Silent Hill 2: Restless Dreams
Table of Contents
I. Characters and Enemies
II. Weapons and Items
III. Main Scenario: Letter From Silent Heaven
IV. Sub Scenario: Born From A Wish
VII. Credits and Contact Information
First before we get into anything I would like to tell you a bit
about myself and why I chose to write a guide for this game. My
name is John Brumbley, I love survival horror and dark fiction
games like the Silent Hill and Resident Evil series. I'm a
sophomore in High School and am looking forward to a military
career. Well anyway, I chose to write a guide for Silent Hill 2
because it's my favorite in the Silent Hill series and I just felt
like sharing my knowledge with the people.
Well now onto how to use the guide. Simply check the table of
contents and find what you are looking for, or you could just press
Alt + F and type in what you are looking for.
I. Main Characters and Enemies
This section is a brief description of all the main characters and
monsters roaming around Silent Hill, each has their own purpose in
the town and will either help or hinder James' mission in this
James' purpose in the town is to uncover the origin of a
mysterious note that supposedly came from his wife Mary, who has
been dead for three years now. What James finds in the town will
change his life forever.
Not much is known about her other then the fact that she looks and
sounds like James' late wife. James first meets her at the pier in
Rosewater Park, and from there on James had felt it necessary to
protect her. I do not know where she is from but she seems to be
lost in the town as well, but her own agenda and role is revealed
much later in the game.
James' late wife who died three years ago. James is in the town
because of a letter that he believes she sent him, but since she's
dead, there's no way, right? All we really know about her is that
she was really sick and died from the illness, although we uncover
the truth of her death later.
Laura is a little girl who James meets in Wood Creek Apartments.
She doesn't like James very much and does what she can do avoid
him. Laura is completely sure that Mary didn't die three years ago
and she went to the same hospital as Mary. Laura's role in the town
is still a mystery.
Eddie is a simple man who tends to be afraid of danger and tends
to run from everything. Eddie's history is shrouded in mystery and
it's hard to tell why he's really in town. James first meets him in
Wood Creek Apartment in a bathroom. Eddie can get a little angry
James first meets her in the graveyard just outside of town and
from that first moment James can sense something wrong with her.
Angela is supposedly in town looking for her "momma." She also is
very suicidal and grew up with an abusive father. James finds out
more of her past and her true extent in the Labyrinth.
James first has a run in with these things in a back alley in a
construction zone. These demons look like mental patients in a
straight jacket. These are fairly common throughout the game and
are found roaming the streets during the day and have one attack in
which they spit acid at you. These are found around Silent Hill
streets, Wood Creek and Blue Creek Apartments, Toluca Prison and
James first finds these things in Wood Creek Apartments after you
get the flashlight. These creatures look like two pairs of female
legs attacked at the hip. These guys attack you with a kick type
attack. They are found on the Silent Hill streets, Brookhaven
Hospital, and Lakeview Hotel.
These little things just run around on the floor and attempt to
bite you. They are found in every area in the game.
These demonic nurses are a common sight in Silent Hill, especially
around the hospital. They are usually found carrying Steel pipes
and hit James doing a good amount of damage. They are found on the
streets, and in Brookhaven Hospital.
James first fights this demon as a boss in the Labyrinth when he
protected Angela from it. The Doormen are representations of
rapists from as far as I can tell because they seem to try to
"rape" James' head when they attack him. They are only found in the
Labyrinth and Lakeview Hotel.
James finds this demon molesting some Mannequins in the
Apartments. He runs into Pyramid Head throughout his time in Silent
Hill and eventually begins to understand their point in his time
here. Pyramid Head has a habit of killing Maria repeatedly in front
of James throughout the game. Many people have their own theory on
what Pyramid rally is, some say it's James himself trying to punish
himself for his sins, and some believe it's one of the gods of the
town, in this case Xuclibara, the "Red God" of punishment and
II. Weapons and Items
This section is basically a brief description of the games weapons
and items and their usefulness.
"Wooden Plank": A piece of construction board about two feet long.
This is the first weapon you get in the game and will have until
you get the Handgun. This weapon doesn't do very much damage and
should be a last resort after you get a decent amount of bullets.
"Handgun": A 9mm handgun that you get in room 301 of Wood Side
Apartments. It's a fairly decent weapon and should be used on the
majority of enemies in the game, minus bosses.
"Steel pipe": A fairly decent melee weapon that you get at the
Texxon gas station. It handles pretty well and should be used when
you want to conserve ammo.
"Shotgun": You get this gun in the women's locker room in
Brookhaven hospital. It's a powerful gun and should be reserved for
the Doormen and other tough enemies. It doesn't have very good
"Hunting Rifle": A very powerful gun that you get in Toluca Prison.
It has very good range and attack power and should be saved for the
battle with Eddie, the Pyramid Head, and the final boss.
"Great Knife": The strongest weapon in the game and the same knife
that the Pyramid Head wields. This mighty weapon of destruction can
kill anything, including some bosses, in one hit from its "slay"
technique, to use it hold down the attack button hard. The only
downside is that it's so heavy that James can't use it very well,
however, with practice and mastery; it will be your best friend. (I
even killed the last boss with it.)
"Health Drink": A standard healing item that is commonly found
throughout the game. Its healing effects are generally weak and it
takes three to completely restore energy.
"First Aid Kit": A less common healing item that does a medium
amount of healing and should be reserved for when you are hurt
"Ampoule": The Holy Grail of medicine, this wonderful little thing
will completely heal you and provide a few moments of
invincibility. The only downside is that it's a rare item.
Now we can finally get onto the actual game. I hope you enjoy
it as well as I did.
III. Main Scenario: Letter From Silent Heaven
"In my restless dreams, I see that town, Silent Hill."
After the opening scene, leave the bathrooms. After the next
scene, grab the map of Silent Hill out of James' car and head left
and down onto the path. This guide will pick up after you get to
the streets of town.
Silent Hill Streets, Part 1
Items; Radio, Wooden Plank, Health drink, Apartment gate key.
Once you reach the streets take a right. When James notices the
blood and the "Shadow" in the streets, follow the blood trail to a
sort of side alley. Once you reach a wooden fence and hear the
static, examine the fence. When you can, kill the monster and exit
back to the streets. Check your map and head to Martin Street. On
one side of the street is a health drink, at the end in a corner is
a body, examine it to get the "Apartment gate key."
Head up Katz Street and go to Wood Side Apartments. Unlock the gate
with the "No Trespassing" sign on it and go inside the building.
Wood Side Apartments
Items; Health drink x2, Handgun, Handgun bullets x2 boxes,
Flashlight, Old man coin, Snake coin, Courtyard key, Fire escape
key, Canned juice, Key to room 202, Clock key.
Once inside grab the map to your left and the Health drink near
the stairs. Head up to the second floor and take a right, head to
room 205 and grab the flashlight off of the mannequin. Leave the
room and head up to the third floor. Check in between the bars and
try to get the key. After rudely getting stepped head to room 301
and get the Handgun off the shopping cart, now head back down to
the second floor. When you hit the intersection you'll hear a
scream, follow it to room 208. Check out the dead guy in the chair
in front of the T.V then grab the "Key to Room 202" off the
bookshelf. Head to that room and check the hole in the wall in the
bedroom to get the "Clock Key." Head back to room 208. In a room
here is a clock, on the side of the clock it says:
"The scars of the past shall
Remove the nail that stops time."
