Walking this road, Without you, To remake forgotten promises, and meet you at roads end. Faded Memories, Reconstructed Memories, A dream - a dream of you, In a world without you. A scattered dream that's like a far-off memory. A far-off memory that's like a scattered dream. I want to line the pieces up -- yours and mine. _ ___ _ _ _ _ | |/ (_) | | | | | | | | | ' / _ _ __ __ _ __| | ___ _ __ ___ | |__| | ___ __ _ _ __| |_ ___ | < | | '_ \ / _` |/ _` |/ _ \| '_ ` _ \ | __ |/ _ \/ _` | '__| __/ __| | . \| | | | | (_| | (_| | (_) | | | | | | | | | | __/ (_| | | | |_\__ \ |_|\_\_|_| |_|\__, |\__,_|\___/|_| |_| |_| |_| |_|\___|\__,_|_| \__|___/ __/ | |___/ _____ _____ |_ _|_ _| | | | | | | | | _| |_ _| |_ |_____|_____| |--------------------------------------------| |--------------------------------------------| | Kingdom Hearts II - North American Release | | FAQ/Walkthrough | | vAnsem 1.7 | | By DarkHelmet543 and The Ouroborous | |--------------------------------------------| |--------------------------------------------| _____________________________________________________________________________ | Introduction by DarkHelmet543 | |-----------------------------------------------------------------------------| Hello, and welcome to this KHII FAQ/Walkthrough! I wrote this because I had some free time and really enjoy talking and writing about Kingdom Hearts. Lately, I haven't has any will to work on this FAQ anymore, as it ended up getting kind of boring. Recently, Kitsune (Ryan007 / The Ouroborous) has offered to help me complete this FAQ, and I gladly accepted his request. Now, with our two man team, we will be using what information Kitsune has and will be gathering to complete and improve the indexes of this FAQ, while I finish up the Walkthrough. This has taken a lot longer than expected, while Kitsune got done with his share quickly, I have still been lazy and slow in completing the Walkthrough. We would like this to eventually be the ultimate FAQ for KH2 info, so enjoy! *THE WALKTHROUGH IS STILL NOT DONE* Expect it completed in future updates. ~Brandon |-----------------------------------------------------------------------------| _____________________________________________________________________________ | Information | |-----------------------------------------------------------------------------| Authors: Brandon Wakefield and Connor Seitzer Usernames: DarkHelmet543 and The Ouroborous Email: DarkHelmet543(at)gmail(dot)com - Email me with any errors you see. MSN Messenger: DarkHelmet543(at)hotmail(dot)com (Please don't email me through this, I only use it to instant message.) Please, do not add me and SPAM ME, nor ask for questions that can easily be answer on a message board. The option to add me is there for suggestions, and possible casual conversation in which something is actually discussed, not "i rly like the game kingdom of hearts 2. do u have it". Copyright: This entire document is (C) 2006 Brandon Wakefield and Connor Seitzer. All trademarks are property of their respective owners. No section of this guide can be used without permission. This includes, but is not limited to posting on your website, making links to my guide, including parts of my guide in your own, or making reference to any material contained within. All the sites mentioned below have been given permission to do the above. Please email me at DarkHelmet543(at)gmail(dot)com to enquire about gaining permission to use this document. - GameFAQs (www.gamefaqs.com), and it's associates - Neoseeker (www.neoseeker.com) - IGN (http://faqs.ign.com) - Gamer Help (www.gamerhelp.com) - Super Cheats (www.supercheats.com) All the sites below will never have permission to use my guide, so don't ask. - 9 Lives (www.9lives.ru/eng) - Cheat CC (www.cheatcc.com) - Cheat Database (www.cheat-database.com) - Cheat Index (www.cheatindex.com) - Cheat Search (www.cheatsearch.com) - Cheat Stop (www.panstudio.com/cheatstop) - Game Express (www.gameexpress.com) - Games Domain (www.gamesdomain.com) - Mega Games (www.megagames.com) - Square Haven (www.square-haven.net) - VideoGaming.net (www.videogaming.net) |-----------------------------------------------------------------------------| _____________________________________________________________________________ | Important Notices | |-----------------------------------------------------------------------------| -Plot spoilers are avoided throughout the walkthrough whenever possible. The Indexes contain MAJOR SPOILERS. -I played the game on Proud Mode. -The latest version of this FAQ will always be found at GameFAQs. |-----------------------------------------------------------------------------| _____________________________________________________________________________ | Update History | |-----------------------------------------------------------------------------| V1.0 - March 24, 2006 - Started the layout of the guide; Worked on some of the Indexes. V1.1 - April 2, 2006 - Started Walkthrough; updated layout. V1.2 - April 14, 2006 - Grrr..Had a lot of trouble with the | charcter, so updated layout AGAIN, and I'm sorry that it isn't as attractive as I had originally hoped, but at least this can be posted on GF without being all jumbled. Since I need to re-format every box of text, I took everything I had for the Indexes out for now. V1.3 - April 23, 2006 - Reworked Important Notices, Table of Contents, and new section text boxs; added Sephiroth strategy; added Glitches/Tricks; walkthrough up to Atlantica. (2) Added my Sephiroth video to the Sephiroth Battle section. I have the walk- through up to Halloween Town done, but it is on my other computer, so I won't be able to add it for a few days. V1.4 - May 3, 2006 - Walkthrough up to Agrabah; I accidentally deleted the last parts of this file, mainly the rest of the walkthrough I had done, and couldn't get a lot of it back (made me mad); finally reformatted lots of text boxes, so I got all of the Nobodies, Org. XIII Members, and Ansem's Reports in there; added Heartless definition. V1.5 - May 14, 2006 - Really wasn't lookin foward to re-typing Halloween Town, but it had to be done; Walkthrough up to Rabbit's House; Added Enemies and Shop Inventory to the beginning of each world in the same manner that the guide book does. V1.6 - May 28, 2006 - Updated lots of text boxes to a less confusing format. Basically I cleaned it up; Added Michael Sarich's copyright notice. (2) Added ASCII art and a few updates to information. VAnsem 1.7 - August 2, 2007 - Humongous update. Walkthrough -- Updated Abilities -- Complete Weapons -- Complete Armor -- Complete Accessories -- Complete Items -- Complete Item Synthesis -- Complete Limits -- Complete Reaction Commands -- Added and Complete Phil's Training -- Complete Pain and Panic Cup -- Complete Cerberus Cup -- Complete Titan Cup -- Complete Goddess of Fate Cup -- Complete Mickey Mechanics -- Added and Complete SARs -- Complete Leveling Stats -- Added and complete AR journal section -- Added and complete Minigames -- Added and complete Combo Attacks -- Added and complete Synthesis notes -- Added and complete Character Links -- Added and complete The Many Faces of Ansem -- Added and Complete A few bits and bobs changed around |-----------------------------------------------------------------------------| _____________________________________________________________________________ | Table of Contents - Use the Ctrl+f function to find specific sections | |-----------------------------------------------------------------------------| Above: Introdution, Information, Important Notices, Update History I. Walkthrough ......................................................(i000) A. Prologue - Twilight Town......................................(ia00) 1. The 1st Day.............................................(ia01) 2. The 2nd Day.............................................(ia02) 3. The 3rd Day.............................................(ia03) 4. The 4th Day.............................................(iao4) 5. The 5th Day.............................................(ia05) 6. The 6th Day.............................................(ia06) B. Main..........................................................(ib00) 1. Twilight Town...........................................(ib01) 2. Hollow Bastion..........................................(ib02) 3. The Land of Dragons.....................................(ib03) 4. Beast's Castle..........................................(ib04) 5. Olympus Coliseum........................................(ib05) 6. Disney Castle...........................................(ib06) 7. Timeless River..........................................(ib07) 8. Port Royal..............................................(ib08) 9. Agrabah.................................................(ib09) 10. Halloween Town..........................................(ib10) 11. The Pride Lands.........................................(ib11) 12. Twilight Town...........................................(ib12) 13. Hollow Bastion..........................................(ib13) 14. Space Paranoids.........................................(ib14) 15. Hollow Bastion..........................................(ib15) C. Worlds Revisited..............................................(ic00) 1. The Land of Dragons.....................................(ic01) 2. Beast's Castle - Incomplete............................(ic02) 3. Port Royal - Incomplete................................(ic03) 4. Olympus Coliseum - Incomplete..........................(ic04) 5. Agrabah - Incomplete...................................(ic05) 6. Halloween Town - Incomplete............................(ic06) 7. The Pride Lands - Incomplete...........................(ic07) 8. Space Paranoids - Incomplete...........................(ic08) 9. Twilight Town - Incomplete.............................(ic09) 10. The World That Never Was - Incomplete..................(ic10) D. Side Missions/Other...........................................(id00) 1. 100 Acre Wood...........................................(id01) 2. Atlantica...............................................(id02) 3. Optional Boss - Sephiroth...............................(id03) II. Jiminy's Journal................................................(ii000) A. Ansem Reports................................................(iia00) B. Character Files - INCOMPLETE.................................(iib00) C. The Heartless - INCOMPLETE...................................(iic00) D. The Nobodies - INCOMPLETE....................................(iid00) E. Treasures - INCOMPLETE.......................................(iie00) F. Maps - INCOMPLETE............................................(iif00) G. Missions - INCOMPLETE........................................(iig00) H. Minigames....................................................(iih00) I. Combo Attacks................................................(iii00) J. Synthesis Notes..............................................(iij00) K. Character Links..............................................(iik00) III. Indexes.......................................................(iii000) A. Olympus Coliseum Tournaments/Training.......................(iiia00) 1. Phil's Training.......................................(iiia01) 2. Pain and Panic Cup....................................(iiia02) 3. Cerberus Cup..........................................(iiia03) 4. Titan Cup.............................................(iiia04) 5. Goddess of Fate Cup...................................(iiia05) 6. Pain and Panic Paradox Cup - INCOMPLETE...............(iiia06) 7. Cerberus Paradox Cup - INCOMPLETE.....................(iiia07) 8. Titan Paradox Cup - INCOMPLETE........................(iiia08) 9. Hades Paradox Cup - INCOMPLETE........................(iiia09) B. Boss Strategies.............................................(iiib00) C. Heartless - INCOMPLETE......................................(iiic00) D. Nobodies....................................................(iiid00) E. Organization XIII Members...................................(iiie00) F. Mickey Mechanics............................................(iiif00) G. Leveling Stats..............................................(iiig00) 1. Normal Levels.........................................(iiig01) 2. Bonus Levels..........................................(iiig02) 3. Drive Levels..........................................(iiig03) 4. Leveling Hot Spots....................................(iiig04) H. Abilities...................................................(iiih00) 1. Sora's Abilities......................................(iiih01) 2. Donald's Abilities....................................(iiih02) 3. Goofy's Abilities.....................................(iiih03) 4. Guest Party Member's Abilities........................(iiih04) 5. Drive Form Abilities..................................(iiih05) I. Weapons.....................................................(iiii00) 1. Sora's Keychains......................................(iiii01) 2. Donald's Staves.......................................(iiii02) 3. Goofy's Shields.......................................(iiii03) 4. Guest Party Member's Weapons..........................(iiii04) J. Armor.......................................................(iiij00) K. Accessories.................................................(iiik00) L. Items.......................................................(iiil00) M. Item Synthesis..............................................(iiim00) 1. Free Development......................................(iiim01) 2. Recipes...............................................(iiim02) 3. Materials.............................................(iiim03) 4. Lists.................................................(iiim04) 5. Moogle Levels.........................................(iiim05) N. Magic.......................................................(iiin00) O. Summons.....................................................(iiio00) P. Drive Forms.................................................(iiip00) Q. Combo Attacks (Limits/Co-Ops)...............................(iiiq00) R. Reaction Commands List......................................(iiir00) 1. Normal Enemies........................................(iiir01) 2. Boss Enemies..........................................(iiir02) 3. Event/Other Enemies...................................(iiir03) IV. Gummi Garage - INCOMPLETE.......................................(iv000) V. Other.............................................................(v000) A. Unlockable Secret Movie - Sunset Horizons.....................(va00) 1. How To Unlock It........................................(va01) 2. Breakdown...............................................(va02) B. Ansem's Reports...............................................(vb00) C. Secret Ansem's Reports........................................(vc00) D. The Many Faces of Ansem.......................................(vd00) 1. In Kingdom Hearts.......................................(vd01) 2. In Kingdom Hearts: Chain of Memories....................(vd02) 3. In Kingdom Hearts II....................................(vd03) E. Glitches/Tricks...............................................(ve00) F. Sanctuary Lyrics..............................................(vf00) G. Final Mix Changes.............................................(vg00) H. Credits and Thanks............................................(vh00) |-----------------------------------------------------------------------------| |~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~| | | | I. Walkthrough.......................................................(i000) | | | |~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~| Start by selecting New Game and then your difficulty, vibration, and sound type. I will be playing on Proud Mode. |=============================================================================| | I. A. Prologue - Twilight Town.......................................(ia00) | |=============================================================================| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Assassin -Creeper -Dusk |---------------------------------------------------------| Watch the amazing FMV, with a short recap of KHI and Chain of Memories. |-----------------------------------------------------------------------------| | I. A. 1. The 1st Day.................................................(ia01) | |-----------------------------------------------------------------------------| You are now in Twilight Town, playing as a mysterious boy, Roxas, previously known as the Blond Haired Kid, and you've got to clear your name. Walk forward and head toward Biggs' Armor Shop. Walk up to Jesse's Accessory shop and talk to her with triangle. After talking with the candy shop owner, use R1 to Lock-On to her cat. In the Sandlot, watch the scene... "That was undeniable proof that we totally owned you lamers." = Best quote ever and choose what weapon you will be using. What you choose has to do with what points will be added to your stats. Magic-Type Club - +1 Magic Defense-Type Club - +1 Defense Attack-Type Club - +1 Strength After deciding what weapon you will be using, you will battle Seifer. The game will give you a tutorial on how to fight. Then the fight really begins. ________________________________________________________ | Boss Battle: Seifer | |--------------------------------------------------------| | HP: 100 | | Threat: Low | | Get Bonus: None | |--------------------------------------------------------| Seifer isn't hard. Run up and start hacking away at him, while parrying his swings. When he trys to do a spinning slash, step back and wait for it to be over, then get in there. That's about it, and after a few good combos, he'll go down. |--------------------------------------------------------| Watch the events that follow. Now chase that mysterious thing through the woods. After you arrive at a mansion (remember Vexen?), go up to the thing and use the capture command. ________________________________________________________ | Boss Battle: Dusk | |--------------------------------------------------------| | HP: None | | Threat: Low | | Get Bonus: None | |--------------------------------------------------------| You will find that you cannot damage it with your current weapon. After you obtain the keyblade, use the Reversal reaction command with triangle to get behind the it and then hack away. Rinse, wash, repeat. |--------------------------------------------------------| Watch the events that follow, and the first day is done. |-----------------------------------------------------------------------------| | I. A. 2. The 2nd Day.................................................(ia02) | |-----------------------------------------------------------------------------| Time to see blue seas, blue skies. Time to go to the beach! But your broke, so it's work before play. You can now save the game for the first time. Go up to the save point and press triangle. You will obtain the Twilight Town Map after a short scene. Get on your skateboard and follow your friends to the Market Street. Watch the cutscene and then go up to the help wanted bulletin board. Select the job you want to do. You're supposed to get at least 800 Munny today, but you can get away with a very small amount. Try to go for 1200. The most you can obtain for the day is 2000, but don't bother. Remember that you got 150 Munny already from the Dusk. 800-1190 Munny = +1 AP Bonus 1200-2000 Munny = +2 AP Bonus __________________________________________________ | Mail Delivery | |--------------------------------------------------| How fast you do this will depend on how much Munny you get. This is the easiest and fastest way to get 1200 Munny. 5 letters in under 20 seconds: 50 Munny 5 letters in under 60 seconds: 30 Munny 5 letters in over 60 seconds: 10 Munny There are three people and two birds you need to deliver to; deliver the letters with triangle: - Go down the hill and there is a guy in green on your left. - Continue down and there will be a bird, jump and press triangle. - After you land, there will be a guy in blue. - Grind the ledge and then jump to get to the second bird. - After you get the second bird, turn around and go straight and the last girl will be in white. |--------------------------------------------------| __________________________________________________ | Cargo Climb | |--------------------------------------------------| You have to move a giant sack on a wagon up a hill. This can be difficult to complete in 30 seconds. After a few three-hit combos, the sack will fly up in the air, and it will hurt you if you are under it. Make sure when it flys up in the air, you hit it, and it will fly a good distance. Make sure you get it in the garage. Up the hill in under 30 seconds: 50 Munny Up the hill in under 60 seconds: 30 Munny Up the hill in over 60 seconds: 10 Munny |--------------------------------------------------| __________________________________________________ | Grandstander | |--------------------------------------------------| You need to impress a crowd by keeping a ball from touching the ground. You do this with combos. Think Rare Truffles. This is an easy 50 Munny. 20+ max combo: 50 Munny 5-19 max combo: 30 Munny 1-4 max combo: 10 Munny |--------------------------------------------------| After you've completed these three jobs and gotten a good amount of money from them, head on over to the Tram Common with your good ol' skateboard. There is another bulletin board here. Select the jobs you want to do. __________________________________________________ | Poster Duty | |--------------------------------------------------| Pretty straight-foward. There are posters all over. The triangle button lights up on them when you are close to them. You will have to jump to reach most of them. There are a few places where there are three in a triangle, so try to find these. Challenging but worth it. 1:30 or less: 100 Munny 1:30-2:00: 50 Munny 2:00 or more: 30 Munny |--------------------------------------------------| __________________________________________________ | Bumble-Buster | |--------------------------------------------------| Yellow Lock-On to the bees and swipe away. With the Lock-On yellow, the closest swarm of bees will be what you hit. 20 seconds or less: 50 Munny 60 seconds or less: 30 Munny More that 60 seconds: 10 Munny |--------------------------------------------------| __________________________________________________ | Junk Sweep | |--------------------------------------------------| Hit the junk into each other. You can also slowly move the junk with your body to get them close to one another. 10 swings or less: 50 Munny 11-15 swings: 30 Munny More than 15 swings: 10 Munny |--------------------------------------------------| After you get at least 800 Munny, go up to Station Plaza and talk to Hayner. You will recieve the Munny Pouch and an AP Boost if you earned it. You will obtain the Munny Pouch, but you don't have it for long. Watch the events that follow and the 2nd Day is done. I want some sea-salt ice cream. |-----------------------------------------------------------------------------| | I. A. 3. The 3rd Day.................................................(ia03) | |-----------------------------------------------------------------------------| After reading Hayner's note, save your game. Head out into the Back Alley and then to Market Street. Watch the scene. In the Sandlot, try to hit the Dusk. Now here's a familiar place, the Dive to the Heart. If you've played the first game, which I know you have, the weapon decesion should be familiar to you. Whichever weapon you choose has to do with what Abilities are learned when throughout the game. This is put in great detail in the Abilities section of the Indexes. Depending on what you chose, your starting stats will look like the following: Sword Shield Staff --------------- --------------- --------------- Level: 1 Level: 1 Level: 1 EXP to next level: 40 EXP to next level: 40 EXP to next level: 40 STR: 6 STR: 5 STR: 5 MAG: 7 MAG: 7 MAG: 8 DEF: 2 DEF: 3 DEF: 2 HP: 20 HP: 20 HP: 20 MP: 100 MP: 100 MP: 100 AP: 2 AP: 2 AP: 2 Battle all the Dusks and the Get Bonus for this battle is the Aerial Recovery Ability. Be sure to equip Aerial Recovery, and open the chest, and put that Potion in a shortcut. Save your game and go through the door. Kill any and every enemy you see. The chest on the second platform contains another Potion. After getting to the top, run back down, go to the Station of Serenity, and then come back. The Dusks should be back again, and you want to level a few times before you fight the upcoming boss. You might even recieve another Potion or two from the Dusks. Make sure you are at least Level 4, where you will learn Scan, before entering the door on the third platform, especially if you are playing on Proud Mode. ________________________________________________________ | Boss Battle: Twilight Thorn | |--------------------------------------------------------| | HP: 300 | | Threat: Medium | | Get Bonus: | | Roxas - Max HP Increase, Guard Ability | |--------------------------------------------------------| This guy is no push-over, and on Proud Mode he is tough, so don't be afraid to use Potions as needed. Hopefully you've obtained three. At the beginning of the battle, you will be bound in mid-air. When TT goes to slug you, use the reaction command to dodge it and hit him in the face. He will recover and try to hit you again, so use the corresponding Lunarsault command to knock him back again. He will now go under the platform, and tip it, so you fall towards him. Use the Break Raid command to chuck your keyblade at that ball of energy and stun TT. TT is now down, and wide open for attack, so give him what you got! After he gets up, he will come at you, so jump out of his way, and wait until he gets on his head. Hit him in between the Reversal reaction commands, which you always want to use. After this, he will stand up and shoot black stuff at you, which you can use to Reversal up to his head. TT will probably do the same thing he did at the beginning of the battle again, so just repeat the process. If it isn't dead after the second energy ball attack it will probably shoot black stuff like crazy, just keep doing Reversal and attack when you can. The Nobodies TT summons provide health balls, so kill kill them if needed. |--------------------------------------------------------| Watch the scenes, with a sneek preview of Aerith's horrible voice actor, and the third day is over. |-----------------------------------------------------------------------------| | I. A. 4. The 4th Day.................................................(ia04) | |-----------------------------------------------------------------------------| Struggle! Struggle! Struggle! Seifer! Vivi! Hayner! Roxas! Of course, we're gonna see to it that Roxas walks away the champion. Go over to the guy near the chalk board and listen to the rules of Struggle. If you want to level up a bit, go to the Back Alley and battle Seifer a few times. If your low on Potions, go buy some at Wantz's Item shop in Market Street: Station Heights. Save your game and talk to the guy standing in the ring when your ready to Struggle! ________________________________________________________ | Struggle Battle: Hayner | |--------------------------------------------------------| Back up and let Hayner attack nothing, and then quickly come in, combo him, collect the orbs, and back away again. Easy as PIE! |--------------------------------------------------------| ________________________________________________________ | Struggle Battle: Vivi | |--------------------------------------------------------| Seifer said to thrash 'im, so we's is gonna thrash 'im. Equip Guard, because this little mage is fast. When he stops to attack, flank him. If he is going a bit too fast for your prefrence, Guard against him and unleash a combo. |--------------------------------------------------------| After the fight with Vivi, time will freeze again and Dusks will fill the arena. Dispatch of them to cue one of the most uber bad-ass Organization members, Axel. ________________________________________________________ | Boss Battle: Axel | |--------------------------------------------------------| | HP: 105 | | Threat: Low | | Get Bonus: None | |--------------------------------------------------------| When Axel tries to hit you with his chakarams, Guard to parry it and combo him. He doesn't have too much health, so he shouldn't be much of a problem. When he puts his hand on his lap, this is a free time to attack him. If you don't he will get fiery and lay a fiery smack-down on you, so always be pretty close to him. Whether you beat him or not doesn't matter. |--------------------------------------------------------| Watch the scene and then save your game before going into the final Struggle battle. ________________________________________________________ | Struggle Battle: Setzer | |--------------------------------------------------------| Attack as soon as the battle begins to get some cheap shots in on him, and then back up. When he lunges for you, jump and circle to his side, and let out a combo. When he does a triple lunge, dodge it and then attack him from behind. If he does a flippy-type attack, Guard against it. |--------------------------------------------------------| If you beat Setzer, you get the Champion Belt. If for whatever reason you couldn't beat him, you get the Champion Medal. You also obtain "The Struggle" Trophy. Watch the scenes and the 4th day is done. |-----------------------------------------------------------------------------| | I. A. 5. The 5th Day.................................................(ia05) | |-----------------------------------------------------------------------------| Save your game and go into the Alley, Market Street, Station Plaza, and then up to Central Station. The town line's free, so it won't cost you anything. After arrving at Sunset Terrace, you find out the steps rumor was fake. Go see Pence for a map of the Seven Wonders. Before we go Wonder Hunting, let's take care of the chests around here first. Go to the middle of the Tram track and wait for the Tram. Do a double reaction command to hop on it and then hop onto the pillar to your left. The chest contains an Ability Ring. Hop down, and behind a tree is a chest with a Potion. Circle around the area until you get to a bridge. Cross the bridge and to your right is a Hi-Potion. Go straight after getting the Potion and turn the corner to your left after a set of stairs to find a chest with a Potion inside. Now for the second Wonder, The Friend from beyond the wall. Go up the alley in Sunset Terrace and investigate the brick wall. Balls will shoot out of it, and your objective is to dodge them and make it back to the brick wall. Once you get there, press triangle. The third Wonder, The Moans from the Tunnel, is, you guessed it, in the tunnel. Inside you find Vivi, but, its actually 14 Vivi clones that you have to battle. This battle isn't too tough, as the Vivis die in one hit. The fourth Wonder, The Doppelganger, is at the waterfall, near where Olette is. Upon investigating it, a shadow Roxas comes out, and you, as always, have to fight. Shadow Roxas is slow, and often leaves itself open for attack. You should have no trouble just wailing on it. Go to Sunset Hill for the fifth Wonder, The Animated Bag, and investigate that bag thats at the top. Hop onto it, and just press triangle a bunch to hop over all the trash cans. It was a dog, I mean, come on. The Sixth Wonder, The Ghost Train Mystery, is back on Sunset Hill. After the scenes, Investigate the Seventh Wonder. Go to the Tram Common, The Woods, and then The Old Mansion. Watch the scenes and the fifth day is finally over. |-----------------------------------------------------------------------------| | I. A. 6. The 6th Day.................................................(ia06) | |-----------------------------------------------------------------------------| This is the last day you get to play as Roxas =( Save and head into the Back Alley. After the scene, fight off the Dusks. An Assassian will appear, so Guard when needed and take it out as well. After the short scene, head to the Old Mansion while battling the Nobodies. Watch the scene. This Mansion is filled with Nobodies, so stay alert. Run forward to get to a chest with a Hi-Potion. Halfway up the left stairs is a chest with a Potion in it, and on the second floor is a chest with a Potion. Head downstairs and enter the door to the west. Inside are two chests, one with a Potion, and one with an Elven Bandanna. Head back to the Foyer, go up the stairs and to the left, to get to Namine's White Room. After the scene, you obtain Namine's Sketches and the Mansion Map. Save, and also note that in this room, your command menu is cards, to pay homage to Chain of Memories. Head out and go to the oppostie end of the upstairs to the Library. Watch the scene and head down to basement, opening the chest to get a Hi-Potion on the way. After the scene, save and go through the new door. Fight off the Nobodies and run into an old friend. ________________________________________________________ | Boss Battle: Axel II | |--------------------------------------------------------| | HP: 345 | | Threat: Medium | | Get Bonus: | | Roxas - Max HP Increase | |--------------------------------------------------------| Okay, so Roxas gets Oblivion and Oathkeeper and now has to defeat his former best friend... Easy right? Well, ya, actually, if you have some Potions and keep on your toes, it is. Run around to his side at the beginning of the battle so he doesn't get a cheap shot in on you. Use the same strategy as before, and watch out when he is flaming. Use the reaction commands at the right time to show that skinny wierdo you mean business. After you stun him, run in and attack with everything you got! When he goes behind the flame wall, keep him locked on and look for the reaction commands. |--------------------------------------------------------| Head into the next room and watch the scene, then open the chest for a Hi-Potion. Head into the next room, and make Sora whole. This marks the true beginning of Kingdom Hearts II. |=============================================================================| | I. B. Main...........................................................(ib00) | |=============================================================================| |-----------------------------------------------------------------------------| | I. B. 1. Twilight Town...............................................(ib01) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Creeper -Dusk -Shadow -Soldier |---------------------------------------------------------| _________________________________________________________ | Shop Inventory | |---------------------------------------------------------| | Biggs's Armor Shop | |---------------------------------------------------------| -Elven Bandanna.............................(100 Munny) -Shadow Anklet..............................(150 Munny) |---------------------------------------------------------| | Jessie's Accessory Shop | |---------------------------------------------------------| -Ability Ring................................(80 Munny) |---------------------------------------------------------| | Wallace's Weapon Shop | |---------------------------------------------------------| -Hammer Staff...............................(100 Munny) -Adamant Shield.............................(100 Munny) |---------------------------------------------------------| | Wantz's Item Shop | |---------------------------------------------------------| -Potion......................................(40 Munny) -Tent.......................................(100 Munny) |---------------------------------------------------------| Watch the scenes, and then select your party, abilities, items, journal, whatever. In the Mansion's courtyard lies two chests, one with a Mythril Shard and one with a Potion. After the scene, save at the Usual Spot. Go into the Sandlot and watch the scene. Before we go see the King, lets get some treasure chests shall we? Jiminy's Journal has every treasure chest in every area, so look there to see if you think your ever missing any chests. From the Sandlot, head into Tram Common. There are 7 chests in the Tram Common, so lets get started. The first one is down the little ramp that is directly in front of you, containing a Hi-Potion. Turn right, run up the hill, and then turn around to spot a chest containing a Potion. Run down the Tram tracks until you get to the end of a little tunnel, then turn left to see two stair things. Hop up them and then run to the edge of the brown roof. Turn left to see a rainbow thing, jump on it and run accross it, and you will be on another brown roof where you can jump to get a chest with a Mythril Shard. Turn left and go straight to the other roof to get a chest with another Mythril Shard. From here, jump down and go left, and behind that old ladies closed down shop is a chest with a Potion. From the Accessory shop, run up three flights of stairs to reach chest with a Tent. Then, hop across the gree roofs to the blue one with a chest containing an AP Boost, which you'll probably want to use on Sora. Head up to Station Heights, and then to Central Station and then to Central Station and view the scene. Fight all the Nobodies while waiting for King Mickey to arrive, and you and your party might level up a few times. You recieve the Munny Pouch, Crystal Orb, and Secret Ansem's Report 2. Watch the scene and then go up the stairs. There are 3 chests around the station. They contain a Hi-Potion, a Tent, and a Mythril Shard. When your ready, save your game and talk to Donald. Watch Sora cry, and then you'll ride the train to the Mysterious Tower. You can pick up 3 chests before talking to Pete. The chests contain a Potion, Hi-Potion, and an Ether. After the scene, you have to kill a few Shadow Heartless, no big deal. You end up inside the tower and can't go back outside right now. Open the chests containing an Ether and Mythril Shard and then save your game. Head up the stairs. Fight your way up the stairs into the next room where you must again defeat all of the Heartless. Head through the door to continue. In the next room, you must defeat all of the Heartless AGAIN! There is are Soldiers thrown in with the Shadows this time, if the Cyclone reaction command appears, don't miss your chance to use it. After the scene, head through the door and continue to ascend until you reach Yen Sid. After listening to his words of wisdom, open the chest containing the Tower Map and save. Read the book, and after your done, talk to Yen Sid. Head through the door and open the chest containing a Mythril Stone. Speak to the red Good Fairy and obtain some new duds. With your new clothes you get the ability to drive into Valor form by fusing with Goofy. This comes with the Star Seeker Keyblade, but you can't set it to your main keyblade yet. You probably want to test out your new drive form right now, but don't! Save it for when you get into a rather tough battle, because getting your drive guage up is hard this early in the game. Head through the door to where Master Yen Sid is to reviece... your Gummi Ship, Highwind! The only place you can go is Hollow Bastion, and you don't have to do a Gummi Mission to get there, yay! |-----------------------------------------------------------------------------| | I. B. 2. Hollow Bastion..............................................(ib02) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Creeper -Dusk -Samurai -Shadow -Soldier |---------------------------------------------------------| _________________________________________________________ | Shop Inventory | |---------------------------------------------------------| | Huey, Dewey and Louie's Accessory Shop | |---------------------------------------------------------| -Ability Ring................................(80 Munny) |---------------------------------------------------------| | Huey, Dewey and Louie's Item Shop | |---------------------------------------------------------| -Potion......................................(40 Munny) -Ether......................................(120 Munny) -Tent.......................................(100 Munny) |---------------------------------------------------------| | Huey, Dewey and Louie's Weapon Shop | |---------------------------------------------------------| -Hammer Staff...............................(100 Munny) -Adamant Shield.............................(100 Munny) |---------------------------------------------------------| | Wedge's Armor Shop | |---------------------------------------------------------| -Elven Bandanna.............................(100 Munny) -Shadow Anklet..............................(150 Munny) |---------------------------------------------------------| This is the shopping area and sort of acts as a Traverse Town. Theres an Accessory Shop, Armor Shop, Weapon Shop, Synthesis Shop, and Item Shop. If you need anything, stock up. Be sure to stop by the synthesis shop and drop off anything you've picked up so far to get an Elixer. After you've stocked up on stuff, talk to Uncle Scrooge. After learning about his soon-to- be ice cream empire, head into a new area, The Borough. You meat up with Yuffie and she explains the town's new defence system, which is a welcomed ally. Before she can say more, some Nobodies show up, so take care of them with the help of the town's defence mechanism. This battle is a great time to try out your Valor Form. Yuffie says to go to Merlin's House and gives you the Marketplace Map. Next to Merlin's door is a chest with a Hi-Potion. After you get greeted by the gang, please take some time to laugh with me at Aerith's god-awful voice actor. Hahahahahahahah... Man, she is just awful, just awful. I swear to god I laughed when I first heard her talk, I acually laughed out loud. Anyway, after recieving a Membership Card and Blizzard Element, save and head back outside. Head down the street for a chest with a Tent. Head up the stairs and hop onto the ledge for a chest with an AP Boost that you might want to send Sora's way. Turn around and go forward for a chest with a Drive Recovery and a chest with a Mythril Shard. Head down into the Bailey. Leon shows Sora a thousand Heartless that have been bothering HB. An Org member who you can't see sends Nobodies to bust through the door, and you have to protect it. Get right by the door and fend off any Nobodies that get close. You can't use Valor in this fight, so use your nifty new Blizzard Spell if things get too hectic. If they are attacking the door, drop what you are doing and take care of them. The Samurai Nobodies have fun Duel Stance reaction commands where you have to find "The End" in the command menu in the short time that it shows up. If you do, you will slash it and kill it. Use Potions when necessary, and remember to take advantage of the Blizzard spell. For beating this event battle, your Get Bonus is the Fire Element. You are confronted by many members of the Org (while enjoying the tune Another Side), and they taunt you. Then one appears directly in front of you and confuses the hell out of Sora. You use the Membership Card to obtain the gate to new worlds and obtain Secret Ansem's Report 7. You appear on your Gummi Ship, so dash over to the Asteroid Sweep and do the Gummi Ship Mission, which will lead you to The Land of Dragons. |-----------------------------------------------------------------------------| | I. B. 3. The Land of Dragons.........................................(ib03) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Assault Rider -Bolt tower -Rapid Thruster -Nightwalker -Shadow -Soldier |---------------------------------------------------------| _________________________________________________________ | Shop Inventory | |---------------------------------------------------------| | Kupo's Moogle Shop | |---------------------------------------------------------| -Elven Bandanna.............................(100 Munny) -Fire Bangle................................(150 Munny) -Blizzard Armlet............................(150 Munny) -Thunder Trinket............................(150 Munny) -Abas Chain.................................(250 Munny) -Potion......................................(40 Munny) -Ether......................................(120 Munny) -Tent.......................................(100 Munny) |---------------------------------------------------------| You will start off by scaring the crap out of Mushu and meeting Ping. Ping has to be in your party, so make sure Goofy is in it. You want to be able to use Valor in this world. You can now switch your party members in the middle of battle. There are three chests in the Bamboo Grove area containing an Ether, a Hi-Potion, and a Mythril Shard. There is also a holographic Moogle Shop where yo can synthesise or buy stuff. Drop off your synthesis items, save, and head on out. Head to where the soldiers are lined up and watch Sora get punched in the face. After the scene, you need to battle the Heartless in the area while keeping your morale up. This can be tricky, so whenever there are orbs on the ground, pick them up, and try to protect Ping when you can, because he, I mean she, will get hit the most. Afterwards, you haveto prove that Ping is suitable for the Imperial Army by doing 3 missions. You obtain the Encampment Area Map after talk to the Captian. Before doing the missions, there are a few treasure chests you should take care of. They are in the Checkpoint Area. This area has pretty strong Heart- less, so if you are not at level 10 yet, I suggest fighting here until you are. The two chests in the area conatin a Mythril Shard and a Potion. When you are ready, ask the Captian about the missions. ________________________________________________________ | Mission: The Suprise Attack | |--------------------------------------------------------| Fight the Heartless while keeping your morale up. Unless you are positive you aren't going to make it, refrain from using Valor. |--------------------------------------------------------| ________________________________________________________ | Mission: The Ambush | |--------------------------------------------------------| Fight some Nightwalkers and Shadows, and Assault Riders will come in to the picture. These guys are tough and will kill you before you know it. Use blizzard magic on them to keep HP and morale high. |--------------------------------------------------------| ________________________________________________________ | Mission: The Search | |--------------------------------------------------------| Use R1 to find hidden enemies around the camp. Once you kill the first one, the next one should come out of hiding. Each time you kill one, another near by should appear. |--------------------------------------------------------| Afer completing the missions, you get an AP Boost for your trouble. Head back to the Bamboo Grove and save, then return to the Checkpoint and go to the newly opened area. You need to make it to the village before your Morale Gauge runs out, which isn't easy. Push through the enemies and use the reaction command twice on the wall to break it. After doing this again, you are in an open area with many chests. DO NOT OPEN ANY CHESTS. They will lead you off path and you morale will run out. Instead, go to the right and go up to the rock wall and break it, then move onward. Your Morale Gauge is officially gone, yay! You recieve the Village Area Map. Now, before we track down Shan-Yu, its time to go back to the Mountain Trail and get those chests that we skipped. Head right and hop onto a platform with an Ether and Recovery Recipe. Jump down and run to reach a ledge with a Mythril Shard in a chest on it. Down near the way to Checkpoint is the last chest in the area containing a Hi-Potion. Back at the Village, drop off your items at the Moogle shop and go North on the map to a save point on your left. Opposite the save point is the cave Mushu saw Shan-Yu go into. Head in, picking up a Hi-Potion and AP Boost while in there. Continue forward to find you've been trapped. This is quite a hard Event Battle. You are trapped and have to dispatch of the Heartless with just Ping. The first wave conatins a bunch of Shadows and one Assualt Rider. Go straight for him to take him out quickly with Blizzard and combo attacks. The second wave contains two Assault Riders, so it is best to let Ping try to take them while you blast away with Blizzard. Try to use the Shadows as your source of HP for the first wave so you can save your Potions for the two Assault Riders. The Get Bonuses for this battle are the useful Slide Dash Ability for Sora, and an HP Increase and the Ability Hyper Healing for Ping. Watch the events that follow, and then save your game and equip Slide Dash. Head up the mountain when you are ready. The Ridge has two chests, one containing a Hi-Potion and the other containing an AP Boost. The Rapid Thrusters can be taken out with ease using the Speed Trap and Aero Blade reaction commands. You can ride the wind to get to them if they go too high. In the next area, you have to kill as many Heartless as you can within the time limit. The reaction commands I mentioned above greatly help with this. There is a new Heartless, Bolt Tower, too. You can only damage it by hitting it's tiny head. If you get caught in it's beam, hit triangle as fast as you can to shoot the beam back at it, killing it and Heartless near it. After watching the events that follow, Mulan recieves her Limit Command Dragonblaze, but unequip Auto Limit for now. Head back to the ridge and watch the scene, and then head back to the Village and save your game. Make sure you have a MAX drive guage, and head to the Checkpoint and use the newly opened door to get to the Imperial City. After you view the scenes, you have to battle some Heartless. Don't use Valor here, but Mulan's Limit works well. Before heading to the Palace Entrance, equip Auto Limit on Mulan. ________________________________________________________ | Boss Battle: Shan-Yu | |--------------------------------------------------------| | HP: 442 | | Threat: Low | | Get Bonus: | | Sora - Aerial Sweep Ability, Max HP Increase | | Donald - Max HP Increase | | Goofy - Goofy Turbo! Ability | | Mulan - Max HP Increase | |--------------------------------------------------------| As soon as the battle starts, use Mulan's Limit, then Valor Form, then Mulan's Limit again. He should only have one life bar of health now. Now just attack him one on one, and if you lock blades, use the reaction commands to over power him. Just watch out for his falcon, and thats it. You should kill him way before the gates come even close to being breached by the Heartless. |--------------------------------------------------------| The prize for defeating Shan-Yu and the Land of Dragons is the Hidden Dragon Keyblade. I don't know about you, but right now, I equip Star Seeker as my main weapon and Kingdom Key as my secondary Keyblade. If you want to, take a trip back to HB to stock up if you used a lot of items, but if not, then head on into the Stardust Sweep Gummi Ship Mission, which will lead you to Beast's Castle... I wonder what that abusive monster has been up to? |-----------------------------------------------------------------------------| | I. B. 4. Beast's Castle..............................................(ib04) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Gargoyle Knight -Gargoyle Warrior -Hook Bat -Lance Soldier -Large Body -Shadow -Soldier |---------------------------------------------------------| _________________________________________________________ | Shop Inventory | |---------------------------------------------------------| | Monty's Moogle Shop | |---------------------------------------------------------| -Ability Ring................................(80 Munny) -Sardonyx Ring..............................(160 Munny) -Silver Ring................................(160 Munny) -Potion......................................(40 Munny) -Ether......................................(120 Munny) -Tent.......................................(100 Munny) |---------------------------------------------------------| Once you enter Beast's Castle, Heartless fill the room, and you have to fight them all until the Beast comes. Watch the events, drop off your synthesis items, and then save your game. Head in the direction that Donald saw Belle at, the right staircase. After the scene, open the two chests containing a Mythril Shard and Castle Map, and then save. Head back into the East Wing and get ready to fight some Heartless, including the uber-annoying Large Body. To kill him, get behind him and do a combo. The last hit of the combo should make him fly into the air, so be sure to use the Full Swing reaction command to take a big chunk of it's life away. Once it gets hit enough times, it will go into a Berserk-type mode and try to ram you. Using the Guard and Kickback reaction commands should stop, and probably kill this Heartless. the chests in the East Wing contain a Tent and a Hi-Potion. Once back in the Entrance Hall, head out the main doors and into the Courtyard for some chests and Heartless. The chests contain a Mythril Shard, Hi-Potion, and AP Boost. Once back inside, head up the left staircase and enter the door. After the scene, take care of the chests in the area. Run behind you, and in the suits of armor area, there are two chests, containing a Mythril Shard and Hi-Potion. Head back to where you started, and to your left is a Drive Recovery. Straight across the dresser are two chests, containing a Tent and Mythril Shard. You can also see a treasure chest up the stairs, but you can't get past because of the suits of armor. Head up to the left side of the dresser and tap the Move reaction command. After the short scene, you have to use the Push reaction command to slowly move the dresser. Once you do it enough, the command will disappear and turn into Awaken, which you don't want to push. After she falls back asleep, use the Push reaction command again. Watch the scene and head through the door. ________________________________________________________ | Boss Battle: Thresholder and Possessor | |--------------------------------------------------------| | HP: 137 | | Threat: Low | | Get Bonus: | | Sora - Upper Slash Ability | | Donald - Donald Fire Ability | | Goofy - Max HP Increase | |--------------------------------------------------------| Before taking on the gate, you have to defeat the swarms of Heartless that it sends your way. You also want to do this toward the back of the room, becuase the Tresholder has a very long reach, and can swipe at you with it's claws. Approach the gate to make a swarm of Gargoyles appear, so take those out toward the back of the room. Approach it again for a bunch of Hook Bats. Be sure to use the reaction command on them if available. Approach one more time for another swarm of Hook bats. Once all the Heartless are taken care of, it is time to take on the gate itself. Get to it's side, and use Valor if it is available to inflict massive damage. After it's HP is gone, use the reaction command and the Possessor will come out, so be sure to attack it! After it leaves, the Thresholder gets a new move where it shoots projectiles at you. It is easy to avoid though. Deplete Thresholder's HP again, and use the reaction command again to release Possessor one final time, and kill it. Make sure you brought plenty of Potions for this battle. NOTE: If you die on this battle, there is a chance that King Mickey will come to save you if you choose the "I Wont Give Up!" option after dying. You get to play as Mickey, but he is relatively weak, so mainly focus on healing Sora with the reaction command. The King only has a few attacks, and kinda fights like Yoda. There is a chance that he will save you more than once in a battle, but it is not certain. The more times you die and select Continue, the less chance you have of him saving you. |--------------------------------------------------------| Enter the door to find the Beast's servants. After the scene, open the chests containing the Basement Map and an AP Boost. Save your game and head back into the Undercroft. The enchanted servants are on top of a balcony of sorts, so hop on the dressers and such to make it up to them. Talk to Cogsworth, and he will make the suits of armor get out of the way to reveal the Secret Passage. You have to light all the lanterns with the help of Lumiere and Mrs. Potts, while Cogsworth hangs on a lever that keeps the lanterns down. When he runs out of energy, the lanterns will go up. If he does fall of exhaustion, run over to him and use the reaction commands. When you are trying to light a lantern, it is impotant to know that you have to wait for Mrs. Potts and Lumiere to get there too, or it will not light. There are boxes that get in the way of your two tiny friends, so destroy them to allow passage. Don't bother with the chests while lighting the lanterns, as it takes time, and Cogsworth can't hang there forever. What I don't understand is why Donald and Goofy didn't just stand there holding Cogsworth's feet up to support him, but oh well. After the scene, open the three chests in the area containing a Mythril Shard, Hi-Potion, and Mega-Potion, the last of which is right before you leave the Secret Passage. You can now get that treasure chest that was un-reachable before, and it contains an AP Boost. The statues might come alive and scare the crap out of you, but they are just Heartless, so kill them. Once in the West Wing, head up to the Beast's Room while getting the chests containing a Tent and Mythril Shard. ________________________________________________________ | Boss Battle: The Beast | |--------------------------------------------------------| | HP: 156 | | Threat: Low | | Get Bonus: | | Sora - Armor Slot | | Donald - Max HP Increase | | Goofy - Defender Ability | |--------------------------------------------------------| This is a very, very easy battle. Lock-On and bash at him while always using the Wake Up reaction command when it is available. After using this for a number of times, you have to recharge Cogsworth by repeatedly tapping the triangle button, and he will send a great sense of "What are you thinking?" into the Beast, and end the battle. |--------------------------------------------------------| You can now place the Beast in your party, which I suggest you do so. If you put him in your party, you might want to un-equip Auto-Limit for now. Open the chest to get Mega-Recipe, save your game, and head on out back to Belle's Room. Back in the West Hall, which is an absolutly great place to level up, the suits of armor have moved, rendering the Secret passage completely useless. Back in the Entrance Hall, you'll have to fight Lance Soldiers, which, in my opinion, are the most annoying enemy in the first portion of the game. Jump at the chance to use the Lance Tug reaction command to help destroy these Heartless. Once in Belle's Room, talk to the Wardrobe and watch the scene. Save your game and then head out. Once back in the Entrance Hall, head through the doors that are in between the two stair cases, and be prepared with Potions and a MAX drive guage for a pretty tough Boss Battle, and make sure to equip Beast's Auto-Limit now. I was level 15 walking into this battle. ________________________________________________________ | Boss Battle: Shadow Stalker/Dark Thorn | |--------------------------------------------------------| | HP: 176/390 | | Threat: Medium | | Get Bonus: | | Sora - Max HP Increase, Retaliating Slash Ability | | Donald - Max HP Increase | | Goofy - Item Slot | | Beast - Max HP Increase | |--------------------------------------------------------| The first form of this boss will possess the entire Ballroom, so if you lose a Lock-On, be sure to get behind the pillars before it does any attacks. It will become the window and send shockwaves at you, so just stay behind the pillars. When you see it go up, it will possess the chandelier. Again, get behind the pillars as it drops, and then jump in and attack when you can. The Release reaction command is what ends this move. It will then go into the ground, and follow you around. It will try to eat you, so when you see it under you, jump. It will then become the pillars and scrape at you. Attack the dark pillar and then use the reaction command to end this move. The Beast's Limit is GREAT for when the Shadow Stalker isn't possessing anything, but save Valor for the next part of the fight. As soon as the battle against Dark Thorn starts, use Valor and unleash heavy damage, using Potions when needed. After using Valor, it is a good idea to use Beast's Limit, and he should only have about half a health bar left. During this portion of the fight, you might get caught in a three-step reaction command where you crush Dark Thorn with the chandelier. If Dark Thron throws you, use the reaction command when you pass a pillar to sling-shot yourself back to him and deal great damage. |--------------------------------------------------------| After defeating Dark Thorn, you use the rose to open up a new pathway and recieve the much loved (and slightly changed) Cure Element. Before you can head to the new world, you get sent back to Hollow Bastion. Please refer to the 100 Acre Wood section under Side Missions/Other for this (id01). |-----------------------------------------------------------------------------| | I. B. 5. Olympus Coliseum............................................(ib05) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Creeper Plants -Hook Bat -Lance Soldier -Large Body -Rabid Dog -Shadow -Trick Ghost |---------------------------------------------------------| _________________________________________________________ | Shop Inventory | |---------------------------------------------------------| | Mosh's Moogle Shop | |---------------------------------------------------------| -Hammer Staff...............................(100 Munny) -Comet Staff................................(200 Munny) -Adamant Shield.............................(100 Munny) -Falling Star...............................(200 Munny) -Potion......................................(40 Munny) -Ether......................................(120 Munny) -Tent.......................................(100 Munny) |---------------------------------------------------------| Notice that your Drive Gauge is locked with chains, and you can't use it in the Underworld until you get the Olympus Stone. Go and help Meg, watch the scene, drop off your synthesis items, buy Potions and weapons for Donald and Goofy, and save your game. Head on through the door behind Meg to start your journey through the Underworld. You will encounter some weak Rabid Dogs, so dispose of them and continue onward. Battle here to level up if you aren't at level 16 yet. When you reach a fork, go left. the three treasure chests contain a Mythril Shard, an Ether, and an AP Boost. When you get to the end of the stairs, make a U-turn and grab the Hi-Potion from the chest. Turn back around and head straight, and be sure to grab the Mythril Stone before leaving this area. After the short scene, hit the two treasure chests for a Mythril Shard and the Underworld Map. Save your game and continue to move into the Valley of The Dead. After the scene, head up the three platforms, while fighting the Heartless. Be sure to use the Root Ravager command on the Creeper Plants. Head into Hades' Chamber. Cue Auron. You can't harm Hades now, so attack him until you figure that out. After the scene, you have to run from Hades while fighting Heartless. Be sure to put Auron in your party, make sure Auto-Limit is equiped, and make sure everyone has Potions. This can be THE hardest event battle in the whole game if you are not prepared. Use Auron's Limit with triangle to clear the first platform. Make sure you use Potions to heal so that you always have MP for Auron's limit. Hades will stand by and shoot big fireballs at you, and you still can not harm him. The wall will fall, so continue on to the second platform. Here, be sure to use the Lance Tug reaction command every chance that you get. You should be able to bring down the wall without using Auron's limit again, so save it. Head to the third platform and dispose of the first wave of Heartless, focusing on the Lance Soldiers first. When the second wave appears (with a Large body), use Auron's limit and then take out the straglers. Head on out of there as soon as the wall gets brought down. Save, restock yourself and Auron with Potions, unequip Auto-Limit, and head back toward the Cave of the Dead: Entrance. After all the scenes, you have to fight Cerberus, and Donald and Goofy don't get to help you, so it's just you and Auron. ________________________________________________________ | Boss Battle: Cerberus | |--------------------------------------------------------| | HP: 440 | | Threat: Low | | Get Bonus: | | Sora - Dodge Slash Ability | | Auron - Max HP Increase | |--------------------------------------------------------| At the start of the battle, Cerberus will leap, and you need to jump over the shockwave it creates. It might spin around when it does this, so jump over it's tail. Once it is facing you, target one of the outside heads and attack, attack, attack. Cerberus doesn't go up to bite at you after a certain number of hits like he did in KHI, so it is easier to just wail on him. Unlike the battle in KHI, you can NOT jump up onto it's back. Heal with Potions and Cure when needed, but do it from far away, because Cerberus doesn't walk around anymore, and can't just follow you. It will shoot weak fireballs at you though, but they are easy to avoid. Don't go TOO far, or else Cerberus will jump again. After a bit of abuse, Cerberus will bash it's two outer heads together, smashing Sora. Use this oppurtunity to use the three reaction commands on it. It will fall down with it's heads on the ground, dazed. Now is a PERFECT time to use Auron's limit and inflict massive damage. Cerberus isn't too tough and he should go down in no time. |--------------------------------------------------------| After the scene, save, and head on up to the Coliseum. After seeing Hercules, he promises to go off to get the Olympus Stone for you, but he has a match first, so he suggests training with good 'ol Phil. You recieve the Coliseum Map. Save and then head on out into the oh-so-familiar battle stage. Talk to Phil. ________________________________________________________ | Training: Practice | |--------------------------------------------------------| There is NO real strategy. Get 20 orbs in 1:30. It is so easy, I shouldn't even have made this text box. |--------------------------------------------------------| ________________________________________________________ | Training: Maniac | |--------------------------------------------------------| | Get Bonus: | | Sora - Aerial Spiral Ability | |--------------------------------------------------------| This is the same basic idea. You need to get 100 orbs in 1:30. Be sure to smash the huge urn whenever you can for a bunch of orbs. |--------------------------------------------------------| Talk to Herc. After the scenes, go back to the Underworld. Open the chest that is now accesible for a Power Boost, and then save your game. Head into the new area. Walking foward, you will fall. Take care of the new Heartless and then turn around. Hop up onto the ledge and open the chest for a Mythril Shard. Head straight into the Lost Road. After the short scene, head foward and go right to open a chest with an Ether. Go up the middle path and open the chest containing a Hi-Potion. Head through the path and to a different part of the Underworld Caverns: Entrance and grab the Hi-Potion and AP Boost without falling off. Head back. Go left and open the chest to recieve a Mythril Stone in this identical area. Take the middle path and open the chest containing a Mythril Shard. Go left from the chest and then right to reach the Atrium. Head left for a Tent. Go up the ramps and hop to the floating platform for an AP Boost. Hop back and head up the stairs and into Demyx. Watch the scene and get ready for a rather strange battle. ________________________________________________________ | Boss Battle: Demyx | |--------------------------------------------------------| | HP: None | | Threat: Low | | Get Bonus: | | Sora - Max HP Increase | | Donald - MP Rage Ability | | Goofy - Max HP Increase | |--------------------------------------------------------| You need to destroy 100 water minions in 1:20. The trick to doing this is the Wild Dance reaction commands. Hit a minion until the command pops up, and then tap it repeatedly to kill many minions at once. DANCE WATER, DANCE! |--------------------------------------------------------| With Demyx defeated, you obtain the Olympus Stone and Secret Ansem's Report 5. The Olympus Stone allows you to finally drive in the Underworld, yay! In the Lock, open the three chests for a Mythril Shard, an AP Boost, and the long over-due Caverns Map. Save your game and then Go To The Rescue. After the scene, jump into the green beam of light. ________________________________________________________ | Boss Battle: Pete | |--------------------------------------------------------| | HP: 264 | | Threat: Medium | | Get Bonus: | | Sora - Trinity Limit Ability | | Donald - Max HP Increase | | Goofy - Hyper Healing Ability | |--------------------------------------------------------| First off, you need to destroy the Hook Bats and make sure Meg doesn't recieve too much damage. Use the Bat Cry reaction commands to make quick work of the Heart- less. Then, it is on to Pete. He isn't too much of a threat, so just wail on him. After a while, he will summon some Shadows, so make quick work of them and get back on Pete. When he puts a barrier up, just run around and avoid him. This part of the battle will end before you defeat him. Meg gets taken to safety and Herc comes to give you a helping hand. This part has a 2:00 time limit, which isn't too bad if you don't dwaddle. You can knock Pete into Herc when he has his barrier up with the Pinball reaction command. Just go Valor and wail on the fatty. |--------------------------------------------------------| After the scene, restock, save, and head out, up to the Coliseum for one of the funnest boss fights in the whole game. ________________________________________________________ | Boss Battle: Hydra | |--------------------------------------------------------| | HP: 462 | | Threat: Medium | | Get Bonus: | | Sora - Max HP Increase, Thunder Element | | Donald - Armor Slot | | Goofy - Max HP Increase | |--------------------------------------------------------| Something to know before you start is that to your far left is Meg, and if you run to her, she will through you HP and Drive balls. The fight starts out with the Hydra having just one head, so watch out for it's tail and the lighting bolts it summons, and attack when it lowers it's head. When the hydra is stunned, run up to it's neck and use the Vanquish reaction command to cut off it's head. To anyone who has seen the movie, it is no suprise that three more grow in it's place. They are sticking up above the ground, so you need to GET UP ON THE HYDRA'S BACK!!! and use the reaction commands to stun it. Then, jump down and attack one of the heads, using Vanquish when it's HP is gone. Repeat this twice. When the Hydra pulls out of the ground headless, watch out, because seven are now going to grow. Watch out for when the Hydra pounds it's heads onto the ground, because that can cause some hefty damage. It will also start to shoot black spirit-like things, so watch out for those as well. When the Hydra lowers it's head attack and use Valor if your drive guage is full. When the heads pull back up, watch out for the head slam- ming again. Toward the end of the battle, Pegasus will come to help in the form of the Pegasus Run reaction command in which you fly around attacking each head. Be sure to tap triangle like crazy while you are on Pegasus. After it's HP is gone, use one final Vanquish reaction command to kill the beast. |--------------------------------------------------------| After you open a pathway to new worlds, you recieve the awesome Hero's Crest keyblade. I equip this as my main weapon and Star Seeker as my secondary. There is something happening down in Disney Castle, which you FINALLY get to go to, so head on over. You don't have to play a Gummi Mission to get there either, YAY! |-----------------------------------------------------------------------------| | I. B. 6. Disney Castle...............................................