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Lord of the Rings: Fellowship of the Ring

by SaiyanCowKing

The Lord of the Rings: The Fellowship of the Ring
Walkthrough/FAQ
by SaiyanCowKing


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   L O R D   O F   T H E   R I N G S:   F E L L O W S H I P   O F   T H E   R 
I N G
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Lord of the Rings: Fellowship of the Ring (PS2) FAQ/Walkthrough
Written by Saiyan Cow King
Version 1.01 released October 29, 2002
Lord of the Rings: Fellowship of the Ring� is part of the 
Tolkien novel-based series \'Lord of the Ring\'



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Version History: I dunno about this, cuz I never really read em on other 
people\'s guides, but I guess we\'re either supposed to put em in, or it\'s a 
good idea.

Version 1.00: My first guide ever! Just the basic walkthrough right now, not 
too much depth, but it\'ll get you through the really tough spots, and help you 
through the others.

Version 1.01: All I did was add a couple of FAQs that I got asked a couple 
times, and put in a secret at the end, as sent to me by Nathan Finch. I also 
added this Version History section.

Version 1.02: Got more information on the helpful hint, from a different 
source. Added it to the level it\'s found in. Directions for the two side 
quests in the beginning of the game to come in the future. Balrog Strategy 
updated. Changed Old Man Willow strategy. Added gamefaqs.com endorsement (just 
my personal opinion).
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If you have any questions that are not answered in my FAQ/Walkthrough, feel 
free to contact me any time by e-mail at: [email protected]
Please be sure that your questions are not answered in the guide, and please 
refrain from sending anything of profane or vulgar nature.
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Note about LotR: Fellowship of the Ring�: At various points in the game, 
I noticed that Aragorn (Strider) will occasionally suffer from temporary and 
sporadic paralysis. I believe possible causes may be leaving the game paused 
for too long, a possible bug in the game just after saving, or just some 
random glitch. Also, in certain levels with orcs, I occasionally found that 
when I killed an orc, it\'s sword and shield would get up, with no body 
attached. This is also a bug, as your party will attack it as if it were an 
enemy. Unfortunately, it cannot be killed, although it can hurt you The only 
way I was able to rid myself of this pest was to revert to my last save. This 
cleared it up in most cases. 
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On a quick side-note, this is my first FAQ/Walkthrough ever, so any tips or 
help will be greatly appreciated. I apologize in advance for any errors, and 
if the guide lacks clarity, feel free to e-mail me. Also, this is for the PS2 
version only. THIS IS NOT FOR THE XBOX VERSION! The Xbox version varies 
significantly. If you\'re playing the Xbox version, don\'t e-mail me asking for 
help. I don\'t own an Xbox (yet), I have not played the Xbox version, I don\'t 
know where to find Xbox guides, and I don\'t know any specific tips on it. Any 
e-mail regarding the Xbox, or even any that have the word \"Xbox\" will be 
instantly deleted and I will not respond to them. The newest versions of my 
guide can always be found at www.gamefaqs.com
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                                               |        Walkthrough           |
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The game starts with a brief summary of the back-story, similar to the 
movie\'s, although it is important to note that this game is based on the 
BOOKS, not the movie. Also note that in this walkthrough I do not bother 
explaining any of the side-quests, only the main story. 