Now on the wall opposite the clock are three arrows with three
names. Each arrow corresponds with a hand on the clock, Scott being
the second hand, Henry the hour and Mildred minutes. Now use the
Clock key on the clock. If you'll notice the second hand is stuck
so you don't need to worry about it. According to the riddle on
the side of the clock the "scars of the past" mean that we need to
go counter clockwise, so turn it backwards until the time reads
9:10:15 the 15 is the seconds (you'll hear a click telling you if
you did it right.) Now go through the hole in the wall and into
room 209. Grab the Health drink off the sink and head into the
hallway. Take James' right and go into the door that leads to the
staircase. Get the Handgun ammo off the railing and go into the
third floor. Go into room 307, now after the creature leaves get
the "Courtyard key" in the closet and go into the hallway. Head to
the intersection and get the "Fire escape key" near the bars where
your hand was stepped on. Turn around and go all the way down the
hall to the next staircase. Go down to the first floor and head
down the hallway with the missing door. At the end grab the "Canned
juice" then head out the front door.
Take James' right until you get to where you first came in. Go
back inside and then go through the door near the stairs. Out here
you need to go into the swimming pool and get the "Snake Coin" out
of the carriage. Go through the door leading to rooms 101-104. Go
into room 101 and get the Handgun ammo in the corner of the room.
Now enter the door in here near a bunch of stacked dresser drawers.
After the cut scene, head back into the hallway. Once here head all
the way past room 104 and into the staircase, head up to the second
floor. Go back through the hole in the wall in room 209 and go to
the laundry room near the intersection of the hallway, (it doesn't
have a door on it.) Check the garbage chute and use the canned
juice on it. Now head down the stairs next to the laundry room, go
to the first floor and outside. Check the garbage in an ally next
to the front door. Read up on Walter Sullivan and get the "Old man
coin." Head back up to the second floor, and go out the fire escape
near room 201 to get to Blue Creek Apartments.
Blue Creek Apartments
Items; Handgun ammo x6, Prisoner coin, Lyne house key, Stairwell
Inside here check the toilet and get the wallet for your first
puzzle in the game. Depending on your riddle difficulty the
combination will be different each time. Here's the difference:
Easy/Normal: On easy you get a simple combination, something like
5>>7<<2>>16 all you need to do is turn to the numbers on the safe
in the way the arrows tell you to.
Hard: Here it's a little trickier, but if you know roman numerals,
no problem. You will get a combination of numbers and numerals
something like this: VV2>>X9<<V4>>X7. So the "V" is 5 so "VV" would
be 10, same as "X" so my solution was 12>>19<<9>>17, simple stuff.
Extra: This can be hard if you don't know what you're doing. In the
note will be letters and alphabet something like this: 6>>a<<8>>d
so the answer would be 6>>11<<8>>14. The alphabet corresponds with
numbers 11-20 so A is 11 all the way to K, which would be 20.
Once you get the Handgun boxes out of the safe leave the room.
Head right and go down the hall and into the stairwell at the end
of the hall near the exit sign. Grab the map at James' left and
head down to the first floor. Go into room 109 and enter the white
door in the room. Once the cut scene ends grab the "Prisoner key"
of the little dresser and go to room 105. Check the desk and read
the placard, which again depending on riddle level, is different.
"To the right is the lady.
To the left is the old one.
In the center drawls the other.
Now just two spaces remain,
But fear not for now,
The puzzle is done.
The puzzle is done."
This one is insanely simple because it tells you. Put the prisoner
on the far right, the Old man on the far left and the Snake in the
"Three bright coins in five holes be
At one end sits
The Seducer of she
The wind from behind
The woman doth play
The Formless One,
Null, lies furthest from they
The Old One beside
The Serpent sits not.
Tis to the Prisoner's left
That he doth rot"
To figure this one out lets look closer at the lines. "The seducer
of she" refers to Adam and Eve in the Garden of Eden, and the
seducer of Eve was the snake, so it sits at one end, if we assume
it's the left than that makes no sense so let's put it on the far
right. "Null" refers to an open slot. The Old man we know doesn't
go near the Snake because, "The Old man beside the Serpent sits
not." He sits to the Prisoners left. So we know there's a blank
spot between the Snake and the others so lets put the Prisoner in
the third slot and the old man in the second. So the solution is:
Empty, Old Man, Prisoner, Empty, Snake
"First lies the seat of
He who is Peerless
Silent and empty,
Heartless and fearless
Beside him sits one who knows
The place of the servant is
Next to throne
Dozens of feet,
Yet not a single toe
The One that is hidden
Beside him doth go
Seducer of dreams,
Creature of Hades
Lying further from
Man and closer to Lady
Man and Woman seeing all
Heedless to the Raven's call
Silent and Hidden the two may be
They be not there for you to see
Return them to whence
They would be
And blessing shall
Descend on thee
I speak thus with
The North Star behind me
The birth of the sun is
The start of the story"
Ok pretty tricky so let's check out the lines. The fist slot is
obviously empty because, "silent and empty." So the next line,
"beside him sits someone who knows," means there has to be some
coin there. Also, the "seducer" again is the snake, and according
to the story, is closer to a woman than a man, so he goes next to
the Prisoner. So according to all this the solution is:
Empty, Old Man, Empty, Snake, Prisoner.
"Like coins in the hazy
Our souls must by
Their sinful weight
Descend to earth
With lightness lost
To "right" the sins
That they hath laid
When thrice in falling they intone
The Happiness shall be thy own
The first note be not by
The Horned One rung
Though it be there that
All sins be sprung
The Bringer of Life and
The Bringer of Shame
The sins of the latter be
Even more tame
In the Aged One's wake
The Formless One's soul
In fear doth quake
The Needless One, silent,
With hungers all sated
Is least then in sin
With his lusts all abated
For the gravest of sinners
His place be appointed
And if he be lucky
May his soul be anointed?"
Definitely hard, so we need to examine each line again. So let's
say this represents the more sinful the person is the farther right
they belong because "to "right" the sins they have caused," kind of
gives it away. So we automatically know the Old man is first
because as represented by the back of his coin, he is dead,
therefore has no sins. Then we can look at "The bringer of life and
the bringer of shame," which is the Prisoner. Also the Snake is
"even more tame" than the Prisoner because he would be the cause of
the sin that Eve, a woman, made. So the solution would be:
Old Man, Empty, Snake, Prisoner, Empty, almost the same as the easy
After you finish the puzzle get the "Lyne house key" and head
back up to the second floor. Then go into room 208. Go across the
balcony to room 209; grab the Handgun ammo on the chair and the
"Stairwell key" off the bed. Go back across the balcony and into
the hallway. Go into the locked stairwell across from room 209.
Boss Fight: Pyramid Head.