(ib06) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Bolt Tower -Minute Bomb -Shadow -Soldier |---------------------------------------------------------| _________________________________________________________ | Shop Inventory | |---------------------------------------------------------| | Mogjiro's Moogle Shop | |---------------------------------------------------------| -Elven Bandanna.............................(100 Munny) -Divine Bandanna............................(200 Munny) -Dark Anklet................................(300 Munny) -Potion......................................(40 Munny) -Ether......................................(120 Munny) -Tent.......................................(100 Munny) |---------------------------------------------------------| After ariving, watch the scene and save your game. Head up the stairs and into the Courtyard. This place is just swarming with Heartless, including new Minute Bomb Heartless. after attacking them, a countdown begins, so make sure to use the Dodge Roll reaction command to get out of the way. There are many chests in this area. A Hi-Potion, the Star Recipe, a Mythril Shard, an AP Boost, an Ether, a Mythril Stone, and another Mythril Shard. Dang that was a lot. Head on into the new area after you have gotten all the chests and disposed of all the Heartles. In the Colonnade, there is a seemingly endless number of Shadows, so if you are not quite level 18, right here is a great place to level up. After you've had your fill of fighting, head into the only accesible place at the moment, the Library. Inside and to your right is a chest with Torn Pages from Pooh's Book. After completing Disney Castle, please refer to the 100 Acre Wood section under Side Missions/Other for Piglet's House. Approach Queen Minnie Mouse and watch the scene. You recieve the Disney Castle Map. Drop off any synthesis items, stock up on anything, save, and head back to the Colonnade. Minnie has taken a few lessons from Yen Sid, and can defend herself with energy balls. Her and Sora have a devastating Co-Op attack called Faith, in which all Heartless surrounding the two will be thrown back. You need to be standing next to Minnie to use Faith. All you need to do is get Queen Minnie to the door in the middle of the Colonnade which leads to the Audience Chamber. Run forward, call her over, use Faith, repeat. Make sure Queen Minnie's damage gauge doesn't fill up or else it is Game Over. Once at the door, use the Finish command. Now that wasn't too hard was it? After the scene, go into the Audience Chamber. You need to defeat all of those Bolt Towers, and while it seems overwhelming, it is actually a very, very, easy thing to do. Run foward a bit, call Minnie over, and use Faith. A bunch of Bolt Towers will be thrown back. Now just stand there. The Bolt Towers will come back at you, so whenever any get too close, just use Faith again. It might take a few minutes, but this is the easiest way to get rid of all those Bolt Towers. When there is only a few left, go ahead and wail on them with the keyblade. After they are all dispatched, run up to Mickey's throne and use the Finish command again. The Get Bonus for this event battle is an Accessory Slot and the Auto Summon Ability. After all the scenes, save, return to the World Map, and go to Hollow Bastion. After the scene, open the door that Merlin conjoured up. |-----------------------------------------------------------------------------| | I. B. 7. Timeless River..............................................(ib07) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Aeroplane -Hammer Frame -Hot Rod -Minute Bomb -Rapid Thruster -Shadow -Soldier |---------------------------------------------------------| _________________________________________________________ | Shop Inventory | |---------------------------------------------------------| | Mogtaro's Moogle Shop | |---------------------------------------------------------| -Ability Ring................................(80 Munny) -Engineer's Ring............................(160 Munny) -Tournaline Ring............................(320 Munny) -Gold Ring..................................(329 Munny) -Potion......................................(40 Munny) -Ether......................................(120 Munny) -Tent.......................................(100 Munny) |---------------------------------------------------------| Woah...welcome to the 1920's. After the scene, open the two chests in the area for the Cornerstone Hill Map and a Drive Recovery. Drop off any synthesis items, stock up, and save. You can't go anywhere but the Pier right now, so do so. There are two chests in this area, one containing a Hi-Potion and one containing a Mythril Shard. Use the Punish reaction command on Pete to initiate a cut-scene and battle. This isn't really a boss battle because Pete is some blundering fool who thinks he can take you on. Just wail on him, and if a reaction command comes up, use it. After the scenes, head into the Wharf. This is a great place to level up Valor Form using the Drive Glitch. This is explained in the Glitches/Tricks section under Other. In the next area, the Waterway, there are three chests containing an AP Boost, a Mythril Stone, and a Hi-Potion. Head back to Corner- Stone Hill, save your game, and enter the door to the far left. In this scenario, the Building Site, you have to fight all of the Heartless before the Mayhem Gauge fills up. There is a new Heartless, the Hammerframe. After a while, everyone will start to bounce up in the air, so use aerial attacks and the Air Slash reaction command if it comes up. Watch the scene and then enter the second door. In this scenario, the Lilliput, you have to protect the town before the air-type Heartless and Hammerframes destroy it. The castle esque thing in the middle provides a useful reaction command. After the scene, enter the third door. This scenario, the Scene of the Fire, is by far the most difficult. You have to deal with Shadows, and then a new type of Heartless, Hot Rods. After their HP gets about half way down, they will charge at Sora three times, so jump over them. If you do get hit by them, it will reduce your HP quicker than you can say "But I really want to go to Disney World this year!" Valor form helps in taking out the Hot Rods quickly. Watch the scene and then enter the fourth and final door. In Mickey's House, there is some wierd vortex thing in the middle. All you have to do is take out the Shadows and Rapid Thrusters before the Mayhem Gauge fills up. Easy. After the scene, you recieve the Window of Time Map. Save and head into the Waterway. In this event battle, you have to get the Cornerstone of Light back from future Pete, who is riding around in 1920's Pete's boat. Future Pete will throw stuff at you, so use the reaction commands to knock them back at him. After hitting him about four times, the boat will spin out of control and end up on the shore, so run up and use the reaction command on the hook to grab onto it. Smash at the cage holding the Cornerstone and after a while, the hook will go crazy, so use the Hang On command to stay on it. After doing that, the hook will throw you off and Heartless will appear. Take care of them quickly and then grab back on the hook and repeat. Make sure you take care of this before Pete wakes back up, or he might escape. The Get Bonuses for this battle are the Slapshot Ability for Sora, the Fantasia! and Auto Limit Abilities for Donald, and a Max HP Increase for Goofy. After the scene, head back to Cornerstone Hill and save, make sure you have a MAX Drive Gauge, and then head into the Wharf. Head on over to where the two Petes are fighting. ________________________________________________________ | Boss Battle: Pete | |--------------------------------------------------------| | HP: 784 | | Threat: Low | | Get Bonus: | | Sora - Reflect Element, Max HP Increase | | Donald - Max HP Increase | | Goofy - Goofy Tornado Ability | |--------------------------------------------------------| The good Pete helps you fight in this battle. Pete will throw down his little bombs just like last time, and a lot of the time Pete is doing something where you won't be able to damage him. You can use good Pete by hitting him into bad Pete or use the About- Face reaction command to chuck him at bad Pete. Pete will transport everyone to the Windows of Time after a certain amount of his HP is gone. The order he transports you in is Scene of the Fire, Mickey's House, Lilliput, and the Building Site. By the last two areas, Pete will start using his shield. The Building Site is a great area to use Valor Form to inflict massive damage while air-bourne. The Air Slash reaction command also damages Pete to a great extent. |--------------------------------------------------------| After the scene, you recieve the Monochrome keyblade (which I put as my secondary weapon). After more scenes, you recieve the ability to use Wisdom Form, and the Pain and Panic Cup opens at the Underdrome in Olympus Coliseum. If you want to, head to Hollow Bastion to put those new pages in Pooh's Book (id01). You can also participate in that tournament (iiia02), but it isn't going anywhere, and it's kind of hard now, so you might want to level up a little first. If you head over to the Atlantica section under Side Missions/Other (id02), you can start that section of the game. After doing a few, all, or none of those three things, head into the Floating Island Gummi Mission to reach Port Royal. |-----------------------------------------------------------------------------| | I. B. 8. Port Royal..................................................(ib08) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Hammer Frame -Air Pirate -Cannon Gun -Shadow -Undead Pirate A -Undead Pirate B -Undead Pirate C |---------------------------------------------------------| _________________________________________________________ | Shop Inventory | |---------------------------------------------------------| | Morlock's Moogle Shop | |---------------------------------------------------------| -Hammer Staff...............................(100 Munny) -Victory Bell...............................(400 Munny) -Adamant Shield.............................(100 Munny) -Chain Gear.................................(400 Munny) -Potion......................................(40 Munny) -Ether......................................(120 Munny) -Tent.......................................(100 Munny) |---------------------------------------------------------| You ever dance with the Devil in the pale moonlight? o.O After the scene, open the three chests around the area for the Naval Map, an Ether, and a Mythril Stone. Save and go down the stairs near the save point. After the scene, you must defeat the pirates. You'll find that you can't hurt them right now, so just hit them until the scene. You always have to lure pirates into moonlight to be able to hurt them, but in this battle, the whole place in covered in moonlight. Use the Return Fire reaction command whenever a pirate tries to shoot at you to knock the bullet back at him. After the short conversation, head into town after the pirates. You have to fight three waves of Heartless, which isn't too bad. The third wave includes a new Heartless, the Cannon Gun, which, if given enough time, will try to shoot a missle at you. This is easily avoidable though. After talking to Will Turner, you will want to search the Town for treasure chests. Turn left and go down an alley, then defeat the Heartless and break the wall to your right for a chest with an AP Boost. Down the alley a bit more is a chest with a Mythril Shard. Across from where you found the first chest is a bunch of junk, so break it, and head foward. When you reach the four way intersection, take a right for a chest with an Ether, and then turn arond and break the wall to your right for a chest with a Mythril Gem. That's it for the Town, so head back to the Harbor to meet the most daring pirate to ever sail the seas, Captain Jack Sparrow. Put Capn' Sparrow in your party. Talk to Will. After the scene, you are on the Interceptor. Head to into the Ship's Hold for a moogle and save point. Head back out and talk to Jack, and tell him to sail for the Black Pearl. You get ambushed by Air and Undead Pirates, but the battle is very simple and shouldn't take you much longer than ten seconds. After the scenes, you end up on Isle de Muerta. After you are finally in control, save and move foward. After defeating the Heartless, open the two chests in the area for an Ether and a Mythril Shard. Head forward. After the scene, you have to fight off the pirates and survive for a minute if you want the experience, just kill them. Watch the scene. You recieve the Isle de Muerta Map. Talk to Will and he says head back to Port Royal, so do so. You get ambushed, so just take out the pirates. Watch the scene, and get ready for an event battle. Pirates will hop over to your ship and try to take the medallion. The Pearl will also shoot at you with cannons, which you can delay if you want, by firing back, but it isn't necessary. The cannon balls are easy to dodge because of the giant target that forms on deck. If a pirate happens to hit you enough, it might get the coin. You then have a minute to get it back from him, who will have a bubble over his head, or it is Game Over. Be sure you run over it when it is on the ground to pick it back up. This is a great battle for leveling up. The get Bonuses for this battle are Max HP Increases for Sora and Goofy and the Draw Ability for Donald. After the scenes, select who you want in your party and save. Get ready for another event battle, and then head up to the Interceptor. This is actually pretty easy if you know what to do. There are five powder kegs on the Deck, and you have to se a reaction command on each one of them. Heartless will attack you, but igore them and focus on the kegs. There are three in front of you, which you should take care of first, and two behind you. The Get Bonuses for this battle are an Item Slot for Sora, Max Hp Increases for Donald and jack, and the Second Chance Ability for Goofy. You end up back on Isle de Muerta, so head foward until you reach a new area, the Powder Store. Almost all the boxes you come across will explode, and most have Undead Pirates in them. There is actually only two treasure chests in this area, one behind the first stack of boxes to the left, containing an AP Boost, and on behind the very last stack of boxes, containing another AP Boost. In the next area, Moonlight Nook, deal with all the Undead Pirates and then open the three chests for a Mythril Shard, a Mega-Potion and an Ether. If you don't have close to a MAX drive gauge, use some Drive Recoveries now. Make sure you are stocked on Potions and have Jack's Auto Limit on. Head North for a scene and a boss fight. ________________________________________________________ | Boss Battle: Barbossa | |--------------------------------------------------------| | HP: 612 | | Threat: Medium | | Get Bonus: | | Sora - Drive Gauge Powered Up, Aerial Finish Ability | | Donald - Max HP Increase | | Goofy - Teamwork Ability, Auto Limit Ability | | Jack - Max HP Increase | |--------------------------------------------------------| Your main priority at the begining of the battle is the Illuminator Heartless, which darkens the room and makes it so you can't damage, or see, Barbossa. The lizard-like creature is on a wall somewhere, so find it. It has glowing eyes, which makes the task pretty easy. Wail on it until it's HP is gone and the room is lit again. Use Jack's Limit on Barbossa as soon as you can damage him, then use Valor and wail on him in the moonlight. When Barbossa summons another Illuminator, seek it out and quickly eliminate it. Once Valor is used up, use Jack's Limit again. Barbossa will throw bombs and occasionally use his gun to shoot at you from a distance. He can hurt you a great deal with his sword, so if a reaction command oppurtunity comes up, use it to inflict massive damage. Remember: Don't let Jack die, or it's game over. |--------------------------------------------------------| After opening a path to two new worlds, Sora recieves the Follow The Wind key- blade, which I never use. Head on over to the Ancient Highway Gummi Mission to reach a familiar world, Agrabah. |-----------------------------------------------------------------------------| | I. B. 9. Agrabah.....................................................(ib09) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Fat Bandit -Fiery Globe -Fortuneteller -Icy Cube -Luna Bandit -Shadow -Silver Rock -Soldier |---------------------------------------------------------| _________________________________________________________ | Shop Inventory | |---------------------------------------------------------| | Mojito's Moogle Shop | |---------------------------------------------------------| -Divine Bandanna............................(200 Munny) -Fira Bangle................................(300 Munny) -Blizzara Armlet............................(300 Munny) -Thundara Trinket...........................(300 Munny) -Aegis Chain................................(500 Munny) -Potion......................................(40 Munny) -Ether......................................(120 Munny) -Tent.......................................(100 Munny) |---------------------------------------------------------| After the very Return of Jafar-like-type scenes, you have to fight new Heart- less, the Luna Bandit, and some familiar Shadows. Keep fighting until the scene, after which, you recieve the Agrabah Map. Inside the Peddler's Shop, do your thing at the Moogle, save, and head outside. There are no enemies in this area right now for some reason, so use this oppurtunity to grab all of the chests. Straight ahead is some stairs, so run up and grab the chest containing a Hi-Potion. Directly across from it is another chest containing a Mythril Shard. Turn around and run straight until you reach a chest containing a Drive Recovery. Turn left and jump on the ledge. Turn right for a chest with a Mythril Shard. From that chest, run foward a little and turn left for a chest with an AP Boost. Hop out of the little box and go back to where the previous chest was and make a right to reach a chest with a Mythril Stone. Go across from where that little box was and hop down and go foward, then hop up again, for a Mega-Ether. Look on your map for the nearest exit, which is the Palace. "Sora, Donald, Goofy!" said by Jasmine sounded really horribly done in my opinion. Watch all the scenes until you have control. Heartless are back, along with the new Silver Rock. They are pretty tough, so use the reaction commands whenever you can to make thing easier for yourself. Head to the Peddler's Shop now. Watch the scene. Take the nearest exit to the Bazaar, which is the tunnel right in front of you. Clear the area of Heartless, which include a very annoying enemy, the Fat Bandit, which many of you should remember from the first game. They have the same reaction commands as the Large Bodys, so fight them the same, but in this game you can deflect the fire balls they shoot at you using Guard or Reflect Magic. From where you came from, hop up onto the pink scaffolding and hop up onto the box to get a Mythril gem. Hop down, run foward, and then turn left for a chest with a Hi-Potion. To the left of that is a chest with an AP Boost. Almost hidden behind that chest is another with a Mythril Shard. The last chest in the area is right by the exit and contains a Hi- Potion. Head out the exit now. In the Palace Walls area, grab the two chest containing a Mythril Stone and Skill Ring and then save. Head out to where you can see a dark, twirling cloud. Surrounding the Cave of Wonders are two chests containing a Drive Recovery and a Mythril Shard. Head inside the Cave. In the Valley of Stone area, which has a bunch of blocks coming out of the ground, there are some new Heartless. The Fortunetellers don't pose much of a threat, and Fiery Globes are just point- less. The chest in this area contain a Hi-Potion, a Mythril Shard, a Mythril Stone, and an AP Boost. You also have to fight two Fat Bandits at the end of this area, so keep your wits up and don't die. In the Stone Gaurdians area, run up and examine the floating jewel and then the pedistal hole. After the scene, you have to do a really easy little event battle. You have to guide Abu to the pedistal. Run foward using the Go Abu! reaction commands when you can. When ice shards come up, dispose of them. When pillars come up, use the Jump Abu! reaction command to get Abu to jump over them, but don't forget to jump yourself! Take your time on this, it really is easy. Use the Set the jewel! reaction command once you reach the pedistal. The Get Bonuses for this battle are Max HP Increases for Sora, Goofy, and Aladdin, and the Donald Blizzard! Ability for Donald. After the short scene, save and head into the new area. Run up and activate the strange sign thing. You have to kill many Heartless on platforms in 2 minutes. The only real challenge here are the Fat Bandits, so remember to ALWAYS use the reaction command after you do a combo on them. You have to fight a new Heartless here, the Icy Cubes, but just like the Fiery Globes, they are easy and pointless. Open the two chests for the Cave of Wonders Map and an AP Boost, examine the sign, and save. You can step into that circle of light to be transported back to the start of the Challenge if you, for whatever reason, want to do it again. Head into the newly opened door. Yay, another easy event battle! Pete leaves 50 Heartless for your to take care of, and it is very easy to do so. The last three are all Fat Bandits though, so be on your toes. The Get Bonuses for this battle are Max HP Increases for Sora, Donald, and Aladdin, and the Auto Healing Ability for Goofy. Return to this Treasure Room whenever you find the time for two chests containing a Serenity Shard and an AP Boost. After the scenes, stock up and be prepared for a boss battle, and then head to the Palace. ________________________________________________________ | Boss Battle: Volcanic Lord and Blizzard Lord | |--------------------------------------------------------| | HP: 351 | | Threat: Low | | Get Bonus: | | Sora - Explosion Ability | | Donald - Max HP Increase | | Goofy - Armor Slot | | Aladdin - Max HP Increase | |--------------------------------------------------------| In this battle, you are facing off against two different Heartless at the same time. They are of opposite elements, so use the reaction commands when- ever they pop up to throw them into each other. You can also damage them with Blizzard or Fire manually. A good thing to do is to use Aladdin's Limit whenever you can, particularly right before and after Wisdom or Valor form. Focus on one boss at a time, and don't let a different one side track you. After heavy damage, the Lord will burst into the corrisponding Fiery Globes or Icy Cubes, so take care of those as quickly as possible. This is a really easy battle and you shouldn't have any trouble at all. |--------------------------------------------------------| With Genie back and Agrabah at peace, all seems well. Be sure to equip the extremely useful Explosion ability you just got the next chance you get! You get the Lamp Charm and get sent back to your Gummi ship. Twilight Town is ready for you, but you aren't ready for it! Refrain from going to TT until completing the next two worlds, or else you will skip them and won't be able to acess them for a while. Head through the Broken Highway Gummi Mission to reach Halloween Town. |-----------------------------------------------------------------------------| | I. B. 10. Halloween Town.............................................(ib10) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Driller Mole -Emerald Blues -Shadow -Soldier -Toy Soldier -Wight Knight |---------------------------------------------------------| _________________________________________________________ | Shop Inventory | |---------------------------------------------------------| | Gumo's Moogle Shop | |---------------------------------------------------------| -Ability Ring................................(80 Munny) -Enineer's Ring.............................(160 Munny) -Technician's Ring..........................(240 Munny) -Aquamarine Ring............................(480 Munny) -Platinum Ring..............................(480 Munny) -Potion......................................(40 Munny) -Ether......................................(120 Munny) -Tent.......................................(100 Munny) |---------------------------------------------------------| After landing, watch the scenes, and open the two chests in the area, which contain a Mythril Shard and a Hi-Potion. You can't go anywhere but where Zero went, so follow him into Halloween Town Square. After the scenes, you end up in Dr. Finlestein's Lab. Grab the Halloween Town Map from the chest, save, and head out. You have to fight an event battle here, that includes a new Heartless, Whight Knights. Go ahead and drive toward the end of this battle, you'll be able to get your drive guage back to MAX in a second. Watch the scene. If you are in a drive form, hurry and run back into Dr. Finklestein's Lab and enter the World Map real quick. Head back. The chests in Halloween Town Square contain a Mythril Stone and Mega-Potion. The gullitone, vents, fountain, and gate in this area are all booby trapped to hit you, but none of it does any damage. Head back to the Graveyard to find a bunch of Heartless. Along with them, another new Heartless, the Driller Mole. Don't fret though, they aren't a threat. The tombstones may drop on you, but they contain drive orbs. NOTE: A great way to level up your drive forms is to go to the save point in Dr. Finklestein's Lab, head to the World Map, come back, enter the Square, drive, battle the Heartless here and in the Graveyard, run back to the save point while still in a dive mode, and repeat. Each time you enter the World Map in a drive mode, you return with a full Drive Gauge. In the Hinterlands, there are three chests, which contain an AP-Boost, a Hi- Potion, and a Mythril Stone. Examine the door shaped like a Christmas Tree. On Yultide Hill, go to the Moogle Shop, drop off your synthesis items, stock up, exit, and save. Head into Candy Cane Lane. Another Event Battle! This one yet again includes ANOTHER new Heartless, the Toy Soldier, and these things are hard! Try to get these things up in the air so you can go all at them with Aerial attacks. You can use the carasel in the center of the area to damae enemies that are close to it. After the scene, open the four chests in the area containing a Hi-Potion, Mythril Gem, Ether, and a Mythril Stone by Santa's House. When your ready, head on in. Watch the amusing cut-scene. Open the chests containin an AP Boost and the Christmas Town Map, then save. Head into the new area and watch all the scenes. Follow the footprints back to the Graveyard. Before entering the Curly Hill, equip your party with Potions, and make sure you have a MAX Drive Gauge. ________________________________________________________ | Boss Battle: Prison Keeper | |--------------------------------------------------------| | HP: 1140 | | Threat: Medium | | Get Bonus: | | Sora - Max HP Increase | | Donald - Hyper Healing Ability | | Goofy - Max HP Increase | | Jack - Max HP Increase | |--------------------------------------------------------| This boss will, uh, swallow the three trick or treat- ers and the way it attacks will change with who it swallows. This fight is about being up in this things face and not lettin it get too far away from you. It has a lot of HP, so this will be a long battle. When- ever it tries to swallow a kid, use the Inside Combo reaction command to stun it. While this boss's frontal attacks are difficult to dode and counter, it's projectile attacks are easy to guard or avoid. If it flies really high up into the air, run up the hill, jump, and lay a combo on it. A great way to deal a lot of damage is to use Jack's Limit, then Valor, then Jack's Limit again. You should have a bunch of Potions, so reserve magic power for Jack's Limit. Toward the end of the battle, the Prison Keeper will swallow all three children, and use all of it's attack's up to this point. You'll probably end up getting to use a drive form twice in this battle. NOTE: At this point in the game, especially if it hasn't happened already, you have a good chance of driving into Antiform in this battle. This is actually a good thing, as it's super fast aerial attacks will gradually whither away Prison Keeper's health, while leavin it unable to attack. |--------------------------------------------------------| After the fight, head back to Santa's House. Save, and head into the Toy Factory. ________________________________________________________ | Boss Battle: Oogie Boogie | |--------------------------------------------------------| | HP: 371 | | Threat: Medium | | Get Bonus: | | Sora - Item Slot | | Donald - Max HP Increase | | Goofy - Once More Ability | | Jack - Max HP Increase | |--------------------------------------------------------| This is a very indirect boss battle, just like Oooie's first one. You are on one of three conveyor belts, which are moving in the opposite direction you are, and have spkies at the end. Oogie is up in a glass box above one of the conveyor belts. If it is not on your side, use the boxes at the front when they are blue to switch sides. When a box comes onto the belt, use triangle to knock it up and hit Oogie. After doing this about ten times, Oogie will fall out of the box and be dazed for a short amount of time. Pound away at him with every- thing you have, Limits, Drives, w/e. After a few combos, he will go back up into the glass box. Aside from boxes, Oogie will also send exploding dice and a fist to hurt you. Jump away from the dice and jump past the fist when you can. He will also send purple boxes, which contain Heartless. Don't get side- tracked into fighting them, because you will end up at the end of the belt and will get hurt by the spikes. Your partners will handle them just fine. Toward the end of the battle, Oogie will switch belts a lot and send this wierd lightning attack down upon you. These are difficult to avoid once hit by, and they will destroy the boxes you need to get Oogie down. He has two health bars, so you will need to knock him down about four or five times to win this battle. |--------------------------------------------------------| After all the scenes, you recieve the Magnet Element. Head over to the Atlantica section and put that spell to use. |-----------------------------------------------------------------------------| | I. B. 11. The Pride Lands............................................(ib11) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Aerial Knocker -Living Bone -Shadow -Shaman -Silver Rock -Soldier |---------------------------------------------------------| _________________________________________________________ | Shop Inventory | |---------------------------------------------------------| | Kumop's Moogle Shop | |---------------------------------------------------------| -Hammer Staff...............................(100 Munny) -Lord's Broom...............................(600 Munny) -Adamant Shield.............................(100 Munny) -Dream Cloud................................(600 Munny) -Potion......................................(40 Munny) -Ether......................................(120 Munny) -Tent.......................................(100 Munny) |---------------------------------------------------------| In the Pride Lands, you are, yep, you guessed it, a lion. That means NO driving, so get confortable with Limits. Sora moves fast as a lion, and attacks from front to back. Open the three chests for a Mythril Stone, an Ether, and the Savannah Map. Save your game and head out into the Elephant Graveyard. You have to fight two Living Bones here, which are pretty tough Heartless. If the Rodeo reaction command pops up, USE IT! At the end of it use the Grand Cross reaction command to inflict major damage. After the scene, you have some chest hunting to do. Directly in front of you is a Hi-Potion. Turn right twice to reach a chest with an AP Boost. Turn around and go forward for a Mythril Shard, and then hop up the ledge for a Mythril Stone. There is an Ether by the exit. Run North across the Savannah, while fighting Heartless, to reach Pride Rock. Watch the scenes. Do a 180 and run forward for a chest with the Pride Rock Map. From here, turn around and directly under Pride Rock is a chest with a Mythril Stone. Turn left from here and run forward to reach a Mega-Ether. The place by the exit contains a save point, so go there and save now. Head out of Stone Hollow and Pride Rock and watch the scene. Back on the Savannah, head to the left-most (right on the map) exit to reach Wildebeest Valley. After the scenes, and learning the Dash Ability, there are many chests for you to open. Run forward for a chest with a Hi-Potion. From here, run right and forward a little to reach a chest with a Mythril Stone. From here, run in between the rock formations to your left to reach an AP Boost. Run out a little and turn right for a Mythril Gem, and finally, there is a chest with a Tent to the left of the exit. Watch the scene. In the Wastelands, just dash away. Ignore or fight the Heart- less, it's your descision. Along the way you'll find a Mythril Shard, Hi- Potion, and a Mythril Stone. Once in the Jungle, open the three chests contain- ing a Hi-Potion, Serenity Stone, and Mythril Stone while fighting Heartless. When you're done, head into the Oasis. After the scene, open the chest in the area for the Oasis Map, Torn Pages, and an AP Boost. Drop off and stock up at the moogle shop, then head back to the Jungle. Watch the scene and then go cheer up Simba. He joins your party, as you recieve the uber awesome Circle of Life keyblade. Simba's Limit is your best friend in this world, so get used to it. Save, and then head all the way back to the Savannah. You lose Simba for he moment, but it is no mater. Save at Stone Hollow and then head into the King's Den. ________________________________________________________ | Boss Battle: Banzai, Shenzi, and Ed | |--------------------------------------------------------| | HP: 305 | | Threat: Low | | Get Bonus: | | Sora - Max HP Increase | | Donald - Max HP Increase | | Goofy - Lucky Lucky Ability | |--------------------------------------------------------| The hyenas will try to hurt Pumbaa, so don't let that happen. At the start of the battle, Lock-On to one of them and just attack. Use Potions when necessary. If the hyenas are all attacking Pumbaa, call him over to you with the reaction command. Pick off the hyenas one at a time, and you'll do fine. |--------------------------------------------------------| After the battle, go back to Stone Hollow and save. Head back to the King's Den. Make sure you have plenty of Potions, take a deep breath, and head up to the Peak. After the scene, put Simba in your party, and make sure you have Auto Limit on. Put Potions on everybody in your party. ________________________________________________________ | Boss Battle: Scar | |--------------------------------------------------------| | HP: 915 | | Threat: Medium | | Get Bonus: | | Sora - Max HP Increase | | Donald - Fire Boost Ability | | Goofy - Max HP Increase | | Simba - Max HP Increase | |--------------------------------------------------------| Scar has become a Heartless, and a wicked fast one at that! Simba, because of his Limit, is a great ally in this battle. USE SIMBA'S LIMIT WHENEVER HUMANLY POSS- IBLE. It is the key to doing major damage to Scar. Whenever Scar starts to glow and get mean, Dash around the arena to avoid him. If fire emerges from him, just get as far away as possible and wait for him to simmer down a little. If you ever get pinned, use the Counter reaction command to push Scar off of you. The trick here is pressure and patience when needed if Scar is just normal, apply pressure with normal attack and Simba's Limit. If he is going crazy, step back or Dash around. It is pointless to try and hit him when he is in one of these phases. |--------------------------------------------------------| For completing the Pride Lands, you get the Fire Element. This upgrades your Fire spell to Fira. The Cerberus Cup opens up in the Olympus Coliseum, so you can go do that whenever you want. Before going to TT, head back to Hollow Bastion to put that new Torn Page in Pooh's Book. |-----------------------------------------------------------------------------| | I. B. 12. Twilight Town..............................................(ib12) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Berserker -Dusk |---------------------------------------------------------| Good ol' Twilight Town... Err, nevermind. Seifer needs help in the Sandlot, according to Vivi. So, let's head over to the Sandlot then! Pshh, Dusks. They're stronger, but still easy as pie. Keep your defenses up and take them out. After you do, more Dusks, and a Berserker. Berserkers are one of the hardest and most frustrating Nobodies. They carry around big hammer like weapons and like to smack you around with them. This causes a lot of damage, and is hard to avoid. Occasionally, after smacking you around, they will go into the air, and hover above you. This definitly isn't good, and if you have Quick Run you should dash around and try to get away, because this attack is merciless. The trick to defeating Berserkers is to pick up their weapons with triangle when they drop them (after taking a combo, usually). You are invinsible for the time you are holding the hammer, so take advantage of it. Gather around as many enemies as you can by getting close to them. They will attract to you like a magnet. When the Eclipse reaction command pops up, press it multiple times to give the nobodies a smacking of their own, then finish it with the Magna Storm reaction command, and the weapon will vanish from your hands. After dealing with that set of enemies, three more Berserkers appear. Focus on getting one to drop it's weapons, then use it to gather up all three and damage them all at once. Then grab another, and repeat. After completing this event battle, and talking to an Org. member, Seifer, and Pence, you will recieve Seifer's Trophy. How head up to Station Plaza and watch the scene. You obtain (err, remember about) the Oathkeeper keychain. Hollow Bastion is covered in darkness, and we need to find out what's going on right away! |-----------------------------------------------------------------------------| | I. B. 13. Hollow Bastion.............................................(ib13) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Armored Knight -Bookmaster -Morning Star -Soldier -Surveillance Robot |---------------------------------------------------------| Great, more Heartless and Nobodies to beat up on. Do what Goofy says and head over to Merlin's House. On the way, you'll be stopped by Cloud. He warns you to look out for Sephiroth (oh yeah), and we have to listen to Aerith talk again. God dammit, she's awful. Head down to the Borough, fighting any Heart- less you encounter until you get to Merlin's House. After the short conversation, save and head out. Go to the Baily, battling Heartless as they appear. After talking with YuRiPa, defeat the easy Armored Knight Heartless (made even easier by the Rising Sun reaction command), and head all the way down the stairs. At the end, you will encounter a Morning Star Heartless. In constrast to the Armored Knights, these Heartless have a lot of HP and do damaging attacks. Use reaction commands when appropriate. You may wish to take it out easily, with a Rising Sun reaction command from one of the Armored Knights around it. After disposing of the Heartless, head into Restoration Site. As you enter the Restoration Site, hop on your skateboard and take off! There are no chests in this area, so just go down the winding pathway, jumping into Heartless as they get in your way. Oh, Villian's Vale. Look familiar? After talking with Aerith (thank god just a text conversation), you have some chests to open. Turn around and there are two chests behind you, one containing a Mythril Gem and the other containing the Castle Perimeter Map. You may wish to save you game. Head to the direction Aerith is walking around in, and go past her. Head all the way down the clanky ramps and before entering the next area, there is a chest with an AP Boost on your left. Heh, Stitch. There are a lot of chests in the Corridors, and a lot of Heartless as well. Head straight, then right. You will encounter Surveillance Robot Heartless. They aren't much of a threat, and their Sparkle Ray reaction command does a lot of damage to enemies nearby. After taking care of them, take a left, and you will reach a chest containing a Hi-Potion. From there turn right, defeat the Heartless, then left, then right, then straight to a chest containing a Mythril Stone. Go forward, then right, up the stairs, and open the chest containing a Mythril Crystal. From there turn right, left, left, defeat the heartless and then turn right for a treasure chest with an AP Boost. Now turn left, go down the bank,take a right into the big room, defeat all the Heartless tat appear, and turn right into the hallway in the middle. Enter the door. After the scene with Tifa, open the chest in the room for the Skill Recipe, then talk to Leon. He revels Ansem's Computer room, so head in and watch the scene. Way to go Donald. |-----------------------------------------------------------------------------| | I. B. 14. Space Paranoids............................................(ib14) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Devastator -Emerald Blues -Magnum Loader -Soldier -Strafer |---------------------------------------------------------| _________________________________________________________ | Shop Inventory | |---------------------------------------------------------| | Artemicion's Moogle Shop | |--------------------------------------------------------- -Aegis Chain................................(500 Munny) -Aquamarine Ring............................(480 Munny) -Platinum Ring..............................(480 Munny) -Potion......................................(40 Munny) -Hi-Potion..................................(100 Munny) -Ether......................................(120 Munny) -Tent.......................................(100 Munny) |---------------------------------------------------------| Welcome to the Space Paranoids, the world inside a computer! After meeting Tron, you find youself locked in the Pit Cell. There is a save point and moogle shop in this area, so use them at your disgression. When you're ready, start bashing away at the door with your keyblade, until your 'Clusters' gauge is full, then use the Freeze reaction command. After the scene, put Tron in your party (I replaced Goofy with him), and set his abilities. Ahead of you their are two chests. The one on the left contains the Pit Cell Area Map, while the one on the right contains a Mythril Crystal. Head left into the new area. Straight ahead is a chest containing a Drive Recovery. Head up the ramp and in the right corner there is another chest, this one containing a Mythril Stone. Turn left and head up the long ramp to a chest containing a Mega-Potion on your right. Turn left and traight across from you is yet another chest, this time containing a Mythril Gem. Hope down into the big area and access the computer in the middle. Here's a weird little mini-game. Many boxes will be circled all around you. One box will be red, so find that red box with your camera. Keep on that red box as the boxes start spinning, and when they stop, that red box will be blue. Combo the once-red box to complete the mini-game. o.O Head back to the Pit Cell. Save your game,access the computer, and watch the scenes. Back at Ansem's Study, examine the wall that Tifa just punched. Omgwtfbbq, Mickey. He gives your clothes new powers, which results in Master Form. Yay for two keyblades AND magic! On your way back to Ansem's Computer Room, open the chest for the Ukulele Charm which allows you to summon Stitch! Save your game, and re-enter the Space Paranoids through the computer. Welcome to the Game Grid, and the infamous game of Light Cycle. Controling a light cycle may take a little time to get used to. The controls are as follows L1/R1: Turns left or right. X: Attacks and breaks an enemy's charge. []: Charges and breaks an enemy's guard. O: Guards and breaks an enemy's attack. And you use the left analog stick to move back and forth. This mini-game works very much like rock-paper-scissors, but there is a little more strategy in it. Learn what the actions look like, so that you can know what button to press at what time. You can't use any magic or items during this, so no healing. This means watch those damn walls, and turn when you're supposed to. They hurt a lot if you smack into them. After doing a quick test run, it's the real thing, so keep on your toes. At the end there will be a giant wall. Turn to the right or left of it as soon as you see it to get around, and when you come up to the two enemies shooting at you (the ones guarding the crack), just go directly in the middle of them and their blasts will miss you. After the scene, you are back at the Pit Cell. Save your game, and head back out to the Canyon. As you head up the ramps to the Dataspace, you will encounter new Heartless called Strafers. They are very easy too kill; think of them as the Space Paranoids' Shadows. When you get to the top, head right, and into the Dataspace. Run forward and access the computer. After the scene, you find youself in yet another Event Battle. In this one, you have to kill Heartless to gather clusters. When your Cluster gauge is full, go over to one of the three monitors. Repeat two more times in the time limit to win. Remember to heal as needed in this battle, because the Heartless will shoot this energy circles at you that hurt like hell. The Get Bonuses for this battle are Max HP boosts for Sora, Goofy, and Tron, and Donald gets the Thunder Boost ability. Trons limit along with a few other useful abilities are now available. Head out of the Dataspace, and back to the Canyon. From here, run straight while fight- ing the Strafers and Soldiers and turn right onto the flashing blue and white platform. In the I/O Tower, after defeating the Emerald Blues Heartless, open the two chests containing an AP Boost and a Tent, and then head right into the big opn area. Here you will encounter a Devastator Heartless. This is a very challenging Heartless, with a lot of HP and powerful attacks. Air combos work well against them. You may want to take care of the two Emerald Blues Heartless first, then run around the Devastators spawn point and enter the Communications Room without any trouble. Head straight forward and watch the scene. In the back of the room are two chests, the one on the left containing a Gaia Belt and the other containing the I/O Tower Map. Equip everyone with restoration items, the Draw ability, and maybe Tron's Auto Limit ability, then save, and head back to the Hallway. ________________________________________________________ | Boss Battle: Hostile Program | |--------------------------------------------------------| | HP: 640 | | Threat: Medium | | Get Bonus: | | Sora - Drive Gauge +1, Horizontal Slash Ability | | Donald - Max HP Increase | | Goofy - Jackpot Ability | | Tron - Max HP Increase | |--------------------------------------------------------| This is a rather tough boss, mainly because of it's ability to hit you from a great distance with it's lasers. Use the Quick Run ability (if you have it) to always keep the distance close. The key to beating this boss is what has been implemented a few times in this world: Clusters. Every hit the Hostile Program recieves, it will drop clusters. Yep, you guessed it, fill your Cluster Gauge and you can freeze this sucker. When you do, use the opportunity to use Tron's limit, as it'll dish out massive damage, and give you enough clusters to easily Freeze it again. Once both soldiers and the torso are knocked off, the Hostile Program will begin shooting more lasers. A good strategy to use at this point would be Tron's limit, followed by Valor or Master form, followed by another one of Tron's limits. Just keep freezing it and using Tron's limit. The best time to freeze this boss would probably be when it is right in the center, because this is when it starts doing some heavy damage, and you don't want that. If you do get caught in it's lasers, make sure you have a potion ready to use as soon as you get out! |--------------------------------------------------------| Save your game and access the computer. So good bye to Space Paranoids for quite a while, but at least you get the Photon Debugger keychain for all your trouble! |-----------------------------------------------------------------------------| | I. B. 15. Hollow Bastion.............................................(ib15) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Armored Knights -Creeper -Crimson Jazz -Dance -Dusk -Surveillance Robot -Morning Star |---------------------------------------------------------| After the scene, access the computer, then watch some more revealing scenes. Head back to the Corridors. Here you fight a quick little event battle. It starts off with some easy Heartless and Nobodies with a Dancer Nobody. These are tricky enemies that can cause a lot of damage, so take it out first. After the first wave is cleared, there will be more Dancers, and some Crimson Jazz. Crimson Jazz are arguably the most frustrating and difficult Heartless to deal with. They fly around, and shoot you with flame balls. Keep aerial combos going on them, and if you get knocked away, press Square (or O) to stop yourself from falling, and get right back in there. You don't get anything for this event battle. After another quick scene with YuRiPa, you run into Sephiroth. After talking with him, save your game, and head down to the Restoration Site. Another event battle, this time with mostly Dancers. In the first wave, use Donald's Comet limit, while pressing X and /\ back and forth. For the second wave, drive into Wisdom and glide along the edge of the arena, shooting the Dancers. When (if) Wisdom runs out, use Donald's Comet again. No Get Bonuses for this Event Battle either. After some cool scenes, you find yourself in the Bailey. Use this oppurtunity to equip your characters for the upcoming battle. Equip Sora with the Circle of Life keychain if it isn't already, and fill everyone up with restorative items. Make sure Goofy's Teamwork ability is equiped (Knocksmash Limit), and maybe even Auto Limit. Take a deep breath, and step forward. ________________________________________________________ | Boss Battle: Demyx | |--------------------------------------------------------| | HP: 1005 | | Threat: High | | Get Bonus: | | Sora - Armor Slot, Blizzard Element | | Donald - Blizzard Boost Ability | | Goofy - Max HP Increase | |--------------------------------------------------------| A video of me fighting Demyx is here: http://www.youtube.com/watch?v=dJ9wwhMYr20 At the start of the battle, you have to do exactly what you did when you first encountered Demyx, destroy his water clones. Use the same strategy with the Wild Dance reaction commands. If you fail to do this within the time limit, you lose. As soon as you defeat them, get a quick combo in at Demyx. After those are gone, the real battle starts. Turns out Demyx isn't as much of a puch over as he looks. He will dash around the arena, leaving geysers in his path. You do not want to be in his way when he does this, and when he stops, he will make a circle of water around him that'll hurt you, and then he'll repeat. Demyx will start to summon water notes, and while doing that, shoot water at you. Jump around the water and use the Wild Dance reastion command to destroy them, and do a little damage to Demyx. Right after doing that would be a great time to unleash a combo, and then get out fo the way. If you fail to destroy these water notes, Demyx will yell "Dance Water, Dance!" and summon 10 water forms that you need to kill in 10 seconds. This is difficult, so don't mess around and use the reaction commands as soon as possible. If you fail to do this, you will lose. This makes Demyx one of the most cheap battles. Occassionally, Demyx will summon water above your head. You need to get out of that vicinity as soon as you see it. Quick Run works the best for this, but if you don't have it, try to High Jump away. After some of his HP is gone, Demyx will start saying "Come on, kick to the beat!" and doing some moves where he dances around you and tries to hit you, while water is around you. To counter this, use High Jump to jump way above him, and then do an aerial combo to his head, then a ground combo while he's stunned. If you do get his up in the air, hit X or [] to regain your aerial balance and combo his head. Sometimes he will send out a line of water after you. The line will get closer and closer every second. There are two things you can do to counter this. You can either use some Thunder magic on him to interupt it, then combo him, or if you are out of magic, run as far back as possible, and hope the lines stop before they reach you. Sometimes, Demyx will turn around and start walking towards you, saying "Ain't it a blast?" Be sure to use the Show Stealer command whenever this happens, then combo him after you hit him up in the air. If you don't, he'll hit YOU up in the air and cause major damage. A great way to inflict damage on Demyx is to use Goofy's Knocksmash limit. Cheap, but good. =D NOTE: Driving is not recommended in this, or any other Organization battle, because your chances for getting Anti-Form is multiplied by 4. If you don't know what Anti-Form is, search this document for (loludunnoanti), and read just the description, if you don't want to be spoiled. |--------------------------------------------------------| After destroying Demyx, you have a lot of Heartless bashing to do. After the rather amusing scene, you find yourself fighting some Heartless... with Yuffie? That's right, the FF gang is here to help you out! It's pretty cool to see some familiar moves being laid out to kill some Heartless. No real strategy, just bash the Heartless like you would normally. The order your friends appear in are: -Yuffie -Leon -Tifa -Cloud. Once you get done, head into the crack in the wall and watch the scene. You recieve the Cure Element. With Goofy back in your party, you need to re-equip all his Items and Abilities. In this rest area, open the four chests contain- ing Torn Pages, an Ap Boost, the Great Maw Map, and an Elixer. Save your game and head into the Great Maw. 1000 Heartless. All for you, and no one else. This is one of the most fun things in the whole game, but not a challenge at all because of the Rising Sun and Sparkle Ray reaction commands. If you want to challenge yourself a little, try beating it without using the reaction commands. For defeating 1000 Heart- less, Sora recieves the Guard Break Ability, and quite a few levels, too. After all the scenes, you recieve Secret Ansem's Report 1 and then after a few more, you recieve Ice Cream and a Picture. You're now back in the Gummi Ship. You should use this oppurtunity to land back in HB, at the Postern, specifically. Go and talk to Yuna, who's floating around south of the save point. Open the chest Rikku reveals to get the Gull Wing keychain, which will come in useful later when you want to level up. Head to the Restoration Site, and hop on your skateboard. Jump into the new little area to your right, and fight off the two Morning Star Heartless. There are two chests here, one containing the Moon Recipe, and the other containing an AP Boost. While your here, you might want to stock up on items, and go put those new torn pages into Merlin's book (id01), which turns out to be Kanga's House. You might also want to head over to Atlantica with that new MAX Drive Gauge to do Chapter 3 (id02). Board your Gummi Ship and head to The Land of Dragons. |=============================================================================| | I. C. Worlds Revisited...............................................(ic00) | |=============================================================================| |-----------------------------------------------------------------------------| | I. C. 1. The Land of Dragons.........................................(ic01) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Air Pirate -Assault Rider -Bolt Tower -Dusk -Emerald Blues -Hook Bat -Neoshadow -Night Walker -Rapid Thruster -Sniper |---------------------------------------------------------| After the short scene, Mulan joins your party. Save and stock up if you want, then head up the hill to the Ridge. Watch another short scene and battle the Dusks if you want, then go up to the Summit. It would be smart to have Trinity Limit equipped, and maybe your Combo Plus's unequipped. ________________________________________________________ | Boss Battle: Mysterious Enemy | |--------------------------------------------------------| | HP: 760 | | Threat: Medium | | Get Bonus: None | |--------------------------------------------------------| Well, that's a familiar sword: the Soul Eater. This hooded enemy doesn't really fight you that much, but when he does attack, it is powerful. The trick here is to get far away from him, then wait for him to do a sliding attack. It won't reach you, but run up to him right after his attack and combo him before he has a chance to attack again. This doesn't stun him, so get out of the way as soon as you do your combo. The Speed Trap and Aero Blade reaction commands are also very good ways to deal damage if he is near. He will occasionally shoot black energy at you so just jump out of the way to dodge it. Heal when necessary, and if you are having trouble, Trinity Limit is a great way to knock off his HP. This battle ends before his HP is totally depleted. The Rapid Thrusters flying around are a pretty good source of experience if you choose to use them for it. |--------------------------------------------------------| After the scene, the gang re-joins your party. After a few more scenes, you need to head for the city. Save and stock as needed at the Village, and then head down to the Mountain Trail. You run into some Nightwalkers, and a new enemy, called Neoshadows (familiar if you have seen Another Side, Another Story and/or Deep Dive). Neoshadows end up being easier than Shadows to defeat, unlike in Kingdom Hearts: Final Mix, where they were extremely difficult enemies. Go Figure. Anyway, head down the Trail until you reach the Checkpoint. Fight off the Air Pirates and Rapid Thrusters, then head into the Imperial Square. For this Event Battle, the Mulan's Limit > Wisdom Form > Mulan's Limit strategy works well, so I suggest you use it. Inside the Palace, you have to fight another Event Battle. Use the Warp Snipe RC whenever you can, and this is a good battle to drive in, as long as you always use the RCs. If when the battle is over you are still in a form, head to the Save Point and go out to the World Map while still in that form, then land back in the Throne Room, and your Drive Gauge will be full. Open the eight chests in the room containing the Ogre Shield (which you should probably equip on Goofy), an AP Boost, the Palace Map, an Orichalcum, a Mythril Crystal, Torn Pages, another AP Boost, and the Queen Recipe. Equip everyone with Potions, save, and head out. ________________________________________________________ | Boss Battle: Storm Rider | |--------------------------------------------------------| | HP: 1216 | | Threat: Low | | Get Bonus: | | Sora - Thunder Element | | Donald - Max HP Increase | | Goofy - Tornado Fusion Ability | | Mulan - Max HP Increase | |--------------------------------------------------------| This is a very, very long battle, but not exactly difficult. You start out on the Rider's back, and as soon as you can move, you need to use the Hang On RC to STAY there. After the beast flips, use the Let Go RC and attack it's two blue horns, using the Hang On RC when it shows up. After depleting these two horn's HP, the beast will drop and be stunned for a few moments, so use this oppurtunity to attack it's main horns. This is also a good oppurtunity to use Mulan's Limit. Whenever you are on the ground, you need to run over to the various tornados and use the Ride the Wind RC to shoot you up into the air, and land on the beast (locking on helps with this greatly). Once there, repeat the strategy above. While on the ground, the Storm Rider will use many Thunder based attacks against you. Most can be seen before they attack, so dodge them. When the Rider shoots multiple thunder shots at you at once, Guard against it to shoot some back at it. Whenever it drops bombos, you should be in a Tornado, flying around the arena to dodge them. When it's HP is about half gone, it will spin and fly at you. Use the Slide and Vertigo Toss RCs to stun it and then attack it's main horns like you normally would. After this, the beast will land in front of the bridge and stomp it's feet, creating energy walls to your left and right. When the arena is like this, attack it's horns, but always stay to left or right of it's face, by it's feet. That way, when it shoots it's giant beams, you won't get hit by them. This is a good oppurtunity to use Mulan's Limit as well. The Storm Rider will repeat these attacks until you defeat it. Easy, huh? |--------------------------------------------------------| Now we are forever done with the Land of Dragons, so wave and say bye-bye. You may want to go put those new pages into Merlin's Book (id01), which end up being the Spooky Cave. Back on the Gummi Ship, head on over to Beast's Castle. |-----------------------------------------------------------------------------| | I. C. 2. Beast's Castle..............................................(ic02) | |-----------------------------------------------------------------------------| _________________________________________________________ | Enemies | |---------------------------------------------------------| -Air Pirate -Assault Rider -Bolt Tower -Dusk -Emerald Blues -Hook Bat -Neoshadow -Night Walker -Rapid Thruster -Sniper |---------------------------------------------------------| Expect the rest of the walkthrough to be completed in a future update! |=============================================================================| | I. D. Side Missions/Other............................................(id00) | |=============================================================================| |-----------------------------------------------------------------------------| | I. D. 1. 100 Acre Wood...............................................(id01) | |-----------------------------------------------------------------------------| After completing Beast's Castle, you get sent back to Hollow Bastion. Watch the scenes, and then save your game. Enter the book to visit Winnie The Pooh. Once in the book, go to the only place available, Pooh Bear's House. Hold in your excitment for a few moments to open the three chests in the area containing an AP Boost, Mythril Shard, and 100 Acre Wood Map. Talk to that lovable bear fluffed with stuff. After the scenes, defeat all of the Heartless. Once back in the book, go talk to Pooh again, only something isn't quite right. He has lost all his memory AND you need to collect all the Torn Pages, AGAIN. You will find these in chests that occupy the various worlds. Once back outside, Merlin talks to you, and you recieve the Baseball Charm. This allows you to summon Chicken Little, WHOOOOOPPEEEEE!!!! Anywho, after returning to the World Map, head into the Phantom Storm Gummi Ship Mission and then to Olympus Coliseum (ib05) where you will need to GET UP ON THE HYDRA'S BACK! ________________________________________________________ | Piglet's House | |--------------------------------------------------------| After beating Disney Castle, head back to Merlin's House and re-attach the pages that you found. Once in the book, go to the new area, Piglet's house. After the scene, but before rescuing Piglet, open the three chests in the area for a Mythril Gem, AP Boost, and Defense Boost. Walk up to Piglet and use the Rescue command. This Mini-Game, A Blustery Rescue, has you and Pooh floating around on a balloon while nuts, trees, and hunny pots fly at you. You have to hit these things to get balls that give you points. Nuts take one hit, hunny pots take three, and trees take many. The score values are like this: Nuts - 10 Points Trees - 400 Points Hunny Pots - 800 Points There are also tornados that help you. If you get in them, use the reaction command to destroy anything floating around it. If you ever get hit by anything, go to Pooh immediatly and press Triangle. Make sure to get the tornado at the very end, as it only appears for a second, but if you get it it destroys the entire bombardment at the end. When Piglet shows up, rescue him with Triangle. Pooh remembers Piglet and this chapter of the story ends. NOTE: Jiminy's Journal Mission for this is 1800, which is extremely hard to get and will take you many, many tries. You can only miss about 4 nuts or else you wont get 1800. |--------------------------------------------------------| ________________________________________________________ | Rabbit's House | |--------------------------------------------------------| After completing the Pride Lands, go back to Merlin's house and re-attach the pages you found, which makes Rabbit's House appear! Around Rabbit's House are three chests containing an AP Boost, a Mythril Crystal, and a Draw Ring. When your ready, go up to Eeyore. Welcome to the super fun Hunny Slider Mini-Game! Head for the finish line while collecting as much hunny as you can. If some- thing hits you, quickly go up to Pooh and press triangle. Press and hold Square if you want to move left or right quickly. If you ever see Gopher, run him over. He will then be with yu until you hit something. Gopher will make it so that Pooh doesn't fall off when you hit an obstacle, but ONLY ONCE PER GOPHER! It's game over if Pooh runs out of HP. When you're done, watch the scenes, head out, and go to TT. NOTE: For Jiminy's Journal, you have to get a score of 8000. The trick to this is practice and getting used to the layout of this Mini-Game. It take practice, so don't give up! |--------------------------------------------------------| ________________________________________________________ | Kanga's House | |--------------------------------------------------------| After completing the 1000 Heartless battle, insert the pages you got from the Crystal Fissure into the book to reveal Kanga's House! The chests around her house contain an AP Boost, an Orichalcum, and a Magic Boost. Tigger took Pooh's medicine, so walk over to Tigger and ask for the bottle back. Trigger has a better idea as to how to cure Pooh, and, you guessed it, it involves bouncing. All you have to do is hit triangle whenever it says, and land on the balloons, and then repeat. Green balloons shoot you up higher than blue ones. Just pop 10 balloons by jumping on them to complete this minigame. After the minigame is complete, Pooh will remember Tigger. |--------------------------------------------------------| ________________________________________________________ | The Spooky Cave | |--------------------------------------------------------| After completing the Land of Dragons 2nd visit, insert the pages you got from the Throne Room into the book to reveal the Spooky Cave. Pooh is lost in the Spooky Cave, and it's up to Sora and the rest of Pooh's friends to save him! Talk to Kanga when you are ready to go looking for him. To the upper right is the Courage Gauge, which will slowly deplete over time. It will deplete even more if your friends get lost. Once it is completely empty, they will panic. Run over to them and calm them down with the RC whenever this happens. When you see dust start to fall, use the RC to tell everyone to stop, because a rock is about to fall from the ceiling. When the bees appear, defeat them as quickly as possible. While on the ice, stop mocing when it glows or else you'll slip and fall. The chest on it contains a Mythril Gem. Run out a little, and you will now be in a big area. In this area, just sort of leave your friends behind to pick up all the chests in the area. To the rightmost opening is a chest containing an AP Boost, to the opening two lefts to that are two chests containing a Mythril Crystal and the Guard Recipe on the ice. At the opening to the left of where you originally came out of is a chest containing an Orichalcum. Now find all your friends and calm them down, while killing the bees that are bothering them. Head to the opening two lefts from where you originally came out of, and halt them for the rock, kill the bees, turn left, and open the chest containing an AP Boost. Continue left and you will find Pooh safe and sound, sitting on a rock. After this minigame, Pooh finally remembers you, and you will recieve the Sweet Memories keychain, which has the Lucky Lucky ability. This makes it great for when you're hunting for synthesis items. You also get the Spooky Cave Map, which you should use to help you out if you missed any chests. |--------------------------------------------------------| |-----------------------------------------------------------------------------| | I. D. 2. Atlantica...................................................