+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ | * * * * * | : * ~~~~~~~~~~~~~~~~~~~~~~~~~ * : | * * ~ L E G O : Star Wars ~ * * | : * ~~~~~~~~~~~~~~~~~~~~~~~~~ * : | * | : * A Complete FAQ/ Walkthrough (PS2 release) * : | * * | : * * by ~~: Syonyx :~~ * * : | * * * | +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ _____________________ _____________ TABLE OF CONTENTS GAME INFO 1) Introduction Title: Lego Star Wars: The Video Game 2) Controls Platform: Playstation 2 3) Gameplay Genre: Action -Overview # of Players: 1 or 2 -Life hearts ESRB Rating: E (Everyone) -Lego Studs Developer: Traveller's Tales -Changing Characters Publisher: Eidos -Combat Licensed by: LucasArts -Special Abilities Release Date: 02-Apr-05 -Pickups ______________ 4) Story Mode Walkthrough GUIDE INFO 4X) Dexter's Diner 4A) Episode I: The Phantom Menace Author: Syonyx S1-0 Episode I Hub Version #: 1.0 S1-1 Chapter One: Negotiations Last Update: 18-Feb-07 S1-2 Chapter Two: Invasion of Naboo S1-3 Chapter Three: Escape from Naboo S1-4 Chapter Four: Mos Espa Podrace S1-5 Chapter Five: Retake Theed Palace S1-6 Chapter Six: Darth Maul 4B) Episode II: Attack of the Clones S2-0 Episode II Hub S2-1 Chapter One: Discovery on Kamino S2-2 Chapter Two: Droid Factory S2-3 Chapter Three: Jedi Battle S2-4 Chapter Four: Gunship Cavalry S2-5 Chapter Five: Count Dooku 4C) Episode III: Revenge of the Sith S3-0 Episode III Hub S3-1 Chapter One: Battle over Coruscant S3-2 Chapter Two: Chancellor in Peril S3-3 Chapter Three: General Grievous S3-4 Chapter Four: Defense of Kashyyyk S3-5 Chapter Five: Ruin of the Jedi S3-6 Chapter Six: Darth Vader 5) Free Play Mode Walkthrough 5A) Episode I: The Phantom Menace FP1-1 Chapter One: Negotiations FP1-2 Chapter Two: Invasion of Naboo FP1-3 Chapter Three: Escape from Naboo FP1-4 Chapter Four: Mos Espa Podrace FP1-5 Chapter Five: Retake Theed Palace FP1-6 Chapter Six: Darth Maul 5B) Episode II: Attack of the Clones FP2-1 Chapter One: Discovery on Kamino FP2-2 Chapter Two: Droid Factory FP2-3 Chapter Three: Jedi Battle FP2-4 Chapter Four: Gunship Cavalry FP2-5 Chapter Five: Count Dooku 5C) Episode III: Revenge of the Sith FP3-1 Chapter One: Battle over Coruscant FP3-2 Chapter Two: Chancellor in Peril FP3-3 Chapter Three: General Grievous FP3-4 Chapter Four: Defense of Kashyyyk FP3-5 Chapter Five: Ruin of the Jedi FP3-6 Chapter Six: Darth Vader 6) Bonus Level Walkthrough S4-B Story Mode FP4-B Free Play Mode 7) Characters 7a) Story Characters 7b) Purchased Characters 8) Extras 9) Hints 10) Closing Info -Contact Info -Legal Info ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~~~~~ - ~ 1) INTRODUCTION ~ - ~~~~~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ Welcome, Lego builders and Star Wars fanatics. At last, there is a game that unites your two passions into one cohesive whole: LEGO Star Wars. Now, I know that you always wondered what the more recent Star Wars trilogy would look like if the universe were made of Lego, and now your wait is over. Traveller's Tales has crafted a fine, fun, hilarious game from some wonderful source material, with which they have taken some creative liberties. It is an easy game to pick up and play, and is fun for solo or partnered players. Not to mention you can never really die in this game, making it highly accessible to younger gamers everywhere. This guide is intended to be fairly exhaustive, covering in detail every chapter in both Story and Free Play modes, detailing all of the many, many characters, and otherwise providing all of the necessary information to get the most of the game, including how to locate all of the highly-sought LEGO Minikit Canisters and how to achieve True Jedi status in every stage. Note that one thing I will not give you is the codes to unlock characters and extras in the game. Instead, I'll do you one better: I'll give you the information you need to obtain these bonuses on your own. Codes won't give you anything that cannot be obtained through more wholly legitimate means, which also provide much greater satisfaction than simply inputting a cheat. LEGO Star Wars was released simultaneously on all of the then-current gaming platforms (Playstation 2, Xbox, Gamecube, and PC). Though this guide was created based on the Playstation 2 version, they are all virtually identical, apart from the control scheme. There were also versions of the game released for handheld platforms, but this guide does not apply to them. Now on with the show... IF YOU JUST WANT TO GET THROUGH THE GAME, then the Story mode walkthrough is for you. There, I give explicit directions for completing each chapter with the minimum amount of effort. This will allow you to view all FMVs and say that you technically completed the game, though you'll be missing out on a lot of fun if this is all that you do. IF YOU WANT TO EXPERIENCE EVERYTHING THAT THE GAME HAS TO OFFER, then the Free Play mode walkthrough is for you. There, I detail how to locate every Lego Stud and Minikit Canister to be found, and provide information on how to achieve True Jedi status for each chapter. Beyond that, this guide also includes details on each playable character and how to unlock them, as well as every Extra and Hint available for purchase in Dexter's Diner. You can also find all necessary information on unlocking the Secret Bonus Level (ooohhh) after the Free Play walkthrough. Enjoy! ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~ - ~ 2) CONTROLS ~ - ~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ ~~ In-Game ~~ Move lead character: Left stick or D-pad Jump: [X] Attack: [Square] Pull Lever: [O] while standing in front Switch character (Story mode): Triangle (while facing) Switch character (Free Play mode): L1/L2, R1/R2 Pause game: Start Steer vehicle: Left stick or D-pad Fire vehicle weapon: [Square] ~~ Character-specific actions ~~ (Lightsaber wielders) Pull out lightsaber: [Square] Holster lightsaber: [O] Attack combos: Press [Square] repeatedly Defend: Hold [Square] Reflect blaster shots: Press [Square] just before shot hits Double-jump: [X], [X] Backflip: [X] + back on Left stick or D-pad Jump attack: [X], [Square] Slam attack: [X], [X], [Square] Use the Force: hold [O] while object is aglow (Blaster users) Ready weapon: [Square] Holster weapon: [O] Grapple gun: [O] while standing inside grapple point (Astromech Droids) Hover: Hold [X] Open Astromech Droid Locks: [O] or [Square] while facing lock (Protocol Droids) Open Protocol Droid Locks: [O] or [Square] while facing lock (Flyers) Float: Press [X] to engage, then [X] again to disengage (Children) Chute Slide: Press [O] or [Square] when facing a chute entrance ~~ In Menus ~~ Highlight option: Up/Down (D-pad or Left stick) Select highlighted option: [X] Cancel/go back: [O] Change setting: Left/Right (D-pad or Left stick) ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~ - ~ 3) GAMEPLAY ~ - ~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ ---------- Overview ---------- In Lego Star Wars: The Video Game, you will play through sections of the first/last three Star Wars films (depending on whether you're looking at the chronology of the films, or the order in which they were made), namely Episodes I, II and III. Each film is divided into five or six chapters, with cut- scenes filling in the story in between. Each chapter can be played in Story mode, in which the saga is played out with designated characters, or in Free Play mode (unlocked once Story mode is complete for that chapter), where you can switch freely between a number of characters sporting various abilities, allowing you to fully explore each chapter in greater depth. Primarily in the latter mode, you will also be pursuing two major tasks: achieving 'True Jedi' status in each chapter by collecting a set amount of Lego Studs (the currency of the game), and locating all Lego Minikit Canisters, with which to build Lego Star Wars vehicles for your perusal. As you progress through the game, you will also unlock more and more characters to infuse your experience with ever more fun and variety. You can also purchase 'Extras' with saved Lego Studs, providing you with various fun game options to add a little more variety and humour to the whole affair. ~ Dexter's Diner ~ This is the hub of the game, the central point that will be your launching pad for all of your adventures. In the Diner, you can enter unlocked chapters to play out the stories of the Star Wars saga, wander around and interact with any unlocked characters (who will also frequently interact with each other in deadly ways), check out the Lego Star Wars vehicles that you've built by collecting Minikit Canisters, and grab some extra Lego Studs stashed away around the place. At the counter, in the main room of the Diner, you have several shopping options. Here, you can view and purchase game hints (though they're very basic and can often be found in the game manual), purchase unlocked characters for use in Free Play mode, purchase Extras (fun options that can mostly impractically enhance your game experience; see the appropriate section further down in this guide), and input cheat codes (not recommended, just do things yourself!) if that's how you play. To the left of the counter, there are four doorways in a row. These are marked 'I' to 'III' for the hubs to the chapters within each Star Wars episode. There is also a mysterious door marked '?' that hides the game's biggest secret. Will you be able to unlock it? ~ Story mode ~ Here, you will act out the saga of the Star Wars films. In Story chapters, you are restricted to the characters appropriate to that chapter. Though your primary purpose is to simply complete the chapter, you will also be trying to obtain True Jedi status by collecting a set number of Lego Studs (though this may not be possible in Story mode for all chapters). After completing a chapter in Story mode, new story characters that you have encountered may be unlocked for use in Free Play mode. Most enemy characters encountered in the chapter will also become unlocked and will now be available for purchase at the Cantina Bar. But perhaps most importantly, the next chapter in the current movie episode will also be unlocked, so that you can continue the story. After completing the first chapter of Episode IV, the first chapters of Episodes V and VI will also be unlocked, so you don't have to play through all three films in perfect order if you don't care to do so. ~ Free Play mode ~ In Free Play, you will revisit previously completed chapters with a new stock of characters, sporting additional character abilities not available to you in Story mode. In this way, you will be able to go more places, do more and collect more Studs and Lego Minikit canisters. You will also have the opportunity to reach True Jedi status if you were unable to do so in Story mode. Completing Free Play chapters 100% will usually require that you have characters with the following abilities: blasting, grappling, Force, Dark Force, double-jumping, super-jumping, chute sliding, and opening Astromech and Protocol Droid Locks. The first time that you will have all of these skills and character classes available is after completing Episode I in entirety (assuming that you're playing the game in proper order), at which point you will be able to purchase characters possessing these abilities if you have not received them already as Story characters (Darth Maul, I'm looking at you here!) ------------- Life Hearts ------------- Each player-controlled character has four life hearts. Each time they take a hit from an enemy attacks, one heart is lost. You can replenish lost hearts by picking up hearts dropped by defeated enemies and by destroying parts of the environment. If you lose all of your hearts, then you die. You can also die instantly by falling into an area without a floor below, or by coming into contact with certain potent environmental hazards. But don't fret! You'll simply re-spawn at the same point in a moment. However, death is not completely without penalty. While playing any chapter in Story or Free Play mode, you will lose some Studs - 2,000 if you die by getting hit until your hearts run out, or 1,000 if you die by falling into the abyss. These Studs will be scattered around the point of your death, and when you respawn you may be able to re-collect some or all of them if you act quickly. ------------ Lego Studs ------------ Throughout the game, you will be collecting Lego Studs, the currency of the Lego Star Wars universe. These come in three colours: Grey Studs (worth 10 each), Yellow Studs (worth 100 each), and Blue Studs (worth 1,000 each). Studs can be spent on a number of things at the counter in Dexter's Diner. You can purchase unlocked enemy characters, Extras, and basic game hints. --------------------- Changing Characters --------------------- Different characters sport a variety of different abilities, and you will often need to switch between characters to be able to advance. In the Diner, you can take control of any character that you have unlocked. Face the character you wish to control and press [Triangle] to take them over. This must occur within a reasonably short distance. The new character's icon will appear in your HUD. In Story mode, you are limited to using the characters that are part of your party at any given time, switching between them by again facing them and pressing [Triangle]. In Free Play mode, you can switch between any of the characters that you brought with you by scrolling through them using the L1, L2, R1 and R2 buttons; You can also switch control to your partner by pressing [Triangle]. In 2-player mode, players can trade control of their current characters by facing each other and pressing [Triangle] simultaneously. -------- Combat -------- Try as you might, conflict is unavoidable in the Star Wars universe, so you'd best be prepared. You have two main offensive weapons at