if you know what to do. It ahs one attack in which it tries to eat you and this doesn't really do any damage. You can just stand there and let it hit you while you shoot it with the Shotgun, since you can go about five hits before you need to heal. You can also shoot it about 3 times and then run to the other side of the room and fire some more. After about 5-12 shots it'll die. Angela will finish the doorman off and then rush out of the room. Go out into the hall and into the next door. Go into the first door you see and examine each body to begin your next puzzle. You will get a random combination of six men out of the possible eight, these include: Embezzler, Murderer, Thief, Counterfeiter, Swindler, Arsonist, Bodily Injurer, and a Kidnapper. Remember the order and which of these guys were in the room. No enter the hall and go into the door on the left at the end of the hall. You'll see six ropes hanging there and a sign hanging on the fence, the little one says: "Only the sinless one can help you here. Mistakenly pull on a criminal's rope and your reward will be returned to you in a shape most wondrously strange." On the larger sign is the one that changes on each riddle level. So here they are: Easy: "He committed an evil crime. He turned a happy home into a pile of ash. For that, he should die. They also committed crimes. They tried to fraud and trick others. So their reward too is natural. Even he cannot be forgiven, My friend without his left hand. And so his death bothers me not. And what of him? He also is not sinless. There is only one here who is innocent. The missing child was nowhere to be found, And so there was no proof of his guilt. His death was a tragedy. That is all I wish to say. It was neither justice nor retribution." Now let's look at the lines of this puzzle to find the innocent man. "He turned a happy home into ash" refers to the arsonist, so he is guilty. "They tried to fraud and trick others" refers to the counterfeiter, swindler, and embezzler, so they are guilty. "My friend without his left hand and so his death bothers me not" refers to the bodily injurer, so he is also guilty. So who is innocent? It tells you plain and simple, the kidnapper is innocent because "The missing child was nowhere to be found." Normal: "Dead men, dead men swinging in a tree How many dead men do you see? Tongue turned blue and face gone grey Watch them as they twist and sway The first one killed the butcher man Then cooked him in the frying pan Served him to his hungry guests And gave them seconds on request The next one with his smile and sweets Stole poor children off the streets To men who dressed unsavory He sold them into slavery Breaking into home at night The thief he had a nasty fright Filled his foolish head with ale Woke in the morn in the county jail The artist with his daunting skill Tried his hand at painting bills But caught in rain he was undone When the ink he'd use did start to run With promises of great return Taking gold he did not earn Bundled it up out of sight Quietly slipped off into night Three houses into ashes burned The sheriff with no place to turn Did spy a stranger to his town Locked him up and beat him down Dead men, dead men swinging in a tree How many dead men do you see? Six feet long and six men wide Round their necks the noose be tied" Let's see about this one next. "The first one killed the butcher man" is the murderer, so he's guilty. Now, "the next one with his smile and sweets stole poor children off the streets" is the kidnapper, who is guilty. "The thief had a nasty fright" who could that be? Hmm... It's the thief, who is guilty. "The artist with his daunting skill, tried his hand at painting bills" is the counterfeiter, also guilty. Let's just skip to the innocent man, "Three houses burned into ash, the sheriff with no place to turn did spy a stranger to his town, locked him up and beat him down" so the arsonist is innocent because the sheriff picked up some random person with no evidence. Hard: "I do not wish to die. But tomorrow I will climb the thirteen steps. Please someone - answer me, Why must I die come the morning? The man imprisoned beside me believed me. "Because they're all insane, that's why," he said Of course I know his opinion will change nothing. "Now you know why I struck out at them," he muttered. The man who was executed Yesterday, the one who had said his job was to sell dreams, said that was not true. But the man who is to be executed the day after tomorrow for stealing children shouted back that it was true. The man who was hung today did not answer. "They'll kill me either way," he said. He was caught embezzling public money, so he hasn't any hope for mercy. The man who is always quietly smiling to himself said "I am happy for I will soon be with her." I do not wish to die. I long only to return home. But I know it is not to be. Though I have done nothing, this crime has been thrust upon me. Someone save me. This is not judgement. They are bloodthirsty and I am their sacrificial lamb!" Getting harder... but still easy enough. "Now you know why I struck out at them" is the bodily injurer. "The man who said his job was to sell