(id02) | |-----------------------------------------------------------------------------| After completing Disney Castle, head through the Splash Island Gummi Mission to get to Atlantica, which is a very different world this time around. After the scene, the company arrives and Sora forgets how to swim and you need to go up to Flounder. You move around this time with the analog sticks, and if you lock onto something and use Dolphin Kick, that eliminates the need for swimming all together. To swim normal, just use X. After talking to Sebastion, you have to participate in A Musical Challenge. You need to hit X when the bar is in the yellow section to get a Excellent, organge to get a good, and if you hit it in the blue section, hit it too late, or don't hit anything, you get a bad. You shouldn't have too much trouble with this at all, and if you do, then you might not enjoy this world. After the challenge, you recieve the Undersea Kingdom Map. NOTE: During any song, you can not pause without having to restart it. This can be very annoying if you are not used to it. Head to the save point and save, then talk to Sebastion. ________________________________________________________ | Chapter One: Swim This Way | |--------------------------------------------------------| In this challenge, you have to get Excellents to make notes appear at the top left of the screen. Each Excellent you get, one more note appears on the screen although no more than 5 can show up. If you get a Good, nothing happens, and if you get a Bad, one note gets taken away. This is, obviously, the easiest musical in Atlantica. |--------------------------------------------------------| Oh gawd, Donald wants to sing more lines. After all the scenes, you find out that you need the Magnet spell to get the statue out from under the rock. Oh well, on to Port Royal. ________________________________________________________ | Chapter Two: Part of Your World | |--------------------------------------------------------| Once obtaining the Magnet Element from Halloween Town, go talk to Flounder. The goal during this song is to get 5 Excellents in a row. To switch it up a little, you now have to press X and triangle. |--------------------------------------------------------| To read Sebastion's music, you need a Drive Gauge of 5, so head into the Sunlight Storm Gummi Mission to reach The Pride Lands. ________________________________________________________ | Chapter Three: Under The Sea | |--------------------------------------------------------| After your Drive Gauge is a MAX of 5, land in the Undersea Courtyard, save, and talk to Sebastion. The goal during this song is to lift Ariel's mood.Press Square on the yellow points when there is a picture of Ariel, but not when there is a picture of Sebastion. Sometimes it will be Sebastion and then switch to Ariel, so look sharp. Ariel's mood gauge is displayed to the left side. |--------------------------------------------------------| To retrieve the lost item, you need Magnera magic, so come back once you have it! |-----------------------------------------------------------------------------| | I. D. 3. Optional Boss - Sephiroth...................................(id03) | |-----------------------------------------------------------------------------| A video of me fighting Sephiroth is here: http://www.youtube.com/watch?v=eLvYZjXt090 Alright, here it is. THE hardest boss battle in the whole game, Sephiroth. Sephiroth is located in Radiant Garden, in the Dark Depths, which is just past where you fought the thousand Heartless. There is a save point two areas before that, in the Crystal Fissure. You can only fight Sephiroth once, so make sure you make a save file right before you go to fight him, so you can reload and fight him whenever you want. Before taking him on, there are many things that you need. I recommend that you be at the very least level 70. There are many abilities that are absolutly crucial to victory. You have to fight him alone, so no Drives, and on Proud Mode, one mistake without Second Chance and Once More will mean instant death. Not in any particular order: -Guard -Retaliating Slash -Horizontal Slash -Slapshot -Dodge Slash -Slide Dash -Guard Break -Aerial Sweep -Aerial Spiral -Aerial Finish -Counterguard -Trinity Limit (you will want to make sure to use the Break command) -Scan -Aerial Recovery -Any Combo Plus you have -Any Air Combo Plus you have -Combo Boost -Combination Boost -Leaf Bracer -MP Rage -MP Haste -Defender -Second Chance -Once More Growth Abilities (any levels higher are great): -At least LV2 High Jump (From leveling Valor) -At least LV2 Aerial Dodge (From leveling Master) -At least LV1 Glide (From leveling Final) ULTIMA WEAPON IS THE KEY TO BEATING SEPHIROTH. If you don't have it, then take two hours of you time to synthesize it. I strongly, strongly recommend Ultima Weapon because of it's MP Hastega ability. This will decrease your magic reload time greatly. If you really don't want to get it, Desicive Pumpkin or Oblivion would be your best choices. You can always come back later after you are skilled and beat Sephy with Sweet Memories or whatever (which is very fun). You also have to make sure you have 6 Elixers, and if not, synthesize them. I beat Sephy many times with Hi-Potions, but Elixers help so much more. For Armor, Ribbons and Power Bands are great. For accessories, anything that will boost your AP is what your looking for. You have enough AP then strength boost- ing accessories are what you should have equipped. Be sure to have Curaga, Reflega, and Elixers in your shortcut menu, because there is NO time to go down and select them from the list. After you are completely prepared, make sure that your command menu is switched so that Limit is at the bottom and not Drive, take a deep breath, and approach Sephiroth. ________________________________________________________ | Boss Fight: Sephiroth | |--------------------------------------------------------| | HP: 3000 | | Threat: Uber High | | Get Bonus: Max Drive Gauge Powered Up | |--------------------------------------------------------| At the beginning of the battle, use the Block reaction command to block against Sephiroth's fury of swings. Sephiroth will use this move often, and you can always tell when because he stands still for a moment and the sky darkens dramatically. you have to be on the ground to use the reaction command, and if you are in the air, you will get hit by it. The only ways to avoid this attack is to use the Block reaction command or be extremely high in the air. This attack will most likely only leave you with a very small amount of health. After Blocking against Sephiroth, he will be wide open for attack, so Slide Dash to him and unleash a combo. It is important to know that you should NEVER try to get more than one combo on him at a time, because he will teleport in the middle of your second one and make you pay for it. After your combo, don't move. Sephiroth will regain his balance, and you will see him hunch. AS SOON AS YOU SEE HIM HUNCH, USE SQUARE TO GUARD. After your Guard is finished, press X to use Counter Guard and interupt his combo. After using Counter Guard, unleash a combo. Repeat this for the entire first phase, which ends after you have taken off 4 and a half health bars and you hear him say "No more games." You should've been able to get by his first phase without getting hit at all. During his second phase, your strategy should become a little different. Sephiroth will now make black orbs appear around you, which should always be immediatly taken care of with Reflega. From now on, when ever you combo Sephiroth, you should jump away at the end to see what his next move will be. Sephiroth will use Flame Pillar from time to time, which will draw you in and hurt you like no tommorrow. While being drawn in, you should double jump and Glide far away. If you get caught in it, you have two options. If you have MP, use the Trinity Limit and you will be immune while hurting Sephy. If you don't, try to find an opening in the pillar and dash, double jump, w/e, just make sure you get the hell out of there and heal. If you don't finish a combo, Sephiroth's favorite thing to do is use Flame Pillar, so if you didn't finish your combo, jump away from him. Sephy will sometimes teleport behind you and knock you into the air, which is actually a very good thing. What you want to do is Lock-On to him as soon as you are in the air, and press Square to swipe from side to side, after doing it once, you should press Square two more times and then use Areial Sweep/Spiral/Finish with X. As soon as you both land, Slide Dash to him and get a combo in on him. If you used Square four times in the air instead of three, Sephy will teleport in the middle of your combo. Sometimes, Sephiroth will turn purple and float high in the air (probably on the other side of the arena). You will hear him say "Descend Heartless Angel." You MUST High Jump and then Duoble Jump and hit him before he finishes saying "Angel" or your MP will be gone and your HP will be at 1. He will almost definatly kill you after this attack. If you know that you wont be able to reach him in time, you have two choices. If you have MP, you can lock onto him and use Trinity Limit, which will have you hit him and interupt his attack. If you don't have any MP, you need to get as far away from Sephy as possible, and as soon as you get hit by DHA, use an Elixer. If you do interupt him, after you land, Slide Dash to him and use a combo. During his second phase, Sephy will still do normal combos on you, which you should Guard and Counterguard against, just like normal. Once Sephy only has 4 and a half bars left, he will turn purple and crouch. This marks the beginning of his third phase, which is the most devastating. At the start of it, Sephiroth will bombard you with black balls. You will need to use Reflega about 3 or 4 times to get rid of them all. Sephiroths combos are now very complex and involve him teleporting all over the place, so I suggest that you just jump and glide until he is finished. Seph will use everything up until this point like a mad man. He also has a new attack where he is invincible, flies up, and sends Meteors down upon you. This is actually simple to dodge, all you have to do is double jump back and forth from A to B and the meteors will always just miss you. Just about the only times you will be hitting Sephy in his thrid phase is when he uses DHA or teleports behind you and hits you up into the air. A great way to finish Sephy off is, when he has about 1 health bar left (and if you have MP), use Trinity Limit, while hitting every break command. |--------------------------------------------------------| Congratulations! After the battle, do what Sephiroth says and talk to Cloud in the Market area. Tell him about Sephiroth and then return to the Dark Depths. After watching the awesome Showdown of Fate, listen to Tifa. You recieve the most poweful keyblade in the whole game (which also happens to be the name of Cloud's bike in Advent Children), Fenrir. Yes, it does look just like a sword, and yes, it is awesome. No, the Negative Combo ability doesn't ruin it, not at all. |~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~| | | | II. Jiminy's Journal................................................(ii000) | | | |~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~| |=============================================================================| | II. A. Ansem Reports................................................(iia00) | |=============================================================================| The Ansem Reports option allows you to view the Secret Ansem Reports you've collected through your journeys. For more detailed information, go to section (vc00) |=============================================================================| | II. B. Character Files..............................................(iib00) | |=============================================================================| The Character Files is true to the name. It holds data on almost every person you've met throughout your travels. __________________________________________________________________ | Sora (KH Costume) | |------------------------------------------------------------------| A boy chosen by the Keyblade, a mysterious weapon. Not long ago, Sora journeyed with Donald and Goofy in search of |------------------------------------------------------------------| | World(s)/Section(s): | |------------------------------------------------------------------| |------------------------------------------------------------------| |=============================================================================| | II. H. Minigames....................................................(iih00) | |=============================================================================| The Minigames section in the journal provides your "records" on the missions from which a score could be given. By this, I mean it will mark down your "bests" from certain missions, whether it be time, points, or the appropriate scoring method (i.e. Junk Sweep's 'Swings') The missions included are (items in parentheses are methods of scoring): Twilight Town -Mail Delivery (Time) -Cargo Climb (Time) -Grandstander (Points) -Poster Duty (Time) -Bumble-Buster (Time) -Junk Sweep (Swings) -SB Street Rave (Points) Radiant Garden / Hollow Bastion -SB Freestyle (Points) Olympus Coliseum -Phil's Training (Points) -The Underdrome: Pain and Panic (Points) -The Underdrome: Cerberus (Points) -The Underdrome: Titan (Points) -The Underdrome: Goddess of Fate (Points) -The Paradox Battles: Pain and Panic (Points) -The Paradox Battles: Cerberus (Points) -The Paradox Battles: Titan (Points) -The Paradox Battles: Hades (Points) Agrabah -Magic Carpet (Points) -SB Sand Slider (Points) 100 Acre Wood -A Blustery Rescue (Points) -Hunny Slider (Points) -Balloon Bounce (Points) -The Expotition (Time) -The Hunny Pot (Points) Halloween Town -Gift Wrapping (Points) -SB Workshop Rave (Points) Port Royal -SB Time Attack (Time) Space Paranoids -Light Cycle (Points) |=============================================================================| | II. I. Combo Attacks................................................(iii00) | |=============================================================================| This section allows you to see your characters' combo attacks / limits / joint-attacks, as well as the details and maximum number of hits you've gotten (a high score basically). More details are provided in this section: (iiiq00) |=============================================================================| | II. J. Synthesis Notes..............................................(iij00) | |=============================================================================| Synthesis Notes are merely small notes on the more important achievements, rather, milestones, in your Synthesis work. The notes include: -Moogle Level (Number) -- This will tell you what level your moogle is. When it reaches Primo Moogle, you will have completed this section. -Types of materials obtained -- Simply tells you how many types of materials you've collected. When you've collected all fifty, you will have completed this section. -Complete collection lists -- There are a total of 50 achievements, put down in the "Lists" section of your Synthesis Shop and in this guide, shown in section III. M. 4. Item Synthesis - Lists, the link being (iiim04) Once you have completed all 50 requirements and complete the list, this section will be completed. -Synthesized recipes -- There are 45 items that can be synthesized in the shop. These are listed in your Synthesis shop, and in this guide, listed in sections III. M. 1. Item Synthesis - Free Development and III. M. 2. Item Synthesis - Recipes, the links being (iiim01) and (iiim02) respectively. Once you synthesize all 45 items, this section will be completed. |=============================================================================| | II. K. Character Links..............................................(iik00) | |=============================================================================| Character Links shows the most important characters throughout the game. They are organized in clusters, normally with characters in groups in which they are related (Example: Organization XIII). Characters included are: (Note, that these group names are not "official", but made up by myself [Kitsune] based on my idea of where each character would belong) Main Characters Group: -Sora -Riku -Kairi -Donald -Goofy Organization XIII Group: -Xemnas (No. I) -Xigbar (No. II) -Xaldin (No. III) -Vexen (No.IV) -Lexaeus (No. V) -Zexion (No. VI) -Saix (No. VII) -Axel (No. VIII) -Demyx (No. IX) -Luxord (No. X) -Marluxia (No. XI) -Larxene (No. XII) -Roxas (No. XIII) Special Characters Group: -Ansem the Wise (DiZ) -King Mickey Other Characters Group: -Namine Main Enemies Group: -Maleficent -Pete Other Enemies Group: -Xehanort |~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~| | | | III. Indexes.......................................................(iii000) | | | |~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~| |=============================================================================| | III. A. Olympus Coliseum Tournaments/Training......................(iiia00) | |=============================================================================| At the Olympus Coliseum, there are many optional missions you can do. From Phil's training, 'til the masters' Paradox cups, you can test your skills, and push them to the limit! |-----------------------------------------------------------------------------| | III. A. 1. Phil's Training.........................................(iiia01) | |-----------------------------------------------------------------------------| To Play: Speak to Phil at Coliseum Gates after defeating the Hydra. Try Practice Mode. The objective of Phil's training, is to gain points by destroying urns. In practice mode it's obviously easy, while in Maniac it's considerably more difficult. The trick to obtaining high amounts of points (and the easiest, though still somewhat difficult way of getting 1,000 or more points in Maniac Mode), is clustering small urns into, well, clusters, and knocking large urns into those clusters. By doing so, each small urn that is hit will give the points that large clusters give. |-----------------------------------------------------------------------------| | III. A. 2. Pain and Panic Cup......................................(iiia02) | |-----------------------------------------------------------------------------| To Play: Speak to Panic in the Underworld Entrance after completing Disney Castle. In the Pain and Panic Cup, the Drive Gauge cannot be used but limits will consume less MP than normal. There are ten rounds total, and the Pain and Panic Cup proves to be the easiest of all the cups, so there's not much preparation necessary. Donald and Goofy are your support in this cup. Tournament LV: 20 __________________________________________________________________ | Round 1 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Shadow x5 -Hook Bat x5 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Is it necessary? Kill them. Magnet or Thunder is a quick way. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Very Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 2 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Minute Bomb x6 -Large Body x1 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Easy. Magic takes care of the bombs, and all you're left with is a single Large Body. No troubles. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Very Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 3 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Soldier x2 -Rabid Dog x5 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| The only annoyance here are the Soldiers, but a simple reaction command takes care of them. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Very Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 4 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Shadow x4 -Hot Rod x2 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Ooh, pesky Hot Rods. Start off with a strong limit, to take a chunk of their health away. When they become invincible, just jump around so they can't touch you. Land and finish them off. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 5 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Rapid Thruster x5 -*Bolt Tower x2 -*Hook Bat x3 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Easy. Spam Magic, and Limits. They shouldn't hurt you much. Have your fun with them. After they're killed, Hook Bats and Bolt Towers spawn, so you'll need to rid of them. Hook Bats should be easy, and Bolt Towers aren't much trouble, but may take a while. Make sure to heal if necessary. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 6 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Gargoyle Warrior x3 -*Minute Bomb x5 -**Lance Soldier x4 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Focus on the Warriors one at a time, as they're a bit difficult at lower levels. Physical attacks should do, though if you're confident, do as you please. Once one is killed, Minute Bombs appear, but they're no problem. Waiting for them to detonate and use their reaction command is a good way to cause damage to the Gargoyle Warriors. Afterwards is the annoying part. Lance Soldiers spawn, four of them. They're dangerous if you have low HP, so heal, if necessary, and use those reaction commands for damage. If you must, use a strong Limit, as they're always there. Spam them! |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Moderate |------------------------------------------------------------------| __________________________________________________________________ | Round 7 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Soldier x2 -Aeroplane x2 -*Rabid Dog x1 -**Aeroplane x4 -***Assault Rider x3 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Get rid of the Soldiers first. They're not much of a threat, but it's good to have them out of the way. Then rid of the planes, which aren't much worse. After they're killed, a Rabid Dog spawns. Just kill it. More Aeroplanes. Attack appropriately, and they'll go down in not time. If you're able, take them out with physical or magic attacks. If you need to, don't fret on using a Limit or two. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 8 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Rapid Thruster x?? |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Use this opportunity to net yourself some points. Use reaction commands, spam Fire and Thunder, do everything! Hit as many as you can at once. Magnet's a good option as well. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Very Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 9 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Gargoyle Knight x2 -Creeper Plant x4 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Take out the Gargoyle Knights with some skillful physical attacks, then have your way with the Creeper Plants. If you're able to use their reaction commands, you'll get some points and do some good damage to enemies nearby. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 10 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Leon -Yuffie |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| This is the big one. It's quite a tough battle. Yuffie teleports like crazy, so leave her. She has mainly close range attacks, actually, so she shouldn't pose a great threat. So take out Leon first. His gunblade can do some serious damage, but if you hit him while he's charging his fireball, or slowly preparing to strike, you're alright. Beware though, he can counter, and do some damage. If you're getting double teamed, try using Trinity Limit. It does big damage to both characters, and you should be able get a combo in on either character. Keep your HP up, and you've got it. As far as Yuffie goes, you can't really attack her without being hit. Her attacks are relatively weak though, so feel free to get physical hits in. Magic doesn't really affect her, as she normally teleports when you use it. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Hard |------------------------------------------------------------------| Prize: Lucky Ring, Serenity Stone |-----------------------------------------------------------------------------| | III. A. 3. Cerberus Cup............................................(iiia03) | |-----------------------------------------------------------------------------| To Play: Speak to Panic in the Underworld Entrance. Sora fights alone in the Cerberus Cup, though not to worry, it's not too difficult. The Drive Gauge fills incredibly quick, and Sora can use his Drives alone! Use this opportunity to get some real damage in. If you only have Valor and Wisdom, don't worry, you'll just have to use your Drives a little more intelligently. Those with Master and Final can use those, and not have to worry about lack of strength or healing ability. Though there is a time limit for each match, you shouldn't have to worry about it. Tournament LV: 28 __________________________________________________________________ | Round 1 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Trick Ghost x2 -Air Pirate x2 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Watch out for the Trick Ghosts' magic attacks, they can be quite annoying. Otherwise, this battle is easy, use reaction commands on the Air Pirates to get the best of them. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Very Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 2 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Driller Mole x3 -Hammer Frame x3 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| The Moles are no problem. Hammer Frames might seem bad, but just stick to aerial attacks and you'll have no problem. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Very Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 3 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Tornado Step x3 -Wight Knight x3 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| A bit tougher here. Using Tornado Step's reaction commands are key to dishing out damage without taking it, so use it as much as you want if you're having trouble with the Wight Knights. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 4 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Silver Rock x4 -Living Bone x1 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| More challenging. The Living Bone is really aggrivating, so use the Silver Rocks' reaction command to get some long distance attacks in, and use magic to keep safe. Remember to save enough to heal yourself if necessary. An easy win is by using your Drive when you're low on health, to recover it, and knock the Living Bone off guard. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Moderate |------------------------------------------------------------------| __________________________________________________________________ | Round 5 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Shaman x1 -Icy Cube x5 -Fiery Globe x5 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Easy. Shaman can shoot magic at you, so take him out first. The others are simple. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 6 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Fortuneteller x2 -Aerial Knocker x2 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Get rid of the Fortunetellers. They're pains in the ass, floating high above Sora and launching ice magic at him. Use thunder, or magnet, to hit them if you can't reach them physically. If you can, reflect their magic or use the reaction command, just get them out of the way. When you're left with Aerial Knockers, you'll have no issue. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Moderate |------------------------------------------------------------------| __________________________________________________________________ | Round 7 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Cannon Gun x3 -Toy Soldier x1 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| The Toy Soldier is annoying as usual, but you'll want to get rid of the Cannon Guns first so that the Toy Soldier will be your only enemy later on. I recommend using Wisdom Form, or a Form which is able to use magic, so you can attack from a distance for good damage. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Moderate |------------------------------------------------------------------| __________________________________________________________________ | Round 8 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Luna Bandit x5 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| This battle takes place in the dark, but the Luna Bandits aren't very difficult, so it shouldn't be much trouble. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 9 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Emerald Blues x4 -Fat Bandit x1 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Again, a batle in the dark, but this time more of a hassle. The Emerald Blues are particularly annoying, so be careful and take them out with physical attacks, or be on the save side and get 'em with magic. Once they're gone, you're left with a lone Fat Bandit, which is still slightly dangerous. Attack it with caution and finish the battle. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Moderate |------------------------------------------------------------------| __________________________________________________________________ | Round 10 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Cerberus x1 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| At the start of the battle, Cerberus will leap, and you need to jump over the shockwave it creates. It might spin around when it does this, so jump over it's tail. Once it is facing you, target one of the outside heads and attack, attack, attack. Heal with Potions and Cure when needed, but do it from far away, because Cerberus doesn't walk around anymore, and can't just follow you. It will shoot weak fireballs at you though, but they are easy to avoid. Don't go TOO far, or else Cerberus will jump again. After a bit of abuse, Cerberus will bash it's two outer heads together, smashing Sora. Use this oppurtunity to use the three reaction commands on it. It will fall down with it's heads on the ground, dazed. Now is a PERFECT time to use Trinity Limit and inflict massive damage. Cerberus isn't too tough and he should go down in no time. If you want, use your best Drive Forms and really inflict some damage. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Moderate |------------------------------------------------------------------| Prize: Rising Dragon (Staff), Protect Belt (Armor) |-----------------------------------------------------------------------------| | III. A. 4. Titan Cup...............................................(iiia04) | |-----------------------------------------------------------------------------| To Play: Speak to Panic in the Underworld Entrance. The Titan Cup once again pins Sora against his enemies alone. However in this cup, Sora can Summon his friends! And boy are they useful, don't think twice about using them when in a dangerous situation. In my experience, Genie is by far the best for dealing damage, while Stitch and Peter Pan aren't too far behind. They're also great for earning points. In this battle, you'll rely on Summons to keep Sora from receiving damage, as instead of living off his health meter, Sora has 500 points to survive off. Each hit Sora recieves knocks off some points, and once they're all depleted, you lose. Tournament LV: 41 __________________________________________________________________ | Round 1 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Magnum Loader x2 -Dusk x2 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Hopefully this won't be too hard for you. Attack with caution, and use those reaction commands. Extremely useful. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 2 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Assassin x4 -Morning Star x1 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| This combo can be a pain in the ass to deal with without taking any damage, so use a summon to protect yourself. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Moderate |------------------------------------------------------------------| __________________________________________________________________ | Round 3 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Strafer x4 -Berserker x2 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Ugh, Berserkers. They're very dangerous, because they become invincible for a short amount of time, and hit hard. If you want to refrain from losing points, summon Genie and beat the shit out of them. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Semi-Hard |------------------------------------------------------------------| __________________________________________________________________ | Round 4 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Trick Ghost x3 -Sniper x2 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| This is a relatively easy battle, just watch out for Trick Ghosts' magic and use the reaction commands when Snipers shoot at you. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 5 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Neoshadow x3 -Dancer x3 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Dancers are infuriating as usual. Neoshadows shouldn't be a problem, but those Dancers can cause tons of damage and you can't avoid their attacks if they get you. Summons to the rescue. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Semi-Hard |------------------------------------------------------------------| __________________________________________________________________ | Round 6 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Bookmaster x1 -Air Pirate x2 -Dragoon x2 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| It's always the Nobodies. You'll find more annoyance with the Dragoons, so either play really smart and use reaction commands perfectly, or again, Summon. <3 Summons. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Semi-Hard |------------------------------------------------------------------| __________________________________________________________________ | Round 7 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Crimson Jazz x2 -Samurai x2 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| This battle isn't as bad, but Samurai's are still somewhat a pain. In fact, the Crimson Jazz are also little demon bastards, but just watch out and attack from a distance with magic. Or, ... that's right, summon. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Moderate |------------------------------------------------------------------| __________________________________________________________________ | Round 8 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Minute Bomb x3 -Assassin x2 -Sniper x2 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Not too bad... Minute Bombs' reaction commands are useful for dishing damage to the other enemies, so don't worry about using it to hurt those nobodies. Once the bombs are dealt with, use reaction commands to rid yourself of those pesky Snipers, and you're left with some easy Assassins. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Moderate |------------------------------------------------------------------| __________________________________________________________________ | Round 9 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Devastator x1 -Dancer x2 -Berserker x2 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Ugh, what a pain in the ass battle. It really is. You'll spend a lot of your time avoiding damage. I recommend you summon a friend to do some major damage at first, and if you manage to use Berserker's reaction command, you can really hit 'em hard. Safety first though. It's quite difficult to not get hit here, so I recommend if anything, to avoid the Dancers. You'll want them gone first. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Hard |------------------------------------------------------------------| __________________________________________________________________ | Round 10 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Hercules |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Easy. He hits hard, but he's so easy to avoid, it's not even a challenge. Just wait when he becomes invincible (glows), and once he's back to normal, hit him with a combo. Summons for fun. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Easy |------------------------------------------------------------------| Prize: Genji Shield, Skillful Ring (Accessory) |-----------------------------------------------------------------------------| | III. A. 5. Goddess of Fate Cup.....................................(iiia05) | |-----------------------------------------------------------------------------| To Play: Speak to Panic in the Underworld Entrance. Ahh, no special restrictions. And you get to fight with Donald and Goofy. Easy, eh? Yeah. At the recommended level, rather, at this point in the game, you should easily get through this cup. Tournament LV: 53 __________________________________________________________________ | Round 1 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Emerald Blues x2 -Morning Star x1 -Sniper x2 -*Morning Star x4 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Easy battle. Emerald Blues are no trouble, and with a sole Morning Star, you'll be able to control the battle with no hassle. Snipers are the same usual deal, just attack and reaction command. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 2 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Hammer Frame x3 -Living Bone x1 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| There's a time limit in this battle but... well, look at the enemies. Living Bone will be your only problem, if that. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 3 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Creeper Plant x3 -Toy Soldier x1 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| You have the points system shown in the Titan Cup, but you only have to fight some weak Creeper Plants and Toy Soldier. If you want to be safe, hit Toy Soldier from a distance with some magic. Magnet is good. Once it's gone, it'll be simple. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 4 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Nightwalker x2 -Crimson Jazz x2 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Nightwalkers aren't that bad but they have a good counterattack. Crimson Jazz are as big a dicks as normal, so get rid of them quickly. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Moderate |------------------------------------------------------------------| __________________________________________________________________ | Round 5 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Shaman x4 -*Assassin x2 -**Devastator x3 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Fortunately you don't have to fight all of these guys at once, otherwise it would cause you some grief. Chase the Shamans around and kill them, and you'll have to deal with some Assassins. Heh. They're not hard, so just handle them yourself. At last are the big targets, Devastators. They can hit quite hard, but they're not difficult to kill themselves. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Moderate |------------------------------------------------------------------| __________________________________________________________________ | Round 6 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Large Body x1 -Fat Bandit x1 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Another time limit, though it's not too long. Magic is key. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Moderate |------------------------------------------------------------------| __________________________________________________________________ | Round 7 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Lance Soldier x2 -Assault Rider x2 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Points system again. Again, use magic, and reaction commands for the Lance Soldiers. Keep your distance. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Moderate |------------------------------------------------------------------| __________________________________________________________________ | Round 8 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Rapid Thruster x?? |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Just kill as many as you can, and stay alive. Wait til time runs out to finish the battle. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 9 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Hot Rod x2 -Bolt Tower x2 |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| You fight in the dark here. Early in the game these two enemies would be dangerous, but at this point, it should be fairly easy to kill them. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Easy |------------------------------------------------------------------| __________________________________________________________________ | Round 10 | |------------------------------------------------------------------| | Enemies: | |------------------------------------------------------------------| -Hades -Hammer Frames x?? |------------------------------------------------------------------| | Strategy: | |------------------------------------------------------------------| Ignore the Hammer Frames, and go straight for Hades. He's easy here, very easy. No invincibility, no extreme damage. Survive and fight. |------------------------------------------------------------------| | Difficulty: | |------------------------------------------------------------------| -Easy |------------------------------------------------------------------| Prize: Fatal Crest (Keyblade), Orichalcum+ |=============================================================================| | III. B. Boss Strategies............................................(iiib00) | |=============================================================================| ________________________________________________________ | Boss Battle: Seifer | |--------------------------------------------------------| | HP: 100 | | Threat: Low | | Get Bonus: None | |--------------------------------------------------------| Seifer isn't hard. Run up and start hacking away at him, while parrying his swings. When he trys to do a spinning slash, step back and wait for it to be over, then get in there. That's about it, and after a few good combos, he'll go down. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Dusk | |--------------------------------------------------------| | HP: None | | Threat: Low | | Get Bonus: None | |--------------------------------------------------------| You will find that you cannot damage it with your current weapon. After you obtain the keyblade, use the Reversal reaction command with triangle to get behind the it and then hack away. Rinse, wash, repeat. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Twilight Thorn | |--------------------------------------------------------| | HP: 300 | | Threat: Medium | | Get Bonus: | | Roxas - Max HP Increase, Guard Ability | |--------------------------------------------------------| This guy is no push-over, and on Proud Mode he is tough, so don't be afraid to use Potions as needed. Hopefully you've obtained three. At the beginning of the battle, you will be bound in mid-air. When TT goes to slug you, use the reaction command to dodge it and hit him in the face. He will recover and try to hit you again, so use the corresponding Lunarsault command to knock him back again. He will now go under the platform, and tip it, so you fall towards him. Use the Break Raid command to chuck your keyblade at that ball of energy and stun TT. TT is now down, and wide open for attack, so give him what you got! After he gets up, he will come at you, so jump out of his way, and wait until he gets on his head. Hit him in between the Reversal reaction commands, which you always want to use. After this, he will stand up and shoot black stuff at you, which you can use to Reversal up to his head. TT will probably do the same thing he did at the beginning of the battle again, so just repeat the process. If it isn't dead after the second energy ball attack it will probably shoot black stuff like crazy, just keep doing Reversal and attack when you can. The Nobodies TT summons provide health balls, so kill kill them if needed. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Axel | |--------------------------------------------------------| | HP: 105 | | Threat: Low | | Get Bonus: None | |--------------------------------------------------------| When Axel tries to hit you with his chakarams, Guard to parry it and combo him. He doesn't have too much health, so he shouldn't be much of a problem. When he puts his hand on his lap, this is a free time to attack him. If you don't he will get fiery and lay a fiery smack-down on you, so always be pretty close to him. Whether you beat him or not doesn't matter. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Axel II | |--------------------------------------------------------| | HP: 345 | | Threat: Medium | | Get Bonus: | | Roxas - Max HP Increase | |--------------------------------------------------------| Okay, so Roxas gets Oblivion and Oathkeeper and now has to defeat his former best friend... Easy right? Well, ya, actually, if you have some Potions and keep on your toes, it is. Run around to his side at the beginning of the battle so he doesn't get a cheap shot in on you. Use the same strategy as before, and watch out when he is flaming. Use the reaction commands at the right time to show that skinny wierdo you mean business. After you stun him, run in and attack with everything you got! When he goes behind the flame wall, keep him locked on and look for the reaction commands. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Shan-Yu | |--------------------------------------------------------| | HP: 442 | | Threat: Low | | Get Bonus: | | Sora - Aerial Sweep Ability, Max HP Increase | | Donald - Max HP Increase | | Goofy - Goofy Turbo! Ability | | Mulan - Max HP Increase | |--------------------------------------------------------| As soon as the battle starts, use Mulan's Limit, then Valor Form, then Mulan's Limit again. He should only have one life bar of health now. Now just attack him one on one, and if you lock blades, use the reaction commands to over power him. Just watch out for his falcon, and thats it. You should kill him way before the gates come even close to being breached by the Heartless. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Thresholder and Possessor | |--------------------------------------------------------| | HP: 137 | | Threat: Low | | Get Bonus: | | Sora - Upper Slash Ability | | Donald - Donald Fire Ability | | Goofy - Max HP Increase | |--------------------------------------------------------| Before taking on the gate, you have to defeat the swarms of Heartless that it sends your way. You also want to do this toward the back of the room, becuase the Tresholder has a very long reach, and can swipe at you with it's claws. Approach the gate to make a swarm of Gargoyles appear, so take those out toward the back of the room. Approach it again for a bunch of Hook Bats. Be sure to use the reaction command on them if available. Approach one more time for another swarm of Hook bats. Once all the Heartless are taken care of, it is time to take on the gate itself. Get to it's side, and use Valor if it is available to inflict massive damage. After it's HP is gone, use the reaction command and the Possessor will come out, so be sure to attack it! After it leaves, the Thresholder gets a new move where it shoots projectiles at you. It is easy to avoid though. Deplete Thresholder's HP again, and use the reaction command again to release Possessor one final time, and kill it. Make sure you brought plenty of Potions for this battle. NOTE: If you die on this battle, there is a chance that King Mickey will come to save you if you choose the "I Wont Give Up!" option after dying. You get to play as Mickey, but he is relatively weak, so mainly focus on healing Sora with the reaction command. The King only has a few attacks, and kinda fights like Yoda. There is a chance that he will save you more than once in a battle, but it is not certain. The more times you die and select Continue, the less chance you have of him saving you. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: The Beast | |--------------------------------------------------------| | HP: 156 | | Threat: Low | | Get Bonus: | | Sora - Armor Slot | | Donald - Max HP Increase | | Goofy - Defender Ability | |--------------------------------------------------------| This is a very, very easy battle. Lock-On and bash at him while always using the Wake Up reaction command when it is available. After using this for a number of times, you have to recharge Cogsworth by repeatedly tapping the triangle button, and he will send a great sense of "What are you thinking?" into the Beast, and end the battle. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Shadow Stalker/Dark Thorn | |--------------------------------------------------------| | HP: 176/390 | | Threat: Medium | | Get Bonus: | | Sora - Max HP Increase, Retaliating Slash Ability | | Donald - Max HP Increase | | Goofy - Item Slot | | Beast - Max HP Increase | |--------------------------------------------------------| The first form of this boss will possess the entire Ballroom, so if you lose a Lock-On, be sure to get behind the pillars before it does any attacks. It will become the window and send shockwaves at you, so just stay behind the pillars. When you see it go up, it will possess the chandelier. Again, get behind the pillars as it drops, and then jump in and attack when you can. The Release reaction command is what ends this move. It will then go into the ground, and follow you around. It will try to eat you, so when you see it under you, jump. It will then become the pillars and scrape at you. Attack the dark pillar and then use the reaction command to end this move. The Beast's Limit is GREAT for when the Shadow Stalker isn't possessing anything, but save Valor for the next part of the fight. As soon as the battle against Dark Thorn starts, use Valor and unleash heavy damage, using Potions when needed. After using Valor, it is a good idea to use Beast's Limit, and he should only have about half a health bar left. During this portion of the fight, you might get caught in a three-step reaction command where you crush Dark Thorn with the chandelier. If Dark Thron throws you, use the reaction command when you pass a pillar to sling-shot yourself back to him and deal great damage. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Cerberus | |--------------------------------------------------------| | HP: 440 | | Threat: Low | | Get Bonus: | | Sora - Dodge Slash Ability | | Auron - Max HP Increase | |--------------------------------------------------------| At the start of the battle, Cerberus will leap, and you need to jump over the shockwave it creates. It might spin around when it does this, so jump over it's tail. Once it is facing you, target one of the outside heads and attack, attack, attack. Cerberus doesn't go up to bite at you after a certain number of hits like he did in KHI, so it is easier to just wail on him. Unlike the battle in KHI, you can NOT jump up onto it's back. Heal with Potions and Cure when needed, but do it from far away, because Cerberus doesn't walk around anymore, and can't just follow you. It will shoot weak fireballs at you though, but they are easy to avoid. Don't go TOO far, or else Cerberus will jump again. After a bit of abuse, Cerberus will bash it's two outer heads together, smashing Sora. Use this oppurtunity to use the three reaction commands on it. It will fall down with it's heads on the ground, dazed. Now is a PERFECT time to use Auron's limit and inflict massive damage. Cerberus isn't too tough and he should go down in no time. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Demyx | |--------------------------------------------------------| | HP: None | | Threat: Low | | Get Bonus: | | Sora - Max HP Increase | | Donald - MP Rage Ability | | Goofy - Max HP Increase | |--------------------------------------------------------| You need to destroy 100 water minions in 1:20. The trick to doing this is the Wild Dance reaction commands. Hit a minion until the command pops up, and then tap it repeatedly to kill many minions at once. DANCE WATER, DANCE! |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Pete | |--------------------------------------------------------| | HP: 264 | | Threat: Medium | | Get Bonus: | | Sora - Trinity Limit Ability | | Donald - Max HP Increase | | Goofy - Hyper Healing Ability | |--------------------------------------------------------| First off, you need to destroy the Hook Bats and make sure Meg doesn't recieve too much damage. Use the Bat Cry reaction commands to make quick work of the Heart- less. Then, it is on to Pete. He isn't too much of a threat, so just wail on him. After a while, he will summon some Shadows, so make quick work of them and get back on Pete. When he puts a barrier up, just run around and avoid him. This part of the battle will end before you defeat him. Meg gets taken to safety and Herc comes to give you a helping hand. This part has a 2:00 time limit, which isn't too bad if you don't dwaddle. You can knock Pete into Herc when he has his barrier up with the Pinball reaction command. Just go Valor and wail on the fatty. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Hydra | |--------------------------------------------------------| | HP: 462 | | Threat: Medium | | Get Bonus: | | Sora - Max HP Increase, Thunder Element | | Donald - Armor Slot | | Goofy - Max HP Increase | |--------------------------------------------------------| Something to know before you start is that to your far left is Meg, and if you run to her, she will through you HP and Drive balls. The fight starts out with the Hydra having just one head, so watch out for it's tail and the lighting bolts it summons, and attack when it lowers it's head. When the hydra is stunned, run up to it's neck and use the Vanquish reaction command to cut off it's head. To anyone who has seen the movie, it is no suprise that three more grow in it's place. They are sticking up above the ground, so you need to GET UP ON THE HYDRA'S BACK!!! and use the reaction commands to stun it. Then, jump down and attack one of the heads, using Vanquish when it's HP is gone. Repeat this twice. When the Hydra pulls out of the ground headless, watch out, because seven are now going to grow. Watch out for when the Hydra pounds it's heads onto the ground, because that can cause some hefty damage. It will also start to shoot black spirit-like things, so watch out for those as well. When the Hydra lowers it's head attack and use Valor if your drive guage is full. When the heads pull back up, watch out for the head slam- ming again. Toward the end of the battle, Pegasus will come to help in the form of the Pegasus Run reaction command in which you fly around attacking each head. Be sure to tap triangle like crazy while you are on Pegasus. After it's HP is gone, use one final Vanquish reaction command to kill the beast. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Pete | |--------------------------------------------------------| | HP: 784 | | Threat: Low | | Get Bonus: | | Sora - Reflect Element, Max HP Increase | | Donald - Max HP Increase | | Goofy - Goofy Tornado Ability | |--------------------------------------------------------| The good Pete helps you fight in this battle. Pete will throw down his little bombs just like last time, and a lot of the time Pete is doing something where you won't be able to damage him. You can use good Pete by hitting him into bad Pete or use the About- Face reaction command to chuck him at bad Pete. Pete will transport everyone to the Windows of Time after a certain amount of his HP is gone. The order he transports you in is Scene of the Fire, Mickey's House, Lilliput, and the Building Site. By the last two areas, Pete will start using his shield. The Building Site is a great area to use Valor Form to inflict massive damage while air-bourne. The Air Slash reaction command also damages Pete to a great extent. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Barbossa | |--------------------------------------------------------| | HP: 612 | | Threat: Medium | | Get Bonus: | | Sora - Drive Gauge Powered Up, Aerial Finish Ability | | Donald - Max HP Increase | | Goofy - Teamwork Ability, Auto Limit Ability | | Jack - Max HP Increase | |--------------------------------------------------------| Your main priority at the begining of the battle is the Illuminator Heartless, which darkens the room and makes it so you can't damage, or see, Barbossa. The lizard-like creature is on a wall somewhere, so find it. It has glowing eyes, which makes the task pretty easy. Wail on it until it's HP is gone and the room is lit again. Use Jack's Limit on Barbossa as soon as you can damage him, then use Valor and wail on him in the moonlight. When Barbossa summons another Illuminator, seek it out and quickly eliminate it. Once Valor is used up, use Jack's Limit again. Barbossa will throw bombs and occasionally use his gun to shoot at you from a distance. He can hurt you a great deal with his sword, so if a reaction command oppurtunity comes up, use it to inflict massive damage. Remember: Don't let Jack die, or it's game over. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Volcanic Lord and Blizzard Lord | |--------------------------------------------------------| | HP: 351 | | Threat: Low | | Get Bonus: | | Sora - Explosion Ability | | Donald - Max HP Increase | | Goofy - Armor Slot | | Aladdin - Max HP Increase | |--------------------------------------------------------| In this battle, you are facing off against two different Heartless at the same time. They are of opposite elements, so use the reaction commands when- ever they pop up to throw them into each other. You can also damage them with Blizzard or Fire manually. A good thing to do is to use Aladdin's Limit whenever you can, particularly right before and after Wisdom or Valor form. Focus on one boss at a time, and don't let a different one side track you. After heavy damage, the Lord will burst into the corrisponding Fiery Globes or Icy Cubes, so take care of those as quickly as possible. This is a really easy battle and you shouldn't have any trouble at all. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Prison Keeper | |--------------------------------------------------------| | HP: 1140 | | Threat: Medium | | Get Bonus: | | Sora - Max HP Increase | | Donald - Hyper Healing Ability | | Goofy - Max HP Increase | | Jack - Max HP Increase | |--------------------------------------------------------| This boss will, uh, swallow the three trick or treat- ers and the way it attacks will change with who it swallows. This fight is about being up in this things face and not lettin it get too far away from you. It has a lot of HP, so this will be a long battle. When- ever it tries to swallow a kid, use the Inside Combo reaction command to stun it. While this boss's frontal attacks are difficult to dode and counter, it's projectile attacks are easy to guard or avoid. If it flies really high up into the air, run up the hill, jump, and lay a combo on it. A great way to deal a lot of damage is to use Jack's Limit, then Valor, then Jack's Limit again. You should have a bunch of Potions, so reserve magic power for Jack's Limit. Toward the end of the battle, the Prison Keeper will swallow all three children, and use all of it's attack's up to this point. You'll probably end up getting to use a drive form twice in this battle. NOTE: At this point in the game, especially if it hasn't happened already, you have a good chance of driving into Antiform in this battle. This is actually a good thing, as it's super fast aerial attacks will gradually whither away Prison Keeper's health, while leavin it unable to attack. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Oogie Boogie | |--------------------------------------------------------| | HP: 371 | | Threat: Medium | | Get Bonus: | | Sora - Item Slot | | Donald - Max HP Increase | | Goofy - Once More Ability | | Jack - Max HP Increase | |--------------------------------------------------------| This is a very indirect boss battle, just like Oooie's first one. You are on one of three conveyor belts, which are moving in the opposite direction you are, and have spkies at the end. Oogie is up in a glass box above one of the conveyor belts. If it is not on your side, use the boxes at the front when they are blue to switch sides. When a box comes onto the belt, use triangle to knock it up and hit Oogie. After doing this about ten times, Oogie will fall out of the box and be dazed for a short amount of time. Pound away at him with every- thing you have, Limits, Drives, w/e. After a few combos, he will go back up into the glass box. Aside from boxes, Oogie will also send exploding dice and a fist to hurt you. Jump away from the dice and jump past the fist when you can. He will also send purple boxes, which contain Heartless. Don't get side- tracked into fighting them, because you will end up at the end of the belt and will get hurt by the spikes. Your partners will handle them just fine. Toward the end of the battle, Oogie will switch belts a lot and send this wierd lightning attack down upon you. These are difficult to avoid once hit by, and they will destroy the boxes you need to get Oogie down. He has two health bars, so you will need to knock him down about four or five times to win this battle. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Banzai, Shenzi, and Ed | |--------------------------------------------------------| | HP: 305 | | Threat: Low | | Get Bonus: | | Sora - Max HP Increase | | Donald - Max HP Increase | | Goofy - Lucky Lucky Ability | |--------------------------------------------------------| The hyenas will try to hurt Pumbaa, so don't let that happen. At the start of the battle, Lock-On to one of them and just attack. Use Potions when necessary. If the hyenas are all attacking Pumbaa, call him over to you with the reaction command. Pick off the hyenas one at a time, and you'll do fine. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Scar | |--------------------------------------------------------| | HP: 915 | | Threat: Medium | | Get Bonus: | | Sora - Max HP Increase | | Donald - Fire Boost Ability | | Goofy - Max HP Increase | | Simba - Max HP Increase | |--------------------------------------------------------| Scar has become a Heartless, and a wicked fast one at that! Simba, because of his Limit, is a great ally in this battle. USE SIMBA'S LIMIT WHENEVER HUMANLY POSS- IBLE. It is the key to doing major damage to Scar. Whenever Scar starts to glow and get mean, Dash around the arena to avoid him. If fire emerges from him, just get as far away as possible and wait for him to simmer down a little. If you ever get pinned, use the Counter reaction command to push Scar off of you. The trick here is pressure and patience when needed if Scar is just normal, apply pressure with normal attack and Simba's Limit. If he is going crazy, step back or Dash around. It is pointless to try and hit him when he is in one of these phases. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Hostile Program | |--------------------------------------------------------| | HP: 640 | | Threat: Medium | | Get Bonus: | | Sora - Drive Gauge +1, Horizontal Slash Ability | | Donald - Max HP Increase | | Goofy - Jackpot Ability | | Tron - Max HP Increase | |--------------------------------------------------------| This is a rather tough boss, mainly because of it's ability to hit you from a great distance with it's lasers. Use the Quick Run ability (if you have it) to always keep the distance close. The key to beating this boss is what has been implemented a few times in this world: Clusters. Every hit the Hostile Program recieves, it will drop clusters. Yep, you guessed it, fill your Cluster Gauge and you can freeze this sucker. When you do, use the opportunity to use Tron's limit, as it'll dish out massive damage, and give you enough clusters to easily Freeze it again. Once both soldiers and the torso are knocked off, the Hostile Program will begin shooting more lasers. A good strategy to use at this point would be Tron's limit, followed by Valor or Master form, followed by another one of Tron's limits. Just keep freezing it and using Tron's limit. The best time to freeze this boss would probably be when it is right in the center, because this is when it starts doing some heavy damage, and you don't want that. If you do get caught in it's lasers, make sure you have a potion ready to use as soon as you get out! |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Demyx | |--------------------------------------------------------| | HP: 1005 | | Threat: High | | Get Bonus: | | Sora - Armor Slot, Blizzard Element | | Donald - Blizzard Boost Ability | | Goofy - Max HP Increase | |--------------------------------------------------------| A video of me fighting Demyx is here: http://www.youtube.com/watch?v=dJ9wwhMYr20 At the start of the battle, you have to do exactly what you did when you first encountered Demyx, destroy his water clones. Use the same strategy with the Wild Dance reaction commands. If you fail to do this within the time limit, you lose. As soon as you defeat them, get a quick combo in at Demyx. After those are gone, the real battle starts. Turns out Demyx isn't as much of a puch over as he looks. He will dash around the arena, leaving geysers in his path. You do not want to be in his way when he does this, and when he stops, he will make a circle of water around him that'll hurt you, and then he'll repeat. Demyx will start to summon water notes, and while doing that, shoot water at you. Jump around the water and use the Wild Dance reastion command to destroy them, and do a little damage to Demyx. Right after doing that would be a great time to unleash a combo, and then get out fo the way. If you fail to destroy these water notes, Demyx will yell "Dance Water, Dance!" and summon 10 water forms that you need to kill in 10 seconds. This is difficult, so don't mess around and use the reaction commands as soon as possible. If you fail to do this, you will lose. This makes Demyx one of the most cheap battles. Occassionally, Demyx will summon water above your head. You need to get out of that vicinity as soon as you see it. Quick Run works the best for this, but if you don't have it, try to High Jump away. After some of his HP is gone, Demyx will start saying "Come on, kick to the beat!" and doing some moves where he dances around you and tries to hit you, while water is around you. To counter this, use High Jump to jump way above him, and then do an aerial combo to his head, then a ground combo while he's stunned. If you do get his up in the air, hit X or [] to regain your aerial balance and combo his head. Sometimes he will send out a line of water after you. The line will get closer and closer every second. There are two things you can do to counter this. You can either use some Thunder magic on him to interupt it, then combo him, or if you are out of magic, run as far back as possible, and hope the lines stop before they reach you. Sometimes, Demyx will turn around and start walking towards you, saying "Ain't it a blast?" Be sure to use the Show Stealer command whenever this happens, then combo him after you hit him up in the air. If you don't, he'll hit YOU up in the air and cause major damage. A great way to inflict damage on Demyx is to use Goofy's Knocksmash limit. Cheap, but good. =D NOTE: Driving is not recommended in this, or any other Organization battle, because your chances for getting Anti-Form is multiplied by 4. If you don't know what Anti-Form is, search this document for (loludunnoanti), and read just the description, if you don't want to be spoiled. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Mysterious Enemy | |--------------------------------------------------------| | HP: 760 | | Threat: Medium | | Get Bonus: None | |--------------------------------------------------------| Well, that's a familiar sword: the Soul Eater. This hooded enemy doesn't really fight you that much, but when he does attack, it is powerful. The trick here is to get far away from him, then wait for him to do a sliding attack. It won't reach you, but run up to him right after his attack and combo him before he has a chance to attack again. This doesn't stun him, so get out of the way as soon as you do your combo. The Speed Trap and Aero Blade reaction commands are also very good ways to deal damage if he is near. He will occasionally shoot black energy at you so just jump out of the way to dodge it. Heal when necessary, and if you are having trouble, Trinity Limit is a great way to knock off his HP. This battle ends before his HP is totally depleted. The Rapid Thrusters flying around are a pretty good source of experience if you choose to use them for it. |--------------------------------------------------------| ________________________________________________________ | Boss Battle: Storm Rider | |--------------------------------------------------------| | HP: 1216 | | Threat: Low | | Get Bonus: | | Sora - Thunder Element | | Donald - Max HP Increase | | Goofy - Tornado Fusion Ability | | Mulan - Max HP Increase | |--------------------------------------------------------| This is a very, very long battle, but not exactly difficult. You start out on the Rider's back, and as soon as you can move, you need to use the Hang On RC to STAY there. After the beast flips, use the Let Go RC and attack it's two blue horns, using the Hang On RC when it shows up. After depleting these two horn's HP, the beast will drop and be stunned for a few moments, so use this oppurtunity to attack it's main horns. This is also a good oppurtunity to use Mulan's Limit. Whenever you are on the ground, you need to run over to the various tornados and use the Ride the Wind RC to shoot you up into the air, and land on the beast (locking on helps with this greatly). Once there, repeat the strategy above. While on the ground, the Storm Rider will use many Thunder based attacks against you. Most can be seen before they attack, so dodge them. When the Rider shoots multiple thunder shots at you at once, Guard against it to shoot some back at it. Whenever it drops bombos, you should be in a Tornado, flying around the arena to dodge them. When it's HP is about half gone, it will spin and fly at you. Use the Slide and Vertigo Toss RCs to stun it and then attack it's main horns like you normally would. After this, the beast will land in front of the bridge and stomp it's feet, creating energy walls to your left and right. When the arena is like this, attack it's horns, but always stay to left or right of it's face, by it's feet. That way, when it shoots it's giant beams, you won't get hit by them. This is a good oppurtunity to use Mulan's Limit as well. The Storm Rider will repeat these attacks until you defeat it. Easy, huh? |--------------------------------------------------------| |=============================================================================| | III. C. Heartless..................................................