your disposal: Blasters and Lightsabers. The former have the advantage of distance, while the latter win out in sheer pizzazz. Blaster fighting is pretty simple, due to the game's auto-targeting system. Basically, fire in the general direction of your target, and your shot will fly true. Of course, if it's a moving target, it may move out of the line of fire, and because of the auto-targeting, what the game thinks you wanted to shoot and what you actually wanted to may not always be the same. You can discourage this by pushing the Left stick as accurately as you can in the direction that you actually want to shoot; this rule applies equally to animate and inanimate targets. Now, often your targets will also likely be firing back at you too, and a blaster in itself offers no defensive abilities. So when using a blaster, you also need to watch for incoming fire and move around accordingly to avoid it. Moving side to side and jumping randomly will throw off enemies trying to target you, but watching for incoming enemy fire and dodging accordingly will provide the best defense. Lightsaber wielders prefer to get up-close and personal. They also have combo attacks to strike multiple nearby targets in rapid succession, or the same target more than once, if it is of a type that requires more than one hit to kill. Lightsaber users can also leap out to a mid-range target with a jump attack, and can also eliminate multiple targets with a double-jump ground slam attack. As for defense, Lightsaber users can defend against incoming blaster shots by holding down the attack button. And to turn defense into a good offense, they can reflect incoming blaster fire back at the shooters by pressing [Square] just before the shot hits. Finally, since lightsaber wielders also tend to have Force powers, they can also use Force Push on some minor enemies to send them flying. However you're fighting, be sure to keep an eye on your heart meter. Watch for hearts dropped by defeated enemies and grab them as needed, but don't leave yourself overly vulnerable as you do so. ------------------- Special Abilities ------------------- Different character classes can perform special actions. Many of these are required to advance past various points throughout the game. DOUBLE-JUMP: Lightsaber wielders, by virtue of their mastery of the Force, can perform these acrobatic leaps to reach otherwise unattainable heights. SUPER-JUMP: Some particularly skilled jumpers can reach heights even greater than the Jedis' double-jump. Some super-jumpers achieve this via their own double-jump, or sometimes in an extra powerful single leap. FORCE: Jedis can manipulate certain objects marked by a glow that appears as the Jedi approaches them while being controlled by a player. This ability can be used to open, move, reassemble, or blow up the objects in question. The Force can also be used on inferior enemies to push them back, well, forcefully. GRAPPLE: All blaster users can fire a grappling hook and zip up the line to reach a distant point, starting from red grapple points on the ground. DROID LOCKS: Some are designed for Protocol Droids (such as C-3PO), others for Astromech Droids (like R2-D2). All require that the appropriate Droid type stand in front of it and operate it to gain access to the adjacent door or other device. CHUTE SLIDE: Certain small characters can fit through special vent hatches, sliding through a tunnel to re-emerge at a different point on the screen, granting access to otherwise unreachable areas. This ability is restricted to organic characters; though some Droids may be small enough, they're not sufficiently flexible to maneuver through the winding vents. HOVER: Using their built-in foot jets to rise above the ground, Astromech Droids are able to cross large gaps in the terrain that any other character would plunge to their doom in. FLOAT: A few characters seem to be able to float above the ground just like Astromech Droids can, but be warned that this ability does not allow them to pass over empty space; they must have solid ground below them to avoid falling into the abyss. DARK FORCE: Only the Sith, Jedis' evil counterparts, can use the twisted dark side of the Force on certain black and red objects scattered throughout the game. Dark Force can also be used anywhere that regular, good-guy Force can be used. --------- Pickups --------- As you move through the game's chapters, in either Story of Free Play mode, there are several things to watch out for so that you can add them to your inventory: LEGO STUDS: The currency of Lego Star Wars, these little round buds will, in sufficient quantity, allow you to purchase unlocked enemy characters and fun Extras. Your sum of Lego Studs in your possession after successfully completing any particular chapter will be added to your running total for use in Dexter's Diner. Grey Studs = 10, Yellow Studs = 100, Blue Studs = 1,000. You will need to collect a certain number of Studs in a given chapter in order to obtain True Jedi status for that chapter. HEALTH HEARTS: Valuable only when you've lost one or more of your own. These are often dropped by defeated enemies and released by destroying pieces of the environment. MINIKIT CANISTERS: There are ten such canisters in every chapter, many of which can only be obtained in Free Play mode. Each contains Lego pieces to build a Lego Star Wars vehicle. Once you've collected all ten in a particular chapter, the vehicle will be complete and you will receive a 50,000 Lego Stud bonus (after then finishing the chapter, of course). Both complete and in-progress vehicles can be viewed outside the Diner, in the parking lot. ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ~ 4) STORY MODE WALKTHROUGH ~ - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ This half of the walkthrough will be the briefer of the two, containing only the necessary information to get through each chapter and technically complete the game. I will not spend time here indicating where or how to collect the many, many Studs scattered throughout each chapter, or how to find the LEGO Canisters either. These two tasks will instead be carried out in-depth in the next part of the walkthrough, under Free Play. The only exception to this rule is that I will describe how to collect all of the Studs from Dexter's Diner and from each episode's hub. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 4X) DEXTER'S DINER ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The diner serves as the home base for the entire game. Here, you can walk around to take in the sights, interact with or take over any unlocked character that happens to be walking around, start a brawl, or check out the Lego Star Wars vehicles that you have unlocked by finding Lego Canisters in each chapter during gameplay. But more importantly, at Dexter's counter you can also unlock additional characters for use in Free Play mode, purchase Extras (little bonuses that don't add anything practical to the game, but can infuse a little goofy fun into it), read gameplay hints (which are all essentially useless, since all of the info is found in the game manual or in the 'Hints' section of this guide, you're welcome), or enter cheat codes (if that's the way you play, which I would never ever recommend). New characters will be available for purchase after each newly completed chapter in Story mode. See the sections of this guide following the walkthrough for full details on all of these features. And last but certainly not least, the Diner is just chock full of extra Lego Studs, the valuable currency of this game. Ripe for the taking, it's up to you whether or not to spend some time harvesting this bounty, since it can take some time and get dull after a short while. Nevertheless, in the interests of perfection, I will provide you with a list of all sources of Studs to be found inside and outside the Diner. Please note that there are five areas to the building: the main room, the parking lot outdoors, and the hubs for the three episodes. These last will be described in detail at the appropriate points in the walkthrough below. For now, it's just the main room and the parking lot. ------------------- Diner - main room ------------------- To receive the hidden Studs contained in the diner, most of the time you must use the Force. Move around to see the different objects light up, and press O when the desired object is lit to release its treasure. It may require a bit of wiggling around to get the right object to glow, so feel free to jump on top of other objects to get right up close if necessary. LIGHTS: Each set of three vertical round yellow 'bulbs' can be turned on using the force, releasing various amounts of Studs. The lights can also be shot with a blaster to achieve the same effect. BENCHES: The red benches on either side of the tables around the room will release some Studs after using the Force on them for about three seconds. The one below the window straight across from the door to Episode III is the one exception. SALT & PEPPER SHAKERS: Presumably that's what they are, anyway. The white containers with grey lids on some tables yield a lot of Studs when blown up with sustained Force power. OTHER CONTAINERS: At the left end of Dexter's counter, there are two grey round containers with white lids. Lift the lids with the Force to receive several Studs. You can only lift the right one while the left lid is still suspended in the air. STOOLS: These are trickier. You have to flip over all of the stools in the room using the Force before the first one rights itself again. Once you've accomplished this, they'll all stay flipped. Now you have to destroy them with a lightsaber to receive some Studs. KETTLE: The large black pot at the right end of the counter can only be opened by Dark Force power, so is inaccessible until later in the game. It does hold quite a lot of Studs, though, so don't forget about it. Approximate Total Studs: 16,000 (this number is only an estimate due to some randomness in the actual Stud release) --------------------- Diner - Parking Lot --------------------- GARBAGE CANS: The dark cylinders along the wall of the diner can be destroyed by lightsaber or blaster, to give a fair number of Studs. VENT COVERS: Levitate and destroy the grates covering the two vents in the floor to receive some Studs. Approximate Total Studs: 10,000 And please note that each time that you return to the Diner, all of these objects will have regenerated or refilled, creating an endless supply of cash if you want to take the time to collect it. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Qui-Gon Jinn | | Obi-Wan Kenobi | | | | PURCHASABLE CHARACTERS: Gonk Droid (250 Studs) | | PK Droid (350 Studs) | \_______________________________________________________________________/ ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 4A) EPISODE I: THE PHANTOM MENACE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-=-=-= S1-0 Episode I Hub =-=-=-=-=-=-=-=-=-=-= Follow the short trail of Studs waiting for you on the ground through the Episode I door from the diner to begin. Inside, there are six doors waiting, appropriately numbered 1 to 6. Doors that are accessible will have green lights flashing over top of them, while inaccessible doors will have red lights. To gain entry to each door, you must complete the previous chapter in Story mode. You can re-enter any chapter once unlocked to play it again, in either Story or Free Play mode. And now for the Studs that you can find inside this hub: LIGHTS: Again, each of the 21 sets of three lights will launch some Studs once lit up using the Force. BENCHES: Shake the red benches with the Force to receive more Studs. SHAKERS: The white shakers on the tables provide lots of Studs when blown up with the Force, which may require standing on the tables to make them glow. STOOLS: Flip over all four stools using the Force (two at each end of the room) before the first one flips back, then destroy them all with your lightsaber for lots of Studs. Approximate total Studs: 11,500 And for fun, you can also use the Force on the juke box near the entrance to the room to hear the creature cantina theme, and old favorite from Episode IV! When you're done playing around, walk through the door marked '1' to begin the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S1-1 Chapter One: Negotiations (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Turmoil has engulfed the Galactic Republic! With a blockade of deadly battleships, the Trade Federation has stopped all shipping to the small planet of Naboo. The Supreme Chancellor has secretly dispatched Jedi Knights Qui-Gon Jinn and Obi-Wan Kenobi to settle the conflict... After the amusing FMV (full-motion video, for the uninitiated), you have control of your two Jedi. Please feel free to switch control between them at any time. Walk forward and use the Force on the door until it blows apart. Now get ready for some fightin'! Remember to hold Square to defend. You can quickly release and re-press Square to then attack without dropping your defense. Take out the four Battle Droids, then head straight up the hallway and finish off two more. Turn right at the end of the hall and keep fighting your way through another four Battle Droids. Go forward to find the first other character who isn't trying to kill you. Take control of the Protocol Droid by pressing Triangle while facing him. As the Droid, walk right to the control panel to the left of the round hatch, and press either O or Square, then don't move until the hatch opens. Walk past it to the next similar door and open that one by operating the panel as well. Switch back to one of the Jedi before entering the next room. Get your lightsaber out and walk up to the Lego grate between the two streaming pillars of blue light. Use the Force on it until it is fully reassembled at the side of the room, then destroy