Ok, now you have to fight this awesome thing. Well, it's actually
easy to beat so don't panic just because of the small space in the
room, however, if he hits you with a downward strike from that
knife, you are dead. To beat him simply stay at a distance of a few
feet, just out of his knife's reach, (I usually run from the corner
nearest the door to the opposite end and back again.) This battle
is timed so the rounds just slow him down so you don't die. On hard
this battle will be 5 minutes long. When he starts to leave, DO NOT
FOLLOW HIM, he can still turn around and attack you.
After the water drains go down and out into the alleyway.
Items; First aid kit, Health drink, Handgun ammo x3
In the alleyway, there's a First aid kit not to far from the
bottom of the steps on James' left. Well, continue on through the
alleyway until you find that kid who stepped on your hand. Once the
cut scene is over, proceed on to the park, you'll know you're there
when you see a big sign that says: ROSEWATER PARK. Just run
straight to the pier getting the Handgun ammo near the gazebo and
the Health drink at the pier. No head along the pier until you meet
Maria. Now keep going along the path until you're back on the
streets. Just before the exit though, there's a mannequin near some
Silent Hill Streets, Part 2
Items; Steel pipe, First aid kit.
Go down Nathan Avenue until you reach the Texxon Gas station. Grab
the Steel pipe out of the hood of the car and then go to Pete's
Bowl O' Rama. In here take the first door on James' left, listen
through the conversation then head around into the bowling area.
After Laura runs away follow her back outside. Head to the back of
the bowl o' rama and go through the fence in the back. Down this
alley Maria will point out where Laura went, but since you can't
fit through the fence try the door that Maria will unlock. Go up
the stairs and out the last door on the right. Grab the First aid
kit off of a chair and go back outside to the street. Take James'
right down Carroll Street and go to Brookhaven Hospital.
Items; Health drink x3, Shotgun, Shotgun shells x3 boxes, Handgun
ammo x2 boxes, First aid kit, Purple bull key, Lapis eye key,
Examination room key, Bent needle, Strand of hair, Roof key,
Once inside grab the maps off the wall to James' left. Now head
into the Reception office, which is the blue door near you, in here
grab the Health drink near where Maria is standing and go through
the next door. Read the Doctor's diagnosis and get the "Purple bull
key." Head back into the hallway and take the stairs up to the
second floor. Dispose of the nurses and go down to the Nurses'
locker room. Grab the Shotgun out of the locker and check the Teddy
bear on the table to get a "Bent needle." Go back into the hall and
go into the Doctor's locker room. Get the "Examination room key"
out of the bloody lab coat's pocket. Now go back down to the first
floor and use the key on the examination room, (the first door on
the right down the hall nearest the stairwell.) There's nothing to
get in the first room so go through the next door. In here grab the
Shotgun Shells in the sink, and then check the whiteboard near the
farthest door. The resulting code will be different depending on
riddle lever, nothing to major so let's see:
Hard: The code says that it's a "T" so let' look at the keypad:
1 2 3
4 5 6
7 8 9
So the resulting number would leave only five keys, 1, 2, 3, 5 and
8 if you look at it like a "T". The solution would be 1328.
Now head up to the third floor and put that code into the keypad
and enter the patient wing. Check room S3 and Maria will take a
break, leaving you for a while. Pick up the "Roof key" and go back
to the stairs and head up to the roof. Read the diary on the ground
and then go try the other door up here. Pyramid Head will give you
a little welcome and knock you down into the third floor. Down here
in one of the padded cells is a blood stain on the wall, remember
the code on it and head out into the hallway. Head back to the
second floor and go into the Examination wing, in the next hallway.
Right when you come out of the door you'll see a box of Handgun
bullets on a stool, grab it and proceed down the hallway to room M6
killing any nurses or mannequins in your way. Kill the nurse in
this room and grab the Shotgun shells near a bed and the Health
drink on the opposite side and go back into the hallway. Now go
into room M3 and kill the nurse and then grab the Handgun bullets
and Health drink off of the floor. Back in the hallway and enter
room M2. Get the "Lapis eye key" and the Shotgun shells of the desk
next to a bed. Now go into Exam room 3 which is near to room M2. In
here grab the First aid kit off the stretcher and read the paper in
the typewriter. Now head up to the patient wing on the third floor,
(rooms S1-S14.) Go into room S11 and get the Health drink right in
front of you.
Now head to room S14. Remember the combination numbers on the
bloody wall in the padded cell? If not, check your memos for a file
called "Tern, tern the numbers." Input that on the combination lock
and then check the memo titled "Imprint on Carbon Paper." Use this
combination on the number lock. Now use the "Lapis eye key" and
then the "Purple bull key." This will open the box and you'll find
a "Strand of hair" inside. Head to the Shower room on this floor
and stand over the drain. Combine the "Strand of hair" and the
"Bent needle" to get the "Elevator key" out from the drain. Now,
head to the elevator across from room S8 and go down to the first
floor. Go into room C3, get the Shotgun shells off the stand on
James' right and go back into the hall. Now go into room C2. In the
back of the room you'll find Laura playing with some dolls. After
she tricks you into going into a room and locking you in, you'll
fight your next boss, the Hangers.
Boss Fight: Hangers
These guys only have two attacks, one in which they attempt to
grab and choke James, and one where they kick him. Both of these
are easily avoidable if you have good reflex skills. Equip the
Shotgun making sure you count how many shots you're firing so you
can reload at a safe time. You'll start off looking at them, with
shotgun in hand blast one about 2 or 3 times, make sure James is
looking up at them since he tends to pump without looking up. Now
run to the other side of the room and blast the same one 2 or 3
more times. It should take only about 6 direct hits to end its
life. Now take the other one down. After those two are dead another
Hanger will drop down. Simply repeat this strategy until its dead.
When it's dead you'll end up in another room and when you exit
you'll notice the hospital has changed, thus beginning our second
part of this hell.
Brookhaven Hospital, Part 2
Items; Health drink x1, Handgun ammo x4 boxes, Shotgun shells x8,
First aid kit x3, Dry cell battery, Basement storeroom key, Lead
ring, Copper ring.
Outside of the room get the Shotgun shells next to the save point
and go into the next hallway. Go down into room C1, kill the nurse
and get the First aid kit off the bed. Now, go into room C2 and
kill the nurse there and then get the Handgun ammo and the Health
drink, next go into the elevator and get to the second floor. Go
down into room M6, in here get the Handgun ammo and the First aid
kit off of the beds, and now check the hole in the wall to get the
"Dry Cell Battery" and the "Basement Storeroom key." When you're
done with that read the note on the bed and take the elevator to
the third floor. Go into room S11 and grab the Handgun ammo and the
Ampoule off the stand and read the note on the bed. Now go down to
room S3 to find Maria missing.
