Bully by RockStar Games. Hosted by Game FAQ's Copyright 2007 Ari Wirawan. ============================================================================== Table of Contents: I. Introduction. II. Errand Explanation. III. Errands per chapters. IV. Email Warning. V. Closing. ============================================================================== I. Introduction This faq is reviews the program or the system within the game. This faq also write directly while playing the game, that mean, I write every words immediately on the sheets, after I meet each errand in the game. If the viewer found any misspell in this faq, or meet any miss circumstances followed while trying to perform this guide, then understanding is advised. ============================================================================== II. Errand Explanation Errand is a small task for Jimmy to perform. It's asked not only from Jimmy's fellow students, but also asked from people outside his school. Errand is unavailable when running a mission, or running a school assignment. Some errand will make Jimmy's trouble meter goes sky high, either inside or outside his school. Watch for the blue icon on the radar, when riding fast vehicles (best BMX or go kart) or you can miss an errand. Watch relation with the factions on your status screen, before accepting or when running an errand, hostile factions will gladly give Jimmy additional hard time. You still can meet and try again for a failed errand. Sometimes an errand trigger at night. Reward will be given, after finishing an errand. ============================================================================== III. Errands per chapters Chapter 1: "Making a New Friends and Enemies" In this chapter Jimmy will receive errands only on school ground that mean only less of trouble to run errands. But still pay attention to Jimmy's trouble meter, some errand will cause Jimmy's trouble meter to fill, while other obstacle is the bullies, they will try to hit Jimmy on sight as they shown very low of respect to Jimmy. 1. Deliver the Package to Beatrice. Petitioner: Peter Kowalski (nerd). Petitioner location: Inside Boys Dorm. Condition: Received after "Save Algie" mission. Destination: Beatrice (nerd). Mark location: Outside the Girls Dorm. Note: Head back to Boys Dorm after "Save Algie" mission. Jimmy will receive his first errand and also with some explanation about errands. After explained, head across to the Girls Dorm, where Beatrice wait outside the Girls Dorm. Reward: 5 bucks. 2. Lock pick 3 Students Locker. Petitioner: Gloria (nerd). Petitioner location: Inside Main Building, ground floor. Condition: The blue icon will blip on the radar when Jimmy pass around the ground floor. Destination: Any red icon lockers. Mark location: Lockers inside main building and gym. Note: Gloria will challenge Jimmy to pick 3 students locker. She wanted to know how apt Jimmy is in picking lockers. Accept the errand, and find any locker with red icon on it, inside the main building or the gym. If you found one, stand close in front of the locker and press triangle. Use left analog stick to slowly rotate the lock to it's right directions. Now remember, this is a break and enter act, Jimmy's trouble meter will rise. Watch out for prefects, they will try to bust Jimmy on the spot for this. Reward: 10 bucks. 3. Pull the Fire Alarm. Petitioner: Sheldon (nerd). Petitioner location: Inside Main Building, ground floor. Condition: The blue icon blip on the radar when Jimmy around the ground floor. Destination: Fire Alarm. Mark location: Inside main Building. Note: Sheldon asked Jimmy help to pull the fire alarm for distraction in exchange getting one of his friend out from the class. Accept the errand, go to the mark location, stand in front of the fire alarm, then press triangle to pull the alarm. Reward: 15 bucks. 4. Escort Algie back to the Library. Petitioner: Algernon (nerd). Petitioner location: Inside Main Building, up floor. Condition: The blue icon blip on the radar when Jimmy pass around the hallway. Destination: Library. Mark location: East of the main building. Note: Algie will ask to be escort back to the library with Jimmy as his bodyguard, again. Algie will stop on the spot, if Jimmy too far ahead from him. So keep watching for the distance, between Jimmy and Algie. If you don't go pick Algie back, when he stop on the spot, the errand will fail. Prepare for a fight if Jimmy's relation status with a faction is very poor. They will gladly to hit Jimmy, without a warning. Reward: 15 bucks. 5. Take Christy back to Girls Dorm. Petitioner: Christy (nerd). Petitioner location: Campus Parking Lot, west of the main building. Condition: The blue icon blip on the radar, when Jimmy around the parking lot. Destination: Girls Dorm. Mark location: Across Boys Dormitory. Note: Christy will ask Jimmy to walk with her to Girls Dormitory, so watch the time if you want to accept this errand. As I said, Jimmy will walk with Christy, that mean it will take a lot of time to the Girls dorm than running or sprint alone. Be around the parking lot after 7 pm, so Jimmy can have plenty of time to run the errand, or entering a fight with the bullies, and before violating the curfew. Reward: 10 bucks. 