dreams" Well let's say it's the swindler because they tend to promise you things and never do it. "The man who is to be executed the day after tomorrow for stealing children" is the kidnapper of course. "He was caught embezzling money" gives this one away as the embezzler. "I am happy for now I will be with her" is the murderer only because usually some people regret it after they kill someone and long to be with them if it's a family member. So we're left with the man speaking, who turns out to be the counterfeiter, the innocent man. Extra: "We may visit death upon the head of the sinner but to what avail? In the name of retribution, we took part in a bitter comedy this day. You, hanging as you do, by your neck, Unforgiven, and cursed by all. Five of them committed crimes, six went out for a drink and were captured there. Only one of them was innocent, but they knew not that. The bloodstains remaining are proof of their guilt. Trodden upon and thus created, they are paths to Hell or the Void. The white bandages stained with crimson, The remains upon the scorched black earth, The whispered cries of the maiden. They are but meaningless contract. They are also signs of guilt. But one of them was done without reason. It was done out of fear and a ripe imagination. Sinning alone at the end of a rope, it is nothing less than a disgrace to us all." This one will take some thinking. "The white bandages stained with crimson" is the bodily injurer. "The remains upon the scorched black earth" is the arsonist. "The whispered cries of the maiden," refers to a kidnapper. The meaningless "contract" that's mention refers to a swindler because they could have a contract with someone but cheat them out of what they had. Now we have to find the innocent man, so let's look at the lines "It was done out of fear and a ripe imagination." Who would you be afraid of? A thief, an embezzler? No, you would be afraid of a murderer, who turns out to be the innocent man. After you know who is innocent check back to find which rope he's hanging on. Once you know, go and pull his rope in the room with the puzzle. Go back and get the "Key of the persecuted" from the spot where the hanged man was. Now go through the door at the end of the hall, use the key on the handcuffs and go down the ladder. Go ahead into the door to find Maria, who seems to have died again. When you're done here go down the passage that has opened up and up the ladder. Grab the First aid kit and keep going to the graveyard. Search around in a corner to get some Shotgun shells. Now look for a grave that's got Walter Sullivan's name on it and get the Shotgun shells next to it. Check the three fresh graves, each one is labeled Eddie Dombrowski, Angela Orosco, and the one with a hole in it is your own, James Sunderland. Grab the Ampoule off the ground next to your grave and jump in the hole. Now go down this long hallway and in the door at the end to find Eddie, who ahs "Gone nuts." +-------------------------------------------+ Boss Fight: Eddie Dombrowski Difficulty: Easy-Medium +--------------------------------------------+ Eddie only has two attacks in both parts of this fight, one where he shoots James with his revolver, which does a decent amount of damage to you, and another where he runs up to James and punches him. You can win this battle extremely fast by using the slay technique on him with the Great knife one time. You could also pull out the Rifle and pump about 5-10 shots into him. You'll know it's over when he runs into the next room. Pick up the box of Rifle shells and the box of Shotgun shells on the floor and follow him into the next room. This part of the fight is a little bit trickier because the room is a lot bigger and gives Eddie more room to run and fire at you, this room also has meat hanging in it and can disrupt your fire if Eddie runs behind it. Well, you pretty much will use the same strategy here only stick with the Rifle. Fires at him until he shoots you about two times then heal. After about 10-15 shots will take him down. You can also use the Great knife in this fight but it will take 2 hits instead of one to bring him down. After the fight head out the big loading door in the back of the room. ========= Toluca Lake ========= Once outside head down the dock and get into the row boat. Now, you need to use the left joystick to turn yourself left or right until you see a light, now line yourself up with it and head towards it. This part of the game can be a pain if you're playing on hard action level, on this level you have to rotate the stick left to turn left and right to turn right, but to go forward you have to rotate the left analog stick in a counter clockwise manner and the right in a clockwise motion. =========================================================== Lakeview Hotel Items; First aid kit x 2, Shotgun shells x4 boxes, Handgun ammo x3 boxes, Health drinks x7 , Rifle shells x4, Fish Key, Key to room 312, Key to Room 204, Thinner, Little Mermaid Music Box, Cinderella Music Box, Snow White Music Box, Bar Key, Employee Elevator Key, Stairway Key, Videotape, Can Opener, Light Bulb. =========================================================== When