When you're done in this room, go out the padded door at the end
of the hall that will lead to the staircase. Go down all the way to
the Basement and go inside. Grab the Shotgun shells sitting in the
pile of rubble, then check the shelf with the bloody handprints on
it, push it and try to go down there, Maria will come into the room
and rejoin you. Now go down into the "basement's basement" and get
the "Copper ring" off the floor. Now head back up and take the
elevator down to the second floor. On the way some weird, but
funny, game show will come on, listen through the thing and we'll
come back to it later. When you're at the second floor go all the
way past M1 and in the door at the end of the hall. Check the
fridge in the middle of the room and get the "Lead ring." Now go
back up to the third floor. Go to the storeroom in the same hallway
as the door to the stairwell. In here grab the Shotgun shells,
Handgun ammo, and First aid kit off the shelf. Now look at the box
on the table, remember the game show? This is the box, now the box
looks something like:
1 2 3
Q1 o o o
Q2 o o o
Q3 o o o
The object is to put the right answer in each one. Remember the
questions? If not here's a refresher:
1. Merry-Go-Round, haunted house, roller coaster, Ferris wheel and
tea cups. Silent Hill is home to a thrilling amusement park that
both children and adults love. The question is: What is the name of
this amusement park?
One: Fantasy Land
Two: Silent Hill Amusement Park
Three: Lakeside Amusement Park
2. Silent Hill witnessed a gruesome murder a few years back. A
brother and sister were playing in the road when they were attacked
and chopped into pieces with an axe. Torn flesh, smashed bones,
splattered blood, and finally... What a terrible tragedy. What
gruesome end to such innocent lives. What was the name of the
murderer who committed this vile act?
One: Walter Sullivan
Two: Scott Fairbanks
Three: Eric Gein
3. South of the lake is a deserted old neighborhood called South
Vale. From there to Paleville, the central resort area northwest of
the lake, there's only one road you can take. Just one road, no
more. The third and final question is: What is the name of that
One: Bachman Road
Two: Rendell Street
Three: Nathan Avenue
The answers aren't so hard really if you pay attention. Check
your map for questions 1 and 3. You'll see the answers are,
Lakeside Amusement Park and Nathan Avenue. Now for question 2 read
the memo called "Article about murder incident," and find the
answer to be Walter Sullivan. So the answer for all those will be:
Get the five boxes of Shotgun shells and the two Ampoules. Now
head to the 3D looking door near the elevator and combine and use
the "Lead ring" and "Copper ring" on it. Go inside and down and
read the note on the floor, afterwards go all the way down and in
the door. In this long hallway Pyramid head will chase you and
attack Maria, all I can say is run like hell. If you're on beginner
to normal difficulty you can make it to the elevator at the end
with no problems, but on hard, you need to pull out the steel pipe
and hit it once, then backup a few feet and hit it again, repeat
this strategy until you reach the end. At the end Pyramid Head
kills Maria and James ends up on the first floor. Go into the
Director's room and check the map on the desk. When you get the
"Hospital lobby key" go out the main door.
Silent Hill Streets, Part 3
Items; Rifle shells x3 boxes, Handgun ammo x1 box, Shotgun shells
First aid kit x1, Wrench, Old bronze key.
Go down Carroll Street, and take a left onto Rendell. At exactly
the "ell" in Rendell on the map behind a fence near a tree on the
left side of the road is some Rifle shells and Handgun ammo. Take a
right on Munson and then get onto Saul Street. Go all the way
through the tunnel, when you reach the motor home on the other side
grab the First aid kit near it and the two boxes of Shotgun shells
next to the front tire of the tan car near the motor home. Go to
the "Happy Burger" and search around for two boxes of Rifle shells
and a First aid kit. Now go up Lindsey Street and on the left side
of the road, when the camera angle changes, get the "Wrench" off
the porch and read the note. Afterwards run all the way down Katz
Street past Wood Side Apartments until you hit a wall that has
written on it in blood:
"The door the wakes in darkness
Opening in nightmares"
Kind of a creepy omen, but go through the door next to it. Well
on the other side of the door take a right up Munson Street and get
on Nathan Avenue. Go to Rosewater Park and check your map, you need
to be at the center of the red circle; (you'll know you're there
when you find a statue.) Check behind the statue and dig, when
James is done check the hole to see a box, now use the "Wrench" on
it to get the "Old bronze key." Now go back onto Nathan Ave. and
get to the Silent Hill Historical Society. Once there open the main
door and go inside.
Silent Hill Historical Society
Items; First aid kit, Spiral writing key.
Go into the next room with the broken door and check out the
painting with the Pyramid Head on it. Now enter the next room and
go down the really long staircase and into the next room. In here
grab the First aid kit off of the table and then enter the next
hallway. Go left and all the way to the end past the Patient demon,
jump into the hole in this room. In this pit go around the room
checking the wall until James notices a hollow part of the wall,
pull out your steel pipe and hit the wall a few times until it
crumbles to reveal a door, go inside. In this hallway take James'
right until you see the first set of doors, go into the one on the
right. In here go into the door on your right, grab the "Spiral
writing key" off the ground and then your flashlight will die, if
you check the door you'll find yourself to be locked in. Use the
"Dry cell battery" to get the flashlight working again, now check
the keypad on the door. You'll notice three numbers that are
highlighted, input these numbers in different combinations until
the door opens. Go out and to the metal grated door on the floor,
use the "Spiral writing key" and jump in the hole.
Toluca Lake Prison
Items; Health drink x4, Handgun ammo x3 boxes, Shotgun shells x2
boxes, Hunting Rifle, Rifle shells x4, First aid kit x3, Wax Doll,
Gluttonous Pig Tablet, Seductress Tablet, The Oppressor Tablet,
Ampoule, Lighter, Horseshoe.
After Eddie leaves the room, check around to get two Health drinks
and the "Gluttonous pig tablet" off of some tables. Now follow
Eddie out into the hallway. Take James' left and get a Health drink
off a table, continue on down the hall and get the map off the next
table. Now turn around and go to the intersection of two doors on
James' left and right, enter the one on his left. Take a left
around into the open shower stall to find the "Seductress tablet."
Head back into the hallway and go left, now enter the next door you
see on the left. In the cell block enter the second open cell and
get the "Wax doll," now head right into the next hallway. Get the
Handgun ammo off the table and continue on and enter the second
door on your left to get to the next cell block. Go down and enter
the seventh cell, grab the "Oppressor tablet" and exit the cell,
(it may take a few tries as it tends to stick.) Go back into the
previous hallway and down to the intersection between two doors,
again enter the one on James' left. Go straight and examine the
gallows, now combine the three tablets and use them on the gallows.
Get the "Horseshoe" off the door and go across the hallway. In
here kill the patient demon and get the Rifle shells. Now go back
into the cell block you were in, go all the way down and out into
the hallway. Go into the door that's practically in front of you,
get the First aid kit and head back into the hall. Go into the door
next to the one you just came out of, go through here into the next
hall. Turn left and enter the door nearest you, get the "Lighter"
and reenter the hall. Now go into the women's room which is the
second door on the left from here. Go all the way to the closed
door and knock four or so times, now leave...scary huh? Anyway, back
in the hall enter the door on the right at the end of the hall. In
here get the First aid kit off the T.V., the Ampoule out the sink
and the Health drink off the stool. Enter the next room and grab
the Handgun ammo in front of you, go get the Hunting Rifle off the
gun-rack, now get the two boxes of Rifle shells and the box of
Shotgun shells and exit back into the main hallway.