6. Plant Chocolates in Trevor's locker. Petitioner: Melody (nerd). Petitioner location: Inside Main Building, ground floor. Condition: The blue icon blip on the radar when Jimmy around the ground floor. Destination: Trevor's locker. Mark location: Inside Main Building, up floor, west hallway. Note: Melody will ask Jimmy to plant a box of chocolate in Trevor's locker. Go to Trevor's locker, and stand on the red icon. Press triangle to start picking the locker, slowly rotate the lock to it's right directions and be aware for nearby prefects. Reward: 10 bucks. 7. Plant Chocolates in Gloria's Locker. Petitioner: Constantinos (nerd). Petitioner location: Inside Main Building, up floor. Destination: Gloria's Locker. Mark location: Inside Main Building, ground floor, east hallway. Note: Constantinos will ask Jimmy, to plant a box of chocolate in Gloria's locker. Head to Gloria's locker, watch for the prefect, before picking the lock. Now slowly rotate the lock to it's right directions, don't get too fast, or you will have to do it all over again. Reward: 10 bucks. Halloween (available after "The Candidate" mission) This mission is available in Jimmy's room. Go to the Boys Dorm, enter Jimmy's room and you found Gary wait and lying on Jimmy's bed and tell Jimmy to change his clothes with Halloween costume. Go change into costume. After change, the event will set where Jimmy and Gary view Russel put Peter in a bin. Better avoid eye contact with Russel, after Peter join the party head out from boys dorm to run offered pranks. Enjoy it well, because prefect is nowhere to be found. Complete this mission by performing only 5 pranks on students, then head into next prank (The Big Prank). 8. Slap Students with "Kick Me" sign. Given Item: A "Kick Me" sign Petitioner: Pedro (nerd), Zombie Costume. Petitioner location: Outside the Boys Dorm. Destination: Use the prank on any student. Mark location: School Ground. Note: Pedro will come near once Jimmy outside the boys dorm, and offering a prank to play. Accept the task, Pedro will give Jimmy the sign. Now find student and get to his back. Hold L1 and press square to slap the sign on him. Reward: None. 9. Egg 3 Students. Given Item: Carton of Eggs Petitioner: Casey (jock), Devil Mask. Petitioner location: Main Building Front Yard. Destination: Use the prank on any student. Mark location: School Ground. Note: Casey is located outside school main building, he will come near Jimmy as Jimmy heading there. Casey will offering to egg 3 students, accept it and he will give Jimmy a carton of eggs. Now find any student to target. Hold L1 to target, then press R1 to toss an egg to the victim. Reward: None. 10. Trip 1 Student with marbles. Given Item: Bag of marbles Petitioner: Lucky (greaser), Pumpkin head. Petitioner location: Around the parking lot. Destination: Use the prank on any student. Mark location: School Ground. Note: Go to the parking lot, Lucky will come to Jimmy and offering a prank to play. Accept the prank, now find a student to target. Press R1 to toss the bag to the victim as he walk, it's the easy way to perform this prank. Reward: None. 11. Hit 3 Students with Stink Bombs. Given Item: Stink Bombs Petitioner: Fatty (nerd), Mage Costume. Petitioner location: School Backyard. Destination: Any student. Mark Location: School Ground. Note: Fatty is at the school backyard, his offering a prank to hit students with stink bombs. Accept it, then he will give you the stink bombs. Now find any student to be Jimmy's prank target. Remember stink bombs is a weapon with an area effect, so if you toss it to a student, (hold L1 to target, press R1 to toss) the nearby students who accidentally affected, will be count as well. Reward: None. 12. Cause 3 Students to Itch. Given Item: Itching Powder Petitioner: Parker (preppie), Vampire Costume. Petitioner location: Outside Harrington House. Destination: Used the prank on any student. Mark location: School ground. Note: Head to Harrington House, and Parker will come near Jimmy to offer a prank to play. Accept his offer, then go and find any student to be the victim. Hold L1 to aim, press R1 to toss the item. Reward: None. 13. Light Volcano near some students. Petitioner: Donald (nerd), Alien head mask. Petitioner location: Outside the library. Destination: Use the prank on any students. Mark location: School ground. Note: Head to library for Jimmy to play this prank. Talk to Donald, and he will ask Jimmy to light Volcano near students. Accept it, then Donald will give Jimmy the item, go and find any victim. Press R1 to light and drop the fire cracker, then back out from the spot to watch the item work. Reward: None. 14. The Big Prank Halloween. Given item: A bag o' poo Petitioner: Gary Smith (nerd), German Officer Costume. Petitioner location: Jimmy's Party. Destination: Harrington House and teacher's lounge. Mark location: School ground. Note: This mission will unlock after Jimmy performing 5 pranks with his party. After explained, go to Harrington House immediately there will be an event where Peter back out from