you arrive at the hotel don't go inside just yet instead, search around on one of the water fountains for the "Little Mermaid" music box, now that you have this, and enter the hotel. Once inside grab the map off the wall to James' left, now head forward and down into the basement. Head through the hallway and get the "Can of Thinner" on the floor in the elevator. Now, head back up and go into the "lake Shore" restaurant on the first floor. Grab the "Fish key" off of a plate on one of the tables and start to leave, after the conversation with Laura go back into the hall. Out here will be two Doormen, you can kill them or ignore them completely by heading into the lobby. Inside here check the note on the reception desk and then head into the reception area and get the "Key to room 312" out of the key box. Head up to the top of the stairs in the lobby and take James' left into the next hallway. Head into the cloak room and grab the First aid kit off the counter, then grab the two boxes of Shotgun shells and two boxes of Handgun ammo off the shelves, now use the "Fish key" on the suitcase to get the "Key to room 204." Head back into the hall and go get the boxes of Handgun ammo off the windowsill and enter the reading room. In here grab the Health drink off the table and the two boxes of Shotgun shells off the bookshelves. Now head back into the hall and head into the hallway with room 201-210. There are two Doormen who patrol this area, so dispose of them and head into room 204. Grab the "Employee elevator key" off the table and head through the hole in the wall to room 205, in here check the photos scattered on the bed, use the "Thinner" on the photo to get a password for a combination lock, use that code on the suitcase laying on the floor, once it's open pick up the "Cinderella" music box. Now go back and head through the other door at the top of the lobby stairs. Grab the two boxes of Rifle shells and the Health drink of the stands to James' left and then head into the first door on the left down the hallway. Grab the two Health drinks off the cart and then try to use the elevator, after none of the buttons work press the cancel button and see that the elevator's weight limit is one person. So, put all your items and weapons on the shelf right by the elevator, now use the elevator and head to the first floor. Grab the employee's hotel map off the wall and then head down into the pantry, in here get the "Snow White" music box and head back into the hallway. Head back past the elevator and enter the office, grab the "Videotape" and "Can opener" out of the safe and leave the room. Go into the employee lounge and get the two boxes of Rifle shells off the refrigerator, now head into the stairwell across from the office and go down to the basement. Down here head into the boiler room and get the First aid kit off the floor and the "Bar key" off of a valve, (you may have to follow James' eyes on this one.) Now head out and into the kitchen, in here get the three Health drinks off the counters and then check the can in the counter next to the stove, use the "Can opener" on it and get the "Light bulb." Now head into the bar and use the "Light bulb" on the flashlight and then leave the bar. Head all the way back up to the elevator room and get your items. Now head to the lobby, examine the music box in the center of the room, the clues on the inscriptions tell you where each of the music boxes you have go and change on each riddle level, so here we go: Easy: "When the Lost One is returned the sour note shall turn sweet" Pretty much all you have to do here is place each music box in any of the three holes, no real challenge here. Normal: "Seat of the Princess who fled at midnight." "Seat of the Princess who awoke from death." "Seat of the Princess who spoke no words." If you're pretty familiar with your fairy tales and Disney movie you won't have any problems but let's go over them anyway. The "Princess who fled at midnight" is Cinderella because the spell ended at midnight and she had to leave. The "Princess who awoke from death" was Snow White. The "Princess who spoke no words" was the Little Mermaid. So place them in the appropriate place. Hard/Extra: "Twas shameful greed did stain her shoe with blood." "Even so, I still want to believe that she was happy." "Beauty - Both a blessing and a curse thou be." This one actually is very easy if you know your stories. The line "Twas shameful greed that did stain her shoe with blood" is very self explanatory and is Cinderella because the "shoe" part gives it away. Now, let's see, "I still want to believe that she was happy" is actually confusing, but if you think about it, which one would you want to believe was happy? I'd say the Little Mermaid, because she lost her voice but you hope she was happy in the end. Now, "Beauty - both a blessing and a curse thou be" refers to Snow White because she was the fairest of them all but the Queen wanted to kill her because of it. After you put the boxes in the right place, play the music box and grab the "Stairway key" off the boxes. Now head up to the area with the cloak room and head up to the third