Go into the metal door on your right, now examine the cover on
the floor, combine the "Wax doll," "Horseshoe," and "Lighter." Jump
into the hole, down here turn around and enter the double doors at
the end of the hall. Go through the morgue and jump into another
hole. Keep going on and jumping through holes until you reach an
elevator, go into it and it'll go down on it's own, while it's
going grab the Shotgun shells, Handgun ammo, First aid kit, and
Rifle shells in each corner of the elevator. At the bottom go
through the door and enter one hellish maze.
Items; Great Knife, Handgun ammo, Shotgun shells x3 boxes, Rifle
shells x1 box, First aid kit x2, Wire Cutters.
This part may get a little confusing since there is no map to work
with; because of this I'm going to have to use the general
directions, left and right, to explain this. Ok, here we go, take a
left and go down to a "T" intersection that goes left and right, go
left until you hit another intersection, now you can go either way
because both ladders take you to the same room. In here the Pyramid
Head patrols the area, if you went left; take James' left around
until you find an intersection which branches of to a door, if you
went right, go right to the door. In the room you'll find the
"Great Knife" the mighty weapon that Pyramid Head wields, and two
boxes of Shotgun shells. Head all the way back to the first "T"
intersection you took. Now go the other way and down the ladder, go
through this passage and up the ladder on the other side. In this
room you'll see a puzzle box that has faces on it, you need to move
this a certain way to get to the next area, the answer is different
depending on riddle level of course, so here's what you do;
Easy/ Normal: You need to rotate it until you have the block with
the red eyes facing up at you, now turn it either left or right.
Hard/Extra: You will get a random color of blocks, yellow, red,
green, or blue. If you got the yellow you need to rotate it up,
down, right and then left. If it was red, go up, then down. Green
is up, down, right, and then left. Lastly, if it's blue you rotate
it, up and then down, same as the red.
After you solve the puzzle go through the door that appeared
behind you and down the stairs to find....Maria! Still alive it
seems...well after the cut scene, go back to the face puzzle. Get the
"Wire cutters" from the fuse box and head back to the door at the
start of the maze. Go across from the door and use the "Wire
cutters" on the blocked off door, now go down the ladder. Go
through here until the path splits right and up, go right and up
the ladder. Go right at the next intersection and down the ladder,
now down here go left and around until the path splits again, go
left and up the next ladder. Up here go right across the metal
platform and around the fence to the next ladder. Go forward
through here until you hit the next intersection, then take a left
and up another ladder. Get the Handgun ammo off the floor and go
down the ladder on the other side. Go left at the intersection
right at the start because the Pyramid Head patrols this place. Up
the next ladder read the newspaper on the floor and enter the door,
when you hear a scream, James' rushes to investigate. In here
you'll find Angela and your next boss.
Boss Fight: Doorman
This boss is actually very easy if you know what to do. It ahs one
attack in which it tries to eat you and this doesn't really do any
damage. You can just stand there and let it hit you while you shoot
it with the Shotgun, since you can go about five hits before you
need to heal. You can also shoot it about 3 times and then run to
the other side of the room and fire some more. After about 5-12
shots it'll die.
Angela will finish the doorman off and then rush out of the room.
Go out into the hall and into the next door. Go into the first door
you see and examine each body to begin your next puzzle. You will
get a random combination of six men out of the possible eight,
these include: Embezzler, Murderer, Thief, Counterfeiter, Swindler,
Arsonist, Bodily Injurer, and a Kidnapper. Remember the order and
which of these guys were in the room. No enter the hall and go into
the door on the left at the end of the hall. You'll see six ropes
hanging there and a sign hanging on the fence, the little one says:
"Only the sinless one
can help you here.
Mistakenly pull on
a criminal's rope and
your reward will be returned
to you in a shape most
On the larger sign is the one that changes on each riddle level.
So here they are:
"He committed an evil crime.
He turned a happy home
into a pile of ash.
For that, he should die.
They also committed crimes.
They tried to fraud
and trick others.
So their reward too is natural.
Even he cannot be forgiven,
My friend without his left hand.
And so his death bothers me not.
And what of him?
He also is not sinless.
There is only one here
who is innocent.
The missing child was
nowhere to be found,
And so there was
no proof of his guilt.
His death was a tragedy.
That is all I wish to say.
It was neither justice
Now let's look at the lines of this puzzle to find the innocent
man. "He turned a happy home into ash" refers to the arsonist, so
he is guilty. "They tried to fraud and trick others" refers to the
counterfeiter, swindler, and embezzler, so they are guilty. "My
friend without his left hand and so his death bothers me not"
refers to the bodily injurer, so he is also guilty. So who is
innocent? It tells you plain and simple, the kidnapper is innocent
because "The missing child was nowhere to be found."
"Dead men, dead men
swinging in a tree
How many dead men
do you see?
Tongue turned blue and
face gone grey
Watch them as they
twist and sway
The first one killed
the butcher man
Then cooked him in
the frying pan
Served him to his hungry guests
And gave them seconds on request
The next one with his smile
Stole poor children off the streets
To men who dressed unsavory
He sold them into slavery
Breaking into home at night
The thief he had a nasty fright
Filled his foolish head with ale
Woke in the morn
in the county jail
The artist with his daunting skill
Tried his hand at painting bills
But caught in rain he was undone
When the ink he'd use did
start to run
With promises of great return
Taking gold he did not earn
Bundled it up out of sight
Quietly slipped off into night
Three houses into ashes burned
The sheriff with no place to turn
Did spy a stranger to his town
Locked him up and beat him down
Dead men, dead men
swinging in a tree
How many dead men
do you see?
Six feet long and
six men wide
Round their necks
the noose be tied"
Let's see about this one next. "The first one killed the butcher
man" is the murderer, so he's guilty. Now, "the next one with his
smile and sweets stole poor children off the streets" is the
kidnapper, who is guilty. "The thief had a nasty fright" who could
that be? Hmm... It's the thief, who is guilty. "The artist with his
daunting skill, tried his hand at painting bills" is the
counterfeiter, also guilty. Let's just skip to the innocent man,
"Three houses burned into ash, the sheriff with no place to turn
did spy a stranger to his town, locked him up and beat him down" so
the arsonist is innocent because the sheriff picked up some random
person with no evidence.
"I do not wish to die.
But tomorrow I will climb
the thirteen steps.
Please someone - answer me,
Why must I die come the morning?
The man imprisoned beside me
believed me. "Because they're
all insane, that's why," he said
Of course I know his opinion
will change nothing. "Now you
know why I struck out at them,"
The man who was executed
Yesterday, the one who had
said his job was to sell dreams,
said that was not true.
But the man who is to be executed
the day after tomorrow for stealing
children shouted back that it was
The man who was hung today
did not answer. "They'll kill me
either way," he said. He was
caught embezzling public money,
so he hasn't any hope for mercy.
The man who is always quietly
smiling to himself said "I am
happy for I will soon be with her."