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   N E W   G A M E:  T H E   S H I R E   (I N T R O D U C T I O N)
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I. Sell Bag End:
              As with many areas to come, the beginning tends to hit you right 
in the face with your objectives. To begin, you must find the deed to Bag End. 
It is located in a chest by a bed. To get there, move to the doorway of the 
room you start in. Head straight at the intersection and into a hallway. Go to 
the first room on your right and look immediately to your left. There should 
be a chest. Simply walk up to it and it will open. An item will fall out, this 
is the deed to Bag End. That\'s all there is to it. Now you have to leave. From 
the room with the deed, go into the hall and turn left. Run to the 
intersection and turn left again. This should take you to the \'lobby\' of Bag 
End. There is an item on top of a chest that sparkles green. This is the key 
to Bag End. You\'ll need to give it to the Gamgees later on. Look to your right 
and you should see the door to Bag End. Walk towards it and you\'ll 
automatically leave. Once you\'re outside, talk to Sam (triangle button), who 
is standing right in front of you. When you\'re done, run to the left until you 
reach the gap in the fence. Go through and follow the path to the bridge. Run 
across and head down the path. It is worth noting that any Tolkien fans would 
probably enjoy simply exploring the countryside and whatnot. Also, there are 
several mushrooms (Frodo\'s main source of healing for awhile) to be found 
nearby, if you feel like looking for them.
          Once you\'re in Bywater, head past the May-pole, through the village 
square with the bell, and slightly to your left. There should be a female 
hobbit standing outside of her house. This is Lobelia Sackville-Baggins, the 
woman you are to sell Bag End to. Talk to her, and it becomes apparent that 
she wants someone to ring the warning bell. Move to the town square and press 
L2. This puts you in targeting mode. Aim at the bell and press circle. Now go 
back and speak to Lobelia. The deal is made and all that remains is to 
retrieve the ring and give the key to the Gamgees. Before you leave Bywater, 
head back towards the square and go through it, to a small bar called \"The 
Green Dragon\" that Sam mentioned earlier, and walk inside. Look to your right 
and talk to Merry and Pip (Meriadoc Brandybuck and Peregrin Took, the ones 
with the green and red cloaks). Now return to Bag End. From the entrance, head 
forwards, then right and go straight down the hallway. The Ring is in a chest 
by the bed. Exit Bag End. 

II. Avoid the Black Riders:
        At this point I strongly recommend saving, as it is very easy to be 
caught, which triggers an instant game over. Turn right and head towards the 
garden. This triggers a cut-scene with one of the Nazgul, (black rider). Frodo 
gives the key to Mister Gamgee. Now you must sneak out of Hobbiton. This can 
be quite tricky, as you must walk (not run) most of the time, and you must 
make clever use of rocks to distract the riders. It is absolutely vital that 
you do NOT under ANY circumstances put on the Ring. The riders will 
immediately find you and capture you. My preferred method is as follows: 1) 
from the starting point, head directly backwards and hop the fence (X button) 
2) head up the hill and immediately throw a rock (O button) 3) observe the 
movements of the riders. There is a house located on the corner of two roads 
meeting. Watch the riders on both roads, and if necessary, use rocks to lure 
them away. 4) Run as fast as you can towards the house and slightly to the 
left. You must avoid the large fence and hop over the small wall. Run down the 
path like crazy, but before you reach the bridge, jump over the wall on you 
left and run over the hill and by the river. 5) very slowly and carefully 
approach the top of the hill. 6) look to the other end of the bridge. There is 
a Nazgul waiting for you. You must lead him either across the bridge or far to 
the left/right of it, so that you can run across and past it. I prefer to lead 
him across the bridge and past the mill, then make a run for it, but luring 
him to the side can work just as well. Once you pass him, you are through with 
the riders for awhile. 
        In Bywater, there is a hobbit under attack from a wolf. This is a very 
easy fight. All you have to do is approach the wolf and press the square 
button repeatedly. If you are terribly injured, use a mushroom (hold R2, 
scroll through your inventory with up and down, select the mushrooms and press 
X). When you\'re finished with the wolf, head past the town square and this 
time veer to the right. Head through the trees. After you pass the arch, 
you\'ll come across a patch of trees all bundled together. When you reach this 
area, the game shows a short clip of  a pack of wolves (four of them) 
approaching you. Seeing as how you are one hobbit with a fairly short stick, 
and they are four wolves, each one bigger than you, my advice is to run. Fast. 
Don\'t bother attacking any of them. If you really want to, you can, although 
since this game has no level-gaining or stat-raising, it really won\'t 
accomplish anything. Using the Ring is not necessary, so don\'t listen to 
anyone who tells you to use it, including the game text. 
        Once you reach the next area (Greenhill County, I believe), the path 
is very obvious. About halfway through, however, Frodo will stop and notice a 
black rider up ahead on the road. Up ahead and on your right is a hollow log. 
Walk (not run) into it and enter targeting mode. Turn to the side and use the 
right analog stick to side-step until you can see the hill across the road 
without any part of the log above you or to the side, but be careful to stay 
inside of the log. You must throw the rocks against the hill, leading the 
rider gradually up the road in the opposite direction, and again hauling your 
hairy-toed Self down the road and across the bridge, into Farmer Maggot\'s 
farm. You are now done with the Hobbit town portions of the game. 