this mission. After Peter left the party, Gary will explain to Jimmy, how to run this mission. The idea is giving the Rancid meat to Chad's dog. Follow Gary and prepare for a little fight. Now Jimmy must protect Gary from Chad, as Chad want to protect his dog from Gary. Beat Chad and get another event. After Jimmy collect the item, then head on inside school building, toward the teacher's lounge, drop the bag, then pull the fire alarm and watch another event. After the event, prepare to be chased around by the victim. Reward: Red Ninja Costume. Chapter 2: "Rich Kids Blues". In this chapter, Jimmy will receive and run errands, not only from people inside school but also from other people outside his school. Errand in this chapter will scatter all over unlocked area. So don't hesitate to travel around through the unlock area. 15. Stuff 2 Students into Lockers. Petitioner: Casey (jock). Petitioner location: Inside Main Building, up floor. Condition: The blue icon will blip on the radar when Jimmy around the hallway. Destination: Any blue icon locker and boy students (except little kids). Mark location: School ground, main building. Note: Casey will ask Jimmy to stuff 2 students into lockers to perform, find students near blue icon locker. Grab him (press triangle button), then drag or push your victim (use left analog to move after grab the victim) close to targeted locker, and see Jimmy automatically stuff the victim. Reward: 10 bucks. 16. Get Toilet Paper in Janitor storeroom. Petitioner: Vance (greaser). Petitioner location: Boys toilet, ground floor. Condition: The blue icon blip on the radar when Jimmy around the hallway. Destination: Boiler Room. Mark location: Inside Main Building, next the school store. Note: Vance ask Jimmy to get a toilet paper for him as he ran out for one. Go to the boiler room, the toilet paper lying beside the stair, grab it and head back to the toilet. Now Jimmy need to lob the toilet paper into the stall, face Jimmy to the bathroom door. Press R1 to gain tossing power, and don't release the button if you not sure the toss will work, set the toss direction, release if you sure the toss will lob the toilet paper into the stall. Press triangle button to pick up the toilet paper after the toss fail. Reward: 10 bucks. 17. Stuff 3 Students into the Garbage Cans. Petitioner: Pedro (nerd). Petitioner location: School Backyard. Condition: The blue icon blip on the radar when Jimmy around school back yard. Destination: Any Bins Jimmy can found. Mark location: School ground. Note: This one is kind a hard to get, as Jimmy must find any boys student near the bin to target, that mean Jimmy must circle around the school to find the victims. Now find any boys walking or chatting near a bin. In this case friends or foes doesn't count, just stuff them to get the job done. If you found a target, grab him by press and hold triangle button. Push him close to a bin, and Jimmy will stuff the poor victim. Reward: 15 bucks. 18. Find the Hobo some pills. Petitioner: Old man (homeless). Petitioner location: Near Mexican restaurant. Condition: The petitioner icon will blip when Jimmy around the block. Destination: Garbage cans, at the Mexican restaurant backyard. Mark location: Town of Bullworth, North of Bullworth Academy. Note: After talked and accept the errand, head Jimmy around the Mexican Restaurant's backyard. Jimmy must search the item within 6 garbage cans. Kick the garbage can until Jimmy found the prescription bottle, and return it to the homeless for a reward. Reward: 15 bucks. 19. Find and Return the Dog. Petitioner: Woman (town folk). Petitioner location: Town of Bullworth, around "Worn In" Clothing Store. Condition: The petitioner icon will blip on the radar when Jimmy pass around the block. Destination: A Pet Dog. Mark location: "In and Out" motel, near "New Coventry" entrance. Note: After accepting this errand, head Jimmy back to pass vacant theatre building, then turn left, head Jimmy inside the motel ground, Jimmy will see the dog just stand still there. Approach the dog and the dog will follow Jimmy. Head back with the dog and return it to the owner. Reward: 15 bucks. 20. Return the Bike. Petitioner: Bike Shop Owner (town folk). Petitioner location: Town of Bullworth, outside bike shop. Condition: The petitioner icon will blip on the radar when Jimmy pass around the block. Destination: Drop out student, riding a bike. Mark location: Town of Bullworth, near gas station. Note: The petitioner will ask Jimmy to find a rented bike. Accept the offer and go to the mark location. After see the target, approach him and press triangle button to grab him off the bike. Go near the bike and press triangle button to get on the bike. Ignore the boy if he chase after you and return the bike to its owner. Reward: 15 bucks. 21. Collect All the Crabs. Petitioner: Restaurant owner (town folk). Petitioner location: Around Seafood Restaurant. Condition: The petitioner icon will blip when Jimmy pass around the area. Destination: Collect the crabs at the sea. Mark location: Old Bullworth Vale. Note: This restaurant owner offered Jimmy to collect the crabs at sea. Accept this errand, and move Jimmy towards the sea. Swim around to collect the marks and go back to the restaurant owner after collecting all item. Reward: 20 bucks. 