I do not wish to die.
I long only to return home.
But I know it is not to be.
Though I have done nothing, this
crime has been thrust upon me.
Someone save me. This is not
judgement. They are bloodthirsty
and I am their sacrificial lamb!"
Getting harder... but still easy enough. "Now you know why I
struck out at them" is the bodily injurer. "The man who said his
job was to sell dreams" Well let's say it's the swindler because
they tend to promise you things and never do it. "The man who is to
be executed the day after tomorrow for stealing children" is the
kidnapper of course. "He was caught embezzling money" gives this
one away as the embezzler. "I am happy for now I will be with her"
is the murderer only because usually some people regret it after
they kill someone and long to be with them if it's a family member.
So we're left with the man speaking, who turns out to be the
counterfeiter, the innocent man.
"We may visit death upon the head
of the sinner but to what avail?
In the name of retribution,
we took part in a bitter
comedy this day.
You, hanging as you do,
by your neck,
Unforgiven, and cursed by all.
Five of them committed crimes,
six went out for a drink and
were captured there.
Only one of them was innocent,
but they knew not that.
The bloodstains remaining
are proof of their guilt.
Trodden upon and thus created,
they are paths to
Hell or the Void.
The white bandages stained
The remains upon the scorched
The whispered cries of
They are but meaningless
They are also signs of guilt.
But one of them was
done without reason.
It was done out of fear
and a ripe imagination.
Sinning alone at the
end of a rope,
it is nothing less than
a disgrace to us all."
This one will take some thinking. "The white bandages stained with
crimson" is the bodily injurer. "The remains upon the scorched
black earth" is the arsonist. "The whispered cries of the maiden,"
refers to a kidnapper. The meaningless "contract" that's mention
refers to a swindler because they could have a contract with
someone but cheat them out of what they had. Now we have to find
the innocent man, so let's look at the lines "It was done out of
fear and a ripe imagination." Who would you be afraid of? A thief,
an embezzler? No, you would be afraid of a murderer, who turns out
to be the innocent man.
After you know who is innocent check back to find which rope he's
hanging on. Once you know, go and pull his rope in the room with
the puzzle. Go back and get the "Key of the persecuted" from the
spot where the hanged man was. Now go through the door at the end
of the hall, use the key on the handcuffs and go down the ladder.
Go ahead into the door to find Maria, who seems to have died again.
When you're done here go down the passage that has opened up and up
the ladder. Grab the First aid kit and keep going to the graveyard.
Search around in a corner to get some Shotgun shells. Now look for
a grave that's got Walter Sullivan's name on it and get the Shotgun
shells next to it. Check the three fresh graves, each one is
labeled Eddie Dombrowski, Angela Orosco, and the one with a hole in
it is your own, James Sunderland. Grab the Ampoule off the ground
next to your grave and jump in the hole. Now go down this long
hallway and in the door at the end to find Eddie, who ahs "Gone
Boss Fight: Eddie Dombrowski
Eddie only has two attacks in both parts of this fight, one where
he shoots James with his revolver, which does a decent amount of
damage to you, and another where he runs up to James and punches
him. You can win this battle extremely fast by using the slay
technique on him with the Great knife one time. You could also pull
out the Rifle and pump about 5-10 shots into him. You'll know it's
over when he runs into the next room. Pick up the box of Rifle
shells and the box of Shotgun shells on the floor and follow him
into the next room.
This part of the fight is a little bit trickier because the room
is a lot bigger and gives Eddie more room to run and fire at you,
this room also has meat hanging in it and can disrupt your fire if
Eddie runs behind it. Well, you pretty much will use the same
strategy here only stick with the Rifle. Fires at him until he
shoots you about two times then heal. After about 10-15 shots will
take him down. You can also use the Great knife in this fight but
it will take 2 hits instead of one to bring him down. After the
fight head out the big loading door in the back of the room.
Once outside head down the dock and get into the row boat. Now,
you need to use the left joystick to turn yourself left or right
until you see a light, now line yourself up with it and head
towards it. This part of the game can be a pain if you're playing
on hard action level, on this level you have to rotate the stick
left to turn left and right to turn right, but to go forward you
have to rotate the left analog stick in a counter clockwise manner
and the right in a clockwise motion.
Items; First aid kit x 2, Shotgun shells x4 boxes, Handgun ammo x3
boxes, Health drinks x7 , Rifle shells x4, Fish Key, Key to room
312, Key to Room 204, Thinner, Little Mermaid Music Box, Cinderella
Music Box, Snow White Music Box, Bar Key, Employee Elevator Key,
Stairway Key, Videotape, Can Opener, Light Bulb.
When you arrive at the hotel don't go inside just yet instead,
search around on one of the water fountains for the "Little
Mermaid" music box, now that you have this, and enter the hotel.
Once inside grab the map off the wall to James' left, now head
forward and down into the basement. Head through the hallway and
get the "Can of Thinner" on the floor in the elevator. Now, head
back up and go into the "lake Shore" restaurant on the first floor.
Grab the "Fish key" off of a plate on one of the tables and start
to leave, after the conversation with Laura go back into the hall.
Out here will be two Doormen, you can kill them or ignore them
completely by heading into the lobby. Inside here check the note on
the reception desk and then head into the reception area and get
the "Key to room 312" out of the key box. Head up to the top of the
stairs in the lobby and take James' left into the next hallway.
Head into the cloak room and grab the First aid kit off the
counter, then grab the two boxes of Shotgun shells and two boxes of
Handgun ammo off the shelves, now use the "Fish key" on the
suitcase to get the "Key to room 204." Head back into the hall and
go get the boxes of Handgun ammo off the windowsill and enter the
reading room. In here grab the Health drink off the table and the
two boxes of Shotgun shells off the bookshelves. Now head back into
the hall and head into the hallway with room 201-210. There are two
Doormen who patrol this area, so dispose of them and head into room
204. Grab the "Employee elevator key" off the table and head
through the hole in the wall to room 205, in here check the photos
scattered on the bed, use the "Thinner" on the photo to get a
password for a combination lock, use that code on the suitcase
laying on the floor, once it's open pick up the "Cinderella" music
Now go back and head through the other door at the top of the
lobby stairs. Grab the two boxes of Rifle shells and the Health
drink of the stands to James' left and then head into the first
door on the left down the hallway. Grab the two Health drinks off
the cart and then try to use the elevator, after none of the
buttons work press the cancel button and see that the elevator's
weight limit is one person. So, put all your items and weapons on
the shelf right by the elevator, now use the elevator and head to
the first floor. Grab the employee's hotel map off the wall and
then head down into the pantry, in here get the "Snow White" music
box and head back into the hallway. Head back past the elevator and
enter the office, grab the "Videotape" and "Can opener" out of the
safe and leave the room. Go into the employee lounge and get the
two boxes of Rifle shells off the refrigerator, now head into the
stairwell across from the office and go down to the basement.