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   O L D   F O R E S T
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I. Find Merry
        First of all, this is one of the more annoying parts of the game, 
simply because the paths are narrow and winding, and the trees will actually 
randomly shift into the paths and block your way. Being the stubborn idiot 
that I am, however, I shall strive to make it clear as to how to navigate the 
forest. Begin by following the only path available to you. You will reach a 
tree blocking the way. Turn around and run all the way back to the gate at the 
starting point, then return to find that the tree in the path has moved. Go 
through the now-clear path until you are attacked by a spider. This is fairly 
easy as well, in that all you really have to do is run towards it and 
continuously hit the square button. Head down the left path when you reach the 
spider. As you run, you will hear Merry call out to you. When you reach an 
intersection, the game will automatically tell you that you\'ve found him. 
Merry will now follow you (although more often than not, he\'ll follow too 
slowly and become lost again, but don\'t worry, you don\'t have to find him 
again unless you want to).

II. Find Pippen
        From the point where Merry joins you, run straight ahead until you 
reach a Y-shaped intersection. Head left, then at the next Y-shaped 
intersection, take a left. Once you hear Pip\'s voice, turn right. 

III. Find Sam
        Double-back the way you came, and run down the left path. The next 
intersection has three paths ahead of you. Take the path on the right, then 
turn to the right again when you hear Sam\'s call for help.

IV. Boss fight: Old Man Willow
        First of all, follow the river upstream. When you stop for a cut-
scene, you\'ll have to fight Old Man Willow. Don\'t be intimidated, it\'s 
actually a very easy fight. I\'m sorry for anyone who used this guide before, 
as I had a very complicated and difficult strategy, and I didn\'t explain it 
very well to begin with. I\'ve found that there\'s a much easier solution, 
however, which is what I\'m replacing it with now. Instead of messing at all 
with the silly rock throwing and whatnot, just smack his fists with your 
walking stick, while making sure you don\'t get hit. That\'s it. No fancy 
tricks, no special moves, just beat up his fist. After you destroy both arms 
(trust me, it\'ll happen eventually), it\'ll be over and Tom Bombadil will show 
up to save the day.

V. Lillies for Goldberry
       This area is pretty much self-explanatory. Follow Tom on his walk. If 
you see a green flower, pick it up. There\'s 12 total, and most of them are on 
Tom\'s route. When you get all 12, find Tom and talk to him (triangle). I\'ll 
give the exact locations on a future update.

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  B A R R O W - D O W N S
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I. Forest Behind Tom\'s House
        This is pretty straightforward also, just follow the path to the top, 
and kill anything that stands in your way. In case you haven\'t noticed, your 
party members are much slower than you are, but they will help to fight (or 
suck up attacks) the enemies. It is far more advantageous to outnumber your 
enemy than to be outnumbered. When you reach the top level, it can be easy to 
overlook the exit. There is a small opening where you fight a wolf, but it\'s a 
dead end. However, if you look to the left of it, there is a narrow pathway to 
the exit. 

II. The Missing Hobbits
        *sighs* Yeah, they got lost AGAIN. This time is much easier in some 
respects, but more difficult in others. You must now fight ethereal ghosts 
with a stick. And they can hurt you pretty bad. They also get to gang up on 
you three or more at a time, and they blend into the fog around you. However, 
the path is much easier to follow here. From the starting point, head forward 
and to the right. Through the narrow passage is a group of ghosts. If you 
haven\'t saved in awhile, I\'d suggest you do so now. Once you deal with the 
ghosts, head down to the right, and head towards the lake. Three more ghosts 
here. Go down to the lake, then up to the right. Look for an easy-to-miss path 
upwards to the spire on your left as you go up the hill. Once you deal with 
the ghosts here, resist the natural temptation to head towards the lake, being 
the logical next place to go. Instead, look for a narrow path on your right 
that wraps around the side of the hill. Go up the hill on your left, fight the 
four ghosts, and head up the path on your right. You should reach the highest 
point around, and it will take you inside somewhere. 