22. Make Food Deliveries. Petitioner: Fast Food Restaurant Owner (town folk). Petitioner location: Around Burger Restaurant. Condition: The icon will blip on the radar when Jimmy pass around the area. Destination: 3 Customers. Mark location: Old Bullworth Vale. Note: This errand will make Jimmy look a bit ridiculous, as Jimmy accept the errand. Now head Jimmy to his first customer, his the Bike Shop owner, go there and give the package to him. Next, head Jimmy a bit to north east to pass a movie theatre, head north towards the "vale" motel, the person is waiting outside the motel. Head Jimmy to the last delivery Now head to west direction, pass a Burger restaurant and pick Jimmy way through center path of stairs. Go left to a house, the customer is waiting at the terrace, approach and give him the package. Reward: 25 bucks. 23. Explore the Shipwreck. Petitioner: Pedro (nerd). Petitioner location: Old Bullworth Vale Dock. Condition: The icon will blip on the radar when Jimmy heading toward the dock. Destination: Shipwreck. Mark location: South of Old Bullworth Vale. Note: Pedro offer Jimmy an errand to go to shipwreck at far south on the map. Accept the errand, and move Jimmy into the water. Swim toward the mark icon on the mini map, it's a bit far though. After Jimmy see the ship, move Jimmy up to the ship and head to the mark. Reward: 15 bucks. 24. Get Karen's Bear. Petitioner: Karen (nerd). Petitioner location: Old Bullworth Vale Beach. Condition: The icon will blip on the mini map when Jimmy move toward the area. Destination: Wade (bully) and a teddy bear doll. Mark location: Old Bullworth Vale, below the deck. Note: Jimmy can find this errand on the beach, a bit to the east for the exact. Jimmy will see Karen approach toward him, and she ask Jimmy help to rescue her teddy bear doll from wade. Move Jimmy to the dock, wade is standing bellow the dock. Don't talk to him and scare him, or he will run away with the doll intact. Toss a fire cracker or hit him with the sling shot after Jimmy see him. Wade should drop the doll, after a hit, fight him or just get the doll and back out to return the doll to its owner. Reward: 15 bucks. 25. Get to the Last Island. Petitioner: Pedro (nerd). Petitioner location: Old Bullworth Vale Dock. Condition: The blue icon will blip on the mini map when Jimmy move toward the dock. Destination: Islets. Mark location: A bit south west on the map near the shipwreck. Note: Pedro offer Jimmy an errand to get to the last island. Accept it and Jimmy must swim to south direction on the map. After arrive on the beach, move Jimmy up on the island. Jimmy must walk on the planks one by one, to arrive on the marked. Be careful, if Jimmy slip of the plank, tap triangle button rapidly to prevent Jimmy from falling. Keep it well until Jimmy arrive to the mark. Reward: 20 bucks. 26. Knock out the Greasers. Petitioner: Security Guard. Petitioner location: Town of Bullworth, near gas station. Condition: The blue icon will blip on the radar when Jimmy pass around gas station. Destination: Greasers. Mark location: Town of Bullworth, gas station roof. Note: The guard said he need Jimmy help to knock out at the smoking greaser on the roof, while he calling the cop. Go to located stairs around the store, go up to the roof and don't hesitate, this will be a fight. Now fight the greasers but be careful not to falling off the roof. Knock them out and Jimmy will have his reward. Reward: 15 bucks. 27. Found and Return the Dog. Petitioner: Man (town folk). Petitioner location: Town of Bullworth, near "Dental" Clinic. Condition: The blue icon will blip on the radar when Jimmy pass around the block. Destination: A Pet Dog. Mark location: "Dental" Clinic parking lot. Note: Go around the block, the dog can be found at the parking lot. Approach the dog and it will follow Jimmy. Now return the dog to its master and receive the reward. Reward: 15 bucks. 28. Swim Around the Buoy. Petitioner: Justin (preppy). Petitioner location: Old Bullworth Vale, Beach Club House. Condition: The blue icon will blip on the radar when Jimmy heading toward the area. Destination: A Buoy. Mark location: Southeast on the map. Note: Justin will challenge Jimmy to break his swim record. Accept the errand, and head to the sea. Swim to the marked location, and swim around the buoy, and head back to the dock near the Lighthouse. Reward: 20 bucks. 29. Egg the Boys Dorm. Petitioner: Karen (nerd). Petitioner location: Girls Dorm Yard. Condition: The blue icon will blip on the radar when Jimmy around the dorm's yard. Destination: Boys Dorm. Mark location: School ground. Note: This errand probably available after finishing "Panty Raid" mission. I have got such assumption because I don't get this errand at all, before enter and finishing "Panty Raid" mission. Anyway, Karen offer Jimmy, to egg the boys dorm. Accept it and Karen will give you carton of eggs. Now got to the boys dorm, toss 3 eggs to any part of the dorm building. After finish, Jimmy will receive his reward. Reward: 10 bucks. 