(iiic00) | |=============================================================================| Heartless are essentially what becomes of the heart when a human's body is overtaken by the Darkness. Heartless lack the body and soul of the human (which makes the Nobodies), and can be controlled by anyone they deem more evil than they are. They are born from those who've lost their hearts, and thrive on hearts seized from others. Heartless' main priorities are the strong of heart and the hearts of worlds. Every world has a door to it's heart. The Heartless search relentlessly for those doors. Each world also has a Keyhole, which can lock the door to the world's heart, sealing the Heartless out. Keyholes can only be sealed by the chosen few who wield Keyblades. The Heartless hunt Sora for two reasons, because he wields the Keyblade that has the power to stop their mission, and he is of very strong heart. The Heartless' method of entering worlds is to use the Dark Corridor, an unpredictable pathway that interlinks many worlds. When those doors to those hearts are opened, those worlds becomes connected to the darkness, and the barriers that seperate those worlds from others are broken, and a meteor shower of gummis will occur. This will end in the world being destroyed. Gummi Ships travel by inter-space into worlds. In rare circumstances, you do not need a vessel. The Beast traveled through inter-space to Hollow Bastion through sheer force of will, and Riku traveled with Kairi's lifeless body through the power of darkness. Heartless come in a large variety of types, categorized by being natural or artificial. Artificial Heartless are labeled with a heart symbol, which Ansem referred to as an "emblem". The natural Heartless are inky-black shadow- creatures with bright yellow eyes. In contrast to the strongest Nobodies having a human form, the stronger types of Heartless take on more monstrous forms, such as Kurt Zisa. |=============================================================================| | III. D. Nobodies...................................................(iiid00) | |=============================================================================| Nobodies are creatures without hearts. They are leftovers, existing as merely the body (an empty vessel) and soul of people who lost their hearts to Darkness. Unlike the Heartless, the Nobodies attack people out of confusion and the need to be complete (finding and reuniting their bodies with their lost hearts). The members of Organization XIII, being the most powerful Nobodies because of their strong hearts, kept human form while weaker ones assumed malformed inhuman forms. Most of the members of the Organization tend to control one type of Nobody, usually suited to their fighting style. The only Nobody not featured in KHII is the Spectre. The Spectre is the big Nobody that Marluxia rides, and is fought at the end of Chain of Memories. __________________________________________________________________ | Assassin | |------------------------------------------------------------------| A high-ranking Nobody. It hides in the ground and attacks quietly from behind. It cannot be attacked while it is in the ground. Parry its attacks to get it to the surface. When it starts running around, look out! It'll begin to unleash powerful attacks. Don't miss any chances to use the reaction commands to defeat as many as possible at once. |------------------------------------------------------------------| | Reaction Commands | |------------------------------------------------------------------| -Fail-Safe Grab the Assassian and slam it into the ground. |------------------------------------------------------------------| | Encounter | |------------------------------------------------------------------| -Twilight Town (L3) -Titan Cup (L41) -Twilight Town (L47) -World That Never Was (L50) -Goddess of Fate Cup (L53) -Titan Paradox Cup (L80) -Hades Paradox Cup (L99) |------------------------------------------------------------------| | Item Drops | |------------------------------------------------------------------| -Twilight Gem (12%) -Serenity Crystal (4%) -Hi-Potion (5%) |------------------------------------------------------------------| __________________________________________________________________ | Berserker | |------------------------------------------------------------------| A high-ranking Nobody. Its attacks are hard to read as it is dragged around by a cursed hammer. Attacks from the front will only be parried by its hammer. Knock it down to make it let go of the hammer. Then pick up the hammer to unleash a flurry of attacks with Berserk. |------------------------------------------------------------------| | Reaction Commands | |------------------------------------------------------------------| -Berserk Grab dropped hammer and move, collecting enemies. -Eclipse Swing hammer upwards after Berserk, tap 3 times for 3 hits. -Magna Storm Swing hammer in a cricle after Eclipse. |------------------------------------------------------------------| | Encounter | |------------------------------------------------------------------| -Twilight Town (L28) -Titan Cup (L41) -World That Never Was (L50) -Titan Paradox Cup (L80) -Hades Paradox Cup (L99) |------------------------------------------------------------------| | Item Drops | |------------------------------------------------------------------| -Dense Crystal (12%) -Serenity Crystal (4%) |------------------------------------------------------------------| __________________________________________________________________ | Creeper | |------------------------------------------------------------------| The weakest of the Nobodies. It takes on various shapes, making it difficult to read its next move. When it is paired with Dusk, use Reversal to stop its movements before attacking. |------------------------------------------------------------------| | Reaction Commands | |------------------------------------------------------------------| None |------------------------------------------------------------------| | Encounter | |------------------------------------------------------------------| -Twilight Town (L1) -Twilight Town (L3) -Hollow Bastion (L8) -Hollow Bastion (L30) -Twilight Town (L47) -World That Never Was (L50) |------------------------------------------------------------------| | Item Drops | |------------------------------------------------------------------| -Dense Shard (8%) -Serenity Shard (2%) |------------------------------------------------------------------| __________________________________________________________________ | Dancer | |------------------------------------------------------------------| A high-ranking Nobody. It skates around the ground and quickly moves away when approached. Wait for the end of its attack to retaliate. When it approaches with a low posture, look out! If cornered, it retaliates with its buddies with kicks and other attacks. Fight carefully when outnumbered. |------------------------------------------------------------------| | Reaction Commands | |------------------------------------------------------------------| None |------------------------------------------------------------------| | Encounter | |------------------------------------------------------------------| -Hollow Bastion (L30) -Titan Cup (L41) -Twilight Town (L47) -World That Never Was (L50) -Titan Paradox Cup (L80) -Hades Paradox Cup (L99) |------------------------------------------------------------------| | Item Drops | |------------------------------------------------------------------| -Twilight Stone (12%) -Serenity Shard (2%) |------------------------------------------------------------------| __________________________________________________________________ | Dragoon | |------------------------------------------------------------------| A high-ranking Nobody. When a ball of light appears after parry- ing its attacks, use Learn. Time it accuratly to use Jump to attack. Learn can be used as often as possile, so a series of Jump attacks is one strategy option. |------------------------------------------------------------------| | Reaction Commands | |------------------------------------------------------------------| -Learn Stock up to 9 "Jump" air-drop attacks. Press X to Jump and create shockwave. |------------------------------------------------------------------| | Encounter | |------------------------------------------------------------------| -Beast's Castle (L36) -Titan Cup (L41) -Twilight town (L47) -World That Never Was (L50) -Titan Paradox Cup (L80) -Hades Paradox Cup (L99) |------------------------------------------------------------------| | Item Drops | |------------------------------------------------------------------| -Dense Shard (12%) -Serenity Gem (4%) -Nobody Lance (1%) |------------------------------------------------------------------| __________________________________________________________________ | Dusk | |------------------------------------------------------------------| It is difficult to read this creature's next move, so catch it off guard with a Reversal to stop its actions. A series of attacks and Reversals can also look cool in battle! Note: It lets its guard down when itd attack is parried. This is also true for all Nobodies. |------------------------------------------------------------------| | Reaction Commands | |------------------------------------------------------------------| -Reversal Slide to other side of Dusk, confusing all Dusks nearby. |------------------------------------------------------------------| | Encounter | |------------------------------------------------------------------| -Twilight Town (L1) -Twilight Town (L2) -Twilight Town (L3) -Twilight Town (L6) -Twilight Town (L7) -Hollow Bastion (L8) -Twilight Town (L28) -Hollow Bastion (L30) -Land of Dragons (L35) -Beast's Castle (L36) -Port Royal (L37) -Olympus Coliseum (L39) -Titan Cup (L41) -Twilight Town (L47) -Titan Paradox Cup (L80) -Hades Paradox Cup (L99) |------------------------------------------------------------------| | Item Drops | |------------------------------------------------------------------| -Twilight Shard (10%) -Serenity Stone (2%) |------------------------------------------------------------------| __________________________________________________________________ | Gambler | |------------------------------------------------------------------| A high-ranking Nobody. It doesn't seem to like fighting, and just floats around aimlessly. Use the reaction command when it attacks with cards and dice, and let the games begin! Don't lose, for something terrible happens. Win for a chance to attack--and maybe even for a little something extra! |------------------------------------------------------------------| | Reaction Commands | |------------------------------------------------------------------| -Begin Game Get "O" menu command or be turned into a card! -Stop Dice Get "O" menu command or be turned into a dice! |------------------------------------------------------------------| | Encounter | |------------------------------------------------------------------| -Port Royal (L37) -Twilight Town (L47) -World That Never Was (L50) |------------------------------------------------------------------| | Item Drops | |------------------------------------------------------------------| -Twilight Shard (12%) -Serenity Gem (4%) -Nobody Guard (1%) |------------------------------------------------------------------| __________________________________________________________________ | Samurai | |------------------------------------------------------------------| A high-ranking Nobody. Using swords and their sheaths as weapons, it can handle up to four weapons at a time. It attacks with calmness and efficiency. Make sure not to lose sight of it once it hides beneath the ground. After parrying its attack, it sits and waits, giving an opportunity to use reaction commands. Fight one-on-one while the others sit back and watch. |------------------------------------------------------------------| | Reaction Commands | |------------------------------------------------------------------| -Duel Stance Find "The End" in menu before the time is up for an instant kill. |------------------------------------------------------------------| | Encounter | |------------------------------------------------------------------| -Hollow Bastion (L8) -Twilight Town (L47) -World That Never Was (L50) -Titan Paradox Cup (L80) -Hades Paradox Cup (L99) |------------------------------------------------------------------| | Item Drops | |------------------------------------------------------------------| -Dense Gem (12%) -Serenity Crystal (4%) |------------------------------------------------------------------| __________________________________________________________________ | Sniper | |------------------------------------------------------------------| A high-ranking Nobody. It is very agile as it moves around defy- ing gravity. Use magic to stop its movements for an easier battle. It attacks using arrows of light. Ward them off with Warp Snipe. Use this in succession for victory. |------------------------------------------------------------------| | Reaction Commands | |------------------------------------------------------------------| -Warp Snipe Warp and strike light arrow back at the Sniper. |------------------------------------------------------------------| | Encounter | |------------------------------------------------------------------| -Land of Dragons (L35) -Titan Cup (L41) -Twilight Town (L47) -World That Never Was (L50) -Goddess of Fate Cup (L53) -Titan Paradox Cup (L80) -Hades Paradox Cup (L99) |------------------------------------------------------------------| | Item Drops | |------------------------------------------------------------------| -Dense Stone (12%) -Serenity Gem (4%) |------------------------------------------------------------------| __________________________________________________________________ | Sorcerer | |------------------------------------------------------------------| A high-ranking Nobody. Immune to magic, it attacks with invulnerable cubes. Watch out for the cubes while attacking the main body. The cubes disappear when the body is defeated. |------------------------------------------------------------------| | Reaction Commands | |------------------------------------------------------------------| None |------------------------------------------------------------------| | Encounter | |------------------------------------------------------------------| -World That Never Was (L50) -Hades Paradox Cup (L99) |------------------------------------------------------------------| | Item Drops | |------------------------------------------------------------------| -Twilight Crystal (12%) -Serenity Crystal (4%) |------------------------------------------------------------------| __________________________________________________________________ | Twilight Thorn | |------------------------------------------------------------------| A giant Nobody who Roxas fought at the Station of Awakening. Although it tried to capture Roxas with its thorns, it was over- powered and defeated by the strength of the Keyblade master. |------------------------------------------------------------------| | Reaction Commands | |------------------------------------------------------------------| -Key Counter Dodge TT's punch and hit him in the face, sending him flying. -Lunarsault Dodge TT again and hit him in the face with your keyblade. -Break Raid When you fall off the platform towards TT, use this to destroy the massive ball of energy. -Reversal Ride the dark currents to reach TT's face. |------------------------------------------------------------------| | Encounter | |------------------------------------------------------------------| -Station of Awakening - Twilight Town |------------------------------------------------------------------| | Item Drops | |------------------------------------------------------------------| None |------------------------------------------------------------------| |=============================================================================| | III. E. Organization XIII Members..................................(iiie00) | |=============================================================================| NOTE: All Org. XIII member's names are their human names anagramed with an X. The translators for this game spelled some of their original names wrong in the Secret Ansem's Reports, but they have been fixed in these descriptions and the Reports. The original names of members VII-XII are unknown. __________________________________________________________________ | I. Xemnas | |------------------------------------------------------------------| Previously known by fans as the Enigmatic Man, Xemnas (whose name is an anagram of Ansem with an x added to it), the "Seeker of Darkness", is the Nobody of Xehanort and the main antagonist of Kingdom Hearts II. Like his counterpart, Xemnas is collecting hearts, but he intends to absorb Kingdom Hearts to become a complete and almighty godlike being. He can manifest some sort of energy as a weapon, making red "aerial blades" with it, use the element of nothingness, control the Sorcerer Nobodies, and move through solid objects, such as humans. He is the man whom Sora fought in the Final Mix version of the original Kingdom Hearts at Hollow Bastion. He was the first member of the Organization that could be fought. Xemnas is first seen in Kingdom Hearts II during the beginning at a beach in the World of Darkness, stating that Roxas looks like Sora and asks if he has met him. Later on, he appears in front of Sora at Hollow Bastion to taunt him, and then later at Hollow Bastion again when the enormous Heartless army attacked it. While he escapes, Sora confronts him again in the World That Never Was, where Xenmas succeeded in obtaining some of Kingdom Hearts' power, taking on a new form. Xemnas is the last member of the Organization that Sora, with help from Riku, battles in Kingdom Hearts II. Sora and Riku emerge victorious. |------------------------------------------------------------------| __________________________________________________________________ | II. Xigbar | |------------------------------------------------------------------| Xigbar, the "Freeshooter", is a senior member of the Organization. He controls the Sniper Nobodies that share the same affinity for sharpshooting as he does. Being a sniper by nature, Xigbar uses gun arrows and the element of space in battle. A missing right eye and the deep scar on his left cheek indicate that he was in some sort of intense battle in the past. He has several grey streaks in his hair, which is worn in a ponytail. For someone his age, Xigbar talks a lot and likes to insult people. He is not terribly intelligent and fights based on instinct. He initially appears before Sora at Hollow Bastion near the beginning of the game to taunt Sora, though he never takes off his hood. Later, he appears at The Land of Dragons coincidentally at the same time that Riku appears there. Sora sees him and confuses him for Riku, whom he had met earlier. He confronts Sora at the World That Never Was and is defeated. His original name was Braig. |------------------------------------------------------------------| __________________________________________________________________ | III. Xaldin | |------------------------------------------------------------------| While he looks like the silent-type, Xaldin, the "Whirlwind Lancer", is actually quite talkative. He sports long black hair and long sideburns, and wields six lances while wielding the element of wind, along with controlling the Dragoon Nobodies who all wield spears much like his own. Xaldin confronts Sora in Beast's Castle when he threatens to destroy the mystical rose and forces Beast to fight for him, along with kidnapping Belle so that Kingdom Hearts might be obtained and the Organization XIII may become complete beings. Xaldin's impulsive actions ultimately leads to his downfall against Sora. His original name was Dilan. |------------------------------------------------------------------| __________________________________________________________________ | IV. Vexen | |------------------------------------------------------------------| Vexen, the "Chilly Academic", is the research scientist of the group and loves to study the secrets of the heart. He is often very stoic in his behavior. Vexen is ranked higher than most others and has long dirty blond hair. He can control the power of ice and carries a large shield in battle that blocks any frontal attacks made against him, with an effect that is much like that of a Fat Body Heartless. In Chain of Memories, he appears to help in Marluxia's plot, but actually siding with Zexion and Lexaeus. He first battles Riku in order to create a replica of him. However, Vexen cared nothing for his "experiment" and allows Namine to manipulate the duplicate's memories against his wishes. When he encounters Sora, Vexen says that he came to collect his "debt" and provokes Sora's anger by making him believe that he controlled Riku rather than created a replica. After their battle, Vexen gives Sora the card to Twilight Town with the intention of revealing something important to the boy. Marluxia considers him a traitor as a result and sends Axel to kill him. In Twilight Town, Vexen attempts to reveal to Sora why he feels as though he has been to Twilight Town despite being fairly certain (though memories are never quite certain in Castle Oblivion) that he had never been there. Sora and Vexen battle listen to his heart. Following the fight, Vexen sees Sora as a true threat; even after being weakened by false memories, Sora remained very strong. Just as Vexen is about to reveal to Sora Marluxia's plot to use him and the existence of "the other side of Sora's heart", Vexen is struck behind by one of Axel's chakrams. Despite pleading for mercy, Axel lays the deathblow to Vexen, telling him, "Now you can be nothing instead of just being nobody." Axel's purpose for killing Vexen was to gain Muluxia and Larxene's trust. His original name was Even. |------------------------------------------------------------------| __________________________________________________________________ | V. Lexaeus | |------------------------------------------------------------------| Lexaeus, the "Silent Hero", is a well-built, muscular fighter in Organization XIII's ranks. Lexaeus is one of the two members of the Organization in Kingdom Hearts: Chain of Memories that appears in Riku's story only. He employs a large tomahawk and the element of earth in battle. Lexaeus, along with Vexen and Zexion, are older members of the Organization who are less than pleased when they are forced to submit to the will of newcomers like Marluxia. When they realize the Lord of Castle Oblivion plans to overthrow the Organization by capturing and manipulating Sora, Lexaeus and Zexion decide to capture Riku and use him in the same fashion to counter Marluxia. Lexaeus seems to keep an eye on events unfolding in the higher floors of Castle Oblivion and he is the one that informs Zexion that Axel has killed Vexen. When it became dangerously apparent that Sora might fall into Marluxia's grasp, Lexaeus confronts Riku directly, trying to convince him to open himself up to the power of the darkness in his heart. Riku refuses to give in and Lexaeus attacks him. In a very close battle, Riku manages to defeat the brute, but with his last bits of strength, Lexaeus releases all of the darkness within him in hopes of overwhelming and consuming Riku. However, King Mickey protects Riku. His original name was Elaeus. |------------------------------------------------------------------| __________________________________________________________________ | VI. Zexion | |------------------------------------------------------------------| Like Axel, Zexion, the "Cloaked Schemer", is a skilled manipulator by nature, though as we discover, not skilled enough. Appearing in Chain of Memories, his talents lay outside of battle, even though he does have a weapon; he is the only Organization member who does not fight in a gameplay battle and lacks a voice actor. He is one of two Organization members who appear only in Riku's Story. He has the ability to identify individuals by their scent, sensing when they die, and seems to be able to do so from great distances. His element is unknown. Zexion informs Vexen and Lexaeus when he senses two new scents in the lowest basement of Castle Oblivion. One of the scents is Maleficent, and he senses that she is eliminated by the other visitor, one with a scent "exactly similar" to that of the Superior. With little information on what was happening, he and the others decide to await development. Not long after, he identifies the other guest in the castle: Riku. He observes the boy's progress through Castle Oblivion until Vexen's death, when he and Lexaeus decide that they should use Riku just as they believe Marluxia will use Sora. After Larxene, Lexaeus and even Marluxia are killed, Zexion sees that Riku is no longer needed and attempts to destroy him him. He leads Riku into a manifestation of Destiny Islands, Sora and Riku's home, in which Riku sees his friends disappear. Zexion appears and wages psychological war on Riku, telling him about how he threw away his friends and his home, opened the door to darkness, and destroyed his islands. Following Riku's battle with a Darkside Heartless, Zexion uses his power to disguise himself as Sora and attacks him, telling him that he's become nothing more than a pawn of the darkness. He engulfs Riku in light, but a vision of Kairi manages to convince Riku to shed his fear of the darkness. With newfound strength, Riku follows Zexion's scent through the light and strikes him, but Zexion escapes. His escape was short-lived; Axel brings the Riku Replica down to him and convinces the replica that he can become real by gaining power that the real Riku does not have. The replica agrees, and with Axel's suggestion, strikes down Zexion without difficulty. His status is as of now "fallen into ruin", though the meaning of this remains unclear. He was originally Ansem's youngest lab assistant and test subject, under the name of Ienzo. He was the one that convinced Ansem, with his passionate words, that they should expand the horizons of their research. |------------------------------------------------------------------| __________________________________________________________________ | VII. Saix | |------------------------------------------------------------------| Saix, the "Luna Diviner", has an X-shaped scar on his face and wields a gigantic claymore. He controls the element of moon and the Berserker Nobodies. Despite his rank, Saix is respected as if he was the second in command. He is a calm and collected man who shows no emotion. Axel has a clear dislike of him and Saix becomes the one to brand Axel as a traitor to the group for attempting to derail the Organization's plans. Saix shows his true beastlike nature when he fights Sora at The World That Never Was, going into a berserk state when he is on the verge of defeat. |------------------------------------------------------------------| __________________________________________________________________ | VIII. Axel | |------------------------------------------------------------------| Axel, the "Flurry of Dancing Flames", works as a double agent in Castle Oblivion. In battle, he utilizes a pair of chakram as well as the element of fire. The Assassin Nobodies are under his control. He is a skilled manipulator and one never quite knows whose side he is really on. Axel is the first member of the Organization to battle with Sora in Castle Oblivion, though the fight is nothing more than a test of Sora's strength. He gives Sora his first set of world cards to proceed through the castle. Later, he pretends to join with Larxene and Marluxia in their plan to seize control of the Organization using Sora. To gain their trust, he assassinates Vexen when ordered by Marluxia to rid them of "traitors". In Kingdom Hearts II, Axel's other motive for killing Vexen is revealed; because of Vexen, Sora almost learns of his nobody counterpart, Roxas. Afterwards, in order to derail Marluxia's plans, Axel sets Namine free so that she can reveal to Sora the truth about how she manipulated his memory. Eventually, Axel confronts Marluxia, prepared to destroy him by reminding him of the order to wipe out traitors of the Organization. Marluxia uses Namine as shield to keep Axel at bay, though Axel resolves to go through anyone, even Namine, in order to kill Marluxia. When Sora makes a sudden appearance, Marluxia vanishes with Namine, leaving Sora to fight Axel. Sora defeats Axel, after which he states the existence of their relation before vanishing, letting Sora believe him to be gone for good. After Marluxia is defeated by Sora, Axel enlists the aid of the Riku Replica that Vexen created to get rid of Zexion in Castle Oblivion's basement levels and to fight the real Riku. Throughout both the main storyline and Reverse/Rebirth, Axel seemingly inadvertantly refers to himself, Vexen, and Namine as nobodies. Axel's role and motives are fully revealed in Kingdom Hearts II and revolve around Roxas, whom Axel sees as a dear friend and almost like a brother. He attempts to personally bring Roxas back into the Organization by force, knowing that if Roxas was to find and meet face to face with Sora, the two will fuse to complete Sora and Roxas would no longer exist. When that plan fails, Axel discovers that Xemnas has simply been setting up Roxas and the other members of the Organization to further his own selfish desires and he turns against the Organization. He kidnaps Kairi to see if he could use her to influence Sora to fight with him against Xemnas. Because of these acts, Saix brands Axel as a traitor, and decides to use Kairi as bait to make Sora give up the fight against them. Axel eventually realizes that if Sora were to die, Roxas would "die" along with him. Knowing that he would be unable to live with himself if he were to let Roxas die and angry that he put his own needs before his best friend's, Axel chooses to fight with Sora rather than against him. When he and Sora are attacked by a large group of Nobodies, he performs a kamikaze attack and sacrifices himself to save Sora. |------------------------------------------------------------------| __________________________________________________________________ | IX. Demyx | |------------------------------------------------------------------| A blond fighting musician, Demyx, the "Melodious Nocturne", uses a sitar as his weapon and controls the Dancer Nobodies. He does not enjoy fighting, but can control and combine water with his sitar for strong attacks such as making identical copies of himself out of water. He is seen as immature compared to the other members and rather incompetent at completing missions. Demyx first appears in the Underworld, where he plays around with Sora, not taking the young keyblade master seriously. Rather than making a repeat performance, Demyx changes his attitude when he fights Sora again at Hollow Bastion. Unfortunately for Demyx, Sora defeats him again. |------------------------------------------------------------------| __________________________________________________________________ | X. Luxord | |------------------------------------------------------------------| Being the "Gambler of Fate", gambling permeates into all aspects of Luxord's life. He loves to gamble and sees battle as just another form of it. Like Zexion, he is more a strategist than a powerful fighter. He has neatly ordered white hair, a mustache and several earrings in the shape of the Nobody symbol. Luxord uses a deck of 52 playing cards and the element of time. He also possesses control of the Gambler Nobodies. Luxord appears at Port Royal, shouting orders at Barbossa's men and instigating the Parley Process. He manages to escape before Sora and his friends can fight him. Later, at the World That Never Was, Luxord appears before Sora and traps his companions in his playing cards, leaving Sora to fight alone. In his final gamble, he raises his cards to defend himself from Sora's final strike, but it is in vain. |------------------------------------------------------------------| __________________________________________________________________ | XI. Marluxia | |------------------------------------------------------------------| A relative newcomer to the Organization, Marluxia is Lord of Castle Oblivion and the "Graceful Assassin". In battle, he wields a pink scythe and the element of flower (referred to as "nature" in some official material but the meaning of nature does not exactly correspond to the powers Marluxia possesses). Along with Larxene, Marluxia conspires to overthrow the Organization by using Namine to manipulate Sora's memories. He declares the replica of Riku a failure and threatens to tell The Superior about this. The intimidation tactic is effective and Vexen reluctantly agrees to Marluxia's order to kill Sora. Axel remarks that Vexen would kill Sora, thus rendering their plans useless, but Marluxia is confident Vexen will fail. He assigns Axel to eliminate Vexen when the latter failed to kill Sora and almost told Sora about the "other side of the heart". Upon Axel's return, Marluxia extends his trust to Axel as he has done with Larxene. However, Axel betrays them and convinces Namine to do what she thinks is right. Larxene fails to kill Sora and was eliminated as well. Marluxia recaptures Namine and is confronted by Axel, who accuses Marluxia and Larxene as the traitors for conspiring against the the Organization. The two are about to fight with Marluxia planning to use Namine as a shield. Sora appears and Marluxia disappears to the 13th floor, leaving Axel to fight Sora. Seeing that Axel has been defeated, Marluxia anticipates Sora's arrival on the 13th Floor. The two fight, only for Sora to realize he has been fighting a replica of Marluxia. The real Marluxia, atop a Nobody called Spectre, confronts Sora and another battle ensues. Marluxia, like the other members of the Organization, is defeated. |------------------------------------------------------------------| __________________________________________________________________ | XII. Larxene | |------------------------------------------------------------------| The only female member and the "Savage Nymph", Larxene conspires with Marluxia to overthrow Organization XIII by using Sora to achieve their ends. She is an arrogant sadist in nature, abrasive and uncaring for the feelings of others as she enjoyed seeing them suffer with her mindgames. Larxene uses the element of thunder to fight and wields kunai (throwing knives) held between her fingers as her weapons. Compared to the other members, she is incredibly agile in battle. In her first encounter with Sora, she flips Marluxia's plans into high gear when she attacks Sora and turns the luck charm into a shape of a star different from Kairi's. The act fully replaces Kairi in Sora's memories with Namine. After the battle, Larxene mocks Sora, claiming he's trying to "play" the hero. The trust Marluxia and Larxene place in Axel proved to be a mistake when he derails their plans by setting Namine free. Namine reveals to Sora that the Organization has been using him since he stepped into Castle Oblivion. Larxene appears to Sora, after he fought the Riku Replica for the fourth time, to destroy them all. Again, Larxene mocks Sora for "chaining" himself to false memories of Namine and the "promise" he made to her. The taunt proves fatal, as Sora attacks with Donald and Goofy aiding him. Sora kills Larxene, leaving only two members of the Organization in Castle Oblivion for him to deal with. |------------------------------------------------------------------| __________________________________________________________________ | XIII. Roxas | |------------------------------------------------------------------| The youngest and newest member of the Organization, Roxas, "The Key of Destiny", was "born" when Sora briefly became a Heartless. However, due to a combination of Sora's short time as a Shadow and Kairi's heart serving in his creation, Roxas had no memory of being Sora. He wields the Oblivion and Oathkeeper Keyblades, and controls the power of light and the Samurai Nobodies. His name is an anagram of Sora with an x added. Roxas' first appearance was in the "Another Side, Another Story" video that is unlockable if the player accomplishes certain tasks in Kingdom Hearts; he was the first Organization member to be revealed. He later appeared in an additional video, "Another Side, Another Story [deep dive]", for Kingdom Hearts: Final Mix. When pre-release screenshots and video showed this character without an Organization cloak, he was featured prominently, emphasizing his importance to the future game's plot. In the absence of an official name, fan names included Glowing-Eyed Unknown and Dual-Wielding Unknown as he appears in "Another side, Another story [deep dive]" and Blond-Haired Kid when he appeared in his Twilight Town outfit. |------------------------------------------------------------------| | Roxas' Story | |------------------------------------------------------------------| During his time in the Organization, he and Axel became best friends, but that changed after Xemnas revealed Sora's existence to him. Roxas, against Axel's wishes, wanted to find out the truth behind who he really was and left the Organization. While in the World That Never Was, Roxas co-oped with Riku when he was attacked by Heartless (due to possessing the Keyblade), but the two soon fought each other and Roxas was beaten (and knocked out) by Riku once he fully embraced the darkness in himself. Riku took him to DiZ, who placed him in Twilight Town with no memory of being a Nobody. DiZ had Namine replace some of Roxas' memories with Sora's, much to Axel's enraged fury, who did not want Roxas involved with DiZ's plan. As a result of DiZ's scheme, Roxas lived a normal life in a simulated Twilight Town until his past came back to haunt him when Axel eventually found him. Although he eventually is able to remember his past as Number 13 in the Organization, and despite Axel's attempts to stop him, he merges with Sora at the beginning of the game as part of DiZ's plan to restore Sora's memories faster, since he realized that the process was taking much longer than he thought, and make Sora active again to fight the rest of the Organization. Despite his "death", Roxas appeared two more times in the World That Never Was near the end of the game. The first was a confrontation with Sora that led to a one-on-one fight. The fight is never fully explained and is left open for interpretation. Roxas could have been fighting Sora for dominance over their body, or he could have been testing Sora to make sure he was strong enough to fight Xemnas and other stronger Organization members. The final time Roxas appears is with Namine, before Sora and Kairi, and he fully fades into nothingness as a part of Sora with no regret; although he does appear one last time at the end of the game to smile in Sora's body. |------------------------------------------------------------------| |=============================================================================| | III. F. Mickey Mechanics...........................................(iiif00) | |=============================================================================| During certain boss battles, if Sora dies, instead of going to the Game Over screen, a white screen will pop up with two options. "I Won't Give Up!" - Choosing this option will let you play as King Mickey! "It's All Over..." - Sends you to normal Game Over screen. Yes, King Mickey Mouse comes to save the day! Mickey is small, uses a key- blade, and is very quick. He has no finishing attack though, so he can not kill any boss. If Mickey's HP reaches 0, he will revive half of Sora's HP. His starting stats are 60 HP and 100 MP. When you control him, you will have a new command menu that looks like this: /\ D-Charge |--------------| | O Jump | |[] Pearl | | X Attack | |--------------| D-Charge - Repeatedly Tapped. Mickey powers up, filling his Drive Gauge. Once his Drive Gauge gets to 3 (Mickey's MAX), the command changes to "Healing Light" and Mickey glows. By hitting /\ and using Healing Light, Sora will be fully revived, with full HP, MP, and Drive Gauge. If Mickey has a lot of HP, and his Drive Gauge is fully charged, you may want to beat on the boss until your health gets low, and then use Healing Light. Mickey can not move while using D-Charge. Jump - Mickey does an uber flippy Yoda-style jump. This jump can be extended even further by hitting X at the peak of your jump. Pearl - A magical projectile shot from the end of the keyblade that consumes MP. Homes into whatever's locked on and does pretty good damage. It would be wise to use up your MP using this before reviving Sora. Attack - Mickey has quick, long, back and forth combos. It is best to attack in the air to make use of Mickey's Air Combo Plus ability. __________________________________________________________________ | Boss Battles King Mickey Will Appear In | |------------------------------------------------------------------| Shan Yu [The Land of Dragons 1st Visit] Thresholder + Possessor [Beast's Castle 1st visit] Dark Stalker + Dark Thorn [Beast's Castle 1st visit] Cerberus [Olympus Coloseum 1st visit] Hydra [Olympus Coloseum 1st visit] Volcanic Lord + Blizzard Lord [Agrabah 1st Visit] Storm Rider [The Land of Dragons 2nd visit] Xaldin [Beast's Castle 2nd Visit] Grim Reaper [Port Royal 2nd Visit; 1st Battle Only] Armored Xemnas [First Battle Only] He will be in his Org. coat during the battles until after the event at Hollow Bastion when he takes it off. |------------------------------------------------------------------| __________________________________________________________________ | Odds Of King Mickey Appearing | |------------------------------------------------------------------| 1st Time Sora's Lost All HP - 100% Chance 2nd Time Sora's Lost All HP - 80% Chance 3rd Time Sora's Lost All HP - 64% Chance 4th+ Time Sora's Lost All HP - 50% Chance This number can never be reset. |------------------------------------------------------------------| __________________________________________________________________ | Mickey's Abilities | |------------------------------------------------------------------| -Scan (Support Ability) -Air Combo Plus (Support Ability) |------------------------------------------------------------------| |=============================================================================| | III. G. Leveling Stats.............................................(iiig00) | |=============================================================================| |-----------------------------------------------------------------------------| | III. G. 1. Normal Levels...........................................(iiig01) | |-----------------------------------------------------------------------------| Sora ~ Sword -- --------------- *Initial Stats (after picking weapon in Dive Into the Heart)* Level: 1 EXP to next level: 40 STR: 6 MAG: 7 DEF: 2 HP: 20 MP: 100 AP: 2 - LV2: DEF Up - LV3: STR Up - LV4: DEF Up, Scan - LV5: STR Up, AP Up - LV6: MAG Up, DEF Up - LV7: STR Up, Combo Boost - LV8: MAG Up, AP Up - LV9: STR Up, Experience Boost - LV10: MAG Up, DEF Up - LV11: STR Up, AP Up - LV12: MAG Up, Magic Lock On - LV13: STR Up, AP Up - LV14: MAG Up, DEF Up - LV15: STR Up, Reaction Boost - LV16: MAG Up, AP Up - LV17: STR Up, Item Boost - LV18: MAG Up, DEF Up - LV19: STR Up, AP Up - LV20: MAG Up, Leaf Bracer - LV21: STR Up, AP Up - LV22: MAG Up, DEF Up - LV23: STR Up, Fire Boost - LV24: MAG Up, AP Up - LV25: STR Up, Draw - LV26: MAG Up, DEF Up - LV27: STR Up, MAG Up - LV28: MAG Up, Drive Boost - LV29: STR Up, AP Up - LV30: MAG Up, DEF Up - LV31: STR Up, Combination Boost - LV32: STR Up, MAG Up - LV33: STR Up, Damage Drive - LV34: MAG Up, DEF Up - LV35: STR Up, AP Up - LV36: MAG Up, Air Combo Boost - LV37: STR Up, AP Up - LV38: MAG Up, DEF Up - LV39: STR Up, Blizzard Boost - LV40: MAG Up, AP Up - LV41: STR Up, Lucky Lucky - LV42: MAG Up, DEF Up - LV43: STR Up, MAG Up - LV44: MAG Up, Negative Combo - LV45: STR Up, AP Up - LV46: MAG Up, DEF Up - LV47: STR Up, Once More - LV48: STR Up, MAG Up - LV49: STR Up, Finishing Plus - LV50: MAG Up, DEF Up - LV51: STR Up, AP Up - LV52: MAG Up - LV53: STR Up, Thunder Boost - LV54: MAG Up, DEF Up - LV55: STR Up, AP Up - LV56: MAG Up - LV57: STR Up, AP Up - LV58: MAG Up, DEF Up - LV59: STR Up, Defender - LV60: MAG Up - LV61: STR Up, AP Up - LV62: MAG Up, DEF Up - LV63: STR Up, AP Up - LV64: MAG Up - LV65: STR Up, Berserk Charge - LV66: MAG Up, DEF Up - LV67: STR Up, AP Up - LV68: MAG Up - LV69: STR Up, AP Up - LV70: MAG Up, DEF Up - LV71: STR Up, AP Up - LV72: MAG Up - LV73: STR Up, Jackpot - LV74: MAG Up, DEF Up - LV75: STR Up, AP Up - LV76: MAG Up - LV77: STR Up, AP Up - LV78: MAG Up, DEF Up - LV79: STR Up, AP Up - LV80: MAG Up - LV81: STR Up, AP Up - LV82: MAG Up, DEF Up - LV83: STR Up, AP Up - LV84: MAG Up - LV85: STR Up, Second Chance - LV86: MAG Up, DEF Up - LV87: STR Up, AP Up - LV88: MAG Up - LV89: STR Up, AP Up - LV90: MAG Up, DEF Up - LV91: STR Up, AP Up - LV92: MAG Up - LV93: STR Up, AP Up - LV94: MAG Up, DEF Up - LV95: STR Up, AP Up - LV96: MAG Up - LV97: STR Up, AP Up - LV98: MAG Up, DEF Up - LV99: STR Up, MP Rage Sora ~ Shield -- ------------- *Initial Stats (after picking weapon in Dive Into the Heart)* Level: 1 EXP to next level: 40 STR: 5 MAG: 7 DEF: 3 HP: 20 MP: 100 AP: 2 - LV2: DEF Up - LV3: STR Up - LV4: DEF Up, Scan - LV5: STR Up, AP Up - LV6: MAG Up, DEF Up - LV7: STR Up, Item Boost - LV8: MAG Up, AP Up - LV9: STR Up, Combo Boost - LV10: MAG Up, DEF Up - LV11: STR Up, AP Up - LV12: MAG Up, Auto Lock Magic - LV13: STR Up, AP Up - LV14: MAG Up, DEF Up - LV15: STR Up, Damage Drive - LV16: MAG Up, AP Up - LV17: STR Up, Experience Boost - LV18: MAG Up, DEF Up - LV19: STR Up, AP Up - LV20: MAG Up, Leaf Bracer - LV21: STR Up, AP Up - LV22: MAG Up, DEF Up - LV23: STR Up, Reaction Boost - LV24: MAG Up, AP Up - LV25: STR Up, Once More - LV26: MAG Up, DEF Up - LV27: STR Up, MAG Up - LV28: MAG Up, Drive Boost - LV29: STR Up, AP Up - LV30: MAG Up, DEF Up - LV31: STR Up, Defender - LV32: STR Up, MAG Up - LV33: STR Up, Fire Boost - LV34: MAG Up, DEF Up - LV35: STR Up, AP Up - LV36: MAG Up, Jackpot - LV37: STR Up, AP Up - LV38: MAG Up, DEF Up - LV39: STR Up, Combination Boost Boost - LV40: MAG Up, AP Up - LV41: STR Up, MP Rage - LV42: MAG Up, DEF Up - LV43: STR Up, MAG Up - LV44: MAG Up, Air Combo Boost - LV45: STR Up, AP Up - LV46: MAG Up, DEF Up - LV47: STR Up, Draw - LV48: STR Up, MAG Up - LV49: STR Up, Second Chance - LV50: MAG Up, DEF Up - LV51: STR Up, AP Up - LV52: MAG Up - LV53: STR Up, Lucky Lucky - LV54: MAG Up, DEF Up - LV55: STR Up, AP Up - LV56: MAG Up - LV57: STR Up, AP Up - LV58: MAG Up, DEF Up - LV59: STR Up, Blizzard Boost - LV60: MAG Up - LV61: STR Up, AP Up - LV62: MAG Up, DEF Up - LV63: STR Up, AP Up - LV64: MAG Up - LV65: STR Up, Finishing Plus - LV66: MAG Up, DEF Up - LV67: STR Up, AP Up - LV68: MAG Up - LV69: STR Up, AP Up - LV70: MAG Up, DEF Up - LV71: STR Up, AP Up - LV72: MAG Up - LV73: STR Up, Negative Combo - LV74: MAG Up, DEF Up - LV75: STR Up, AP Up - LV76: MAG Up - LV77: STR Up, AP Up - LV78: MAG Up, DEF Up - LV79: STR Up, AP Up - LV80: MAG Up - LV81: STR Up, AP Up - LV82: MAG Up, DEF Up - LV83: STR Up, AP Up - LV84: MAG Up - LV85: STR Up, Berserk Charge - LV86: MAG Up, DEF Up - LV87: STR Up, AP Up - LV88: MAG Up - LV89: STR Up, AP Up - LV90: MAG Up, DEF Up - LV91: STR Up, AP Up - LV92: MAG Up - LV93: STR Up, AP Up - LV94: MAG Up, DEF Up - LV95: STR Up, AP Up - LV96: MAG Up - LV97: STR Up, AP Up - LV98: MAG Up, DEF Up - LV99: STR Up, Thunder Boost Sora ~ Staff -- ---------- *Initial stats (after picking weapon in Dive Into the Heart)* Level: 1 EXP to next level: 40 STR: 5 MAG: 8 DEF: 2 HP: 20 MP: 100 AP: 2 - LV2: DEF Up - LV3: STR Up - LV4: DEF Up, Scan - LV5: STR Up, AP Up - LV6: MAG Up, DEF Up - LV7: STR Up, Experience Boost - LV8: MAG Up, AP Up - LV9: STR Up, Item Boost - LV10: MAG Up, DEF Up - LV11: STR Up, AP Up - LV12: MAG Up, Magic Lock-On - LV13: STR Up, AP Up - LV14: MAG Up, DEF Up - LV15: STR Up, Fire Boost - LV16: MAG Up, AP Up - LV17: STR Up, Combo Up - LV18: MAG Up, DEF Up - LV19: STR Up, AP Up - LV20: MAG Up, Leif Veil - LV21: STR Up, AP Up - LV22: MAG Up, DEF Up - LV23: STR Up, Damage Drive - LV24: MAG Up, AP Up - LV25: STR Up, Draw - LV26: MAG Up, DEF Up - LV27: STR Up, MAG Up - LV28: MAG Up, Once More - LV29: STR Up, AP Up - LV30: MAG Up, DEF Up - LV31: STR Up, Blizzard Boost - LV32: STR Up, MAG Up - LV33: STR Up, Reaction Boost - LV34: MAG Up, DEF Up - LV35: STR Up, AP Up - LV36: MAG Up, Negative Combo - LV37: STR Up, AP Up - LV38: MAG Up, DEF Up - LV39: STR Up, Defender - LV40: MAG Up, AP Up - LV41: STR Up, Thunder Boost - LV42: MAG Up, DEF Up - LV43: STR Up, MAG Up - LV44: MAG Up, Prize Up - LV45: STR Up, AP Up - LV46: MAG Up, DEF Up - LV47: STR Up, Drive Boost - LV48: STR Up, MAG Up - LV49: STR Up, Berserk Charge - LV50: MAG Up, DEF Up - LV51: STR Up, AP Up - LV52: MAG Up - LV53: STR Up, MP Rage - LV54: MAG Up, DEF Up - LV55: STR Up, AP Up - LV56: MAG Up - LV57: STR Up, AP Up - LV58: MAG Up, DEF Up - LV59: STR Up, Combination Boost - LV60: MAG Up - LV61: STR Up, AP Up - LV62: MAG Up, DEF Up - LV63: STR Up, AP Up - LV64: MAG Up - LV65: STR Up, Second Chance - LV66: MAG Up, DEF Up - LV67: STR Up, AP Up - LV68: MAG Up - LV69: STR Up, AP Up - LV70: MAG Up, DEF Up - LV71: STR Up, AP Up - LV72: MAG Up - LV73: STR Up, Air Combo Boost - LV74: MAG Up, DEF Up - LV75: STR Up, AP Up - LV76: MAG Up - LV77: STR Up, AP Up - LV78: MAG Up, DEF Up - LV79: STR Up, AP Up - LV80: MAG Up - LV81: STR Up, AP Up - LV82: MAG Up, DEF Up - LV83: STR Up, AP Up - LV84: MAG Up - LV85: STR Up, Finisher Plus - LV86: MAG Up, DEF Up - LV87: STR Up, AP Up - LV88: MAG Up - LV89: STR Up, AP Up - LV90: MAG Up, DEF Up - LV91: STR Up, AP Up - LV92: MAG Up - LV93: STR Up, AP Up - LV94: MAG Up, DEF Up - LV95: STR Up, AP Up - LV96: MAG Up - LV97: STR Up, AP Up - LV98: MAG Up, DEF Up - LV99: STR Up, Lucky Lucky Donald -- ---------- *Continuing from LV6* Level: 6 STR: 4 MAG: 9 DEF: 6 HP: 18 MP: 100 AP: 6 Abilities: Donald Thunder, Donald Cure - LV7: STR Up, DEF Up - LV8: MAG Up - LV9: STR Up, AP Up - LV10: MAG Up - LV11: STR Up, DEF Up - LV12: MAG Up - LV13: STR Up, AP Up - LV14: MAG Up - LV15: STR Up, DEF Up - LV16: MAG Up - LV17: STR Up, AP Up - LV18: MAG Up - LV19: STR Up, DEF Up - LV20: MAG Up - LV21: STR Up, AP Up - LV22: MAG Up - LV23: STR Up, DEF Up - LV24: MAG Up - LV25: STR Up, AP Up - LV26: MAG Up - LV27: STR Up, DEF Up - LV28: MAG Up - LV29: STR Up, AP Up - LV30: MAG Up, DEF Up - LV31: STR Up, DEF Up (Donald's STR and DEF went up more than normal) - LV32: STR Up, AP Up - LV33: MAG Up, DEF Up - LV34: MAG Up - LV35: STR Up, DEF Up - LV36: MAG Up - LV37: STR Up, AP Up - LV38: MAG Up - LV39: STR Up, DEF Up - LV40: MAG Up - LV41: STR Up, AP Up - LV42: MAG Up - LV43: STR Up, DEF Up - LV44: MAG Up - LV45: STR Up, AP Up - LV46: MAG Up - LV47: STR Up, DEF Up - LV48: MAG Up - LV49: STR Up, AP Up - LV50: MAG Up - LV51: STR Up, DEF Up - LV52: MAG Up - LV53: STR Up, AP Up - LV54: MAG Up - LV55: STR Up, DEF Up - LV56: MAG Up - LV57: STR Up, AP Up - LV58: MAG Up - LV59: STR Up, DEF Up - LV60: MAG Up - LV61: STR Up, AP Up - LV62: MAG Up - LV63: STR Up, DEF Up - LV64: MAG Up - LV65: STR Up, AP Up - LV66: MAG Up - LV67: STR Up, DEF Up - LV68: MAG Up - LV69: STR Up, AP Up - LV70: MAG Up - LV71: STR Up, DEF Up - LV72: MAG Up - LV73: STR Up, AP Up - LV74: MAG Up - LV75: STR Up, MAG Up - LV76: MAG Up - LV77: STR Up, AP Up - LV78: MAG Up - LV79: STR Up, DEF Up - LV80: MAG Up - LV81: STR Up, AP Up - LV82: MAG Up - LV83: STR Up, DEF Up - LV84: MAG Up - LV85: STR Up, AP Up - LV86: MAG Up - LV87: STR Up, DEF Up - LV88: MAG Up - LV89: STR Up, AP Up - LV90: MAG Up - LV91: STR Up, DEF Up - LV92: MAG Up - LV93: STR Up, AP Up - LV94: MAG Up - LV95: STR Up, DEF Up - LV96: MAG Up - LV97: STR Up, AP Up - LV98: MAG Up - LV99: STR Up, DEF Up Goofy -- ----------- *Continuing from LV7* Level: 7 STR: 9 MAG: 0 DEF: 8 HP: 25 MP: 100 AP: 5 Abilities: Goofy Bash, Item Boost - LV8: AP Up - LV9: STR Up - LV10: DEF Up - LV11: STR Up - LV12: AP Up - LV13: STR Up - LV14: DEF Up - LV15: STR Up - LV16: AP Up - LV17: STR Up - LV18: DEF Up - LV19: STR Up - LV20: DEF Up - LV21: STR Up - LV22: DEF Up - LV23: STR Up - LV24: AP Up - LV25: STR Up - LV26: DEF Up - LV27: STR Up - LV28: AP Up - LV29: STR Up - LV30: DEF Up - LV31: STR Up - LV32: DEF Up - LV33: STR Up - LV34: AP Up - LV35: STR Up - LV36: AP Up - LV37: STR Up - LV38: DEF Up - LV39: STR Up - LV40: AP Up - LV41: STR Up - LV42: DEF Up - LV43: STR Up - LV44: AP Up - LV45: STR Up - LV46: DEF Up - LV47: STR Up - LV48: AP Up - LV49: STR Up - LV50: DEF Up - LV51: STR Up - LV52: AP Up - LV53: STR Up - LV54: DEF Up - LV55: STR Up - LV56: AP Up - LV57: STR Up - LV58: DEF Up - LV59: STR Up - LV60: AP Up - LV61: STR Up - LV62: DEF Up - LV63: STR Up - LV64: AP Up - LV65: STR Up - LV66: DEF Up - LV67: STR Up - LV68: AP Up - LV69: STR Up - LV70: DEF Up - LV71: STR Up - LV72: AP Up - LV73: STR Up - LV74: DEF Up - LV75: STR Up - LV76: AP Up - LV77: STR Up - LV78: DEF Up - LV79: STR Up - LV80: AP Up - LV81: STR Up - LV82: DEF Up - LV83: STR Up - LV84: AP Up - LV85: STR Up - LV86: DEF Up - LV87: STR Up - LV88: AP Up - LV89: STR Up - LV90: DEF Up - LV91: STR Up - LV92: AP Up - LV93: STR Up - LV94: DEF Up - LV95: STR Up - LV96: AP Up - LV97: STR Up - LV98: DEF Up - LV99: STR Up Beast -- ------------ *Continuing from LV12* Level: 12 STR: 13 MAG: 0 DEF: 11 HP: 40 MP: 100 AP: 17 - LV13: STR Up - LV14: DEF Up - LV15-34: STR+11, DEF +11 - LV35: STR Up, DEF Up - LV36: DEF Up - LV37-99: STR+36, DEF+34 Mulan -- ------------ *Continuing from LV14* Level: 14 STR: 14 MAG: 14 DEF: 12 HP: 40 MP: 100 AP: 6 - LV15: STR Up - LV16: MAG Up - LV17-36: STR+11, MAG+11, DEF+10, AP+8 - LV37: STR Up - LV38-99: STR+34, MAG+35, DEF+32 Auron -- ------------- *Continuing from LV16* Level: 16 STR: 16 MAG: 0 DEF: 13 HP: 45 MP: 100 AP: 19 - LV17: DEF Up - LV18-44: STR+14, DEF+13 - LV45-99: STR+31, DEF+32 Jack Sparrow -- ---------------- *Continuing from LV22* Level: 22 STR: 18 MAG: 0 DEF: 17 HP: 60 MP: 100 AP: 25 - LV23: STR Up - LV24-38: STR+9, DEF+8 - LV39: STR Up, DEF Up - LV40-99: STR+32, DEF+33 Aladdin -- ----------------- *Continuing from LV23* Level: 23 STR: 19 MAG: 0 DEF: 17 HP: 55 MP: 100 AP: 20 - LV24: DEF Up - LV25: STR Up - LV26-99: STR+41, DEF+41 Jack -- -------------- *Continuing from LV25* Level: 25 STR: 20 MAG: 20 DEF: 16 HP: 55 MP: 100 AP: 24 - LV26: MAG Up, DEF Up - LV27-43: STR+10, MAG+9, DEF+10 - LV44-99: STR+31, MAG+31, DEF+27 Simba -- --------------- *Continuing from LV27* Level: 27 STR: 21 MAG: 21 DEF: 18 HP: 60 MP: 100 AP: 17 - LV28: MAG Up - LV29-40: STR+7, MAG+7, DEF+6 - LV41-99: STR+33, MAG+32, DEF+30 Tron -- ------------ *Continuing from LV29* Level: 29 STR: 22 MAG: 22 DEF: 18 HP: 65 MP: 100 AP: 7 - LV30-42: STR+7, MAG+8, DEF+8, AP+8 - LV43: STR Up - LV44-99: STR+31, MAG+31, DEF+28 Riku -- -------------- *Continuing from LV49* Level: 49 STR: 33 MAG: 33 DEF: 28 HP: 100 MP: 100 AP: 28 - LV50: MAG Up, DEF Up - LV51: STR Up - LV52-99: STR+27, MAG+27, DEF+26 |-----------------------------------------------------------------------------| | III. G. 2. Bonus Levels............................................(iiig02) | |-----------------------------------------------------------------------------| *NOTE* While only Sora has an active Bonus Level in his status menu, other characters recieve bonus levels as well. Though, they won't always be the same as Sora's, I'll provide info on how they are recieved. Sora -- -------- - BL1: Aerial Recovery ~ Gained after fight with Dusk in Dive Into the Heart area, Day 3 of Twilight Town. - BL2: HP Up, Guard ~ Gained after fight with Twilight Zone in Dive Into the Heart. - BL3: HP Up ~ Gained after defeating Axel in the mansion at Twilight Town. - BL4: Fire Element ~ Gained after defeating Nobodies at Hollow Bastion with Leon. - BL5: Upper Slash ~ Gained after defeating Gate Guardian at Beast's Castle. - BL6: Equipment Slot Up ~ Gained after defeating Beast at Beast's Castle. - BL7: HP Up, Retaliating Slash ~ Gained after defeating Dark Stalker at Beast's Castle. - BL8: Slide Dash ~ Gained after defeating heartless in cave at Land of Dragons. - BL9: HP Up, Aerial Sweep ~ Gained after defeating Shan Yu at The Land of Dragons. - BL10: Dodge Slash ~ Gained after defeating Cerberus at Olympus Coliseum. - BL11: Aerial Spiral ~ Gained after completing Phil's Training in Maniac mode. - BL12: HP Up ~ Gained after defeating Demyx at Olympus Coliseum. - BL13: Trinity Limit ~ Gained after defeating Pete at Olympus Coliseum. - BL14: HP Up, Thunder Element ~ Gained after defeating Hydra at Olympus Coliseum. - BL15: Accessory Up, Auto Summon ~ Gained after guiding Minnie through heartless at Disney Castle. - BL16: Slap Shot ~ Gained after defeating Pete on the boat at Timeless River. - BL17: HP Up, Reflect Element ~ Gained after defeating Pete the final time at Timeless River. - BL18: HP Up ~ Gained after defeating Pirates while attacking Black Pearl at Port Royal. - BL19: Item Slot Up ~ Gained after knocking flaming barrels off ship at Port Royal. - BL20: Drive Gauge Up, Aerial Finish ~ Gained after defeating Barbossa at Port Royal. - BL21: HP Up ~ Gained after inserting the relic into the statue with Abu at Agrabah. - BL22: HP Up ~ Gained after defeating Heartless in Treasure Room at Agrabah. - BL23: Explosion ~ Gained after defeating Ice and Volcanic Lords at Agrabah. - BL24: HP Up ~ Gained after defeating Prison Keeper at Halloween Town. - BL25: Item Slot Up ~ Gained after defeating Oogie Boogie at Halloween Town. - BL26: HP Up ~ Gained after defeating Ed, Shenzi, and Banzai at Pride Land. - BL27: MP Up ~ Gained after defeating Scar at Pride Land. - BL28: HP Up ~ Gained after freezing the PCs at Space Paranoids. - BL29: Drive Gauge Up, Horizontal Slash ~ Gained after defeating Hostile Program at Space Paranoids. - BL30: Equipment Slot Up, Blizzard Element ~ Gained after defeating Demyx at Hollow Bastion. - BL31: Guard Break ~ Gained after defeating 1000 Heartless Battle at Hollow Bastion. - BL32: HP Up, Reflect Element ~ Gained after defeating Xaldin at Beast's Castle. - BL33: Thunder Element ~ Gained after defeating Storm Rider at the Land of Dragons. - BL34: MP Up, Counterguard ~ Gained after defeating Hades at Olympus Coliseum. - BL35: Summon Boost ~ Gained after defeating Grim Reaper on the ship at Port Royal. - BL36: Magne Element ~ Gained after defeating Grim Reaper the 2nd time at Port Royal. - BL37: Fire Element ~ Gained after defeating Jafar at Agrabah. - BL38: Item Slot Up ~ Gained after defeating Lock, Shock, and Barrel at Halloween Town. - BL39: HP Up, Finisher Leap ~ Gained after defeating Test Object at Halloween Town. - BL40: Accessory Slot Up ~ Gained after defeating Hyenas the 2nd time at Pride Land. - BL41: HP Up, Thunder Element ~ Gained after defeating Ground Shaker at Pride Land. - BL42: HP Up ~ Gained after defeating Heartless on transport pad at Space Paranoids. - BL43: HP Up, Reflect Element ~ Gained after defeating MCP at Space Paranoids. - BL44: HP Up ~ Gained after defeating Nobodies with Mickey at Twilight Town. - BL45: MP Up ~ Gained after defeating Nobodies with Axel at the inbetween world. - BL46: Magne Element ~ Gained after defeating Xigbar at The World That Never Was. - BL47: HP Up ~ Gained after defeating Luxord at The World That Never Was. - BL48: Drive Gauge Up ~ Gained after defeating Saix at The World That Never Was. - BL49: MP Up ~ Gained after defeating Xemnas the first time at The World That Never Was. - BL50: Drive Gauge Up ~ Gained after defeating Sephiroth at Radiant Garden. Donald -- -------- - BL1: Donald Fire ~ Gained after defeating Gate Guardian at Beast's Castle. - BL2: HP Up ~ Gained after defeating Beast at Beast's Castle. - BL3: HP Up ~ Gained after defeating Dark Stalker at Beast's Castle. - BL4: HP Up ~ Gained after defeating Shan Yu at The Land of Dragons. - BL5: MP Rage ~ Gained after defeating Demyx at Olympus Coliseum. - BL6: HP Up ~ Gained after defeating Pete at Olympus Coliseum. - BL7: Equipment Slot Up ~ Gained after defeating Hydra at Olympus Coliseum. - BL8: Fantasia, Auto Limit ~ Gained after defeating Pete on the boat at Timeless River. - BL9: HP Up ~ Gained after defeating Pete the final time at Timeless River. - BL10: Draw ~ Gained after defeating Pirates while attacking Black Pearl at Port Royal. - BL11: HP Up ~ Gained after knocking flaming barrels off ship at Port Royal. - BL12: HP Up ~ Gained after defeating Barbossa at Port Royal. - BL13: Donald Blizzard ~ Gained after inserting the relic into the statue with Abu at Agrabah. - BL14: HP Up~ Gained after defeating Heartless in Treasure Room at Agrabah. - BL15: HP Up ~ Gained after defeating Ice and Volcano Lords at Agrabah. - BL16: Hyper Healing ~ Gained after defeating Prison Keeper at Halloween Town. - BL17: HP Up ~ Gained after defeating Oogie Boogie at Halloween Town. - BL18: HP Up ~ Gained after defeating Ed, Shenzi, and Banzai at Pride Land. - BL19: Fire Boost ~ Gained after defeating Scar at Pride Land. - BL20: Thunder Boost ~ Gained after freezing the PCs at Space Paranoids. - BL21: HP Up ~ Gained after defeating Dangerous Program at Space Paranoids. - BL22: Blizzard Boost ~ Gained after defeating Demyx at Hollow Bastion. - BL23: Auto Healing ~ Gained after defeating Xaldin at Beast's Castle. - BL24: HP Up ~ Gained after defeating Storm Rider at the Land of Dragons. - BL25: Accessory Slot Up ~ Gained after defeating Hades at Olympus Coliseum. - BL26: HP Up ~ Gained after defeating Grim Reaper on the ship at Port Royal. - BL27: Flare Force ~ Gained after defeating Grim Reaper the 2nd time at Port Royal. - BL28: HP Up ~ Gained after defeating Lock, Shock, and Barrel at Halloween Town. - BL29: Prize Up ~ Gained after defeating Test Object at Halloween Town. - BL30: HP Up ~ Gained after defeating Hyenas the 2nd time at Pride Land. - BL31: MP Hastera ~ Gained after defeating Heartless on transport pad at Space Paranoids. - BL32: HP Up ~ Gained after defeating MCP at Space Paranoids. - BL33: Lucky Lucky ~ Gained after defeating Nobodies with Mickey at Twilight Town. - BL34: Item Slot Up ~ Gained after defeating Xigbar at The World That Never Was. - BL35: HP Up ~ Gained after defeating Saix at The World That Never Was. Goofy -- -------- - BL1: HP Up ~ Gained after defeating Gate Guardian at Beast's Castle. - BL2: Defender ~ Gained after defeating Beast at Beast's Castle. - BL3: Item Slot Up ~ Gained after defeating Dark Stalker at Beast's Castle. - BL4: Goofy Turbo ~ Gained after defeating Shan Yu at The Land of Dragons. - BL5: HP Up ~ Gained after defeating Demyx at Olympus Coliseum. - BL6: Hyper Healing ~ Gained after defeating Pete at Olympus Coliseum. - BL7: HP Up ~ Gained after defeating Hydra at Olympus Coliseum. - BL8: HP Up ~ Gained after defeating Pete on the boat at Timeless River. - BL9: Goofy Tornado ~ Gained after defeating Pete the final time at Timeless River. - BL10: HP Up ~ Gained after defeating Pirates while attacking Black Pearl at Port Royal. - BL11: Second Chance ~ Gained after knocking flaming barrels off ship at Port Royal. - BL12: Teamwork, Auto Limit ~ Gained after defeating Barbossa at Port Royal. - BL13: HP Up ~ Gained after inserting the relic into the statue with Abu at Agrabah. - BL14: Auto Healing ~ Gained after defeating Heartless in Treasure Room at Agrabah. - BL15: Equipment Slot Up ~ Gained after defeating Ice and Volcano Lords at Agrabah. - BL16: HP Up ~ Gained after defeating Prison Keeper at Halloween Town. - BL17: Once More ~ Gained after defeating Oogie Boogie at Halloween Town. - BL18: Lucky Lucky ~ Gained after defeating Ed, Shenzi, and Banzai at Pride Land. - BL19: HP Up ~ Gained after defeating Scar at Pride Land. - BL20: HP Up ~ Gained after freezing the PCs at Space Paranoids. - BL21: Jackpot ~ Gained after defeating Dangerous Program at Space Paranoids. - BL22: HP Up ~ Gained after defeating Demyx at Hollow Bastion. - BL23: HP Up ~ Gained after defeating Xaldin at Beast's Castle. - BL24: Tornado Fusion ~ Gained after defeating Storm Rider at the Land of Dragons. - BL25: HP Up ~ Gained after defeating Hades at Olympus Coliseum. - BL26: Draw ~ Gained after defeating Grim Reaper on the ship at Port Royal. - BL27: HP Up ~ Gained after defeating Grim Reaper the 2nd time at Port Royal. - BL28: Auto Change ~ Gained after defeating Lock, Shock, and Barrel at Halloween Town. - BL29: HP Up ~ Gained after defeating Test Object at Halloween Town. - BL30: MP Rage ~ Gained after defeating Hyenas the 2nd time at Pride Land. - BL31: HP Up ~ Gained after defeating Heartless on transport pad at Space Paranoids. - BL32: Accessory Up ~ Gained after defeating MCP at Space Paranoids. - BL33: HP Up ~ Gained after defeating Nobodies with Mickey at Twilight Town. - BL34: HP Up ~ Gained after defeating Xigbar at The World That Never Was. - BL35: Item Slot Up ~ Gained after defeating Saix at The World That Never Was. Beast -- ----------- - BL1: HP Up ~ Gained after defeating Dark Stalker at Beast's Castle. - BL2: HP Up ~ Gained after defeating Xaldin at Beast's Castle. Mulan -- ------------ - BL1: HP Up, Hyper Healing ~ Gained after defeating Heartless in cave at Land of Dragons. - BL2: HP Up ~ Gained after defeating Shan Yu at The Land of Dragons. - BL3: HP Up ~ Gained after defeating Storm Rider at the Land of Dragons. Auron -- ------------- - BL1: HP Up ~ Gained after defeating Cerberus at Olympus Coliseum. - BL2: HP Up ~ Gained after defeating Hades at Olympus Coliseum. Jack Sparrow -- ---------------- - BL1: HP Up ~ Gained after knocking flaming barrels off ship at Port Royal. - BL2: HP Up ~ Gained after defeating Barbossa at Port Royal. - BL3: HP Up ~ Gained after defeating Grim Reaper on the ship at Port Royal. - BL4: HP Up ~ Gained after defeating Grim Reaper the 2nd time at Port Royal. Aladdin -- --------------- - BL1: HP Up ~ Gained after inserting the relic into the statue with Abu at Agrabah. - BL2: HP Up ~ Gained after defeating Heartless in Treasure Room at Agrabah. - BL3: HP Up ~ Gained after defeating Ice and Volcano Lords at Agrabah. Jack -- -------------- - BL1: HP Up ~ Gained after defeating Prison Keeper at Halloween Town. - BL2: HP Up ~ Gained after defeating Oogie Boogie at Halloween Town. - BL3: HP Up ~ Gained after defeating Lock, Shock, and Barrel at Halloween Town. - BL4: HP Up ~ Gained after defeating Test Object at Halloween Town. Simba -- ---------------- - BL1: HP Up ~ Gained after defeating Scar at Pride Land. - BL2: HP Up ~ Gained after defeating Hyenas the 2nd time at Pride Land. - BL3: HP Up ~ Gained after defeating Ground Shaker at Pride Land. Tron -- ---------------- - BL1: HP Up ~ Gained after freezing the PCs at Space Paranoids. - BL2: HP Up ~ Gained after defeating Dangerous Program at Space Paranoids. - BL3: HP Up ~ Gained after defeating Heartless on transport pad at Space Paranoids. - BL4: HP Up ~ Gained after defeating MCP at Space Paranoids. Riku -- ---------------- Riku has no Bonus Levels |-----------------------------------------------------------------------------| | III. G. 3. Drive Levels............................................(iiig03) | |-----------------------------------------------------------------------------| Valor Form ---------------- - FL2: Auto-Valor (Sora), Form Gauge Up (Form) - FL3: High Jump LV1 (Sora), Form Gauge Up (Form), High Jump LV2 (Form) - FL4: Combo Plus (Sora), Form Gauge Up (Form) - FL5: High Jump LV2 (Sora), Form Gauge Up (Form), High Jump LV3 (Form) - FL6: Combo Plus (Sora), Form Gauge Up (Form) - FL7: High Jump LV3 (Sora), Form Gauge Up (Form), High Jump MAX (Form) Wisdom Form ---------------- - FL2: Auto-Wisdom (Sora), Form Gauge Up (Form) - FL3: Quick Run LV1 (Sora), Form Gauge Up (Form), Quick Run LV2 (Form) - FL4: MP Rage (Sora), Form Gauge Up (Form) - FL5: Quick Run LV2 (Sora), Form Gauge Up (Form), Quick Run LV3 (Form) - FL6: MP Haste (Sora), Form Gauge Up (Form) - FL7: Quick Run LV3 (Sora), Form Gauge Up (Form), Quick Run MAX (Form) Master Form ---------------- - FL2: Auto-Master (Sora), Form Gauge Up (Form) - FL3: Air Dodge LV1 (Sora), Form Gauge Up (Form), Air Dodge LV2 (Form) - FL4: Air Combo Plus (Sora), Form Gauge Up (Form) - FL5: Air Dodge LV2 (Sora), Form Gauge Up (Form), Air Dodge LV3 (Form) - FL6: Air Combo Plus (Sora), Form Gauge Up (Form) - FL7: Air Dodge LV3 (Sora), Form Gauge Up (Form), Air Dodge MAX (Form) Final Form ---------------- - FL2: Auto-Final (Sora), Form Gauge Up (Form) - FL3: Glide LV1 (Sora), Form Gauge Up (Form), Glide LV2 (Form) - FL4: Form Boost (Sora), Form Gauge Up (Form) - FL5: Glide LV2 (Sora), Form Gauge Up (Form), Glide LV3 (Form) - FL6: Form Boost (Sora), Form Gauge Up (Form) - FL7: Glide LV3 (Sora), Form Gauge Up (Form), Glide MAX (Form) |-----------------------------------------------------------------------------| | III. G. 4. Leveling Hot Spots......................................