III. Boss fight: Barrow-wight
        Here you must fight a Barrow-wight. Don\'t worry, it\'s not nearly as 
tough as it sounds (or looks). First of all, be very careful of it\'s green 
breath attack. It can hurt you . . . really bad. Again, you must resist 
certain natural instincts, which in this case are to rush him and pummel him 
with your stick. Instead you must run around him and hop up on to a ledge to 
your right and make your way to the chest which contains a dagger that you can 
use to actually hurt him. Hit him with the dagger and he\'ll disappear in the 
ground for a moment, then reappear farther away. After 3-5 hits, Frodo will 
call for Tom Bombadil.

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  B R E E
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I. Prancing Pony
        This is pretty straightforward also. All you have to do is run forward 
and go down the hall on your right. When you reach an intersection, turn to 
your left and you\'ll be in the dining hall. You can talk to some people here, 
including your party members. When you\'re done, talk to Strider, he\'s the tall 
guy in light brown clothes and long black hair. He\'ll suggest that you speak 
with the inn keeper if you intend to stay the night. Now go back to the start 
and Butterbur will be there. Talk to him and return to the dining hall. A 
short cut-scene will show Frodo slipping on the Ring accidentally in front of 
everyone, and Strider will speak to you in your room.

II. The Town
        At last! You get the chance to control someone else!! And Aragorn, no 
less! When you gain control,  play around for a minute to adjust. His attacks 
are slightly different. You\'ll probably notice early on that you can\'t jump. 
Instead, Strider kicks people. This is actually a very effective move if 
you\'re fighting someone in a hurry. Once an enemy is knocked down, you can 
walk closer to him and press the square button to kill him instantly. This 
saves a lot of time, especially against the orcs later on. Also worth noting 
is that he has a bow instead of rocks. Now then, once you are familiar with 
the controls, run straight ahead until you find an enemy. Kill him, and run 
down the path to your far left to grab some cram, more powerful healing. Go 
back and take the other path. At the first left, you\'ll find Merry. He will 
now follow you around until you reach the Prancing Pony. First, however, you 
must gather items to make convincing decoys. Head down the path on your left 
until you reach another enemy. Kill him and search the room on the right for a 
pile of logs. Now run back towards the Prancing Pony. Watch for a barrel that 
sparkles, as it has the rags you\'ll need. When you reach the large open area, 
head to the right. Defend the little guy, and gather the hay from the stables. 
Now head towards the Prancing Pony, but run past it down to a little market 
area. Behind a stand on your left are the melons you need. Now return to the 
Prancing Pony.

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I. Weathertop
        This is simple, just follow the path to the top. It\'s easy, I promise. 
^_~

II. Boss fight: The Big Troll
        This guy seems incredibly tough, especially when he hits you. Once you 
know what to do, though, it\'s pretty easy, if a little nerve-wrecking. Even 
after having killed several other cave-trolls, fighting in this close of an 
area is still imposing. Now then, as for the strategy, I\'m sure there are 
several that people will give you, so here\'s mine: wait until he gets to you 
and as soon as he gets ready to swing at you, run out of range. As soon as you 
are safe, press O (circle) to fire an arrow. Repeat this enough times and 
he\'ll go down without ever hitting you.

III. The Nazgul
	This can get tricky. First and foremost, you should have traded in 
your longsword for a flaming stick. I\'ve heard that this does not always 
happen for some reason, so if you\'re trying to fight with a sword, reload the 
game. Also, keep a close eye on that health meter, these guys hurt when they 
hit. If any of the determined little buggers reaches Frodo, beat them silly 
with your four hit combo and they should leave him alone for awhile. After 
several hits (about six each), they will retreat. When they are all gone, you 
win. 

IV. The Road
        This is pretty straightforward. Just kill everything in sight. There 
are a lot of wolf/rat things (I hope you like killing these things, cuz 
they\'re here for most of the game) and trolls. A few of the 
goblin/orc/whatever things. When you reach the end of the path, you should get 
a message at the bottom of the screen that says, \"All enemies have been 
cleared from the area.\" When you get this message, you\'re done with the level.

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I. The Council of Elrond
        All you have to do here is talk to people, and then walk into the door 
to the left of Elrond.