the two Battle Droids that come through the hole you just created. Go up the ramp and enter the passageway yourself. Jump down to the ground and fight the group of Battle Droids. Pick up any dropped Hearts to replenish your life meter. Now, before you head down to the ramp to the lower section of the room on the right, move to the upper right corner on your level. From there, use the Force on the smaller of the two blue and white domed devices on the ground over the fence. Doing this will activate the larger device, which is a powerful electromagnet. This will draw all of the Battle Droids over to it, allowing you to take out most, if not all, of them with a double-jump lightsaber strike. Now on to the Droidekas! For the shielded Droidekas, there are a couple of options for taking them out. If you simply move up to them and whack their shields with your lightsaber, it'll take several hits to destroy the shield. You can wipe it out in one go, though, with a double-jump lightsaber strike. The unshielded Droidekas will still take three hits to destroy, however. Next, you need to get through the energy gate. Use the Force on the grey structure attached to the fence on either side of the energy gate. This will rebuild it into a platform that you can use to double-jump clear over the fence. Once over, stand on one of the two red buttons in the floor, and wait for your Jedi partner to join you and do the same with the other button. This drops the gate, allowing your Droid friend to join you. Just ahead, however, there are six Battle Droids that come running out from behind the brown vehicle. Destroy them all. Once the opposition is gone, switch to the Protocol Droid and have him activate the panel beside the vehicle. This opens the hatch to the vehicle, so climb aboard to finish the chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: TC-14 | | | | PURCHASABLE CHARACTERS: Battle Droid (Security) (300 Studs) | | Battle Droid (200 Studs) | | Battle Droid (Commander) (1,000 Studs) | | Droideka (10,000 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S1-2 Chapter Two: Invasion of Naboo (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Trade Federation has launched a full-scale attack on the peaceful world of Naboo. Hiding aboard the landing craft, Qui-Gon Jinn and Obi-Wan Kenobi have secretly hitched a ride with the invasion force. Now they must make contact with the local forces - before it is too late... Run up through the forest as the battle rages around you. Watch out for Battle Droids as they run across the field; if they get close to you, they'll spot you and open fire, forcing you to fight. Though they pose little threat one at a time, they are also easily avoided. Once you approach the fallen tree blocking the path, a small squadron of four Battle Droids emerges, and you must deal with them. Once they're destroyed, use the Force on the Lego tree to set it back upright and continue up the path. Up ahead, another five Battle Droids come out after you as you near the ship blocking the path. Once they're out of the way, use the Force on the ship's engine three times until the ship blows up. Jump over the debris and continue forward to trigger a brief FMV. Afterwards, the most beloved character in Star Wars history joins your party. Head up the stairs, veering right to enter the ruins. Inside, run right until you reach the end of the path. Use the Force on the Lego structure built into the wall until you construct a bridge, then jump across it. Jump and destroy the Droid on the other side of the gap, then switch to Jar-Jar and do a super- double-jump to the top of the platform to lower it enough so that the Jedis can surmount it. Switch back to a Jedi and use the Force on the gears in the wall revealed by the lowered platform. Double-jump across the bridge that lowers, then switch to Jar-Jar again when you reach a too-high portion of the path. This again lowers it so the others can pass. Stay in control of Jar-Jar and repeat for the next platform, but as soon as it starts to lower, switch back to one of your Jedis, because a Battle Droid is hiding in the alcove revealed by the lowered platform. Use the Force to destroy the Battle Droid quickly, and repeat for the next one just ahead. When you reach the golden waterfall, have a Jedi use the Force on the grey blocks overhead to create the next bridge. Jump across, kill a couple of Battle Droids, then proceed to the end of the path. It's a little bit difficult to see, but there's a cave entrance here, so stay along the upper wall as you walk right to enter it. Walk right to the edge of the path and the log overhead will automatically collapse, creating a ramp for you to climb up. Walk right across the swamp, fighting your way past the enemy forces. Jump over the grey rocks at the end to land in the sunken area, destroy the three Battle Droids here, then switch to Jar-Jar and jump up to the rocks behind the tree on the right, where you can see a bunch of grey Lego Studs. Walk right along this ledge until you reach a platform that lowers as you step on it. At the bottom, walk upwards into the cave it revealed. Switch to a Jedi in case combat is required, and walk up until you reach the water's edge. If you're lucky, you won't have to engage any Battle Droids at all. Step into the water to trigger the end of the chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Jar-Jar Binks | | | | PURCHASABLE CHARACTERS: None | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S1-3 Chapter Three: Escape from Naboo (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Gungan ruler Boss Nass has refused to help the people of Naboo. Qui-Gon Jinn and Obi-Wan Kenobi have left his underwater city for the Royal Palace in Theed. As Trade Federation battle droids seize control of the Naboo capital city, Queen Amidala and Captain Panaka, her loyal protector, are powerless to repel the invasion... This chapter starts off with two blaster-wielding characters, who are functionally interchangeable, so play with whoever you think is prettier. First order of business: shoot some Battle Droids! Your blaster shots more or less auto-aim, as long as you're facing in the general direction of your target. Keep moving to avoid the retaliatory Battle Droid blaster shots, and pick up any Hearts dropped to keep your health up. Eliminate the group of Battle Droids dead ahead, then the ones that approach from your right flank. Next, head up to the upper left corner of the field. Standing over the red circle in the corner at the base of the wall, press the O button to use your grapple and haul yourself to the top of the wall. Head right while firing away and clear out the Battle Droids on your way across. At the end, there's another grapple indicator, so rise one more level and take out the pair of Battle Droids waiting up there. After that, it's another grapple ride up, and some more Battle Droids. Once the coast is clear, shoot the gold conical structure in the right corner to reveal yet another grapple indicator on the ground below it. Up above, there's a whole squadron of Battle Droids! Simply wade through the crowd while shooting indiscriminately and pick up any Hearts dropped immediately. The entrance to the building in on the right side of the roof. From the top of the stairs, fire at the Battle Droids waiting at the bottom, continuing as more run in from the archway ahead. Once they're clear, head through the archway yourself. Run right down the stairs to find yourself in a glassed-in round gazebo-type room. Walk up to any window and shoot it out, then jump out and kill the Battle Droid guards outside. Head right along the bridge. On the far side, shoot the round target to the right of the gate to cause the latter to rise, granting you free passage. On the other side of the gate, move left and shoot the green dome to reveal a hole in the floor. Jump down (alternately, you could just leap over the rail and sail to the ground below), and you'll find your Jedi friends battling some Droids. Lend them a hand and destroy the squadron, then head towards the right along the ground a fair distance. You may wish to switch control to one of the Jedi characters, since you'll soon encounter a large group of Battle Droids, and the Jedis at least are able to defend against blaster shots (though you've been managing just fine with your blaster characters up to this point). Now, there are those conical structures sitting on top of square pedestals on either side of the gate at the end. Destroy the cones with either blaster or lightsaber, then have a blaster character jump on top of one of the pedestals, which now move up and down automatically. Shoot the two round targets as you move up and down, then repeat for the other side of the gate. Once all four targets are lit, the gates will open. For the next section, I recommend using a Jedi to fight the small groups of Battle Droids that roam around the roof. There are three groups in total: at the entrance, along the upper path as you head right, and at the very right end. Once they're all out of the way, you can get down to business. Walk up to the middle of the three large green domes down the middle of the area. jump up to the top and step on the button to be found there. Doing so opens up one of the indestructible domes at the far right end of the roof. Walk up to it and shoot or slash the smaller flat-topped dome inside, then drop down into the hole it reveals (and hey, you get a LEGO Canister while you're at it!). That's all she wrote for this chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Queen Amidala | | Captain Panaka | | | | PURCHASABLE CHARACTERS: Royal Guard (800 Studs) | | Padme (800 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S1-4 Chapter Four: Mos Espa Podrace (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Queen Amidala and her Jedi protectors have fled Naboo, heading for Coruscant. They plan to inform the Galactic Senate of the Trade Federation invasion. However, the Royal Starship's hyperdrive is damaged in the escape, and they have been forced to land on the remote planet of Tatooine for repairs... The race track is divided into three segments, and the race consists of three full laps. Thus, the race is divided into nine sections, and you must come in first place on each one to be able to continue to the next. Fortunately, each section is fairly short, so if you fail you will be able to try again without losing much progress. Aside from simply not winning, you will also have to retry if you crash your podracer by either A) running out of Hearts due to several small collisions, or B) crashing into a large object, blowing you up instantly. Now on with the race! LAP 1 - SECTION 1 Hold down the X button to accelerate. You pretty much want to just keep the X button depressed for the entire chapter. Scoot on ahead and follow the path, which winds back and forth a little through a desert valley. After the second turn, you'll find the first accelerator, those grey squares with green arrows that dot the track throughout the race. Passing over one of these gives you a brief but significant boost in speed, and you will have to hit most of them to be able to finish the race in time. So aim for the accelerators! After you drop down a bit over a cliff, there are some large craters that you need to avoid steering into, since falling into one is an instant death. If you stick to the right, you can use the accelerator pads to skip past most of the craters. Once you're approaching the turn ahead, move to the left to avoid the last craters along the wall. After this bend, stick to the right side and smash through the fence to go up the ramp along the side of the valley, using the accelerators along the way. Next up, you pass through a cave tunnel with purple crystals. Hitting these crystals does not harm you, they actually give you some Studs, but don't worry about taking them all out. Just keep on racing around the bends and try not to bump into the walls. You'll notice a timer counting down in the middle of the screen. This is the amount of time you have left to reach the checkpoint and still be in first place. The checkpoint is at the very end of the tunnel. LAP 1 - SECTION 2 Here, the Sand People join the mix to make things interesting. Avoid their blaster shots (duh). This is easy to do since you can see where they're firing in a continuous stream. Stick to either the left or right side, and avoid the points where their shots hit the ground while still picking up a few accelerators. Once you're clear of this field, use the pair of accelerators and take a sharp right as you enter the valley. On the other side, you go up a small rise. Stick to the left side to avoid smashing into the rocks. When the field opens up again, make sure that you hit the accelerators at the top of the next rise, and fly along the path towards the checkpoint. LAP 1 - SECTION 3 This is the shortest of the three sections, and you have only an open field to navigate. There are plenty of accelerators, but also lots of black bombs scattered througout - try to hit as many of the first as possible, but none of the latter. Sounds easy, right? You can see the bombs coming from a decent distance away, and the signs over the accelerators will guide you to them. Use as many accelerators as possible if you want to successfully complete the lap. LAP 2 - SECTION 1 After the first accelerator, you'll see a short FMV where Sebulba takes out a competitor, damaging the field in the process. You need to be as fast and efficient as possible, using every accelerator up to this point to be able to shoot under the falling rock before it completely collapses, creating an impassable barrier for you to crash against. If you succeed in doing this, the rest of the section should be fairly easy. Remember to avoid the craters and use the ramp on the right immediately after them to reach