floor, up here use the "Stairway key" on the metal sliding door and go into room 312. Use the "Videotape" on the V.C.R. and learn some pretty disturbing facts about the truth of Mary's death. When the radio goes nuts exit the room and find it in the same state Brookhaven was, this can only be bad news. =========================================================== Lakeview Hotel, Part 2 Items; Health drink x5, Ampoule x2, Handgun ammo x2 boxes, Rifle ammo x4 boxes, Shotgun shells x2 boxes, First aid kit, Scarlet Egg, Rust-Colored Egg. =========================================================== Now go back down to the second floor and enter the reading room, listen to the radio on the table with the headphones and then head into the hallway with rooms 201-210. Go down and enter room 209 to be magically whisked away to Delaware...no actually you just some how come out of room 219. Grab the Handgun ammo off the windowsill and head down and out the double doors into the next hall. Go to the elevator in this hallway, not the one in the elevator room, and get the two Ampoules off the stand and use to elevator to go down to the basement. Head into the bar and grab five, yes count them, five Health drinks off the liquor shelf and head into the kitchen. Grab the two boxes of Rifle shells and the two boxes of Shotgun shells off the counters along with a First aid kit, now head through the next hallway and into the staircase to meet with Angela, for the last time. After she walks off go back through the door to end up in the real stairwell, go up to the first floor. Head through the hallway and out the door that, if you check your map, doesn't lead anywhere, but apparently it does. Follow the path and through the next door, you'll notice nine save points on the wall, save if you must, and then head into the lobby to find the Pyramid Head, doing what it does best, killing Maria. +-------------------------------------+ Boss Fight: Two Pyramid Heads Difficulty: Medium-Hard +-------------------------------------+ Now you'll be facing two Pyramid Heads at the same time, the only good news is that you can damage either of them and hurt the other. They have a total of two attacks, one in which they stab you with their spear, and don't ever underestimate the range on that thing, it'll get you when you least expect it, and another attack where they swing their spears around in a circle like a tornado and hit you a few times. The other thing that sucks about this fight is how fast they go on higher action levels, on hard you can hardly get any room in between you and them. Well, to beat these guys, equip the Riffle and run into the farthest corner away from them and fire 3-4 shots at the nearest one and then run to the next corner, preferably one across the room, repeat this strategy and heal when necessary until you have fired roughly 15 or so shots at either of them they will go and kill themselves. On hard mode, (and you'll think I'm insane for saying this, but since I got a perfect rating you should trust me,) equip the Great knife and head right at them, when you're attacking them do not use the slay technique, it may do a lot of damage but takes to long, hit them about 3 or 4 times with the knife and after they hit you twice, heal. Keep at this strategy until they go off and commit hara-kiri. After the fight examine each of the Pyramid Head's corpses to get a "Scarlet egg" and a "Rust-colored egg." Use these items on either of the lobby doors to get out, now head out the main door of the hotel and go down the long hallway, listening to the whole conversation, and go outside. Head up the ridiculously long staircase to find Maria, or Mary, depending on your ending which I'll explain later. It seems that Maria/Mary isn't content with James giving up and leaving Silent Hill and tries to kill you. +--------------------------------------+ Boss Fight: Maria/Mary Demon Difficulty: Medium-Hard +---------------------------------------+ This boss is actually easier then the Pyramid Heads, she has three main attacks, the one she will use most is to send a swarm of butterflies at you to stun you so she can use her second attack, which is to strangle James. The third attack is a sort of jab with her tentacle. To win this fight make sure you have the Rifle equipped, now at the start of the battle she usually sends out a swarm at you, turn around and run away until they give up the chase, now turn around and fire at the boss until she catches up to you, then run away. Anytime she sends the butterflies at you run away, you don't want the boss to strangle you. Continue this strategy, healing when you feel the controller vibrate, until the demon falls to the ground, this will usually take around 10-15 shots on easy through normal action level, on hard it will take somewhere around 30-35 shots. Once she falls you only have to hit her once more to end her life, I usually pull out the Great knife and slay her for fun. This concludes the walkthrough for the main scenario of Silent Hill 2: Restless Dreams, now on to the sub-scenario, Born From A Wish. ---------------------------------------------- IV. Sub-Scenario: Born From A Wish ----------------------------------------------- This Sub-scenario is an extension to the main game and chronicles Maria's story before meeting James and give a little bit more insight on Maria's character. It is recommended that you complete the main game before playing this sub-scenario. Well, here you go, enjoy. "When I woke up, I was all alone." ========================================================= Heaven's Night Items; Health Drink x2, Chinese Cleaver, Revolver ammo x2 boxes, First aid kit. ========================================================= You'll start in a sort of side room in Heaven's Night. Pick up the cases of Revolver ammo on the shelf and the two Health drinks on the floor near the door. Exit here and head to the bar area. Grab the Chinese Cleaver and the First aid kit off the stool and exit into the streets. ============================================== Silent Hill: Streets Items; Health drink x3, First aid kit, Revolver ammo x2 boxes. ============================================== When you reach the road head straight down Carroll Street, grab the health drink off the semi cab on the way. Take a left onto Rendell Street, you can find two more health drinks in front of a van on the left side of the road, (on the map this would be near the end of "St.") Take a left onto Munson Street and continue on until you see some bloody mess in the road, follow this to a door that leads to the Baldwin House. =========================================================== Baldwin House Items; Health drink x5, Revolver ammo x6 boxes, First aid kit x2, Acacia Key, Red Board, Black Board, White Board, Matches, Birthday Card. =========================================================== Once inside the house, head forward into the living room. Get the First aid kit and the two boxes of Revolver ammo off the table, and then get the map sitting on a stand that has a lamp on it. Go up the stairs; (grab the Revolver ammo on the way,) at the top there will be four doors, two of which will be inaccessible, check the one that, according to the map, would lead to the lounge. After the cut scene, head through the other usable door. Kill the mannequin and grab the Health drink off the stand. Now turn around and go through the door nearest the one you can in from. Pick up the "White Board" and head back to the living room. Check out the fireplace and go up the ladder inside. Once up top pick up the "Red Board" and the "Black Board." Check out the gravestone, the inscription reads: "Along with you died joy, All that remains is despair and a future Of meaningless tomorrows. But I will never give up. One, to see your Beautiful smile again. One, to beg the Blessings of the Gods. I wait for that day. When the boards cover all, All sadness will be covered. But until my dreams turn to reality, I will have to swallow All the pain." Well anyway, looking at the boards shows each to have holes in different places. So, you have to place the boards onto the gravestone to cover the "darkness" without any showing through the holes on them. To solve this, place the Red board on first, then place the Black board on turned 90 degrees to the right, now take the White board and place it the same as the Black board. Now that you have the Acacia Key, go back to where you killed the mannequin and go through the door farthest from where you enter, unlock the next door and enter. Go down the hall and enter the Kid's room. Grab the "Matches" off the dresser next to the bed. Head back into the hall and take the next door up to the attic. Up here light the candle with the matches, now grab the "Birthday card" from under the chair in the corner. Now head back to the room that Ernest was in. Grab the Health drinks off of the bookshelf and the First aid, now read the book on the table and have a little lesson on Acacia trees. Well go out the other door, in this hallway all you have to do is go to the staircase. Down the stairs enter the first door on Maria's right. Run down this really long hallway, picking up the ammo on the way. In the next room grab the two Health drinks and Revolver ammo near the sink. Go through the door on the right side of the room. Go straight into the next hallway, in here enter the first door on your left. Read the book of Lost Memories and then try to enter the next door. After your talk with Ernest, head back a few hallways and down the staircase opposite the save point. Down here go into the door on your left, in the next hallway run straight through it and up the stairs. Go through the last door at the end of the hall. ======================== Blue Creek Apartments Items; First aid kit, White Liquid ======================== Once inside you can go upstairs if you want and grab the map, (it's in the same place where you got it with James.) Since we won't be here that long, you shouldn't need it. Well from where you started go into the door straight in front of you. From here go into the room practically right in front of you, (this is the same room with the coin puzzle.) Well, grab the "White Liquid" off of the dresser where you had to do that puzzle. You can grab the First aid kit off the sink if you need it. You are