30. Egg The Girls Dorm. Petitioner: Constantinos. Petitioner location: Boys Dorm Yard. Condition: The blue icon will blip on the radar when Jimmy around the dorm yard. Destination: Girls Dorm. Mark location: School Ground. Note: Constantinos offer Jimmy a same errand as Karen, to egg the dormitory. Accept it then head to the girls dorm after toss 3 eggs to any part of the dorms building. Beware not violating Jimmy's bed time, the prefects will gladly to bust Jimmy on sight. Reward: 10 bucks. 31. Hit People with Water Balloons. Petitioner: Dropout Student (townies). Petitioner location: Town of Bullworth, at "Happy Dinner" Restaurant roof. Condition: The icon will blip on the radar when Jimmy around the area. Destination: Any people on sight. Mark location: Town of Bullworth. Note: The petitioner located on the store roof, so find a way to the roof. Go around the restaurant, and climb the stair. Talk to him, and accept his offer. Get close to a faucet to fill a balloon with water. Hold L1 button to aim the target, move the right analog to view targets, press R1 to toss a water balloon to the target. Remember, after a hit Jimmy's trouble meter will rise and cover in red, this mean only one stroke to bust Jimmy out. Do not go down yet, even after the errand is done, wait for a while, until Jimmy's trouble meter is drain. Reward: 20 bucks. Chapter 3: "Love Makes the World Go Around". In this chapter, New Coventry will be added in the map. Now Jimmy has more space to travel and meet other optional errands. Remember this chapter is winter and almost Christmas, you will have a very lot of time to travel around, if you not trigger "Christmas is here" mission yet. 32. Give Hobo Some Change. Petitioner: An Old Man (homeless). Petitioner location: Town of Bullworth, around Comic Store. Condition: An errand icon will blip in the radar when Jimmy around comic store. Destination: Give a money. Mark location: Town of Bullworth. Note: This homeless guy ask Jimmy for spare him some change. Give him a money and he will give Jimmy something for exchange. Reward: Black Cowboy Hat. 33. Firecracker a Toilet. Petitioner: Sheldon (nerd). Petitioner location: Inside Main Building, near boy's toilet ground floor. Condition: The blue icon will blip on the radar when Jimmy pass around hallway. Destination: Toilet, ground floor bathroom. Mark location: School ground. Note: Sheldon dare Jimmy to plant a firecracker in toilet. Accept the challenge, then head to boys toilet. Go inside the bathroom, ready a fire cracker, then press triangle button to plant the fire cracker. Reward: 10 bucks. 34. Get Toilet Paper from Janitor store room. Petitioner: A School prefect. Petitioner location: Inside Main Building, boy's toilet. Condition: The blue icon will blip on the radar when Jimmy pass the hallway. Destination: Boiler room next the school store. Mark location: School ground. Note: This errand is same errand like in chapter one. Only with different person. After talk to the petitioner and accept the errand, get out from toilet and head Jimmy inside the boiler room. The toilet paper lying beside the stair, grab the toilet paper then get out from the room. Go back to the toilet and stance Jimmy facing the bathroom. Hold R1 and release, Jimmy will lob the toilet paper into the stalk if the lobbing direction is right and with proper power the toss. Reward: 15 bucks. 35. Find Algie's Jacket. Petitioner: Algernon (nerd). Petitioner location: Town of Bullworth, near the town square. Condition: An errand icon will blip when Jimmy pass around the town square. Destination: Algie's Jacket. Mark location: Town of Bullworth, clothing store roof. Note: Algie will approach Jimmy and ask Jimmy's help to find and return His jacket. After agreed to helping him Jimmy face to east direction, as Jimmy can see a path next a building, go up and keep running, until Jimmy see a stair, climb the stairs, and Jimmy will see the item as he climb, collect the item, go back down, and return with the item to Algie. Reward: 20 bucks. 36. Take Pictures of Carnival Rides. Petitioner: Man (town folk). Petitioner location: Old Bullworth Vale, inside carnival. Condition: The blue icon blip on the radar when Jimmy inside the area. Destination: Carnival Rides. Mark location: Carnival. Note: This man said his camera is broken and need Jimmy help to take pictures of the carnival rides. Accept it, then go to front the marked entrance to take a picture of each rides. First go to front of Big Squid entrance, ready Jimmy's camera, press controller pad up to enter zoom made, use the right analog to move the view to get a better before press the shutter. After get a better view of the ride entrance, press R1 to take a picture. Next direction is the fun house, go there and use the same method when taking picture the first ride. Third is The Big Canyon Railway, go there after get picture of the second ride and use the same method like before. The last one is "Round the World" ride. Go there and take picture of the ride, after taken picture of all rides, go back and return the photos to the petitioner. Reward: 20 bucks. 