(iiig04) | |-----------------------------------------------------------------------------| Normal Leveling ~~~~~~~~~~~~~~~~~~~~ The best spots to level up normally are: Pride Land -- Pride Rock: Yes, the area with all the Rapid Thrusters. Go in there with Critical HP, and remove any healing abilities from Donald and Simba. Equip Sora with the Gullwing keyblade, and Experience Boost Ability. This will triple the EXP Sora gets when he kills a thruster -- making it 168 a piece. You can get about 35000 EXP a visit here, and when you want the thrusters to respawn, just go back one screen and return. For quicker leveling, spam Magnega and Thundaga. The MP balls the Thrusters drop are very useful. The World That Never Was -- All: Nobodies obviously give good EXP. They're also great for building up your Final Form. I suggest here because you can get very useful synthesis materials which help make items such as Power Boost and Defense Boost. Also, because of the great chance you get to level up Final Form. Form Leveling ~~~~~~~~~~~~~~~~~~~~~ Valor Form ------------ Bosses-- Valor Form is best used against bosses. As Valor levels by number of hits, bosses are the perfect opportunity. Massive HP allows for an incredible amount hits, and if you use the reaction command with Tron against MCP, it gets A LOT of hits in. Also, use this against tougher enemies if you still need to level it-- Living Bone, Berserker, or Toy Soldiers. Wisdom Form ------------- Since Wisdom levels by number of heartless killed... The beginning of the World That Never Was is great spot. Dozens of weak little Shadows constantly spawn. Just abuse Firaga, Thundaga, or Magnega. At higher form levels you'll have no problems. Enemies in the rooms at Timeless River are good for earlier on if you're not at TWTNW yet. Master Form ------------- The best place to level up Master Form would probably be The Land of Dragons, in the room right outside the Palace Room save point. The Assault Riders provide good amounts of EXP from Drive Prizes-- over 100 a time. If you're not happy with this location, just kill off heartless that give of large drive prizes, and you're set. Final Form ------------ Nobodies. Where will you find them? The World That Never Was, of course, but it's a bad choice for starting. So where should you start? I suggest the Mysterious Tower in Twilight Town. At first, go right outside and kill enemies with Magnega and Thundaga. You'll rack up 14-15 EXP. Once you have enough Form Gauges, you'll be able to slowly proceed up the stairs, and eventually score around 25 - 30 EXP at a time. For finishing up the leveling, TWTNW is the best place, as long as you're inside the castle. |=============================================================================| | III. H. Abilities..................................................(iiih00) | |=============================================================================| At the end of each person's Ability list there will be Kitsune's Tips. These recommendations will help you optomize your characters, if you choose to use them. |-----------------------------------------------------------------------------| | III. H. 1. Sora....................................................(iiih01) | |-----------------------------------------------------------------------------| __________________________________________________________________ | Guard | |------------------------------------------------------------------| AP Cost: 2 Blocks and shotts back enemy attacks using a parrying action with [Square]. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 2 Gained after the fight with Twilight Zone. |------------------------------------------------------------------| __________________________________________________________________ | Upper Slash | |------------------------------------------------------------------| AP Cost: 4 Knocks a target into the air during a combo with [Square]. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 5 Gained after defeating Gate Guardian at Beast's Castle. |------------------------------------------------------------------| __________________________________________________________________ | Horizontal Slash | |------------------------------------------------------------------| AP Cost: 2 Attacks a target from left to right during a midair combo with [Square]. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 29 Gained after defeating Hostile Program at Space Paranoids. |------------------------------------------------------------------| __________________________________________________________________ | Finishing Leap | |------------------------------------------------------------------| AP Cost: 5 Jumps high into the air while attacking at the end of a combo with [Square]. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 39 Gained after defeating the Experiment at Halloween Town. |------------------------------------------------------------------| __________________________________________________________________ | Retaliating Slash | |------------------------------------------------------------------| AP Cost: 3 When knocked down, quickly regains balance and counterattacks with [Square]. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 7 Gained after defeating Dark Stalker at Beast's Castle. |------------------------------------------------------------------| __________________________________________________________________ | Slapshot | |------------------------------------------------------------------| AP Cost: 2 Rapidly attacks a target. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 16 Gained after defeating Pete on the boat at Timeless River. |------------------------------------------------------------------| __________________________________________________________________ | Dodge Slash | |------------------------------------------------------------------| AP Cost: 2 Unleashes an attack that deals damage to nearby enemies. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 10 Gained after defeating Cerberus at Olympus Coliseum. |------------------------------------------------------------------| __________________________________________________________________ | Slide Dash | |------------------------------------------------------------------| AP Cost: 2 Instantly closes in on and attacks a far target. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 8 Gained after defeating Heartless in a cave at Land of Dragons. |------------------------------------------------------------------| __________________________________________________________________ | Guard Break | |------------------------------------------------------------------| AP Cost: 3 Unleashes a powerful finishing combo move that pierces through a target's guard. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 31 Gained after completing 1000 Heartless battle at Hollow Bastion. |------------------------------------------------------------------| __________________________________________________________________ | Explosion | |------------------------------------------------------------------| AP Cost: 3 Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 23 Gained after defeating Ice Lord and Volcano Lord at Agrabah. |------------------------------------------------------------------| __________________________________________________________________ | Aerial Sweep | |------------------------------------------------------------------| AP Cost: 2 Unleashes a powerful leaping attack on targets in midair. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 9 Gained after defeating Shan Yu at Land of Dragons. |------------------------------------------------------------------| __________________________________________________________________ | Aerial Spiral | |------------------------------------------------------------------| AP Cost: 2 Closes in on far targets in midair and unleashes spinning attacks. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 11 Gained by completing Phil's Training in Maniac mode. |------------------------------------------------------------------| __________________________________________________________________ | Aerial Finish | |------------------------------------------------------------------| AP Cost: 3 Unleashes a powerful finishing combo move to a single target in midair. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 20 Gained after defeating Barbossa at Port Royal. |------------------------------------------------------------------| __________________________________________________________________ | Counterguard | |------------------------------------------------------------------| AP Cost: 4 Counterattacks nearby enemeis with Attack while performing Guard. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 34 Gained after defeating Hades at Olympus Coliseum. |------------------------------------------------------------------| __________________________________________________________________ | Auto Valor | |------------------------------------------------------------------| AP Cost: 1 Automatically sets the Reaction Command to Valor in a pinch, if Valor Form is usable. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Valor Form Level 2 |------------------------------------------------------------------| __________________________________________________________________ | Auto Wisdom | |------------------------------------------------------------------| AP Cost: 1 Automatically sets the Reaction Command to Wisdom in a pinch, if Wisdom Form is usable. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Wisdom Form Level 2 |------------------------------------------------------------------| __________________________________________________________________ | Auto Master | |------------------------------------------------------------------| AP Cost: 1 Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Master Form Level 2 |------------------------------------------------------------------| __________________________________________________________________ | Auto Final | |------------------------------------------------------------------| AP Cost: 1 Automatically sets the Reaction Command to Final in a pinch, if Final Form is usable. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Final Form Level 2 |------------------------------------------------------------------| __________________________________________________________________ | Auto Summon | |------------------------------------------------------------------| AP Cost: 2 When a friend is down, automatically sets the Reaction Command to Summon, in the column that contains Summon, if Summon is usable. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 15 Gained after guiding Minnie past the Heartless at Disney Castle. |------------------------------------------------------------------| __________________________________________________________________ | Trinity Limit | |------------------------------------------------------------------| AP Cost: 5 A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action. |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 13 Gained after defeating Pete at Olympus Coliseum. |------------------------------------------------------------------| __________________________________________________________________ | High Jump LV? | |------------------------------------------------------------------| AP Cost: 2 Now you can jump really high! The longer [Circle] is pressed down, the higher the jump. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Growth |------------------------------------------------------------------| | Gained By: |------------------------------------------------------------------| -(LV1) Valor Form Lv.3 -(LV2) Valor Form Lv.5 -(LV3) Valor Form Lv.7 |------------------------------------------------------------------| __________________________________________________________________ | Quick Run LV? | |------------------------------------------------------------------| AP Cost: 2 Tilt the left analog stick and push [Square] to sprint rapidly. Keep the button pressed down for distance. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Growth |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(LV1) Wisdom Form Lv.3 -(LV2) Wisdom Form Lv.5 -(LV3) Wisdom Form Lv.7 |------------------------------------------------------------------| __________________________________________________________________ | Aerial Dodge LV? | |------------------------------------------------------------------| AP Cost: 3 Press [Circle] in midair to jump again. It is useful for dodging enemy attacks. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Growth |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(LV1) Master Form Lv.3 -(LV2) Master Form Lv.5 -(LV3) Master Form Lv.7 |------------------------------------------------------------------| __________________________________________________________________ | Glide LV? | |------------------------------------------------------------------| AP Cost: 3 Press [Square] in midair to ride the wind at great speed. Keep the button pressed down for longer action. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Growth |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(LV1) Final Form Lv.3 -(LV2) Final Form Lv.5 -(LV3) Final Form Lv.7 |------------------------------------------------------------------| __________________________________________________________________ | Scan | |------------------------------------------------------------------| AP Cost: 2 Inspects the target's current HP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.4 -(Shield) Lv.4 -(Staff) Lv.4 |------------------------------------------------------------------| __________________________________________________________________ | Aerial Recovery | |------------------------------------------------------------------| AP Cost: 2 Quickly regains balance with [Circle] when knocked down. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 1 Gained after defeating Dusk, on Day 3 at Twilight Town. |------------------------------------------------------------------| __________________________________________________________________ | Combo Plus | |------------------------------------------------------------------| AP Cost: 1 Increases maximum combo by 1 when on the ground. Equip more to enable more combos. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Valor Form Lv.4 -Valor Form Lv.6 -Sleeping Lion |------------------------------------------------------------------| __________________________________________________________________ | Air Combo Plus | |------------------------------------------------------------------| AP Cost: 1 Increases maximum combo by 1 when in midair. Equip more to enable more combos. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Master Form Lv.4 -Master Form Lv.6 -Star Seeker |------------------------------------------------------------------| __________________________________________________________________ | Combo Boost | |------------------------------------------------------------------| AP Cost: 3 Increases the damage of the finishing move on the ground relative to the number of hits in the combo. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.7 -(Shield) Lv.9 -(Staff) Lv.17 -Decisive Pumpkin |------------------------------------------------------------------| __________________________________________________________________ | Air Combo Boost | |------------------------------------------------------------------| AP Cost: 3 Increases the damage of the finishing move in the air relative to the number of hits in the combo. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.36 -(Shield) Lv.44 -(Staff) Lv.73 -Hero's Crest |------------------------------------------------------------------| __________________________________________________________________ | Reaction Boost | |------------------------------------------------------------------| AP Cost: 2 Increases damage dealt by Reaction Commands. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.15 -(Shield) Lv.23 -(Staff) Lv.33 -Guardian Soul |------------------------------------------------------------------| __________________________________________________________________ | Finishing Plus | |------------------------------------------------------------------| AP Cost: 5 Unleash successive finishing moves after combos. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.49 -(Shield) Lv.65 -(Staff) Lv.85 -Rumbling Rose |------------------------------------------------------------------| __________________________________________________________________ | Negative Combo | |------------------------------------------------------------------| AP Cost: 2 Decreases maximum combo on the ground and in midair by 1. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.44 -(Shield) Lv.73 -(Staff) Lv.36 -Fenrir |------------------------------------------------------------------| __________________________________________________________________ | Berserk Charge | |------------------------------------------------------------------| AP Cost: 5 Increases strength during MP Charge and enables combos to continue endlessly. The combo finishing move is ot available while this is active. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon Charge |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.65 -(Shield) Lv.85 -(Staff) Lv.49 -Fatal Crest |------------------------------------------------------------------| __________________________________________________________________ | Damage Drive | |------------------------------------------------------------------| AP Cost: 3 Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to damage received. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.33 -(Shield) Lv.15 -(Staff) Lv.23 |------------------------------------------------------------------| __________________________________________________________________ | Drive Boost | |------------------------------------------------------------------| AP Cost: 3 Allows greater restoration of the Drive Gauge during MP Charge. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.28 -(Shield) Lv.25 -(Staff) Lv.28 -Oblivion |------------------------------------------------------------------| __________________________________________________________________ | Form Boost | |------------------------------------------------------------------| AP Cost: 5 Increases the duration of each Drive Form. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Final Form Lv.4 -Final Form Lv.6 -Oathkeeper |------------------------------------------------------------------| __________________________________________________________________ | Summon Boost | |------------------------------------------------------------------| AP Cost: 5 Increases the amount of time the Summon will stay. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 35 Gained after defeating Grim Reaper at Port Royal. |------------------------------------------------------------------| __________________________________________________________________ | Combination Boost | |------------------------------------------------------------------| AP Cost: 4 Increases the amount of time spent for Limits. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.31 -(Shield) Lv.39 -(Staff) Lv.59 |------------------------------------------------------------------| __________________________________________________________________ | Experience Boost | |------------------------------------------------------------------| AP Cost: 3 Increases the amount of experience gained when defeating an enemy in a tight situation. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.9 -(Shield) Lv.17 -(Staff) Lv.7 -Gull Wing |------------------------------------------------------------------| __________________________________________________________________ | Leaf Bracer | |------------------------------------------------------------------| AP Cost: 1 Casting Cure on yourself will continue even when attacked. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.20 -(Shield) Lv.20 -(Staff) Lv.20 |------------------------------------------------------------------| __________________________________________________________________ | Magic Lock-On | |------------------------------------------------------------------| AP Cost: 1 Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.12 -(Shield) Lv.12 -(Staff) Lv.12 |------------------------------------------------------------------| __________________________________________________________________ | Draw | |------------------------------------------------------------------| AP Cost: 3 Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.28 -(Shield) Lv.47 -(Staff) Lv.25 -Follow the Wind |------------------------------------------------------------------| __________________________________________________________________ | Jackpot | |------------------------------------------------------------------| AP Cost: 4 Increases drop rate of munny, HP, and MP orbs. Equip the whole Party to further increase the drop rate. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.73 -(Shield) Lv.36 -(Staff) Lv.44 -Wishing Lamp |------------------------------------------------------------------| __________________________________________________________________ | Lucky Lucky | |------------------------------------------------------------------| AP Cost: 5 Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.41 -(Shield) Lv.53 -(Staff) Lv.99 -Sweet Memories |------------------------------------------------------------------| __________________________________________________________________ | Fire Boost | |------------------------------------------------------------------| AP Cost: 3 Increases damage done by fire-based attacks. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.23 -(Shield) Lv.33 -(Staff) Lv.15 -Bond of Flame |------------------------------------------------------------------| __________________________________________________________________ | Blizzard Boost | |------------------------------------------------------------------| AP Cost: 4 Increases damage done by blizzard-based attacks. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.39 -(Shield) Lv.59 -(Staff) Lv.31 -Mysterious Abyss |------------------------------------------------------------------| __________________________________________________________________ | Thunder Boost | |------------------------------------------------------------------| AP Cost: 5 Increases damage done by thunder-based attacks. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.53 -(Shield) Lv.99 -(Staff) Lv.41 -Photon Debugger |------------------------------------------------------------------| __________________________________________________________________ | Item Boost | |------------------------------------------------------------------| AP Cost: 2 Increases effect done by healing items on the field. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon Boost |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.17 -(Shield) Lv.7 -(Staff) Lv.9 -Monochrome |------------------------------------------------------------------| __________________________________________________________________ | MP Rage | |------------------------------------------------------------------| AP Cost: 3 Restores MP relative to the amount of damage taken. Equip more to increase the effect. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.99 -(Shield) Lv.41 -(Staff) Lv.53 -Wisdom Form Lv.4 -Hidden Dragon |------------------------------------------------------------------| __________________________________________________________________ | MP Haste | |------------------------------------------------------------------| AP Cost: 3 Increases MP restoration speed after MP is fully consumed. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Wisdom Form Lv.6 -Circle of Life |------------------------------------------------------------------| __________________________________________________________________ | Defender | |------------------------------------------------------------------| AP Cost: 3 Increases defense in a pinch. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.59 -(Shield) Lv.31 -(Staff) Lv.39 -Kingdom Key |------------------------------------------------------------------| __________________________________________________________________ | Second Chance | |------------------------------------------------------------------| AP Cost: 4 Ensures 1 HP remains after taking massive damage. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.85 -(Shield) Lv.49 -(Staff) Lv.65 |------------------------------------------------------------------| __________________________________________________________________ | Once More | |------------------------------------------------------------------| AP Cost: 4 Ensures 1 HP remains after taking damage from a combo. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -(Sword) Lv.47 -(Shield) Lv.25 -(Staff) Lv.28 |------------------------------------------------------------------| __________________________________________________________________ | MP Hastega | |------------------------------------------------------------------| AP Cost: -- Remarkably increases MP restoration speed after MP is fully consumed. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Ultima Weapon |------------------------------------------------------------------| |------------------------------------------------------------------| Kitsune's Tips: Sora will be your main attacker, whether it be physical or magical. Sora has a massive arsenal of abilities, but having the AP to use them all isn't always the case. You'll want to have some hard hitting action abilities, to dish out the maximum damage. Support abilities that increase the effect of those attacks are recommended as well. Form is an important ability of Sora's, so you'll want to use it a lot. And of course, you'll want to keep him alive. I recommend: -Upper Slash -Horizontal Slash -Finishing Leap -Retaliating Slash -Slide Dash -Guard Break -Explosion -Aerial Sweep -Aerial Spiral -Aerial Finish -Trinity Limit -High Jump -Quick Run -Aerial Dodge -Glide -Scan -Aerial Recovery -Combo Plus x2 -Air Combo Plus x2 -Combo Boost -Air Combo Boost -Finishing Plus -Berserk Charge -Damage Drive -Drive Boost -Form Boost -Leaf Bracer -MP Rage x2 -MP Haste -Second Chance -Once More Other abilities should be equipped as you please. AP Total: 102 |------------------------------------------------------------------| |-----------------------------------------------------------------------------| | III. H. 2. Donald..................................................(iiih02) | |-----------------------------------------------------------------------------| __________________________________________________________________ | Donald Fire | |------------------------------------------------------------------| AP Cost: 2 Unleashes a firestorm that attacks nearby enemies. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 1 Gained after defeating Gate Guardian at Beast's Castle |------------------------------------------------------------------| __________________________________________________________________ | Donald Blizzard | |------------------------------------------------------------------| AP Cost: 2 Unleashes a barrage of ice at the enemy. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 13 Gained after inserting the relic into the statue at Agrabah. |------------------------------------------------------------------| __________________________________________________________________ | Donald Thunder | |------------------------------------------------------------------| AP Cost: 2 Call down a bombardment of lightning bolts on your target! MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Initial Ability |------------------------------------------------------------------| __________________________________________________________________ | Donald Cure | |------------------------------------------------------------------| AP Cost: 3 Cures Party Member's HP. MP Cost: All |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Initial Ability |------------------------------------------------------------------| __________________________________________________________________ | Fantasia | |------------------------------------------------------------------| AP Cost: 3 A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 8 Gained after defeating Pete at Timeless River. |------------------------------------------------------------------| __________________________________________________________________ | Flare Force | |------------------------------------------------------------------| AP Cost: 3 A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 27 Gained after defeating Grim Reaper the 2nd time at Port Royal. |------------------------------------------------------------------| __________________________________________________________________ | Draw | |------------------------------------------------------------------| AP Cost: 3 Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 10 Gained after defeating Pirates while attacking the Black Pearl at Port Royal. |------------------------------------------------------------------| __________________________________________________________________ | Jackpot | |------------------------------------------------------------------| AP Cost: 4 Increases drop rate of munny, HP, and MP orbs, Equip the whole Party to further increase drop rate. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 29 Gained after defeating Experiment at Halloween Town. |------------------------------------------------------------------| __________________________________________________________________ | Lucky Lucky | |------------------------------------------------------------------| AP Cost: 5 Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase drop rate. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 33 Gained after defeating Nobodies with Mickey in Twilight Town. -Meteor Staff |------------------------------------------------------------------| __________________________________________________________________ | Fire Boost | |------------------------------------------------------------------| AP Cost: 3 Increases the damage done by fire-based attacks. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 19 Gained after defeating Dangerous Program at Space Paranoids. |------------------------------------------------------------------| __________________________________________________________________ | Blizzard Boost | |------------------------------------------------------------------| AP Cost: 4 Increases damage done by blizzard-based attacks. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 22 Gained after defeating Demyx at Hollow Bastion. |------------------------------------------------------------------| __________________________________________________________________ | Thunder Boost | |------------------------------------------------------------------| AP Cost: 5 Increases damage done by thunder-based attacks. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 20 Gained by freezing the PCs at Space Paranoids. |------------------------------------------------------------------| __________________________________________________________________ | Item Boost | |------------------------------------------------------------------| AP Cost: -- Increases effect done by healing items on the field. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Rising Dragon |------------------------------------------------------------------| __________________________________________________________________ | MP Rage | |------------------------------------------------------------------| AP Cost: 3 Restores MP relative to the amount of damage taken. Equip more to increase the effect. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 5 Gained after defeating Demyx at Olympus Coliseum. -Shaman's Relic |------------------------------------------------------------------| __________________________________________________________________ | MP Hastera | |------------------------------------------------------------------| AP Cost: 4 Greatly increases MP restoration speed after MP is fully consumed. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 31 Gained after defeating Heartless on transport pad at Space Paranoids. |------------------------------------------------------------------| __________________________________________________________________ | Defender | |------------------------------------------------------------------| AP Cost: -- Increases defense in a pinch. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Nobody Lance |------------------------------------------------------------------| __________________________________________________________________ | Auto Limit | |------------------------------------------------------------------| AP Cost: 1 Automatically sets the Reaction Command to Limit, if Limit is usable. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 8 Gained after defeating Pete on the boat at Timeless River. |------------------------------------------------------------------| __________________________________________________________________ | Hyper Healing | |------------------------------------------------------------------| AP Cost: 3 Quickly revives a fallen Party Member and greatly restores their HP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 16 Gained after defeating Prison Keeper at Halloween Town. -Save the Queen |------------------------------------------------------------------| __________________________________________________________________ | Auto Healing | |------------------------------------------------------------------| AP Cost: 3 Restores HP while replaced by another Party Member with Charge. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 23 Gained after defeating Xaldin at Beast's Castle. |------------------------------------------------------------------| __________________________________________________________________ | MP Hastega | |------------------------------------------------------------------| AP Cost: -- Remarkably increases MP restoration speed after MP is fully consumed. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Save the Queen+ |------------------------------------------------------------------| |------------------------------------------------------------------| Kitsune's Tips: Donald's is extremely proficient in magic. Use his abilities to add to that. It is important he have the essentials, characters other than Sora don't tend to have much AP. I recommend: -Donald Fire -Donald Blizzard -Donald Thunder -Donald Cure -Fantasia -Flare Force -Fire Boost -Blizzard Boost -Thunder Boost -MP Rage -MP Hastera AP Total: 34 |------------------------------------------------------------------| |-----------------------------------------------------------------------------| | III. H. 3. Goofy's Abilities.......................................(iiih03) | |-----------------------------------------------------------------------------| __________________________________________________________________ | Goofy Tornado | |------------------------------------------------------------------| AP Cost: 2 Creates a vortex to draw enemies close and attack them! MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 9 Gained after defeating Pete at Timeless River. |------------------------------------------------------------------| __________________________________________________________________ | Goofy Bash | |------------------------------------------------------------------| AP Cost: 2 An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Initial Ability |------------------------------------------------------------------| __________________________________________________________________ | Goofy Turbo | |------------------------------------------------------------------| AP Cost: 2 Dashes through enemies, bouncing them towards Sora. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 4 Gained after defeating Shan Yu at Land of Dragons. |------------------------------------------------------------------| __________________________________________________________________ | Tornado Fusion | |------------------------------------------------------------------| AP Cost: 3 A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof. Consumes all of Sora's MP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 24 Gained after defeating Storm Rider at Land of Dragons. |------------------------------------------------------------------| __________________________________________________________________ | Teamwork | |------------------------------------------------------------------| AP Cost: 3 A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 12 Gained after defeating Barbossa at Port Royal. |------------------------------------------------------------------| __________________________________________________________________ | Draw | |------------------------------------------------------------------| AP Cost: 3 Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 26 Gained after defeating Grim Reaper on the ship at Port Royal. |------------------------------------------------------------------| __________________________________________________________________ | Jackpot | |------------------------------------------------------------------| AP Cost: 4 Increases drop rate of munny, HP and MP orbs. Equip the whole Party to further increase the drop rate. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 21 Gained after defeating Dangerous Program at Space Paranoids. |------------------------------------------------------------------| __________________________________________________________________ | Lucky Lucky | |------------------------------------------------------------------| AP Cost: 5 Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 18 Gained after defeating Ed, Shenzi, and Banzai at Pride Lands. -Genji Shield |------------------------------------------------------------------| __________________________________________________________________ | Item Boost | |------------------------------------------------------------------| AP Cost: 2 Increases effect done by healing items on the field. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Initial Ability -Save the King |------------------------------------------------------------------| __________________________________________________________________ | MP Rage | |------------------------------------------------------------------| AP Cost: 3 Restores MP relative to the amount of damage taken. Equip more to increase the effect. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 30 Gained after defeating the Hyenas the 2nd time at Pride Lands. -Save the King+ |------------------------------------------------------------------| __________________________________________________________________ | Defender | |------------------------------------------------------------------| AP Cost: 3 Increases defense in a pinch |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 2 Gained after defeating Beast at Beast's Castle. -Ogre Shield |------------------------------------------------------------------| __________________________________________________________________ | Second Chance | |------------------------------------------------------------------| AP Cost: 4 Ensures 1 HP remains after taking massive damage. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 11 Gained after knocking flaming barrels off the ship at Port Royal. |------------------------------------------------------------------| __________________________________________________________________ | Once More | |------------------------------------------------------------------| AP Cost: 4 Ensures 1 HP remains after taking damage from a combo. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 17 Gained after defeating Oogie Boogie at Halloween Town. |------------------------------------------------------------------| __________________________________________________________________ | Auto Limit | |------------------------------------------------------------------| AP Cost: 1 Automatically sets the Reaction Command to Limit, if Limit is usable. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 12 Gained after defeating Barbossa at Port Royal. |------------------------------------------------------------------| __________________________________________________________________ | Auto Change | |------------------------------------------------------------------| AP Cost: 5 Automatically replaces fallen Party Members. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 28 Gained after defeating Lock, Shock, and Barrel at Halloween Town. |------------------------------------------------------------------| __________________________________________________________________ | Hyper Healing | |------------------------------------------------------------------| AP Cost: 3 Quickly revives a fallen Party Member and greatly restores their HP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support, Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 6 Gained after defeating Pete at Olympus Coliseum. -Nobody Guard |------------------------------------------------------------------| __________________________________________________________________ | Auto Healing | |------------------------------------------------------------------| AP Cost: 3 Restores HP while replaced by another Party Member with Change. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Bonus Level 14 Gained after defeating Heartless in Treasure Room at Agrabah. |------------------------------------------------------------------| __________________________________________________________________ | MP Haste | |------------------------------------------------------------------| AP Cost: -- Increases MP restoration speed after MP is fully consumed. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Weapon |------------------------------------------------------------------| | Gained By: | |------------------------------------------------------------------| -Akashic Record |------------------------------------------------------------------| |------------------------------------------------------------------| Kitsune's Tips: Goofy uses a Shield. And that's exactly what he is. Your shield. Goofy should be there to assist you, heal you. That doesn't mean he shouldn't have is set of attacks to use though. Still, Goofy's abilities should be focused on his ability to help, rather than attack. I recommend: -Goofy Tornado -Goofy Turbo -Tornado Fusion -Teamwork -Draw -Jackpot -Lucky Lucky -Item Boost -Defender -Second Chance -Once More -Hyper Healing AP Total: 38 |------------------------------------------------------------------| |-----------------------------------------------------------------------------| | III. H. 4. Guest Party Member's Abilities..........................(iiih04) | |-----------------------------------------------------------------------------| *Note: Guests do not learn abilities. They all start with all the abilities they'll ever have. *Riku's Abilities* __________________________________________________________________ | Dark Aura | |------------------------------------------------------------------| AP Cost: 2 Stops enemy movements with dark magic spells as commanded when Sora's combo is about to end. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Dark Shield | |------------------------------------------------------------------| AP Cost: 2 Blocks enemy attacks with a shield of darkness as commanded. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Cure Potion | |------------------------------------------------------------------| AP Cost: 3 Restores the Party's HP. MP Cost: 99 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Eternal Session | |------------------------------------------------------------------| AP Cost: 3 A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Item Boost | |------------------------------------------------------------------| AP Cost: 2 Increases the effect done by healing items on the field. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | MP Hastega | |------------------------------------------------------------------| AP Cost: 5 Remarkably increases MP restoration speed after MP is fully consumed. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Defender | |------------------------------------------------------------------| AP Cost: 3 Increases defense in a pinch. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Second Chance | |------------------------------------------------------------------| AP Cost: 4 Ensures 1 HP remains after taking massive damage. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Once More | |------------------------------------------------------------------| AP Cost: 4 Ensures 1 HP remains after taking damage from a combo. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Auto Limit | |------------------------------------------------------------------| AP Cost: 1 Automatically sets the Reaction Command to Limit, if Limit is usable. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Hyper Healing | |------------------------------------------------------------------| AP Cost: 3 Quickly revives a fallen Party Member and greatly restores their HP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| |------------------------------------------------------------------| Kitsune's Tips: Riku has 28 AP, but can still equip most of his abilities. I recommend: -Dark Aura -Dark Shield -Cure Potion -Eternal Session -Item Boost -MP Hastega -Second Chance -Once More -Hyper Healing AP Total: 28 |------------------------------------------------------------------| *Beast's Abilities* __________________________________________________________________ | Furious Shout | |------------------------------------------------------------------| AP Cost: 2 Knocks down nearby enemies with enraged shouts. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Ferocious Rush | |------------------------------------------------------------------| AP Cost: 2 Attacks the enemy successively with a rush of enraged tackles. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Howling Moon | |------------------------------------------------------------------| AP Cost: 3 A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Consumes all of Sora's MP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Item Boost | |------------------------------------------------------------------| AP Cost: 2 Increases the effect done by healing items on the field. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Defender | |------------------------------------------------------------------| AP Cost: 3 Increases defense in a pinch. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Second Chance | |------------------------------------------------------------------| AP Cost: 4 Ensures 1 HP remains after taking massive damage. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Auto Limit | |------------------------------------------------------------------| AP Cost: 1 Automatically sets the Reaction Command to Limit, if Limit is usable. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Hyper Healing | |------------------------------------------------------------------| AP Cost: 3 Quickly revives a fallen Party Member and greatly restores their HP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| |------------------------------------------------------------------| Kitsune's Tips: Beast only has 17 AP, and is incredibly strong. So strength over defence here. I recommend: -Furious Shout -Ferocious Rush -Howling Moon -Defender -Second Chance -Hyper Healing AP Total: 17 |------------------------------------------------------------------| *Mulan's Abilities* __________________________________________________________________ | Mushu Fire | |------------------------------------------------------------------| AP Cost: 2 Mushu attacks nearby enemies by breathing fire. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Flametongue | |------------------------------------------------------------------| AP Cost: 2 Rushes in and attacks enemies in midair while engulfed in Mushu's fire. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Dragonblaze | |------------------------------------------------------------------| AP Cost: 3 A Limit Command that unleashes Mulan and Sora's joint attack, Red Rocket. Consumes all of Sora's MP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Draw | |------------------------------------------------------------------| AP Cost: 3 Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Fire Boost | |------------------------------------------------------------------| AP Cost: 3 Increases damage done by fire-based attacks. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Item Boost | |------------------------------------------------------------------| AP Cost: 2 Increases the effect done by healing items on the field. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Auto Limit | |------------------------------------------------------------------| AP Cost: 1 Automatically sets the Reaction Command to Limit, if Limit is usable. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Hyper Healing | |------------------------------------------------------------------| AP Cost: 3 Quickly revives a fallen Party Member and greatly restores their HP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| |------------------------------------------------------------------| Kitsune's Tips: Mulan has 14 AP. I recommend: -Mushu Fire -Flametongue -Dragonblaze -Fire Boost -Auto Limit -Hyper Healing Total AP Cost: 14 |------------------------------------------------------------------| *Auron's Abilities* __________________________________________________________________ | Divider | |------------------------------------------------------------------| AP Cost: 2 Attacks nearby enemies while flying through the air. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Healing Water | |------------------------------------------------------------------| AP Cost: 2 Restores the Party's HP. MP Cost: 99 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Overdrive | |------------------------------------------------------------------| AP Cost: 3 A Limit Command that unleashes AUron and Sora's joint attack, Bushido. Consumes all of Sora's MP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | MP Rage | |------------------------------------------------------------------| AP Cost: 3 Restores MP relative to the amount of damage taken. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | MP Haste | |------------------------------------------------------------------| AP Cost: 3 Increases MP restoration speeed after MP is fully consumed. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Once More | |------------------------------------------------------------------| AP Cost: 4 Ensures 1 HP remains after taking damage from a combo. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Auto Limit | |------------------------------------------------------------------| AP Cost: 1 Automatically sets the Reaction Command to Limit, if Limit is usable. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| |------------------------------------------------------------------| Kitsune's Tips: Auron has 19 AP. This is enough for all his abilities. Total AP Cost: 19 |------------------------------------------------------------------| *Jack [Sparrow]'s Abilities* __________________________________________________________________ | No Mercy | |------------------------------------------------------------------| AP Cost: 2 There is no escaping from this attack! MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Rain Storm | |------------------------------------------------------------------| AP Cost: 2 Throws weapons at the enemy successively. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Bone Smash | |------------------------------------------------------------------| AP Cost: 2 Throws bombs continuously at the target. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Treasure Isle | |------------------------------------------------------------------| AP Cost: 3 A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action. |------------------------------------------------------------------| __________________________________________________________________ | Draw (*Note: Jack has 3 Draw abilities) | |------------------------------------------------------------------| AP Cost: 3 Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Lucky Lucky | |------------------------------------------------------------------| AP Cost: 5 Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Item Boost | |------------------------------------------------------------------| AP Cost: 2 Increases the effect done by healing items on the field. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Defender | |------------------------------------------------------------------| AP Cost: 3 Increases defense in a pinch. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Auto Limit | |------------------------------------------------------------------| AP Cost: 1 Automatically sets the Reaction Command to Limit, if Limit is usable. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Auto Healing | |------------------------------------------------------------------| AP Cost: 3 Restores HP while replaced by another Party member with Change. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| |------------------------------------------------------------------| Kitsune's Tips: Jack has 25 AP to spend. How so? Well, he's definitely good with items... I recommend -No Mercy -Rain Storm -Bone Smash -Treasure Isle -Draw -Draw -Lucky Lucky -Item Boost -Defender Total AP Cost: 25 |------------------------------------------------------------------| *Aladdin's Abilities* __________________________________________________________________ | Slash Frenzy | |------------------------------------------------------------------| AP Cost: 2 Stops enemy movements with a rapid swarm of attacks. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Quickplay | |------------------------------------------------------------------| AP Cost: 2 Pounces on the enemy to obtain orbs. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Trick Fantasy | |------------------------------------------------------------------| AP Cost: 3 A Limit Command that unleashes Aladdin and Sora's joint attack, Speedster. Consumes all of Sora's MP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Jackpot | |------------------------------------------------------------------| AP Cost: 4 Increases drop rate of munny, HP and MP orbs. Equip the whole Party to further increase the drop rate. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Item Boost | |------------------------------------------------------------------| AP Cost: 2 Increases the effect done by healing items on the field. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | MP Haste | |------------------------------------------------------------------| AP Cost: 3 Increases MP restoration speeed after MP is fully consumed. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Once More | |------------------------------------------------------------------| AP Cost: 4 Ensures 1 HP remains after taking damage from a combo. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Auto Limit | |------------------------------------------------------------------| AP Cost: 1 Automatically sets the Reaction Command to Limit, if Limit is usable. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Auto Change | |------------------------------------------------------------------| AP Cost: 5 Automatically replaces fallen Party Members |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| |------------------------------------------------------------------| Kitsune's Tips: He's got some really good abilities, but only 20 AP to spend. You'll want him using his action abilities a lot. I recommend: -Slash Frenzy -Quickplay -Trick Fantasy -Jackpot -Item Boost -MP Haste -Once More Total AP Cost: 20 |------------------------------------------------------------------| * Jack [Skellington]'s Abilities* __________________________________________________________________ | Blazing Fury | |------------------------------------------------------------------| AP Cost: 2 Becomes engulfed in flames and chases the enemy. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Icy Terror | |------------------------------------------------------------------| AP Cost: 2 Ice crystals form around and attack the target. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Bolts of Sorrow | |------------------------------------------------------------------| AP Cost: 2 Lightning bolts rain down upon the target. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Applause, Applause | |------------------------------------------------------------------| AP Cost: 3 A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Lucky Lucky | |------------------------------------------------------------------| AP Cost: 5 Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Fire Boost | |------------------------------------------------------------------| AP Cost: 3 Increases damage done by fire-based attacks. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Blizzard Boost | |------------------------------------------------------------------| AP Cost: 4 Increases damage done by blizzard-based attacks. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Thunder Boost | |------------------------------------------------------------------| AP Cost: 5 Increases damage done by thunder-based attacks. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | MP Hastera | |------------------------------------------------------------------| AP Cost: 4 Greatly increases MP restoration speed after MP is fully consumed. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Auto Limit | |------------------------------------------------------------------| AP Cost: 1 Automatically sets the Reaction Command to Limit, if Limit is usable. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Auto Healing | |------------------------------------------------------------------| AP Cost: 3 Restores HP while replaced by another Party member with Change. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| |------------------------------------------------------------------| Kitsune's Tips: Jack has 24 AP. He's like Donald: he has his magic spells, MP Hastera... What he needs really. I recommend: -Blazing Fury -Icy Terror -Bolts of Sorrow -Applause, Applause -Blizzard Boost -Thunder Boost -MP Hastera -Auto Limit Total AP Cost: 23 |------------------------------------------------------------------| *Simba's Abilities* __________________________________________________________________ | Fierce Claw | |------------------------------------------------------------------| AP Cost: 2 Attacks the target successively. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Groundshaker | |------------------------------------------------------------------| AP Cost: 2 Attacks surrounding enemies with an earth-shaking battle cry. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Healing Herb | |------------------------------------------------------------------| AP Cost: 3 Restores the Party's HP using the powers of nature. MP Cost: 99 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | King's Pride | |------------------------------------------------------------------| AP Cost: 3 A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | MP Rage | |------------------------------------------------------------------| AP Cost: 3 Restores MP relative to the amount of damage taken. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Defender | |------------------------------------------------------------------| AP Cost: 3 Increases defense in a pinch. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Auto Limit | |------------------------------------------------------------------| AP Cost: 1 Automatically sets the Reaction Command to Limit, if Limit is usable. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Hyper Healing | |------------------------------------------------------------------| AP Cost: 3 Quickly revives a fallen Party Member and greatly restores their HP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Auto Healing | |------------------------------------------------------------------| AP Cost: 3 Restores HP while replaced by another Party member with Change. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| |------------------------------------------------------------------| Kitsune's Tips: Simba's an all-around fighter. He's got strong attacks, the ability to heal, and decent support abilities. I recommend: -Fierce Claw -Groundshaker -Healing Herb -King's Pride -MP Rage -Auto Limit -Hyper Healing Total AP Cost: 17 |------------------------------------------------------------------| *Tron's Abilities* __________________________________________________________________ | Scouting Disk | |------------------------------------------------------------------| AP Cost: 2 Releases a disk that automatically finds and attacks an enemy. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Pulsing Thunder | |------------------------------------------------------------------| AP Cost: 2 Releases electricity to attack nearby enemies. MP Cost: 10 |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Complete Compilement | |------------------------------------------------------------------| AP Cost: 3 A Limit Command that unleashes Tron and Sora's joint attack, Setup. Consumes all of Sora's MP. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Jackpot | |------------------------------------------------------------------| AP Cost: 4 Increases drop rate of munny, HP and MP orbs. Equip the whole Party to further increase the drop rate. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Thunder Boost | |------------------------------------------------------------------| AP Cost: 5 Increases damage done by thunder-based attacks. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | MP Haste | |------------------------------------------------------------------| AP Cost: 3 Increases MP restoration speeed after MP is fully consumed. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Auto Limit | |------------------------------------------------------------------| AP Cost: 1 Automatically sets the Reaction Command to Limit, if Limit is usable. |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Auto Change | |------------------------------------------------------------------| AP Cost: 5 Automatically replaces fallen Party Members |------------------------------------------------------------------| | Type | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| |------------------------------------------------------------------| Kitsune's Tips: Tron has thunder-based action abilities, so you want to make sure his support abilities assist this factor. I recommend: -Scouting Disk -Pulsing Thunder -Complete Compilement -Thunder Boost -MP Haste Total AP Cost: 15 |------------------------------------------------------------------| |-----------------------------------------------------------------------------| | III. H. 5. Drive Form Abilities....................................(iiih05) | |-----------------------------------------------------------------------------| The only abilities your drive forms gain for themselves are upgrades to their Growth Abilities. Otherwise, they do not learn any, and all their abilities are initial. Also, Drive Forms' only unique abilities are Action Abilities. The support abilities listed are those already equipped on Sora (Normal). You cannot de-equip these abilities and they do not cost AP to equip. *Valor Form Abilities* __________________________________________________________________ | Brave Shot | |------------------------------------------------------------------| Unleashs a powerful finishing combo move and knocks a single target off its feet. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Brave Beat | |------------------------------------------------------------------| Unleashes a powerful finishing combo move that successively attack several targets at once. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Sonic Strike | |------------------------------------------------------------------| Unleashes a powerful finishing combo move that pierces through a single target. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Sonic End | |------------------------------------------------------------------| Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Over the Horizon | |------------------------------------------------------------------| Leaps towards a target in a rapid attack with [Square]. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Omega Finale | |------------------------------------------------------------------| Deals finishing combo moves in the middle of a combo with [Square]. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Retaliating Slash | |------------------------------------------------------------------| When knocked down, quickly regains balance and counterattacks with [Square]. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | High Jump LV? | |------------------------------------------------------------------| An extreme jump! Jump even higher than you thought possible! The longer [Circle] is pressed down, the higher the jump. To obtain: -LV1 -- Initial -LV2 -- Form Level 3 -LV3 -- Form Level 5 -MAX -- Form Level 7 |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Growth |------------------------------------------------------------------| __________________________________________________________________ | Synch Blade | |------------------------------------------------------------------| Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| *Wisdom Form Abilities* __________________________________________________________________ | Wisdom Shot | |------------------------------------------------------------------| changes the command Attack to Shoot. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Mobile Action | |------------------------------------------------------------------| Actions will be enabled while moving. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Magic Haste | |------------------------------------------------------------------| Shortens magic casting time and enables rapid magic combos. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Magic Spice | |------------------------------------------------------------------| Powers up the finishing move of magic combos. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Retaliating Slash | |------------------------------------------------------------------| When knocked down, quickly regains balance and counterattacks with [Square]. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Quick Run LV? | |------------------------------------------------------------------| Tilt the left analog stick and push [Square] to sprint rapidly. Keep the button pressed down for distance. Obtain by: -LV1 -- Initial -LV2 -- Form Level 3 -LV3 -- Form Level 5 -MAX -- Form Level 7 |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Growth |------------------------------------------------------------------| *Master Form Abilities* __________________________________________________________________ | Master Strike | |------------------------------------------------------------------| Unleashes a powerful finishing combo move that successively attacks a single target. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Disaster | |------------------------------------------------------------------| Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Master Magic | |------------------------------------------------------------------| Powers up magic. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Aerial Dodge LV? | |------------------------------------------------------------------| Press [Circle] in midair to jump again. It is useful for dodging enemy attacks. Obtain by: -LV1 -- Initial -LV2 -- Form Level 3 -LV3 -- Form Level 5 -MAX -- Form Level 7 |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Growth |------------------------------------------------------------------| __________________________________________________________________ | Synch Blade | |------------------------------------------------------------------| Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| __________________________________________________________________ | Endless Magic | |------------------------------------------------------------------| Unleashes magic combos endlessly. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| *Final Form Abilities* __________________________________________________________________ | Final Arcana | |------------------------------------------------------------------| Handling the Keyblade with great skill, Unleashes a powerful finishing combo move to a single target. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Final Strike | |------------------------------------------------------------------| While spinning in midair, deals a powerful finishing combo move to a single target. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Final Arts | |------------------------------------------------------------------| Unleashes a powerful finishing combo move to get rid of several targets at once. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Auto Assault | |------------------------------------------------------------------| The Keyblade automatically unleashes attacks in various situations. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Crime & Punishment | |------------------------------------------------------------------| A Keyblade held in each hand unleashes powerful magic spells. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Mobile Action | |------------------------------------------------------------------| Actions will be enabled while moving. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Action |------------------------------------------------------------------| __________________________________________________________________ | Glide LV? | |------------------------------------------------------------------| Press [Square] in idair to ride the wind at extreme speed. Keep the button pressed down for longer action. Obtain by: -LV1 -- Initial -LV2 -- Form Level 3 -LV3 -- Form Level 5 -MAX -- Form Level 7 |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Growth |------------------------------------------------------------------| __________________________________________________________________ | Synch Blade | |------------------------------------------------------------------| Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Support |------------------------------------------------------------------| |=============================================================================| | III. I. Weapons....................................................