v.1.0
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Hitman: Contracts
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In-Depth Walkthrough
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Written by: Easton
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1 - Introduction & Contact Information
2 - Permissions
3 - Mission 1: Asylum Aftermath
4 - Credits / Special Thanks
5 - Legal
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1 - Introduction to this walkthrough.
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Hey there! I\'m Easton, a longtime dedicated fan of the Hitman Series. I\'ve
played and beaten Hitman: Codename 47 and Hitman 2: Silent Assassin on all
difficulty levels and achieved \'perfect Silent Assassin\' ranking.
First of all - I\'m a news researcher for HitmanContracts.net
(http://www.hitmancontracts.net, http://www.hitman2forum.com,
http://www.hitman2.net), so I know my stuff about Hitman. If you want anything
about Hitman, go there, especially for \'Contracts.\' We\'ve got a few dozen
gameplay movies, all the trailers, music clips, etc. I just like to keep the
Hitman Community informed. :D
It\'s a few days until the final release of Hitman: Contracts, so I figured I
might as well post a walkthrough of the first level in the new game. Enjoy,
hopefully you guys will read it just for some background information. :P
Contact Information: Hallo. If you have any questions, whether it be about
Hitman, HitmanContracts.net, or anything at all, feel free to contact me at:
E-Mail - senators_rock@hotmail.com
MSN - senators_rock@hotmail.com
AIM - EastonThe47th
Yahoo! - Easton4747
ICQ - 334428270
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2 - Permissions
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This FAQ/walkthrough has been submitted to the following sites:
http://www.neoseeker.com
http://www.Supercheats.com
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3 - Mission 1: Asylum Aftermath
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Background: This level starts with you (Agent 47) just having kill Professor
Otto Wolfgang Ort-Meyer in his secret laboraty. The alarm is
sounded, and you left a trail of your dead \'brothers\' behind you.
SWAT teams and asylum personnel are hunting you down. However the
SWAT teams will engage any asylum personnel in combat if they
encounter them.
Mission Location: Romania
Mission Objectives: Escape from the Sanitarium alive.
Starting Equipment: Binoculars
Fibre Wire
Lockpick
Night Vision Goggles
Silenced Hardballers
Syringe (2)
Items Available: Syringes (5)
Kitchen Knife (2)
Enforcer Sniper Rifle
Sniper Rifle Ammo
.45 ACP Ammo (2)
SPAS12 12 Gauge Shotgun
Stun Gun
Shotgun Shells
Characters: Agent 47 (you)
SWAT Teams
Asylum Staff / Employees / Guards
Asylum Patients
Walkthrough: At the beginning there is a circular room infront of you, in
the middle is a corpse with some car keys. Pick \'em up! They\'re
your ticket out of this joint!
Go down the long tunnel opposite of where you started the level,
it curves to the right. Pick up ammunition from the corpses of
your brothers.
NOTE: For the most part, asylum patients ignore you, so just run
right past them.
Now, in the west side of the basement there is a room marked
with a \'Point Of Interest\' icon on your map. proceed to that
section of the map. There\'s a number of syringes in that room,
syringes are good stuff. Continue to the elevator and go to the
second floor.
NOTE: Syringes are not for your personal fantasies, no my
friend, they incapacitate your target. You can quietly knock
out enemies with this weapon.
Once you reach the second floor, you\'ll come across dead bodies
of some asylum patients. Take their clothes. You\'ll need the
disguise. Also pick up the stun gun and kitchen knife before
heading out.
Exit the room, go left, and walk nicely trough the doors into
the surgical hall. Go left, and exit on the east side of the room.
Search for a patient wandering the halls, he\'s looking for a
syringe. He\'ll give you ammunition in return. After the cutscene
follow him, but stay a bit back, don\'t get him suspicious.
Once the patient you are folling talk with the police officer,
walk down the steps and appoach the officer. He orders you into
the room. Do as he says.
The cops are using that room as a holding cell for all
\'inmates.\' Only one police officer is guarding them. Hmmm...
Interesting. Sneak past him once he starts patrolling.
Follow the cop into the first room. Sneak in there, and go pick
the closet door\'s lock. Be quick! You don\'t have much time! Hide
in the closet. Once the coast is clear, exit the closet. Go out
the window.
Sneak very carefully to the side of the balcony, there is a
ladder. Go down it. You are almost done! Don\'t screw up now! The
getaway car is close, there\'s searchlights and a few guards. Sneak
up to the car, and hop in.
Enjoy the ride, you earned it.
For completing this mission on \'Silent Assassin\' ranking, you
have been awarded dual CZ2000\'s!!
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4 - Credits
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Me (Easton): For being the big pimp that I am.
Zorro: For being a mediocre administrator of HitmanContracts.net
MindBuster: For Founding Hitman2Forum.com and eventually merging with
Hitman2.net
Io Interactive: For making this game, even if they ignore all my emails.
Eidos Interactive: For taking advantage of Io Interactive - ... oh wait, that\'s
kinda crappy. :s Oh well, thumbs up to you.
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5 - Legal
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I won\'t bother copyrighting this document. Instead, if I ever find out an
individual has taken credit for creating this document (other than myself of
course), I will find your IP Address and DOS you. See, why do I need a
copyright if I can do that?
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Later dudes.