37. Photo Cheating Girlfriend. Petitioner: A dock worker (town folk). Petitioner location: New Coventry, near Chinese restaurant. Condition: The blue icon blip when Jimmy pass around the area. Destination: The worker's girlfriend. Mark location: Bullworth Town Motel. Note: This man need Jimmy help to take a picture on his cheating girlfriend. Go to "In and Out" motel, located next New Coventry entrance, go inside the yard and the couple should be there. Ready Jimmy's camera, press up on controller pad to enter zoom mode, move the right analog to set a better vies, after get one, press the camera shutter, to take a picture. Return the photo to his petitioner and Jimmy will receive his reward. Reward: 25 bucks. 38. Get Photo of a Tagger. Petitioner: Policeman. Petitioner location: New Coventry, alley next the bike garage. Condition: The blue icon blip on the radar when Jimmy pass the area. Destination: A Tagger. Mark location: New Coventry. Note: The police need Jimmy help to photo a tagger, and believe me, this one is kind a hard to get. After accepted the errand, Jimmy must circle around New Coventry to get the tagger. And also, New Coventry is the Greasers used to hangout, if Jimmy's relation status shows a very poor percentage to the greasers, you will be not in a very good situation. Find the tagger by running only or sprint (tap X button repeatedly), so you cant miss one. Be prepare to any Greaser's assault, if you find your target, go take the picture as quickly as possible before his finish tagging a wall. Equipped the camera all the time, press up on controller pad to enter camera zoom mode. Move the right analog to set camera view. Then press R1 button to take a tagger picture, don't forget to watch the time if you run the errand at night, be sure not to pass out at the spot. Reward: 25 bucks. 39. Get the Package. Petitioner: Mail Man (town folk). Petitioner location: Old Bullworth Vale, near Old Bullworth Vale Garden. Condition: The blue icon blip on the radar when Jimmy pass around the area. Destination: A House Yard. Mark location: Old Bullworth Vale. Note: The man need Jimmy help to get a package in front of a house yard. Go to the marked location, press triangle button on the blue icon to open the house gate. Don't enter yet, equip the slingshot to hit the dog first. After the dog has been taking care, go inside and collect the item, then return it to the mailman. Reward: 20 bucks. 40. Spray Prep Tags. Petitioner: Casey (jock). Petitioner location: Old Bullworth Vale Garden, near restaurant area. Condition: The blue icon blip on the radar when Jimmy pass around the area. Destination: Tagging marks. Mark location: Any tagging marks in towns. Note: This errand available after Jimmy finish the "Tagging" mission and Jimmy can use the spray. Paint to lay a tag on each marks, scattered in towns. Casey is in Old Bullworth Garden rest area, go there to run an errand from each part of Casey. Accept the errand then go to 3 tag marks (red circle marks) near Jimmy. After found one, approach the mark, then press triangle to lay a tag, hold X button to spray and use the left analog to trace the tag pattern. Watch out for preppies, some of them will not feel happy to take that kind of insult. Reward: 20 bucks. Chapter 4: "A Healthy minds in a healthy bodies and other lies". 41. Plant Flowers on the husband's grave. Petitioner: Old woman (retire). Petitioner location: Old Bullworth Vale, "Happy Endings" retirement home. Condition: The blue icon will blip on the radar when Jimmy pass around the area. Destination: Old Bullworth Vale Cemetery. Mark location: North of Old Bullworth Vale. Condition: The old woman need Jimmy help to place flowers on her husband's grave. Accept the errand, Jimmy don't have to pick flowers if he already has some bouquet of flowers. Go east in direction to Bullworth Town. Pass a bridge and turn left before enter Bullworth Town, then pass over a dam. Turn right after that keep going until Jimmy saw the cemetery gate, enter the cemetery, and approach to the yellow mark and press triangle button to plant the flowers. Reward: 15 bucks. 42. Take Photo of Dirty Cop. Petitioner: Policeman. Petitioner location: Bullworth Town, the town hall. Condition: The blue icon blip on the radar when Jimmy pass around the area. Destination: Dirty Cop. Mark location: Bullworth Town, "in and out" motel next New Coventry entrance. Condition: The policeman need Jimmy help to take a photo his corrupt college. Accept the errand, and go to the motel, located next New Coventry entrance. Go inside the motel ground, Jimmy will see the men make some kind of transaction between the two guys. Ready a camera, press up button on controller pad to enter zoom mode, use left or right analog to set a better view. Press R1 to take a photo of them. After Jimmy get the photo, return it to the policeman. Reward: An incognito a hat and 25 bucks. 