(iiii00) | |=============================================================================| At the end of each person's Weapon list there will be Kitsune's Tips. These recommendations will help you optomize your characters, if you choose to use them. |-----------------------------------------------------------------------------| | III. I. 1. Sora's Keychains........................................(iiii01) | |-----------------------------------------------------------------------------| Sora is one of the 'increasing' number of keyblade weilders. In order to strengthen his weapon, he upgrades his weapon with keychains, rather than getting a completely new weapon. The keyblade is similar to a sword, in th manner it would be held, and the way it is used to attack: Thrusting, Cutting, and Slashing. It's shape vaguely resembles that of an axe. __________________________________________________________________ | Kingdom Key | |------------------------------------------------------------------| Strength: 3 Magic: 1 Ability: Defender A keychain attached to the Keyblade. Increases defense at critical moments. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Initial Weapon |------------------------------------------------------------------| __________________________________________________________________ | Oathkeeper | |------------------------------------------------------------------| Strength: 3 Magic: 3 Ability: Form Boost Enhances magic and increases the duration of a Drive Form. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Obtained after completing the second Twilight Town visit. |------------------------------------------------------------------| __________________________________________________________________ | Oblivion | |------------------------------------------------------------------| Strength: 6 Magic: 2 Ability: Drive Boost Has great strength, and allows the Drive Gauge to restore quickly during MP Charge. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Reach Riku in The World That Never Was |------------------------------------------------------------------| __________________________________________________________________ | Star Seeker | |------------------------------------------------------------------| Strength: 3 Magic: 1 Ability: Air Combo Plus Increases maximum combo by 1 when in midair. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Obtain Valor Form at YenSid's Tower. |------------------------------------------------------------------| __________________________________________________________________ | Hidden Dragon | |------------------------------------------------------------------| Strength: 2 Magic: 2 Ability: MP Rage Restores MP relative to the amount of damage taken. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Defeating Shan Yu at Land of Dragons. |------------------------------------------------------------------| __________________________________________________________________ | Hero's Crest | |------------------------------------------------------------------| Strength: 4 Magic: 0 Ability: Air Combo Boost Increases the damage of the finishing move in the air relative to the number of hits in the combo. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Defeating Hydra at Olympus Coliseum. |------------------------------------------------------------------| __________________________________________________________________ | Monochrome | |------------------------------------------------------------------| Strength: 3 Magic: 2 Ability: Item Boost Increases the effect of restoration items used on the field. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Defeating Pete at Timeless River. |------------------------------------------------------------------| __________________________________________________________________ | Follow the Wind | |------------------------------------------------------------------| Strength: 3 Magic: 1 Ability: Draw Draws in nearby orbs. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Defeating Barbossa at Port Royal. |------------------------------------------------------------------| __________________________________________________________________ | Circle of Life | |------------------------------------------------------------------| Strength: 4 Magic: 1 Ability: MP Haste Has great strength, increasing MP restoration speed after MP is consumed. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Obtained when Simba joins at Pride Lands. |------------------------------------------------------------------| __________________________________________________________________ | Photon Debugger | |------------------------------------------------------------------| Strength: 3 Magic: 2 Ability: Thunder Boost Increases damage done by thunder-based attacks. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Defeating Hostile Program at Space Paranoids. |------------------------------------------------------------------| __________________________________________________________________ | Gull Wing | |------------------------------------------------------------------| Strength: 3 Magic: 0 Ability: Experience Boost Greatly increases the amount of experience gained when defeating an enemy at a critical moment. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Talking to Yuna at the Postern at Hollow Bastion, after completing the 1000 Heartless Battle. |------------------------------------------------------------------| __________________________________________________________________ | Rumbling Rose | |------------------------------------------------------------------| Strength: 5 Magic: 0 Ability: Finishing Plus Has great strength, allowing finishing combo moves to be unleashed successively. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Obtained when Beast joins during second visit at Beast's Castle. |------------------------------------------------------------------| __________________________________________________________________ | Guardian Soul | |------------------------------------------------------------------| Strength: 5 Magic: 1 Ability: Reaction Boost Has great strength, increasing the amount of damage dealt from Reaction Commands. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Defeating Hades during second visit at Olympus Coliseum. |------------------------------------------------------------------| __________________________________________________________________ | Wishing Lamp | |------------------------------------------------------------------| Strength: 4 Magic: 3 Ability: Jackpot Wishes come true by increasing the drop rate of munny, HP and MP orbs. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Defeating Jafar during second visit at Agrabah. |------------------------------------------------------------------| __________________________________________________________________ | Decisive Pumpkin | |------------------------------------------------------------------| Strength: 6 Magic: 1 Ability: Combo Boost The greater number of combos landed, the more damage dealt, leading to a strong finishing move! |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Defeating Experiment during the second visit to Halloween Town. |------------------------------------------------------------------| __________________________________________________________________ | Sweet Memories | |------------------------------------------------------------------| Strength: 0 Magic: 0 Ability: Lucky Lucky Although it does not enhance attack strength, it increases the drop rate of items. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Completing the "Spooky-Cave" mini-game at the 100 Acre Wood. |------------------------------------------------------------------| __________________________________________________________________ | Mysterious Abyss | |------------------------------------------------------------------| Strength: 3 Magic: 3 Ability: Blizzard Boost Enhances magic to increase damage dealt by blizzard-based attacks. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Completing "Ursula's Revenge" song at Atlantica. |------------------------------------------------------------------| __________________________________________________________________ | Sleeping Lion | |------------------------------------------------------------------| Strength: 5 Magic: 3 Ability: Combo Plus Well-balanced with strength and magic, increasing the maximum ground-based combos by 1. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Talking to Leon after completing all worlds twice, at Hollow Bastion. |------------------------------------------------------------------| __________________________________________________________________ | Bond of Flame | |------------------------------------------------------------------| Strength: 4 Magic: 4 Ability: Fire Boost Enhances magic to increase damage dealt by fire-based attacks. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Obtained after fighting together with Axel at Twilight Town. |------------------------------------------------------------------| __________________________________________________________________ | Fatal Crest | |------------------------------------------------------------------| Strength: 3 Magic: 5 Ability: Berserk Charge Increases strength during MP Charge and allows unlimited chaining of combos. When equipped, the combo finishing move is disabled. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Completing the Goddess of Fate Cup at Olympus Coliseum. |------------------------------------------------------------------| __________________________________________________________________ | Fenrir | |------------------------------------------------------------------| Strength: 7 Magic: 1 Ability: Negative Combo Has great range and strength, but maximum ground and midair combos are decreased by 1. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Defeating Sephiroth and viewing the Cloud v. Sephiroth scene at Radiant Garden. |------------------------------------------------------------------| __________________________________________________________________ | Ultima Weapon | |------------------------------------------------------------------| Strength: 6 Magic: 4 Ability: MP Hastega The Keyblade above all others, holding all power and will increase MP restoration rate, once all MP has been consumed. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -7 Orichalcum+ : -Complete Atlantica -Complete 100 Acre Wood -Chest in Central Computer Area, at Space Paranoids -Chest in Sunset Terrace, at Twilight Town -Chest in Brink of Despair, at The World That Never Was -Complete Goddess of Destiny Cup at Olympus Coliseum -Collect 1x of every other Synthesis item -1 Orichalcum (Dropped by Bulky Vendor [18%]) -1 Mythril Crystal (Gained through Synthesis) -1 Dense Crystal (Berserker [12%]) -2 Dense Gem (Samurai [12%]) -1 Twilight Crystal (Sorcerer [12%] -2 Twilight Gem (Assassin [12%] -1 Serenity Stone (Morning Star [4%]) -1 Dense Crystal (Dropped by Berserker [12%]) -4 Serenity Crystal (Dropped by Berserker/Samurai [4%]) -1 Twilight Crystal (Dropped by Sorcerer [12%]) -1 Energy Crystal (Dropped by Bookmaster/Shaman [4%]) -Ultimate Recipe (Chest before Pod Room during final visit to Twilight Town) |------------------------------------------------------------------| |------------------------------------------------------------------| Kitsune's Tips: Sora has a ton of keyblades to use... but which ones should he? Well, I recommend these, in order that you'll most likely get them: *After Valor Form* -Star Seeker (Sora) -Kingdom Key (Valor) *After Wisdom Form* -Monochrome (Sora) -Hero's Crest (Valor) *After Master Form* -Circle of Life (Sora) -Hero's Crest (Valor) -Monochrome (Master) *Before Final Form* -Sleeping Lion (Sora) -Rumbling Rose (Valor) -Bond of Flame (Master) *After Final Form, Before End Game* -Ultima Weapon (Sora) -Fenrir (Valor) -Fatal Crest (Master) -Oblivion (Final) |------------------------------------------------------------------| |-----------------------------------------------------------------------------| | III. I. 2. Donald's Staves.........................................(iiii02) | |-----------------------------------------------------------------------------| Though Donald is a magician, he can still dish some damage out with his weapons, which are staves. They are best used to increase his Magic, rather than Strength. __________________________________________________________________ | Mage's Staff | |------------------------------------------------------------------| Strength: 1 Magic: 1 Ability: -- A staff fit for a mage. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Initial Weapon |------------------------------------------------------------------| __________________________________________________________________ | Hammer Staff | |------------------------------------------------------------------| Strength: 2 Magic: 1 Ability: -- A staff used for its strength. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Twilight Town) |------------------------------------------------------------------| __________________________________________________________________ | Victory Bell | |------------------------------------------------------------------| Strength: 3 Magic: 2 Ability: -- A staff used to increase strength. Also increases magic. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Port Royal) |------------------------------------------------------------------| __________________________________________________________________ | Comet Staff | |------------------------------------------------------------------| Strength: 2 Magic: 2 Ability: -- A staff used for its strength and magic, inspired by the stars. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Olympus Coliseum) |------------------------------------------------------------------| __________________________________________________________________ | Lord's Broom | |------------------------------------------------------------------| Strength: 3 Magic: 3 Ability: -- A staff used to increase strength and magic. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Pride Lands) |------------------------------------------------------------------| __________________________________________________________________ | Wisdom Wand | |------------------------------------------------------------------| Strength: 4 Magic: 5 Ability: -- A staff with great magic and strength. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (The World That Never Was) |------------------------------------------------------------------| __________________________________________________________________ | Meteor Staff | |------------------------------------------------------------------| Strength: 4 Magic: 3 Ability: Lucky Lucky A staff of great strength that increases magic. Increases the drop rate of items. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Chest at Port Royal (Ship Graveyard - Seadrift Keep) |------------------------------------------------------------------| __________________________________________________________________ | Rising Dragon | |------------------------------------------------------------------| Strength: 4 Magic: 4 Ability: Item Boost A staff with great strength and magic. Increases the effect of restoration items used on the field. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Completing the Cerberus Cup at Olympus Coliseum |------------------------------------------------------------------| __________________________________________________________________ | Shaman's Relic | |------------------------------------------------------------------| Strength: 4 Magic: 5 Ability: MP Rage A staff with great magic and strength. Restores MP relative to the amount of damage taken. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Dropped by Shaman [1%] |------------------------------------------------------------------| __________________________________________________________________ | Nobody Lance | |------------------------------------------------------------------| Strength: 5 Magic: 5 Ability: Defender A lance with great strength and magic. Increases defense in critical situations. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Dropped by Dragoon [1%] |------------------------------------------------------------------| __________________________________________________________________ | Save the Queen | |------------------------------------------------------------------| Strength: 5 Magic: 6 Ability: Hyper Healing A staff with colossal magic and strength. Quickly revives the wielder when fallen, and restores much of their HP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -1 Orichalcum (Dropped by Bulky Vendor [18%]) -2 Dense Crystals (Dropped by Berserker [12%]) -3 Dense Gems (Dropped by Samurai [12%]) -4 Dense Stones (Dropped by Sniper [12%]) |------------------------------------------------------------------| __________________________________________________________________ | Save the Queen+ | |------------------------------------------------------------------| Strength: 6 Magic: 5 Ability: MP Hastega A powerful staff with colossal magic and strength. After all MP is consumed, MP recovery speed increases greatly. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -1 Orichalcum (Dropped by Bulky Vendor [18%]) -2 Dense Crystals (Dropped by Berserker [12%]) -3 Dense Gems (Dropped by Samurai [12%]) -4 Dense Stones (Dropped by Sniper [12%]) -5 Dense Shards (Dropped by Creeper [8%] / Dragoon [12%]) -1 Serenity Crystal (Dropped by Assassin/Samurai [4%]) |------------------------------------------------------------------| |-----------------------------------------------------------------------------| | III. I. 3. Goofy's Shields.........................................(iiii03) | |-----------------------------------------------------------------------------| Goofy uses Shields as his 'weapon'. They can dish out some pretty good damage. Though they don't increase magic at all (like Goofy uses magic anyways), they do increase strength, more than Sora's weapons. __________________________________________________________________ | Knight's Shield | |------------------------------------------------------------------| Strength: 1 Magic: 0 Ability: -- A shield fit for a knight. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Initial Weapon |------------------------------------------------------------------| __________________________________________________________________ | Adamant Shield | |------------------------------------------------------------------| Strength: 2 Magic: 0 Ability: -- A shield that excels in defense rather than strength. Blocks various attacks. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Twilight Town) |------------------------------------------------------------------| __________________________________________________________________ | Chain Gear | |------------------------------------------------------------------| Strength: 3 Magic: 0 Ability: -- A large shield that blocks various attacks. Can also be used for attacking. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Port Royal) |------------------------------------------------------------------| __________________________________________________________________ | Falling Star | |------------------------------------------------------------------| Strength: 3 Magic: 0 Ability: -- A small, easy-to-handle shield used solely for attacking. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Olympus Coliseum) |------------------------------------------------------------------| __________________________________________________________________ | Dreamcloud | |------------------------------------------------------------------| Strength: 4 Magic: 0 Ability: -- A shield with great strength used solely for attacking. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Pride Lands) |------------------------------------------------------------------| __________________________________________________________________ | Knight Defender | |------------------------------------------------------------------| Strength: 7 Magic: 0 Ability: -- A shield with great strength used solely for attacking. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (The World That Never Was) |------------------------------------------------------------------| __________________________________________________________________ | Ogre Shield | |------------------------------------------------------------------| Strength: 5 Magic: 0 Ability: Defender A shield with great strength that also blocks various attacks. Defense will increase in critical situations. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Chest at Land of Dragons (Throne Room) |------------------------------------------------------------------| __________________________________________________________________ | Genji Shield | |------------------------------------------------------------------| Strength: 6 Magic: 0 Ability: Lucky Lucky A shield with great strength and defense. Increases the drop rate of items. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Completing the Titan Cup |------------------------------------------------------------------| __________________________________________________________________ | Akashic Record | |------------------------------------------------------------------| Strength: 7 Magic: 0 Ability: MP Haste A shield with great strength. Increases the MP restoration speed when all MP is consumed. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Dropped by Bookmaster [1%] |------------------------------------------------------------------| __________________________________________________________________ | Nobody Guard | |------------------------------------------------------------------| Strength: 8 Magic: 0 Ability: Hyper Healing A shield with great strength. Quickly revives the wielder when fallen, and restores a lot of their HP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Dropped by Gambler [1%] |------------------------------------------------------------------| __________________________________________________________________ | Save the King | |------------------------------------------------------------------| Strength: 9 Magic: 0 Ability: Item Boost A powerful shield with great strength and defense. Increases the effect of restoration items used on the field. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -1 Orichalcum (Dropped by Bulky Vendor [18%]) -2 Twilight Crystals (Dropped by Sorcerer [12%]) -3 Twilight Gems (Dropped by Assassin [12%]) -4 Twilight Stones (Dropped by Dancer [12%]) -5 Twilight Shards (Dropped by Gambler [12%] / Dusk [10%]) |------------------------------------------------------------------| __________________________________________________________________ | Save the King+ | |------------------------------------------------------------------| Strength: 9 Magic: 0 Ability: MP Rage A powerful shield with great strength and defense. Restores MP relative to the amount of damage taken. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -1 Orichalcum (Dropped by Bulky Vendor [18%]) -2 Twilight Crystals (Dropped by Sorcerer [12%]) -3 Twilight Gems (Dropped by Assassin [12%]) -4 Twilight Stones (Dropped by Dancer [12%]) -5 Twilight Shards (Dropped by Gambler [12%] / Dusk [10%]) -1 Serenity Crystal (Dropped by Assassin/Samurai [4%]) |------------------------------------------------------------------| |-----------------------------------------------------------------------------| | III. I. 4. Guest Party Members' Weapons............................(iiii04) | |-----------------------------------------------------------------------------| __________________________________________________________________ | Riku's Weapon -- Way to the Dawn | |------------------------------------------------------------------| Strength: 3 Magic: 0 Ability: -- Deals various attacks. |------------------------------------------------------------------| __________________________________________________________________ | Beast's Weapon -- Beast's Claw | |------------------------------------------------------------------| Strength: 3 Magic: 0 Ability: -- -- |------------------------------------------------------------------| __________________________________________________________________ | Mulan's Weapon -- Sword of the Ancestor | |------------------------------------------------------------------| Strength: 3 Magic: 0 Ability: -- Useful when fighting close enemies. |------------------------------------------------------------------| __________________________________________________________________ | Auron's Weapon -- Battlefields of War | |------------------------------------------------------------------| Strength: 3 Magic: 0 Ability: -- Deals various attacks. |------------------------------------------------------------------| __________________________________________________________________ | Jack [Sparrow]'s Weapon -- Skill and Crossbones | |------------------------------------------------------------------| Strength: 3 Magic: 0 Ability: -- A pirate's best friend, it can parry enemy attacks. |------------------------------------------------------------------| __________________________________________________________________ | Aladdin's Weapon -- Scimitar | |------------------------------------------------------------------| Strength: 3 Magic: 0 Ability: -- A sword, light as a feather, for quick attacks! |------------------------------------------------------------------| __________________________________________________________________ | Jack [Skellington]'s Weapon -- Bone Fist | |------------------------------------------------------------------| Strength: 3 Magic: 0 Ability: -- -- |------------------------------------------------------------------| __________________________________________________________________ | Simba's Weapon -- Proud Fang | |------------------------------------------------------------------| Strength: 3 Magic: 0 Ability: -- -- |------------------------------------------------------------------| __________________________________________________________________ | Tron's Weapon -- Identity Disk | |------------------------------------------------------------------| Strength: 3 Magic: 0 Ability: -- Attack enemies from afar. |------------------------------------------------------------------| |=============================================================================| | III. J. Armor......................................................(iiij00) | |=============================================================================| __________________________________________________________________ | Elven Bandanna | |------------------------------------------------------------------| Defense: 1 Resistance: -- Slightly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Chest at Twilight Town (Old Mansion) -Shop (Twilight Town) |------------------------------------------------------------------| __________________________________________________________________ | Divine Bandanna | |------------------------------------------------------------------| Defense: 2 Resistance: -- Increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Disney Castle), (Twilight Town) |------------------------------------------------------------------| __________________________________________________________________ | Protect Belt | |------------------------------------------------------------------| Defense: 3 Resistance: -- Greatly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Completing the Cerberus Cup at Olympus Coliseum |------------------------------------------------------------------| __________________________________________________________________ | Gaia Belt | |------------------------------------------------------------------| Defense: 3 Resistance: -Thunder: 20% -Dark: 20% Greatly increases defense as well as thunder and dark resistance. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Chest at Space Paranoids (Communications Room) |------------------------------------------------------------------| __________________________________________________________________ | Power Band | |------------------------------------------------------------------| Defense: 4 Resistance: -- Extremely increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -3 Mythril Stones (Chests, Synthesis) -1 Dense Stone (Dropped by Sniper [12%]) -2 Dense Shards (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Twilight Stone (Dropped by Dancer [12%]) -2 Twilight Shards (Dropped by Dusk/Gambler [10%]/[12%]) -1 Serenity Shard (Dropped by Assault Rider/Creeper [4%]/[2%]) -1 Power Stone (Dropped by Luna Bandit/Silver Rock [8%]/6%]) -1 Dark Stone (Dropped by Assault Rider/Nightwalker [12%]/[10%]) -1 Lucid Stone (Dropped by Graveyard/Toy Soldier [12%]/[12%]) |------------------------------------------------------------------| __________________________________________________________________ | Buster Band | |------------------------------------------------------------------| Defense: 5 Resistance: -- Has extremely high defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -3 Mythril Stones (Chests, Synthesis) -1 Dense Stone (Dropped by Sniper [12%]) -2 Dense Shards (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Twilight Stone (Dropped by Dancer [12%]) -2 Twilight Shards (Dropped by Dusk/Gambler [10%]/[12%]) -1 Serenity Shard (Dropped by Assault Rider/Creeper [4%]/[2%]) -1 Power Stone (Dropped by Luna Bandit/Silver Rock [8%]/6%]) -1 Dark Stone (Dropped by Assault Rider/Nightwalker [12%]/[10%]) -1 Lucid Stone (Dropped by Graveyard/Toy Soldier [12%]/[12%]) -1 Serenity Stone (Dropped by Morning Star [4%]) |------------------------------------------------------------------| __________________________________________________________________ | Cosmic Belt | |------------------------------------------------------------------| Defense: 6 Resistance: -- Has the greatest defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Chest at The World That Never Was (Twilight's View) |------------------------------------------------------------------| __________________________________________________________________ | Fire Bangle | |------------------------------------------------------------------| Defense: 1 Resistance: -Fire: 20% Increases fire resistance and slightly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Land of Dragons) |------------------------------------------------------------------| __________________________________________________________________ | Fira Bangle | |------------------------------------------------------------------| Defense: 2 Resistance: -Fire: 20% Increases fire resistance and increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Agrabah) |------------------------------------------------------------------| __________________________________________________________________ | Firaga Bangle | |------------------------------------------------------------------| Defense: 3 Resistance: -Fire: 20% Increases fire resistance and greatly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -3 Mythril Shards (Synthesis) -1 Dense Stone (Dropped by Sniper [12%]) -2 Dense Shards (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Twilight Stone (Dropped by Dancer [12%]) -2 Twilight Shards (Dropped by Dusk/Gambler [10%]/[12%]) -1 Blazing Stone (Dropped by Tornado Step [8%]) -1 Blazing Shard (Dropped by Hammer Frame [10%]) |------------------------------------------------------------------| __________________________________________________________________ | Firagun Bangle | |------------------------------------------------------------------| Defense: 3 Resistance: -Fire: 25% Greatly increases fire resistance and greatly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -3 Mythril Shards (Synthesis) -1 Dense Stone (Dropped by Sniper [12%]) -2 Dense Shards (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Twilight Stone (Dropped by Dancer [12%]) -2 Twilight Shards (Dropped by Dusk/Gambler [10%]/[12%]) -1 Blazing Stone (Dropped by Tornado Step [8%]) -1 Blazing Shard (Dropped by Hammer Frame [10%]) -1 Serenity Shard (Dropped by Assault Rider/Creeper [4%]/[2%]) |------------------------------------------------------------------| __________________________________________________________________ | Blizzard Armlet | |------------------------------------------------------------------| Defense: 1 Resistance: -Blizzard: 20% Increases blizzard resistance and slightly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Land of Dragons) |------------------------------------------------------------------| __________________________________________________________________ | Blizzara Armlet | |------------------------------------------------------------------| Defense: 2 Resistance: -Blizzard: 20% Increases blizzard resistance and increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Agrabah) |------------------------------------------------------------------| __________________________________________________________________ | Blizzaga Armlet | |------------------------------------------------------------------| Defense: 3 Resistance: -Blizzard: 20% Increases blizzard resistance and greatly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -3 Mythril Shards (Synthesis) -1 Dense Stone (Dropped by Sniper [12%]) -2 Dense Shards (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Twilight Stone (Dropped by Dancer [12%]) -2 Twilight Shards (Dropped by Dusk/Gambler [10%]/[12%]) -1 Frost Stone (Dropped by Hot Rod [12%]) -1 Frost Shard (Dropped by Lance Soldier [10%]) |------------------------------------------------------------------| __________________________________________________________________ | Blizzagun Armlet | |------------------------------------------------------------------| Defense: 3 Resistance: -Blizzard: 25% Greatly increases blizzard resistance and greatly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -3 Mythril Shards (Synthesis) -1 Dense Stone (Dropped by Sniper [12%]) -2 Dense Shards (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Twilight Stone (Dropped by Dancer [12%]) -2 Twilight Shards (Dropped by Dusk/Gambler [10%]/[12%]) -1 Frost Stone (Dropped by Hot Rod [12%]) -1 Frost Shard (Dropped by Lance Soldier [10%]) -1 Serenity Shard (Dropped by Assault Rider/Creeper [4%]/[2%]) |------------------------------------------------------------------| __________________________________________________________________ | Thunder Trinket | |------------------------------------------------------------------| Defense: 1 Resistance: -Thunder: 20% Increases thunder resistance and slightly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Land of Dragons) |------------------------------------------------------------------| __________________________________________________________________ | Thundara Trinket | |------------------------------------------------------------------| Defense: 2 Resistance: -Thunder: 20% Increases thunder resistance and increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Agrabah) |------------------------------------------------------------------| __________________________________________________________________ | Thundaga Trinket | |------------------------------------------------------------------| Defense: 3 Resistance: -Thunder: 20% Increases thunder resistance and greatly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -3 Mythril Shards (Synthesis) -1 Dense Stone (Dropped by Sniper [12%]) -2 Dense Shards (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Twilight Stone (Dropped by Dancer [12%]) -2 Twilight Shards (Dropped by Dusk/Gambler [10%]/[12%]) -1 Lightning Stone (Dropped by Emerald Blues [10%]) -1 Lightning Shard (Dropped by Bolt Tower [10%]) |------------------------------------------------------------------| __________________________________________________________________ | Thundagun Trinket | |------------------------------------------------------------------| Defense: 3 Resistance: -Thunder: 25% Greatly increases thunder resistance and greatly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -3 Mythril Shards (Synthesis) -1 Dense Stone (Dropped by Sniper [12%]) -2 Dense Shards (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Twilight Stone (Dropped by Dancer [12%]) -2 Twilight Shards (Dropped by Dusk/Gambler [10%]/[12%]) -1 Lightning Stone (Dropped by Emerald Blues [10%]) -1 Lightning Shard (Dropped by Bolt Tower [10%]) -1 Serenity Shard (Dropped by Assault Rider/Creeper [4%]/[2%]) |------------------------------------------------------------------| __________________________________________________________________ | Shadow Anklet | |------------------------------------------------------------------| Defense: 1 Resistance: -Dark: 20% Increases dark resistance and slightly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Twilight Town) |------------------------------------------------------------------| __________________________________________________________________ | Dark Anklet | |------------------------------------------------------------------| Defense: 2 Resistance: -Dark: 20% Increases dark resistance and increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Disney Castle) |------------------------------------------------------------------| __________________________________________________________________ | Midnight Anklet | |------------------------------------------------------------------| Defense: 3 Resistance: -Dark: 20% Increases dark resistance and greatly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -3 Mythril Shards (Synthesis) -1 Dense Stone (Dropped by Sniper [12%]) -2 Dense Shards (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Twilight Stone (Dropped by Dancer [12%]) -2 Twilight Shards (Dropped by Dusk/Gambler [10%]/[12%]) -1 Lucid Stone (Dropped by Toy Soldier [12%]) -1 Lucid Shard (Dropped by Trick Ghost [10%]) |------------------------------------------------------------------| __________________________________________________________________ | Chaos Anklet | |------------------------------------------------------------------| Defense: 3 Resistance: -Dark: 25% Greatly increases dark resistance and greatly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -3 Mythril Shards (Synthesis) -1 Dense Stone (Dropped by Sniper [12%]) -2 Dense Shards (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Twilight Stone (Dropped by Dancer [12%]) -2 Twilight Shards (Dropped by Dusk/Gambler [10%]/[12%]) -1 Lucid Stone (Dropped by Toy Soldier [12%]) -1 Lucid Shard (Dropped by Trick Ghost [10%]) -1 Serenity Shard (Dropped by Assault Rider/Creeper [4%]/[2%]) |------------------------------------------------------------------| __________________________________________________________________ | Champion Belt | |------------------------------------------------------------------| Defense: 0 Resistance: -Fire: 20% -Blizzard: 20% -Thunder: 20% Increases fire, blizzard, and thunder resistance. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Beating Setzer with Roxas at Twilight Town |------------------------------------------------------------------| __________________________________________________________________ | Abas Chain | |------------------------------------------------------------------| Defense: 1 Resistance: -Fire: 20% -Blizzard: 20% -Thunder: 20% Increases fire, blizzard, and thunder resistance and slightly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Land of Dragons) |------------------------------------------------------------------| __________________________________________________________________ | Aegis Chain | |------------------------------------------------------------------| Defense: 2 Resistance: -Fire: 20% -Blizzard: 20% -Thunder: 20% Increases fire, blizzard, and thunder resistance and increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Agrabah) |------------------------------------------------------------------| __________________________________________________________________ | Acrisius | |------------------------------------------------------------------| Defense: 3 Resistance: -Fire: 20% -Blizzard: 20% -Thunder: 20% Increases fire, blizzard, and thunder resistance and greatly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -3 Mythril Stones (Synthesis) -1 Dense Stone (Dropped by Sniper [12%]) -2 Dense Shards (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Twilight Stone (Dropped by Dancer [12%]) -2 Twilight Shards (Dropped by Dusk/Gambler [10%]/[12%]) -1 Serenity Shard (Dropped by Assault Rider/Creeper [4%]/[2%]) -1 Blazing Stone (Dropped by Tornado Step [8%]) -1 Frost Stone (Dropped by Hot Rod [12%]) -1 Lightning Stone (Dropped by Emerald Blues [10%]) |------------------------------------------------------------------| __________________________________________________________________ | Acrisius+ | |------------------------------------------------------------------| Defense: 3 Resistance: -Fire: 25% -Blizzard: 25% -Thunder: 25% Highly increases fire, blizzard, and thunder resistance and greatly increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -3 Mythril Stones (Synthesis) -1 Dense Stone (Dropped by Sniper [12%]) -2 Dense Shards (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Twilight Stone (Dropped by Dancer [12%]) -2 Twilight Shards (Dropped by Dusk/Gambler [10%]/[12%]) -1 Serenity Shard (Dropped by Assault Rider/Creeper [4%]/[2%]) -1 Blazing Stone (Dropped by Tornado Step [8%]) -1 Frost Stone (Dropped by Hot Rod [12%]) -1 Lightning Stone (Dropped by Emerald Blues [10%]) -1 Serenity Stone (Dropped by Morning Star/Dusk [4%]/[2%]) |------------------------------------------------------------------| __________________________________________________________________ | Cosmic Chain | |------------------------------------------------------------------| Defense: 3 Resistance: -Fire: 30% -Blizzard: 30% -Thunder: 30% Greatly increases fire, blizzard, and thunder resistance and increases defense. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Chest at Hollow Bastion (Heartless Manufactory) |------------------------------------------------------------------| __________________________________________________________________ | Petit Ribbon | |------------------------------------------------------------------| Defense: 4 Resistance: -Fire: 10% -Blizzard: 10% -Thunder: 10% -Dark: 10% Slightly increases all resistances. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -2 Mythril Crystals (Synthesis) -1 Dense Crystal (Berserker [12%]) -2 Dense Gem (Samurai [12%]) -1 Twilight Crystal (Sorcerer [12%] -2 Twilight Gem (Assassin [12%] -1 Serenity Stone (Morning Star [4%]) -1 Orichalcum (Dropped by Bulky Vendor [18%]) -1 Dense Stone (Dropped by Sniper [12%]) -1 Dense Shard (Dropped by Creeper/Dragoon [8%]/[12%]) |------------------------------------------------------------------| __________________________________________________________________ | Ribbon | |------------------------------------------------------------------| Defense: 4 Resistance: -Fire: 20% -Blizzard: 20% -Thunder: 20% -Dark: 20% Increases all resistances. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -2 Mythril Crystals (Synthesis) -1 Dense Crystal (Berserker [12%]) -2 Dense Gem (Samurai [12%]) -1 Twilight Crystal (Sorcerer [12%] -2 Twilight Gem (Assassin [12%] -1 Serenity Stone (Morning Star [4%]) -1 Orichalcum (Dropped by Bulky Vendor [18%]) -1 Dense Stone (Dropped by Sniper [12%]) -1 Dense Shard (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Serenity Gem (Dropped by Assassin/Berserker [4%]) |------------------------------------------------------------------| |=============================================================================| | III. K. Accessories................................................(iiik00) | |=============================================================================| __________________________________________________________________ | Ability Ring | |------------------------------------------------------------------| AP: 1 Strength: 0 Magic: 0 Slightly increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Chest at Twilight Town (Sunset Terrace) -Shop (Twilight Town) |------------------------------------------------------------------| __________________________________________________________________ | Engineer's Ring | |------------------------------------------------------------------| AP: 2 Strength: 0 Magic: 0 Increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Timeless River) |------------------------------------------------------------------| __________________________________________________________________ | Technician's Ring | |------------------------------------------------------------------| AP: 3 Strength: 0 Magic: 0 Greatly increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Halloween Town) |------------------------------------------------------------------| __________________________________________________________________ | Skill Ring | |------------------------------------------------------------------| AP: 4 Strength: 0 Magic: 0 Extremely increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Chest at Agrabah (Palace Walls) |------------------------------------------------------------------| __________________________________________________________________ | Skillful Ring | |------------------------------------------------------------------| AP: 5 Strength: 0 Magic: 0 Drastically increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Completing the Titan Cup at Olympus Coliseum |------------------------------------------------------------------| __________________________________________________________________ | Expert's Ring | |------------------------------------------------------------------| AP: 6 Strength: 0 Magic: 0 Exceedingly increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -2 Mythril Crystals (Synthesis) -1 Dense Crystal (Berserker [12%]) -2 Dense Gem (Samurai [12%]) -1 Twilight Crystal (Sorcerer [12%] -2 Twilight Gem (Assassin [12%] -1 Serenity Stone (Morning Star [4%]) -1 Dark Crystal (Dropped by Air Pirate [8%]) -1 Dark Gem (Dropped by Gargoyle Knight/Warrior [10%]) -1 Dark Stone (Dropped by Assault Rider [12%]) -1 Dark Shard (Dropped by Soldier [8%]) |------------------------------------------------------------------| __________________________________________________________________ | Master's Ring | |------------------------------------------------------------------| AP: 7 Strength: 0 Magic: 0 Extraordinarily increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -2 Mythril Crystals (Synthesis) -1 Dense Crystal (Berserker [12%]) -2 Dense Gem (Samurai [12%]) -1 Twilight Crystal (Sorcerer [12%] -2 Twilight Gem (Assassin [12%] -1 Serenity Stone (Morning Star [4%]) -1 Dark Crystal (Dropped by Air Pirate [8%]) -1 Dark Gem (Dropped by Gargoyle Knight/Warrior [10%]) -1 Dark Stone (Dropped by Assault Rider [12%]) -1 Dark Shard (Dropped by Soldier [8%]) -1 Serenity Gem (Dropped by Assassin/Berserker [4%]) |------------------------------------------------------------------| __________________________________________________________________ | Cosmic Ring | |------------------------------------------------------------------| AP: 8 Strength: 0 Magic: 0 Tremendously increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Chest at 100 Acre Wood (Starry Hill) |------------------------------------------------------------------| __________________________________________________________________ | Sardonyx Ring | |------------------------------------------------------------------| AP: 1 Strength: 1 Magic: 0 Increases strength and slightly increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Land of Dragons) |------------------------------------------------------------------| __________________________________________________________________ | Tourmaline Ring | |------------------------------------------------------------------| AP: 2 Strength: 1 Magic: 0 Increases strength and increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Timeless River) |------------------------------------------------------------------| __________________________________________________________________ | Aquamarine Ring | |------------------------------------------------------------------| AP: 3 Strength: 1 Magic: 0 Increases strength and greatly increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Halloween Town) |------------------------------------------------------------------| __________________________________________________________________ | Garnet Ring | |------------------------------------------------------------------| AP: 4 Strength: 1 Magic: 0 Increases strength and extremely increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -2 Mythril Stones (Synthesis) -1 Dense Stone (Dropped by Sniper [12%]) -2 Dense Shards (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Twilight Stone (Dropped by Dancer [12%]) -2 Twilight Shards (Dropped by Dusk/Gambler [10%]/[12%]) -1 Serenity Shard (Dropped by Assault Rider/Creeper [4%]/[2%]) -1 Power Stone (Dropped by Luna Bandit [8%]) -1 Power Shard (Dropped by Large Body [12%]) -1 Dark Shard (Dropped by Soldier [8%]) |------------------------------------------------------------------| __________________________________________________________________ | Diamond Ring | |------------------------------------------------------------------| AP: 5 Strength: 1 Magic: 0 Increases strength and drastically increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -2 Mythril Stones (Synthesis) -1 Dense Stone (Dropped by Sniper [12%]) -2 Dense Shards (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Twilight Stone (Dropped by Dancer [12%]) -2 Twilight Shards (Dropped by Dusk/Gambler [10%]/[12%]) -1 Serenity Shard (Dropped by Assault Rider/Creeper [4%]/[2%]) -1 Power Stone (Dropped by Luna Bandit [8%]) -1 Power Shard (Dropped by Large Body [12%]) -1 Dark Shard (Dropped by Soldier [8%]) -1 Serenity Shard (Dropped by Assault Rider/Creeper [4%]/[2%]) |------------------------------------------------------------------| __________________________________________________________________ | Silver Ring | |------------------------------------------------------------------| AP: 1 Strength: 0 Magic: 1 Increases magic and slightly increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Land of Dragons) |------------------------------------------------------------------| __________________________________________________________________ | Gold Ring | |------------------------------------------------------------------| AP: 2 Strength: 0 Magic: 1 Increases magic and increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Timeless River) |------------------------------------------------------------------| __________________________________________________________________ | Platinum Ring | |------------------------------------------------------------------| AP: 3 Strength: 0 Magic: 1 Increases magic and greatly increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Shop (Halloween Town) |------------------------------------------------------------------| __________________________________________________________________ | Mythril Ring | |------------------------------------------------------------------| AP: 4 Strength: 0 Magic: 1 Increases magic and extremely increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing -2 Mythril Stones (Synthesis) -1 Dense Stone (Dropped by Sniper [12%]) -2 Dense Shards (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Twilight Stone (Dropped by Dancer [12%]) -2 Twilight Shards (Dropped by Dusk/Gambler [10%]/[12%]) -1 Serenity Shard (Dropped by Assault Rider/Creeper [4%]/[2%]) -1 Power Stone (Dropped by Luna Bandit [8%]) -1 Dark Stone (Dropped by Assault Rider [12%]) -1 Dark Shard (Dropped by Soldier [8%]) |------------------------------------------------------------------| __________________________________________________________________ | Orichalcum Ring | |------------------------------------------------------------------| AP: 5 Strength: 0 Magic: 1 Increases magic and drastically increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing -2 Mythril Stones (Synthesis) -1 Dense Stone (Dropped by Sniper [12%]) -2 Dense Shards (Dropped by Creeper/Dragoon [8%]/[12%]) -1 Twilight Stone (Dropped by Dancer [12%]) -2 Twilight Shards (Dropped by Dusk/Gambler [10%]/[12%]) -1 Serenity Shard (Dropped by Assault Rider/Creeper [4%]/[2%]) -1 Power Stone (Dropped by Luna Bandit [8%]) -1 Dark Stone (Dropped by Assault Rider [12%]) -1 Dark Shard (Dropped by Soldier [8%]) -1 Serenity Shard (Dropped by Assault Rider/Creeper [4%]/[2%]) |------------------------------------------------------------------| __________________________________________________________________ | Soldier Earring | |------------------------------------------------------------------| AP: 4 Strength: 2 Magic: 0 Highly increases maximum AP and strength. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -2 Mythril Gems (Synthesis) -1 Dense Crystal (Berserker [12%]) -2 Dense Gem (Samurai [12%]) -1 Twilight Crystal (Sorcerer [12%] -2 Twilight Gem (Assassin [12%] -1 Dark Gem (Dropped by Gargoyle Knight/Warrior [10%]) -1 Lucid Gem (Dropped by Bookmaster [10%]) -1 Frost Gem (Dropped by Fortune Teller/Ice Cube [8%]/[4%]) |------------------------------------------------------------------| __________________________________________________________________ | Fencer Earring | |------------------------------------------------------------------| AP: 5 Strength: 2 Magic: 1 Highly increases maximum AP and strength and also increases magic. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -2 Mythril Gems (Synthesis) -1 Dense Crystal (Berserker [12%]) -2 Dense Gem (Samurai [12%]) -1 Twilight Crystal (Sorcerer [12%] -2 Twilight Gem (Assassin [12%] -1 Dark Gem (Dropped by Gargoyle Knight/Warrior [10%]) -1 Lucid Gem (Dropped by Bookmaster [10%]) -1 Frost Gem (Dropped by Fortune Teller/Ice Cube [8%]/[4%]) -1 Serenity Stone (Dropped by Morning Star/Dusk [4%]/[2%]) |------------------------------------------------------------------| __________________________________________________________________ | Mage Earring | |------------------------------------------------------------------| AP: 4 Strength: 0 Magic: 2 Highly increases maximum AP and magic. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -2 Mythril Gems (Synthesis) -1 Dense Crystal (Berserker [12%]) -2 Dense Gem (Samurai [12%]) -1 Twilight Crystal (Sorcerer [12%] -2 Twilight Gem (Assassin [12%] -1 Power Gem (Dropped by Shaman [10%]) -1 Lightning Gem (Dropped by Armored Knight [12%]) -1 Blazing Gem (Dropped by Fat Bandit [12%]) |------------------------------------------------------------------| __________________________________________________________________ | Slayer Earring | |------------------------------------------------------------------| AP: 5 Strength: 1 Magic: 2 Highly increases maximum AP and magic and also increases strength. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -2 Mythril Gems (Synthesis) -1 Dense Crystal (Berserker [12%]) -2 Dense Gem (Samurai [12%]) -1 Twilight Crystal (Sorcerer [12%] -2 Twilight Gem (Assassin [12%] -1 Power Gem (Dropped by Shaman [10%]) -1 Lightning Gem (Dropped by Armored Knight [12%]) -1 Blazing Gem (Dropped by Fat Bandit [12%]) -1 Serenity Stone (Dropped by Morning Star/Dusk [4%]/[2%]) |------------------------------------------------------------------| __________________________________________________________________ | Moon Amulet | |------------------------------------------------------------------| AP: 3 Strength: 2 Magic: 2 Highly increases strength and magic and also greatly increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -2 Orichalcums (Dropped by Bulky Vendor [18%]) -1 Mythril Crystals (Synthesis) -1 Dense Crystal (Berserker [12%]) -2 Dense Gem (Samurai [12%]) -1 Twilight Crystal (Sorcerer [12%] -2 Twilight Gem (Assassin [12%] -1 Serenity Stone (Morning Star [4%]) -1 Twilight Stone (Dropped by Dancer [12%]) -1 Twilight Shard (Dropped by Gambler [12%] / Dusk [10%]) |------------------------------------------------------------------| __________________________________________________________________ | Star Charm | |------------------------------------------------------------------| AP: 5 Strength: 2 Magic: 2 Greatly increases strength and magic and drastically increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Synthesizing: -2 Orichalcums (Dropped by Bulky Vendor [18%]) -1 Mythril Crystals (Synthesis) -1 Dense Crystal (Berserker [12%]) -2 Dense Gem (Samurai [12%]) -1 Twilight Crystal (Sorcerer [12%] -2 Twilight Gem (Assassin [12%] -1 Serenity Stone (Morning Star [4%]) -1 Twilight Stone (Dropped by Dancer [12%]) -1 Twilight Shard (Dropped by Gambler [12%] / Dusk [10%]) -1 Serenity Gem (Dropped by Assassin/Berserker [4%]) |------------------------------------------------------------------| __________________________________________________________________ | Cosmic Arts | |------------------------------------------------------------------| AP: 7 Strength: 2 Magic: 2 Highly increases strength and magic and extraordinarily increases maximum AP. |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Chest at Space Paranoids (Central Computer Mesa) |------------------------------------------------------------------| __________________________________________________________________ | Draw Ring | |------------------------------------------------------------------| AP: 0 Strength: 0 Magic: 0 Draws in nearby orbs. Ability: Draw |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Chest at 100 Acre Wood (Rabbit's House) |------------------------------------------------------------------| __________________________________________________________________ | Lucky Ring | |------------------------------------------------------------------| AP: 0 Strength: 0 Magic: 0 Brings luck to the wearer, increasing the drop rate of items. Ability: Lucky Lucky |------------------------------------------------------------------| | Obtained by: | |------------------------------------------------------------------| -Completing the Pain and Panic Cup at Olympus Coliseum. |------------------------------------------------------------------| |=============================================================================| | III. L. Items......................................................(iiil00) | |=============================================================================| __________________________________________________________________ | Potion | |------------------------------------------------------------------| Restores 40% of the target's HP. An equippable item. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Restoration Item |------------------------------------------------------------------| __________________________________________________________________ | Hi-Potion | |------------------------------------------------------------------| Restores 60% of the target's HP. An equippable item. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Restoration Item |------------------------------------------------------------------| __________________________________________________________________ | Ether | |------------------------------------------------------------------| Fully restores target's MP. Restores Charge Gauge during MP Charge. An equippable item. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Restoration Item |------------------------------------------------------------------| __________________________________________________________________ | Elixir | |------------------------------------------------------------------| Fully restores target's HP and MP. An equippable item. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Restoration Item |------------------------------------------------------------------| __________________________________________________________________ | Mega-Potion | |------------------------------------------------------------------| Restores 40% of the Party's HP. An equippable item. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Restoration Item |------------------------------------------------------------------| __________________________________________________________________ | Mega-Ether | |------------------------------------------------------------------| Fully restores Party's MP. Restores Charge Gauge during MP Charge. An equippable item. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Restoration Item |------------------------------------------------------------------| __________________________________________________________________ | Megalixir | |------------------------------------------------------------------| Fully restores Party's HP and MP. An equippable item. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Restoration Item |------------------------------------------------------------------| __________________________________________________________________ | Tent | |------------------------------------------------------------------| Fully restores Party's HP and MP. Usable only from the Main Menu. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Menu Item |------------------------------------------------------------------| __________________________________________________________________ | Drive Recovery | |------------------------------------------------------------------| Restores up to one full Drive Gauge. Usable only from the Main Menu. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Menu Item |------------------------------------------------------------------| __________________________________________________________________ | High Drive Recovery | |------------------------------------------------------------------| Restores up to three full Drive Gauges. Usable only from the Main Menu. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Menu Item |------------------------------------------------------------------| __________________________________________________________________ | Power Boost | |------------------------------------------------------------------| Permanently increases Strength by 1. Obtained from chests and synthesis. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Menu Item |------------------------------------------------------------------| __________________________________________________________________ | Defense Boost | |------------------------------------------------------------------| Permanently increases Defense by 1. Obtained from chests and synthesis. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Menu Item |------------------------------------------------------------------| __________________________________________________________________ | Magic Boost | |------------------------------------------------------------------| Permanently increases Magic by 1. Obtained from chests and synthesis. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Menu Item |------------------------------------------------------------------| __________________________________________________________________ | AP Boost | |------------------------------------------------------------------| Permanently increases maximum AP by 1. Obtained from chests and synthesis. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Menu Item |------------------------------------------------------------------| __________________________________________________________________ | Munny Pouch | |------------------------------------------------------------------| A pouch from the King. There's 5,000 munny inside for some reason. Gained at Twilight Town with Roxas. Purpose: Allows munny to be held. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Key Item |------------------------------------------------------------------| __________________________________________________________________ | Crystal Orb | |------------------------------------------------------------------| A pretty crystal. It sparkles brightly when held up to the sun. Gained once Sora becomes playable. Purpose: It is my belief that this item is just there as note that Sora can be saved by King Mickey, and that this item allows that. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Key Item |------------------------------------------------------------------| __________________________________________________________________ | Membership Card | |------------------------------------------------------------------| A membership card of the Hollow Bastion Restoration Committee. A rare, honorary membership card. Given by Aerith during first visit to Hollow Bastion. Purpose: Other than access to Hollow Bastion, it becomes a keyhole later on. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Key Item |------------------------------------------------------------------| __________________________________________________________________ | Ice Cream | |------------------------------------------------------------------| Ice cream found inside the box. Mmmmm. It's refreshing and tastes really good. Recieved from Malificent after the events at Hollow Bastion. Purpose: I don't know really. Possibly to hint about Roxas to Sora. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Key Item |------------------------------------------------------------------| __________________________________________________________________ | Picture | |------------------------------------------------------------------| A picture found inside the box. It shows Hayner and the gang in front of the old mansion in Twilight Town. Recieved from Malificent after the events at Hollow Bastion. Purpose: Same as Ice Cream. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Key Item |------------------------------------------------------------------| __________________________________________________________________ | Hades Cup Trophy | |------------------------------------------------------------------| Trophy presented to the champion of the Hades Paradox Cup. It is of having won many severe battles. Recieved after completing the Hades Paradox Cup Purpose: Exactly as said, it's just proof. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Key Item |------------------------------------------------------------------| __________________________________________________________________ | Baseball Charm | |------------------------------------------------------------------| With the help of two friends, use the Summon Command to call forth Chicken Little for a helping hand. Given by Merlin after visiting the 100 Acre Wood on your first trip to Hollow Bastion. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Summon Item |------------------------------------------------------------------| __________________________________________________________________ | Lamp Charm | |------------------------------------------------------------------| With the help of two friends, use the Summon Command to call forth Genie for a helping hand. Obtained after defeating Volcano and Blizzard Lords at Agrabah. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Summon Item |------------------------------------------------------------------| __________________________________________________________________ | Ukulele Charm | |------------------------------------------------------------------| With the help of two friends, use the Summon Command to call forth Stitch for a helping hand. Obtained from a chest at Hollow Bastion. After gaining Master Form, there will be a chest on the way back to Space Paranoids. Ukulele Charm is in that chest. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Summon Item |------------------------------------------------------------------| __________________________________________________________________ | Feather Charm | |------------------------------------------------------------------| With the help of two friends, use the Summon Command to call forth Peter Pan for a helping hand. In a chest at Port Royal (Ship Graveyard) during your second visit. |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Summon Item |------------------------------------------------------------------| |=============================================================================| | III. M. Item Synthesis.............................................(iiim00) | |=============================================================================| |-----------------------------------------------------------------------------| | III. M. 1. Free Development........................................