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  T H E   R O A D   T O   M O R I A
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I. Find the Entrance to Moria
        Yay! You get to be Gandalf! An old . . guy . . . with a glowing stick 
and a sword that he can barely . . . use . . . . Well, at least he has magic. 
You\'ll end up needing it a lot, too, so get used to it, and be sure to keep 
your eyes open for Miruvor, the only thing that can restore spirit energy. 
From the camp, head forward and to the right. Once you get to the bottom of 
the hill, go left. Now there are three ways you can go from here, and I 
believe it may be random, but I\'m not sure. I use the middle path first. 
You\'ll see an archer on it firing flaming arrows at you. Run to the right, 
then look left to see the path. It runs up the hill back and forth. When you 
reach the top, you should see a lake. Run around the lake until the game cuts 
to a cinematic. 

II. Boss Fight: Lake Creature
        Now you\'re Aragorn again . . . what\'s with these people? Oh well, this 
fight is short and easy, so don\'t worry. I know it looks big and scary, but 
just stand still and hold O (circle) until it dies. If you get hurt too bad, 
just eat something (Cram/Lempas). Once you kill two or three of the arms, the 
fight is basically over and you\'ll be done getting hit for the most part.

III. The Mines of Moria
        Well, now you\'re in. And you\'re stuck. Despite the fact that they 
don\'t tell you *why* you\'re stuck, you are. Now you have to find the way out. 
It\'s pretty direct, but I\'m here for ya, cuz it\'s not hard to get lost, 
especially once you get to Frodo\'s part. Run straight ahead and up the stairs. 
When you reach the door, walk up to the switch (it looks like a short barrel 
with a stick on top of it) and press triangle. Run through the room (don\'t 
miss the Miruvor), and use the switch in front of the other door. Run straight 
ahead until you reach a broken pillar. Turn right and head down the left path 
(not the obscure right path that leads to a Miruvor, although you may want to 
collect that before you leave). Follow the path as it bends left, then right. 
Fight your way across the two bridges. Turn to your left, run to the small 
room and run to the right. Fight across another bridge and head straight. 
Follow the hall to the right and stand on the square platform and wait for it 
to go down. Go into the hall in front of you and turn right. Take the left 
pathway this time, and follow the path up. After the room with a big square 
well, head straight, but watch for the chasm. Watch the cut-scene and head out 
through the door (use the switch). From here, head straight and use the switch 
near the edge of the cliff. This extends a bridge through another room. Head 
back and take the right path (on your left, now). Watch a cut-scene about 
Gollum. Head to your left and run across the bridge you just made. Watch out 
for the cave troll. Go to the room on your left again. Watch another bridge 
extend. Now backtrack as follows: right, across a bridge, right. Now go 
straight ahead and open the door with the switch right next to it. Turn to the 
right and run across this new bridge and into the door. Run across the big 
bridge and enter the mini-maze. Turn right, right, left, left, and right. Look 
to the left and there\'s a big door with a switch next to it. Open the door 
with the switch. Watch the cut-scene. This next part forces you to find your 
way out with three passages. Well, since the entire point of this part of the 
book was that Gandalf couldn\'t remember which way to go, the paths are 
entirely random as to which leads to the exit. However, once you find the 
right path, it is identical, no matter which path (left, middle, or right) it 
was. It curves left and has a small hill. There will be 3-4 creatures at the 
base and an archer at the top of the hill. When you find this, you know it\'s 
the way out. The hill path bends right, then left, and then has a door with a 
switch. Open the door and go through it. You\'re now done with the stupid 
labyrinth.

V. Boss Fight: Two Trolls (21st hall, 20th hall, four statues)
        Okay, this is absolutely the easiest \"boss\" in the entire game, yet 
for a very understandable reason, it is often the largest source of 
frustration in the game. I personally had to spend several hours running 
around the room, fire blasting everything in sight and killing both Trolls 
before I finally figured it out, and even then it was purely by accident. 
After you have explored the room for a few minutes, it becomes painfully clear 
that the solution has something to do with the four statues in the middle of 
the room and the four push plates next to them. The answer is simple: you must 
push the statues onto the push-plates. To do this, stand directly behind them 
and hold the triangle button. While holding the button, push in the direction 
of the push plates. Push all four statues onto the plates and run through the 
door, down the hall and turn to the right. Simple enough, right? Well, just 
enjoy that one, cuz the next boss isn\'t so easy.