43. Spray Greaser Tags. Petitioner: Drop out student (townies). Petitioner location: New Coventry, near the entrance. Condition: The blue icon blip on the radar when Jimmy pass around the area. Destination: 3 Tag Marks. Mark location: Any tag marks. Note: The drop out student ask Jimmy to lay 3 greaser tags, accept it, then find 3 tags mark to lay the tags. After find the first mark, press triangle to lay a tag, hold X button to spray and move the left and to trace the tag patter. Jimmy will receive his reward after finishing the errand. Reward: 25 bucks. 44. Egg the Greaser's Building. Petitioner: Justin (preppy). Petitioner location: New Coventry, near medical center. Condition: The blue icon blip on the radar when Jimmy pass around the area. Destination: Greaser's building. Mark location: New Coventry, a building next to the tenements. Note: Justin offer an errand to egg greaser's building. Accept the errand, Justin will give Jimmy a carton of eggs, go in front of a building, next to the tenements. Press up on the controller pad to enter zoom mode, and press R1 button to toss the eggs. Remember, some greasers will not be happy to take this kind of insult, they will try drag Jimmy into a fight. Fight if necessary or back out from them. Reward: 20 bucks. 45. Kill the Rats in the Tenements. Petitioner: Police Officer. Petitioner location: New Coventry, near the tenements. Condition: The blue icon blip on the radar when Jimmy pass around the area. Destination: 18 rats inside the tenements. Mark location: New Coventry, the tenements. Note: The police officer need Jimmy's help to exterminate rats inside the tenements. Accept the errands. Go to an alley, stand on the marked window to enter the tenements. Prepare Jimmy's slingshot and aim targets (press L1), don't chase the target as it will move away from Jimmy. Press R1 to shot. Exterminate the rats on every floor, Jimmy will receive his reward after finishing the errand. Reward: 25 bucks. 46. Put out the fires in the tenements. Petitioner: Police officer. Petitioner location: New Coventry, near the tenements. Condition: The blue icon blip on the radar when Jimmy near the area. Destination: Inside the tenements. Mark location: New Coventry, the tenements. Note: I think he is the same police officer who's offered Jimmy an errand. Anyway, accept the errand, the police will give Jimmy a fire extinguisher. Take the item with Jimmy and go to an alley next the tenements. Stand on the marked window to enter the building, find the fires and stand near the fire, and press L1 button to automatic targeting then hold R1 button to spray the fire, keep spraying until the fire is out all the floor. Find and extinguish the remaining fires on every tenements floor. Jimmy will receive his reward after finishing the errand. Reward: 25 bucks. 47. Smash the Car up as much as you can. Petitioner: Vance (greaser). Petitioner location: New Coventry, near "Yum Yum" market. Condition: The blue icon blip on the radar when Jimmy pass around the area. Destination: A car parked next of a building. Mark location: New Coventry near Note: Vance offer Jimmy an errand to smash up a car. Accept the errand, then Vance will give Jimmy as baseball bat as a helper. Go to the mark location, start smashing the car from front to rear. Use Jimmy's knuckles if the bat destroyed, or any weapon. Finish it before the time run out. Reward: 25 bucks. 48. Escort Miss Abby to the tenements. Petitioner: Miss Abby (town folk). Petitioner location: New Coventry, near the motel. Condition: The blue icon blip on the radar when Jimmy near the area. Destination: The tenements. Mark location: New Coventry. Note: Miss Abby, she is the old woman in blue dress, asked Jimmy help do escort her to the tenements. After accept the errand, Jimmy has to walk with Miss Abby to the marked place. Take a shortcut behind save location place at New Coventry, with this Jimmy don't have to waste the time circling around the block. After exit the shortcut, turn left and keep straight walking, the tenements want be far ahead. Reward: 40 bucks. Chapter 5: "The Fall and Rise of Jimmy Hopkins, Aged 15". In this chapter, the errands mostly available at "Blue Skies" Industrial park, since the place has unlocked on the map. That mean, if you take any errands in that area, you must encounter a lot of annoying drop out students try to pick Jimmy on, just be careful. 49. Deliver a Package to Spazz Industries. Petitioner: Worker (town folk). Petitioner location: New Coventry, Spazz Industries Warehouse. Condition: The blue icon will blip on the radar when Jimmy around the warehouse. Destination: Factory Worker Mark location: Blue Skies Industrial park, Spazz Industries factory. Note: This worker guy need Jimmy help to deliver a package to another worker at Blue Skies Industrial park. Accept the errand and exit New Coventry then go to industrial area (southwest on the map). Go to Spazz factory, the man wait for a package just outside the factory. Give him the package and Jimmy will receive his reward after. Reward: 20 bucks. 50. Deliver the Package. Petitioner: A mechanic (town folk). Petitioner location: Blue Skies Industrial area, near shipping area. Condition: The blue icon blip when Jimmy pass around the area. Destination: A worker. Mark location: Blue Skies Industrial park, near police station. Note: The guy said he need Jimmy to deliver a package to the worker. Accept the errand and go pass Spazz factory and police station, the worker wait just outside the storehouse. Reward: 30 bucks. 