(iiim01) | |-----------------------------------------------------------------------------| __________________________________________________________________ | Firaga Bangle | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Armor |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -C / 15 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -5 Mythril Shards -1 Blazing Stone -1 Blazing Shard |------------------------------------------------------------------| __________________________________________________________________ | Firagun Bangle | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Armor |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -C / 15 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -5 Mythril Shards -1 Blazing Stone -1 Blazing Shard -1 Serenity Shard |------------------------------------------------------------------| __________________________________________________________________ | Blizzaga Armlet | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Armor |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -C / 15 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -5 Mythril Shards -1 Frost Stone -1 Frost Shard |------------------------------------------------------------------| __________________________________________________________________ | Blizzagun Armlet | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Armor |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -C / 15 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -5 Mythril Shards -1 Frost Stone -1 Frost Shard -1 Serenity Shard |------------------------------------------------------------------| __________________________________________________________________ | Thundaga Trinket | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Armor |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -C / 15 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -5 Mythril Shards -1 Lightning Stone -1 Lightning Shard |------------------------------------------------------------------| __________________________________________________________________ | Thundagun Trinket | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Armor |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -C / 15 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -5 Mythril Shards -1 Lightning Stone -1 Lightning Shard -1 Serenity Shard |------------------------------------------------------------------| __________________________________________________________________ | Midnight Anklet | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Armor |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -C / 15 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -5 Mythril Shards -1 Lucid Stone -1 Lucid Shard |------------------------------------------------------------------| __________________________________________________________________ | Chaos Anklet | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Armor |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -C / 15 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -5 Mythril Shards -1 Lucid Stone -1 Lucid Shard -1 Serenity Shard |------------------------------------------------------------------| __________________________________________________________________ | Acrisius | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Armor |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -B / 24 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -5 Mythril Stones -1 Blazing Stone -1 Frost Stone -1 Lightning Stone |------------------------------------------------------------------| __________________________________________________________________ | Acrisius+ | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Armor |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -B / 24 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -5 Mythril Stones -1 Blazing Stone -1 Frost Stone -1 Lightning Stone -1 Serenity Stone |------------------------------------------------------------------| __________________________________________________________________ | Power Band | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Armor |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -B / 24 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -5 Mythril Stones -1 Power Stone -1 Dark Stone -1 Lucid Stone |------------------------------------------------------------------| __________________________________________________________________ | Buster Band | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Armor |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -B / 24 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -5 Mythril Stones -1 Power Stone -1 Dark Stone -1 Lucid Stone -1 Serenity Stone |------------------------------------------------------------------| __________________________________________________________________ | Garnet Ring | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Accessory |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -C / 16 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Stones -1 Power Stone -1 Power Shard -1 Dark Shard |------------------------------------------------------------------| __________________________________________________________________ | Diamond Ring | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Accessory |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -C / 16 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Stones -1 Power Stone -1 Power Shard -1 Dark Shard -1 Serenity Shard |------------------------------------------------------------------| __________________________________________________________________ | Mythril Ring | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Accessory |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -C / 17 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Stones -1 Power Stone -1 Dark Stone -1 Dark Shard |------------------------------------------------------------------| __________________________________________________________________ | Orichalcum Ring | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Accessory |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -C / 17 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Stones -1 Power Stone -1 Dark Stone -1 Dark Shard -1 Serenity Shard |------------------------------------------------------------------| __________________________________________________________________ | Soldier Earring | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Accessory |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -B / 24 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Gems -1 Dark Gem -1 Frost Gem -1 Lucid Gem |------------------------------------------------------------------| __________________________________________________________________ | Fencer Earring | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Accessory |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -B / 24 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Gems -1 Dark Gem -1 Frost Gem -1 Lucid Gem -1 Serenity Stone |------------------------------------------------------------------| __________________________________________________________________ | Mage Earring | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Accessory |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -B / 24 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Gems -1 Power Gem -1 Blazing Gem -1 Lightning Gem |------------------------------------------------------------------| __________________________________________________________________ | Slayer Earring | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Accessory |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -B / 24 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Gems -1 Power Gem -1 Blazing Gem -1 Lightning Gem -1 Serenity Stone |------------------------------------------------------------------| __________________________________________________________________ | Expert's Ring | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Accessory |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -A / 29 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Crystals -1 Dark Crystal -1 Dark Gem -1 Dark Stone -1 Dark Shard |------------------------------------------------------------------| __________________________________________________________________ | Master's Ring | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Accessory |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -A / 29 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Crystals -1 Dark Crystal -1 Dark Gem -1 Dark Stone -1 Dark Shard -1 Serenity Gem |------------------------------------------------------------------| __________________________________________________________________ | Mythril Shard | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Synthesis Item |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -C / 18 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -1 Dense Stone -3 Dense Shards -1 Twilight Stone -3 Twilight Shards |------------------------------------------------------------------| __________________________________________________________________ | Mythril Stone | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Synthesis Item |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -C / 18 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -1 Dense Stone -3 Dense Shards -1 Twilight Stone -3 Twilight Shards -1 Serenity Shard |------------------------------------------------------------------| __________________________________________________________________ | Mythril Gem | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Synthesis Item |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -B / 34 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -1 Dense Crystal -3 Dense Gems -1 Twilight Crystal -3 Twilight Gems |------------------------------------------------------------------| __________________________________________________________________ | Mythril Crystal | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Synthesis Item |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -B / 34 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -1 Dense Crystal -3 Dense Gems -1 Twilight Crystal -3 Twilight Gems -1 Serenity Stone |------------------------------------------------------------------| |-----------------------------------------------------------------------------| | III. M. 2. Recipes.................................................(iiim02) | |-----------------------------------------------------------------------------| *Mega Recipe* The Mega-Recipe can be found at Beast's Castle, in Beast's Room (1st Visit). __________________________________________________________________ | Mega-Potion | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Restoration Item |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -B / 12 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Shards -1 Power Shard -1 Blazing Shard -1 Lucid Shard |------------------------------------------------------------------| __________________________________________________________________ | Mega-Ether | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Restoration Item |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -B / 12 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Shards -1 Power Shard -1 Blazing Shard -1 Lucid Shard -1 Serenity Stone |------------------------------------------------------------------| *Recovery Recipe* The Recovery Recipe can be found at Land of Dragons on Mountain Trail (1st Visit). __________________________________________________________________ | Drive Recovery | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Menu Item |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -C / 16 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Shards -3 Dark Shards -1 Frost Shard -1 Lightning Shard |------------------------------------------------------------------| __________________________________________________________________ | High Drive Recovery | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Menu Item |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -C / 16 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Shards -3 Dark Shards -1 Frost Shard -1 Lightning Shard -1 Serenity Shard |------------------------------------------------------------------| *Star Recipe* The Star Recipe can be found at Disney Castle, in the Courtyard. __________________________________________________________________ | Elixir | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Restoration Item |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -A / 15 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Stones -1 Power Stone -1 Dark Stone |------------------------------------------------------------------| __________________________________________________________________ | Megalixir | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Restoration Item |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -A / 15 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Stones -1 Power Stone -1 Dark Stone -1 Serenity Gem |------------------------------------------------------------------| *Skill Recipe* The Skill Recipe can be found at Hollow Bastion, in Ansem's Study (2nd Visit). __________________________________________________________________ | AP Boost | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Menu Item |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -S / 49 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -1 Mythril Gem -3 Power Crystals -3 Dark Crystals -3 Frost Crystals |------------------------------------------------------------------| __________________________________________________________________ | Magic Boost | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Menu Item |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -S / 49 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -1 Mythril Gem -3 Power Crystals -3 Dark Crystals -3 Frost Crystals -1 Serenity Crystal |------------------------------------------------------------------| *Guard Recipe* The Guard Recipe can be found at 100 Acre Wood, during the expotition minigame in Spooky Cave. Corresponding Torn Page chest is located at Land of Dragons, in the Emperor's Throne Room (2nd Visit). __________________________________________________________________ | Defense Boost | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Menu Item |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -S / 50 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -1 Mythril Crystal -3 Blazing Crystals -3 Lightning Crystals -3 Lucid Crystals |------------------------------------------------------------------| __________________________________________________________________ | Power Boost | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Menu Item |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -S / 50 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -1 Mythril Crystal -3 Blazing Crystals -3 Lightning Crystals -3 Lucid Crystal -1 Serenity Crystal |------------------------------------------------------------------| *Style Recipe* The Style Recipe can be found in last location at 100 Acre Wood. The corresponding Torn Page is located at Agrabah, Ruins (2nd Visit). __________________________________________________________________ | Petit Ribbon | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Armor |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -A / 24 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Crystals -1 Orichalcum -1 Dense Stone -1 Dense Shard |------------------------------------------------------------------| __________________________________________________________________ | Ribbon | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Armor |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -A / 24 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Mythril Crystals -1 Orichalcum -1 Dense Stone -1 Dense Shard -1 Serenity Gem |------------------------------------------------------------------| *Moon Recipe* The Moon Recipe can be found at Radiant Garden, at Restoration Site (3rd Visit) __________________________________________________________________ | Moon Amulet | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Accessory |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -A / 22 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Orichalcum -1 Mythril Crystal -1 Twilight Stone -1 Twilight Shard |------------------------------------------------------------------| __________________________________________________________________ | Star Charm | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Accessory |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -A / 22 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -3 Orichalcum -1 Mythril Crystal -1 Twilight Stone -1 Twilight Shard -1 Serenity Gem |------------------------------------------------------------------| *Queen Recipe* The Queen Recipe can be found at Land of Dragons, in the Emperor's Throne Room (2nd Visit). __________________________________________________________________ | Save the Queen | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Weapon (Staff) |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -S / 78 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -1 Orichalcum -3 Dense Crystals -5 Dense Gems -7 Dense Stones -9 Dense Shards |------------------------------------------------------------------| __________________________________________________________________ | Save the Queen+ | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Weapon (Staff) |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -S / 78 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -1 Orichalcum -3 Dense Crystals -5 Dense Gems -7 Dense Stones -9 Dense Shards -1 Serenity Crystal |------------------------------------------------------------------| *King's Recipe* The King's Recipe can be found at Port Royal, in Seadrift Graveyard (2nd Visit). __________________________________________________________________ | Save the King | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Weapon (Shield) |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -S / 78 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -1 Orichalcum -3 Twilight Crystals -5 Twilight Gems -7 Twilight Stones -9 Twilight Shards |------------------------------------------------------------------| __________________________________________________________________ | Save the King+ | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Weapon (Shield) |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -S / 78 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -1 Orichalcum -3 Twilight Crystals -5 Twilight Gems -7 Twilight Stones -9 Twilight Shards -1 Serenity Crystal |------------------------------------------------------------------| *Ultimate Recipe* The Ultimate Recipe can be found at Twilight Town, before the Pod Room (Last Visit). __________________________________________________________________ | Ultima Weapon | |------------------------------------------------------------------| | Type: | |------------------------------------------------------------------| -Weapon (Keyblade) |------------------------------------------------------------------| | Rank / EXP: | |------------------------------------------------------------------| -S / 119 EXP |------------------------------------------------------------------| | Items Required: | |------------------------------------------------------------------| -13 Orichalcum+ -1 Orichalcum -1 Mythril Crystal -1 Dense Crystal -1 Twilight Crystal -7 Serenity Crystals (Note: A high level Moogle and Energy Crystal is required to actually create the weapon) |------------------------------------------------------------------| |-----------------------------------------------------------------------------| | III. M. 3. Materials...............................................(iiim03) | |-----------------------------------------------------------------------------| __________________________________________________________________ | Blazing Shard | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -C |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Hammer Frame [10%] -Minute Bomb [6%] |------------------------------------------------------------------| __________________________________________________________________ | Blazing Stone | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -B |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Tornado Step [8%] -Cannon Gun [6%] |------------------------------------------------------------------| __________________________________________________________________ | Blazing Gem | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -A |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Fat Bandit [12%] -Fiery Globe [4%] |------------------------------------------------------------------| __________________________________________________________________ | Blazing Crystal | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -S |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Crimson Jazz [12%] -Crescendo [6%] |------------------------------------------------------------------| __________________________________________________________________ | Frost Shard | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -C |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Lance Soldier [10%] -Hook Bat [6%] |------------------------------------------------------------------| __________________________________________________________________ | Frost Stone | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -B |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Hot Rod [12%] -Aeroplane [8%] |------------------------------------------------------------------| __________________________________________________________________ | Frost Gem | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -A |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Fortuneteller [8%] -Icy Cube [4%] |------------------------------------------------------------------| __________________________________________________________________ | Frost Crystal | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -S |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Living Bone [12%] |------------------------------------------------------------------| __________________________________________________________________ | Lightning Shard | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -C |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Bolt Tower [10%] -Rapid Thruster [4%] |------------------------------------------------------------------| __________________________________________________________________ | Lightning Stone | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -B |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Emerald Blues [10%] -Driller Mole [6%] |------------------------------------------------------------------| __________________________________________________________________ | Lightning Gem | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -A |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Armored Knight [12%] -Surveillance Robot [8%] |------------------------------------------------------------------| __________________________________________________________________ | Lightning Crystal | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -S |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Devastator [6%] -Strafer [4%] |------------------------------------------------------------------| __________________________________________________________________ | Lucid Shard | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -C |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Trick Ghost [10%] -Rabid Dog [6%] |------------------------------------------------------------------| __________________________________________________________________ | Lucid Stone | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -B |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Graveyard [12%] -Toy Soldier [12%] -Wight Knight [8%] |------------------------------------------------------------------| __________________________________________________________________ | Lucid Gem | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -A |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Bookmaster [10%] -Magnum Loader [8%] |------------------------------------------------------------------| __________________________________________________________________ | Lucid Crystal | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -S |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Neoshadow [8%] |------------------------------------------------------------------| __________________________________________________________________ | Power Shard | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -C |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Large Body [12%] -Creeper Plant [8%] |------------------------------------------------------------------| __________________________________________________________________ | Power Stone | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -B |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Luna Bandit [8%] -Silver Rock [6%] |------------------------------------------------------------------| __________________________________________________________________ | Power Gem | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -A |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Shaman [10%] -Aerial Knocker [8%] |------------------------------------------------------------------| __________________________________________________________________ | Power Crystal | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -S |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Morning Star [12%] |------------------------------------------------------------------| __________________________________________________________________ | Dark Shard | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -C |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Soldier [8%] -Shadow [4%] |------------------------------------------------------------------| __________________________________________________________________ | Dark Stone | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -B |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Assault Rider [12%] -Nightwalker [10%] |------------------------------------------------------------------| __________________________________________________________________ | Dark Gem | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -A |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Gargoyle Knight [10%] -Gargoyle Warrior [10%] |------------------------------------------------------------------| __________________________________________________________________ | Dark Crystal | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -S |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Air Pirate [8%] |------------------------------------------------------------------| __________________________________________________________________ | Dense Shard | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -C |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Dragoon [12%] -Creeper [8%] |------------------------------------------------------------------| __________________________________________________________________ | Dense Stone | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -B |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Sniper [12%] |------------------------------------------------------------------| __________________________________________________________________ | Dense Gem | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -A |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Samurai [12%] |------------------------------------------------------------------| __________________________________________________________________ | Dense Crystal | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -S |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Berserker [12%] |------------------------------------------------------------------| __________________________________________________________________ | Twilight Shard | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -C |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Gambler [12%] -Dusk [10%] |------------------------------------------------------------------| __________________________________________________________________ | Twilight Stone | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -B |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Dancer [12%] |------------------------------------------------------------------| __________________________________________________________________ | Twilight Gem | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -A |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Assassin [12%] |------------------------------------------------------------------| __________________________________________________________________ | Twilight Crystal | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -S |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Sorcerer [12%] |------------------------------------------------------------------| __________________________________________________________________ | Mythril Shard | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -C |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -N/A (Synthesis) |------------------------------------------------------------------| __________________________________________________________________ | Mythril Stone | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -B |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -N/A (Synthesis) |------------------------------------------------------------------| __________________________________________________________________ | Mythril Gem | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -A |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -N/A (Synthesis) |------------------------------------------------------------------| __________________________________________________________________ | Mythril Crystal | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -S |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -N/A (Synthesis) |------------------------------------------------------------------| __________________________________________________________________ | Bright Shard | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -C |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Bulky Vendor [100%] -Creeper Plant [4%] -Soldier [4%] -Rabid Dog [3%] -Minute Bomb [3%] -Hook Bat [3%] |------------------------------------------------------------------| __________________________________________________________________ | Bright Stone | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -B |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Bulky Vendor [100%] -Aeroplane [4%] -Wight Knight [4%] -Tornado Step [4%] -Driller Mole [4%] -Luna Bandit [4%] -Silver Rock [3%] -Cannon Gun [3%] |------------------------------------------------------------------| __________________________________________________________________ | Bright Gem | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -A |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Bulky Vendor [100%] -Aerial Knocker [4%] -Magnum Loader [4%] -Surveillance Robot [3%] |------------------------------------------------------------------| __________________________________________________________________ | Bright Crystal | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -S |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Bulky Vendor [100%] -Air Pirate [4%] -Strafer [4%] -Neoshadow [4%] -Crescendo [3%] |------------------------------------------------------------------| __________________________________________________________________ | Energy Shard | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -C |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Bolt Tower [4%] -Gargoyle Knight [4%] -Gargoyle Warrior [4%] -Nightwalker [4%] |------------------------------------------------------------------| __________________________________________________________________ | Energy Stone | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -B |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Hammer Frame [4%] -Lance Soldier [4%] -Trick Ghost [4%] |------------------------------------------------------------------| __________________________________________________________________ | Energy Gem | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -A |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Emerald Blues [4%] -Fortuneteller [4%] |------------------------------------------------------------------| __________________________________________________________________ | Energy Crystal | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -S |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Bookmaster [4%] -Shaman [4%] |------------------------------------------------------------------| __________________________________________________________________ | Serenity Shard | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -C |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Assault Rider [4%] -Toy Soldier [4%] -Large Body [4%] -Hot Rod [4%] -Fat Bandit [4%] -Creeper [2%] |------------------------------------------------------------------| __________________________________________________________________ | Serenity Stone | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -B |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Crimson Jazz [4%] -Devastator [4%] -Morning Star [4%] -Living Bone [4%] -Dusk [2%] |------------------------------------------------------------------| __________________________________________________________________ | Serenity Gem | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -A |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Dancer [4%] -Dragoon [4%] -Gambler [4%] -Sniper [4%] |------------------------------------------------------------------| __________________________________________________________________ | Serenity Crystal | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -S |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Assassin [4%] -Berserker [4%] -Samurai [4%] -Sorcerer [4%] |------------------------------------------------------------------| __________________________________________________________________ | Orichalcum | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -A |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -Bulky Vendor [18%] |------------------------------------------------------------------| __________________________________________________________________ | Orichalcum+ | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -S |------------------------------------------------------------------| | Dropped By: | |------------------------------------------------------------------| -N/A (Found: -Complete Atlantica -Complete 100 Acre Wood -Chest in Central Computer Area, at Space Paranoids -Chest in Sunset Terrace, at Twilight Town -Chest in Brink of Despair, at The World That Never Was -Complete Goddess of Destiny Cup at Olympus Coliseum -Collect 1x of every other Synthesis item |------------------------------------------------------------------| |-----------------------------------------------------------------------------| | III. M. 4. Lists...................................................(iiim04) | |-----------------------------------------------------------------------------| __________________________________________________________________ | Requirement | Reward | |------------------------------------------------------------------| Get 1 type of Material. Elixir |------------------------------------------------------------------| Get 5 types of Materials. Free Development |------------------------------------------------------------------| Get 10 types of Materials. High Drive Recovery |------------------------------------------------------------------| Get 15 types of Materials. Megalixir |------------------------------------------------------------------| Get 20 types of Materials. Free Development 2 |------------------------------------------------------------------| Get 25 types of Materials. AP Boost |------------------------------------------------------------------| Get 30 types of Materials. Defense Boost |------------------------------------------------------------------| Get 35 types of Materials. Power Boost |------------------------------------------------------------------| Get 40 types of Materials. Magic Boost |------------------------------------------------------------------| Get 45 types of Materials. Orichalcum |------------------------------------------------------------------| Get all Materials. Orichalcum+ |------------------------------------------------------------------| Obtain total amount of 50 or more. Serenity Shard |------------------------------------------------------------------| Obtain total amount of 100 or more. Serenity Stone |------------------------------------------------------------------| Obtain total amount of 250 or more. Serenity Gem |------------------------------------------------------------------| Obtain total amount of 500 or more. Serenity Crystal |------------------------------------------------------------------| Obtain total amount of 1,000 or more. Orichalcum |------------------------------------------------------------------| Obtain all dense Materials. Serenity Gem |------------------------------------------------------------------| Obtain all twilight Materials. Serenity Crystal |------------------------------------------------------------------| Obtain all mythril Materials. AP Boost |------------------------------------------------------------------| Obtain all bright Materials. Defense Boost |------------------------------------------------------------------| Obtain all energy Materials. Power Boost |------------------------------------------------------------------| Obtain all serenity Materials. Magic Boost |------------------------------------------------------------------| Obtain all rank C Materials. Serenity Shard |------------------------------------------------------------------| Obtain all rank B Materials. Serenity Stone |------------------------------------------------------------------| Obtain all rank A Materials. Serenity Gem |------------------------------------------------------------------| Obtain all rank S Materials. Serenity Crystal |------------------------------------------------------------------| Obtain 30 or more Blazing Shards. Sell at Shop |------------------------------------------------------------------| Obtain 25 or more Blazing Stones. Sell at Shop |------------------------------------------------------------------| Obtain 20 or more Blazing Gems. Sell at Shop |------------------------------------------------------------------| Obtain 30 or more Frost Shards. Sell at Shop |------------------------------------------------------------------| Obtain 25 or more Frost Stones. Sell at Shop |------------------------------------------------------------------| Obtain 20 or more Frost Gems. Sell at Shop |------------------------------------------------------------------| Obtain 30 or more Lightning Shards. Sell at Shop |------------------------------------------------------------------| Obtain 25 or more Lightning Stones. Sell at Shop |------------------------------------------------------------------| Obtain 20 or more Lightning Gems. Sell at Shop |------------------------------------------------------------------| Obtain 30 or more Lucid Shards. Sell at Shop |------------------------------------------------------------------| Obtain 25 or more Lucid Stones. Sell at Shop |------------------------------------------------------------------| Obtain 20 or more Lucid Gems. Sell at Shop |------------------------------------------------------------------| Obtain 30 or more Power Shards. Sell at Shop |------------------------------------------------------------------| Obtain 25 or more Power Stones. Sell at Shop |------------------------------------------------------------------| Obtain 20 or more Power Gems. Sell at Shop |------------------------------------------------------------------| Obtain 30 or more Dark Shards. Sell at Shop |------------------------------------------------------------------| Obtain 25 or more Dark Stones. Sell at Shop |------------------------------------------------------------------| Obtain 20 or more Dark Gems. Sell at Shop |------------------------------------------------------------------| Obtain 30 or more Lightning Shards. Sell at Shop |------------------------------------------------------------------| Obtain 25 or more Lightning Stones. Sell at Shop |------------------------------------------------------------------| Obtain 20 or more Lightning Gems. Sell at Shop |------------------------------------------------------------------| Obtain 30 or more Dense Shards. Sell at Shop |------------------------------------------------------------------| Obtain 25 or more Dense Stones. Sell at Shop |------------------------------------------------------------------| Obtain 20 or more Dense Gems. Sell at Shop |------------------------------------------------------------------| Obtain 30 or more Twilight Shards. Sell at Shop |------------------------------------------------------------------| Obtain 25 or more Twilight Stones. Sell at Shop |------------------------------------------------------------------| Obtain 20 or more Twilight Gems. Sell at Shop |------------------------------------------------------------------| |-----------------------------------------------------------------------------| | III. M. 5. Moogle Levels...........................................(iiim05) | |-----------------------------------------------------------------------------| __________________________________________________________________ | Level: 1 Next Level: 40 EXP | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -Amatuer |------------------------------------------------------------------| | Ability: | |------------------------------------------------------------------| -Decipher recipes and synthesize items! |------------------------------------------------------------------| __________________________________________________________________ | Level: 2 Next Level: 62 | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -Novice |------------------------------------------------------------------| | Ability: | |------------------------------------------------------------------| -Use Brightness & Energy Materials! |------------------------------------------------------------------| __________________________________________________________________ | Level: 3 Next Level: 116 | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -Junior |------------------------------------------------------------------| | Ability: | |------------------------------------------------------------------| -Use Serenity Materials! |------------------------------------------------------------------| __________________________________________________________________ | Level: 4 Next Level: 196 | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -Skilled |------------------------------------------------------------------| | Ability: | |------------------------------------------------------------------| -Use up to two extra Materials! |------------------------------------------------------------------| __________________________________________________________________ | Level: 5 Next Level: 238 | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -Senior |------------------------------------------------------------------| | Ability: | |------------------------------------------------------------------| -Rank C recipe Materials cut by half! |------------------------------------------------------------------| __________________________________________________________________ | Level: 6 Next Level: 474 | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -Artisan |------------------------------------------------------------------| | Ability: | |------------------------------------------------------------------| -Rank B recipe Materials cut by half! |------------------------------------------------------------------| __________________________________________________________________ | Level: 7 Next Level: 934 | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -Master |------------------------------------------------------------------| | Ability: | |------------------------------------------------------------------| -Rank A recipe Materials cut by half! |------------------------------------------------------------------| __________________________________________________________________ | Level: 8 Next Level: 1576 | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -Superior |------------------------------------------------------------------| | Ability: | |------------------------------------------------------------------| -Make new items in Free Development! |------------------------------------------------------------------| __________________________________________________________________ | Level: 9 Next Level: -- | |------------------------------------------------------------------| | Rank: | |------------------------------------------------------------------| -Primo |------------------------------------------------------------------| | Ability: | |------------------------------------------------------------------| -Rank S recipe Materials cut by half! |------------------------------------------------------------------| |=============================================================================| | III. N. Magic......................................................(iiin00) | |=============================================================================| __________________________________________________________________ | Fire Element | |------------------------------------------------------------------| Flames appear and revolve around you. MP Cost: 10 |------------------------------------------------------------------| | Learned by: | |------------------------------------------------------------------| -Fire: Bonus Level 4 -Gained after defeating Nobodies with Leon at Hollow Bastion. -Fira: Learned after Pride Lands is completed (1st visit). -Firaga: Bonus Level 37 -Gained after defeating Jafar at Agrabah (2nd visit). |------------------------------------------------------------------| __________________________________________________________________ | Blizzard Element | |------------------------------------------------------------------| Unleashes ice crystals at the target. MP Cost: 12 |------------------------------------------------------------------| | Learned by: | |------------------------------------------------------------------| -Blizzard: Learned at Hollow Bastion when you get the Membership Card. -Blizzara: Bonus Level 30 -Gained after defeating Demyx at Hollow Bastion. -Blizzaga: Learned after completing the 'A New Day is Dawning' song at Atlantica (Chapter 5). |------------------------------------------------------------------| __________________________________________________________________ | Thunder Element | |------------------------------------------------------------------| Drops lightning bolts on the target. MP Cost: 15 |------------------------------------------------------------------| | Learned by: | |------------------------------------------------------------------| -Thunder: Bonus Level 14 -Gained after defeating Hydra at Olympus Coliseum. -Thundara: Bonus Level 33 -Gained after defeating Storm Rider at Land of Dragons. -Thundaga: Bonus Level 41 -Gained after defeating Groundshaker at Pride Lands. |------------------------------------------------------------------| __________________________________________________________________ | Cure Element | |------------------------------------------------------------------| Restores HP. MP Cost: All |------------------------------------------------------------------| | Learned by: | |------------------------------------------------------------------| -Cure: Learned after completing Beast's Castle (1st visit). -Cura: Learned during fight with Final Fantasy characters at Hollow Bastion, before the 1000 Heartless battle. -Curaga: Learned after completing 100 Acre Wood (last visit). |------------------------------------------------------------------| __________________________________________________________________ | Magnet Element | |------------------------------------------------------------------| Emits a power that draws in the enemy. MP Cost: 30 |------------------------------------------------------------------| | Learned by: | |------------------------------------------------------------------| -Magnet: Learned after completing Halloween Town (1st visit). -Magnera: Bonus Level 36 -Gained after defeating Grim Reaper twice at Port Royal. -Magnega: Bonus Level 46 -Gained after defeating Xigbar at The World That Never Was. |------------------------------------------------------------------| __________________________________________________________________ | Reflect Element | |------------------------------------------------------------------| Fends and shoots back enemy attacks. MP Cost: 10 |------------------------------------------------------------------| | Learned by: | |------------------------------------------------------------------| -Reflect: Bonus Level 17 -Gained after defeating Pete twice at Timeless River. -Reflera: Bonus Level 32 -Gained after defeating Xigbar at Beast's Castle. -Reflega: Bonus Level 43 -Gained after defeating MCP at Space Paranoids. |------------------------------------------------------------------| |=============================================================================| | III. O. Summons....................................................(iiio00) | |=============================================================================| Summon Status. A friend will come and help Sora when called upon. Drive points consumed: 3 During summons, your summon takes the place of your two allies. Not to worry though, summons are pretty damn useful at times, especially in the Olympus Coliseum cups. Though you'll probably be using Drives more often than these, don't underestimate them. Your summon LV increase by simply summoning! You don't need to kill with them, just summon. You'll get Summon EXP and sooner or later (probably sooner), they'll level up. __________________________________________________________________ | Stitch | |------------------------------------------------------------------| Stitch will parry most enemy attacks. A wise summon to use for defense. |------------------------------------------------------------------| | Summoned from: | |------------------------------------------------------------------| -Ukulele Charm (Obtained from a chest at Hollow Bastion. After gaining Master Form, there will be a chest on the way back to Space Paranoids. Ukulele Charm is in that chest.) |------------------------------------------------------------------| __________________________________________________________________ | Genie | |------------------------------------------------------------------| Genie has many Limit attacks and can transform into various Forms. |------------------------------------------------------------------| | Summoned from: | |------------------------------------------------------------------| -Lamp Charm (Obtained after defeating Volcano and Blizzard Lords at Agrabah.) |------------------------------------------------------------------| __________________________________________________________________ | Peter Pan | |------------------------------------------------------------------| Peter Pan will help Sora fight against enemies. If Sora falls during battle, Tinker Bell will be able to revive him one time. |------------------------------------------------------------------| | Summoned from: | |------------------------------------------------------------------| -Feather Charm (In a chest at Port Royal (Ship Graveyard) during your second visit.) |------------------------------------------------------------------| __________________________________________________________________ | Chicken Little | |------------------------------------------------------------------| Chicken Little can stop enemy movements and bring distant enemies in close to attack! |------------------------------------------------------------------| | Summoned from: | |------------------------------------------------------------------| -Baseball Charm (Given by Merlin after visiting the 100 Acre Wood on your first trip to Hollow Bastion. |------------------------------------------------------------------| |=============================================================================| | III. P. Drive Forms................................................(iiip00) | |=============================================================================| Sora has a total of 5 drive forms. They are: Valor, Wisdom, Master, Final, and Anti. Each is useful in its own way. Though you may think Sora is capable of doing the job (that is, defeating enemies), he may sometimes need a little help, and by god do Drive forms do the job. Though each form is different, they do have similarities. The main being increased speed and combos. Each also has it's own set of action abilities which help bring out its potential. Unfortunately Sora's original action abilities are not used, but at least his support abilities are! Here I will go into a little more detail for each form: __________________________________________________________________ | Valor Form | |------------------------------------------------------------------| Valor form is a form specializing in physical attacks. You can not use magic whilst in Valor Form, so you'll want your second weapon to be one in high attack and not worry about the magic stat. Valor Form's special ability is the High Jump. And it really is high. At first you may not notice it, but by the time the ability reaches MAX level, you'll be soaring. Weapon combos I'd recommend to use: -Fenrir, Decisive Pumpkin, and Oblivion: Though Fenrir gives you the Negative Combo ability, Valor already has an amazingly long combo, and the ability should be overshadowed by Fenrir's massive Strength stat of 7. Oblivion has nearly the same power, with 6 Strength, but it has the bonus of restoring the drive gauge quickly during MP Charge. Decisive Pumpkin isn't quite as good as those two weapons, but is still great. With 6 Strength, it's equally as powerful as Oblivion, and provides the combo Boost ability. Considering the amount of combos Valor form unleashes, the finishing move will be incredibly strong. When driving into Valor Form, Sora fuses with Goofy. Goofy must be in the party. |------------------------------------------------------------------| | How Leveled: | |------------------------------------------------------------------| -Valor Form is leveled by hitting your enemy. Simple eh? It should take no time to level up. Gain is 1 EXP for each hit. The best way to level would be to equip low strength weapons, and whack away at enemies with high HP. You'll level it quickly. -LV1 - 3 can be reached from when the Form is recieved, to the end of the game. -LV4 can be reached after completing Timeless River. -LV5 can be reached after gaining Master Form, and discovering the Door To Darkness in Ansem's Study at Hollow Bastion. -LV6 - 7 can be reached after gaining Final Form. |------------------------------------------------------------------| | Gained: | |------------------------------------------------------------------| -Valor Form is gained once Sora recieves his new outfit at YenSid's Tower in Twilight Town. |------------------------------------------------------------------| __________________________________________________________________ | Wisdom Form | |------------------------------------------------------------------| Wisdom Form specializes in magic attacks. It's one hell of a cool form. When in Wisdom Form, Sora has the ability to attack while moving, and not only that, but from a distance. His physical attacks become long-range as his keyblade shoots little "balls" of energy(light, I'd guess) at the enemy. Unfortunately Wisdom form only uses one Keyblade, and though two would be great, it's really not necessary. You'll be attacking from a distance and most likely spamming magic, so what's the need? Wisdom Form's special ability is Quick Run. This is basically a dash from one point to another, but the higher the level, the longer the dash. It's one good defensive ability, replacing the loved Dodge Roll of KHI. But it's equally good (if not, better, IMO). Weapons I'd recommend to use: -Any with decent magic, really. Because your weapon is your initial weapon for Sora, you'll want to to be high in both magic and strength, so I'd recommend something like Bond of Flame, Sleeping Lion, or Ultima Weapon, with Ultima being the definite best choice. You may argue that Fatal Crest would be best for the form, and probably is, but for convenience in both physical and magic attack and the fact the weapon will be used by both a formless Sora who relies more on Strength for damage, and a Wisdom Form Sora who is a Magic master, I'd go with Ultima. When driving into Wisdom Form, Sora fuses with Donald. Donald must be in the party. |------------------------------------------------------------------| | How Leveled: | |------------------------------------------------------------------| -Wisdom Form is leveled by defeating a heartless. Many find this annoying, and it is somewhat, so you'll have to find the weakest heartless and beat them down in large numbers with magic that covers a large radius (Magnet, Thunder). I find the first area in The World That Never Was quite useful for it's massive amount of Shadows that spawn there. 1 EXP is gained for each Heartless killed. -LV1 - 4 can be reached from when the Form is recieved, to the end of the game. -LV5 can be reached after gaining Master Form, and discovering the Door To Darkness in Ansem's Study at Hollow Bastion. -LV6 - 7 can be reached after Final Form is obtained. |------------------------------------------------------------------| | Gained: | |------------------------------------------------------------------| -Wisdom Form is gained once Timeless River is completed. |------------------------------------------------------------------| __________________________________________________________________ | Master Form | |------------------------------------------------------------------| A form that handles both the Keyblade and magic. It truly is a great form. You'll feel like you're floating through the air in this form. Though both magic and attack can be used, this form is fairly magic-based. It has the endless magic ability, so you may reach higher combos by using solely magic rather than physical attacks. Not to mention with the use of two keyblades, your magic stat can be increased to make full use of this ability. Master Form's special ability is the Aerial Dodge. It's a handy technique. It serves as a double jump, but of course it can be used to dodge aerial attacks. The second jump will send Sora quite a distance horizontally, and it's more noticable than it is vertically. Weapon combos I'd recommend are: -Fatal Crest, Ultima Weapon, and Bond of Flame: Bond of Flame has its uses in the Fire Boost ability it has, allowing you to deliver even more damage with magic attacks... as long as that magic attack is Fire/ra/raga. It also has a decent magic stat. Ultima Weapon is of course great, because it has the MP Hastega ability which will allow you to recover MP very quickly, which is very useful in this form, and it also has a great Strength and Magic stat. Finally, Fatal Crest. It gives you the best of both, physical and magic. It's got the highest magic stat of all keyblades, which is no doubt good, but also has the Berserk Charge ability. The combination of this weapon and Endless Magic allows the possibility of Sora to have an infinite combo. At least theoretically. As long as you don't get hit it can be a very long combo, and dish out a ton of damage, especially to bosses, but the magic will count as a finisher on those bosses, disallowing the true 'infinite' combo. =( -When Driving into Master Form, Sora fuses with two characters. |------------------------------------------------------------------| | How Leveled: | |------------------------------------------------------------------| -Master Form is leveled by collecting Drive orbs. Large ones give 3 EXP, and small ones give 1 EXP. It's also really quite easy to level the form. Just equip Jackpot abilities, and head to an area with enemies that drop drive orbs. Best spots would be Land of Dragons (Assault Riders), and Hollow Bastion (Morning Star). -LV1 - 5 can be reached from when the Form is gained, to the end of the game. -LV6 - 7 can be reached once Final Form is obtained. |------------------------------------------------------------------| | Gained: | |------------------------------------------------------------------| -Master Form is gained when the 'Door To Darkness' is found in Ansem's Study at Hollow Bastion, during your travels at Space Paranoids. |------------------------------------------------------------------| __________________________________________________________________ | Final Form | |------------------------------------------------------------------| Ahh, Final Form. Though meant to be better than Master Form, and pretty much is, it lacks that little spark with magic that Master Form has (Endless Magic). But it's still a great, great Form. Many say it's too overpowered. Final Form is the best of the best. It has the combos and strength of Valor Form, the mobility and defensiveness of Wisdom Form, and the agility and technique of Master Form. And by that I mean you can dish out some *serious* damage, in massive combos, while moving abouts. Final Form's special ability, Glide, allows you to glide through the air, and at higher levels you can cover some major ground (or air), at great speed. Final Form also has the auto attack ability. It's quite a useful defense mechanism, where the keyblades will attack enemies nearby, even if you don't command them to. Neat eh? Also, Final Form increases magic attack, even though its stats don't reflect that. Weapon Combos I'd recommend are: -Ultima Weapon, Oblivion, and Rumbling Rose. Rumbling Rose? Sure, it's got no magic attack what-so-ever, but it's got Finishing Plus, which on this form, is Marvelous. Oblivion is a good weapon to have to, though it's magic is low, it's got strong attack, and Drive Boost is always good. Ultima Weapon, I think, is best used with this weapon, as it supports the Strength and Magic capabilites of the form perfectly. When Driving into Final Form, Sora fuses with two characters. |------------------------------------------------------------------| | How Leveled: | |------------------------------------------------------------------| -More trouble than the other forms, for sure. You have to kill *Nobodies* in order to gain experience. Each kill nets you 1 EXP. I like to level out front of YenSid's Tower to begin with, and once I have a few more form points, speeding through The World That Never Was gets me the little extra EXP that I want. -LV1 - 7 can be reached from when the Form is gained, to the end of the game. |------------------------------------------------------------------| | Gained: | |------------------------------------------------------------------| -Final Form is learned at random after the scene in which Sora battles Roxas. Here's the formula: -(After Driving): Chance of going into Final Form -- 25% -(After Driving again): Chance = 50% -(After Driving again): Chance = 100% (My belief is that it is actually a 99.9% chance, as I have heard that some do not go into Final Form on their 3rd attempt). |------------------------------------------------------------------| *SPOILERS ABOVE AND BELOW THIS INITIAL DESCRIPTION* __________________________________________________________________ | Anti Form (loludunnoanti) | |------------------------------------------------------------------| Anti Form isn't a selectable form, but it's quite unique. In Anti Form, Sora's Strength is lessened, as he does not use Keyblades in this form. However, the amount of combos he lands is colossal, and you'll have your enemies stunned for a great amount of time while you knock the crap out of them. His combos are quick, and the finisher itself isn't too bad. In Anti Form, you can't use magic, items, or reaction commands. This is by far the quickest, most agile form, and Sora can leap great distances in a single jump. Somewhat like Quick Run, Anti Form has the ability to 'dodge'. By pressing square, Sora will quickly move around in a circle-like formation, and advance from the initial position a little. This Form has some true faults, but it's extremely fun to use. It's definitely my favorite. |------------------------------------------------------------------| | How Leveled: | |------------------------------------------------------------------| -Anti Form does not level up, though Drive Balls decrease the Form Bar, rather than increase it. |------------------------------------------------------------------| | Gained: | |------------------------------------------------------------------| -By Driving too much. Here's the formula: -The Anti Form Count -- Anti Form has a 'count' system. This means whenever Sora Drives, it is counted for. The amount of counts reflects the chance of driving into Anti Form. Note that you cannot drive into Anti Form when an ally is fainted, or Sora is driving into Final Form. -Anti Form Count Management -Driving into Valor, Wisdom, or Master Forms: Adds 1 to Count -Driving into Final Form: Subtracts 10 from Count -Driving into Anti Form: Subtracts 4 from Count -Getting a New Form: Sets Count to 0 -Special Battles (W/ New Allies or sub-Boss battles i.e. Hades): Sets Count to 0 -Anti Form Transformation Chance -Anti Form Count = 0 to 4: 0% Chance -Anti Form Count = 5 to 9: 10% Chance -Anti Form Count = 10 and up: 25% Chance -Mandatory Battles: [Chance x 2] -Organization XIII Battles: [Chance x 4] -Armor Xemnas Battle: [Chance x 10] |------------------------------------------------------------------| |=============================================================================| | III. Q. Combo Attacks (Limits/Co-Ops)..............................