top speed. LAP 2 - SECTION 2 Now, in addition to their blaster shots, the Sand People have sent some boulders rolling down to crush you all. Stick to the left side except for dodging right around the rolling boulder that cuts across your path. Use the accelerators along the left side while staying clear of where the blaster shots hit the ground. After the next bend, again stay left as you go up the rise to avoid hitting a rock, and use every accelerator to reach the front of the pack before the checkpoint. LAP 2 - SECTION 3 It's no different from the last time. Aim for the accelerators, dodge the bombs. It's that simple. LAP 3 - SECTION 1 This time around, after the first accelerator, stick to the right side, since the left path was destroyed by Sebulba during the previous lap. It's fairly easy to see the accelerators coming along this path, and you must aim for them at one point to make it through an archway in the rocks, which is the only accessible way through. The rest should look very familiar. LAP 3 - SECTION 2 Now, the field is cluttered with the boulders from the rockslide from the previous lap. Let the accelerators guide you through the rubble; head towards the right and use the first accelerator to skirt past the boulders to the very right edge of the valley, staying there until clear of all of the rocks. Use the accelerators from that point on, and finish the section in the same way as the last two times. LAP 3 - SECTION 3 Now, the race is on! Sebulba has heated things up, and you need to use every accelerator along the way to the finish if you're going to beat him. Veer right a bit to the middle of the valley to the first accelerators, then right some more to the next trio. From there, take a sharp left to use the accelerators ahead there, then back towards the right a little bit for the final ones. Turn slightly to the left towards the goal line, which you should reach with about one second to spare. Congratulations!! __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: None | | | | PURCHASABLE CHARACTERS: None | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S1-5 Chapter Five: Retake Theed Palace (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= On Coruscant, Queen Amidala has found the Galactic Senate corrupted by Trade Federation influence, and mired in bureaucracy. Frustrated, she has returned home to Naboo. Together with Qui-Gon Jinn, Obi-Wan Kenobi, Captain Panaka, R2-D2 and the young podracer from Tatooine, Anakin Skywalker, Queen Amidala now plans to infiltrate the Royal Palace and capture the evil Trade Federation Viceroy... At the start, you can take control of a blaster user and fire some shots at the Battle Droids from a safe distance. Quickly, though, you'll need to switch to a Jedi to face the Droideka. Once the ground forces are destroyed, you can use your Jedi to reflect back the blaster shots from the Battle Droids on the balconies around the courtyard. Simply very quickly release and re-press the Square button as a shot approaches you, then repeat once you feel it's safe to do so again. Once you're cleared out the Battle Droids, walk up to the flaming remains of the ship on the left side, and it will explode automatically. Just past this point, there is some Lego rubble. Use the Force on it to create a ramp, then climb up. Go straight ahead to the door, then switch control to R2- D2 and open the door using the panel on its right side (press O or Square while facing it). Head on through the door. Inside, there is a large gap in the floor due to the ongoing battle. To get everyone across, use a Jedi. Use the Force on the red hook to create a grapple point for the blaster users. Next, use the Force on the grey square panel in the wall to open a chute for young Anakin to slide through. And last, use the Force on the Lego pieces in the gap to create a floating platform, and double- jump to it and across to the far end. Once your controlled character reaches the other side, the rest will use whichever means are appropriate to them to join you. R2-D2 will use his hover ability to fly across the gap. Inside the next room, two Droidekas and some Battle Droids run out to face you. Use a Jedi to kill them all, then stand on any of the brown buttons around the middle of the floor. The rest of your party will then move over the remaining buttons, opening the large doors on the right side of the room. Run up the hallway inside. A few Battle Droids emerge as you approach the far end, but a double-jump lightsaber attack will take out most of them. Once you've mopped up, continue forward. Straight across the next room is another panel for R2-D2 to operate. Once he does so, head outside. Go left and up the stairs. Four Battle Droids stand in your way at the top. Eliminate them, then head forward into the next courtyard. Kill some Droids on the ground, and then those on the upper ledges, again by reflecting the blaster shots back at them with a Jedi character (alternately, the blaster users can shoot some of them with jump shots). Once the enemies are gone, walk forward past the fountain. On the right side, there is some Lego rubble. Have a Jedi use the Force on it to repair the circular staircase on the right side of the courtyard. Jump up it to the top, then walk out along the broken bridge. Use the Force on the debris at the edge of the broken segment to connect the two sides, then run across and kill the Battle Droids that come after you on the other side. Run left all the way until you reach a closed gate, at which point the camera will swing to reveal a button on the far ledge. But how to reach it? Well, destroy the flower box beside the gate with blaster or lightsaber to reveal another brown button. Step on it to raise the smaller of the two gates. Inside, there is a chute for young Anakin to use. Stand in front of it and press O (using Anakin, of course), and he'll re-emerge on the far ledge. However, there is a large lego structure blocking the path, so go back, switch to a Jedi, and use the Force on the block until it explodes. Switch back to Anakin, go through the chute, and cross right across the far ledge to reach another chute. Slide through that one to reach the top ledge, and step on the button to open the main gate. Slide back through both chutes to return to the rest of your party, and head through the now open gate. You find yourself on a rooftop. Head right and kill the Battle Droids that stand in your way. Now, you have to figure out how to get every character up top on the right side. First of all, have a Jedi use the Force on the grey square panel in the wall at ground level along the upper wall to open a chute for Anakin to use. Next, destroy the flower box on the right side, down and slightly right of the chute, to reveal a grapple point, bringing up Padme and Captain Panaka. Then, use the Force on the square panel in the far right corner to repair the elevator, so that R2-D2 can fly across to the upper landing. And finally, bring both Jedis back to the left side of the roof. There are two small grey boxes along the upper wall. Stand on one of them, and your Jedi partner will automatically stand on the other. Use the Force on his box, and he'll use the Force on yours, levitating both of you upwards. At the top, jump off to the platform between the two boxes. Use the Force on the platform in front of the next window to the right to raise it into place, and jump across it to the landing on the right side. Go join your friends and stand on one of the brown buttons. Once all buttons are stood upon, the gate will open. Walk inside. Indoors once more, run up and kill the Battle Droids, then head up the stairs at the other end of the hall. Use a Jedi to eliminate the Droideka waiting above. Initially, there doesn't seem to be an exit. To make one, destroy the statue straight ahead with blaster or lightsaber, and step on the button it reveals. Head through the door in the wall that this opens and down the stairs, turning right at the bottom. Walk towards the screen to reach the spaceship hangar, where several Royal Guards are being held hostage by Battle Droids. Your mission is to free all six of them. The icons at the top of the screen will track your progress, darkening out faces as they are rescued. RESCUE 1: From the entrance, move left and destroy the cylindrical Lego structures to reveal a grapple point. Have Captain Panaka or Padme use it to reach the platform above, then jump right to the small grey block sticking out of the wall, and from there to the top of the doorway. Shoot the Battle Droid to free your kinsman. RESCUES 2 & 3: Walk right across the hangar past the yellow ships. Two hostages are being held hostage on the ground there. Unfortunately, in addition to their guards, a couple more Battle Droids and a Droideka emerge from the nearby doorway to slow you down. Eliminate them all to free your friends. RESCUES 4 & 5: On either side of the doorway where the Droideka emerged from, there is a small box. Have a Jedi stand on either box, and the other Jedi will move to the other. Use the Force on each other's boxes to rise up and jump off at the top. Jump up and destroy the Battle Droid to release two more Naboobians (or whatever they're called). RESCUE 6: For the final hostage, head to the left side of the hangar and walk into the screen to reach the rear corner. Note the Lego structures here, one large and two small boxes. Use the Force to stack them one atop another, starting with the large box. Once all three are stacked with the large box on the bottom, double-jump up to the ledge on the large box, and again to the top of the small boxes. Jump to the ledge with the Battle Droid from there and destroy him. Success! To finish, head back to the right end of the hangar. Near the upper right corner, there is a panel for R2-D2 to control. It's on a slightly raised ledge, so use your hover ability to get up there. Use the panel to complete this quite long chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Padme (Battle) | | R2-D2 | | Anakin Skywalker (Boy) | | | | PURCHASABLE CHARACTERS: None | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S1-6 Chapter Six: Darth Maul (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Trade Federation army has been neutralized by Anakin Skywalker, but the battle continues in the Royal Palace. Qui-Gon Jinn and Obi-Wan Kenobi have one more enemy to face... Separated from your foes, you must attack from a distance. First of all, you must eliminate the four Battle Droids. Do this by reflecting back their blaster shots, by pressing Square just before a shot hits you. For any Battle Droids that stubbornly won't shoot at whichever Jedi you're controlling, just stand in front of the other one to intercept the shot. Once all of the Battle Droids are gone, Darth Maul attempts to throw an object at you using the Force. As it approaches you, your own Force glow will appear around the object. Press and hold O at this point to 'force' the object back towards Darth Maul (see how I made a funny?). If he continues throwing objects at you, it's because you didn't hit him because you're too far back; move up to the beige panel on the floor and try it from there. After he gets hit, four more Battle Droids emerge, and you must repeat the whole process. After three hits, Darth Maul runs off to seek new ground. Use the Force on the bridge parts across the gap to reassemble the bridge, then run straight up the path the next room. Run up to Darth Maul to see him retreat again. Move right along the wall, and double-jump up to the second level of grating. From there, keep jumping up and right until you're on the second raised yellow/gold grating platform. Use the Force on the grey platfrom in the wall to extract it fully, then double jump across it to the next permanent platform before the grey one retracts again. Repeat for the next platform. At the right end, walk across the bridge to the next room. Double-jump straight ahead twice to reach the central circular platform. Again, the coward retreats, leaving Battle Droids to fight for him. Move along the long platfrom on either side from the center, fighting through the Battle Droids to reach the Droid Commander. Until you destroy him, more Battle Droids will continue to rain down from the sky. Once you've killed one commander, fight your way straight across to the other and repeat. This brings up two Droidekas on floating platforms back near the center of the room. Head there, and reflect the Droidekas' shots back at them until both their shields and they themselves are destroyed. Double-jump across to either one's platform and stand on the red button until your partner does the same for the other. This re-raises the last bridge ahead, so jump to it and head upwards to continue the fight. To drop each red energy barrier, both switches on either wall must be pulled at the same time. Use the Force on either one and hold until your partner does the same. Repeat until you're all the way through. And now for the actual battle. Using his lightsaber staff, Darth Maul can easily block your regular attack combo. The easiest way to hit him is to do a jump attack, bypassing his guard. Sometimes you'll also get lucky and you can hit him while he's targeting your computer-controlled partner. Anyway, hit Darth Maul a couple of times and he'll leap away, then promptly leap back. After three rounds like this, he uses his Force to construct a raised platform, and tries to hit you with Force-controlled objects from his vantage point. Use the Force on those objects yourself as they approach you to push them at him instead. He'll then leap to another platform and try again. Keep pursuing him and reflecting the objects back at him. If he doesn't seem to be doing anything, use the Force briefly on his platform to taunt him into throwing another object. Once you've hit him three times like this, he comes down again to take you on mano a mano (or mano mano a mano, since it's two against one). This time, he will periodically try to use his Dark Force on your character, which will be indicated by a red glow around you. If you let this go on, he'll choke you to death. To get out of his hold, once you see the red glow, switch control to your other Jedi and hit Darth Maul to break his concentration. Do this a few times to finish him off, triggering the closing FMV. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: None | | | | PURCHASABLE CHARACTERS: Darth Maul (15,000 Studs) | \_______________________________________________________________________/ Congratulations, you've completed Episode I! Select 'Continue Story' (not that you have any choice in the matter) to watch the celebrations and the entire game's credits, which for some unfathomable reason play at the completion of each Episode. Oh well, at least they're skippable. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 4B) EPISODE II: ATTACK OF THE CLONES ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-=-=-= S2-0 Episode II Hub =-=-=-=-=-=-=-=-=-=-= It more or less looks just like the hub for Episode I. The only difference is that instead of a juke box, it contains some other unidentifiable device that you can operate with the force to make a bunch of containers float up to the top. Whoop-de-doo. LIGHTS: Again, each of the several sets of three lights will launch some Studs once lit up using the Force. BENCHES: Shake the red benches with the Force to receive more Studs. SHAKERS: The white shakers on the tables provide lots of Studs when blown up with the Force, which may require standing on the tables to make them glow. STOOLS: Flip over all of the stools using the Force before the first one flips back, then destroy them all with your lightsaber for lots of Studs. Approximate Total Studs: 12,000 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S2-1 Chapter One: Discovery on Kamino (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Galactic Republic plunges ever deeper into crisis. The mysterious Count Dooku leads a Separatist movement which threatens the future of the Republic. In this time of turmoil, Obi-Wan Kenobi investigates the attempted assasination of Senator Padme Amidala, with his astromech droid R4-P17, the Jedi Knight tracks the source of a poisoned dart to the remote world of Kamino. Head upwards across the bridge to join the Kaminoan there. Use the Force to rebuild the electrical tower. This extends the bridge from the landing platform to the main building. Go back down past your ship and follow the Kaminoan across the bridge and inside the building. Follow the Kaminoan clockwise around the corridor, then up the straight hallway. In the next large room, you need the open the gate that he's waiting beside. To do this, walk on all of the blue circles in the middle of the floor. Once they're all lit at once, a device rises in the center. Use the Force on the controls to open the gate and some viewing windows. Approach the Kaminoan and follow him up the new hallway. At the end, switch to R4-P17 and have him operate the panel to the left of the door. Continue to follow the Kaminoan along the next hall and turn right into the first doorway. Inside, you meet... Jango Fett! Have Obi-Wan eliminate the flying drones that he sends after you, then follow the Kaminoan back out of the room. Head up the hall towards the force field. There are two automatic ceiling-mounted blaster turrets. Reflect their shots back at them with your lightsaber to blow them up and drop the force field. Chase Jango Fett through the door on the right near the end of the hallway. Next, follow Jango Fett through the round hatchway on the right. Outside, carefully approach each bomb. Jump back as each explodes (they'll flash more quickly, emit a high-pitched whine and swell in size just before blowing), then double-jump across the gaps this creates in the walkway. Continue to chase Jango Fett along the walkway until you reach the retracted section. Here, switch control to R4-P17, roll over the first red button to turn it green, then hold X to hover as you move straight ahead across the gap. On the other side, roll over the other red button to restore the drawbridge. Switch back to Obi- Wan and use the Force on the grey device to the left of the doorway. This reveals an astromech panel for R4-P17 to operate. Do so and head through the now-open door. Once both characters are inside, the elevator will lift you both up. Indoors once more, Jango Fett sends more flying drones out to slow you down. If you start to fight them, you'll quickly realize that an unending supply keeps emerging from the hatches in the ceiling further up the hall. You need to close those hatches! Switch to R4-P17 and roll up the hallway, completely ignored by the drones. Operate both astromech panels along the right wall to close the hatches, then roll back to Obi-Wan, switch back to him and destroy the drones (R4-P17 can also stun a couple of the drones to give his partner a hand first). Move to the very end of the hall and have Obi-Wan use the Force on the pile of Lego blocks in the left corner. This reveals another astromech panel, so have R4-P17 operate it to open the door ahead. And now for the final showdown... First off, knock a few points off of Jango's life by reflecting his blaster shots back at him. After about four hits like this, Boba will join the fight in the Slave-Zero, complicating matters a bit. At this point, switch to R4- P17, roll out and operate one of the panels around the arena. This will cause one of the auto-guns to target the ship, distracting it long enough for Obi-Wan to get in a couple of hits on Jango if you switch back to him quickly. Jango Fett will start firing slow missiles at Obi-Wan, which you can throw back at Jango by using the Force on them. You'll likely still need to watch for the ship's blasters. Just keep moving around, and take a moment when far away from their targeted point on the platform to send a couple of missiles back at Jango. Once he's down to one heart, he'll start running around the arena. He's as quick as you. You'll have to run near him and then do a jump attack in the direction that you think he's heading. After that last hit, the chapter is complete. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Obi-Wan Kenobi (Jedi Master) | | R4-P17 | | | | PURCHASABLE CHARACTERS: Clone (2,000 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S2-2 Chapter Two: Droid Factory (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Obi-Wan Kenobi has tracked the bounty hunter Jango Fett to the planet of Geonosis. This rocky world, known for its droid production factories, forms the base of operations for the Separatist movement. While Anakin Skywalker guards Senator Padme Amidala, Obi-Wan lands his Jedi Starfighter on the planet's surface... Head up the corridor and defeat several Geonosians as they emerge from the walls. Try using each character to see which one works best for you; Anakin can defend against their shots, but they will often dodge your jump attacks by taking flight, whereas Padme can easily knock them from the skies with her blaster shots. The door at the end will open once all of the enemies are defeated. Drop down to the conveyor belt below, and start running and jumping to the right. Move up close to the machine presses, and jump across the section of the flooring that they stamp while they are raised. You'll reach a yellow one- way force field that you can't fire through from the left, but through which the Droideka on the other side can certainly shoot at you. Use Anakin to double-jump through the yellow barrier and eliminate the Droideka. Continue to the right through another similar force field and meet up with R2-D2. A short distance to the right you'll hit a wall; use the Force to build the fan on the rightmost circle in the floor, then use the airstream to reach the ledge overhead and continue through the door. Switch control to Padme and use the grapple point on the floor to the right. Fire at the blaster target above, then jump back down and use the ore bucket to jump to the next floor section. Grapple up again and shoot the second blaster target, then jump back down. Wait for the ore bucket to return, then hop in and wait until it dumps you out to the right. Destroy the two generators on the floor here, and use the Force to move the blaster target onto the wall, then switch to Padme again and shoot it. Jump right across the two ore buckets. At the blue flame, again use the ore bucket to move up and jump to the floor on the right. Grapple or double-jump across the final gap, then destroy the generators on the right and have R2-D2 open the Astromech Droid Lock. C-3PO joins up with you on the other side of the door. Have Anakin double-jump to the round platform in the middle of the molten lake, and use the Force on the nearby gear. Wait for C-3PO to step onto the platform, then use the Force on the gear twice more to swing the platform around to the opposite side. Double-jump to the next round platform and use the Force again until C-3PO can reach the far landing on the right. Padme and R2-D2 will then make their own way across. Have C-3PO operate the Protocol Droid Lock to open the next door. Cross right through the cavern, killing the Geonosians as they emerge from their alcoves. When the path ends, have Padme use the grapple point just behind you to reach the upper ledge. Blast the Lego structure at the right end, then switch to Anakin and use the Force on the pieces that fell into the molten lake. This constructs a small platform. Have R2-D2 hover right and slightly down to land on it, then hover again to the ledge on the right. Use the Astromech Droid Lock to extend a bridge for the others to cross. Switch to Anakin and eliminate the two Droidekas waiting by the exit door. Have C-3PO use the Protocol Droid Lock to open that door and leave. In the small room with the two conveyor belts, have R2-D2 operate the Astromech Droid Lock on the right, then use the Force to move the generator beside the red force field. Destroy the generator, which will take out the force field as well. Head to the right and face off against a large number of Battle Droids, Geonosians, and Droidekas. Anakin's Jedi skills are definitely necessary here to block enemy fire. Once the opposition is dealt with, use the Force on each of the four energy shackles binding Obi-Wan to free him. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Anakin Skywalker (Padawan) | | Padme | | C-3PO | | | | PURCHASABLE CHARACTERS: Geonosian (2,000 Studs) | | Battle Droid (Genosis) (300 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S2-3 Chapter Three: Jedi Battle (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In their attempt to rescue Obi-Wan Kenobi on the planet Geonosis, Anakin Skywalker and Padme Amidala have been captured by Jango Fett. Obi-Wan has sent a distress signal to the Jedi Council. But hopes of rescue seem remote, as as the evil Separatist leader Count Dooku oversees their execution... This chapter consists of a whole lot of fighting, so be on alert at all times and keep that attack button held down to block incoming shots. You will have several waves of enemies to defeat and friends to rescue; your current objective will appear as round icons in the center top of the screen, either as a number of enemies to defeat, or a hero to free. At the very start, all of your enemy targets are directly above you. Destroy the Battle Droids and Droidekas (remember, a double-jump lightsaber smash destroys their shields instantly), then use the Force on Padme to lower her platform and free her. Next, head clockwise around the arena to find Anakin's captors; two more Droidekas and some Super Battle Droids. I find it more effective to concentrate on reflecting their shots back at them rather than attacking head-on, since they all take multiple hits to destroy and you quickly get surrounded if you try to get physical. Once they're all destroyed, use the Force on Anakin to free him as well. Continue around the arena to the right to find another alcove, where they're holding Obi-Wan, and destroy the five (!) Droidekas and a pair of Super Battle Droids there to reach him. Use the Force on Obi-Wan to release him from his imprisonment. Next, there are several waves of enemies that will be scattered throughout the arena. They appear amidst the unlimited hordes of regular Battle Droids and Geonosians, and you must seek them out and destroy them. All of your target Battle Droids are wearing red vests, so look for those to distinguish them from the other Battle Droids. I suggest moving down into the screen, so that you can see more of the arena at once, then running in one direction while watching for those red-garbed Battle Droids. Keep this up until you've found and killed all six. After that, you must defeat three more new ones and three Super Battle Droids. Run around the arena in the same way as you seek them out, and move in for the kill whenever you spot one. Remember that virtually all of the cannon fodder enemies will release Health Hearts when defeated, so you have a ready supply of health to replenish yourself as needed. Finally, Jango Fett comes out to play. While he's hovering, concentrate on reflecting his blaster shots back at him. Once he gets hit several times in this way, he'll be grounded, at which point you can jump in and just keep on knocking him down. When he's down to his last couple of hearts, he'll start firing Bounty Hunter rockets at you as well. Just run towards him underneath these and strike him again until he is dead. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Mace Windu | | Padme (clawed) | | | | PURCHASABLE CHARACTERS: Super Battle Droid (5,000 Studs) | | Jango Fett (65,000 Studs) | | Boba Fett (800 Studs) | | Luminara (20,000 Studs) | | Ki-Adi Mundi (25,000 Studs) | | Kit Fisto (35,000 Studs) | | Shaak Ti (15,000 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S2-4 Chapter Four: Gunship Cavalry (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Grand Army of the Republic has been called into action. Led by Mace Windu and Yoda, the new Clone forces clash with the Separatist droid armies on the planet Geonosis. Obi-Wan Kenobi and Anakin Skywalker engage with the enemy, as they pursue Count Dooku in their Republic attack gunship... This stage is quite straightforward. Just keep flying and blasting pretty much everything in sight. At several points along the path, you'll need to avoid the red laser cannons that fire at ninety degrees to your direction of travel. You can't destroy the cannons, so you must move past the beams while they're off. Many destroyed enemy vehicles and objects will release health hearts, which will automatically fly to you to be collected. This is especially true of the small thin ground-based vehicles, that can only be destroyed from a medium to far distance away. You also need to be careful not to fly off the edge of a cliff, because you can only hover, not truly fly. You can still get close to the edge of a cliff and recover once you start to slide off, however. From the start, fly ahead a bit while firing more or less continuously, and watch for the first red laser cannon. Fly up close to the beam, then shoot through the space it occupies when it turns off. Ahead, there will be a pair of these firing together; don't let yourself get pushed back to the bottom of the screen. Rather, fly up towards and past these red lasers as soon as you spot them, even if you can't see much of what's ahead. After the next single red laser, quickly blast the two blue lightning generators, which are creating a force field across the path that will cause instant death if you crash into it. But with both generators destroyed, no worries. Ahead, you'll encounter three red laser cannons firing simultaneously, but with some space between each one. You must fly through and stop in the gaps while awaiting the next cycle to speed through again. You can fly past two of the lasers at once, so try to clear them all in just two moves. After that, its just more of the same for a short while. After a close-together pair of red laser cannons, you must destroy another two blue lightning generators to be able to pass through to the next area. You are now in a round arena, in which you must destroy the giant globe. All around it are red laser cannons, four pairs in all, and this time you are able to destroy them. Not only that, but you must destroy them to succeed in this chapter. It is possible to fly close to them and fire on them without getting hit by their lasers, but this takes a fair amount of precision, and you have a time limit to complete this area. It's much more efficient to move beside a laser, and then when it turns off, fly sideways past the cannon while shooting continuously to destroy it before it fires again. Keep moving around the arena in one direction only, firing continuously to destroy all of the enemy vehicles that are also scattered around. Each pair of laser cannons, once destroyed, will lower the blue force domes over the generator coils between them. Once you've cicled the arena and wiped out all of the laser cannons, keep going around and shoot all four sets of generators to finish the chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: None | | | | PURCHASABLE CHARACTERS: None | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S2-5 Chapter Five: Count Dooku (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As the batltle rages beween the Clone forces of the Republic and the Separatist droid army, the Separatist leader Count Dooku flies to his secret hangar. Obi-Wan Kenobi and Anakin Skywalker follow closely behind, prepared for a final showdown with the Sith Lord... Head right and enter the building with your lightsaber drawn. Destroy the trio of Battle Droids that come at you from around the corner ahead. Chase Count Dooku into the next room, where he sends five Geonosians out to fight you. Reflect their shots back to dispose of them quickly. Along the right wall, stand on the red button in the floor and wait there until your partner is standing on the next button on the platform that moves out from the wall. Jump to the next platform past his and stand on the button there, then repeat until you reach the permanent platform above the door. Use the Force together with your partner on the two levers here, then jump to the ground and head into the launching bay. To fight Count Dooku, start off by simply jumping and attacking with your lightsaber. As soon as he starts to rise, do it again. Hit him a few times like this and the fight will shift to a Force battle. Count Dooku will launch objects at you. As they approach, a blue or green Force glow will appear around them. At this point, press and hold your Force button to toss the object at Count Dooku instead. After he takes a few hits like this, a short FMV will play, and you will be in control of Yoda. You can switch control to Anakin at this point if you like, but you should try Yoda at least once to have the experience of being a crazy jumping frog. Again, just do regular jumping attacks to strike Dooku several times. He'll then return to his Force bubble and try using Force Lightning on you. As it approaches you, use the Force to redirect it back at him. Hit him in this way a few times, and then it's back to the lightsabers. Jump and attack until it's all over. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Yoda | | | | PURCHASABLE CHARACTERS: None | \_______________________________________________________________________/ ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 4C) EPISODE III: REVENGE OF THE SITH ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-=-=-=-= S3-0 Episode III Hub =-=-=-=-=-=-=-=-=-=-=-= The darkest room in the joint, to match the mood of the film it represents. This is also the largest room, forming a complete circle around a central island. LIGHTS: Again, each of the several sets of three lights will launch some Studs once lit up using the Force. Don't forget the eight lights around the central island! BENCHES: Shake the red benches with the Force to receive more Studs. SHAKERS: The white shakers on the tables provide lots of Studs when blown up with the Force, which may require standing on the tables to make them glow. STOOLS: Flip over all eight stools using the Force before the first one flips back, then destroy them all with your lightsaber for lots of Studs. DRINK DISPENSER: This is the clear dome along the wall at one point. Use the Force on the nozzle on either side to fill the glass, then use the Force on the glass to receive a whopping two grey Studs. Note that you can repeat this indefinitely, but since you get only two grey Studs each time, it really isn't worth the effort. Approximate Total Studs: 20,500 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S3-1 Chapter One: Battle over Coruscant (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Republic is crumbling under a Separatist assault led by Count Dooku and General Grievous. In a stunning move, Separatist forces have swept into Coruscant and kidnapped Supreme Chancellor Palpatine. As the Droid Army attempts to flee with their hostage, Obi-Wan Kenobi and Anakin Skywalker lead a desperate mission to rescue the Chancellor... Ah, another flying level. The default controls have the Y-axis reversed (i.e. press down on your control stick to move the ship up, and vice versa), but you can press Start and open the Options menu to switch this if you prefer. You fly on rails, meaning that your path is largely pre-set, and you can only maneuver a small amount within the space given to you. As a result, you will not be able to hit targets around the edges of the screen. Avoid smashing into any objects, and fire on any enemy ships that move into your view. After a few turns, you'll slowly approach the side of a ship with five large red circles in a row. You must shoot all of these to destroy them, creating a space for you to fly through. Start early with the rightmost circle, since once you get close you won't be able to hit it at all. After that, there's a lot more flying around, shooting everything in sight. Eventually you'll turn to fly along the top of a ship, with a red-marked tower with two red circles at its base. Shoot both of these to destroy the tower, letting you fly through the space it occupied. A short while after that, you'll approach another ship from the side. Blast the two red circles on either side of the shuttle bay to open its doors, then steer straight through the ship. A while after that, you'll approach another ship from the side, after flying through a heavy fire zone. Blast the red circles on either side of the force field to lower it, granting you access to the shuttle bay, where you will land your ship. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: None | | | | PURCHASABLE CHARACTERS: None | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S3-2 Chapter Two: Chancellor in Peril (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= High above the planet Coruscant, a deadly battle rages between Separatist forces and the Army of the Republic. On the Separatist flagship, Count Dooku and General Grievous hold Chancellor Palpatine captive. Crashing their Jedi Starfighters into the main hangar, Obi-Wan Kenobi and Anakin Skywalker are surrounded by hostile droid forces... Head straight up to where General Grievous is waiting. He'll send some Battle Droids out to fight you instead. A couple of double-jump lightsaber strikes will take care of most, if not all, of them. Use the Force on the door at the end of the hall until it blows apart. In the next room, move down and fight off more Battle Droids, then jump down to the floor and finish off another wave of them. Cross to the opposite side of the room. Use the Force on the panels on both sides of the round tube to build platforms, and double-jump up them to reach the next level up. Fight off a couple more Battle Droids, then use the Force on the yellow grate to either side of the round tube, then run through the tunnel behind it. On the other side, destroy all of the Battle Droids to reveal R2-D2 behind a door. Switch control to him (it?) and operate the Astromech Droid Lock on the right-most door along the wall. Use the Force on the crate inside to move it into the far room, then use the Force on it again to blow it up. Walk up the ramp that fell into place as a result of the explosion. Above, kill those pesky Battle Droids and jump up to the right. Use the Force on the wall panel to create a platform, and use it to reach the uppermost ledge. Use the Force on the lever there to activate the fans. Jump down and to the right, then use the air stream on the right to reach the very top platform, where a Droideka is waiting for you. Destroy it and use the Astromech Droid Lock to open the door into the bridge. Another Count Dooku fight! First, leave him be and kill off his Battle Droids instead, including the Super Battle Droids on the upper level. With them out of the way, you can concentrate on the real fight. Again, simply jump and attack to break through his defense. If he's close to you, defend until he completes his lightsaber combo before jumping and attacking again. Whenever your lead character becomes enveloped in a red Force glow, switch control to your other character before you get Force-choked, and keep attacking. You'll have to chase the Count to the upper level and back down again before the final blows can be delivered. With the Chancellor freed, head to the upper level and through the newly-opened doors there. Head straight up across the room and through the next door. In the hallway, you have to run downwards ahead of the advancing fiery wall, while moving left and right to avoid the pits. Simply follow the line of Lego Studs to accomplish this easily. At the end, head up into the next hallway. The ship is now quite shaky, so quell your feelings of vertigo and plow onward. Jump to the left side in the next room. At the first set of steam vents, use the Force on the wheel beside them to close them, allowing safe passage. At the next set, have R2-D2 roll safely through them, then use his hoverjets to move up to the Astromech Droid Lock, which will deactivate the steam. Use the Force on the grey panel in the wall to the right of the Droid Lock to create a ramp for R2-D2 and Palapatine to get over the girder, which the Jedis can simply double-jump over. Go down when you reach the end, and have R2-D2 open the door via another Astromech Droid Lock. You must now fight two of Grievous' Bodyguards, and they are tough customers. They can block your shots with their lightsaber-like staffs, and if you're defending against one, the other can strike you from behind. Use single-jump and double-jump lightsaber attacks to take them down, a task that demands four hits on each (they'll lose their heads when they have only one heart left). Run up to the control room, destroy the final wave of Battle Droids, then use the Force on either blue lever on the front control panels while your partner does the same with the other. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Obi-Wan Kenobi (Episode III) | | Anakin Skywalker (Jedi) | | Chancellor Palpatine | | | | PURCHASABLE CHARACTERS: Count Dooku (45,000 Studs) | | Grievous' Bodyguard (30,000 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S3-3 Chapter Three: General Grievous (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Obi-Wan Kenobi and Anakin Skywalker have saved Chancellor Palpatine, but his captor, General Grievous, has escaped. The Jedi council assigns Obi-Wan Kenobi the task of hunting down Grievous, who is hiding on the sinkhole world of Utapau... You start in control of Obi-Wan. Quickly pull out your lightsaber and defend yourself. Like with other bosses, use a jumping lightsaber attack to break through Grievous' guard. After a hit or two, he'll leap to a distant ledge. Switch control to Commander Cody and blast the generators on both sides of Grievous, causing the large generator above him to blow up as well, and he'll jump back to fight you some more. Switch back to Obi-Wan and hit him a couple more times, at which point he'll flee once more. Use the Force on the debris on your platform to create a bridge, and cross it. Double-jump or grapple up to the top right ledge (depending on which character you're currently controlling) and move to the right. Use the Force on the debris at the edge of Grievous' current platform, then have Commander Cody stand on the block this creates to jump and shoot at the generator above. This may take a few tries. Grievous returns to the starting platform. Switch to Obi-Wan and double-jump directly over there to fight him some more. Hit him repeatedly until he retreats even further this time, then return to the ledge you were just on and use the Force on the new Lego debris to build steps in the cliff wall. Jump up these and head to the right. Destroy the Lego bricks in the cliff wall, and use the Force to pull out the generator behind them and float it over to Grievous' new hiding spot. Have Cody blast the generator. Switch to Obi-Wan once more, double-jump to the central platform, and get in those last two hits to kill off Grievous for good. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Commander Cody | | | | PURCHASABLE CHARACTERS: General Grievous (200,000 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S3-4 Chapter Four: Defense of Kashyyyk (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Obi-Wan Kenobi has taken care of General Grievous, but the Clone Wars continue. Across the galaxy, Jedi Knights lead the Army of the Republic into battle against Separatist forces. Jedi Master Yoda fights on the Wookiee planet of Kashyyyk. But the Sith Lord Darth Sidious is about to reveal himself, and draw a new darkness across the galaxy... Have Yoda use the Force on the two blocks with blue lights on either side of the raised bridge to the right of the starting point. This lowers the bridge, so cross it. Follow the path up to where a number of Clone troopers are hanging out. After a short FMV, kill them all. Use the Force to replace the blue lights into the panels beside the next bridge, then use the Force again to illuminate them, lowering the bridge. Cross it, then fight the next wave of enemy forces. You now have to rescue three Wookiees. Use the nearest grapple point, then use the next two grapple points on the raised platforms to reach the first captive Wookiee. Blast his captors, then jump back down to the ground. Head to the right and down the next bridge. Go to the right and have Yoda use the Force on the cylindrical object, creating a grapple point. Have Chewbacca use this and blast the Clones on the platform above. Return to the central platform and head straight up and eliminate the last pair of Clone guards, freeing the third Wookiee. Follow him down the bridge to the left and stand on one of the remaining floor buttons. Once all of them are depressed, the next bridge will lower. Head on down and to the right. Now it's time to storm the beach. This can be a very challenging area to get across in one piece. Use Yoda, since he can defend against incoming shots, including the large walker's blasts. Head left and destroy the walker when you come to it with several lightsaber strikes, all the while defending. Once it's destroyed, head left all the way across the beach. By the smouldering crashed vehicle, use the Force on the row of slats to create a bridge overhead. Now, to the left of the large wooden gate, there is a small boulder. To its immediate left, use the Force to uproot the first plant, revealing a grapple point. Have one of the Wookiees use this to reach the high platform, cross the bridge and shoot the two blaster targets. This drops the gate, so head through the gap to the next area. You find yourself in a swamp, with plenty of Battle Droids dropping in. Run straight up past them all, killing a few on the way if you like, and go through the pass in the right side of the far wall. On the other side, run up through the woods, blasting the Clones and Battle Droids as you go. At the far end, you'll find another walker. Start blasting it as soon as you can see it, and you'll be able to destroy it from far enough away that it won't be able to easily hit you. Move up to its position, and use the Force on the plants in the left corner to reveal two platforms. Jump up these to the long ledge. Run left along the first part, blasting the Lego boulders as they approach. Jump up and cross to the right along the top, still blasting boulders, which will stop appearing when you reach the end of the path. Use the Force on the debris in the ground to build two steps up to the gate. Stand on one of the buttons to the sides of the gate while a partner does the same, and head through it once it opens. Destroy another walker from far away, then run up the path and take out the Clones that come running around the corner. Continue up the hill until you reach a round pit with four lights around it. While fighting off the constantly reappearing enemies, blast or use the Force on the four lights to illuminate them all, then strike them all again to destroy them. Wipe out any current enemies to get a moment's reprieve, then use the Force on the pod from a short distance away to open it. Jump inside to complete the chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Chewbacca | | Wookiee | | | | PURCHASABLE CHARACTERS: Clone (Episode III) (600 Studs) | | Clone (Episode III, Pilot) (700 Studs) | | Clone (Episode III, Swamp) (800 Studs) | | Clone (Episode III, Walker) (2,500 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S3-5 Chapter Five: Ruin of the Jedi (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Palpatine has issued Order 66, turning the Clone Army against the Jedi. Across the galaxy, clones have gunned down their Jedi generals. Yoda and Obi-Wan Kenobi have survived, and head for the Jedi Temple on Coruscant. They hope to find some answers to this shocking turn of events within the Jedi archives... Head to the right and attack the group of disguised Clones. Continue to the right and up the stairs, fighting off all opposition. Use the Force on the doors at the top of the stairs to move them out of the way, and enter the temple. Go up the path and kill the Clones at the end. At the T-junction, use the Force on the left column remains to build some stairs to the upper level ahead. Go up and head right, then drop down at the end. Go right some more and fight the Clones that come up the stairs after you. Continue to the right and use the Force on the two red round column pieces, then use the Force together with your partner to turn the gears and open the door. Go through it once it's open. Head straight up the hallway, fighting the Clones that emerge at each intersection. At the end, head right and move into the first alcove. Use the Force to extend the pair of lower platforms, then double-jump onto one of those and use the Force again to reveal higher platforms. Double-jump again to one of those, then to the rear platform, and use the Force on the lever to turn some of the floor lights blue. Head to the next alcove to the left and repeat this process, except that once you reach the rear platform, you must use the Force to extend a third set of side platforms which you can use to reach the red button overhead. Step on that to lower the force field just below, then use the Force to pull the lever. Go to the last alcove and follow the same procedure to reach the lever, then use the Force to pull that one as well. All of this moves the shield blocking the door out of the way. Return to ground level and head through the open door in the central hub. Inside, kill some Clone troopers, then use the Force on the control panel to the right, thus completing the chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: None | | | | PURCHASABLE CHARACTERS: Mace Windu (Episode III) (30,000 Studs) | | Disguised Clone (2,750 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S3-6 Chapter Six: Darth Vader (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Anakin Skywalker, once the young Podracing champion of Tatooine, Padawan to Obi-Wan Kenobi and hero of the Clone Wars, has finally given in to his secret emotions and fallen to the Dark Side. His wife Padme rushes to the volcanic world of Mustafar, hoping to turn Anakin back from his dark path. She has no idea that Anakin's former master Obi-Wan is hiding aboard her ship... Run down to escape the advancing explosion. For the first half, it is sufficient to simply run left and right across the solid ground as you advance. Eventually, however, you'll reach a point where you need to leap downward from floor section to floor section over lava pits. These jumps can be risky, since you can't always see how far you need to go. But most of the gaps can be cleared by single jumps. Follow Anakin closely if you're concerned about your safety. Once you pass through the archway, there's still one jump to make before you enter the next room. Inside the control room, the timer counts down to the collapse of the ceiling. If you want to give yourself more time, use the Force to move one of the four pairs of columns around the center of the room into place to support the ceiling. Each of these will add 20 seconds to the countdown timer. On the right side of the room, use the Force on each of four girders to move them away from the exit door, then use the Force together with Anakin to open the door and head outside. Once you regain control after the FMV, head right and stand on one of the buttons beside Anakin. A little further to the right, use the Force on the lever, then the dials, whatever you can find to keep opening up the path ahead. Jump onto the large floor section that swings into place to trigger the next FMV. Over the sea of lava, hop up across the forks of the object that you start on, then onto the floating platforms. Go left, then up, then right and up a couple of times to reach the large object. Continue to double-jump straight up the object as it tips forward, then jump to the small scrap of solid ground from the top. Here, you'll have your final confrontation. You and Anakin will each have ten hearts in your life meters. Obviously, you want to take away all of his before losing all of yours. Like all boss fights, the trick is to do jump attacks, but you have to make them small ones and initiate them the moment that Anakin's lightsaber combo is complete, or else you'll be vulnerable as you come down from your jump. Just keep at it until the game is complete, and enjoy the final videos. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: None | | | | PURCHASABLE CHARACTERS: Darth Sidious (150,000 Studs) | \_______________________________________________________________________/ ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ~ 5) FREE PLAY MODE WALKTHROUGH ~ - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ To access any chapter in Free Play mode, you must first complete the chapter in Story mode. During Free Play, you can switch on the fly between all characters in your party by pressing L1 and R1. This gives you access to different abilities, which you will need to make good use of in order to fully explore your environment. You have two main goals in each chapter, in addition to simply reaching the end: find all 10 Minikit Canisters, and achieve True Jedi status by collecting a set number of Lego Studs. You will be given a team of characters automatically selected by the game, which will almost always include one of each type required to have access to all special abilities (provided that you have unlocked at least one character possessing each ability!). The abilities that are required in almost every chapter include: Force, Double-jump, Super Jump, Blaster, Grapple, Astromech and Protocol Droid Locks, Dark Force, Chute Slide, and Hover. To this end, you will need at minimum a Sith, a Blaster user, an Astromech Droid, a Protocol Droid, a child, and a Super Jumper. If you find that you are not given the required characters, you can pause and exit the chapter and try again. If after that you still aren't being given who you need (which has never happened to me personally), then you will need to select the desired character type as your starting character, or make them your partner while in the Diner. You may make your character selection based on your personal favorites, or to avoid being automatically given a certain character (such as choosing any Jedi to avoid being given Yoda, for reasons that will be clear if you've played as Yoda before). The earliest that each ability is available is as follows: FORCE - Available at the start of the game (Qui-Gon Jinn or Obi-Wan Kenobi). DOUBLE-JUMP - Available at the start of the game (same as above). SUPER-JUMP - Complete Episode I, Chapter Two (receive Jar-Jar Binks). BLASTER - Complete Episode I, Chapter One (purchase a Battle Droid for 200 Studs). GRAPPLE - Complete Episode I, Chapter One, then skip to Episode II, Chapter One (purchase Clone for 2,000 Studs). Note that Battle Droids cannot use the grapple ability; this is why the two are listed separately. PROTOCOL DROID LOCKS - Complete Episode I, Chapter One (receive TC-14). ASTROMECH DROID LOCKS/HOVER - Complete Episode I, Chapter One, then skip to Episode II, Chapter One (receive R4-P17). CHUTE SLIDE - Complete Episode I, Chapter One, then skip to Episode II and play through to Chapter Three (purchase Boba Fett for 800 Studs) DARK FORCE - Complete Episode I, Chapter One, then skip to Episode III and play through to Chapter Two (purchase Count Dooku for 45,000 Studs). Alternately, you could just play all the way through Episode I and purchase Darth Maul for 15,000 Studs to have a complete Free Play party (you'll receive Jar-Jar Binks, Anakin Skywalker (Boy), TC-14, R2-D2, and Queen Amidala automatically), but if you're in a terrible rush to get started on Free Play mode, you now know where to get the required characters. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 5A) EPISODE I: THE PHANTOM MENACE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP1-1 Chapter One: Negotiations (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 48,500 APPROXIMATE TOTAL LEGO STUDS: 57,500 ~~ Conference Room ~~ Grab the Blue Stud from the right corner, and completely destroy the pods in the left corner. Jump onto the conference table to collect the Studs there, then use the Force on any of the chairs and hold it until all chairs have danced all the way back the table (and two full bars of the creature cantina theme song have played). After this, you can use the Force again on each chair in turn to release some Studs. You can now use the Force on the door at the end of the room to open it and enter the hallway. Approximate Total Lego Studs: 7,300 ~~ Ship Corridors ~~ In the hall, kill the first two waves of Battle Droids. Use the Force on the two piles of Lego debris from the door you just came through to build hatches high in the walls that will release some Studs. In the same area, lower down on the walls, there is another hatch on each side of the hall partially hidden from view; use the Force to open these as well. At the first crossroads (with the ring on the floor), use the Force on the hatches at head level on both sides. There is another pair of hatches on the walls opposite the visible ones, around the corner from your line of sight, for a total of six hatches in this intersection. Enter the room on the right via the doors that open automatically as you approach. In there, use the Force on the Stud dispenser straight ahead until it drops its load for you. Then, jump to the round platforms on the sides and use the Force to assemble the gear mechanisms. On the left, you then need to jump up to the hovering Blue Stud. On the right, you must use a Super Jump to reach the Blue Stud high overhead. Return to the main hallway and enter the opposite door after operating the Protocol Droid Lock. In there, collect the few loose Studs around the room, then stand on one of the black floor buttons on the black arms of the ramp up the middle, and wait for your partner to do the same for the other button. This drops the forcefield ahead. Destroy the Battle Droids inside, then grab the MINIKIT CANISTER #1 from the alcove. There is a hidden Blue Stud to the right of the raised alcove, so be sure to collect it. Use the Force on the box in the upper right corner to shake out a few Studs. Next, use the Force on the two gears lying on the floor to move them onto the mechanical device along the upper wall. When complete, stand on the box in the right corner and use the Force on the mechanical arm, holding it until you are raised fully up. Jump up to collect the last Blue Studs. Return to the main hallway. Use the Force on the blue switches on both sides of the hallway as you move up. Once you've raised all six switches, MINIKIT CANISTER #2 will appear at the corner. In the corner area, there are five more hatches to open using the Force, releasing some Studs. On the left, use the Protocol Droid Lock and enter the side room. Collect the loose Studs around the room, then use a child character to slide through the chute in the upper left corner to reach the ledge above. Run down along the ledge collecting the Studs, then go back up and stand on the black floor button beside the chute. Jump to the ground, and use the Force to stack the four crates on top of each other. Use a Super Jumper to reach the top of the crates, and jump again to the right ledge to grab MINIKIT CANISTER #3. Return to the main hallway. Go right along the second section of the hallway, eliminating the opposition. Destroy the pods with multiple hits to grab all of their Studs. There are two hatches on the left, to either side of the doorway, that you can open with the Force for more Studs. Operate the Astromech Droid Lock at the doorway, and enter the room beyond. Destroy the pod on the left. Use the Force to assemble the vehicle in the middle of the room, and watch it fly away. Along the upper wall, use the Force on each of the three shower heads and hold it until they release their Studs (the middle one takes a while - be patient). Use the Force on the tools in the right wall to rearrange them, as well as on the gear on the floor to the right. Jump onto the table on the left, and from there to the ledge in the right wall. Use the Force on the vent cover overhead to lower it to the floor, then use a Super Jumper to carefully jump inside the vent shaft. Run out the other side. From the ledge, use an Astromech Droid to hover right to the other side of the room, and operate the Astromech Droid Lock there. Jump on top of the ship that you sent back here, then super-jump straight up to reach MINIKIT CANISTER #4. Hover back to the previous ledge and return to the main room. There, turn your partner into a Force user, then stand on top of the small wheeled vehicle in the corner. Your partner will use the Force automatically to move the vehicle. At the far end of its run, super-jump up to MINIKIT CANISTER #5, suspended overhead. Return to the main hallway. Back up the main hallway to the first of the purple switches on the sides. Use the Force to lift up all six as you advance up the hallway to reveal MINIKIT CANISTER #6 at the end. At the end of the hall, use the Force to open all four hatches around the area with the ring in the floor. Use the Protocol Droid Lock on the right. Open four more hatches in the corners of the next section, then use the next Protocol Droid Lock to exit the hallway. Destroy the pods in the right corner, then use the Force to remove the vent cover up the ramp on the left. Quickly kill the two Battle Droids and collect the Studs under the re-formed vent cover along the upper wall. Jump onto the bridge you created and jump up to grab MINIKIT CANISTER #7. Go up the ramp to enter the hangar. Approximate Total Lego Studs: 47,000 ~~ Ship Hangar ~~ Drop down to the floor and eliminate the platoon of Battle Droids to the immediate right. After that, go left and kill the lone Battle Droid on the ledge. Double-jump to that ledge and grab the Studs there, then follow the wall to the corner for more Studs. Jump over the rail at the bottom of the room to get the Blue Studs there, then double-jump back up. Use the Force on the large crate, then the two smaller crates in the middle of the room to stack them all up. Move a Super Jumper to the top of the stack, and super-jump up to the ledge to the left of where you entered the room to get MINIKIT CANISTER #8. Use the Force on the white and blue tank in the upper left corner of the hangar to move it over a couple of feet. Double jump on top of it, then up to the corner ledge. Use the Astromech Droid Lock and enter the rear room. Stand on the white button in the middle of the floor, and your partner will stand on the red one, raising you up slightly. Double-jump into one of the side chambers, lowering its front. Repeat for the other side chamber. Stand on the two buttons inside these chambers (along with your partner) to open the barrier to MINIKIT CANISTER #9. Return to the hangar. Go to the right and destroy the Battle Droids and Droidekas on the lower level. Use the Force to stack first the large crate, then the three small crates on top of each other. Use a Super Jumper to reach the top of the crates, then jump left to the suspended platform. From there, you can have an Astromech Droid hover down to the floating MINIKIT CANISTER #10. Back on the ground, move to the right edge of the room. In the lower corner, use the Force on a small lever to make five orange blocks move out along the conveyor belt. Destroy these for some Studs, and double-jump up to the ledge above the belt for a few more. Use the Force on the machine beside the conveyor belt; you can shake it in two spots to release some Studs. You can also use the Force to move the back of the machine towards the wall, forming a small platform. Do a super-jump from this straight up to grab a Blue Stud. Use the Force on the devices on the sides of the forcefield to create platforms to jump over the fence. Collect the Studs from along the inside of the fence and along the right wall, then move in and kill the last platoon of Battle Droids. Super-jump on top of the vehicle to collect the Studs on it. Use the Protocol Droid Lock beside the vehicle, then climb aboard. Approximate Total Lego Studs: 57,500 *** MINIKIT VEHICLE COMPLETED: Republic Cruiser *** ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister Summary ~~~~~~~~~~~~~~~~~~~~~~~~~ LEGO Canister #1: In the first side room on the left after leaving the starting room, accessed via a Protocol Droid Lock, stand on the two black buttons beside the central ramp. This lowers the forcefield protecting the canister. LEGO Canister #2: In the first hallway, use the Force to raise six blue switches on both sides of the path. The canister will then appear ahead at the corner. LEGO Canister #3: At the first corner of the main hallway, go through the door with the Protocol Droid Lock. Chute slide in the upper left corner of the room, stand on the black floor button, then use the Force to stack the crates on the ground. Super-jump to the top of the crates and over to the right ledge with the canister. LEGO Canister #4: At the first intersection of the main hallway after turning the corner, enter the room with the Astromech Droid Lock. Use the Force to assemble the vehicle in the middle of the room. Jump to the ledge in the right wall and use the Force to remove the vent cover overhead. Super-jump into the vent and walk out the other side. Hover across the gap to the right and use the Astromech Droid Lock there. Jump onto the floating ship and super-jump up to the canister. LEGO Canister #5: At the first intersection of the main hallway after turning the corner, enter the room with the Astromech Droid Lock. Stand on the wheeled vehicle in the far corner while your partner uses the Force to move it, then super-jump up to the canister suspended overhead. LEGO Canister #6: In the main hallway, after turning the first corner, use the Force to flip up six purple switches along the walls on both sides, causing the canister to appear at the end of the hall. LEGO Canister #7: After exiting the main hallway, use the Force on the vent cover at the top of the ramp to build a bridge. Stand on this and jump up to the canister. LEGO Canister #8: Upon entering the hangar, use the Force on the large crate, then the two smaller crates in the middle of the room to stack them. Super-jump from the top of the up to the ledge with the canister above it. LEGO Canister #9: In the hangar, use the Force on the white and blue tank in the corner to move it, then double-jump from its top to the raised ledge in the corner. Use the Astromech Droid Lock and enter the rear room. Stand on the white button while your partner stands on the red one, and double-jump into each of the side chambers in turn. Stand on the buttons in those to drop the barrier to the canister. LEGO Canister #10: In the lower part of the hangar, use the Force to stack the large block, then the three small blocks on top of each other. Super-jump to the top of the stack, then left to the platform. Hover down to the canister with an Astromech Droid. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FP1-2 Chapter Two: Invasion of Naboo (Free Play Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STUDS REQUIRED FOR TRUE JEDI: 41,000 APPROXIMATE TOTAL LEGO STUDS: 50,000 ~~ Forest of Naboo ~~ On your right at the start, use the Force on two of the plants to uproot some Studs, as well as a blue radio, which serves no known purpose. Advance up the pathway until you reach some more Force-destructible plants and flowers on the left side. These scatter Studs in a wide area, so it'll take some running around to collect them all before they vanish. If you advance slightly past this point, you'll also trigger a small squadron of Battle Droids that you'll need to destroy. Before you go up further, head to the right into a short side passageway, where you'll find three small boulders. Stack them on top of each other using the Force (all the while watching out for stray Battle Droids that will fire on you), then double-jump on top of the stack, switch to a blaster user, and blast the target mounted in the tree ahead to reveal MINIKIT CANISTER #1. Return to the main pathway and continue upward, using the Force on the plants on both sides. Use the Force on the tree that blocks the path to right it, then strike it several times. Once the tree is completely destroyed, MINIKIT CANISTER #2 is revealed. Continue up the path, using the Force on the flowers and plants on both sides of the path, wherever you can make a Force glow appear. Towards the end, you'll have to periodically fight off a group of Battle Droids that appears from above to the left. Once at the ship blocking the path, use the Force on the engine several times to blow it up. Jump onto the left side of the remaining parts of the ship, and double-jump straight up to grab MINIKIT CANISTER #3. Now, you can destroy the remains of the ship. Once you've destroyed the grey platform, fall into the hole that is revealed underneath it to find MINIKIT CANISTER #4. Continue using the Force on the flowers on the sides of the path as you continue ever upw