Down here head into the boiler room and get the First aid kit off
the floor and the "Bar key" off of a valve, (you may have to follow
James' eyes on this one.) Now head out and into the kitchen, in
here get the three Health drinks off the counters and then check
the can in the counter next to the stove, use the "Can opener" on
it and get the "Light bulb." Now head into the bar and use the
"Light bulb" on the flashlight and then leave the bar. Head all the
way back up to the elevator room and get your items. Now head to
the lobby, examine the music box in the center of the room, the
clues on the inscriptions tell you where each of the music boxes
you have go and change on each riddle level, so here we go:
"When the Lost One is returned
the sour note shall turn sweet"
Pretty much all you have to do here is place each music box in any
of the three holes, no real challenge here.
"Seat of the Princess
who fled at midnight."
"Seat of the Princess
who awoke from death."
"Seat of the Princess
who spoke no words."
If you're pretty familiar with your fairy tales and Disney movie
you won't have any problems but let's go over them anyway. The
"Princess who fled at midnight" is Cinderella because the spell
ended at midnight and she had to leave. The "Princess who awoke
from death" was Snow White. The "Princess who spoke no words" was
the Little Mermaid. So place them in the appropriate place.
"Twas shameful greed did stain
her shoe with blood."
"Even so, I still want to believe
that she was happy."
"Beauty - Both a blessing
and a curse thou be."
This one actually is very easy if you know your stories. The line
"Twas shameful greed that did stain her shoe with blood" is very
self explanatory and is Cinderella because the "shoe" part gives it
away. Now, let's see, "I still want to believe that she was happy"
is actually confusing, but if you think about it, which one would
you want to believe was happy? I'd say the Little Mermaid, because
she lost her voice but you hope she was happy in the end. Now,
"Beauty - both a blessing and a curse thou be" refers to Snow White
because she was the fairest of them all but the Queen wanted to
kill her because of it.
After you put the boxes in the right place, play the music box and
grab the "Stairway key" off the boxes. Now head up to the area with
the cloak room and head up to the third floor, up here use the
"Stairway key" on the metal sliding door and go into room 312. Use
the "Videotape" on the V.C.R. and learn some pretty disturbing
facts about the truth of Mary's death. When the radio goes nuts
exit the room and find it in the same state Brookhaven was, this
can only be bad news.
Lakeview Hotel, Part 2
Items; Health drink x5, Ampoule x2, Handgun ammo x2 boxes, Rifle
ammo x4 boxes, Shotgun shells x2 boxes, First aid kit, Scarlet Egg,
Now go back down to the second floor and enter the reading room,
listen to the radio on the table with the headphones and then head
into the hallway with rooms 201-210. Go down and enter room 209 to
be magically whisked away to Delaware...no actually you just some how
come out of room 219. Grab the Handgun ammo off the windowsill and
head down and out the double doors into the next hall. Go to the
elevator in this hallway, not the one in the elevator room, and get
the two Ampoules off the stand and use to elevator to go down to
the basement. Head into the bar and grab five, yes count them, five
Health drinks off the liquor shelf and head into the kitchen. Grab
the two boxes of Rifle shells and the two boxes of Shotgun shells
off the counters along with a First aid kit, now head through the
next hallway and into the staircase to meet with Angela, for the
last time. After she walks off go back through the door to end up
in the real stairwell, go up to the first floor. Head through the
hallway and out the door that, if you check your map, doesn't lead
anywhere, but apparently it does. Follow the path and through the
next door, you'll notice nine save points on the wall, save if you
must, and then head into the lobby to find the Pyramid Head, doing
what it does best, killing Maria.
Boss Fight: Two Pyramid Heads
Now you'll be facing two Pyramid Heads at the same time, the only
good news is that you can damage either of them and hurt the other.
They have a total of two attacks, one in which they stab you with
their spear, and don't ever underestimate the range on that thing,
it'll get you when you least expect it, and another attack where
they swing their spears around in a circle like a tornado and hit
you a few times. The other thing that sucks about this fight is how
fast they go on higher action levels, on hard you can hardly get
any room in between you and them. Well, to beat these guys, equip
the Riffle and run into the farthest corner away from them and fire
3-4 shots at the nearest one and then run to the next corner,
preferably one across the room, repeat this strategy and heal when
necessary until you have fired roughly 15 or so shots at either of
them they will go and kill themselves. On hard mode, (and you'll
think I'm insane for saying this, but since I got a perfect rating
you should trust me,) equip the Great knife and head right at them,
when you're attacking them do not use the slay technique, it may do
a lot of damage but takes to long, hit them about 3 or 4 times with
the knife and after they hit you twice, heal. Keep at this strategy
until they go off and commit hara-kiri.
After the fight examine each of the Pyramid Head's corpses to get
a "Scarlet egg" and a "Rust-colored egg." Use these items on either
of the lobby doors to get out, now head out the main door of the
hotel and go down the long hallway, listening to the whole
conversation, and go outside. Head up the ridiculously long
staircase to find Maria, or Mary, depending on your ending which
I'll explain later. It seems that Maria/Mary isn't content with
James giving up and leaving Silent Hill and tries to kill you.
Boss Fight: Maria/Mary Demon
This boss is actually easier then the Pyramid Heads, she has three
main attacks, the one she will use most is to send a swarm of
butterflies at you to stun you so she can use her second attack,
which is to strangle James. The third attack is a sort of jab with
her tentacle. To win this fight make sure you have the Rifle
equipped, now at the start of the battle she usually sends out a
swarm at you, turn around and run away until they give up the
chase, now turn around and fire at the boss until she catches up to
you, then run away. Anytime she sends the butterflies at you run
away, you don't want the boss to strangle you. Continue this
strategy, healing when you feel the controller vibrate, until the
demon falls to the ground, this will usually take around 10-15
shots on easy through normal action level, on hard it will take
somewhere around 30-35 shots. Once she falls you only have to hit
her once more to end her life, I usually pull out the Great knife
and slay her for fun.
This concludes the walkthrough for the main scenario of Silent
Hill 2: Restless Dreams, now on to the sub-scenario, Born From A
IV. Sub-Scenario: Born From A Wish
This Sub-scenario is an extension to the main game and chronicles
Maria's story before meeting James and give a little bit more
insight on Maria's character. It is recommended that you complete
the main game before playing this sub-scenario. Well, here you go,
"When I woke up, I was all alone."
Items; Health Drink x2, Chinese Cleaver, Revolver ammo x2 boxes,
First aid kit.
You'll start in a sort of side room in Heaven's Night. Pick up
the cases of Revolver ammo on the shelf and the two Health drinks
on the floor near the door. Exit here and head to the bar area.
Grab the Chinese Cleaver and the First aid kit off the stool and
exit into the streets.
Silent Hill: Streets
Items; Health drink x3, First aid kit, Revolver ammo x2 boxes.
When you reach the road head straight down Carroll Street, grab
the health drink off the semi cab on the way. Take a left onto
Rendell Street, you can find two more health drinks in front of a
van on the left side of the road, (on the map this would be near
the end of "St.") Take a left onto Munson Street and continue on
until you see some bloody mess in the road, follow this to a door
that leads to the Baldwin House.