(iiiq00) | |=============================================================================| Limits are special abilities that two or more characters use as a joint attack. They are particularly powerful, and normally land multiple hits. While limits consume all of Sora's MP, they are very useful last resorts, so don't pass them up. Each attack has multiple stages. Co-Ops are reaction command attacks used with a party member that cost no MP. __________________________________________________________________ | Fantasia | |------------------------------------------------------------------| Comet Rain is a finishing move that is executed around Sora. Move in close to the enemy to get in as many hits as possible. Sora can move freely during this limit, so stay close to the enemy and attack away! |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Comet -> Comet Rain |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Donald |------------------------------------------------------------------| __________________________________________________________________ | Flare Force | |------------------------------------------------------------------| Duck Flare attacks enemies in front. This magic attack cannot lock on to any targets. Rocket Flare unleashes rockets at the enemy. Use this attack after collecting plenty of rockets. Unleash Megaduck Flare towards a group of enemies, as it not only attacks the main target, but surrounding enemies as well. Sora can move freely during this limit, so use him to get many, many hits! |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Duck Flare -> Rocket Flare -> Megaduck Flare |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Donald |------------------------------------------------------------------| __________________________________________________________________ | Twister Fusion | |------------------------------------------------------------------| Whirli-Goof and Whirli-Goofra unleash many hits but have a small attack range. Move in close to the enemy before attacking. Whirlie-Goofga can be executed while moving, so make sure to grab surrounding enemies as well. Execute the attacks quickly, or the limit will be cancelled! |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Whirli-Goof -> Whirli-Goofra -> Whirli-Goofga |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Goofy |------------------------------------------------------------------| __________________________________________________________________ | Teamwork | |------------------------------------------------------------------| Knocksmash has a short duration, so get in as many attacks as possible. Duo Raid deals successive damage while bringing the enemy closer. Exeecute the attacks quickly, or the limit will be cancelled! |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Knocksmash -> Duo Raid -> Cosmo Boost |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Goofy |------------------------------------------------------------------| __________________________________________________________________ | Howling Moon | |------------------------------------------------------------------| Outcry hits successively, but has a small range. Stalwart Fang deals damage to nearby enemies with a sonic wave. Use both attacks appropriately, depending on the situation. |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Twin Howl -> Stalwart Fang/Outcry -> Last Howl |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Beast |------------------------------------------------------------------| __________________________________________________________________ | Overdrive | |------------------------------------------------------------------| Alternate attacks between Auron and Sora. After Auron attacks, Sora's command will change. Unleash it immediately! Sora cannot move freely during this limit, so concentrate on inputting commands. |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Bushido -> Shooting Star/Banishing Blade -> Spiral |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Auron |------------------------------------------------------------------| __________________________________________________________________ | Dragonblaze | |------------------------------------------------------------------| Use Heat Lance, then follow it up with Flametongue for a nice, clean combo. Sora can fly freely during this limit. Move up and down with the right analog stick. |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Red Rocket -> Heat Lance/Flametongue -> Red Meteor |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Mulan |------------------------------------------------------------------| __________________________________________________________________ | Trick Fantasy | |------------------------------------------------------------------| Move close to as many enemies as possible when dealing Speedster and Trickster, as they hit all nearby enemies. Both Aladdin and Sora can use Quickplay, so alternate this attack for a quick end to the battle. |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Speester -> Quickplay -> Trickster |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Aladdin |------------------------------------------------------------------| __________________________________________________________________ | Applause, Applause | |------------------------------------------------------------------| Downbeat and Synchronization hit close enemies in front, so move in when using these attacks. Sora can move freely during this limit, making it easy to earn combo points! |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Dance Call -> Downbeat/Synchronization -> Finale |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Jack [Skellington] |------------------------------------------------------------------| __________________________________________________________________ | Treasure Isle | |------------------------------------------------------------------| Bluff lures enemies to one place, making it useful against group battles. After Jack executes Jackknife, Sora can unleash Slasher for quick attacks. The key to a winning battle is to alternate Jack's and Sora's attacks. Sora cannot move freely during this limit, so concentrate on inputting commands. |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Bluff -> Jackknife/Slasher -> Final Trap |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Jack [Sparrow] |------------------------------------------------------------------| __________________________________________________________________ | King's Pride | |------------------------------------------------------------------| High Fang and X-Claw are rapid attacks that should be dealt in succession as soon as the limit begins. Keep unleashing these attacks until it's time to execute the finishing move -- Proud Roar. |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Wildcat -> High Fang/X-Claw -> Proud Roar |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Simba |------------------------------------------------------------------| __________________________________________________________________ | Complete Compilement | |------------------------------------------------------------------| Use Burst Pulse on close enemies, and Cluster Code on far enemies. Use Cluster Code during Burst Pulse for extra attack power. Reprogram continues to search for enemies after the limit is over. Select Stop to cancel this attack. Sora can move freely during this limit, so use him to get in many, many hits! |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Setup -> Cluster Code/Burst Pulse -> Reprogram |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Tron |------------------------------------------------------------------| __________________________________________________________________ | Eternal Session | |------------------------------------------------------------------| Dark Cannon and Last Saber focus only on one target. Defeat strong enemies with this attack. Master Hearts and XIII Blades can be dealt while moving, so earn combo points by grabbing nearby enemies! |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Session -> Dark Cannon/Last Saber -> Master Hearts/XIII Blades -> All's End |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Riku |------------------------------------------------------------------| __________________________________________________________________ | Trinity Limit | |------------------------------------------------------------------| After selecting an attack, Begin Combo will take the place of the chosen attack. Begin Combo unleashes the total number of hits dealt by the other three attacks. Save Begin Combo until many hits have been dealt by the other attacks! This limit can be done when Sora is alone, but his two friends will not come to help him. |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Trinity -> Break/Ultima/Major Drive -> Begin Combo |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Sora (Alone), Donald and Goofy |------------------------------------------------------------------| __________________________________________________________________ | Never Land | |------------------------------------------------------------------| Grab nearby enemies and fly around! Tiny Fair deals great damage and blows the enemy away. The Flying Boy deals less damage, but continues to drag the enemy around, dealing constant damage. Use the appropriate attack in each situation. Sora can fly freely during this limit. Move up and down with the right analog stick. Select Stop to cancel the limit. |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Tiny Fairy/Flying Boy |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Peter Pan |------------------------------------------------------------------| __________________________________________________________________ | FPS Mode | |------------------------------------------------------------------| A first person shooter mode with Sora and Chicken Little as a team. The camera movement is the key to this attack. Lock on to enemies when shooting Balls. Use Firecracker to stop enemy movements if necessary. Sora can move around during this limit. Select Stop to cancel the limit. |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Balls/Firecracker |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Chicken Little |------------------------------------------------------------------| __________________________________________________________________ | Ohana! | |------------------------------------------------------------------| The camera movement is the key to this attack. Use Shoot to attack an enemy in sight, and use Ukulele to attack all. Sora cannot move freely during this limit, so concentrate on the commands and camera! |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Shoot/Ukulele -> Blast |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Stitch |------------------------------------------------------------------| __________________________________________________________________ | Sonic Rave | |------------------------------------------------------------------| Sonic continuously attacks close enemies in front. Follow it with Rave for big damage. Execute the attacks quickly, or the limit will be cancelled! |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Sonic -> Rave |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -"Valor" Genie |------------------------------------------------------------------| __________________________________________________________________ | Strike Raid | |------------------------------------------------------------------| Strike continuously attacks far enemies in a forward direction with magic bullets. Use Judgment to attack all nearby enemies at once! Execute the attacks quickly, or the limit will be cancelled! |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Strike -> Judgment |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -"Wisdom" Genie |------------------------------------------------------------------| __________________________________________________________________ | Final Arcana | |------------------------------------------------------------------| Arcana continuously attacks all nearby enemies. If Genie's and Sora's Bash is successful, far enemies will be attacked as well. Execute the attacks quickly, or the limit will be cancelled! |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Arcana -> Bash |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -"Master" Genie |------------------------------------------------------------------| __________________________________________________________________ | Infinity | |------------------------------------------------------------------| Sora can move while executing Infinity, an attack that unleashes the Keyblade's power, so grab nearby enemies! Follow up with Impact to finish the battle. Execute the attacks quickly, or the limit will be cancelled! |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Infinity -> Impact |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -"Final" Genie |------------------------------------------------------------------| __________________________________________________________________ | Faith | |------------------------------------------------------------------| Co-Op attack used by Sora and Minnie. Creates a Holy explosion that hurts and throws back nearby enemies. Minnie probably learned this and the rest of her magic from Yen Sid. |------------------------------------------------------------------| | Attack Flow: | |------------------------------------------------------------------| -Faith |------------------------------------------------------------------| | Used With: | |------------------------------------------------------------------| -Minnie |------------------------------------------------------------------| |=============================================================================| | III. R. Reaction Commands List.....................................(iiir00) | |=============================================================================| These are translated from the Japanese version of KHII. Some of the translations will be slightly different from the English version, so please email me with any corrections and I will fix them and credit you. Thanks =) |-----------------------------------------------------------------------------| | III. R. 1. Normal Enemies..........................................(iiir01) | |-----------------------------------------------------------------------------| - Dusk: Reversal -- Sora slides behind the Dusk to attack it. When behind, Sora slides in front. - Soldier: Cyclone -- Sora dodges the Soldier's attack, and does a quick aerial spin attack. - Samurai: Duel Stance -- Everything else on the screen stops, and you must quickly select "The End" when it appears in the command menu. - Hook Bat: Bat Cry -- Sora grabs the Bat's hook, and swings it around, hitting enemies. - Large Body: Full Swing -- After knocking Large Body into the air, Sora swings his keyblade at Large Body, knocking him across the area. - Large Body: Guard -- Sora blocks Large Body's rush attack. - Large Body: Kickback -- Sora does multiple quick hits on Large Body, and knocks him away. - Gargoyle Knight/Warrior: Release -- Sora extracts the heart from the statue, causing it to explode. - Lance Soldier: Lance Tug -- Sora grabs onto the soldier's lance while spinning, and drives him into the ground. - Rapid Thruster: Speed Trap -- Sora spins his keyblade in front of him. - Rapid Thruster: Aero Blade -- Sora spins his keyblade around his body. - Bolt Tower: Bolt Reversal -- Sora knocks the lighting ray back at Volt Tower. - Creeper Plant: Root Ravager -- Sora pulls up the plant's root, knocking out HP and MP balls. - Minute Bomb: Dodge Roll -- Sora taps the bomb and rolls away as it explodes. - Hammer Frame [Timeless River]: Air Slash -- When in the air, Sora spins his keyblades around his body. - Minute Bomb [Timeless River]: Air Slash -- When in the air, Sora spins his keyblades around his body. - Pirate: Reverse Fire -- Sora blocks the bullet and reflects it back at the pirate. - Pirate: Backshuffle -- Sora dodges the pirate's slashes. - Pirate: High Counter -- Sora dodges a slash and knocks the pirate away. - Silver Rock: Shift Shot -- Sora knocks the energy ball away, into the enemy. - Fat Bandit: Full Swing -- After knocking Fat Bandit into the air, Sora swings his keyblade at Fat Bandit, knocking him across the area. - Fat Bandit: Guard -- Sora blocks Fat Bandit's rush attack. - Fat Bandit: Rush Back -- Sora does multiple quick hits on Fat Bandit, and knocks him away. - Living Bone: Rodeo -- Sora rides ontop of the Living Bourne. - Living Bone: Grand Crush -- Sora pulls the Living Bourne into the air, and drives it into the ground. - Aerial Knocker: Rapid Blow -- Sora does multiple, rapid hits on the enemy. - Berserker: Berserk -- Sora grabs the Berserker's blade. - Berserker: Stride -- Sora repeatedly knocks the Berserker into the air by flipping it with it's blade. - Berserker: Magna Storm -- Sora rapidly spins the blade, battering the Berserker. - Morning Star: Recieve -- Sora blocks the Morning Star from falling on him. - Morning Star: Meteo Buster -- Sora grabs the Morning Star and throws it into the ground. - Surveillance: Catch -- Sora grabs the Surveillance. - Surveillance: Sparkle Ray -- Sora spins the Surveillance around while it shoots a beam. - Armor Knight: Rising Sun -- Sora jumps into the air, and does multiple quick, powerful sliding slashes. - Dragoon: Learning -- Sora uses the Dragoon's teleport action, and slashes it to the ground. - Neo Shadow: Aerial Dance -- While the Neo Shadow is in the air, Sora leaps up and does rapid combos, destroying it before it lands. - Sniper: Warp Sniper -- Sora teleports, and kicks the bullet back at the Sniper. - Loudness: Stamp Heel -- Sora jumps on the Loudness, knocking HP balls out. - Tornado Step: Tornado Ride -- Sora grabs the Tornado Step, and spins around, knocking away enemies. - Bulk Vendor: Vend -- Sora vends the prize items out of Bulk Vendor. - Living Bone w/ Shaman: Dispel -- Sora casts off the enemy's spell. - Magna Loader: Quick Rave -- Sora teleports behind the Magna Loader, and annihilates it. - Gambler: Game Start -- Sora has to select O at the right time to destroy the gambler, or is turned into a card. - Assassin: Melt Break -- Sora pulls the Assassin out of the ground, and slams it back into it, causing a shockwave. |-----------------------------------------------------------------------------| | III. R. 2. Boss Enemies............................................(iiir02) | |-----------------------------------------------------------------------------| - Twilight Zone: Key Counter -- Roxas dodges Twilight Zone's punch, and kicks him away. - Twilight Zone: Lunarsault -- While falling, Roxas dodges Twilight Zone's punch with a flip, and knocks Twilight Zone down with a swing of the Keyblade. - Twilight Zone: Break Raid -- Roxas throws his Keyblade at Twilight Zone's energy sphere, exploding it and knocking Twilight Zone down. - Twilight Zone: Reversal -- Roxas slides up the threads released by Twilight Zone. - Axel: Overtaker -- After hitting Axel into the air, Roxas runs up and clashes weapons. - Axel: Clear Light -- After clashing weapons, Roxas knocks Axel into the fiery ground. - Axel: Burst Edge -- Roxas dodges Axel's attack, and throws his keyblade at him. - Thresholder: Release -- Sora extracts the guardian from the gate. - Beast: Wake Up! -- Sora shoots a beam to push back Beast. - Beast: Charge -- Sora charges up a energy ball. - Beast: Get Up! -- Sora knocks Beast to his senses. - Shadow Stalker: Release -- Sora extracts Dark Stalker from the object he's possessing. - Dark Thorn: Step Vault -- Sora jumps off Dark Stalker, into the air. - Dark Thorn: Catch -- Sora grabs onto the chandelier. - Dark Thorn: Pendulum Round -- Sora spins the chandelier, catching Dark Stalker. - Dark Thorn: Slingshot -- Sora spins around the column and does a cyclone attack at Dark Stalker. - Shan Yu: Press -- Sora crosses blades with Shan Yu, and pushes him back. - Shan Yu: Takedown -- After Sora pushes Shan Yu back, he jumps and knocks him away. - Cerberus: Evade -- Sora blocks Cerberus' bite with his keyblade. - Cerberus: Jump! -- Sora blocks Cerberus' bite again, and jumps into the air. - Cerberus: Dog Paddle -- Sora rapidly falls downward and smashes Cerberus into the ground. - Demyx Clones: Wild Dance -- Sora swings water clones around his head, destroying other clones. - Pete [Olympus Coliseum] -- Aura Guard Sora and Hercules put a shield around themselves. - Pete [Olympus Coliseum] -- Pinball When Pete puts up his barrier, Sora knocks him to Hercules, who breaks the shield. - Hydra -- Vanquish Sora cuts of Hydra's head(s). - Hydra -- Phil One-Two Phil tosses an urn to Sora. - Hydra -- Urninator Sora knocks the urn into Hydra's back. - Hydra -- Pegasus Run Sora rides Pegasus. - Hydra -- Attack Sora slashes Hydra's heads while riding Pegasus. - Timeless Pete -- About-Face Sora spins Pete around and sends him running into a wall/object. - Pete [Timeless River] -- Juggle Party Sora blocks the thrown object and tosses it into the air. - Pete [Timeless River] -- Overhand Sora knocks the object back at Pete. - Pete [Timeless River] -- Grab On Sora holds onto the boat's hook. - Pete [Timeless River] -- Hang On Sora holds onto the boat's hook as it tries to shake him off. - Barbossa -- Twin Counter Sora and Sparrow knock Barbossa away. - Barbossa -- Sonic Dive Sora jumps off Sparrow into the air, and slashes Barbossa. - Barbossa -- Land Sora blocks Barbossa's slash by stepping on his sword. - Barbossa -- Reverse Blade Sora stops Barbossa from shooting by uppercutting him with the keyblade. - Blizzard Lord -- Blizzagan Sora stops the Blizzard Lord from shooting out ice, and shoots it away. - Volcano Lord -- Firagan Sora blocks the Volcano Lord from hitting the ground, and spins it away. - Prison Keeper -- Inner Combo Sora jumps inside Prison Keeper's mouth, and combos him. - Oogie Boogie -- Nice Shot Sora knocks a box at Oogie. - Oogie Boogie -- Go to Center/Left/Right Sora goes through the hole and comes out on the left, middle, or right side. - Dangerous Program -- Freeze Sora stops the enemy from moving. - Demyx -- Wild Dance Sora grabs Demyx's clone, and attacks the others with it. - Demyx -- Live Jack Sora stops Demyx from playing the Sitar, and knocks him away. - Xaldin -- Learning Sora teleports above Xaldin, and slashes him downwards. - Storm Rider -- Cling Sora grabs onto Storm Rider's horn. - Storm Rider -- Let Go/Seperate Sora lets go of Storm Rider's horn. - Storm Rider -- Slide [Into/Under] Sora slides underneath Storm Rider. - Storm Rider -- Rise Upper Sora knocks Storm Rider into the air, dazing him. - Hades -- Aura Shot [Hercules] Sora knocks an aura ball into Hades, making him vulnerable to damage. - Hades -- Aura Guard [Hercules] Sora and Hercules put up a barrier to protect themselves. - Grim Reaper -- Intercept Sora jumps over the Grim Reaper and knocks him away with his scythe. - Grim Reaper -- Snatch Throw Sora throws the scythe at the Grim Reaper and knocks out cursed coins. - Genie Jafar -- Roll Up Sora wraps Jafar's tail around his body. - Genie Jafar -- Spin Burst Sora spins Jafar around, dazing him. - Lock, Shock, and Barrel -- Capture Sora knocks a box over the kid, capturing them within. - Test Object -- Freak Out Sora jumps on Test Object, and throws it into a piece of it's body. - Ground Shaker -- Jump Sora dodges Ground Shaker's attack, or jumps on it's back. - Ground Shaker -- Hold Back Sora holds Ground Shaker's claw back from slamming the ground. - Sark -- Disk Guard Sora blocks the disc, and hits it back at Sark. - MCP -- Delete Sora and Tron setup to damage MCP. - MCP -- Charge Sora and Tron shoot a beam at MCP. - Xigbar -- Break Sora deflects Xigbar's bullet back at him. - Xigbar -- Warp Snipe Sora warps, and hits Xigbar's bullet back at him. - Luxord -- Turn Over Sora flips over Luxord's card. - Luxord -- Game Start Sora has to select O, or else he turns into a card. When selected, HP balls knock out of Luxord, and he is dazed. - Saix -- Berserk Sora picks up one of Saix's blades. - Saix -- Stride Sora knocks Saix into the air with his blade. - Saix -- Magna Storm Sora spins around rapidly, battering Saix with the blade. - Xemnas [Memory's Skyscraper] -- Oppose/Face [Off] Sora begins running up the building towards Xemnas. - Xemnas [Memory's Skyscraper] -- Repel Xemnas falls away from Sora without clashing. - Xemnas [Memory's Skyscraper] -- Defeat/Crush/Hit Sora and Xemnas clash, and Sora knocks Xemnas away. - Xemnas [Memory's Skyscraper] -- Finishing Blow Sora does multiple powerful hits on Xemnas, dazing him. - Sephiroth -- Guard Sora blocks Sephiroth's rapid slashes in very short time. - Xemnas -- Slide Turn Sora slides up the threads released by Xemnas. - Xemnas -- Ambush Sora and Riku attack Xemnas, knocking him away. - Xemnas -- Free Riku frees Sora from Xemnas' grasp. - Xemnas -- Reflect Sora and Riku reflect Xemnas' energy bullets. |-----------------------------------------------------------------------------| | III. R. 3. Event/Other Enemies.....................................(iiir03) | |-----------------------------------------------------------------------------| - UMA (Dog in bag): Jump On -- Roxas leaps onto the bag. - UMA: Jump -- Jumps over the trash can. - Wardrobe: Push -- Sora pushes the wardrobe to the side. - Wardrobe: Waken -- Sora wakes the wardrobe. - Mickey: D-Charge -- Mickey charges up his Drive Gauge. - Mickey: Healing Light -- Mickey revives Sora with full HP, MP, and Drive. - Lumiere: Sprinkle -- Sora sprinkles water over the dark aura blocking the candle's light. - Boulders: Rockshatter -- Sora does multiple beats on the boulders, and then breaks through. - Minnie: Call Over -- Sora calls Minnie forward. - Minnie: Faith -- Sora and Minnie use the Holy attack. - Minnie: Finish -- Sora and Minnie open the door to the King's Room. - Tower: Stomp Bomb -- Sora stomps on the tower, causing the houses to shoot up. - Cannon: Cannon Bomb -- Sora kicks the cannon, and it shoots a cannonball at the Black Pearl. - Flaming Barrel: Launch -- Sora knocks the barrel off the ship. - Abu: Encouragement! Abu -- Sora encourages Abu to move forward. - Abu: Jump!! -- Sora tells Abu to jump over the water. - Abu: Insert -- Sora tells Abu to insert the relic. - Merry-Go-Round: Spin Raise -- Sora spins it around and knocks enemies away. - Pumba: Call Out -- Sora calls out Pumba to attack the Hyenas. - Whirlwind: Ride the Winds -- Sora leaps into the whirlwind. - Whirlwind: Soar -- Sora shoots out of the whilrwind, into the air. - Box: Return -- Sora puts the cursed coins back in the box. - Building: Slash -- Sora cuts the building apart. - Building: Rise Saber -- Sora jumps up and cuts through the buildings. - Building: Assault Arts -- Sora jumps of a building and cuts through another. - Structure: Dodge Stunt -- Sora jumps off the structure as it releases a beam. - Door: Advance -- Sora goes through the door to attack Xemnas. - Building: Raid Shot -- Riku gets on the building, and Sora knocks it towards Xemnas. - Building: Meteo Rain -- Riku puts his keyblade into the building, and shatters it, knocking it into Xemnas's shield and breaking it. |~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~| | | | IV. Gummi Garage - Incomplete.......................................(iv000) | | | |~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~| |~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~| | | | V. Other.............................................................(v000) | | | |~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~| |=============================================================================| | V. A. Unlockable Secret Movie - Sunset Horizons......................(va00) | |=============================================================================| |-----------------------------------------------------------------------------| | V. A. 1. How To Unlock It............................................(va01) | |-----------------------------------------------------------------------------| On Beginner Mode: You can't, tough luck. On Standard Mode: You have to complete Jimminy's Journal. Yep, EVERYTHING! If there is a Mickey Head Icon in your start menu, then you know you've done it. It might be easier for some people to just start over on Proud Mode because... On Proud Mode: You only have to complete all worlds. Yes, ALL, including the 100 Acre Woods and Atlantica. |-----------------------------------------------------------------------------| | V. A. 2. Breakdown...................................................(va02) | |-----------------------------------------------------------------------------| This is a complete breakdown of Sunset Horizons: The screen fades from black to a dusty desert where you can see a shrub. The sun is setting. The Ansem Reports (starting from 0, which is incorrect for the U.S. version) start scrolling down the screen. As they scroll, words appear: The Keyblade is said to hold phenomenal power. A flash to the blade part of an Axe-type keyblade, then a strange (and large) metallic object. While the metallic object is showing, more words appear: One legend says Its wielder saved the world, while another says that he wrought chaos and ruin upon it. While these words show, it switches back to the first view (with the sun setting) and the reports continue to scroll down the screen. A flash to a hand holding the handle of an axe-type keyblade. The hand has a glove over it. A quick flash to a mysterious figure standing over the metallic object, hold- ing the axe-type keyblade over his shoulder (picture Sora), then back to that same sunset view. More words appear: I must know what this keyblade is. A key opens doors. (Ansem Report 8 & 9) As the words disappear, another flash to the hand, and then, a flash to the bottom part of an Armored Unknown's body. Another flash, and you see his entire body. One more flash, and his body is no longer blurred, and you can see him clear as day. He is wearing a yellow cape and kind of looks like a Power Ranger. His keyblade has no keychain. The AU turns his head to the right, and a female AU is shown walking up to him. She has a purple cape. AU1 turns hs head to the right, and a silver, quite shorter unknown with a red cape is seen walking up. It shows AU1 again, and he steps forward. From left to right, Way to Dawn, Kingdom Key, and Mickey's Keyblade are seen sticking out of the sand. They all have keychains. AU1 walks towards them. A new camera view of AU1 walking towards them, and the metallic figure (which looks very much like the Xemnas Dragon) disappears into dust. AU1 pulls the Kingdom Key into his left hand, and AU3 pulls Way to Dawn into his right. It is shown that AU3 already has a keyblade in his left, and he is holding it much the way that King Mickey does when he throws off his Organization coat. AU3's keyblade also has no keychain. And finally, AU2 (the female) grabs Mickey's Keyblade into her left hand. It is seen that she also was originally holding a keyblade (which resembles Oblivion) but like the others, it has no keychain. An unexpected flash to many keyblades that were not visible before, surround- ing the AUs. Fenrir is clearly seen. ANother quick flash shows even more, including Bond of Flames. NONE of these keyblades have keychains. Another flash shows that the keyblades make a crossroads, very similar to the grass one in CoM, which represented the four realms (Light, Dark, Present, and Twilight). A boom, and all three AUs look up at the path across from where AU1 came from (probably twilight, if AU1 came from Present), and a shadowy figure is seen walking towards them. There is sand all up in the air, so you can't get a good image of him. A close up to him (but still very dusty in the air, so you can't really see him) and many words flash on the screen, some staying on, some disappearing: Master of keyblade The lost two Memory of Xehanort Chasers Keyblade War The words disapper and only these words appear: It all began with... The screen flashes to black: birth by sleep. |=============================================================================| | V. B. Ansem's Reports................................................(vb00) | |=============================================================================| These were only obtainable in Kingdom Hearts. Read them, if you haven't yet, as they are a good source of information the story doesn't in-depthly cover. Since Ansem's Report 1 is now officially Ansem's Report 0, I will change it and all the others accordingly. __________________________________________________________________ | Ansem's Report 0 | |------------------------------------------------------------------| Much of my life has been dedicated to pursuit of knowledge. That knowledge has guarded this world well. Not a soul doubts that. I am blessed with people's smiles and respect. But though I am called a sage, there are things I do not understand. I believe darkness sleeps in every heart, no matter how pure. Given the chance, the smallest drop can spread and swallow the heart. I have witnessed it many times. Darkness... Darkness of the heart. How is it born? How does it come to affect us so? As ruler of this world, I must find the answers. I must find them before the world is lost to those taken by the darkness. |------------------------------------------------------------------| __________________________________________________________________ | Ansem's Report 1 | |------------------------------------------------------------------| It is my duty to expose what this darkness really is. I shall conduct the following experiments: - Extract the darkness from a person's heart. - Cultivate darkness in a pure heart. - Both suppress and amplify the darkness within. The experiments caused the test subject's heart to collapse, including those of the most stalwart. How fragile our hearts are! My treatment produced no signs of recovery. I confined those who had completely lost their hearts beneath the castle. Some time later, I went below and was greeted by the strangest sight. Creatures that seemed born of darkness... What are they? Are they truly sentient beings? Could they be the shadows of those who lost their hearts in my experiments? |------------------------------------------------------------------| __________________________________________________________________ | Ansem's Report 2 | |------------------------------------------------------------------| The shadows that crawl beneath the castle... Are they the people who lost their hearts, or incarnations of darkness? Or something entirely beyond my imagination? All my knowledge has provided no answer. One thing I am sure of is that they are entirely devoid of emotion. Perhaps further study will unlock the mysteries of the heart. Fortunately, there is no shortage of test samples. They are multiplying underground even as I write this report. They still need a name. Those who lack hearts... I will call them the Heartless. |------------------------------------------------------------------| __________________________________________________________________ | Ansem's Report 3 | |------------------------------------------------------------------| The Heartless appear in groups, and are multiplying rapidly. I've provided them both living and nonliving samples. They've responded only to the living. They seem to multiply after absorbing something from the living creatures. Their prey vanishes without a trace. I believe the Heartless are taking hearts. They are born from those who've lost their hearts, and thrive on hearts seized from others. The hearts taken by the Heartless become Heartless themselves. Though I lack proof, I am confident in this hypothesis. I must also study their behavioral principles. Though they lack emotions, they do seem to have some intelligence. How to communicate with them? It's just occurred to me: Could they be the darkness in people's hearts? |------------------------------------------------------------------| __________________________________________________________________ | Ansem's Report 4 | |------------------------------------------------------------------| To study the Heartless behavior, I picked one out for observation. It wiggled its antennae and, as if sensing a target, headed deep into the castle. In the deepest part of the castle, its antennae began vibrating, as if searching for something. Suddenly, a strange door appeared. I'd never known of its existence. It had a large keyhole, but didn't seem to be locked. SO I opened the door. What I saw on the other side mystified me. What was that powerful mass of energy? That night I observed a great meteor shower in the sky. Could it be related to the door that I have opened? |------------------------------------------------------------------| __________________________________________________________________ | Ansem's Report 5 | |------------------------------------------------------------------| A massive core of energy lay beyond the door sought by the Heartless. It may be the ultimate goal of the Heartless. But what is that energy? I have devised a hypothesis, based upon my observations of the Heartless. The Heartless feed on other's hearts, and they yearn for that energy core. That thing beyond the door must be a heart too--the heart of this world. There is no proof, but, having felt that immense energy, I am certain. That was the heart of the world. The Heartless are trying to take hearts not only from all living creatures, but from the planet itself. But what do they mean to do with the heart of the world? |------------------------------------------------------------------| __________________________________________________________________ | Ansem's Report 6 | |------------------------------------------------------------------| I am studying material from the meteors that rained down that fateful night. What a find! The material is foreign to our world. It is elastic to the touch, and when two pieces are combined, they bond easily. None of the records even mention such a substance. Was it introduced to this world when I opened the door? I wonder how many other such materials drift through the atmosphere of this tiny world... I wish I could soar off and find out! Could there be uncharted worlds up there? My curiosity never ceases to grow. But I should stop speaking of such unrealistic dreams. For now, there is no way to venture outside this world. My people and I are all but prisoners of this tiny place. |------------------------------------------------------------------| __________________________________________________________________ | Ansem's Report 7 | |------------------------------------------------------------------| There is no doubt that the Heartless are deeply connected to the people's hearts. Further study may unravel both their motivations and the mysteries shrouding the heart. As a start, I have built a device that artificially creates Heartless. By recreating the conditions that spawn the Heartless naturally, I should be able to produce them artificially. This device is the culmination of all my research thus far. The machine's test run successfully created a Heartless. This may be a step toward creating a heart from nothing. The artificially and naturally created Heartless showed nearly identical traits. But the two types remain distinct for the purpose of the experiment. So, I will mark the ones that are created artificially. |------------------------------------------------------------------| __________________________________________________________________ | Ansem's Report 8 | |------------------------------------------------------------------| Simply astonishing! Today I had a guest from another world. He is a king, and his vessel is built of the material that composed the meteors. He called the pieces "gummi blocks." It seemed that my opening the door has opened a path to interworld travel. We talked for countless hours, but one story in particular caught my interest: that of a key called the "Keyblade." The Keyblade is said to hold phenomenal power. One legend says its wielder saved the world, while another says that he wrought chaos and ruin upon it. I must know what this Keyblade is. A key opens doors. It must be connected to the door I have opened. |------------------------------------------------------------------| __________________________________________________________________ | Ansem's Report 9 | |------------------------------------------------------------------| Just as people have hearts, so do worlds. The same can be said of stars in the night sky. And deep within each world lies a door to its heart. The Heartless desire those hearts. Born out of darkness in people's hearts, they seek to return to a greater heart. Yes that's it. The Heartless come from people's hearts, as does the darkness. Is the core of the world's heart the world of the Heartless? I will pursue the answer there and become all knowing. My path is set. I shall seek out the wielder of the Keyblade, and the princesses. My body is too frail for such a journey, but I most do this. I will cast it off and plunge into the depths of darkness. |------------------------------------------------------------------| *Note: The following reports only appear in Final Mix and have been fan translated. __________________________________________________________________ | Ansem's Report 10 | |------------------------------------------------------------------| In opening the door that stores a world's heart, the wall around that world is broken down. We see this as a shooting star. Through this, I have been able to understand the reason why the material known as Gummi Blocks has the ability to allow travel to other worlds. The cause of a world's wall collapsing is the appearance of the Heartless, but finding a world's door takes time. And robbing a world of its heart is a similar case. If the door has been closed by the key known as the Keyblade, you probably cannot reach that world's heart again. Before the one with the Keyblade appears in this world, I must take measures to do something. Supposing that there is a close relationship between the Princesses and the Keyblade, it seems likely that they will resonate with each other... I have chosen one special girl. I do not know if she possesses a power like that of the Princesses. But, there is a chance, and this is an experiment. She may lead me to the place where the one holding the key is... I shall send her off to the ocean of other worlds. |------------------------------------------------------------------| __________________________________________________________________ | Ansem's Report 11 | |------------------------------------------------------------------| I have transcended to an existence of only the heart. I should have come back as a Heartless, but there is no sign of such a transformation. My body has surely perished. However, I am different from the other Heartless, keeping the memories of before, and I have not taken on the form of a Heartless. It is clear that there are still many things to be studied. In order to cross over to the dark side, which is not this world, you must go beyond the door of Kingdom Hearts, the place connected to the world's heart. The innermost part connected to the world's heart, the place connecting to the world of darkness. (I will record the details in another report...) There are still so many unknown worlds. The present world. The world of darkness. The world of light. And, The world in-between. Where does the true paradise lie, I wonder? |------------------------------------------------------------------| __________________________________________________________________ | Ansem's Report 12 | |------------------------------------------------------------------| When the heart casts off the flesh, where does the body go? Heart and soul are separate, and the spirit remains in the body. But can we assume that the leftover body and soul perish? Certainly when the heart changes into a Heartless the body disappears. However, that is only this world's story; in another world, mightn't they change forms like the Heartless and exist there? If we take that to be the case, there must be a you other than yourself existing somewhere. An existence neither of darkness nor of light. An in-between existence. Cast off by the heart, a mere shell, one who begrudges both the darkness and the light. This mystery cannot be easily resolved. The relationship between the heart and the flesh is a complex one. But since we exist here, they cannot be termed as existent. Therefore I shall call them... "The non-existent ones." |------------------------------------------------------------------| |=============================================================================| | V. C. Secret Ansem's Reports.........................................(vc00) | |=============================================================================| *Note: The translators for this game spelled some of the Org. XIII's original names wrong in the Secret Ansem's Reports, as well as some of the numbers of the orginal ARs, but they have been fixed to the best of my knowledge. __________________________________________________________________ | Secret Ansem's Report 1 | |------------------------------------------------------------------| My efforts these many years have come to fruition, with the world I govern having become a paradise worthy of being called "Radiant Garden." Nurtured by the pure water that is the source of life, fragrant flowers bloom in abundance, and the people face each day with hopeful smiles. But where there is light, darkness also lurks. As noted in my earlier reports, I must solve the mystery of this "darkness of the heart." This paradise depends on it. I shall perform an experiment to probe the depths of a person's heart. One of my own apprentices, Xehanort, has volunteered to be a subject. The young man has served me ever since I nursed him back from death's door some years ago. He had lost all his memories at the time, but later showed remarkable intellectual curiosity and readily absorbed my teachings, gaining deep wisdom. Any mental immaturity is surely due to his young age. If I explore Xehanort's heart with psychological tests, I may be able to recall the past locked away within. My apprentice Even has also shown great interest in Xehanort's memories. But is he really the right subject? Xehanort does indeed exhibit extraordinary talents... Too extraordinary... Perhaps they are even superhuman. |------------------------------------------------------------------| __________________________________________________________________ | Secret Ansem's Report 2 | |------------------------------------------------------------------| I have made a grave mistake. My study of the "darkness of the heart" began with a simple psychological test and quickly snowballed. Spurred on by my youngest apprentice Ienzo, I constructed a massive laboratory in the basement of my castle. Unbeknownst to me, my six apprentices then began collecting a large number of subjects on which to perform dangerous experiments into the "darkness of the heart." As soon as I found out, I called my apprentices together and ordered them not only to cease their studies, but to destroy the results of their research thus far. What on earth was happening within the hearts of my six beloved apprentices? While pursuing the mystery of the darkness of the heart, could they themselves have strayed into its depths? Yet I remain the most foolish of all, for having begun these experiments. We are not meant to interfere in the depths of another's heart, no matter what our reasons for doing so... And my error plunged me into despair. A visitor from another world soothed my dejected soul. A tiny king named Mickey came wielding a legendary key - the infamous "Keyblade," said to bring both chaos and prosperity to the world. He was very knowledgeable on many topics, and we deepened our friendship as we conversed companionably. Upon his advice, I decided to review the data obtained at my basement lab. That is when I discovered the "Ansem Reports." Though they bore my name, the only one I had written was number 0. Apparently he had gone on to pen numbers 1 through 9 himself. Yes - the first subject in my foolish experiments. |------------------------------------------------------------------| __________________________________________________________________ | Secret Ansem's Report 3 | |------------------------------------------------------------------| Chaos affects not only this world, but many other worlds besides. In the "Ansem Reports" my apprentice Xehanort had written under my name, I found the records of his hideous experiments along with his hypothesis about the door that had appeared out of the darkness in my basement. All living things have hearts, and all hearts hold darkness deep within. Worlds are no exception. If a world is a being, the heart it holds must be colossal... ...and the darkness at its core must be monstrous indeed. Did Xehanort pass through that door in an attempt to contact that dark realm? No, not only Xehanort. It appears my other five apprentices, believing it was for the sake of research, stared deep into the darkness and were pulled into it. Even, Ienzo, Braig, Dilan, and Aelaeus... They have ceased to be human. I, too, have had everything taken away from me, banished to a hollow realm of nothingness. What is Xehanort hoping to gain with my pilfered existence? Will my people cease to smile? If the light of hope has been extinguished, I shall henceforth walk with darkness as a friend. Here, in the realm of nothingness to which I have been relegated. Darkness in the midst of nothing. "Darkness in Zero." Thus, I shall be known as DiZ. Discarding the stolen name "Ansem"... And going in search of revenge. |------------------------------------------------------------------| __________________________________________________________________ | Secret Ansem's Report 4 | |------------------------------------------------------------------| The distant days spent in that beautiful paradise are an illusion to me now. How long have I been here, banished to the realm of nothingness? It is only by relying upon my anger and hatred that I have been able to retain my sense of self here, where all existence is nullified. My heart is being overcome with hatred toward my apprentices, possessed by the darkness, and with the anger I feel for stupidly allowing myself to be betrayed. Is this darkness, eating away at my heart? I cannot continue to idle away my time here. What are Xehanort and the others attempting to do? I must unravel the mystery of these Ansem Reports, intercept my apprentices, and defeat them. That is my mission... the only way to repay the world for my sins. Those beings who lack hearts - the Heartless - must be the key. The darkness of the heart, made flesh. Cursed shadows who not only lack hearts, but multiply by seizing hearts from any and all living things. Where have they come from, and where are they going? Three elements combine to create life: a heart, a soul, and a body. But what of the soul and body left behind when the heart is lost? When the soul leaves the body, its vessel, life gives way to death, but what about when the heart leaves? A being does not perish when its heart leaves its body. The heart alone disappears into darkness. There is little time. If I remain in this realm much longer, I will certainly learn these answers the hard way. My heart is already a captive of the darkness. |------------------------------------------------------------------| __________________________________________________________________ | Secret Ansem's Report 5 | |------------------------------------------------------------------| In this realm, where all existence has been disintegrated, I have just barely managed to preserve my sense of self by continuing to think and write. It is a place where even time has lost all meaning. Eternity is as but a moment here. I must make haste. Certainly their plans are already underway. The Heartless must be the key to unraveling this mystery. The six traitors were operating a laboratory that churned out those cursed shadows. Not only did they generate "pureblood" Heartless from living hearts, but they then used those Heartless to synthesize artificial versions of the creatures as well. These synthetic Heartless bore insignias and were called "Emblems." Pureblood or Emblem, these Heartless act only to fulfill their instinctive needs. They single-mindedly detect hearts and swarm around them. A human's commands would be ineffective: the Heartless would easily steal the human's heart and use it to increase their own ranks. But what if an even stronger Heartless was giving the orders? If he cast aside his own soul and body and became a Heartless, wouldn't he be able to control the otherwise intractable Heartless? Furthermore, wouldn't he be planning to make use of the creatures' instincts? If the heart-seeking Heartless have their sights set on a larger, more powerful heart, their ultimate goal is crystal-clear. The largest heart in existence - the heart of the world. This is all conjecture, but it would seem he is utilizing the Heartless in his search for a path leading to the heart of the world. |------------------------------------------------------------------| __________________________________________________________________ | Secret Ansem's Report 6 | |------------------------------------------------------------------| My choice to befriend darkness here in the midst of nothingness was a sound one. The moment I stared straight ahead with a calm heart, neither rejecting darkness nor fearing it, I gained a newfound power. A superhuman power - the power of darkness. It is likely Xehanort and the others were enraptured by this power, eventually becoming its prisoners. I do not intend to allow my heart to be devoured by the darkness as they did, of course. With this new power, I uncovered a "corridor of darkness" that connects the realm of nothingness to the outside world. While it is still difficult to come and go as I please, my banishment is now a thing of the past. To deceive Xehanort and my apprentices, I first used my power to change form before returning to the realm of light. As I had suspected, Xehanort had become a Heartless. Under my name, he commanded other Heartless in quests to snatch away the hearts of many different worlds. At the center of the hearts Xehanort had stolen was "Kingdom Hearts," which attracts tremendous darkness to itself and attempts to send any and all matter back into its depths. The other five have disappeared. Have they become Heartless, like Xehanort? Or did they vanish after Xehanort exploited them? I became familiar with an unusual "entity" while pursuing the truth. It is the soul and body that remain when a being loses its heart. When a Heartless is born, these entities disappear from the realm of light, to be reborn as entirely new beings in a completely different realm. |------------------------------------------------------------------| __________________________________________________________________ | Secret Ansem's Report 7 | |------------------------------------------------------------------| While beings born of darkness and those lacking hearts may find them convenient, it is dangerous for others to make much use of the corridors of darkness. Darkness erodes the heart. In search of place to proceed with my research and planning away from prying eyes, I found myself in "Twilight Town." It is a quiet village, forgotten in the chasm between light and darkness. I situated myself in the basement of an abandoned mansion standing beyond the woods. My underground research resulted in one new discovery after another. When a Heartless is born, the body and soul left behind are reborn into this world as a different being. They possess different intentions than their Heartless brethren, and while it is unclear what these sentient "things" are after, it would appear they are responsible for much bedlam in the world. My erstwhile friend the King and his subjects, along with a hero wielding the Keyblade, are battling the Heartless even as a new threat approaches. This new threat... they have given themselves a fitting name, I suppose. These non-beings: "Nobodies." A great number of Nobodies have lost human form, as have the Heartless. Yet the Nobody born of someone with a strong heart retains its shape, with but the faintest visible changes. It appears my betrayers have retained their human forms as Nobodies, and are gathering more followers in hopes of furthering a new scheme. "Organization XIII," formed of 13 Nobodies with my betrayers at its core, has divided into two; they are said to be carrying out some sort of research. Seeking to uncover the plans of this Organization, I have decided to head for where six of its members have gathered. Towering over the outer limits of the realm between darkness and light: Castle Oblivion. |------------------------------------------------------------------| __________________________________________________________________ | Secret Ansem's Report 8 | |------------------------------------------------------------------| It appears that I have been too distracted by the behavior of Xehanort and his cohorts, and by the events occuring in their vicinity. My friends' struggle to protect the realm of light from the threat of Heartless is now over, with Xehanort's Heartless - going by the name Ansem, Seeker of Darkness - defeated at last. The other wielder of the Keyblade, this "hero," traveled from world to world sealing up keyholes and laying Heartless low. Meanwhile, the King, who had dived into the realm of darkness, worked with the Keyblade-wielding hero to close the door to Kingdom Hearts from the realms of both darkness and light, thus holding off the threat of tremendous darkness. But there are still a great number of Heartless afoot, and Organization XIII and the Nobodies continue to be active in the shadows. Indeed, the world is still a very dangerous place. We must find a way to do battle with these enemies. Thus I will both make amends and have my revenge. It is for this reason that I infiltrated Castle Oblivion. It consists of 13 floors above and 12 floors below ground, with the contents of its "White Rooms" transforming in response to its visitors' memories. Organization XIII was conducting experiments on memory here. The subject in these experiments, a girl named Namine, appeared to possess extremely unusual abilities. Were they attempting to derive something from these powers? Refusing to be distracted by Organization XIII, I had returned to my own secret research when a new visitor appeared at the castle today. It was Sora, the Keyblade-wielding hero who had defeated Ansem, and his companions. Deep underground, the stench of darkness arose. All the players are coming together, it would seem. |------------------------------------------------------------------| __________________________________________________________________ | Secret Ansem's Report 9 | |------------------------------------------------------------------| I should have expected nothing less from a Keyblade-wielding hero. Sora and friends defied the machinations of Organization XIII and rescued Namine. Namine was a witch who controlled the memories of others. Most likely these powers were achieved through a special process when she was born. Namine is a Nobody, created when a young girl's heart left her body. Yet she has no corresponding Heartless. This is because the "young girl" in this case was a princess. Kairi, a resident of Radiant Garden over which I ruled, was one of the Seven Princesses that uphold the realm of light. With no darkness in her heart, Kairi produced no Heartless, and instead of vanishing, her body remained in the realm of light. In other words, both the Nobody called Namine and the Heartless - proof of a lost heart - are extremely unstable beings who lack the bodies needed to produce a Nobody. Therefore, they also lack Kairi's memories. One reason for this may be that Kairi's heart did not return to the darkness when separated from her body, but rather migrated to another vessel... deep within Sora's heart. That is, Namine is an alter ego of Kairi who has directly interfered with Sora's heart. Could this be why Sora and those whose hearts are connected to him were able to have their memories controlled? She is a "non-being" in the truest sense of the word; having not even become a Nobody and with nowhere left to go, she is but the most fleeting of shadows. |------------------------------------------------------------------| __________________________________________________________________ | Secret Ansem's Report 10 | |------------------------------------------------------------------| Sora went to sleep in order to recover the memories he lost in Castle Oblivion. It would take quite some time to bring back all the memories he had created in his lifetime. But Organization XIII held sway over Castle Oblivion. Sora would need to be kept someplace more secure. I persuaded Namine to move the slumbering Sora to Twilight Town for safekeeping. Namine. As I have written here before, she is a most unusual being. Born of the same process as a Nobody, but lacking virtually all the elements of a Nobody. Perhaps she continues drawing in hopes of capturing that which she lacks: the memories of others, especially Sora. I have arrived at a hypothesis. I believe that Namine was born as a special type of Nobody when Sora attacked himself with the Keyblade, causing his and Kairi's hearts to leave their bodies simultaneously. Namine emerged as Kairi's Nobody... but the body and soul necessary to exist as a Nobody belonged to Sora. When a person's heart is stolen, a Heartless is born with no sense of self, and the body and soul left behind give rise to a Nobody. But what if one willingly releases one's heart from one's body? Sora and Xehanort retained their selfhood even after becoming Heartless. Then there are Kairi and Namine. Kairi was exceptional for having had no darkness within her heart. Also exceptional was that her heart, once freed, migrated to a new vessel - Sora. The combination of these two theoretically unlikely exceptions may be behind this anomaly. There are matters I must attend to while Sora is sleeping. A new ally has appeared on the scene: Riku. |------------------------------------------------------------------| __________________________________________________________________ | Secret Ansem's Report 11 | |------------------------------------------------------------------| I was reunited with an old friend at Castle Oblivion, but was unable to disclose my identity. If he knew the situation, he would likely try to stop me from carrying out my revenge. As much as I would dearly love to converse with him as in the old days... that is now but a hopeless dream. My friend has been fighting in the realm of darkness. Most likely he found his way there through Traverse Town. Like Castle Oblivion, that village also rests in the cleft between light and dark. It consists of the remnants of worlds whose hearts have been stolen by the Heartless. It is where those who have barely escaped the destruction of their worlds eventually find themselves. This "realm between" is quite unstable, with corridors of darkness appearing from time to time. Whenever a world disappears, some of its inhabitants must arrive here through these corridors. Surely Sora traveled these same corridors of darkness when he first came to Traverse Town. It seems my friend, fighting in the realm of darkness, appeared in Castle Oblivion through a corridor of darkness constructed by Organization XIII. My new ally Riku also effected his return via one of these corridors. He swore to me he would give his all for his best friend Sora. In fact, Sora's memories have been slow to return. Thus I have asked Riku to bring me another Sora - his Nobody. Sora is indispensable if I am to achieve my goal. I require the Keyblade-wielding hero to fly through the realm of light and defeat Organization XIII. |------------------------------------------------------------------| __________________________________________________________________ | Secret Ansem's Report 12 | |------------------------------------------------------------------| Apart from Namine, Nobodies retain their memories of their time as humans, but Sora's Nobody, Roxas, has lost Sora's memories. This is likely because Sora's time as a Heartless was short, having recovered his heart and returned to his human form soon after leaving behind Roxas, his Nobody. It would seem Roxas is much like Namine. Namine is Kairi's Nobody, but came into being via Sora's body and soul. Likewise, Roxas is Sora's Nobody, but was left behind because Sora's Heartless regained human form using Kairi's heart instead of his own. It may be that Sora's memories are slow to return because the half of him that is Roxas is still lacking. I must convert Roxas into data and return him to Sora. As a member of Organization XIII, it was exceedingly difficult to bring Roxas in. Having lost to Roxas once, Riku laid everything on the line and used the power of darkness in the second battle, only just maninging to bring Roxas back with him. But Organization XIII grows ever nearer. Here, Twilight Town, is where Roxas was reborn as a Nobody. This is where Roxas first encountered Organization XIII and joined its ranks. They are bound to search this place thoroughly. First I shall convert all of Twilight Town into data and construct a "world duplicate" in Sora's memories. I shall place Roxas within that world to live out his days and regain those memories. There is little time. The Organization's schemes must be making steady progress as well. |------------------------------------------------------------------| __________________________________________________________________ | Secret Ansem's Report 13 | |------------------------------------------------------------------| Tomorrow Sora awakens. My long and drawn-out revenge is nearing its end. Xehanort, who took everything away from me. Though as a Heartless he is no more, as the leader of Organization XIII his ambition once again is to capture Kingdom Hearts, the most colossal heart of all. His Heartless had attempted to draw out the great darkness of Kingdom Hearts, created from the hearts of all worlds. His Nobody, however, is now almost finished gathering human hearts to be assimilated into Kingdom Hearts as well. The fool! Only one mystery remains. How did Xehanort manage to open the door that appeared in the basement of my castle...? No... any theory posited now, when everything is nearing completion, would be meaningless. Roxas, Ansem, Namine... They defy all logic, yet there they are: singular exceptions to the rule. The theories proposed by me and by Organization XIII have been blown to pieces by a handful of strong-hearted individuals. Sora, Kairi, Riku. Ah, yes - Riku. Though his heart had its weaknesses, making it prone to darkness, he found support in the hope he discovered beyond suffering. This hope allowed him to stand his ground and turn the darkness in his heart from an enemy into his greatest weapon. When all this is over, it is my foremost hope that he will be able to return with Sora to his island. If I can, I should like to return to Radiant Garden, to look once more upon the beautiful water, the lovely flowers, and the hopeful smiles of the people. Dear King, my friend! I believe that, at some point in time, you will come across these, my truthful accounts. How I wish I could have chatted with you again. I was a fool, obsessed with revenge. Forgive me. |------------------------------------------------------------------| |=============================================================================| | V. D. The Many Faces of Ansem........................................(vd00) | |=============================================================================| This section contains *MAJOR SPOILERS*. Some people seem to be confused on the many Ansems of the Kingdom Hearts series, and this has each one and describes who each REALLY is. |-----------------------------------------------------------------------------| | V. D. 1. In Kingdom Hearts...........................................(vd01) | |-----------------------------------------------------------------------------| -Ansem, Seeker of Darkness This character's true title would be 'Xehanort's Heartless.' X's H went around using his former master's name. This is the main villian in the first Kingdom Hearts. |-----------------------------------------------------------------------------| | V. D. 2. In Kingdom Hearts: Chain of Memories........................(vd02) | |-----------------------------------------------------------------------------| -DiZ This is the real Ansem, Ansem the Wise, in a red outfit, used to hide his identity. DiZ is a name he took on after his apprentices betrayed him, and it means 'Darkness in Zero.' He appears in CoM to help Riku and Mickey out, and also in KHII. |-----------------------------------------------------------------------------| | V. D. 3. In Kingdom Hearts II........................................(vd03) | |-----------------------------------------------------------------------------| -DiZ ^See above. -Xehanort This is Ansem the Wise (the real one)'s apprentice. He was found by AtW with no memory of his past. He studied the heart and Heartless with AtW and his fellow apprentices, only to open his heart to the darkness in search of knowledge. He then became a humanoid Heartless and Nobody, both of which have memories from when he was a human. -Ansem the Wise The REAL Ansem. He was once ruler of the beautiful world Radiant Garden. After it was taken over by Maleficent, it became known as Hollow Bastion. He was also known as DiZ, when he was hiding his identity. -Rikunort (fan name) While fighting (and losing to) Roxas, Riku, who was working for DiZ in order to get Sora's memories back, used the lingering presence of X's H in his body to transform into X's H's form, in order to use the power of Darkness to it's full potential. After owning Roxas, he stayed in that form. Only later, after AtW attempted to destroy the artificial Kingdom Hearts, did he transform back into his normal self, the presence of X's H seemingly gone. -Xemnas Xemnas is Xehanort's Nobody. He is the Superior (No. 1) of Organization XIII and the strongest character in the Kingdom Hearts universe as of right now. |=============================================================================| | V. E. Glitches\Tricks................................................(ve00) | |=============================================================================| *Drive Glitches* Easy Drive Leveling: Whenever there is an area where your party members are walking around (you can talk to them) and an area right next to it with enemies, you can use this to your advantage and easily level your Drive form. In that area, drive, and kill the enemies, then return to the area when it is just you, WHILE STILL IN YOUR DRIVE FORM. Ta-Da, you will have a full drive gauge and still have the experience you got from driving. An example of an area where this would work is Cornerstone Hill in Timeless River. You can do this similarly with a save point, just enter the world map while in your drive form. Drive in Cut-Scenes: If you are driving while a cut-scene happens, your clothes will retain that form for the whole cut-scene, even though Donald and Goofy are probably standing right beside you! *Leveling Tricks* Easily Get to Level 99: There are a few things that you need to do this, they are: -Gullwing Keyblade -Experience Boost Abilities -Draw Abilities -Jackpot Abilities -Magnet Spell (Magnega preferably) Things you might want: -Gengi Shield -Defender Ability -Second Chance and Once More Abilities Go to the Pride Lands after you have beaten Scar. Unequip any healng abilities that might be on your party, and get into Critical Health. Not too low, but so it is flashing red. Go up to the Peak where you fought Scar, and there is a TON of Rabid Thrusters. What you need to do is cast you Magnet Spell over and over. The Rabid Thrusters drop MP balls so you shouldn't run out of MP. Since you are in critical health, killing many enemies with experience boosting equipment, you gain a LOT of EXP from the Rabid Thrusters. Once you have killed them all, run out and then come back in and do it again. You should gain about 2 levels every 3 times you clear out the Peak. I got from level 71 to 99 in about an hour and a half. |=============================================================================| | V. F. Sanctuary Lyrics...............................................(vf00) | |=============================================================================| In you and I there's a new land, Angels in flight. My sanctuary. My sanctuary Yeah. Where fears and lies melt away. Music inside. What's left of me. What's left of me now. I watch you fast asleep, all I fear means nothing. In you and I there's a new land, Angels in flight. My sanctuary. My sanctuary. Yeah. Where fears and lies melt away. Music inside. What's left of me. What's left of me now. My hearts a battleground. You show me how to see, that nothing is whole and nothing is broken, In you and I there's a new land Angels in flight. My sanctuary. My sanctuary. Yeah. Where fears and lies melt away. Music inside. What's left of me. What's left of me now. My fears, my lies. Melt away. |=============================================================================| | V. G. Final Mix Changes..............................................(vg00) | |=============================================================================| Kingdom Hearts II: Final Mix+ came out in Japan on March 29, 2007, containing KHII: Final Mix and a remade version of CoM for the PS2 called Re:Chain of Memories. - New cutscenes; many from the KHII novels - Extended scenes with Roxas to help add depth to his character - A harder difficulty called "Critical Mode" - New Theatre Mode allowing you to rewatch cutscenes in English (By beating the game) AND Japanese (By having a completed Re:CoM game save on your memory card.) - New Heartless enemies, such as the Org. XIII Mushrooms - New optional boss: The Enigmatic Soldier, or ES (AKA AU1), who is harder than Sephiroth. He is refightable. - Two new sidequests: The Org. XIII Mushrooms and the Crown Piece Hunt. The crowns you collect become pieces in puzzles which you can solve in Jiminy's journal. Solving each puzzle gets you an item. - New map areas that make use of Growth Abilities [like Super Jump, Glide, etc] - New Reaction Commands - The new secret movie is a direct follow up to the first one. - Sora/Donald/Goofy wear Christmas-like clothes in Christmastown now - Sora vs. Roxas is playable - New Drive Form that resembles Sora's outfit in Kingdom Hearts, called Limit Form, that has attacks that were exclusive to KHI, with Dodge Roll back as its grown ability. - MAX Drive Gauge increased to 9. - Enemy's stats and colors changed (just like in the first FM) - New weapons (including two new keyblades), Accessories, Abilities, and Synthesis Items. - The 5 CoM Organization members that didn't appear in KH2 are fightable by Absent Silhouettes in various worlds. - All of the Organization fights are refightable by going through a new area in Hollow Bastion called the 'Cavern of Rememberance.' You fight their "data" forms and they are considerably harder. It is recommended that you are level 99 before taking them on. |=============================================================================| | V. H. Credits and Thanks.............................................(vh00) | |=============================================================================| If I forgot about you, please tell me! -Kitsune (Ryan007/The Ouroborous), for helping me revive this old heap. -xxMajinerxx for providing the Secret Ansem's Reports -angrywalrus13 for revising my FM Changes list in my FAQ on the FM+ board. The revised list has been used in this FAQ. -WrenchNinja for posting the mickey encounter fights a while ago on the GB. -Michael Sarich for the copyright info. -ASCII Art thanks to: http://www.network-science.de/ascii/ -CJayC. u no, GameFAQs, lawlz. Sorry to see you go Ceejus. -Tetsuya Nomura. -Square, making this game. -Disney, adding childhood spirit to this game. -Wikipedia, some of the info from definitions/Org members. -KHU, Ansem's Reports; Sanctuary lyrics. -The BradyGames Guide, Boss HP, encounter areas, item drops, enemies, shop inventory, Mickey info, random tips and tricks -The ctrl+f search function system. -You, for reading. Kitsune would like to thank the following: -Exploitstation. Great site, helped me save my laser. =) -YBNormal. Because www.twistedreality.us is a GREAT site, and he's kept it up so long even when things aren't going well. Join! (^^^DarkHelmet543: Yes, join!) -Arakawa Hiromu, Kishimoto Masashi, Kubo Tite, Hideo Kojima, and Hironobu Sakaguchi, for their inspiring and fabulous work. -Kevin Goyins. For giving me a boost in the gaming world that is RPGs. ============================================================================== Help Stop FAQ Theft - Check Out Michael Sarich's FAQ Theft Guide: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000094&topic=20885654 ============================================================================== ~Fin.