now done with this place. Head on back to where you met Ernest in the study. When you go to open the door you get another cut scene, actually the first of the last two. Well, now you know Ernest is a ghost, or the house, who knows. Well, that's the end of Maria's journey before encountering James. Now you have officially completed all of Silent Hill 2: Restless Dreams, one of the best games ever created in my opinion. Congratulations, and now I will explain the differences between the endings, and the things you unlock by completing the game. ------------- V. Endings ------------- This section is just a brief explanation of the different endings and the requirements for each. So let's get on with it. Ending #1, Water Requirements; Basically have a bad game time, lots of saves, don't protect Maria, and examine the knife that Angela gave you a lot. This is actually the worst ending in the game but it is probably my favorite, not only because it's the official ending but because it made the hair on my arms stand up and gave me goose bumps. What basically happens is, James meets with Mary for one final time and receive a letter from her after she and him talk about why James killed Mary. The screen stays black and you hear James muttering the word that I'll never forget, "Now I finally understand why I came to this town," and he drives his car into Toluca Lake, killing his self. Then, the letter is read to you, and I still find it a little funny. Ending #2, Leave Requirements; Don't protect Maria, have a fairly decent time, and listen to the radio in the reading room, also listen through the whole conversation in the hallway at the end of the hotel. This ending also takes place after James talks with Mary, however instead of James killing his self. The letter is also read to you before you see what happens in the ending. James takes Laura and leaves Silent Hill, probably taking her as his own daughter like Mary wanted. Ending #3, Maria Requirements; Protect Maria a lot, don't listen to the radio or the conversation in the hall at the end of the hotel. This is the ending in which you fight Mary as the final boss instead of Maria. James kills Mary at the end of the fight and is being all emo at Rosewater Park when Maria comes up and asks James is he killed Mary again. James and Maria then leave Silent Hill together, probably to go on with their lives together. The ending theme played during this one is my personal favorite, it's called "Promise" and you should listen to it. Ending #4, Rebirth Requirements; Beat the game one time and get the "Book of Lost Memories," "White Chrism," "Obsidian Goblet," and the "Book of Crimson Ceremony." This ending is only available after you beat the game the first time. What basically happens is James take Mary off in the boat to some island and will probably attempt to revive her by summoning the old gods of the town. ------------------- VI. Unlockables ------------------- This section will tell you what you can unlock in the game by, beating it or getting a ten star rating. "Chainsaw": Unlocked when you beat the game, it is found in a log on the path to Silent Hill at the beginning of the game. It is a very decent weapon and can kill most enemies almost instantly. "Hyper Spray": Unlocked by beating the game a second time. It's found in the motor home on Saul Street. The Hyper Spray can temporarily immobilize an enemy and is useful for when you go to use the Great knife on many enemies. This item will be upgraded when you get a ten star rating to actually kill enemies instead of just immobilizing them. "Book Of Lost Memories": Found at the Texxon gas station in a paper box after beating the game. It's just an ordinary book but is required to get the Rebirth ending. "White Chrism": Found in the room with the coin puzzle in Blue Creek Apartments on the sink. It's also unlocked by beating the game once and is also needed to get the Rebirth ending. "Obsidian Goblet": Found in the room with the long staircase at the beginning of the Silent Hill Historical Society in the broken glass case. Unlocked by beating the game and is needed for the Rebirth ending. "Book of Crimson Ceremony": Found in the second half of Lakeview Hotel in the reading room on a shelf. It's an ordinary book except that it describes a God of the town, who in my opinion is the Pyramid Head. This is unlocked by beating the game once and is also needed for the Rebirth ending. ------------------------------------------- VII. Credits and Contact Information -------------------------------------------- Well, after a week of typing this up it's finally done. Anyway, I have to give the most credit to Konami of course for producing such a great game. Second of all I would like to thank my friend Chris for letting me use his computer to type this up. I would also like to thank Akira Yamaoka for creating one of the best soundtracks for a game I've ever heard this was your finest work. Well, I guess that's about it, so if you are confused or just plain, lost with anything I wrote here please feel free to contact me at Lagunacell@yahoo.com. Thank you for using my guide, Adiou and Farewell. Copywrite 2006 John Brumbley.