Items; Health drink x5, Revolver ammo x6 boxes, First aid kit x2,
Acacia Key, Red Board, Black Board, White Board, Matches, Birthday
Once inside the house, head forward into the living room. Get the
First aid kit and the two boxes of Revolver ammo off the table, and
then get the map sitting on a stand that has a lamp on it. Go up
the stairs; (grab the Revolver ammo on the way,) at the top there
will be four doors, two of which will be inaccessible, check the
one that, according to the map, would lead to the lounge. After the
cut scene, head through the other usable door. Kill the mannequin
and grab the Health drink off the stand. Now turn around and go
through the door nearest the one you can in from. Pick up the
"White Board" and head back to the living room. Check out the
fireplace and go up the ladder inside. Once up top pick up the "Red
Board" and the "Black Board." Check out the gravestone, the
"Along with you died joy,
All that remains is despair and a future
Of meaningless tomorrows.
But I will never give up.
One, to see your
Beautiful smile again.
One, to beg the
Blessings of the Gods.
I wait for that day.
When the boards cover all,
All sadness will be covered.
But until my dreams turn to reality,
I will have to swallow
All the pain."
Well anyway, looking at the boards shows each to have holes in
different places. So, you have to place the boards onto the
gravestone to cover the "darkness" without any showing through the
holes on them. To solve this, place the Red board on first, then
place the Black board on turned 90 degrees to the right, now take
the White board and place it the same as the Black board. Now that
you have the Acacia Key, go back to where you killed the mannequin
and go through the door farthest from where you enter, unlock the
next door and enter. Go down the hall and enter the Kid's room.
Grab the "Matches" off the dresser next to the bed. Head back into
the hall and take the next door up to the attic. Up here light the
candle with the matches, now grab the "Birthday card" from under
the chair in the corner. Now head back to the room that Ernest was
in. Grab the Health drinks off of the bookshelf and the First aid,
now read the book on the table and have a little lesson on Acacia
Well go out the other door, in this hallway all you have to do is
go to the staircase. Down the stairs enter the first door on
Maria's right. Run down this really long hallway, picking up the
ammo on the way. In the next room grab the two Health drinks and
Revolver ammo near the sink. Go through the door on the right side
of the room. Go straight into the next hallway, in here enter the
first door on your left. Read the book of Lost Memories and then
try to enter the next door. After your talk with Ernest, head back
a few hallways and down the staircase opposite the save point. Down
here go into the door on your left, in the next hallway run
straight through it and up the stairs. Go through the last door at
the end of the hall.
Blue Creek Apartments
Items; First aid kit, White Liquid
Once inside you can go upstairs if you want and grab the map,
(it's in the same place where you got it with James.) Since we
won't be here that long, you shouldn't need it. Well from where you
started go into the door straight in front of you. From here go
into the room practically right in front of you, (this is the same
room with the coin puzzle.) Well, grab the "White Liquid" off of
the dresser where you had to do that puzzle. You can grab the First
aid kit off the sink if you need it. You are now done with this
Head on back to where you met Ernest in the study. When you go to
open the door you get another cut scene, actually the first of the
last two. Well, now you know Ernest is a ghost, or the house, who
knows. Well, that's the end of Maria's journey before encountering
Now you have officially completed all of Silent Hill 2: Restless
Dreams, one of the best games ever created in my opinion.
Congratulations, and now I will explain the differences between the
endings, and the things you unlock by completing the game.
This section is just a brief explanation of the different endings
and the requirements for each. So let's get on with it.
Ending #1, Water
Requirements; Basically have a bad game time, lots of saves, don't
protect Maria, and examine the knife that Angela gave you a lot.
This is actually the worst ending in the game but it is probably
my favorite, not only because it's the official ending but because
it made the hair on my arms stand up and gave me goose bumps. What
basically happens is, James meets with Mary for one final time and
receive a letter from her after she and him talk about why James
killed Mary. The screen stays black and you hear James muttering
the word that I'll never forget, "Now I finally understand why I
came to this town," and he drives his car into Toluca Lake, killing
his self. Then, the letter is read to you, and I still find it a
Ending #2, Leave
Requirements; Don't protect Maria, have a fairly decent time, and
listen to the radio in the reading room, also listen through the
whole conversation in the hallway at the end of the hotel.
This ending also takes place after James talks with Mary, however
instead of James killing his self. The letter is also read to you
before you see what happens in the ending. James takes Laura and
leaves Silent Hill, probably taking her as his own daughter like
Ending #3, Maria
Requirements; Protect Maria a lot, don't listen to the radio or the
conversation in the hall at the end of the hotel.
This is the ending in which you fight Mary as the final boss
instead of Maria. James kills Mary at the end of the fight and is
being all emo at Rosewater Park when Maria comes up and asks James
is he killed Mary again. James and Maria then leave Silent Hill
together, probably to go on with their lives together. The ending
theme played during this one is my personal favorite, it's called
"Promise" and you should listen to it.
Ending #4, Rebirth
Requirements; Beat the game one time and get the "Book of Lost
Memories," "White Chrism," "Obsidian Goblet," and the "Book of
This ending is only available after you beat the game the first
time. What basically happens is James take Mary off in the boat to
some island and will probably attempt to revive her by summoning
the old gods of the town.
This section will tell you what you can unlock in the game by,
beating it or getting a ten star rating.
"Chainsaw": Unlocked when you beat the game, it is found in a log
on the path to Silent Hill at the beginning of the game. It is a
very decent weapon and can kill most enemies almost instantly.
"Hyper Spray": Unlocked by beating the game a second time. It's
found in the motor home on Saul Street. The Hyper Spray can
temporarily immobilize an enemy and is useful for when you go to
use the Great knife on many enemies. This item will be upgraded
when you get a ten star rating to actually kill enemies instead of
just immobilizing them.
"Book Of Lost Memories": Found at the Texxon gas station in a paper
box after beating the game. It's just an ordinary book but is
required to get the Rebirth ending.
"White Chrism": Found in the room with the coin puzzle in Blue
Creek Apartments on the sink. It's also unlocked by beating the
game once and is also needed to get the Rebirth ending.
"Obsidian Goblet": Found in the room with the long staircase at the
beginning of the Silent Hill Historical Society in the broken glass
case. Unlocked by beating the game and is needed for the Rebirth
"Book of Crimson Ceremony": Found in the second half of Lakeview
Hotel in the reading room on a shelf. It's an ordinary book except
that it describes a God of the town, who in my opinion is the
Pyramid Head. This is unlocked by beating the game once and is also
needed for the Rebirth ending.
VII. Credits and Contact Information
Well, after a week of typing this up it's finally done. Anyway, I
have to give the most credit to Konami of course for producing such
a great game. Second of all I would like to thank my friend Chris
for letting me use his computer to type this up. I would also like
to thank Akira Yamaoka for creating one of the best soundtracks for
a game I've ever heard this was your finest work. Well, I guess
that's about it, so if you are confused or just plain, lost with
anything I wrote here please feel free to contact me at
Lagunacell@yahoo.com. Thank you for using my guide, Adiou and
Copywrite 2006 John Brumbley.