VI. 2nd Hall (Frodo\'s part)
        Well, for some lame reason the people who made this game decided to 
throw this in here solely for the purpose of giving Frodo more time in the 
game and adding to the total length of the game itself. This is another point 
that induces a LOT of stress. However, I\'m here to guide ya, so just take a 
deep breath and head through the gate. Run straight. Notice the bucket hanging 
by a chain? Just past that, you\'re gonna run to the left. At the end of the 
ledge, jump across to the next ledge. Run to the right and jump to the next 
ledge. This ledge has a fallen pillar that you can walk up. Run up to the top 
and kill the archer there. Now you see that blue rock over there? Get behind 
it (in relation to the edge of the ledge you\'re on) and hold triangle. Now 
push it over the ledge. Run and jump back to where you left Gimli. Run over to 
the blue rock and push it along the line on the floor to the push plate. This 
opens the door to the hall. Now you have to make your way over there. Run back 
towards the entrance of the room, slightly to the right. Look for a half-
bridge. Right beside your half of the bridge is a switch. Look carefully, it\'s 
easy to miss. Use the switch to extend the bridge. Run across and follow the 
narrow paths. When you get to the big open area, turn to the right and run to 
the next bridge. This time you have to climb a ladder. This area can be 
annoying because you have to fight the orc/goblin/whatever the heck they\'re 
supposed to be things all alone and in tight spaces where falling too far to 
either side means falling to your death. Some people may use the Ring in this 
area, and while I absolutely do not suggest it, it is one way through. Just be 
very careful to watch the meter in the top-right corner of the screen. I 
personally suggest that you just fight the guys, because it\'s far easier than 
trying to run the whole ledge in the 20 seconds you have until you\'re fully 
corrupted. Whatever you do, get to the ladder and climb down. Use the switch 
to let Gimli across and at this point it would be wise to run back a little 
ways, because a large number of enemies is running for you. If you get caught 
in too tight of an area, it\'s almost impossible to survive. Once you\'ve 
extended the bridge and dealt with the enemies, run to the door and you\'re 
done.

VII. Boss Fight: The Balrog
        Now this guy is much tougher than the last one. First of all, if you 
haven\'t saved in awhile, SAVE! Second, heal yourself if you need it. Now then, 
the trick isn\'t much of a trick. Cast lightning and he\'ll be stunned long 
enough to hit him about 3 times if you\'re quick. Unfortunately, he\'s got a 
mean swing, so you\'ll die if his sword touches you. You need to shock him, run 
up to him, wait for him to recover, shock him before he gets the chance to 
swing, then hit him a couple times with your sword. Shock, swing, repeat. You 
should have this guy in a few minutes. Also worth noting is that when your 
spirit energy gets low, Aragorn will say \"Gandalf, Take this,\" and it would 
seem that nothing happens. However, if you check your inventory, you\'ll find 
that he gave you a Miruvor. If you\'re using lightning (which you SHOULD be 
^_~) then you can attack until he says this the second time, then use a 
Miruvor.

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  G O L D E N   F O R E S T
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        Not much to do here, other than talk to the people. When you\'re done, 
head towards the ladder in the other room. 

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  R I V E R   A N D U I N
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I. Clear the Shore
        Hang in there, guys, you\'re almost done! For this part, simply head 
straight and kill everything in front of you. The orcs are nasty in that they 
tend to block a lot of your attacks. If you have a problem with them, try 
kicking them to the ground (X button) and stabbing them (square button while 
they\'re on the ground). The trolls you should know by now, but basically my 
suggested strategy is to run and shoot them with arrows. It takes roughly 20 
arrows to take em down, so ya better be quick on your feet. ^_~