51. Destroy 4 Satellites Dishes. Petitioner: A mechanic (town folk). Petitioner location: Blue Skies Industrial park, near pain supply factory. Condition: The blue icon blip on the radar when Jimmy pass around the area. Destination: 4 Satellite Dishes. Mark location: Blue Skies Industrial park. Note: The guy need Jimmy help to destroy 4 satellite dishes in industrial area. I don't know what the guy meaning by offering an errand like that, anyway accept it, then go to marked satellite dishes. If you use the sling shot, press up on controller pad to zoom, use right analog to targeting, and press R1 to fire. Nothing much to say, except be careful of the drop outs, as they show no respect at status screen. Reward:30 bucks. 52. Find and Guide the Patients back. Petitioner: Asylum Orderly. Petitioner location: Blue Skies Industrial park, "Happy Volts" Asylum. Condition: The blue icon blip on the radar when Jimmy headed toward the Asylum. Destination: 2 Asylum patients. Mark location: Blue Skies Industrial park. Note: The orderly need Jimmy help to guide the patients back. Accept the Errand, then head back to the entrance toward industrial park, you will find the first patient, approach him and he will follow Jimmy, don't worry he wont bite. The second patient is near the Townies hang out, it's across bus stop sign. Get the patient but be careful for the drop outs, they will hit Jimmy at sight. After get the patients, return with them to the Asylum, and Jimmy will receive his reward after finishing the errand. Reward: 30 bucks. 53. Take Christy back to the motel. Petitioner: Christy (nerd). Petitioner location: New Coventry, near meat store. Condition: The blue icon blip when Jimmy on the area. Destination: "In and Out" motel. Mark location: Bullworth Town. Note: Christy asks Jimmy to escort her back to the motel. Talk to her when she get close to accept the errand. After accept it, walk with her to the motel, go inside the motel ground. Jimmy will receive his reward after. Reward: 30 bucks. 54. Salvage the dock worker's cargo. Petitioner: A dock worker. Petitioner location: Blue Skies Industrial park, near dock area entrance. Condition: The blue icon blip on the radar when Jimmy around the dock area. Destination: A cargo. Mark location: Blue Skies Industrial park, near the dock. Note: The worker said he need Jimmy to salvage his cargo, accept the errand and go to north west, you can see the boat not far from the dock. go to the marked place, collect the cargo then swim back to the dock. Go and return the cargo to its petitioner, Jimmy will receive his reward after. Reward: 30 bucks. 55. Kill the dock rats. Petitioner: A dock worker. Petitioner location: Blue Skies Industrial dock, near a boat wrecked. Condition: The blue icon blip when Jimmy around the area. Destination: 5 rats on the dock. Mark location: Blue Skies Industrial park. Note: The dock worker need Jimmy help to exterminate 5 rats on the dock. Accept the errand and ready Jimmy's slingshot, press L1 button to aim the target, remember don't chase the rats, they will move away. Press R1 button to fire when lock a target to result a hit. Exterminate the rats and Jimmy will receive his reward after. Reward: 30 bucks. 56. Egg the Greasers. Petitioner: A drop out student (townie). Petitioner location: Blue Skies Industrial park, near "Bus Stop" sign. Condition: The blue icon blip on the radar when Jimmy around the area. Destination: Ricky and Lefty (greasers). Mark location: Blue Skies Industrial park, near paint factory. Note: The drop out need Jimmy to egg the greasers, accept the errand, then go to the marked location. After found the greasers, target them, press L1 button, then press R1 to toss an egg to each of them. Remember this is a provocation, it will lead Jimmy into a fight, but not to worry as the townies around will help Jimmy to bust the greasers. Reward: 30 bucks. Well people, this the least I can get from the game, if you find any new errand please let me know, I would like to perform it as well. ============================================================================== IV. Email Warning Write to this email address if you guys want to be friends, give comments about my faq, or give a very good advises how to make a good faq. Email address: [email protected] Warning!!! I do not tolerate any sarcasm mails, foul mouth mails, or racist mails. Please just be friends, rather than a jerk. Thanks a lot for your notice. ============================================================================== V. Closing Special thanks to my girl friend, for her times and supports. Also, I will make this clear one more time. If any miss spell added in this faq, or any miss circumstances while the viewer performing this faq in the game, then understanding is advised. Thank you for your time and for read this faq. ============================================================================== Copyright 2007 Ari Wirawan. ==============================================================================