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Hitman: Contracts - In-Depth Walkthrough

by Easton

v.1.0
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                                Hitman: Contracts
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                              In-Depth Walkthrough
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                               Written by: Easton
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 1 - Introduction & Contact Information
 2 - Permissions
 3 - Mission 1: Asylum Aftermath
 4 - Credits / Special Thanks
 5 - Legal


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                      1 - Introduction to this walkthrough.
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  Hey there! I\'m Easton, a longtime dedicated fan of the Hitman Series. I\'ve
played and beaten Hitman: Codename 47 and Hitman 2: Silent Assassin on all
difficulty levels and achieved \'perfect Silent Assassin\' ranking.

  First of all - I\'m a news researcher for HitmanContracts.net
(http://www.hitmancontracts.net, http://www.hitman2forum.com,
http://www.hitman2.net), so I know my stuff about Hitman. If you want anything
about Hitman, go there, especially for \'Contracts.\' We\'ve got a few dozen
gameplay movies, all the trailers, music clips, etc. I just like to keep the
Hitman Community informed. :D

  It\'s a few days until the final release of Hitman: Contracts, so I figured I
might as well post a walkthrough of the first level in the new game. Enjoy,
hopefully you guys will read it just for some background information. :P

Contact Information: Hallo. If you have any questions, whether it be about
Hitman, HitmanContracts.net, or anything at all, feel free to contact me at:

E-Mail - [email protected]
MSN - [email protected]
AIM - EastonThe47th
Yahoo! - Easton4747
ICQ - 334428270


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                                2 - Permissions
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This FAQ/walkthrough has been submitted to the following sites:

http://www.neoseeker.com
http://www.Supercheats.com


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                         3 - Mission 1: Asylum Aftermath
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Background: This level starts with you (Agent 47) just having kill Professor
            Otto Wolfgang Ort-Meyer in his secret laboraty. The alarm is
            sounded, and you left a trail of your dead \'brothers\' behind you.
            SWAT teams and asylum personnel are hunting you down. However the
            SWAT teams will engage any asylum personnel in combat if they
            encounter them.


Mission Location: Romania

Mission Objectives: Escape from the Sanitarium alive.

Starting Equipment: Binoculars
                    Fibre Wire
                    Lockpick
                    Night Vision Goggles
                    Silenced Hardballers
                    Syringe (2)

Items Available: Syringes (5)
                 Kitchen Knife (2)
                 Enforcer Sniper Rifle
                 Sniper Rifle Ammo
                 .45 ACP Ammo (2)
                 SPAS12 12 Gauge Shotgun
                 Stun Gun
                 Shotgun Shells

Characters: Agent 47 (you)
            SWAT Teams
            Asylum Staff / Employees / Guards
            Asylum Patients


Walkthrough: At the beginning there is a circular room infront of you, in
             the middle is a corpse with some car keys. Pick \'em up! They\'re
             your ticket out of this joint!

             Go down the long tunnel opposite of where you started the level,
             it curves to the right. Pick up ammunition from the corpses of
             your brothers.

             NOTE: For the most part, asylum patients ignore you, so just run
                   right past them.

             Now, in the west side of the basement there is a room marked
             with a \'Point Of Interest\' icon on your map. proceed to that
             section of the map. There\'s a number of syringes in that room,
             syringes are good stuff. Continue to the elevator and go to the
             second floor.

             NOTE: Syringes are not for your personal fantasies, no my
                   friend, they incapacitate your target. You can quietly knock
                   out enemies with this weapon.

             Once you reach the second floor, you\'ll come across dead bodies
             of some asylum patients. Take their clothes. You\'ll need the
             disguise. Also pick up the stun gun and kitchen knife before
             heading out.

             Exit the room, go left, and walk nicely trough the doors into
             the surgical hall. Go left, and exit on the east side of the room.

             Search for a patient wandering the halls, he\'s looking for a
             syringe. He\'ll give you ammunition in return.  After the cutscene
             follow him, but stay a bit back, don\'t get him suspicious.

             Once the patient you are folling talk with the police officer,
             walk down the steps and appoach the officer. He orders you into
             the room. Do as he says.

             The cops are using that room as a holding cell for all
             \'inmates.\' Only one police officer is guarding them. Hmmm...
             Interesting. Sneak past him once he starts patrolling.

             Follow the cop into the first room. Sneak in there,  and go pick
             the closet door\'s lock. Be quick! You don\'t have much time! Hide
             in the closet. Once the coast is clear, exit the closet. Go out
             the window.

             Sneak very carefully to the side of the balcony, there is a
             ladder. Go down it. You are almost done! Don\'t screw up now! The
             getaway car is close, there\'s searchlights and a few guards. Sneak
             up to the car, and hop in.

             Enjoy the ride, you earned it.

             For completing this mission on \'Silent Assassin\' ranking, you
             have been awarded dual CZ2000\'s!!


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                                   4 - Credits
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Me (Easton): For being the big pimp that I am.

Zorro: For being a mediocre administrator of HitmanContracts.net

MindBuster: For Founding Hitman2Forum.com and eventually merging with
            Hitman2.net

Io Interactive: For making this game, even if they ignore all my emails.

Eidos Interactive: For taking advantage of Io Interactive - ... oh wait, that\'s
                   kinda crappy. :s Oh well, thumbs up to you.


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                                    5 - Legal
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I won\'t bother copyrighting this document. Instead, if I ever find out an
individual has taken credit for creating this document (other than myself of
course), I will find your IP Address and DOS you. See, why do I need a
copyright if I can do that?

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                                   Later dudes.