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  A M O N   H E N
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I. Follow the Nazgul
        Sam\'s been hobbit-napped . . . this seems familiar . . . oh yeah, it\'s 
just like half the Frodo levels at the start of the game, where you have 
to \"find the missing hobbits\" down. Well, at least this time there\'s lots of 
fighting and you play as Strider. Well, from the campfire, look around. Run 
the opposite direction of the boats. If you hit a wall, search to the left a 
little until you run into some orcs. From the small cliff that you\'re on, look 
towards your campfire. Now look to the right until you see another campfire. 
Now look to the right until you see another campfire. No, that wasn\'t a typo, 
count over two campfires (as in, your campfire, look to the right til you see 
a campfire, then look for another campfire to the right of that). Run towards 
this campfire. Deal with the orcs that come your way and run up the hill they 
just came from. Now before you go running off after those two archers, 
SAVE . . . NOW . . . trust me, there are two trolls and three wolf/rats just 
past those archers, and another troll right after that. You are likely to die 
up there, especially if you\'re reading this FAQ because you need to. Once the 
two trolls are dead, run up and to the right. Deal with the third troll, run 
through the path, and kill the archers and the wolf/rats. Run up and to the 
left (follow the stairs). Go into targeting mode and kill the archers. At some 
point Legolas will appear on that ledge, so don\'t try to kill him. You\'ll just 
end up wasting a lot of time. Drop down into the canyon thing, and prepare for 
another troll fight. This time Legolas is providing cover fire, so it\'s not as 
tough. When it dies, run past it and under the arch-thing. Turn to the left 
and head up over the top of it.
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Thanks to Arnaud for these more specific directions to the Fish sword:
     Hello. I tried to get the Fish Weapon, and didn\'t understand [at] first, 
because the hint is [incomplete]. 
To get the fallen tree, you need to find [Gollum 3 times]. The [first place 
you must find him is (with your campfire behind you) on the right hill. The 
second place you can find him] is on the hill in front of you. [The third 
place you find him is] to the left of you, near the water where the roc[k] 
hills start. 
                                                    Gollum(2)  Gollum(1)

|                  |
Fallen Tree                x 2                  |            | 
            -------    -------     ---------     x1------- 
           |            |    Water 
Gollum\'s    Gollum(3) 
Present 

x1 : Your Camp 
x2: 2nd Orc\'s Camp Fire near water 

Gollum appears only at 1 position at a time, and you need to go close enough 
of him, to make him go away. If you don\'t find Gollum 3 times, the Fallen Tree 
will not appear.
(this is a very crude and likely failed attempt at an accurate map, if it 
doesn\'t look correct to you, just ignore it)
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II. Frodo\'s climb
        This part is pretty easy, although there\'s a lot of orcs, and you\'re a 
hobbit . . . you can do it though! There aren\'t any tricks needed through 
here, just keep swinging and healing. It\'s best not to try and fight these 
guys toe-to-toe, especially because they\'re bigger and there are more of them 
than you. Just head up the hill, saving frequently if you die a lot. You\'re 
almost done, I promise!

III. Follow Frodo
        All you have to do is take the same path you did as Frodo, and if you 
ran past the orcs, you now have to kill them.

IV. Boss Fight: The Nazgul Rider
        Okay, this one is actually pretty sad, as far as difficulty goes. See 
the big ruins on your right? Head towards them and run up the stairs. At the 
very top is a throne. Stand in front of it as close as you can. Enter 
targeting mode and wait for the rider to circle a couple times. After 2 laps 
(maybe 3?) he\'ll charge you. Don\'t worry, the throne will block the attacks. 
Fire an arrow at him as he passes overhead. Two hits should kill him. Then you 
see a nifty lil cinematic of Legolas shooting the creature through the neck.

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  T H E   E N D
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        Well, that\'s it! You did it, ya beat the game! Wasn\'t that fulfilling? 
You did all that just to see the credits, which you can see from the options 
menu anyway . . . 

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   F A Q
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Q: How do I use the One Ring?
A: Scroll through your inventory (Hold R2 and press up/down/left/right) and 
press the X button when you select the Ring.

Q: What does Frodo\'s purity do?
A: First of all, there are two \"purity\" meters. One is a golden bar at the 
right end of the meter. It will slowly decrease as you wear the Ring, and will 
only be restored when you receive the message \"Your purity has increased.\" The 
other is the purple line inside the meter. It will decrease gradually when you 
wear the ring, and it restores itself gradually when you are not wearing the 
Ring. However, it will never regenerate beyond the golden bar.
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That\'s all for now, send any helpful comments to: [email protected] 
Send any hate mail to: [email protected] (not really, but I 
don\'t want hate mail, send constructive criticism only).